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Zaria Min Deir
OSG Planetary Operations Covert Intervention
954
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Posted - 2014.12.23 09:42:00 -
[1141] - Quote
Alena Ventrallis wrote:Jaysyn Larrisen wrote:Alena Ventrallis wrote:We should increase the amount of deployables carried. Hard caps on amount deployed and bandwidth have all but stopped spam save by dedicated logis, so why not help logis not need to visit the supply depot every minute or so to refill on links and hives? For that matter, why not have links and hives refill at supply depots? The issue with that option is that you would need to adjust the Logi suits wih a sgnificantly increased BW or they would need to drop the BW down to a base number of 3. Unnecessary. This does not allow the logi to drop more equipment. It only allows him to replace it easier before needing to refit at a supply depot. This. It's a question of increasing max carried, not max active.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1411
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Posted - 2014.12.23 15:04:00 -
[1142] - Quote
Zaria Min Deir wrote:Alena Ventrallis wrote:Jaysyn Larrisen wrote:Alena Ventrallis wrote:We should increase the amount of deployables carried. Hard caps on amount deployed and bandwidth have all but stopped spam save by dedicated logis, so why not help logis not need to visit the supply depot every minute or so to refill on links and hives? For that matter, why not have links and hives refill at supply depots? The issue with that option is that you would need to adjust the Logi suits wih a sgnificantly increased BW or they would need to drop the BW down to a base number of 3. Unnecessary. This does not allow the logi to drop more equipment. It only allows him to replace it easier before needing to refit at a supply depot. This. It's a question of increasing max carried, not max active.
I haven't found it to be too much of a problem but I have on occasion run dry of uplinks and wouldn't mind another.
I would much rather have a BW meter in the HUD tbh. We can manage suit resupply pretty much the way we have been up to this point but having a much better handle on BW capacity would be useful.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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John Demonsbane
Unorganized Ninja Infantry Tactics
4969
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Posted - 2014.12.23 16:05:00 -
[1143] - Quote
Jaysyn Larrisen wrote:Zaria Min Deir wrote:Alena Ventrallis wrote:Jaysyn Larrisen wrote:Alena Ventrallis wrote:We should increase the amount of deployables carried. Hard caps on amount deployed and bandwidth have all but stopped spam save by dedicated logis, so why not help logis not need to visit the supply depot every minute or so to refill on links and hives? For that matter, why not have links and hives refill at supply depots? The issue with that option is that you would need to adjust the Logi suits wih a sgnificantly increased BW or they would need to drop the BW down to a base number of 3. Unnecessary. This does not allow the logi to drop more equipment. It only allows him to replace it easier before needing to refit at a supply depot. This. It's a question of increasing max carried, not max active. I haven't found it to be too much of a problem but I have on occasion run dry of uplinks and wouldn't mind another. I would much rather have a BW meter in the HUD tbh. We can manage suit resupply pretty much the way we have been up to this point but having a much better handle on BW capacity would be useful.
I think we can all agree that a BW meter would be extremely helpful. Add my vote to doubling max carried and allowing them to be restocked at supply depots.
(The godfather of tactical logistics)
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
657
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Posted - 2014.12.23 18:47:00 -
[1144] - Quote
John Demonsbane wrote:Jaysyn Larrisen wrote:Zaria Min Deir wrote:Alena Ventrallis wrote:Jaysyn Larrisen wrote:We should increase the amount of deployables carried. Hard caps on amount deployed and bandwidth have all but stopped spam save by dedicated logis, so why not help logis not need to visit the supply depot every minute or so to refill on links and hives? For that matter, why not have links and hives refill at supply depots? The issue with that option is that you would need to adjust the Logi suits wih a sgnificantly increased BW or they would need to drop the BW down to a base number of 3. Unnecessary. This does not allow the logi to drop more equipment. It only allows him to replace it easier before needing to refit at a supply depot. This. It's a question of increasing max carried, not max active. I haven't found it to be too much of a problem but I have on occasion run dry of uplinks and wouldn't mind another. I would much rather have a BW meter in the HUD tbh. We can manage suit resupply pretty much the way we have been up to this point but having a much better handle on BW capacity would be useful.
