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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Kazeno Rannaa
BIG BAD W0LVES
246
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Posted - 2013.09.27 18:05:00 -
[361] - Quote
excillon wrote:Give me the corp armory, nerf the MD, release the scope modules (a BPO scope would rock), custom match/practice maps and give us another SP weekend event and I'm good. An update on PVE would be great as well.
I do feel for the vehicle guys, but it seems there's too many other issues right now.
Side note: How about a vehicles only gameplay mode? Like 20 tanks, LAV's and dropships slugging it out? That would be kind of cool.
Modularity of the weapons would be nice, yet it is another topic that CCP has been engaging the community about for over a year, but we have yet to see anything - no models or even discussion of it being worked on internally.
You may be here a bit before you see that. How long was it till the EVE pilots got their Tech 3 ships, that are modular by their very design? |
Dengar Skirata
the third day
8
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Posted - 2013.09.28 23:23:00 -
[362] - Quote
This may have been thought of already, but I kind of like the idea of having modules for weapons. For instance, you could put a weapon on a dropsuit, and then edit that weapon by putting modules on it. These modules could include scopes, silencers, etc. I feel like this would add an extra bit of tactics, and would improve the variety in gameplay. However, this shouldn't be put in the game until we have the rest of the racial dropsuits and weapons. |
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CCP Logibro
C C P C C P Alliance
2385
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Posted - 2013.09.29 19:55:00 -
[363] - Quote
Hey guys, quick update.
We've got the stuff, but there's so much of it that it's going to take a little longer than expected to sort/format/post it all up. Good news is it should be up within the next 48h (but more likely 24h - yay timezones!).
Should be kicking off with vehicle changes. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Komodo Jones
Chaotik Serenity
140
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Posted - 2013.09.29 20:08:00 -
[364] - Quote
What about massive amounts of vehicle updates? |
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CCP Logibro
C C P C C P Alliance
2386
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Posted - 2013.09.29 20:15:00 -
[365] - Quote
Komodo Jones wrote:What about massive amounts of vehicle updates?
That will take a bit longer, hence why they were delayed from 1.5. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Martin0 Brancaleone
Maphia Clan Corporation
460
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Posted - 2013.09.29 20:21:00 -
[366] - Quote
There is more stuff? So much thatyou need 24-48h to post it? I love you guys |
Komodo Jones
Chaotik Serenity
141
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Posted - 2013.09.29 20:25:00 -
[367] - Quote
Just got confused by the post, thought we might be getting a surprise for 1.5 :D that's fine though I got time |
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CCP Logibro
C C P C C P Alliance
2389
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Posted - 2013.09.29 20:41:00 -
[368] - Quote
Martin0 Brancaleone wrote:There is more stuff? So much thatyou need 24-48h to post it? I love you guys
No, this is the vehicle stats that were formerly in 1.5. This is just so you have a chance to comment on them before we put them in the game in a later update. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Banning Hammer
Tal-Romon Legion Amarr Empire
1519
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Posted - 2013.09.29 20:47:00 -
[369] - Quote
CCP Logibro wrote:Hey guys, quick update.
We've got some info posts on vehicles nearly ready to go out, but there's so much of it that it's going to take a little longer than expected to sort/format/post it all up. Good news is it should be up within the next 48h (but more likely 24h - yay timezones!).
Should be kicking off with vehicle changes.
Note that this doesn't mean they're coming in 1.5, just that you'll be able to see and comment on them soon.
I thought that patch notes looked a bit empty... but i was hopping for the useful ninja updates. Decided to reveal some of them, huh ? |
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CCP Logibro
C C P C C P Alliance
2389
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Posted - 2013.09.29 21:08:00 -
[370] - Quote
Banning Hammer wrote:CCP Logibro wrote:Hey guys, quick update.
We've got some info posts on vehicles nearly ready to go out, but there's so much of it that it's going to take a little longer than expected to sort/format/post it all up. Good news is it should be up within the next 48h (but more likely 24h - yay timezones!).
Should be kicking off with vehicle changes.
Note that this doesn't mean they're coming in 1.5, just that you'll be able to see and comment on them soon. I thought that patch notes looked a bit empty... but i was hopping for the useful ninja updates. Decided to reveal some of them, huh ?
