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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
KalOfTheRathi
Black Phoenix Mercenaries
747
|
Posted - 2013.09.24 22:17:00 -
[331] - Quote
FATPrincess - XOXO wrote:Release vehicle patch in 1.5 so we can give feedback for 1.6.
-XOXO Ah ... no.
Please do not request Devs to release a broken patch intentionally. Broken patches or patches with broken features are all to prevalent in the software/video game industries. No sense in asking for it to happen.
XOXO, recall that they said it wasn't good (essentially). As in not worthy of a release and thus is broken in some fashion. Most likely game play breaking, tanks are too paper, modules are too powerful, something is definitely too something or not enough. 1.5 needs to be considered functional, at least in the viewpoint of the Devs and QA, before it is released.
Patience. |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
19
|
Posted - 2013.09.25 02:22:00 -
[332] - Quote
KalOfTheRathi wrote:FATPrincess - XOXO wrote:Release vehicle patch in 1.5 so we can give feedback for 1.6.
-XOXO Ah ... no. Please do not request Devs to release a broken patch intentionally. Broken patches or patches with broken features are all to prevalent in the software/video game industries. No sense in asking for it to happen. XOXO, recall that they said it wasn't good (essentially). As in not worthy of a release and thus is broken in some fashion. Most likely game play breaking, tanks are too paper, modules are too powerful, something is definitely too something or not enough. 1.5 needs to be considered functional, at least in the viewpoint of the Devs and QA, before it is released. Patience. my tanks can't keep getting destroyed. atleast hotfix tank hp and repper/nerf av(forge guns included)/buff hp in 1.5/give more pg |
Draco Cerberus
Hellstorm Inc League of Infamy
329
|
Posted - 2013.09.25 03:03:00 -
[333] - Quote
I admire your persistence in delaying something that isn't quite right yet. Kudos to you. Hopefully they are not delayed too long (the racial weapons) and can be implemented in the near future.
I agree that at this point in time, new vehicles would be useless, let everyone get used to scanners actually doing something useful first and spend SP on them rather than blowing them all on new vehicles that are FOTM and ultimately not what they want, such as the Logi LAVs. |
Lucrezia LeGrand
Delta Enterprise
64
|
Posted - 2013.09.25 05:02:00 -
[334] - Quote
this patch seems kind of lame for dust veterans but tutorials are HUGE for newcomers. I like this update. Also, balance tweaks, no matter how small, add up over time. So I'm ok with updates not being all inclusive. We'll baby step our way to an awesome game (although for a f2p game, dust is already really awesome).
I'm looking forward to Caldari Scout suits, and I'm willing to wait to make sure CCP has everything running smoothly. Come on CCP! |
Stevez WingYip
Mikramurka Shock Troop Minmatar Republic
0
|
Posted - 2013.09.25 06:38:00 -
[335] - Quote
Vespasian Andendare wrote:Yes, I'm a little disappointed as well with seeing two major areas (vehicle changes and new weapons) being pushed back to 1.6. I could understand that you'd need to push one or the other back (to perfect the other), but pushing both back is disappointing. However, I'm going to reserve judgement until I see what you guys are actually bringing to the table in 1.5 before posting how I feel about the changes. Baseline, though, it's VERY disheartening to know that new weapons are off the table for 1.5, since it would have been nice to have all racial rifles/play styles reflected finally.
I do have to hand it to you, though, CCP, you guys are damned if you do, damned if you don't. If you had released the vehicle balancing/new weapons in 1.5, but they'd have been incomplete, then you'd have been crucified for releasing buggy/unbalanced/unfinished changes, and yet if you pull them to make them better for release, you get crucified anyway. I feel for you guys that you're in a no-win scenario.
