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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
264
|
Posted - 2013.09.05 09:05:00 -
[1441] - Quote
Lucifalic wrote:Just out curiosity and don't feel obglicated to answer but I was wondering where all our scoutly brothers are from and are you an old school gamer like I am. I'm in Fredericton, New Brunswick, Canada and 34 yrs old. Ps your never too old to play vids so don't let them tell you otherwise. ;)
Eh, why not. Ireland, 17. The first game I remember playing is Sonic on the Megadrive. |
Rich o
United Pwnage Service RISE of LEGION
66
|
Posted - 2013.09.05 09:40:00 -
[1442] - Quote
Lucifalic wrote:Just out curiosity and don't feel obglicated to answer but I was wondering where all our scoutly brothers are from and are you an old school gamer like I am. I'm in Fredericton, New Brunswick, Canada and 34 yrs old. Ps your never too old to play vids so don't let them tell you otherwise. ;)
Austria, 28. First game was either prince of persia or super mario land / tetris on gameboy
|
Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
419
|
Posted - 2013.09.05 09:47:00 -
[1443] - Quote
Lucifalic wrote:Just out curiosity and don't feel obglicated to answer but I was wondering where all our scoutly brothers are from and are you an old school gamer like I am. I'm in Fredericton, New Brunswick, Canada and 34 yrs old. Ps your never too old to play vids so don't let them tell you otherwise. ;) Helsinki, Finland, 16 years old.
Or as my VoIP persona would make me appear:
A 1000 year old leprechaun from Ireland. |
Llast 326
An Arkhos
13
|
Posted - 2013.09.05 09:53:00 -
[1444] - Quote
Lucifalic wrote:Just out curiosity and don't feel obglicated to answer but I was wondering where all our scoutly brothers are from and are you an old school gamer like I am. I'm in Fredericton, New Brunswick, Canada and 34 yrs old. Ps your never too old to play vids so don't let them tell you otherwise. ;) Also Canada, but the other side of the country, and 36 yrs old.... first video game was some text based pirate game on the comadore 16... it ran on a cassette... yeah awesome times first "gun game" was duckhunt lol
Played a few matches tonight much happier with the match system now that... it you know... makes matches First off I never was a huge killer to begin with... i run knives because i am a crap shot... seriously firefights go poorly for me. Sniping i do fine, knives i do better than guns, which is why i use them, more interesting than sniping most of the time. Okay so now that i have established my lameness in shooting, most of my sp comes from the infiltrating in drop links and hacking... knives of opportunity contribute. Some things that I noticed.
- AR seems to be far more common now
- less MD... probably switched over to ARs but could not say for sure.
- for some reason i throw grenades at a 45 degree angle to the left
- people seem to be far more aware of their surroundings, they seem to be actively looking on the screen for you.
- i had a few failed attempts to scan on me which seems to mean my dampeners are working (not maxed yet but i think that is the way i will go)
- the *you have been scanned* message makes me feel violated in some strange way... it's creepy
Overall it's going to take some trial and error to get back in full go mode again. never cared much how much i died before, and really not much of a difference in numbers. Though not frustrating me, it seems i die to easily, not just the one bullet rips me apart (which it does) but i seem to be making stupid mistakes i did not make (as often) before. Meh, give another go tomorrow. |
Morathi III
Red Star. EoN.
216
|
Posted - 2013.09.05 09:55:00 -
[1445] - Quote
Lucifalic wrote:Just out curiosity and don't feel obglicated to answer but I was wondering where all our scoutly brothers are from and are you an old school gamer like I am. I'm in Fredericton, New Brunswick, Canada and 34 yrs old. Ps your never too old to play vids so don't let them tell you otherwise. ;) Edmundston , New-Brunswick , Canada 29 o/ |
voidfaction
Void of Faction
67
|
Posted - 2013.09.05 11:45:00 -
[1446] - Quote
Lucifalic wrote:Just out curiosity and don't feel obglicated to answer but I was wondering where all our scoutly brothers are from and are you an old school gamer like I am. I'm in Fredericton, New Brunswick, Canada and 34 yrs old. Ps your never too old to play vids so don't let them tell you otherwise. ;)
Indianapolis Indiana US 41 years old Been addicted to games since asteroids on the atari 2600 |
Lucifalic
Baked n Loaded
75
|
Posted - 2013.09.05 12:31:00 -
[1447] - Quote
Nice and amazed there's another new brunswicker here! My whole cla are in nb and 1 in Montreal. First system was atari and then comador 64. My first real taste of fps would be wolfenstein in the computer lab at school. 4 computers linked and we thought it was the best **** ever made. Then doom!!!!!
