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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
mollerz
5231
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Posted - 2014.09.01 06:36:00 -
[21271] - Quote
I am really really HOTFIX Disappoint.
Lag, bugs that have been around for over a year, just lots of bad stuff. I didn't even cap out on my 3 day omega booster because it is just too bad to play for a long time. All the bad stuff just magnifies like crazy.
And to see you guys bickering about sniper rifles like it's such a priority...
The reason this game, and every future game CCP will be bad is because they have no sense of what is a priority and what isn't. To look at them develop their product so purposefully self cut off at the knees... what a horrible dumb joke.
I can't even take this bullshit seriously anymore.
Coiled and Ready to Strike
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icdedppul
PFB Pink Fluffy Bunnies
166
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Posted - 2014.09.01 06:40:00 -
[21272] - Quote
so would it be alright to quote ghost out of context ahem
Quote
I apologize in advance
-Delete most of mario-
*ASCII DONG*
End Quote
cause thats what the internet needs is more graphic ascii art |
Iron Wolf Saber
Den of Swords
16274
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Posted - 2014.09.01 07:28:00 -
[21273] - Quote
https://docs.google.com/spreadsheets/d/1WS0ehQhSl9Dk-Py4QVeXyYEHiIY2uvDIH1NtufutOyM/edit#gid=29467428
Third sheet is up let me know if I made any inaccuracies.
From here I can plug in models and you can quickly estimate the effectiveness.
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Blaster =// Unlocked
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howard sanchez
940
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Posted - 2014.09.01 07:28:00 -
[21274] - Quote
CCP Rattati wrote:On snipers,
My main assumption was that Thale's zoom was the major problem, i.e. only counterable by another Thale.
Riddle me this, Appia specifically and Symbiotik if you are here.
1)How far can you really shoot with the Thale's, what are regular and necessary ranges, 400, 500 or 600, to be an effective, team helping sniper?
2) Pretend we reduce the Thale's zoom down to whatever proto is right now. Is the zoom the limiting factor on range or would you need to within 400 metres anyway with proto zoom?
3) If we buff headshot damage so that a proto sniper can down a sentinel in 2, or even 1 and and a body shot, you really only need to have 300 to 450 range, right? Since you don't have the Thale zoom anymore?
4) Why only cal sent right now, I didn't do the math, but galogis with 3 dmg mods would seem ok? Is there ever a case for a long range scout sniper?
5) I would prefer that the tactical sniper could be a scout "shoot and relocate" weapon, that can be effective outside of Rail Rifle and Laser range. Is there a way? Reduced sway maybe, but not quickscoping. If you are being chased, a body shot and followup with smg should be scary to the chaser.
This is so ... Refreshing?...hearing a dev communicate like this with players. Why wasn't it like this before?
What changed that allows now for this kind of thinking/acting?
...
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Iron Wolf Saber
Den of Swords
16274
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Posted - 2014.09.01 07:38:00 -
[21275] - Quote
Appia's model is now up on sheet 4.
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Blaster =// Unlocked
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voidfaction
Nos Nothi
494
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Posted - 2014.09.01 07:42:00 -
[21276] - Quote
mollerz wrote:I am really really HOTFIX Disappoint. Lag, bugs that have been around for over a year, just lots of bad stuff. I didn't even cap out on my 3 day omega booster because it is just too bad to play for a long time. All the bad stuff just magnifies like crazy. And to see you guys bickering about sniper rifles like it's such a priority... The reason this game, and every future game CCP will be bad is because they have no sense of what is a priority and what isn't. To look at them develop their product so purposefully self cut off at the knees... what a horrible dumb joke. I can't even take this bullshit seriously anymore. The Lag, bugs that have been here over a year has done been argued pointed out and not fixed so it's beating a dead horse. Not saying sniper is more important just figure if it is not fixed in a year and we are not getting any more client updates then they probably can't be fixed in server side hotfixes either.
When was the last time we got to debate, argue, shoot and stab each other over sniper fixes? You know we have a great group for that kind of thing. How do we fight each other over lag and bugs?
