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Thread Statistics | Show CCP posts - 178 post(s) |
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Posted - 2014.04.06 19:16:00 -
[1] - Quote
Barbershop, heh? More like Circle Jerk Central.
You guys are so FoTM. |
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Posted - 2014.04.07 13:40:00 -
[2] - Quote
Stun Lock "Bug" detailed and reported, as per recommendation of IWS: https://forums.dust514.com/default.aspx?g=posts&m=2031811
Please add your first-hand observations and/or additions/corrections.
Thanks, Brothers!
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Posted - 2014.04.07 20:45:00 -
[3] - Quote
Quite possibly a merc more entertaining than Cavman ...
Ripley Riley wrote: Boats ride fear storm. Father take boat to island. Scout put death in boat. Boat become tiny boats, everywhere.
Seagulls make noises above us. I shoot with rifle. Was many good day.
Much more to be found here. Shoot scout with Yes, indeed.
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Posted - 2014.04.08 00:58:00 -
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mollerz wrote:Has anyone made a JLAV tutorial? I'm batting like .800 on jihading tanks. My record is 5 in one match. DAT WP I'd love to compare strategies with other jblappers. Best tip I can offer:
Two-Man Team, Spotter + Driver ...
Spotter (Squad Lead) watches overhead map for tanks. Monitors target type, orientation and bearing. Sets "Rally Points" via overhead map for Driver.
Driver proceeds through Rally Points ... Driver reaches Target, which should always looking the wrong way.
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Posted - 2014.04.08 04:24:00 -
[5] - Quote
Appia Vibbia wrote: I've just been using Swarms again...
Seriously? Every time I fire mine, the target turns around and rolls/flies/win-button-waltzes toward me.
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Posted - 2014.04.08 22:35:00 -
[6] - Quote
This Week's Top Three Trollhards:
* Shotguns should have 1 shell / clip and reduced RoF * Cloaks should emit a constant, buzzing sound * Nerf Kin Cats ... to buff the Amarr Scout (?)
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Posted - 2014.04.08 23:01:00 -
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Patrick57 wrote:Adipem Nothi wrote:This Week's Top Three:
* Shotguns should have 1 shell / clip and reduced RoF
How the hell would a reduced RoF affect a Shotgun with just one shell? Thank you, Patrick.
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Posted - 2014.04.09 03:19:00 -
[8] - Quote
From the "Shoot Scout with Yes" guy ...
http://i.imgur.com/MbhG8Ht.jpg
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Posted - 2014.04.09 12:46:00 -
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IgniteableAura wrote:For some reason I read that as Tails talks.
I miss the old days and the old PHI. We were a good group. A fun group. Even when Tails had his moments :-)
Iggy and I will be especially nostalgic in the coming days ...
There was a time when the Corp Roster of Pro Hic Immortalis swelled with newberry and veteran alike. A time when there were always PHI online, and always something fun to do, be it train a new guy or laugh at old jokes with old friends. Then the Silence came. Our brothers departed. Those who remained seldom if ever logged in.
For months now, we remaining active few knew that we must make a change and break the Silence. The decision was not made with haste or ease, and in the end we agreed on Ancient Exiles. The largest collection of former PHI now fly the AE flag. We go now to be reunited with lost brother and make new friend.
Wish us luck :-)
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Posted - 2014.04.09 15:13:00 -
[10] - Quote
@ Appia I know which one! Matt may be a stoner but he's good people. He and I have been friends for over a decade. Along with Monkey, Moreno and Paladin.
@ Iggy Forgot to transfer funds to the bank. Please fixy. Also forgot to steal billions of Isk. Please fixy.
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Posted - 2014.04.11 16:38:00 -
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@ Marauder
Here's my top 10:
* Valkyria Chronicles * X-Com * Deus Ex * Skyrim * Borderlands II * Metal Gear Solid IV * Mass Effect (all of 'em) * Uncharted (all of 'em) * Dark Souls (all of 'em) * Fallout (all of 'em)
@ Llast
Rent Dishonored. Good game, but short.
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Posted - 2014.04.11 19:36:00 -
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Appia Vibbia wrote: Dragon Age
Sh!t! Can't believe I forgot this one ...
:: Editing earlier post ::
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Posted - 2014.04.12 02:33:00 -
[13] - Quote
Seeking specific Bastard input on topic of Flux vs Cloak Reserves.
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Posted - 2014.04.12 02:37:00 -
[14] - Quote
Good stuff, Llast. Would you mind reposting in the provided link? I wired its URL tag after your response ... you're too d*mn fast :-)
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Posted - 2014.04.12 03:05:00 -
[15] - Quote
Bojo The Mighty wrote:Hey guys keep watch on my likes. There's going to be a big surprise. Weighing in at 3,726.
We wait and we watch. https://forums.dust514.com/default.aspx?g=search&postedby=Bojo+the+Mighty
But please don't forget ... Bastard input is needed at the CPM thread.
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Posted - 2014.04.12 15:42:00 -
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@ IWS Thanks for the feedback.
@ Goose I'd much rather "shimmer more" when hit then to have cloak disabled for X seconds, especially if I have to manually turn it back on. It already takes too long to open the weapon wheel and activate cloak; it'd blow to have to do reactivate each and every time an errant bullet connects.
@ Appia on Knight Solitaire He's one of us, and I think I may have found the source of his angst. If he's still shotgunning, he's likely loosing to CalScouts who can see him and GalScouts who he can't see. Hence, flame and blame. Can't fault the guy; I'd be mad too if I were Minmatar.
@ Minmatar (paging Ghost Kaisar) Are the Minmatar's problems limited to resources and fitting constraints? Is it my imagination, or is knifing a bad idea this build?
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Posted - 2014.04.13 14:33:00 -
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DISGRUNTLEDev wrote:You are in the clear Ghost. AE announced Qsyncing all day today in FW. They ran like small rabbits when we were on the other team. Considering we were giving isk for GGs, fairly lame.
Ghost Kaisar wrote:AAAAAANNNNNNDDDD I just P.O'd all of The Phoenix Federation (At least it seems) Since you guys know me, please read this and tell me if I actually sound arrogant in this. I try to avoid sounding like that when I post. Here is the threadMy last few posts tried to clarify my thoughts to the raging masses, but I think they are still rather mad. I call bullsh*t.
You know what happens when a poor sod puts up a fight? Tank Spam. Every f*cking time. That'd be good and fine if we had AV, but CCP can't be bothered to give us f*cking AV.
So the bigname squads start off a match all brave and honorable, but that "good fight" shite flies out the window the second the first guy in proto gear gets dropped from behind.
So f*ck you, f*ck your queue sync, and f*ck your tanks. I'm out faster than you can say Coalicion Del Tanko.
Who's the p*ssy?
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Posted - 2014.04.13 20:45:00 -
[18] - Quote
Obodiah Garro wrote:somebody hook me up with the torrent for ep2 of Game of Thrones? all the damn sites are overloaded to **** and I dont have sky atlantic @ Random Repost your request in GD; get your own thread locked.
@ Barbershop Mgmt Did someone swap out a dampener for a plate?
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Posted - 2014.04.13 21:54:00 -
[19] - Quote
LeGoose wrote:Can we blame quil?
Not anymore. d*mnit. Quil went and got all clever on us :-)
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Posted - 2014.04.14 01:03:00 -
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Bojo The Mighty wrote:Adipem Nothi wrote:Bojo The Mighty wrote:Hey guys keep watch on my likes. There's going to be a big surprise. Weighing in at 3,726, we wait and we watch. But please don't forget ... Bastard input is needed at the CPM thread. Yeah no it wasn't going to be post related but I ****** up my order of operations. I deleted Dust before confirming Biomass. I forgot you had to confirm a biomass request. Surprise *******! Why, Bojo? That's not cool.
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Posted - 2014.04.14 19:29:00 -
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noob cavman wrote:Bought two factions packs today.( cause bugger leaving a quid in that wallet) all I can say to all that stuff is DAMN DUDE.
So confused.
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Posted - 2014.04.14 20:23:00 -
[22] - Quote
Lol ... an intelligent tanker says to his peers: You should get a single-player game.
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Posted - 2014.04.14 20:41:00 -
[23] - Quote
I understood "quid" thanks largely to context. What I didn't get was:
"all I can say to all that stuff is DAMN DUDE"
How does this translate? Is it wonderful? Terrible? Possibly both?
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Posted - 2014.04.14 22:30:00 -
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+25% LP = \o/ (???)
I'm still lost. Is the foreigner saying the booster also upgraded the quality of his booty?
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Posted - 2014.04.14 23:37:00 -
[25] - Quote
Inspired by Quil, lots of fun:
GK.0 PW: KR-17 Breach SG SW: Ishukone NKs GR: M1 Locus LS: Cmp KinCats (x2), Cmp Range, Cmp Damp HS: Cmp Shields (x2) EQ: Bsc Cloak + *.*
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Posted - 2014.04.15 22:09:00 -
[26] - Quote
Ghost Kaisar wrote: It would be awesome to pull a 3-4 man kill feed off of a good flux SG combo
Would be?
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Posted - 2014.04.16 02:50:00 -
[27] - Quote
@ Parachute Oops I do this from time to time. I have no excuse :-)
@ Brokerib I've had better odds running Cloak + REs + Flux than Proto Swarms or Proto AV Nades.
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Posted - 2014.04.17 02:08:00 -
[28] - Quote
We've all seen good ideas gone ignored.
But LOCKED!?
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Posted - 2014.04.17 05:26:00 -
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Much happy grinding! Thanks for the squads, gents!
136k SP 'til cap
Bought Fantastic Shiny ~~~~~~~~~~~~~~~~~ 777k (Hacking V) 727k (Cardiac Regulation IV, V) 466k (Uplinks V) ~~~~~~~~~~~~~~~~~ 2M SP BLOWN TODAY!
Resisted Urge to Buy
* Fcking Tank Stuff * Fcking Combat Rifle
Presently Eyeballing: * Fitting Optimization
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Posted - 2014.04.17 13:26:00 -
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voidfaction wrote:Well I guess it's time to find a good mic setup so I can start running in squads. Any suggestions on a good one? I'd advise against Turtle Beach; the cheap ones at least. My first pair (PX-21) fell apart under normal use, as did its warranty replacement. I was pretty careful with both pairs; poor design, methinks.
The fat kid at GameStop recommended I try Sony Pulse Elite. I've had 'em for about a year now; good quality, no complaints.
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Posted - 2014.04.17 15:16:00 -
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@ Iggy Proficiency IV? Already at V! Those Sennheiser's look awesome, btw!
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Posted - 2014.04.17 18:10:00 -
[32] - Quote
Video by Judge on Cloak: https://forums.dust514.com/default.aspx?g=posts&t=156109&find=unread
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Posted - 2014.04.17 21:08:00 -
[33] - Quote
Appia Vibbia wrote: ramalamadingdong Let's try to tackle this one with phonetics:
"rama llama dingdong" "ramala ma dingdong" "ram ala ma dingdong"
These can't be right.
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Posted - 2014.04.19 05:38:00 -
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Good fight tonight Nyra & Ludvig (KEQ)
GC put me on Assault Team. The 3-5 heavies shut me down at Charlie. Biotic wasn't working, so switched to Brick (eww). No luck against those HMGs.
Got popped by a couple of sneaky Scouts as well :-) GGs all around. Close fight.
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Posted - 2014.04.19 16:56:00 -
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Quil Evrything wrote: no luck with packed grenades against the heavies?
That's something I haven't tried yet.
New Quil is so much awesomer than Old Quil ... We Scouts should abuse one another more often :-)
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Posted - 2014.04.19 19:13:00 -
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mollerz wrote:Knives are the best way to kill a heavy you ******* scrubs. Normally I'd agree, but not when there are 3-4 holding hands. Nobody can knife that much Fatty :P
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Posted - 2014.04.20 02:22:00 -
[37] - Quote
Has everyone else but me seen these?
Caldari Gallente Amarr Minmatar
It'd be cool if we Dust could get more into Eve lore, don't you think?
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Posted - 2014.04.20 14:24:00 -
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RendonaSix wrote:I'd just like to re iterate again that iv scouted since epen beta yet I'm not on that list so its a farce. Someone find Shotty and tell him the list is broken.
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Posted - 2014.04.20 17:10:00 -
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Adipem Nothi wrote:RendonaSix wrote:I'd just like to re iterate again that iv scouted since epen beta yet I'm not on that list so its a farce. Someone find Shotty and tell him the list is broken. Just spoke with Shotty.
Couldn't get a word in edgewise; he kept going on and on about tanks being sh*t and tankers being p*ssies. I don't know how you guys squad with him. That dude throws some serious fits. Anyhow, I said my piece and he said clear up any ambiguity on our front page.
Also asked me to tell everyone "Hi".
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Posted - 2014.04.20 17:24:00 -
[40] - Quote
CPM chimed in on Sprint Bug report. Need your input here if you have ideas on how we might demonstrate the bug for QA.
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Posted - 2014.04.21 05:35:00 -
[41] - Quote
Bit the bullet and bought the CR today. Why not, right?
Operation IV, Sharp Shooter III. All I can say is ... ****.
Will probably cap it out at Proficiency III. This thing is bound to get nerfed.
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Posted - 2014.04.21 13:17:00 -
[42] - Quote
Today we capture on camera the Beast that is Stun Lock! https://forums.dust514.com/default.aspx?g=posts&m=2073690#post2073690
If you're free to assist, we'd love to have you. We'll be getting started at 13:00 CST. You know the channel :-)
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Posted - 2014.04.21 13:24:00 -
[43] - Quote
IgniteableAura wrote:That was supposed to be eve time..... of 00:00 ish 19:00 CST. I can't get on in the middle of the day/
I can fix. Fixed!
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Posted - 2014.04.21 13:31:00 -
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IgniteableAura wrote: Patch Notes
Nice! I'd better move this to the Basement before it gets lost :-)
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Posted - 2014.04.22 04:20:00 -
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J0LLY R0G3R wrote:@shotty, skilled more into rapid reload on the plasma cannon and went ahead and skill to prof 1 CR sharpshooter 2 working on 3. Bit annoyed at the comparison between RR and CR now. SadFace the CR melts heavies More Plasma Cannon videos!? :-)
My thoughts exactly on CR. I'm still at Operation(IV) and my Proficiency(V) RR is way jealous. Much prefer the Burst over the Assault, but I'm running it like a Shotgun (probably doing wrong ... lol).
That hipfire! Its like a Shotgun that never goes limp!
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Posted - 2014.04.22 14:54:00 -
[46] - Quote
I'm at a loss when it comes to Stun Lock and the HMG. I was certain that HMG fire would ensnare on a consistent basis. I was certain that the HMG's high RoF was largely to blame.
First Experiment
I ran two setups ... 1) GK.0, Cmp KinCats (4), Cmp Shields (2) + Knives 2) CK.0, Cmp KinCats (2), Cmp Shields (4) + Knives
Iggy ran a Basic HMG. Dubstep ran a Boundless HMG Iggy and Dubstep positioned themselves roughly 30 meters apart, facing one another.
I sprinted through the point between them, crossing their bullet streams. Never once was I ensnared. D*mnit.
So I rather than running perpendicular through the bullet stream, I ran fly-by and slant patters. Still, not once was I ensnared.
Tested vs Shield. Test vs Armor. Switched suits to the slower Caldari. No dice. No matter what we tried. No Stun Lock.
So lastly, I ran straight at them, jumping as if to land a charged NK attack. They would fire, I would die, but never once was I Stun Locked.
Second Experiment
Magnus joined the experiment as our second "Runner". I ran the same fits as before, but swapped the Knives for a Shotgun. Iggy alternated weapons between HMG, Laser Rifle and Combat Rifle.
No matter what we tried, we couldn't get Stun Lock to kick in, though we did experience a slight Slow Down.
* The Laser Rifle did not induce Slow Down. * The HMG occasionally induced Slow Down. * The Combat Rifle consistently induced Slow Down.
Most Scouts have experienced the "Running in Glue" effect coined Stun Lock; this is the effect we were try to reproduce. The Burst Combat Rifle absolutely and consistently made sprint choppy -- as if the system hesitated while registering the bullet strikes -- but at no point did this weapon or any other reproduce the "Running in Glue" effect.
Hypothesis: Stun Lock is "built in" to the HMG. REJECTED
Observations: * Stun Lock cannot be reproduced on demand. * Combat Rifle consistently breaks one's stride, but doesn't freeze you in place like Stun Lock.
Alternative Hypothesis: * Stun Lock is likely not an intentional mechanic (otherwise it'd be easy to reproduce). * Stun Lock may be related to lag / latency or require lots of activity in a given area. * Stun Lock may be more likely to occur in enclosed areas than out in the open.
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Posted - 2014.04.22 15:24:00 -
[47] - Quote
IgniteableAura wrote:^added to that I will do my best to record all the game time I mange to play over the next couple days and see if I can get footage of stunlock from the scouts perspective. Ill do a edited video and post it up this weekend. Excellent write up fat bastard The problem remains it "feels" like we slow down, but hard to really judge. I think it might be latency right before we die thats partly to blame (many times after I die, I can see my clone running in place as I fall to the ground). Burst combat might really the key here as it is one of the highest DPS weapons in the game. I was certain the HMG was to blame because it always seems to be an HMG that Stun Locks me.
Has anyone ever survived a Stun Lock? Is it possible that it can only be experienced when doomed?
The system knows you're dead mathematically, but its needs to slow things down while tallying all your bullet holes.
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Posted - 2014.04.22 20:50:00 -
[48] - Quote
Spademan wrote:Thought: The stun-lock tests, did you run the tests in an Isolated battle? If so, might I suggest gathering more people to attempt to simulate a battle? Perhaps it is linked to the overall state of a match, rather than just shooter and the shot. "Activity Level" may play a part. The battlefield was full, but there were only 4 of us in our testing area.
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Posted - 2014.04.23 02:18:00 -
[49] - Quote
IgniteableAura wrote:Spade...I think more could always help. But don't scare me ;)
Im a little late. Had family stuff to take care of first.
Testing is boring. Wouldn't you guys rather be stabbing things?
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Posted - 2014.05.07 02:40:00 -
[50] - Quote
Looks like we're in for a long wait, Brothers. What will it take to keep you around?
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Posted - 2014.05.07 17:20:00 -
[51] - Quote
First Prophet wrote:Spare some isk for a beta vet? Prophet! Long time :-) Still without a PS3? |
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Posted - 2014.05.09 02:25:00 -
[52] - Quote
Somebody poke me if/when a Dev comments on something Dust-side. |
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Posted - 2014.05.09 16:01:00 -
[53] - Quote
Balance Idea: * Armor Plates impact Rotation Speed. * Applies to all frames.
Your thoughts?
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Posted - 2014.05.09 16:20:00 -
[54] - Quote
Spademan wrote:Adipem Nothi wrote:Balance Idea: * Armor Plates impact Rotation Speed. * Applies to all frames.
Your thoughts?
And would Ferroscales be free of this penalty too?
Yes, of course. Will clarify. |
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Posted - 2014.05.11 04:49:00 -
[55] - Quote
o/ guys!
This little "war" ... sigh ... it ended as fast as it began. My take on events is somewhere in here.
^ Not that perspective matters. But involvement matters. And here I am. Again. This game ... how uniquely capable at keeping us involved!
I leave Dust only to be reminded that I love Dust. You and I are victim, Brothers. Addicts, likely. |
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Posted - 2014.05.11 19:32:00 -
[56] - Quote
PSA: Districts up for grabs ...
https://forums.dust514.com/default.aspx?g=posts&t=162020&find=unread |
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Posted - 2014.05.11 22:55:00 -
[57] - Quote
* Hide the dog and cat. * Establish a perimeter, inside and out. * Treat and inspect every window and door. * Thoroughly spray sinks, toilets and tubs. * Bomb the attic, just in case.
One god-d*mn cockroach. Just one. |
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Posted - 2014.05.12 18:35:00 -
[58] - Quote
IgniteableAura wrote: PS, im giddy cause a dev liked my post.....thats never happened before \o/........
Whoa! Which post and which Dev? |
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Posted - 2014.05.13 03:07:00 -
[59] - Quote
Ideas for new weapon class: https://forums.dust514.com/default.aspx?g=posts&m=2156201#post2156201
Should we call them Support Weapons or Teamwork Weapons? |
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Posted - 2014.05.13 13:51:00 -
[60] - Quote
No, it's different this time, guys and Appia! I am not trolling, and I demand to be taken seriously.
The concept of a "Support Weapon" makes genuine sense. We're talking about Teamwork, which is always good to have.
Demanding Teamwork works for Tankers and it'll work for Legion too. |
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Posted - 2014.05.13 22:04:00 -
[61] - Quote
One Eyed King wrote:That was awesome. Thank you for pointing out a post I would otherwise miss entirely.
No one has seen this guy for a year ... then BAMM! That's some serious Cloak. |
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Posted - 2014.05.14 01:08:00 -
[62] - Quote
@ Nyra Volki
Why?
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Posted - 2014.05.14 16:37:00 -
[63] - Quote
@ Scouts Free Omega Booster: https://forums.dust514.com/default.aspx?g=posts&m=2159419#post2159419
@ Goose Try the 200 meter 90 degree one. It's nice!
@ Iggy You had luck better luck than me; you pulled out a tank right? I threw over a million Isk of Proto Swarms at 'em. Got two cheap tanks but couldn't scratch the shiny ones. I'm sure the b*tches enjoyed themselves.
@ Monk Squad rolled 5+ tanks for an entire Dom match. Against Iggy, myself and assorted noobs. We popped a handful but died alot in the process. I expect more from Scouts and more from KEQ. I have no friendly words to share on the subject. |
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Posted - 2014.05.15 18:53:00 -
[64] - Quote
Lots of Forum News!
One day, Nova Knife calls out Kane Spero. The next day, he is stripped of title and forever silenced. On the surface, this looks like any other +1 for the Bad Guys.
:: Grabs Tinfoil ::
Or could there be something more sinister afoot? Some fact so upsetting that it sent a CPM over the brink? Something even more dooming than "no new content"?
Then we get this: https://forums.dust514.com/default.aspx?g=posts&t=162471
Logibro presents as though we may have a future, here in Dust! What do you guys think? Is it still too soon to Hope again? |
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Posted - 2014.05.15 19:13:00 -
[65] - Quote
Good catch, Prophet! And check out Iggy ... all famous and quoted :-) |
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Posted - 2014.05.16 01:02:00 -
[66] - Quote
DRAMA LLAMA A person who randomly throws their drama on others, in the same way a llama randomly spits. "Oh no, here comes the drama llama! I haven't finished cleaning up from the last time she spit drama on me!" by CasKat March 29, 2006
I absolutely love this label. It's been in circulation for over 8 years. Why am I just now hearing it? |
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Posted - 2014.05.16 01:44:00 -
[67] - Quote
mollerz wrote:Damn. The Division got delayed until 2015 Is this one going to be big like Destiny? |
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Posted - 2014.05.16 13:48:00 -
[68] - Quote
CCP Rattati wrote: Simple plan is, identify issues (heavy forum complaints, or data trends "why is noone using x and y"), prioritize, send to forums for feedback, number crunching and told you so's, design, execute and measure
I like him already :-)
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Posted - 2014.05.16 16:51:00 -
[69] - Quote
Appia Nappia wrote:Llast 326 wrote:Adipem Nothi wrote:CCP Rattati wrote: Simple plan is, identify issues (heavy forum complaints, or data trends "why is noone using x and y"), prioritize, send to forums for feedback, number crunching and told you so's, design, execute and measure
I like him already :-) This is the Lad who fixed Nova Knives hit detection is it not? No. At best, he confirmed the hit-detection problems. He's a community rep, not a programmer.
"Community Rep" implies glad-handing, salesmanship, empty promises. Feelings > Facts.
Rattati may not code himself, but he speaks their language (he's a mathematician). Facts > Feelings. |
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Posted - 2014.05.16 20:52:00 -
[70] - Quote
@ Arkena, Jolly, Parkour, Snazzbear
I owe you guys an apology for rage quitting on you earlier. We had a good squad going and potential for more good games. I should've stuck it out, but vehicle spam seriously ruins the game for me. Every f*cking time.
I can't wait 'til they fix that sh*t.
- Shotty |
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Posted - 2014.05.19 02:44:00 -
[71] - Quote
Goose!
Ran a fit today that you've gotta try (since you accidentally bought Active Scanners). If you can pull together a decent squad, this fit is an absolute blast in Ambush.
Eyes (Scout ck.0) HS: Cmp Precision Amp (x2), Cmp Shields (x2) LS: Cmp Range Extender (x2) EQ: Proto Active Scanner (x2) PW: Rail Rifle SW: MagSec GR: Locus Nade
My favorite active scanner combo at the moment is Long Range + Long Paint. Blast 'em with the 200m scanner, move into to within 100 meters, then paint 'em all for 20 seconds with your other scanner. Your killers move in and clean up, while you collect commission and the occasional kill steal :-).
Point and send forth your minions. Who needs cloak!? It's fun!
Shoot scout with yes...
- Ripley Riley
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Posted - 2014.05.20 01:06:00 -
[72] - Quote
Appia Vibbia wrote:OMG it's the perfect pub match suit.
We can run speedy shield suits while one guy letting us know where everyone is. The matches end so quickly. Appia was there! She knows!
Changed it up today; ran dual Long Range Scanners (200m / 90 degree). You guys have to see this for yourselves. Squad up with us :-)
Yes, its ambush ... but it is so much better than ambush.
Shoot scout with yes...
- Ripley Riley
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Posted - 2014.05.20 01:08:00 -
[73] - Quote
mollerz wrote:And I retired as such Throws nova knives on the floor and walks out
* Picks up knives * * Starts to wipe off blood ... thinks better of it * * Mounts on wall *
Shoot scout with yes...
- Ripley Riley
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Posted - 2014.05.20 12:19:00 -
[74] - Quote
Spectral Clone wrote:o7 Shotty
Hope to see you on a master race platform soon.
Used to be a PC gamer, but came to find consoles more convenient. May buy a PC to play to more Dust; depends on what transfers. Either way, Dust 2 is long way out.
In the mean time, grinding for Proficiency 5 Swarms. As craptastic as they are now, I have faith in Rattati to make them right. And I will have my pound of flesh.
How 'bout you? Are you going to stick around on PS3 for awhile?
Shoot scout with yes...
- Ripley Riley
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Posted - 2014.05.20 20:33:00 -
[75] - Quote
* Opens Locker * * Papers ... Everywhere ... * * Grabs an intricately detailed Intaki sketch * * Tacks to wall to atop plaque, reading: *
Denak Kalamari, Brother and Scribe * Pours strong drink *
o7
Edit: Rec'd correspondence via proxy. Says Denak will keep in touch, though it'll be from a distance.
Shoot scout with yes...
- Ripley Riley
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853
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Posted - 2014.05.21 04:22:00 -
[76] - Quote
Jaceon Pale-eye wrote:So is it too late to be new around here? =/ If you're a Scout (or an aspiring Scout) you are absolutely welcome. Glad to see you found your way into D.UNI. A good start.
We're here to help should you need it. Feel free to ask questions. And don't forget to join in-game channel Scouts United.
Shoot scout with yes...
- Ripley Riley
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856
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Posted - 2014.05.21 04:33:00 -
[77] - Quote
LeGoose wrote:Hey guys need some advice for PC capable fits for my minja and cal scout. I already have a speed hacking fit for the minja and a dual precision for cal but could use some others. Also any general advice for play style/tactics. I'm finding my usual methods aren't quite up to my own standards of performance even if I am helping my team.
Caldari PC Fits Highs: Shields, Precision, or Damage Amps Lows: Range Extenders or Damps EQ: Cloak, REs or Active Scanner Primary: RR or ACR
I tend to avoid heavies, play defensively, share my scans and take cheap shots at wounded or vulnerable targets. In my opinion, Cal makes for an excellent support/defense unit, but not a particularly great slayer.
Can't comment on Min as I have run one in PC yet. The ones I've seen all run ACRs + REs.
Shoot scout with yes...
- Ripley Riley
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Posted - 2014.05.21 12:40:00 -
[78] - Quote
@ Jaceon Pale-eye
#1) Don't tell anyone around here that you're into Madrugars and Pythons. No one will talk to you. #2) Save up for a Scout Level(5). It'll take some time, but the passive bonuses are worth it. #3) You're on the right path. AfterLevel(5) Scout, keep sinking points into Core Uppgrades.
Shoot scout with yes...
- Ripley Riley
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873
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Posted - 2014.05.22 03:02:00 -
[79] - Quote
Didn't realize that this was possible.
Shoot scout with yes...
- Ripley Riley
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Posted - 2014.05.22 15:14:00 -
[80] - Quote
Hopefully we'll soon see the FoTM crowd scrambling for another suit. Agreed that removing cloak's damp bonus will hurt non-GalScouts. Concerned that Minmatar will be further marginalized.
https://forums.dust514.com/default.aspx?g=posts&m=2173988#post2173988
Shoot scout with yes...
- Ripley Riley
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Posted - 2014.05.22 15:26:00 -
[81] - Quote
Xx-VxF-xX wrote: So everyone will be going to the Amarr suit.
Doubtful. Though that is the suit Milkman runs when he isn't in a Blaster Tank.
Shoot scout with yes...
- Ripley Riley
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887
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Posted - 2014.05.22 15:56:00 -
[82] - Quote
Xx-VxF-xX wrote:Adipem Nothi wrote:Xx-VxF-xX wrote: So everyone will be going to the Amarr suit.
Doubtful. Though that is the suit Milkman runs when he isn't in a Blaster Tank. sorry being sarcastic. As a gallente scout with so many options I really wanted to take a nerf to keep the cloak dampening so the other scouts were not hosed. But as Appia pointed out I am only a pub player and have no business trying to balance PC meta. So I left the battle to the PC meta crew to argue Gal vs Cal Inclined to agree with you.
They could've nerfed the GalScout alone, though brick-tanked Amarr and dual-tanked Caldari would likely have emerged as FoTM substitutes. Removing cloak's dampening bonus is effectively a nerf to all Scouts; I seriously doubt we'll remain FoTM.
That said, this is a big hit to Minmatar, who were already underperforming.
Shoot scout with yes...
- Ripley Riley
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887
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Posted - 2014.05.22 16:04:00 -
[83] - Quote
Xx-VxF-xX wrote:Who's going to the Indy 500? lol Are you Void Faction? Why the new alt?
Shoot scout with yes...
- Ripley Riley
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Posted - 2014.05.22 21:58:00 -
[84] - Quote
The Active Scanner takes a forward looking snapshot of a fixed Sector prescribed by the scanner's scan range and radius. Hostiles within the Sector whose profile is above the given Scanner's precision will be painted to your squad's TacNet. Painted hostiles will "blip" for an interval determined by the Scanner's "Duration" value.
Shoot scout with yes...
- Ripley Riley
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929
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Posted - 2014.05.23 02:06:00 -
[85] - Quote
Spademan wrote:So losing the damp bonus is that bad, eh?
Good and Bad. Tough call.
The Good GalScouts will be motivated to Dampen rather than Brick. Choose Slayer or Ghost; no more Slayer Ghost. If Slayer GalScouts are inferior to Assaults, then the FoTM chasers will migrate to Assaults.
The Bad Cal Scouts and Min Scouts will have a hard time hiding; Amarr and Gallente have sufficient lows to duck radar. The CalScouts who sacrifice Shields for Enhancers will become better Scout Hunters. GalLogis will expose Scouts with minimal effort and sacrifice.
Shoot scout with yes...
- Ripley Riley
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932
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Posted - 2014.05.23 04:14:00 -
[86] - Quote
Xx-VxF-xX wrote:Matticus Monk wrote:Scouts are doomed.... because CCP didn't buff us as requested. They overdid it... as we cautioned against. Now, we pay for their mistakes.... as we always do.
Situation normal: all ****** up. didn't buff us as requested? most scouts demanded we got everything we got and still wanted more. not many wanted to give up anything. even the scouts saying before 1.8 that gallente would be the OP go to suit the scout community still argued they wanted more more more. To tell you the truth I only remember quill and I of the few willing to sacrifice anything for the buffs we was going to recieve. again as i said before then I have always ran gallente since open beta and even if I don't agree what happens to the other scouts ill welcome what ever the gallente gets good or bad because even the bad wont make it as bad as the rest of the suits.
No way, Bro!
No one asked for the added Dampening Bonus to cloak, GalScout Armor Regen, Minmatar Stam Regen. Those all came as surprises. What we asked was that (1) we not have to give up role-based equipment to carry cloak (2) we not have to give up a primary or secondary weapon for cloak and (3) we not have to give up our grenade slot for cloak.
But in the end, it wasn't cloak that made us OP. We aren't OP by comparison to Heavies, Logi or Pilot. We are OP -- when HP tanked -- by comparison to Assault, so the FoTM "slayers" came running with their bricks. If CCP had given us better Assaults, there would've no FoTM migration, and far fewer complaints about Scouts.
Shoot scout with yes...
- Ripley Riley
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940
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Posted - 2014.05.23 11:56:00 -
[87] - Quote
Why are folks not in favor of moving the Gallente Passive Rep to Amarr?
Shoot scout with yes...
- Ripley Riley
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940
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Posted - 2014.05.23 12:12:00 -
[88] - Quote
Xx-VxF-xX wrote:https://forums.dust514.com/default.aspx?g=posts&m=2175302#post2175302 CCP Rattati wrote: We decided against any scout changes in Alpha.
The cloak / ewar changes alone will have drastic effect.
Shoot scout with yes...
- Ripley Riley
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940
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Posted - 2014.05.23 12:35:00 -
[89] - Quote
Xx-VxF-xX wrote:Adipem Nothi wrote:Xx-VxF-xX wrote:https://forums.dust514.com/default.aspx?g=posts&m=2175302#post2175302 CCP Rattati wrote: We decided against any scout changes in Alpha.
The cloak / ewar changes alone will have drastic effect. yes they will unless they are counted as scout changes. I really do feel sorry for the min scout. cal not so much because they will be able to see anything that can see them. amarr, lol cloak duration i can live with. ran 2x dampeners a a lot anyway on my gal to remain off tac-net when not cloaked. so yeah gal like me will not be affected in the EZ-mode gal. reactive cpu/pg change will allow me to run tac ar on my dragonfly for the real EZ-mode, lol
300HP Gal is EZ-mode now? Good luck taking on a sentinel :-)
Agreed on Minmatar. Concerned. Moody's doing a good job explaining the problem.
Shoot scout with yes...
- Ripley Riley
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940
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Posted - 2014.05.23 12:50:00 -
[90] - Quote
Old EZ Mode CalLogi / GalLogi + AR
New EZ Mode Blaster Tank
"EZ Mode" has never existed under threat of instagib.
Get your terms straight, noobs. Don't make me issue slaps.
Shoot scout with yes...
- Ripley Riley
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944
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Posted - 2014.05.23 14:55:00 -
[91] - Quote
Xx-VxF-xX wrote: your really not good with my sarcasm. tac ar with a dragonfly scout is far from ez-mode in the shotgun/combat rifle world of dust514.
:: scrambles for explanation ::
Ehhh ... errr ... got one!
What if Rattati sneaks into the bar and overhears Scouts calling themselves EZ Mode?
Shoot scout with yes...
- Ripley Riley
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Posted - 2014.05.23 22:00:00 -
[92] - Quote
Better to continue the back-and-forth ... Or let them make the mistake and hope they fix it quickly?
Where is IWS in all of this?
Shoot scout with yes...
- Ripley Riley
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974
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Posted - 2014.05.24 04:59:00 -
[93] - Quote
Llast 326 wrote:Quote: When Diplomacy FailsGǪ Send in Appia Lol
Shoot scout with yes...
- Ripley Riley
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994
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Posted - 2014.05.24 17:21:00 -
[94] - Quote
Brokerib wrote:Bayeth Mal wrote: So here we have players, still trying to use the build that made every other suit in this game null and void. Still using the tactic and everyone else is scrubs.
I think there's going to be interesting times if they manage to get a balance on the scout. The logi-slayer is still alive and well, it's just been eclipsed momentarily. The assault really needs a fix. We should've calibrated our position in advance. Zatara did a good job jockeying for over-correction. I hope Rattati smelled the Rat.
We'll do better next time.
Shoot scout with yes...
- Ripley Riley
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1000
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Posted - 2014.05.24 20:08:00 -
[95] - Quote
Appia Nappia wrote:Brokerib wrote:Bayeth Mal wrote: So here we have players, still trying to use the build that made every other suit in this game null and void. Still using the tactic and everyone else is scrubs.
I think there's going to be interesting times if they manage to get a balance on the scout. The logi-slayer is still alive and well, it's just been eclipsed momentarily. The assault really needs a fix. I'm telling you guys, CCP Rattati is the Slayer-Logi Savior I think Rattati means well. But he's open to persuasion by those who don't. My money's on a big nerfs for all scouts. And I'm holding Zatara responsible for his part in it.
Won't fight for a guy who'd willingly break our legs to serve his own interests.
Shoot scout with yes...
- Ripley Riley
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1003
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Posted - 2014.05.24 23:07:00 -
[96] - Quote
Zatara Rought wrote:Adipem Nothi wrote: I think Rattati means well. But he's open to persuasion by those who don't. My money's on a big nerfs for all scouts. And I'm holding Zatara responsible for his part in it.
Won't fight for a guy who'd willingly break our legs to serve his own interests.
Wow bud. What exactly are my interest considering I have 2 scout protosuits and had 1.2 mill ready to pounce the amarr or min if it got a buff? It's like anyone who engages in rational discussion if flawed. Really hurts that you would label be when you even said you agree with me. Read my posts there's no derogatory tone, no ulterior motive. Just feels like you're acting really rash in judging me. I fought for a change Appia helped me come up with (10% damp at proto to make min under all scans) and because I thought for a change that made sense as a bandaid, one that I figured I wasn't off in lala land because multiple people said the veracity of the idea withstood scrutiny, that it would suffice until a proper revisit to e-war balancing could be made. In terms of e-war balance I'm consented and relented and come to agreeance figting in the future to make sure min can get under all scans if they max out makes sense. I'm been evolving this whole time open to knew ideas. While you seem closed off, unable to rationally explain, used emotion, and clearly misjudged me and want it to affect in game relations..all over what seems to be in contradiction with the fact we agree on your proposal to make it so all scouts can get under all but quad cal scouts and gal logi focused with 2 complex damps. /me shrugs Maybe you need to rethink this. Losing a corpmate over you reading some posts and disagreeing with me and then judging me without ever even trying to engage me? I don't know what sort of rationalization that justifies this caliber of conduct. 0.02 isk Please choose to talk to me. If not, then enjoy your stay elsewhere, and thank you for your service with the Last of Us. o7 We eventually agreed on how to fix the problem. Above and beyond that fix, here a few extra nerfs you proposed or supported:
* nerf cal precision * nerf cal range * buff focused scanner * nerf gal range * even less cloak duration * gal passive rep reduction/removal
Where do you draw the line with all these extras? We propose how to fix the problem; you agree then add other nerfs.
Is that not what happened?
Shoot scout with yes...
- Ripley Riley
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Posted - 2014.05.25 02:13:00 -
[97] - Quote
"Agreed to superfluous nerfs only to further dialogue. Promise."
There is a time for games. When a Dev comes looking to us for input is not that time.
Shoot scout with yes...
- Ripley Riley
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1005
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Posted - 2014.05.25 02:58:00 -
[98] - Quote
Zatara Rought wrote:Adipem Nothi wrote: "Agreed to superfluous nerfs only to further dialogue. Promise." There is a time for games. When a Dev comes looking to us for input is not that time. I didn 't say that. I entertained them. I never said "OH HEY RATTATI CONVO OVER HERE'S THE FIX!" But you continue to justify everything in a flawed manner. Making excuses for the tone you're decided to embrace doesn't make it right shotty. You really let me down on this one.
You're very good at games. I respect that. But I won't play games with you. Too much is on the line.
Scouts are walking. Many more hang in the balance. And you've gambled freely with this community's well being.
For whatever reason, you got to stear Rattati. If Rattati nerf bundles us, it's on you. The subsequent fallout is on you. In your shoes, I would've been certain to speak plainly. No games. No doublespeak. No room for error.
Shoot scout with yes...
- Ripley Riley
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1023
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Posted - 2014.05.26 19:32:00 -
[99] - Quote
Ghost Kaisar wrote:mollerz wrote:Well.. Just landed back in California. I'm still not clear on zatara or whatever... Is this some n00b that has CCPs ear on changes? He's my CEO and a candidate for CPM. He's trying to help fix some problems in the Hotfix. His success or failure in this field is currently being debated
The Nerf Hammer, a Brief History: Item overperforms. Becomes FoTM. CCP nerfs multiple aspects of the item at once. Item gets broken. Oops. CCP says they'll be more careful next time. CCP says they'll stick to small changes. No more nerf hammer.
Hotfix Alpha: * Combat Rifle overperforming. Rattati grabs scalpel. * Tanks overperforming. Rattati grabs scalpel. * GalScout overperforming. Rattati reaches for hammer.
* the crowd goes wild *
Zatara: Been here through it all; knows firsthand that compounded nerfs are bad news. Pushes for them anyway. Lots of little tweaks and changes, each elegantly pitched. Either over-confident in his calculations or seeking to do harm under guise of good intentions. On my sh!tlist either way. Gamble with nerf hammers on your own stuff, Bro.
The
Shoot scout with yes...
- Ripley Riley
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Posted - 2014.05.26 20:11:00 -
[100] - Quote
Hunting a 15 dB won't be easy.
What's the GalLogi scan at with the non-focused proto scanners?
(traveling)
Shoot scout with yes...
- Ripley Riley
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Posted - 2014.05.26 20:40:00 -
[101] - Quote
Haerr wrote:Adipem Nothi wrote:Hunting a 15 dB won't be easy.
What's the GalLogi scan precision with the non-focused proto scanners?
(traveling) 21 dB, it will require 2 cpds on a minmatar to escape those and it will require 2 cpds on a gallente to escape from them as well. Thanks! Is that with or without the cloak bonus?
Shoot scout with yes...
- Ripley Riley
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Posted - 2014.05.27 00:25:00 -
[102] - Quote
Appia Vibbia wrote:That is Without Cloak
Roger that. Back home. Finally able to get into Haerr's updated Scan Table.
Good stuff as always, Haerr :-)
Seems there's an error in progression. Gallente Scout, Rows 21 - 24.
I read through Appia's concerns. Noted :-) What are the rest of you guys thinking?
Shoot scout with yes...
- Ripley Riley
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1037
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Posted - 2014.05.27 12:45:00 -
[103] - Quote
Zatara Rought wrote: You can't be the type of person to reign down fire and brimstone and cry and scream because it gets you worse than nowhere.
Is this a newly learned life-lesson?
I ask because it describes quite well your approach to Field Command. As of last week, at least.
Shoot scout with yes...
- Ripley Riley
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Posted - 2014.05.27 14:27:00 -
[104] - Quote
Llast 326 wrote:He's one of us already
Agreed. Invitation sent.
Shoot scout with yes...
- Ripley Riley
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1040
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Posted - 2014.05.27 14:37:00 -
[105] - Quote
I disagree with Cat on this. Everything hinges on the Mobility nerf to plates. If folks are slow to respond to attacks from behind, then Scouts won't need mountains of HP.
Is my thinking wrong?
Shoot scout with yes...
- Ripley Riley
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1040
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Posted - 2014.05.27 15:01:00 -
[106] - Quote
@ Appia Good points. Adjusted response accordingly.
@ Iggy Don't give up, d*mnit. We'll find a way to have fun :-)
Shoot scout with yes...
- Ripley Riley
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1046
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Posted - 2014.05.27 15:59:00 -
[107] - Quote
Haerr wrote: All values are rounded up, as per bastards (and others) test report, SOURCE in nos. I really wouldn't mind testing it out for myself so if you are up for it grab me the next time you see me online and we'll try it out in-game so that we can see for ourselves.
I was misreading the table; didn't notice the green shading in Range(K21:L24).
You are absolutely correct. Values round up. Denak and I tested this extensively last build. Would be glad to get together with you post-Alpha to confirm that nothing has changed.
Shoot scout with yes...
- Ripley Riley
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1046
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Posted - 2014.05.27 19:10:00 -
[108] - Quote
o7 Quil FYI: Triple SP event coming up.
@ Appia Now that explains why I like the homepoint. Lol.
Shoot scout with yes...
- Ripley Riley
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1060
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Posted - 2014.05.27 19:50:00 -
[109] - Quote
mollerz wrote:What is the home point? Since its impossible to know whether or not you're trolling :-)
Home Point: The objective closest to friendly MCC in Skirmish.
Shoot scout with yes...
- Ripley Riley
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1069
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Posted - 2014.05.27 21:27:00 -
[110] - Quote
* Strapped on the 200M / 90 Degree Scanner * Spin scanned roughly 300 degrees * Painted "returns" far removed from original orientation
Thought CCP "fixed" spin scanning.
What's the catch here? Are the targets not illuminated for full duration or something?
I'm gonna do some more testing. We may have to raise a little hell here gents.
Shoot scout with yes...
- Ripley Riley
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1069
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Posted - 2014.05.27 21:32:00 -
[111] - Quote
* Tested using "Duvolle Quantum". * Located Hostile. Turned back to hostile. * Started scan; rotating 180 degrees. * Hostile was painted for 1-2 seconds (instead of 20 seconds)
Shoot scout with yes...
- Ripley Riley
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1073
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Posted - 2014.05.27 22:54:00 -
[112] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote:* Tested using "Duvolle Quantum" * Located Hostile. Turned back to hostile * Started scan; rotating 180 degrees * Hostile was painted for 1-2 seconds (instead of 20 seconds)
This is going to be a problem. The active scanner was horribly glitchy like that even during its prime. It's really not worth bothering with atm.
My point is, I can scan nearly 300 degrees and paint targets for a second or two. It isn't full-length scan, but its long enough to pickup anyone who might be sneaking about. I took Logibro's "snapshot" fix to mean whatever I was facing at start-of-scan is what I'd scan.
This matters alot in terms of what to expect come Hotfix Alpha.
Shoot scout with yes...
- Ripley Riley
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1078
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Posted - 2014.05.28 02:10:00 -
[113] - Quote
The CPM1 Race is underway!
There's a good chance that candidates might drop by for visit. Let's give 'em hell. But not too much hell. We don't want the ones who win to hate us.
On the topic, I'd like to say that I withdraw all accusations of foul-play against Zatara Rought. This change in disposition comes on advice of trusted Brother; details can be found downstairs.
Apologies, Zatara. I overreacted. Best of luck in your campaign. o7
Shoot scout with yes...
- Ripley Riley
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1079
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Posted - 2014.05.28 02:56:00 -
[114] - Quote
Good stuff, Zatara.
Don't thank me; thank Arkena.
Head's up in case you haven't seen this yet. Not trying to throw you under the bus with all those quotes; your words influenced my thinking (as well as Rattati's) so I remembered them.
Shoot scout with yes...
- Ripley Riley
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1083
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Posted - 2014.05.28 03:05:00 -
[115] - Quote
Zatara Rought wrote:No doubt it needs to be a priority to be fixed. I haven't used scanners much since I got my cal and gal scout, so i'll play with them tonight. Obviously if this is remotely a problem it needs to be fixed. Agreed. I was thoroughly disappointed to find that spin-scanning still worked.
Zatara Rought wrote:Although really? 3 posts of my quotes? SMH, just combine them into 1 broseph. <------- this is not the head of an Amarr; I oppose text-walls and text-wall substitutes.
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1095
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Posted - 2014.05.28 12:25:00 -
[116] - Quote
IgniteableAura wrote: Started watching the black list.....
We're just wrapping up Season 1; surprisingly decent! The main character (the good bad guy) did incredible work in Boston Legal (hilarious show; highly recommended). And if you're in to charismatic villains, you should also checkout the Hannibal series.
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1113
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Posted - 2014.05.28 17:47:00 -
[117] - Quote
Llast 326 wrote:Thinking of starting a thread for CPM candidates to answer a simple question with a complex answer. Or should I just post it in each persons CPM thread? Or here, nice we are getting so many political tour busses stopping outside the Barbershop? Also I would direct people to Fox's CPM Profiles Agree with the Fox's assessments or not they are worth looking at. Fox has proven to be a competent and well intentioned person.
Hmmm ....
I'd ask them in their respective threads, so one response won't unintentionally influence / bias the next. If responses are in direct conflict, we could post a debate thread and invite the parties at odds.
Debates are fun and fluff-free; this could be a chance to lay groundwork for a good fight later :-) What do you think?
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1115
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Posted - 2014.05.28 18:30:00 -
[118] - Quote
Cross Atu wrote:Well I already run with a shotty in pubs in my dragonfly, so I'm looking at PC for my proto which (usually) means putting pressure on a single objective solo. Stealth, speed, hacking, alpha strike/assassin; will all be valuable traits, but I expect to face trade-offs in those assets. So I guess my question becomes "if you were going to run solo in a PC trying to hold down an objective as much as possible, which race/fit would you run?" (bearing in mind that I don't have the gun game of someone like Appia or ShottyGoBang )
1) A dampened GalScout makes for the best solo point defender. If you're defending in pairs or with vehicle support, a high-precision / high-range CalScout works very well.
2) Shotty GoBang does not have gun game; Appia's pretty good though (when she's paying attention).
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1116
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Posted - 2014.05.28 18:41:00 -
[119] - Quote
Llast 326 wrote: Well it has no "right answer" as it's a definition to an abstract concept, but the answer is fundamental to how each candidate determines approach so it is unlikely to cause a fight. I do agree that individual threads are the best place to avoid influencing responses. Excellent point.
Llast 326 wrote:I think I spammed most of the threadsGǪ I feel guilty not individualizing the question and not engaging each candidate.
Roger that. Would you mind linking to Q/As once available?
I still like the idea of setting bait for a debate. Let's come up with a scout-related or hot-button topic ...
* What went wrong with Scouts in 1.8? In Remnant's shoes, what would you have done differently? * What are your thoughts on Rattati's approach to Scout balance in Hotfix Alpha?
... anyone else have ideas?
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1141
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Posted - 2014.05.28 23:19:00 -
[120] - Quote
o/ Aeon!
Don't want to jump ahead of the other guys on your question, so I'll divert ... FanFest attendees have our sympathy; did the event break your heart or renew your interest?
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- Ripley Riley
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1145
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Posted - 2014.05.29 02:04:00 -
[121] - Quote
C'mon Aeon ... a soft pitch ... Knock it out of the park. Make us proud :-)
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- Ripley Riley
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1148
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Posted - 2014.05.29 14:37:00 -
[122] - Quote
Aeon Amadi wrote: As said in the other thread, politics is the art of compromise. Advocating one thing does not necessary mean that I don't want sacrifices to come from other areas.
Before I vote, there will be no question as to whether or not my Candidate (1) can prioritize problems, (2) make tough decisions and (3) exercise sound judgment.
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1154
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Posted - 2014.05.29 18:15:00 -
[123] - Quote
Master Smurf wrote:Snatch is absolute class. From one great piece of dialogue to another throughout the whole film. I think for every circumstance you come across in life there is probably a snatch saying to fit succinctly
Marbles in Mouths / Remove All Film / Reshoot Dialogue / Appreciate
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1163
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Posted - 2014.05.30 02:41:00 -
[124] - Quote
Cross Atu wrote:So, I know it's early to actually nail down a final list (we have to see Alpha first) but I hope y'all are thinking of possibilities for hotfix beta when the time comes. I'm looking forward to hearing what you have to say.
o7 ~Cross
Just in case the alpha scalpel doesn't cut it ...
* Take away any/all treats and candy that Aeon Amadi may have offered to pilots * Tell the pilots you'll return their candy, but only if they consent to half-decent swarms
... that's all I got for now :-)
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1171
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Posted - 2014.05.30 13:27:00 -
[125] - Quote
... why not?
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1172
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Posted - 2014.05.30 14:53:00 -
[126] - Quote
Here's my AV Fit ...
G. Pro AV "Ghost" (117k) PW: Wiyrkomi Swarm (Proficiency V) SW: Toxin SMG HI: Cmp Damage Amp (x2) LO: Cmp KinCat (x2), Cmp Dampener (x2) GR: Adv Flux EQ: Std RE, Adv Cloak
Applications (Ambush)
Dropship - Stalk indefinitely; avoid hostile infantry. Wait for a friendly to hit it with Forge Gun or Rail Turret. Fire 2-3 volleys; get +75; chase away bird. Do not fire at bird until someone has engaged it, lest it trace your AV origin and prioritize killing you ... generally, with one missile (249 HP).
HAV - Stalk until HAV has come to complete rest beyond the range of infantry support. Wait for HAV to begin firing sequence. Place REs (generally one, sometimes two) until tank begins to move. Flux tank. Pop REs. Fire swarms as it retreats. Low odds of a kill; high odds of +75; even odds of getting blasted.
Infantry-supported HAV - Do not engage. Dual HAVs - Do not engage. HAV+ADS - Do not engage.
Expectations (Ambush) If you're lucky, your "prey" will farm fewer kills due to your having chased it away from friendlies all match. Even so, your "prey", more likely than not, will still go 10/0 and will still make money. You, on the other hand, should budget to lose 300,000 to 500,000 Isk per match. Invariably, your "prey" will kill you once or twice, you'll be spotted by hostile infantry or you'll be sniped while volleying swarms.
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1174
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Posted - 2014.05.30 15:18:00 -
[127] - Quote
I'll give that a try again. I'd recently switched from Packed AV to Flux due to an increase in Gunnlogi sightings. I have to hit these (and 3x rep maddies) with everything I've got at once, otherwise they'll be back in action fully healed within seconds.
Chased Alldin Kan away from friendlies yesterday for an entire match. Almost got him ...
* Got behind his GunnLogi while he was firing. * Stickied two REs (got lucky ... usually only get one a good tanker). * Hit him with one Exo Packed AV (second missed, as by then he'd noticed me). * Fired full clip of proto swarms as he sped away. * Opened orbital menu. * Dropped OB on his escape route as he fled.
He still got away, but I'll bet he put down his bag of chips.
Shoot scout with yes...
- Ripley Riley
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1194
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Posted - 2014.05.31 04:33:00 -
[128] - Quote
Aeon Amadi (Post #1) wrote: (#1) Since we gain WP from causing damage to vehicles, is there any way that we could re-evaluate the Axis Repair Tool to both make it more viable as well as give incentive to repairing vehicles?
Harpyja (Post #21) wrote: The old engineering skill gave us PG. I'm sure I'm not the only one that wants it back. There needs to be more benefits to investing SP into vehicles.
shaman oga (Post #32) wrote: Things i would like ---SUPER REQUEST--- return of the logi vehicles and module (i know they are still there)
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1195
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Posted - 2014.05.31 05:13:00 -
[129] - Quote
@ Aeon
You're missing the point.
(1) How are Scouts and Tanks related? At the moment they are both overperforming, both in need of finetuning and both on Rattati's to-do list. As Iggy aptly pointed out, users of one item want it to be fixed. Users of the other item flat-out demand to remain broken.
(2) Do we want Vehicles to be nerf hammered for the sake of vindication? Absolutely not. We simply want the imbalance to end. Unfortunately for Rattati, Pilots are not going to give up their win-button without a fight. Hence a prime opportunity for the CPM to bridge a gap.
(3) Are you responsible for what others request? Of course not, but you are responsible for how you influence the problem. You've offered candy to imbalanced class that wishes to remain broken. Are you offering them candy in hopes of broaching the sensitive topic of balance? Or are you offering them candy because its candy you think they should have? I'm watching the thread; still no talk of balance; only requests for more candy.
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- Ripley Riley
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1195
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Posted - 2014.05.31 05:53:00 -
[130] - Quote
All fair points, Aeon. I hope I haven't bored you. Thank you for your time and explanations.
You know where to find us if you need us. o7
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1200
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Posted - 2014.05.31 14:10:00 -
[131] - Quote
The Black Jackal wrote: Well this was a quick introduction and I hope I gave you all some answers about who I am, what I do, and what I aim to do.
Check out my CPM1 Candidacy Thread in the Signature below if you want more information!
Thanks for swinging by, Black. A snippet from our earlier conversation ...
The Black Jackal wrote:Adipem Nothi wrote:The Black Jackal wrote: I'd like to point out that I am primarily a vehicle runner. Just as a note. I play DS, ADS, HAVs, and LAVs as my primary skill spec.
What are your thoughts on the current state of Vehicle / AV balance? NotTheCloneYouAre LookingFor wrote:How would you correct any perceived vehicle imbalance? These questions tie into eachother so much, I will answer these in one post. Alpha hotfix is already addressing a possible solution to the Large Blaster Turrets Anti-Infantry Capabilities, but further beyond that. An AV boost is in order. When slated only to numerical changes, I would propose; - Increasing the overall Damage of Anti-Vehicle Weaponry (only a slight tweak for the forge). - Make Swarms apply their alpha in 'One hit' compared to the 4 separate hits that can be pushed below the 'damage threashold'. - Make the Assault variant of the Swarm a 'dumbfire' variant that can fire single missiles in rapid succession (similar to the Large Missile Turret in execution) with a clip of 3 and a refire time of around 1 second, with slightly reduced damage. Allowing both some concession to Anti-Infantry ability, but without the old 'shotgun swarms' we had back in Replication Build. These are just some ideas to that should be able to be implemented Server-side in hotfixes.
Refreshing to see a pilot who can readily relate to infantry. Do you expect to see a shift from HAV toward ADS post alpha? Or are there too many drawbacks to piloting an ADS?
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1219
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Posted - 2014.06.01 17:51:00 -
[132] - Quote
Matticus Monk wrote: Got a nice ring to it.... like some other scout classics:
Embrace the Death Fine Rifle / EZ Herrithmatic / Mathppia The Barbershop / the basement DPLAK Minja
I'm sure must be some other scout classics I'm missing.
* Permascan / Perma-scan * Instagib / Insta-gib * Pirouetting Heavy * Omniscient Installation * IshNok
What is DPLAK?
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1232
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Posted - 2014.06.01 19:12:00 -
[133] - Quote
Matticus Monk wrote: Oh yeah, where my English is at?
:: laughings ::
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1232
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Posted - 2014.06.01 19:48:00 -
[134] - Quote
Immortal John Ripper wrote: I won't let a little thing like biology prevent me having his babies.
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- Ripley Riley
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1248
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Posted - 2014.06.02 03:56:00 -
[135] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=2189193#post2189193
Thought "p*ss on Scout month" was over.
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1257
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Posted - 2014.06.02 13:28:00 -
[136] - Quote
@ Bayeth
Excellent observations. Please add to my feedback as warranted: https://forums.dust514.com/default.aspx?g=posts&m=2190089#post2190089
@ Broker I've not encountered "nade spam" in PC or Pubs either. Seems to the two-count nerf fixed the problem.
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1265
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Posted - 2014.06.02 16:04:00 -
[137] - Quote
Laughs: https://forums.dust514.com/default.aspx?g=posts&t=164174&find=unread
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1270
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Posted - 2014.06.02 18:10:00 -
[138] - Quote
@ Haerr / Appia
It appears that a drunken Harpyja has stumbled into "Feedback and Suggestions" with Scout on his mind. Would one of you mind delivering to him this bag of chips? We've yet to locate his Tank. Will keep you posted.
Thank you!
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1322
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Posted - 2014.06.03 17:14:00 -
[139] - Quote
Pokey Dravon wrote:At least Zatara waited till after the show to start drinking...
Milk? Capri Sun? He's a child, Pokey. Twelve years old. Have you not a modicum of decency?
(jj Zatara)
PS: Thank you for choosing to fight here in our bar about your bar! We do very much a good show. Fair warning ... if there is a brawl, one or both of you is very likely get stabbed by the onlooking the Minmatar. They don't mean to offend; its one of those things that just happens from time to time.
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1326
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Posted - 2014.06.03 17:59:00 -
[140] - Quote
I Spy a Pirate!
Anyone know what's up with his sidekick? Been awhile since we've heard from these two :-(
Jolly has a d*mn good point about Zion. 5,000 kills?
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- Ripley Riley
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1338
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Posted - 2014.06.04 12:15:00 -
[141] - Quote
Unbelievable! No Troll?
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1339
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Posted - 2014.06.04 13:13:00 -
[142] - Quote
LeGoose wrote:First: Yay stun lock fix! Second:Can anyone confirm if the cal scouts precision got nerfed as well? The Google doc only says range, but the post about the hotfix blog says both.
Dropsuit Command / Caldari Scout +15% bonus to PG/CPU cost of cloak +5% bonus to scan radius and scan precision
No tellin'.
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- Ripley Riley
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1339
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Posted - 2014.06.04 13:31:00 -
[143] - Quote
Appia Vibbia wrote: Time to stack KinCats on all my fits!
* Stacked 3 Cmp KinCats on GalScout. * Attempted to bullet weave around AR fire. * Failed.
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1342
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Posted - 2014.06.04 15:35:00 -
[144] - Quote
Master Smurf wrote:IgniteableAura wrote:Master Smurf wrote:Radius was to be decreased to force Cal Scout users to have to put themself in harms way more than just be a scanning beacon in the midst of a squad.
At least that is what some advocated for.
Devs didnt bring it to the table but accepted the suggestion So is the precision nerfed on the callie? I am so confused lol. Pretty lame if radius was nerfed with no real disucssion but taken up just because a couple people suggested it.....much like sidearm only scouts. Just cause its suggested doesn't mean its smart. Llast, felt like 100% to me Precision wasnt set to be nerfed. If it is then its a bug. Many of the changes were made on suggestions by the vocal minority - that is how this stuff works. - There was discussion and I think the main thinking was Caldari should have to move more to maintain that great passive scan and if they want more they have to give up dampening / armor. It was also said Gal should be range with less precision and cal should be precision with less range. It was also discussed that both Cal and Gal should lose range entirely but settled on 3% and 1% per level.
By "vocal minority" do you mean Zatara Rought?
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1342
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Posted - 2014.06.04 15:44:00 -
[145] - Quote
PSA: Commander Marquess AWOX'd ERA.
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- Ripley Riley
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1353
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Posted - 2014.06.04 16:45:00 -
[146] - Quote
One Eyed King wrote:I won't be able to play until later this afternoon/evening.
What are the noticeable effects of the dampening/scanning changes?
Will I be greatly affected in my minja suit?
Honestly can't tell you that I've noticed any major difference yet.
GalScout: I'd been running Damps(x2) + KinCats(x2) and I've noticed no change so far. I do seem to "pop up" on enemy TacNet more often when I swapped out the second damp for KinCat (x3) or Armor Rep.
CalScout: Observing fewer Scouts in matches than before. Still running Enhancers(x2) + Range Extenders(x2). Too early to tell whether or not I'm scanning Scouts more regularly than before.
Cloak: I kinda like the new duration changes. Quick drain; quick recharge.
Observations: Nyain San pubstompers are currently embedding a squishy CalScout instead of GalLogis, but that may change. They're spamming fewer tanks already, which I take as a good sign. Also, f*cking heavies everywhere. Bring your REs, Shotguns and Knives; they're going to be a problem.
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1362
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Posted - 2014.06.04 16:59:00 -
[147] - Quote
CCP Logibro wrote:Alright, so general sentiment seems to be that the change to slowdown isn't making a negative impact. I was just being overcautious, and just wanted to specifically solicit feedback in case we broke something terribly.
In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look.
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1388
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Posted - 2014.06.04 21:48:00 -
[148] - Quote
Pokey Dravon wrote:So from what I'm initially reading...
Gal Scout isn't as horribly ****** as people initially thought.
Cal Scout is still operating in a similar manner.
Am Scout is still really...not...good...
Minmatar Scout still needs love.
That sound about accurate?
Thanks for checking in, Pokey. o7
Too early to say with certainty, but ... Worried about Minmatar Scout. Everything else seems stable.
Tinkered a 'bit with mk.0 on www.protofits.com.
Stealth Fit / Assuming Max Skills LS: 2 Cmp Damps + 1 Cmp KinCat HS: Shields or Damage Amps PW: Combat or Assault Rifle SW: Ishukone Nova Knives EQ1: Prototype Cloak EQ2: Can't fit much GR: Can't fit much
* Highly recommend improving suit fitting capacity such that it perform on par with other Scouts. * Freely defer to brother Minjas ... what do you guys think?
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1389
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Posted - 2014.06.04 22:06:00 -
[149] - Quote
Borrowed from: Thanks, CCP by Demon Buddah (one of us)
Cyrius Li-Moody wrote:The thing about knives is you need to survive long enough to get next to the person, and be able to be faster than they back pedal. To get next to a person you have to be a ghost. Base movement speed on the minmatar just isn't enough for knives. Base dampening isn't enough. Two lows, the resource cost of knives, shields, and a cloak means you're not fitting a combination of those things to actually be useful as all of those are the most resource intensives mods in the game. All of these ironically are key to making the Minmatar suit actually useful.
Sorry to anyone arguing but kincats and staying damped are a necessary part to make knives work. Minmatar are now really really bad assassins. They're slow, blind, and scanned easily.
Also the minmatar has always been the suit that has had to sacrifice a lot to be remotely good at one thing. So before everyone jumps down Demon's throat, the minmatar suit is still far behind all the cal and gal scouts by quite a bit in terms of usefulness.
mr musturd wrote:True Adamance wrote: This was always the case....how does Alpha change this?
I haven't played yet but just by the math minmitar will need 3 complex damps and a proto cloak to hide from gal logistics with focused scans and Cal with 2 precision mods.
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1399
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Posted - 2014.06.05 00:32:00 -
[150] - Quote
Brokerib wrote:Interesting... In response to moving from passive bonuses to module efficiency bonuses. CCP Logibro wrote:I literally just stood up and said to myself "Why didn't I think of that?!" /facepalm
(Apologies to anyone that actually did suggest it earlier that we may have missed.)
I'll have a chat with CCP Ratatti and we can some numbers. That might actually work better, not to mention it would be closer to the Amarr and Minmatar scouts which also have module/weapon efficacy bonuses as well. https://forums.dust514.com/default.aspx?g=posts&m=2194274#post2194274
Not sure where they're going with this. Or why.
GalScouts getting better damp bonuses via modules won't solve anything. Presently, I have to run two damps on my Gal to beat competitive scans. If I could get away with one, nothing would prevent me from doing so, then stacking 3 plates.
It'd be Invisible Monster allover again.
Unless, what they're trying to say is that the GalScout nerf was insufficient. Its too early to tell whether or not that's the case, but I've observed a decline in their prevalence.
Godin is moaning about a brick-tanked GalScouts. Again, fix Assault Frames and solve the problem.
These should be the go-to slayer suit. Not the GalScout + Brick. Not the Heavy + Fine Rifle.
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- Ripley Riley
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1404
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Posted - 2014.06.05 02:01:00 -
[151] - Quote
Pokey Dravon wrote: I'll admit I've really only played as Gallente and Caldari Scout (I've only dabbled in the militia light frames for Amarr/Minmatar) but just playing around on Protofits, the Minmatar really are a ***** to fit, which isn't cool. If anything I would expect them to have decent fitting for a good speed tank since that's kinda their thing.
So aside from ****** fitting, how is the stealth ability? The vibe I'm getting from posts is that the lack of fitting is what really kills the Minni Scout's stealth capabilities.
Also I think the severe lack of Amarr Scout usage just further proves there is something seriously wrong with it. Do you guys think it needs a bigger % to stamina to be useful? Or a complete re-work of its roles/bonuses to make it more relevant?
Minmatar Needs to be fast and stealthy to succeed in his primary roles (ninja hacker, assassin). Currently forced to choose between stealth and speed. Also tough to fit; optimized/competitive loadouts are CPU/PG starved.
Amarr Lacks role; needs bonus re-work. Role ideas previously proposed are Assault Lite (armor penalty reduction) and Biotic Scout (melee and speed tank fits would be fun). Lots of other ideas out there; these two simply came first to mind.
Appia Vibbia wrote: [Competitive Play] ... as I predicted from the numbers, people just gave up on dampening.
Moody predicted the same; that really f*cking blows. If our suits are best utilized in Assault roles, then we won't have a competitively viable role to fill once Assault get buffed. How do we fix this?
Shoot scout with yes...
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1406
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Posted - 2014.06.05 02:21:00 -
[152] - Quote
Brokerib wrote: Additionally, the removal of range from the Cal means that, while it retains extremely high precision scanning, they're very limited in their range so they need to put themselves into danger to make use of it.
That sounds good in theory, but 300HP disappears fast every time my CalScout gets close to a half-decent enemy. 50 meters is insta-gib range for any Fine Rifle. And I'm pretty easy to spot being that I can't do my job if I'm running damps.
PS: I mean no disrespect; very much want to hear to you're thinking.
Shoot scout with yes...
- Ripley Riley
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1406
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Posted - 2014.06.05 02:27:00 -
[153] - Quote
Appia Vibbia wrote:
Dampening can't be a Gallente thing. It needs to be a Scout thing. Otherwise the point of a low HP, high speed suit doesn't have a role. much like the scouts were outperformed by Logistics in basically everything from 1.0 to 1.7
Agreed 100%. We all serve different roles, but one tenant holds true: A detected Scout is a dead Scout.
Shoot scout with yes...
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1412
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Posted - 2014.06.05 02:47:00 -
[154] - Quote
Appia Vibbia wrote:OK. in that dampening numbers I changed my tune. Because all scouts need to be stealthy, no-one gets the bonus to dampening. This way Gallente still take up 2 slots to dampen as do Minmatar and Amarr and Caldari, but only if Caldari Precision bonus is changed to 4% or 3% bonus to efficacy of Precision Enhancers per level GalLogi?
Shoot scout with yes...
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1414
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Posted - 2014.06.05 02:53:00 -
[155] - Quote
Appia Vibbia wrote:Adipem Nothi wrote: GalLogi?
Fix it later? You think the "vocal minority" (Zatara Rought) will go for that?
I can wreck your entire class with this one piece of equipment ... and you want me to give it up? What role will the GalLogi serve after that? Even if I were willing to entertain your request, what would you Scouts be willing to give up?
You can't have your cake and eat it too.
Shoot scout with yes...
- Ripley Riley
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1418
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Posted - 2014.06.05 03:10:00 -
[156] - Quote
Appia Vibbia wrote:I know you're calling him the vocal minority. but it is a pretty accurate stance on the forums. They need their trump card... but don't call it that because they will use the best mental gymnastics to figure out a way that it isn't even if that defies logic.
The majority of players do not want a tactical game, which is what stealth is. Stealth protects your tactics, not your skills. We're really the vocal minority. We want a better game, they want an easier game. Somewhere in Remnant's office is a big-arse eWar balance diagram. It accounts for every factor we've considered to date. And then some.
Remnant is watching us now. And laughing. I know I'd be.
Shoot scout with yes...
- Ripley Riley
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1421
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Posted - 2014.06.05 03:21:00 -
[157] - Quote
Strategy Proposition:
Don't nerf an item and buff its counter.
We can't know the optimal course without knowing what we'll be up against. We need to seriously get behind an Assault buff if for no other reason than for future planning. Our ranks are still swollen with "slayers" who'd prefer to be running fits geared toward frontal assault. Let's give it to them, then reassess.
Thoughts?
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1421
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Posted - 2014.06.05 03:25:00 -
[158] - Quote
Appia Vibbia wrote: I want to protect my Minmatar Scout first
there is also several dozen assault fixes out there. we should go downstairs and compile our favoreites and endorce one or two together
Agreed on both counts.
@ Minmatar Brothers Logibro's already working on knives. What else do you need? Let's keep it numeric and specific if at all possible. o7
PS: Where the heck are Moody and Musturd?
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1423
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Posted - 2014.06.05 03:35:00 -
[159] - Quote
Points well made; one question:
Why not run a GalLogi with Active Scanner(s)? Far greater staying / slaying power. Far greater utility.
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1423
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Posted - 2014.06.05 03:47:00 -
[160] - Quote
Hang in there, Jace.
Mercs are in optimization mode. Lots of people are running their best sh*t to see what works and what doesn't. Happens every time there's a big change. Soon a new FoTM will be declared King and things will slowly get back to normal.
In the mean time, squad up with us. You know where to find us.
Shoot scout with yes...
- Ripley Riley
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1435
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Posted - 2014.06.05 15:08:00 -
[161] - Quote
Rattati is at least looking in the right place.
Kagehoshi brazenly requests a return of the Slayer Logi. (-1) Srsly?
Broker (with help from Appia) points to a solution in the opposing direction. (+1) Good stuff, brother :-)
I may be getting ahead of myself, but here's my two cents on the matter. We'll also push for a PG/CPU buff for MinScout in Beta (one issue per thread, and all that).
Shoot scout with yes...
- Ripley Riley
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1437
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Posted - 2014.06.05 16:03:00 -
[162] - Quote
Arkena Wyrnspire wrote:Uh... The main change he's suggesting for logis is actually to remove a slot from the Callogi and make it an equipment slot. I think you're being too sensitive if you're interpreting that as advocating 'the return of the slayer logi'. Unless you mean making the lower tiered logis somewhat usable is a terrible thing as well.
Good catch. You're right at the prototype level. I missed that tier. Will rephrase.
But look at his suggestions ... His Standard Logi has slot configs on par with a Prototype Scout.
If Logis aren't broken, why include them in an overhaul?
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1437
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Posted - 2014.06.05 16:26:00 -
[163] - Quote
Arkena Wyrnspire wrote: Baffling. I think he's a proponent of tiericide, so I suppose that might be why.
I'm not opposed to the concept; I should rephrase ...
If lower-tier Logis are broken, then by all means fix them. Is Broker's proposition insufficient?
Current Logi: ___ Std_Ad_Pro Cal_2/1_3/2_5/4 Gal_0/2_2/3_3/5 Min_2/2_3/3_4/4 Am_2/2_3/3_3/4
Proposed Logi: ___ Std_Ad_Pro Cal_3/2_4/3_4/3 Gal_2/3_2/4_3/4 Min_3/2_3/3_4/3 Am_2/3_3/3_3/4
Shoot scout with yes...
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1446
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Posted - 2014.06.05 22:12:00 -
[164] - Quote
Hang tight, Pokey. As far as I know, we're still spit-balling here.
Let's take a step back. "Recon" is a specialist's role. We presently have one Scout which is very good at it. We're proposing to have two Scouts which are bad it.
That does not sound like progress. What am I missing?
I think we all agree that Minmatar Scouts need to be better at beating scans. I think we all agree that Amarr Scouts need a function they can perform best.
But is nerfing the Caldari Scout the best way to accomplish these goals? I don't think so.
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- Ripley Riley
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1450
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Posted - 2014.06.06 01:36:00 -
[165] - Quote
Cross Atu wrote: (1) How many players would trade speed, eHP, DPS, (and a higher average cost in SP and often fits) for 1-3 extra equipment slots? (2) How many PC team leads would rather have that?
If the slot count is right ...
(1) All of them. (2) All of them.
Source: 2013
PS: Just pulling your chain; good reading, gents. o7
Shoot scout with yes...
- Ripley Riley
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1471
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Posted - 2014.06.06 18:33:00 -
[166] - Quote
Testing shield-tanked CalScout ...
PW: K5 Specialist SG SW: M209 SMG HS: Shields (x4) LS: Range Extender, Damp EQ: Cloak, Compact Hive GR: Flux
453 Shields, 87 Armor 8.01 Sprint 24 dB Profile, 27 dB Precision
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- Ripley Riley
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1473
|
Posted - 2014.06.06 22:30:00 -
[167] - Quote
IgniteableAura wrote: If you're gonna be a d*ck, why not double down?
PW: Creo SG SW: Ishok SMG HS: Shields (x4) LS: 1 complex reactive (OR complex Range), 1 enhanced reactive EQ: F/45 (OR triage rep), Compact GR: M1 Locus
453 Shields, 197 armor (3/s regen) Sprint: 7.85 Profile: WGAF Range: 35m Precision: Scouts not running damps
Here's what similarly fit Assault ck.0 looks like:
PW: Creo SG SW: Ishok SMG HS: Shields (x4) LS: 1 enh reactive, 1 bsc reactive EQ: Compact GR: [Empty]
553 Shields, 222 armor (2/s regen) Sprint: 8.19 Profile: 45 dB Precision / Range: 45 dB / 15m
Shoot scout with yes...
- Ripley Riley
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1473
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Posted - 2014.06.06 22:36:00 -
[168] - Quote
CCP Rattati wrote:The effect was called "slowdown on hit" and was a base value, optimized for the AR, but it was tiny and AR ruled supreme so noone noticed. Now that HMG and CR are prevalent, this became an issue due to their higher ROF.
We could have changed every value to the AR value divided by the AR ROF times every weapons ROF to balance it out, but we didn't. We just put every value for every weapon to zero. There is, and I say it as certainly as I can, no way the AR is stunlocking.
:: Scratches Head ::
You'd think they would've looked at this after 1.3 (Projective Weapon Improvements). Not that I'm complaining ... thank goodness its gone :-)
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- Ripley Riley
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1486
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Posted - 2014.06.07 14:41:00 -
[169] - Quote
Brokerib wrote:While CCP are actually bothering to respond, thought I'd put up a request. Let me know if you can think of any specifics you'd like to know. MATHAMATICAL!
Which numbers / rules are we missing?
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1500
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Posted - 2014.06.08 01:01:00 -
[170] - Quote
CCP Logibro wrote:Oh, and I forgot to mention. If I were to make some officer Nova Knives, I would need a name to put on them. !!!
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1507
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Posted - 2014.06.08 14:50:00 -
[171] - Quote
o/ Patrick!
Alrighty guys, let's Brainstorm. I know lots of you have made up your minds, but humor me once again. Let's get a our plan together and present it to Rattati.
Problem: The MinScout is too easily scanned.
Many have suggested that nerfing CalScout precision will solve the MinScout problem. Perhaps this is the only way, but we should at least explore other options. Reason being, nerfing CalScout Precision (1) represents a direct buff to the GalScout and (2) risks more CalScout foregoing recon in favor of HP Tanking.
Question: What possibilities exist wherein we might aid the MinScout without nerfing CalScout?
A) Swap MinScout High Slot for Low Slot (2/4 vs 3/3) B) Buff NK Damage by 25%; change MinScout racial bonus to +% efficacy of Damps C) Alter MinScout's base Scan Profile statistic D) Change all Scout Bonuses to +% efficacy of Damps E) Change all Scout Bonuses or -% Scan Profile
Your turn ...
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- Ripley Riley
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1510
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Posted - 2014.06.08 16:34:00 -
[172] - Quote
Appia Vibbia wrote:I already posted my preferred solution in the feedback thread " psst, CCP Logibro" Doesn't really matter what the Cal-Scout bonus is, the Min-Scout is SOL as long as Gal-Bonus is to dampening.
Kk. So your and Broker's ideas are similar ... CalScout: Scans are strong but short range. GalScout: Scans are weaker but long range (Broker's idea for Amarr).
Current CalScout Scan Range 20.0m - Base 34.5m - Base + Max Passives 50.0m - Base + Max Passives + Cmp Range (1) 69.6m - Base + Max Passives + Cmp Range (2)
Proposed CalScout Scan Range (No Range Bonus) 20.0m - Base 30.0m - Base + Max Passives 43.5m - Base + Max Passives + Cmp Range (1) 60.5m - Base + Max Passives + Cmp Range (2)
Shoot scout with yes...
- Ripley Riley
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1511
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Posted - 2014.06.08 17:41:00 -
[173] - Quote
Misunderstood Appia's bonus calculations ... Recalculating.
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- Ripley Riley
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1512
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Posted - 2014.06.08 19:07:00 -
[174] - Quote
I've convinced myself that CalScouts scanning MinScouts is a good thing: https://forums.dust514.com/default.aspx?g=posts&m=2199680#post2199680
Get in here guys, help me fix my thinking.
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- Ripley Riley
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1526
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Posted - 2014.06.08 23:20:00 -
[175] - Quote
Appia Nappia wrote:Shotty, it seems, has turned to the dark side of EZ mode scans :( Devil's Advocate. We're making progress, and you're looking good. So turn that frown upside down :-)
Edit: Still not 100% convinced that your way is the best way. Alternatives always exist.
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1530
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Posted - 2014.06.09 01:44:00 -
[176] - Quote
Brokerib wrote:My 2isk Shotty. I'm more than happy for the Cal to be able to scan the Min/Amarr, but at an balanced loss of modules. Currently I need 2 dampeners to beat a single precision Cal, 3 dampeners to be a dual precision Cal, and cannot beat a triple or quad stacked Cal. I have to lose all lows to beat a Cal who is losing half their highs and have to run Proto with only dampeners if I see an organised squad on the other team. If the balance was that the Cal needed a greater number of modules, then I would be much happier. So a Cal would need 2 precision enhancers (even if one is a basic module) to beat me with one damp, three to beat me with two, and four to beat me with 3. In this instance, a Cal can always see me, there's no way to avoid a 4 x precision Cal, but they need to give up as much as I do to get there. In that instance the Cal retains their ability to see everything except the Gal, but it will only be run as a specialised fit for specific purposes, not as a general fit (you're not going to see beyond a dual stacked Cal in Pubs). Much as my dampened fit would go back to being for when I see Cal scouts on the field and I can run single dampened fits as my general fit, freeing up lows to actually Minja. Haven't done the math to work out what numbers are needed, but that's a balance I could get behind. o7
Please correct me if I'm wrong. By Haerr's Alpha Table, a non-Gal Scout with 3 damps (16dB) will beat a 4 precision CalScout (15 dB), provided his cloak is prototype and turned on (14 dB). When his cloak is turned off, however, the CalScout will spot him.
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- Ripley Riley
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1530
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Posted - 2014.06.09 02:17:00 -
[177] - Quote
Appia Nappia wrote:that is correct
And by Appia's Proposed Table ... A Scout with three damps (16dB) will always beat the 4cPE CalScout (17 dB). A 4cPE CalScout (17 dB) will always detect a Scout running two or fewer damps (17 dB). A 3cPE CalScout (19 dB) will always detect a Scout running one or fewer damps (21 dB). A 2cPE CalScout (22 dB) will detect a Scout running 1 damp (24 dB), unless he's proto cloaked (21 dB). A 1cPE CalScout (27 dB) will only detect Scouts without damps.
Shoot scout with yes...
- Ripley Riley
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1531
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Posted - 2014.06.09 02:51:00 -
[178] - Quote
Anyone opposed to changing MinScout layout from 3:3 to 2:4?
All the good Scout stuff is in the lows ... ewar, codebreakers, biotics, cpu/pg chips. And the MinScout could finally claim its long-desired title ... fastest of all Scouts.
Thoughts?
Shoot scout with yes...
- Ripley Riley
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1549
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Posted - 2014.06.09 15:10:00 -
[179] - Quote
Logibro says no knife changes this round :-( https://forums.dust514.com/default.aspx?g=postmessage&t=164373&f=730&q=2201094
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1550
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Posted - 2014.06.09 16:04:00 -
[180] - Quote
@ Haerr Very much like the idea of eWar not being black and white, and very much like your ideas. Though, I think this more a potential pursuit for Legion than a realizable request for Dust. Happyface, Sadface. Lol
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- Ripley Riley
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1551
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Posted - 2014.06.09 17:38:00 -
[181] - Quote
Arkena Wyrnspire wrote:TAR buff is gargantuan and needs to be treated with bucketloads of caution.
While I'm pleased as a plasma rifle lover for the AR buffs I'm concerned that this is too much too quickly. The TAR DPS will be mostly paper DPS and it won't be quite as bad as Uprising 1.0 but it's going to be an incredibly nasty weapon for sure and that kind of huge change concerns me.
"Gargantuan" is right! An 80% DPS buff to the TAR! If we focus on that monster, perhaps we'll miss the ...
30% DPS buff to BRAR 20% DPS buff to AR
TBQFH, this Proficiency IV GEK feels pretty d*mn good right now. Can't wait to run it with 4 free complex damage amps!
Has Rattati been entertaining crazytalk ... Aeon?
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- Ripley Riley
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1551
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Posted - 2014.06.09 17:58:00 -
[182] - Quote
The AR variants need help, no doubt. I'm simply balking at the proposed figures.
Numbers like these scream: "Wolfman, Remnant, QA: You guys weren't even close!" I'd like to think they were close; so big numbers like these make me nervous.
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- Ripley Riley
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1555
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Posted - 2014.06.09 22:48:00 -
[183] - Quote
Spademan wrote:
Tanks should probably be noticeable from way off.
Unless, of course, they "sneak" up from behind you. Jokes.
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- Ripley Riley
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1557
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Posted - 2014.06.09 23:06:00 -
[184] - Quote
Gavr1Io Pr1nc1p wrote:hey guys, been a long time since Ive posted here (or anywhere else for that matter as my main is banned and i forgot about this guy), but Id just like to check in about how you all are feeling with this new hot fix alpha stuff, and particularly in its effect on the minmitar scout. For some reason, I just feel that its usefulness has declined since the hot fix
o/ Gav
We've been back-and-forth about this quite a 'bit. The general consensus is: A) The Minmatar Scout is PG starved B) The Minmatar Scout is having a hard time sneaking about
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- Ripley Riley
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1557
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Posted - 2014.06.09 23:13:00 -
[185] - Quote
Gavr1Io Pr1nc1p wrote: iv actually been thinking of a solution...bout to do the math really quickly
I do hope you're better than me at doing math really quickly. The whole +20% deal yesterday was rather embarrassing.
Though I would like to say thanks to Appia for not having flogged me... "Thank you, Appia, for not having flogged me."
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- Ripley Riley
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1559
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Posted - 2014.06.09 23:23:00 -
[186] - Quote
Bojo The Mighty wrote:Someone catch me up on the cloak situation because I heard some changes occurred but I can't find good specifics.
Cloak frustration and other BS is pretty much why I tried to Biomass after all it ruined the scout that was
* Duration nerfed by 50% or so. * Firing-from-cloak is slighly improved. * 25% bonus to profile changed to 0-5-10% (bsc-adv-pro)
Also of note: To fix the brick-tank Scout problem, GalScout and CalScout eWar capabilities were nerfed, which further boned the MinScout. Its all very confusing, really :-)
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- Ripley Riley
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1563
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Posted - 2014.06.09 23:41:00 -
[187] - Quote
One Eyed King wrote:Ironically, brick tanking is still a problem
Alpha Debate, Moody wrote: You want to discourage brick-tank Scouts ... so you're going to nerf ewar and cloak? If Scouts can't hide, more of them will bricktank. Srsly, guys?
Alpha Debate, Zatara wrote: You can't have your cake and eat it too, Moody. Trust me guys. I totally know what I'm doing.
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- Ripley Riley
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1568
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Posted - 2014.06.10 00:51:00 -
[188] - Quote
Llast 326 wrote: You overcomplicated it
I don't think we can pitch big changes, Gav. They won't bite. Better off iterating through a series of smaller changes.
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- Ripley Riley
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1570
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Posted - 2014.06.10 01:34:00 -
[189] - Quote
Gavr1Io Pr1nc1p wrote:Feedback, guys ? Like Llast said, we have a few irons in the fire. We've yet to fully settle into the first round of Scout changes. New patterns are still forming. At this transitional stage, anything other than a PG boost would be premature. Give it time.
As for ewar, we spent the better part of day hammering out the ups and downs of its effects on Scouts. Frankly, its a 'bit more complex than "single damp should dodge everything under 4 precisions" but I won't waste your time revisiting each point and counterpoint. Appia's "Logibro" thread is a good read, if you wish to catch up.
TL;DR: A lot of good Scouts have the MinScout's best interest in mind; I think we should give guys like Moody and Ghost a chance to work their magic.
PS: My intent here is to bring you up-to-speed, not to tell you what to do.
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- Ripley Riley
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1573
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Posted - 2014.06.10 02:34:00 -
[190] - Quote
Bastard Poll: For or Against Shared Passive Scans?
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- Ripley Riley
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1590
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Posted - 2014.06.10 12:34:00 -
[191] - Quote
Spademan wrote:Some numbers for you, includes reducing Standard Remote explosives to 1000, Advanced to 1250 and Prototype to 1500. Discussions here, I guess.
Counter Proposal Thoughts?
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1594
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Posted - 2014.06.10 14:20:00 -
[192] - Quote
Rattati's including a tweak for Heavy PG/CPU. Maybe we can get the Minmatar PG buff we need as well.
Please weigh in here with examples, affirmations, etc (just in case he isn't aware of the problem). Let's keep this one simple to maximize odds of acceptance.
Please resist the urge to append this request; let's stay on topic (I'm looking at you Gav) and get PG squared away. I know it won't fix the Minmatar Scout, but it'll help with the bleeding; we'll get to the big changes later.
Thanks, guys (and Appia). o7
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- Ripley Riley
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1598
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Posted - 2014.06.10 15:33:00 -
[193] - Quote
CCP Logibro wrote:As it turns out, I found a bug that means the Forge Gun and Swarm weren't getting their proficiency skill bonuses against vehicle armour on HAVs and Dropships. I think I'll look at fixing that.
Source: https://forums.dust514.com/default.aspx?g=posts&m=2203017#post2203017
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1602
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Posted - 2014.06.10 16:48:00 -
[194] - Quote
QPLAK
@ Arkena / Llast The Rifle changes are less wild-and-crazy than initially suspected. Here's the rundown:
New Numbers (The Buffs, ranked)
- Tactical Assault Rifles (All) +27% to RoF, +15% DMG, +7% Range
- Burst Assault Rifles (Adv) +17% to RoF, +15% DMG
- Burst Assault Rifles (Pro) +6% to RoF, +18% DMG
- Breach Assault Rifles (All) +7% to RoF, +13% DMG
- Assault Rifles (All) +6% to RoF
Note: Lower-tier range profiles buffed to fit prototype range profile (i.e. ranges normalized). Note: Selected, post-normalized effective range profiles reduced as follows:
New Numbers (The Nerfs, ranked)
- Assault Rifles -10% Range
- Assault Combat Rifles -6% Range
- Assault Rail Rifles -5% Range
- Breach Assault Rifles -5% Range
- Assault Scrambler Rifle -2% Range
- Rail Rifle -2% Range
Shoot scout with yes...
- Ripley Riley
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1624
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Posted - 2014.06.10 21:28:00 -
[195] - Quote
I'm somewhat put-out at the moment too, Igginbotham ...
* Swarms are crazy OP! Don't buff 'em! Nerf 'em! * Minmatar Scouts should be running plates and shotguns, not KinCats and Knives! * Nerf each and every aspect of Remote Explosives! Hurry, Rattati!
Some of the sh*t I'm reading out there is downright arse-backwards. Unbelievable.
What happens if the sane minority stops contributing?
Shoot scout with yes...
- Ripley Riley
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1624
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Posted - 2014.06.10 21:36:00 -
[196] - Quote
IgniteableAura wrote:Oh NO, don't bring out the Igginbotham! Yea, even though Ace Combat has a terrible FTP model, I have been playing it more. Protoforge and running in that AV squad the other night was pretty frackin epic though. How many tanks did we kill in one match............6/7?
Squeaker: "I'm 24 years old, guys! I swear."
I'll be on more often once the mom-in-law packs her sh*t and gets out of my house. Me: Sure, honey! Anyone's welcome to visit for a few days.
Visit 1: 14 days Visit 2: 5 days Visit 3: 7 days
Shoot scout with yes...
- Ripley Riley
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1639
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Posted - 2014.06.10 23:58:00 -
[197] - Quote
Bojo The Mighty wrote:Played my first round
3/1
Fuqyah
Boyo's Back!
Shoot scout with yes...
- Ripley Riley
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1652
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Posted - 2014.06.11 03:08:00 -
[198] - Quote
@ Cross Thank you for adding your two Isk to the RE situation. We won't forget it.
@ Brothers Rattati has modified his Remote Explosive Proposal. Details here. I find the new numbers to be responsive to both our concerns and his; I think this a fair compromise. Thanks to everyone who pitched in, especially Jolly Roger ... that sh*t was hilarious :-)
Shoot scout with yes...
- Ripley Riley
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1654
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Posted - 2014.06.11 04:12:00 -
[199] - Quote
Sinboto Simmons wrote:I hear yall are doing something on Destiny, where do I get ze info? Your Mass Driver is still needed here, Brave Sinboto. PS: Where the heck have you been?
Shoot scout with yes...
- Ripley Riley
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1655
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Posted - 2014.06.11 04:48:00 -
[200] - Quote
Bad news on the MinScout PG buff ... Rattati says no-go for Bravo, but plans to reassess PG/CPU demands later. Details.
Shoot scout with yes...
- Ripley Riley
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1655
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Posted - 2014.06.11 04:49:00 -
[201] - Quote
Cat Merc wrote:Another question, say Myofibril Stims gave a speed boost, maybe 1/2 of the speed bost of kin cats. Would that affect scouts in any significant way? That'd definitely affect Ghost Kaiser :-)
PS: In Favor
Shoot scout with yes...
- Ripley Riley
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1658
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Posted - 2014.06.11 05:08:00 -
[202] - Quote
Cat Merc wrote:Could somebody explain this Destiny thing to me? Are you guys making a group or something?
We're a tight-knit bunch a back-stabbing bastards :-)
Had a support-group of sorts here back when things were ... difficult for Scouts. The FanFest announcement(s) left us uncertain as to what the future'd hold for our rag-tag Community. Figured it was possible that CCP might pull the plug on us here. Mollerz took the initiative and founded a new Barbershop for us on Bungie's servers. Just in case.
Shoot scout with yes...
- Ripley Riley
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1658
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Posted - 2014.06.11 05:18:00 -
[203] - Quote
Brokerib wrote:Feel free to sign up if you're going to give Destiny a try Cat. There's not much happening on the forum at the moment, but we'll let in any jerk that can hold a knife I heard he's been a Scout longer than Arkena.
Shoot scout with yes...
- Ripley Riley
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1661
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Posted - 2014.06.11 05:25:00 -
[204] - Quote
Cat Merc wrote: What would be the results of moving Kinetic Catalyzers to high slots?
Anyone else want to weigh in on this? Related Request
@ Cat, requested link.
Shoot scout with yes...
- Ripley Riley
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1679
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Posted - 2014.06.11 15:49:00 -
[205] - Quote
Bastard Poll! Move Codebreakers to High Slots.
In Favor or Opposed? (Please post here).
Shoot scout with yes...
- Ripley Riley
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1683
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Posted - 2014.06.11 17:36:00 -
[206] - Quote
Glad he told us; we can consider it a fixed and no longer subject to change. Shared passive scans are here to stay.
Shoot scout with yes...
- Ripley Riley
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1685
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Posted - 2014.06.11 21:18:00 -
[207] - Quote
IgniteableAura wrote:What if a scouts special perk involved not showing up on shared scans? Per Rattati's quip, Scan Mechanics are locked down.
Shoot scout with yes...
- Ripley Riley
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1688
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Posted - 2014.06.11 21:27:00 -
[208] - Quote
IgniteableAura wrote:Adipem Nothi wrote:IgniteableAura wrote:What if a scouts special perk involved not showing up on shared scans? Per Rattati's quip, Scan Mechanics are locked down. Logi bro mentioned something about it that sparked the thought. Edit....maybe not, I'm going crazy. It shouldn't be difficult. Installations used to have super scans. It seemed to be hotfixed. Pretty sure the omniscient installation mechanic was changed via client-side update, not via server-side hotfix. Could be wrong ...
Shoot scout with yes...
- Ripley Riley
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1692
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Posted - 2014.06.12 00:22:00 -
[209] - Quote
@ Ghost lol ... hadn't seen that before :-)
@ Bojo Cat popped on my to ask Scout questions.
@ Cat Can't believe I haven't asked yet ... why do you guys want KinCats moved to high slot?
Shoot scout with yes...
- Ripley Riley
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1694
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Posted - 2014.06.12 00:45:00 -
[210] - Quote
Don't ask Cat. We try ignore this one. If we make him angry, he'll get himself banned.
(jokes)
Shoot scout with yes...
- Ripley Riley
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1698
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Posted - 2014.06.12 00:49:00 -
[211] - Quote
So ...
Lots of AV changes and vehicles maybe being removed from Ambush. If it were up me, I'd rollout the former first and see what happens.
There was a time when Tankers wouldn't dare call in Armor in Ambush. Tanker: "I hate Ambush. Ambush is where is Tanks go to die."
Shoot scout with yes...
- Ripley Riley
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1698
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Posted - 2014.06.12 00:51:00 -
[212] - Quote
Gavr1Io Pr1nc1p wrote:Or it makes me spam more invites No! No more spam! I submit!
There's a "Delete All" function in Notifications. Do you guys know why?
Gav is why.
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- Ripley Riley
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1698
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Posted - 2014.06.12 00:56:00 -
[213] - Quote
Jaceon Pale-eye wrote: I'm 12 and what is this?
:: facepalm ::
Jolly? One of your fans is calling.
Shoot scout with yes...
- Ripley Riley
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1700
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Posted - 2014.06.12 00:59:00 -
[214] - Quote
Cat Merc wrote: I wanted kin cats in high slots because that's a Gallente thing. In EVE, Gallente fit afterburners and Micro Warp Drives (similar to Kin Cats, and they go on the same slots as shields) to get into a "knife fight" with the enemy, and use their very high damage but short range blaster weaponry. They also regenerate their armor rather than have loads of it.
With the recent armor changes, I finally can have a viable regenerator Gallente Assault, and soon I'll have a Plasma Rifle that kicks arse in CQC. Now all I need is speed and my Gallente Assault would be complete.
Gotcha. That makes sense. I shouldn't have jumped to conclusions.
I do you hope you deleted my ranting.
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- Ripley Riley
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1700
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Posted - 2014.06.12 01:06:00 -
[215] - Quote
Jaceon Pale-eye wrote:PATRICK, HOMEWORK, NOW. Also, Bastards have rules other than "don't get caught?"
There's Knife Fight Etiquette ... don't think its a Rule .
Shoot scout with yes...
- Ripley Riley
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1704
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Posted - 2014.06.12 02:26:00 -
[216] - Quote
Appia Vibbia wrote:I got called out for not honoring knife fights. then the Nova Knives event happened and i have always done so since. Sadly Moody does not honor knife fights against non-minmatar scouts. I found this out in an unfortunate way
:: Flanking enemy on bridge map. Red GalScout rounds a rock ahead to cut me off ::
His name is Sijon' R'ajak ... he flashes his knives. All I have is a Shotgun. I shoot at the ground then promptly change course. He mows me down with an SMG.
Shoot scout with yes...
- Ripley Riley
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1704
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Posted - 2014.06.12 02:36:00 -
[217] - Quote
Cat wrote:Me wrote:Gotcha. That makes sense. I shouldn't have jumped to conclusions. I do you hope you deleted my ranting. ?
Nope ... rant is still very much there. https://forums.dust514.com/default.aspx?g=posts&m=2204089#post2204089
You've gotta give me credit though ... the description fits most post 1.8 scouts.
Shoot scout with yes...
- Ripley Riley
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1704
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Posted - 2014.06.12 02:41:00 -
[218] - Quote
Cat Merc wrote: Check again
\o/
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- Ripley Riley
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1710
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Posted - 2014.06.12 03:13:00 -
[219] - Quote
The thread tends to "bump" itself naturally, but thank you for the help :-) ... though we did get passed by a She-Man post once.
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- Ripley Riley
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1727
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Posted - 2014.06.12 14:47:00 -
[220] - Quote
Iron Wolf Saber wrote:Those of you wondering bravo seems to be locking up and get getting hammered out now; it wont be long before we start talking about charlie.
I wonder what you guys think of the sniper rifles and what should happen those?
Also how are scouts holding up after alpha so far? On Sniper Rifles + Increase Zoom Fidelity + Increase Headshot Multiplier * May add more after watching Moody's video (thx Thunder!)
On Post-Alpha Scouts, Upsides * Scout Suit is arguably no longer FoTM; GalScout is absolutely no longer FoTM. * Cloak duration nerf was well-measured; fire-from-cloak appears to have been resolved. * GalScout remains good at sneaking, but can no longer do so with massive HP reserves.
On Post-Alpha Scouts, Downsides * MinScout is now PG-starved (moreso than before) due to need to fit ADV/PRO cloak. * Hiding from CalScouts requires too much investment on the part of the MinScout. * A larger percentage of "Old Scouts" now favor HP modules over other modules.
On Post-Alpha Scouts, Consensus * We've yet to reach consensus on how to fix the CalScout and MinScout. * We've yet to reach consensus on a meaningful role for the Amarr Scout.
Shoot scout with yes...
- Ripley Riley
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1735
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Posted - 2014.06.12 15:40:00 -
[221] - Quote
@ Appia / Haerr / Brothers
Now that Bravo's locked down, let's get back to business :-)
Appia's Proposal is the closest we've come to consensus on the MinScout / CalScout problem (here's Haerr's Interpretation as well). We've also gathered new information in that changes to Scan Mechanics are off-the-table (included shared passive scans). Let's pick up where we left off and figure this sh*t out before non-Scouts (well intended or not) figure it out for us ...
Appia's proposal removes the role of ghost from Gal and splits the role of recon between Gal and Cal. I'm very much in favor of fixing Cal precision to help the MinScout, but I am wholly opposed to its diluting its role in recon. Similarly, I'm opposed to throwing away a perfectly good Scout role (ghost).
Here's how I see Scouts * Gal - Ghost * Cal - Recon * Min - Ninja * Amr - Biotic -- or -- Tank
Here's my counterproposal * Gal - Ghost (bonus profile dampeners and cloak duration) * Cal - Recon (bonus to scan precision and range) * Min - Ninja (bonus to hacks and knives) * Amr - Biotic (bonus to all biotics) -- or -- Tank (bonus to armor penalty)
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- Ripley Riley
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1735
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Posted - 2014.06.12 15:59:00 -
[222] - Quote
Right-wing Extremist wrote:Adipem Nothi wrote: Notes * Keeps things simple (easy to understand and easy to pitch to Rattati). * Solves the CalScout / MinScout problem using Appia's figures. * Shifts the CalScout from role of Scout Hunter to role of Recon Expert. * Permits the GalScout a meaningful bonus that will keep him fun and competitive. * Moves discussions forward on the topic of Amarr Scout.
I suck at maths, so forgive me but could you clarify/confirm the following: The numbers Appia posted in her spreadsheet mean that CalScout would no longer be able to see a scout running damps (instead of tank/biotics/codebreakers), even with nothing but PEs across their highs, but would still see scouts who weren't damped? Am I understanding that correctly?
That's the goal ... I'll check the math ...
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1735
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Posted - 2014.06.12 16:07:00 -
[223] - Quote
Right-wing Extremist wrote:If it's so, and CCP actually does it, I think we should start a campaign to replace CCP Hilmar with CCP Appia as CEO of the company. If you've nothing to contribute, then go back to the kid's table. The adults are trying to work here :-)
Edit: Obvious jest is obvious.
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1737
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Posted - 2014.06.12 16:13:00 -
[224] - Quote
Llast 326 wrote:Hit the sauce early today Lol ... no. Just want to get this ball rolling before I leave for work :-)
@ Haerr
The Min/Max Scenario I'm envisioning is ...
Non-GalScout + 2 Cmp Damps + Proto Cloak evades Max CalScout GalScout + 2 Cmp Damps + Any Cloak evades Max CalScout
I don't have enough time to nail down the exact percentages. Will do it later if need be.
Does this OK to everyone?
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1749
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Posted - 2014.06.12 23:01:00 -
[225] - Quote
Haerr wrote:Proposition Gino GOOGLE DOCSGallente Scout - Bonus to GÇÿScan ProfileGÇÖ 15% -> 0% Caldari Scout - Bonus to GÇÿScan PrecisionGÇÖ 25% -> 0% Caldari Scout - Bonus to GÇÿPrecision EnhancerGÇÖ efficacy 0% -> 25% Focused Active Scanner - GÇÿScan PrecisionGÇÖ 20 dB -> 22 dB Advanced Cloak Field - Bonus to GÇÿScan ProfileGÇÖ 5% -> 7.5% Prototype Cloak Field - Bonus to GÇÿScan ProfileGÇÖ 10% -> 15% What is Gino? Gino is a swedish dessert! RECIPEFor bonus points put sliced almonds on top of the white chocolate! (Or serve with pre roasted sliced almonds on the side.) I very much like what you've done here, Haerr. o7
Initial Thoughts ... * Love how each tier of cloak drops profile by fixed value. It's intuitive and brilliant. * Excellent interplay between Hunter and Hunted. * Very good idea to keep "max" values grouped (i.e. GalLogi + Focused = CalScout + 4 cPE)
TL/DR: This is the best EWAR model yet.
Questions ...
Preface A We must to be able to concisely answer newbros when they ask, "what are Gallente Scouts the best at?" I like the idea of "Ghost" as the GalScout Role, but I'm not married to it. The +1% Racial Range Bonus is silly and the model you've proposed eliminates damp bonus, so we need to fill the void ...
Question A Would it break Gino if we permitted the GalScout to run Adv Cloak instead of Proto to beat Cal4 and GalLo
(switching computers)
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1750
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Posted - 2014.06.12 23:30:00 -
[226] - Quote
Brokerib wrote: Llast has pretty much summed up my stance on it.
Amarr needs EWAR to be viable as a scout, and range is the best fit. Battlefield awareness but unable to scan down dampened scouts.
Cal with precision and range and shared passive is FOTM replacement for scanerinas. Two out of three should balance it.
With the Cal changes Min is viable(ish), though the suggested changes to base hack speed would be useful, as would moving hack modules to high slots.
Removal of range from the Gal may push towards brick tanking, but they're already there. Removal of range give the Amarr a unique role, otherwise Gal will just do it better. Again.
I see where you guys coming from, but my concern is dilution. By these models, we take the function of Recon and distribute its components among different suits. I say we let the CalScout shine in the role, and find a new one for Amarr.
Why not Biotic bonuses for Amarr?
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1752
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Posted - 2014.06.13 00:30:00 -
[227] - Quote
@ Gav How would a biotic scout the invalidate Minmatar?
Minmatar Scout, The Ninja ... Best at hacking; best at strafing; best at knifing.
Let me guess ... because you're Minmatar ... You want to (1) beat all scans, (2) be the best in short distance running, (3) be best in long distance running, (4) be best the best hacker, and (5) be the best knifer.
Reality Check: You can't have everything.
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- Ripley Riley
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1754
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Posted - 2014.06.13 01:22:00 -
[228] - Quote
@ Broker Are you not OK with Gino? Gino will fix MinScout / CalScout, and everything I'm suggesting assumes Gino is adopted.
@ Ghost I'm having difficulty following your train of thought. Can you boil it down to an itemized list?
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1754
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Posted - 2014.06.13 01:39:00 -
[229] - Quote
Bayeth Mal wrote:Well if the Gal loses the damps then it should have low precision range, Cal high precision with low range, its really balancing the Cal and Gal that's messing over the other 2.
IMHO, EWAR extremes present the problem. That's the best part of Gino ... it brings all four Scouts back toward the middle. Assuming Gino is adopted, each and every Scout will be able to beat scans (if he so wishes). Given this new common basis, we now need a function for each and every Scout to excel in.
