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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
pseudosnipre
DUST University Ivy League
45
|
Posted - 2013.07.03 16:04:00 -
[1] - Quote
Shotgun working well for me in 1.2...when it connects.
I like that sg can now finish off enemies by peppering at 18+ meters and that weapon switching feels smoother. Sadly, i had to turn rendering detail down to low/low (now adjustable in settings) to get reliable framerate in cqc. Also, had to bump sensitivity up a tad to get aim more aligned to my twitch. Afterwards framerate was so solid i had to unlearn some bad aiming habits id picked up to overcome framerate issues in 1.1 (target leading, queuing weapon switch to sidearm, etc).
On day one of the new release i ran ambush matches and encountered full squads of eager IE/IMP/NS, HS, TP, ETF/843 and got outplayed by superior squad tactics or stomped by superior gear. Switching back to ambush/domination my kdr returned to 1.1 levels.
I also learned that medium suit strafing/backpedal speeds make open encounters much more challenging for the sg scout. Ive overcome that challenge by using sg until they spin on me, switching to scrambler pistol for strafe-dueling, and then switching back to sg for the killing blow. Why, you may ask? Because shotgun spread and range tweaks make it easy mode to connect on a low hp player when it counts...and because their kill screen shows that my shotgun now hits at 30m. :D |
pseudosnipre
DUST University Ivy League
45
|
Posted - 2013.07.03 16:47:00 -
[2] - Quote
kanders wrote:Shotty GoBang wrote: Of course, sir.
The channel is named "Scouts United".
Created by Sontie prior to retiring his Scout Suit on the first Uprising respec. Sontie pops in on occasion under WhyCantIDie to check in on us.
Feel free to stop by anytime, but if you're not a Scout, kindly announce that you're not a Scout. This way I won't add you incorrectly for stat tracking. o7.
- Shotty GoBang
Would someone already in the channel mind inviting me? Theres a bug right now preventing at least some people from joining chat channels with names over 12 characters. Me too, please. |
pseudosnipre
DUST University Ivy League
64
|
Posted - 2013.07.10 19:12:00 -
[3] - Quote
Daxxis KANNAH wrote:Shotty - One more little suggestion you could make to the killboard. You could bold the person in each tier who has the highest K/D ratio. Just for a bit of prestige for that person. Obviously dont highlight the low mark so scrubs like me can still come here and feel safe posting -1
Redline sniping, pub/protostomping, and running FOTM are their own rewards...and unworthy of prestige, admiration, or emulation. |
pseudosnipre
DUST University Ivy League
65
|
Posted - 2013.07.11 02:52:00 -
[4] - Quote
BARDAS wrote:Just out of curiosity how are you checking on people's stats? Is there a killboard around I am unaware of or something? In-game social >personal leaderboards and slide over to contacts tab. Gives kills, kdr, and wp. |
pseudosnipre
DUST University Ivy League
73
|
Posted - 2013.07.15 18:48:00 -
[5] - Quote
All the unnecessary jumping from null cannon platforms, hill crevices, line harvest pipes, etc are really eating up my stamina. What is so hard about lifting your knee to clear a 12" obstacle???
Gallente scouts have to choose between armor tank and speed tank due to stingy powergrid allocation. Fully maxed skills give what, 55pg on adv fit? The only sidearm that doesnt devour more pg is the flaylock and no high-tier player remains respectable when spamming that garbage...
My adv fits run 20k, proto is 100k+ so they stay hanging in the closet for now. |
pseudosnipre
DUST University Ivy League
74
|
Posted - 2013.07.15 21:57:00 -
[6] - Quote
Daxxis KANNAH wrote:pseudosnipre wrote:All the unnecessary jumping from null cannon platforms, hill crevices, line harvest pipes, etc are really eating up my stamina. What is so hard about lifting your knee to clear a 12" obstacle???
Gallente scouts have to choose between armor tank and speed tank due to stingy powergrid allocation. Fully maxed skills give what, 55pg on adv fit? The only sidearm that doesnt devour more pg is the flaylock and no high-tier player remains respectable when spamming that garbage...
My adv fits run 20k, proto is 100k+ so they stay hanging in the closet for now. Cant believe you are complaining - you can make your proto faster with more stamina than a minnie suit or faster with armor/repair/hack. Yeah we have shields and that can be a quick buffer if we play right but I am thinking about just going damage mods since my shields are disappearing quick anyway. If we get a price reduction I think that will be my play. How do ya figure, sports fan?
4x proto kincats suffer from stacking penalties and top you out at 11m/s IFF you are willing to run tier 1 gear in every other slot. I like your math better than CCP's. Plus you're about as thick as a durex with no armor rep. Good luck w that! |
pseudosnipre
DUST University Ivy League
74
|
Posted - 2013.07.16 15:38:00 -
[7] - Quote
M209 smg a better choice than ar? Is this a feasible tactic; can you drop better players or is this a noob hunter fit? |
pseudosnipre
DUST University Ivy League
76
|
Posted - 2013.07.17 02:04:00 -
[8] - Quote
I roll an assault scrambler for mid range sniping from above. :) How much better is the breach dps on headshots? |
pseudosnipre
DUST University Ivy League
78
|
Posted - 2013.07.18 17:56:00 -
[9] - Quote
Sinboto Simmons wrote:Can't suck if you're a scout requires to much skill just to stay alive in large engagements lol Noticing the plummeting kdr of scouts involved in pc... |
pseudosnipre
DUST University Ivy League
78
|
Posted - 2013.07.18 18:16:00 -
[10] - Quote
Ghost Kaisar wrote:pseudosnipre wrote:Sinboto Simmons wrote:Can't suck if you're a scout requires to much skill just to stay alive in large engagements lol Noticing the plummeting kdr of scouts involved in pc... Ugh, Pulling positive is damn near impossible in PC. Unless you just wreck em that round. PC numbers are what i hope CCP looks at.
Our small scout community is not attractive to new players meaning those that stay learn to excel...or are masochists...or both. Id be disappointed if the fate of the class as a whole was based on the hard-learned tactics andor hard-earned success of those who learn to exceed at the role and perform well in pub matches. |
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pseudosnipre
DUST University Ivy League
78
|
Posted - 2013.07.21 06:53:00 -
[11] - Quote
Shotty GoBang wrote:Aythadis Smith wrote:Target audience "OMG I can't shoot scouts" You'll notice that many of the AR-514 vets who complain about Scout speed have KDRs upwards of 5.0. Yet they complain about not being able to hit/kill a class with an average KDR under 2.0. This baffles me. I assume they get angry when a scout sneaks up behind them and they don't have time to react. In my opinion, they shouldn't have time to react. The fact that they can currently withstand a point-blank shotgun blast or Nova Knife back-stab has dialed back their QQ frequency. Hoping for a return of Tears come 1.3. Any DEVs or CPMs confirmed following your data recently? |
pseudosnipre
DUST University Ivy League
80
|
Posted - 2013.07.22 16:52:00 -
[12] - Quote
Scouts always respond amicably to a gg message! |
pseudosnipre
DUST University Ivy League
87
|
Posted - 2013.07.25 14:58:00 -
[13] - Quote
If you read the suit description it alludes to scouts having suit membranes that make them tougher to see. I'd like to see scouts requiring a longer LOS targeting before appearing on tacnet and/or, once on tacnet, immediate removal once LOS is broken...all relative to dampening skills/mods, of course.
That idea aside, with explosives nerf (im ok with MD as-is), strafing fix, collision/hitbox fix, and shotgun hit detection fix i think that pseudo could be a very happy scout.
If you want to let a scout dream, i'd LOVE to have the ability to scale walls (electromagnetic climbing gear) and cling to ledges. Want to fly a dropship to the roof to snipe? Fine. That click you hear on the back of your helmet 20 seconds later will be me prebagging you. Climbing equipment efficiency could be inverse-exponentially related to suit mass and weight reduction mods.
Think about the potential for nova knife drop-ambush, stealth uplink dropping, enemy spotting, and nest sniping. *drool* |
pseudosnipre
DUST University Ivy League
90
|
Posted - 2013.07.25 22:37:00 -
[14] - Quote
mollerz wrote:Shotty GoBang wrote:Decasor wrote:Just face it, they really don't know what to do.
Major suit changes (i.e. adding slots) are off the table; however, they could buff our base characteristics (i.e. PG/CPU, HP, Speed, Stamina, Stealth etc) if and when they desire. - Shotty GoBang Really? So the proto Minja is going to be stuck with two low slots? Kincats are resource pigs, so more speed/stamina please. Then i can choose to armor up or regen if i want more hp (reallocate kincat resources).
And stealth buff is a gimme. CCP can surely see that we glow like nuclear toilet paper when spotted... |
pseudosnipre
DUST University Ivy League
90
|
Posted - 2013.07.26 21:06:00 -
[15] - Quote
Looking forward to having the option of acceleration or linear turning!
Also, i dont think a heavy should pirouette to look behind him. Perhaps a method of allowing them to tilt their HMG vertical and perform an about-face. |
pseudosnipre
DUST University Ivy League
94
|
Posted - 2013.07.27 04:09:00 -
[16] - Quote
" Some ask why they should not scream racist or other offensive remarks, spit on the shoes of their opponents, beat their chests, or otherwise intimidate the enemy. After all, they say, the purpose is to win using any legal means, period. IsnGÇÖt that what I have said? First of all, some of these activities may not be legal in a tournament. Second, they violate the principle of goodwill that I described above. And third, I am not convinced they offer any real strategic advantage. They are more likely to make you look stupid, and create an air of negativity that will follow you."
OK, now im CONVINCED that this article does NOT apply to Dust 514...or its forum!
Good read though. |
pseudosnipre
DUST University Ivy League
94
|
Posted - 2013.07.27 04:22:00 -
[17] - Quote
Ghost Kaisar wrote:pseudosnipre wrote:" Some ask why they should not scream racist or other offensive remarks, spit on the shoes of their opponents, beat their chests, or otherwise intimidate the enemy. After all, they say, the purpose is to win using any legal means, period. IsnGÇÖt that what I have said? First of all, some of these activities may not be legal in a tournament. Second, they violate the principle of goodwill that I described above. And third, I am not convinced they offer any real strategic advantage. They are more likely to make you look stupid, and create an air of negativity that will follow you."
OK, now im CONVINCED that this article does NOT apply to Dust 514...or its forum!
Good read though. Super confused now. Where the heck is this coming from? Playing to Win by Sirlin...was scouring it for advice that might apply to scouts...but his advice would support cal log with flaylock...disappointed. |
pseudosnipre
DUST University Ivy League
94
|
Posted - 2013.07.27 04:55:00 -
[18] - Quote
First Prophet wrote:pseudosnipre wrote: Playing to Win by Sirlin...was scouring it for advice that might apply to scouts...but his advice would support cal log with flaylock...disappointed.
http://www.sirlin.net/ptwIt's basically the tryhard's guide to no lifing. Dust 514 is no-lifer training camp and scout is tryhard 24/7...seems apropos now, right? |
pseudosnipre
DUST University Ivy League
94
|
Posted - 2013.07.27 09:50:00 -
[19] - Quote
Bojo The Mighty wrote:First Prophet wrote: Threads and chat channels were created to make similar ringer/mercenary markets but they never really succeed. There really isn't a mechanic in dust to really support it, even now that we have isk transfers. Even if dust had a complex contract system to support it, I don't know of many corps that would want to hire out scouts when they could have caldari logis instead. I also don't see the unknown/struggling as being steady/profitable customers. I mean how much isk to spend will a corp that's struggling have to spend?
That makes sense The reason none of this business/corporation type stuff works is because people are afraid to spend fictitious money. "Look Bro! If you ain't going to use it, why the hell have it?" But the bottom line really goes to what is overpowered, underpowered. I mean, apparently it's completely sane to start an all-out medium frame corp but all scout? Nah that's crazy talk. That's vet thinking...dinosaur thinking. Young corps are full of new blood wanting to play in PC, not let others fight their battles for them. War room is full of old vets asking to ring for free...fewer by the day.
Also, no FG in the entire corp = derp. |
pseudosnipre
DUST University Ivy League
96
|
Posted - 2013.07.29 01:29:00 -
[20] - Quote
Niuvo wrote:I think that if someone want to take a med frame and slap scout mods, fine. In the future though that class should not be able to compete with true scouts if you will. I like the idea of any suit being able to use all their slots to become like another suit...at base level (ie shield-tank minnie scout, armor-tanked assault, speed tanked logi, etc), but no suit should be able to be better than another suit's stated purpose (ie ewar assaults and speed/sg logi).
Technically, no other suit can be faster or more damped than a scout...but who cares when ewar means little and hitbox expansion penalizes the speed advantage. The scout sniper is perhaps the only scout role "working" as intended, but is inferior to a speed-tanked gank logi.
I want scouts to be feared...but only when they maintain the advantage of surprise. When i solo another non-scout player (or multiple at once) i kinda feel bad about it...sometimes. |
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pseudosnipre
DUST University Ivy League
97
|
Posted - 2013.07.29 10:21:00 -
[21] - Quote
Chilled Pill wrote:Someone even claimed that the Scout Sniper is the only thing working as intended? And how was it intended? To play second fiddle to a Logi who's highs are decked with damage mods, and lows with armor plates, while standing on a number of repair nanos, right next to an uplink in the unlikely event he get's killed? Please. You're na+»vet+¬ is adorable. We are talking about two different roles: point defense and squad overwatch.
The former requires high ehp to prevent being dislodged when the enemy eventually notices your large radar signature/glowing nanohives from across the map and countersnipes you or sends scouts to remove you. Point defense consists of keeping a specific field of fire clear of enemies and killing targets of opportunity.
The latter is the realm of the scout suit. It's role is to provide squad support when needed. Speed and stealth are necessary as a true scout sniper must always relocate due to the movements of his squad or to prevent enemy detection after covering fire has been provided. Overwatch consists of spotting of enemies/equipment/vehicles and relaying their position, providing distraction and influencing enemy movements, and providing concentrated fire and assassination of logi elements.
So yes, scout sniper is working as intended.