I got Lag < NO YOU JUST SUCK no really my game is laging < THATS BECAUSE YOU SUCK no its because the servers are slow < THEY ARE SLOW BECAUSE YOU SUCK stab, stab, stab now you suck because i killed you while I was laging
Would that be better?
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Iron Wolf Saber
Den of Swords
16274
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Posted - 2014.09.01 07:46:00 -
[21277] - Quote
voidfaction wrote:mollerz wrote:I am really really HOTFIX Disappoint. Lag, bugs that have been around for over a year, just lots of bad stuff. I didn't even cap out on my 3 day omega booster because it is just too bad to play for a long time. All the bad stuff just magnifies like crazy. And to see you guys bickering about sniper rifles like it's such a priority... The reason this game, and every future game CCP will be bad is because they have no sense of what is a priority and what isn't. To look at them develop their product so purposefully self cut off at the knees... what a horrible dumb joke. I can't even take this bullshit seriously anymore. The Lag, bugs that have been here over a year has done been argued pointed out and not fixed so it's beating a dead horse. Not saying sniper is more important just figure if it is not fixed in a year and we are not getting any more client updates then they probably can't be fixed in server side hotfixes either. When was the last time we got to debate, argue, shoot and stab each other over sniper fixes? You know we have a great group for that kind of thing. How do we fight each other over lag and bugs? I got Lag < NO YOU JUST SUCK no really my game is laging < THATS BECAUSE YOU SUCK no its because the servers are slow < THEY ARE SLOW BECAUSE YOU SUCK stab, stab, stab now you suck because i killed you while I was laging Would that be better?
Nerf Lag! its too epic!
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Blaster =// Unlocked
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Appia Vibbia
Molon Labe. General Tso's Alliance
3737
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Posted - 2014.09.01 07:55:00 -
[21278] - Quote
CCP Rattati wrote:On snipers,
My main assumption was that Thale's zoom was the major problem, i.e. only counterable by another Thale.
Riddle me this, Appia specifically and Symbiotik if you are here.
1)How far can you really shoot with the Thale's, what are regular and necessary ranges, 400, 500 or 600, to be an effective, team helping sniper?
2) Pretend we reduce the Thale's zoom down to whatever proto is right now. Is the zoom the limiting factor on range or would you need to within 400 metres anyway with proto zoom?
3) If we buff headshot damage so that a proto sniper can down a sentinel in 2, or even 1 and and a body shot, you really only need to have 300 to 450 range, right? Since you don't have the Thale zoom anymore?
4) Why only cal sent right now, I didn't do the math, but galogis with 3 dmg mods would seem ok? Is there ever a case for a long range scout sniper?
5) I would prefer that the tactical sniper could be a scout "shoot and relocate" weapon, that can be effective outside of Rail Rifle and Laser range. Is there a way? Reduced sway maybe, but not quickscoping. If you are being chased, a body shot and followup with smg should be scary to the chaser.
1) Until 1.7 when someone thought to snub snipers by retexturing the surfaces of Obelisks I could get shots off at 598m. That's the distance from the top of the Obelisk at D-7 to the point on G-17 for Skim Junction At 599, the Sniper Rifle has significantly less damage and wasn't enough to actually kill. It was quite frustrating to know I could see someone and yet unable to damage them. Particularly after being used to Chromo Snipers being able to shoot the same distance because of Light Weapon Sharpshooter
The change in the surface texture on the Obelisk also virtually cemented the supremacy of tower forge gunners when playing on Biomass outpost (Clone Production maps for PC, 2 towers for the laypeople)
The minimum range is highly dependent on the maps. Ashland, the smallest map in the game, it only needs around 400m. The newest set of maps (Impact Ridge, Fractured Road, Border Gulch) are all so large that that a roaming sniper can't successfully travel the map and see from 1 point to another - aside from the fact that by the Dev's own words those maps were designed in mind to make the Sniper ineffective.
A Sniper's perches are almost sacrosanct. I can mention the Obelisks in general because they're perches that made it obvious where you were because they lacked cover and you can't use them anymore, but the other points I still use that exceed 500m are something I don't wish to mention on the forums. All of which are used within normal parts of the map to shoot at targets also inside the boundaries of the map.