I think we can all agree that a BW meter would be extremely helpful. Add my vote to doubling max carried and allowing them to be restocked at supply depots.[/quote]
I agree, we ( and subsequently our teammates) are best served by the addition of both. Raise max carried for the temporary duration and somewhere in the mid-term transition all deployables to the sheet suggestion.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Alena Ventrallis
Vengeance Unbound
2324
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Posted - 2014.12.23 20:49:00 -
[1145] - Quote
Jaysyn Larrisen wrote:Zaria Min Deir wrote:Alena Ventrallis wrote:Jaysyn Larrisen wrote:Alena Ventrallis wrote:We should increase the amount of deployables carried. Hard caps on amount deployed and bandwidth have all but stopped spam save by dedicated logis, so why not help logis not need to visit the supply depot every minute or so to refill on links and hives? For that matter, why not have links and hives refill at supply depots? The issue with that option is that you would need to adjust the Logi suits wih a sgnificantly increased BW or they would need to drop the BW down to a base number of 3. Unnecessary. This does not allow the logi to drop more equipment. It only allows him to replace it easier before needing to refit at a supply depot. This. It's a question of increasing max carried, not max active. I haven't found it to be too much of a problem but I have on occasion run dry of uplinks and wouldn't mind another. I would much rather have a BW meter in the HUD tbh. We can manage suit resupply pretty much the way we have been up to this point but having a much better handle on BW capacity would be useful. BW capacity on the HUD is a necessity, but I still want to push for more max carried. I should be able to carry 6-10 deployables, if only to make replacement easier. Plus, as the battle shifts, it makes putting down links/hives in the new location far more streamlined.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
711
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Posted - 2014.12.24 00:43:00 -
[1146] - Quote
If you take a look at the google doc at the beginning of the thread you will see the equipment proposal that outlines more deployable equipment but decreased spawns per uplink. Like 12 uplinks carried but only 10 spawns per uplink. The same goes for nanos. Ultimately your equipment is still as potent (spawns and nanos) but divided between multiple items. Now it just isn't locked into place for the entire game when it was only useful for a few moments.
This would change the current tactics of landing 1 uplink in a remote area and having 62 spawns per uplink where clones can just forget about it and continue to spawn there. Now, some one would need to remain behind to replace an uplink. It also allows the uplinks to travel as your team does, rather than single hard point placements.
I like it.
The Logi Code. Creator, Believer, Follower
Trust CROSS
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Alena Ventrallis
Vengeance Unbound
2327
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Posted - 2014.12.24 00:45:00 -
[1147] - Quote
This works for uplinks, but splitting up ammo is simply a bad idea. As it is it takes next to no time for 2-3 people to drain a proto hive, even with CalLogi bonuses. So I'd simply advocate increased max carry for hives.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
711
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Posted - 2014.12.24 01:18:00 -
[1148] - Quote
Alena Ventrallis wrote:This works for uplinks, but splitting up ammo is simply a bad idea. As it is it takes next to no time for 2-3 people to drain a proto hive, even with CalLogi bonuses. So I'd simply advocate increased max carry for hives.
Yep, the nano bonus is pretty weak, and nanohives in general feel weak.
The Logi Code. Creator, Believer, Follower
Trust CROSS
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1416
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Posted - 2014.12.24 02:37:00 -
[1149] - Quote
RedBleach LeSanglant wrote:If you take a look at the google doc at the beginning of the thread you will see the equipment proposal that outlines more deployable equipment but decreased spawns per uplink. Like 12 uplinks carried but only 10 spawns per uplink. The same goes for nanos. Ultimately your equipment is still as potent (spawns and nanos) but divided between multiple items. Now it just isn't locked into place for the entire game when it was only useful for a few moments.
This would change the current tactics of landing 1 uplink in a remote area and having 62 spawns per uplink where clones can just forget about it and continue to spawn there. Now, some one would need to remain behind to replace an uplink. It also allows the uplinks to travel as your team does, rather than single hard point placements.
I like it.
I am very familiar with the proposal and it sounds interesting at least. Honestly, I'm not that sold on it but I can see the some of the logic behind it.
One of the concerns is how do you adjust the actual stats of the equipment so there is some actual practical use involved. You would have to really tune the nano hive varieties and the uplinks definitely but to a lesser degree. Additionally, we really need to rebook some of the BW costs per equipment type and get that normalized first.