And not trying to derail the best intentions of big brother, just concerned that speed-slayer sounds more like light frame assault and not a Gallente scout.
|
pseudosnipre
DUST University Ivy League
100
|
Posted - 2013.07.29 17:52:00 -
[22] - Quote
Back on topic...scouts are awesome! |
pseudosnipre
DUST University Ivy League
103
|
Posted - 2013.07.30 16:16:00 -
[23] - Quote
Does SG playstyle translate well to breach MD? |
pseudosnipre
DUST University Ivy League
103
|
Posted - 2013.07.30 18:20:00 -
[24] - Quote
Bojo The Mighty wrote:The Scout & The Breach Mass Driver Alright, so if you thought that the scout suit was limited in abilities, think again. Meet the Breach Mass Driver Scout. The Breach Mass Driver is the single hardest weapon to master. I am by no means a master at it, but apparently the fact I even use it makes me more qualified than the average bear. Basically the role that is supported by this combo is so hard to adjust to. You have to get in close quarters and engage in fights that are longer than if you would use a shotgun. However there is definitely a bang to the Breach MD that sort of creates a fear factor. In example, on Manus Peak, on the raised platform just above B with the Supply depot, a substantial squad was coming up the walkways to ambush my smaller squad. I was testing the Breach MD at the time and found the conditions very favorable. There was barely any room on the walkway to strafe from side to side, and they were all cramped together. In 3 or 4 shots I removed a heavy and an assault and the others began retreating down to avoid a similar fate. The Breach MD requires direct hits so you must recreate the underlined scenario. So you will find yourself camping around doorways, catwalks, and other small enclosed paths. The best role the Breach MD can do is the Heavy Hunter. they are slow and much bigger targets. They would honestly try fighting you off rather than running, an underestimation of the scout + Mass Driver. The mental attitude of a heavy would approach you like you had a normal MD, that fighting is better than running. Thus they'll be much less mobile and easier targets. The Breach Mass Driver has such high damage that it is very effective against heavies. Hope that helped. Talk to me about ammo limitations. Will a compact nano hive replenish a breach md fully AND repair 100 armor hp? Not wanting to replace REs unless i get a low slot back! |
pseudosnipre
DUST University Ivy League
104
|
Posted - 2013.07.30 22:12:00 -
[25] - Quote
Sinboto Simmons wrote:Just tried the core breach mass driver for the first time since 1.1 and it is fantastic for cqc and flanking maneuvers now that the damage is correctly applied Can you lonewolf with it or is it more of a squad support weapon?
Also, can you score headshots?
|
pseudosnipre
DUST University Ivy League
105
|
Posted - 2013.07.31 18:27:00 -
[26] - Quote
voidfaction wrote:Chilled Pill wrote:I think the Hunter Scout suit is someone in CCP's feeble attempt to point us in the 'right' direction. Apparently gents, we've been fitting our scout suits all wrong. Did you see the eHP on that thing? < 250. But I heard it's advertised as basically invisible and undetectable. Until of course someone glances at you and happens to fire a few shots....then you are ash.
Oh CCP...you so silly. I already had that fitting set up with my 'valor' scout. ccp stole that from me lol. if you set up the proto gallente scout the same way with 1x c presicion, 2x c range, 2x c profile, charge sniper, ishukone smg, av grenade, and compact nano you still have enough p/g to jump start a tank if you need to, lol. Not sure what the precision is on the best scanner but this set up puts your profile at 17.09 with the range of 47.31. its no scout hunter with only a 32.4 precision but you will see most everything else. This is what I slowly been working to achieve. 2 more levels in range, precision, and gallente scout suit to go. Ive been underwhelmed by my scout's ability to passively detect enemies. I will commonly LOS a red on approach, post up just around a corner, and look over at tacnet in time to see his signature fade... Now i KNOW that most players dont run dampening, so i loaded up a suit with extenders and enhancers:
No change
Also, any squad where the players arent stacked in a pile appears as a glowing blow and i cant differentiate orientation. Anyone else disappointed with the usefulness of our racial bonus? |
pseudosnipre
DUST University Ivy League
111
|
Posted - 2013.08.05 01:22:00 -
[27] - Quote
Scout bounties? I like!!
Submitted for your consideration: Canaan Knute
https://forums.dust514.com/default.aspx?g=posts&find=unread&t=97976 |
pseudosnipre
DUST University Ivy League
112
|
Posted - 2013.08.05 04:27:00 -
[28] - Quote
No lie, I LOL'd.Canaan Knute wrote:Revelations 514 wrote:Also, if you are OK with a heavy suit making loud noises, how the hell are you gonna hear someone drop an RE over your own movement. Not to mention your wearing a helmet. If you want realism, but on a motorcycle helmet and throw your cushion. There is a motorcycle helmet somewhere in my garage, so I could test this out, just have to find it first. |
pseudosnipre
DUST University Ivy League
122
|
Posted - 2013.08.27 01:44:00 -
[29] - Quote
Shotgun scout advice sought here: https://forums.dust514.com/default.aspx?g=posts&m=1225155#post1225155 |
pseudosnipre
DUST University Ivy League
123
|
Posted - 2013.08.27 14:58:00 -
[30] - Quote
Canaan Knute wrote:Shotty GoBang wrote:No worries, Canaan. Thank you for visiting our humble lair. On a side-note, I'm really excited for you big guys about 1.4. Nice place you got here. :) Wish there was something like this for heavies. On the subject of 1.4, it seems like you guys are effectively getting a buff with the TacNet changes. It'll be interesting to see how that plays out. Buffs: Hit detection fix may translate to shotgun hits registering reliably LOS-to-tacnet sever will force communication to counter our ewar invisibility Uncapping rotation speed and removing acceleration will improve cqc Nerf to strafe (and backpedal?) results in less mobile cqc prey
Scout and av may be fotm in 1.4 followed by scanners and hav in 1.5 |
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pseudosnipre
DUST University Ivy League
123
|
Posted - 2013.08.27 17:38:00 -
[31] - Quote
Sinboto Simmons wrote:Was just in a PC battle, FF sucks when you have 400 total ehp... MD and core locus spam?
Was watching the tp v. ae video and laughed everytime ff graced the killfeed. |
pseudosnipre
DUST University Ivy League
123
|
Posted - 2013.08.27 17:45:00 -
[32] - Quote
Sinboto Simmons wrote:pseudosnipre wrote:Sinboto Simmons wrote:Was just in a PC battle, FF sucks when you have 400 total ehp... MD and core locus spam? Was watching the tp v. ae video and laughed everytime ff graced the killfeed. no AR and HMG rounds :P Actually there were only two MD on the field (me being one) and no proto grenades to my knowledge LOL, ar and hmg in video too.
I suppose i should be glad fw pubs are ff off. |
pseudosnipre
DUST University Ivy League
129
|
Posted - 2013.08.29 18:18:00 -
[33] - Quote
Shotty GoBang wrote:Sinboto Simmons wrote:I honestly don't know how much longer I can take this with the fixes not coming for months I don't know if I can hold out. I'm thinking hit-and-run will be more fun after September 3rd. Yesterday fw'd against a qsync squad of 8-10. They filed just below me like a long snake as i sat on a platform jst above them. Remainder of team engaged at bridge/A so NOBODY had LOS on me...which never happens!
My nerves were tingling as i watched their tacnet orientation, fighting against my instinct to leap out i helo my breathespeed and counted them as i crouched behind a crate. The LAST one goes up the ramp and i have to cqc him face to face. Reloading i clean out a close support sniper, scanner scout, two logis, an smg heavy and almost drop an MD assault before lolhitdetection...all while laughing maniacly into my mic.
If THIS is what being a damped gallente is like in 1.4, i may get used to it and remember to use my m1's next time! |
pseudosnipre
DUST University Ivy League
130
|
Posted - 2013.08.29 18:48:00 -
[34] - Quote
Gh0st C0de wrote:Knight Soiaire wrote:Niuvo wrote:We are almost there guys 5 days away. I may be using some armor mods for my gal scout. Hang tight because it's going to be a murder fest after 1.4, hopefully it's in our favor, and makes the scout experience more fun and durable to play with. It has been truly a hellish experience playing as a scout, absolute BS hard mode, I don't midn the hard mode but we need the BS out of our gameplay. I really want more light weapons to choose for my scoutly activities.
It would be cool if we can deploy a motion detector, then when someon passes by, he'll show up on my radar for x seconds. A precision weapon that deals explosive rounds.The bullets strike someone and then a second later they explodes, in essence it will be delayed damage!
A toxic smoke grenade that corrodes shield and armor. These devs better be pulling stuff like this. I want a melee light weapon! A Sledgehammer for my Minnie Scout. I am envisioning an over sized pipe wrench.... maybe it can repair vehicles really slowly as well. =P My scout drags a pipe...
"I'm not in the best shape that I would like to be. But I exercise everytime I lift my pipe to pee." |
pseudosnipre
DUST University Ivy League
132
|
Posted - 2013.08.30 00:42:00 -
[35] - Quote
Shotty GoBang wrote:Z-eon wrote: So does that mean you record my original kill count and start tracking from there? being new to the scout class and a new character in general I'm curious as to how the registry board works
Hey Z-eon, The Registry is a simple series of spreadsheets powered by a like-minded community. Every few days, I record current Kill and KDR data for all participants and update the Killboard. The numbers to the right of a players name show his change in Kills and KDR for the current build. In the case of new players, as I have no way of knowing Killcount and KDR at the start of the build, I start at zero/zero and track from add date. Each new build, I reset the Killboard's Delta Kills & Delta KDR. This way we can see individually and collectively if a new build is of help or hindrance. Hope this answers your questions. And welcome aboard, Brother. - Shotty PS: You're in as of Aug 28th. Break 1000 kills between now Aug 31, and you'll be listed on the Killboard. Any interesting inferences this round? |
pseudosnipre
DUST University Ivy League
135
|
Posted - 2013.09.01 06:27:00 -
[36] - Quote
Bonuses are multiplicative, no additive. |
pseudosnipre
DUST University Ivy League
138
|
Posted - 2013.09.03 14:28:00 -
[37] - Quote
SCR and SMG both seemed to hit more lightly now...switched to toxin AR fit and mowed down 5 in a row.
Dammit
On a related topic, shotgun seems to have gotten worse. |
pseudosnipre
DUST University Ivy League
140
|
Posted - 2013.09.03 14:36:00 -
[38] - Quote
Things in 1.4 that make me happy: -Audio cue of breaking glass when shields get hit. Makes fight/flight response kick-in! -Audio cue of scout grunting when armor gets hit. Humanizes the clone and me sad when he dies. -Footsteps, footsteps everywhere! -Tacnet is blank unless you active scan....then laugh as your entire team orients to their position in unison -NOBODY sees you coming, although random sniper rounds are still annoying -Starmap planet skins give a sense of awe and wonder -My M1s are deadlier as a pre-emptive attack just prior to SG flank. Airburst ftw!
Things in 1.4 that make me sad: -EVERYTHING seems to hit harder at medium and CQC...except SG. -My ability to speed through an enemy squad now results in death more often than not -Ambush queue puts me in domination matches -Jerky framerate issues have returned -SMG no longer the killing machine it was yesterday
Do all player types moan the same way when they take a hit. My scout sounds like a teenage boy, which makes me sad for at least two different reasons. Do heavies grunt like....well, men? Do female characters grunt like women (#fapfap)? |
pseudosnipre
DUST University Ivy League
143
|
Posted - 2013.09.03 15:40:00 -
[39] - Quote
pseudosnipre wrote:Things in 1.4 that make me happy: -Audio cue of breaking glass when shields get hit. Makes fight/flight response kick-in! -Audio cue of scout grunting when armor gets hit. Humanizes the clone and me sad when he dies. -Footsteps, footsteps everywhere! -Tacnet is blank unless you active scan....then laugh as your entire team orients to their position in unison -NOBODY sees you coming, although random sniper rounds are still annoying -Starmap planet skins give a sense of awe and wonder -My M1s are deadlier as a pre-emptive attack just prior to SG flank. Airburst ftw!
Things in 1.4 that make me sad: -EVERYTHING seems to hit harder at medium and CQC...except SG. -My ability to speed through an enemy squad now results in death more often than not -Ambush queue puts me in domination matches -Jerky framerate issues have returned -SMG no longer the killing machine it was yesterday
Do all player types moan the same way when they take a hit. My scout sounds like a teenage boy, which makes me sad for at least two different reasons. Do heavies grunt like....well, men? Do female characters grunt like women (#fapfap)? Confirmed. women make a female sounding grunt!
Per Reevira she "sounds like she is having digestive issues." |
pseudosnipre
DUST University Ivy League
145
|
Posted - 2013.09.03 17:26:00 -
[40] - Quote
Daxxis KANNAH wrote:I wish they would just drop kbm support - it would have saved them so much time balancing and re-working things and we would have got more great content.
Cant wait to get home and try the new map Hopefully they'll just leave both schemes alone for awhile. I'd gotten used to the accelerated rotation BS, but now I get to relearn this new aiming scheme.
DS3 w/ auto-aim ~= uncapped mouse.
In fact, I'm going to run a few more matches w/ the DS3 on my AR pubscout.
o7 pseudo |
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pseudosnipre
DUST University Ivy League
202
|
Posted - 2013.09.04 15:59:00 -
[41] - Quote
Canaan Knute wrote:Most of my deaths so far have been caused by ARs and scrambler rifles. Seems like the aim assist changes have made it far too easy to kill scouts. Sniper rifle with aim assist is kinda fun. Give it a go |
pseudosnipre
DUST University Ivy League
209
|
Posted - 2013.09.05 07:17:00 -
[42] - Quote
Beginning to feel that hit'n'run against enemy squads may not be a valid playstyle anymore. Sad day.
Will reserve judgment until shotgun fix arrives tomorrow, but all the active scanners certainly aren't making the aim-assist buff easier to swallow. |
pseudosnipre
DUST University Ivy League
213
|
Posted - 2013.09.05 16:00:00 -
[43] - Quote
voidfaction wrote:Shotty GoBang wrote:You guys tell me. I'm having a hard time making sense of the rampant idiocy in this thread... Is CPM Iron Wolf Saber reducing our plight to a simple case of "doing it wrong"? https://forums.dust514.com/default.aspx?g=posts&t=107512If so, I'll type up a formal response to CPM tomorrow. Of course, that'll be after I see first hand what CCP means by "we fixed the shotgun problems" ... well i would have to agree with CPM Iron Wolf Saber to a point. A scout is supposed to ummmmm stay hidden. I accept the fact if i'm seen i will die most of the time. problem I see with a lot of scouts is they think they are supposed to matrix dodge bullets, run faster than LAVs, and stand off with the enemy head on. In my 2 days of cQc testing out complex range mods. I could see and run around my enemy avoiding them very well because i knew where they were from over 50m away while being invisible to all but the 1 proto scanner and the possible logi that can get their precision down to 15. Did that stop me from getting killed A LOT no but I got 2 good days of learning to use my passive scan to avoid the enemy. The Tac-net and shared vision change was a nice boost to the Scouts that are Scouts and not Assault mercs in Scout suits. The aim assist is a = boost to everyone including scouts. we died easier to every weapon before aim assist now is no different just faster but so does your target die faster because of the aim assist. see how that works. I read about all the scouts using only mods to boost dmg, stamina, and sprint speed then they come here and cry because everyone can see them. I think wow they can use mods to be fast and run for a long time doing lots of dmg but do not want to use mods that would enhance the #1 asset a scout is known for. My gallente gk.0 1 advanced precision 3 complex range 1 complex dampener charge sniper Ish SMG AV grenade compact nano I boosted what CCP gave as a bonus. It's kinda like they wanted us to be hard to detect with higher scan range(gallente scout) in the first place. the scout bonus is garbage if you don't use mods to improve them farther. minmatar scout bonus is a joke in my opinion. why would i want to melee if i can't see(scan range) hide(dampeners/cloak) to get to them in melee range. but makes for an OK dmg sniper(hint make the dmg buff for all weapons or at least sidearms) or more cpu/pg so I don't have to use one of the 2 lows for cpu booster. caldari assault is a better scout suit than the minmatar scout. Now I do agree we need a EHP buff UNTIL we get cloaking. because as his comment we are about stealth and not being detected but if we can't cloak 1/2 of our stealth is missing. we need something now to compensate for the lack of stealth and being seen and aim assisted killed. *eyes bleeding
My fits all beat adv scan without mods so they are speed tanked for pubs.
