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Thread Statistics | Show CCP posts - 178 post(s) |
Iron Wolf Saber
Den of Swords
10390
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Posted - 2013.11.19 03:05:00 -
[1] - Quote
I was meaning more in effective accurate range, I think SMG damage is fine, just how well the standard version does its damage at range is a bit off. The nerf I would seek would be a gentle touch on the dispersion. Overall its not up to me to select which weapons get nailed but the numbers generated by the players. The reason for the nerf is to not make the SMG an obvious goto weapon should the AR be toned down or in other case the SCR which itself is also contributing to the very short TTK.
I love SMGs they're my favorite back up weapon and CQC, just with the short TTK annoying the crap out of everyone I am willing to see it toned for the sake of the game.
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Iron Wolf Saber
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10972
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Posted - 2013.12.03 07:53:00 -
[2] - Quote
I am generally in most shooters your 2.0+ kdr player, I am not that epic of one but good enough of one that I can generally kill the best player at least once. Dust 514 while does have a limited number of suits and guns there is a tug and pull on the modules and trying to find how a suit might fit into unknown holes.
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Iron Wolf Saber
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Posted - 2013.12.03 08:20:00 -
[3] - Quote
Ghost Kaisar wrote:Iron Wolf Saber wrote:I am generally in most shooters your 2.0+ kdr player, I am not that epic of one but good enough of one that I can generally kill the best player at least once. Dust 514 while does have a limited number of suits and guns there is a tug and pull on the modules and trying to find how a suit might fit into unknown holes. I'm a bit confused. How is this tying into what is currently being talked about? Also. Patch notes. Scouts want them now. Don't worry, nobody else will know. As far as we know, you are the only person to break our Scoutly Thread-Dampen SystemGäó that we have set up behind the bar. It runs on Med suit tears. Maybe that's why our system is weakened. Med Suit tears are getting harder to come by due to the insane TTK and AR dominance as of late.
Patch Notes should be very soon and I know the number of you scouts are probably not going to appreciate it as fully as the generic player base would.
As for the planned buffs for scouts its going to be dropping in conjunction with another planned features (plural) which such I cannot comment upon. I have talked to CCP Wolfman and he's in full agreement that of all the frames the scouts need the most hugs now and he's planning it but he and his team has so many things to get done and not enough time or people for it all.
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Iron Wolf Saber
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Posted - 2013.12.03 08:31:00 -
[4] - Quote
I tried but this patch is a month old already and well you all know his more important goal at the time was the vehicles getting back in.
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Iron Wolf Saber
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Posted - 2013.12.03 08:44:00 -
[5] - Quote
Well I am still working on getting the hugs in on the next patch.
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Iron Wolf Saber
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Posted - 2013.12.03 11:35:00 -
[6] - Quote
Well If CCP wants to ignore me/cpm/community that is their prerogative.
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Iron Wolf Saber
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Posted - 2013.12.28 05:36:00 -
[7] - Quote
On it. /me gets poking stick.
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Iron Wolf Saber
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Posted - 2014.01.07 18:36:00 -
[8] - Quote
You guys are making more than enough noise now based on the sisi gal logi feedback I am trying to find out things right now because while I do now some things there are quite a few unknowns.
But... any anyone enlighten me on why all the heavy bonus hate?
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Iron Wolf Saber
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Posted - 2014.01.07 18:38:00 -
[9] - Quote
Krom Ganesh wrote:Llast 326 wrote:Iron Wolf Saber wrote:Just so you know I am running around with a chicken with it's head cut off. You get one free pass at me not knifing you in the back, as a thank you Let us know what you can good sir Besides, it sounds like someone already got to his chicken. Shame that CCP just dropped this info without giving the CPM a heads up first.
Well I knew few of the changes I did not expect them to change due to time constraints on other missing features. At least one massive complaint of the CPM was well heard at least.
"Stop making bonuses for things that don't exist"
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Iron Wolf Saber
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Posted - 2014.01.07 18:43:00 -
[10] - Quote
Well its more of we knew it was coming we didn't know 'what' was coming.
I would say blame is on both parties, one for not asking, the other not showing.
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Iron Wolf Saber
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Posted - 2014.01.09 22:55:00 -
[11] - Quote
Im looking at things and they're looking up for scouts at early results outside of the cloaking module but until blue posts about it you're going have to lament in the darkness.
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Iron Wolf Saber
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Posted - 2014.01.09 23:50:00 -
[12] - Quote
mollerz wrote:IWS is campaigning to nerf the cloak just like all the mediums would like in his own redundant thread. I especially liek he makes it CPM based while bullet pointing only non-scout views and suggestions. Iron Wolf Saber wrote:Well, a not so quick bullet list since I keep getting bombarded on twitter. Please do debate points, if it's good enough argument I can see about adjusting and you also get to understand the bullet point a bit.
SOURCEMeanwhile it gets framed as the neutrally debated and agreed upon community desired cloaking mechanic.
Sorry but as eve pilot unable to find a cloaker in eve in a system that been afk there for a month and ccp has yet brought in anything to hunt down someone not even at the keyboard shows the pace of how cloaking can be treated, and knowing our nerf and buff turn around times a horrible cloak system can easily just lead to frustration hell.
bottom line which you cannot seem to understand is that
Scouts needs to be viable without cloaks. Period.
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Iron Wolf Saber
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Posted - 2014.01.09 23:59:00 -
[13] - Quote
Krom Ganesh wrote:Iron Wolf Saber wrote:Sorry but as eve pilot unable to find a cloaker in eve in a system that been afk there for a month and ccp has yet brought in anything to hunt down someone not even at the keyboard shows the pace of how cloaking can be treated, and knowing our nerf and buff turn around times a horrible cloak system can easily just lead to frustration hell.
bottom line which you cannot seem to understand is that
Scouts needs to be viable without cloaks. Period. There is a bit of a difference between an open world game and a lobby shooter. Cloaks in open world games are best used as long duration, limited combat tools because there is usually a lot of ground to cover. Cloaks in short, lobby match games need to be geared towards fast paced action and assassination. Cloaks will never be useful for traversing open ground because it is much, much easier and faster to use a vehicle. Open world cloak and lobby cloak are two entirely different beasts. I like that last bit though.
Well I suggested quick cooldowns so it would be possible to duck from hill to hill easily and I made no statement to how long a cloak should stay up so that is up in the air.
Also there is the concern that a gal logi would slap a cloak on and laugh at the fitting costs thus if the cloak is not 'prenerfed' you're going to wind up with a gal logi able to not only scan every single scout out there but he's able to out cloak you as well with heavier damage and defenses.
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Iron Wolf Saber
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Posted - 2014.01.10 00:11:00 -
[14] - Quote
Quil Evrything wrote:Iron Wolf Saber wrote: Also there is the concern that a gal logi would slap a cloak on and laugh at the fitting costs thus if the cloak is not 'prenerfed' you're going to wind up with a gal logi able to not only scan every single scout out there but he's able to out cloak you as well with heavier damage and defenses.
exactly. The only way to stop this from happening, is to make cloaks scout-only. Trouble is, seems like the CCP designers, are explicitly desiging FOR the cloaked gal logi to happen. Which makes quite a few of us non-logi players, really, really pissed.
Its pissing me off too but I haven't heard the full story yet so I don't know what to draft up to ccp on the whole thing.
I rather see scouts get bonuses or triates for built in scanning, stamina, speed, fleeting tanks (high regen type tanks), higher agility (lower the penalty of strafing) stealthing, hacking (which based on 1.7's sde they already have a bonus of 5% (gal) or 10% (min)) or hell at least a second equipment slot so a scout can do covert things.
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Iron Wolf Saber
Den of Swords
11784
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Posted - 2014.01.10 00:12:00 -
[15] - Quote
mollerz wrote:Iron Wolf Saber wrote:
Sorry but as eve pilot unable to find a cloaker in eve in a system that been afk there for a month and ccp has yet brought in anything to hunt down someone not even at the keyboard shows the pace of how cloaking can be treated, and knowing our nerf and buff turn around times a horrible cloak system can easily just lead to frustration hell.
bottom line which you cannot seem to understand is that
Scouts needs to be viable without cloaks. Period.
Not to blast your logic with an orbital or anything but i'll provide two counter points- 1- This isn't Eve. Your experiences in Eve have less than nothing to do with Dust and cloaking. Your personal frustrations in Eve have no place in this. FYI- I have a eve toon with 80 mil SP and run around in WH space all the time. 2- Scouts do need to be viable without cloaks. That is a completely separate issue than cloaks at this time. And you can definitely put a period on that. Go pound sand with your medium based cloaking suggestions and come back with something viable. Thanks a lot for consulting us before making your thread, btw. If you had given us the discussion vs your logi friends your intentions could have been so much more transparent
Maybe if you start wearing rose colored glasses (used to stop chickens from eating each other) you'd realize most of this is to nerf medium suit use of cloaking.
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Iron Wolf Saber
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Posted - 2014.01.10 00:25:00 -
[16] - Quote
Krom Ganesh wrote:Iron Wolf Saber wrote:Maybe if you start wearing rose colored glasses (used to stop chickens from eating each other) you'd realize most of this is to nerf medium suit use of cloaking. I understand that you are trying to make the cloak best used by scouts, but I disagree with your solutions. They make the cloak less viable to BOTH scouts and non-scouts alike. If nothing else, at least make the cloak * Not make any noise upon intentional decloaking (unequipping cloak or cloak user's action that breaks cloak such as hacking, attacking, etc.) * Not restrict actions such as hacking or attacking during decloak You can remove the attacking while cloaked but at least let it be a tool to set up an assassination if nothing else.
The second point was to prevent a commando or assault from camping inside a null cannon console since your reticule is red inside those. A scout can quickly close the distance from the outside and end a fool before he has time to finish or turn around reacting to the noise.
Remember I am not stopping scouts from running, nor am I stopping them from meleeing a guy to death because by the time they decloak and close distance they can point blank a guy and bash or slash them to death. A medium or heavy would be a bit too slow to take advantage of a surprise attack to the most attentive.
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Iron Wolf Saber
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Posted - 2014.01.10 00:27:00 -
[17] - Quote
DISGRUNTLEDev wrote:Quil Evrything wrote:I'm thinking that the only way to get cloak be a scout-only piece of equipment, and stay that way, is by making it operate in a way that non-scouts dont even want it.
And the only way that's going to happen, is if it is non-effective for combat.
Maybe that's what IWS is getting at.
Personally, I was originally thinking that was how it was going to be in the first place. I was shocked when I read that CCP was designing it so you could fire from cloak.
But why even have it then? I have no problem getting around unseen now. After a nerf? I'm not so sure...
There are a couple ways to approach cloaking, one is to treat it like stealthing does, a means of mobility and not that of a weapon.
There are games that used it as weapons, the worst case scenario is KZ with the ability to indefinitely keep cloak going and firing with a silenced weapon.
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Iron Wolf Saber
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Posted - 2014.01.10 00:29:00 -
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Gavr1lo Pr1nc1p wrote:Iron Wolf Saber wrote:Quil Evrything wrote:Iron Wolf Saber wrote: Also there is the concern that a gal logi would slap a cloak on and laugh at the fitting costs thus if the cloak is not 'prenerfed' you're going to wind up with a gal logi able to not only scan every single scout out there but he's able to out cloak you as well with heavier damage and defenses.
exactly. The only way to stop this from happening, is to make cloaks scout-only. Trouble is, seems like the CCP designers, are explicitly desiging FOR the cloaked gal logi to happen. Which makes quite a few of us non-logi players, really, really pissed. Its pissing me off too but I haven't heard the full story yet so I don't know what to draft up to ccp on the whole thing. I rather see scouts get bonuses or triates for built in scanning, stamina, speed, fleeting tanks (high regen type tanks), higher agility (lower the penalty of strafing) stealthing, hacking (which based on 1.7's sde they already have a bonus of 5% (gal) or 10% (min)) or hell at least a second equipment slot so a scout can do covert things. read my thread if you want any ideas on some innate ability improving scout bonuses :) https://forums.dust514.com/default.aspx?g=posts&t=134598&find=unreadId appreciate some feedback too
taking a look.
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Iron Wolf Saber
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Posted - 2014.01.10 01:14:00 -
[19] - Quote
Oswald Rehnquist wrote:Separating the scout from the cloak,
As funny as it sounds, I am actually OK with not shooting from cloak, I was expecting that actually and was shocked to hear otherwise, you could even read a few pages before hand were several of us agreed with cloaks just for set up or defense, but the entire list of other nerfs people are throwing out can build a book, shotgun noise for cloaking/decloaking, to 20% damage reduction at all times, auto reveal installations, long de/activation delay, gal logis? Its not even a defensive tool after that, and people actually support this.
In short, I don't believe we are going to make any leeway with the CPMs and the rest of the player base with creating a cloak that actually fills a useful function for the scout. Sniper protection in open fields is about what the cloak will provide if we are to take the general consensus, we don't really have a problem with movement otherwise, such a nerf is easily survivable if we could just pretend the cloak doesn't exist and throw it into a dark corner, which means we need better roles/racials.
I propose the following new scout role bonus
Scout bonus: 5% Efficacy and 10% CPU/PG reduction to all Biotic/Electronic modules
Pretty open, literally allows for all current builds to function, and works when future stuff comes in.
Racials are a whole other beast altogether, but what are your guys thoughts in this role bonus?
Sounds like a good bonus that works better with scouts imo. /me jots as a note.
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Iron Wolf Saber
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Posted - 2014.01.10 01:20:00 -
[20] - Quote
As for the rest of the racial suits suggestions on their bonus based on the themes we already know about races?
Amarr - Tanky Caldari - Shield Brawler Gallente - Armor Brawler Minmatar - Speed Deamon
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Iron Wolf Saber
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Posted - 2014.01.10 18:56:00 -
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I still feel scan radius is a bit useless on a scout, still getting shot my things not on the minimap and they were like 5 meters behind me.
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Iron Wolf Saber
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Posted - 2014.01.10 19:10:00 -
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Quil Evrything wrote:Cyrius Li-Moody wrote:Iron Wolf Saber wrote:I still feel scan radius is a bit useless on a scout, still getting shot my things not on the minimap and they were like 5 meters behind me. Passive scanning is not reliable. I dont think ive ever seen a reliability problem, other than the "doesnt scan through terrain" issue. I think it' s more accurate to say that it's not all that useful, until you've skilled it out to at least 30m, but preferably over 40m
it does scan through terrain at times though that's where it seems to have reliability issues.
Also another another suit back in my experimental days at the start of uprising I had a gal assault, it literally had eyes back of his head in terms of picking up larger suits behind him that where trying to be sneaky.
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Iron Wolf Saber
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Posted - 2014.01.10 19:49:00 -
[23] - Quote
pseudosnipre wrote:Putting this here for comments Iron Wolf Saber wrote:C to D could be open space and point b which looks over it is full of hostiles and its a sniper ally.
Getting into nests is still very hard to do with all guns pointed in your general direction with no flankable option.
I surely do not jest, a good scout can raptor a squad to death currently this tool would help them a bit.
Depends on the sniper first being the corner sniper where you cannot flank said sniper for his sniper alley is the same as the only ways to get to him. The second of which is the recon snipers the ones that don't hug their scopes all the time and only pick off targets of oppertunity.
Red reticule hunting is needle in the haystack. You would know if you got hit with the worst of the render bug.
Hunters are creatures who thrive on creatures of habbit, those that constantly call and recall their tanks or always call their tanks in one spot of the map are most prone to being victims. FW has taught many this.
It can be easily a problem on the smaller maps, also the cloak would save travel time by not having to take the massively long route. Hence the better use as a mobility tool and not a weapon.