You might want to reread the last line you quoted. All of the upcoming info posts are for things coming after 1.5. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Banning Hammer
Tal-Romon Legion Amarr Empire
1519
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Posted - 2013.09.29 21:14:00 -
[371] - Quote
CCP Logibro wrote:Banning Hammer wrote:CCP Logibro wrote:Hey guys, quick update.
We've got some info posts on vehicles nearly ready to go out, but there's so much of it that it's going to take a little longer than expected to sort/format/post it all up. Good news is it should be up within the next 48h (but more likely 24h - yay timezones!).
Should be kicking off with vehicle changes.
Note that this doesn't mean they're coming in 1.5, just that you'll be able to see and comment on them soon. I thought that patch notes looked a bit empty... but i was hopping for the useful ninja updates. Decided to reveal some of them, huh ? You might want to reread the last line you quoted. All of the upcoming info posts are for things coming after 1.5.
I just realize that, i thought i was posting in the other thread... Sorry... i haven't completely master multitasking yet. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3138
|
Posted - 2013.09.29 23:07:00 -
[372] - Quote
Banning Hammer wrote:CCP Logibro wrote:Banning Hammer wrote:CCP Logibro wrote:Hey guys, quick update.
We've got some info posts on vehicles nearly ready to go out, but there's so much of it that it's going to take a little longer than expected to sort/format/post it all up. Good news is it should be up within the next 48h (but more likely 24h - yay timezones!).
Should be kicking off with vehicle changes.
Note that this doesn't mean they're coming in 1.5, just that you'll be able to see and comment on them soon. I thought that patch notes looked a bit empty... but i was hopping for the useful ninja updates. Decided to reveal some of them, huh ? You might want to reread the last line you quoted. All of the upcoming info posts are for things coming after 1.5. I just realize that, i thought i was posting in the other thread... Sorry... i haven't completely master multitasking yet.
-Pats- It's okay, we all make mistakes. I thought that the new Caldari outpost was coming in 1.5 after previously commenting on it coming out in 1.7
Embarrassing? Hell yeah, but it's cool, we've all had derp moments when it comes to monthly updates =P Even CCP forgets a few things here and there xD |
Commander Cope
Kinsho Swords Caldari State
0
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Posted - 2013.09.29 23:14:00 -
[373] - Quote
Rogatien Merc wrote:Suggestion: Tweak some of the fairly obvious NUMBERS in 1.5 - give tanks 20% increased HP across the board, 10% PG/CPU boost and triple the shield boost amount so it is similar to currently-bugged armor rep rates.
At least do some triage on the issue. So make tanks indestructible. |
Blaze Ashra
Paladin Survey Force Amarr Empire
1
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Posted - 2013.09.30 00:11:00 -
[374] - Quote
CCP Logibro wrote:Hey guys, quick update.
We've got some info posts on vehicles nearly ready to go out, but there's so much of it that it's going to take a little longer than expected to sort/format/post it all up. Good news is it should be up within the next 48h (but more likely 24h - yay timezones!).
Should be kicking off with vehicle changes.
Note that this doesn't mean they're coming in 1.5, just that you'll be able to see and comment on them soon.
Woot, now that's what I'm talking about
So will this include proposals for the other racial vehicles as well? *Prays really, really hard. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2545
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Posted - 2013.09.30 03:13:00 -
[375] - Quote
CCP Logibro wrote:Hey guys, quick update.
We've got some info posts on vehicles nearly ready to go out, but there's so much of it that it's going to take a little longer than expected to sort/format/post it all up. Good news is it should be up within the next 48h (but more likely 24h - yay timezones!).
Should be kicking off with vehicle changes.
Note that this doesn't mean they're coming in 1.5, just that you'll be able to see and comment on them soon.
What's the ETA on the new weapon stat info dump then? |
Tom Hamp
Subsonic Synthetics
1
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Posted - 2013.09.30 03:29:00 -
[376] - Quote
ya know if ya'll limit the ammo used on tanks and such you might have a lot of guys PO'ed at ya just fair warning. oh one last thing split the the people that have under a million sp away from the guys that have way over that . there's part of the reason why s**t is so missed up. or keep the new guys in academy for the 3 months |
Tom Hamp
Subsonic Synthetics
1
|
Posted - 2013.09.30 04:07:00 -
[377] - Quote
excillon wrote:Give me the corp armory, nerf the MD, release the scope modules (a BPO scope would rock), custom match/practice maps and give us another SP weekend event and I'm good. An update on PVE would be great as well.