2) I use the Ishukone or Charge Sniper Rifle from those locations. Thale's has the greatest zoom. The Tactical has lower zoom than the Thales and the regular variant has lesser magnification, and the charge's magnification is the same as the regular. But the Thale's can't be restocked, so I rarely ever used it. I don't mind having the zoom regulated.
The real limiting factor on range is that you need someone to be detected through passive or Active scans to display someone that far away. The limit on range is that the Sniper Rifle can't be used to detect oncoming threats like they once could.
3) If the sniper can kill a sentinel in 1 shot and a sentinel can kill a sniper in 1 shot and they have the same range, then it becomes a comparison of what has more utility. The sniper can carry their own ammo, but is highly threatened by Assault Dropships. The only counter to an ADS is to have multiple AV weapons firing on them. Swarms are ineffective in a commando's hands and the flaylock doesn't destabilize dropships to ward them off anymore. Additionally, the missile turrets have a post-skill base damage of 387 splash damage making it impossible to even run away from if one comes looking for you. The forge gun is effective enough that it wards off dropships, unless they have 2 gunners to increase their rate of fire giving them enough DPS to take out anything.
The forge gun being equipped on Heavy or Sentinel can also circumvent their lack of mobility by driving around in an LAV, hoping out, getting war point rewards or killing vehicles and hop back in. . . I did this just today, only I go for infantry kills with the forge in CQC. No one expects direct hits from a FG when they see where it's coming from, but for a skilled user it's not that rare.
Without significantly greater range, the Forge Gun is just a better choice- the only time it wouldn't be would be situations similar to people using the Ion Pistol right now: Role playing loyalties, ***** & giggles, or wanting a challenge.
4) Caldari Commando* Because the bonus of 2 complex light damage modifiers and Caldari commando lvl 2 have the same percentage as any other suit with 3 complex damage modifiers. Actually the caldari commando lvl 2 and 2 complex damage modifiers is larger but the value by which it is larger is insignificant.
The progression on complex damage modifiers and stacking penalties are 7.00% + 6.08% + 3.99%. With 2 complex damage mods and lvl 2 Calmando ops it's 7% + 6.08% + 4%
Caldari Sentinel is the second best choice because of damage profile of the sniper rifle and you can survive 2 consecutive headshots. That's what Alldin Kan has used against me when counter sniping.
. . . character limit reached, continued in next post. . .
Personal Theme Song
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Appia Vibbia
Molon Labe. General Tso's Alliance
3737
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Posted - 2014.09.01 07:56:00 -
[21279] - Quote
Continued. . .
4) As for the Scout using a sniper rifle, I had to give up the last vestige of my Arbiter suit when armor plates changed. I got Caldari Commando lvl 5 on the first day of Uprising specifically for the bonus to sniper rifle damage. I got caldari scout to level 5 on day 1 in hopes that I could run a stealth sniper. My hopes for the later were quickly crushed.
The only way for the Scout to be able to use the Sniper Rifle effectively is for Damage Modifiers to not be required. Percentage increases should not affect the alpha damage of a headshot, they should show improved performance on body shots.
I remember, fondly, when I could still run my Gallente Scout and snipe in PC. I used biotics modules to traverse the map because when Gem or Forks tried to move about they would need a vehicle which would draw attention. The Sniper Rifle just doesn't have enough innate killing power to be used like that. Soon after Forks and I moved to TeamPlayers the patch that changed armor plates happened and I needed to either be in a Cal Logi or Gal Logi to keep up. 30 damage per plate, each plate already was separated by a 30 HP gap. Because the movement penalty was reduced what was double stacked enhance plates became double stacked complex plates. Overnight most opponents' HP went up 120 points. I mean, the sniper rifle was given stats fitting Chromosome, where Heavy Vk.0's had less HP than my Assault gk.0 has.
