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Thread Statistics | Show CCP posts - 178 post(s) |
Master Smurf
Nos Nothi
321
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Posted - 2014.04.04 16:52:00 -
[12781] - Quote
Appia Vibbia wrote:You must not have engineering and Electronics to 5 yet. I really don't have a problem with fitting the Min-Scout unless I'm putting 2 or 3 kincats on it.
Yes - if your Min Scout is running just dampening or range and energizers you can do so. You cant maximise your speed advantage though. - If you want speed or cloak or non minnie weapons you run into trouble if you use shields.
I can only do twin kin cats well on proto suits.
I am messing around with shield regulators now to see if they make a big enough difference so I can couple them with energizers to maximise that aspect. Still having the least amount of HP usually gets you killed before that stuff can work well.
Minnies - you dont really need level 5 CPU, maybe not even Level 4 as so many things you may have already skilled into may already be reducing CPU - Level 5 Engineering and you still will be looking for a few more PG.
Apologies to Gav1pro (sp) because he highlighted alot of this. I thought he was just being whiny because pre 1.8 I could fit stuff pretty decent and 1.8 only brought buffs. Adding a second kin cat which seemed the plausible move given the stamina regen is really problematic. Cloak, shields and certain PG heavy weapons also become restrictive.
And people want to nerf CR more - poor minnie suits.
"Shine bright like a diamond"
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noob cavman
Dirt Nap Squad.
1094
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Posted - 2014.04.04 16:53:00 -
[12782] - Quote
Thats why I'm advising give a delay of being able to shoot when decloaking. The passive damp is fine by me( will admit at the being didn't care much for it) thats letting us be way too aggressive and throwing tactics out of the window at the mo. Got to say prefer 1.7 game play( minus the perma scans that didn't bother me but was a gal) over constantly looking for that shim in pc play.
I want to be a caveman!
Ccp: DENIED YOU DRUNK
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
FFX and X2 in hd GÖí
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IgniteableAura
Pro Hic Immortalis
819
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Posted - 2014.04.04 17:04:00 -
[12783] - Quote
Master Smurf wrote: I am messing around with shield regulators now to see if they make a big enough difference so I can couple them with energizers to maximise that aspect. Still having the least amount of HP usually gets you killed before that stuff can work well.
I don't find energizers worth the CPU to fit on a scout. Better off with more buffer. Secondly, scouts have a pretty high recharge rate, most of the time refilling 1/2 to 1/4 each pulse. Filling it another 10hp/s isn't worth it IMO. Stacking two energizers (if you can even fit them) might be nice if you could couple with regulators, but then again, you are likely to just instantly die and never take advantage of recharge.
Enh regulators I think give the best bang for buck.
Cal sentinals are the best frames from energizers and regulators as they already have a huge buffer and low delay rate. I always fit with percentages in mind. Add a cSE to heavy and you add 10% hp, but add a cSE to a scout and you add 40%.
PHI Recruitment
or PHIsh Tank in game
Youtube
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Django Quik
Dust2Dust.
2734
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Posted - 2014.04.04 17:43:00 -
[12784] - Quote
Complaining sbout being perma-scannable by cal scouts is silly. Like I've said elsewhere, everything needs viable counters. One or two counters to your cloaked scouts is not a problem - that's balanced. Caldari scouts are the scout built specifically for that purpose. Gallente scouts are built specifically to counter them.
Until the dampening bonus to cloaks was announced, no one ever asked for it. It was never even discussed. Now we have it, suddenly it's essential? How come?
And yes, gallente should get the most out of cloaks because they're the king of cloaking. That's their thing, being undetectable. Everyone gets a thing, that's theirs. Caldari's is detecting. Get over it. If you're not one of them, you're not going to be the undetectable/detecting king you want to be.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Llast 326
An Arkhos
2750
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Posted - 2014.04.04 18:24:00 -
[12785] - Quote
Ghost Kaisar wrote:Django Quik wrote:Sinboto Simmons wrote:All you people complaining about hiding or spotting, my chocolate matari ass can't do either. XD
Eh, you get your speed, stamina recharge and hacking. Seems like CCP don't want minmatar scouts getting into fights, even though they gave them the knifing skill bonus. GG CCP well played ;) Min Scout performs best when avoiding combat with scouts entirely. On the bright side, I still think it is the best at hunting med frames and heavy frames. Dem knives. That hack speed makes me a WP hore now too. Last night (after Moody kicked my ass) Switched to my Minja account.
