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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Shutter Fly
Molon Labe. RISE of LEGION
85
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Posted - 2013.09.22 11:29:00 -
[1] - Quote
I feel for all of you scouts out there, I loved the scout suit pre-Uprising, but I'm much happier and more efficient in my Minmatar Assault now. I may be a dirty traitor, but I also want to keep using my shotgun. I'll let you know if I ever decide to come crawling back to the scout suit on the incredibly off chance that CCP every actually decides to actually HELP the scout.
Ran into Radar and some other good scouts in a DOM earlier today. I could only ever kill one before being consumed by the horde. It's the one that you can't see that you have to worry about, unfortunately for me, it was always more than one. |
Shutter Fly
Molon Labe. RISE of LEGION
87
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Posted - 2013.10.18 11:25:00 -
[2] - Quote
The Valor and Dragonfly should get all Gallente scout bonuses. They are specifically listed as Gallente SCOUT suits, not light frame, so they get the bonus. Same as how the Sever and Raven suits get their respective bonuses. |
Shutter Fly
Molon Labe. RISE of LEGION
96
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Posted - 2013.11.14 07:32:00 -
[3] - Quote
Shotty, just here to let you know, I will probably be joining the the Scout Registry. I'm currently skilling into the Gal Scout, I'm only lv2 atm, but it will probably be my primary focus until I have proto.
I'm not sure yet if I'll be using it enough to qualify for the required 50%, but I have been enjoying my Dragonfly quite a bit (although, not without a small hit to my KD). Add me now if you want, I've been using mostly the Dragonfly for the past few days and plan on continuing. I'll have a verdict once I get a chance to run the Gk0 for a while. |
Shutter Fly
Molon Labe. RISE of LEGION
96
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Posted - 2013.11.14 09:47:00 -
[4] - Quote
Niuvo wrote:Shutter Fly wrote:Shotty, just here to let you know, I will probably be joining the the Scout Registry. I'm currently skilling into the Gal Scout, I'm only lv2 atm, but it will probably be my primary focus until I have proto.
I'm not sure yet if I'll be using it enough to qualify for the required 50%, but I have been enjoying my Dragonfly quite a bit (although, not without a small hit to my KD). Add me now if you want, I've been using mostly the Dragonfly for the past few days and plan on continuing. I'll have a verdict once I get a chance to run the Gk0 for a while. Make sure to put plates on and a dampener to avoid scans. Get the range amps up too. Best scout fit so far. The two fits I've been running have been a KC with an Enh plate, or an Enh CR with an Enh Ferroscale
I might start running dampeners, but I'm not sure if I'm willing to sacrifice my KC for it. Might be worth it when I'm in a full squad, but I don't like losing my speed advantage when I have so little HP and no rep. Luckily, I'm not starting completely fresh, so I already have most of my core skills taken care of and a few proto weapons. It's just a matter of getting the dropsuit and a few skills to use it properly. |
Shutter Fly
Molon Labe. RISE of LEGION
99
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Posted - 2013.11.17 08:55:00 -
[5] - Quote
Shotty GoBang wrote:Cass Caul wrote: Also, look at those numbers! A few people's KDR went down but it was mostly trending upwards.
89 - Incline 90 - Steady (including inactives) 50 - Decline Far more Ups than Downs, for the first time since Uprising :-) In my mind, Delta KDR should almost always be positive over the long run. Still far too many declines here for me to say we've reached a healthy state. We don't get "dumber" or lose SP between builds. We are an adaptive lot, no doubt, but opportunity for improvement exists. We're still in need of whatever viability boost lies ahead. I know mine will quickly change from steady to incline, mostly because I dropped by KD so much getting acclimated to the scout. Ran with Fusion for a while, and now I'm doing much better than I ever did with my Min Assault. I haven't played this well since Crom.