5) That's a unique thing. It could given the Balac's Sniper Rifle stats. I've always been in the opinion that the Tactical should be for headshots, the charge for body shots, and the regular balanced between the two. The state of mind that formed that opinion was because the Tactical has higher zoom and fewer bullets in the clip than the others. But with that as the goal, Ghost Kaiser's comment about 10 shot per clip would be more appropriate. Although I'd go with 7 shots to mimic the Balac's
I think reducing the kick, but not the sway, would make that more reasonable. Also giving it Rail Rifle headshot modifiers
The problem with quick-scoping isn't so much the sway, but that every time you aim down sights the reticle moves to the same place and the initial sway has the same pattern to it. Sleepy Zan was the master of quick-scoping in dust. After a few matches of practice I can do fairly well with it. Thinking of the screen as a graph with the reticle being X=0, Y=0 and a scale of 10 to -10 then: First it moves up from (0,0) to (-5,5) then takes a parabolic curve down to (0,-5) and back up to (5,5).
As an aside: Additionally you could look at Cyrius-Li Moody's opinion on the Sniper Rifle in that most people are accustomed to using strafing for more pin-point accuracy but that's not something you can do with DUST's Sniper Rifles. Honestly, I don't care about that point. DUST was the first multiplayer FPS I've played on Console so I'm used to it because I was raised on PC shooters.
Liquid, Forks, myself, and fairly sure Atiim all use the DS3 for sniping. Gem Cutter did too, when he still played. The biggest names in sniping all use the DS3. I'd need to ask poonmunch about what he uses, as he's definitely the most dedicated to sniping. If he's still around, he's probably the only one that never gave up the weapon because he was the only one that didn't do PC.
In a post about snipers you said the assumption was that they used KB/M, thought that this was an important matter than definitely needed to be pointed out.
Personal Theme Song
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CCP Rattati
C C P C C P Alliance
6392
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Posted - 2014.09.01 08:14:00 -
[21280] - Quote
mollerz wrote:I am really really HOTFIX Disappoint. Lag, bugs that have been around for over a year, just lots of bad stuff. I didn't even cap out on my 3 day omega booster because it is just too bad to play for a long time. All the bad stuff just magnifies like crazy. And to see you guys bickering about sniper rifles like it's such a priority... The reason this game, and every future game CCP will be bad is because they have no sense of what is a priority and what isn't. To look at them develop their product so purposefully self cut off at the knees... what a horrible dumb joke. I can't even take this bullshit seriously anymore.
It's simple math really, fix the game so it's as balanced and fun as possible, i.e. no blatant FOTM, matchmaking, rewards etc by changing backend values. Then use all the information and feedback we have to fix bugs and change content we can only do with a client update, when and if we believe it will be the right thing to do. Stabilize and grow.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Cass Caul
1050
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Posted - 2014.09.01 08:26:00 -
[21281] - Quote
CCP Rattati wrote: It's simple math really, fix the game so it's as balanced and fun as possible, i.e. no blatant FOTM, matchmaking, rewards etc by changing backend values. Then use all the information and feedback we have to fix bugs and change content we can only do with a client update, when and if we believe it will be the right thing to do. Stabilize and grow.
Speaking of FoTM, had you decided on what the Projectile Damage profile should be? Because I think most need to be changed.
Explosive: -15/+15 Projectile: -10/+10 Rail: -5/+5 Blaster: +5/-5 Pulse: +10/-10 Beam: +15/-15
Because if Hybrid is split into 2 categories so should laser weapons
*whistles innocently after proposing personal agenda*
I blame her for nova knife kills on tanks
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BAMM HAVOC
Carbon 7 Iron Oxide.
521
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Posted - 2014.09.01 08:40:00 -
[21282] - Quote
IAmDuncanIdaho II wrote: BAMM HAVOC sounds like a South African to me....
good guess sir, would you like another
BEER TIME !
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Cass Caul
1050
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Posted - 2014.09.01 08:45:00 -
[21283] - Quote
BAMM HAVOC wrote:IAmDuncanIdaho II wrote: BAMM HAVOC sounds like a South African to me.... good guess sir, would you like another He sounds like a drunkard that's stuffed his face full of bacon, always wary he's about to have a clogged artery interrupt his gaming experience.
The wariness also comes from imagining surviving and having a doctor tell him "no more beer or bacon."
I blame her for nova knife kills on tanks
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BAMM HAVOC
Carbon 7 Iron Oxide.