Are you mobile sniping in that fit, bc shotgun seems pointless without kincats...now MD and RE might be fun for point defence!
|
pseudosnipre
DUST University Ivy League
214
|
Posted - 2013.09.05 17:40:00 -
[44] - Quote
Shotty GoBang wrote:Gentlemen, The shotgun has returned. - Shotty Thanks a lot...
These slacks do a poor job of camouflaing minor, excitement -based incontinence. |
pseudosnipre
DUST University Ivy League
216
|
Posted - 2013.09.05 20:16:00 -
[45] - Quote
Let me know how you like the tac ar.
Waiting for rail rifle |
pseudosnipre
DUST University Ivy League
217
|
Posted - 2013.09.05 21:57:00 -
[46] - Quote
10*1.5*1.5 is 22.5m passive scan.
Complex range are 1.45 No sacking penalty I can fit 4x
So...like 99.5m? |
pseudosnipre
DUST University Ivy League
232
|
Posted - 2013.09.06 18:12:00 -
[47] - Quote
voidfaction wrote:Driftward wrote:voidfaction wrote:
Not impossible because I'm doing it. Not on advanced suit with a proto gallente scout. Neo suits at lvl 3
You can think its broke all you want. This was not based off numbers it from 2 days testing with 50 neo suits.
If I wanted armor or shield I would be in an assault suit
So you did some 'science'? (asking honestly) Is this confirmed that you can see people at 60 m with only lvl 3 in racial scouts? Are you using 3-4 range amplifiers? I'm just trying to get the math on what we have to line up with what you're saying. Do you have any extra skill in precision enhancers? Do scouts ever show up on your passives with your set up? This is the especially important question as it will tell us very important information of how eWAR is working. Are these scouts in frame suits or are they skilled into racials or dampening? These are need to know items. To understand the system and build the most efficient fittings we need to know if passives are black and white (if your profile is below your precision you never show up / less likely to show up) or some probability driven mechanic. I'm willing to kick in some ISK, say 1 mill, if someone can give me video data that answers some of these questions. yes, i have range lvl 5 and use 3 complex range. lvl 3 precision using 1 advanced precision enhancer and it covers my back side very well too. I see scouts but not as much and they are not as brightly lit most of the time. quessing the closer to beating my precision they don't show as bright. if your hunting other scouts your best bet is logi suit or duvolle focused scanner. Duvolle focused scanner may be too much of a resource pig to fit on a scout frame.. |
pseudosnipre
DUST University Ivy League
232
|
Posted - 2013.09.06 19:39:00 -
[48] - Quote
DTOracle wrote:pseudosnipre wrote:Duvolle focused scanner may be too much of a resource pig to fit on a scout frame.. proto's were only +10 CPU with the same PG as ADV ones, the last time I checked. I have a ADV scanner on my M-1 Series with no CPU chip. They should fit on a proto suit no problem, & a ADV with some sacrifice. Duvolle focused scanner is double pg of other proto. |
pseudosnipre
DUST University Ivy League
241
|
Posted - 2013.09.13 14:45:00 -
[49] - Quote
Adv Gal scanner scout
Crg3 sg M512 smg 2x complex kincat adv precision module quantum active scanner m1 grenades
Cant fit other high, ~200ehp. This is my ambush pub fit. |
pseudosnipre
DUST University Ivy League
241
|
Posted - 2013.09.13 14:48:00 -
[50] - Quote
Having a lot more success when i flee from enemies aware of my presence, littering my escape with grenades.
Also favoring cooked locus grenades over sg when gettingyou the jump on an enemy squad.
Anyone else? |
|
pseudosnipre
DUST University Ivy League
241
|
Posted - 2013.09.13 16:19:00 -
[51] - Quote
Escaping more often, above is high kdr fit if run correctly.
Scanner for KDR, uplinks for WP. |
pseudosnipre
DUST University Ivy League
244
|
Posted - 2013.09.16 14:38:00 -
[52] - Quote
Reached lvl 5to dampening and range this week and thought I'd share some observations:
2x proto range , 2x adv precision, M1 locus and nanohives makes an effective pack hunter. Airburst 3x on approach then mop up in cqc is VERY rewarding. Range still not sufficient to prevent random AR deaths in open terrain.
4x proto range, 1x adv precision WILL light up targets beyond the widest internal tacnet ring. Very similar to my quantum scanner fit, minus the kincats. Might make for a fun plasma cannon or MD mortar fit...might try later tonight.
Still waiting for 20% sensitivity bug to get fixed, so let me know if you have and test fits/scenarios you want to run while my cqc game is on hold. |
pseudosnipre
DUST University Ivy League
246
|
Posted - 2013.09.16 18:11:00 -
[53] - Quote
Shotty GoBang wrote:Niuvo wrote:There's no reason to max out scanning mods then? I would think that using pro scan mods you'll be the best of the best. I'm at lvl.4 precision and damp. Lvl 5 range. Thanks for the info on scan profiles, it came too late for me. I still think that pro mods will be useful against YOU guys though. The Hunted Scout (me)45.00 dB - Base Profile 33.75 dB - Scout Level 5 (-25%) 33.08 dB - Profile Dampening Level 1 (-2%) 32.40 dB - Profile Dampening Level 2 (-4%) 31.73 dB - Profile Dampening Level 3 (-6%) The Hunter Scout (you)45.00 dB - Base Precision 40.50 dB - Precision Enhancement 5 (-10%) 32.40 dB - Complex Enhancer (-20%) Pretty sure a tie goes to the Hunted, though CCP has not verified. So yes, you'll sniff out more Scouts using a Complex Enhancer. But you won't see those of us (like me) at Dampening Lvl(3). My Hunter using 2x complex: 25.92 dB. ETA 1.5 release day.
Mental math not gonna do it...will that require lvl 5/5 AND a complex to beat? |
pseudosnipre
DUST University Ivy League
246
|
Posted - 2013.09.16 19:48:00 -
[54] - Quote
Ghost Kaisar wrote:Okay, I need to ask some questions from a Gal Scout.
I have run minnie suit since the get-go. I love how I can have 217 shields and 74 armor and still run like the dickens. I love how quickly I can get back in the fight because of using shields. However, I find my use in a squad a bit lacking, as I can never run useful items like Range amplifiers and codebreakers. If I run these items, I sacrifice my speed.
So, here are my questions.
1.) Is the racial bonus to Range amplification really noticeable in this patch? On paper, it looks freaking fantastic (20m radius = 3.14(20^2)= 1256m^2 which would cover 1/5 of an american football field.
2.) How much eHP does a Gal scout normally run at? I am worried about how this would affect my combat capabilities. (also, try and keep in mind my thoughts as to running a team oriented scout suit. I would only have 1 low slot for armor as I would use Red/green pill in my low, along with a range amplifier)
3.) From a hacker: How noticeable is the hacking skill + codebreaker. In short, will I be able to sneak into an objective and quickly hack and GTFO.
I will happily field any questions about a Minnie scout in return.
Ghost out. 1. Useful in very congested areas, useless elsewhere = AR fodder. 2. 80 shields 160 armor base 3. Idk |
pseudosnipre
DUST University Ivy League
246
|
Posted - 2013.09.16 19:51:00 -
[55] - Quote
Shotty GoBang wrote:pseudosnipre wrote: My Hunter using 2x complex: 25.92 dB. ETA 1.5 release day.
Mental math not gonna do it...will that require lvl 5/5 AND a complex to beat?
Not quite clear on what you're asking, but I'll give it a shot. Your Hunter is running two complex precision enhancers:45.00 dB - Base Precision 40.50 dB - Precision Enhancement 5 (-10%) 32.40 dB - Complex Enhancer (-20%) 25.92 dB - Complex Enhancer (-20%) --- if stacking penalty applies --- 26.89 dB - Complex Enhancer (-17%) Your Prey is a maxed-out stealth Scout:45.00 dB - Base Profile 33.75 dB - Scout Level 5 (-25%) 30.38 dB - Profile Dampening Level 5 (-10%) 25.82 dB - Basic Profile Dampener (-15%)
So this Prey will go undetected, provided he's running a Basic Profile Dampener. But the above Hunter build will pickup a Scout with Level(3) Dampening and one Basic Dampener. Hope this answers your question. o7 Notice that hunted also beats all but duvolle focused active scanner. just fyi |
pseudosnipre
DUST University Ivy League
250
|
Posted - 2013.09.19 15:18:00 -
[56] - Quote
I admire the logi's with 90%the of their WP coming from support; going 4/8 with 2200 wp.
Looking forward to more scout oriented wp opportunities so a conflictless scout is viable. |
pseudosnipre
DUST University Ivy League
251
|
Posted - 2013.09.23 19:22:00 -
[57] - Quote
Sinboto Simmons wrote:I've not played dust for more then a few hours in the past few days, who wants to bet I sign in tonight and get butt pounded? Ill take that bet even if you dont sign on... |
pseudosnipre
DUST University Ivy League
251
|
Posted - 2013.09.23 19:34:00 -
[58] - Quote
Shotty GoBang wrote:First Prophet wrote: More than anything, I want to be able to run two complex kinetic catalyzers and one complex endurance mod on my scout. I always see the minmatar scout be touted as the go to speed scout, but without being able to double stack kinetic catalyzers and at least one endurance module, I feel it really underperforms as the so called "speed scout".
I briefly tested a high-speed config over the weekend ... 2 complex kincats, 1 enh cardreg ~ 10.01 m/s sprint ... The idea was to play smart with an active scanner ... After 3 disheartening matches, I gave up. Speed tanking is useful for rushing the first letter. Other than that, it is still quite dead. Even when trying to play safe, there's no breaking free once an AR has a bead on you. Not to say it won't work for you, but I found being fast to be of little if any benefit. Ewar will be viable for when scanners give wp. Not sure how to make kincats more useful than armor tanking and range/dampening. |
pseudosnipre
DUST University Ivy League
254
|
Posted - 2013.09.25 15:06:00 -
[59] - Quote
DISGRUNTLEDev wrote:Nyra Volki wrote: This only work IF YOU PLAY AS THE CLASS EXTENDED SCOUTING !!!!!
See, comments like these are really getting on my nerves. What the hell is scouting now? Hiding from active scanners. What else? Oh, right. Anything else is better done by other suits. I wish you guys would make a laundry list of things that I'm supposed to do as a scout, so that I can capture video to show that IT ISN"T POSSIBLE IN THE CURRENT GAME STATE to be any good at those things. Distraction, sabotage, and target practice. |
pseudosnipre
DUST University Ivy League
254
|
Posted - 2013.09.25 15:11:00 -
[60] - Quote
IAmDuncanIdaho II wrote:Nyra Volki wrote:IAmDuncanIdaho II wrote: I recently put some SP into the scan range level 3 skill and have one fit with two enhanced range extenders. Didn't seem to help me. But - I need to play with those some more too. And they may just not suit my style, but I won't know until I use them all a lot more, and try to understand how I should change tactics and approach based on how I'm fitted. Need get level three precision then you'll notice it working. Why's that? Precision helps with pinpointing the red dots right? At this point, I'm just looking for red dots and how many, and how close together they are. Not seeing much how that would help? In the multi-level maps precision lets you know when to decend on enemies. Also useful for doorway/corner defense and uplink/CRU camping even when invisible.
Wallrun more often in hot areas.
Not liking the rounded design of gallente facility corners...
By the end of today I should have all ewar skills maxed. Hoping for some unpublished perk, but I also just want to be done with it! |
|
pseudosnipre
DUST University Ivy League
254
|
Posted - 2013.09.25 20:26:00 -
[61] - Quote
J0LLY R0G3R wrote:Faction warfare event, I don't think many if any of my corp plays for gallente. So I'm gonna be hitting up the scouts united channel like crazy. Just sayin. What is the gallente channel? |
pseudosnipre
DUST University Ivy League
254
|
Posted - 2013.09.26 00:54:00 -
[62] - Quote
J0LLY R0G3R wrote:Krom Ganesh wrote:pseudosnipre wrote:J0LLY R0G3R wrote:Faction warfare event, I don't think many if any of my corp plays for gallente. So I'm gonna be hitting up the scouts united channel like crazy. Just sayin. What is the gallente channel? According to this thread: Gallente hydra Turalyon Added each of those channels just now. Gallente- no one in it but me hydra- no one in it but me turalyon- decent number of eve toons, only 1 other dust character. People might jump in them closer to the event but eh.. Doesn't look good finding squads in any of them lol. Was worth a shot though. ditto, lame |
pseudosnipre
DUST University Ivy League
255
|
Posted - 2013.09.26 06:47:00 -
[63] - Quote
Sinboto Simmons wrote:I'm so sick of the damn AR how the **** does a plasma weapon hit at that kind of range?
And this after they nerfed the SG range which is also a plasma weapon I got sniped at 563m tonight for 305 damage... hope that helps ease the sting. |
pseudosnipre
DUST University Ivy League
255
|
Posted - 2013.09.26 16:53:00 -
[64] - Quote
Having a lot of fun with my lonewolf radar scout playing point defense. 30 db signature, 45m range, and under 30 precision fitted with high alpha weapons: RE, crg sg, M1s, and breach scrambler pistol. 30k isk.
Its a nice departure from my run'n'gun lsr/plc/md/sg fits and its REALLY interesting to see what the enemy is doing behind that wall. Bonus is spotting uplinks and hives from afar and flanking when I get bored of waiting. Also learning a lot about approach pathways and which are hardest to defend or LOS...so I can use them later!
