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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
One Eyed King
Eyniletti Rangers Minmatar Republic
197
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Posted - 2014.01.12 21:30:00 -
[6931] - Quote
Quil Evrything wrote:Scout Registry wrote: Setting Scouts apart from other frames with a piece of equipment is more-or-less telling Scouts that they have to use that piece of equipment. Scouts who opt to use other equipment (like those which performs meaningful squad function) will be altogether left out.
Given what we know thusfar about Cloak, I would strongly suggest that Scouts be given two equipment slots and an increase to CPU/PG output. This way, a Scout can continue to serve his squad while making use of the new "role advantage" afforded by cloak.
having scouts be 'forced' to use a particular piece of equipment, is annoying.. but far MORE annoying, is the apparent alternative: where scouts AND logis both get to run amok with cloaks.
We wouldn't be able to run amok. The logis would just fit a focused scanner, while cloaked, to hunt down the cloaked scouts.
GD logis
Nova knifing scout masochist. I would be a sadist, but CCP won't let me.
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Llast 326
An Arkhos
1270
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Posted - 2014.01.12 21:33:00 -
[6932] - Quote
One Eyed King wrote:Llast 326 wrote:Iron Wolf Saber wrote:I just find it more and more difficult to resist the urge to swap to AV to deal with vehicles every time the hostiles call em down >< AV as a scout actually works out decent, though the rewards are are not balanced to the risk A few observations Speed and Maneuverability are an advantage Low health of the scout is irrelevant (vehicles damage potential is meaningless against infantry) Having run sidearms for so long, it is not a detriment to "give up" the Light slot for AV weapon of choice. I can be very effective at AV, but the rewards of it are just not there, and many aspects of AV areGǪ frustrating Recall is too quick and readily available AV weapons are a little UP In all my playing around though, I feel that two scouts working together could effectively handle a lot of vehicles. In my limited experience it seems as if the tankers are getting more RE scout savy. Esp with their 3rd person view and sound letting them know we are placing the RE. I get one on and am immediately backed over, or they take off. I have yet to figure out how to lay a trap and goad them. Yeah, I've sen that too
My solution has been to place the first RE on the side (preferably their right side), toss the second near the back, and the third in the sweet spot. Reason for the right side: - if you only get two on they sometimes run to recall, the tendency is to stand on the right side to do a recall - They don't often see that one go on, your chances of getting three are increased.
KRRROOOOOOM
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Qn1f3
Gallente Federation
34
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Posted - 2014.01.12 21:40:00 -
[6933] - Quote
Llast 326 wrote:One Eyed King wrote:Llast 326 wrote:Iron Wolf Saber wrote:Valid Input ! Yeah, I've sen that too My solution has been to place the first RE on the side (preferably their right side), toss the second near the back, and the third in the sweet spot. Reason for the right side: - if you only get two on they sometimes run to recall, the tendency is to stand on the right side to do a recall - They don't often see that one go on, your chances of getting three are increased.
Whilst I miss the glory days of dumbfire SL, there are still a lot of fun going AV with the Scout.
Have you ever tried to "rodeo" the tank just standing on it whilst putting them there? Or is there another moment that I'm missing out on?
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One Eyed King
Eyniletti Rangers Minmatar Republic
199
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Posted - 2014.01.12 21:40:00 -
[6934] - Quote
Thanks Llast, I will have to try that.
Nova knifing scout masochist. I would be a sadist, but CCP won't let me.
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Llast 326
An Arkhos
1270
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Posted - 2014.01.12 21:45:00 -
[6935] - Quote
One Eyed King wrote:Thanks Llast, I will have to try that. With the 3rd person view the side is easier to approach. Let me know how it goes. I've done it consistently, but I have odd things work for me sometimes (Flaylock HAV kills)
KRRROOOOOOM
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Llast 326
An Arkhos
1272
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Posted - 2014.01.12 22:08:00 -
[6936] - Quote
Qn1f3 wrote:Llast 326 wrote:One Eyed King wrote:Llast 326 wrote:Iron Wolf Saber wrote:Valid Input ! Yeah, I've sen that too My solution has been to place the first RE on the side (preferably their right side), toss the second near the back, and the third in the sweet spot. Reason for the right side: - if you only get two on they sometimes run to recall, the tendency is to stand on the right side to do a recall - They don't often see that one go on, your chances of getting three are increased. Whilst I miss the glory days of dumbfire SL, there are still a lot of fun going AV with the Scout. Have you ever tried to "rodeo" the tank just standing on it whilst putting them there? Or is there another moment that I'm missing out on? I used to love riding HAVs, and tossing RE on them at the same time. I find them more slippery now, hard to keep my footing at the high speeds. When they are parked in limited mobility areas I can stay on easily, but if the had a stretch of roadGǪ
I've been using the Plasma Canon to simulate the dumb fire days (honestly works fairly well, if only reload was more reasonable)
Something I thought I should add to address the sound of RE attachment issueGǪ if they are firing they are less likely to notice it.
