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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Shotty GoBang
Pro Hic Immortalis
112
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Posted - 2013.06.27 20:28:00 -
[1] - Quote
Scoutly Brothers!
I've compiled a tentative list of the brave souls who dare don the under-powered Scout Suit of Uprising. This list is drawn from personal experience and forum activity, so oversight and error are likely.
Please add/subtract your name via response as needed.
I plan to update the Scout Registry regularly, in order that CCP may account for the hardships cast upon my brethren.
Recently Departed (No Longer Scout)
42516 - Oha Yo 25310 - Morathi 18664 - Sontie 8630 - Orenji Jiji
Remaining Scouts @ 20,000+ Kills
33776 - Radar R4D-47 32211 - Djinn Marauder 26169 - Lightning XVX 21286 - Jathniel
Remaining Scouts @ 10,000+ Kills
19141 - Ratchetman 18808 - Chilled Pill 16174 - Travi Zyg 14824 - Shotty GoBang 14689 - Sinboto Simmons 12439 - Kit-Cat Pizza-Rolls 10172 - BeefBones
Remaining Scouts @ 5,000+ Kills
8668 - JebusLuvsEverone 7607 - First Prophet 6249 - SnazzBear 5222 - Mollerz 5183 - F-Ant-Astic-1
Remaining Scouts @ 1,000+ Kills
4594 - Denak Kalamari 4095 - Major Faux-Pas 3928 - Niuvo 3600 - Bojo the Mighty 3422 - Smoky The Bear 2626 - Matticus Monk 2105 - Maken Tosch 1959 - Revelations 514 1542 - Scheneighnay McBob 1277 - Surts Gods End |
Shotty GoBang
Pro Hic Immortalis
112
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Posted - 2013.06.27 20:40:00 -
[2] - Quote
Doyle Reese wrote:I was a Gallente Scout, just got my respec monday and haven't spent a point in anything yet, but may become a Gallente Scout again, I'm seriously missing that speeeeeeed...
Added. Welcome, Brother. |
Shotty GoBang
Pro Hic Immortalis
112
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Posted - 2013.06.27 20:47:00 -
[3] - Quote
True Adamance wrote:OH can I get into this illustrious board of scouts one day? Tis going to be my new challenge.
Shame I can yet be a scout since Amarr scouts aren't out nor do they appear to be coming anytime soon.
Added. Welcome to the realm of the unloved, brother. Surt God will handle your women, should they require handlng.
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Shotty GoBang
Pro Hic Immortalis
112
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Posted - 2013.06.27 20:54:00 -
[4] - Quote
OZAROW wrote:Add mr musturd, an I believe calamity Jane is scout too
Calamity Jane and Annie Oakley both announced retirement from Dust last week. They haven't been scouts for quite some time, having switched to Assault in Chromosome then Logi/Assault in Uprising. |
Shotty GoBang
Pro Hic Immortalis
113
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Posted - 2013.06.27 21:16:00 -
[5] - Quote
OZAROW wrote:Add mr musturd
Done. Hero status here.
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Shotty GoBang
Pro Hic Immortalis
113
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Posted - 2013.06.27 21:17:00 -
[6] - Quote
Lightning Bolt2 wrote:Put me in here, I don the mimitar scout with Nova Knives
Kills: 5143 (currently)
Done. Welcome, Brother.
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Shotty GoBang
Pro Hic Immortalis
113
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Posted - 2013.06.27 21:17:00 -
[7] - Quote
Edvvin Simon wrote:What about me? =/
Added. Welcome, Scoutly Brother.
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Shotty GoBang
Pro Hic Immortalis
113
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Posted - 2013.06.27 21:19:00 -
[8] - Quote
Sinboto Simmons wrote:Also holy balls how'd I get on here lol
Either you kicked my *ss in combat or I found you in the forums . Pleased to see you remain amongst the Scout Community.
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Shotty GoBang
Pro Hic Immortalis
113
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Posted - 2013.06.27 21:23:00 -
[9] - Quote
XeroTheBigBoss wrote: Lol! Under powered? this isn't Chrome. The only way people can hit a scout is rapid fire weapons (SMG HMG) or instant explosions. Every other game Scouts can just outrun everything. Scouts are waaay better in Uprising compared to Chromosome.
With all due respect, good sir, the numbers speak for themselves. All but a few vets have abandoned the scout suit. If it were truly a threat, the Scout Community would not have suffered such massive attrition following Uprising. |
Shotty GoBang
Pro Hic Immortalis
113
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Posted - 2013.06.27 21:35:00 -
[10] - Quote
Eriknaught wrote:I guess add me.
Done. End Transmission. |
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Shotty GoBang
Pro Hic Immortalis
113
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Posted - 2013.06.27 21:36:00 -
[11] - Quote
The Cobra Commander wrote:I run a Shotty and Nova Knives full time now.
o7. Added.
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Shotty GoBang
Pro Hic Immortalis
115
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Posted - 2013.06.27 22:16:00 -
[12] - Quote
Face Mcdudeson wrote:I run scout, shotgun, nova knives
Nice! Added. brother. |
Shotty GoBang
Pro Hic Immortalis
119
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Posted - 2013.06.28 01:32:00 -
[13] - Quote
Blunt Puffing wrote:Add me to the list. Been running the original Gallente scout since Chromosome. AR, SG, and SMG all the way!
8400+ Kills
Added. Welcome to the Registry, sir.
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Shotty GoBang
Pro Hic Immortalis
119
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Posted - 2013.06.28 01:33:00 -
[14] - Quote
Spademan wrote:So, I gotta get 1000+ kills as a scout to get on here? No idea what my current is My new mission has been stated.
Welcome, Brother. |
Shotty GoBang
Pro Hic Immortalis
122
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Posted - 2013.06.28 01:36:00 -
[15] - Quote
GRIM GEAR wrote:I run shotgun/NK scout I have 9k+ kills in saying that I have around 6k deaths
Crash Monster wrote:Scout sniper here.
Draxus Prime wrote:full time scout for over a year
Added x3 .
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Shotty GoBang
Pro Hic Immortalis
122
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Posted - 2013.06.28 02:23:00 -
[16] - Quote
Disturbingly Bored wrote:You're missing DTOracle, shotty scout. He's racked up enough pain to make the list according to your numbers.
Good catch; registry updated. Thank you, sir. |
Shotty GoBang
Pro Hic Immortalis
122
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Posted - 2013.06.28 02:33:00 -
[17] - Quote
Tyjus Vacca wrote:WHere am I Tyjus Vacca 13852 kills best scout sniper in the game :D
Welcome, sir. Your bravery is paramount. o7 |
Shotty GoBang
Pro Hic Immortalis
122
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Posted - 2013.06.28 03:09:00 -
[18] - Quote
Onesimus Tarsus wrote:I squeak in with 1036 kills so far, but I back that up with my contribution as a point generator for everyone else with 1902 deaths for a massive .54 KDR.
Fear me leaving this game, because who would you kill then?
Registry updated. Hang in there, brother . |
Shotty GoBang
Pro Hic Immortalis
122
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Posted - 2013.06.28 10:57:00 -
[19] - Quote
NoxiousMentos wrote:Scout here
DoubleTap420 wrote:Min scout here I run shottys, ars, flaylocks and nova knifes
CHARLES Crox wrote:Sub-par infiltrator scout here. I WILL keep trying.
Grave Oblivion wrote:Photo minja scout here will post kills after work
Welcome, gentlemen. I'll update the registry with your kill counts later today.
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Shotty GoBang
Pro Hic Immortalis
122
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Posted - 2013.06.28 10:58:00 -
[20] - Quote
Aythadis Smith wrote:Most time scout9,203
OZAROW wrote:Add me 3055 kills curantly
Hagintora wrote:Scout SG/Sniper here. 1818 kills.
Mechoj Nomreps wrote:Minmatar scout here with shotty, knives and remotes ,somewhere around 5500 kills.
Welcome, Brothers. Will update your killcounts later today. |
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Shotty GoBang
Pro Hic Immortalis
128
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Posted - 2013.06.28 18:40:00 -
[21] - Quote
Mechoj Nomreps wrote:Wel i do snipe from time to time but I use a minmatar advanced logi with three enhanced dampners and complex damage modifiers, a uplink and a hive.
So long as you spend the majority of your time fighting in a scout suit, you should be included in the Scout Registry. Don't want to offset our Scoutly statistics with Tears collected by folks running Medium or Heavy Frames, as these Tears have less per-unit value . |
Shotty GoBang
Pro Hic Immortalis
129
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Posted - 2013.06.28 22:30:00 -
[22] - Quote
Driftward wrote:I R Scout. something like 3500+ kills? not sure about the actual number.... I have noticed my K/D increasing with Uprising oddly enough. Kin cats save lives. Oh and shotgun is weapon of choice.
Edit: well damn....when did I go over 4K? cool beans.
Revelations 514 wrote:Gallente SG/RE/Scout here.
Like 2100 kills approx. 1.07 k/d (yay for positive ratio)
Welcome, Brothers. Your Kill Counts are up-to-date as of 21:00 GMT today. May many more AR-514 Tears fall in your wake.
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Shotty GoBang
Pro Hic Immortalis
129
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Posted - 2013.06.28 23:37:00 -
[23] - Quote
mollerz wrote:hey you know me (: Minja fo life over here. I think I have around 5k kills.
Yep, didn't forget you, Mollerz .
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Shotty GoBang
Pro Hic Immortalis
130
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Posted - 2013.06.28 23:51:00 -
[24] - Quote
Zatara Rought wrote:When was exmaple a scout? He ran shotty, but not on a scout? And he was a heavy in chrome. Some of these guys are newly christened scouts, and you don't have Reflex? Possibly the best scout ever? Or Sleepy Zan? Ellithana mori needs to be in here, as well as icdumppl of PFBHz glory.
Thanks, Zatara. The registry is about a day old and remains a work-in-progress. I'll look up the names you've identified ASAP.
RE Exmaple: Per Jane & Annie, Exmaple was a badas** scout/shotty at the start of Uprising...the only one who they were afraid of . I've gathered that he as since respec'd elsewhere. |
Shotty GoBang
Pro Hic Immortalis
130
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Posted - 2013.06.29 00:04:00 -
[25] - Quote
Zatara Rought wrote: Re-flex, Sleepy Zan, Ellithana Mori, icdumppl
Thanks again for the new names. I've located all but "Sleepy Zan". Do you know if the others are still running scout suits? |
Shotty GoBang
Pro Hic Immortalis
130
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Posted - 2013.06.29 01:30:00 -
[26] - Quote
Ludvig Enraga wrote:I would take Jebus out of the list. He/she is always in tanks. I am sure there are others on the list who are tankers.
Roger. I'll touch base with Jebus in-game. |
Shotty GoBang
Pro Hic Immortalis
134
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Posted - 2013.06.29 02:26:00 -
[27] - Quote
Zatara Rought wrote: Do snipers not count?
Absolutely, so long as they brave all odds and snipe in a scout/light suit (i.e. Spec Ops Cipher)
Zatara Rought wrote: Did I mention Reflex is still a scout if i'm right, just running sniper now?
I'll adjust his entry. Still waiting to hear back from him in-game to confirm past/present scout.Zatara Rought wrote: gem cutter? trollsroyce? heavenly daughter?
Sent in-game inquiries. Thanks for the new names!
Edit: TrollsRoyce - No way this guy's a scout. KDR is near 30. |
Shotty GoBang
Pro Hic Immortalis
138
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Posted - 2013.06.29 12:56:00 -
[28] - Quote
Spec Ops Cipher wrote: Haha - I don't often snipe, more for the shotties and nova knives, but I had to remove that guys Thales from him. 3 times :P
It pains one to see a corp mate suffer, but that pain is lessened in knowing such suffering was at the hands of a fellow Scout. Good show and great games, Cipher. |
Shotty GoBang
Pro Hic Immortalis
138
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Posted - 2013.06.29 13:05:00 -
[29] - Quote
Pseudogenesis wrote:Ninjatar knifey scout here.
Decasor wrote:Decasor, scout to my constant sorrow
Jean Mclain wrote:You missed me.
Welcome, Brothers. o7 |
Shotty GoBang
Pro Hic Immortalis
138
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Posted - 2013.06.29 14:44:00 -
[30] - Quote
RatchetMAN wrote:Hello i m RatchetMan. I m scout gallente adv G/1. I use the crg-3. But yesterday i m kill 52 mean in escarmourch
Merci de votre r+¬ponse. o7. (translation courtesy of Morathi) |
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Shotty GoBang
Pro Hic Immortalis
141
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Posted - 2013.06.29 23:40:00 -
[31] - Quote
Zatara Rought wrote:Wut!? Stellios ...
STELLI0S confirmed yesterday that he is no longer Scout. Still no word from Re-Flex, Obi Wan-Jacobi and Ellithana Mori. |
Shotty GoBang
Pro Hic Immortalis
141
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Posted - 2013.06.29 23:57:00 -
[32] - Quote
Zatara Rought wrote: Shotty go bang, ellithana Mori, and stellios are still beastly.
Your vote of confidence is much appreciated, Zatara, but 'beastly' may be misleading .
My KDR of 2.20 is among the lowest in my corp, and is well below recruitment thresholds for other corps. I have gone positive only a few times in PC.
At 11M SP (invested primarily in CQC weaponry, biotics and shields), I lose Isk in 50% of ambush pubs and 80% of other game modes should I chose to wear proto gear.
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Shotty GoBang
Pro Hic Immortalis
141
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Posted - 2013.06.30 01:19:00 -
[33] - Quote
KING CHECKMATE wrote:Im a scout 80% of the time. I run Shotty and novas. 2900+ Kills ATM....
Added (3314 kills). o7 |
Shotty GoBang
Pro Hic Immortalis
142
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Posted - 2013.06.30 13:15:00 -
[34] - Quote
Vicious Minotaur wrote:I've been using Minmatar scouts since the official "release"
Appia Vibbia wrote:99% of the time I'm in a Gallente Scout suit.
Ghost Kaisar wrote:Ghost reporting in.
Added. Welcome, Brothers. o7. Your names will appear in the Killboard momentarily. |
Shotty GoBang
Pro Hic Immortalis
142
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Posted - 2013.06.30 13:25:00 -
[35] - Quote
Paladin Sas wrote:its to early for you to be awake shotty
Morning, Paladin! I know for sure you aren't a scout, with those shiny stats of yours and all . Keep me posted on the new arrival (she's due soon, right?). I'll message you. |
Shotty GoBang
Pro Hic Immortalis
142
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Posted - 2013.06.30 14:52:00 -
[36] - Quote
13:15 - Killboard Updated
Accolades: Spec Ops Cipher progressed to Elite status, increasing the odds of Elite Scout encounter from 00.14% to 00.16%. Grave Oblivion progressed to Veteran status, having accumulated over 10,000 Tears. Elessar Gaudet progressed to Experienced status; may many more fall in his Scoutly wake.
Announcements: The legendary Sleepy Zan (Scout Sniper) has left the Community. May he aim for the legs of his former brethren. Veteran Appia Vibbia has been added to the board, taking his rightful place among the Top 20.
Notes: Due to character limitation, the Registry entry threshold will soon be increased from 1000 kills to 1250 kills. |
Shotty GoBang
Pro Hic Immortalis
142
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Posted - 2013.06.30 15:44:00 -
[37] - Quote
Sinboto Simmons wrote:just realized I'm one of perhaps 30 true scouts left in this game.....
What do you mean by 'true scout', Sinboto?
By my count we're at 74 confirmed scouts plus another 9 unconfirmed. We're missing a few no doubt, so I'd approximate the true count of Uprising Scouts to be in the vicinity of 100. |
Shotty GoBang
Pro Hic Immortalis
142
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Posted - 2013.06.30 16:16:00 -
[38] - Quote
RatchetMAN wrote:Hey a chaque fois en domination et escarmouche Je d+¬passe les 20 et 30 kills . Je suis un petit +¬lite Non?
Attempt at French: Vous +¬tes bestial mon rochet d'ami, sans aucun doute ou doute. Veuillez pardonner mon utilisation des labels superficiels. Ce sont des moyens simples de classification, telle que la progression de rang+¬e peut plus ais+¬ment +¬tre identifi+¬e.
Target Message: You are beastly my friend Ratchet, without question or doubt. Please pardon my use of superficial labels. These are a simple means of classification, such that tier progression may be more readily recognized. |
Shotty GoBang
Pro Hic Immortalis
142
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Posted - 2013.06.30 16:29:00 -
[39] - Quote
Morathi III wrote: L'exp+¬rience est plus considerer ici, sa dit un peu le temps que tu as mit sur ton scout, tu peux etre un des meilleur et avoir uniquement que 12 000 kill
o7, sir.
The designations of Elite, Veteran, Experienced and Registered were recently added as a simple means of classification. By no means should these be interpreted as a measure of a given Scout's skill or ability. Do you guys think it wise to keep these designations in place, or should they be removed?
Les d+¬signations de l'+¬lite, v+¬t+¬ran, +¬prouv+¬ et enregistr+¬ ont +¬t+¬ r+¬cemment ajout+¬es en tant que des moyens simples de classification. Nullement si ceux-ci sont interpr+¬t+¬s comme mesure de la comp+¬tence ou de la capacit+¬ d'un scout donn+¬. Est-ce que vous des types le pensez sage de maintenir ces d+¬signations, ou devriez ils +¬tre enlev+¬ ? |
Shotty GoBang
Pro Hic Immortalis
142
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Posted - 2013.06.30 16:38:00 -
[40] - Quote
! Fixed, ma'am. o7 |
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Shotty GoBang
Pro Hic Immortalis
142
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Posted - 2013.06.30 18:52:00 -
[41] - Quote
Sinboto Simmons wrote:...avoid unnecessary conflict Agreed. Divisional designations removed.
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Shotty GoBang
Pro Hic Immortalis
143
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Posted - 2013.06.30 22:09:00 -
[42] - Quote
RatchetMAN wrote:Pas de probl+¿me vous garderez ces classement . Je serai en classe +¬lite au moins mardi
Merci, monsieur rochet. Je suis heureux que vous ayez remis en cause le label, et vous +¬tiez correct pour faire ainsi. Je ne vois aucune raison d'employer les d+¬signations s'il y a n'importe quelle possibilit+¬ qu'elles peuvent offenser nos fr+¿res.
N+¬anmoins, bient+¦t vous serez compt+¬ parmi l'+¬lite. o7 |
Shotty GoBang
Pro Hic Immortalis
145
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Posted - 2013.07.01 03:17:00 -
[43] - Quote
kanders wrote:Another shotgun scout here.
Added. Welcome, Brother. o7 |
Shotty GoBang
Pro Hic Immortalis
147
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Posted - 2013.07.01 20:32:00 -
[44] - Quote
July 1st, 19:00 - Killboard Updated
Accolades: Ratchetman a rassembl+¬ des larmes de 20,000th victime, augmentant la chance de rencontrer une +¬lite +á 00,16%. (RatchetMan has collected 20,000+ Tears, increasing the odds of Elite Scout encounter to 00.16%.)
Announcements: Received confirmation that Legendary Scout Stelli0s (ranked #1) has left the Scout Community.
Top Ten by KDR:
#01 - 12.35 - Pandora Mars (210 / 17) #02 - 7.02 - T- Brown (28508 / 4060) #03 - 5.68 - Icedslayer (14632 / 2576) #04 - 5.65 - Decasor (1717 / 5.65) #05 - 4.95 - Obi Wan-Jacobi (25817 / 5215) #06 - 4.53 - BeefBones (10310 / 2276) #07 - 4.46 - Tyjus Vacca (14165 / 3176) #08 - 4.45 - Chilled Pill (19203 / 4315) #09 - 4.40 - Djinn Marauder (33345 / 7578) #10 - 4.26 - Lightning xVx (26465 / 6212)
Notes: Due to character limitation, the Killboard minimum requirement will eventually be increased from 1000 to 1250. |
Shotty GoBang
Pro Hic Immortalis
161
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Posted - 2013.07.02 19:00:00 -
[45] - Quote
Uprising 1.2 and You
Warning: Everything can kill you, now more easily than ever before. The Registry is anticipating massive scout casualties in the coming days. Your stats will be tracked and reported.
Survival Tips:
- Ranged weapons now pose enormous threat. CQC Scouts should not charge at hostiles unless undetected.
- Better mechanics means you're now easier to hit. Dodging and Evasion ain't what they used to be.
- Speed tanking can get you in close, but it won't get you out safely. Hostiles can gun you down at any range or speed.
- Try tossing nades; they're more reliable now.
- Try drawing your sidearm; swap speed is now close to instantaneous.
- Try the shotgun. Its range and hit detection have improved.
o7, Shotty GoBang |
Shotty GoBang
Pro Hic Immortalis
170
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Posted - 2013.07.03 00:23:00 -
[46] - Quote
Lilah Silverstone wrote:Light + shotgun since the private trials <3
Welcome to the Registry, Ma'am. o7 |
Shotty GoBang
Pro Hic Immortalis
172
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Posted - 2013.07.03 00:53:00 -
[47] - Quote
Ro Dusakk wrote:That sounds so sad... Judging from the amount of answer, there seem to be a very vivid community and/or interest around scouts. Could the OP:er perhaps give out the Scout chat channel in the OP? Or is it a little secret?
"Scouts United"
Created by Sontie prior to retiring his Scout Suit on the first Uprising respec. Sontie pops in on occasion under WhyCantIDie to check in on us. Feel free to stop by anytime, but kindly announce that you're not a Scout so I won't inadvertently add you for stat tracking. o7.
- Shotty GoBang |
Shotty GoBang
Pro Hic Immortalis
172
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Posted - 2013.07.03 01:20:00 -
[48] - Quote
Keeriam Miray wrote:Damn Shotty... you forgot about me, i'ma using proto scout, in some rare occasions Quafe Scout. I have 10k+ kills & 4.64 KDR. Though i switched from sg\r.exp to sniper rifles + links\r.exp... but i still killing ppl in cqc, even with tac sr, heavies my faworite victims.
A glaring oversight on my part, indeed. Welcome to the Registry, Scoutly Brother. o7
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Shotty GoBang
Pro Hic Immortalis
173
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Posted - 2013.07.03 02:29:00 -
[49] - Quote
July 2nd, 22:00 - Killboard Updated
Commentary: We're less than one day into Uprising 1.2, and the recent changes have already taken a toll on many among our Scoutly ranks. Issues and concerns have been discussed in many threads, so I won't bore you with redundant information. Check the Scout threads and remain active in the Forums. It can't hurt to remind CCP that we've taken a big hit; use the tools at your disposal, be it +1s, Responses or and Feedback/Requests.
See Page 1 for a link to Spec Op Cipher's popular thread. See Page 9 for tips and tricks on surviving in Uprising 1.2.
Killboard Changes: The Registry has added a new metric to the KillBoard, represented by a (+) or (-) value next to the name of each Scout. This value will track the total change in your KDR since the release of Uprising 1.2.
Announcements Tier V - Rich O and Lycuo been added, each with over 20,000 kills. Tier IV - AceZero 44 and Kiriam Miray have been added, each with over 10,000 kills. Tier III - IR Delirious, Loumanchew, Outlaw Zer0 have been added, each with over 5,000 kills.
Notes: Due to character limitation, the Killboard minimum requirement will soon be increased from 1000 to 1250. |
Shotty GoBang
Pro Hic Immortalis
173
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Posted - 2013.07.03 02:36:00 -
[50] - Quote
KING CHECKMATE wrote: SO im actually thinking of leaving the Scout ranks too.
Thanks for the head's up, CheckMate. I noted your feedback in the 'Scouts Extinct' thread.
May you find your way back to your scoutly brothers down the road. We wish you well in your future travels.
o7,
- Shotty
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Shotty GoBang
Pro Hic Immortalis
173
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Posted - 2013.07.03 02:54:00 -
[51] - Quote
InsidiousN wrote:Where the hell am I on this list, I'm a beast scout, you stupid Caldari Logis can suck it.
Thought you bailed on the Scout Suit! Did I miss something? |
Shotty GoBang
Pro Hic Immortalis
173
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Posted - 2013.07.03 03:09:00 -
[52] - Quote
InsidiousN wrote: Absolutely not, I've been a Scout since day 1 of the closed beta, and in Uprising I'm "The Fastest Man in DUST!!"
Roger that! Welcome to the Registry, my speedy Brother. o7
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Shotty GoBang
Pro Hic Immortalis
173
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Posted - 2013.07.03 03:18:00 -
[53] - Quote
Sollemnis Aelinos wrote:add me to the list too. i hv about a 1.21 kd before the update. i cant remember the total kills i hv though
Done. Welcome to the fold, Brother. o7
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Shotty GoBang
Pro Hic Immortalis
173
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Posted - 2013.07.03 03:29:00 -
[54] - Quote
General Grodd wrote: Shotty I haven't seem u in ages! Sup :3
Grodd! Hadn't rolled with you since Chromosome! Doing good here, apart from that fact that Scouts keep getting nerfed, over and over again.
Tell the guys I said Hi; I sent you an invite to the Pub. We'll catch up soon, old friend.
- Shotty |
Shotty GoBang
Pro Hic Immortalis
173
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Posted - 2013.07.03 03:32:00 -
[55] - Quote
Snaps Tremor wrote: Now we have nothing. NOTHING.
Another scout? You aren't on my list, sir .
Let me know if you're using a Light/Scout Suit over 50% of the time, and we'll add you to the Registry.
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Shotty GoBang
Pro Hic Immortalis
178
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Posted - 2013.07.03 12:46:00 -
[56] - Quote
Krom Ganesh wrote: My main playing char is Shakti Ishii. Gal scout waiting for Caldari Scout suit.
Greetings Krom,
Kindly repost your request as the character listed above.
Thank You,
- Shotty GoBang
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Shotty GoBang
Pro Hic Immortalis
180
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Posted - 2013.07.03 15:46:00 -
[57] - Quote
July 3rd, 14:00 - Killboard Updated, see Page 1.
Special Requests
1) Kindly Announce Your Departure The Registry anticipates that the Scout Exodus will continue well into Uprising 1.2. We wish you to remain here among your brothers, but no one can fault a merc for Adapting. We respectfully ask that you announce your departure, so that those who remain may salute your service, and so that the Registry may maintain sound community statistics. Thank you.
2) Please refrain from quoting the entire Killboard This should free up room in our little thread and make for easier navigation/reading for those who stop by.
Killboard Changes
1) New Metrics The Registry has added a new metric to the KillBoard, represented by a series of (+) or (-) values next to the name of each Scout. The first figure tracks your kills added since Uprising 1.2. The second figure will track your KDR change since Uprising 1.2. If you're new to the Scout Registry, this figure will track the change in your KDR since your registration date.
2) Inactivity Prolonged inactivity will result in temporary removal from the KillBoard. This will help us keep tabs on the Brothers who disappear and will free up room for new registrants. To reclaim your place on the Killboard, simply kill something.
3) New Tier Labels Tier designations have been simplified as Roman numerals. We still know you're Elite, Ratchetman .
4) News Section Post a response should you find anything in the Forums of particular significance to the Scout Community. We'll swap out links between updates.
Note from Moderator
I'll be out-of-office for the July 4th weekend. Killboard updates will resume on July 8th. Happy hunting, brothers. o7 |
Shotty GoBang
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Posted - 2013.07.04 00:48:00 -
[58] - Quote
mollerz wrote:hey guys! I posted this in the CPM council chambers Scouts 1.2Shotty- You have become a good defacto community gathererer. I was especially wondering about your thoughts in engaging the CPM better to get scout representation into the developing process. It seems like we are an afterthought.
Reaching out the to CPM is a great idea, Mollerz.
Kudos on taking the initiative; I was really impressed with your tactical approach. Everyone is expecting moaning and QQ, yet you opted to pose a simple, direct question. You'd make a fine lawyer.
Anyhow, I agree 100% that better scout representation is in our long-term best interest. Iron Wolf Saber's quick and candid response would indicate that we currently have ear of the CPM. Let's do what we can to make their job easier.
As we all face similar but different challenges in Uprising 1.2, I think that our best chance of sound representation would involve selecting a Liaison from each of our core categories:
CPM Liaison for Gallente Scouts CPM Liaison for Minmatar Scouts CPM Liaison for Scout Snipers
Ideally, the Liaison from each category should have access to prototype suits, this way he/she can relate to the concerns and feedback of peers at all levels. Further, said Liaison would preferably be a full Scout (not a cross-class), be articulate (not troll or tantrum prone), and be willing to invest a little time in the Forums. I don't think it'd be a huge burden time-wise, but our Scout Liaisons should be willing and able to distill and respond to feedback from peers in order that the CPM may be engaged in a well-informed and unanimous manner.
If you guys think that is a good approach, then our next step is to decide upon who we'd like to represent us in the above Scoutly categories. We have alot of talent in our ranks; a clever lot, we Scouts. I'll be glad to provide each of our three Liaisons an endorsement from the Registry, a front-page link to a his/her Liaison Feedback thread, and any community statistics he/she may require.
So these are my thoughts, Mollerz. Its totally up to you guys how we proceed from here. If anyone's interested in performing the role of a CPM Scout Liaison, please step forward and make your interest known.
o7, Shotty |
Shotty GoBang
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Posted - 2013.07.04 01:05:00 -
[59] - Quote
Dr Allopathy wrote:How do you run this registry?!
1) Community support and feedback 2) In-game statistics 3) Lots of time checking leaderboards and typing into spreadsheets
Seriously, that's all there is to it. No secret API or SDK. It's just a bunch of spreadsheets.
- Shotty GoBang |
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Posted - 2013.07.04 03:09:00 -
[60] - Quote
Ghost Kaisar wrote:The most intense 30 seconds of my Dust Career. We were both rocking proto knives and Minja's.
WhyCantIDie is the alt of Sontie, one the best Scouts ever to lay a stealthy boot on the battlefields of New Eden. Always an honor to meet a scout of this caliber in combat. Kudos on emerging victorious. Many of us would have met certain death . |
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Posted - 2013.07.04 06:54:00 -
[61] - Quote
Greetings Scoutly Brothers!
I'm taking a few days off for vacation and will return to service on the 8th. Updating the Killboard will be among my first priorities come Monday morning. May this weekend reward you with many a Tear from prey dispatched unsuspecting.
- Shotty |
Shotty GoBang
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Posted - 2013.07.04 14:18:00 -
[62] - Quote
voidfaction wrote:Face Mcdudeson wrote:Loving this thread, sadly I can't join the scouts united channel cause of the max letter bug, anyone know how to get into it? Type in ScoutUnited and your in
This will work for now. We'll pull the guys from "ScoutUnited" over to "Scouts United" ...
-Shotty GoBang |
Shotty GoBang
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Posted - 2013.07.05 04:49:00 -
[63] - Quote
Matticus Monk wrote:Ghost Kaisar wrote:I know of only a few scouts on dust, and even fewer on the forums. But I know that Mollerz is a polite, well spoken Minja, and I vote him to be the Minja Rep. +1 as well (in a good mood ) +1 for the scout CPM representation. +1 Mollerz.... seems solid (I mean, at least for a minja.... )
Two votes for Mollerz, three counting mine, for CPM Liaison (Minmatar). Do we have anyone interested in representing Gallente Scouts? Anyone interested in representing Scout Snipers?
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Shotty GoBang
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Posted - 2013.07.05 05:00:00 -
[64] - Quote
mollerz wrote: That sounds like a great idea! I think your qualifications for the liasons is spot on as well. I just caught onto the existence of the scout chat room. Have you guys had enough conversations you'd have a good idea as to who would be into it? i am about to travel for the summer and will be PS Free whilst i am gone, save periodic stops back home. I would love to be a part of the conversations, however!
The channel "Scouts United" (that's probably the one you're referring to) has never been used to discuss or plan community matters. Its generally been a place where quiet, assassin types would hang out and chitchat or occasionally squad up to terrorize pub matches.
Seriously, everyone here should try -- at least once -- running with a squad of 4-6 scouts. It was an absolute blast in Uprising and Uprising 1.1. You guys will have to tell me about 1.2, cause I'm stuck on a dang beach with my (currently sleeping) girlfriend 'til Sunday.
Mollerz, you'd make a great CPM Liaison for your Minja Brothers. Will you have Forum access whilst traveling?
- Shotty |
Shotty GoBang
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Posted - 2013.07.05 06:19:00 -
[65] - Quote
Good find, Kaisar! Fingers crossed! Smaller hitbox and faster movement/sprint, maybe?
thunderdick7 wrote:Is this is the place where all those bunch of light fighters with Kenyan legs come to chat ? Yes, No, Maybe, If Yes Sign Me up Thank you for stopping in and immediately giving Sinboto a hard time :-). New registrants will be added this Sunday, on the next killboard update. Your interest in the Registry is much appreciated.
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Shotty GoBang
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Posted - 2013.07.05 06:20:00 -
[66] - Quote
Django Quik wrote:I think you should rank people by total WP rather than kills, so that scouts like myself who concentrate on hacking and useful uplinks are better represented. You're absolutely correct that current killboard does not account for doing scoutly things like speed hacking and tossing ULs. This would indicate bias toward assault/defend roles over support roles, which is unfair to you and several others. In practice, however, it turns out that there's a strong correlation between killcount and warpoints; the vast majority of folks appear in or around the same order regardless of the figure tallied. Assuming I'd get chewed out on choosing either option (can't do both), I opted for the current approach because it was the most newcomer friendly option. Universally accepted terms like Kills, Total Kills and KDR make sense on first glance to those newcomers who may pop in while researching the scout suit as a class option.
- Shotty GoBang |
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Posted - 2013.07.06 19:20:00 -
[67] - Quote
voidfaction wrote:Starting to wonder why this is not cQc Scouts United. None talking about Sniper Scout. Hey guess what 1.2 didn't do anything to my K/D ratio. It's still going up. I still am hard to be found do to all my profile dampening. only thing changed is I now have to actually try when i aim my rifle since leg/foot/arm shots no longer count as a hit. (no more killing turret hackers from there feet). From the post here the requirements should be a short range weapon with the scout suit because it seems you all think scout is only the ninja running shotgun or some other cQc combat weapon.
Scout: A soldier or other person sent out ahead of a main force so as to gather information about the enemy's position, strength, or movements. But for how most see it in this game its a ninja that runs ahead of the group to kill everything they see head on vs running ahead of the group to actually scout and maybe find a nice place to hide to jump out from behind after a friendly squad comes in to attack. You know you can have the highest K/D ration in every game but if your TEAM loses your still a loser
I play a sniper scout. I do not join squads becase for what I have been told enemy I see goes on EVERYONEs radar where as if i was in a squad what i see is only shown on squads radar. I'm a scout for the team not just a squad so if I see 6 enemeys moving in on an objective i am helping the team with enemy positions as I am also giving them sniper cover and support. I can see the ninja hiding in the corners of what seems to be empty objectives to allow ground to know he is there even if i cant shoot them. If I had a mic I could be alot more helpful but still what good is that when all the squads wont here me and I dont join a squad because I play for the team not the squad that and the fact voice glitches and lag in this game is terrible.
So I keep asking myself what are all these fast running ninjas doing i see just running everywhere. your not hidden in my scope and really easy targets for me as I sit behind a rock and enjoy my cigarette letting you run till you get farther away or in a position harder to figure out my position. All that running and gunning is called scouting?
I'm confused (don't worry though, it's common). Our only participation requirement is that participants are Scouts. We have quite a few Scout Snipers in the Registry.
- Shotty |
Shotty GoBang
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Posted - 2013.07.06 20:38:00 -
[68] - Quote
Crash Monster wrote:What's our niche?
At present, we have no niche. Scout Snipers need a boost in efficacy as much as their CQC-oriented brothers. I've hunted down many a sniper on many a hill. It'd be cool if Scout snipers could vanish more effectively when hunted.
Since we're on the topic of sniping, I've petitioned CCP to add dinosaurs to stalk and eat red-line campers. Maybe Scout Snipers could be immune to dinosaur attacks too ?
- Shotty GoBang |
Shotty GoBang
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Posted - 2013.07.07 19:37:00 -
[69] - Quote
Brothers, I'll have a killboard update for you later this evening. Thank you for your patience in my absence.
From what I've read, it sounds like our Scout Snipers are adjusting readily to 1.2. How are our other Scouts faring? Any hot-fixes from CCP yet?
-Shotty GoBang |
Shotty GoBang
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Posted - 2013.07.08 02:46:00 -
[70] - Quote
July 7th, 22:00 - Killboard Updated, see Page 1.
Accolades
- Marauder amasses over 36100 kills, overtaking Radar in the Killboard's first position.
- Aythadis Smith and JebusLuvsEverone progresses to Tier IV, having collected over 10,000 kills.
- Face McDudeson, Django Quik and xLtShinySideSx progresses to Tier III, having collected over 5000 kills.
- Revelations 514 progress to Tier II, having collected over 2500 kills.
- Bardas progresses to Tier I, having collected his 1000th kill.
Brothers Found
- Tier V - Alina Heart
- Tier III - pseudosnipre, thunderdick7
- Tier II - Asmadai
- Tier I - voidfaction, Kodho
- + Phazoid (794 kills and counting)
Brothers Lost
Scoutly newcomer Charles Crox appears to have terminated his account.
Killboard Revisions
- Corrected player name character casing.
- Reordered sections.
- Shortened/eliminated text blocks to free up characters (threshold remains at 1000 kills).
Happy Hunting, Shotty GoBang |
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Shotty GoBang
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Posted - 2013.07.08 12:55:00 -
[71] - Quote
Sir Petersen wrote:Does the kd tell us anything?
In my opinion, KDR tells us quite alot about Scouts.
Firstly, the Min/Max/Avg KDR statistics offer us an irrefutable response to the AR-514 guys who claim that Scouts are OP, too fast to kill, etc. If the Scout suit was truly overpowered, the average KDR of a Scout would be much higher than the current ~2.0.
Secondly, the KDR change statistic provides for a means of measuring gameplay imbalance for a given build. Theoretically, a player's KDR should increase as he learns the game, accumulates more SP, and hones tactics and gunplay. A trend of declining KDRs -- like the pattern we observe in Uprising 1.2 -- tells us that the current build has somehow disadvantaged the Scout.
The KDR change statistic should not be viewed as a measure of a given Scout's skill or ability to adapt. More accurately, it should be viewed as a whole and used to gauge how heavily the odds are stacked against Scouts in a given build.
We Scouts accept the challenge of Hard Mode, but we have taken to measuring our Community's health due to the mass Exodus our ranks have suffered since Uprising 1.0.
- Shotty GoBang |
Shotty GoBang
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Posted - 2013.07.08 13:34:00 -
[72] - Quote
mollerz wrote:DJINN Marauder wrote:im #1 now :D I've only seen you rock matches in a tank. scout? doubtful.
Killboard participation is supposed to be restricted to players who collect the majority of their kills while wearing a Light/Scout suit. I failed to consider that Marauder may wear a Scout suit while rolling about in a beasty tank .
This is a good point, Mollerz, but we have to trust one another's word. If Marauder says he's more a Scout than a Tanker, then we will count Marauder as a brother.
Anyhow, can I buy a ticket to the Knife Fight?
- Shotty |
Shotty GoBang
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Posted - 2013.07.08 18:53:00 -
[73] - Quote
New Arrivals
Haerr, Jarlaxle Xorlarrin, Sir Petersen, Shakti Ishii, Zara Mirader, Axel Mirader2, KING CHECKMATE, DISGRUNTLEDev
New Departures
xLTShinySidesx, Aeon Amadi, Scheneighnay McBob
Friendly Reminder
The purpose of the Scout Registry is to monitor the combat efficacy of Scouts. Participants are asked to use a Scout/Light dropsuit the majority of their time in combat. Operating vehicles while wearing a Scout Suit does not constitute Scout combat.
- Shotty GoBang |
Shotty GoBang
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Posted - 2013.07.08 20:30:00 -
[74] - Quote
Check this out, guys: https://forums.dust514.com/default.aspx?g=posts&m=1016287#post1016287
It's a theory at present, but I trust the source. This would explain why speed tanking is less effective (if not detrimental) in Uprising 1.2.
Cipher: Can you detail for us your specific testing methods and evidence? If your theory is correct, will stacking kincats effectively make us easier to hit?
Mollerz: Can you run this by your CPM contact(s) for a validity check?
Scoutly Brothers: Anyone here with a capture-card interested in documenting Cipher's testing methods and/or evidence?
- Shotty GoBang |
Shotty GoBang
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Posted - 2013.07.08 20:36:00 -
[75] - Quote
Aythadis Smith wrote:Questions.
I am a Tanker, but extremely part time due to FAR better AV vs Tank. ( including other Tanks).
Second, some maps I do either go armor tanked GAL or Speed tanked GAL for that quick in and quick out. I am mostly a Scout, just.... how bad will this effect the board?
Or, bite the bullet and exit the board or go Scout or go home.
By no means do we wish to restrict your options or gameplay. If you're running a Scout Suit more often than not, then there's absolutely no cause for concern. A few part-time tankers will not significantly impact our Community statistics.
Thank you for your honesty. o7.
- Shotty GoBang |
Shotty GoBang
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Posted - 2013.07.08 20:55:00 -
[76] - Quote
xLTShinySidesx wrote:You can add me to this, all of my skills are focused on scout and I run scout about 60% of the time still, I've just skilled into assault suits for the time being until there is a fix, fingers crossed because I have about 9mil tailored into my scout shotty setup I'm at work so not sure on the kills, I think I'm somewhere in the 5-6k range and my kdr dipped below 1.0 since uprising but I don't really care about that much. Good work, bro!
Thanks, ShinySides. I'm concerned that your courtship with the Medium-Frame may prove to tempting to resist, especially if the handicap on Scouts remains in effect throughout 1.2.
I've added you back to the Killboard. If you find yourself wearing medium more often than light, would you mind touching base?
- Shotty GoBang |
Shotty GoBang
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Posted - 2013.07.08 21:22:00 -
[77] - Quote
Stupid Blueberry wrote:in Chromosome (Speed logi), in Uprising (Sheet of paper), 16,000+ kills
Lol. Welcome, Brother. o7 |
Shotty GoBang
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Posted - 2013.07.08 21:23:00 -
[78] - Quote
Yun Hee Ryeon wrote:100% scout
Welcome!
Optional: To squad up or chat with your Scoutly Brothers, join the channel "Scouts United" in game.
- Shotty GoBang |
Shotty GoBang
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Posted - 2013.07.09 00:49:00 -
[79] - Quote
Shakti Ishii wrote:Did you raise the kill requirements for the registry? The 5-6 people below me are gone. If so, you should probably update the minimum kill requirement.
Yes, sir. Finally hit the character limit. Registration is still open to Scouts w/1000+ kills, but the Killboard won't list registrants until they reach 1250. Please pardon any confusion this may have caused. I've clarified the front-page Guidelines.
- Shotty GoBang |
Shotty GoBang
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Posted - 2013.07.09 03:04:00 -
[80] - Quote
Aythadis Smith wrote: Add their name in game and look o your own personal leader boards.
That's precisely what I'm doing. Problem is that at around 75 or so contacts, the Leaderboards start to act funny, populating random data rather than actual contact data. So I've split our playerbase of 120 or so between two accounts. This makes stat tracking a little more tedious, but it's worth the added effort to keep our Killboard accurate and up-to-date.
- Shotty |
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Shotty GoBang
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Posted - 2013.07.10 01:12:00 -
[81] - Quote
Ghost Kaisar wrote: Unrelated, but just noticed that about 1/7th of all of Shotty's likes came from one post. Guess which one LOL
This one? https://forums.dust514.com/default.aspx?g=posts&t=80223&find=unread
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Shotty GoBang
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Posted - 2013.07.10 15:23:00 -
[82] - Quote
Hi Scouts,
Updating the Killboard as we speak; I'll have new numbers for you shortly. In the mean time, I've submitted a request thread concerning Shotguns. Should you have time, check it out and let me know what you think:
https://forums.dust514.com/default.aspx?g=posts&t=93481&find=unread
Thanks,
Shotty |
Shotty GoBang
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Posted - 2013.07.10 16:32:00 -
[83] - Quote
Grief PK wrote:Add me to the list, I have 1k+ kills with the shotgun in a scout suit. 12.8m spec'd into scout'ness. I do snipe on occasion... while in my scout suit ;p
Lucifalic wrote:I run scout 90% of the time. Though I'm getting bashed in 1.2 I still love the scout the most. Awesome registry
Welcome, Brothers. You will appear on the Killboard shortly.
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Shotty GoBang
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Posted - 2013.07.10 18:35:00 -
[84] - Quote
Last Updated: 10 July 2013, 27:00 (EVE)
The Scout Registry A service offered in solemn salute to our Brothers lost and those brave few who press onward.
*** Continued from P.1 ***
New Blood KDR Min, Max, Avg = 0.30, 1.89, 1.06
1230 - Makyre Vahliha (+79)(+0.01) 1220 - BARDAS (+447)(+0.03) 1196 - Bashir Zek (+216)(-0.84) 1193 - Vicious Minotaur (+148)(-0.06) 1095 - Onesimus Tarsus (+38)(-0.01) 983 - vIO8 (+45)(+0.02) 794 - Phazoid (-)(-) 695 - Lee Goland (-)(-) 688 - Relyt R (+92)(-0.08) 622 - Ro Dusakk (+160)(-0.15) 514 - Lilah Silverstone (+24)(-0.01) 461 - Lucifalic (-)(-) 438 - ZARA Mirader (+251)(-1.60) 400 - Weapon Xcellent (+45)(-0.33)
... |
Shotty GoBang
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Posted - 2013.07.10 19:21:00 -
[85] - Quote
Rich o wrote:Shotty GoBang wrote:Last Updated: 10 July 2013, 27:00 (EVE) ... you seem to have veeery long days
Thanks, Rich. I would've missed that error .
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Shotty GoBang
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Posted - 2013.07.10 19:37:00 -
[86] - Quote
Daxxis KANNAH wrote:Shotty - One more little suggestion you could make to the killboard. You could bold the person in each tier who has the highest K/D ratio. Just for a bit of prestige for that person. Obviously dont highlight the low mark so scrubs like me can still come here and feel safe posting
At first glance, I like the idea. Thank you for the input, Daxxis.
However, the only way assign prestige in a meaningful manner would involve partitioning the Killboard into various sections to account for character history and combat role. For example, many Scouts who have disproportionately high KDRs are converts from other classes.
In short, I'd prefer not to overcomplicate the Killboard and the process of tracking our statistics. More importantly, I'd prefer to avoid where possible any change which could unnerve or disrupt our Scoutly ranks.
- Shotty GoBang
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Shotty GoBang
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Posted - 2013.07.10 19:51:00 -
[87] - Quote
July 10th, 17:00 - Killboard Updated, see Pages 1 & 21.
Accolades
- Chilled Pill has progressed to Tier V, having collected over 20,000 kills.
- Michael Cratar has progressed to Tier III, having collected over 5,000 kills.
- Rogue Saint has progressed to Tier II, having collected over 2,500 kills.
- Sollemnis Aelinos has progressed to Tier II, having collected over 2,500 kills.
Brothers Found
- Tier IV - Jarlaxle Xorlarrin, DISGRUNTLEDev, Stupid Blueberry, Appia Vibbia, Haerr
- Tier II - Lylith Groff, Grief PK
- Tier I -Yun Hee Ryeon
Brothers Lost
Scoutly newcomer Pandora Mars has entered a state of prolonged inactivity.
Killboard Revisions
- Split Killboard into two pages (Pages 1 & 21)
- Registrants with under 1250 kills appear on Page 21.
- Scoutly Statistics moved to Page 21.
- Scoutly Brothers Lost moved to Page 21.
Friendly Reminder
The purpose of the Scout Registry is to monitor the combat efficacy of Scouts. Participants are asked to use a Scout/Light dropsuit the majority of their time in combat. Operating vehicles while wearing a Scout Suit does not constitute Scout combat. Not trying to be mean or leave anyone out; simply trying to keep our Community Statistics as meaningful as possible.
Happy Hunting, Shotty GoBang |
Shotty GoBang
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Posted - 2013.07.12 17:07:00 -
[88] - Quote
Sha Kharn Clone wrote:Shotty GoBang please add me to Brother scouts lost. 75k kills as a scout across countless builds but its just to painful to go on
o7. That's alot of kills, sir! |
Shotty GoBang
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Posted - 2013.07.12 20:05:00 -
[89] - Quote
July 12th, 19:00 - Killboard Updated (See Pages 1 & 21)
Accolades
- Jarlaxle Xorlarrin has progressed to Tier V, having collected over 20,000 kills.
- Axel Mirader2 has progressed to Tier III, having collected over 5,000 kills.
- Major faux-pas has progressed to Tier III, having collected over 5,000 kills.
- Ghost Kaisar has progressed to Tier III, having collected over 5,000 kills.
- Maken Tosch has progressed to Tier II, having collected over 2,500 kills.
- True Adamance has progressed to Tier I, having collected over 1,250 kills.
- BARDAS has progressed to Tier I, having collected over 1,250 kills.
Brothers Found
- Tier IV - Cody Sietz
- Tier III - Eric Del Carlo, Menthol Man
- Tier II - Qn1f3, Nestil
- Tier I - bopp bipper
Happy Hunting, Shotty GoBang |
Shotty GoBang
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Posted - 2013.07.13 14:23:00 -
[90] - Quote
Niuvo wrote:minnie scouts to be like ugly predators when he is in your face!
Active scanner reports around the bend there's an enemy at 30 meters. He's all alone and facing the other direction. He won't know I'm on him until my SG blasts his back and face. Certain kill.
I round the corner to close the distance, fast and quiet. Out of nowhere, DoubleTap420 flies at me with blades raised. Tap's mid-air slashing somehow failed to connect and I survived. But it was too late. I had still sh*t pants.
- Shotty
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Shotty GoBang
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Posted - 2013.07.14 15:45:00 -
[91] - Quote
Appia Vibbia wrote:Godin Thekiller wrote:Interesting How I'm left out of this......... 23 pages to look through. Have you posted your current stats?
Be warned, I have acquired the Core Flaylock Pistol. Not nearly as fun as my Scrambler Pistols, but too effective not to have. I wish this weapon did not exist, but I am dying too much to not have it on my Shotgun build
This is the first I've seen of Godin. Let me know if 1) you're still running a Scout suit or 2) you used to run a Scout suit. I'll grab your stats and add you to the appropriate list.
- Shotty GoBang |
Shotty GoBang
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Posted - 2013.07.14 15:59:00 -
[92] - Quote
Gaelon Thrace wrote:Dedicated Scout: Run scout suit exclusively. In it for the long haul. Kills: 502 K/D: 0.44
JieXi Bao wrote:I play scout, sniper mostly but attempting to branch out into nova knifing. Don't have the kills to make the board, but love the thread.
Welcome, Brothers. I'm updating the registry as we speak; you will be included shortly. Should you wish to squad up with your Scoutly Brothers, join in-game channel "Scouts United".
JieXi Bao - We have a handful of experienced Scout Snipers and quite a few Nova Ninjas here. If you have questions about either build, feel free to post. We're here to help.
- Shotty GoBang |
Shotty GoBang
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Posted - 2013.07.14 16:32:00 -
[93] - Quote
Rich o wrote:According to this 1.3 will bring dropsuit changes. Unfortunately it does not show which dropsuit(s) will be affected but let's hope it's our lovely scout-suit
Great find, Rico o!
I've linked Han's post to the front-page News. While it is non-specific by nature, dropsuit balance sounds promising. Also of interest was the unexpected consequence of performance improvement...perhaps we Scouts were nerfed inadvertently. Time will tell; fingers crossed.