I do feel for the vehicle guys, but it seems there's too many other issues right now.
Side note: How about a vehicles only gameplay mode? Like 20 tanks, LAV's and dropships slugging it out? That would be kind of cool.
I seen somas with almost 6k on armor my soma is easily mistakened as a madruger its fitted with neutron scatter blasters its possible to do this and almost all the time out do madrugers its crazy |
ladwar
Dead Six Initiative Lokun Listamenn
1770
|
Posted - 2013.09.30 06:44:00 -
[378] - Quote
CCP Logibro wrote:Banning Hammer wrote:CCP Logibro wrote:Hey guys, quick update.
We've got some info posts on vehicles nearly ready to go out, but there's so much of it that it's going to take a little longer than expected to sort/format/post it all up. Good news is it should be up within the next 48h (but more likely 24h - yay timezones!).
Should be kicking off with vehicle changes.
Note that this doesn't mean they're coming in 1.5, just that you'll be able to see and comment on them soon. I thought that patch notes looked a bit empty... but i was hopping for the useful ninja updates. Decided to reveal some of them, huh ? You might want to reread the last line you quoted. All of the upcoming info posts are for things coming after 1.5. so what are you hiding from the patch notes then? there is always something. |
Spkr4theDead
International-Fleet
925
|
Posted - 2013.09.30 06:50:00 -
[379] - Quote
CCP Logibro wrote:Martin0 Brancaleone wrote:There is more stuff? So much thatyou need 24-48h to post it? I love you guys No, this is the vehicle stats that were formerly in 1.5. This is just so you have a chance to comment on them before we put them in the game in a later update. Will you guys be able to put in small things here and there, like not needing small turrets? I hate having to go back to the redline to send a blue dot a message. |
D legendary hero
THE WARRIORS OF LEGEND
1132
|
Posted - 2013.09.30 18:36:00 -
[380] - Quote
Banning Hammer wrote:CCP Logibro wrote:Banning Hammer wrote:CCP Logibro wrote:Hey guys, quick update.
We've got some info posts on vehicles nearly ready to go out, but there's so much of it that it's going to take a little longer than expected to sort/format/post it all up. Good news is it should be up within the next 48h (but more likely 24h - yay timezones!).
Should be kicking off with vehicle changes.
Note that this doesn't mean they're coming in 1.5, just that you'll be able to see and comment on them soon. I thought that patch notes looked a bit empty... but i was hopping for the useful ninja updates. Decided to reveal some of them, huh ? You might want to reread the last line you quoted. All of the upcoming info posts are for things coming after 1.5. I just realize that, i thought i was posting in the other thread... Sorry... i haven't completely master multitasking yet.
You need multitasking perficiency lvl5, right now you only have operation lvl 4. |
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Eldest Dragon
0uter.Heaven
177
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Posted - 2013.10.10 02:24:00 -
[381] - Quote
KAGEHOSHI Horned Wolf wrote:
Me too...*sigh* |
abarkrishna
The Elysian Knights
8
|
Posted - 2013.10.10 08:52:00 -
[382] - Quote
Chances Ghost wrote:is it delayed because you figured out you cant balance vehicles without fixing the rendering problem?
:P
Probably. |
E-Rock
Ultramarine Corp
3
|
Posted - 2013.10.11 12:02:00 -
[383] - Quote
I think it's all fine and well that the game is progressing with new builds and what not. That being said, I just wonder if there are tests that the devs do for the game before they release a new version of the game. Ever since 1.5, I've been going in on the Gallente or Minmitar for FW and have yet to get a game where the other side hasn't taken more than half of the letters on the map. And there were ton of bugs in .4, .3, .2 ect ect. Like I said, it's great that they are most certainly working on problems like this but a stitch in time save nine, right? |
KalOfTheRathi
Nec Tributis
807
|
Posted - 2013.10.12 11:37:00 -
[384] - Quote
jerrmy12 kahoalii wrote:shield tanks, best booster, hardener when repping, and my soma lvl 1 spec survives longer. blasters are my thing, i do **** with railguns, forge/proto swarm=death Yep. They are difficult.
STD Shield tank (not Militia I hope) can be done but you have to change your thinking I suspect.
First, they are faster than armor tanks. Second, why are you slowing up? Don't.
If you are mostly Blaster then you have to shoot from cover if you are hitting a Red turret. Never enter a fight without full modules rested and ready to go. At least until you get a good feeling about what you can recover from.