Upon hitting university I got into quake and became god at it. The grappling hook was so badass in that! Lots of others but mentions to Jedi knight 2 online, counter strike and team fortress 2 being big time suckers. Once dust gets custom keybinding I'm back to kb/m. Developed my own setup far different then Wasd so I can't use it.
Good to see I'm not the only geezer playing too. Shotty what u have created and worked hard on here with the registry.. Well I think we can all say is great so thanks mate. |
DTOracle
The Surrogates Of War
124
|
Posted - 2013.09.05 12:36:00 -
[1448] - Quote
S. Florida US 31 yrs old
I have played one match this morning. & so far so good, SG is doing DMG on the initial strike. & I couldn't be happier It's hunting season fellas.
|
Lucifalic
Baked n Loaded
75
|
Posted - 2013.09.05 12:51:00 -
[1449] - Quote
KING CHECKMATE wrote:Puerto rican, Russian Family, i live in Costa Rica. DOOM series fan Got around 2000 hours into MAG. Best.Game.Ever.
27 Y.O.
Got alot of hours into MAG as well. Mostly sver. Same clan name same group of guys. We play full squads (though maybe not in 1.4) Thursday 9-12 pm or so AST so hit us up funny stuff in the chat. Rated r for mature ;) |
DISGRUNTLEDev
Ancient Exiles
115
|
Posted - 2013.09.05 12:57:00 -
[1450] - Quote
Can confirm, shotgun is back to good. And I would say they might of actually fixed it. MORE TESTING!!!11!! |
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voidfaction
Void of Faction
68
|
Posted - 2013.09.05 13:51:00 -
[1451] - Quote
Shotty GoBang wrote:You guys tell me. I'm having a hard time making sense of the rampant idiocy in this thread... Is CPM Iron Wolf Saber reducing our plight to a simple case of "doing it wrong"? https://forums.dust514.com/default.aspx?g=posts&t=107512If so, I'll type up a formal response to CPM tomorrow. Of course, that'll be after I see first hand what CCP means by "we fixed the shotgun problems" ...
well i would have to agree with CPM Iron Wolf Saber to a point. A scout is supposed to ummmmm stay hidden. I accept the fact if i'm seen i will die most of the time. problem I see with a lot of scouts is they think they are supposed to matrix dodge bullets, run faster than LAVs, and stand off with the enemy head on. In my 2 days of cQc testing out complex range mods. I could see and run around my enemy avoiding them very well because i knew where they were from over 50m away while being invisible to all but the 1 proto scanner and the possible logi that can get their precision down to 15. Did that stop me from getting killed A LOT no but I got 2 good days of learning to use my passive scan to avoid the enemy. The Tac-net and shared vision change was a nice boost to the Scouts that are Scouts and not Assault mercs in Scout suits. The aim assist is a = boost to everyone including scouts. we died easier to every weapon before aim assist now is no different just faster but so does your target die faster because of the aim assist. see how that works.
I read about all the scouts using only mods to boost dmg, stamina, and sprint speed then they come here and cry because everyone can see them. I think wow they can use mods to be fast and run for a long time doing lots of dmg but do not want to use mods that would enhance the #1 asset a scout is known for.
My gallente gk.0 1 advanced precision 3 complex range 1 complex dampener charge sniper Ish SMG AV grenade compact nano
I boosted what CCP gave as a bonus. It's kinda like they wanted us to be hard to detect with higher scan range(gallente scout) in the first place. the scout bonus is garbage if you don't use mods to improve them farther.
minmatar scout bonus is a joke in my opinion. why would i want to melee if i can't see(scan range) hide(dampeners/cloak) to get to them in melee range. but makes for an OK dmg sniper(hint make the dmg buff for all weapons or at least sidearms) or more cpu/pg so I don't have to use one of the 2 lows for cpu booster. caldari assault is a better scout suit than the minmatar scout.
Now I do agree we need a EHP buff UNTIL we get cloaking. because as his comment we are about stealth and not being detected but if we can't cloak 1/2 of our stealth is missing. we need something now to compensate for the lack of stealth and being seen and aim assisted killed. |
Travi Zyg
G I A N T EoN.