- Shotty |
Shotty GoBang
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Posted - 2013.07.14 18:06:00 -
[94] - Quote
July 14th, 17:00 - Killboard Updated (See Pages 1 & 21)
Accolades
- Eric Del Carlo has progressed to Tier IV, having collected over 10,000 kills.
- Denak Kalamari has progressed to Tier III, having collected over 5,000 kills.
- Decasor has progressed to Tier II, having collected over 2,500 kills.
- Hagintora has progressed to Tier II, having collected over 2,500 kills.
- Bashir Zek has progressed to Tier I, having collected over 1,250 kills.
Brothers Found
- Tier IV - Godin Thekiller
- Tier II - Snipe UmAll
- ++ Gaelon Thrace, JieXi Bao (< 1250 kills)
Happy Hunting, Shotty GoBang |
Shotty GoBang
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Posted - 2013.07.14 18:14:00 -
[95] - Quote
Aythadis Smith wrote: If we are getting a nerf, this nerf ...
Seems unlikely we'd be nerfed (further). The Devs have already responded to our declining statistics with assurances that "Dev Love" would be in our future. |
Shotty GoBang
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Posted - 2013.07.14 18:19:00 -
[96] - Quote
Aythadis Smith wrote: Speed, a drop in proto price and CQB hit detection will be a start of bringing a smile back on my face. A high slot wont hurt
+1 to pricing adjustment. The price of a Proto Scout matches that of a Proto Heavy. This must have been an oversight. |
Shotty GoBang
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Posted - 2013.07.15 14:33:00 -
[97] - Quote
RatchetMAN wrote:Je suis navr+¬ de vous dire que je ne suis plus scout mais Assaut minmatar. Mais merci de m avoir mis dans ce classement
Je suis d+¬+ºu pour vous voir partir, fr+¿re. Bonne chance cependant! o7
-Shotty GoBang
*Ratchetman (Tier V) retires Scout Suit in favor of Minmatar Assault. |
Shotty GoBang
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Posted - 2013.07.15 15:56:00 -
[98] - Quote
Dominus Fatali wrote:I support this thread; perhaps it will bring about some buffs to the Scouts.
Hi Dominus,
Thanks for stopping in. Let me know if you're running a Scout suit and I'll add you to the killboard.
Thanks, Shotty
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Shotty GoBang
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Posted - 2013.07.17 02:23:00 -
[99] - Quote
July 17th, 00:00 - Killboard Updated (See Pages 1 & 21)
Accolades
- Radar has claimed Marauder's formerly held first place Killboard position.
- Grim Gear has progressed to Tier IV, having collected over 10,000 kills.
- Niuvo has progressed to Tier III, having collected over 5,000 kills.
Brothers Found
- Tier V - Demzor
- Tier III - Dominus Fatali
- Tier II - Shoshuo (aka Oha Yo)
- Tier I - X7 Lion
Brothers Lost
Happy Hunting, Shotty GoBang |
Shotty GoBang
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Posted - 2013.07.17 16:32:00 -
[100] - Quote
Good find, Chode! I don't have you on the KillBoard. Are you one of us? One of the unloved?
-Shotty
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Shotty GoBang
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Posted - 2013.07.17 16:45:00 -
[101] - Quote
chode ibex wrote:Yeah I wasnt on the list yet but I posted mine on page 23. almost 3k kills now
negative49er wrote:you forgetting about this minnie scout. i live for speed
Welcome, gentlemen. I'll add you both to the list on my next update (tonight or tomorrow). Feel free to join in-game channel "Scouts United" if you'd like to squad up or chat with your scoutly brothers.
-Shotty GoBang
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Shotty GoBang
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Posted - 2013.07.17 17:02:00 -
[102] - Quote
Ghost Kaisar wrote: So, I'm grinding this week toward a K5 Specialist. Was told by a friend not to go proto as it wasn't worth the SP. Any thoughts?
I alternate between Dren (Standard) and K5, primarily due to CPU/PG limitations. A scout can't fit a Proto SG while carrying decent gear.
Also, you'll observe more problems with hit detection as you skill into SG Operation. The bad mechanics hit you harder as your pellet spread tightens. Level 5 is akin to running a Breach at Level 1. In my experience, you can't hit anything that moves unless you get lucky or run right up against your target. I didn't have any issues with accuracy in Chromosome; I'm hoping an SG fix is in the cards for 1.3.
- Shotty |
Shotty GoBang
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Posted - 2013.07.17 17:08:00 -
[103] - Quote
Sinboto Simmons wrote: If you can use it the breach is a fantastic weapon but either requires inhumane aiming ability or to be flanking.
IMHO, the Breach is currently trash. I used it often in Chromosome and came to find it challenging but consistent. Now it only amplifies Uprising's bad CQC mechanics. |
Shotty GoBang
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Posted - 2013.07.18 13:09:00 -
[104] - Quote
Niuvo wrote:knight solaire is a great scout, we had fun us too with no mics. he saved my behind, I saved his. It's funny as hell seeing him knife mofos left and right! He avenged my death.,he jumped over a wall to get to the outside. PLUS we were dueling with our knifes! it's great practice.
There are two "Knight Solaire"s in-game. One is spelled with a capital "i" vs "L". The "i" Solaire I believed to be a tanker; I've sent him an in-game mail to confirm. The other, spelled correctly, has virtually no in-game statistics. Thanks for the heads up, Niuvo.
- Shotty GoBang |
Shotty GoBang
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Posted - 2013.07.18 13:12:00 -
[105] - Quote
Ghost Kaisar wrote:So. Apparently my corp is trying to get me into training with Annie Oakley. This should be fun. Thought Annie had retired. This is good news for Dust, and great news for you, Kaisar .
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Shotty GoBang
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Posted - 2013.07.18 16:12:00 -
[106] - Quote
July 18th, 14:00 - Killboard Updated (See Pages 1 & 21)
Killboard Accolades
- DottorBestemia has progressed to Tier IV, having collected over 10,000 kills.
- Sir Petersen has progressed to Tier III, having collected over 5,000 kills.
- Yun Hee Ryeon has progressed to Tier II, having collected over 2,500 kills.
Brothers Found
- Tier IV - negative49er, Knight SoIaire (with a capital "i")
- Tier II - chode ibex
Community Statistics
- The likelihood of encountering a Scout with 20k+ kills is under one quarter of 1%.
- Over 60% of Scouts have a KDR under 2.0. 82.03% under 3.0. 96.09% under 5.0.
- For every 100 mercs, around 3 will be Scouts.
Assumes an active Dust player base of 5,000.
On Uprising 1.2
It can be said with statistical certainty that Uprising 1.2 has negatively impacted the Scout Community. It stands to reason that as a merc gains experience, his/her KDR will improve with time. An opposing pattern has been observed for nearly 60% of Scouts since Uprising 1.2.
Yet "scouts are fine" posts/threads still pop up from time to time. Such statements defy observable metrics.
CCP is aware of our performance decline, as noted by Cmdr Wang on July 4th. CPM attributes our decline to in-game changes rather than an intentional nerf, to quote: "the performance of the game was so noticeably improved that its created a host of phantom buffs / nerfs from everything to movement speed to splash damage that has everyone thinking CCP messed with mechanics they didn't even touch code-wise."
Uprising 1.3 (Late July)
The Devs have recently announced a Logi rebalance for 1.3: http://dust514.com/news/blog/2013/07/logistics-dropsuit-changes-in-uprising-1.3 https://forums.dust514.com/default.aspx?g=posts&t=95412
We gathered from CPM_Hans' report that a single suit was to be rebalanced. I had hoped it would be ours, but we can now safely infer that Scouts are not scheduled to receive a direct buff (Uprising 1.3 is code locked). I remain with high hopes that we'll be buffed indirectly via changes to in-game mechanics. Fingers crossed.
Happy Hunting, Shotty GoBang |
Shotty GoBang
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Posted - 2013.07.18 19:30:00 -
[107] - Quote
Sinboto Simmons wrote:My K/D has actually not changed that much now that I think about it, I play in squadrons mozt of the time though so that may have a hand in it
Edit:oh and my mass driver (and remote explosives when they decide to work)
Sinboto, your KD has improved by 0.01 since July 1st. Given your improving skills, total kills, number of daily kills, your KDR should have improved at a daily rate of 0.01 to 0.02. In essence, you've been robbed every day since Uprising 1.2, though you have been robbed at a lesser degree than your brothers who's KDR declined in this period.
You have cause to be angry, Sinboto.
- Shotty GoBang |
Shotty GoBang
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Posted - 2013.07.18 22:58:00 -
[108] - Quote
Ro Dusakk wrote:How about making a list of former scouts? With date of departure (roughly) and all their stats they had. Thanks, Ro. The section "Brothers Lost" was moved to our secondary Killboard on Page 21. Collecting their stats and estimated departure dates would pose quite the chore. Many left the Scoutly ranks prior to the date I started keeping records.
- Shotty
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Shotty GoBang
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Posted - 2013.07.19 09:55:00 -
[109] - Quote
The Cobra Commander wrote:Shotty please remove me from the scout registry. I have decided to move on with this game. Roger, Cobra. Thanks for touching base, sir. And good luck. o7 -Shotty |
Shotty GoBang
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Posted - 2013.07.20 23:14:00 -
[110] - Quote
Hi Scouts,
Kindly pardon my prolonged absence. I've been tied up defending back-to-back attacks by TeamPlayers over the past several days. It would appear that this conflict has reached an end this morning, so back to business as usual for the Scout Registry.
On Arrivals and Departures: We have a few new Scouts to add and one to remove (The Cobra Commander). You guys will be added on my update tomorrow. In the mean time, feel free to join in-game channel "Scouts United".
On Uprising 1.3: Still no word from the Devs on when they plan to follow through with the promised "love in the future". So far, it would appear that we won't be getting any direct buffs in 1.3 (late July). Performance changes/improvements may work to our advantage this round; perhaps this is why we didn't get a rebalance pass. Time will tell.
On Shotgun Accuracy: A few nights back, I played several consecutive rounds running a K5 Specialist. Long story short, my accuracy returned to Chromosome levels (90% shots struck home). I suspected a ninja buff and asked you guys to offer feedback. I've gathered that there was in fact no ninja buff; my accuracy rate immediately returned to around 50% the following day. I've since written off my experience as a phantom, possibly magical, fluke.
- Shotty GoBang
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Shotty GoBang
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Posted - 2013.07.21 00:25:00 -
[111] - Quote
Bojo The Mighty wrote:Yeah I'm still scout
Looks who's back! o7 |
Shotty GoBang
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Posted - 2013.07.21 01:14:00 -
[112] - Quote
Morathi III wrote:On shotgun accuracy its really random, but im back with my adv racial gallente scout and i play with 75% of the time
Nice! Welcome back, sir.
Scoutly Brothers: Morathi is an excellent coach if anyone's looking for Shotgun/CQC training and tactics. Bojo's another good source for information. I agree with everything he's every written on the topic of Scouts.
- Shotty GoBang |
Shotty GoBang
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Posted - 2013.07.21 02:17:00 -
[113] - Quote
Updating front-page news: https://forums.dust514.com/default.aspx?g=posts&t=95939&find=unread
This is great stuff, Aeon. +1 |
Shotty GoBang
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Posted - 2013.07.21 05:03:00 -
[114] - Quote
Bojo The Mighty wrote:Attention Shotgun Scouts, Your Help is Wanted: If you are freelance and looking for some work, can someone update my previous work on this subject: Shotgun Hills - Ranger ScoutI have an entrepreneurial company: Bojo's Grand Bazaar and I am willing to pay for some decent research in updating this fitting. But then again...you could just be nice and do it for free....
I read this some time back; still a good read the second time through. Firstly, I'd recommend we revisit the revision following the release of 1.3. We're a week or two out, and there's no telling what CCP may change. With that said, here are the revisions I'd propose:
Suit: No Change High-Slots: No Change Nades: No Change
Low-Slots: Cardiac Regulator / Armor Repair Uprising 1.2 nerfed stamina across the board for all suits. Green pills are now necessary for anyone who wishes to travel long distances.
Equipment: Active Scanner Nearly every sniper in the game runs a medium frame. The lowest level Active Scanner will pick these guys up, making the hunt easier than ever. These gadgets are a personal favorite of mine as they remedy the Scout's nerfed scan radius.
Primary: Not a Breach Shotgun Another thing new to Uprising is phantom pellets. The fact that your SG will regularly shoot blanks renders the Breach SG inviable, IMHO. I'd recommend selecting a standard SG variant.
Secondary: Scrambler Pistol vs Flaylock vs SMG There's a good chance that sniper you're hunting is carrying a flaylock. May not be a bad idea to have one yourself. SMGs are pretty beasty from what I've read. I'd leave the secondary weapon up to user preference.
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Shotty GoBang
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Posted - 2013.07.21 05:15:00 -
[115] - Quote
Aythadis Smith wrote:Target audience "OMG I can't shoot scouts" You'll notice that many of the AR-514 vets who complain about Scout speed have KDRs upwards of 5.0. Yet they complain about not being able to hit/kill a class with an average KDR under 2.0. This baffles me.
I assume they get angry when a scout sneaks up behind them and they don't have time to react. In my opinion, they shouldn't have time to react. The fact that they can currently withstand a point-blank shotgun blast or Nova Knife back-stab has dialed back their QQ frequency. Hoping for a return of Tears come 1.3. |
Shotty GoBang
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Posted - 2013.07.21 16:05:00 -
[116] - Quote
Acezero 44 wrote: I keep saying it, Its just the client/server connection, On my computer I have super fast net speeds, but psn? yep.. it sucks.
Perhaps you are correct, but I'm hesitant to fault PSN entirely. In other FPS multiplayer titles, and even in Chromosome, I've had zero difficulty tracking and hitting targets with a shotgun. As such, I suspect Uprising's CQC mechanics are more to blame. |
Shotty GoBang
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Posted - 2013.07.21 18:57:00 -
[117] - Quote
July 21st, 17:00 - Killboard Updated (See Pages 1 & 21)
Killboard Accolades
- Driftward has progressed to Tier III, having collected over 5,000 kills.
Brothers Found
- Tier V - danny12343331
- Tier IV - E'venutalatuaora, Master Kail
- Tier III - Admonishment
- Tier II - Protected Void, Extraneus Tenebrarum, Master Ratchet2448, johnford japjap08
Brothers Returned
- Morathi III (Tier V) announced his return to the Scoutly ranks.
Brothers Lost
- The Cobra Commander (Tier III) announced his departure from the Scoutly ranks.
News and Developments
Speed and Stealth, a Scout's greatest assets. There is little question that something changed in Uprising 1.2, something mechanical that turned our speed against us. Overnight, high-speed maneuvers and evasives were rendered ineffective, even detrimental. Numerous scouts have reported that walking to cover is now more effective than running for cover. Numerous snipers have reported that a sprinting Scout has never been easier to OHK. This new dynamic has been investigated, confirmed via experimentation and reported to CCP via multiple feedback, request and bug threads. While we've received no confirmation or response from the Devs, we've gathered much insight thanks to the investigative work of Spec Ops Cipher, Aeon Amadi and others.
Facts:
- The light-frame Hitbox and medium-frame Hitbox are now the same size (source unknown).
- A player's Collision Model and Hitbox are supposed to be separate models (per CPM).
- A player's Hitbox is not supposed to be affected by actions such as sprinting, jumping, etc (per CPM).
- While sprinting, a player's Collision Model expands dramatically (proven by Aeon Amadi and Spec Ops Cipher).
- As an LAV's speed increases, its driver's Hitbox expands dramatically (confirmed as intentional by CCP).
Observations: The fact that CCP remains quiet and CPM insists we're wrong suggests to me that this Hitbox handicap (shared by LAV drivers) may have been unintentionally applied to Scouts in 1.2. We won't know for sure until we experiment further or hear back from CCP. I'm hoping our investigation becomes moot on in the next week or two on the release of 1.3. It'd be nice to once again have the power to sprint out of harms way.
Happy Hunting, Shotty GoBang |
Shotty GoBang
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Posted - 2013.07.21 19:20:00 -
[118] - Quote
OZAROW wrote:What seems to be the best in game shotgun for range an damage? Proto SGs fit your criteria, though I find them to be too costly and resource intensive. I recommend the CRG or K5.
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Shotty GoBang
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Posted - 2013.07.21 23:42:00 -
[119] - Quote
IM-JUST TO-FAT wrote: i would rally like to join this little company of bravee soldiers. how can i join you?
Step 1) Edit your earlier post and remove the killboard . Step 2) Run a Scout Suit more than 50% of your time in combat.
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Shotty GoBang
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Posted - 2013.07.22 21:29:00 -
[120] - Quote
Niuvo wrote:did i waste sp on adv active scanner? I am a Gal scout with range bonus and with range modules and precision. once they work, I think im going to regret getting the scanner. mmm Not a waste at all, IMHO. I leveled Active Scanners up to 5 but ended up using an Advanced Scanner more than any other.
The A-19 Stable Scanner (I think that's the name, at least) is super effective and easy to fit given its low resource requirements. I actually prefer it over the Proto variants, as its time between scans (cycle time) seems substantially lower than the Proto models.
The Advanced Scanners will pick up any medium or heavy, which covers 98% of the Dust playerbase . |
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Shotty GoBang
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Posted - 2013.07.22 21:49:00 -
[121] - Quote
pseudosnipre wrote:Any DEVs or CPMs confirmed following your data recently? Given the sustained activity in this thread, I'd be surprised if it has gone unnoticed. Short of a Dev or CPM response, however, we have no way of knowing if it has registered on their radar. We do know that the Devs took note of the Scout Community's declining performance.
Anyhow, I'm glad you brought this up, PseudoSnipre. When 1.3 is released, I intend to reset our performance statistics so we can see right away if the new build helps or hurts us. I'm slightly butthurt that Scouts didn't get a Hotfix in 1.2. I'll be supremely butthurt if we get boned again in 1.3. We'll know in a couple weeks.
- Shotty GoBang |
Shotty GoBang
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Posted - 2013.07.22 22:22:00 -
[122] - Quote
Aythadis Smith wrote:Niuvo wrote:The gal proto needs 2 high modules and a second equipment. With the Min being 3/2, it would only be fair to reverse that load out. Come on, at ADV it has 2/2. Suddenly becoming 1/4. Are they suggesting to armor tank a scout? Or they want this kid to be a stim and scanner. As for scouts getting another equip slot, brilliant but I feel the community would then cry for their assault to get another slot. Then we are back to Chrome where assaults replaced Logi ( if the Logi wasnt OP). Though the scout would and could actually be useful in a NON COM roll. Scouts are handicapped in combat, especially in PC combat. If CCP wants us to push us toward a support role, then all Scouts need two equipment slots (and additional PG/CPU). Otherwise, Scouts are better off rushing objectives, dropping ULs, then backing out of every match.
Edit: If we get pushed into a support role, you can bet on sweet baby geesus I'll take my gungame to another game. |
Shotty GoBang
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Posted - 2013.07.22 22:27:00 -
[123] - Quote
Niuvo wrote:the red dots show up on your teams mini map right? or just yours? Best thread ever on Active Scanning, Scan Profie, Precision, Etc: https://forums.dust514.com/default.aspx?g=posts&t=85177 |
Shotty GoBang
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Posted - 2013.07.24 23:50:00 -
[124] - Quote
RatchetMAN wrote:J annonce a tout le monde que je reprend mon r+¦le De super scout niveau 5. Ps. Mon score est de 26 240 victimes
Kuroiokami Tsukinaku wrote:Please add me. 99% scout.
As well, you may want to add George666. He's a full time shotty scout.
Thanks for touching base, gentlemen. I'll add you three to the Killboard during tomorrow's update.
RatchetMAN: That didn't take long, brother. You must be a Scout at heart. o7
- Shotty GoBang |
Shotty GoBang
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Posted - 2013.07.25 12:12:00 -
[125] - Quote
xLTShinySidesx wrote:So they've fixed the vehicles (buff), logi suits, tac ar, added placeholders for pilot suits, added the commando suit, fixed explosives, fixed the flaylock and contact nades and now in 1.4 I'm hearing about vehicles again and that scouts aren't slated till post 1.5.... Fml, I don't know if I'll be holing out, talk about the ultimate shaft. 1.5? Really?
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Shotty GoBang
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Posted - 2013.07.25 13:38:00 -
[126] - Quote
Decasor wrote:Just face it, they really don't know what to do.
I agree with Decasor; they probably don't know what to do with us right now because they're still working out mechanical issues. Seems we have few options other than to sit and wait.
The FP & Contact Nade nerfs will help us out indirectly.
We know that CCP can dispense Dev love or hate by Hotfix. Tanks and Heavies were buffed via Hotfix in 1.0, and the Tac AR was nerfed via Hotfix in 1.1. Major suit changes (i.e. adding slots) are off the table; however, they could buff our base characteristics (i.e. PG/CPU, HP, Speed, Stamina, Stealth etc) if and when they desire.
Wolfman pointed out that strafing is currently bugged (too good in some cases), which will be nice for CQC scouts when corrected (end of August?). It's possible that the super-strafe added in 1.2 was intended for Scouts but accidentally applied across the board, but again I'm speculating. Anyhow, mediums out-strafing a flank attack at 3m then spinning around to wipe us out via FP? That garbage should never happen and could come to an end in a month or so.
Let me know if you guys come across anything promising or newsworthy. We could use some good news.
How are our newer Scouts holding up ? I haven't heard from any of you guys in awhile.
- Shotty GoBang
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Shotty GoBang
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Posted - 2013.07.25 14:00:00 -
[127] - Quote
Good post on the plight of Gallente Scout Shotgunners:
https://forums.dust514.com/default.aspx?g=posts&m=1097298#post1097298 - AfroSunshineY Consequence
Many of Afro's points likely apply to our Minja ranks; from what I'm told, Nova Knife hit detection is as bad (perhaps worse) than that of the shotgun. |
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Posted - 2013.07.25 14:21:00 -
[128] - Quote
Alistair McFlair wrote:Been a scout since closed beta started. I might not play as much anymore, but feel sad that I'm not on list :( I can fix that |
Shotty GoBang
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Posted - 2013.07.25 23:22:00 -
[129] - Quote
July 25th, 22:00 - Killboard Updated (See Pages 1)
Brothers Found
- Tier IV: GEORGE666
- Tier III: Alistair McFlair, Heligg, Arbiter 2203
- Tier II: Kuroiokami Tsukinaku
- Tier 1: AfroSunshineY Consequence, Asher Night
- Tier +: Razor Signal, John 'GHOST' Gilbert
Brothers Returned
- RatchetMAN (Tier V) announced his return to the Scoutly ranks after a brief Assault run.
Brothers Lost
- ZARA Mirader (Tier +) has faded into oblivion.
- Vicious Minotaur (Tier +) announced his migration to the Heavy frame.
Killboard Changes
- Moved Tier + from Page 21 back to Page 1.
- Moved several sections down a few threads on Page 1.
- Retired "Brothers Lost" concept as dang near everyone I talk to ran Scout at some point.
Happy Hunting, Shotty GoBang |
Shotty GoBang
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Posted - 2013.07.25 23:37:00 -
[130] - Quote
Nova Knife wrote: We've been told that infantry are getting looked at in 1.4, but the scope of this comment wasn't very clearly elaborated on yet. We're in the process of scheduling a meeting with CCP Flying Scottsman (The lead game designer) and CCP Remnant (The designer currently in charge of overall balancing for infantry) to get a discussion going about what will be changing, how they go about their balancing process in the first place, etc. Our intent in this meeting is to further push our crusade of "If you spend like 20 minutes a day for a day for two actually talking to your playerbase about a change you're thinking about making, you'll save yourself weeks of re-tooling and re-adjusting in the long run"
As far as scouts go, we've heard nothing specific about it, but we can confirm that CCP agree's they are in a pretty crap place. When being told about the upcoming aiming improvements concern was expressed that this might shaft scouts even further, so we're hoping they took that kind of stuff into account if scouts are on the balancing plate for 1.4!
As for what can/can't be hotfixed, this is a murky point.
They /apparently/ have the ability to hotfix in balancing changes to almost every stat but range with very short notice. We've never got a solid answer on why they let things fester for so long if that's the case, though. We're at a stage where trying to figure out what they can/can't do with their tech is something we're trying to get answers on so we can better direct feedback, but we're encountering resistance for whatever reason on a lot of stuff.
When I've got something solid about the state of scouts, I'll seek permission to share it ASAP.
https://forums.dust514.com/default.aspx?g=posts&t=97190&p=2
Seems CPM Nova Knife is looking out for us. Saber's been responsive to our inquiries as well. Things a Scout may keep in mind come election season .
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Shotty GoBang
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Posted - 2013.07.26 15:07:00 -
[131] - Quote
Chilled Pill wrote:Read up on the 'fixes' they're doing to aiming soon. https://forums.dust514.com/default.aspx?g=posts&t=97285Guess who'll be able to turn and reacquire targets quickly coming 1.4....everybody! Guess who's turn and aim we can out strafe after 1.4....nobody's! Shaft after shaft...after shaft. How many nails are they using for our coffin anyways? Geez staaahp!
You're right, this doesn't look good. I put up a response with a few suggestions that'd keep us in the game. I doubt that these ideas will get any traction, but it can't hurt to ask, right?
- Shotty GoBang |
Shotty GoBang
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Posted - 2013.07.26 18:52:00 -
[132] - Quote
Another swing the dark: https://forums.dust514.com/default.aspx?g=posts&m=1105422#post1105422 |
Shotty GoBang
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Posted - 2013.07.26 21:36:00 -
[133] - Quote
Aythadis Smith wrote: Shotty, interesting posts, I reviewing them again and should have some input.
Thanks, Aythadis. My suggestions aren't better than any other, but I'd like the Devs to start thinking about big changes for scouts. They've crippled our combat role and removed any semblance of scout viability in PC. Our last advantage -- the scout's already diminished effectiveness in surprise attack -- now stands further threatened. If this is to be, we will need a new edge. Something we can work toward getting good at. Something to make the game fun again. CCP very well may think "Dev love" to be a 30 point boost to stamina...that just isn't gonna cut it. |
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Posted - 2013.07.27 15:11:00 -
[134] - Quote
Chilled Pill wrote: I've others but can't remember them currently.
How 'bout TacNet immunity?
Never showing up on Enemy radar would be useful. No doubt we'll still die on detection, but detection would no longer be a certainty when dropping targets behind enemy lines.
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Shotty GoBang
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Posted - 2013.07.28 14:14:00 -
[135] - Quote
Aythadis Smith wrote:No CPM. No DEV comment. Confirmed ... no CPM or DEV comment/response.
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Shotty GoBang
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Posted - 2013.07.29 03:09:00 -
[136] - Quote
Some Alaskan wrote:I would like to register. My total kills is 5,356 and my total deaths is 3,432. I mostly run with knives but I do on occasion fall back to my exile using valor suit. I'm a gallente ninja. Welcome, Brother. I'll add you to the 'Barber Shop' on next update. Join in-game channel "Scouts United" to squad up or chat with your assassin brothers.
Side Note: I'm so pissed at you guys right now. You picture a bunch of hardened, blade-wielding killers ... and a place for haircuts come to mind!? What happened to Thieves Guild or Den of Assassins? Shame!
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Shotty GoBang
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Posted - 2013.07.29 13:00:00 -
[137] - Quote
Django Quik wrote: Can someone link me to where these changes have been stated because they sound daft. Why should a big huge HEAVY weapon be able to turn as fast as a LIGHT weapon or even a sidearm?
https://forums.dust514.com/default.aspx?g=posts&t=97285&find=unread
There's alot of garbage to wade through as usual, but Wolfman makes appearances on Pages 4 and 5. |
Shotty GoBang
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Posted - 2013.07.29 13:13:00 -
[138] - Quote
CPM_Nova seemed to share similar concern for Scouts regarding the 1.4 aim-assist / agility buffs:
Nova Knife wrote:Shotty GoBang wrote:Great post, CPM_Saber.
Care to comment on the proximity of Cmdr Wang's stated "future Dev love for Scouts"? Does CCP still hold the power to dispense Dev love via Hotfix?
-Shotty GoBang We've been told that infantry are getting looked at in 1.4, but the scope of this comment wasn't very clearly elaborated on yet. We're in the process of scheduling a meeting with CCP Flying Scottsman (The lead game designer) and CCP Remnant (The designer currently in charge of overall balancing for infantry) to get a discussion going about what will be changing, how they go about their balancing process in the first place, etc. Our intent in this meeting is to further push our crusade of "If you spend like 20 minutes a day for a day for two actually talking to your playerbase about a change you're thinking about making, you'll save yourself weeks of re-tooling and re-adjusting in the long run" As far as scouts go, we've heard nothing specific about it, but we can confirm that CCP agree's they are in a pretty crap place. When being told about the upcoming aiming improvements concern was expressed that this might shaft scouts even further, so we're hoping they took that kind of stuff into account if scouts are on the balancing plate for 1.4! As for what can/can't be hotfixed, this is a murky point. They /apparently/ have the ability to hotfix in balancing changes to almost every stat but range with very short notice. We've never got a solid answer on why they let things fester for so long if that's the case, though. We're at a stage where trying to figure out what they can/can't do with their tech is something we're trying to get answers on so we can better direct feedback, but we're encountering resistance for whatever reason on a lot of stuff. When I've got something solid about the state of scouts, I'll seek permission to share it ASAP.
https://forums.dust514.com/default.aspx?g=posts&t=97190 Page 2 |
Shotty GoBang
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Posted - 2013.07.29 13:26:00 -
[139] - Quote
Nova Knife wrote:...when being told about the upcoming aiming improvements concern was expressed that this might shaft scouts even further, so we're hoping they took that kind of stuff into account if scouts are on the balancing plate for 1.4!
Just stumbled upon this (possibly related) gem: https://forums.dust514.com/default.aspx?g=posts&t=97983
Looks promising . Everyone give Aeon Amadi a big +1 ... this former scout is always lobbying for us.
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Shotty GoBang
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Posted - 2013.07.30 12:24:00 -
[140] - Quote
Sinboto Simmons wrote:Kinda torn between assault mass drivers and the 'normal' mass driver to use on my minja anyone have experience in this combo? Thought you were our resident MD expert! I believe, First Prophet runs MD them as well.
I hear assault variants are less likely to blow up the user .
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Shotty GoBang
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Posted - 2013.07.30 12:32:00 -
[141] - Quote
Nyra Volki wrote: why would it matter? also no mostly run my adv or basic
Welcome, Nyra. I'll add you to the board momentarily. Join in-game channel "Scouts United" to squad up or chat with your Scoutly brothers. o7
- Shotty GoBang |
Shotty GoBang
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Posted - 2013.07.30 12:42:00 -
[142] - Quote
Sir Petersen wrote:Are you running around in proto gear in pub matches? I'm not sure where this line of questioning is coming from. For the record, we don't mandate what folks wear when collecting AR-514 tears. I alternate between BPO, Adv, and Pro Gal-scout in pubs. Its good a way to test the limits of your builds.
- Shotty
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Shotty GoBang
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Posted - 2013.07.30 13:16:00 -
[143] - Quote
Mossellia Delt wrote:This characters a scout Welcome aboard, Mossellia. You will be added momentarily. o7 |
Shotty GoBang
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Posted - 2013.07.30 13:54:00 -
[144] - Quote
Lucifalic wrote:So contact Nade and flaylock nerf will help us. Do u think there will be any ninja nerf/buffs or stated changes in 1.3 that will help/hurt our scoutly cause No stated changes other than the ones you've identified. If we get buffed in 1.3, it'd have to be via Hotfix which would only be applied to our base statistics. I'd say this is unlikely. |
Shotty GoBang
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Posted - 2013.07.30 15:02:00 -
[145] - Quote
July 30th, 14:00 - Killboard Updated (See Pages 1)
Accolades
- Arbiter 2203 has progessed to Tier IV, having collected his 10,000th tear.
- OZAROW has progessed to Tier III, having collected his 5,000th tear.
- KING CHECKMATE has progessed to Tier III, having collected his 5,000th tear.
- Grief PK has progessed to Tier III, having collected his 5,000th tear.
- Lylith Groff has progessed to Tier III, having collected his 5,000th tear.
- Onesimus Tarsus has progessed to Tier I, having collected his 1,250th tear.
Brothers Found
- Tier IV: Im-Just To-Fat, Fusion Commander
- Tier III: Some Alaskan, Nyra Volki
- Tier II: Mossellia Delt
Brothers Lost
- Haerr (Tier IV) announced his departure from the Scoutly ranks.
Killboard Changes
- Reset Delta Kills & Delta KDR to track community performance following the release of Uprising 1.3.
Announcement
Morathi III reports for real-life military duty this week, we wish him good luck and a safe return. https://forums.dust514.com/default.aspx?g=posts&t=97637&find=unread
Happy Hunting, Shotty GoBang |
Shotty GoBang
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Posted - 2013.07.30 17:05:00 -
[146] - Quote
pseudosnipre wrote:Does SG playstyle translate well to breach MD? I wondered the same and put a few levels into MD to test it out. Ran twenty or so ambush matches; found more differences than similarities.
Optimal flanking routes differ. Optimal combat positions differ. Optimal combat distance differs. Optimal engagement vectors differ. Optimal engagement tactics differ. Optimal equipment differs.
I find the SG best used in hit-and-run and surprise tactics. I find the MD better for posting up (preferably elevated) and waiting in ambush. SG users have better odds of remaining undetected but are more prone to retreat once spotted...always on the move. MD users have higher odds of pinning down hostiles and pressing a lengthy attack...likely better off holding ground and sticking with squadmates when on the move.
Resident MD experts care to add/correct anything? |
Shotty GoBang
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Posted - 2013.07.31 11:46:00 -
[147] - Quote
Sinboto Simmons wrote:when proto scouts start using proto scanners There's one Proto scanner that reaches into our dB range, but its range/visibility/angle are crap and its cpu/pg requirements are high compared to other Proto models.
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Shotty GoBang
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Posted - 2013.07.31 11:49:00 -
[148] - Quote
Lucifalic wrote:I shoud dump some points into scanners, used to use them but got away from it. Certainly dont have enough to go to proto though which may be the only truely useful one. Hopefully with the talk of scanning giving wp some way or another might be worth investing in it though. CCP will eventually add WP gain to Active Scanning per CCP Wolfman. If you're a CQC scout, I strongly recommend giving even the basic scanners a try. They'll make your attack/retreat routes much easier to plan. |
Shotty GoBang
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Posted - 2013.08.01 17:09:00 -
[149] - Quote
Lucifalic wrote:What kinda sp u guys working with? I am, unfortunatel, just under 4 mil. Makes for no complex anything I'd estimate our upper-end to be somewhere between 15M and 20M.
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Shotty GoBang
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Posted - 2013.08.02 16:57:00 -
[150] - Quote
Dev Sighting! Scout Thread! https://forums.dust514.com/default.aspx?g=posts&t=95939
Don't think 1.4 is content locked yet, so maybe we'll see a Collision Model fix later this month . |
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Shotty GoBang
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Posted - 2013.08.02 22:05:00 -
[151] - Quote
Sinboto Appraises the Assault Suit: https://forums.dust514.com/default.aspx?g=posts&m=1128291#post1128291 |
Shotty GoBang
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Posted - 2013.08.03 07:26:00 -
[152] - Quote
LAWLZ! You Minjas gotta read the above thread.
This could be fun! What do you guys think? 100,000 Isk Bounty? https://forums.dust514.com/default.aspx?g=posts&m=1135727#post1135727
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Shotty GoBang
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Posted - 2013.08.03 15:44:00 -
[153] - Quote
Sinboto Simmons wrote:Fist we must find his main then we must find his spine Can't believe Fang overwrote his original post! Anyone happen to catch the original thread title? I'm assuming "Nerf Nova Knives" or some such idiotic demand.
I'm really excited about this mini game...can't wait to hear more from Fang . |
Shotty GoBang
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Posted - 2013.08.03 18:00:00 -
[154] - Quote
Extraneus Tenebrarum wrote:Hey guys if u wanna knife people with music search: fallout 3 butcher pete in youtube and enjoy lol in that match Love it! http://www.youtube.com/watch?v=EcA24RTmnF8
Edit: Added as "Official Soundtrack" for Fang's Stab Bounty |
Shotty GoBang
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Posted - 2013.08.04 14:05:00 -
[155] - Quote
Ghost Kaisar wrote:Pff. 100k is pocket change. How about everybody here agree to pay 1 mil to whoever gets him. Small price for all of us. Big payout to the winner Hey Ghost! I increased the bounty to 1 million (provided assassin posts proof of bounty). Opted for a small bounty on a per-kill basis rather than a large bounty on a first-kill basis. This all but guarantees more tears from Fang.
Can't wait for the photos and videos .
One of the guys said they saw Fang rolling around inside a militia tank yesterday ... LOL!
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Shotty GoBang
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Posted - 2013.08.04 14:59:00 -
[156] - Quote
Spademan wrote:Quick question, I've been saving up my SP recently, stockpiled 2 mil, now, I want to spec into fighter planes so I can par time in them when I'm not scouting, the question is, which should I save for first, prototype scout fittings, or fighter's when they (eventually) come out? Hi Spademan, That's alot of SP! If you're a Scout Sniper, check in with Keeriam or Decasor and disregard the following advice.
On Jet Fighers: Fighter planes are likely a long, long way out. When we do eventually get them, there's also a good chance they'll be an integral part of the Dust/Eve link (and flown by Eve pilots). With that said, I'd spend that pile of SP as you'll make it all back before CCP starts talking VTOLs.
On Proto Suits: Can't speak for Minmatar, but the Gallente proto suit was a pretty big letdown. Big investment for negligible return...more PG/CPU and a different slot config is about all you'll get. Under AR-fire, a proto scout dies just as fast as any other. Also, CPM has mentioned possibility of a future respec after all suit variations are introduced. So I'd spend the SP on something else, wait for the possible respec, or skill into proto suits once you've skilled into everything else.
Selfless Approach (not recommended): Odds are your corp isn't overflowing with Scouts, so you may want to check in with command first. They'll likely ask you to spend all your SP on Uplinks. If you're OK performing a non-combat role, a Scout with proto uplinks can be a big asset in PC. You won't be able to fit much else of value on your suit, so you'll be on uplink duty (dropping friendly ULs and hunting hostile ULs). No fun in my book. If you're running pubs 90% of the time, I'd spend the SP on something other than Uplinks.
Selfish Approach (recommended): There's a distinct possibility that 1.4 will be another kick in the pants for Scouts. Hedging against this possibility, I weighed all options and converted to the darkside a couple days back. With 2M SP, you can do the same! Tired of bad hit detection? Tired of dying even when you get the drop on the bad guy? Try Core Locus Nades! You still have to play smart, but you'll be death incarnate next time you sneak up behind a pile of entrenched red-dots. Enemy running LLAVs again? Swap out to your Lai Dais, taunt that taxi troll, and collect his salty tears. Bottom line, Proto Nades make for a deadly Scout.
So that's my two cents. Happy Hunting. o7
- Shotty GoBang |
Shotty GoBang
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Posted - 2013.08.04 17:51:00 -
[157] - Quote
Haerr wrote:I am very intrested in how other Gallente Scouts are fitting their suits. Feel free to give me any pointers or tips - all suggestions are very welcome! :)
HS: Complex Shield Extender LS: Enhanced Cardiac Regulator LS: Complex KinCat (x2) LS: Complex Armor Repper GR: Core Locus Nade PW: Standard/Dren Shotgun SW: Core Flaylock
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Shotty GoBang
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Posted - 2013.08.04 18:19:00 -
[158] - Quote
Haerr wrote:a better idea to only have a Basic Cardiac since they give a higher percentage bonus to recharge than to the pool which means that the bar 'fills' quicker. Good question. Had to read it twice to understand . At lesser total stamina, you recover a greater percentage of total stamina at each recharge interval. No idea which config is better; I rarely jump. |
Shotty GoBang
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Posted - 2013.08.04 20:01:00 -
[159] - Quote
Abby Invo wrote:New scout here, still trying to figure out how to make the suit work for myself personally. Go ahead and add me to the registry. Welcome, Abby. I'll add you shortly. Join in-game channel "Scouts United" to squad up with your Scoutly brothers. Let us know if you have any questions regarding your build. o7 - Shotty GoBang |
Shotty GoBang
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Posted - 2013.08.04 20:02:00 -
[160] - Quote
Aug 4th, 2013 @ 16:00 - Killboard Updated
Accolades
- Fusion Commander has progessed to Tier V, having collected his 20,000th tear.
- DISGRUNTLEDev has progessed to Tier V, having collected his 20,000th tear.
- Blunt Puffing has progessed to Tier IV, having collected his 10,000th tear.
- johnford japjap08 has progessed to Tier III, having collected his 5,000th tear.
Brothers Found
- Tier V: Flako315
- Tier III: Headshot Husky
- Tier I: Kironicous
- Tier +: Abby Invo
Happy Hunting, Shotty GoBang |
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Shotty GoBang
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Posted - 2013.08.05 01:37:00 -
[161] - Quote
DISGRUNTLEDev wrote:hgghyujh wrote:OZAROW wrote:Add mr musturd, an I believe calamity Jane is scout too not for a long time, the SG assault is far more effective so both calamity Jane and Annie Oakley switched to assaults And they both quit the game. Source: I was in PFBHZ Annie and Jane were both on today. You are correct in that they've retired ( https://forums.dust514.com/default.aspx?g=posts&t=88968&find=unread ) but they pop back in from time to time.
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Shotty GoBang
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Posted - 2013.08.05 01:41:00 -
[162] - Quote
LOL! |
Shotty GoBang
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Posted - 2013.08.05 20:09:00 -
[163] - Quote
Ran REs for the first time today. I'm getting a kill or two per match, but the trigger/arming delay is annoying.
Remote Explosive Inquiry: 1) How much faster do the F/45s arm compared to Standard REs? 2) Are the Advanced & Proto REs worth the SP investment?
Thanks, Shotty
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Shotty GoBang
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Posted - 2013.08.05 21:04:00 -
[164] - Quote
voidfaction wrote:hit or miss is most everything in game. what works today might not work tomorrow Yeah, I'm having problems with 'em fizzling out. Kinda like nanohives when dropped on a slope. Anyhow, I'm gonna stick with my Scanner. Better for shotgunning :-)
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Shotty GoBang
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Posted - 2013.08.06 13:26:00 -
[165] - Quote
Matticus Monk wrote:Shotty GoBang wrote: On Proto Suits: Can't speak for Minmatar, but the Gallente proto suit was a pretty big letdown. Big investment for negligible return...more PG/CPU and a different slot config is about all you'll get. Under AR-fire, a proto scout dies just as fast as any other. Also, CPM has mentioned possibility of a future respec after all suit variations are introduced. So I'd spend the SP on something else, wait for the possible respec, or skill into proto suits once you've skilled into everything else.
Good feedback and not surprising to hear, although it is extremely depressing. I'm about 1/2 way to getting the L5 for the proto Gallente scout. Maybe after the reset Wednesday given the 2X SP event. Given the expense of the suit I can't see wearing it too often. I guess it could make an ideal initial hacking loadout, perhaps with 2 complex reds, a complex green in the lows, maybe a codebreaker.... then maybe swap out to an ADV/STD suit to save ISK before your first death..... Maybe I'll forgo getting the proto suit for now and work on getting those stamina/hacking skills up to L5 instead. But, man - THEN I'd still have that proto suit looming over my head as a big SP sink in the future.... Stupid sucky uprising scout suits. How I miss the proto chrome scout suits..... Gonna qualify my feedback to be safe ... the Pro Gal is a letdown from a 1.2 & 1.3 CQC perspective.
For whatever reason, the added speed potential doesn't help with evasion and the lower shield potential makes for bad news when under fire. A Duvolle AR can kill my proto speed tank -- while in full sprint -- in under 1 second...Sinboto wasn't lying when he said these AR guys have it easy.
Should we Scouts become more stealthy or otherwise harder to hit in 1.4, the Proto Gal will rank among the best hit-and-run suits. Until then, the Adv Gal is arguably better in combat. Even so, skilling into the Proto Gal Scout will absolutely offer you more tactical options. Examples:
PC Uplink Duty (NonCom)
DS: Pro Gal HS: Shield Ext LW: Flaylock SW: Flaylock GR: Flux EQ: Uplink LS: Red Pill LS: Red Pill LS: Green Pill LS: Armor Rep (or) Green Pill
Note: Good at getting around sneaky and fast. Very bad at combat.
AV Overwatch (Kinda NonCom)
DS: Pro Gal HS: Dmg Amp LW: Wiki Hahas (Swarm) SW: Flaylock GR: Lai Dai EQ: Nanohives LS: Armor Plates LS: Armor Plates LS: Armor Plates LS: Armor Rep (or) Green Pill
Note: Good at getting up high and blowing stuff up. Useful in PC (where a Scout can't play), but also useful in vehicle-oriented pub maps. The plates help with those pesky snipers. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
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Posted - 2013.08.06 14:24:00 -
[166] - Quote
Fun with Nades: Toss a trusty Lai Dai at the passenger compartment of an incoming LLAV. Now its your death taxi. Haha!
Pro Tip: Don't forget to park in the red zone when your done. If the Troll Toy goes undestroyed, the Taxi Troll will get it back. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
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Posted - 2013.08.07 02:12:00 -
[167] - Quote
Bojo The Mighty wrote:Now that I've started my SP investments into Electronics (passive scan stuff), thus making me extra squishy, I've found I can deal with this extra squishy. I've really had to change my frontal assaults but it's enhanced my "Oh **** You're Behind Me" moments. I used to rock 225 shields and 189 armor but now that is my side suit.
I live for the funk, I die for the funk. On the topic, I'm contemplating putting a few points into profile dampening. Any Gal Scouts have experience here? I popped up on a proto medium's radar today. When I rounded the corner in pursuit, he had cooked an M1 for me. Seemed to me I got sniffed out whilst stalking. He hadn't acquired line-of-sight on me, and no one else was in the vicinity. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
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Posted - 2013.08.07 02:38:00 -
[168] - Quote
Matticus Monk wrote:Thanks for the excellent feedback Shotty and Ace. I will probably go for it and see what options can be had (I doubt my OCD would really just leave it at L4 anyway).
The 4 low slots seem to provide a lot of flexibility. It's just such a shame that the suit is so (SO) squishy.... 160 shields. BLEH.... That's what we're here for, Monk. Please to be of assistance. o7.
Squishy is right ... but fast as hell. If and when speed makes us hard to hit again, the Gal Scout will be great.
Stats: 302 HP (w/Complex Shield Extender) 10.01 m/s Sprint (w/2 complex reds) 10.31 m/s Sprint (w/3 complex reds)
Notes: L(5) Biotics L(3) Core Shields L(3) Core Armor
Observations: My proto speed tank can survive around 1/2 to 3/4 of one second when under Duvolle AR fire, variance determined by user proficiency and damage mods. That's not nearly enough time to land 2-3 shotgun blasts. I'm doing fairly well opening up my surprise attacks w/proto Locus or Flux nades. Food for thought.
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Shotty GoBang
Pro Hic Immortalis League of Infamy
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Posted - 2013.08.07 02:42:00 -
[169] - Quote
Decasor wrote: Extremely effective on even the most basic suit, the Dragonfly to be honest.
I envy your KD (this guy's over 6.0) and will absolutely take your feedback into account. Thanks, Decasor. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
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Posted - 2013.08.07 02:47:00 -
[170] - Quote
Bojo The Mighty wrote: I'd say really wait until 1.4 (? I Think?) when the Tacnet system gets a major overhaul before making any investment
You think they'll actually follow through with the TacNet nerf!? I was super excited about it, but I figured they'd chicken out given all the tears and resistance. Either way you're right. Better off stockpiling SP 'til we see what 1.4 has in store for us. Thanks, Bojo. |
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Shotty GoBang
Pro Hic Immortalis League of Infamy
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Posted - 2013.08.07 03:02:00 -
[171] - Quote
Decasor wrote:I snipe Quick question for you, Decasor:
I've been OHK'd by sniper fire dozens of times since 1.2. No missed shots whizzing by and plunking under foot ... simply insta-killed while sprinting at 10+ m/s. I tried my hand at sniping in Chromosome ... couldn't hit a Scout unless he was standing still. It used to be only a few snipers in the game could pull off a tough shot; now it seems every sniper can drop a speed tank'd Scout.
So what's going on here? You guys get better scopes? |
Shotty GoBang
Pro Hic Immortalis League of Infamy
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Posted - 2013.08.07 13:10:00 -
[172] - Quote
Lucifalic wrote:Might have missed it, for that I apologize, but I just got lvl 3 active scanner last night. Havnt tried it yet. Just wondering which one if any is best. Feedback appreciated scout bros A-19 is my personal favorite. Easy to fit. Fast recycle time. Sufficient performance. *If your scanner jams, give it a shake by tapping melee. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
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Posted - 2013.08.08 14:29:00 -
[173] - Quote
Aug 8th, 2013 @ 14:00 - Killboard Updated
Accolades
- Lightning Bolt2 advanced to Tier IV (10,000 Kills)
- Oso Peresoso advanced to Tier II (2,500 Kills)
- Kodho advanced to Tier II (2,500 Kills)
Brothers Found
None
Brothers Lost
None
Happy Hunting, Shotty GoBang |
Shotty GoBang
Pro Hic Immortalis League of Infamy
533
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Posted - 2013.08.09 23:50:00 -
[174] - Quote
DJINN Marauder wrote:a quick heads up: radars not a scout anymore. hes minmitar logi i believe. I'll check in with Radar after 1.4. As of last week, he primarily runs Minnie Scout w/Gek and IshNoks in pubs. I ran a few matches with his Outer Heaven killsquad for kicks. He posted some amazing numbers, knifing red dots two and three at a time.
Anyhow, he had previously Flaylock'd me while wearing a medium suit, so I had wondered the same. Radar offered, "I'm afraid of other Scouts, so I sometimes run my Scout Killer suit." Boo! Shame! But as Mollerz would say:
mollerz wrote: First and foremost, scouts are scoundrels.
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Shotty GoBang
Pro Hic Immortalis League of Infamy
534
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Posted - 2013.08.10 08:15:00 -
[175] - Quote
Decasor wrote:If I was using proto or even advanced though like some here, ouch My advanced pub suits are cheap (20-30k). I don't post huge results with them, but can generally turn a profit and decent KDR. Here's a loadout example for those interested:
Advanced Gallente Scout (~25k)
HS: Cmp Shield Ext HS: Cmp Shield Ext PW: Dren Shotty BPO SW: Toxin SMG BPO GR: Locus Nade EQ: Compact Nanohive LS: Enh CardReg LS: Cmp KinCat
Note: My Advanced loadouts are a 'bit more durable than my proto (~100HP more shields). |
Shotty GoBang
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Posted - 2013.08.10 16:45:00 -
[176] - Quote
kanders wrote:I'm gonna give this a try. What's your general strategy for dealing with the lack of an armor repairer? I've always felt like it was worth trading one of the biotics (give up the kincat on maps where I have to run far, and the cardreg in CQ) for the ability to heal myself, especially since I can't rely on always being in range of a friendly logo.
The compact nanohive either gives you a single shot at repairing or ties you to one location, both of which make me really nervous as a scout. Plus, I'd hate to be without my scanner or uplinks.
General Strategy: You're gonna die, but you can afford it! The goal is to take out 2-4 red dots between deaths. Averaging a 3.0 and 100,000 profit per match ain't too shabby an objective. I posted a few 20/0 games this past week running this loadout but perfect matches are are unlikely; best to set a realistic goal. The following tactics apply to Ambush, where you'll usually find me 'cause I'm always SP capped.
