|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Hawkings Greenback
Red Star. EoN.
195
|
Posted - 2014.08.12 07:51:00 -
[1] - Quote
Minmatar Logi mk.0, Amarr Logi ak.0, Caldari Logi C/1(adv). I also run Minmatar assault and scout.
I am able to run proto ( as above ) but in all honesty I tend to run adv and scale back on the modules to ensure good equipment goes on. It also helps keep the cost down.
For Minmatar I focus on mobility over tanking out my suit using biotics, ferroscale and reps in the lows. Then shield extenders and recharge/energiser(?) in highs. I always carry a 6 kin dual beam, proto needle then one of hive/link. At proto it'll be both. At this point it is basic CR, to help keep the PG/CPU costs down and I have prof 4 so basic is still good IF I need to dish it out. This gets me about 550HP with a reasonable walk/sprint speed. This is my support logi and the main suit I use.
Before we go any further I would like to say a couple of things. Over the 2 years I have been here I have heard some **** spouted on these forums about logi's. Please do not bring up "slayer logi" nothing we have at the moment compares to those fits of 12 month ago and any real logi ran pretty much as they do now focussing on equipment and support. Just because I am a logi DOES NOT mean I can't kill you it also does not make me a "slayer". Also playing asupport role does not mean I can't hack, kill, drive vehicles, blow you up, blow your toy tanks up etc
With that off my chest. A logi's main bonus should be to the rep tool, we can argue about shield and armour of course, but every logi then would have the opportunity to rep efficiently giving the chance for all logi's to be on the field. THEN each logi could do with a flavour whatever that may be. Pokey threw a few ideas around a couple of weeks back, which were good.
Logi's could either do with a small HP buff or look at rep/recharge for armour or shield. I am not wanting HF Charlie assault HP value. Any logi is a target because of the support they can give can turn the tide of a battle. I am after a little boost to allow me to fulfil my role. Scouts have less hit point but for that advantage they get a bunch of e war to facilatate it. I have EQ slots if I don't get a HP buff then drop the price of equipment or something.
I understand people's frustrations with multiple logi's and heavies murdering people but they are counterable.
I would love for the lock on when using the rep tool to be less clunky. When there is a group of people I often end up repping the wrong person and often have to reposition to get a lock again. The dual beam allows for some hilarious moments as you try an d tag the second person and some one walks in front. I would like to be able to tag people with the command wheel to make it easier to pick out squad mates etc
Enough rambling, more later.
Minmatar logi <3
Moonlighting as an Amarr logi occasionally
Minmatar Nova Knife scout in training
|
Hawkings Greenback
Red Star. EoN.
195
|
Posted - 2014.08.12 08:46:00 -
[2] - Quote
Zaria Min Deir wrote:Cass Caul wrote: Nanite Injector: It's a ******* piece of ****. It's been 2 years. The guys on the CPM0 were telling CCP even before it was released how aboslute game-breaking terrible it would be if you can just pick up anyone. ATM terribads and troll are the only ones that carry them.
Have to just say... Just because you use a needle for "trolling"/grieving doesn't mean everyone else holds that same mentality, and also, most people don't have nearly as hilarious **** fit reaction to being revived as you do, so I think you are overestimating the trolling potential of the needle. But thanks for calling me a terribad, sweetie ;)
I was going to mention something but it seems to be the norm on these forums that if one logi has 1k HP they all do, if one scout shoguns from cloaked they all do, if one person trolls with a needle everyone does etc etc etc.
There are quite a few posters that lack any sort of perspective and some times common sense. Still I live in hope.
Minmatar logi <3
Moonlighting as an Amarr logi occasionally
Minmatar Nova Knife scout in training
|
Hawkings Greenback
Red Star. EoN.
195
|
Posted - 2014.08.12 08:57:00 -
[3] - Quote
I would honestly like the idea of recharge/energiser/rep boost as oppose to a straight up HP buff. Maybe an efficiency bonus in the use of these modules?
Also all equipment needs to be useful and used when deployed as opposed to sitting around being useless. How about some sort of timer on the 'life' of equipment so if it isn't depleted in a certain time it will decay. This may promote a more tactical deployment as oppose to spam. Not sure if possible.
Minmatar logi <3
Moonlighting as an Amarr logi occasionally
Minmatar Nova Knife scout in training
|
Hawkings Greenback
Red Star. EoN.
197
|
Posted - 2014.08.12 14:48:00 -
[4] - Quote
Ripley Riley wrote:I am, by no means, a logistics merc, but I would like the WP rewards for equipment to be closely reviewed. Triage and Guardian WP's seem to be incredibly high while Intel Kill Assists are pathetically low.
I Shayz has a post about WP linked above.