Rampaged a side Objective in a small socket, and avoided the Biomass Facility.
The small socket was the little underground one with the bio-ooze in the bottom. I went straight to it off spawn took it and held it alone, except for a brief moment when a HAV came and helped me out on the only retake I had to do
Got to the Letter, hacked it, then the CRU and SD. Spotted a Red Commando coming in hide behind a cylinder. Knifed him as soon as he had his back to me. Two other Reds show up less then ten seconds later. Knife one, then Flaylock the one hacking the CRU. Killed eleven reds stalking and dropping, then they stopped coming Sniper
I go for a run, no more sniper
Mostly dealt with Sentinels and Commandos. Two Cal scouts came at one point, but they did not find me though it was a challenge to out maneuver them. Same Med frame showed up a couple times. It was a good game
KRRROOOOOOM
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Master Smurf
Nos Nothi
321
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Posted - 2014.04.04 18:28:00 -
[12786] - Quote
IgniteableAura wrote:Master Smurf wrote: I am messing around with shield regulators now to see if they make a big enough difference so I can couple them with energizers to maximise that aspect. Still having the least amount of HP usually gets you killed before that stuff can work well.
I don't find energizers worth the CPU to fit on a scout. Better off with more buffer. Secondly, scouts have a pretty high recharge rate, most of the time refilling 1/2 to 1/4 each pulse. Filling it another 10hp/s isn't worth it IMO. Stacking two energizers (if you can even fit them) might be nice if you could couple with regulators, but then again, you are likely to just instantly die and never take advantage of recharge. Enh regulators I think give the best bang for buck. Cal sentinals are the best frames from energizers and regulators as they already have a huge buffer and low delay rate. I always fit with percentages in mind. Add a cSE to heavy and you add 10% hp, but add a cSE to a scout and you add 40%.
Yup but a cSE is 11 PG and thats why the experimentation to see what I can do.
An extender, recharger and/or energizer and catalsyer and regulator.
For a minnie - most setups leave me with much CPU so adding one is basically just using up the left over CPU because you dont have any PG to use other modules.
"Shine bright like a diamond"
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Lightning xVx
R 0 N 1 N
521
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Posted - 2014.04.04 18:57:00 -
[12787] - Quote
Appia Vibbia wrote:DJINN Marauder wrote:Alright so after playing quite a bit of 1.8, here's my review as a fellow scout. Alright, well let's start off with pubs. Now to my and your probable surprise, I'm actually doing worse in pubs with my scout than I was doing in 1.7. I'm not sure exactly why but I have a theory..[1] I was relying TOO much on passive scanning in 1.7 and it became my crutch This is the most likely reason as to why I'm doing comparatively worse in 1.8 even though scouts got a buff. In 1.7, everyone was a medium frame and I always picked them up on my passive scans as a scout. [2] I learned to look on my radar more than on the screen similar to the active scanner dudes. As such, once scouts got buffed and more people started running them, I can't completely rely on my passive scan like in 1.7 anymore...unfortunately. I won't lie...there's been a couple matches where I've been getting wrecked lol. Now here's the weird part though... I am doing a lot better in PC lol. Like a lot better. With the introduction of cloak and increased ttk, my shotgun scout has been owning like crazy. [3] http://imgur.com/mplevQ1 - shameless epeen stroking Now I know those weren't the best opponents, but still. I don't know why I can't do that well in pubs lol. I just don't know why. Also by the way, in my personal opinion, scouts are kinda OP lol. Although I don't know if that's my biased opinion since most of my deaths in pubs is due to damn scouts not showing up on my radar [4] Overall, I like 1.8. Besides all the glitches and bugs that make me wonder if CCP ever even slightly tests their own ****, I still enjoy 1.8. [5] [1] No surprise here [2] Yeah. too many cloaks/damps to rely on Cal-Scout or Gal-Scout passive. Especially in PC. Worthless. Even in pubs it's not reliable anymore. Took me about 10-15 matches to get used to it. Like running a Minmatar Scout, only you hurt on the inside because you're supposed to have good passive scans. [3] I hate this so much. So many people flocked to the scout and cloak from the blue waffle. Went up against ERA, half TeamPlayers. Good news: 1v1 I own heavies and shotgun scouts. Bad news: after being killed 3 times in a row, most people swap out from shotgun to combat rifle, because it is still a better CQC weapon than the shotgun Cal-Scout with 4 pecision enhancers was just getting was just getting popped from behind by a scout too many times. Min-Scout was awesome in PC. Nova Knife kills in PC . Cloaked Gal-Scout is amazing on Defense. Before, I used my passive scans and hid out of sight. Now you hide out in the open and shoot them as they pass. Fewer speed hackers get past [4] I don't find Scouts OP at all. I find the Caldari lacking, I find that the disparity between Precision Enhancers and Profile Dampers has become greater because a Scout's Precision and Profile are no longer equal. And what was insanely difficult to overcome last build, 15dB profile, is far easier accomplished now with cloaks. Finally, you can't just see a sentinel, laugh, and kill them 1v1 from withing their optimal range. The Commandos are no longer just something to laugh at either. The lack of stacking damage mods really made them awesome. 