Start-of-Match Tactics: At the start of an ambush match, run headlong for the nearest pile of red-dots, toss a couple well-timed nades, and charge in with SG/SMG fire to cleanup. You'll almost always get your 3 kills before being gun downed. Seems to me, no one is ever looking in my direction at the start of the match.
If a start-of-match red-blob happens to be rushing toward you, consider its strength. If over 3, retreat. If at or under 3, find cover -- preferably a rock or something you can quickly circle around -- and let them think you're bad at hiding. More often that not, the red-dots will have a hard-on for first blood and will rush you in a straight line. Cook your nade (you'll only get one toss) then serve while the hostiles are clustered. Now you have three weakened red-dots in near optimal range of your shotgun and SMG. Play smart and cleanup.
Mid-Match Tactics: If you survived your start-of-match encounter, get to cover and drop your Compact Nanohive. It will generally have just enough nanites to replenish your armor and your 3 nades.
Now its time to hunt. The idea is to never be where your enemy is looking. Red dots and blue dots tend to pile up and shoot each other. It takes a few extra seconds, but you want to swing wide (remaining undetected) and come up behind that red pile of cowardice. Red piles rarely cover their flanks and all tend to look the same direction. Study their orientation and sneak in. Cook and toss your first and second nade. SMG the weakest links in the wounded pile. When they spot you, retreat to cover. A couple opponents will break away from the pile to chase you. Cook your third nade. Serve in lap of your closest pursuer as he rounds the corner you're hiding behind. Cleanup with shotgun.
If you happen to be in an OMS match, head back to the nearest supply depo and swap suit types. This will replenish everything. Rinse repeat.
Bad-Map Tactics: The bad CQC Scout maps also happen to be the best vehicle maps (i.e. Manus Peak). I recommend running a swarm or sniper fit and sticking to the hills in maps which require you to cover alot of open ground to reach the red pile.
Hope this helps. o7
- Shotty
Caveat: The loadout at hand is good for general use, but you'll have a hard time meeting your 3.0 goal against full squads from vet corps. I'll post my suicide bomber loadout in a later thread. |
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Posted - 2013.08.10 17:45:00 -
[177] - Quote
Django Quik wrote:I wanted to ask people's opinions on proto gal scouts - are they worth it over the adv, considering you give up a hi slot? Discussed at length (albeit interstitially) on Pages 41 thru 44. |
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Posted - 2013.08.10 19:28:00 -
[178] - Quote
Matticus Monk wrote: I really wish they'd make the ADV Gallente suit have 1H/3L slots instead of it's 2/2 layout, which just makes the proto suit feel squishy by comparison....
I'd prefer it if they made the proto Gal scout more durable by adding a high, and the Minnie more versatile by adding a low. |
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Posted - 2013.08.10 20:54:00 -
[179] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:Ludvig Enraga wrote:Spademan wrote:So, I hear a lot about other scouts having isk troubles, and I'm here sitting on a rising pile of isk, so can I just ask, why is it that you're having such troubles with money? B/C I die too damn much which adds up even w/o losing proto suits. Everyone I come against has twice my HP so.... Unless it's satisfying to anyone sittin in the mountains on two spots a whole game to get your 6-8 kills as a sniper I don't see how anyone can go positive as a scout. I run proto gallente with 451 armor and 119 shield k-2 nanos, exile assault rifle or a gek, m209 sub, c7 flux I go positive usually around 20-1 my speed is around 7.20 but gallente are not made for speed another I do good with has around 460 totall hp with around a 8.30 speed Hi XO, A 20 KDR, huh? Haven't checked your stats, but that's impressive! Trying to wrap my head around your config; my numbers aren't adding up. Are you stacking 3 Complex Plates on a Proto Gallente Scout or are you a medium-frame? I don't see much advantage to slowing down a Scout, when you could get better speed and more HP using KinCats on a medium-frame. Enlighten me on your methods. What's your loadout, exactly? - Shotty |
Shotty GoBang
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Posted - 2013.08.10 21:31:00 -
[180] - Quote
mollerz wrote:yea. he isn't describing a scout suit! lol. I'd give my minjas pinky toes for some CPU/PG like that! I'm thinking the same, Mollerz. Either XO's a medium who overlooked that everything in this thread relates to Scouts. Or he's trolling or scoutly sanctuary. |
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Posted - 2013.08.11 22:53:00 -
[181] - Quote
voidfaction wrote:Confused on nova knives dmg Scout mk.0 with 3 Complex Myofibril Stimulant can max 412.78 melee dmg Scout mk.0 with 3 Complex Sidearm Damage Modifier can max 363.34 Ishukone Nova Knives dmg so a melee hit with my sniper rifle or any weapon can do more dmg than than knives with sidearm dmg mod? can you melee hit with nova knives? does melee dmg add to nova knives dmg?
Pretty sure the damage stats reflect an uncharged, single swipe. Charged damage is 2x stated damage, and you swing twice per attack. So maximum damage is 4x stated damage, assuming both slashes of your charged attack register. I think.
As a point of reference, Calamity Jane's medium-suit's melee deals 400 dmg. |
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Posted - 2013.08.11 23:36:00 -
[182] - Quote
mollerz wrote: FWIW, I knifed a CPM person like a month ago.... but it wasn't nova knife. i think his name started with an H?
Hans Jagerblitzen (or some such) |
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Posted - 2013.08.11 23:40:00 -
[183] - Quote
Matticus Monk wrote: It sucks only having only 1 of 3 or 4 shots register. As scouts, we can't really afford that kind of hit rate.... The SMG: at least if a few bullets don't register I can still chew through shields and especially armor in short order.
You're dead on here, +1 good sir. SG/SMG is gonna be a deadly combo once we're able to track and hit targets in CQC. Hoping 1.4 does the trick.
In the mean time, I'll be tossin' nades. |
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Posted - 2013.08.12 02:24:00 -
[184] - Quote
Nyra Volki wrote: i can track people very well so either your using it wrong or your sensitivity is very low. also its very good to have sharpshooter for it its noting wrong with the SMG
Yep, Nyra. SMG's OK. We're talking about the shotgun, which is not OK. Usable and effective, but horribly inconsistent. 1.4 may fix; we'll see. |
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Posted - 2013.08.12 15:37:00 -
[185] - Quote
Aug 12th, 2013 @ 15:00 - Killboard Updated
Accolades
- pseudosnipre advanced to Tier IV (10,000 Kills)
- thunderdick7 advanced to Tier IV (10,000 Kills)
- Admonishment advanced to Tier IV (10,000 Kills)
- Nestil advanced to Tier III (5,000 Kills)
- Snipe UmAll advanced to Tier III (5,000 Kills)
- Doyle Reese advanced to Tier III (5,000 Kills)
- True Adamance advanced to Tier II (2,500 Kills)
- X7 Lion advanced to Tier II (2,500 Kills)
Brothers Found
- Tier IV - ChaosDragon58, Judas Iscariot666
- Tier III - Gunmouse
- Tier II - Idye Lotz, Ruthless Lee, DusterBuster, Katariss Katalyst
Brothers Lost
None
Killboard Revisions
Had to remove Tier + (500 kills) to free up space. Most of you guys are close to the 1250 mark, so you'll be back on the Killboard soon enough.
Happy Hunting, Shotty GoBang |
Shotty GoBang
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Posted - 2013.08.12 21:53:00 -
[186] - Quote
Driftward wrote:I just posted a general scout guide in the Rookie Training Grounds forum that other scouts might want to check on and make your own suggestions as to things you do that make you successful scouts. Driftward's General Scout Guide
Good stuff, Driftward. o7
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Posted - 2013.08.13 14:49:00 -
[187] - Quote
Lucifalic wrote:So after running around in my dragonfly for...ever I'm thinking it's about time I spec into an advanced suit. Which way should I go?? Mini?? I don't use knives currently but like speed. Or the other scout as I like scan bonus at least if it ever works. Not sure of other benefits. If u have Time let me know your opinions and reasoning. I don't have enough total sp to make mistakes (like I did by spec ar lvl 4...) thanks any help is appreciated
Adv Gal > Adv Minnie, but Pro Minnie > Pro Gal.
So if you're gonna stick with Advanced (and don't intend to knife), then I'd recommend Gallente.
G-1 has 2 high slots, M-1 has 1. G-1 has 200 HP, M-1 has 170 HP. G-1 has 42 PG, M-1 has 30. G-1 has 175 CPU, M-1 has 115. |
Shotty GoBang
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Posted - 2013.08.13 16:41:00 -
[188] - Quote
Sinboto Simmons wrote:Y U kill wang annie!!!!! It was Jane.
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Posted - 2013.08.13 16:43:00 -
[189] - Quote
BARDAS wrote:Lucifalic wrote:So after running around in my dragonfly for...ever I'm thinking it's about time I spec into an advanced suit. Which way should I go?? Mini?? I don't use knives currently but like speed. Or the other scout as I like scan bonus at least if it ever works. Not sure of other benefits. If u have Time let me know your opinions and reasoning. I don't have enough total sp to make mistakes (like I did by spec ar lvl 4...) thanks any help is appreciated My personal opinion is that if you don't plan on ever using Nova Knives you would probably benefit more going Gallente. It has more Low Slots so you can triple stack those Kincats and end up going faster than the Minny Scout. Yes, the Minny is more durable though the only time that is going to matter mostly is if you are hit by a sniper. Gallente is most likely going to be one shot while the Minny, if core skills are up, will probably survive with a few armor slivers(unless proto or thales then bye bye). Ideally a Scout should never be sniped because we should always be moving though. I get sniped running 3 kincats all the time. Also MD'd and Forge'd. Speed ruled in Chrome, but it is over-rated at the moment. |
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Posted - 2013.08.13 23:56:00 -
[190] - Quote
Niuvo wrote: So I'm in a gal crisis, I don't know what to tank, what can I do with my suit since scanning is fudged. Any good combos for adv and bsc fittings. Maybe focus on hacking at the moment? Any good success stories I should take into consideration?
Playing lots of solo Ambush and posting decent results (10-20 kills, 3-6 KDR on average). I'm running Adv Gal more often than my Pro Gal as of late. Adv Gal fits are super cheap, so you'll turn a profit even if you perform poorly.
Ace's "snake" analogy is dead on. Playing sneaky w/Locus Nades, SG, and SMG is working well for me. I generally make myself known with an unexpected nade to the face. Works well in most cases.
Sinboto's right about shotguns. They're too inconsistent at the moment for a Scout to rely upon. I still carry a one (standard BPO) for use on rare occasion, but I'm getting more kills with my BPO SMG. The 'ole Toxin becomes a death ray with a little SP investment, especially against wounded targets.
MD's may not be a bad idea. Sinboto, Prophet and Bojo are all excellent resources for you to query.
- Shotty
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Shotty GoBang
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Posted - 2013.08.14 17:54:00 -
[191] - Quote
Revelations 514 wrote: I did notice that the advantage from higher tier shotty's is minimal compared to the additional CPU/PG costs. Better to go higher tier with your secondary currently, and conserve CPU/PG by keeping militia shotty.
Agreed, though I'd recommend running a standard SG over militia.
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Posted - 2013.08.14 18:13:00 -
[192] - Quote
Lucifalic wrote:So not to go into too much detail here but I have almost 2.2 million unassigned atm. I have lvl 5 passive armor, biotics, core and shields. Lvl 3 scanner, lvl to electronics and whatever the other one is (gives 5% pg and pcu). Most everything else is lvl one ie all modules. I am set for guns atm and have lvl 3 damage mods. Now I don't have dropsuits past my dragonfly. So... Which way should I go here. Get an advanced suit and get some enhanced mods? Straight up proto a suit. Or proto a couple modules? Or just get a handful of enhanced modules. Or do nothing til 1.5.
Help from my scoutly bros is as always greatly appreciated. I am really digging having this resource so if you get some time what opinions do you have on this. Which modules are most important, and level of suit you need to run them. Thanks mates I'd shoot for Complex Shield extenders. Have you skilled into suits yet? If not, go for Advanced.
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Posted - 2013.08.15 19:02:00 -
[193] - Quote
Those sexy armor buffs are for the fatties. And they're gonna need it ... maybe ... https://forums.dust514.com/default.aspx?g=posts&t=91359&p=4 (Check out what CPM Hans has to say on P.4) |
Shotty GoBang
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Posted - 2013.08.16 13:28:00 -
[194] - Quote
Sinboto Simmons wrote: thoughts? remote explosives - drop/arm/detonate sequence takes too long and RE's occasionally fizzle on drop. proximity mines - don't know; never used 'em. I use WikiHahas and LaiDais for AV. nova knives - CQC mechanics are still clunky. May be better next build. shotty - Same as above, + aim assist. May be better soon. active scanners - seem to work fine to me. Tap melee if/when it freezes. passive scanning - Dunno if bugged, but I still bump into unreported reddots when rounding corners.
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Posted - 2013.08.16 13:38:00 -
[195] - Quote
Niuvo wrote: Here's something fun to do, look at the killfeed and see who has a pro weapon and then hunt him down!
Match starts (bridge map), and a moment later Scout Brother Tyjus Vacca's killfeeding with a fancy sniper rifle. I sniffed every hill looking for him, finally working my way to the facility rooftop. By the time I got to him, the match was dang near over. He was at 20/0. Tyjus ended the match with 20/1. He respawned and killed me, so I ended up with 1/1.
*Note to Self: Don't hunt the Scout Snipers unless they're hunting you .
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Posted - 2013.08.17 14:50:00 -
[196] - Quote
J0LLY R0G3R wrote:Had to post this up here http://youtu.be/5h4AGpO8q-wWithout the scout this wouldn't have happened. remotes montage. Just up to adv gal, but I enjoy it so much more than my proto cal logi alt.
Love it!
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Posted - 2013.08.17 18:09:00 -
[197] - Quote
Aug 17th, 2013 @ 17:00 - Killboard Updated
Accolades
- Heligg advanced to Tier IV (10,000 Kills)
- Nyra Volki advanced to Tier IV (10,000 Kills)
- Axel Mirader2 advanced to Tier IV (10,000 Kills)
- Mossellia Delt advanced to Tier III (5,000 Kills)
- Idye Lotz advanced to Tier III (5,000 Kills)
- Kironicous advanced to Tier II (2,500 Kills)
- Spademan advanced to Tier II (2,500 Kills)
Brothers Found
- Tier IV - Ruz0r
- Tier II - RapMage4488
- Tier I - Samantha Hunyz, Lucus Paul, The Hashslinging Slasher
Brothers Lost
- Tier III - xLTShinySidesx
Killboard Revisions
Space permitting, Tier I will remain lowered from 1.25k to 1k kills. Will add Tier VI (40k) once we have more participants at that level.
Announcements
A must-see scoutly montage: https://forums.dust514.com/default.aspx?g=posts&m=1187760#post1187760 Awesome stuff, JollyRoger .
Happy Hunting, Shotty GoBang |
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Posted - 2013.08.18 01:29:00 -
[198] - Quote
Nyra Volki wrote: so your telling me if i have higher precision i can if some one is behind a wall now if so hell yeah im specing into range cause that would go to priority one
Yeah, this is quirky. My active scanner seems to light folks up around walls, but my passive scanning is hit or miss. I'm level 5 Gallente w/a couple three range amplification (80% bonus), and I regularly round corners into the laps of unregistered fatties. |
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Posted - 2013.08.18 02:39:00 -
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voidfaction wrote: what is your precision. a fatty with lvl 3 profile dampening and 2 basic profile dampeners will be invisible to you if you have not leveled up your precision.
Precision's at level 3, I think (level 2 minimum). Either way, if the fatty's in my vicinity without obstruction, I pick him up on radar. If he's hugging a nearby wall, I often don't. I seriously doubt fatties are stacking profile dampeners; in my experience, they tend to maximize DPS and/or eHP. |
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Posted - 2013.08.18 02:47:00 -
[200] - Quote
Scouts by KDR Level (Present) http://imageshack.com/a/img203/8206/dzo4.png
Scout KDR Trends by Experience Level (Uprising 1.2 to Present) http://imageshack.com/a/img850/2493/qu8t.png |
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Posted - 2013.08.18 15:26:00 -
[201] - Quote
Niuvo wrote:Is buying the dragonfly or valor scout suit worth it at 19,800 aur? The $20 merc pack has a BPO dragonfly, BPO smg, a booster or two and more aurum. The only thing I'd spend aurum on is passive/active boosters.
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Posted - 2013.08.18 16:53:00 -
[202] - Quote
voidfaction wrote:the merc pack dragonfly is an assault suit now since the official release. the dragonfly scout is sold on its own now. Oopsie! Out of the loop ... thx, Void! |
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Posted - 2013.08.21 16:30:00 -
[203] - Quote
Aug 21st, 2013 @ 16:00 - Killboard Updated
Accolades
- Marauder has surpassed Radar as the #1 deadliest Scout!
- First Prophet advanced to Tier IV (10,000 Kills)
- Extraneus Tenebrarum advanced to Tier III (5,000 Kills)
- Shoshuo advanced to Tier III (5,000 Kills)
- Kuroiokami Tsukinaku advanced to Tier III (5,000 Kills)
- RapMage4488 advanced to Tier III (5,000 Kills)
- Bopp Bipper advanced to Tier II (2,500 Kills)
- Ruthless Lee advanced to Tier II (2,500 Kills)
Happy Hunting, Shotty GoBang |
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Posted - 2013.08.21 19:10:00 -
[204] - Quote
Hiya Scouts! I'm assembling a framework for better trend tracking for 1.4, and I need your input. In summary, if you're a Scout Sniper you'll be grouped in a chart with other Scout Snipers. The Killboard won't be affected at all, this is simply an attempt to make better sense when analyzing everyone's statistics and measuring how mechanical changes affect different roles.
That said, I have huge respect for you guys. Dang near every sniper in the game runs 2-3x your HP in a medium frame and still has room to stack damage amplifiers. You have mastered the art of being unseen.
I've picked through our thread and analyzed performance patterns to produce the following list. Please let me know if I included or excluded you in error:
Scout Snipers (alphabetically) Admonishment Decasor JieXi Bao Jugger Nuttz Keeriam Miray Kodho Samantha Hunyz Tyjus Vacca voidfaction
Thanks a bunch, guys. As always, let me know if you have any questions.
- Shotty |
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Posted - 2013.08.21 23:20:00 -
[205] - Quote
Spademan wrote: Is this just a grouping for Scout Snipers? If not, where would I go as I primarily use the Scrambler Rifle and SMG as a main weapon
For now, we will have two groups: Snipers and Non-Snipers. Folks who snipe on occasion will be grouped with the non-snipers. Folks who generally snipe will be grouped with the Snipers.
Django Quik wrote: How about grouping people by other categories too like shotty scouts, sidearm scouts, etc?
This is a good idea, but a difficult one to implement as many of us routinely switch category/role (even within the same match).
Further breakdown is something we can do eventually -- like putting a (G) or (M) next to your name on the killboard -- and running reports by race. These are things we can consider down the road.
For now, we'll focus on Snipers and Non-Snipers to better track how the upcoming changes to game mechanics affect the primary subsets of our Community. Our snipers have a distinct performance pattern, a different set of challenges, and a unique relationship with certain game mechanics. Changes to squad-sight (unconfirmed) and aim-assist (confirmed) are going to affect us all, albeit in different ways. Our Snipers are a small group, but certainly worth monitoring separately so we can better measure the impact of 1.4.
- Shotty |
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Posted - 2013.08.22 01:33:00 -
[206] - Quote
Chilled Pill wrote:Scout Bros, I'm getting really disheartened with our suit... :( I don't know if I can hold on until the fix it.....which will be next year?
Sadness. I feel your pain, brother. Our disadvantage is magnified in PC. We're weeks away from 1.4. Let's see what the Devs have in store for us. |
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Posted - 2013.08.22 03:09:00 -
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Just added the above "Health Metrics" in preparation for 1.4. We're now better equipped to track Scout performance at all experience levels in our primary combat roles (snipers and non-snipers). We'll know within days what affect 1.4's mechanical changes has had on the Community.
The last two graphs are incomplete, as we've added a dozen or so newcomers since 1.3 was released. The 1.4 dataset and graphs will include you guys.
All indications suggest 1.4's gonna be big. What we suspect so far is a 'bit of a mixed bag:
- Aiming Improvements
- Armor Buffs
- Super Fatties
- Strafe Speed Nerfs
- Weapon Rebalance
- Vehicle Collision
- Squad Sight Changes
Seems unlikely they'll be able to cram all these tweaks into one update, but we'll know soon enough! All that to say, if Scouts get boned again we'll know right away. I'll be updating our stats and graphs regularly.
Thanks again to each of you guys for all of your participation and support in bringing this Community together. I've said it before, and I'll say it again:
I'll quit Dust before I give up on my Scout Suit or the Scout Community.
- Shotty GoBang |
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Posted - 2013.08.22 04:33:00 -
[208] - Quote
Dev Sightings!
CCP Cmdr Wang wrote: ... when will 1.4 patch notes come out? The answer is tomorrow around DT. https://forums.dust514.com/default.aspx?g=posts&t=103454
CCP Wolfman wrote:We know the scouts need some love. We did not give them any in 1.4. Sorry about that but there's always more work than time. We are planning to give them hugs in 1.5/6. I can't be specific regarding time yet because there are some new features involved and we're not sure exactly where they will land yet. https://forums.dust514.com/default.aspx?g=posts&t=103590
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Posted - 2013.08.22 04:51:00 -
[209] - Quote
Denak Kalamari wrote:I just realized when I checked my character sheet, I have exactly 6666 kills. \o/
The demons shall help me strike down my opponents!
You musn't kill anyone, ever again.
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Posted - 2013.08.22 15:34:00 -
[210] - Quote
Gh0st C0de wrote:I run my scout suit nine times out of ten, usually as a sniper. I have no clue where my kill number is right now, but It's my second week playing so I doubt it's over 500 since I can only play an hour or so a day this month. Hopefully I will one day earn a place amongst you. I am cautiously optimistic about the "Scout love" coming in 1.5/.6. Welcome to New Eden, Brother. Thanks for checking in us; I'll add you to the Registry on next update.
Join in-game channel "Scouts United" and squad up with Scout Sniper vets for loadout tips and tactical training. Let me know if you have trouble locating a mentor, we're here to help. o7
- Shotty |
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Shotty GoBang
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Posted - 2013.08.22 15:47:00 -
[211] - Quote
kanders wrote:Shotty GoBang wrote:Just added the above "Health Metrics" in preparation for 1.4. We're now better equipped to track Scout performance at all experience levels in our primary combat roles (snipers and non-snipers). We'll know within days what affect 1.4's mechanical changes has had on the Community.
Have you given any thought to tracking WP as well? For a lot of scouts its much more relevant than kills and KDR. I'd really be curious to track WP/death in particular. I think early on you said it would maybe be too much work, but I'd guess you'd be able to get lots of help now that the scout community has become much more organized (thanks in large part to you). I'd be glad to volunteer some time and excel skills.
Hi Kanders,
Good idea, but I'm not sure how we'd track WP/Death, as Deaths aren't listed in the Leaderboards. You can estimate Deaths via KDR, but the estimates would be widely off-target for folks with lots of kills. As for ranking Scouts by WP, this is absolutely possible.
Would you like to create a new thread for a Warpoint Leaderboard?
You'll need 3 in-game characters, as Leaderboards get screwy somewhere around 70 contacts. I'd be glad to email you current list of Scout Names, and keep you looped in to additions and subtractions going forward. If you're up to it, shoot me your email address in-game and we'll get started.
- Shotty |
Shotty GoBang
Pro Hic Immortalis League of Infamy
611
|
Posted - 2013.08.22 18:53:00 -
[212] - Quote
Shared Squad Sight, Disabled.
http://dust514.com/news/blog/2013/08/uprising-1.4-and-beyond
More sneaking, more escaping, more vanishing into the shadows. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
631
|
Posted - 2013.08.23 14:19:00 -
[213] - Quote
Kodho wrote:Shotty, Yes I am in fact a Sniper Scout.
I normally do not post on here. This is due to the fact that I have not experienced the decline in performance on the battlefield most of you have. All of that changed in the last two day after running my first PC battles.
I only had 2 kills in 4 PC battles. My observations are as follows:
It's not hat we are not fast enough. The problem is the other suits are too fast. It is extremely hard to line up a shot from a sniper rifle and hit your target. Not to mention you have to hit your target at least three times in order to get a kill. I consider myself to be pretty good shot, but my performance was ridiculous.
We all know our suit needs help. Unfortunately, for us to be better at what we do, other suits need to be taken down a notch. I am of the opinion that this will not happen. There are too many non-scouts that would raise absolute hell if their suits get an adjustment in order to help us out.
I will always be a Scout. Unfortunately, I will probably not get to experience PC like I do in the pubs. So, they only thing I can do for my corp is win ISK in the pubs and donate back to my corp for use in PC. This is not what I want my role to be. I do not have to have 15 Kills per match to be an effective team member. However, a .33 KDR does no one any good and is useless.
So, I will sit and wait for things to change. Hopefully for the good and maybe someone will let me play in PC to gain more experience no matter how worthless I will be to their team.
Keep your head down, Kodho
Hey Kodho!
Thanks for following up. There's not a whole lot we Scouts can do combat-wise in PC at the moment. Several of our more experienced guys run other frames in PC. I routinely go triple negative and should probably do the same.
But as a Sniper, you offer huge advantage to your team, especially in Defend battles. I rang in support of an Indie attacking TeamPlayers last night. I was OHK'd four or five times by a redline Thales. The Sniper went 30/0, and we would've won if not for being cloned out as result of his efforts.
All that to say, you certainly aren't worthless in your role as a Sniper.
- Shotty |
Shotty GoBang
Pro Hic Immortalis League of Infamy
638
|
Posted - 2013.08.23 18:38:00 -
[214] - Quote
Jugger Nuttz wrote: I don't believe I have ever touched a sniper rifle.
Roger that and please pardon my error.
|
Shotty GoBang
Pro Hic Immortalis League of Infamy
640
|
Posted - 2013.08.24 07:08:00 -
[215] - Quote
Bojo, when you have time might you and I discuss the Zanzibar Project? |
Shotty GoBang
Intara Direct Action Caldari State
644
|
Posted - 2013.08.24 22:27:00 -
[216] - Quote
FYI: I'm NPC at the moment, but I'm not quitting Dust. If for whatever reason you are are curious, here's the complete story:
https://forums.dust514.com/default.aspx?g=posts&m=1217207#post1217207
As Scout Brothers, you now have my undivided attention. This community I now consider home.
- Shotty |
Shotty GoBang
Intara Direct Action Caldari State
661
|
Posted - 2013.08.25 18:21:00 -
[217] - Quote
Dominus Fatali wrote:Shotty I would like to express my gratitude for your continuing fight for an equal balance for the Scouts. You, more than any I can name, have worked for the betterment of all of us. If great change comes in favor of Scouts in 1.5/1.6, I am certain it is in part due to your tireless efforts. Keep up the amazing work you are doing.
-Dominus Fatali
P.S. If you ever need ISK, I'm sure I can spare some.
Thank you, Dominus. I'm here to serve, but would kindly request that you guys not send Isk.
Should Scouts receive benefit as result of this effort, I will certainly benefit from it as well. I might even "get good" at this game should we get a big buff down the road :p.
So the Registry could be considered quite the selfish endeavor. As such I would have no payment for providing humble service. Also, you guys have become Brothers, and I am pleased to assist to our Community in any way I can.
- Shotty |
Shotty GoBang
Intara Direct Action Caldari State
661
|
Posted - 2013.08.25 18:37:00 -
[218] - Quote
On the topic of selfish pursuit, I would very much like to someday see an "Assassin's Guild" of deadly Scout Brothers.
Bojo was first to present this idea, and credit is due to him. I'm not sure how his project has fared to date, though I can assure everyone that a Scout-only corp is not even remotely viable in today's PC. Not to say they couldn't hire mediums, heavies and tankers individually. Or remain in the shadows and pay a high-end corp to gain and defend land.
I know pub-stomping is frowned upon, but imagine how intimidating it could be: The fear of facing a squad of lightning-fast killers you know for a fact you'll never see coming.
Though Bojo's choice of name in "Zanzibar" may fail to instill appropriate levels of fear.
Perhaps "Barber Shop" would be more suitable. <---- an old inside joke, if you're new to this thread.
- Shotty |
Shotty GoBang
Intara Direct Action Caldari State
662
|
Posted - 2013.08.25 19:37:00 -
[219] - Quote
STEALTH HUNTER ZERO wrote:I've been running the gallente scout for 2-3 weeks now. I don't even like running my proto assault much anymore. I've been dumping all of my SP into everything for scout now as well. If we ever get any kind of respec I will definitely switch to proto scout instead. I do pretty good with it most matches tho. Hopefully it gets a buff to base speed, something like .5 m/s to 1 m/s would greatly help this suit. I'm looking forward to seeing how the changes in 1.4 affect the scout suit. Are you the same guy who drives God Hunter Zero? If so, you were one of the first badarses I met in Dust. Think I PSN friended you, as likely have many a noob.
I'll add this character to the Registry on next update. Welcome to the Brotherhood. o7 |
Shotty GoBang
Intara Direct Action Caldari State
677
|
Posted - 2013.08.27 12:03:00 -
[220] - Quote
Canaan Knute wrote:Bit late for a response, but I didn't find this post until today. No worries, Canaan. Thank you for visiting our humble lair. On a side-note, I'm really excited for you big guys about 1.4. |
|
Shotty GoBang
Intara Direct Action Caldari State
682
|
Posted - 2013.08.28 13:10:00 -
[221] - Quote
mollerz wrote:You can take me off the rolls. I'm moving on to better things.
And that's not saying much.
happy hunting all. I'm off to greener hunting grounds.
Dang, mollerz. o7 +1 Monk ... |
Shotty GoBang
Intara Direct Action Caldari State
686
|
Posted - 2013.08.28 16:27:00 -
[222] - Quote
mollerz wrote:You can take me off the rolls. I'm moving on to better things.
Hate to see you go, Mollerz. I'll hang on to your stat timeline for awhile just in case you return. |
Shotty GoBang
Intara Direct Action Caldari State
686
|
Posted - 2013.08.28 17:03:00 -
[223] - Quote
Sinboto Simmons wrote: what's sup with that?
Sexy, right? This cool NPC corp took me in ... no questions asked. Didn't even have to explain my Scoutly KDR. Only downside is that corp chat chatter looks just like local chat :p |
Shotty GoBang
Intara Direct Action Caldari State
686
|
Posted - 2013.08.28 17:16:00 -
[224] - Quote
Aug 28th, 2013 @ 15:00 - Killboard Updated
Accolades
- DTOracle advanced to Tier V (20,000 Kills)
Brothers Lost
- mollerz (Tier III)
- Weapon Xcellent (Tier +)
Brothers Found
- Z-eon (Tier +)
- Gh0st C0de (Tier+)
- Nova Knife (Tier I) <------(CPM)
- Sports Dude (Tier II)
- Stealth Hunter Zero (Tier V)
Happy Hunting, Shotty GoBang |
Shotty GoBang
Intara Direct Action Caldari State
694
|
Posted - 2013.08.29 15:04:00 -
[225] - Quote
Sinboto Simmons wrote:I honestly don't know how much longer I can take this with the fixes not coming for months I don't know if I can hold out. I'm thinking hit-and-run will be more fun after September 3rd. |
Shotty GoBang
Intara Direct Action Caldari State
697
|
Posted - 2013.08.29 17:12:00 -
[226] - Quote
Niuvo wrote:These devs better be pulling stuff like this. Wolfman mentioned they're working on a new feature(s) for Scouts for 1.6. (yay!) But that's a couple months out at best. So if 1.4 turns out to be more-of-the-same, we'll lobby for a Hotfix of some sort. Let's hope is doesn't come to that.
On a side-note, you guys notice the recent spike in BS "Scouts are Awesome" posts? They generally go something like: "Ran NovaKnives on my Dragonfly today and got a 5.0 ... against TeamPlayers" "My corpmate's a Scout and he never dies" "Don't know why Scouts complain, I go 20/0 all day" etc etc etc
This can only mean one thing ... the Mediums are nervous about the upcoming changes. |
Shotty GoBang
Intara Direct Action Caldari State
698
|
Posted - 2013.08.29 18:23:00 -
[227] - Quote
Lightning Bolt2 wrote:Just looked on Scout registry and I wonder how Nova Knife even became a CPM... with so little kills in the game and 0 since the last update, he just doesn't like DUST. when I saw a CPM guy called Nova Knife I thought he'd help fix scouts, now I think he just wants a battlefield copy. CPM Nova is at zero/zero because I just added him yesterday. All new adds start out at zero/zero. His posted killcount is accurate.
|
Shotty GoBang
Intara Direct Action Caldari State
703
|
Posted - 2013.08.30 00:34:00 -
[228] - Quote
Z-eon wrote: So does that mean you record my original kill count and start tracking from there? being new to the scout class and a new character in general I'm curious as to how the registry board works
Hey Z-eon,
The Registry is a simple series of spreadsheets powered by a like-minded community. Every few days, I record current Kill and KDR data for all participants and update the Killboard. The numbers to the right of a players name show his change in Kills and KDR for the current build.
In the case of new players, as I have no way of knowing Killcount and KDR at the start of the build, I start at zero/zero and track from add date. Each new build, I reset the Killboard's Delta Kills & Delta KDR. This way we can see individually and collectively if a new build is of help or hindrance.
Hope this answers your questions. And welcome aboard, Brother.
- Shotty |
Shotty GoBang
Intara Direct Action Caldari State
703
|
Posted - 2013.08.30 02:52:00 -
[229] - Quote
pseudosnipre wrote: Any interesting inferences this round?
For the most part, we flatlined over 1.3. Our highest tiers declined, and our Scout snipers inclined. |
Shotty GoBang
Intara Direct Action Caldari State
712
|
Posted - 2013.08.31 05:15:00 -
[230] - Quote
Per Prophet's Request: Here's an overview of our Active Scanner immunities. In summary a Level 5 Scout with zero SP invested in Profile Dampening will be immune to all Standard and Advanced Tier Scanners.
To render yourself immune to Proto Scanners, you'll need to run a Complex Dampener. Our only weakness is going to be the Meta 9 "Focused" Scanner ... short of putting together a non-com Sneak Suit this one will be capable of sniffing us out.
Active Scanner, Precision Tiers Meta 1-2 (standard) - 46 dB Meta 4-5 (advanced) - 36 dB Meta 7-8 (proto) - 28 dB Meta 9 (proto) - 15 dB
Light/Scout Suit, Profile Tiers Lvl(1) Light-Frame - 45 dB - Immune to standard scanners. Lvl(5) Scout - 33.75 dB - Immune to standard and advanced scanners. Lvl(5) Scout + Lvl(5) Profile Dampening - 30.38 dB - No change to immunity by maxing out PD skill. Lvl(5) Scout + 1 CmpDmp - 22.78 dB - Immune to all but a single Meta 9 Scanner.
|
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Shotty GoBang
Intara Direct Action Caldari State
713
|
Posted - 2013.08.31 05:38:00 -
[231] - Quote
DISGRUNTLEDev wrote:Yes, with max skills you can only get to 30.38. And only the Gallentte scout can get below the Meta 9 scanner.
Edit: *Sigh* Just did the math, and any medium suit with at least 4 lows can get below the Meta 9 scanner as well...
Provided they stack 3 complex dampeners. Talk about a waste of low slots!
|
Shotty GoBang
Intara Direct Action Caldari State
713
|
Posted - 2013.08.31 05:45:00 -
[232] - Quote
Also of potential interest to Gallente Scouts:
Passive Scan Range Lvl(1) Light-Frame = 10 meters Lvl(1) GalScout = 11 meters Lvl(5) GalScout = 15 meters Lvl(5) GalScout + Lvl(1) Long Range Scanning = 16.5 meters Lvl(5) GalScout + Lvl(2) Long Range Scanning = 18.15 meters Lvl(5) GalScout + Lvl(3) Long Range Scanning = 19.97 meters Lvl(5) GalScout + Lvl(4) Long Range Scanning = 21.96 meters Lvl(5) GalScout + Lvl(5) Long Range Scanning = 24.26 meters Lvl(5) GalScout +1 Cmp Amplifier - 35.02 meters Lvl(5) GalScout +2 Cmp Amplifier ~ 50.00 meters
|
Shotty GoBang
Intara Direct Action Caldari State
713
|
Posted - 2013.08.31 05:55:00 -
[233] - Quote
To conclude today's Maths ...
On Passive Scanning: You don't see other Scouts (or Light-Frames for that matter) because our base Scan Precision is a crappy 45 dB. That's only slightly better in quality to that of a Standard-Tier Scanner, which we're all immune to as earlier discussed.
If you have SP to spare and an extra low-slot for a Complex Enhancer, your passive scanning would perform slightly better than an Advanced-Tier Scanner. Here's the progression:
Precision Enhancement Lvl(1) = 44.10 dB Precision Enhancement Lvl(2) = 43.21 dB Precision Enhancement Lvl(3) = 42.35 dB Precision Enhancement Lvl(4) = 41.51 dB Precision Enhancement Lvl(5) = 40.68 dB +1 Complex Precision Enhancer = 32.54 dB
- Shotty |
Shotty GoBang
Intara Direct Action Caldari State
714
|
Posted - 2013.08.31 06:05:00 -
[234] - Quote
DISGRUNTLEDev wrote:Yeah, 'cause you're going to want to hide from the Meta 8 Quantum scanner that highlights you for 25 full seconds. The magic number, boys and girls, is 28dB. The Meta 9 scanner is only useful for a 5 second highlight. Although, it does reach out to 200m I think... Scan angle is 60 degrees. Range is 100m. *** Scan Duration is a whopping 5 seconds. *** If the user fails to paint you for the full 5 seconds, you'll blip in-out on TacNet/Hud ... likely safe. If he manages to paint you for the full 5 seconds, you'll only be visible for another 5 seconds.
Not worth our worry, IMHO. Steering clear of the lesser Protos is of greater priority. |
Shotty GoBang
Intara Direct Action Caldari State
714
|
Posted - 2013.08.31 06:56:00 -
[235] - Quote
Ran another scenario for Stealth Optimization, this time minimizing SP investment and gear requirements. Keep in mind the number to beat is 28 dB, so we can be immune to all but one (very crappy) Meta 9 Active Scanner.
The following config just barely hits the mark:
45.00 dB - Light-Frame 42.75 dB - Scout Level 1 (-5%) 38.58 dB - Scout Level 2 (-5%) 36.65 dB - Scout Level 3 (-5%) 34.82 dB - Scout Level 4 (-5%) 33.08 dB - Scout Level 5 (-5%) 33.75 dB - Alternative Approach (45 dB * 0.75 = 33.75 dB) <---- I use this higher number to be safe. 33.08 dB - Profile Dampening Level 1 (-2%) 32.41 dB - Profile Dampening Level 2 (-2%) 27.55 dB - Equip One Basic Dampener (-15%)
I'm not certain how CCP handles rounding and ties, so I personally plan to put another point into profile dampening just to be safe. Theoretically, however, we can probably get away with Lvl(2) Dampening and a single Basic Dampening module. Not a whole lot of SP needed. Shame we'll need to use up a valuable low-slot, but Active Scanners are going to be all the rage in a few days.
Hope this Helps,
- Shotty
TLDR: Level 5 Scouts can beat Meta 8 Scanners with 2 levels in Profile Dampening and one Basic Dampening Module. |
Shotty GoBang
Intara Direct Action Caldari State
718
|
Posted - 2013.08.31 07:20:00 -
[236] - Quote
Attn Level 3 Scouts:
Here's your Stealth Optimization. The number to beat is 28 dB.
45.00 dB - Light-Frame 42.75 dB - Scout Level 1 (-5%) 40.61 dB - Scout Level 2 (-5%) 38.58 dB - Scout Level 3 (-5%) < --- I use this higher number to be safe. 38.25 dB - Alternative Approach (45 dB * .85 = 38.25) 37.80 dB - Profile Dampening Level 1 (-2%) 37.05 dB - Profile Dampening Level 2 (-2%) 36.31 dB - Profile Dampening Level 3 (-2%) 35.58 dB - Profile Dampening Level 4 (-2%) 34.86 dB - Profile Dampening Level 5 (-2%) 27.89 dB - Equip One Enhanced Profile Dampener (-20%)
* It may make more sense to put another point into Scout Suits for the passive bonus. I'm not sure which path is more SP intensive. In my opinion, leveling the Suit will benefit you more than leveling Dampening to 5.
- Shotty
TLDR: Level 3 Scouts can beat Meta 8 Scanners with 5 levels in Profile Dampening and one Enhanced Dampening Module. |
Shotty GoBang
Intara Direct Action Caldari State
718
|
Posted - 2013.08.31 07:26:00 -
[237] - Quote
Attn Light-Frame Brothers:
The number to beat is 28 dB, and we can get there by stacking two Enhanced Dampeners.
45.00 dB - Light-Frame 44.10 dB - Profile Dampening Level 1 (-2%) 43.22 dB - Profile Dampening Level 2 (-2%) 42.35 dB - Profile Dampening Level 3 (-2%) 33.88 dB - Equip One Enhanced Dampener (-20%) 27.78 dB - Equip Another Enhanced Dampener (-18%)
I understand that this will take up two of your low-slots -- which is far from optimal -- but this is the quickest means to render yourself immune to the nastiest of the Active Scanners.
Hope this Helps,
- Shotty
TLDR: Light-Frames can beat Meta 8 Scanners with 3 levels in Profile Dampening and two Enhanced Dampening Modules. |
Shotty GoBang
Intara Direct Action Caldari State
718
|
Posted - 2013.08.31 07:42:00 -
[238] - Quote
Matticus Monk wrote:Solid posts, Shotty! Excellent info on the dampening, range and scan precision.
I have a bit of bad news on the scan precision though: unfortunately the precision enhancer module is a high slot item.
For the STD and PRO Gallente suits to run one of these you need to forgo your shield buffer or damage mods. The ADV Gal suit is a reasonable suit to use for passive scanning since you can equip one complex precision enhancer in the high, one shield extender and two complex range amplifiers in the low to get your 50m passive scan range (assuming L5 on scout skills and L5 on passive range skills.)
As for me, my OCD demanded that I take scan profile, precision and range all to L5. I'm a wild man, just throwing SP around all willy-nilly!
(EDIT: if I had to do it all again, I'd go full Minja with active scanner instead of messing around w/ the slower Gallente trying for some passive scan range that is so damn hard to make useful!)
Thanks, Monk! I personally see little point to precision enhancement as scanners do the job so much better. I put a couple points into precision to spot Light Frames. I hope it'll suffice when mediums start running Dampeners next build. Long range scanning -- on the other hand -- is a decent investment. The Devs will likely buff our base scan radius as part of the 1.6 rebalance; the reduction to 10m was a senseless nerf geared only toward encouraging active scanner proliferation. |
Shotty GoBang
Intara Direct Action Caldari State
718
|
Posted - 2013.08.31 08:40:00 -
[239] - Quote
Nyra Volki wrote:I don't know if people don't use Adv or higher active scanners in matches but I've only been successfuly scan once in my pro gal scout with lvl 3 Damp the funny thing was I was surprised and scared at the same time when it happen I was WTF I got scaned Exactly. You got hit with a Proto Scanner. Doesn't happen very often now, but they'll be all the rage next week. |
Shotty GoBang
Intara Direct Action Caldari State
718
|
Posted - 2013.08.31 08:52:00 -
[240] - Quote
Nyra Volki wrote:Shotty GoBang wrote:Nyra Volki wrote:I don't know if people don't use Adv or higher active scanners in matches but I've only been successfuly scan once in my pro gal scout with lvl 3 Damp the funny thing was I was surprised and scared at the same time when it happen I was WTF I got scaned Exactly. You got hit with a Proto Scanner. Doesn't happen very often now, but they'll be all the rage next week. But with your calculations I shouldn't be seen by all but one scanner(that sucks) if I but one Enhance Damp in my suit witch I can do Yep. At Level(3) Dampening and Level(5) Scout, you should be OK with even a Basic Dampener. |
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Shotty GoBang
Intara Direct Action Caldari State
731
|
Posted - 2013.08.31 16:44:00 -
[241] - Quote
Django Quik wrote:I've been wondering about how passive scanning shows up in game - does it only show the red dots on the radar or do you see a chevron on the screen too if they're behind a hill or wall or something?
Been reading through all the scanning stuff shotty's posted up lately too and looks like I'm going to have to do some work to make my sniper hunting fits more effective - haven't even started on the precision skill and don't want to use a scanner because then I won't be able to sneak up on those camping buggers. That said, I guess I'll only have trouble picking up scout snipers...
Passive Scanning picks up signatures in range is displays them on your TacNet. I believe HUD chevrons are linked to TacNet.
Solo hunting as a Scout Sniper is gonna be less effective, but you guys are going to be extremely hard to find. You will absolutely need a spotter. Someone with a fancy-pants Active Scanner sneaking around enemy lines. The good news is that you won't have a hard time finding a Recon Scout :p
Don't worry about precision. It's mostly crap. Dampening is our focus at the moment. If you're consistently sniping at 200 meters out, you probably won't even need to worry about dampening.
- Shotty
|
Shotty GoBang
Intara Direct Action Caldari State
731
|
Posted - 2013.08.31 17:03:00 -
[242] - Quote
Keeriam Miray wrote: When i run my shotty gk.0 scout with 3 Cmp Amplifiers ..
I can imaging a 50m or so passive scan radius would be incredibly helpful to a shotgunner. I'm going to have to give this a try, Keeriam. Though for this build, I'll likely be running proto scanners. |
Shotty GoBang
Intara Direct Action Caldari State
731
|
Posted - 2013.08.31 17:11:00 -
[243] - Quote
Django Quik wrote: Thanks for the pointers, though you've misunderstood me on a couple of bits - I don't snipe (not much anyway); I go on foot along the enemy redline and other known camping spots and sneak up on enemy snipers to pop them in the head with my bubble gun (scrambler pistol). I'm concerned by Keeriam's assertion that scanning range skills add so little but I'm hoping that the others who've posted about that stuff previously have the real numbers...
My mistake, Django. If you're hunting Snipers, you'll likely hear them before you pick them up with passive scanning. Everyone's base scan range starts at 10m, and even a Gallente Scout can only get it up so high given the small percentage incrementation at hand. Ideally, the Devs will reverse this nerf and up the Scout's base scan range. In the mean time, I find the 200m / 90 degree scanner incredibly effective at revealing redline and perimeter positions. |
Shotty GoBang
Intara Direct Action Caldari State
734
|
Posted - 2013.08.31 17:42:00 -
[244] - Quote
Django Quik wrote:BTW - here is where Void was telling us about his scanning range findings: https://forums.dust514.com/default.aspx?g=posts&m=1189668#post1189668voidfaction wrote:Django Quik wrote:By your reckoning you're currently getting nearly 100m passive scan range then? I'm pretty sure that the mods don't multiply each other but as the calculations aren't officially listed by CCP, we'll just have to take your word for it, I guess. I am at 56m with 4 advanced range. 99m is top with lvl5 range, lvl5 gallente scout, and 4 complex range I really hope this is correct but CCP really needs to give us the real calculations/stats.
Pretty sure the Dust Fitting tool is out-of-date with regard to Scout passive scanning range. We can do the math by hand. All modules which feature a percentage bonus are subject to stacking penalty. I have not read that an exception was made to Range Amplifiers and stacking penalty, but will stand corrected if someone can cite a Dev thread indicating as such.
- Shotty
*Grabs calculator |
Shotty GoBang
Intara Direct Action Caldari State
735
|
Posted - 2013.08.31 18:02:00 -
[245] - Quote
Passive Scan Range (Assuming Percentage Overlap) Lvl(1) Light-Frame = 10.00 meters Lvl(1) Gallente Scout = +10% = 11.00 meters Lvl(2) Gallente Scout = +10% = 12.10 meters Lvl(3) Gallente Scout = +10% = 13.31 meters Lvl(4) Gallente Scout = +10% = 14.64 meters Lvl(5) Gallente Scout = +10% = 16.11 meters Lvl(1) Long Range Scanning = +10% = 17.72 meters Lvl(2) Long Range Scanning = +10% = 19.49 meters Lvl(3) Long Range Scanning = +10% = 21.44meters Lvl(4) Long Range Scanning = +10% = 23.59 meters Lvl(5) Long Range Scanning = +10% = 25.95 meters 1 Complex Range Amplifiers = +45.00% = 37.63 meters 2 Complex Range Amplifiers = +39.11% = 52.34 meters 3 Complex Range Amplifiers = +25.68% = 65.78 meters 4 Complex Range Amplifiers = +12.73% = 74.16 meters
Passive Scan Range (Assuming No Overlap) Lvl(1) Light-Frame = 10.00 meters Lvl(5) Gallente Scout = +50% = 15.00 meters Lvl(5) Long Range Scanning = +50% = 22.50 meters 4 Complex Range Amplifiers = +186.78% = 64.53 meters
Conclusion: Accounting for Stacking Penalties, that the absolute maximum passive scan range is between 65 and 75 meters.
References (Stacking Penalty Calculator): http://wiki.dust514.info/index.php?title=Stacking_Penalties
- Shotty |
Shotty GoBang
Intara Direct Action Caldari State
735
|
Posted - 2013.08.31 18:13:00 -
[246] - Quote
Vin Mora wrote: Can run similar number on what your Scan Sig will be?
Hi Vin, Click back a few pages ... the requested scenarios have already been run for Scan Profile. - Shotty
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Shotty GoBang
Intara Direct Action Caldari State
737
|
Posted - 2013.08.31 18:25:00 -
[247] - Quote
Vin Mora wrote: So damn, when I get that Proto scanner you bastards can still sneak up on me. :) Good, scouts can be scary and scanners are more for everyone else anyway.
\o/ for sneaky bastardry! No worries though, Vin. We'll still be paper thin. |
Shotty GoBang
Intara Direct Action Caldari State
740
|
Posted - 2013.08.31 18:53:00 -
[248] - Quote
Django Quik wrote:Stacking penalties are explicitly stated on items that get them ... of course, all this uncertainty would be moot if CCP gave us the actual stats ...
Agreed. I've searched the Forums for precedent and have come up with nothing. I've requested clarification on stacking penalties from CCP and CPM. Here's the link:
https://forums.dust514.com/default.aspx?g=posts&m=1243536#post1243536
I'll rerun all calculations -- if needed -- once we know for certain. |
Shotty GoBang
Intara Direct Action Caldari State
746
|
Posted - 2013.09.01 04:42:00 -
[249] - Quote
First Prophet wrote:All this scan talk has me confused. Can I clarify something in particular, Prophet? The progressions were produced in response to your original inquiry. If the results have confused you, likely others among us are confused as well. I'm here to help/clarify as best I can. Specific questions are welcomed. o7
- Shotty |
Shotty GoBang
Intara Direct Action Caldari State
750
|
Posted - 2013.09.01 06:07:00 -
[250] - Quote
A beautifully executed montage by Scout Brother Cyrius Li-Moody: https://forums.dust514.com/default.aspx?g=posts&m=1245175
|
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Shotty GoBang
Intara Direct Action Caldari State
771
|
Posted - 2013.09.01 17:49:00 -
[251] - Quote
Thanks to all of you guys for making this Community possible.
- The Killboard will be updated tomorrow evening to capture our final datapoints for 1.3.
- New charts will be produced to chronicle our 1.3 performance.
- Killboard Delta Values will be reset following 1.4's release.
- Recent registrants (and those who arrived mid-1.3) will be included in 1.4 analysis.
- Traveling September 6th - 9th. 1.4 charts will be available on the 10th.
Happy Hunting, ^ Is this my line or did I steal it from Cyrius? Or did Cyrius and I poach it from someone else?