97
|
Posted - 2013.09.05 14:10:00 -
[1452] - Quote
minnie scout Travis reporting in from Connecticut here in the USA and i play old school Shump style arcade games like theres no tommorow. |
pseudosnipre
DUST University Ivy League
213
|
Posted - 2013.09.05 16:00:00 -
[1453] - Quote
voidfaction wrote:Shotty GoBang wrote:You guys tell me. I'm having a hard time making sense of the rampant idiocy in this thread... Is CPM Iron Wolf Saber reducing our plight to a simple case of "doing it wrong"? https://forums.dust514.com/default.aspx?g=posts&t=107512If so, I'll type up a formal response to CPM tomorrow. Of course, that'll be after I see first hand what CCP means by "we fixed the shotgun problems" ... well i would have to agree with CPM Iron Wolf Saber to a point. A scout is supposed to ummmmm stay hidden. I accept the fact if i'm seen i will die most of the time. problem I see with a lot of scouts is they think they are supposed to matrix dodge bullets, run faster than LAVs, and stand off with the enemy head on. In my 2 days of cQc testing out complex range mods. I could see and run around my enemy avoiding them very well because i knew where they were from over 50m away while being invisible to all but the 1 proto scanner and the possible logi that can get their precision down to 15. Did that stop me from getting killed A LOT no but I got 2 good days of learning to use my passive scan to avoid the enemy. The Tac-net and shared vision change was a nice boost to the Scouts that are Scouts and not Assault mercs in Scout suits. The aim assist is a = boost to everyone including scouts. we died easier to every weapon before aim assist now is no different just faster but so does your target die faster because of the aim assist. see how that works. I read about all the scouts using only mods to boost dmg, stamina, and sprint speed then they come here and cry because everyone can see them. I think wow they can use mods to be fast and run for a long time doing lots of dmg but do not want to use mods that would enhance the #1 asset a scout is known for. My gallente gk.0 1 advanced precision 3 complex range 1 complex dampener charge sniper Ish SMG AV grenade compact nano I boosted what CCP gave as a bonus. It's kinda like they wanted us to be hard to detect with higher scan range(gallente scout) in the first place. the scout bonus is garbage if you don't use mods to improve them farther. minmatar scout bonus is a joke in my opinion. why would i want to melee if i can't see(scan range) hide(dampeners/cloak) to get to them in melee range. but makes for an OK dmg sniper(hint make the dmg buff for all weapons or at least sidearms) or more cpu/pg so I don't have to use one of the 2 lows for cpu booster. caldari assault is a better scout suit than the minmatar scout. Now I do agree we need a EHP buff UNTIL we get cloaking. because as his comment we are about stealth and not being detected but if we can't cloak 1/2 of our stealth is missing. we need something now to compensate for the lack of stealth and being seen and aim assisted killed. *eyes bleeding
My fits all beat adv scan without mods so they are speed tanked for pubs.
Are you mobile sniping in that fit, bc shotgun seems pointless without kincats...now MD and RE might be fun for point defence!
|
Sinboto Simmons
SVER True Blood Public Disorder.
1101
|
Posted - 2013.09.05 16:04:00 -
[1454] - Quote
pseudosnipre wrote:voidfaction wrote:Shotty GoBang wrote:You guys tell me. I'm having a hard time making sense of the rampant idiocy in this thread... Is CPM Iron Wolf Saber reducing our plight to a simple case of "doing it wrong"? https://forums.dust514.com/default.aspx?g=posts&t=107512If so, I'll type up a formal response to CPM tomorrow. Of course, that'll be after I see first hand what CCP means by "we fixed the shotgun problems" ... well i would have to agree with CPM Iron Wolf Saber to a point. A scout is supposed to ummmmm stay hidden. I accept the fact if i'm seen i will die most of the time. problem I see with a lot of scouts is they think they are supposed to matrix dodge bullets, run faster than LAVs, and stand off with the enemy head on. In my 2 days of cQc testing out complex range mods. I could see and run around my enemy avoiding them very well because i knew where they were from over 50m away while being invisible to all but the 1 proto scanner and the possible logi that can get their precision down to 15. Did that stop me from getting killed A LOT no but I got 2 good days of learning to use my passive scan to avoid the enemy. The Tac-net and shared vision change was a nice boost to the Scouts that are Scouts and not Assault mercs in Scout suits. The aim assist is a = boost to everyone including scouts. we died easier to every weapon before aim assist now is no different just faster but so does your target die faster because of