The counter proposal is to leave our max carried basically alone or perhaps with a slight buff but add some significant value to the equipment you do drop (i.e. serious eHP, spawns, nano clusters, etc) so that the choice to emplace a given piece of equipment is more significant.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Meee One
Amakakeru-Ryu-no-Hirameki
1424
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Posted - 2014.12.28 18:38:00 -
[1150] - Quote
Rescuing from obscurity.
How about logistics grenades? Or logibombs.
Other suits have flux and locus. Why not give logistics nanite grenades?
They function just like regular grenades but with a twist. They repair/refill instead of doing damage.
They can come in 3 flavors: -ammo -hybrid -triage
They can use currently in-game assets too. Flux grenade shell and flux explosion.
Here's a scenario: A logistics sees a trapped nearly dead ally or allies. The logistics user doesn't want to die trying fruitlessly to save them. The rep tool won't reach,and they can't throw hives that far. Instead they prime a nanite grenade and throw it. % health refilled for allallies in the radius. (seeing as regular grenades can do 500 and up the % would be high as well) The logistics gets triage for all allies repped,and the allies get to keep fighting.
This could even be used to revive allies from a distance.(possibly)
One thing this would do is show who the slayer logis are because they would still use locus'.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Doshneil Antaro
Dem Durrty Boyz General Tso's Alliance
317
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Posted - 2014.12.29 01:22:00 -
[1151] - Quote
Meee One wrote:Rescuing from obscurity. How about logistics grenades? Or logibombs. Other suits have flux and locus. Why not give logistics nanite grenades? They function just like regular grenades but with a twist. They repair/refill instead of doing damage. They can come in 3 flavors: -ammo -hybrid -triage They can use currently in-game assets too. Flux grenade shell and flux explosion. Here's a scenario: A logistics sees a trapped nearly dead ally or allies. The logistics user doesn't want to die trying fruitlessly to save them. The rep tool won't reach,and they can't throw hives that far. Instead they prime a nanite grenade and throw it. % health refilled for allallies in the radius. (seeing as regular grenades can do 500 and up the % would be high as well) The logistics gets triage for all allies repped,and the allies get to keep fighting. This could even be used to revive allies from a distance.(possibly) One thing this would do is show who the slayer logis are because they would still use locus'. You make me laugh Meee One. The proposal is not bad, its just the end where you mention "slayer logis". Even if these grenades where in the game, the lack of a sidearm makes the locus a great tool to back off opponents as you reload or fall back.
Sage /thread
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el OPERATOR
Capital Acquisitions LLC
658
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Posted - 2014.12.30 23:29:00 -
[1152] - Quote
Happy New Year, Logis.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Hawkings Greenback
Red Star. EoN.
245
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Posted - 2015.01.01 10:47:00 -
[1153] - Quote
el OPERATOR wrote:Happy New Year, Logis.
Repping through the hangover with healing nanohives, shout if you need Logi love.
Also happy new year.
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream
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Talos Vagheitan
Ancient Exiles.
759
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Posted - 2015.01.02 04:39:00 -
[1154] - Quote
I would like the Cal - Logi equipment bonus be applied to the Injector instead of Nanohives.
When a call picks you up, have it give you ammo and temporary damage resistance
Who cares what some sniper has to say
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1436
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Posted - 2015.01.02 07:04:00 -
[1155] - Quote
Talos Vagheitan wrote:I would like the Cal - Logi equipment bonus be applied to the Injector instead of Nanohives.
When a call picks you up, have it give you ammo and temporary damage resistance
I think having the bonus to both needles and hives is more appropriate and functional.
By tagging the Cal Logi to only the needle you take the suit with the least desirable bonus and likely devalue it further. Additionally, if there was an "accept revive" mechanic and not a "call for help" it would be more attractive...rarely do folks call for pickups anymore.
Don't get me wrong, I like the idea of increasing the value of revives.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Meee One
Amakakeru-Ryu-no-Hirameki
1431
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Posted - 2015.01.02 07:19:00 -
[1156] - Quote
Talos Vagheitan wrote:I would like the Cal - Logi equipment bonus be applied to the Injector and Nanohives.
When a call picks you up, have it give you ammo. FTFY That is no longer OP.
As to the new equipment sheet...
It says 'less' spam. Yet i see half performance.
