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Thread Statistics | Show CCP posts - 178 post(s) |
Ghost Kaisar
Titans of Phoenix Legacy Rising
1784
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Posted - 2014.01.12 07:53:00 -
[6901] - Quote
Patrick57 wrote:LeGoose wrote:Patrick57 wrote:I've been trying out the Militia Light Suit with Nova Knives and a Shotgun, and I have one thing to say.
HOW THE HELL DO YOU GUYS DO THIS FULL TIME???? Slight insanity and most of us are smart enough not to run a shotgun with nova knives. Well then wtf am I supposed to run Knives with? Or a Shitgun? I'm not a full time scout you know
We say no to knives n' shotgun combo because of range limitations.
Just choose a weapon that is still viable at CQC, but also has range.
I run ACR and Knives. Very good mix. Excellent CQC abilities, and the ACR still tears people up at range. Versatility is king.
Assault SMG is also usable. Better for maps where range isn't really an issue. Pistols can also be used, as they have decent range as well.
Personal preference really.
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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Matticus Monk
Ordus Trismegistus
974
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Posted - 2014.01.12 08:05:00 -
[6902] - Quote
mollerz wrote:I was a random yet effective blueberry in a squad and got a million ISK bounty for RE blowing up their nemesis being the last kill of the match then our victory, as well as knifing him with ZNs the next match. They paid me for a special delivery of pwnage only a scout could deliver. My first check! I am hanging it on the wall of the barbershop next to Matticus' Scout Toast. This just bought me some heavy duty suits for the upcoming shred fest
Do we have the registry's first official paid assassin? Now THAT is what being a rogue mercenary is all about!
I think we may need to add a new room in sub-basement to the barbershop / bar.... let the phone ring from across the galaxy and the bounties flood in.... Dirty deedz, and all that.
*who is manning the phone? Guys, seriously, stop drinking and someone answer that.... could be important.....*
Ghost Kaisar wrote: We say no to knives n' shotgun combo because of range limitations.
Just choose a weapon that is still viable at CQC, but also has range.
I run ACR and Knives. Very good mix. Excellent CQC abilities, and the ACR still tears people up at range. Versatility is king.
Assault SMG is also usable. Better for maps where range isn't really an issue. Pistols can also be used, as they have decent range as well.
Personal preference really.
*waves hand*
These are not the pistols you are looking for |
Sinboto Simmons
SVER True Blood Public Disorder.
3940
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Posted - 2014.01.12 09:28:00 -
[6903] - Quote
Mass Driver and knives are my favorite: They run towards you thinking they'll make you kill yourself, then you pull blade and they brown their pants.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1791
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Posted - 2014.01.12 09:39:00 -
[6904] - Quote
I'm gonna post this to help new scouts and others prepare for Shinobi.
Guide to CQC
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
7811
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Posted - 2014.01.12 11:25:00 -
[6905] - Quote
Ghost Kaisar wrote:I'm gonna post this to help new scouts and others prepare for Shinobi. Guide to CQC
What the hell did I just watch?
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
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Appia Vibbia
Ancient Exiles. Renegade Alliance
606
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Posted - 2014.01.12 14:45:00 -
[6906] - Quote
Arkena Wyrnspire wrote:Ghost Kaisar wrote:I'm gonna post this to help new scouts and others prepare for Shinobi. Guide to CQC What the hell did I just watch?
something from newgrounds in 2005...
Pretty much how NK battles go.
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
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Daxxis KANNAH
Distinct Covert Initiative
619
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Posted - 2014.01.12 15:08:00 -
[6907] - Quote
Appia Vibbia wrote:So in anticipation of the upcoming event, I have my NK build:
Scout G/1-Series Complex Sidearm Damage Modifier X2 Carthum Assault Scrambler Rifle ZN-28 Nova Knives (unless State Nova Knives exists, do they?) Compact Nanohive flux grenade Basic Profile Dampener Complex Kinetic Catalyzer.
I'm going to have so many deaths. This will be fun. I just wish the suit was 1H3L because I could add a range amp to it.
Straight cash homey
I like this setup though.