1v1, I just sit there and take their bullets as I dish out more damage then they can while having more HP. I also die to more scouts now than ever before, lightning xvx actually killed me for the first time ever... though it was in a Caldari suit instead of the minmatar one I was used to facing. At the same time, I am getting so many kills on cloaked scouts. It is glorious. [5] I agree. Especially with the hotfix to hardeners. My swarms feel like a flaylock instead of a bean bag launcher now.
I use an Amarr Scout and I could've sworn I killed you more times then once haha But carry on :) |
One Eyed King
Land of the BIind
921
|
Posted - 2014.04.04 19:35:00 -
[12788] - Quote
Would it be too much to have the cloak/weapon switch fixed first before we start talking reducing or eliminating its dampening?
I would like to see how that works first before we start eliminating all the cloaks advantages when there might only be one or two that are the real problem.
Looking for the scout hangout?
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Llast 326
An Arkhos
2751
|
Posted - 2014.04.04 20:07:00 -
[12789] - Quote
noob cavman wrote:Llast 326 wrote:Going to preface this post with the fact that I only took out my SG for one match last night, so I have no experience with SG and cloak. Before the cloak if I SG someone their tanked out ass would just turn and back peddle and shoot me with a Fine Rifle killing me, even though I had the element of surprise, and a better armour to shield damage ratio. Now with a cloak people don't do this? This also brings a question to mind that has been brewing since the Pyrex Swarm video. When you strip shields off with a weapon is it glitching out and counting the armour damage at the shield value? Example: I instadrop someones shield with a ScR charged shot, instead of doing 120% to shields and 80% when it hits armour, could it be doing 120% to both armour and shields? Then when hitting straight armour it is applying the 80%. The SG would benefit from this miscalculation as an alpha weapon, same with ScR and Ion Pistol when alpha charging. The ScP would be unless noticeable unless you are landing headshots. Armour focused weapons would see a diminished return, like the swarms who are applying the shield penalty to their damage even on the hit that breaks shield, same goes for the FG, FL, and MD. On the other side the CR and RR would not notice this as you are dealing with a stream of applied damage so the shield/armour transition would be broken up.
Thoughts? Am I way off base here? Imagine the first shot being a freebie and your secound being the true first shot. If this is how it works though, it puts shield effective alpha weapons at an advantage and armour effective weapons at a disadvantage. Particularly explosive weapons
KRRROOOOOOM
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noob cavman
Escrow Removal and Acquisition Dirt Nap Squad.
1108
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Posted - 2014.04.04 20:14:00 -
[12790] - Quote
Llast 326 wrote:noob cavman wrote:Llast 326 wrote:Going to preface this post with the fact that I only took out my SG for one match last night, so I have no experience with SG and cloak. Before the cloak if I SG someone their tanked out ass would just turn and back peddle and shoot me with a Fine Rifle killing me, even though I had the element of surprise, and a better armour to shield damage ratio. Now with a cloak people don't do this? This also brings a question to mind that has been brewing since the Pyrex Swarm video. When you strip shields off with a weapon is it glitching out and counting the armour damage at the shield value? Example: I instadrop someones shield with a ScR charged shot, instead of doing 120% to shields and 80% when it hits armour, could it be doing 120% to both armour and shields? Then when hitting straight armour it is applying the 80%. The SG would benefit from this miscalculation as an alpha weapon, same with ScR and Ion Pistol when alpha charging. The ScP would be unless noticeable unless you are landing headshots. Armour focused weapons would see a diminished return, like the swarms who are applying the shield penalty to their damage even on the hit that breaks shield, same goes for the FG, FL, and MD. On the other side the CR and RR would not notice this as you are dealing with a stream of applied damage so the shield/armour transition would be broken up.