- Shotty GoBang
PS: Freakin' excited about 1.4, so much so I wrote you devious bastards a poem: https://forums.dust514.com/default.aspx?g=posts&m=1246334 |
Shotty GoBang
Intara Direct Action Caldari State
771
|
Posted - 2013.09.02 02:07:00 -
[252] - Quote
First Prophet wrote:All this scan talk has me confused. On Avoiding Meta 8 Scanners:
Debugged our progressions. Thanks to Void and Marauder for pointing it my error. Here's a simplified overview:
Level 5 Scouts: Profile Dampening Lvl(2) + 1 Bsc Dampener = 27.54 dB Level 4 Scouts: Profile Dampening Lvl(3) + 1 Enh Dampener = 27.07 dB Level 3 Scouts: Profile Dampening Lvl(5) + 1 Enh Dampener = 27.54 dB Level 2 Scouts: Profile Dampening Lvl(5) + 1 Cmp Dampener = 27.34 dB Level 1 Scouts: Profile Dampening Lvl(5) + 2 Bsc Dampener = 27.80 dB Light-Frames: Profile Dampening Lvl(3) + 2 Enh Dampener = 27.07 dB
* Still awaiting feedback regarding stacking penalty. * Still awaiting feedback regarding Equivalent Profile/Precision (tie goes to the runner?).
|
Shotty GoBang
Intara Direct Action Caldari State
777
|
Posted - 2013.09.02 09:20:00 -
[253] - Quote
voidfaction wrote:Might I ask what most have the aim sensitivity on? There's ittle difference between the two extremes, in my CQC observation.
Ran 0/0 throughout 1.2. Have run 100/100 throughout 1.3.
Unable to comment on which is "superior" in CQC, as both these extremes were equally bad with the Shotgun.
- Shotty (pad) |
Shotty GoBang
Intara Direct Action Caldari State
779
|
Posted - 2013.09.02 16:05:00 -
[254] - Quote
Canaan Knute wrote:Is there an in-game channel for scouts? Switching over from Heavy, Canaan? Maybe try your hand at REs? :p
|
Shotty GoBang
Intara Direct Action Caldari State
785
|
Posted - 2013.09.03 04:22:00 -
[255] - Quote
LUGMOS wrote:Hello. I would like to register as a scout. Are there any rules or inductions? One questio: do I have to go full time scout? Which is fine, scout is fun. Also, can I run militia for now, as that is all I have at the moment. I do have advanced knives though. Welcome to the Registry, Lugmos.
The only requirements are as follows: 1) That you run a scout or light-frame the majority of your time in battle. 2) That you check in here should you later decide to opt out of the Scout suit.
These requirements help us maintain meaningful community statistics.
To squad up with your Scout Brothers, join in-game channel "Scouts United".
Happy Hunting, Shotty |
Shotty GoBang
Intara Direct Action Caldari State
785
|
Posted - 2013.09.03 05:10:00 -
[256] - Quote
Sep 3rd, 2013 @ 04:30 - Killboard Updated
Accolades
- DoubleTap420 advanced to Tier V (20,000 Kills)
- Icedslayer advanced to Tier V (20,000 Kills)
- Tyjus Vacca advanced to Tier V (20,000 Kills)
- Daxxis KANNAH advanced to Tier III (5,000 Kills)
- voidfaction advanced to Tier III (5,000 Kills)
- Rogue Saint advanced to Tier III (5,000 Kills)
- Makuta Miserix advanced to Tier II (2,500 Kills)
Brothers Found
- Tier IV (10k) - DozersMouse XIII
- Tier III (5k) - Versperz
- Tier II (2.5k) - Kadeim, I do SUCK
- Tier I (1.25k) - Agent Whales, ink-well, LUGMOS
- Tier + (<1.25k) - Llast 326, Gareth Verenar, BLACKSTAR AND TSUBAKI, Gh0st C0de
Killboard Revisions
Tier I has been increased from 1,000 kills to 1,250 kills. This change robbed Lucifalic of due Accolade, though this wrong will no doubt be righted by next Killboard update :p. Tiers are adjusted upwards periodically, as to facilitate character limits.
Happy Hunting, Shotty GoBang |
Shotty GoBang
Intara Direct Action Caldari State
786
|
Posted - 2013.09.03 13:58:00 -
[257] - Quote
Kadeim wrote:Shotty GoBang wrote:Sep 3rd, 2013 @ 04:30 - Killboard Updated
Accolades
- DoubleTap420 advanced to Tier V (20,000 Kills)
- Icedslayer advanced to Tier V (20,000 Kills)
- Tyjus Vacca advanced to Tier V (20,000 Kills)
- Daxxis KANNAH advanced to Tier III (5,000 Kills)
- voidfaction advanced to Tier III (5,000 Kills)
- Rogue Saint advanced to Tier III (5,000 Kills)
- Makuta Miserix advanced to Tier II (2,500 Kills)
Brothers Found
- Tier IV (10k) - DozersMouse XIII
- Tier III (5k) - Versperz
- Tier II (2.5k) - Kadeim, I do SUCK
- Tier I (1.25k) - Agent Whales, ink-well, LUGMOS
- Tier + (<1.25k) - Llast 326, Gareth Verenar, BLACKSTAR AND TSUBAKI, Gh0st C0de
Killboard Revisions
Tier I has been increased from 1,000 kills to 1,250 kills. This change robbed Lucifalic of due Accolade, though this wrong will no doubt be righted by next Killboard update :p. Tiers are adjusted upwards periodically, as to facilitate character limits. Happy Hunting, Shotty GoBang I do suck?? 4476 - Kadeim (0, 0) K/D KillsDeathsLifetime SP 2.42 4,4831,853Over 15m I know I'm not the best, but I , nor my corp mates think that I suck. I am a sniper that is willing to go into the fray, even though I like the high spots and the hills, I'll go into battle manning the LAV, HAV, or the Dropship turrets - using my scout suit. If that sucks, then take me off the list, because I know that there are a lot of snipers that do suck!
Hey Kadeim,
- "I do SUCK" is the name of another Scout. (Thank you for the good laugh :p).
- The (0, 0) next to your name will reflect changes to your Killcount and KDR over the course of 1.4.
- The only people ever called out as "sucking" in this thread are EZ-mode Non-Scouts.
Thanks, Shotty |
Shotty GoBang
Intara Direct Action Caldari State
788
|
Posted - 2013.09.03 14:09:00 -
[258] - Quote
First Impressions:
- Shotgun's still missing; possibly more so than before.
- ARs are still beast-mode at every range.
- SMGs are super effective.
- New maps, textures, visuals are gorgeous.
- Did I mention that Shotguns are still crappy?
|
Shotty GoBang
Intara Direct Action Caldari State
790
|
Posted - 2013.09.03 14:22:00 -
[259] - Quote
Nyra Volki wrote:Do you SGs use aim assist cause if you don't i highly suggest using it. Just saying it might help i know people don't like it though.(only if you use a controller) DS3. Tried SG w/Aim-Assist On and Off. Takes two or three shots to pop an Uplink either way.
Could be missing more frequently due to server latency ... When I do hit a target, damage receipt is delayed.
Oha reported that the Shotgun seems to be hitting better for her, which makes sense 'cause everything works better on a medium-frame (*shakes fist*), but everyone else in Scouts United seems to be having detection problems. |
Shotty GoBang
Intara Direct Action Caldari State
790
|
Posted - 2013.09.03 14:35:00 -
[260] - Quote
Pseudosnipre put up the first 1.4 Shotgun Bug thread: https://forums.dust514.com/default.aspx?g=posts&m=1253061
Give it a bump with your observations. |
|
Shotty GoBang
Intara Direct Action Caldari State
805
|
Posted - 2013.09.03 17:14:00 -
[261] - Quote
BARDAS wrote:Now that 1.4 has been released anyone able to confirm how our class has been impacted? Shotgun/Nova Knife hit detection fixed? Survival rates? I don't get to play until after work but i'm impatient Not looking too hot for CQC Scouts, Bardas ... Mixed reports on Nova Knives. Negative on Shotgun fix. Worse than ever. Hopefully temporary and hotfixable. Hostiles (namely, ARs) are tracking/dropping us more consistently than before.
As far as design goes UI, visuals and new maps are slick.
|
Shotty GoBang
Intara Direct Action Caldari State
831
|
Posted - 2013.09.04 02:22:00 -
[262] - Quote
Sinboto Simmons wrote:Looks like my download is finally going to complete, the problem: I'm scared to sign in If nothing else, you must see the new maps. LogicLoop did a great job here. |
Shotty GoBang
Intara Direct Action Caldari State
844
|
Posted - 2013.09.04 05:44:00 -
[263] - Quote
First Prophet wrote: I'm not sure if it's the aim assist or the removed rotation cap but running past enemies to escape is less feasible. And even with multiple shield extenders every stray bullet seems to hurt a a lot more.
CEOPyrex slows down his frame-rate in this video so you can see how well aim-assist is working: http://www.youtube.com/watch?v=6QI4wmuzjmU&feature=youtu.be
I suspect this may be why we're being mowed faster. Off-target shots are hitting us (whereas before, only off-target shots behind our player model would hit us). |
Shotty GoBang
Intara Direct Action Caldari State
851
|
Posted - 2013.09.04 18:24:00 -
[264] - Quote
Hey Scouts,
I've put up an Feedback Thread on our present state of imbalance and would greatly appreciate your peer review: https://forums.dust514.com/default.aspx?g=posts&m=1261454
Thank you, Shotty
|
Shotty GoBang
Intara Direct Action Caldari State
875
|
Posted - 2013.09.05 00:09:00 -
[265] - Quote
Lucifalic wrote:Just out curiosity and don't feel obglicated to answer but I was wondering where all our scoutly brothers are from and are you an old school gamer like I am. I'm in Fredericton, New Brunswick, Canada and 34 yrs old. Ps your never too old to play vids so don't let them tell you otherwise. ;) 30 yrs - Lafayette, Louisiana (US) - Software Developer Cut my geek teeth on a 486 Packard Bell. JumpJet, Dune, and Wolfenstein 3D.
First competitive experience involved Battle.net, which shortly followed Al Gore's invention of the internets. |
Shotty GoBang
Intara Direct Action Caldari State
893
|
Posted - 2013.09.05 06:07:00 -
[266] - Quote
CPM Iron Wolf Saber seems to be railing on Scouts here. This is concerning. https://forums.dust514.com/default.aspx?g=posts&t=107512 |
Shotty GoBang
Intara Direct Action Caldari State
895
|
Posted - 2013.09.05 07:06:00 -
[267] - Quote
DJINN Marauder wrote:How dare iws say those things... Does he even play scout? Honestly, I can't tell if he's addressing Scouts or not.
The guy IWS is bantering back-and-forth with isn't a Scout, but IWS seems to suggest that not ever getting shot is a feasible strategy in today's Dust. He says he plays Scout as a back-stab-kinda-guy (like most of us), so surely he's observed first hand that getting shot happens all too often, even when doing everything right.
I fail to follow the logic on either side of this strange debate. May be best to steer clear of this one and await the next.
- Shotty
|
Shotty GoBang
Intara Direct Action Caldari State
925
|
Posted - 2013.09.05 16:35:00 -
[268] - Quote
Gentlemen, The shotgun has returned. - Shotty |
Shotty GoBang
Intara Direct Action Caldari State
931
|
Posted - 2013.09.05 17:27:00 -
[269] - Quote
LeGoose wrote:The day is upon us. Let the rise of the shotgun begin! Hiya Goose! Saw you in the channel yesterday and again here today. Are you running Scout these days?
Let me know and I'll add you to the Killboard. |
Shotty GoBang
Intara Direct Action Caldari State
944
|
Posted - 2013.09.05 23:40:00 -
[270] - Quote
First Prophet wrote:Sinboto Simmons wrote:This aim assist bs needs to go I just lost 3 mill in 3 matches I've run into similar issue. Been forced to downgrade to using more basic/BPO fits because of this.
I've had success today (2-5 KDR) with the following cheap fit (under 30k):
Adv Gal Shotgun Scout
- Two Complex Shield Extenders
- Dren/Standard Shotgun
- Toxin/Standard SMG
- A-19 Active Scanner
- Locus Nade
- Complex KinCat
- Militia CPU Chip
I've had huge success with my pricy proto fit, though I've lost lots of millions of Isk experimenting:
Pro Gal Shotgun Scout
- Complex Shield Extenders
- Creodron Shotgun
- Six Kin SMG
- A-19 Active Scanner
- M1 Locus Nade
- Complex KinCat
- Complex ArmRep
- Basic Armor Plate
- Militia CPU Chip
|
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Shotty GoBang
Intara Direct Action Caldari State
944
|
Posted - 2013.09.05 23:47:00 -
[271] - Quote
First Prophet wrote: No equipment though. I'd like to at least fit an AVD scanner to know what areas to avoid. And I've had more success dropping the kincats and fitting complex cardiac regulators instead.
Noticed that! Fixed it. I'm diggin' the A-19 due to its super-fast recycle time. Left it out in error.
|
Shotty GoBang
Intara Direct Action Caldari State
944
|
Posted - 2013.09.06 00:04:00 -
[272] - Quote
DJINN Marauder wrote:My proto scout: -Enhanced Shield ext -Duvolle Shotgun -KLO1 Pistol -Core Nades -Nanohive -Complex Kinetic -Complex Plate -Basic Plate -Complex Repair 108shield 404 armor
Beast build
Hadn't tried Armor Tanking since the big fix. Gonna give it a go right now :-) |
Shotty GoBang
Intara Direct Action Caldari State
951
|
Posted - 2013.09.06 05:24:00 -
[273] - Quote
Cirandelas Indoriath wrote:Shotty can you add Cirandelas to the registry? Is there something I need to do? Yes, sir! I'll add you on the next update. It'll be next Monday or Tuesday, so we'll have about a week's worth of stats to analyze. |
Shotty GoBang
Intara Direct Action Caldari State
956
|
Posted - 2013.09.06 07:21:00 -
[274] - Quote
Who wants popcorn? https://forums.dust514.com/default.aspx?g=posts&m=1269422 |
Shotty GoBang
Intara Direct Action Caldari State
969
|
Posted - 2013.09.07 03:38:00 -
[275] - Quote
DISGRUNTLEDev wrote:Light Suit V, not the racial. I mean that one too, but the first skill you need to lvl. 3 is the one bonus profile dampening is based off of. And yes, its labeled wrong.
Hey Dev, I'm confused by the above advice...would you guys kindly correct my thinking where its wrong:
1. Each level of Scout Suit adds a large Profile Dampening bonus. 2. Each level in Scout Suit also adds a Racial bonus (melee or scan range) 3. Each level of Light Suit adds no bonus. 4. So in the long run, there is no reason to level up Light Suit beyond level 3.
Thanks, Shotty |
Shotty GoBang
Intara Direct Action Caldari State
981
|
Posted - 2013.09.08 18:18:00 -
[276] - Quote
Daxxis KANNAH wrote:DISGRUNTLEDev wrote:The Light Suit gives the dampening bonus. The Gall Scout gives scan range bonus. Minmatar Scout gives bonus melee/NK damage.
The skill you need to at least three to unlock the racial scout variant is the one that gives the dampener bonus.
The skill that allows access to the suits that don't get the bonus gives better dampening to the suits that do get the bonuses.
This would be a he!! of a lot easier to explain if the skills were labeled correctly and/or the pilot suit was on the skill tree. This is not how it is listed anywhere. If you are correct then CCP need to state this and issue a respec of those two skills but if you are wrong you are spreading misinformation. Another reason why all the numbers of everything should be displayed CORRECTLY on the fitting screen.
If DisDev's right, then all of my dampening progressions are wrong. No idea if he is correct or not. |
Shotty GoBang
Intara Direct Action Caldari State
983
|
Posted - 2013.09.09 02:30:00 -
[277] - Quote
DISGRUNTLEDev wrote:I wasted WAY too much SP to test this and have come to the conclusion that I was horribly *HORRIBLY* wrong. DO NOT waste sp on the Gallente Light Dropsuit skill, as it does nothing for your bonus.
I tested it by skilling Gallente Medium Dropsuit to 3 and Gallente Logistics Dropsuit to 2. It has 2 bonuses (also labeled weird) that show up on the fitting screen.
Results are that the ONLY skill that effects your bonus is the Gallente Scout Dropsuit skill. Taking the Gallente Light Dropsuit to 5 does nothing at all and is a total waste of time and effort.
I'm going to go rage in a corner for a while. Probably the new Splinter Cell game. F#_($%#)@(&%#(_ this game...
Thanks for clearing this up, Dev. You had me worried.
If you're tuning in late to this sidebar, do NOT skill past Light Suits level III. Go straight into your preferred racial Scout Suit as early as possible.
- Shotty GoBang |
Shotty GoBang
Intara Direct Action Caldari State
983
|
Posted - 2013.09.09 02:54:00 -
[278] - Quote
KING CHECKMATE wrote:Im sorry , if i stop playing my MAIN as a scout do i still qualify? Because im playing half scout / half Amarr Assault at the moment.....
Hey King! Shoot for > 50% Scout/Light. If you're running primarily Assault for the time being, we can always add you back once you've returned Scout. The basic idea's to try to keep our community statistics as robust as possible. Thanks for checking in, brother. o7
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Shotty GoBang
Intara Direct Action Caldari State
983
|
Posted - 2013.09.09 02:57:00 -
[279] - Quote
Dang it, Cyrius :p Caught me moaning on coms about ARs. Loved the hate mail. You guys always have this much fun? |
Shotty GoBang
Intara Direct Action Caldari State
999
|
Posted - 2013.09.10 18:13:00 -
[280] - Quote
IAmDuncanIdaho II wrote:Canaan Knute wrote:Nestil wrote:well idk how i even manage to constantly increase my KDR from day to day... i mean i'm not even a sniper ( i run SG) and i go head on (yeah in know stupid) against pro assaults, logis and heavies like a crazy kamikaze fighter O.o every day before i log out and i look at my stats screen (isk/sp..) i'm like ''WTF....my KDR increased again!?"
btw i'm regreting that i didnt spec into racial minmatar scout suit... the profile damping bonus would be really handy nowadays (back then it wasnt that necessary).... well i got all the way to proto and i'm using my proto suit never -.- waste of SP... as well as wasting my Sp into Nova Knives which i dont use ... oh and the flaylocks which i stopped using too...
sad scout is a sad scout (Q.Q) I skilled into nova knives and flaylocks too, but I rarely use them. Working on the racial Minmatar suit as we speak. Fortunately, I didn't level up the Minmatar Scout Dropsuits skill past III. Do you mean fortunately you didn't level up the Minmatar Light Dropsuit skill past 3? If not...what's wrong with L4-5 on the Minnie Scout racial suit? That's what I'm saving for right now...
Go Racial Scout all the way, Duncan. It's dampening bonus is worth the SP. As for the Light Suit skill, there's zero long-term reward in progressing beyond Lvl(3). |
|
Shotty GoBang
Pro Hic Immortalis
1005
|
Posted - 2013.09.11 03:25:00 -
[281] - Quote
Djinn Marauder: The reason why we Scouts can't have nice things :p |
Shotty GoBang
Pro Hic Immortalis
1006
|
Posted - 2013.09.11 03:42:00 -
[282] - Quote
First Prophet wrote:Nerf shotguns and pistols. Buff Mass drivers.
Lol. Nerf ARs, Aim Assist and Marauder. Then buff MDs, but only when wielded by welter-weights. |
Shotty GoBang
Pro Hic Immortalis
1007
|
Posted - 2013.09.11 04:18:00 -
[283] - Quote
KING CHECKMATE wrote:Im actually regretting going minnie scout now. I chose minnie scout over gallante just because of the speed , and because shield ''tanking'' seem smarter at the time,considering how crap everything radar related was. Now, even with both my los slots with profile damps i get detected by scanners, so the only thing i can do is speed tank,but i will always get detected plus map/radar capabilities of the minnie suck compared to gallante. And i dont even use novas... (i tried them but i have always sucked with them TBH)
sights,so now im going Amarr assault since i know its a sure bet.... (i did however think for a LONG time speccn into gal scout,but i decided i've spent enough SP in useless stuff, Scout minnie,commandos,proto fogeguns.etc..)
Its a sad day for this ex-scout....
Racial Scout Lvl(5), Dampening Lvl(3), and a single dampener equipped ... You should be beating scanners far more often than not.
|
Shotty GoBang
Pro Hic Immortalis
1011
|
Posted - 2013.09.11 15:11:00 -
[284] - Quote
DISGRUNTLEDev wrote:My current pub fit:
Scout G/1 -Series
CRG-3 Shotgun 'Toxin' ICD-9 Submachine Gun M1 Locus Grenade A-19 Stable Active Scanner Complex Shield Extender Complex Shield Extender Basic Reactive Plates Basic Reactive Plates
233 Shields 217 Armor 2 Armor reps a second Movement of 5.45 m/s Sprint of 8.01 m/s
Thoughts?
Looks solid! I'm gonna give this one a try exactly as posted.
|
Shotty GoBang
Pro Hic Immortalis
1012
|
Posted - 2013.09.11 16:58:00 -
[285] - Quote
Sep 11th, 2013 @ 15:00 - Killboard Updated
Accolades
- GEORGE666 advanced to Tier V (20,000 Kills)
- Keeriam Miray advanced to Tier V (20,000 Kills)
- Stupid Blueberry advanced to Tier V (20,000 Kills)
- Grief PK advanced to Tier IV (10,000 Kills)
- Mechoj Nomreps advanced to Tier IV (10,000 Kills)
- Protected Void advanced to Tier III (5,000 Kills)
- Inazuma Ite Raijin advanced to Tier III (5,000 Kills)
- Bojo the Mighty advanced to Tier III (5,000 Kills)
- BARDAS advanced to Tier II (2,500 Kills)
- AfroSunshineY Consequence advanced to Tier II (2,500 Kills)
- LUGMOS advanced to Tier II (2,500 Kills)
Brothers Found
- Tier IV (10k) - Canaan Knute
- Tier III (5k) - LeGoose, Ivan Avogadro
- Tier II (2.5k) - IAmDuncanIdaho II, Raiff Basdek, Cirandelas Indoriath
- Tier I (1.25k) - knight of 6
- Tier + (<1.25k) - XOXOXO...
Happy Hunting, Shotty GoBang |
Shotty GoBang
Pro Hic Immortalis
1014
|
Posted - 2013.09.11 17:58:00 -
[286] - Quote
Niuvo wrote: Hats off to you proto scouts. Post if you are one, for statistics eh shotty. lol So we can see who's proto bear.
Think its safe to assume that the majority of Tier IV and V are Proto Scouts. In my personal experience, running high-end gear helps with the KDR but at massive expensive:
- Started last build at 2.30 KDR and ~130 million Isk.
- Ended last build at 2.46 KDR and ~118 million Isk.
- Earned a 20M paycheck from corp.
So my humble KDR increase of 0.16 over 30 or so days cost at estimated 32 million Isk. ... and I ran proto gear under 50% of the time!
To turn a profit in proto gear, you can only afford to die once or twice per match. This is a realistic goal for AR-514 proto bears, but would beyond difficult for non-sniper Scouts in 1.4. I'll be running Advanced gear for the majority of this build. Hoping to recoup lost funds :-)
- Shotty |
Shotty GoBang
Pro Hic Immortalis
1016
|
Posted - 2013.09.11 21:54:00 -
[287] - Quote
Daxxis KANNAH wrote: Good to see you made up with your corp.
Only corp I've ever known. Had to sit out the FEC/EON conflict when my motivations were questioned. Though politics and meta have little place here. We all serve different masters, but here we are brothers united by common purpose.
Thanks to each of you who kindly offered me a new home. Should PHI move on to another game, it'll be tough to choose from among all the good corps out there.
- Shotty |
Shotty GoBang
Pro Hic Immortalis
1016
|
Posted - 2013.09.11 21:56:00 -
[288] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:Shotty GoBang wrote:Sep 11th, 2013 @ 15:00 - Killboard Updated
Accolades
- GEORGE666 advanced to Tier V (20,000 Kills)
- Keeriam Miray advanced to Tier V (20,000 Kills)
- Stupid Blueberry advanced to Tier V (20,000 Kills)
- Grief PK advanced to Tier IV (10,000 Kills)
- Mechoj Nomreps advanced to Tier IV (10,000 Kills)
- Protected Void advanced to Tier III (5,000 Kills)
- Inazuma Ite Raijin advanced to Tier III (5,000 Kills)
- Bojo the Mighty advanced to Tier III (5,000 Kills)
- BARDAS advanced to Tier II (2,500 Kills)
- AfroSunshineY Consequence advanced to Tier II (2,500 Kills)
- LUGMOS advanced to Tier II (2,500 Kills)
Brothers Found
- Tier IV (10k) - Canaan Knute
- Tier III (5k) - LeGoose, Ivan Avogadro
- Tier II (2.5k) - IAmDuncanIdaho II, Raiff Basdek, Cirandelas Indoriath
- Tier I (1.25k) - knight of 6
- Tier + (<1.25k) - XOXOXO...
Happy Hunting, Shotty GoBang I do run a scout and assault on this XOXO account but my main is DozersMouse XIII and im already registered I do have some scouts in corp I will send this way & Scouts United
That makes more sense :p Thanks for the info; I've updated my records.
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Shotty GoBang
Pro Hic Immortalis
1017
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Posted - 2013.09.11 22:09:00 -
[289] - Quote
Wow! Jolly's latest montage is a must-see, though be warned: He makes us all look like noobs ...
https://forums.dust514.com/default.aspx?g=posts&m=1290255#post1290255 |
Shotty GoBang
Pro Hic Immortalis
1029
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Posted - 2013.09.12 15:30:00 -
[290] - Quote
Sinboto Simmons wrote:I'm doing better in pc matches then I do in pubs.......is that good or bad? Comes down to who you're playing against, I suspect. |
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Shotty GoBang
Pro Hic Immortalis
1035
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Posted - 2013.09.12 19:29:00 -
[291] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=109686&find=unread
The AR-514 Life Cycle
1) CCP observes numerous requests to balance the automatic assault rifle. 2) CCP observes numerous assurances from AR users that the weapon is fine as is. 3) CCP observes AR performance spikes across all combat metrics and engagement ranges. 4) CCP reports that they are closely monitoring the AR situation. 5) CCP does nothing, for fear of irritating its competitive playerbase. 6) AR proliferation increases, as folks seek to survive and compete. 7) CCP observes increased AR adoption rates. 8) CCP does nothing, for fear of irritating an ever-growing playerbase. |
Shotty GoBang
Pro Hic Immortalis
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Posted - 2013.09.12 22:33:00 -
[292] - Quote
You guys know Cyrius Li-Moody from "Official Minja Business" fame:
Occasionally runs Scout. Routinely pounds face. Always a nice guy.
Iron Wolf Saber calls him a "Scrub" ... here: https://forums.dust514.com/default.aspx?g=posts&t=109719&find=unread
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Shotty GoBang
Pro Hic Immortalis
1064
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Posted - 2013.09.13 01:45:00 -
[293] - Quote
Mossellia Delt wrote:you can take pyrex off the registry, he's gone off to be an assault because he needs to be an attention ***** and keep idiots happy.
Can't blame him for bending to CCP's will. Pyrex called it early on. 1.4 is all about eHP and ARs.
Though I'm having loads of fun, running around with REs trying to be like J0lly R0g3r :-)
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Shotty GoBang
Pro Hic Immortalis
1070
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Posted - 2013.09.13 05:29:00 -
[294] - Quote
Daxxis KANNAH wrote:
IWS has seriously lost the script. His posts these past few months have been way off and more importantly not in line with what sensible people want for this game.
He should go back to just reporting the news....... but now that we have Devs actually communicating, he should just be quiet for a bit.
Nova and Laurent bring way more to the table.
Can't get a read on IWS. He appears to have lost his mind in one thread, yet in the next articulates reasonably: https://forums.dust514.com/default.aspx?g=posts&t=107496
As for Laurent, I recall him positing that Scouts should be akin to Recon Drones. He altered position when confronted, but intent was made known. I suspect Nova's still our best shot at representation. |
Shotty GoBang
Pro Hic Immortalis
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Posted - 2013.09.13 14:49:00 -
[295] - Quote
pseudosnipre wrote:Adv Gal scanner scout
Crg3 sg M512 smg 2x complex kincat adv precision module quantum active scanner m1 grenades
Cant fit other high, ~200ehp. This is my ambush pub fit.
Looks alot like my favorite Chromosome fit (minus the precision module and scanner). How is this working for you so far? Are you breaking AR target-lock when engaging/evading/escaping? |
Shotty GoBang
Pro Hic Immortalis
1085
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Posted - 2013.09.13 16:15:00 -
[296] - Quote
Shotgun issues persist after fix? https://forums.dust514.com/default.aspx?g=posts&m=1295399 ^ Feedback from Lightning xVx + Videos |
Shotty GoBang
Pro Hic Immortalis
1086
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Posted - 2013.09.13 16:54:00 -
[297] - Quote
Cyrius Li-Moody wrote: Yeah I was amazed. Anyone who says the AR does not beat/match the laser is clearly special in some way.
Made use of your screenshot in a couple "ARs are fine" threads ... https://forums.dust514.com/default.aspx?g=posts&m=1296585#post1296585 https://forums.dust514.com/default.aspx?g=posts&m=1296196#post1296196
Hope you don't mind :-)
- Shotty
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Shotty GoBang
Pro Hic Immortalis
1098
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Posted - 2013.09.13 23:37:00 -
[298] - Quote
Tired of questionable outcomes? Sick of being owned by ARs you get the drop on? I submit to you, the FU AR-514 Cheap Suit!
FU-AR-514 Cheap Suit (<30k)
DS: Dragonfly (BPO) HI: Cmp Shield Ext. LO: Mlt CPU, Enh Card Reg PR: Toxin (BPO) GR: Core Locus Nade EQ: K/17 Nanohive
^ You guessed it.
Sneak in. Toss nade. Clean up with SMG. If wounded or low on nades, run back to nanohive for love and more nades.
Just went 17/3 running this 27k loadout. That's better than my typical proto loadout.
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Shotty GoBang
Pro Hic Immortalis
1102
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Posted - 2013.09.14 08:32:00 -
[299] - Quote
Bojo The Mighty wrote: Also, what is the scout community's opinion of Scouts who use controversial and "unscoutly" weapons, like me. I use the Breach AR and MD and I'm surprised I haven't gotten personal flak for it.
Love getting killed by Scouts. Methods and means are incidental. Though always panged by guilt after grenading a brother. As Mollerz would say ... "Above all else we Scouts are first bastards."
DISGRUNTLEDev wrote: I thought this was a scout support group, the weapon elitests tend to hangout in the nerf threads... ^ ^
<--- looking for "oops" or "embarrassed" ... this thing just looks constipated. |
Shotty GoBang
Pro Hic Immortalis
1109
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Posted - 2013.09.14 16:32:00 -
[300] - Quote
Grenadier (27k)
DS: Dragonfly (BPO) HI: Cmp Shield Ext. LO: Mlt CPU, Enh Card Reg PW: Toxin SMG (BPO) GR: Core Locus Nade EQ: K/17 Nanohive
Grenadier (40k)
DS: Adv GalScout HI: Cmp Shield Ext. (x2) LO: Bsc CPU, Enh Card Reg PW: Dren Shotgun (BPO) SW: Toxin SMG (BPO) GR: Core Locus Nade EQ: K/17 Nanohive
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Shotty GoBang
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Posted - 2013.09.14 17:53:00 -
[301] - Quote
DTOracle wrote: lvl3 dampening is all that is needed for a lvl 5 scout. Any scanner that can pick you up at this lvl, will require at least a basic profile dampener to avoid, even if you had lvl5 in dampening. & from my tests, passive scanning is very unreliable. I've tested fits w/ 1 complex precision enhancer & then 3 plus 2 range extenders, with no noticeable difference(bug maybe?). Scanners are far more reliable.
Same experience at dampening Lvl(3), racial scout Lvl(5). Generally beating scanners with passive profile. If I'm getting scanned -- which is rare -- I swap out to one basic dampener. Best I can tell, I'm not showing up on passive scans (unless of course, they're looking at me). |
Shotty GoBang
Pro Hic Immortalis
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Posted - 2013.09.14 18:10:00 -
[302] - Quote
DJINN Marauder wrote: With 1 basic damp you hide from all scanners? Even proto?
All but the Meta 9, which no one uses. It's Crap with a capital "C". |
Shotty GoBang
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Posted - 2013.09.14 20:51:00 -
[303] - Quote
For Appia:
45.00 dB - Light-Frame 33.75 dB - Scout Level 5 (-25%) 31.73 dB - Profile Dampening Level 3 (-6%) 26.97 dB - One Basic Dampener (-15%)
^ Beats 28 dB Proto Scanners
Note: I'm not running dampeners as often as I'd first though necessary. Generally load up a match with a preferred fitting, then switch to dampened fitting if/when scanned. Did this against Marauder's AE killsquad earlier today. A red-dot whipped out a proto scanner which picked me up until I switched to one basic dampener. I'm at dampening Lvl(3) which suggests the above math is accurate. |
Shotty GoBang
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Posted - 2013.09.15 03:30:00 -
[304] - Quote
Canaan Knute wrote:I use heavy suits more often than scout suits, so I should probably be removed from this list for the time being. Truth be told, I'm having some difficulty adjusting to the scout class. It might take me a while to get good enough.
Thank you for touching base, Canaan. You are counted as brother among our humble ranks. We look forward to your return, should our beloved light-frame find favor in future builds. o7
- Shotty GoBang
Brothers Lost (this week)
- Canaan Knute
- Major Faux Pas
- Lycuo
- CEOPyrex (unconfirmed)
- King Checkmate (unconfirmed)
^ Am I missing anyone? |
Shotty GoBang
Pro Hic Immortalis
1119
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Posted - 2013.09.15 04:05:00 -
[305] - Quote
J0LLY R0G3R wrote: I'm convinced scouts are essentially the Velociraptors of dust 514.
There is no better term to describe us when we hunt in packs :-)
"Veloci" (Latin) ... Fast, Speedy "Raptor" (Latin) ... definitions vary: 1) Thief, robber, pillager, reaver, marauder, rapist 2) To drag violently off and ravage
So swift instruments of death and destruction ... or rapists of the quick variety (lol). |
Shotty GoBang
Pro Hic Immortalis
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Posted - 2013.09.15 04:40:00 -
[306] - Quote
Green Living wrote:but a few AR bullets hit and I'm DONE, instantly. Beware the Duvolle. Insta-kills scouts at zero to one-hundred meters. Speed, armor, firing first, evasive maneuvers ... all irrelevant.
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Shotty GoBang
Pro Hic Immortalis
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Posted - 2013.09.16 13:39:00 -
[307] - Quote
Hiya Scouts!
Interested observations yesterday; thought I'd share with you guys.
Began the day blasting as usual. Found myself missing with the Shotgun a 'bit more than usual. It was in the AM, so drink was not to blame this time :p.
So ... experiments!
Ran a handful of matches with a Breach Shotgun. Was hoping to find it Chromosome-like following the 1.4 fix. I won't say the Breach is bad -- it feels great landing the occasional high-damage shot and is an excellent training tool -- but I will say it is too weak, too slow and too unreliable for me to trust. Scoutly Acrobatics? These don't mix with the breach. Found the weapon dang near useless anytime I came under fire. Gonna hang up my old friend as novelty item for now; perhaps the Breach will be tweaked down the road.
This is where it gets interesting!
Played a dozen or so matches with a BPO AR at zero SP investment. I must say that this gun is nasty effective on a Scout. Firstly, I had no problems downing shotgunners by hipfire/backpedal CQC -- this made me mad, but it is what it is. Of greater significance, the AR opened up worlds of tactical options I'd never even considered as a shotgunner. At first glance, it is more reliable than a SG in close-quarters and exponentially more versatile in a tactical sense. I didn't pull off any 100m kills; I imagine that those will come with a little SP investment.
I have tasted the forbidden fruit. It was salty and delicious, Brothers. Less risk, more reward.
- Shotty GoBang
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Shotty GoBang
Pro Hic Immortalis
1158
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Posted - 2013.09.16 15:12:00 -
[308] - Quote
pseudosnipre wrote:Reached lvl 5 dampening and range this week and thought I'd share some observations:
2x proto range , 2x adv precision, M1 locus and nanohives makes an effective pack hunter. Airburst 3x on approach then mop up in cqc is VERY rewarding. Range still not sufficient to prevent random AR deaths in open terrain.
4x proto range, 1x adv precision WILL light up targets beyond the widest internal tacnet ring. Very similar to my quantum scanner fit, minus the kincats. Might make for a fun plasma cannon or MD mortar fit...might try later tonight. Downside is TMI from tacnet lighting up EVERYTHING.
Still waiting for 20% sensitivity bug to get fixed, so let me know if you have and test fits/scenarios you want to run while my cqc game is on hold.
Nothing else says "hi there" quite like a nade! Bumped range amplification to lvl(4) yesterday ... good stuff. Would bump it up to 5 if I weren't having so much fun with the AR :p
On precision, the A-19 Scanner (36 dB) lights up 90%+ of combatants (in my experience).
Similar passive results can be reached using: Lvl(5) precision+1 bsc enhancer for 36.45 dB Lvl(3) precision + 1 adv enhancer for 35.95 dB.
Lvl(5) precision + 1 cmp enhancer hits 32.40 dB. ^ Likely isn't worth the resources, IMHO. |
Shotty GoBang
Pro Hic Immortalis
1158
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Posted - 2013.09.16 15:29:00 -
[309] - Quote
There has been discussion that Aim Assist might have been dialed back.
As an avid -- albeit tongue-in-cheek -- AR enthusiast, I am pleased to report to you that these rumors are indeed false.
CCP LogiBro wrote:There have been no changes to Aim Assist since Uprising 1.4 was deployed. |
Shotty GoBang
Pro Hic Immortalis
1158
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Posted - 2013.09.16 16:25:00 -
[310] - Quote
Niuvo wrote:There's no reason to max out scanning mods then? I would think that using pro scan mods you'll be the best of the best. I'm at lvl.4 precision and damp. Lvl 5 range. Thanks for the info on scan profiles, it came too late for me. I still think that pro mods will be useful against YOU guys though.
The Hunted Scout 45.00 dB - Base Profile 33.75 dB - Scout Level 5 (-25%) 33.08 dB - Profile Dampening Level 1 (-2%) 32.40 dB - Profile Dampening Level 2 (-4%) 31.73 dB - Profile Dampening Level 3 (-6%)
The Hunter Scout 45.00 dB - Base Precision 40.50 dB - Precision Enhancement 5 (-10%) 32.40 dB - Complex Enhancer (-20%)
Pretty sure a tie goes to the Hunted, though CCP has not verified. So yes, you'll sniff out more Scouts with passive radar by running a Complex Enhancer. But only if the hunted Scout hasn't yet skilled into Dampening.
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Shotty GoBang
Pro Hic Immortalis
1160
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Posted - 2013.09.16 18:45:00 -
[311] - Quote
DJINN Marauder wrote:My AR Scout build.. When shotgun isn't workin for me..
Scout gk.0
Enhanced Shield Exile AR (No points) KLO-1 Scramblr Pistol M1 Nades K2 Nano 1 Complx Plate 1 EnhancedPlate 2 Complx Repair
Does pretty good... Sometimes better than my proto shotty build... :(
Just wrapped up my 3rd match running AR on a Proto GalScout. Our builds are pretty close; yours is way beefier.
Scout gk.0 1 Cmp Shield Ext Dren AR (BPO) M209 SMG Core Locus K2 Hives 2 Enh Plate 1 Cmp ArmRep 1 Cmp KinCat
^ I've died 4 times over the past three matches...3 of which involved me vs a Duvolle. Compared to shotgunning, this loadout is easier on the wallet (not to mention my stats).
I can't imagine how hard this thing'ss gonna hit once I get my Operation, Proficiency and Sharpshooter up.
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Shotty GoBang
Pro Hic Immortalis
1161
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Posted - 2013.09.16 19:04:00 -
[312] - Quote
pseudosnipre wrote: My Hunter using 2x complex: 25.92 dB. ETA 1.5 release day.
Mental math not gonna do it...will that require lvl 5/5 AND a complex to beat?
Not quite clear on what you're asking, but I'll give it a shot.
Your Hunter is running two complex precision enhancers: 45.00 dB - Base Precision 40.50 dB - Precision Enhancement 5 (-10%) 32.40 dB - Complex Enhancer (-20%) 25.92 dB - Complex Enhancer (-20%) --- if stacking penalty applies --- 26.89 dB - Complex Enhancer (-17%)
Your Prey is a maxed-out stealth Scout: 45.00 dB - Base Profile 33.75 dB - Scout Level 5 (-25%) 30.38 dB - Profile Dampening Level 5 (-10%) 25.82 dB - Basic Profile Dampener (-15%)
So this Prey will go undetected, provided he's running a Basic Profile Dampener. But the above Hunter build will pickup a Scout with Level(3) Dampening and one Basic Dampener.
Hope this answers your question. o7 |
Shotty GoBang
Pro Hic Immortalis
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Posted - 2013.09.16 19:57:00 -
[313] - Quote
Ghost Kaisar wrote:Okay, I need to ask some questions from a Gal Scout.
Hi Ghost,
I'd advise caution before switching from Minnie to Gal, as we're merely weeks away from better Nova Knife mechanics.
On the topic of squad support, I highly recommend running an Active Scanner. Shared squad-sight is supposed to be disabled, so stacking Range Amps won't benefit your buddies. Short of dropping fancy Uplinks, Recon is a Scout's best bet at contributing to his squad. And nothing beats the Active Scanner when it comes to Recon.
The Gal makes for decent armor tank. But from a hit-and-run standpoint, I'd take shields over armor any day. My Adv Gal (with its two high slots) seems to withstand beatings better than my lightly armored Pro Gal, which has substantially more HP. Seems to me more folks are running anti-armor weaponry than anti-shield weaponry at the moment.
My two cents as a GalScout. o7
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Shotty GoBang
Pro Hic Immortalis
1163
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Posted - 2013.09.16 22:15:00 -
[314] - Quote
voidfaction wrote:pseudosnipre wrote: Notice that hunted also beats all but duvolle focused active scanner. just fyi
unless you have a mini scout using 3 complex precision ;)
I think we concluded some time back that 3-4 complex dampeners would be required to get one's profile down to 15 dB. Not really worth it, in my humble opinion. That Meta 9 scanner is terrible and very few run it. 28 dB is optimal, IMHO.
Scan-Related Terms Scan Range - Determines the reach of your radar. Boosted by Range Extenders. Scan Precision - Determines what you pick up in radar range. Boosted by Precision Enhancers. Scan Profile/Signature - Determines how well you evade hostile radar. Boosted by Profile Dampeners |
Shotty GoBang
Pro Hic Immortalis
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Posted - 2013.09.16 23:54:00 -
[315] - Quote
^ roger that, Void. Just wanted to make sure it was clear for our newcomers. o7 |
Shotty GoBang
Pro Hic Immortalis
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Posted - 2013.09.17 15:02:00 -
[316] - Quote
Lucifalic wrote:Hey scouts. Did a search but coming up empty. Just wondering if anyone knows how to calculate how much sp a skill I'd going to cost depending on the multiplier. I know how much say lvl 3 will cost if I'm at lvl 2 of something but what about lvl4&5. What are the numbers I use to calculate a x2, x3, x5, x8 skill etc. Thanks for any help for my ignorance.
http://wiki.dust514.info/index.php?title=Skills
^ Scroll to the bottom for the Skill Planner link. Can't vouch for its accuracy, but its a good start.
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Shotty GoBang
Pro Hic Immortalis
1165
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Posted - 2013.09.17 18:26:00 -
[317] - Quote
Brothers!
Two among our humble ranks have recently founded Scout-only corps:
Kodho - Hidden Suppression Lightning xVx - R 0 N 1 N
Kodho (Scout Sniper) has demonstrated exceptional prowess in killing from afar whilst remaining unseen. Lightning xVx (Shotgun Scout) is feared throughout New Eden, having earned the reputation of squad killer.
If you're in the market for a corp/training or dig the idea of hunting alongside pack of Raptors, I would encourage you to get in touch with these guys. o7
Happy Hunting, Shotty GoBang
PS: Any chance you two might be willing to consider a merger? |
Shotty GoBang
Pro Hic Immortalis
1167
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Posted - 2013.09.17 20:58:00 -
[318] - Quote
Updated 17 Sep at 20:00 (EVE)
Accolades
- Knight Soiaire advanced to Tier V (20,000 Kills)
- Sinboto Simmons advanced to Tier V (20,000 Kills)
- Vesperz advanced to Tier IV (10,000 Kills)
- Outlaw Zer0 advanced to Tier IV (10,000 Kills)
- Bojo the Mighty advanced to Tier III (5,000 Kills)
- chode ibex advanced to Tier III (5,000 Kills)
- Agent Whales advanced to Tier II (2,500 Kills)
- Lucifalic advanced to Tier I (1,250 Kills)
Brothers Lost
- Canaan Knute
- major faux-pas
- Lycuo
- KING CHECKMATE
Happy Hunting, Shotty GoBang |
Shotty GoBang
Pro Hic Immortalis
1167
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Posted - 2013.09.17 21:20:00 -
[319] - Quote
TranquilBiscuit ofVaLoR wrote:hey Shotty, id like to join the Killboard. i looked at the criteria, and i definitely meet it. ill post my kills tomorrow. its between 6000 and 6500
Added.
Official Channel: "Scouts United" ^ For finding Scout Squads, discussing Scoutly concerns, sharing tips and tricks, etc.
Welcome, Brother. o7 |
Shotty GoBang
Pro Hic Immortalis
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Posted - 2013.09.17 21:39:00 -
[320] - Quote
Kodho of Hidden Suppression Lightning of R 0 N 1 N Travi Zyg of The Butter Knife Bandit Mollerz of Minja Scouts (if you're still out there, brother) Chode of Paperthinz Bojo of Bojo's School of the Trades
^ Any chance you gentlemen may be willing to discuss potential mergers?
Though your chosen means of death and destruction are disparate, there exists huge potential for synergy. Sniper + Shotgunner + Assassin poses substantially greater threat than three of each.
"With Our Powers Combined ... CAPTAIN PLANET!"
Seriously though, the concept of a "Scout Only" endeavor stands substantially better odds of success if its efforts aren't divided across multiple Corps. There are too few Scouts out there to fill the ranks.
Just my two cents. I'd really like to see this work. o7 |
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Shotty GoBang
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Posted - 2013.09.18 00:49:00 -
[321] - Quote
Wonderin' how we're doing so far in 1.4? Wonder No More! New Charts!
http://imageshack.com/a/img823/4645/40sd.png ^ Current Scout Community KDR Distribution
http://imageshack.com/a/img38/7204/y7j.png ^ 1.4 Performance Trends (Non-Snipers)
http://imageshack.com/a/img32/3144/6n6k.png ^ 1.4 Performance Trends (Snipers)
Snipers Include: Tyjus Vacca, Keeriam Miray, Admonishment, voidfaction, Kodho, Decasor, Samantha Hunyz, JieXi Bao
Non-Snipers Include: Everyone else
* Let me know if you're in the wrong list. If you're sniping > 50% of the time, then you should be with the snipers.
Quite the improvement, Brothers! We observed massive drops throughout 1.2. And a slow decline throughout 1.3.
- Shotty GoBang |
Shotty GoBang
Pro Hic Immortalis
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Posted - 2013.09.18 13:02:00 -
[322] - Quote
CCP Logibro wrote: ... a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons.
Source: https://forums.dust514.com/default.aspx?g=posts&t=110865
^ These -- and the nova knife mechanic update -- were the only things I understood CCP to be planning for 1.5. Not sure what else they're working on ... 1.5 could be another 1.3 (tweaks here and there). Time will tell; we'll know more next week.
- Shotty GoBang |
Shotty GoBang
Pro Hic Immortalis
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Posted - 2013.09.18 13:39:00 -
[323] - Quote
^ Do you want to get our thread locked, Tap?
The Devs may be looking for excuse to bar the doors of the Barber Shop. I hope that this isn't the case, but there is no way to know where we stand with CCP.
Thanks, Shotty |
Shotty GoBang
Pro Hic Immortalis
1191
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Posted - 2013.09.18 13:42:00 -
[324] - Quote
Papa Chanoli wrote: It's gonna' be a fun run. (Scouts honor)
Thanks for the welcome. Here's to many good battles in the future, and, if I see one of you and turn the other way, it's out of respect, not fear. If you shoot me in the back, well... Once bitten.
If I fail to turn the other way, it's only because I was consumed with blood lust and didn't even stop to look at the name.
Now, off to the back alleys and shadows of New Eden.
Welcome to the fold, Brother. You'll be added to the Killboard on next update.
To date, I have disengaged precisely three Scouts: One was sniper, running like hell for the hills. She had shot at me a few times, but had yet to draw blood. One was a knifer, who flashed blades to offer challenge. I had only a shotgun and unfair advantage. One was shotgunner, who had worked his way around our flank and a pile allies. I hadn't the will to rob him of glory.
I have slain and been slain by countless Brothers. There is honor to be earned through assassins' duel.
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Shotty GoBang
Pro Hic Immortalis
1194
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Posted - 2013.09.19 03:48:00 -
[325] - Quote
Theophillous London wrote:This is where scout registery correct? if so I was asked to register by Shotty. is there a requirement? still a little confused. I run gallente scout.
You're in, Brother. The only requirement is that you run a Scout/Light-Frame > 50% of your time in combat. We're here to assist should you have any inquiries.
Welcome. o7
- Shotty GoBang |
Shotty GoBang
Pro Hic Immortalis
1196
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Posted - 2013.09.19 15:25:00 -
[326] - Quote
Ruthless Lee wrote:Well, if cloaking is going to be scouts-only, then that's cool. A second equipment slot only at proto, though? Sorta lame...
If either of these buffs make it into 1.5, I'll be one happy Scout!
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Shotty GoBang
Pro Hic Immortalis
1196
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Posted - 2013.09.19 15:27:00 -
[327] - Quote
Lightning xVx wrote:My question is what are we going to do with an extra equipment slot and still barely be able to fit anything on the suit? Extra CPU/PG for Scouts is a MUST as well as a tiny bit more health. i.e. Minmatar Scout 95-99 base armor as opposed to 87. Pretty sure a Proto could fit an A-19 Active Scanner + Compact Nanohive. Perhaps the Devs will boost base resources as well. It'd make sense given the additional equipment slot.
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Shotty GoBang
Pro Hic Immortalis
1198
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Posted - 2013.09.19 16:08:00 -
[328] - Quote
Hey guys! Just wrapped up a long-run analysis of Scout Performance between 1.2 and 1.4: https://forums.dust514.com/default.aspx?g=posts&m=1315793#post1315793
^ Unfortunately, this analysis does not include everyone. But it's sufficient a sample size to get a good feel for how we've performed as a Community since Uprising 1.2. The 83 included Scouts are listed alphabetically by Tier.
As always, let me know if you have any questions. o7
- Shotty GoBang |
Shotty GoBang
Pro Hic Immortalis
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Posted - 2013.09.19 17:16:00 -
[329] - Quote
Not sure if we should be celebrating/planning so early. There's a good chance we've been trolled.
CCP_Logibro advised Sinboto just yesterday that Scout fixes are in the works, but offered no firm date. |
Shotty GoBang
Pro Hic Immortalis
1201
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Posted - 2013.09.19 17:59:00 -
[330] - Quote
CCP Logibro wrote:AAGMUNDR wrote:Scouts are getting second equipment slot at proto and getting cloak as an active equipment. Confirmed by logibro in AOL chat room. Just to confirm, I did not make the above statement. Please don't put words in CCP's mouth.