What comments, some of your own statements makes me think poorly of your own abilities. I may not be a dedicated sniper or scout but I am an Omni Soldier which does require to know how best to skin everything and inversely how to avoid getting skinned.
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Iron Wolf Saber
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Posted - 2014.01.10 19:54:00 -
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learning to knife without charge while running sucks and I never been fan of the side straddle hop or lunge. Also my scout seems still feels far less stealthy than my assault ><
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Iron Wolf Saber
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Posted - 2014.01.10 20:05:00 -
[25] - Quote
Jak'Saan wrote:Cyrius Li-Moody wrote: Which is not something a Minmatar can do (comfortably). So when you have a tight scan radius you need it to work reliably. Quite often the tacnet just simply does not work. You can know a guy is on the otherside of a wall and he won't show up. You can know a heavy is right beside you and he won't show up.
It doesn't happen ALL the time but it happens quite often.
Some matches my scan works awesomely and I'm amazed at how far I can see. This doesn't always happen.
I am precision lvl 5 and radius lvl 5, I run an adv precision mod and a cpx range mod and I've noticed a few things. To be honest I think it is a latency/scan cycle issue. Why I think so is that, when I simply run without waiting, I run into baddies that were not scanned by passive. If I wait a fraction of a second, they get scanned. Which is why if you have cpx range, you will almost always scan them since it will take a sec for them to get to you. If you think about it, the active scanners have the same bug. Where red dots don't pop up as soon as you scan them sometimes. Instead, It's like it waits a second (even after your scanner is done scanning) and then pops up. To me, sounds like latency.
hmm... /me jots this down.
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Iron Wolf Saber
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Posted - 2014.01.10 20:09:00 -
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mollerz wrote:Iron Wolf Saber wrote:learning to knife without charge while running sucks and I never been fan of the side straddle hop or lunge. Also my scout seems still feels far less stealthy than my assault >< On of the best moves you can learn is to leap where the prey will be and releasing your charged swipe as they enter your hitbox. believe it or not, but bunny humping a target as youmove towards their rear as you are slashing takes them down pretty fast as well. Just wait until you run into back peddlers. Prepare for frustration As an aside, wtf is an omni soldier? Jack of all trades? lol.
Basically, suffers from lack of access to higher specializations so we have to learn how to survive and remain relative on the field with basic or weaker gear for spreading our portfolio thin. The most deadliest tool in our arsenal sometimes is a well placed supply depot. My most successful depot hugging got 20 guys killed before they finally blew it up to peices. Swapped between logi, shotgunner, demo, assault, heavy, sniper, AV light, AV heavy to defend that one spot and they kept coming in fragmented waves to which I swapped to the best suit ot deal with them.
I have all basics unlocked and all advanced weapons unlocked now going down through suits but now I am considering banking my sp to save up for the new suits and guns so they'll be on par with majority of my lineup.
Alldin Kain is probably the best known omni around.
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Iron Wolf Saber
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Posted - 2014.01.10 20:15:00 -
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Ruthless Lee wrote:Iron Wolf Saber wrote:Ghost Kaisar wrote:Iron Wolf Saber wrote:learning to knife without charge while running sucks and I never been fan of the side straddle hop or lunge. Also my scout seems still feels far less stealthy than my assault >< This is the day the CPM's realize that scouts weren't crying for nothing. Everyone does our job better. Well normally its either full stealth or full speed for me but knifing requires a bit of both and all the suits I do have access to don't have the facilities for both. It doesn't get better as far as fittings go, Wolf. The guys who are hardcore knifers (and I am not one of them) succeed in spite of their suit, not because of it
I just view it as a toolbox, a mason's chisel is far better an breaking bricks apart than using screw driver. There is a proper tool for every job and I don't think our most pro snipers would fancy the idea of a fatsuit ninja being viable.
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Iron Wolf Saber
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Posted - 2014.01.11 03:36:00 -
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Well my best knifing stories had been slashing a sniper so pretty boring to you guys most like.
@pseduosniper, I just about killed everyone going from c to d once, even 6 guys running down there with a sniper. 350-400 meter range good coverage, good overlook on the entire area and both hack points. A cloak would have saved these guys.
The worst march I think though is one of the crater maps where there is a nice valley on one side. Only way off that hill safely is in a vehicle when its under the guise of a even a semi terrible sniper no cover for walks around makes it headshot heaven.
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Iron Wolf Saber
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Posted - 2014.01.11 03:59:00 -
[29] - Quote
Bojo The Mighty wrote:The Last place people looks for REs.....is above them
Yes today I wanted to see if I could pull my old Killzone 3 tricks and you can! If you jump and throw RE simultaneously, you can get them to stick to the ceiling. Some are too tall but think about doorways and the underground halls in the Gallente research place or even on the Null Cannon up high.
Seriously it's fun trolling out there with REs where people never look.
Please do not remind me of the time I had a chance to play paintball with US Navy Seals.
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Iron Wolf Saber
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Posted - 2014.01.11 19:21:00 -
[30] - Quote
I bring to you some terrible number thoeries https://forums.dust514.com/default.aspx?g=posts&m=1708873#post1708873
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Iron Wolf Saber
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Posted - 2014.01.11 23:20:00 -
[31] - Quote
Blah the more I play the numbers back in my head. The more the cloak is beginning to scream scout nerf and logi buff. >< arrrhggg ><
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Iron Wolf Saber
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Posted - 2014.01.12 02:06:00 -
[32] - Quote
well slowly getting back into my stabby mood just went 9-1 on an open map while most of them are snipers some where very expensive snipers, one thale's at least.
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Iron Wolf Saber
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Posted - 2014.01.12 07:49:00 -
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I just find it more and more difficult to resist the urge to swap to AV to deal with vehicles every time the hostiles call em down ><
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Iron Wolf Saber
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Posted - 2014.01.12 22:32:00 -
[34] - Quote
The little beh-leep noise REs and Remos make when they stick and arm.
Anyways PLC + Flux = Shield HAV bane. Adv PLC with no damage mods can one shot most shield HAVs after shields are stripped.
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Iron Wolf Saber
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Posted - 2014.01.13 19:45:00 -
[35] - Quote
/me had nothing to do with the newest round of info.
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Posted - 2014.01.13 19:48:00 -
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pseudosnipre wrote:How loud will CCP make the cloak hum when activated?
They love sound cues (hmg spool-up, equipment deployment, forge crackle, bullet ricochet, nova knife swipes, etc) so I'm sincerely doubting that activate/deactivate will be the only sfx.
also another big unknown, also we don't know its sound priority either which is a thing in this game.
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Posted - 2014.01.13 20:53:00 -
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pseudosnipre wrote:Iron Wolf Saber wrote:/me had nothing to do with the newest round of info.
and no, no minnie knives anytime soon, but do enjoy the NK's current 5th damage type at 100/100 effectiveness. You and I had back'n'forth regarding the utility of cloaks. I saw them as lowering the scout talent pool; you saw them as a scout Swiss army knife, useful in many situations. While I still have no plans to use cloaks, I'll admit that I sure used the hell out of my sidearm. At least it gave me the ability to directly earn WP, instead of being an augment to skills already in MY toolbox. (here's your chance to doubt my abilities as a scout for using such a crutch) o7
In CQC that side arm slot is too damn useful in a variety of configs and setups, from dual smgs, to sniper side arm.
While scout snipers need them the regular snipers really don.
overall tetricide is looking better and better as it would allow for either or.
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Posted - 2014.01.13 21:01:00 -
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Cyrius Li-Moody wrote:A regular sniper doesn't need a side arm? Don't you mean a redline sniper doesn't need a side arm?
Redline, regular, someone that doesnt get close to the action wouldn't need it, if he can out run and hide well most threats he should be good to go.
Recon snipers like myself however get into the mix far too often especially when ditch sniping people off the roofs.
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Posted - 2014.01.13 21:45:00 -
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Knight Soiaire wrote:Quil Evrything wrote:Knight Soiaire wrote:Cyrius Li-Moody wrote:You know those logi's with swarms and sniper rifles that you all laugh at when you get close to because they stupidly equipped a weapon in their one equipment slot that does nothing against infantry or is useless in close range?
Yeah that's going to be all of you.
Have fun with that. No it wont, if I decide to snipe, I wont let the enemy get near me, and I'll blow their heads off as they traverse open ground trying to do so. Unless of course, they have, you know... a cloak. Trying to get across open ground with a cloak that shimmers and is only active for a set amount of time is not ideal.
dunno ps2s shimmer only shows up at like 3 meters.
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Posted - 2014.01.13 21:55:00 -
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Krom Ganesh wrote:Knight Soiaire wrote:Iron Wolf Saber wrote:dunno ps2s shimmer only shows up at like 3 meters. Sorry, I forgot we were playing Planetside 2. Then again, you forget how much trouble ccp has with rendering things.
Right, we don't know how exactly ccp is going to do things but we seen plenty of other games how horribly awry with their cloaks. I mean if you don't cloak in Defiance for example in pvp you're almost considered a noob for not doing so.
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Posted - 2014.01.14 01:01:00 -
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would you trade a grenade slot instead? (time sensitive question)
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Posted - 2014.01.14 20:06:00 -
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Well going to push for a just a pure unadultered +1 EQ on scouts see how far I get. The SA or GE are nearly equal on reasons why losing it is a bad idea, maybe half and half but bleh not fun argument.
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Posted - 2014.01.14 20:13:00 -
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Krom Ganesh wrote:Iron Wolf Saber wrote:Well going to push for a just a pure unadultered +1 EQ on scouts see how far I get. The SA or GE are nearly equal on reasons why losing it is a bad idea, maybe half and half but bleh not fun argument. Thank you. Can you reveal why CCP thinks scouts need to lose a sidearm to gain an equipment or is the NDA an issue? As others have noted, we aren't going to become OP by just having one more equipment.
That is a Rhetorical Question to be honest with you. You just wanting a confirmation in the answer you think its for is not going to garner any love.
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Posted - 2014.01.15 05:54:00 -
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Dear Diary,
Made Progress, with enough watering and nurturing CCP Remnant will become a social butterfly.
Also I cannot help but smile at some of the progress made on various fronts on certain concerns, while I realize I myself can never get everything my way I do have an acceptable level of give and take. I do realize some of my wins are not going to win me fans while others will but in all honesty the wins are for the better for everyone who plays the game and hopefully avoid being made comparison to many of the trash bin shooters lauded for horrific design decisions.
The road is long and there are many more fights to attend to and fires to put out but with luck the number of new ones cropping up will go down.
So stay crispy Diary until I write again,
IWS <^-^>
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Posted - 2014.01.15 06:18:00 -
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Too bad yellow pills are not special anymore. Other than they're yellow.
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Posted - 2014.01.15 20:43:00 -
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Went 9 and 0 knives claiming 7 of the kills all combat targets, got my groove back.
Valor BPO
Side Up Enhanced Damp Sensor Range Booster No Grenade Adv Nova Knives Dren Shotty
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Posted - 2014.01.15 20:54:00 -
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Llast 326 wrote:Iron Wolf Saber wrote:Went 9 and 0 knives claiming 7 of the kills all combat targets, got my groove back.
Valor BPO
Side Up Enhanced Damp Sensor Range Booster No Grenade (not enough cpu for that or the enhanced damp) Adv Nova Knives Dren Shotty OkayGǪ I am not really the one to question this (NK and Flaylock is my favourite combo) but NK and Shotty Well it seems to be working for you
Nk if it first, if it survived and starts running away shotty it.
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Posted - 2014.01.15 21:52:00 -
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Onesimus Tarsus wrote:Nova Knives should come in ammo pools of 16, be throwable and retrievable, and have splash damage on successful impact.
No, if anything overcharge the blades!
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Posted - 2014.01.15 22:02:00 -
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Onesimus Tarsus wrote:Iron Wolf Saber wrote:Onesimus Tarsus wrote:Nova Knives should come in ammo pools of 16, be throwable and retrievable, and have splash damage on successful impact. No, if anything overcharge the blades! You know, Scouts having two knives at once is kinda OP.
In the name of Quafe Sushi nothing is overpowered!
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Posted - 2014.01.15 22:16:00 -
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I dislike flaylocks they're the type of projectile weapon I would miss with most of the time the speed is just in that spot I cannot comp for it. Its no mass driver or plasma cannon where I zero'd in on you within the second shot. Also constantly missing point blank engagements with them reminds me how woeful my projectile skills are.
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Posted - 2014.01.16 01:25:00 -
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mollerz wrote:Iron Wolf Saber wrote:mollerz wrote:
What's a combat kill?
You need to get flux nades on your suit. flux nades are the flahs bangs of dust and can be used that way.
a compact nano hive is good too.
Start specializing dude. Your omni quest is ******* you up.
Combat Kill, my target was aware I was in the area and shifted behaviors to try to counter me. mollerz wrote:
haha fair enough. I consider every kill a combat kill. But I relish the "glory kill" AKA taking down a logi or a heavy that not only knows you are there, but you can plainly see have put into panic mode as they, in vain, try to take you down with everything they got. They fight it so hard, but I get that level of control over the situation and just slash them down. Very predator/prey style. And if I do it to someone multiple times it's all the sweeter.
Don't have the cpu on this suit for any other grenade or a compact hive also don't need the hive as the supply depot usually two bars away. Fluxes do not work like a flash bang and far to often have been excessively unreliable in stripping shields off infantry or wiping out a nests (I threw one in a nest on multiple occasions and nothing despite the animation playing over a couple dozen targets) at least the sleek locus works more effectively. There are far too many armor tankers on the field too making the flux half as useful which is why I probably have not seen hostiles using the grenade in over three months. and no I am not going to specialize, right now saving about 2.3 million sp for the new suits, but I think Ill need a bit more for the new guns as well to be on the same level as everything else I have. Also if I cannot perform well enough at this level, that would make advanced or proto levels wasted isk. I'm talking Electronics/Engineering/Light Wepaon/Sidearm/Explosives all level 5. You can't even be an omni proper with out those core skills maxed out because you'll always have to sacrifice on fits. That 2.3 shmil would go far further on those skills than suit skills. Just something to consider. A suit with no compact nanos and fluxes/nades is a gimped suit. Those are the tiniest fitting additions you can put on a suit, and go millions of miles in giving you options on the fly. Flux nades are a different conversation.. I should make a post about it.
Electronics and Engineering are already maxed out LWs are lvl 4 (minium requirement for all weapons) SAs are lvl 3, EXP is also lvl 3. Armoring and Shielding also maxed. Most modules are lvl 2 some are lvl 3, all advanced suits are now level 2 with 2 of them only at lvl 3. All weapons are lvl 3.
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Posted - 2014.01.16 01:30:00 -
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...ARRRG I wanted to have my first knife fight today, me and the other scout knives charged each one waiting to make the first mistake.
Blue Python flies in and goes
Interruption!!!
Kills the red knifer before I could stab him :(
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Posted - 2014.01.16 19:58:00 -
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Unfortunately no, I am and will always be an omni-soldier and that registry if any would be a very very small handful of folks who profess the love of the notion of being flexible over having prototype, just these two weeks I feel like a scouty sort of person.
Supposively Nova Knife himself is a pure scout but honestly he should hang out here more often.
Anyways would have knifed last round but the reds took to the roofs instead.
Got my recon sniper out, nailed 16 of the bastards and three other guys got on the train and began to snipe the roof clean I think we cloned them down of 40 clones this way until the OB came down and sanitized the place and the team took control of the single point. They could have stopped us if they brought in thieir own snipers to keep our heads down but nope.
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Posted - 2014.01.17 00:42:00 -
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Guy walks out of a tank to hack a supply depot, I didn't have time to go the long way around and had to do a frontal approach, he didn't see me at all. Drove a knife in his temple for his foolishness. Hacked the supply depot and tank and proceeded to murder his team with it. Poorly fitted tank though, shield boosted rail soma with no armor reppers but he managed to get another tank down to finally blow me to peices by then it was too late and the game was tiled in our favor.
