Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Matticus Monk
Ordus Trismegistus
824
|
Posted - 2013.12.14 11:36:00 -
[5221] - Quote
Haerr wrote:..... Soo, trying out all the different lows and highs on advanced suits have been a lot of fun (and a lot of fail sometimes), I've come to really like the C. Range Amplifiers and C. Codebreakers sadly the Advanced Suit only has 2 lows and not 3 for some reason and I am reluctant to give up any of the lows on my proto suit. Does anyone run a suit with Codebreakers successfully or is hacking something better left to medium suits? And does anyone fit Range Amplifiers on their protosuits? Oh and guys I just want to share this: Creodron Shotgun - CPU:93, PG:14 Duvolle Specialist Shotgun - CPU:78, PG:11 Federation Creodron Specialist Shotgun - CPU:51, PG:7You'll be finding me in Gallente FW for a while!
I really wish they'd fix that ADV Gal scout suit already.... 2H/2L....
I'd love to run 2 range amps and a code breaker on an advanced suit. But, even though none of my suits have codebreakers, I find that I'm confident enough to do my fair share of hacking. The experience is much less nerve wracking with range amps and precision modules so that I can see most people approach me from behind before they get the drop on me.
....although I did get nova knifed twice by a guy in game today while hacking.... but I think he was singling me out since I executed him three times.
I sent him a "gg" after the match... nothing like a bit of spy v.s. spy.... pistols v.s. knives... good times.
|
Django Quik
Dust2Dust.
1903
|
Posted - 2013.12.14 13:58:00 -
[5222] - Quote
@Haerr, I did some number crunching on biotics and for anything less than 700m it's pretty much always better to run 2x complex kin cats rather than 1 kin cat 1 card reg.
I have an adv gal suit with 2 complex code breakers that I use often but it's very flimsy and has no armor regen - I can only run it with 2 basic damage mods, a std pistol and advanced SMG, flux and basic uplink. It is a very fun suit to use - always avoid combat when possible and run in for hacks in about 3 - 4 seconds and then get out of there ASAP. With that sort of tactic, it may also be good to run REs instead and booby trap the hacks for when you are retreating.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
|
Scout Registry
61
|
Posted - 2013.12.14 15:07:00 -
[5223] - Quote
Django Quik wrote:@Haerr, I did some number crunching on biotics and for anything less than 700m it's pretty much always better to run 2x complex kin cats rather than 1 kin cat 1 card reg.
I have an adv gal suit with 2 complex code breakers that I use often but it's very flimsy and has no armor regen - I can only run it with 2 basic damage mods, a std pistol and advanced SMG, flux and basic uplink. It is a very fun suit to use - always avoid combat when possible and run in for hacks in about 3 - 4 seconds and then get out of there ASAP. With that sort of tactic, it may also be good to run REs instead and booby trap the hacks for when you are retreating.
@ Django / Haerr This is a good point. For long distances, cardregs are handy, but its generally better to call in a LAV. For short-to-medium distances, 2 kincats work better than 1 green + 1 red. My saying this may be premature (more testing req'd), but I'm finding that kincats afford combat / evasion benefit again.
Had good fortune stacking 2 or 3 kincats last night while playing "interior" maps, namely Gal Research Facility, old Pipes Map and the old Mushroom Map (it'd be so nice if the deployment screen included map name). Typical setup:
DS: gk.0 LS: cmp kincat x3, bsc arm rep HS: cmp shield extender PW: K5 Specialist SW: Toxin SMG EQ: A-19 Active Scanner GR: M1 Locus
Cost: ~ 90k HP: ~ 300 Total Tactics: Flank, strike, retreat, rinse/repeat. Caveat: Have a dampened variant handy; this speed fit won't work if you're scanned.