I'll prob go one damage mod, one extender and a combat rifle / RS-90
In your blind spot
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Appia Vibbia
Ancient Exiles. Renegade Alliance
608
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Posted - 2014.01.12 15:29:00 -
[6908] - Quote
sadly, that build was in my mind, not on my actual character. With only 230CPU and 55PG that was a lot tighter to fit that the 328CPU and 79PG on the proto suit Had to drop the Carthum for the ADV one and the second Complex damage mod for an enhanced :( I never use ADV suits, so I was not aware of the huge jump in fittings between the two(with engineering and electronics 5)
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
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Scout Registry
435
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Posted - 2014.01.12 16:09:00 -
[6909] - Quote
Experimenting with two inexpensive Dragonfly fits for the Event. Here's what I've got so far:
Initial Loadout (12k) PW: Rail Rifle SW: ZN-28s GR: [Empty] HS: Cmp Shield LS: Bsc CardReg, Militia CPU Chip EQ: R-9 Uplink
Followup Loadout (16k) PW: Rail Rifle SW: ZN-28s GR: [Empty] HS: Cmp Shield LS: Enh Card Reg, Bsc Dampener EQ: A-19 Active Scanner
* Electronics IV, Engineering IV
Explanation Playing lots of solo Domination. Ambush is still a Tank fest (each round I play, at least). Skirmish favors the squad over the soloist. That leaves us with Dom, so Uplinks are a must. I'm dying quite often learning the do's and dont's of NKs, soI start the match in the UL fit (and pull it back out periodically). This keeps my squishy arse in the action and generates a few free WP.
I plan to tinker with Advanced Fits today. Will keep you posted. |
Quil Evrything
Triple Terrors
713
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Posted - 2014.01.12 16:09:00 -
[6910] - Quote
Patrick57 wrote:Well then wtf am I supposed to run Knives with? Or a Shitgun? I'm not a full time scout you know
Pistol is the epitomy of a scout choice. 1. It's a skill weapon 2. it still requires you to get close-ISH... 30m or less 3. If you stick to the level 3, its low grid consumption but most importantly, 4. A single headshot, can take out many of your enemies. 4, can take out a heavy
I'd love to use an ARR instead full time, because of the range... but it just consumes waaay too much CPU
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Quil Evrything
Triple Terrors
713
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Posted - 2014.01.12 16:20:00 -
[6911] - Quote
Kahn Zo wrote: ... Perfect map, perfect timing, perfect uplink spot. I went 20/0 with my CSR. awesome sniper moment for me.
I also tried another rifle, The R/R. it is nice, but... I have come to the conclusion that I do not have the dexterity for one on one gun game. Either my ADS just goes everywhere while I am trying to shoot, or trying to shoot while being popped by one bullet and lay'd down to dirt. Happens all the time. Wasting my clones and coin. I need to wise up.
I found an interesting weapon: the assault rail. its almost like different weapon. The doubled rate of fire, means that more shots get on target if they're moving. Try treating it like a midrange full-auto sniper rifle. (and yes, crouch helps a lot)
Also, you dont want to fire more than 10 shots in full auto. manually burst it. Because there's some kind of anti this-gun-is-too-awesome feature, that deliberately pushes off your aim around 10 shots... but before that, its almost as solid as a ScR
You can try it with 'low money down" by getting a few Caldari FW points and buying it from the store, without skilling all the way to 4. Although I think the extra levels help a bit.
Additional tip: I find that, simlar to my use of blaster turrets, I do better on a moving target, if I aim just AHEAD of them, hold still, andthen let them walk into it.
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Shutter Fly
molon labe. Public Disorder.
166
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Posted - 2014.01.12 16:27:00 -
[6912] - Quote
I've got a couple fits made up that I've been running. At the rate I've been getting knife kills, I should even be able to make the 200 cap, so they must be working pretty well.
'Dragonfly' Scout G-I Militia Blueprint Shield Extender Combat Rifle ZN-28 Nova Knives A-45 Quantum Active Scanner Enhanced Kinetic Catylizer Enhanced Armor Repairer
or
Scout G/1 Enhanced Shield Extender Complex Shield Extender Combat Rifle ZN-28 Nova Knives A-45 Quantum Active Scanner Enhanced Armor Repairer Enhanced Kinetic Catylizer
Pretty straightforward: Scan, pick a potential target, execute, get out, repeat. I use the scanner because it makes it much easier to pick safe targets without being in danger and allows me to either escape after the kill or easily plan for additional kills. The G/1 in particular is good at making repeated approaches in very quick succession, and keeping heavy pressure on a group of enemies makes it much easier to bait bad approaches. |
Quil Evrything
Triple Terrors
713
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Posted - 2014.01.12 16:32:00 -
[6913] - Quote
mollerz wrote:Also I charged Quilly in a rail tank tonight with fluxes and basic REs.