Also are you saying that you think you don't get rewarded enough or that logi's get rewarded too much?
Minmatar logi <3
Moonlighting as an Amarr logi occasionally
Minmatar Nova Knife scout in training
|
Hawkings Greenback
Red Star. EoN.
201
|
Posted - 2014.08.12 16:52:00 -
[5] - Quote
Pokey Dravon wrote:I'm fine with bonuses to regen over the increase in HP as well, though I urge you to avoid just boosting the base stats per level. Things like adding in a +HP/second passive armor regen doesn't encourage repping fits, in fact it does the opposite. If a player can get +5HP/s passive repair, they're less encouraged to actually use armor repairs because they're no longer necessary to fit in order to have armor reps. This in turn allows Logis to stack on MORE HP than an Assault, because they don't need to use the repairer/recharger to get the same level of reps than Assault would have with the modules equipped.
So if you go the regen route, I do encourage you to tie the bonus to specific modules, and not just a bonus to the base regen of the suit.
I agree that I it does go regen it is module/race specific. Things have been HP buffed before and it doesn't necessarily solve issues, it often creates more.
The thing with a straight up HP buff is it will allow the QQ crowd to ***** and moan more about the "slayer" logi and 1k HP logi's following 1.5k heavies
Also regarding equipment spam, I posted earlier about a timed decay on deployed equipment. As an example uplinks and hives dropped and forgotten, if they are not depleted within a certain time frame then they decay & pop. Not sure on whether that is even possible in the current HF route. But it may encourage a more tactical deployment of equipment as and when is needed as oppose to a drop and forget mechanic.
It's a shame about the nanite injector WP not coming through in Charlie.
There are some very good ideas knocking about all of which would give a positive effect to the logi class. However I would like to hear what CCP have in mind as what they think the logi/support role is all about. Some of the biggest issues I have seen is how everyone perceives a role. So I'm kinda asking for that feedback from CCP as it could help to focus what is and isn't possible.
Minmatar logi <3
Moonlighting as an Amarr logi occasionally
Minmatar Nova Knife scout in training
|
Hawkings Greenback
Red Star. EoN.
201
|
Posted - 2014.08.12 17:09:00 -
[6] - Quote
Apothecary Za'ki wrote:Hawkings Greenback wrote:Pokey Dravon wrote:I'm fine with bonuses to regen over the increase in HP as well, though I urge you to avoid just boosting the base stats per level. Things like adding in a +HP/second passive armor regen doesn't encourage repping fits, in fact it does the opposite. If a player can get +5HP/s passive repair, they're less encouraged to actually use armor repairs because they're no longer necessary to fit in order to have armor reps. This in turn allows Logis to stack on MORE HP than an Assault, because they don't need to use the repairer/recharger to get the same level of reps than Assault would have with the modules equipped.
So if you go the regen route, I do encourage you to tie the bonus to specific modules, and not just a bonus to the base regen of the suit. I agree that I it does go regen it is module/race specific. Things have been HP buffed before and it doesn't necessarily solve issues, it often creates more. The thing with a straight up HP buff is it will allow the QQ crowd to ***** and moan more about the "slayer" logi and 1k HP logi's following 1.5k heavies Also regarding equipment spam, I posted earlier about a timed decay on deployed equipment. As an example uplinks and hives dropped and forgotten, if they are not depleted within a certain time frame then they decay & pop. Not sure on whether that is even possible in the current HF route. But it may encourage a more tactical deployment of equipment as and when is needed as oppose to a drop and forget mechanic. It's a shame about the nanite injector WP not coming through in Charlie. There are some very good ideas knocking about all of which would give a positive effect to the logi class. However I would like to hear what CCP have in mind as what they think the logi/support role is all about. Some of the biggest issues I have seen is how everyone perceives a role. So I'm kinda asking for that feedback from CCP as it could help to focus what is and isn't possible. insted of hp buff why not damage reduction bonus?
Mainly because I don't see why I shouldn't be able to kill some one to defend myself. A damage reduction invalidates the SP I have invested into a weapon. Any slayer suit has a bonus to a weapon type, mine doesn't so anyone who gets a logi suit knows it is not combat efficient but can be effective. Hope that clarifies it a bit.
Minmatar logi <3
Moonlighting as an Amarr logi occasionally
Minmatar Nova Knife scout in training
|
Hawkings Greenback
Red Star. EoN.
201
|
Posted - 2014.08.12 17:23:00 -
[7] - Quote
Apothecary Za'ki wrote:Hawkings Greenback wrote:Apothecary Za'ki wrote:Hawkings Greenback wrote:Pokey Dravon wrote:I'm fine with bonuses to regen over the increase in HP as well, though I urge you to avoid just boosting the base stats per level. Things like adding in a +HP/second passive armor regen doesn't encourage repping fits, in fact it does the opposite. If a player can get +5HP/s passive repair, they're less encouraged to actually use armor repairs because they're no longer necessary to fit in order to have armor reps. This in turn allows Logis to stack on MORE HP than an Assault, because they don't need to use the repairer/recharger to get the same level of reps than Assault would have with the modules equipped.