So i translate that to: -one used to be able to do the job,now it takes 4,but i'm arbitrarily prevented from deploying more than 2
Wouldn't in a 'less spam' scenario it be double or even triple performance,but halving deployed? -one of these new ones does the job of 4 of the old ones,i can save the others until i need them
Currently all those changes are a kick squarely in the nards for equipment.
Unless... -clusters can refill more (eg. 24 Current clusters refill 2 bullets,24 new clusters refill 4-6) -uplinks get hyper fast spawn times
I'd prefer 2-3x effective but 1/2 deployed. + carrying capacity would make logistics very valuable during those times when running to a supply depot just isn't an option.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Meee One
Amakakeru-Ryu-no-Hirameki
1436
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Posted - 2015.01.03 02:05:00 -
[1157] - Quote
About 'cooldowns' on rep tools.
I hope they'll be getting a boost in performance to accomidate the downtime.
EG. Six kin works for 15 seconds,but is down 15,it reps 176hp/s instead of 88 to maximize performance.
But as i've said before.
Do you really want logis shooting more than they are supporting? If so,you should add a cooldown/capacitor.
And here i thought people had enough of slayer logis.
Just a general reply aimed at no one. Just a lot of nerf rep tool threads coming up.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1438
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Posted - 2015.01.03 04:00:00 -
[1158] - Quote
Meee One wrote:About 'cooldowns' on rep tools. I hope they'll be getting a boost in performance to accomidate the downtime. EG. Six kin works for 15 seconds,but is down 15,it reps 176hp/s instead of 88 to maximize performance. But as i've said before. Do you really want logis shooting more than they are supporting? If so,you should add a cooldown/capacitor. And here i thought people had enough of slayer logis. Just a general reply aimed at no one. Just a lot of nerf rep tool threads coming up.
I've been noticing the rep tool nerf threads a few times as well. I'm growing mildly concerned to be honest.
I've seen not mention of any kind of balance / optimization pass for Logi suits mentioned anywhere and there are too many "big idea" topics such as PC re-work that will likely push back any work on our suits even further.
I'm getting pretty frustrated with this.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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SirManBoy
Molon Labe. General Tso's Alliance
769
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Posted - 2015.01.03 04:30:00 -
[1159] - Quote
Jaysyn Larrisen wrote:Meee One wrote:About 'cooldowns' on rep tools. I hope they'll be getting a boost in performance to accomidate the downtime. EG. Six kin works for 15 seconds,but is down 15,it reps 176hp/s instead of 88 to maximize performance. But as i've said before. Do you really want logis shooting more than they are supporting? If so,you should add a cooldown/capacitor. And here i thought people had enough of slayer logis. Just a general reply aimed at no one. Just a lot of nerf rep tool threads coming up. I've been noticing the rep tool nerf threads a few times as well. I'm growing mildly concerned to be honest. I've seen not mention of any kind of balance / optimization pass for Logi suits mentioned anywhere and there are too many "big idea" topics such as PC re-work that will likely push back any work on our suits even further. I'm getting pretty frustrated with this.
For the record, I do not support any sort of rep tool nerf, whatsoever. As it stands, heavy hugging is a two man mechanic where one player forgoes using his own gun to enhance the defensive capabilities of another player. In my view that seems like a totally acceptable team-oriented, sacrifice-laden activity. It doesn't deserve to be nerfed. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1439
|
Posted - 2015.01.03 05:39:00 -
[1160] - Quote
SirManBoy wrote:Jaysyn Larrisen wrote:Meee One wrote:About 'cooldowns' on rep tools. I hope they'll be getting a boost in performance to accomidate the downtime. EG. Six kin works for 15 seconds,but is down 15,it reps 176hp/s instead of 88 to maximize performance. But as i've said before. Do you really want logis shooting more than they are supporting? If so,you should add a cooldown/capacitor. And here i thought people had enough of slayer logis. Just a general reply aimed at no one. Just a lot of nerf rep tool threads coming up. I've been noticing the rep tool nerf threads a few times as well. I'm growing mildly concerned to be honest. I've seen not mention of any kind of balance / optimization pass for Logi suits mentioned anywhere and there are too many "big idea" topics such as PC re-work that will likely push back any work on our suits even further. I'm getting pretty frustrated with this. For the record, I do not support any sort of rep tool nerf, whatsoever. As it stands, heavy hugging is a two man mechanic where one player forgoes using his own gun to enhance the defensive capabilities of another player. In my view that seems like a totally acceptable team-oriented, sacrifice-laden activity. It doesn't deserve to be nerfed.