Better run Quilly!
Didnt catch me though, did you? :) (for my part, I was disappointed that I didnt manage to bullseye you with my rail. Good jumping, rabbit )
I basically had a DUST-fest yesterday, in which I did a fair amount of tanking. I was almost disappointed at the lack of RE-ness against me. Having been on the other side, and watching the tanks that survive, I know that the bane of RE deployment, is simply to keep moving (along unpredictable roads)
Funny think about tanking.. its kinda like sniping to me. I got skilled into sniping, mostly to counter-snipe. I'm now at proto level Similarly, I got into tanking, mostly for anti-tank (and anti-DS ) purposes. Hence why my go-to tank of choice,is a rail. I now have a fairly decent tank. I can head-on charge most other tanks, and win. I can survive a two-tank head-to-head, usually taking out one of them. And all of this, for considerably LESS SP investment, than my sniper escapades. My favourite is a (dont-need-HAV-unlocked) State Gunnlogi. But usually I cruise around in a good ol Sica. Which costs me only 100k. (used to cost me 90k or less, but then I moved up to some adv level modules) |
Quil Evrything
Triple Terrors
713
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Posted - 2014.01.12 16:35:00 -
[6914] - Quote
Shutter Fly wrote:I've got a couple fits made up that I've been running. At the rate I've been getting knife kills, I should even be able to make the 200 cap, so they must be working pretty well.
'Dragonfly' Scout G-I Militia Blueprint Shield Extender Combat Rifle ZN-28 Nova Knives A-45 Quantum Active Scanner Enhanced Kinetic Catylizer Enhanced Armor Repairer
I use similar,but complex range+kinetics in low slot Finally re-did my suits to add knives back in, and was getting 3-5 knife kills per battle.
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noob cavman
Tickle My Null-Sac
396
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Posted - 2014.01.12 17:18:00 -
[6915] - Quote
Minja advance 2 complex shield extenders advance combat rifle advance knives enhanced green cpu extender m1 locus basic remotes My goto fit. If beening scaned swap the green for damping. Close quarter's go for the assault combst rifle. Average 2-5 knife kills without making it my mission to get them.
Hey mlt tank guess what my lav is ready and I GOT TWO TICKETS TO PARADISE!!!
British ninja cowboy
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1196
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Posted - 2014.01.12 18:39:00 -
[6916] - Quote
Why do knives not have a fitting optimization skill?
Proto pistols use the same amount of pg as proto knives and it gets a fitting optimization skill.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Llast 326
An Arkhos
1267
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Posted - 2014.01.12 18:46:00 -
[6917] - Quote
Krom Ganesh wrote:Why do knives not have a fitting optimization skill?
Proto pistols use the same amount of pg as proto knives and it gets a fitting optimization skill. I ask myself this question every time I do a fitting
KRRROOOOOOM
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
9
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Posted - 2014.01.12 19:23:00 -
[6918] - Quote
Initial results of this knife fit have been quite good:
Scout M/1-Series Complex Shield extender Basic shield extender ZN-28 Nova Knives Advanced quantum scanner Complex Kinetic Catalyzer Enhanced Kinetic Catalyzer
I probably wouldn't use it if it wasn't for the event as I usually like to have a gun to finish people off, but that would be kind of counter productive with the event in mind. Having both catalyzers is great fun. |
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2759
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Posted - 2014.01.12 19:24:00 -
[6919] - Quote
You speed tankers are crazy. I hung up my kincats a long time ago.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Django Quik
Dust2Dust.
2035
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Posted - 2014.01.12 19:54:00 -
[6920] - Quote
Appia Vibbia wrote:I never use ADV suits, so I was not aware of the huge jump in fittings between the two(with engineering and electronics 5) It really is a massive issue.
I only ever use advanced suits in pubs because no matter what I wear, chances are I'll take a few stray bullets from 100m and die 4 or more times and this would result in huge isk losses in proto suits but still nets a healthy profit in advanced with advanced weapons.
I recall from when I did a few spreadsheets on the fittings discrepancies between all the suits at all levels that the proto scouts have actually comparable fittings per slot to other classes but the standard and even more so the advanced scout suits have significantly less CPU per slot than any other class at any level. This absolutely must be rectified when the new suit changes come in.