Feels good to be back in my Gallente Scout again, I couldn't help but feel a bit dirty when I switched at the beginning of Uprising. |
Shutter Fly
Molon Labe. RISE of LEGION
104
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Posted - 2013.11.25 11:20:00 -
[6] - Quote
nathan scrapper-MY wrote:Does anyone is running ADV or PRO dampener in their scout suit? I am intrigued why I havent got the "You have been scanned" messages for quite some time now by running the dampener. Correct me if i'm wrong but my scan profile should be 31.5dB right? Suit: Basic Minmatar Scout (level 2) Primary: ZN-28 Nova Knives Secondary: None Equipment: Flux Scanner Grenade: None Enhanced Shield Extender Enhanced Dampener Basic Ferro Actually, your profile would be anywhere from 30.5-29.3dB, depending on your dampening skill (2% profile reduction per level). If you are just looking to avoid ADV scanners, you would be better off dropping down to a basic dampener, as your profile would still be <36dB. If you want to avoid proto scanners, a PRO dampener would do it, but you would be better off waiting until you get a higher scout level so that you can use a lower tiered one. In the long run, the only use for proto dampeners is for the Scout Gk.0 to avoid the PRO Focused scanner.
How this is calculated:
Base profile: 45dB
Scout dropsuit (lv2): 45*(1.00-0.10) = 40.5
Profile Dampening (lv3): 40.5*(1.00-0.06) = 38.07
ENH Profile Dampener (20%): 38.07*(1.00-0.20) = 30.456
Final profile: 30.5dB |
Shutter Fly
Molon Labe. RISE of LEGION
129
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Posted - 2013.12.04 23:27:00 -
[7] - Quote
Aww, come on, I finally make my return to the Scout suit and then this happens
I'm definitely sticking to my Gal Scout, considering my Minmatar Assault is my only Proto dropsuit. If everything I've dedicated myself to keeps getting nerfed like this, I'm going to end up as a Minmatar Logi with a CR, and I really don't want it to come to that. |
Shutter Fly
Molon Labe. Public Disorder.
145
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Posted - 2014.01.03 00:09:00 -
[8] - Quote
Arkena Wyrnspire wrote:Quil Evrything wrote:Arkena Wyrnspire wrote: EDIT: Additionally, I'm considering attempting a scout threadnaught but I wouldn't dare do it without the assistance of you fine fellows in here. Would you folks be willing to assist me if I were to make a lengthy 'buff scouts' thread?
Been there done that. https://forums.dust514.com/default.aspx?g=posts&t=125557 Needs more maths, comparisons, etc. For reference: https://forums.dust514.com/default.aspx?g=posts&t=87752This kind of thing. It depends on how much I can write, but I've committed myself to the scout role at this stage and I feel like I could write something near that length. I'd say go for it. Screw TL;DR and all of that BS, we need more stuff like this. CCP never gives us any well supported reasoning for all of their haphazard changes that they claim to be backed by some unseen data, all the more reason to do it ourselves.
If it's any consolation, I will read the whole thing, no matter how long or technical it is. I usually don't post much, but if you do this, I'll be sure to give regular support and feedback to such a thread. |
Shutter Fly
Molon Labe. Public Disorder.
146
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Posted - 2014.01.03 01:36:00 -
[9] - Quote
Ghost Kaisar wrote:Quil Evrything wrote: 2. This is the era of TL;DR. There *is* such a thing as too much information. Sometimes, less is more.
No such thing as Too Much Information. Data is data. The more the better. I trust an article with tons of experiments and supporting data, rather than an article with an idea and a summary. Doing the investigation and doing research proves that you actually want to do something about this, and without it, the post just looks like you had a passing fancy. Just my 0.02 ISK on this. THIS
I don't want to hear what the problem is and what some random forum user wants to do about it. I want to see the actual information and statistics and why it is/isn't a problem. If those criteria are met, you shouldn't need any long complicated pitches on how to fix it, as the solution should be obvious at that point.
For example, the recent Shield Extender nerf. CCP says they want to reduce the effectiveness of dual tanking, and implement the solution of a Shield Depleted Recharge Delay increase. Had the actual causes and numbers been analyzed, it would have been apparent that such a change only increases the frequency of dual tanking. As any shield tanker now more desperately needs armor underneath their shields, while someone who relies mostly on armor is undeterred from using SEs. The result is, only dropsuits that were already unable to reliably dual tank were affected, mostly the Minmatar Assault and Scout. |
Shutter Fly
Molon Labe. Public Disorder.