All entry points/chokeholds at the gallente facility are prime as are the new structures with internal stairwell, long window, and two entries.
No comms, listen for footsteps ( I suspect scouts can "hear" further), and learn to minimize own footstep noise. |
pseudosnipre
DUST University Ivy League
260
|
Posted - 2013.09.28 21:52:00 -
[65] - Quote
Quil Evrything wrote:That reminds me. sigh.. i should skill into the multi-drop uplinks to make my life easier. I guess.
Currently, I just have multiple fits, with the different types of uplinks. Would definitely be more efficient to use a single runner.
Adv uplinks gives you access to p13, n11, and r9. All 2x on field at once for only tier 3 SP investment. |
pseudosnipre
DUST University Ivy League
261
|
Posted - 2013.09.30 04:31:00 -
[66] - Quote
Want svcout rewards for gallente faction warfare? Beware this player on your team: https://forums.dust514.com/default.aspx?g=posts&t=112914&find=unread
|
pseudosnipre
DUST University Ivy League
261
|
Posted - 2013.09.30 20:27:00 -
[67] - Quote
Adv racial gallente with 2x complex precision
25.92 dB
Proto, racial gallente with 1x complex precision
32.4 dB
Plan accordingly. |
pseudosnipre
DUST University Ivy League
263
|
Posted - 2013.10.01 19:12:00 -
[68] - Quote
Cass Caul wrote:wow, I actually ran into a group of people using the focused active scanner. I thought those things had a cooldown, but just kept flashing on my screen over and over again that i was scanned every 5 seconds. Last night I went from killing people from behind to getting dropped like a fly when that switch from quantum to focused happened.
I also wish there was some way I could counter mass driver spam. Sounds like a logi had two equipped and was rotating them. .. |
pseudosnipre
DUST University Ivy League
264
|
Posted - 2013.10.02 22:42:00 -
[69] - Quote
Quil Evrything wrote: gallente scout suit: 45 * .85 * .92 = 35.2 minmatar scout: 45 * .75 * .92 = 31.5
If my math is right...
Humbly suggesting you use the correction above. |
pseudosnipre
DUST University Ivy League
267
|
Posted - 2013.10.06 22:37:00 -
[70] - Quote
The Generals corp is fighting for the Caldari. Just finished a match against 12 of them in full proto and officer gear.
If you intend to pursue Gallente FW rewards in 1.5, I suggest you prepare to compete at that level. |
|
pseudosnipre
DUST University Ivy League
268
|
Posted - 2013.10.07 22:56:00 -
[71] - Quote
Caldari afk/awoxing on an alt might be more fun than the actual event. |
pseudosnipre
DUST University Ivy League
270
|
Posted - 2013.10.11 01:49:00 -
[72] - Quote
scout squad synch? |
pseudosnipre
DUST University Ivy League
271
|
Posted - 2013.10.15 14:20:00 -
[73] - Quote
Niuvo wrote: Has anyone had any luck with the scout gk.0 with 4 comp range and an adv or comp precision. Adv precision is enough right? I got 2 weeks to join the scout proto rank. It's quite the grind.
3x complex range w complex damp and precision are nice when paired with REs...good for clearing equipment supply lines but you need to be on comms constantly to effectively relay enemy locations. When squad leading its easier to put attack orders down than use comms.
scr/smg is also fun w this fit if you rail in a few cqc headshots and finish armor w smg. |
pseudosnipre
DUST University Ivy League
272
|
Posted - 2013.10.18 23:33:00 -
[74] - Quote
Cyrius Li-Moody wrote:So, knife party, Sota's kidneys. Be there. After party takes place at sota's enlarged heart...fat ass. |
pseudosnipre
DUST University Ivy League
275
|
Posted - 2013.10.21 16:49:00 -
[75] - Quote
Indirect nerf to sabotage/supply chain disruption. Not sure if it arrived with new spawn location radius on spawn map or not, but it's hindering the viability of this playstyle.
https://forums.dust514.com/default.aspx?g=posts&m=1412911#post1412911 |
pseudosnipre
DUST University Ivy League
276
|
Posted - 2013.10.22 19:18:00 -
[76] - Quote
Cass Caul wrote:https://forums.dust514.com/default.aspx?g=posts&m=1416756#post1416756 How very lady-like.
Does this mean appia and marauder will be fighting PC matches against each other? |
pseudosnipre
DUST University Ivy League
278
|
Posted - 2013.10.23 14:30:00 -
[77] - Quote
Shotty GoBang wrote:Amruk Jackal wrote:He literally was crouching and shooting the shotgun from a pretty far distance... "Like a Tiger. A Lion. Any deadly animal." Like sharks with frickin' laser beams attached to their heads... |
pseudosnipre
DUST University Ivy League
281
|
Posted - 2013.10.23 18:46:00 -
[78] - Quote
Cass Caul wrote:So, I was running my Dragonfly Scout yesterday with Basic Shield extender, shotgun, scrambler pistol, compact nanohive, 2X basic ferroscale plates. I ran up into a group of 4 enemies, my squad/corpmate watching, I shot a guy twice and did 0 damage. then I shot him 2 more times to kill him, the I shot the third guy three times to kill him. The fourth guy takes action as I get a headshot on him with my last bullet. He only had a sliver of health left, so I hit [R2] to finish the job. Only! that's right, another bug where you have the change-weapon animation, but it didn't actually change to my sidearm. So I died, because not 1 but 2 bugs working in tandem. I then made the comment, " I would be so good at this game if shotguns actually worked every time." He immediately responded, "****, if the shotgun actually worked, I would quit this game."
He was mostly serious He addressed you with the c-word? Or did you forget that fifth *? Appropriate perhaps, but still very rude. =) |
pseudosnipre
DUST University Ivy League
283
|
Posted - 2013.10.23 21:57:00 -
[79] - Quote
Ghost Kaisar wrote:He blocked me :P YouTube ratings and aim assist are both obviously disabled.
Another strong example of why you shouldn't comment while playing, lest your own playback make you look foolish.
and what is a d-u-v assault rifle? |
pseudosnipre
DUST University Ivy League
284
|
Posted - 2013.10.24 03:30:00 -
[80] - Quote
Ghost Kaisar wrote:LeGoose wrote:https://www.youtube.com/watch?v=3v0ugAKqjd4&feature=youtube_gdata_player Here is another one. This one is titled "More proof DUST 514 shotguns are overrated." Does this mean war? Edit: I just noticed he renamed the last video I posted "proof I can use a shotgun better than my haters." This definitely means war! Shall we go hunting LeGoose? I'll be your Huckleberry! Fixed it for you. |
|
pseudosnipre
DUST University Ivy League
287
|
Posted - 2013.10.24 15:50:00 -
[81] - Quote
Do you guys like this idea?
https://forums.dust514.com/default.aspx?g=posts&m=1422883#post1422883 |
pseudosnipre
DUST University Ivy League
291
|
Posted - 2013.10.24 16:49:00 -
[82] - Quote
Shotty GoBang wrote:Shotgun hit detection's especially terrible today. Missing 50% of shots on target. Again. Mid-day lag? I suffer from it before 5pm. |
pseudosnipre
DUST University Ivy League
292
|
Posted - 2013.10.25 01:41:00 -
[83] - Quote
Quil Evrything wrote:I just saw a post, that freaked me out a bit. Sana Rayya wrote:I shield and stealth tank my Caldari suits. . At first, I was like, wth can you do with a 55dB suit?! Then I did some math. It seems if you skill up dampening skill to 5.. then you fit a single complex damper.. You can get your assault suit to evade ADV scanners. Umm... Do you become an honorary scout at that point? Even sicker... if you fit TWO complex damps, you can evade all but the focused proto, I think? that's just.... just.... words fail me Unless he's running kincats and a silenced AR I wouldn't worry too much.
|
pseudosnipre
DUST University Ivy League
295
|
Posted - 2013.10.26 02:34:00 -
[84] - Quote
Be sure to keep am eye on your email for their shameless comeback offers...you might as well grab some freebies. |
pseudosnipre
DUST University Ivy League
299
|
Posted - 2013.10.26 07:35:00 -
[85] - Quote
Ditto, just deleted.
...reinstalling |
pseudosnipre
DUST University Ivy League
305
|
Posted - 2013.10.28 20:57:00 -
[86] - Quote
Krom Ganesh wrote:Uplinks are the best way for a scout to get WP during a pub stomp. Slip past the enemy, place an uplink near an objective in an obscure location, move near another objective, drop another uplink when the first one is spent, and repeat. Just watch all the WP roll in. I get my jollies from shaping the battle by placing uplinks in strategic places (usually a radius around the objectives at 100m out) so my main fits are all sg and double kincats. I get around 1800-2400 wp and go 12/3 and 18/5 a lot if my latency is favorable.
If I'm kdr whoring I go remotes with double complex range and enhanced precision mods w SG for defensible, CQC sockets and go plate/repper with laser and double basic damage mods w scanner for open maps. Easy to go 10/0 with the laser fit, but some tool always seems to take out my radar fit w an AR or M1's... |
pseudosnipre
DUST University Ivy League
305
|
Posted - 2013.10.28 21:04:00 -
[87] - Quote
Quil Evrything wrote:Llast 326 wrote: Yes, this is true. This is why the 46db on objectives scan would be great.
naw. make it 45db. That way, there;s an incentive to use scout over 'militia light'. or at minimum put a point into dampening. Suggest 35dB passive scan threshold for all installations/turrets. Why?
Because it's low enough that it's hard to beat while still allowing a level 5 Gallente scout or any scout with one complex damage mods (and assumed level 5 dampening)...except for lolheavies.
Gives motivation to skill into electronics/ewar. |
pseudosnipre
DUST University Ivy League
305
|
Posted - 2013.10.28 21:05:00 -
[88] - Quote
Bojo The Mighty wrote:So the rail rifle....is double the range of my favorite "Lord Hail Breach" so holy **** I'm converting.
When.... Good hs bonus? |
pseudosnipre
DUST University Ivy League
314
|
Posted - 2013.10.30 16:51:00 -
[89] - Quote
I want to be able to climb walls/towers, but I'll settle for the ability to jump a railing/step over a stair after sprinting. |
pseudosnipre
DUST University Ivy League
333
|
Posted - 2013.11.06 21:15:00 -
[90] - Quote
Llast 326 wrote:Quil Evrything wrote:Leveling dilemma: I like to set per-week goals for SP use. With the massive cap this week, seems like I would be able to get either shields 5, or range 4 (or even 5, I suppose).
I usually run a gallente scout level4. Currently, Shield 3 Range 3 (armor 3, precision 3, damp 3)
At this point would people recommend capping out shields, or range?
I'm thinking shields first.
I would say Range In the current environment will shields even add an extra bullet to you? (this is an honest question) ditto easier to evade than sponge |
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pseudosnipre
DUST University Ivy League
334
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Posted - 2013.11.06 21:22:00 -
[91] - Quote
Would like to see cloaking effectiveness be reliant on dampening vs precision with a hefty penalty to users of shield extenders. If you can't beat my scan precision, your cloak equipment might as well be a rock.
Thus other suits would have to choose between stealth and tank: -dampening or armor/speed in lows -tank or reduction to signature in highs
I'm a scout so loltank and I'm already maxed in ewar...so they will need to sacrifice damage mods and shield extenders to see me. |
pseudosnipre
DUST University Ivy League
343
|
Posted - 2013.11.14 17:07:00 -
[92] - Quote
Since 1.5 I've had SEVERE framerate/latency Issues, defrag didn't help...
So Last night I deleted, reinstalled, defrag-ed, updated (4 discrete file downloads/installs), defrag-ed, and played.
Wow this game is fast! Some of the feats you guys have described sounded like BS before, but now I'm looking forward to putting in work.
Good playing against you guys last night flako, tonytigered, ozarow, lightning, eldest, etc. o7 |
pseudosnipre
DUST University Ivy League
343
|
Posted - 2013.11.15 01:01:00 -
[93] - Quote
Shotty GoBang wrote:Django Quik wrote:Some of my corp mates were telling me nova knives are now working excellently and in fact you don't even really have to be facing the enemy to take them out pretty easily. Now I have never used knives and don't plan to but I'm pretty psyched that all you guys now have your ninja-yness back :) and back to my pistol/SMG combo...
On that note, started speccing up SMG sharpshooter but wondering if it's worth it and how far you have to take it to get a noticeable effect?
I feel like I've pretty much reached the point where I've got all my skills where I need them and anything extra is just unnecessary extras. I won't be putting anything into biotic modules until I know speed tanking will ever be viable/useful. There's no point in ever going beyond level 2 in any equipment because I'll never have the CPU to be able to fit them. I've got my proto gal scout, lvl 5 prof pistol and lvl 4 prof SMG (will go lvl 5 one day...) and all my core skills where I want them. Not really sure where to go next. Maybe I'll max out my swarms if the adv is no longer at all effective in 1.7 but again probably won't be able to fit proto swarms anyway. Eh, I dunno, I'm just kinda rambling now - useful thoughts would be appreciated. SMG Profiency V, Sharpshooter V III in each is necessary. IV in each is recommended. V in each is worthwhile if SP isn't needed elsewhere. Swarms are getting boned. Wouldn't upgrade 'em at this time. I'd get these to V if not there yet: 1) Range extension 2) Armor Upgrades (plates skill) 3) Shield Upgrades (shield ext skill) 4) Electronics and Engineering (IV at minimum) 5) Nades. IWS mentioned SMGs as deserving of nerf...hesitant to put Amy sp into them or ar for the time being.
https://forums.dust514.com/default.aspx?g=posts&t=120782 |
pseudosnipre
DUST University Ivy League
347
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Posted - 2013.11.19 16:38:00 -
[94] - Quote
Iron Wolf Saber wrote:I was meaning more in effective accurate range, I think SMG damage is fine, just how well the standard version does its damage at range is a bit off. The nerf I would seek would be a gentle touch on the dispersion. Overall its not up to me to select which weapons get nailed but the numbers generated by the players. The reason for the nerf is to not make the SMG an obvious goto weapon should the AR be toned down or in other case the SCR which itself is also contributing to the very short TTK. I love SMGs they're my favorite back up weapon and CQC, just with the short TTK annoying the crap out of everyone I am willing to see it toned for the sake of the game. I'm okay with a reactive nerf if SMGs become FOTM after current FOTM gets nerfed. However, a pre-emptive nerf seems premature. |
pseudosnipre
DUST University Ivy League
361
|
Posted - 2013.11.26 08:02:00 -
[95] - Quote
Someone please check my math on the scout v. scout scenario that follows:
A Gallente scout with lvl 5 racial and lvl 5 dampening running a basic damp module cannot be seen by another Gallente scout NO MATTER WHAT.