525
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Posted - 2014.09.01 08:53:00 -
[21284] - Quote
Cass Caul wrote:BAMM HAVOC wrote:IAmDuncanIdaho II wrote: BAMM HAVOC sounds like a South African to me.... good guess sir, would you like another He sounds like a drunkard that's stuffed his face full of bacon, always wary he's about to have a clogged artery interrupt his gaming experience. The wariness also comes from imagining surviving and having a doctor tell him "no more beer or bacon."
sadky no..... my greatest fear is actually running out of bacon and beer... but not for this week at least, bought 108 tins just yesterday so im good
BEER TIME !
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CCP Rattati
C C P C C P Alliance
6396
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Posted - 2014.09.01 09:13:00 -
[21285] - Quote
Cass Caul wrote:CCP Rattati wrote: It's simple math really, fix the game so it's as balanced and fun as possible, i.e. no blatant FOTM, matchmaking, rewards etc by changing backend values. Then use all the information and feedback we have to fix bugs and change content we can only do with a client update, when and if we believe it will be the right thing to do. Stabilize and grow.
Speaking of FoTM, had you decided on what the Projectile Damage profile should be? Because I think most need to be changed. Explosive: -15/+15 Projectile: -10/+10 Rail: -5/+5 Blaster: +5/-5 Pulse: +10/-10 Beam: +15/-15 Because if Hybrid is split into 2 categories so should laser weapons *whistles innocently after proposing personal agenda*
Not changing these all at the same time, -15/+15 is my preferred because it's unique, and fits the bill, plus might help shield tanking a bit. -5/+10 is terrible.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Bayeth Mal
Opus Arcana Covert Intervention
1356
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Posted - 2014.09.01 11:13:00 -
[21286] - Quote
Just keep in mind changing explosive damage will impact the effectiveness of REs on armoured Sentinels. And possibly HAVs.
Making the damage profiles more different will be interesting.
Are you taking side arm rebalance suggesstions? Do you have pretty sheets to show us?
I don't have any suggesstions in particular. Just curious.
We'll bang, OK?
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OZAROW
Opus Arcana Covert Intervention
1537
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Posted - 2014.09.01 12:01:00 -
[21287] - Quote
CCP Rattati wrote:mollerz wrote:I am really really HOTFIX Disappoint. Lag, bugs that have been around for over a year, just lots of bad stuff. I didn't even cap out on my 3 day omega booster because it is just too bad to play for a long time. All the bad stuff just magnifies like crazy. And to see you guys bickering about sniper rifles like it's such a priority... The reason this game, and every future game CCP will be bad is because they have no sense of what is a priority and what isn't. To look at them develop their product so purposefully self cut off at the knees... what a horrible dumb joke. I can't even take this bullshit seriously anymore. It's simple math really, fix the game so it's as balanced and fun as possible, i.e. no blatant FOTM, matchmaking, rewards etc by changing backend values. Then use all the information and feedback we have to fix bugs and change content we can only do with a client update, when and if we believe it will be the right thing to do. Stabilize and grow. You cant stabilize lag until you "balance " the game? I think that if people die the way people expect it to work it may relieve ccp alot of headaches from players; for instance " GALLENTE LAG FACILITIES".
Everyone knows it needs to be replaced since we all leave that map anyway, pull it already.
Yes, you just got rocked by a guy with a BOLT PISTOL and a pair of knives! !
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RogueTrooper 2000AD
Neckbeard Absolution
265
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Posted - 2014.09.01 12:18:00 -
[21288] - Quote
So much talk of balance from people who run around cloaked with shotguns and re's.......................................
Heavies needs addressing
Scouts with shotguns and re's need addressing
Matchmaking needs addressing
In planetside 2, they don't allow shotguns and c4 for the infiltrator class with damn good reason. You have to actually be good in planetside 2.
Here though, being a crutchy scrubcake is the norm and defended en masse.
Take what i say with a bag of salt
Who needs a gun when you can run people over
FW saboteur
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Right-wing Extremist
Nos Nothi
970
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Posted - 2014.09.01 12:23:00 -
[21289] - Quote
Thanks for coming to ask for a knowledgable sniper's opinion on the SR, Rattati. I think Appia gave you a very fair and objective set of replies.