While I'm certainly not "bullet weaving" I am evading lots of fire while in retreat. It would appear that this speed fit is working better now than in 1.6 because aim-assist has been dialed back. Also, I find the Scanner to be absolutely critical to the success of this build. You have zero staying power, and the scanner helps to more quickly find openings and assess risk. All that to say, it may not be a bad idea to test your old speed fits again. |
Scout Registry
61
|
Posted - 2013.12.14 15:21:00 -
[5224] - Quote
Cass Caul wrote:Scout Registry wrote:Note to Self: Plasma Cannon is not the secret solution to the current tank problem. (Tested and Confirmed)
In other News: Veteran tanker weighs in on the state of tanks ... https://forums.dust514.com/default.aspx?g=posts&t=128584&find=unread^ Concludes: All this infantry fussing is for nothing ... AV isn't even supposed to kill a tank. AV is only supposed to scare them away, or maybe help a friendly tank win a tank battle. So everything is fine. Lies! Today I killed 2 tanks, Since Tuesday I have killed 7 tanks. no AV not even flux and I killed them a Plasma Cannon. Nothing else, and a few of them I didn't have any help.
Hmmm ... maybe I picked the wrong tank. Here's what happened:
Sneaked up behind tank (which was engaging allied infantry). Waited for his invincibility to cycle. Fired Plasma Cannon into arse-crack. Shields dropped. Fired 2nd blast into arse-crack. Armor dropped by roughly 10%. Tank reversed. I jumped on top of him. Fired 3rd blast for imperceptible damage. Tank accelerated rapidly. I fell off. Got blasted.
Conclusion: After sneaking up behind a tank, it's quicker to place REs on him than to blast with X times with Plasma Cannon.
@ Appia Please correct me where I'm wrong. I'm used the basic Plasma Cannon on a DragonFly Scout. Direct impact damage is slightly greater than 1k. Pretty sure I hit this guy in the right spot twice. How are you doing it differently? |
Scout Registry
61
|
Posted - 2013.12.14 15:52:00 -
[5225] - Quote
Question of the Day (13.12.2013): If most Scouts ran cloak, would most Logis run 15 dB scanners? Explain.
Question of the Day (14.12.2013): If cloak were your only Equipment, would your present squad function be affected? Explain. |
Quil Evrything
Triple Terrors
544
|
Posted - 2013.12.14 16:02:00 -
[5226] - Quote
Haerr wrote: First off let me share the suit I that I do 'best' (more like not completly crappy) in:
P. GalScout
C. Reactive Armor Plate C. Cardiac Regulator C. Profile Dampener C. Kinetic Catalyzer ....
C. Shield Extender
that's.... very surprising.
I usually find that one of anything is rarely enough for me. If shieds help, I need two, to actually stay elive. (basic?) reactive plate is nice,but I need two, to make a difference.
Okay,you only need 1 damp, there's that :) and I suppose complex kincat would make a difference on its own. Still, as others have posted, 2xcomplex kincat is in most cases better than kincat/stam
|
Quil Evrything
Triple Terrors
545
|
Posted - 2013.12.14 16:34:00 -
[5227] - Quote
Scout Registry wrote: @ Appia Please correct me where I'm wrong. I'm used the basic Plasma Cannon on a DragonFly Scout. Direct impact damage is slightly greater than 1k. Pretty sure I hit this guy in the right spot twice. By my math, successful take-down would've required 7-9 shots. How are you doing it differently? Am I shooting him in the wrong place?
I just did some experimental readings, on vulnerability spot.
First off, its important to mention that the vulnerable spot, is different on sica vs soma.
sica, it is the wierd box with two little cannisters, slightly offset to the right. soma, its the tiny "crack".
Secondly... it ONLY GIVES YOU 137% vs 110% !! (when shields are up)
So, its not that huge a difference.
Given that even proto plasma cannons, "only" do 1155 damage, I would have to think you'd need to mad stack complex damage mods.
and even then, you'd get what, only around 1500 base. Worse yet, plasma is -10% to armor? !! So, this doesnt make sense against tanks, unless either the tank is wounded, or you're doing it in a cannon squad. Also, in FW, you'd have to be really, REALLY careful about friendly fire.
|
Matticus Monk
Ordus Trismegistus
830
|
Posted - 2013.12.14 18:02:00 -
[5228] - Quote
Scout Registry wrote:Matticus Monk wrote: Here we can drink, throw knives, have bar fights and generally misbehave and be a merry band of rogues....