A Gallente scout with lvl 5 racial and lvl 5 precision running one basic precision mod can see a Gallente scout with racial/dampening 5/5 with no damp modules...but even with two complex precision mods cannot see the same scout with a basic damp module.
Bottom line: Basic precision and basic damp pay the only return on investment. Anything stronger is overkill and a waste of cpu. |
pseudosnipre
DUST University Ivy League
373
|
Posted - 2013.12.02 21:41:00 -
[96] - Quote
Do you guys like this idea?
https://forums.dust514.com/default.aspx?g=posts&m=1554820#post1554820 |
pseudosnipre
DUST University Ivy League
373
|
Posted - 2013.12.02 22:51:00 -
[97] - Quote
Quil Evrything wrote:Sorry, but absolutely not. Wanna be stealthy ,have to BE a scout. Not just "know a scout". Just an idea.
Right now, running uplink immediately puts a target on my back when deployed. Perhaps equipment shroud tiers instead of radius; ex. level 3 gives advanced gear your profile signature, but not level 4 gear. |
pseudosnipre
DUST University Ivy League
373
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Posted - 2013.12.03 05:02:00 -
[98] - Quote
Shotty GoBang wrote:WTH are you guys talking about ... this "Shotty benefit" nonsense!? We're killers, god-d*mnit. Like to p*ss me off, all this gushiness :-) I've taken the past few days off to kick a pack-a-day nicotine habit. Quit cold-turkey. 7 days in. No issues resisting the "urge" ... until I try to play Dust. Tried twice. Wasn't pretty. Ask Musturd. Every little instance of "BS" -- things we expect as Scouts -- Nicotine Fiend Rage Give me a week or two. I'm unpleasant at the moment. Hoping for good things come 1.7. Doubtful we'll get anything, but I'm hopeful for less bull-sh*t and more gun-game. All this "quiet" from the Devs ... think maybe they're nerfing Rifles? Maybe!? Dust is another oral-fixation satisfier...just instead of cigarettes, you're puffing...well, you know...
A/R scrubs everywhere: "Push play on that Mickey Avalon track"
Feed that rage, friend. Feed that rage. |
pseudosnipre
379
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Posted - 2013.12.06 16:00:00 -
[99] - Quote
IgniteableAura wrote:Hell hath no fury like a ginger scorned So much TMI...
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
403
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Posted - 2013.12.19 03:13:00 -
[100] - Quote
Ghost Kaisar wrote:Cass Caul wrote:Ghost Kaisar wrote:Cass Caul wrote:Arkena Wyrnspire wrote:Starting to get really tired of dust atm. Every match is tank spam, tank spam, tank spam. It's always decided by who has the most tanks. I'm starting to get tired of DUST. It's just too boring. This might help, or might not. Create a new account. Try to main something that you never use. I have a Heavy alt that I use. And a Plasma Cannon one. I'm having a blast running Minmatar Assault on the side. Then when I go back to knives, it's the whole thing over again! Then again, I am easily amused. You do realize that I have 7 accounts, with 2 characters on each of them, so that I can main every suit, right? Appia Vibbia, Phantasmal Priestess, Macha Vyvyans, Adisa Aegir, NiTian ErXing, Alder King, Cass Caul are all one in the same. Those are the ones that accumulate passive SP. Appia has Assault ak.0, Scout gk.0. Logi gk.0, and Logi C/1-series and enough neo cal logi suits salvaged from PC to last a lifetime. Not to mention that I have every other non-Minmatar role suits at lvl 1. Plus Sniper Rifle, Swarms, SMG, flaylock and scrambler pistol, scrambler rifle, and shotgun all at proto. Whmoo ile the R and R I have not put points into, every other weapon is at lvl 3- and new FW means no aur to use proto weapons Priestess is my MinLogi, started as scout, Uprising made her a MinScout, Optional Respec made her a logi. proto AR NiTian ErXing is my Min-Assault with Combat Rifle Macha is my Heavy/Sentinel with HMG and Forge Gun. I've been doing that for about2 months HOLY HELL Not much time left for women...
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
403
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Posted - 2013.12.20 15:15:00 -
[101] - Quote
Arkena Wyrnspire wrote:All my scout fits always seem to end up CPU starved. Are you running rail, scrambler, or laser rifle? Ewar?
Mine are all PG starved. Kincats and shield extenders will do that to you... Adv caps at 55 and proto at 79, so keep that in mind.
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
403
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Posted - 2013.12.20 15:19:00 -
[102] - Quote
SG hit detection was nice last night. Blapping proto suits from behind with ease and getting shots to land midair was nice!
Then my framerate in FW went to 5 and the servers filled with omnipotent foreigners.
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
408
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Posted - 2013.12.21 00:26:00 -
[103] - Quote
Mossellia Delt wrote:Representing the scout master suit!!! How many without orbitals? =)
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
408
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Posted - 2013.12.21 01:00:00 -
[104] - Quote
Mossellia Delt wrote:Cass Caul wrote:pseudosnipre wrote:Mossellia Delt wrote:Representing the scout master suit!!! How many without orbitals? =) lol, looks like 3 orbitals to me. On that note, I know so so so very many people that only have a KDR because of orbitals (*chough* Marauder *cough*) or they depend on the way you teleport out of vehicles to spawn behind someone. Good thing he has that Heavy alt other wise marauder'd never go positive in a PC usually you can tell when someone is insistent that they are squad leader Two OBs The third thing that looks like an OB was me killing a dude, his buddy picked him up, I killed his buddy, then popped the dude again. <3
*blap hmm, someone killed him but nobody's around *rez *blap *blap
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
409
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Posted - 2013.12.23 04:26:00 -
[105] - Quote
Having major problems in 1.7 playing SG slayer, so I've spent a lot of matches lately feeling out a new fit...
It only pays off when squadding with better slayers, but it's been greatly appreciated by those I've supported. Mainly I run a speedy forward scanner tasked with locating enemies from a forward position and then waiting for my squad to frontal assault while I simultaneously attack from a 90* angle at mid range to eliminate the enemy's ability to achieve cover.
When WP whoring I'll run an uplink/sg fit and usually end up top 3, but after capping I'll run this alternate role and end up middle of the board. However, in this alt role I have more of an impact on win/lose and finish 10/0 instead of my normal 20/6 with my typical, more aggressive fits.
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
419
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Posted - 2013.12.27 07:39:00 -
[106] - Quote
He's coming for your bottom.
Bradric Banewolf wrote:True enough :) The I stop getting kicked repeatedly I'll be in game and not on these forums lol! And I do weigh 180 and bench 265, and want 300 :)
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
424
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Posted - 2013.12.30 21:22:00 -
[107] - Quote
New favorite scout skill:
Sneak to corner of map along enemy redline, call in rail sica, and proceed to destroy installations and vehicles. A militia sica will fit a militia rail, militia armor hardener, militia shield hardener, militia shield booster, and extra ammo. Just watch for scouts with REs!
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
434
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Posted - 2014.01.03 22:32:00 -
[108] - Quote
J0LLY R0G3R wrote:<--- cares zero about cloaks. X( <--- Cares 1000x more about stamina, sprint speed, and jump height.
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
435
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Posted - 2014.01.03 23:06:00 -
[109] - Quote
Ghost Kaisar wrote:Appia Vibbia wrote:Psst, guys. Guess who got herself unbanned?
Kneepads FTW!!!
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
436
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Posted - 2014.01.04 03:21:00 -
[110] - Quote
mollerz wrote:Bojo The Mighty wrote:Kahn Zo wrote:mollerz wrote:Kahn Zo wrote:^ if CCP radically changes the scout tree, I would bet a Sierra Nevada torpedo we be getting a respec. I'll raise you a fat tire they don't. I like this guy! I would raise you a Sierra IPA but I like Torpedos. They hit hard. You sound like a racer 5 kind of conisseur. Hop czar or pyramid IPA. Or dead guy juniper ipa if you're feeling granola...
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
439
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Posted - 2014.01.04 15:20:00 -
[111] - Quote
300
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
442
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Posted - 2014.01.04 19:52:00 -
[112] - Quote
I'm maxed on Gallente scout and dampening and notice a difference in the enemy's ability to detect me between using no dampener, basic dampener, and complex dampener.
I'm not sure that it has to do with a chevron not appearing overhead when I'm LOS'd or my name not showing up when targeted in the enemy reticle, but my experience over a hundred matches is that a complex dampener results in enemies looking at me and then LOOKING AWAY more often than not. This experience includes proto-clad members of TP, OH, AH, FA, etc...but I still appear to duvolle focused scanners.
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
446
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Posted - 2014.01.04 22:34:00 -
[113] - Quote
Arkena Wyrnspire wrote:pseudosnipre wrote:I'm maxed on Gallente scout and dampening and notice a difference in the enemy's ability to detect me between using no dampener, basic dampener, and complex dampener.
I'm not sure that it has to do with a chevron not appearing overhead when I'm LOS'd or my name not showing up when targeted in the enemy reticle, but my experience over a hundred matches is that a complex dampener results in enemies looking at me and then LOOKING AWAY more often than not. This experience includes proto-clad members of TP, OH, AH, FA, etc...but I still appear to duvolle focused scanners. Did I... see you today? I think I did. Was I tryharding or scoutmoding? You must have been using aurum precision mods to have seen me today!!
I haven't logged in yet this month because meh.
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
446
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Posted - 2014.01.04 22:36:00 -
[114] - Quote
Appia Vibbia wrote:pseudosnipre wrote:I'm maxed on Gallente scout and dampening and notice a difference in the enemy's ability to detect me between using no dampener, basic dampener, and complex dampener.
I'm not sure that it has to do with a chevron not appearing overhead when I'm LOS'd or my name not showing up when targeted in the enemy reticle, but my experience over a hundred matches is that a complex dampener results in enemies looking at me and then LOOKING AWAY more often than not. This experience includes proto-clad members of TP, OH, AH, FA, etc...but I still appear to duvolle focused scanners. this seems like selective bias. who wants to try queue synching on opposing sides in FW, while voiced in Scots United to really test it out? Please do.
I'm hoping you can show CCP genius or CCP brokeness.
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
461
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Posted - 2014.01.06 20:54:00 -
[115] - Quote
mollerz wrote:Ok thanks! I didn't even think to put a precision enhancer on. I am sure I will be amused by how much more vis I get.
I see no one said much about running a damage mod? I kind of figured it would serve.
@quill- I always have flux because we take down objectives with them. We end up setting off way too many REs to give them up. On the knifer side, we use them as flash bangs of a sort. We carpet bomb as we run into groups, or into rooms. If you time it right, you are sprinting in on the EMP bubble as it is collapsing
I'll definitely check out the advanced scanner! g/1 gall scout adv prec adv prec comp damp comp range cr smg m1 REs
Great for boobytrapping and headshotting from behind; excellent squad support/flanker and follow-up to an uplink fit.
Process: sneak behind lines, drop uplinks, suicide, spawn above fit, troll. Nothing funnier than peppering the enemy to get them to turn their backs to your squad mates.
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
461
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Posted - 2014.01.06 22:26:00 -
[116] - Quote
Driftward wrote:pseudosnipre wrote:mollerz wrote:Ok thanks! I didn't even think to put a precision enhancer on. I am sure I will be amused by how much more vis I get.
I see no one said much about running a damage mod? I kind of figured it would serve.
@quill- I always have flux because we take down objectives with them. We end up setting off way too many REs to give them up. On the knifer side, we use them as flash bangs of a sort. We carpet bomb as we run into groups, or into rooms. If you time it right, you are sprinting in on the EMP bubble as it is collapsing
I'll definitely check out the advanced scanner! g/1 gall scout adv prec adv prec comp damp comp range cr smg m1 REs Great for boobytrapping and headshotting from behind; excellent squad support/flanker and follow-up to an uplink fit. Process: sneak behind lines, drop uplinks, suicide, spawn above fit, troll. Nothing funnier than peppering the enemy to get them to turn their backs to your squad mates. I run primarily advanced and std scouts mostly to avoid the cost of proto gear (I lose far too many of them to make running them worthwhile for anything but PC or occasionally FW). In order to get some survival on them I opt to use most of the slots for buffer (enhanced plate, 2 x complex shield mods on G/1 with a complex kin cat rounding it out). Then I run either a scanner (as support for a squad) or a RE (as a bastard demolitions ninja) with a shotgun for 1 v 1 fights. I also have uplink fits for starter fits and to refresh links on the field. Due to the extraordinarily low scan profile I can sneak behind entire squads and toss a remote into their midst. Then say goodbye to 4-5 proto fitted redberries. If I get caught sneaking up then I have enough buffer to survive about 1 second to make it to cover. Even then, I've distracted them and pull them away from fighting my squadmates. It's a fun tactic to run with relatively cheap suits. Suicide runs are great for breaking up the front lines. If you're not running proto fits, I would recommend against profile dampeners. They just aren't useful very frequently. (only time is against a proto scanner or advanced if you don't have all the skills boosted). Even at proto suits only pack a basic. It brings you under 28 dB and any more would waste fitting. Precision enhancers....I feel similarly about them. With your passives (once you have like lvl 3 skills) you pick up pretty much all but scouts and those medium frames who waste their time with dampeners (silly mediums). The number of times you run into those is fairly slim in comparison to the times you'll survive because of having more buffer. (ie compare # times an passively unscanned enemy killed you vs. # times ~50-100 extra shields would've saved you). In almost every case, buffer wins. Above its more of a trainer fit to encourage not being seen. As much as I enjoyed being a tanked slayer scout in chromosome trying to kill everything as soon as I saw it, I've learned to love the excitement of going 10/0 in a std suit by putting in work behind enemy lines instead of engaging in direct battle. Also, the most delicious hatemail comes from the proto suits retreating from the frontlines or walking through random rigged doorways.
Seeing that you like scientific method, will you please test how far you can pitch an RE when:
-standing -sprinting -jumping -sprint jumping
At the end of December I recall testing out pitching REs for distance and height and being pleased with the results. =)
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
461
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Posted - 2014.01.06 22:27:00 -
[117] - Quote
Llast 326 wrote:Arkena Wyrnspire wrote:I've started work on a scoutly thread. I'm not mucking about suggesting solutions (I'll leave that to my betters) but so far I think I've summarised some of the problems decently. This is what I'm covering: Another scoutly feedback thread wrote: Contents: [S1] Introduction [S2] Dampening ability of scouts compared to med frames [S3] Speed differences and viability of speed tanking [S4] EHP differences [S5] Versatility [S6] Active vs passive scanning
Is there anything else you guys think I should cover? Once I've polished what I've written a bit I'll share the draft with you folks. Fitting Constraints may be an area to cover, although you may put that under Versatility Learning to recognize jumpable gaps and reachable platforms...