Thoughts? Am I way off base here? Imagine the first shot being a freebie and your secound being the true first shot. If this is how it works though, it puts shield effective alpha weapons at an advantage and armour effective weapons at a disadvantage. Particularly explosive weapons
cloak get behind, decloak by cooking core, throw and triple +50
I want to be a caveman!
Ccp: DENIED YOU DRUNK
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
FFX and X2 in hd GÖí
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Murt Lesp
Leviathan Battalion
146
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Posted - 2014.04.04 21:36:00 -
[12791] - Quote
I love how almost no one seems to be doing the sidearm event. 2-3 magsec commandos a game but otherwise only knifers and pistoler scouts. I love my skill choices!
Handgun Herald!!!
The Leviathan has Awoken and in hungers
That was an Execution - Pistol Headshot Kill
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Django Quik
Dust2Dust.
2739
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Posted - 2014.04.04 21:50:00 -
[12792] - Quote
This Meee One guy is really starting to get on my goat. He must have posted dozens of anti-scout threads in the past week. In the latest one he even claims we're OP because we're now also abusing the old HMG LAV trick! https://forums.dust514.com/default.aspx?g=posts&m=2023340#post2023340
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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mollerz
3187
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Posted - 2014.04.04 21:52:00 -
[12793] - Quote
I don't get what all this pre-emptive nerf for the sake of appeasing some QQers is all about.
CCP fixed scouts, right? From that we knew:
1- Scout K/D was going to improve. However, I'd be shocked to see if it wasn't marginal at most. Due to JLAVing, my knifer K/D is slightly dipping again, and in has no way improved. I'm still just as average.
2- We all went from using absolutely horrible scout suits to these, and I gotta tell ya. It feels good. They are fitting like a glove, and each suit is very effective at it's role. So if you leverage the role, you can really excel.
3- Once they fix the cloak bugs, it really will be exactly what we asked for. CCP delivered. It was already prenerfed, and they somehow achieved a real fine line of balance.
CCP did a good job. they basically, outside of new and old bugs, nailed it. Why not just sit back and enjoy getting what we asked for instead of fretting over what to give up just to appease people who aren't used to dying and want the good old days back.
Who cares if scouts brick tank? This is a made up issue. Who cares if scouts are amazing at EWAR? This is what we are supposed to be amazing at.
ROFLHTFUC0PT3R
You gotta hustle if you wanna make a dolla
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Varoth Drac
the unholy legion of darkstar DARKSTAR ARMY
50
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Posted - 2014.04.04 21:52:00 -
[12794] - Quote
Playing today I am even more of the opinion that cloak plus shotgun isn't overpowered. I was playing with my std min logi with a combat rifle and on numerous occasions, when a scout shotgunned me in the back, I was able to turn around and kill them. I know I was probably quite lucky, but really, sticking together in a group and being prepared for scout attacks gives you a perfectly fair chance.
Also nanite injectors. A shotgun scout may be able to get a cheap kill, but it would take skill to wipe out your whole squad if you were prepared for a possible attack. |
mollerz
3187
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Posted - 2014.04.04 21:54:00 -
[12795] - Quote
Varoth Drac wrote:Playing today I am even more of the opinion that cloak plus shotgun isn't overpowered. I was playing with my std min logi with a combat rifle and on numerous occasions, when a scout shotgunned me in the back, I was able to turn around and kill them. I know I was probably quite lucky, but really sticking together in a group and being prepared for scout attacks gives you a perfectly fair chance.
Also nanite injectors. A shotgun scout may be able to get a cheap kill, but it would take skill to wipe out your whole squad if you were prepared for a possible attack.
I have to shoot some heavies like 5 fukn times with my adv shotty. Even after decloaking they still have to suck not to instablap me.
You gotta hustle if you wanna make a dolla
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RatchetMAN
What The French Red Whines.
0
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Posted - 2014.04.04 21:59:00 -
[12796] - Quote
I M RatchetMan. A legendary scout. I don t play dust 514 6 months . But now I M BACK. REALLY BACK. So shotty gobang. Aded mi to the killboard of the scout. I M become a Legend of scout caldari |
Django Quik
Dust2Dust.