the aim assist. see how that works. I read about all the scouts using only mods to boost dmg, stamina, and sprint speed then they come here and cry because everyone can see them. I think wow they can use mods to be fast and run for a long time doing lots of dmg but do not want to use mods that would enhance the #1 asset a scout is known for. My gallente gk.0 1 advanced precision 3 complex range 1 complex dampener charge sniper Ish SMG AV grenade compact nano I boosted what CCP gave as a bonus. It's kinda like they wanted us to be hard to detect with higher scan range(gallente scout) in the first place. the scout bonus is garbage if you don't use mods to improve them farther. minmatar scout bonus is a joke in my opinion. why would i want to melee if i can't see(scan range) hide(dampeners/cloak) to get to them in melee range. but makes for an OK dmg sniper(hint make the dmg buff for all weapons or at least sidearms) or more cpu/pg so I don't have to use one of the 2 lows for cpu booster. caldari assault is a better scout suit than the minmatar scout. Now I do agree we need a EHP buff UNTIL we get cloaking. because as his comment we are about stealth and not being detected but if we can't cloak 1/2 of our stealth is missing. we need something now to compensate for the lack of stealth and being seen and aim assisted killed. *eyes bleeding My fits all beat adv scan without mods so they are speed tanked for pubs. Are you mobile sniping in that fit, bc shotgun seems pointless without kincats...now MD and RE might be fun for point defence!
Depending on how hot the objective is it can be rather fun and rewarding, still only take like 10 rounds till death mind you, unfortunately everyone wants the scout to use scanners so I've been doing it less.
|
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
343
|
Posted - 2013.09.05 16:26:00 -
[1455] - Quote
voidfaction wrote:
minmatar scout bonus is a joke in my opinion. why would i want to melee if i can't see(scan range) hide(dampeners/cloak) to get to them in melee range. but makes for an OK dmg sniper(hint make the dmg buff for all weapons or at least sidearms) or more cpu/pg so I don't have to use one of the 2 lows for cpu booster. caldari assault is a better scout suit than the minmatar scout.
So true - my plight.
And I dont think CCP understand how their slot layouts with only slightly differing base stats between classes allow those classes with the higher slot count to all but supercede the class meant to fill that role.
I would give your entire post a +1 as I agree with most of it but your setup works because you went the archetype route. The draw of this game is that you have the ability to create what you want to fight with. Most CQC scouts will need Red and Greens and there is no getting around that. The whole notion of the game should be played where the scout is never seen is fine but once detected you should still have the opportunity to escape and that is the fact IWS doesnt seem to acknowledge.
With the the new assist in aiming that is what is most difficult for me. If I stay and fight I have no issue with a death but when I dont even have a moment to flee it becomes frustrating.
Played some last night again and its the same story - AR's - Most other weapons that arent OHKs I can still dodge some and have a chance or stay alive a few seconds before death. ARs are instantaneous almost.
I also think the new scouts stealth advantage is being overblown - yes we have an edge and scanning is more now of use but its not like all mediums and heavies just show up like a christmas tree - they can sneak and surprise too. |
Shotty GoBang
Intara Direct Action Caldari State
925
|
Posted - 2013.09.05 16:35:00 -
[1456] - Quote
Gentlemen, The shotgun has returned. - Shotty |
LeGoose
SAM-MIK
21
|
Posted - 2013.09.05 17:24:00 -
[1457] - Quote
The day is upon us. Let the rise of the shotgun begin! |
Shotty GoBang
Intara Direct Action Caldari State
931
|
Posted - 2013.09.05 17:27:00 -
[1458] - Quote
LeGoose wrote:The day is upon us. Let the rise of the shotgun begin! Hiya Goose! Saw you in the channel yesterday and again here today. Are you running Scout these days?
Let me know and I'll add you to the Killboard. |
Bojo The Mighty
Zanzibar Concept
1674
|
Posted - 2013.09.05 17:35:00 -
[1459] - Quote
Do you know what is ass backwards? MLT Min. Light - 2 Low Slots MLT Gal. Light - 1 low, 1 high Proto Gal Light- 4 lows, 1 high
Anybody else think that is totally wrong? The Gallente Lights have 4 low slots so why do they start with 1 high and 1 low, while the minmatar lights are (at proto level) a balance of highs and lows yet start with 2 lows. That's just counter linear. |
pseudosnipre
DUST University Ivy League
214
|
Posted - 2013.09.05 17:40:00 -
[1460] - Quote
Shotty GoBang wrote:Gentlemen, The shotgun has returned. - Shotty Thanks a lot...