So if you go the regen route, I do encourage you to tie the bonus to specific modules, and not just a bonus to the base regen of the suit. I agree that I it does go regen it is module/race specific. Things have been HP buffed before and it doesn't necessarily solve issues, it often creates more. The thing with a straight up HP buff is it will allow the QQ crowd to ***** and moan more about the "slayer" logi and 1k HP logi's following 1.5k heavies Also regarding equipment spam, I posted earlier about a timed decay on deployed equipment. As an example uplinks and hives dropped and forgotten, if they are not depleted within a certain time frame then they decay & pop. Not sure on whether that is even possible in the current HF route. But it may encourage a more tactical deployment of equipment as and when is needed as oppose to a drop and forget mechanic. It's a shame about the nanite injector WP not coming through in Charlie. There are some very good ideas knocking about all of which would give a positive effect to the logi class. However I would like to hear what CCP have in mind as what they think the logi/support role is all about. Some of the biggest issues I have seen is how everyone perceives a role. So I'm kinda asking for that feedback from CCP as it could help to focus what is and isn't possible. insted of hp buff why not damage reduction bonus? Mainly because I don't see why I shouldn't be able to kill some one to defend myself. A damage reduction invalidates the SP I have invested into a weapon. Any slayer suit has a bonus to a weapon type, mine doesn't so anyone who gets a logi suit knows it is not combat efficient but can be effective. Hope that clarifies it a bit. you missunderstand.. i ment like a Sentinel buff.. incomming damage for them is like -25% .. i was not refferign to damage OUTPUT at all. Apologies, yeah I see what you mean. It would be interesting topic all on its own that one. I could certainly see how it could be useful but the QQ level would be unprecedented and may encourage a slayer use. The question would be how to have that bonus and not have it abused in a non support role?
Minmatar logi <3
Moonlighting as an Amarr logi occasionally
Minmatar Nova Knife scout in training
|
Hawkings Greenback
Red Star. EoN.
203
|
Posted - 2014.08.13 09:15:00 -
[8] - Quote
Breakin Stuff wrote:Midnight Cardinal wrote:
Whenever I happen to come across such a display of dumbassery, I do what any logical person would. Which is to say, oh I don't know... maybe pack one of those undervalued grenades, what were thay again? Ahh, yes, Flux grenades. They have a decent range, destroy equipment, and you carry two with a basic varient. The spam has a rather effective counter, but not everyone uses it. So if you could squeeze some fluxes on to one of your suits, or alert a squadmate, maybe try telling your logi to pack some fluxes; then you will find that the spam can be combated to a degree of managable circumstances.
To be honest, any contested objective should be thoroughly fluxed before the first heavy waddles onto the scene. (This isn't just for breakin stuff. This is for anyone whom has a similar problem with spamming equipment.)
If it was just a matter of "flux the cluster" I would never have made the post. There are maps where the layout makes doing that physically impossible. Destroying equipment is easy. But it is excessively difficult where the only reliable way to destroy all 8-16 of them is to use two people on the ground hunting and an ADS above to spot which gantry they happen to be on and pick them off. AgreedFurther there is very little equipment variation between 90% of players. I get needled one out of every eight matches. Rep tooks are rarely on the field and visibly employed. My comando does more repping than most logis. Standard ammo hives are sporadic at best. It's an interesting comment, the hardest part about being a logi is having the right tool/equipment ready at the right time. If I am running solo I will flick between rep tool and weapon. In a squad It is different. Do you run in a squad with dedicated logi or solo?
Its not JUST drop uplinks. They are the biggest culprit for devaluing other tools because they are the single most useful item in taking and holding ground. Add triage hives, scanners and such and you devalue needles, rep tools, standard hives, etc. The uplinks also devalue map control and coordinated attack methods. Why mass for an attack when you can continuously spawn bodies right into the assault point and lemming the defenders to death? I agree with this, what would your idea be to make the deployment of links and hives more tactical bearing in mind any one who is skilled in them can use them?
Minmatar logi <3
Moonlighting as an Amarr logi occasionally
Minmatar Nova Knife scout in training
|
Hawkings Greenback
Red Star. EoN.
203
|
Posted - 2014.08.14 08:03:00 -
[9] - Quote
It's a good job that the reduction in logi speed didn't go through in HF Charlie then.