2739
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Posted - 2014.04.04 22:01:00 -
[12797] - Quote
Scout suits are absolutely fine. Nothing needs to be done to balance scouts. NOTHING AT ALL.
Cloaks need the glitches/bugs sorted out and the dampening bonus THAT NO ONE ASKED FOR and EVERYONE WAS SURPRISED IT GOT removed.
Brick tanking is a problem for ALL suits, not just scouts and adjusting armor plates in some way will help that issue massively and encourage people to use different set ups like ewar or biotics or even reppers more.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2739
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Posted - 2014.04.04 22:03:00 -
[12798] - Quote
RatchetMAN wrote:I M RatchetMan. A legendary scout. I don t play dust 514 6 months . But now I M BACK. REALLY BACK. So shotty gobang. Aded mi to the killboard of the scout. I M become a Legend of scout caldari The killboard has been closed for a long time now and people are no longer added to it. You are most welcome to hang out here with us all and chat with the scout community though.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Murt Lesp
Leviathan Battalion
148
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Posted - 2014.04.04 22:11:00 -
[12799] - Quote
Solution to brick-tanking
Stacking penalty
The Leviathan has Awoken and in hungers
That was an Execution - Pistol Headshot Kill
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Haerr
Molon Labe. General Tso's Alliance
405
|
Posted - 2014.04.04 22:14:00 -
[12800] - Quote
RatchetMAN wrote:I M RatchetMan. A legendary scout. I don t play dust 514 6 months . But now I M BACK. REALLY BACK. So shotty gobang. Aded mi to the killboard of the scout. I M become a Legend of scout caldari
Welcome back!
Scanning Table for 1.8: LINK
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Spademan
the unholy legion of darkstar DARKSTAR ARMY
1123
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Posted - 2014.04.04 22:16:00 -
[12801] - Quote
Django Quik wrote:RatchetMAN wrote:I M RatchetMan. A legendary scout. I don t play dust 514 6 months . But now I M BACK. REALLY BACK. So shotty gobang. Aded mi to the killboard of the scout. I M become a Legend of scout caldari The killboard has been closed for a long time now and people are no longer added to it. You are most welcome to hang out here with us all and chat with the scout community though.
No need to worry though, your name is still up there, and will be as long as this thread is running.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Django Quik
Dust2Dust.
2741
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Posted - 2014.04.04 22:17:00 -
[12802] - Quote
Murt Lesp wrote:Solution to brick-tanking Stacking penalty No. Stacking penalties are for things that have percentage based increases. Other penalties are applied to addition based increase modules, hence the speed penalty to armor plates.
Solution: increase the current speed penalty and/or decrease the HP and/or increase the CPU/PG required.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4046
|
Posted - 2014.04.04 22:32:00 -
[12803] - Quote
Django Quik wrote:Murt Lesp wrote:Solution to brick-tanking Stacking penalty No. Stacking penalties are for things that have percentage based increases. Other penalties are applied to addition based increase modules, hence the speed penalty to armor plates. Solution: increase the current speed penalty and/or decrease the HP and/or increase the CPU/PG required.
We need the old speed penalties back. Along with a CPU/PG rebalance.
If you do those two, I will be fine with the current HP benefits.
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Spademan
the unholy legion of darkstar DARKSTAR ARMY
1123
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Posted - 2014.04.04 22:56:00 -
[12804] - Quote
So, I've had an idea bouncing around my head for a bit. What if Scan precision affected scan range?
Imagine the following scenario. Guy has Scan precision of 20 and a scan range of 20 metres. As it stands, a suit with the scan profile of 20 is passively picked up at the same range as a tank with 200
The basic concept that's been rattling around my head is: If you have half the precision of the scanned's profile, then you pick them up from 1.5 times the distance. So the guy with 20 profile is scanned from the standard 20 metres of the scanner, but one with 40 profile would be picked up from 30 metres.
Thoughts?
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Murt Lesp
Leviathan Battalion
148
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Posted - 2014.04.04 23:01:00 -
[12805] - Quote
Spademan wrote:So, I've had an idea bouncing around my head for a bit. What if Scan precision affected scan range?