Trolled! |
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Posted - 2013.09.19 18:37:00 -
[331] - Quote
Brothers Found:
- Tier + ( < 1.25k) - Theophillous London, Quil Evrything
- Tier I (1.25k - 2.5k) - Yan Darn
- Tier II (2.5k - 5k) - Papa Chanoli, Amruk Jackal, Smooth Assassin
- Tier III (5k - 10k) - ALPHA DECRIPTER, IgniteableAura
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Shotty GoBang
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Posted - 2013.09.19 19:08:00 -
[332] - Quote
Bojo The Mighty wrote:Is voidfaction newly a scout? This data would suggest so....or 1.4 hit hard. God, that **** never happens to medium frames...
Voidfaction was added to the Scout Registry on July 7th (Uprising 1.2). To my knowledge, he has consistently run Scout Sniper.
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Shotty GoBang
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Posted - 2013.09.19 19:21:00 -
[333] - Quote
Fox Gaden wrote:I am not sure if I qualify for the Scout Registry though, as this is just one of many fits I use and I may get into a Minmatar Logi flanking fit next, before I develop my Gallente Scout fit more. ____________________________________________________________________________ Immortal Guides, supporting knowledge dissemination in New Eden since August 31, 2013.
Hi Fox,
If you're currently running Scout or Light-Frame > 50% of your time in combat then you qualify. (The purpose of this restriction is to help us maintain meaningful community statistics.)
Let me know if you qualify or have additional questions. o7
- Shotty |
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Posted - 2013.09.19 22:34:00 -
[334] - Quote
Killboard Revisions:
- Added Directory to Thread #1
- Shifted Tier I to Thread #7 (also added Tier +)
- Updated Community Statistics on Thread 11
- Added "Community Board" to Thread 17 (for vids, announcements, bounties, etc)
- Added "Community Resources" to Thread 18 (for guides, maths, etc)
You guys turn out lots of great content -- be it videos, montages, tests, guides, etc -- so I thought this might be an easy way for us to keep track of things.
Shooting from the hip (as always), so let me know if I missed anything. o7
- Shotty |
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Posted - 2013.09.20 00:51:00 -
[335] - Quote
Shotty GoBang wrote:Scout Registry / Killboard Community Resources Last Updated: 19 Sep 2013, 20:00 (EVE)
Resources
Guides
Anyone have links to Maken's Minja Guide or Bojo's Shotgun Scout Guides?
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Shotty GoBang
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Posted - 2013.09.20 13:08:00 -
[336] - Quote
Morathi III wrote:Just to see if i get the same problem then anybody with the shotgun since uprising. When you are in a heads up while both strafing, did you noticed the second bullet go at the exact same place then the first except for ONE PELLET!!!, i liked so much chromosome but im ******* bored of the broken shotgun since uprising. I was enjoyed strafing duel in chrome but i feel i lose too many of them in uprising because the gun is broken im a DS3 player dont know if KBM get the same issue, thanks for your feeling shotgunner.
Everyone is having this problem. CCP suggests that the issue is "visual effects only" and will be resolved in 1.5. Supposedly, the shotgun is dealing damage appropriately despite the quirky graphics:
https://forums.dust514.com/default.aspx?g=posts&t=109788
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Shotty GoBang
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Posted - 2013.09.20 22:46:00 -
[337] - Quote
Amruk Jackal wrote: Oh okay I understand that but how does he get the changes is my other question. Do I just send in my updated stats every week or something or what?
Hi Jackal,
All you have to do is let us know if you run the Scout Suit less regularly. Otherwise, I'll pull your stats periodically and update them along with the Community's. The (0, 0) next to your name will but be updated Saturday or Sunday to reflect changes in Killcount/KDR you've observed since being added to the Registry. When 1.5 is released, these metrics will be reset to (0, 0). We use this system (Delta Kills, Delta KDR) as a means of measuring how a given build is affecting us individually and as a whole. I hope this answers your questions. Let me know if I can be of further assistance.
- Shotty |
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Posted - 2013.09.21 06:44:00 -
[338] - Quote
Scenario: Plunk red-dot with a shotgun. Red-dot proceeds to jump and strafe about. Shotgun's now useless.
Question: Is it acceptable -- in this case -- to use the despised Flaylock? |
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Posted - 2013.09.21 15:53:00 -
[339] - Quote
Cass Caul wrote:(dude, I need to follow this thread better. 10 pages since I was last here.) So if a Scout is someone that used a light frame or scout suit more than 50% of the time, Does that make me a sniper? because I do that more than 50% of the time. Considering most of the games I play are PCs and they rarely let me play not-sniper. I just don't do it when I run in scout squads, on those new I-Hate-Sniper maps, am practicing with a new weapon, or see another scout on the other side. Which means, your idea of me is a little biased. I also love taking down you other scouts with my shotgun. Marauder is the only one of you with a positive win/loss ratio vs me. ("but you don't fight fair! those aren't 1v1s, you're just sneaking up on me." lol that's the whole point of a scout) I also have so very many weapons. Plasma Cannon and Mass Driver at the advance level. Swarms, shotgun, sniper, and scrambler rifle at proto, and SMG, Scrambler pistol, and flaylock at proto.
Hey Cass, I don't have you listed as a sniper (in fact, I don't have you listed at all ... is Cass Caul an alt?) but you bring up a good point. Those who are listed as Scout Snipers, I believe, snipe more often than not. Their statistical distributions and delta values are quite disparate from non-snipers, which warrants a separate grouping. Those I believe to be Scout Snipers include:
Tyjus Vacca Keeriam Miray Admonishment voidfaction Kodho Decasor Samantha Hunyz JieXi Bao
Cass Caul wrote: But, ah, favorite scout-squad moment so far: "Argh! you stole my kill!" "What, no, I was trying to help you out. you were almost dead!" "No I wasn't" "yeah, you had like, nothing left on your bar" "no." "Yeah, you were at half armor" ". . . that means I still had 200HP left." "Oh..."
^ That was pretty funny. I thought for sure she was in trouble. Oops.
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Shotty GoBang
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Posted - 2013.09.21 16:05:00 -
[340] - Quote
Cass Caul wrote: no, it was shotty or doubletap. the squad was me, doubletap. shotty, Zan, "Randell," and... someone else I think and ECSTASY cravings.
I remember: DoubleTap Appia Sleepy Zan Randall (lol) Ecstasy Cravings Myself
^ So that makes you Appia, right? Didn't mean to steal that kill from you, Appia. Promise :p
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Posted - 2013.09.21 16:25:00 -
[341] - Quote
IAmDuncanIdaho II wrote:
(1) I had a terrible day yesterday, really disheartened. Sneaking up on ppl and plunking them with my CRG-3, then proceed to miss every next shot until they mow me down. Not sure if I was just having a bad day, but damn - not enjoyable.
(2) Interesting to see Shotty mention once they start jumping about, shotgun is useless. Hadn't realised that, that's effectively what seemed to be happening to me, although at this point shouldn't it still be possible to finish the job with the shotgun? If that takes special skill, then I'll feel a little happier about my deaths yesterday at least.
(3) What I'm trying to figure out is how to stay close to my prey so that I negate their ability to keep a bead on me and I can keep out of their line of fire enough to nail them. Is this a tactic that is possible? Perhaps I'm trying to do something that is nigh on impossible.
(4) All in all, the flipping auto-aim is p1ssing me off right now. I don't like dying so fast, and so far I refuse to use an AR, although tempted just to see what all the fuss is about. Maybe I'd learn something about how to stay alive longer.
(5) Meh! :(
(1) I first noticed difficulty "finishing" with the Shotgun about a week back. I'd deal good damage on my first shot, but subsequent shots tended to scratch, unless the target was standing relatively still. Doesn't happen every time, but its happening often enough for me to not trust the Shotgun.
(2) It's not just you. Lightning xVx, CommanderBolt and Morathi are as well (to name a few).
(3) I try the same thing...when possible, plunk from melee distance...get more pellets on target. It'll be more effective if/when the shotgun is made more reliable.
(4) After running with the AR, I can vouch for its effectiveness. SP investment drastically improves the AR. 1M or so SP may not be a bad long-term investment; some of the more open maps are brutal for shotgunners.
(5) Indeed. Meh. |
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Posted - 2013.09.21 16:36:00 -
[342] - Quote
Lol! |
Shotty GoBang
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Posted - 2013.09.22 16:38:00 -
[343] - Quote
Killboard Updated: 22 Sep 2013, 16:00 (EVE)
Accolades
- Im-Just To-Fat advanced to Tier V (20,000 Kills)
- E'venutalatuaora advanced to Tier V (20,000 Kills)
- negative49er advanced to Tier V (20,000 Kills)
- f-ANT-astic-1 advanced to Tier IV (10,000 Kills)
- IgniteableAura advanced to Tier IV (10,000 Kills)
- Yun Hee Ryeon advanced to Tier III (5,000 Kills)
- Matticus Monk advanced to Tier III (5,000 Kills)
- Shakti Ishii advanced to Tier II (2,500 Kills)
Killboard Revisions
- Added Tier VI (40k+)
- Relocated Tier I (Thread #7)
- Added Tier + (Thread #7)
- Updated Participation Guidelines (Thread #10)
- Updated Community Statistics (Thread #11)
- Added Community Announcements (Thread #17)
- Added Community Resources (Thread #18)
Happy Hunting, Shotty GoBang |
Shotty GoBang
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Posted - 2013.09.22 17:31:00 -
[344] - Quote
DJINN Marauder wrote:We need tier VII ... 50k+ :D
Tier VII = 80k+ :p |
Shotty GoBang
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Posted - 2013.09.22 18:16:00 -
[345] - Quote
Matticus Monk wrote:Tell me all you uber-scouts, when does it actually become easier to be a scout?!
The first 10M -- in my opinion -- is an uphill struggle. Though I don't think the Scout reaches full potential until well into the 20s.
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Shotty GoBang
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Posted - 2013.09.22 20:30:00 -
[346] - Quote
^ Morathi's a beast! |
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Posted - 2013.09.23 17:42:00 -
[347] - Quote
DoubleTap420 wrote:I think we should have a scout tournament. Have a nova knife bracket, shotty bracket and ar bracket. I think it would be fun. Have a buy in of 5mill isk for each bracket. Winner of the bracket takes all or pay 1st 2nd (3rd is optional). What do you guys think?
Plasma Cannons & Militia Gear only :P |
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Posted - 2013.09.23 18:28:00 -
[348] - Quote
Why was this thread closed? Were you trolling with an alt, Lightning Bolt? Either way, it was pretty dang funny. |
Shotty GoBang
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Posted - 2013.09.23 18:37:00 -
[349] - Quote
2100 Angels wrote:What is everyone's opinion on the CreoDron shotgun? I currently just run the standard and do reasonably well with it, but sometimes I feel as though it lacks the thumping capability I'd like (this may be largely due to hit detection). Is it worth putting SP into shotguns?
The Proto SGs hit hard and register at slightly further range. The Advanced SGs are nearly as effective and easier to fit & afford.
SGs are inconsistent at the moment; plan to miss shots on-target. Specifically, stack armor plates and avoid the Breach variants.
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Shotty GoBang
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Posted - 2013.09.23 18:42:00 -
[350] - Quote
First Prophet wrote:Hey, quick poll!
Any other minmatar scouts wish the scout module layout went 2 highs/ 3 lows instead of the current 3 highs/ 2 lows?
Why not 3/3 for Minmatar and 2/4 for Gallente? If they're gonna change it, why not ask them to balance the count against mediums?
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Shotty GoBang
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Posted - 2013.09.23 19:19:00 -
[351] - Quote
First Prophet wrote: More than anything, I want to be able to run two complex kinetic catalyzers and one complex endurance mod on my scout. I always see the minmatar scout be touted as the go to speed scout, but without being able to double stack kinetic catalyzers and at least one endurance module, I feel it really underperforms as the so called "speed scout".
I briefly tested a high-speed config over the weekend ... 2 complex kincats, 1 enh cardreg ~ 10.01 m/s sprint ...
The idea was to play smart with an active scanner ... After 3 disheartening matches, I gave up.
Speed tanking is useful for rushing the first letter. Other than that, it is still quite dead.
Even when trying to play safe, there's no breaking free once an AR has a bead on you. Not to say it won't work for you, but I found being fast to be of little if any benefit. |
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Posted - 2013.09.23 23:30:00 -
[352] - Quote
Faffing Fuss Thread! https://forums.dust514.com/default.aspx?g=posts&m=1328225
Somewhat drunk and full-blown annoyed about EZ-Mode. |
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Posted - 2013.09.23 23:36:00 -
[353] - Quote
Bojo The Mighty wrote:@ Shotty Sorry for the Condors....they tend to circle the dead
I absolutely love it, Bojo. My proto swarms can't do anything about it, but I love it. |
Shotty GoBang
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Posted - 2013.09.23 23:46:00 -
[354] - Quote
Nice! By the back legs! It cries just like an entitled medium frame! |
Shotty GoBang
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Posted - 2013.09.24 07:26:00 -
[355] - Quote
^ French primary language ... English improving ;-) |
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Posted - 2013.09.24 07:29:00 -
[356] - Quote
CCP Wolfman wrote:Scan Assisted kills by your squad will net you 15 glorious WP Source: https://forums.dust514.com/default.aspx?g=posts&t=111846 |
Shotty GoBang
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Posted - 2013.09.24 22:03:00 -
[357] - Quote
IAmDuncanIdaho II wrote: To say that Nova Knife / Melee bonus is a gimmick compared to the Gallente specialisation of increased scan range? Not sure the Gallente one is particularly good with the base of 10m, as plenty of us are pointing out. So I'm not really understanding your argument.
I'm with you on this, Duncan.
The Gallente bonus -- at full proficiency -- adds a whopping 5 meters to our base scan radius.
I've observed firsthand the wrecking potential of high-level Minjas. Doubletap, Radar, Travi to name a few. We've all seen J0lly's videos. Knives are no doubt quite difficult to use and are highly situational by nature, but in the hands of a proficient Minja they are demonstrably deadly. So say, 1.5 will include improved Knifing mechanics. I'm rather excited for our Assassin Brothers, old and aspiring alike.
- Shotty
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Shotty GoBang
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Posted - 2013.09.24 22:24:00 -
[358] - Quote
Cass Caul wrote: It gives Gallente Scout something to use tactically.
We shouldn't have to fill our low slots to have a meaningful Scan Radius. This reduces our combat potential.
1) They nerfed our Radius to 10 meters to encourage use of Active Scanners 2) They disabled Squad Sight to encourage use of Active Scanners 3) They are adding WP for scan-assists, to encourage use of Active Scanners
Now that Active Scanners are so overtly encouraged, can we Scouts have our Base Scan Radius back? Please?
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Posted - 2013.09.25 02:29:00 -
[359] - Quote
Khal V'Rani wrote: And you're doing damn good with it.
Thanks, Khal. o7
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Shotty GoBang
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Posted - 2013.09.25 04:07:00 -
[360] - Quote
Niuvo wrote:Got in a match against shotty and chilled pill. It was tough. I felt like giving up due to our lame team, but it was an honor being your enemy. I believe you killed me twice. 1 with a core locus while I was hacking with three scouts and the other one was a SG blast. It was a good game. One of these days I will knife you on the back....maybe in 1.5
The Core Locus was cheap, but there were so many of you on that Objective :P
For this match I ran the CRG, M209 SMG, Core Locus, and A-19 Scanner Modules were 1 Cmp Shield, 2 Enh Plates, 1 Enh Card Reg, 1 Cmp Arm Rep
^ Rest assured I lost a good 'bit of Isk in "paying to win" ... you guys put up a heck of a fight.
Good shooting against you, Niuvo. Looking forward to next time. o7
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Shotty GoBang
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Posted - 2013.09.25 13:26:00 -
[361] - Quote
IAmDuncanIdaho II wrote: Why's that? Precision helps with pinpointing the red dots right? At this point, I'm just looking for red dots and how many, and how close together they are. Not seeing much how that would help?
A point or two in Precision will enable you to pickup undampened Light-Frames. I can think of no reason to skill Precision any higher. |
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Posted - 2013.09.25 21:19:00 -
[362] - Quote
J0LLY R0G3R wrote:Faction warfare event, I don't think many if any of my corp plays for gallente. So I'm gonna be hitting up the scouts united channel like crazy. Just sayin.
^ This. Thinking exactly the same thing :-)
https://forums.dust514.com/default.aspx?g=posts&m=1332992#post1332992 |
Shotty GoBang
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Posted - 2013.09.26 02:35:00 -
[363] - Quote
So non-Scouts are basically asking that our long awaited buff involve "Shared Squad Sight" specific to Scouts.
I can't tell you how many times I've had AR rounds pass over my shoulder as I stalk an unaware target. Seems to me "Shared Squad Sight" would mean that this annoying occurrence would become commonplace. Am I missing something here or are these guys asking that the Scout buff benefit them more than us? |
Shotty GoBang
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Posted - 2013.09.27 01:36:00 -
[364] - Quote
Sinboto Simmons wrote:Has anyone tried the flaylock again? I skilled out of it during my respec because I saw the fotm train coming but now that it's a more respectable weapon I'll be going back into it plus flaylock/md or flaylock/smg sounds fun ^_^
Crossed the same bridge last week ... compared the two and found the following:
1) The Flaylock's fire rate is capped at roughly 2 rounds per second. Its initial damage output is substantially higher than the SMG's, but the SMG quickly takes and keeps the DPS lead somewhere between the FP's 1st and 2nd shot.
2) The Flaylock is more situational. It's great for finishing off the hopping, strafing or backpedaling medium or dropping a wounded heavy. It is useless if your target elevated. The SMG is a slightly less effective finisher of wounded, but it is the more versatile of the two weapons.
3) The Flaylock is restricted in its "Finisher" role and is arguably ineffective as a stand-alone weapon. I'm comfortable defending myself with an SMG when running Swarms; the same cannot be said for the Flaylock.
4) The Flaylock better suited for CQC acrobatics, but the SMG has higher headshot potential. I aim for the face more often than I jump about, but this is strictly a matter of preference.
^ That said, I'll offer caveat in that I compared the two weapons from the standpoint of a Shotgunner. As tactics likely differ, I'd encourage folks to draw their own conclusions. Both are good weapons, but I've decided to stick with the SMG.
- Shotty |
Shotty GoBang
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Posted - 2013.09.27 01:37:00 -
[365] - Quote
OZAROW wrote:Forgive my ignorance but what's a magsec?
I wondered the same. Figured it was a combination of Magic and Respec. Glad you asked before I did :-) |
Shotty GoBang
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Posted - 2013.09.27 21:02:00 -
[366] - Quote
OZAROW wrote: 117 of these
147 IA5s 056 Wofman's
Also ...
72 Krin's 36 Balac's 22 Gastun's (HMG) 15 Gastun's (Forge) 12 Cala's 9 Thale's
^ Never, ever use any of these. Plan to sell if/when we get a market.
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Shotty GoBang
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Posted - 2013.09.27 21:03:00 -
[367] - Quote
Niuvo wrote:We've discussed how this is our club and we need no blue tag. +1 |
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Posted - 2013.09.27 22:59:00 -
[368] - Quote
1.5 Patch Notes: https://forums.dust514.com/default.aspx?g=posts&m=1341193#post1341193
- Squad Finder sounds cool
- "Performance Improvements" <--- Warning: This usually means AR buff (1.2, 1.4)
- WP for Scan Assists
- WP for Breaking Stuff
- WP for Headshots
- Shotty |
Shotty GoBang
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Posted - 2013.09.28 17:23:00 -
[369] - Quote
Sinboto Simmons wrote:Need something to help scouts PC is a bloody nightmare sometimes.
I hate PC as a Scout. If you're playing a decent opponent, here are the things a Scout can do:
1) Rush or flank an objective with uplinks (better performed by a Logi in a LAV or DS) 2) Run around and pop hostile uplinks (better performed by those who can survive 0.5 seconds of Duvolle AR fire) 3) Camp atop a tower with AV (better performed by Forge Gunners) 4) Run around and scan combat zones (better performed by embedded Slayer Logi, who can actually fight) 5) Snipe (better performed by those with more high slots)
The Scout won't be balanced until we can fulfill a meaningful role in PC. Until we find such a role, I'm personally boycotting PC. Disgustedly.
- Shotty |
Shotty GoBang
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Posted - 2013.09.29 03:02:00 -
[370] - Quote
Django Quik wrote: I'm about 2 weeks out from proto gal scout and though I likely won't be using it for much very often at all because of the cost, I am very much looking forward to playing with some slightly off the wall fits. I'm thinking like 4x cmp armour reppers for shield like reps and full health in 5 seconds. I've not specced into shields at all but really like your idea with combining regulators and reppers. I can't see myself ever giving up my cmp dmg mod in the high slot though - alpha damage is just too intrinsic to the whole hit and run playstyle.
Can't fit 'em! Tried 'cause is sounded like a good idea. Ended up w/2 Cmp + 1 Enh Armor Rep + 1 Enh Plate Has potential in maps with lots of cover. |
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Posted - 2013.09.29 03:21:00 -
[371] - Quote
In case you guys didn't see this ...
Krom Ganesh wrote: Wolfman Says: Better Knives and Shotguns in 1.6.
Source: https://forums.dust514.com/default.aspx?g=posts&m=1344781#post1344781 |
Shotty GoBang
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Posted - 2013.09.29 17:35:00 -
[372] - Quote
INFINITE DIVERSITY IDIC wrote: If you really like killing people you might try using ome of the classes made to do so..... Heavy or assault?
On the topic of killing, a response to your assertions: https://forums.dust514.com/default.aspx?g=posts&m=1346290#post1346290
Thank you for visiting our humble Barber Shop. Are you here for the free shave or haircut?
I'm quite curious as to why you are suddenly concerned with the state of Scouts. You need no worry for another month or two, but does the notion of a balanced Assassin offend you? Does it frighten you?
Do tell us how you feel.
- Shotty GoBang |
Shotty GoBang
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Posted - 2013.09.30 13:07:00 -
[373] - Quote
Lightning xVx wrote:So I think you should run for CPM Shotty and represent Scouts/Stealth gameplay. You got my vote. Honored, Lightning! But CPM isn't for me, Brother. I'm quite content to spend my free time blasting face and keeping our Community Statistics up-to-date.
Mossellia Delt wrote: I will be running for CPM and shotty has told me in game (and im sure he'll agree here) that he'll back my candidacy. CPM is a lot of work and Im willing to put the work in for my scout brothers, for proper balance.
I'm not sure exactly how CPM elections will work, so let me clarify my "official" position.
If we're permitted to vote for multiple persons and positions, then I'd be thrilled to support an up-and-coming and articulate member of the Scout Community like you (Mossellia).
If -- on the other hand -- we can only vote for one person, then Aeon Amadi will have my vote. I understand this contradicts our earlier discussion, but as I said I'm unfamiliar with how the elections will be structured.
- Shotty |
Shotty GoBang
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Posted - 2013.09.30 17:19:00 -
[374] - Quote
Killboard Updated: 30 Sep 2013, 17:00 (EVE)
Accolades
- Morathi III advanced to Tier VI (40,000 Kills)
- Lightning xVx advanced to Tier VI (40,000 Kills)
- Snipe UmAll to Tier IV (10,000 Kills)
- Dominus Fatali to Tier IV (10,000 Kills)
- kanders to Tier IV (10,000 Kills)
- Kadeim to Tier III (5,000 Kills)
- Draxus Prime to Tier II (2,500 Kills)
- Theophillous London to Tier I (1,250 Kills)
Brothers Lost
- idye lotz (Tier III)
- Canaan Knute (Tier IV)
Brothers FOund
- Plastic-Jesus (Tier III)
- Vargralor (Tier I)
- Idont Knoweither (Tier +)
Happy Hunting, Shotty GoBang
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Shotty GoBang
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Posted - 2013.09.30 18:04:00 -
[375] - Quote
Sir Petersen wrote:Why am I no longer on the list??
Caught me!
... had you down for 763 kills (rather than 7632) ... noticed the oversight when your Delta Kills reflected -5000 ... you caught me mid-fix; for the briefest of moments, you weren't on the list :-) |
Shotty GoBang
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Posted - 2013.09.30 18:36:00 -
[376] - Quote
Spademan wrote:Hey Shotty, seeing as you know the maths behind the profile dampeners, can I ask you what the profile of a heavy with 4 complex dampeners on would be?
I have no intention of ever doing this, I'm just curious.
Good question!
Scan Profile Progressions, Non-Scouts
Heavies 65.00 dB - Base Profile 58.50 dB - Profile Dampening Lvl 5 [10.00%] 43.88 dB - 1st Complex Dampener [25.00%] <--- Beats 46 dB Scanners 34.34 dB - 2nd Complex Dampener [21.73%] <--- Beats 36 dB Scanners 30.10 dB - 3rd Complex Dampener [12.36%] 27.97 dB - 4th Complex Dampener [07.07%] <--- Beats 28 dB Scanners
[u]Mediums/u] 50.00 dB - Base Profile 45.00 dB - Profile Dampening Lvl 5 [10.00%] <--- Beats 46 dB Scanners 33.75 dB - 1st Complex Dampener [25.00%] <--- Beats 36 dB Scanners 26.41 dB - 2nd Complex Dampener [21.73%] <--- Beats 28 dB Proto Scanners
* Might have to whip out my proto scanner after all :-) |
Shotty GoBang
Pro Hic Immortalis
1348
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Posted - 2013.09.30 20:03:00 -
[377] - Quote
Morathi III wrote: How a scout at lvl 5 in dampening + scout racial lvl 5 and 2 complex dampener sir?
^ Good idea ... thank you, sir.
https://forums.dust514.com/default.aspx?g=posts&m=1349781#post1349781 ^ Progressions expanded. |
Shotty GoBang
Pro Hic Immortalis
1348
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Posted - 2013.09.30 20:36:00 -
[378] - Quote
Morathi III wrote: If i am correct, a scout lvl 5 with dampening lvl 5 + 1 basic dampener module beat the 28 db scanner,
Scout Lvl(5) + Dampening Lvl(3) + 1 Bsc Dampener will beat 28 dB scanner
Morathi III wrote: i understand the philosophy of CCP to make the 15 db scanner unbeatable because is duration is only 5 sec and cost 18 pg! but to be fair without changing their scanner.
The Meta 9 (15 dB) Scanner has substantial performance drawbacks. It will only be used if/when a sneaky Scout angers a Proto Logi.
Morathi III wrote: to me the equipment you set on the floor need to have the db of the character, what did you think?
No opinion :P Looking forward to getting points for smashing them.
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Shotty GoBang
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1348
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Posted - 2013.09.30 21:07:00 -
[379] - Quote
A must see tutorial on "how not to seen" https://forums.dust514.com/default.aspx?g=posts&m=1349478#post1349478
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Shotty GoBang
Pro Hic Immortalis
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Posted - 2013.09.30 21:50:00 -
[380] - Quote
If you like this: https://forums.dust514.com/default.aspx?g=posts&m=1347309#post1347309
Then you'll love this: https://forums.dust514.com/default.aspx?g=posts&m=1350399#post1350399
I swear the "Scout Love" suggestions are becoming more and more ridiculous.
If Synbot's a Scout then I owe him an apology. |
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Shotty GoBang
Pro Hic Immortalis
1390
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Posted - 2013.10.02 00:18:00 -
[381] - Quote
Responded. Here's my maths:
40 dB - Proposed Scan Profile (down from 45 dB) 30 dB - Proposed Scan Profile + Racial Bonus Lvl(5) 27 dB - Proposed Scan Profile + Racial Bonus Lvl(5) + Dampening Lvl(5)
Whatcha think? |
Shotty GoBang
Pro Hic Immortalis
1394
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Posted - 2013.10.02 02:39:00 -
[382] - Quote
Quil Evrything wrote: aint gonna happen. They want proto suit/no modules, to beat all EXCEPT proto scanners. They want proto scanners, to beat everthing without modules You *will* have to add a module, to beat a proto scanner.
You want to beat a proto scanner without modules. It aint gonna happen, it goes against the typical e-warfare escalation progression.
I don't disagree with your logic, but we'll be in a pinch if Proto Scanners become as commonplace as ARs in 1.5. The majority of our suits only have two low slots. A "mandatory" dampener is a far cry from design flexibility, IMHO.
Edit: Who knows how it'll pan out come 1.5. Lots of variables in play. Maybe we'll come out on top :-) |
Shotty GoBang
Pro Hic Immortalis
1394
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Posted - 2013.10.02 02:54:00 -
[383] - Quote
Quil Evrything wrote: Then I guess gallente proto suits will become similarly as common? :-}
I still have difficulty believing eveyone will be running around with proto scanners though. those things are expensive. it should also make for a new paradigm, of "Dog pile /ZERG on the scanner-boy!!!"
Nah ... but sniping will become more common :-) Running proto gear around the clock simply isn't sustainable.
Who knows how it'll pan out come 1.5. Lots of variables in play. Maybe we'll come out on top. Won't know 'til we're in the thick of it.
But I'll be rather chapped (and vocal) if our Community suffers another indirect nerf. |
Shotty GoBang
Pro Hic Immortalis
1394
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Posted - 2013.10.02 03:04:00 -
[384] - Quote
OZAROW wrote:I don't mind using dampeners, I got them skilled, what I mind is that I started uprising with gallente, got the optional respec went full out proto minmatar, then they bring in a scanner , never even knew someone could even see me cuz it never said, 1.4 comes now I'm stuck with a suit that CAN'T HIDE!
I had the right damn suit all along, now I gotta spend almost 3 million sp an own two proto scouts, pretty lame! It's the fact that a scout can't beat it no matter what it does that's the problem, it's a pub match suit, gallente is pc.
If you're talking about the 15 dB, then you're correct. Otherwise, one dampener should do the trick. Frankly, I expected to see more proto scanners this build. I've only been hit a handful of times. Logis are complaining about being cash strapped as is. There's a chance we won't have anything to worry about. And a good chance we'll very, very rarely see the 15 dB. |
Shotty GoBang
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Posted - 2013.10.04 03:50:00 -
[385] - Quote
Everything Dies wrote:Just recently decided to dip my toes into the scout pond...and I'm having a blast so far! Unlike most (if not all) other scouts, I'm running strictly as a defender; if it all possible, I'll position myself close to a node that has a supply depot within easy reach. From there I drop my remote explosives (finding it a much better idea to cover three sides of a CRU rather than focus on nodes) and then find some place to take cover.
And then I wait.
Best feeling in the game--even better than a sniping headshot on a jumping target from 500m away--is running up to an enemy while he's busy hacking and headshotting him with a shotgun from an arm's -length away. My favorite battle is the one in which I went 13-0 with my poor little STD/Basic Gallente suit while successfully defending our node for the entire battle. Sadly, I rarely get the opportunity to stick with a scout suit for an entire battle, so that may be why that battle stands out to me.
Spending this week's cap working towards unlocking the Gallente scout suits and claiming their passive bonus. Doubt I'll ever run anything above a STD fit, but that profile reduction should come in handy!
"Haunting" an objective is alot of fun as a Scout. My first PC encounter vs Radar was rather memorable ... hugged perimeter and moved in on the enemy's presumably undefended back letter. Whipped out my trusty scanner to be safe. All clear. Proceeded to hack.
"Swish - Swish" ... I was dead before I had time to "Sh*t!"
When I "haunt" I prefer to run Swarms, Locus Nades and a high-end SMG. Blades + SMG, AR + Nanohives, or Shotgun + Scanner are other good options for "haunting" ...
Glad to hear you're having fun. You've got the right idea working on passive dampening. Let us know if we can be of any assistance. o7 |
Shotty GoBang
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Posted - 2013.10.04 12:22:00 -
[386] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:we should all donate 5mill isk to shotty for all the work and research he does for this page and the awesome scout community he has brought together
No. |
Shotty GoBang
Pro Hic Immortalis
1422
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Posted - 2013.10.04 12:24:00 -
[387] - Quote
No. |
Shotty GoBang
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Posted - 2013.10.04 19:17:00 -
[388] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1363538
^ This is amazing.
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Shotty GoBang
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Posted - 2013.10.05 14:16:00 -
[389] - Quote
Bojo The Mighty wrote:Poll: Which Nickname Represents Sidearm Scouts Most? ...
X____Fill_Your_Own______
Eagle Scouts Ambi Scouts Hydra Scouts |
Shotty GoBang
Pro Hic Immortalis
1454
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Posted - 2013.10.06 08:02:00 -
[390] - Quote
An excellent write up / request on NKs by Maken Tosch: https://forums.dust514.com/default.aspx?g=posts&t=113656
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Shotty GoBang
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Posted - 2013.10.06 15:13:00 -
[391] - Quote
lrian Locust wrote:One for the board, Irian Locust, at 1.054 Scout-only kills. Gotcha. Finding you took a couple tries. That's a sneaky "L" you've got there. You'll be added to the Killboard momentarily. Welcome, Brother. |
Shotty GoBang
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1464
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Posted - 2013.10.06 16:25:00 -
[392] - Quote
Cass Caul wrote:If my Scoutly-ness was called into question every time I ran a match in those other suits, this thread would mostly become debate over who is a scout and who isn't.
I trust our Brothers to keep us in the loop should they opt-out of the Scout Frame or use it secondary to another frame. Participation Guidelines: https://forums.dust514.com/default.aspx?g=posts&m=985983#post985983 |
Shotty GoBang
Pro Hic Immortalis
1464
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Posted - 2013.10.06 17:39:00 -
[393] - Quote
Killboard Updated: 06 Oct 2013, 17:00 (EVE)
Accolades
- Judas Iscariot666 advanced to Tier V (20,000 Kills)
- Headshot Husky advanced to Tier IV (10,000 Kills)
- OZAROW advanced to Tier IV (10,000 Kills)
- Ghost Kaisar advanced to Tier IV (10,000 Kills)
- Niuvo advanced to Tier IV (10,000 Kills)
- True Adamance advanced to Tier III (5,000 Kills)
- Smooth Assassin advanced to Tier III (5,000 Kills)
- Plastic-Jesus advanced to Tier III (5,000 Kills)
- Qn1f3 advanced to Tier III (5,000 Kills)
- Lucus Paul advanced to Tier II (2,500 Kills)
- Llast 326 advanced to Tier I (1,250 Kills)
- Z-eon advanced to Tier I (1,250 Kills)
Brothers Found
- > 20k Kills: Eyemakerwet
- > 10k Kills: Satori Particle, Demon Buddah
- > 05k Kills: Boll Spirit, Repu La Cerda, Dassen Basser, Artificer Ghost
- > 2.5k Kills: [None]
- > 1.25k Kills: Enerjist
- < 1.25k Kills: CrypticChobo, Lrian Locust, Krom Ganesh
Happy Hunting, Shotty GoBang |
Shotty GoBang
Pro Hic Immortalis
1464
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Posted - 2013.10.06 19:10:00 -
[394] - Quote
Everything Dies wrote:Quick question: Do profile dampeners have a stacking penalty? I'm running a standard Gallente scout (level 1 bonus + level 1 dampening skill) and decided to give up one reactive plate (out of the two I had equipped) in exchange for the standard dampener, which should reduce my profile 22% in total. Considering the fact that I'm all but dead if I actually have to engage an opponent, is it worth giving up my other reactive plate for another dampener? It's not as though there's a huge difference between 100/200 EHP and 100/150 EHP!
No one knows. https://forums.dust514.com/default.aspx?g=posts&m=1243536#post1243536 |
Shotty GoBang
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Posted - 2013.10.07 00:48:00 -
[395] - Quote
pseudosnipre wrote:The Generals corp is fighting for the Caldari. Just finished a match against 12 of them in full proto and officer gear.
If you intend to pursue Gallente FW rewards in 1.5, I suggest you prepare to compete at that level.
We stand united. They cannot defeat that which they cannot see. Queue Syncs begin tomorrow. We will claim glory, my Brothers. |
Shotty GoBang
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1477
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Posted - 2013.10.07 13:24:00 -
[396] - Quote
pseudosnipre wrote:The Generals corp is fighting for the Caldari. Just finished a match against 12 of them in full proto and officer gear.
1.5 is scheduled to be deployed tomorrow, October 8th: https://forums.dust514.com/default.aspx?g=posts&t=112543&find=unread
FW Challenge spans October 8th thru 15th: https://forums.dust514.com/default.aspx?g=posts&t=112102&find=unread
Killboard Delta values will be reset tomorrow. |
Shotty GoBang
Pro Hic Immortalis
1483
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Posted - 2013.10.08 02:30:00 -
[397] - Quote
CommanderBolt wrote:Sorry if I have overlooked something but I keep reading about " xxxx Scout only kills". How does one figure that out?
I ask because I am not a dedicated scout, in Dust as in EVE I'm a jack of all trades with the vision to eventually have everything. Hell I only have proto light suits dont even have the scout suits yet. (Yes I do want to save my isk n get the scouties)
Hi CommanderBolt,
The only requirement is that you use a Scout or Light-Frame over 50% of your time in combat. "51% Scouts" are welcome ... no need to measure ... we operate on an Honor System :-) This restriction helps to keep our community statistics clean.
Let me know if I can clarify anything else. o7
- Shotty GoBang |
Shotty GoBang
Pro Hic Immortalis
1483
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Posted - 2013.10.08 02:39:00 -
[398] - Quote
Ghost Kaisar wrote:Messing around with the fitting tool.
Tried to create a Tough, Fast MK.0 suit.
Here is what I have. You can just BARELY make it work with everything maxed :P
Stats: eHP: 447 294 shields 153 Armor Sprints @ 9.26
2x Complex Shield 1x Basic
Ishukone Knives Six Kin Sub (or a Cala's MK-33 if you feel lucky) M1 Locus
1x Complex Reactive 1x Complex Kincat
1x Compact Hive
Seems perfect for a hit and run kit. Sprint in, get some kills, feel free to take some armor damage, you have both armor rep and a bit to spare. Pop a compact when you need to, get some armor back, and some ammo. You can still sprint for about 21 seconds straight too. Retreat for logi hugs when you need to.
Looks vicious :-)
Are you sold on that complex reactive plate? Thinking you could trade that pinch of HP for a 400% faster patch up (w/complex repper)
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Shotty GoBang
Pro Hic Immortalis
1484
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Posted - 2013.10.08 12:19:00 -
[399] - Quote
Omareth Nasadra wrote: confirming that morathi has biomass is character, i still got hope he'll come back one day under a new name His deployment is one year, right? |
Shotty GoBang
Pro Hic Immortalis
1485
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Posted - 2013.10.08 19:24:00 -
[400] - Quote
Amruk Jackal wrote:Did my scanning dampening calculations and I have 27 dB, that should be enough right to avoid the proto scan except the 18 dB one right? Feels a little easy that I managed to already be undetected by a proto active unless it's the 18 dB one since I'm still running an advance suit. I think the Meta 9 is 15 dB ... no point worrying about that one. A level 5 Scout can beat 28 dB with a basic dampener and 2-3 points in dampening. |
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Shotty GoBang
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1487
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Posted - 2013.10.09 00:31:00 -
[401] - Quote
Ghost Kaisar wrote:For those who don't know, the Gallente FW Scout Squads have been doing well. Played about 5-8 rounds with Shotty, Bojo, Jolly, Tygus, and a few other people whose names I cannot remember. We lost one game, and that was against a bunch of ANONYMOUS. They spam Mass Drives alot 11 and 2 so far, thanks to some killer Scout squads. Last match was close ... cloned 'em out at the very end ... exciting stuff :-)
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Shotty GoBang
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1488
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Posted - 2013.10.09 13:49:00 -
[402] - Quote
IAmDuncanIdaho II wrote: Pretty sure those guys aren't running proto, so I should have equivalent advanced fits.
Incorrect! Ran proto gear every FW match yesterday. For the win!
gk.0 2 cmp plates1, cmp repper, 1 enh card reg CRG-3, Toxin SMG, Core Nades 1 cmp shield, A-19 scanner
Plan to do something similar today, but with a proto SG (for testing) ... will downgrade plates to fit it.
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Shotty GoBang
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1489
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Posted - 2013.10.09 18:08:00 -
[403] - Quote
BARDAS wrote: Shotguns on the other hand feel more fluid to me. Could just be imagining it though as it is very subtle.
I've noticed slight improvements to the Shotgun; fairly certain it isn't my imagination. Interested to hear if you guys have similar observations ...
Stationary targets seem to take damage more reliably than before. Backpedaling or distanced targets seem to take damage at slightly longer range ... not much damage, but enough to finish an HP-critical target. Also, I suspect I'm landing shots on "bunny hoppers" more frequently than before, though I haven't encountered it enough to say with certainty.
I'm still having problems hitting medium-frame "super" strafers at 3-10 meters. Always seem to land the first shot, but whiff every shot to follow once they start their little hipfire jig. |
Shotty GoBang
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1491
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Posted - 2013.10.10 00:30:00 -
[404] - Quote
hydraSlav's wrote:I will admit i've been skipping on the game lately, but i believe i've kept up with all patch notes that were posted. Can you please tell me what's out-of-date in the Dust Fitting Tool? Also, if you find bugs/discrepancies, please post in the DFT's thread, as i check that thread regularly
Hi Hydra! Kudos on your Fitting Tool, good sir. To the best of my knowledge, Fitting Tool values are up-to-date. o7
- Shotty GoBang |
Shotty GoBang
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Posted - 2013.10.10 00:43:00 -
[405] - Quote
Quil Evrything wrote: Don't forget that proto+swarm fit you fragged my tank on :-P Although I guess that wasnt in FW...
I thought that match was a FW battle ... either way, it was fun fighting against you and Outlaw Zero :-) Yeah, that was the dreaded Wiki-Haha fit. Swarm Proficiency is well-worth the investment.
Tap tells me I should be running a medium-frame to pop tanks. I only have one high slot, so beefy tanks and dropships tend to get away before I can smash them. |
Shotty GoBang
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Posted - 2013.10.10 19:20:00 -
[406] - Quote
Bojo The Mighty wrote:Cass Caul wrote:Depending on who the scouts are, I really want to do this. I have 3 people on my "wish list" of who should be on the team, assuming Ghost Kaisar was a definite for bringing it up. Don't know about a sixth, seventh ... or tenth for the roster though. My roster would consist of Icedslayer Dev Shotty Lightning or Arbiter (or both!) Marauder perhaps psuedo and I don't know about bench. Oh yeah, I am not setting foot near the roster.
I'm no where near the same league as these guys. Thanks though :-)
If asked to assemble an All-Star Team for this event, I'd have to say "no way" ... there's simply too much talent in our ranks to pick and choose between you guys. What I can do is list all Scouts with > 10k Kills and > 3.0 KDRs ...
Snipers Keeriam Miray Tyjus Vacca Admonishment
Non-Snipers Icedslayer Lightning xVx Jarlaxle Xorlarrin Rich o Obi Wan-Jacobi BeefBones Knight Soiaire Demzor Chilled Pill DJINN Marauder Eyemakerwet J0LLY R0G3R Radar R4D-47 danny12343331 Alina Heart DoubleTap420 Blunt Puffing
NOTE: Not playing favorites here. Simply sorted our community data by killcount and KDR, then copied/pasted results. Hope this helps. o7
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Shotty GoBang
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Posted - 2013.10.10 20:00:00 -
[407] - Quote
Canaan Knute wrote:Shotty, I'm thinking of making a similar thread for heavies. Got any advice for me?
Sure!
1) Create a few alts for storing contacts. The larger your contact list gets, the more buggy it becomes ... 75 is a "safe" upper limit for each alt.
2) For your initial list, scour the Forums for anyone asking for Heavy buffs. Join in-game channels for Heavies. Ask your buddies who the Heavies are in their respective corps. This will serve as your initial list.
3) Populate your contacts with your initial list, logging their stats as you go. I recommend using Excel to log your data ... functions make for easy copy/paste updates.
4) Post your results in a thread. Those who you've missed will eventually post. Try to update once or twice a week to keep your killcounts as close to current as possible. |
Shotty GoBang
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Posted - 2013.10.10 23:32:00 -
[408] - Quote
Matticus Monk wrote:Hm.... FW sounds tough this week.....
You should roll with a scout squad! We're winning around 75%. |
Shotty GoBang
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Posted - 2013.10.11 14:06:00 -
[409] - Quote
Killboard Updated: 11 Oct 2013, 13:00 (EVE)
Accolades
- Fusion Commander advanced to Tier VI (40,000 Kills)
- Cody Sietz advanced to Tier V (20,000 Kills)
- Elessar Gaudet advanced to Tier IV (10,000 Kills)
- Kodho advanced to Tier III (5,000 Kills)
- Bashir Zek advanced to Tier II (2,500 Kills)
- Gh0st C0de advanced to Tier I (1,250 Kills)
- Lrian Locust advanced to Tier I (1,250 Kills)
Brothers Found
- > 20,000 Kills: Roner General
- > 10,000 Kills: Hackerzilla
- > 5,000 Kills: Aczrahel
- > 1,250 Kills: Weapon Xcellent (returned)
Happy Hunting, Shotty GoBang |
Shotty GoBang
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Posted - 2013.10.11 19:38:00 -
[410] - Quote
Out of town 'til Tuesday. Will try to check in periodically (internet access permitting). Good luck out there. o7 |
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Shotty GoBang
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Posted - 2013.10.11 20:05:00 -
[411] - Quote
To Appia: Had a blast queue sync'ing for FW with all you guys. It was as fun as any PC. On com discipline ... This is something I'm aware of and committed to working on. On gun game ... Agreed. No good way to measure skill. Stats are the only tools we have.
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Shotty GoBang
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Posted - 2013.10.12 00:58:00 -
[412] - Quote
Amruk Jackal wrote:I think I'm improving, joining R 0 N 1 N helped me be a more alert player. Also playing a whole squad of those guys had me become more aggressive lol. I didn't even know we had a scout channel either. It's Scouts United for anyone who doesn't know or is late to the party like me lol. Now squad with me you other scouts and kill or get Gallente faction warefare wins for the shotgun. Love seeing those R0N1N tags ... more and more as of late :) |
Shotty GoBang
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Posted - 2013.10.13 14:12:00 -
[413] - Quote
Keeriam Miray wrote:Shotty GoBang wrote:Love seeing those R0N1N tags ... more and more as of late :) Hm... i'm applied to R0N1N about 2 weeks ago, still no response :) "russians" aren't welcome maybe :D That's peculiar. Maybe Lightning missed it. |
Shotty GoBang
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Posted - 2013.10.13 23:04:00 -
[414] - Quote
Canaan Knute wrote:Shotty, is it okay if I use your template for my registry? Of course, Canaan. Let me know if I can be of assistance. o7 |
Shotty GoBang
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Posted - 2013.10.14 21:57:00 -
[415] - Quote
IgniteableAura wrote:This makes me sad.....I just did the math and scouts get screwed over....YET AGAIN!
Amarr: 6,363,750 10,575x100 = 1,057,500 77,280x50 = 3,864,000 57,690x25 = 1,442,250
Caldari: 6,635,750 28,335x100 = 2,833,500 47,220x50 = 2,360,000 57,690x25 = 1,442,250
Gallente: 4,038,000 11.535x100 = 1,153,500 28,845x50 = 1,442,250 57,690x25 = 1,442,250
Minmatar: 5,966,250 21,630x100 = 2,163,000 47,220x50 = 2,361,000 57,690x25 = 1,442,250 Dang! I spent way more than 4M ... oops!
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Shotty GoBang
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Posted - 2013.10.15 01:22:00 -
[416] - Quote
Bojo The Mighty wrote:Shotty you may as well stop stalking my statistics because I'm moving this game to the attic to collect Dust (pun intended bitches). Not leaving the scout, just the game. DISGRUNTLEDev wrote:Speaking of mass drivers, I'm almost prof V in Shotguns and SMGs, anyone have any luck running MD as shotguns? Yes We'll miss you Brother. Picture's on the wall by mollerz and morathi. What's next for you?
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Shotty GoBang
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Posted - 2013.10.15 01:33:00 -
[417] - Quote
Canaan Knute wrote:Shotty GoBang wrote:Of course, Canaan. Let me know if I can be of assistance. o7 Great, thanks. By the way, I have a question for you: is there a reason why you don't show each player's KDR? Hard mode has always been associated with a low KDR, even in previous builds when we had a speed advantage. Many great Scouts have low KDRs ...some have asked that i not publish KDR by individual. i respect their wishes. |
Shotty GoBang
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Posted - 2013.10.15 01:39:00 -
[418] - Quote
Aeon Amadi wrote:Ghost Kaisar wrote:For those who don't know, the Gallente FW Scout Squads have been doing well. Played about 5-8 rounds with Shotty, Bojo, Jolly, Tygus, and a few other people whose names I cannot remember. We lost one game, and that was against a bunch of ANONYMOUS. They spam Mass Drives alot Also, we stormed up some ideas for FW bonuses. Someone told me that I had a great idea, so I went and posted it on Feedback. Click here. <------- To my knowledge we only have one dedicated Mass Driver user and that is Stikki. The rest of us specialize in a multitude of things but the Mass Driver is not one of them. Hey Aeon! I think Ghost is confusing you guys with Molon Labe. I don't recall playing against an ANON squad in FW. |
Shotty GoBang
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Posted - 2013.10.15 15:47:00 -
[419] - Quote
Two questions: 1) Why is EZ Mode whining about nades? 2) Will CCP cave to EZ Mode? |
Shotty GoBang
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Posted - 2013.10.17 00:26:00 -
[420] - Quote
Lucifalic wrote: Next is ... 1) better armor plates 2) proto scanner, 3) proficiency smg 4) proficiency sg 5) maybe complex dmg mods.
My two cents: 1) Absolutely. 2) Nah. I have proto scanners and never use them. Advanced does the trick. 3) Absolutely. 4) Eventually, but Proficiency 4 & 5 should be lower priority. 5) Very useful with an SMG, AR, ScR and Swarms
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Shotty GoBang
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Posted - 2013.10.17 00:29:00 -
[421] - Quote
Kodho wrote:Damn it. So, around 2 mil just to go from 3 to 5! Any advice? Should I max core skills first? Can someone provide me a roadmap for my character development. I play almost exclusively as a sniper. Also known as the most worthless role in the game (per non-scouts).
Scan, sneek and destroy, Kodho
Keeriam's input seems solid. May also want to check in with Tyjus Vacca. |
Shotty GoBang
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Posted - 2013.10.17 02:06:00 -
[422] - Quote
Kodho wrote:Shotty GoBang wrote:Kodho wrote:Damn it. So, around 2 mil just to go from 3 to 5! Any advice? Should I max core skills first? Can someone provide me a roadmap for my character development. I play almost exclusively as a sniper. Also known as the most worthless role in the game (per non-scouts).
Scan, sneek and destroy, Kodho Keeriam's input seems solid. May also want to check in with Tyjus Vacca. Unfortunately, I speced into minmatar because I wanted to go knives and speed. Now both are severely hampered. Wish I had gone galente. Kodho
I'm no sniper, but seems to me all those high slots could come in handy. I think Tyjus is our leading Minmatar sniper. I have killed him precisely twice; he was AFK for one of them. He's killed me a dozen or more times. He's on often, and I'm quite confident he'd be up for offering advice. |
Shotty GoBang
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Posted - 2013.10.17 14:17:00 -
[423] - Quote
Niuvo wrote:Tips on running the gk.0. 1) What mods do you like on the low slots? 2) The complex repper is a must? or adv is fine? 3) complex shield good in the Hslot or dmg mod? 4) or the adv precision. 5) Maybe just armor tank? 6) Hows the 4 complex range if anyone runs it like that. .