I'd like to point out that I still do use the obelisks like the one she pointed out (D-7 on that map) and have been shot off of them by Frontline suits with militia rail rifles. My longest kill to date was at 594m. I was not in the red zone, and I was using the Charge SR. I counter-sniped a scrub sniper who was also using a Charge SR on the hill at the base of the opposite obelisk, though I don't know that he was the 594m kill - I think that one was at Delta (this was on the bridge map, 5-point skirm, name of map eludes me right now, and I was on the obelisk closest to Echo). Either obelisk on that map, (that is, either of the two not in the red zone) have influence over all five objectives, depending on which buildings are spawned. Even in the worse configuration of the map, those positions influence Alpha (the bridge itself) and the killing field in between the three outer objectives and the compound.
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2220
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Posted - 2014.09.01 13:30:00 -
[21290] - Quote
Cass Caul wrote:CCP Rattati wrote: It's simple math really, fix the game so it's as balanced and fun as possible, i.e. no blatant FOTM, matchmaking, rewards etc by changing backend values. Then use all the information and feedback we have to fix bugs and change content we can only do with a client update, when and if we believe it will be the right thing to do. Stabilize and grow.
Speaking of FoTM, had you decided on what the Projectile Damage profile should be? Because I think most need to be changed. Explosive: -15/+15 Projectile: -10/+10 Rail: -5/+5 Blaster: +5/-5 Pulse: +10/-10 Beam: +15/-15 Because if Hybrid is split into 2 categories so should laser weapons *whistles innocently after proposing personal agenda* This actually makes a lot of sense...Hybrid become..well hybrid weapons,capable of taking armor and shield easily
Minmitar weapons become anti-armor, whereas Amarr remain anti shield, and the two mirror each other
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Jace Kaisar
Weiner Shack Mercs
70
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Posted - 2014.09.01 13:57:00 -
[21291] - Quote
I'm back guys! It sure has been awhile!
I come back on the forums and have like 7000 notifications.
What's changed since I've been gone?
Don't tell anyone, but I'm secretly a Ghost.
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IgniteableAura
Pro Hic Immortalis
1702
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Posted - 2014.09.01 15:03:00 -
[21292] - Quote
Jace Kaisar wrote:I'm back guys! It sure has been awhile! I come back on the forums and have like 7000 notifications. What's changed since I've been gone?
EVERYTHING!
@Rattati, Is there any chance that you can create coding with a hotfix that allows a sniper to strafe while crouched and not cause the sniper to sway, but will still sway when standing? I understand the desire to not create a quickscope pandemic, but forcing people to crouch while sniping doesn't seem like a huge burdon to remove scope sway.
I stopped sniping entirely when I couldn't strafe to fine tune my aim without the scope swaying all over the place. KB/M was far superior way to sniper BTW, it allows for much greater precision. In chrome I would actually change inputs mid-match if I needed to counter-snipe.
TBH, I feel like we have had this conversation before...........
My Youtube
Biomassed Podcast
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noob cavman
And the ButtPirates
1805
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Posted - 2014.09.01 15:12:00 -
[21293] - Quote
RogueTrooper 2000AD wrote:So much talk of balance from people who run around cloaked with shotguns and re's.......................................
Heavies needs addressing
Scouts with shotguns and re's need addressing
Matchmaking needs addressing
In planetside 2, they don't allow shotguns and c4 for the infiltrator class with damn good reason. You have to actually be good in planetside 2.
Here though, being a crutchy scrubcake is the norm and defended en masse.
The song of my people! Are you also a fellow scrublord like my self? XD
I want to be a caveman!
Ccp: LEGION
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Full steam ahead into the enemies booty yarrr.
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iliel
0uter.Heaven
147
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Posted - 2014.09.01 15:21:00 -
[21294] - Quote
CCP Rattati wrote:On snipers,
My main assumption was that Thale's zoom was the major problem, i.e. only counterable by another Thale.
Riddle me this, Appia specifically and Symbiotik if you are here.
1)How far can you really shoot with the Thale's, what are regular and necessary ranges, 400, 500 or 600, to be an effective, team helping sniper?