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Posted - 2014.01.17 06:21:00 -
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Dear Diary,
CCP pleasantly surprised me to the point I almost broke out into tears.
I just wished this could have happened months ago but alas if this continues for the next council I have done a job well done.
Sorry about the soggy pages,
IWS <^-^>
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Posted - 2014.01.17 07:52:00 -
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https://forums.dust514.com/default.aspx?g=posts&t=136370&find=unread behold!
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Posted - 2014.01.17 08:08:00 -
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Cyrius Li-Moody wrote:Just noticed that scouts all get hacking bonuses.
Actually its innate ability they all currently have according to the SDE.
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Posted - 2014.01.17 08:31:00 -
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I am really afraid of the new Caldari Sentinel....
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Posted - 2014.01.17 16:21:00 -
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Hans had a major helping hand as well in getting you guys more slots (basically told the team to not be afraid of giving slots at no costs if it helped meet platform roles) CPM as a whole can get blamed for removing the cloak bonuses and make scouts scoutier and reliable without the cloak. The only thing I did was pointed out the fallacy of taking away either side arm or grenade away and you guys have plenty of hand in it as well building up the arguments and coming up with the ammo to sell our points and then of course CCP Remnant coming out of the cubicle.
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Posted - 2014.01.20 07:07:00 -
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I will not resort to pants dropping!
As for dog tags, I think caldari did away with those with smart tattoos and chip imprinting.
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Posted - 2014.01.20 15:24:00 -
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Some Math Pron
Magnus Amadeuss wrote: Please for the love of god IWS stay out of balancing discussions.
Be excessively careful who you want to discount because one can easily make fool of another. I just shot from the hip with gut feelings. Good thing I followed through.
Amarr AK.0 (x = invalid) (* First worst to most worst)
25% Stamina and 25% Regeneration Rate 1 Light (x) 1 Side (x) 1 Grenade (x) 2 Equipment (x) 2 High (***) 4 Low (*) 70 Grid (**) 340 CPU (***)
Armor 170 (*) Armor Heal 0 (x) Shields 60 (****) Shield Delay 4 (**) Full Delay 6 (***) Shield Refresh 30 hp/s (***)
Hack Bonus 5% (**)
Max Stamina 225 (*) Stamina Charge 40 sp/s (*) TTSM = 5.6 Secs (*) (Gk.0 is at 6.666... ranking ***) Ground Speed 525/40(this assumes UE3 conversions) = 13.125 meters/s (***) (which seems wrong but for sake of measuring shoe sizes the /40 is tangible measurement for our needs here )
With Bonuses Applied
Max Stamina 225*1.25 = 281.25 Stamina Charge = 50 sp/s TTSM = 5.625
Throw in Biotics to V
Max Stamina 281.25*1.05 = 295.05 Stamina Charge = 52.5 TTSM = 5.62
vs the GK 0's 210 31.5 and 6.666...
Now lets throw car rads in, proto lvl 5 skills (10% bonus to the bonus yo)
First one on each Complex Cardiac Regulator 110% Stamina 110% Recovery
Ak. 0 MS 619.605 SC 110.25 TTSM 5.62 GS 13.25 m/s
Gk. 0 MS 441 SC 66.15 TTSM 6.66 GS 13.625 m/s
Stamina is consumed 10 units per second while sprinting, running does not penalize regeneration, sprinting adds 40% more speed so
Ak. 0 13.25*1.4 = 18.55 Sprint speed 18.55*(619.605/10) = 1149.37 Meters covered per sprint or 1.15 kms 5.62 Seconds to max stamina the amarrian would cover 74.4 meters Time is now 67.6 seconds with 1223.77 meters covered So True M/S is 18.10 m/s
Gk. 0 13.625*1.4 = 19.075 Sprint Speed 19.075*(441/10) = 841.21 meters covered 6.66 second to max stamina the gallente would cover 90.74 meters Time is now 60.7 seconds with only 931.95 So Ture M/S is 15.35 m/s
Feeling Sorry for the Gallente I threw in a Kin Kat
Complex at max level = 13.2% bonus (13.625*1.132)*1.4 = 21.5929 spring speed whoohoo 952 meters covered 6.66 covers 102.72 meters Time is 60.7 covering only 1054.72 True M/S is 17.375 m/s
The gallente would almost have to use 3/4 lot slots just to compete against a single card reg amarrian.
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Posted - 2014.01.20 15:34:00 -
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anyways got asked to do the 5km run on the scouts so it will be a while.
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Posted - 2014.01.20 16:50:00 -
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Ghost Kaisar wrote:Iron Wolf Saber wrote: Stamina is consumed 10 units per second while sprinting, running does not penalize regeneration, sprinting adds 40% more speed so
WAIT. WHAT!?!
running and sprinting are two different states. If you look into the SDE you can see that there are attributes and hooks to allow such, they could make it so that jumping from a crouch consumed more stamina and many more odd ended hooks.
Thus while sprinting you do not gain any stamina, but while running you gain stamina normally. Sitting still offers no bonus to regaining lost stamina.
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Posted - 2014.01.20 17:54:00 -
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The thing is though the amarr suit has a built in modules as is.
On top of the plate is has built in it has 3x proto stamina regen portion and 1 complex portion of the max stamina of the regulator preinstalled at max level, 1 basic codebreaker to top it all off.
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Posted - 2014.01.20 18:49:00 -
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Aero Yassavi wrote:Iron Wolf Saber wrote:The thing is though the amarr suit has a built in modules as is.
On top of the plate is has built in it has 3x proto stamina regen portion and 1 complex portion of the max stamina of the regulator preinstalled at max level, 1 basic codebreaker to top it all off.
IWS, get your numbers straight. The lowest scout's base stamina regen is 30. Amarr scout's stamina regen is 40. So this is just a 33% bonus, or 1/3 of a complex cardiac regulator stamina regen portion. The lowest scout's base stamina is 200. The Amarr scout's stamina is 225. This is just a 12.5% bonus, or 1/8 of a complex cardiac regulator stamina portion. Also you are failing to understand that the reason is Amarr have more stamina is because they are slower, and they are slower because they have 30 more HP. That's already balanced within itself. Don't see how having more armor and more stamina is made up for simply by being slower? Let me explain. Let's calculate how far the suits can sprint. Assuming that sprint speeds are 1.4x the movement speed, G: 7.63 m/s * 20 seconds = 152.6 meters C: 7.63 m/s * 20 seconds = 152.6 meters M: 7.91 m/s * 21 seconds = 166.11 meters A: 7.35 m/s * 22.5 seconds = 165.375 meters As you can see, the increased stamina is so it can travel roughly the same distance while sprinting, but it still achieves this at a slower pace which is a negative and made up for by the positive of 30 more HP.
Amarr base is 225 + scout bonus 1.25* at lvl 5 resulting in a 281.25 and if you wall wait some darn tootin minutes Ill get the entire marathon laid out.
Amarr scouts best trait will be presence, being in places he needs to be well before other people get there over longer distances.
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Posted - 2014.01.20 19:39:00 -
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Anyways continuing work on the reverse engineering score system.
Trying to run up a scoring system that measures suit performance based on built in modules from a 'blank' suit which basically means takes the worst stats possible and round down. This is what I would call an adam suit if perfected, but for now since its just scouts only going to call this one the Cain suit instead.
The more I try to balance the scores out the more it looks like minmatar got the shortest end of the metascore of built in modules. (however I haven't counted speed into yet which probably would help ALOT) either way Ill post the results once I get done.
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Posted - 2014.01.20 19:59:00 -
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Llast 326 wrote:Iron Wolf Saber wrote:Anyways continuing work on the reverse engineering score system.
Trying to run up a scoring system that measures suit performance based on built in modules from a 'blank' suit which basically means takes the worst stats possible and round down. This is what I would call an adam suit if perfected, but for now since its just scouts only going to call this one the Cain suit instead.
The more I try to balance the scores out the more it looks like minmatar got the shortest end of the metascore of built in modules. (however I haven't counted speed into yet which probably would help ALOT) either way Ill post the results once I get done.
Could you post the Cain suit stats, or Adam suit if you can nail that down. I think it would be interesting to see how that looks.
Took me 2 years as an independent industrialist to figure out the Eve ship hull (unlike adam, eve deals with construction) to the point I figured out the man hours for every ship and was accurate within 2% but then CCP Fozzie came in like a wrecking ball and screwed that over entirely over with 'extra minerals'
Perfect Adam is well and far enough away and by nature impossible to get because if you watch the video about jedi curves and balancing it allows for deviations. For example the caldari scout as you can see seems to be winning the meta score overall. However this is poorly made score on short notice as shields are not properly weighted (but oddly the advantages they have over armor though would still place the final weighted score to similar disposition against armor)
*Aero
You MUST include built in stats into the suit PERIOD when considering bonuses.
To break your point.
Suit's bonus is 10+ Armor HP/s per level. But the suit only has 10 armor Hp max.
Silly bonus at that point.
This is called synergy, and on a real scoring system the better the ship fits the bonus the far higher the multiplier of synergy the ship or suit gets.
Whole reason why the Ferox and many minmatar ships sucked because the synergy levels of the bonus versus the built in ship bonus was excessively poor. The ship did not support the bonus at all.
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Posted - 2014.01.20 20:22:00 -
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Okay using the same format as the other scores the speed meta scores are in
AK 3.25 GK 1 MK 2.5 CK 1
Bonused
AK 7 (2x low slot allotment) GK 2 (2x low slot allotment) MK 3.75 (1.5 for second best low lost allotment) CK 1 (no bonus)
Will update previous with no suit bonus totals.
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Posted - 2014.01.20 20:23:00 -
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Aero Yassavi wrote:Iron Wolf Saber wrote:\ *Aero
You MUST include built in stats into the suit PERIOD when considering bonuses.
To break your point.
Suit's bonus is 10+ Armor HP/s per level. But the suit only has 10 armor Hp max.
Silly bonus at that point.
This is called synergy, and on a real scoring system the better the ship fits the bonus the far higher the multiplier of synergy the ship or suit gets.
Whole reason why the Ferox and many minmatar ships sucked because the synergy levels of the bonus versus the built in ship bonus was excessively poor. The ship did not support the bonus at all. No, you shouldn't, because if you are including base stats and racial bonuses together in one grand balancing act, what you are doing is assuming you have Level 5 in the racial suit. And what that results in is imbalance between the lower tiers when you only have the skill to level 1 or level 3. And the example you provided does not at all counter the point I am trying to make. Yes, the racial bonuses need to be decided based on the built in stats, but the values of the bonus need to be balanced independently from base stats. So once you pick a bonus that is reflective upon the built in stats, then balance the bonus separately from the built in stats, what you have are a full set of racial suits that are balanced not only at level 5 but at every level in between as well.
Golden Rule of Balancing, from the top everything turned on.
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Iron Wolf Saber
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Posted - 2014.01.20 20:28:00 -
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Going to do sensor scores next which is going to be odd because there is no +n Sensor module and the suits all have the same base stats on that.
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Posted - 2014.01.20 21:17:00 -
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Cyrius Li-Moody wrote:When thinking about stamina you have to consider it's two uses currently in game: the marathon at the beginning of a match, and your ability to sustain motion during hectic fights. One of the prime abilities of a scout on CQC maps is the ability to be nearly everywhere at once. Your stamina dictates not just your survivability but how aggressive you can be in combat. It dictates how much presence you can have on the battlefield. When you run out of stamina you are easily hunted down and killed. Most of my deaths when I'm on a roll come from when I finally run out of stamina and can no longer kite/run away from my enemy.
In these realistic applications of stamina and aggression, a scout must take breaks to refill his stamina pool. Even with a complex regulator a minmatar/gallente/caldari scout has to wait for a very long time once he runs out of stamina or he will have to choose to continue to fight with in a weakened state. A scout entering a fight with less than half a stamina bar and runs into something unexpected is probably going to die.
With a bonus to pool AND regen the realistic applications of stamina on an Amarr scout means this: With it's higher EHP and juggernaut like stamina he will be able to remain aggressive until his HP runs out. Not the other other way around like every other scout. You spend practically no time with regen (you're not supposed to be about HP regen anyway). You can remain aggressive until you 1. Run out of ammo 2. Get killed.
No scout is sprinting 100% of the time. Sometimes it feels like it but it's not. Especially if you're jumping over railings a lot. The Amarr's regen and pool size means it will practically never see it's stamina depleted in most situations.
My math is quickly supporting this.
Max Regulator setup and skills 1964 Stamina 194 Which means seconds of running 30 Jumps in a row
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Posted - 2014.01.20 21:21:00 -
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Aero Yassavi wrote:Cyrius Li-Moody wrote:When thinking about stamina you have to consider it's two uses currently in game: the marathon at the beginning of a match, and your ability to sustain motion during hectic fights. One of the prime abilities of a scout on CQC maps is the ability to be nearly everywhere at once. Your stamina dictates not just your survivability but how aggressive you can be in combat. It dictates how much presence you can have on the battlefield. When you run out of stamina you are easily hunted down and killed. Most of my deaths when I'm on a roll come from when I finally run out of stamina and can no longer kite/run away from my enemy.
In these realistic applications of stamina and aggression, a scout must take breaks to refill his stamina pool. Even with a complex regulator a minmatar/gallente/caldari scout has to wait for a very long time once he runs out of stamina or he will have to choose to continue to fight with in a weakened state. A scout entering a fight with less than half a stamina bar and runs into something unexpected is probably going to die.
With a bonus to pool AND regen the realistic applications of stamina on an Amarr scout means this: With it's higher EHP and juggernaut like stamina he will be able to remain aggressive until his HP runs out. Not the other other way around like every other scout. You spend practically no time with regen (you're not supposed to be about HP regen anyway). You can remain aggressive until you 1. Run out of ammo 2. Get killed.
No scout is sprinting 100% of the time. Sometimes it feels like it but it's not. Especially if you're jumping over railings a lot. The Amarr's regen and pool size means it will practically never see it's stamina depleted in most situations. Two things 1) Again, no one is arguing that stamina is a bad bonus. The argument is simply the value per level is not on par with the other racial bonuses. 2) It has been proven that the Amarr does not really have that much higher HP. Only 30 more, or 37.5 when you add in armor and shield upgrades. That is hardly much of a better inherent stat bonus than say the Gallente's inherent 3 hp/s armor rep or Caldari's inherent 50 hp/s shield regen and low delays. What I am getting at here is again, you balance base stats with base stats and racial bonuses with racial bonuses if you want the best overall balance.
straw grasping, I can feel it.
How to stop straw grasping
Step 1. Kill previous fight entirely by dropping it and never mentioning it again. Step 2. Rebuild and reflect where you went wrong. Step 3. Refocus on the argument you truly want to present
Brassackwards I swear.
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Iron Wolf Saber
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Posted - 2014.01.20 21:35:00 -
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Some Initial Math is in
Max Stamina Single Sprint
AK 1031 Meters GK 761.25 Meters MK 755.5 Meters CK 557 Meters
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Posted - 2014.01.20 21:46:00 -
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With sprint and recovery factored in at max skills
AK 7.29 m/s MK 7.81 m/s GK 7.53 m/s CK 7.49 m/s
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Posted - 2014.01.20 23:11:00 -
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Spademan wrote:Ghost Kaisar wrote:Patrick57 wrote:Ghost Kaisar wrote:I love hacking stuff.