1) Caveat: I prefer to fight up-close (SG/SMG/Nade) and generally run a Scanner 2) Complex is preferred. Faster the rep, faster back into battle. 3) Shields are preferred, unless I'm running an AR or Swarms 4) Never used 'em. Don't plan to either. 5) Not a bad approach; often yields best results (more kills, fewer deaths) 6) I've run two (never four), but prefer the Active Scanner even though it alerts my prey. |
Shotty GoBang
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Posted - 2013.10.17 14:31:00 -
[424] - Quote
Lucifalic wrote:Should I bother with dampeners 5?I have now gotten gal scout 5 and have dampeners 3. I figure other stuff is much more important then dampeners 5 but thought I would ask the scout counsil
Dampening Level 3 is the highest I'd recommend. There is no realized benefit (at the moment) for Level 4 and 5.
At Scout Level 5, you'll generally not need to run a dampener (as most folks run advanced scanners). If enemy is running proto (meta 8) scanner -- happens around 10% of the time in my experience -- swap to a loadout with a single dampener. If enemy is running meta 9 scanner, there's not much you can do realistically (sure, you can run a proto suit with 4 dampeners, but you'll be too squishy to do anything but hide).
Dumping SP into Dampening Level 4 and 5 has zero affect on the above scenarios, so isn't worth the SP investment in my humble opinion. |
Shotty GoBang
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Posted - 2013.10.17 16:55:00 -
[425] - Quote
BARDAS wrote:Does the Dren Scout suit have the Gallente Scout bonus out of curiosity? Thinking about snagging the Elite pack sometime within the next month or two(unless they decide to drop it) and also thinking about switching from Minmatar to Gallente Scout suits since the whole reason I went Minmatar was for Nova Knives but they suck right now sooooooo.... yeah. Unknown, but I think so. Can anyone confirm?
PS: The only item I use from the Elite Pack is the Dren Shotgun. I bought it primarily for the Aurum and Boosters, secondarily to support CCP :-) |
Shotty GoBang
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Posted - 2013.10.17 19:34:00 -
[426] - Quote
Quil Evrything wrote: How can you NOT be using the dren gk.0 ? Or did you buy it before that was bundled?
A prototype BPO suit would be "pay to win" by definition. I bought the Elite Pack when it was released in May. Unless I'm out-of-the-loop, I think it still comes with a G-1 Scout (not a gk.0) ...
Elite Pack $99.99 AUR: 200.000 AUR Booster: 30-Day Active Skill Booster (x2) 30-Day Passive Skill Booster (x2) Weapons: Dren Shotgun (permanent) Dren Swarm Launcher (permanent) Dren Scrambler Pistol (permanent) Dren Assault Rifle (permanent) Dropsuits: Dren Scout G-I (permanent) Dren Heavy A-I (permanent) Dren Assault C-I (permanent) Dren Logistics M-I (permanent) Assault C-I (x50) Assaut C/1 Series (x50) Assault ck.0 (x50) Vehicles: Ishuhkone Watch Saga LAV (permanent) SICA HAV (x50) |
Shotty GoBang
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Posted - 2013.10.17 19:36:00 -
[427] - Quote
Cass Caul wrote: ... berates Quil ...
We're all here to learn, Appia.
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Shotty GoBang
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Posted - 2013.10.18 01:10:00 -
[428] - Quote
Magnus the Wolf wrote:Good to be a part of the community again! Welcome back, brother. Good shooting with you today. Initially mistook you for a newcomer ... became quite clear I'd made a mistake :p
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Shotty GoBang
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Posted - 2013.10.18 17:58:00 -
[429] - Quote
This: https://forums.dust514.com/default.aspx?g=posts&m=1374939 Reads alot like: https://forums.dust514.com/default.aspx?g=posts&m=1405003
Good stuff, Ghost Kaisar :-)
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Shotty GoBang
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Posted - 2013.10.18 18:08:00 -
[430] - Quote
Sleepy Zan wrote:I'm officially coming back to the scout community ^ Scout Snipers, take note. Sleepy Zan has quite the reputation ... exciting stuff!
Swing by Scouts United if you're ever short a spotter. o7 |
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Shotty GoBang
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Posted - 2013.10.18 21:44:00 -
[431] - Quote
We've got a new guy asking good questions: https://forums.dust514.com/default.aspx?g=posts&m=1405658
Any experienced Pistoleers care to lend him advice? |
Shotty GoBang
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Posted - 2013.10.19 17:25:00 -
[432] - Quote
Killboard Updated: 19 Oct 2013, 15:00 (EVE)
Accolades
- Stealth Hunter Zero advanced to Tier VI (40,000 Kills)
- Roner General advanced to Tier VI (40,000 Kills)
- Gunmouse advanced to Tier IV (10,000 Kills)
- Papa Chanoli advanced to Tier III (5,000 Kills)
- Maken Tosch advanced to Tier III (5,000 Kills)
- HyperionsThunder advanced to Tier III (5,000 Kills)
- knight of 6 advanced to Tier II (2,500 Kills)
- Lrian Locust advanced to Tier I (1,250 Kills)
Brothers Found
- > 10,000 Kills: Sleepy Zan
- > 5,000 Kills: Varoth Drac
- > 2,500 Kills: Magnus the Wolf
- > 1,250 Kills: Ivy Zalinto (a.k.a. Koan Zalinto)
Brothers Lost
Bojo the Mighty (retired) Daxxis KANNAH (opted out) Krom Ganesh (added in error)
Notes
Soooo ... lost last week's datapoints when messing with our data after one too many beers last night. I was able to reconstruct everything except for Delta KDR for those added on the October 11th update. Affected mercs include Roner General, Hackerzilla, Aczrahel and Weapon Xcellent. Everything else should be in order, but let me know if anyone's numbers are out-of-whack.
Happy Hunting, Shotty GoBang |
Shotty GoBang
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Posted - 2013.10.19 19:29:00 -
[433] - Quote
SoTa PoP wrote:Finally saw a squad of scouts last night! And it went as predicted - I couldn't count the +50's quick enough. If memory serves, SoTa's one of those heavies who always roams about in a LLAV. He'll roll right up to hostiles, jump out and engage with a proto HMG. When outgunned, sniped or outsmarted he jumps back into his little car and drives away. This may not be his only tactic, but its the only one I've ever observed.
So the trick to SoTa is to first pop his car, leaving his fat arse exposed and stranded out-in-the-open. Easier said then done today given his LLAV's explosive resistance. Someday, CCP will take his indestructible yellow keys away. In the mean time, we'll have to pair up with another AV grenadier, swarmer or RE specialist.
Caveat: SoTa's been around since the dawn of time; he's probably pushing 35M SP by now. He won't be an easy target 1v1. To make matters more challenging, SoTa's among those few vets who know no playmode other than the six-man proto pubstomp. |
Shotty GoBang
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Posted - 2013.10.19 19:34:00 -
[434] - Quote
Sir Petersen wrote:Shotty GoBang wrote: 43028 - Fusion Commander (4534, 0.09)
This is in what? 5 days? One week? 4534 kills. Are you playing 24hrs a day Fusion? Do you sleep? ~ 375 kills per day over a 12-day span 25 games per day (at 15 kills/match on average) 8 hours per day (at 20 minutes/match on average)
Full Time Job :-)
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Shotty GoBang
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Posted - 2013.10.19 21:33:00 -
[435] - Quote
Lightning Bolt2 wrote:Shotty, take me off the list. I'm deleting DUST and don't expect to come back until this comes out on the PS4. You'll have to wait an entire week. I hope you change your mind :-) |
Shotty GoBang
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Posted - 2013.10.19 21:52:00 -
[436] - Quote
OZAROW wrote:Lightning Bolt2 wrote:Shotty, take me off the list. I'm deleting DUST and don't expect to come back until this comes out on the PS4. jam some passive boosterts on it an at least sell ur character to a new scout if its possible, make it worth your while if ur don foreva eva Morathi should've done the same. Can't believe he deleted a 25M+ character. |
Shotty GoBang
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Posted - 2013.10.20 05:08:00 -
[437] - Quote
Vesperz wrote:I'd like to be added to the list. You're already on the list: 12482 - Vesperz (1214, 0.02)
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Shotty GoBang
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Posted - 2013.10.20 22:25:00 -
[438] - Quote
J0LLY R0G3R wrote:Is it bad that I like seeing all the "buff scouts" threads? Any buff is just a lil icing on the cake to me at this point. XD Only reminders to CCP. It's exciting to think what we might become if/when necessary buffs are implemented. Make no mistake ... Scouts are still severely disadvantaged and AR-514 wants to keep it that way. That fact that guys like you make it work anyway amazes me. You serve as inspiration to us all. o7 |
Shotty GoBang
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Posted - 2013.10.20 22:26:00 -
[439] - Quote
Krom Ganesh wrote: And I suddenly have an image of one scout with a shotgun chasing another yelling "Stay away from my fake daughter, you punk!"
Your daughters are safe. Surt Gods End has moved on to other things. |
Shotty GoBang
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Posted - 2013.10.20 22:55:00 -
[440] - Quote
Cyrius Li-Moody wrote:Anyone else having issues with their shotguns again? It's been taking me an entire clip to take down militia suits for the past 2 days. =( I've been running the KR-17 Breach for four days. It is hitting what I shoot at around 75% of the time. The Breach packs a punch but rarely OHKs anything other than a Basic Frame (or Scout). So a reliable, high-DPS sidearm is required. I recommend an Assault SMG. |
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Shotty GoBang
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Posted - 2013.10.21 01:06:00 -
[441] - Quote
Were we too hard on him? https://forums.dust514.com/default.aspx?g=posts&m=1410544
Its OK to be wrong. Even belligerently. Are we to blame for driving him off? Proximity speaks volumes. |
Shotty GoBang
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Posted - 2013.10.21 12:22:00 -
[442] - Quote
Sinboto Simmons wrote:Whatever happened to that 'Nova knives are op' guy? His name is Fang 95. He was last seen in a Militia Tank.
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Shotty GoBang
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1704
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Posted - 2013.10.22 03:04:00 -
[443] - Quote
Favorite Quote: "I play like a tiger. Like a lion. Like any dangerous animal. That's how I win." |
Shotty GoBang
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Posted - 2013.10.23 13:31:00 -
[444] - Quote
Kahn Zo wrote:newberrie shotty scout here. at least I am having fun. Welcome, Kahn
Was under the impression you'd be seeking input from our Scout Sniper vets: https://forums.dust514.com/default.aspx?g=posts&m=1413591#post1413591
Either way, you're in the right place. I recommend skim-reading through this thread to get a feel for what's changed, what's current, and what we're up against. Once you're up-to-speed, feel free to post any questions you have ... we're here to help.
The following points apply regardless of the Scoutly path you ultimately choose:
1) Improve your odds of survival by making use of your Stealth advantage. 2) Improve your odds of success by squadding up with your Brothers using "Scouts United". 3) Improve your odds of takedown with a good sidearm.
1. Stealth
Detection is your enemy. It exists in the three forms:
- Line-of-Sight - Avoid visual acquisition by playing smart (flanking, cover, etc).
- Passive Scan - All suits have a built-in "radar" with a range of 10m. Easy to beat.
- Active Scan - Can be beat only after sufficient SP investment.
As a Level(3) Gallente Scout, you have a Scan Profile of 38.25 dB. You'll beat the Basic Scanner, but the more common Advanced Scanner will light you up. I recommend getting your Racial Scout skill to Level(5) ASAP so you can beat the majority of scanners in play. Basic or Advanced Active Scanners are most commonly used. On occasion, you'll face a Proto scanner. Don't worry about the Meta 9 (15 dB) Scanner. More on Active Scanners can be found here: https://forums.dust514.com/default.aspx?g=posts&m=1241961#post1241961
2. Scout Brothers
Long story short, Mediums got boosted and Scouts got boned with Uprising. Recognizing early our less-than-stellar odds, disinterested Devs, and dwindling Scoutly ranks, Scout Hero Sontie founded the in-game channel Scouts United. Day after day, Scouts from dozens of different corps band together and terrorize the EZ-Mode masses. It is a salty and beautiful sight to behold. Get in on the carnage by typing "LFSS" ... don't forget to tell the guys you're new. Rookies are always welcome, but chatty ones are shunned. So keep control of your coms and you're guaranteed to pickup all kinds of tactics and advice. Also, stay away from Appia Vibbia. She's a chick, but she's a foul-mouthed and nasty mean one :-)
3. Trusty Sidearm
Whether you're stabbing or shotgunning the EZ-Mode masses, you often aren't going to hit hard enough to finish them. If you hit them at all. Because CCP. Once you're sufficiently stealthy (first priority), start skilling into a reliable sidearm. Generally a Scrambler Pistol or SMG for CQC Gallente; generally Knives for CQC Minmatar; generally an SMG for Scout Snipers.
Lots to read. Hope this helps. We're here if you have any questions. o7
- Shotty GoBang |
Shotty GoBang
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Posted - 2013.10.23 13:39:00 -
[445] - Quote
Amruk Jackal wrote:He literally was crouching and shooting the shotgun from a pretty far distance... "Like a Tiger. A Lion. Any deadly animal."
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Shotty GoBang
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Posted - 2013.10.23 15:24:00 -
[446] - Quote
IgniteableAura wrote:....knives wont likely be fixed until 1.7 Confirmed?
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Shotty GoBang
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Posted - 2013.10.23 17:57:00 -
[447] - Quote
Lightning xVx wrote: I will admit while the shotgun is not perfect and does have a tendency to either lag shot or not register. For me (IMO) it has improved slightly Im guessing due to better optimization CCP has done on other parts of the game and again (for me) has increased the hit registry at least to 90% instead before 50%-60%. One thing I have noticed though with the shotgun is you have to WAIT, a few seconds before engaging the shot, I know scouts like too spam shots but pause in between shots sometimes to line it up. It definitely helps a bit.
BTW: Perfect weapon for taking your time with shots, the Breach Shotgun.
Agree 100%.
Ran a KR-17 for 4-5 days. Observed substantially better hit detection. Assuming no latency issues, I hit 9/10 shots with the Breach.
Switched back to CRG yesterday (after a laggy match). Found pausing between shots to improve accuracy. Missed frequently when firing as fast as possible.
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Shotty GoBang
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Posted - 2013.10.23 18:34:00 -
[448] - Quote
Cass Caul wrote: (1) The problem is when it is the initial shot that doesn't do damage. (2) I also can't see how the breach would have a modicum of usefulness when engaging more than a single target. 1.2 seconds to reload each round? lol that's the time it takes a Duvolle AR to run through my 525HP suit
(1) Still a problem. Can't tell you why but I find it [missing 1st shot] happens less often with a Breach. (2) I only use it to open and finish. SMG in between. M209's pretty much my primary when running KR-17.
Not saying the Breach is better. I'm saying it hits more reliably so I suspect Lightning is correct. Pausing briefly between blasts improves likelihood of landing a hit. I'd be cool if they fixed it with the "specific shotgun improvements" coming in 1.6. Otherwise, SG Proficiency is a total waste (unless you're running a Breach). |
Shotty GoBang
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Posted - 2013.10.23 19:22:00 -
[449] - Quote
hydraSlav's wrote:What i meant to emphasize is that this update is targeted at scouts, as it enables stacking penalty on those modules, and scouts will no longer have to do the maths by hand (woohoo, rejoice). Source: https://forums.dust514.com/default.aspx?g=posts&t=67188
FYI (in case you guys missed it) ...
HydraSlav updated the Dust 514 Fitting Tool just for us! The tool now correctly calculates the affects of stacking Electronics (Dampeners, Range Extenders, Etc). If you guys notice any discrepancies, please inform him or Haerr. |
Shotty GoBang
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Posted - 2013.10.23 21:25:00 -
[450] - Quote
Don't know why, but this scene came to mind: http://www.youtube.com/watch?v=EP4Ql7o3GGA
Whatever you do, Ghost, please don't tell him we're all watching his videos. But do please continue taunting him :-)
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Shotty GoBang
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1730
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Posted - 2013.10.24 01:33:00 -
[451] - Quote
Honestly don't know how we should proceed here. I love that he's angry, but it'd be a shame if we embarrassed him.
My vote's for keeping this going as long as possible. Maybe we can taunt him into making moar Shotgun videos :-)
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Shotty GoBang
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Posted - 2013.10.24 02:28:00 -
[452] - Quote
Gh0st C0de wrote:How goes it on the New Eden front, fellow scouts? I haven't been on for a week or so, I had to set time aside for a family wedding and a conference. Is there anything of note to report for us, any new fixes or pertinent whispers about 1.6? o7 Nothing new to report at this time. |
Shotty GoBang
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Posted - 2013.10.24 16:12:00 -
[453] - Quote
Shotgun hit detection's especially terrible today. Missing 50% of shots on target. Again. |
Shotty GoBang
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Posted - 2013.10.25 14:59:00 -
[454] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=117279
New Rifles: ETA not specified. Appears that the vanilla AR may have dodged a nerf.
AV Nerfs: Substantial nerfs to AV Nades and Swarms. Why they focused on these, and not Forge Guns, I have no close. Suspecting that HAVs and DS will be proportionally nerfed. We'll see.
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Shotty GoBang
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Posted - 2013.10.25 21:52:00 -
[455] - Quote
Nyra Volki wrote: (1) Like i said range does not matter or show any difference unless you have your precision up. (2) Also there is no stacking penalties, but the highest range you can get is 50m.
1. Pretty sure that precision is a fixed value. If your precision beats someone's profile, you'll pick him up once he's within your scan range. In other words, your precision doesn't dissipate extending outward from center.
2. I admit to not having followed or participated in testing on this subject. If I recall correctly, Void and Haerr concluded that range amps are in fact subject to stacking penalty. I believe that hydraSlav (creator of the Dust Fitting Tool) has come to the same conclusion. Please correct me if I'm wrong, citing test references as available.
- Shotty |
Shotty GoBang
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Posted - 2013.10.26 03:28:00 -
[456] - Quote
Knight Soiaire wrote:I've deleted DUST.
This game is not worth my time until CCP fix Scouts.
At least when I come back in one year when they're finally buffed Scouts, I'll have a load of SP to play around with. We'll keep you posted, Knight. o7
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Shotty GoBang
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Posted - 2013.10.26 17:55:00 -
[457] - Quote
Llast 326 wrote:I would really like to know if a scout can beat this precision, and if not I it would be nice if CCP could make it possible for us too. It would make infiltration better. Though it is fun to use enemy letters as a lure I suspect installation/objective precision is perfect (0 dB). Can't prove it. |
Shotty GoBang
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Posted - 2013.10.27 15:12:00 -
[458] - Quote
Koan Zalinto wrote:Shotty GoBang wrote: I suspect installation/objective precision is perfect (0 dB). Can't prove it.
I've done a few bits of testing in that area. If you approach the turrets from behind and haven't fired a shot near that particular base, they done seem to notice you. So it seems like they have a fire detection system or something. Though if I approach them from the front, they stare at me and I hide >.> I could easily be wrong.
You're absolutely correct. But what we're talking about here is different from turret target acquisition.
For reasons unknown, we pop up on enemy TacNet when entering the proximity of objectives and installations (like turrets, CRUs, etc). This makes sneaking around a 'bit more difficult at times, but it can also be used a lure. |
Shotty GoBang
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Posted - 2013.10.27 19:09:00 -
[459] - Quote
Killboard Updated: 27 Oct 2013, 18:00 (EVE)
Accolades
- Flako315 advanced to Tier VI (40,000 Kills)
- Rich o advanced to Tier VI (40,000 Kills)
- Lightning Bolt2 advanced to Tier V (20,000 Kills)
- Appia Vibbia advanced to Tier V (20,000 Kills)
- LeGoose advanced to Tier IV (10,000 Kills)
- CEOPyrex advanced to Tier IV (10,000 Kills)
- snazzbear advanced to Tier IV (10,000 Kills)
- Amruk Jackal advanced to Tier III (5,000 Kills)
- Ruthless Lee advanced to Tier III (5,000 Kills)
- Sports Dude advanced to Tier III (5,000 Kills)
- Enerjist advanced to Tier II (2,500 Kills)
- [No Promotions this week from Tier I to Tier II]
- [No Promotions this week from Tier + to Tier I]
Brothers Found
- > 5,000 Kills: IMMORTAL WAR HERO
- > 1,250 Kills: darren razgriz, Mahal Daj
- < 1,250 Kills: One Eyed King, Kahn Zo
Brothers Lost
- Knight Solaire deleted Dust, but we'll leave him on the Killboard just in case he returns :-)
Happy Hunting, Shotty GoBang |
Shotty GoBang
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Posted - 2013.10.28 14:02:00 -
[460] - Quote
IgniteableAura wrote:In case yall missed it Source: https://forums.dust514.com/default.aspx?g=posts&t=117791
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Shotty GoBang
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Posted - 2013.10.28 15:29:00 -
[461] - Quote
Krom Ganesh wrote:Devs actually mentioned scouts. Hopefully the Adv Gal scout can get its rightfully deserved 1H/3L once the other scouts are in as well.
Why not? Min - 3H/2L (Adv) and 4H/2L (Pro) Gal - 2H/3L (Adv) and 2H/4L (Pro)
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Shotty GoBang
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Posted - 2013.10.28 15:53:00 -
[462] - Quote
DJINN Marauder wrote: 4-2 should be cal scout 3-3 -Min 2-4 - gall 2-3 Amarr One could dream...
Agreed.
6-Slot Configs would help tremendously. Likely moreso than a 2nd EQ. Thoughts, anyone, on why Scouts should continue to have comparatively fewer slots? I'm out-of-the-loop when it comes to Lore; please educate me if there's an Eve-based explanation.
Anyhow, assuming the current Slot Config holds, I can't imagine anyone signing up for Caldari or Amarr Scout ...
4H/1L for Proto Caldari? 2H/2L for Proto Amarr?
Eww and Eww. No thank you. |
Shotty GoBang
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Posted - 2013.10.28 17:26:00 -
[463] - Quote
Hey Guys!
I've created a poll of sorts and would appreciate your feedback: https://forums.dust514.com/default.aspx?g=posts&m=1437180#post1437180
In short, let's assume a Respec is offered after Racial Variants are released. Also assume that Scouts are left as is, with no meaningful buff.
This is not a "loyalty test" ... please be honest. Frankly, the more of us who are leaning toward leaving, the more likely CCP will consider fixing us. So don't be afraid to say so :-)
Thanks!
- Shotty |
Shotty GoBang
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Posted - 2013.10.28 18:02:00 -
[464] - Quote
Spademan wrote: Hey Shotty, why are you down as both leaving and staying on that thing?
Put myself in the wrong list. Then had to "wait 30 seconds to post" ... nonsense. Then got distracted. |
Shotty GoBang
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Posted - 2013.10.29 00:26:00 -
[465] - Quote
Scout Poll Update:
16.4% of known Scouts have responded. 13.6% of known Scouts would likely remain Scout. 02.8% of known Scouts would likely spec into something else.
https://forums.dust514.com/default.aspx?g=posts&m=1437180#post1437180 |
Shotty GoBang
Pro Hic Immortalis
1836
|
Posted - 2013.10.29 11:40:00 -
[466] - Quote
\o/ |
Shotty GoBang
Pro Hic Immortalis
1841
|
Posted - 2013.10.30 02:27:00 -
[467] - Quote
The super secret Hater Hideout has been discovered.
|
Shotty GoBang
Pro Hic Immortalis
1842
|
Posted - 2013.10.30 03:08:00 -
[468] - Quote
Good News!
The Uprising Scout is safe from extinction, even if a Respec was offered prior to Dev Hugs :-) https://forums.dust514.com/default.aspx?g=posts&m=1443663#post1443663
Long-story-short, we'd lose 10% to 15% of our Brothers; a far lower figure than expected.
Thanks a bunch to all who participated in this little thought experiment. You guys are inspiring. o7
- Shotty
PS: I wouldn't have switched :-) |
Shotty GoBang
Pro Hic Immortalis
1844
|
Posted - 2013.10.30 03:33:00 -
[469] - Quote
Iron Wolf Saber wrote:More hugs are planned just scheduling is going to coincide with something else related to light suits ...1.6 was meant to be a technical patch, the bandages were at the CPMs request and I'm thankful we go this much.
Source: https://forums.dust514.com/default.aspx?g=posts&m=1442557#post1442557 |
Shotty GoBang
Pro Hic Immortalis
1848
|
Posted - 2013.10.30 12:54:00 -
[470] - Quote
This cracked me up...
Chronology: 24 October - CCP ninja'd in a WP limiter to deter boosting/cheating. 24 October - Our very own Marauder was flagged as a "cheater" while spanking legitimately :-) 24 October - Marauder posted his observation, then repeatedly invoked the WP limit :-) 29 October - CCP Eterne weighs in, explaining that a WP softcap had in fact been implemented. 30 October - CCP Greyscale announces that WP softcap ceiling will be raised.
Conclusion: Marauder is overpowered.
Source: https://forums.dust514.com/default.aspx?g=posts&t=117199 |
|
Shotty GoBang
Pro Hic Immortalis
1859
|
Posted - 2013.10.30 23:43:00 -
[471] - Quote
J0LLY R0G3R wrote:Started to give it a watch, but that **** is 20somthing minutes long lol. Just reading what others have said about it is peachy enough for me XD. Good luck to him though shrug. So whats his dust name? Never know might run into him sometime XD
Didn't miss much but a little name-calling and alot of rambling. Free from the doldrums of structure and coherence. Name's KingThunderBolt. Not impressed. |
Shotty GoBang
Pro Hic Immortalis
1859
|
Posted - 2013.10.30 23:55:00 -
[472] - Quote
GM Scotsman wrote:FYI... Precision Enhancers, Profile Dampeners and Range Amplifiers all incur stacking penalties. I appreciate that not all modules mention this in the description field of the information box, but this is something being looked at. Codebreakers incur stacking penalties too.
Source: https://forums.dust514.com/default.aspx?g=posts&m=1446048#post1446048
I'm inclined to go with Appia on remaining modules. If it has a percentage value, it likely carries stacking penalty. |
Shotty GoBang
Pro Hic Immortalis
1859
|
Posted - 2013.10.30 23:58:00 -
[473] - Quote
Lots of Scouts on at the moment. I'm winding down. Time to feed these moobs. |
Shotty GoBang
Pro Hic Immortalis
1861
|
Posted - 2013.10.31 00:29:00 -
[474] - Quote
Ghost Kaisar wrote: Heh. I was thinking about downvoting his video, but alas. HE HAS DISABLED RATINGS. Literally, you can't critique him without his approval, and you can't even downvote if you don't like the vid. Why would you disable ratings? Can he not take criticism at ALL?
Someone's asked for his input on Shotguns in the Forums: https://forums.dust514.com/default.aspx?g=posts&t=118372
Ghost/Goose - I tried my best to explain what we've learned. Maybe you can help too, |
Shotty GoBang
Pro Hic Immortalis
1873
|
Posted - 2013.10.31 13:51:00 -
[475] - Quote
Matticus Monk wrote: I was in one of those moods yesterday.....
Hey Monk! Any chance we can twist your arm into editing the post in question?
|
Shotty GoBang
Pro Hic Immortalis
1873
|
Posted - 2013.10.31 13:57:00 -
[476] - Quote
Sinboto Simmons wrote:For every 5 kills scored with a Black Eagle dropsuit weapon, you will earn an additional Black Eagle dropsuit at the end of the trial!
Me thinks alot of assault guys are gonna have a rude awakening when they try to acquire these suits. A net gain in suit count would require, on average, a 5.0 KDR... Challenge accepted!
I'm slightly more excited (and confident) about the Quafe suit challenge :-)
Anyone care to speculate as to why rewards -- all of a sudden -- are Scout-focused?
|
Shotty GoBang
Pro Hic Immortalis
1875
|
Posted - 2013.10.31 14:04:00 -
[477] - Quote
Sinboto Simmons wrote: ... so cloaks inbound perhaps?
|
Shotty GoBang
Pro Hic Immortalis
1876
|
Posted - 2013.10.31 15:05:00 -
[478] - Quote
IgniteableAura wrote:Shotty you should really link the scout thread in your sig... That would not be discreet. This thread is top secret. Shhh :-) |
Shotty GoBang
Pro Hic Immortalis
1889
|
Posted - 2013.11.01 01:24:00 -
[479] - Quote
Matticus Monk wrote: Sure, gents - I will be happy to edit! Sorry if I offended any of my scout brethren!
Monk: Thanks, Brother. No offense taken; your gesture is highly appreciated. o7 Ghost: As always, you're one step ahead of me. Void: Any chance we can clean up that remaining reference?
Scout Power ... I like it :-) |
Shotty GoBang
Pro Hic Immortalis
1891
|
Posted - 2013.11.01 02:11:00 -
[480] - Quote
Spademan wrote:Guys, I have a proposition. When the CPM elections (eventually) come around, I suggest we nominate and vote for our very own Shotty.
Honored, Spade. You guys are too kind. But CPM is not for me. My focus is killing, not chit-chatting or negotiating.
My impetus in all things Forum is for a better Scout. I am absolutely and purely biased, and this fact would raise flag should I ever offer feedback, opinion, or response about Scouts in any "official" capacity. Such actions would be akin to RegNums defending his EZ Mode entitlements.
Our best bet at sound representation, in my opinion, is in Aeon Amadi. My role is and will be to lobby for Scouts from the sidelines.
|
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Shotty GoBang
Pro Hic Immortalis
1896
|
Posted - 2013.11.01 15:26:00 -
[481] - Quote
Cass Caul wrote: 1) Have you read Aeon Amadi's posts? 2) They are some of the most far-fetched, ridiculous propositions ever. 3) ... how to "improve" or "re-balance" the game ... opinions of someone who is a little detached from reality. 4) Support for Aeon is reason enough to know Shotty doesn't belong on the CPM.
1. Lots and lots, but perhaps not all. He runs sound tests, many of which relate to us. Have had a few with him conversations in-game as well. Met him when he was a Scout in Chromosome.
2. Examples? I missed the posts you're referencing. I read what he writes about weapons or Scouts. The propositions I recall related to making the Uprising Scout more viable (i.e. widen the speed gap).
3. The only time I've disagreed with Aeon was in relation to the aim-assist and the Assault Rifle. Though we were on separate sides of the argument, he always responded to counterpoint respectfully and logically. In other words, he strikes me as reasonable and open to debating points contrary to his thinking.
4. I can list for you better reasons why I don't belong on the CPM. Though it'd be a waste of our time, as I'm not interested.
PS: If I'm backing Aeon foolishly or in error, I'd like to know. Please be specific as to why you think he'd do a poor job representing Scouts. |
Shotty GoBang
Pro Hic Immortalis
1905
|
Posted - 2013.11.01 22:34:00 -
[482] - Quote
Krom Ganesh wrote: CCP needs to create a rival drink company that also enters the suit making business. Then we can have advertising wars!
Have a Quoke. |
Shotty GoBang
Pro Hic Immortalis
1909
|
Posted - 2013.11.02 16:38:00 -
[483] - Quote
Ruthless Lee wrote:Ha, yeah ... I finally got pretty irritated the other day and decided to run a match or two with a medium suit and AR. First thing I do? Get blasted by our own Shotty GoBang. Decided that if I was FINALLY going up against Shotty ... I had to run my scout fit, of course. No break after all. Respawned ... and learned that Shotty was camping the spawner. 0/2. Thirty seconds or so into the match. That was my punishment for deciding to 'take a match off' from scouting Did alright the rest of the way, but never ran into Shotty again, although my corp mate was trying to ding him with a plasma cannon for awhile, I heard... Moral of the story: Don't take breaks from scouting
Hey! My side of the story is totally different ...
Spawned start-of-match as the ambush sacrifice ... no friendlies, surrounded by reds. It was the new outdoor map; the one without much cover and lots of ARs. I was absolutely screwed, but fortunate to be near a socket with upper/lower platform.
Got a kill or two then ran upstairs. A good minute of "chase that Scout" passed until you guys finally cornered me with your blasted ARs. Best part was that Medic of yours running around with a low-grade pick-up stick ... resurrecting guys left and right ... perpetuating glorious Scout carnage. I didn't exactly set out to camp your spawn, but I definitely farmed that Medic for a few kills :-) |
Shotty GoBang
Pro Hic Immortalis
1913
|
Posted - 2013.11.02 20:34:00 -
[484] - Quote
Highly annoyed. Squadded up via Scouts United twice this afternoon.
First Squad - Five guys; not a single Scout. Second Squad - Four guys; not a single Scout.
Dialogue with Second Squad: Q. "Is this a Scout Squad?" A. "Nah, man." Q. "How'd you find me?" A. "You LFS'd in one of the channels."
Since when is our sacred haven "one of the channels"!? This is unacceptable.
If I wanted to squad with randoms, I'd LFS in Local or use the godd*mn Squad Finder. How do we fix this? |
Shotty GoBang
Pro Hic Immortalis
1922
|
Posted - 2013.11.03 06:13:00 -
[485] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote: if you create a channel on EVE side you can actually moderate the channel and boot any unwanted member "even though you shouldn't have too" out.
I'm reluctant to see Sontie's vision in Scouts United abandoned. An openly accessible asset for Scouts; a make-shift sanctuary for seeing newcomers grow and thrive under guidance of trained Assassin. Such mission is honorable, and we should strive to see it carried onward.
Yet our once sacred Haven has been tainted by the EZ Mode masses, today cluttered with randoms on par with Local. Duty falls upon each of us to make every effort to cleanup Scouts United. Any ideas on how we might accomplish this goal are warmly welcomed.
In contingency, an invitation-only channel has been created Eve-side, moderators pre-selected, named in honor of fallen Scout Brother Mollerz. Migration will occur if and only if we Scouts are unable to regain control of Scouts United. This new channel is our backup plan. We will make every possible effort to rid Scouts United of its "cool hangout" status over the next week or so. If our efforts prove futile, we will migrate elsewhere in return to rightful and appropriate obscurity. |
Shotty GoBang
Pro Hic Immortalis
1926
|
Posted - 2013.11.03 16:59:00 -
[486] - Quote
Sinboto Simmons wrote:I've an eve side character, I'll have a quick rundown of the chat controls and see what I can do. Thanks, Brother!
Iggy used his Eve Pilot to create a secure channel for us last night. At this point, its a "back-up plan" in case we Scouts aren't content with the state of Scouts United down the road. |
Shotty GoBang
Pro Hic Immortalis
1926
|
Posted - 2013.11.03 17:08:00 -
[487] - Quote
Krom Ganesh wrote: 1) Most AR users can't seem to handle me when I quickly switch strafe (even with AA). 2) Most meds ... react poorly against a scout flying into their face. 3) If you are scanned, leave. A scout that the enemy knows the location of is a dead scout. 4) And finally, duvolles will cut you down no matter what. Cook nades or use REs.
1. Varies in my observation. Even the slightest lag, and we become a magical bullet magnets. 2. Another tactic is to jump at them once in range. The leap often breaks Aim-Assist lock-on. 3. Absolutely. 4. Can't beat it up-close with a Shotgun. Hit 'em with a cooked nade then finish off at range. |
Shotty GoBang
Pro Hic Immortalis
1926
|
Posted - 2013.11.03 17:10:00 -
[488] - Quote
J0LLY R0G3R wrote:http://imgur.com/HT1Q62p
|
Shotty GoBang
Pro Hic Immortalis
1928
|
Posted - 2013.11.04 01:32:00 -
[489] - Quote
Cass Caul wrote: 2 more days.
Two ... more ... days :-) |
Shotty GoBang
Pro Hic Immortalis
1932
|
Posted - 2013.11.04 07:20:00 -
[490] - Quote
SLENDER M4N wrote:Shotty can you add me. I run a light minmatar with a crg-3 sg and a m52 smg. Plus a active scanner. I got 1547 kills and a .97 kdr. Very close to a 1.00 but what the hell.
Welcome, Brother.
You're scheduled to be added in tomorrow's update. In the mean time, please let me know if you do not meet the Participation Requirements (run Scout / Light Frame > 50% of time in combat).
^ Noted in light of recent post: https://forums.dust514.com/default.aspx?g=posts&t=119197&find=unread
- Shotty
PS: You and I run the same fit :-) |
|
Shotty GoBang
Pro Hic Immortalis
1932
|
Posted - 2013.11.04 07:34:00 -
[491] - Quote
Jeremiah ambromot wrote:Was rather impressed with the effectiveness of all scout squads these last couple days. Once the group starts working together nothing can stop it. Quite a few great matches tonight :-) |
Shotty GoBang
Pro Hic Immortalis
1934
|
Posted - 2013.11.04 17:09:00 -
[492] - Quote
Killboard Updated: 04 Nov 2013, 16:00 (EVE)
Accolades
- Driftward advanced to Tier IV (10,000 Kills)
- X7 Lion advanced to Tier III (5,000 Kills)
- Ludvig Enraga advanced to Tier III (5,000 Kills)
- Mahal Daj advanced to Tier II (2,500 Kills)
- Darren Razgriz advanced to Tier II (2,500 Kills)
- No Promotions to Tier VI (40,000 Kills) ... damn you, mr musturd :p
- No Promotions to Tier V (20,000 Kills)
- No Promotions to Tier I (1,250 Kills)
Brothers Found
- > 20,000 Kills: Eldest Dragon
- > 2,500 Kills: Oswald Rehnquist
- > 1,250 Kills: SLENDER M4N
- < 1,250 Kills: Jango Malz, ninja draco, Tango O'Dell, Kuze Izumi
Brothers Lost
- BARDAS has uninstalled Dust, but indicated he'd return once Scouts were buffed (skill on Killboard).
Notes
1.6 rolls out tomorrow. Looking forward to your observations ... please, no bugs, please, no bugs :-) Delta values will be updated to track 1.6 progress next Killboard update (on or around November 10th).
Happy Hunting, Shotty GoBang |
Shotty GoBang
Pro Hic Immortalis
1945
|
Posted - 2013.11.05 17:27:00 -
[493] - Quote
Ruthless Lee wrote: I can''t speak for everyone ... and I don't have any idea how it's possible ... but it does seem to me that AR's and ScR's are cutting me down even quicker today. If it keeps going like this, I will start dying when people simply select their AR fit on the spawn-in screen...
Same observation. ScRs most notably. |
Shotty GoBang
Pro Hic Immortalis
1949
|
Posted - 2013.11.05 18:33:00 -
[494] - Quote
Preliminary review of 1.6 Shotgun improvements: https://forums.dust514.com/default.aspx?g=posts&m=1465925 |
Shotty GoBang
Pro Hic Immortalis
1952
|
Posted - 2013.11.05 18:57:00 -
[495] - Quote
Cyrius Li-Moody wrote:Recorded a few matches, going to put up a video regarding knives later today.
This injustice will not stand. * On Hands and Knees * Please, don't publish the recording of you smashing my face today. Over and over again.
(Jokes)
|
Shotty GoBang
Pro Hic Immortalis
1954
|
Posted - 2013.11.05 19:09:00 -
[496] - Quote
Sinboto Simmons wrote: Yup, aparently they were to busy making the ar hit more.
And ScR ... something evil about that gun today. Imperial's dropping me faster than Duvolle. Not that there's a big difference between 0.5 and 0.3 seconds :-)
|
Shotty GoBang
Pro Hic Immortalis
1955
|
Posted - 2013.11.05 19:19:00 -
[497] - Quote
Cass Caul wrote:That's because the Imperial is 87 base damage per shot (120% against shields) and a charge shot is an insane multiplier on top of 180% headshot damage. Proficiency V and 2 complex damage mods increase that to 120 base Non-charged. Hip-fired. Reactive.
Scenario played out quite a few times with the same guy today ... Scotty liked putting him on the other team.
I sneak up ... fire first blast. He turns around as I fire second blast. I'm dropped from full health to nothing before I could get off 3rd blast.
Granted, I was running Advanced Gear (300-400HP w/standard SG), but again ...
MEDIUM-RANGE WEAPON <> CQC WEAPON |
Shotty GoBang
Pro Hic Immortalis
1962
|
Posted - 2013.11.05 21:55:00 -
[498] - Quote
Great stuff, Moody. o7
Responses Here: https://forums.dust514.com/default.aspx?g=posts&t=119569 |
Shotty GoBang
Pro Hic Immortalis
1976
|
Posted - 2013.11.06 03:39:00 -
[499] - Quote
1.5, launch day - Devs responded to feedback/concerns left and right, day and night. 1.6, launch day - Mintchip has responded to "Are you a girl" thread? She said "yes". |
Shotty GoBang
Pro Hic Immortalis
1987
|
Posted - 2013.11.06 06:42:00 -
[500] - Quote
Rehnquist offers a solid Scout writeup, slaps Tourist: https://forums.dust514.com/default.aspx?g=posts&m=1468342
|
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Shotty GoBang
Pro Hic Immortalis
2002
|
Posted - 2013.11.06 15:51:00 -
[501] - Quote
hydraSlav's wrote:Did anyone else notice that Scouts got 16m Scan Range, but all Light Frames got 20m Scan Range?
Why is the Light Frame better than a specialized Scout?
Submitted bug ticket. No response yet. Might just be another "description" error.
|
Shotty GoBang
Pro Hic Immortalis
2003
|
Posted - 2013.11.06 17:04:00 -
[502] - Quote
Nyra Volki wrote:I just realize i need level 5 in Dampening, precision and range. lets see if this helps ??? Profile Dampening - Anything beyond Level 3 yields no return. Scan Precision - Anything beyond Level 3 yields no return. Long-Range Scanning - Definitely worth investment, provided you've skilled up higher priority items. |
Shotty GoBang
Pro Hic Immortalis
2007
|
Posted - 2013.11.06 17:46:00 -
[503] - Quote
Llast 326 wrote:Shotty GoBang wrote:Nyra Volki wrote:I just realize i need level 5 in Dampening, precision and range. lets see if this helps ??? Profile Dampening - Anything beyond Level 3 yields no return. Scan Precision - Anything beyond Level 3 yields no return. Long-Range Scanning - Definitely worth investment, provided you've skilled up higher priority items. Actually Damp over 3 yield a huge return if you are running Basic Light Frame, which right now is a better option with the higher scan radius. Yep even the basic can scout better than the scout
You're absolutely correct. I was thinking more in terms of Level 5 Racial Scout. Pardon my oversight. |
Shotty GoBang
Pro Hic Immortalis
2010
|
Posted - 2013.11.06 19:25:00 -
[504] - Quote
Recent CPM Activity. Looks promising: https://forums.dust514.com/default.aspx?g=posts&t=118107&p=6 |
Shotty GoBang
Pro Hic Immortalis
2010
|
Posted - 2013.11.06 19:42:00 -
[505] - Quote
Django Quik wrote: How does that sound to everyone?
Clever stuff! Though I'd prefer if cloak were a trait / module built into Scout & Light-Frame. Something meaningful that sets us apart, like Heavy Weapons for Sentinels.
We need that EQ slot free to perform Scout-oriented functions ... Like dropping uplinks behind enemy lines, Relaying recon on hostile positions, Lasing targets for orbital bombardment, Booby trapping objectives, Being devious bastards.
If Cloak gear occupies our only EQ slot, then we'll need two EQ slots.
|
Shotty GoBang
Pro Hic Immortalis
2013
|
Posted - 2013.11.06 21:18:00 -
[506] - Quote
Quil Evrything wrote:Leveling dilemma: I like to set per-week goals for SP use. With the massive cap this week, seems like I would be able to get either shields 5, or range 4 (or even 5, I suppose).
I usually run a gallente scout level4. Currently, Shield 3 Range 3 (armor 3, precision 3, damp 3)
At this point would people recommend capping out shields, or range?
I'm thinking shields first.
Complex Shield Extenders come in handy, especially on your Adv Suits. I seldom run anything else in my Highs.
In your shoes, I'd save up for Shield Extension Level(5) or Racial Scout Level(5).
|
Shotty GoBang
Pro Hic Immortalis
2014
|
Posted - 2013.11.06 21:34:00 -
[507] - Quote
Killboard Partial Update:
Added Cyrius Li-Moody (Tier V) Added Assert Dominance (Tier V) Added Jerry Beans Man (Tier IV) Removed True Adamance (previously added in error)
|
Shotty GoBang
Pro Hic Immortalis
2021
|
Posted - 2013.11.07 01:59:00 -
[508] - Quote
EVE Time: 2013.11.07 01:20 Playmode: Ambush
Decided to queue for a quick solo Ambush before dinner. Entered match underway vs Nyain San pubstompers.
Knew I was in for an arse-kickin' so I ran my tankiest Scout fit:
Scout GK.0 (~112k isk)
HS: Cmp Shield LS: Enh Plates (x3), Cmp ArmRep PW: K5 Specialist SW: M209 Assault SMG GR: Core Locus EQ: A-19 Scanner
Shields - 153 Armor - 512 Movement - 5.06 m/s Sprint - 7.44 m/s
Figured I'd play extra sneaky.
Flanked hostiles. Snuck up behind Call-Me Lipton. Emptied entire clip of M209 into back of his head while moving into Shotgun range. I'm dead before firing second shotgun blast. His Duvolle AR and ridiculous HP were too much for me to assassinate.
Flanked hostiles again. Snuck up behind Kaizuka Sniper. Changed tactics. Cooked Core Locus. Hit him nice and perfect. Moved in with Shotgun as he spun around trying to find me. He spots me as I close in and fire first blast ... he jumps backwards. I'm dead to Duvolle AR fire before he hits the ground. His Duvolle AR and ridiculous HP were too much for me to assassinate.
Sometimes I hate this game.
A Scout does everything right, just to be boned by an increasingly easier EZ Mode. I shouldn't have to armor tank my Scout to drop something I sneak up behind. The fact that we currently have to is utter bullkittens. The fact that I lost these two fights -- even after defiling my fit -- is disgusting.
This should never have happened. This "QQ" post should not exist. |
Shotty GoBang
Pro Hic Immortalis
2087
|
Posted - 2013.11.07 19:34:00 -
[509] - Quote
Cass Caul wrote:I've been using Roner's build lately. As long as I have a True Logi in squad it is ******* awesome. But I only have lvl 3 'hives so I can't rep myself. 3 complex plates + an enhanced plate. 729 armor. Going slower helps SG hit detection ;_; Though I only blue-shielded once with my 10.01 m/s suit today
Still getting a feel for new and improved hit detection, both mine and theirs. Initially found myself dealing damage too slowly and taking damage too quickly. Still burning through Isk, but I feel I'm making progress.
Initially tested the 1.6 water in an Advanced Gallente Scout (2 shields, 1 kincat, 1 repper) running low-end weapons (std shotgun, std smg). The Standard Shotgun doesn't hit hard enough or far enough to work on this build. Found good odds against other Scouts, Heavies, unskilled Mediums, and Mediums in standard or militia gear. But once under fire, mediums with half-decent HP and gungame bounce quickly and ever-so-slightly out of optimal range. Very little I could do about it with a 0.3 second TTK vs EZ Mode weapons. My heart goes out to our Advanced Shotgun Scouts; we've chosen the path of Hard Mode, but you guys are up against unreasonably steep odds. Hang in there ... it gets better ...
Next, tried my luck in an up-armored proto gk.0 (2 shields, 3 plates, 1 repper) with an advanced Shotgun and M209 SMG. It's effective, but its mobility drawbacks are severe. I can survive for almost an entire second under EZ Mode fire, land more shots on target, but I'm unable to weave in and out of cover, strafe effectively, or keep my prey in optimal range. Quite sadly, I can square off face-to-face with an Advanced HMG Heavy ... and win. Total BS that I can tank HMG for a full three seconds, but can only tank AR or ScR for one second. Once again, low odds versus up-armored Mediums. While effective for the most part, this fit is more "bludgeon" than finesse and doesn't fit my playstyle. Moving on ...
Currently testing a hybrid speed/armor proto gk.0 (1 dmg amp, 2 plates, 1 repper, 1 kincat) with Proto shotgun and a Standard SMG as finisher/fallback. So far I'm liking this fit. The Creodron w/complex damage amp devastates everything I sneak up on, except of course up-armored Mediums. Still losing the occasional CQC fight vs ARs and ScRs, but that's likely going to be the case throughout 1.6. Adapting as we speak. More input to follow further experimentation ... |
Shotty GoBang
Pro Hic Immortalis
2088
|
Posted - 2013.11.07 19:49:00 -
[510] - Quote
For Appia, and anyone else who's interested ...
Total SP: 23.5M SP Unallocated: 410k
Dropsuit Command
Dropsuit Command (2) Gallente Light-Frame (3) Gallente Scout (5)
Dropsuit Upgrades
Dropsuit Upgrades (4) * Dropsuit Armor Upgrades (3) Armor Plating (5) Armor Repair (5) Dropsuit Biotics (5) * Cardiac Regulation (3) Kinetic Catalyzation (5) * Dropsuit Core Upgrades (4) - Active Scanner Operation (5) * Drop Uplink Deployment (3) * Dropsuit Electronics (4) Precision Enhancement (2) Profile Dampening (3) Range Amplification (5) * Dropsuit Engineering (4) * Nanocircuitry (4) * Systems Hacking (2) * Dropsuit Shield Upgrades (3) Shield Extension (5)
Weaponry
Weaponry (3) * Explosives (3) Demolitions (3) Grenades (5) Handheld Weapon Upgrades (5) * Light Weapon Operation (4) Assault Rifle Operation (5) Assault Rifle Proficiency (3) Assault Rifle Sharpshooter (3) Mass Driver Operation (4) Plasma Cannon Operation (1) Scrambler Rifle Operation (1) Shotgun Operation (5) * Shotgun Proficiency (4) * Shotgun Rapid Reload (3) Swarm Launcher Operation (5) * Swarm Launcher Proficiency (3) * Swarm Launcher Rapid Reload (0) * Sidearm Operation (3) Flaylock Pistol Operation (5) Submachine Gun Operation (5) Submachine Gun Proficiency (5) * Submachine Gun Rapid Reload (1) Submachine Gun Sharpshooter (5)
Items in italics to be disinvested on Respec. Items with - to be downgraded on Respec. Items with * to be eventually maxed out. |
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Shotty GoBang
Pro Hic Immortalis
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Posted - 2013.11.08 00:15:00 -
[511] - Quote
Sure thing!
Shotgun Proficiency shaves off a fraction of second in delay between blasts. Doesn't seem like much at first glance. Until you measure how much damage an AR or ScR can do in that fraction of second.
SG Proficiency was meaningless before 1.6 due to broken hit detection. Prior to 1.6, we'd miss a high % of pellets if we didn't delay between shots. Now that HD is fixed, and we no longer have to pause between blasts, proficiency is meaningful. |
Shotty GoBang
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Posted - 2013.11.08 00:43:00 -
[512] - Quote
Amruk Jackal wrote:After this sp event I'm gonna stop playing. Sick of this stupid hit detection and this is the ONLY time I have ever complained about a patch. If it ain't fixed by 1.7 I'm uninstalling this game. TF2 is starting to look a lot more fun to get back into, at least as a scout on that game I don't get gunned down so quick or become a bullet magnet. Betcha $5 we get cloak in a month. |
Shotty GoBang
Pro Hic Immortalis
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Posted - 2013.11.08 04:55:00 -
[513] - Quote
Some Alaskan wrote:A couple weeks ago I managed a triple kill with a sleek locus grenade. I love the damn thing. I'd love to try these things out in earnest. Mind telling us about your observations (differences, advantages drawbacks, etc.)? |
Shotty GoBang
Pro Hic Immortalis
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Posted - 2013.11.08 05:12:00 -
[514] - Quote
CQC Brothers! Lend me your ear: https://forums.dust514.com/default.aspx?g=posts&m=1475263
Kindly add input should I have missed something or erred. Criticism of all sorts is warmly welcomed. I'm wrong quite often ... ... but in this case, I think I'm at least mostly right :-) |
Shotty GoBang
Pro Hic Immortalis
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Posted - 2013.11.09 00:54:00 -
[515] - Quote
8213 wrote:Stupid question, how do you even get on this leaderboard?