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1754
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Posted - 2014.06.13 01:48:00 -
[230] - Quote
@ Jace You've got a d*mn good point ... the ScR and Laser Rifle require target acquisition at long range. The Amarr bonus should complement their weaponry. I'm in agreement ... an Amarr Racial Bonus to Range Extenders would make alot of sense.
Thanks for speaking up. o7
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1757
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Posted - 2014.06.13 01:59:00 -
[231] - Quote
Brokerib wrote:But there's still no reason to run Amarr. I don't want to gimp the Cal, but we do need to look for a meta balance for all scouts and I literally cannot think of another bonus that makes the Amarr viable without making them the poor man's version of an existing suit. I'm never going to run Amarr (to be honest I won't run anything other than Minmatar suits regardless of how broken they get) but I will advocate for Amarr to have a viable role on the battlefield, even if that means other scouts (including the Min) have to give up something for it to happen. And this seems like the best way to do so given the current meta and limitations on development changes.
Agreed.
New Archetypes Min - Ninja / Assassin (bonus to Codebreakers and Knives) Cal - Ghost Hunter (bonus to Precision Enhancers) Amr - Ranged Recon (bonus to Range Extenders) Gal - Ghost (bonus to Cloak or Damps?)
How can we make the Gal a Ghost without breaking Gino?
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1757
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Posted - 2014.06.13 02:38:00 -
[232] - Quote
Appia Nappia wrote:Adipem Nothi wrote: How can we make the Gal a Ghost without breaking Gino?
You can't. @ Broker Appia's right. As an alternative ...
GalScout "Ghost" * Bonus to Cloak Duration & Recharge
CalScout "Warden" * Bonus to Precision Enhancers
AmScout "Ranger" * Bonus to Range Extenders
MinScout "Ninja" * Bonus to Codebreakers and Knives
Thoughts?
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1757
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Posted - 2014.06.13 02:40:00 -
[233] - Quote
Appia Nappia wrote:That feels really ******* ****** if my bonus is tied to the cloak and I'll do everything I can to stop that from happening Spit-ball with us ... GalScout alternatives? If not "Ghost" then what? I agree with you, but we need an archetype to focus upon.
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1757
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Posted - 2014.06.13 02:48:00 -
[234] - Quote
Appia Vibbia wrote:I already said my piece about Range for Gallente and finding something useful for Amarr later * Le Sigh *
You have to admit that Amarr weaponry lends itself to benefit from Range Extenders. Jace nailed us with that one. There's no counter argument.
If we give that Range Extender bonus to Gallente, then what could we offer Amarr? I thought Biotics, but the proposition bunches panties all around.
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1757
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Posted - 2014.06.13 02:52:00 -
[235] - Quote
Jaceon Pale-eye wrote:IMO, if the GalScout's bonus doesn't involve efficacy of damps, there's no reason for it not to plate up.
Gino says he'll need 2 damps. So he'll run 2 damps. If we give our "ghost" a bonus to damps, then we'll have to give our "ghost-buster" the precision needed to bust 'em. And then we'd be back to where we began; the MinScout marginalized by CalScout Precision chasing GalScout Profile.
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1757
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Posted - 2014.06.13 03:03:00 -
[236] - Quote
Alright guys, I'm done for the night. Lots of progress today, thanks especially to Haerr and Gino :-) Thanks again to each of you who've offered input. Looking forward to hearing more tomorrow.
I've no doubt we'll figure this sh*t out. We will find consensus. o7
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1758
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Posted - 2014.06.13 03:20:00 -
[237] - Quote
Appia Vibbia wrote:
Hmm, to go out and search for my old post on why Range is an important aspect of the Gallente Scout or to rewrite it?
No don't. I'm thinking an efficacy bonus to light-armor (i.e. ferroscale / reactive) for Amarr may be more appropriate.
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1759
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Posted - 2014.06.13 03:31:00 -
[238] - Quote
IgniteableAura wrote:The biggest issue with gino is that Cal scouts have no "real advantage" over regular scouts until you fit 3 precision enhancers. I don't jive with that. Its not a hunter if the other scouts can fit the same number of mods and do pretty much the same job. (cals only get an advantage when a scout has cloak active)
Keep the stuff we have, but make it so scouts don't show up on passive radar. You make the hunter a hunter and not a lighthouse. I see the CalScout as a "Warden" of sorts tasked with keeping other Scouts honest (quoting Zatara now ... FML). If a Scout decides to leave his damps behind, the Warden will sure as heck pick him up. Same goes for any non-Scout who tries to emulate us.
That's not quite a Scout Hunter, but its still a meaningful safeguard against Assault Lite.
Edit: Missed your last line; what Appia said ... we're stuck with what we've got :/
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1772
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Posted - 2014.06.13 13:36:00 -
[239] - Quote
Lots of points to read! Responding in order:
Jace Writes (#15344) Minja should be the best and fastest runner, bar none. What good is a hacking bonus if we're not first to the point? And our bonus to Nova Knives means we can do devastating damage, but we have to get our 200 eHP suit in your face to do that.
Response Technically, the biotic GalScout is the fastest and best runner; he presently wins the ground race for the first contested point. But there's to a match than "being the first to the point"; this does not diminish the Minmatar's hacking bonus.
Jace Writes (#15344) Amarr in Eve are the epitome of tank ... Amarr: Brick Tank, Point Defense
Response In keeping with Eve lore, why not give the Amarr Scout +10% efficacy per level to 'Light Armor' (Reactive / Ferroscale). Fights at range tend to involve swapping blows; this bonus will afford our ranged fighter added staying power. He won't be fast, but he'll keep his stamina pool such that he can carry his up-armored arse from A to B will relative ease.
Broker Writes ( #15347) There's still no reason to run Amarr. I'm never going to run Amarr but I will advocate for Amarr to have a viable role on the battlefield.
Response If the Amarr's bonus draws from his low slots, he'll have opportunity to maximize returns on the bonus. I believe a bonus Light Armor (in conjunction with Stamina) would prove very useful. At +10% efficacy / level, he'd get ~ 90HP Complex Ferroscale / Reactive whereas the rest of us would get ~ 60HP. Do think a slighly slower / slightly tankier "Bruiser" Scout could serve a viable role?
Adipem Writes (#15349) New Archetypes Min - Ninja / Assassin (bonus to Codebreakers and Knives) Cal - Ghost Hunter (bonus to Precision Enhancers) Amr - Ranged Recon (bonus to Range Extenders) Gal - Ghost (bonus to Cloak or Damps?)
Appia Writes (#15358) HELL NAW. I already said my piece about Range for Gallente; that feels really **** if my bonus is tied to the cloak.
Response New Archetypes Min - Ninja (bonus to Codebreakers and Knives) Gal - Ranger (bonus to Range Extenders) Cal - Warden (bonus to Precision Enhancers) Amr - Bruiser (bonus to Ferroscale / Reactive and Stamina)
Appia Writes ( #15370 ) Wrote it out anyway. feel free to ignore ...
Response Agreed 100%. Scan Range benefits close quarter fighting as much as it benefits ranged (perhaps even more). Amarr gets the bonus to Armor; Gallente gets the bonus to Range. Caldari retains bonus to Precision Enhancers and cedes bonus to Range Extenders.
Jace Writes ( #15371) Usually agree with Appia ... but one scout can't be best at all the things =/ ...
Broker Writes (#15374) I mostly agree with you Appia. One point of difference ...
Response We've done away with GalScout role of "Ghost" on the grounds that it breaks Gino (have ghost, need ghosthunter, other scouts suffer). We must find for him a new role, preferably something that draws from his Low Slots. All low-slot items excluding range are more-or-less allocated elsewhere or otherwise off-limits. Better scan range would indeed make our GalScout a better CQC specialist, but I don't see it making him "the best at everything". His max precision is 24 dB; he will not be an effective Warden. Should he wish to evade Wardens and make us of his racial bonus, there won't be much room left for Tank or Speed.
Iggy Writes (#15376) Why do you all have it in your mind all scouts should be immune to scans?
Response I think it has more to do with having the option to beat scans. Doing so still takes up two low slots and requires the user to be cloaked (Adv or Pro). Speed-Demons like Musturd will likely forgo Damps to stack KinCats (i.e. Warden sees) and Slayers like Marauder or Roner will do the same to support their need for plates (i.e. Warden sees). I personally don't mind the Warden having to run 3+ cPEs to hunt the squishier and slower Scouts.
Iggy Writes (#15376) Why you would use a cal over any other scout suit for scanning?
Response I'll still run Warden because I'm willing to bet that most Scouts will only run one damp and an adv cloak. Under Gino, they'll get tagged by Active Scanners if they fail to Dampen. They'll tire of seeing "You've been scanned" so they'll put on a dampener, and that's where they'll likely stay. Smart Scouts will two dampeners, and I'll still be able hunt them if I can get within range and catch them with their cloak down. The Warden's max Scan Range only drops by 10m (from 70 to 60) if we eliminate the racial bonus to his base range.
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1773
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Posted - 2014.06.13 13:42:00 -
[240] - Quote
@ Ghost I like the overall concept, but we need the numbers so we compare it against Gino and check it for oopsies. Be careful to avoid changes which will require a client-side update, as we'll have to scratch the plan if its untenable.
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1773
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Posted - 2014.06.13 13:47:00 -
[241] - Quote
Llast 326 wrote: Theoretically they could remove the invisibility (set to zero) on said Variant.
I like how you're thinking, but I don't know if this part is possible. I don't think that there's a server-side value dedicated to shimmer intensity I think shimmer is either off/on then high/low.
Could be wrong ...
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1775
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Posted - 2014.06.13 14:20:00 -
[242] - Quote
@ Haerr Good read; agreed on major points. Let's plan to stick with Gino and build upon it such that our proposition is comprehensive.
So ... where are we now, exactly?
The Pitch The current model isn't working. Gal and Cal are balanced against one another from two extremes; this has the left the Minmatar in a pinch. All the while, the Amarr remains without meaningful function. The current model isn't broken; it simply needs finetuning and fleshing out. Proposition Gino offers exactly that. It isn't an overhaul and it doesn't involve untenable, client-side changes. Rather, Gino is a series of interconnected tweaks which will bring about better balance and interplay among Scouts.
The Present Gino is an excellent framework based upon a better EWAR model than the present. But Gino is not yet the full package. We've yet to come to agreement on Amarr Role, Racial Bonuses, etc. We should try to package these ancillary points into Gino, such that Rattati can square Scouts away in one update. When we propose Gino to Rattati it will be nitpicked by the Forum Famous and the Devs who heed their council. If we can't agree in here, behind "closed doors" then Gino won't stand a chance out there. I believe we can find a model wherein all Scouts can be satisfied. At the very least, we should try.
The Next Step (Consensus) * Scout Roles / Racial Bonuses - Who gets what?
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1775
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Posted - 2014.06.13 14:48:00 -
[243] - Quote
Adipem Nothi wrote: The Next Step (Consensus) * Scout Roles / Racial Bonuses - Who gets what?
OK ... pick this apart, you devious Bastards. Pull no punches :-)
Role Bonus +15% reduction to PG/CPU cost of cloak field per level
Gallente "Ranger" * Remove base profile reduction and scan range bonus +5% bonus to Range Extender efficacy per level
Caldari "Warden" * Remove base precision and scan range bonus +5% bonus to Precision Enhancer efficacy per level
Amarr "Bruiser" +10% bonus to Ferroscale and Reactive Plates efficacy per level +10% bonus to Cardiac Regulator efficacy per level
Minmatar "Ninja" * Move Code Breakers to High Slots +10% bonus to Code Breaker efficacy per level +5% bonus to Nova Knife damage per level
I know, I know ... the Gal and Cal only have one racial bonus and everyone else has two.
Question 1) Is everyone OK with the above structure? If not, please elaborate.
Question 2) Do the Gal and Cal need a second racial bonus? If so, what should be?
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1775
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Posted - 2014.06.13 15:06:00 -
[244] - Quote
Appia Nappia wrote: Change the wording to "Efficacy per level" and you have my support. I don't need range amps doing 70% increases and precision enhancers doing 45%. I also don't know about Haerr's gino numbers but 4% to efficacy per level on precision enhancers were the number I got to 2 damps and a proto cloak could get you under
Done and done. I think Haerr accomplished his scale by tweaking the damp bonus applied to cloak ...
Focused Active Scanner - GÇÿScan PrecisionGÇÖ 20 dB -> 22 dB Advanced Cloak Field - Bonus to GÇÿScan ProfileGÇÖ 5% -> 7.5% Prototype Cloak Field - Bonus to GÇÿScan ProfileGÇÖ 10% -> 15%
Will update "addendum" post accordingly.
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1783
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Posted - 2014.06.13 15:55:00 -
[245] - Quote
Bayeth Mal wrote:I'd take 1 strong bonus over 2 weak ones. Though maybe make the range a little stronger on the Gal, things don't have to be rounded to multiples of 5. 6% per level? If popping a single complex range amp on my Gal gave me slightly more than I had, that seems fair, though... don't want to have 4 complex range amps scanning 2/3rds of the map. Though that would be pretty lolzy. 2 damps, 1 amp with one left over for flavouring...
At 5% bonus, your two extenders will yield roughly 70m. That's pretty good, right?
I like 5% because it sounds less negotiable that 6%. If you you say 6, I'll say 4. But if all see are 5's, then I'll agree with 5 :-)
Also, we have to keep in mind that some clown will stack 4 range extenders. At 5% that comes out to just shy of 107m.
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1783
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Posted - 2014.06.13 15:58:00 -
[246] - Quote
Haerr wrote:Haerr wrote:Proposition Gino GOOGLE DOCS
Gallente Scout - Bonus to GÇÿScan ProfileGÇÖ 15% -> 0% Caldari Scout - Bonus to GÇÿScan PrecisionGÇÖ 25% -> 0% Caldari Scout - Bonus to GÇÿPrecision EnhancerGÇÖ efficacy 0% -> 25% Focused Active Scanner - GÇÿScan PrecisionGÇÖ 20 dB -> 22 dB Advanced Cloak Field - Bonus to GÇÿScan ProfileGÇÖ 5% -> 7.5% Prototype Cloak Field - Bonus to GÇÿScan ProfileGÇÖ 10% -> 15%What is Gino? Gino is a swedish dessert! RECIPEFor bonus points put sliced almonds on top of the white chocolate! (Or serve with pre roasted sliced almonds on the side.) The dessert is awesome but the numbers are screwed up. Essentially what I was going for was: All scouts: 3cPDs or 2cPDs+pCF - beats - 3+cPEs // focused scanner 2cPDs or 1cPD+pCF - beats - 2cPEs 1cPD or pCF - beats - 1cPE 0PD - beats - 0PE
Damn you!? I liked the table :-) Was the table right?
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1785
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Posted - 2014.06.13 16:02:00 -
[247] - Quote
Llast 326 wrote: 1. I think I am okay with the above structure, though Min still need a PG boost especially if they have to fit a Codebreaker for the bonus to apply.
2. Okay with single bonus to Cal and GalGǪ the synergy of Range and Precision on the Cal is to high compared to other suits. Little less sure of the single bonus on Gal, Damp is a powerful bonus, Range is alsoGǪ but not equal to Damp. Still I think it is powerful enough to warrant single bonus.
1. Agreed. Rattati denied our request for PG boost; he is likely going to address the problem by reevaluating resource requirements on a per-module basis. In other words, when the time comes we'll point out the PG-intensive modules that Minjas use and ask him to reconsider their values.
2. I too think the Gal and Cal bonuses are powerful enough on their own.
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1785
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Posted - 2014.06.13 16:07:00 -
[248] - Quote
Haerr wrote: The table is fine but the bonus to the caldari only ever matter when it puts on 3cPEs, it would be less awkward to remove the precision bonuses to the CalScout and the GalLogi and replace them with something else.
That's what Iggy was saying, but it wasn't what I see; I see is a Warden hunting Scouts who only run one Damp.
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1786
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Posted - 2014.06.13 16:29:00 -
[249] - Quote
Roger that, Haerr.
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1786
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Posted - 2014.06.13 17:39:00 -
[250] - Quote
@ Iggy Makes sense. If we swapped out Gallente damp bonus for a range bonus, couldn't we tone down the Cal's precision?
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1786
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Posted - 2014.06.13 18:00:00 -
[251] - Quote
Appia Nappia wrote:I can't figure heads from tails in how haerr's thing works and his table is just a bunch of nonsense to me the colors are just extra confusing without the a key/legend. All I see is the pattern they show. White = 0 Complex Profile Dampeners Green = 1 Complex Profile Dampeners Cyan = 2 Complex Profile Dampeners Blue = 3 Complex Profile Dampeners Purple = 4 Complex Profile Dampeners Pink = 5 Complex Profile Dampeners
Columns A and B relate to Precision Columns C+ relate to Profile
Example: Pick a precision in column B ... say 28 dB Then look over to Profile Columns to see what it scans.
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1786
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Posted - 2014.06.13 19:36:00 -
[252] - Quote
Pretty sure I'm still getting stunlocked.
SMGs, ARs, Laser Rifles
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1791
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Posted - 2014.06.13 23:09:00 -
[253] - Quote
Bayeth Mal wrote:Wait, so what's up with the whole faulty premise strikeouts?
I'm confused. Haerr indicated that his numbers were off, ergo gino no go :-)
We'll likely be better off sticking to point-by-point feedback, rather than putting together a master plan, pitching it as a community, then having Gav tell Rattati "yeah, everything they said plus a 50% bonus to KinCats for Minmatar so I can has fastest."
(Half Jokes)
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1791
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Posted - 2014.06.13 23:59:00 -
[254] - Quote
One Eyed King wrote:Haerr wrote:- The current system is flawed and CCP is not going to change it.
- The Caldari and Gallente are, comparatively, to strong within the current system.
- Squash the Caldari and Gallente and all Scouts can be Scouts.
. I love this idea. Just before I was reading this, I was thinking what if we had just gotten rid of Cal precision and Gal dampening bonuses. Maybe give Cals an slightly better range and force them to stack amps to see significant advantage (taking advantage of the extra HSs), and the Gal can stack damps to take advantage of the LSs. Make Amar 2H, 2L at std and 3H, 3L at proto so Gal still has a dampening advantage with its slot layout (unless that would be a client side update), and throw in that bonus to ferro and/or reactive plates. I would even be willing to give up something one my Minja. I wouldn't mind being a slower innate hacker, or have less stamina regen (that was an odd, but not unwelcome buff). I can't speak for all minja, but I would be willing to give up everything other than NK bonus to see this happen. I am sure Appia will wake up and tell me I am crazy, but something like this might bring be back to the actual game.
We're in a race to the bottom, and we're the ones driving!
Our natural inclination is to "nerf the frontrunner" ... as Cross wisely observed, this has a spiral effect. Let's say we convinced Rattati to "squash Gal and Cal". Meanwhile, Logibro makes Nova Knifes awesome and suddenly, everyone's a Minmatar Scout. What then? Do we buff Gal and Cal or do we nerf Minmatar?
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1792
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Posted - 2014.06.14 00:32:00 -
[255] - Quote
Appia Vibbia wrote:the words sort things so do In addition to Mathematics, Appia is also well-versed in Yoda-Speak.
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1796
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Posted - 2014.06.14 04:34:00 -
[256] - Quote
Appia Vibbia wrote: Oh, i got it! "Where did Rattati post he was doing an overhaul on modules?"
He alluded to upcoming changes when rejecting our request for MinScout PG buff. https://forums.dust514.com/default.aspx?g=posts&m=2204114#post2204114
CCP Rattati wrote:Upon inspection this issue just needs proper analysis (Charlie or later) to be done by conserving the PG/CPU ecosphere.
Perhaps hearsay, but Cat also indicated that module / slot reworks are on Rattati's to-do list.
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1808
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Posted - 2014.06.14 14:06:00 -
[257] - Quote
Arkena Wyrnspire wrote:Varoth Drac wrote: As for assault suit balance, I am uneasy. The whole forum is banging on about increasing slot counts, removing scout weapon or equipment slots, when really assaults aren't as bad as people make out.
What does an assault do that cannot be done better by another suit? Amarr Assault + ScR (but that's about it)
For the record, I'm in favor of buffing Assaults. It'll mean fewer Mercs running Scout as front-line slayers.
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1827
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Posted - 2014.06.14 19:29:00 -
[258] - Quote
Gavr1Io Pr1nc1p wrote:New ideas for bonuses- Cal-+x% to scan prec, +x% to range amp Am-+x% to stamina/regen, +x% to scan range Gal-+x% to profile damps, +x% to cloak shimmer reduction Min-+5% NK damage, +50% to kincats
Can we ban people from threads?
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1827
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Posted - 2014.06.14 19:30:00 -
[259] - Quote
Throwing rocks at fat kids.
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1830
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Posted - 2014.06.14 20:35:00 -
[260] - Quote
Gavr1Io Pr1nc1p wrote:Adipem Nothi wrote:Gavr1Io Pr1nc1p wrote:New ideas for bonuses- Cal-+x% to scan prec, +x% to range amp Am-+x% to stamina/regen, +x% to scan range Gal-+x% to profile damps, +x% to cloak shimmer reduction Min-+5% NK damage, +50% to kincats
Can we ban people from threads? :(
Don't be sad, just stop saying stupid things :-)
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1831
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Posted - 2014.06.14 20:50:00 -
[261] - Quote
Gavr1Io Pr1nc1p wrote:Adipem Nothi wrote:Gavr1Io Pr1nc1p wrote:Adipem Nothi wrote:Gavr1Io Pr1nc1p wrote:New ideas for bonuses- Cal-+x% to scan prec, +x% to range amp Am-+x% to stamina/regen, +x% to scan range Gal-+x% to profile damps, +x% to cloak shimmer reduction Min-+5% NK damage, +50% to kincats
Can we ban people from threads? :( Don't be sad, just stop saying stupid things :-) Hey! I thought it was smart. Ok so everything outside of the min bonuses were stupid. Fine but seriously, what do you think about the min bonus to kin cats? I think its perfect for fixing it
Your bonus (A) is absurdly large by comparison to others and (B) would lend itself to bullet-weaving. And you should get rid of that signature; its awful.
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1834
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Posted - 2014.06.14 21:11:00 -
[262] - Quote
@ Appia I like it :-)
@ Gav There's nothing imbalanced about a Scout sprinting at ~11 m/s. That said, we don't know if there's a "hard cap" in place or not, and I don't think we can sell a +50% bonus.
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1834
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Posted - 2014.06.14 21:15:00 -
[263] - Quote
One Eyed King wrote:LeGoose wrote:Adipem Nothi wrote: And you should get rid of that signature; its awful.
I second this. Get rid of your signature Gav. Its awful and makes people think you are a terrible person. My eye!!! And I just ate... See my sig, its better.
LOL @ "my one eye"
I'm putting that sig to work right now.
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1843
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Posted - 2014.06.15 01:16:00 -
[264] - Quote
IgniteableAura wrote:Someone make a thread for me and explain why this is not acceptable. http://youtu.be/CNGM-RgxVHsshould be uploaded in 30 mins. The first couple are showing how it should work. rest are like, oh hit detection with shotgun. F U! The last example is hilarious. I don't have time right now to do it. LOVE YOU ALL :D Beer time!
Slow-Motion is an excellent idea. You must try this with knives!
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1846
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Posted - 2014.06.15 04:41:00 -
[265] - Quote
Cross Atu wrote:Forgive if I've misunderstood, my brain is in "late night out" aftermath mode, but did someone say the shotgun is broken/bugged? If so please point me to details so I can A) prod CCP about it and B) maybe feel less bad about my aim Perhaps not broken, but behaving badly. Details here courtesy of our very own Higginbotham.
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1851
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Posted - 2014.06.15 06:39:00 -
[266] - Quote
IgniteableAura wrote: I was hoping mathpia haerrthmatic or fat bastard could utilize their charisma for shotgun loves.
Asking for shotgun love, eh?
While Hit Detection's wonky at times, I feel like my damage output with is OK against most non-Heavies as long as I'm running Adv / Pro. Heavies present a 'bit of a problem, but I think it has more to do with their combined staying power and pirouette speed than my damage output ...
:: Plunk :: [heavy bunny hops / rotates mid-air] :: Plunk :: [heavy's nearly facing me, firing wildly] :: Plunk :: [heavy's backpedaled beyond my optimal]
Two plunks is generally the most I get off before I'm face-to-face with a target. Two plunks is not even half of what I need to drop a well-equipped Gal Sentinel.
So what do we do?
* Pack REs for Gal Heavies? - Rattati says "good luck with that" * Reduce backpedal speed? - Logibro said no * Ask for more SG damage / range? * Rework for efficiency vs armor? * Reduce heavy rotation speed?
Methinks buffing the Shotgun on account of Heavies may make it too good against non-Heavies. So I say we shoot for the last one. The Pirouette is cute, but its causing problems.
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1857
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Posted - 2014.06.15 15:17:00 -
[267] - Quote
Appia Vibbia wrote:Bayeth Mal wrote:Adipem Nothi wrote: Methinks buffing the Shotgun on account of Heavies may make it too good against non-Heavies. So I say we shoot for rotation speed. The Jumping Pirouette is cute, but its causing problems.
As I've already said, the sentinel in me agrees with this, and the scout that keeps having to deal with them also agrees. We should bring the the shotgun and compare it to Remote Explosives. . . because Rattati needed to mess with REs so that people were more likely to use proto. Shotguns take the same number of shots to kill regardless of tier
I've been running Creodron w/two damage amps. Could be my imagination, but I think it saves me a blast against Sentinel gk.0s ...
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1859
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Posted - 2014.06.15 15:19:00 -
[268] - Quote
Calling all Bastards! Time to blow some minds with your ninja prowess!
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1859
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Posted - 2014.06.15 15:35:00 -
[269] - Quote
@ Iggy We should record some testing to get a better handle on the mid-air pirouette. Heavies insist their rotation speed is sufficiently slow; methinks this maneuver accelerates it by large factor.
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1866
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Posted - 2014.06.15 18:02:00 -
[270] - Quote
@ Everyone
It appears that speed-tanked Scout rotates at exactly the same speed as an max-armored Heavy. Does anyone have reason to believe that this observation is wrong?
PS: I know I'm late to the party on all this stuff ... I've quite literally never run a Heavy Suit :-)
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1889
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Posted - 2014.06.15 20:43:00 -
[271] - Quote
IgniteableAura wrote: It was more based on muscle memory. All the frames had different turn speeds. Not just heavy. I would swap between all three frames in chrome and it was very frustrating to swap. Thats the only issue I see with changing the speed caps. Its really difficult to relearn how to aim. Go from 100 sensitivity down to 20 in a single game and notice how difficult it gets.
Having a single frame turn slower like a heavy probably wouldnt be too bad as long as dispersion was increased on the HMG. ITs still way too accurate. You don't need fine aiming if you have an HMG with decent dispersion as well as slow turn speed. You don't need to be accurate, aka have fine turning like you would with a rifle. Would make heavys utilize their own weapons more as well. Could be beneficial overall.
I don't know that I agree. In my mind, equivalent rotation speeds between a 250HP character and a 1,500HP can't be justified, even "its difficult for a merc to adapt when he switches between frames."
Pirouetting Heavies fly in the face of reason, balance, physics and llastronomy :-)
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1906
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Posted - 2014.06.16 04:48:00 -
[272] - Quote
Unbelievable ... read on. But please keep the poor OP in mind; we've strayed a touch :-)
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1919
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Posted - 2014.06.16 16:27:00 -
[273] - Quote
@ Atiim
Problem: Shotgunning a high-end healthy Gal Heavy takes too long. Under optimal conditions, the process requires roughly 4 seconds. * A Boundless HMG can kill an Unarmored Scout in under 1/10th that duration:
910.8 DPS vs 250HP = 3.64 deaths/sec (or 14.5 deaths after 4 seconds).
Solution: Tweak the Shotgun such that it no longer takes so long to kill Gal Sentinels from behind. Don't nerf the HMG unless its absolutely necessary; it is supposed to be an unrivaled killing machine. Further, doing so will only encourage more Fine Rifle Heavies.
Problem: It is quite possible that the Gal Sentinel and Unarmored Scout in the above scenario rotate at the same speed. Given the Heavies gargantuan HP and DPS Potential, I don't think I need to explain why that'd be a problem.
Solution: If, in fact, armor laden Heavies rotate as nimbly as a Scout, nerf that sh*t. It's ridiculous. But don't nerf their movement speed, because they're already pretty dang slow without KinCats.
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1922
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Posted - 2014.06.16 16:58:00 -
[274] - Quote
Cross Atu wrote:PS ~ As usual if someone sees a gaping hole in my logic please drive a truck into me through it so I can continue my campaign of self improvement
Your logic looks good to me, Cross. I see we pick the biggest issue and iterate.
If we hit a home run on our first iteration, then we've done well in aiding Rattati. If we over-correct and inadvertently gimp Heavies, then the Devs need only dial back a single variable (Max Rotation Speed).
Thanks for weighing in, Cross. And good luck out there convincing the Heavies. Many are under the impression that "everything is fine" and they're very angry that we don't agree with them.
o7
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1926
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Posted - 2014.06.16 17:50:00 -
[275] - Quote
IgniteableAura wrote: We need a heavy shotgun.
"The real problem with the Shotgun is that it isn't heavy enough." - King Thunderbolt
Llast 326 wrote:Well you were using Massdriver Diplomacy Who? Me?
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1930
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Posted - 2014.06.16 18:50:00 -
[276] - Quote
Arkena's online!!!
\o/
What news dost though bring on rotation speed!? Were your findings conclusive? So excited :-)
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1933
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Posted - 2014.06.16 21:57:00 -
[277] - Quote
Arkena Wyrnspire wrote: Should I still post it? It's terrible quality and doesn't really demonstrate much.
Absolutely!
Shoot scout with yes...
- Ripley Riley
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Adipem Nothi
Nos Nothi
1940
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Posted - 2014.06.17 01:05:00 -
[278] - Quote
Bayeth Mal wrote:I proposed a Heavy Melee weapon a while back, basically a giant hammer. Think of it as an actual CQC forge but with a lot more damage and decent blast radius (you charge it and swing it over your head and smash down). Blast is directed forward out maybe 3m. Say a 3sec charge time, 3,000 direct damage, 500 blast (at proto).
Could be used against infantry for lols but ultimately its for tanks dumb enough to poke their noses into tight spaces.
Oh well, not gonna happen now. #preFFideas Nova Hammer!
Shoot scout with yes...
- Ripley Riley
|
Adipem Nothi
Nos Nothi
1943
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Posted - 2014.06.17 02:45:00 -
[279] - Quote
Fun Video: https://forums.dust514.com/default.aspx?g=posts&m=2211949#post2211949
:: Scrambles over to Fittings :: :: Equips Breach Scrambler ::
Shoot scout with yes...
- Ripley Riley
|
Adipem Nothi
Nos Nothi
1944
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Posted - 2014.06.17 03:46:00 -
[280] - Quote
I do SUCK wrote:Yo I'm back after a month brake what has been nerves or buffed? Everything you need to know can be found here: https://forums.dust514.com/default.aspx?g=topics&f=1775
Shoot scout with yes...
- Ripley Riley
|
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Adipem Nothi
Nos Nothi
1944
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Posted - 2014.06.17 03:54:00 -
[281] - Quote
Rattati says he's more-or-less satisfied with HMG Heavies as they are: https://forums.dust514.com/default.aspx?g=posts&m=2212253#post2212253
Gav put up a post on Heavy Rotation Speed here: https://forums.dust514.com/default.aspx?g=posts&t=165452&find=unread
Do you guys think Rattati is aware that we all rotate at the same rate?
Shoot scout with yes...
- Ripley Riley
|
Adipem Nothi
Nos Nothi
1946
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Posted - 2014.06.17 04:27:00 -
[282] - Quote
I do SUCK wrote:1 question. What's project legion Dust's future. If given the go-ahead, it will be released on PC (not on PS4).
Shoot scout with yes...
- Ripley Riley
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Adipem Nothi
Nos Nothi
1948
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Posted - 2014.06.17 05:07:00 -
[283] - Quote
News Brothers!
Rattati is aware that we're all rotate at the same rate: https://forums.dust514.com/default.aspx?g=posts&m=2212501#post2212501
He likely won't budge on lowering Heavy Rotation Cap, which is good because it probably would've boned Commandos.
It does sound as though it is technically possible to assign a rotation penalty modifier to Armor Plates. He used the term "coerce" when talking about it, so I didn't press my luck :-)
Shoot scout with yes...
- Ripley Riley
|
Adipem Nothi
Nos Nothi
1961
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Posted - 2014.06.17 11:46:00 -
[284] - Quote
Llast 326 wrote:Lengthen the activation timeGǪ fine that addresses the problem Change the damage by tierGǪ okay bit of a boost for HAVsGǪ but okay Raise the fitting costGǪ why Oh lets do all three Note that I generally use my RE as trips and in an AV capacity We talked him downon 2/3 points. Has something changed?
I'm was more impressed to hear the Heavy perspective on the topic. You'd swear this was AV vs HAV all over again.
Shoot scout with yes...
- Ripley Riley
|
Adipem Nothi
Nos Nothi
1972
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Posted - 2014.06.17 15:27:00 -
[285] - Quote
Cross Atu wrote:Speaking of weighing in, I just responded to CCP R in your thread.If we wants to promote role balance through buffing things before looking at nerfs then that's legit to me, but if that's the method great care needs to be taken to have a cohesive macro vision and avoid creating role overlap (which will simply create more FotM chasing and imbalance). I am simultaneously encouraged and concerned by his combined responses and hope he provides more word soon. Cheers, Cross For as long as there have been Scouts, we have have hit hardest from behind often with Shotgun or with Knives. If there is to be a new big picture or "cohesive macro vision", I hope that there remains room in it for our kind.
Shoot scout with yes...
- Ripley Riley
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Adipem Nothi
Nos Nothi
1978
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Posted - 2014.06.17 16:38:00 -
[286] - Quote
Llast 326 wrote:In other news I Knifed a Gal heavy using a Militia Min Heavy An act worthy of the Badge of Badassery
Shoot scout with yes...
- Ripley Riley
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Adipem Nothi
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1982
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Posted - 2014.06.17 18:34:00 -
[287] - Quote
Vicious Minotaur wrote:GD has become a cesspit, so I figured I come back here to this old place from my dreams, back when I mained a Minmatar scout, to ask a simple question (because I am curious if I need to reevaluate my thoughts on the subject of "scout vs. sentinel balance").
If you, In your preferred scout, wielding a CRG-3 shotgun, came up behind a sentinel, which sentinel would you rather it be?
If it is no problem: List each of the four racial heavies From : 1 (most preferred) to 4 (least).
From my own experiences, but mostly from the perspective of an HMG wielding Minmatar Sentinel: 1) Minmatar. Low health values mean it gets shredded before it can really react. 2) Caldari. Shields go down to fluxes/HMG fire, and paltry armour goes down in an instant. Has time to react. 3/4) Amarr/Gallente. Bit of a tossup. Resistance against projectiles that protect their massive armourHP permits time to kill me.
I would think that a shotgun scout would have a similar list, but I can't assume anything.
Anyway, in lieu of a needed HMG nerf, some of my thoughts on helping my fellow enemy scouts directly:
Buff the shotgun in some fashion. Assaults will be getting looked at, and I would not bet against EHP values increasing as a result. Simply looking at heavies would not make shotgun scouts fair well against our new Assault overlords.
Make an armour biased shotgun variant. Weapon profiles should matter. Bringing an AR/SCR against armour tankers is not ideal as-is, and bringing the current shield-biased shotty against a Gal Sentinel ought to continue to be less than ideal (even in the event of a buff).
Are my thoughts disagreeable? Am I an idiot? Do I need to reevaluate things? I figure the barbers 'round here would know.
Last tested, the Advanced Shotguns hit for roughly 450-500 DMG per blast at the outer bounds of optimal range (~4.9m). Protofits indicates that their fire rate is 85.71 RPM.
Max-HP Caldari and Amarr Sentinels require 3 center-mass blasts within 5m. Max-HP Gallente and Minmatar Sentinels require 4 center-mass blasts within 5m.
Optimal TTK is roughly 2 seconds for ck.0 / ak.0 and 3 seconds for mk.0 and gk.0. Realistic TTK is about a second longer for each, as most Heavies respond when struck. As the mk.0 tends to tank less than the gk.0, the gk.0 is considered to be the toughest Sentinel to Shotgun.
Shoot scout with yes...
- Ripley Riley
|
Adipem Nothi
Nos Nothi
1983
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Posted - 2014.06.17 19:13:00 -
[288] - Quote
Vicious Minotaur wrote:
1. I figured I should expand on this. My memory may be a bit fuzzy, but I recall that there was a skill change that removed ROF (and gave damage?). Many seemed to feel like it was a nerf, but it was awhile ago.
2. But you are correct. A buff could cause problems, if handled improperly (or done at all).
3. Possible buffs ought to stay away from straight-up damage, like Range? Backpedaling is an issue when I bring out my CRG-3 dragonfly. Does more skill lessen this? ROF? I only have lvl 3 shotgun, so I missed out on things. Would more ROF put balance in jeopardy?
And even if any buffs to the standard shotgun variant are avoided entirely, is weapon variant balance a red flag? My once-beloved breach shotgun feels like it is in need of some love. But I am no bonafide shotgun scout these days, so I'll defer to the more experienced.
1. Correct. Shotgun Proficiency was changed from Rate of Fire to Shield Efficacy. In my book, this was a serious nerf to the Shotgun and it altogether killed the Breach variant.
2. Yes, a buff to Shotgun Damage would likely prove problematic, as it is presently performing well against everyone else but Heavies. An alternative may be to restore the Shotgun's RoF Proficiency Bonus. Or reduce Heavy rotation speed.
3. Outside of 5 meters, applied damage drops off at an exponential rate such that at 12 meters a Shotgun does little if any damage at all. Smart players know that simply jumping away from the shotgun grants them good odds of exiting its optimal range. At 6-7 meters the shotgun is far worse than at 4-5. Since Chromosome, the Bunnyhop+Backpedal has been a painfully effective counter to shotguns.
TL;DR: Buffing Optimal Shotgun Range from 5m should be a no brainer.
Shoot scout with yes...
- Ripley Riley
|
Adipem Nothi
Nos Nothi
1985
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Posted - 2014.06.17 19:36:00 -
[289] - Quote
Cross Atu wrote:Adipem Nothi wrote:Vicious Minotaur wrote: If you, In your preferred scout, wielding a CRG-3 shotgun, came up behind a sentinel, which sentinel would you rather it be?
If it is no problem: List each of the four racial heavies From : 1 (most preferred) to 4 (least).
1. Caldari / Minmatar 2. Amarr 3. Gallente Last tested, the Advanced Shotguns hit for roughly 450-500 DMG per blast at the outer bounds of optimal range (~4.9m). Protofits indicates that their fire rate is 85.71 RPM. Max-HP Caldari and Minmatar Sentinels require 3 center-mass blasts within 5m. Max-HP Gallente and Amarr Sentinels require 4 center-mass blasts within 5m. Theoretical TTK is roughly 2 seconds for ck.0 / mk.0 and 3 seconds for ak.0 and gk.0. Realistic TTK is roughly +1 second for each, as most Heavies respond when struck. Observation suggestions that the ak.0 tends to tank less than the gk.0, hence the gk.0 is considered to be the toughest Sentinel to Shotgun. Question, how often do you (or anyone else here for that matter) make use of the "double headshot" bonus for hitting in the head from behind with the shotgun? Getting that extra bit of damage in the first shot makes a world of difference sometimes and may play a role in the results. I admit I haven't reconfirmed this effect under Alpha, but last I checked it was still present. It is in fact a major aspect of why all my "I killed the heavy" feedback with a shotgun involves flanking that "free shot" is usually required to survive/get the kill.
Somebody go get Quil!
1) Fairly certain that Headshot Bonus isn't +100% (maybe its +45% ... I don't recall as I don't get many).
2) Aiming for the head with a shotgun yields inconsistent results. The generally accepted best practice is to get as close as possible to the target's back and aim center mass (A) to maximize the probability of all your pellets hitting the target and (B) to maximize your probability of remaining within optimal range after your target bunnyhops away from you. The closer you are to someone, the harder it is to keep your reticule trained on their head.
Shoot scout with yes...
- Ripley Riley
|
Adipem Nothi
Nos Nothi
1988
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Posted - 2014.06.17 19:51:00 -
[290] - Quote
Vicious Minotaur wrote: On movement: Would making Kinetic Catalyzers affect movement (walk) speed be a bad idea? I think I recall that it was that way in the past, and caused problems. I can't help but feel that there ought to be a way to increase walk speed, though, perhaps with a new module.
That'd be great for Knifers, but you'd have to convince Rattati to dial back or cap strafe speeds. An alternative would be to set backpedal speed to less than 100% of forward movement speed. Another alternative would be to increase Shotgun and Nova Knife Range.
Vicious Minotaur wrote: Anyway, I don't know how else to address problems specifically with armour sentinels (being able to best shotgun scouts that get the jump on them) besides: Nerf armour plate HP; Make rotational speed and plates interact; and Armour destroying SG variant. Only two of those seem like they would even be considered by Rattati... But they may not be enough.
We're not that far off from being balanced; small adjustments here and there would likely solve the problem. A slight reduction to the Rotation Speed of armor-tanked mercs would likely work. As would (possibly) restoring the Shotgun's RoF proficiency bonus.
Shoot scout with yes...
- Ripley Riley
|
|
Adipem Nothi
Nos Nothi
1988
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Posted - 2014.06.17 19:55:00 -
[291] - Quote
DPLAK
Dangit, Llast! We're definitely on same page, you're just way ahead of me :-)
PS: Off to work guys .. back in a few hours. o7
Shoot scout with yes...
- Ripley Riley
|
Adipem Nothi
Nos Nothi
1995
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Posted - 2014.06.17 23:45:00 -
[292] - Quote
EPIC IDEA
Breach Shotgun: * 200% DMG to facial blasts! * 400% DMG to back-o-dome blasts! * 800% DMG to top-o-dome blasts!!
Shoot scout with yes...
- Ripley Riley
|
Adipem Nothi
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1996
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Posted - 2014.06.18 01:13:00 -
[293] - Quote
Appia Vibbia wrote:I posted in the most current "cal-scout is broken but I don't know how" thread. It looks like there is something wrong with the strafe animation as they always seem to teleport but only when moving side-ways. Same observation. Supposedly slower than a Minja but a whole heck of a lot tougher to hit when strafing.
Shoot scout with yes...
- Ripley Riley
|
Adipem Nothi
Nos Nothi
1998
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Posted - 2014.06.18 03:35:00 -
[294] - Quote
Garin Ghost wrote:Hey all. Any veteran scouts still around to mentor/advise a newberry? I know people are running for the fences, Legion, and Destiny, but I would love to learn from someone who knows what they are doing. I have no need to run from this game yet Garin Welcome to the shop, Garin. o7
If you're looking for information on Scoutly pursuits, you've come to the right place. Feel free to ask of us anything you'd like; we will do our best to answer your questions honestly and promptly. There are no rules here, but I will offer you some advice such that you may find your stay with us ... pleasant :-)
1) Do not goad the Minmatar; you will get stabbed. 2) Do not disagree with Appia; she will destroy you. 3) Do not bring a Gun to a Knife Fight.
If you'd like to squad with other Scouts, join the in-game "Scouts United". The channel is often filled with non-Scouts, but you'll eventually come to learn who's who. Don't hesitate to tell your squadmates that you're new and looking for input. We've all been there, and most of our kind are willing to help a Brother Scout.
Jaceon is our newest addition. I'd recommend reaching out to him via in-game mail.
Shoot scout with yes...
- Ripley Riley
|
Adipem Nothi
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1999
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Posted - 2014.06.18 03:41:00 -
[295] - Quote
Bojo The Mighty wrote:******* **** **** duck ****!
I can't remember the name of the original AR scout!
Guys help me remember....back in Replication-Chromosome he was an IMP who'd run a Scout and an Assault Rifle and he'd **** the match but no other scout could match him with an AR what was his name! R3-FLEX (or was it Re-Fl3x) ... you get the idea :-)
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- Ripley Riley
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2001
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Posted - 2014.06.18 03:52:00 -
[296] - Quote
Right-wing Extremist wrote:Adipem Nothi wrote:EPIC IDEA
Breach Shotgun: * 200% DMG to facial blasts! * 400% DMG to back-o-dome blasts! * 800% DMG to top-o-dome blasts!!
u havin a giggle m8? You mean you don't love it? How could you not love this, Jace?
Seriously though, how much fun would it be if heavy's had a soft-spot on the top of their helmets?
Back in Chrome, Scouts could leap over a Heavy, firing on ascension, then land with him looking the wrong way. It was f*cking beautiful and we called it "the mario". Don't get me wrong, heavies would mess you up if they got a bead on you, but jump shotting / slam dunking Heavies was a blast. I'd like to see 'em bring back some of the fun stuff.
Right-wing Extremist wrote: You've come to the right place, bastard.
This title is earned, not freely extended.
Shoot scout with yes...
- Ripley Riley
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Adipem Nothi
Nos Nothi
2002
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Posted - 2014.06.18 04:20:00 -
[297] - Quote
@ Arkena / Cross (on critical hits)
This is really good info. I think Cross might be onto something ...
If the framework for higher back-of-the-head multiplier is in place, it can probably be reactivated. If so, this could prove to be a viable fix alternative for Heavies. We'll have to address Arkena's observations early on though. The "weak spot" needs to be consistent; frame designs shouldn't make a merc any more or less resistant. Especially if its the god-d*mn Gallente Sentinel. :: facepalm ::
@ Brothers
Potential Fixes for Pirouetting Heavy (Recap) * Add rotation speed penalty to armor plates * Increase HMG spool-up time * Implement "critical hit" for shots to the back of the head
Am I missing any alternatives here guys? Which would hurt Heavies the least? Would any of these potentially break Heavies?
Shoot scout with yes...
- Ripley Riley
|
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2004
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Posted - 2014.06.18 04:49:00 -
[298] - Quote
Llast 326 wrote:Overheat could be better than 337 rounds fired before overheat... Forgive my drunkenness, but how would that tie into not getting smashed while "backstabbing" monster heavies?
Shoot scout with yes...
- Ripley Riley
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2004
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Posted - 2014.06.18 05:47:00 -
[299] - Quote
Bojo The Mighty wrote:@ Shotty So I just found the Alpha hot patch numbers and.......really? Gallente scout gets 1% Range bonus but Caldari gets 3%? I'm all for disparity and all but IDK; Precision and Range effect the same thing: How well you can scan. The Galscout could scan far but really you have to put effort into it to make it scan well I.E. range amps and precision enhancers.
I'm not bitching that scouts didn't need the nerf...but we didn't need the eWar nerf. I'm not convinced with CCP's explanation that it was to make it either Cloak or dampened. Really something should've been done about HP ceiling and methods in place to persuade regen tanking on scouts over HP tanking. I love the cloak changes though I think they weren't too hard but definitely not soft I like it.
We tried, Bojo. We're the only class ever to step up and say "Yes! Our sh!t is FoTM; please help us fix it; here are our ideas on how to nerf us."
And what did we get? We got played by the Forum Famous: Yes, Rattati. Listen to the Scouts. All those nerfs. Very good ... Hey! While you're at it, why not add these extra little nerfs.
We all weighed in, but in the end Zatara steered Rattati. The little punk had the b*lls to tell us we were wrong and the dumbluck to convince Rattati that he was right. So if you don't like something about Hotfix Alpha, do what I do.
Blame it on Zatara Rought.
Shoot scout with yes...
- Ripley Riley
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2006
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Posted - 2014.06.18 14:55:00 -
[300] - Quote
Spademan wrote:Heads up, Hotfix Beta is live. I'll be on to see how it is in a couple of hours. Also, Ambush is a vehicle no-go. Ambush OMS however, still has them.
Might make fighting for those supply depots all the more necessary :-) Anyhow, vehicles may be as much a win-button if Rattati followed through with the Proficiency fixes for Swarms and Forges. We're looking at the equivalent of +3 Cmp Damage Amps.
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- Ripley Riley
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2021
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Posted - 2014.06.18 18:16:00 -
[301] - Quote
Don't waste your time and Isk. Swarms are still sh!t. But I'm pleased to report that they're working on it :-)
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- Ripley Riley
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2023
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Posted - 2014.06.18 18:21:00 -
[302] - Quote
Appia Vibbia wrote:Shotty is getting old in his years. He posted somewhere that Chromosome had better hit detection for shotguns. I'm sorry shotty there were so many things about Chromo that were better for scouts, but shotgun hit-detection was certainly not one of them. EDIT: speaking of being old, oww my back. I turned wrong when I was trying to get out of bed today and think I pulled a muscle D*mnit, Appia. Don't ruin my childhood!
I newbro'd my way through Chrome with a breach shotgun. Maybe you're right, but I remember things differently ..
Every time I got behind someone, that guy was pretty much f*cked. Every time I bumped into my heroes Jane or Annie, this guy was f*cked :-)
Shoot scout with yes...
- Ripley Riley
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2028
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Posted - 2014.06.18 18:53:00 -
[303] - Quote
Appia Vibbia wrote: Even in PC. I don't understand how he doesn't run into people that see him a mile (57m) away. I see where his suits fit on the scanning table and just don't understand how he can avoid those players when I see them every match.
You already know this, of course, but you can typically tell whether or not a red-dot sees you by checking his orientation for change as you move around him.
If Ghost is fast enough, he'll be fairly tough to track and hit at medium range, and very tough to pursue. If he's shielded enough, he can withstand a couple hits and recover fully while moving from cover to cover. If he's lucky enough, he'll notice and avoid altogether the targets who actively track his position. If he's clever enough, he'll only engage targets who are wholly unaware of presence or at significant disadvantage.
I suspect Ghost is all of these. I'm not surprised that he does will in a gimped suit. He's a d*mn good Scout.
Shoot scout with yes...
- Ripley Riley
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2028
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Posted - 2014.06.18 19:02:00 -
[304] - Quote
Appia Vibbia wrote:Plenty of people were better than them after the removal of shared team vision. Obi, Lightning xVx, Marauder, myself, Xero, Assert, and OSGR to name a few. Don't mind me, just ruining your memories Blasphemy.
The Twins were greatest shotgunners ever to step foot into Dusty battle, and so they shall forever remain. Immortalized.
Shoot scout with yes...
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2033
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Posted - 2014.06.18 21:04:00 -
[305] - Quote
mollerz wrote:lol.. the twins were never good. Everytime their exploit of the month got gimped they left the game until someone clued them into a mother one. Every time.
I used to be into hunting them down, until it become painfully apparent they weren't anyone special, and in fact, just glitchers/exploiters. Sorry to **** on people's heroes, but they were'nt worth the time.
:: Wipes Away Tears ::
Shoot scout with yes...
- Ripley Riley
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2037
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Posted - 2014.06.18 22:13:00 -
[306] - Quote
Spademan wrote:Catch me up, who are these Twins? . Calamity Jane and Annie Oakley The universally feared, old-school shotgun duo.
Shoot scout with yes...
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2038
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Posted - 2014.06.18 22:21:00 -
[307] - Quote
Ghost Kaisar wrote: I've talked to musturd and Moody, neither runs Min Scout as main in PC. They both switch to other scouts.
I think I'm the last one left. Mainly because I refused to spec into any other scout.
I'm Stubborn.
I was talking about you and Pubs. What is PC?
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- Ripley Riley
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2038
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Posted - 2014.06.18 22:24:00 -
[308] - Quote
Ghost Kaisar wrote:
They both switched from Shotgun Scout to Shotgun Logi in Uprising
They were Biotic Assault for the last half of Chrome.
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- Ripley Riley
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2042
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Posted - 2014.06.19 00:53:00 -
[309] - Quote
Right on target. Good catch, Cross.
Guys - Any reason not to move PG to Highs? If this breaks Eve rules or something, forget it ... just trying to think of ways to help Minja.
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2052
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Posted - 2014.06.19 03:11:00 -
[310] - Quote
So far Bravo's feeling pretty good all around. Apart from the Fed guns, none of the changes strike me as overly effective. Looking forward to AV proficiency bugs being squared away.
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- Ripley Riley
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2061
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Posted - 2014.06.19 14:34:00 -
[311] - Quote
Gavr1Io Pr1nc1p wrote:IgniteableAura wrote:Well to be fair the speed is only there to flank, ccp created such a powerful aim assist it doesn't matter how fast we go. yeah, but to be fast enough to flank, you have to sacrifice any dampening capabilities you may have wanted. Thats why i think the 35% bonus is a must No.
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2061
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Posted - 2014.06.19 14:37:00 -
[312] - Quote
Swarms? Forge Guns? (At work)
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2067
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Posted - 2014.06.19 20:42:00 -
[313] - Quote
Gavr1Io Pr1nc1p wrote: so you're against a 35% bonus to kin cat efficacy for min scouts (assuming a speed cap)?
Yes. I'm working on an alternative which I believe you'll like. Details in a 'bit.
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2076
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Posted - 2014.06.20 04:15:00 -
[314] - Quote
Alrighty, guys and gals ...
Be gentle; I've put alot of thought into this: Work In Progress! Discuss.
Who am I kidding ... rip that sh!t apart!
Here's my plan in a nutshell: * We don't f*ck with EWAR other than to ask Gal and Cal to use appropriate modules * Codebreakers moved to Highs from Lows * Cmp KinCats baby-nerfed from 12 m/s to 11 m/s (so new Minja bonus won't break sh*t). * Nova Knives recasted as universally appealing, though the Minja will remain best at it. * Each race gets a general bonus and gear bonus * All Scouts are cool and I want them
Shoot scout with yes...
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2076
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Posted - 2014.06.20 04:29:00 -
[315] - Quote
Spademan wrote: Speaking of which, I specced into Minmatar Sentinels+HMG's today. Cloaks and hides from Shotty forever
I will look for you. I will find you. And I will kill you.
Edit: The Minmatar Heavies are easy to kill. Its the f*cking GalSentinels that show up in groups of ten for PC.
Shoot scout with yes...
- Ripley Riley
|
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2077
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Posted - 2014.06.20 04:49:00 -
[316] - Quote
Appia Vibbia wrote:Other than pandering to the loudest idiot around there's no reason for Minmatar or any scout to have a bonus to biotics. You've made modules worse for the suits that actually should be stacking them.
I think you're confused when it comes to Racial and Role bonuses. There is a bonus that all suits get across the for races for being that Role. Then there are the specific bonuses that each suit gets. "Racial and Suit" isn't a thing, it's just Racial bonus.
I don't think you've learned your lesson in suit balance yet. Gal-Scout's high base repair rate is what makes it a slayer-suit and better than an Assault suit. I think you might just want to stay away from doing any math whatsoever as well. . . because those numbers on Cal-Precision are, well, have you been hanging out with Zatara a lot lately? And you gave Cal-Scouts the range bonus back. . .
WTF!? My maths are far superior to your girl math! I'll rework some of the labels ...
Seriously though, which numbers are off?
As for Minmatar ... I'm not pandering to Gav, I'm appealing to the Ninja. Ninja Strafe, Jump, Speed Ninja Movement > F*cking Backpedal = Better Stabbings
They need something, Appia. Why not something they'll be good at?
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2077
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Posted - 2014.06.20 04:56:00 -
[317] - Quote
J0LLY R0G3R wrote: OHHHHHH name dropping Zatara on you! ouch
Some dirty sh*t, right?
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2086
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Posted - 2014.06.20 10:46:00 -
[318] - Quote
Scout Polish, v2 * Modules: Removed tab; eliminated requirement for KinCat reduction; still assumes CBs are moved * Nova Knives: Same as v1 * Amarr: Same as v1 * Minmatar: Tweaked Innate Bonus * Gallente: Changed Innate Bonus * Caldari: Restored Range to 3% (Bravo Value) * Other: Renamed bonuses to "Innate" and "Gear"; added Profile and Precision maths (for Appia)
Discuss.
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2088
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Posted - 2014.06.20 12:06:00 -
[319] - Quote
Spade wrote: Having said that though, what if each scout got some sort of bonus to a sidearm? Edit: Tottaly failed at editing my previous post.
I'm hesitant to request direct augmentation to offensive capabilities at the moment. Our suits have a reputation for being used for frontal assault, and it seems like salt in the wound to broken assaults. Your thoughts?
Appia wrote: Previously postulated ... add Range bonus to GalScout?
My concern here would be that a GalScout with 2 precision enhancers could light up very large sections of the map, which would include other Scouts running w/a Complex Damp. It'd blur the lines between Gal as "Ghost" and Cal as "Ghost Hunter". Plus, I'm looking to replace the current bonus of 1% to range with something meaningful. If we went with 3%, we'd effectively be asking to buff one of the two front-runners.
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2089
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Posted - 2014.06.20 12:50:00 -
[320] - Quote
Spademan wrote:Adipem Nothi wrote:Spade wrote: Having said that though, what if each scout got some sort of bonus to a sidearm? Edit: Tottaly failed at editing my previous post.
I'm hesitant to request direct augmentation to offensive capabilities at the moment. Our suits have a reputation for being used for frontal assault, and it seems like salt in the wound to broken assaults. Your thoughts? I'm struggling to think of something, most everything that could be suggested has been suggested. Let me think, as a Gallente Scout, what would I like? Hack speed: I like hacking, but that's taken by the Minmatar. Scan Range: You've made your point against that, which make sense. Repair: Appia seems to be vehemently against it, but I say to hell with it. Perhaps a bonus to the modules? Ion Pistol Bonus: The Minmatar Nova Knife bonus led me to think of this, a bonus to a niche weapon. But as you said, offensive bonuses may not be the best. Ferroscale bonus: Better suited to the Amarr. I don't really know what else.
We'd previously floated a small bonus to cloak duration or cooldown. Appia objected to the bonus as too role restrictive at the time. Now that we're casting Gal as "Ghost" I'm inclined to disagree ... this bonus speaks to the narrative in my opinion. I'll use it a place holder until we can come something better. By better, I mean benign but meaningful. We don't to create FoTM.
I kinda like. But I still like the armor rep as well. Absolutely open to other ideas ...
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2089
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Posted - 2014.06.20 13:19:00 -
[321] - Quote
Appia Vibbia wrote:after a year of collecting dust and today's high humidity my keyboard's keys are sticking. Will be back to more thoroughly tear apart your second proposal with more detail.
Spademan wrote: I'd have to agree with Appia, (just this once) it feels far too restrictive to me. Not only that, but the duration is plenty as is ( In my opinion/experience, the old duration was ludicrous) and the cooldown is also fast enough (I'd argue too fast)
It also has little to no use until levels 4/5 (when it's actually possible to fit a cloak due to the cpu/pg cost)
:: Scrambles for new ideas ::
(Excellent points, Spade)
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2089
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Posted - 2014.06.20 13:25:00 -
[322] - Quote
Gavr1Io Pr1nc1p wrote: 35% kincat efficacy per level
If I hear this from you one more time ...
We've no proof that a "speed cap" exists, and to add one would require a client-side update. Further, a "cap" defies precedent in that "caps" don't exist among other modules. Even further, there is no precedent for an obscenely large bonus like the one you've proposed. 35% per level!? That's 175% at Level 5.
The idea won't work and even if it did, we couldn't sell it.
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2090
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Posted - 2014.06.20 13:58:00 -
[323] - Quote
Shotty to Haerr When you get a chance, checkout my googledoc ... very much looking forward to your feedback Nerfed non-commital Gal/Cal ewar but otherwise left ewar scales alone
Haerr to Shotty Looking at forums now Oh god notifications :/ Right soo, wall of text incoming :) Scratch that. Need a bit of time to look through this to give you good feedback First impression then: love changes to NKs Amarr bonus: not sure about this one Minmatar bonus to movement speed: please no. At least not without a change to strafe speeds. Gallente armor rep bonus: nonono. it would compound stacking of plates; would prefer bonus to range . Caldari change to precision enhancers looks good.
Caldari scan range: please no. having both precision and range (even if only a few meters) is putting too much pressure on the other scouts. Gallente needs the damp bonus to use cqc weapons. if other scouts had a chance to stay out of scan range they could function as quick flankers
overall the proposed changes would make for gameplay regardless of my personal feelings i really do like the changes to the NKs btw good stuff :)
i'll make a post on the forums after the weekend
Shotty to Haerr
Agreed on Cal pressure. Gal bonus to range concerns me. 2 cpe + 4 range = OP recon. even picks up 1x damp'd scouts :-( You ok with our 'ghost' becoming 'ghost recon'? FOTM probability?
Haerr to Shotty
Hmm. I am entirely biased when it comes to gal: i've been running invisible recon for a long time now :: blushes :: Even did it with plates and a reptool for Heavies. Funny sh*t seeing that heavy mow down all sneaky scouts around us.
Shotty to Haerr
Lol. Do you see my concern though? And is it a valid concern?
Haerr to Shotty
Yes. So no range amp bonus to anyone? 2 cPEs is too good to give up on scout suit. Everyone is too lazy to put on damps in pubs but in PC they wouldn't do much (cal scout)
Shotty to Haerr
I'll run numbers. Appia's gonna push for range for Gal. The good news all around is the added focus on actually 'scouting' :-)
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2090
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Posted - 2014.06.20 14:02:00 -
[324] - Quote
Gavr1Io Pr1nc1p wrote:I think that sprint speed should be something that the min scout gets a bonus to, and the 4% seems good, but I would settle for the 2% plan if need be. Im not in the mood for math right now, but what would be the estimated nerf on kin cats so that 4% to sprint speed as well wouldn't break the game? EDIT: DPLAK
Yes. Breaks game > 12 m/s. Can't even do 2% without reducing KinCats from +12% to +11%.
Mobility bonus thereby will not apply to sprint and likely won't to strafe (because breaks game). Instead, you'll be 20% better at walking and jumping, which will make shenanigans and knife play vastly more fun / effective ... all the while sticking to our "ninja" narrative.
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2090
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Posted - 2014.06.20 14:14:00 -
[325] - Quote
Gavr1Io Pr1nc1p wrote: hmm....i honestly don't think that 10% to strafe speed on the lowest HP suit in the game would be imbalanced, especially as there is really strong aim assist, but I might be wrong and i don't want to overpower minmitar scouts at all....(seriously, i don't)
I think that if we reduced kin cats to 10% and gave the 2% bonus, that might be good, but that also brings up speed tanking on other scout races. Perhaps a steeper stacking penalty?
The idea is to localize the impact of our changes such that they not p*ss off and/or harm anyone else. Appia says we shouldn't be downgrading KinCats (even by small degree) to benefit a single suit's racial bonus. She's 100% correct which is why the original change was removed.
The innate bonus of 4% translates to 20% at level. 20% (not 10%) buff to strafe speed is roughly 1 m/s. Haerr points out that any buff to strafe speed is bad news. Strafe speeds are arguably too high as is (for all frames). We don't want to propose anything which might do harm to balance or gameplay.
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2092
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Posted - 2014.06.20 14:48:00 -
[326] - Quote
Scout Polish, v2.2
* Housekeeping: Added Scout Bonus (fitting reduction to cloak to avoid ambiguity). * Nova Knives: Same as v1. * Amarr: Same as v1. * Minmatar: Bonus to strafe speed neutralized; others held constant. * Gallente: Innate bonus set to to range, buffed from 1% to 3%. * Caldari: Innate bonus set to range, nerfed from 3% to 1%.
Discuss.
(Did I dodge the bullet, Appia??? If so, I owe Haerr )
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2093
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Posted - 2014.06.20 15:07:00 -
[327] - Quote
voidfaction wrote:so you propose to buff cal shared vision range back to pre alpha and remove gal 1% range bonus, lol you have a Cal (squad) bonus vs a Gal (solo) bonus its amazing how we backtrack over and over forgetting why so many wanted the cal range bonus removed or nerfed in the first place. (SHARED VISION) I guess it don't matter everything you keep proposing only keeps my 2 proto scouts on the top of the food chain. me or my squad will either see you coming in my Cal or you wont see me in my Gal.
I'm understanding that your unhappy, but I'm not understanding your basis. Did you click through each tab in the proposal?
The impetus behind v2.2 (in Haerr's feedback) is to lighten the pressure the CalScout is applying to all Scouts.
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2093
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Posted - 2014.06.20 15:26:00 -
[328] - Quote
voidfaction wrote:
yes I like the NK idea > good moving codebreakers to high slots would help min alot > good and the gal repair is to high > but that is not all bad i guess loosing 5m range for 2 more HP/s It all falls on the Cal shared vision that breaks everything. the cal scout. boosting there range back to pre alpha with shared vision is a step backwards. unless i missed the removal of shared vision somewhere. You can run fast, hack fast or run forever but when the cal (squad bonus) sees you it means nothing with 6 guns aiming for you.
OK ... good news is that I don't think we're looking at the same numbers. I can help! First though, we can't do anything about shared squad sight. It's here to say, so we have to work with it.
That said, click on Scout Polish v2.2 and tab over to 'Caldari Scout' ... Look at the right-most set of figures. Current Values are what's in-game right now. Proposed Values are what we're discussing. In the case of Caldari Scout, Proposed Values are slightly inferior to Current Values.
Does that make more sense?
Glad you like the knife changes :-) Also, the Minja mobility changes will be alot of fun.
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2093
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Posted - 2014.06.20 15:36:00 -
[329] - Quote
Gavr1Io Pr1nc1p wrote: Thoughts?
On Stacking Penalty change * We're still affecting other suits to benefit one suit's racial bonus. * We're still ignoring precedent; stacking penalties are fixed and universal; they're likely coded accordingly.
On Strafe / Sprint * All things held constant a 1% bonus per level would keep us within bounds. * I see no harm adding 1% bonus to strafe/sprint alongside the 4% to movement/jump.
How's this look, guys? Scout Polish v2.3 * Updated Minmatar tables.
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2094
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Posted - 2014.06.20 16:41:00 -
[330] - Quote
Guys, I'm going to add a sheet for "endorsements" so we can keep better tabs on who's happy with what ....
If you like one of the sheets, let me know!
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2095
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Posted - 2014.06.20 16:54:00 -
[331] - Quote
Llast 326 wrote:A few thoughts Gal ~ The rep bonus concerns me. I believe the 3hp/sec was a large contributing factor to the move to FOTM, granting a 5hp/sec at Proto does not reduce the problem. On the original proposal for 1.8 I thought a 2hp/sec on the suit would be good. Cal ~ Precision and range has shown to be a problem combination, not sure if this should be a thing. Moving the range bonus to the Amarr seems to me as a nice choice for adding a valid scout role to the Amarr scout. Min ~ Strafe speed but I think that has been addressed. Anything about fitting so many PG intensive modules? GǪ also I see no nerf to armour/shields that hp still to high
1) Gal Rep Bonus in v1 was replaced by a small range bonus in v2.2. 2) Cal Precision is tied to Enhancers and has been nerfed at lower commitment. Range also nerfed. 3) Hoping to let Cal/Gal fight over ewar; while Amarr makes use of light-armor improvements. 4) We're lobbying to have PG Extenders moved to high slots.
I'm getting the impression that the my chosen format is difficult to follow. I'll try to work on it. What do you think about the knives?
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2096
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Posted - 2014.06.20 17:02:00 -
[332] - Quote
Nrabatar Zorig wrote:Adipem Nothi wrote:Guys, I'm going to add a sheet for "endorsements" so we can keep better tabs on who's happy with what ....
If you like one of the sheets, let me know! You can add me as the only one to the list dissatisfied about the fact that the lore and fiction of DUST is as neglected as it can ever be. EVE has gained numerous new chronicles to explain the story behind the new expansion, and last time we got even a hint of lore was in a chronicle published almost a year ago. Seriously, the Intergalactic Summit was an afterthought done by CCP after endless pleading and requests, and it has descended into a pit of noobs who have no clue how to actually RP(that's not really CCP's fault, but still). RP in DUST is pretty much pointless and not supported by CCP, and that makes me upset. I'm not logging general complaints! I'd go insane!
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2097
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Posted - 2014.06.20 17:19:00 -
[333] - Quote
@ Llast I believe I can sell this to musturd. He'll be allover the movement improvements. That, and there is very little if any actualized loss to high-end knifing (as HP pools only climb so high).
@ All Proposal link is now on the front page for easy access. If you've yet to weigh in, please do so. The more brains and feedback we get on this the better. o7
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2098
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Posted - 2014.06.20 17:57:00 -
[334] - Quote
Ghost Kaisar wrote:Will comment on data after I get off work.
General Impression: I really like the Minja changes. Haven't looked at the rest yet Should be lots of fun. I really don't think the +1% will hurt the game ... if it should, we could always roll it back and keep the other 4% bonus intact. Looking forward to your thoughts. o7
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2103
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Posted - 2014.06.20 19:21:00 -
[335] - Quote
Nrabatar Zorig wrote:Llast 326 wrote:Nrabatar Zorig wrote:Llast 326 wrote:Have you met Jace yet?
This Jace? I saw him a few times in The Summit when I was around, but I haven't exactly "met" him. If it's not that Jace, then I don't know. Don't know if it's the same lad Jaceon Pale Eye around the scout parts he's the newest Bastard and is an Eve RPer Good people as Bastards go In that case, no I haven't. In all honesty, I've given up on RP for DUST completely, as well as logging into the game in general. I only write fiction now when I feel like it, and I don't really see how it would make any difference if a single EVE roleplayer joined the crowd. His NN alt is Rightwing. You should definitely meet him. He's read your work.
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2105
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Posted - 2014.06.20 20:07:00 -
[336] - Quote
mr musturd wrote:Adipem Nothi wrote:@ Llast I believe I can sell this to musturd. He'll be allover the movement improvements. That, and there is very little if any actualized loss to high-end knifing (as HP pools only climb so high).
Edit: I've cleaned up the proposal a 'bit. The latest versions are in right-most position. Let me know what you think.
@ All Proposal link is now on the front page for easy access. If you've yet to weigh in, please do so. The more brains and feedback we get on this the better. o7 Why would anyone run a minmitar to knife if you took the bonus? I'd use gallente for the passive reps, easier fitting, and the ability to properly damp. I didn't give the whole doc a look yet but don't take my knife bonus.
Hey Musturd! You've gotta see the metrics before you make that call ...
+1% to sprint speed and strafe speed per level +4% to walk speed and jump distance per level +5% codebreaker efficacy per level +CBs switched to highs
* Less backpedal bullsh*t. * Better jump+charges. * Better evasive maneuvers / top speeds. * More ninja. Less vanilla. Still the best at knifing.
As for knives themselves, everyone will hit at a good enough base to get the job done (w/proficiency). * Std) 90 ---> 100 * Adv) 150 ---> 175 * Pro) 200 ---> 225
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2105
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Posted - 2014.06.20 20:29:00 -
[337] - Quote
mr musturd wrote:[ Of course it could work but honestly there's no need the suit just needs more PG and assault suits need proper balance before I could really get behind any scout changes. Idk how I feel about CB in the highs its nice in theory but that would put you at 125shields on a speed hack fit I mean you could always slap some armor in the lows but that's just not my playstyle Fair enough. The PG is probably gonna happen through different means. I expect them to add fitting optimization to NK skill tree, and there's a chance they'll move PG extenders to highs as well. Maybe Logibro will dial back resource req's on NKs too ... no telling.
Anyhow, I'm sure not gonna try to force more ninja on the minmatar if the pros don't want it!
If Moody and Ghost are in agreement with you, then that's that. The hacking bonus will be rewired as your "built-in" bonus and the nova knife bonus as your derived bonus. I will say that Moody and Ghost have both said separately that NKs are fun in pubs but aren't useful in competitive play due to hit-detection and lag issues in PC. I took this to mean they'd prefer something else.
So ... if Moody and Ghost both favor the proposed changes, might you be willing to change your mind? Maybe you three can put your heads together and come up with something totally different? Bottom line, I want you three to be happy with your suit.
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2106
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Posted - 2014.06.20 20:49:00 -
[338] - Quote
Roger. Moody and Ghost said they'd look things over and get back to me. Should we wait to hear their input on the current model?
Bottom line, I'm not happy unless you're happy. I'm also not happy unless Ghost and Moody happy.
So if you three disagree, we have no proposal :-(
I think it'd be great as is, but I'm not Minmatar and I'm certainly not Musturd. So at this point, I'm hoping Moody and Ghost weigh in and either (1) agree with you or (2) convince you to let us push it forward as is or (3) you three come up with an even better solution.
TL;DR: Minmatar Proposal's on hold until Moody, Musturd and Ghost reach consensus.
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2106
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Posted - 2014.06.20 20:59:00 -
[339] - Quote
mr musturd wrote:Also with the increase to strafe on minmitar you proposed its would likely give it some insane strafe speed it is already extremely proficient at out strafing any suit. The knife bonus and my strafe are why I love the suit just worried if it was any faster it would break hit detection I was careful to keep that bonus as low as possible (only 1% per level). You're looking at a maximum of around 0.25 m/s change in strafe and around a 0.5 m/s change in sprint.
My thinking is we could put these small numbers through and immediately undue them if it breaks you guys. We'd still keep the movement and jump at +4% per level (20% total) so you'll still be ninja-like and less screwed by backpedalers.
I know you remember mario'ing heavies in Chrome.
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2107
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Posted - 2014.06.20 21:23:00 -
[340] - Quote
Scout Polish Proposal (v3) updated in response to Musturd's feedback.
* Minmatar bonus to sprint and strafe traded for innate hack bonus * Minmatar bonus to codebreakers traded for derived NK bonus * Minmatar NK bonus restored, but reduced (see table for details) * Minmatar prereq (move CBs to Hi) eliminated * Amarr derived bonus to light armor decreased from +5% to +4%
Discuss.
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2107
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Posted - 2014.06.20 21:25:00 -
[341] - Quote
Appia Vibbia wrote:Adipem Nothi wrote:mr musturd wrote:Also with the increase to strafe on minmitar you proposed its would likely give it some insane strafe speed it is already extremely proficient at out strafing any suit. The knife bonus and my strafe are why I love the suit just worried if it was any faster it would break hit detection I was careful to keep that bonus as low as possible (only 1% per level). You're looking at a maximum of around 0.25 m/s change in strafe and around a 0.5 m/s change in sprint. My thinking is we could put these small numbers through and immediately undue them if it breaks you guys. We'd still keep the movement and jump at +4% per level (20% total) so you'll still be ninja-like and less screwed by backpedalers. I know you remember mario'ing heavies in Chrome. here come a crap ton of posts now that my keyboard is clean. but just to start you can mario a heavy with just a single kin-cat Check the updated table before railing! Just made some tweaks. Please see right-most version. o7
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2107
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Posted - 2014.06.20 21:35:00 -
[342] - Quote
mr musturd wrote:Adipem Nothi wrote:Scout Polish Proposal (v3) updated in response to Musturd's feedback. * Minmatar bonus to sprint and strafe traded for innate hack bonus * Minmatar bonus to codebreakers traded for derived NK bonus * Minmatar NK bonus restored, but reduced (see table for details) * Minmatar prereq (move CBs to Hi) eliminated * Amarr derived bonus to light armor decreased from +5% to +4% Discuss. Shotty I know I'm being a pain in the ass but to keep minmitar the best Nova knifer the damages need to stay as is on all knives making them still useful but not on par with minny. Its kinda the same as a SCR you can use it on any suit but to use it to Max potential you need amarr assault
Musturd, knives get scouts killed if they aren't Minmatar. Improving knives would improve gameplay, not to mention address disparity between NK and SG usage among Scouts. We can't keep Knives bad indefinitely. Rattati will eventually buff them; we're just one step ahead of him. Remember the Logibro thread.
Minmatar will absolutely remain the best at knifing. The bonuses to base movement and jump would be a huge help and alot of fun (right?). We could even try to increase derived bonus from 10% to 15%, but then we're asking for a NK buff which is harder to sell. Frankly, you're not looking at any realistic difference in damage as is ... the numbers barely move at all.
Work with me, Musturd. There are alot of unhappy Minmatar Scouts out there and I'm trying to make things better for them. Just because you're awesome doesn't mean they don't need love. Give us love, Musturd.
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2107
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Posted - 2014.06.20 21:41:00 -
[343] - Quote
mr musturd wrote:If base knife damage would be increased I would definitely go Cal or gal just for better tacnet or being invisible. Idk how to approach an overall damage increase IMO it would hurt minmitar in the long run due to their lack of passives and not being able to damp and have speed We're focusing on non-EWAR improvements this round; too much can go wrong. We spent a whole month in that bowl of spaghetti. In the end though, I don't think we'll be able to help the Minmatar e invisible so we should focus on what we can do for him
My original proposal focused on improving your evasives and sprint speed. You said yourself, "you can scan me, but then you'll have to catch me" ... that was actually the inspiration behind the original workup (it wasn't Gav).
That said, I can't give you 5 bonuses and everyone else 2. So make up your mind d*mnit :-)
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2107
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Posted - 2014.06.20 21:47:00 -
[344] - Quote
mr musturd wrote:knives are not useless on other scouts shotty with proto knives and proficiency you can do plenty of damage without being minmitar you just have to invest a decent amount of sp. Prof5 with proto knives you'd do over 1k damage with a charge even if your not minmitar
They certainly aren't good. I'm at Pro(4) and landed a double charge right in the back of a Pro GalSentinel. Followed up with second slash and which must've missed as I was dead before I could do anything else. That's reality for non-Minmatar.
Proficiency 5 Ishnoks (Non-Minja) Swipe - 230 2x Swipe - 460 Charged Swipe - 920 Charged 2x Swipe - 1840
In my book, the more Scouts use knives the more Scouts will have fun playing Dust. Either way, I'll revisit the numbers and dial 'em back a 'bit to widen the gap between Minmatar and non-Minmatar.
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2109
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Posted - 2014.06.20 22:02:00 -
[345] - Quote
mr musturd wrote: May I ask when this happened? Ever since this last hotfix I've had serious trouble hitting both knives idk what it is but something feels different and I can't put my finger on it. With prof5 and minmitar it takes me a full charge and a quick slash to down a gal sentinel and if I miss 1 knife in any of the engagement I die instantly. Its not much different for the minmitar I've knived in my gallente and it works I do have prof5 tho and I run a damage mod but its not that bad I just prefer shields instead of armor but tbh I'd probably do it better in a gallente
It was during Hotfix Alpha. And I was running two complex damage amps! Logibro knows we're having issues connecting. I believe the plan is to extend bladelength a little. But that's altogether separate sh*t from what we're working on here, so I don't want to tie our proposal into it.
Anyhow, I've updated the Proposal and vetoed Nova Knife changes. We'll let Rattati and Logibro handle that however they deem appropriate.
Minmatar Scout v3.1
* Restored order to Minmatar (same NK and Hack as present). * Added 1% bonus to all movement metrics; let the kids be ninjas, Musturd. * Added new Prerequisite: Add Fitting Optimization to NK Skilltree.
This will help with PG starvation a little (as well as whatever else Rattati has in mind). It'll also give Minjas something to be less glum about. No Mo Minja Moaning.
Shoot scout with yes...
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Posted - 2014.06.20 22:09:00 -
[346] - Quote
While I've got you guys, take a look at the other tabs as well. I need to know if you guys see any issues with the other races.
Shoot scout with yes...
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Posted - 2014.06.20 22:11:00 -
[347] - Quote
One Eyed King wrote:I also would like knives to stay the same, for whatever its worth.
Otherwise, I am nervous about so many changes. I don't feel like I can see the effects of everything, but I still have to finish looking over everything (of course I went right to the minmatar).
On another note, I am thinking about taking my passive SP and going Minmatar Commando (what is the name for those?). Wanted to see what I could do with that. Maybe make it some mutant minja turtle or something, and see if I can't find a way to get back in the game on my own terms instead of waiting for the Minja love that may never happen (CCP hates us).
It's worth alot, Brother. Our changes are getting less-and-less over reaching. This is exactly what we want. The final proposal will be strictly polish with minimal risk of butterfly effect :-)
Effects so far ...
Minmatar - Buffed and now more ninja like Amarr - Buffed and now have a role Gallente - Buffed gently and encouraged to run EWAR modules Caldari - Nerfed gently and encouraged to EWAR modules
Shoot scout with yes...
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Posted - 2014.06.20 22:17:00 -
[348] - Quote
mr musturd wrote: Lol I'm fine with the movement metrics but it would benefit more from a CPU/PG reduction to biotics per level. I'm just gonna shut up now tho until assaults are balanced all I can really get behind is a base PG increase for minmitar. Until further balance is done there's no way of really telling what minmitar needs besides PG I'd hate to change all the scouts before I know how they compete with the mediums after balance
In case you missed it, I straight up asked Rattati to boost your page PG and he straight up said no. Reason being, methinks they intend to reevaluate module resource requirements. Either way, he knows about the problem and he'll fix it.
So!
Are we good with the Minmatar changes? Do you have any problems with Gallente, Caldari and Amarr?
Shoot scout with yes...
- Ripley Riley
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Posted - 2014.06.20 22:44:00 -
[349] - Quote
You: My outward hostility ...
Me: No worries about the mood. I'd expect no less. This way is better. I know you'll be honest :-)
You: But frankly, I think this whole thing is stupid. Mostly concerning that you're insisting that each Scout suit has 1 bonus to base stat and 1 bonus to modules.
Me: Noted. I like to keep things in order. Bad habit. If you have alternative suggestions, shoot.
You: well, charge multiplier is not 4x. It's somewhere between 2.25 and 2.5 If Minmatar didn't have the knife bonus, because they were buffed to be equally effective on all suits. Just like musturd said I'd put them on Gal scout (or even amarr) because of the low-slots to effectively dampen. Unless Nova Knives' charge damage was buffed in hotfix bravo.
Me: First point is moot, second point is already addressed. NK changes vetoed; Minja bonus restored. Musturd took me to task. Glad to hear you two are on the same page.
You: The change in Bravo to ferroscale fitting makes the Amarr bonus actually seems like something useful, but go for the gold and give it a higher value. A small 13hp difference between complex plates is not much AND Complex ferro still doesn't seem as good a choice over basic plate/
Me: Agreed! Restored +5% in Proposal. I like it.
You: The min bonus makes me wonder if you're playing the same game I am as well as your understanding of the mechanics involved. As far as jumping goes I'm still searching for the specifics on it but it's tied to speed. Running jumps higher than walking, the higher your movement speed the higher you jump. The only thing I've noticed is that air speed is set to 5m/s on all suits.
Me: Gotcha. I imagine that somewhere in that code is a callback to database field where base jump value (or equivalent) is stored. May be something the SDK guys could check for us. Either way, if it exists, I'm proposing they increase it slightly. If not, no worries. It'd be a pretty cool defining characteristic if they could pull it off.
You: I know you want to pander to the "fastest suit in the game" mentality but it isn't supposed to be in the first place. Minmatar have the highest innate speed but are out-done when it comes to speed tanking by the Gallente and Caldari. You also need to watch out for making the jumping height from just being comical. This isn't Team Fortress 2 where scouts double jump.
Me: Negative, I want to fit my own "ninja" narrative. This means mobility. Believe it or not, I'm not being steered by Gav and his dream to be the fastest . I explained myself in hopes we might gain his buy-in.
You: And simply giving a bonus to movement speed is dangerously bad. Movement is the base that all things are based on. There isn't a way to affect movement speed without it also improving sprint and strafe. The strafe part being the most radical problem. The slight difference between 5.25 (Amarr) and 5.3 (MN Assault) is a drastic one when it comes to 1 v 1 engagements. Messing with movement in any way is going to make anyone with personal skill at the game gravitate to the suit because it will be the most effective in combat.
Me: I wouldn't mind if skilled players gravitated to the Minmatar Scout. We're talking about a 1% change. If QA tosses it, then they toss it. But I say we try it. Plus, 1% to movement is easier to sell and easier to write than calling things out individually. (half joke)
You: For the Gallente I'd like to bring up once more that as long as a single Race has a bonus to dampeners it means there's no reason to skill into any other suit if you ever want to have fun. Like, are you playing DUST right now? Because the Amarr and Minmatar are just stupid to use. I'd said I've been running Nova Knives on my fits in PC but that's because I don't even have to try anymore. My team is terrible and are going to lose anyway. The other team is almost always equally skilled to mine yet more organized. It's why I can run around with a PLC and Nova Knives in PC. Stealth is the life blood of Scout. If one suit vastly out-performs at the most basic of functions then there's no point in using anything else outside die-hard dedication and obstinateness.
Me: I seriously doubt that they'll let us rewrite all Scouts as Ghosts. Especially if the Amarr can be a tanky beast and the Minmatar is attracting skilled players with its unmatched alpha strike potential and superior mobility.
You: Cal Scout. . . "I'm afraid of gallente scouts with 2 precision enhancers and range amps scanning the whole map" is basically what you said about my previous leaning towards give gal-scouts a bonus to range amps. But it's like half of what you're proposing is done because you're afraid to rock the boat and the other half is to just makes this all equally unbalanced.
Me: I said large sections of the map and was thinking in terms of +5% bonus (i.e. > 100 meters). That's alot of map. In hindsight, agree that the 'Ghost' can't be 'Ghost Recon' since he'll be required to dampen to cash in on his damp bonus. That said, I don't want to have to sell a big buff.
You: And 8% to Precision enhancers? it's just stupid to have it at 5% or higher. 63.5m at 15db is definitely far less powerful than 98m at 24dB [:roll]
Me: Presently, Cal Precision bonus is applied to base stat. We're changing that, so he'll be less inclined to run slay modules. 8% was picked because it lands us at the exact same upper end as we have now at 3cPE and 4cPE. 1cPE and 2cPE are nerfed. That's why I put the numbers side-by-side for you.
You: You'd just be better off saying no one gets bonus to EWAR. Period. And change the Scout base Scan Precision to 35.
Me: I can't sell that.
You: IMO scrap the whole thing
Me: That gets us nowhere, Appia.
Shoot scout with yes...
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Posted - 2014.06.20 22:49:00 -
[350] - Quote
@ Appia I think I covered all of your points above. I think I tweaked the proposal while your typing, so let me know if it looks better for you now that Musturd's input has been reflected. Thx for keeping me straight.
Shoot scout with yes...
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Posted - 2014.06.21 01:15:00 -
[351] - Quote
Appia Nappia wrote:
The Minmatar Scout in your "hyper mobility" role is no longer a Scout. It's just a new kind of Light Frame that doesn't have a place in the game.
I'm proposing we increase its base movement metrics by 1% per level 5% total. The whole point being to make them ever-so-slightly better at knifing and escape/evade. Your suggestions aren't balancing scouts but making each Light Frame a completely different Role. Scouts are fundamentally tied into EWAR. the only thing you can do is make each one a better Slayer-Lite than it currently is if you don't wan't to touch it. If you want to reconstruct EWAR so Scouts can be more akin to one another, we can do that. Just not at the same as we do this. Otherwise we risk setting too many variables into play at once. We tried to start with EWAR, and we failed to come to anywhere close to consensus apart from GINO, which turned out to have issues. We can return to EWAR, but first lets address some critical issues ..
Issue 1. HP > All. And Scouts are not immune to the rule. Think you've got a good fit? Brick tank instead and give it a go; see yourself do better. I say, there's more to Dust and more to Scouts than HP. If you hate the idea of squishy Scout, then have a look at the Amarr Scout or upgrade to Biotic Assault.
Issue 2. Minmatar aren't happy. Not a day goes by within them b*tching about being the worst Scout. No one can blame them, and this proposal can only serve to make them happier. First, CalScouts have been nerfed. Second, the Minmatar will be marginally faster at getting away if/when detected. Third, they'll have a littlePG freed up by the fitting optimization added to knives. All good things.
Issue 3. Amarr aren't happy. They've been asking for a role since the beginning. Now we have one that we and they can be happy with.
Issue 4. GalScouts and CalScouts are too good at playing Assault. By moving their respective EWAR bonuses from suit to EWAR module, they'll be both less effective should they choose to suit up for slaying instead of EWAR. They still have the option, they just won't be than Assault at it any more.
Issue 5. CalScouts are putting too much pressure on other Scouts. This proposal will the job of hunting dampened Scouts slightly more difficult. Firstly, as their EWAR bonus is now tethered to module, they'll no longer be able to hunt Scouts without sufficient investment in Precision Enhancers. Running 3 and 4 enhancers yields the same precision as before, but running fewer yields less precise scans. Secondly, their potentially high-precision scan radius has been dialed back slightly, so they'll have to stay a little closer to the fray and a Scout sneaking around them has slightly better odds of evasion.
Shoot scout with yes...
- Ripley Riley
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Posted - 2014.06.21 02:03:00 -
[352] - Quote
Gav, don't mind Appia. You've been out-voted this round by your superiors (namely Musturd). Check the proposal for changes. If you have any new ideas, please share!
Shoot scout with yes...
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Posted - 2014.06.21 02:35:00 -
[353] - Quote
Gavr1Io Pr1nc1p wrote:Adipem Nothi wrote:Gav, don't mind Appia. You've been out-voted this round by your superiors (namely Musturd). Check the proposal for changes. If you have any new ideas, please share! Well, what did you think of the speed bonus and then a nerf to kin cat stacking? I never saw your response to that I'm not responding to you any more on the topic.
If you can come up with something small, unrelated to speed we'll consider it. Musturd was very insistent that the current bonuses remain as is. That means we can't add alot to them.
If you haven't yet, read the past few pages of the thread to get a feel for Musturd's angle. Whether or you agree with Musturd is immaterial at this time (so there's no point arguing w/Musturd), but I'd like you to stay involved if you can.
Shoot scout with yes...
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Posted - 2014.06.21 02:47:00 -
[354] - Quote
Scout Polish Proposal, v3.3
* Housekeeping: Added Objective page * Housekeeping: Added Summary page (lists all current changes) * Housekeeping: Removed Nova Knife progression
Recapping current proposal ...
Caldari
Old - Caldari Scout: 3% to scan radius per level New - Caldari Scout: 1% to scan radius per level Effect - Nerf
Old - Caldari Scout: 5% to scan precision per level New - Caldari Scout: 8% efficacy to precision enhancers per level Effect - Nerf
Gallente
Old - Gallente Scout: 5% to scan profile per level New - Gallente Scout: 5% efficacy to profile dampeners per level Effect - Nerf
Old - Gallente Scout: 1% to scan radius per level New - Gallente Scout: 3% to scan radius per level Effect - Buff
Minmatar
Old - Minmatar Scout: 5% to Nova Knives per level New - Minmatar Scout: 5% to Nova Knives per level Effect - No Change
Old - Minmatar Scout: 5% to Hack Speed per level New - Minmatar Scout: 5% to Hack Speed per level Effect - No Change
Old - N/A New - Minmatar Scout: 1% bonus to movement rates per level Effect - Buff
*Add NK Fitting Optimization
Amarr
Old - Amarr Scout: 10% to Stamina Regen per level New - Amarr Scout: 10% to Stamina Regen per level Effect - No Change
Old - Amarr Scout: 10% to Stamina Pool per level New - Amarr Scout: 10% to Stamina Pool per level Effect - No Change
Old - N/A New - Amarr Scout: 5% efficacy to ferroscale and reactive plates per level Effect - Buff
Discuss
Shoot scout with yes...
- Ripley Riley
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Posted - 2014.06.21 02:50:00 -
[355] - Quote
@ Gav
I understand that you're hard headed. Please understand that I'm busy. If you bring it up again I will hide your threads.
If you think of another angle, I'm all ears. But no more about speed.
Shoot scout with yes...
- Ripley Riley
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Posted - 2014.06.21 03:09:00 -
[356] - Quote
Gavr1Io Pr1nc1p wrote:
Also, I'm not hard-headed, as you so bluntly put it, Im just stunned that you are being so obnoxiously stubborn in your refusal to acknowledge any of my points
:: HIdes Posts ::
* Also, if you p*ss me off I'll hide your posts. Forgot to mention that earlier.
Shoot scout with yes...
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2119
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Posted - 2014.06.21 04:45:00 -
[357] - Quote
Down to just a handful of tweaks ...
1) Amarr: Add Bonus +5% efficacy to ferroscale / reactive (buff) 2) Minmatar: Add Nova Knife fitting optimization to skilltree (buff) 3) Gallente: Swap 5% bonus to profile for 5% efficacy to dampeners (nerf) 4) Gallente Range bonus changed from 1% to 3% (buff) 5) Caldari: Range bonus changed from 3% to 1% (nerf) 6) Caldari: Swap 5% bonus to precision for 8% efficacy to enhancers (nerf)
Thoughts?
Shoot scout with yes...
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Posted - 2014.06.21 14:50:00 -
[358] - Quote
Skimming through the Gallente Feedback Thread and reading only Rattati's posts, I get the distinct impression that (1) Rattati intends for each Scout to bring something different to the table and (2) he doesn't think that all Scouts should share the common trait of being unscannable.
1. In the case of distinct roles for Scouts, I totally agree with Rattati. I know some of you think we should all be different colors of the same shirt like Heavies, but we're different from Heavies. Scouts are Dust's specialists. Assuming you agree that we're specialists ...
A) What comes of a specialist without a specialization? B) Do we really want to share different flavors of the same specialization? C) How many different ways can we cut EWAR until it becomes diluted?
2. As for all scouts sharing the ability to easily beat scans, I too have concerns ...
A) Minmatar - Logibro is working on better knives. If knives were to ever hit reliably at longer distances, the Minmatar would be the unrivaled Kings of Assassination. If we combined that alpha potential with high speeds and the ability to beat scans, we'd have a problem. An undetectable and extraordinarily fast merc roaming about the battlefield cloaked and OHK'ing everything he gets behind. The tears would flow. We'd get bored. It wouldn't last.
B) Caldari - The anti-Scout himself runs Range Extenders; he's a pain-in-the-arse but he is also very easily scanned. If the CalScout were to become an invisible unit, there'd be little challenge at all to his recon role. Further, his counter (the GalScout) would no longer be capable of hunting the hunter. There's a distinct lack of challenge to being a long-range, all-seeing eye.
Discuss.
Rattati wrote:I am not sure I agree that the singular purpose of all scouts is to be unscannable. There is no need to keep arguing about that here.
Shoot scout with yes...
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Posted - 2014.06.21 15:18:00 -
[359] - Quote
Brokerib wrote: 1. Inate hack speed goes to 1.25, and the suit bonus is removed. 2. Replace with 5% biotic module efficiency per level
1. Great idea. I'll work it in. 2. The Devs say no (breaks HD), and we have to work with that unless they've changed their mind.
* I see what you're saying and I like the idea, but I'd much prefer Rattati to tell us 12 m/s is fine first. I don't want to present as though we're trying to pull a fast one. <---- oh yes I did
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Posted - 2014.06.21 16:42:00 -
[360] - Quote
How my post above ties in to the "proposal" ...
1) I reject the notion that we should share common roots in EWAR. I see Minmatar and Amarr as combat-centric specialists, the first an assassin the second a long-range Assault-lite. I see the Caldari and Gallente as ewar-centric specialists, one specializing in infiltration and the other specializing in anti-infiltration and squad recon.
2) The "proposal" in its present state makes the job of anti-scout more difficult for Caldari. Simply put, he's too good at it at the moment, so doing the job can become boring. The "proposal" is very much a Caldari nerf, but it won't serve to dilute his significance or squad value; it'll simply make his job more challenging.
3) The Amarr very plainly need something special, and we can bet the Amarr Heads will moan if conflicts with Eve-lore. The "proposal" in its present state finally gives them something we can all be happy with.
4) The Minmatar could be better. Musturd thinks they're fine, but he's alone in his thinking. Broker's idea to shift base hack factor to suit property is a great idea; it frees room for a small bonus to movement.
5) GalScouts and CalScouts are too easy when tanked. Shifting their respective bonuses to ewar modules should make things more interesting.
Scout Polish Proposal, v4
Changes: * Housekeeping: Updated Objective and Summary pages * Minmatar: hack speed factor increased from 1.1 to 1.35 * Minmatar: innate bonus changed from hack speed to movement
Shoot scout with yes...
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Posted - 2014.06.21 17:17:00 -
[361] - Quote
Ghost Kaisar wrote:Lol. Soooo many strikethroughs on the Min Scout page. [All good changes. I was looking at things the wrong way; Musturd set me straight. If he hadn't you or Moody would've.] I'm fine with the Min Scout changes. It seems like it appeals to all in a sense. High Base hack means you can still hack with the suit. Codebreakers are required for maximum benefit. Speed is okay IMO. I only really run one kincat. With the changes to modules coming up soon, I'd like to wait before going any further with Kincats. Optimization is something we have needed for a LONG time. [You've got the idea. I don't want to pitch anything which might break things, so we're steering clear of strafe and sprint speeds. The bonus to walk speed should help with kniving. The bonus to jumps should help with sexy.] Cal Scout:Where is my scanning table..... Not too many changes. 2x Damp and a Proto Cloak gets you under 3x Cal Scout. I can live with that. [That's the plan. Less range, more investment. Zero to 2 cPEs gets them less than before. 3 and 4 get them the same precision as before. We're not reworking EWAR tables with this pitch; but should we do so later, this pitch will make it easier] Gal Scout:Why do you have the Math for 3x and 4x Precision on here? I like these changes to scanning. They fall in line with that "Scanning" post I made earlier. Gal has more range and the capability to fit more range. However, scans are not strong, making them good at picking up Med Frames. Cal has less range and not enough low slots. However, it can make it's Precision insane, meaning it's best at picking up scouts. If it wants to buff range to turn super EWAR, it will be easily picked up and defenseless, meaning it HAS to have support. [Good catch on my labels (fixed). The guys originally proposed low-precision recon as a good Amarr role. I liked the idea alot but I see the Amarr being used differently, so I thought it'd fit better as an "build option" for the ewar-centric Gallente.) Amarr:Light Assault. But hey, that what we want right? I expect the 2x Ferro, 1x Damp, 1x Repair to be popular. Avoiding other scouts or the cal isn't the issue, since you have enough tank to take on any Cal scout stupid enough to get to close. 1 Damp + Cloak is enough to dodge most scans from Meds. [Exactly. We love it. They'll love it.] SUMMARYI like it. Is it perfect? No. Can it be changed? Yes. For all of the people who look at this and say "Stop Buffing Scouts!" Please note that there is 3 nerfs, 3 "No changes" and 4 Buffs. 3 out of the 4 buffs are headed to the Min and Amarr scouts, in order to make them more viable, and the nerfs are attempts to bring the other scouts into line. This is GOOD.
[Part of the reason for all the earlier fussing (apart from my bad ideas) is that the original proposal layout was tough to follow. Thanks for clearing that part up.]
Shoot scout with yes...
- Ripley Riley
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Posted - 2014.06.21 17:24:00 -
[362] - Quote
Appia Vibbia wrote:Appia Vibbia wrote:Adipem Nothi wrote: * Minmatar: innate bonus changed from hack speed to movement
Seriously, Adipem, how can I get it through your thick skull that seems to be thicker than Gav's that this is horrendously broken as ****. Your understanding of the mechanics is seriously lacking. Base ground speed is the X that all other movement values are derived from. You can't simply change just movement and not affect sprint, strafe, backwards movement, crouch speed, etc.
We don't know that. It is very possible that the values are independently stored, in which case one can be adjusted with the others held constant. Protofits has them listed separately, and protofits is linked to the SDE.
As for your attitude, I'm beginning to question if you have any business running for CPM. How common are these "moods" of yours?
Shoot scout with yes...
- Ripley Riley
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Posted - 2014.06.21 17:28:00 -
[363] - Quote
Varoth Drac wrote:I use min scouts, though I don't do PC, so feel free to disregard my opinion.
How often do min scouts need more than 2 damps to avoid scans?
In my opinion hacking is meant to be what makes min scouts special. Trouble is, to speed hack I find I need 2 code breakers, but I also need 2 damps to avoid scans. This leads me to believe the hacking just isn't fast enough on a min scout.
Would a faster hack speed balance min scouts?
Do you need 3 damps in PC to avoid radar, rendering min scouts unable to full fill the role of a speed hacker? All opinions are welcome :-) There's a big push to move CBs from lows to highs. If this occurred, would it address your concerns?
Shoot scout with yes...
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Posted - 2014.06.21 18:04:00 -
[364] - Quote
Appia Vibbia wrote:We do know this. We have the SDK. we can see the that those values are functions. Subsets of movements are all multiplied from base ground speed. 0.3 for crouch. there's a value for "free walk" that I haven't figured out what "free walk" is. Sprint is 1.4. Strafe is ground speed * 0.9
copy paste without regards to formatting.
mCharProp.movementCrouch.backwardSpeedScale1.0 mCharProp.movementCrouch.groundSpeedScale0.3 mCharProp.movementCrouch.jumpStaminaCost65.0 mCharProp.movementCrouch.strafeSpeedScale1.1 mCharProp.movementFreeWalk.backwardSpeedScale0.25 mCharProp.movementFreeWalk.groundSpeedScale0.35 mCharProp.movementFreeWalk.jumpStaminaCost65.0 mCharProp.movementFreeWalk.strafeSpeedScale0.7 mCharProp.movementRun.backwardSpeedScale1.0 mCharProp.movementRun.groundSpeedScale1.0 mCharProp.movementRun.jumpStaminaCost65.0 mCharProp.movementRun.strafeSpeedScale0.9 mCharProp.movementSprint.backwardSpeedScale1.0
This is really good info; you're absolutely correct, Appia.
So ...
We can't make Minja faster in one regard without making him faster in every regard, so we scratch the concept. I imagine that jump height / distance is also based in function so we'll scratch that as well.
Gav just put up a feedback request on the topic of max speed. If we hear back, then we'll change our approach. In the mean time, how does this look?
Polish Proposal, v4.1 * Minmatar: Scratched base movement * Minmatar: Added bonus to biotics efficacy * Housekeeping: Change Bonus labels from "Innate" and "Derived" to "Race Bonus 1" and "Race Bonus 2" * Housekeeping: Updated Summary sheet
Shoot scout with yes...
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Posted - 2014.06.21 18:21:00 -
[365] - Quote
Llast 326 wrote:The fundamental problem the Min scout faces is it's bonuses tax it's resources. To maximize bonuses for scouts this is how they stand. Cal Scout: Precision and Range use only CPU it works even with low PG Gal Scout: Range and Damps only use CPUGǪ leaving a **** ton for fitting Amarr: StaminaGǪ don't even need a mod, but really they are a whole other issue Min Scout: Knives, they cost as much fitting as ScP, Code Breakers also taxing on Min Scout. Nevermind trying to add speed Cloak, a solid weapon besides NK. Shields are also resource taxing, but unlike the Cal fitting to your bonus means you can't fit shields as easily. Excellent point. Rattati's indicated that he's looking to rework fitting requirements. I'm not sure if this will work for or against the Minmatar, so we'll have to wait-and-see. I can't think of a quick fix to the problem; we tried that already, and we were denied (request a base PG increase).
Wouldn't relocating PG Extenders help out the Minmatar? What else can we do aside from waiting for Rattati to rework resource reqs?
Shoot scout with yes...
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Posted - 2014.06.21 18:28:00 -
[366] - Quote
Llast 326 wrote:Adipem Nothi wrote:Llast 326 wrote:The fundamental problem the Min scout faces is it's bonuses tax it's resources. To maximize bonuses for scouts this is how they stand. Cal Scout: Precision and Range use only CPU it works even with low PG Gal Scout: Range and Damps only use CPUGǪ leaving a **** ton for fitting Amarr: StaminaGǪ don't even need a mod, but really they are a whole other issue Min Scout: Knives, they cost as much fitting as ScP, Code Breakers also taxing on Min Scout. Nevermind trying to add speed Cloak, a solid weapon besides NK. Shields are also resource taxing, but unlike the Cal fitting to your bonus means you can't fit shields as easily. Excellent point. Rattati's indicated that he's looking to rework fitting requirements. I'm not sure if this will work for or against the Minmatar, so we'll have to wait-and-see. I can't think of a quick fix to the problem; we tried that already, and we were denied (request a base PG increase). Wouldn't moving PG Extenders from Lows to Highs help out the Minmatar? What else can we do aside from waiting for Rattati to rework resource reqs? Was updating the post while you responded see above ^ I saw that :-)
Rattati's big into feedback. We'll wait for our number to come up when he gets to KinCats, Codebreakers and Knives. As for our proposal, I'd prefer to point the bonus to efficacy vs fitting efficiency; I think this way would be more helpful for the Minmatar who run a single KinCat.
What do you think?
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Posted - 2014.06.21 18:59:00 -
[367] - Quote
@ Llast * Aren't modules on the left the Highs and the right are Lows? * Aren't codebreakers already right-side?
PS: Similarly, you'll be able to get in closer to wardens before they know you're coming since their range is lowered. And fewer CalScouts will serve as wardens, as running 1-2 cPEs will no longer cut it.
@ All Shifting Gal and Cal bonuses from Base Scan Range to point to Range Extenders. Minor changes in value.
Thoughts?
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Posted - 2014.06.22 10:34:00 -
[368] - Quote
@ Cross
GA Scout - ewar-centric (infiltration) CA Scout - ewar-centric (counter-infiltration) MN Scout - combat-oriented (alpha) AM Scout - combat-oriented (endurance)
^ My perspective. You'll find others in here, all equally "right" but no two the same :-)
o7
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Posted - 2014.06.22 15:06:00 -
[369] - Quote
Spademan wrote: Thought: Ignoring technical difficulties of implementing, would changing passive scans from 360 degrees to say...120 degrees or so help?
I love these ideas, Spade, but we're going to have to wait for Legion. Same goes for shared squad sight; we have to work with what we have. To quote Rattati, "That sounds good, but it ain't Christmas."
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Posted - 2014.06.22 16:14:00 -
[370] - Quote
Cross Atu wrote:/reads proposal thread, likes what he sees, is confused by Aeon Amadis response, taps keg to increase his quotient of 'thought serum" while deciding if he should respond That's the point! We want to see you guys debate!
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Posted - 2014.06.22 19:47:00 -
[371] - Quote
One Eyed King wrote:Can anyone make heads or tails of this post? I thought I understood where it was going, then it lost me. Completely. Edit: Didn't realize Shotty had the same reaction until after I posted. Glad I am not alone though.
:: Crosses Fingers ::
I hope English is not his native tongue: https://forums.dust514.com/default.aspx?g=posts&m=2222478#post2222478
His CPM1 thread reads more clearly, but he notes that he's from Western Europe.
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Posted - 2014.06.22 20:00:00 -
[372] - Quote
One Eyed King wrote:
Edit: I hate when trying to post at work, and then getting bothered, and then shotty makes the same point I was making...
2 for 2! LMAO
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Posted - 2014.06.22 21:49:00 -
[373] - Quote
@ Ghost As far as Dust goes, we're stuck with current scanning mechanics.
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Posted - 2014.06.23 01:08:00 -
[374] - Quote
Google Translate: Engish->Croatian->Dutch->English wrote: Conceptual roles are fun to debate, but outside the scope of the proposal. Varying from a Merc to the next, so we deliberately omitted so that your eyes focused on the goals
Is it bad that I like the troll version?