To address some of the posters here, though: you guys don't think CCP is raving mad to get new features/suits/weapons out?? Of course they do. They know much more of the vision than we do. They know where art assets are at, vfx, balancing, implementation, QC, etc. are. Believe me (as a developer myself) that they want to do whatever is necessary to get these out, and I'm sure it was a tough decision to pull these most-desired features. But, if the NPE is improved with tutorials, and that in turn helps newberries sticking around, then it's probably a win-win for us all: getting new players to play the game only expands the player base, grows the game, and improves its health. That's great for the game and all of us, because then CCP can build/add-in new things for bittervets (do we have those so soon?) and newbs alike can have fun with new kit occasionally. Plus, CCP is pushing updates every month or so. It's not like the new weapons/vehicle changes are pushed back for a 6-month expansion window, and if CCP is giving us the opportunity to look at the changes (and comment) beforehand, then I think that's probably an acceptable compromise.
This. |
Devadander
Woodgrain Atari
0
|
Posted - 2013.09.25 07:56:00 -
[336] - Quote
Ive been playing since e3 2012. ran like a madman on pshome to earn my beta key. chased the mcc across the field shooting everything I could at it. got booted from beta cause ccp wanted that 20 American. got invited back within 3 weeks cause that didn't fly too well. had tanks flow like wine from the heavens. broke 10k armor and had it taken away. most of you have been on the hot end of my barrel. and a few of you have killed my std tank with your proto av lol. never have you sampled one of my tears. and never you will. at this point the only thing I have left is a sigh. 12 chat channels... 3 have more than me in them at this point. my corp is dying, my 2 friends corps are ded. this game is boring its players away. ive dabbled with game design its not a one man job, so I can understand time constraints and implementing new features. but fun is fun, and dust is no longer fun. NONE of the new features in 1.5 sound like ANY kind of fun. so I think there we have it. rest easy TQ, you wont be hearing my 80gj roar as often as it once did. |
Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
21
|
Posted - 2013.09.25 10:23:00 -
[337] - Quote
So, If vehicle changes and weapons are NOT going to be in 1.5 - what is?
All I can see is PC/Corp Roles, surely that cant' be it? - no-one cares about Corp roles, well maybe CEO's do.. a little.. but no-one else..
I suppose we have to wait and see but I always get nervous towards the end of the month when there is such little information on what to expect. |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
26
|
Posted - 2013.09.25 10:48:00 -
[338] - Quote
Victor889 wrote:So, If vehicle changes and weapons are NOT going to be in 1.5 - what is?
All I can see is PC/Corp Roles, surely that cant' be it? - no-one cares about Corp roles, well maybe CEO's do.. a little.. but no-one else..
I suppose we have to wait and see but I always get nervous towards the end of the month when there is such little information on what to expect. hopefuly swarms, forge gun nerf, and lai dais doing 9700 dmg with passive 21% DR armor tank 4000 armor ONE throw kill. |
LudiKure ninda
Black Phoenix Mercenaries
20
|
Posted - 2013.09.25 12:35:00 -
[339] - Quote
Where are those patch notes for 1.5 ?????????? |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
378
|
Posted - 2013.09.25 14:47:00 -
[340] - Quote
LudiKure ninda wrote:Where are those patch notes for 1.5 ??????????
The same place as the content ................ |
|
meri jin
Goonfeet Top Men.
476
|
Posted - 2013.09.25 14:50:00 -
[341] - Quote
CCP Logibro wrote:Spkr4theDead wrote:Can you give us any preliminary numbers? Will you also tell us why you didn't like how the changes were coming? Like I said in the OP, next week.
