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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Haerr
Molon Labe. League of Infamy
15
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Posted - 2013.07.08 11:07:00 -
[1] - Quote
Hey Shotty feel free to add me to the board.
Gallente Scout - AR,Shotgun,Plasma ;) K: 10065 D: 3344 KDR: 3.01 WP 935'836
I've joined the 'Scouts United' channel in-game and I am looking forward to squading up with you guys and chat about fittings and whatnot.
/Haerr |
Haerr
Molon Labe. League of Infamy
22
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Posted - 2013.08.04 17:25:00 -
[2] - Quote
I specced all the way into Proto Gallente Scout right after the respec. It works well, not excedingly so but still. Recently I've been running the following.
Complex Shield Extender Complex Shield Regulator Complex Armor Repairer Complex Cardiac Regulator Complex Kinetic Catalyzer Proto Stable Drop Uplinks Creodron Shotgun 'Toxin' SMG Flux Grenades
What does work well however is the following:
C-I Assault
Complex Shield Extender Basic Shield Extender Complex Shield Regulator Complex Shield Regulator Standard Shotgun Standard SMG
This suit only costs ~13k if you have a BPO Suit and Shotgun ( 'Daemon', 'Dren' or 'Militia' )
Maybe I'll be playing more scout once the TacNet fix has been implemented... |
Haerr
Molon Labe. League of Infamy
22
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Posted - 2013.08.04 17:38:00 -
[3] - Quote
I am very intrested in how other Gallente Scouts are fitting their suits. Feel free to give me any pointers or tips - all suggestions are very welcome! :) |
Haerr
Molon Labe. League of Infamy
22
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Posted - 2013.08.04 17:40:00 -
[4] - Quote
mollerz wrote:I've been noticing a hilarious trend starting to pop up. Twice yesterday, I ran into some assaults running around with knives. They even sought me out and started a knife fight with me.... C'mon guys assault suits are not going to last any longer in a knife fight than a scout suit. It's just silly. Some people just need every percieved edge or crutch possible
We saw that just the other day aswell! Was pretty hilarious to see... |
Haerr
Molon Labe. League of Infamy
22
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Posted - 2013.08.04 17:54:00 -
[5] - Quote
Shotty GoBang wrote:Haerr wrote:I am very intrested in how other Gallente Scouts are fitting their suits. Feel free to give me any pointers or tips - all suggestions are very welcome! :) HS: Complex Shield Extender LS: Enhanced Cardiac Regulator LS: Complex KinCat (x2) LS: Complex Armor Repper GR: Core Locus Nade PW: Standard/Dren Shotgun SW: Core Flaylock
I have noticed one thing about the Cardiacs. If you are jumping up on top of things and you need at least 3 jumps to get there it is a better idea to only have a Basic Cardiac since they give a higher percentage bonus to recharge than to the pool which means that the bar 'fills' quicker.
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Haerr
Molon Labe. League of Infamy
22
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Posted - 2013.08.04 17:59:00 -
[6] - Quote
Oops edited out my Gallente Fit, posting it again.
HS: Complex Shield Extender LS: Complex Shield Regulator LS: Complex Armor Repairer LS: Complex Cardiac Regulator LS: Complex Kinetic Catalyzer EQ: Proto Stable Drop Uplink ( Allotek I think it's called ) GR: Standard Flux Grenades SW: Standard SMG PW: Creodron Shotgun
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Haerr
Molon Labe. League of Infamy
23
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Posted - 2013.08.06 10:27:00 -
[7] - Quote
mollerz wrote:voidfaction wrote: hit or miss is most everything in game. what works today won't work tomorrow.
fixed.
+1 |
Haerr
Molon Labe. League of Infamy
23
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Posted - 2013.08.18 07:29:00 -
[8] - Quote
Speaking of SMGs, which weapons do really well against us scouts?
I know from experience that SMGs are quite capable of tearing me apart while I'm in my scout suit!
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Haerr
Molon Labe. League of Infamy
23
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Posted - 2013.08.18 07:38:00 -
[9] - Quote
voidfaction wrote:Haerr wrote:Speaking of SMGs, which weapons do really well against us scouts?
I know from experience that SMGs are quite capable of tearing me apart while I'm in my scout suit!
ALL of them
Hah! Maybe I should have asked which weapons we are most often killed by instead! ;) |
Haerr
Molon Labe. RISE of LEGION
33
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Posted - 2013.09.08 15:50:00 -
[10] - Quote
Since Scanning and Dampening is relevant to our interests I figured that I would link to a thread I made about scanning. It includes two charts one without stacking penalty and that includes stacking penalty.
Link to thread: https://forums.dust514.com/default.aspx?g=posts&t=108732&find=unread
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Haerr
Molon Labe. RISE of LEGION
43
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Posted - 2013.10.07 06:43:00 -
[11] - Quote
Shotty GoBang wrote:Everything Dies wrote:Quick question: Do profile dampeners have a stacking penalty? I'm running a standard Gallente scout (level 1 bonus + level 1 dampening skill) and decided to give up one reactive plate (out of the two I had equipped) in exchange for the standard dampener, which should reduce my profile 22% in total. Considering the fact that I'm all but dead if I actually have to engage an opponent, is it worth giving up my other reactive plate for another dampener? It's not as though there's a huge difference between 100/200 EHP and 100/150 EHP! No one knows. So we asked. Still, no one knows. https://forums.dust514.com/default.aspx?g=posts&m=1243536#post1243536
We do know.
Stacking penalties applies to:
Armor Plates ( The movement penalty is effected by stacking penalties. ) Cardiac Regulators Codebreakers Damage Modifiers Kinetic Catalyzers Myofibril Stimulants Precision Enhancers Profile Dampeners Range Amplifiers Shield Energizers Shield Rechargers Shield Regulators
The TLDR is looking in at this chart:
All skills are assumed to be level 5 and only Complex modules are used.
The chart lists how many 'Complex Profile Dampeners' you need to avoid detection.
The far left column includes: 'Active Scanners' - Highlighted with different colours. 'Vehicle Sensors' - Listed by highest meta level with that 'Scan Precision' 'Suits - x' - Where x is the number of 'Complex Precision Enhancers' equipped.
Link to chart: https://docs.google.com/spreadsheet/ccc?key=0AvYSJ6FRJlihdDI1NVpNdk5BQUh0bFphNktjLTU3R1E&usp=sharing
Here is the data set: https://docs.google.com/spreadsheet/ccc?key=0AvYSJ6FRJlihdFVJeWI5NVFUcmYwZERDQWhUSXZac2c&usp=sharing#gid=0
Bulletpoints from the chart / data: * With level 5 in your scout suit and level 5 in profile dampening you only need a militia profile dampener to escape detection from prototype active scanners. * You will, currently, need 4 complex profile dampeners on your scout suit to escape detection from a prototype focused active scanner. * You, currently, need 2 complex profile dampeners on a medium suit to escape detection from a prototype active scanner. * You, currently, need 4 complex profile dampeners on a heavy suit to escape detection from a prototype active scanner.
For further reading about scanning, both active and passive, as well as including test results I suggest reading this thread by Bojo: https://forums.dust514.com/default.aspx?g=posts&find=unread&t=110984
EDIT: Added the explanation to the chart. |
Haerr
Molon Labe. RISE of LEGION
44
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Posted - 2013.10.11 08:37:00 -
[12] - Quote
I've been trying to get back into scouting this week. Not going all that well I admit but I've had a bit of success with this fit:
---
ADV Gallente Scout
Complex Cardiac Regulator Complex Kinetic Catalyzer
Compact Nanohive
Locus Grenade
Standard SMG
K-5 Specialist Shotgun
Complex Shield Extender Complex Light Damage Modifier
---
If I'm being scanned down by prototype active scanners I switch to a scout suit with a militia profile dampener on it. ( I switch out the Cardiac Regulator. )
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Haerr
Molon Labe. RISE of LEGION
49
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Posted - 2013.10.11 17:28:00 -
[13] - Quote
Smooth Assassin wrote:Haerr wrote:I've been trying to get back into scouting this week. Not going all that well I admit but I've had a bit of success with this fit:
---
ADV Gallente Scout
Complex Cardiac Regulator Complex Kinetic Catalyzer
Compact Nanohive
Locus Grenade
Standard SMG
K-5 Specialist Shotgun
Complex Shield Extender Complex Light Damage Modifier
---
If I'm being scanned down by prototype active scanners I switch to a scout suit with a militia profile dampener on it. ( I switch out the Cardiac Regulator. )
You'll never hide from a proto scanner with a MLT profile dampener, i think you meant ADV scanner
Got my suit up to level 5 and profile dampening up to level 5, using a militia profile dampening bpo is more than enough to get below 28 dB. ( Plus I had a corp mate scan me with a bunch of different prototype active scanners and I didn't show up. Did show up on the Focused one though. Had to put on 4 Complex Profile Dampeners to escape from that one. )
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Haerr
Molon Labe. RISE of LEGION
66
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Posted - 2013.10.29 11:18:00 -
[14] - Quote
Base range on all Light and Scout suits change from 10 -> 16
Gallente Scout Base: 16 m +Suit L5: 24 m +Range L5: 36 m +1Complex: 52.2 m +2Complex: 72.62 m +3Complex: 91.26 m +4Complex: 102.88 m
Light Frames and the other Scouts Base: 16 m +Range L5: 24 m +1Complex: 34.8 m +2Complex: 48.41 m +3Complex: 60.84 m +4Complex: 68.59 m
Google Docs - documents have been updated as well.
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Haerr
123
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Posted - 2013.12.04 21:07:00 -
[15] - Quote
We get no hugs in 1.7. Not even a small one.
Gö+GöüGö+ n+¦n++ -»\(pâä)/-» n+¦ Gö+GöüGö+
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Haerr
124
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Posted - 2013.12.04 22:10:00 -
[16] - Quote
I guess the only thing left to do is to decide which medium suit + rifle to get with the vehicle sp refund we'll be getting.
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Haerr
124
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Posted - 2013.12.04 22:26:00 -
[17] - Quote
Knight Soiaire wrote:mollerz wrote:Maybe we can do the equivalent of a burn jita and just en masse leave as scouts. It would probably dent the numbers a bit if we all left together.
Honestly, the game is too broken to offer anything other than a few moments of fun when the stars align. Why bother playing if they don't care to develop us out of irrelevance. Let them have their medium suit circle jerk just the way they want it. I would definitely be up for some form of protest. You'd need to get all the Scouts in on it though for it to work.
I'm in and certain that others are as well.
Now how do we go about doing the protest?
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Haerr
125
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Posted - 2013.12.05 13:21:00 -
[18] - Quote
Cass Caul wrote:Haerr wrote:I guess the only thing left to do is to decide which medium suit + rifle to get with the vehicle sp refund we'll be getting. If you like Gallente Scout, Gallente Logi is going to be your friend. It couples best with the Scrambler Rifle and probably the Combat Rifle. If you like being gimped playing Minmatar Scout, Caldari Assault will best suit you with a Plasma Rifle (with SMG) or Combat Rifle (with ScP)
Thanks for the tips Appia, I've got a corpmate who is amazing with his gal.logi+SCR and he always seems to have a lot of fun with it! Though I am a bit reluctant to spec into an other suit before I see how the new rifles perform.
Currently I've got level 5 gallente scout and level 1 gallente assault & level 1 gallente logistics. I've got 30+mil SPs and will be getting quite a few back from vehicles in 1.7. I think I'll just put the SPs into the few remaining skills I need to finish of my scout suit and then hold on to the rest of the SPs for the time being.
Oh and Shotty I'm running scout close to 50% of the time if you wouldn't mind you could put me back on the registry for posterity's sake - with or without a line through my name.
(Oh and if you are wondering where the rest of my SPs are: AR Prof:3, Sniper Prof:3, Shotgun Prof:4, SMG Prof:4 + Loads of core & support skills at 5.)
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Haerr
125
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Posted - 2013.12.05 22:23:00 -
[19] - Quote
Cass Caul wrote:Haerr wrote:Cass Caul wrote:Haerr wrote:I guess the only thing left to do is to decide which medium suit + rifle to get with the vehicle sp refund we'll be getting. If you like Gallente Scout, Gallente Logi is going to be your friend. It couples best with the Scrambler Rifle and probably the Combat Rifle. If you like being gimped playing Minmatar Scout, Caldari Assault will best suit you with a Plasma Rifle (with SMG) or Combat Rifle (with ScP) Thanks for the tips Appia, I've got a corpmate who is amazing with his gal.logi+SCR and he always seems to have a lot of fun with it! Though I am a bit reluctant to spec into an other suit before I see how the new rifles perform. Currently I've got level 5 gallente scout and level 1 gallente assault & level 1 gallente logistics. I've got 30+mil SPs and will be getting quite a few back from vehicles in 1.7. I think I'll just put the SPs into the few remaining skills I need to finish of my scout suit and then hold on to the rest of the SPs for the time being. Oh and Shotty I'm running scout close to 50% of the time if you wouldn't mind you could put me back on the registry for posterity's sake - with or without a line through my name. (Oh and if you are wondering where the rest of my SPs are: AR Prof:3, Sniper Prof:3, Shotgun Prof:4, SMG Prof:4 + Loads of core & support skills at 5.) I don't like Gallente Assault, because I have a Gallente Scout. Scout is 1 high & 4 low. the Assault is 3 high and 4 low. the Logi is 3 high and 5 low. Gallente is all about the low lots. Having the same number as the scout, you really feel sluggish without much gain. You also are detected by ADV scanners. Better for a Scout or former Scout just run the scout suit as a miniature Assault than get used to being slow and obvious.
The one thing I really dislike about medium suits is that they are so easily scanned down, most of the time when I get the 'you've been scanned' message I just switch back to a scout suit. I've been considering the gallente-& minmatar logistics suit but I'm afraid that I would only be speccing into one of them to have a "better scout suit".
Once you've played a scout suit enough to have changed play style to match it, it gets a lot more difficult to pick up an other role. At least that is how I feel, it might be that I've simply grown so familiar with the scout suit that I try to play the other suits as if they are scout suit - though I won't deny that having access to a logi suit would really help out with the start of match uplink spam. And not all maps are all too friendly for scouts, maybe just having more options availible would make Dust more fun to play?
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Haerr
126
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Posted - 2013.12.06 11:20:00 -
[20] - Quote
Quil Evrything wrote:Haerr wrote:- though I won't deny that having access to a logi suit would really help out with the start of match uplink spam. And not all maps are all too friendly for scouts, maybe just having more options availible would make Dust more fun to play?
i used to think the logi for uplinks thing.. until I noticed that the ADV uplinks let you have more than 1 active at a time. SO, I use those, drop 2, remember where I put them... then usually by the time I die, one of them has been cleared, so I just drop another one, or two as need be. As far as maps go... Some maps are more scout-friendly than others. However, I think that all maps have places where scouts can shine. it just so happens that each map requires different techniques. Some maps are mostly city, so, you know.. do the sneaky thing around corners :) Some maps are a mix, so you can select the most appropriate objective to defend, or something. Some maps are spread widely apart, which means it's terrible when your team suddenly loses all spawn points on the other side of it. Particulary when there is insanely good proto AV or something on the other team... unless there's a fast, sneaky, patient scout who can run around the "long way", and go drop an uplink behind enemy lines. There's almost always some "long way" that isnt being watched. If you can drop TWO instead of just one, then it's even better.
ADV uplinks? ugh, though I do use them in ambush to reduce the cost of the fitting and since all uplinks are reduced to 3sec in ambush they're as good as PRO ones. In ambush that is.
If you use a scout suit, and only a scout suit, and uplinks in PC you need a few different version of the same suit since you'll want to alternate between uplinks - and if you want to have a shotty version (not much lag) and a smg version (sort of lag resistant) you'll end up with double the amount of fittings. (So many stupid fits of the same thing clogging up my fittings window :/ )
Now the gal.logi suit on the other hand can fit 3 PRO uplinks on a standard suit, making it really easy to get those uplinks out in PUB matches. I kind of hope that they nerf the uplinks by setting a 'personal roof' on how many you can have out -> you put down 3 gauged and then 1 flux one of the gauged disappears... oh yes I would very much like that.
You are right about the maps, the PC maps are a lot better for scouts than the majority of the PUB maps, and game modes, are. I guess it comes down to familiarity with the maps (and the role you play on them), since I've been enjoying flying dropships and tanking I guess I've just avoided playing scout on maps that are unkind to scouts.
One thing I am certain about; I will in no way miss invisible swarms and 2HKs from railtanks while in a DS / ADS.
I really like the new maps and kind of like the PC maps, in that order. The rest of the maps not so much. Do the rest of you scouts feel the same way about the maps or am I missing out on some awesome scout stuff on the old maps?
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Haerr
128
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Posted - 2013.12.08 17:22:00 -
[21] - Quote
Didn't check in on this thread for a day or two and now I'm several pages behind! (Again!) Thanks for all the posts on the maps and fits you guys have been running! :)
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Haerr
137
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Posted - 2013.12.14 10:04:00 -
[22] - Quote
Kahn Zo wrote:mollerz wrote:Scout Registry wrote:WHAT THE HECK IS WITH THIS HALF-SPRINT BULL-KITTEN!!!!????
>_<
Seriously, this bug always seems to pop up at the most inopportune times. Is it me or is it really apparent when you are sprinting with a shotgun? happens no matter what i use. So, your not alone.
Since the patch the whole 'stuttering-run' is getting me killed every once in a while too.
Oh and guys I'm back to running exclusively scout siuits now. So far it hasen't been going all that well but hey placing uplinks all over the place let's me keep up my WPs. I seem to be dying a lot when I am using ADV suits, so I have a few questions...
First off let me share the suit I that I do 'best' (more like not completly crappy) in:
P. GalScout
C. Reactive Armor Plate C. Cardiac Regulator C. Profile Dampener C. Kinetic Catalyzer
P. Uplink (one suit for each variant)
S. Flux Grenade
A. Assault SMG A. Shotgun
C. Shield Extender
...
Soo, trying out all the different lows and highs on advanced suits have been a lot of fun (and a lot of fail sometimes), I've come to really like the C. Range Amplifiers and C. Codebreakers sadly the Advanced Suit only has 2 lows and not 3 for some reason and I am reluctant to give up any of the lows on my proto suit.
Does anyone run a suit with Codebreakers successfully or is hacking something better left to medium suits? And does anyone fit Range Amplifiers on their protosuits?
Oh and guys I just want to share this: Creodron Shotgun - CPU:93, PG:14 Duvolle Specialist Shotgun - CPU:78, PG:11 Federation Creodron Specialist Shotgun - CPU:51, PG:7
You'll be finding me in Gallente FW for a while!
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Haerr
137
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Posted - 2013.12.14 11:15:00 -
[23] - Quote
Scout Registry wrote:
Three Questions for Scouts
Given: Assume cloak is released as a piece of equipment tailored to the Scout.
Question 1) As a Scout, what combat / support functions do you currently perform most often? Question 2) In performing those functions, which equipment type currently serves you best? Question 3) If said equipment were replaced by cloak, could you perform that function?
The MedFrames cried "unfair" when we asked that cloak be "built-in" to our suits; so we've asked for a second equipment slot. Let's cross our fingers and hope that someone was listening. Otherwise, we will only trade one form of ineffective for another.
TL;DR - Scouts will need two equipment slots if Cloak is released as Equipment.
1) Place uplinks, Remove enemy uplinks, Hack unguarded point - if I catch anyone alone and/or by surprise I (try) to take them out. 2) Uplinks, though I would do weird stuff for an extra EQ slot 3) No. Having to chose a cloak over uplinks would defeat my primary objective.
If the cloaking devices are personal I would switch to one, if they are placed equipment (like a nanohive) I probably won't.
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Haerr
139
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Posted - 2013.12.15 08:16:00 -
[24] - Quote
Having tried it out having 2x Complex Kinetic Catalyzers is way nicer than having 1x Complex Cardiac Regulator & 1x Complex Kinetic Catalyzer, sadly the fitting requirements are pretty sever and I doubt even getting the last level in Shotgun-& SMG Optimization skills will let me use a Prototype Flux (or Gauged) Drop Uplink at the same time.
Having said that I did make a 'combat fit' that uses 2x Complex Kinetic Catalyzers which is working out a bit better (I think) than my regular suits. So now I have a start suit (Uplink, 1x Card., 3x Kin.), regular suits (Uplink suits), fast hack suit (suicide hack), combat suit (2x Kin.).
Still wondering if there is a decent Prototype Suit that uses Range Amplifiers though... having 2x Complex Range Amplifiers is pretty damn awesome but I feel so slow with out my Greens & Reds.
Also wondering if anyone uses an AR on their Prototype Suit? Those Federation Specialist weapons sure are damn nice!
A thing I want to mention: The ISK per LP is really (really) low in Dust, if you use your LP to buy suits you'll get the equivalent of ~208486 ISK per win @ level 10. If you use it to buy tanks and turrets it falls to ~129k. Strangely enough if you use it to buy Tactical ARs or Assault RRs it's close to 360k per win.
I think LP is best used to get the Specialist weapons since they're not availalbe anywhere else.
Oh and the worst thing to buy from the LP store is modules. They give out roughlly 22k worth of ISK per win @ level 10.
Scout Registry wrote:Dec 14th - Question of the Day: If most Scouts ran cloak, would most Logis run 15 dB scanners? Explain.
As of 1.7 you can no longer sprint cancel your scan which makes the focused scanner highly undesireable to use because of that 5 sec scan time. Though if we ever see a team fielding only players with <28 dB scan profile it would become a necessity to use that scanner, I doubt that will happen though and I doubt they would switch if only scouts are using cloaks.
One thing I've noticed about remotes, I've seen people use them on fast hack suits; they put down REs before they start hacking and by the time I shot them dead they've already hacked the point and then they're able to blow me up due to being able to detonate while downed/dead... super annyoing.
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Haerr
Molon Labe. Public Disorder.
142
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Posted - 2013.12.19 20:07:00 -
[25] - Quote
I have a small admission to make...
After having grabbed a hundred or so Federation Specialist Shotguns I went ahead and specced level 3 gallente logistics suit...
With the Fed. Gal. Proto suit I can fit
Fed. Spec. Assault Rfile 3x Complex DMG Mods 4x Complex Armor Plates 1x Complex Armor Repairer 4x Compact Nanohives 1x Flux Grenades (Advanced I think)
I feel a bit cheap at the moment.
I better get back to protostomping so that I can feel good again!
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Haerr
Molon Labe. Public Disorder.
144
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Posted - 2014.01.17 10:51:00 -
[26] - Quote
Iron Wolf Saber wrote:https://forums.dust514.com/default.aspx?g=posts&t=136370&find=unread behold!
Wow just wow, CCP didn't nerf the scouts again...
Scouts got their 'Scan Profile' nerfed from 33.75 dB -> 35.00 dB ... Change: 1.25 dB Gallente got their 'Scan Profile' buffed from 33.75 dB -> 26.25 dB ... Change: 7.5 dB Scouts got their 'Scan Range' buffed from 16 m -> 20 m ... Change: 4 m Gallente got their 'Scan Range' buffed from 24m -> 25m ... Change: 1m
As a Gallente Scout I am very happy!
I got a buff to 'Scan Profile'
I got a buff to 'Scan Range'
+1 High/Low (Depending on tier)
+1 Equipment slot
+3 armor repair/ sec builtin
I made a new 'Scan Precision' vs 'Scan Profile' chart on google docs! https://docs.google.com/spreadsheet/ccc?key=0AvYSJ6FRJlihdFV1T1VuSXVneThMcnhUd1FhV2xHY2c&usp=sharing
It has Active Scanner (+ the new gallente logi bonus) and Caldari scouts as scanners pitted against all the different Scout suits, enjoy! :)
Edit: All skills are assumed to be at level 5 in the chart. |
Haerr
Molon Labe. Public Disorder.
144
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Posted - 2014.01.17 11:14:00 -
[27] - Quote
Oswald Rehnquist wrote:perhaps its because its 3am but is the math right (I'm I just reading this wrong)? Unless there are changes to precision mods, aren't these the numbers? cal v no precision mods 45 (.75)=33.75 cal v 1 complex precision mod 45 (.75*.8)=27 ect?
Complex Precision Dampener is 25% Complex Precision Enhancer is 20%
that is unless they're changing something in 1.8 but so far I haven't seen any posts about it.
Caldari Scout base Scan Precision is 45 With level 5 Caldari Scout it is 33.75 With level 5 Precision Enhancement it is 30.375
If you guys have questions or suggestion I am happy to correct / change the chart.
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Haerr
molon labe. Public Disorder.
154
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Posted - 2014.01.17 23:49:00 -
[28] - Quote
@Ghost Kaisar Nice summary, I like the "KILL THE GAL LOGI." role. I'll be hunting the dancing bees come 1.8. ^^
@Shotty You are welcome to do so! I'll update the other tables (maybe) tomorrow (or some time soon) and post them here, feel free to do what you want with them. (And the ones I've already posted) :) And I vote in favour of honorary scout.
@Bojo (and others) Maybe it is time to revisit the old scanning threads and compile a short guide with accurate information for people new to scouting?
@All If everyone created a forum posting alt and put them in a scout corp we would have access to our own little private forum to share builds, guides and tactics. Every time I log on to the forums this thread has added a few pages at the very least and it is taking longer and longer to keep up with what is being said in here. I like that the Scout Registry is going strong but it is (a whole lot) more than just a registry and has been for quite some time. (Good job all around on that one! )
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Haerr
Molon Labe. Public Disorder.
158
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Posted - 2014.01.18 10:53:00 -
[29] - Quote
Bojo The Mighty wrote:Haerr wrote: @Bojo (and others) Maybe it is time to revisit the old scanning threads and compile a short guide with accurate information for people new to scouting?
In what pretext? 1.8 scout/scan changes? Bump them for new people?
I guess both in a way and to have them in a nice package on the 'new forum section'. :)
Edit:
Appia Vibbia wrote: New Question: Are any scouts planing on running Active Scanner and Cloaking Device in tandem?
I'll likely have a fit like that since the Active Scanner is just plain nice. I like the flux one for the extra range. (100m extra lol) |
Haerr
Molon Labe. Public Disorder.
166
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Posted - 2014.01.19 10:41:00 -
[30] - Quote
Bojo The Mighty wrote: Haerr, Thanks for the pistol duel today and props to the Molon Labemate who helped pick off Uplink Hobos. Sorry that one guy did get through though. At first I was wondering if I should kill him, but I hesitated because he was killing the blueberry that I was going to kill anyways for firing at you. But when he immediately did not shoot me I realized he was with you. It pretty cool having a pistol duel however I apologize for using the Viziam that one time but it was my least expensive fitting with a decent pistol (only 30K) and it had a nanohive so......
I had a lot of fun doing that duel with you. Excuse the delay in the begining as I didn't have a pistol fit setup, I'll make sure to keep a few fits around to duels with so that we can get started right away next time! (One with uplinks, one with hives and so on.) Don't worry about using the, slightly more expensive, good guns, it just brings that extra little bit of risk that makes the game more fun to play. I think I'll be putting a few points into pistols to try them out, if nothing else I'll be able to put up more of a fight in future duels!
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Haerr
Molon Labe. Public Disorder.
166
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Posted - 2014.01.19 10:45:00 -
[31] - Quote
NK Scout wrote:Haerr wrote:Bojo The Mighty wrote: Haerr, Thanks for the pistol duel today and props to the Molon Labemate who helped pick off Uplink Hobos. Sorry that one guy did get through though. At first I was wondering if I should kill him, but I hesitated because he was killing the blueberry that I was going to kill anyways for firing at you. But when he immediately did not shoot me I realized he was with you. It pretty cool having a pistol duel however I apologize for using the Viziam that one time but it was my least expensive fitting with a decent pistol (only 30K) and it had a nanohive so......
I had a lot of fun doing that duel with you. Excuse the delay in the begining as I didn't have a pistol fit setup, I'll make sure to keep a few fits around to duels with so that we can get started right away next time! (One with uplinks, one with hives and so on.) Don't worry about using the, slightly more expensive, good guns, it just brings that extra little bit of risk that makes the game more fun to play. I think I'll be putting a few points into pistols to try them out, if nothing else I'll be able to put up more of a fight in future duels! What is the channel for nk battles?
When I saw Bojo on the other side I just posted in 'Scouts United' since that is the channel where all the scouts hangout, since I not really a fan of having loads of channels open I suggest we just continue to use 'Scouts United' to get impromptu duels going.
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Haerr
Molon Labe. Public Disorder.
171
|
Posted - 2014.01.20 19:03:00 -
[32] - Quote
Is it patch day yet?
Day 2.
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Haerr
Molon Labe. Public Disorder.
179
|
Posted - 2014.01.20 20:11:00 -
[33] - Quote
Appia Vibbia wrote:Matticus Monk wrote:So, fellow scouts.... I have broken down and skilled into nova knives on this character, my G-Scout, for the Shinobi event, and I have to say that I'm having a challenging time with it. I am getting some kills but overall the style is a pretty big change from my pistols. I hope that it's not making my gun-game worse....
Anyway - what are your thoughts on using knives with the 1.8 G-Scout v.s. the 1.8 Minja? I'm sort of on the fence regarding whether the knife damage bonus and speed will be the way to go, or if it would be more useful to have a lower base profile dampening and rely more on stealth and infiltration..... plus, having the armor repair is nice and will mean I'm always combat ready if I can manage the time between engagements....
Any experienced players used both and have any comments?
Please note that in 99% of my games I run basic suits and basic pistols; which I intend to continue in 1.8. For knives I'd probably go with the ZN-28's, with max proficiency skills and maybe a damage mod in the high if I choose Gallente over Min..... As I put 11 posts ago, I skilled into the Minmatar scout. I did this because of the shinobi event (I completed it yesterday using G/1-Series). I am only running knives on my Minmatar suits from now on.
Is the difference in movement speed really that large?
Day 2.
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Haerr
Molon Labe. Public Disorder.
179
|
Posted - 2014.01.21 17:24:00 -
[34] - Quote
Patrick57 wrote:Llast 326 wrote:Last night i was dropped into perhaps the most amusing pub match in awhile. dropped in a bit late not much but enough that the beginning objectives were being hacked. So I start on my way, I see a scout cool Mollerz Nice More scouts and more scouts and then i see in the kill feed... Mustard HMG kill my mind must have blended the kill above to mustardsGǪ Mustard HMG Nope Then at a small socket with a CRU the scout party starts and there is a Heavy with NK out So awesome A lot of medium frames went to nanites that match And we had a a few NK sparring matches was good times You should play Caldari FW. There are Nova Knifers everywhere on the other team! And they even brought Eve support. WHY THE HELL WOULD ANYONE NEED EVE SUPPORT FOR THE EASIEST FW IN DUST?!
The conversion rate for Gallente FW LP is pretty neat in EVE. (Federation Navy Omnidirectional Tracking Link anyone?)
Day 2.
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Haerr
Molon Labe. Public Disorder.
181
|
Posted - 2014.01.22 16:47:00 -
[35] - Quote
noob cavman wrote:Keeriam Miray wrote:Nyra Volki wrote:Pro scout suit gives the pro cloak 83 CPU an 18 PG so we can fit it on our suits no problem. I think he (Patrick57) talking about logi suit... & yes scouts got buffed cpu\pg, just enough for cloaks gk.0 in 1.7 - 328/79 with maxed skills gk.0 in 1.8 - 429/96 Not gonna lie I may have be slightly aroused by those number's
Just slightly?
Day 2.
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Haerr
Molon Labe. Public Disorder.
182
|
Posted - 2014.01.23 20:16:00 -
[36] - Quote
@ Driftward Oh right the old link is dead; here is the updated one: LINK: https://docs.google.com/spreadsheet/ccc?key=0AvYSJ6FRJlihdFhORUVidFFTOEhpUG0xOVRUb0pkakE&usp=sharing
I assumed that the 'Cloaking Field' and the 'Profile Dampeners' don't give each other stacking penalty. Once we know if they do (or don't) I'll update the table again.