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Posted - 2014.06.23 14:35:00 -
[375] - Quote
Ghost Kaisar wrote:Brokerib wrote:Minjas, get your boots on. CCP Rattati wrote:Come up with smart, simple ways to "fix" it, we'll listen. No complete overhaul of skills, or slots. What does it already have, that would make it competitive if it only had a little bit more of. We have a window, please make your case. https://forums.dust514.com/default.aspx?g=posts&m=2223231#post2223231 I have to get ready for work. I'm trusting you guys to tell him what's up in my place. I only have enough time to type this and tell Chimichanga that he's completely wrong about there being nothing wrong with the Min Scout. At least the guy admitted that he only runs pubs.
Good catch, Broker! I'm on it, Ghost.
@ Brothers The proposal values may have changed a 'bit. Give 'em another look over and let me know. o7
Google Doc: Scout Polish Proposal Last Updated: 2014.06.23 14:09 (version 4.5)
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Posted - 2014.06.23 15:01:00 -
[376] - Quote
Right-wing Extremist wrote: That's because you're a baby version of Mr Musturd :-)
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Posted - 2014.06.23 15:41:00 -
[377] - Quote
Cross Atu wrote:Adipem Nothi wrote:Right-wing Extremist wrote: That's because you're a baby version of Mr Musturd :-) Has anyone made sure CCP R has seen the most recent version of this? Even if he's in a place where adopting it wholesale is 'too much' having the concepts present to advise him in what changes do come would still, I think, be of value. 0.02 ISK Cross
Feel free to "leak" it to him if you think it'd help :-) There's only one proposal document; all links are up-to-date.
PS: I like Pokey and Black.
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Posted - 2014.06.23 16:31:00 -
[378] - Quote
IgniteableAura wrote:Gal should not be getting range bonuses. It steps on the toes of the Cal frame. IT allows the Gal to become the hunter. Throw on two precision mods and the cal can't dampen past that. While the Gal can dampen right through and hunt the hunter. Which should never happen.
Need an alternate bonus for Gal which meets the following criteria:
(1) will not be weaponry related (2) will not be armor or armor repair related (3) will not be cloak related (4) will augment a low slot module (5) will be sufficient to incentivize not running plates
Go!
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Posted - 2014.06.23 17:19:00 -
[379] - Quote
@ Iggy
Haerr and Appia are pretty insistent about the Range bonus for Gallente. I like the idea of the GalScout having the flexibility to go Ghost or go Recon. I like the incentive we're offering to do so (instead of running plates). That said, I'd be OK swapping the bonus for cloak duration/recharge. Appia would furious though; she says its too restrictive.
Whichever way we go, the 1% bonus to scan radius should be changed out for something.
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Posted - 2014.06.23 18:20:00 -
[380] - Quote
voidfaction wrote:dont leave much choice. lol Tough one, right!?
If we went for anything armor related, the invisible, brick-tanked GalScout would become FoTM allover again. This is where a non-Scout says, "if you can't think of a sound second bonus, then you shouldn't have one." So I plan to stick to range enhancers or cloak augmentation. The former allows for greater build variety, hence I favor the former.
The reason I'm suggesting a bonus higher than 1% is to incentivize use of ewar modules. The reason its lower than 5% is because someone is going to stack four of them. Is my thinking wrong here, guys?
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2185
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Posted - 2014.06.23 21:05:00 -
[381] - Quote
IgniteableAura wrote:Yea removing shared squad vision would be the best fix of all. Screw all the rest of the updates, nerf shared passive scans into the ground. Thats one hammer I would be willing to sign my name on. Not Christmas. Why are we coming back to this over and over and over again. That's mighty Aeon of you.
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Posted - 2014.06.23 21:13:00 -
[382] - Quote
I do SUCK wrote: Wait did they buff them last night?
No. Referring to the proposal's progress to date.
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Posted - 2014.06.23 22:51:00 -
[383] - Quote
Spademan wrote:Due to my inability to predict when you'd be on Arkena, the hunt must wait until next week or so. A slipperier prey I have not encountered.
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Posted - 2014.06.24 12:42:00 -
[384] - Quote
Lol Bojo
Discussion: How to Fit a Minmatar Scout Basis: Lots of folks out there think we're making this sh*t up.
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2203
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Posted - 2014.06.24 13:17:00 -
[385] - Quote
Considering a change to the Polish Proposal ...
Minja Poll (which do you prefer): * 8% fitting reduction to Biotics * 5% efficacy to Biotics
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2205
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Posted - 2014.06.24 14:10:00 -
[386] - Quote
Brokerib wrote:Adipem Nothi wrote:Considering a change to the Polish Proposal ...
Minja Poll (which do you prefer): * 8% fitting reduction to Biotics * 5% efficacy to Biotics Efficacy, CCP Ratattaittiatai has mentioned a couple of times he's open to changing either modules or suits fitting requirements, as recently as a couple of hours ago. Even if that takes a while, you can fit enhanced kin cats for a near proto increase (about 10.5% per unit).
Update: \o/
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2206
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Posted - 2014.06.24 14:22:00 -
[387] - Quote
Master Smurf wrote: Or I'm missing something
You missed something :-)
8%(x5)=40% ... KinCat: 15PG ---> 6PG
Scratch the thought. Let's wait for Rattati to work his magic.
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2218
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Posted - 2014.06.24 21:15:00 -
[388] - Quote
IgniteableAura wrote:Adipem Nothi wrote:Considering a change to the Polish Proposal ...
Minja Poll (which do you prefer): * 8% fitting reduction to Biotics * 5% efficacy to Biotics
Update: \o/ While I understand that lowering kincat PG would be nice, it will buff all frames, not just the minmitar. Which is not what we want. Codebreakers and kincats need to be difficult to fit IMO. The same goes with equipment. If all the frames can easily fit equipment you step on the toes of the support logi. Its part of the reason we don't have real support logi. Cause most people can "support" themselves.
:: considers punching gift horse in mouth ::
I say we take what we can get. Straighten out the wrinkles later. Good chance he's gonna change up pg/cpu req's anyway; it'd be a shame to ask for a bonus now which we'll complain about later.
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2221
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Posted - 2014.06.24 23:07:00 -
[389] - Quote
Iggy, Moody wrote:While I understand that lowering kincat PG would be nice, it will buff all frames, not just the minmitar. Which is not what we want.
I don't know that I agree with this. It certainly isn't a buff to everyone; it would only benefit those who use KinCats. Rattati himself classified the modules as "lesser used" ...
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2231
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Posted - 2014.06.25 02:03:00 -
[390] - Quote
voidfaction wrote: and still i have to leave my 2nd equipment slot empty because i dont have the CPU that minmatar has. but if someone other than a min has to sacrifice to fit its ok right?
What are you running?
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2235
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Posted - 2014.06.25 12:49:00 -
[391] - Quote
voidfaction wrote:Adipem Nothi wrote:voidfaction wrote: and still i have to leave my 2nd equipment slot empty because i dont have the CPU that minmatar has. but if someone other than a min has to sacrifice to fit its ok right?
What are you running? http://www.protofits.com/fittings/shared/983/5063 I really like your fit :-)
Here's what I'd do in your shoes: http://www.protofits.com/fittings/shared/0/5134
^ Saves you just under 30k Isk. That Ish is primo ... lol
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2235
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Posted - 2014.06.25 13:42:00 -
[392] - Quote
@ Iggy Thanks for the clarification. I suspect our difference of opinion is based in differing expectations of Rattati. You very well may be right in that we get only one shot to fix the Minja; if history is any indicator, then you're likely correct. By contrast, I suspect that Rattati's approach is iterative. Seems to me he's tackling the big problems first, distributing bandaids where needed and will follow up with finetuning later. Its impossible to know which perspective is right. Time will tell. o7
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2238
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Posted - 2014.06.25 18:00:00 -
[393] - Quote
voidfaction wrote:Maybe min should ask to replace the NK bonus with ______________.
An angry Musturd you shall make.
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2252
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Posted - 2014.06.27 14:26:00 -
[394] - Quote
@ NN I'm in for the fight! Just give me a timeframe. Don't worry about the Isk; we've got the first that covered. Also, Iggy's a great FC if you guys are still looking.
How's our roster looking?
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2253
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Posted - 2014.06.27 14:37:00 -
[395] - Quote
LeGoose wrote:I can throw some isk into the pot as well. I won't be available this weekend as I am getting married, but the following weekends I will be around and ready to mess some people up! Congrats, Goose!
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Posted - 2014.06.27 15:55:00 -
[396] - Quote
^ DPLAK?
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2261
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Posted - 2014.06.28 19:38:00 -
[397] - Quote
How'd they find us!?
@ Shared Passive Scans Please disable if possible. You'll find nearly 100% of us in favor (there's consensus even among the CalScout ranks).
@ Amarr / Minmatar Scouts Provided Assaults are given hugs, an Amarr bonus to ferroscale/reactive plates would be great; we're close to unanimous on this point. As for Minmatar, Ghost's suggestion would likely be the safest bet (PG rework for Codebreakers, KinCats, Knives, Shield Extenders -- or -- base PG increase for Minmatar Scout). As an aside, many Scouts also favor redirecting Gallente and Caldari bonuses to point to EWAR modules; doing so would reduce our use-as-Assault rates. More on these ideas can be found here (Scout Polish Proposal, v4.7).
@ Gal Logi Perhaps best to wait-and-see, Appia / Cross; we can address as needed if/when determined to be necessary.
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Posted - 2014.06.28 23:49:00 -
[398] - Quote
One Eyed King wrote: I think Shotty's document was something we all worked on, and it is the best solution given the circumstances. I think an assault buff should come first, then maybe the scout changes we mentioned so its not too much all at once.
Agreed. Definitely a group effort. Link's on Page 1, by the way.
* Updated Minmatar
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2276
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Posted - 2014.06.29 16:00:00 -
[399] - Quote
Lynn Beck wrote: opinions on making the Amarr scout 1/5 slot layout? If modules are subject to eminent shuffle, then changes like these should wait.
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2285
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Posted - 2014.06.30 12:14:00 -
[400] - Quote
@ Shared Passives
If able to be disabled, should be disabled. If disabled, should be disabled for all.
The idea "everyone except for Scouts shares passives" makes little sense. Because Scout.
Want your squadmates to see something? Paint that something with an Active Scanner.
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Posted - 2014.06.30 15:58:00 -
[401] - Quote
Master Smurf wrote:
IMO Assaults need the better regen - they should always be the quickest to get back into fighting.
Assault Regen Bonuses make sense. As do Assault DPS Bonuses.
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Posted - 2014.07.01 13:42:00 -
[402] - Quote
@ Appia
I hear what you're saying but once again am going to disagree with you, if for no other reason than to encourage debate. :-)
Assaults have been out-assaulted by too many things for too many builds. The Assault Frame must be good enough at killing things to attract frontline slayers; a regen bonus alone likely would not prove sufficiently attractive. Here's what I'm thinking instead:
Assault Bonuses: + 5% fitting reduction to light/sidearm weaponry (no change) +1 HP/sec armor regen per level
Replace Existing Racial Bonuses: CA) +2% RoF to rail weaponry per level GA) +2% RoF to hybrid-blaster weaponry per level MN) +2% RoF to projectile weaponry per level AM) +5% reduction to laser weaponry heat buildup per level (no change)
So we buff damage output to attract the slayers, but do so indirectly to avoid direct overlap with Commando bonus. What do you guys think?
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Posted - 2014.07.01 13:44:00 -
[403] - Quote
Scar Scrilla wrote:I'd really appreciate some help fitting my ProtoGal Scout. Any suggestions? Which weapons do you use?
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Posted - 2014.07.01 14:12:00 -
[404] - Quote
Scar Scrilla wrote:Mostly RR, Combat Rifle, Shotgun (of course) . Flavoured with some REs I've had decent results with these: Gk.0 SG Fast Gk.0 SG Marauder Gk.0 CR Assassin Gk.0 RR Tank
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Posted - 2014.07.01 15:58:00 -
[405] - Quote
Appia Vibbia wrote:
if they both have the effect of increasing DPS by 10% what's the difference, other than Snipers, Shotguns, and Mass Drivers wouldn't get much mileage out of it. You're still stuck with the same problem of Assaults being confined to a single weapon. Your bonus doesn't apply to different weapons. You don't have the attractive quality of a Slayer by being able to choose how you engage people.
Yes, an RoF increase would be less effective than a flat damage increase. Are you suggesting one or the other be applied to all weaponry?
PS: How would you attract the slayers?
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2313
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Posted - 2014.07.01 20:32:00 -
[406] - Quote
Cat Merc wrote: Honestly think this is one of the better ways of going about it.
Cat Merc approves of my suggestion. My suggestion must be flawed.
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2315
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Posted - 2014.07.01 22:46:00 -
[407] - Quote
Any news on the PvP front? Looks alot like a PvE game to me.
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Posted - 2014.07.02 18:40:00 -
[408] - Quote
o/ Duncan!
SP event this week. Lots of lag and straight-up f*cking cowardice out there. Good luck. o7
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Posted - 2014.07.02 19:03:00 -
[409] - Quote
Haerr wrote:Adipem Nothi wrote:fucking :O I guess the censor filter isn't picking up on that. ;) What!? I bleeped it with an asterisk!
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2340
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Posted - 2014.07.02 22:19:00 -
[410] - Quote
@ Jolly Thanks for the update!
@ Pokey I disagree with your premise that making cloak readily accessible is appropriate. Cloak isn't an essential part of being a Scout; there were Scouts before there was cloak.
If however, your premise were deemed appropriate, then I'd recommend dropping PG/CPU requirements across the board and prescribing a new Scout Bonus. I see little harm in letting everyone run cloak; it doesn't do much good unless you're appropriately dampened.
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2343
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Posted - 2014.07.02 22:44:00 -
[411] - Quote
Pokey Dravon wrote: Gallente Scout Frame Bonus: +% Reduction to PG/CPU Cost of Cloaks / Lvl of Light Frames Role Bonus: TBD (This would be shared across all Scouts) / Lvl of Scout Suits Racial Bonus 1: +% Bonus to Dampeners (Unique to Race) / Lvl of Gallente Scouts Racial Bonus 2: +% Bonus to Range Amps (Unique to Race) / Lvl of Gallente Scouts
all Specialty roles (Assault, Sentinel, ect.) would follow the same format.
Gotcha. Very much in favor of greater specialization / investment / SP requirements for Scouts. Requiring us to put two more points into Light Frames would be fine; most -- if not all -- of us switched trees at Level(3). Many of us are running out of things to spend SP on.
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Posted - 2014.07.03 02:08:00 -
[412] - Quote
Lots of good points, and thanks again to Pokey for coming to us with these ideas. o7
Frankly, I hope that NPE remains especially brutal for Scouts. We sure as sh*t don't want a bunch of weak-willed "its too hard" cry babies running around the Barbershop :-) We much prefer guys like Jace. This Community exists because of rough starts. Those few newbros who are willing to stay the course fit in well here.
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2353
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Posted - 2014.07.03 11:41:00 -
[413] - Quote
Ghost Kaisar wrote: Frost Kitty has basically won the shotgun. I wonder what he'll name it.
(SPOILER WARNING)
... ...... .........
Hello Kitty Shotgun
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2368
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Posted - 2014.07.04 01:12:00 -
[414] - Quote
Bojo The Mighty wrote: Wow culture gap
Right thar?
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Posted - 2014.07.04 18:43:00 -
[415] - Quote
IAmDuncanIdaho II wrote:I thought making nova knives more viable was something we wanted? Maken always wanted to see improvements....is this not one of them? Or has my sarcasm detector failed? We do! But we don't want sprint charge. It'd be OP, and it'd take alot of the skill out of knifing. We've proposed more reasonable alternatives:
* widen swing arc and/or extend blade length * increase movement speed when equipped * rework PG and damage progressions
I'm not sure whether or not Maken Tosch supported sprint charge. If he did, I'd like to here his reasoning, and whether or not that reasoning has changed since 1.8.
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Posted - 2014.07.04 18:49:00 -
[416] - Quote
Asha Starwind wrote:I'd actually vote against for that reason, "x is a champion for cause y." We need people who are looking out for all aspects or the game not just the one suit/armor type, handful of weapons, and tank or ADS that they're familiar or is popular and leaving everything else out to rot. Hence, why I'd never vote for Judge and after looking at the list many of the candidates.
/runonsentence
I think that Judge is sufficiently honorable to set aside bias. :: Crosses Fingers :: As for Appia, her motives are beyond question ... she has every god-d*mn suit :-)
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Posted - 2014.07.04 20:51:00 -
[417] - Quote
@ Jace
Good writeup. Agree 100%. You should qualify that damage intro; not all of us get that smexy Minja bonus.
PS: Unlocked NK Proficiency 5 today :-). Running IshNoks + AR on GalScouts (Shields + Damps + KinCats).
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Posted - 2014.07.04 21:09:00 -
[418] - Quote
o/ Duncan!
Here's the original thread "Shoot Scout" thread (good stuff) And here's the thread where we met :-) (Adipem's an alt)
Good to see you're still at it. o7
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2394
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Posted - 2014.07.05 17:01:00 -
[419] - Quote
Thoughts on Strafe Acceleration?
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- Ripley Riley
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2397
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Posted - 2014.07.05 18:23:00 -
[420] - Quote
Appia Vibbia wrote:Way too biased to comment. I love it because I'm better than most at it. You love bad hit detection and the ability to exacerbate it?
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- Ripley Riley
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2399
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Posted - 2014.07.05 20:20:00 -
[421] - Quote
mollerz wrote:What about strafing being tied to endurance? Strafe at sprint speed until you exhaust your meter and then you are left to strafe at walk speed. I could be wrong, but I suspect that top speeds are less at issue than the rates at which we accelerate.
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- Ripley Riley
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2403
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Posted - 2014.07.06 01:53:00 -
[422] - Quote
o7
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- Ripley Riley
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2414
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Posted - 2014.07.06 14:55:00 -
[423] - Quote
Ghost Kaisar wrote:
People who are leaving: Should we throw our ISK into Nos Nothi?
No please!
Why not hold onto all that Isk just in case it transfers to Legion?
Shoot scout with yes...
- Ripley Riley
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2415
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Posted - 2014.07.06 15:14:00 -
[424] - Quote
Ghost Kaisar wrote:
I'll show for teh lulz
\o/
@ Brothers We still have room for a handful more for next weekend. Check in downstairs if you want in on the shenanigans :-)
Shoot scout with yes...
- Ripley Riley
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2421
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Posted - 2014.07.06 16:45:00 -
[425] - Quote
CCP Rattati wrote:What do you feel about Amarr having the range, Gallente having dampeners, CA having precision and MM get better at hacking and running.
I am not too comfortable with giving the CA both range and precision supremacy, I believe you have to make a choice. This could work; it is the second most favored scenario.
That said, if insta-gib range of Fine Rifles exceeds the CalScout's scan range, then the CalScout's scans will be ineffective and precision-focused "hunter" fits will likely no longer be used. Shared Passives play a major part in this; ewar-focused hunter fits are slow, undampened and extremely squishy. They really on their squadmates for defense.
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- Ripley Riley
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2429
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Posted - 2014.07.06 21:31:00 -
[426] - Quote
CCP Rattati wrote:What do you feel about Amarr having the range, Gallente having dampeners, CA having precision and MM get better at hacking and running.
I am not too comfortable with giving the CA both range and precision supremacy, I believe you have to make a choice.
@ Brothers
For the sake of thought experiment, let's assume (1) that the above is implemented as-is in Charlie and (2) we're stuck with Shared Passives and all current scan mechanics.
How do you see post-Charlie Scouts?
I'll go first ...
MN Scouts "Ninjas" These players will be p*ssed about losing their distinctive knife bonus but will be thrilled to find themselves faster and less frequently scanned. If they're very lucky, they may also find themselves less PG-starved.
AM Scouts "Rangers" These players will find their new bonus quite useful when combined with long-range Amarr weaponry. If their scan bonus is applied to their base frame (rather than range extenders), then they'll also find themselves free to stack plates. These players will likely replace Gal/Cal Scouts as go-to "Assault Lite".
CA Scout "Hunters" These squishy players will be hit hardest. At ~300HP and reduced scan range, they'll find themselves well within insta-gib range of fine rifle before combatant returns are registered to their TacNet. These EWAR-minded players will likely tire of being ineffective and will migrate from precision+range to shields+regulator (or possibly another suit).
GA Scout "Ghosts" These players will not notice the nerf to their scan range, but they will notice that fewer CalScouts pick them up. They will likely shed their second dampener for something which pays greater benefits (like armor plates or reps).
FoTM Chasers "Problems" At first, these players will be largely unaffected; they are already running HP-tanked GA and CA loadouts and will likely not notice nerfs to EWAR. Eventually, they will find themselves jealous of AM Scouts, who can pack more HP and scan at far greater range (i.e. greater "slayer" potential).
Shoot scout with yes...
- Ripley Riley
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2429
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Posted - 2014.07.06 21:51:00 -
[427] - Quote
Bojo The Mighty wrote: Under what pretext? The assumption that Rattati speaks of module effectiveness or built in bonus (Scout Polish versus Current innate bonus?)
Good point. Updated Assumptions in post. Assume the worst, hope for the best :-)
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- Ripley Riley
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2437
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Posted - 2014.07.06 23:42:00 -
[428] - Quote
@ Llast
Same with most of my GalScout loadouts; very squishy, but also very fast. Unlike my CalScout loadouts, which are very squishy and very slow. Agreed 100% on routes and engagements.
Anyhow, little changes can be have big effects on interplay among Scouts ...
Let's say you're a post-Charlie Scout AK.0 running 2 cPEs and an ScR. You'll see a CA Scout long before he ever sees you, and it'll only take one charged shot to bring him down (unless he's running plates).
Let's say that CA Scout committed 100k from his wallet and all of his slots toward maximizing his role of "Scout Hunter". Well, that'd be some funny sh!t, wouldn't it? Who is hunting who?
Let's say the ineffective bastard respawns with two damps and manages to catch you offguard. How many seconds will it take him to cut through all of your massive HP? Those plates of yours are oh-so-heavy, but do you have the strength to insta-spin? Yes, you do. Which is why you'll win.
Because HP > All Else. Ask Nyain San.
When we last nerfed EWAR to fix brick-tanked Scouts, we saw a major shift toward brick-tanking among Scouts. The point I'm trying to make is that nerfing our EWAR again will encourage brick-tanking again.
Don't make me brick-tank my loadouts to keep up. It isn't fun, it requires no skill and it makes me feel like a f*cking tourist in my own bar. I'll gladly declaw my CalScout to benefit other Scouts, but don't dilute EWAR to such a degree that all Scouts are best suited brick-tanking. We should be decentivizing the problem, not reinforcing it.
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- Ripley Riley
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2443
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Posted - 2014.07.06 23:58:00 -
[429] - Quote
Llast 326 wrote:Agreed, One thing though Even running plates the ScR will wreck you. Amen, Brother. That sh!t stings.
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- Ripley Riley
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2444
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Posted - 2014.07.07 01:36:00 -
[430] - Quote
@ Armor Plate Fitting Penalty (initial reaction)
:: pounds table :: YES! Do it! And make that penalty count! Restore this Community's identity and honor!
:: points to the door :: See the scrublets and unskilled flee our proud frames! See our ranks renewed with Brother lost and newbros worthy of title and training!
:: raises fist :: Give this battle-hardened Band of Brothers back their Hard Mode!!!
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- Ripley Riley
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2447
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Posted - 2014.07.07 01:49:00 -
[431] - Quote
Brokerib wrote:... clutching a bottle of anti-freeze.[/i] LMAO ... why are you drinking anti-freeze!?
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- Ripley Riley
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2449
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Posted - 2014.07.07 02:07:00 -
[432] - Quote
SponkSponkSponk wrote:sss...sss... sssterpaderp! Hi there, Stranger. When it comes to what's causing problems with Scouts, brick is a far greater concern than shields.
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- Ripley Riley
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2451
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Posted - 2014.07.07 02:16:00 -
[433] - Quote
Bojo The Mighty wrote: I like your vicious attitude towards tourists in the bar It reminds me of the fall breeze
I politely ignored the first dozen. And fully intend to stab the next.
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- Ripley Riley
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2470
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Posted - 2014.07.07 07:37:00 -
[434] - Quote
Asking Appia to bake us a nice cake, eh? Mighty balls. She will kick all of our arses, Bro :-)
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- Ripley Riley
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2472
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Posted - 2014.07.07 07:42:00 -
[435] - Quote
Appia Vibbia wrote:you know my first thought was actually, "I cook, I don't bake. Dammit." This was mine until I remembered that Marcus line :-)
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- Ripley Riley
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2473
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Posted - 2014.07.07 08:10:00 -
[436] - Quote
Appia Vibbia wrote:Why not impliment this [plate penalty] in Delta or Foxtrot or whenever after the assaults are changed. do little steps at a time instead of change many things at once. ^ Also, solid feedback here as always. This would be the wiser move.
I'm in agreement in spite of my earlier soapbox sermon :-)
Buffing Assaults and redirecting Gal/Cal Scout racial bonuses toward modules might do the trick. We could throw in the plate penalty as well, but the more variables we add the higher likelihood of unintended consequence. Like Broker said, "If the first nerf iteration doesn't work, hit us with another." Nerf Scalpel vs Nerf Hammer.
This assumes (of course) that Rattati is willing and able to iterate with us.
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- Ripley Riley
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2476
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Posted - 2014.07.07 08:51:00 -
[437] - Quote
That's the problem with too much nerf and another d*mn fine reason to use the Scalpel.
Angry community members sign off on nerf bundles in an instant. Even well-meaning and clever ones like Zatara, who've seen many times before the Hammer's effect. Many will even promise to roll back by degrees should the Hammer prove too strong. But once its done its done, and the community has no problem leaving crippled and broken whatever got Hammered.
Are cloaks in a bad place? Yes. Can we do anything about it? Not likely.
The second we put up the suggestion, it will be shot down by overwhelming popular vote.
The Old Scouts sinned by bullet weaving in Chrome. For those sins, the Devs put us under the jail. When we asked the community for water, we were p!ssed upon, ostracized and ignored. Such was our existence for over a year.
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- Ripley Riley
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2485
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Posted - 2014.07.07 14:53:00 -
[438] - Quote
@ CCP Rattati
In case it has not been said it here, thank you again for the pre-Alpha adjustments you made in response to our feedback. In the end, it was a good iteration with only one major casualty (Minmatar Scout) which we believe you will aid in recovery. For the record, we absolutely trust you, we are confident in your judgment, and we very much appreciate that you've come to the Barbershop.
A Brief Recap
1. High-HP Scouts continue to thrive. They upset balance and tarnish our reputation for being a difficult-to-master frame. We wholeheartedly agree that actions should be taken toward addressing the problem of "Assault Lite" outperforming Assault.
2. Squadded CalScouts exert enormous pressure on the enemy. If their role at recon must be weakened so others may thrive, we understand and will adapt. We ask only -- if possible -- to consider and weigh the implications of weaker/fewer CalScouts. The tendency toward tanky Scout spam is already strong, and hitting counter-infiltration too hard could reinforce it.
3. We are divided about splitting EWAR three ways for three reasons ...
- 3A. We would like to see more Scouts running EWAR loadouts; many of us believe that reducing EWAR module payouts would decentivize their use.
- 3B. Secondly, while we understand that the CalScout may need to be weakened, we do not wish to see it become useless; high-intensity + low-range loadouts could prove too easily countered.
[*] 3C. Lastly, many of us recognize that demand for a brick-tanked will persist, and we've always intended to see that demand met by the Amarr Scout; should this intended shift coincide with a significant scan range buff, we may find ourselves with a new FoTM.
Shoot scout with yes...
- Ripley Riley
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2493
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Posted - 2014.07.07 16:32:00 -
[439] - Quote
^ Laughed hard at this. So much truth :-)
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- Ripley Riley
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2497
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Posted - 2014.07.07 18:10:00 -
[440] - Quote
PANDA UZIMAKI wrote:Mouth agape, he lets rip a wall rattling fart.
Let's tackle that flatulence, piece by piece ...
Wrong: Cloaking is fixed now ... Reality: Cloak was rendered largely ineffective for Scouts with insufficient lows to stack damps.
Wrong: A delay before you switch weapons might be fine ... [snip] Reality: Fire-from-cloak is no longer at issue; weapon switch speed has nothing to do with cloak.
Wrong: No one likes a shot gunner scout. Reality: If you're over 500HP, he could've used a Fine Rifle to kill you faster at far less risk and greater range.
Wrong: Im tired of my hacking miny getting slayed by calds all the time. Reality: The CalScout's squadmates pose far greater threat.
Wrong: If you want to shoot people all do go play cod... Reality: Aren't you the guy who complains about tanks no longer being invincible?
*** DING DING DING *** Reality: assault need more attention they get replaced by logis and commands and heck even scouts all the time. Reality: assault need more attention they get replaced by logis and commands and heck even scouts all the time. It's like monkeys writing shakespeare
Wrong: I know you think scouts are fine ... [snip] Reality: Name one person here who thinks that Scouts are fine.
Wrong: Now you cald slayers can get on here and say go " QQ " somewhere else ... [snip] Reality: You're in the wrong bar if you're looking "slayer" CalScouts who wish to remain OP.
Wrong: [snip] ... you should have to take off that 400 shield ... light up the whole map like a Christmas tree. Reality: "Hunters" aren't high HP; they run between 2-4 precision enhancers and 1-2 range extenders.
Shoot scout with yes...
- Ripley Riley
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2501
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Posted - 2014.07.07 18:43:00 -
[441] - Quote
Doyle Reese wrote:make it so Range Amplifiers decrease Scan Precision and vice versa? Long time, Brother. Welcome back. o7
This would be an excellent idea if they were imbalanced or we wanted to discourage their use.
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- Ripley Riley
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2509
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Posted - 2014.07.07 20:27:00 -
[442] - Quote
@ Ghost
I like the idea a lot as well, but I distinctly recall the minmatar demanding to keep current bonuses to knives and hacks. Rattati also mentioned more speed, which likely would help. My point is, we can't say yes+yes+yes+yes for the minmatar then stick the other three scouts with one bonus.
If you guys wish to revisit a swap, your first step must be to convince Musturd and Moody.
Let me know. o7
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- Ripley Riley
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2514
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Posted - 2014.07.07 21:50:00 -
[443] - Quote
:: Immediately swaps out GEK for GB ::
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- Ripley Riley
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2514
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Posted - 2014.07.07 22:40:00 -
[444] - Quote
Ghost Kaisar wrote: Dump the Knives bonus, let the suit actually do something useful.
Do you think you can convince Musturd and Moody? ... and what of Baby Musturd (Jace)?
So you know, I'm 100% in agreement and would prefer to see knives viable regardless of the suit which wields them. But that's just me, and I'm no Musturd.
Edit: And don't forget about Mollerz!
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- Ripley Riley
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2518
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Posted - 2014.07.08 00:32:00 -
[445] - Quote
B-F M wrote:... (Animation of fatty grabbing the door frame and trying to rock himself out would also be appropriate).
^ Please, have all my Likes.
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- Ripley Riley
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2524
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Posted - 2014.07.08 01:30:00 -
[446] - Quote
Ghost Kaisar wrote: Then convince everyone to let the Min Scout have 3 bonuses.
Dude.
Rattati just came in here and told us that he wants to give AM, GA, and CA one bonus each, and that he wants to make Minmatar faster. By my math, we're no longer looking at 2 bonuses compared to 3.
GA: Profile CA: Precision AM: Range MN: Hacks, Knives, Speed
Add Active Dampening bonus to MN for an even 4:1? We can't sell that, Ghost.
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- Ripley Riley
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2524
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Posted - 2014.07.08 01:35:00 -
[447] - Quote
Gavr1lo Pr1nc1p wrote:
Or at least what page is it so that i can find it?
Read the past 3 or 4 pages. I've unblocked you, by the way :-)
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- Ripley Riley
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2524
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Posted - 2014.07.08 01:38:00 -
[448] - Quote
Mollerz, If you must sh!t in the bar, would you mind doing so downstairs?
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- Ripley Riley
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2543
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Posted - 2014.07.08 11:53:00 -
[449] - Quote
Iron Wolf Saber wrote:How's the election for you folks? Website working okay? Votes in!
Signing in was a chore (oddly), but it eventually recognized me. The process page was well designed and easy to understand.
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- Ripley Riley
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2543
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Posted - 2014.07.08 11:58:00 -
[450] - Quote
mollerz wrote:fun fact: Ugly killed musturd in a duel. I believe it's a standing record of 1-0 in favor of the Ugly.
Bayeth Mal wrote: Really?... Uh.... One sec. SHOTTY! QUICK GET OUT HERE! WE GOT A NON-FARTER! BRING THE GLENFIDDICH!
\o/ :: puts on party hat :: :: grabs the top shelf ::
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- Ripley Riley
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2543
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Posted - 2014.07.08 12:40:00 -
[451] - Quote
@ Minja Multi Bonus
Guys, things aren't looking good for Minja's the great oppressor (CalScout).
The Fall of the CalScout
Precision doesn't matter if you can't accurately assess threats (positions and orientations of enemies within fine rifle range) in advance of engagement. Those of us who enjoy the hunt and appreciate a good challenge won't be running CalScout anymore. Presently, we have minja-like HP, anything can scan us, and we're slow as sh!t. Too slow and too easily scanned to make use of high-alpha weapons. Our HP pools are insufficient to engage nearest red-dot without first getting a feel for nearby threats. When we lose the current range bonus, our survivability rates will plummet. Our usage rates will follow.
Yes, for awhile some will follow Heavies around and act like Logis. Some may even do so in PC.
Will they get kills? Not likely. Will they earn WP? Not much. Will they be fun to run? Hells no.
CalScouts will be replaced by the much-more-useful, much-more-durable, free-orbital-every-15-minutes GalLogi.
So. When it comes to compounding Minja bonuses, Void is right to put on the brakes. When has buffing one item and kneecapping its counter ever worked?
If we've understood Rattati's intent, the three other Scouts are looking at one racial bonus a piece (range, precision, profile). Minjas will be lucky to have two (or maybe even three).
You guys are f*cking crazy if you think I'll advocate for four.
If you want Borimir's dampening bonus to cloak, you're going to have give up Knives or Hacks. You're going to have make up your minds, then sell it to Musturd and Moody. And you're going to have to act fast (so we can pitch to Rattati before Charlie).
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- Ripley Riley
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2543
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Posted - 2014.07.08 13:09:00 -
[452] - Quote
An Afterthought:
Bar Fights behind closed doors are healthy. They help us get to the root of issues faster. And they're fun to watch.
But when we fight out there surrounded by the idiot rabble, we look like idiot rabble. If the past is any indication, Rattati will put up Feedback threads to feel out the Community in advance of Charlie. Remember, we're likely going to get what Minmatar needed most (to not be PG starved anymore) and possibly more speed (which would be great).
Let's try to keep the fighting in here this time, so we can pretend to be reasonable and decent out there :-)
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- Ripley Riley
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2546
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Posted - 2014.07.08 17:16:00 -
[453] - Quote
Rorschach Horizon wrote:Now, I haven't gone through all 840+ pages of this topic, but has someone addressed the next-to-useless Gallente scout scan radius skill bonus?
Yes, I believe it has come up :-)
Nutshell:
Our proposal involved taking the current GalScout bonuses and pointing them toward Profile Dampeners and Range Extenders. This would (1) reign in 'assault lite' by incentivizing EWAR modules over HP modules, (2) give EWAR-oriented GalScouts build flexibility and (3) address that useless 1% placeholder (thank you again, Zatara).
Surprise!
It appears that Rattati is going to CRTL+X the range perk from both Gal and Cal and gift it to the Amarr. This will replace the Amarr's currently lackluster perk with something more useful; CalScouts will take a big hit; GalScouts won't even notice. This isn't ideal -- it will marginalize the CalScout -- but it is technically a net gain for Scouts as a whole. We presently have two good options (Gal, Cal) and soon we have three (Gal, Amarr, Min) all of whom will benefit from a less effective CalScout.
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- Ripley Riley
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2548
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Posted - 2014.07.08 17:50:00 -
[454] - Quote
Brokerib wrote: I think the best bet at the moment is to stop offering up changes and see what Rattati has to offer for Charlie. We've had our say through the scout spreadsheet and a couple of other items, and he's indicated pretty strongly that they have plans in place. Unless Rattati asks another direct question to scouts, I'm just going to leave it as is and see what happens. Maybe it'll be a pleasant surprise...
I agree. We've said our piece; now we wait and see. I like Borimir's idea, but perhaps we should hold off on pushing it until we've had time to assess Charlie's changes.
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- Ripley Riley
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2549
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Posted - 2014.07.08 18:12:00 -
[455] - Quote
One Eyed King wrote:@Shotty regarding the Cal ... Would it be an issue if they were given the Range instead of precision? This would make them aware of threats and possible targets before they could get to them, and they still have a ton of HS to fit precision mods to pick up all but the most dampened scouts. If this were coupled by Gals change to module efficacy, and Gals had to be less tanked in order to still beat a Cal stacked with precision it would even out the playing field some no?
That'd probably work really well!
So give GalScouts a bonus to dampeners and CalScouts a bonus to range extenders? The Cal only have two low slots, so there's far less potential for a problem / abuse. Without a precision bonus, they'll exert less pressure on dampened units but would still pose threat to 'assault lite' brick tankers.
I like it :-) But what about Amarr?
Rattati apparently did not like our ferroscale/reactive suggestion. Nor did the Amarr Headed RP guys (who themselves still don't know what they want). Nor did Aeon Amadi, who called it a shoe horn (he's actually correct).
Maybe a decent bonus to all Biotics? It looks like a Biotic Scout to me :-)
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2551
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Posted - 2014.07.08 18:59:00 -
[456] - Quote
Varoth Drac wrote:I find it hard to believe the Cal scout would be poor without the range bonus.
You could be right. There's also a chance it'll crash-and-burn. If we can solve the problem without taking the risk, why take the risk?
On "light armor" Amarr, apparently you and Rattati are on the same page. What do you think of a decent bonus to Biotics?
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2555
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Posted - 2014.07.08 21:20:00 -
[457] - Quote
Shoot scout with yes...
- Ripley Riley
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2558
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Posted - 2014.07.08 23:59:00 -
[458] - Quote
Potential Counter Proposal (numbers):
AM - 7% Bonus to Biotics GA - 5% Bonus to Damps CA - 7% Bonus to Range Extenders MN - Standing By
* Minmatar stand by for more details from Rattati love. * Amarr benefit from bonus to all biotics. * Dampened Gallente go largely unchanged; tanked Gallente take a hit. * Caldari avoid crash-and-burn but exert less pressure on dampened units. * Assault Lite suppressed; path cleared for actual Assault.
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- Ripley Riley
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2558
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Posted - 2014.07.09 01:01:00 -
[459] - Quote
Appia Vibbia wrote: I can't support a change to Cal Precision that has 4 precision enhancers less effective than a Focused Scanner
Low Range / High Precision won't be effective for anything other than following around Heavies.
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2562
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Posted - 2014.07.09 02:21:00 -
[460] - Quote
voidfaction wrote: Gal will once again rain supreme with 1 dampener min will only be 1db behind cal in precision they should just revert back to pre alpha. it would be the same as making those changes.
We aren't buffing the Gal. In fact, everything changes when you point its bonus toward modules (rather than frame). Less freedom to tank. And let's not forget the nerfs to cloak and scan range.
By these numbers ... * GalScout still needs 2 damps + pro cloak to beat GalLogi focused (unchanged). * Any Scout w/2 cmp damps beats CalScout.
This is an improvement over sack-punching the CalScout, as the CalScout will still be good at hunting down undampened and will have the scan range needed to do so effectively.
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- Ripley Riley
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2562
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Posted - 2014.07.09 02:28:00 -
[461] - Quote
Appia Vibbia wrote:Adipem Nothi wrote: Plus, the GalLogi is under-utilized; this would give it an opportunity to step forward; if focused scanners break the game, we can always lobby to get them rebalanced.
"herp derp no one ever spams equipment"
You're probably right; which works to our advantage. Let them spam it for month, and we'll get it fixed the following. We can't get petition to nerf something in advance of its abuse.
Shoot scout with yes...
- Ripley Riley
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2565
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Posted - 2014.07.09 02:47:00 -
[462] - Quote
@ Void
CA will still be good at recon (and avoids becoming useless). GA will still be the best at infiltration (lots of lows; lots of build options). AM will actually be fun to use as a Biotic Scout.
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2566
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Posted - 2014.07.09 03:13:00 -
[463] - Quote
Appia Vibbia wrote: Ah, the good ole' one step forward two steps back approach. It's a single system of EWAR. If done simultaneously it isn't being changed in advance, but balancing it around the Scout changes
No harm in trying. What numbers did you have in mind for the Focused Scanner?
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2566
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Posted - 2014.07.09 03:25:00 -
[464] - Quote
Appia Vibbia wrote:precision per level" to, "10% to active scanner visibility duration and +5% to active scanner (range or angle)" Cooldown would be more attractive than range/angle. Thoughts?
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2567
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Posted - 2014.07.09 03:38:00 -
[465] - Quote
voidfaction wrote: you wanting to nerf cal precision so you can run 1 or no dampeners on a minmatar is all i see.
@ Void
I'm no 'deadpool' minmatar advocate. I run Gal and Cal, and my sole interest is finding a way to have 4 viable, balanced Scouts.
Low Range / High Precision won't serve much purpose for the Cal. I'd much prefer to see my CalScout get some value out of running Range Extenders in its lows. I'll be able to work around not seeing every Scout. But trying to sneak around being squishy, slow, undampened and blind to bogeys well within fine rifle range? That's the wreck I'm hoping to avoid.
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2578
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Posted - 2014.07.09 13:11:00 -
[466] - Quote
Alrighty gents!
Consistent opposition to swapping Caldari Precision for Range. I disagree but I'm outnumbered :-) So ... reworked our counterproposal as follows:
MN - On standby awaiting further detail AM - 5% bonus to range extender efficacy per level GA - 5% bonus to profile dampener efficacy per level CA - 8% bonus to precision enhancer efficacy per level Housekeeping - Cleaned up maths
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2583
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Posted - 2014.07.09 16:51:00 -
[467] - Quote
hfderrtgvcd wrote: That ammar bonus still looks useless to me. No pc team is going to be like "we really really need an amarr scout so we can see undampened people from farther away". The active scanner already fulfills that role.
Long range passive scans are incredibly useful. And Scoutly :-)
Our "light armor" bonus idea was rejected. Switching out stamina for range is the second most favored idea among Scouts. A bonus to all biotics is an alternative approach, but that'd be of less value to squad than Range and would perhaps cross lines with Minmatar.
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2594
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Posted - 2014.07.09 22:51:00 -
[468] - Quote
@ CCP Rattati
Thank you for touching base with us. (1) The majority here favor moving Codebreakers to High Slots; if I recall correctly, we're nearly unanimous on this. (2) On Nova Knives, tough to predict what 'adhesion' changes would entail; we'd previously suggested movement speed increase while equipped --or-- a slight increase to blade length ---or--- slight widening of hit detection arc ---or, and by far the most popular --- a universal decrease in unit backpedal speed; if you think adhesion the better approach, we'd love to give it shot. (3) The Amarr / Caldari situation is a tougher call; we'll need to bar brawl weigh the ups and downs, but I can assure you that we'll be quick about it. :-)
o7
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2594
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Posted - 2014.07.09 22:57:00 -
[469] - Quote
I feel we've drifted apart, you and I. When reading the above, I honestly couldn't tell if you were being sincere or being a b*tch.
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2596
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Posted - 2014.07.09 23:02:00 -
[470] - Quote
@ Brothers Let's assume the Amarr Scout's bonus to precision was 5%. If you had to run it competitively, how would you outfit it?
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2599
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Posted - 2014.07.09 23:15:00 -
[471] - Quote
@ Nova Knives Walk Speed decreases prior to NK slash or when attempting even the slightest charge. Once your target enters the backpedal, you'll never catch him by walking forward. The only way you'll close the gap is if he gives you the chance to sprint again.
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2603
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Posted - 2014.07.09 23:25:00 -
[472] - Quote
@ Mollerz If you keep throwing your poop at him, he might leave and not come back. For f*ck's sake, he's trying to help.
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2605
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Posted - 2014.07.09 23:52:00 -
[473] - Quote
Number Crunching: CA Scout @ +5% base scan range / level AM Scout @ +5% base scan precision / level
Observations: AM Scout gets down to 18 dB with 2 cPEs. That's low enough to be useful. If people ran it, it'd discourage brick-tanked Scouts.
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2607
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Posted - 2014.07.10 00:04:00 -
[474] - Quote
voidfaction wrote:Adipem Nothi wrote:@ Brothers Let's assume the Amarr Scout's bonus to precision was 5%. If you had to run it competitively, how would you outfit it?
5% per level would get them to 18db with 2 precision 2x cPrecision 2x cDampeners 2x cReactive cCloak ScP ScR Exactly :-)
I'd run 2 Precision Enhancers + 2 Range Extenders. That's 60m radius at 18 dB. Plenty useful, and plenty of room in lows for secondary function.
Min/Max'd at 18dB out to 85m (2 precision + 4 range) Valuable but not ridiculous.
I like this.
On the flip side ...
Max'd recon CalScout hits 20 dB at 76 meters. A less valuable recon unit than Amarr. Gives Amarr a role in PC.
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2607
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Posted - 2014.07.10 00:09:00 -
[475] - Quote
nicholas73 wrote: Mouth agape. A wall-rattling fart.
Why are you brick tanking a precision instrument? If you want second changes, run a Rifle on a Militia Heavy.
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2609
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Posted - 2014.07.10 00:15:00 -
[476] - Quote
@ All * Pre-Charlie Number Crunching linked to Page 1. * Barbershop Scout Polish Proposal on hold until after Charlie. * Barbershop Counter Proposal now moot.
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2609
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Posted - 2014.07.10 00:33:00 -
[477] - Quote
@ Appia, Haerr and Scan Math People
1. Would it not be best to increase GalLogi + Focused (15 dB) to match the proposed AM Scout baseline of 18 dB?
2. Assuming that 15dB remains (perhaps to encourage the use of GalLogi) how do you see this panning out for us?
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2625
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Posted - 2014.07.10 12:23:00 -
[478] - Quote
Varoth Drac wrote: Personally I don't mind too much giving up a knife attack if my opponent turns around in time. It's annoying, but a much bigger problem for me is when you go to knife someone from behind or side, and they suddenly change direction at the last second, causing your attack to miss and in most cases certain death. ^ This. I don't mind getting busted when a target checks his six and happens to spot me. What gets me is that moment just before the strike; you're 2m meters and closing, fully charged and just as you release, your target randomly sidesteps. If he isn't a buffoon he'll insta-spin and backpedal, and you will never catch him.
RedPencil wrote: Can you increase walking speed when equip knife?
This is a great alternative; assuming we can't nerf backpedal speed, this would be another way to solve the problem.
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2625
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Posted - 2014.07.10 12:56:00 -
[479] - Quote
Varoth Drac wrote: 1. Ok, caught up with the barbershop. I'm pleased most people seem to like the proposed suit bonuses. I like them. If they were changed to module efficiency bonuses at a later date the Cal bonus would have to stay innate to allow the fitting of damps.
2. Correct me if I'm wrong, but according to Hear's table wouldn't a Gal scout still need 2 damps to avoid an Amarr scout's scans? I don't see a problem with this.
3. As for focused scanners on Gal logis, I'm still hopeful that the limitations of active scanners will balance them. Wouldn't the limited scan arc and long cool downs make constantly spamming 4 focused scanners unreliable enough to discourage the tactic. Would it be worth doing this all battle without even guaranteeing catching the enemy's scouts. Not to mention the fact that Gal scouts can dampen to 14 with only 2 damps and an active proto cloak. Surely the 21db flux and quantum scanners would be much more common. Meaning in most situations, Amarr scouts would have the strongest scans?
Maybe I'm being naive.
1. Yes, we're thinking the proposed changes would work out well.
2. Max-skilled AM Scout precision is 18 dB; max-skilled CA Scout is 20 dB. GA Scout will need to two complex damps to beat AM precision; non-GA-Scout will need two damps plus proto cloak: on..
IDEA
If we changed cloak's active dampening bonus from 0-5-10 to 5-7-9, non-GA Scouts could dip below 18 dB scans while running advanced cloak . This may make for more rewarding interplay between hunter/hunted. What do you guys think?
3. GA Logis took a hit simply because the CA Scout did the job better. Improvements to the AS were made, but the scannerina is still very real. Appia is likely right that we'll see a return of perma-scan post-Charlie. I'm not in favor of removing the Focused Scanner, but I would support matching its precision to the AM Scout max such that we'd have a common precision baseline at 18dB.
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2625
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Posted - 2014.07.10 13:24:00 -
[480] - Quote
TPLAK!
Updated Pre-Charlie Number Crunching to include recent suggestions (see 'Brainstorming' tab).
1) Set precision of GA Logi + Focused to match AM Scout max precision (18dB). 2) Change cloak dampening bonus from 0-5-10 to 5-7-9. 3) Increase walk speed when Nova Knives are equipped.
Thoughts? Other ideas?
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2625
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Posted - 2014.07.10 14:24:00 -
[481] - Quote
Cross Atu wrote:Thoughts on hotfix charily changes? (goes to back read in case this has already been answered) o7
Lots of positive reaction; minor tweaks suggested here and there.
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2627
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Posted - 2014.07.10 15:20:00 -
[482] - Quote
Cross Atu wrote:Adipem Nothi wrote:Cross Atu wrote:Thoughts on hotfix charily changes? (goes to back read in case this has already been answered) o7 Lots of positive reaction; minor tweaks suggested here and there. Sweet, any full on consensus regarding the minor tweaks, so that I can make sure I"m clear on those? (and hopefully the reasons why) /is still backreading Cheers, Cross
100% favor of moving CBs from Lows to Highs. 100% (or close to it) favor of a slight reduction to backpedal speed.
Though the latter we recognize will only find support among SG and NK users; it would be ardently opposed by the fine-rifle-wielding masses. Even if its the right thing to do, many here would advise our favorite CPM candidate to not sign off this one. :-)
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2631
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Posted - 2014.07.10 16:15:00 -
[483] - Quote
Gavr1lo Pr1nc1p wrote: That would actually be great as it would give knives a huge advantage in CQC over what they have now without reducing the fine rifle community's crutc....er....backpedal speed
I don't know that we want a huge advantage, Gav. I'd be OK with simply not being at a disadvantage.
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2631
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Posted - 2014.07.10 16:40:00 -
[484] - Quote
Sometimes Ghost gets excited. DPLAK: Double posting like a Kaisar.
Don't recall which bastard coined the phrase. If I had to guess, I'd say Spade or Llast.
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2633
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Posted - 2014.07.10 16:54:00 -
[485] - Quote
IAmDuncanIdaho II wrote: Now I just need to figure out where downstairs is LOOOL
Sent in-game mail. See you downstairs. o7
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2643
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Posted - 2014.07.11 15:53:00 -
[486] - Quote
Appia Vibbia wrote:Guys, we have a huge problem. Someone just said they thought that Zatara understood the perspective of Scouts.
I expect there will be much more gnashing of teeth by FoTM chasing 'Scouts' as their FoTM status comes under attack. Should we ignore them, direct them here, or debate balance with them in their own threads?
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2643
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Posted - 2014.07.11 16:10:00 -
[487] - Quote
Appia Vibbia wrote:Adipem Nothi wrote: Also ... not it!
lol, It's sad when the FotM chasers are in the right in these instances Wait ... what!?
I thought you've favored all along Scout Hunters being weaker at hunting dampened Scouts. The proposed changes give us that, just in a different way than we'd expected.
Assuming, the GalLogi+Focused is adjusted from 15-18 dB and permascan isn't resurrected :-)
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2643
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Posted - 2014.07.11 16:33:00 -
[488] - Quote
Appia Vibbia wrote: Giving the Amarr a Scan Precision bonus can work out 1 of 3 ways; We can give it a static bonus that drops the suit's precision to the point they don't need to run modules, We can give it a bonus to module efficacy in which point the Gal Scout becomes OP because it will cause a module discrepancy instead of a 1:1 ratio, or we can just make the Amarr Scout useless.
None of this makes sense bar needing to keep the GA Scout running 2 damps. Please elaborate.
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2643
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Posted - 2014.07.11 16:37:00 -
[489] - Quote
Cyrius Li-Moody wrote:Let it be known I approve of very little of the changes to scouts so far.
So you know, we're trying. Your input would help.
What are thoughts on raising precision baseline via AM / CA bonus swap? What would you do differently to address the CA Scout's overly powerful scans? How would you make MN and AM competitive?
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2645
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Posted - 2014.07.12 00:11:00 -
[490] - Quote
Let's assume we got to set the new baseline precision.
What would we want it to be, and what damp/cloak combinations should beat it?
I'm of the opinion that any of the four frames should be able to dampen sufficiently to beat scans while cloaked. I like the idea of requiring two damps, if for no other reason than to discourage gal bricking.
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2648
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Posted - 2014.07.12 15:48:00 -
[491] - Quote
@ Appia, Haerr, Mathfolks On the road til Sunday. Would you guys mind double checking Rattati's numbers?
@ Rattati On Cal, 20% per level seems a bit much. A future efficacy bonus value req'd to match these results would be quite high. Also, please ignore Gav :-)
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2650
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Posted - 2014.07.12 16:11:00 -
[492] - Quote
@ Appia
not_helping.jpg
If these numbers won't work, what numbers would? Why?
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2652
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Posted - 2014.07.12 20:09:00 -
[493] - Quote
@ Scouts Perhaps better to hold off on major changes until efficacy bonuses become an option in Delta?
Would give us some time to work up new EWAR tables to fit R's vision. Would give R time to confirm whether or not shared passives can be changed.
In the mean time, implement the draconian scout penalty to plates and a buff to cloak active bonus? Addresses "assault lite" and Cal scan problems. Gives us time to come up with something more elegant. Thoughts?
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2652
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Posted - 2014.07.12 20:17:00 -
[494] - Quote
PS
The original plan was to have a plan in advance. Lol @ Plans
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2652
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Posted - 2014.07.12 21:02:00 -
[495] - Quote
My thinking is we set max precision to just above 2 complex damps plus advanced cloak:on.
Whether it's AM or CA doing the scanning makes no difference to me, but we need to match GA Logi+ Focused to the new baseline. We should take into account that people did skill Cal to hunt.
I'd set GA's bonus such that he beats baseline scans without the cloak. Efficacy bonus would keep 'em from tanking again, but we could do the Draco penalties to hold us over til Delta.
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2658
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Posted - 2014.07.13 00:22:00 -
[496] - Quote
@ Bayeth Profile and precision values round to the nearest whole number. We've tested this exhaustively.
@ Brothers Could we not solve our most glaring problems by implementing the proposed plate/profile penalty and increase cloak's active dampening bonus?
Rattati said he'd like to stick with two bonuses. Assuming the above, why not:
GA: profile / range (later damps, extenders) CA: precision / range (later prec, extenders) AM: stamina / range (later biotics, extenders) MN: no bonus change
Thoughts?
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2666
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Posted - 2014.07.13 19:56:00 -
[497] - Quote
@ Iggy All tests have indicated that profile/precision values round to nearest whole number (up or down). Last tests were conducted post alpha (Denak, Haerr, myself). Ties always go to scanner. We'll retest if needed.
@ Aero Almost forgot! We made you an honorary scout :)
@ Rattati Looking at the latest numbers, no scout stands out as easily abused. I agree with the guys on cloak bonus normalization for reasons previously offered. I'd advise against a nerf to range extenders; too little a payout and they'll not be used. I say we give it a shot while keeping an eye on the GA Logi. We're very much looking forward to finding ourselves no longer FoTM. Thanks again for all you're doing for Dust. o7
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2667
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Posted - 2014.07.13 20:19:00 -
[498] - Quote
shaman oga wrote: You should apologize ...
That'd be civil, but it's pretty much guaranteed not to happen. Brawls are the norm here; words are seldom minced and punches seldom pulled. If a regular thinks you're wrong, he'll call you out. If you don't take kindly to being called out, try harder to not be wrong :)
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2678
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Posted - 2014.07.14 00:58:00 -
[499] - Quote
mollerz wrote:Jus tto be clear, knives aren't being touched for charlie?
I had a couple more thoughts about knives.. and this particular one goes a long way back as far as requests-
You have a small target dot when you have your knives out... When you aim this dot at vehicles and whatnot, you do not get any intel as you would with a gun. Can this be changed to behave like firearm targets? Logibro closed the old NK feedback thread and put up another: https://forums.dust514.com/default.aspx?g=posts&t=168016&find=unread
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2679
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Posted - 2014.07.14 02:54:00 -
[500] - Quote
Cat Merc wrote:Hmmm... Guys? I got addicted to ishukone knives and scrambler pistol combo. I'm using a Gallente scout.
Any tips? * 2 Damps, 2 KinCats (no plates, ever). * Sidearm Damage Amp until Prof IV. * Practice jump-charge. * Always run Proto Knives (no exceptions). * Forget about your KDR; its all about the hunt. * Don't try to stab uparmored Gal-Sentinels (they get a free pass). * One target at a time.
- Gallente Scout, NK Proficiency V
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2681
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Posted - 2014.07.14 03:02:00 -
[501] - Quote
Gavr1lo Pr1nc1p wrote:Adipem Nothi wrote: * Don't try to stab uparmored Gal-Sentinels (they get a free pass).
Even with prof+minja some gal sents still survive a full charged double hitter...needless to say I'm dead shortly afterwards Free passes are f*cking horse-sh*t. /rant
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2684
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Posted - 2014.07.14 03:13:00 -
[502] - Quote
Cat Merc wrote:Adipem Nothi wrote:Gavr1lo Pr1nc1p wrote:Adipem Nothi wrote: * Don't try to stab uparmored Gal-Sentinels (they get a free pass).
Even with prof+minja some gal sents still survive a full charged double hitter...needless to say I'm dead shortly afterwards Free passes are f*cking horse-sh*t. /rant It's balanced! Especially that 800 DPS HMG
Boundless: 910 DPS (w/out amps) SixKin (Burst): 1400 DPS (w/out amps)
* Kills stealth/mobility fits in 1/3 sec * Demands harder nerfs to REs * Opposes NK improvements * Complains about shotguns
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2684
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Posted - 2014.07.14 03:15:00 -
[503] - Quote
mollerz wrote: Drives around in BPO LAV hunting scouts in the open....
The new HAV?
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2684
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Posted - 2014.07.14 03:18:00 -
[504] - Quote
Cat Merc wrote:Adipem Nothi wrote:Cat Merc wrote:Hmmm... Guys? I got addicted to ishukone knives and scrambler pistol combo. I'm using a Gallente scout.
Any tips? * 2 Damps, 2 KinCats (never, ever run plates). * Sidearm Damage Amp until Prof IV. * Practice jump-charge. Lots of practice. * Always run Proto Knives (no exceptions). * Forget about your KDR; its all about the hunt. * Don't try to stab uparmored Gal-Sentinels (they get a f*cking free pass). * One target at a time; no frontal attacks. - Gallente Scout, NK Proficiency V Wouldn't a cardiac regulator be extremely useful? It certainly allows me to run away for longer lol You should never be that far from cover. Flank, stalk, strike, get the f*ck out.
Speed and damps are your best friend.
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2726
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Posted - 2014.07.14 11:47:00 -
[505] - Quote
Haerr wrote: @Shotty I wish we could give you a title, something along the lines of the bastards bastard if that makes sense in english. And do the rest of us approve or have any other suggestion?
Would much prefer to be right than have a title. Would rarely be right without input from you guys.
Quite content to be called a "Bastard".
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2728
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Posted - 2014.07.14 11:54:00 -
[506] - Quote
These tears are unbelievable.
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2730
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Posted - 2014.07.14 14:11:00 -
[507] - Quote
@ Broker I thought Logibro was joking. Surely you guys aren't serious :-)
@ Moody I actually like Ydubbs; he's a stand-up guy. But he can be so wrong at times. Back when everyone ran an AR (because everything else s*cked in comparison) you could count on Ydubbs, Cat Merc and Aeon Amadi to swear up-and-down that all things AR-514 were fine. Two of them actually believed it; the third could not be trusted, as he was and remains a cat. :-)
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2734
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Posted - 2014.07.14 14:46:00 -
[508] - Quote
Appia Vibbia wrote:Brokerib, I always thought your name was "broke rib" but whenever shotty addresses you it's like he's calling you "broker ib"
I believe we have another Boyo situation on our hands. "Broker" is best
Better than "broke-rib" Better than "broke" Better than "bro"
Because Shadow Broker
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2734
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Posted - 2014.07.14 14:57:00 -
[509] - Quote
hfderrtgvcd wrote:Any tips for a shotgunner? currently running two damps, two kin cats, and two extenders. Im having a hard time dealing with groups of enemies defending a point and heavies waddling away from me. What should I do after I land the first shot.? Strafe like a mad man and hope he doesnt hit me? jump over him? Run away and shotgun him again when his back is turned?
Your fit is good! Logi+Heavy piles are the new norm and are tough to shotgun.
Would recommend luring into RE traps instead ...
* Place a couple REs in a choke point. * Use your ScP to place a few headshots from afar. * Once you have their attention, "run away". * If they pursue, you win. If they ignore, repeat.
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2738
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Posted - 2014.07.14 16:40:00 -
[510] - Quote
Appia Vibbia wrote: I need prof V in nova knives. because at prof III Gal-Sentinels have 130 HP left every time, and a complex sidearm damage mod. Then I'll finally be able to kill a Gal-Sent in a full charge and an uncharged swipe
Only if they forget to bunny hop :-)
Edit: Wonder if the proposed blade length increase will fix this?
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2758
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Posted - 2014.07.14 20:42:00 -
[511] - Quote
@ Cat
Significant effort, risk and specialized loadouts are required to sneak up within 1m of a target and execute a backstab. Little effort at all is required to bunnyhop / backpedal in response to being hit in the back.
Shoot scout with yes...
- Ripley Riley
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2761
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Posted - 2014.07.14 20:53:00 -
[512] - Quote
Knight Soiaire wrote:Adipem Nothi wrote:@ Cat
Little effort at all is required to bunnyhop / backpedal after being hit in back. Significant effort, risk and specialized loadouts are required to sneak up within 1m of a target.
I usually just use a Cloak. No wonder you guys are pissed. You all over complicate things. Didn't realize we were pissed; good to know.
Do you find that your cloak works well without damps? Mine doesn't at all, but I presume nothing. Perhaps Scotty is putting us into different queues.
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2761
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Posted - 2014.07.14 20:57:00 -
[513] - Quote
Cat Merc wrote: Eh, it doesn't really work with an AR. You can still do decent damage even slightly outside of your optimal.
With knives it's all or nothing, and with the shotty the damage drops super quickly.
Yes, yes and yes. The Fine Rifle for the win.
Backpedaling only penalizes NKs and SGs. If this is CCP's intent and desire, then so be it. But let's call it what it is, such that "slayers" not confuse their cashing in on a free-pass with "skill". Beating a shotgunner who hits in the back is no different than running a GalSentinel + Fine Rifle.
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2763
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Posted - 2014.07.14 21:03:00 -
[514] - Quote
Knight Soiaire wrote: What kind of Scout needs damps? Heh, armour tank all day, every day. You fake Scouts blow my mind.
:: scratches head ::
Isn't your name on the front page of this thread? How is it that you've come to look, smell and speak like a tourist?
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2763
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Posted - 2014.07.14 21:04:00 -
[515] - Quote
mollerz wrote:As an aside-
Adjusting backpedaling speed = adjusting an existing in game mechanic.
Introducing adhesion = adding a completely new untested mechanic.
Gee. What could go wrong?
Talk about over complicating things. I think adhesion = magnetism = pre-existing aim assist component
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- Ripley Riley
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2771
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Posted - 2014.07.14 21:44:00 -
[516] - Quote
Ghost Kaisar wrote:
Obvious troll is obvious
Trolled troll is obvious
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- Ripley Riley
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2772
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Posted - 2014.07.14 22:02:00 -
[517] - Quote
Knight Soiaire wrote:I'll make my own list. With blackjack, and hookers! \o/
Shoot scout with yes...
- Ripley Riley
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2773
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Posted - 2014.07.14 22:34:00 -
[518] - Quote
Haerr wrote:Dust 514 - Scan Table - Presently: GOOGLE DOCSDust 514 - Scan Table - Hotfix Charlie: GOOGLE DOCS^ Before and after for easy comparison.
Good stuff, Haerr. What are your thoughts on this?
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- Ripley Riley
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2815
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Posted - 2014.07.15 14:44:00 -
[519] - Quote
@ Mollerz
Rattati is not a game designer; he is a statistician. He was pulled away from number crunching to cleanup someone else's mess. He is not responsible for the mess or the decisions which led to the mess. He is not responsible for Legion or the decisions which led to Legion. He had no hand in our post-Chrome Winter, nor is he to blame for whatever it is that fuels your angst.
Many of us (myself included) think that Rattati is doing a good job. Whether or not we agree with every decision he makes, all of us can agree that we're lucky to have him here making decisions. We have no reason to attack or lecture him; no good can come of it.
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- Ripley Riley
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2827
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Posted - 2014.07.15 15:50:00 -
[520] - Quote
@ Monk Fair points. Fussing at CCP through Rattati =/= Fussing at Rattati
@ Mollerz Apologies if I mistook your intent.
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- Ripley Riley
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2846
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Posted - 2014.07.15 19:45:00 -
[521] - Quote
Gavr1lo Pr1nc1p wrote:What do you guys think about ...
I think your posting privileges should be postponed until 51% or more of your ideas are good ideas.
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- Ripley Riley
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2848
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Posted - 2014.07.15 19:51:00 -
[522] - Quote
Gavr1lo Pr1nc1p wrote:Why you hate me shotty? But seriously what do you think? (And yes i know i post a lot of crazy stuff sometimes that is really stupid and irrelevant, but perhaps in a few of my more serious posts there are some hidden gemstones that we could all benefit from)
I hate you b/c you make me dig through sh!t to find those hidden gemstones :-) Would prefer a better sh!t:gemstone ratio.
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2849
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Posted - 2014.07.15 20:16:00 -
[523] - Quote
One Eyed King wrote: I would encourage you both to clean off your knives before using them.
Poop in hand then fling. Poop on knife then fling!
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- Ripley Riley
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2858
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Posted - 2014.07.15 20:39:00 -
[524] - Quote
Gavr1lo Pr1nc1p wrote:Also, just a quick Q for shotty-did you know Archduke was me in scouts united that one day? I'm aware that someone let you into the basement. I don't know who that someone is, but I intend to find out.
Little kids are not allowed down there. Its dangerous.
Edit: I know ... I know ... too much ragging on Gav for one day.
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- Ripley Riley
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2858
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Posted - 2014.07.15 20:46:00 -
[525] - Quote
Kallas Hallytyr wrote:Hot ****, almost 900 pages. Like hell am I reading all of that! Anyway, hi folks. Been a GalScout since 1.4 on my main (Halla Murr.)
^ Vouching for non-FotM. This one is clever. Will fit in well, methinks :-)
We will call him "Hall" :-)
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2864
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Posted - 2014.07.15 20:52:00 -
[526] - Quote
Archduke Ferd1nand wrote:Hey guys itsa me!
Im definitely not Gav....that guys a douche, killing me to start WW1...the nerve of that upstart Everyone watch closely ... Archduke's tags are about to change
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2871
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Posted - 2014.07.15 21:06:00 -
[527] - Quote
hfderrtgvcd wrote: pre-chrome scout who mained scrambler pistols ...
Hell Warrior Wolf?
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2879
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Posted - 2014.07.15 22:55:00 -
[528] - Quote
Arkena Wyrnspire wrote:Quote:KNIGHT TOURIST SOIAIRE
What happened? Jokes :-)
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2884
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Posted - 2014.07.15 23:43:00 -
[529] - Quote
Logibro: Update on Knives
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- Ripley Riley
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2888
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Posted - 2014.07.16 01:15:00 -
[530] - Quote
mollerz wrote:Why doesn't the guy test it for himself? It would simplify things so much. I suspect he intends to. I took him to mean that everything backend says "X" but he's going to test it to verify.
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2917
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Posted - 2014.07.16 12:26:00 -
[531] - Quote
Haerr wrote:hfderrtgvcd = Hodor, I think we're done now :-) Signed.
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2918
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Posted - 2014.07.16 12:39:00 -
[532] - Quote
Haerr wrote:Haerr wrote:Bayeth Mal wrote:On a side note, if these numbers are confirmed we need to make a scanning table for the different tiers. Not everyone will be rolling around in PC fits. That would increase the code (formulas) that generate the table exponentially! Exponentially I say! Though I could expand the description to explain that you can change the skill and suit bonus yourself in the input sheet, that way you can set it to your current level and the table will update to show you a personalized one. Edit: Though it wouldn't show you weird combinations like 3 enhanced and 1 basic dampener, so I guess there isn't any point in doing that
Doesn't the misapplied stacking penalty bug still exist? You'd have to break your math to fit theirs :-)
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- Ripley Riley
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2924
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Posted - 2014.07.16 15:00:00 -
[533] - Quote
hfderrtgvcd wrote:After Charlie I think I might be able to fit core locuses on my gal scout . Slightly related, today I got a 6 man remote explosive kill. Best part about it was the uplink was still alive. Hodor, I've given up on the ole' Prototype Anti-Personnel Grenade. If it can't injure/impede/kill a Heavy, why spend all that Isk on it?
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- Ripley Riley
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2933
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Posted - 2014.07.16 16:30:00 -
[534] - Quote
Rattati's considering slot changes (Gal/Min excluded): https://forums.dust514.com/default.aspx?g=posts&m=2263490#post2263490
All of 'em look good to me, except perhaps the Adv CA (too weak) and Adv AM (too strong). What do you guys think?
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2934
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Posted - 2014.07.16 16:47:00 -
[535] - Quote
Quoting random in Local: "Dude. Destiny will have more raging pre-teens than CoD."
Shoot scout with yes...
- Ripley Riley
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2935
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Posted - 2014.07.16 16:58:00 -
[536] - Quote
Appia Nappia wrote: buhuwahaha.
Amarr Assault + ScR is already pretty dang good.
Somewhere ... right now ... People in Gilded Helms are reading pages and pages of happy walltext :-)
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- Ripley Riley
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2958
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Posted - 2014.07.16 20:26:00 -
[537] - Quote
Gavr1lo Pr1nc1p wrote: So there is a hard cap on speed...interesting
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- Ripley Riley
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2960
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Posted - 2014.07.16 20:44:00 -
[538] - Quote
Haerr wrote:Almost tempted to log on and check 4cKC +2HEP... damnit, logging on They're low slots. Just checked in game. Have 102 of 'em. Odd, right?
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- Ripley Riley
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2980
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Posted - 2014.07.17 00:16:00 -
[539] - Quote
Its Goose!
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- Ripley Riley
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3040
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Posted - 2014.07.18 02:32:00 -
[540] - Quote
IgniteableAura wrote:
Ive been reading the guys books since I was in grade school. Something about the detail he provides is nice. Currently reading 11/22/63, which is about a dude thats trying to change the JFK assassination. Pretty good so far.
Good 'til the last page; one of his best.
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- Ripley Riley
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3040
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Posted - 2014.07.18 02:33:00 -
[541] - Quote
Just played through the first mission ... gonna shoot straight w/you Bastards :-)
The sounds of combat, the feel of the weapons, the threat of the enemy, the unpredictable environments ... the things we we've all come to appreciate since playing our very first shooter ...
You know how some games have that gritty edge that cranks your senses and connects you with combat? Think Killzone, Gears of War
You know how others try a little too hard and end up falling short at times? Think Resistance, Aliens: Colonial Marines
You know how some don't even try, but excel at in other areas? Think Ratchet and Clank (lots of redeeming qualities)Timesplitters (no redeeming qualities)
I'm not yet sure which group to put D in, but it does not strike me as an "unforgettable experience". If I'm going to play a shooter, I'd much prefer to play one that keeps me immersed and on my toes. Give me weapon sway, damn it, and give me a challenge.
Uninspired * Combat * Gunplay * Graphics * Voice Acting * Sound Effects * Enemy AI
Top Notch * Music * Lighting * Controls * Interstitials / Menus * Marketing / Branding
I've yet to try out the multiplayer, but I don't see Destiny competing with Dust.
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- Ripley Riley
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3045
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Posted - 2014.07.18 02:58:00 -
[542] - Quote
IgniteableAura wrote:shotty how did u play destiny? I don't see u on ps3 and you said "no way in hell Im getting a "fat" boy again" Not buying a PS4 until the "slim" comes out.
Good point though. Playing on PS3. Perhaps graphics / sound are better on PS4.
Shoot scout with yes...
- Ripley Riley
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3058
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Posted - 2014.07.18 20:17:00 -
[543] - Quote
Nrabatar Zorig wrote: Frigging marionberry ...
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- Ripley Riley
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3062
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Posted - 2014.07.18 23:45:00 -
[544] - Quote
One Eyed King wrote:There are often injuries to people on Black Friday here.
Any City, USA
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- Ripley Riley
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3065
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Posted - 2014.07.19 07:10:00 -
[545] - Quote
Spitballing an Assault Bonus ... would love to hear your thoughts :-)
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- Ripley Riley
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3067
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Posted - 2014.07.19 14:00:00 -
[546] - Quote
Varoth Drac wrote: I don't think there is anything wrong with hp stacking a scout to make a light assault. It just shouldn't make a better assault than an actual assault suit.
This can't be said enough.
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- Ripley Riley
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3068
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Posted - 2014.07.19 14:18:00 -
[547] - Quote
I concur with the gentlemen holding antifreeze.
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- Ripley Riley
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3102
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Posted - 2014.07.21 04:01:00 -
[548] - Quote
Tried Breach Shotgun + Nova Knives today. It made so much sense after playing the other game.
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- Ripley Riley
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3137
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Posted - 2014.07.22 03:38:00 -
[549] - Quote
Llast 326 wrote:Gavr1lo Pr1nc1p wrote:Also: shotty i hope my posts are helpful in your thread Added my piece to the discussion Heavy SpamThis has to stop ^
Thanks for swinging by, guys! Fatties are so touchy these days.
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- Ripley Riley
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3146
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Posted - 2014.07.22 13:42:00 -
[550] - Quote
@ Gav
I like the idea, but we'll need to wait-and-see how Charlie pans out. Hoping that the NK improvements, PG tweaks and scanning changes will improve quality of life for Minja-folk. Should Minmatar remain underpowered, an efficacy bonus toward cloak's active damp would likely be reasonable and appropriate.
@ Scouts
Come Charlie, there's a chance that CalScouts will be better off shield tanking than running ewar modules. Shocker!
Is this something we can correct through efficacy bonuses in Delta? I can see a bonus to range extenders outweighing the value of shield regulators. I can't see a bonus to precision enhancers outweighing the value of shields. How do we fix?
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3151
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Posted - 2014.07.22 18:49:00 -
[551] - Quote
Question on Knives
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- Ripley Riley
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3163
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Posted - 2014.07.23 00:25:00 -
[552] - Quote
Assaults are gonna be bad*sses :-)
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- Ripley Riley
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3166
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Posted - 2014.07.23 01:37:00 -
[553] - Quote
J0LLY R0G3R wrote:Hmmm. Nathan Fillion sent this out.. Serenity Unbelievable.
He does the voice acting for the Hunter merchant :-)
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- Ripley Riley
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3167
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Posted - 2014.07.23 04:17:00 -
[554] - Quote
mollerz wrote:yea he's cool and all.. but really, it's all about Summer Glau Speaking of ... If you guys haven't seen the Terminator mini-series, its worth checking out.
On rare loot ... Picked up a blue helmet (lvl 9 ... ) and a blue sniper rifle (lvl 10 ... ) grinding the "explore" mission. The "strike" mission with the annoying walker is another sure-fire way to get green level 8 gear.
On Dust ... You guys think we can convince Rattati to buff the breach shotgun?
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3172
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Posted - 2014.07.23 13:33:00 -
[555] - Quote
Brokerib wrote: Now that's interesting. Make the breach double barrelled and fire both shots at once.
Doubt that simultaneous fire is feasible (i.e. double barrel), but I imagine we could greatly reduce its delay between blasts. I'm envisioning shotguns by Jakobs from Borderlands 2. Two shots is all you get, but they pack a punch you can fire 'em both in a hurry ... then wait for an eternity while you reload.
But that f*cking mandatory reload has to go. Its the worst! Need sidearm now; will reload later.
Would be fun, but we'd have to be careful not to step on NK toes. Can't hit harder than Knives.
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- Ripley Riley
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3172
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Posted - 2014.07.23 13:50:00 -
[556] - Quote
Immortal John Ripper wrote:am I the only person on dust who has never used Officer gear, in pc or in pubs? Have never used officer gear. Wish I could sell/donate :-)
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- Ripley Riley
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3181
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Posted - 2014.07.23 16:20:00 -
[557] - Quote
CCP Rattati wrote:The dark cloud wrote:Aww codebreakers are not going to be highslot modlules . You make me a sad panda rattati. There is a technical issue, not a design issue, moving a module between high and low has not been done before and it had unintended consequences.
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3181
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Posted - 2014.07.23 16:23:00 -
[558] - Quote
Knight Soiaire wrote:popstar stance ...
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- Ripley Riley
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3219
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Posted - 2014.07.24 00:56:00 -
[559] - Quote
mollerz wrote: I wish the GG animation was a clint eastwood style draw ...
This.
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3223
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Posted - 2014.07.24 03:08:00 -
[560] - Quote
Destiny PvP is not for me!
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- Ripley Riley
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3234
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Posted - 2014.07.24 16:28:00 -
[561] - Quote
Preliminary Delta Wish List ...
1) Implement efficacy bonuses earlier discussed (still need something for Cal) 2) Double movement penalty of plates on Scouts (excludes ferro/reactive) 3) Improvements to vanilla shotgun (increase optimal range, increase RoF) 4) Improvements to breach shotgun (increase optimal range, increase damage, greatly increase RoF) 5) Improvements to sidearms (all on par with SMG) 6) Improvements to movement mechanics (reduce strafe acceleration, reduce backpedal speed) 7) More hamsters, fewer lag spikes
Thoughts?
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3241
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Posted - 2014.07.24 17:11:00 -
[562] - Quote
Cat Merc wrote: Are plated scouts really that much of an issue? I personally find Caldari scouts to be infinitely more annoying than any other scout. The current speed penalty is enough to make any plated scout a really easy target.
Yes; brick is our biggest issue. Have a look at the next Nyain San "scout" you bump into. 500+ armor on a scout suit should come with steep penalty. If you want to be a medframe, run a f*cking medframe.
Shields are far less an issue than armor, but we're likely still going to have problem with CalScout "slayers" post Charlie. We will see a shift in their ranks from precision hunters toward heavily shielded, hit-and-run brawlers. Though there isn't anything inherently imbalanced about this; they'll be insta-gibbed by SG, AR, ScR, HMG and flux+anything.
The problem with the CalScout isn't its shields, the problem CalScouts is that HD isn't keeping up with strafe speed and acceleration (which we should push to fix in Delta).
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3244
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Posted - 2014.07.24 18:11:00 -
[563] - Quote
@ Appia
If our weapons hit harder, we'd get in and out faster and there'd be less need for HP buffer. High risk, high reward.
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- Ripley Riley
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3261
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Posted - 2014.07.24 21:05:00 -
[564] - Quote
Appia Vibbia wrote:Adipem Nothi wrote:Cat Merc wrote: Are plated scouts really that much of an issue? I personally find Caldari scouts to be infinitely more annoying than any other scout. The current speed penalty is enough to make any plated scout a really easy target.
Yes; brick is our biggest issue. Have a look at the next Nyain San "scout" you bump into. 500+ armor on a scout suit should come with steep penalty. If you want to be a medframe, run a f*cking medframe. Shields are far less an issue than armor, but we're likely still going to have problem with CalScouts post Charlie. These will shift from precision hunters to hit-and-run brawlers. There isn't anything inherently imbalanced about this; they'll be insta-gibbed by SG, ScR, HMG and flux+anything. The problem with the CalScout isn't its shields, the problem CalScouts is that HD isn't keeping up with strafe speed and acceleration (which we should push to fix in Delta). As someone that's been running a plated scout since. . . forever ago, I'm going to disagree with you. 1. I made my case why I need 500EHP for CQC combat. 2. It's a hallmark of Gallente to be fast, high damage, high HP 3. [...] progressed from "not making scouts a target of nerfs" to hampering alternative playstyles here. 4. Taking away the static bonuses and making them module dependent is all you need. 5. [...] punitive actions because people aren't playing scouts the way you want them to.
OK ... back to my computer. Some key points:
1) 500 eHP =/= 500+ Armor (very important distinction here) 2) High Speed + High Damage + High HP = Why run anything else? 3) Nyain San doesn't spam "alternative playstyles" ... they spam whatever's OP 4) You're probably right, and this is absolutely where we should start. 5) Bricked Scouts haven't always been a problem; I defended them prior to 1.8 in outright disagreement with Lightning xVx. He predicted that they'd become a serious problem; he was right, and I was wrong.
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3265
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Posted - 2014.07.24 21:25:00 -
[565] - Quote
Appia Vibbia wrote:Adipem Nothi wrote:@ Appia
If our weapons hit harder, we'd get in and out faster and there'd be less need for HP buffer. High risk, high reward. That's a pretty ******* huge "if." They don't hit harder now and I hardly see anyone ever improving them. A condition-nerf is absolutely the dumbest thing you could propose. People actually come here and look now. I'm sick and tired of people seeing a conditional-nerf, see that people have endorsed it and then taken it out of context. All that does is make both aspects ******* blow. I want to have an assassination suit. Some some worthless little 1-1 clone trade. All a plate nerf to scouts will do is reduce the effectiveness of Shotgun Scouts in PC.
100% agree with you here.
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3289
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Posted - 2014.07.25 05:12:00 -
[566] - Quote
Those past-tense references to Dust ... unsettling. Would be nice if the EP pretended to care that we're still here.
PS: Out of town again this weekend; will check in periodically via mobile.
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3301
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Posted - 2014.07.25 17:33:00 -
[567] - Quote
@ char transfer Nothing new as far as I know, though I don't keep up with the legion forums.
@ cpm results Very much surprised that Appia and Aeon didn't make it. They'll get their white tags next year. Time flies.
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3333
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Posted - 2014.07.28 22:56:00 -
[568] - Quote
Spademan wrote:Riddle me this guys: Bungie have mentioned that the Beta of destiny is about 10% of the total game. Now, it took me about 1-2 hours or so to do everything at least once. (that's 1 game of pvp, 1 strike, all story missions+exploration) Is it just me or does that seem short to anyone else? Particularly what they've been touting? Am I just used to long games (the Souls, skyrim, Dragons Dogma, burnout etc) or might the game be much smaller than we've been led to believe?
Bungie is already peddling DLC. That smells like sh!t to me.
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3333
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Posted - 2014.07.28 22:57:00 -
[569] - Quote
Cass Caul wrote:Back on the wagon o7
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3338
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Posted - 2014.07.29 01:31:00 -
[570] - Quote
Spero's onto something :-)
https://forums.dust514.com/default.aspx?g=posts&m=2283103
I put us down for 50 million.
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- Ripley Riley
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3340
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Posted - 2014.07.29 01:45:00 -
[571] - Quote
Cass Caul wrote:You guys are welcome. And you are crazy.
Though it is curious where all this came from. The ADS seems pretty deadly and resilient as is.
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- Ripley Riley
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3347
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Posted - 2014.07.29 02:44:00 -
[572] - Quote
Bayeth Mal wrote:Adipem Nothi wrote: Though it is rather curious how this non-issue became an issue last minute.
Why are people still surprised by this? They're playing balancing catch up. They have a list going back a year and they're only just now working their way through it. They added a punishment to sheild stacking a little while back. Then they decided to fight grenade spam and sitting on hives to make a "mass chucker". By my estimate they're currently going through the complaints of 1.4-1.5.
The Old Flow: * Issues Selected * Proposal Pitched (w/ Dev narrative) * Proposal Debated (w/ Dev commentary) * Proposal Tweaked (w/ Dev explanation) * Proposal Implemented
The Current Flow: * Issues Selected * Proposal Pitched (w/ Dev narrative) * Proposal Debated (w/ Dev commentary) * Proposal Tweaked (w/ Dev explanation) * (Insert Non-Issue) *
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3350
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Posted - 2014.07.29 03:08:00 -
[573] - Quote
Morathi III wrote:07 to all, poor Pro Hic Immortalis crew who played with me Destiny PvP on ps4. their tear must be bleeding right now. Seriously map big has my hand, only 6 vs 6 and the radar saw you from everywhere you come, very nice when you try to play with shotgun has main weapon, if you want to see your kids having the scare of their life the 9 september come play with me and put the sound to max, otherwise mute me lol
LMAO :-)
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- Ripley Riley
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3354
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Posted - 2014.07.29 14:09:00 -
[574] - Quote
soulreaper73 wrote:Morathi III wrote:07 to all, poor Pro Hic Immortalis crew who played with me Destiny PvP on ps4. their tear must be bleeding right now. Seriously map big has my hand, only 6 vs 6 and the radar saw you from everywhere you come, very nice when you try to play with shotgun has main weapon, if you want to see your kids having the scare of their life the 9 september come play with me and put the sound to max, otherwise mute me lol get the iggster to get a ps4 and destiny. i want to run some games him again. Igginbotham's wife has been pretty insistent about this. He may need to by two ps4s.
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- Ripley Riley
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3373
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Posted - 2014.07.30 00:09:00 -
[575] - Quote
Spademan wrote: I'd rather walk than use one of those. Thing handles like a drunk depressed whale. This is why hover technology is bad
Perhaps, but Star Wars speeder bikes.
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- Ripley Riley
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3374
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Posted - 2014.07.30 00:13:00 -
[576] - Quote
Cross Atu wrote: Have been wondering similar things. Intend to inquire further.
Thanks, Cross.
There's a shortage of sense in that thread at the moment. It would be nice to know the narrative / rationale behind the proposed changes.
100% in favor of reduced ADS prices (a reasonable and warranted adjustment).
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- Ripley Riley
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3385
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Posted - 2014.07.30 01:10:00 -
[577] - Quote
Cass Caul wrote:Bayeth Mal wrote:You should have seen the interceptor in the Alpha. Had a RoF like a Scout rifle and moved a lot faster.
Found a spot where I could watch C but if B started getting taken I could tilt myself on a rock and blind mortar B from across the map until I got a kill and then go back to watching C.
Looks like they're gonna reduce it down to one per map now which is a little sad. @Iggy. No, a single LaiDai Packed AV grenade needs to OHKO LAVs that aren't using hardeners. That or the vehicle impact needs to be dropped from 10,000 damage down to 1,000 damage
I wouldn't mind if they returned and/or expanded AV Nade damage to driver. Used to pop "murder taxi" drivers all the time. Made sense to carry AV nades back then.
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3385
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Posted - 2014.07.30 01:19:00 -
[578] - Quote
IgniteableAura wrote:[ (av nade does dmg to driver) Not sure if this is the case anymore. If it still does, then it has been greatly reduced.
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- Ripley Riley
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3394
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Posted - 2014.07.30 03:29:00 -
[579] - Quote
Creodron Shotgun Efficiency by Distance 0m - 125% 1m - 125% 2m - 125% 3m - 125% 4m - 125% 5m - 125% 6m - 118% 7m - 99% 8m - 88% 9m - 78% 10m - 71% 11m - 66% 12m - 61% 13m - 56% 14m - 52% 15m - 46% 16m - 42% 17m - 39% 18m - 37% 19m - 35% 20m - 29% 21m - 10% 22m - 0%
^ Pulled these off of a friendly Cal Med Frame ... he was sniping, and he was not happy with me :-)
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- Ripley Riley
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3421
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Posted - 2014.07.30 23:09:00 -
[580] - Quote
Spademan wrote: Anyway, on movement: To me, it's just bonkers from a game play perspective. I just don't get why a guy shouldn't stabilise his shots before shooting. Moving at these speeds from side to side and have almost no affect on accuracy is crazy.
Dust is not a twitch shooter. Dust is wiggle shooter.
How to "out-skill" your opponent in a wiggle shooter: Wiggle wiggle vigorously, as vigorously as you can. All the while hipfiring your long-range Fine Rifle.
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- Ripley Riley
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3421
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Posted - 2014.07.30 23:19:00 -
[581] - Quote
Spademan wrote:Adipem Nothi wrote:Spademan wrote: Anyway, on movement: To me, it's just bonkers from a game play perspective. I just don't get why a guy shouldn't stabilise his shots before shooting. Moving at these speeds from side to side and have almost no affect on accuracy is crazy.
"Good Players" will tell you that Dust is not a twitch shooter. Dust is about strategy and tactics. And wiggling vigorously while hipfiring. And I'd ask them what isn't tactful about stalking your prey, crouching, and lining up the perfect shot. (Sidenote: Destiny suffers from this too. At least for now.)
Revised post. Attempting to be facetious :-)
I'm no fan of the current mechanics.
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3423
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Posted - 2014.07.30 23:31:00 -
[582] - Quote
Spademan wrote: Just noticed. Heavy mantra: What chu gonna do with the big fat butt? Wiggle wiggle wiggle
And you've read my mind :-)
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- Ripley Riley
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3423
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Posted - 2014.07.31 00:12:00 -
[583] - Quote
Oh my, yes ... that's the one.
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- Ripley Riley
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3450
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Posted - 2014.07.31 12:39:00 -
[584] - Quote
@ Broker
I'd also like to see these addressed, but wouldn't most of them require client-side update?
* hit detection
* sprint bug
* rendering faults * lag issues <----------------- This might be handled server-side
* shared tac net * vehicle representation <----------------- Not sure what you mean here * match making <----------------- This might be handled server-side
* scanning drop off
* equipment lag[/s * equipment adhesion <----------------- Not sure what you mean here * fixing FW <----------------- Not sure what you mean here
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- Ripley Riley
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3450
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Posted - 2014.07.31 12:40:00 -
[585] - Quote
LeGoose wrote:Have to share this kingthunderdouche video. Watch him get sliced and diced multiple times, blame his deaths on lag, and then claim that nova knives are OP.
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- Ripley Riley
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3464
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Posted - 2014.07.31 22:06:00 -
[586] - Quote
Cass Caul wrote:Bayeth Mal wrote:Boom, 1k.
Thanks Monk :) hmm, i'm getting about 50 likes a day. new account is gonna catch up to you soon.
Lol ... you went from 9 likes to 150+ pretty quick :-)
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- Ripley Riley
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3478
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Posted - 2014.08.01 02:11:00 -
[587] - Quote
J0LLY R0G3R wrote:So i jumped on to do some corp management XD
- received messages after 2 games, tears I had almost forgotten about.
-XD
Borrowed a move from you earlier today. Knifed a rooftop camper, then immediately got slammed from out of nowhere ... damn sniper hiding in the hills.
And so my journey began.
Several hills scoured and minutes later, I spot him. He's running a Minmatar Scout suit! I walk up right behind him, opened the leaderboard, and composed the following:
"I see you XD" <-------------- (The XD is my way of saying "Copyright 2014, Jolly Roger")
I pressed send, switched to my knives and waited. ... and waited ... and waited.
Then all of a sudden he took off running, frantically spinning about, smg in hand. I timed my leap so that my charged knives would land just as he faced me.
Of course, I missed completely. So we danced about, him spraying, me flailing.
I eventually landed a few slashes and got him ... thank goodness. Would've otherwise been pretty embarrassing :-)
Shoot scout with yes...
- Ripley Riley
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3484
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Posted - 2014.08.01 13:20:00 -
[588] - Quote
@ Screen Cap Guys
Rattati asks if anyone has spin scan footage or sprint bug footage. Someone put up a video for sprint bug, but I didn't see the issue. My replication tends to happen start of Ambush match.
Sprint Bug * Spawn * Drop UL * Sprint
No Sprint Bug * Spawn * Drop UL * Wait a 'bit * Then Sprint
Anyhow, what I call "sprint bug" looks like I have my feet bound ... tiny strides in rapid succession; gun-carry animation looks like a fast-paced walk. Cured by jumping from squat position or by climbing ladder. Is my "sprint bug" different from yours?
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- Ripley Riley
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3484
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Posted - 2014.08.01 14:09:00 -
[589] - Quote
Newsletter: Five Free HAVs
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- Ripley Riley
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3495
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Posted - 2014.08.01 15:48:00 -
[590] - Quote
hfderrtgvcd wrote:how exactly do you subscribe?
I honestly don't remember. Anyone?
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- Ripley Riley
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3499
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Posted - 2014.08.01 16:46:00 -
[591] - Quote
J0LLY R0G3R wrote:did he message back?!?!? oh i hope he did.
No, damnit. He was pretty cool about the whole thing.
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- Ripley Riley
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3501
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Posted - 2014.08.01 17:02:00 -
[592] - Quote
What to do ...
Play Bush! F*ck that ... heavy spam.
Play Dom! F*ck that ... rooftop campers.
Play Skirm! F*ck that ... every match redline. Play Dust Forums ... while playing ...
Skyrim or Bioshock or XCOM or Fallout?
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- Ripley Riley
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3502
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Posted - 2014.08.01 18:11:00 -
[593] - Quote
Right-wing Extremist wrote:Character's name, race, "class"? Oh, and which DLCs you got? I got all of 'em because bay. I'm likely going to run a femnord named Rael. Or a malenord named Jaerl.
Built a cat. Named it "Taco". Teamed up with J'Zargo.
Made Daedric Armor ... spammed spells ... got bored. Wish that Taco never had these awesome powers.
No DLC.
Monastery grind ... because dragons and priests. Do they ever run out of "whisper of a word"?
Shoot scout with yes...
- Ripley Riley
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3511
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Posted - 2014.08.01 20:29:00 -
[594] - Quote
IAmDuncanIdaho II wrote:... have decided that all great stories, and probably some **** ones, all derive influence from Frank Herbert's Dune universe, because after all that is the greatest fiction ever created.
Was blown away by the first book. An absolute must read, everyone. What followed though ...
Don't even get me started on Herbert's son.
Note to self: Should I have a legacy to leave, remind son not to sh!t allover it.
Shoot scout with yes...
- Ripley Riley
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3518
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Posted - 2014.08.01 21:18:00 -
[595] - Quote
Spademan wrote:Shotty, I recall a bit of a spat between you and Adamance on Amarr scout. So I dug through the thread and I believe the original discussions are somewhere around here, in case you wanted to look through it.
Thank you, Time Lord! This is indeed the tail end of it ... and look what I found! https://forums.dust514.com/default.aspx?g=posts&m=1941767#post1941767
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- Ripley Riley
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3520
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Posted - 2014.08.01 21:26:00 -
[596] - Quote
"I did not read Dune, but I have friend who say to me it fantastic" :-)
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- Ripley Riley
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3523
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Posted - 2014.08.01 21:59:00 -
[597] - Quote
Right-wing Extremist wrote: Involves several armed robberies and a lack of honor amongst thieves... I'll tell it if there's interest.
Yes!
200% Points if told in keeping with Dear Diary format :-)
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- Ripley Riley
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3530
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Posted - 2014.08.01 22:24:00 -
[598] - Quote
Shoot scout with yes...
- Ripley Riley
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3533
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Posted - 2014.08.01 22:36:00 -
[599] - Quote
@ Jace As your attorney, I must advise you to redact portions of the text above ... recommendation: Substitute a random legal activity for each illegal activity described above :-)
Rules of Conduct
Rules 1 - 33. Amazingly, no breach.
Rule 34. Permanent banning may occur due to the posting of pornography, discriminatory remarks which are sexually explicit, harmful, threatening, abusive, defamatory, obscene, hateful, racially or ethnically offensive as well as excessive obscene or vulgar language, posts which discuss or illustrate illegal activity, or an instance of providing links to sites that contain any of the aforementioned.
Shoot scout with yes...
- Ripley Riley
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3538
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Posted - 2014.08.01 22:50:00 -
[600] - Quote
Right-wing Extremist wrote:Adipem Nothi wrote:@ Jace
Portions of the text above may or may not be in conflict of ToS ... recommendation: * Substitute a random legal activity for each illegal activity described above :-) lol edited for CCP :D
Rules of Conduct (34) Permanent banning may occur due to the posting of ... posts which discuss or illustrate RANDOM ACTS OF KINDNESS.
:: hint hint ::
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- Ripley Riley
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3538
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Posted - 2014.08.01 22:54:00 -
[601] - Quote
Right-wing Extremist wrote:Would've gone downstairs with it, but :mollerz:
^ Clever.
Mollerz! You're missing out on all the fun. Name your terms, bro. We'll give you Lord Commander privileges, then you can strip Appia of rank and title. We'll watch. She'll be furious. It'll be fun.
Shoot scout with yes...
- Ripley Riley
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3540
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Posted - 2014.08.01 23:28:00 -
[602] - Quote
... so much awkward ...
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- Ripley Riley
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3571
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Posted - 2014.08.02 14:57:00 -
[603] - Quote
Spademan wrote:Cass Caul wrote:I want to find a partner in the game that is the same race as me. #KhajiitProblems.
J'Zargo is a beast. Something about a higher level cap than the others.
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- Ripley Riley
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3572
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Posted - 2014.08.02 15:19:00 -
[604] - Quote
IAmDuncanIdaho II wrote:On kebabs I had shawarma in Greece, and I've had it at a shawarma place that opened here. For me it's the high quality kebab (sorry for my ignorance of these dishes, I'm sure I'm ignorant of the details). Read: shawarma is amazing.
I'm not really a book critic (not saying you are), I just don't pick up on **** writing or whether "character development" is any good. I like all the books, I think what, ten by Frank and another five or so by Brian and Kevin J. And the films. I guess I'm a fanboi ;-)
Have had a few meat-on-sticks from different places, but for me, a good souvlaki can't be beat. Make my own using pork tenderloin; will share the recipe if anyone's interested.
I really should give the series another chance. I was captivated by the original, start to finish. For me, the others I've tried so far (Children of Dune, Dune Messiah, Paul of Dune) lacked the "finished" quality of the first; they struck me more as episodic than epic.
Shoot scout with yes...
- Ripley Riley
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3575
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Posted - 2014.08.02 16:39:00 -
[605] - Quote
Met the franchise at age 10-11 on a 486 Packard Bell (early 90s). Westwood Studios did a with Dune II. Can't believe that House Ordos never appeared in any novels ... they were so cool.
Souvlaki (Grilled, Serves 4)
Ingredients * Pork Tenderloin (2.5 - 3.0 lbs, cut into 2" cubes, remove fat) * Red Onions (2, chopped) * Olive Oil (3/4 cup) * Garlic (8 cloves, finely chopped) * Lemon Juice (6 tbs) * Lemon Zest (1 tbs) * Oregano (3 tbs) * Red Wine Vinegar (4 tbs) * Soy Sauce (2 tbs) * Dried Mint (3 tbs) * Crushed Red Pepper (1 tbs)
Preparation * Add all ingredients to Ziplock bag. Mix thoroughly. Refrigerate 3 hours (minimum). * Arrange pork along skewers such that one cube abuts the next (example. * Grill over medium heat; avoid direct flame; baste with spare marinade. * Salt lightly, plate with lemon wedge.
Recommended Sides * Tzatziki * Pita * Greek Salad * Halloumi (grilled) * Vegetable Kabobs (souvlaki marinade/baste works well)
Shoot scout with yes...
- Ripley Riley
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3583
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Posted - 2014.08.03 02:07:00 -
[606] - Quote
So wrong.
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- Ripley Riley
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3583
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Posted - 2014.08.03 02:15:00 -
[607] - Quote
One Eyed King wrote:I really like XCOM but kept getting stonewalled every time I got to the psychic aliens. They always turned one of my guys, who I never wanted to kill, and I could never develop the technology fast enough to prevent.
Stupid aliens.
So ...there's the original XCOM "Something" which I did not read, but have friend who tell me it fantastic! ... Then there's the first PS3 release XCOM "Enemy Unknown" ... Then there's the current XCOM "Enemy Within" ...
The last iteration is alot like the second, but it introduced a new currency, tweaked the story line a 'bit, and added mechs and augmentations (e.g. deus ex limb clinic). My A-Team's been through the tubes a few times, but neural dampening was first on my list for the very reason outline above. The only thing worse than losing one of your favorite guys, is losing one of your favorite guys because he went batsh*t and shot-and-killed your other favorite guys.
Less of that in "Enemy Within" ... other cool stuff as well ... well worth the $20 IMHO.
Shoot scout with yes...
- Ripley Riley
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3589
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Posted - 2014.08.03 19:34:00 -
[608] - Quote
Anyone know this guy? https://forums.dust514.com/default.aspx?g=posts&m=2291113#post2291113
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- Ripley Riley
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3599
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Posted - 2014.08.04 13:14:00 -
[609] - Quote
Brokerib wrote:So...looking for some opinions from the peanut gallery.
Is it worth putting dampeners on fat suits? If so, how many for it to be useful? 1 seems like not enough, and 2 seems like a waste of low slots when there's so much tied up in low tank.
60 dB - Heavy Scan Profile 54 dB - Max Passives 41 dB - Max Passives + 1 Cmp Damp 32 dB - Max Passives + 2 Cmp Damp
45 dB - Assault Scan Precision 41 dB - Logi Scan Precision 32 dB - Scout Scan Precision
... in your shoes, I might run one. Never two.
Shoot scout with yes...
- Ripley Riley
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3599
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Posted - 2014.08.04 21:21:00 -
[610] - Quote
Spademan wrote:(Balathor is the character in case any of ya'll were wondering) The guy who runs general store in Whiterun, right? My dude has sold your dude at least a thousand enchanted iron daggers :-)
Shoot scout with yes...
- Ripley Riley
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3619
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Posted - 2014.08.05 21:10:00 -
[611] - Quote
I liked Demons more than Dark. Both are good games though.
Shoot scout with yes...
- Ripley Riley
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3622
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Posted - 2014.08.06 01:16:00 -
[612] - Quote
I don't understand ... Googling "frabjous" ... "elegant, superb, joyous"
Shoot scout with yes...
- Ripley Riley
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3624
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Posted - 2014.08.06 03:03:00 -
[613] - Quote
I should've known :-)
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- Ripley Riley
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3631
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Posted - 2014.08.06 23:44:00 -
[614] - Quote
Cass Caul wrote:Anyone else having trouble using the 514 forums? I can't connect for like hours at a time. I've not had any issues.
Edit: Charlie details are up!
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- Ripley Riley
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3635
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Posted - 2014.08.07 01:15:00 -
[615] - Quote
IgniteableAura wrote:Appia, I didn't see a NK PG reduction in that thread. See Hotfix Charlie Spreadsheet / Weapons Tab / Lines 9 - 12
Any idea what he means by "Assault Scrambler" heat?
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- Ripley Riley
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3635
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Posted - 2014.08.07 01:18:00 -
[616] - Quote
IgniteableAura wrote:Did you guys see the grenade bonus to assaults? Kind of a weird bonus.
Core Locus Nades = Two Free Dead Scouts
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- Ripley Riley
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3645
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Posted - 2014.08.07 02:21:00 -
[617] - Quote
Gavr1lo Pr1nc1p wrote:Also, I'm going to ask this here to all the guys right now cause i don't know anywhere else i would ask this to grown adults without it being super weird....
Does viagra help you *** more?
Serious question don't troll me or ill get really pissed. Try Googling "how does X work" to find out more about X and how it works.
Shoot scout with yes...
- Ripley Riley
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3645
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Posted - 2014.08.07 02:25:00 -
[618] - Quote
One Eyed King wrote:Gavr1lo Pr1nc1p wrote:Also, I'm going to ask this here to all the guys right now cause i don't know anywhere else i would ask this to grown adults without it being super weird....
Does viagra help you *** more?
Serious question don't troll me or ill get really pissed. In short no. And I stress this more than anything, this is based upon my knowledge of how it works and not from any actual experience the product. I also don't know what word you used with only 3 *s. It confuses me.
I'm guessing he means male reproductive fluid. Gav, the drug affects blood supply.
Seriously, Google it or consult your family physician.
Shoot scout with yes...
- Ripley Riley
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3664
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Posted - 2014.08.07 17:50:00 -
[619] - Quote
Gavr1lo Pr1nc1p wrote: I hate getting gunned down by scrubs who just backpedal and hip fire while i try to slash them.
If they aren't gonna fix backpedal, i want a 1 second "sprint charge" where you keep your forward momentum (even sprinting) for 1 second while you charge
Backpedal speed should be reduced on its own merits, though the 25% increase to range will likely help. Just might fix the bunnyhop / HD issues :-)
Shoot scout with yes...
- Ripley Riley
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3669
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Posted - 2014.08.07 20:07:00 -
[620] - Quote
Gavr1lo Pr1nc1p wrote: I really am hoping that they don't become FoTM Slayers should be drawn to Assault frames rather than Logi, Scout or Heavy frames. As I see it, we want them to be FotM.
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- Ripley Riley
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3672
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Posted - 2014.08.07 20:16:00 -
[621] - Quote
Zatara Rought wrote:Ideally what sort of nerf to backpedal speed would you envision?
It doesn't have to be much. Somewhere between 85% and 90% of forward movement should do the trick.
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- Ripley Riley
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3674
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Posted - 2014.08.07 20:32:00 -
[622] - Quote
Zatara Rought wrote:Can I get a consensus that 90% backpedal speed would be affable? tweak it further if needed? 90% would be a great start.
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- Ripley Riley
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3683
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Posted - 2014.08.07 20:55:00 -
[623] - Quote
IgniteableAura wrote: Oh I will still run my cal scout, it will be a slayer suit thats damped, amarr will be new FoTM for scouts considering it will force people to dampen as low as they can with only two slots.
Ran strictly shields / regulators on a Ck.0 for a dozen or so matches. It was OK, but I got slammed by AR users and outright r*ped by ScR users. It'll make for a decent shotgunning suit once better dampened, but I don't think it'll match wits with actual slayer assaults. We'll see :-)
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3685
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Posted - 2014.08.07 21:58:00 -
[624] - Quote
J0LLY R0G3R wrote: 1. Aight, it could have been rust, but last time I played a few games. The shotgun hit detection was ehh. Did they screw that up again or yeah, my aim was just bad?
2. So I'm picturing ccp darting a focused laser from wall to wall as FoTMers chase frantically. XD
1. Yes, Shotgun hit detection is still unreliable. Iggy has a slow-motion video. It's tragic.
2. LMAO ... focused :-)
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3693
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Posted - 2014.08.08 03:34:00 -
[625] - Quote
Spitballing Backpedal Speed ... with maths!