So when can we expect them? :) |
Kazeno Rannaa
BIG BAD W0LVES
245
|
Posted - 2013.09.25 17:48:00 -
[342] - Quote
Exmaple Core wrote:Spkr4theDead wrote:Chrome HD wrote:Exmaple Core wrote:So, vehicles are being completely redone. Any chance of an SP refund for the vehicle skills? Nothing will be the same at all. It will be like a brand new game to those who are full speced into tanks so we might want to spend our SP differently No offence but i dont see them respecing anything at the moment. sure if they were to completely get of rid of something then they probably would respec all the SP that went into that part of the skill tree, but people skilled into what ever they did whether they where trying to take advantage of the fact it was OP at that time and now just QQing cause it got nerfed, or the fact that they truly wanted to skill into that. either way, knowing very well that anything can change at anytime cause they are still trying to balance everything out between the new content and the old content, just hang with it you never know you might want your tanks back if they were to respec your SP and you went into something else. They're adding, changing and removing both skills and modules. They may be changing the hulls. Asking for a respec because the flavor of the month got nerfed, and asking for a respec because an entire style of play is being changed, are 2 different things. spkr said it himself. Some of us dont even want to be speced into tanks anymore because of how raped they have been for the past 5 months
The funny thing Exmaple, is that what makes this game different from all the other games is the fact that there are consequences to our decisions. Much those same decisions made in the direction of our distribution of skill points to skills. The unfortunate reality of playing a CCP developed and managed game is that they have established a track record of unpredictability. Hence the reason why Jita burned and why also there is a propensity for large monetary heists to occur between players.
As much as it sucks right now with whole continuation of the FOTM approach to balancing is that patience is a necessary trait for a person to hold and maintain if they wish to be witness to either the evolutionary continuation or demise of this game and social environment.
Go cheap and work away at something else. Those skills you have will come to use again. The question is when? |
crazy space 1
Unkn0wn Killers
1766
|
Posted - 2013.09.25 17:52:00 -
[343] - Quote
CCP Logibro wrote: However, there is some good news. What this also means is that we'll be posting what we have so far on the forums starting next week for you guys to give feedback before any of this stuff hits Tranquility. This will allow you to give us your take on what's coming soon to a marketplace near you. This will include both the vehicle changes, changed rifle ranges and the new weapon stats.
WHEN |
Kazeno Rannaa
BIG BAD W0LVES
245
|
Posted - 2013.09.25 17:55:00 -
[344] - Quote
KalOfTheRathi wrote:Exmaple Core wrote:spkr said it himself. Some of us dont even want to be speced into tanks anymore because of how raped they have been for the past 5 months This. And it makes me add a possibility for the delay. Ponder the following fellow Tankers: The changes are so dramatic that it will Require a Skill SP Refund. That would probably make CCP/Shanghai gag. Then, when the modified Skills and Vehicle capabilities are looked at many, like myself, will no longer skill into Tanks, or any vehicles whatsoever. Personally, freeing up the 8M+ SP from Vehicles and Turrets will let me spend my 140+M ISK on Proto gear more often than not. It would significantly improve my lethality as well my level of fun. Something that has been lacking in Uprising since 1.0 and is the very reason that Boosters are a thing of the past for me. Hopefully they will buy back my useless Vehicles, Modules and Turrets as well. Hell, it might even be worth spending some SP to Find My Freaking Squad as they have stolen that ability just to force more SP sinks down our throats. CCP/Shanghai, rewriting lore to make more Sinks!
I think the SP return or respec probably wouldn't be perceived as being necessary if there was a player interactive market; i.e., if I don't need it I can sell it.
The fact that this reality has yet to come to reality, it has hampered, at least in my eyes, larger social interaction and the MMO aspects of the game. Hell if we could just have not only player to player transfer of funds, but also of equipment, that could at least begin to broaden the current interactional possibilities which could help maintain and expand the player base. This and also maybe mitigate the calls respec when the nerf hammer gets out of hand. |
xWarhawkx
THE GOD'Z THEMSELVES
11
|
Posted - 2013.09.25 22:32:00 -
[345] - Quote
Finally! new corp roles. i will get to set roles on ppl because i am a director! AWESOME! |
HeroicShot
DUST University Ivy League
14
|
Posted - 2013.09.25 22:38:00 -
[346] - Quote
having an update for the sake of saying you are meeting the monthly update criteria you set doesn't mean anything if you keep taking things out of the update that you originally announced.
thats like outlining a Grade A essay with the aim of acquiring a grade of in fact an A and then put off writing the paper till the very last moment. The only option you have to meet the deadline is to write a have baked essay and settle for a mediocre grade.