@ Iron Wolf Saber Can you ask CCP if 'Profile Dampeners' and the 'Cloaking Field's reduction to 'Scan Profile' is stacking penalized when added togther or if they are like a DCU and Resistance plating?
Day 2.
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Haerr
Molon Labe. Public Disorder.
185
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Posted - 2014.01.23 20:20:00 -
[37] - Quote
Ghost Kaisar wrote:Haerr wrote:@ Driftward Oh right the old link is dead; here is the updated one: LINK: https://docs.google.com/spreadsheet/ccc?key=0AvYSJ6FRJlihdFhORUVidFFTOEhpUG0xOVRUb0pkakE&usp=sharingI assumed that the 'Cloaking Field' and the 'Profile Dampeners' don't give each other stacking penalty. Once we know if they do (or don't) I'll update the table again. @ Iron Wolf Saber Can you ask CCP if 'Profile Dampeners' and the 'Cloaking Field's reduction to 'Scan Profile' is stacking penalized when added togther or if they are like a DCU and Resistance plating? Nice chart, but was 6 significant figures really necessary?
Lol no but I couldn't be bothered to change it once I finaly managed to upload it to google docs. ^_^
Day 2.
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Haerr
Molon Labe. Public Disorder.
186
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Posted - 2014.01.23 20:52:00 -
[38] - Quote
Driftward wrote: Appreciate it. Though it was easier to read on the older one....regardless I think this discussion is boiling down to how we think gameplay should go.
1) Driftwards side (I get #1 so hah): There should be a hard counter to scouts/cloaks. That counter should be active scanners. It should require massive difficulty in fitting (to the point of why bother) to beat those last 3 or 4 rows on the table. Also, that the focused scanners are gimped in terms of everything (range = 100 m, angle = 60, cool down = 40 sec, only 5-7.5 second scan visibility) except scan precision. To my thinking, as long as I can beat a prototype scanner (without a gal logi behind it) and it doesn't gimp out my suit (1 basic dampener currently) that's reasonable.
2) Cyrius': Scouts should be able to beat all scanners with a reasonable fitting. Somewhere using 1 module slot or less.
We aren't going to be able to come to an agreement as these game play paradigms are mutually exclusive.
Obviously I'm of the opinion that #1 is more balanced, but we also haven't gotten these on the ground yet so time will tell.
I think that the balance between active and passive scanning will be better served by having more nuances of what can and can't be scanned. Sure the the Gal.Logi. will be able to catch a few scouts IF they equip the Focused scanner and IF they manage to actually hit a scout with it.
It might look like it is huge thing right now but we are currently suffering from 360spin scanning every few seconds. And even now there is very, very, very, few that does that with the focused scanner.
Question is: will scouts be that much of a menance that it will be worth it to bring in multiple Gal.Logis with focused scanners?
Edit: What should I change about the new table to make it better/easier to read?
Day 2.
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Haerr
Molon Labe. Public Disorder.
190
|
Posted - 2014.01.24 08:49:00 -
[39] - Quote
Django Quik wrote:Seriously, the new version of the focused sucks so hard, even scout hunters aren't going to bother using it. It would take you 4 minutes of scanning to cover 360 degrees at 100m range. Unless you know for sure the direction your scout is coming from (and a good scout should never come from the obvious direction), you'll surely be wanting a shorter cooldown, longer range scanner. Even if I did get scanned 100m out and lit up for 7.5 seconds, I back off for a few seconds and there's no way that gaps been closed down in that time.
Say the gal logi proto focused is running with a squad, if I'm scouting sensibly, I know where they are and none of them are close enough to get me in that tiny window. Back off for a few seconds, hide and change route with another 30-40 to get where I want to be.
And for those who think they'll really be able to time their cloaking to coincide with the exact moment someone scans - seriously? How on earth are you going to know when to activate? If you're already that omniscient, you don't need a cloak; just shoot a lightning bolt out of the cloud your sitting on.
If the Gal.Logi. is smart it will wait until someone yells "SHlT! Scout here, scan, Scan, SCAN!" and then scan there. And if the Scout is even smarter it will cloak up when it knows it has been spotted making the Gal.Logi. waste it's chance to scan him down.
Still it will be a lot more fun to play hide and seek if the other person actually has a chance to find you, don't you think?
Day 2.
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Haerr
Molon Labe. Public Disorder.
200
|
Posted - 2014.01.31 22:46:00 -
[40] - Quote
Scout Registry wrote:voidfaction wrote:
Less AA and/or more kick/dispersion from hip fire would make a world of difference in TTK. Would not require less dmg or more armor and not hurt those that actually aim (ADS). Example: The present tac-ar is almost useless because a fully auto ar can land more shots because of AA and less kick while hip fireing. I understand all your math and it is valid but less dmg hurts us as much if not more than help us unless scouts are to only use NK's or alpha weapons and none of the rifles. I want rewarded for actually ADS and rewarded with longer TTK when others don't ADS
I'm with Void on this. * Continue to dial back Aim Assist (little by little). * Increase Fine Rifle Hipfire Dispersion (ScR, RR, CR, AR). #1) We've already seen how well this can work (1.6 to 1.7). #2) Fine Rifles remain far too effective at spraying.
Maybe turn off aim assist for rifles while they're within 10m to their enemies?
Sneaking up on someone and shooting them in their backs with a shotgun only to have them swing around and "PewPew your're dead silly scout" has gotten quite old by now. ;)
@CCP: Is the Cloaking Fields and Profile Dampeners reduction to Scan Profile stacking penalized when added together?
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Haerr
Molon Labe. Public Disorder.
201
|
Posted - 2014.02.01 08:25:00 -
[41] - Quote
Scout Registry wrote:@ Brothers Thanks for the warm wishes :-) Mission Accomplished.
Congratulations! :-)
@CCP: Is the Cloaking Fields and Profile Dampeners reduction to Scan Profile stacking penalized when added together?
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Haerr
Molon Labe. General Tso's Alliance
223
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Posted - 2014.02.17 15:25:00 -
[42] - Quote
lol
@CCP: Is the Cloaking Fields and Profile Dampeners reduction to Scan Profile stacking penalized when added together?
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Haerr
Molon Labe. General Tso's Alliance
261
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Posted - 2014.02.17 22:11:00 -
[43] - Quote
SPs!
You'll be seeing me in a 'Templar' Sentinel A-I using milita forge guns and republic hmgs during this event! Gotta get them SPs!
Apparently "Haerr" means "Hare"...
Shhh. Be vewy vewy quiet, I'm a hunted wabbit!
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Haerr
Molon Labe. General Tso's Alliance
261
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Posted - 2014.02.17 22:13:00 -
[44] - Quote
Gavr1lo Pr1nc1p wrote:soGǪwhen this thread hits 514 pages, what do we do?
I think that when this thread gets to 514 pages it will have won Forum 514 for sure!
Apparently "Haerr" means "Hare"...
Shhh. Be vewy vewy quiet, I'm a hunted wabbit!
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Haerr
Molon Labe. General Tso's Alliance
272
|
Posted - 2014.02.19 16:51:00 -
[45] - Quote
Scout Registry wrote:Patrick57 wrote:Flix Keptick wrote:I will join you guys once school ends. You mean join the scout community and be a scout? Scout can climb into tank much faster, yes?
lol
Apparently "Haerr" means "Hare"...
Shhh. Be vewy vewy quiet, I'm a hunted wabbit!
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Haerr
Molon Labe. General Tso's Alliance
275
|
Posted - 2014.02.20 07:33:00 -
[46] - Quote
Brokerib wrote:How does anyone live with these constant 'you have been scanned' messages? At least I know when I'm scouting I can swap out to a sub proto fit, but with this heavy all you can do is sit around knowing everyone in the opposing squad can see you! If I had an equipment slot to put in a quantum scanner to return the favour it wouldn't be so bad, but the only way I can see them is if they're standing in front of me
Playing a heavy suit sucks so bad. :/
I'm running this for the event: 'Templar' Sentinel A-I Complex Armor Repairer Complex Armor Plate Grenade Republic HMG SMG Complex Heavy Damage Modifer
Getting gibbed by combat rifles just as quickly as I do in scout suits. Guess I'm lagging pretty bad...
Apparently "Haerr" means "Hare"...
Shhh. Be vewy vewy quiet, I'm a hunted wabbit!
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Haerr
Molon Labe. General Tso's Alliance
281
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Posted - 2014.02.22 11:17:00 -
[47] - Quote
Win! \o/
Apparently "Haerr" means "Hare"...
Shhh. Be vewy vewy quiet, I'm a hunted wabbit!
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Haerr
Molon Labe. General Tso's Alliance
286
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Posted - 2014.03.03 17:23:00 -
[48] - Quote
CCP is being awfully quiet about 1.8, the only little snippet of news I've seen for a while is that there will be a new bridge... SOURCE
Apparently "Haerr" means "Hare"...
Shhh. Be vewy vewy quiet, I'm a hunted wabbit!
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Haerr
Molon Labe. General Tso's Alliance
292
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Posted - 2014.03.04 22:06:00 -
[49] - Quote
Lately I've been heading back to my "Arbiter" roots, sadly the difference between a BPO sniper and the Ishukone isn't all that noticable on a scout suit. That being said I am really enjoying sneaking around with a sniper rifle and a SMG, I'll admit that am I no where near as effective at denying an area in that fit compared to a lolLogi with multiple damage mods and either a Charged or a Thale's.
My main fit is still scout+shotgun but on some maps it really isn't all that bad to run a scout+sniper, at least when compared to running with a shotty. Besides that it's only PUBs so who cares? Main point is to have fun while playing and maybe earn some ISK, no?
Apparently "Haerr" means "Hare"...
Shhh. Be vewy vewy quiet, I'm a hunted wabbit!
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Haerr
Molon Labe. General Tso's Alliance
292
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Posted - 2014.03.04 22:37:00 -
[50] - Quote
noob cavman wrote:Fun? FUN? I cant have fun with semi lag, rubber banding. fired all 8 rounds of my crg into the back of a mlt head lastnight. Nothing nada zip feck all I was then rail rifled in the face by said merc. I was being forced back to the same spot just behind said merc 5 times in a row. Went to minecraft and had jolly burn my villagers to death stuck in a house. squidwards blood is on your hands ccp
Between lag, rubber banding, being webbed by someone shooting in your direction and shoddy sprint bugs playing as a shotgun scout makes me want to kick small puppies sometimes. :(
So aggrevating just thinking about all the times I've gotten killed because a silly corner or step or ledge decides to grab hold of me... Grrrr!
Apparently "Haerr" means "Hare"...
Shhh. Be vewy vewy quiet, I'm a hunted wabbit!
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Haerr
Molon Labe. General Tso's Alliance
297
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Posted - 2014.03.05 13:38:00 -
[51] - Quote
mollerz wrote:You know- Appia likes to **** around.. btw, are we at a consensus about her being a her or a he? Is everything a lie or not? *SNIP!*
Here's the thing: it doesn't matter.
Apparently "Haerr" means "Hare"...
Shhh. Be vewy vewy quiet, I'm a hunted wabbit!
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Haerr
Molon Labe. General Tso's Alliance
297
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Posted - 2014.03.05 13:41:00 -
[52] - Quote
Matticus Monk wrote:Man, I'm gonna leave the drama alone on this one.... and yeah, why IS it always the shotgun? We have some pretty good scout feuds in the works here....
As for the precision, the asymmetry does bother me a bit but I can see the issue that was brought up if the scan precision was lowered to 35. Situational awareness is so key....
Maybe a reduction to 40 would be more appropriate. Given that the scan modules give 5% less bonus than their equivalent tier dampening modules this would still require one to spend more slots to augment the more useful precision stat in the race of stealth v.s. awareness.
@ Llast and Ninja: glad you guys had some good games - I hope to squad again with you both soon!
You're on the right track here, it will only take a very small reduction to scouts scan precision (-1~2 dB) to fix most of the problems. Now where is that instruction video on situational awareness?
Edit: Also I'm learning to post like a Kaiser! :-)
Apparently "Haerr" means "Hare"...
Shhh. Be vewy vewy quiet, I'm a hunted wabbit!
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Haerr
Molon Labe. General Tso's Alliance
306
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Posted - 2014.03.05 18:20:00 -
[53] - Quote
I've finished the Scanning Table for 1.8, you can find the thread here: LINKY
Edit: Thanks Quil for showing me a quick way of making it a webpage and how to share it via google docs.
Apparently "Haerr" means "Hare"...
Shhh. Be vewy vewy quiet, I'm a hunted wabbit!
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Haerr
Molon Labe. General Tso's Alliance
312
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Posted - 2014.03.05 18:40:00 -
[54] - Quote
Asha Starwind wrote:Haerr wrote:I've finished the Scanning Table for 1.8, you can find the thread here: LINKYEdit: Thanks Quil for showing me a quick way of making it a webpage and how to share it via google docs. The Cal Scout needs 4 comp enhancers to defeat the gal scout using one? Wow...
Yeah :-/
Driftward has a feedback thread on Scouts Scanning abilities in 1.8, I've posted a number of posts in there about that problem: LINK
Scanning Table for 1.8: LINK
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Haerr
Molon Labe. General Tso's Alliance
328
|
Posted - 2014.03.10 09:06:00 -
[55] - Quote
Scanning Table for 1.8: LINK Feedback thread on scanning in 1.8: LINK
There we go, oh and IWS I hope you'll pass along this to the rest of the CPM!
Scanning Table for 1.8: LINK
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Haerr
Molon Labe. General Tso's Alliance
333
|
Posted - 2014.03.11 11:23:00 -
[56] - Quote
Appia Vibbia wrote:One Eyed King wrote:I swear, sometimes I think I need a Phd in CCPology just to figure out how to play this game and fit my character. I find the stuff intuitive I think this may mean I have a problem.
Apart from Dust putting the stacking penalty on the "wrong" module I've found it quite straightforward. I really do hope that they've fixed that stupid bug, I mean really, it was reported such a long time agoGǪ
(Bug report: LINK EDIT: It's the "[BUG] Ferroscale speed bonus?" one.) (Confirmed to affect scanning modules: LINK )
Scanning Table for 1.8: LINK
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Haerr
Molon Labe. General Tso's Alliance
333
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Posted - 2014.03.11 11:35:00 -
[57] - Quote
Spectral Clone wrote:Haerr wrote:Appia Vibbia wrote:One Eyed King wrote:I swear, sometimes I think I need a Phd in CCPology just to figure out how to play this game and fit my character. I find the stuff intuitive I think this may mean I have a problem. Apart from Dust putting the stacking penalty on the "wrong" module I've found it quite straightforward. I really do hope that they've fixed that stupid bug, I mean really, it was reported such a long time agoGǪ (Bug report: LINK EDIT: It's the "[BUG] Ferroscale speed bonus?" one.) (Confirmed to affect scanning modules: LINK ) Yep, it is indeed fixed.
Is it just the Ferroscales that have been fxied or did they fix the way stacking penalties are calculated?
(Hmm I'll run the test with 2 complex armor plates and then 1 basic plate instead of ferroscale, give me a sec...)
Scanning Table for 1.8: LINK
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Haerr
Molon Labe. General Tso's Alliance
333
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Posted - 2014.03.11 12:07:00 -
[58] - Quote
Spectral Clone wrote:Haerr wrote:Spectral Clone wrote:Haerr wrote:-snip- Apart from Dust putting the stacking penalty on the "wrong" module I've found it quite straightforward. I really do hope that they've fixed that stupid bug, I mean really, it was reported such a long time agoGǪ (Bug report: LINK EDIT: It's the "[BUG] Ferroscale speed bonus?" one.) (Confirmed to affect scanning modules: LINK ) Yep, it is indeed fixed. Is it just the Ferroscales that have been fxied or did they fix the way stacking penalties are calculated? (Hmm I'll run the test with 2 complex armor plates and then 1 basic plate instead of ferroscale, give me a sec...) - No plates: 5.45 m/s
- 1 Complex plate: 5.18 m/s
- 2 Complex plates: 4.92 m/s lol
The movement speed reduction from plates doesn't have stacking penalties anymore... Damn it I'll have to do a proper test using scanners and stuff to see if they've removed stacking penalties from the scanning modules as well. It was a problem because the bonus is -x% in movement speed, and that penalty was ordered largest to smallest, i.e. the smallest penalty got the biggest stacking penalty when using several mods. You could offset a complex plate with 2 basic pretty much. Or a two basic reactive plates and a complex plate. CCP dont know how to write code right from the beginning. It is now fixed though.
Not exactly; sadly they just set the armor plates to not have a stacking penalty. Crap if they did the same on the scanning modules the table I made is just plain wrong. I'll try to ask someone on the IRC, I really don't feel like testing **** out again. Why can't they just put this stuff in the patch notes?
Scanning Table for 1.8: LINK
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Haerr
Molon Labe. General Tso's Alliance
333
|
Posted - 2014.03.11 12:16:00 -
[59] - Quote
Spectral Clone wrote:What, are you sure?
I really thought there was a stacking penalty on the plates movement speed reduction.
There used to be.
I have no idea of when they removed it.
Scanning Table for 1.8: LINK
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Haerr
Molon Labe. General Tso's Alliance
333
|
Posted - 2014.03.11 13:52:00 -
[60] - Quote
Musta Tornius wrote:Haerr wrote:Spectral Clone wrote:What, are you sure?
I really thought there was a stacking penalty on the plates movement speed reduction. There used to be. I have no idea of when they removed it. Uprising 1.7
Thanks man!
Oh and according to the SDE (just like Musta mentioned to me) the profile dampeners still have stacking penalties, which only leaves the question about if CCP has fixed the stacking order for modules with -% or not. :)
Scanning Table for 1.8: LINK
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Haerr
Molon Labe. General Tso's Alliance
339
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Posted - 2014.03.13 06:48:00 -
[61] - Quote
@Everyone
Momentarily lost interest in dust when they announced that only drop suit command is being refunded. So I didn't even notice that they've changed the scouts scan precision to 40. If anyone asks wether or not it is worth checking out dust 1.8 I'll tell them: No. If you don't like it now, 1.8 won't do anything for you.
I'll get around to updating the table today. (Might even do it directly in google docs if there aren't to many changes.) Edit: lol no, google docs lags out this computer. I'll update it later today.
Scanning Table for 1.8: LINK
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Haerr
Molon Labe. General Tso's Alliance
344
|
Posted - 2014.03.13 13:31:00 -
[62] - Quote
Exporting and uploading new tables to google docs...
Edit: The table for 1.8 has been updated. Still uses the old LINK.
Scanning Table for 1.8: LINK
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Haerr
Molon Labe. General Tso's Alliance
345
|
Posted - 2014.03.13 14:13:00 -
[63] - Quote
IgniteableAura wrote:Haerr wrote:Exporting and uploading new tables to google docs... Edit: The table for 1.8 has been updated. Still uses the old LINK. Edit2: What if cloaking devices and profile dampeners have stacking penalties when added together? I've uploaded a table with that just in case! LINK What happens with ties? Looking at the cal scout vs gal scout and there plenty of cases when the dB is tied. Who wins? Based on the graphic the scanned person wins. I am wondering if that is going to change during 1.8 (scanner wins). The math looks too "convenient" otherwise.
Hmm...
It there is an exact match (36.00 vs 36.00) I don't know, haven't tried that. As for the close to 18 dB case (17.85 vs 17.72) the gallente should win. There is no risk of the stacking order bug mucking up that one since there is only one / or complex module(s) used.
Edit: I think there might have been a few cases of exact matches higher up in the table but since I assumed that the profile had to be lower than the precision there would have been a dampener put in on those cases.
Edit2: If anyone runs a test of 2 assault players with matching profile dampening and precision enhancement skills let me know if the results are different.
Scanning Table for 1.8: LINK
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Haerr
Molon Labe. General Tso's Alliance
360
|
Posted - 2014.03.14 06:57:00 -
[64] - Quote
IgniteableAura wrote:Haerr from I understand all that stuff rounds up anyway. So even if you have 17.01 your dB is still 18.
I can't remember seeing this before... are you sure?
FYI currently a Gk.0 with 4x C.P.D.s lands close to 14.2 and is not detected by the focused scanner (15), but if you want to check grab two suits with the same dB of precision enhancement and profile dampening and check if they can see each other on the tac net.
Edit: @Appia +4 is what I think! :-)
Scanning Table for 1.8: LINK
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Haerr
Molon Labe. General Tso's Alliance
369
|
Posted - 2014.03.19 10:30:00 -
[65] - Quote
Mustas ScP stealth nerf thread: LINK SDE 1.8: LINK Edit: Browse the SDE online: LINK (Not sure if they've updated to 1.8 yet.)
Scanning Table for 1.8: LINK
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Haerr
Molon Labe. General Tso's Alliance
369
|
Posted - 2014.03.19 11:04:00 -
[66] - Quote
Bayeth Mal wrote:Something hilariously sarcastic
Scanning Table for 1.8: LINK
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Haerr
Molon Labe. General Tso's Alliance
382
|
Posted - 2014.03.25 17:00:00 -
[67] - Quote
Spademan wrote:Have you guys seen how bright Cal commandos are?
Don't need any passive scans to see them lol...
In fact I think this will probably help.
Scanning Table for 1.8: LINK
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Haerr
Molon Labe. General Tso's Alliance
385
|
Posted - 2014.03.31 08:54:00 -
[68] - Quote
@Django Quik
It was a fun match, I am really happy with there being more matches set up lately.
I have also found that running a gk.0 with scanning mods is lacklustre in PC, during the first days of 1.8 I was sporting an advanced suit with only scanning mods on it and I was having a laugh in it. Guess people who was trying out the scout without having their electronics skills up have been getting tired of being scanned down by scouts that do have their scanning skills up because I've been seeing a lot less scouts running about.
Having been scanned down when I decloaked while only having 1 complex dampener on my suit I decided to try out running with 2 complex dampeners on my suit for that match. A little less hp but being sure that I will never turn up as a red blip on anyones tac-net is pretty awesome and a huge relief from being (quite often depending on who you played against) scanned down by focused scanners in 1.7.
I have to say the cloak field is really clunky to use with the mouse and keyboard, that and a mate (that CR wielding Gallente scout :) ) telling me he doesn't bother with having a cloak on all of his builds makes me think that maybe the fitting space could be better spend on other things. I'll get back to you on that one.
I really wouldn't bother with the Minmatar if you are looking for a suit with better passive scans. The Caldari is the only choice for a passive scan suit and even then you have to be prepared to never being able to scan down Gallente scouts. As for running a hacksuit (not having tried out the minnie scout) I prefer knowing that I will not be scanned down by any Caldari scouts en route. A gk.0 with a complex dampener (or two) and 2~3 complex codebreakers seems to be working fine since there is little to no warning before the hack starts.
I hope we'll get a chance to play again soon! :)
Scanning Table for 1.8: LINK
|
Haerr
Molon Labe. General Tso's Alliance
392
|
Posted - 2014.04.01 12:55:00 -
[69] - Quote
voidfaction wrote:Dang valor scout still only has 1h 2l 1e
That sucks. I was really hoping for them to fix it today.
Scanning Table for 1.8: LINK
|
Haerr
Molon Labe. General Tso's Alliance
396
|
Posted - 2014.04.02 19:19:00 -
[70] - Quote
Llast 326 wrote:Also discovered that if you are cloaked and switch suitsGǪ the cloak will not engage for more than half a second.
This happenes a lot since they released the "fix" (lol for creating more issues) for cloaking. If you switch to a different Suit (not just a different fitting on the same type of suit) you will be able to use the cloaking field again.
Scanning Table for 1.8: LINK
|
|
Haerr
Molon Labe. General Tso's Alliance
396
|
Posted - 2014.04.02 19:30:00 -
[71] - Quote
Django Quik wrote:Eerily quiet in the shop today... what's happened to everyone?
I'm guessing that quite a few scouts are enjoying this build, no?
As for me, I am just about to log on and play for a bit, care to come along?
Scanning Table for 1.8: LINK
|
Haerr
Molon Labe. General Tso's Alliance
405
|
Posted - 2014.04.04 22:14:00 -
[72] - Quote
RatchetMAN wrote:I M RatchetMan. A legendary scout. I don t play dust 514 6 months . But now I M BACK. REALLY BACK. So shotty gobang. Aded mi to the killboard of the scout. I M become a Legend of scout caldari
Welcome back!
Scanning Table for 1.8: LINK
|
Haerr
Molon Labe. General Tso's Alliance
512
|
Posted - 2014.05.01 14:34:00 -
[73] - Quote
Brokerib wrote:Just maxed out range amplification and fitted my first complex amp. Wow. I didn't think another 5m would make much difference, but it really does!
Just wondering if anyone knows the progression for stacking amps? From my rough calc it was 43.5 for 1, 63 for 2, and 91 for 3 for a minmatar scout. Wasn't sure if stacking penalties applied.
Very Nice! I Like!
Mr. J. Pearson for CPM!
|
Haerr
Molon Labe. General Tso's Alliance
513
|
Posted - 2014.05.01 14:53:00 -
[74] - Quote
Yan Darn wrote:Brokerib wrote:Just maxed out range amplification and fitted my first complex amp. Wow. I didn't think another 5m would make much difference, but it really does!
Just wondering if anyone knows the progression for stacking amps? From my rough calc it was 43.5 for 1, 63 for 2, and 91 for 3 for a minmatar scout. Wasn't sure if stacking penalties applied. Kinda ironic - I thought Haerr linked his own work
That's not a troll link! Why would you post a real link? :-/
Mr. J. Pearson for CPM!
|
Haerr
Molon Labe. General Tso's Alliance
517
|
Posted - 2014.05.01 19:33:00 -
[75] - Quote
Appia Vibbia wrote:So I seem to have run into several proto gal scouts with 4 complex plates today.
That certainly is a lot of HP. But really. Only 1 of them got me in a 1v1. The guy got the drop on me from behind, while I was out of ammo on my secondary weapon, which was out. So I had to turn around and start shooting him. Somehow he ate through an entire clip from a rail rifle- I attribute this to the terrible stat of the game which I blame on Fan Fest- and popped me with 157 HP left.
I hold nothing against these kids for playing the way they want. I'm just irked that hit-detection seems to have fallen down a level or two again.
A-I Amarr, Logistics, and Sentinel, C-I Assault, Commando, Scout, and Sentinel, G-I Scout. No problem taking on those 4x complex armor plate Scouts.
M-I Scout is the only one I have issues taking them on with.
Actually. **** this game. Hit detection is such a huge problem. I've launched a full clip into people several times today and was unable to do even a third of what the gun was supposed to do. getting him markers for all of them...
EU playing on US server or US playing on EU server usually feels like this: LINK
http://www.reddit.com/r/dust514/comments/24fucn/how_it_feels_playing_outside_my_home_region/
Mr. J. Pearson for CPM!
|
Haerr
Molon Labe. General Tso's Alliance
549
|
Posted - 2014.05.04 11:12:00 -
[76] - Quote
PARKOUR PRACTIONER wrote:I'm just happy to get my official Dust hatemail.
Some guy ithinkhisnameis rithu 'Didn't you get the memo that your f@ggot-ass crybaby corp was biomassing
PARK 'Sorry. Couldn't hear you over the victory screen.'
Delicious tears!
|
Haerr
Legio DXIV
644
|
Posted - 2014.05.19 16:41:00 -
[77] - Quote
Appia Vibbia wrote:Those delicious "likes" from the feedback section on cloak field and Amarr scout.
I have Plasma Cannon Proficiency V, no jk.
|
Haerr
Legio DXIV
644
|
Posted - 2014.05.19 16:44:00 -
[78] - Quote
mollerz wrote:I happened upon the only kill mail for mollerz.The ISK is off, though. It cost far less for that kill (and the destruction of my bpo saga). Ah well.. I'm a cheap if not extremely elusive kill for an eve-tard. And I retired as such Throws nova knives on the floor and walks out
o7
I have Plasma Cannon Proficiency V, no jk.
|
Haerr
Legio DXIV
653
|
Posted - 2014.05.22 07:08:00 -
[79] - Quote
No dampening bonus from cloak fields are going to hurt all scouts except the Gallente. It will help the Caldari a little bit by making it easier to pickup other scouts.
Hell some of my suits already use 2 dampeners (GalScout) simply because silly Caldari turn and CR me to death (almost) instantly when I am not using them.
This change will make precision vs dampening EWAR completely static, without any 'waves of opportunity' and any need to play around an advantage/disadvantage.
This is not the kind of tweak I expected CCP Rattati to make. I excepted better. Shame (and lol.) on me I guess.
I have Plasma Cannon Proficiency V, no jk.
|
Haerr
Legio DXIV
717
|
Posted - 2014.05.25 08:51:00 -
[80] - Quote
Ghost Kaisar wrote:Cause I can
I have Plasma Cannon Proficiency V, no jk.
|
|
Haerr
Legio DXIV
738
|
Posted - 2014.05.26 20:26:00 -
[81] - Quote
Adipem Nothi wrote:Hunting a 15 dB won't be easy.
What's the GalLogi scan precision with the non-focused proto scanners?
(traveling) 21 dB, it will require 2 cpds on a minmatar to escape those and it will require 2 cpds on a gallente to escape from them as well.
I have Plasma Cannon Proficiency V, no jk.
|
Haerr
Legio DXIV
743
|
Posted - 2014.05.27 15:54:00 -
[82] - Quote
Adipem Nothi wrote:Appia Vibbia wrote:That is Without Cloak
Roger that. Back home. Finally able to get into Haerr's updated Scan Table.Good stuff as always, Haerr. o7 Seems there's an error in progression. Gallente Scout, Rows 21 - 24. Values increase rather than decrease.At first glance, the hunter/hunted scenarios look pretty well balanced to me. Though Appia raises good points in her eWar / loadout post. What are the rest of you guys thinking? Thanks Shotty. o7
All values are rounded up, as per bastards (and others) test report, SOURCE in nos. I really wouldn't mind testing it out for myself so if you are up for it grab me the next time you see me online and we'll try it out in-game so that we can see for ourselves.
Brokerib wrote:@Haerr,
Just checking, does the updated table account for the reduction in the Cal scouts precision bonus? I'm assuming it does, just wanted to be sure. The Caldari scout is only receiving a nerf to scan range (25%->15%).
Source: LINK
I have Plasma Cannon Proficiency V, no jk.
|
Haerr
Legio DXIV
743
|
Posted - 2014.05.27 16:02:00 -
[83] - Quote
Adipem Nothi wrote:Haerr wrote: All values are rounded up, as per bastards (and others) test report, SOURCE in nos. I really wouldn't mind testing it out for myself so if you are up for it grab me the next time you see me online and we'll try it out in-game so that we can see for ourselves.
I was misreading the table; didn't notice the green shading in range K21:L34 You are absolutely correct. Values round up. Denak and I tested this extensively last build. Would be glad to get together with you post-Alpha to confirm that nothing has changed.
cool o7
I have Plasma Cannon Proficiency V, no jk.
|
Haerr
Legio DXIV
752
|
Posted - 2014.05.28 17:52:00 -
[84] - Quote
I made a misstake with the tables, they've been updated so if you've downloaded just refresh them from the links. (stacking order bug made me think it was roundingup when it was just rounding.)
I have Plasma Cannon Proficiency V, no jk.
|
Haerr
Legio DXIV
753
|
Posted - 2014.05.28 19:17:00 -
[85] - Quote
Xx-VxF-xX wrote:Haerr wrote:I made a misstake with the tables, they've been updated so if you've downloaded just refresh them from the links. (stacking order bug made me think it was roundingup when it was just rounding.) Is this updated with your/new hotfix alpha finale proposal 0-7.5-15?Nice Job.
It is with 0-5-10, the difference you are seeing is from using round instead of roundup.