I played a few matches last night ( not as a logi ) and didn't see many logi at all. I played 5 matches, all in skirmish so maybe it's not the best place to look. Also wasn't seeing as many heavy frames on the field so that may reduce the number of logi's as well.
Not sure whether people are seeing this in all game modes. Best place to look would be ambush or domination. I may log on later and check it out.
Seems that most people are trying new shinies atm.
Absolutely the equipment costs should come down but that has a positive effect for everyone.
A slight increase in base movement speed probably wouldn't go amiss anyway, maybe more so now the battlefield got a little more fluid. To be honest we have got to give HF Charlie time to bed in , as I stated in the original HF C discussion, before we consider any logi changes.
Minmatar logi <3
Moonlighting as an Amarr logi occasionally
Minmatar Nova Knife scout in training
|
Hawkings Greenback
Red Star. EoN.
208
|
Posted - 2014.08.15 05:52:00 -
[10] - Quote
TechMechMeds wrote:
Yeah.
Am I supposed to have learnt something there?, I am confused.
Don't role logi unless you are a little weird and don't mind throwing isk away lol
Minmatar logi <3
Moonlighting as an Amarr logi occasionally
Minmatar Nova Knife scout in training
|
|
Hawkings Greenback
Red Star. EoN.
211
|
Posted - 2014.08.16 06:29:00 -
[11] - Quote
Duke Noobiam wrote:Minmatar prototype and I play the MEDIC role.
I like where this logi is right now, I don't think it needs a buff or a nerf. I would appreciate not changing the bonuses as I specialized in Minmatar to be a medic.
Although I manage, it is hard to stay ISK positive and I would like a slight buff on the ISK payout for logis.
Seems like I don't see many Galente or Caldari logis, maybe they need a little buff.
I'm sorry but you won't get an increased payout because you are a logi. There would be 32 logi's each match circle jerk repping each other for a better payout.
Better to reduce equipment costs. Also as has been discussed slightly increasing logi survivability (not HP buff, there are other ways) will help reduce your overall isk costs.
The trouble is I specialised in Minnie for the awesome rep bonus. Then I specialised into Amarr for the better links. Then I specialised . . . . Nah didn't bother with Caldari and I didn't need a scanner as we had scouts!!!!
There are 2 logi's that are used. 1 I've seen used occasionally, Gallente (scans) and then there is the Caldari ( re supply ) which I have at adv, which I barely see any of.
That rep bonus could be utilised by ALL logi's ( shield rep tools ftw ) then they could have equipment bonus. That way at least each logi could benefit from the one thing most people will agree a logi should be doing, repping.
Minmatar logi <3
Moonlighting as an Amarr logi occasionally
Minmatar Nova Knife scout in training
|
Hawkings Greenback
Red Star. EoN.
215
|
Posted - 2014.08.19 06:29:00 -
[12] - Quote
Cross Atu wrote:SponkSponkSponk wrote:Cross Atu wrote:Still seeking input on this topic, and planing to roll up my sleeves for the reading catch up here after my weekend out of town. What are your takeaways so far? I am currently working with my SMB to compile notes on that for discussion with the rest of the CPM and then move toward formulation for something to push to CCP. Once we have some actual action times for upcoming hotfix deployment I'll be posting here what that update (or more likely a link to it). Cheers, Cross
It's good to see threads like this come up, so yeah thnx for taking the time to try and make a difference. Are CCP being receptive towards things like this?
Also It would be good if we could get a Dev response on how they see logi's on the battlefield.
Good stuff anyway.
Minmatar logi <3
Moonlighting as an Amarr logi occasionally
Minmatar Nova Knife scout in training
|
Hawkings Greenback
Red Star. EoN.
217
|
Posted - 2014.08.23 09:59:00 -
[13] - Quote
Cass Caul wrote:To the logis that don't brink tank, could you use www.protofits.com to show how you set up your Logi suits?
Minmatar logi M/1
2 x Complex Shield Extender 1 x Enhanced Shield Extender
1 x Enhanced KinCat 1 x Enhanced Ferroscale 1 x Enhanced Armour Repairer
Basic Combat Rifle Basic Flux
6 Kin Triage Tool Wyrkomi Nanite Injector Drop Uplink/X-3 Nanohive
313 shield 242 armour 6.25 HP/S reps 5 m/s movement speed 7.97 m/s sprint speed
I'm very sure I could tank it out more but I try and balance between the best equipment I can fit and half decent mobility.
At the moment I have used my proto scout more than my logi ( although I haven't had much time to play recently ) I can drop links in secure/safeish locations, derp redberry links and stragglers, hack, support and hold a point for a while. The scout gives me better options. Ok I have less HP but I have e war and 2 slots for equipment versatility.