Sorry but i dont call this meeting the monthly update schedule. I'd call you endeavor a success only when you announce what will come next month and the actually deliver to the T on the time you announce it. Of course minor bugs and glitches are to be expected.
Like you said, you simply could not get it to be balanced enough to be acceptable for release. Thats a FAIL. Sorry. Try again.
|
KalOfTheRathi
Nec Tributis
752
|
Posted - 2013.09.26 00:41:00 -
[347] - Quote
HeroicShot wrote: -- snip of the obvious -- Like you said, you simply could not get it to be balanced enough to be acceptable for release. That's a FAIL. Sorry. Try again They said it was a fail.
I seriously doubt that your giving that stamp was all that was protecting it from the definition.
|
KalOfTheRathi
Nec Tributis
752
|
Posted - 2013.09.26 00:52:00 -
[348] - Quote
jerrmy12 kahoalii wrote:my tanks can't keep getting destroyed. atleast hotfix tank hp and repper/nerf av(forge guns included)/buff hp in 1.5/give more pg Hot fixing tank HP is not a grand idea, frankly. Game Balance is a difficult problem with many entangled elements.
I lose tanks when I get them physically stuck (new map or a structure I have yet to drive through), get surprised by two Proto AV Reds attacking at the same time or just get too adamant on chasing down one particular Red that ticked me off.
Why are you losing tanks? What tanks are you running? How are they equipped? What are you doing?
If you are running Sica and Soma variants, you will die.
If you are running Shield tanks, good luck. I pop them all the time, in tanks and out. Regardless of their level.
If you are not running hardeners and repair then bye bye tank.
If you continually run into close combat with Red Infantry without proper Gunners (only shoot when necessary and have mics) then good luck, but no promises.
If you need speed to escape then run Nox or Fusion Accelerator and get out now.
My standard Rail Gun is a Mad with Fusion, 120mm armor (5100), hardener, heavy repair and twin charger or such. Decent turrets for gunners of on the off chance that someone will be in them and stop some **** from getting lucky with AV grenades.
I am not good with a Blaster tank as yet. I am practicing which means I am losing more than I would like but Rails are 5/1 currently. I lose about 1 tank is five matches. A money making scenario. Blasters are most likely the opposite or at best 1/4.
If you need real info or help see the Rookie Training forum and search for help simply ask. But, please, more detail than just Kitten QQ about your precious tankies getting their butt kicked.
Good Luck. |
DRaven DeMort
SVER True Blood Public Disorder.
65
|
Posted - 2013.09.26 04:18:00 -
[349] - Quote
Man you guys at ccp. . . here i was thinking that i just had to wait a few more days, so that i could contribute something to my corp and you guys once again,
ugh i am no longer going to buy any active or passive boosters, and or aurum till you guys get the core mechanics (balance) right in this game, and i think if we all did this it would make you guys think twice before making promises you cant keep. SOON TM will not work any longer and i feel that this is coming soonTM.
I cant believe i am saying this, but if you guys keep adding, modifying, or down right not adding things you promised then you should give everyone a respec every-time you "update" this game, because even though i have always speced into dropships, i am getting tired of (getting the rug pulled out from under me). Eg "look at the fighter" or "we will fix vehicles in 1.5" or making things people speced into worthless.
And for goodness sake fix the issues you have now before adding anymore; that way you don't have to fix them in the future. |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
37
|
Posted - 2013.09.26 04:28:00 -
[350] - Quote
KalOfTheRathi wrote:jerrmy12 kahoalii wrote:my tanks can't keep getting destroyed. atleast hotfix tank hp and repper/nerf av(forge guns included)/buff hp in 1.5/give more pg Hot fixing tank HP is not a grand idea, frankly. Game Balance is a difficult problem with many entangled elements. I lose tanks when I get them physically stuck (new map or a structure I have yet to drive through), get surprised by two Proto AV Reds attacking at the same time or just get too adamant on chasing down one particular Red that ticked me off. Why are you losing tanks? What tanks are you running? How are they equipped? What are you doing? If you are running Sica and Soma variants, you will die. If you are running Shield tanks, good luck. I pop them all the time, in tanks and out. Regardless of their level. If you are not running hardeners and shield tanks, best booster, hardener when repping, and my soma lvl 1 spec survives longer. blasters are my thing, i do **** with railguns, forge/proto swarm=death |
|
excillon
united we stand x
82
|
Posted - 2013.09.26 09:09:00 -
[351] - Quote
Give me the corp armory, nerf the MD, release the scope modules (a BPO scope would rock), custom match/practice maps and give us another SP weekend event and I'm good. An update on PVE would be great as well.