152
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Posted - 2014.01.05 17:01:00 -
[10] - Quote
Quil Evrything wrote:Ghost Kaisar wrote: For the sake of this argument, can you please bring up the posts in question? I don't wanna dig through this threadnaught for it.
Instead of claiming that he is giving in inaccurate portrayal, why not just repost your facts and research.
The shotgun one? You even replied to it, lol. https://forums.dust514.com/default.aspx?g=posts&m=1648599#post1648599(skiping a few, then) https://forums.dust514.com/default.aspx?g=posts&m=1651303#post1651303You suggested in one of your recent posts, that I should always get specific, with data, rather than theories. The irony is, I was the one doing just that, and Shotty refused to. First, I gave estimates. Then, I went to the trouble of redoing a shotgun fit, and going out to fight a match using only shotgun. I gave specific numbers. (and it showed my estimates werent far off). What did I get for my troubles? people just made fun of me that I wasnt 'leet, and ignored the relevance of the data, to the topic in question Did I say I was uber in shotgunning? nope. I explicitly admitted I was not. The silly thing is, the very fact that I'm not, actually proves the point better, that shotgun is a very powerful weapon as-is. (ps: for the record, my KDR on my quoted battle should have been more like 1.0, though. Like I said in the post, I was against a full pro squad, solo. I got killed by orbitals twice, and spawn-camped a bunch of times) Those posts don't constitute giving actual numbers, the second one is even a "this one time..." type argument, which is arbitrary and is completely useless in a legitimate presentation of an argument. Ghost and Shotty both gave valid opposition to your points, and you did not provide a proper rebuttal. This means that you cannot say they are incorrect without a proper response that addresses the their counterpoints.
Real data is saying "In X situation with Y attributes, these calculations yield result Z. From this we can conclude A, because of XYZ."
Denying it does not change fact. You are not providing proper arguments, evidence, and rebuttals. If you don't meet those requirements, like everyone else involved, then your points will not be taken seriously. |
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Shutter Fly
Molon Labe. Public Disorder.
154
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Posted - 2014.01.08 09:00:00 -
[11] - Quote
Appia Vibbia wrote:Ok, kids, time to stop the role-play. Save it for fan fiction section or the bedroom. I'd ship that.
GhostxProphet 5evar |
Shutter Fly
Molon Labe. Public Disorder.
155
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Posted - 2014.01.09 02:24:00 -
[12] - Quote
Scout Registry wrote:Bojo The Mighty wrote:It's like I am the owl. Who? I believe he is referring to this
@Bojo How many licks will it take to resolve this issue? I'm sure many of us are open to negotiation. |
Shutter Fly
Molon Labe. Public Disorder.
155
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Posted - 2014.01.09 02:54:00 -
[13] - Quote
Ghost Kaisar wrote:Scout Registry wrote:Bojo The Mighty wrote:It's like I am the owl. Who? Looks like someone has Pun Proficiency Level 5. Now we get to see if he put any SP into rapid reload. Also, this flew RIGHT over Shutter Fly's head. Oh...
I wish I could say this doesn't happen often |
Shutter Fly
Molon Labe. Public Disorder.
160
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Posted - 2014.01.11 01:37:00 -
[14] - Quote
Krom Ganesh wrote:So how effective is a gal scout with knives? Am I going to be reliant on the charge shots or will the basic slashes be enough? In my experience so far, the Gal Scout can run NKs decently enough. I just got them to lv3, and the ADV knives will kill most assaults with one fully charged swipe. Even if they survive, an extra uncharged attack will usually finish them off. I've even managed to kill a few mildly incompetent heavies, but those usually took one charge and a few uncharged slashes. I've only been running them since they announced the event, and I've already had several games with 4+ knife kills.
From what I've seen so far, the Minmatar bonus isn't really a necessity for knifing, it just helps get the kill a bit faster and allows them to dispatch heavies reliably. |
Shutter Fly
Molon Labe. Public Disorder.