Scenario A (Scout chases Heavy)
Given: * A train leaves the station at noon ... * Gallente Scout walks toward a backpedaling Gallente Heavy * Both mercs are traveling at maximum walk speeds along a straight line * Heavy is reloading his HMG (thank goodness)
Bravo (Current) * 5.45 m/sec - Scout forward movement speed * 3.85 m/sec - Heavy backward movement speed * 5 meters - Starting distance between Scout and Heavy * 3.13 sec - Time until Scout reaches Heavy
Backpedal at 90%: * 5.45 m/sec - Scout forward movement speed * 3.47 m/sec - Heavy backward movement speed * 5 meters - Starting distance between Scout and Heavy * 2.52 sec - Time until Scout reaches Heavy
Backpedal at 85%: * 5.45 m/sec - Scout forward movement speed * 3.27 m/sec - Heavy backward movement speed * 5 meters - Starting distance between Scout and Heavy * 2.30 sec - Time until Scout reaches Heavy
Backpedal at 80%: * 5.45 m/sec - Scout forward movement speed * 3.08 m/sec - Heavy backward movement speed * 5 meters - Starting distance between Scout and Heavy * 2.11 sec - Time until Scout reaches Heavy
Backpedal at 75%: * 5.45 m/sec - Scout forward movement speed * 2.89 m/sec - Heavy backward movement speed * 5 meters - Starting distance between Scout and Heavy * 1.95 sec - Time until Scout reaches Heavy
Scenario B (Scout chases Assault)
Given: * Swapped out Gallente Heavy for a Gallente Assault * Everything else above held constant
Bravo (Current) * 5.45 m/sec - Scout forward movement speed * 5.00 m/sec - Assault backward movement speed * 5 meters - Starting distance between Scout and Assault * 11.11 sec - Time until Scout reaches Assault
Backpedal at 90%: * 5.45 m/sec - Scout forward movement speed * 4.50 m/sec - Assault backward movement speed * 5 meters - Starting distance between Scout and Assault * 5.26 sec - Time until Scout reaches Assault
Backpedal at 85%: * 5.45 m/sec - Scout forward movement speed * 4.25 m/sec - Assault backward movement speed * 5 meters - Starting distance between Scout and Assault * 4.16 sec - Time until Scout reaches Assault
Backpedal at 80%: * 5.45 m/sec - Scout forward movement speed * 4.00 m/sec - Assault backward movement speed * 5 meters - Starting distance between Scout and Assault * 3.45 sec - Time until Scout reaches Assault
Backpedal at 75%: * 5.45 m/sec - Scout forward movement speed * 3.75 m/sec - Assault backward movement speed * 5 meters - Starting distance between Scout and Assault * 2.94 sec - Time until Scout reaches Assault
Shoot scout with yes...
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3694
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Posted - 2014.08.08 03:50:00 -
[626] - Quote
Gavr1lo Pr1nc1p wrote:75% might be too much...lets not get carried away shotty.
I think we could sell 90% though
Just putting these up as a point of reference for everyone, Gav. I've already voiced my opinion (85% to 90%).
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3694
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Posted - 2014.08.08 04:15:00 -
[627] - Quote
If the skill is implemented at the standard 5%, you'll free up 1 PG at Level(2) and another 1 PG at Level(5).
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3696
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Posted - 2014.08.08 06:45:00 -
[628] - Quote
Bayeth Mal wrote:I'm agreeing with 90%. Combined with the slow down from plate stacking will be reasonable. Good point! Let's take this guy's 1000+ HP, self-proclaimed OP FOTM GA Assault for example :-)
Scenario C (Scout chases OP FOTM Assault)
Given: * Substituting Hakyou's 1116 HP Gallente Assault (4 enhanced plates) * All else held constant
Bravo (Current) * 5.45 m/sec - Scout forward movement speed * 5.00 m/sec - Assault backward movement speed * 4.25 m/sec - Hakyou backward movement speed * 5 meters - Starting distance between Scout and Assault * 11.11 sec - Time until Scout reaches Assault * 4.16 sec - Time until Scout reaches Hakyou
Backpedal at 90%: * 5.45 m/sec - Scout forward movement speed * 4.50 m/sec - Assault backward movement speed * 3.83 m/sec - Hakyou backward movement speed * 5 meters - Starting distance between Scout and Assault * 5.26 sec - Time until Scout reaches Assault * 3.07 sec - Time until Scout reaches Hakyou
Backpedal at 85%: * 5.45 m/sec - Scout forward movement speed * 4.25 m/sec - Assault backward movement speed * 3.61 m/sec - Hakyou backward movement speed * 5 meters - Starting distance between Scout and Assault * 4.16 sec - Time until Scout reaches Assault * 2.72 sec - Time until Scout reaches Hakyou
Backpedal at 80%: * 5.45 m/sec - Scout forward movement speed * 4.00 m/sec - Assault backward movement speed * 3.40 m/sec - Hakyou backward movement speed * 5 meters - Starting distance between Scout and Assault * 3.45 sec - Time until Scout reaches Assault * 2.44 sec - Time until Scout reaches Hakyou
Shoot scout with yes...
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3698
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Posted - 2014.08.08 07:59:00 -
[629] - Quote
Check these numbers out ... https://forums.dust514.com/default.aspx?g=posts&m=2300156#post2300156
We're in for a serious sh*t storm, gentlemen. Its gonna be fun :-)
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3698
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Posted - 2014.08.08 13:33:00 -
[630] - Quote
Arkena Wyrnspire wrote: What are you trying to prove here?
No claims.
CPM Zatara asked us what we believe the ideal backpedal speed would be. There was variation in our responses. Put these Scenarios together as a point-of-reference so we could get a feel for how one value compares with the next.
What do you think it should be?
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3698
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Posted - 2014.08.08 14:12:00 -
[631] - Quote
Right-wing Extremist wrote:Quote:Backpedal at 90%: * 5.45 m/sec - Scout forward movement speed * 3.83 m/sec - Hakyou backward movement speed (Gêå 0.68 m/sec) * 5 meters - Starting distance between Scout and Hakyou * 3.07 sec - Time until Scout reaches Hakyou (Gêå 2.19 sec)
Backpedal at 85%: * 5.45 m/sec - Scout forward movement speed * 3.61 m/sec - Hakyou backward movement speed (Gêå 0.64 m/sec) * 5 meters - Starting distance between Scout and Hakyou * 2.72 sec - Time until Scout reaches Hakyou (Gêå 1.45 sec) If the Assault was not capable of fatsuit HP numbers (which means he will require a full charged shot by IshNoks, and more than one full charged shot from ZN's or lower, I would be fine with the 2.19 second closing time. However, since he will have fatsuit eHP, and I have to blow most of a second to charge my knives or just die anyway, I think the only way I have a fighting chance to kill him once he's aware of me is if the closing time is ~1.5 seconds. Making 85% much more desirable. Shotguns kill at 6m just fine, in my personal experience (i.e., getting killed from 6-8m by shotguns, often), so I daresay it's us knifers who need this the most.
Point of clarification ...
Gêå represents how much time Hakyou "lost" by stacking all those plates. At 90% backpedal, it'd take our scout 3.07 sec to catch him. If he weren't wearing any plates, it'd take scout 5.26 seconds to catch him.
I'll remove Gêå ... it is ambiguous.
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3699
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Posted - 2014.08.08 14:30:00 -
[632] - Quote
Play nice, Appia :-)
Speaking of Delta values, I've been thinking about firing up the ole' Killboard ... I'm curious to see just how hard Charlie will hit our stats. I've no intention of changing our front-page; this would of course take place in a separate location.
What do you guys think?
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3701
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Posted - 2014.08.08 14:40:00 -
[633] - Quote
Just noticed this line. Lol :-)
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3703
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Posted - 2014.08.08 15:52:00 -
[634] - Quote
IgniteableAura wrote: Even at the highest penalty I think that means a dead scout. I have a hard time killing backpedaling heavys currently. Which would mean assaults would still be nigh impossible to attain optimal range before you are dead. Shotty would you mind calculating it for minja speeds @ 5.65...
Done! Backpedal Progressions ^ Better format and a 'bit more comprehensive
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3705
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Posted - 2014.08.08 16:20:00 -
[635] - Quote
^ Srsly?
You should shed some of those plates, Arkena, and run knives for a 'bit then come back and talk to us.
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3705
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Posted - 2014.08.08 16:42:00 -
[636] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote:^ Srsly?
You should shed some of plates, Arkena, and run knives for a 'bit then come back and talk to us. 1. Yes, seriously. I have run knives. My scout fits tend to have more kincats than plates on, nowadays. 3. You do not get outrun by someone backpedalling as a scout unless you've done something colossally stupid like fit nothing but complex plates. Hell, you've just spent some time proving that. 2. Knives have hit detection problems on backpedalling targets. This is true. That's not a result of the speed though, is it?
1. I'd assumed you were theorizing. Apologies.
2. Disagreed. I run knives on a GalScout with zero plates. I find myself pursuing a backpedaler who's just-out-of-reach roughly once per match. If a target survives my initial backstab and has presence of mind sufficient to bunnyhop, a protracted pursuit will typically follow. Only the slowest of targets at the moment survive my backstabs (uparmored Heavies and Logis), yet I've insufficient time to catch even these slow movers once they start backpedaling. I can only withstand a fraction of a second under their fire, and it takes much longer than a fraction of a second to catch back up.
3. Perhaps. You can be standing right next to a target and miss him if he bunnyhops. I'm hoping the blade increase addresses this issue as well as any HD issues which may exist specific to backpedaling.
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3721
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Posted - 2014.08.08 17:35:00 -
[637] - Quote
Arkena Wyrnspire wrote:
The problem you're having isn't their speed. It's that the sudden bunnyhop and ensuing awkwardness in tracking the target (you'll never be able to track perfectly) throws you off enough that you're out of range again. Direct speed comparisons don't help because people can just bunnyhop about. That's not really so much of a problem for the shotgun because it has a little bit of range to allow it the flexibility it needs. But it is a problem for the knives.
A tweak to backpedalling speed won't make much difference because the target can still bunnyhop unpredictably to throw them away from the knives. It doesn't matter that they might be, say, 40% slower than you, you won't be able to track them perfectly and keep them in your tiny range because you can't predict their motion perfectly.
It only takes one bunnyhop at the moment.
They get hit, they bunnyhop/rotate, then they walk backwards in a straight line. Now they are safe from my NKs for a couple seconds, and I'm centered in their crosshairs at point blank range. They don't have to hop again to break HD or throw my aim; they need only walk backwards and hipfire. If they did have to hop again, it'd be a vast improvement over the present.
This could be accomplished by lowering their backpedal speed.
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3747
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Posted - 2014.08.09 00:44:00 -
[638] - Quote
Arkena Wyrnspire wrote:How did I do on the report, incidentally? I might make a regular thing of this so I want it to be at least mildly entertaining. I'm loving these things.
Cass Caul wrote:Posted a link to a spreadsheet downstairs. Apparently it isn't intuitive enough. could someone look at it and help me out. Responded downstairs with an American-friendly layout :-)
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3751
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Posted - 2014.08.09 01:28:00 -
[639] - Quote
Right-wing Extremist wrote:\o/
Also, downloading. Turn-based strategy, is it?
That's the one! Get "Enemy Within" if available.
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3760
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Posted - 2014.08.09 03:55:00 -
[640] - Quote
IgniteableAura wrote:Y'all and your damn wild goose chases.
I'm gone for two pages and everything turns to hell in a hand basket Did the backpedal spreadsheet answer your questions?
Ghost Kaisar wrote:Can you multiplayer fight eachother? XCOM on PS3 has multiplayer. I've not tried it.
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3763
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Posted - 2014.08.09 04:29:00 -
[641] - Quote
IgniteableAura wrote: Focus people. We have serious bidness
When you get a chance, we need more eyes on this and this. The further we explore a contrarian perspective, the better we'll understand the issue at hand. I'd like to hear the thoughts of other knifers on what our brother Arkena is telling us.
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3788
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Posted - 2014.08.09 15:49:00 -
[642] - Quote
Arkena Wyrnspire wrote:Sure, it's fine for all scouts to be able to evade all scans in theory.
But doing that and getting a very, very high strength range bonus?
Look at the Galscout. It has its primary dampening bonus and a significantly weaker version of the Amarr one. The Calscout has the same dampening bonus as the Galscout and a gigantic scan range bonus. While no other scout has a version of that bonus it's at a massive 50%. Really?
The Amarr scout gets one strongish bonus. The Galscout gets its strong dampening bonus plus a much weaker version of the Amarr bonus. The Calscout gets the same strong dampening bonus, plus a very strong scan range bonus.
Then the Minscout is kind of its own thing, I guess.
Rattati put together a spreadsheet for us ... I wish I'd saved the link. He used racial bonuses to "normalize" scan range and profile potentials, such that the max scan ranges of ewar scouts are more closely grouped and max profile of all scouts can reach competitive levels.
The percentages are odd, as they were derived backwards from target values. They'll get even more odd once we start talking efficacy bonuses.
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3788
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Posted - 2014.08.09 15:59:00 -
[643] - Quote
While I understand that its easier to balance us if our min/max potentials are more tightly clustered, I am a 'bit worried about how overlapping strengths will impact role identities ...
1. What role do you guys see the CalScout serving post-Charlie? 2. If we move forward with efficacy bonuses, how would we augment this role to set him apart from the others?
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3788
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Posted - 2014.08.09 16:23:00 -
[644] - Quote
Cass Caul wrote: it's be nice if post-charlie some modules' slots got flipped. no one should have a bonus that competes with itself for slot space.
I'm pretty sure that's goal ... using mechanical means to prevent a given suit's attributes from being too strong.
Examples:
"We can't give the Caldari Scout a precision bonus, because it has four highs ... " "We can't give Amarr Scout a range bonus, because it has four lows ... " "We can't give the GA Scout a damp bonus, because it'll run one damp and three plates ..." "Instead, let's equalize them such that one can't do anything substantially better than the next."
^ Not saying that I agree with this thinking, but I can definitely understand it.
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3788
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Posted - 2014.08.09 16:40:00 -
[645] - Quote
Ghost Kaisar wrote:Been having a lot of success with this fit today. 16/3 ambush 17/3 ambush (Vs. NS Heavy Spam) 38/8 Dom This fit should be even better in Charlie huehuehuehue Fully Charged Knife deals around 1300 damage with both connecting. Flaylock has 235 damage per splash vs. Armor. 705 in a clip. This should be good. That and I can finally dodge scans!
I've been running something similar for kicks ... and charlie practice :-) TY-5 and TT-3 were OK alternatives to M209. Tried swapping in an Adv MagSec ... terrible. Might have to give it a shot with that Flaylock.
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3793
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Posted - 2014.08.09 18:01:00 -
[646] - Quote
Cross Atu wrote:Back with a quick word on swarms, the upshot is that the current changes are slated as a first step to assess a number of things in a 'real world' context with the intent of advising future points of polish (not all of which are directly to the SL itself).
Thanks for the update, Cross. Pleased to hear they'll be keeping an eye on Swarms. Don't tell any pilots, but I'm hanging mine up until they work better. Getting alot more done by just ignoring / avoiding vehicles altogether.
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3798
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Posted - 2014.08.09 18:37:00 -
[647] - Quote
Bojo The Mighty wrote:Quick give me 6 likes!
I got # 5000!
Also ... First Prophet sighting!
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3798
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Posted - 2014.08.09 19:08:00 -
[648] - Quote
Right-wing Extremist wrote: How many SL users does it take to put down a Madrugar?
With hardeners active, I haven't the slightest idea. Lots. With hardeners on cooldown, I'd estimate 6+ back-to-back proto, pro(5) swarms.
I'm estimating as I've not put 6 into a Madrugar since Bravo. After three, I'm either dead or he's well out of range by the time I finish reloading. A scout's far better off running REs, AV Nades or one of Appia's crazy PLC configs :-)
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3816
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Posted - 2014.08.10 17:34:00 -
[649] - Quote
Caveat: Subject Matter Experts
Consider the cases of our trusted friends Cat Merc, Ydubbs, and Aeon Amadi.
Each highly active and well-informed; each respected and trusted by the community at large (myself included). Each well above average in skill, intellect, knowledge and experience. For months on end, three-quarters or better of every killfeed included the words "Assault Rifle". For months on end, hundreds of concerned players flooded the forums with complaints about "AR-514" and suggestions on how to fix it. For months on end, our three esteemed colleagues insisted that everything was fine and fervently opposed any and every change which might have brought the AR into balance. These are not belligerent, self-serving trolls to be compared with the likes of Taki and Spkr. These are truly good guys, who were and remain respected pillars of our community.
They believed that they were doing the right thing, but these Subject Matter Experts were Champions of Imbalance.
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3816
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Posted - 2014.08.10 17:41:00 -
[650] - Quote
Arkena Wyrnspire wrote:The vast majority of the killfeed is still rifles, though.
No doubt. But at least there's more than one type of Fine Rifle today :-)
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3837
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Posted - 2014.08.10 19:41:00 -
[651] - Quote
Cass Caul wrote:this is the problem of balance issues being a democracy and not a meritocracy.
When I hear "meritocracy" I think ...
* ... of how inexplicably hard niche weapons were slammed coming out of Chromosome. * ... of how Slayer Logis and AR-514 lasted month after month without adjustment or even comment. * ... of how new f*cking rifles somehow took priority over utterly broken scouts, heavies and commandos. * ... of the exact moment when I personally lost hope and gave up on this game and the Scout Registry. * ... of how even today, changing backpedal speed is somehow met with "internal resistance".
When I hear "meritocracy" I tend to get p!ssed off. I can't prove it, but I truly believe that balance discussions in backchannels with neckbeards had a bigger part in killing this game's future than any PS3 limitation. When it comes to identifying imbalance, I say f*ck the neckbeards. We place our faith in usage statistics.
A "Statisticalocracy" with a Statistician (who actually plays the game) at the helm. An experienced and eager CPM1 (who actually play the game) as his trusted council, each of whom is capable of perusing these fine Forums and parting sh!t from reason.
I like Rattati, and I like model. I don't want a SME speaking on my behalf. Let the numbers speak for themselves, and let each of us tell our story.
@ Cross
We love you. If we must nominate a Subject Matter Expert, we nominate you. Come and talk to us if you have questions.
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3839
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Posted - 2014.08.10 22:02:00 -
[652] - Quote
Cass Caul wrote:
1. SME? 2. lots of anger, very little sense.
1. SME = Subject Matter Expert 2. Yes. That's me in a nutshell :-)
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3841
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Posted - 2014.08.10 22:51:00 -
[653] - Quote
Ghost Kaisar wrote: And considering this games future : It's the most viewed thread that ever will be
My future tonight ... Enchanting and peddling some more f*cking daggers. Waddling out of Breezehome all encumbured as we speak!
Did my civic duty earlier ... even put up a squad in squad finder ... Bush! Free Scans! Picked up some scouts and a few randoms. Ran scans for 'em like a good scout. Got about halfway through my fourth match. That heavy spam. That ridiculous HMG.
At least the Mega Assaults won't tank four shotgun blasts ... well, fingers crossed :-)
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3847
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Posted - 2014.08.11 01:09:00 -
[654] - Quote
Right-wing Extremist wrote:Cass Caul wrote:Ebony mine Keyword being 'mine'. I'm on my way there... hopefully there's enough to make a full set of Daedric... (grinding blacksmithing is a ***** lol)
How to speed grind blacksmith ... * Find a Dwarven ruin (there are bunches) * Fill pockets with shiny sh!t on the ground * Return home and empty pockets into kiln * Forge and improve Dwarven armor (or bows)
Spademan wrote:Hey guys, what would you say to a Far Cry 2 journal? I've got a save file I've been meaning to get back to. I don't know about this one. I've played about halfway through Far Cry 2 and 3. Each "new thing" is really fun at first, but gameplay tends to become redundant after awhile. Its weird how linear these titles are for being "open world" games. There are lots of things to love about Far Cry, but it seems to me that one player's experience would be nearly identical to every other player's experience.
That said ... if you wrote a journal, I'd read it :-)
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3875
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Posted - 2014.08.11 16:46:00 -
[655] - Quote
Can we can find a way to implement better dampening bonus for cloak without risking Tac-Net immune, up-armored slayer scouts?
I do not believe that beating scans with 1 damp + cloak would create balance issues for Minmatar or Caldari Scouts. I've serious reservations, however, about Gallente and Amarr Scouts.
We've witnessed prior to Alpha the problems created by single-dampened, high-HP GalScouts; I suspect the future Amarr Scout would be capable of even greater imbalance...
The current CalScout's strength at recon is checked by his lack of survivability; he cannot effectively tank while enhancing precision. After Charlie, the Amarr Scout will be capable of doing both. Adding the additional ability beat scans with one damp would create a clearly best-in-class unit.
What slayer wouldn't want to run a suit with the best possible passive scans, TacNet immunity and 700+ HP?
Shoot scout with yes.
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3878
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Posted - 2014.08.11 17:49:00 -
[656] - Quote
Cass Caul wrote:Adipem Nothi wrote:Can we can find a way to implement better dampening bonus for cloak without risking Tac-Net immune, up-armored slayer scouts?
I do not believe that beating scans with 1 damp + cloak would create balance issues for Minmatar or Caldari Scouts. I've serious reservations, however, about Gallente and Amarr Scouts.
We've witnessed prior to Alpha the problems created by single-dampened, high-HP GalScouts; I suspect the future Amarr Scout would be capable of even greater imbalance...
The current CalScout's strength at recon is checked by his lack of survivability; he cannot effectively tank while enhancing precision. After Charlie, the Amarr Scout will be capable of doing both. Adding the additional ability beat scans with one damp would create a clearly best-in-class unit.
What slayer wouldn't want to run a suit with the best possible passive scans, TacNet immunity and 700+ HP?
Have you seen the Hotfix Charlie Assault Numbers? because it used to be rare to find a suit that could survive 2 hits from the shotsgun. Now it's going to be commonplace So what if a scout has 700 total HP. My Assault is going to have twice that. An excellent point. Let's play this out ...
CA, MN Scout - Beats non-focused scans with 1 cmp damp + any cloak CA, MN Scout - Beats focused scans with 1 cmp damp + pro cloak GA Scout - Beats non-focused scans with 1 cmp damp GA Scout - Beats focused scans with one 1 damp + any cloak AM Scout - Beats all scans with 2 cmp damp + any cloak
Objectives: * Reinforces GA Scout role as infiltrator * Frees up a low slot for MN and CA * Prevents AM Scout from doing too much at once
Thoughts?
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3878
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Posted - 2014.08.11 17:58:00 -
[657] - Quote
Cass Caul wrote:Adipem Nothi wrote: An excellent point. Let's play this out ...
CA, MN Scout - Beats non-focused scans with 1 cmp damp + std cloak CA, MN Scout - Beats focused scans with 1 cmp damp + pro cloak GA Scout - Beats non-focused scans with 1 cmp damp GA Scout - Beats focused scans with one 1 damp + any cloak AM Scout - Beats all scans with 2 cmp damp + any cloak
Thoughts?
You know what would go great with that? KinCats being changed from 25CPU,14PG to 25CPU,11PG and from 12% to 15% Or and Scout Sprint Speed modifier changed from x1.4 to x1.5 ^Minor yet significant changes! But that exists in a far off land when Scouts can use speed as a form of defense.
Are you shooting for productive or snarky here? Both? Probably both.
The guys asked about adjusting cloak damp bonuses. What do you think?
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3887
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Posted - 2014.08.11 20:28:00 -
[658] - Quote
voidfaction wrote: wow that is better/worse than pre alpha Sounds like another profile nerf for gal and profile buff for min/cal. funny trimming the gal bonus 25%, then 15%, now wanting it to be 5%. I could agree with this if minmatar bonuses drop from 25% to 5% or whatever percent you want the gal scout bonuses to be cut too. if you want to be a gal scout level a gal scout. if you want to be a min scout level a min scout. quit tryint to make the min scout min/gal super scout.
I'm having a hard time following your thought process. Again.
A 'bit of background ...
EWAR is being divided three ways, and three EWAR Scouts are soon to have alot more in common. The lines which separate current roles are being altered; we need to redefine those lines or create new ones.
If the GalScout's role is to be sneaky, then he should be measurably more sneaky than the others. To beat scans, I presently run two damps and a cloak on my GalScout. Come Charlie, I'll be able to accomplish the same with my CalScout.
Rhetorical: How does this translate in terms of the GalScout's role? How does this translate in terms of the CalScout's role?
As Appia has pointed out, Assaults will be the end-all-be-all Slayer Units. As such, we may be able to restore a meaningful cloak dampening bonus without upsetting balance. If we wish entertain the concept, we must keep the GalScout's role in mind.
Are we all in agreement that the GalScout should remain the preeminent sneaker?
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3888
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Posted - 2014.08.11 20:38:00 -
[659] - Quote
Gavr1lo Pr1nc1p wrote:@ Shotty:
With the Assault suit buff, I feel like we could really pitch a 1-Damp only requirement to get under passives with a 2-Damp requirement to dodge the Gallogi Focused, as the real reason that was put into place was to discourage scouts from being used as Assaults AND Scouts, (despite it being rough and poorly thought out).
If it only requires one Damp, it should be balanced, as it won't make us the super-slayers that assaults will be post charlie, no matter what we use that one extra slot for.
My .02 ISK
EDIT: Though this would work even better if armor plates had a 2x speed penalty on light frames
Tell me again what you're thinking, but use this format:
CA, MN Scout - Beats non-focused scans with 1 cmp damp + any cloak CA, MN Scout - Beats focused scans with 1 cmp damp + pro cloak GA Scout - Beats non-focused scans with 1 cmp damp GA Scout - Beats focused scans with one 1 cmp damp + any cloak AM Scout - Beats all scans with 2 cmp damp + any cloak
* Keep in mind that the GalScout must be better at sneaking than the others.
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3888
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Posted - 2014.08.11 20:48:00 -
[660] - Quote
Gavr1lo Pr1nc1p wrote: Though we may wanna try to also sell a 2x speed penalty if possible, unless Assaults become as rampant as we may expect
Let's see how Charlie pans out first. Assaults are in for a larger buff than we'd initially anticipated; penalizing plates on Scouts may become a moot point.
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3889
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Posted - 2014.08.11 20:52:00 -
[661] - Quote
Spademan wrote: If we are forced to keep the active scanner and cloak wonky against each other, then this looks like the best way to do it.
Sorry, Spade. Simple American here. Is this how British-folk speak, and if so, might you teach me to better understand them?
noob cavman wrote: Shhhhhhh. Leave me and my gal scout to our heavy ways when im hunting squids
Also, any ideas what this means?
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3889
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Posted - 2014.08.11 21:15:00 -
[662] - Quote
Death Shadow117 wrote:... a sprint chargeable knife. No!
Mr Musturd lives. Let's not take the skill and risk out of knifing until he's gone.
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3889
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Posted - 2014.08.11 21:17:00 -
[663] - Quote
@ Void
Thanks for the reply. Just to be clear, I don't run Min Scout. Though I do run knives on a dampened Gal :-)
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3889
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Posted - 2014.08.11 21:28:00 -
[664] - Quote
voidfaction wrote:Adipem Nothi wrote:@ Void
Thanks for the reply. Just to be clear, I don't run Min Scout. Though I do run knives on a dampened Gal :-) I know your a gal scout like me. we just see the balance of the 2 in 2 different ways. I want to nerf gal and leave min you want to buff min and leave gal. Like the std gal with 3 lows makes it unbalanced because it can beat all proto everything. and can run proto everything while beating proto scans using a cpu mod.
Ahhhhh ...
Suddenly everything makes sense. I'll bet you strongly dislike some of Appia's ideas ... and all of Gav's :-). I'm thinking we GalScouts might get our hardmode back here in a few days.
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3906
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Posted - 2014.08.11 23:07:00 -
[665] - Quote
Now, now gentlemen. There's no need for anyone to eat a ****. At the moment.
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3912
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Posted - 2014.08.12 03:13:00 -
[666] - Quote
mollerz wrote:I hate having spotty Internet. But then again it's cool too (:
As a long time mins out I get kind of tired of hearing other suit loyalists bitching. It's not the suit. It's the operator. Every time.
Out of all the scouts it actually has a clearly defined role, yet we never get the satisfaction of achieving that role because other suits complain about us getting there. GTFO with that b00lshite.
I have had proto gals out for a long time. It's always been better. And for fuk sake... Min and gal are supposed to be allies. help us brothers out instead of bitching about us getting better when we aren't even equals. It's ******* petty as fuk really.
Agreed. In my mind, a bonus to knives or hacks is nigh useless if your position is being broadcasted to nearby hostiles. As this overlaps a 'bit with Gallente's "infiltration" role, I'd prefer to see something like Bor's idea implemented, such that Minmatar actively manage their scan profiles using cloak.
Minmatar: * Cloak * Get In * Get Out
Gallente: * Hang Around
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3913
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Posted - 2014.08.12 03:35:00 -
[667] - Quote
Llast 326 wrote: Bloody hell So my active damp idea from ages ago means nothing Drunk Ignore as always
I'll give credit where due the moment you bastards and scoundrels quit stealing each other's ideas :-)
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3915
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Posted - 2014.08.12 03:50:00 -
[668] - Quote
@ Jace
Didn't intend to leave you out; we'll hammer out the details once we've nailed down the fundamentals. Its easier to talk "big picture" at the highest level, once we've established clear objectives, we'll work our way down.
If you're hurting for Isk, its your own d*mn fault. There's no shortage of high dollar stab bounties down stairs :-)
PS: Sending you a gift package.
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3922
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Posted - 2014.08.12 12:26:00 -
[669] - Quote
Bayeth Mal wrote:Also, it has been decided by the non-scouts that any scout that doesn't have to run all complex damps in their lows is OP. Welcome to the post buff Nerf.
I predict it will continue indefinately. The mobile radars will switch to Amarr and the cycle continues.
That's Dust 514 baby!
That's ridiculous.
There are lots of good scoutly goodies in low slots ... KinCats, CardRegs, Range Extenders, Shield Regulators, Code Breakers,
All the Nyain San "Scouts" I encounter at still stacking as much HP possible.
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3930
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Posted - 2014.08.12 15:55:00 -
[670] - Quote
Cross Atu wrote:Once you bastards have a taste of C...
Note to Self: Remind Cross to adopt new nomenclature prior to Hotfix Delta.
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3933
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Posted - 2014.08.12 16:10:00 -
[671] - Quote
dzizur wrote:quick question, any decent (preferably scout) corp is hiring? I'm in EU timezone
The last of the great Scout Corps was RONIN. Lightning xVx has retired; corp status is unknown; contact Arbiter 2203 for more information.
Outer.Heaven is known to boast a high concentration of excellent Scouts. Radar R4D-47 is no longer in charge; can't speak for the quality of current management other than to say, Reiselia's voice is squeaky and abrasive.
Fatal Absolution is also known for having excellent Scouts. Zatara's voice is also squeaky and abrasive, but he's working on backpedal speed so we've forgiven him all faults.
On the topic of old-school Scouts, I see that you're on the Wall. Glad you found us; welcome back. o7
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3939
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Posted - 2014.08.12 16:53:00 -
[672] - Quote
A 'bit premature (damn you, Igginbotham) but here's what I'm thinking at the moment ...
Amarr Scout * Role: High Intensity / Low Range Recon * Major Efficacy Bonus: Precision Enhancers * Minor Efficacy Bonus: Biotics * Encourages: Mobile Counter-Infiltration * Discourages: Running straight HP (or) High Precision atop straight Brick
Caldari Scout * Role: Low Intensity / High Range Recon * Major Efficacy Bonus: Range Extenders * Minor Efficacy Bonus: Shield Rechargers / Energizers * Encourages: Opportunistic Ranged Combat and Recon * Discourages: Running straight HP
Gallente Scout * Role: Infiltration * Major Bonus: Profile Dampeners * Minor Bonus: Range Extenders * Encourages: Operating behind Enemy Lines * Discourages: Running straight HP
Minmatar Scout * Role: Assassination / Sabotage * Major Bonus: Codebreakers, Cloak (i.e. active dampening bonus) * Minor Bonus: Nova Knives * Encourages: Hit-and-Run Tactics * Discourages: Being not good
Also on the to-do list (also subject to change) ...
Secondary Balance Considerations * Relocation of Codebreakers from Low to High * Reduction to backpedal speed for all infantry * Improvements to Sniper Rifle * Improvements to Breach Shotgun; Shotgun efficacy reversion to RoF * Improvements to Swarm Launcher * Improvements to Sidearms (bring all into balance with SMG)
Additional Balance Contingencies * Increase to armor plate penalties for scout/light infantry (if necessary) * Scannerina fix -- or -- reduction to / replacement of GalLogi scan bonuses (if necessary)
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3943
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Posted - 2014.08.12 17:40:00 -
[673] - Quote
dzizur wrote: thanks for info, ill hit them up then.
I had to find you ;) scouts united seems pretty dead at times, oha not playing anymore and all that scout shitstorm thats happening past 1.8..
Scouts United has been overrun with scrubbery, embeciles and tourists. Sontie would turn in his grave. If you have an Alt, please have him apply to the corp Nos Nothi. More information to follow.
* Please do not quote this post; it will be redacted shortly.
- Shotty GoBang
PS: Give this post a thumbs up if you don't mind, so I'll know you when you get the message :-)
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3945
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Posted - 2014.08.12 18:16:00 -
[674] - Quote
What do you guys think?
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3968
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Posted - 2014.08.12 20:40:00 -
[675] - Quote
Get Off My Lawn > Get On My Level ... I'd go with the former.
@ Iggy Efficacy bonuses will keep Scouts honest. Want Scoutly perks? Then run Scoutly modules. Rattati seemed interested in revisiting efficacy bonuses in Delta; I believe these to be our best bet at redefining roles and setting one Scout apart from the next. In my opinion, our three EWAR suits will now have too much in common. We can fix this.
@ Appia Like I said, its a 'bit premature. Charlie may prove me wrong, but I expect that the Minmatar Scout will need three perks to be brought up-to-par with the rest of us. The benefits of one perk may outweigh the benefits of another; we're not comparing apples to apples; the numbers don't have to match to be balanced.
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3968
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Posted - 2014.08.12 20:46:00 -
[676] - Quote
One Eyed King wrote: I don't want it to be too easy. I want to see how things play out before I request any more adjustments.
I do not expect Charlie to be easy, nor would I ask for Delta to be. Thinking perma-scan and insta-gib may once again be keywords around here. I'd like keep it that way. Keeps of the mouthbreathers outside.
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3969
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Posted - 2014.08.12 20:57:00 -
[677] - Quote
IgniteableAura wrote: 1. Cloak would reduce profile to 14dB across the board. So need to fit damps.
2. ... the lotion on its skin!
1. Your idea is sound; it would work. How would you propose we differentiate one from the next? 2. Gingers do not whimper ... hose again or not.
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3974
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Posted - 2014.08.12 21:08:00 -
[678] - Quote
@ Cloak Sucks
I have noticed a disproportionately large rotation of dark-mood maps.
Imagine if the Heavy's HP were somehow affected by whether or not he was standing in the light.
LOL
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3978
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Posted - 2014.08.12 22:04:00 -
[679] - Quote
Spademan wrote:Matticus Monk wrote:The one think I think we need to remember on this is that in that situation you could have proportionately huge reductions to profile just by using the cloak.
Not an issue for scouts since their profile is already low, but could really be effective for logi's or other frames that can fit the cloak. Personally, I like seeing those invisible scrubs with the red chevron over their heads. Chop off the duration then. Make them shorter lived. Besides, they can already get huge reductions to precision. And this is with keeping the fairly hefty Cpu/Pg
Following the "whats" but not quite grasping the "whys".
In what ways would these changes improve gameplay, balance or hunter/hunted interplay?
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3984
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Posted - 2014.08.13 00:07:00 -
[680] - Quote
@ Bojo
I enjoyed the game too! My only criticisms were the sheer number of times you're reminded about "leaving marines behind" and all-too-often dumb AI. Loved how it bridged Ridley Scott's earliest and latest work (won't get into details).
Multiplayer as Aliens is blast once you've leveled up your dudes and unlocked the sexy moves. Nobody wants to play Marines, so they did a good job with the whole "switching sides" deal ... shotgun feels pretty good though.
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3986
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Posted - 2014.08.13 00:57:00 -
[681] - Quote
If it were mine, I'd swap precision for a shield and damp for kincat.
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4001
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Posted - 2014.08.13 12:35:00 -
[682] - Quote
Spademan wrote:Cass Caul wrote:full, 100% invisibility, the same as when you are standing still, but a long deactivation timer. You can do anything you want with the cloak. That's all I want. A tool that will let me cross terrain, like going for the Outpost to an outside letter on Spine Crescent (aka the bridge map) or Impact Ridge (aka giant crater map) So it's not even about the dampening at all, it's all about the visual?
Moody Writes: "Invisible doesn't accomplish much when I'm on TacNet, with a red chevron hovering overhead."
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4001
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Posted - 2014.08.13 12:37:00 -
[683] - Quote
:: Waiting for Deployment ::
First up ... Pro Gal + Ishukone Knvies + M209 SMG + Dmg Amps (x2) (running damps (x2) + kincats (x2) + adv cloak + A19 scanner)
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4004
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Posted - 2014.08.13 13:31:00 -
[684] - Quote
:: Waiting for Deployment ::
Next up ... weighing in at 249HP ... Pro Gal + Ish Knives + TT3 + Dmg Amps (x2) (damps (x2) + kincats (x2) + adv cloak + A19 scanner + no nades)
Match results ... RageQuit, 8/3, RageQuit, 9/8
Observations ... ScP (Pro 3) - Still bad (unless target is squishy) NKs (Pro 5) - 8 total deaths now to bunnyhop/backpedal (over 5 matches) Having Low HP - Instagib may be making a comeback :-) Fat/Light Spam - Perhaps fewer Heavies and Scouts
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4004
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Posted - 2014.08.13 13:51:00 -
[685] - Quote
noob cavman wrote:
Time for kali rain and two plates. I thinks
:: Waiting for Deployment ::
Next up ... weighing in at 308 Shields, 87 Armor ... Pro Cal + Kali Rail + Dmg Amps (x2) + ToxinSMG (range ext (x2) + cmp shields (x2) + compact hive + pro flux scanner + bsc flux nades)
Match results ... 3/0, 9/5 (9/3 without spawn/dies)
Observations ... RR (Pro 5) - No noticeable difference; still very, very good from the hip :-/ NKs (Pro 5) - 8 total deaths now to bunnyhop/backpedal (over 5 matches) CalScout Max Range - Spans roughly first radar ring Fat/Light Spam - Perhaps fewer Heavies and Scouts
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4006
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Posted - 2014.08.13 17:34:00 -
[686] - Quote
Ghost Kaisar wrote:noob cavman wrote:Welp im gonna continue to spec up my gal assault, squids dont worry im after religious gold plated dutch smelting accidents *\o/* In the meantime, I'm gonna do what I normally do, and fly in the face of FOTM. Thinking I might skill MinScout.
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4010
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Posted - 2014.08.13 18:19:00 -
[687] - Quote
Warning!
Do not stab the damaged car. It will blow up and kill you.
(wonder if this is intentional?)
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4017
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Posted - 2014.08.13 19:34:00 -
[688] - Quote
Minmatar Scout, Level 2! PW: Pro Knives SW: Toxin SMG HS: Cmp Shields (x2) LS: Cmp KinCat, Enh PG GR: [Empty] EQ: A-19 Scanner, [Empty]
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4020
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Posted - 2014.08.13 19:49:00 -
[689] - Quote
Knifing Vehicles: Blowback working as intended: https://forums.dust514.com/default.aspx?g=posts&m=2309926#post2309926
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4023
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Posted - 2014.08.13 20:27:00 -
[690] - Quote
I've had 3 or 4 randoms honor knife fights today. Reminds me of old times ... this is awesome :-)
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4025
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Posted - 2014.08.13 20:29:00 -
[691] - Quote
mollerz wrote:Adipem Nothi wrote:Minmatar Scout, Level 2! PW: Pro Knives SW: Toxin SMG HS: Cmp Shields (x2) LS: Cmp KinCat, Enh PG GR: [Empty] EQ: A-19 Scanner, [Empty]
Is a scanner really worth gimping the suit over? The above M-1 loadout has 1 free CPU, 0 PG. Can't fit much else, but what'd you have in mind?
As far as I can tell it's either run this A19 or a compact hive ... ... and I'm not living long enough to run out of ammo :-)
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4026
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Posted - 2014.08.13 20:37:00 -
[692] - Quote
mollerz wrote: Are you maxed on engineering, electronics, sidearms (cpu savings)?
Nope! Maxed engineering and electronics, but sidearm ops is level(3). Which goodies am I missing out on!?
PS: Roughly 280k SP out from MinScout(3) ...
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4026
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Posted - 2014.08.13 20:47:00 -
[693] - Quote
J0LLY R0G3R wrote:From reading the last few pages, I take it the cloak is still a thing. X( I'd estimate the Scout utilization rate in Ambush to be well under half of what it was yesterday. Lots of folks are running MedFrames.
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4031
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Posted - 2014.08.13 20:53:00 -
[694] - Quote
It might work, but I sure as sh*t can't fit a cloak atm (min scout skill is only level 2). That looks a 'bit like Pseudo's fit from yesterday, btw :-)
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4054
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Posted - 2014.08.13 21:32:00 -
[695] - Quote
Matticus Monk wrote: Need to stop falling back to my trusty spook or warden though and get some more knife practice in.
I've got half a mind to slap a KinCat or two on a CalScout and try to knife in it :-)
29/3 ... best game yet :-)
CalScout Lol Knifer PW: Pro Knives SW: Toxin SMG HS: Cmp Shields (x3), Cmd Sidearm Dmg LS: Cmp KinCat, Cmp Range EQ: Adv Cloak, Std RE GR: Std Flux
^ Yes, I know it was a fluke ... scotty paired me against really newbro newbros ... but wow!
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4061
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Posted - 2014.08.13 21:45:00 -
[696] - Quote
Arkena Wyrnspire wrote:Can't ... take it in this size. That's what she said.
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4061
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Posted - 2014.08.13 22:01:00 -
[697] - Quote
IAmDuncanIdaho II wrote: Need a 5x event desperately.
Wouldn't mind having this MinScout to Level(3) a little faster. Not gonna lie ... I poked around the AUR store to price check boosters.
They should totally run events and omega booster sales to "celebrate" each Hotfix. Especially when they change sh*t up like this :-)
:: hint hint ::
Hatemail Alert!!!
"Suck a d*** scrub" -Barbosa07z
Hahahahahaha! And he was in a GalSentinel when I ganked him! HAAHAHAHA!
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4065
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Posted - 2014.08.13 22:35:00 -
[698] - Quote
LeGoose wrote:Do we have a updated scan table for charlie? I saw Haerr poking around downstairs ...
New Scan Table in the making?
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4071
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Posted - 2014.08.14 00:15:00 -
[699] - Quote
Breaker of Hearts
Also, it looks like something might be up with HD ... That large turret did not understand that it was being hit.
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4074
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Posted - 2014.08.14 00:37:00 -
[700] - Quote
Also, need an easily recognized, pejorative replacement for the word "Swarms".
Thinking ...
"Schwarnings" "Lukeswarms" "Corns"
In a sentence ...
* It takes a full clip of Proto Schwarnings pop a parked and empty Baloch. * It takes a full clip of Proto Lukeswarms pop a parked and empty Baloch. * It takes a full clip of Proto Corns pop a parked and empty Baloch.
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4086
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Posted - 2014.08.14 03:16:00 -
[701] - Quote
Bayeth Mal wrote:So Charlie is good? In a nutshell, absofukinglutely :-)
This is probably the most balanced we've seen suits since Chromosome.
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4088
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Posted - 2014.08.14 03:30:00 -
[702] - Quote
Of Note:
Charge Sniper Rifle + 4 Dmg Amps = Still Crap
* Ishukone remains superior
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- Ripley Riley
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4088
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Posted - 2014.08.14 03:53:00 -
[703] - Quote
Cass Caul wrote:voidfaction wrote:Adipem Nothi wrote:Of Note:
Charge Sniper Rifle + 4 Dmg Amps = Still Crap
* Ishukone remains superior How you like the circle reticle on the sniper rifles? I don't like it No one does.
I find it easier to lineup headshots with the new optics. I like them. That said, I defer to Keeriam, Tyjus, Sleepy, Symbiotic, Kodho And ... possibly even Appia :P
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4089
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Posted - 2014.08.14 04:09:00 -
[704] - Quote
icdedppul wrote:anyone know if they fixed the stacking penalty on damps/precision for different levels?
IE if I put a Complex and an Enhanced on is it still applying the penalty to the complex it being the more negative so technically smaller of the 2 or did they fix it?
not that it matters I guess as either way you calculate it you will still get below 2 amar Precisions Stacking penalty miscalculation bug bot tested since Hotfix. My money is on no change.
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- Ripley Riley
|
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4090
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Posted - 2014.08.14 04:11:00 -
[705] - Quote
Gavr1lo Pr1nc1p wrote:My opinion on the optics--Perfect if you snipe from inside of 350 meters
Terrible if you're a redline camper or even rooftop camper
Perhaps this is why I like them better; I've been testing in Ambush rather than at long range.
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- Ripley Riley
|
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4090
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Posted - 2014.08.14 04:21:00 -
[706] - Quote
Gavr1lo Pr1nc1p wrote: and i swear i NKed this same sentinel 6 times in a row, and when he respawned he literally just spun in a circle and fired his HMG...it was the most priceless thing I've ever seen, wish i could have recorded it
You're lucky he didn't have a Burst!
Several matches back Quicksaint (old buddy ... heavy back before it was cool) was rolling around in a Death Taxi. Ass. Proto Sentinel + Proto Burst HMG ... in a Death Taxi.
He was cleanin' up. It was funny.
Anyhow, tried to sneak up on his car after he'd hopped out ... leave a present for him on the seat. He turned of course. Got caught me in the act, REs in hand. BAM! Lights out. Faster than I could say f*ck.
Anyone else get tagged by one of these things yet?
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- Ripley Riley
|
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4096
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Posted - 2014.08.14 12:52:00 -
[707] - Quote
Hawkings Greenback wrote:As a short timer in the scout department, how are you guys finding the current battlefield post Charlie as oppose to pre ?
I have found, atm, that I haven't had to run more than one complex damper and cloak due to the majority of peeps being med frame or above. I know that will change in time. Also most scouts I have seen have been Minmatar !!!! Observations: * Suit balance feels pretty good (for the first time in a long time) * A refreshing decline in both Scout Spam and Heavy Spam * A steep decline in 600+ HP "assault lite" Scouts * No longer feel cheap after killing a Assault Suit user * Game became more fun to play overnight
On EWAR: Pubs feel a 'bit more like pre-1.8. If you're up again a squad of proto pubstompers, there's a good chance they'll have a GalLogi running Scans. Once scanned, I switch to suits with lower profiles. Charlie Amarr Scouts are far less common than Alpha/Bravo CalScouts. Whether or not Amarr Scouts become uber popular comes down to whether or not the Slayers are satisfied with Assault changes; Assaults look good ... I very much hope the Slayers are happy in their new home.
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- Ripley Riley
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4107
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Posted - 2014.08.14 15:20:00 -
[708] - Quote
Arkena Wyrnspire wrote:Converting video files is such a huge headache... What type of capture card / device do you use?
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- Ripley Riley
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4108
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Posted - 2014.08.14 16:10:00 -
[709] - Quote
Are profile/precision values at www.protofits.com out-of-whack today?
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4108
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Posted - 2014.08.14 16:22:00 -
[710] - Quote
Ghost Kaisar wrote:They haven't updated the scouts racial changes ( I THINK) They still give the Cal scout a 25% bonus to precision
Roger! Looks like the Devs updated in-game descriptions. I'll do my math manually :-)
Also of note , I'm seeing more "bad" today than yesterday ...
Have encountered the following "assault lite" today:
* Kow Chan (NS) in a 600+ HP GalScout * Call-Me Lipton (NS) in a 600+ HP GalScout * Delta Blitzrkreig (OH) in a 550+ HP CalScout
I'd hoped to see these "slayer" types in Assault suits :-/
Also, more Heavies with Burst HMGs today than yesterday ...
:: sadface ::
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- Ripley Riley
|
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4113
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Posted - 2014.08.14 19:14:00 -
[711] - Quote
Put together a new EWAR table. Will link to front page ...
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- Ripley Riley
|
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4117
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Posted - 2014.08.14 20:17:00 -
[712] - Quote
Scary Fun CalScout (135k) PW: Ishukone Knives SW: Ishukone SMG HS: Cmp Shield, Cmp Dmg, Cmp Precision (x2) LS: Cmp KinCat (x2) EQ: Bsc RE, Adv Cloak GR: Adv Flux
* Assumes enemy is not running Scans
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- Ripley Riley
|
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4126
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Posted - 2014.08.14 22:28:00 -
[713] - Quote
Roner!?
LMAO
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- Ripley Riley
|
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4130
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Posted - 2014.08.14 23:55:00 -
[714] - Quote
Bayeth Mal wrote:So... NK will become the new FotM? Ha. NKs and Plates don't mix, so I'm thinking not likely. Keeping an eye on that Burst HMG ... it is hofyluckingtish good.
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4131
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Posted - 2014.08.15 00:00:00 -
[715] - Quote
SoTa PoP wrote:Finally saw a squad of scouts last night! And it went as predicted - I couldn't count the +50's quick enough.
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4133
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Posted - 2014.08.15 01:48:00 -
[716] - Quote
What happened to Broker?
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- Ripley Riley
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4169
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Posted - 2014.08.16 15:47:00 -
[717] - Quote
Spademan wrote:Oh look who's backBig whoop. Who is this 2pistols guy again?
Nova Knives are stinking awesome. Had more than a few duels last night. 3 or 4 with Pseudo ... good times :-). Anyhow, why are you guys upset at CCP/CPM today? The game is fun. We've seen nothing but progress since Rattati's arrival. The new CPM are OK by me until they prove themselves not to be. So what if they have a website? Hans had a website/blog ... interesting stuff.
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- Ripley Riley
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4169
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Posted - 2014.08.16 16:11:00 -
[718] - Quote
mollerz wrote:Oh shotty. Put the kool aid down plz
I'm serious, Mollerz. If we're being even-handed, we'll recognize and acknowledge both the good and the bad. Otherwise, we're just b!tches. There's been alot of good recently; people are working hard on more good. Moaning about trivial stuff strikes me as inappropriate and counterproductive.
Did I miss something significant?
Edit: Reread above. It sounds preachy. Not my intent, but I'm not sure how to rephrase it :-/
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4169
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Posted - 2014.08.16 16:24:00 -
[719] - Quote
Spademan wrote:Can someone please explain why this kool aid stuff is apparently the problem with everything in this game?
"Drinking the Kool-Aid"
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4188
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Posted - 2014.08.16 23:30:00 -
[720] - Quote
50,000,000 SP!
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- Ripley Riley
|
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4189
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Posted - 2014.08.17 01:13:00 -
[721] - Quote
Cass Caul wrote:78 million SP ...
Damn!
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- Ripley Riley
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4202
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Posted - 2014.08.17 14:28:00 -
[722] - Quote
Bayeth Mal wrote:But anyways, Shotty and others were there, laughs were had and there some quotable lol moments (even though I was the only one on comms).
"Get out. Get out. There's a Heavy with Knives!"
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4204
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Posted - 2014.08.17 15:43:00 -
[723] - Quote
shaman oga wrote:https://docs.google.com/spreadsheets/d/1aLtvi5nvqXpAhHfdzCS3X7NVXL9aDRW4g1BebCLPO34/edit?usp=sharing
Hey guys, what do you think about this numbers.
I'm new to google drive, i don't really know how to use it properly.
Scout vs scout does not change in term of EW, but they are less ureachable on the EW side by other suits and most of all without any EW effort scouts does not have a great advantage on EW side.
o/ Shaman
Thanks for coming to us with this idea. If EWAR thresholds were going to be adjusted, an approach such as this may prove viable. I am, however, not convinced that we should seek to adjust EWAR thresholds.
Historically, Role Bleed has been a bad thing for balance. Think Slayer Logi. Think Assault Lite. Think in Fine Rifles in CQC.
In this case, how would Role Bleed be good for balance?
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4204
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Posted - 2014.08.17 15:49:00 -
[724] - Quote
IAmDuncanIdaho II wrote:Bayeth Mal wrote:I think it's taking a while for folks to click that a Gal scout can see Amarr and Min if they're un-dampened. Didn't think they could. I need to check the numbers and just auto-run EWAR at this rate. I'm getting nailed left right and centre. But I can't give up my kincats :( Anyway...saw an ak.0 in the wild today. Curious to know what he was running in slots coz it didn't look like HP mods. Was thinking what I would run. Hmmm...range amps, damps, damage mods. Yeah that'd do it with that crazy six kin ACR [edit] Checked protofits: 31.5 < 32.4 - no, Gal's can't seen undampened scouts.
Protofits failed to update bonuses (last I checked ... a few days back). Here are my maths:
:: Presents Maths ::
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- Ripley Riley
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4208
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Posted - 2014.08.17 16:16:00 -
[725] - Quote
Cass Caul wrote:Got confirmation that ERA's Aythadis Smith NK'd a dropship to death yesterday.
just wanted to share.
Very nice, Aythadis! Hooray for OG Scouts!
Isn't he the guy who broke of both his wrists awhile back?
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4214
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Posted - 2014.08.17 21:17:00 -
[726] - Quote
Arkena Wyrnspire wrote:RRs are sickeningly easy to use.
... I am now an RR user until further notice. Give me any Fine Rifle, and I'll give you a CQC weapon superior to the Shotgun.
Sadness.
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- Ripley Riley
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4217
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Posted - 2014.08.18 02:35:00 -
[727] - Quote
IgniteableAura wrote:I see WAY more scout spam now. Perhaps its just scoutly sunday?
That's not good! Wasn't the case yesterday. Maybe Moody posted a new video :-)
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- Ripley Riley
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4250
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Posted - 2014.08.19 03:04:00 -
[728] - Quote
mollerz wrote:Anyone play defiance?
Watched First Season ... kinda like Firefly.
Watched Angry Joe Review of game. Didn't play game.
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- Ripley Riley
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4256
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Posted - 2014.08.19 13:42:00 -
[729] - Quote
IgniteableAura wrote: 1. I don't see the purpose of the CAL scouts now....what is their purpose? Medium frame hunting? I donno, I have a hard time making a fit for cals that I want to actually use over another scout suit.
2. Considering half of the scouts now have improvements to profile, you are forced to dampen. Which kind of sucks, but whatever. In conclusion, GAL scout still remains supreme, mostly cause it has profile and damp. Which means its has pretty much the best of both worlds. Being able to see and hide at the same time is pretty powerful. I have been running it with 2x precision in the highs and armor tanking it when I run into other scouts. They really stand no chance.
1. Unrivaled at long-range scanning.
2...
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4260
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Posted - 2014.08.19 15:56:00 -
[730] - Quote
@ Cross
You'd asked for AV feedback. There's good feedback in this thread, though it is spread out a 'bit :-)
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- Ripley Riley
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4262
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Posted - 2014.08.19 16:37:00 -
[731] - Quote
Arkena Wyrnspire wrote:IgniteableAura wrote:Its nice because I have the alpha to OHK nearly everything but the highest stacked gal heavys. Wouldn't Amarr heavies also be able to survive a hit? I think they're tougher now on account of the 4 low slots and they start off with higher base HP as well. Absolutely correct. Poor Iggy has been toiling with a case lack-of-reading-patch-note-itis.
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4267
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Posted - 2014.08.19 16:48:00 -
[732] - Quote
Cross Atu wrote:Quick, I need 20 CCs of Minja Proto fit, stat!
Sneaky Chuck Norris Speedster
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4267
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Posted - 2014.08.19 17:01:00 -
[733] - Quote
Love me some squirrel :-)
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4269
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Posted - 2014.08.19 17:38:00 -
[734] - Quote
IgniteableAura wrote:Mk0 fit Iggy style
Scout mk.057,690 Complex Shield Extender4,275 Enhanced Shield Extender2,610 Enhanced Shield Extender2,610 Complex Kinetic Catalyzer2,955 Complex Kinetic Catalyzer2,955 Complex Kinetic Catalyzer2,955 Ishukone Nova Knives12,975 Cloak Field2,085 ISK Estimated Cost:~ 92,010 No primary weapon!? Craziness!
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4272
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Posted - 2014.08.19 18:56:00 -
[735] - Quote
F*cking Pilots.
I say ... "Swarms are sh*t. How 'bout we make them less sh*t?" They say ... "You obviously just want OP Swarms."
:: Scratches Head ::
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- Ripley Riley
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4280
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Posted - 2014.08.19 19:17:00 -
[736] - Quote
Ghost Kaisar wrote:Adipem Nothi wrote:F*cking Pilots.
I say ... "Swarms are sh*t. How 'bout we make them less sh*t?" They say ... "You obviously just want OP Swarms."
:: Scratches Head :: I haven't had much trouble with pilots. Then again, I'm spamming Min Commando Swarms. Most of them back off.
That must be it. I'm in the wrong suit. But should I have to skill into Commando for Swarms to be effective?
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- Ripley Riley
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4305
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Posted - 2014.08.20 12:40:00 -
[737] - Quote
Exciting! I'd be very happy to see newbros pitted against newbros.
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4305
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Posted - 2014.08.20 14:27:00 -
[738] - Quote
Bayeth Mal wrote:well its not so much newbros v newbros. But Vets+Newbros v Vets+Newbros. More mixed teams.
So days of having a completely one sided match and seeing one team of starter corps and the other 6 Nyan San + 6 Ancient Exiles or whatever should be over.
I've seen NS leave matches where a full squad from a decent corp are on the opposing team. They'll need to learn to live with it. Also Q-syncing in pubs will probably be impossible now unless you wanna fight each other (which is more fun IMHO)
Exactly. Here's what I had in mind: https://forums.dust514.com/default.aspx?g=posts&m=2322888#post2322888
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4305
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Posted - 2014.08.20 14:29:00 -
[739] - Quote
Ironyimation Inception wrote:I have leveled up my Nova Knife operation to level 5, after deciding "lol Destiny in a few weeks". I have to say that this is the most fun Dust has ever been. The endless flow of rage mail from using a Thales or a Six-Kin doesn't match the amount of "lols" I had. Thank a certain few of you to telling me knives are actually fun. (And its hilarious to see tanks run away from knives.)
Nothing more thrilling than slicing through 1000HP opponents with an insta-gibbable 300HP suit :-)
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- Ripley Riley
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4306
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Posted - 2014.08.20 15:04:00 -
[740] - Quote
I must come clean. I just bought AUR.
Following FanFest, I swore an oath to my betrayed and broken heart that I would not invest another dime in Dust. Now I've broken that promise, and I feel like sh*t, but I'll tell you what I told myself prior to pressing "purchase" ...
"... because Rattati's here now, and he's doing a damn good job." "... because it was only $20." "... because if I weren't playing Dust, I would've spent that without second thought on a sh*t used game." "... because despite its faults, Dust is fun, and I plan here to be here until they pull the plug."
But I will tell you, Brothers, the real reason why I've broken my promise: I want a Proto Minmatar Scout. And I want it naow.
:: makes shame face :: :: activates 3-day active booster ::
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- Ripley Riley
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4306
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Posted - 2014.08.20 15:56:00 -
[741] - Quote
Cass Caul wrote:My DUST experience may be ending shortly. I've only got 3 weeks left.
3 weeks to live? That's rather morbid of you, Appia.
Though I wish you well in your next life, reincarnated as a squirrel.
Shoot scout with yes.
- Ripley Riley
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4335
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Posted - 2014.08.20 21:14:00 -
[742] - Quote
@ Mollerz / Iggy
Wouldn't it make more sense to keep the current layout and move CB to Highslot?
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4339
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Posted - 2014.08.21 00:23:00 -
[743] - Quote
mollerz wrote:Wouldn't Minmatar R&D make their combat suits with some common sense given their apparent objectives?
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4346
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Posted - 2014.08.21 02:06:00 -
[744] - Quote
Quit being an arse and add your "yarrrrrg" damnit.
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- Ripley Riley
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4352
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Posted - 2014.08.21 03:00:00 -
[745] - Quote
Free Tip: The Breach Shotgun is still quite bad!
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- Ripley Riley
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4370
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Posted - 2014.08.21 12:33:00 -
[746] - Quote
Spademan wrote:I don't know mate, I've got nothing to gain from it. And it's hard for me to have motivation to do something if I have nothing to gain. Convince me.
What's good for newbros is good for Dust!
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- Ripley Riley
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4370
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Posted - 2014.08.21 13:13:00 -
[747] - Quote
Spademan wrote: How many newbros actually reach the cap?
I can't speak for other newbros, but I hit the cap religiously.
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- Ripley Riley
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4370
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Posted - 2014.08.21 13:24:00 -
[748] - Quote
killdz 102 wrote:Can someone help me with a scout sniper? That's what we're here for.
What are your questions?
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- Ripley Riley
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4376
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Posted - 2014.08.21 14:00:00 -
[749] - Quote
Added a new sheet to Charles EWAR Table which details mix-and-match damps on Minmatar Scouts.
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- Ripley Riley
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4376
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Posted - 2014.08.21 14:03:00 -
[750] - Quote
killdz 102 wrote:i am a basic scout sniper with a basic sniper and nova knives. just need tips how not to die so much
Any suggestions Cass, Void, Kodho, Keeriam, Tyjus?
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4381
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Posted - 2014.08.21 15:05:00 -
[751] - Quote
Toying around with Scout M/1 stabby Ambush loadouts!
M/1 PD (~58k) M/1 KC (~52k)
* Can't fit cloak; not even close. So running scans instead :-)
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4392
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Posted - 2014.08.21 23:58:00 -
[752] - Quote
LeGoose wrote:Spademan wrote:By the way, Dishonoured is on free for the weekend on Steam. I highly recommend it, and if you have a lot of time to burn this weekend you should be able to finish it. Such an awesome game. I'm starting it over and trying to play the stealth path. Which game is that?
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- Ripley Riley
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4400
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Posted - 2014.08.22 13:09:00 -
[753] - Quote
Spademan wrote: At least we can be sure that you're not going to call for a scout nerf.
On the topic, how are our suits looking out there?
Personal observations since Charlie ...
1. Perfect matches have been few and far between; likely a good thing.
2. Have not found "assault lite" to wreckface like it used to; have tried; can no longer say it works too well.
3. My sneaky proto "try hard" fits tend to get instagibbed more often than before; likely a good thing.
4. Have seen an occasional Ak.0 or Gk.0 in Nyain San squad; have yet to see them spam straight Scouts.
Somewhat concerned that I might be seeing what I want to see (confirmation bias) ... what are you guys seeing?
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- Ripley Riley
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4400
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Posted - 2014.08.22 13:35:00 -
[754] - Quote
For Spade, Bojo and those few who frequent the catacombs ...
https://forums.dust514.com/default.aspx?g=posts&m=2325342#post2325342
(... where's Bojo been?)
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- Ripley Riley
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4419
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Posted - 2014.08.23 15:35:00 -
[755] - Quote
IAmDuncanIdaho II wrote:Cross Atu wrote:So, my support thread has taken a bit of a turn in the last few pages and there's some talk of making Logistics the 'lighter' of the two medium frames. Obviously I thought of you folks, anyone care to weigh in on such notions either here or there? Cheers, Cross Thought I'd say something here instead of wade into a thread I haven't and won't read all of and don't have the general context of what they want fixed but.... Making logis quicker? Not gonna help as TechMech says. You're supposed to be supporting, which means you only need to be as fast as non-scouts. So here's a crazy idea which you can flame. What if Logis got a boost to resistances and / or HP based on their proximity to other non-logi / scouts in their squad? i.e. those they are supporting? To keep them alive longer if that's the issue they're facing. Each assault / heavy in the squad contributes to the boost. Keep your squad alive longer, live longer yourself. That can't be abused but solves a durability problem...if that is the problem. Not sure of the logistics of implementing this even if it was a good idea (see what I did there?)
Lots and lots "top slayers" were running Logi prior to the Assault buff. Some (perhaps most) have since switched to Assault, but give them resistances ... atop 1000 HP? They'd revert in a heart beat.
Or so I suspect :-)
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- Ripley Riley
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4423
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Posted - 2014.08.23 16:10:00 -
[756] - Quote
Cross Atu wrote:So, my support thread has taken a bit of a turn in the last few pages and there's some talk of making Logistics the 'lighter' of the two medium frames. Obviously I thought of you folks, anyone care to weigh in on such notions either here or there? Cheers, Cross
Still catching up ...
First Thought: Awesome idea! Combat Medics/Engineers should be quick on their feet! I like!
Second Thought: [Had the pleasure of running a few matches with The Twins in early Uprising] Those Killer Bees! The speed and stamina of a Scout with 2x-3x the HP and room in Highs for whatever they wanted (think they ran Myo ... :: punch :: kickball sound :: lol). Not to mention lots of EQ goodies. They were scary. Arguably too scary.
Third Thought: So, same HP as Assault (perhaps more) with faster wigglewiggle; this would attract slayers. Speed and HP must be inversely related; if they want to wiggle and run faster, they'll need to be squishier. Can't ensure squishiness without a slot reduction. That won't fly.
Fourth Thought: [Borrowed from Spade] Logi Speed > Assault Speed = Minmatar Logi Speed > Minmatar Assault Speed > Amarr Scout Speed.
Dunno, Cross.
The idea sounds good at first, but there's lots of room for potential problems. That said, I freely defer to experts, like you and Shayz ... and perhaps Appia :p.
Shoot scout with yes.
- Ripley Riley
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4423
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Posted - 2014.08.23 16:18:00 -
[757] - Quote
mollerz wrote:Hey Cross! If you get a chance, can you discuss with the CPM about BPO conversions?
TPLAK! Yes!
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- Ripley Riley
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4425
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Posted - 2014.08.23 17:00:00 -
[758] - Quote
@ Swarm Peoples ... the Pilots Have Spoken:
"Swarms are fine. You're doing it wrong. Get good scrub.
OK, you're right. Swarms are sh*t. But ... Swarms are supposed to be sh*t. Because of how they're designed.
We don't care that it takes a clip at max proficiency to pop a LAV. We oppose improvement to damage.
We don't care that swarmers assume massive risk to run us away for a few seconds. We oppose improvement to range.
What we might permit is faster swarm projectile speed. "
The optimal "fix mix" for Swarms -- in my mind -- would be faster projectile speed, +50-75m range and damage sufficient to pop a LAV in two proto volleys (not three). Swarms still wouldn't be able to solo expensive toys (which is good) or lock them out of play (which is good).
Another option would be to alter Swarm behavior such that pilots can no longer claim the defense "must-be-sh*t because fire-and-forget" ... though big changes like this may be to much to ask of our Devs.
The last option I see is to remove Swarms altogether and end this debate for good.
Am I missing anything? What do you guys think?
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4426
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Posted - 2014.08.23 17:23:00 -
[759] - Quote
^ What Appia said. Emphasis on the last three lines ...
Quote:The next big thing to look at is mobility. If Logistics have nearly the same HP, better mobility, and neither one is better than the other at using cross-racial weapons. Then Logistics suit is going to be my first choice in front-line combat
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4444
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Posted - 2014.08.24 15:50:00 -
[760] - Quote
Spademan wrote:A group of assholes decided they'd go and DDOS PSN. Not just them either, WoW and LoL got hit too. Precisely what do these people hope to accomplish? Thought Denial of Service was a more like a bombardment?
If a bot attempts to visit a website several times per second, and I have 10,000 bots doing the same task, the target website's server(s) will become overwhelmed and unresponsive to legitimate visitors.
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- Ripley Riley
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4447
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Posted - 2014.08.24 21:39:00 -
[761] - Quote
Spademan wrote:Ghost Kaisar wrote:
I'm playing Katawa Shoujo anyways.
I was told this visual novel had some feels to it.
Understatement. This is a freaking emotional ROLLER COASTER.
They day before PSN went down I got the Jak and Daxter trilogy. Oh man, I just finished the first and I've fallen in love all over again. They really knew how to use a gigabyte. Not a single loading screen impedes you, day night cycle, all that good stuff. Will be starting the second tomorrow. These were the most memorable games of my childhood. Bloody amazing. Haven't tried Jak & Dexter, but thoroughly enjoyed Ratchet & Clank
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4458
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Posted - 2014.08.25 13:55:00 -
[762] - Quote
@ Ghost
Great commentary on biomassed. 10/10 :-)
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4466
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Posted - 2014.08.26 03:42:00 -
[763] - Quote
iliel wrote:CCP Rattati wrote:Cat Merc wrote:So why are Gallente getting precision? Can someone explain to me the thinking here?
What will its effects be? so it can get decent precision with their 2H slots, if that's what they want. Its a supplementary second skill to make sure all of them have two and to even the playing field. that's also why cal is getting a dampening bonus. please swap the precision bonus on gal for a bonus to shotgun dmg or rof. the precision bonus literally only affects the min scout. because of it, a gal scout can run 2 comp prec, 1 comp damp, 1 ferroscale, and 2 kin cats, 1 proto cloak and be unscannable to min scout (while cloaked) yet can scan min scout even if the min uses all of its slots. I mean knives are fun in pubs just because it's funny to kill people with them, but if one needs to pick between always scannable knives and unscannable shotgun in a 1v1 I assume one would be the shotgun. for me the best balance is to give the gal a scout-weapon-specific dmg bonus similar to the min's nk dmg bonus.
Shotgun improvements should be introduced on their own merits.
I'd recommend reverting Proficiency Bonus to RoF and increasing optimal and effective range by a few meters. 5m is far too easy to hop away from; in almost every circumstance, a shotgunner is better off with a CR. The Breach Shotgun is a special case; I'd recommend retaining its 2-shell design, but would greatly speed up its fire interval and reload speeds such that they're faster than the vanilla SG. BOOM BOOM vs BOOM ... ... ... BOOM. If not this, then something else. The Breach Shotgun needs hugs.
As for the GalScout racial bonus, I've been running one cPE with good results. Have you tried it?
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4468
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Posted - 2014.08.26 12:02:00 -
[764] - Quote
@ Shotgun Bonus
One of the arguments against improving the Schwarma Launcher involves the Commando bonus. Pilots point to this bonus in attempt to justify doing nothing about the weapon's underperformance. I'm concerned that a similar bonus for Shotguns would (among other bad things) give the anti-shotgun community similar leverage.
I'd much prefer for weapons to balanced against one another directly, rather than balanced in terms of "good when equipped by suit X, not good when not equipped by X".
Not to mention, a combat-based bonus is guaranteed to attract the mouthbreathing unscoutly slayer types ... we're still cleaning boogers off the walls from our last open house.
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4473
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Posted - 2014.08.26 14:45:00 -
[765] - Quote
Why are we rethinking the current bonus again?
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4473
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Posted - 2014.08.26 14:58:00 -
[766] - Quote
killdz 102 wrote:any way i can make a good scout thats easy on the sp and isk? Scouts are relatively SP intensive by comparison to assault or heavy. For instance, if you intend to use cloak, you'll need a level 4 or 5 scout suit just to fit cloak, and heavy investment in electronics to part with your overhead red chevron.
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4478
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Posted - 2014.08.26 18:11:00 -
[767] - Quote
IgniteableAura wrote:I've never experienced deaths around corners in dust. But the burst hmg manages to do it all the time. Frustrating. What's with the shotgun is OP talk?I think the shotgun is still shite on a cracker. It really serves no purpose for me anymore. Fine rifles are much more consistent, what people don't realize is if they killed you with a shotgun, they would have killed you faster with a fine rifle. @ OP Shotgun
I suspect he's referring to usage statistics. I don't understand the cause or appeal, but we can't argue with his findings. Wonder what the Breach Shotgun looks like.
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4488
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Posted - 2014.08.26 21:54:00 -
[768] - Quote
While I very much enjoy nostalgia ...
I'd prefer we make things right by tweaking mechanics as King is suggesting (i.e. add delay between cloak deactivation / weapon activation) rather than yank content on the basis of user preference or opinion.
Someone put a lot of work into cloak design. That work was being done while we few waited for Dev hugs. I think it ill-advised to spit on helping hand. Polite and refined as British spit may be, it is still spit and likely unpleasant on hand.
Let's not spit :-)
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4488
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Posted - 2014.08.26 21:57:00 -
[769] - Quote
noob cavman wrote:I can agree to disagree and not do a quill and post in gd XD
It rhymes! It rhyyyyymes!
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4489
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Posted - 2014.08.26 22:06:00 -
[770] - Quote
Spademan wrote: I still say the cloak should of come with: 1) More noise on activation/deactivation 2) Greater transparency (be less purple ... be less useless in dark mood) 3) More delay between decloak and doing sh*t 4) With Hookers. And Blackjack.
Paraphrased and agreed 100%
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4493
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Posted - 2014.08.26 22:43:00 -
[771] - Quote
Charles EWAR updated to reflect bugged CalScout range vs intended CalScout range.
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4511
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Posted - 2014.08.27 03:11:00 -
[772] - Quote
icdedppul wrote:so I have officially protoed all 4 scouts now
sadly you dont unlock a super duper scout for doing it
now I can no back to not playing this game
SP Event tomorrow. You know you want to :-)
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4519
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Posted - 2014.08.27 16:21:00 -
[773] - Quote
Cass Caul wrote:I've been debating with myself, do I want to get Amarr Scout V? I really don't. It's good enough at 4.
Updated Charles EWAR table with AM Scout precision progressions (levels 1-5).
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4522
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Posted - 2014.08.27 18:04:00 -
[774] - Quote
CCP Rattati wrote:Thanks. We went through a range pass in Bravo and i would prefer not to change those this time around.
My preferred options are
simply increase damage of all AR's, GA, they are sacrificing range for power
increase hip fire dispersion of RR, shouldn't be as effective at long and short
increase dmg on AScr, simply not as good as the others
increase delay on Combat Rifle, and fix the +10/-5 profile
I think Haerr had a good analysis on what to do with the normal scrambler
@ Haerr Whatever you said about the ScR, he appears to have liked :-) So ... what'd you say?
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4522
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Posted - 2014.08.27 18:29:00 -
[775] - Quote
Murchen wrote:Adipem Nothi wrote:CCP Rattati wrote:Thanks. We went through a range pass in Bravo and i would prefer not to change those this time around.
My preferred options are
simply increase damage of all AR's, GA, they are sacrificing range for power
increase hip fire dispersion of RR, shouldn't be as effective at long and short
increase dmg on AScr, simply not as good as the others
increase delay on Combat Rifle, and fix the +10/-5 profile
I think Haerr had a good analysis on what to do with the normal scrambler
@ Haerr Whatever you said about the ScR, he appears to have liked :-) So ... what'd you say? Erhm this might be a case of mistaken identity... At least I can not remember saying something about the ScR. Edit: I think I might have said something about having a minimum charge time on the ScR at some point though I doubt that that was it.
Opportunity knocks! You should post something wild and crazy on the topic ...
Title: Haerr's Scrambler Rifle Solution Body: [something wild and crazy]
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4535
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Posted - 2014.08.27 19:03:00 -
[776] - Quote
IgniteableAura wrote:Adipem Nothi wrote:Cass Caul wrote:I've been debating with myself, do I want to get Amarr Scout V? I really don't. It's good enough at 4. Updated Charles EWAR table with AM Scout precision progressions (levels 1-5). Giving that table a really good look, the Gal precision bonus doesn't seem right. I think the calculation is messed up. Base Value40 Racial Scout Bonus39 Precision Level (5)35 ^ doesn't seem right with my terrible mental math. EDIT: Ya you don't have the modifier for the racial bonuses applying past level 1 Should be 39, 38, 38, 37, 36 Fixed! Thank you!
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4538
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Posted - 2014.08.27 19:10:00 -
[777] - Quote
Right-wing Extremist wrote:So, ScR buff and CR nerf...? Maybe the Assault ScR, but I doubt he's buffing the vanilla ScR ... he already mentioned that it's outperforming the other Fine Rifles.
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4562
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Posted - 2014.08.28 14:27:00 -
[778] - Quote
Too much kindness and sharing. Be mean to each other, damnit :-)
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4571
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Posted - 2014.08.28 23:27:00 -
[779] - Quote
Sinboto Simmons wrote:should have a ps3 tomorrow, whether that means I'll be coming back to dust however is another question.
You must!
Better Minja. Better knives! Lots and lots of red-blobs for your MD :-)
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4579
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Posted - 2014.08.29 14:27:00 -
[780] - Quote
@ Rattati Thanks for checking in!
@ OP Shotgun Good (perhaps too good) when combined the cloak; otherwise, not good. Would recommend tweaking cloak rather than tweaking shotgun.
@ Cloak Polish Would recommend (1) adding a brief (ie one second) delay between decloak and attack and (2) "turning up" cloak/decloak sound effect.
@ "unscannable by anything" Only a GalScout can avoid all scans at all times.
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4581
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Posted - 2014.08.29 15:30:00 -
[781] - Quote
Quil! Welcome back :-) Are you Rattati's alt?
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4611
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Posted - 2014.08.30 15:41:00 -
[782] - Quote
iKILLu osborne wrote:i'm new to the barber shop so hopefully my input is noted and contributes to the balancing of dust.
most of you know my main fits are amarr assault w/viz scr and cal shotty, so i will try to be fair in my assesment.
the scr on a. assault (due to bonus) does allow one to "spray and pray" at cqc, and a cal scout with scr and stacked damage mods w/ dampeners can get the drop on most suits and tear them a new one before they have time to say "oh ****!".However at longer ranges the gun itself does promote good gun game so i SUGGEST that as the shot travels, it stabilizes reaching its max dps charged or uncharged. while at close ranges since the shot hasn't had time to stabilize it doesn't reach its maxinum dps (just an idea >insert values/ranges< )
now the sg is a weapon that is used mostly by speed/stealth scouts who are trading most if not all of thier tank for that sneak attack ,adding a decloak delay would break that type of fit , so instead increase cloak shimmer so its harder to cross open ground
On New Here ... Welcome!
On ScR ... I really like the idea [projectile gaining damage potential in flight] but I can't imagine this being possible to implement via server side tweak. What are your thoughts on increasing hipfire dispersion instead?
On Shotgun / Cloak ... As I understand it, cloak is more a positioning and evasion tool than a "sneak attack" tool. Cloak presently offers zero benefit to positioning and evasion when traveling in dark moods, map interiors and shadows. Adding more shimmer would make it even worse at what it's supposed function.
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4611
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Posted - 2014.08.30 16:25:00 -
[783] - Quote
Shoot scout with yes.
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4612
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Posted - 2014.08.30 16:56:00 -
[784] - Quote
Spademan wrote:Cass Caul wrote:Ugh. Good job listening to the little shitbags that just whine. Reducing the range on the sniper rifle is only going to make Forge Gun a better sniper rifle. It's not the splash damage that makes it good, it's the fact that a forge gun can actually kill someone in 1 shot, something a sniper rifle can't do. Try discussing numbers with Rattati. I'm sure he'll listen if you post suggestions on what the new Sniper rifle damage should be and what a good headshot modifier would be. But most importantly, play nice
Charged Sniper Rifle (with 4 complex damage mods) requires me to place back-to-back headshots on all but noobiest of snipers. The redline a**hole I'm trying to counter-snipe gets a free warning shot. Dislike.
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4622
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Posted - 2014.08.30 19:23:00 -
[785] - Quote
@ Appia When will we see the Sniper Rifle proposal you and Symbiotic were working on?
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4624
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Posted - 2014.08.30 19:40:00 -
[786] - Quote
Cass Caul wrote:Adipem Nothi wrote:@ Appia When will we see the Sniper Rifle proposal you and Symbiotic were working on?
dunno, my stuff is linked downstairs and both were sent to Rhada/CPM
IMHO, you guys should put Symbiotic's supa-stah power to use and start some dialogue.
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4627
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Posted - 2014.08.30 20:52:00 -
[787] - Quote
Iron Wolf Saber wrote: May I have link to it?
Appia + Symbiotic's Sniper Rifle Proposal:
Text Form Spreadsheet Form
* The authors may still be polishing the proposal; please check in with them prior to redistribution.
o7
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4629
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Posted - 2014.08.30 21:48:00 -
[788] - Quote
Eruditus 920 wrote:First post in the Shop.
Would appreciate some feedback.
I like to run a proto Gal scout with a Duvolle SG (prof 4) and an Ishukone SMG (prof 4). I also like to have a complex damage mod in one of the two highs since the buff. EWAR skills are maxed.
I want to be able to two shot as much Fat with the SG as possible since situations can get dicey for me if it comes to three.
Am I better suited with a complex sidearm dam mod rather than a light?
Sometimes I feel like the modifier would give me more bang for my buck on the SMG which I use quite a bit. That is, until Fat unloads a burst and melts me with 29 armor remaining after my second SG blast.
I've only been playing since March 1 so I don't claim to be Mr. Scout.
Suggestions?
o/
There is very little damage scaling between Standard, Advanced and Prototype shotguns.
If it takes 3 shots from one to drop a Heavy, it'll take 3 shots from both of the others. The biggest difference among the tiers is damage dropoff at range; the prototype variants hit a little harder outside the 5m optimal than the advanced and standard variants.
All that to say, one damage mod may save you a shot against a low-HP merc (i.e. 500HP +/- 50) but it isn't going to make any difference at all when shotgunning uparmored heavies. Since 3 shots will be 3 shots with or without the damage mod, you're likely better off with precision enhancer or shield extender in that high slot.
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4630
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Posted - 2014.08.30 22:18:00 -
[789] - Quote
Man of Spade wrote:Right-wing Extremist wrote:voidfaction wrote:Sniper OHK me from 600m. NERF NERF NERF I respawn sniper in the redline in heavy suit or I respawn sniper on top of tower in heavy suit sniper lives and finishes game 20/0
So yeah sniper wins my vote 100% for a nerf over the other OHK weapons that require being in the battle You're bad at killing snipers? Mate, I've outlined a halfdozen ways to kill a sniper who's deep in the red line. Post #29 of that feedback thread. It's really not that difficult - just takes a little :effort:. You left out my personal favourite. Ambushing and shooting from behind with an Ion Pistol. Have yet to experience. Is it exciting?
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4643
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Posted - 2014.08.31 01:39:00 -
[790] - Quote
^ Also excited :-)
Anyone know if the Devs fixed the CalScout's range bonus yet?
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4648
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Posted - 2014.08.31 06:54:00 -
[791] - Quote
I personally wouldn't mind if high proficiency Charged Sniper Rifle headshot OHK'd all.
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4653
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Posted - 2014.08.31 15:31:00 -
[792] - Quote
Iron Wolf Saber wrote:
Thoughts?
1. That's a really useful HP table :-) 2. The Thale's shouldn't be factored into balance discussions. 3. Would prefer a big headshot bonus over a small damage bonus + small headshot bonus. 4. Defer on clip size. Perhaps increase tactical variant by 1 or 2?
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4656
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Posted - 2014.08.31 15:49:00 -
[793] - Quote
Thank goodness he hasn't bought the bullsh*t.
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4663
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Posted - 2014.08.31 18:08:00 -
[794] - Quote
IgniteableAura wrote:Adipem Nothi wrote:Charles EWAR updated to reflect bugged CalScout range vs intended CalScout range. What happened to the old version? I liked that one
Pages hidden in favor of summary grid. I'll unhide 'em for you post haste.
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4669
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Posted - 2014.08.31 19:07:00 -
[795] - Quote
J0LLY R0G3R wrote:Just play on same squad as Shotty, u'll never have to worry about snipers again. XD
* Confers immunity to Redline Snipers, Rooftop Campers, HAV spam, ADS spam, HMG Heavy spam
:: Shotty GoBang has left the battle ::
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4671
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Posted - 2014.08.31 19:54:00 -
[796] - Quote
Spademan wrote:Query: If codebreakers were moved to highslots, what would the prime hacking fitting be? I only ask because the Gal with 2 each of codebreakers, Kincats and Dampeners seems like it would be better than any Minja fit. I suppose the minmatar can sprint and hack faster. But still. Meh, just a thought I had. I'm not following ... (?)
Minja Hack + CB > All Else + CB
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4675
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Posted - 2014.08.31 21:13:00 -
[797] - Quote
:: head on desk ::
IWS is not the enemy. He's making a sincere effort to help better the game. He's come to us seeking input and dialogue. What could you possibly hope to accomplish by attacking him?
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4678
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Posted - 2014.08.31 23:05:00 -
[798] - Quote
Cass Caul wrote: First rule of forums, don't apologize. Especially here. That's half the fun of it.
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4687
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Posted - 2014.09.01 03:58:00 -
[799] - Quote
CCP Rattati wrote: Is there ever a case for a long range scout sniper?
:: Paging Sleepy Zan ::
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4687
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Posted - 2014.09.01 04:27:00 -
[800] - Quote
Bayeth Mal wrote: ... not sure if I'm disappoint.
Hints: Not dong. Not smurf.
Swing your arms from side to side. Come on, it's time to go! Do the _____! Take one step, and then again. Let's do the ____, all together now!
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4698
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Posted - 2014.09.01 16:03:00 -
[801] - Quote
noob cavman wrote:RogueTrooper 2000AD wrote: Here though, being a crutchy scrubcake is the norm and defended en masse.
The song of my people! Are you also a fellow scrublord like my self? XD
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4702
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Posted - 2014.09.01 21:41:00 -
[802] - Quote
IgniteableAura wrote:@CCP You wanted video evidence of sprint bug, here ya go. Took many hours of recording to find this rare unicorn, but alas, we have found it once again. Sprint Bug Evidence
* This video is private : /
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4702
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Posted - 2014.09.01 22:14:00 -
[803] - Quote
IgniteableAura wrote:Adipem Nothi wrote:IgniteableAura wrote:@CCP You wanted video evidence of sprint bug, here ya go. Took many hours of recording to find this rare unicorn, but alas, we have found it once again. Sprint Bug Evidence * This video is private : / Thats because the sprint bug "doesn't exist" Strange, should be fixed now
Everyone's an a**hole :-)
Video is working now. This instance seems different from Shayz footage; you didn't "drop" any EQ to trigger it. Is it possible that attempting to sprint immediately after tinkering with cloak is triggering the bug?
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4704
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Posted - 2014.09.02 01:30:00 -
[804] - Quote
noob cavman wrote:I camped a cru in a proto assault suit! ... then proceeded to be needle ****** 3 times in front of a heavy Karma!
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4710
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Posted - 2014.09.02 23:42:00 -
[805] - Quote
Tac AR vs ScR (with science!)
Guest appearances by Jolly and Delt :-)
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4718
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Posted - 2014.09.03 13:49:00 -
[806] - Quote
Caveat: I'm not a sniper, and I freely defer to those who are.
Observation: If I'm reading this proposal correctly, a body shot from Charge SR will OHK the majority of my proto fits.
Thoughts: I don't mind getting OHK'd by a Shotgun. The shotgunner has to be sufficiently fast to catch me, sufficiently dampened to beat my scans, sufficiently sneaky to avoid detection by me or my allies. When I do get OHK'd by Shotgun, I do not rage. In my mind, (1) skill and loadout requirements were met by the shotgunner and (2) the shotgunner successfully managed all risk factors and (3) I screwed up. The same thinking goes for getting OHK'd by Plasma Cannons and Nova Knives. It happens. It's often funny. There's no question that skill was involved. I can't imagine having the same mentality about a sniper placing an OHK body shot from 300+ meters, camped safely atop a spire or deep in redline.
Question: I totally understand and agree that increasing the SR's punch is necessary to keep pace with HP creep. But is it not a better idea to increase the headshot multiplier only, such that there is no question as to the skill requirement of the shooter?
Quote:"I just got sniped in the face!" vs
Quote:"I just got instagibbed from 300m. Again."
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- Ripley Riley
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4720
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Posted - 2014.09.03 17:27:00 -
[807] - Quote
@ Jace, Cavman, Snipers
You guys snipe far more often than I do; I trust your judgement and concede to your counterpoints. I would only advise caution. At the moment, "assault lite" is in decline and there's room in the game for Scouts without plates. I'd hate to see this trend reversed by sniper or anything else.
Shoot scout with yes.
- Ripley Riley
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4722
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Posted - 2014.09.03 18:24:00 -
[808] - Quote
noob cavman wrote: Betrayal by British sidekick
But for a few addressed to his youngest youtube fans, Jolly Roger has dedicated all headshots to faithful companion.
:: shameface ::
Shoot scout with yes.
- Ripley Riley
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4727
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Posted - 2014.09.03 20:43:00 -
[809] - Quote
Spademan wrote:Anybody know what happened at Bungie? There's no more clans in existence. Group's still there though.
Someone must've told them their PvP was sh*t.
Shoot scout with yes.
- Ripley Riley
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4730
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Posted - 2014.09.03 23:06:00 -
[810] - Quote
Spademan wrote:Scout Registry wrote:Edit: Perhaps it's the ending "i" or the syllable count, but when I see our name I think "Dothraki" or "Githyanki". ^ Nerd, Proficiency V So in my routine lurk in the thread to make sure there's nothing let out of the timeline I discovered this gem. Shhhh! You'll wake the nerds!
Shoot scout with yes.
- Ripley Riley
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4740
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Posted - 2014.09.04 00:04:00 -
[811] - Quote
[off topic]
CalScout Range fixed ...
Makuta Miserix wrote:Adipem Nothi wrote:Joel II X wrote:Am I the only one who thinks...
Caldari Scout Bonus:
10% Scan Range per level
... is a bit TOO much? No one knows. It is currently bugged at 3%. Didn't they fix that? Source
(thanks, Makuta!)
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- Ripley Riley
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4754
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Posted - 2014.09.04 04:59:00 -
[812] - Quote
FYI
Getting hitched Saturday! Traveling tomorrow through September 13th. Intend to check in on you Bastards when possible. She completely ignored our suggestions and selected Playa del Carmen. Bermuda was a close second, Sinboto :-)
o7
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- Ripley Riley
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4774
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Posted - 2014.09.05 00:52:00 -
[813] - Quote
o/ all
CPM Zatara has discussed with us adjustments to backpedal speed (in favor, recommended 85-90% of fwd movement). We've discussed nothing with him about cloak to date. Rattati probed us sometime back about removing shared passives. Majority in favor.
Let us know if we can clear anything else up.
Shoot scout with yes.
- Ripley Riley
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4777
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Posted - 2014.09.05 01:36:00 -
[814] - Quote
@ How to fix cloak
My two cents:
1) Add 1-2 second delay between decloak and action, such that a decloak sequence is fully removed from attack sequence.
2) Add distinctive decloak sound effect and/or increase volume, such that deckoaking too close to an enemy will alert him.
3) Dial down "shimmer" such that cloak not be reduced to poop by dark map or mood.
4) Deplete cloak reserves when fluxed (if possible without client update).
Shoot scout with yes.
- Ripley Riley
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4783
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Posted - 2014.09.05 12:13:00 -
[815] - Quote
voidfaction wrote:Adipem Nothi wrote:@ How to fix cloak
My two cents:
1) Add 1-2 second delay between decloak and action, such that a decloak sequence is fully removed from attack sequence.
2) Add distinctive decloak sound effect and/or increase volume, such that deckoaking too close to an enemy will alert him.
3) Dial down "shimmer" such that cloak not be reduced to poop by dark map or mood.
4) Deplete cloak reserves when fluxed (if possible without client update).
Only problem I see is #4 Cal scout already crap with only shield tanking making it slightly worth using will become more useless. One flux and they not only lose all shield but lose cloak as well. Would be forcing Cal scout to stack armor instead of dampenig/range so would be better off using a Gal scout with 1 range, 2 dampeners, 1 armor and 2 shield. Oh wait it already is better to be a Gal scout continue. Excellent point. Removing #4.
Shoot scout with yes.
- Ripley Riley
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4784
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Posted - 2014.09.05 13:07:00 -
[816] - Quote
That might work :-)
But Flux or Locus or otherwise, more likely than not moot (client update). I think the "real" fix will be found in a brief, forced delay between decloak and doing sh!t.
Shoot scout with yes.
- Ripley Riley
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4787
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Posted - 2014.09.05 16:49:00 -
[817] - Quote
@ Appia
I've not sniped enough be comfortable weighing in on this. I defer to you, symbiotic, void and jace. I truly don't know enough to add anything of value to the debate.
Kodho, tyjus vacca and Keeriam Miray are active and informed. Would recommend poking them for input. Would also recommend that you guys drop the browbeating. If I were IWS, I'd tell you to eat my arseholes then push for the exact opposite of whatever you asked for. On principle :-)
Shoot scout with yes.
- Ripley Riley
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4798
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Posted - 2014.09.05 21:08:00 -
[818] - Quote
mollerz wrote:voidfaction wrote:Adipem Nothi wrote:That might work :-)
But Flux or Locus or otherwise, more likely than not moot (client update). I think the "real" fix will be found in a brief, forced delay between decloak and doing sh!t. Yes forced delay is needed more than anything. Even with my AR it just seems a little unfair being able to go from cloaked to blasting things instantly. I just want to say this is the worst Idea you guys ever tried to push. Anything that forces a player not to be able to act is a non-starter. So what is going on in those two seconds? Really think this through guys. Was thinking he'd use cloak to get from a to b undetected, then decloak from behind cover prior to flank attack. Kinda like how it used to be, except we'd have a way to cross open spaces without getting smashed.
Tell us what you're seeing. Contrary perspective is best perspective.
Shoot scout with yes.
- Ripley Riley
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4801
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Posted - 2014.09.05 22:30:00 -
[819] - Quote
Mollerz makes excellent points.
Want to invoke sprint bug? Fumble with your EQ. Works like a charm : /
Suggestions, gentlemen?
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- Ripley Riley
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4801
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Posted - 2014.09.05 22:52:00 -
[820] - Quote
One Eyed King wrote:Adipem Nothi wrote:Mollerz makes excellent points.
Want to invoke sprint bug? Fumble with your EQ. Works like a charm : /
Suggestions, gentlemen? Yes. I say at the very least no added cloak delay until the sprint bug is fixed. The more I think about it, the more I don't want that double whammy. I should at least be able to be mobile for that second delay, and I am noticing slower and slower movement now that I am nearly perpetually knifing. The big offender here is the shotgun. Rather than tweaking cloak, what if we tweaked the shotgun's draw time?
Shoot scout with yes.
- Ripley Riley
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4803
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Posted - 2014.09.05 23:21:00 -
[821] - Quote
@ Gav / Appia
Totally agree; the shotgun needs the old proficiency bonus restored (RoF). It also needs an increase from 5m optimal range. But the shotgun won't get what it needs until we've corrected its over performance. Fixing fire-from-cloak fixes shotgun performance statistics. Temporary underperformance would be fine by me if it paved the way to a healthy shotgun and breach shotgun.
Shoot scout with yes.
- Ripley Riley
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4804
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Posted - 2014.09.05 23:41:00 -
[822] - Quote
One Eyed King wrote:Adipem Nothi wrote:@ Gav / Appia
Totally agree; the shotgun needs the old proficiency bonus restored (RoF). It also needs an increase from 5m optimal range. But the shotgun won't get what it needs until we've corrected its over performance. Fixing fire-from-cloak fixes shotgun performance statistics. Temporary underperformance would be fine by me if it paved the way to a healthy shotgun and breach shotgun. I know they don't like to double down on fixes, but do you think this is one we could sell them? We can't pitch the improvements until it's underperforming. Need to first fix fire-from-cloak.
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- Ripley Riley
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4807
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Posted - 2014.09.06 13:01:00 -
[823] - Quote
Jace Kaisar wrote:mollerz wrote:Adipem Nothi wrote:One Eyed King wrote:Adipem Nothi wrote:@ Gav / Appia
Totally agree; the shotgun needs the old proficiency bonus restored (RoF). It also needs an increase from 5m optimal range. But the shotgun won't get what it needs until we've corrected its over performance. Fixing fire-from-cloak fixes shotgun performance statistics. Temporary underperformance would be fine by me if it paved the way to a healthy shotgun and breach shotgun. I know they don't like to double down on fixes, but do you think this is one we could sell them? Methinks we can't pitch improvements while it's over performing. Need to first fix fire-from-cloak. In what way is it specifically "fire from cloak" You can't hit the fire button. You have to hit the switch weapon button and then fire. Am I mistaken? You can get off the first shot before de-cloak finishes This. It's gotten better, but its apparently still causing problems. The shotgun would be underperforming otherwise.
Shoot scout with yes.
- Ripley Riley
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4827
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Posted - 2014.09.07 21:21:00 -
[824] - Quote
Elaina Everdark wrote:Have you guys ever heard of/played with Demon Buddah? I remember my brother playing with him a lot a couple months ago, and he shredded my alt up last night. I don't think I've seen him on the forums though. He's a beast of a scout though. Demon Buddah is on page one of this thread. Good Scout.
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- Ripley Riley
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4832
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Posted - 2014.09.08 14:37:00 -
[825] - Quote
Spademan wrote:J0LLY R0G3R wrote:Last dust post, many thanks for all the laughs and all the help along the way. I'll check in the destiny barbershop here and there. Hada blast running with ya and running into ya.
XD But why? Has the game finally burned you out? Damned shame. Come back from time to time? Something about betrayal, heartbreak and noob cavman. Sadness.
Shoot scout with yes.
- Ripley Riley
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4840
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Posted - 2014.09.11 14:37:00 -
[826] - Quote
o/ bastards!
Honeymooning through Saturday at the Valentin Imperial Maya in Playa del Carmen. Absolutely beautiful place. Would highly recommend. Weather's been perfect up until today. Rained in for now. A chance to catch up on Forums :-)
@ Swarms vs ADS - Sounds like the swarm acceleration / tracking changes are still on the table; will need to test a 'bit before comment. Thoughts on the proposed AB cooldown values? Ghost? Haerr? Other pilots?
@ Sniper Rifles - Pleased to see Tyjus Vacca and Keeriam Miray weighing in (these guys are very good snipers) though there's a distinct lack of consensus over there even among snipers. What specifically do we like/dislike about the proposed changes? Appia, Jace? Other snipers? Are the proposed ranges reasonable/unreasonable?
@ Destiny - The beta left me suspecting Destiny would be smaller and less "open-world" than I had expected. How does it feel now? Is anyone getting the "subscription model" vibe (i.e. expansion pack every other month), or is it just me?
Shoot scout with yes.
- Ripley Riley
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4851
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Posted - 2014.09.12 03:37:00 -
[827] - Quote
First Prophet!
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- Ripley Riley
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4854
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Posted - 2014.09.12 06:26:00 -
[828] - Quote
IgniteableAura wrote: As far as balancing changes go, I don't care anymore, our feedback seems to not really matter..
Humbug! Compared with the first year of Uprising?
You're just mad because I made you play Ambush :-)
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- Ripley Riley
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4862
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Posted - 2014.09.13 01:33:00 -
[829] - Quote
Right-wing Extremist wrote:Let's get serious, Bastards. I need that million SP.
mk.0 You can count on me for a few thousand
Shoot scout with yes.
- Ripley Riley
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4864
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Posted - 2014.09.13 02:22:00 -
[830] - Quote
Bayeth Mal wrote:Maybe I'll run a speed tanked needle fit.
Dirty needle coming your way at 11.11m/s. Better get to that spawn screen fast.
Don't particularly want to play but kind of want the hate mail. No weapon. Just run around with the needle out.
This made me laugh more than it should have :-)
Shoot scout with yes.
- Ripley Riley
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4882
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Posted - 2014.09.15 14:59:00 -
[831] - Quote
Bayeth Mal wrote:Funerals are sad. Not your barefoot friend, right?
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- Ripley Riley
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4885
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Posted - 2014.09.15 18:26:00 -
[832] - Quote
Llast 326 wrote: PLC makes me wonder if the current cloak delay complaints are valid at allGǪ. I most certainly was visible for many of my shots as the charge time is certainly longer than the decloakGǪ and I found that i had to delay to charge the shot to avoid misfires.
I've been shotgunned head-on two or three times by partially visible assailants since the decloak timer tweak. I believe there to be some validity to the complaints, but I also believe that fire-from-cloak is far from a regular occurrence.
I'd support a decloak/attack delay if for no other reason than to remove any doubt and put an end to the incessant foul-crying of troll Apothecary Za'ki.
Shoot scout with yes.
- Ripley Riley
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4888
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Posted - 2014.09.15 19:50:00 -
[833] - Quote
Appia Nappia wrote:Adipem Nothi wrote:Llast 326 wrote: PLC makes me wonder if the current cloak delay complaints are valid at allGǪ. I most certainly was visible for many of my shots as the charge time is certainly longer than the decloakGǪ and I found that i had to delay to charge the shot to avoid misfires.
I've been shotgunned head-on a handful of times by partially visible assailants since the decloak timer tweak. I believe there to be some validity to the complaints, but I also believe that fire-from-cloak is far from a regular occurrence. I'd support a decloak/attack delay if for no other reason than to remove any doubt and put an end to the incessant foul-crying of Apothecary Za'ki. The thing is though, It's not perfect invisibility. You're easy to see, they should be embarrassed and shamed they let that shimmering light shoot them in the face. If you don't want it to be a predator type tool then you absolutely need the true invisibility. When you say **** like that it just makes them think it would be acceptable to nerf it like that, Adipem Nothi. It is not. True invisibility or incredible dampening, other wise you're just gonna turn the cloak into the flaylock. cloaked surprise shots are the only reason people purchase the Cloak Field and ARN-18 Cloak Field. Only the Ishukone is useful for stealth.
You're right, Appia.
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- Ripley Riley
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4898
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Posted - 2014.09.16 03:09:00 -
[834] - Quote
Brothers! If you've got a one day booster handy, fire it up anytime after downtime Friday but prior to downtime Saturday. Three day boosters can be activated as usual following downtime Wednesday. More details.
Event Page: http://dust514.com/events/mcc2/
@ Destiny Peoples ... You've got plenty of time to beat that game between now and its next expansion pack. So how 'bout taking a breather and pitching in with your old pals for a few Ambush matches this weekend? Wreck face for the noobs! Wreck face for Jaceon's mk.0!
PS: If you're broke, Iggy will give you Isk. If you're broke because GJR scammed you, Iggy will still give you Isk :-)
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- Ripley Riley
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4912
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Posted - 2014.09.16 16:19:00 -
[835] - Quote
Haerr wrote:I am trying out the Caldari Scout at the moment, it's shield recharge is pretty neat but I still prefer the Gallente GÇö being able to dampen and use greens and reds is just plain nice. :-)
I agree; Gallente is still the best. But have you tried the Cal with two Range Extenders?
Just unlocked Amarr 3 ... plan to take it to 5 following MCC2 :-)
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- Ripley Riley
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4912
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Posted - 2014.09.16 17:37:00 -
[836] - Quote
@ Ghost Flaylock is going to be tough to fit on Minja
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- Ripley Riley
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4919
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Posted - 2014.09.17 00:31:00 -
[837] - Quote
Suddenly Jace is being civil and Gav is talking sense. WTF.
Agreed on dialing back Flaylock PG. Agreed on slight increase to Bolt Pistol RoF.
Shoot scout with yes.
- Ripley Riley
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4940
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Posted - 2014.09.17 12:21:00 -
[838] - Quote
Sidearm stats are suddenly exciting ... Will be strange experience to die to a Bolt or Ion Pistol :-)
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- Ripley Riley
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4949
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Posted - 2014.09.17 21:50:00 -
[839] - Quote
Me + 15 names I've not seen before vs Kaizuki sniper, ss modan and a handful of 1UP proto stompers
Let me help you with my Mu, Scotty. You've apparently mistaken me for someone else.
:: Leaves Battle ::
Next match had much better matchmaking.
Shoot scout with yes.
- Ripley Riley
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4953
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Posted - 2014.09.17 23:15:00 -
[840] - Quote
Proposition: Double the movement penalty of plates on Scouts.
Who is opposed? Who is in favor?
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- Ripley Riley
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4953
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Posted - 2014.09.18 00:12:00 -
[841] - Quote
Appia Nappia wrote:Adipem Nothi wrote:Assumption: Assault Lite is making a comeback.
Proposition: Double the movement penalty of plates on Scouts.
Who is opposed? Who is in favor? Opposed. Dude, get the **** off your high horse. If they play the game differently than the way you do just let them. They're already easy to pick off.
The assumption above is that Assault Lite is making a comeback. If the assumption proves false, then we needn't worry. If the assumption proves true, then we'd do well to have a plan.
The only reason why Assault Lite would make a comeback is if slayers determine that its as good as -- if not better than -- the new Assault. If this is the case then we should address it, whether or not doing so adds to or subtracts from our individual playstyles.
I propose that doubling movement penalty on plates would be a better response to Assault Lite than the shoehorning that'd likely follow implementation of efficacy-based bonuses.
What would her highness propose?
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- Ripley Riley
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4954
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Posted - 2014.09.18 00:48:00 -
[842] - Quote
There is no problem with Assault Lite. Unless it out-assaults Assaults.
The Forums are full of mercs who will tell you that this is the case. I'm not inclined to act upon their moaning, but there is a chance that they're right.
Its our job to plan ahead in case of such events. Its Appia's job to be obstructive. Its your job to breathe from mouth and quietly observe.
Shoot scout with yes.
- Ripley Riley
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4966
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Posted - 2014.09.18 02:49:00 -
[843] - Quote
Right-wing Extremist wrote:voidfaction wrote: I can do better with a shotgun than I can with an AR so does that mean when I use an AR is makes my scout have more armor? Now I'm really confused. Adding a rifle gives you more armor? What does the rifle have to do with armor stacking scouts?
Caldari suits are natural shield tanks. They have very few low slots. If they're staking HP, they typically run shield extenders, not plates. Plate nerf would not effect them. Obviously.
I've bumped into a few dual-tanked CalScouts since Charlie: https://www.youtube.com/watch?v=Okhys0JvHmc
Though heavily armored GalScouts seem to be more common.
Shoot scout with yes.
- Ripley Riley
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4967
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Posted - 2014.09.18 03:31:00 -
[844] - Quote
Ugly ole' Dren Shotgun perfectly matches the Scout A/1!
Shoot scout with yes.
- Ripley Riley
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4972
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Posted - 2014.09.18 14:09:00 -
[845] - Quote
Bayeth Mal wrote:Speaking purely in terms of principles, what's wrong with a light assault? There is nothing wrong with running plates (or anything else) on a Scout suit. I agree without reservation that customization is key to Dust and so it should remain. We do have a problem, however, if/when a particular configuration or item proves to be OP. We can't know whether or not something is OP until Rattati tells us that its OP. What we can do is keep an eye on available indicators and plan in advance of potential problems.
Available Indicators * Are we seeing lots of it? * Are slayers slaying with it? * Are the Forums full of complaints about it?
I believe that brick-tanked Scouts meet these criteria, and I believe we should be thinking contingency before Rattati pops in to say "Hey, your sh*t is broken ... ideas on how to fix?"
Just in case.
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- Ripley Riley
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4972
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Posted - 2014.09.18 15:34:00 -
[846] - Quote
IAmDuncanIdaho II wrote: How is a scout suit that can brick-tank with penalties small enough that they assault better than an assault suit balanced? Or, are you saying they can't do that better?