I do feel for the vehicle guys, but it seems there's too many other issues right now.
Side note: How about a vehicles only gameplay mode? Like 20 tanks, LAV's and dropships slugging it out? That would be kind of cool. |
Slender Night
Dead Six Initiative Lokun Listamenn
9
|
Posted - 2013.09.26 11:03:00 -
[352] - Quote
Iron Wolf Saber wrote:Kazeno Rannaa wrote:CCP Logibro wrote:Jack McReady wrote:CCP Logibro wrote:So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons. isnt 1.5 all about those two topics, what will 1.5 include then? Squad Finder Corp Roles (your CEO in particular will be happy) New/More WP rewards First set of better tutorials I am so EXCITED!!!! No really, what is coming in this patch? If that is it, that is BS! Crap, we have been strung along with the same ole equipment for over 6 months. Hell even COD gets better and more frequent weapon updates than that. So what is really going one here? Trolling are we? Wait a minute... call of duty adds guns every 6 months? I thought it was about every year, and most of the time most of those guns are m16 knockoffs. Battlefield adds new guns about every 2 years.
The ONLY thing i want to comment on that is that Battlefield also has what no other game (that ive found) has. A destructable enviroment. if CCP could find a way to add that to dust... (without a massive increase to lag (maybe the PS4 can handle that??)) well i think dust would then stand out as a true legendary game. but as it stand right now every game seems to have that ONE unique thing that keeps its players. BF series has destructable enviroment, Dust has interconectivity to eve (and lag to the point I can no longer play it untill they fix it) and COD well it has whinny kids. as for other games i dunno. But theres something about every game that keeps players entrapped, and i think they have to capitalize on what they got. thats your selling feature, flesh it out a bit (and fix the lag so i can play again), make it more robust, (get your suits and weapons in) and then worry about the fancy stuff.
Also what kind of tutorial is this going to be? a play through style or a "oh here read this owners manual on how to fit your suit". (if it was said i skipped here from a earlier page to quote)
Night |
Spkr4theDead
International-Fleet
909
|
Posted - 2013.09.26 14:55:00 -
[353] - Quote
Slender Night wrote:
The ONLY thing i want to comment on that is that Battlefield also has what no other game (that ive found) has. A destructable enviroment. if CCP could find a way to add that to dust... (without a massive increase to lag (maybe the PS4 can handle that??)) well i think dust would then stand out as a true legendary game. but as it stand right now every game seems to have that ONE unique thing that keeps its players. BF series has destructable enviroment, Dust has interconectivity to eve (and lag to the point I can no longer play it untill they fix it) and COD well it has whinny kids. as for other games i dunno. But theres something about every game that keeps players entrapped, and i think they have to capitalize on what they got. thats your selling feature, flesh it out a bit (and fix the lag so i can play again), make it more robust, (get your suits and weapons in) and then worry about the fancy stuff.
Also what kind of tutorial is this going to be? a play through style or a "oh here read this owners manual on how to fit your suit". (if it was said i skipped here from a earlier page to quote)
Night
LOL Those walls might as well be scripted. Red Faction: Guerrilla had a destructible environment. |
Zahle Undt
Bullet Cluster
307
|
Posted - 2013.09.26 22:06:00 -
[354] - Quote
Depending on what weapons were slated for release there is little to no reason to hold them back because of numbers. If the art assets are done, then release the combat rifle, mag sec smg, and rail AR (whatever you are calling it) with the place holder states. I.E. Combat rifle gets that stats of the burst AR but is projectile instead of hybrid, give the Caldari SMG the Breach SMG numbers but make it hybrid, and so on.