Imagine the following scenario. Guy has Scan precision of 20 and a scan range of 20 metres. As it stands, a suit with the scan profile of 20 is passively picked up at the same range as a tank with 200
The basic concept that's been rattling around my head is: If you have half the precision of the scanned's profile, then you pick them up from 1.5 times the distance. So the guy with 20 profile is scanned from the standard 20 metres of the scanner, but one with 40 profile would be picked up from 30 metres.
Thoughts?
And if they're dampened, would you need to get closer?
I'm thinking it'd work like a radio signal with ranging strengths from almost no signal (blips) to always visible
The Leviathan has Awoken and in hungers
That was an Execution - Pistol Headshot Kill
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Spademan
the unholy legion of darkstar DARKSTAR ARMY
1123
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Posted - 2014.04.04 23:13:00 -
[12806] - Quote
Murt Lesp wrote:Spademan wrote:So, I've had an idea bouncing around my head for a bit. What if Scan precision affected scan range?
Imagine the following scenario. Guy has Scan precision of 20 and a scan range of 20 metres. As it stands, a suit with the scan profile of 20 is passively picked up at the same range as a tank with 200
The basic concept that's been rattling around my head is: If you have half the precision of the scanned's profile, then you pick them up from 1.5 times the distance. So the guy with 20 profile is scanned from the standard 20 metres of the scanner, but one with 40 profile would be picked up from 30 metres.
Thoughts?
And if they're dampened, would you need to get closer? I'm thinking it'd work like a radio signal with ranging strengths from almost no signal (blips) to always visible
I'm not as sure about that if I'm honest, I think it'd make dampening difficult to the point of not being useful. Also, having done the maths, that tank (if it's correct) would be scannable from 300(ish)metres. That seem excessive?
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Scout Registry
Nos Nothi
1987
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Posted - 2014.04.04 23:22:00 -
[12807] - Quote
RatchetMAN wrote:I M RatchetMan. A legendary scout. I don t play dust 514 6 months . But now I M BACK. REALLY BACK. So shotty gobang. Aded mi to the killboard of the scout. I M become a Legend of scout caldari Vous n'avez jamais quitt+¬, mon ami
o7 |
Murt Lesp
Leviathan Battalion
148
|
Posted - 2014.04.04 23:47:00 -
[12808] - Quote
Spademan wrote:Murt Lesp wrote:Spademan wrote:So, I've had an idea bouncing around my head for a bit. What if Scan precision affected scan range?
Imagine the following scenario. Guy has Scan precision of 20 and a scan range of 20 metres. As it stands, a suit with the scan profile of 20 is passively picked up at the same range as a tank with 200
The basic concept that's been rattling around my head is: If you have half the precision of the scanned's profile, then you pick them up from 1.5 times the distance. So the guy with 20 profile is scanned from the standard 20 metres of the scanner, but one with 40 profile would be picked up from 30 metres.
Thoughts?
And if they're dampened, would you need to get closer? I'm thinking it'd work like a radio signal with ranging strengths from almost no signal (blips) to always visible I'm not as sure about that if I'm honest, I think it'd make dampening difficult to the point of not being useful. Also, having done the maths, that tank (if it's correct) would be scannable from 300(ish)metres. That seem excessive?
Considering the weapon ranges, they'd be able to hit us at that range so 300 meters is fair for a large vehicle.
The Leviathan has Awoken and in hungers
That was an Execution - Pistol Headshot Kill
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Appia Vibbia
Molon Labe. General Tso's Alliance
1975
|
Posted - 2014.04.05 02:11:00 -
[12809] - Quote
Ghost Kaisar wrote:Django Quik wrote:Murt Lesp wrote:Solution to brick-tanking Stacking penalty No. Stacking penalties are for things that have percentage based increases. Other penalties are applied to addition based increase modules, hence the speed penalty to armor plates. Solution: increase the current speed penalty and/or decrease the HP and/or increase the CPU/PG required. We need the old speed penalties back. Along with a CPU/PG rebalance. If you do those two, I will be fine with the current HP benefits.
TTK was getting too low anyway, lets make it so everyone is instagibbed again
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
1975
|
Posted - 2014.04.05 02:12:00 -
[12810] - Quote
Murt Lesp wrote:I love how almost no one seems to be doing the sidearm event. 2-3 magsec commandos a game but otherwise only knifers and pistoler scouts. I love my skill choices!
Handgun Herald!!! I'm 149 kills away from completing the event.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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