Hi 8213! LUGMOS pretty much summed it up; here are the 'official' participation requirements:
Scout Registry / Killboard Participation Guidelines Last Updated: 19 Sep 2013, 20:00 (EVE)
The Scout Registry is designed to monitor the health of Uprising's standing Scout Community. Players meeting the following criteria may register via thread response:
- Have graduated from the Academy.
- Wear a Scout/Light-Frame > 50% of time in combat.
- Agree to be honest (dedicated vehicle pilots who happen to wear a Scout Suit do not qualify).
- Agree to announce your departure should you later opt-out of the Scout Suit.
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Shotty GoBang
Pro Hic Immortalis
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Posted - 2013.11.09 19:50:00 -
[516] - Quote
J0LLY R0G3R wrote: ... been hella fun everyone. o7 |
Shotty GoBang
Pro Hic Immortalis
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Posted - 2013.11.09 21:13:00 -
[517] - Quote
Cass Caul wrote: [Summary] Roner brick-tanked my gk.0 [End Summary] ... I learned three things then, 1) Scouts are awesome, 2) Squads are OP, 3) I'm awesome.
1) With or without brick-tanking? 2) Agreed. Squad synergy is huge ... deceptively so when proto stomping. 3) You'd be more awesome if you were sticking with Scout :-)
Personal Thoughts on Brick-Tanking: You do it, I do it, Roner and Marauder REALLY do it, but its a band-aid and we all know it. Our innate advantages are Stealth and Mobility. In theory, a Scout would do well to maximize his strengths. But it doesn't work. That's a problem, in my book ...
--- Terrible Odds: Fast/Steathy Scout --- gk.0 (50 meter scan radius, 200 HP, 9 m/s sprint) flanks 600-1,000 HP Duvolle AR / MedFrame.
--- Fair Odds: Hybrid Scout --- gk.0 (plates + kincat ... 500HP, 8 m/s sprint) flanks 600-1,000 HP Duvolle / MedFrame.
--- Best Odds: Assault Lite --- gk.0 (pure plates ... 700 HP) flanks 600-1,000 HP Duvolle / MedFrame.
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Shotty GoBang
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Posted - 2013.11.09 23:42:00 -
[518] - Quote
Sinboto Simmons wrote:Played with shotty the other day, kinky, and had fun in his scout squadrons.
Suggest any who haven't to run in a scout squad, you'll be surprised by the outcome. Great shooting with you, Sinboto. Mad skills with that MD. Looking forward to next time. o7 |
Shotty GoBang
Pro Hic Immortalis
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Posted - 2013.11.10 00:10:00 -
[519] - Quote
Cass Caul wrote:There are also so, so many people out there that have become dependant on Scanners. On the topic, ran a cheap fit with pretty good results last night ...
Advanced Gallente Scout (~22k Isk) HS: Cmp Shields (2) LS: Cmp Long Range Scanner, Bsc Plates PW: Dren Shotgun SW: Toxin SMG GR: Locus EQ: Compact Nanohive
Positives * Passive scan just outside second ring (~50 meters (?)) ... great on indoor maps. * Sufficient HP to drop flanked targets (excluding proto EZ Mode). * Targets aren't as "jumpy" as when scanned. * Cheap enough to take risks, have fun, ignore imbalance. * Easy way to turn a quick profit.
Negatives * AR / ScR users well beyond scan range can still insta-kill you. * Steep odds, even with perfect flank, against proto EZ Mode. * Often impossible to escape once pursued (low speed, low stamina). * Needs the plates. Dies instantly (i.e. 0.3 seconds) if running CardReg, ArmRep, or KinCat instead. |
Shotty GoBang
Pro Hic Immortalis
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Posted - 2013.11.10 19:06:00 -
[520] - Quote
Killboard Updated: 10 Nov 2013, 18:00 (EVE)
Accolades
- Mr Musturd advanced to Tier VI (40,000 Kills)
- Demzor advanced to Tier VI (40,000 Kills)
- Assert Dominance advanced to Tier VI (40,000 Kills)
- ChaosDragon58 advanced to Tier V (20,000 Kills)
- Nyra Volki advanced to Tier V (20,000 Kills)
- DozersMouse XIII advanced to Tier V (20,000 Kills)
- TranquilBiscuit ofValor advanced to Tier IV (10,000 Kills)
- Llast 326 advanced to Tier II (2,500 Kills)
- Lucifalic advanced to Tier II (2,500 Kills)
- Samantha Hunyz advanced to Tier II (2,500 Kills)
- Ninja Draco advanced to Tier I (1,250 Kills)
- Quil Evrything advanced to Tier I (1,250 Kills)
- No Promotions this week to Tier III (5,000 Kills)
Brothers Found
- > 5,000 Kills: Foxbat 071
- < 1,250 Lan Tendorin, Kelc Ct'elpem, VAHZZ
Notes
First 1.6 update. Delta KDR is holding steady / inclining in more cases than anticipated. Tough odds out there, but as always you guys adapt pretty dang quick. Keep up the good work, Scouts. o7
Happy Hunting, Shotty GoBang |
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Shotty GoBang
Pro Hic Immortalis
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Posted - 2013.11.10 20:50:00 -
[521] - Quote
J0LLY R0G3R wrote:So tossed replaced my green juice with another basic plate. Back to slaying again XD So not used to running outta stamina in my scout suit. Totally agree. Far more effective than any other low. Don't necessarily like it, but Plates have become absolute necessity.
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Shotty GoBang
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Posted - 2013.11.11 05:18:00 -
[522] - Quote
Latest Dev Post: Interview with Wolfman ...
Combat Rifle and Rail Rifle confirmed for 1.7. Looks like the new Scout suits didn't make the cut:
Q: Just to round this off, what can you reveal right now as to what players can expect in the next couple of months?
A: I think people know that we have had a number of content-related things that have been on the boil for a while, so with Uprising 1.7 weGÇÖve got the first wave of that with the rail rifle and the combat rifle. WeGÇÖll be continuing to work on the likes of the light and heavy dropsuit trees and the weapons that relate to those, so there will be more of that coming in the future. |
Shotty GoBang
Pro Hic Immortalis
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Posted - 2013.11.11 05:49:00 -
[523] - Quote
TL/DR: If you're having a hard time finishing flanked opponents with a Shotgun, I strongly recommend skilling into the AR and running it just like you would your shotgun.
Gave the AR a run for several rounds for the first time this build. Must say, this weapon is a ridiculously good option for CQC Scout. Here's the fit I've been experimenting with (in hopes of recuperating funds lost shotgunning):
Advanced Gallente AR Scout (24k Isk) PW: 'Dren' AR (Std) SW: 'Toxin' SMG (Std) GR: M1 Locus EQ: A-19 Active Scanner HS: Cmp Shields (2) LS: Bsc Plate, Bsc Arm Rep (AR Operation V, Proficiency III, Sharpshooter III)
Motivation: While Shotgunning, I have a hell of a time keeping damage on a target if he survives my first and followup blast. Even at Operation V and Proficiency V running Advanced and Prototype SGs, I am unable to reliably flank and neutralize a tanked opponent without taking retaliatory damage myself (often death). CQC mechanics work to the shotgunner's disadvantage, and I'm fed up with losing fights I should win.
Experimentation: So here's where the AR on a CQC Scout really shines. If I get the drop on a target at close range, I can deal steady and massive damage, often dispatching a target before he has time to respond, just like a shotgun. Unlike a shotgun, I tend to take substantially less damage when my flanked target has time to retaliate. Reason being, Spray and Pray hipfire is enormously effective and requires minimal effort. I need only hold down "Fire" and focus avoiding incoming fire by bouncing about and strafing.
Conclusion: If you haven't tried it yet, I'd recommend putting a few points in AR Operation and running a GEK. Treat it just like you would your Shotgun. Those pesky counters like back-pedaling, super-strafing, bunny-hopping that foil your shotgun attack ... none of those work against the AR. The Scout Mobility advantage plays a much more significant role when swapping blows with an AR Medium. Just remember to bounce about and hip-fire. Aim-Assist takes care of the rest.
- Shotty |
Shotty GoBang
Pro Hic Immortalis
2145
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Posted - 2013.11.11 19:09:00 -
[524] - Quote
Cass Caul wrote:Shotty, why do you keep using the ADV Gallente suits? With all of my Anti-Minmatar speak one might forget that as much as I think the Minmatar suits are bad for CQC -or tanking- no other suit is as bad as the Scout G/1-Series. Balanced slot layout is horrible. I'd dismiss the Amarr suits because of that too, but their the best dual tankers and they have the greatest skill bonuses. 10 days till I start working on Amarr Medium Frame Operations :p Scout's guide to best suits: M-1 < G/1-Series < M/1-Series < G-1 < mk.0 < gk.0 If you're strapped for cash, I'm sure someone can start a proto-suit fund for you, elsewise stick with the dragonfly/dren/basic suit too test stuff with. Oh, and the Assault Scrambler Rifle is better than the AR for that btw
* If Scout+AR works on an Advanced Gal, then it'll work even better on a Proto Gal. * If it proves reliable, I can recommend it to newer Scouts who are saving for proto suits. * Unwilling to part with SP on two EZ Mode weapons. Too heavily invested in ARs to switch to ScRs. * If CCP rebalances CQC, I'd expect mid-range ScRs to be nerfed harder than general-use ARs. * Adv Min may be superior is Adv Gal, but I'm unwilling to part with SP on cross-classing. * Adv Gal + Range Extender + AR is a potentially viable flank fit, given Gal's racial bonus. * Easy profit at 25k / suit. Stable stats. Fewer kills, but fewer deaths. KDR holding or improving. * Not interested in handouts :p |
Shotty GoBang
Pro Hic Immortalis
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Posted - 2013.11.11 19:19:00 -
[525] - Quote
DTOracle wrote: ... all hail AR514. All hail AR-514. |
Shotty GoBang
Pro Hic Immortalis
2145
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Posted - 2013.11.11 20:37:00 -
[526] - Quote
Quil Evrything wrote: Followup question:
Seriously, NOTHING more than this? Just a couple levels into AR, just enough to unlock GEK? No damage mods, no (any other things I'm not aware of) ? ? ? No AR sharpshooter, no... ? ? ?
GEK hasnt been so wonderful for me in the past.l I guess thats just because I didnt take the time to sneak up to them point-blank, rather than attempt to kill them from 20m?
If this really works... I can forsee actually following the somewhat cynical post from someone in the past, along the lines of, "Okay, lets ALL switch to AR, forget running any other weapons, and finally maybe CCP will get the message"
I tested a "naked" BPO AR in 1.5. It worked quite well, but TTK from behind was still better with the Shotgun. Ended up investing a week or two of SP into the AR to see how it scaled. Operation (5) / Sharpshooter (3) / Proficiency (3). The AR became a solid alternative to shotgunning; results on average having held constant, I ended up running mainly the CRG or K5 simply as matter of preference.
I've invested nothing further in AR skills, yet the AR of 1.6 has improved dramatically. It literally melts targets from behind, with TTK comparable to a CRG (for targets that take 2-3 blasts). I assume that a "naked" GEK will likely have improved along similar lines. Of course, the more SP invested the better. The AR scales amazingly well with SP investment.
The problem with Shotgunning is that while hit detection has improved, our TTK has worsened. It takes too long to place the oft-required 3 blasts (or 2 from a Breach), even at Shotgun Proficiency V. The only way I'm able to "make it work" is by running highest-tier gear. I still prefer shotgunning, but running an armor-tanked gk.0 + Creodron is an unsustainable practice.
Tactics held constant, my 25k AR fit vastly outperforms my 25k Shotgun fit. My 125k Proto Shotgun fit tends to net more kills, but at equivalent KDR and substantially more expense. It doesn't make sense, for me at least, to continue running Shotgun regularly. I intend to invest further into ARs. If CCP rebalances CQC, then I'll have a handy alternative for maps with little cover. |
Shotty GoBang
Pro Hic Immortalis
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Posted - 2013.11.11 23:11:00 -
[527] - Quote
Ghost Kaisar wrote:...anyone else super hyped for [redacted]? NB4 "Moved to Locker Room" ...
Thank the heavens the Devs don't poke about our thread. Either way, not cool to tempt fate.
Let's try to stay on point. o7 |
Shotty GoBang
Pro Hic Immortalis
2147
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Posted - 2013.11.11 23:25:00 -
[528] - Quote
Joel II X wrote:I keep seeing this thread pop up. Can someone summarize what this is about? Super Secret Scout Hangout.
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Shotty GoBang
Pro Hic Immortalis
2159
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Posted - 2013.11.12 18:59:00 -
[529] - Quote
Quil Evrything wrote:...particularly since if they were any good as a scout.. they'd be playing scout, wouldnt they? !!
Not necessarily ... Marauder (#1) is in the process of switching to Medium Frame. Radar (#2) tends to run his Medium Frame in PC.
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Shotty GoBang
Pro Hic Immortalis
2163
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Posted - 2013.11.13 04:36:00 -
[530] - Quote
Speed Fit!
Saved up a couple million running the 25k AR fit today. Decided to splurge on a speedy shotgun fit to wrap up the evening.
Inspired by a brutal a*s-kicking from Assert Dominance and Demzor. These guys were fast as hell and seemed to appear from nowhere. My EZ Mode AR was no match for the two of them :-)
gk.0 Fun Fit (96k Isk) HS: Cmp Shield (1) LS: Cmp KinCat (2), Cmp Reactive Plate (1), Cmp Range Extender (1) PW: K5 Specialist Shotgun SW: M209 Assault SMG GR: M1 Locus EQ: Compact Hive ...
Pushes 10 m/s sprint but squishy squishy at around 400 HP. Tended to lurk around enemy positions / objectives, luring one or two at a time. Range Extender came in super handy in planning surprise attack / flank.
This build is lots of fun after a boring day of running AR. There's something exhilarating about knowing you'll die in a 3rd of a second if spotted. Keeps the senses sharp :-)
Definitely not viable versus organized opponents, but loads of fun against general randoms.
- Shotty |
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Shotty GoBang
Pro Hic Immortalis
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Posted - 2013.11.13 14:52:00 -
[531] - Quote
99.99% Scout (Ran a BPO Logi & Assault once or twice, out of curiosity)
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Shotty GoBang
Pro Hic Immortalis
2194
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Posted - 2013.11.14 02:29:00 -
[532] - Quote
Ghost Kaisar wrote:Okay, this makes me more mad than it should, but I'm gonna post it anyways. https://forums.dust514.com/default.aspx?g=posts&m=1488483#post1488483I know that some people don't know that this thread exists, but seriously. One look through my comment history and "SCOUT REGISTRY AND KILLBOARD" should stick out like a sore thumb. And he just goes and claims that I ran the suit for like a week and "Formed an opinion". I hate idiots. If you were truly a Scout, you'd be more quiet. :-) |
Shotty GoBang
Pro Hic Immortalis
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Posted - 2013.11.14 02:40:00 -
[533] - Quote
Sinboto Simmons wrote: [Frustrated]
We share in your frustration, Brother Hang in there and keep your chin up. I have no doubt that our time will come.
Soon we shall smite EZ Mode with righteous fury. ... and then we'll Cloak and run away :-)
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Shotty GoBang
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Posted - 2013.11.14 14:40:00 -
[534] - Quote
Brothers!
CCP Logic Loop is requesting further information with regard to omniscient installations, specifically gameplay footage: https://forums.dust514.com/default.aspx?g=posts&m=1494636#post1494636 Does anyone have footage archived that may help him better understand the situation?
Thanks, Shotty |
Shotty GoBang
Pro Hic Immortalis
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Posted - 2013.11.14 15:02:00 -
[535] - Quote
Niuvo wrote:"Dear players,
Today DUST 514 is scheduled to go offline for an extended period of time starting from 11:00 UTC. Server is expected to come back up at approximately 11:40 UTC. Today we are deploying the following changes:
* Nova Knife bug fix: The effective range of nova knife is now curve. Damage is applied within this curve, and not just when aiming directly at the target.
Thank you for your patience and understanding. CCP Frame"
YEEEESSSSS! My ishukones can't sleep. Good catch, Niuvo. Here's the link, Brothers: https://forums.dust514.com/default.aspx?g=posts&m=1494869#post1494869
Ninjas, Activate! |
Shotty GoBang
Pro Hic Immortalis
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Posted - 2013.11.14 15:39:00 -
[536] - Quote
IgniteableAura wrote: So basically you saying..........I just lied to all of you. Guess I'll jump on tonight after all to test nova knife again.
You thought you'd get away easily, Boss? |
Shotty GoBang
Pro Hic Immortalis
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Posted - 2013.11.14 16:36:00 -
[537] - Quote
Sinboto Simmons wrote: I'd rein in that happiness for the moment, I'm testing um now but I'm getting negatives in scout United from moss......
Reading mixed reviews here in the Forums as well. If you'd be so kind, please share with us your observations / opinions as to whether or not Ninja celebration is in order.
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Shotty GoBang
Pro Hic Immortalis
2229
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Posted - 2013.11.14 22:54:00 -
[538] - Quote
Django Quik wrote:Some of my corp mates were telling me nova knives are now working excellently and in fact you don't even really have to be facing the enemy to take them out pretty easily. Now I have never used knives and don't plan to but I'm pretty psyched that all you guys now have your ninja-yness back :) and back to my pistol/SMG combo...
On that note, started speccing up SMG sharpshooter but wondering if it's worth it and how far you have to take it to get a noticeable effect?
I feel like I've pretty much reached the point where I've got all my skills where I need them and anything extra is just unnecessary extras. I won't be putting anything into biotic modules until I know speed tanking will ever be viable/useful. There's no point in ever going beyond level 2 in any equipment because I'll never have the CPU to be able to fit them. I've got my proto gal scout, lvl 5 prof pistol and lvl 4 prof SMG (will go lvl 5 one day...) and all my core skills where I want them. Not really sure where to go next. Maybe I'll max out my swarms if the adv is no longer at all effective in 1.7 but again probably won't be able to fit proto swarms anyway. Eh, I dunno, I'm just kinda rambling now - useful thoughts would be appreciated. SMG Profiency V, Sharpshooter V
III in each is necessary. IV in each is recommended. V in each is worthwhile if SP isn't needed elsewhere.
Swarms are getting boned. Wouldn't upgrade 'em at this time.
I'd get these to V if not there yet: 1) Range extension 2) Armor Upgrades (plates skill) 3) Shield Upgrades (shield ext skill) 4) Electronics and Engineering (IV at minimum) 5) Nades. |
Shotty GoBang
Pro Hic Immortalis
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Posted - 2013.11.14 23:27:00 -
[539] - Quote
Krom Ganesh wrote:Shotty GoBang wrote:Swarms are getting boned. Wouldn't upgrade 'em at this time. Is the nerf going to change them that much? I was planning on specing into them more (I have lvl1) if I got a respec when the Cal Scout is released. It is so much fun to use a swarm with a speedy scout... though the standard can only really take out installations and LAVs (except those evil LLAVs). Lock On Range dramatically nerfed. Tankers are estimating that they'll be able to withstand 8+ volleys. Dropships -- already safe from swarms once airborne -- will be more or less immune as always out of range.
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Shotty GoBang
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Posted - 2013.11.15 03:24:00 -
[540] - Quote
On Omniscient Installations:
[EDIT] Removed ... Krom's already covered Logic Loop's feedback: https://forums.dust514.com/default.aspx?g=posts&m=1497103#post1497103
Special thanks to Iggy and Moody for providing footage. o7 |
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Shotty GoBang
Pro Hic Immortalis
2236
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Posted - 2013.11.15 05:43:00 -
[541] - Quote
Llast 326 wrote:I would have no problem spending Amy's sp on it but mine not so sure * laughs * |
Shotty GoBang
Pro Hic Immortalis
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Posted - 2013.11.15 14:36:00 -
[542] - Quote
Oswald Rehnquist wrote:I remember somebody at one point asked about recording something, I got a recorder and produced this http://www.youtube.com/watch?v=i8X7qUXaqS8&feature=youtu.bePlenty of flaws in my gameplay in the video (especially my first death as I was an idiot there), but its me soloing and having fun. Also showcasing my play style, not all of it is exciting though, the first half is better than the last half. 200HP + dual pistols!? Mr Musturd will be proud. :-)
Favorite engagement ~4:30. Scout with 74 HP ... 3 hostiles in pursuit. You, sir, are a sneaky bastard. o7
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Shotty GoBang
Pro Hic Immortalis
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Posted - 2013.11.15 15:25:00 -
[543] - Quote
Quil Evrything wrote: Unless your name is shotty. Ive seen him wax some guy in under 2 seconds, from 25 or 30m I think? :-/
Probably a 'bit further. Sharpshooter adds quite a 'bit of reach to the SMG. In my opinion, all high RoF weapons (excluding the HMG) should have Aim Assist dialed back a 'bit. Gun Game doesn't matter otherwise.
On a side note, I'm running a pistol today. Only at Operation II, so I haven't unlocked the goodies yet, but ... HOLY COW THIS THING IS AWESOME! |
Shotty GoBang
Pro Hic Immortalis
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Posted - 2013.11.15 17:30:00 -
[544] - Quote
Cyrius Li-Moody wrote: It fits better with shotgun fits as well. The TTK with the pistol is very fast giving the enemy less chance to try to kill you. Headshots are insane. Sometimes when I'm running my shotgun I completely forget I actually have the shotgun and just mow people down with my TT-3.
The small clip really forces you to engage and run away in an incredibly short amount of time due to having to reload. With the SMG it takes like half a second to a second longer to kill someone and you have to keep your sights on them longer which gives them much longer to kill you. It's awesome for super tanked logi's and heavies because you can peck at them, take cover, reload, then run in again within a few seconds. :D
In my opinion the scrambler pistol might be the best side arm next to knives. With our low HP that insane alpha can't be beat.
My thoughts exactly. Can't believe I've come to this conclusion so late. So much SP in SMGs, but this is basic pistol drops targets at close range faster, with far less sacrifice to mobility.
Not to mention the "panic" factor ... finding that targets behave quite strangely when under Pistol fire from behind. Panicked Target = Happy Scout
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Shotty GoBang
Pro Hic Immortalis
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Posted - 2013.11.15 17:41:00 -
[545] - Quote
Ghost Kaisar wrote: Run it with an Assault sub. It makes for an excellent backup. One is made for 1v1's, the other has the ammo and damage to engage multiple opponents.
I try to stick to 1v1 encounters. If > 1, someone gets a nade.
Very excited to test Pistol + Breach Shotgun (KR-17). Very, very excited to eventually have eleven shots per clip.
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Shotty GoBang
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Posted - 2013.11.16 03:54:00 -
[546] - Quote
Matticus Monk wrote:Cass Caul wrote:Found it! I was looking for a while, and I just wanted to let all the new kids (non-beta players) know what the Black Eagle G/1-Series looked like before. It looked so sexy. ^ HOT! Why on earth they always downgrade stuff like this is beyond me.....
I kinda like the black-on-black with green eyes. Like Death rendered Greedy.
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Shotty GoBang
Pro Hic Immortalis
2254
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Posted - 2013.11.16 04:08:00 -
[547] - Quote
A fit under 30k worth trying:
Gallente Advanced Scout PW: Standard Shotgun SW: KLO Scrambler Pistol EQ: Compact Hive HI: Cmp Shields (2) LO: Enh Range Extender, Cmp KinCat GR: None Needed
^ Engage your opponents one at a time, though often in quick-succession.
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Shotty GoBang
Pro Hic Immortalis
2255
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Posted - 2013.11.16 05:12:00 -
[548] - Quote
Foxbat 071 wrote:Seeing all the talk of scrambler pistols, I decided to put some SP into them today. Made a simple militia fit with dual pistols and a scanner. Pretty awesome stuff. I just may spend some of the SP I've been saving for 1.7 on pistols. Yes. |
Shotty GoBang
Pro Hic Immortalis
2258
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Posted - 2013.11.16 06:34:00 -
[549] - Quote
Matticus Monk wrote:We really should keep these on the down-low.... Everything here's on the down-low. Who's going to read 200+ pages of posts? |
Shotty GoBang
Pro Hic Immortalis
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Posted - 2013.11.16 06:53:00 -
[550] - Quote
Sinboto Simmons wrote: The devs?
I can dream can't I?
Just in case someone's looking:
Tip: ARs and ScRs users are ruining this game for everyone. Hint: Fix. Traditionally, "Gun Game" has mattered from one FPS to the next. |
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Shotty GoBang
Pro Hic Immortalis
2265
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Posted - 2013.11.16 18:16:00 -
[551] - Quote
Killboard Updated: 16 Nov 2013, 16:00 (EVE)
Accolades
- Admonishment advanced to Tier V (20,000 Kills)
- Arbiter 2203 advanced to Tier V (20,000 Kills)
- Master Kail advanced to Tier V (20,000 Kills)
- J0LLY R0G3R advanced to Tier V (20,000 Kills)
- Boll Spirit advanced to Tier IV (10,000 Kills)
- Denak Kalamari advanced to Tier IV (10,000 Kills)
- Face Mcdudeson advanced to Tier IV (10,000 Kills)
- JieXi Bao advanced to Tier II (2,500 Kills)
- Crash Monster advanced to Tier II (2,500 Kills)
- Ivy Zalinto advanced to Tier II (2,500 Kills)
- Kelc Ct'elpem advanced to Tier I (1,250 Kills)
Brothers Found
- Shutter Fly (Tier V)
- ELITE INQUISITOR (Tier III)
- 8213 (Tier III)
Brothers Lost
Happy Hunting, Shotty GoBang |
Shotty GoBang
Pro Hic Immortalis
2267
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Posted - 2013.11.17 05:42:00 -
[552] - Quote
Knight Soiaire wrote:So is it true that letters and installations have a perfect scan? (0db) + a 50m scan radius?
If it is, someone should catch a video of it (Unless CCP have already acknowledged it), CCP seem to be replying to threads with videos nowadays. Logic Loop's on it. It may or may not be rebalanced. We gathered that the scan's intentional and unable to be beaten. |
Shotty GoBang
Pro Hic Immortalis
2267
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Posted - 2013.11.17 06:09:00 -
[553] - Quote
Cass Caul wrote: Also, look at those numbers! A few people's KDR went down but it was mostly trending upwards.
89 - Incline 90 - Steady (including inactives) 50 - Decline
Far more Ups than Downs, for the first time since Uprising :-)
In my mind, Delta KDR should almost always be positive over the long run. Still far too many declines here for me to say we've reached a healthy state. We don't get "dumber" or lose SP between builds.
We are an adaptive lot, no doubt, but opportunity for improvement exists. We're still in need of whatever viability boost lies ahead. |
Shotty GoBang
Pro Hic Immortalis
2267
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Posted - 2013.11.17 07:18:00 -
[554] - Quote
Tourist: https://forums.dust514.com/default.aspx?g=posts&t=121731
Zekain K wrote: Dedicated Scouts are doing it wrong. I ran 4 games ... Dedicated Scouts, quit complaining.
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Shotty GoBang
Pro Hic Immortalis
2273
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Posted - 2013.11.17 23:50:00 -
[555] - Quote
DoubleTap420 wrote:I think the devs should sticky this ... No. |
Shotty GoBang
Pro Hic Immortalis
2273
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Posted - 2013.11.17 23:50:00 -
[556] - Quote
Sinboto Simmons wrote:Shotty taking a break from dust... No. |
Shotty GoBang
Pro Hic Immortalis
2273
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Posted - 2013.11.17 23:51:00 -
[557] - Quote
Yes :-) |
Shotty GoBang
Pro Hic Immortalis
2273
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Posted - 2013.11.17 23:56:00 -
[558] - Quote
Funny: (Assault Rifles, in a nutshell) https://forums.dust514.com/default.aspx?g=posts&m=1505439#post1505439 |
Shotty GoBang
Pro Hic Immortalis
2278
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Posted - 2013.11.18 02:51:00 -
[559] - Quote
Sinboto Simmons wrote:Shotty GoBang wrote:Sinboto Simmons wrote:Shotty taking a break from dust... No. We'll see. Anything we can do to change your mind, Sinboto? |
Shotty GoBang
Pro Hic Immortalis
2298
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Posted - 2013.11.18 21:20:00 -
[560] - Quote
Cyrius Li-Moody wrote:http://youtu.be/BQt60t9ul1M
Some tacnet tips. Nothing new for long time players or people familiar with shooters. The first 3 minutes are pretty entertaining. Shotty, Musturd, and myself vs a Sica. :D
"It's a Wal-Mart tank. I ain't scared of that." -Mr Musturd |
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Shotty GoBang
Pro Hic Immortalis
2298
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Posted - 2013.11.18 21:34:00 -
[561] - Quote
cooldudesuper1 wrote:YOU just gotta mod dust scout bros, LOL if you figure out how, make a scout 999999 sheild w armor and insta reps, 4 equip slots, 5 highs 5 lows, 9999 PG 9999999 CPU, 120 M/s walk speed, instant hack speed, 500M scan range at 1DB is that OP NUFF for ya? LOOL Is this Nyra? We just had this conversation last night. |
Shotty GoBang
Pro Hic Immortalis
2298
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Posted - 2013.11.18 21:37:00 -
[562] - Quote
Wondering if reinstall might make combat run more smoothly ...
Uninstalled 2.8 GB of Dust. Downloading 2.3 GB of Dust (50%)
Will update you guys once reinstalled. |
Shotty GoBang
Pro Hic Immortalis
2304
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Posted - 2013.11.18 23:18:00 -
[563] - Quote
Kahn Zo wrote:Shotty GoBang wrote:FYI: I run Dust at 480p, low detail, low effects. posts results of plz. I know you will.... --- Followup --- Good News: Could be my imagination, but target tracking feels slightly more fluid. Bad News: Still insta-gibbed by ARs / ScRs and "stun-locked" when taking fire from high RoF weapons. |
Shotty GoBang
Pro Hic Immortalis
2304
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Posted - 2013.11.19 00:26:00 -
[564] - Quote
Oswald Rehnquist wrote:**Important** Factional Warfare Trading
I'll fight for the faction that has the shiniest shiny. |
Shotty GoBang
Pro Hic Immortalis
2314
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Posted - 2013.11.19 18:16:00 -
[565] - Quote
Cass Caul wrote:Also top moments of this week's scout squad:
finding out Cyrius Li-Moody reads as Seriously Moody
and Shotty saying, "Do you not have ears!?"
lol
Had a blast with all of you yesterday. In recap:
Tranq drops then repeatedly tea-bags a proto MedFrame we lured from LLAV. ^ Laughing my arse off, I get sniped trying to get in on the tea-bag action.
Learned 3 times in a row that "sneaking up" on Moody is quite difficult. We discover that Nyra gets angry when people call him "a javier".
Nyra and Ghost discover that Appia is a girl (not a little boy). Nyra and Ghost earn "idiot" label ... but I didn't mean it :-)
Scout Squad vs Scout Squad! ^ Props to King for all those RE multi-kills. |
Shotty GoBang
Pro Hic Immortalis
2324
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Posted - 2013.11.20 02:25:00 -
[566] - Quote
mollerz wrote: oh yea.. shotty- there's a new scout chat room?
"Scouts United" is still our 'official' channel. Its good to have you back, mollerz. o7 |
Shotty GoBang
Pro Hic Immortalis
2324
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Posted - 2013.11.20 02:27:00 -
[567] - Quote
Oswald Rehnquist wrote:I always wanted to ask, what controller set up do you guys use? DS3 100/100 sensitivity
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Shotty GoBang
Pro Hic Immortalis
2325
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Posted - 2013.11.20 12:55:00 -
[568] - Quote
Brothers!
Looks like we'll be getting a large payday coming up with the Vehicle Respec: https://forums.dust514.com/default.aspx?g=posts&m=1513116#post1513116
Many of the the cars, tanks, birds, turrets and modules we've collected in salvage ... All converted to Isk!
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Shotty GoBang
Pro Hic Immortalis
2335
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Posted - 2013.11.21 01:54:00 -
[569] - Quote
Cyrius Li-Moody wrote:Scanners are poop. But they make for some mighty tasty orbitals. Right?
Django Quik wrote:Question for my scoutly brethren - when traversing a long distance on foot is the fastest way to use 2 x kinkats, 1 x kinkat & 1 x card reg or 2 x card regs? Minmatar: Max Distance = 1 cmp kincat + 1 cmp cardreg Gallente: Max Distance = 3 cmp kincat + 1 cmp cardreg
Appia Vibbia wrote:Breach Shotguns are poop, unless playing noobs. Absolutely agree. To quote Iggy "...anything a Breach can do could've been easier accomplished by a standard Shotgun." |
Shotty GoBang
Pro Hic Immortalis
2338
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Posted - 2013.11.21 07:05:00 -
[570] - Quote
Koan Zalinto wrote:Looking into the forums are people really starting to ***** about pistols being op? Their a pain in the ass to use. People crying just because people are getting good with them and putting their asses in the dirt XD Don't blame me. I just starting using Pistols this week :-)
Then again, EZ Mode is also b*tching about Nades. These, I happen to use religiously.
Sure .... ignore the ridiculously overpowered AR and ScR/ Instead, nerf Nades and Scrambler Pistols. |
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Shotty GoBang
Pro Hic Immortalis
2347
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Posted - 2013.11.21 19:16:00 -
[571] - Quote
Ivy Zalinto wrote:Got the damn thing to sign in! **** yeah Im on the proper account now! This is the character I've been meaning to get added to the scout board. Now the issue with those likes...32 of them are on the wrong account, nuuuu! You're already in ...
2726 - Ivy Zalinto (602, 0.02) |
Shotty GoBang
Pro Hic Immortalis
2347
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Posted - 2013.11.21 19:59:00 -
[572] - Quote
Terrible lag today. Every match I've played. Smooth sailing up until I get close to someone, then frame rate plummets. Nothing new or different on my end.
Observation: Reinstalling Dust does not address framerate drop. |
Shotty GoBang
Pro Hic Immortalis
2379
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Posted - 2013.11.22 17:09:00 -
[573] - Quote
Ivy Zalinto wrote:If anyone is good at math i need some numbers run real quick.
Scout suit is 45 scan profile Gallente bonus level 3 for 5% per level Profile dampening 3 at 2% per level Enhanced dampener at 20%
my numbers are coming out to 26.55 so I feel something is wrong. Considering thats well below proto scanners and i get scanned on occasion...
https://forums.dust514.com/default.aspx?g=posts&m=1242149#post1242149
Here's your progression: 45.00 dB - Light-Frame 38.25 dB - Scout Level 3 (-15%) 35.96 dB - Profile Dampening Level 3 (-6%) 28.76 dB - One Enhanced Profile Dampener (-20%)
Unlock Level 4 Scout, and your dB will be below 28 (with an Enh Dampener). This is a more sensible path than dumping SP into Profile Dampening IV and V. |
Shotty GoBang
Pro Hic Immortalis
2379
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Posted - 2013.11.22 17:16:00 -
[574] - Quote
Lightning Bolt2 wrote:Quil Evrything wrote:Rich o wrote:Your profile is 28.764, proto Scanner have a profile of 28db, so:"you have been scanned" Math: 45*0.85*0.94*0.80 = 28.764 Yup. for skill 3/3, you need TWO damps. Good news is, they can both be basic damps, so you can save CPU/PG for other stuff. funny thing is, a week ago in my dampened scout I've been perma-scanned in a ambush >.> the damps is has is: Min scout 5 Dampening 3 basic profile dampener.
Someone was running the Meta 9 Scanner. I've had the same thing happen a few times. Generally occurs only when facing proto pub-stompers.
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Shotty GoBang
Pro Hic Immortalis
2392
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Posted - 2013.11.22 21:07:00 -
[575] - Quote
Krom Ganesh wrote: I have scanners at 5. Doesn't change how I die in the blink of an eye before I can even try to escape once I have been noticed.
I also have scanners at 5, but I only run Advanced tier A-19. Passive Scan's OK in tight / indoor maps, but short of stacking Range Amps it doesn't cut it when outside.
Moody's a fine Scout ... one of the best. But on this point, our opinions differ. If you're aggressive or running an expensive fit, the Active Scanner is dang near a necessity.
^ IMHO |
Shotty GoBang
Pro Hic Immortalis
2417
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Posted - 2013.11.23 07:57:00 -
[576] - Quote
Whoa! w/a Plasma Cannon!? |
Shotty GoBang
Pro Hic Immortalis
2419
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Posted - 2013.11.23 16:03:00 -
[577] - Quote
Question to the Ninjas: Do the Advanced and/or Prototype Knives hit hard enough to be used by Gallente?
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Shotty GoBang
Pro Hic Immortalis
2419
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Posted - 2013.11.23 17:42:00 -
[578] - Quote
Niuvo wrote:In CQC, what do you guys like: A stealth kill or an in-your-face kill? Example: Pistol/SG to the face or knife/SG to the back. Varies by situation for me ... I try to take as few risks as possible, but the in-your-face kill is occasionally the best option. |
Shotty GoBang
Pro Hic Immortalis
2419
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Posted - 2013.11.23 18:30:00 -
[579] - Quote
As you guys know, I like Aeon Amadi. But this I find unsettling:
Aeon sings praises of the AR, calling it the "the king of CQC ... as it should be" ... https://forums.dust514.com/default.aspx?g=posts&m=1521620#post1521620
I've requested clarification in hopes of better understanding his position (response pending) ... https://forums.dust514.com/default.aspx?g=posts&m=1525258#post1525258
Aeon strikes me as an honest and reasonable guy, a potential asset to the community as CPM nominee. He has followed closely the plight of the Uprising Scout and has lobbied on our behalf over numerous topics and occasions. I trust that he'll respond sincerely to this request for clarification. |
Shotty GoBang
Pro Hic Immortalis
2420
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Posted - 2013.11.23 20:15:00 -
[580] - Quote
Help me with this: https://forums.dust514.com/default.aspx?g=posts&m=1525807#post1525807
Q. Are you saying that the AR should outperform in CQC (A) all other Rifles or (B) all other weapons? A. Assault Rifle should outperform the other rifles. At current the stats are too similar to one another and there isn't enough variety in the DPS values. It's not even a difference in bullets so much as a shaving or sliver of HP. Paper DPS =/= Applied DPS though so, remains to be seen what becomes of it. I hear the Rail Rifle has more recoil but considering how many people still believe that visual recoil has anything to do with a hitscan system I think that belief is a little skewed and considering that CCP reduced the damage and increased the charge-up time, I'd say that's a good sign =P
Q. What say you to the claim that ARs and ScRs presently outperform SGs and HMGs in CQC? A. I think the Shotguns is a finicky beast if only because the speed of the game is very very high (but the players like that so, that's good). And when I say 'very very high' I mean high enough that a target can literally strafe out of the shotgun's line of sight and often lead to a shot being missed. No amount of hit detection fixes in the world are going to help a player aim a weapon better, but having a bit more aim assist can. HMGs are also a finicky beast because I don't believe they're being outperformed in the traditional sense of stats. It has a much higher DPS but, again, applied DPS is another story. There are two mitigating factors to that DPS which I'll discuss in number four.
Q. What say you to the concerns over AR and ScR hipfire accuracy? A. Hipfire accuracy is a make or break on a rifle. They're both very very accurate and I no less assume that the new rifles will be either. Too little and it's reserved for ADS (like a sniper rifle in some games) and too much it's suddenly a very very powerful weapon. I've taken a look at both and they have the same reticle as far as hipfire accuracy, which I suppose is a bit odd but assuming their accuracy is what makes them powerful is a bit of a misconception. If this were the case the HMG would be king, but it's not.
Q. Do you believe that a Rifle should have poor, fair, or strong odds against a SG or HMG in CQC? A. SG and HMG are specialist weapons. A SG should be king of the very close engagements (and it is, provided you can hit them) while the HMG is more of point defense. I in no way think that the HMG should be changed until two things happen: B.) It gets more dispersion. This might sound odd but there's a video floating around that shows that they have laser-rifle precision when firing and don't actually hit anything besides what is on the center dot, that's not good because the target could be in your reticle but you'll still miss. The term was coined 'accurately inaccurate'. B.) Racial Heavies. Giving the slowest race in the line-up a close range weapon from the start was a bad move on CCP's part if only because, being slow, you can't expect them to close the ranges they need in order to apply the high DPS that the weapon has, especially when it's got such low dispersion. The best heavies I've ever seen almost always use kinetic catalyzers (odd I know) so maybe if we get a Minmatar Heavy it will help balance that stuff out.
Q. What AR / ScR nerfs, if any, do you think appropriate to balance close quarter engagements? A. Fixing Time To Kill is a big part of this. You die from any weapon just as quickly as any other weapon so it comes down to minor intricacies and mechanics that revolve around the functionality of the weapon, like the HMG's accuracy being a double-edged sword. The game needs to be more tactical and less "twitch shootery" but it needs to be done carefully. Throwing in 60% more HP values on everything, in combination with other faulty mechanics, is what gave us Murder Taxi's; so we need to be cautious in the approach. I think that there should be a clear difference in the DPS values of the AR and ASCR (I assume you mean the ASCR because the SCR is not very good in CQC) after the TTK is sorted out; the ASCR at the moment is considered to be better in every way besides fitting cost for a variety of reasons.
Q. What SG / HMG buffs, if any, do you think appropriate to balance close quarter engagements? A. Shotgun could use a bit more aim assist within it's optimal range, imo, as it gets difficult to hit targets with it and this is only compounded by hit box lag if any exists. Another pet peeve I have is that I'd like the actual damage be listed in the show info as it shows damage per pellet but how many pellets is anyone's guess. It's a very powerful weapon as is so it surely doesn't need any more damage, otherwise the difference in tiers will turn out like the Laser Rifles (little to no variation). I stand firmly by the ideal that the HMG would excel if the above changes were implemented and would rather reserve comments until then.
Q. You seemed to suggest that the ScR is over-performing.; do you feel that the AR is also over-performing? A. Not in any real sense, no. It's meant to have a high damage with a low range - the issue with it is that it's a weapon that is very easy to get into because it operates like any other rifle in a first person shooter. The specialist weapons (shotgun, laser rifle) all have a variety of issues with them that make them under-perform however so what we wind up with is a functional weapon that does it's job correctly and a plethora of others that need to be looked at for obvious reasons. If the Assault Rifle is the thing we're basing balance decisions off of than it should feel that that is the case. (word limit)
|
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Shotty GoBang
Pro Hic Immortalis
2420
|
Posted - 2013.11.23 20:20:00 -
[581] - Quote
Q. What say you to the claim that ARs and ScRs presently outperform SGs and HMGs in CQC?
A. I think the Shotguns is a finicky beast if only because the speed of the game is very very high (but the players like that so, that's good). And when I say 'very very high' I mean high enough that a target can literally strafe out of the shotgun's line of sight and often lead to a shot being missed. No amount of hit detection fixes in the world are going to help a player aim a weapon better, but having a bit more aim assist can. HMGs are also a finicky beast because I don't believe they're being outperformed in the traditional sense of stats. It has a much higher DPS but, again, applied DPS is another story. There are two mitigating factors to that DPS which I'll discuss in number four.
My Impression: Sounds like he's blaming mechanics and users, rather than addressing the fact that the AR's too good in CQC. Marked as AR Apologist.
Your Impressions? |
Shotty GoBang
Pro Hic Immortalis
2420
|
Posted - 2013.11.23 20:23:00 -
[582] - Quote
Q. What say you to the concerns over AR and ScR hipfire accuracy?
A. Hipfire accuracy is a make or break on a rifle. They're both very very accurate and I no less assume that the new rifles will be either. Too little and it's reserved for ADS (like a sniper rifle in some games) and too much it's suddenly a very very powerful weapon. I've taken a look at both and they have the same reticle as far as hipfire accuracy, which I suppose is a bit odd but assuming their accuracy is what makes them powerful is a bit of a misconception. If this were the case the HMG would be king, but it's not.
My Impression: Appears to me that he isn't concerned with the fact that mid-range weapons fire with pin-point accuracy from the hip. Marked as AR Apologist.
Your Impressions?
|
Shotty GoBang
Pro Hic Immortalis
2420
|
Posted - 2013.11.23 20:26:00 -
[583] - Quote
Q. Do you believe that a Rifle should have poor, fair, or strong odds against a SG or HMG in CQC?
A. SG and HMG are specialist weapons. A SG should be king of the very close engagements (and it is, provided you can hit them) while the HMG is more of point defense. I in no way think that the HMG should be changed until two things happen: B.) It gets more dispersion. This might sound odd but there's a video floating around that shows that they have laser-rifle precision when firing and don't actually hit anything besides what is on the center dot, that's not good because the target could be in your reticle but you'll still miss. The term was coined 'accurately inaccurate'. B.) Racial Heavies. Giving the slowest race in the line-up a close range weapon from the start was a bad move on CCP's part if only because, being slow, you can't expect them to close the ranges they need in order to apply the high DPS that the weapon has, especially when it's got such low dispersion. The best heavies I've ever seen almost always use kinetic catalyzers (odd I know) so maybe if we get a Minmatar Heavy it will help balance that stuff out.
My Impressions: Non-responsive and dodgy, but he does concede that the SG should win in very close engagements. Marked as Reasonable.
Your Impression? |
Shotty GoBang
Pro Hic Immortalis
2421
|
Posted - 2013.11.23 20:30:00 -
[584] - Quote
Q. What AR / ScR nerfs, if any, do you think appropriate to balance close quarter engagements?
A. Fixing Time To Kill is a big part of this. You die from any weapon just as quickly as any other weapon so it comes down to minor intricacies and mechanics that revolve around the functionality of the weapon, like the HMG's accuracy being a double-edged sword. The game needs to be more tactical and less "twitch shootery" but it needs to be done carefully. Throwing in 60% more HP values on everything, in combination with other faulty mechanics, is what gave us Murder Taxi's; so we need to be cautious in the approach. I think that there should be a clear difference in the DPS values of the AR and ASCR (I assume you mean the ASCR because the SCR is not very good in CQC) after the TTK is sorted out; the ASCR at the moment is considered to be better in every way besides fitting cost for a variety of reasons.
My Impression: Indirectly supports nerf (via addressing TTK) but appears to favor HP buffs over DPS nerfs. Marked as AR Apologist.
Your Impressions? |
Shotty GoBang
Pro Hic Immortalis
2421
|
Posted - 2013.11.23 20:31:00 -
[585] - Quote
Q. What SG / HMG buffs, if any, do you think appropriate to balance close quarter engagements?
A. Shotgun could use a bit more aim assist within it's optimal range, imo, as it gets difficult to hit targets with it and this is only compounded by hit box lag if any exists. Another pet peeve I have is that I'd like the actual damage be listed in the show info as it shows damage per pellet but how many pellets is anyone's guess. It's a very powerful weapon as is so it surely doesn't need any more damage, otherwise the difference in tiers will turn out like the Laser Rifles (little to no variation). I stand firmly by the ideal that the HMG would excel if the above changes were implemented and would rather reserve comments until then.
My Impression: Disagree with his suggestion, but at least he acknowledges the problem. Marked as Reasonable.
Your Impressions? |
Shotty GoBang
Pro Hic Immortalis
2421
|
Posted - 2013.11.23 20:35:00 -
[586] - Quote
Q. You seemed to suggest that the ScR is over-performing.; do you feel that the AR is also over-performing?
A. Not in any real sense, no. It's meant to have a high damage with a low range - the issue with it is that it's a weapon that is very easy to get into because it operates like any other rifle in a first person shooter. The specialist weapons (shotgun, laser rifle) all have a variety of issues with them that make them under-perform however so what we wind up with is a functional weapon that does it's job correctly and a plethora of others that need to be looked at for obvious reasons. If the Assault Rifle is the thing we're basing balance decisions off of than it should feel that that is the case. (word limit)
My Impression: I agree with some of these points, but one in particular doesn't add up. Every other shooter I've ever played required that Rifle users actually aim their weapons, such that a close-range weapon has an advantage when engaging mid-to-long range weapons. The right tool for the right job, so to speak. Marked as AR Apologist.
Your Impressions?
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Shotty GoBang
Pro Hic Immortalis
2422
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Posted - 2013.11.23 21:30:00 -
[587] - Quote
Initial impressions subject to change in response to followup inquiries: https://forums.dust514.com/default.aspx?g=posts&m=1526105#post1526105 |
Shotty GoBang
Pro Hic Immortalis
2423
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Posted - 2013.11.24 01:34:00 -
[588] - Quote
Vetting Aeon Amadi, continued ...
Q. Would the current TTK issue be better addressed by adding HP or reducing DPS / Accuracy of high RoF weapons? If eHP were raised, would you agree that low RoF weapons (like Shotguns and Knives) should receive substantial damage boosts?
A. Not in the slightest. The TTK issue needs to be handled with a scalpel. Making blanket increases/reductions is a great way to make imbalanced weapons even more borked. For instance, if we applied a 10% reduction in damage to all weapons (reversing the effects that we saw at the beginning of Uprising) what would happen? Well, TTK would go up, sure, but there's the issue of weapons like the Laser Rifle which are only good in a small 20 meter range performing far worse in that case. I honestly don't know how to fix the TTK issue but I know that doing giant blanket changes is a terrible terrible way to go. If we increase HP on all suits, Logi's are even more powerful - if we apply a 10% reduction to all weapons, some of them can't compete, etc. I don't agree that low RoF weapons should receive a damage increase because honest to god they perform very well in the right conditions at current and adding more damage to them wouldn't do anything to help their usability or functionality. Just the same, you can't say much about the DPS/Accuracy of high RoF weapons and at the same time say that the HMG isn't a good competitor considering that it (whether intended or not) is a very good example of both.
My Impression: AR Apologist In summary, high RoF / highly accurate weapons are fine. Low RoF weapons are fine.
Your Impression?
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Shotty GoBang
Pro Hic Immortalis
2423
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Posted - 2013.11.24 01:40:00 -
[589] - Quote
Vetting Aeon Amadi, continued ...
Q. In other shooters I've played, fighters are generally rewarded for having the right tool, at the right time, for the right job. For example, a mid-range fighter is left at severe disadvantage if/when a close-range fighter manages to get in close. Would you agree that this fundamental dynamic is not presently observed in Dust as it relates to "jack-of-all-trade" weapons?
A. I don't know of any shooters that are like this, honestly. Having played the Battlefield franchise, Call of Duty and Planetside (both of them, not just two) it's always been generally the same thing: All weapons are good with some weapons being better for certain cases. Call of Duty is a great example of this because you'd think that a shotgun would be amazing, given that the game usually focuses on small, closed-in maps; incidentally on Hardcore mode everyone and their mother uses SMGs. So why is that? A completely different game mechanic - SMGs go into ADS faster than other weapons. By the time you get the shotgun sighted, the SMG is already applying damage with perfect accuracy. I think there are other aspects of the game that need to be explored before we start with knee jerk reactions like nerfing damage, applying recoil - etc. I'm adamantly against nerfing the Assault Rifle, what with other rifles being on par if not better (at least on paper). The DPS values are far too close and if we're going to start making changes, I would like the Assault Rifle to perhaps get a small (we're talking like 5-10 meters) reduction in range and a much higher DPS than the other weapons. In conclusion, I don't think the Shotgun is a bad contender. Christ, I've been one-shotted by them with a damage value of 500+ damage so it's surely not their damage output and Mr Mustard can attest to the damage output of prototype nova knives (railgun level damage). Other aspects are map design, scanning mechanics being broken, etc.... Once that is fixed, I think it'll get a lot better.