As it is, with electronics level 5 and engineering level 4, running an advanced gallente scout suit with 2x advanced sidearms, standard nade and standard REs allows me to fit 3 complex modules but the 4th mod slot has to contain at least a militia CPU mod, effectively leaving me with a 2 - 1 slot layout.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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mollerz
Minja Scouts
1800
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Posted - 2014.01.12 19:56:00 -
[6921] - Quote
Appia Vibbia wrote:So in anticipation of the upcoming event, I have my NK build:
Scout G/1-Series Complex Sidearm Damage Modifier X2 Carthum Assault Scrambler Rifle ZN-28 Nova Knives (unless State Nova Knives exists, do they?) Compact Nanohive flux grenade Basic Profile Dampener Complex Kinetic Catalyzer.
I'm going to have so many deaths. This will be fun. I just wish the suit was 1H3L because I could add a range amp to it.
Since you have 2x complex dam mods you should trade that Carthum out for a sidearm. May as well milk those dam mods. Drop the kin cat for a complex green jar if you can as well. For a knifer green > red. Use the savings to go complex dampener perhaps? I am not sure if going from basic to complex matters?
There's also nothing wrong with speed tanking- Green AND red jar.
You gotta hustle if you wanna make a dolla
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mollerz
Minja Scouts
1800
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Posted - 2014.01.12 20:03:00 -
[6922] - Quote
My quintessential knifer fit-
M/1nja
1 complex extender 1 complex precision 1 complex green 1 complex red flux RE ZNs RS-90
I swapped out ishnoks and a CR for ZNs and the RS-90 and it seems to be a better move. I can kill much faster than with the basic CR- and it's just a better gun all around. I do feel that twinge of regret when I get killed by a heavy with 78 armor or whatever..
I run a proto suit here and there and really the only difference is my weapons are proto which makes a huge difference in killing. I can;t wait to be abel to afford doing that full time.
You gotta hustle if you wanna make a dolla
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Scout Registry
435
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Posted - 2014.01.12 20:24:00 -
[6923] - Quote
Iron Wolf Saber wrote:Blah the more I play the numbers back in my head. The more the cloak is beginning to scream scout nerf and logi buff. >< arrrhggg ><
@ IWS I recall thinking to myself this actually sounds really good when first reading CCP_Remnant's outlook for Scouts. I remain hopeful that Hugs are in our future; given what we know about Cloak so far, two equipment slots and a CPU/PG buff for Scouts would be my suggestion. |
mollerz
Minja Scouts
1802
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Posted - 2014.01.12 20:37:00 -
[6924] - Quote
Matticus Monk wrote:mollerz wrote:I was a random yet effective blueberry in a squad and got a million ISK bounty for RE blowing up their nemesis being the last kill of the match then our victory, as well as knifing him with ZNs the next match. They paid me for a special delivery of pwnage only a scout could deliver. My first check! I am hanging it on the wall of the barbershop next to Matticus' Scout Toast. This just bought me some heavy duty suits for the upcoming shred fest Do we have the registry's first official paid assassin? Now THAT is what being a rogue mercenary is all about! I think we may need to add a new room in sub-basement to the barbershop / bar.... let the phone ring from across the galaxy and the bounties flood in.... Dirty deedz, and all that. *who is manning the phone? Guys, seriously, stop drinking and someone answer that.... could be important.....*
Funny enough, got paid another rmillion in a later match. Then I got offered employment. Maybe we can arrange some cool free agent guidelines?
I know musturd has gotten paid handsomely. He even got combat pay from Hilmar
Yea. That Hilmar.
You gotta hustle if you wanna make a dolla
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mollerz
Minja Scouts
1802
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Posted - 2014.01.12 20:38:00 -
[6925] - Quote
Iron Wolf Saber wrote:I just find it more and more difficult to resist the urge to swap to AV to deal with vehicles every time the hostiles call em down ><
I ignore them, but more power to those that fight the good fight. More often than not you guys buy me time to get over uncovered stretches of land.