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
462
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Posted - 2014.01.06 22:41:00 -
[118] - Quote
Arkena Wyrnspire wrote:pseudosnipre wrote: Learning to recognize jumpable gaps and reachable platforms...
I've actually found this to be one of the most fun things about scouting. Although I could certainly have acquired similar stats with medframes (and indeed, I have a couple of mad fit medframes which have scoutly speeds) running around in a dual kincatted minja beats the hell out of lumbering around in a 5 plate Gallogi. Maybe you could rate gaps based on number of kincats required to clear...I can think of quite a few.
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
462
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Posted - 2014.01.07 02:23:00 -
[119] - Quote
Maken Tosch wrote:Krom Ganesh wrote:Maken Tosch wrote:Mary, Mother of a Crucified Carpenter, I can't believe this thread is still going and yet not a single blue tag. At this point, I'm assuming CCP is afraid of posting in here for fear one of us is going to nova knife them. After 308 pages, I'm not going to be surprised if a Dev posts here and then an entire mob starts flooding the thread even further with questions. No love until only 6 ppl are using the suit, apparently...
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
465
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Posted - 2014.01.07 17:43:00 -
[120] - Quote
Patrick57 wrote:Llast 326 wrote:Patrick57 wrote:The Amarr Logi's racial bonus will suck since they're removing the overall Logi bonus as well :( I need that +25% to get 7.5 reps per second with one Complex Armor Repairer. And here I am all happy to get 1/second from a basic reactive I can get 20 reps/second with 2 Complex Armor Repairers with the Amarr Logi's current bonus :D And I still have a slot for a Complex Armor Plate and Complex Profile Dampener Patrick,
Do you anticipate that logis will be worse slayers because of the change?
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
465
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Posted - 2014.01.07 17:53:00 -
[121] - Quote
I'm not sure how I feel about respecs.
Players have been able to pad their kdr by using a support fit as a slayer. Now that another option is available, should they get a 100% refund after having benefited from the suit for the better part of a year? Will CCP reduce their kills and WP total as well?
Nobody should be shocked that 1. the logi role bonus is getting changed and 2. there are other slayer-oriented suits coming out. They aren't REMOVING the old logi suits, just finally nerfing it like they did the flaylock.
Am I just wasting my time by NOT going the route of FOTY and then demanding a respec when the new shiny comes out?
Somebody with eve experience in this matter please weigh in.
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
467
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Posted - 2014.01.07 17:59:00 -
[122] - Quote
Patrick57 wrote:pseudosnipre wrote:Patrick,
Do you anticipate that logis will be worse slayers because of the change? Not really. At least, not the way I use it. They aren't changing the slot layout, or making Logis carry Sidearms only, so Logis will continue to dominate, but I have a feeling it will be more like the Scrambler Rifle when it came out. It takes more skill to use, so people avoided using it. I think it will take more skill to fit Logis, and therefore more people will go Assault. But the Gallente Logi bonus is nice.... So logis -> commando or logis -> assault?
Also, scanning bonus may upset the scout community, but I don't see it being more valuable than the nanohive bonus for WP whoring or the uplink for significantly shaping the battle.
As an FYI, when you scan me I'll just move AWAY from your squad and go find another to cherry pick...or target you intentionally. I know how you like to suit on equipment so you won't see an enemy RE... =) The scanner bonus does seem good for a logi supporting a stomp squad, but you can't get scanner bonus AND kill assist, which sucks.
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
467
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Posted - 2014.01.07 18:03:00 -
[123] - Quote
Arkena Wyrnspire wrote:pseudosnipre wrote:Patrick57 wrote:Llast 326 wrote:Patrick57 wrote:The Amarr Logi's racial bonus will suck since they're removing the overall Logi bonus as well :( I need that +25% to get 7.5 reps per second with one Complex Armor Repairer. And here I am all happy to get 1/second from a basic reactive I can get 20 reps/second with 2 Complex Armor Repairers with the Amarr Logi's current bonus :D And I still have a slot for a Complex Armor Plate and Complex Profile Dampener Patrick, Do you anticipate that logis will be worse slayers because of the change? As a Gallente slayer logi, I feel qualified to answer this question. They will perhaps be worse of primarily due to the loss of the inherent 5 HP/s. This may mean that some will fit a report instead of a plate and due to the increased fitting requirements of reps over plates this may have other effects on the fit. However, make no mistake, the logistics will still be an excellent slayer. Every logi is capable of out tanking, out damaging and outfitting the assault variant. The loss of certain bonuses may hurt the Amarr and Minmatar logis if they were being used for specific roles (e.g. minlogi speed hackers) but the equipment fitting bonus and new bonuses may aid them. The 25% reduction to fitting requirements for equipment greatly helps the class fit equipment. I have no objection to this but judging by my Gallogi it eases the resources a lot. Then there are things like the actual equipment bonuses. You're going to be painted for 36 seconds at 21db in some cases. Scanners on Gallogis are not going to be feasible to avoid without horribly gimping your suit. The others may not affect you very much, but that will be a serious concern. In conclusion - for scouts, the difference will probably not be noticeable. However, we are going to be scanned a lot more. I'm predicting, as others have, a significant reduction to CPU/PG to reduce ability to fit modules and weapons. Although logis can solo in 1.7, I see CCP pushing the role toward more squad-reliance by gimping ability to high-slot tank.
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
469
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Posted - 2014.01.07 18:13:00 -
[124] - Quote
Patrick57 wrote:Llast 326 wrote:What they have done is half of what I was thinking they would do, if they implement the other half of that plan (CPU/PG reduction) would that affect the Slayer logi? The way I see it, this would make things harder to fit Mods but easier to fit EQ. I suppose we won't know until changes to CPU/PG if any. Reducing CPU/PG = instant slayer Logi decrease. With the current changes pictured, mods will be easier to fit (especially with the ever PG starving Amarr Logi) as the equipment will cost less PG/CPU, thus leaving more left over for good mods. Agree.
Maybe leave PG, and cut CPU by the same 25%. How would that affect your loadout? Those with FW specialist gear may not be affected, but most others would starts running a lot more adv gear.
Scouts currently give up sidearm, grenades and equipment to fit mods, and vice versa. It might bring a tear to my eye to see logi's having to make the same decision.
How does Eve have support ships that don't outclass the others?
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
472
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Posted - 2014.01.07 18:21:00 -
[125] - Quote
IgniteableAura wrote:pseudosnipre wrote:I'm not sure how I feel about respecs. Nobody should be shocked that 1. the logi role bonus is getting changed and 2. there are other slayer-oriented suits coming out. They aren't REMOVING the old logi suits, just finally nerfing it like they did the flaylock. Somebody with eve experience in this matter please weigh in. I dont think people are shocked about the changes, but when you went into a suit for a specific bonus, when they change that it means a great deal to your play style. Losing 25% hack bonus is huge to min logi. Especially if they treated it as a fast scout suit. Now its a repair logi suit. Huge difference there. I think its reasonable to offer a respec for that change. Historically I don't believe EVE players have ever had a respec. If skills are removed they get the SP back, but not if new skills or added or bonuses change. I think this is likely because its MUCH easier to move from one role to another in EVE (couple days) as opposed to Dust were it takes months of grinding. Arkena Wyrnspire wrote:Then there are things like the actual equipment bonuses. You're going to be painted for 36 seconds at 21db in some cases. Scanners on Gallogis are not going to be feasible to avoid without horribly gimping your suit. The others may not affect you very much, but that will be a serious concern. In conclusion - for scouts, the difference will probably not be noticeable. However, we are going to be scanned a lot more.
I think this will greatly impact scouts, currently you can avoid an adv scanner with level 5 racial bonus. You wont be able to do that any longer if this bonus holds true and scanners don't get nerfed. The GalLogi bonus will completely negate the scouts role bonus. I think you are spot on re: min logi; they are the obvious lost when it comes to role shifting after having speed, repair and hack bonuses for so long...big gameplay changer.
Also, hoping for a stealth buff to scout profile down to 40dB.
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Posted - 2014.01.07 18:25:00 -
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Patrick57 wrote:pseudosnipre wrote:Agree.
Maybe leave PG, and cut CPU by the same 25%. How would that affect your loadout? Those with FW specialist gear may not be affected, but most others would starts running a lot more adv gear.
Scouts currently give up sidearm, grenades and equipment to fit mods, and voice versa. It might bring a treat to my eye to see logi's having to make the same decision.
How does Eve have support ships that don't outclass the others? I have no idea about Eve, but cutting CPU would mean I could no longer dual tank ( ). I'd be cutting my Armor Repairer (probably) to Advanced, and I might even have to cut my Ishukone Flux Hives to a K-2 for my PC fit. Worst case scenario- I have to cut out all equipment except my Wyirkomi Triage Nanohives so that I can get those things down, or I have to have little to no tank for my Uplink suit :( Would you really choose armament/survivability over equipment? Commandos will be taking over a lot of the slayer/meatshield role and you could make a LOT of WP repping and reloading these higher TTK fits instead of gleaning the +25's they afford you... =p
Anyways, thanks for being the logi ambassador to out humble scout thread!
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Posted - 2014.01.07 18:36:00 -
[127] - Quote
Patrick57 wrote:pseudosnipre wrote:Would you really choose armament/survivability over equipment? Commandos will be taking over a lot of the slayer/meatshield role and you could make a LOT of WP repping and reloading these higher TTK fits instead of gleaning the +25's they afford you... =p
Anyways, thanks for being the logi ambassador to out humble scout thread! Honestly, yes. In this super speed TTK game, I'd much rather have 1000+ HP than have 3 equipment slots. Besides, I'm going Caldari Assault, which will get +5% PER LEVEL of Shield Extender efficiency :D I can get 600+ Shields and drop equipment if I want to. I'm hoping you are right and everyone does the same...because everyone will respond by running SCR which will bump my ehp by at least 30. Yay.
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Posted - 2014.01.07 18:39:00 -
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Krom Ganesh wrote:Llast 326 wrote:Iron Wolf Saber wrote:Just so you know I am running around with a chicken with it's head cut off. You get one free pass at me not knifing you in the back, as a thank you Let us know what you can good sir Besides, it sounds like someone already got to his chicken. Shame that CCP just dropped this info without giving the CPM a heads up first. He had time...blue tag from Aeon's post:
CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty.
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Posted - 2014.01.07 21:01:00 -
[129] - Quote
Appia Vibbia wrote:Driftwood. All three(?) "high alpha" weapons need a buff. The nova knives the shotgun and the sniper rifle. their STD values are fairly well balanced, but ADV falls short and Proto is barely worth it. (That's why the only proto shotgun and proto sniper I use is the Fed Specialist and state specialist, respectively:p) Agree, especially if dampening remains unadjusted and optimum sg range remains so low. What is the optimum range at now?
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Posted - 2014.01.07 21:46:00 -
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Appia Vibbia wrote:4800CM (4.8m) is 100% efficacy 1980cm (19.8m) is 1% efficacy and 2200cm(22m) is 0 damage. Thanks! Optimum to 8 or 10m, please.
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Posted - 2014.01.07 22:14:00 -
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Ghost Kaisar wrote:Quil Evrything wrote:Ghost Kaisar wrote: Six of them can be ignored. 750, and 800 have no math to back up your estimate. We don't even know how you got these numbers.
Seriously? THAT's what you're going to complain about? You're not going to say my numbers are wrong.. you're just going to complain they MIGHT be wrong?? EEesh. Edit: I had just written up long gory details, but I notice that Appia posted after you did, and confirmed that my numbers were correct all along. So no need to be redundant for that. So, similarly, I was correct when I stated that it takes only TWO HEADSHOTS to take out a heavy. You wanna acknowlege that finally now, and help put an end to the "Quil just makes up stuff" trash talk about me? To avoid making this post longer than it needs to, while not having you feel i'm ignoring the rest of your post, I will just mention that I did already respond to Krom's argument about bodyshots vs head that you referenced, back at the time. But rehashing that isnt important to me. Putting an end to the unfair slagging of me, is. For future reference: I'm a computer programmer. I dont just make junk up. When it comes to numbers and facts, you'd be hard pressed to find someone more picky than me about accuracy of numbers. If you have the numbers and facts, then put them in the post. Easy fix. As I said, the only confirmation we had for the data was when Appia went and confirmed it. We shouldn't be proving your data for you. This whole spiel is getting really out of hand. I am not trying to "slag" you. I just want you to realize that most vets have a "right until proven wrong" mindset. We are going to believe what we already know until proven wrong. As for the Headshots deal. I still stand by what I said eariler. You shouldn't balance a spreads weapon around it's ability to get headshots. Yes, it only takes two headshots to kill a normal heavy. However, while the data on paper shows it, we still need experimental data. Have a heavy stand still and shoot him in the head. Do the same from behind. Consider the difficulty of doing this while both parties are moving. Test that as well. I guess what I am trying to say is this: Be Thorough You have data, but no work to show for it. You have solid ideas, but no experiments backing it up. If you go and flesh out your data and hypothesis, you will have an excellent argument on your hands. Go out and do it. Prove us wrong. You must still realize though, at the end of the day, these are all just opinions. You can have math to back it up, but the core of this argument is that shotgun damage is fine, you just have to get headshots. You no longer are relying on the data on paper, but the ability to execute a strategy on a chaotic battlefield. Some strats are great on paper, but terrible in practice. In my opinion, the shotgun is not a "skill" based weapon (like the sniper rifle or flaylock, which require headshots or body shots to deal the intended damage), and thus, it should not be balanced around it's ability to OHK targets purely on headshots. It's a bloody shotgun, and the "skill" required to use it shouldn't be marksman based, it should be position based. That is why I want to keep it's terrible range, but buff the damage. If I get close, you should be dead. Don't let me get close. And to end this post: Please don't assume that I am personally attacking you. I try to treat everyone fairly to the best of my ability, and I don't feel at all like I am attacking you on a personal level. I still don't believe I have ever said that you are making data up, I just said that we can't prove the data. I did say that I thought you were trolling us, but that was because I honestly couldn't believe that you thought it was a great idea. Now that I know that you legitimately believe this, I don't think you are trolling, I just disagree with you. Bam!
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Posted - 2014.01.07 22:28:00 -
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mollerz wrote:Llast 326 wrote:mr musturd wrote:Sinboto Simmons wrote:mollerz wrote:So wow on the Logi changes. Man, that is a wicked nerf to anyone who depends on a logi slayer fit. But I am happy to see Logis becoming more like, well, Logis.