My Impression: AR Apologist Firstly, the mechanical FPS standards he posits are dead wrong. I've played more CoD than I care to admit (MW3 #25 in world in shotgun kills). In the tens of thousands of matches I played, not once did a guy with an AR turn around and kill me after I blasted him in the back with a Shotgun.
Your Impressions? |
Shotty GoBang
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Posted - 2013.11.24 02:17:00 -
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Personal Conclusions on Aeon Amadi as CPM1 Nominee:
Having read through Aeon's positions on weapon balance, I've found them to be concerning and in stark contradiction to those of IWS: https://forums.dust514.com/default.aspx?g=posts&t=120782&find=unread
Iron Wolf Saber * Seems even-handed when it comes to weapon balance. * Tackles the issues head on. Offers excellent fix suggestions. * Would lobby CCP for better comparative performance of niche weapons. * Would push CCP toward greater weapon diversity in Dust.
Aeon Amadi * Seems prone to defending today's over-performing AR. * Is inclined to wax / wane and blame mechanics. The AR seems sacred. * Would lobby CCP for "fair odds" for the AR when facing niche weapons. * Would push CCP away from greater weapon diversity in Dust.
If asked choose between Aeon and IWS for CPM1: As of today, I would vote for Iron Wolf Saber.
* I still like Aeon, and I still think he can do alot to help Scouts when it comes to Suit balance. But I fear Aeon's opinions on the effectiveness of "general use" weapons would impede efforts toward weapon balance, serving to perpetuate the status quo. Good for AR-514, but bad for Scouts.
Special thanks to Appia Vibbia for pointing out the warning signs. o7 |
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Shotty GoBang
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Posted - 2013.11.24 02:53:00 -
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mollerz wrote:Just ran a match against a dude named aztec something (maybe aztechdeadly) running around with knives in a medium suit and ZNs. I suppose you could say, depending on his skills, that he using a med suit/adv knives vs me in an adv suit runnning Ish Noks was a wash lol /s We had a epic knife fight that went for well over a minute. That is a long time to knife fight, and certainly the world record for me. talk about intense. I took him out the first time. He did nick me and take out my shields, but i ended up besting him. this was at the start of the match. Then, we almost fought again, but his team mate blapped me with a scrambler. Then at the very end of the match we got into another fight. it was far shorter, but i hit him way good... then he got me. must have got me with both blades that time. The kicker was on the kill screen dude had 62 armor left and then the match ended. way cool tho. I wish this was far more common place.
https://forums.dust514.com/default.aspx?g=posts&t=123048&find=unread |
Shotty GoBang
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Posted - 2013.11.24 03:38:00 -
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mollerz wrote:I think we should basically kick out the appointed CPM in favor of all new people.
IWS is the only one I would be inclined to vote for as an "incumbent" in an election. But then I think to all the times he pops into conversations, says something cryptic blah blah NDA. The equivalent to I'd tell ya but I'd have to kill ya bullshit. Um.. it's tactless and tends to derail conversations. First of all dude, don't care. It isn't cute, and no one cares.
Then we have jenza or whatever.. She is so toxic in this game I would never even give her a second of time if I met her. Just a very self serving selfish person.
Nova knife? That is probably the biggest misnomer in this game.
I would go on, but the rest of the CPM is never around the forums, I never see them in matches, and frankly who are they again? I forgot their names. shrug.
IMO- shotty would be a far better CPM than Aeon or IWS. by far. And who better to represent scouts?
If I am still around, I'd say no matter what, we should organize scouts chicago politico style and get a concrete voting block together to make sure we get the best suited scout representation possible.
Shotty has been fair, analytical, and great at aggregating scout issues for the last year at least.
maybe aeon and IWS could fill spots? But even if they did- we should still concentrate on someone like shotty (unless there is someone better I have no knowledge of?) to get in there as well.
I don't want CPM. Not a good fit for me. We've covered this in your absence. Thanks for the kind words though, Mollerz. o7 |
Shotty GoBang
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Posted - 2013.11.24 03:42:00 -
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To bring everyone up to speed on current Scout/CPM relations:
* IWS - On the same page as Scouts with respect to both weapon and role balance. * Nova Knife - In-game activity has spiked since last build; comments in Scouts United from time to time. * Laurent - Actively advocating for Scout buffs, namely to speed and evasive capability. * Hans - Status / Positions unknown. * Jenza - Status / Positions unknown.
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Shotty GoBang
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Posted - 2013.11.24 05:48:00 -
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Quil Evrything wrote:Wait... I just noticed...
Ishukone knives got NERFED?!?!?!
They only do 200 now. I thought they used to do 300! Gah! No stinking way. Musturd, Moody? |
Shotty GoBang
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Posted - 2013.11.24 16:45:00 -
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IAmDuncanIdaho II wrote: wall of text
Agreed, entirely.
On CPM / Scout Relations: I point to our present relations only to let our brothers know that we're on CPM's radar at the moment. I've identified positions they've taken on the topic of Scouts. Other positions, I've excluded. By excluding other positions, I didn't intend to convey that they've adopted a Scout-only mentality.
On CPM1: I agree that a Scout "activist" focused solely on Scouts would be a poor addition to CPM1. Any candidate, in my mind, should be active, reasonable, well-rounded, and highly experienced. The ideal candidate will be equipped to speak to the topic of Scouts from a position of experience ... ... rather than from a position of theory or assumption.
We don't need or want a Scout zealot, but we do want someone who understands Scouts.
On IWS: I too am often put-off at his handling of the community, but through his post on TTK he has earned my respect and support. IWS has spoken to the root of the problem, and offered excellent ideas on how to fix it. When reading Aeon, I get a distinct vibe of "we need to fix TTK, but don't touch my AR" ... this sort circular reasoning stands in the way of progress.
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Shotty GoBang
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Posted - 2013.11.24 16:57:00 -
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Cass Caul wrote: Shotty, a few weeks ago I was trying to tell you that for every good idea/opinion Aeon has, 3 very bad ones come out. Did this help understand? This kind of things are all over the threads he starts.
Yes, you were right, Appia. Guess I needed to see it firsthand.
I still think Aeon's a great guy and would make an excellent CPM candidate. But I can't support him in his present mindset. He'll need to reverse entirely his "don't touch my AR" position, and he'll need to learn to tackle issues head-on rather than dancing about them in prose and theory.
I haven't given up on Aeon, but he needs to prove himself in the months to come. |
Shotty GoBang
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Posted - 2013.11.24 17:38:00 -
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Cass Caul wrote: A nice little message from a CPM1-hopeful and retired Scout Appia Vibbia
This Appia Vibbia person appears to have been banned for failure to "play nice" with others.
1) Can this Appia Vibbia get herself un-banned? 2) Can this Appia Vibbia resist the urge to rage when engaging less-intelligent lifeforms? 3) Can this Appia Vibbia respond with poise when faced with a wrong or opposed position? 4) Can this Appia Vibbia offer assurances that she'd "play nice" with the Community if elected? 5) Can this Appia Vibbia offer assurances that she'd behave respectfully when engaging CCP?
I'd vote for Appia Vibbia in a heartbeat, provided she'd be willing to commit herself to being nice. With all due respect, the only thing more noxious than an arse is an arse in power :-) |
Shotty GoBang
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Posted - 2013.11.24 19:52:00 -
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Cody Sietz wrote:IAmDuncanIdaho II wrote:Oh one more thing - you know - I probably would vote for IWS, even though his social skills aren't maybe what I think they should be. But, if he is gonna advocate and push for balance, I probably don't care, and will take that as it comes. Because a balanced dust is far more important than him spewing lovey gushey feelings across the forums. Yeah, you can say what you want about him but I honestly think he has dust best interest in mind.
I agree. What other interests would he have? I seriously doubt that IWS is pushing policies to covertly improve his gungame. That's one good thing about having bad players on the CPM. (No offense, IWS). The edge they'd need to "get good" would be too far to overt to slip in undetected.
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Shotty GoBang
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Posted - 2013.11.24 20:15:00 -
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Cody Sietz wrote: I thought IWS was good? He's always trying out new weapons and playstyles.
Yep. IWS is a self-proclaimed omni-soldier. Its great that he tries out new weapons and playstyles.
Multi-classing comes at a price though. He's spread out his skillpoints over too many roles to be especially good in any particular role. If he has decent gungame, it may not be observed if he's out experimenting with a new suit or gun.
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Shotty GoBang
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Posted - 2013.11.26 13:20:00 -
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Quil Evrything wrote:Niuvo wrote: Two words: Quafe squads. Anyone?
Rack those kills so we can run together, I asked cyrious if he would like to record us in our pimp suits.
I imagine it as working closely together and not doing too much risky things. We only pull them out when a match is "nooby", ...
In other words, you're trying to use this thread as a way to organize scout protostomping. Shame on you. You can't protostomp in a scout suit. - mr musturd
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Shotty GoBang
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Posted - 2013.11.29 03:10:00 -
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Lightning xVx wrote:Hey Shotty, if you can delete me off the Scout Leaderboard. I'm deleting my characters and Dust. Good luck guys, dont give up Scouting and for my students in : R)NIN, god speed to you all and hoped my training improved your insight for being a Scout. Adios. If there's anything we can do, you know where to find us. We'll keep an eye on your wandering samurai in your absence.
o7
Mollerz: We'll need to find a prominent spot on the wall for this guy.
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Shotty GoBang
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Posted - 2013.12.03 02:17:00 -
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I remember this one! Down to the wire!
"L33T" ... "Skilled" ... "Vets" ... Boba Fett and friends holed up like cowards inside Bravo. They stayed inside the same room quite literally the entire stinking match. Would've cloned us, if Jolly hadn't saved the day :-)
Check out the clone count @ 6:47 ... Then watch for Jolly magic! |
Shotty GoBang
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Posted - 2013.12.03 02:49:00 -
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WTH are you guys talking about ... this "Shotty benefit" nonsense!? We're killers, god-d*mnit. Like to p*ss me off, all this gushiness :-)
I've taken the past few days off to kick a pack-a-day nicotine habit. Quit cold-turkey. 7 days in. No issues resisting the "urge" ... until I try to play Dust.
Tried twice. Wasn't pretty. Ask Musturd. Every little instance of "BS" -- things we expect as Scouts -- Nicotine Fiend Rage Give me a week or two. I'm unpleasant at the moment.
Hoping for good things come 1.7. Doubtful we'll get anything, but I'm hopeful for less bull-sh*t and more gun-game. All this "quiet" from the Devs ... think maybe they're nerfing Rifles? Maybe!? |
Shotty GoBang
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Posted - 2013.12.03 13:49:00 -
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Thanks for shootin' straight with us, IWS. We appreciate the update.
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Shotty GoBang
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Posted - 2013.12.03 14:06:00 -
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Things I'll still be looking for in 1.7 Patch Notes:
* Nerfed Med Frame strafe and back-pedal speed. * Nerfed Logi movement and sprint speed. * Introduced weapon-sway mechanic. * Slowed aim-down-sights. * Opened hip-fire reticule on ARs, ScRs and aScRs. * Added recoil / down-range dispersion to SMGs, ARs, ScRs, and aScRs. * Fixed HMG lack of dispersion; buffed range. * Buffed Shotgun range; buffed damage dropoff. * Fixed Framerate drops on interior maps (i.e. Gal Research). * Fixed "Spin Scanning". |
Shotty GoBang
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Posted - 2013.12.03 18:57:00 -
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Bojo The Mighty wrote: {} Are..... People still pissed at mass drivers? Heavies still UP/Easy Killing? AR514? Lastly can anyone fill me in on what the Condors are up to?
1) Not really. Everyone's running Scrambler and Assault Rifles. 2) Yep. Except for the one's running ScRs and ARs. 3) Easier, harder-hitting and more prolific then ever before. Disgusting. 4) I've seen IX online asking for squad, but I haven't seen any coordinated DS maneuvers.
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Shotty GoBang
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Posted - 2013.12.03 21:32:00 -
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Llast 326 wrote:DamnGǪ King we need to talk PistolsGǪ. I am going to need some in the future Musturd, Moody and Rehnquist are also great with Pistols.
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Shotty GoBang
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Posted - 2013.12.04 04:28:00 -
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Food for Thought: https://forums.dust514.com/default.aspx?g=posts&m=1560193#post1560193
^ The idea was warmly received, believe it or not :-) |
Shotty GoBang
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Posted - 2013.12.04 14:18:00 -
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Llast 326 wrote:I love your absolutely insane yet sane proposals. I really do.
Trying to unjam the Wheels in Wolfman's head. Make things exciting again ... but not just for us.
Nothing spells EXCITEMENT like getting insta-gibbed. Either from behind 'cause you failed to watch your back. Or mid-sprint 'cause you failed to watch those corners.
We Scouts know excitement, but MedFrames are playing a boring game. OHKs for Shotguns and Knives! For the fix! |
Shotty GoBang
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Posted - 2013.12.04 14:26:00 -
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BARDAS wrote:Scouts get buffed yet? Anything for them in 1.7? Put 100 or so hours into Battlefield 4 and i'm starting to get bored and sick of the bugs over there. I can't recall Dust ever crashing my PS3 a single time, but DICE managed to do it with BF4 somehow multiple multiple times. Dust is pretty bad for Scouts at the moment. |
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Shotty GoBang
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Posted - 2013.12.04 19:22:00 -
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'Added physical impact to all weapons'?
l |
Shotty GoBang
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Posted - 2013.12.04 20:29:00 -
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mollerz wrote:Shotty GoBang wrote:'Added physical impact to all weapons'? l take this to mean the Shotgum will stagger targets such that they'll no loger be able to spin around and win. I can see this working against scouts in particular. We'd get to dance a bit before we die is all. But still, a cool concept that might save a quick draw scout.
I don't see this working to our favor, guys. This'll be a buff to high RoF weapons.
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Shotty GoBang
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Posted - 2013.12.04 21:16:00 -
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Haerr wrote:We get no hugs in 1.7. Not even a small one.
Gö+GöüGö+ n+¦n++ -»\(pâä)/-» n+¦ Gö+GöüGö+
Nothing good coming our way, Haerr.
Predictions:
1) Minnies will have a much harder time getting into and out of combat due to shield recharge penalty. 2) "Stagger" will help folks with poor aim keep the bead on us for the required 0.3 to 0.5 seconds. 3) "Stagger" will not last long enough to help low RoF Shotgunners or Knifers win flank attacks. 4) The new "mid-range" and "long-range" rifles will dominate in close quarters. 5) The "adjusted effective range" of ARs and ScRs will not address hip-fire spam. |
Shotty GoBang
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Posted - 2013.12.04 21:38:00 -
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Brothers,
The Scout Registry / Killboard will be officially closed on December 9th.
The Killboard will receive its final update on close date. Future Killboard updates will no longer be applied. Pending and Future Applicants will not be added.
It was an honor to serve you, and I wish you all the best of luck in your future endeavors.
Sincerely, Shotty GoBang
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Shotty GoBang
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Posted - 2013.12.04 21:44:00 -
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mr musturd wrote: Shotty are u retiring from dust? You and moody are one of the reasons I still play this game... its a sad day for musturd
I'm retiring the Scout Registry, but I still plan to play Dust. Hit me up on PSN. |
Shotty GoBang
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Posted - 2013.12.04 21:56:00 -
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Daxxis KANNAH wrote:Yeah Shotty - just leave like a Hall of Fame of top scouts on the first page.
I know you went all out for us and its a bit disheartening. I am sure many will come and go as we get new games / systems but hopefully sometime next year things will be better.
Take the long view approach (for yourself not CCP's eternal calendar) and enjoy the holiday season and other things until you feel to come back fully.
You made this experience really enjoyable for much of us here.
That means alot, sir. Thank you.
The Scout Community created something unique in this thread. I do hope CCP comes around, but I don't think our "organizing" has affected their timeline. If/when they do, there'll be little need for this "support group" we've created.
Given a fair shake, you guys are gonna tear sh*t up. |
Shotty GoBang
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Posted - 2013.12.04 23:10:00 -
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Final Standings:
Everyone's on the front page now :-) If you're name is displayed with Strikethrough, the following applies to you:
1) You were recently added. Collect 100 kills between your add date and Dec 9th to remove the [s]. 2) You were inactive in 1.6. Collect 100 kills prior to close date to remove the [s]. 3) You announced retirement (like Marauder, Lightning, Roner, etc). 4) You're a Scout at heart, but have switched to another suit (like Appia, Knight, etc.).
If you have an [s] over your name in error ... Or I failed to mark you with [s] in error ... Please let me know between now and the final update (Dec 9th). |
Shotty GoBang
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Posted - 2013.12.05 05:54:00 -
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Calamity Jane II wrote:o7 there is mjolnir shotgun waiting for you here in asgard fellow shotgunner. May we see you soon in the hallowed halls of scout history dear shotty. You have done much for your fellow scout kin and kept the spirit of the shotgun alive, may your next endeavor be a good one.
*double barreled salute!* o7
My Hero! o7
Annie advised me of your wishes some time back. I intend to play Dust, though less frequently. So I will gladly return your mantle, or pass it onward, as you see fit.
It was an honor, sir. Though you must know:
Once pure and unblemished, Jane's mantle I have stained, With the blow-back and char, Of many Core Locus Nade. |
Shotty GoBang
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Posted - 2013.12.05 06:12:00 -
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Cass Caul wrote:Slick Saan wrote:While we wait and hope for some scout protest to take shape, for now, why not temporarily change the name of a thread you've started, in tribute.
Don't forget to bump. 1) Those still playing will still be using this thread as long as the game exists and Scouts are a role 2) I'd like the thread renamed in a few weeks, so everyone can learn that shotty has retired from running the thread. like "Scout's Watercooler" or something more creative with the same meaning.
Absolutely. You guys pick the name. "Closest Shave in New Eden!"
You guys deserve an explanation for why I'm dropping the reigns on the Killboard. Just wrote this up for IWS ...
He seemed to think "Shield Recharge" was my primary motivation for being peeved. https://forums.dust514.com/default.aspx?g=posts&m=1565670#post1565670 |
Shotty GoBang
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Posted - 2013.12.07 00:57:00 -
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IAmDuncanIdaho II wrote:There's a request in the feedback channel related to shared passive scan for scouts. We discussed this before I think, and I can't remember exactly what we all thought of it, but apparently there's a dev or two taking a look at the idea. Get your views in if you're interested. https://forums.dust514.com/default.aspx?g=posts&m=1572719#post1572719Initial post SponkSponkSponk wrote:Passive scan is neat, but for most suits it's stupidly small.
Except for scouts, except since it isn't shared with the squad, it's not so useful (scouts being squishy etc)
If scouts could share scan results with their squad, then
1. it would encourage them to fit range extenders and/or precision amps in some situations (up from 'never') 2. They would find a role separate from 'lolscouts just use active scanner', since they don't let reds know they turned up on scan 3. They would reclaim the equipment slot that may have been an active scanner 4. scout suits actually have a scouting bonus
Discuss.
So the Devs take note of a random MedFrame's opinion of what would help Scouts? We've been offering input and advice for how many months? And this is the sh*t that catches their eye?
*** SHAKES FRECKLED GINGER FISTS ***
We've had this debate already, but I'll reiterate ... this is a MedFrame buff, not a Scout buff, and it'll make sneaking up on targets even more difficult.
Even without squad-sight, I routinely have allies firing ARs over my shoulder. It is a mother-kitting fact that folks don't give a rat's a*s if they get us killed while trying to sneak up on people.
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Shotty GoBang
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Posted - 2013.12.07 01:59:00 -
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Samantha Hunyz wrote:this is not shared squad vision for med frame, it is for scouts. If your flanking behind the reds, and your squad initiates fire from the front, it would help you sneak up on the red dot easier. The discussion is squad, so if you don't trust those you squad with, you have bigger issues to worry about.
https://forums.dust514.com/default.aspx?g=posts&m=1572987#post1572987
I'm telling you guys, CCP's gonna make one tiny adjustment at a time. When that adjustment comes, do you want something to make us better? Or do you want a "buff" you can use to support your MedFrame squadmates?
After sucking this hard for this long, I'm not in a particularly giving mood.
Sam - I understand where you're coming from, but its in our best interest to treat changes to the Scout as though they'll be the very last. The last thing we need is a MedFrame theorizing for us as to what buff would be best. If we let that happen, we'll end up with quid-pro-quo bullish like this idea. Something that benefits them as much as us. And certainly not something that'd make us better at killing or surviving. Consider the MedFrame position on Cloak:
"Yeah Scouts need a cloak to be viable, but if Scouts get Cloak I should also get Cloak, because fairness and lore." |
Shotty GoBang
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Posted - 2013.12.07 02:59:00 -
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Got a big kick out of your "math" jab :-)
Also, please note that I fully intend to not participate in the Forums (as promised). In this instance, I slipped up as ginger fury and belly full of beer got the better of me. I'm counting on you guys (especially Appia) to give 'em hell in my absence.
Retired or not, if it relates to Scouts, you can pretty much bet I'll read it. I'll be cheering you on from the sidelines, with phantom +1s |
Shotty GoBang
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Posted - 2013.12.07 06:11:00 -
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https://forums.dust514.com/default.aspx?g=posts&m=1571825#post1571825
CPM, Paraphrased: "More people use the ScR now, so there's naturally more QQ ... its not OP ... nothing changed."
Fact: The ScR changed from dangerous in 1.5 to insta-killer in 1.6. Perhaps an inadvertent result of performance improvement or other mechanical change ... dunno, don't care, but something changed. We called it in the first hours of 1.6's release. This change, whatever it was, is the reason why more people are using the ScR this build.
Would someone kindly let him know he is wrong? Preferably, someone who isn't an ScR advocate. Be gentle. Please and thank you. :-) |
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Posted - 2013.12.07 15:59:00 -
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Spademan wrote: I've tried looking, but this thing's deep, why'd it close?
Here's the official reasoning: https://forums.dust514.com/default.aspx?g=posts&m=1565670#post1565670
But for you, Spademan, I'll be more candid: * Six months of being broken and pointing out why. * Six months of role-specific, expert input from you guys. * Six months of distilled, constructive feedback. * Six months of "hang in there, guys ... help is on the way." * Six months of biggest and best SOS these Fine Forums have ever seen.
What do we have to show for the past 6 months? * Harder Hard Mode (nerf, nerf, nerf). * Easier EZ Mode (buff, buff, buff). * We're still a non-priority. * We appear to be moving in the wrong direction. |
Shotty GoBang
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Posted - 2013.12.07 20:24:00 -
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Spademan wrote: Hard to argue with that, though I doubt you did much harm, after all, you've gone and created a fairly sizable community of players who can and often will help eachother out, I'd hardly call that a failure, even if it wasn't your intended goal.
An absolutely beautiful and unexpected byproduct of an otherwise selfish endeavor :-) |
Shotty GoBang
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Posted - 2013.12.08 16:59:00 -
[626] - Quote
Story Time ... https://forums.dust514.com/default.aspx?g=posts&m=1577997#post1577997
I'm gonna miss checkin' the forums for Trolls. Kinda wish I could take it back ... |
Shotty GoBang
Pro Hic Immortalis
2711
|
Posted - 2013.12.08 19:12:00 -
[627] - Quote
Ghost Kaisar wrote:Tyran Gimarr wrote:Mordeth Bloodgrave wrote:Tyran Gimarr wrote:
Me neither.
Now we play the guessing game.....
Guessing is fun! Super sneaky scouts in effect! OH GOD WHAT HAVE WE DONE. WHERE DID ALL THE SCOUTS GO? EDIT: Now for the fun part. Are you Llast? Heh. This guy actually gives me a great idea. Lets all make some alts, create an EZ mode registry, and then circlejerk in there about how awesome EZ mode is.
https://forums.dust514.com/default.aspx?g=posts&t=126209&find=unread
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Shotty GoBang
Pro Hic Immortalis
2739
|
Posted - 2013.12.10 03:17:00 -
[628] - Quote
Alright, gals and gents!
The memorial's up and ready for the mercs of the Future! If Honored Name is or isn't stricken?struck?striked -through in error, let me know and I'll fixy.
Other than that, my work here is finished. Best of luck, Happy Holidays, you guys know where to find me.
Should I need to share something of absolutely vital importance with you, It'll be right here in our Barber Shop via ghostly, super-secret proxy :-)
<---- This guy ...................... now dead.
Coroner's Report Cause of Death: Longer-than-expected winter. Time of Death: 09/Dec/2013, hours out from 1.7. Possessions: Shotgun, Scout Log (damaged, somewhat legible) Final Entry Reads (pg 248): "Cold here in Scoutland ... help not coming ... passing torch to [illegible]" Last Words, Emphasized: GG, EZ Mode. You win. [sketched stickman ... saluting or flipping bird ... unclear]
Forum Birth: Uprising 1.0
Forum Death: Uprising 1.6
Last Words: "GG, EZ Mode. You win."
|
Shotty GoBang
Pro Hic Immortalis
2790
|
Posted - 2014.01.16 04:30:00 -
[629] - Quote
Linked: https://forums.dust514.com/default.aspx?g=posts&m=985928#post985928
Forum Status: KIA
Lifespan: 2013.05.14 20:21 - 2013.12.10 03:17
Final Words: "GG, EZ Mode. You win."
|
Shotty GoBang
Ancient Exiles.
2831
|
Posted - 2014.05.30 14:01:00 -
[630] - Quote
Aeon Amadi wrote:Where's that coming from O.o? Let's have a look-see, shall we, at that candied thread of yours ...
- Vehicle Repair Tools (Post #1)
- Better SP scaling for vehicles (#21)
- Return Logistics vehicles (#39)
Here, a subset of a problematic class asks for more. A subset of the very same HAV and ADS pilots who relentlessly farm spawnpoints. The very same pilots who passively resist Proto AV (and insist that its totally fine). Indeed, the very class who are so far broken that 100+ KDRs are now a common sight in weekly leaderboards.
By way of contrast, let's pretend that GalScouts are so vastly overpowered that they steamroll all other players except for other GalScouts. Let's pretend that these demi-gods summoned Rattati to ask for more, say Shotgun Sharpshooter or Chrome Sprint Speed. Would you offer those GalScouts some candy, or would you call them crazy?
Right or wrong, this is precisely how I see things. Scouts are not vastly OP, but we are FoTM. We didn't want it, but it happened, and now we're actively participating in getting it fixed. Pilots are both vastly OP and FoTM, and they want to keep it that way. They've actively lobbied for continued imbalance, and they have no problem whatsoever asking for more.
Photon Swarms (Proficiency V) and I cannot protect my friendly spawn. That's bullsh*t, and I'm counting on CPM and Rattati to fix it. No excuses. No chasing butterflies. No candy 'til its fixed. |
|
Shotty GoBang
2841
|
Posted - 2014.06.11 04:27:00 -
[631] - Quote
@ Cat That was a 'bit harsh on my part. Fixed it. You're right about Arkena, btw :P |
Shotty GoBang
Pro Hic Immortalis
2863
|
Posted - 2014.09.08 03:05:00 -
[632] - Quote
J0LLY R0G3R wrote:Last dust post, many thanks for all the laughs and all the help along the way. I'll check in the destiny barbershop here and there. Hada blast running with ya and running into ya.
XD It's been lots of fun, Jolly XD Farewell and Happy Hunting.
o7 |
Shotty GoBang
Intara Direct Action
3966
|
Posted - 2015.01.15 13:15:00 -
[633] - Quote
Merit demands that the position of Nos Nothi CEO be offered to Mr Musturd. May We Bastards, new and old, aspire to perpetuate his deadly legacy.
o7
|
Shotty GoBang
Nos Nothi
4026
|
Posted - 2015.03.17 03:18:00 -
[634] - Quote
On spin-scanning ... Kaeru reports:
1) KB/M spin scanning works, but it is not 100% reliable 2) targets painted by spin-scan appear to be remain painted for full scan duration (rather than blip) |
Shotty GoBang
Nos Nothi
4
|
Posted - 2016.02.04 04:56:00 -
[635] - Quote
CCP Rattati wrote:This thread is truly remarkable, 1 million views You, sir, are owed a proper Bastard's salute.
You rescued DUST from certain death, and you gave us two more years of the game we love. Your passion and commitment did not go unnoticed and will not be forgotten. Should our paths not cross again, I wish you all the best. Wherever you end up is lucky to have you. Thank you. o7
:: Raises Glass ::
To Rattati! |
Shotty GoBang
Nos Nothi
4
|
Posted - 2016.03.12 19:13:00 -
[636] - Quote
there's even a hand cannon!?! https://www.youtube.com/watch?v=_LxAstbrPeA
'tis a great game, gents. highly recommend. methinks there's a bright future for bastardry in the DZ
hit me up anytime via PSN Community: The Barbershop xoxo XD |
Shotty GoBang
Nos Nothi
4760
|
Posted - 2016.04.02 15:53:00 -
[637] - Quote
One Eyed King wrote:First Prophet wrote:Vitantur Nothus wrote:First Prophet wrote:Are the Dust servers actually still up? What's up with that? Two months left, if my understanding's correct. Not much to discuss at the moment, but I suspect there may be new DUST buzz following FanFest. The forums have died so hard I assumed the servers were already shut down. When I was on earlier, and trying to help get people to do an FW match, I tried inviting people in local. It was so dead, they didn't even bother to sh*t post in reply... And people didn't seem to understand what Aero was inviting them to, because they didn't know what FW was...
Plans to retry the event? if so, please let us know in advance here. I'll spread the word on PS4 Barbershop. Depending upon the time, I should be able to pull in a couple with me. Maybe even a Jolly Roger. |
Shotty GoBang
Nos Nothi
4760
|
Posted - 2016.04.02 15:56:00 -
[638] - Quote
@ Prophet
We need to get you into Monk's Booth offshore! |
Shotty GoBang
Nos Nothi
4760
|
Posted - 2016.04.02 15:58:00 -
[639] - Quote
Dreis ShadowWeaver wrote:Shotty GoBang wrote:@ Prophet
We need to get you into Monk's Booth offshore! I just applied for registration! Need to get it approved I think.
:: pokes Admins :: |
Shotty GoBang
Nos Nothi
4766
|
Posted - 2016.04.03 13:57:00 -
[640] - Quote
Dreis ShadowWeaver wrote:Shotty GoBang wrote:@ Prophet
We need to get you into Monk's Booth offshore! I just applied for registration! Need to get it approved I think. Admin didn't see any registrants named "Dreis".
* Register at www.nosnothi.com * Post your selected user name here
|
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Shotty GoBang
Nos Nothi
4768
|
Posted - 2016.04.03 14:03:00 -
[641] - Quote
XxBlazikenxX wrote: What is Monk's Booth?
Most of the site is structured by category/topic. Monk's Booth is entirely without structure. A scrolling feed of unedited, unadulterated, unfiltered Bastard back-and-forth. From the Political to the Personal to Pewpew, past and present ... Monk's Booth is whatever we make it :-) |
Shotty GoBang
Nos Nothi
4777
|
Posted - 2016.04.22 01:35:00 -
[642] - Quote
XxBlazikenxX wrote: It would kind of be silly (and insulting) if they wouldn't keep NOVA knives in Project NOVA.
Can't very well call Nova Knives "Nova Knives" in a game named NOVA. That'd be like calling 'em DUST Knives. Would look and sound silly.
Petition to Rename Nova Knives "Musturd Knives". |
Shotty GoBang
Nos Nothi
4778
|
Posted - 2016.04.22 03:32:00 -
[643] - Quote
XxBlazikenxX wrote:Shotty GoBang wrote:XxBlazikenxX wrote: It would kind of be silly (and insulting) if they wouldn't keep NOVA knives in Project NOVA.
Can't very well call Nova Knives "Nova Knives" in a game named Nova. That'd be like calling 'em DUST Knives. Petition to Rename Nova Knives "Musturd Knives". What about "Plasma Knives"? Team Gallente has enough going for 'em. No. |
Shotty GoBang
Nos Nothi
4781
|
Posted - 2016.04.22 15:48:00 -
[644] - Quote
Varoth Drac wrote:Nice to see scouts, cloaks, shotguns and radar are in the demo. What do you think of double jumping? Sounds fun.
Sounds fun! Can't comment on it until I've seen more of it. Overall, the demo looked great. Very happy to see those Scouts fit with high-risk / high-reward loadouts. Sniper Rifle handling/design looked like it'd been improved 1000%. The Shotgun was beautiful. Spotted lots of changes to the minimap. Periodic pulse. Directional arrows. Outlines of walls. Neat stuff. Can't wait to learn more.
OEK pointed out that specialization would be earned via usage. Love it. |
Shotty GoBang
Nos Nothi
4781
|
Posted - 2016.04.22 15:52:00 -
[645] - Quote
Dreis ShadowWeaver wrote:Shotty GoBang wrote:[quote=Varoth Drac]Sniper Rifle handling/design looked like it'd been improved 1000% That looked more like the Minmatar Precision Rifle to me. Whatever it was, I think it'd pair well with knives |
Shotty GoBang
Nos Nothi
4787
|
Posted - 2016.05.20 01:17:00 -
[646] - Quote
o7 |
Shotty GoBang
Nos Nothi
4789
|
Posted - 2016.05.21 02:54:00 -
[647] - Quote
PARKOUR PRACTIONER wrote:One Eyed King wrote:J0LLY R0G3R wrote:KILLER 20965 wrote:What are your guy's thoughts on the game 'No mans sky". I've only heard good things so far, I honestly hope it will live up to its hype Will be picking it up. Made a new super duper secret channel for it actually, it looks like it has some cool possibilities. It could get boring to some, but I'll have OverWatch to jump over to here and there when I want some pvp. It can't be too secret if you have told everyone it exists... That it exists. Not what its called. It's like scouts, you see a blur, people get dead, and he disappears. You know it exists just not exactly what it is. At least that's how my theory of how scouts are but you get my point.
|
Shotty GoBang
Nos Nothi
4789
|
Posted - 2016.05.21 02:59:00 -
[648] - Quote
So things have been getting a wee bit hairy as of late in my once peaceful neck of the woods. Now have:
* Motion-activated flood lights * Surveillance cameras * New toy! |
Shotty GoBang
Nos Nothi
4789
|
Posted - 2016.05.21 03:17:00 -
[649] - Quote
2Berries wrote:Looks peaceful now! It's like game genie! Anything in front of that underbarrel beam is effectively rendered blind. Picked up the 870 today for only $450 USD (used). Came with everything depicted except the light/laser combo (i.e. extended mag (6+1), recoil-reducing stock, upgraded foregrip, sidesaddel, etc.)
Very excite! Had to share :) |
Shotty GoBang
Nos Nothi
4806
|
Posted - 2016.05.26 03:09:00 -
[650] - Quote
FraggerMike wrote:^^ That looks familiar Went skeet shooting with my bro's last weekend. One of them had something not quite unlike that. Make/model?
remington 870 express with aftermarket stock, mag tube, foregrip and a couple accessories. really, really like the gun. also bought my first Glock today (went with the 43). yay, America!
o7
|
|
Shotty GoBang
Nos Nothi
4809
|
Posted - 2016.05.28 02:29:00 -
[651] - Quote
Bojo The Mighty wrote:Back from the dead. Doomheim was boring. Nova looks exciting and who are these tourists I keep seeing?
Man I could use some red jar. Bojo!
o7
|
Shotty GoBang
Nos Nothi
4813
|
Posted - 2016.06.01 11:27:00 -
[652] - Quote
XxBlazikenxX wrote:Appia Nappia wrote:Pseudogenesis wrote:Come to California, we've been experiencing summer for at least 8 months now You must have missed the part where I said I moved to California. I've been in Riverside County since the 11th of this month. Will be here indefinitely. . . Seriously missing my car right now, Mathppia lives in California too? Believe so. Mollerz also.
o7
|
Shotty GoBang
Nos Nothi
4813
|
Posted - 2016.06.01 11:28:00 -
[653] - Quote
Looks like CCP LogicLoop's back!
https://twitter.com/CCP_LogicLoop
o7
|
Shotty GoBang
Nos Nothi
4821
|
Posted - 2016.06.08 03:06:00 -
[654] - Quote
XxBlazikenxX wrote:... I would say that Dust is one of those games that got knifing right. ^
Movement mechanics and EWAR (of course) could've used some tweaking, but by-and-large, DUST nailed knifeplay. Most fun knifing I've ever had in a shooter.
o7
|
Shotty GoBang
Nos Nothi
4823
|
Posted - 2016.06.08 17:02:00 -
[655] - Quote
Tuning movement speeds (e.g. no more crab people) helped knifeplay as well. Players teleporting from far left of screen to far right and back again made landing blades on a wiggle-wiggler little more than a guessing game. Low and/or inconsistent framerate didn't help.
That said, there was an upside to the unreliability in that a successful backstab was that much more rewarding. If DUST 2.0 were to take the challenge out of knifing, knifeplay wouldn't be far less satisfying.
o7
|
Shotty GoBang
Nos Nothi
4828
|
Posted - 2016.07.14 16:59:00 -
[656] - Quote
First Prophet wrote:Anyone still following Star Citizen? How's that panning out? Hey Prophet! Mollerz, Void and Viking are following closely. Getting periodic updates/videos/etc offshore from Void in Monk's Booth (www.nosnothi.com). If you can't access Monk's Booth, let me know and I'll poke Mollerz.
o7
|
Shotty GoBang
Nos Nothi
4828
|
Posted - 2016.07.14 17:04:00 -
[657] - Quote
Missin' DUST, ladies and gents. Here's some hype w/ Heracles! https://www.youtube.com/watch?v=HBM03F22Dvg
o7
|
Shotty GoBang
Nos Nothi
4828
|
Posted - 2016.07.14 23:36:00 -
[658] - Quote
First Prophet wrote:Hard to get hyped about Nova when we've already seen Legion go nowhere. Ah but unlike Legion, Nova is spearheaded by Muad'Dib himself.
o7
|
Shotty GoBang
Nos Nothi
4830
|
Posted - 2016.07.20 12:43:00 -
[659] - Quote
Ghost Kaisar wrote:Also, the forums being unreachable for 7 hours legitimately scared me. ^
Not ready to die quite yet.
o7
|
Shotty GoBang
Nos Nothi
4831
|
Posted - 2016.07.24 01:27:00 -
[660] - Quote
Barfight!
o7
|
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Shotty GoBang
Nos Nothi
4840
|
Posted - 2016.08.22 15:36:00 -
[661] - Quote
o/
Long time, no pew! Miss you guys and -- despite its quirks -- very much miss DUST. There's never been a game quite like it nor a Community quite like ours. Here's to hoping we get our blades back in a future incarnation. Soon (TM).
o7
o7
|
Shotty GoBang
Nos Nothi
4840
|
Posted - 2016.08.22 15:45:00 -
[662] - Quote
... and happy belated birthdays, Prophet and LogicLoop!
o7
|
Shotty GoBang
Nos Nothi
4845
|
Posted - 2016.08.24 00:11:00 -
[663] - Quote
well deserved, OEK
o7
|
Shotty GoBang
Nos Nothi
4852
|
Posted - 2016.09.09 15:10:00 -
[664] - Quote
J0LLY R0G3R wrote:Cod 4 - od = C4 I mean come on C4 is in the game title.
o7
|
Shotty GoBang
Nos Nothi
4852
|
Posted - 2016.09.09 15:11:00 -
[665] - Quote
Would it be helpful to list on Page 1 player PSN names?
Yay / Nay?
o7
|
Shotty GoBang
Nos Nothi
4855
|
Posted - 2016.10.19 15:00:00 -
[666] - Quote
First Prophet wrote:Shotty GoBang wrote:Would it be helpful to list on Page 1 player PSN names?
Yay / Nay? My PSN is datadevil Please forward all spam, hatemail, and nude pics to that psn. Point taken
o7
|
Shotty GoBang
Nos Nothi
4855
|
Posted - 2016.10.19 15:13:00 -
[667] - Quote
Joel II X wrote:Dreis ShadowWeaver wrote:nosnothi.com iz kill? At least for me. I haven't been there in a long time since there were few threads and the replies were few. Plus, I kind of laid off from social sites. I think I came back to this forum a week or two ago to check if there were any news and just kind of posted randomly until today. Site's still up!
Threads are sectioned off by topic and are indeed slow; short of Star Citizen, no other game has held our collective attention since DUST. That said, there's always activity in "Monk's Booth" (our General Discussion equivalent). Not sure how Mollerz has privileges wired ATM, but your account may have to be active for a little while before gaining access to Monk's Booth.
As an aside, the site is spammed with hundreds of "new account" requests each day. You'd think we were hosting an election. These requests are wholly ignored; as such, legitimate requests will go overlooked unless we're on the lookout. If you've requested an account and were denied access or otherwise unacknowledged, this is likely the reason why. Unless you're Vahzz
If you're sending a New Account request, poke a Bastard in advance and we'll keep an eye out for you.
o7
|
Shotty GoBang
Nos Nothi
4858
|
Posted - 2016.10.19 15:14:00 -
[668] - Quote
PS: Miss pewpewing with you guys!
o7
|
Shotty GoBang
Nos Nothi
4865
|
Posted - 2016.12.20 16:59:00 -
[669] - Quote
Ghost Kaisar wrote:Still Alive Congrats, Ghost! Good luck out there!
o7
|
Shotty GoBang
Nos Nothi
4865
|
Posted - 2016.12.20 17:14:00 -
[670] - Quote
mollerz wrote:Shotty GoBang wrote:PS: Miss pewpewing with you guys! We all need to keep up for the legit next pew pew and hang together. Knifing can easily go extinct! Every platform is a battle. If DUST were turned back on for a day, I'd keep my shotgun stowed. Nova Knives all day long.
o7
|
|
Shotty GoBang
Nos Nothi
4867
|
Posted - 2016.12.20 17:36:00 -
[671] - Quote
Joel II X wrote:*cricket noises*
So, did anyone try Titanfall 2? Not yet here. Any good?
Believe several bastards are playing Battlefield 1 and a few are setting up shop in ARK. Spent the bulk of my recent nintendotime slashing/flailing my way through Wasteland 2 and Skyrim Special Edition.
o7
|
Shotty GoBang
Nos Nothi
4871
|
Posted - 2017.03.06 06:22:00 -
[672] - Quote
DUST 514: Best Times Ever
What other shooter -- what other game -- lingers so fondly in the back of the mind like a lost love too soon departed? Here's to the game which brought us so many good times and unforgettable memories. Here's to the community that fueled the spats, rivalries, debates and conflcts that made DUST (and furoms) such a one-of-a-kind experience. Here's to you, CCP; thank you for the memories, gents, and here's to whatever hopeful incarnation the future may bring.
Meanwhile, here's to you, DUST 514. You are missed, and you are far from forgotten.
o7
o7
|
Shotty GoBang
Nos Nothi
4900
|
Posted - 2017.04.08 03:51:00 -
[673] - Quote
Nice work, Blaze! Can't wait to play with Nova Knives again.
o7
|
Shotty GoBang
Nos Nothi
4902
|
Posted - 2017.04.08 09:33:00 -
[674] - Quote
Same old stuff, friend :) Kiddo's getting big fast; he'll already be 2 in a few months. His favorite games to help me play so far are Pacman and Galaga. I got sucked back in to Skyrim Remastered there for awhile. Such a pretty game. Stumbled upon the strange, exciting world of mods. Presently tiptoeing my way through a heavily modified and bastardized playthrough of Fallout 4's survival mode.
o7
|
Shotty GoBang
Nos Nothi
4903
|
Posted - 2017.04.11 03:49:00 -
[675] - Quote
The Noob Destroyer wrote: ... the devs have kindled the flame and the forums pulse anew So excite!
In other news, it would appear that one of the good guys CCP Logicloop -- DUST's cool and competent map designer and the Scout M-1's namesake Dev -- has opted to remain with CCP Shanghai rather than accompany Project Nova on its move to Iceland. Source: Twitter Nerds
Here's to wishing our old friend (and a personal all-time favorite) the best, and here's to hoping we see much, much more of his handiwork down the road.
o7
PS: We forgive you for Lag Research Facility. It was still a blast to play. All your other awesome maps definitely made up for it.
o7
|
Shotty GoBang
Nos Nothi
4903
|
Posted - 2017.04.11 04:04:00 -
[676] - Quote
One Eyed King wrote:So, I have tried the new Drawn to Death FPS. I have not gotten further than a tutorial and one match, so I am going to give it more of a try, but so far it seems like it will end up being mediocre at best. I mean, the game is 2 vs 2. That just seems too small to me, but I will see if there is some fun to be had. neat intro video: https://www.youtube.com/watch?v=1RTpr74MFqk
might have to check that one out. looks like its currently free on PS+ subscribers. is 3rd person view forced or can you switch to 1st?
o7
|
Shotty GoBang
Nos Nothi
4907
|
Posted - 2017.05.22 16:36:00 -
[677] - Quote
Pseudogenesis wrote:Salutations, brothers and sisters! o/ Pseudo!
o7
|
Shotty GoBang
Nos Nothi
4907
|
Posted - 2017.05.22 16:53:00 -
[678] - Quote
Radiant Pancake3 wrote: Nova wen.
Here's a recent recap courtesy of Pokey: http://biomassed.net/2017/05/22/project-nova-ongoing-updates-may-18th-20th/
Seems Rattati & Team have come up with particularly clever solutions to some of DUST's more pressing design problems. Absolutely love what I'm seeing.
What do you Bastards think?
o7
|
Shotty GoBang
Nos Nothi
4909
|
Posted - 2017.05.23 16:23:00 -
[679] - Quote
Rattati's referring to the next gen Scouts as "Infiltrators"
Planetside Class D&D Class MGS Class Mass Effect Class
o7
|
Shotty GoBang
Nos Nothi
4909
|
Posted - 2017.05.23 16:46:00 -
[680] - Quote
Now, all we need is EQ that makes this noise: https://www.youtube.com/watch?v=OFr74zI1LBM
Can you imagine the pant-pooping montages? All credit to Jolly Roger for this brilliant idea.
o7
|
|
Shotty GoBang
Nos Nothi
4910
|
Posted - 2017.05.25 00:44:00 -
[681] - Quote
J0LLY R0G3R wrote:Potential troll(possible/probable) device, activate it and it masks you as a friendly for the enemy team. Still completely visible to them, just kinda clones one of their team mates. FaceOff encounters happen. To be Travolta or Cage is the question though. Man, I'd be happy with troll-only functionality. Forego utility for laughs ... worth it :)
o7
|
Shotty GoBang
Nos Nothi
4912
|
Posted - 2017.06.06 19:54:00 -
[682] - Quote
Rattati on Nova Knives, excerpt from DUST Discord:
Ripley Riley - 05/24/2017 I don't think this has been talked about in detail... melee weapons. Will nova knives still occupy a light weapon slot? Will they be given their own slot?
[OSG] Pokey Dravon - 05/24/2017 Didn't Rattati mention a melee slotM Long time ago
Ripley Riley - 05/24/2017 Interesting. Does this mean all dropsuits come with a default melee weapon? Or without fitting a weapon you don't have a melee attack?
[OSG] Pokey Dravon - 05/24/2017 My read on his mindset is that your weapon selection is really not limited at all So my guess is that most/all will get a melee weapon Which kinda makes sense right? At the very least a knife is standard issue is pretty much any military organization
CCP Rattati - 05/24/2017 everyone has knife
[OSG] Pokey Dravon - 05/24/2017 There ya go. We all get to stab things.
CCP Rattati - 05/24/2017 in a melee slot
[OSG] Pokey Dravon - 05/24/2017 I take it there are different melee weapons if it's a slottable item?
morganstarkiller - 05/24/2017 so are nova knives a differnt weapon
CCP Rattati - 05/24/2017 depends on scope could all just have the same knife in the beginning
morganstarkiller - 05/24/2017 ok so it could be an upgrade
CCP Rattati - 05/24/2017 ye[s]
o7
|
Shotty GoBang
Nos Nothi
4914
|
Posted - 2017.06.07 23:22:00 -
[683] - Quote
Joel II X wrote: I just hope knife-play will be like Dust's.
^ This, exactly. Dust's knife-play was nigh perfect.
o7
|
Shotty GoBang
Nos Nothi
4914
|
Posted - 2017.06.07 23:47:00 -
[684] - Quote
One Eyed King wrote:I don't know how to feel about that.
I would personally prefer the default knives to be of a blander variety, with Nova Knives being a more specialized weapon.
Personal thoughts:
1) I now think it safe to assume that we can look forward to a variety of new melee weapons/knives. Why waste time designing a "melee slot" if the only usable item is a single set of knives?
2) http://imgur.com/IeaUIzU
3) Thinking back on DUST, knifing in any suit other than a scout suit posed quite the challenge. Think EWAR. Think comparative mobility. Thank to back to the dreaded backpedal :-) I remember one of you goofballs running around trying to shank mercs in a Min Heavy; it was hilarious to watch. Point being, I don't think a proper Bastard need worry about other roles displacing lightweights as the ultimate sneaky backstabbers. And if the new setting is ship corridors (vs the great outdoors), there will assuredly be plenty of opportunities.
4) To add to 3, knifing was an absolute blast in DUST. I actually like the idea of other classes having a chance to get in on the fun. More duels!
o7
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Shotty GoBang
Nos Nothi
4914
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Posted - 2017.06.08 01:30:00 -
[685] - Quote
One Eyed King wrote:chainsaws ... for space trees?
o7
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Shotty GoBang
Nos Nothi
4917
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Posted - 2017.08.15 20:00:00 -
[686] - Quote
https://forums.evevalkyrie.com/t/eve-valkyrie-warzone-changes/6719
EVE Valkyrie w/out VR!?
o7
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Shotty GoBang
Nos Nothi
4920
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Posted - 2017.09.21 04:18:00 -
[687] - Quote
Only 300 or so pages to go ;)
Any of you Bastards excited about Valkyrie? Been reading up and watching videos the past couple of days ... itching to learn more about the new cloaky class. Those Support ships look pretty sexy too though.
o7
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Shotty GoBang
Nos Nothi
4923
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Posted - 2017.09.25 16:29:00 -
[688] - Quote
o7
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Shotty GoBang
Nos Nothi
4925
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Posted - 2017.09.28 23:40:00 -
[689] - Quote
Well said, Park! And a beautiful link :)
o7
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Shotty GoBang
Nos Nothi
4925
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Posted - 2017.09.28 23:50:00 -
[690] - Quote
Void's undertaken a heroic, last-minute effort to preserve the bulk of The Barbershop's content offsite. Fingers crossed!
Just in case, personally spent the past couple hours saving some of my fondest memories here to .pdf ...
* The List * Monk's Prayer * 100 Pages! * 1000 Pages! * Rattati popping in for feedback (a bunch!) * Birth of Nothi Knives (thx again, Musturd o7) * Pseudo stabbing Rattati "with zero regard for his personal well being" * Rattati fixing backpedal speed * 1,000,000 Visits * Team Gallente getting muchosalty * LogicLoop returns to CCP!
... ah, the list goes on. Thanks again for the great times, guys and gals. It's been a blast.
o7
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Shotty GoBang
Nos Nothi
4927
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Posted - 2017.09.29 00:50:00 -
[691] - Quote
One Eyed King wrote:Thanks for leaving off any mention of Rattati giving Spade a big ego. You're right. Gonna have to find and save some Timelord references. Also maybe a drunken toast from Cross Atu.
o7
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Shotty GoBang
Nos Nothi
4927
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Posted - 2017.09.29 00:56:00 -
[692] - Quote
... also stumbled upon and saved [for my future personal viewing pleasure] a couple of your debate-busting coups de grace. So many beautifully articulated arguments here, so little time. Hope Void's plan works ;)
o7
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Shotty GoBang
Nos Nothi
4929
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Posted - 2017.09.29 01:22:00 -
[693] - Quote
:: facepalm ::
Completely forgot about DUST Search. Lol
o7
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