161
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Posted - 2014.01.11 16:32:00 -
[15] - Quote
Quil Evrything wrote:voidfaction wrote:Quil Evrything wrote:Something tells me, this "shinobi" fest, is gonna be the last time we see knives at full power NK Scout vs 100m FOTM weapons and your worried NK are going to get nerfed, lol Yup! Because I have confidence in our ninja brotherhood I think when we turn our mind to it, the knife power will be an awesome thing. .. .... which is why it may get nerfed. Or at least QQd about. "It was as if I heard the voices of millions of heavies, crying out.... and then they were suddenly silenced" oh wait, there arent nearly that many heavies. what am I worried about? (edit: oh yeahj i remember: the logis. When the proto logis start wah-ing, then we'd better watch out ) I REALLY want to say you're getting worked up over nothing, but then that nagging doubt in the back of my mind kicks in...
...and I come to the horrible realization that you actually have a somewhat believable (if not fairly unlikely) point. |
Shutter Fly
molon labe. Public Disorder.
163
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Posted - 2014.01.12 04:39:00 -
[16] - Quote
DozersMouse XIII wrote:with the event coming up and the spam of 15db scanners that will be
what does my gk.o need to get below 15db?
You don't want to know...
4x Complex Profile Dampener, no IFs, ANDs, or BUTs. In other words, just don't try. It's expensive, squishy, and ineffective.
I believe it still gives the "Some Margin of Error" message to the Focused users, either that or a "THERE IS AN OBSCENELY SQUISHY GIMPED GK.0 SCOUT IN THE AREA, GO FIND HIM FOR MUCH ISK" message. |
Shutter Fly
molon labe. Public Disorder.
164
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Posted - 2014.01.12 05:00:00 -
[17] - Quote
One Eyed King wrote:icdedppul wrote:yeah if you get them stickied on the interior of the outside of the nul cannons they wont actually hurt anyone on detonation, quite annonying
there is a glitch on the null cannon consoles you can just throw them on the face and it magically takes an elevator and disappears It doesn't quite disappear, it just goes up to the top of the null cannon. On the map with A on a city interior sub level, someone managed to lodge a red assult drop ship, and was still using the guns. I remembered the glitch and threw a couple REs on the console, and waited til the elevated next to the drop ship Also, I was under the impression that since 1.7 some margin of error no longer occurs. It does, I run my scout with an ADV Scanner and I get "Some Margin of Error" when a scout is nearby.
Supposedly, if your profile is low enough in relation to the scanner being used, you won't trigger the message. I don't know if anyone has done specific testing on it, but I have gotten "No Margin of Error" while scanning a damp enemy scout standing right in front of me. |
Shutter Fly
molon labe. Public Disorder.
166
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Posted - 2014.01.12 16:27:00 -
[18] - Quote
I've got a couple fits made up that I've been running. At the rate I've been getting knife kills, I should even be able to make the 200 cap, so they must be working pretty well.
'Dragonfly' Scout G-I Militia Blueprint Shield Extender Combat Rifle ZN-28 Nova Knives A-45 Quantum Active Scanner Enhanced Kinetic Catylizer Enhanced Armor Repairer
or
Scout G/1 Enhanced Shield Extender Complex Shield Extender Combat Rifle ZN-28 Nova Knives A-45 Quantum Active Scanner Enhanced Armor Repairer Enhanced Kinetic Catylizer
Pretty straightforward: Scan, pick a potential target, execute, get out, repeat. I use the scanner because it makes it much easier to pick safe targets without being in danger and allows me to either escape after the kill or easily plan for additional kills. The G/1 in particular is good at making repeated approaches in very quick succession, and keeping heavy pressure on a group of enemies makes it much easier to bait bad approaches. |
Shutter Fly
molon labe. Public Disorder.
168
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Posted - 2014.01.13 14:11:00 -
[19] - Quote
Personally, I really like this, as I don't normally run a sidearm on my Scout. Although, it makes me really hope we get some kind of respec, as there will be a few weapons that I will likely no longer need as a result of this.
I do know of a few people that won't be very happy with this, though. No more SG/SMG combo on a Gal Scout. |
Shutter Fly
molon labe. Public Disorder.