2) Pretend we reduce the Thale's zoom down to whatever proto is right now. Is the zoom the limiting factor on range or would you need to within 400 metres anyway with proto zoom?
3) If we buff headshot damage so that a proto sniper can down a sentinel in 2, or even 1 and and a body shot, you really only need to have 300 to 450 range, right? Since you don't have the Thale zoom anymore?
4) Why only cal sent right now, I didn't do the math, but galogis with 3 dmg mods would seem ok? Is there ever a case for a long range scout sniper?
5) I would prefer that the tactical sniper could be a scout "shoot and relocate" weapon, that can be effective outside of Rail Rifle and Laser range. Is there a way? Reduced sway maybe, but not quickscoping. If you are being chased, a body shot and followup with smg should be scary to the chaser.
300 meters won't be enough of a nerf. Look at the map with five points, tall tower in middle, with an L shaped pipe beside it (on skirmish, B is under the pipe and A is across a bridge also in view of the pipe). A sniper on the side that spawns in the MCC near E can camp up the mountains behind their MCC so that they have eyes on all A and most of B. As a scout, I know that they can one shot me.
Wouldn't it be much easier to just force players NOT to fight in the redline - - like by adding an allied redline timer. Or give me 5 minutes of invulnerability to their redline timer so that I can go melee the redline sniper to death just for ruining what would be a fun match.
P.S. The only sniper I've EVER seen being relevant in a PC match in this game is Symbiotic. And he did it with pre- and post-Charlie mechanics. So Rattati either go with your gut about how they feel in pubs or ask Symbiotic how they could be useful in PC. |
Adipem Nothi
Nos Nothi
4698
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Posted - 2014.09.01 16:03:00 -
[21295] - Quote
noob cavman wrote:RogueTrooper 2000AD wrote: Here though, being a crutchy scrubcake is the norm and defended en masse.
The song of my people! Are you also a fellow scrublord like my self? XD
Shoot scout with yes.
- Ripley Riley
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Haerr
Legio DXIV
1306
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Posted - 2014.09.01 19:23:00 -
[21296] - Quote
Appia Vibbia wrote:In a post about snipers you said the assumption was that they used KB/M, thought that this was an important matter than definitely needed to be pointed out. Wait there is someone else besides me who uses the KB/M without using a GIMX / Eagle Eye / XIM?
I rarely snipe any more as I have to change settings both in Dust and on the mouse to be able to do it even decently. It really is too bad as I have it skilled up to Prof.5, but it is just to much of a bother so I just end up avoiding it instead.
@Rattati Since you are getting a turbo controller how about you get a gaming mouse as well to play test with?
This SCOTTY has Super Cow Powers.
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Cass Caul
1057
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Posted - 2014.09.01 19:29:00 -
[21297] - Quote
Haerr wrote:Appia Vibbia wrote:In a post about snipers you said the assumption was that they used KB/M, thought that this was an important matter than definitely needed to be pointed out. Wait there is someone else besides me who uses the KB/M without using a GIMX / Eagle Eye / XIM?
No, you completely took that out of context.
No one uses KB/M, DS3 is better for sniping.
I blame her for nova knife kills on tanks
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Iron Wolf Saber
Den of Swords
16280
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Posted - 2014.09.01 19:37:00 -
[21298] - Quote
iliel wrote:CCP Rattati wrote:On snipers,
My main assumption was that Thale's zoom was the major problem, i.e. only counterable by another Thale.
Riddle me this, Appia specifically and Symbiotik if you are here.
1)How far can you really shoot with the Thale's, what are regular and necessary ranges, 400, 500 or 600, to be an effective, team helping sniper?
2) Pretend we reduce the Thale's zoom down to whatever proto is right now. Is the zoom the limiting factor on range or would you need to within 400 metres anyway with proto zoom?
3) If we buff headshot damage so that a proto sniper can down a sentinel in 2, or even 1 and and a body shot, you really only need to have 300 to 450 range, right? Since you don't have the Thale zoom anymore?
4) Why only cal sent right now, I didn't do the math, but galogis with 3 dmg mods would seem ok? Is there ever a case for a long range scout sniper?