If you get hit, GTFO. Now, not after you finish taking down that turret. Right the Kitten now! One round from almost anything (serious round not infantry) will finish you off if you are down to Armor. You should be running and dodging, looking for cover.
Once they get you in their sights and you see 5-6 swarm missiles hit, get to a safe place and recall it. Lots of missiles and massive damage means Proto Swarms. No sense in staying around. Keep an eye on who you are playing against. Molon Labe. tends to run a lot of AV and Proto as well. Don't get in close with them nor let their infantry surprise you or you will be replacing a tank. There are many others, learn the names of the Mercs and their Corps.
My biggest mistake is getting into a fight with infantry. Tough not to do, but it will save you tanks if you just bug out. Take it for a spin, hopefully towards your MCC. Then let everything and I mean Everything recover. Booster, hardener, cooling and whatever else needs to cycle. Don't forget to stop by the Supply Depot and get close enough to repair your armor.
Now, shooting blaster takes some practice but it is much easier shooting infantry than with a Rail Gun. Try to get behind other tanks, shoot as you come around a corner for installations. Remember you have decent splash radius and damage. Use it to surprise Reds hiding behind boxes and corners. In particular if they were already damaged. The biggest lesson is to pay attention to your surroundings. You need to know how to get out of where ever your are at. Getting stuck, facing the wrong direction and other silly mistakes will cost you a tank.
Get your tank moving early in a match and pop every turret you can. The fewer that are left the longer your tank will live. Don't forget, a Rail Gun (tank or installation) has a 600m range even if they cannot see you they can figure out where you are by your headlights or their squad leader can put an attack order on you. That means you will not see them and they have over twice the range you do. GTFO when the rounds start hitting you.
Also, once you have learned how to get out you can start a match with hardeners On. Once you take rounds hit the Booster and bug out. Hardeners give you the biggest benefit when you have full shields. Simple math even if the modules stacking is screwed up as it currently is.
Learn the maps and the sockets. If you never do well on a map, don't drop a tank. Not all maps are good tank maps. If you wind up 16v0 drop a LAV and drive around, hacking stuff and blowing things up with a Forge Gun. Plus, you are learning the map. Think about how you can get your tank in and, more importantly, Out of a socket you are not familiar with.
If you are running out of cash, run cheap/free suits and focus on making ISK. If you like Ambush it is the best way to generate ISK. When not running for Kills my alt, a Heavy, can make 2-3M ISK a day. Otherwise he is happy to make up to 1M ISK. But, he doesn't run tanks. This guy can easily make 1-2M ISK a day and he rarely runs very cheap suits. No Proto though, too expensive and so are the tanks. Tanks are more important that Proto suits. I do run some Proto weapons but not all the time. My standard Mad is 621K ISK. That is easy enough to make profit on. And losing one every 5-6 matches still leaves me with a profit. The longer between loses, the more profit there is. Once you can run10-12 matches without losing your tank you can raise the cost of your tank without busting the bank. I like to keep Millions of ISK on hand. I never run either character down low as it is too limiting if you get into a fire fight with a common enemy. Like that Proto Swarmer that took you out last match. Sniper him to death all match long.
And Good Luck. |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
61
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Posted - 2013.10.13 01:02:00 -
[385] - Quote
KalOfTheRathi wrote:jerrmy12 kahoalii wrote:shield tanks, best booster, hardener when repping, and my soma lvl 1 spec survives longer. blasters are my thing, i do **** with railguns, forge/proto swarm=death Yep. They are difficult. STD Shield tank (not Militia I hope) can be done but you have to change your thinking I suspect. First, they are faster than armor tanks. Second, why are you slowing up? Don't. If you are mostly Blaster then you have to shoot from cover if you are hitting a Red turret. Never enter a fight without full modules rested and ready to go. At least until you get a good feeling about what you can recover from. If you get hit, GTFO. Now, not after you finish taking down that tu i know how to shield tank, there just crap, 1 hit basically means retreat, but i can do well with a gunlogi |
Rinzler XVII
Forsaken Immortals Top Men.
111
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Posted - 2013.10.14 19:34:00 -
[386] - Quote
CCP Logibro wrote:M McManus wrote:CCP Logibro wrote:Jack McReady wrote:CCP Logibro wrote:So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons. isnt 1.5 all about those two topics, what will 1.5 include then? Squad Finder Corp Roles (your CEO in particular will be happy) New/More WP rewards First set of better tutorials No individual ADS sensitivity sliders ? Unfortunately that also got pushed back. It's still on it's way, just not in 1.5.