KRRROOOOOOM
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Quil Evrything
Triple Terrors
715
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Posted - 2014.01.12 22:20:00 -
[6937] - Quote
Llast 326 wrote: Edit: another thing to addGǪ Not sure of this, but if you stack REs on top of each other (densely packed to overlap) the do not hit at full punch/or one duds Experimented on a Turret, if 2 are placed in the same spot the with the third on the "leg" it survives with a sliver If you place one on centre, and one each on separate legs it is destroyedGǪ
Someone else should confirm my findings though.
its probaly not so much an overlap issue, as that your "center" one reaches the weak spot somehow.
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Qn1f3
Gallente Federation
36
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Posted - 2014.01.12 22:23:00 -
[6938] - Quote
Llast 326 wrote: I used to love riding HAVs, and tossing RE on them at the same time. I find them more slippery now, hard to keep my footing at the high speeds. When they are parked in limited mobility areas I can stay on easily, but if the had a stretch of roadGǪ I've been using the Plasma Canon to simulate the dumb fire days (honestly works fairly well, if only reload was more reasonable) Something I thought I should add to address the sound of RE attachment issueGǪ if they are firing they are less likely to notice it.
Thanks for trying it out, I have not tried it when RE's got sticky and obviousely tanks got slippery.
Yeah I tried the PLC out when it go released for AV use but got greatly disappointed, I was hoping for a skillbased arc-launching weapon of doom, to not just learn but to master. When it finally came I realized how worthless it was in AV situations, but kinda fun dancing with vs. infantry and lobbing those balls of plasma.
This sound? To they get a sound that alerts them inside the tank? :O
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Iron Wolf Saber
Den of Swords
12001
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Posted - 2014.01.12 22:32:00 -
[6939] - Quote
The little beh-leep noise REs and Remos make when they stick and arm.
Anyways PLC + Flux = Shield HAV bane. Adv PLC with no damage mods can one shot most shield HAVs after shields are stripped.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Qn1f3
Gallente Federation
37
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Posted - 2014.01.12 22:40:00 -
[6940] - Quote
Iron Wolf Saber wrote:The little beh-leep noise REs and Remos make when they stick and arm.
Anyways PLC + Flux = Shield HAV bane. Adv PLC with no damage mods can one shot most shield HAVs after shields are stripped.
Oh, seems I have to give it another go then. Even though the mechanical issues with it. :) |
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Llast 326
An Arkhos
1273
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Posted - 2014.01.12 22:42:00 -
[6941] - Quote
Quil Evrything wrote:Llast 326 wrote: Edit: another thing to addGǪ Not sure of this, but if you stack REs on top of each other (densely packed to overlap) the do not hit at full punch/or one duds Experimented on a Turret, if 2 are placed in the same spot the with the third on the "leg" it survives with a sliver If you place one on centre, and one each on separate legs it is destroyedGǪ
Someone else should confirm my findings though.
its probaly not so much an overlap issue, as that your "center" one reaches the weak spot somehow. I think you missed the pointGǪ If I place two on the centre pillar the damage is less if they are overlappedGǪ if I space them out on three separate points then I get a dead turret.
What you seem to be saying is that the centre one will do more damageGǪ okay. But if two are overlapped they are not doing more damageGǪ Follow
Qn1f3 wrote:Llast 326 wrote: I used to love riding HAVs, and tossing RE on them at the same time. I find them more slippery now, hard to keep my footing at the high speeds. When they are parked in limited mobility areas I can stay on easily, but if the had a stretch of roadGǪ I've been using the Plasma Canon to simulate the dumb fire days (honestly works fairly well, if only reload was more reasonable) Something I thought I should add to address the sound of RE attachment issueGǪ if they are firing they are less likely to notice it. Thanks for trying it out, I have not tried it when RE's got sticky and obviousely tanks got slippery. Yeah I tried the PLC out when it go released for AV use but got greatly disappointed, I was hoping for a skillbased arc-launching weapon of doom, to not just learn but to master. When it finally came I realized how worthless it was in AV situations, but kinda fun dancing with vs. infantry and lobbing those balls of plasma. This sound? To they get a sound that alerts them inside the tank? :O Yes, when you deploy an RE it makes a noiseGǪ one that Tankers have learned to listen for.