\o/ All my +1's for the Noblest of Bastards, Matticus Monk :-)
*raises glass* To scouts everywhere:
May we forever live in infamy And find our way into the darkness no matter how difficult the road
To persist through all obstructions regardless the odds To bring fear and paranoia to mercs everywhere when we alight upon the fields of war
To cut through shield and armor with the sharpest of blades and wit To pierce through iron and gold with high caliber rounds from the shadows
To forever be inspired by our fallen brothers who bring deviousness far and wide in other lands Always memorialized and remembered hung upon our hallowed walls
*takes swig*
Thanks for building our most inspired hang-out!
|
Matticus Monk
Ordus Trismegistus
831
|
Posted - 2013.12.14 18:10:00 -
[5229] - Quote
Q1: I feel that logis would only run 15db scanners if the majority of opponents were dampening below the 28db threshold. Given their fitting and ISK cost, and their highly situational usefullness (need a dampened and cloaked scout or highly dampened logi/medium), I still feel they wouldn't get much field time unless a bunch of medium frames were running around with cloaks/insane dampening.
Slayer logis or squad support logi's are typically all about the kills or keeping their team in shape to tackle the most pertinent battlefield threat: which often isn't scouts. (Good thing for our devious antics, though)
Q2: My squad functions would be ruined if cloaks were EQ and I had only one EQ slot. I would rarely run them as my main role is to drop uplinks, lay waste with remotes; with flank and shank being a secondary battlefield role. If this were the case I'd prefer just a straight extension in range (to 20m), a reduction in profile and precision (to 40) and I'd just keep to the shadows..... |
Cass Caul
521
|
Posted - 2013.12.14 18:59:00 -
[5230] - Quote
Scout Registry wrote: Three Questions for Scouts
Given: Assume cloak is released as a piece of equipment tailored to the Scout.
Question 1) As a Scout, what combat / support functions do you currently perform most often? Question 2) In performing those functions, which equipment type currently serves you best? Question 3) If said equipment were replaced by cloak, could you perform that function?
The MedFrames cried "unfair" when we asked that cloak be "built-in" to our suits; so we've asked for a second equipment slot. Let's cross our fingers and hope that someone was listening. Otherwise, we will only trade one form of ineffective for another. TL;DR - Scouts will need two equipment slots if Cloak is released as Equipment.
Missed this question the other day. 1) Combat and infiltration about equally 2) Infiltration I usually have Allotek Flux Drop Uplink though 4 copies of the infilitrator suit with all proto uplinks. Combat has me running a compact nanohive, but this Fed CreoDron specialist shotty has me running Wyirkomi Triage repair nanohives instead 3) Depends. Not as well, unless while cloaked the objective letter did not flash and give away the fact I am hacking- motherfucking forge guns. Combat is a probably, but it depends on the delay from being cloaked to shooting. If you instantly shoot and that decloaks you then It would greatly improve performance, if there is a delay before you can shoot then it will be pretty much the same.
Also, the discription by CCP Remnant to Knight Soiare's question implies it is going to be High (most likely) or Low slot module.
Scout Registry wrote: @ Appia Please correct me where I'm wrong. I'm used the basic Plasma Cannon on a DragonFly Scout. Direct impact damage is slightly greater than 1k. Pretty sure I hit this guy in the right spot twice. By my math, successful take-down would've required 7-9 shots. How are you doing it differently? Am I shooting him in the wrong place?
I'm using the KLA-1 Plasma Cannon on a Dragonfly Assault- as I need the HP to survive the ridiculously long time from firing a shot till I pull out my Toxin SMG Well, 3 of my tank kills have been 1v1 rail gun tanks. They lack the turret turn sped to get a shot off when you run around them. I don't actually shoot the "sweet spot" either. I just fire at them, making sure each shot hits. Then I just take my time and unload the whole ammo thing at them. Most tankers are the dedicated tankers from before. They are people that have recently invested in them so they think they are invincible. Or they are new guys that don't know to keep better track of HP while you are slaying infantry left and right. or maybe they just don't give a **** because their entire vehicle fitting costs less than a PRO Logistics suit
Also, Shield tanks are a whole lot easier to take down. Even with the stupid long reload time and charge time, you can get enough shots off on a shield tank before their shield boosters recharge shield boosters do like 900HP versus my 1200, so 4 shots to break their shields and 2 shots to blow them up.
Madrugars... yeah, I'm just trying to get them to run away but usually finish them off with the help of Lai Dai AV grenades or an installation or another tank. Harder to kill, but still a bunch of bad tankers out there that let me get the shots off without running.