Minmatar logi <3
Moonlighting as an Amarr logi occasionally
Minmatar Nova Knife scout in training
|
Hawkings Greenback
Red Star. EoN.
218
|
Posted - 2014.08.25 15:09:00 -
[14] - Quote
Ok so there have been a few ideas thrown about on how to make logi's better from More HP to resistances. So I had an idea that may work but I'm not sure whether it's possible to do within the Hotfix only phase we are running.
Anyway, to aid survivability how about when a logi is acitively repping a target he gets a "feedback" armour rep. Nothing stupidly OP, maybe 1 or 2 HP/s max AND only when the rep tool is active on a target. It's not enough to save a logi from alpha damage or prolonged/sustained fire but a little extra to encourage a logi to use the rep tool.
Of course it may be a crap idea but trying to think of something other than HP buff etc
Also I'm not sure if this has been suggested before and sorry if I have stolen someone else's idea
Idea is now open to feedback, pull it to bits, discuss or whatever.
Minmatar logi <3
Moonlighting as an Amarr logi occasionally
Minmatar Nova Knife scout in training
|
Hawkings Greenback
Red Star. EoN.
222
|
Posted - 2014.08.31 06:59:00 -
[15] - Quote
Zindorak wrote:el OPERATOR wrote:Zindorak wrote:Booby Tuesdays wrote:Zindorak wrote:Maybe give Am logi +1 to deployable links per level I'm fine with that, as long as you lose your sidearm and the max active for any link stays at 2. An Amarr Logi running around with 24 links would be very, very annoying. No I don't think you understand +1 max active per level is what i think we should get. Im willing to give up a sidearm I"m also a no, last thing we or anybody else needs is better spamming circumstances. And I am not willing to trade the sidearm for them. If the link placement you use is worth a **** you don't need to lay 7 of them at a time. The Am logi bonus right now is bad like Gal and Cal assault. I can't switch suits or i will lose the bonus which is dumb what if we need to AV or something
This is the one thing that kind of annoys me when i die in my Amarr logi suit. Does the bonus to nanohives work the same way for Cal logis, I cant actually remember anyone actually complaining about it. Then again i barely see any Cal logis
Minmatar logi <3
Moonlighting as an Amarr logi occasionally
Minmatar Nova Knife scout in training
|
Hawkings Greenback
Red Star. EoN.
222
|
Posted - 2014.08.31 08:25:00 -
[16] - Quote
I-Shayz-I wrote:What is everyone's opinions on the buff to nanite injectors proposed for Delta?
The same amount of shield replenished as armor? Sounds freaking awesome.
Yesyesyesyesyes
I fit one anyway but this is one hell of a buff & instantly makes a nanite injector extremely useful.
Minmatar logi <3
Moonlighting as an Amarr logi occasionally
Minmatar Nova Knife scout in training
|
Hawkings Greenback
Red Star. EoN.
223
|
Posted - 2014.09.02 14:19:00 -
[17] - Quote
Cross Atu wrote:Input and feedback is being sought regarding the state of support play within Dust, and how to improve the experience and effectiveness.
When responding to this thread please note your primary role / primary context for use of each item being commented on so that proper context can be applied.
Cheers, Cross
CCP Rattati wrote:MINA Longstrike wrote:I take it all logistics will be looked at separately eventually (When is that by the way? Wasn't it slated for delta alongside commandos?)
Aside from that it looks pretty okay. CCP Rattati wrote: Hotfix Delta or later *Sidearm rebalance *Sniper Rifle review *Efficacy bonuses *Further slot based PG/CPU updates based on necessity, Scouts, Commandos, Logistics
From this i take it there is no necessity to look at the logi/support role in Dust. As 'necessity' deems it ok, that is despite the number of issues raised here in this thread and in others over the last year.
Is it that none of these issues can be resolved via hotfixes ?
Minmatar logi <3
Moonlighting as an Amarr logi occasionally
Minmatar Nova Knife scout in training
|
Hawkings Greenback
Red Star. EoN.
225
|
Posted - 2014.09.04 05:38:00 -
[18] - Quote
Thanks for the response and clarification Cross. It seemed weird the way it come across especially in light of this thread and I know sometimes Rattati comes across short and to the point
Anyway i've been trying these brick tank logis that everyone says they see and I can honestly say that I ******* hate them. How any body manages to play logi waddling around like a crap heavy with EQ slots is beyond me, i have been getting my arse handed to me ( more than normal ) back to kincats for me before i loose the will to logi.
Quick one while i'm here, over the last week I've noticed an annoying trend. Mainly the mass spam of uplinks in just about every conceivable location, by that i mean worse than normal. I was wondering whether this was linked to the increase in WP requirement for OB's and organised squads trying to milk every last WP to get an OB? Unintended side effect or my bad luck in running into uplink spamming squads.