KRRROOOOOOM
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True Adamance
Kameira Lodge Amarr Empire
5602
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Posted - 2014.01.12 22:45:00 -
[6942] - Quote
Llast 326 wrote: Yes, when you deploy an RE it makes a noiseGǪ one that Tankers have learned to listen for.
Yes....yes I have
"Face the enemy as a solid wall.
For faith is your armour and through it, the enemy will find no breach"
-Askura 10:3
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Llast 326
An Arkhos
1273
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Posted - 2014.01.12 22:46:00 -
[6943] - Quote
True Adamance wrote:Llast 326 wrote: Yes, when you deploy an RE it makes a noiseGǪ one that Tankers have learned to listen for.
Yes....yes I have I knowGǪ. Edit: Nice shot yesterday BTW
KRRROOOOOOM
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Marad''er
Ancient Exiles. Renegade Alliance
197
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Posted - 2014.01.12 23:27:00 -
[6944] - Quote
Just got 8 RE killfeed lol. It was glorious. I had to comit suicide to do it though.
Was in ambush. We enemy flipped spawns and I ran in their and dropped 2 RE's and then you know the rest :)
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Patrick57
Fatal Absolution Covert Intervention
3859
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Posted - 2014.01.12 23:47:00 -
[6945] - Quote
Scout Registry wrote:Explanation Playing lots of solo Domination. Ambush is still a Tank fest (each round I play, at least). Skirmish favors the squad over the soloist. That leaves us with Dom, so Uplinks are a must. I'm dying quite often learning the do's and dont's of NKs, soI start the match in the UL fit (and pull it back out periodically). This keeps my squishy arse in the action and generates a few free WP.
I plan to tinker with Advanced Fits today. Will keep you posted. You play solo Domination and think that Skirmish is the more squad oriented game mode?!
EVERY match I play in solo Domination, there is almost always at least one squad vs a team of nobodies, and more often two squads vs a team of randoms.
Usually I'm on the latter, so I place six Uplinks in a place my noobs will think is cool, and farm WP off their spawns. No reason for me to try in a match that's already lost. |
mollerz
Minja Scouts
1811
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Posted - 2014.01.13 01:18:00 -
[6946] - Quote
IMO, skirmish is the best knifer solo game type. FW is good too.
Domination and Ambush are a nightmare for knifing.
You gotta hustle if you wanna make a dolla
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1820
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Posted - 2014.01.13 02:37:00 -
[6947] - Quote
Marad''er wrote:Just got 8 RE killfeed lol. It was glorious. I had to comit suicide to do it though.
Was in ambush. We enemy flipped spawns and I ran in their and dropped 2 RE's and then you know the rest :)
Did the same earlier.
You know the compound with the lone mushroom? With the supply depot and CRU in the compound.
And you know that terrible little spawn that puts you in a small, tight corner with one way out?
Someone put a droplink in there.
I ran up, threw an RE and ran.
Screamed "WATCH THE KILLFEED" into the mic.
+50 +50 +50 +50 +50 +50 +50 +50
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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Matticus Monk
Ordus Trismegistus
984
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Posted - 2014.01.13 02:49:00 -
[6948] - Quote
mollerz wrote:Funny enough, got paid another rmillion in a later match. Then I got offered employment. Maybe we can arrange some cool free agent guidelines? I know musturd has gotten paid handsomely. He even got combat pay from Hilmar Yea. That Hilmar.
Damn.... very impressive. Maybe a separate thread or or an in-game channel folks can go to recruit scouts for jobs.... i want to say that a long time ago (pre uprising) I thought someone had opened an in-game channel to hire scouts from, I'm not sure if it ever caught on. When I have some time I may comb through the threads for it.... (maybe it was the early days of 'scouts united'... I don't think so but I could be wrong)
I have a feeling though for the near term there are only a few scouts that folks will pay to have one their teams or pay to cause havok on the field. It seems you will be one of those who will do the trailblazing, so if you run across any lessons' learned, or advice we can make a home for it!
In terms of guidelines, I imagine that as ruthless mercs, most of us will take whatever job comes our way and aligns with our ideology, or lack thereof.
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Appia Vibbia
Ancient Exiles. Renegade Alliance
612
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Posted - 2014.01.13 03:03:00 -
[6949] - Quote
Ok, with Mollerz suggestion, my NK fit is now 2 complex sidearm damage mods, viziam scrambler pistol, ZN-28 nova knives, flux grenade, compact nanohive, complex cardiac regulator, basic profile dampener.