+ÉߦëddGêÇ -çou -Äll+É-çoGö¦
A girl, on the internet?! I roll to disbelieve.
|
|
Scout Registry
66
|
Posted - 2013.12.14 19:19:00 -
[5231] - Quote
Matticus Monk wrote:Scout Registry wrote:Matticus Monk wrote: Here we can drink, throw knives, have bar fights and generally misbehave and be a merry band of rogues....
\o/ All my +1's for the Noblest of Bastards, Matticus Monk :-) *raises glass* To scouts everywhere: May we forever live in infamy And find our way into the darkness no matter how difficult the road To persist through all obstructions regardless the odds To bring fear and paranoia to mercs everywhere when we alight upon the fields of war To cut through shield and armor with the sharpest of blades and wit To pierce through iron and gold with high caliber rounds from the shadows To forever be inspired by our fallen brothers who bring deviousness far and wide in other lands Always memorialized and remembered hung upon our hallowed walls *takes swig* Thanks for building our most inspired hang-out!
Solemn. Inspiring. Appropriate. These are a masterful poet's words, Monk. This shall be engraved above Memorial Wall. |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
636
|
Posted - 2013.12.14 19:27:00 -
[5232] - Quote
Scout Registry wrote:Cass Caul wrote:Scout Registry wrote:Note to Self: Plasma Cannon is not the secret solution to the current tank problem. (Tested and Confirmed)
In other News: Veteran tanker weighs in on the state of tanks ... https://forums.dust514.com/default.aspx?g=posts&t=128584&find=unread^ Concludes: All this infantry fussing is for nothing ... AV isn't even supposed to kill a tank. AV is only supposed to scare them away, or maybe help a friendly tank win a tank battle. So everything is fine. Lies! Today I killed 2 tanks, Since Tuesday I have killed 7 tanks. no AV not even flux and I killed them a Plasma Cannon. Nothing else, and a few of them I didn't have any help. Hmmm ... maybe I picked the wrong tank. Here's what happened: Sneaked up behind tank (which was engaging allied infantry). Waited for his invincibility to cycle. Fired Plasma Cannon into arse-crack. Shields dropped. Fired 2nd blast into arse-crack. Armor dropped by roughly 10%. Tank reversed. I jumped on top of him. Fired 3rd blast for imperceptible damage. Tank accelerated rapidly. I fell off. Got blasted. Conclusion: After sneaking up behind a tank, it's quicker to place REs on him than to blast with X times with Plasma Cannon.
@ Appia Please correct me where I'm wrong. I'm used the basic Plasma Cannon on a DragonFly Scout. Direct impact damage is slightly greater than 1k. Pretty sure I hit this guy in the right spot twice. By my math, successful take-down would've required 7-9 shots. How are you doing it differently? Am I shooting him in the wrong place? I spec'd PLC 2 days ago for AV
and im having the same problem
I was wondering if you guys feel like the PLC will be more effective after about 1 million SP invested
SCAN ATTEMPT PREVENTED
|
Llast 326
An Arkhos
823
|
Posted - 2013.12.14 19:33:00 -
[5233] - Quote
gah post fail
KRRROOOOOOM
|
Cass Caul
521
|
Posted - 2013.12.14 19:48:00 -
[5234] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote: I spec'd PLC 2 days ago for AV
and im having the same problem
I was wondering if you guys feel like the PLC will be more effective after about 1 million SP invested
I've only got it at lvl 3 for the ADV one. The only reason to go proto is for more splash damage. Proficiency does a fair bit, as 15% damage to the proto one is like 1450-1500 damage.
cost vs effectiveness in plasma cannon means don't spend SP past level 3 unless you want to make it your primary weapon, which several people have
+ÉߦëddGêÇ -çou -Äll+É-çoGö¦
A girl, on the internet?! I roll to disbelieve.
|
Daxxis KANNAH
Distinct Covert Initiative
526
|
Posted - 2013.12.14 20:27:00 -
[5235] - Quote
How are you guys doing with RE's
I thought alot of my mines were getting fluxed by the enemy but the last couple of rounds I stayed close to the objectives and triggered them.