Minmatar logi <3
Moonlighting as an Amarr logi occasionally
Minmatar Nova Knife scout in training
|
Hawkings Greenback
Red Star. EoN.
226
|
Posted - 2014.09.04 15:25:00 -
[19] - Quote
Pokey Dravon wrote:We'd have to see if reduction to the WP rewards on Uplinks is even possible. I have my doubts since we found out recently that the rewards for Injectors could not be changed.
Wasnt that scaled WP's ?
Minmatar logi <3
Moonlighting as an Amarr logi occasionally
Minmatar Nova Knife scout in training
|
Hawkings Greenback
Red Star. EoN.
226
|
Posted - 2014.09.04 16:55:00 -
[20] - Quote
Pokey Dravon wrote:Hawkings Greenback wrote:Pokey Dravon wrote:We'd have to see if reduction to the WP rewards on Uplinks is even possible. I have my doubts since we found out recently that the rewards for Injectors could not be changed. Wasnt that scaled WP's ? Possibly, I'm just saying stuff like that may be more difficult to do than it seems. Not saying Im against the idea.
I agree with you in regards of it may be difficult but that obviously depends on what they do. That is the tricky part. Going to mull over a few ideas and maybe post them on here if i am happy with it.
Minmatar logi <3
Moonlighting as an Amarr logi occasionally
Minmatar Nova Knife scout in training
|
|
Hawkings Greenback
Red Star. EoN.
232
|
Posted - 2014.09.27 10:58:00 -
[21] - Quote
No to heavy logi.
Yes to mechanic points.
Give me a reason to logi again in a logi suit.
Minmatar logi <3
Moonlighting as an Amarr logi occasionally
Minmatar Nova Knife scout in training
|
Hawkings Greenback
Red Star. EoN.
233
|
Posted - 2014.11.02 10:51:00 -
[22] - Quote
Uh, seems like I left this thread too long and I need to catch up. Reading through the iterations today and will comment later.
Minmatar logi <3
Moonlighting as an Amarr logi occasionally
Minmatar Nova Knife scout in training
|
Hawkings Greenback
Red Star. EoN.
245
|
Posted - 2015.01.01 10:47:00 -
[23] - Quote
el OPERATOR wrote:Happy New Year, Logis.
Repping through the hangover with healing nanohives, shout if you need Logi love.
Also happy new year.
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream
|
Hawkings Greenback
Red Star. EoN.
245
|
Posted - 2015.01.03 07:55:00 -
[24] - Quote
Pokey Dravon wrote:Jaysyn Larrisen wrote:
Upon reflection, it i think my growing concern is that there are truly a relative few professional logi players left. I've noticed quite a few people pitching ideas like rep tool nerfs or saying "the logi's are fine where they are now". Way more of those voices and most don't actually undertand the impact of what they are pitching.
We need some help. Would be nice if CCP Rattati would commit to working somehting out for us in the next HF.
Especially since there are some simple quality of life changes that could happen easily and don't really require extensive balance passes such as fixing the messed up slot progression.
Maybe the issue now is that there are no logi tourists left ( or very few ) and that those that are left are either very good to ok at the role. This probably translates as logis, in some respects, that get very few kills but lots of WP's BECAUSE they understand the role and know how to fit the suits to get the best out of the role. Therefore placing fairly high on the leaderboard and therefore upsetting some of the misplaced epeen of the slayer mindset ? This then results in threads asking for nerfs to logi gameplay.
The issue perhaps is the perception as a logi as a WP *****/leech who contributes little in the way of slaying and objective capture. An absurd notion for even the staunchest logi hater that flies in the face of some of the more obvious cons of running a logi suit in a slayer environment yet will gladly accept the benefits without question.
Now I am not saying everyone thinks this way, in fact most decent squads are looking for logis for reps, uplinks, hives and scans. Which shows that people understand that logis are a force multiplier. It should be a symbiotic relationship that benefits all players and in most cases it is. Having a logi in squad IS a massive benefit for all in the squad and the team. It does mean that the logis weapon is not always drawn and that they need some protection BUT they can rez you, rep you when hurt, provide spawn points and give you ammo. Seems like a good idea to me and a role I enjoy.
Occasionally you will run into extreme examples of logi gameplay. Obviously the 1000+ HP heavy and several logis repping it and each other and also the most recent one the tanked min assault with logi support. However in each case there are several disadvantages and several ways of dealing with this none of which I am going to bother explaining as anyone with half a brain can figure out.
A logi should be the one thing a good squad needs as much as the other suits need weapons, not a necessity but beneficial. Some people will not be happy until the logi is castrated completely but will be the first to moan there is no one to rep, rez, drop ammo and provide spawns in game. Go figure !!!!