I have Plasma Cannon Proficiency V, no jk.
|
Haerr
Legio DXIV
771
|
Posted - 2014.06.07 16:52:00 -
[86] - Quote
Adipem Nothi wrote:CCP Rattati wrote:The effect was called "slowdown on hit" and was a base value, optimized for the AR, but it was tiny and AR ruled supreme so noone noticed. Now that HMG and CR are prevalent, this became an issue due to their higher ROF.
We could have changed every value to the AR value divided by the AR ROF times every weapons ROF to balance it out, but we didn't. We just put every value for every weapon to zero. There is, and I say it as certainly as I can, no way the AR is stunlocking. :: Scratches Head :: Field Name: Slowdown_On_HitStunlock? Do you have Video Evidence of this so-called "Stunlock"?- Dev Not that I'm complaining ... thank goodness its gone, and thank goodness for Rattati :-)
LOL.
So dear player you say you are being slowed downed by being hit do you? Well we've certainly never heard of anything like that.
LOL.
slowdown on hit...
|
Haerr
Legio DXIV
771
|
Posted - 2014.06.07 16:54:00 -
[87] - Quote
But hey at least they are saying that they have fixed it. Took them bloody long enough though.
slowdown on hit...
|
Haerr
Legio DXIV
782
|
Posted - 2014.06.08 21:44:00 -
[88] - Quote
Auto sorting & auto colouring scan table.
User guide:
- Make a copy of it.
- Approve the script to run before changing things.
- Tools -> Script editorGǪ -> Run
- Go to the 'input' sheet.
- Change a number that has a black background.
- Go to the 'table' sheet and check out what happened.
Notes:
- The sheet names are used in the script so if you change their names you will break the script.
Google Docs: LINK
slowdown on hit...
|
Haerr
Legio DXIV
782
|
Posted - 2014.06.08 21:45:00 -
[89] - Quote
I really like the idea of removing the dampening bonus for the GalScout.
If a dampening bonus is in the game it should be to scouts as a role and not to a specific racial suit.
slowdown on hit...
|
Haerr
Legio DXIV
782
|
Posted - 2014.06.09 09:34:00 -
[90] - Quote
I have two questions / discussion points:
- How do you guys feel about adding falloff to scan GÇPScan PrecisionGÇ£?
- How would you guys feel about differentiating between:
MiniMap: ((Hidden)) [Personal] Blip [>Shared] Blip [Personal] Direction Arrow [>Shared] Direction Arrow
HUD: ((Hidden)) [Personal] Chevron out of line of sight [>Shared] Chevron out of line of sight [Personal] Chevron in line of sight [>Shared] Chevron in line of sight
Maybe limit something depending on +/- dB or per scanner type? Other suggestions?
slowdown on hit...
|
|
Haerr
Legio DXIV
782
|
Posted - 2014.06.09 09:38:00 -
[91] - Quote
My pet peeve, and the one thing I truly take offence by, is [>Shared] Chevron both out of line of sight and in line of sight. Edit: Double posting like a Kaisar.
slowdown on hit...
|
Haerr
Legio DXIV
791
|
Posted - 2014.06.09 21:07:00 -
[92] - Quote
Appia Vibbia wrote:Cool additions to the game vs working with what we have. I'm too realistic in my visions to see a new client side update that could add those varying profile mechanics And here I was thinking I kept the suggestions simple. While I would like to see some variety in the results presented on screen, I do believe that adding falloff to Scan Precision would be the easiest way to go. This would also have the benefit of allowing suits to have a higher base range so that they can pickup vehicles on their passive scans with out it effecting their ability to pickup suits. |
Haerr
Legio DXIV
792
|
Posted - 2014.06.09 21:14:00 -
[93] - Quote
I can't remember exactly where but I think some Blue Tag said that they would look at shared scanning and some other CCP Something or an other said something about wanting to make vehicles easier to pickup on scans. Do you guys remember back when there was no falloff on weapons? |
Haerr
Legio DXIV
798
|
Posted - 2014.06.10 07:11:00 -
[94] - Quote
Adipem Nothi wrote:Bastard Poll: For or Against Shared Passive Scans? I am against shared Chevrons from passive scans. Hell I am against anyone seeing Chevrons through walls from passive scans. |
Haerr
Legio DXIV
812
|
Posted - 2014.06.11 17:22:00 -
[95] - Quote
[sarcasm]CCP Rattati mentions the future of scanning: LINK[/sarcasm]
Edit: To lazy to work sarcasm into this post so. [sarcasm][/sarcasm] will have to do. |
Haerr
Legio DXIV
815
|
Posted - 2014.06.12 14:58:00 -
[96] - Quote
Iron Wolf Saber wrote:Those of you wondering bravo seems to be locking up and get getting hammered out now; it wont be long before we start talking about charlie.
I wonder what you guys think of the sniper rifles and what should happen those?
Also how are scouts holding up after alpha so far? (From my POV) The changes to the dampening bonus on cloak fields hit the Amarr and Minmatar scouts harder than anyone else. The changes to the Gallente dampening bonus is fine. The changes to the Gallente scan range bonus is not as annoying as I suspected it would be. The changes to armour modules is pretty neat as ferroscales and reactives are now useful. It still feels like the basics armour plates are to useful for the cpu/pg they take up.
On the scanning changes: please consider removing the dampening bonus on the Gallente scout and reducing the bonus to the Caldari scout's scan precision & reducing the bonus to the Gallente logistics bonus to scan precision on active scanners. The reason being that somewhere close to giving up half your module slots or two module slots + a prototype cloak there is a breaking point for most fits where they quite simply are no longer competitive.
Removing slow down on hit is making a huge difference, even though the CCP guys have said that they've removed it from all weapons it still feels like you sometimes still 'get stuck' when someone is shooting at you. Sprint bugs are still here, the one you have to crunch then jump to get rid of seems to have made a come back and the other one where you are doing something and then start sprinting and you do the 'heavy walk' while stamina is draining is still here in full force. Still getting stuck on corners sometimes. But even with all these problems just getting rid of slow down on hit feels like a major improvement.
I've tried out the AR for a bit both on a Gallente assault suit and on the scout suit; Can't really tell if the assault bonus to the AR is working or not it just seems to be working similar regardless of which suit you are in. Also can't say that I'm noticing the buff to the ARs damage. The fitting space on the assault suit is pitiful compared to any other type of suit, please fix.
The Sniper Rifle - the weapon that came prefitted on our Arbiter starter fits and where ?most? of us scouts started out. Can't really say, hardly ever use it anymore, not sure I even have a fit with one. I do have it skilled up though, it's just not a very fun weapon to use on most maps, if it was more useful closer to the fights I'd probably have a fitting with one.
|
Haerr
Legio DXIV
815
|
Posted - 2014.06.12 17:05:00 -
[97] - Quote
Adipem Nothi wrote:@ Appia / Haerr / Brothers Now that Bravo's locked down, let's get back to business :-) Appia's Proposal is the closest we've come to consensus on the MinScout / CalScout problem (here's Haerr's Interpretation as well). We've also gathered new information in that changes to Scan Mechanics are off-the-table (included shared passive scans). Let's pick up where we left off and figure this sh*t out before non-Scouts (well intended or not) figure it out for us ... Appia's proposal removes the role of ghost from Gal and splits the role of recon between Gal and Cal. I'm very much in favor of fixing Cal precision to help the MinScout, but I am wholly opposed to its diluting its role in recon. Similarly, I'm opposed to throwing away a perfectly good Scout role (ghost). Here's how I see Scouts* Gal - Ghost * Cal - Recon * Min - Ninja * Amr - Biotic -- or -- Tank Here's my Counter Proposal* Gal - Ghost (bonus profile dampeners and cloak duration) * Cal - Recon (bonus to scan precision and range) * Min - Ninja (bonus to hacks and knives) * Amr - Biotic (bonus to all biotics) -- or -- Tank (bonus to armor penalty) Notes* Keeps things simple (easy to understand and easy to pitch to Rattati). * Solves the CalScout / MinScout problem using Appia's figures. * Shifts the CalScout from role of Scout Hunter to role of Recon Expert. * Permits the GalScout a meaningful bonus that will keep him fun and competitive. * Moves discussions forward on the topic of Amarr Scout.
Proposition Gino GOOGLE DOCS
Gallente Scout - Bonus to GÇÿScan ProfileGÇÖ 15% -> 0% Caldari Scout - Bonus to GÇÿScan PrecisionGÇÖ 25% -> 0% Caldari Scout - Bonus to GÇÿPrecision EnhancerGÇÖ efficacy 0% -> 25% Focused Active Scanner - GÇÿScan PrecisionGÇÖ 20 dB -> 22 dB Advanced Cloak Field - Bonus to GÇÿScan ProfileGÇÖ 5% -> 7.5% Prototype Cloak Field - Bonus to GÇÿScan ProfileGÇÖ 10% -> 15%
What is Gino? Gino is a swedish dessert! RECIPE
For bonus points put sliced almonds on top of the white chocolate! (Or serve with pre roasted sliced almonds on the side.) |
Haerr
Legio DXIV
822
|
Posted - 2014.06.13 08:48:00 -
[98] - Quote
Ok here we go...
There are two kinds of clones
There are two kinds of clones, those that remain hidden and those that are lit up like christmas trees visible for an entire squad to be hunted down. I am alluding to that any kind of scan, active or passive, is shared with your squad. Meaning that a 'Scout Hunter' isn't the one actually hunting the scouts in this system, his 5 friends that are all brick tanked, how ever, are 'Scout Hunters' because of shared scans.
Downed but not out
Passive scans are still shared while you are downed (have a timer). In order to temporarily reduce your opponents all-seeing-eye you must bleed out the clone, then ~5-10 seconds later when it spawns in again you have to do it all again. Being downed counts as still being alive and as long as you are alive your scans are shared.
Wrong order bug
If you have 'Precision Enhancers' or 'Profile Dampeners' of mixed tiers on your fit the stacking penalty is applied to the higher tier module. Basically this is because the game counts the basic Profile Dampener's multiplier of 0.85 (-15%) to be of higher value than the advanced Profile Dampener's multiplier of 0.80 (-20%).
Oh HAI
The terrain mesh sometimes hides drop uplinks very well, sometimes it hides people very well as well. Passive scans sometimes have trouble interacting with the terrain mesh.
Limited purview
The sad part of all this is that CCP Rattati wants to at least look at the scanning system but can not. The hotfixes with community feedback are slated to be server-side only, limiting what can be changed.
A Vision! (As in unlikely to happen in Dust)
'Scan Precision' falloff, meaning that both the Caldari and Gallente Scout could be winning in the same system. All suits would be able to pickup vehicles from farther away. A change to shared scans, possibilities include requiring a module to have shared passives scan too differentiating between several states 'of being scanned down'.
But for now...
Premised with these problems the role of a 'Scout Hunter' does not exist, Caldari Scouts are a drop-in replacement for the scannerinas - an almost permanently turned on wallhack with little recourse to counter. As of hotfix Alpha the only suit in the game that can still avoid scans without being completely gimped is the Gallente Scout suit. Out of the 20 suits (not counting the basic frames) in the game it is the only one that is still viable while dampened.
What is left
Is to try and make the current system hurt players as little as possible. Meaning that in order to allow more different suits on the field there needs to be something that a role is 'good at'. Heavies have heavy weapons, Commandoes have 2 light weapons, Logistics have loads of equipment, Assault have... well... uhm... moving on! And Scouts can have Dampening. (Cloaks are useless when you have red chevron hanging over you.)
All aboard!
If we agree on this we can move on to levelling the playing field between Scouts. The Caldari and Gallente bonuses are to strong within the current system. In order for some semblance of balance within the current system, and a place for the Amarr and Minmatar at the table, they need to be changed.
TL;DR
- The current system is flawed and CCP is not going to change it.
- The Caldari and Gallente are, comparatively, to strong within the current system.
- Squash the Caldari and Gallente and all Scouts can be Scouts.
. |
Haerr
Legio DXIV
822
|
Posted - 2014.06.13 08:57:00 -
[99] - Quote
I really like Mirror's Edge! I wish that we could get some parkour moves for our scouts.
Edit: Double posting like a Kaisar |
Haerr
Legio DXIV
824
|
Posted - 2014.06.13 15:56:00 -
[100] - Quote
Haerr wrote:Proposition Gino GOOGLE DOCS
Gallente Scout - Bonus to GÇÿScan ProfileGÇÖ 15% -> 0% Caldari Scout - Bonus to GÇÿScan PrecisionGÇÖ 25% -> 0% Caldari Scout - Bonus to GÇÿPrecision EnhancerGÇÖ efficacy 0% -> 25% Focused Active Scanner - GÇÿScan PrecisionGÇÖ 20 dB -> 22 dB Advanced Cloak Field - Bonus to GÇÿScan ProfileGÇÖ 5% -> 7.5% Prototype Cloak Field - Bonus to GÇÿScan ProfileGÇÖ 10% -> 15%What is Gino? Gino is a swedish dessert! RECIPEFor bonus points put sliced almonds on top of the white chocolate! (Or serve with pre roasted sliced almonds on the side.)
The dessert is awesome but the numbers are screwed up. Essentially what I was going for was: All scouts: 3cPDs or 2cPDs+pCF - beats - 3+cPEs // focused scanner 2cPDs or 1cPD+pCF - beats - 2cPEs 1cPD or pCF - beats - 1cPE 0PD - beats - 0PE |
|
Haerr
Legio DXIV
824
|
Posted - 2014.06.13 16:03:00 -
[101] - Quote
Adipem Nothi wrote:Haerr wrote:Haerr wrote:Proposition Gino GOOGLE DOCS
Gallente Scout - Bonus to GÇÿScan ProfileGÇÖ 15% -> 0% Caldari Scout - Bonus to GÇÿScan PrecisionGÇÖ 25% -> 0% Caldari Scout - Bonus to GÇÿPrecision EnhancerGÇÖ efficacy 0% -> 25% Focused Active Scanner - GÇÿScan PrecisionGÇÖ 20 dB -> 22 dB Advanced Cloak Field - Bonus to GÇÿScan ProfileGÇÖ 5% -> 7.5% Prototype Cloak Field - Bonus to GÇÿScan ProfileGÇÖ 10% -> 15%What is Gino? Gino is a swedish dessert! RECIPEFor bonus points put sliced almonds on top of the white chocolate! (Or serve with pre roasted sliced almonds on the side.) The dessert is awesome but the numbers are screwed up. Essentially what I was going for was: All scouts: 3cPDs or 2cPDs+pCF - beats - 3+cPEs // focused scanner 2cPDs or 1cPD+pCF - beats - 2cPEs 1cPD or pCF - beats - 1cPE 0PD - beats - 0PE Damn you!? I liked the table :-) Was the table right? The table is fine but the bonus to the caldari only ever matter when it puts on 3cPEs, it would be less awkward to remove the precision bonuses to the CalScout and the GalLogi and replace them with something else. |
Haerr
Legio DXIV
824
|
Posted - 2014.06.13 16:24:00 -
[102] - Quote
Adipem Nothi wrote:Haerr wrote: The table is fine but the bonus to the caldari only ever matter when it puts on 3cPEs, it would be less awkward to remove the precision bonuses to the CalScout and the GalLogi and replace them with something else.
That's what Iggy was saying, but it wasn't what I see ... I see is a cPE(2) Warden "keeping Scouts honest" by detecting Scouts who only run one Damp. And a cPE(3+) Warden further specializing into the role of Scout Sniffer / Hunter. If a CalScout doesn't wish to be a Warden, he can certainly run Shields or Damage Amps. Are you saying we should tie his bonus to Base Precision instead of Precision Enhancers? I was messing around with the numbers yesterday and a bit today, it's just that it would take me more time than I am willing to spend to figure out a halfway decent suggestion. If we can agree on that this is what we want: All scouts: 3cPDs or 2cPDs+pCF - beats - 3+cPEs // focused scanner 2cPDs or 1cPD+pCF - beats- 2cPEs 1cPD or pCF - beats - 1cPE 0PD - beats - 0PE
Then we can let CCP figure the numbers. I think it would be easier to find the numbers if we removed the precision bonuses to CalScout and GalLogi. Any how I'll link the selfsorting table so you guys can play around with it too:
Auto sorting & auto colouring scan table.
User guide:
- Make a copy of it.
- Approve the script to run before changing things.
- Tools -> Script editorGǪ -> Run
- Go to the 'input' sheet.
- Change a number that has a black background.
- Go to the 'table' sheet and check out what happened.
Notes:
- The sheet names are used in the script so if you change their names you will break the script.
Google Docs: LINK |
Haerr
Legio DXIV
827
|
Posted - 2014.06.14 08:43:00 -
[103] - Quote
Bojo The Mighty wrote:I am for hire like a Tiawanese 13 Year Old whose parents died in the eighties during a heritage visit to China when they were imprisoned and executed by the communist regime thus leaving the child to fend for herself and take up employment in a sweat shop where during breaks she smokes cigarettes to ease the stress and fears the pit boss because he gives a crooked smile to her as if something very bad would happen if she were to go to the bathroom and he were to follow but deep down he's too big a ***** to actually hurt anybody so when he goes home he drinks away his pain and although he does not know it, he sheds tears in his sleep because every night is a terrible nightmare that he forgets in the morning but for those 3-6 hours of sleep he is in a living hell, a terror that he cannot escape. Perhaps it's because he blames the death of his mother on himself. His mother died in 72, when a small tremor shook the apartment and the brick the little pit boss placed up on the roof above the balcony that overlooked the courtyard fell and crushed his mother's skull he was never the same. He stopped functioning after that day, happiness left his life. His father quickly turned to drinking and became abusive. He hit little pit boss hard, with a black leather belt....he later died when the pit boss was 15, when a crane on the dock snapped and the wire flung outward with great tension, severing the man in two.
That's how employable I am. I am for hire. HEY! No sampling the goods! |
Haerr
Legio DXIV
876
|
Posted - 2014.06.29 11:35:00 -
[104] - Quote
Would still like CCP to remove the directional arrow on the mini map and replace it with a circle instead. |
Haerr
Legio DXIV
884
|
Posted - 2014.06.30 13:42:00 -
[105] - Quote
Shotty wrote:@ Shared Passives
The idea "everyone except for Scouts can share passives" makes no sense. If anything, the inverse should apply. Because Scout.
* If able to be disabled, should be disabled. * If disabled, should be disabled for all.
Want your squadmates to see something? Paint that something with an Active Scanner.
^ Simple. Appropriate. Easy to explain. Seconded. +1 |
Haerr
Legio DXIV
888
|
Posted - 2014.07.02 07:42:00 -
[106] - Quote
Iron Wolf Saber wrote:So... how about giving scans fall off? and racially theme them all? I really like the idea of having fall off on scan precision.
As for a racial theme I'd like to suggest that suits with many high slots be given shorter range to counterbalance their ability to fit Precision Enhancers.
And suits with many low slots are given a higher base Scan Precision because of their ability to fit Range Amplifiers.
Basically short powerful scans or long distance weak scans. |
Haerr
Legio DXIV
888
|
Posted - 2014.07.02 07:47:00 -
[107] - Quote
Brokerib wrote:Iron Wolf Saber wrote:So... how about giving scans fall off? and racially theme them all? Sounds interesting, but would need more info on how it would work. And also if it's technically feasible give the current Dust resources. Otherwise it's a waste of time discussing it. Would also be interested to see partial scan results when the precision and dampening values are close (shows location but not direction, only shows up occasionally instead of constantly, etc).
Yeah, I was under the impression that any changes to how the scan system works were off the table because: it is not christmas. Yet here you (IWS) are asking a hope inducing question; what gives? Is it for Dust or is it for Legion? |
Haerr
Legio DXIV
888
|
Posted - 2014.07.02 07:49:00 -
[108] - Quote
Ghost Kaisar wrote:[quote=Spademan]...
G O M L Hey that is our proposed corp motto:
G -+ O -+ M -+ L Get Out of My LAV! ^_^ |
Haerr
Legio DXIV
901
|
Posted - 2014.07.02 18:44:00 -
[109] - Quote
Adipem Nothi wrote:fucking :O I guess the censor filter isn't picking up on that. ;) |
Haerr
Legio DXIV
920
|
Posted - 2014.07.03 11:47:00 -
[110] - Quote
Adipem Nothi wrote:Ghost Kaisar wrote: Frost Kitty has basically won the shotgun. I wonder what he'll name it.
(SPOILER WARNING) ... ...... ......... Hello Kitty Shotgun I approve of this message. +1
Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;)
|
|
Haerr
Legio DXIV
923
|
Posted - 2014.07.03 15:36:00 -
[111] - Quote
I would love for the winner of the laser rifles to just call it: 'Focused'
Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;)
|
Haerr
Legio DXIV
947
|
Posted - 2014.07.06 19:43:00 -
[112] - Quote
Adipem Nothi wrote:Ghost Kaisar wrote:
I'll show for teh lulz
\o/ @ Brothers We still have room for a handful more for next weekend. Check in downstairs if you want in on the shenanigans :-) What what (is up?) :: goes to check::
Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;)
|
Haerr
Legio DXIV
950
|
Posted - 2014.07.07 06:41:00 -
[113] - Quote
CCP Rattati wrote:The fitting penalty is just "If scout then plate PG/CPU cost multiplied with (100%+fitting penalty %)" How do you feel about changing that into a multiplier to the speed penalty on plates?
Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;)
|
Haerr
Legio DXIV
950
|
Posted - 2014.07.07 07:01:00 -
[114] - Quote
Appia Vibbia wrote:mollerz, can I just say your signature causes me physical pain. Please correct that error. Look away Appia!Quote:when you gaze long into a cake the cake also gazes into you
Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;)
|
Haerr
Legio DXIV
950
|
Posted - 2014.07.07 07:03:00 -
[115] - Quote
mollerz wrote:Appia Vibbia wrote:mollerz, can I just say your signature causes me physical pain. Please correct that error. it's on purpose. if you make the recipe I'll change it for you. Pro tip- add a ripe mashed banana to the crumble dough. Edit: Okay fine. Just for you this one time. thanks and bookmarked btw
Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;)
|
Haerr
Legio DXIV
953
|
Posted - 2014.07.07 07:51:00 -
[116] - Quote
Speaking of cooking, there are some plans on what is going on the stove later downstairs... As it is sort of a 'knytkalas' (maybe potluck in English?) do stop by and do a check on what you can bring.
Edit: changed talking about to speaking of....
Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;)
|
Haerr
Legio DXIV
953
|
Posted - 2014.07.07 07:53:00 -
[117] - Quote
@Appia
Edit: you need to be on CPM1 and say (yell) things like that, it warms my ?heart? just thinking about it. ^_^
Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;)
|
Haerr
Legio DXIV
962
|
Posted - 2014.07.08 07:43:00 -
[118] - Quote
Iron Wolf Saber wrote:How's the election for you folks? Website working okay? Something must be wrong with the website as neither Mr. J. Pearson, Victor Hadah Jr. nor Hynox Xitio was available to be voted on so I was forced to select 7 even worse candidates than them.
Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;)
|
Haerr
Legio DXIV
962
|
Posted - 2014.07.08 07:57:00 -
[119] - Quote
Appia Vibbia wrote:One Eyed King wrote:*Wanders out of the maze of the Barbershop breathless and a little disoriented* Well, I finally found what I was looking for. Haerr made the point I was trying to make, only better of course. I still like the spreadsheet that we worked on, but I am not the one to say whether or not that would be viable in PC. Also, in case you were wondering, we knocked out about 70 pages in less than a month. I am pretty sure I passed several corpses in my wanderings. I agree with Haerr on most everything except 1 huge issue. I can't stand his formatting. Hah! :P
Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;)
|
Haerr
Legio DXIV
963
|
Posted - 2014.07.08 10:24:00 -
[120] - Quote
I missed this:CCP Rattati wrote:Yes this is without removing Passive shared, because that is not a triviality it seems. :-((
Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;)
|
|
Haerr
Legio DXIV
976
|
Posted - 2014.07.13 22:58:00 -
[121] - Quote
So uhm almost 900 pages? lol when did that happen?
Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;)
|
Haerr
Legio DXIV
982
|
Posted - 2014.07.14 07:04:00 -
[122] - Quote
Wait, wait, wait! Hold on, stop posting! I'm trying to catch up atm and you guys aren't making it easier! :P
Edit: (20-30 pages behind at the moment)
Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;)
|
Haerr
Legio DXIV
984
|
Posted - 2014.07.14 09:22:00 -
[123] - Quote
@Bojo I like it, here is a link to a, slightly, higher res version of it: LINK
@Appia 40/40 for scouts? I kind of like it, IGÇÖll check it out after IGÇÖve updated the testing table to Charlie.
@Rattati Here is a table set to the numbers in your spreadsheet, IGÇÖll try to keep it up to date: LINK
@Iggy Having Role bonuses to a set number instead of x/level would be a really nice way of helping out new players and gently push fitting constraints on suits, I like it +1 Sentinel 25% fitting bonus to heavy weapons Commando 25% fitting bonus to light weapons Assault 25% fitting bonus to light weapons & sidearms Logistics 25% fitting bonus to equipment Scout 75% fitting bonus to cloak fields
@Shotty I wish we could give you a title, something along the lines of the bastards bastard if that makes sense in english. And do the rest of us approve or have any other suggestion?
@Brothers I tried using Knives again yesterday, specced op5 grabbed some IshNoks and put 1cCardiac & 3cKinetics, 2cShieldExtenders and a Duvolle and some fluxes on my suit! I love that sprint speed! Almost as much as I love being dampened. Now all I need is someone to teach me how to use these thingsGǪ
Brokerib wrote:2. The pointy end goes in the enemy. k thx! :)
@Brokerib, mollerz I prefer bpo/basic/enhanced cardiacs over complex ones, except for the start of match suit but then again I rarely fit cardiacs at all if I can find a way of squeezing in a complex Kinetic.
Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;)
|
Haerr
Legio DXIV
985
|
Posted - 2014.07.14 11:24:00 -
[124] - Quote
Bayeth Mal wrote:I'm not really seeing why you'd give sentinels a flat base bonus to heavy weapons. That's not a bonus. That's just a reduction in cost. I think Rattati mentioned it as a (soft) way of discouraging the use of light weapons on heavy suits.
It would also mean that proto Light weapons fitting cost would be balanced for the Assault suit and non-Assault suits would have a tougher time fitting proto weapons and brick tanking at the same time.
At least that is what I took away from it, I might be misinterpreting.
Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;)
|
Haerr
Legio DXIV
996
|
Posted - 2014.07.14 18:33:00 -
[125] - Quote
Dust 514 - Scan Table - Presently: GOOGLE DOCS Dust 514 - Scan Table - Hotfix Charlie: GOOGLE DOCS
^ Before and after for easy comparison.
Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;)
|
Haerr
Legio DXIV
999
|
Posted - 2014.07.14 20:17:00 -
[126] - Quote
One Eyed King wrote:Haerr wrote:Dust 514 - Scan Table - Presently: GOOGLE DOCSDust 514 - Scan Table - Hotfix Charlie: GOOGLE DOCS^ Before and after for easy comparison. I am confused by the Caldari being combined with the Gallente. Are they getting a similar bonus to Gal scouts in charlie? So much stuff flying around, I can't keep everything straight.
Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;)
|
Haerr
Legio DXIV
1003
|
Posted - 2014.07.14 20:30:00 -
[127] - Quote
If the changes in Rattatis EWAR calculation goes through it will be really fun to run:
Amarr Scout: 2c PEs 1c RA 3c PDs 1 Prototype Cloak Field
Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;)
|
Haerr
Legio DXIV
1008
|
Posted - 2014.07.14 23:09:00 -
[128] - Quote
Adipem Nothi wrote:Haerr wrote:Dust 514 - Scan Table - Presently: GOOGLE DOCSDust 514 - Scan Table - Hotfix Charlie: GOOGLE DOCS^ Before and after for easy comparison. Good stuff, Haerr. What are your thoughts on this? Well it'll make the scanning game less tough on Amarr and Minmatar suits, which is good. A few people I've spoken to that specced into the Caldari suit for the Precision bonus is 'not all together happy' with the change. But the Caldari Scout suit gets the ever so useful bonus to dampening which is pretty damn nice, I consider it a fair trade and it's making me consider speccing into it.
A big plus with these changes is that all scouts now have the ability to evade the most precise scans. (Can you guys tell that I am very biased in favour of dampening yet? )
I'll admit that I am a bit hesitant because of this fit:
Scout Ak.0 2c PEs 1c RA 3c PDs 1 Prototype Cloak Field
But even with the possibility of this fit I doubt that it will become a huge problem since most scouts can evade it.
Still all in all and with out the possibility of Precision Fall Off or the Removal of Shared Passive Scans it is likely to be more balanced than the current Caldari Scout suit is or rather less imbalanced than the current Caldari Scout suit is.
I do wonder which suit will be more useful as a shotgunner now, the Caldari or the Gallente Scout?
Edit: This brings back Scouts fighting each other in the dark! :)
Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;)
|
Haerr
Legio DXIV
1021
|
Posted - 2014.07.15 11:59:00 -
[129] - Quote
Does anyone know of a game that uses UE3 and is available on Mac OS X?
Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;)
|
Haerr
Legio DXIV
1021
|
Posted - 2014.07.15 12:08:00 -
[130] - Quote
Spademan wrote:Haerr wrote:Does anyone know of a game that uses UE3 and is available on Mac OS X? Duke Nukem Forever? Edit:No, I think that's a different engine. Re-Edit: Both the Borderlands games? Borderlands? I wonder if that'll run on my crappy old computer... Thanks Spade!
Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;)
|
|
Haerr
Legio DXIV
1029
|
Posted - 2014.07.16 09:30:00 -
[131] - Quote
Bayeth Mal wrote:See Haerr? This is what I'm talking about!
Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;)
|
Haerr
Legio DXIV
1029
|
Posted - 2014.07.16 09:34:00 -
[132] - Quote
Bayeth Mal wrote:On a side note, if these numbers are confirmed we need to make a scanning table for the different tiers. Not everyone will be rolling around in PC fits. That would increase the code (formulas) that generate the table exponentially! Exponentially I say! (Though I might write a script to generate the code (formulas) for me... hmm...)
Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;)
|
Haerr
Legio DXIV
1029
|
Posted - 2014.07.16 09:40:00 -
[133] - Quote
J0LLY R0G3R wrote:Ghost Kaisar wrote:hfderrtgvcd wrote:Appia Vibbia wrote:someone needs to let hfderrtgvcd in on the secret
psst, dude, Appia's a chick. Pro-tip: candidates had to give out their full names and you can find it at dust514.com/community/candidates kudos on spelling my name right though How is that pronounced? I look at it and think "Hoof-derr-t-gurvd" Hodor hfderrtgvcd = Hodor, I think we're done now :-)
Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;)
|
Haerr
Legio DXIV
1029
|
Posted - 2014.07.16 10:06:00 -
[134] - Quote
I've been trying out the Nova Knives for a bit now and while it is going a lot better than it did during the Shinobi event the sprint bugs are still there and very noticeable. I keep running into it while I swipe and then try to either sprint or sprint jump to catch up with people backpedalling, often resulting in getting stuck in place and becoming an easy target.
What do you guys do to avoid running into this?
Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;)
|
Haerr
Legio DXIV
1036
|
Posted - 2014.07.16 12:23:00 -
[135] - Quote
What do you guys think of this version? GOOGLE DOCS
Edit: I'll hide impossible scanner such as heavy with 5 complex precision enhancers once I've bothered to test all functions to see that I haven't broken anything.
Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;)
|
Haerr
Legio DXIV
1036
|
Posted - 2014.07.16 12:30:00 -
[136] - Quote
Haerr wrote:Bayeth Mal wrote:On a side note, if these numbers are confirmed we need to make a scanning table for the different tiers. Not everyone will be rolling around in PC fits. That would increase the code (formulas) that generate the table exponentially! Exponentially I say! Though I could expand the description to explain that you can change the skill and suit bonus yourself in the input sheet, that way you can set it to your current level and the table will update to show you a personalized one.