I hope we see some scout stuff soon. If there is any I don't want to lose my knife bonus I don't think that will happen, seems double bonus is the order of the day May lose the melee bonus in favour of hacking bonus which would make me happy btw that face looks constipated and should always be followed by this one I'd like to see the skills reflect the description at least. Much lower Db, much higher melee base damage, and I'd liek to keep the skills as they are. I can feel the logis on a respec tho, I might want on when the caldari scout comes to be- I am sure I'd rather go that route than ginja. just start saving your sp pennies.
you only need, what, like 2M sp?
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Posted - 2014.01.07 23:31:00 -
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mollerz wrote:You guys realize that if they don't release any scouting changes we'll be the same but now inadvertently even more screwed as everyone switches over to heavy suits to check them out.
Heavies as far as the eye can see. Stay away from the beaches, guys. PLC. REs. That is all.
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Posted - 2014.01.08 00:33:00 -
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mollerz wrote:Anyone notice the Magsec SMG is semi-auto?
I am definitely wanting that. What are you thinking the action will be like? High dps, med rof?
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Posted - 2014.01.08 00:46:00 -
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mollerz wrote:pseudosnipre wrote:mollerz wrote:Anyone notice the Magsec SMG is semi-auto?
I am definitely wanting that. What are you thinking the action will be like? High dps, med rof? ROF is semi-auto.. so I am thinking maybe along the lines of a scrambler pistol? By that logic SG is semi auto.
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Posted - 2014.01.08 04:35:00 -
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mollerz wrote:FWIW- I was running behind a heavy A-1 with 1200HP.
Shot him 4 times in the back with a K5 specialist and he turned around and blasted me in one second. he had a few hundred armor left.
I have LV5 shotty too.
Guess what weapon I am done with. CR welcomes you with open arms! Easy to squeeze off four bursts in a second, especially after dropping his shield with a flux/SP...all at 20+m.
I have noted that SP->CR is great for heavies, but CR->SMG is better for medium frames. Just fyi.
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Posted - 2014.01.08 04:54:00 -
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Ghost Kaisar wrote:Scout Registry wrote:Shotgun Maths: Adjusting for Overspray
TL;DR: When firing at 5 meters, plan on 1-2 pellets missing your target.
Introduction: Grief PK and I conducted a simple experiment today in hopes of establishing a benchmark overspray value. In essence, we compared how much damage a shotgun could do vs how much it actually did at 5 meters. Any replicable difference between maximum damage and actual damage (at 100% efficiency range) can be explained by missed pellets, or so we propose.
Hypothesis (Accepted): Overspray exists at 5 meters; 100% damage will not be dealt 100% efficiency.
Ancillary Observations: A) The optimal range of a Standard Shotgun (~5 meters) matches that of an Advanced Shotgun (~5 meters). At this range, the Advanced Shotgun deals damage at little to no variability, which cannot be said for the Standard. The CRG dealt a precise total of 441 damage, 5 times in a row. In exactly the same setting, the Dren dealt an average of 425 total damage (ranging from 387 to 457, with a standard deviation of 26.91) over 10 shots.
B) We observed more damage variability when firing at a Scout Frame than when firing at an Assault Frame. More likely than not, the Scout's smaller hitbox means that one pellet will miss him (at 5 meters).
C) Efficiency appears to by -20% versus armor. Efficiency readings drop into the 80s when a target is in Armor.
Data: Shotgun,Range,Efficiency,TargetShield,TargetArmor,RemainingShield,RemainingArmor : Total Damage CRG (42x12),5m,100%,153,446,0,158 : 441 CRG (42x12),5m,100%,153,446,0,158 : 441 CRG (42x12),5m,100%,153,446,0,158 : 441 CRG (42x12),5m,100%,153,446,0,158 : 441 CRG (42x12),5m,100%,153,446,0,158 : 441
DREN (40x12),5m,100%,153,446,0,191 : 408 DREN (40x12),5m,100%,153,446,0,212 : 387 DREN (40x12),5m,100%,153,446,0,193 : 406 DREN (40x12),5m,100%,153,446,0,212 : 387 DREN (40x12),5m,100%,153,446,0,181 : 418 DREN (40x12),5m,100%,371,298,0,224 : 375 DREN (40x12),5m,100%,371,298,0,219 : 318 DREN (40x12),5m,100%,371,298,0,212 : 387 DREN (40x12),5m,100%,371,298,0,223 : 374 DREN (40x12),5m,100%,371,298,0,223 : 374
Wow. That's a nice set of data you got there. I threw in an extra column for clarity. Haha! I love it! I was just about to calculate the sDev when I noticed you had already done it! So does this mean that the lower tier shotguns have more spread than the higher tier? Also, you tested this with maxed out skills right? How would this work for someone with lower shotgun skills (the skill reduces spread). Also, can I request a follow up with a test of the breach? As we know, the breach has a much tighter spread. How much of a difference does this make? Does this mean that the Breach could be BETTER than a standard shotgun at ranges of 5-10m, instead of 0-5? This data opens up a lot of questions. Good job You kick ass! Given that shotgun does +10% to shield and -10% to armor the shotgun did 459 dmg. 441 was unique to that suits ehp. maths:
153/1.1 + 288/.9 = 459.1
...which is very close to 42x11 = 462
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Posted - 2014.01.08 20:01:00 -
[138] - Quote
Depends on what I can do while cloaked; can I: -sprint? -jump? -climb ladders? -throw grenades? -hack panels? -drive a LAV -fire weapons?
Or I just get to walk and stand still until my cloak runs out. These maps are HUGE so I don't anticipate getting very far walking...
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Posted - 2014.01.08 20:02:00 -
[139] - Quote
IgniteableAura wrote:Appia Vibbia wrote:http://i.imgur.com/BFTlfqn.jpg Gallente for the win... and by "win" I mean "not being crippled." Sadly Gals got nerfed....not buffed. Pretty sweet dev hugs. Hey lets give scouts 6m of extra range....BUT we take it back when we release the next patch by halving the range bonus. 1.6 Gal range @ V : 20*.50=30 1.7 Gal range @ V: 26*.50=39 1.8 Gal range @ V: 26*.25=32 So 6 extra meters.....thats shotgun range. Soooo useful. I guess they didnt like the fact we could passive scan clear out to 90m when running nothing but complex range amps Minmitar is the only one that actually got away with out any changes......YAY? If all suits get a range and profile buff, why be a Gallente scout?
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Posted - 2014.01.08 21:52:00 -
[140] - Quote
Do REs stick to enemy infantry?
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Posted - 2014.01.08 22:10:00 -
[141] - Quote
mr musturd wrote:pseudosnipre wrote:Do REs stick to enemy infantry? No.. it'd be awesome to stick re's on heavies but sadly you can't My point exactly.
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Posted - 2014.01.08 22:34:00 -
[142] - Quote
So cloaks will be an 8x skill?
Time to grind
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Posted - 2014.01.08 22:42:00 -
[143] - Quote
Ghost Kaisar wrote:Quil Evrything wrote:Atiim wrote:So only Shotguns and Nova Knives? Got it Suddenly, a knife-only fit is looking so much more attractive than previously Knives and Flaylocks. Because explosions. PLC
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Posted - 2014.01.09 02:15:00 -
[144] - Quote
Bojo The Mighty wrote:mollerz wrote:Ghost Kaisar wrote:@ Marauder I am content. Erase the post so that we don't have to fear shotty's wrath.
@Llast and Bojo
No really, how is his name pronounced?
Boho? Boo-jo? Bjo-ho? Devin?
I still don't know how to pronounce it. We must learn. I thought it was pronounced blow... oh nevermind. . You were so close!!! LOL or were you? This is funny. It's like I am the owl and you are all the naked kid in the forest with a tootsie roll pop. Wait, how did this naked child get in the forest? Did he come from the forest? And if he did, where did he get the tootsie roll pop? This is mischevious to say the least. Confirmed: all my suspicions
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Posted - 2014.01.10 06:21:00 -
[145] - Quote
How much are the loyalty store ishnoks? Thinking about skilling into nova knives for the event. Should only cost ~120k SP, so why not.
Is there much of a delay between swings or can I not chain them together? Are both swings easy to connect?
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Posted - 2014.01.10 16:43:00 -
[146] - Quote
IWS talks cloak uses:
https://forums.dust514.com/default.aspx?g=posts&m=1704974#post1704974
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Posted - 2014.01.10 19:47:00 -
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Putting this here for comments
Iron Wolf Saber wrote:C to D could be open space and point b which looks over it is full of hostiles and its a sniper ally.
Getting into nests is still very hard to do with all guns pointed in your general direction with no flankable option.
I surely do not jest, a good scout can raptor a squad to death currently this tool would help them a bit.
Depends on the sniper first being the corner sniper where you cannot flank said sniper for his sniper alley is the same as the only ways to get to him. The second of which is the recon snipers the ones that don't hug their scopes all the time and only pick off targets of oppertunity.
Red reticule hunting is needle in the haystack. You would know if you got hit with the worst of the render bug.
Hunters are creatures who thrive on creatures of habbit, those that constantly call and recall their tanks or always call their tanks in one spot of the map are most prone to being victims. FW has taught many this.
It can be easily a problem on the smaller maps, also the cloak would save travel time by not having to take the massively long route. Hence the better use as a mobility tool and not a weapon.
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pseudosnipre
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Posted - 2014.01.10 20:47:00 -
[148] - Quote
Iron Wolf Saber wrote:pseudosnipre wrote:Putting this here for comments Iron Wolf Saber wrote:C to D could be open space and point b which looks over it is full of hostiles and its a sniper ally.
Getting into nests is still very hard to do with all guns pointed in your general direction with no flankable option.
I surely do not jest, a good scout can raptor a squad to death currently this tool would help them a bit.
Depends on the sniper first being the corner sniper where you cannot flank said sniper for his sniper alley is the same as the only ways to get to him. The second of which is the recon snipers the ones that don't hug their scopes all the time and only pick off targets of oppertunity.
Red reticule hunting is needle in the haystack. You would know if you got hit with the worst of the render bug.
Hunters are creatures who thrive on creatures of habbit, those that constantly call and recall their tanks or always call their tanks in one spot of the map are most prone to being victims. FW has taught many this.
It can be easily a problem on the smaller maps, also the cloak would save travel time by not having to take the massively long route. Hence the better use as a mobility tool and not a weapon. What comments, some of your own statements makes me think poorly of your own abilities. I may not be a dedicated sniper or scout but I am an Omni Soldier which does require to know how best to skin everything and inversely how to avoid getting skinned. If you need a cloak to achieve the tasks listed above, I'm merely suggesting that the scout portion of your omni soldier toolbox could use some sharpening.
o7
On a related note, I will skill into nova knives for the event and test out your ease-of-raptoring comment.
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Posted - 2014.01.11 18:31:00 -
[149] - Quote
Onesimus Tarsus wrote:IgniteableAura wrote:For those interested in learning knives you really have to wait and bait your targets. Choosing the right target and how to advance is huge. Knowing when to hide and when to entice. It's a true game of cat and mouse. If you watched the vid linked above you can see how I switch targets on the fly to the situation.
In a group of reds you have to choose which one is the most likely to die as well as the next target. It's like a game of pool, you really have to know your next move before you make the shot. I have been playing this game constantly since February. I have been knifed maybe three times (once in the last week or so). Melee got me once. I have died over 6000 times. Seriously, who here is dying to NKs enough to warrant their existence in game play? Very few players run them more than a rounds or two to test them out. They require a paradigm shift in gameplay versus that of your standard AR user, and aren't a good for four most players.
With that being said, players that excel in their use do exist... I expect you will be participating in the events? What time do you play and which gamemode?
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Posted - 2014.01.13 19:47:00 -
[150] - Quote
How loud will CCP make the cloak hum when activated?
They love sound cues (hmg spool-up, equipment deployment, forge crackle, bullet ricochet, nova knife swipes, etc) so I'm sincerely doubting that activate/deactivate will be the only sfx.
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Posted - 2014.01.13 19:55:00 -
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Iron Wolf Saber wrote:/me had nothing to do with the newest round of info.
and no, no minnie knives anytime soon, but do enjoy the NK's current 5th damage type at 100/100 effectiveness.
You and I had back'n'forth regarding the utility of cloaks. I saw them as lowering the scout talent pool; you saw them as a scout Swiss army knife, useful in many situations.
While I still have no plans to use cloaks, I'll admit that I sure used the hell out of my sidearm. At least it gave me the ability to directly earn WP, instead of being an augment to skills already in MY toolbox.
(here's your chance to doubt my abilities as a scout for using such a crutch)
o7
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Posted - 2014.01.13 20:59:00 -
[152] - Quote
Suggested this elsewhere:
pseudosnipre wrote:Knight Soiaire wrote:Then can we please remove the Sidearm bonus from Minmatar Scouts?
Change it to a bonus to biotics, and buff Base Nova Knife damage to make up for the loss of the 25%. Chromosome let us pick between second equipment slot and sidearm...but now we have to skill both a racial light AND racial scout skill to have that same utility. Skill discontinuity exists when a medium frame -> assault and logistics; complimentary paths that allow players to benefit from weapon and tanking skills already unlocked. But light suit-> scout and pilot; two skill pathways with very different SP branches. Any chance you would consider leaving "scout" suits alone and just adding a parallel racial specialization path for each of these proposed specializations? I'd rather skill a Gallente infiltrator to get a second equipment slot as opposed to having to skill Minmatar light and scout trees to get my sidearm back. This way it feels like I'm gaining a specialization instead of forcibly losing my sidearm... o7
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Posted - 2014.01.13 21:01:00 -
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Knight Soiaire wrote:Cyrius Li-Moody wrote:A regular sniper doesn't need a side arm? Don't you mean a redline sniper doesn't need a side arm? A good sniper should never be seen, he should never let anyone near him, so no, he doesn't need a sidearm. Please keep in mind that this further removes the scout suit from being the go-to sniper fit.
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Posted - 2014.01.14 04:26:00 -
[154] - Quote
Brokerib wrote:mollerz wrote:How about
1L/1SA/2EQ.
period. done.
wtf is the problem with that?
A logi has 9 mod slots.
where is this scout nerfing logic coming from? it's getting to be ridiculous. WHY ARE WE TALKING ABOUT GIVING UP A GRENADE SLOT? I recant my previous statement. Mollerz has the right of it. If there are to be any restrictions, keep out CPU/PG low so we can't reasonably fit two pieces of equipment without sacrificing elsewhere, unless one of them is the cloak. If the cloak is to be out millstone, then don't punish us for it. 1L/1S/1G/2EQ. ^ This.
You guys are like a bunch of battered women, counting a shot to the ribs instead of the face as a victory.
What the hell happened to you us? Going from succeeding in the face of adversity to pleading with CCP not to blatantly nerf us, again.