I'm just really disappointed with the lack of content released in this game thus far, it is no where near what we were promised. Honestly I couldn't care less about corp and squad roles when I'm playing with the mostly the same suits and same weapons on mostly the same maps with the same 16 v 16. |
MEHRUNES REBELLION
abandon village General Tso's Alliance
0
|
Posted - 2013.09.27 01:40:00 -
[355] - Quote
Hello to all my name is Mehrunes Rebellion and have an idea that you all might like and it's just two words. Deployable. Cover. It can be fitted into any of your equipment slots(provided you have a suit that has a equipment slot) and deployed like any other deployable items (i.e. nanohives,uplinks, proximity bombs, etc, etc,) except instead of a swarm of nanites giving you ammo it will be a wall of hardened nanites protecting you from damage once deployed u cannot move and if you get killed the shield will still remain active till its destroyed(enemy units will be able to use it) deployable cover will be very useful for the assaults and logi who are the running across no mans land and in those tight corridors where no cover is to be found, deployable cover is not indestructible however nor is it perfect. Deployable cover(or Nanite Shielding) will be destroyed if it takes to much damage this varies depending on the tier Standards can take up to 250 points of damage, Advanced Tier can take up to 500 points in damage, and Prototype protects up to 1000 points of damage and you can skill into it to give it an extra 500 points of damage. It can also come with a shield that offers a wider range of protection but takes less damage to destroy. Deployment time is another issue once deployed it will take 1.5 seconds for shielding to form once formed you will be good to go. |
Dengar Skirata
the third day
8
|
Posted - 2013.09.27 03:14:00 -
[356] - Quote
MEHRUNES REBELLION wrote:Hello to all my name is Mehrunes Rebellion and have an idea that you all might like and it's just two words. Deployable. Cover. It can be fitted into any of your equipment slots(provided you have a suit that has a equipment slot) and deployed like any other deployable items (i.e. nanohives,uplinks, proximity bombs, etc, etc,) except instead of a swarm of nanites giving you ammo it will be a wall of hardened nanites protecting you from damage once deployed u cannot move it and if you get killed the shield will still remain active till its destroyed or u lay down another one(enemy units will be able to use it) deployable cover will be very useful for the assaults and logi who are the running across no mans land and in those tight corridors where no cover is to be found, deployable cover is not indestructible however nor is it perfect. Deployable cover(or Nanite Shielding) will be destroyed if it takes to much damage this varies depending on the tier Standards can take up to 250 points of damage, Advanced Tier can take up to 500 points in damage, and Prototype protects up to 1000 points of damage and you can skill into it to give it an extra 500 points of damage. It can also come with a shield that offers a wider range of protection but takes less damage to destroy. Deployment time is another issue once deployed it will take 1.5 seconds for shielding to form once formed you will be good to go.
I like it, though I think they should be able to withstand more damage, especially at the standard tier. A blueberry with a standard assault rifle can deal over a thousand damage per clip, so this deployable cover should be able to take a beating. I think AT LEAST 500 hp at the standard level. But other than that, I think it's a great idea that would add another little bit of tactics into the game. I just wouldn't expect it anytime soon.
|
velos ALKARI
The Southern Legion The Umbra Combine
160
|
Posted - 2013.09.27 16:55:00 -
[357] - Quote
calvin b wrote:Do you hear that, its the band playing as the Titanic sinks into the void. Silly tanker you thought you were special, have you not learned anything from the heavies and scouts. Like scouts and heavies you are not 1st on the list, if you had an A or R in your name you might have been.
t A nke R......i agree with you...but you were also wrong. :D |
Xaviah Reaper
Nyain San EoN.