5) I would prefer that the tactical sniper could be a scout "shoot and relocate" weapon, that can be effective outside of Rail Rifle and Laser range. Is there a way? Reduced sway maybe, but not quickscoping. If you are being chased, a body shot and followup with smg should be scary to the chaser.
300 meters won't be enough of a nerf. Look at the map with five points, tall tower in middle, with an L shaped pipe beside it (on skirmish, B is under the pipe and A is across a bridge also in view of the pipe). A sniper on the side that spawns in the MCC near E can camp up the mountains behind their MCC so that they have eyes on all A and most of B. As a scout, I know that they can one shot me. Wouldn't it be much easier to just force players NOT to fight in the redline - - like by adding an allied redline timer. Or give me 5 minutes of invulnerability to their redline timer so that I can go melee the redline sniper to death just for ruining what would be a fun match. P.S. The only sniper I've EVER seen being relevant in a PC match in this game is Symbiotic. And he did it with pre- and post-Charlie mechanics. So Rattati either go with your gut about how they feel in pubs or ask Symbiotic how they could be useful in PC.
I think the 300 meter is the magic number to not nerf below because of other unpleasant things will start to hit you more constantly and not only that those other things are more favorable to use.
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Blaster =// Unlocked
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Haerr
Legio DXIV
1307
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Posted - 2014.09.01 19:51:00 -
[21299] - Quote
Cass Caul wrote:Haerr wrote:Appia Vibbia wrote:In a post about snipers you said the assumption was that they used KB/M, thought that this was an important matter than definitely needed to be pointed out. Wait there is someone else besides me who uses the KB/M without using a GIMX / Eagle Eye / XIM? No, you completely took that out of context.
I did yes, I also didn't manage to make it sound quite as sarcastic as I had intended. Having played Dust for some time now I am the last person I regularly play with that is still using the KB/M, all others have switch to either using a controller or have bought an Eagle Eye / XIM. ( I did try out a GIMX for a while but couldn't get it to feel even remotely "right". )
Cass Caul wrote:Appia Vibbia wrote:Liquid, Forks, myself, and fairly sure Atiim all use the DS3 for sniping. Gem Cutter did too, when he still played. The biggest names in sniping all use the DS3. I'd need to ask poonmunch about what he uses, as he's definitely the most dedicated to sniping. If he's still around, he's probably the only one that never gave up the weapon because he was the only one that didn't do PC. In a post about snipers you said the assumption was that they used KB/M, thought that this was an important matter than definitely needed to be pointed out No one uses KB/M, DS3 is better for sniping.
^ This, so much this. So very much this.
This SCOTTY has Super Cow Powers.
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mollerz
5237
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Posted - 2014.09.01 20:11:00 -
[21300] - Quote
CCP Rattati wrote:
It's simple math really, fix the game so it's as balanced and fun as possible, i.e. no blatant FOTM, matchmaking, rewards etc by changing backend values. Then use all the information and feedback we have to fix bugs and change content we can only do with a client update, when and if we believe it will be the right thing to do. Stabilize and grow.
I understand dust is literally a skeleton crew. You guys are like NASA right now doing the best with limited resources, and I dig it. And fixing bugs is never easy nor is it often fun. But- if we are on this path of hotfix a-z without fixing bugs it won't do any good in the long run. You are one of the best out of left field things to happen to Dust. Especially since we had all been expecting Rouge to be you.
Can we have a balance changes as well as fix one long standing bug per hotfix as well. Just shoot for one, and if you can do more then cool. If not, at least there was that one bug you can cross off the list and the game will get that much better.
I am sure we can all get together and come up with a short list of the longest standing bugs. You guys at CCP can try and cross one or all off the list per hot fix. If some bugs are unfixable due to client updates, then so be it. If there are ways around it then awesome. FWIW, I don't actually expect you guys to fix lag. but the sprint bug is something I hate every time I play. Some great people have put together some amazing footage that clearly demonstrates it. As a community, if you guys ask for something, then please acknowledge the effort in some way.
What are the metrics for making at least a last content update viable?
Coiled and Ready to Strike
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