168
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Posted - 2014.01.13 14:20:00 -
[20] - Quote
noob cavman wrote:Shutter Fly wrote:Personally, I really like this, as I don't normally run a sidearm on my Scout. Although, it makes me really hope we get some kind of respec, as there will be a few weapons that I will likely no longer need as a result of this. I do know of a few people that won't be very happy with this, though. No more SG/SMG combo on a Gal Scout. Or combat rifle and knives on the mimi Actually, Remnant mentioned the possibility of the Minmatar getting a sidearm here. |
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Shutter Fly
molon labe. Public Disorder.
169
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Posted - 2014.01.14 08:37:00 -
[21] - Quote
Qn1f3 wrote:What about Hybrid Slots?
Instead of removing the Sidearm for an extra Equipment. Would'nt it be nice if a Hybrid Slot could be introduced?
The Hybrid Slot would be able to carry either a Sidearm or an Equipment.
If this was introduced, would'nt it increase Scout versatility, viability and the ability to deeply personalize your beloved suit?
Depending on tier and race, different slot configurations could occur. And that really is something of future concern, if ever to be implemented. Is this something that is acceptable, does it follow the lines of lore, am I a stupid dreamer with a wish for intergalactic peace?
Either convert the Sidearm to a Hybrid Slot or convert the Sidearm and the Equipment slot to Hybrid Slot.
The next problem in a dual Hybrid Slot-suit would be that you could carry three arms of your choosing, with the regulations of the Sidearm, but also a Light if we imagine that the current slot configuration will be in play for us.
Hit me with your best Slot! We don't need anything this complicated. We just need a short list of simple adjustments.
+1 EQ - all scouts +stamina - all scouts -profile - all scouts (confirmed at approx 35) +scan radius - all scouts +CPU/PG - all scouts (amount depending on cloak cost)
racial differences (in addition to obvious CPU/PG and Shield/Armor differences) +more stamina - Amarr Scout -scan precision - Caldari Scout +scan radius - Gal Scout +melee damage - Minmatar Scout (confirmed 120HP)
Add Cloak, refraining from utilizing IWS's suggestions where possible
Short, simple, and easy. Do this, and I would think we'd all be fairly satisfied. |
Shutter Fly
molon labe. Public Disorder.
172
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Posted - 2014.01.14 10:40:00 -
[22] - Quote
Qn1f3 wrote:Shutter Fly wrote:Qn1f3 wrote:What about Hybrid Slots?
Instead of removing the Sidearm for an extra Equipment. Would'nt it be nice if a Hybrid Slot could be introduced?
The Hybrid Slot would be able to carry either a Sidearm or an Equipment.
If this was introduced, would'nt it increase Scout versatility, viability and the ability to deeply personalize your beloved suit?
Depending on tier and race, different slot configurations could occur. And that really is something of future concern, if ever to be implemented. Is this something that is acceptable, does it follow the lines of lore, am I a stupid dreamer with a wish for intergalactic peace?
Either convert the Sidearm to a Hybrid Slot or convert the Sidearm and the Equipment slot to Hybrid Slot.
The next problem in a dual Hybrid Slot-suit would be that you could carry three arms of your choosing, with the regulations of the Sidearm, but also a Light if we imagine that the current slot configuration will be in play for us.
Hit me with your best Slot! We don't need anything this complicated. We just need a short list of simple adjustments. +1 EQ - all scouts +stamina - all scouts -profile - all scouts (confirmed at approx 35) +scan radius - all scouts +CPU/PG - all scouts (amount depending on cloak cost) racial differences (in addition to obvious CPU/PG and Shield/Armor differences) +more stamina - Amarr Scout -scan precision - Caldari Scout +scan radius - Gal Scout +melee damage - Minmatar Scout (confirmed 120HP) Add Cloak, refraining from utilizing IWS's suggestions where possible Short, simple, and easy. Do this, and I would think we'd all be fairly satisfied. My thought with Hybrid Slot is nothing that I think should be implemented, cause I believe it would distort more then it would solve. If the things you state above are valid requests and will be implemented, I believe Scouts would be to powerful. As of now the Scout is a formidable fighter, but it lacks it's role specific belonging. It's more like a paperthin medium frame that is slightly faster and less prone to be detected, everything else is worse. While I think it should be that way(else we would've just been a lot of Scouts running around in eachothers shadows), we still need some love to enable us to fulfill our role to a higher degree. I agree on most points, but I'm not sure about the 2nd EQ yet. You advocate it should be on all Scout suits? I wouldn't be against all scouts having 1L/1S/1G/2EQ. I wouldn't mind seeing some variation on it for racial parity, just as long as the sum off all the parts still equals approximately the same whole.