For the record, I don't think that this is the case.
I suspect that face-to-face, an uparmored Proto Scout would kick the arse of a Std or even Adv Assaults, but Proto Scout vs Proto Assault now favors Assault by wide margin.
Shoot scout with yes.
- Ripley Riley
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4976
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Posted - 2014.09.18 19:14:00 -
[847] - Quote
Llast 326 wrote:Hmm Looked at the revised numbers for the FlaylockGǪ. PG is more reasonable than the first pitchGǪ NK optimization will hopefully come in with Delta as wellGǪ otherwise not sure where I will make roomGǪ What is up with the clip size thoughGǪ Proto clip size of 2GǪ might as well run the Breach. It seems better on paper at least.
It must be an error. Pretty sure it was at 4 last time I looked.
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- Ripley Riley
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4984
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Posted - 2014.09.18 23:42:00 -
[848] - Quote
Spademan wrote: But player made theories make it interesting.
See what happened was ...
Someone had a metric-f*ckton of resources. They marketed the hell out of the Darkness. The Darkness showed up one day. But that sh*t was limp and it failed to deliver.
So Jolly and Cavman came to back to the Light, and all was good and well.
Shoot scout with yes.
- Ripley Riley
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4999
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Posted - 2014.09.19 15:24:00 -
[849] - Quote
@ Bayeth
That's the beauty of the new Mu! If you want to play against super squads then join a super squad. Otherwise, you have decent odds of Scotty pitting you against someone else. Can't speak for other modes, but I've noticed far fewer stomps in Ambush.
Shoot scout with yes.
- Ripley Riley
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5000
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Posted - 2014.09.19 15:58:00 -
[850] - Quote
Spademan wrote: When does the clone challenge start? Tomorrow?
Right now!
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- Ripley Riley
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5000
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Posted - 2014.09.19 16:00:00 -
[851] - Quote
Spademan wrote: Must of just been bad luck/getting my mu set up properly with the ambushes I played the other night in that case.
For the sake of full disclosure, I've been playing primarily solo I do help Scotty out when he f*cks up and puts me into a broken match. I leave match before deployment in any outdoor OMS match against Japanese squads, Latin squads, or squads otherwise known to use vehicles. No doubt doing so negatively affects my Mu, but I don't mind. I'd rather have fun and a maintain bad Mu then get angry and quit for the day.
Shoot scout with yes.
- Ripley Riley
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5001
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Posted - 2014.09.19 17:45:00 -
[852] - Quote
@ Jace
Recommend MinScout 5 for NK and cloak fitting bonus.
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- Ripley Riley
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5007
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Posted - 2014.09.19 19:03:00 -
[853] - Quote
Breach Shotgun ... thoughts?
https://forums.dust514.com/default.aspx?g=posts&m=2367040#post2367040
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- Ripley Riley
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5008
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Posted - 2014.09.19 19:32:00 -
[854] - Quote
Gavr1lo Pr1nc1p wrote: [Breach Shotgun] buff damage per pellet by 4 all but basic
Why 4, Gav? That's about an 8% increase.
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- Ripley Riley
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5014
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Posted - 2014.09.19 21:25:00 -
[855] - Quote
Pseudogenesis wrote:So gents, do I activate my booster for the event now? I made a thread asking about it but none of the fish are biting. Yep! Activate anytime before downtime Sat.
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- Ripley Riley
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5018
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Posted - 2014.09.20 02:30:00 -
[856] - Quote
Pseudogenesis wrote:CCP Rattati wrote:Pseudo just killed my main WHAT I JUST PLAYED A FEW GAMES BEFORE GOING OUT TO DINNER WHAT'S GOING ON :: Pours from Red Jar ::
Tell us what you recall.
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- Ripley Riley
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5020
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Posted - 2014.09.20 02:57:00 -
[857] - Quote
Whatever you did, it was apparently memorable :-)
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5040
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Posted - 2014.09.20 17:52:00 -
[858] - Quote
A short story: https://forums.dust514.com/default.aspx?g=posts&t=175704&find=unread
I usually back out of these in advance, but when I saw that we had two friendly Pythons in the air within seconds of start, I thought I'd stick around to see what happened...
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5045
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Posted - 2014.09.20 20:24:00 -
[859] - Quote
mollerz wrote: .. It's like running around a room with a strobe light on.
:: Tightens helmet :: :: Activates strobe ::
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5047
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Posted - 2014.09.20 20:45:00 -
[860] - Quote
One Eyed King wrote: Anyone have experience with proto PLC? Is it that much better than Adv?
Morathi has Proficiency in Plasma Cannons. I'd assume that Appia and Jolly do as well.
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5047
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Posted - 2014.09.20 21:01:00 -
[861] - Quote
Jace wrote: We're probably gonna get the stretch goal - extra million SP.
I threw omega in, so should end up with 3m.
mk.0 scout - check sniper pro 5 - check Engineering 5 - check
Me gon' be a very happy Pale-eye.
Thinking ...
1.2M - AM Scout (5) 0.5M - Nanocircuitry (5) 0.5M - Explosives (4, 5) 0.3M - Sidearm Op (5) 0.6M - Sniper Rifle Proficiency (3, 4)
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5049
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Posted - 2014.09.20 21:47:00 -
[862] - Quote
Spademan wrote: Unrelated note: Why do you yanks call Wally Waldo?
"Where's Waldo" - He's somewhere on the back of Life cereal box. "Wally World" - Is a grandmothers' reference to Wal-Mart.
Otherwise, context needed.
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5051
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Posted - 2014.09.20 22:04:00 -
[863] - Quote
Pseudogenesis wrote:By the way: You guys are always talking about changing servers. How the heck do you do that? I've never discovered an option for it in the client. I'm having trouble getting matches from Scotty.
Neocom / System Operation / Options / Gameplay Settings (tab index 5)
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5057
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Posted - 2014.09.21 00:15:00 -
[864] - Quote
Cross Atu wrote:Ran into Shotty twice so far today, once with, once against. I'll be impressed if I was noticed though as I was playing on my "zero sp" atl (it has sp, but all of it is in corp skills and the like so I only have starter fits with no sp support on that char). It is great for testing the NPE, and for making the MCC more successful (oh how I die so quickly) but not so great for making the top half of the leaderboard ever lol still as long as I get to shoot at people I know it's a good day
Newbros and Alts appearing in my queue? It is as I feared. My Mu must be poo.
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5061
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Posted - 2014.09.21 02:56:00 -
[865] - Quote
Morathi III wrote:Maybe no one care but its an happy week for me. I will finally undergoes a surgery in 6 month after suffering strabism since beginning of june 2013, two week before the respec wiwe get in the beginning of uprising .Its a muscle nerv problem. I lived with this without treatment until beginning of june 2014 where i received special glsses to fix my vision, my problem was that strong that i received the maximum prism the glasses can get. I will undergoes the surgery in might be 6 months. For those wgo dont know strabism is a double vision problem,im atually at lvl which is the max lol. I was against questionned this week saying why i deleted Morathi III. Now you know. Some scout are sneaky even in RL Happy hunting
Morathi, I misunderstood; I thought you'd already had this surgery! Now you are obligated to keep us posted :-)
Congratulations on the good news. o7
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5062
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Posted - 2014.09.21 04:36:00 -
[866] - Quote
@ Cross
Quotes in italics, responses to follow ...
Aim is to have 3x damped logi hitting a modified profile of 29 which (correct me if I'm wrong) would still make them show up on proto scanners (even without the GalLogi bonus) and most non-bricked scout fits. However let them be under the scans of most medium and heavy frames promoting a reason to run more non-bricked logi fits.
Assuming a profile of 29 dB, they'd beat all scanners excluding proto and all unmodified passives excluding AM Scout level 4 and higher; profile/precision values round to the nearest whole number, and ties favor the hunter. GA, CA, and MN Scouts would need to run one Precision Enhancer to pick them up. See "Precision Summary" tab here for scan precision progressions for each Scout.
All that said, I'm not sure how you're getting 29 dB; our maths do not match, good sir :-)
1. The GalLogi has 5 lows, would the added value of damps 4 and 5 be problematic in this context despite the stacking penalty?
Added "Cross Math" tab here Base Profile Progressions from 44 dB to 50 dB. At a base profile of 44 or 45, the 5x damped GalLogi would reach 18 dB; this is the equivalent of a max-skilled AM and MN Scout running two complex dampeners.
2. The CalLogi has room to max buffer 5 complex shield extenders while still running 3x damps, does this added eWar potential (if their base profile were shifted 5 as suggested above) directly hinder scout play in some manner as it is not coming so directly at the cost of tank?
At a base of 44 dB or 45 dB, the 3x damped CalScout's profile would be 20 or 21 dB. This is the equivalent of a max-skilled GA or CA Scout running one complex dampener.
3. Is a net profile of 29 (when triple damped) a bad or good number to shoot for in the interests of bringing some medium frame eWar play into the picture without damaging the scout role? Why/Why not?
Our maths aren't matching. Could be my error. Please see the link above. Let's get the numbers straight before folks weigh in on the whys and why nots. o7
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5062
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Posted - 2014.09.21 05:17:00 -
[867] - Quote
Adipem Nothi wrote:@ Cross Added "Cross Math" tab here to demonstrate a range of base profile progressions, incrementing from 40 dB up to the current base scan profile of 50 dB. It appears that your objective values are already well within reach. Either our maths aren't matching or I've misunderstood what you're seeking to accomplish. I triple checked my calculations, but it could be my error. Please see the link and let me know. Let's get the numbers straight before folks weigh in on this. o7
@ Bastards
Would one of you mind doublechecking my "Cross Math" calculations above? My numbers seem to be long way off from Cross's.
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5066
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Posted - 2014.09.21 14:20:00 -
[868] - Quote
First This wrote: SoTa's trash-talk about scouts is pretty accurate: A good player is one that doesn't rely on the radar. A good player won't allow a scout to engage them. A mediocre player is one that doesn't need the radar because they can tank their way out of a situation. A great player is one that doesn't rely on the radar but has enough tank to make it out of a bad situation.
Now This wrote:Scanning is ******* stupid. IMO everything should be able to be completely tacnet invisible, sentinels excluded. TacNet is a crutch for terrible players that don't have situational awareness.
We get it, Appia. You're a big fan of your own methods and haven't much regard for those of anyone else.
Perhaps you're right; perhaps we'd all be better off if we tanked our fits. But whether you're right or wrong, we must leave room in the discussion for other methods. Freely sh!tting on divergent approaches and perspectives is neither appropriate nor is it constructive ... though I will concede that it makes for excellent barfight fodder :-)
EWAR is no more a crutch than Biotics or HP Tank. In my opinion, these should be treated as separate but equally legitimate playstyles. What makes a good scout has more to do with his tactics than his loadout. There can be more than one right way.
Lightning xVx and Mr Musturd would disagree with the notion that greatness can only be achieved through Tank.
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5066
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Posted - 2014.09.21 14:56:00 -
[869] - Quote
hfderrtgvcd wrote: A logistics suit should reach an amarr scout's precision with one CPE. An assault suit should reach a gallente/caldari scout's profile with one CPD
Srsly?
If I want to be like Appia and cross into the domain of Assault, I have to commit every available slot to HP. But a Logi can become Scout Hunter extraordinaire at the cost of one slot? If I've misunderstood you, please provide numbers.
EWAR should be the Scout's domain. If MedFrames want to play on our level, they'll need to fully commit to that path. Otherwise, 300HP EWAR Scouts will be replaced by 1000HP quasi-Scouts who also have four equipment slots.
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5066
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Posted - 2014.09.21 15:15:00 -
[870] - Quote
hfderrtgvcd wrote:Adipem Nothi wrote:hfderrtgvcd wrote: A logistics suit should reach an amarr scout's precision with one CPE. An assault suit should reach a gallente/caldari scout's profile with one CPD
Srsly? If I want to be like Appia and cross into the domain of Assault, I have to commit every available slot to HP. But a Logi can become Scout Hunter extraordinaire at the cost of one slot? EWAR should be the Scout's domain. If others want to play on our level, they'll need to fully commit that path. Otherwise, 300HP EWAR Scouts will be replaced by 1000HP quasi-Scouts. I was going to say two modules but that seems excessive. An assault shouldn't require 4 CPD and a cloak to be undetected, nor should a logi require 4 CPE to scan at a decent level. Maybe if they reach base precision or profile of a scout?
Ahhh ... base precision. My mistake. I took you to mean that they'd reach our optimal profile/precision at the cost of one or two modules.
I don't think it too much to require 3 of a Logi's 8 slots to cross into the domain of competitive EWAR. I believe that this is already the case with Scan Profile. I'll put together the math for Scan Precision ...
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5066
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Posted - 2014.09.21 15:35:00 -
[871] - Quote
Adipem Nothi wrote:
I don't think it too much to require 3 of a Logi's 8-9 slots to cross into the domain of competitive EWAR. I believe that this is already the case with Scan Profile. I'll put together the math for Scan Precision ...
Updated Maths for Cross: https://docs.google.com/spreadsheets/d/1zVbDLXDU5gpKjx1YmE9ODVYHxlE40vhNz-L7gBTcY4Y/edit?pli=1#gid=729220174
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5067
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Posted - 2014.09.21 15:51:00 -
[872] - Quote
@ Cross Atu
If my math is correct, Logis are currently capable of competing with Scouts in both Profile and Precision. In both EWAR departments, they become "scout-like" at 2 modules invested and begin to outperform scouts at 3 modules invested.
Is it too much to ask of a Logi to commit 2 of his 7-9 slots to become scout-like? I'm not sure that I'm comfortable with them becoming stronger in either capacity. What do you think?
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5069
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Posted - 2014.09.21 16:22:00 -
[873] - Quote
Right-wing Extremist wrote: What about Range Amplification?
Added maths :-)
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5082
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Posted - 2014.09.21 21:56:00 -
[874] - Quote
Cross Atu wrote:How does everyone else feel about a 1-2m increase? Pretty much agree with Appia? Think I am a nutter for mentioning it? Think it's too small to be meaningful? Want me to shut up about it and go get drunk?
I'd see no harm whatsoever in increasing Logi base scan range. If a Logi wants to run a competent EWAR fit, I believe he should be able to do so. My only caveat is that we not create another assault-lite-like scenario wherein Logis make for more viable EWAR units than EWAR-configured Scouts.
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5085
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Posted - 2014.09.21 22:01:00 -
[875] - Quote
Varoth Drac wrote:I believe I mentioned this a few pages back, but I think scan range extenders should be buffed (possibly other EWAR mods).
Sadly I don't have time to go into details at the moment. Essentially my thinking was, that instead of limiting scout suit's ability to fit like a light assault, CCP make it easier for assault suits to do the same.
Tank modules are very effective, hence why scout suits stacking hp can become an "assault light" suit without too much difficulty. You get decent hp from modules and good regen, speed and EWAR from scout base stats. This is a very good fit for solo slaying as EWAR is very effective. Sadly if an assault wants to do the same thing by fitting EWAR and regen mods instead of tank it is more difficult as EWAR mods are poor in comparison to tank mods.
If it only took 1 range extender to give an assault a scan range approaching a scout I think that would be balanced. Nobody could complain about tanked scouts if an assault can make the same fit (same with logis).
Currently assault suits are kind of limited in fitting options as EWAR mods are ineffective for them. Buffing range extenders opens up more passive scanning fitting opportunities for medium suits and gives more reason for mediums to use dampeners, adding to variety.
I managed to make a good approximation of a tanked scout using a min assault suit, but it was let down by having to fit 2 comp range extenders to get to a scout suit's base scan range. Scanning is not really much use bellow about 25m i feel.
I'm inclined to agree. Assaults are afforded precisely zero reason to ever use a Range Extender. If it offered them a similar or equivalent utility as plates or reps, perhaps they'd use it in pubs (though I doubt they'd use it in PC). That said, I'm under the impression from Cross here that Logis are the suits in need of hugs ... namely, something they can be good at without overlapping too far into the role of an existing specialist.
Assaults are exceptionally good in their role at the moment (kicking arse) ... do they actually need these free hugs?
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5086
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Posted - 2014.09.21 22:18:00 -
[876] - Quote
Pseudogenesis wrote:I'm in favor of increasing logistics scan range. Doesn't seem too abusable, but that remains to be seen I guess. Hypothetical (min/max):
Assuming a base scan range buff from 15m to 18m, a pure EWAR GA Logi could scan ~81m at a precision of 24 dB; this represents a maximum increase of roughly 13m in range. Fit to perform same function, EWAR Scout performance is as follows:
CA Scout - 91m @ 20 dB (superior to buffed Logi) GA Scout - 86m @ 21 dB (superior to buffed Logi) AM Scout - 86m @ 18 dB (superior to buffed Logi)
Personal Opinion: Zero abuse potential.
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5099
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Posted - 2014.09.22 02:34:00 -
[877] - Quote
Every where I look someone is moaning about a Scout.
All the salty butthurt! You guys are doing good work. Keep those tears flowing, Brothers. o7
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5099
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Posted - 2014.09.22 02:37:00 -
[878] - Quote
Right-wing Extremist wrote:Frame tweeted the clone count - 2.1M
\o/
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5105
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Posted - 2014.09.22 08:48:00 -
[879] - Quote
Varoth Drac wrote:Adipem Nothi wrote:Varoth Drac wrote:I believe I mentioned this a few pages back, but I think scan range extenders should be buffed. I'm inclined to agree. Build diversity is healthy, and Assaults are currently afforded precisely zero reason to ever use a Range Extender. If it paid them utility comparable to that of plates or reps, perhaps they'd use it in pubs (though I strongly doubt they'd use it in PC). That said, I'm under the impression from Cross here that Logis are the suits in need of hugs ... namely something they can be made good at which won't overlap too far into the role of an existing specialist. Assaults are exceptionally good in their role at the moment (kicking arse) ... do they actually need free hugs? I get what you are saying, logis need a little love and assaults are pretty good right now. A range extender buff would benefit logis more than assaults though as they already have a higher base scan range. Personally I use range extenders on my logi fits more than my scouts. Maybe logis need a different buff. Do they still need to be slow?
Appia Nappia wrote:What metric exactly are people using to suggested Logistics aren't in a good spot?
These are good questions for is Cross Atu; he's maintaining a huge thread on the subject.
As for an additional buff to Range Extenders, I only hesitate on account of the CalScout (leads the pack 91m). And before we jump to "nerf the CalScout scans" I'd point out that this is only thing he can do well apart from stacking HP.
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5110
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Posted - 2014.09.22 12:59:00 -
[880] - Quote
voidfaction wrote:Adipem Nothi wrote: ...
As for an additional buff to Range Extenders, I only hesitate on account of the CalScout (leads the pack 91m). And before we jump to "nerf the CalScout scans" I'd point out that this is only thing he can do well apart from stacking HP.
You forgot he can only do that well if he gives up dampening also. Absolutely correct, and I'm not suggesting that the CalScout's scan range is OP. I am simply hesitant to see passive scan range surpass the active scan range.
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5110
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Posted - 2014.09.22 13:09:00 -
[881] - Quote
voidfaction wrote:CCP Rattati wrote:Morathi III wrote:Scout need a nerf on 4 point
-radar only need to show a dot, without knowing where ppl look -cooldown on cloak need to be longer -seriously the kid stuff of the nova knife on tank... C'mon -need to glow like when moving with cloak while hacking
My tough... Discuss We have the directional radar dot listed as a bug. The bug is instead of a dot with direciton marker you get a chevron with pointed end being the back side of merc it represents. Correct. The chevron indicates that the unit is one of the newer suits introduced later in Uprising; the open end of the chevron tells you which direction he's facing. The difference between old/new markers (vector or chevron) is purely cosmetic. Addressing the bug will not address Morathi's point (unit orientation can be observed via TacNet minimap provided unit is scanned and in range).
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5114
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Posted - 2014.09.22 14:09:00 -
[882] - Quote
Delta Summary is up! https://forums.dust514.com/default.aspx?g=posts&m=2370324#post2370324
A few unexpected surprises ...
* NPE changes * Decloak timer change * NK optimization
It's gonna be a big one!
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5114
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Posted - 2014.09.22 15:33:00 -
[883] - Quote
Morathi III wrote:Scout need a nerf on 4 point
-radar only need to show a dot, without knowing where ppl look -cooldown on cloak need to be longer -seriously the kid stuff of the nova knife on tank... C'mon -need to glow like when moving with cloak while hacking
My tough... Discuss
For the new guys in the bar ...
Morathi here was one of the Scout Registry's original top-tier Scouts, ranked alongside legends like Radar, Lightning xVx and Marauder. For reasons which remain unclear, this Scout Hero was biomassed. Following his loss, not a drink was poured or word spoken downstairs for three days. The women and the children cried. For an entire month, Bojo the Mighty told no jokes and Surt Gods End vowed never again to take a new woman ... on a weekday. Travi Zyg retired his second favorite knife in tribute; it is rumored that to this day he only carries one blade into battle.
This mentor and hero is forever lost, though a part of his spirit has returned to us in the form of a French-Canadian scrub scout who is known by his plasma cannon, Jeanne d'Arc.
Morathi, I will respond to your thoughts once everyone else has had opportunity. Except for the Nova Knife; here you are dead wrong. Slicing a tank to death is the ultimate "f*ck you" and is the most an honorable suicide available to the Scout. So it should remain :P
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5123
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Posted - 2014.09.22 19:18:00 -
[884] - Quote
@ One Eye
If I understand correctly, matchmaking algorithms were unchanged; 32 players are picked by the same old methods. What has changed is how those 32 players are divided (i.e. team building).
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5125
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Posted - 2014.09.22 20:10:00 -
[885] - Quote
Appia Nappia wrote:lol, i love the vehicle discussions.
Snap!
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5136
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Posted - 2014.09.22 23:18:00 -
[886] - Quote
Pseudogenesis wrote:Welp, I just impulse spent half of my 3 million SP reward.
What's it like to not be stupid? Tried Plasma Cannon last night. Embarrassingly bad at it ... but that sh*t is a blast :-)
Yesterday Operation 1
Today Operation 5 Proficiency 3 Reload 3 Ammo 3
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5140
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Posted - 2014.09.22 23:39:00 -
[887] - Quote
One Eyed King wrote:Adipem Nothi wrote:Pseudogenesis wrote:Welp, I just impulse spent half of my 3 million SP reward.
What's it like to not be stupid? Tried Plasma Cannon last night. Embarrassingly bad at it ... but had a blast :-) YesterdayOperation 1 TodayOperation 5, Proficiency 3, Reload 3, Ammo 3 PLC is super hard. I killed someone with it once. ON ACCIDENT. I am still thinking of taking it proto for AV purposes though... It's really good at stripping shields. Will pair nicely with a few previously placed REs. For infantry, I'm alternating between got two loadouts ... both Amarr:
Appia Mode ak.0 HS: cPE (x2) LS: Enh Armor (x2), Cmp Reps (x2) PW: KLA PLC SW: Ish Assault SMG GR: Core Locus EQ: K2 Hive, Creodron Scanner
Kickball Mode ak.0 HS: cPE (x2) LS: Cmp Damps (x2), Cmp KinCat, Cmp Reactive PW: KLA PLC SW: Ish Assault SMG GR: Core Locus EQ: Adv Cloak, K2 Hive
The first has enough armor to make Appia blush. Lol. The second is not unike the Chrome Breach Shotgun; each engagement a glorious success or spectacular failure. Both are alot of fun :-)
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5142
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Posted - 2014.09.23 00:59:00 -
[888] - Quote
One Eyed King wrote:@ Shotty
Just curious, on your first fit why pair the scanner while having 2 PE in your highs? Forgot to mention that those PLC loadouts are both Ambush lulz fits :-)
If I'm running Assault Lite I'm less likely to run cloak. Bricks and reps means no room for damps, and no damps means I probably have a red chevron over my head. So I swap out cloak for scanner as I get more use out of it ...
* Extends my 30m scan range by 3x to 6x. * Keeps my short-sighted squadmates informed. * Pays me occassional WP if/when my squaddies are good at killing. * Verifies that a straggler is in fact a straggler, and helps me be an idiot less often.
I'm one of those bad players Appia warned you about. Can't tell you guys how many times I've checked a target's surroundings and run what I thought the perfect flank, only to get smashed by a Fine Rifle from 60+ meters away.
When I'm fit for assassination I can get in and get out fast while remaining under radar, so I assume the risk, cross my fingers and cloak up when the deed is done. But when I'm fat, slow and assuredly on TacNet, I like to estimate my odds before committing to clumsy pounce.
TL;DR: Good for squad. Good for me.
Edit: The 2 cPEs are for smashing Scouts who think they've got the drop on me. Insta-spin smash via PLC is freakin' hilarious. You'll see.
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5147
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Posted - 2014.09.23 03:32:00 -
[889] - Quote
Morathi III wrote:Gavr1lo Pr1nc1p wrote:For radar--directional should only show if your scan precision is 60% or lower of their profile
So scout with max skills can directional an unskilled heavy but nothing else, sees everything else as a dot that is 36 db or over
Am scout with a prec. of 17 can directional anything 28.3 db or over
Will really add some more balance to the game and hopefully cease the endless flow of scrubby tears.
Also gives reason to run precision other than just picking up scouts. Wow, great idea sir, like it! This is a kind of stuff that i wanted to create. Thank you
I like Gav's idea too :-)
If a unit's scan precision > target's scan profile, then target location is painted to tacnet. If a unit's scan precision >> target's scan profile, then target location and orientation are painted to tacnet.
Would add ...
If a target is successfully scanned by Active Scanner, target location and orientation are painted to tacnet.
Gives units which otherwise wouldn't run damps incentive to do so. Same with precision enhancers.
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5153
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Posted - 2014.09.23 14:39:00 -
[890] - Quote
CCP Rattati wrote:Kaeru Nayiri wrote:Nova Knife Optimization: PG or CPU? PG
Source: https://forums.dust514.com/default.aspx?g=posts&m=2371890#post2371890
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5164
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Posted - 2014.09.23 21:26:00 -
[891] - Quote
Hey now.
We've all had bad games. I go negative from time to time. I also go 30/0 from time to time. A bad performance doesn't mean bad player any more than a good performance means good player.
Everyone knows that not stacking armor plates is what makes a bad player.
:: jabs Appia in ribs ::
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5174
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Posted - 2014.09.24 12:34:00 -
[892] - Quote
Iron Wolf Saber wrote:hfderrtgvcd wrote:IWS is really bad. Killed him 6 times in one game. He finished like 2/14. To be fair he was using a laser rifle on a heavy suit. Spambush on the big bridge right? I don't go out in expensive suits if I see the roster being a bad line up and first suit I put out is to test the flow. If flow is bad I try to enjoy myself as most as possible using whatever is cheap for me. That match was a terrible the hostile team already had the bridge and all the cover and we where spawned otn eh south east end without cover and the hostile team managed to stay just far enough away to avoid triggering the move of the spawns. That d*mn map.
I swore to Jace on my last beer last night that I would never, ever play OMS on that map again. Then I remembered the sniper rifle changes and immediately looked forward to breaking my promise :-)
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5179
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Posted - 2014.09.24 15:57:00 -
[893] - Quote
A layman's cursory review of Sniper Rifle changes:
Scout Sniper (ck.0) PW: See Below SW: MagSec HS: Cmp Dmg Amp (x4) LS: Cmp Range Ext (x2) GR: Flux EQ: Basic Hive, 200m Scanner
Ishukone Gloriously smashed faces at ~200m; significant difficulty tracking targets at > 300m.
Kal Tac Hit reliably at 150m - 225m; clip increase is very noticeable and useful.
Charge Headshots are absolutely devastating, but landing them isn't particularly easy especially at ranges > 300m.
Positive Observations The Winged Dot optics will take some time getting used to, but they are far less cluttered than the Circle. Red appears to mean red; getting far fewer false positives.
Negative Observations It feels as though my scope's zoom has been downgraded when I'd expected it to be upgraded. In looking over the HF Delta worksheet, it seemed to me the lower the "Zoom F" value, the better the zoom (see Thales). The Charge and Ishukone had a "Zoom F" value of 18 and a proposed of value of 15; if my understanding's correct, then their zooms were supposed to be slightly improved; they feel slightly worse. Then again, I'm no sniper and it could be my imagination.
Again, layman here; limited test time. Looking forward to hearing from our actual snipers. o7
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5180
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Posted - 2014.09.24 16:04:00 -
[894] - Quote
So many things to test! These tears look especially promising: https://forums.dust514.com/default.aspx?g=posts&m=2373895#post2373895
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5183
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Posted - 2014.09.24 16:55:00 -
[895] - Quote
Assault ScP hits hard and has a healthy RoF. Seems its hipfire dispersion was increased. SK9 Breach SMG (skills maxed) feels pretty solid; didn't immediately strike me as better or worse than other SMGs.
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5185
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Posted - 2014.09.24 17:12:00 -
[896] - Quote
Assault ScP (prof III) hits hard and has a much healthier RoF, though it seems its hipfire dispersion was increased. SK9 Breach SMG (skills maxed) feels pretty solid now; didn't immediately strike me as better or worse than other SMGs, which I see as an improvement.
Ion Pistol (operation I ) feels like a faster, weaker version of the pre-nerf TT3 ... high RoF, low dispersion, and very good from hip. Seize time is noticeably better. Ghost says its awesome ... may have to spend some SP here :-)
MagSec (operation IV) is somewhat improved. Target tracking is better at under 50m, but still terrible at over 50m. I'd like to use this weapon, but its particularly unwieldy when used at range (its supposed strength); more damage at range means little if I can't hit reliably down range. I suspect that this weapon will remain outclassed by the SMG. :: sadface ::
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5185
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Posted - 2014.09.24 19:04:00 -
[897] - Quote
voidfaction wrote:Tac-AR RoF is so great. I don't need to stack HP with it no more. Will have to try this too :-)
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5189
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Posted - 2014.09.24 20:09:00 -
[898] - Quote
Tac AR does feel pretty good! Wondering what other changes they sneaked in?
On to Schwarma!
Played a match Tankination to test out the new swarms. Got lucky; opposing side included a squad of Azteca. Lots and lots of vehicles; few ground troops; great climate for testing swarms. Roughly 9-10 distinct vehicle engagements.
The speed change is noticeable; the change in tracking imperceptible (at least at first glance).
Succeeded in placing 3 consecutive volleys into moving LAV, Viper and Python. Presumably caught off guard, the Python promptly activated shield hardeners and zipped away. Pre-Delta, a similar scenario would've involved the Python outrunning or out-maneuvering volley 2 and volley 3. From my rooftop vantage today, volleys 1, 2 and 3 each appeared to connect. This leads to me believe that if I'd sync'd strikes with a partner, the Python would've very likely crashed. In my book, this is a clear improvement.
Anyone else try these out?
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5189
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Posted - 2014.09.24 20:49:00 -
[899] - Quote
That's sad to hear, Spade. What would you change about the IoP?
On a related note, I'm no Bojo but I'm liking the TY-5 > Viziam > Carthum.
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5189
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Posted - 2014.09.24 21:12:00 -
[900] - Quote
Right-wing Extremist wrote:I saw nothing about nanohives in the spreadsheet. Is this "parameters nobody understands"? If it is, ******* put them back where they were.
That line was specific to Fine Rifles (not Sniper Rifles).
How do you like the new optics so far?
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5189
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Posted - 2014.09.24 21:29:00 -
[901] - Quote
Pseudogenesis wrote:Okay so the bolt pistol definitely got overbuffed, just uh, just don't tell anyone Moreso than the TY-5? I'm two-shotting Scouts and Starter Fits with both. If we reduced base damage to spare newbros from instagib, would headshots still hit hard enough against Heavies and heavy-like MedFrames?
Edit: Its worth mentioning that unlike the Breach ScP, the Bolt Pistol is largely ineffective from the hip or in CQC.
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5189
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Posted - 2014.09.24 21:41:00 -
[902] - Quote
Pseudogenesis wrote: TY-5, what's that? I don't know all the variant names.
Advanced Breach Scrambler Pistol.
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5189
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Posted - 2014.09.24 21:55:00 -
[903] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:Pseudogenesis wrote: TY-5, what's that? I don't know all the variant names.
Advanced Breach Scrambler Pistol. Oh yeah, that'll probably be a beast. I only used the low tier breach one and had a blast. The difference is, though, that I 2 shot suits from very far out. ;) It shocks me every time. Minmatar scouts can't take 1 hit. I 4 shot a minmatar heavy. The only thing I can't kill in 1 clip are the tanked out heavies, which is why I'm running novas + bolt from now on. The breach scrambler will probably be disgusting too though, just in a different range zone.
Yeah, range-wise I'm accomplishing with the Adv Bolt what I'd hoped to accomplish the MagSec :-)
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5201
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Posted - 2014.09.25 02:14:00 -
[904] - Quote
Assault Scrambler Rifle is still not good. Scrambler Rifle feels largely unchanged.
No sniper review review yet from Appia or Symbiotic?
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5206
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Posted - 2014.09.25 14:14:00 -
[905] - Quote
Pseudogenesis wrote:Adipem Nothi wrote: Edit: Its worth mentioning that unlike the Breach ScP, the Bolt Pistol is largely ineffective from the hip or in CQC.
You take that back! I've been pimp slapping mercs in CQC like nobody's business. That hipfire spread is practically a laser. Back taken! I'll rephrase.
If cool-headed and dead-eyed (or heavy on HP), the bolt is a fine finisher in CQC. If prone to panic like me, the Breach ScP is by far a better bet :-)
Also, it looks like the overly buffed Breach ScP is in for a slight nerf ...
Damage previously was 134 (Charlie) Damage presently is 189 (+41% from Charlie) Damage soon to be 152 (+13% from Charlie)
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5214
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Posted - 2014.09.25 18:59:00 -
[906] - Quote
Pseudogenesis wrote:Adipem Nothi wrote: Also, it looks like the overly buffed Breach ScP is in for a slight nerf ...
Damage previously was 134 (Charlie) Damage presently is 189 (+41% from Charlie) Damage soon to be 152 (+13% from Charlie)
:/ That's kind of unfortunate, I hope it's still good.
There was a slight RoF increase in addition to the damage buff; I think it'll be fine. That said, I doubt it'll be in the running for any best-in-class trophies :-)
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5216
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Posted - 2014.09.25 21:12:00 -
[907] - Quote
Do you Bastards have a wish list for Echo?
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5217
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Posted - 2014.09.25 23:08:00 -
[908] - Quote
Pseudogenesis wrote:Llast 326 wrote:Adipem Nothi wrote:Do you Bastards have a wish list for Echo? hmmmm let me think OFFICER NOVA KNIVES Oho, how could I have forgotten. Listen, I know one of you sons of bitches is going to be able to name the Officer variant when that event hits, so let me get this out of the way now: Give that thing a good name. None of that random number crap that the people who won the last challenge gave their weapons. (Notable exception is Symbiotic Forks naming his Symb's FORK-5 Sniper Rifle, that gave me a giggle)
Alldin used IMP for Imperfects Viktor used NEG-1 for (-1) ... presumably a reference to bad lasers in early uprising
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5223
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Posted - 2014.09.26 01:51:00 -
[909] - Quote
Pseudogenesis wrote: - Major buff to the utility of logistics users (because that means more medium frames to munch on)
Related: https://forums.dust514.com/default.aspx?g=posts&m=2377821#post2377821
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5228
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Posted - 2014.09.26 03:39:00 -
[910] - Quote
Pistol headshot bonuses: One reason not to use SMG
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5229
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Posted - 2014.09.26 04:00:00 -
[911] - Quote
For anyone interested in swarm tracking behavior, ran some tests today with Derrith Erador and Halla Murr. Here's the thread: https://forums.dust514.com/default.aspx?g=posts&m=2377325#post2377325
Jace was my bodyguard :-)
Nyain San became curious. So they came over and killed everyone. Thankfully, they were kind enough to let us continue once we'd explained ourselves.
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5232
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Posted - 2014.09.26 04:35:00 -
[912] - Quote
Right-wing Extremist wrote:Adipem Nothi wrote:If interested in swarm tracking behavior, ran some tests today with Derrith Erador and Halla Murr. Here's the thread: https://forums.dust514.com/default.aspx?g=posts&m=2377325#post2377325Jace was my bodyguard :-)Nyain San became curious. So they came over and killed everyone. Thankfully, they were kind enough to let us continue once we'd explained ourselves. This dude came up and tried to kill Shotty. Me and a redberry everybody but me seemed to know shot him up, then he jumped back in his Myron so I shot it down. lawl haywire wyrkomi swarms.
LMAO! Almost forgot!
That was way after Nyain San and Co knew we were testing ... had plenty of peace and quiet, just a couple onlookers.
Then out of nowhere, this crazy jackass flies in right next to us, slammed his Myron into the ground, immediately hopped out shooting at me! Here I am holding swarms. Half laughing. Half sh*tting myself. Running around the crash-landed Myron. Everyone around (friend and foe) opens up on the poor sod, so he hops back into his bird and tries to fly off!
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5242
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Posted - 2014.09.26 12:44:00 -
[913] - Quote
MILITIA!?
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5242
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Posted - 2014.09.26 12:45:00 -
[914] - Quote
Nestil wrote:found you :3..... again. and I thought this thread was lost forever
Welcome back! The link to the EWAR data we discussed is on Page 1.
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5245
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Posted - 2014.09.26 13:18:00 -
[915] - Quote
Spademan wrote:Adipem Nothi wrote:MILITIA!? Oh yeah, there's also that. We're doing this thing on the cheap.
Unbelievable :-) I'll run the math on MLT Knives in a 'bit.
Musturd's CUT-R is too good a name not to have. I'll PSN the old beast to let him know what's up.
Think we should we bother Moody? Or Radar?
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5245
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Posted - 2014.09.26 14:04:00 -
[916] - Quote
Adipem Nothi wrote: I'll run the math on MLT Knives in a 'bit.
Scratch that. LOL https://forums.dust514.com/default.aspx?g=posts&m=2378478#post2378478
So ... checked the progression of other sidearms to confirm a sneaky suspicion. It is as I feared; Rattati prefers straight lines.
PRO Nova Knives: 200 ADV Nova Knives: 160 STD Nova Knives: 120
MLT Nova Knives: 80
Not sure what they'll do, so I'll run the math at 80 and 100.
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5245
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Posted - 2014.09.26 14:06:00 -
[917] - Quote
MILITIA NOVA KNIVES
MLT Base 80 @ 2x Charge Multiplier 80 - Single Swipe 100 - Single, MinScout V 115 - Single, Proficiency V 124 - Single, 1 Dmg Amp (8%) 133 - Single, 2 Dmg Amp (8%, 6.95%) 139 - Max Single, 3 Dmg Amp (8%, 6.95%, 4.57%) 278 - Max Double 278 - Max Single, Charged 556 - Max Double, Charged
MLT Base 80 @ 2.5x Charge Multiplier 80 - Single Swipe 100 - Single, MinScout V 115 - Single, Proficiency V 124 - Single, 1 Dmg Amp (8%) 133 - Single, 2 Dmg Amp (8%, 6.95%) 139 - Max Single, 3 Dmg Amp (8%, 6.95%, 4.57%) 278 - Max Double 347 - Max Single, Charged 868 - Max Double, Charged
MLT Base 100 @ 2x Charge Multiplier 100 - Single Swipe 125 - Single, MinScout V 144 - Single, Proficiency V 155 - Single, 1 Dmg Amp (8%) 166 - Single, 2 Dmg Amp (8%, 6.95%) 174- Max Single, 3 Dmg Amp (8%, 6.95%, 4.57%) 347 - Max Double 347 - Max Single, Charged 695 - Max Double, Charged
MLT Base 100 @ 2.5x Charge Multiplier 100 - Single Swipe 125 - Single, MinScout V 144 - Single, Proficiency V 155 - Single, 1 Dmg Amp (8%) 166 - Single, 2 Dmg Amp (8%, 6.95%) 174- Max Single, 3 Dmg Amp (8%, 6.95%, 4.57%) 347 - Max Double 434 - Max Single, Charged 1085 - Max Double, Charged
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5247
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Posted - 2014.09.26 14:10:00 -
[918] - Quote
Spademan wrote:Across the board Militia weapons do the same damage as standard, why should Knives be different?
Damn. You're absolutely correct. Please pardon my herpaderp.
:: quickly cleans up the derp ::
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5249
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Posted - 2014.09.26 16:01:00 -
[919] - Quote
Haerr wrote:Spademan wrote:Right-wing Extremist wrote:Bolt is OP.
It's going to get the nerfbat. Shush, stop telling everybody Too late, I'm afraid. So many are using bolt pistols now... :-)
Indeed. All around I hear more and more zip ... zip. Not quite as bad as the kack-kack-kack of the ole' flaylock. Not yet, at least.
Looks like Rattati toned down RoF a touch.
PS: All OK at Legio DXIV?
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5252
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Posted - 2014.09.26 17:15:00 -
[920] - Quote
voidfaction wrote: Good move making it militia.
Agreed. More fun this way.
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5257
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Posted - 2014.09.26 19:25:00 -
[921] - Quote
Running with Tyjus Vacca (old school scout sniper). Appia says he's really not a sniper; something about running around and CQC sniping.
He's really enjoying the new Tac SR.
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5264
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Posted - 2014.09.26 22:50:00 -
[922] - Quote
At the risk of offending some of you, I need to ask a tough question.
In a general sense, is the following hierarchy true? GA Scout > AM Scout > MN Scout > CA Scout
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5266
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Posted - 2014.09.27 00:04:00 -
[923] - Quote
To add context to my question ...
1. There are some who's see the Scout's current conditions maintained. 2. There are some who'd see higher penalties applied when Scouts use plates. 3. There are some who'd see higher penalties applied when Scouts use shield extenders. 4. There are some who'd see higher penalties applied when Scouts use any HP-related module.
Whether or not AM/GA stacking armor causes problems is debatable. But I see no reason whatsoever to penalize CA/MN for stacking shields; they aren't causing problems. I feel that 3 and 4 above would widen the gap between best-in-class and worst.
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5266
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Posted - 2014.09.27 01:40:00 -
[924] - Quote
Giggles on the cheap :-)
Modified Squirrel S (21k Isk) DS: Dragonfly Scout PW: Plasma Cannon SW: Bolt Pistol HS: Cmp Precision LS: Cmp Reactive, Cmp Damp, Bsc CPU GR: M1 Locus EQ: Adv Cloak, Std Hive
Modified Squirrel A (22k Isk) DS: Dragonfly Scout PW: Plasma Cannon SW: Bolt Pistol HS: Cmp Shied LS: Cmp KinCat, Cmp Damp, Enh CPU GR: M1 Locus EQ: Adv Cloak, Compact Hive
(relearning PLC ... dying lots ... way less painful this way)
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5271
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Posted - 2014.09.27 03:14:00 -
[925] - Quote
Llast 326 wrote:Pseudogenesis wrote: Knives are the Great Equalizer. They 1 shot any suit, regardless of role, size, race or sexual preference. The phrase "God made man, but Samuel Colt made them equal" comes to mind
Remembers when Knives blue shielded almost as often as they hit They are good now Indeed, they are.
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5271
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Posted - 2014.09.27 03:17:00 -
[926] - Quote
Anyone opposed to replacing Tac SR circle dot with winged dot?
https://forums.dust514.com/default.aspx?g=posts&m=2379798#post2379798
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5287
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Posted - 2014.09.27 15:05:00 -
[927] - Quote
Spademan wrote:How long d'ya think it'll be until they release a DLC with a new race and class? Even if it came with a new dungeon. Even if the raid boss looks like a dragon. Even if legendary gear is guaranteed.
Would not buy.
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5295
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Posted - 2014.09.27 21:11:00 -
[928] - Quote
I really liked this thread. Then this gem. https://forums.dust514.com/default.aspx?g=posts&m=2380865#post2380865
WTF? Why didn't they bother to run this by us?
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5302
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Posted - 2014.09.28 04:59:00 -
[929] - Quote
Right-wing Extremist wrote:Pseudogenesis wrote: I'd lean towards clueless, snipers aren't my area of expertise. I'm not making a statement of fact so much as looking for somebody to call me an idiot and tell me why I'm wrong. So far you've got that first part covered but I'm still waiting on the latter. I still don't know why you think snipers are worse post-patch. If snipers can still redline snipe, then what's the downside? Less charged shots? Less zoom? I don't get it.
The range nerf didn't bring them out of the redline. You know what it did? It made it more difficult for legit snipers like me to eliminate redline snipers without having to leave my strategically optimal position. Take Ashland, for instance. If you're on the side with the three silos, that big hillside is a favorite. It used to be that, from the other side's ridge, I could reach any sniper sitting up there and maintain influence at Delta, Delta CRU, Alpha, limited influence at Charlie and even Echo. Now, from that ridge I still have influence at Delta, Delta CRU, Alpha, and Charlie, but I can no longer neutralize the snipers who run up to that extremely unimaginative spit on the hillside because 450m isn't quite enough. In order to counter-snipe those guys, my best bets are the building across the road from Charlie, which has what, three ladders to climb it? Or the pipes, or just be brazen and snipe from Alpha or Bravo. Any of these options is suicide. Which makes the best option for countering those snipers either an ADS, a forge gun or a rail tank. This makes sense. Because of the range reduction, the only way to countersnipe a redline sniper -- in some cases -- is to assume a sub-optimal, potentially predictable position. Right? So ...
What would happen if two mercs simultaneously assumed different, sub-optimal countersniping positions? What would happen if a "forward recon" scout cloaked his way into a sub-optimal countersniping position and decloaked, rifle at the ready?
Please don't take these questions to mean I'm dismissing sniper concerns. I'm fascinated by the redline sniper quandary, and many perspectives which have come up in discussion I otherwise would've never considered.
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5302
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Posted - 2014.09.28 05:08:00 -
[930] - Quote
Appia Nappia wrote: The sniper rifle did not get buffed. It was normalized for current HP values. The range nerf reduced viable locations to run overwatch from. The range nerf does not prevent even those using Tactical Sniper Rifle from redline sniping on any map.
I take this to mean you've been sniping since Delta :-) Does this mean we'll be getting your official report soon?
Granted I'm a noob sniper, but I've really enjoyed what I've seen of the changes. Looking forward to hearing the ups and downs from your oft acidic yet brutally honest point-of-view :-) Perhaps something more substantive than Symbiotic's "I quit"?
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5305
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Posted - 2014.09.28 06:45:00 -
[931] - Quote
Appia Nappia wrote:Right-wing Extremist wrote:Adipem Nothi wrote:This makes sense. Because of the range reduction, the only way to countersnipe a redline sniper -- in some cases -- is to assume a sub-optimal, potentially predictable position. Right? So ...
What would happen if two mercs simultaneously assumed different, sub-optimal countersniping positions? What would happen if a "forward recon" scout cloaked his way into a sub-optimal countersniping position and decloaked, rifle at the ready?
Please don't take these questions to mean I'm dismissing sniper concerns. I'm fascinated by the redline sniper quandary, and many perspectives which have come up in discussion I otherwise would've never considered. Potentially, with a Charge SR, that scout could eliminate the threat. On the other hand, that scout might be seen moving under cloak - the human eye is attracted to movement and if the redliner happens to be passing his scope that way while the scout's moving under cloak, he's going to be trying for that easy kill. As soon as you crouch to take your shot, he'll have his headshot while you're waiting for the sway to stop so you can line up your own headshot. In other words, one side or the other would need a little bit of luck - the redliner would need more luck than the countering cloaked scout, though. If the scout sprinted under cloak to a position affording some cover, and waited for say, 30-45 seconds for the redliner to assume they just lost the guy and go back to looking for targets, that'd be a good time for, say, a well-tanked sentinel to offer a diversion. As long as nobody shoots at the damn redline sniper before the scout with the Charge SR does. Nothing I hate more than lining up the headshot on a redliner and then some jerkoff in a LAV, or an ADS, or a lesser-armed sniper spooks him right as I'm about to fire. EDIT: I say Charge SR, just because that's the only rifle where you know one headshot will be enough. The Ishukone or Kaalakiota might just as well be enough, but the Charge is as close to a guarantee as you can get, now that we have the 315% headshot multiplier and you only have one target in mind. Lol, oh gods. That's so ******* worthless. It's a prime example of when I was saying the Sniper Rifle is ******* ruined because it's only good for situational uses. You think it's worth your time to spend an entire minute and change to take out one guy that has no real influence on the battlefield. A guy you only want to kill because he shot you once. Or because you're spawn camping everyone else on the team and it's not fair that they got away. You'd be better off calling in a Viper/Gorgon hoping out in the red line, killing him, then accepting your fate. It's be faster, you'd have less of a chance of dying. . . wait, let me just make that clear you have less chance dying running into the redline for a suicide kill than you do running into a sub-optimal location to snipe. . you'd also be more productive for your team just ignoring them.
So if SR range were reduced to ... say to 200m ... then that redline sniper would be less of a problem, yes? Perhaps this is something we should add to the if we ever get a client side update list. A big hazy cloud or dust storm that obscures visibility into and out of the redline.
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5308
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Posted - 2014.09.28 07:34:00 -
[932] - Quote
Right-wing Extremist wrote:I hope you're kidding, Shotty. Absolutely pulling her chain :-)
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5314
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Posted - 2014.09.28 15:37:00 -
[933] - Quote
Gavr1lo Pr1nc1p wrote:hfderrtgvcd wrote:Appia Nappia wrote:hfderrtgvcd wrote:Hate to say it but scouts w/ shotguns are broken. Was in a pc yesterday and I **** you not, at least 8 people on my team were running it. Almost all the 1337 players have switched to it. Don't know who you played but sounds like both teams were terrible. Without REs they're still just fodder for encamped HMGs. It's so easy to counter. Murphy's Law with a squad of FA This is how the pecking order goes-- HMG Heavy>Assault Assault>Scout RE/SG Scout RE/SG>HMG heavy This is pretty much the way it works in PC's One on one, perhaps, but dynamics change as numbers increase ...
1 Assault > 1 Shotgun Scout 2 Shotgun Scouts > 2 Assaults
1 Shotgun Scout > 1 HMG Heavy 2 HMG Heavy > 2 Shotgun Scouts
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- Ripley Riley
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5319
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Posted - 2014.09.28 20:08:00 -
[934] - Quote
icdedppul wrote: edit2: did Kaiser actually quad post? or did the dplak just kind of expand?
Ghost double posted often, but he was too polite a Bastard to triple post :-)
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5333
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Posted - 2014.09.29 13:37:00 -
[935] - Quote
Appia Nappia wrote:Speaking of PCs, so I was finally getting around to looking at desktops and I remembered that windows 8 was a thing.
Did microsoft ever get pimp slapped hard enough to realize an OS designed for tablets doesn't mix with desktops?
Thought they conceded and introduced an optional Windows 7-like UI for Windows 8. To be honest, I don't know one way or the other as I've altogether avoided the OS. If I had my way, I'd still be running Windows XP SP2 on all my machines.
Shoot scout with yes.
- Ripley Riley
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5336
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Posted - 2014.09.29 16:57:00 -
[936] - Quote
icdedppul wrote:8.1 brought back most of the stuff desktops are use to but it's still a freaking touchpad OS PoS
Windows is like original star trek movies. Every second 1 is garbage
Microshaft does it so consistently I think its a company policy. It makes the one after the garbage seem leaps and bounds better even though it's pretty much the same as the one before the garbage with a few extra bells and whistles They're batting 0 for the past three. 7 was the least bad, but it's still bloatware. Out of the box, my newest machine (runs 7) idled at 1gb memory in use. Nothing on the damn thing. Unacceptable.
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- Ripley Riley
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5336
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Posted - 2014.09.29 17:39:00 -
[937] - Quote
icdedppul wrote:What brand? Lenovo Thinkpad. Avast is the only thing on it startup-wise.
Shoot scout with yes.
- Ripley Riley
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5345
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Posted - 2014.09.29 22:16:00 -
[938] - Quote
Appia Nappia wrote:Spademan wrote:IgniteableAura wrote:}o{}o{}o{
I'm pretty sure that this is a squid. I thought it was a crop circle, which we all know are aliens just drawing pictures of their dicks all over the place Equal odds that these are the work of female aliens. ... unless female aliens aren't permitted to drive :P
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5352
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Posted - 2014.09.30 02:09:00 -
[939] - Quote
Jace's perpetual poverty got me thinking ... https://forums.dust514.com/default.aspx?g=posts&m=2383825#post2383825
What do you guys think?
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- Ripley Riley
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5372
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Posted - 2014.09.30 16:37:00 -
[940] - Quote
Cross Atu wrote:But you've already scanned me, and I am trying to learn to be more scout-y, and I know of no other scoutly way to survive after having been scanned than to use over, run, and hope it moderately prolongs me life (aww who am I kidding I usually just throw myself at the offending party using "deranged rabbit" style kung fu and a shotty and/or knives... but in theory were I not a bad scout playing badly I would use cover and break contact ) Not sure if this maneuver has an official name; Mollerz calls it "the spider."
What you need: * Lots of practice jump charging * A quick Scout, preferably Minmatar * Sufficient damps to beat passive scans * Good timing and good knives
What you do: Hide your knives; pretend as though you're fleeing. Break your pursuer's line of sight by rounding a corner. Switch back to knives. Quickly rotate, sprint and leap toward back toward the corner, timing your jump charge such that you land in your pursuer's face as he makes the turn.
:: Swoosh :: go the knives. +50
Was it Moody or Musturd who'd always say, "never, ever chase a Scout around a corner"?
Or, you can toss an RE and wait.
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- Ripley Riley
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5372
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Posted - 2014.09.30 16:41:00 -
[941] - Quote
Lightning xVx wrote:Appia Nappia wrote:Adipem Nothi wrote:
PS: Lightning xVx and Mr Musturd would disagree with the notion that greatness can only be achieved through Tank.
lol, xVx couldn't get a kill on me until 1.8 when he stopped running Minmatar I find your arrogance, amusing.
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- Ripley Riley
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5402
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Posted - 2014.10.01 14:06:00 -
[942] - Quote
Right-wing Extremist wrote: I'm running the ADV because it's the only one with grid/cpu enough for the 2x cDamps and PRO cloak (which is the only cloak worth a damn, for both duration and getting under the new Amarr Warden.)
If you're looking to farm Isk, BPO/MLT/STD gear are your best bet. This is all Iggy runs 90% of the time, and he'll often run knives only. Boggles the mind. Any pointers to share, Igginbotham?
Right-wing Extremist wrote: The new matchmaking hasn't shown me a bit of difference... Skirm, Dom, Bush, you're on the proto stomp team, or you're on the other team.
Agreed. I've also observed an increase in stomp regularity as of late. This guy has been experiencing the same. Wonder what's up?
Right-wing Extremist wrote:Tried spamming bush with Shotty a few times... so many deaths. So aggravating. Tried farming ISK on my heavy alt... never a logibro when I need one. So many deaths. So aggravating. Assault alt... so many deaths. So aggravating. My fault, Jace. Next time you want to farm Isk, let me know. We'll run BPO gear together and adjust our tactics.
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5403
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Posted - 2014.10.01 15:46:00 -
[943] - Quote
IgniteableAura wrote:How about this, I will give 40 mil isk to the person who wins the knife challenge and name them nothi knives.
Will match that 40M.
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5409
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Posted - 2014.10.01 18:12:00 -
[944] - Quote
These militia knives remind me ... F*cking backpedal speed.
Shoot scout with yes.
- Ripley Riley
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5417
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Posted - 2014.10.01 20:39:00 -
[945] - Quote
Cross Atu wrote:Adipem Nothi wrote:These militia knives remind me ... F*cking backpedal speed. Speaking of, give me numbers in a pretty Rattati friendly speadsheet and I will lob them at His masternes (bonus points for anyone who gets that reference ).
For the good sir: https://docs.google.com/spreadsheets/d/1sBL0QOLeQZub5qy51fT_hRGF8A5wE7a3gfwfrDywLZI/edit?usp=sharing
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- Ripley Riley
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5435
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Posted - 2014.10.02 12:16:00 -
[946] - Quote
Right-wing Extremist wrote:Bayeth Mal wrote:Right-wing Extremist wrote: I see so many scouts talk about their triple kincat fits. I don't know how the **** they get away with it, but I never do.
Engineering+Core level 5? ...on a mk.0. No chance! Not without dropping decent highs at least. I can barely squeeze on two kincats with a basic sidearm, basic cloak, no grenade ...
Scout mk.0 (~10 m/s) HS: Cmp Sidearm Dmg, Cmp Shield Ext (x2) LS: Cmp Damp, Cmp KinCat, Enh KinCat EQ: Bsc Cloak, Bsc Remote PW: Pro Knives SW: Std Bolt GR: Empty
^ Could swap Remote for Compact Hive then trade Enh KinCat for Cmp KinCat ... adds something like 0.3 m/s to topspeed.
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5435
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Posted - 2014.10.02 12:32:00 -
[947] - Quote
@ Appia, Jace, Void
https://forums.dust514.com/default.aspx?g=posts&m=2386465#post2386465
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- Ripley Riley
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5440
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Posted - 2014.10.02 20:18:00 -
[948] - Quote
Right-wing Extremist wrote:[ I need numbers now - 2x cPE on a Minja, what could he see?
In other words, is it worth skilling PE above 3 before I have my Gal scout to 3 or 4?
See EWAR table on Page 1. I'd advise against scout hunting with minmatar.
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5441
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Posted - 2014.10.02 20:42:00 -
[949] - Quote
IgniteableAura wrote:Jace, only fit what you need to avoid their scans. Most scouts that are seeing you right off the bat likely are not running full ewar. Pay attention to their total health, it will notify you what you need to run to counter their scans. You can probably get away with only a single damp and a complex red.
If you go into a match right off as "full damp" its mostly a waste, of isk and fitting.
Honestly I haven't played in 2 months because of the constant changes, so things may be different than I experienced in the past. I just couldn't handle it anymore. I prefer a little more consistency and CCP was laser focused on changing everything multiple times. I gave up. I've had suits where their role bonus changed 3 or 4 times. Quite a few of them changed entirely to the point where it no longer resembles the reason I placed SP into that role. That sort of thing is beyond aggravating at the glacial pace you get those roles back. The straw that broke the camels back was when they moved my scout hunter role from my warden.
I've been playing since closed beta and I only have 40 mil SP. Mostly because I don't have the time nor energy to cap out every week nor do I think CCP deserves my money for boosters after fanfest. Its crazy to hear there are people with 80+ million SP.
PS: Sorry for the rant, I just don't believe in CCP anymore after the things they continue to do.....aka releasing BPOs again. Also agree with what Mollerz said ^ above. All lies.
Also, you're coming back damnit.
Shoot scout with yes.
- Ripley Riley
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5447
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Posted - 2014.10.03 12:25:00 -
[950] - Quote
Haerr wrote:Post level 5? Scout -> Arbiter The unit from starcraft which cloaked nearby friendlies?
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- Ripley Riley
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5447
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Posted - 2014.10.03 13:43:00 -
[951] - Quote
How great would it be if the Devs posted a leaderboard each morning, showing totals from the previous day's frontrunner alongside event frontrunner ...
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- Ripley Riley
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5451
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Posted - 2014.10.03 15:13:00 -
[952] - Quote
Haerr wrote:Adipem Nothi wrote:Haerr wrote:Post level 5? Scout -> Arbiter The unit from starcraft which cloaked nearby friendlies? No Arbiter from Dust 514 starter class... you know sniper rifle and damps? I was way off!
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5461
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Posted - 2014.10.03 23:20:00 -
[953] - Quote
Pseudogenesis wrote:... a more common novelty
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- Ripley Riley
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5461
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Posted - 2014.10.03 23:34:00 -
[954] - Quote
Spademan wrote:Hey wait a sec, did the event start? Do I have to no life it already? Indeed it has. Oct 3rd.
Net 48 MLT NK kils over 7 matches this morning. Ran an M-1. No primary weapon, no grenades, no REs.
You know how you work all week to get your KDR to tick up by .01? Turns out it drops much faster than it climbs ... lol
Did make about 1 million Isk though! Hope I embarrassed some f*ckers too
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- Ripley Riley
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5465
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Posted - 2014.10.04 01:07:00 -
[955] - Quote
Cross Atu wrote: EDIT: QPLAK
@ Keepers of Bastard Lexicon
How do we know if a given QPLAK is a 4th PLAK or 5th PLAK?
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- Ripley Riley
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5468
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Posted - 2014.10.04 03:40:00 -
[956] - Quote
mollerz wrote:Go check out where the sun don't shine.
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- Ripley Riley
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5475
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Posted - 2014.10.04 18:05:00 -
[957] - Quote
mr musturd: mlt knives are bullsh!t. 4 hits to kill heavies
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- Ripley Riley
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5479
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Posted - 2014.10.04 19:38:00 -
[958] - Quote
One Eyed King wrote:Adipem Nothi wrote:mr musturd: mlt knives are bullsh!t. 4 hits to kill heavies So he is playing? He's been on all day :-)
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- Ripley Riley
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5480
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Posted - 2014.10.04 20:13:00 -
[959] - Quote
One Eyed King wrote:Adipem Nothi wrote:One Eyed King wrote:Adipem Nothi wrote:mr musturd: mlt knives are bullsh!t. 4 hits to kill heavies So he is playing? He's been on all day :-) All the more reason for me not to try. Might as well use my proto knives to get SP. He said something like "screw this. i'm giving this one day." It will be freakin' hilarious if he wins :-)
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- Ripley Riley
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5486
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Posted - 2014.10.04 22:33:00 -
[960] - Quote
Pseudogenesis wrote:Are ferroscales particularly good on scouts? I've completely neglected my armor skills (and recently, using shield modules as well), but they seem like they might be good on a minnie scout. They're now alot to easier to fit (same with reactives). You can even fit them on MinScout.
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- Ripley Riley
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5491
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Posted - 2014.10.05 02:55:00 -
[961] - Quote
Bayeth Mal wrote:That thing some of you have been working on is looking great. Good Jorb. 100% mollerz.
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- Ripley Riley
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5498
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Posted - 2014.10.05 14:50:00 -
[962] - Quote
On Aim Assist Reduction / Removal
I crossed over to Dust with a dozen or so buddies, all FPS vets. Sadly, the vast majority of my pals quit Dust after a few weeks. They loved the concept, but couldn't stomach Chromosome's substandard aiming mechanics. I later tried to recruit another longtime PSN pal who promptly declined ... [paraphrased]
" I already tried that Dust game; shooting is a pretty big part of a shooter, and the shooting there is pretty sh!t."
While aiming and HD were truly bad in Chromosome, mechanics have been substantially improved (or perhaps duct-taped) over the course of Uprising. The Devs rolled out stunlock, slower sprint speeds, "projectile weapon HD improvements", and finally aim-assist.
We're presently in the process of peeling back the onion so-to-speak, having already dialed down aim-assist and disabled stunlock. While I'd support further dialing down of aim-assist in some instances (namely the Bolt Pistol), I'm on the fence about outright removal of aim assist.
What do you guys think?
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- Ripley Riley
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5510
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Posted - 2014.10.06 03:17:00 -
[963] - Quote
Appia Nappia wrote:aim assist is a crutch for poor hit detection. If you're right, then wouldn't turning it off do more harm than good?
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- Ripley Riley
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5513
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Posted - 2014.10.06 12:52:00 -
[964] - Quote
Haerr wrote:Adipem Nothi wrote:Appia Nappia wrote:aim assist is a crutch for poor hit detection. If you're right, then wouldn't turning it off do more harm than good? ... taking the decision of making a band-aid fix available only for one control scheme takes some seriously specialized logic to arrive at.
I don't know that I agree with you here, good sir. Imagine if your laptop had dual analog sticks instead of a touchpad. Or worse ... imagine if you had to use the Thinkpad's red button thingy. Point being, arguments might be made in that a mouse has its advantages :-)
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- Ripley Riley
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5515
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Posted - 2014.10.06 14:02:00 -
[965] - Quote
Haerr wrote:Adipem Nothi wrote:Haerr wrote:Adipem Nothi wrote:Appia Nappia wrote:aim assist is a crutch for poor hit detection. If you're right, then wouldn't turning it off do more harm than good? ... taking the decision of making a band-aid fix available only for one control scheme takes some seriously specialized logic to arrive at. I don't know that I agree with you here, good sir. Imagine if your laptop had dual analog sticks instead of a touchpad. Or worse ... imagine if you had to use the Thinkpad's red button thingy. Point being, arguments might be made in that a mouse has its advantages :-) All true, but then context ought to count for something. In Dust, arguments might be made in that a mouse has its disadvantages :-)
There must exist some benefit to KB/M in Dust. If all it offered were disadvantage, why would it ever be used?
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5516
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Posted - 2014.10.06 16:15:00 -
[966] - Quote
Haerr wrote: But back on the topic of aim assist vs controls and core mechanics (hit detection, latency compensation...).
I'd assumed HD mechanics to be beyond the scope of server-side tweak.
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5519
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Posted - 2014.10.06 18:25:00 -
[967] - Quote
Llast 326 wrote:Adipem Nothi wrote:Haerr wrote: But back on the topic of aim assist vs controls and core mechanics (hit detection, latency compensation...).
I'd assumed HD mechanics to be beyond the scope of server-side tweak. PS: Trying out the Laser Rifle. Invested SP to Op III. As best I can tell, this is an exceptionally terrible weapon :-) Preheat the Laser by aiming at something besides a personGǪ then surprise Grilled Heavy Melt
Have tried. Using ELM btw. The only thing I've succeeded in preheating is my heat gauge :-)
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5524
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Posted - 2014.10.06 22:54:00 -
[968] - Quote
Cross Atu wrote: ::snip::
Active Scans - This racial could be modified to effect other traits as well, such as cooldown, to improve its overall utility so there is some room to grow. That being said the active scanner use case is likely to stay somewhat marginal as long as there are more accurate always on 360 degree passive scans being shared team wide. It is hard for the less accurate, smaller scan area, temporary duration, squad only, scans to compete with that.... especially when you have to put away your weapon to use them.
:: snip ::
To the best of our knowledge, passive scans are shared only among squadmates.
PS: I still use Active Scanners. On occasion, I'll run two in Ambush; I've very little difficulty sweeping 180+ degrees with a first scan, then painting any returns with a followup second scan. Returns from the first sweep scan blip for a few seconds; this gives me plenty of time to paint them fully with the second scan.
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5527
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Posted - 2014.10.07 01:09:00 -
[969] - Quote
Cross Atu wrote:1. Interesting, I will have to see if I can get a reiteration from CCP, I thought from what I had been told that passives could show from the team but perhaps I misunderstood that dev convo as it was another one of those "X is mentioned in passing as part of talking about Y" sort of things. 2. As a side bar I am not inclined to nerf the precision, or range scout eWar, I feel like for the most part scouts are in a good place but that does not mean that the GalLogi/active scanner is in an optimal state, which makes finding it a "home" a bit tricky. 3. Second point of clarity I'll have to see if I can hunt down, if by "sweep" you mean you can increase the area scanned via some form of player movement, it is my understanding that such behavior is not intended function and should not be happening (if by 'sweep' you mean a single scanner use then ignore me here ).
1. Here's my understanding; one of the guys (or Appia) will correct me if I'm wrong ... * Shared Passives (Team) - Disabled at some point between Uprising 1.0 and 1.4. * Shared Passives (Squad) - Disabled in Uprising 1.4; later enabled without announcement. * Installation Passives (Team) - Disabled in Uprising 1.7. (thanks again, Logic Loop o7)
2. Agreed on both points.
3. By "sweep", I mean that I can scan 180 - 270 degrees by rotating while scan animation is underway. The only drawback to a scannerina sweep is that returns blip for only a few seconds (rather than full scan duration). This one's super easy to test and has been confirmed on a number of occasions by a number of different mercs.
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5528
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Posted - 2014.10.07 01:45:00 -
[970] - Quote
One Eyed King wrote:Alder King wrote: If only passives were personal. And the hall logi bonus wasn't to precision, medium grants could use dampeners again Shared passives are a thorn in my side. But I think that is a client side update, which is why we had to ask for the adjustments to scouts like we did. It would be nice if Medium frames could have some EWAR incentive as well.
If we get a client update, we should push for disabling shared passives as well as Gav's suggestion:
Precision >= Profile :: Position painted to TacNet Precision >> Profile :: Position and Orientation painted to TacNet
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5529
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Posted - 2014.10.07 02:15:00 -
[971] - Quote
mollerz wrote:Adipem Nothi wrote:What else is on the wish list? Better FPS (as in frames per second), better hit detection, more maps, the ability to spend time in a war barge and set up a squad per the old days (pre 1.6ish?), terrain fixes, backpedal/mobility adjustments, a team mate list that populates in a second vs 15 seconds, SPRINT BUG, and lots more probably. War Barge Wait and Backpedal/Mobility adjustments can probably be accomplished server side.
That reminds me though ... + Display a map on the war barge map table
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5530
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Posted - 2014.10.07 02:21:00 -
[972] - Quote
zerllom stabtard wrote:psst.. I set it up so there's no limit now :: stabs everyone! ::
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5547
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Posted - 2014.10.07 16:27:00 -
[973] - Quote
More Christmas Wish List:
+ Reinstate all the old, retired maps :-) + Fix Ambush Smart Spawn System (no spawn within 75m of hostiles) + Fix CalScout hitbox
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5551
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Posted - 2014.10.07 18:15:00 -
[974] - Quote
Cross Atu wrote: Anyone want to elaborate on particularly desirable game mode styles?
Barebones Ambush!
* HUD Disabled (no ammo, stamina, or health gauges) * TacNet Target Intel Disabled * TacNet Minimap Disabled (enabled only to display Active Scanner results) * Vehicles Disabled * Red Chevrons Disabled (friendly chevrons still visible)
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5555
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Posted - 2014.10.07 19:12:00 -
[975] - Quote
Right-wing Extremist wrote:What is skirmish 1.0?
How was it different from Skirmish now? http://www.youtube.com/watch?v=LVZILONI45U
MCCs moved about.
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5563
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Posted - 2014.10.07 21:00:00 -
[976] - Quote
Appia Nappia wrote: Squads spawning on Rally Points in Ambush
This is really clever, Appia.
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5563
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Posted - 2014.10.07 21:03:00 -
[977] - Quote
hfderrtgvcd wrote: speaking of poor objective placement, what is the name of the map with the objective on a hill right next to a tower perfectly placed to fire into the terminal?
More wishlist:
+ Add map names
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5585
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Posted - 2014.10.09 12:20:00 -
[978] - Quote
Haerr wrote:Does anyone have any ideas on how team deploy can be implemented? THREAD
I like the idea, but I've no ideas on the "how", Haerr. Also like the idea of returning CBs.
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5585
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Posted - 2014.10.09 12:25:00 -
[979] - Quote
The little bastard is growing up and still talking sense: https://forums.dust514.com/default.aspx?g=posts&m=2396353#post2396353
:: wipes tear from eye ::
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5585
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Posted - 2014.10.09 12:55:00 -
[980] - Quote
I'm doublechecking his math. From what I can see so far, he's proposing a significant shift in favor precision over profile. Will share results once available.
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5612
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Posted - 2014.10.09 18:28:00 -
[981] - Quote
We previously discussed with Cross Logi scan range and scan precision.
Logi + 1 cPE (32 dB) scans undampened MN/AM Scouts Logi + 2 cPE (27 dB) scans all undampened Scouts More Math
Assault scan profile matches that of the Logi, but their scan precision is +5 and their scan range is -5. Can you guys think of any reason not to set Assault scan precision and range to match that of the Logi? The objective would be to two fold:
* Give Assaults reason to use EWAR modules * Further encourage Scouts to dampen
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5622
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Posted - 2014.10.09 21:17:00 -
[982] - Quote
o7 Varoth
If the stats show that Shotgun+Scout+Cloak are causing problems (which I believe to be the case) then we should certainly do something about it. I could get behind a shotgun overhaul, and I personally kinda like your suggestion.
Another idea might be to prolong the Shotgun's "draw time" so it wouldn't be immediately at-the-ready upon decloak.
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- Ripley Riley
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5624
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Posted - 2014.10.09 21:44:00 -
[983] - Quote
Appia Nappia wrote:Seriously. You guys should try using the shotgun in PC.
Because you speak like you've never done that before.
You talk as if you never had to go up against a team of full proto sitting inside Orbital Artillery at the point that has complete cover. Or the Domination point, or the point far in the center that lost the closest entrance to it when they downsized that particular Outpost.
As someone that actually has done this, I can tell you-because you've got no experience of your own to speak with and only listen to people complaining about something in pub matches on the forums- that the cloak makes no difference to whether you get the drop on someone.
Cloaked or not, if you're on the tacnet you're dead. Cloaked or not, if you're spotted with anyone using 720p you're dead. Cloaked or not, it still takes 3 or more shots to kill all non-scouts now.
Stop trying nerf something you don't Stop talking about things you don't understand.
Apothecary Zak'i should be you're Iron Wolf Saber in this instance. If you're agreeing with him, that should really be a huge ******* red flag.
Don't turn the shotgun into another Sniper Rifle where it's balanced for pubs and useless in PC.
You may have played more PC than I have in total.
Then again, if you subtract all the matches where you sniped from rooftops or the redline, I'll bet I've got a healthy lead on you. And being that you've served strictly in non-competitive corps since your brief stay in TeamPlayers, I'm willing to bet I've seen tougher fights as well.
If you keep pulling your c*ck out, folks will eventually start to measure it.
Overperformance is overperformance. If the stats say the Shotgun Scout is causing problems, then we should do something about it. If we hide behind excuses in attempt to safeguard imbalance, we are no different from pilots.
Shoot scout with yes.
- Ripley Riley
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Posted - 2014.10.09 23:32:00 -
[984] - Quote
Appia Nappia wrote: Have you even played a hundred matches using the shotgun?
Seriously?
The SG was my singular motivation for coming to these fine forums following Chromosome, and it was the only primary I used until 1.6 or so. I only recently started running knives, and I only run them because (1) they're exciting and (2) because SG Scouts became synonymous with "scrub" following 1.8.
As it where, I shotgunned 15-20 matches today alone. Testing an "assault lite" CalScout to wrap my head around why folks are still calling it OP.
If you tallied up all my Shotgun kills, they'd likely exceed your total kills. I do wish you'd put that c*ck back in your pants. I don't want to embarrass you :-)
Shoot scout with yes.
- Ripley Riley
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5640
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Posted - 2014.10.10 09:27:00 -
[985] - Quote
Appia Nappia wrote:Adipem Nothi wrote:Appia Nappia wrote: Have you even played a hundred matches using the shotgun?
Seriously? If you tallied my Shotgun kills, they'd exceed your total kills. I do wish you'd put that c*ck back in your pants. I don't want to embarrass you :-) Oh, hey, congrats. You've played more pubs than me. I haven't cared about total number of kills per week since last November when I was competing with a few corpmates for higher spot on the total kill board. Those annoying weeks when all the districts were locked? I was AFK farming because this game is dull and boring. It's mildly amusing running into the more well known protostompers You on the other hand leave the match if it isn't a map you like or you find yourself on the wrong end of Nyain San, unless you've changed your tune with the new match making system, but because all you do is play pub matches you've probably got the basic numbers to still get stuck with them. You're a little pubbie that goes and takes the easy route.
:: reaches under counter :: :: extends pill bottle ::
That's a healthy epeen, though its a 'bit inflamed. Take these morning and night.
They'll help you get good.
You can put your pants back on if you'd like. Or not. Flako seldom wears his.
Shoot scout with yes.
- Ripley Riley
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Posted - 2014.10.10 10:01:00 -
[986] - Quote
Now where were we? Ahhh, yes. The Shotgun Scout ...
Rattati's Rules of Engagement
1) Are the Forums brimming with complaints about it? 2) Do performance statistics legitimize those complaints?
By my math, he'll come knocking any day now. When he does, we will have three options:
Option A) Avoidance Assure him that everything is fine. Volley excuses at his statistics. Hope he forgets about it.
Option B) Appia 101 Whip out our epeens (or circle the wagons around Appia's). Call him terrible. Question his experience. Do you even PC, brah? Hope he doesn't slam us. Moan and complain if we get slammed.
Option C) Acceptance Identify, acknowledge and study the problem. Have ideas in hand. Propose solutions which speak to the underlying issues.
PS: We've already tried Option A. Somehow I doubt he'll forget about it ... statistics and all :-)
Shoot scout with yes.
- Ripley Riley
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5642
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Posted - 2014.10.10 10:28:00 -
[987] - Quote
Wouldn't a mechanical overhaul of EWAR require clientside update?
Long-term, I agree with your thinking 100%. We may need something else for the short-term.
Any hotfix-friendly ideas?
Shoot scout with yes.
- Ripley Riley
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5644
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Posted - 2014.10.10 10:32:00 -
[988] - Quote
Haerr wrote: Active Cloak gives you -99% Scan Range, +999% Scan Precision?
Edit: Hmm that would only partially work because of shared passives... :/
I like it :-) Why the precision boost?
As for the edit, more pack-hunting and less rambo is fine by me from a squadplay perspective.
On second thought, I wonder if we could replace minimap directional arrows with non-directional blips via hotfix? Didn't he say something about fixing those 1.8 "new unit" chevron markers? If he can swap out a chevron for a regular marker, stands to reason that he can replace all regular markers with simple circles, right?
Shoot scout with yes.
- Ripley Riley
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Posted - 2014.10.10 12:20:00 -
[989] - Quote
Haerr wrote:[ Double nerf! Bad range and bad precision, just to make sure passives are useless while cloaked!
Overkill! We're talking max scan range of 1 meter :-)
Shoot scout with yes.
- Ripley Riley
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5649
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Posted - 2014.10.10 12:43:00 -
[990] - Quote
Appia Nappia wrote: Right now, Shotty, you're the one that's the biggest proponent for supporting the idea that cloak+shotgun is too OP.
Posted: 2014.08.26 15:53 P.P.S Shotguns and Burst HMG are OP.[/i ]- CCP Rattati
2014.08.27 05:56 Avg Kills per Spawn per weapon, the shotgun is a healthy bit above all the rifles for example, ranks highest of all the lights actually (except snipers but they are different). - CCP Rattati
2014.08.29 03:12 And to my last point on the SG, the data I'm referring to is not just FOTM, look how many people are using it. I am studying Kill/Spawn ratios and it is well above the other light weapons, right up there with Scrambler Rifle. Dividing by spawn removes FOTM aspect, it's just I get more kills on average for SG than AR f.ex. - CCP Rattati
2014.08.29 09:51 [i]Scrambler rifle is by far the most efficient rifle out there, Shotgun a close second, well below are the rest and the ACR doesn't break from the herd at all. Now picking their target with shottyscouts, sure, but it seems to me that that logic applies to anything. You could also one-shot me with a Plasma Cannon in the back instead of a Shotgun, and only go after militia frames with an assault SMG. I am not convinced at all by these theories. - CCP Rattati
Shoot scout with yes.
- Ripley Riley
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Posted - 2014.10.10 13:16:00 -
[991] - Quote
@ Appia
I am not contending that the shotgun is overpowered; I've made dozens of arguments to the contrary. I am contending that the shotgun overperforms when combined with cloak and a dampened, high-HP Scout. It is simply too easy. And I believe the statistics indicate the same.
I solo "pubstomped" 20 or so matches yesterday running shotgun on a heavily shielded CalScout. I net over 4 million Isk using only proto gear averaging a KDR over 10. I can't replicate those numbers with any other fit. And as you've pointed out, I'm terrible at this game. Imagine what a PC-hardened, top-tier slayer might accomplish.
Shoot scout with yes.
- Ripley Riley
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Posted - 2014.10.10 13:48:00 -
[992] - Quote
@ Everyone
I truly believe Haerr is on to something; the more I think about his suggestion, the more I like it:
If Cloak is Active, set Scan Range = 0.
I think this would make gameplay much more interesting for us. What do you guys think?
@ Cross Atu (or CPM1)
Coding is in place for Cloak adjust a user's Scan Profile when active. Does existing code permit room to also adjust Scan Range and/or Scan Precision? If not, can existing logic be redirected to point to Scan Range or Precision?
Shoot scout with yes.
- Ripley Riley
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5655
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Posted - 2014.10.10 15:22:00 -
[993] - Quote
IgniteableAura wrote:IgniteableAura wrote:Crazy idea.
What if Ewar mods had drawbacks? So if you fit damps your precision goes down, if you fit precision your profile goes up, range reduces precision? That way a cal scout would be a beacon for even heavy frames. Gal scouts wouldn't have the option of seeing huge distances and staying hidden? Stated like months ago, thats easily hotfixable. Except now its the Amarr scout and the Cal scout. Cloak could tear down your profile, but it still won't fix the issue. Scouts will instead just "pulse" the cloak to find the red dots. Then go invis to engage. If its a constant negative bonus, then cloak will never be utilized....like ever.
Not following. What Haerr is proposing is zero scan range when cloaked, such that when a scout "goes dark" he also gives up the tactical benefit of knowing his enemy's position and orientation.
Shoot scout with yes.
- Ripley Riley
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Posted - 2014.10.10 16:43:00 -
[994] - Quote
One Eyed King wrote:On an unrelated note, what would it take for an Assault to be invisible to scouts who have precision maxed, but no mods yet show up when they carry a precision enhancer, provided that they are maxing, or near maxing their dampening? If I'm understanding you correctly ...
Two dampeners beats GA/AM Scout base scans. One dampener beats CA/MN Scout base scans.
Med Damp Progression 45 dB - Max Passives 34 dB - 1 Cmp Damp 26 dB - 2 Cmp Damps 23 dB - 3 Cmp Damps 21 dB - 4 Cmp Damps
See Precision Tab for specific precision values.
Shoot scout with yes.
- Ripley Riley
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Posted - 2014.10.10 17:39:00 -
[995] - Quote
Can you give us a scenario wherein you'd be screwed if you could activate cloak to evade a hostile but could not track his position/orientation on TacNet? I'm not looking to shoot holes in your argument; I just want to make sure we're on the same page.
Shoot scout with yes.
- Ripley Riley
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5663
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Posted - 2014.10.10 17:59:00 -
[996] - Quote
One Eyed King wrote:Adipem Nothi wrote: Can you give us a scenario wherein you'd be screwed ...
Hacking. Any hacking. And clearing Uplinks
Excellent examples. You're 100% correct. Thank you :-)
One Eyed King wrote:I would be more open to Haerr's suggestions if the more specific issues were fixed and cloaks were still shown to be a problem, but if they were in and of themselves, why aren't Rattati's numbers showing knives, ScP, CR, and ScR problems too? Is that something we could ask, and see if their numbers on a Scout are marginally different than those on other suits? Perhaps that would give us a better idea of whether the cloak issue is legitimate. I don't think there is a performance issue with cloak. The performance issue is specific to cloak+shotgun, and I'm willing to bet that issue is limited to high-HP Scouts who are clever enough to run at least one damp.
Shoot scout with yes.
- Ripley Riley
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Posted - 2014.10.10 18:34:00 -
[997] - Quote
@ Cross
I'm backpedaling on Haerr's idea. At the moment, at least :-)
One Eye made excellent points, and we've always preached that fixes should be as focused as possible on the target issue. If the target issue were Cloaked Scouts are too good in general, then Haerr's idea would be fit nicely. But that isn't the issue; the issue is limited to Cloak+Shotgun+Scout+HP. Or so we think.
While Haerr's idea would likely solve Shotgun+Scout, it would "solve" alot of other things in the process potentially creating new problems. Such is the nature of overly broad adjustments ...
:: pours another drink :: :: puts on thinking cap ::
Shoot scout with yes.
- Ripley Riley
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Posted - 2014.10.10 19:08:00 -
[998] - Quote
Cross Atu wrote:Hey, I know I've asked this before, and you can be confident I will ask this again but can anyone field me a post of 'newbro' scout fittings which play stronger to the racial paradigms of each scout as they currently stand? One per race and a little bit of background on why would be superb. I'm looking at standard level fits but proto fits with a general 'downgrade' guide wouldn't be bad either. I just need a starting point and I trust you bastards to provide that better than I would on my own. o7 Cheers, Cross
Scout M-1 Newbro Speedy, stabby saboteur.
Scout G-1 Newbro Sneaky shotgun infiltrator.
Scout C-1 Newbro Ranged recon.
Scout A-1 Newbro Today, we HP tank. Tomorrow, we hunt the scout.
* Note: Pretty much no newbro can fit Cloak, otherwise these fits would include it. Also, I didn't check resources carefully; downgrade shields to free up space if necessary.
Shoot scout with yes.
- Ripley Riley
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Posted - 2014.10.10 19:33:00 -
[999] - Quote
Cross Atu wrote: If there were a sprint bug fix, and that delay to post decloak item usage what would you guys suggest regarding armor plate penalties?
If the stats suggest that HP-tanked Scouts are OP, I'd recommend:
* Increasing movement penalties for plates when equipped by Scouts. * Increasing stacking penalties for shield extenders when equipped by Scouts.
I'm hesitant to get behind percentage changes to HP modules without first seeing the numbers.
Shoot scout with yes.
- Ripley Riley
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5675
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Posted - 2014.10.10 19:46:00 -
[1000] - Quote
mollerz wrote:Adipem Nothi wrote:Cross Atu wrote: If there were a sprint bug fix, and that delay to post decloak item usage what would you guys suggest regarding armor plate penalties?
If the stats suggest that HP-tanked Scouts are OP, I'd recommend: * Increasing movement penalties for plates when equipped by Scouts. * Increasing stacking penalties for shield extenders when equipped by Scouts. I'm hesitant to get behind percentage changes to HP modules without first seeing the numbers. As Llast said, once you made that change every suit would need adjusting. Once the numbers (base numbers) were set up proper it would take care of itself.
I'm tinkering with a spreadsheet and the numbers I'm seeing are pretty scary. If all things are held constant for Heavies, we'd end up with Complex Plates running at around +20% of base HP. At that value, a Scout would need 4 complex plates to achieve the equivalent of today's 1. And that doesn't even account for stacking penalties.
The heavy's base HP is roughly 4x ours. That sh*t gets nasty fast when working with percentages.
Shoot scout with yes.
- Ripley Riley
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Posted - 2014.10.10 19:56:00 -
[1001] - Quote
mollerz wrote:Adipem Nothi wrote:mollerz wrote:Adipem Nothi wrote:Cross Atu wrote: If there were a sprint bug fix, and that delay to post decloak item usage what would you guys suggest regarding armor plate penalties?
If the stats suggest that HP-tanked Scouts are OP, I'd recommend: * Increasing movement penalties for plates when equipped by Scouts. * Increasing stacking penalties for shield extenders when equipped by Scouts. I'm hesitant to get behind percentage changes to HP modules without first seeing the numbers. As Llast said, once you made that change every suit would need adjusting. Once the numbers (base numbers) were set up proper it would take care of itself. I'm tinkering with a spreadsheet and the numbers I'm seeing are pretty scary. If all things are held constant for Heavies, we'd end up with Complex Plates running at around +20% of base HP. At that value, a Scout would need 4 complex plates to achieve the equivalent of today's 1. And that doesn't even account for stacking penalties. The heavy's base HP is roughly 4x ours. That sh*t gets nasty fast when working with percentages. Buff the alpha damage weapons along side nerfing the EHP?
Rework base HP for each class and frame ... Rework damage output; rethink TTK ...
We're talking serious overhaul here, Mollerz. All we need is an oil change.
lf the problem is limited to hp-tanked scouts, why not tailor a fix specific to hp-tanked scouts?
Shoot scout with yes.
- Ripley Riley
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Posted - 2014.10.10 22:03:00 -
[1002] - Quote
Pseudogenesis wrote:What do you guys think about just nerfing the shotgun?
I hate to nerf a bad weapon, which is what the shotgun is when you take away cloak.
Shoot scout with yes.
- Ripley Riley
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Posted - 2014.10.10 22:17:00 -
[1003] - Quote
Cross Atu wrote:Pseudogenesis wrote:What do you guys think about just nerfing the shotgun? I hate to do it, really, but it seems like the only commonality with regards to the balance problem we're discussing. Cloaks aren't the problem, scouts aren't the problem, tanked scouts aren't the problem, but the shotgun is the focal point of it all. Nerfing any of the others would have too much of a ripple effect on other roles. I don't think the shotgun is the problem itself, but nerfing it seems like the fastest and least intrusive way of eliminating the problem.
All this ends justify means stuff makes me feel icky though :( Balancing Dust is hard From what you guys are hearing how would a further decloak delay on fire effect things? I know there are currently tech issues barring this but I think they might be being looked into further and if that would solve the problem I'd hate to see something else nerffed if it weren't needed. Thoughts?
We're on the same page ... that's why I had asked about the possibility of extending SG raise time.
Presently, draw shotgun / decloak / fire all happen close to simultaneously. If raise time (or whatever its called) on the Shotgun were longer, draw weapon would immediately deactivate cloak, but there'd be a brief delay prior to fire. Add more noise to decloak, and you'll find far fewer scouts rushing like Rambo decloaking right next to people.
Shoot scout with yes.
- Ripley Riley
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Posted - 2014.10.10 23:50:00 -
[1004] - Quote
Varoth Drac wrote:Arkena Wyrnspire wrote:I'm still seeing large numbers of HP tanking scouts with rifles. Indeed, I recently encountered a full squad of Calscouts with combat rifles and a Galscout with some obscene armour total. Thoughts? If they are better than assaults this would be a reason for increasing scout armour stacking penalties and shield regen, but only if tanked scouts are actually better than assault suits, not just an alternative.
Exactly this. We pull the trigger if Rattati says "tanky Scouts are OP".
Shoot scout with yes.
- Ripley Riley
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Posted - 2014.10.11 00:12:00 -
[1005] - Quote
Spademan wrote:Adipem Nothi wrote:Varoth Drac wrote:Arkena Wyrnspire wrote:I'm still seeing large numbers of HP tanking scouts with rifles. Indeed, I recently encountered a full squad of Calscouts with combat rifles and a Galscout with some obscene armour total. Thoughts? If they are better than assaults this would be a reason for increasing scout armour stacking penalties and shield regen, but only if tanked scouts are actually better than assault suits, not just an alternative. Exactly this. We pull the trigger if Rattati says " tanky Scouts are OP". Even then I'm not sure that's justification to have extra penalties on scouts just because scouts. If you want to keep consistency you'd then have to give Ewar mods penalties when fitted on heavy suits.
Arguments could be made that the value of a plate on a Scout far outweighs the value of a Dampener or Precision Enhancer on a Heavy. While a Scout is readily able to double his HP, is a Heavy ever able to half his Scan Profile?
Shoot scout with yes.
- Ripley Riley
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5696
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Posted - 2014.10.11 00:38:00 -
[1006] - Quote
Spademan wrote:Adipem Nothi wrote:Spademan wrote: If you want to keep consistency you'd then have to give Ewar mods penalties when fitted on heavy suits.
Arguments could be made that the value of a plate on a Scout far outweighs the value of a Dampener or Precision Enhancer on a Heavy. While a Scout is readily able to double his HP, is a Heavy ever able to half his Scan Profile? 2 complex damps+max sills gets you damn close at 31.7 out of 60. Scouts need 2 (Gallente anyway) complex plates to double his base hp. Now granted, that second one will put you a bit over the x2 hp. But it's close than you think. If scouts shouldn't get as much benefit from using plates because they shouldn't have health and the other frames should, why should heavy's get a [i]greater[/] profile (in hard numbers) reduction than a scout does when using a module in the domain of the scout?
Well damn. Again, I stand corrected.
Shoot scout with yes.
- Ripley Riley
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Posted - 2014.10.11 04:30:00 -
[1007] - Quote
Llast 326 wrote:Also Enjoying your work in the Features EWAR
:: climbs atop bar :: :: cracks open a red jar ::
To those we call Brother!
Past and present, here and abroad. Not a Bastard Forgotten. o7
Here we fight openly, and we fight often. We brawl with vigor, belief and conviction.
But when we fight, we face facts with facts. Win or lose or draw, our dignity does not falter.
:: raises glass ::
A toast to you, Bastards and Brothers. To well over a year of doing it right.
Shoot scout with yes.
- Ripley Riley
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Posted - 2014.10.11 13:38:00 -
[1008] - Quote
Haerr wrote:... maybe you can tweak everyone's strafe speed a bit? FTFY
Shoot scout with yes.
- Ripley Riley
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5729
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Posted - 2014.10.11 16:38:00 -
[1009] - Quote
Real SoTa? Methinks imposter. Too helpful to be a Real SoTa.
Shoot scout with yes.
- Ripley Riley
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Posted - 2014.10.11 17:10:00 -
[1010] - Quote
Anyone see problems any with this?
* Scan Range: +3m Logi, +5m Assault, +5m Commando * Scan Profile: -5 dB Assault * Scan Precision: -5 dB Commando (equal to Assault)
Reference
We've already discussed these Assault/Logi values (correct me if I'm wrong). I can think of no reason not to improve the Commando as well. Thoughts?
Shoot scout with yes.
- Ripley Riley
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Posted - 2014.10.11 18:46:00 -
[1011] - Quote
Appia Nappia wrote:Adipem Nothi wrote:Anyone see problems with these values? * Scan Range: +3m Logi, +5m Assault, +5m Commando * Scan Profile: -5 dB Assault * Scan Precision: -5 dB Commando (equal to Assault) ReferenceWe've already discussed these Assault/Logi values (correct me if I'm wrong). I can think of no reason not to improve the Commando as well. Thoughts? The only problem I see with these numbers is that the Calmanndo still only have 1 low slot. Needs that second one to participate in EWAR like the others
So ... +1 slot for all Commandos to keep others in balance with CA? Might this create other problems in Assault v Commando balance?
Idea: To deter HP creep and prevent the proposed Commando from out-assaulting assault, we could apply the same HP stacking penalties we've considering for Scouts. Thoughts?
Shoot scout with yes.
- Ripley Riley
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Posted - 2014.10.11 19:23:00 -
[1012] - Quote
Roger that!
* Scan Range: +3m Logi, +5m Assault, +5m Commando * Scan Profile: -5 dB Assault * Scan Precision: -5 dB Commando (equal to Assault) * CA Logi: +1 Low Slot, +PG/CPU * MN Logi: +1 Low Slot, +PG/CPU * GA Logi: +1 High Slot, +PG/CPU * AM Logi: +1 High Slot, +PG/CPU
Shoot scout with yes.
- Ripley Riley
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5736
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Posted - 2014.10.11 19:25:00 -
[1013] - Quote
Roger that!
* Scan Range: +3m Logi, +5m Assault, +5m Commando * Scan Profile: -5 dB Assault * Scan Precision: -5 dB Commando (equal to Assault) * CA Commando: +1 Low Slot, +PG/CPU * MN Commando: +1 Low Slot, +PG/CPU * GA Commando: +1 High Slot, +PG/CPU * AM Commando: +1 High Slot, +PG/CPU
Shoot scout with yes.
- Ripley Riley
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5768
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Posted - 2014.10.11 21:11:00 -
[1014] - Quote
Varoth Drac wrote:Wish I'd read this earlier and not gotten sucked into contributing to it.
His methods crack me up.
Fact: The sky is purple. And here's how we should change it. - No, I don't think the sky is purple, Magnus.
Lies! Conspiracy! Trolls! - .... (?)
No response!? I knew it. The sky must be purple. - Dude, the sky isn't purple. Its blue.
Prove its not purple! Defend yourself! - Just look up, Magnus. Its blue. Its obvious.
Liar! Repeating your lies doesn't make them true! - ...
Shoot scout with yes.
- Ripley Riley
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Posted - 2014.10.11 21:41:00 -
[1015] - Quote
Gavr1lo Pr1nc1p wrote: I legitimately believe he may be trolling...
He isn't trolling.
Shoot scout with yes.
- Ripley Riley
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5802
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Posted - 2014.10.12 04:48:00 -
[1016] - Quote
Event Posted
Shoot scout with yes.
- Ripley Riley
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Posted - 2014.10.12 05:22:00 -
[1017] - Quote
Pseudogenesis wrote:An independent barber shop would be nice, but I guess don't really see the point? It'll make it harder for developer types to get feedback, it'll make it less open to newcomers and more of a "sekrit club" type deal, and considering that our actual active "membership" is fairly small, without the constant flux that the Dust forums bring it's bound to wither away with time. :/ Breaks my heart, but there's no way to know how much Dust we have left. And f*ck Bungie's Forums. Garbage.
This subcommunity has been through some tough times. And good times. We have something unique here, and I think Mollerz is doing well to protect it.
Shoot scout with yes.
- Ripley Riley
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Posted - 2014.10.13 00:48:00 -
[1018] - Quote
I'm having a good time for free. dude. Why not?
Shoot scout with yes.
- Ripley Riley
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Posted - 2014.10.13 01:40:00 -
[1019] - Quote
Thor Odinson42 wrote:If a scout has no damps it should be picked up by a medium frame with a single complex precision mod.
At first glance, this sounds reasonable. To me, at least.
Having looked into the numbers, satisfying this request would require a massive buff to Assault Precision (50dB --> 38 dB), a massive nerf to Scout Profile (35 dB --> 42 dB) or some combination of the two. If we did this, we'd end up creating new problems at the low end of the dB spectrum, where dampened Scouts will find themselves getting scanned regardless of how many dampeners they stack. If the past is any indication, precision beating profile at the low-end of the spectrum leads to EWAR imbalance.
So how can we address the high-end of the spectrum (where "assault lite" lives) without disrupting balance at the low-end of the spectrum?
I'm wondering how a buff to the 28 dB scanners might play out ... not so much for GA Logis, but for the other guys (like Assault or Commando) who are demanding the ability to scan undampened Scouts. Working out the math ...
The undampened GA/CA Scout Profile is 27 dB uncloaked, 25 dB adv cloaked and 24 dB proto cloaked
[under construction]
Shoot scout with yes.
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Posted - 2014.10.13 04:06:00 -
[1020] - Quote
Appia Nappia wrote: And messing with the Active scanner values **** over medium frames. If you decrease the proto scanner below 28 then there is no reason for a medium frame to use profile dampeners. . . and thanks to the gal logi precision bonus they can't participate regardless of how useful/OP or underperforming the EQ is.
If we buffed 28 dB Active Scanner to 25 dB, we'd have to bump Med Profile down by 5 to maintain status quo (2 damps to beat proto scans). No real problem, in my opinion; we'd already discussed doing this for Assault.
Lots of folks are demanding the ability to scan undampened scouts. This approach satisfies the demand and is much safer than mucking with EWAR.
Shoot scout with yes.
- Ripley Riley
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Posted - 2014.10.13 05:44:00 -
[1021] - Quote
LeGoose wrote:Jeeze you guys have been busy this weekend. Took me like an hour of not reading a majority of the long posts just to catch up.
Anywho do we have any ideas how people are doing in the sidearm challenge?
Musturd played for exactly one day. Bumped into him a couple times.
Stood back and watched him pimp slap the same heavy five or six times. Those damn militia knives.
You've gotta try the militia knives, Goose.
Shoot scout with yes.
- Ripley Riley
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Posted - 2014.10.13 12:47:00 -
[1022] - Quote
BL4CKST4R wrote:Efficacy Bonuses Efficacy Bonuses made more sense prior to EWAR normalization, and even then they were a shoehorn (originally pointed out by Aeon). There are cleaner and less restrictive ways to address high-HP Scouts.
Shoot scout with yes.
- Ripley Riley
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5843
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Posted - 2014.10.13 13:05:00 -
[1023] - Quote
CCP Rattati wrote: Will even harsher speed penalties on plates accomplish two things, slow down brick tanked scouts and make Commandos the same HP as brick tanked Aesaults yet naturally faster at the same eHP?
Heavies previously indicated that they wouldn't be able to hop over curbs if we slowed them down further. Apart from this, I *personally like the idea of harsher speed penalties on plates.
* Can't speak for the others on this; there's been a distinct lack of consensus. What are your thoughts, Appia?
Shoot scout with yes.
- Ripley Riley
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5847
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Posted - 2014.10.13 13:21:00 -
[1024] - Quote
CCP Rattati wrote:Adipem Nothi wrote:@ Everyone
I truly believe Haerr is on to something; the more I think about his suggestion, the more I like it:
If Cloak is Active, set Scan Range = 0.
I think this would make gameplay much more interesting for us. What do you guys think?
@ Cross Atu (or CPM1)
Before we put too many eggs into this basket, it'd be great to know if this can be accomplished via Hotfix. Coding is in place for Cloak to adjust a user's Scan Profile when active. Does existing code permit room to also adjust Scan Range and/or Scan Precision? If not, can existing logic be redirected to point to a metric other than Scan Profile, such as Scan Range or Scan Precision?
o7 Makes sense from lore perspective, and it is true, the activation affects one scanning attribute. Very interesting proposal indeed.
Standing Concerns:
* Diminishes value of hacking-while-cloaked * Makes the scout's job of clearing Uplinks more difficult
Potential Remedies (also Haerr's idea ):
* Set Scan Precision = 99 dB when cloaked (instead of Scan Range = 0m) * Set EQ Scan Profile = 99 dB
Note:
If the cloak:active method can only access one scan variable, we may need to tweak Profile Damps to maintain current hunter/hunted interplay at the low-end of the dB spectrum ... examples:
15 dB - GA Logi + Focused (vs) max-damped CA/MN/AM Scout 18 dB - Max-Precision AM Scout (vs) 2x damped MN/AM Scout
Shoot scout with yes.
- Ripley Riley
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5848
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Posted - 2014.10.13 13:42:00 -
[1025] - Quote
Gavr1lo Pr1nc1p wrote: Cloaking is compromised as is...I don't see a reason to make it any worse TBH. If something like this happened, id like to actually be invisible, and to get a better dampening bonus.
Then Id be all for it.
If we moved forward with Haerr's idea, we wouldn't be able to affect Profile and simultaneously affect another Scan Metric. Meaning "better dampening bonus" would be off the table.
We might be able to work around that by adjusting over variables.
Shoot scout with yes.
- Ripley Riley
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5848
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Posted - 2014.10.13 14:01:00 -
[1026] - Quote
Adipem Nothi wrote:Appia Nappia wrote: And messing with the Active scanner values **** over medium frames. If you decrease the proto scanner below 28 then there is no reason for a medium frame to use profile dampeners. . . and thanks to the gal logi precision bonus they can't participate regardless of how useful/OP or underperforming the EQ is.
If we buffed 28 dB Active Scanner to 25 dB, we'd have to bump Med Profile down by 5 to maintain status quo (2 damps to beat proto scans). No real problem, in my opinion; we'd already discussed doing this for Assault. Folks are demanding that we restructure EWAR on the grounds that they can't scan undampened scouts. This approach satisfies the demand without mucking with EWAR. I think it a reasonable (and reasonably safe) compromise.
Edit: We'd have to bump MedFrame Profile down by 6 (instead of 5) to maintain existing CA/MN Scout interplay (24 dB).
Shoot scout with yes.
- Ripley Riley
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5849
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Posted - 2014.10.13 15:17:00 -
[1027] - Quote
hfderrtgvcd wrote:Maybe shield extenders could also get their current penalty replaced with one to scan profile?
Would disproportionately impact MN/CA Scouts. Movement penalty is one thing. Having your position revealed to entire enemy squads is another.
Shoot scout with yes.
- Ripley Riley
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5863
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Posted - 2014.10.13 20:00:00 -
[1028] - Quote
One Eyed King wrote: @ Adipem
1) If you make scan profile 99dB, while cloaked, it effectively does the same amount of damage to hacking as making range 0. The only benefit it would have is that we could still hunt EQ.
2) Hacking-wise, I would be a sitting duck without any idea of whether someone was coming or not. *shudders*
1) No no! Scan Precision (not Profile) goes to 99 dB when cloaked. So you can't see anything. Except for equipment and perhaps vehicles, installations, etc.
2) Correct. Can't think of how to work around this.
Shoot scout with yes.
- Ripley Riley
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5863
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Posted - 2014.10.13 20:24:00 -
[1029] - Quote
Conceptual Profile / Precision Tweaks:
https://docs.google.com/spreadsheets/d/1haDO5a9Y6eOD6xzY49HhlkHLktRYcQQ382jqR6HxpIo/edit#gid=0
For Haerr's Cloak Concept Cloak - Active Effect: Remove dampening bonus Cloak - Active Effect: Set user scan precision = 99 dB Equipment, Vehicles, Installations: Set scan profile >= 99 dB Profile Dampeners: Buff by 3% CA Scout - Racial Dampening Bonus: 3% --> 4%
For Anti-Assault-Lite Scanners Prototype Active Scanners: 28 dB --> 25 dB Standard Active Scanners: 46 dB --> 44 dB
For Sneakier Assault Assault Frames - Scan Profile: 50 dB --> 45 dB
Shoot scout with yes.
- Ripley Riley
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5864
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Posted - 2014.10.13 20:35:00 -
[1030] - Quote
Gavr1lo Pr1nc1p wrote:Right away--If the above^^were to take place, Min scouts couldn't use a single codebreaker or Kincat in a PC. Thats not fair at all.
EDIT: I may have algebra'd wrong...one sec. Use my math. Its in the spreadsheet. MinScout + 2 damps comes to 17 dB (constant).
Shoot scout with yes.
- Ripley Riley
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5865
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Posted - 2014.10.13 20:40:00 -
[1031] - Quote
hfderrtgvcd wrote:Adipem Nothi wrote:Conceptual Profile / Precision Tweaks: https://docs.google.com/spreadsheets/d/1haDO5a9Y6eOD6xzY49HhlkHLktRYcQQ382jqR6HxpIo/edit#gid=0For Haerr's Cloak ConceptCloak - Active Effect: Remove dampening bonus Cloak - Active Effect: Set user scan precision = 99 dB Equipment, Vehicles, Installations: Set scan profile >= 99 dB Profile Dampeners: Buff by 3% CA Scout - Racial Dampening Bonus: 3% --> 4%For Anti-Assault-Lite ScannersPrototype Active Scanners: 28 dB --> 25 dB Standard Active Scanners: 46 dB --> 44 dB For Sneakier AssaultAssault Frames - Scan Profile: 50 dB --> 45 dB
At first glance, low-dB EWAR interplay is largely held constant. A 'bit to comb over in one pass ... what problems are standing out for you guys? curious what the rationale is behind this and why you aren't changing the gal's bonus as well.
Yes, of course. Presently, it is possible for each Scout to beat 15 dB baseline. The 1% adjustment to Caldari allows us to retain current baseline precision/profile interplay. The alternative was a greater buff to profile dampeners, but this created potential balance issues with the GA Scout.
Again, the impetus behind these changes is to compensate for Haerr's cloak proposal. This is all conceptual ... just looking for flaws :-)
Shoot scout with yes.
- Ripley Riley
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5866
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Posted - 2014.10.13 20:50:00 -
[1032] - Quote
Appia Nappia wrote: Yup. Gallente neds the racial dampening to 4% as well
In the proposed model, the number of damps needed to beat focused scans is unchanged from the present.
The GalScout cannot presently beat the Focused Scanner with two damps. At 4% per level, the GalScout can beat the Focused Scanner with two damps.