Upon reflection, it i think my growing concern is that there are truly a relative few professional logi players left. I've noticed quite a few people pitching ideas like rep tool nerfs or saying "the logi's are fine where they are now". Way more of those voices and most don't actually undertand the impact of what they are pitching.
We need some help. Would be nice if CCP Rattati would commit to working somehting out for us in the next HF.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4260
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Posted - 2015.01.03 05:44:00 -
[1161] - Quote
Jaysyn Larrisen wrote:
Upon reflection, it i think my growing concern is that there are truly a relative few professional logi players left. I've noticed quite a few people pitching ideas like rep tool nerfs or saying "the logi's are fine where they are now". Way more of those voices and most don't actually undertand the impact of what they are pitching.
We need some help. Would be nice if CCP Rattati would commit to working somehting out for us in the next HF.
Especially since there are some simple quality of life changes that could happen easily and don't really require extensive balance passes such as fixing the messed up slot progression.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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SirManBoy
Molon Labe. General Tso's Alliance
771
|
Posted - 2015.01.03 06:05:00 -
[1162] - Quote
Pokey Dravon wrote:Jaysyn Larrisen wrote:
Upon reflection, it i think my growing concern is that there are truly a relative few professional logi players left. I've noticed quite a few people pitching ideas like rep tool nerfs or saying "the logi's are fine where they are now". Way more of those voices and most don't actually undertand the impact of what they are pitching.
We need some help. Would be nice if CCP Rattati would commit to working somehting out for us in the next HF.
Especially since there are some simple quality of life changes that could happen easily and don't really require extensive balance passes such as fixing the messed up slot progression.
I hear you guys LOUD and CLEAR. Cross and I are focused on improving the plight of the logi. We get it.
On a side note, I'd really like to get the two of you in a squad and speak to you on coms. Let me know if we can work that out sometime soon.
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Hawkings Greenback
Red Star. EoN.
245
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Posted - 2015.01.03 07:55:00 -
[1163] - Quote
Pokey Dravon wrote:Jaysyn Larrisen wrote:
Upon reflection, it i think my growing concern is that there are truly a relative few professional logi players left. I've noticed quite a few people pitching ideas like rep tool nerfs or saying "the logi's are fine where they are now". Way more of those voices and most don't actually undertand the impact of what they are pitching.
We need some help. Would be nice if CCP Rattati would commit to working somehting out for us in the next HF.
Especially since there are some simple quality of life changes that could happen easily and don't really require extensive balance passes such as fixing the messed up slot progression.
Maybe the issue now is that there are no logi tourists left ( or very few ) and that those that are left are either very good to ok at the role. This probably translates as logis, in some respects, that get very few kills but lots of WP's BECAUSE they understand the role and know how to fit the suits to get the best out of the role. Therefore placing fairly high on the leaderboard and therefore upsetting some of the misplaced epeen of the slayer mindset ? This then results in threads asking for nerfs to logi gameplay.
The issue perhaps is the perception as a logi as a WP *****/leech who contributes little in the way of slaying and objective capture. An absurd notion for even the staunchest logi hater that flies in the face of some of the more obvious cons of running a logi suit in a slayer environment yet will gladly accept the benefits without question.
Now I am not saying everyone thinks this way, in fact most decent squads are looking for logis for reps, uplinks, hives and scans. Which shows that people understand that logis are a force multiplier. It should be a symbiotic relationship that benefits all players and in most cases it is. Having a logi in squad IS a massive benefit for all in the squad and the team. It does mean that the logis weapon is not always drawn and that they need some protection BUT they can rez you, rep you when hurt, provide spawn points and give you ammo. Seems like a good idea to me and a role I enjoy.
Occasionally you will run into extreme examples of logi gameplay. Obviously the 1000+ HP heavy and several logis repping it and each other and also the most recent one the tanked min assault with logi support. However in each case there are several disadvantages and several ways of dealing with this none of which I am going to bother explaining as anyone with half a brain can figure out.