These slacks do a poor job of camouflaing minor, excitement -based incontinence. |
|
Kodho
Hidden Suppression
10
|
Posted - 2013.09.05 19:19:00 -
[1461] - Quote
South Carolina, USA Age: 43 My first video game was the original black and white pong (around 1975) This is my first FPS. Sniper Scout Forever |
voidfaction
Void of Faction
69
|
Posted - 2013.09.05 19:55:00 -
[1462] - Quote
pseudosnipre wrote:voidfaction wrote:Shotty GoBang wrote:You guys tell me. I'm having a hard time making sense of thne rampant idiocy in this thread... Is CPM Iron Wolf Saber reducing our plight to a simple case of "doing it wrong"? https://forums.dust514.com/default.aspx?g=posts&t=107512If so, I'll type up a formal response to CPM tomorrow. Of course, that'll be after I see first hand what CCP means by "we fixed the shotgun problems" ... well i would have to agree with CPM Iron Wolf Saber to a point. A scout is supposed to ummmmm stay hidden. I accept the fact if i'm seen i will die most of the time. problem I see with a lot of scouts is they think they are supposed to matrix dodge bullets, run faster than LAVs, and stand off with the enemy head on. In my 2 days of cQc testing out complex range mods. I could see and run around my enemy avoiding them very well because i knew where they were from over 50m away while being invisible to all but the 1 proto scanner and the possible logi that can get their precision down to 15. Did that stop me from getting killed A LOT no but I got 2 good days of learning to use my passive scan to avoid the enemy. The Tac-net and shared vision change was a nice boost to the Scouts that are Scouts and not Assault mercs in Scout suits. The aim assist is a = boost to everyone including scouts. we died easier to every weapon before aim assist now is no different just faster but so does your target die faster because of the aim assist. see how that works. I read about all the scouts using only mods to boost dmg, stamina, and sprint speed then they come here and cry because everyone can see them. I think wow they can use mods to be fast and run for a long time doing lots of dmg but do not want to use mods that would enhance the #1 asset a scout is known for. My gallente gk.0 1 advanced precision 3 complex range 1 complex dampener charge sniper Ish SMG AV grenade compact nano I boosted what CCP gave as a bonus. It's kinda like they wanted us to be hard to detect with higher scan range(gallente scout) in the first place. the scout bonus is garbage if you don't use mods to improve them farther. minmatar scout bonus is a joke in my opinion. why would i want to melee if i can't see(scan range) hide(dampeners/cloak) to get to them in melee range. but makes for an OK dmg sniper(hint make the dmg buff for all weapons or at least sidearms) or more cpu/pg so I don't have to use one of the 2 lows for cpu booster. caldari assault is a better scout suit than the minmatar scout. Now I do agree we need a EHP buff UNTIL we get cloaking. because as his comment we are about stealth and not being detected but if we can't cloak 1/2 of our stealth is missing. we need something now to compensate for the lack of stealth and being seen and aim assisted killed. *eyes bleeding My fits all beat adv scan without mods so they are speed tanked for pubs. Are you mobile sniping in that fit, bc shotgun seems pointless without kincats...now MD and RE might be fun for point defense!
mobile sniping, hacking, cQc in gallente suit. blind minmatar is straight dmg sniper
just got D tac AR today to work in into short/mid range sniping in both suits.
|
pseudosnipre
DUST University Ivy League
216
|
Posted - 2013.09.05 20:16:00 -
[1463] - Quote
Let me know how you like the tac ar.
Waiting for rail rifle |
Bojo The Mighty
Zanzibar Concept
1684
|
Posted - 2013.09.05 20:34:00 -
[1464] - Quote
pseudosnipre wrote:Let me know how you like the tac ar.
Waiting for rail rifle I like it Same with Scrambler Rifle :P |
voidfaction
Void of Faction
69
|
Posted - 2013.09.05 20:57:00 -
[1465] - Quote
Daxxis KANNAH wrote:voidfaction wrote:
minmatar scout bonus is a joke in my opinion. why would i want to melee if i can't see(scan range) hide(dampeners/cloak) to get to them in melee range. but makes for an OK dmg sniper(hint make the dmg buff for all weapons or at least sidearms) or more cpu/pg so I don't have to use one of the 2 lows for cpu booster. caldari assault is a better scout suit than the minmatar scout.