Edit: Though it wouldn't show you weird combinations like 3 enhanced and 1 basic dampener, so I guess there isn't any point in doing that
Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;)
|
Haerr
Legio DXIV
1036
|
Posted - 2014.07.16 12:45:00 -
[137] - Quote
Adipem Nothi wrote:Haerr wrote:Haerr wrote:Bayeth Mal wrote:On a side note, if these numbers are confirmed we need to make a scanning table for the different tiers. Not everyone will be rolling around in PC fits. That would increase the code (formulas) that generate the table exponentially! Exponentially I say! Though I could expand the description to explain that you can change the skill and suit bonus yourself in the input sheet, that way you can set it to your current level and the table will update to show you a personalized one. Edit: Though it wouldn't show you weird combinations like 3 enhanced and 1 basic dampener, so I guess there isn't any point in doing that Doesn't the misapplied stacking penalty bug still exist? You'd have to break your math to fit theirs :-) The stacking order bug is still there and is taken into account in this TABLE, if they fix the bug it will be trivial to change the table to match.
I updated the table to include basic and enhanced profile dampeners because I am in search of CPU for a few of my fits, sadly no luck for me but I guess it could matter for the other scouts in some instances...
Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;)
|
Haerr
Legio DXIV
1059
|
Posted - 2014.07.16 20:18:00 -
[138] - Quote
Matticus Monk wrote:The sprint bug is annoying but I actually haven't encountered it as much as it sounds like you have, Haerr. I think the reason to why I run into the sprint bug so often is beacuse I play with M&K, pressing the shift key needs to be done after you have let go of the fire or ADS key, needless to say I really do miss when we could sprint cancel animations...
There is no other game like Dust; instead of letting you sprint when you press the run button you slow to a crawl...
CCP needs to let us remap our keys, I am tired of having turtle-walk and sprint on the same key...
Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;)
|
Haerr
Legio DXIV
1061
|
Posted - 2014.07.16 20:25:00 -
[139] - Quote
Oh I think I remember that! It was back when BPOs were everywhere, including militia BPOs on the market.
We thought CCP was going to introduce a new module and give players that participated in it a STD BPO of that module.
100 crappy kinetcs? lol, still have all 100 of them.
Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;)
|
Haerr
Legio DXIV
1061
|
Posted - 2014.07.16 20:43:00 -
[140] - Quote
Almost tempted to log on and check 4cKC +2HEP... damnit, logging on
SCANNING TABLE
|
|
Haerr
Legio DXIV
1066
|
Posted - 2014.07.16 20:53:00 -
[141] - Quote
Appia Vibbia wrote:Haerr wrote:Almost tempted to log on and check 4cKC +2HEP... damnit, logging on We just went over this Haerr, HEPs are special event rewards STD KinCats WHAT?!"
SCANNING TABLE
|
Haerr
Legio DXIV
1066
|
Posted - 2014.07.16 20:57:00 -
[142] - Quote
If you want mine we could go into FW and you could kill me until I run out of them, that way they're more likely to end up in the loot table for you.
SCANNING TABLE
|
Haerr
Legio DXIV
1074
|
Posted - 2014.07.16 20:59:00 -
[143] - Quote
Haerr wrote:If you want mine we could go into FW and you could kill me until I run out of them, that way they're more likely to end up in the loot table for you. Hmmm I might just spend the rest of the night running absolute **** fits in FW to clutter everyone elses inventories so that their inventories can lag when trying to select modules, just like it does for us vets...
SCANNING TABLE
|
Haerr
Legio DXIV
1074
|
Posted - 2014.07.16 21:03:00 -
[144] - Quote
I'll be running Gallente FW, if you want those HEP(atitis) modules queue up for Caldari and hope that you'+¦+¦ get to face me! :P
SCANNING TABLE
|
Haerr
Legio DXIV
1074
|
Posted - 2014.07.16 21:04:00 -
[145] - Quote
hfderrtgvcd wrote:Haerr wrote:Haerr wrote:If you want mine we could go into FW and you could kill me until I run out of them, that way they're more likely to end up in the loot table for you. Hmmm I might just spend the rest of the night running absolute **** fits in FW to clutter everyone elses inventories so that their inventories can lag when trying to select modules, just like it does for us vets... Yesterday I stole a redberry's ion cannon madrugar only to discover that he had an afterburner fitted :DD
SCANNING TABLE
|
Haerr
Legio DXIV
1238
|
Posted - 2014.08.25 15:43:00 -
[146] - Quote
Cass Caul wrote:Terrible players have terrible ideas. Let's make the Plasma Cannon lock on to heavies! XD |
Haerr
Legio DXIV
1253
|
Posted - 2014.08.26 13:52:00 -
[147] - Quote
Spademan wrote:I think it's safe to say the consensus on a shotgun bonus is "no" Oh come on! We Gallente Scouts should totally get a 25% dmg bonus to shotguns!
This SCOTTY has Super Cow Powers.
|
Haerr
Legio DXIV
1269
|
Posted - 2014.08.27 06:10:00 -
[148] - Quote
Murchen wrote:I seem to have forgotten my keys...
^
This SCOTTY has Super Cow Powers.
|
Haerr
Legio DXIV
1273
|
Posted - 2014.08.27 18:46:00 -
[149] - Quote
Adipem Nothi wrote:Murchen wrote:Adipem Nothi wrote:CCP Rattati wrote:Thanks. We went through a range pass in Bravo and i would prefer not to change those this time around.
My preferred options are
simply increase damage of all AR's, GA, they are sacrificing range for power
increase hip fire dispersion of RR, shouldn't be as effective at long and short
increase dmg on AScr, simply not as good as the others
increase delay on Combat Rifle, and fix the +10/-5 profile
I think Haerr had a good analysis on what to do with the normal scrambler
@ Haerr Whatever you said about the ScR, he appears to have liked :-) So ... what'd you say? Erhm this might be a case of mistaken identity... At least I can not remember saying something about the ScR. Edit: I think I might have said something about having a minimum charge time on the ScR at some point though I doubt that that was it. Hmmm ... Methinks you must post something wild and crazy on this topic: Title: Haerr's Scrambler Rifle SolutionBody: [something wild and crazy] And then link from that thread Rattati posted in? That would be awesome!
Hmmm...
...
Hmm...
This SCOTTY has Super Cow Powers.
|
Haerr
Legio DXIV
1277
|
Posted - 2014.08.27 18:52:00 -
[150] - Quote
Haerr wrote:Hmmm...
...
Hmm...
Wow this thinking business is hard.
Haerr to his very own brain -"Go on then brain think!"
...
*An image of delicious food pops up in Haerr's mind*
Haerr to his very own brain -"Not quite it, but I see what you did there."
:Goes to make food:
This SCOTTY has Super Cow Powers.
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Haerr
Legio DXIV
1277
|
Posted - 2014.08.27 19:05:00 -
[151] - Quote
Ghost Kaisar wrote:Really tempted to make a vehicle alt
Missile tanks are dang fun lol Oh yes, Yes, YES! Missile tanks are awesome fun!
If you ever see some guy named "Ernest McRooney" (that is my vehicle alt! ^_^) there is a strong likely hood of missiles.
This SCOTTY has Super Cow Powers.
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Haerr
Legio DXIV
1277
|
Posted - 2014.08.27 19:07:00 -
[152] - Quote
Llast 326 wrote:Right-wing Extremist wrote:So, ScR buff and CR nerf...? Wait What ScR needs a Buff? Like HELL it does. Who started this? Apparently I did! :Looks at shotty:
This SCOTTY has Super Cow Powers.
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Haerr
Legio DXIV
1280
|
Posted - 2014.08.27 19:13:00 -
[153] - Quote
Adipem Nothi wrote:Right-wing Extremist wrote:So, ScR buff and CR nerf...? Maybe the Assault ScR, but I doubt he's buffing the vanilla ScR ... he already mentioned that it's outperforming the other Fine Rifles. I do wonder what that good idea about the regular ScR is all about...
This SCOTTY has Super Cow Powers.
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Haerr
Legio DXIV
1284
|
Posted - 2014.08.27 19:20:00 -
[154] - Quote
Sinboto Simmons wrote:So I hear the NK has been improved? Vastly so, they could be considered easy mode now by some experienced scouts.
This SCOTTY has Super Cow Powers.
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Haerr
Legio DXIV
1284
|
Posted - 2014.08.27 19:22:00 -
[155] - Quote
Matticus Monk wrote:Dang, what's up!? Why am I wanting to skill into tanks and assault suits after reading the last few pages!?! I'm trying to wean myself off of Dust a bit (I know, right during a triple SP event....) I have an addicitive personality and it's hard to just try to play "a few games every so often". But, there are so many RL things I could do more of! Sleep! Ride! Exercise! (work!?!? ) Paraphrasing now: Jebus said this after running the first ambush today: -right, I'll only need to that like a 100 times. Unique answered: only 99 more to go then
This SCOTTY has Super Cow Powers.
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Haerr
Legio DXIV
1284
|
Posted - 2014.08.27 19:24:00 -
[156] - Quote
Haerr wrote:Matticus Monk wrote:Dang, what's up!? Why am I wanting to skill into tanks and assault suits after reading the last few pages!?! I'm trying to wean myself off of Dust a bit (I know, right during a triple SP event....) I have an addicitive personality and it's hard to just try to play "a few games every so often". But, there are so many RL things I could do more of! Sleep! Ride! Exercise! (work!?!? ) Paraphrasing now: Jebus said this after running the first ambush today: -right, I'll only need to that like a 100 times. Unique answered: only 99 more to go then But hey it is on for a week and it is not necessary to cap out, just enjoy the game when you get a chance to. :)
This SCOTTY has Super Cow Powers.
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Haerr
Legio DXIV
1284
|
Posted - 2014.08.27 19:26:00 -
[157] - Quote
Haerr wrote:[quote=Haerr]-snip- not necessary to cap out -snip- Wait, wait, wait what did I just type?
Break time is over, back to ambush spam!
This SCOTTY has Super Cow Powers.
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Haerr
Legio DXIV
1286
|
Posted - 2014.08.27 19:32:00 -
[158] - Quote
Ambush spam now ongoing: We have got rf2 if you want to join us
us being: Me Jebus McKing Summer Sault Unique Fusion
Just up in X up :)
This SCOTTY has Super Cow Powers.
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Haerr
Legio DXIV
1306
|
Posted - 2014.09.01 19:23:00 -
[159] - Quote
Appia Vibbia wrote:In a post about snipers you said the assumption was that they used KB/M, thought that this was an important matter than definitely needed to be pointed out. Wait there is someone else besides me who uses the KB/M without using a GIMX / Eagle Eye / XIM?
I rarely snipe any more as I have to change settings both in Dust and on the mouse to be able to do it even decently. It really is too bad as I have it skilled up to Prof.5, but it is just to much of a bother so I just end up avoiding it instead.
@Rattati Since you are getting a turbo controller how about you get a gaming mouse as well to play test with?
This SCOTTY has Super Cow Powers.
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Haerr
Legio DXIV
1307
|
Posted - 2014.09.01 19:51:00 -
[160] - Quote
Cass Caul wrote:Haerr wrote:Appia Vibbia wrote:In a post about snipers you said the assumption was that they used KB/M, thought that this was an important matter than definitely needed to be pointed out. Wait there is someone else besides me who uses the KB/M without using a GIMX / Eagle Eye / XIM? No, you completely took that out of context.
I did yes, I also didn't manage to make it sound quite as sarcastic as I had intended. Having played Dust for some time now I am the last person I regularly play with that is still using the KB/M, all others have switch to either using a controller or have bought an Eagle Eye / XIM. ( I did try out a GIMX for a while but couldn't get it to feel even remotely "right". )
Cass Caul wrote:Appia Vibbia wrote:Liquid, Forks, myself, and fairly sure Atiim all use the DS3 for sniping. Gem Cutter did too, when he still played. The biggest names in sniping all use the DS3. I'd need to ask poonmunch about what he uses, as he's definitely the most dedicated to sniping. If he's still around, he's probably the only one that never gave up the weapon because he was the only one that didn't do PC. In a post about snipers you said the assumption was that they used KB/M, thought that this was an important matter than definitely needed to be pointed out No one uses KB/M, DS3 is better for sniping.
^ This, so much this. So very much this.
This SCOTTY has Super Cow Powers.
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Haerr
Legio DXIV
1316
|
Posted - 2014.09.02 12:43:00 -
[161] - Quote
Nothing...
This SCOTTY has Super Cow Powers.
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Haerr
Legio DXIV
1316
|
Posted - 2014.09.02 12:44:00 -
[162] - Quote
To see here.
This SCOTTY has Super Cow Powers.
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Haerr
Legio DXIV
1321
|
Posted - 2014.09.02 19:09:00 -
[163] - Quote
Iron Wolf Saber wrote:So about the tactical;
How would you guys like the stability mechanic to be increased to the point you can get a still gun while standing?
What in your mind would be an acceptable ( I still do not want to see 'No Scopping' to be a thing) delay between move/scope to max stability on the tactical?
edit
Also ADV and Basic Charge rifle thoughts? Should I push for it? we had them before.
I have a challenge for you CPM1 guys: play with KB/M, play with sniper rifles then let us know how it went and if there might be some improvements coming...
Oh and I would very much like a slightly closer range sniper rifle that I can use while standing up.
I would like to suggest having a version of the HMG mechanic, remove the sway so that we can line up the shot but make ADSing the same as holding the trigger for a HMG. Meaning that after a second or two of ADSing you will be able to hit in the middle of the crosshair.
Just a random thought, hope it helps to bring a different PoV or something. :)
Edit: Continuing that thought you could make shooting the tactical sniper rifle (using that version of the HMG mechanic) blow up the crosshair, that way you can increase the number of bullets in the tacticals mag without it becoming overpowered - as well as rewarding players with trigger discipline.
This SCOTTY has Super Cow Powers.
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Haerr
Legio DXIV
1321
|
Posted - 2014.09.02 19:18:00 -
[164] - Quote
Oh and can we have an Assault Sniper Rifle with out a scope?
This SCOTTY has Super Cow Powers.
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Haerr
Legio DXIV
1330
|
Posted - 2014.09.04 13:53:00 -
[165] - Quote
Adipem Nothi wrote:FYI
Getting hitched Saturday! Traveling tomorrow through September 13th. Intend to check in on you Bastards when possible. She completely ignored our suggestions and selected Playa del Carmen. Bermuda was a close second, Sinboto :-)
o7
Congratulations!
This SCOTTY has Super Cow Powers.
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Haerr
Legio DXIV
1330
|
Posted - 2014.09.04 13:54:00 -
[166] - Quote
Cass Caul wrote:Bayeth Mal wrote:Shottys gonna get laid! Whoo! Such an upstanding gentleman as him, it's going to be his and his to-be wife's first time of course I lolled because it will be technically true!
This SCOTTY has Super Cow Powers.
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Haerr
Legio DXIV
1333
|
Posted - 2014.09.05 07:27:00 -
[167] - Quote
Iron Wolf Saber wrote:-snip-can you guys confirm his story? No.
This SCOTTY has Super Cow Powers.
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Haerr
Legio DXIV
1345
|
Posted - 2014.09.07 11:09:00 -
[168] - Quote
Sooooooo...
Officer Weapons in the LP stores...
Super Cow Powers.
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Haerr
Legio DXIV
1347
|
Posted - 2014.09.07 12:00:00 -
[169] - Quote
Spademan wrote:Haerr wrote:Sooooooo...
Officer Weapons in the LP stores... Wha'chu talking 'bout Willis?
CCP Rattati wrote:Add new Officer Light Weapons as well as key missing FW items to the LP Store
Super Cow Powers.
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Haerr
Legio DXIV
1353
|
Posted - 2014.09.09 13:18:00 -
[170] - Quote
Immortal John Ripper wrote:bump lol, I'll go ahead and nominate this bump as the most necessary bump ever. :-)
Super Cow Powers.
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Haerr
Legio DXIV
1353
|
Posted - 2014.09.09 13:20:00 -
[171] - Quote
@IWS & Zatata Chill brahs! You lot are stuck with each other for a long time, better just weird internet hug this one out and move on...
Super Cow Powers.
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Haerr
Legio DXIV
1362
|
Posted - 2014.09.11 16:52:00 -
[172] - Quote
icdedppul wrote:2 CPMs enter 1 CPM leaves
All to the tune do the original star trek fight music and signature Kirk double chop Do it guys! |
Haerr
Legio DXIV
1365
|
Posted - 2014.09.12 13:36:00 -
[173] - Quote
Bayeth Mal wrote:http://dust514.com/events/mcc2/
They're doing it again...
I'm not gonna bother for this one. But have fun.
Neat. |
Haerr
Legio DXIV
1367
|
Posted - 2014.09.13 11:09:00 -
[174] - Quote
Bayeth Mal wrote:Maybe I'll run a speed tanked needle fit.
Dirty needle coming your way at 11.11m/s. Better get to that spawn screen fast.
Don't particularly want to play but kind of want the hate mail. No weapon. Just run around with the needle out.
gk.0 with a militia nanite injector BPO? Brilliant! o7 |
Haerr
Legio DXIV
1389
|
Posted - 2014.09.16 16:13:00 -
[175] - Quote
I am trying out the Caldari Scout at the moment, it's shield recharge is pretty neat but I still prefer the Gallente GÇö being able to dampen and use greens and reds is just plain nice. :-)
=ƒÉç
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Haerr
Legio DXIV
1393
|
Posted - 2014.09.16 16:23:00 -
[176] - Quote
Adipem Nothi wrote:Haerr wrote:I am trying out the Caldari Scout at the moment, it's shield recharge is pretty neat but I still prefer the Gallente GÇö being able to dampen and use greens and reds is just plain nice. :-) I agree; Gallente is still the best. But have you tried the Cal with two Range Extenders? Just unlocked Amarr 3 ... plan to take it to 5 following MCC2 :-) Oh yes the Cal with 2cRA and a Laser Rifle is pretty funny! :-)
·
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Haerr
Legio DXIV
1411
|
Posted - 2014.09.17 15:20:00 -
[177] - Quote
Adipem Nothi wrote:Sidearm stats ... suddenly exciting :-) Will be strange to die by Bolt or IoP. That BP + Gal Scout = sad smiley
·
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Haerr
Legio DXIV
1431
|
Posted - 2014.09.20 12:03:00 -
[178] - Quote
LeGoose wrote:Adipem Nothi wrote:Pseudogenesis wrote:CCP Rattati wrote:Pseudo just killed my main WHAT I JUST PLAYED A FEW GAMES BEFORE GOING OUT TO DINNER WHAT'S GOING ON :: Pours from Red Jar :: Tell us what you recall. Come on Shotty everyone knows yellow jar is the "memory juice"
Those things are a ***** to fit though... |
Haerr
Legio DXIV
1439
|
Posted - 2014.09.23 16:50:00 -
[179] - Quote
Right-wing Extremist wrote:Iron Wolf Saber wrote:I finally broke down and did something unusual
\\ = Prototype Sniper Rifles Unlocked = // So wait - you'd never so much as fired a shot with the Charge SR before? Sure he has, it used to be basic before it became proto... |
Haerr
Kang Lo Directorate Gallente Federation
1472
|
Posted - 2014.09.26 15:57:00 -
[180] - Quote
Spademan wrote:Right-wing Extremist wrote:Bolt is OP.
It's going to get the nerfbat. Shush, stop telling everybody Too late, I'm afraid. So many are using bolt pistols now... :-) |
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Haerr
Kang Lo Directorate Gallente Federation
1472
|
Posted - 2014.09.26 16:06:00 -
[181] - Quote
btw protod Caldari Assault and Scout with the sp from the event, so far I am really enjoying both of them! The 90m scan radius using only 2cRAs on the Caldari Scout is insane...ly fun! ^_^ |
Haerr
Kang Lo Directorate Gallente Federation
1472
|
Posted - 2014.09.26 16:08:00 -
[182] - Quote
Llast 326 wrote:Hmm Milita KnivesGǪ Yeah i can make those work Militia FlaylockGǪ what the hell I can do that tooGǪ Rapid Reload will make that work well enough Militia sidearm event... I do hope that kills with proto sidearms will give you the 1k sp reward :-) |
Haerr
Kang Lo Directorate Gallente Federation
1482
|
Posted - 2014.09.27 21:16:00 -
[183] - Quote
I've been trying out sniping for a bit and so far I find that: Cal Assault GÇö Not bad actually, that reload bonus is surprisingly useful. Cal Scout GÇö I prefer the Gal Scout for sniping. Gal Assault GÇö I don't really like this suit for sniping. Gal Scout GÇö Speed mods, dampening, and cloaks are really useful for getting around.
Favourite parts of sniping: The new reticule! That headshot bonus. The Charge in particular.
Least favourite parts of sniping: Severe pixel skipping issues while using mouse... :-( Jerky model animations. Odd model animation while they are moving on uneven ground. |
Haerr
Kang Lo Directorate Gallente Federation
1482
|
Posted - 2014.09.27 21:22:00 -
[184] - Quote
Btw, Assault ck.0 with 1 green and 2 reds is a really fun suit to run around in! |
Haerr
1484
|
Posted - 2014.09.28 13:57:00 -
[185] - Quote
Spademan wrote:Things I learned today: 15 boosters is enough to break orbit. However, it leaves your astronauts hurtling into the vast emptiness of space with no way to change direction. A few more boosters and I may be able to crash into the moon. Oh noes! Poor Kerbal(s)!
Spademan wrote:He is now in orbit around the sun at a velocity that varies from 8000 to 12000 m/s. That's better I suppose... you still have enough fuel to bring him/them back? ... Right?
|
Haerr
1490
|
Posted - 2014.09.29 19:04:00 -
[186] - Quote
Iron Wolf Saber wrote:quick question guys;
Do any of the snipers need any sway adjustments?
I think the kick 'time' (no effect on end result) should be adjusted to match near the rof on the standard rifles at least.
Tactical sway to be able to get full stability while standing? (bit slower but feasible) Crouch remains faster? or anything else your thoughts on swap.
Hey!
Brah!
Hey!
Can you push them into removing pixel skipping on the mouse? You know unless there is a really, like really-really, good reason for it to be in the game.
Can you ask them to try reducing the initial sway. |
Haerr
1490
|
Posted - 2014.09.29 19:08:00 -
[187] - Quote
Adipem Nothi wrote:icdedppul wrote:What brand? Lenovo Thinkpad. Avast is the only thing on it startup-wise. I like ThinkPads. I also like Debian. If you do run Linux on your TP check out TLP it's like super neat and stuffs. :-) |
Haerr
1490
|
Posted - 2014.09.29 19:26:00 -
[188] - Quote
One Eyed King wrote:Iron Wolf Saber wrote:quick question guys;
Do any of the snipers need any sway adjustments?
I think the kick 'time' (no effect on end result) should be adjusted to match near the rof on the standard rifles at least.
Tactical sway to be able to get full stability while standing? (bit slower but feasible) Crouch remains faster? or anything else your thoughts on swap.
What about being able to strafe while squatting after having stabilized? Is that something that can be done? I think its a bit ridiculous that if you strafe half a step your scope goes wonky.
Yes go right ahead and fix that after you're done with pixel skipping on the mouse. |
Haerr
1490
|
Posted - 2014.09.29 19:42:00 -
[189] - Quote
Iron Wolf Saber wrote:One Eyed King wrote:Iron Wolf Saber wrote:quick question guys;
Do any of the snipers need any sway adjustments?
I think the kick 'time' (no effect on end result) should be adjusted to match near the rof on the standard rifles at least.
Tactical sway to be able to get full stability while standing? (bit slower but feasible) Crouch remains faster? or anything else your thoughts on swap.
What about being able to strafe while squatting after having stabilized? Is that something that can be done? I think its a bit ridiculous that if you strafe half a step your scope goes wonky. Ill have to ask CCP Logibro on feasibility of that or sway during ads at least when he gets back. As for pixel skipping mind going into further explicit detail of what is happening. I have a slight idea but would like to hear the full story. Just saying pixel skipping with mouse to ccp is probably going to draw a bunch of ???
Very well; gimme a sec. (Well more than a sec.) |
Haerr
1491
|
Posted - 2014.09.29 21:09:00 -
[190] - Quote
@IWS RE: Mouse input & "pixel skipping"
Regardless of which in-game sensitivity used (0, 60, and 100 for example) "the minimum rotation" you can do with a mouse remains the same.
The difference between an in-game sensitivity of 0 vs 100 is the amount of input count required to rotate "the minimum rotation allowed".
This means that the current minimum rotation you can do in Dust while using a mouse is far greater than 1 UU rotation. While that in it self is not a problem the "far greater" bit is.
UEs rotation coordinates (x,y,z axes) are saved in 16bits (i.e. 2^16 possible positions GÇö 65,536 steps) which means that 1 UU worth of rotation is 360 degrees divided by 2^16.
So the problem clearly is not in how the rotation is saved. Sadly something is preventing mouse input to rotate a player just 1 UU.
The easiest way for Q&A (or LogiBro or Rattati) to replicate would be to grab a mouse, grab a sniper rifle, as it is very easy to see while using the ADS on sniper rifles GÇö instead of a smooth movement there is always a "snapping to grid" regardless of which in-games sensitivity settings you use, or mouse DPI and/or polling rate for that matter.
Just aim at something and try to move the crosshair 1 pixel to the right then 1 pixel up then 1 pixel left and then 1 pixel down. Instead of moving 1 pixel, and your crosshair will "snap to grid" a lot further away than where you wanted to aim.
Pixel skipping, instead of a smooth movement your mouse is snapping to a grid. |
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Haerr
1525
|
Posted - 2014.10.01 16:04:00 -
[191] - Quote
Adipem Nothi wrote:IgniteableAura wrote:How about this, I will give 40 mil isk to the person who wins the knife challenge and name them nothi knives.
Will match that 40M. Cool, I'll do that as well. 40M |
Haerr
1533
|
Posted - 2014.10.02 15:00:00 -
[192] - Quote
How would you imagine pirate faction suits?
Perhaps you would like them to be based of the basic frames or maybe you prefer them to be based on specialised suits?
Either way here are the Pirate Factions that build their own ships in eve: (They require two racial skills to be used.)
Angel Cartel (Minmatar and Gallente) Blood Raiders (Amarr and Minmatar) Guristas (Caldari and Gallente) Mordu's Legion (Caldari and Gallente) Sansha's Nation (Amarr and Caldari) Serpentis (Gallente and Minmatar) Sisters of Eve (Amarr and Gallente)
I would love to see Guristas or Mordu's Legion suits... (I may or may not have specced into Caldari and Gallente suits...)
If it was my choice I would make a Guristas Scout suit that had a bonus to dampening. I would be pretty happy with a suit like that even if it had no other bonuses! |
Haerr
1543
|
Posted - 2014.10.03 11:13:00 -
[193] - Quote
Post level 5? Scout -> Arbiter |
Haerr
1543
|
Posted - 2014.10.03 14:12:00 -
[194] - Quote
Adipem Nothi wrote:Haerr wrote:Post level 5? Scout -> Arbiter The unit from starcraft which cloaked nearby friendlies? Level 5+1 - Reduces purple; cloaks operator +1 nearby friendly ... Level 5+3 - Further reduces purple; can now use cloak in "dusk" mood maps; cloaks operator +3 friendlies. ... ...
No Arbiter from Dust 514 starter class... you know sniper rifle and damps? |
Haerr
1544
|
Posted - 2014.10.03 17:15:00 -
[195] - Quote
Iron Wolf Saber wrote:Post Lvl 5 Content is basically a Teir over any exiting teirs; in otherwords more higher level speicalized suits.
Pirate suits would be considered this but so would further divergences of the scout suit such as covert (purple!)(cloak bonus)(no light weapon) and recon (brown?)(better sensors)(more equips?).
Does ccp need to fix the missing skill levels? Yes it does but the post lvl 5 content may take much longer to come up with than fixing skills so.
I like the idea of one post-scout having a bonus to sniper rifle and being called Arbiter. Maybe a Gallente Suit? I mean if the Minmatar can have bonuses to Caldari weapons (Commando gets Swarm, Scout gets Knives) then why couldn't Gallente? Besides Hybrid Weapon and so on. |
Haerr
Clone Manque
1544
|
Posted - 2014.10.04 11:04:00 -
[196] - Quote
Iron Wolf Saber wrote:Haerr wrote:Sad stuffs about mouse support Technical issue forwarded Any updates regarding this? Will it be prioritised enough to get a patch out this side new years? |
Haerr
Clone Manque
1544
|
Posted - 2014.10.04 16:25:00 -
[197] - Quote
Cross Atu wrote:Thought some of you here might find this interesting. Cheers, Cross ps ~ What's this about the mouse?
Iron Wolf Saber wrote:Haerr wrote:@IWS RE: Mouse input & "pixel skipping" Regardless of which in-game sensitivity used (0, 60, and 100 for example) "the minimum rotation" you can do with a mouse remains the same. The difference between an in-game sensitivity of 0 vs 100 is the amount of input count required to rotate "the minimum rotation allowed". This means that the current minimum rotation you can do in Dust while using a mouse is far greater than 1 UU rotation. While that in it self is not a problem the "far greater" bit is. UEs rotation coordinates (x,y,z axes) are saved in 16bits (i.e. 2^16 possible positions GÇö 65,536 steps) which means that 1 UU worth of rotation is 360 degrees divided by 2^16. (URotToDegree = 0.005493) So the problem clearly is not in how the rotation is saved. Sadly something is preventing mouse input to rotate a player just 1 UU. The easiest way for LogiBro or Rattati to replicate would be to grab a mouse, grab a sniper rifle, as it is very easy to see while using the ADS on sniper rifles GÇö instead of a smooth movement there is always a "snapping to grid" regardless of which in-games sensitivity settings you use, or mouse DPI and/or polling rate for that matter. Just aim at something and try to move the crosshair 1 pixel to the right then 1 pixel up then 1 pixel left and then 1 pixel down. Instead of moving 1 pixel, and your crosshair will "snap to grid" a lot further away than where you wanted to aim. Pixel skipping, instead of a smooth movement your mouse is snapping to a grid. THIS IS A GODSEND I WISHED ALL TECHNICAL ISSUES WITH CONTROLS ARE THIS CONCISE. Forwarding immediately.
Though something about the amount of caps made me feel like THIS, then again it might just be me being jaded. :-) |
Haerr
Clone Manque
1544
|
Posted - 2014.10.04 16:27:00 -
[198] - Quote
Pseudogenesis wrote:So my friend who never plays Dust ever and doesn't like it logged on today and apparently he has 22,000 AUR. Any idea how this could've happened? He has PS+, maybe he got it free? He made his character a long time ago, sometime in open beta I think.
Edit: My other friend who never plays ever and hasn't logged since like open beta has 20,000 AUR. Wtf is going on? My friend who just made an account doesn't have any.
Makes me mad, they'll never be able to give it to me >:(
They bought back militia suit BPOs at one point and when they did the vehicle rebalancing they bought back a bunch of vehicle module BPOs. |
Haerr
Clone Manque
1559
|
Posted - 2014.10.05 18:54:00 -
[199] - Quote
Adipem Nothi wrote:On Aim Assist Reduction / Removal What do you guys think? Just remove aim assist. Aim assist is a kludge occluding the real issue.
Not Jebus's alt. // Perpetual Newbie. // @JebusMcKing
|
Haerr
Clone Manque
1564
|
Posted - 2014.10.06 10:33:00 -
[200] - Quote
Adipem Nothi wrote:Appia Nappia wrote:aim assist is a crutch for poor hit detection. If you're right, then wouldn't turning it off do more harm than good? If we agree that hit detection is indeed the real issue and not aim assist then would you agree to enabling aim assist on mouse as a band-aid for the (very) poor hit detection all Dust players suffer? Keep in mind that it is already on for any mouse user that is using a GIMX or Eagle Eye or XIM. Only the minority of players that are playing with a mouse connected directly to the PS3 is put at a disadvantage by not having the "hit detection band-aid that is aim assist". (Mind you hit detection is far from the only issue while playing with the mouse.)