Old habits from BF3. Taking objectives is second nature. Well, if you're a Scout here, then what were you in BF3? o_O The most badass recon in BF3 #162 in the world with the m39 EMR Top 0% for headshot distance 25% of total kills were (top 6%) Sniped out 13 helicopter pilots in combat Meet EVL_Elgost105 Some pretty impressive stats. How ever, I do feel compelled to say that I shotgunned a crew out of a helicopter and then hijacked said 'Copter. Only happened once but it was my proudest moment
Now only if you can knife people out of a dropship https://www.youtube.com/watch?v=f83QnjJMc3A (edit found it)
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Posted - 2014.01.21 18:48:00 -
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Krom Ganesh wrote:Logi bro confirmed today there are some changes planned for the scanner but that they are not ready yet. He didn't hint at what they would be either.
Yeah some good changes. Not everything I wanted but its a step closer to not making them the goto equipment for every fight.
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Posted - 2014.01.22 00:56:00 -
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Ruthless Lee wrote:While I chuckle at the thought of a buff to scrambler pistols for Amarr scouts ... it would only lead to a nerf, I'm afraid. They're pretty wicked as-is, fellas! It's a little different with knives ... you can't drop somebody in one shot at 30 meters with those. (Well, maybe musturd and a few others can...) Anyway ... I say this as a guy who loves his pistols. I think it'd be a bad idea, unless there's a balance pass of some sort coming up. And then all this is out the window...
I have to agree I am one heck of a scrambler pistol user. Give me dual wielding (and whoever came up with akimbo as a descriptor is misleading considering its to put your hands or knuckles on your hips and point your elbows outwards usually in discontent.
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Posted - 2014.01.22 01:14:00 -
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Appia Vibbia wrote:Aero Yassavi wrote:Scout Registry wrote:@ ScP Buffs as Racial Bonus The ScP user may end up losing ground in the long run, should a buff today lead to a nerf tomorrow. Very dangerous proposal, IMO. The weapon is incredibly effective as is. Perhaps incredibly effective currently, but there is no way to truly how all that will change with new weapon stats, new weapons in general, and increased TTK. MORE AMMO FOR LASER WEAPONS! I love the Viziam/Carthum ScP I win in 1v1s with people using the 4 rifles frequently. THough a lot has to do with the fact I actually know how to aim and get headshot while aiming down sights- while ADS is something unheard of in the Assault Community
How about a variant that gets ammo by consuming your stamina?
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Posted - 2014.01.22 08:18:00 -
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https://forums.dust514.com/default.aspx?g=posts&m=1750833#post1750833
if you haven't caught sight of it yet, but it seems the board is talking about it so.
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Posted - 2014.01.22 17:10:00 -
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Scout Registry wrote:Lucifalic wrote:I may not have seen it but another idea for amarr scouts could be a bonus to movement penalty to armor plates. Maybe 10% per level. That way a level 5 amarr scout can tank and not feel the movement penalty mich. 3% penalty becomes 1.5. Kinda makes sense to me coupled with the stamina bonus. What u guys think I think Aero did an excellent job presenting concern and proposing solution here: https://forums.dust514.com/default.aspx?g=posts&t=136426He suggested increasing the stamina bonus. He did not suggest anything else. Marauder has signed off on this approach.
Trying to get the guy who designed the bonus to explain himself or permission to post the explanation for him. Forecast is looking bad though.
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Posted - 2014.01.22 17:11:00 -
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Patrick57 wrote:Keeriam Miray wrote:Nyra Volki wrote:Pro scout suit gives the pro cloak 83 CPU an 18 PG so we can fit it on our suits no problem. gk.0 in 1.8 - 429/96 HOLY **** THAT'S MORE THAN MY LOGI Good thing we're getting that equipment CPU/PG reduction, I'd rather have that than the 5 hp/s anyway.
Bonus on Logis does not apply for cloaks.
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Posted - 2014.01.22 20:16:00 -
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Grief PK wrote:Iron Wolf Saber wrote:Patrick57 wrote:Keeriam Miray wrote:Nyra Volki wrote:Pro scout suit gives the pro cloak 83 CPU an 18 PG so we can fit it on our suits no problem. gk.0 in 1.8 - 429/96 HOLY **** THAT'S MORE THAN MY LOGI Good thing we're getting that equipment CPU/PG reduction, I'd rather have that than the 5 hp/s anyway. Bonus on Logis does not apply for cloaks. @IWS - My opinion is if its a choice between having a cloak and loosing a grenade or EQP slot ... Leave the cloak out of the game. Give me two equip slots on each suit w/ states released last week and release. The cloak is something that devs think is a 'fix' for scouts, and its not. Its a novelty item but my equip and grenade slots actually matter.
@Grief PK
Relevance? Attention Span? Where you been?
Question boggles the mind for the formulation of the statement.
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Posted - 2014.01.22 21:55:00 -
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Llast 326 wrote:ScoutsGǪ Want free shotguns? Incase your email did not work for the newsletter
TY for reminding me there is a problem with the newsletter system. (and the 100 free shotguns; cheers!)
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Posted - 2014.01.22 23:57:00 -
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Llast 326 wrote:Iron Wolf Saber wrote:Llast 326 wrote:ScoutsGǪ Want free shotguns? Incase your email did not work for the newsletter TY for reminding me there is a problem with the newsletter system. (and the 100 free shotguns; cheers!) Yeah it's been glitchy for some in the past, so I always throw it in here. Also beta login bonus fatsuitsGǪ but we are to fit in here to mention those Omni soldiers may be interested though.
Yeah took a while to convince ccp to give something out other than quafe and black eagles. I am glad they listened and they ultimately suggested that suit on their end.
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Posted - 2014.01.24 20:10:00 -
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Llast 326 wrote:Brokerib wrote:Does anyone know if any Minmatar scout BPOs were ever released? Just curious for when player market gets released. I've got the full Templar set, so I'd love to trade the Amarr BPO suits for a Gallente scout BPO and a Mini scout BPO, if it exists. no Minja BPO has ever been released that I am aware of Edit: Double posting like a Kaisar
I will confirm this.
The original 4 are the only ones with bpos.
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Posted - 2014.01.27 05:20:00 -
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/me crosses fingers for more 1.8 info this week.
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Posted - 2014.01.28 20:29:00 -
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Saving up 3.5 million skill points, got 1 banked so far 2.5 more to go.
(new suits and guns to advanced and specialists)
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Posted - 2014.01.28 20:51:00 -
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Supra Advyn wrote:mollerz wrote:At 2m unallocated SP so far. Holding tight for 1.8 Iron Wolf Saber wrote:Saving up 3.5 million skill points, got 1 banked so far 2.5 more to go. (new suits and guns to advanced and specialists) Yes. right in the middle ground, myself, 1.8 ml sp banked. I can do sooo much with it right now, hard to resist. Big changes coming for scouts.... Must stay focused
yeah I got plenty of core skills to still max out.
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Posted - 2014.01.28 21:33:00 -
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Cyrius Li-Moody wrote:I have done it.
Core Upgrades 5 Engineering 5 Electronics 5
I AM FREE OF THESE BORING SKILLS!
/me throws weaponry, light weapons and sidearms to 5 in the mix ane explosives and systems hacking!
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Posted - 2014.01.30 00:39:00 -
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I want a laser pointer.
That guides a nuclear missile strike.
Has that horrendous klaxxon.
And our nice AI lady says
"Nuclear Strike Detected"
Just so I can say "I just wanted to see it all burn"
but I guess being squad lead then orbital striking is enough.
(Context: Trying to help a conversation out and the guy goes on the war path and bite my hand, I am about to bite his head off though)
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Posted - 2014.01.30 01:22:00 -
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Llast 326 wrote:Iron Wolf Saber wrote:I want a laser pointer.
That guides a nuclear missile strike.
Has that horrendous klaxxon.
And our nice AI lady says
"Nuclear Strike Detected"
Just so I can say "I just wanted to see it all burn"
but I guess being squad lead then orbital striking is enough.
(Context: Trying to help a conversation out and the guy goes on the war path and bite my hand, I am about to bite his head off though) Corp Battles?
Aye; https://forums.dust514.com/default.aspx?g=posts&m=1780361#post1780361 and the report of all additional duplicate threads is probably the closest to a nuke Ill get in the forums.
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Posted - 2014.01.31 19:29:00 -
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well this week was a let down but it was expected with the chinese new year, maybe february will be the month of blogs!
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Posted - 2014.03.06 22:53:00 -
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Wondering where this went.
Anyways rewards came in at 71 copies from the scout event. Been busy with everything lately though so sorry for not stopping by more often
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Posted - 2014.03.06 23:45:00 -
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Oh big stuff going on with cpm and busy with college work hadn't had time to get into the game much often either lately.
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Posted - 2014.03.07 05:27:00 -
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Well I am just excited for the tears from the cloaks people crying about heavies now don't know what sort of trouble they're about to get into when cloaky scouts come into play and with a second equipment slot... muwhahaha. HAVs better watch out too.
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Posted - 2014.03.10 07:37:00 -
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Gal scout with reflex plates?
Anyways there been arguments that a cal scout may be the only thing able to scan down a maxed stealth scout while cloaked, I haven't sat down the math yet.
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Posted - 2014.03.26 20:06:00 -
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I take it most of you are enjoying 1.8
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Posted - 2014.03.27 07:11:00 -
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Patrick57 wrote:Got my main back if anyone cares... my signature is still locked though. :'( edit: and I can't even show my tags anymore.
file a petition.
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Posted - 2014.03.29 23:34:00 -
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I swear some people need to be flayed with a nova knife on the forums uhhhg >-<
How to annoy IWS *Criticizes the CPM. *Promotes self like an CPM *Hypocrisy *Gets fired from the community.
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Posted - 2014.03.29 23:42:00 -
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mollerz wrote:Why does the cloak HAVE to be changed?
There's no good reasons for it. Seems pretty hysterical, really.
Depends. Right now the ball is in the non-cloakers field and they're not happy at all.
Fundamentally the cloak is very fine as is in comparison to other game's cloaks.
But this is Dust 514. The cloak is almost there for dust 514. Almost.
Anyways the cloaks are a blast for me and my usual skirmisher (sidelines) self. Since its introduction been trying my hand at vanguard scouts (front line) and doing toe to toe while dancing like hell in the meat grinder.
Appia made a complete fool of me the other day when I tried to deal with her vanguard style tactics. She kept an entire squad from capping the nearest base available and while nobody else seemed to be looking for her (I was) she knew how to pick an entire pack apart that isn't paying attention.
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Posted - 2014.03.30 00:45:00 -
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Sinboto Simmons wrote:Appia Vibbia wrote:I really think there needs some delay in between when you decloak and when you start shooting. I kill/I'm dead before the cloak finished deactivating. the only problem in my eyes, these guys would see it nerfed to flaylock levels when it's only this that needs to be fixed. Edit: also IWS, flaylock is lookinga littleleft out on the pistol scale *nudge nudge*
Its on schedule.
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Posted - 2014.03.30 00:47:00 -
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Appia Vibbia wrote:Iron Wolf Saber wrote: Appia made a complete fool of me the other day when I tried to deal with her vanguard style tactics. She kept an entire squad from capping the nearest base available and while nobody else seemed to be looking for her (I was) she knew how to pick an entire pack apart that isn't paying attention.
Pretty sure that was the research facility, with the point at the top of the stairs? Almost positive it was the match there while I was using my C-I Commando with TY-5, got like 21 kills with it. Or it was the game I got 21 kills total between the TY, Assault SMG and REs. On cloaks though. I really think the half-recharged limit was pretty bad idea. It made the basic cloak feel like basic nova knives. What should have had an advantage of having a faster recharge from complete depletion has become the worst because now you need to stay cloaked for at least 30 seconds to make the most of the limit. Making the ARN necessary. I thought 80 seconds would be way longer than I needed, but that was before the minimum charge was announced. Now The Ishukone Cloak is the most valuable because it can be used the most often. Any alteration in duration of the cloaks would need to have that limitation removed. That's why I don't think anything really needs to be changed at the moment. Other than extendeing the delay on cloak deactivation by a small, 0.25-0.5 seconds
Nope the small reactor socket on facture road where C is has cure on basement 1 cap point on basement 2. you held the outside pretty well I was in a cal heavy.
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Posted - 2014.03.30 00:48:00 -
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icdedppul wrote:Spademan wrote:Appia Vibbia wrote:IWS, while you're here, can you give an official statement on what the new minimap chevron means? way too much debate and no blue post letting us know what it is. Maybe an orange post can? Seems to me to denote a passively scanned enemy, rather than one spotted by LOS. Also, I think there may be a difference with Squad Leaders. you havent used alot of passive scanning yet have you... personally think it has to do with scanned (either passive or active) individuals in cloak, and a graphics glitch as it happens to friendly green dots too that don't even have a cloak, perhaps the cloaked spawn in screwing up will go play with 3 precisions on a Cal and let you know edit: thought it might have to do with elevation too but that didnt work out
To be honest I have no idea either I see people through walls still with the traditional dot on passive.
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Posted - 2014.03.31 09:35:00 -
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I wonder how many friendly cloakers get shot.
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Posted - 2014.04.05 22:32:00 -
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I wonder what other knives would bring to the table.
Wouldn't mind if there is a long blade (more reach and swipe), Lunge Knife, and throwing knife.
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Posted - 2014.04.12 11:45:00 -
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I don't think flux should cause a decloak rather damage incomming should cause a drain on the cloak battery instead where flux is then indirectly draining, it should be more on hit based over damage amount based.
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Posted - 2014.04.12 13:05:00 -
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And people wonder why I started a CPM thread to discuss cloaks ><
https://forums.dust514.com/default.aspx?g=posts&t=155152&find=unread https://forums.dust514.com/default.aspx?g=posts&t=155126&find=unread
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Posted - 2014.04.15 19:48:00 -
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I wonder what race should get a shotgun next; should be anti-armor
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Posted - 2014.05.04 23:38:00 -
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Anyone want to give me a new 'haircut' a bit after I get back from the summit?
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Posted - 2014.05.05 00:00:00 -
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Yeah Eve will be requiring DX11 cards soon there will be a kill off of support for cards from yestertech. This is similar to the SM1 SM2 and Soon SM3 killoffs; and every time people DO get left behind a sad unfourtunate fact.
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Posted - 2014.05.05 00:03:00 -
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Llast 326 wrote:Iron Wolf Saber wrote:Anyone want to give me a new 'haircut' a bit after I get back from the summit?
Wolfie you got sume splaining do do This is a pretty solid cluster **** they built. Chances are you are pretty safe, most have leftGǪ but those that remain still have Knives
We know it is a constellation of failure.
What is also important is that CCP knows they screwed up. and they do know. There will be talks.
If this inciident did anything is that likely gave the CPM vadility; after all we did warn them.
Explinations will have to wait a bit but must get out to you guys and I and the other CPM are working hard as possible for them.
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Posted - 2014.05.05 00:21:00 -
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mollerz wrote:Iron Wolf Saber wrote:Yeah Eve will be requiring DX11 cards soon there will be a kill off of support for cards from yestertech. This is similar to the SM1 SM2 and Soon SM3 killoffs; and every time people DO get left behind a sad unfourtunate fact. Is that some kind of backhanded allusion to PS3 players getting left behind with legion? They aren't requiring a graphics cad upgrade or the next generation of console. They switched platforms completely. There is absolutely a difference. They may as well switched to xbox 1 for legion.
Laptops where the most common folks that got screwed over the most though.
For example my own laptop of nearly 10 years cannot play eve anymore and I know people who had laptops as primary devices and what is even more upsetting is the inability to install eve on capable mobiles because most of those mobiles are tablets; and not laptops.
So tower or get out apperantly...
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Posted - 2014.05.05 00:24:00 -
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First Prophet wrote:Atiim wrote:Oh god it's in the Scout Registry now. IT'S NOT GOING AWAY
Shhh shhh shhh close you're eyes and maybe it will go away.
