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1. What could make this game less boring? - in The Council's Chamber [original thread]
Fitting screen tabs This idea is to expand the fitting menu without reworking the whole fitting screen by adding tabs for customizing your weapons and your dropsuit.By adding this feature your able to further expand on your customization of your f...
- by Valto Nyntus - at 2013.12.21 00:47:00
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2. Announcement:Interview With CCP Remnant: Questions From The Community - in Announcement and Events [original thread]
Is it possible to get a confirmation or idea's you have to address the isk problem and ways to gather it? As it is right now there is not enough way to generate isk and for a game like this with it's own economy we need ways to generate isk.
- by Valto Nyntus - at 2013.12.18 02:23:00
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3. Time-To-Level(TTL) FW Review - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Better to take this cautious approach than to go all out and make the lvl10 awards amazing. As per above, without the player market implemented, it's not wise to have too many LP items lying around... i guess your right, bu...
- by Valto Nyntus - at 2013.12.16 15:12:00
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4. Time-To-Level(TTL) FW Review - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Valto Nyntus wrote: Kallas Hallytyr wrote: Issue with Factional Warfare: Player Market was not introduced at the same time. Otherwise the standings and loyalty points are fine. Friendly fire bans need work. They...
- by Valto Nyntus - at 2013.12.16 00:49:00
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5. Need better numbers for a Loyalty Point tool - in DUST 514 Technology Lab [original thread]
Aero Yassavi wrote: Let's do the math 1 Protosuit = 155 LP + 8,653 ISK 1 Protosuit = 57,690 ISK 155 LP + 8,653 ISK = 57,690 ISK 155 LP = 49,037 ISK 1 LP = 316.37 ISK Level 10 winning = 659 LP = 208,486 ISK Level 10 losing = 165 LP = 52,200 ...
- by Valto Nyntus - at 2013.12.15 15:29:00
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6. Time-To-Level(TTL) FW Review - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Valto Nyntus wrote: The-Errorist wrote: I see no problem with FW besides not having a player market. So what if it takes like 2-3 months of wins to reach level 10? They lower level wins already give you a good amoun...
- by Valto Nyntus - at 2013.12.15 15:01:00
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7. Time-To-Level(TTL) FW Review - in Feedback/Requests [original thread]
With the new change to fw which reduced LP payout to about 650 at level 10 without booster and about 900 with booster it is not worth playing fw.
- by Valto Nyntus - at 2013.12.15 02:10:00
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8. Time-To-Level(TTL) FW Review - in Feedback/Requests [original thread]
The-Errorist wrote: I see no problem with FW besides not having a player market. So what if it takes like 2-3 months of wins to reach level 10? They lower level wins already give you a good amount of LP to get proto LP items and you don't need ...
- by Valto Nyntus - at 2013.12.14 22:16:00
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9. Time-To-Level(TTL) FW Review - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Issue with Factional Warfare: Player Market was not introduced at the same time. Otherwise the standings and loyalty points are fine. Friendly fire bans need work. They are not fine and as they are now they will be a is...
- by Valto Nyntus - at 2013.12.14 20:12:00
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10. Time-To-Level(TTL) FW Review - in Feedback/Requests [original thread]
This thread is a review i wrote about FW and shows exactly how not worth it is to be at least fully committed to leveling to 10.I also go through the math to show you the TTL to level 10 and use the typical time you'll be in a skirmish as a rough ...
- by Valto Nyntus - at 2013.12.14 20:04:00
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11. Redline Snipers and Tighter Maps? - in General Discussions [original thread]
Jaysyn Larrisen wrote: Valto Nyntus wrote: Real snipers in real life can't hide behind a safe zone, so why should snipers be allowed to do so.The red line is op and it's the cause of all our problems. Fixes: - extend the red line with the m...
- by Valto Nyntus - at 2013.12.12 11:27:00
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12. Punching above your weight - in Rookie Training Grounds [original thread]
+1
- by Valto Nyntus - at 2013.12.12 00:51:00
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13. The RPG EffectGäó, or - Why it sucks to be the new guy - in Rookie Training Grounds [original thread]
+1
- by Valto Nyntus - at 2013.12.12 00:40:00
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14. What could make this game less boring? - in The Council's Chamber [original thread]
Real snipers in real life can't hide behind a safe zone, so why should snipers be allowed to do so.The red line is op and it's the cause of all our problems. Fixes: - extend the red line with the mcc far back ( long term fix that requires big map...
- by Valto Nyntus - at 2013.12.12 00:25:00
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15. [Request/Suggestion]The solution to redline snipers - in Feedback/Requests [original thread]
Real snipers in real life can't hide behind a safe zone, so why should snipers be allowed to do so.The red line is op and it's the cause of all our problems. Fixes: - extend the red line with the mcc far back ( long term fix that requires big map...
- by Valto Nyntus - at 2013.12.12 00:18:00
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16. Redline Snipers and Tighter Maps? - in General Discussions [original thread]
Real snipers in real life can't hide behind a safe zone, so why should snipers be allowed to do so.The red line is op and it's the cause of all our problems. Fixes: - extend the red line with the mcc far back ( long term fix that requires big map...
- by Valto Nyntus - at 2013.12.12 00:15:00
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17. FIX TANKS - in Technical Support/Bugs [original thread]
Armor tanks: (not sure about dropships) - reps way to much at one time - av weapons are useless because of above Shield tanks: (not sure about dropships) - review reps because it may be too much (not sure) All tanks: - speed module needs to be fix...
- by Valto Nyntus - at 2013.12.11 23:49:00
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18. small maps for 12v12 & below 12v12 for arena - in Map Ideas [original thread]
Eventually we will need small maps for any 12v12 matches when we make the needed game modes, arena also needs smaller maps.it can include a village, indoor map, underground map, and any other map that makes sense for this.
- by Valto Nyntus - at 2013.12.09 21:12:00
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19. [Request] PRO Compact Nanohive - in Feedback/Requests [original thread]
nice idea, maybe you can make the cpu/pg requirements the same between all tiers(std, adv, pro) with the only difference being how much you can carry.
- by Valto Nyntus - at 2013.12.09 16:06:00
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20. What could make this game less boring? - in The Council's Chamber [original thread]
[Critical/Important]We need new game modes & higher player count for current game modes It has been a long time since beta ended and not much has changed for the game modes we play, this needs to change and i mean starting now.If nothing is a...
- by Valto Nyntus - at 2013.12.08 17:35:00
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