I went into my reasoning for having both weapons slots here, which should shed some light on the issue. |
Shutter Fly
Molon Labe. Public Disorder.
191
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Posted - 2014.01.17 16:06:00 -
[23] - Quote
**** the Minmatar Assault, I want ALL THE SCOUT SUITS!
I can't decide which ones to skill into first, they all have something that interests me. I should have enough SP for two at full PRO, but it will be a tough decision. |
Shutter Fly
Molon Labe. Public Disorder.
191
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Posted - 2014.01.17 17:02:00 -
[24] - Quote
DISGRUNTLEDev wrote:So far during this event, I've had a number of honorless scouts kill me. While approaching each other, they pull knives, so I pull mine out. These motherless dogs then pull out their rifle and kill me. What is an honorable response to getting gunned down after accepting knife fights? I had this happen WAY too many times. I'm just glad that I finished my 200 kills on Thursday so I don't have to deal with it anymore.
Be warned fellow scouts, that means I WILL NOT be carrying NKs and will shoot on sight regardless of what dropsuit I am using. Although, I'm not the kind of ******* that would shoot two dueling scouts, no worries there.
As for the new suits, after some more thought, I'm probably going Caldari/Gallente. They both remind me of my old rep tanked scout that I used throughout the various stages of Beta. Both can get insanely high repair rates for their respective shield/armor preference. These two seem like the best sustained hit and run scouts, able to take a hit better than Minmatar and recover faster than the Amarr.
The Amarr will probably be next, it has crazy armor tanking potential and will be unstoppable if it has a Gal logi with a steady supply of triage hives. Unlike the Gal Scout, it has loads of stamina to balance out the speed loss from armor tanking. It could also be a great uplink runner, it can use its lows for all stamina/speed mods because of it's higher base HP. It could run a quick uplink out for an Amarr Logi, who then establishes the primary spawns.
Still not too interested in the Minmatar Scout, looks good, but it isn't my favorite. Looks like the best flanker, very quick hit and run. I could see the Minmatar being a real menace for outside skirmish letters, it can get in, assassinate, hack, and get out long before anyone can react. |
Shutter Fly
Molon Labe. Public Disorder.
194
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Posted - 2014.01.17 19:46:00 -
[25] - Quote
Kodho wrote:Ok, I'm not the sharpest nova knife in the drawer. I know that. That's why I defer to you guys on all the technical stuff. Can someone tell me how these changes would impact the sniper scout? What should I be looking/specing into? Most of my core skills are 4 or 5. Caldari all the way.
-Low precision and large radius to catch people sneaking up on you -Plenty of highs for damage mods -Cloak to move after taking a shot |
Shutter Fly
Molon Labe. Public Disorder.
198
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Posted - 2014.01.17 19:51:00 -
[26] - Quote
Llast 326 wrote:we are going to go up at least another 100 pages just theory crafting before they launch. We'd be slacking off if it's any less than 150 |
Shutter Fly
molon labe. Public Disorder.
202
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Posted - 2014.01.17 21:27:00 -
[27] - Quote
Cyrius Li-Moody wrote:@qn Knives show base uncharged damage per swipe. Each trigger pull gets you two swipes. Charge is a 2.5 multiplier.
Not sure where damage mods fall in the order of multiplication though. If I had to guess it would be after the charge and each swipe. It doesn't matter where you apply the damage mods, you get the same result no matter what.
I am in favor of making IWS an honorary scout. I was skeptical of his methods and motives initially, but he came through for us and showed that he had our well being in mind. |
Shutter Fly
molon labe. Public Disorder.