They just blow but dont kill the person hacking. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6183
|
Posted - 2013.12.14 21:31:00 -
[5236] - Quote
Daxxis KANNAH wrote:How are you guys doing with RE's
I thought alot of my mines were getting fluxed by the enemy but the last couple of rounds I stayed close to the objectives and triggered them.
They just blow but dont kill the person hacking.
They seem a little off. The stickiness makes up for it though, I think!
The way I now deal with tanks is by sneaking up behind them and tagging them with RE's. It doesn't work very often - generally only complete mouth breathers miss someone throwing things at them - but it actually is capable of killing the things on occasion.
You have to detonate while the hardeners are off though, and shield tanks are practically impervious to it. A squadmate and I managed to get six or seven F/49s on the back of a shield tank and it shrugged it off. It also doesn't work in FW because you get instantly kicked for some reason.
Even with all these downsides, it's one of the best methods for taking out tanks. Shame that even when the tank does die, it costs less than the scout I used to kill it.
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
|
Llast 326
An Arkhos
825
|
Posted - 2013.12.14 22:01:00 -
[5237] - Quote
Daxxis KANNAH wrote:How are you guys doing with RE's
I thought alot of my mines were getting fluxed by the enemy but the last couple of rounds I stayed close to the objectives and triggered them.
They just blow but dont kill the person hacking. Best to use them as a tactical explosive than as a hack failsafe now. Been using them as tactical explosives since before 1.7, placing them when i spot enemies moving towards me, or setting traps in confined spaces and to guard my back when I am hackingGǪ now the stickiness works better for these uses. They grab in odd ways to the Null Canon structure so they are not reliable. I started to use them less for Nulls because it was to obvious in many matches.
KRRROOOOOOM
|
DozersMouse XIII
Ultramarine Corp
44
|
Posted - 2013.12.14 22:11:00 -
[5238] - Quote
Cass Caul wrote:XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote: I spec'd PLC 2 days ago for AV
and im having the same problem
I was wondering if you guys feel like the PLC will be more effective after about 1 million SP invested
I've only got it at lvl 3 for the ADV one. The only reason to go proto is for more splash damage. Proficiency does a fair bit, as 15% damage to the proto one is like 1450-1500 damage. cost vs effectiveness in plasma cannon means don't spend SP past level 3 unless you want to make it your primary weapon, which several people have I want to make it a primary AV weapon
I got operation lvl 3 and lvl 1 in reload so far
but I feel lf I get operation 5, pro 3, and reload 5 it will be an awesome AV weapon
I was wondering if anyone has skills like this in the PLC and if its viable
as for infantry I was getting decent kills with the std variant and said skills
imagine the s#!t you can kill from a throne.... fu@#!n Rome.
|
Django Quik
Dust2Dust.
1905
|
Posted - 2013.12.14 22:15:00 -
[5239] - Quote
FYI atm remotes and proxies will kick from FW because they count the full damage against themselves as friendly equipment, so don't bother until the hotfix next week. Seriously, how does this stuff get past even the simplest QA!?
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
|
Quil Evrything
Triple Terrors
548
|
Posted - 2013.12.14 23:02:00 -
[5240] - Quote
Cass Caul wrote: Also, Shield tanks are a whole lot easier to take down. Even with the stupid long reload time and charge time, you can get enough shots off on a shield tank before their shield boosters recharge shield boosters do like 900HP versus my 1200, so 4 shots to break their shields and 2 shots to blow them up.
any tanker that hangs around for 6 shots from a PLC is an idiot
|
|
Llast 326
An Arkhos
825
|
Posted - 2013.12.14 23:05:00 -
[5241] - Quote
Quil Evrything wrote:Cass Caul wrote: Also, Shield tanks are a whole lot easier to take down. Even with the stupid long reload time and charge time, you can get enough shots off on a shield tank before their shield boosters recharge shield boosters do like 900HP versus my 1200, so 4 shots to break their shields and 2 shots to blow them up.
any tanker that hangs around for 6 shots from a PLC is an idiot With the amount of new/militia tanks lurking around, they are pretty easy to find.
KRRROOOOOOM
|
One Eyed King
Eyniletti Rangers Minmatar Republic
55
|
Posted - 2013.12.14 23:15:00 -
[5242] - Quote
Daxxis KANNAH wrote:How are you guys doing with RE's
I thought alot of my mines were getting fluxed by the enemy but the last couple of rounds I stayed close to the objectives and triggered them.