We're not trying to sneak in a GalScout buff :-)
@ 4% per level, he goes to 18 / 14 / 12 for Damps 1-3.
Shoot scout with yes.
- Ripley Riley
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5866
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Posted - 2014.10.13 20:56:00 -
[1033] - Quote
Appia Nappia wrote:Adipem Nothi wrote:Appia Nappia wrote: Yup. Gallente neds the racial dampening to 4% as well
The GalScout cannot presently beat the Focused Scanner with two damps. At 4% per level, the GalScout can beat the Focused Scanner with two damps. We're not trying to sneak in a GalScout buff :-)
@ 4% per level, he goes to 18 / 14 / 12 for Damps 1-3. Yet, you're willing to buff the Caldari scout. Racial parity with the ******* dampening bonus. It was the Gallente Scout's to begin with, no reason the Gallente Scout should have a shittier version of both dampening and precision at the same time.
The 1% change allows us to maintain status quo (i.e. # slots req'd) at the low end of the spectrum. I'm not looking to buff the CalScout. Is it saving a slot somewhere up higher in the spectrum?
Shoot scout with yes.
- Ripley Riley
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5866
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Posted - 2014.10.13 20:58:00 -
[1034] - Quote
Gavr1lo Pr1nc1p wrote:Adipem Nothi wrote:Gavr1lo Pr1nc1p wrote:Right away--If the above^^were to take place, Min scouts couldn't use a single codebreaker or Kincat in a PC. Thats not fair at all.
EDIT: I may have algebra'd wrong...one sec. Use my math. Its in the spreadsheet. MinScout + 2 damps comes to 17 dB (constant). but doesn't that go to them getting scanned by Amarr?
No, Gav. 18 dB is still the max Amarr Scan. Precision values were unchanged.
Shoot scout with yes.
- Ripley Riley
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5866
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Posted - 2014.10.13 21:03:00 -
[1035] - Quote
OK!
Added sheet "Baseline" ... it explains better how I reached the target values. Green boxes mean no change. I chose parameters which maximized the number of green boxes.
https://docs.google.com/spreadsheets/d/1haDO5a9Y6eOD6xzY49HhlkHLktRYcQQ382jqR6HxpIo/edit?usp=sharing
Shoot scout with yes.
- Ripley Riley
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5866
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Posted - 2014.10.13 21:14:00 -
[1036] - Quote
One Eyed King wrote:In some ways, wouldn't this be an indirect nerf to Amarr scanning?
As it stands, if I have 2 Damps and a proto cloak, I have to have my cloak active for an Amarr not to pick me up.
If we made this change, I would simply just beat the Amarr. There would be no penalty for deactivating cloak or running out of juice.
Am I reading that wrong?
Good question ... let's work it out:
With 2 cPEs, the AM Scout scans at 18 dB. CA/GA Scouts currently need 2 damps to dodge. MN/AM Scouts currently need 2 damps and an adv cloak to dodge.
Proposed system: All Scouts need 2 damps to dodge (as cloak bonus is removed).
MN/AM Scouts retain the ability to beat his scans using two slots. If we required them to use three, that'd be a serious nerf.
Shoot scout with yes.
- Ripley Riley
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5868
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Posted - 2014.10.13 21:22:00 -
[1037] - Quote
Appia Nappia wrote:
Gal needs to be 4%
Actually, you're right. I doublechecked the numbers and a 4% Gallente bonus yields results even closer to the status quo than 3%. Thank :-)
Shoot scout with yes.
- Ripley Riley
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5868
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Posted - 2014.10.13 21:23:00 -
[1038] - Quote
Appia Nappia wrote:[redacted] Give me a second ... I'm tweaking the numbers.
:: grumbles under breath ::
Shoot scout with yes.
- Ripley Riley
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5868
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Posted - 2014.10.13 21:44:00 -
[1039] - Quote
Proposal updated. Good catch, Appia.
GA Bonus 3% --> 4%
Shoot scout with yes.
- Ripley Riley
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5868
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Posted - 2014.10.13 21:52:00 -
[1040] - Quote
One Eyed King wrote:I agree it would be an issue if we had to have 3. But that is the current metric if solely relying on damps. If changes went through we could use two damps and beat them without the use of a cloak. I don't know what that would do to be honest. In some ways that is a buff to us. Particularly those that don't use cloaks. At the same time, it does mean the Amarr are getting less for the same sacrifice that they make now. I hate the Amarr, so I don't know how much if any that effect would have on them, but AM scouts might not like it. I see walls of text from them in your future Edit: Point of Clarification. According to the CCP spreadsheet on EWAR, 2 Damps on a Minmatar take us to 18.5, which takes a Proto cloak to get under Amarr scans. Otherwise, the ADV gets you to 17.57, which would round to 18 and tie the Amarr.Just in case anyone thinks they can currently downgrade their cloak to ADV for extra fitting.
Haerr's proposal is a bigass nerf, brother. Make no mistake. But its a nerf that'll make things more interesting for us and for everyone else. I like it alot. But we can't pitch it if it means Scouts all have run one more dampener in the lows. Hence these tweaks :-)
The Active Scanner buffs in the proposal cure Assault Lite. If a Scout isn't damped, he'll get scanned. This takes one of the few legitimate arguments out of the enemy's arsenal. One less poster boy for them to point at and moan over.
Shoot scout with yes.
- Ripley Riley
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5869
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Posted - 2014.10.13 22:07:00 -
[1041] - Quote
I'll bet that purple shimmer is able to be adjusted server-side. If cloak render were to render us blind, we may be able leverage that new handicap toward upgrading cloak.
Maybe we can get one that works in the dark :-)
Shoot scout with yes.
- Ripley Riley
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5869
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Posted - 2014.10.13 22:41:00 -
[1042] - Quote
One Eyed King wrote: If Haerr's cloak fixes went through, you can bet your patootie Minjas will go back to irrelevance. I cannot fathom that cloaks are so OP that we should be forced to be BLINDER THAN A HEAVY with as low as a tenth of their HP. It is just inconceivable to me, especially the more I think about the implications.
It'll be fun! It's like submarine warfare :-)
Like Iggy was saying though, we'll be able to actively manage the blindness by flipping cloak off and on.
Shoot scout with yes.
- Ripley Riley
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5869
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Posted - 2014.10.13 23:37:00 -
[1043] - Quote
One Eyed King wrote:Adipem Nothi wrote:One Eyed King wrote: If Haerr's cloak fixes went through, you can bet your patootie Minjas will go back to irrelevance. I cannot fathom that cloaks are so OP that we should be forced to be BLINDER THAN A HEAVY with as low as a tenth of their HP. It is just inconceivable to me, especially the more I think about the implications.
It'll be fun! It's like submarine warfare :-) Like Iggy was saying though, we'll be able to actively manage the blindness by flipping cloak off and on. I suppose. If I am hunting a submarine that has many more times the killing capacity of myself. And can suddenly disappear off my tacnet without actually making any sacrifices themselves. And doesn't actually need any skill to kill me should they just see a blur going by and swing their HMG wildly in that general direction. Yeah, that sounds fair and balanced. Heavies have had it too hard for too long...
If cloak were less shimmer...y would you be more willing to buy in?
OOoooo!
Or if backpedal speed were reduced, would you be willing to buy in?
Shoot scout with yes.
- Ripley Riley
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5873
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Posted - 2014.10.14 00:08:00 -
[1044] - Quote
One Eyed King wrote:
Remind me again, what is the major problem that we are trying to fix?
Shotgun Scout. Lol ... kinda got carried away, eh?
Wish there was something we could do about the hacking drawback ...
:: thinking cap ::
Shoot scout with yes.
- Ripley Riley
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5878
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Posted - 2014.10.14 01:20:00 -
[1045] - Quote
Gavr1lo Pr1nc1p wrote: Th sonly problem is one dampener min scouts, which I run a lot with 2 kin cats, or a kincat+codebreaker...Something tells me that this will make them worse than with the ADV cloak....
Something tells you, Gav? Something tells me you are weighing in on the spreadsheet without looking at the spreadsheet.
Current Numbers: 23 dB - MinScout + 1 Damp + Adv Cloak Proposed Numbers: 23 dB - MinScout + 1 Damp
Shoot scout with yes.
- Ripley Riley
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Posted - 2014.10.14 01:27:00 -
[1046] - Quote
I do SUCK wrote:any good min scout setups for advanced suit
M/1 (41k Isk) PW: Pro NKs SW: Adv Bolt HS: Adv Shields (x2), Cmp Sidearm Dmg LS: Cmp Damps (x2) EQ: Bsc Cloak, Bsc RE GR: Empty
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- Ripley Riley
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5878
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Posted - 2014.10.14 01:53:00 -
[1047] - Quote
mollerz wrote:It's true. Outside of a select few elite shotgunners is it really a problem?
Last we heard from Rattati its really a real problem.
Even if it weren't though, I'd still dig Haerr's idea :-)
Shoot scout with yes.
- Ripley Riley
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5878
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Posted - 2014.10.14 01:58:00 -
[1048] - Quote
Gavr1lo Pr1nc1p wrote:Adipem Nothi wrote:Gavr1lo Pr1nc1p wrote: Th sonly problem is one dampener min scouts, which I run a lot with 2 kin cats, or a kincat+codebreaker...Something tells me that this will make them worse than with the ADV cloak....
Something tells you, Gav? Something tells me you are weighing in on the spreadsheet without looking at the spreadsheet. Current Numbers: 23 dB - MinScout + 1 Damp + Adv Cloak Proposed Numbers: 23 dB - MinScout + 1 Damp ADv cloak should put you at 22.... 31.5*.75*.95=22.4, which rounds to 22.
You're right! Ran it at 24 ... got 22.8.
Good eye. You've found our first casualty :-)
Shoot scout with yes.
- Ripley Riley
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Posted - 2014.10.14 02:02:00 -
[1049] - Quote
Gavr1lo Pr1nc1p wrote: If the SG (other than basic non-variant) gets nerfed in any way, I simply won't ever run it again.
That's the point of these talks, Gav. The Shotgun by itself is a pretty crap, but add a low-profile scout to the equation and its suddenly good. We're looking at tweaking the second part of that equation.
Shoot scout with yes.
- Ripley Riley
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5937
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Posted - 2015.01.15 17:47:00 -
[1050] - Quote
@ Iggy
Musturd doesn't have internet access at the moment. He is concerned that 25% would be way too much and is happy with the current bonus. He is aware that the NK bonus is underwhelming by comparison to the others.
I'm inclined to agree with him. Especially if the possibility of a backpedal speed reduction is on the table.
Shoot scout with yes.
- Ripley Riley
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5937
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Posted - 2015.01.15 18:32:00 -
[1051] - Quote
Haven't checked the math but 200 to 250 likely meets that req't, Dreiss
Shoot scout with yes.
- Ripley Riley
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5945
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Posted - 2015.01.16 22:35:00 -
[1052] - Quote
Adipem Nothi wrote:IgniteableAura wrote:How about this, I will give 40 mil isk to the person who wins the knife challenge and name them nothi knives.
Will match that 40M.
40M transferred. See note down stairs.
Shoot scout with yes.
- Ripley Riley
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5950
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Posted - 2015.01.23 22:00:00 -
[1053] - Quote
bandits and brigands, pirates and thieves assassins and smugglers, drunken retirees to the last man, we are Bastards (jolly's behind you with REs) they have districts, treaties and timers we have strippers, knives and raiding parties
The life of a Pirate! Roaming about attacking what you please, when you please, drunk if you please. No strings attached. No schedule to keep. No boundaries or politics in the way of a proper pillaging. Tokens and trophies to adorn the Bar walls!
Say we really wanted to do this ...
I'm assuming that mechanics will permit us to upgrade the Bastard Barge with Isk (if so, that part will be easy). We would will still need at minimum a few active Bastards to switch tags. Nos Nothi Actives would complete corporate missions; this would generate Command Points for raid parties and unlock improvements for the Bastard Barge. Void is on the only NN Active at the moment. If the idea of a NN Pirate Corp is you guys would be interested in, I'd gladly switch my main over. But before we get too far into planning, a few important questions:
1. Most importantly, do any Original Bastards object to recasting Nos Nothi as a pirate corp instead of an alt corp? 2. Who'd be interested in participating in Nos Nothi raid parties? 3. Who is up for switching tags and becoming Nos Nothi Active?
Mr Musturd will assume the CEO position soon, but he won't be playing due to real-life life reasons. I've asked that he maintain the current roles and directorships of the Original Bastard alts. All that to say, we'll soon have a lore component working in our favor thanks to Musturd's Nothi Knives, and Mr Musturd supports the idea of a pirate corp if its something we want to do.
What do you guys think?
Shoot scout with yes.
- Ripley Riley
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5954
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Posted - 2015.01.24 03:09:00 -
[1054] - Quote
Ares 514 wrote:
Regarding the Gallente lag facility, If you never go into the city you won't usually lag. If you go in the city AND outside your screwed. Also with the three point inside map you can go to C inside and fight with minimal lag usually, just don't go in the main socket below ground.
Everyone seemed unanimous in the request to remove this map from PC rotation. It is so consistently bad, I can't imagine them not doing so.
Shoot scout with yes.
- Ripley Riley
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5954
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Posted - 2015.01.24 03:13:00 -
[1055] - Quote
Thrilled to hear you Bastards are up for some . This is gonna be fun :-)
Shoot scout with yes.
- Ripley Riley
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5955
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Posted - 2015.01.24 03:31:00 -
[1056] - Quote
The injector interface was changed ... no more dirty needles. Players now have to request a pickup. When they do, I believe you'll see an icon on your HUD provided your needle is equipped.
Shoot scout with yes.
- Ripley Riley
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5958
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Posted - 2015.01.24 04:29:00 -
[1057] - Quote
Did you get the gong headshot sound?
Shoot scout with yes.
- Ripley Riley
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5959
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Posted - 2015.01.24 06:38:00 -
[1058] - Quote
Kodho is still online often. Hadn't seen Tyjus in awhile, but as far as I know he didn't quit.
Shoot scout with yes.
- Ripley Riley
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5959
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Posted - 2015.01.24 08:57:00 -
[1059] - Quote
In case you haven't yet, you absolutely must see Pseudo's Flaylock in action.
Shoot scout with yes.
- Ripley Riley
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5969
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Posted - 2015.01.24 16:51:00 -
[1060] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:In case you haven't yet, you absolutely must see Pseudo's Flaylock in action. You're making me blush But really, you can blame Llast for that. I was always skeptical about the flaylock but Llast's stories got me interested, and now I'm hooked. Still need to give the breach a shot though. Was Kelc / Llast running Flaylock too last night? All I know is that one of you Minjas had some fancy airborne maneuvers. Much fun to watch :-)
Shoot scout with yes.
- Ripley Riley
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5972
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Posted - 2015.01.24 17:06:00 -
[1061] - Quote
Didn't play so well last night myself. >_< Might've been all the beer, but the last couple matches with you guys felt incredibly choppy. For whatever reason, my framerate improved once I returned to Ambush. Either way, I blame the beer. The squad was lots of fun; I want you guys to teach me how to do Skirmish right :-)
Shoot scout with yes.
- Ripley Riley
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5973
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Posted - 2015.01.24 17:26:00 -
[1062] - Quote
IAmDuncanIdaho II wrote:jargon-buster anyone? We'll sing Pirate Songs and roam about ruining the days of rich kids at random. Someday, we'll become good enough at it to perpetuate the reputations our namesake blade and the Bastard who coined it, Cap'n Musturd himself. o7
Shoot scout with yes.
- Ripley Riley
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5975
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Posted - 2015.01.24 17:44:00 -
[1063] - Quote
Arkena Wyrnspire wrote:I have completed the section on Gallente scouts from the Gallente guide I am writing. I would appreciate your opinions.
This is fantastic work, Arkena.
Arkena Wyrnspire wrote:Also, good to see you again! Thank you! Good to see you as well.
Shoot scout with yes.
- Ripley Riley
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5975
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Posted - 2015.01.24 17:48:00 -
[1064] - Quote
sir RAVEN WING wrote:If you have any room, do pick me up.
I have been doing well with knives ever since a 21/4 in a protostomp. (In which I used my knives to help win the game. They had no clue why their rooftop spawnpoint was gone and that they were dropping like flies. Game was already looking like a sure win for them so they didn't try until the scores got real close.)
Absolutely! What is your character's name? Do you frequent Scouts United?
Shoot scout with yes.
- Ripley Riley
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5983
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Posted - 2015.01.24 18:27:00 -
[1065] - Quote
Arkena Wyrnspire wrote:https://forums.dust514.com/default.aspx?g=posts&m=2588183#post2588183
My work is done.
Incidentally, this is the longest OP that has ever been posted on the DUST forums. Beating the previous record holder, me.
Bookmarked downstairs.
Shoot scout with yes.
- Ripley Riley
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5986
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Posted - 2015.01.24 18:29:00 -
[1066] - Quote
Starting a "Recruitment Policy" Conversation Downstairs. Any and all feedback is greatly appreciated. (look's like our new piratey logo is now visible ... )
Also, dusting off all the old bookshelves on tradecraft and the like.
Shoot scout with yes.
- Ripley Riley
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5990
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Posted - 2015.01.24 18:51:00 -
[1067] - Quote
Adipem Nothi wrote:Starting a "Recruitment Policy" Conversation Downstairs. https://forums.dust514.com/default.aspx?g=posts&m=2588322#post2588322
Shoot scout with yes.
- Ripley Riley
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5997
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Posted - 2015.01.24 23:20:00 -
[1068] - Quote
sir RAVEN WING wrote:Sent in an app to Nos Nothi.
o/ Raven.
We're not quite ready yet to process outside applications; the guys are hammering out tentative recruitment policy as we speak. In the mean time, you've been sent an invitation to Nos Nothi's in-game channel. You should introduce yourself to the guys and run a few raids matches with us. I'll touch base with you again once we've come to consensus on future recruitment policy.
Shoot scout with yes.
- Ripley Riley
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6000
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Posted - 2015.01.25 03:08:00 -
[1069] - Quote
There once was a hero named Ragnar the Red, who came riding to Fittakan from Besateoden
And the tourist did swagger and brandish his blade, as he told of bold battles and gold he had made
But then he went quiet, did Ragnar the Red, when met a real Bastard, Mr Musturd who said ...
"You talk and you lie and you drink all our mead! Now I think it's high time that you lie down and bleed!"
And so came the clashing and slashing of steel, as the brave Captain Musturd charged in full of zeal
And the tourist name Ragnar was boastful no mooooore .... when his ugly red head rolled around the floor!
Shoot scout with yes.
- Ripley Riley
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6032
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Posted - 2015.01.25 15:34:00 -
[1070] - Quote
Sinboto Simmons wrote:I'm trying to use my passive scans, I'm not sure it's working with just range amps, either I'm needing precision or it's just too low.
Has anyone tried range amps on Minja lately, what am I doing wrong? Haven't used Range Amps since the scanning changes. Mixed feelings about the changes. Very much like that scans are now more of an hands-on effort. Dislike the fact that AM Scout is back to a bad place without a distinct edge and/or function.
The Range Amp nerf prevented two major issues. Firstly, we dodged an arguably game-breaking omniscience buff to the current Heavy+Logi blob meta. Secondly, augmented inner rings would've stifled CQC combat by unreasonable degree.
Shoot scout with yes.
- Ripley Riley
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6033
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Posted - 2015.01.25 16:30:00 -
[1071] - Quote
One Eyed King wrote: There really needs to be some in between.
It would make good sense to give the GA Logi bonus to the AM Scout. Restore former glory as the "scanner scout" or "anti-scout". We could cook up something else more logi-like for the GA Logi.
Shoot scout with yes.
- Ripley Riley
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6034
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Posted - 2015.01.25 16:37:00 -
[1072] - Quote
hfderrtgvcd wrote:Adipem Nothi wrote:One Eyed King wrote: There really needs to be some in between.
It would make good sense to give the GA Logi bonus to the AM Scout. Restore former glory as the "scanner scout" or "anti-scout". We could cook up something else more logi-like for the GA Logi. The GA logi tears would be endless No doubt. It'd make sense, is all. There's always the "biotic scout" angle, which would be big giggles if Rattati were to add jumps to Myos.
Shoot scout with yes.
- Ripley Riley
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6035
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Posted - 2015.01.25 17:09:00 -
[1073] - Quote
Piratery Conquest, Episode IV
Delta Raid manages to catch yet another bigshot Empire district off guard. Defenders on post, understaffed as they were, put up a fair fight but Charlie Raid has nonetheless escaped with a ship-load of clones, Isk and barge components.
The Empire has assembled a team of well-equipped, quick response fighters; their mission, to intercept and recover property before the Raid Team clears the sector. Alpha Raid is waiting en route on counter-intercept.
:: queue heavy pirate accent ::
Ahoy there!
We'd just heard the damndest thing about you guys! What are the odds we'd bump into ya out here, in the middle of nowhere? Did our mates really just take your precious booty?
Swabbies be damned!
'Play nice with the Empire's property', we tell them. 'Don't taunt the Empire troops', we tell them. 'Quit touching the Empire strippers,' we tell them ... and yet. They didn't mess with your guards, did they? With the ballsacks and the faces again? Sincerest apologies, really. It's quite embarrassing, this whole thing with the ballsacks and the faces. Ridiculous. Recruits these days.
Where are my manners!? How arrrrrr you? How are things in the farming business? My word, you guys sure do look spiffy today. How do you get your gear to shine like that!? Jolly here is big into shining things too. Spends hours and hours crackin' jokes and sipping tea with Noob, all the while polishing that damn Plasma Cannon. Says the shining keeps his Lovely shipshape for the videos. Say ... have you guys ever been in Jolly Roger video?
Shoot scout with yes.
- Ripley Riley
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6040
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Posted - 2015.01.25 18:19:00 -
[1074] - Quote
Sinboto Simmons wrote: That's the Minja your copying yeah, I need to make an armor/melee fit for testing.
Minja? Biotics? No way. If the Minja were meant to run Biotics, it'd come with enough PG to run Biotics.
Shoot scout with yes.
- Ripley Riley
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6046
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Posted - 2015.01.25 19:05:00 -
[1075] - Quote
Sinboto Simmons wrote:By the way did you know the minmatar light is heavy on PG but low on CPU, like the bloody twilight zone. Didn't realize that! Was thinking something along these lines might actually be competitive:
HS: Shields (2), Light Dmg (1) LS: Reds (2), Green (1) PW: Pro Shotgun SW: Std SMG EQ: Std Remote, Std Scanner GR: Std Flux
Got about three quarters of the way down the list ... http://www.protofits.com/fittings/shared/1192/11208
Shoot scout with yes.
- Ripley Riley
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6046
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Posted - 2015.01.25 19:17:00 -
[1076] - Quote
Arkena Wyrnspire wrote:What fits do you folks use to shotgun?
Also, Adipem, do you find that damage mod to actually be useful?
Shotgunning in CA or GA Scouts work best for me. Shields in highs and varied arrangements of damps, biotics and/or reactives in lows. I've recently seen good results from MN Assault Shotgunners, but haven't tried it yet myself. As for Damage Mods, I'll run one to two on occasion, but only when a running Prototype Shotgun.
Shoot scout with yes.
- Ripley Riley
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6046
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Posted - 2015.01.25 19:28:00 -
[1077] - Quote
FYI: Daily Mission Extra Reward today is 50 Quafe ck.0s. Still not sure if everyone's is the same here, but thought it worth mentioning. An easy ~400k.
Shoot scout with yes.
- Ripley Riley
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6046
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Posted - 2015.01.25 19:30:00 -
[1078] - Quote
One Eyed King wrote:they need our help!
Does protofits not provide this info? If you're indisposed, let me know what specific numbers you need and I'll grab 'em for you,
Shoot scout with yes.
- Ripley Riley
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6048
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Posted - 2015.01.25 20:16:00 -
[1079] - Quote
One Eyed King wrote:[ Knives I should be able to figure out. What was the delay time reduced to on a regular swipe? From 0.5s to 0.2s? And is it also 0.2s between swipes 1 and 2? Thought it was the slash interval which was reduced (?). I'm looking ...
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- Ripley Riley
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6048
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Posted - 2015.01.25 20:40:00 -
[1080] - Quote
This site looks neat, OEK:
http://www.stuff514.com/sde/type/356300
Shoot scout with yes.
- Ripley Riley
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6048
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Posted - 2015.01.25 20:41:00 -
[1081] - Quote
One Eyed King wrote: So I am guessing the second delay is the delay between slashes?
Precisely.
Shoot scout with yes.
- Ripley Riley
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6051
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Posted - 2015.01.25 21:54:00 -
[1082] - Quote
hfderrtgvcd wrote: I haven't sold them on the off chance player traiding comes in the next century. 400k just seems lke a rip off for 50 proto suits
I hope it doesn't, man. I've sold hundreds and hundreds of officer weapons. For pennies. The depression would be real :-)
Shoot scout with yes.
- Ripley Riley
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6063
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Posted - 2015.01.26 01:47:00 -
[1083] - Quote
Bayeth Mal wrote: I thought it was the first swipe hits 0.2s after trigger release, and the 2nd hits 0.45s after trigger release.
Hmmm. That actually sounds right. Interval between swings at 0.25. I'll have to re-read the thread. This point was discussed with Logibro.
Shoot scout with yes.
- Ripley Riley
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6069
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Posted - 2015.01.26 05:39:00 -
[1084] - Quote
Happy Australia Day!
Just checked the roadmap ( https://trello.com/b/R44szWCe/dust-514-development-roadmap ) to see what's coming up next. Might want to hold the pirate jargon for a 'bit longer as Corporate Missions and Corporate Barge are slotted for April at the earliest. Corporate Missions generate Command Points, which are prerequisite to raids ...
If I had to bet, I'd say the February update is going to be all about Personal Warbarges, Tanks and Gameplay Improvements. Could be some goodies in there like Myo Jumps or Backpedal Speed :: fingers crossed ::
Shoot scout with yes.
- Ripley Riley
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6074
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Posted - 2015.01.26 17:12:00 -
[1085] - Quote
Sinboto Simmons wrote:Also:I tried to ewar my Minja yesterday, one and two range mods, pretty much useless on there honestly.
Fit a proxi scanner instead, not exactly what I wanted but it works, will have to make due I guess. Just sucks my level 5 skill is useless to me now ya know?
My passive inner ring has spared me many a death by NK Scout; guys who had me dead to rights. My middle ring, on the other hand, has been giving me trouble lately; seems an increased number of Assaults have been ducking my CalScout's midrange scans. I'm considering running a precision enhancer to boost my middle ring to 29 dB; if the Assaults are single damped (30dB) it'll pick 'em up as ably as proto active scans (28dB).
Shoot scout with yes.
- Ripley Riley
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6076
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Posted - 2015.01.26 18:49:00 -
[1086] - Quote
Forgot to mention! Put 1.5M SP into the Flaylock last night, and I must say ...
Shoot scout with yes.
- Ripley Riley
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6077
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Posted - 2015.01.26 18:59:00 -
[1087] - Quote
Arkena Wyrnspire wrote:How kaboom is it on a scale of old ion pistol to remote explosive?
It is a great finisher and a great popper of equipment. I wouldn't dual wield it, but it does make for an excellent followup to an alpha strike. Also works wonders against the wiggle-wigglers.
Shoot scout with yes.
- Ripley Riley
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6094
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Posted - 2015.01.27 14:47:00 -
[1088] - Quote
Seems Vitantur and Spade hit the nail on the head!
Jan 21 - Vitantur writes: "Warlord" https://forums.dust514.com/default.aspx?g=posts&m=2581550#post2581550
Jan 22 - Spademan writes: "Warlord" https://forums.dust514.com/default.aspx?g=posts&m=2585169#post2585169
Jan 27 - CCP Frame writes: "Warlord" https://forums.dust514.com/default.aspx?g=posts&t=188902
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- Ripley Riley
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6095
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Posted - 2015.01.27 14:49:00 -
[1089] - Quote
Very exciting!
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- Ripley Riley
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6095
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Posted - 2015.01.27 15:09:00 -
[1090] - Quote
"No." - Spademan
Source: http://i.imgur.com/MbhG8Ht.jpg https://www.youtube.com/watch?v=fCslaVo_JSw
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- Ripley Riley
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6095
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Posted - 2015.01.27 16:05:00 -
[1091] - Quote
Mr Musturd has assumed deserved title, CEO of Nos Nothi.
Long live the Illusive Captain. o7
Shoot scout with yes.
- Ripley Riley
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6096
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Posted - 2015.01.27 16:09:00 -
[1092] - Quote
CCP Rattati wrote: Can any one, tell me, or do basic research on ...
If the specific metrics are out there, we'll hunt them down. o7
Appears that BF4 movement metrics were adjusted post-release to more closely fit BF3's: "Player Movement - Now almost identical to BF3 movement GÇô with BF4 animation sets"
Source (CTE ~Sep 2014) http://blogs.battlefield.com/2014/09/bf4-fall-patch-coming/ http://www.pcgamesn.com/battlefield-4/battlefield-4s-september-patch-emulate-battlefield-3s-soldier-movement
BF3/4 do not appear to have SDE or SDK. 3rd party API found, but its query capacity appears to be limited to player statistics: http://bf3stats.com/api
Strafe Acceleration Discussion (no devs, no specific data) http://www.reddit.com/r/battlefield_4/comments/2cgaue/bf4s_movement_will_mimic_bf3s_movement_in_next/
Found a data dump! https://battlelog.battlefield.com/bf3/forum/threadview/2832654347967934884/
Duplicated for easy access: https://drive.google.com/folderview?id=0B0ZnPHdluEOxemVTRWhYVkRxYTA&usp=sharing
........ interesting stuff, but nothing specific to target
Battlefield 4 CTE Patch: Visual Recoil & Movement Changes Explained https://www.youtube.com/watch?v=E7c4n2kzUo0
^ Now watching ...
1:10 - Visual Recoil Changes 4:40 - Player Movement Changes 5:20 - Strafe Before and After
Shoot scout with yes.
- Ripley Riley
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6112
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Posted - 2015.01.27 22:04:00 -
[1093] - Quote
Bayeth Mal wrote: Where's our pirate warbarge?
Soon :-)
Trello says Q2, though it looks like Raiding may have been moved back a 'bit: https://trello.com/b/R44szWCe/dust-514-development-roadmap
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- Ripley Riley
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6113
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Posted - 2015.01.27 22:53:00 -
[1094] - Quote
Samantha Hunyz wrote:CCP Rattati wrote:myofibs and back pedal speed up next. on a related question, since you are intimately familiar with fast movement. I have been playing BF again, 4, and there is a certain freedom, if you will, in all movement, jumping, aiming, shooting , running. Can any one, tell me, or do basic research on comparative walk speeds, jump height, camera movement, ie,pitch and yaw speed, run speed as a % of walk speed. I am trying to figure out if there is a sweet spot, that we can get too by increasing forward walk speed overall. Don't base it off of Scouts though, but if you tell me scouts are closer to bf4 than assaults, then that helps. Can you for once think about snipers before you go and tweak any form of speed please? I know that other games feel more fluid for walking and jumping, but those games also give aim assist to all weapons to make up for harder to hit targets. In its current form sniping players is already rough as nobody stand still, and us snipers are confined to using only one of the two movement sticks, while being incompletely immobile and in danger of counter attacks. I believe increasing any speeds at this time would require aim assist added to every weapon to compensate for hard to track strafe dance we currently have.
I'd personally love to see movement/strafe acceleration tuned to the extent that "wiggling" is done away with.
@ OEK Must vouch for Samantha. Not taking sides; only pointing out that she's an Original Bastard and that she knows her craft. Joined Scout Registry in 1.4 or 1.5 (if I recall correctly) as a Scout Sniper. Even as a newbro, her stats kept pace (kills and KDR) with those of vets like Tyjus, Kodho and Keeriam. Good shooter without question. Bullheaded, but a good shooter :-)
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- Ripley Riley
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6114
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Posted - 2015.01.28 00:18:00 -
[1095] - Quote
J0LLY R0G3R wrote:"Come on you are tired, i know you are. Just take a lil break". lmao
Shoot scout with yes.
- Ripley Riley
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6116
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Posted - 2015.01.28 02:42:00 -
[1096] - Quote
sir RAVEN WING wrote:Ah, the Barbershop.
Missed ya did ye? No? Not even a week gone? Well, you can stop now.
Jokes aside, I must say I am a truly horrid scout when I look at others and even myself in an Assault. Any tips for my shotgun scout? (Calscout C/1, Mlt Sidearm dmg mods, ADV cloak, ADV shotgun, Locus, and of course... ADV NKs)
Here's what I'd recommend:
Scout C/1 HS: Cmp Precision, Enh Shield Ext, Cmp Shield Ext LS: Cmp Damp, Cmp KinCat PW: CRG-3 SW: Std Bolt GR: M1 Locus EQ: Std Cloak, Std Remote
Bad idea to run two weapons with a 5m range. Unless you're Jolly. Alos, no point pairing a Militia Dmg Mod with a Shotgun.
Shoot scout with yes.
- Ripley Riley
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6116
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Posted - 2015.01.28 02:53:00 -
[1097] - Quote
Aeon Amadi wrote: I'm still against reducing backward speed, need some hardcore convincing that isn't "So Nova Knifers autowin".
https://forums.dust514.com/default.aspx?g=posts&m=2557950#post2557950 https://forums.dust514.com/default.aspx?g=posts&m=2558065#post2558065 https://forums.dust514.com/default.aspx?g=posts&m=2558406#post2558406
Here a few reasons why from guys who use knives.
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- Ripley Riley
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6116
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Posted - 2015.01.28 02:57:00 -
[1098] - Quote
My mistake, Raven. I thought you were looking for advice.
Shoot scout with yes.
- Ripley Riley
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6116
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Posted - 2015.01.28 03:13:00 -
[1099] - Quote
@ Void
When has this Community ever asked for free pass? Why would we want knifing to be easy?
We just got rid of the FoTM chasers (... excluding that Raven guy :P ). Seriously, the last thing anyone here wants is a reverse-exodus.
Shoot scout with yes.
- Ripley Riley
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6118
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Posted - 2015.01.28 03:37:00 -
[1100] - Quote
voidfaction wrote: slower backpedal speed will bring out even more wanting scout nerfed to sidearm only or shotgun/nk nerfs and I would not blame them for asking for either
Let's assume, hypothetically, that a backpedal speed reduction were implemented and made knifing and/or shotgunning too easy. A quick fix for the problem would be to tune falloff such that inner rings allow for an extended "early warning" period. Better yet, reverse the nerf to Range Extenders such that players can opt to equip a module which helps them react to unseen CQC threats more readily.
Balance is process. It's about give and take. If fixing backpedal speed were to fudge up something else, you can bet we'd propose and support appropriate corrective actions.
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- Ripley Riley
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6121
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Posted - 2015.01.28 03:52:00 -
[1101] - Quote
voidfaction wrote: what good is early warning when you are already the kill zone and can not escape it. I escape it all the time. And win more often than not. I'd estimate I instaspin/gib 3+ knifers for every 1 who gets the drop on me proper. Shotgunners who get the drop on me have slightly better odds (I'd say just under 50:50). So long as I'm moving (which is the norm) they're always on my minimap for a good 'bit before they strike.
Shoot scout with yes.
- Ripley Riley
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6123
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Posted - 2015.01.28 04:25:00 -
[1102] - Quote
@ Samantha "Freedom of movement" could mean any number of things. I don't believe that Rattati intends to buff strafe speeds. In fact, he's spoken out against the wiggle-wiggle on a number of occasions. I was under the impression that it bugs him as much as it bugs you and me.
@ Void Where are you getting the idea that CQC Scouts only want to only carry one weapon? Which sidearm works best with _____ comes up all the time. How can I get by with only Knives or only Shotgun hasn't come up once in 1,400 pages. With respect, I think you're off-the-mark on this one.
Shoot scout with yes.
- Ripley Riley
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6129
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Posted - 2015.01.28 14:03:00 -
[1103] - Quote
Weren't you a Scout when we met in Chromosome, Aeon? The new tricks are not much different from the old. If you wanted to, you could pick it back up quickly. You've seen one side of the coin, which has value, but you're speculating as to the nature of the other. Hands-on experience is the surest way for you to understand the factors in play from both sides.
Arkena Wyrnspire wrote:Also I was initially tending to be opposed to reducing backpedal speed but having knifed I'm seeing it as silly and see no reason for it to remain.
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- Ripley Riley
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6129
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Posted - 2015.01.28 14:34:00 -
[1104] - Quote
Arkena Wyrnspire wrote:but i am a biased forum terribad
stop pretending my word is gospel truth
I quoted you because (A) you speaks Aeon's Gallente/AR language and (B) you reported a change in perception after using knives, which is precisely what I recommended to Aeon.
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- Ripley Riley
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6130
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Posted - 2015.01.28 15:00:00 -
[1105] - Quote
Aeon Amadi wrote:Perhaps. I quit the scouting BS because everyone got this massive hard-on for thinking that I... never scouted? Or something? I advocated a lot of Scouts prior to the elections and then Appia chimed in with her pearls of wisdom and everyone flocked over to her, lawl. Anyway, pointless political bickering aside... #ShottyScoutHipster I don't what Appia has to do with this situation, but if it is any consolation, she's gone. She's neither posted nor signed on in months. Either way, we aren't responsible for whatever she did or didn't do, and whatever she did or didn't do has nothing to do with the issue at hand. Appia and I butted on heads on nearly everything, sometimes nastily, but we made conscious effort to remain on point when doing so.
Aeon Amadi wrote: ... long story short, I need hardcore evidence that it's -WORTH- the change to movement speed across such a large spectrum for the sake of a handful of weapons that could be tweaked in more meaningful ways.
The only "hardcore evidence" I can think to offer you is that backpedal speed being slower than forward movement speed is a mechanic common to every other shooter; I think it improbable that all other studios are doing it wrong. I could offer you firsthand accounts, opinions and explanations from the career-long knifing experts, but that isn't "hardcore evidence"; it is "expert opinion". If "hardcore evidence" is what you require to be convinced, then I don't think we're capable of convincing you. Another option is for you to gather evidence on your own, like you've done with so many other things, and see for yourself the problems knifers are facing on account of backpedal speed.
Shoot scout with yes.
- Ripley Riley
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Posted - 2015.01.28 15:37:00 -
[1106] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote:you speaks Aeon's Gallente/AR language Am I off, here? I thought you were on the Gallente All-Star Team with Cat Merc, Aeon and Sgt Kirk :-)
Shoot scout with yes.
- Ripley Riley
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6135
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Posted - 2015.01.28 16:09:00 -
[1107] - Quote
Aeon Amadi wrote: BTW: What's a good amount of deaths you figure to run knives until "I get it"..? 10? 100? 1000? Likely won't do 1000 but I'll certainly give it a go either way.
It really depends; shouldn't take long. Some matches, you'll go without being robbed. Other matches (especially when against good players or when laggy), you'll find yourself being robbed frequently. By "robbed" I mean you did everything right but end up dead at the hands of your would-be victim.
The idea is to have fun with and get a feel for knives, but you'll need to experience being robbed by backpedal speed at least a few times. You'll know when it happens. You'll think to yourself "bullsh*t ... I had that guy ... this must be what they're talking about." Here are a few common robberies to keep your eyes open for ...
You've baited and lured a target. He's rounding a corner or entering a door way, as you wait on the other side with knives charged. He's fully committed to the chase and comes barging through. As you step forward to swing, he immediately reverses direction. You are now out-of-range. If backpedal speed were slower, you'd perhaps have decent odds. Because it isn't, you are dead 90% of the time.
You're chasing an unaware target. He's an Assault, so you gain on him rather slowly. Suddenly, he spins around. Turns out, you've been on his TacNet for the past few seconds. The pursuit continues at its former pace, you chasing him and slowly closing the gap, but now he's facing you and hipfiring all the while "running" backwards. If backpedal speed were slower, you'd perhaps have decent odds. Because it isn't, you are now dead 90% of the time.
You've singled out and stalked a target and are moving in for a takedown. This one, you've got dead to rights. He has no idea you're behind him, and he's more-or-less standing still, resupplying atop a nanohive (wiggling, of course). You get into range ... he doesn't notice the TacNet blip ... he doesn't hear your knives charging ... you swing a swing so glorious ... and you miss. Might be blue flare. Might be lag or latency. Might be wiggle. Might be that he moved ever-so-slightly and you simply missed. Whatever the case, if backpedal speed were slower, you'd perhaps still have decent odds. Because it isn't, you are now dead 90% of the time.
Shoot scout with yes.
- Ripley Riley
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6135
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Posted - 2015.01.28 16:22:00 -
[1108] - Quote
Aeon Amadi wrote:https://docs.google.com/document/d/193Ig15VGE8NXcKHoUDwf2TiHelPtZN6xbp8Er-_Wb9o/edit?usp=sharing
There's a public link that you can follow on a match by match basis since my recording equipment is broken. Otherwise, I'd just livestream the kitten.
Feel free to suggest different things but given the outcome of that first match, I'm really enjoying this suit. Thanks for taking the time to try this out, Aeon.
Here's the suit I'd run: http://www.protofits.com/fittings/shared/1192/8359
Shoot scout with yes.
- Ripley Riley
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6135
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Posted - 2015.01.28 17:06:00 -
[1109] - Quote
Kind of. If I recall correctly, Logibro shorted the duration between swings as best he could without mucking up the animation. This change coincided with the NK/AV change.
Shoot scout with yes.
- Ripley Riley
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6135
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Posted - 2015.01.28 17:17:00 -
[1110] - Quote
Aeon Amadi wrote: Ah, fair enough. If you think I'm relying on the shotgun too much, I'll strip it for something else (though, I have no idea what currently). Alternatively I could remove it all together and use just the nova knives but I have a feeling my KDR is going to plummet, which isn't really fair because I don't think anyone in their right mind would run -JUST- nova knives unless they were masochistic.
Most pair knives with SMG Musturd prefers ScP I personally prefer Bolt Pseudo, Llast and Ghost prefer Flaylock
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- Ripley Riley
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6136
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Posted - 2015.01.28 17:27:00 -
[1111] - Quote
Kaeru Nayiri wrote:If I'm in a squad and on coms or have had a few beers ... I always do this part wrong. ^ Know exactly what you're talking about. Here's my version.
Shoot scout with yes.
- Ripley Riley
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6137
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Posted - 2015.01.28 18:38:00 -
[1112] - Quote
Aeon Amadi wrote: Believe it or not I'm actually having the most fun I've had on Dust 514 in months.
Couldn't agree more. Nothing in the game quite like knifing, and no other game has knifing quite like Dust's.
A wild Mollerz appears and all-caps proclaims: YOU GUYS ACTUALLY HAVE THE BEST KNIFE COMBAT GAME EVER MADE.
Shoot scout with yes.
- Ripley Riley
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6137
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Posted - 2015.01.28 18:43:00 -
[1113] - Quote
mollerz wrote: Use only knives.
https://www.youtube.com/watch?v=Yscdf_-ztOU
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- Ripley Riley
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6145
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Posted - 2015.01.28 23:36:00 -
[1114] - Quote
Hey guys! Pardon the brief absence, I'm catching up as we speak. Good news. All the parts checked out, and we are not having twins.
Shoot scout with yes.
- Ripley Riley
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6148
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Posted - 2015.01.28 23:43:00 -
[1115] - Quote
Aeon Amadi wrote: Yup, absolutely, and that is why I'm discontinuing it entirely.
If you guys don't want to play ball and actually give people a chance to change their kittening minds, then I'm not going to fight you. I'll just consider this all the frakking evidence I need to extrapolate that wanting movement speed reductions is just as self-serving for you kittens as well and adamantly defend -against- it because of that. I don't play troll games and if I'm just wasting my freaggin time trying to be open minded about this then there's really no point in continuing to invest -MY- time and effort.
Peace, ****.
Whoa now! Don't give up on account one guy being brash. You were having fun with knives, and some of us were having fun watching. I thought your experimenting was coming along nicely. Do hope you pick it back up.
PS: No one Scout here speaks on behalf of all Scouts here. Some are sweet, some are salty, and no two agree on all things.
Shoot scout with yes.
- Ripley Riley
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6148
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Posted - 2015.01.28 23:51:00 -
[1116] - Quote
Hawkings Greenback wrote:Because I can't be arsed to trawl through and find out, by how much would you guys think about reducing back peddle ?
Are you thinking percentage or specifics for each suit type ?
o/ Hawkings
Backward vs Forward movement in MQ is unnaturally slow, so nothing near this drastic. I believe it's around 50% if my tile counting is on target. 80% of forward movement is the current strafe value. Tough to say if this would be too much or too little without hand's on observation, but I think it'd be a good starting point.
Here are a few sample progressions: https://docs.google.com/spreadsheets/d/1sBL0QOLeQZub5qy51fT_hRGF8A5wE7a3gfwfrDywLZI/edit?usp=sharing
Shoot scout with yes.
- Ripley Riley
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6148
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Posted - 2015.01.28 23:56:00 -
[1117] - Quote
J0LLY R0G3R wrote:I think the : P part was meaning he was joking around. People tend to do that a good bit around here.
Arkena Wyrnspire wrote:Can we please be more civilised here?
One Eyed King wrote:For what its worth, I generally find Aeon reasonable to have discussions with. At the same time, we do tend to get violent in here. Its nothing personal, its just our way. And its not just with outsiders, we get rough with each other at times. Perhaps we go too far at times, but as a whole I think we come around.
Arkena Wyrnspire wrote:Keep it civilised. We all benefit.
^ Yes, yes and yes.
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- Ripley Riley
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6153
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Posted - 2015.01.29 00:02:00 -
[1118] - Quote
Bayeth Mal wrote: God dammit Quil. It took me a wall of text and you say it in two sentences.
Quil? Vitantur is Quil. And Quil is a Hobbit.
Where the heck has he been, anyway? And what happened to Monk?
Shoot scout with yes.
- Ripley Riley
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6155
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Posted - 2015.01.29 00:12:00 -
[1119] - Quote
Spademan wrote:Adipem Nothi wrote:80% of forward movement is the current strafe value. That doesn't add up, by my calculations current speed is 90% You're right, Spade. Apologies. So 80% backpedal, 90% strafe. Or 80% backpedal, 80% strafe.
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- Ripley Riley
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6155
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Posted - 2015.01.29 02:05:00 -
[1120] - Quote
https://www.youtube.com/watch?v=iWPsGV3HpZQ#t=121
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- Ripley Riley
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6161
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Posted - 2015.01.29 13:28:00 -
[1121] - Quote
CCP Rattati wrote:Spade is right, and when he's right, he's right. And Spade, Spade is always right! Uh, oh
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- Ripley Riley
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6161
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Posted - 2015.01.29 13:39:00 -
[1122] - Quote
Rattati's Board wrote:Do Scouts have hidden resistances? This entry kinda popped.
What if the CalScout were inadvertently made immune to Aim Assist (or the AA of some weapons)? Would that not explain why its wiggles are superior to all other wiggles?
What else could this entry mean?
Fairly certain that none of the four are resistant to shield attack, as ScR and Laser consistently obliterate shields across the board. Perhaps we've an innate resistance to armor-based attacks? Huh. Hope not.
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- Ripley Riley
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6161
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Posted - 2015.01.29 13:42:00 -
[1123] - Quote
Arkena Wyrnspire wrote:Can we assassinate spade to prevent this from going too far?
As many times as needed. The question is, how? We must assume that he'll know when it's coming.
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- Ripley Riley
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6161
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Posted - 2015.01.29 14:37:00 -
[1124] - Quote
Spademan, the Time Lord Is blinded by a snow man The Bastard Shaman ... Sees the future no more
[/ jingle]
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- Ripley Riley
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6161
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Posted - 2015.01.29 14:50:00 -
[1125] - Quote
New Suit!
Scout mk.0 (102k) HS: Cmp Sidearm Dmg, Enh Shields (x2) LS: Cmp Green, Cmp Red (x2) PW: IshNoks SW: GN-13 Flaylock EQ: Std Cloak, A-19 AS GR: Empty
Shields: 235 Armor: 87 Fun: > 9000*
* Unless they have Active Scanners
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- Ripley Riley
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6194
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Posted - 2015.01.30 02:24:00 -
[1126] - Quote
What the ... ?
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- Ripley Riley
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6197
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Posted - 2015.01.30 13:23:00 -
[1127] - Quote
Spademan wrote:So what, he's angry because some people aim before shooting?
After a spill about modded controllers the other day, one of the guys in our squad says something like, " ... they even mod their TVs! Marking the middle of the screen so they don't have to aim. Plain cheating, and CCP should do something about it."
Very funny at the time. We demanded a Forum post.
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- Ripley Riley
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6197
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Posted - 2015.01.30 13:25:00 -
[1128] - Quote
Spademan wrote:On knife duels:
Ya'll have way too much honour, if you can sucker a guy into duelling with you just so you can take out another weapon and blap him I say do it.
If he flashes knives, I'll pull mine out. Especially if I know the guy. Been burned a few times ... move up to duel and out comes the assault combat rifle. lol
Shoot scout with yes.
- Ripley Riley
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6198
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Posted - 2015.01.30 13:56:00 -
[1129] - Quote
The ScR does seem to be the new go-to gun for the Ambush stompers. If I recall correctly, the modded controller theoretically reduces kick, fires faster, and permits a few more rounds before overheating.
Shoot scout with yes.
- Ripley Riley
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6198
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Posted - 2015.01.30 13:57:00 -
[1130] - Quote
http://dust.thang.dk/market_historycategory.php
Dropsuit sales by category for Jan 23rd ...
91k - Assaults 56k - Scouts 48k - Logi 33k - Sentinel 25k - Commando
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- Ripley Riley
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6205
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Posted - 2015.01.30 15:06:00 -
[1131] - Quote
voidfaction wrote:Active scanners I know someone here told me the Focused scanner was not team shared so I know to use it only in squad. Are the Flux Active Scanners shared with team? I ran gal logi with 3 flux scanners and had the enemy lit up everywhere and I would sit and watch as my team would play as if they were blind.
All scanners except for Duvolle Focused are team-shared.
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- Ripley Riley
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6234
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Posted - 2015.01.30 23:05:00 -
[1132] - Quote
Hawkings Greenback wrote:Pseudogenesis wrote:Knife duels are fun but over way too fast. Plasma cannon duels, on the other hand, are what dreams are made of. I once had a duel with a mass driver user against my PLC that lasted about 45 seconds, and ended with us direct impact killing each other simultaneously at a distance of about 10 meters good times Quietly contemplating the plasma cannon, got a load from a strongbox ( I think ) the other day when I actually got a key. Go me. Anyway it's either flaylock 5 or dump a load of points into plasma cannons and make a crazy Min Ass cannoneer fit. Decisions, decisions.
Happen to be working on both of these as we speak :-)
Flaylock Proficiency IV, Ammo IV, Rapid Reload III Cannon Proficiency IV, Ammo V, Rapid Reload V
Running the PLC on a Minmando + Combat Rifle. Terrible with the damn thing, but it is terribly fun. What I really need is a modded TV :P
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- Ripley Riley
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6240
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Posted - 2015.01.31 00:41:00 -
[1133] - Quote
Bojo sighting: https://forums.dust514.com/default.aspx?g=posts&m=2599770#post2599770
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- Ripley Riley
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6241
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Posted - 2015.01.31 01:04:00 -
[1134] - Quote
TritusX wrote: Opinions on ISK grinding Scout M1 fit guys? 14k Scout M1 Basic Shield Ext x2 Enh Damp MLT KinCat or Codebreaker CR ZN-28 NK Uplinks and RE
Enh Damp - Puts you at 25 dB. Ducking 28dB Active Scans is worth it. Red vs CB - I'd keep both builds handy, run one for combat and the other for utility. EQ & Weaponry - Look great.
Seems to me a great suit for the price. I'd run it.
TritusX wrote: would love to get ingame with any of you guys, I just never see you :/
We can fix that. Are you in Scouts United?
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- Ripley Riley
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6261
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Posted - 2015.01.31 15:06:00 -
[1135] - Quote
voidfaction wrote:Its been real fun. Maybe ill see some of you in PS2 Biomass in 10h
That was sudden. What's going on, Void? Things were just about to get interesting...
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- Ripley Riley
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6261
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Posted - 2015.01.31 15:10:00 -
[1136] - Quote
voidfaction wrote:IAmDuncanIdahoVI wrote:voidfaction wrote:Its been real fun. Maybe ill see some of you in PS2 Biomass in 10h Hey dude, no. Leave it sitting there. Give yourself options. Nothing compelling you to delete it. I sometimes break from DUST for a month or two out of frustration or not enjoying it. Assuming those are your reasons for leaving (from your sig I'd think yes).....then don't biomass. They are never going to change pubs. This game is doomed to ****. Yay we have barges that will give a bonus to armor and dmg, lol D.U.M.B. F.U.C.K.S are making proto stomps worse in pubs, lol I really think they want the game to fail because they are doing nothing at all to keep new players and we are only losing old players to better games. The only ones really staying are the proto b.itches that are rich because they cheated PC payouts.
Like everything else which has been broken, this too will be fixed. Give it time. We know for a fact that Rattati favors meta locks and it seems very likely that he favors reducing squad pub size to 4. I believe CPM to be more at fault than CCP for our having done nothing to date about pubstomps. Either way, it is still on the list.
Your wasting an investment, Void. Your time is valuable, and you've put alot of it into Dust. 50+M SP. Just take a break. We'll let you know when pubstomps are fixed.
Shoot scout with yes.
- Ripley Riley
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6261
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Posted - 2015.01.31 15:20:00 -
[1137] - Quote
voidfaction wrote: Ok termination timer started game deleted. So should I choose to come back I can. Not sure how much gain my loyalty rank will help the corp if I am not active but that is the only reason I have chose to not biomass.
Glad to hear it!
It is supposed to based on your time with corp, and your main has been NN longer than anyone else's.
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- Ripley Riley
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6261
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Posted - 2015.01.31 15:29:00 -
[1138] - Quote
IAmDuncanIdahoVI wrote: **** really?
Details are sparse. He mentioned that time served will have an affect on CP, so veterans won't be able to inflate CP supplies by hopping from one corp to the next.
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- Ripley Riley
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6261
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Posted - 2015.01.31 15:57:00 -
[1139] - Quote
TritusX wrote:Would ADV RE be worth it?
Same radius. Slightly more damage. Slightly faster arming sequence. Slightly more resource intensive.
I run standard REs on my suicide bomber dragonfly fit. If I could fit F/45s, I would, but not at the expense of sacrificing other important aspects of the fit.
Shoot scout with yes.
- Ripley Riley
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6267
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Posted - 2015.01.31 18:50:00 -
[1140] - Quote
Nothing wrong with knifing in a GalScout. Avoid plates. Keep your Reds and run a damp. Recommend ZN-28s at minimum. Avoid the blob; Active Scanner can help you single out stragglers.
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- Ripley Riley
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6272
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Posted - 2015.01.31 22:25:00 -
[1141] - Quote
You have to confirm the biomass after the timer lapses. It does not auto-execute.
Did Spade really get knifed by a fatty?
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- Ripley Riley
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6304
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Posted - 2015.02.02 22:25:00 -
[1142] - Quote
Arkena Wyrnspire wrote:Apparently a single vet pack will put you up to loyalty rank 7 from nothing.
Seems unlikely. I'm Rank 9.5 after 2 Merc Packs, 1 Vet Pack (full price), 1 Elite Pack and $50-75 in AUR.
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- Ripley Riley
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6307
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Posted - 2015.02.03 01:47:00 -
[1143] - Quote
Big day tomorrow :-)
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- Ripley Riley
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6317
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Posted - 2015.02.03 13:24:00 -
[1144] - Quote
@ Bayeth
Adventure! If the assignment isn't terribly long, I'd consider it. Sounds like it'd look damn good on a r+¬sum+¬. I'd probe into the outcome of your predecessor though. When you say things like "remote location", "small island", and "northern coast of Australia" my brain jumps straight to cannibals.
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6317
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Posted - 2015.02.03 13:30:00 -
[1145] - Quote
Pseudogenesis wrote:So uh, I used the 3 keys I'd kept after hearing that they were adding BPOs to the strongboxes, and in addition to 1 set of weapons I got
2 skillbooks.
1 skillbook per key.
for skills that I already own skillbooks for.
Was this a thing before Warlords 1.0? Because if not, I'm not even mad. The tears will be so delicious for the next few weeks.
Thought they'd the yanked Skillbooks and MLT/STD gear from the strongbox loot tables.
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6317
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Posted - 2015.02.03 13:39:00 -
[1146] - Quote
Update 3.16 - 235 MB
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- Ripley Riley
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6318
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Posted - 2015.02.03 13:46:00 -
[1147] - Quote
Atiim wrote:J0LLY R0G3R wrote:Got a feeling you are going to see some people jump up in loyalty rank pretty quick XD
About the warbarges: do they require aurum to do anything with them? Or are skill points being used for stuff? I may just end up floating through space.
You get 300 Warbarge Components per day, and there's a 1 hour cooldown after each upgrade which can be skipped for 105 Warbarge Components. However, you can get 300 Warbarge Components for only 3 AUR.
To clarify, a Warbarge Component costs 3 AUR. 300 Components would cost 900 AUR.
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6319
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Posted - 2015.02.03 14:07:00 -
[1148] - Quote
Looks like they've wired a "harvest" mechanism. Clever! Warbarges generate daily widgets. Daily widgets must be manually claimed. We should see an increase in Daily Logins, if for no other reason than to claim the valuable Warbarge Components produced by Mobile Factory.
Note: Reinvesting components in Mobile Factory increases the daily yield of Components. By alot. Probably a good idea to level this subsystem.
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- Ripley Riley
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6319
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Posted - 2015.02.03 14:33:00 -
[1149] - Quote
Deployed. Ambush. EVE Time: 2015.02.03 14:28 8 vs 16 (Outer Heaven stomp squad). Died on spawn. Left battle. Re-entered queue.
Deployed. Ambush. EVE Time: 2015.02.03 14:30 Loading Screen ... "Clone Reserves depleted. Commencing TacNet shutdown" Now waiting Forever to return to MQ.
^ This was supposed to be fixed.
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- Ripley Riley
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6320
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Posted - 2015.02.03 14:49:00 -
[1150] - Quote
UI Improvement Idea!
So the current Warbarge UI is a model of ship floating through space. Why not with each Warbarge Level Upgrade, change the look of that ship a little 'bit. Visually showcase the new subsystem. Add an appropriate sound effect. Bells and whistles.
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6320
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Posted - 2015.02.03 14:52:00 -
[1151] - Quote
dzizur wrote:anybody knows where the intertia stuff option? can't find it..
I didn't see it either. Did see "Hide Rank Name" under Gameplay Settings.
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6320
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Posted - 2015.02.03 15:05:00 -
[1152] - Quote
Sinboto Simmons wrote:So yeah, turns out the good things in strongboxes are rare, like 1-200 rare. o/ Sin. What is this based upon?
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6326
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Posted - 2015.02.03 19:03:00 -
[1153] - Quote
You had me beat by one, Shaman. Forgot about Perth :-)
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- Ripley Riley
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6328
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Posted - 2015.02.03 21:58:00 -
[1154] - Quote
I think the product is getting better.
Over the past two years, we've seen weapon/role balance improve from nonexistent to almost there, and what entitlements remain are likely not long for the game. In my book, these adjustments alone constitute significant improvement. Combined with additions like new maps/moods, Mu, Jara, vendor buy back, respecs, daily missions, loyalty ranks, and now the warbarge framework ... we cannot say that progress is not being made.
That said, I'm as frustrated as anyone else with those things which detract from recent gains. Pubstomps, for example, overshadow and suffocate any attempt we make at growing the playerbase. Insta-spinning, insta-gibbing HMG Heavies are nothing short of obscene. The fact that I have 1,451 strongboxes is almost as irritating as the ever-present orange dot there to remind me.
But I remain optimistic.
Rattati and Team are doing good work. Progress has been made, and there is no doubt much more to come. I believe it likely that we'll soon see different kinds of gameplay improvements, from movement to framerate to (fingers crossed) the death of pubstomps and the rise of new types of competitive matches.
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- Ripley Riley
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6328
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Posted - 2015.02.03 22:03:00 -
[1155] - Quote
Bayeth Mal wrote:So... initial reviews are generally nothing great? Is it really worth the 1.0?
Hobbit Review: https://forums.dust514.com/default.aspx?g=posts&t=189745&find=unread
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- Ripley Riley
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6329
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Posted - 2015.02.03 22:38:00 -
[1156] - Quote
I wouldn't think it advisable to convert to a "pay" model at this stage. As for monetization efforts, I see this as an ends/means argument. If the game plays better a few months from now thanks to revenue generated today, who really cares? If CCP Rouge is waiting to pull the plug if the bills go unpaid, I say let Rattati hug P2W as closely as he sees fit. Better for all of us that he succeed than fail, hurt feelings or otherwise. I believe that Dust has enormous potential, and I hope to see that potential realized.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
6329
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Posted - 2015.02.03 23:01:00 -
[1157] - Quote
Mossellia Delt wrote:I'm gonna be OK, I have a very low count for platelets in my blood and zinc tablets should kick start my bone marrow into producing them!
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
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6329
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Posted - 2015.02.03 23:16:00 -
[1158] - Quote
Sinboto Simmons wrote:Adipem Nothi wrote:I wouldn't think it advisable to convert to a "pay" model at this stage. As for monetization efforts, I see this as an ends/means argument. If the game plays better a few months from now thanks to revenue generated today, who really cares?
I'm with the Shaman on this one. #Optimism. However if they're simply milking wallets to increase funding for other projects, only to drop dust later, we'd be rather upset. #Realism
Rattati doesn't strike me as the type. Statisticians and Salesmen are cut from a different cloth. Call me naive, but I bet he'd walk before milking us.
Shoot scout with yes.
- Ripley Riley
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6329
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Posted - 2015.02.04 00:11:00 -
[1159] - Quote
Sinboto Simmons wrote: True, however you need remember that this is a job he's been hired for, decent person or not I'm sure he'd like to keep his current occupied position if possible.
No!!!
One Eyed King wrote:Just finished a match squaded with Moss and Draxus against J0lly, Noob, and Bamm. Managed to Raptor Jump Bamm in the face as he tried to backpedal on me. Also managed to knife J0lly.
Yes!!!
Shoot scout with yes.
- Ripley Riley
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6333
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Posted - 2015.02.04 02:36:00 -
[1160] - Quote
Kierkegaard Soren wrote:EDIT: components ARE awarded as salvage. I just picked up 70 from a particularly brutal Dom. That's the first I've had all day though, so drop rates are pretty meh.
Shoot scout with yes.
- Ripley Riley
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6335
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Posted - 2015.02.04 03:02:00 -
[1161] - Quote
I believe he was talking about Warbarge Components being in the Salvage Loot Table. I believe they're also in the wrongbox loot table.
The Broken Xs and Damaged Ys are either scrap metal to sell for Isk or they're a peak into future crafting (!).
Shoot scout with yes.
- Ripley Riley
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6339
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Posted - 2015.02.04 04:05:00 -
[1162] - Quote
Fair enough. But he's earned my confidence, and he's given us no reason to doubt him. Everything he's written still reads to me as "there's more to come".
Shoot scout with yes.
- Ripley Riley
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6357
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Posted - 2015.02.04 12:22:00 -
[1163] - Quote
Cat Merc wrote: If you are trying to achieve greater things with the same staff size, you are bound to disappoint and fail.
A bold claim, Cat Merc. More isn't always better.
I'd rather 5 devs with fire-in-belly than 15 without. I'd rather 1 functioning kidney than 2 failing. I'd rather 2 boobs on a woman than 6. I'd rather 1 uneaten taco than 5 eaten.
Shoot scout with yes.
- Ripley Riley
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6357
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Posted - 2015.02.04 12:23:00 -
[1164] - Quote
voidfaction wrote:CCP Rattati wrote:voidfaction wrote:PC 2.0? Is that like team deploy? My team vs your team not vs a random team? Sorry open beta vet and I think this was something in closed beta or removed in open beta before I started. no, check out the Planetary Conquest feedback sticky thread Oh that is the BIG BOY tryhard corp gamer stuff. My head hurts just thinking about it. Wont help pub stomps or FW wait times so does not interest me. If it pulls the Big Boy stompsquads out of pubs, it will help with pubstomps.
Shoot scout with yes.
- Ripley Riley
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6357
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Posted - 2015.02.04 12:26:00 -
[1165] - Quote
Haerr wrote: In my mind increasing performance before releasing PC2.0 will increase the retention rate of players who will be coming back for PC2.0.
Couldn't agree more, Haerr.
Shoot scout with yes.
- Ripley Riley
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6361
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Posted - 2015.02.04 12:53:00 -
[1166] - Quote
Fair point, Jolly. Can't say that I've ever had a sixer. Or an eaten taco.
Shoot scout with yes.
- Ripley Riley
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6364
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Posted - 2015.02.04 13:53:00 -
[1167] - Quote
@ IWS Slow and steady makes more bacon. Do masons need bacon?
@ Cat Merc With respect, I believe that Rattati is in superior position to know his Team's needs and limitations.
Shoot scout with yes.
- Ripley Riley
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6366
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Posted - 2015.02.04 14:05:00 -
[1168] - Quote
Or more time to chew?
Shoot scout with yes.
- Ripley Riley
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6377
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Posted - 2015.02.04 17:43:00 -
[1169] - Quote
Whoa!!! You lucky Bastard!
Shoot scout with yes.
- Ripley Riley
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6382
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Posted - 2015.02.05 00:35:00 -
[1170] - Quote
So excite! First I've seen :-)
Shoot scout with yes.
- Ripley Riley
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6382
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Posted - 2015.02.05 00:41:00 -
[1171] - Quote
So unlocking Subsystem 3 (Augmented Ammunition) appears to have overwritten my Subsystem 2 (Market). I can no longer "claim" the Isk generated by market. Looks like this happened to another guy as well:
https://forums.dust514.com/default.aspx?g=posts&m=2607687#post2607687
PS: Upgrades beyond the 1st level require a butt ton of Components. If these scale anything like Loyalty Ranks, we'll be at this for awhile.
Shoot scout with yes.
- Ripley Riley
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6382
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Posted - 2015.02.05 01:58:00 -
[1172] - Quote
Spademan wrote: How'd you get yours up so quick?
~80k AUR remaining from an earlier Vet pack purchase. Now down to about 70k. Curiosity got the better of me :-) But I haven't gone too crazy: Warbarge (3), Mobile Factory (2), Augmented Ammo (2), Market (1)
Shoot scout with yes.
- Ripley Riley
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6382
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Posted - 2015.02.05 02:02:00 -
[1173] - Quote
CCP Rattati wrote:Adipem Nothi wrote:So unlocking Subsystem 3 (Augmented Ammunition) appears to have overwritten my Subsystem 2 (Market). I can no longer "claim" the Isk generated by market. Looks like this happened to another guy as well: https://forums.dust514.com/default.aspx?g=posts&m=2607687#post2607687PS: Upgrades beyond the 1st level require a butt ton of Components. If these scale anything like Loyalty Ranks, we'll be at this for awhile. Reported to devs! Thank you, sir! I took the same steps showcased in the Heracles video: https://www.youtube.com/watch?v=mzP0jdE1XLg&feature=youtu.be
Barge Level 1 and 2 yesterday. Waited out cooldown. Barge Level 3 today (components purchased w/AUR).
Shoot scout with yes.
- Ripley Riley
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6384
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Posted - 2015.02.05 02:44:00 -
[1174] - Quote
DeathwindRising wrote:Upgrades past level 3 require tens of thousands of components. The cool downs are also weeks long as well The compact mobile factories aboard our barges are able to yield a few hundred components per day. I'll bet a sprawling, land-based factory could yield thousands. All that production is going to have to be stored somewhere. And I imagine that somewhere is likely where you'll find , pilfering the stockpiles of (hopefully) overextended "big shot" corps, wondering all the while if they'll actually get away with it.
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- Ripley Riley
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6384
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Posted - 2015.02.05 03:51:00 -
[1175] - Quote
Scotty did it!
Deploy; immediately spot "Dia Farron" in blue in the killfeed. Another one of these (!?!). But before leaving battle, I check the roster on a whim. Low and behold, Kaizuka Sniper's stomp squad is on the other side. Couldn't believe my eyes. Super Stomp Squad vs Super Stomp Squad.
It was epic. A seriously good fight.
Shoot scout with yes.
- Ripley Riley
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6388
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Posted - 2015.02.05 04:48:00 -
[1176] - Quote
All around a good day. Got to stab lots of people. Also got some keys!
Strongbox #1456 - Frontline Special Issue x7 (19k) Strongbox #1455 - Codewish Tac AR x14 (160k) Strongbox #1454 - Martyr 20GJ Particle Cannon x17 (710k) Strongbox #1453 - Chokegrin MagSec x33 (169k) Strongbox #1452 - Neo Assault gk.0 x7 (59k)
Sold it all for ~1.1M Isk. Not quite BPO Knives good, but good enough!
Shoot scout with yes.
- Ripley Riley
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6392
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Posted - 2015.02.05 13:58:00 -
[1177] - Quote
CCP Rattati wrote:Feel free to help me with non-exploitable fixes to rewarding crunch players that don't make the others feel that they don't need to log in regularly. Problem is that everytime you leave for work, I don't know if you are ever coming back :), maybe a subscription system might say "I am dedicated, reward me".
Idea! 3-Day, 10-Day, and 30-Day Barge Automatons!
Rent an Automaton from the Spacing Guild to assist you with day-to-day operations aboard your barge. As barge resources are made available, the Automaton collects them and automatically adds them to your inventory. Overflowing stockpiles and wasted production, no more!
The Automaton can also be programmed to keep your cargo holds tidy through direct coordination with your market agent, Jara. Mark all unwanted item categories (i.e. Dropsuits / Heavy) and grade (i.e. Advanced and under) and your Automaton will rummage through your inventories, marking "for sale" all unwanted gear. In turn, Jara will see that your rubbish is sold at the best available market prices.
The Automaton is perfect for only-on-the-weekend warriors, short-term incarcerations, honeymoons, weekend getaways or when on Hinterland Excursions with Bayeth Mal. It's also a handy luxury to have around just because. (No, the Automaton is not a [url]https://forums.dust514.com/default.aspx?g=posts&m=2608923#post2608923]sexy bot[/url], nor can it make Jara dance.)
Shoot scout with yes.
- Ripley Riley
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Nos Nothi
6397
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Posted - 2015.02.05 15:18:00 -
[1178] - Quote
Good points, Iggy. Are you envisioning a subscription model similar to Bayeth's?
Shoot scout with yes.
- Ripley Riley
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6400
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Posted - 2015.02.05 18:20:00 -
[1179] - Quote
My daily yields summary also appear to be correct. Just can't see or access Market.
Shoot scout with yes.
- Ripley Riley
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6409
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Posted - 2015.02.05 23:58:00 -
[1180] - Quote
Adipem Nothi wrote: ~80k AUR remaining from an earlier Vet pack purchase. Now down to about 70k. Curiosity got the better of me :-) But I haven't gone too crazy: Warbarge (3), Mobile Factory (2), Augmented Ammo (2), Market (1)
Correction!
Warbarge (3), Mobile Factory (2), Market (1) Augmented Ammo (1) ~20 AUR Spent
Daily Yields Primary Weapon - 2% Isk Bonus - 50k Components - 300
Shoot scout with yes.
- Ripley Riley
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6409
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Posted - 2015.02.06 00:05:00 -
[1181] - Quote
Love the design. Hate the lag. Wouldn't mind if they removed Gal Lag from rotation.
Shoot scout with yes.
- Ripley Riley
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6413
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Posted - 2015.02.06 10:56:00 -
[1182] - Quote
Bayeth Mal wrote:The Market Agent and extra ISK from loyaltyrank all need to be tossed out on their ass. Because they're harming our chances of a true economic meta game. The possibility for an economic meta game (of sorts ) was more likely lost when PC 1.0 flooded the market with billions and billions of Isk without mechanism for reclamation.
"Too much money chasing too few goods" is supposed to result in inflation; typically, as currency supply grows, currency devalues as the costs of goods increase (often steeply). In Dust's case, currency supply grew, but both the value of currency and cost of goods remained fixed; 100k Isk will fetch you roughly the same bundle of goods today as it would in Uprising 1.0. There was suddenly alot of money in circulation, and there was no where for the money to go. So most of it remains in the coffers of the super-rich.
Elevated currency supply has greatly altered the state of day-to-day play and is most to blame for our lack of any economic meta game. The super-rich can quite literally afford to stomp about in proto gear constantly and indefinitely, so many do just that. To have decent odds of winning a fight against these super-rich, the opposition must in turn field decent gear (rich or not). Those who oppose the super rich successfully often do so at significant, relative loss. We're left with no option but to dispense even more Isk else the non-super-rich will go broke. And quit.
The Future There's a chance that Warbarge Fleet Command and/or PC 2.0's "Conquest Model" will be designed in a way which sponges up a portion of the excess Isk in circulation. This may not be a bad idea. If super-rich corps can buy a headstart over the competition, they absolutely will. And when one corp does, most others will follow. The more PC 1.0 Isk we reclaim, the more likely we'll be able to right the economy with PC 2.0. So why not take the ISK route rather than the AUR route? Let the super-rich PC crowd "get more faster" with their Isk; the rest of us will eventually catch up, and in the mean time we just might eliminate some of the more long-standing economic problems.
Thoughts?
Shoot scout with yes.
- Ripley Riley
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6413
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Posted - 2015.02.06 11:20:00 -
[1183] - Quote
Looks like a fix is going live today!
PSA
CCP Rattati wrote:Anytime you are put into an "already over battle", in your opinion, please take note of the status and send us at [email protected]. 1) MCC health on either side 2) Clones on either side 3) Time remaining 4) Time of battle and your player name, we can look at the battle from then on. We may need to tweak the formula that decides when a battle is effectively over.
Shoot scout with yes.
- Ripley Riley
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6416
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Posted - 2015.02.06 16:58:00 -
[1184] - Quote
Killboard online downstairs.
Shoot scout with yes.
- Ripley Riley
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6419
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Posted - 2015.02.06 17:18:00 -
[1185] - Quote
If we subtract Asia values from Eurasia, your scores are more in line with Oceania :-)
Shoot scout with yes.
- Ripley Riley
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6419
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Posted - 2015.02.06 17:23:00 -
[1186] - Quote
Arkena Wyrnspire wrote:Add me to the board so I can carry the other scrubs then.
You've got it! Get that NN Alt of yours active and get yourself on the board. But do it quick! Cap'n Musturd sounded pretty PO'd about your non-payment :P
Shoot scout with yes.
- Ripley Riley
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6431
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Posted - 2015.02.06 19:42:00 -
[1187] - Quote
Better late than never, Mollerz.
Shoot scout with yes.
- Ripley Riley
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6434
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Posted - 2015.02.06 21:09:00 -
[1188] - Quote
mollerz wrote: ... happened to Rouge and that other guy btw? Saber something I think.
Mintchip was replaced by Saberwing who's function was replaced by a multi-tasking Logibro who has been reassigned to Eve on account of a multi-tasking Rattati.
Outflows are down; inflows are up; player counts is steady. Updates are being released at 2 month intervals. I believe that Rouge is still in charge of Dust and Legion; I suspect he's given Rattati free reign in light of successes to date.
[/ wild speculation]
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- Ripley Riley
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6434
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Posted - 2015.02.06 21:31:00 -
[1189] - Quote
Bayeth Mal wrote:I liked Mintchip. I got angry when people went all "sexist bigot" on her.
She was very friendly and seemed fun/capable, but she struck me as largely disconnected. Rattati is in touch on account of actually using the product he's developing/discussing. I seem to recall Mintchip mentioning on a whim that she seldom played Dust.
"You don't want an Assault Rifle in close quarters; you want a shotgun!" writes Mintchip dead in the middle of AR-514. I had concerns about her work product, but it made me pretty sick as well when people went bigot on her. Unacceptablah.
Shoot scout with yes.
- Ripley Riley
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6437
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Posted - 2015.02.06 22:35:00 -
[1190] - Quote
Spademan wrote: There isn't a topic.
Fixed you up downstairs, Shaman.
Shoot scout with yes.
- Ripley Riley
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6437
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Posted - 2015.02.06 23:25:00 -
[1191] - Quote
Bojo Review (state of play) https://forums.dust514.com/default.aspx?g=posts&m=2612421#post2612421
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- Ripley Riley
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6442
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Posted - 2015.02.07 02:09:00 -
[1192] - Quote
killian178 wrote:But why ... ? We've seen some sh!t, brother. Some pretty significant bonds were forged in the process. All by complete accident. All a long, long time ago.
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- Ripley Riley
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6444
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Posted - 2015.02.07 03:40:00 -
[1193] - Quote
@ Bojo the Mighty
Don't biomass. Good stuff is coming. Backpedal speed changes. New movement mechanics. Things will get better.
Shoot scout with yes.
- Ripley Riley
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6444
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Posted - 2015.02.07 03:49:00 -
[1194] - Quote
NK Blue Flare 3x in one match on MN Assaults tonight. (Ambush, Americas, 2015.02.07 03:49)
Also have the SP Cap problem Jolly described above.
Shoot scout with yes.
- Ripley Riley
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6446
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Posted - 2015.02.07 04:49:00 -
[1195] - Quote
Ares 514 wrote: NK's in Ambush?! You're a better man than me.
??? NKs in Ambush are awesome! NKs in PC are a different story : /
Shoot scout with yes.
- Ripley Riley
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6446
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Posted - 2015.02.07 05:04:00 -
[1196] - Quote
Ares 514 wrote:Pseudogenesis wrote:Adipem Nothi wrote:Ares 514 wrote: NK's in Ambush?! You're a better man than me.
??? NKs in Ambush are awesome! NKs in PC are a different story : / Yep, just flank the blob and collect easy kills. The only place NKs are bad is dom (Boy do I hate dom) I love dom and I've been having decent success with KN's in dom lately.
You must be on Eurasia servers. Dom here nothing but HAVs and locked down Heavy/Logi blobs, neither of which are particularly vulnerable to shanking. That said, I do get a good Dom match once in a blue moon.
Shoot scout with yes.
- Ripley Riley
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6449
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Posted - 2015.02.07 05:51:00 -
[1197] - Quote
CCP Rattati wrote:Just came out of skirm with Shotty and Pseudo, good times Did you get stabbed? :: crosses fingers ::
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- Ripley Riley
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6449
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Posted - 2015.02.07 05:55:00 -
[1198] - Quote
mollerz wrote: Even I can be convinced back.
I fully intend to lean on you, Mollerz. But not quite yet.
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- Ripley Riley
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6451
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Posted - 2015.02.07 06:17:00 -
[1199] - Quote
Pseudogenesis wrote:Nice try, but everybody knows I'm the real slayer here! Too bad I wasn't really using NKs today If we were still playing Skirm, Grim Gear was in there with us too. Good chance he got stabbed.
Shoot scout with yes.
- Ripley Riley
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6453
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Posted - 2015.02.07 06:39:00 -
[1200] - Quote
Bayeth Mal wrote:Lame. I would've been in there playing with ya if I hadn't gotten the SP bug.
Must've just missed you, Bay. Grim's the other half of NN_Oceania (New Zealand, I think). Kodho joined us later; picked up a recruit as well; dang near a full NN squad. Kicked some serious butt too ...
... could've whooped NN_Eurasia, even with our newbro in tow :P
Shoot scout with yes.
- Ripley Riley
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6470
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Posted - 2015.02.07 14:41:00 -
[1201] - Quote
IAmDuncanIdaho II wrote: ... where every 3 minutes the objective moves to another location. That would be interesting and require more active tactics.
Think CoD has a similar gamemode called "Hard Point"
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- Ripley Riley
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6471
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Posted - 2015.02.07 15:05:00 -
[1202] - Quote
Cap'n Musturd Spotted! https://forums.dust514.com/default.aspx?g=posts&m=2614516#post2614516
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- Ripley Riley
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6482
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Posted - 2015.02.07 16:10:00 -
[1203] - Quote
TritusX wrote:I just like Dom because as an ISK grinder, I use 10k scout fits to run in with RE's and blow them all away :) Still haven't picked you up in a squad yet. Is Forced Death in Scouts United?
Shoot scout with yes.
- Ripley Riley
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6485
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Posted - 2015.02.07 16:49:00 -
[1204] - Quote
New Bounty Downstairs.
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- Ripley Riley
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6485
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Posted - 2015.02.07 16:54:00 -
[1205] - Quote
While you're down there, please check for accuracy your current Ranks / Regions on the new Killboard. If you spot an error (or are not on there and need to be) please post accordingly.
Note: work-in-progress ... cleaning up the dataset as we speak
Shoot scout with yes.
- Ripley Riley
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6493
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Posted - 2015.02.07 18:56:00 -
[1206] - Quote
CCP Rattati wrote:Just came out of skirm with Shotty and Pseudo, good times
Just occurred to me. He can't very well admit whether or not he got stabbed. If one of us had recorded the match, we'd have a good shot at figuring out his Alt. Not alot of people let themselves get stabbed.
Shoot scout with yes.
- Ripley Riley
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6506
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Posted - 2015.02.08 16:31:00 -
[1207] - Quote
Let's get all the alts and mains together write a pretty letter to Sony.
Explain to them that they've sh!t for titles on PS4. Ask them to code a "PS3 Emulator" into the PS4. Request that said emulator support PS3 Downloadable Content and Games.
Voila! Dust 514 on PS4 :-)
Shoot scout with yes.
- Ripley Riley
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6510
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Posted - 2015.02.08 17:41:00 -
[1208] - Quote
darkeye bloodwing wrote: So how should we start? I vote for 'All yo titles ain't nothing compared to DUST 514! bing all the games form ps3 onto ps4!'
Thinking more like ...
(All PS4 Titles) - (All Sports Games) - (All Lego/Kid Games) - (All Also Available on PS3) = So Small So ... why not? Doesn't Wii have a market where you can peruse/download old Nintendo greats?
Shoot scout with yes.
- Ripley Riley
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6515
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Posted - 2015.02.08 19:16:00 -
[1209] - Quote
Breach Shotgun Idea!
Double Barreled, Sawed-Off Shotgun A very short range, very noisy Plasma Cannon!
Stats * 1 shot, 24 pellets * 200% more Dispersion than Std Shotgun * 200% louder than Std Shotgun (foghorn) * 200% slower reload than Std Shotgun
Risk Profile Like Nova Knives, the user has to be within Falloff's inner scan ring to deal full damage (shooter position is more often than not painted to squad TacNet). Shooter has one shot; if he misses, he's pretty much screwed (unless he's a Commando or happens to get lucky with a sidearm). If anyone else is around, he's pretty much screwed; unlike Nova Knives, this weapon is obnoxiously loud. All but guaranteed to draw attention to shooter's position.
Range Profile Massive damage potential at very close range (< 5). Exponential damage drop between 5m and 10m. Negligible damage beyond 10m.
Damage Profile Fires a single alpha blast. If lined up perfectly at extreme close range (i.e. < 3m) sufficient to kill all but the tankiest of heavies. In the right hands, excels at single-target takedowns, but not recommended for use against multiple opponents. Effectively, a very short range, very noisy plasma cannon.
Shoot scout with yes.
- Ripley Riley
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6519
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Posted - 2015.02.08 21:02:00 -
[1210] - Quote
IAmDuncanIdaho II wrote:Did you just describe an existing weapon? :-p
Arkena Wyrnspire wrote:Alternatively, just use a plasma cannon.
http://i.imgur.com/yJpDfKE.png <--- 200% dispersion!
Plasma Cannon: Long Range, Precise, Charge Up Sawed Off Shotgun: Short Range, Imprecise, No Charge Up
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6519
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Posted - 2015.02.08 21:04:00 -
[1211] - Quote
Arkena Wyrnspire wrote:Attempted to use breach shotgun.
Someone please give me a shoulder to cry on.
It is effing terrible indeed. We need to open up that reticle. The game doesn't run smoothly enough consistently enough for me ever run the current Breach (and I used it religiously in Chromosome). Add that to the fact that the majority of Meds require 2 breach blasts and Heavies 3-4 ...
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6520
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Posted - 2015.02.08 22:20:00 -
[1212] - Quote
mollerz wrote:Bayeth Mal wrote:
Also... was thinking about the damage bonus from the warbarge. In a way this is kind of a nerf to side arms, relatively speaking.
How so? The bonus (which is small) applies to Light and Heavy Weapons.
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6531
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Posted - 2015.02.09 15:28:00 -
[1213] - Quote
IgniteableAura wrote:Adipem Nothi wrote:Let's get all the alts and mains together and write a pretty letter to Sony.
Explain to them that they've sh!t for titles on PS4. Ask them to code a "PS3 Emulator" into the PS4. Request that said emulator support PS3 Downloadable Content and Games.
Voila! Dust 514 on PS4 :-) Its called ps now...and its expensive (~$15/month) and terrible. http://www.playstation.com/en-us/explore/psnow/
Rentals? Monthly fees? They're doing it wrong. >_<
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6532
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Posted - 2015.02.09 15:41:00 -
[1214] - Quote
noob cavman wrote:It will naturally happen don't worry Inclined to agree with Noob on this one :-)
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6535
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Posted - 2015.02.09 17:38:00 -
[1215] - Quote
@ NN - Killboard updated!
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6540
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Posted - 2015.02.09 18:51:00 -
[1216] - Quote
CCP Rattati wrote:Simple Trading as I define it is
go to item in assets press X send item to Contact (not player) select qty send are you sure yes
Have Thales, will trade for Components!
(sold sooooo many officer weapons for pennieas trying to keep Jara busy ... )
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6547
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Posted - 2015.02.09 23:05:00 -
[1217] - Quote
MN Assault needs less speed or Scouts need more.
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6550
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Posted - 2015.02.09 23:31:00 -
[1218] - Quote
Jebus McKing wrote:Adipem Nothi wrote:Methinks MN Assault needs less speed or Scouts need more. A slight adjustment would likely suffice. They should really switch movement speed of Assaults with Logis. Logis being slightly faster makes more sense IMO. Completely agree. Speed and HP need be inversely related.
HP: Sentinel > Commando > Assault > Logi > Scout Speed: Scout > Logi > Assault > Commando > Sentinel
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6557
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Posted - 2015.02.10 02:39:00 -
[1219] - Quote
Pseudogenesis wrote:Well that's the thing, if there's a hard cap then wouldn't it be okay to buff scout base movement speed? Since it would just mean you required less kincats to reach the cap
If we buffed KinCats and implemented a hard cap, Scouts would reach that cap investing X of low slots (2-3). Assaults would reach the cap by investing X+1 (3-4). Assaults already have more 2 more slots than Scouts.
One of the Scout's defining characteristics would be lost. If a merc can "run really fast" in an 800HP suit, why would he opt to use the 300HP suit?
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6557
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Posted - 2015.02.10 02:42:00 -
[1220] - Quote
Archduke Ferd1nand wrote:Adipem Nothi wrote:Methinks MN Assault needs less speed or Scouts need more. A slight adjustment would likely suffice. Eh Min assault speed is good where it is. Its worse than every other assault in every other way, other than biotics, and perhaps versatile slot layout. Scouts need more speed, and I might pick them up again if they get it.
MN Assaults aren't topping usage charts on account of they're being bad. MN Assaults strafe faster, move faster, and sprint faster than AM Scouts. Are AM Scouts tankier than MN Assaults?
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6560
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Posted - 2015.02.10 03:36:00 -
[1221] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:Pseudogenesis wrote:Well that's the thing, if there's a hard cap then wouldn't it be okay to buff scout base movement speed? Since it would just mean you required less kincats to reach the cap If we buffed KinCats and implemented a hard cap, Scouts would reach that cap investing X of low slots (2-3). Assaults would reach the cap by investing X+1 (3-4). Assaults already have more 2 more slots than Scouts. One of the Scout's defining characteristics would be lost. If a merc can "run really fast" in an 800HP suit, why would he opt to use the 300HP suit? But I didn't say buff kincats I said buff scout base speed. Maybe I'm missing something. I do agree that buffing kincats is definitely not the way to go. (Unless we're talking about reducing PG a bit) What I was saying is that since there's a hard cap, you won't be able to exceed it, meaning that it would just mean more speed for scouts with less kincat investment. I think that now that there's a large enough divide between assaults and scouts, we could nudge scouts a bit further into their niche. That is, assuming their performance has dipped as I suspect it has.
My mistake, I misread. :: oops ::
We don't know that there is in fact a hard cap in place. We were told only that "beyond a certain speed hit detection rapidly degrades" and that current speed limits are fairly close to that limit. This tidbit was offered in advance of the (IIRC) 1.3 improvement to HD mechanics and the AA changes which followed sometime later.
If there were a cap in place, I'd very much agree with you so long as wiggle-wiggle were addressed in advance.
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6563
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Posted - 2015.02.10 04:42:00 -
[1222] - Quote
Archduke Ferd1nand wrote:Adipem Nothi wrote:Archduke Ferd1nand wrote:Adipem Nothi wrote:Methinks MN Assault needs less speed or Scouts need more. A slight adjustment would likely suffice. Eh Min assault speed is good where it is. Its worse than every other assault in every other way, other than biotics, and perhaps versatile slot layout. Scouts need more speed, and I might pick them up again if they get it. MN Assaults aren't topping usage charts on account of they're being bad, Gav. MN Assaults strafe faster, move faster, and sprint faster than AM Scouts. At twice the native HP. With +2 slots. No midweight unit should have more native speed than a lightweight unit, just like no lightweight unit should have more native HP than a midweight unit. Assaults outrunning Scouts is no different a problem from Scouts out-assaulting Assaults. To fix this problem, MN Assault speed has to come down or Scout speed has to go up. There's no other way around it. I'm of the opinion that reducing one unit's speed would be less risky than increasing the speed of four; the fewer parts we adjust, the less the likelihood of unintended consequence. And before you say adjustment isn't necessary and "everything is fine", I'll point you again to the usage charts. There is no denying that something's up with MN Assault. It is FoTM, and if what you say is true -- if speed is all it has going for it -- then its speed must have everything to do with it being FoTM. Thats exactly whats making it FoTM is speed...thats what i was saying, albeit in a roundabout way. However, I think that it really needs the speed to be able to compete with other assaults. Other assaults are better, and, in fact, I believe that I have seen twice the number of gal assaults in PC as I have Min, but thats partially due to AR and armor OPness. But I agree 100% that my suit is FoTM, but I also believe 100% that it needs to keep the speed (one of the components that makes it FoTM) to be viable, because without it, its trash.
If you're right, then perhaps a better solution would be to reduce speed of all Assaults. This way the MN Assault retains its relative advantage. Better yet, swap Assault and Logi speed profiles. Logis are UP. Two birds with one stone.
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6565
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Posted - 2015.02.10 06:31:00 -
[1223] - Quote
Wonder why the Daily Bonus isn't always +5 Encryption Keys?
Sitting on about 1500 Boxes, and it seems for every Key I've earned this week, I've gained several more Boxes. Do not appear to be catching up :-)
CCP Frame wrote:This event will be extended by additional 3 days - Friday, Saturday and Sunday - 13th, 14th and 15th of February 2015 from 11:00 UTC - 11:00 UTC each day. In addition, we are lowering the requirement to 5/5 missions for these 3 extended days. Once again, we apologize for the inconvenience that you guys encountered on the deployment day and the following two days.
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6575
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Posted - 2015.02.10 14:21:00 -
[1224] - Quote
They Hate'n!? XD
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6581
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Posted - 2015.02.10 20:04:00 -
[1225] - Quote
Ghost Kaisar wrote:Anywho. How is patch? How are things going? Patch is good now; warbarges are cool, but really not a whole lot has changed gameplay-wise. 1.0 is more-or-less a foundation for fun stuff to come. And speaking of fun stuff to come, you should have a peak downstairs.
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6586
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Posted - 2015.02.10 22:46:00 -
[1226] - Quote
Spademan wrote:Arkena Wyrnspire wrote:IAmDuncanIdaho II wrote:corner of the world. So....which one of us should break the news to him?
Best Spade ever!
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6603
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Posted - 2015.02.11 16:43:00 -
[1227] - Quote
From Rattati's Big Board:
combat record. - basically achievements like "heavies killed" active dampener - cloak without cloaking, just dampening
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6605
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Posted - 2015.02.11 18:48:00 -
[1228] - Quote
Ares 514 wrote:Put an advanced active scanner on one fitting but never really liked them. Proto Scanners are pretty good; the rest not so much.
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6608
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Posted - 2015.02.11 20:38:00 -
[1229] - Quote
One Eyed King wrote: Here is the question though... Will the active damp have the same delays of the cloak?
I'm thinking this will be a "combat cloak" geared more toward assault-styled play. No delays on activation/deactivation; short effect duration; moderate cooldown. As there's no change in visibility, you'll be able to "click it on" then kill for a 'bit with a lessened profile. Thi will give dampened Assaults the ability to briefly duck GA Logi scans and pull off a flank attack.
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6608
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Posted - 2015.02.11 20:53:00 -
[1230] - Quote
One Eyed King wrote:Adipem Nothi wrote:One Eyed King wrote: Here is the question though... Will the active damp have the same delays of the cloak?
I'm thinking this will be a "combat cloak" geared more toward assault-styled play. No delays on activation/deactivation; short effect duration; moderate cooldown. It won't be a "Scout toy"; rather, it'll be something anyone can fit. As there's no change in visibility, you'll be able to "click it on" then do whatever you want for a 'bit (including killing) with a lessened profile. This will give dampened Assaults the ability to briefly duck GA Logi scans to pull off a flank attack or push into CQC range. So allowing Assaults to further infringe on our roles? That I don't care for. Maybe if we didn't already have our EWAR changes, but considering how close they are already to outscouting us, I don't like where this may lead.
All wild speculation. If this is how it's going to play out, though, I hope his hitpoint/movement tradeoff model is put into place in advance of it. That'd keep us safe from role infringement.
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6610
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Posted - 2015.02.11 21:11:00 -
[1231] - Quote
mollerz wrote:As far as roles- I kind of wish they had dev'd it so that people were more interested in being a race vs a role. each race should have overlap- not each role. It would incentivize roleplaying because FOTMs would be owned by every race until it was balanced. 2-3 flavors of scout/assault/etc per race, with only a single small bonus at most for disparity sake based on some sort of specialization.
As it is now, and shall forever be, with this system there will always be a FOTM resulting in this merry go round of balancing that takes away work/effort from where it could go.
Usage rates are trending more and more toward uniformity. Click on Dropsuits
If we could somehow split the difference between Assaults and Commandos, we'd have a pretty tight cluster of datapoints right now. Far tighter than its ever been. Yes, there is some working in circles, but nerf/buff cycles have taken on a different quality as with each tuning we've come closer to normalized usage rates (rather than further away).
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6613
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Posted - 2015.02.11 23:39:00 -
[1232] - Quote
IAmDuncanIdaho II wrote:My first ever public Youtube vid
33HP remaining!? Nice!
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6616
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Posted - 2015.02.11 23:58:00 -
[1233] - Quote
Newbro MinScout seeking input downstairs (Advice Center). Do we have any Knifing Manuals around here?
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6617
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Posted - 2015.02.12 03:00:00 -
[1234] - Quote
Ghost Kaisar wrote:Llast 326 wrote:you could lose some in my wallet Edit: Better yet lose some in the Newbro's wallet I will happily sponsor a newbro. I'll put 75mil into NN corp wallet for directors to distribute to newbros in need. I believe that you're still a Director of NN. If you're not, it will be fixed. o7
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6617
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Posted - 2015.02.12 03:06:00 -
[1235] - Quote
@ NN Donations
We don't want the newbros getting too loose with the cash; we've been down the "too generous" road before. There are more ways now to make Isk than ever. I'd like our recruits to be as self sufficient as we were. Accomplishments feel better when earned.
(not to say we won't help if/when needed)
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6618
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Posted - 2015.02.12 03:12:00 -
[1236] - Quote
Agreed on both counts.
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6620
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Posted - 2015.02.12 05:03:00 -
[1237] - Quote
Note to self: Ambush is not a good place to train a newbro 1-on-1. Don't know what I was thinking ...
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6620
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Posted - 2015.02.12 05:24:00 -
[1238] - Quote
Attn Newcomers:
Maken Tosch (Nova Knife Trainer) is giving a free lecture on Scouts this Saturday: https://forums.dust514.com/default.aspx?g=posts&m=2623652#post2623652
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6628
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Posted - 2015.02.12 14:26:00 -
[1239] - Quote
Arkena Wyrnspire wrote:One Eyed King wrote: When Chromosome 1.0 hit, scouts were incredibly under powered.
Blasphemy. Chromosome was a golden age. Pretty sure he meant Uprising 1.0.
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6628
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Posted - 2015.02.12 14:27:00 -
[1240] - Quote
IAmDuncanIdaho II wrote:CarlitoX Jojooojo wrote:Which is the point of this long thread? I never knew why, and why it is so long. It's a home for some, rooted in adversity since at least open beta.
This thread was started in Uprising 1.1. Open Beta = Chromosome. Scouts and Heavies were good in Chromosome, then CCP took a dump on them at exactly the same time they introduced the Slayer Logi.
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Posted - 2015.02.12 14:35:00 -
[1241] - Quote
Jebus McKing wrote:Now that MN Assault is on par with the others it's suddenly considered FOTM... People say its speed is as good as a scouts[/url]
MN Assault Base Speed > AM Scout Base Speed, and is less than 1/2 of 1 m/s slower than CA and GA Scouts.
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6628
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Posted - 2015.02.12 15:05:00 -
[1242] - Quote
^ Revised response above ... now reading yours :-)
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6628
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Posted - 2015.02.12 15:06:00 -
[1243] - Quote
Pics!??
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6629
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Posted - 2015.02.12 16:17:00 -
[1244] - Quote
Atiim wrote: Calling it a a FoTM however, is misleading as data from the "TryHardinator" shows that it's only used 2% more than the Amarr Assault, and only used 1% more than the Caldari Assault.
The spread has fluctuated between +2% and +5% this week, but I agree that this isn't enough for the MN Assault to be called "FoTM". The Assault Classes' spread of +50% to +70% ... that's a different story.
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6631
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Posted - 2015.02.12 17:33:00 -
[1245] - Quote
J0LLY R0G3R wrote:Adipem Nothi wrote:Atiim wrote: Calling it a a FoTM however, is misleading as data from the "TryHardinator" shows that it's only used 2% more than the Amarr Assault, and only used 1% more than the Caldari Assault.
The spread has fluctuated between +2% and +5% this week, but I agree that this isn't enough for the MN Assault to be called "FoTM". The Assault Class' spread of +50% to +70% ... that's a different story. Solution! Swap Logi and Assault Speed. Logis as a whole get a little 'bit better, without disturbing inter-role parity Assaults as a whole get a little 'bit worse, without disturbing inter-role parity Are Logis hurting for speed? Don't always have to buff one thing because you nerfed another. Fair point. My thinking is that HP and Speed should be inversely related. Example:
Proposed Speed:HP Scout > Logi > Assault > Commando > Heavy (Speed) Scout < Logi < Assault < Commando < Heavy (HP)
Current Speed:HP Scout > Assault > Logi > Commando > Heavy (Speed) Scout < Logi < Assault < Commando < Heavy (HP)
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6632
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Posted - 2015.02.12 18:04:00 -
[1246] - Quote
PSA: Bounty on a Heavy: https://forums.dust514.com/default.aspx?g=posts&m=2624539#post2624539
500k per confirmed kill
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6643
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Posted - 2015.02.12 23:40:00 -
[1247] - Quote
Pseudogenesis wrote:Adipem Nothi wrote: 2. MN Assault Base Speed > AM Scout Base Speed, and is less than 1/4 of 1 m/s less than that of the CA and GA Scout. It concerns me that this MedFrame is as fast as a Scout with twice the native HP.
Really?! That's just sad.
Suit - Movement, Sprint AM Assault - 4.80, 7.07 GA Assault -5.00, 7.35 CA Assault - 5.00, 7.35 AM Scout - 5.25, 7.72 MN Assault - 5.30, 7.79 CA Scout - 5.45, 8.01 GA Scout - 5.45, 8.01 MN Scout - 5.65, 8.31
* Looks like MN Speed might've been an error. Base movement of 5.20 fits the progression and fixes the overlap. Either way, there's a 200% base HP gap between Scouts and Assault; you'd think the speed gap between Light and Medium be a little wider.
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6644
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Posted - 2015.02.13 00:05:00 -
[1248] - Quote
Arkena Wyrnspire wrote:Given the movement speed of a GA/CA heavy is 3.85, GA/CA assaults have 1.15 more than heavies and GA/CA scouts have 0.45 more than assaults.
I would rather see scouts move faster rather than slow down assaults though.
We'd have to offset an increase in base movement with a decrease in strafe speed. Better yet, add inertia (i.e. non-instantaneous acceleration) to directional change.
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6650
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Posted - 2015.02.13 02:33:00 -
[1249] - Quote
One Eyed King wrote:mollerz wrote:One Eyed King wrote: I am just thankful that the movement we chose was symmetrical... Isn't it more that symmetry, for many reasons, is far more favored to be successful in evolution? So here we are! To a degree, particularly when it comes to physical appearance. https://www.youtube.com/watch?v=MKTThX2kY5s
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6650
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Posted - 2015.02.13 02:38:00 -
[1250] - Quote
One Eyed King wrote:sir RAVEN WING wrote:I feel that the ADV RR/ARR has too much damage in too little time, does anyone share this opinion? If it weren't for the charge time I would probably agree, but that takes some skill to get around, or else you are out in the open in which case you are either dead or need that extra damage to make up for the damage done to you while charging. Agreed. "Too much damage in too little time" likely applies to the ScR, but I can't say I've found this to be the case with RR or ARR.
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6663
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Posted - 2015.02.13 13:21:00 -
[1251] - Quote
Pseudogenesis wrote:Bayeth Mal wrote: Now if they could scale suits with an average meta score. Suit meta x4 Primary weapon meta x3 Everything else meta x1
This is how they're going to do it. The game will sum up the meta levels of all the stuff on your suit, and if it exceeds a certain value then it'll reject the fit. That way you're basically given a choice between, for example, a bunch of STD stuff, a handful of ADV stuff, or 1 or 2 PRO things. Personally I think the game mode's gonna be a blast for me, because I'll just end up running a naked STD minnie scout with PRO knives. Believe this ^ will be the case. Loadouts will be accepted/rejected based upon an aggregate meta value. IshNoks on Dragonfly likely OK for low tier; IshNoks + Boundless on Mk.0 likely not.
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Posted - 2015.02.13 13:23:00 -
[1252] - Quote
Jebus McKing wrote: EDIT: Also, will this result in a couple of totally empty metalevel gamemodes as noone wants to go up against those proto squads?
I'm curious how the ISK payments will work out. I really don't want to use the same ADV fittings as I already do and receive less money just because I'm tired of the proto squads.
Maybe a higher % of total property damaged? Maybe even face value! ... keep what you kill!?
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6666
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Posted - 2015.02.13 14:13:00 -
[1253] - Quote
lollies
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6667
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Posted - 2015.02.13 15:04:00 -
[1254] - Quote
@ NN - Killboard updated!
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6669
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Posted - 2015.02.13 16:16:00 -
[1255] - Quote
Was not me raging on coms, guys. Haven't done that since forever.
:: leaves battle ::
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6670
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Posted - 2015.02.13 16:37:00 -
[1256] - Quote
I aspire to someday have a head as cool as Haerr's :-)
Almost forgot! Bayeth and I haunted the heck out of enemy homepoint objective yesterday. Caldari Facility; 3pt Objective C. Must've stabbed the same proto heavy a dozen times between the two of us! For a good 10-15 minutes, they'd rage rush one of us as other flank'd and shank'd. The giggles were strong. We did die quite a bit and eventually got overrun, but we gave 'em hell. Good times!
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6674
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Posted - 2015.02.13 17:29:00 -
[1257] - Quote
^ Good point on head count, Ares.
Guesses at Echo, anyone?
Thinking: * Fine Rifle, Plasma Cannon, HMG tuning * Mobility changes (myos+jumps, backpedal) * Squad size changes * V/AV tuning (AV Nades, AV Remotes, Gunnlogi) * Performance improvements
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6681
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Posted - 2015.02.13 22:41:00 -
[1258] - Quote
Jebus McKing wrote:... It happens so many times that you are getting attack by someone in low level gear and even if they shoot you in the back you still have time to turn around and kill them solely because of the better gear. Wasn't the case until Uprising. In Chromosome, newbros who outplayed vets killed vets. I believe HP Creep and changes to TTK are to the two major factors at play in this.
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6682
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Posted - 2015.02.14 00:05:00 -
[1259] - Quote
Friendly Reminder!
[Upcoming Lecture] - Scout 101 Speaker: Maken Tosch Channel: Lecture.D-UNI Date/Time: Tomorrow, February 14th at 20:00 (EVE) Event Details: https://forums.dust514.com/default.aspx?g=posts&m=2623652#post2623652
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6685
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Posted - 2015.02.14 16:00:00 -
[1260] - Quote
Spademan wrote:SoTa PoP wrote:I realized - I have every suit but scout, all amarr, and I must fix this.
So, I'm getting the Amarr Scout - is that a good idea? and if so, why? If not, why also? It's not really a bad or good idea. As a scout it'll do what you want, it has that role. It's just when compared to the other scouts it's a bit lost. The stamina is good in theory, but I'm not sure it'll do much for you in practice. Also note that you'll be slower and squishier than a Minmatar Assault.
Agreed with Spade. The AM Scout currently has no "best at" function. GA is best at sneaking. CA is best at scanning. MN is best at hacking/slashing. GA, MN Scouts and MN Assault are all better at running.
If you're looking for a tanky Scout, the MN Assault is the best option and the GA Scout the 2nd best. I suspect the AM bonus to precision will eventually be changed to something else (hopefully fun) ... wouldn't recommend investing your SP in it until that time.
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6687
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Posted - 2015.02.14 16:37:00 -
[1261] - Quote
Spademan wrote: Bonus to Myofs when they get the bonus to jumping. Move like there's no gravity.
Would love to see a bonus to jumps + melee.
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6700
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Posted - 2015.02.15 01:24:00 -
[1262] - Quote
Play err'day. Never seen this map: https://forums.dust514.com/default.aspx?g=posts&m=2628122#post2628122
Looks pretty cool!
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Posted - 2015.02.15 01:37:00 -
[1263] - Quote
Spademan wrote:I've heard about that. This situation puzzles me hugely. Even before it was released the update was criticised for being light on content which, while I believe it provided a lot of groundwork for the future, I can understand. So they sneak in a map/socket without telling anybodyWhy?
CCP Rattati wrote:it was a little bit of an experiment and we were ready to pull it if necessary.
On the topic though. The outpost with the Medium socket and the 5 square buildings forming a V, vehicle repair facility or depot, has amazing performance., very smooth and responsive.