I live in England and even our flipping trains have less delays and are more reliable than you guys adding stuff you say your going to add .. where's PVE .. Racial variants .. proper Eve link .. mass player wars etc etc
You may as well just not say your going to be doing anything in each update and then it will be impossible for you to disappoint us .. basically I got excited for new weapons and now not only aren;t they in 1.5 they wont be coming in 1.6 either ... |
Stevez WingYip
Operation Wolf Pack
3
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Posted - 2013.10.16 07:35:00 -
[387] - Quote
CCP Logibro, is there any chance of knowing if the Minmatar heavy suit is "PLANNED" for 1.6 or 1.7? As an upcoming Minmatar heavy, I really don't want to spec into Amarr heavy suits if the Minmatar suits are planned soon. I'd rather just save the SP and go straight to proto in them xD
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Raymond Yeoman
Ostrakon Agency Gallente Federation
5
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Posted - 2013.10.16 11:57:00 -
[388] - Quote
meri jin wrote:You know what, I'm not even mad or sad. I feel nothing anymore. This massage took me to resignation. No weapons and vehicle updates in 1.5? I'm fine with that. You know guys, I was just hopping to enjoy this game a little longer before the PS4 lunch. I was motivated to play active to farm some SP so I can invest some in the new weapons and my tank. Now I no longer see the need for it. Weapons and vehicles are moved to (may be?) 1.6 and that will be November.
And we all know that the PS4 will arrive in the November. Now that I don't see any sense staying with dust I might as well buy the PS3 edition of BF4 and update it for 10Gé¼ to a PS4 version. Now don't get me wrong, I would like to stay at dust but if stay I will become even more frustrated. 1.4 was very god a real step forward and I would keep playing the game if it has a PS4 client or the PS4 would arrive a lot later.
Well I wish you all luck and I will stay in the forums but you wont see me online until a PS4 client. I hope CCP hurry the **** up because I will boot my PS3 only up again for Darksouls2. I'm sick of loading times, clunky graphics, slow menus and so on. Maybe a much longer pause from Dust will motivate me once more?
I've quit this game permanetly about 4 times now. A break will do you good. I have a ps4 ordered but I reckon I will cancel it till either dust514 or ffxiv comes out on the ps4. I'm enjoying dust, gt5, gta5 and ffxiv too much to trade it in espeically as watch dogs has been put back to spring and gt6 and darksouls2 coming out. |
Kigurosaka Laaksonen
DUST University Ivy League
25
|
Posted - 2013.10.16 14:38:00 -
[389] - Quote
Why don't we abandon current plans for Dust and do something sensible like;
-All racial variants of light/med/heavy dropsuits -MAVs -All racial variants of light/med/heavy ground vehicles -All racial variants of dropships (and maybe some aerial vehicle that doesn't fly like a brick with a rocket on it. All racial variants of it, of course.)
After that basic stuff we can worry about other things. Hint: The most important thing after the above would be the dynamic map making system promised since the beginning.
Here's a plug for my thread on the topic. https://forums.dust514.com/default.aspx?g=posts&t=115819&find=unread |
KalOfTheRathi
Nec Tributis
832
|
Posted - 2013.10.17 01:13:00 -
[390] - Quote
jerrmy12 kahoalii wrote:i know how to shield tank, they're just crap, 1 hit basically means retreat, but i can do well with a gunlogi Your reply confuses me. A Gunlogi is a shield tank. If you do alright using them then what is the problem?
I armor tank. I run Mads. I have a few AUR Gunlogi for testing purposes. Seeing if I like large missile turrets. I don't run Somas although I have some friends that do well with them. They can run Vayu as well but sometimes running a cheap tank is okay.
I don't shield tank because Uprising hosed tanks. And shields got it worse, in my opinion. The high cost of Skills and the low payout of SP meant I had to choose one over the other so I went Armor. In Chromosome I ran both. Not enough SP to do both now.
I normally run a Rail Gun as that is what I am best with. Blasting will get me killed as likely as not. I need to practice it more but hesitate without a consistent gunner. My advice still stands. Apply it or ignore it as you see fit.
Sorry for my delayed response. The notification system seems a little off lately. |
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