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Posted - 2014.05.05 09:03:00 -
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mollerz wrote:Iron Wolf Saber wrote:mollerz wrote:Iron Wolf Saber wrote:Yeah Eve will be requiring DX11 cards soon there will be a kill off of support for cards from yestertech. This is similar to the SM1 SM2 and Soon SM3 killoffs; and every time people DO get left behind a sad unfourtunate fact. Is that some kind of backhanded allusion to PS3 players getting left behind with legion? They aren't requiring a graphics cad upgrade or the next generation of console. They switched platforms completely. There is absolutely a difference. They may as well switched to xbox 1 for legion. Laptops where the most common folks that got screwed over the most though. For example my own laptop of nearly 10 years cannot play eve anymore and I know people who had laptops as primary devices and what is even more upsetting is the inability to install eve on capable mobiles because most of those mobiles are tablets; and not laptops. So tower or get out apperantly... Cool story. I hope you aren't presenting that as some kind of applicable example to dust and legion because that doesn't work. you need some better analogies.
I wouldn't call it at anaology just what happens when tech cant handel the software anymore. I mean lets be honest it was going to happen ps3 eventually... just I think nobody included myself expected it THAT soon.
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Posted - 2014.05.05 10:05:00 -
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Django Quik wrote:@ IWS - Does CCP actually have a PR team for Dust514? Did they ever give a reason why they wouldn't announce Legion until Fanfest, despite CPM and CSM telling them not to wait until then?
And did they really think that announcing that and pretty much only that would be satisfactory to any Dust514 player when absolutely nothing else was said at all ? i.e. No even one single announcement of new content of any kind?
Yes CCP has PR departments for thier games and support staff. As for what they think I have no idea we don't get face to face with them often but like I said CCP as a company knows they made a mistake and that leads to things.
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Posted - 2014.05.26 05:49:00 -
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Well the problem is that most folks are not providing a reasonable enough argument in CCP Rattati's eyes (let alone legacy complains/conversations since 1.8 has shown such) that Gallente Scouts are a bit tad overpowered. In all fairness one must be prepared to love and destroy everything. Always.
As for the absolution comment.
We currently have an issue with X vs Y; So lets throw in the final vector Z.
Z is superior
No matter what letter you have Z cannot be beaten.
X and Y do not matter only Z does.
The game has far more to benefit if it was more of an Xa Xb Xc Xd type game instead.
In an FPS people also hate RNG; So we must stay the eff away from dice rolls.
If a system is made where the results are well understood, the actions influence both sides of the consequences then you wind up with a skill vs skill game, not something empirical.
If a scout with 200 hp can beat the crap out of a scout with 450 hp why can't a scout with 28 db beat the crap out of one with 14 db on the electronic warfare front? Skills > Numbers. Skill derived from the understanding of the numbers and making the most of it work for him/her not lazily slapping things on and taking the effect for granted.
If I had to answer the questions "Should something be unscannable?" and "Should something always be scannable?"
My answer is no to the both of them. It is however unfortunate that likely Dust 514 cannot support the means of making both of those question's answers a reality.
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Posted - 2014.06.04 09:29:00 -
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Rejoice and behold!
https://twitter.com/IronWolfSaber/status/474116105825697792
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Posted - 2014.06.12 10:39:00 -
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Those of you wondering bravo seems to be locking up and get getting hammered out now; it wont be long before we start talking about charlie.
I wonder what you guys think of the sniper rifles and what should happen those?
Also how are scouts holding up after alpha so far?
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Posted - 2014.06.28 18:56:00 -
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CCP Rattati wrote:No way am I plowing through 813 pages to find the answer, so I will just post the question directly here.
If it can be done, what do scouts think of passive scans not being shared in squads, only active scans. If that is technically possible, maybe we can work on some of the scan/damp mechanics in a completely different way and CA scout won't be the be all and end all it is right now due to that.
That could lead to different hunting playstyles of various sig/scan profiles instead of the wallhack circle of death.
Independently of any ewar changes we mean to boost Amarr and Min Scouts in some way, not major way and also buff Assault, not nerf Heavies nor Scouts. If we can do that and not have to hit CA scout with nerfs, then that is our preferred path.
All good feedback appreciated R
A wild Dev appears.
Here you will find the most passionate of scouts. They will give you lots to think about.
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Posted - 2014.07.02 04:41:00 -
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So... how about giving scans fall off? and racially theme them all?
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Posted - 2014.07.08 06:49:00 -
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How's the election for you folks? Website working okay?
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Posted - 2014.07.12 23:01:00 -
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I just wished scanning had falloffs >< would make the world such a more massively better place.
Sigh...
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Posted - 2014.07.12 23:07:00 -
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Spademan wrote:Iron Wolf Saber wrote:I just wished scanning had falloffs >< would make the world such a more massively better place.
Sigh... Aye, that'd be a blessing. Client side update though.
I don't know the specifics behind this; I do know it would be massive rework to everything.
Also another tool to throw into the box Sensor Upgrades :D
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Posted - 2014.08.30 19:50:00 -
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Adipem Nothi wrote:Cass Caul wrote:Adipem Nothi wrote:@ Appia When will we see the Sniper Rifle proposal you and Symbiotic were working on?
dunno, my stuff is linked downstairs and both were sent to Rhada/CPM IMHO, you guys should put Symbiotic's supa-stah power to use and start some dialogue.
May I have link to it?
Also can someone explain the rational for needing 600 meter range? I didn't even think infantry rendered that far out. 450 seems to be the max from my observations (I cant use a thales so i wouldn't know on the enhanced zoom being a factor or not; my max intel tag and hit register has been at 425.)
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Posted - 2014.08.30 20:04:00 -
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Right-wing Extremist wrote:Iron Wolf Saber wrote:Adipem Nothi wrote:Cass Caul wrote:Adipem Nothi wrote:@ Appia When will we see the Sniper Rifle proposal you and Symbiotic were working on?
dunno, my stuff is linked downstairs and both were sent to Rhada/CPM IMHO, you guys should put Symbiotic's supa-stah power to use and start some dialogue. May I have link to it? Also can someone explain the rational for needing 600 meter range? I didn't even think infantry rendered that far out. 450 seems to be the max from my observations (I cant use a thales so i wouldn't know on the enhanced zoom being a factor or not; my max intel tag and hit register has been at 425.) You're gonna make me open up Corel Painter. Gimme a few minutes. I'll take one or two maps, give up my favorite spots on those maps and illustrate that I do, in fact, need 600m and am not in the red zone.
and judge has made a bunch of scale maps that makes the 600 meter range excessive overkill some places.
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Posted - 2014.08.31 03:03:00 -
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So would these be accurate?
http://imgur.com/5GhAbWC http://imgur.com/clpTjVK
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Posted - 2014.08.31 03:36:00 -
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Cass Caul wrote:Those don't look to scale. Ashland looks like it has has 600m diameter, while fracture road looks like a 600m radius EDIT: Ah, I see what you did there. You're assuming that each area is 100x100m. They are not. There either is, or was, a disclaimer in the maps section that says all maps are not sectioned off equally
Ah I forgot there was some maps that were to scale at 100,100 per square others not so much; I forgot which ones specifically though. Like I said judge has the better scale maps than I do.
Edit from what i remember (since I typically do all my range resting in ashlands due to the large amounts of easy to find snipers) ashlands is almost 100x100 per square give or take a few meters. 300 meters from the ridge south of the blue side ridge.
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Posted - 2014.08.31 03:43:00 -
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Cass Caul wrote:Iron Wolf Saber wrote:Cass Caul wrote:Those don't look to scale. Ashland looks like it has has 600m diameter, while fracture road looks like a 600m radius EDIT: Ah, I see what you did there. You're assuming that each area is 100x100m. They are not. There either is, or was, a disclaimer in the maps section that says all maps are not sectioned off equally Ah I forgot there was some maps that were to scale at 100,100 per square others not so much; I forgot which ones specifically though. Like I said judge has the better scale maps than I do. MCC at G-11 and the sniper location at C-5 are over 600m apart, for Ashland While the MCC at H-0 and [B] at h-6 is also more than 600m apart, for Fractured Road
That's helpful will redraw.
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Posted - 2014.08.31 04:21:00 -
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Based on Case's reckoning
http://imgur.com/5DtdJop http://i.imgur.com/11N6FVy.jpg
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Posted - 2014.08.31 08:50:00 -
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I disagree with OHK weapons especially if said weapons are extremely hard to register point of origin. Which is why i haven't protested any forge gun changes focused on making them less of a sniper weapon.
I want enough meta to allow players to have a chance to change the meta of their survival on the field from a sniper; but I want to bring snipers up to the point that the opportunity to strike down a player is considerably fair.
2-3 (4 being the most extreme wcs) body shots 1-2 head shots (3 shouldn't happen period)
Now if we want to discourage sentinels from using snipers we could try to convince CCP Ratatti taking a look at discouraging fitting bonuses for echo (double light weapon fitting for sentinels for example)
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Posted - 2014.08.31 10:04:00 -
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Right-wing Extremist wrote:Iron Wolf Saber wrote:2-3 (4 being the most extreme wcs) body shots 1-2 head shots (3 shouldn't happen period) ) That's where we are now, except 3 DOES happen, frequently. And no, IWS, that's NOT what a top-tier sniper rifle with millions of SP investment in the role should be.
Forgot to add within tier.
So an advanced shooting a basic fit should shave a shot off. Proto would deal with the most extreme in that manner and officer should be close to dealing the person in.
Inversely don't be expecting a militia sniper to deal with a tanked proto or officer level suit.
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Posted - 2014.08.31 10:32:00 -
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Right-wing Extremist wrote:Iron Wolf Saber wrote:Inversely don't be expecting a militia sniper to deal with a tanked proto or officer level suit. Of course not. But at current, the Thale's and Charge SRs perform terribly against HP stacked STD and BPO suits.
and this should be fixed.
Ultimately though while you may have spent millions into your sniper there should be some reward for those that spend their millions in their tanking as well.
Anyways...
I drafted up this resource to help out I didn't bother with medium suits since they're going to have ehp values between. Min fits is to help account for bad less than spectacular fits The max fits is to help cover an expected average tank range. Then of course the most extreme case scenario is listed as well. Page 2 is TL;DR version
https://docs.google.com/spreadsheets/d/1WS0ehQhSl9Dk-Py4QVeXyYEHiIY2uvDIH1NtufutOyM/edit#gid=0
Going to do some damage models tommorrow and see if I hit all the needed goals.
Meanwhile
Magazine sizes? should they change at all? Fitting I know is about right for the weapon; its one of the least complained about things about it. Though its always an option to use as a nerf I rather not do so as creating too high of a compromise in basic suit functionality and making the assault the de facto sniper because of the fitting bonus.
I think Charge can use a damage buff but lower mag and would pull a shot ahead of the baseline within tier Tacticals a higher mag but not as much as a buff as the other snipers and pull a shot behind baseline within tier and regular snipers remain about the same and become the baseline for the buff in base damage and headshot bonus with earlier stated goals within tier.
Thale's should be scary.
Thoughts?
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Posted - 2014.08.31 10:48:00 -
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On a separate subject; the desire to reduce power projection fo the sniper rifle is heavily warranted.
However so has the conversation that mostly deals with the nature of the sniper itself and the relationship it has with the game.
In all honesty the redline is a poor mechanic on many levels. The maps do not cater to the play style and sniper play style is currently rather unique to dust 514 (I do not recall any other shooter lately that shares similar stabilizing mechanics with our rail gun sniper rifle) then rendering issues as well; one example is trails cannot be seen if shooter is out of render distance making the shot invisible by all accounts if you cannot see the point in origin.
Another conversation I often see missed is sniper victims. Often this conversation doesn't come up often is because snipers are really in a poor state. The ones complaining are in similar nature to the snipers themselves that the fact their game play cannot be appreciated is why they don't feel valued either when they lack the ability to kill the sniper with any of the tools they currently have. To pre-emptively silence the potential future sniper victims is a risky move but with hot fixes getting workload wise larger with every turn I don't want to risk seeing this game turn into Sniper 514.
I doubt the suggestions going forward initially and then the added community forge hammer applied to it would lead to sniper 514 but that is something that has to get into our hands to see happen.
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Posted - 2014.08.31 19:50:00 -
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Spademan wrote:While you're here Wolf, I'd like ask you something completely unrelated. Has there been any discussions on the whole Assault dropship skill stacking thing? Are the cpm/ccp opposed or for it? (I know Judge is for, but he's far too biased in this case) Or has it just never been brought up?
It has but the focus now is on how survivable the ADS is.
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Posted - 2014.08.31 20:21:00 -
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Hmm... while I cannot guarantee I can perfectly slice the headshot damage to reach design goals the main rifles in question however are still going to likely see a massive improvement to headshot bonus regardless.
Which brings me to the tactical. Make it follow its brothers? or make it the rebel with higher regular damage and lower headshot factor as it is meant to be more of a frontline sniper?
Anyways I will begin to start building up damage tables I will be working with and will need advisement. I have appia's math up as well and going to throw her model in.
and looking back at the condensed table I seemed to have screwed up in two somewheres.
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Posted - 2014.08.31 21:52:00 -
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PC players had made it very abundantly clear that they the least appreciated folks in that game however.
OHK just because has lead to many many frustrating things in the past; Missile tanks, small missile turrets on anything, large and small rail guns, grenades and super splash forge guns back in the old days.
OHK on the receiving end should be more of 'you were stupid and deserved it' and less of 'guy pointed a gun in your general direction. Like not seeing that RE there, you stood there thinking the plc shot is going to miss, you stood still for a forge or sniper to line up the cross hairs on you. You didn't weave enough to shake the railgun turret's aim off. you didn't catch the grenade cooking animation on your enemy. The list goes on but the ohk of the victim has to be majority the victim's fault.
OHK on the giver's side should be because you put effort into it. lined up that perfect headshot, timed your grenade and projection perfect, hitting the guy squarely with the rail and forge, placed your RE in a position the enemy may easily miss it.
And if I am willing to bet anything; I am willing to bet players are more than capable of adapting. Laser rifle changes has constantly changed the best perches to laser rifle from where you get that perfect afocal burn point of doing the most amount of melting in a short amount of time.
I would rather wish to change maps I would rather wish to change redline mechanics I would rather wish mcc exterior player interaction behavior. But alas those are not options. Screwing with the zoom or range is are sadly the only options afforded.
As back to needing that 600 meter range to avoid getting forged and yet still getting forged? Why in the hell did you let that guy get 300 meters on you? In theory you should be able to sanitize everything within 300 meters if you pay attention.
Yes I am a terrible player but I am not ignorant of the problems the game faces.
Players want to be rewarded for doing a good job. I am going to give them that. Players want to feel like they belong doing something they like. I want to give them that. and I really want players to tolerate their enemies regardless of what gear they use; and that is a crazy dream really way far off in lala land but you have to admit the game would be better for it if was that way.
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Posted - 2014.09.01 00:00:00 -
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Cass Caul wrote:Spademan wrote:Alright, now how do we get those people out of the redline? Push the line back? Some kind of timer? An in ability to use the weapon inside the redline? Removal of headshot bonus whilst in the redline? (If that's even possible) Range reduction is out. a better way is to just redraw the redline so those people can't go so far behind the spawn point or MCC. The only real issue I've ever had with Redline snipers have been on Ashland, way up in the hills behind the MCC. The second place is Line Harvest on the Attacker's side. The mountain in the back. You know the best part about those 2 spots? They didn't exist in the Chromo version of the maps. When they flattened everything they created those new locations. The spot on Line Harvest used to be this huuuuge mountain that was higher up than the peak from Manus Peak. Ashland also had the hill in the back wrap around to where people usually go to climb it making it another place that was inaccessible. The red-line spot snipers go in manus peak? You need a vehicle to do it but my Saga or Gorgon can get me in there, get a kill or two, jump back in and get out. Usually I die because I get greedy or I landed wrong or I hit a bump and my LAV rolled. But again. If a sniper could get killed in a single shot, they wouldn't all collect up there, they'd be forced to roam around so that a single counter-sniper doesn't just get a bunch of free kills. They still did this when the Sniper could kill in a single shot, but those were the games I got 60+ kills in
Some of these redlines were redrawn to prevent redlining from other side being so goddamn terrible. I remember rail tanks shooting into line harvest's attack zone with impunity.