The direction we want to take is to offer more simple maps, one, two or three medium sockets, skip the large ones, and have a smaller play area. This is one of the steps to increase performance.
Try it out and let us know.
Source: https://forums.dust514.com/default.aspx?g=posts&m=2621645#post2621645 ]
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Posted - 2015.02.15 02:18:00 -
[1264] - Quote
Spademan wrote:Regardless of the Experiment, it seems silly to me to not tell people they're getting a new socket. Perhaps so, but I'm thinking it worked out for the better this way.
There was certainly no shortage of moaning at release. Had they unveiled and heavily circulated a "cool new map", and that map had either performed Gal Lag poorly or had to be pulled, there would have been even more moaning.
Less Moaning > More Moaning
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Posted - 2015.02.15 04:10:00 -
[1265] - Quote
zDemoncake wrote:CCP Rattati wrote:zDemoncake wrote:I became the owner of a Quafe Mass Driver :D what color is the trail It's a pretty fabulous flare-like neon purplish pink that dissipates into a white cloud of smoke!
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Posted - 2015.02.15 16:08:00 -
[1266] - Quote
@ Duncan
Thanks again for capturing Maken's Training Session; you did an excellent job keeping the facts straight. Looked like Killer Hellhound (Nos Nothi Trainer) was the "bad info" guy; I'll bring him up to speed ASAP. I put up an "Error Correction" post downstairs. I intend to comb through the training video a 'bit later today and correct any/all incomplete/bad info. Will get back with Maken once complete.
o7
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6714
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Posted - 2015.02.15 18:48:00 -
[1267] - Quote
Arkena Wyrnspire wrote:I got a thread stickied.
Yay! Which one?
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6732
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Posted - 2015.02.16 13:46:00 -
[1268] - Quote
Those are artificial eyes. They help process wall text.
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6739
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Posted - 2015.02.16 21:50:00 -
[1269] - Quote
Always found that Logis had the best artwork.
Edit: Also much love for Cross Atu!
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6741
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Posted - 2015.02.17 00:57:00 -
[1270] - Quote
What the heck is going with Assault users wanting to buff themselves? Bar EZ Mode HMG Heavy, there's no better unit on the field than the Assault.
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6744
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Posted - 2015.02.17 01:10:00 -
[1271] - Quote
voidfaction wrote:Ares 514 wrote:Adipem Nothi wrote:What the heck is going with Assault users wanting to buff themselves? Isn't it a 'bit early for another Uprising 1.0? Lol, assault buff?! They're in a very good spot currently not sure what more they need. No they need less profile and better precision. I want my assault to have 20db profile/precision with 1k hp. buff the assault. give them a 2nd EQ slot as well so I can cloak and scan in my assault, lol
^ A perfect example.
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6746
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Posted - 2015.02.17 02:30:00 -
[1272] - Quote
Atiim wrote:Ares 514 wrote:Adipem Nothi wrote:What the heck is going with Assault users wanting to buff themselves? Isn't it a 'bit early for another Uprising 1.0? Lol, assault buff?! They're in a very good spot currently not sure what more they need. He's referring to the Gallente and Caldari Assaults who would like to change their bonus to something that's actually useful. His protest against it is rather amusing (and appaullingly hypocritical) given how he also supported changes to the Amarr Scout's bonus, even though they at the time were the best suits in the game and the Amarr Scout was/is a great suit
If Assaults were UP, I'd support buffing them. They aren't UP, so I don't support buffing them. I fail to see what's hypocritical about that.
As for the AM Scout, I've no idea what you're trying to say. If you care to clarify, I'll be glad to respond. In case you were asking, the AM Scout is not a great suit.
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6748
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Posted - 2015.02.17 05:27:00 -
[1273] - Quote
Atiim wrote:Adipem Nothi wrote: If Assaults were UP, I'd support buffing them. They aren't UP, so I don't support buffing them. I fail to see what's hypocritical about that.
As for the AM Scout, I've no idea what you're trying to say. If you care to clarify, I'll be glad to respond. In case you were asking, the AM Scout is not a great suit.
You oppose a change to the Gal/Cal Assault's bonus on the basis that Assault Dropsuits are good suits, yet supported a change to the Amarr Scout's bonus despite the fact that Scouts at the time were/are good suits. That is hypocrisy. When the AM Scout was bad and underutilized (like it is now), I supported improving it. When it was balanced against other Scouts following HF Charlie, I supported class-wide nerfs. I suspect you're either confused or wrong. What specific change are you talking about?
As for Assaults wanting to buff themselves, yes, I think that would be a bad idea. Do they really need hugs, Atiim?
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Posted - 2015.02.17 05:29:00 -
[1274] - Quote
J0LLY R0G3R wrote:AM scout = not a great suit. Gal assault bonus is pretty nice- I tend to use the arr more on the galassault though
Gun fights where both people unloaded everything they had against another player in a lil 1v1 fight was fun as hell to me personally The strafing each player did, ducking in and out of cover, some jumping here and there That goes into the Cal assault bonus. and with the amount of hp people are running around with seems like you would indeed use the primary and the secondary to finish someone off or maybe reload ur primary to finish them, unless they just stand there and take it. Most people don't want to do that it seems.
A little curious as to what the number one choice for a replacement to the reload bonus would be.
I'm surprised GA Assault and CA Assault aren't asking to trade bonuses. ARs burn through their clips quickly. RR, ARR, MagSec all kick like mules. Switcheroo?
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Posted - 2015.02.17 06:15:00 -
[1275] - Quote
voidfaction wrote:You would rather the long range rr rifles become more hip-fire deadly at all range or the shorter range rifle? Don't want a useless bonus traded to my gal assault. would prefer it stayed where it was at. Have you used the ion pistol it needs all the help at dispersion it can get.
All good points. Thank you!
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6751
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Posted - 2015.02.18 13:28:00 -
[1276] - Quote
Jebus McKing wrote:The Amarr scout is not a bad suit. I've specced into it myself a couple of days ago and I like it, though, I'm not really using it like a scout but more like I would use an Assault or Logi.
The thing is, I rarely have the feeling that I need it to accomplish a certain task like I do with my other suits. There is nothing I can do with the Amarr scout that I couldn't do better with another one of my suits.
The only time you can really make use of its bonus is when you fight another scout in CQC. And even then only if that other scout does not have enough dampeners on.
But maybe I'm doing it wrong. Any tips on playing an Amarr scout? My old "Warden" AM Scout was one of my favorite Ambush fits. Precision in highs, 3 range amps and a reactive in lows. Two proto scanners, ScR, Bolt and Core Locus. Many a dead post 1.8 darkspawn. Good times. Happy squadmates. Completely ineffective post-falloff.
Tried a few different Ak.0 loadouts over a couple days following falloff. Dropped the ScR, traded precision enhancers for two damage mods, and set out to shotgun with it. Found it most effective with 2 KinCats + 2 Reactive Plates (or perhaps it was vanilla enh plate + reps ... don't recall exactly). Anyhow, it did well unless there was a GalLogi on the field. Scanned Scout is dead Scout.
GA Scout needs damps in 1/4 lows to beat GalLogi + Pro Scans. AM Scout needs damps in 2/4. 2 damps + 2 reactives = too slow and 2 damps + 2 kincats = fun, but too squishy. Tried different arrangements shields, damps, kincats and reactives. Ultimately decided that the GA Scout was simply better suit for CQC (and the CA Scout a better suit for the range).
Found the post-falloff AM Scout to have no competitive edge and dropped it with a respec.
Edit: If GA Logi scans weren't at issue, I'd run it with a shotgun, 2 shields, 3 kincats and 1 damp. I intend to skill back into it if gets a "fun" bonus ... pehaps something to do biotics or jumps.
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6754
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Posted - 2015.02.18 15:10:00 -
[1277] - Quote
Jebus McKing wrote:Adipem Nothi wrote:... I'd likely skill back into it if it got a "fun" bonus, perhaps to biotics or myos/jumps :-) 25% bonus to melee damage and jump height. +1
I'd go for +25% to +50% for all biotics, this way users aren't pigeonholed into a for-lulz-only suit. But "must be fastest" minmatar enthusiasts get really upset at this idea :P
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6756
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Posted - 2015.02.18 16:56:00 -
[1278] - Quote
Jebus McKing wrote:Adipem Nothi wrote:Jebus McKing wrote:Adipem Nothi wrote:... I'd likely skill back into it if it got a "fun" bonus, perhaps to biotics or myos/jumps :-) 25% bonus to melee damage and jump height. +1 I'd go for +25% to +50% for all biotics, this way users aren't pigeonholed into a for-lulz-only suit. But "must be fastest" minmatar enthusiasts get really upset at this idea :P Hm... so if we'd replace the stamina bonus with a +25% bonus to kincats, cardiacs, and myofibs I wouldn't even be mad. Less inherent bonuses, but more modules specific ones. Just as the Minmatars bonus is specific to NKs. I'd prefer it keep the base stamina bonus and replace precision bonus with +5% to +7% per level biotics. CA and GA remain EWAR oriented. AM and MN now fun oriented. Reduce/replace GA Logi scan bonus, and all Scouts become viable. Swap Assault and Logi speed profiles, and Scouts are now balanced against Assaults.
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6757
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Posted - 2015.02.18 17:47:00 -
[1279] - Quote
It seems GA and CA Assault users feel that they are less OP than MN and AM Assaults. If these were to choose a better racial bonus, such that all Assaults are made equal in their OPness, do you think the speed-swap with Logis would suffice to bring them into balance with other suits?
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6757
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Posted - 2015.02.18 18:39:00 -
[1280] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:Curious, why no GA Assault shotgunners? Are MN Assault that much better at it?
(Skilling into Assault) Well I figured it was obvious, the speed confers such a humongous benefit to the shotgun. MN assault is absurdly fast so it's well suited to the shotty.
Looks like MN has it beat on stamina as well. The GA can fit two KinCats and three Damps for 9.x sprint and sub-21 profile. Can't do that w/MN Assault. I'll bet it'll make for a mean shotgunner once backpedal speed is fixed.
Thinking I might bank on a MN nerf and skill Gal+AR with plans to shotgun post backpedal tweaks. Also considering AM Assault + ScR.
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Posted - 2015.02.18 19:03:00 -
[1281] - Quote
You beat me to my edit! Yes, I'm also considering AM Assault + ScR.
Got the drop on the same Ak.0 three times in a row yesterday. First two deaths, shotgunned him in the back; he bunnyhops; whapwhapwhap and I'm dead before I could followup with second blast. Wised up for my 3rd attempt. Strapped on a complex plate and a prototype shotgun. Managed to get off two blasts this time, but he still had enough HP to vaporize me before I could place the 3rd.
Pretty irritated with both the suit and the gun at the moment, and I need a good mid-to-long range loadout. Also wouldn't mind having something I can run while drunk and still do well :-)
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6758
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Posted - 2015.02.18 20:00:00 -
[1282] - Quote
Respec'd!
Picked Up: * AM Assault, GA Assault * ScR, AR * Ion Pistol (b/c very curious)
Dropped: * Combat Rifle (figured two Fine Rifles is enough Fine Rifles) * PLC, MD, Flaylock (all fun, but wanted SP elsewhere) * Minmando / Swarms (AV is more trouble than it is worth) * Hand-to-Hand (will re-skill if/when myos get jumps)
5.5M unallocated. Eyeballing: * CalMando (snipe from time to time) * GalSentinel / HMG (small pukes on self)
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6759
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Posted - 2015.02.18 20:07:00 -
[1283] - Quote
J0LLY R0G3R wrote:Adipem Nothi wrote:Curious, why no GA Assault shotgunners? Are MN Assault that much better at it?
(Skilling into Assault) Have a fit in mind? Been screwing around with some fits here lately. I'll pop it in and give it a go. Both are at proto
Indeed XD http://www.protofits.com/fittings/shared/1192/11893
Edit: Gonna take her out for a spin with Adv Ion Pistol instead of SMG and 1 Green / 1 Red vs 2 Reds. Excite!
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6760
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Posted - 2015.02.18 20:39:00 -
[1284] - Quote
Adipem Nothi wrote:J0LLY R0G3R wrote:Adipem Nothi wrote:Curious, why no GA Assault shotgunners? Are MN Assault that much better at it?
(Skilling into Assault) Have a fit in mind? Been screwing around with some fits here lately. I'll pop it in and give it a go. Both are at proto Indeed XD http://www.protofits.com/fittings/shared/1192/11893
Took her out for a spin with Adv Ion Pistol instead of SMG and 1 Green / 1 Red vs 2 Reds. Just wrapped up first match. Will not spoil the experiment with bias; looking forward to hearing your thoughts :-)
@ Ion Pistol This is either a terrible weapon or I am doing it wrong.
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6760
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Posted - 2015.02.18 21:01:00 -
[1285] - Quote
Looking forward to next "outdoor" map. Will be running:
Assault Ak.0 PW: Viziam ScR SW: SK9 Breach SMG HS: Cmp Dmg (x2), Cmp Precision LS: Cmp Reps (x3), Enh Plates (x2) EQ: Creodron Prox Scanner GR: Core Locus
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6760
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Posted - 2015.02.18 21:13:00 -
[1286] - Quote
Spademan wrote:Adipem Nothi wrote:@ Ion Pistol This is either a terrible weapon or I am doing it wrong. The first is definite, but given your inexperience with the weapon the second could be true too.
So I have a guy down to a mere sliver of armor. Pull out the IoP and spam it like it was the old Assault Scrambler. Missed every single shot. Or maybe hit him a couple times, but for so little damage neither he nor I realized he'd been hit. Had to switch back to shotgun to finish the job.
I just maxed the Ion Pistol skill tree. There's a good chance I will never use this weapon again :-)
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6760
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Posted - 2015.02.18 21:25:00 -
[1287] - Quote
sir RAVEN WING wrote:I mean no offense to you, Adipem, but the IoP is an amazing weapon.
I actually prefer the MLT IoP rather than my ADV Magsec.
Do you use the charge shot? Hipfire or aim-down-sights?
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Posted - 2015.02.18 21:51:00 -
[1288] - Quote
@ Raven Thanks!
@ Spade Do you recommend only using the charge shot? If this is to be my "opener" then it'd be a bad idea to pair it with Knives or Shotgun, correct?
Experimenting w/ IoP ...
Dragonfly PW: Dren SG SW: Ion Pistol HS: Shields LS: Damp, Green Pill, Red Pill EQ: Cloak, RE
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6761
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Posted - 2015.02.18 23:54:00 -
[1289] - Quote
I'm not feeling it, Spade. Charge shot is less reliable than an NK attack and requires more-or-less the same setting. ADS fire is clunky and kick is MagSec bad. Hipfire spam is unpredictable. Really don't like this gun.
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6763
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Posted - 2015.02.19 02:00:00 -
[1290] - Quote
sir RAVEN WING wrote:Adipem, Have you attempted to surprise a Caldari assault? A charged CreDeon almost OHKs it.
As Spade said use it first, ScP and SMG are much better for finishers.
LUGMOS wrote:I wish I had more SP into the IoP.
Ting is a beast, I use it on a melee fit paired with a BP. As Spade said, you need to use it as an opener, do a charge shot and hipfire it, the ADS is weird in every way possible. Also, flanking and ganking is your friend!
Noted! Will try pairing it with an SMG or Bolt (or AR).
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6767
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Posted - 2015.02.19 04:48:00 -
[1291] - Quote
Assault Review!
Gallente Shotgunner
Settled on this for my shiny new Gal Assault. Prox Scanner + single cPE is just as good as any of my Scout's passives. Dropped the 3rd damp for a Card Reg, so I'm now at 24 dB; figured if they're running GA Logi, I'll have to switch out for GA Scout anyway. The suit is very fast and has more than enough stamina; if it is less mobile than a Scout, it certainly didn't feel like it. Felt more like a Scout without cloak and twice the HP.
All in all, the suit worked better than expected on "inside" maps (especially GA Research). It performed less well on the Pipe and Tabletop maps; died quite quickly when caught out of cover or taking focused fire. Did alternate between Shotgun and Breach AR when map was favored doing so (intend to try Burst and Vanilla AR tomorrow). Stuck with Breach SMG sidearm; don't much care for this SK9 on my squishy Scouts, but it seems to work well with Assaults.
Amarr Fine Rifleman
This beauty is not what I began with. I initially thought it'd be awesome to fit complex plates, straight damage amps and a Viziam ScR. Man, I got smashed. Eaten alive by HMGs and CRs from obscene ranges; once they got a bead on me, there wasn't a damn thing I could do about it. Too slow and fat to wiggle out of harms way. Took me awhile to figure it out, but once I'd swapped the vanilla plates for reactives, the AM Assault became everything I'd dreamed it would be. Well, almost :-)
AM Assault + ScR is straight-up broken against low HP units (like Scouts and militia guys), which explains my expectations, but it isn't nearly as good against armored targets as I'd expected it to be. As bad as the ScR insta-gibbery is with Scouts, I honestly cannot say "nerf ScR Damage or RoF" because it truly blows against Heavies and uparmored Assaults. If anything, I think it could use a nerf to hipfire dispersion. Poor dead Scouts got the drop on me fair-and-square. One shotgunned me twice in the back before I melted him, and I spin DS3 slow (X/Y 100%).
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6767
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Posted - 2015.02.19 05:09:00 -
[1292] - Quote
Ion Pistol Review!
No.
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Posted - 2015.02.19 13:03:00 -
[1293] - Quote
Jebus McKing wrote: The link goes to the AM Assault as well btw.
Oops! AM Assault - http://www.protofits.com/fittings/shared/1192/11918 GA Assault - http://www.protofits.com/fittings/shared/1192/11893
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6771
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Posted - 2015.02.19 13:19:00 -
[1294] - Quote
Jebus McKing wrote: Why not drop the damps entirely, go with 3x kincats and HP instead?
I have a Minmatar Logi shotgun fitting. It has 3x kincats, 1x precision, rest is HP. I intended to use it for quickly dropping some uplinks but I noticed it is also reasonably useful at killing unsuspecting targets. Sure, its efficiency is reduced when there is a scanner around, but not as much as you might think and it is not as big of an issue if you, contrary to what you'd do as a scout, stick with a couple of people instead.
Same with the MN Assault and shotguns. I found it is not so much about killing unsuspecting targets but to run into groups of enemies, cause some havoc, and get out as quickly as you can. Your HP will make sure you will survive until you are in range.
Will definitely give it a shot. I'm running these in Ambush and for some reason have "below 28 dB" stuck on my mind. Might be an old, bad habit from years of circling wide; might be due to the prevalence of Active Scanner usage in Ambush. Will give it a go here in a 'bit and let you know :-)
Edit ...
HS: Cmp Precision (x2), Cmp Shield LS: Cmp Reactive (x2), Cmp KinCat (x1) Cmp CardReg (x2)
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6774
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Posted - 2015.02.19 16:20:00 -
[1295] - Quote
Ares 514 wrote:I'm so tired of feeling like I'm the only one that wants to win the battle. I've raised the issue of payouts and winners getting something extra a ton of times along with others and don't understand why CCP refuses to even acknowledge the issue. Personally I feel like this causes a lot of frustrating battles where everyone gives up because it's not worth the ISK loss to even try.
I thought I'd read something to the effect of "winner will get more warbarge components" ... I'll go digging :-)
Nevermind, it was this (Daily Missions): https://forums.dust514.com/default.aspx?g=posts&m=2623838#post2623838
Would be neat if they wired something similar into EOM salvage. Then again, we should probably fix stomping/matchmaking before wiring a system which rewards it.
Had three crap Ambush matches in a row this morning against stompers, then got lucky. Scotty put me in a match with stomp squads on either side, and me on the side of the better stomp squad (Alten, Lorhak and Summer Sault). It was a good fight. Maybe 10 clone spread between winner and loser. Everyone seemed to give it their all; those are the best :-)
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Posted - 2015.02.19 16:56:00 -
[1296] - Quote
One Eyed King wrote:At the very least, they need to increase the reward for the top 5 to 8 on the losing side and give people incentive to make an effort even when things aren't going their way.
That would be really cool. Carrot > Stick. I'd stick out the bad matches if it paid to do so.
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6775
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Posted - 2015.02.19 22:23:00 -
[1297] - Quote
Assault Review, Day II!
Meet Chuck Norris
Early Impressions: Hitbox like a CalScout Mobility like a MinScout HP like a pre-nerf FoTM GalScout
In the hands of a glass cannon Scout, the shotgun is UP. In the hands of Chuck Norris, the shotgun is OP.
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Posted - 2015.02.19 23:18:00 -
[1298] - Quote
Forgot to mention. The one thing the MN Assault doesn't have going for it is fitting capacity. It's pretty tight on PG.
Shoot scout with yes.
- Ripley Riley
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Posted - 2015.02.19 23:50:00 -
[1299] - Quote
Llast 326 wrote:@ Ion hate The only thing I have a problem with is the empty clip/charge instead of reload glitch. I found it applies damage way late on occasion as well. Not sure how I triggered the delay, but it happened a few times.
I'm accustomed to opening with shotgun or knives, then following up quickly with takedown, ideally before the target can respond. Quickness is key; the longer I'm on my target, the longer I'm on TacNet and out-of-cover. The 2 second delay following IoP charged attack is a big risk factor. Also, ample time for a competent player to parry a flank attack provided he survive the charge blast.
Still don't like the gun.
Shoot scout with yes.
- Ripley Riley
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6780
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Posted - 2015.02.20 12:39:00 -
[1300] - Quote
Appears that some of the Forum Access were resolved.
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- Ripley Riley
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6796
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Posted - 2015.02.20 17:37:00 -
[1301] - Quote
We're still badmouthed on occasion, but I've yet to get a good reason from anyone as to why other than that we're mean to outsiders. I find this point debatable as we're also mean to insiders. Just think back to every time Gav or Quil posted something ridiculous, or read at random anything posted by Appia.
Afterthought: As much as she and I fought, I do miss her.
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- Ripley Riley
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6797
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Posted - 2015.02.20 17:48:00 -
[1302] - Quote
J0LLY R0G3R wrote:
Indirect affect of reduced squad size to 4 Less OBs in pubs. -roof top campers may take longer to get rid of Maybe the 300 point flux ob can me adjusted a little
I like the reduction personally
I expect he'd scale the Orbital Scale to account for reduction.
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- Ripley Riley
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6802
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Posted - 2015.02.20 19:26:00 -
[1303] - Quote
The biggest complaint against 4-man squads is the social aspect. If FW were rewired to pay good Isk and support larger squads, there would be no basis for this complaint. It could become and intermediate stage between Low Stakes Pubs and High Stakes PC.
Pubs - Up to 4 unit squads FW - Up to 8 unit squads PC - Up to 16 unit squads
Thoughts?
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- Ripley Riley
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6805
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Posted - 2015.02.20 21:06:00 -
[1304] - Quote
Haerr wrote: I miss Appia too, any chance of a comeback? Btw is she Ph.Qu. offshore by any chance?
Hope so, but Appia's a tough one to predict. And yes, she is the Queen of the Bunker.
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- Ripley Riley
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6805
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Posted - 2015.02.20 21:21:00 -
[1305] - Quote
Ares 514 wrote:Adipem Nothi wrote:The biggest complaint against 4-man squads is the social aspect. If FW were rewired to pay good Isk and support larger squads, there would be no basis for this complaint. Provided good Isk payouts, FW could become and intermediate stage between Low Stakes Pubs and High Stakes PC.
Pubs - Up to 4 unit squads FW - Up to 8 unit squads PC - Up to 16 unit squads
Thoughts? FW should support 16 unit squads.... bring back corp battles! (kinda) FW can never replace pubs because their queue times are horrendous. Plus ISK, but you mentioned that.
My thinking is that more players would be attracted to FW if it paid better Isk than pubs and supported larger squads. Wouldn't higher participation rates reduce queue times?
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- Ripley Riley
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6808
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Posted - 2015.02.20 23:49:00 -
[1306] - Quote
sir RAVEN WING wrote:*Ahem* Caldari Wall Hacks.
Why I love the Caldari Scout.
* Ahem, your KDR *
They must not be that good.
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- Ripley Riley
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6809
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Posted - 2015.02.21 00:34:00 -
[1307] - Quote
voidfaction wrote:... the present min assault ...
... would make Marauder blush.
Shoot scout with yes.
- Ripley Riley
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6821
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Posted - 2015.02.21 17:18:00 -
[1308] - Quote
Having a very productive back-and-forth with a Meee One in the Logi thread ... https://forums.dust514.com/default.aspx?g=posts&m=2635724#post2635724
Please read through and let me know if I'm missing anything.
(And please do not poop in their thread; they haven't pooped in ours.)
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6823
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Posted - 2015.02.21 23:10:00 -
[1309] - Quote
TritusX wrote:Might get le respec soon As a nicompoop, I skilled into everything Minmatar with 6.7m SP. I also have littered SP in ScR, Swarms, and other useless things.
Recommendations? Thinking about maxing Min Scout, or at least lvl 4 Knives 5 prof 2 or 3 CR to 4 AR to 4 Logi Min to 3 Gal Ass to 1
And cores, biotics 3 (how much is it for 5) Armor and shield 3 shield extender hopefully 5, maybe 3 armor rep 3 electronics and enginneering 3 damp 5 range precision 3
may not have enough, but can drop the AR and gal ass
6.7M SP is going to be tough to work with. I'm estimating here, so check my math:
DS Command MinLight (3) MinScout(5)
DS Upgrades Cloak (1) Electronics (Min) / Dampening (5) Shields (Min) / Shield Extension (3) Systems Hacking (3)
Weaponry Light Weapons (Min) / CR Operation(3) Sidearms (Min) / Nova Knives Operation(5) Explosives (Min) / Grenadier(1), Demolitions(1)
Target Loadout (40k) DS: Scout M/1 HS: Enh Shields (x2), Bsc Shields (x1) LS: Cmp Damps PW: Std Combat Rifle SW: Pro Knives GR: Std Flux EQ: Std Cloak, Std RE
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6825
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Posted - 2015.02.22 00:24:00 -
[1310] - Quote
TritusX wrote:This essentially is what I have now minus some cores. Also, I tend to die a lot. And because of that, a 40k loadout isn't what I'm aiming for sadly. I tend to die 10+ times. So at this point, I think I'm going to max Min Scout, and do what you have. Maybe get cloak to 3 because the timer on the regular one is ridiculous. EDIT: With what you have there, it's around 9 million So I'll put 3 into electronics and engineering to bring it to 6.9m which I can probably earn by the time I buy the respec
Target Loadout (20k) DS: Scout M-1 HS: Bsc Shields (x2) LS: Cmp Damps (x2) PW: Std Combat Rifle SW: Adv Knives GR: [Empty] EQ: Std Cloak, Std RE
^ Try this then. And try not to die so much!
PS: I don't think you're going to be able to fit an Advanced Cloak without seriously gimping an M-1.
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- Ripley Riley
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6825
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Posted - 2015.02.22 00:44:00 -
[1311] - Quote
One Eyed King wrote:Spademan wrote:Question: Are you sure you want/need the respec? What precisely would you be gaining? Good question. He might be able to make up some SP just by getting a few boosters at a little lower cost.
Excellent points. Tritus, if you're intent on dying alot and looking to save Isk, your $20 might be better spent on Merc Pack. You stand to save a ton of Isk with the BPOs, but you'd have to skill Gallente instead of Minmatar. SG/SMG and CR/NK are similar playstyles, and you can always cross-train down the road.
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6827
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Posted - 2015.02.22 02:40:00 -
[1312] - Quote
Pseudogenesis wrote:sir RAVEN WING wrote: Ion pistol does everything the scrambler does better. Which makes me sad because I skilled into Scrambler recently to find it was terrible.
[heavy breathing]
I'm convinced that Raven is here only to troll us.
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- Ripley Riley
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6830
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Posted - 2015.02.22 04:33:00 -
[1313] - Quote
VAHZZ wrote:You are going to have to take me off the list, my scouting days are over. There was good years under that suit, the speed is phenomenal, you feel like Spiderman with a SG or a Sniper, it's a rush, but I just can't cut the scout anymore. I must hang up my suit, and trade for a heavier role. It's been good. The front page is fixed, and you're stuck on it :-) It is a testament to a time past.
What are you running these days, Vahzz?
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- Ripley Riley
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6830
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Posted - 2015.02.22 04:40:00 -
[1314] - Quote
VAHZZ wrote: And I don't know what I'm running yet, getting a respec and plan as I go.
Highly recommend MN Assault. Best Scout available. GA Assault is another good option.
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6830
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Posted - 2015.02.22 05:57:00 -
[1315] - Quote
Bayeth Mal wrote:Encountered Min Assault running knives. All shields in highs, no need to evade, just head on rushed enemies and succeeded. I felt sick.
It's uprising again.
I'd be lying if I said I wasn't somewhat concerned about the possibility of another Uprising 1.0 - 1.6. I recently read in GD something along the lines of "of course Assault suits are outselling/outperforming everything else, they're supposed to be because everything else is niche." What's alarming is that this sentiment isn't necessarily false.
The question is, where do we draw the line? Should Assaults be 10% easier and more effective than everything else? 20%? Is a usage rate gap of 200% acceptable? How 'bout 300% or 500%? We've seen all of this before with the dominance of MedFrames and the AR in early Uprising.
That said, Rattati is not Wolfman. We know for fact that he is highly attentive and responsive to the data. He's done good work with sidearm and rifle balance (excluding IoP). He's proven himself capable of parting sense from nonsense in the Forums. He speaks freely and openly with the Community about balance issues. He's done good work, and we've no reason to start doubting him now.
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- Ripley Riley
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6830
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Posted - 2015.02.22 06:05:00 -
[1316] - Quote
voidfaction wrote: But does that work in PC? My understanding is all balance is based off PC.
Rumor has it that the MN Assault is now the go-to shotgun suit in PC. Having run it for a few days myself, I don't doubt these claims.
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6832
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Posted - 2015.02.22 06:13:00 -
[1317] - Quote
Atiim wrote: ... the differences between Fallout 2014 and now are minimal.
Does no one remember the 1.8 Scout?
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- Ripley Riley
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6832
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Posted - 2015.02.22 06:20:00 -
[1318] - Quote
Ghost Kaisar wrote: I'm prepared to be burned at the torch for this. [snip]
Why? All good feedback. Completely agree as it relates to PC.
Shoot scout with yes.
- Ripley Riley
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6833
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Posted - 2015.02.22 15:25:00 -
[1319] - Quote
TritusX wrote:So, after playing for 4 hours last night, running a 35k ADV knife suit and 29k SG suit, I think I won't respec. I am already getting the merc pack, and instead of getting a respec, I'll probably get like a sever logistics, some min scout bpo, and boosters If you don't play alot, the passive boosters will be more helpful than the active. If I recall correctly, the merc pack includes a couple boosters.
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- Ripley Riley
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6836
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Posted - 2015.02.22 17:32:00 -
[1320] - Quote
Ghost Kaisar wrote: Want to know why people hate PC corps in pubs? It because we know how to shut down people who can't adapt.
I think there might be other reasons why people hate getting steamrolled by protostompers.
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- Ripley Riley
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6836
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Posted - 2015.02.22 18:12:00 -
[1321] - Quote
Wonder what Scout efficiency (kills / spawn) will come to look over time?
We could see low kill volume / high kill efficiency, like a Sniper Rifle. Choose your targets carefully, and assassinate and escape. Get caught and get killed. Adapt and grow.
Or we could see low kill volume / low kill efficiency, like Uprising 1.0 - 1.7. Getting killed by the far superior suit you've just shotgunned or knifed in the back. Mostly running around and trying to avoid the enemy in competitive matches.
This will all come down to whether or not Rattati is convinced that Scouts aren't meant to be effective assassins. There are many out there who subscribe to this school of thought. We'd do well to oppose them for the sake of the Class.
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- Ripley Riley
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6837
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Posted - 2015.02.22 20:00:00 -
[1322] - Quote
Ghost Kaisar wrote:I'm all for better matchmaking. What I would love is a PC version of pubs, where FF is turned on, payouts are much higher and gear locked to ADV or Proto.
Don't know about gear-locking, but the rest of this could be done in FW if it supported 8 or 16 man squads and paid higher Isk returns than Pubs.
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- Ripley Riley
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6837
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Posted - 2015.02.22 20:01:00 -
[1323] - Quote
Bayeth Mal wrote:I But then factional will have even longer wait times due to the already low player base we'vs gotten because this problem has gone unanswered for so long.
If it pays well enough, it'll attract a crowd.
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- Ripley Riley
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6839
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Posted - 2015.02.22 21:33:00 -
[1324] - Quote
voidfaction wrote:Is that how PC matches are? Yes, but with more Heavies.
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- Ripley Riley
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6848
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Posted - 2015.02.23 02:24:00 -
[1325] - Quote
Yay! An hour or so to play!
Match 1 - Good fight. Match 2 - Deployed into half-way completed stomp. Match 3 - Deployed into half-way completed stomp. Match 4 - Me and assorted randoms against Kazuika Sniper and Dia Farron's stomp squad. Match 5 - Roster looks like a good fight! Enemies leave within a minute of start, now 16 vs 4.
1 for 5, CCP. 1 for 5.
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- Ripley Riley
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6852
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Posted - 2015.02.23 12:44:00 -
[1326] - Quote
No way to exploit the 4 man squad!
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- Ripley Riley
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6854
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Posted - 2015.02.23 16:34:00 -
[1327] - Quote
Sinboto Simmons wrote:Adipem Nothi wrote:No way to exploit the 4 man squad! One logi, one heavy, two minshotty. Calling er now. Edit: Update to the server confirmed by Dev, poor choice of words or meaningful update, let the speculation begin!
It isn't like Rattati to roll out changes without first disclosing/discussing them. I assume "server update" in this case means something other than Hotfix or balance tweaks.
Speaking of Rattati, last we heard from him Echo details were coming soon. Must be a big change they're testing; wonder what it is? Let the speculation begin!
(myo jumps, backpedal speed, no-mo-wiggle-wiggle!)
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- Ripley Riley
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6855
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Posted - 2015.02.23 19:38:00 -
[1328] - Quote
Arkena Wyrnspire wrote:Anyone here play Civ 5? Preferably someone as scrubby as I am who I can play against. Also, I am hearing reports of the SCP being buffed. What else has happened during my absence? ScP reports unconfirmed; suspect troll. Nothing at all to report. Increased Dev chatter about HAV re-release and matchmaking improvements. Last we heard, mobility changes were on the "soon" list. Supposed to hear more about Echo imminently.
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- Ripley Riley
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6857
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Posted - 2015.02.23 21:38:00 -
[1329] - Quote
One Eyed King wrote:Adipem Nothi wrote:No way to exploit the 4 man squad! Amarr Scout with precision and range(for what little it will do), with an Active Scanner, repping two Amarr Sentinals with a MinAss for watching their flanks. AM Scout!? 18dB at 22m / 23dB at 44m ... and that's while naked and OHK bait. A GalLogi w/3 Prox Scanners can get you 21dB / 60m scans every 3 seconds (with 5 lows to spare).
If I were a pubstomper, I'd go with the GalLogi every time.
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6858
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Posted - 2015.02.23 21:55:00 -
[1330] - Quote
One Eyed King wrote:You can tell I am not familiar with the ways of Pub stomping.
Play more Bush, see more Stomps :-)
The GalLogi almost immediately replaced Recon Scouts following Falloff. Most of the stompers appear to be running it with longer range scans (21dB), though I do get repeatedly pinged at 15dB from time to time. By repeatedly I mean, all match long and almost constantly. Perhaps the work of KB/M Scannerina? Perhaps a Logi at a Supply Depot? Perhaps an entire squad of Focused Scanners because Scotty hates me. No telling why it happens, but when it does it is dang good reason to leave battle.
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- Ripley Riley
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6861
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Posted - 2015.02.23 21:59:00 -
[1331] - Quote
One Eyed King wrote:Idea:
What if in the meta locked mode, players who were doing poorly (aka noobs dying a lot) would get bonuses to help them after so many deaths in a row.
Are you borrowing ideas from Garden Warfare?
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- Ripley Riley
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6861
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Posted - 2015.02.23 22:14:00 -
[1332] - Quote
Spademan wrote:Adipem Nothi wrote:One Eyed King wrote:Idea:
What if in the meta locked mode, players who were doing poorly (aka noobs dying a lot) would get bonuses to help them after so many deaths in a row.
Are you borrowing ideas from Garden Warfare? How did you get to that but not CoD?
Been a long time since I played CoD; forgot about those Death Streaks. Distinctly recall Garden Warfare's newbro mode reading "the worse you do, the more health you get because craaaaaazy" or something like that :-)
^ The game is surprisingly fun and well-balanced.
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6863
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Posted - 2015.02.23 23:00:00 -
[1333] - Quote
Spademan wrote:I still say it's a totally different entity to matchmaking. ^ Think so.
Scotty seems to grab 32 mercs at random. If one stompsquad happens to be in the grab, Team Builder cannot possibly serve a decent fight, so the match gets steamrolled. If (on the other hand) two stompsquads are in the grab, then Team Builder puts them opposite one another and we tend to get a good fight.
This is why I'm a proponent of 4 man squads. Puts 50% more squads in circulation, which means better odds of "good grabs" by Scotty. It also reduces stompsquad potency by 2 players; Team Jebus above would have much better odds against 4 NF protostompers than 6.
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6864
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Posted - 2015.02.23 23:23:00 -
[1334] - Quote
Spademan wrote:Oh yeah, that shite shouldn't be happening at all. But the point is, just as Rattati has said, team balancing is working great, that's not the issue really. What you want to complain about is matchmaking, that's what's broken, not team balancing/mu. Really what gets me is people are bitching about the wrong thing
Now any pubstomper will tell you that Jebus here is to blame for that stomp. Not matchmaking, not Mu. Jebus. If he had only chosen to squad up with 5 of those random dots, then his team wouldn't have been stomped by the 500M SP NF squad.
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- Ripley Riley
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6866
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Posted - 2015.02.24 00:27:00 -
[1335] - Quote
Not at all, Jebus.
By the sheer power of squadding alone, you could've prevented that stomp! Doesn't matter who the squaddies are or how they play. It's magic!
(I've read it a few times now ... "the best way to fix stomps is if we automatically squad solo players together and turn their mics on ... then there won't be pubstomps")
Shoot scout with yes.
- Ripley Riley
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6866
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Posted - 2015.02.24 00:37:00 -
[1336] - Quote
J0LLY R0G3R wrote: Gonna take a wee bit of a break till whenever the next hotfix/patch whatever it is called these days.
:: sadface ::
Garden Warfare?
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- Ripley Riley
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6875
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Posted - 2015.02.24 03:35:00 -
[1337] - Quote
voidfaction wrote: Star Citizen looks great as well but don't understand the pay scheme they have going on.
:: Paging Mollerz ::
Mollerz seems less excited about it these days ... but I hear they have cool things: https://robertsspaceindustries.com/orgs/SHOP
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- Ripley Riley
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6881
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Posted - 2015.02.24 13:33:00 -
[1338] - Quote
I agree, dzizur. There's some potential good in the idea, but pitching the idea as a "solution to stomps" is quite the imaginative stretch.
Rattati MIA?
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6902
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Posted - 2015.02.24 19:28:00 -
[1339] - Quote
Llast 326 wrote:XxBlazikenxX wrote:So, because I'm too lazy to read the 45000 replies to this thread, can someone tell me what this thread is all about? Other people have summed it upGǪ On another note You are the person who wrote the Min guide. Nice job Thought I recognized his name :-)
Yes, Blaziken, this thread was once about buffing Scouts toward a state of balance. Now it is a loosely veiled, evil conspiracy thread! Our goal is Scout Supremacy, and we intend to reach that goal through ... proposing Scout nerfs.
The "how" remains unclear, but we're awfully determined.
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6903
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Posted - 2015.02.24 20:43:00 -
[1340] - Quote
What does the 2 enh damps get you?
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- Ripley Riley
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6903
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Posted - 2015.02.24 21:38:00 -
[1341] - Quote
TritusX wrote:Adipem Nothi wrote:What do the 2 enh damps get you? I have a better sense of security. Before, I ran two KinCats, and was getting scanned all over the place. These days, I like seeing "SCAN ATTEMPT FAILED" on my screen, and I also see that I'm not getting jumped much by other scouts The two enhanced damps put you at 21 dB. One cmp damp puts you 24 dB; on enh damp puts you at 25 dB.
Advanced scans are 36dB. Proto scans are 28dB. GalLogi proto scans are 21dB.
Running two enhanced damps nets you zero benefit in terms of beating Active Scanners unless you're running adv/pro cloaked.
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6904
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Posted - 2015.02.24 22:48:00 -
[1342] - Quote
@ Tritus - Here's my 2 Enh Damp fit, btw:
Dragonfly Scout (13.3k) HS: Enh Shields LS: Cmp KinCat, Enh Damp (x2) PW: Dren Shotgun SW: Toxin SMG EQ: Std Cloak, Std RE
Observation: Swapping out an Enhanced damp for a Basic changes profile from 18dB to 19dB.
Dragonfly Scout (16.6k) HS: Cmp Precision LS: Cmp KinCat, Enh Damp, Bsc Damp PW: Dren Shotgun SW: Toxin SMG EQ: Adv Cloak, Std RE
Shoot scout with yes.
- Ripley Riley
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6906
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Posted - 2015.02.24 23:56:00 -
[1343] - Quote
Just made > 450,000 Isk in an Ambush match! Getting stomped!
The match began in classic Scotty fashion, so I pulled out the Dragonfly Uplink fit and ran. Ran away in more-or-less in big circles, as the blob killed all behind me. Always one Uplink ahead of the next reaping. By match end, I was one 5 guys remaining.
Go team! \o/
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- Ripley Riley
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6912
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Posted - 2015.02.25 02:56:00 -
[1344] - Quote
Jumps!
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- Ripley Riley
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6914
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Posted - 2015.02.25 13:18:00 -
[1345] - Quote
Pseudogenesis wrote: We should update the OP with links to posts like this so people stop asking this question lol
Click the "Closed" hyperlink on Page 1. If insufficient, we can link to something more thorough.
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- Ripley Riley
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6914
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Posted - 2015.02.25 13:40:00 -
[1346] - Quote
XxBlazikenxX wrote: Woah, I missed a lot in the 4 month brake I took from Dust.
Scouts were Broken UP from May 2013 through March 2014. Scouts were Broken OP from March 2014 until December 2014.
Your merc was born in December 2014. You're playing at a good time. Scouts are neither exceptionally bad or exceptionally good at the moment. There's some tweaking needed, but it's good to not be Broken :-)
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6914
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Posted - 2015.02.25 13:45:00 -
[1347] - Quote
CCP Rattati wrote:Yea, we are scaling at 3 stacked proto myofibs on minmatar scouts being able to jump on top of the big containers.
Stacking penalties = on
proto jump increase is around 25% at that rate
We are also using the opportunity to work on a active duration/cooldown jump pack equipment, like cloaks. Those would be more in the vein of Tribes or a traditional jump-pack ala 40k.
Very exciting! If there's time, please don't forget:
CCP Rattati wrote:myofibs and back pedal speed up next.
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6916
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Posted - 2015.02.25 14:03:00 -
[1348] - Quote
Bayeth Mal wrote:My understanding is that kincats used to have a higher value but it broke HD. This was way back in one of the betas so it got nerfed.
An old vet will have to confirm this as it may be a urban legend.
This is true. Sprint speeds were higher and bulletweaving was a problem in Chromosome. Last we heard, the point beyond which hit detection degrades is only slightly removed from Uprising's top speeds (11.11 m/s). Uprising's "Projectile Improvements" (1.3?) and Aim Assist may have addressed some of these problems. We've never been told one way or the other.
As much as I'd like to be "faster", it could be potentially problematic (thinking CalScouts and MinAssaults). I'd personally prefer to see changes to jumps and backpedal speed (and potentially wiggle-wiggle) implemented separately. This way, we can play test (debug) "faster" independently of the other movement changes.
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6917
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Posted - 2015.02.25 14:11:00 -
[1349] - Quote
Aeon Amadi wrote: EDIT: Would also like to take the opportunity to mention that we should probably put some clarification that Myrofibrals do not apply to Nova Knives, despite them technically being melee weapons. This is sort of confusing to players who are a bit newer to their use.
Good to see you, Aeon.
I agree. Adding it to Myofib's in-game description would likely be the most efficient path.
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6931
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Posted - 2015.02.25 19:59:00 -
[1350] - Quote
@ NN - Killboard Updated!
Most Active Bastards (WP) Americas: alten hilt, j0lly r0g3r, ghost kaisar Eurasia - jebus mcking, summer sault, haerr Oceania - grim gear, lorhak gannarsein, bayeth mal
Most Active Bastards (Kills) Americas - j0lly r0g3r, alten hilt, ghost kaisar Eurasia - jebus mcking, summer sault, noob cavman Oceania - grim gear, lorhak gannarsein, minmatar mercenary 9292
* Highest tracked GêåWP and GêåKills between Warlords 1.0 and present.
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6935
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Posted - 2015.02.25 21:02:00 -
[1351] - Quote
One Eyed King wrote:Reading through it backwards. It is humorous and makes me nostalgic.
Its funny watching people get excited over page 200, and the comments about no blue tag.
Page 204! https://dustforums.testeveonline.com/default.aspx?g=posts&t=90055&p=204
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6946
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Posted - 2015.02.26 16:39:00 -
[1352] - Quote
Thoughts?
EWAR Ideas Damps - Reduce active scan duration (credit to Jebus). Range Extenders - In bad shape, but can't buff 'em without nerfing Falloff inner ring. Precision Enhancers - These are probably OK.
Biotics MyoFibs - Add jumps (credit to Rattati). CardRegs - Perhaps faster stamina regen (?). KinCats - These are probably OK.
Other Code Breakers - Move to Highs. PG Extenders - Remove CPU req't and/or move to Highs. CPU Extenders - These are probably OK.
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6948
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Posted - 2015.02.26 17:26:00 -
[1353] - Quote
Ares 514 wrote: For Range Extenders they need to just have them affect the two outer rings. What they should have done is made ALL inner rings say 5meters and had the two outer rings vary by suits/skills/range extenders. This way they wouldn't have had to kill the range extender.
Agreed, and that would've worked! Wonder if it's possible?
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6950
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Posted - 2015.02.26 17:34:00 -
[1354] - Quote
XxBlazikenxX wrote: Dampeners - I disagree with you on the dampeners, dampeners are supposed to hide you and scanners are supposed to find you, if you have dampener on and you still get scanned, then that guy has more scanning abilities than you have damapening abilities. So I do not believe in reducing active scanner duration.
On Scouts To quote Jebus, Active Scanners are not the counter to Scouts and Dampeners; Scouts and Dampeners are the counter to Active Scanners. I agreed with Jebus' sentiment 100% at the time, and over 9000% since Falloff.
On Non-Scouts Our goal in buffing damps is to increase utilization of damps. In order to increase utilization, damps must become more appealing to units other than Scouts. Assuming a GalLogi is fielded (and they often are), what incentive is there for any unit other than a Scout to run damps?
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6952
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Posted - 2015.02.26 18:55:00 -
[1355] - Quote
Sinboto Simmons wrote: What's wrong with you guy's, having the pg/codebreakers in the highs would hurt the minja, and cause brick tanking.
I thought it was the Minja who wanted CBs moved to highs (because damps are needed in competitive play). Did I miss something?
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6961
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Posted - 2015.02.26 21:21:00 -
[1356] - Quote
One Eyed King wrote:TritusX wrote:Why codes in highs? Inb4callogi with insane hack speed Because hacking is a Minja thing. We need Lows for Damps and KinCats. This idea came about prior to 1.9 when Medium Frames were not an issue, and we believed that the changes coming would be to make Scouts less adept at Assaulting, not Assaults more adept at scouting. The more I think about it in the current mechanics, I think it would be a detriment. Inclined to agree. Much had changed. Might be time to revisit cloak active bonus to dampening. Would like to see MN Scout at 2 damps + cloak instead of 3.
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6961
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Posted - 2015.02.26 21:26:00 -
[1357] - Quote
XxBlazikenxX wrote:Adipem Nothi wrote:One Eyed King wrote:TritusX wrote:Why codes in highs? Inb4callogi with insane hack speed Because hacking is a Minja thing. We need Lows for Damps and KinCats. This idea came about prior to 1.9 when Medium Frames were not an issue, and we believed that the changes coming would be to make Scouts less adept at Assaulting, not Assaults more adept at scouting. The more I think about it in the current mechanics, I think it would be a detriment. Inclined to agree. Much had changed. Might be time to revisit cloak active bonus to dampening. Yes, Minja has low ehp in the first place, so even more speed and hacking speed will help it greatly. Edit above. Would like to see MN Scout beat active scans at 2 damps + cloak instead of 3.
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6970
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Posted - 2015.02.27 00:25:00 -
[1358] - Quote
@ Void
Circumstances have changed and I believe consensus is now to leave Codebreakers where they are; if I'm mistaken on this, gentlemen, please let me know.
As for Cloak, this is the Scout's shared class bonus, and this shared bonus should be as effective one race to the next. Cloak's Active Damp effect was removed for a good reason, but that reason no longer exists. The environment has changed with Falloff, Scouts are no longer able to displace Assaults, and cloak has been nerfed many times over with changes to duration, cloak blind, decloak delay.
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6970
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Posted - 2015.02.27 00:49:00 -
[1359] - Quote
voidfaction wrote: I agree the cloak needs some love but I don't want to go back to the days of everyone being a shotgun/nk slayer.
Decloak delay, scout armor/strafe penalty, vastly improved assaults, cloak-blind, falloff ... a lot has changed since 1.8.
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6970
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Posted - 2015.02.27 00:53:00 -
[1360] - Quote
Adipem Nothi wrote: As for Cloak, this is the Scout's shared class bonus, and this shared bonus should be as effective one race to the next. Cloak's Active Damp effect was removed for a good reason, but that reason no longer exists. The environment has changed with Falloff, Scouts are no longer able to displace Assaults, and cloak has been nerfed many times over with changes to duration, cloak blind, decloak delay.
It's due time for cloak to do something useful again.
Numbers!
https://docs.google.com/spreadsheets/d/15wayNGWLrzWDuULDjyIPc1cbB1i3QYQCKa6KC1tiFqM/edit#gid=0
Proposal is straight forward; change cloak's active damp bonus from 0-5-10 to 10-15-25. If my math is right:
GA/CA Scouts now beat 15dB scans at 2 damps + basic cloak (instead of 2 damps + proto). MN/AM Scouts now beat 15dB scans at 2 damps + proto cloak (instead of 3 damps + proto).
What do you guys think?
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6970
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Posted - 2015.02.27 00:54:00 -
[1361] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:voidfaction wrote: I agree the cloak needs some love but I don't want to go back to the days of everyone being a shotgun/nk slayer.
scout armor/strafe penalty Is this really a thing? I don't remember this going through
Go put on some complex vanilla plates and try to wiggle.
(yes, significantly)
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6973
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Posted - 2015.02.27 02:21:00 -
[1362] - Quote
sir RAVEN WING wrote:who would be for the Minmatar Scout getting a Melee bonus. (To range of melee or maybe damage.) I like the old Gav better than this new Gav.
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6973
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Posted - 2015.02.27 02:32:00 -
[1363] - Quote
Spademan wrote:Quote:GA/CA Scouts now beat 15dB scans at 2 damps + basic cloak (instead of 2 damps + proto). MN/AM Scouts now beat 15dB scans at 2 damps + proto cloak (instead of 3 damps + proto). GA/CA Scouts now beat 21dB scans at 0 damps + proto cloak (instead of 1 damp). MN/AM Scouts now beat 21dB scans at 1 damps + advanced cloak (instead of 2 damps).
Still doesn't seem worth running a cloak. Please elaborate.
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6973
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Posted - 2015.02.27 02:34:00 -
[1364] - Quote
voidfaction wrote: I do prefer the cal as a shotgunner scout though because as you said the cloak blind is not such a problem ..
There's a good chance Raven is just making stuff up.
Does anyone remember the actual cloak-blind numbers?
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6974
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Posted - 2015.02.27 02:47:00 -
[1365] - Quote
Cloakblind GalScout + 0 Range Extenders Inner Ring - 1 meter Outer Ring - 5 meters
Cloakblind CalScout + 0 Range Extenders Inner Ring - 1 meter Outer Ring - 7 meters
Cloakblind CalScout + 2 Range Extenders Inner Ring - 2 meters Outer Ring - 9 meters
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6983
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Posted - 2015.02.27 03:23:00 -
[1366] - Quote
Ghost Kaisar wrote: And they provide an extra basic dampener at proto level.
Not worth at all.
Propose we change that: 0-5-10 to 10-15-25
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6987
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Posted - 2015.02.27 14:48:00 -
[1367] - Quote
Sinboto Simmons wrote: Seriously raven sometimes you have good ideas, and sometimes you pull things from your ass.
I disagree. To the very best of my recollection, Raven has contributed nothing of value in his 100+ posts in this thread. His being here to troll is the likely explanation for his consistency in being wrong.
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6987
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Posted - 2015.02.27 14:53:00 -
[1368] - Quote
If shimmer reduction is an option, then yes, absolutely; this would be the optimal fix for cloak. If shimmer reduction is not an option, however, we should consider easily implemented alternatives.
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6991
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Posted - 2015.02.27 17:10:00 -
[1369] - Quote
Varoth Drac wrote: There is no consensus on high slot codebreakers.
Agreed 100%.
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6993
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Posted - 2015.02.27 17:29:00 -
[1370] - Quote
Jebus McKing wrote:The binary nature of scanning is a bad thing. It forces people to either go full dampening or don't bother with it at all. There is no middle ground.
There is absolutely no incentive to use damps on anything but Scouts because most of the time they don't give you enough of an advantage compared to other modules, most prominently HP modules.
The problem with how damps currently work is that they become useless, as soon as there is a scanner around that is too powerful. With a GA Logi on the field, the entire enemy team gets the advantage of the all-seeing eye of that single GA Logi, rendering damps entirely useless if you can't completely hide from that scanner. And damps are the only module that work like that. They are the only module that can become completely useless if you don't stack a lot of them.
One solution would be to buff dampeners, but this would further contribute to the binary nature of scanning, and we don't want that.
But if dampeners reduced the scanned duration, scanning would become less powerful without rendering it useless, and maybe more people would consider using damps even if they can't hide from scanners completely.
Dampeners would become more of a viable alternative to HP modules, especially for medium suits.
Active scanners are the most overpowered piece of equipment in this game. They completely remove the ability to flank enemy positions in anything but scout suits by giving the whole team the exact locations of enemies and on top of that a nice little wallhack chevron above their heads so that the only thing you have to do is to wait until the enemy comes around the corner and shoot them in the head. And there has to be a viable counterplay to that for all suits, not just scouts, and that counterplay should not be stacking as many damps as you can to render scans useless.
Couldn't agree more, Jebus. Going to link this downstairs so it doesn't get buried.
As an aside, I've brought up GalLogi scan concerns with the Logi Community in Cross's thread. For the most part, they seem to think that "everything is fine". Many of them are under the impression that Scouts are still overperforming. Not making much headway. Also not sure if this is the audience we should be engaging. A conversation with Pokey, Cross or Demonsbane would perhaps prove more productive.
PS: Does anyone know why Cross disappeared from the Forums? Is he inactive?
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6993
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Posted - 2015.02.27 17:53:00 -
[1371] - Quote
Jebus McKing wrote: That being said, of course the Logis will disagree with these changes, because it means they will get less WPs. The problem with the scanner is, it is way more powerful than the WPs for scanning suggest. Maybe we should increase the duration for intel assist points to last slightly longer than the actual scanned duration.
Combined with the idea of damps reducing scanned duration this would result in less wallhacks but not in less WPs for the Logis.
I agree with you on extending the Intel Assist window.
Pitched swapping the GalLogi Precision bonus for a Cooldown bonus. Less cycle time = more scans = more WP.
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6997
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Posted - 2015.02.27 18:34:00 -
[1372] - Quote
Jebus McKing wrote:Adipem Nothi wrote:Pitched swapping the GalLogi Precision bonus for a Cooldown bonus. Less cycle time = more scans = more WP. In theory it is a good idea. The problem though is that we would have to change a lot of stats to balance scanning once again, because without that precision bonus it is too easy for scouts to hide from scans, IMO. Even I think that Scouts should have to use at least one cmplx Damp to hide from a proto scanner. (So that would result in the need to buff proto scanner to 25db? Which would result in Assaults only need 2 cmplx Damps to avoid it too.) Came to same conclusion and completely agree.
Proposed a buff to Active Scanners in the event that GalLogi bonus is swapped Precision ----> Cooldown: https://docs.google.com/spreadsheets/d/15wayNGWLrzWDuULDjyIPc1cbB1i3QYQCKa6KC1tiFqM/edit?usp=sharing
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6999
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Posted - 2015.02.27 19:02:00 -
[1373] - Quote
Varoth Drac wrote: Possibly if activating the cloak as a reaction to being scanned removed the scan it could work. I suspect that would altogether negate the need for damps, which wouldn't be good for balance.
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7008
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Posted - 2015.02.27 22:31:00 -
[1374] - Quote
Driftward wrote:And coming back a year later....my last post was somewhere on page 370 or so....
Welcome back, Driftward!!
Don't forget to claim your Nothi Knives from the newsletter :-) Don't run off on account of pubstomps; they'll be fixed soon. o7
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7008
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Posted - 2015.02.27 22:38:00 -
[1375] - Quote
Bayeth Mal wrote:Adipem Nothi wrote: PS: I now have a working theory at to why Cross disappeared from the Forums. PPS: Does anyone know why Cross disappeared from the Forums?
What's the theory? Errr ... no comment.
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7010
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Posted - 2015.02.27 23:20:00 -
[1376] - Quote
One Eyed King wrote: Off shore it.
Done. It isn't pleasant, but I do feel better. Thank you for the suggestion :-)
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7021
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Posted - 2015.02.27 23:49:00 -
[1377] - Quote
o7
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7022
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Posted - 2015.02.28 00:04:00 -
[1378] - Quote
XxBlazikenxX wrote:I have an idea, probably a stupid idea, but still an idea. How about Dampeners will also affect the shimmer from your cloak. For instance it would go 20/30/40 percent less shimmer on the cloak. I mean they are called "dampeners." If the shimmer effect were a mathematical progression with parameters defined in a database, those parameters could be tweaked for more or less shimmer. I don't think that this is the case; I suspect that the shimmer effect is hardcoded and beyond Rattati's reach.
Your idea -- shimmer quality derived from scan profile -- is fantastic, but I don't think it is feasible.
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7031
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Posted - 2015.02.28 01:48:00 -
[1379] - Quote
XxBlazikenxX wrote:Here's some nostalgia for you all, enjoy!
I remember this video!
The Chromosome Shotgun, brothers. I was an addicted newbro. The KR-17 was my favorite weapon. Jane and Annie were my heroes. I hadn't met any of you as I'd never been to Dust 514 Forums.
Sometime later, Uprising 1.0 introduced a shotgun with a 5m optimal range. Which randomly shot blanks. It was quite the transition :-)
I think this is my very first post (if it isn't, it is close to it): https://forums.dust514.com/default.aspx?g=posts&m=840009#post840009
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7033
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Posted - 2015.02.28 06:04:00 -
[1380] - Quote
Assumption In case the Logis are interested.
The Scout Suit Overhaul * Replace label "Scout" with "Assassin" or "" * Remove racial bonuses to Scan Range, Scan Precision, Scan Profile * Set class Scan Range to > all but Logi * Set class Scan Precision to < all but Logi * Set class max Scan Profile < all active scans, all middle and outer rings * Set class min Scan Profile = Logi inner scan ring (get close to the blob and it will detect you) * Remove cloakblind * Add racial "while cloaked" status buff (i.e. MN +speed, CA +scan range, AM +reps, GA +something) * Introduce class-restricted, high-alpha weapon variants * etc, etc ...
When was the last time a Scout actually scouted anyway? We're halfway to assassin already.
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7039
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Posted - 2015.02.28 15:37:00 -
[1381] - Quote
Jebus McKing wrote:Adipem Nothi wrote:AssumptionIn case the Logis are interested.The Scout Overhaul* Replace label "Scout Suit" with " Suit" * Remove racial bonuses to Scan Range, Scan Precision, Scan Profile * Set class Scan Range to > all but Logi * Set class Scan Precision to < all but Logi * Set class max Scan Profile < all active scans, all middle and outer rings * Set class min Scan Profile = Logi inner scan ring (get close to the blob and it will detect you) * Remove cloakblind * Widen speed gap * Add racial "while cloaked" status buff (i.e. MN +speed, CA +scan range, AM +reps, GA +something) * Introduce class-restricted, high-alpha weapon variants (i.e. sniper rifle, shotgun, fine rifle, AV) * etc, etc ... When was the last time a Scout actually scouted anyway? We're halfway to assassin already.
As fun as overhauling Scouts would be, do you think moving more toward "blob warfare" would be a 'bit too linear and boring for other classes? You know, most of the time I like your ideas, but many of them also involve changing A LOT of things all at once which makes them somewhat unlikely to make it into the game ever. Precisely my point.
If we believed competitive recon functions could be shared among AM Scout, CA Scout and GalLogi, we were mistaken; there is no competitive recon beyond that of the GalLogi. If Logis feel they need even better EWAR to compete, then let them have it. All of it.
But let's not pretend that Role Bleed isn't Role Bleed. Let's call it what it is, and let's find a way to fix it.
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7041
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Posted - 2015.02.28 16:02:00 -
[1382] - Quote
Short-Range / Low dB Passives - "OP Wallhacks" Long-Range / High dB Passives- "OP Wallhacks"
What if the unit is super squishy and has to be decloaked to scan? Doesn't matter. Still "OP Wallhacks". That's why Scouts are OP.
OK, so if we nerf passive scans, what will we do with the passive recon specialists? [ ... ]
200m / 90 degree / 21 dB Scans shared teamwide - "Totally Fine" In fact, what would really help Logis is a serious buff to passive scans.
I thought we didn't want any more "OP Wallhacks"? It was only OP with Scouts. We fixed that. It's different with Logis.
But we still haven't squared away AM and CA Scout. What about role bleed? It isn't role bleed with Scouts. Think "Trifecta".
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7042
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Posted - 2015.02.28 16:17:00 -
[1383] - Quote
Thanks, Ares! There's all kinds of stuff going on over there!
@ Jebus He noticed the Logi / Assault Speed Swap suggestion.
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7047
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Posted - 2015.02.28 17:17:00 -
[1384] - Quote
@ Raven
The Breach is going to be tough, but I think you're looking in the right direction.
It'd be OP if it could OHK bricked Assaults. It'd be UP if it couldn't kill bricked Heavies in one clip.
Tuning damage per blast and clip size is a good start. We could also perhaps screw around with head-shot multipliers to make it a skill-shot weapon. "Hit the Sent in the head for an instant kill. Miss and get insta-killed."
Spitballing, of course.
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7049
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Posted - 2015.02.28 18:00:00 -
[1385] - Quote
Jebus McKing wrote: ...who noticed what; where; what is going on? I'm lost.
https://trello.com/c/9Gp7qZsk/502-swap-assault-and-logi-speeds
Llast 326 wrote: The thing of the thing with the speed of the thing was noticed about switching the things for the things by the guy in charge of things. Savvy?
Lol
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7054
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Posted - 2015.02.28 20:33:00 -
[1386] - Quote
People are generally tired of the stomps. Not surprised to hear that they're lashing out more often. Wouldn't take it personally; better they send you hate mail than quit the game.
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7054
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Posted - 2015.02.28 20:36:00 -
[1387] - Quote
Spademan wrote:Ares 514 wrote:Next hot fix to have 90% backpedal speed! Knew I should've taken up Adipem on the bet he posted.
Betting Board wrote:Shouldn't we be placing bets on how much Rattati will reduce strafe and/or backpedal speed?
My money's on 80/80 strafe/backpedal.
Forgot about that bet! \o/ no takers
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7054
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Posted - 2015.03.01 00:07:00 -
[1388] - Quote
TritusX wrote:Do you guys have a good Gal Scout fit? ISK efficient please. I have the Dragon BPO and Toxin BPO in case you are wondering
PW: Shotgun SW: Bolt or SMG HS: Shield LS: 2 Damps, 1 KinCat EQ: Cloak, RE GR: Flux (if you can fit it)
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7055
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Posted - 2015.03.01 00:29:00 -
[1389] - Quote
TritusX wrote: Thanks. Should I buy an additional 10k Aurum for whatever
The dragonfly and toxin BPOs are going to save you tons of Isk long-term. Good purchase.
But I don't understand the above question. If you're asking if you should buy another 10k AUR, I'd ask you what do you intend to spend it on.
If you're telling me you have 10k extra AUR on hand and don't know what to do with it, I'd wait until you're wife/girlfriend/mom leaves town, buy a bunch beef jerky, stack a few 3-day Active Boosters and grind 'til your eyes bleed. More SP is best SP.
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7055
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Posted - 2015.03.01 00:52:00 -
[1390] - Quote
voidfaction wrote:TritusX wrote: The thing is, I have 5 dollars left on my GameStop gift card, and apparently they sell 10k Aurum. There is nothing worth buying for 5 dollars at GameStop so I might as well buy boosters. I just wish I had some BPO modules or LW or something. It's pretty damn hard to run dual SMG's. Unless I fit basic everything.
militia flux grenade bpo is 9800 aur and is something I would recomend.
Gotcha. I say save it, go with Boosters or go with the BPO flux.
(Good find, Void! Didn't know about this one! )
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7061
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Posted - 2015.03.01 01:00:00 -
[1391] - Quote
Ghost Kaisar wrote:
Infected wasn't wrong in his post. Read it carefully.
Smh. I've been reading your posts carefully, and you sound like a completely different person these days. The old Ghost wouldn't have cared much for stomping. Capable of stomping? Absolutely. But he would've seen the problems it causes, and he would've stepped up and at least tried to do something about it.
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7061
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Posted - 2015.03.01 01:05:00 -
[1392] - Quote
TritusX wrote:Never mind. GameStop charged me .32 cents too many on tax This is freaking annoying. I guess I'll but the 4000 aurum pack twice for 8k aurum
Just hold onto it. You'll end up buying more AUR later. (I always do ... lol)
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7065
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Posted - 2015.03.01 01:17:00 -
[1393] - Quote
Ghost Kaisar wrote: Tell me Shotty, WHAT AM I SUPPOSED TO DO?
I don't know, man. But I want you to know that I appreciated it when you called me out last time I came unglued on Zatara. It was bad form on my part. You made it perfectly clear that I was out-of-character, and you were right to do so.
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7076
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Posted - 2015.03.01 01:40:00 -
[1394] - Quote
Ghost Kaisar wrote: If it sounds like I'm yelling at you, I'm sorry for that, that isn't my intention.
Consider this more of me yelling at this entire situation and the whole community for saying that I shouldn't play with my friends or try to play to win.
I hear you. What I'm trying to say -- since my attempt at subtlety seems to have missed the mark -- is that a few of your more recent posts came across with an heir of d-bagginess; because I know you, I know it isn't your intent to come across that way. But there are lots of new guys here who don't know you, and I don't want those guys to get the wrong idea. About you or about us.
I don't have an answer to the stomp-or-be-stomped problem. There's fault to be found on both sides, but neither side is to blame for the lopsided matches being served by Scotty. We know Rattati's working on it, so an outlet for competitive play and better balanced matches are likely right around the corner. Fingers crossed.
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7080
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Posted - 2015.03.01 03:11:00 -
[1395] - Quote
Bayeth Mal wrote:I'm interested in the logistics of how trade will work. How scams will work etc.
Rattati detailed the mechanical flow.
Specify recipient (from contacts). Specify object to give. Confirm.
One-way send. Like sending Isk.
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7080
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Posted - 2015.03.01 03:18:00 -
[1396] - Quote
voidfaction wrote:Bayeth Mal wrote:I'm interested in the logistics of how trade will work. How scams will work etc. I see scams being a major problem with the honor system trading they have planed. I know I do not trust anyone so I will not be buying anything. Selling will be different because if I am selling a bpo it is only because I do not have a use for it and will probably just be giving them away to people anyway.
The key will be to find a reliable middleman; there will be no shortage of them. Managing logistics will be a pain in the arse unless the transaction generates an automatic message. Example (in-game mail):
Date/Time: 2015.03.01 03:15 Sender: Bayeth Mal Body: You have received [Dragonfly Scout Suit] x1 from Sender.
^ Mail isn't ideal, but it beats the heck out of (1) not knowing you've received something and (2) not knowing who sent it and (3) not knowing when it was sent.
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7095
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Posted - 2015.03.01 14:43:00 -
[1397] - Quote
Pseudogenesis wrote:Arkena Wyrnspire wrote:Pseudogenesis wrote:I just pulled a Roden Galmando Blueprint! Guess who's speccing into galmando now Dual PLCs here I come I have difficulty describing my envy in mere words. If it makes you feel any better, I played it a bit earlier today and I found it to be atrociously difficult. PLCs are unwieldy at best and without the speed and versatility of running it on a scout with a sidearm backup, it really struggles. You're slow, don't do much damage, and are very vulnerable after firing. I would also probably need to fit 2 CPU upgrades in the low slots if I wanted to use ADV cannons . It's definitely a niche, firing-from-rooftops-with-a-nanohive kind of thing. My attempts at double plasma rifle shenanigans were pretty substandard too. I'm not cut out to be a fatty.
I found my Commando (Minmatar) tended to work best from rooftops.
Initially went for speed to overcome the slowness, but ended up favoring reps as I found I was lasting too few engagements per spawn. Quickly discovered that a well-fit "serious" Commando has less than even odds in a toe-to-toe fight against a similarly fit Assault. The former might enter the engagemetnn with more HP, but the latter's wiggle-wiggle significantly improves his Armor Class.
Most effective fits were CR+Swarms, CR+PLC and CR+SR. Typically got myself into position using a cheap, throw-away Uplink Scout. Sneak up to the rooftop in my dragonfly, drop an Uplink, suicide and respawn as Commando. Worked best in Dom because centralized play and infinite vehicles.
(Respec'd out of Commando to test-drive Assaults)
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7096
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Posted - 2015.03.01 15:16:00 -
[1398] - Quote
Idea: EWAR Untangled - Scouts as Scouts & Logis as Support
* Remove Scan Range, Scan Precision bonuses from CA and AM Scouts. * Buff Scan Precision and/or Range of all Logis. * Remove and replace bonus to Active Scans from GA Logi. * Racially rebrand Active Scanners (AM Scanners squad-wide, CA Scanners team-wide). * AM Scout receives Precision and/or Duration bonus to AM Scanners. * CA Scout receives Cooldown and/or Range bonus to CA Scanners. * Tune Passive and Active Scans where needed to adjust for any imbalance.
Thoughts?
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7097
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Posted - 2015.03.01 16:18:00 -
[1399] - Quote
Sinboto Simmons wrote:Adipem Nothi Minmando without a MD!?
I tried it out (Prof III or IV). Seemed to be good at killing Scouts and not much else.
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7097
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Posted - 2015.03.01 16:41:00 -
[1400] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:Idea: EWAR Untangled - Scouts as Scouts & Logis as Support
* Remove Scan Range, Scan Precision bonuses from CA and AM Scouts. * Buff Scan Precision and/or Range of all Logis. * Remove and replace bonus to Active Scans from GA Logi. * Racially rebrand Active Scanners (AM Scanners squad-wide, CA Scanners team-wide). * AM Scout receives Precision and/or Duration bonus to AM Scanners. * CA Scout receives Cooldown and/or Range bonus to CA Scanners. * Tune Passive and Active Scans where needed to adjust for any imbalance.
Thoughts? We can't afford to make big, sweeping changes that take many months to fine tune at this stage in the game's life. Unless there is a major problem to address and a straightforward end goal - as was the case with sidearm rebalancing - there's no need to make such humongous changes to game balance as this. I see no reason to throw everything up in the air and mess with roles that have existed for years when most suits are just a few integer tweaks away from being balanced.
Integer tweaks aren't going to fix the Role Bleed in the Recon Department. But I see your point; too many moving parts. Will try again ...
Idea: EWAR Untangled, V2.0 (now with Integer Tweaks!)
* Reduce cloak-blind from 85% to 0%. * CA Scout - Change bonus to Scan Precision + Range * AM Scout - Change bonus to Biotics Efficacy * GA Logi - Change bonus to Scan Duration + Cooldown * 20 dB Active Scanners - Change to 18 dB * 28 dB Active Scanners - Change to 25 dB * 36 dB Active Scanners - Change to 33 dB * 46 dB Active Scanners - Change to 40 dB
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7098
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Posted - 2015.03.01 17:08:00 -
[1401] - Quote
One Eyed King wrote: @ Shotty
I think the mess we are in is an even larger problem than that. Gal Logis would need a role, and I don't know how helpful that would be to CA and AM overall. Its become sort of a bulky cumbersome situation and I can't even begin to see what is what with regards to changes with any degree of certainty.
Please see v2.0 above. I don't think that the mess is too complex for us to untangle. Would be interesting to reread this thread to see who most accurately predicted these problems (my money's on Spademan ).
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7104
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Posted - 2015.03.01 18:10:00 -
[1402] - Quote
Sinboto Simmons wrote:Grinding for proto precision, should that fail to give results, grinding for the original logibro .
One cPE on your MinScout will drop your 15m mid-range scans from 36dB to 29dB; you'll still be blind as a heavy beyond 15 meters. If you're looking for reliable scans, you're better off running a Creodron Proximity Scanner. 28 dB at twice the range. Fires every 10 seconds. Shares results team-wide.
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7105
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Posted - 2015.03.01 18:22:00 -
[1403] - Quote
Varoth Drac wrote:[ 1. Passive scanning is nobody's role. It is just a tool that suit's use to help with their role. Passive scans are still useful on scouts. I still use a precision mod on many of my Min scout fits. The Amarr and Caldari bonuses are therefore not useless. It doesn't matter what the logi's passive scan stats are, they are logi's.
2. Personally I don't want to return to the time when Caldari scouts were expected to sit there doing nothing except counter other scouts by doing nothing.
3. I think buffing range extenders would help both Am and Cal scouts. If they are still poor then maybe your scout changes would be good (always liked biotic Amarr scouts), but we should establish that first. It probably wouldn't be necessary. Not to mention the problems you cause by completely changing people's bonuses.
4. I don't think cloak blind needs changing. It was very effective at removing our FOT8Ms status. You wouldn't get much wider support for it.
5. As you know, I like active the scanner proposal. But not because of scouts (much), but because it would allow damps on mediums to be more effective.
1. Not Useless =/= Competitive. (The AM Scout has no real purpose/role; this concerns me.) 2. Agreed. 3. Would threaten backstab viability (?). Imagine if Falloff's "early warning" were twice as long. 4. Slayers migrated to Assault following Falloff, not following Cloakblind. 5. \o/ ... Jebus will be thrilled :-)
Please keep the feedback coming, Varoth.
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7105
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Posted - 2015.03.01 18:24:00 -
[1404] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote:Sinboto Simmons wrote:Grinding for proto precision, should that fail to give results, grinding for the original logibro . One cPE on your MinScout will drop your 15m mid-range scans from 36dB to 29dB; you'll still be blind as a heavy beyond 15 meters. If you're looking for reliable scans, you're better off running a Creodron Proximity Scanner. 28 dB at twice the range. Fires every 10 seconds. Shares results team-wide. This is the first time I have ever seen someone genuinely recommend the proxy scanner. You are serious, right?
Yep. I run it on all three of my Assault suits (along with one cPE) as well as a couple of my MinScout loadouts.
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7105
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Posted - 2015.03.01 18:33:00 -
[1405] - Quote
Arkena Wyrnspire wrote:I am not sure what to think of this.
I'm running Shotgun on my Assault gk.0 and mk.0 and Scrambler on my ak.0. I find the scans come in handy (and I seldom find myself out for ammo with these guns).
Have to drop the scanner for hives when I run Breach AR. Jolly got me hooked on the gun, it goes great w/ GalAssault.
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7105
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Posted - 2015.03.01 18:44:00 -
[1406] - Quote
Ghost Kaisar wrote:It's done. How to GunGame 101, with videos and pictures to help. I really wish I had recording software.
"Ghost's Gun Game Guide" archived.
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7116
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Posted - 2015.03.02 00:48:00 -
[1407] - Quote
voidfaction wrote:One Eyed King wrote:voidfaction wrote:One Eyed King wrote:TritusX wrote:Is anyone else noticing that minja's are becoming more popular these days? I hate it honestly because everyone running it is using it like FoTM, and they skill the proto version right away and have all the ISK in the world. I've been running STD-ADV Scout with STD-ADV, and only PRO knives since a month ago. Now, all of a sudden, everyone has Scout mk.o and Ishukone Nova Knives I have not actually. Granted this could largely be because I notice them less, though I did have one kill me today with a shotgun. Its the #2 scout if you go by http://dust.thang.dk/market_tryhardinator.php.pg upgrade, cloak cpu/pg reduction, backpedal speed decrease, and myo jump increase will be seeing them rise even more I would like to see the Kills/spawn ratio. Just today I had a stomp on Ashland where I did nothing but hack (somehow the enemy team was hacking B, which was one of our home points, while I was still 150 m out...) and wasted a good 11 suits in my effort. Needless to say I quit shortly after. One thing I am also curious about is how Quaffe suits affect this kind of info. I was looking for my suit, then I though, well I run a Quaffe M-1 so that wouldn't show up on the marketplace... Your std suits don't normally show up on there. But G-I scout was on there a few weeks back and who don't have a G-I scout bpo? So that made me think just how bad thg Gal scout could be not showing correct. Dust.thang reports unit sales only. BPO, MLT and AUR gear are excluded.
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7117
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Posted - 2015.03.02 03:02:00 -
[1408] - Quote
XxBlazikenxX wrote:One Eyed King wrote: EWAR should be our thing. Its barely a thing anymore, please let us keep something that resembles being a scout other than being squishy as hell.
What about speed?
Each Racial Scout is a little over 1/2 of 1 m/s faster than his Assault counterpart. Numbers
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7117
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Posted - 2015.03.02 03:07:00 -
[1409] - Quote
@ Pseudo
Watch your language in there. They'll jump at any opportunity to report someone they disagree with.
[ deleting in 10 seconds ]
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7119
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Posted - 2015.03.02 03:10:00 -
[1410] - Quote
Pseudogenesis wrote:Correct. I think the easiest solution is to remove team scanning and tweak the numbers on the scan circles again. Also, range extenders could be buffed so long as they made it so they don't buff the inner circle. That seems to me the most elegant solution to ewar woes currently, but I don't think the logis would agree with me. If they got buffed at the same time then it might not be much of a problem. If this is possible, I agree.
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7120
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Posted - 2015.03.02 03:21:00 -
[1411] - Quote
sir RAVEN WING wrote: ... but alas they are not a hat. How can you be certain?
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7120
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Posted - 2015.03.02 03:40:00 -
[1412] - Quote
Pseudogenesis wrote:Ghost Kaisar wrote:Pseudogenesis wrote:From what I've heard nobody uses scanners in PC, this is just low to mid level balance talk That's BS. Gallogi Scan Spam in city is real. Really? I thought I remembered you saying that gal logis scans were almost never used in PC. But then again my memory is like swiss cheese (and not quite as delicious) so I could be misremembering They may not have been before Falloff, but as far as I know they have been since.
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7123
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Posted - 2015.03.02 15:34:00 -
[1413] - Quote
Ghost Kaisar wrote: It's a mix to be honest. Most spam 21 dB flux for maximum coverage, but if scouts become a problem, they WILL switch to 15dB.
RND's Scouts must be a problem: https://forums.dust514.com/default.aspx?g=posts&t=191484
Assert Dominance wrote:This thread revolves around PC more than anything. My minmatar scout with (desperately) 3 complex dampeners should not be getting scanned every 10 seconds, making it literally impossible to flank and get a speed hack or get uplinks down for my team to get into a better position to take control of a point.
(This doesn't surprise me; Assert Dominance and Demzor are beasts).
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7123
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Posted - 2015.03.02 16:00:00 -
[1414] - Quote
Ghost Kaisar wrote:Adipem Nothi wrote:Ghost Kaisar wrote: It's a mix to be honest. Most spam 21 dB flux for maximum coverage, but if scouts become a problem, they WILL switch to 15dB.
RND's Scouts must be a problem: https://forums.dust514.com/default.aspx?g=posts&t=191484Assert Dominance wrote:This thread revolves around PC more than anything. My minmatar scout with (desperately) 3 complex dampeners should not be getting scanned every 10 seconds, making it literally impossible to flank and get a speed hack or get uplinks down for my team to get into a better position to take control of a point. (This doesn't surprise me; Assert Dominance and Demzor are beasts). I specced Gal Scout because I was tired of the same thing. It's better damped, faster, and has loads more fitting space. It's not even fair
And why is that 15 dB scans are either non-existent or dang-near everywhere and constant? Are scannerinas to blame or do you think they're really fielding 2-3 GalLogis with 3-4 Focused Scanners a piece?
PS: Agreed, the GalScout is the Scout's only good response to frequent 15dB scans.
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7148
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Posted - 2015.03.02 20:03:00 -
[1415] - Quote
Ares 514 wrote:That gets me thinking, I wonder what undocumented change will be in the hotfix... hopefully something good :)
My money's on squad size reduction in pubs and support for larger squads in FW. I can think of no greater priority than fixing stomps and improving matchmaking.
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7152
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Posted - 2015.03.02 22:21:00 -
[1416] - Quote
One Eyed King wrote: I was taking a class with a teacher who ...
Lol! Was the she demonstrating how not to do it? Or perhaps pointing out low publication standards?
"When I was your age, we could get anything we wanted published! Take this paper for example ... "
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7161
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Posted - 2015.03.03 01:13:00 -
[1417] - Quote
Draxus Prime wrote:I think buffing biotics and ewar mods would be great for the game, instead of everyone running hp mods
^^^
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7161
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Posted - 2015.03.03 01:14:00 -
[1418] - Quote
Ghost Kaisar wrote: Backpedals couldn't escape me.
That's great news! If you noticed the 10% difference with Nothi Knives, maybe all Knifers will notice the -10% come Echo.
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7166
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Posted - 2015.03.03 02:35:00 -
[1419] - Quote
Archduke Ferd1nand wrote: I will pay you 30M Isk to hide your Corp Name.
(jokes)
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7172
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Posted - 2015.03.03 05:52:00 -
[1420] - Quote
Wonder what he means by "recent" ? A lot has changed in the last 6 months.
http://dust.thang.dk/market_historycategory.php
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7172
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Posted - 2015.03.03 06:51:00 -
[1421] - Quote
Very Impressive Heavy: https://www.youtube.com/watch?v=jjmiWsLnYhQ&feature=youtu.be
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7192
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Posted - 2015.03.03 19:41:00 -
[1422] - Quote
Kaeru Nayiri wrote:XxBlazikenxX wrote:Pseudogenesis wrote:Correct. I think the easiest solution is to remove team scanning and tweak the numbers on the scan circles again. Also, range extenders could be buffed so long as they made it so they don't buff the inner circle. That seems to me the most elegant solution to ewar woes currently, but I don't think the logis would agree with me. If they got buffed at the same time then it might not be much of a problem. Yes, range extenders definitely need changes. I personally think that Logis should be more EWAR focused since they are a support class. I agree completely. Logis should definitely keep the better better precision. Being a scout doesn't mean we need to see EVERYTHING on the battlefield, we just need to see enough to communicate the lay of the land to our team mates and also to make informed decisions about our COA. It's more fun if there CAN be surprises that can fool the scout. The logi is slow and has to move with his/her squad to be effective. They are the "heavy" scout with better precision. I see this as normal. Scouts on the other hand can have the better native profile that would allow them to hide from logis, ideally, if they fit for it. This is where the caldari bonus to scan range could be awesome. It should give the cal scout a range that can beat the logi in excess, but still only be scout levels of precision. Better and wider lay of the land but it doesn't override the need to bring in "heavy EWAR"(logi) to the hard point. The amarr scout needs more. I am of the opinion that it should remain an ewar bonus though. We could also be more creative with how it gets tweaked. Has anyone ever suggested giving them a 3rd Equipment slot? That would be really cool. Cloak with 2 other pieces of deployable equipment for work behind enemy lines, bringing in their heavies. I realize some flak from logis might get raised, but honestly the amarr scout can't really compete with a logi.
To clarify, Logis do not have better precision than scouts; they have better scan range. So long as we fix the role bleed, I don't care which way we go. I see two options:
1) Tweak Falloff and/or nerf GalLogi scans to make room for AM/CA Recon Scouts 2) Replace AM/CA Scout bonuses with something other than scan precision and range
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7200
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Posted - 2015.03.03 20:45:00 -
[1423] - Quote
Kaeru Nayiri wrote:Murt Lesp wrote:The Amarr scout would have access to more equipment, but with the bandwidth feature, they won't be able to deploy as much. Easily adjustable detail, though I will leave the analysis to the experts.
You two are working in the wrong direction, in two different ways.
Better EQ for AM Scout will step on the Logi's toes. Better EWAR for the Logi will step on the EWAR Scout's toes.
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7203
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Posted - 2015.03.03 20:59:00 -
[1424] - Quote
Murt Lesp wrote:Adipem Nothi wrote:Kaeru Nayiri wrote:Murt Lesp wrote:The Amarr scout would have access to more equipment, but with the bandwidth feature, they won't be able to deploy as much. Easily adjustable detail, though I will leave the analysis to the experts. You two are working in the wrong direction, in two different ways. Better EQ for AM Scout will step on the Logi's toes. Better EWAR for the Logi will step on the EWAR Scout's toes. You're right, I missed that aspect. Should we add to the Amarr Scout's Biotic Buffs? Add Myofibril and KinCats to their resume? Just spitballing, I have no solid solution to offer You're spitballing very well; biotics would be fantastic.
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7203
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Posted - 2015.03.03 21:07:00 -
[1425] - Quote
Murt Lesp wrote:Debating a Respec... *ignores boos and questions* and it's because I went too deep into things I didn't understand. With 23 Million sp, I think I can fix "fix" my issues by skilling into the following
Dropsuit command lv 2 = 24,850 Amarr Medium suits lv 3 = 273,600 Amarr Logistics lv 1 = 49,760 Amarr Assault lv 1 = 49,760 Amarr light suits lv 3 = 273,600 Amarr scout suits lv 5 = 2,487,360 Gallente light suits lv 3 = 273,600 Gallente scout suits lv 5 = 2,487,360 Dropsuit upgrades lv 4 = 155,460 Shields lv 5 = 621,840 Armor lv 5 = 621,840 Biotics lv 5 = 621,840 Cardiac lv 5 = 932,760 Kinetic lv 5 = 932,760 Myofibril lv 5 = 932,760 Electronics lv 5 = 1,554,600 Engineering lv 5 = 1,554,600 Dampening lv 5 = 932,760 Precision lv 5 = 932,760 Range lv 5 = 932,760 Hacking lv 5 = 1,554,600 Weaponry lv 3 = 68,380 Combat rifle op lv 3 = 136,800 Assault Rifle op lv 3 = 136,800 Scrambler Rifle op lv 3 = 136,800 Combat Rapid Reload lv 5 = 932,760 Combat Sharpshooter lv 5 = 932,760 Sidearm operation lv 5 = 310,920 Scrambler Pistol lv 5 = 621,840 Scrambler Pistol Rapid Reload lv 5 = 932,760 Explosives lv 3 = 136,800 Demolitions lv 1 = 12,440 Grenadier lv 3 = 273,600 Drop Uplink Deployment lv 3 = 205,200 Total = 23,039,090 sp
If I missed anything, did something wrong, or you have questions go right ahead
Your core skills look good. Are you going to run plates or shield extenders?
Why are you spreading your 23M SP across 4 suits and 3 fine rifles? Would recommend picking two of each max.
EQ and Sidearms look good.
PS: I get the Amarr theme, but the AM Scout isn't good at anything at the moment.
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7205
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Posted - 2015.03.03 21:17:00 -
[1426] - Quote
Murt Lesp wrote: Extenders, I want the lower slots free for electronics and biotics.
4 suits for variety and the Amarr Scout because I want to "Find a way to make it work". If I had to cut suits it'd be Amarr Assault and drop the Amarr scout to Adv
3 rifles because each have an appeal to them. Assault would be the 1 I'd cut though.
Your AM Scout's passives will not be strong enough to keep you out of harm's way, even if you're running straight range extenders and precision enhancers. See the table on Page 1 for the specific numbers.
If you're thinking, "I'm gonna skill AM Scout so I can see everything", you're in for serious disappointment. I tried all kinds of different loadouts with my AM Scout before respec'ing out of it.
Free advice. Take it or leave it. Just don't moan in here if you end up unhappy :-)
Shoot scout with yes.
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Posted - 2015.03.03 21:48:00 -
[1427] - Quote
Adipem Nothi wrote: But now you've been warned, so no moaning if you end up unhappy :-)
To be perfectly fair, if the AM Scout gets a biotics bonus, I will buy another respec and run that thing more often than a heavy eats chips.
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Posted - 2015.03.03 21:57:00 -
[1428] - Quote
Murt Lesp wrote:Alright, let's try this version
I think this version looks much better.
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7218
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Posted - 2015.03.04 02:43:00 -
[1429] - Quote
Jolly Roger87 wrote:Todays mission: Hook me up with a proto suit to run the nothi knifes on tomorrow. Specs: Gallente scout Primary will probably be an AR The skills are all at 5. Cept: No cloak, REs at 1
PW: GB-9 Breach SW: Nothi Knives GR: Core Locus HS: Cmp Shields (x2) LS: Cmp KinCat (x2), Cmp Damp (x2) EQ: Creodron Active Scanner, Basic RE
(For use in Ambush)
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7219
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Posted - 2015.03.04 04:27:00 -
[1430] - Quote
CoD quality went south as well. MW3 was a beauty compared to garbage they've released each year since.
* Haven't tried Advanced Warfighter :P
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7232
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Posted - 2015.03.04 16:00:00 -
[1431] - Quote
Is my thinking here right, guys, that it'd be best to play it safe for one patch?
https://forums.dust514.com/default.aspx?g=posts&m=2657205#post2657205
(If not, please feel free to disagree.)
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7233
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Posted - 2015.03.04 19:20:00 -
[1432] - Quote
XxBlazikenxX wrote:Arkena Wyrnspire wrote:Acquired systems hacking 5. Triple codebreaker minja.
First match after training this we had a domination objective on fracture road. Nobody could hack it because it was hellcamped.
So. Minja time.
I casually waltz in there and hack it in about 2 seconds. Glorious. I love Minjas, just the hatemail sometimes gets annoying.
If you're getting hatemail using a MinScout, whatever you're doing, you are doing very right.
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7234
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Posted - 2015.03.04 19:32:00 -
[1433] - Quote
Kaeru Nayiri wrote: Don't sell Rouge short, he is as much to thank as Rattati for all the good that's come to Dust lately.
This is a really good point, Kaeru. Without Rouge, there's a chance that Rattati would've never had opportunity to take the reigns.
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7237
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Posted - 2015.03.04 19:47:00 -
[1434] - Quote
Ares 514 wrote:Adipem Nothi wrote:Kaeru Nayiri wrote: Don't sell Rouge short, he is as much to thank as Rattati for all the good that's come to Dust lately.
This is a really good point, Kaeru. Without Rouge, there's a chance that Rattati would've never had opportunity to take the reigns. Seems to me the only good thing he did was putting Rattati in charge that we know about. This doesn't necessarily mean that he isn't doing good things. Good Work + No Publicist > No Work + Good Publicist
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7237
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Posted - 2015.03.04 19:54:00 -
[1435] - Quote
Arkena Wyrnspire wrote:Concerning Rouge:
I want to like him. I'm sure he wants the best for the game and all that, but there is only one thing I know about him and that is the infamous 'Rouge Wedding'.
Because though I want to believe that there is a future for this game and that the guy in charge actually wants it to continue, all I've ever seen of him was one presentation that was meant to be about DUST 514 that was the greatest slap in the face in this game's history.
Forum damage control doesn't make up for that.
I'd take a Future for Dust over 10 moist and satisfied Arkenas. No offense, Arkena.
Sure, he screwed up. But if the guy is doing good work, I say we get off his lawn. The very best neurosurgeons tend to have the worst bedside matter.
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7239
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Posted - 2015.03.04 20:08:00 -
[1436] - Quote
Llast 326 wrote: It's been said the best neurosurgeons exhibit sociopathic traits
Don't sociopaths tend to be highly intelligent? Seems to me an ineffective sociopath might go unnoticed and undiagnosed.
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7239
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Posted - 2015.03.04 20:12:00 -
[1437] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote: I'd take a Future for Dust over 10 moist and satisfied Arkenas.
Sure, he screwed up. But if the guy is doing good work, I say we get off his lawn. The very best neurosurgeons tend to have the very worst bedside manner.
For me to be 'moist and satisfied' would require a future for dust. How are you so certain he is 'doing good work'? So far, I've seen him tag his name on a couple of patchnotes that Rattati produced. It's been half a year since we've had any news on Legion whatsoever - there hasn't been a single minor tweet about it, even. There's been no public evidence that he's done anything.
I never made that claim. But Rattati is doing good work, and Rattati is under Rouge's management. If Rouge were terrible, seems to me we wouldn't have come this far this fast. We have evidence in Rattati and Rattati's work that Rouge is doing something right.
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7239
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Posted - 2015.03.04 20:24:00 -
[1438] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote:But Rattati is doing good work, and Rattati is under Rouge's management. If Rouge were terrible, seems to me we wouldn't have come this far this fast. We have evidence in Rattati and Rattati's work that Rouge is doing something right. See, I'm inclined to credit Rattati for this rather than Rouge.
Opinion: If all Rouge has done for Dust since FF was give Rattati the reigns and a chance, then Rouge has done more good for Dust than he has done harm.
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7242
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Posted - 2015.03.04 20:51:00 -
[1439] - Quote
Spademan wrote:Neglect, benign or not, isn't "doing good" for anything. At best it's ignoring something to let it bloom on its own. Firstly, we've no basis whatsoever for assuming that Rouge is doing nothing. We can suspect whatever we wish, but our suspicions remain just that. They are not evidence. Further, a lack of evidence to the contrary is not evidence itself; a lack of evidence cannot prove or disprove anything.
Secondly, even if he has done nothing, sometimes doing nothing is better than doing something. Consider cancer of the nuts if you're in the US or hospitalization and treatment of terminally ill elders if you're in the UK. In both of these cases, doing nothing is arguably a superior option to doing something.
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7253
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Posted - 2015.03.04 23:48:00 -
[1440] - Quote
First Prophet wrote: Where's all my praise for doing nothing? I've done way more nothing than Rouge could ever not do. I don't see you praising MY name.
Not enough anyway.
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7264
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Posted - 2015.03.05 05:05:00 -
[1441] - Quote
J0LLY R0G3R wrote:He says, wtff he came at me with a stick!
Whoa! When you say "he says", did you hear him or was this something he typed?
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7268
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Posted - 2015.03.05 05:32:00 -
[1442] - Quote
Tried running the Ishukone Sniper Rifle today ...
The headshot multiplier is great, but it is damn near impossible to line up a headshot on a moving target. If a target's wiggling at longish range, I'll miss him 3 out of 5 times aiming center mass. Aim for the head and miss 5 for 5. It is total a crapshoot and comes down to pure chance.
So aim for the body, right?
If it's a Scout you're shooting at, you hit him once then he begins to evade. With a little luck, you'll hit him again and get the kill before he reaches cover. But if it is anything else, you have to hit him again and again and often again and again. This isn't so bad a requirement with the Tac SR, but the Ishukone fires too dang slow and kicks too dang hard for a weapon which requires consecutive shot placement to kill.
Not sure what to suggest. Less wiggling and inertia on directional change would help. Perhaps better zoom fidelity and an improved fire interval as well?
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7270
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Posted - 2015.03.05 06:12:00 -
[1443] - Quote
Echo narrative is up! And it looks great!
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7289
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Posted - 2015.03.05 13:58:00 -
[1444] - Quote
* Added page "Echo Summary"
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7289
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Posted - 2015.03.05 14:07:00 -
[1445] - Quote
Llast 326 wrote:Jebus McKing wrote:Adipem Nothi wrote:Echo narrative is up! And it looks great! I honestly think knives will be too good with backpedal speed being 85%. They already are very powerful in the right hands. Brace yourselves, tears are coming. Minja nerfs will be demanded! Do you think it will be that bad? I've been "spun on" by Assaults I was hunting so many times since Falloff. If they're away from the herd, they're typically on the move. And if they're on the move, I'm on their radar for a long time trying to get into knife range from behind.
So they spin, effectively run backwards and hipfire. 100% chance of success. Ideally, that chance of success will be more like a 50:50 toss up post Echo.
Tough to predict though without seeing it in action. I think it'll be fine, but if it feels broken I'll be the first to admit it.
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7290
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Posted - 2015.03.05 14:10:00 -
[1446] - Quote
Haerr wrote:Suggestion for changes to Active Scanner mechanics:
* Make Active Scanners have a cap similar to Cloak Fields * While active, active scanners increase its users Scan Profile by xx% * For each X.x sec an Active Scanner is scanning down a Suit it will be visible for Y.y sec after the scanning stops * Suits do not become visible on the tac-net until they have at least 2 secs of 'built up' scanned down state * Multiple Active Scanners do not add 'scanned down' state any quicker than 1 Active Scanner would * Dampeners reduce the Y.y sec after having been scanned down (for example Y.y*0.75 for a complex dampener) * Cloak Fields increase the rate of which the 'scanned down' state ticks down
Haerr wrote:In order to negate scannerinas the active scanners would only add 'scanned down' state for each full uninterrupted X.x sec that they have the scanee within their scan field.
Edit: In order to prevent huge build ups of 'scanned down' state by multiple scanners there is a limit to Y.y secs of SD state being added each second. This is awesome stuff, Haerr. Archived downstairs so it doesn't get lost.
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7290
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Posted - 2015.03.05 14:15:00 -
[1447] - Quote
Ghost Kaisar wrote: You need the snipers Mantra.
All good points. But it certainly wouldn't hurt to have a not-terrible rifle.
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7291
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Posted - 2015.03.05 15:44:00 -
[1448] - Quote
One Eyed King wrote: Rattati already came here and said he wouldn't be doing these changes if NKs weren't underperforming. If it becomes a problem, the backpedal speed can always be increased some until we find the sweet spot.
Another option would be to tweak Falloff to give units more advanced warning of an incoming flank attack.
* Assuming that 85% backpedal becomes a problem. I don't think it likely will, but I also don't like disagreeing with Lord Jebus.
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7292
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Posted - 2015.03.05 15:52:00 -
[1449] - Quote
Spademan wrote: Scout backpedal is still faster than their corresponding sentinel forward movement though.
If we were shooting for Nova Knife viability for Heavy Frames, that might be a problem. I suspect they'll stick with their mid-range, close-quarters HMGs :P
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7300
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Posted - 2015.03.05 17:59:00 -
[1450] - Quote
TritusX wrote:I hate when I'm running BPO 3k ISK fits to make money. I know I need the money. But I can't help myself when I am getting killed my nova knife scouts in proto non stop. Then I show them the real Minja in the game
Feels like words are missing here. Google Translate gone wrong?
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7315
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Posted - 2015.03.05 20:01:00 -
[1451] - Quote
One Eyed King wrote:Kaeru Nayiri wrote:Adipem Nothi wrote: [...] Edit: The better Assault players jump forward when they detect an incoming attack from behind and pirouette mid-air; wonder if backpedal movement speed will take into account a mid-air change in orientation?
I am sure it will not take into account your direction when in the air. At that point you are just "falling" at given speed, along a particular vector. I often use that trick to activate cloak or deploy an uplink without actually having to stop running for a moment. (at the cost of stamina) I actually don't have a problem with this tactic. It takes awareness and some sense of skill, and really can't be repeated multiple times. Its the guys just walking backwards and not even having any gun game that really frustrate me.
I don't have a problem with the maneuver either. I use it as well, and I agree with Kaeru that it will very likely continue unaffected.
My point is, I think that player skill/effort will begin to play more of a part in a successful backstab or backstab parry. It will no longer be, "I spun around before you reached me so I get 100% odds of victory". But it will not become, "I got fairly close to you with knives so now I have 100% odds of victory".
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7317
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Posted - 2015.03.05 20:52:00 -
[1452] - Quote
Pseudogenesis wrote:You know I didn't think it was possible to complain about the myofibril changes, but the forums have proven me wrong. Here's hoping nobody notices the backpedal changes enough to complain. I'm afraid I have bad news, Pseudo ...
Aeon Amadi wrote:All in all looks like a really good hotfix - only outstanding concerns are the ASCR potential over-buff and how the backpedal speed affects... well, everything, for sake of "other FPS games" and "melee" (scouts). I've made my opinions known about this before. Just think it's going to be hilarious when/if we change it back in a few months
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7322
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Posted - 2015.03.05 22:25:00 -
[1453] - Quote
Eruditus 920 wrote: I am curious to see which benefits more: my Gal scout (2H) or MinAss (4H)?
Hmm ... could play with make-believe numbers :-)
Make Believe Assumption Jump Quotient = 2x * Myo Bonus, where x = sprint speed
Maths 4xMN-A = 2(7.791)(25% + 21.7% +14.3% + 7.08%) = 2(7.791)(68.08%) = 26.19 2xGA-S = 2(8.011)(25% + 21.7%) = 2 (8.011)(46.73%) = 23.51
Conclusion Max MN Assault jumps will be greater than Max GA Scout jumps.
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7323
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Posted - 2015.03.05 22:42:00 -
[1454] - Quote
Put together a makeshift AV nade fit after respec'ing out of swarms. Just got the chance to try it out thoroughly ...
Seems 2 REs + 2 Lai Dais isn't enough for even a MLT tank. Hadn't run these grenades in a awhile; they feel pretty weak, and they seem to "home" less effectively than before. Still looking forward to that 3rd Lai Dai come Echo and for a future fix to Packed REs.
(Might end up re-skilling back into swarms if the damage profile change goes through. )
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7323
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Posted - 2015.03.05 22:46:00 -
[1455] - Quote
Spademan wrote:How does sprint speed play into Jump height? Edit: Not sure I get your maths. Whatever way I do it I wind up with 7.487 on the Galscout.
Rattati mentioned that jump height a factor of sprint speed, and that the MN Scout w/3 is the max scenario. This does make me want to run the MN Scout through to test my make believe quotient. ..
Yes, that math is ugly and inappropriate ... the 46.73% should probably read +46.73% (or 146.73%).
Spreadsheet incoming!
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7326
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Posted - 2015.03.05 23:32:00 -
[1456] - Quote
Spademan wrote:Adipem Nothi wrote:Yes, that math is ugly and inappropriate ... the 46.73% should probably read +46.73% (or 146.73%). Gotcha, that checks out with the hypothetical numbers
This is weird! Here's the maths: https://docs.google.com/spreadsheets/d/1Z8k4cCGjjOoiKFMAzZZfRtdhyX9DUij1pnn9JM-KZbw/edit?usp=sharing
Remember, the quotient itself is a theoretical value; it only tells us who will jump the farthest. We know that jumps are derived from speed and augmented by myofib bonus; if these are the only two factors in play:
If all Highs are Myofibs and all Lows are KinCats: Jumps: MN Assault > MN Scout > CA Assault > CA Scout > GA Assault > AM Assault > GA Scout > AM Scout
If all Highs are Myofibs and no Lows are KinCats: Jumps: CA Scout > MN Assault > MN Scout > CA Assault > GA Assault > AM Assault > GA Scout > AM Scout
* Assumes infinite fitting capacity
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7326
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Posted - 2015.03.05 23:45:00 -
[1457] - Quote
Eruditus 920 wrote:Will jumpy myo's replace your precision enhancers in your highs? Does anyone other than me still use them?
I run 1 precision enhancer on all of my Assault suits. I've dropped precision for shields on my Scouts.
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7326
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Posted - 2015.03.05 23:51:00 -
[1458] - Quote
CCP Rattati wrote:we are scaling at 3 stacked pIto myofibs on minmatar scouts being able to jump on top of the big containers.
CCP Rattati wrote:jump height is a factor of speed, which is a factor of plate stacking, therefore, bricks jump lower
I was mistaken ...
He did say that jump height was derived from speed, but he did not say that the MinScout would have max jump height (it was simply a benchmark). Wonder how many KinCats they were running when this benchmark was set (?).
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7326
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Posted - 2015.03.06 00:01:00 -
[1459] - Quote
Man of Spade wrote: I suppose the thinking is "Who in the world is going to be using more than three Myofs?"
Or "Who in the world is going to run straight MyoFibs and KinCats?"
^ Hoping this is how they tested, or we might be in for some Halo
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7328
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Posted - 2015.03.06 00:24:00 -
[1460] - Quote
Murt Lesp wrote:So let me see if I understand this: Kin Cats and Myofibs are the key to insane jumping in the near(ish) future. Assault suits have the potential for higher jumps, but scout suits are confirmed to jump further.
High jump vs Long jump: Prepare the trajectory graphs!
Don't know how it'll play out for sure, but my best guess at Top 3 Jumpers:
#1 - MN Assault #2 - MN Scout #3 - CA Assault
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7331
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Posted - 2015.03.06 02:03:00 -
[1461] - Quote
Pseudogenesis wrote:Kincats won't affect jump height. He said it's a factor of speed, not sprint speed. Plates affect speed which is why they affect jump height.
Sprint speed is a speed. So is walk speed. If I jump while walking, I travel less far than if I jump while sprinting. If jump increases, such that I jump further while walking, I will also jump further while sprinting.
What am I missing?
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7336
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Posted - 2015.03.06 14:37:00 -
[1462] - Quote
Ghalags Destroyer wrote:I'm new to dust and I'm a scout do i need to worry about kd per battle dieing 15 times per battle how do I stop dying? Early career is all about dying alot. With each death, you learn what not to do next time :-)
For now, focus on trying to get things done without getting spotted. You're studying to become an assassin, and the more effective you are at avoiding detection, the better you'll be at backstabbing when the time comes.
Get around the enemy running wide flanks, and put uplinks behind them for your friendlies to spawn in on. Get close enough to an enemy position to recon it with an Active Scanner without dying. Find an overwatch position in a hillside near the enemy position and snipe at weakened targets.
All of these are an exercise in learning to get around undetected. You don't need a cloak to do it, and when you can finally fit a cloak, you'll be that much more effective with it. You're learning about enemy movements/behaviors, maps, and flanking routes. All of this will come in handy.
You've come to the right place, Ghalags. We're here to help. Ask any question you'd like and keep us posted on your progress. o7
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7344
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Posted - 2015.03.06 21:24:00 -
[1463] - Quote
One Eyed King wrote:I think I am going to take another break from playing the game, minus any corp times I am able to set up.
Changing scenery and servers might help.
Try getting into a squad w/ Jebus, Haerr or Summer if they happen to be on when you're on. l always enjoy running with these guys, and I think you'll find that euro matches to be a nice change of pace from ours, even if they're slightly laggy.