So true - my plight. And I dont think CCP understand how their slot layouts with only slightly differing base stats between classes allow those classes with the higher slot count to all but supercede the class meant to fill that role. I would give your entire post a +1 as I agree with most of it but your setup works because you went the archetype route. The draw of this game is that you have the ability to create what you want to fight with. Most CQC scouts will need Red and Greens and there is no getting around that. The whole notion of the game should be played where the scout is never seen is fine but once detected you should still have the opportunity to escape and that is the fact IWS doesnt seem to acknowledge. With the the new assist in aiming that is what is most difficult for me. If I stay and fight I have no issue with a death but when I dont even have a moment to flee it becomes frustrating. Played some last night again and its the same story - AR's - Most other weapons that arent OHKs I can still dodge some and have a chance or stay alive a few seconds before death. ARs are instantaneous almost. I also think the new scouts stealth advantage is being overblown - yes we have an edge and scanning is more now of use but its not like all mediums and heavies just show up like a christmas tree - they can sneak and surprise too.
I understand some prefer the cQc and need the mods for it. just don't like the same that do it complaining the suits range is crap. the base speed and stamina seems week to me because I dont use mods to boost it but not complaining we are not fast enough because i know if i mod my suit to be fast it will be. just the same gallente scout sniper is weak but minmatar sniper with 3 complex dmg mods is a different story.
when sniping how much of a chance does a non shield/armor stacked merc have to stay alive? they have to stack shield and armor to not be a OHK to snipers. Does that mean sniper is OP too? a knife can be a OHK is it over powered? rule I play by is if I don't want to be a OHK I stack defense no matter what suit im using. I have more of a chance of surviving AR than a sniper,
passive scan has nice range behind too but no matter everyone can be sneaked up on when distracted or because of dampeners.
and yes most mediums and heavies light up my radar like a christmas tree at close to 60m range and I only have gallente scout lvl3 and so does quite a few scouts not using dampeners and not at lvl 5 scout suit. |
Driftward
Subdreddit Test Alliance Please Ignore
453
|
Posted - 2013.09.05 21:45:00 -
[1466] - Quote
voidfaction wrote: So true - my plight. passive scan has nice range behind too but no matter everyone can be sneaked up on when distracted or because of dampeners. and yes most mediums and heavies light up my radar like a christmas tree at close to 60m range and I only have gallente scout lvl3 and so does quite a few scouts not using dampeners and not at lvl 5 scout suit.
What you just said is impossible. Even if you have level 5 in range amp and you fit 2 complex range mods (fills all your lows in an advanced suit) You at most have 40 m radius and just hamstrung yourself in terms of your lows. No kincats or armor plates. That doesn't work.
|
pseudosnipre
DUST University Ivy League
217
|
Posted - 2013.09.05 21:57:00 -
[1467] - Quote
10*1.5*1.5 is 22.5m passive scan.
Complex range are 1.45 No sacking penalty I can fit 4x
So...like 99.5m? |
Driftward
Subdreddit Test Alliance Please Ignore
455
|
Posted - 2013.09.05 22:02:00 -
[1468] - Quote
pseudosnipre wrote:10*1.5*1.5 is 22.5m passive scan.
Complex range are 1.45 No sacking penalty I can fit 4x
So...like 99.5m?
In theory but actually fitting for that makes your suit and you....not terribly useful on the field.
I like a fit with either 2 complex range modules or 1 and then use the rest of your lows for ferroscale plates and kin cats. Gives both buffer and speed with enough scan range to be useful but not overblown. Equip either a RE or an active scanner for extra usefullness to your squad. |
LeGoose
SAM-MIK
21
|
Posted - 2013.09.05 22:14:00 -
[1469] - Quote
Shotty GoBang wrote:LeGoose wrote:The day is upon us. Let the rise of the shotgun begin! Hiya Goose! Saw you in the channel yesterday and again here today. Are you running Scout these days? Let me know and I'll add you to the Killboard.
I am! I have embraced hard-mode. Currently running a bpo suit while I decide which to skill into or if I am going to wait for the caldari scout to come out. |
Kodho
Hidden Suppression
13
|
Posted - 2013.09.05 22:27:00 -
[1470] - Quote
Voidfaction, if you are up for it, I would like to run a few skirmish matches with you tonight. Like I said previously, I'm a sniper scout and would like to see how you operate and trade ideas. I'm usually on after 10:00pm est. I'll look you up on scouts united. |
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