A logi should be the one thing a good squad needs as much as the other suits need weapons, not a necessity but beneficial. Some people will not be happy until the logi is castrated completely but will be the first to moan there is no one to rep, rez, drop ammo and provide spawns in game. Go figure !!!!
Anyway rambled on enough, just my 2isk.
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream
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Zaria Min Deir
0uter.Heaven
988
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Posted - 2015.01.03 12:13:00 -
[1164] - Quote
Jaysyn Larrisen wrote:
I've seen not mention of any kind of balance / optimization pass for Logi suits mentioned anywhere and there are too many "big idea" topics such as PC re-work that will likely push back any work on our suits even further.
I'm getting pretty frustrated with this.
You're not the only one
I have become more and more convinced that the opportunity to get even the most basic level of an optimization pass for Logi suits passed when the medium suits hotfix ended up just becoming an Assault hotfix... Rattati seems to have moved on pretty decisively from the topic, distracted by "more important", shinier things.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1439
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Posted - 2015.01.03 13:35:00 -
[1165] - Quote
SirManBoy wrote:
I hear you guys LOUD and CLEAR. Cross and I are focused on improving the plight of the logi. We get it.
On a side note, I'd really like to get the two of you in a squad and speak to you on coms. Let me know if we can work that out sometime soon.
No problem, SMB.
Shoot me a note on Skype or in-game with your prime times and we'll hook up. I'm Best Coast and Pokey is Mountain TZ but i'm sure we can link up.
I do appreciate the work you are bringing to the table for the logi crew.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4266
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Posted - 2015.01.03 16:07:00 -
[1166] - Quote
Jaysyn Larrisen wrote:SirManBoy wrote:
I hear you guys LOUD and CLEAR. Cross and I are focused on improving the plight of the logi. We get it.
On a side note, I'd really like to get the two of you in a squad and speak to you on coms. Let me know if we can work that out sometime soon.
No problem, SMB. Shoot me a note on Skype or in-game with your prime times and we'll hook up. I'm Best Coast and Pokey is Mountain TZ but i'm sure we can link up. I do appreciate the work you are bringing to the table for the logi crew.
Same. Let me know if you need my skype info.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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el OPERATOR
Capital Acquisitions LLC Bad Intention
669
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Posted - 2015.01.03 18:35:00 -
[1167] - Quote
SirManBoy wrote:Pokey Dravon wrote:Jaysyn Larrisen wrote:
Upon reflection, it i think my growing concern is that there are truly a relative few professional logi players left. I've noticed quite a few people pitching ideas like rep tool nerfs or saying "the logi's are fine where they are now". Way more of those voices and most don't actually undertand the impact of what they are pitching.
We need some help. Would be nice if CCP Rattati would commit to working somehting out for us in the next HF.
Especially since there are some simple quality of life changes that could happen easily and don't really require extensive balance passes such as fixing the messed up slot progression. I hear you guys LOUD and CLEAR. Cross and I are focused on improving the plight of the logi. We get it. On a side note, I'd really like to get the two of you in a squad and speak to you on coms. Let me know if we can work that out sometime soon.
Git Er Dun, SMB and Cross!!
Worthwhile LogiBuffs+DSCommand5 requirement= Success!!!
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
669
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Posted - 2015.01.03 18:46:00 -
[1168] - Quote
Hawkings Greenback wrote:Pokey Dravon wrote:Jaysyn Larrisen wrote:
Upon reflection, it i think my growing concern is that there are truly a relative few professional logi players left. I've noticed quite a few people pitching ideas like rep tool nerfs or saying "the logi's are fine where they are now". Way more of those voices and most don't actually undertand the impact of what they are pitching.
We need some help. Would be nice if CCP Rattati would commit to working somehting out for us in the next HF.