That issue has for the most part completely disappeared I haven't seen a over forceful camp on any side in months.
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Posted - 2014.09.01 00:24:00 -
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Right-wing Extremist wrote:And seriously, talking about "game balance" to nerf an exploit of a bad mechanic, without talking about the mechanic itself, is a horrible appoach. And in case anyone is confused, the bad mechanic is the red zone itself.
Would fix but can't.
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Posted - 2014.09.01 04:42:00 -
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[quote=Bayeth Mal][quote=Ghost Kaisar] I just found some great ASCII art
I apologize in advanceQuote:
I'm on my phone and it loaded this page with me viewing the bottom post. Holding phone sideways, I scroll up to see the bottom of what appears to be an ASCII dong. Zoomed out to discover it's a happy smurf or something.
I'm not sure if I'm disappointed.
Mario
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Posted - 2014.09.01 07:28:00 -
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https://docs.google.com/spreadsheets/d/1WS0ehQhSl9Dk-Py4QVeXyYEHiIY2uvDIH1NtufutOyM/edit#gid=29467428
Third sheet is up let me know if I made any inaccuracies.
From here I can plug in models and you can quickly estimate the effectiveness.
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Posted - 2014.09.01 07:38:00 -
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Appia's model is now up on sheet 4.
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Posted - 2014.09.01 07:46:00 -
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voidfaction wrote:mollerz wrote:I am really really HOTFIX Disappoint. Lag, bugs that have been around for over a year, just lots of bad stuff. I didn't even cap out on my 3 day omega booster because it is just too bad to play for a long time. All the bad stuff just magnifies like crazy. And to see you guys bickering about sniper rifles like it's such a priority... The reason this game, and every future game CCP will be bad is because they have no sense of what is a priority and what isn't. To look at them develop their product so purposefully self cut off at the knees... what a horrible dumb joke. I can't even take this bullshit seriously anymore. The Lag, bugs that have been here over a year has done been argued pointed out and not fixed so it's beating a dead horse. Not saying sniper is more important just figure if it is not fixed in a year and we are not getting any more client updates then they probably can't be fixed in server side hotfixes either. When was the last time we got to debate, argue, shoot and stab each other over sniper fixes? You know we have a great group for that kind of thing. How do we fight each other over lag and bugs? I got Lag < NO YOU JUST SUCK no really my game is laging < THATS BECAUSE YOU SUCK no its because the servers are slow < THEY ARE SLOW BECAUSE YOU SUCK stab, stab, stab now you suck because i killed you while I was laging Would that be better?
Nerf Lag! its too epic!
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Posted - 2014.09.01 19:37:00 -
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iliel wrote:CCP Rattati wrote:On snipers,
My main assumption was that Thale's zoom was the major problem, i.e. only counterable by another Thale.
Riddle me this, Appia specifically and Symbiotik if you are here.
1)How far can you really shoot with the Thale's, what are regular and necessary ranges, 400, 500 or 600, to be an effective, team helping sniper?
2) Pretend we reduce the Thale's zoom down to whatever proto is right now. Is the zoom the limiting factor on range or would you need to within 400 metres anyway with proto zoom?
3) If we buff headshot damage so that a proto sniper can down a sentinel in 2, or even 1 and and a body shot, you really only need to have 300 to 450 range, right? Since you don't have the Thale zoom anymore?
4) Why only cal sent right now, I didn't do the math, but galogis with 3 dmg mods would seem ok? Is there ever a case for a long range scout sniper?
5) I would prefer that the tactical sniper could be a scout "shoot and relocate" weapon, that can be effective outside of Rail Rifle and Laser range. Is there a way? Reduced sway maybe, but not quickscoping. If you are being chased, a body shot and followup with smg should be scary to the chaser.
300 meters won't be enough of a nerf. Look at the map with five points, tall tower in middle, with an L shaped pipe beside it (on skirmish, B is under the pipe and A is across a bridge also in view of the pipe). A sniper on the side that spawns in the MCC near E can camp up the mountains behind their MCC so that they have eyes on all A and most of B. As a scout, I know that they can one shot me. Wouldn't it be much easier to just force players NOT to fight in the redline - - like by adding an allied redline timer. Or give me 5 minutes of invulnerability to their redline timer so that I can go melee the redline sniper to death just for ruining what would be a fun match. P.S. The only sniper I've EVER seen being relevant in a PC match in this game is Symbiotic. And he did it with pre- and post-Charlie mechanics. So Rattati either go with your gut about how they feel in pubs or ask Symbiotic how they could be useful in PC.
I think the 300 meter is the magic number to not nerf below because of other unpleasant things will start to hit you more constantly and not only that those other things are more favorable to use.
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Posted - 2014.09.01 20:21:00 -
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https://docs.google.com/spreadsheets/d/1Ccal3r38GWR5hQgKSEfcYHkdeitwuua4dXF890KIY20/edit#gid=1143706545
This one is a public editable model. Let me know if you have any problems playing with it.
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Posted - 2014.09.01 20:31:00 -
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One Eyed King wrote:Iron Wolf Saber wrote:https://docs.google.com/spreadsheets/d/1Ccal3r38GWR5hQgKSEfcYHkdeitwuua4dXF890KIY20/edit#gid=1143706545
This one is a public editable model. Let me know if you have any problems playing with it.
Is this one I am supposed to comment on? You guys have given me a lot to work with lately...
On sheet 2 3 or 4 you should be able to change the red letters and it will give you damage output against armor shields and headshots based on the numbers you input.
If you come up with a model you think is good and works out; post the numbers.
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Posted - 2014.09.02 09:22:00 -
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Quick Question is Sniper fitting okay for the most part? I rarely hear complaints about it.
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Posted - 2014.09.02 16:57:00 -
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Symbioticforks wrote:@ CCP Rattati
You wanted a spreadsheet / google doc. Here you are. Sniping Google Doc
Increased base damage will increase the head shot damage as well. I was content with a small base damage increase and a medium damage increase to headshots. Before I was aware you wanted to change the snipers range of engagement, thereby limiting the role.
plugging your model in right now.
https://docs.google.com/spreadsheets/d/1WS0ehQhSl9Dk-Py4QVeXyYEHiIY2uvDIH1NtufutOyM/edit#gid=2056156351
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Posted - 2014.09.02 18:44:00 -
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So about the tactical;
How would you guys like the stability mechanic to be increased to the point you can get a still gun while standing?
What in your mind would be an acceptable ( I still do not want to see 'No Scopping' to be a thing) delay between move/scope to max stability on the tactical?
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Posted - 2014.09.02 21:34:00 -
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One Eyed King wrote:Am I the only one indifferent towards BPOs because they don't come Minja flavored?
Do you want them Minja'ed flavored?
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Posted - 2014.09.02 22:12:00 -
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Ill forward that feedback then see if they can do something.
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Posted - 2014.09.02 22:23:00 -
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mollerz wrote:Iron Wolf Saber wrote:One Eyed King wrote:Am I the only one indifferent towards BPOs because they don't come Minja flavored? Do you want them Minja'ed flavored? Yes. Been asked for and about many times. Frankly, it's a completely tone deaf move not to include them. But then again will it be a waste of money? Is this a money grab? If CCP has any integrity this should be an assurance. But I sure have a lot of doubts. How about an "exchange" of one of my dragonfly BPOs for a minja BPO. For those of us who own multiple dragonfly scouts that would be great.
Dust does not currently support item exchange only currency exchanges unfortunately so any Minja BPO if made will be a fresh one.
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Posted - 2014.09.03 00:57:00 -
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mollerz wrote:Iron Wolf Saber wrote:
Dust does not currently support item exchange only currency exchanges unfortunately so any Minja BPO if made will be a fresh one.
I've been around almost as long as you, so you can safely assume I know how things work. To correct you first, I am not talking about exchanging items with players, as you can with ISK. I am talking about CCP taking one of my 7 dragonfly BPOs and replacing it with an equivalent minja BPO if, and when, they become available. So this would have nothing to do with an exchange. On to clarification, I am not asking for present tense even. I would imagine that legion will have these things, including a player exchange. In the spirit of forward thinking, I am suggesting this to you, the CPM rep, and as I understand it, the guy who takes forward thinking requests to the rest of the CPM to propose to CCP. As I mentioned, I own 7 dragonfly scout BPOs. This was because I was happy to support CCP financially, and it was the best deal for AUR because it included the dFly and the toxin (got 7 of those- would love to trade one for a magsec and or a basic flaylock). I also own Dren, covenant, 3 LAV BPOs, a raven C-1, and a sevr m-1. And a sentinel, and 1 copy of every possible BPO including vehicles. So, as a good customer, I am asking CCP to look into giving me some variety in my collection post an extremely long development cycle that afforded me no choices before. I own 7 of them because I was into supporting them. As an aside, I voted for you, IWS. I see both sides of why people support you and why some don't. But I'd really hope my vote went to someone that will seriously mull such things over and confer them to CCP. Do you have any personal opinion on why such an endeavor wouldn't be something that could be addressed now for a later time?
This is something you will have to bring up to ccp logibro when the other suits if when they become available.
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Posted - 2014.09.03 08:42:00 -
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Well CCP Rogue has been only on the job effect since 2014 so to say; He has moved mountains from my perspective and is doing much with the resources he does have and I have to say his leadership has been cranking out plenty of good all round from everyone involved as well. CCP Rattati was an excellent choice and partnering him with CCP Logibro and CPM is making out to be a good team so far.
I just wished he had an extra clone or two.
One to communicate, one for legion, one for dust.
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Posted - 2014.09.03 09:58:00 -
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Pseudogenesis wrote:I have to agree; Ratatti, Logibro and anyone else currently pulling the strings in the background have almost done more in the last few months alone than the entire original Dust team did in a year of a development. Do you think they will work on Legion in the foreseeable future?
CCP Logibro and the CPM will continue to work on both games.
As for where CCP Rattati goes one can hope. For now lets enjoy, revel, and exploit the fact that we have him here and now.
Anyways I am still looking for feedback on snipers overall; CCP was pretty hardset on reducing range but I hope the suggested range would be still suitable combined with the buffs and adjustments.
Also another question I made some changes to the Balac's Sniper Rifle (very very very few of these are out there but should be out there regardless) any issues of me changing it to be a tactical like variant? In the event it gets reissued/loot table?
Anyways overall here is my plans and I am willing to derail on some topics if you guys come up with a good reason.
Key thoughts so far...
Reduced Sniper Range to still be the longest range gun in the game by a significant margin still. Absolute/Falloff Range is in the air; I am very open and very willing to hear thoughts on where falloff and max ranges needs to be. Reducing Sway Time and amount for Tacticals and allowing for max stability while standing still without crouching. Upped headshot damage massively on all rifles Upped Tactical Magazine up to 6 and gave an extra reloads worth over other snipers. Increased Tactical ROF to 120 RPM Lowered the headshot bonus from the other snipers post buff (still much higher than before) Upped base damage on all rifles to deal with new EHP numbers in a more reasonable manner. Reduced Charge Rifle magazine size to 3. Upped the Charge Rifle damage much more while giving it the same headshot bonus as the other snipers. Reduced Specialists Magazine size to 4 as a drawback for easier fitting; I'll see if I can get the isk price reduced. Matched Thales Zoom to Prototype Rifles.
For specific damage numbers you can take a gander here if you haven't already. https://docs.google.com/spreadsheets/d/1WS0ehQhSl9Dk-Py4QVeXyYEHiIY2uvDIH1NtufutOyM/edit#gid=1300846632
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Posted - 2014.09.03 18:47:00 -
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noob cavman wrote:How about a tightening of the scope so the inner empty space of the -o- is the same size of as the old dot sight. That would make counter sniping less of pain in the ass for the long shots. Would also make aiming more precise instead of a pickamix of luck.
Logibro is bringing a third scope for all the long range rifles the modified plasma cannon with the wings pushed out to the far ends. The dot on it is much smaller and the wings light up to help cut down on dot blindness.
The circle dot is likely to remain for the tactical. Chances are that we will have to see additional feedback on it after the buff will hopefully up its usage.
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Cass Caul wrote:voidfaction wrote:Iron Wolf Saber wrote:Adipem Nothi wrote:Caveat: I'm not a sniper, and I freely defer to those who are. Observation: If I'm reading this proposal correctly, a body shot from Charge SR will OHK the majority of my proto fits. Thoughts: I don't mind getting OHK'd by a Shotgun. The shotgunner has to be sufficiently fast to catch me, sufficiently dampened to beat my scans, sufficiently sneaky to avoid detection by me or my allies. When I do get OHK'd by Shotgun, I do not rage. In my mind, (1) skill and loadout requirements were met by the shotgunner and (2) the shotgunner successfully managed all risk factors and (3) I screwed up. The same thinking goes for getting OHK'd by Plasma Cannons and Nova Knives. It happens. It's often funny. There's no question that both skill and risk are involved. I can't imagine having the same mentality about a sniper placing an OHK body shot from 300+ meters, camped safely atop a spire or deep in redline. Question: I totally understand and agree that increasing the SR's punch is necessary to keep pace with HP creep. But is it not a better idea to increase the headshot multiplier only, such that there is no question as to the skill requirement of the shooter?
Quote: "Whoa! Sniped in the face! Lucky shot!"
vs
:: I has left the battle ::
Without changing the base damage several suits are still multiple magazine affairs for body shots only against a range of targets. That said though both base damage and headshot damage can be changed independently for example I could give the charge rifle a MUCH higher headshot damage if it means that it would still take 2 body shots for the more vulnerable targets. Going to crunch more numbers for the charge if that is going to be an issue for sure and probably go that route should be very doable to keep the desired headshot damage. However my initial pass stated it shouldn't been that much of a problem. I have my tank fits when needed 388 eHP 17db dragonfly gal scout 453 eHP 17db adv gal scout 527 eHP 17db proto gal scout I don't mind being a OHK when I am full ewar but when I am in my 17db TANK fittings I feel it should take more than 1 body shot tier vs tier even if it only leaves me with 1 HP. Charge should be a OHK vs my 17db proto TANK fitting no matter what since it is a charge weapon and you have to suffer the SOUND (PLEASE REPLACE CPP) pricecheck! do you actually mean 527 eHP against rails or 527 total HP because at 527 the only way for a sniper to kill you in a body shot is a Thale's + 3 damage mods + commando bonus. take 1 of those bonuses away and you walk away
all at max skills mind you.
Anyways based on some expanded feedback
Lower Charge and Thales base damage Upped the headshot multiplier to keep nearly the same headshot damage profile.
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Posted - 2014.09.05 00:00:00 -
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Right-wing Extremist wrote:https://forums.dust514.com/default.aspx?g=posts&m=980336#post980336
Look at that, IWS.
There's a Dev saying my idea is doable.
What was my idea, you ask? Well, let me remind you! I posted it in the Delta narrative thread. And here. The idea is to get rid of the red line.
Ambush has a universal red line. Beyond it, neither side can go.
It also has spawn points CCP put in for Team 1 or Team 2.