Treating our assets as chips to be bargained with...as if a written agreement was on the table. In reality we're agreeing to concessions in exchange for smoke blown up our asses.
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pseudosnipre
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Posted - 2014.01.14 04:48:00 -
[155] - Quote
Appia Vibbia wrote:Guys, right now you need to be hard line about not giving up an inch.
I refuse to play as a scout if these changes happen. All I wanted was my Chromosome scan range, a little more speed, and a second high slot. That's it. After July passed last year and the cloak was still just on the backburner, I never wanted a cloak. It is not needed for scouts.
Little tweaks to the base stats of the scout are all we need. forget this talk of cloaks. As long as it is an equipement it is for logistics suits. As long a Logistics suit can use it the Logi will be better with it than Scouts.
All of thses changes will only marginalize a suit that is underperforming with a small playerbase. I said it in another thread, but I love the shotgun so I'll be making the swtch to Assault ck.0 when these nerf new patch notes are released.
I lost my Sniper role, I lost my Scanning role, Now I'm going to lose y CQC role +1
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
515
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Posted - 2014.01.14 05:11:00 -
[156] - Quote
Llast 326 wrote:pseudosnipre wrote:You guys are like a bunch of battered women, counting a shot to the ribs instead of the face as a victory. I know you are trying to make a point hereGǪ. but I work with many 'battered women' and they are tougher, and stronger people than damn near anyone I have ever met. So your analogy kinda sucks from where I am coming from. *sighs, picks up eraser
Removed. for you. my friend.
Meant as a concise statement to a guy named "brokerib" about our victim mentality and refusal to leave our abusive lover...not meant to distract from Shotty's willingness to take all comers.
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
515
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Posted - 2014.01.14 05:13:00 -
[157] - Quote
Appia Vibbia wrote:mollerz wrote:@Appia That chicago politico education is coming in handy eh? This must be what union bosses feel like.
TL;DR: Trust Appia and I. We know politics. Also a white woman from the suburbs... let me tell you one thing, living in a place where "trophy wives" and jews were a plenty: Bitching and moaning and whining and complaining until you get what you want works. It works every time. The people in charge just give it to you so they don't have to deal with it anymore. Whn it is one-person they'll just dismiss it, but when it is a group of people all working together or more accurately it is a large group of people working on their own all doing the exact same thing, that is how you get things done... I hate myself whenever that works... Quick, get those ladies a PSN and a scout suit!
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
523
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Posted - 2014.01.15 06:37:00 -
[158] - Quote
IgniteableAura wrote:I lied, I am going to post, but only for the good of you scouts wanting to use NKs This will take a while to upload http://www.youtube.com/watch?v=Yscdf_-ztOUFit 1 complex SE 1 enhanced SE Ishies 2 complex REDS I am noticing ihit detection issues against scouts... Having good luck w g/1 scout 1 complex se 1 enhanced se 1 green 1 red adv NK CR stable uplink
The uplink makes for good bait. =)
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
525
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Posted - 2014.01.15 18:55:00 -
[159] - Quote
How goes Operation Shinobi??
Please tell me it's a lot of NK scouts causing hell and not just people farming kills in the corner of the map.
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
530
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Posted - 2014.01.15 20:49:00 -
[160] - Quote
Iron Wolf Saber wrote:Went 9 and 0 knives claiming 7 of the kills all combat targets, got my groove back.
Valor BPO
Side Up Enhanced Damp Sensor Range Booster No Grenade (not enough cpu for that or the enhanced damp) Adv Nova Knives Dren Shotty Confirmed: Scout registry renamed to "How IWS got his groove back"
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
530
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Posted - 2014.01.15 21:38:00 -
[161] - Quote
I ran SG and SMG in chromosome and through 1.6, but then I reached 20,000 kills and decided to change to CR. A week ago I put SP into NK and I've learned that:
CR > SMG NK > SG
If I'm already 4m away, I can close the extra couple meters in a split second. NK swing arc connects WAY more reliably than SG circle reticle. And, the best part, NK has more dps.
So basically I upgraded to better weaponry in 1.7 and didn't have to change my playstyle much at all.
Just sayin'
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
533
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Posted - 2014.01.16 02:11:00 -
[162] - Quote
Ghost Kaisar wrote:Up to 50 NK kills
This is going fast I'm hoping tourists participate and not just scout registry regulars...
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
544
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Posted - 2014.01.17 16:28:00 -
[163] - Quote
DISGRUNTLEDev wrote:So far during this event, I've had a number of honorless scouts kill me. While approaching each other, they pull knives, so I pull mine out. These motherless dogs then pull out their rifle and kill me. What is an honorable response to getting gunned down after accepting knife fights? I told mantis clone of KEQ that its a ***** move to bait a fellow scout into a knife duel and then CR him. No response, so I'm hoping his integrity grew three sizes that day.
Hell, even medium frames understand honor! Ran into Llast on his alt for my first knife duel...10 seconds into it a blue LAV driver pulls over a hill, jumps into his turret and locks onto Llast...and politely waits the five seconds it takes for our dance to end BEFORE gunning down Llast like a dog.
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
544
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Posted - 2014.01.17 16:30:00 -
[164] - Quote
Iron Wolf Saber wrote:Hans had a major helping hand as well in getting you guys more slots (basically told the team to not be afraid of giving slots at no costs if it helped meet platform roles) CPM as a whole can get blamed for removing the cloak bonuses and make scouts scoutier and reliable without the cloak. The only thing I did was pointed out the fallacy of taking away either side arm or grenade away and you guys have plenty of hand in it as well building up the arguments and coming up with the ammo to sell our points and then of course CCP Remnant coming out of the cubicle. Here, have a like.
...and a friend.
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
544
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Posted - 2014.01.17 16:36:00 -
[165] - Quote
Proposal: front page, first thing list OG scouts.
Got a qq about a scout wrecking you? Make sure it isnt one of these guys.
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
544
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Posted - 2014.01.17 16:38:00 -
[166] - Quote
Kahn Zo wrote:"Scout mk.0 (base stat comparison) +136, CPU
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
551
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Posted - 2014.01.17 20:02:00 -
[167] - Quote
Shutter Fly wrote:Kodho wrote:Ok, I'm not the sharpest nova knife in the drawer. I know that. That's why I defer to you guys on all the technical stuff. Can someone tell me how these changes would impact the sniper scout? What should I be looking/specing into? Most of my core skills are 4 or 5. Caldari all the way. -Low precision and large radius to catch people sneaking up on you -Plenty of highs for damage mods -Cloak to move after taking a shot Counter snipers will need to land two successive shots due to super low shield depleted delay and cloak.
Stack dmg mods Move into positions safely with cloak Survey targets while cooldown expires Take down target(s) or cloak to evade countersnipers and/or hunters
Second slot for ammo hive, uplinks, long range scanner, or REs to boobytrap likely approaches.
Hoping this brings back the days of fearing snipers. Still think they should get a sniper damage bonus...
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
558
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Posted - 2014.01.17 22:52:00 -
[168] - Quote
Aero Yassavi wrote:Cyrius Li-Moody wrote:Aero Yassavi wrote:This was brought up in the Amarr scout bonus parity thread, but what is the Amarr scout racial bonus was the equivalent of every other scout, meaning it had a free complex module and standard module. The standard module would be the stamina, while the complex module would be 2% scrambler pistol damage per level. This would also cause the Amarr scout to mirror the Minmatar scout (both having weapon damage bonuses) much in the same way that they Gallente and Caldari mirror each other (dampening versus precision). Could work but I think you're underestimating how useful that much stamina on a scout is going to be. Still doesn't change the fact that the current Amarr bonus isn't even the equivalent of a standard cardiac regulator, while the other three scouts all get bonuses that are the equivalent of a complex module and then something else as well. What bonus fits the lore, is useful, and not weapon based?
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
558
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Posted - 2014.01.17 23:19:00 -
[169] - Quote
Cyrius Li-Moody wrote:Krom Ganesh wrote:Not the most exciting thing, but what about adding a cloak duration bonus onto that 20% stamina/regen bonus? With that much stamina, I imagine an Amarr scout will be spending a lot of time sprinting. May as well make as much of it invisible as possible.
everyone bitched about no specific cloak bonuses. This is what people wanted. No cloak bonuses. Which racee are cloaks associated with in eve?
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
562
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Posted - 2014.01.18 03:23:00 -
[170] - Quote
Appia Nappia wrote:Appia Vibbia wrote:heheh. Super Sekrit Scout forum exists now. GÖÑ Oh, apparently it needs 10 people and the CEO to choose to have it exist. Appia's Vibbia
...would have been my vote.
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
573
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Posted - 2014.01.21 00:14:00 -
[171] - Quote
Aero Yassavi wrote:Iron Wolf Saber wrote:Cyrius Li-Moody wrote:When thinking about stamina you have to consider it's two uses currently in game: the marathon at the beginning of a match, and your ability to sustain motion during hectic fights. One of the prime abilities of a scout on CQC maps is the ability to be nearly everywhere at once. Your stamina dictates not just your survivability but how aggressive you can be in combat. It dictates how much presence you can have on the battlefield. When you run out of stamina you are easily hunted down and killed. Most of my deaths when I'm on a roll come from when I finally run out of stamina and can no longer kite/run away from my enemy.
In these realistic applications of stamina and aggression, a scout must take breaks to refill his stamina pool. Even with a complex regulator a minmatar/gallente/caldari scout has to wait for a very long time once he runs out of stamina or he will have to choose to continue to fight with in a weakened state. A scout entering a fight with less than half a stamina bar and runs into something unexpected is probably going to die.
With a bonus to pool AND regen the realistic applications of stamina on an Amarr scout means this: With it's higher EHP and juggernaut like stamina he will be able to remain aggressive until his HP runs out. Not the other other way around like every other scout. You spend practically no time with regen (you're not supposed to be about HP regen anyway). You can remain aggressive until you 1. Run out of ammo 2. Get killed.
No scout is sprinting 100% of the time. Sometimes it feels like it but it's not. Especially if you're jumping over railings a lot. The Amarr's regen and pool size means it will practically never see it's stamina depleted in most situations. My math is quickly supporting this. Max Regulator setup and skills 1964 Stamina 194 Which means seconds of running 30 Jumps in a row 350 stamina regen a second Just making a big jump over a hill and you recover all the stamina used for the jump and then more while maintaining speed. 1) Your jump ability is not based on stamina amount, but rather stamina percent. This means that no matter how much stamina you have, you cannot increase the amount of jumps you can perform in a row. Also it means than an equivalent stamina regen bonus won't let you regen your jumps faster because the higher stamina pool increases how much stamina it requires to jump. 2) No one is going to run max regulators, so it's silly to say the bonus would be bad because the Amarr scout would have 1964 stamina. Let me show you some real math. If the Amarr scout bonus were 20% per level, then the Amarr scout's new stamina with no modules would become 450, or 45 seconds of sprinting. Now let's compare If a Gallente scout adds a complex cardiac regulator, it's stamina becomes 420 If a Caldari scout adds a complex cardiac regulator, it's stamina becomes 420 If a Minmatar scout adds a complex cardiac regulator, it's stamina becomes 441 So they are pretty much all in line, with the Amarr scout only able to sprint for 3 more seconds than the worst stamina scout. And yes, it is fair to compare an Amarr scout with bonus and no mods to other scouts with a mod slot, because if the Amarr scout wants to have comparable profile dampening, scan precision, or hacking speed it too would have to use up a module slot.
Regarding 1. above, does CCP have the game mechanics in place to change this favorable for the Amarr scout? Does it fit lore for the Amarr scout to be a jackrabbit? Regardless, I think it would be cool.
I see you and KINGCHECKMATE spending a lot of effort QQing about how garbage the bonuses are, but I have yet to see you making any constructive statements...the kind of constructive statements that this thread has provided for the Gallente and Minmatar scout suits.
Either stop trolling us with requests to nerf the other racial suits OR start putting your energy into proposing corrections worth implementing...or just stop posting in this thread. Onesimus and Patrick57 are already here to troll us.
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
573
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Posted - 2014.01.21 00:16:00 -
[172] - Quote
And I agree that nobody is going to fill up all their lows with endurance mods...
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
Fatal Absolution Negative-Feedback
638
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Posted - 2014.03.27 07:47:00 -
[173] - Quote
Noticing fewer scouts in pubs already...getting one-shotted in the face while running cloaked, straight at enemies must be frustrating. [:
Today is the sort of day where the sun only comes up to humiliate you.
BitterVet the turkey says GOML GOML GOML
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pseudosnipre
Fatal Absolution Negative-Feedback
641
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Posted - 2014.03.27 08:11:00 -
[174] - Quote
Llast 326 wrote:Bayeth Mal wrote:Has anybody else noticed Monk "liking" his way through the last couple of weeks worth of posts? When he likes this one I'll know he's caught up.
(Not teasing, I have done the exact same thing, just makes me laugh) Damn I thought I was special On an unrelated note I started sorting fittings on this account Tried one match with Gal Used the basic Ion Pistol I think I love it I killed eleven people with it Creatures great and small even a Heavy Got any tips to share for using the ion pistol?
I've seen fewer than five kills on the killfeed from new sidearms...but then again I'm rather engrossed in running around in a precision/range tanked cloaked shotgunner fit, giggling maniacally.O
Today is the sort of day where the sun only comes up to humiliate you.
BitterVet the turkey says GOML GOML GOML
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pseudosnipre
Fatal Absolution Negative-Feedback
652
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Posted - 2014.03.29 23:19:00 -
[175] - Quote
As a solution to cloaked scouts with high ehp, what do you think about both changes made concurrently along with bug fixes?
1. Shield must be > 0 to cloak: -flux and taking sufficient damage drops cloak -getting into armor during combat prevents cloak -shield stackers inherently penalized by longer depleted recharge time
2. No dampening bonus to cloak: -must sacrifice dampening modules to armor tank
Today is the sort of day where the sun only comes up to humiliate you.
BitterVet the turkey says GOML GOML GOML
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pseudosnipre
Fatal Absolution Negative-Feedback
652
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Posted - 2014.03.29 23:24:00 -
[176] - Quote
Llast 326 wrote:pseudosnipre wrote:As a solution to cloaked scouts with high ehp, what do you think about both changes made concurrently along with bug fixes?
1. Shield must be > 0 to cloak: -flux and taking sufficient damage drops cloak -getting into armor during combat prevents cloak -shield stackers inherently penalized by longer depleted recharge time
No dampening bonus to cloak: -must sacrifice dampening modules to armor tank Doesn't requiring the cloak to have >0 shields just encourage stacking shield extenders? Only until CCP finally causes shield extenders to increase profile.
Today is the sort of day where the sun only comes up to humiliate you.
BitterVet the turkey says GOML GOML GOML
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