Anyway rambled on enough, just my 2isk.
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream
|
Hawkings Greenback
Red Star. EoN.
246
|
Posted - 2015.01.04 08:22:00 -
[25] - Quote
el OPERATOR wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Jaysyn Larrisen wrote:
Upon reflection, it i think my growing concern is that there are truly a relative few professional logi players left. I've noticed quite a few people pitching ideas like rep tool nerfs or saying "the logi's are fine where they are now". Way more of those voices and most don't actually undertand the impact of what they are pitching.
We need some help. Would be nice if CCP Rattati would commit to working somehting out for us in the next HF.
Especially since there are some simple quality of life changes that could happen easily and don't really require extensive balance passes such as fixing the messed up slot progression. Maybe the issue now is that there are no logi tourists left ( or very few ) and that those that are left are either very good to ok at the role. This probably translates as logis, in some respects, that get very few kills but lots of WP's BECAUSE they understand the role and know how to fit the suits to get the best out of the role. Therefore placing fairly high on the leaderboard and therefore upsetting some of the misplaced epeen of the slayer mindset ? This then results in threads asking for nerfs to logi gameplay. The issue perhaps is the perception as a logi as a WP *****/leech who contributes little in the way of slaying and objective capture. An absurd notion for even the staunchest logi hater that flies in the face of some of the more obvious cons of running a logi suit in a slayer environment yet will gladly accept the benefits without question. Now I am not saying everyone thinks this way, in fact most decent squads are looking for logis for reps, uplinks, hives and scans. Which shows that people understand that logis are a force multiplier. It should be a symbiotic relationship that benefits all players and in most cases it is. Having a logi in squad IS a massive benefit for all in the squad and the team. It does mean that the logis weapon is not always drawn and that they need some protection BUT they can rez you, rep you when hurt, provide spawn points and give you ammo. Seems like a good idea to me and a role I enjoy. Occasionally you will run into extreme examples of logi gameplay. Obviously the 1000+ HP heavy and several logis repping it and each other and also the most recent one the tanked min assault with logi support. However in each case there are several disadvantages and several ways of dealing with this none of which I am going to bother explaining as anyone with half a brain can figure out. A logi should be the one thing a good squad needs as much as the other suits need weapons, not a necessity but beneficial. Some people will not be happy until the logi is castrated completely but will be the first to moan there is no one to rep, rez, drop ammo and provide spawns in game. Go figure !!!! Anyway rambled on enough, just my 2isk. I'm still seeing the tourists abound, especially in ambush. BushLogis, it seems to me, are doing the most to reinforce the "Logis are WP whores" notion since they primarily ONLY rep or pitch links. As the matches are short and focused on killing those end of match leaderboards that list Logis in the top spots with or over good slayers create the easily distorted perception Logistics is ezmode. I've quietly sighed to myself many times while squadded with some random who decides to randomly run a beam then spend the next 7 minutes crowing about their WP take as they do NOTHING besides heavyblob.
I've got to be honest here, I have been known to go solo and logi in ambush but quite I often I will solo in all game modes just to see if I can stay alive and still support. I feel dirty now but in my defence it is with support in mind and not to brag about WP whoring.
I must be a little mad as I often prefer to go solo, if I can get in a squad that's easy going then it's cool.
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream
|
Hawkings Greenback
Red Star.
265
|
Posted - 2015.01.20 04:50:00 -
[26] - Quote
Just gonna kick this up off page 6
I take it there is not much else to report ?
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream
|
Hawkings Greenback
Royal Uhlans Amarr Empire
278
|
Posted - 2015.01.28 23:54:00 -
[27] - Quote
Booby Tuesdays wrote:el OPERATOR wrote:DJINN Jecture wrote:From a Minmatar Logi's perspective the current bonuses are fine, in fact they are rather good, still I stand by what I posted the first time it was suggested to use different equipment more effectively depending on race of Logi. I don't like it. I do like long rep ranges though and I also like all the other equipment I use but its really a no brainer here, you make all minmatars medics that is their role, and it pigeon holes them. Not that I can't use proto hives or links or needles or even scanners but I see a problem with the current iteration. Last iteration all I did with my matar logi was hack. Do you see a pattern here? I certainly do. I miss my MinLogis hacking bonus. Min Logi still has a 20% bonus to hacking speed. They took away 5% in Uprising 1.8, and gave an even greater bonus of 35% to the Min Scout. At max skills, the Min Logi gets a 45% bonus and the Min Scout gets a 60% bonus before adding Hacking mods. All Logis hack faster than any suit but the Min Scout, as the other 3 Logis have a 15% built in Hack bonus. A Proto Min Logi with 4 Complex Hack mods is still damn fast though.