250HP. running this tight with lots of PG left but only 2CPU left
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4814
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Posted - 2014.01.13 03:04:00 -
[6950] - Quote
In the first day the Commando Registry has made it to 6 pages and counting, opposed the the Scout Registry's 5 pages on day one.
(friendly competition, but we're on the same team here)
ARC Commander
CPM Info and Q&A - Status: Open
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Patrick57
Fatal Absolution Covert Intervention
3872
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Posted - 2014.01.13 03:05:00 -
[6951] - Quote
Aero Yassavi wrote:In the first day the Commando Registry has made it to 6 pages and counting, opposed the the Scout Registry's 5 pages on day one. (friendly competition, but we're on the same team here) Tell the Scouts where your registry is at after a few months.
Then see how they compare |
True Adamance
Kameira Lodge Amarr Empire
5615
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Posted - 2014.01.13 03:07:00 -
[6952] - Quote
Patrick57 wrote:Aero Yassavi wrote:In the first day the Commando Registry has made it to 6 pages and counting, opposed the the Scout Registry's 5 pages on day one. (friendly competition, but we're on the same team here) Tell the Scouts where your registry is at after a few months. Then see how they compare
Admittedly there are probably no more than 20 commandos anyway....
"Face the enemy as a solid wall.
For faith is your armour and through it, the enemy will find no breach"
-Askura 10:3
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Llast 326
An Arkhos
1285
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Posted - 2014.01.13 03:08:00 -
[6953] - Quote
Aero Yassavi wrote:In the first day the Commando Registry has made it to 6 pages and counting, opposed the the Scout Registry's 5 pages on day one. (friendly competition, but we're on the same team here) Almost as many scout posts in your commando thread as commando ones though Glad this is taking off for you folks
KRRROOOOOOM
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1824
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Posted - 2014.01.13 03:18:00 -
[6954] - Quote
Aero Yassavi wrote:In the first day the Commando Registry has made it to 6 pages and counting, opposed the the Scout Registry's 5 pages on day one. (friendly competition, but we're on the same team here)
We also tore through 600 posts in 6 days recently.
Let the battle begin
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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Llast 326
An Arkhos
1287
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Posted - 2014.01.13 03:55:00 -
[6955] - Quote
WellGǪ If this is a NDA slip upGǪ we are ****ed
KRRROOOOOOM
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4824
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Posted - 2014.01.13 04:25:00 -
[6956] - Quote
Llast 326 wrote:WellGǪ If this is a NDA slip upGǪ we are ****ed CCP has stated they wanted to redesign the scouts around cloaks for a long time now. I wouldn't be too worried though, I fully expect scouts to get updates slot layout with two equipment so they can still carry something of their choice.
ARC Commander
CPM Info and Q&A - Status: Open
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Appia Vibbia
Ancient Exiles. Renegade Alliance
612
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Posted - 2014.01.13 04:26:00 -
[6957] - Quote
No, it is just terrible players with terrible ideas.
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
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Llast 326
An Arkhos
1289
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Posted - 2014.01.13 05:00:00 -
[6958] - Quote
Aero Yassavi wrote:Llast 326 wrote:WellGǪ If this is a NDA slip upGǪ we are ****ed CCP has stated they wanted to redesign the scouts around cloaks for a long time now. I wouldn't be too worried though, I fully expect scouts to get updates slot layout with two equipment so they can still carry something of their choice. I need to be able to asses the info myself, but i do hope you are correct.
KRRROOOOOOM
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Quil Evrything
Triple Terrors
717
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Posted - 2014.01.13 05:55:00 -
[6959] - Quote
Aero Yassavi wrote: CCP has stated they wanted to redesign the scouts around cloaks for a long time now. I wouldn't be too worried though, I fully expect scouts to get updates slot layout with two equipment so they can still carry something of their choice.
How do you differentiate "I fully expect", from "I really would like it if..." ?
Is it based on the continued love and attention CCP has shown to scouts?
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Appia Vibbia
Ancient Exiles. Renegade Alliance
617
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Posted - 2014.01.13 08:06:00 -
[6960] - Quote
So posted this in Scouts United channel, but successfully did well with Nova Knives for the first time. And by first time, I mean it was the first time I actually used Nova Knives as a weapon and not just because they make you feel like you run faster with them.
23/16, definite room for improvement. 2 more days till the two week long shinobi event. Kind of thinking of getting Minmatar Light Frame to 3 and a few points into Min Scout to use either Republic Scout M/1-series or actual M/1, because of the walking speed not being enough of a difference between Gal-Scout w/ no plate and Med-frames with plates
Edit: though at the same time, if I got 23 kills in a single match and the reward caps out at 200 suit&knives combo, maybe I'll cap out the even by the end of wednesday
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
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