Personally I would prefer aim assist to be disabled.
If the problem is with the controls, fix the controls.
If the problem is with hit detection and network latency, enhance the measures taken compensate for these problems so that all users gain the benefit.
Taking the decision of making a band-aid fix available only for one control scheme takes some seriously specialized logic to arrive at.
Not Jebus's alt. // Now residing in Ana. // ... I think I might be one of Appia's alts ...
|
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Haerr
Clone Manque
1564
|
Posted - 2014.10.06 10:38:00 -
[201] - Quote
Hmm.
Aim assist being suggested for mouse as a way of compensating for poor core mechanics and poor mouse support.
Clearly all focus ought to be on aim assist, right guys?
Not Jebus's alt. // Now residing in Ana. // ... I think I might be one of Appia's alts ...
|
Haerr
Clone Manque
1569
|
Posted - 2014.10.06 13:30:00 -
[202] - Quote
Adipem Nothi wrote:Haerr wrote:Adipem Nothi wrote:Appia Nappia wrote:aim assist is a crutch for poor hit detection. If you're right, then wouldn't turning it off do more harm than good? ... taking the decision of making a band-aid fix available only for one control scheme takes some seriously specialized logic to arrive at. I don't know that I agree with you here, good sir. Imagine if your laptop had dual analog sticks instead of a touchpad. Or worse ... imagine if you had to use the Thinkpad's red button thingy. Point being, arguments might be made in that a mouse has its advantages :-) All true, but then context ought to count for something. In Dust, arguments might be made in that a mouse has its disadvantages :-)
Not Jebus's alt. // Now residing in Ana. // ... I think I might be one of Appia's alts ...
|
Haerr
Clone Manque
1571
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Posted - 2014.10.06 15:31:00 -
[203] - Quote
Adipem Nothi wrote:Haerr wrote:Adipem Nothi wrote:Appia Nappia wrote:aim assist is a crutch for poor hit detection. If you're right, then wouldn't turning it off do more harm than good? If we agree that hit detection is indeed the real issue and not aim assist then would you agree to enabling aim assist on mouse as a band-aid for the (very) poor hit detection all Dust players suffer? Keep in mind that it is already on for any mouse user that is using a GIMX or Eagle Eye or XIM. Only the minority of players that are playing with a mouse connected directly to the PS3 is put at a disadvantage by not having the "hit detection band-aid that is aim assist". (Mind you hit detection is far from the only issue while playing with the mouse.) Personally I would prefer aim assist to be disabled. If the problem is with the controls, fix the controls. If the problem is with hit detection and network latency, enhance the measures taken compensate for these problems so that all users gain the benefit. Aim assist being suggested for mouse as a way of compensating for poor core mechanics and poor mouse support. Clearly all focus ought to be on aim assist, right guys? Shirley there exists some benefit to KB/M in Dust. If all it offered were disadvantages, why would it ever be used? For me it's about familiarity, having only played FPS games with a mouse trying to play one with a controller is a bad experience for me as I am really really hilariously bad with a controller.
The other guys I know who have played Dust with a mouse have either switched to a controller if they've felt comfortable enough with it, or bought a GIMX / Eagle Eye / XIM, or stopped playing Dust and gone back to playing FPS games on the computer.
Not Jebus's alt. // Now residing in Ana. // ... I think I might be one of Appia's alts ...
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Haerr
Clone Manque
1571
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Posted - 2014.10.06 15:32:00 -
[204] - Quote
Haerr wrote:Adipem Nothi wrote:Haerr wrote:Adipem Nothi wrote:Appia Nappia wrote:aim assist is a crutch for poor hit detection. If you're right, then wouldn't turning it off do more harm than good? If we agree that hit detection is indeed the real issue and not aim assist then would you agree to enabling aim assist on mouse as a band-aid for the (very) poor hit detection all Dust players suffer? Keep in mind that it is already on for any mouse user that is using a GIMX or Eagle Eye or XIM. Only the minority of players that are playing with a mouse connected directly to the PS3 is put at a disadvantage by not having the "hit detection band-aid that is aim assist". (Mind you hit detection is far from the only issue while playing with the mouse.) Personally I would prefer aim assist to be disabled. If the problem is with the controls, fix the controls. If the problem is with hit detection and network latency, enhance the measures taken compensate for these problems so that all users gain the benefit. Aim assist being suggested for mouse as a way of compensating for poor core mechanics and poor mouse support. Clearly all focus ought to be on aim assist, right guys? Shirley there exists some benefit to KB/M in Dust. If all it offered were disadvantages, why would it ever be used? For me it's about familiarity, having only played FPS games with a mouse trying to play one with a controller is a bad experience for me as I am really really hilariously bad with a controller. The other guys I know who have played Dust with a mouse have either switched to a controller if they've felt comfortable enough with it, or bought a GIMX / Eagle Eye / XIM, or stopped playing Dust and gone back to playing FPS games on the computer.
But back on the topic of aim assist vs controls and core mechanics (hit detection, latency compensation...).
Not Jebus's alt. // Now residing in Ana. // ... I think I might be one of Appia's alts ...
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Haerr
Clone Manque
1576
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Posted - 2014.10.07 07:00:00 -
[205] - Quote
Haerr's complete wish list for Dust: * Mouse support.
Not Jebus's alt. // Now residing in Ana. // ... I think I might be one of Appia's alts ...
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Haerr
Clone Manque
1588
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Posted - 2014.10.09 09:44:00 -
[206] - Quote
Does anyone have any ideas on how team deploy can be implemented? THREAD |
Haerr
Clone Manque
1589
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Posted - 2014.10.09 15:46:00 -
[207] - Quote
Adipem Nothi wrote:I'm doublechecking his math. From what I can see so far, he's proposing a significant shift toward favoring precision over profile. Will share results once available ....
Here's the math (beware, its ugly): https://docs.google.com/spreadsheets/d/1DRR1YkBcze0KNRLh-mQMV7FEC9rbs5BFj3T_f35Uhuo/edit?usp=sharingEven if shared passives were disabled, this plan would be very bad news for Scouts. No Scout would dampen because there'd be no point to dampening. We'll all be further under the bus than MinScouts in Alpha.
>:-| |
Haerr
Clone Manque
1594
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Posted - 2014.10.09 21:47:00 -
[208] - Quote
Thunderdome: Appia vs Shotty! Time and place: TBD Anyone up for a bet?
(btw if you haven't noticed by now; I do enjoy a bit of trolling ) |
Haerr
Clone Manque
1606
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Posted - 2014.10.10 10:18:00 -
[209] - Quote
Adipem Nothi wrote:Now where were we? Ahhh, yes. The Cloaky Shotgun Scout ... Option C) Acceptance Identify, acknowledge and study the problem. Have ideas in hand. Propose solutions which speak to the underlying issues
The problem in my eyes is the combination of Dampened Scout, Cloak, plus Shotgun, that has 360 always on shared wallhacks.
Solution: Scan Precision falloff.
Pressure point: Remember back in chromo before weapons had falloff? That is how the scanning system works in Dust.
Related problem: Scouts have great scanning capabilities (that aren't hampered by being cloaked), reducing passive scans to only display results, no direction arrow btw only a blip, on the mini-map (and not the HUD) ought to be part of the solution. And remove shared passive scans...
Oh and remove aim assistance. (You know just in general... )
Mercenaries' Mêlée
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Haerr
Clone Manque
1607
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Posted - 2014.10.10 10:30:00 -
[210] - Quote
Adipem Nothi wrote:Wouldn't a mechanical overhaul of EWAR require clientside update?
Long-term, I agree with your thinking 100%. We may need something else for the short-term.
Any hotfix-friendly ideas?
Active Cloak gives you -99% Scan Range, +999% Scan Precision?
Edit: Hmm that would only partially work because of shared passives... :/
Mercenaries' Mêlée
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Haerr
Clone Manque
1607
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Posted - 2014.10.10 10:37:00 -
[211] - Quote
Adipem Nothi wrote:Haerr wrote: Active Cloak gives you -99% Scan Range, +999% Scan Precision?
Edit: Hmm that would only partially work because of shared passives... :/
I like it :-) Why the precision boost? On second thought, I wonder if we could replace minimap directional arrows with non-directional blips via hotfix? Didn't he say something about changing those "new unit" chevron markers?
Double nerf! Bad range and bad precision, just to make sure passives are useless while cloaked!
I think they said something about directional markers on the mini-map being a bug..?
Maybe they can change the blip to use the old sniper sight? :)
Mercenaries' Mêlée
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Haerr
Clone Manque
1616
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Posted - 2014.10.10 22:23:00 -
[212] - Quote
Arkena Wyrnspire wrote:I'm still seeing large numbers of HP tanking scouts with rifles. Indeed, I recently encountered a full squad of Calscouts with combat rifles and a Galscout with some obscene armour total.
Thoughts? Fitting their suits the right way. |
Haerr
Clone Manque
1618
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Posted - 2014.10.10 23:22:00 -
[213] - Quote
Spademan wrote:Oh by the way, it looks like Haerr has taken the place of Monk when it comes to likes. Hey it was always me and Monk, I am just more or less absent or active on the forums depending on how close I am to deadlines and assignments and weather and stuff. Lately though I have spent a lot of time on Dust :-)
Btw since the CPM has taken an interest in the mouse support of Dust I have been a lot more interested than before. (Based on this alone I predict that next they'll do full racial parity (vehicles) and player market, I am sure ) |
Haerr
Clone Manque
1618
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Posted - 2014.10.10 23:23:00 -
[214] - Quote
I do remember Shotty also having an itchy trigger finger when it comes to that button and this thread... [:D]
DPLAK btw |
Haerr
Clone Manque
1618
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Posted - 2014.10.10 23:27:00 -
[215] - Quote
Oh and about the cloak thing; that was a random thought that popped into my mind just when Shotty asked.
It would be possible to increase the Scan Precision instead, above heavies but bellow links.
If links had a profile of 99999 or something like that it wouldn't matter if the cloak did:
Cloak Active = Scan Precision * 999%
You would still be able to pickup links while cloaked. |
Haerr
Clone Manque
1627
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Posted - 2014.10.11 07:29:00 -
[216] - Quote
Cross Atu wrote:Haerr wrote:Spademan wrote:Oh by the way, it looks like Haerr has taken the place of Monk when it comes to likes. Hey it was always me and Monk, I am just more or less absent or active on the forums depending on how close I am to deadlines and assignments and weather and stuff. Lately though I have spent a lot of time on Dust :-) Btw since the CPM has taken an interest in the mouse support of Dust I have been a lot more interested than before. (Based on this alone I predict that next they'll do full racial parity (vehicles) and player market, I am sure ) /sizes up that mountain, pushes to see if it will move Hah! |
Haerr
Clone Manque
1629
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Posted - 2014.10.11 10:19:00 -
[217] - Quote
Haerr wrote:Idea 1: Having an Active Cloak reduces your Scan Range. Respons to Idea 1: What about Uplink duty and Hacking?
Idea 2: Having an Active Cloak makes your Scan Precision worse. (So you can still spot uplinks but not players.)
Idea 3: Having an Active Cloak reduces your movement speed. (Making it more difficult to Shotgun or Knife while cloaked)
I am still in favour of having to manually decloak before you can switch weapons.
The thing is, if something is done to the cloak it will still do its job of giving scouts an easier than otherwise way of getting into position. Once you are in position you rarely need the cloak to be effective as a scout, it is a neat tool to have but not one that is an absolute necessity. So doing something to the cloak would probably only make a temporary dent in performance until scouts learn to compensate.
I am very interested in the CPM members POVs on how to go about hampering the over performance in pub matches of Scout + Cloak + Shotgun / Knives. |
Haerr
Clone Manque
1630
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Posted - 2014.10.11 10:34:00 -
[218] - Quote
Hmm why does the Scout gk.0 have "strafeSpeedScale: 1.1" while the Assault gk.0 has "strafeSpeedScale: 1.0"? NWM that was for crouching. But... maybe you can tweak everyone's strafe speed a bit? Just for ***** and giggles of course. |
Haerr
Clone Manque
1630
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Posted - 2014.10.11 13:47:00 -
[219] - Quote
Adipem Nothi wrote:Haerr wrote:... maybe you can tweak everyone's strafe speed a bit? FTFY Thanks man! ;-) |
Haerr
Clone Manque
1638
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Posted - 2014.10.11 22:38:00 -
[220] - Quote
Gavr1lo Pr1nc1p wrote:One Eyed King wrote:Haerr wrote: I am very interested in the CPM members POVs on how to go about hampering the over performance in pub matches of Scout + Cloak + Shotgun / Knives.
I didn't know Knives were a problem... I have yet to hear it anyways. Are you kidding me? According to every easy mode Sentinel, knives are the most overpowered weapon in the game. ^_^
You're biased against purple, aren't you? Prove you aren't!
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Haerr
Clone Manque
1642
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Posted - 2014.10.12 07:48:00 -
[221] - Quote
mollerz wrote:Hey all- A few of us have been setting up an independent barbershop. Spademan is designing a front end, and I am working with a couple others doing a few other things that will begin to become features in a bit. I'm pretty comfortable with where it is right now, so I thought I'd begin opening it up to the public. A few long time barbershop scouts have helped out a lot in pointing me in directions, pointing out problems, etc- thanks so far. I hope you keep it up- Especially Spademan, Jace, and Appia. LLast and One eye have been sure to make sure they stop in and try out features. It helps a lot! As you post, more and more of the forum and its features will open up to you. I'm in the process of adjusting that progression so bear with us. Barbershop
Gentlemen, it has been a privilege playing with you tonight.
You're biased against purple, aren't you? Prove you aren't!
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Haerr
Clone Manque
1654
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Posted - 2014.10.19 22:45:00 -
[222] - Quote
CCP Rattati wrote:Llast 326 wrote:You know what I would like to see in 1.9 Remove shared passiveGǪ it's to powerful but also Removal of the direction indicator on TacNetGǪ just give a dot. I agree with both, yet we are not able to for 1.9.
Bummer.
Haerr's huge list of wish for 1.9 - 1.10:
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Haerr
Clone Manque
1654
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Posted - 2014.10.19 22:47:00 -
[223] - Quote
Cross Atu wrote:There is, however, that Mystery Code, maybe... *goes off to scheme* Don't mind me, carry on scheming!
Haerr's huge list of wish for 1.9 - 1.10:
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Haerr
Clone Manque
1656
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Posted - 2014.10.19 22:51:00 -
[224] - Quote
Llast 326 wrote:Haerr wrote:CCP Rattati wrote:Llast 326 wrote:You know what I would like to see in 1.9 Remove shared passiveGǪ it's to powerful but also Removal of the direction indicator on TacNetGǪ just give a dot. I agree with both, yet we are not able to for 1.9. Bummer. But your cloak thing is likely a thing Cool!
Hmmm...
I feel like both my troll to normal post ratio, and **** post to normal post ratio, has been upset in someway by this. This cannot stand, I will have to make an effort to uphold the ****** troll post standard!
Haerr's huge list of wish for 1.9 - 1.10:
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Haerr
Clone Manque
1656
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Posted - 2014.10.19 22:54:00 -
[225] - Quote
Cross Atu wrote:Cross Atu wrote:Cross Atu wrote:Cross Atu wrote:WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT I am still here and am still spending the occacional IRL ISK on Dust! If there is some improvements to mouse support I am likely to spend more!
Haerr's huge list of wish for 1.9 - 1.10:
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Haerr
Clone Manque
1656
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Posted - 2014.10.19 22:54:00 -
[226] - Quote
hfderrtgvcd wrote:I'm assuming the turret event goes under that category What? NO! Why do you have to be so mean?
Haerr's huge list of wish for 1.9 - 1.10:
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Haerr
Clone Manque
1656
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Posted - 2014.10.19 23:06:00 -
[227] - Quote
hfderrtgvcd wrote:Haerr wrote:I feel like both my troll to normal post ratio, and **** post to normal post ratio, has been upset in someway by this. This cannot stand, I will have to make an effort to uphold the ****** troll post standard! I'm assuming the turret event goes under that category The Standard has been upheld. THREAD
Haerr's huge list of wish for 1.9 - 1.10:
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Haerr
Clone Manque
1669
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Posted - 2014.10.20 15:11:00 -
[228] - Quote
Llast 326 wrote:Haerr wrote: Cool!
Hmmm...
I feel like both my troll to normal post ratio, and **** post to normal post ratio, has been upset in someway by this. This cannot stand, I will have to make an effort to uphold the ****** troll post standard!
May I recommend Metric vs Imperial measurementGǪ This will change EVERYTHING! :: Goes to switch to Metric system instead of... ::
Llast 326 wrote:Honestly how did that fly as a troll people can be so indignant about the strangest things I got called Euro Trash I think i might now be indignant about people being so damn indignant ^ This sentence deeply offends me.
Llast wrote:Llast wrote:Llast you are rambling again oh rightGǪ.
Haerr's huge list of wish for 1.9 - 1.10:
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Haerr
Clone Manque
1669
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Posted - 2014.10.20 15:27:00 -
[229] - Quote
Cass Caul wrote:Though, it was right next to that scenic little spot you could jump to-in a scout suit only- that when you placed an uplink everyone else would try to jump out of and land in the acid Hah! I do place uplinks on that spot in the Biomass outpost! (M10-11)
There are a few other places which only scouts can get out of and quite a few places where no one can get out of!
(For example on Fracture Road on H5 between the orange pipes. )
Haerr's huge list of wish for 1.9 - 1.10:
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Haerr
Clone Manque
1676
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Posted - 2014.10.22 10:30:00 -
[230] - Quote
Quafe Scout Suits! I will get the Gallente one, and maybe, just maybe, the Caldari one as well.
...
Any chance of a "Quafe" Guristas Scout Suit? ^_^
Haerr's huge list of wish for 1.9 - 1.10:
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Haerr
Clone Manque
1680
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Posted - 2014.10.25 11:46:00 -
[231] - Quote
Too many new pages, skipping ahead from now on.
Any news on 1.9? Or Hotfix Echo? Dev post seems to be about "balancing hotfix"... did they stop labeling them for some reason?
Haerr's huge list of wish for 1.9 - 1.10:
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Haerr
Clone Manque
1688
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Posted - 2014.10.26 10:18:00 -
[232] - Quote
Did you guys see that bit about a mercenary respec appearing on SISI? If they implement it, it is going to be a huge cash cow for them.
Haerr's huge list of wish for 1.9 - 1.10:
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Haerr
Clone Manque
1698
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Posted - 2014.10.27 08:49:00 -
[233] - Quote
Bayeth Mal wrote:We may need to instigate a NN alt policy for replying to CCP R posts. Though I do at least give him that he has a decent BS detector.
Also, I'm starting to realise that if in doubt, assume R is watching...
I might even write him a song.
CCP R ...
CCP ARRR! ...
CCP Pirate ...
CCP
Haerr's huge list of wish for 1.9 - 1.10:
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Haerr
Clone Manque
1710
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Posted - 2014.10.27 18:36:00 -
[234] - Quote
IgniteableAura wrote:@Haerr
Was that a purchased market item? Thread: Spotted on SISI... Direct link to image.
What it says:
Skill Tree Reset and Refund (i) All of the mercenary's skills in the Skill Tree are completely reset and Skill Points refunded. Corporation Skills are not affected. Skillbooks are refunded at 80% of the Market Price.
Magic Crystal Ball disclaimer and all that.
As CCP Someguy has previously mentioned, skill refunds have not been an automated process.
Haerr's huge list of wish for 1.9 - 1.10:
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Haerr
Clone Manque
1712
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Posted - 2014.10.27 19:43:00 -
[235] - Quote
One Eyed King wrote:Haerr wrote:IgniteableAura wrote:@Haerr
Was that a purchased market item? Thread: Spotted on SISI...Direct link to image.What it says: Skill Tree Reset and Refund (i)All of the mercenary's skills in the Skill Tree are completely reset and Skill Points refunded. Corporation Skills are not affected. Skillbooks are refunded at 80% of the Market Price. Magic Crystal Ball disclaimer and all that. As CCP Someguy has previously mentioned, skill refunds have not been an automated process. Is it possible that it can be Legion related and will not affect Dust? I don't quite understand the relation of SISI to the entire EVE universe.
SISI is the test server. Usually they bring things onto SISI to let players mess around with them before the changes go live on TQ.
It could be for Legion, it could also not be for Legion. My Magic Crystal Ball is no better than anyone else.
Personally I think it was put there as a placeholder item by CCP Blowout, just a gentle little troll to convey the message that yes he still likes us enough to troll us every once in a while.
Haerr's huge list of wish for 1.9 - 1.10:
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Haerr
Clone Manque
1721
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Posted - 2014.10.28 14:16:00 -
[236] - Quote
Loads of good stuff in the 1.9 dev blog + patch notes. Actually quite excited about 1.9 now. If all those things doesn't resuscitate the corp (LDXIV) then nothing will.
Haerr's huge list of wish for 1.9 - 1.10:
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Haerr
Clone Manque
1741
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Posted - 2014.10.30 13:36:00 -
[237] - Quote
Sooo I've actually been playing with the controller this week, pretty much everything was terrible (due to me being terrible) except for Pythons. Then I tried out the Shotgun...
WTF ... Shots register ... WTF ... Hell even shots 5 metres away straight up into the air registers as hits. Aim Assist is super strong.
I am going positive, with a damn controller.
Guess I'll use the respec to get back into my Gal Scout and Shotgun in addition to a Python fitting. It's a good thing too since I can continue to play ambush this way. I might even get Sniper and NKnives if/once I've grown accustomed to using the controller.
...
I wonder how much players accuracy (% of shots fired that hits) with the shotgun differs between controller users and mouse users. I can't hit a fatty that is standing still with the mouse and I can't miss quick scouts while using the controller. (Slight exaggeration.) It's weird, really, really weird. |
Haerr
Clone Manque
1741
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Posted - 2014.10.30 13:45:00 -
[238] - Quote
I had that last week, I thought I'd come home make a shotgun fit and play for a while. *Made the fit. *Got into a game. (Manus Flat) *Shots a running Scout twice in the back, both times nothing happens. *Said Scout turns around and OHKs me with a militia shotgun. ::Cold hard feeling:: *Stand up, turn off the PS3, and then goes out for a run. |
Haerr
Clone Manque
1754
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Posted - 2014.10.31 16:10:00 -
[239] - Quote
Ghost Kaisar wrote:IgniteableAura wrote:Ghost Kaisar wrote:IgniteableAura wrote:You can fit a cloak on your knife fits? 2x Complex Shield 1x Complex Sidearm Damage Mod Proto Knives Basic Flux Ishukone Cloak 2x Complex Damp 1x Complex Speed You have 9 PG and 88 CPU for a sidearm and 2nd Equip slot Well theres my problem. I don't wear proto suits But yea, like Joel said, the kincats take up all my resources. Besides you don't need a cloak if you can run like the speed of light. Cross you are doing yourself a favor if you upgrade from mlt knives. Killing people with mlt is like stabbing someone to death with a blunt "spade" fish. It works eventually, but I don't think you will ever "enjoy" running with knives until you use ishys. Spade is spot on with this "get to the top and win" meta. Lets hope they have multiple angles to gain access.....or ways without a dropship. I hate being scanned. I refuse to anything less than 2x complex damp and a Pro cloak on any fit.
I too hate being scanned.
Oh and TEAM SHARING Active Scanners are going to be hilarious. |
Haerr
Clone Manque
1769
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Posted - 2014.11.03 15:39:00 -
[240] - Quote
One Eyed King wrote:Gavr1lo Pr1nc1p wrote:One Eyed King wrote: Delay I am ok with, and would be even if it were longer.
Range reduction I am vehemently opposed to. Would rather see shared passives go.
Exactly my point of view, though I wanna see how the delay works out first before lengthening it. Shared passives are a bane to balancing this game. Range nerf is unnecessary and completely stupid. Haerr, why???!!!! In fairness to Haerr, he requested that the scanning precision increase to 99. While it is effectively the same, it is distinct enough a difference for me to not hold it against Haerr too much. But he may be knifed when he is not looking.
My body is ready!
)xxxxx[;;;;;;;;;>
(x_x)
...
I think I would have prefered an increase in scan precision as well, though I am not sure. But seeing as how Team Sharing Active Scanners are now a thing the change feels pointless.
It feels as if part of the reason that the cloak range thing went into 1.9 is this:
CCP Rattati wrote:Llast 326 wrote:You know what I would like to see in 1.9 Remove shared passiveGǪ it's to powerful but also Removal of the direction indicator on TacNetGǪ just give a dot. I agree with both, yet we are not able to for 1.9. |
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Haerr
Clone Manque
1773
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Posted - 2014.11.03 17:48:00 -
[241] - Quote
Llast 326 wrote:Haerr wrote:My body is ready! )xxxxx[;;;;;;;;;> (x_x) ... I think I would have prefered an increase in scan precision as well, though I am not sure. But seeing as how Team Sharing Active Scanners are now a thing the change feels pointless. It feels as if part of the reason that the cloak range thing went into 1.9 is this: CCP Rattati wrote:Llast 326 wrote:You know what I would like to see in 1.9 Remove shared passiveGǪ it's to powerful but also Removal of the direction indicator on TacNetGǪ just give a dot. I agree with both, yet we are not able to for 1.9. Still if these were possible it would have been the best fix I believe. That coupled with modulated profilesGǪ still dreaming I know While I was under the bus I had a thought... Who is getting popcorn ready for the next NerfGǪ I think it will be HeaviesGǪ fat salty tears inbound I still hope that this will happen. I still hope that we will see a complete EWAR revamp, if not for Dust then at least for Legion. |
Haerr
Clone Manque
1779
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Posted - 2014.11.04 12:00:00 -
[242] - Quote
So patch day discussion.
If you delete the client and redownload it you will first download ~2.3 GB then you have to download the patch which is ~1.1 GB. |
Haerr
Clone Manque
1779
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Posted - 2014.11.04 12:01:00 -
[243] - Quote
The new maps are not (currently) weighted higher than old maps, which means you might have to play a few games before seeing them. |
Haerr
Clone Manque
1779
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Posted - 2014.11.04 12:29:00 -
[244] - Quote
Oh hell yes. Login screen shows Haerr as a sexy Green Gallente Scout (Arbiter style baby!) :D |
Haerr
Clone Manque
1780
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Posted - 2014.11.04 12:59:00 -
[245] - Quote
The Market Agent costs 18'000 AUR Respec costs 38'000 AUR |
Haerr
Clone Manque
1785
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Posted - 2014.11.05 12:53:00 -
[246] - Quote
I bought a respec, would have bought one even if it had been less cheap. |
Haerr
Dead Man's Game RUST415
1788
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Posted - 2014.11.05 15:19:00 -
[247] - Quote
I have to say that the scan range penalty for active cloak fields isn't that bad. I kind of feel like a sub surfacing to take a look around each time I decloak. |
Haerr
Dead Man's Game RUST415
1815
|
Posted - 2014.11.06 18:31:00 -
[248] - Quote
Llast 326 wrote:Personal giggle moment Looking at Haer's new Ewar sheet and I get an Anonymous Fox iconGǪ which matches my name lol :-)
I've updated the Scan Table for Hotfix Echo, added all the different suits to both the dampening and scanning sides.
Scan Table - Hotfix Echo
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Haerr
Dead Man's Game RUST415
1815
|
Posted - 2014.11.06 18:32:00 -
[249] - Quote
Llast 326 wrote:One Eyed King wrote:Llast 326 wrote:One Eyed King wrote:Spy uplinks?
Isn't this basically Omniscient Installations all over again?
If they don't want me to thunderbolting hack why don't they just tell me and be done with it.
PS2 is coming out soon and maybe I can find a role there... I don't know how viable Spy Uplinks would beGǪ If you make them have Precision to beat Maxed Damped Scouts then they nullify Active Scanners, not to mention be OP as hell. I can't see how they can be made to be useful and not be OP. That is what I am saying. Is Rattati a heavy? Why are we so focused on nerfing scouts when heavies are at least as much a problem. Surely there are better ways to balance. Actually I believe that he has mentioned running Gal Heavy though I don't think that is his only suitGǪ he has also indicated that he is aware that Heavies are over performing. Nerf to heat generation of HMGs is incoming! |
Haerr
Dead Man's Game RUST415
1815
|
Posted - 2014.11.06 18:38:00 -
[250] - Quote
One Eyed King wrote:Haerr wrote: Nerf to heat generation of HMGs is incoming!
I suddenly had an image of Logis kneeling to blow on the HMGs to cool them off. New rep tool variant? ^_^ |
|
Haerr
Dead Man's Game RUST415
1820
|
Posted - 2014.11.06 18:48:00 -
[251] - Quote
Warning clickbait thread created in the feedback section... |
Haerr
Dead Man's Game RUST415
1820
|
Posted - 2014.11.06 18:55:00 -
[252] - Quote
Llast 326 wrote:Bwahahahahahahahaha Edit: 10 Views in the time it took me to type Bwahahahahahaha ^_^ |
Haerr
Dead Man's Game RUST415
1848
|
Posted - 2014.11.10 14:05:00 -
[253] - Quote
Garin Caldari wrote:Pseudogenesis wrote:Garin Caldari wrote:Ok helpful people. I am now looking for a helpful, active, large-ish corporation that wants to teach new people. Any thoughts? Isn't Dust University exactly what you're looking for? Or did something happen to D-Uni while I wasn't paying attention. No clue. Anyone? Maken Tosch and Keval Longstride (Dennie Fleetfoot) are still around in D-Uni so you could get in touch with them to see what's up.
Fox Gaden and the Immortal Guides seems to be at least as active (if not more so) so you should probably give them a shout as well before deciding. |
Haerr
Dead Man's Game RUST415
1858
|
Posted - 2014.11.13 11:12:00 -
[254] - Quote
IgniteableAura wrote:Can you fit two cloaks? Could possibly be invisible forever already.
Deactivation delay should have been in since beginning I've never tried to... I'll go check if I can! |
Haerr
Dead Man's Game RUST415
1859
|
Posted - 2014.11.13 12:24:00 -
[255] - Quote
Haerr wrote:IgniteableAura wrote:Can you fit two cloaks? Could possibly be invisible forever already.
Deactivation delay should have been in since beginning I've never tried to... I'll go check if I can! Didn't work, cannot fit multiple cloaks :( |
Haerr
Dead Man's Game RUST415
1870
|
Posted - 2014.11.13 14:22:00 -
[256] - Quote
Jebus McKing wrote:CCP Rattati wrote:The current delay is almost not noticeable. Bumping it to 1.0 seconds, but also re-introducing the de-cloak animation, that makes the decloak happen over time. These should offset with a slight nerf to cloaks. Cloak delay 1. secnerf Cloak animation 1 secbuff So it takes as long to decloak as becoming visible. Not sure if that is really changing much. Stop forum warrioring and log onto Dust instead! :P |
Haerr
Dead Man's Game RUST415
1893
|
Posted - 2014.11.13 23:25:00 -
[257] - Quote
Llast 326 wrote:HaerrGǪ Truly a glorious bastard that you are
Well played
Well played
How do they not spot thisGǪ I mean I can't even check FW Standings and I know what you are up to.
*whistles innocently* |
Haerr
Dead Man's Game RUST415
1893
|
Posted - 2014.11.13 23:28:00 -
[258] - Quote
Ghost Kaisar wrote:Vitantur Nothus wrote:Llast 326 wrote:HaerrGǪ Truly a glorious bastard that you are I know what you are up to.
Please tell me Haerr is not one of those guys. I've always considered him to be impartial. He's pretty hilarious right now. He's got some people convinced that Cal FW is winning battles lol
To be fair the Caldari have won quite a few tonight! We keep getting into really close matches, really, really enjoying this!