They just blow but dont kill the person hacking.
I have also noticed this. However, this never happens in FW if the player near the RE is blue...
Nova knifing scout masochist. I would be a sadist, but CCP won't let me.
|
Cass Caul
523
|
Posted - 2013.12.14 23:59:00 -
[5243] - Quote
Quil Evrything wrote:Cass Caul wrote: Also, Shield tanks are a whole lot easier to take down. Even with the stupid long reload time and charge time, you can get enough shots off on a shield tank before their shield boosters recharge shield boosters do like 900HP versus my 1200, so 4 shots to break their shields and 2 shots to blow them up.
any tanker that hangs around for 6 shots from a PLC is an idiot
You'd think that, and you'd be correct. Some people just end up running away towards me, or are on flat ground so I just use a greater arc. PLC has like 150/200m before it explodes in the air
+ÉߦëddGêÇ -çou -Äll+É-çoGö¦
A girl, on the internet?! I roll to disbelieve.
|
mollerz
Minja Scouts
1338
|
Posted - 2013.12.15 00:03:00 -
[5244] - Quote
Django Quik wrote:FYI atm remotes and proxies will kick from FW because they count the full damage against themselves as friendly equipment, so don't bother until the hotfix next week. Seriously, how does this stuff get past even the simplest QA!?
Easy. don't do any QA whatsoever. it's like freeballing and programming all rolled into one.
#shittycoding
|
Krom Ganesh
Holdfast Syndicate Amarr Empire
929
|
Posted - 2013.12.15 05:01:00 -
[5245] - Quote
Scout Registry wrote:Dec 14th - Question of the Day: If most Scouts ran cloak, would most Logis run 15 dB scanners? Explain.
Doubtful. The cloak's main use will most likely be preventing accidental spottings (by running it whenever you are infiltrating) and escaping or flanking an alert enemy. Any scout worth their salt won't encounter these situations too often or are capable of handling it without the cloak. Given that, scout performance won't change too much meaning we still won't be a major threat and thus not worth the focused's downsides from a logi's point of view.
!
|
Haerr
139
|
Posted - 2013.12.15 08:16:00 -
[5246] - Quote
Having tried it out having 2x Complex Kinetic Catalyzers is way nicer than having 1x Complex Cardiac Regulator & 1x Complex Kinetic Catalyzer, sadly the fitting requirements are pretty sever and I doubt even getting the last level in Shotgun-& SMG Optimization skills will let me use a Prototype Flux (or Gauged) Drop Uplink at the same time.
Having said that I did make a 'combat fit' that uses 2x Complex Kinetic Catalyzers which is working out a bit better (I think) than my regular suits. So now I have a start suit (Uplink, 1x Card., 3x Kin.), regular suits (Uplink suits), fast hack suit (suicide hack), combat suit (2x Kin.).
Still wondering if there is a decent Prototype Suit that uses Range Amplifiers though... having 2x Complex Range Amplifiers is pretty damn awesome but I feel so slow with out my Greens & Reds.
Also wondering if anyone uses an AR on their Prototype Suit? Those Federation Specialist weapons sure are damn nice!
A thing I want to mention: The ISK per LP is really (really) low in Dust, if you use your LP to buy suits you'll get the equivalent of ~208486 ISK per win @ level 10. If you use it to buy tanks and turrets it falls to ~129k. Strangely enough if you use it to buy Tactical ARs or Assault RRs it's close to 360k per win.
I think LP is best used to get the Specialist weapons since they're not availalbe anywhere else.
Oh and the worst thing to buy from the LP store is modules. They give out roughlly 22k worth of ISK per win @ level 10.
Scout Registry wrote:Dec 14th - Question of the Day: If most Scouts ran cloak, would most Logis run 15 dB scanners? Explain.
As of 1.7 you can no longer sprint cancel your scan which makes the focused scanner highly undesireable to use because of that 5 sec scan time. Though if we ever see a team fielding only players with <28 dB scan profile it would become a necessity to use that scanner, I doubt that will happen though and I doubt they would switch if only scouts are using cloaks.
One thing I've noticed about remotes, I've seen people use them on fast hack suits; they put down REs before they start hacking and by the time I shot them dead they've already hacked the point and then they're able to blow me up due to being able to detonate while downed/dead... super annyoing.
|
Django Quik
Dust2Dust.