202
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Posted - 2014.01.17 21:45:00 -
[28] - Quote
For those confused about damage mods with NKs, this should be how it is calculated:
Ishukone Nova Knife: Base Damage - 200 Minmatar Scout bonus - 200 * 1.25 = 250 Complex Sidearm Damage Mod - 250 * 1.10 = 275 Full Charge - 275 * 2.5 = 687.5 Two Hits - 687.5 * 2 = 1375HP
EDIT: Just so it is clear, these can be done in ANY ORDER. The result will always be the same. |
Shutter Fly
molon labe. Public Disorder.
206
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Posted - 2014.01.18 06:23:00 -
[29] - Quote
Sent an app to Nos on an alt, Element of sLaughter
It's just been gathering dust, might as well make some use of it. |
Shutter Fly
Molon Labe. Public Disorder.
213
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Posted - 2014.01.24 09:08:00 -
[30] - Quote
Appia Vibbia wrote:
-snip-
These stats are incredibly similar. Nearly the Same. They even fit a Core Locus Grenade and a proto Cloak. The trade off is Armor repair vs large shield pool that regenerates much faster than armor. Though Much better ways to fit out these suits they really have become close. Gallente is no longer the lone emperor on the field, the extra module slots and increased PG and CPU really got these guys close with enough differences to make them unique.
I think the problem was that neither of the two fittings really played to each suit's strengths, although the fact that both of them can accomplish almost the same goal really speaks for the versatility of both suits. The real benefits are more evident when they are fit to enhance those areas.
Switching the Minmatar's 2 KCs with one KC and one CR makes for a suit that can sprint much more efficiently than a Gallente without sacrificing almost any HP. Fitting NKs provides ammo conservation that lets the suit prolong periods of flanking and can be used to bait objective hacks.
The Gallente can achieve some impressive speeds with its four lows, but it really shines when fit with a combination of plates and reps. Since it has a base 3HP/s repair rate, a repper or two let it run a very unique armor regen style of play, where armor has shield-like repair properties (15.5HP/s w/ 2 CPX).
It also seem like you'd be better off going to an ADV cloak (I know the PRO cloak was just for demonstrative purposes) and dropping the scanner for a hive, that allows for a bit more flexibility in weapon and module choice (then you drop the K5 for a proper CRG-3, I hate that overpriced piece of crap). |
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Shutter Fly
Molon Labe. Public Disorder.
213
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Posted - 2014.01.24 09:18:00 -
[31] - Quote
Marad''er wrote:Django Quik wrote:Seriously, the new version of the focused sucks so hard, even scout hunters aren't going to bother using it. It would take you 4 minutes of scanning to cover 360 degrees at 100m range. Unless you know for sure the direction your scout is coming from (and a good scout should never come from the obvious direction), you'll surely be wanting a shorter cooldown, longer range scanner. Even if I did get scanned 100m out and lit up for 7.5 seconds, I back off for a few seconds and there's no way that gaps been closed down in that time.
Say the gal logi proto focused is running with a squad, if I'm scouting sensibly, I know where they are and none of them are close enough to get me in that tiny window. Back off for a few seconds, hide and change route with another 30-40 to get where I want to be.
And for those who think they'll really be able to time their cloaking to coincide with the exact moment someone scans - seriously? How on earth are you going to know when to activate? If you're already that omniscient, you don't need a cloak; just shoot a lightning bolt out of the cloud your sitting on. Get scanned... Without a dampener... Wait about 20 sec(however Long the quantum cool down is. Then activate cloak. Stay cloaked for about 10 sec. You probably avoided the scan You don't even have to wait that long, just wait 5 seconds for the scan to wear off. You now have a whole 35s (ie 1/2 an eternity) to kill the now practically blind Gal Logi.
I we argued for the scouts to get these buffs, the least we can do is make the call when it gets out of hand. |
Shutter Fly
Molon Labe. Public Disorder.
217
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Posted - 2014.01.25 19:38:00 -
[32] - Quote
mr musturd wrote:Appia Nappia wrote:mr mustard, you should watch sleepy zan go to town in his assault suit and sniper rifle or he said he was investing in sout again back in october/novemeber IIRC. He's still around and has been a quick scoper since closed beta. I know sleepy zan been a long time since I've seen him though I thought he quit the game long ago I haven't seen him recently, its probably been at least 3-4 months since I've ran into him, maybe longer.