You gotta hustle if you wanna make a dolla
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Llast 326
An Arkhos
1268
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Posted - 2014.01.12 20:41:00 -
[6926] - Quote
Scout Registry wrote:Iron Wolf Saber wrote:Blah the more I play the numbers back in my head. The more the cloak is beginning to scream scout nerf and logi buff. >< arrrhggg >< I recall thinking to myself this actually sounds really good when first reading CCP_Remnant's outlook for Scouts. Your observations held constant, I'm very much hoping for two equipment slots and a CPU/PG buff for Scouts. Let's hope Remnant has remained true to his original vision, such that Hugs for Scouts =/= Hugs for Everyone. If a few changes happen, CPU/PG increase for Scouts* Second EQ slot would help scouts with cloaks, as well as versatility of roles. 1 more module slot Decrease Profile to 40 (or nerf scanners to a reasonable set up) Increase Scan range to 20 (25 would be awesome)
*with an Increase to CPU/PG a decrease to the logi's is also necessary not only to make the new Scout Role bonus viable, but to balance out the customizability of all suits. If the Logi remains high CPU/PG then Assault will still be meaningless, HP tanking will still happen, cloaks will be easier to fit than for scouts (nullifying the benefit of the role bonus) Heavies will struggle to find support.
KRRROOOOOOM
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Llast 326
An Arkhos
1270
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Posted - 2014.01.12 21:23:00 -
[6927] - Quote
Iron Wolf Saber wrote:I just find it more and more difficult to resist the urge to swap to AV to deal with vehicles every time the hostiles call em down >< AV as a scout actually works out decent, though the rewards are are not balanced to the risk A few observations Speed and Maneuverability are an advantage Low health of the scout is irrelevant (vehicles damage potential is meaningless against infantry) Having run sidearms for so long, it is not a detriment to "give up" the Light slot for AV weapon of choice.
I can be very effective at AV, but the rewards of it are just not there, and many aspects of AV areGǪ frustrating Recall is too quick and readily available AV weapons are a little UP
In all my playing around though, I feel that two scouts working together could effectively handle a lot of vehicles.
Edit: Double Posting a lot lately, Ghost what have you done to ME
KRRROOOOOOM
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One Eyed King
Eyniletti Rangers Minmatar Republic
194
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Posted - 2014.01.12 21:26:00 -
[6928] - Quote
Llast 326 wrote:Iron Wolf Saber wrote:I just find it more and more difficult to resist the urge to swap to AV to deal with vehicles every time the hostiles call em down >< AV as a scout actually works out decent, though the rewards are are not balanced to the risk A few observations Speed and Maneuverability are an advantage Low health of the scout is irrelevant (vehicles damage potential is meaningless against infantry) Having run sidearms for so long, it is not a detriment to "give up" the Light slot for AV weapon of choice. I can be very effective at AV, but the rewards of it are just not there, and many aspects of AV areGǪ frustrating Recall is too quick and readily available AV weapons are a little UP In all my playing around though, I feel that two scouts working together could effectively handle a lot of vehicles.
In my limited experience it seems as if the tankers are getting more RE scout savy. Esp with their 3rd person view and sound letting them know we are placing the RE. I get one on and am immediately backed over, or they take off. I have yet to figure out how to lay a trap and goad them.
Nova knifing scout masochist. I would be a sadist, but CCP won't let me.
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Quil Evrything
Triple Terrors
715
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Posted - 2014.01.12 21:27:00 -
[6929] - Quote
Scout Registry wrote: Setting Scouts apart from other frames with a piece of equipment is more-or-less telling Scouts that they have to use that piece of equipment. Scouts who opt to use other equipment (like those which performs meaningful squad function) will be altogether left out.
Given what we know thusfar about Cloak, I would strongly suggest that Scouts be given two equipment slots and an increase to CPU/PG output. This way, a Scout can continue to serve his squad while making use of the new "role advantage" afforded by cloak.
having scouts be 'forced' to use a particular piece of equipment, is annoying.. but far MORE annoying, is the apparent alternative: where scouts AND logis both get to run amok with cloaks.
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Quil Evrything
Triple Terrors
715
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Posted - 2014.01.12 21:29:00 -
[6930] - Quote
One Eyed King wrote: In my limited experience it seems as if the tankers are getting more RE scout savy. Esp with their 3rd person view and sound letting them know we are placing the RE. I get one on and am immediately backed over, or they take off. I have yet to figure out how to lay a trap and goad them.
Maybe lay a bunch of REs further behind them, then switch to alternative stuff, and run in front of them "trying" to place it, so they run backwards over the trap.
Oh wait that would require a logi. Since it requires a scout's entire payload of REs to successfully kill most tanks. One more place logis are better
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