The hack bonus going to the min scout was one of the reasons I went to that suit, well apart from occasionally knifing and RE'ing people. But yes the min logi still has a good bonus that most people tend to forget about, with most people concentrating on the rep bonus. The min logi is the most versatile out of all the logis and people don't really take advantage of that very often.
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream
|
Hawkings Greenback
Dead Man's Game RUST415
301
|
Posted - 2015.02.06 16:16:00 -
[28] - Quote
Booby Tuesdays wrote:Out of morbid curiosity, how long did Shottys Scout threadnaught take to get its first Dev response? We started this discussion, spreadsheet, and proposal over 6 months ago...
Obviously we have not left the required sacrifices or bait to entice a blue tag.
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream.
|
Hawkings Greenback
Dead Man's Game RUST415
310
|
Posted - 2015.02.07 18:04:00 -
[29] - Quote
Meee One wrote:So,now that the killers get passive damage increase. And constant officer weapons,and even deadlier experimental weapons. What do us supporters get? Another shaft you say? My,how generous! Again... How about a logistics warbarge? Replace damage increase with equipment efficiency. Replace officer/experimental weapons with equipment. + Yellow stripes = Profit!!!
https://forums.dust514.com/default.aspx?g=posts&m=2574801#post2574801
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream.
|
Hawkings Greenback
Dead Man's Game RUST415
314
|
Posted - 2015.02.11 18:26:00 -
[30] - Quote
Mister Goo wrote:Cross Atu wrote: snip
3. Agreed. This is something I am advocating to CCP as part of the Logi revamp.
snip
We have 64 pages of Ideas, some good, some great, and some terribad. We have been talking about a logi revamp for months and have seen nothing other than the BW which effectively made a logi's job harder, with no benefit to the class. I know you have been advocating a change and I know it is on the Rattati's Big Board of Things. But it is not on the road map anywhere in the next 3 releases. Sooo Is this something that CCP / Rattati is looking at, or just something they hope posting here will pacify us. Right now I get the feeling that it is just a pacifying technique. Are you willing to say that there is some positive changes seriously being look at for the logi? You don't have to explain just a simple yes or no. Sadly I am beginning to agree with Mee One, and that sad.
Despite this threads best intentions & the fact that the logi frame & class role needs looking at I believe in my own mind that it is not that far up on the list of things to do.
Honestly I am surprised by the lack of blue tag interaction bearing in mind the complaints of people regarding logis & the inherently negative perception of them from the community as a whole, this despite the fact that most good squads want a logi. It does seem to boil down to what is critical in keeping the game ticking over and logis are apparantly few & far between currently ( if you believe G.D. ) so maybe its priority isn't as important.
However there are a few very simple things that could help logis in there day to day, cost of equipment being one of these as an example.
The last time I think a blue tag discussed logi changes was when Rattati was looking to reduce the speed & remove the amarr logi sidearm. That didnt go down to well and there was a lot of heated discussion & since then the only thing we have had is BW which was to reduce spam & improve frame rate. It has had a dramatic effect on the logi class overall good & bad.
Some of the CPM is hopefully trying to drive this topic & I suppose we just have to keep discussing & bumping this thread until some one decides to talk to us ( looks at Rattati )
The one thing I asked at the start was " How do CCP envision the Logi role ?" still a valid question that they won't or cannot answer atm.
Mini splurge over, keeping the faith, repping, scanning ( ( ) ) and picking your dead ass of the ground whenever I can.
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream.
|
|
Hawkings Greenback
Dead Man's Game RUST415
342
|
Posted - 2015.04.28 21:57:00 -
[31] - Quote
John Demonsbane wrote:BTW, Rattati hiding behind that ridiculous defense of "everyone went ballistic" when he tried to revamp the logi suits before is getting really old, not that it was an even remotely legitimate argument to begin with.
How f*cking hard is it, really, to account for a sidearm? Particularly when the players in question have long showed a willingness to give up more than it's objectively worth? Give me a break.
The reason people went 'ballistic' ( not that they did ) was because the 2 ideas to revamp the logi class, removing the Amarr sidearm & lowering the speed of the logi were just mind blowingly dumb. Well the speed reduction was anyway
Unfortunately due to that perception that we all went "ballistic" the logi class has endured a period of being put in the naughty corner with vehicle users. Lets be honest I see more rage in one vehicle/av thread than I have in any logi thread.
I agree with John, its a **** poor argument to cover for a terrible idea. you are better than that Rattati dude.
As for the side arm on logis, i'm pretty much meh on the thing now.
Just look at all the ideas put forward & do something based on them. I understand time & people are commodities in the current game environment and priorities can change but if bandwidth is the only change for logis then that is ****** up.
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream.
|
|
|
|