I think he's still on my contact list, and as far as I know he hasn't ever put any numbers up on the monthly/weekly killboard. |
Shutter Fly
Molon Labe. Public Disorder.
218
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Posted - 2014.01.25 21:26:00 -
[33] - Quote
Shutter Fly wrote:mr musturd wrote:Appia Nappia wrote:mr mustard, you should watch sleepy zan go to town in his assault suit and sniper rifle or he said he was investing in sout again back in october/novemeber IIRC. He's still around and has been a quick scoper since closed beta. I know sleepy zan been a long time since I've seen him though I thought he quit the game long ago I haven't seen him recently, its probably been at least 3-4 months since I've ran into him, maybe longer. I think he's still on my contact list, and as far as I know he hasn't ever put any numbers up on the monthly/weekly killboard. Yes, I'm quoting myself.
Just checked my contacts killboard. He still plays a bit, a few hundred kills for the month, <10 for the week. Hopefully we'll be seeing more of him, he was a really great sniper. |
Shutter Fly
Molon Labe. Public Disorder.
231
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Posted - 2014.01.29 10:01:00 -
[34] - Quote
NK Scout wrote:Brokerib wrote:Mordeth Bloodgrave wrote:I have a sinking feeling in the pit of my OCD, all-skills-must-be-level-V, stomach that I will probably go your routes, Appia and Brokerib.... although I may not be able to take 3 suits all the way to proto right off the bat if we get a respec.
Okay, whew, thanks!! I've only just passed 13M SP, so even if we get a respec I won't be able to get one to proto unless I give up on some of my other skills. Even cashing in my Assault SP only gets me to level 4 scout LOLZ you're obviously doing something wrong I have 16.2m sp, im about to get proto in 380k sp I have 3.2 mil in assault dropships, so your doing something wrong. Your probably speced in level 5 shields and armor, so, yea, 1 or the other Having lvl 5 in armor plates, armor reps, and shield extenders and an advanced suit is much better than a proto suit and only 1-2/3 of those skills.
The Gallente Assault, Amarr Sentinel, and Minmatar Scout are the only three that don't benefit significantly from all 3 (SEs for Gal and Amarr, ARs for minmatar). Going with just one or the other is majorly hindering the usefulness of any current proto dropsuit.
So, no, that isn't doing it wrong. I think you might be missing out on a bit. I utilize all three on my ADV Gallente scout, and it works very well. |
Shutter Fly
Molon Labe. Public Disorder.
239
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Posted - 2014.01.31 01:12:00 -
[35] - Quote
Ghost Kaisar wrote:Krom Ganesh wrote:Ghost Kaisar wrote:I just spent the last 3-4 hours studying for my Cal II test today.
This test is gonna suck. We have almost 2 hours to complete the test, and there are only 7 questions.
That's like 17 minutes per problem.
Which I don't doubt will take that long. Some of these problems have steps within steps within steps within steps....(within steps within steps within steps.....)
Posting this because my brain feels like mush right now, and this is helping alleviate some of that. Sorry if it's off topic.
Bleh. Glad I'm done with that stuff (at least until I go back and get my Masters). Do you have to take Differential Equations after Calc? Those problems make Calc ones look like simple arithmetic. Thank God no. Cal II, and Physics II + Lab is all I have to take for my Major. After that, it's Chem, Chem, Chem. Ugh, Chemistry. Not that I don't like Chemistry, I actually started out as a Chemical Engineering major, but I ended up having to switch to Computer Science because I'm terrible at lab work and I'll graduate faster.
I've finished a minor in mathematics, though: Calculus I-IV, Differential Eq/Linear Algebra, and Discrete Structures (the only one I was actually good at).
Calc III was a *****, infinite series, 3D graphing, and integrals over polar coordinates. Calc IV wasn't that bad though, iterated integrals over 3D Cartesian and spherical/cylindrical polar coordinates, basically just do what you did in calc II-III 2-4 times on the same equation. It was worth it to finish my last Calc IV assignment and to find the beginning of the appendix on the next page, it was fulfilling to realize I had finally made it from cover to cover of the calculus book. |
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