Especially since there are some simple quality of life changes that could happen easily and don't really require extensive balance passes such as fixing the messed up slot progression. Maybe the issue now is that there are no logi tourists left ( or very few ) and that those that are left are either very good to ok at the role. This probably translates as logis, in some respects, that get very few kills but lots of WP's BECAUSE they understand the role and know how to fit the suits to get the best out of the role. Therefore placing fairly high on the leaderboard and therefore upsetting some of the misplaced epeen of the slayer mindset ? This then results in threads asking for nerfs to logi gameplay. The issue perhaps is the perception as a logi as a WP *****/leech who contributes little in the way of slaying and objective capture. An absurd notion for even the staunchest logi hater that flies in the face of some of the more obvious cons of running a logi suit in a slayer environment yet will gladly accept the benefits without question. Now I am not saying everyone thinks this way, in fact most decent squads are looking for logis for reps, uplinks, hives and scans. Which shows that people understand that logis are a force multiplier. It should be a symbiotic relationship that benefits all players and in most cases it is. Having a logi in squad IS a massive benefit for all in the squad and the team. It does mean that the logis weapon is not always drawn and that they need some protection BUT they can rez you, rep you when hurt, provide spawn points and give you ammo. Seems like a good idea to me and a role I enjoy. Occasionally you will run into extreme examples of logi gameplay. Obviously the 1000+ HP heavy and several logis repping it and each other and also the most recent one the tanked min assault with logi support. However in each case there are several disadvantages and several ways of dealing with this none of which I am going to bother explaining as anyone with half a brain can figure out. A logi should be the one thing a good squad needs as much as the other suits need weapons, not a necessity but beneficial. Some people will not be happy until the logi is castrated completely but will be the first to moan there is no one to rep, rez, drop ammo and provide spawns in game. Go figure !!!! Anyway rambled on enough, just my 2isk.
I'm still seeing the tourists abound, especially in ambush. BushLogis, it seems to me, are doing the most to reinforce the "Logis are WP whores" notion since they primarily ONLY rep or pitch links. As the matches are short and focused on killing those end of match leaderboards that list Logis in the top spots with or over good slayers create the easily distorted perception Logistics is ezmode. I've quietly sighed to myself many times while squadded with some random who decides to randomly run a beam then spend the next 7 minutes crowing about their WP take as they do NOTHING besides heavyblob.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Meee One
Amakakeru-Ryu-no-Hirameki
1439
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Posted - 2015.01.03 19:01:00 -
[1169] - Quote
Zaria Min Deir wrote:Jaysyn Larrisen wrote:
I've seen not mention of any kind of balance / optimization pass for Logi suits mentioned anywhere and there are too many "big idea" topics such as PC re-work that will likely push back any work on our suits even further.
I'm getting pretty frustrated with this.
You're not the only one I have become more and more convinced that the opportunity to get even the most basic level of an optimization pass for Logi suits passed when the medium suits hotfix ended up just becoming an Assault hotfix... Rattati seems to have moved on pretty decisively from the topic, distracted by "more important", shinier things. Oh logistics 'had their chance'.
It just involved stripping the Amarr logistics of it's sidearm.
Remember that?
Gal logistics can't get equal slots because Amarr logistics wouldn't surrender it's sidearm.
Ridiculous,i know. They act if they are the same suit or something.
And every other post about logistics slot balancing always comes down to stripping the Amarr logistics of it's sidearm.
It seems CCP will ignore the whole class because of a single suits sidearm,the one described as "being able to deal out its own trauma" aka the only logistics actually meant to kill things.
The insanity is on a whole 'nother level.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
670
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Posted - 2015.01.03 19:20:00 -
[1170] - Quote
Meee One wrote:Zaria Min Deir wrote:Jaysyn Larrisen wrote:
I've seen not mention of any kind of balance / optimization pass for Logi suits mentioned anywhere and there are too many "big idea" topics such as PC re-work that will likely push back any work on our suits even further.
I'm getting pretty frustrated with this.
You're not the only one I have become more and more convinced that the opportunity to get even the most basic level of an optimization pass for Logi suits passed when the medium suits hotfix ended up just becoming an Assault hotfix... Rattati seems to have moved on pretty decisively from the topic, distracted by "more important", shinier things. Oh logistics 'had their chance'. It just involved stripping the Amarr logistics of it's sidearm. Remember that? Gal logistics can't get equal slots because Amarr logistics wouldn't surrender it's sidearm. Ridiculous,i know. They act if they are the same suit or something. And every other post about logistics slot balancing always comes down to stripping the Amarr logistics of it's sidearm. It seems CCP will ignore the whole class because of a single suits sidearm,the one described as "being able to deal out its own trauma" aka the only logistics actually meant to kill things. The insanity is on a whole 'nother level.
"Nooo!! That'll make Scouts *deep breath inhale* USELESSSSSSS!!!!!!1!1!" 8::::::::::::::(
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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