1906
|
Posted - 2013.12.15 11:18:00 -
[5247] - Quote
Kin cats and card regs are only really useful if you plan on moving between places a lot. When I use proto suits it's only in PC and as soon as I've reached the enemy home point and placed a hidden uplink nearby, I switch to non-pill fits; i.e. 3 hack mods + repper or point defense fits with repper and either plates or range amps or combinations with a basic dampener if they're trying to scan me down with protos.
There really is no point in running proto scout suits in pub games unless you're really good with a tanked fit because people are everywhere and much less predictable in pubs on both the enemy and your own team.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
|
Scout Registry
70
|
Posted - 2013.12.15 16:21:00 -
[5248] - Quote
If I worked at CCP, I'd check the TQ data-feeds and ask myself ...
* 4-8 tanks per ambush match. Is this OK? * Spawn trapping now more regular than ever. Thanks to tanks. Is this OK? * The side which spams tanks the hardest tends to win. Is this OK? * AV puts damage on armor, but seldom (if ever) bags a kill. Is this OK? * Tank Spam is trending upward. The "newness" certainly isn't wearing off. Is this OK? * Nyain San has swapped their overpowered Logis for Tank Spam. Is this OK?
CCP may have done a great job with 1.7. It certainly seemed that way the morning of release. But right now there's really no way get a read on the improvements. Not with the current state of combat, match after match. "Slowing tanks down" isn't going to fix the problem. CCP needs to find a way to thin their numbers -- to reassess risk and reward -- and they should prioritize it above all else.
Every other match, I either back-out, snipe or call in Jihadi-Jeeps. I'd really like to test the limits of my Scout build-outs. I'd really like to play Dust again.
TL;DR - Tank Spam is overshadowing all the good things 1.7 has delivered. |
DozersMouse XIII
Ultramarine Corp
46
|
Posted - 2013.12.15 17:14:00 -
[5249] - Quote
Scout Registry wrote:If I worked at CCP, I'd check the TQ data-feeds and ask myself ...
* 4-8 tanks per ambush match. Is this OK? * Spawn trapping now more regular than ever. Thanks to tanks. Is this OK? * The side which spams tanks the hardest tends to win. Is this OK? * AV puts damage on armor, but seldom (if ever) bags a kill. Is this OK? * Tank Spam is trending upward. The "newness" certainly isn't wearing off. Is this OK? * Nyain San has swapped their overpowered Logis for Tank Spam. Is this OK?
CCP may have done a great job with 1.7. It certainly seemed that way the morning of release. But right now there's really no way get a read on the improvements. Not with the current state of combat, match after match. "Slowing tanks down" isn't going to fix the problem. CCP needs to either give us tools to pop these things, or make it hurt the wallet -- badly -- when one actually gets popped.
TL;DR - Tank Spam is overshadowing all the good things 1.7 has delivered. really hoping for a little AV balancing come the future
imagine the s#!t you can kill from a throne.... fu@#!n Rome.
|
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6256
|
Posted - 2013.12.15 17:55:00 -
[5250] - Quote
Scout Registry wrote:If I worked at CCP, I'd check the TQ data-feeds and ask myself ...
* 4-8 tanks per ambush match. Is this OK? * Spawn trapping now more regular than ever. Thanks to tanks. Is this OK? * The side which spams tanks the hardest tends to win. Is this OK? * AV puts damage on armor, but seldom (if ever) bags a kill. Is this OK? * Tank Spam is trending upward. The "newness" certainly isn't wearing off. Is this OK? * Nyain San has swapped their overpowered Logis for Tank Spam. Is this OK?
CCP may have done a great job with 1.7. It certainly seemed that way the morning of release. But right now there's really no way get a read on the improvements. Not with the current state of combat, match after match. "Slowing tanks down" isn't going to fix the problem. CCP needs to either give us tools to pop these things, or make it hurt the wallet -- badly -- when one actually gets popped.
TL;DR - Tank Spam is overshadowing all the good things 1.7 has delivered.
Absolutely.
Honestly, tank spam and the lack of scout love are the only two problems I have with 1.7. The rest is pretty great.
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
First page | Previous page | Next page | Last page |