All that the Caldari really need to do is to believe, no know, that they are going to win and then go all in doing it. |
Haerr
Dead Man's Game RUST415
1919
|
Posted - 2014.11.16 20:55:00 -
[259] - Quote
Jebus McKing wrote:Shotguns are OP. I keep running straight at people with my Min Assault and they just die. Just like that. Knives are pretty fun... we should have a fatty knife-off in FW! :P |
Haerr
Dead Man's Game RUST415
1938
|
Posted - 2014.11.18 15:46:00 -
[260] - Quote
@Confirmed to Not be Shotty :) Numbers look a bit off, did you change the Electronics skills to be efficacy bonuses instead of bonuses to the base stats?
|
|
Haerr
Dead Man's Game RUST415
1953
|
Posted - 2014.11.18 23:01:00 -
[261] - Quote
I like the idea of EWAR being focused around and balanced around medium frames.
With light suits being an exception rather than a superior participant.
Scouts give up any combat bonuses and EWAR bonuses in favour of the privilege of remaining (almost) unseen as well as unscannable at (almost) any range, in addition to the added utility of a 2nd equipment slot.
InterScout balance would be in a better place if the Scout role bonus entailed both the Cloak Field and a bonus to Dampening / Dampeners.
Being able to completely sidestep any and all scanning attempts is a huge boon and in it self more than enough for the class that gets it.
Scout suits no longer having superior EWAR bonuses isn't going to exclude us from participating, it will how ever prevent us being the only ones that can participate.
If Assault suits fitted for flanking (3cPDs) could avoid any Scout @ Medium range Dust would be a lot more fun.
If said Assault flanking fit could also hide from a GalLogis PRO Active Scanner even more so.
Scouts would still retain the ability to scan down loads of suits, also Scouts would still be the only ones that could hide from Focused scanners and most suits @ Short Range.
I ran over Jebus McKing in FW
The game said -50WP
But it felt like +over 9000 WP
|
Haerr
1976
|
Posted - 2014.11.22 14:20:00 -
[262] - Quote
Jebus McKing wrote:Vitantur Nothus wrote:Haerr's new corp name: "Rattati's Sex Victims" Haerr is a sad happy, bitter vet, depressed awesome, old young man. Only improved mouse support, stable framerate, proper hit detection, and less lag issues can save him! lol ^_^ but yeah I joined Hughes corp after having given up on trying to "git gud" with the controller and abandoned any hope of playing in PCs again, back to playing with the mouse on the lowest resolution that the ps3 can output... |
Haerr
1978
|
Posted - 2014.11.22 18:02:00 -
[263] - Quote
sir RAVEN WING wrote:Hey, does anyone remember the death animations? not really, no... link to video?
fighter jets
|
Haerr
1985
|
Posted - 2014.11.23 13:38:00 -
[264] - Quote
Recently a random conversation about the environment/gardening turned into talking about in-door plants which in turn took a huge leap into speaking about UT99 which made us reminisce how some weapons worked 'better' in LANs.
Then someone said "I recall that, they worked better in LANs because LAN servers had higher tickrates."
It took a moment (or two-three-four-ish) for me to remember what he was on about then I made the connection with Dust and though "I wonder how UT3/Dust514 works?"
Or more specifically "I wonder how that relates to wiggle-wiggle..."
(Btw the gardening conversation was really interesting, with someone talking about Kemal Meattles TED talk)
fighter jets
|
Haerr
1987
|
Posted - 2014.11.23 14:22:00 -
[265] - Quote
Bayeth Mal wrote:CCP Rattati wrote:https://www.youtube.com/watch?v=lu3VTngm1F0 So.... PvE confirmed? Who am I kidding? I might as well be asking if CCP is working on Half Life 3.
Just play something else until whatever is bothering you gets fixed. CCP will get around to it eventually just look at wasd for EVE.
fighter jets
|
Haerr
1987
|
Posted - 2014.11.23 14:25:00 -
[266] - Quote
Figured I might go play some Dust, are you in?
fighter jets
|
Haerr
1995
|
Posted - 2014.11.24 14:35:00 -
[267] - Quote
Cass Caul wrote:Kinkiness: Amarr > Gallente > Minmatar > Caldari
Fun in bed: Amarr/Gallente > Caldari > Minmatar
Best one-night-stand: Gallente > Amarr > Minmatar > Caldari
knocks you up and doesn't come back: Minmatar
Caldari only has a minor advantage over the minmatar when if comes to fun because it's always a good time breaking someone introducing someone to bedroom accessories.
please rate the non-empire factions like the intaki, thukker, etc.
fighter jets
|
Haerr
2000
|
Posted - 2014.11.24 16:46:00 -
[268] - Quote
testing was done, the bit about Minmatars leaving is wrong she got knocked up and now she won't leave :-(
fighter jets
|
Haerr
2009
|
Posted - 2014.11.25 11:59:00 -
[269] - Quote
Cass Caul wrote:Vitantur Nothus wrote:link Too many colors. clicked the link bar said .xlsx prepared for the worst imaginable scenario still wasn't prepared whinged closed the tab
no need to reverse engineer anything, I am still around-ish, and still happy to help
Input sheet - and puts skill efficacy bonus on modules (not suit bonuses)
Output sheet - takes the numbers from the Input sheet
Dampeners sheet - uses a counter and compares the dampeners to the scanners to see which is the lowest combination that can avoid the scanner - the number that the counter outputs (cell value) is used for the 'conditional formatting' rules -- which the script uses to colour the text sheet - the number that the counter outputs is also used for the Text sheet - the conditional formatting rules effect both sheets thanks to the script
The script - has comments in it that says what it does -- first it sorts the scanners by highest dB in long column, then medium, then short -- second it copies the background colours of the first column onto the short, medium, and long columns -- third it copies the background colours of the Dampeners sheet onto the Text sheet
@Cass The conditional formatting rules on the Dampeners sheet is a handy, and quick, way of changing the colouring of the tables.
fighter jets
|
Haerr
2009
|
Posted - 2014.11.25 12:05:00 -
[270] - Quote
Jebus McKing wrote:Vitantur Nothus wrote:Is there a "show input" button we can click to see the specific tweaks these guys are proposing? I think transparency would be helpful in weighing the ups and downs. Not Haerr, but you can see all the changed stats on the "input" tab. Also, **** you, Haerr, and your Pilot suits! EDIT: Bascially Cat Merc wants to nerf scouts EWAR base stats, buff assault profile and scanranges. (Cat Mercs Assault scanrange = 24m and on top the long range modifier is 130%... lol) NEED MOA SCNAZ NAO! Wait your not my alt? So confused right now... :-/
PILOT SUIT! PIRATE SUIT! PIRATE PILOT SUIT! also PIRATE TANKS!
So Scouts are supposed to run with all Dampeners to remain dampened while in the optimal range of their weapons while Assaults will only need 3 Dampeners to remain dampened while in the optimal range of their weapons Sounds about right, let's do that.
fighter jets
|
|
Haerr
Edimmu Warfighters Gallente Federation
2023
|
Posted - 2014.11.25 21:30:00 -
[271] - Quote
"Super Secret" Currently you can change the Federation 'Spartan' Assault fitting. Made a few fittings using all BPOs... Lets see if / when this gets fixed!
fighter jets
|
Haerr
Edimmu Warfighters Gallente Federation
2024
|
Posted - 2014.11.26 11:14:00 -
[272] - Quote
Pseudogenesis wrote:They just read enough to confirm their biases and then trumpet them as loudly as they can. Confirmation bias isn't exactly easy to resist, especially not when (some) the media depiction of events is far from critical, or leaves details out.
fighter jets
|
Haerr
Edimmu Warfighters Gallente Federation
2039
|
Posted - 2014.11.27 11:09:00 -
[273] - Quote
Vitantur Nothus wrote:Pseudogenesis wrote:I've been getting the urge to play again, I feel bad missing out on this officer event. I think I'll finally go collect my PS3 from the lazy friend that's been keeping it for a few weeks.
How common are the officer weaps during this event? Played 5 or so ambush matches today; received officer weapons twice. Likely a fluke though. I'd say 1:5 would be a more reasonable expectation. They certainly aren't rare at the moment.
btw you lads are a tough act to go up against, I saw dead and dying blueberries everywhere! :)
fighter jets
|
Haerr
Edimmu Warfighters Gallente Federation
2039
|
Posted - 2014.11.27 11:19:00 -
[274] - Quote
Jebus McKing wrote:To be honest I like that the cloak is becoming less and less effective during actual combat.
From my point of view it should be a device to increase a scouts chance to cross open terrain, not a tool to easily overcome the shortcomings of shotguns, knives, and REs. (That's what speed should be for.)
That said, if they further lower its usefulness during combat I think it would be nice to also reduce its fitting requirements.
If the cloak worked like it does in EVE I would be sort of miffed... at least at first.
fighter jets
|
Haerr
Edimmu Warfighters Gallente Federation
2048
|
Posted - 2014.11.27 16:32:00 -
[275] - Quote
Vitantur Nothus wrote:Jebus McKing wrote:To be honest I like that the cloak is becoming less and less effective during actual combat.
From my point of view it should be a device to increase a scouts chance to cross open terrain, not a tool to easily overcome the shortcomings of shotguns, knives, and REs. (That's what speed should be for.)
That said, if they further lower its usefulness during combat I think it would be nice to also reduce its fitting requirements. They've definitely turned cloak into a tool-best-used-for-travel; clunky implementation or not, I'm OK with the fact that it is not longer being used to execute frontal assaults. Once fire-from-cloak is squared away, I don't think we'd be out-of-line asking for a significant shimmer reduction. Whether dark or light, spotting cloaked scouts from any hillside elevation is cake. If you've yet to observe cloak from 250+ meters, grab a sniper rifle and try it. Anyhow, I'm of the opinion that we should wait for a performance slump before requesting anything; our suits aren't bad yet, and they're still outselling Assaults. The next round of Scout nerfs will likely put Assaults in the lead; if Zatara convinces Rattati to drop any bombs, we'll likely be in good position to propose improvements. Thinking ahead: What can we do to make cloak more effective in its intended role, such that even Appia might use it? * Make Bomber Dropships * Remove Infantry Cloak * Introduce Vehicle Cloak Problem solved. You may now rejoice!
Edit: Forgot winky-smiley
fighter jets
|
Haerr
Edimmu Warfighters Gallente Federation
2056
|
Posted - 2014.11.28 10:20:00 -
[276] - Quote
Pseudogenesis wrote:Spademan wrote:Llast 326 wrote:Spademan wrote:So I'm applying to Erasmus+ It's a study abroad programme for the European Union and I intend to do it the second semester of my next year. It's slightly terrifying, but in a good way. Here's hoping I get accepted. I can't actually apply for a few months, but still. Do it Sounds like a great experience. I want to get an international credit for my degree, but it requires a semester in SwedenGǪ hard to do once you have three kids. When they get older I may do it. Oh I will, it's a mix of intense excitement and horrible terror I've got plenty of time though, which helps so I can choose a country and internship. Look at me, all growed up. Nice! One of my friends would recommend Italy in a heartbeat. Personally I'd go for either Sweden or the UK, but only because Norway isn't part of the EU. Unis in Norway are active in Erasmus! UiO - University of Oslo - Erasmus
fighter jets
|
Haerr
Edimmu Warfighters Gallente Federation
2084
|
Posted - 2014.11.30 16:07:00 -
[277] - Quote
fighter jets
|
Haerr
2099
|
Posted - 2014.12.03 16:22:00 -
[278] - Quote
CCP Rattati wrote:I want each frame to have mass, each module to have mass, and speed is dynamically related to mass.
base speed = 6 at zero mass
Scout = 100 (could substitute mass for hp) base speed 100/X = 5.2 plate = 10 1 plate = 10% speed reduction 5 plates = 50% reduction new speed = base speed * penalty
Sentinel = 500 base speed = 500/X = 4.5 plate = 10 1 plate = 2% speed reduction 5 plates = 10% reduction new speed = base speed * penalty
penalty wouldn't have to be linear
I already have some calculations and ideas without a true encumbrance model, I can share that
Would kincats work in a similar way or would they stay the same?
The time has come GÇö Caldari FW GÇö Kirjuun Heiian
|
Haerr
2108
|
Posted - 2014.12.04 14:54:00 -
[279] - Quote
Vitantur Nothus wrote:jace silencerww wrote:more poopoocaca Not your fault. Lots of bad info in GD. GD is an ongoing exhibitions in schools of "Contemporary Art", some "Artistic Freedom" is naturally warranted...
oh btw, Caldari is kicking Gallentes ass in FW! Need more Proud Statesmen to keep up the stomp! Join Caldari FW, channel: "Kirjuun Heiian"
The time has come GÇö Caldari FW GÇö Kirjuun Heiian
|
Haerr
2112
|
Posted - 2014.12.04 15:29:00 -
[280] - Quote
Ghost Kaisar wrote:Haerr wrote:Vitantur Nothus wrote:jace silencerww wrote:more poopoocaca Not your fault. Lots of bad info in GD. GD is an ongoing exhibitions in schools of "Contemporary Art", some "Artistic Freedom" is naturally warranted... oh btw, Caldari is kicking Gallentes ass in FW! Need more Proud Statesmen to keep up the stomp! Join Caldari FW, channel: "Kirjuun Heiian" Keep advertising. I'm sick of those dudes in KH complaining that they always get synced. Got a core of players who play FW to run squads. Watch as everything magically improves.
Don't worry I will! It doesn't really matter if I do or if I don't...
Most of the time actually getting into a match for Gallente is an acheivement: (keep in mind EU tz and so on) Queue Time: <30+mins Match against randoms: ~5-10mins Queue Time again... QQ
Had a blast while playing late at night yesterday. Actually got into a few matches.
Last match I ran into Mina's Caldari Team. (Really good fight btw) Had our newfound SL AWOX our squad with OBs, once while we were assaulting a point that match (he got kicked pretty quickly, and after the match he wanted the squad to run pubs instead...) ~ Was like: O.O "The **** just happened?" Otherwise the match was really good fun, with the Caldari playing well and winning the match by several ticks.
The time has come GÇö Caldari FW GÇö Kirjuun Heiian
|
|
Haerr
2112
|
Posted - 2014.12.04 15:33:00 -
[281] - Quote
So sad... :'-(
The time has come GÇö Caldari FW GÇö Kirjuun Heiian
|
Haerr
2165
|
Posted - 2015.01.05 03:28:00 -
[282] - Quote
While playing Dust for a bit after Yule this is what I first noticed
"Huh, channels are looking a wee bit empty" "What is this weird floaty feeling?" "Input delay" "Poor framerate" "Terrain bugS" "Jerky animations" "Latency issues" (Which feels odd seeing as my average roundabout time to TQ is ~50ms, and to the EU battle server it is also ~50ms...) "'Mouse support'..."
Ran this fit most of the night:
Assault gk.0
C. Armor Rep E. Cardiac Reg C. Kin Cat C. Kin Cat C. Shield Reg
Pro Stable Uplink // Pro Injector Core Locus Ishukone Nova Knives Ishukone Assault Rail Rifle
E. Shield Ext C. Shield Energizer C. Light Dmg Mod
Was surprised at how fun it was in spite of the glaringly poor polish of the game. A bit sad about the now empty-ish channels and absence of weekly stats for the contact list, but happy about how many that are online in corp.
In spite of how poorly polished Dust is, it still is sort of fun, will play again. (So many obvious issues that should have been fixed, I mean it isn't like anyone ever went "oh running up this slope went perfectly fine", or "I am glad that it was no problem at all for my super awesome internet space but on planets combat drop suit to walk over that tiny ledge or up the stairs", "wow this game runs so smoothly!", "etc...")
Nova Gû¼+¦GòÉGòÉn¦ñ are fun! Especially on none Scout suits! XD
Hello?
...
Where did everyone go?
|
Haerr
2168
|
Posted - 2015.01.05 18:46:00 -
[283] - Quote
Vitantur Nothus wrote:Haerr wrote:Where did everyone go? \o/ Haerr Thinking you must've signed on during a slow spell. Popped on for a 'bit yesterday evening; thrilled to find NN at 3x - 4x its usual headcount. Even Jolly and his tea-sippin' sidekick were on!
Was having fun with Dust today aswell, ran into some old adversaries (Immnuto & Olssam - memories of dropships past still haunt me and so on ^^).
Trying to shot a Thale's using sniper had me just up and quit today because the mouse cursor kept skipping over him. Redline blocking my way to a better shot didn't help either...
If someone can give a reason as to why CCP haven't already fixed all the very obvious bullshit in Dust I would be much obliged...
Hello?
...
Where did everyone go?
|
Haerr
2170
|
Posted - 2015.01.07 18:20:00 -
[284] - Quote
The Gallente Lag Facility makes me do this:
*Leave Squad* *Leave Match*
"This game runs so smoothly on the hardware it was designed for! Amazeballs!" XD
|
Haerr
2170
|
Posted - 2015.01.07 18:22:00 -
[285] - Quote
"N+ñ, men int +ñ ja bitter e"
Might check back in tomorrow... o7
"This game runs so smoothly on the hardware it was designed for! Amazeballs!" XD
|
Haerr
2172
|
Posted - 2015.01.09 12:55:00 -
[286] - Quote
Bayeth Mal wrote:Good to see my prediction of Min Assault being the next FotM came true.
I do see a lot more of them than I used to, but I also see a lot more assault suits in general than I used to.
Having only tried out the MinAss on an alt (with near maxed cores) I have to say that it really is quite awesome too have the movement speed of a scout on an assault suit.
Don't get me wrong I still prefer the GalAss since it has the PG to run with decent EQ in addition to a near protoed out fit.
Only time I run Scout now is when I need too dampen or when I need the 2 EQ slots, it is sad that the Cloak has become so cumbersome to use that it is easier to not run with one at all. Occasionally a scout speed fit but the assault speed fits are usually quick enough and has the CPU/PG support more things and stuff.
I think that perhaps switching the movement speeds of assaults and logistics could be a good move. The logistics suits as they are now feel a bit to weak for what they give up. Speaking of logistics, I would like for the rep tool with 2 beams to be mouse1 'fire' beam1 and mouse2 'fire' beam2, that way I wouldn't have to lose lock when trying to hit the 2 'right' people with the beams. Perhaps have slightly different colour on the beams as well so that it would be easier to switch the 'right' beam from one target to an other. It also feels weird that the rep tools have infinite ammo with no need to reload or recharge, feels a bit broken to me.
"This game runs so smoothly on the hardware it was designed for! Amazeballs!" XD
|
Haerr
2173
|
Posted - 2015.01.09 13:05:00 -
[287] - Quote
Thinking of a mechanic that would limit rep tool 'spam' perhaps instead of something as orthodox as 'ammo' it could have a heat mechanic instead (NO overheat though). When the rep tools run 'hot' their efficacy starts to suffer, perhaps nothing much but I think that even just a few percantages of reduction would be a 'fun' gameplay mechanic.
What do you guys think about the rep tool? :)
"This game runs so smoothly on the hardware it was designed for! Amazeballs!" XD
|
Haerr
2173
|
Posted - 2015.01.09 13:14:00 -
[288] - Quote
Btw with 1 complex shield regulator and 1 enhanced shield energizer the Gallente Assault have roughly the same shield regen stats as a Gallente Scout does, but with 2 free highs and 4 free lows left to fill.
I like fits like this one a lot: protofits
Oh and the proto stick is pretty much my favourite thing in Dust at the moment. Each use saves up to ~200k for a fellow merc... plus the +90WPs is neat in addition to having a broberry at full health next to you. ^^
"This game runs so smoothly on the hardware it was designed for! Amazeballs!" XD
|
Haerr
2175
|
Posted - 2015.01.09 14:30:00 -
[289] - Quote
Vitantur Nothus wrote:Haerr wrote:Thinking of a mechanic that would limit rep tool 'spam' perhaps instead of something as orthodox as 'ammo' it could have a heat mechanic instead (NO overheat though). When the rep tools run 'hot' their efficacy starts to suffer, perhaps nothing much but I think that even just a few percantages of reduction would be a 'fun' gameplay mechanic.
What do you guys think about the rep tool? :) I love this idea, Haerr! Rep Rep Rep until the rep tool gauge depletes, after which it spits and sputters. Something like a suboptimal fuel/air mix. It'd look fantastic and feel intuitive :-) So ... when the reptool is in a recycling/recharging state, what is it doing exactly? Are its remaining nanos rapidly self-replicating?
Was thinking that as the rep tool builds up heat it's repair rate is slightly reduced, as well as taking a longer time to cool off. No overheat or recycling/recharging state though, just less reps and more time before being able to rep at max efficacy again. Perhaps a heat guage like this:
1 ------------------------ 2 --------------------------------------------- 3 / ------------------------ / ____________________________ / / -----Normal rep---- / ____Increasingly reduced rep____ / / -Quickly cools off- / _Increasingly longer cool off time_ /
Edit: Perhaps it could have a slight increase in rep rate aroud 2 before starting to suffer from the reduced rep rate...
Re: Rep Tool
Mouse 1 = Lock on with Beam 1
Mouse 2 = Lock on with Beam 2
|
Haerr
Sinq Laison Gendarmes Gallente Federation
2182
|
Posted - 2015.01.15 20:50:00 -
[290] - Quote
CCP Rattati wrote:Nova Knives winner: mr mustard // Nothi's NOS-47 Nova Knives ... Sent ISK to 'mr musturd'.
Re: Rep Tool
Mouse 1 = Lock on with Beam 1
Mouse 2 = Lock on with Beam 2
|
|
Haerr
Sinq Laison Gendarmes Gallente Federation
2184
|
Posted - 2015.01.23 12:26:00 -
[291] - Quote
Arkena Wyrnspire wrote:Experiments show that 2 of 17 hamsters do not survive a drop of at least 100m, and 11 suffer injuries, of which 7 are broken teeth. Also, it is cold enough atm that hamster blood freezes on the pavement.
In unrelated news I think the police are looking for me.
That's not the police it's the miniature giant space hamster "Boo"!
Re: Rep Tool
Mouse 1 = Lock on with Beam 1
Mouse 2 = Lock on with Beam 2
|
Haerr
Sinq Laison Gendarmes Gallente Federation
2186
|
Posted - 2015.01.23 12:29:00 -
[292] - Quote
Vitantur Nothus wrote:Balance Wishlist, Top 5 (Ranked) #1 - Fix Pubstomps (6 --> 4 man squad) #2 - Nerf HMG #3 - Fix Backpedal Speed (100% --> 80%) #4 - Fix wiggle-wiggle (add inertia) #5 - Buff Commandos (+1 Slot, +PG/CPU) Thoughts? Observation: 4 of the Top 5 most popular suits are now Assault \o/
For me UX (User eXperience) improvements comes before Balance changes... ^_^
UX Wishlist, Top 5 (Ranked) #1 - No pixel skipping (Mouse) #2 - Raw input (Mouse) #3 - Minimise input delay (From mouse-click to things happening on screen) #4 - Stable msec/frame (Frame Time) #5 - Increase FPS (Just do it. Screw all those 'fancy' graphics things, we need FPS.)
Re: Rep Tool
Mouse 1 = Lock on with Beam 1
Mouse 2 = Lock on with Beam 2
|
Haerr
Sinq Laison Gendarmes Gallente Federation
2187
|
Posted - 2015.01.23 12:44:00 -
[293] - Quote
CCP is doing things with vehicles! :)
I wonder if there will be any improvements to the control schemes (mouse) for vehicles coinciding with the vehicle revamp?
Re: Rep Tool
Mouse 1 = Lock on with Beam 1
Mouse 2 = Lock on with Beam 2
|
Haerr
Sinq Laison Gendarmes Gallente Federation
2187
|
Posted - 2015.01.23 12:54:00 -
[294] - Quote
Threads about PC - so sad they're not about a Dust PC client... :(
Maybe they'll make a thread called "[Feedback] PC - UX feedback", where they address the ****** (UX) performance in/of PC matches... probably not though. ^_^
Re: Rep Tool
Mouse 1 = Lock on with Beam 1
Mouse 2 = Lock on with Beam 2
|
Haerr
Sinq Laison Gendarmes Gallente Federation
2190
|
Posted - 2015.01.24 00:36:00 -
[295] - Quote
Haerr wrote:Vitantur Nothus wrote:Balance Wishlist, Top 5 (Ranked)... For me UX (User eXperience) improvements comes before Balance changes... ^_^ UX Wishlist, Top 5 (Ranked) #1 - Minimise input delay (From mouse-click to things happening on screen) #2 - Stable msec/frame (Frame Time) #3 - Increase FPS (Just do it. Screw all those 'fancy' graphics things, we need FPS.) #4 - No pixel skipping (Mouse) #5 - Terrain Bugs/Issues Changed the order to properly reflect the level of aggravation they're causing me when I play Dust. :/ Going directly from playing a shooter with decent fps (computer) and almost imperceptible input delay to playing Dust makes me feel a bit nauseous and unease, so I moved the ps3 to my computer monitor but that didn't help.
Adipem Nothi wrote:bandits and brigands, pirates and thieves assassins and smugglers, drunken retirees
to the last man, We are Bastards (jolly's behind you with REs)
they have districts, treaties and timers we have strippers, knives and raiding parties
The life of a Pirate! Roaming about attacking what you please, when you please, drunk if you please. No strings attached. No schedule to keep. No boundaries or politics in the way of a proper pillaging. Tokens and trophies to adorn the Bar walls!
So, if we really wanted to do this, we would need Command Points ...
I'm assuming that mechanics will permit us to upgrade the Bastard Barge with Isk (if so, that part will be easy). We would will still need at minimum a few active Bastards to switch tags. Nos Nothi Actives would complete corporate missions; this would generate Command Points for raid parties and unlock improvements for the Bastard Barge. Void is on the only NN Active at the moment. If the idea of a NN Pirate Corp is you guys would be interested in, I'd gladly switch my main over. But before we get too far into planning, a few important questions:
1. Most importantly, do any Original Bastards object to recasting Nos Nothi as a pirate corp instead of an alt corp? 2. Who'd be interested in participating in Nos Nothi raid parties? 3. Who is up for switching tags and becoming Nos Nothi Active?
Mr Musturd will assume the CEO position soon, but he won't be playing due to real-life life reasons. I've asked that he maintain the current roles and directorships of the Original Bastard alts. All that to say, we'll soon have a lore component working in our favor thanks to Musturd's Nothi Knives, and Mr Musturd supports the idea of a pirate corp if its something we want to do.
What do you guys think? Yes, please. Application sent.
Though for UX reasons I do this as soon as I see the Gallente Lag Facility: Quit, cancel, exit, sluta, leave, cease, drop out, close, terminate, stop, end, discontinue, resign, depart, abandon, desert, vacate, retire, give up... ... ...
But hey if nothing else I am happy to contribute with the whole PC warbarge command points or salvage or what ever.
Re: Rep Tool
Mouse 1 = Lock on with Beam 1
Mouse 2 = Lock on with Beam 2
|
Haerr
Nos Nothi
2196
|
Posted - 2015.01.24 15:05:00 -
[296] - Quote
Adipem Nothi wrote:Thrilled to hear you Bastards are up for some . This is gonna be fun :-)
Gû¼+¦GòÉGòÉn¦ñ
|
Haerr
Nos Nothi
2203
|
Posted - 2015.01.24 18:34:00 -
[297] - Quote
Arkena Wyrnspire wrote:My notifications tab has broken. Too many +1s? ^_^
Gû¼+¦GòÉGòÉn¦ñ
|
Haerr
Nos Nothi
2205
|
Posted - 2015.01.25 13:54:00 -
[298] - Quote
Sinboto Simmons wrote:I'm trying to use my passive scans, I'm not sure it's working with just range amps, either I'm needing precision or it's just too low.
Has anyone tried range amps on Minja lately, what am I doing wrong?
Range amps took a nerf (from 45% -> 15% for complex) with the recent scanning changes. Scanning numbers were added to the fitting screen so you can try putting on a full rack of amps to see where that lands you.
Or if you would rather just see a comparison of the number of modules and their effects you can go to the 'output' sheet, under the section for Scout - Minmatar in this spreadsheet: LINKY |
Haerr
Nos Nothi
2238
|
Posted - 2015.01.31 11:10:00 -
[299] - Quote
voidfaction wrote:Its been real fun. Maybe ill see some of you in PS2 Biomass in 10h Nooo! :( Just keep the clone/toon around in case they do get around to changing/fixing the things that bother you! If they do I am sure that someone will post it on the offsite Nos boards. And you will then have the option to come back and try it out without feeling like you would have to start from scratch if you did. |
Haerr
Nos Nothi
2240
|
Posted - 2015.01.31 11:27:00 -
[300] - Quote
voidfaction wrote:Haerr wrote:voidfaction wrote:Its been real fun. Maybe ill see some of you in PS2 Biomass in 10h Nooo! :( Just keep the clone/toon around in case they do get around to changing/fixing the things that bother you! If they do I am sure that someone will post it on the offsite Nos boards. And you will then have the option to come back and try it out without feeling like you would have to start from scratch if you did. PS2 will be released before they fix pubs. The point of Biomass is to Guarantee I do not come back. If 55 million SP gets me pissed to quit I know starting fresh I will not ever come back.
What about Leg... started lolling while typing that sentence in... ^_^ I still think that biomassing is excessive. Though if you do go ahead with it just know that your clone is only 1 support ticket/mail away from being restored. |
|
Haerr
Nos Nothi
2259
|
Posted - 2015.02.02 14:47:00 -
[301] - Quote
Regarding the Scanning changes, I have: 0 fits with Range Amps. I barely use Precision Enhancers. At least 1 cPD on all my Scout suits so that I can avoid Active Scanners. Barely use Cloaks any more since they are just too cumbersome to use. It's the not being able to sprint after starting decloaking that gets to me, or rather that you decloak but do not change to a weapon if you hit the sprint button too soon.
Gû¼+¦GòÉGòÉn¦ñ
|
Haerr
Nos Nothi
2276
|
Posted - 2015.02.03 09:18:00 -
[302] - Quote
I'd rather the dmg bug be that weapons do less damage! :P
Gû¼+¦GòÉGòÉn¦ñ
|
Haerr
Nos Nothi
2284
|
Posted - 2015.02.04 10:55:00 -
[303] - Quote
CCP Rattati wrote:Happy to chime in here.
There is quite a backstory to all of this, but I can't go into the details. Know this though:
I am responsible for a much reduced team from before, and I need to balance feature development with revenues, that's simply my job. I made it my quest, if you will, to add good gameplay, fix long standing issues, work with the community and keep DUST 514 open while our players stick with us. Fixing performance is at the top of our list, now that Warlords is out, and we are even considering moving out any new development back, such as PC 2.0, for the sake of a few frames, which includes a new way of rendering skins, level lighting and the whole chat/voice code.
And honestly, everyone can drop the tinfoil hats, there are no ex-EA execs breathing down my neck, twisting my arm to monetize. I am tasked with making a "normal" profitable ans sustainable game-as-a-service, covering costs and a bit more. Just take a look at PS2 and Smedley's statements on its profitability to see that this is a tough industry. We are very proud of the way we have been gradually improving and we are doing all we can to not make DUST514 P2W.
I am a core fps player at heart and I know that frames are life, not graphics, but those are the hardest technical issues, and hard to demonstrate return on that investment. Improved revenues give us space to tackle that, and more, and they get funneled directly into the game.
In my mind increasing performance before releasing PC2.0 will increase the retention rate of players who will be coming back for PC2.0.
Delaying PC2.0 will also give the community an opportunity to give feedback on newly implemented mechanics and mechanic changes, and so any further tweaks of these mechanics can be done before or in conjunction with PC2.0, in essence solidifying the game experience before the 'reboot' of the competitive mode.
