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1. Announcement:Update on Uprising 1.5 - in General Discussions [original thread]
Rogatien Merc wrote: Suggestion: Tweak some of the fairly obvious NUMBERS in 1.5 - give tanks 20% increased HP across the board, 10% PG/CPU boost and triple the shield boost amount so it is similar to currently-bugged armor rep rates. At least...
- by Commander Cope - at 2013.09.29 23:14:00
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2. DUST 514 *Uprising 1.4* - in General Discussions [original thread]
I want to know what the new weapons do. The rail rifle is is self explanitory, something close to a forge gun, but lighter and medium armor can weild it. But what does the combat rifle do?
- by Commander Cope - at 2013.08.13 17:53:00
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3. Weapon upgrades stacking penalty - in General Discussions [original thread]
Kane Fyea wrote: 1: 10% 2: 19.6% 3: 26.4% 4: 29.9% 5: 31.3% 6: 31.7% Anymore then 4 is a waste. How did you figure that out?
- by Commander Cope - at 2013.07.26 03:51:00
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4. Weapon upgrades stacking penalty - in General Discussions [original thread]
Bleeding Knight wrote: Kane Fyea wrote: 1: 10% 2: 19.6% 3: 26.4% 4: 29.9% 5: 31.3% 6: 31.7% Anymore then 4 is a waste. What happens when i stack complex, basic, and enhanced damage modifiers? Same thing, the penalty works with the cat...
- by Commander Cope - at 2013.07.26 03:50:00
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5. Weapon upgrades stacking penalty - in General Discussions [original thread]
Does anyone know how much the penalty for stacking weapon upgrades is?
- by Commander Cope - at 2013.07.26 00:53:00
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6. 1.3 patch notes are up - in General Discussions [original thread]
The spash damage reduction is not helping people like me who are useing the flaylock at a last resort and are having to use the spash damage to finish off enemies instead of hiting them because the crosshairs are not crosshairs, just a plus on you...
- by Commander Cope - at 2013.07.24 19:52:00
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7. (Bug) Flux Grenades - in Technical Support/Bugs [original thread]
Spademan wrote: So, flux grenades, nifty little things. Now, correct me if I'm wrong, but they're meant to damage only shields whilst doing 0 to armour, correct? Well, for me, they work like this the majority of the time, but there has been occ...
- by Commander Cope - at 2013.07.23 02:11:00
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8. Anyone seen the M8 Grenade or Breach SL? - in General Discussions [original thread]
I see M8s.
- by Commander Cope - at 2013.07.23 02:05:00
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9. [request] make cooked grenades explode in our hand even if we die before throwin... - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: The title says it all. Grenades that we cook but die before we can throw the grenade should explode in our hand and kill all nearby enemies (would also create suicide bombers in DUST 514). I don't care what CCP does wit...
- by Commander Cope - at 2013.07.21 21:02:00
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10. Does anybody know what the different types of grenades mean - in Rookie Training Grounds [original thread]
Victor889 wrote: By that I mean some suits have low, medium and high powered grenade slots - what difference does this make if we're carrying the same grenades?? Are a Heavy suit's grenades more powerful than a scout's? Or are they things tha...
- by Commander Cope - at 2013.07.19 17:54:00
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11. Giving Help - in Rookie Training Grounds [original thread]
jgreen 1tc wrote: Which is better for a low SP Caldari logi aiming to shield tank - shield regulators or rechargers? edit: after reading the upcoming changes to the caldari logi suit, I think it's better to go with regulators. I agree with...
- by Commander Cope - at 2013.07.19 17:44:00
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12. Giving Help - in Rookie Training Grounds [original thread]
xSaloLx wrote: Are sprint duration booster better than speed boosters for an armour tanker needing increased movement? Depending on how much slower you are that the avarage player with your armor type. If you are not much slower like 5% slowe...
- by Commander Cope - at 2013.07.18 23:35:00
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13. Giving Help - in Rookie Training Grounds [original thread]
Buddha Brown wrote: You just may not get any questions, the new players are so scarce in this section it's almost no wonder they get stomped so hard Its worth a shot though.
- by Commander Cope - at 2013.07.18 22:51:00
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14. Giving Help - in Rookie Training Grounds [original thread]
Keep in mind, I don't know all the answers to everything but i'm confinent I can answer your questions.
- by Commander Cope - at 2013.07.18 22:28:00
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15. Giving Help - in Rookie Training Grounds [original thread]
Ask me about DUST 514 tips and questions in this thread.
- by Commander Cope - at 2013.07.18 21:39:00
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16. Role-Playing Minmatar with Amarr Suits - in General Discussions [original thread]
Makyre Vahliha wrote: I am just wondering if it's appropriate for a Minmatar to have Amarr suits and please tell me why or why not. Please don't tell me, "You can play whatever suits you want" or "Be all you can be. Army." I would prefer if an ...
- by Commander Cope - at 2013.07.18 19:31:00
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17. Seeker missiles for the flaylock pistol - in Feedback/Requests [original thread]
Nocturnal Soul wrote: who the **** smacked you across your head with a bat? you crazy if you think that would happen Its in the weapon description second paragraph is entirely abou the seeker option.
- by Commander Cope - at 2013.07.18 18:46:00
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18. [Feedback] Gallente Dropsuits are useless - in Feedback/Requests [original thread]
Horse Schitt wrote: Gallente dropsuits are mainly armor tanking suits, and they're useless now. I'm just going to give a list of reasons why. - Armor tanks are ripped to shreds by explosive weapons Try and get out of a spawn massacre when o...
- by Commander Cope - at 2013.07.18 18:43:00
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19. 4million skill points - in General Discussions [original thread]
InkzINK wrote: I have four million skill points and I don't know what to do with it all. I have been using starter outfits since I started the game because I didn't know what to upgrade. Now that i realize there are forums I would like to ask t...
- by Commander Cope - at 2013.07.18 18:28:00
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20. [Bug] Active Scanners and FW/PC - in Technical Support/Bugs [original thread]
Driftward wrote: I've run into a problem with using active scanners (std through adv) in particular game modes. In standard matches such as ambush and domination the active scanners work exactly as advertised. In PC and in FW matches I've notic...
- by Commander Cope - at 2013.07.18 18:21:00
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