Skirm and Dom have no Team 1 or Team 2 spawn points, they have MCC, Ground and CRUs.
The purpose of the MCC and Ground spawns being in the red zone for the enemy team is to prevent spawn camping/griefing, obviously. Get rid of it. CCP did it wrong.
The answer is to have MCC and Ground Spawns, CRUs, AND Ambush-esque dynamic spawns for Team 1 or Team 2. If CRU is camped and there are no uplinks and no objectives are controlled by your team, smart deploy. Now there's no such thing as red line snipers - anywhere a player can snipe from, the enemy can get to him/her. Now there's no such thing as a team being 'red lined', which is frustrating and not fun for the side getting stomped. So nobody on the whole team can manage to get out to get uplinks down somewhere to get the team back into the fight? Smart deploy.
And, by his response in that Ambush OMS game mode thread I linked, CCP LogicLoop pretty much says they CAN do this.
But you're not even going to bring it up to them, are you?
Cross Atu probably wouldn't either. None of the CPM will, I bet.
You'd all probably rather just ride the QQ train straight to nerfland and make sniping in general an unviable play style.
Here's where you get a chance to not be a self-serving douche with your CPM appointment.
I dare you.
EDIT: It just occured to me a tank or ADS could rush to the enemy MCC/Ground spawns right at the outset of a match and make it impossible for the enemy to even get a start. The solution? Start the match with red lines as they are, put it on a 120 or 180-second timer, then roll the redline back to the Universal Red Line. This gives both teams a chance to get their initial LAV/Tank/Derpship deployments sorted out. Then the battle begins in earnest. Call it a limited period of time where both sides are on extra-high alert during team mobilization - after which both sides are so focused on completing their objective that neither can spare the resources to make sure anything that crosses beyond a certain point dies within 20 seconds.
Uhm you do realize CCP Logic Loop is gone and he was making his post in the context that client side updates were being done.
CCP Logibro already affirmed that reposition structures and moving the redline would require a client bake.
The idea of moving things around, redline, and new game mode is still on the wish list of things that require a client update for.
Edit and it would seem he had up to 4 months of patches to try to fix this and never got around to it.
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Posted - 2014.09.05 00:03:00 -
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Anyways CPM Zatara supposedly talked to you guys about removing cloaks and according to him was a positive response. While I would love to read all 1076 pages of the barber shop I really don't have the time can you guys confirm his story?
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Posted - 2014.09.05 01:59:00 -
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Right-wing Extremist wrote:Iron Wolf Saber wrote:Uhm you do realize CCP Logic Loop is gone and he was making his post in the context that client side updates were being done.
CCP Logibro already affirmed that reposition structures and moving the redline would require a client bake.
The idea of moving things around, redline, and new game mode is still on the wish list of things that require a client update for.
Now on the other hand CCP Logic Loop did manage to fix redlines several times mostly involving railgun tanks having full coverage of any spawn point. I'm not talking about moving any structures and I'm not talking about new game modes. Smart Deploy was improved in a hotfix, wasn't it? I'm not going to believe that simply adding Smart Deploy-style dynamic spawn points to Skirm and Dom and changing the Skirm/Dom redlines to the Universal Ambush Redlines requires a Client Update until I see it from Logibro or Rattati. Which I won't. Because none of you CPM people will even suggest it to them.
Smart deploy can be improved because its a logic calculation the server does.
Map moving stuff requires a rebake on the client because the client has the meshes and terrain and terrain properties.
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Posted - 2014.09.05 16:42:00 -
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Symbioticforks wrote:Iron Wolf Saber wrote:So about the tactical;
How would you guys like the stability mechanic to be increased to the point you can get a still gun while standing?
What in your mind would be an acceptable ( I still do not want to see 'No Scopping' to be a thing) delay between move/scope to max stability on the tactical?
edit
Also ADV and Basic Charge rifle thoughts? Should I push for it? we had them before. I'm not a fan of reducing the Charge Sniper Rifle clip to 3. That's terrible. (see my other post)
Well my question is why would you use an ishkone over a charge variant?
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Posted - 2014.09.09 05:19:00 -
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I was simply asking for confirmation and it would seem I have jumbled my notes up.
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Posted - 2014.09.09 13:59:00 -
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Jace Kaisar wrote:https://forums.dust514.com/default.aspx?g=posts&t=174966&find=unread
New sniper stats!
THAT TAC SNIPER
HELL YEAH DMR TIME
whew I can finally take a break.
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Posted - 2014.09.09 22:27:00 -
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Spademan wrote:Appia Vibbia wrote:Spademan wrote:Appia Vibbia wrote:A single purchase of Destiny gives you the license to download it onto 2 different machines, That's neat, does it work cross platform family? No, the license you purchase is for that console type Shame, but reasonable. By the way, the metacritic user score is 5.6, are there problems with the game?
wait wait wait...
dust is at 6.1 user score. 5.9 professional score.
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Posted - 2014.09.09 22:57:00 -
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Spademan wrote:Iron Wolf Saber wrote:wait wait wait...
dust is at 6.1 user score. 5.9 professional score. It's certainly something I'll be keeping an eye on. It has 4.6 on Xbone, 4.2 on the 360 and 3.6 on the Ps3, though those have significantly less different ones.
Not only that the destiney user scores are in the multiple hundreds of reviewers.
Dust is likely not to see 250 or 300 reviews any time soon so the chance of a skewing is very slim.
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Posted - 2014.09.12 00:57:00 -
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I been slacking off but now I got EVERYTHING at advanced; I am going to capp my sensor/hack skills next and get back into the motions of stabbing people again without a cloak to farm those delicious hate mails.
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Posted - 2014.09.13 11:03:00 -
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Hopes one day injectors could kill people.
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Posted - 2014.09.15 10:40:00 -
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https://docs.google.com/spreadsheets/d/1o9wg_NQ4AvMjAFpdvYD7bv0jXj1ywbBfaXuHduJXMhU/edit#gid=91608818
https://forums.dust514.com/default.aspx?g=posts&t=175304&find=unread
Sniper Numbers are UP!
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Posted - 2014.09.15 18:14:00 -
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Bayeth Mal wrote:Funerals are sad. But can also be weirdly fun.
I'm also quite drunk and love you all.
Go hug your family and loved ones.
/comfort
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Posted - 2014.09.20 15:14:00 -
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Boo playing lots of sniper right now so when they get updated I will immediately know if I did something very very wrong instead of my minja.
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Posted - 2014.09.20 22:32:00 -
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managed an entire squad takedown 400 meters out in the open in line harvest; they didn't have a chance cept maybe the fact I could have ran out of ammo if I missed a bit more.
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Posted - 2014.09.21 10:57:00 -
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Right-wing Extremist wrote:Iron Wolf Saber wrote:managed an entire squad takedown 400 meters out in the open in line harvest; they didn't have a chance cept maybe the fact I could have ran out of ammo if I missed a bit more. NOW do you see why we're bitching so much about the ammo reduction on the Charge SR? I don't even care about the clip all that much, but ffs give me some bloody bullets to waste going for all these bloody headshots I'm going to be stuck with trying for. fkrs.
That was just for one squad and was already half empty.
Single Hive provided me 2.25 full restocks on the rifle alone so about 5.5 ammo spawn's worth of reserves on spawn.
Running to the supply depot provided a 3 minute gap of relief.
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Posted - 2014.09.23 16:01:00 -
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I finally broke down and did something unusual
\\ = Prototype Sniper Rifles Unlocked = //
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Posted - 2014.09.24 10:10:00 -
[173] - Quote
hfderrtgvcd wrote:IWS is really bad. Killed him 6 times in one game. He finished like 2/14. To be fair he was using a laser rifle on a heavy suit.
Spambush right? I don't go out in expensive suits if I see the roster being a bad line up and first suit I put out is to test the flow. If flow is bad I try to enjoy myself as most as possible using whatever is cheap for me.
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Posted - 2014.09.24 12:19:00 -
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Did I break snipers?
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Posted - 2014.09.24 12:47:00 -
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Adipem Nothi wrote:Iron Wolf Saber wrote:hfderrtgvcd wrote:IWS is really bad. Killed him 6 times in one game. He finished like 2/14. To be fair he was using a laser rifle on a heavy suit. Spambush on the big bridge right? I don't go out in expensive suits if I see the roster being a bad line up and first suit I put out is to test the flow. If flow is bad I try to enjoy myself as most as possible using whatever is cheap for me. That match was a terrible the hostile team already had the bridge and all the cover and we where spawned otn eh south east end without cover and the hostile team managed to stay just far enough away to avoid triggering the move of the spawns. That d*mn map. I swore to Jace on my last beer last night that I would never, ever play OMS on that map again. Then I remembered the sniper rifle changes and immediately looked forward to breaking my promise :-)
I was talking about the big bridge, the small bridge map is not terrible at all plenty of places to run to.
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Posted - 2014.09.24 14:49:00 -
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Llast 326 wrote:Wait I can has Delta NOW MinjaPirate Bastards assemble
You can has delta right meows.
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Posted - 2014.09.24 20:19:00 -
[177] - Quote
I compiled an unofficial patch notes of sorts.
https://forums.dust514.com/default.aspx?g=posts&t=176078
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Posted - 2014.09.24 20:58:00 -
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Guys if you can id what is up with the nano hives let me know; far as I am aware its not intended.
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Posted - 2014.09.28 14:46:00 -
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LeGoose wrote:Look at the authors for one. Also I would assume many are afraid to show their faces here knowing their "well thought out" proposals will be blown to pieces. I'm not usually one to say something is just bad at its core, but that ewar proposal is just freaking awful. Why would heavies ever get a scan range bonus over every other drop suit?
If anything heavies should only get a strong but very short range but more concentrated passive scans and give up any semblence of stealth.
Assaults would average out everything in both stealth and sensing
Lights should emphasize on reach and stealth.
Also death to binary scans.
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Posted - 2014.09.28 15:16:00 -
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hfderrtgvcd wrote:Hate to say it but scouts w/ shotguns are broken. Was in a pc yesterday and I **** you not, at least 8 people on my team were running it. Almost all the 1337 players have switched to it.
The scout is not broken
The shotgun is not broken
The cloak is not broken
it's the three mixing that is...
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Posted - 2014.09.29 18:22:00 -
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quick question guys;
Do any of the snipers need any sway adjustments?
I think the kick 'time' (no effect on end result) should be adjusted to match near the rof on the standard rifles at least.
Tactical sway to be able to get full stability while standing? (bit slower but feasible) Crouch remains faster? or anything else your thoughts on swap.
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Posted - 2014.09.29 19:40:00 -
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One Eyed King wrote:Iron Wolf Saber wrote:quick question guys;
Do any of the snipers need any sway adjustments?
I think the kick 'time' (no effect on end result) should be adjusted to match near the rof on the standard rifles at least.
Tactical sway to be able to get full stability while standing? (bit slower but feasible) Crouch remains faster? or anything else your thoughts on swap.
What about being able to strafe while squatting after having stabilized? Is that something that can be done? I think its a bit ridiculous that if you strafe half a step your scope goes wonky.
Ill have to ask CCP Logibro on feasibility of that or sway during ads at least when he gets back.
As for pixel skipping mind going into further explicit detail of what is happening. I have a slight idea but would like to hear the full story. Just saying pixel skipping with mouse to ccp is probably going to draw a bunch of ???
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Posted - 2014.09.30 00:49:00 -
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Haerr wrote:@IWS RE: Mouse input & "pixel skipping" Regardless of which in-game sensitivity used (0, 60, and 100 for example) "the minimum rotation" you can do with a mouse remains the same. The difference between an in-game sensitivity of 0 vs 100 is the amount of input count required to rotate "the minimum rotation allowed". This means that the current minimum rotation you can do in Dust while using a mouse is far greater than 1 UU rotation. While that in it self is not a problem the "far greater" bit is. UEs rotation coordinates (x,y,z axes) are saved in 16bits (i.e. 2^16 possible positions GÇö 65,536 steps) which means that 1 UU worth of rotation is 360 degrees divided by 2^16. (URotToDegree = 0.005493) So the problem clearly is not in how the rotation is saved. Sadly something is preventing mouse input to rotate a player just 1 UU. The easiest way for LogiBro or Rattati to replicate would be to grab a mouse, grab a sniper rifle, as it is very easy to see while using the ADS on sniper rifles GÇö instead of a smooth movement there is always a "snapping to grid" regardless of which in-games sensitivity settings you use, or mouse DPI and/or polling rate for that matter. Just aim at something and try to move the crosshair 1 pixel to the right then 1 pixel up then 1 pixel left and then 1 pixel down. Instead of moving 1 pixel, and your crosshair will "snap to grid" a lot further away than where you wanted to aim. Pixel skipping, instead of a smooth movement your mouse is snapping to a grid.
THIS IS A GODSEND I WISHED ALL TECHNICAL ISSUES WITH CONTROLS ARE THIS CONCISE. Forwarding immediately.
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Posted - 2014.09.30 00:51:00 -
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Appia Nappia wrote:One Eyed King wrote:Iron Wolf Saber wrote:quick question guys;
Do any of the snipers need any sway adjustments?
I think the kick 'time' (no effect on end result) should be adjusted to match near the rof on the standard rifles at least.
Tactical sway to be able to get full stability while standing? (bit slower but feasible) Crouch remains faster? or anything else your thoughts on swap.
What about being able to strafe while squatting after having stabilized? Is that something that can be done? I think its a bit ridiculous that if you strafe half a step your scope goes wonky. I never knew other shooters let you strafe for precision aiming. As a PC gamer I could always just control the mouse the way I wanted and honestly didn't know if you could or could not do that in the valve games. It had to be pointed out to me that it was the norm for other games. It never really made any sense to me, with a long weapon that takes time to aim, you should be completely throwing off the stability of it when you move from side to side. It's why I used to laugh at snipers that couldn't figure out you had to be stationary to use it. It's also a huge reason roaming snipers aren't useful- again, stressing that fun and useful aren't one in the same, but you need to be useful to have fun in PC.
As a scrub player somewhat stuck in the 2d flat shooter days I typically still my mouse and aim with my 'feet' instead of moving the aim. Quite a few games today still lets me strafe to shoot accurately. My issues with mice is typically over aim and missing if it a quick jerk pull where a simple single step to left would ensure hitting.
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Posted - 2014.09.30 00:54:00 -
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Spademan wrote:Oh cars. How people manage to get behind the wheel of those rust buckets I'll never know. Appia Nappia wrote:I tried tagging walls with vulvae once, people just though I was drawing orchids Dicks are so recognisable though, and a **** doesn't look like anything, thing's look like dicks. I think the issue is somewhere in there.
Draw a smashed or exaggerated thumb with thumbnail and the rest of the fat fist balled up.
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Posted - 2014.10.02 16:06:00 -
[186] - Quote
Pirate suits?
Natural Race's Defenses Off Race's Offenses.
Support Slot Layout
Faction's Colors.
Drops only treated like officer level items.
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Posted - 2014.10.02 16:21:00 -
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I am open to suggestions for such suits;
Maybe special themes for each race as well.
Dont expect them anytime soon.
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Posted - 2014.10.02 16:58:00 -
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icdedppul wrote:so thought about it and decided against it.. unless they were balanced against the other suits and just a different flavor, it would be bad for the game
so because I have played longer then you and have all these glorious skill points which inherently makes me better then you anyways, I can also equip this suit which is better then anything you can use....
we already have this problem with the proto vs scrubland we have now, would not want to see it expand
This can be mitigated with sticking to certain rules.
Role : default on suit (akin to the fitting bonus assaults get)
Bonus 1; Race 1 Defense / Utility Side
Bonus 2; Race 2 Offense / Support Side
eHP cannot surpass either parent suit's ehp.