More time before PC2.0 will also mean an opportunity for further balancing passes, which will also be appreciated. Especially so if you manage to squeeze in the vehicle changes and a balancing pass on them.
And as for monetising, I think SirManBoy had an excellent idea when he suggested that the APEX suits be allowed to fit any available BPOs. In addition to making more services available; things like: station change, gender bending, race/bloodline change, EVE character generator to use for portraits, portrait do-over for AUR, AUR BPC skins for PRO suits, AUR BPC weapons with differently coloured effects, AUR monocles for the portraits, ...
(That different way of rendering skins wouldn't include an opportunity to introduce AUR BPC/BPO skins to be used on PRO suits, tanks, and dropships, would it?)
Basically the pitch is this: * appeal to fear * more time is needed before releasing PC2.0 for it to not fail * the recent changes need to solidify * vehicle changes need to go through first * more time to introduce more spending options GÇö AUR services, AUR skins for PRO suits, tanks, etc. * fixes related to retention rates need to come through first
Gû¼+¦GòÉGòÉn¦ñ
|
Haerr
Nos Nothi
2298
|
Posted - 2015.02.06 18:12:00 -
[304] - Quote
CCP Rattati wrote:Bayeth Mal wrote:Also, I got the bug where the game suddenly decided I'd capped out for the week....
Last I'd looked I had 600k+ to go.
So yeah... Fix that, I know a lot of others are suffering the same issue. Will hold off playing until fixed.
Man, if I had a booster going right now I'd be very pissed. We try to do right by players with boosters. Fix should be out in a few minutes.
Would you mind fixing it again? My cap depleted today :( |
Haerr
nos nothi
2309
|
Posted - 2015.02.09 23:50:00 -
[305] - Quote
J0LLY R0G3R wrote:Kaeru Nayiri wrote:J0LLY R0G3R wrote:so... why would they let you transfer components?
make a ton of alts. each gets components on the warbarge you see where i'm going with this. that would kill the aurum being used on upgrading the warbarge
edit: i wouldn't mind XD https://forums.dust514.com/default.aspx?g=posts&t=190345&find=unreadI asked the same question 4 pages back, no response. I've since filled my account with alts to make components. i barely keep up page to page lol but indeed it "seems" like an obvious thing to do.
Yupp, filled out the slots on my alt accounts GÇö here's to hoping that we'll be able to transfer components. ;) |
Haerr
nos nothi
2311
|
Posted - 2015.02.10 07:12:00 -
[306] - Quote
Arkena Wyrnspire wrote:Atiim wrote:Arkena Wyrnspire wrote:I am wondering why I ever stopped using the battle logi. Because the Assault buff made it leagues better? Clearly you do not know the wonders of dual triage hive dual scanlogi. Sitting on 140 HP/s with a triple damage modded CR and 800 armour is rather nice when you have permascans.
Hmm, that fit reminds me of when entire squads ran LogiRifleCore360scanlol...
Not that I am hating, I've been seeing a lot less Logis around lately. |
Haerr
Nos Nothi
2326
|
Posted - 2015.02.11 15:32:00 -
[307] - Quote
Assault suits are really quite decent now. |
Haerr
Nos Nothi
2326
|
Posted - 2015.02.11 15:33:00 -
[308] - Quote
^ That right there, folks, is a quality post. Just like this one.
DPLAK |
Haerr
Nos Nothi
2340
|
Posted - 2015.02.20 12:21:00 -
[309] - Quote
Pseudogenesis wrote:Ares 514 wrote:I'm so tired of feeling like I'm the only one that wants to win the battle. I've raised the issue of payouts and winners getting something extra a ton of times along with others and don't understand why CCP refuses to even acknowledge the issue.
You'll be pleased to know that Rattati had the programmers construct an "if won" condition recently, probably for salvage purposes. I would assume winners get a more valuable pool of salvage in pubs. Expect something to be implemented in the next patch or so. I would post a link but I am lazy (GùòGÇ+GùòG£+)
Incentives to win pub matches in Dust? Inconceivable! |
Haerr
Nos Nothi
2354
|
Posted - 2015.02.20 20:33:00 -
[310] - Quote
Adipem Nothi wrote:We're still badmouthed on occasion, but I've yet to get a good reason from anyone as to why other than that we're mean to outsiders. I find this point debatable as we're also mean to insiders. Just think back to every time Gav or Quil posted something ridiculous, or read at random anything posted by Appia. Afterthought: As much as she and I fought, I do miss her.
I've always found the Lobby-Barbershop to be a kind and welcoming place... except for a few times where there were mentionings of knives finding their way into my back.
But yeah I can't recall anything on which everyone in here has been completely onboard with.
I miss Appia too, any chance of a comeback? Btw is she Ph.Qu. offshore by any chance? |
|
Haerr
Nos Nothi
2354
|
Posted - 2015.02.20 20:36:00 -
[311] - Quote
One Eyed King wrote:Spademan wrote:Everytime I log in I forget the warbarge exists. Has that happened to anyone else?
Anyway, on potential corp hopping, there's also a third reason which is the corp is extremely incovenient to European members who want to do PC, which is what I joined for. Zat mentioned that it's America focused, but I'd thought there was still some for Europe, but so far all I managed was 2. I hear Nos Nothi has a pretty good mix of NA and EU...
It's getting pretty good, and when more oldies joins up it will get even better! So when you get a chance we'll be happy to squad up with you! :-) |
Haerr
Nos Nothi
2356
|
Posted - 2015.02.20 20:50:00 -
[312] - Quote
Llast 326 wrote:They are Knives of Love HaerrGǪ Did i just imply that I want to Shank Hearr with my Love KnifeGǪ.
I don't even create music!
One Eyed King wrote: Yes, she is PQ
kk, even more nicks to get used to! |
Haerr
Nos Nothi
2377
|
Posted - 2015.02.28 19:51:00 -
[313] - Quote
Cool and lol. :)
That (awesome) guy in charge is making it increasinly difficult to remain a bitter vet...
...
Well it still isn't very difficult or even a stretch to quickly become a bitter vet while playing this game. |
Haerr
Nos Nothi
2388
|
Posted - 2015.03.01 11:55:00 -
[314] - Quote
Trolly Story time!
Lately more of old corpies have been playing Dust again, so we have a lot less trouble getting a full squad going. As per usual we run anything from lolfits to random bouts of (somewhat) coherent squad base fits.
Sadly there is a pervasive mindset spreading amongst the denizens of the public contracts. Public contracts as you are all well aware are in fact public, open to all and everyone. But that growing group of malcontents not only disagrees with the ability to play with your friends but also to the ability to choose what gear you are allowed to bring.
In fact they are actively working to rob us of the freedom of playing together with our friends, with a clear aim at turning us against one and other. So I ask you what kind of person would advocate for friends to turn on each other?
The second part is that those of that pervasive mindset seeks to take the freedom of choice from us. They would have it so that Public Contracts are segregated, splitting our community into barred subsections who are not allowed to play with each other. So I ask you what kind of person would advocate for the creation of ghettos?
Unfortunately that pervasive mindset is likely to fester and grow in such barred communities, in fact legitimising the childish QQ cries of " YOU CAN'T DO THAT! :'( " and " IT'S NOT FAIR! :'( ".
It does seem very odd that in a game with clear rules and winning conditions there are those who instead of cherishing the opportunity to improve and grow, would seek to bar better players from playing with them. So I ask you what kind of person would only play a game if anyone who is better than them at the game is disallowed from participating?
The amount of qq against using what you have available to you as well as teamwork and tactics in this game is nothing short of staggering. |
Haerr
Nos Nothi
2391
|
Posted - 2015.03.01 12:38:00 -
[315] - Quote
voidfaction wrote:So what you are saying is you want to be able to stomp noobs and casual players at all times in every match. You don't want your open for anything match and a place for balanced matches. FW and PC are already there for the corps and proto stompers but its not enough for them so they need pubs too. So keep your pub and make 3rd private game type like FW and PC for low meta matches. Then you still got your 3 game modes and we can have ours. Yes it is segregated it always has been with PC and FW. I want matches that are tactics and skill that wins not who has the most proto + skills + skill + tactics. It is not like we are going into FW or PC and asking everyone use std because we expect proto and squads there. Au contraire mon fr+¿re pirate, I do not find stomps enjoyable at all, what I want is balanced matches that aren't decided until the very last seconds of game time.
The problem, as I see it, is the lack of proper matchmaking. The team building mechanic will only ever do so much, and is in dire need of being reiterated on with the addition of matchmaking.
New players and casual players who prefer to jump on and play a game or two solo are not the problem. Scotty putting them into the same matches as full vet squads is.
If Scotty left out the solo players of those matches and kept pitting those vet squads only against each other the matches would play out very differently.
Naturally I also want to be able to play with my friends and with what ever gear I choose to without being forced into ridiculous queue times or specific play times. |
Haerr
Nos Nothi
2393
|
Posted - 2015.03.01 12:43:00 -
[316] - Quote
Jebus McKing wrote:Right !! Screw all these noobscrubs for not bringing their best gear, best buddies, and best A-Game all the time !! What are they thinking ?!! This is a competitive game !! What a bunch of pathetic scrubs !! And then they want me to stop protostomping ?!! I HAVE EARNED MY PROTOGEAR !! I too got protostomped day one of open beta and had to work my way to the top just as everyone else had to !!
Jebus McKing wrote:On a more serious note, playing FW yesterday was quite a refreshing experience. Many people kept coming, kept fighting until the end, and matches were pretty close many times. Why is FW not available before nighttime in Europe? We lost more matches than we won yesterday night running FW.
Weird isn't it? If there is an actual reason to win a match people actually try to win, who would have thought?
It truly sucks that there are no FW matches until late at night. |
Haerr
Nos Nothi
2416
|
Posted - 2015.03.03 09:17:00 -
[317] - Quote
Ghost Kaisar wrote:J0LLY R0G3R wrote:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw Data Just did some number crunching. Total Kills in PC: 231,145 Total HMG kills in PC: 62491 % HMG kills in PC: 27%You have a 1 in 4 chance of dying in PC to an HMG BALANCE
Scout suits are awesome.
68507 Kills by Scout suits GÇö 30.01% of all kills. (Including LP versions and so on)
67811 Kills by HMGs GÇö 29.70% of all kills. (Including LP versions and Officer versions and so on)
...
So who here is up for an other round of nerf the scouts? |
Haerr
Nos Nothi
2416
|
Posted - 2015.03.03 09:21:00 -
[318] - Quote
23432 Kills by Vehicles GÇö 10.26% of all kills.
And with that I am done looking at numbers for quite a while.
Edit: Well apparently not :-( At least regarding this game... |
Haerr
Nos Nothi
2438
|
Posted - 2015.03.05 11:36:00 -
[319] - Quote
Suggestion for changes to Active Scanner mechanics:
* Make Active Scanners have a cap similar to Cloak Fields * While active, active scanners increase its users Scan Profile by xx% * For each X.x sec an Active Scanner is scanning down a Suit it will be visible for Y.y sec after the scanning stops * Suits do not become visible on the tac-net until they have at least 2 secs of 'built up' scanned down state * Multiple Active Scanners do not add 'scanned down' state any quicker than 1 Active Scanner would * Dampeners reduce the Y.y sec after having been scanned down (for example Y.y*0.75 for a complex dampener) * Cloak Fields increase the rate of which the 'scanned down' state ticks down |
Haerr
Nos Nothi
2438
|
Posted - 2015.03.05 11:41:00 -
[320] - Quote
In order to negate scannerinas the active scanners would only add 'scanned down' state for each full uninterrupted X.x sec that they have the scanee within their scan field.
Edit: In order to prevent huge build ups of 'scanned down' state by multiple scanners there is a limit to Y.y secs of SD state being added each second. |
|
Haerr
Nos Nothi
2484
|
Posted - 2015.03.12 11:21:00 -
[321] - Quote
Next up is the Surprise Performance Patch tomorrow... |
Haerr
Nos Nothi
2499
|
Posted - 2015.03.14 15:35:00 -
[322] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:Pseudogenesis wrote:Can somebody explain dampening a minmatar scout to me like I'm 5? Do I really need 2 complex damps? Is there any use to fitting 1 STD, or 1 ENH, or 2 ENH, or 1 CMP?
Somebody should make a guide on this and update it after every major ewar change ( '-') MN Scout Scan Profile Progression32 dB - max skilled, no damps 27 dB - max skilled, basic damp <----- Beats 28dB Scans 23 dB - max skilled, basic damp + basic damp 22 dB - max skilled, basic damp + enhanced damp 21 dB - max skilled, basic damp + complex damp 21 dB - max skilled, enhanced damp + enhanced damp 20 dB - max skilled, enhanced damp + complex damp <----- Beats 21dB Scans 18 dB - max skilled, complex damp + complex damp 17 dB - max skilled, complex damp + complex damp + basic damp 16 dB - max skilled, complex damp + complex damp + enhanced damp 16 dB - max skilled, complex damp + complex damp + complex damp 15 dB - max skilled, complex damp + complex damp + complex damp + advanced cloak:on 14 dB - max skilled, complex damp + complex damp + complex damp + prototype cloak:on <---- Beats 15 dB Scans
No need to memorize progressions. Your suit's Scan Profile was recently added to in-game fitting summary; it'll update dynamically as you change your loadout. If you're away from the game, Protofits is another option (their EWAR calculations are up-to-date). hmmm...minja is pretty ****** in PC huh? If you were a field commander, what scout suit + fitting would you want? Bearing in mind your opponents know you're a scout corp? Amarr Sentinels with HMGs? ;-) |
Haerr
Nos Nothi
2499
|
Posted - 2015.03.14 15:37:00 -
[323] - Quote
Kaisar said something about prefering Gal Scout over Min Scout in PC once the enemy team started bringing in Gal Logi scans.
Also DPLAK |
Haerr
Nos Nothi
2499
|
Posted - 2015.03.14 15:42:00 -
[324] - Quote
SCOUTS GÇö 66145
Scout gk.0 GÇö 25842 GÇö zkillboard Scout ck.0 GÇö 20857 GÇö zkillboard Scout mk.0 GÇö 16396 GÇö zkillboard Scout ak.0 GÇö 3050 GÇö zkillboard
(DATA OF SUITS ARE PROTOTYPE SUITS, ISK VARIANT GÇö with any weapon)
links to zkillboard where you can see the fits of players who have shown up on killmails for Eve OBs
edit: not TPLAK :-( |
Haerr
Nos Nothi
2514
|
Posted - 2015.03.16 07:22:00 -
[325] - Quote
|
Haerr
Nos Nothi
2561
|
Posted - 2015.03.19 17:22:00 -
[326] - Quote
Even quicker Minmatar suits? No thank you! You could give Minmatar a fitting bonus to biotics though... if you really want to. |
Haerr
Nos Nothi
2571
|
Posted - 2015.03.21 09:48:00 -
[327] - Quote
http://www.themittani.com/media/fanfest-2015-dust-514-roundtable
TurkFezzik wrote:... performance improvements ... ... Planetary conquest is also getting a new UI and more reasons to contest districts, including a new currency which unlocks unique items. ...
The performace improvements patch cannot come soon enough. As soon as it is here I'll be looking to get into some PC matches! |
Haerr
Nos Nothi
2571
|
Posted - 2015.03.21 09:50:00 -
[328] - Quote
(Provided I can find anyone willing to field a scrub like me) |
Haerr
Nos Nothi
2585
|
Posted - 2015.03.22 09:25:00 -
[329] - Quote
3 words or less on the Gallente Lag Facility
|
Haerr
Nos Nothi
2598
|
Posted - 2015.03.24 15:32:00 -
[330] - Quote
I've changed my mind... Coordinated AV is annoying to deal with while in a Soma so if CCP could nerf teamwork by reducing the squad size to 4, or even better yet to 1~2 players, that'd be just grand... |
|
Haerr
Nos Nothi
2600
|
Posted - 2015.03.24 17:18:00 -
[331] - Quote
Adipem Nothi wrote:Haerr wrote:I've changed my mind... Coordinated AV is annoying to deal with while in a Soma so if CCP could nerf teamwork by reducing the squad size to 4, or even better yet to 1~2 players, that'd be just grand... Snarky! But now I'm confused. I hadn't realized that you were opposed 4-man squads. Or are you saying HAVs are too strong and/or AV is too weak? I'd prefer 16-man squads, or team deploy, or platoons or what ever you want to call it. If the standard was to play as a team, instead of solo squads, this game would be a lot more fun.
Tired of being told HAVs are OP while they are easily blown up, simply because people aren't killing decently fit HAVs by randomly standing in the middle of the street with a swarm launcher any more. |
Haerr
Nos Nothi
2600
|
Posted - 2015.03.24 17:21:00 -
[332] - Quote
Kaeru Nayiri wrote:Hi Haerr ! I was flying my incubus on your team for a few matches while you were testing that soma :D! Good games ! My Soma is OP, fear me! |
Haerr
Nos Nothi
2600
|
Posted - 2015.03.24 17:24:00 -
[333] - Quote
Adipem Nothi wrote:voidfaction wrote:20db profile is the sweet spot. less than thay you gimp yourself to much more than that then I think your better off running an assault. ^ Agreed. GalLogis get more utility out of the 28dB scanners (21dB) than the slow-cycling 15dB Duvolle Focused. Unless you're up against a scannerina or playing PC, the odds of getting pinged by 15dB scans are relatively low. So like Void said, a scan profile of 20dB is the sweet spot. 3x PRO Flux scans on a GalLogi is pretty neat! |
Haerr
Nos Nothi
2602
|
Posted - 2015.03.24 18:11:00 -
[334] - Quote
Kaeru Nayiri wrote:Haerr wrote:[...] Tired of being told HAVs are OP [...] Haerr wrote:My Soma is OP, fear me! Hahhaahaaaa XD!!! LOL I'll be sure to send you a squad invite next time !! I focus on AV in my incubus, almost strictly with a side gunner. lol qft
> [17:18] Haerr "[...]Tired of being told HAVs are OP[...]"
> [17:21] Haerr "My Soma is OP, fear me! [:lol:][:pirate:]"
|
Haerr
Nos Nothi
2636
|
Posted - 2015.03.27 08:28:00 -
[335] - Quote
Yesterday a new challenge was issued.
Switch controller settings to 'the wrong hand'.
For me that is: Southpaw.
After a couple of matches many shots had been fired, none of which hit anything.
ADSes were crashed.
Much fun was had :-)
Total tally: X Dropsuits lost X ADSes crashed 1 kill assist with a missile ADS 1 road kill with a tank
I am proud of my performance. ;)
> [17:18] Haerr "[...]Tired of being told HAVs are OP[...]"
> [17:21] Haerr "My Soma is OP, fear me! [:lol:][:pirate:]"
|
Haerr
Nos Nothi
2636
|
Posted - 2015.03.27 08:38:00 -
[336] - Quote
Cross Atu wrote:/hobbles in with jet lag and alcohol withdrawal I'm alive! ...ish! And back in the states, and with a few days of my time off still present I'm also back on the forums at least for the time being. So, someone toss me a bottle and then we can play a nice rousing round of "yell questions at Cross"
[Request] Scotty Map Selection Tweak
^ A simple thing to guard against having to play the same map over and over and over... while hedging the system so that the different maps will end up being played roughly as often.
And now for this bit...
Cross Atu wrote:[...] "yell questions at Cross" [...]
PERFORMANCE PATCHES WHEN?
TERRAIN FIXES WHEN?
^ Am I doing it right?
> [17:18] Haerr "[...]Tired of being told HAVs are OP[...]"
> [17:21] Haerr "My Soma is OP, fear me! [:lol:][:pirate:]"
|
Haerr
Negative-Feedback. Negative-Feedback
2683
|
Posted - 2015.04.02 10:07:00 -
[337] - Quote
Adipem Nothi wrote:TL;DR: Played all day. Lost a bunch of Isk. Didn't have fun. For me it was: Played all day. Lost a bunch of Isk. Lost a bunch of matches. Had loads more fun than before the matchmaking changes.
Making ISK from PUB matches will be easier now than before on account of everyone in battle running decent fits instead of Militia Starter Sniper and AV fits. |
Haerr
Negative-Feedback. Negative-Feedback
2683
|
Posted - 2015.04.02 10:08:00 -
[338] - Quote
On matchmaking changes: If you want to smurf now you will actually have to make an alt instead of simply being able to farm newbies for ISK/SP on your main. GÇö Hopefully CCP will get around to preventing smurfing by making players ELO rating account based, and even better yet if they can link alt accounts to the main accounts ELO rating. |
Haerr
Negative-Feedback. Negative-Feedback
2683
|
Posted - 2015.04.02 10:23:00 -
[339] - Quote
... |
Haerr
Negative-Feedback. Negative-Feedback
2690
|
Posted - 2015.04.02 16:01:00 -
[340] - Quote
Adipem Nothi wrote:[...]TL;DR: Seems soloists got nerfed harder than the stompers.
I know, adapt or die. And I plan to. I'll figure out a new way to be my bastard self. I simply didn't have fun yesterday. Felt like playing PC in advanced gear. Paid millions of Isk for pleasure of entertaining the partyboys.
I understand. (Even if I don't share all the views.)
I wonder if the average ISK destroyed per battle has gone up in the upper bracket, even more curious about the ISK efficiency stats of players. Fairly certain I've been running at a major loss.
I really want the MU and ISK efficiency stats for all players to be visible on the EOM screen.
Resisting the urge to bringing in better suits and/or vehicles to better face the opposition is going to be difficult to resist, especially in even matches. |
|
Haerr
Negative-Feedback. Negative-Feedback
2716
|
Posted - 2015.04.11 14:49:00 -
[341] - Quote
The FW matches during this event has been a mixed bag so far. Queue times are as expected way to long during EU hours, but fine-ish once the Americas start playing. Something about FW is affecting my 'gun game', wether it be better opponents or something else I quickly gave up on infantry play in FW. Now I am rolling around in my tank, since at least some of my shots seem to do a bit of damage instead of just passing right through the enemies.
In my experience the 'Teh Lagg' in FW is close to being unbearable.
Regardless of what shiny things are added to the LP stores I very much doubt that I will play FW much after this event. |
Haerr
Negative-Feedback. Negative-Feedback
2716
|
Posted - 2015.04.11 14:54:00 -
[342] - Quote
@IAmDuncanIdaho & sir RAVEN WING There will be more chances to play against the GAL FW regulars since we will be here all week! |
Haerr
Negative-Feedback. Negative-Feedback
2716
|
Posted - 2015.04.11 14:54:00 -
[343] - Quote
sir RAVEN WING wrote:Haerr wrote:The FW matches during this event has been a mixed bag so far. Queue times are as expected way to long during EU hours, but fine-ish once the Americas start playing. Something about FW is affecting my 'gun game', wether it be better opponents or something else I quickly gave up on infantry play in FW. Now I am rolling around in my tank, since at least some of my shots seem to do a bit of damage instead of just passing right through the enemies.
In my experience the 'Teh Lagg' in FW is close to being unbearable.
Regardless of what shiny things are added to the LP stores I very much doubt that I will play FW much after this event. I have rarely experienced any lag. To me it feels like they dug up the sunken server of oceania for this event. |
Haerr
Negative-Feedback
2770
|
Posted - 2015.04.19 08:08:00 -
[344] - Quote
There are a couple of 'trusted 3rd parties' that will be doing Dust side trades. (Likely for a fee) Chribba Kane Spero Viktor Hadah
I think I've seen a few others posting that they would act as middle men as well but ^ those ^ 3 were the ones I recognised the names of.
Selling Officer Gear, Rates updated
|
Haerr
Negative-Feedback
2770
|
Posted - 2015.04.19 08:19:00 -
[345] - Quote
Not saying that I will sell it but what do you guys think a 'Daemon' Shotgun BPO is worth?
Selling Officer Gear, Rates updated
|
Haerr
Negative-Feedback
2776
|
Posted - 2015.04.20 09:02:00 -
[346] - Quote
Adipem Nothi wrote:[...]Add Haerr Mr. J. Pearson, and those are my first 3 votes. FTFY!
Selling Officer Gear, Rates updated
|
Haerr
Negative-Feedback
2780
|
Posted - 2015.04.20 17:27:00 -
[347] - Quote
Adipem Nothi wrote:Broad strokes on matchmaking, with ideas on loan from Haerr and Quil :-) What do you guys think? Sounds good!
Selling Officer Gear, Rates updated
|
Haerr
The Rainbow Effect Negative-Feedback
2806
|
Posted - 2015.04.23 10:47:00 -
[348] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote: Would support without second thought: Cross, Pokey, Haerr, Kevall Longstride, Fox Gaden, IWS, True Adamance
Are half of these people considering running? Haerr? True? No. I am NOT running for CPM. The time I spend on Dust not-shooting-things-in-the-face is limited to shitposting on the forum and making illegible spreadsheets.
Selling Officer Gear and BPOs
|
Haerr
The Rainbow Effect Negative-Feedback
2806
|
Posted - 2015.04.23 10:53:00 -
[349] - Quote
One Eyed King wrote:While I am thinking about it, Myos idea:
I think if we combine a couple different ideas that have been thrown around about Myos, that we can address most of the problems.
Change the mechanic of jumping such that in order to get the full Myo jump, you had to press on jump for half a second (0.3 seconds?).
THEN increase the Stamina cost just for the Myo jump (but not the regular tap X jump).
This way, you don't have to worry about jumping over boxes when all you were trying to get over was a small ledge, plus you reduce the ability to abuse the new jumps with 4 or 5 in a row by the delay of the press, plus the extra cost for a full jump.
This is assuming that such a mechanic can be easily put in. Charge jump? Sounds like a good idea! I have a faint recollection of it being talked about back when we could bunny hop endlessly, still it would be a good change to the jump mechanic since it would prevent instant moon jumps as a response to being shotgunned in the back.
Selling Officer Gear and BPOs
|
Haerr
The Rainbow Effect Negative-Feedback
2806
|
Posted - 2015.04.23 11:11:00 -
[350] - Quote
Rattati's Assault suit is a Scout in disguise!
Rattati's Modified Assault gk.0
Complex Profile Dampener Complex Profile Dampener Complex Profile Dampener Complex Kinetic Catalyzer Complex Kinetic Catalyzer
ARN-18 Cloak Field Boundless Remote Explosive
Core Locus Grenade Federation CreoDron Specialist Shotgun Federation Duvolle Specialist Assault Rifle
Complex Precision Enhancer Complex Precision Enhancer Complex Shield Extender
Avoids GalLogi Pro scans Runs at ~9.5 m/s Has an Advanced Cloak Has 600+ HP Has ~15hp/s armor rep rate Has REs Has both a Shotgun and an AR Decent Passive Scans
Selling Officer Gear and BPOs
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Haerr
The Rainbow Effect Negative-Feedback
2822
|
Posted - 2015.04.24 11:03:00 -
[351] - Quote
True Adamance wrote:Llast 326 wrote:CCP Rattati wrote:Haerr wrote:Rattati's Assault suit is a Scout in disguise![...] heresy! I believe you mean Haerresy Regardless of pun utility it must be purged. Where you at Haerretic? EDIT: Can't believe I didn't consider this pun. Ana IX - Moon 19 - Imperial Armaments Factory, soo my MQ has got a shiny ass floor just like yours do!
(AmarrOne though, can't have you lot bogarting all the ungimped uplinks )
Selling Officer Gear and BPOs
|
Haerr
The Rainbow Effect Negative-Feedback
2822
|
Posted - 2015.04.24 11:10:00 -
[352] - Quote
Kaeru Nayiri wrote:Most important of all,
ALWAYS FITE !!!
'til your knuckles bleed, your gums are swollen and your bones creak. Most important thing a person has is their spirit.
Spending months of your time practicing at a game, learning combos and learning matchups..You travel 800 miles to get to the hotel, stay up all night because you're nervous. Get to the tournament in the morning only to lose your match and get eliminated right away.. Look your opponent in the eyes and say:
Good game.
Sitting through a dust match at 5vs16 is pretty easy.
Good spirit man, after Sirlin what would you suggest to read up on?
Selling Officer Gear and BPOs
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Haerr
The Rainbow Effect Negative-Feedback
2826
|
Posted - 2015.04.24 13:02:00 -
[353] - Quote
Dynamic Falloff for Scan Precision, and non-sharing passives, would go a long way to letting both the guys with dampeners and the guys with precision enhancers (as well as active scanners) win within the same system.
Edit: Though as much as I would like them it isn't realistic to expect these things to be implemented soon, soonish, eventually, or at all...
Selling Officer Gear and BPOs
|
Haerr
The Rainbow Effect Negative-Feedback
2830
|
Posted - 2015.04.25 09:50:00 -
[354] - Quote
mollerz wrote:[...]I'll no longer "compete" on the PS3 much less dust[...] Did you ever "compete" in Dust?
Selling Officer Gear and BPOs
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Haerr
2830
|
Posted - 2015.04.25 11:15:00 -
[355] - Quote
Don't worry about, I'll live
(Oh and I am sending you 50isk)
Selling Officer Gear and BPOs
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Haerr
2852
|
Posted - 2015.04.26 21:37:00 -
[356] - Quote
Darth-Carbonite GIO made an awesome thing, check it out!
Selling Officer Gear and BPOs
|
Haerr
The Rainbow Effect Negative-Feedback
2886
|
Posted - 2015.05.11 06:54:00 -
[357] - Quote
The past few days matchmaking have been comparatively decent enough, with many fights lasting right through to the EoM screen. Not sure if they tweaked Scotty some more or if it came down to un-ticking Domination from Public Contracts.
Many squad mates say they would prefer to not play Dom but end up still queueing for it in order to get into matches quicker. If only CCP would merge the Acquisition, Domination, and Skirmish, queues into one contract type then we would be getting into better (non-Dom) matches faster because of more people in the same queue.
Also had very little luck with FW contracts, with that 00:00 timer being ever present.
#Fu+ºkDom
GÖû HAERR'S GÖû
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Haerr
The Rainbow Effect Negative-Feedback
2892
|
Posted - 2015.05.11 22:37:00 -
[358] - Quote
Dreis ShadowWeaver wrote:I just stabbed Aeon Amadi. Tell your scout buddies to stop trying to stick presents on my tank, dag nab it!
I mean they come off easily enough with a flux or two but that adhesive, man, it leaves sticky spots for days!
GÖû HAERR'S GÖû
|
Haerr
The Rainbow Effect Negative-Feedback
2897
|
Posted - 2015.05.12 11:15:00 -
[359] - Quote
oops |
Haerr
The Rainbow Effect Negative-Feedback
2
|
Posted - 2015.05.21 20:29:00 -
[360] - Quote
Gal Lag Facility.
Such Wow.
Much Bitter Vet.
Gallente Lag Facility is CCPs way of saying just how much they care about YOU, their player base.
|
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Haerr
The Rainbow Effect Negative-Feedback
2
|
Posted - 2015.05.25 10:38:00 -
[361] - Quote
|
Haerr
The Rainbow Effect Negative-Feedback
2
|
Posted - 2015.05.27 21:41:00 -
[362] - Quote
I made a thing to look at various dropsuit stats and compare them to each other and between races.
Google docs LINK
I think it is safe to say that part of the Minmatars overwhelming mobility comes from their far superior Stamina Regen.