58
|
Posted - 2013.09.27 17:08:00 -
[358] - Quote
why dont they just make vehicles cost list 40 million isk, and make them incredibly powerful.. would sort people pulling out that stuff every game.
honestly this delay might make me quit dust 514. getting too angry with the unfair and horrible game play consequences of being a DS pilot ... just.. sick of it. |
Kazeno Rannaa
BIG BAD W0LVES
246
|
Posted - 2013.09.27 17:57:00 -
[359] - Quote
DRaven DeMort wrote:Man you guys at ccp. . . here i was thinking that i just had to wait a few more days, so that i could contribute something to my corp and you guys once again, ugh i am no longer going to buy any active or passive boosters, and or aurum till you guys get the core mechanics (balance) right in this game, and i think if we all did this it would make you guys think twice before making promises you cant keep. SOON TM will not work any longer and i feel that this is coming soonTM. I cant believe i am saying this, but if you guys keep adding, modifying, or down right not adding things you promised then you should give everyone a respec every-time you "update" this game, because even though i have always speced into dropships, i am getting tired of (getting the rug pulled out from under me). Eg "look at the fighter" or "we will fix vehicles in 1.5" or making things people speced into worthless. And for goodness sake fix the issues you have now before adding anymore; that way you don't have to fix them in the future.
If it were only as easy as you describe it . The unfortunate reality is that for balancing to even begin, there has to be the basics: ALL basic (logi, assault, scout, sentinel, commando, pilot, etc) Racial dropsuits, the basic layout of racially variant weapons (light - main, light-distance, sidearm, CQC, heavy, knives, grenades) plus possibly equipment., and the basic (LAV, HAV, Derpship) vehicles
Without this basic foundation to work from, the work dedicated to balancing or core mechanics and controls will not be able to be hones and fine tuned because with the partial introduction of racial variants produces interactional issues both in how it interacts with the players pinging between each other online and the basic issues of how the code for the new weapons is reacted to by the game architecture that attempts optimize the hardware's performance.
I too am frustrated by game of pick-a-boo with new weapons, equipment, skills, and vehicles. It feels like a really bad hand job. And those suck (actually maybe the issue is that they don't )!
My patience runs thin. I often wonder why I ma on here, if it wasn't for the group of players in my corp.
|
Kazeno Rannaa
BIG BAD W0LVES
246
|
Posted - 2013.09.27 18:00:00 -
[360] - Quote
Dengar Skirata wrote:MEHRUNES REBELLION wrote:Hello to all my name is Mehrunes Rebellion and have an idea that you all might like and it's just two words. Deployable. Cover. It can be fitted into any of your equipment slots(provided you have a suit that has a equipment slot) and deployed like any other deployable items (i.e. nanohives,uplinks, proximity bombs, etc, etc,) except instead of a swarm of nanites giving you ammo it will be a wall of hardened nanites protecting you from damage once deployed u cannot move it and if you get killed the shield will still remain active till its destroyed or u lay down another one(enemy units will be able to use it) deployable cover will be very useful for the assaults and logi who are the running across no mans land and in those tight corridors where no cover is to be found, deployable cover is not indestructible however nor is it perfect. Deployable cover(or Nanite Shielding) will be destroyed if it takes to much damage this varies depending on the tier Standards can take up to 250 points of damage, Advanced Tier can take up to 500 points in damage, and Prototype protects up to 1000 points of damage and you can skill into it to give it an extra 500 points of damage. It can also come with a shield that offers a wider range of protection but takes less damage to destroy. Deployment time is another issue once deployed it will take 1.5 seconds for shielding to form once formed you will be good to go. I like it, though I think they should be able to withstand more damage, especially at the standard tier. A blueberry with a standard assault rifle can deal over a thousand damage per clip, so this deployable cover should be able to take a beating. I think AT LEAST 500 hp at the standard level. But other than that, I think it's a great idea that would add another little bit of tactics into the game. I just wouldn't expect it anytime soon.
But this has already been spoken about for months - deployable shield generators. And we have yet to even see anything more than discussion on that one, and the last discussion about that, till now, has been months past.
But that suggestion deserves some serious consideration about implementation. But it is likely that we may wait easil;y 6-10 months before we even see a working model.
Bummer. |
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