Total toal cannot surpass either parent suit's slot count.
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Posted - 2014.10.02 20:09:00 -
[189] - Quote
Sounds about right.
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Posted - 2014.10.02 23:32:00 -
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Spademan wrote:Speaking of officer weapons...Interesting things to note: The Hmg and Ar are burst varients, scrambler is an assault (bastards) and the sniper is a charge.
Subject to inaccuracies mind you. My Wizardy is lvl -1 I haven't fully trained prerequisites yet.
Meanwhile I do have threads up for more variants stuff in feedback and post lvl 5 content; if you want something suggested bring it up and we can get a nice stack of index cards to consider.
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Posted - 2014.10.03 16:33:00 -
[191] - Quote
Post Lvl 5 Content is basically a Teir over any exiting teirs; in otherwords more higher level speicalized suits.
Pirate suits would be considered this but so would further divergences of the scout suit such as covert (purple!)(cloak bonus)(no light weapon) and recon (brown?)(better sensors)(more equips?).
Does ccp need to fix the missing skill levels? Yes it does but the post lvl 5 content may take much longer to come up with than fixing skills so.
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Posted - 2014.10.03 17:40:00 -
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Haerr wrote:Iron Wolf Saber wrote:Post Lvl 5 Content is basically a Teir over any exiting teirs; in otherwords more higher level speicalized suits.
Pirate suits would be considered this but so would further divergences of the scout suit such as covert (purple!)(cloak bonus)(no light weapon) and recon (brown?)(better sensors)(more equips?).
Does ccp need to fix the missing skill levels? Yes it does but the post lvl 5 content may take much longer to come up with than fixing skills so.
I like the idea of one post-scout having a bonus to sniper rifle and being called Arbiter. Maybe a Gallente Suit? I mean if the Minmatar can have bonuses to Caldari weapons (Commando gets Swarm, Scout gets Knives) then why couldn't Gallente? Besides Hybrid Weapon and so on.
Well not trying to make tiers that are just Z >>>> Y Which would leave the standard scout the best sniper of the three and possible opens them to getting offensive bonuses as the other specialists dive into the multiple sensor bonuses
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Posted - 2014.10.03 18:01:00 -
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Anyways guys Logibro posted his first pass at the officer weapons give it a go https://forums.dust514.com/default.aspx?g=posts&m=2388630#post2388630
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Posted - 2014.10.03 19:10:00 -
[194] - Quote
Assault Shotguns!
Mind your subject to preliminary and changes and what not.
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Posted - 2014.10.04 18:48:00 -
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mollerz wrote:Wouldn't post level 5 just be tech 3? dust to eve style.
(technically they're all tech 1 still, think of it more as frigate > destroyer type progression but they're all frigates still :( I know I hate it too. )
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Posted - 2014.10.05 03:36:00 -
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Pseudogenesis wrote:So my friend who never plays Dust ever and doesn't like it logged on today and apparently he has 22,000 AUR. Any idea how this could've happened? He has PS+, maybe he got it free? He made his character a long time ago, sometime in open beta I think.
Edit: My other friend who never plays ever and hasn't logged since like open beta has 20,000 AUR. Wtf is going on? My friend who just made an account doesn't have any.
Makes me mad, they'll never be able to give it to me >:(
Several BPOs where refunded since then mostly the vehicle type bpos that had their prices increased then refunded as well as the closed beta aur was refunded too with a stripened issue to encourage spending and a ty for sticking with them.
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Posted - 2014.10.05 13:33:00 -
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Right-wing Extremist wrote:I didn't think of the charge -> 0 meaning incapable of actually charging the shot... If that's the case, then yes, that's absolutely ******.
EDIT: Wait, no. Minimum charge = 0. So a trigger pull like normal = half-charge shot. So charge shot, target hanging on by a thread? instant follow-up shot. It's a charge and a Tac all-in-one, with standard clip/ammo reserve and Charge SR range, And the 10% damage might actually put down a few of those scouts that are tanking the body shot with a few HP remaining without need for the follow up Tac-shot.
I like it.
Basically this is how it will function also we don't know there the 10% might be deflecting off of, it could be the charge variant itself similar to how the balac's sniper rifle was recently deflecting off the stats of the tactical instead.
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Posted - 2014.10.06 05:44:00 -
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Well I am just saying the bolt pistol "feels" right functionally
The smooth buttery goodness of lining up the shot, the charge time, then release and kick to the second shot is perfect, the limited magazine forces you to make your shots count.
The numbers and excessively higher ease of use is making it outshine scrambler pistols and Ions. Adjusting hipfire and aim assistances would be a good first step if I had to balance it. Second steps would be probably the reload before finally going after the dps most primarily the base damage.
If I had to balance it that is, I am not, so that is my current opinion on it.
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Posted - 2014.10.08 16:19:00 -
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Alder King wrote:Yeah, rendering issues are because we only have 3 maps, and within those 3 maps are (spine crescent/iron delta), (manus peak Ashland/ line harvest), and (fractured road/ border gulch/impact ridge) with a **** ton if extra space you'll never see in between even with an ADS and PRO after burner with max skill
They need to chop those up into completely separate maps and trim off the fat, turning most of the landscape outside the red line into a 2D image
2 Maps not 3.
Craters and Plateaus
There is also the aforementioned rendering issues such as how the map terrain itself is likely always loaded in hd because your proximity to the surface of it.
As for the SSD advice this only works on the older models of the PS3; The Slim and super slips depending on the model has a data transfer rate regulator that restricts data speeds to that of a normal mortal hard drive. Apparently there are some games out there that need that specific speed as so they will not break, Which of the 700 titles I have no effing idea.
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Posted - 2014.10.11 22:34:00 -
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Spademan wrote:Random thought: What if hp mods had stacking penalties?
If you remember from the HAV nerf attempt to reppers this is not feasible to do without the module being % based.
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Posted - 2014.10.11 22:38:00 -
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Arkena Wyrnspire wrote:CCP Rattati wrote:Arkena Wyrnspire wrote:The breach shotgun is in need of some love, I feel. The worst weapon in the game, surely not? What actually is the worst weapon in the game, statistically? I suspect the breach shotgun is a contender. If we count grenades I imagine the grand prize would go to sleek locus grenades.
I think sleek grenades and Assault Swarms are heavy weights in this category.
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Posted - 2014.10.14 06:13:00 -
[202] - Quote
I miss the trilcolor pink-purple-blue on white suit ><. But prototype colors theming and new shaders had to come along and force it to be purple on black. My hope is that the standard bpos quafes have the white on them.
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Posted - 2014.10.16 20:52:00 -
[203] - Quote
aur is sellable.
https://forums.dust514.com/default.aspx?g=posts&m=2405443#post2405443
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Posted - 2014.10.19 23:42:00 -
[204] - Quote
Sorry forecast for handing out respecs are pretty low.
Handing out respects though entirely different story.
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Posted - 2014.10.21 07:52:00 -
[205] - Quote
Is it pink or purple? I can't tell through the cloak or the eyes on the back of my head.
:P
BTW challenge level increase; attempt to stab large number of people in this flamboyant glare and sheen,
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Posted - 2014.10.22 06:42:00 -
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One Eyed King wrote:New Rattati Features and Ideas Discussion HERE. Interesting ideas on armor regen, if anyone wants to take a look.
I think this will allow scouts to free up a slot and do more things than before; this has a chance of being very power enabeling the player to come up with even more exotic fits.
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Posted - 2014.10.22 16:22:00 -
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Pseudogenesis wrote:I don't think the armor rep changes will have as much impact as you guys think. Everyone's getting them, so things are likely to even themselves out. Some of the numbers probably need to be looked at, though.
Just don't touch my min scout's 1.5/s. :D With how little armor it has, that's actually quite powerful.
Its the now empty low slot thought that may or may not be an issue.
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Posted - 2014.10.23 05:58:00 -
[208] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=178368&find=unread feedback requested for something not perfect and something not terrible either.
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Posted - 2014.10.28 18:25:00 -
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Chuckling at all the 'scouts' who declare the class dead.
Damn tourist.
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Posted - 2014.11.06 07:40:00 -
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Avoid the blob for sure; if they give chase let them chase you as you are pulling them out of a likely favorable position into a stupidest position. Go for the lone wolves there are plenty of them and poke their eyes out when you get the chance and despite scans there are still idiots about that do not pay attention. Teach them they should use their mk1 optics at least.
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Posted - 2014.11.09 00:54:00 -
[211] - Quote
Improved frame rates nerfed me hard >< KDR on all weapon platforms dropping like a rock for me ><
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Posted - 2014.11.09 02:32:00 -
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Gavr1lo Pr1nc1p wrote:Iron Wolf Saber wrote:Improved frame rates nerfed me hard >< KDR on all weapon platforms dropping like a rock for me >< Hahaha I killed you with a FlayLOL earlier today
yes you did as I was wildly wailing all over the place trying to get the bead on you.
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Posted - 2014.11.09 02:38:00 -
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? Lol they're slightly underpowered actually and don't need another nerf; but definitely not a damage buff either.
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Posted - 2014.11.09 04:17:00 -
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Meh all what I will say what annoyed me with FW today was the total lack of AV on my team; I was the only idiot running around trying solo a squadron of tanks.
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Posted - 2014.11.10 06:56:00 -
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Atiim wrote:Iron Wolf Saber wrote:Meh all what I will say what annoyed me with FW today was the total lack of AV on my team; I was the only idiot running around trying solo a squadron of tanks. Which Faction do you fight for?
Any of them; I know FW is a social activity but I dont want to drag anyone down when I am doing some testing out so I solo queue everything when I do play.
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Posted - 2014.11.10 06:57:00 -
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Cass Caul wrote:Arkena Wyrnspire wrote:Disappointed in the officer shotgun. I hope it gets fixed. What needs fixing? I actually forgot the numbers on the whole thing. Doesn't it have pre-1.8 Prof V rate of fire (just for insult) and a negligible increase in damage?
It does 0 damage.
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Posted - 2014.11.18 22:05:00 -
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I am going to disagree with the following boil downed statement
"Scouts should have:
Superior Range, Superior Strength, AND Superior Stealth."
If I had to pick only one of the above it be superior stealth; I got mk. 1 optics they're good enough for hunting.
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Posted - 2014.11.18 23:09:00 -
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Vitantur Nothus wrote:Iron Wolf Saber wrote:I am going to disagree with the following boil downed statement
"Scouts should have:
Superior Range, Superior Strength, AND Superior Stealth."
If I had to pick only one of the above it be superior stealth; I got mk. 1 optics they're good enough for hunting. GA - Competitive stealth at least level of investment CA - Competitive long-range / low-intensity scans AM - Competitive short-range / high-intensity scans No one Scout is strong in all things EWAR. If such a Scout existed, he'd have 250HP. Let's compare that balance-wise to a 600HP Logi running 18dB passive scans while repping a Heavy and dropping Uplinks and Hives.
Where does that leave the other 29 suits?
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Posted - 2014.11.18 23:51:00 -
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I don't think 1.6 scouts wherever fine for one moment. I have to say though 1.8's scouts are the polar opposite.
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Posted - 2014.11.20 07:40:00 -
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I would like to note the following
Submarines do not have superior Sensors
Stealth Fighters do not have superior Sensors
Stealth Bombers do not have superior Sensors
Jamming Birds do not have superior stealth
Strike Fighters do not have superior stealth or scanners
C3 birds do not have superior stealth.
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Posted - 2014.11.20 18:42:00 -
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Vitantur Nothus wrote:Iron Wolf Saber wrote:I would like to note the following
Submarines do not have superior Sensors
Stealth Fighters do not have superior Sensors
Stealth Bombers do not have superior Sensors
Jamming Birds do not have superior stealth
Strike Fighters do not have superior stealth or scanners
C3 birds do not have superior stealth. SR-71 Blackbird * Speedy * Stealthy * Recon-oriented * Sidearms Only (jokes)
Hello
Speed Stealth
Had terrible sensors still (Mk 2 optics aka Cameras) No Weapons
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Posted - 2014.11.20 18:51:00 -
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Vitantur Nothus wrote:#1 downside to traveling faster than bullets: Hits self when shoots bullet.
Eventually.
Another problem when you travel that fast.
Bombs like to fly back up and smack right into your wings.
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Iron Wolf Saber
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Posted - 2014.11.21 11:56:00 -
[223] - Quote
Vitantur Nothus wrote:IgniteableAura wrote: EX: submarines have better sensors than tuna fish.
FTFY Bright Steel wrote:Makes me so made I could eat a chimichanga, swallow some ball bearings, drink a quaff, bend over, fart and drop an amarian from 100 meters Gav's department.
A squawking submarine is a dead submarine they're essentially permanently scanned when they go loud.
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Iron Wolf Saber
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Posted - 2014.12.01 09:59:00 -
[224] - Quote
Sorry guys my hands are clean of this since apparently I am not an expert at anything.
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Iron Wolf Saber
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Posted - 2014.12.01 11:42:00 -
[225] - Quote
Cass Caul wrote:CCP Rattati wrote: You could help so much more, if you chose to be constructive. That being said, that comment is on the borderline, if not crossing.
Ah yes, who else would inform you of the actual numbers for EWAR when a player min-maxes. Who else could possibly point out that the breach SMG has the highest DPS of the sidearms but still costs more to fit than a Combat Rifle. Who else would hope the Sniper Rifle would become a meaningful parts of the game yet see their favorite weapon nerfed because a Dev would rather stick to that Dev's opinions and ignore the player with more sniper rifle kills than anyone else in the game. How was that Charge Sniper Rifle treating people? I know my friend refuses to play because it lost 200m and 2 bullets per clip. Who was it that asked "How far away do you actually kill people with the sniper rifle from?" Got a response of "over 400m, often over 500m" and decided 350m was a good range?. No, no. It's alright. I think it is much better to agree with someone that never participated in a Corp Battle or a PC match Or a player that has less experience actually playing the game than even our newest regulars. Or a player that gets upset when directly quoted and calls it misquote and finding every way to defend themselves again people that are clearly just antagonizing him. Oh, that's right. https://forums.dust514.com/default.aspx?g=posts&m=2371993#post2371993It is apparently unusual to point out obvious things, like saying one number is bigger than another.
Thank you for pointing out that every change is going to have people that are going to be upset over it and that every change is going to have people happy about it.
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Iron Wolf Saber
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Posted - 2014.12.01 11:44:00 -
[226] - Quote
Cass Caul wrote:Iron Wolf Saber wrote:Sorry guys my hands are clean of this since apparently I am not an expert at anything. That's not true at all, you're an expert at getting people to support some of the worst ideas ever proposed on the forums. Some prime examples were those that complained about scouts and cloaks, yet those same ones mysteriously changed their tune when purchasable skill point refunds appeared on the market.
Then I guess my greatest accomplishment was the 1.7 scout buff; that was absolutely a terrible idea and should never have happened.
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Iron Wolf Saber
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Posted - 2015.02.04 13:26:00 -
[227] - Quote
You have a carpenter, electrician, but no mason.
Build me a brick house.
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Iron Wolf Saber
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Posted - 2015.02.04 18:37:00 -
[228] - Quote
Both sides of the argument does have merit though.
A smaller team of better skilled programmers can do much more than a far more massive team of uncoordinated developers.
FFXIV had a similar deal happen when flipping over from 1.0 to 2.0.
The new team is far smaller yet much more capable.
While the new dust 514 team is much smaller and more capable and willing to listen to the community; there are desires wanted out of the team that is not possible yet. Also CCP Rattati knows best of his needs and his teams capabilities and his allocation of resources.
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Iron Wolf Saber
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Posted - 2015.02.25 07:05:00 -
[229] - Quote
PS2 has float packs (dont hit the ground has hard jump jets) and jump jets basically
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