Speaking of which and about the Logis and Commandos, perhaps it is time to take a look at: Stamina Stamina Regen Shield Recharge Rate Shield Recharge Delay Shield Depleted Recharge Delay
As well as the racial perks and sacrifices of various stats, what do you guys think? |
Haerr
The Rainbow Effect Negative-Feedback
2
|
Posted - 2015.05.28 11:07:00 -
[363] - Quote
CCP Rattati wrote:Adipem Nothi wrote:Haerr wrote:I made a thing to look at various dropsuit stats and compare them to each other and between races. Google docs LINKI think it is safe to say that part of the Minmatars overwhelming mobility comes from their far superior Stamina Regen. Speaking of which and about the Logis and Commandos, perhaps it is time to take a look at: Stamina Stamina Regen Shield Recharge Rate Shield Recharge Delay Shield Depleted Recharge Delay As well as the racial perks and sacrifices of various stats, what do you guys think? Looks like you're up! https://forums.dust514.com/default.aspx?g=posts&m=2794536#post2794536 So, sometimes its better to get an analysis, than the data. What, Haerr, springs to mind when you see these. Also, traditionally I always line up some x-y charts to see trends, or lack of them. Stam pool vs Speed and Stam pool vs Stam regen would be two. Maybe they always equal out on a max travelled distance (normalized value), one runs consistently and one sprint/walks. Shield vs Shield Regen, same thing here. Total seconds to fill shield pool could be a normalized value to compare. Would love to see it, saves me some work and you already have the data.
#
While preferring consistency, but not minding specific outliers as long as they are there for a reason. (Minmatar Scout Melee and Caldari Sentinel Depleted Delay for example.) What springs to mind is this:
There is a sense of lack of a baseline for the dropsuit roles. Having one would help when applying racial variance templates, since it would be clearer and more consistent. Which leads into to next point of the racial variances for shield stats being out of character for no apparent design reason. (Amarr Sentinel depleted delay being quicker than both Gallente and Minmatar for example. And different Caldari suits having between +15 (+71%) and +3.5 (+21%) shield recharge rates.)
Speaking of shield stats, considering that shield HP is more difficult to come by than armour HP through the use of modules (less hp per module), perhaps moving some of the armour hp to shield hp directly on the Caldari suits, to match it with Amarrs armour hp, could be an option if shields need to be stronger. (Same with Minmatar having the same shield hp that the Gallente has armour HP.)
Then differentiating the shield recharge stats so that they are not the same for any two races. It really comes down to which design principles are have established for the baselines and the racial variances and how the shield recharge balance between the different dropsuit roles end up looking like. (While strong tank affords players the ability to stick around, strong recharge allows them to get back into the fight quicker again after taking damage. So perhaps that is something that the Assaults should be better than the rest of the (Medium) suits at?)
As for the stamina stats it was more about the differences between roles and how they relate to how those roles play than being annoyed about one race consistently having between 2x and 3x the recharge rate of two other races.
More opinions than a proper analysis but oh well I hope it helps in some way. So in conclusion here is what (I think) would be a decent enough way forward.
Establish per dropsuit role baseline stats. (Could very well be for derived stats instead of base stats in some cases) Establish racial variance templates. (^Same here)
Oh and the Minmatar hacking speed bonus isn't applied to all Minmatar suits.
#
Shield regen stats would be a lot more interesting with the brick numbers so if anyones feels like it they could simply make a copy of this here spreadsheet and put them into the maxShield cells on the different dropsuit sheets. |
Haerr
The Rainbow Effect Negative-Feedback
2
|
Posted - 2015.05.30 11:39:00 -
[364] - Quote
Kaeru Nayiri wrote:I always play dust with a cup of oolong. Helps me keep my sanity. Nice!
atm I am into Lapsang soushong... souchong... sochoung? What ever it is called it is all smokey goodness.
Also my GalScout has been working terribly for me lately, or I have grown out of touch with how to play it, so I've started running this instead:
GalAss gk.0 3cPDs 2cKCs Adv Cloak M1 Locus Breach ScP Federation Specialist Shotgun 2cPE 1bSE
KUNG FURY - By Laser Unicorns
|
Haerr
The Rainbow Effect Negative-Feedback
2
|
Posted - 2015.05.30 12:22:00 -
[365] - Quote
I think that the Assaults strength (comparative strength towards Logis, Commandos, and Sentinels) comes more from the ability to dictate how and when an engagement happens through mobility and regen. While the other dropsuit roles have, more or less, clearly defined roles ( Scouts have dampening & cloak, Logis have Equipment, Commandos 2 Weapons, Sentinels Heavy Weapons ) Assaults do not.
First lets look at how a few variables line up.
Scan Profile: Scout > Assault > Logistics > Commando > Sentinel Total Base HP: Sentinel > Commando > Assault > Logistics > Scout Movement Speed: Scout > Assault > Logistics > Commando > Sentinel Stamina: Scout > Assault > Logistics > Commando > Sentinel Stamina Regen: Scout > Assault > Logistics > Commando > Sentinel Shield Recharge Rate: Scout > Assault > Logistcs/Sentinel > Commando Shield Recharge Delay: Scout > Sentinel > Logistics > Assault/Commando Shield Depleted Recharge Delay: Scout > Sentinel > Logistics > Assault/Commando
There is a clear problem with Shield Stats since they have yet to receive attention since Rattati took over the helm, they don't particularly line up in any way except for Commandos being universally boned. But with the attention that Speed vs HP and Logi & Commandos are getting atm it is bound to get at least some attention.
As for my preferences: (Not certain that this is viable at all but what the hell) HP: Logistics > Medium Frames > Assaults Movement Speed: Assaults > Medium Frames > Logistics Stamina & Stamina Regen: Assaults > Medium Frames > Logistics HP Regen: Assaults > Medium Frames > Logistics EQ Slots: (4)Logistics > (2)Medium Frames > (1)Assaults
So for me the defined roles of the Assaults are: mobility and regen (and enough HP to make use of them).
KUNG FURY - By Laser Unicorns
|
Haerr
The Rainbow Effect Negative-Feedback
2
|
Posted - 2015.05.30 12:23:00 -
[366] - Quote
Gimme a sec and I'll check out the specific movement speeds.
KUNG FURY - By Laser Unicorns
|
Haerr
The Rainbow Effect Negative-Feedback
2
|
Posted - 2015.05.30 12:49:00 -
[367] - Quote
Adipem Nothi wrote:Haerr wrote:Stuff So for me the defined roles of the Assaults are: mobility and regen (and enough HP to make use of them). Makes perfect sense to me! Your outline is a 'bit more robust, but I believe your thinking is shared by Redbleach and Pokey. Do the numbers in Red's Model more-or-less fit your framework?
Not quite, I would prefer it if the slowest race of the slowest role of a frame size is as quick as the fastest race of the fastest role of frame size:
Numbers! (tab seperated, can be copy-pasted into any spreadsheeting program)
Baseline FrameLight5.35 FrameMedium4.75 FrameHeavy4.15
RoleFast0.15 RoleMedium0 RoleSlow-0.15
RaceFast0.15 RaceMedium0 RaceSlow-0.15
FrameRoleRace LightFastFast5.65 LightFastNormal5.5 LightFastSlow5.35 LightNormalFast5.5 LightNormalNormal5.35 LightNormalSlow5.2 LightSlowFast5.35 LightSlowNormal5.2 LightSlowSlow5.05 MediumFastFast5.05 MediumFastNormal4.9 MediumFastSlow4.75 MediumNormalFast4.9 MediumNormalNormal4.75 MediumNormalSlow4.6 MediumSlowFast4.75 MediumSlowNormal4.6 MediumSlowSlow4.45 HeavyFastFast4.45 HeavyFastNormal4.3 HeavyFastSlow4.15 HeavyNormalFast4.3 HeavyNormalNormal4.15 HeavyNormalSlow4 HeavySlowFast4.15 HeavySlowNormal4 HeavySlowSlow3.85
New Light Frame Role: 1 EQ, no dampening bonus, no cloak fitting bonus, bonus to ? (knives for minmatar for example) (Light, Fast) Light Frame: 2 EQ (Light, Normal) Scout: 2 EQ, dampening bonus, cloak bonus (Light, Slow)
^ This way all races get to have a dampened light suits as well as a quick one.
Assault: 1 EQ (Medium, Fast) Medium Frame: 2 EQ (Medium, Normal) Logistics: 4 EQ (Medium, Slow)
Commando: 1 EQ (Heavy, Fast) Heavy Frame: 0 EQ (Heavy, Normal) Sentinel: 0 EQ (Heavy, Slow)
KUNG FURY - By Laser Unicorns
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Haerr
The Rainbow Effect Negative-Feedback
2
|
Posted - 2015.05.30 12:54:00 -
[368] - Quote
really not sure about the light suits, that came more as a way of making the movement numbers fit better
KUNG FURY - By Laser Unicorns
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Haerr
The Rainbow Effect Negative-Feedback
2
|
Posted - 2015.05.30 13:16:00 -
[369] - Quote
I also think that changing the sprint/strafe/backwards modifiers for a few specific suits is a reallly bad idea.
KUNG FURY - By Laser Unicorns
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Haerr
The Rainbow Effect Negative-Feedback
2
|
Posted - 2015.05.30 13:25:00 -
[370] - Quote
Would you updating the quote since I edited the post?
KUNG FURY - By Laser Unicorns
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Haerr
The Rainbow Effect Negative-Feedback
2
|
Posted - 2015.05.30 13:53:00 -
[371] - Quote
Adipem Nothi wrote:Haerr wrote:Would you updating the quote since I edited the post? Also would you mind putting the Pilot suit in there? Hold on I'll log onto google docs and mess around with it for a bit! Updated quote! Also, I "staggered" your Basic Med and Basic Light values out of the progression, so your chart could be compared against those of like type. Edit: Updated Feedback thread. Looks sharp, Haerr.
Looks like the Light Frame got the Pilots movement, would you mind updating it? Thanks for doing that spreadsheet btw I think it helps out a lot for the speed hp discussion! Props to you man +1
KUNG FURY - By Laser Unicorns
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Haerr
The Rainbow Effect Negative-Feedback
2
|
Posted - 2015.05.30 13:55:00 -
[372] - Quote
Here is a spreadsheet where the movement numbers have been made reliant on the baselines, should make it a little bit quicker to edit https://docs.google.com/spreadsheets/d/132uZwTinGhMGHlbP8htXbXcCYLMc7pUUV1ve-gvApmk/edit?usp=sharing
KUNG FURY - By Laser Unicorns
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Haerr
The Rainbow Effect Negative-Feedback
3
|
Posted - 2015.05.30 14:17:00 -
[373] - Quote
Adipem Nothi wrote:Are you OK with Commandos way down there with Heavies? I've always thought of them as an "in-between".
Well... Yes. Even having the slowest medium suit being tangent in speed to the fastest heavy suit somewhat irks me. I would much prefer it if there were some degree of seperation between frame sizes but with the limited movement span (5.65 -> 3.85) I felt that there wasn't much choice in the matter.
KUNG FURY - By Laser Unicorns
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Haerr
The Rainbow Effect Negative-Feedback
3
|
Posted - 2015.05.30 14:31:00 -
[374] - Quote
Hmm my bad/shitpost to half-decentpost ratio has been greatly disturbed by all of this ^ I suddenly have the urge to make posts about Officer Vehicle Hardeners!
KUNG FURY - By Laser Unicorns
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Haerr
The Rainbow Effect Negative-Feedback
3
|
Posted - 2015.05.30 14:50:00 -
[375] - Quote
I have to insist that you hold off on speccing into vehicles atm.
Recent post about it downstairs: LINK
Have someone (me for example) call in vehicles for you so that you can play around with them before deciding to spec into them yourself. (And yes I realise that a large part of the fun is making your own fits, this is mearly so that you can get a feeling for how the vehicle balance is at the moment.)
KUNG FURY - By Laser Unicorns
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Haerr
The Rainbow Effect Negative-Feedback
3
|
Posted - 2015.05.30 14:53:00 -
[376] - Quote
Llast 326 wrote:Haerr wrote:Hmm my bad/shitpost to half-decentpost ratio has been greatly disturbed by all of this ^ I suddenly have the urge to make posts about Officer Vehicle Hardeners! Officer HardenersGǪ. that is so needed I know, right! Llast 326 wrote:Ran into a HAV last night that cycled hardeners for a window of approximately two seconds. Seemed a bit pointless since I was only one of three people against his team of 16 Risk/Reward? Completely fair and balanced.
KUNG FURY - By Laser Unicorns
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Haerr
The Rainbow Effect Negative-Feedback
3
|
Posted - 2015.05.31 11:09:00 -
[377] - Quote
Whoa!
KUNG FURY - By Laser Unicorns
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Haerr
The Rainbow Effect Negative-Feedback
3
|
Posted - 2015.05.31 11:14:00 -
[378] - Quote
That nanite injector dodge was awesome.
KUNG FURY - By Laser Unicorns
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Haerr
The Rainbow Effect Negative-Feedback
3
|
Posted - 2015.06.01 11:33:00 -
[379] - Quote
IAmDuncanIdaho II wrote:Haerr wrote:Whoa! Whoa? What? Stop a horse? :: picks up bar table ::
:: looks confused around ::
Horse? What?
:: picks up an empty red jar ::
KUNG FURY - By Laser Unicorns
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Haerr
The Rainbow Effect Negative-Feedback
3
|
Posted - 2015.06.01 11:35:00 -
[380] - Quote
mollerz wrote:Llast 326 wrote:mollerz wrote:okay- can you guys help out a n00b actual?
<-- this guy
So am I right in the realization that there is no ad hoc way to join a squad while in match through the team tab? Not a squad expertGǪ but I believe that feature has been eliminated. Must join squad before match now Thanks llast. dang man- that was a great way to meet random people and squad with them for a spell. What a bummer.
Llast is right team and squad are focked atm but it is still possible to invite players in-match to your squad by going to the player list
KUNG FURY - By Laser Unicorns
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Haerr
The Rainbow Effect Negative-Feedback
3
|
Posted - 2015.06.03 15:52:00 -
[381] - Quote
Oh ****!
Edit: Spelling is difficult.
Jumping is Strafing UP
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Haerr
The Rainbow Effect Negative-Feedback
3
|
Posted - 2015.06.07 10:56:00 -
[382] - Quote
Llast 326 wrote:One Eyed King wrote:Llast 326 wrote:Dreis ShadowWeaver wrote:I don't believe there are separate Mu queues. There are Uses MU to build team around Low scoresGǪ Queue 1 Uses MU to build team around High scoreGǪ Queue 2 Scotty puts Queue 1 team against Queue 2 teamGǪ Pretty sure that is how it works Only if Queue 1 team isn't a full team and Queue 2 team is. Of course, how could I forget. Lowest MU Queue 1 has to be placed against highest MU Queue 2. So simple But it is fine since the overall MU for the match balances out that way!
Jumping is Strafing UP
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Haerr
The Rainbow Effect Negative-Feedback
3
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Posted - 2015.06.07 11:02:00 -
[383] - Quote
Ugh. Dust. Why won't you frame rate?
No wait it is fine.
It is not like the damn thing is only on a single damned platform and optimised for it or anything.
If it was... lol. |
Haerr
The Rainbow Effect Negative-Feedback
3
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Posted - 2015.06.07 11:42:00 -
[384] - Quote
Spademan wrote:Haerr wrote:Ugh. Dust. Why won't you frame rate?
No wait it is fine.
It is not like the damn thing is only on a single damned platform and optimised for it or anything.
If it was... lol. Well optimization usually needs experience, and given the Cell Architecture I wouldn't bank on Dust being optimised. Hah! Fair enough.
Dust is on a single damned platform for which it is NOT optimised.
Either way doesn't sound that great.
And not so great is what the frame rate is. ^_^ |
Haerr
The Rainbow Effect Negative-Feedback
3
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Posted - 2015.06.17 23:18:00 -
[385] - Quote
Arkena are you going to run for CPM? |
Haerr
The Rainbow Effect Negative-Feedback
3
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Posted - 2015.07.13 14:59:00 -
[386] - Quote
yay, new patch
couldn't be bother to read the patch notes so I just searched the patch notes text for "increased performance"
no hits
I take it dust is still a laggy low-fps fps |
Haerr
The Rainbow Effect Negative-Feedback
3
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Posted - 2015.07.13 15:01:00 -
[387] - Quote
is there a list with all the cpm hopefuls somewhere?
I am looking for a candidate to represent the bitter-vet vote.
preferably someone with the platform
cut the ****, fix the terrain, lower all graphics and so on |
Haerr
The Rainbow Effect Negative-Feedback
3
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Posted - 2015.07.13 15:09:00 -
[388] - Quote
Adipem Nothi wrote:Haerr wrote: I take it dust is still a laggy low-fps fps
Good stuff happened with 1.2, but performance remains inconsistent. sad smiley
thanks for the quick re though o/ |
Haerr
The Rainbow Effect Negative-Feedback
3
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Posted - 2015.07.13 15:12:00 -
[389] - Quote
nice version 5.14
does that mean things are finally polished enough to no longer be considered beta
or does that come in version 514. ? |
Haerr
Negative-Feedback. Negative-Feedback
3
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Posted - 2015.07.13 20:24:00 -
[390] - Quote
woot page 2k+ its been busy in here :) |
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Haerr
Negative-Feedback. Negative-Feedback
3
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Posted - 2015.07.14 07:47:00 -
[391] - Quote
A troll that goes up to 11...
Filling even the most bitter with the tiniest sliver of hope...
Cross Atu, Posted: 2015.03.27 14:43 wrote:PERFORMANCE PATCHES SOON AND ONGOING, IT IS ONE OF (IF NOT *THE*) TOP PRIORITY. (Essentially we're looking at work on that being pushed out every time the team finds another way to improve our baseline performance.)
gg (and qq) you got me good, Cross, real good. |
Haerr
Negative-Feedback. Negative-Feedback
3
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Posted - 2015.07.14 19:06:00 -
[392] - Quote
Adipem Nothi wrote:Ares 514 wrote:Don't feel bad. He got me too. Tiericide was prerequisite for power cores, which (if doable) will reduce clutter and potentially improve performance. Rattati said as much; he also seemed open to the idea of static maps instead of the current interchangeable socket system. At minimum, performance improvements are and have been on the agenda. I don't believe it fair to assume that Cross would make something up or post false information, and I don't believe it fair for us to hold him personally accountable for lack of performance improvement to date. If someone must be blamed, I vote IWS :-)
Oh I am not blaming Cross at all!
Merely paying a well earned compliment on a far above average troll (intentional or not). |
Haerr
Negative-Feedback. Negative-Feedback
3
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Posted - 2015.07.14 19:10:00 -
[393] - Quote
Arkena Wyrnspire wrote:So.
I'm eligible for CPM now.
Thoughts?
Arkena for governator! |
Haerr
Negative-Feedback. Negative-Feedback
3
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Posted - 2015.07.16 20:57:00 -
[394] - Quote
EVE: Gunjack
VR 3rd person turn-based Duck Hunt |
Haerr
Negative-Feedback. Negative-Feedback
3
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Posted - 2015.07.16 20:58:00 -
[395] - Quote
NES Zapper light gun not included |
Haerr
Negative-Feedback. Negative-Feedback
3
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Posted - 2015.07.17 10:30:00 -
[396] - Quote
Random thoughts on the NPE, information, and intuitiveness
Part of the issue(s) with Dust 514s NPE stems from the steep knowledge gap between new players and vets. Information that is relevant to how the game plays is not readily available in-game. Item descriptors and functions are inconsistent between different types of items. Items descriptions are not fully descriptive of their functions, and how items functions are not represented in an easy to understand way.
Short list of a few specific issues:
- item descriptions does not currently contain sufficient information - stacking penalties are not mentioned nor explained (though per module visual representations (in the modules description!) would likely be a better choice) - weapon damage profiles are not mentioned nor explained - weapon variant descriptors are inconsistent between weapons and fire modes - weapon variants/fire modes are not mentioned nor explained - weapon ranges are not mentioned nor explained - weapon flavour text ought to go in the bottom not the top (pertinent information first)
Sample rifle description
Weapon damage profile: Hybrid (plasma) +10% damage vs shields, -10% damage vs armour Weapon fire mode: Single shot Overheat: Weapon does not overheat/ Weapon can overheat Weapon range profile: Graph (y: damage (raw), x: range in metres) (same Ymax and Xmax for all weapon descriptions, consistency and all that good jazz)
Weapon descriptors - variant names are inconsistent between weapons and fire mode
single shot GÇö tactical ar, fp, md, assault md, breach md, scp, assault scp, breach scp, tactical scp, sr, tactical sr, single shot, lock-on GÇö sl, single burst GÇö burst ar, cr, burst hmg, burst scp, full auto GÇö ar, breach ar, assault cr, hmg, assault hmg, smg, assault smg, breach smg, full auto, can overheat GÇö assault scr, lr, charge to fire, fire on min charge GÇö bp, assault fg, mssmg, pc, assault rr, rr, charge to fire GÇö fg, breach fg, charge sr, charge to fire, can overheat GÇö ip, scr,
In order for the descriptors to be more intuitive (consistent between weapons and fire mode) some weapon variants will need to have the same primary (fire mode) descriptor, though adding a second descriptor for separating those variants (different ScPs for example) might not be necessary as they could be separated by manufacturer/ ADV model number instead. (Modifying that part of the names instead of having their own descriptors)
Re: skins & power cores Perhaps kill-feed names can be automatically generated from the dropsuit/ weapon fittings?
Sample dropsuit Suit: Caldari medium frame - 3rd Skin: "Quafe" - 1st Configuration: Assault - 2nd Tier/ power core: Prototype - 4th
Name in killfeed: ( "Quafe" ) ( Assault ) ( c ) ( k.0 )
Sample weapon Weapon: Plasma rifle - 4th Skin: "Quafe" - 1st Configuration/ fire mode: single shot - 3rd Tier/ power core: Prototype - 2nd
Name in killfeed: ( "Quafe" ) ( Duvolle ) ( Tactical ) ( Plasma Rifle )
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Haerr
Negative-Feedback. Negative-Feedback
3
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Posted - 2015.07.17 15:15:00 -
[397] - Quote
Adipem Nothi wrote:Haerr wrote:Random thoughts on the NPE, information, and intuitiveness ...
Looks like Haerr's back to his old self. Love it :-) Off-topic, someone recently suggested that maps be changed from dynamic to static to save on memory consumption. What do you guys think? Beyond powercores, any other ideas on ways to improve performance / cut clutter / save memory?
How very dare you!
New swedish sig
Kocken Fanni Hellsvik hade bra ork när hon fick spela fagott vid fartkontrollen sex stationer innan slutstation
Swedish
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Haerr
Negative-Feedback. Negative-Feedback
3
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Posted - 2015.07.20 11:49:00 -
[398] - Quote
Wouldn't it be fun if CCP added mods that:
- Increases rate of fire
- Decreases rate of fire & increases dmg / increases range
- Reduces heat
- Reduces kick
- Reduces dispersion
- Increases ammo in clip/magasine
- Increases armor repair tick rate
- Increases shield recharge tick rate
- Increases movement speed & decreases armor / shield ( nanofiber kind of thing )
- Lets you spawn in that suit quicker ( cyno-something-or-another-enchancer )
- Reduces gravity pull / fall speed ( glide mod )
+ What other wacky things we can come up with!
Kocken Fanni Hellsvik hade bra ork när hon fick spela fagott vid fartkontrollen sex stopp innan slutstation!
Swedish
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Haerr
Negative-Feedback. Negative-Feedback
3
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Posted - 2015.07.21 15:59:00 -
[399] - Quote
Why do I suddenly have a ~5min timer to post on the forums? NWM it is just creating new threads that is capped...
Kocken Fanni Hellsvik hade bra ork när hon fick spela fagott vid fartkontrollen sex stopp innan slutstation!
Swedish
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Haerr
Negative-Feedback. Negative-Feedback
3
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Posted - 2015.07.25 11:02:00 -
[400] - Quote
Dust 514 is missing The Red Thread from NPE to end game content.
So many things for the newberries to pickup on and so little in-game helping them out.
If I would have started playing Dust now instead of when I did, I very much doubt that I would have played it for very long.
While figuring things out together with others was fun when it was new, I can't imagine anyone having much fun starting this far behind with so little support on their side.
How is a casual new solo player supposed to go from PUBs into someone who enjoys the more competitive 16 vs 16 team matches?
The entry barriers to basically every little part in Dust seems overly steep.
What do you think, would you have stuck around in Dust if you had started out now?
Kocken Fanni Hellsvik hade bra ork när hon fick spela fagott vid fartkontrollen sex stopp innan slutstation!
Swedish
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Haerr
Negative-Feedback. Negative-Feedback
3
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Posted - 2015.07.25 11:34:00 -
[401] - Quote
Oooh! Rattati updated this.
Kocken Fanni Hellsvik hade bra ork när hon fick spela fagott vid fartkontrollen sex stopp innan slutstation!
Swedish
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Haerr
3
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Posted - 2015.07.29 06:50:00 -
[402] - Quote
Vader's-Fist sounds like good fun |
Haerr
3
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Posted - 2015.07.29 07:29:00 -
[403] - Quote
VAHZZ wrote:haerr wrote:Vader's-Fist sounds like good fun It is very good fun. But is the fun EU tz compatible? |
Haerr
3
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Posted - 2015.08.01 20:04:00 -
[404] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:Cross Atu wrote:Llast 326 wrote:The other day I tested out my Swarm and KN fitGǪ Success on Fratured Road. Eseentially just a Knifing fit with swarms. Had to scale back my Redfars and Damage Mods Rann around Knifing people and when opportunity came up drove off two dropships, blew up a parked LAV, and teamed up on a HAV. Effective at keeping the vehicles away, not great at killing them. Ru has a fit like that, he calls it his "light commando" fit Does Kaeru still play? We seem to fallen out of touch. Same with Haerr. This makes me sad. Wondering if I screwed up somewhere along the way. Haerr was on this morning, and posts at least weekly downstairs on his alt. Kaeru I've not seen for a while...a month perhaps. Not posting much lately is all, still playing loads of Dust though.
But since I am posting just now I might as well throw in something random
If you die to the redline timer while manning a turret it does NOT count as a death. (Figured this out while driving into the redline to finish off one of those installation mission) |
Haerr
3
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Posted - 2015.08.01 20:55:00 -
[405] - Quote
Story time (warning thin red thread)
A while back (must have been before summer since Jebus, Summer, +others were still playing Dust) we were going on about competitive balance in games.
I mentioned that I really liked GW (Prophecies) back in the day. While it was lacking a lot of features when it was first released, and the balance was all over the place, things like the HoH (a continuously running ladder tournament), GvG, match replays, loads of team builds to be figured out and a rapidly changing meta made it tons of fun.
Anyway I mentioned that we had this sort of required reading back then which was a couple of articles (or a compilation or something like that) from Sirlin. It turns out that this fellow has ended up working as a game balancer (and designer). And so while rereading some of the things he had written, very niche job title aside, he makes a couple of good points.
Since a lot was about fighting games (I remember Kaeru being very interested in them but not having heard of Sirlin before) I ended up replaying a couple of them (mostly SF2hd, and Tekken6) when I had the chance during summer.
Erhm... Right I have no idea were this was heading anymore, wait there was something about scrubs as well that I am not remembering.
But yeah that guy sometimes blogs about competitive balance in games, and if you get stuck on trains not running like they're supposed to and/or stuck on the country-side while it is just pouring down (or you know if you happen to have some interested in game design or competitive balance) it makes for good enough reads. |
Haerr
Negative-Feedback.
3
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Posted - 2015.08.03 15:47:00 -
[406] - Quote
Adipem Nothi wrote:http://www.ccpgames.com/en/public-relations/press-releases/article/79420/ccp-games-introduces-gunjack-samsung-gear-vr/
still a scrub
|
Haerr
Negative-Feedback.
3
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Posted - 2015.08.03 15:54:00 -
[407] - Quote
Dear CCP
Please make a VR clone of MechWarriors 2: Mercenaries...
You can call it something like EVE: MTACs
still a scrub
|
Haerr
Negative-Feedback.
3
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Posted - 2015.08.03 15:55:00 -
[408] - Quote
MechWarriors 2: Mercenaries
still a scrub
|
Haerr
Negative-Feedback. Negative-Feedback
3
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Posted - 2015.08.03 20:50:00 -
[409] - Quote
Adipem Nothi wrote:@ PC Lag Hopped into a PC on Haerr's invitation earlier today. The enemy no-showed, so there were 16 or fewer heads in battle. The majority of our blues hung out in our MCC and knifed each other to death. Some 150 - 200 clones were destroyed. Interestingly, we experienced lag / framerate drop / rubberbanding. It came and went, but I was surprised to see it all given how few mercs were on the field.
I may have been at the bottom of the board on that one sporting a handsom 0/14. |
Haerr
Negative-Feedback. Negative-Feedback
3
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Posted - 2015.08.03 21:30:00 -
[410] - Quote
IAmDuncanIdaho II wrote:Pseudogenesis wrote:Adipem Nothi wrote:News! TheD1CK, CEO of Dead Man's Game has extended our way a friendly invitation. An All Scout Ant Epic Showdown. The greatest NK battle in the history of MH. \o/ Hell. Yes. I am so down for this. Just say the word, cap'n ^ ^ |
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haerr
Negative-Feedback. Negative-Feedback
3
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Posted - 2015.08.07 14:31:00 -
[411] - Quote
While vaguely remembering something being posted here about inconsistent aiming (turn speed) depending on number of plates on the fitting, does anything what other things induce modifiers, acceleration, or deceleration to aiming in Dust?
It is a funny thing that while ADSing and reloading the aiming speed goes way up... |
Haerr
Negative-Feedback. Negative-Feedback
3
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Posted - 2015.08.07 14:50:00 -
[412] - Quote
Adipem Nothi wrote:haerr wrote:While vaguely remembering something being posted here about inconsistent aiming (turn speed) depending on number of plates on the fitting, does anything what other things induce modifiers, acceleration, or deceleration to aiming in Dust?
It is a funny thing that while ADSing and reloading the aiming speed goes way up... Honestly not sure what else. It was my prior understanding that turn speed was affected only by input sensitivity. IAmDuncanIdaho II wrote:Test 1: 10 rotations with 5x PRO Ferros takes ~17s Test 2: 10 rotations with 5x PRO Plates takes ~22s (Note these are from the same vid, but makes it much easier to compare if you load each link into a separate browser tab then align side-by-side) Well, it is affected by ADSing, crouching, and sprinting at the very least. The lower aiming speed while sprinting is annoying whenever I shotgun in Dust. |
Haerr
Negative-Feedback. Negative-Feedback
3
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Posted - 2015.08.07 14:58:00 -
[413] - Quote
I mean aiming (+ aim-assist) is a huge part of the NPE isn't it?
Maybe if CCP took a sneak peek at how games that got good reviews for their aiming mechanics does things there could be ways of improving Dust without putting too many Dev hours into NPE: aiming mechanics? |
Haerr
Negative-Feedback. Negative-Feedback
3
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Posted - 2015.08.07 15:02:00 -
[414] - Quote
Resistance 3 programmer, Nick Weihs wrote:
^ warning has math in it |
haerr
3
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Posted - 2015.09.14 15:11:00 -
[415] - Quote
Did Dust 514 get ported yet?
needs more port
|
Haerr
Dead Man's Game
3
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Posted - 2015.11.09 21:08:00 -
[416] - Quote
Oh hai, don't mind me, just here for the red jars |
haerr
Dead Man's Game
3
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Posted - 2015.11.09 21:14:00 -
[417] - Quote
Adipem Nothi wrote:More Tinfoil: The original EWAR 2.0 system Rattati envisioned would've put high-risk / high-reward assassins back on the map. CPM2 (excluding Cross) rallied to ensure the system didn't see the light of day. Instead, EWAR 2.0.1 will introduce two new competitive units: EWAR Assaults and EWAR Logis. Who's going to be "ticked off" by the changes in Warlords 1.3? I'll be shocked if it isn't us.
Ooooh tin foilery!
Here is one for you in return (though it admittedly didn't impress teh other dmg guys)
:: Dons tinfoil ::
You know Ashley Madison, right? Well it goes like this; CCP took a queue from them...
All the militia starter fits running around in Dust are actually bots added to allow everyone the chance to pad their kdrs, Dust 1.3 will make slightly change them, they'll be turned into all female clones that send suggestive messages to you when you get good scores in pub matches!
:: puts away tinfoil :: |
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