If you're not doing it already, running in a smaller squad tends to be more fun; some of the best times I've had were in a 3-man squad with Jolly and Noob.
If you prefer running in larger squads, try turning your coms off entirely. I personally find that this improves my performance. For some reason, it also keeps me in a good mood longer.
I don't find it necessary when running with most of the NN guys; Scouts tend to keep coms tactical ... and I love it.
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7345
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Posted - 2015.03.07 00:12:00 -
[1464] - Quote
Spademan wrote:Just remembered this about Myofs. The skill gives and increase of I think 50% to the module at level 5. So that 25% increase at proto may very well end up as 37.5% Good eye, Spade! Totally forgot about this ...
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7346
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Posted - 2015.03.07 00:50:00 -
[1465] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:Pseudogenesis wrote:Kincats won't affect jump height. He said it's a factor of speed, not sprint speed. Plates affect speed which is why they affect jump height. Confused. Sprint speed is a speed. So is walk speed. If I jump while walking, I travel less far than if I jump while sprinting. If jump increases, such that I jump further while walking, won't I also jump further while sprinting? What am I missing? Aren't we talking about jump height? Jump distance is mostly irrelevant I think
Aero asked the same question, so I did some more research: https://forums.dust514.com/default.aspx?g=posts&m=2661603#post2661603
TL;DR: Jump Distance and Jump Height are both determined by velocity.
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7346
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Posted - 2015.03.07 02:04:00 -
[1466] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:Pseudogenesis wrote:Adipem Nothi wrote:Pseudogenesis wrote:Kincats won't affect jump height. He said it's a factor of speed, not sprint speed. Plates affect speed which is why they affect jump height. Confused. Sprint speed is a speed. So is walk speed. If I jump while walking, I travel less far than if I jump while sprinting. If jump increases, such that I jump further while walking, won't I also jump further while sprinting? What am I missing? Aren't we talking about jump height? Jump distance is mostly irrelevant I think Aero asked the same question, so I did some more research: https://forums.dust514.com/default.aspx?g=posts&m=2661603#post2661603TL;DR: Jump Distance and Jump Height are both determined by velocity. Well I mean, even assuming that physics are the same in Dust as they are in real life (which is a huge assumption), this scenario is only taking into account jumps that are happening off a slope
Absolutely true. These calculations assume a launch angle of 45 degrees. We don't know what angle the engine uses, but we know that it isn't 90 degrees or zero degrees, so I assumed the center point between the extremes.
You've got me thinking though :-)
Is launch angle fixed at X degrees, or does it adjust downward toward zero as velocity increases?
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7347
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Posted - 2015.03.07 02:14:00 -
[1467] - Quote
One Eyed King wrote: I mean, just think about inertia IRL vs Dust.
Probably had to override the physics engine to disable infantry movement inertia. Probably had to override the physics engine to add jumps to MyoFibs :-)
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7348
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Posted - 2015.03.07 04:25:00 -
[1468] - Quote
CCP Rattati wrote:Bayeth Mal wrote:The buff to basic mediums my be the first part of the buff to Assaults in general.
I for one am kinda pissed off they're doing this, other wise I wouldn't have wasted the millions of SP to unlock Gallente Assault (which I run an ARR on...) and instead would've just specced the basic frame. Nope. Also, I have countless threads and requests for this, why the aggravation? Unknown. Bay, Jebus?
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7349
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Posted - 2015.03.07 11:54:00 -
[1469] - Quote
Jebus McKing wrote: So either Basic Frames get a role of their own or they will remain nothing more but an annoying obstacle on the way to the specialised suits.
What if basic frames were made dirt cheap? Same slot layouts, but say 1/2 to 1/3 the price?
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7349
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Posted - 2015.03.07 12:15:00 -
[1470] - Quote
Jebus McKing wrote:Adipem Nothi wrote:Jebus McKing wrote: So either Basic Frames get a role of their own or they will remain nothing more but an annoying obstacle on the way to the specialised suits.
What if basic frames were made dirt cheap? Same slot layouts, but say 1/2 to 1/3 the price? A proto basic medium frame already costs only 34k ISK. Proto Assault costs 57k ISK. Doesn't seem to be that big of an incentive (or people just don't know about it... )
Hmmm; I'd forgotten that they were already cheaper. That's roughly a 40% discount. Say it cost 19k (66% discount).
Do you think folks might run one then?
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7349
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Posted - 2015.03.07 12:20:00 -
[1471] - Quote
Another idea ... I'm sure something like it has already been suggested:
Basic Med Frame * -1 to 2 Slot * +1 EQ * 50% Isk Discount
Basic Heavy Frame * -1 Slot * +1 EQ * 50% Isk Discount
Basic Light Frame * +1 to 2 Slot * -1 EQ * 50% Isk Discount
+1 EQ for Assault might appeal to Assault users who don't like their current racial bonuses. EQ on a Heavy could certainly come in handy. Scouts were assigned a 2nd EQ slot to fit cloak, but they can't fit cloak until they specialize; so why not drop the specialization slot, and add a utility slot or two?
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7351
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Posted - 2015.03.07 13:44:00 -
[1472] - Quote
Jebus McKing wrote: But I think making all Basic suits 50% cheaper than their specialized variant makes sense. Currently only the proto variant has a 40% discount. But that alone won't make anyone consider using them.
Another idea would be to reduce the skill multiplier for Basic frames to make them the quickest way to get into a cheap proto suit and suck less.
Agreed and agreed.
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7355
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Posted - 2015.03.07 17:37:00 -
[1473] - Quote
Llast 326 wrote: Thoughts? Maths?
Even if you can't login frequently, I think it still makes most sense to focus primarily on your mobile factory.
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7355
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Posted - 2015.03.07 17:40:00 -
[1474] - Quote
Ares 514 wrote:Adipem Nothi wrote: +1 EQ for Assault might appeal to Assault users who don't like their current racial bonuses. EQ on a Heavy could certainly come in handy. Scouts were assigned a 2nd EQ slot to fit cloak, but they can't fit cloak until they specialize; so why not drop the specialization slot, and add a utility slot or two?
This is a bad idea. Equipment on a heavy?! Prefer them left eith none. Fair point. Something else for the basic heavy frame.
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7360
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Posted - 2015.03.08 01:47:00 -
[1475] - Quote
Jebus McKing wrote:One Eyed King wrote:Jebus McKing wrote:Him, everyone I'm talking to rather wants to see Basic suits removed completely than made viable, because lol no one will use Assaults anymore. Is this an indication for a problem with the Assault bonuses? Are they not worth speccing into? If they weren't worth speccing into, they wouldn't be the most popular suits right now. They may not have the best bonuses, but the general slot layout and base numbers seem to make them worth it. Yeah, no, I was just referring to the bonuses themselves. Not to the suits in general. The suits are fine. But if people tell me that if we made Basic Mediums better then there would be no reason anymore to spec into Assaults doesn't that mean that there is an issue with the bonuses being viewed as not worth the SP? People spec into Assaults because the suit is good, not because they like the bonus. Some don't even use the right primary weapon to make use of the bonus they get.
If I were in charge, I'd swap Logi and Assault speed then roll out awesome bonuses for the suits which lack them:
CA Assault - Reduced spool-up time; reduced kick GA Assault - Tighter hipfire dispersion; increased RoF MN Assault - Same AM Assault - Same
If we rolled out the awesome bonuses now, I believe we'd be flirting with trouble; Assaults are presently the best suits available.
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7365
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Posted - 2015.03.08 04:18:00 -
[1476] - Quote
XxBlazikenxX wrote:Adipem Nothi wrote:Jebus McKing wrote:One Eyed King wrote:Jebus McKing wrote:Him, everyone I'm talking to rather wants to see Basic suits removed completely than made viable, because lol no one will use Assaults anymore. Is this an indication for a problem with the Assault bonuses? Are they not worth speccing into? If they weren't worth speccing into, they wouldn't be the most popular suits right now. They may not have the best bonuses, but the general slot layout and base numbers seem to make them worth it. Yeah, no, I was just referring to the bonuses themselves. Not to the suits in general. The suits are fine. But if people tell me that if we made Basic Mediums better then there would be no reason anymore to spec into Assaults doesn't that mean that there is an issue with the bonuses being viewed as not worth the SP? People spec into Assaults because the suit is good, not because they like the bonus. Some don't even use the right primary weapon to make use of the bonus they get. If I were driving, I'd swap Logi and Assault speeds then roll out awesome bonuses for the suits which lack them: CA Assault - Reduced spool-up time; reduced kick GA Assault - Tighter hipfire dispersion; increased RoF MN Assault - Same AM Assault - Same If we rolled out awesome bonuses now, I believe we'd be flirting with trouble; Assaults are presently the best suits available. Why the heck would the AM Assault need tighter hipfire dispersion or an increased ROF?
"Same" = same bonus as current bonus.
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7365
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Posted - 2015.03.08 15:13:00 -
[1477] - Quote
Arkena Wyrnspire wrote:@Adipem - Regarding your proposed assault bonuses, RoF on the Galassault is a bonus that normally gets people frothing at the mouth with rage. Why do you support it? CA and GA Assault bonuses should be as awesome and desirable as those of MN and AM Assault.
ADS Kick and Spool Up make the most sense for long-range rail weaponry. RoF and Hipfire Dispersion make the most sense for close-to-mid range plasma weaponry. If these "awesome" bonuses were to break a given weapon, we can follow up by tuning that specific weapon. I don't think that either case would transform weapon performance as dramatically as the borderline OP AM Assault + ScR.
Caveat The assault suits themselves are too good for this right now. I know its fun, but 1000HP units shouldn't be running around only 5% - 10% slower than suits with 1/3 to 1/2 their HP. Knock their speed down a 'bit, then give them the awesome racial bonuses.
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7365
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Posted - 2015.03.08 15:15:00 -
[1478] - Quote
voidfaction wrote:reduced ADS kick.
Absolutely agree. I was thinking "ADS Kick" but only wrote "Kick".
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7369
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Posted - 2015.03.08 17:23:00 -
[1479] - Quote
Arkena Wyrnspire wrote:Would prefer to buff scout speed tbh. If we can without breaking anything, then absolutely. If we can't, then we should either reduce Assault speed or implement Rattati's mass:movement model.
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7376
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Posted - 2015.03.08 23:57:00 -
[1480] - Quote
Arkena Wyrnspire wrote:voidfaction wrote:Arkena Wyrnspire wrote:It greatly entertains me when I outrun a Minscout in my triple kincat assault. I am going to be greatly entertained if/when they swap the logi and assault speeds. At which point I will entertain myself by doing far, far worse things. The dreaded battlelogi shall return! Honestly if they swapped assault and logi speeds I would be laughing madly. I'd abandon the assault, of course, and then pick up a dual triage hive dual scanner Gallogi and do 360 21 dB permascans on everything that moves while enjoying immense repairs and a solid armour buffer while using a triple damage modded DTAR. I'm probably going to be using it come Echo, anyway. I sometimes wonder if you think these proposed changes through.
Fair enough. You've got me thinking ...
Logi gk.0: Cmp Shields (x3), Cmp Reactives (x5) Total HP 885
Assault gk.0: Cmp Shields (x3), Cmp Reactives (x5)[/u] Total HP 1085
This Battle Logi has no sidearm. If he runs a prototype Fine Rifle and Grenade, he won't be able run more than 2 Prototype Active Scanners.
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7377
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Posted - 2015.03.09 00:09:00 -
[1481] - Quote
One Eyed King wrote: I still think the speeds should be altered, and then we can adjust slayer logis as needs be, as well as the assaults after the fact.
I agree. If Logi and Assault speeds were flipped, Speed and HP would be inversely related for all classes; in my opinion, this would make for better balance.
Should Battle Logis emerge and displace Assaults as slayers -- which I think unlikely -- we could increase class bonus to equipment PG/CPU discounts and decrease total PG/CPU.
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7379
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Posted - 2015.03.09 04:29:00 -
[1482] - Quote
Pseudogenesis wrote:http://dust514.com/events/mcc5/ Quote:
- INCOMING TRANSMISSION
It would seem that you guys need a hand. I have disabled the primary systems and added 48 hours to the counter. I have also extracted a dropsuit module that you might just get your hands on once I am done with modifications. You're welcome. -Krin
- END OF TRANSMISSION ---------------------------------------- pâ+a++a¦ê+ä-£a¦êa++n+ë BPO myofibrils or riot pâ+a++a¦ê+ä-£a¦êa++n+ë
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7380
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Posted - 2015.03.09 12:24:00 -
[1483] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote: Fair enough. You've got me thinking ...
Logi gk.0: Cmp Shields (x3), Cmp Reactives (x5) Total HP 885
Assault gk.0: Cmp Shields (x3), Cmp Reactives (x5)[/u] Total HP 1085
This Battle Logi has no sidearm. If he runs a prototype Fine Rifle and Grenade, he won't be able run more than 2 Prototype Active Scanners. He might survive two CRG blasts; his Assault counterpart will absolutely take 3.
If Assaults and Logis switched speeds today, I don't believe that this GalLogi would be more durable or more deadly than a GalAssault. Especially if the GalAssault had a awesome racial bonus (like +RoF).
Logi gk.0: Complex damage mod x3, 5x Enhanced armour plate Armour HP = 830 while carrying 18 triage hives and dual scanners. You don't quite understand how to abuse these things, Shotty. Also just saying, whenever you use the phrase 'fine rifles' I immediately think you're on a hate rant and take you less seriously.
Armor HP on equiv. Assault would be 948 (+118 more than Logi) Total HP on equiv. Assault 1142 (+200 more than Logi) Strafe w/5 enh plates: 3.67 (0.2 greater than Sentinel) Sprint w/5 enh plates: 5.99 (0.33 greater than Sentinel)
TL;DR: Your BattleLogi is slow, and its HP is near Creodron 2HK territory.
If Assault and Logi speeds were switched, I still do not see this BattleLogi (or other BattleLogi) competing with Assault slayers, especially if those slayers had meaningful, slay-oriented bonuses. If I'm wrong and it did displace them, then it'd be an easy fix.
PS: In my mind, the phrase "Fine Rifle" lost its tongue-in-cheek edge when weapon balance became a priority. Today, I use it as shorthand all Rifle Families excluding Laser Rifles and Sniper Rifles.
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7380
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Posted - 2015.03.09 13:29:00 -
[1484] - Quote
The more we make Assaults less appealing, the greater risk of a slayer migration back to Assault Lite.
Why not go with Jebus' idea, and try out 2 EQ on basic Meds?
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7384
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Posted - 2015.03.09 16:04:00 -
[1485] - Quote
I like the new guy.
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7384
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Posted - 2015.03.09 16:43:00 -
[1486] - Quote
J0LLY R0G3R wrote:Adipem Nothi wrote:I like the new guy.
Is there a basic Logi and basic assault equivalent, or are the two consolidated as a single basic MedFrame? I agree that we should be careful not to step on Logi toes. Consolidated. If it's supposed to be an in-between, shouldn't it have 2 EQ? If it had none of the Logis EQ bonuses and significantly less bandwidth, would it still step on Logi toes?
( all spitballing, of course )
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7387
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Posted - 2015.03.09 17:47:00 -
[1487] - Quote
J0LLY R0G3R wrote:I looked at the basic frames as stepping stones not a destinations. A path I had to progress through to get to the better suit. Completely agree. Thinking hypothetically only. If Rattati were to say "let's make basics meaningful/competitive/etc" , spitballing as to how we might meet that design goal. Don't necessarily agree with the design goal; i too am OK with the current stepping-stone flow.
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7387
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Posted - 2015.03.09 17:49:00 -
[1488] - Quote
Kaeru Nayiri wrote: Also this makes me think of the people who cried out for this change. Do they realize what the Nyain San kill squad will be doing if they don't have to worry about (or field their own) vehicles?
Enjoy ambush in hotfix echo, careful what you wish for.
Milkman and Addict Punk field blaster gunnlogis every chance they get. I do not see Nyain San stomp squads benefitting from this change.
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7389
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Posted - 2015.03.09 22:01:00 -
[1489] - Quote
Quil Evrything wrote:So, umm.. Hello It's been a while. A very long while:) Poking around for the 5mil event. got my 3 wins an all, but might play some more tonight after work. It's been so long, I was surprised when I happened to create a new (free starter fit) frontline for my caldari, and saw, "wait, starter fit has RAIL RIFLE NOW?!?!?!?!!!!!!!!) Very cool. Had fun with it for a bit. But then got scanned to death, so switched back to scout fairly quick :) (hurray for free Valor Scout BPO (with all free BPO modules! 3x basic armor BPO WOOO!)! but... but.. gallente I feel so dirtyyyyyyy ) Missed you, Quil!
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7390
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Posted - 2015.03.09 22:52:00 -
[1490] - Quote
Spademan wrote:What's this free cubs stuff I've seen about GD lately? Post #30670
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7394
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Posted - 2015.03.10 02:35:00 -
[1491] - Quote
Good times tonight, gents! Lots of NN online :-)
Awesome match -- down to the wire on clones and MCC -- with Admonishment, Ryan Sarkovosky, Raven, Parkour, Voidfaction. Another fun one a 'bit later with Pseudo, Quil!!!, Paladin, and an ever-so-chatty Caterpillar.
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7394
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Posted - 2015.03.10 03:04:00 -
[1492] - Quote
@ 5MCC Gonna be close!
* Mar 9th a/o 15:00 UTC
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7397
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Posted - 2015.03.10 11:46:00 -
[1493] - Quote
24 hours to go! http://i.imgur.com/JRL5eIN.png
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7399
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Posted - 2015.03.10 12:26:00 -
[1494] - Quote
Bummer! Let's boycott downtime :P
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7401
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Posted - 2015.03.10 16:05:00 -
[1495] - Quote
Murt Lesp wrote:Ghost Kaisar wrote:Quil Evrything wrote:J0LLY R0G3R wrote:Murt Lesp wrote:Anyone else remember the Militia Yellow Biotic BPO from Chromosome? I know it affected Stamina, but not regen rate.
Also, it looks like we're getting a module BPO for this event Cardiac stimulant or something along those lines. Wouldn't mind them adding something to those like they are with microfibs Seems to me like the most appropriate BPO for this event would be a needle. Would **** off a lot of people :D but it would round out MY bpo collection quite nicely! Has to be unique. I already have a needle BPO. That cardiac stimulant though. It increases both sprint speed AND Melee! Low or high slot?
Thought that one was called hep metabolic catalyzer. Was a red pill. The old pill was yellow; don't recall the name.
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7405
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Posted - 2015.03.11 01:53:00 -
[1496] - Quote
Less than 300.000 clones left to reach the goal.
(~9 hours remaining)
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7406
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Posted - 2015.03.11 02:23:00 -
[1497] - Quote
Pseudogenesis wrote:...several days of petulant whining. lmao
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7414
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Posted - 2015.03.11 05:34:00 -
[1498] - Quote
Pseudogenesis wrote: Your deaths are in good hands o7
Can confirm.
( though I haven't done much better :p )
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7415
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Posted - 2015.03.11 12:09:00 -
[1499] - Quote
dzizur wrote:Is Nos Nothi recruiting? We certainly wouldn't turn you away!
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7415
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Posted - 2015.03.11 12:14:00 -
[1500] - Quote
Bayeth Mal wrote:Can somebody post my challenge out to the corp? I'm busy for a while so won't be able to log in do it.
Just want to put it out there for people who might not stop by downstairs. Will repost as soon as Note #2 is removed.
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7417
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Posted - 2015.03.11 12:24:00 -
[1501] - Quote
Looks like the 5M mark was reached roughly 2 hours before cutoff!
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7424
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Posted - 2015.03.11 15:07:00 -
[1502] - Quote
Llast 326 wrote:Perhaps it is a way to cut down on Pseudogenesis wrote:several days of petulant whining.
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7424
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Posted - 2015.03.11 15:24:00 -
[1503] - Quote
Bayeth Mal wrote: Done, and more ISK added to the pot.
To: Nos Nothi Subject: New Isk Challenge! Bay's paying big Isk for big multi-kills. See Dust Forums / Nos Nothi / General Discussions for details. Don't forget to snap a pic!
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7424
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Posted - 2015.03.11 16:12:00 -
[1504] - Quote
dzizur wrote:Is Nos Nothi recruiting? :: link ::
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7431
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Posted - 2015.03.11 17:16:00 -
[1505] - Quote
@ NN - Killboard Updated! New format. Delta KDR added. Please advise if your Region is in error out out-of-date.
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7431
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Posted - 2015.03.11 17:19:00 -
[1506] - Quote
@ NN - New NK Challenge - 20M Isk up for grabs
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7435
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Posted - 2015.03.11 18:05:00 -
[1507] - Quote
XxBlazikenxX wrote:Both links do not work.
We are presently upstairs in the Barbershop, home of the Closest Shave in New Eden. The links in question point downstairs to the Nos Nothi corp forums.
Like all other good ideas in this thread, "downstairs" was originally conceived by a European. The area came into existence prior to Uprising 1.8 to serve as an information archive / exchange accessible by "The Original Bastards" who had participated in the now defunct Scout Registry project. For reasons which remain unclear, a single exception was made for Arkena Wyrnspire -- the very same FoTM-chasing AR-514 Apologist and Team Gallente All-Star you see here today.
Today, downstairs has been converted to a Commons for Nos Nothi Actives and the Original Bastards.
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7438
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Posted - 2015.03.11 18:22:00 -
[1508] - Quote
Arkena Wyrnspire wrote:AR-514 apologist?
How dare you? I prefer 'supremacist'.
I was considering moving into NN but FA are coolbros and I've started playing other games with them too, so. Fixed!
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7453
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Posted - 2015.03.11 18:52:00 -
[1509] - Quote
Nos Nothi Roster/Killboard 2015.03.11 16:55 (EVE) [Status-Region] Total Kills - Name (Gêå Kills / Gêå WP / Gêå KDR)
[R-NEU] 129561 - summer sault (6833 / 661894 / 0.02) [A-NAM] 103248 - shotty gobang (3557 / 285932 / -0.02) [A-NAM] 106223 - mr musturd (555 / 47205 / -0.02) [A-NAM] 69925 - general xely (2626 / 225409 / 0.07) [A-NAM] 62181 - demon buddah (0 / 0 / 0) [A-NEU] 54727 - jebus mcking (6135 / 622354 / -0.02) [A-NAM] 59627 - kira takizawa (0 / 0 / 0) [A-NEU] 55702 - haerr (3437 / 493248 / -0.02) [A-NEU] 58444 - keeriam miray (0 / 0 / 0) [R-NAM] 56153 - tyjus vacca (946 / 64163 / -0.01) [A-NAM] 52755 - disgruntledev (4045 / 419600 / -0.1) [R-NAM] 50773 - ghost kaisar (5395 / 507976 / 0.06) [R-NAM] 52750 - j0lly r0g3r (3121 / 303752 / -0.04) [R-NEU] 40851 - noob cavman (4028 / 369292 / 0.03) [R-NEU] 44641 - jason pearson (69 / 9484 / -0.01) [R-NEU] 43541 - arkena wyrnspire (765 / 81779 / -0.03) [R-NAM] 43733 - jeanne d'arc iv (64 / 12059 / 0) [A-NOC] 40535 - grim gear (3241 / 333575 / -0.01) [A-NAM] 43613 - commander marquess (56 / 10550 / 0) [A-NOC] 42107 - minmatar mercenary 9292 (720 / 59383 / 0) [A-NAM] 38306 - alten hilt (4189 / 433780 / -0.03) [A-NOC] 35805 - lorhak gannarsein (1147 / 141758 / -0.03) [R-NEU] 35389 - sinboto simmons (1167 / 125459 / -0.03) [R-NEU] 34095 - willibald wechmitdir (1218 / 200186 / -0.01) [A-NAM] 34942 - admonishment (0 / 0 / 0) [R-NAM] 33000 - legoose (591 / 68585 / -0.02) [A-NEU] 30251 - protected void (1443 / 175194 / 0.02) [A-NEU] 29492 - mishka tokugawa (1668 / 201547 / -0.1) [A-NAM] 24841 - voidfaction (2227 / 231983 / -0.01) [A-NAM] 26472 - spacetones1 (123 / 12233 / -0.01) [R-NOC] 25535 - kira halycon (116 / 17342 / -0.01) [A-NEU] 25345 - dzizur (0 / 0 / 0) [R-NAM] 23546 - igniteableaura (0 / 0 / 0) [A-NAM] 22514 - jolly roger87 (802 / 85058 / 1.11) [A-NAM] 22475 - paladin sas (48 / 7988 / 0) [A-NAM] 20168 - kodho (948 / 94043 / 0.18) [A-NAM] 16727 - pseudogenesis (2457 / 221254 / -0.03) [A-NAM] 18726 - b1g boss (3 / 450 / -0.01) [A-NAM] 17196 - makuta miserix (1154 / 184779 / 0) [A-NAM] 16789 - radec fett (198 / 18060 / 0.02) [R-NAM] 15570 - mollerz (0 / 0 / 0) [R-NAM] 14093 - kaeru nayiri (733 / 120912 / 0.01) [R-NEU] 14546 - artificer ghost (9 / 633 / 0) [A-NAM] 13623 - kill3r h3llh0und (815 / 87501 / 0) [A-NEU] 12538 - iamduncanidaho ii (1197 / 136047 / 0.01) [A-NAM] 13388 - caelum zangetsu (0 / 0 / 0) [A-NEU] 12646 - klark morrigan (42 / 26078 / -0.15) [A-NAM] 12280 - first prophet (405 / 37455 / -0.04) [A-NAM] 12026 - parkour practitioner (389 / 41649 / 0) [R-NOC] 12237 - andris kronis (0 / 0 / 0) [R-NAM] 10290 - harpyja (0 / 0 / 0) [A-NAM] 9531 - jaceon pale-eye (0 / 0 / 0) [A-NAM] 8788 - kelc ct'elpem (373 / 57832 / -0.01) [A-NOC] 8310 - bayeth mal (96 / 19419 / -0.01) [R-NEU] 7942 - spademan (209 / 19623 / 0.01)F [R-NAM] 7476 - llast 326 (225 / 29574 / 0) [A-NAM] 6569 - one eyed king (230 / 37401 / -0.01) [A-NAM] 6793 - rolf the viking (0 / 0 / 0) [A-NAM] 6195 - moselder telend (134 / 10739 / 0.02) [R-NAM] 3925 - sir raven wing (1493 / 154731 / 0.03) [A-NAM] 3741 - o'o (0 / 0 / 0) [A-NAM] 2106 - snow blooded (245 / 36892 / 0.01) [A-NAM] 1200 - kaz the minmatar (719 / 77105 / -0.03) [R-NOC] 1392 - violet atreides (0 / 0 / 0) [A-NAM] 1254 - officer nightmare (24 / 3631 / -0.01) [A-NAM] 591 - eduardo ramon junior (40 / 5603 / -0.02)
Legend
Merc Metrics Gêå Kills - Change in Total Kills between start and present ("start" meaning 1.0 or date added) Gêå WP - Change in Total WP between start and present Gêå WP - Change in Kill Death Ratio between start and present - New additions (hence 0 / 0 / 0)
Merc Status A - Mercs we have R - Mercs we want
Regions by Timezone (Map) NAM - GMT-11:GMT-3 - North America, South America NEU - GMT-2:GMT+5 - Europe, Western Asia, Mid East, Africa NOC - GMT+6:GMT-12 - Eastern Asia, Australia, New Zealand, Oceania
Shoot scout with yes.
- Ripley Riley
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7456
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Posted - 2015.03.11 19:03:00 -
[1510] - Quote
Sinboto Simmons wrote:You're wife must enjoy such trained fingers..... Well ... the wife is pregnant. She enjoys meat and naps at the moment.
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- Ripley Riley
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7469
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Posted - 2015.03.11 23:12:00 -
[1511] - Quote
Ghost Kaisar wrote:Adipem Nothi wrote: [R-NAM] 50773 - ghost kaisar (5395 / 507976 / 0.06)
Also, sad to say, but I'm not leaving FA. I will retire in this corp.
No doubt. But that doesn't mean that can't want you.
It's more of a nod to your being an Original Bastard. If there are other OBs out there who are still active in game and on the forums, let me know and I'll add 'em.
* Note to self: Add Quil, Demzor, Assert, Aythadis.
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- Ripley Riley
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7469
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Posted - 2015.03.11 23:35:00 -
[1512] - Quote
We have a winner!
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- Ripley Riley
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7480
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Posted - 2015.03.12 03:53:00 -
[1513] - Quote
http://dust514.com/news/2015/03/five-million-clone-challenge-battle-report/?_ga=1.180084004.1671164742.1400157148
^ Holy cow! 1 hr 19 minutes to spare :-) The Krin's Mod is awesome. Looks like it'll affect all weapon types!
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- Ripley Riley
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7483
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Posted - 2015.03.12 04:29:00 -
[1514] - Quote
Rattati's Big Board wrote: cloak invisibility, is it dynamic and should it get better with by tier
Related: https://forums.dust514.com/default.aspx?g=posts&m=2671344#post2671344
This one will be interesting to follow. There are two competing schools of theorycraft:
A) Shimmer is a hardcoded visual effect; it is what it is and cannot be readily tuned. B) Shimmer is a variable-driven visual effect; its parameters can be readily tuned.
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- Ripley Riley
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7488
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Posted - 2015.03.12 12:51:00 -
[1515] - Quote
J0LLY R0G3R wrote:Glanced over it. .. Deployables increased amount carried by 3 for all.. Does that mean what I think it does. XD Not REs! (will have to confirm)
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- Ripley Riley
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7488
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Posted - 2015.03.12 13:02:00 -
[1516] - Quote
1st Echo Suit!
Assault mk.0 HS: Cmp MyoFibs (x3), Cmp Shield (x1) LS: Cmp KinCats (x3), Cmp CardReg (x1) PW: Creodron SG SW: Bolt GR: Core Locus EQ: [Empty]
335 Shields 237 Armor 10.43 Sprint 441 Stamina 454 Melee
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- Ripley Riley
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7488
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Posted - 2015.03.12 13:16:00 -
[1517] - Quote
Jump tests!
* 3x Myo MinScout Height > 3x Myo MinAssault Height * 3x Myo MinScout injures himself on jump (2x does not) * Sprinting does not affect maximum elevation; standing still, you'll jump just as high as if in full sprint * Gently tapping jump does not trigger a partial jump; all jumps are at maximum height
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- Ripley Riley
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7488
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Posted - 2015.03.12 13:48:00 -
[1518] - Quote
J0LLY R0G3R wrote:Adipem Nothi wrote:J0LLY R0G3R wrote:Glanced over it. .. Deployables increased amount carried by 3 for all.. Does that mean what I think it does. XD Not REs! (will have to confirm) Dislike Confirmed still at 3. Oddly, Compact Nanohives are still at 1.
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- Ripley Riley
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7488
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Posted - 2015.03.12 14:17:00 -
[1519] - Quote
Ran knives for a 'bit to see if they were going to be problem on account of backpedal speed changes.
At first glance, I seriously doubt it.
The change in backpedal speed is slight but noticeable; it will likely increase odds of successfully stabbing inexperienced players and perhaps heavies. I don't expect the change will increase the odds of successfully stabbing a "good" player; it remains quite easy to remove oneself from the threat of an incoming backstab. Perhaps easier now than before thanks to Myos; I intend to run one or two on my Assault suits to further protect my flank against NK and SG.
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- Ripley Riley
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7488
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Posted - 2015.03.12 14:27:00 -
[1520] - Quote
J0LLY R0G3R wrote:Try the melee suit out. Adv min assault Highs: all complex fibs Lows: 2 complex reds 1 complex green
How is the jumps on it?
You know the lamp posts along the roads within the Gal Research Facility? With 3x Myos, a MinAssault can nearly reach the light toward the top of the lamp post. KinCats and sprinting don't appear affect ups. Standing right under the lamp post and jumping straight up gets you just as high as sprinting toward the lamp post and leaping up toward the light.
Shoot scout with yes.
- Ripley Riley
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7489
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Posted - 2015.03.12 14:38:00 -
[1521] - Quote
@ Ranged Scouts
Did find that 2x Myo made for neat escape antics; good for ranged hit-and-run. Leap over a wall behind the enemy position, blap one with AR, then leap back where you came from.
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- Ripley Riley
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7489
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Posted - 2015.03.12 14:43:00 -
[1522] - Quote
Bayeth Mal wrote: Anything that gets people running something other than HP is OK, so long as it's not a dramatic HP multiplier (bunny hopping).
Agreed 100%. And I don't think that bunnyhopping will become a problem. Firstly, myo-aided jumps launch you too high. Secondly, I'm pretty sure that jumping still depletes a percentage of stamina pool; this was added in Uprising (1.0?) to curb bunnyhopping.
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- Ripley Riley
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7489
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Posted - 2015.03.12 15:06:00 -
[1523] - Quote
Jebus McKing wrote:On jump height: You know those two buildings behind alpha objective on the new 3-point map with the large tunnel entrance? With 5x Myofibs you can easily jump on top of those. I think I already said it but Myofibs are beautiful.
5 Myos!? How does this compare to 3x Scout?
Shoot scout with yes.
- Ripley Riley
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7490
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Posted - 2015.03.12 17:07:00 -
[1524] - Quote
Jebus McKing wrote:Adipem Nothi wrote:Jebus McKing wrote:On jump height: You know those two buildings behind alpha objective on the new 3-point map with the large tunnel entrance? With 5x Myofibs you can easily jump on top of those. I think I already said it but Myofibs are beautiful. 5 Myos!? How does this compare to 3x Scout? Even with the stacking penalty there is still a noticeable difference between using 4x and 5x myofibs. 3x myofib minja can jump on top of installations, 5x myofib minmatar basic can jump much higher. So much to test! Very exciting update :-)
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- Ripley Riley
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7533
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Posted - 2015.03.12 19:44:00 -
[1525] - Quote
Arkena Wyrnspire wrote:As the resident 'AR 514 Supremacist/Gallente All-Star', I naturally went with ... Lmao!
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- Ripley Riley
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7537
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Posted - 2015.03.12 21:11:00 -
[1526] - Quote
sir RAVEN WING wrote: 2, Trying to bring back the Calscout hitbox myth? It's already been proven false, and my own tests have proven it false.
I disagree. Something's very likely wrong with the CalScout hitbox.
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- Ripley Riley
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7538
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Posted - 2015.03.12 21:30:00 -
[1527] - Quote
XxBlazikenxX wrote:Arkena Wyrnspire wrote:All aboard the -0.03 train! Boards wrote: [R-NEU] 43541 - arkena wyrnspire (765 / 81779 / -0.03) [A-NAM] 38306 - alten hilt (4189 / 433780 / -0.03) [A-NOC] 35805 - lorhak gannarsein (1147 / 141758 / -0.03) [R-NEU] 35389 - sinboto simmons (1167 / 125459 / -0.03) [A-NAM] 16727 - pseudogenesis (2457 / 221254 / -0.03) [A-NAM] 1200 - kaz the minmatar (719 / 77105 / -0.03)
what does -0.03 mean again? That means their KDR declined by .03 between Warlords 1.0 and yesterday.
Shoot scout with yes.
- Ripley Riley
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7538
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Posted - 2015.03.12 21:33:00 -
[1528] - Quote
Shoot scout with yes.
- Ripley Riley
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7538
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Posted - 2015.03.12 21:43:00 -
[1529] - Quote
First Prophet wrote: It's funny cause in the early trailer days of dust I was always super excited about air combat but I didn't expect this was how it was going to happen.
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- Ripley Riley
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7540
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Posted - 2015.03.12 22:06:00 -
[1530] - Quote
Bayeth Mal wrote:Yep... This makes me sad. I can see the nerf hammer ready to swing.
Doubt it. It is a new option, but not necessarily the best option. Anyone can forego King HP to get around maps more efficiently; I think that's a change for the better. We'll see if it gets out-of-hand, but myo-jumps haven't struck me as broken yet.
Then again, I haven't tried Jebus x5 yet.
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- Ripley Riley
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7540
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Posted - 2015.03.12 22:38:00 -
[1531] - Quote
Pseudogenesis wrote:I'm a little disappointed that assaults seem to benefit more than minjas, but there's no way in hell I'm letting that dampen my fun. This might be my favorite update in months, if not my favorite of all time. Agreed. It's really opened up a world of possibilities. Walls? What walls?
Is the flaylock as awesome as I'm imaging it is from way up?
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- Ripley Riley
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7546
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Posted - 2015.03.13 00:27:00 -
[1532] - Quote
Pseudogenesis wrote:I've got a fitting for y'all.
"You've been scanned"
Shoot scout with yes.
- Ripley Riley
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7546
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Posted - 2015.03.13 00:28:00 -
[1533] - Quote
One Eyed King wrote: Are knifers doomed?
I knifed a few guys this morning. Plan to again later tonight.
Shoot scout with yes.
- Ripley Riley
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7546
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Posted - 2015.03.13 00:32:00 -
[1534] - Quote
One Eyed King wrote:Adipem Nothi wrote:Pseudogenesis wrote:I've got a fitting for y'all.
"You've been scanned" But at that height, and with the flaylocks, you would have time to ID the logi and launch several flaymissles his way. I can't tell if you're serious ...
(scanned scout is still a dead scout)
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- Ripley Riley
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7546
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Posted - 2015.03.13 01:46:00 -
[1535] - Quote
CCP Rattati wrote: Since playing last night, I have a growing doubt that stacking is applied, that is the first thing I will check at work today.
This makes sense.
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- Ripley Riley
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7547
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Posted - 2015.03.13 02:31:00 -
[1536] - Quote
Pseudogenesis wrote: (Yes, cardio regs] Definitely coming in handy.
Will be sad if stacking penalty correction detracts from the mobility / tactical aspects.
Shoot scout with yes.
- Ripley Riley
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7548
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Posted - 2015.03.13 02:57:00 -
[1537] - Quote
Jadek wrote: Well, Hotfix Echo has deployed and arguably Dust 514 is the most fun it has ever been. Changes to myofibril stimulants have given the game a great spring in its step.
^
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7559
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Posted - 2015.03.13 05:51:00 -
[1538] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:Pseudogenesis wrote:I've got a fitting for y'all.
"You've been scanned" What else is new? I haven't run damped fits since... actually, did I ever run damped fits? All the constantly changing ewar bullshite made it hard to keep track of how many dampeners I would need to do well, so I just gave up on it. It makes it hard to play against coordinated teams but it's not impossible. Also, if you're going to be jumping 20 meters into the air and slinging dumbfire missiles you've probably already been seen. If you aren't dampening, you're better off in a Min Assault. Keep the jumps, fit better gear, run just as fast, and triple your HP.
You'll eventually get tired of being one-shot by mass drivers.
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- Ripley Riley
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7559
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Posted - 2015.03.13 06:49:00 -
[1539] - Quote
Pseudogenesis wrote:Adipem Nothi wrote: If you aren't dampening, you're better off in a Min Assault. Keep the jumps, fit better gear, run just as fast, and triple your HP. You'll eventually get tired of being one-shot by mass drivers.
Well if it hasn't happened yet then I doubt it ever will Point taken.
On a serious note, the more I play Echo the more I'm anticipating a steep decline in Scout performance this build.
Myofibs are too fun not to fit, so Scouts will keep fitting 'em. And we'll keep getting our arses handed to us, at a greater frequency than before thanks to a lack of shield buffer. Meanwhile, our speedy alpha takedowns -- one of the few things keeping class efficiency in the black -- just got alot less reliable and alot more protracted.
Don't get me wrong; I'm having a blast. Echo's jumps are the most fun I've had since Beta. But I'm not content to die as often as I kill. Too much work goes into flanking and assassination to get robbed at the last second by targets with 3x my HP, a jetpack and unbeatable CQC passives protecting his six.
TL;DR - I see myself running more Assault than Scout this build. Here's the fit I'm running at the moment: http://www.protofits.com/fittings/shared/1192/11938
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7559
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Posted - 2015.03.13 07:27:00 -
[1540] - Quote
Bayeth Mal wrote:I'm just hoping that this will be viably useful. Would anybody mind testing it out for me? If not I'll be disappointed. I don't think the access is worth trading 1/3rd of my slots for when if somebody pulls a scanner I'm gonna have to lose another 1 or 2 slots. Other wise I'll just give up and run this instead. Does somebody mind testing that one as well?
You'll need two Myofibs to feel the effect.
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- Ripley Riley
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7563
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Posted - 2015.03.13 07:47:00 -
[1541] - Quote
Bayeth Mal wrote:Other wise I'll just give up and run this instead. Does somebody mind testing that one as well?
... I like!
Love how the Shotgun feels on GalAssault.
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7563
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Posted - 2015.03.13 13:34:00 -
[1542] - Quote
IAmDuncanIdaho II wrote: However: is the Amarr Scout BPO any good without Amarr scout skills? This seems like a pretty nice pick up...can run matches for free after all.
Hopefully someday soon, we can get your AM Scout a new racial bonus to biotics; it'll be well worth running if that happens. Meanwhile, you're probably better off running your BPO GalScout. It can get under scans with one damp; your AM will take 2. AM Scout racial bonus is to passive scans, but these won't get you much more than you're already getting.
(If you don't have a BPO GalScout, you should!)
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7563
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Posted - 2015.03.13 13:41:00 -
[1543] - Quote
IAmDuncanIdaho II wrote: But you're saying the am scout bonus is not worth it - I will not spec it then hehe - just go out with the scout + rifle naked and PROFIT lol.
You don't have a BPO GalScout!? o.0
Lol ... yes, AM Scout is definitely not worth the SP at the moment. Maybe will be soon(tm).
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7564
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Posted - 2015.03.13 14:31:00 -
[1544] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:
You don't have a BPO GalScout!? o.0
Umm...no? Should I have? I looked for the dragonfly everyone seems to talk about - can't find it. That one? That's the one! Are they still selling the Merc Pack?
(you could hold out for player trading)
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7564
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Posted - 2015.03.13 14:32:00 -
[1545] - Quote
Interesting read (Aeon experiments w/Myofibs): https://forums.dust514.com/default.aspx?g=posts&m=2675100#post2675100
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- Ripley Riley
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7564
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Posted - 2015.03.13 14:47:00 -
[1546] - Quote
Ironyimation Inception wrote:With the new addition of the myofib jumps, and the greater prominence of Minmatar assaults jumping insanely high, how viable are speed scouts in this patch? Less viable than last patch.
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7566
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Posted - 2015.03.13 15:16:00 -
[1547] - Quote
Adipem Nothi wrote:Ironyimation Inception wrote:With the new addition of the myofib jumps, and the greater prominence of Minmatar assaults jumping insanely high, how viable are speed scouts in this patch? Less viable than last patch. Well, speedy shotguns and knifers at least. Currently testing speedy ranged fits.
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- Ripley Riley
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7573
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Posted - 2015.03.13 16:09:00 -
[1548] - Quote
Llast 326 wrote:Adipem Nothi wrote:Currently testing speedy ranged fits. Adapted by just staying mobile, so when they came for me I was not anywhere near where I was. Same idea:
Scout gk.0 HS: Blue (x2) LS: Red (x2), Green (x1), Damp PW: Adv ASCR SW: Adv Flaylock GR: Core Locus EQ: Ish Cloak, K2 Hive
Might change out the ASCR for a Tac, Burst or Breach AR.
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7576
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Posted - 2015.03.13 16:47:00 -
[1549] - Quote
Llast 326 wrote:Anybody test the Packed RE since Echo? I have not But i hope it has been fixed
It was on Rattati's Big Board as postponed.
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7599
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Posted - 2015.03.13 17:36:00 -
[1550] - Quote
Ironyimation Inception wrote: I have the SCR and Bolt Pistol equipped to complement one another ...
Yeah, probably going to favor the Bolt over the Flaylock. Still feels more reliable.
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- Ripley Riley
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7599
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Posted - 2015.03.13 17:39:00 -
[1551] - Quote
XxBlazikenxX wrote:Adipem Nothi wrote:Ironyimation Inception wrote: I have the SCR and Bolt Pistol equipped to complement one another ...
Yeah, probably going to favor the Bolt over the Flaylock. Still feels more reliable. What?! I love the flaylock! The flaylock is definitely the more flashy of the two.
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7603
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Posted - 2015.03.13 17:40:00 -
[1552] - Quote
Kaeru Nayiri wrote:Adipem Nothi wrote:Pseudogenesis wrote:Adipem Nothi wrote: If you aren't dampening, you're better off in a Min Assault. Keep the jumps, fit better gear, run just as fast, and triple your HP. You'll eventually get tired of being one-shot by mass drivers.
Well if it hasn't happened yet then I doubt it ever will Point taken. On a serious note, the more I play Echo the more I'm anticipating a steep decline in Scout performance this build. Myofibs are too fun not to fit, so Scouts will keep fitting 'em. And we'll keep getting our arses handed to us, at a greater frequency than before thanks to a lack of shield buffer. Meanwhile, our speedy alpha takedowns -- one of the few things keeping class efficiency in the black -- just got alot less reliable and alot more protracted. Don't get me wrong; I'm having a blast. Echo's jumps are the most fun I've had since Beta. But I see myself running more Assault than Scout. Here's the fit I'm running at the moment: http://www.protofits.com/fittings/shared/1192/11938 Unfortunately, I think you are very correct in your assessment. As much as I don't want to admit it. I hope I'm wrong. Been wrong plenty of times before :-)
Looks like Rattati might end up tweaking Myofib stacks a 'bit. That could help. Also, the fact that he agreed with this thread seemed promising.
Shoot scout with yes.
- Ripley Riley
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Posted - 2015.03.13 17:52:00 -
[1553] - Quote
Kaeru Nayiri wrote:Agreed ! His standing on the issue shows a lot more room for growth. I would love to see more refinement in Dust514. Starting to talk about mass, frame type and jump heights gets me very hopeful for the future !! Maybe even inertia on strafing and walking eventually !! All of this! Absolutely!
You know he has a mass/movement model already, right!? It's a few hundred pages back ... will dig ... (where's spade ...)
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- Ripley Riley
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Posted - 2015.03.13 17:55:00 -
[1554] - Quote
Dev Posts / CCP Rattati / "exponential" ... no results Dev Posts / CCP Rattati / "linear" ... Bingo!
CCP Rattati wrote:I want each frame to have mass, each module to have mass, and speed is dynamically related to mass.
base speed = 6 at zero mass
Scout = 100 (could substitute mass for hp) base speed 100/X = 5.2 plate = 10 1 plate = 10% speed reduction 5 plates = 50% reduction new speed = base speed * penalty
Sentinel = 500 base speed = 500/X = 4.5 plate = 10 1 plate = 2% speed reduction 5 plates = 10% reduction new speed = base speed * penalty
penalty wouldn't have to be linear
I already have some calculations and ideas without a true encumbrance model, I can share that
https://forums.dust514.com/default.aspx?g=posts&m=2494731#post2494731
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- Ripley Riley
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Posted - 2015.03.13 18:03:00 -
[1555] - Quote
Kaeru Nayiri wrote: Now here I am fantasizing of the Dust514 that had CCP Rattati at the wheel from day 1 ...
One step at a time.
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- Ripley Riley
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7624
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Posted - 2015.03.14 01:21:00 -
[1556] - Quote
Alt! Spia!
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- Ripley Riley
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7629
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Posted - 2015.03.14 14:09:00 -
[1557] - Quote
Pseudogenesis wrote:Can somebody explain dampening a minmatar scout to me like I'm 5? Do I really need 2 complex damps? Is there any use to fitting 1 STD, or 1 ENH, or 2 ENH, or 1 CMP?
Somebody should make a guide on this and update it after every major ewar change ( '-')
MN Scout Scan Profile Progression 32 dB - max skilled, no damps 27 dB - max skilled, basic damp <----- Beats 28dB Scans 23 dB - max skilled, basic damp + basic damp 22 dB - max skilled, basic damp + enhanced damp 21 dB - max skilled, basic damp + complex damp 21 dB - max skilled, enhanced damp + enhanced damp 20 dB - max skilled, enhanced damp + complex damp <----- Beats 21dB Scans 18 dB - max skilled, complex damp + complex damp 17 dB - max skilled, complex damp + complex damp + basic damp 16 dB - max skilled, complex damp + complex damp + enhanced damp 16 dB - max skilled, complex damp + complex damp + complex damp 15 dB - max skilled, complex damp + complex damp + complex damp + enhanced cloak:on 14 dB - max skilled, complex damp + complex damp + complex damp + prototype cloak:on <---- Beats 15 dB Scans
Shoot scout with yes.
- Ripley Riley
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7633
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Posted - 2015.03.14 16:04:00 -
[1558] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:Pseudogenesis wrote:Can somebody explain dampening a minmatar scout to me like I'm 5? Do I really need 2 complex damps? Is there any use to fitting 1 STD, or 1 ENH, or 2 ENH, or 1 CMP?
Somebody should make a guide on this and update it after every major ewar change ( '-') MN Scout Scan Profile Progression32 dB - max skilled, no damps 27 dB - max skilled, basic damp <----- Beats 28dB Scans 23 dB - max skilled, basic damp + basic damp 22 dB - max skilled, basic damp + enhanced damp 21 dB - max skilled, basic damp + complex damp 21 dB - max skilled, enhanced damp + enhanced damp 20 dB - max skilled, enhanced damp + complex damp <----- Beats 21dB Scans 18 dB - max skilled, complex damp + complex damp 17 dB - max skilled, complex damp + complex damp + basic damp 16 dB - max skilled, complex damp + complex damp + enhanced damp 16 dB - max skilled, complex damp + complex damp + complex damp 15 dB - max skilled, complex damp + complex damp + complex damp + advanced cloak:on 14 dB - max skilled, complex damp + complex damp + complex damp + prototype cloak:on <---- Beats 15 dB Scans
No need to memorize progressions. Your suit's Scan Profile was recently added to in-game fitting summary; it'll update dynamically as you change your loadout. If you're away from the game, Protofits is another option (their EWAR calculations are up-to-date). hmmm...minja is pretty ****** in PC huh? If you were a field commander, what scout suit + fitting would you want? Bearing in mind your opponents know you're a scout corp? I don't think a "Scout Corp" would fare very well against any experienced PC Corp.
That depends on your battlefield role. GA Scout is overall the best option; they can beat 21dB permascan with enough fitting space left to engage in combat; CA Scout is second best for the same reason. If you're not concerned about beating 21dB scans, then you're way better off running a speed-tanked MN Assault Scout. MN Scout are bad a beating scans and too squishy for combat , but they're great for speed hacking (provided no nearby hostiles or friendlies nearby to keep hostiles at bay). AM Scout has PC-worthy function. GA Scout is also the best option for rushing in uplinks start-of-match or sneaking uplinks behind enemy positions.
Combat: MN Assault Scout > GA Scout > CA Scout > MN Scout > AM Scout Utility: GA Scout > MN Scout > CA Scout > AM Scout Best Overall: GA Scout Worst Overall: AM Scout
Disclaimer: If Ghost disagrees with anything above, I freely defer.
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- Ripley Riley
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7635
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Posted - 2015.03.14 18:42:00 -
[1559] - Quote
Sinboto Simmons wrote:I think it's time for a break from dust, I'm not even enjoying myself anymore at this point, everything I do or enjoy seems to have been nullified or is now obsolete. If your MinScout's too squishy, why not thump in a MinAssault? Mass Drivers seem to be in high demand at the moment :-)
I don't think they'll nerf the MD; the aerial bombardments will end once 4x and 5x Myo stacking is addressed and/or jumps begin to take into account mass.
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- Ripley Riley
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7635
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Posted - 2015.03.14 18:48:00 -
[1560] - Quote
Arkena Wyrnspire wrote:I am curious as to why the Minscout is superior in utility to the Calscout. Is that ranking decision purely because of the hacking ability? Yep, hacks and speed.
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- Ripley Riley
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7636
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Posted - 2015.03.14 20:57:00 -
[1561] - Quote
One Eyed King wrote: Hoping for some better balance in the future, or at least some matchmaking to make the marginalness of my Minja more palatable.
Has anyone come up with a viable Myofib MinScout NK fit?
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- Ripley Riley
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7636
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Posted - 2015.03.14 21:42:00 -
[1562] - Quote
Thanks, Goose!
My default setting is Ambush (should've mentioned that). Finding that RE-bombing red blobs isn't as effective as it used to be; not sure why. So now I'm tossing two core locus nades into the pile then picking off the wounded from range. Or at least that's the idea. Hence the Hives, Locus Nades and Fine Rifle.
Oh, and on the 2 damps ... I've had issues with Assaults leaping away when I come up behind them. I'm assuming these guys aren't running precision mods anymore, so I'm going to try my luck at dampening below their 20dB inner ring.
Could swap out the Fine Rifle for my trusty Bolt Pistol.
Are 2x Myos enough to get you over facility walls?
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- Ripley Riley
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7638
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Posted - 2015.03.14 21:53:00 -
[1563] - Quote
Dreis Shadowweaver wrote:Hey Adipem, why is Nos Nothi named after you? I thought musturd was the CEO...?
Cap'n Musturd is the CEO.
"Nothi" is Latin for or Bastards. "Adipem" is Latin for Fat.
This merc (who is named after Nos Nothi, not the other way around) should've been named Adipem Nothus, but I failed to use Google Translate properly.
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- Ripley Riley
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Posted - 2015.03.14 21:54:00 -
[1564] - Quote
Dreis Shadowweaver wrote: What came first, Adipem or Nos Nothi?
Corp came first. This guy's named after the corp.
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- Ripley Riley
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7638
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Posted - 2015.03.14 22:04:00 -
[1565] - Quote
IAmDuncanIdaho II wrote: How's that FotM going for you Dreis? Not seen you yet...
FoTM!? I thought that Dreis was a knifer. What's he running?
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- Ripley Riley
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7638
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Posted - 2015.03.14 22:09:00 -
[1566] - Quote
IAmDuncanIdaho II wrote:
how the hell do you kill anything with the rifles lol...i need 2x damage mods...am i *that* bad a shot? lol
I don't open up with a Rifle unless the target's weakened or squishy. Use it primarily as a finisher when my knives don't quite cut it.
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- Ripley Riley
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7640
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Posted - 2015.03.14 22:17:00 -
[1567] - Quote
sir RAVEN WING wrote: AScR is FotM?
I certainly thought it would be, but I'm not so sure now. Gave it a whirl after the 15% buff; it's pretty good, but it isn't or anything. The ScR is probably still the better choice, especially on an AM Assault.
Shoot scout with yes.
- Ripley Riley
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7641
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Posted - 2015.03.14 23:54:00 -
[1568] - Quote
Pseudogenesis wrote:Thanks for this, but my problem isn't really knowing how much I'm damped, it's knowing how much I SHOULD be damped. I don't know what the meta is in terms of assaults or scouts running prec enhancers, don't know if I avoid naked assault or scout passives without damps, or without damps + STD cloaked, et cetera. There's too many moving parts for me I really dislike the ewar system
28dB active scans are very common; 21dB Active Scans are the new competitive baseline. You can't beat 15dB scans without cutting off a leg and an arm, so if they're spamming Focused Scans, switch out to GalScout or Assault or leave battle.
If you're running SG or NKs, you'll also want to take into account 20dB Inner Rings. These vary in range from 5m to 10m. If your mark jumps away or insta-spins, it's typically because he's picked you up on his passives.
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- Ripley Riley
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7643
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Posted - 2015.03.15 01:02:00 -
[1569] - Quote
Arkena Wyrnspire wrote:I never seem to encounter focused scanners, even in PC.
Are they really that common? Assuming (please correct me if I'm wrong) that you aren't trying to beat scans, how would you know if you have or haven't encountered focused scans?
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- Ripley Riley
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7643
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Posted - 2015.03.15 01:08:00 -
[1570] - Quote
FLAYLOCK Steve wrote: Do you think I can join? If not it's okay
Can't hurt to try! Send in an app.
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- Ripley Riley
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Posted - 2015.03.15 03:51:00 -
[1571] - Quote
Pseudogenesis wrote:Adipem Nothi wrote: 21dB Active Scans are the new competitive standard. Your MN Scout can't beat 15dB scans without cutting off a leg and an arm, so if you pinged by a Focused Scanner, leave the area. If you're pinged frequently no matter where you go, they're running more than one GalLogi and/or they're KB/M spin-scanning; so switch out for 3x damped GalScout, run Assault instead, or leave battle.
If you're running SG or NKs, you'll also want to take into account 20dB inner rings. These vary in range from 5m to 10m. If your mark jumps away or insta-spins when you're closing in, it's typically because he's picked you up on his passives. If an Assault or Logi fits a precision enhancer, your MN Scout can't beat his inner ring.
Alright thanks, this definitely helps. One last question if you don't mind: assuming max ewar skills on both parties, and no ewar modules on either, who will pick me up with medium or long range passives, and would they still pick me up if I had a STD cloak active? Assuming no EWAR mods:
Detection - Middle Rings (0-15m) AM Scout - 15m GA Scout - 15m
Detection - Inner Rings (0-9m) CA Scout - 9m MN Scout - 6m Logi - 8m Assault - 6m Commando - 6m Sentinel - 5m
PS: There's an EWAR table on Page 1. Click "1.0 by Unit" sheet for more details.
Shoot scout with yes.
- Ripley Riley
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Nos Nothi
7645
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Posted - 2015.03.15 04:13:00 -
[1572] - Quote
FLAYLOCK Steve wrote: You're shotty go bang? Dude now I must really join your corp lol I can learn so much!
You'll learn more hanging around the Barbershop than you ever could from me in game. I'm just a numbers guy; there are way better scouts and shooters here than me.
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- Ripley Riley
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7646
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Posted - 2015.03.15 05:59:00 -
[1573] - Quote
Adipem Nothi wrote:Arkena Wyrnspire wrote:I never seem to encounter focused scanners, even in PC. Are they really that common? Assuming (and correct me if I'm wrong) that you aren't trying to beat scans, how would you know if you have or haven't encountered focused scans? Oops! I didn't actually answer your question. Can't speak for PC, but I do get scanned on occasion in pubs while running a 2x damped GalScout. Can't put a number on it, but I wouldn't call them rare.
Are you able to look at item sales histories from Eve? I'd expect their usage rates to be in decline, in direct relation to declining Scout usage rates.
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- Ripley Riley
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Posted - 2015.03.15 14:35:00 -
[1574] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote:I never seem to encounter focused scanners, even in PC.
Are they really that common? Assuming (please correct me if I'm wrong) that you aren't trying to beat scans, how would you know if you have or haven't encountered focused scans? You're wrong.
Don't be sadface! It was a fair question. Took you for a slayer, so I figured you've been running more Assault than Scout over the past few months. And there's nothing wrong with that; slayers should absolutely be favoring Assault over Scout.
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- Ripley Riley
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Posted - 2015.03.15 15:44:00 -
[1575] - Quote
Arkena Wyrnspire wrote:T'is not a sadface, but a disappointed face.
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- Ripley Riley
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Posted - 2015.03.15 15:56:00 -
[1576] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote:T'is not a sadface, but a disappointed face. So ... I called your bluff and hurt your feelings in the process? My bad, brah. Seriously, can't you check units sales from Eve and see for yourself whether or not Focused Scanners are being used? Your ninja edits cannot hide from me.
I don't even remember what I said. But what's above is what I meant.
I thought you were on a fact-finding mission, Arkena. Why are you suddenly focused on making issues out of non-issues?
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- Ripley Riley
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7659
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Posted - 2015.03.15 16:59:00 -
[1577] - Quote
Fair enough. Post 31248: "I didn't actually answer your question. Can't speak for PC, but I do get scanned on occasion in pubs while running a 2x damped GalScout. Can't put a number on it, but I wouldn't call them rare."
To be perfectly candid, I truly enjoy your company, Arkena, but I question your motives when it comes to EWAR. I'm on the defensive anytime you bring it up, which is perhaps unfair to you. This dates back to the falloff discussions and your support for Cat Merc's proposal. His model was broken, and it seemed painfully obvious why it broken. Yet you supported it. Even after being told why it was broken, you supported it. I've been unable reconcile your support for something which would've entirely removed CQC Scouts from play. Either your judgment was off or your motives were off, and you strike me as too clever to have poor judgment.
So here we are. Right or wrong, I suspect your motives when it comes to EWAR and the backstab playstyle. I'd love for you to put at rest my suspicions, and I apologize for my defensive posture.
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- Ripley Riley
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Posted - 2015.03.15 22:43:00 -
[1578] - Quote
First Prophet wrote:I've been getting scanned occasionally with a Complex damp and an active ADV cloak. If you're running AM or MN, your profile is 22 dB w/1 cmp damp and an active advanced cloak. Could be 21 dB scanners picking you up.
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- Ripley Riley
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Posted - 2015.03.15 22:54:00 -
[1579] - Quote
First Prophet wrote:Adipem Nothi wrote:First Prophet wrote:I've been getting scanned occasionally with a Complex damp and an active ADV cloak. If you're running AM or MN, . Apparently I haven't made it clear enough what I run. You running Adv Cloak on an Assault these days?
(If you were running GA or CA Scout, then you're being pinged by a 15dB scanner).
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Posted - 2015.03.15 22:56:00 -
[1580] - Quote
First Prophet wrote: That makes sense. I did remember it doing more. I'm getting caught while cloaked directly behind people more than I'd like.
That's something totally different. New scanning mechanics were added in December. If you're within 5m of a merc, there's a good chance you're on that merc's TacNet no matter how dampened you are.
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- Ripley Riley
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7668
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Posted - 2015.03.15 23:10:00 -
[1581] - Quote
"Don't touch my knives, bro." - Mr Musturd
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- Ripley Riley
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7668
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Posted - 2015.03.15 23:42:00 -
[1582] - Quote
xavier zor wrote: French wannabe pubstar corp
They're pretty good. Really enjoyed watching my least favorite pubstompers get beat down in PC: https://www.youtube.com/watch?v=XINurqw2-j0
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- Ripley Riley
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7668
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Posted - 2015.03.15 23:53:00 -
[1583] - Quote
Murt Lesp wrote:Maybe this is an odd question, but has anyone heard anything about the open beta corp D3LTA F0RC3?
An old corp. Always seemed cool to me. Glad to hear they're still standing.
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7670
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Posted - 2015.03.16 00:30:00 -
[1584] - Quote
Finally got around to trying that Myo MN Scout Knifing fit ... made a couple revisions:
HS: Cmp Blues (x3) ----> Cmp Blues (x2), Cmp Shield LS: Cmp Damp (x2), Cmp KinCat PW: Adv AR ---> Adv CR SW: Ish Knives GR: Core Locus EQ: K-2 Hive, Adv Cloak
Pretty squishy, but its workable. Tried swapping out the KinCat for a Reactive Plate, but I was too slow to get away from pursuing Assaults. I am finding that meds are less likely to leap away when I'm on their heels.
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Posted - 2015.03.16 00:33:00 -
[1585] - Quote
xavier zor wrote:Well that is a relief, seeing them play PC and get stomped! Now for Opus Ocarna (however it is spelt) to play a PC and get wrecked..
I don't think you understood me.
Aki Tan goes 4/3 Kaizuka Sniper goes 6/13 Dia Farron goes 7/13 Adolf Steel goes 11/14 Milkman goes 1/0
^ These are the pubstompers I was happy to see get beat down by Prima Gallicus.
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- Ripley Riley
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Posted - 2015.03.16 00:38:00 -
[1586] - Quote
INFINITE DIVERSITY IDIC wrote:Shotty GoBang wrote: If -- on the other hand -- we can only vote for one person, then Aeon Amadi will have my vote. I understand this contradicts our earlier discussion, but as I said I'm unfamiliar with how the elections will be structured.
- Shotty
How about them nerf dicks scouts ate? Scrubby ass scouts... What a find! It is true, gents. Aeon Amadi was once my first choice for CPM. Appia told me I was naive and that my positive impression of Aeon was misplaced. At the time, I figured she was just jockeying for position.
Aeon Amadi wrote:EDIT: Allow me to re-iterate. If I had my way, The Barbershop would be permanently locked, deleted, and all attempts to re-create it given the same treatment. It is literally the scum of the forums and there is absolutely nothing beneficial that will ever come from it.
Source: Yesterday
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Posted - 2015.03.16 01:19:00 -
[1587] - Quote
Let's not crucify Aeon for a lapse of judgment. I think he's a good guy, and there's no question that he supports Dust and wants to see it succeed. We have that much in common.
As for the Barbershop hate, I believe it best left ignored. As far as I can tell, there's no real basis for it.
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- Ripley Riley
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Posted - 2015.03.16 01:26:00 -
[1588] - Quote
Llast 326 wrote:CPM elections going on again?
Nope. Infinite Diversity pulled up ancient post. Surprisingly relevant and well-timed.
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- Ripley Riley
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Posted - 2015.03.16 01:54:00 -
[1589] - Quote
First Prophet wrote:One Eyed King wrote:Lots of hating going on... You got a problem with hate? Bar Fight!
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- Ripley Riley
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7732
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Posted - 2015.03.16 03:10:00 -
[1590] - Quote
XxBlazikenxX wrote:I am loving the Krin's damage mods, here is the fitting I used: Suit: Dren Assault C-1 HS: Triple Krin's
How did you get 3 Krin's mods on one merc?
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Posted - 2015.03.16 03:13:00 -
[1591] - Quote
XxBlazikenxX wrote:Adipem Nothi wrote:XxBlazikenxX wrote:I am loving the Krin's damage mods, here is the fitting I used: Suit: Dren Assault C-1 HS: Triple Krin's
How did you get 3 Krin's mods on one merc? I know for a fact that you are trolling. Thought it was one per account. Did they change their minds?
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7733
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Posted - 2015.03.16 03:19:00 -
[1592] - Quote
XxBlazikenxX wrote:Adipem Nothi wrote:XxBlazikenxX wrote:Adipem Nothi wrote:XxBlazikenxX wrote:I am loving the Krin's damage mods, here is the fitting I used: Suit: Dren Assault C-1 HS: Triple Krin's
How did you get 3 Krin's mods on one merc? I know for a fact that you are trolling. Thought it was one per account. Did CCP change their minds? It's a BPO.
Correct. But we only got one. I don't understand how you have 3 equipped.
The only explanation is that CCP changed their minds and issued rewards on per-merc basis rather than per-account basis. Which is great. I just hadn't realized it happened.
On Krin's Module - Does anyone know if the bug was confirmed / fixed? I'd read something about it only applying bonus to one weapon type instead of all weapon types.
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Posted - 2015.03.16 12:17:00 -
[1593] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:XxBlazikenxX wrote: It's a BPO.
Correct. But we only got one. I don't understand how you have 3 equipped; the only explanation is that CCP changed their minds and issued rewards on per-merc basis rather than per-account basis. Blue Print Original = Can make infinite copies = can run infinite Krin's on a fitting It's a bit of an obscure mechanic, but that's how it works. Really!? I never knew this. Good to know.
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- Ripley Riley
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Posted - 2015.03.16 13:16:00 -
[1594] - Quote
IAmDuncanIdaho II wrote: Really wish there was a DPS stat on the suits along with working damage profile stats. Also wish there was 3 categories of EWAR for each concentric circle......but that's another (user) story.
That reminds me!
Cyrus has added an awesome new feature to www.protofits.com ... select a weapon to access the "weapons lab" ... locate the new slider ... move left and right for DPS values at various ranges.
* Krin's mod hasn't been added to protofits yet
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7747
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Posted - 2015.03.16 14:15:00 -
[1595] - Quote
IAmDuncanIdaho II wrote: At first glance it appears bugged because DPS for the breach is lower. Theoretical DPS is likely right; the breach fires much more slowly than the vanilla shotty. Its actual damage/time is lesser still, as it has to reload every two shots and its reload speed is very slow. The Breach SG is indeed a terrible weapon.
Shoot scout with yes.
- Ripley Riley
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7749
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Posted - 2015.03.16 14:36:00 -
[1596] - Quote
Did nausea1987 biomass!?
I could've sworn I saw him recently in game, but I can't find him in character lookup.
Shoot scout with yes.
- Ripley Riley
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7750
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Posted - 2015.03.16 15:45:00 -
[1597] - Quote
Bayeth Mal wrote: I'm just gonna leave the guy alone, at this point you're bullying a kid.n++
That makes me sad, Bay. I'll keep your diagnosis in mind, but I reserve rights to laugh discretely when calls us "shotgun boyfriends".
Shoot scout with yes.
- Ripley Riley
|
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7752
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Posted - 2015.03.16 16:16:00 -
[1598] - Quote
Nos Nothi Killboard HF Echo thru 2015.03.16 16:02 [Status-Region] Total Kills - Name (Gêå Kills / Gêå WP / Gêå KDR)
[R-EU] 136394 - summer sault (1496 / 142617 / 0) [R-AM] 131858 - fusion commander (0 / 0 / 0) [A-AM] 106805 - shotty gobang (551 / 37819 / 0) [A-AM] 106778 - mr musturd (0 / 0 / 0) [R-EU] 91761 - demzor (0 / 0 / 0) [A-OC] 75156 - fragmentedhackslash (0 / 0 / 0) [A-AM] 72551 - general xely (389 / 31330 / 0) [R-AM] 67896 - judas iscariot666 (0 / 0 / 0) [R-EU] 66636 - assert dominance (0 / 0 / 0) [R-AM] 65432 - shutter fly (0 / 0 / 0) [A-AM] 62181 - demon buddah (16 / 1681 / 0) [A-EU] 60862 - jebus mcking (993 / 92008 / 0) [A-EU] 59139 - haerr (702 / 97420 / 0.01) [A-AM] 59627 - kira takizawa (18 / 1518 / 0) [A-EU] 58444 - keeriam miray (1021 / 89213 / 0.06) [R-AM] 57099 - tyjus vacca (0 / 0 / 0) [A-AM] 56800 - disgruntledev (248 / 24617 / -0.01) [R-AM] 56168 - ghost kaisar (738 / 70420 / 0) [R-AM] 55871 - j0lly r0g3r (478 / 41129 / -0.03) [R-AM] 53938 - aythadis smith (0 / 0 / 0) [A-AM] 53601 - eldest dragon (0 / 0 / 0) [R-AM] 46655 - ozarow (0 / 0 / 0) [R-EU] 44879 - noob cavman (391 / 39459 / 0.02) [R-EU] 44710 - jason pearson (0 / 0 / 0) [A-OC] 43776 - grim gear (689 / 74263 / -0.02) [R-EU] 44306 - arkena wyrnspire (1 / 50 / 0) [R-AM] 43797 - jeanne d'arc iv (19 / 3749 / 0) [A-AM] 43669 - commander marquess (12 / 1509 / 0) [A-AM] 42495 - alten hilt (566 / 61557 / 0) [A-OC] 42827 - minmatar mercenary 9292 (114 / 8653 / 0) [A-OC] 36952 - lorhak gannarsein (216 / 25189 / 0) [R-EU] 36556 - sinboto simmons (325 / 33654 / -0.02) [R-EU] 35313 - willibald wechmitdir (267 / 40553 / 0.01) [A-AM] 34942 - admonishment (467 / 77524 / -0.01) [R-AM] 33591 - legoose (157 / 23689 / 0) [R-AM] 33378 - snazzbear (0 / 0 / 0) [A-EU] 31160 - mishka tokugawa (777 / 23216 / 0) [A-EU] 31694 - protected void (192 / 23662 / 0) [A-AM] 28745 - ironyimation inception (0 / 0 / 0) [A-AM] 27068 - voidfaction (251 / 26944 / 0) [R-AM] 26723 - dreis shadowweaver (0 / 0 / 0) [A-AM] 26595 - spacetones1 (0 / 0 / 0) [R-OC] 25651 - kira halycon (0 / 0 / 0) [A-EU] 25345 - dzizur (277 / 32491 / -0.01) [R-AM] 23546 - igniteableaura (0 / 0 / 0) [A-AM] 23316 - jolly roger87 (15 / 900 / 0.02) [A-AM] 22523 - paladin sas (71 / 5552 / 0) [A-AM] 21116 - kodho (105 / 9552 / 0.06) [A-AM] 19184 - pseudogenesis (815 / 55883 / 0.01) [A-AM] 18729 - b1g boss (0 / 0 / 0) [A-AM] 18350 - makuta miserix (235 / 21215 / 0) [A-AM] 16987 - radec fett (6 / 676 / 0) [R-AM] 15570 - mollerz (0 / 0 / 0) [R-AM] 14826 - kaeru nayiri (391 / 75874 / 0.01) [A-AM] 14438 - kill3r h3llh0und (405 / 47780 / 0) [R-EU] 14555 - artificer ghost (0 / 0 / 0) [A-EU] 13735 - iamduncanidaho ii (183 / 20052 / 0) [A-AM] 13388 - caelum zangetsu (0 / 0 / 0) [A-AM] 12685 - first prophet (305 / 31838 / -0.04) [A-EU] 12688 - klark morrigan (0 / 0 / 0) [A-AM] 12415 - parkour practitioner (84 / 12976 / 0) [R-OC] 12237 - andris kronis (0 / 0 / 0) [R-AM] 11969 - matticus monk (0 / 0 / 0) [R-AM] 11374 - maken tosch (0 / 0 / 0) [R-AM] 10290 - harpyja (0 / 0 / 0) [R-AM] 10127 - greiv rabbah (0 / 0 / 0) [A-AM] 9531 - jaceon pale-eye (0 / 0 / 0) [A-AM] 9161 - kelc ct'elpem (40 / 6454 / 0) [A-OC] 8406 - bayeth mal (2 / 200 / 0) [R-EU] 8151 - spademan (42 / 3221 / 0) [R-AM] 7701 - llast 326 (12 / 2112 / 0) [A-AM] 6799 - one eyed king (55 / 7551 / 0) [A-AM] 6793 - rolf the viking (0 / 0 / 0) [R-AM] 6782 - flaylock steve (0 / 0 / 0) [A-EU] 6736 - quil evrything (0 / 0 / 0) [A-AM] 6329 - moselder telend (0 / 0 / 0) [R-AM] 5418 - sir raven wing (31 / 3401 / 0) [A-AM] 3741 - o'o (170 / 16844 / -0.01) [R-AM] 2686 - xxblazikenxx (0 / 0 / 0) [A-AM] 2351 - snow blooded (20 / 2346 / 0) [A-AM] 1919 - kaz the minmatar (139 / 17025 / -0.03) [A-EU] 1656 - idont knoweither (0 / 0 / 0) [R-OC] 1392 - violet atreides (0 / 0 / 0) [A-AM] 1278 - officer nightmare (0 / 0 / 0) [A-AM] 631 - eduardo ramon junior (0 / 0 / 0)
Merc Metrics Gêå Kills - Change in Total Kills between start and present ("start" meaning HF Echo or date added) Gêå WP - Change in Total WP between start and present Gêå WP - Change in Kill Death Ratio between start and present - New additions (hence 0 / 0 / 0)
Merc Status A - Nos Nothi Actives R - Other (Potential Recruits, Active Original Bastards, etc)
Regions by Timezone (Map) AM - GMT-11:GMT-3 - North America, South America EU - GMT-2:GMT+5 - Europe, Western Asia, Mid East, Africa OC - GMT+6:GMT-12 - Eastern Asia, Australia, New Zealand, Oceania
Shoot scout with yes.
- Ripley Riley
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7754
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Posted - 2015.03.16 16:40:00 -
[1599] - Quote
Added Original Bastards ... Fusion, Demzor, Assert, Tosch, Judas, Tyjus, Ozarow, Aythadis, Snazz
Added a few Barbershop regulars Ares, Murt, Blaziken, Dreis, Greiv, Steve
Shoot scout with yes.
- Ripley Riley
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7760
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Posted - 2015.03.16 19:10:00 -
[1600] - Quote
Kaeru Nayiri wrote:Experimented a bit yesterday. I wanted to give Myos the benefit of the doubt for Knifing, out of fear of perhaps being too closed minded.
So I forced myself to run with just 1 Myofib in different combinations. To my surprise, 1x Myofib paired up with 2 KinCats is strangely pleasant. I haven't quite put my finger on it. I don't usually use 2x KinCats at all, but somehow the combination felt floaty yet fast enough that it might just work. The floatiness actually lets you pull back the jump a bit mid-flight if it feels like you are going too far. It also feels like uphill leap-kills (normally not possible) could suddenly become a thing.
On the downside, it's very hard for me to get used to running without ewar. I am far too used to having 2 Precision Enhancers.
I suppose I should also force myself to run no precision mods for a few weeks and see if it changes my way of thinking or play style at all. Hopefully more to share later ! Did fairly well running 2 Blue + 1 Red on MinScout last night. Gonna have to try 1 Blue + 2 Red. Are you having any issues yet with med-frames picking you up on passives and launching away when you get into range?
Agreed on scan precision; picking up meds at medium range comes in handy. Will also try 1 Blue, 1 cPE, 1 shield tonight.
Shoot scout with yes.
- Ripley Riley
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7769
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Posted - 2015.03.16 22:27:00 -
[1601] - Quote
Quil Evrything wrote:Adipem Nothi wrote: [Table]
Something wrong with that table. Certainly possible, but it is also possible that you were dancing with a lower-level GalLogi.
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- Ripley Riley
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7770
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Posted - 2015.03.16 22:30:00 -
[1602] - Quote
Quil Evrything wrote:Adipem Nothi wrote:[ [A-EU] 6736 - quil evrything (0 / 0 / 0) erm.. I'm not EU, I'm AMerican servers. This is meant to indicate your actual geographic region, rather than your battleserver. This is intended to serve logistical purposes down the road; meanwhile, we have a friendly stat rivalry going on between the regions (or at least, we did :P).
Shoot scout with yes.
- Ripley Riley
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7772
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Posted - 2015.03.16 22:40:00 -
[1603] - Quote
Forced Death wrote:] ... run proto everytime There's nothing wrong with running proto gear or having a high W/L ratio. The problem is with matchmaking; Dreis is responsible for the stomp-or-be-stomped meta.
Shoot scout with yes.
- Ripley Riley
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7772
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Posted - 2015.03.16 22:43:00 -
[1604] - Quote
Archduke Ferd1nand wrote:Also, does anyone find it funny that when a scout has squad sharing perma scan out to 60 meters by sacrificing his entire fit, and having 0 combat viability, its "OP and needs to be nerfed into the ground", but when a Logi does it while stacking plates and shields out to 200 meters and shares with the entire team, "its underpowered, skillful, and needed to defend against the OP scouts"?
Absolutely it is. This is a personal hot-button issue. You should ask your CEO about it; I believe was this his intended design and expressed goal.
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- Ripley Riley
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7772
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Posted - 2015.03.16 22:52:00 -
[1605] - Quote
Archduke Ferd1nand wrote:Adipem Nothi wrote:Archduke Ferd1nand wrote:Also, does anyone find it funny that when a scout has squad sharing perma scan out to 60 meters by sacrificing his entire fit, and having 0 combat viability, its "OP and needs to be nerfed into the ground", but when a Logi does it while stacking plates and shields out to 200 meters and shares with the entire team, "its underpowered, skillful, and needed to defend against the OP scouts"?
Absolutely it is. You should ask your CEO about it; I believe this was his intended design and expressed goal. Zat is no longer the CEO actually....
The Passive Recon ---> Active Recon switch makes sense from an FC's point-of-view.
1+ units per squad providing squad-wide recon. 1-2 units total providing team-wide recon.
The new system is arguably more reliable and definitely more efficient. It was also an easy sell at the time thanks to Scout overperformance, though I still don't think that EWAR or scans had anything to do with Scouts being OP.
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- Ripley Riley
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7772
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Posted - 2015.03.16 22:55:00 -
[1606] - Quote
Archduke Ferd1nand wrote:Instead of nerfing scanners (scanners are fine), lets change the gallogi bonus and/or buff dampeners. Jebus has suggested that damps reduce scan duration. I like the idea alot. I also like the idea of improving cloak's active damp bonus; we just have to figure out how to do it without resurrecting Assault Lite.
Shoot scout with yes.
- Ripley Riley
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7778
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Posted - 2015.03.16 23:00:00 -
[1607] - Quote
Archduke Ferd1nand wrote:Adipem Nothi wrote:Archduke Ferd1nand wrote:Adipem Nothi wrote:Archduke Ferd1nand wrote:Also, does anyone find it funny that when a scout has squad sharing perma scan out to 60 meters by sacrificing his entire fit, and having 0 combat viability, its "OP and needs to be nerfed into the ground", but when a Logi does it while stacking plates and shields out to 200 meters and shares with the entire team, "its underpowered, skillful, and needed to defend against the OP scouts"?
Absolutely it is. You should ask your CEO about it; I believe this was his intended design and expressed goal. Zat is no longer the CEO actually.... The Passive Recon ---> Active Recon switch makes sense from an FC's point-of-view. 1+ units per squad providing squad-wide recon. 1-2 units total providing team-wide recon. The new system is more reliable and more efficient. Agreed. In any PC match, id rather dedicate 2 Logis to perma scan than have a forced scout in each squad. The Logis can defend themselves, and sit up at a high point and still provide scans. However, the increased reliability/efficiency is a problem. It makes perma scans too easy to maintain. Id be fine with perma scan if there was an entire 6 man squad dedicated to it, but as it stands, you only need 1-2 people to ensure that your team can see directionals through walls on 80% of objectives.
"Always On" scans. Precisely what we wanted to get away from. And now easier to come by than ever.
Shoot scout with yes.
- Ripley Riley
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7778
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Posted - 2015.03.16 23:03:00 -
[1608] - Quote
Archduke Ferd1nand wrote:Adipem Nothi wrote:Archduke Ferd1nand wrote:Instead of nerfing scanners (scanners are fine), lets change the gallogi bonus and/or buff dampeners. Jebus has suggested that damps reduce scan duration. I like the idea alot. I also like the idea of improving cloak's active damp bonus; we just have to figure out how to do it without resurrecting Assault Lite. I like this too. That combined with limiting scanners to 1-2 per suit would make scanning more of a balanced optional advantage vs. a must have. Also, vehicle scanner have remained off radar (haha), but I feel are too strong for what they are. 28 dB in a 360 at 100% uptime is ridiculous. You can make a cheap MLT tank with active scanners in the highs and perma scan an entire team. They should be tiered, but they need to be worse than what they are now at proto especially.
I dislike the idea of limiting suits unless its absolutely necessary to do so. Haerr and I were discussing this issue earlier. I'm thinking that tweaks to team-sharing might be a better solution.
Higher performance scanners share squad-wide. Lower performance scanners share team-wide.
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- Ripley Riley
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7778
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Posted - 2015.03.16 23:05:00 -
[1609] - Quote
Arkena Wyrnspire wrote:I dislike the binary scanned/not scanned system we have and strongly agree that it should be scaled based on profile. But is it possible to do? vOv
IMHO, ping a heavy with a focused scanner and he should be on scan for days. Ping a scout who is -just- above the profile and they shouldn't appear on there for long at all.
That would be awesome. Scan Duration as a function of Scan Profile.
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- Ripley Riley
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7779
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Posted - 2015.03.16 23:13:00 -
[1610] - Quote
Archduke Ferd1nand wrote: 2. Find me a biased thread Ive made in the past 6 months.
This one's kinda derpy: https://forums.dust514.com/default.aspx?g=posts&m=2681643#post2681643
Don't know if its biased or not, but it isn't accurate. I will say, however, that your ratio of trash:quality is vastly improved.
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- Ripley Riley
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7779
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Posted - 2015.03.16 23:15:00 -
[1611] - Quote
voidfaction wrote:I don't have problems with scanners...
... says the GalScout.
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- Ripley Riley
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7779
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Posted - 2015.03.16 23:18:00 -
[1612] - Quote
Arkena Wyrnspire wrote:Scan angle is ultimately irrelevant while spin scanning still exists.
Think this might require a KB/M now. Haerr switched to DS3. Need someone else to test.
Kaeru runs KB/M, right?
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7781
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Posted - 2015.03.16 23:24:00 -
[1613] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote:Scan angle is ultimately irrelevant while spin scanning still exists. Think this might require a KB/M now. Haerr switched to DS3. Need someone else to test. Kaeru runs KB/M, right? I have tested 360 scans and can confirm they still exist with KB/M. Most scanning discussions are utterly broken because of this one ability. 360 scans break any semblance of balance almost regardless of the other stats.
Crud! But good to know. Ideas on how to fix this?
The original fix (snapshot?) set scan cycle at 0.3 seconds (if I recall correctly). Any ideas why they didn't drop it 0.1?
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7781
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Posted - 2015.03.16 23:25:00 -
[1614] - Quote
One Eyed King wrote: I didn't realize that you were sinless.
:: Looks around the bar for saints ::
Shoot scout with yes.
- Ripley Riley
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7781
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Posted - 2015.03.16 23:28:00 -
[1615] - Quote
Arkena Wyrnspire wrote:Archduke Ferd1nand wrote:Ghost Kaisar wrote: These last few posts are literally the definition of "Ad Hominem"
I at least edited my post. Why do people in this thread like editing posts as if they didn't happen? *glares at Adipem* I came here for a forum war and a forum war I'll get. You are all biased scout scrublords. Fight me.
I edit like 90% my posts since my last vacation. Always re-read them to make sure I'm not coming across as hostile. Accidentally come across as hostile very often ...
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- Ripley Riley
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7783
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Posted - 2015.03.16 23:36:00 -
[1616] - Quote
Arkena Wyrnspire wrote: 0.1 won't fix it either.
It needs to be a snapshot mechanic rather than a duration mechanic. I have successfully set up a macro on my mouse to do four spins even in the 0.3 second time period. 0.1 would make it less reliable under lag but it also opens up that issue with normal usage and still doesn't fix the problem.
Unfortunately we don't seem to have the coding resources for this.
Also, I'm pretty certain that this practise is very widespread. I know a number of people who use this technique and I also know for certain that some pubstomp squads I've been in refuse to run without using it.
^
Idea:
If target pinged > X% scan cycle (0.3sec) Then display return Else do not display return
(paint the target for more-or-less the duration of scan cycle, otherwise returns are not shown)
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- Ripley Riley
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7783
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Posted - 2015.03.16 23:45:00 -
[1617] - Quote
Arkena Wyrnspire wrote: Who knows if that would work?
Question: Why is there no turn speed cap for KB/M?
DS3 scannerinas are largely inneffective due to turn-speed cap. Wouldn't a similar cap for KB/M completely solve the problem?
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- Ripley Riley
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7783
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Posted - 2015.03.16 23:49:00 -
[1618] - Quote
I'd always assumed there was a really good "nuts-and-bolts" explanation for no turn-speed cap on KB/M.
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7785
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Posted - 2015.03.17 01:52:00 -
[1619] - Quote
Getting better with charts and graphs. XD
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- Ripley Riley
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7791
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Posted - 2015.03.17 02:32:00 -
[1620] - Quote
Kaeru Nayiri wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote:Scan angle is ultimately irrelevant while spin scanning still exists. Think this might require KB/M now. Haerr switched to DS3; need someone else to test/confirm that spin-scanning still works. Kaeru runs KB/M, right? * Edit: Also Supply Depots ... those can't exist either :P I do us m/kb, and I will be happy to test it. Though lately I have noticed my active scanner is... different... The results come out SUPER late... Like a good 3 seconds after the scan is complete. I don't know why. I have a feeling it has something to do with scannerina nerfing? It can't JUST be lag, i would notice it in more than just my scan results.
Hmmm ... that delay must be input-specific; I run scanners regularly and have never experienced a delay (DS3). I don't think that testing is needed; Arkena has confirmed that spin-scanning is still possible.
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7791
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Posted - 2015.03.17 02:34:00 -
[1621] - Quote
PS: Currently testing 2 Blue, 1 Precision, 2 Red, 1 Damp. 125 shield / 87 armor 125k a pop :P
(will probably have to swap out 1 blue for a shield)
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7792
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Posted - 2015.03.17 02:44:00 -
[1622] - Quote
Dreis Shadowweaver wrote:Adipem Nothi wrote:PS: Currently testing 2 Blue, 1 Precision, 2 Red, 1 Damp. 125 shield / 87 armor 125k a pop :P
(will probably have to swap out 1 blue for a shield) I bet you die from fall damage more than red dots
6 kills. First death ... fall damage.
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7793
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Posted - 2015.03.17 03:19:00 -
[1623] - Quote
Shoot scout with yes.
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7798
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Posted - 2015.03.17 12:35:00 -
[1624] - Quote
@ Kaeru
Love it. If we can't fix spin-scanning, then let's make it work in a more balanced manner.
What do you think of cutting back on teamwide scans in the process? Haerr has suggested that we have two types of scanners
* Team-wide, lower quality scans * Squad-wide, higher quality scans
(we could setup WP in such a way that using either would be worthwhile).
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7798
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Posted - 2015.03.17 12:55:00 -
[1625] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote:Scan angle is ultimately irrelevant while spin scanning still exists. Think this might require a KB/M now. Haerr switched to DS3. Need someone else to test. Kaeru runs KB/M, right? I have tested 360 scans and can confirm they still exist with KB/M. Most scanning discussions are utterly broken because of this one ability. 360 scans break any semblance of balance almost regardless of the other stats. EDIT: Regarding your edit, supply depots aren't really such a concern. You can permarun scanners without a supply depot if you fit several of them (although honestly if you're fitting four proto EQ on a specialised logi I'm slightly less pissed about you have strong scans) and if you -are- using a supply depot for the scanning, it tethers you to it. That's not really such a concern if you're using 200m scanners but it does reduce your tactical usefulness in other ways. Still, they probably shouldn't restore capacitor. Although I wonder if fixing this would affect restocking nanohives and suchlike...
Quoted as Source in Proposal
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7798
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Posted - 2015.03.17 12:56:00 -
[1626] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote:Scan angle is ultimately irrelevant while spin scanning still exists. Think this might require a KB/M now. Haerr switched to DS3. Need someone else to test. Kaeru runs KB/M, right? I have tested 360 scans and can confirm they still exist with KB/M. Most scanning discussions are utterly broken because of this one ability. 360 scans break any semblance of balance almost regardless of the other stats. Crud! But good to know. Ideas on how to fix this? The original fix (snapshot?) set scan cycle at 0.3 seconds (if I recall correctly). Any ideas why they didn't drop it 0.1? 0.1 won't fix it either. It needs to be a snapshot mechanic rather than a duration mechanic. I have successfully set up a macro on my mouse to do four spins even in the 0.3 second time period. 0.1 would make it less reliable under lag but it also opens up that issue with normal usage and still doesn't fix the problem. Unfortunately we don't seem to have the coding resources for this. Also, I'm pretty certain that this practise is very widespread. I know a number of people who use this technique and I also know for certain that some pubstomp squads I've been in refuse to run without using it.
Quoted as Source in Proposal
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7798
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Posted - 2015.03.17 13:58:00 -
[1627] - Quote
@ Kaeru
Working on the spreadsheet ...
Replacing Target Visibility with this formula creates some extreme cases. I am concerned that high-profile profile units would simply be scanned for too long. I don't know that we'll be able to wholly replace Target Visibility, though I do still like the idea of weighting the stat to account for the disparity between Scanner Precision and Target Profile as well as Time Painted.
If we can't find a good formula which eliminates extremes, we can still fall back on Jebus' proposed bonus (Dampeners reduce Target Visibility by a fixed percentage).
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7804
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Posted - 2015.03.17 16:10:00 -
[1628] - Quote
First Prophet wrote:xavier zor wrote:This page, with its proto arguments
It's not the page, it's really just me. Can confirm.
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7805
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Posted - 2015.03.17 17:03:00 -
[1629] - Quote
Spin Scan Fix, v1.0
Primary Objective: Solve Spin-Scanning Secondary Objective: Make Active Scans Less Binary
Shoot scout with yes.
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7805
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Posted - 2015.03.17 17:08:00 -
[1630] - Quote
@ Kaeru Nayiri
Tweaked your formula and reigned in the extremes ...
TacNet Scan Time (sec) = (Target Visibility * (Paint Time / Scan Duration)) + Profile Disparity Bonus - Dampener Duration Discount
Disparity Bonus (sec) = 30% * (Target Profile - Scanner Precision) * (Paint Time / Scan Duration)
Dampener Discount (sec) = Profile Dampeners now include Scan Visibility Discount equal to Scan Profile Discount (Stacking Penalties Apply)
Shoot scout with yes.
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7806
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Posted - 2015.03.17 17:49:00 -
[1631] - Quote
Ares 514 wrote: I strongly believe that meta-locking pubs is going to cause a ton of problems. Wait times on some meta levels are going to be horrible such that no one plays them. We don't have the numbers to do this.
Agreed. Managing stomps via squad size is the better fix, IMHO. Examples:
Ambush - Max 4 Dom - Max 4 Skirm - Max 6 FW - Max 18
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7808
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Posted - 2015.03.17 18:16:00 -
[1632] - Quote
voidfaction wrote:If only the pubs was meta-locked it might shorten the FW wait time. Plus you think those stomping pubs now are going to not run organized squads in low meta matches for the chance for easy noob/solo player kills?
The stomper's goal is to maximize kills at minimum risk. If the least resistance is to be found in lowest tiers, they'll stomp the lower tiers. Meta locks won't fix stomping.
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- Ripley Riley
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7810
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Posted - 2015.03.17 18:38:00 -
[1633] - Quote
Quil Evrything wrote:Ares 514 wrote: I strongly believe that meta-locking pubs is going to cause a ton of problems. Wait times on some meta levels are going to be horrible such that no one plays them. We don't have the numbers to do this.
The only "problems" I believe it will cause, is for people who want to play proto suits in pubs. If people cant play like that any more... that is NOT A PROBLEM :p but regaurdless, making up fear stories is lame. Incorrect.
Assume we have 2000 players online at any time. Those 2000 players are presently divided into 4 queues (Bush, Dom, Skirm, FW). Let's assume they're divided evenly. We have 500 players in each bin available to Scotty for matchmaking, some of whom are deployed in battle and some of whom are waiting in queue.
Now let's introduce two meta levels for each queue, low security and high security. Now we have 8 queues instead of 4. Now we have 250 players per bin available to Scotty for matchmaking. That's assuming optimal and evenly divided bins.
Meta locks will absolutely affect queue times. Meta locks will absolutely result in increased likelihood of seeing the same players match after match after match. Both are not signs of a healthy game.
It is not uncommon to sit in queue for 3-4 minutes during off-peak hours. The size of our playerbase does not presently support meta locks.
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7811
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Posted - 2015.03.17 18:50:00 -
[1634] - Quote
voidfaction wrote:I don't want 3 versions on pub skirmish I want all pubs meta locked. You don't want meta lock then run FW pushing more players into FW the end game for those not interested in PC.
That's an idea, but I don't think it'll fly. I (for one) certainly would not support it. We'd be better off adding a squad-free, std-gear-only mode.
I don't understand why you guys are hung up on meta locks. Squad size is a surer fix.
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7811
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Posted - 2015.03.17 18:56:00 -
[1635] - Quote
Kaeru Nayiri wrote:@Adipem
I noticed that in your spreadsheet all scanners would have a 1 second Paint_Time, correct? I thought it would be "cool" if different scanners had longer and shorter paint times, limiting the really high precision scanners to 1 or 2 seconds, but giving the low precision ones longer time. Is 1 second enough for even low sensitivity DS3 users to be able to use the device as much as those with higher sensitivity? I don't really know, myself, just keeping the discussion alive.
Absolutely. Scan Duration can very likely be adjusted and is defined on a per-scanner basis. My goal here is to keep things simple so we can pitch it in as few words as possible. We can tweak after the fact, once we know whether or not (A) the proposal is feasible and (B) the proposal is something Rattati might be interested in considering.
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7815
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Posted - 2015.03.17 19:43:00 -
[1636] - Quote
Kaeru Nayiri wrote:Adipem Nothi wrote:Kaeru Nayiri wrote:@Adipem
I noticed that in your spreadsheet all scanners would have a 1 second Paint_Time, correct? I thought it would be "cool" if different scanners had longer and shorter paint times, limiting the really high precision scanners to 1 or 2 seconds, but giving the low precision ones longer time. Is 1 second enough for even low sensitivity DS3 users to be able to use the device as much as those with higher sensitivity? I don't really know, myself, just keeping the discussion alive. Absolutely. Scan Duration can very likely be adjusted and appears to be defined on a per-scanner basis. My goal here is to keep the concept simple so we can pitch it in as few words as possible. We can tweak after the fact, once we know whether or not (A) the proposal is feasible and (B) the proposal is something Rattati might be interested in considering. That sounds really awesome, great job hammering it all out. Pushing further, I foresee witch-hunt like rejection of adding scan time discount to dampeners. Pretend I am a skeptic, how would you sell this idea to me? How does this help me, Gallente Assault (let's say), with assault rifle. Part of the reason I ask is because this will add utility to the dampener, which is already the most useful piece of the 3 ewar modules.
HP Mods always add value, regardless of enemy action. Biotic Mods always add value, regardless of enemy action. Damage Mods always add value, regardless of enemy action. Precision (and even Range) Mods always add value, regardless of enemy action.
Dampeners are the only mods whose benefit can be completed and totally negated by your enemy.
If you're running two damps on a GalAssault today, and your enemy is rapid-firing 21dB scans, those two damps provide you with zero benefit whatsoever 100% of the time. In the new model, those two damps still can't beat the GalLogi's 21dB scan, but they now reduce by nearly half the duration that you're scanned. While damps might be the most useful EWAR module, they are seldom used when compared against brick; this makes running damps on non-Scout units worthwhile.
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7816
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Posted - 2015.03.17 20:07:00 -
[1637] - Quote
Quil Evrything wrote:Adipem Nothi wrote:
Dampeners are the only mods whose benefit can be completed and totally negated by your enemy.
and I think there's a reason for that. Because damps have mostly a "works or doesnt work" effect, vs any one particular enemy. In contrast, more shields/hp/whatever, have an incremental effect. So the two types of modules are in completely different classes of functionaity.
What other modules are in the functionality class of dampeners?
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7816
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Posted - 2015.03.17 20:08:00 -
[1638] - Quote
Kaeru Nayiri wrote: I really want to ask for more scenarios ...
One a 'bit closer to home:
Scenario: GalLogi + Focused vs MinScout
Assumption: Scanner paints target for 100% of Scan Duration.
Current: MinScout w/0 damp - Scanned 7.5 seconds MinScout w/1 damp - Scanned 7.5 seconds MinScout w/2 damp - Scanned 7.5 seconds MinScout w/3 damp - Scanned 7.5 seconds
Proposed: MinScout w/0 damp - Scanned 10.9 seconds MinScout w/1 damp - Scanned 7.4 seconds MinScout w/2 damp - Scanned 4.2 seconds MinScout w/3 damp - Scanned 2.2 seconds
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7817
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Posted - 2015.03.17 20:13:00 -
[1639] - Quote
4 minute queue times are not "fine", Quil.
Increasing wait times would be irresponsible.
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7817
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Posted - 2015.03.17 20:16:00 -
[1640] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote: Precision (and even Range) Mods always add value, regardless of enemy action.
I'm going to quibble with this. Do they? If you have a precision mod and the opponent damps sufficiently, then your precision mod is useless and doesn't add any value. Scanning in general ought to be a more organic system.
Passive Scans are no longer binary on account of Falloff. Your mod might not add value this very second, but in the next second, your opponent may cross into your inner or middle ring -- the scenario is very much affected by EWAR mods.
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7817
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Posted - 2015.03.17 20:17:00 -
[1641] - Quote
First Prophet wrote:Adipem Nothi wrote:4 minute queue times are not "fine", Quil.
Increasing wait times would be irresponsible. 4 Minutes is nothing. Try doing more FW.
I don't play that garbage. Waiting for them to add team deploy and bigger paychecks (perhaps barge components XD).
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7822
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Posted - 2015.03.17 20:27:00 -
[1642] - Quote
Kaeru Nayiri wrote: I really want to ask for more scenarios, one for the Caldari Commando and one for the Gallente Scout ?? Forgive me for asking, I realize you might be busy. Whenever you have the time.
Scenario: CalMando vs Duvolle Quantum (28dB)
Assumption: Scanner paints target for 100% of Scan Duration.
Current: CalMando w/0 damp - Scanned 20 seconds CalMando w/1 damp - Scanned 20 seconds CalMando w/2 damp - Scanned 20 seconds
Proposed: CalMando w/0 damp - Scanned 24.4 seconds CalMando w/1 damp - Scanned 16.8 seconds CalMando w/2 damp - Scanned 9.8 seconds
Scenario: GalScout vs GalLogi + Focused
Assumption: Scanner paints target for 100% of Scan Duration.
Current: GalScout w/0 damp - Scanned 7.5 seconds GalScout w/1 damp - Scanned 7.5 seconds GalScout w/2 damp - Scanned 7.5 seconds
Proposed: GalScout w/0 damp - Scanned 9.9 seconds GalScout w/1 damp - Scanned 6.6 seconds GalScout w/2 damp - Scanned 3.8 seconds
I included lots of different scenarios in the proposal: https://docs.google.com/spreadsheets/d/1WJuIxC-wccvG1oOPAFP7B0dcrjZVk_2Ds1utUMZAhTo/edit#gid=612407343
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7824
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Posted - 2015.03.17 20:36:00 -
[1643] - Quote
voidfaction wrote:Now if only we could have shimmer affected by dampening as well it would be perfect, lol
I'm hoping he gets back to us on that with good news. Something that dynamic would be neat, but I wouldn't mind if shimmer scaled with grade of cloak (i.e. STD > ADV > PRO).
If he can't tweak shimmer quality, maybe he can tweak shimmer color:
Equip the purple cloak for daylight moods and outdoor maps. equip the black cloak for night moods and interior maps.
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7828
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Posted - 2015.03.17 20:40:00 -
[1644] - Quote
Kaeru Nayiri wrote:Unfortunately it may be a bad time to bring up ideas.
Not in any hurry. If/when Rattati comes knocking, we'll have a working draft on-hand. Still need to hear back from Jebus and Haerr. These guys know scans, and I guarantee they'll spot something I missed.
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7828
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Posted - 2015.03.17 20:45:00 -
[1645] - Quote
Arkena Wyrnspire wrote: There are three rings, yes. However, they still operate on that same binary system.
Maybe we'll get more rings with Legion.
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7830
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Posted - 2015.03.17 21:34:00 -
[1646] - Quote
Quil Evrything wrote: Consider if there are more people out there like me. that means, we could potentially INCREASE playerbase, by eliminating protostomping. Which would actually lead to SHORTER wait times than we have now.
I'm a big fan of fixing stomps, and I agree that doing so would likely grow the playerbase. I just don't think that meta locks are the best way to go about doing this. Simply my opinion.
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7833
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Posted - 2015.03.17 22:01:00 -
[1647] - Quote
Updated Spin Scan Google Doc (v1.1)
* Added Sheets for all prototype scanners * Added Sample Scenarios for all unit types * Added "Delta Summary" comparing old visibility durations vs new across the entire data set
Delta are nearly evenly distributed, with 85 decreased visibility durations, 71 increased visibility durations, and only 2 unchanged visibility durations.
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7833
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Posted - 2015.03.17 22:09:00 -
[1648] - Quote
You may have missed the mechanical breakdowns of Scotty and Mu. In a nutshell, Rattati agreed that squad size reduction is the most efficient means by which to curb pubstomps.
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7835
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Posted - 2015.03.17 22:15:00 -
[1649] - Quote
Kaeru Nayiri wrote: Overall buffs the active scanner
I don't know if it'd be fair to classify it as an overall buff or nerf. There's alot give and take, but it is more or less evenly distributed and free of extremes.
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7839
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Posted - 2015.03.17 23:42:00 -
[1650] - Quote
Spin scanning was a big problem in 1.7.
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- Ripley Riley
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7842
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Posted - 2015.03.18 02:23:00 -
[1651] - Quote
mollerz wrote:I took a look at general for the first time in a long time. Saw the expected myro nerf threads... but that got me thinking.. wouldn't a jumper, based on descriptions of it's operation (haven't played dust in a long time), be super easy prey for a knifer once you got the trajectories down?
Stab where they are going, not where they are type of thing? Knifed Goose mid-air the other day.
(Then he blew me up 3x or 4x in a row :P )
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7844
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Posted - 2015.03.18 03:48:00 -
[1652] - Quote
@ mollerz
I'd say sign on and check out what we're up to, but knifing kinda blows at the moment.
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7844
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Posted - 2015.03.18 04:14:00 -
[1653] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:@ mollerz The jumps are seriously alot of fun. I'd say sign on and check 'em out, but knifing kinda blows at the moment. I'm hesitant to ask you back just yet ... Yeah, I haven't knifed at all recently because myofibrils are just so much fun. For me the bonus melee damage kind of fills the gap of the NKs so I'm not entirely going cold turkey. The main difference is melee has next to no range so the hit detection is wonky, and melee doesn't have quite as much DPS. I'm trying to make it work, but I'm too damn squishy unless I'm shanking newdots. I honestly can't remember the last time I went negative so regularly ...
:: grumbling ::
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7846
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Posted - 2015.03.18 04:30:00 -
[1654] - Quote
Adipem Nothi wrote: :: grumbling ::
Swapped out MinScout's Myofibs for Shields; a 'bit early, but I seem to be getting better results.
* Still running 1 red + 2 damps in lows.
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7846
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Posted - 2015.03.18 04:43:00 -
[1655] - Quote
First Prophet wrote:Now you know how i feel. Do you spend much time trying to make bad fits work good?
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7855
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Posted - 2015.03.18 14:00:00 -
[1656] - Quote
IAmDuncanIdaho II wrote: Put it this way, it's not technically impossible, seeing as our very own Dildo McNutz is now known as something else (I forget what).
Minmatar Mercenary 9292
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7855
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Posted - 2015.03.18 15:07:00 -
[1657] - Quote
http://fanfest.eveonline.com/en/events/sisters
^ Sounds better to me than any alternative. Does this make me a Sister?
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- Ripley Riley
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7866
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Posted - 2015.03.18 16:14:00 -
[1658] - Quote
XxBlazikenxX wrote: Stultissimus Pestis
Stupid? Maybe. But definitely wrong. BPOs can be equipped multiple times.
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7925
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Posted - 2015.03.18 22:10:00 -
[1659] - Quote
Arkena Wyrnspire wrote:Do none of you like RR scouts?
Using an RR with a scout works nicely because you can reposition very well.
Meh. Startle the Assault with 3x your HP. Watch as he rotates and vaporizes you.
Low as they might be, I prefer my odds with SG or NK.
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7925
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Posted - 2015.03.18 22:16:00 -
[1660] - Quote
Queuing Ambush:
"Removed from Battle" ... (5x in a row)
Rebooted
"Removed from Battle" ... now 3x ...
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- Ripley Riley
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7928
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Posted - 2015.03.18 22:54:00 -
[1661] - Quote
Arkena Wyrnspire wrote: GalScout + RR
What are you running in your lows?
( I had a similar fit at one point, but I preferred ScR over RR )
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7929
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Posted - 2015.03.19 00:49:00 -
[1662] - Quote
FLAYLOCK Steve wrote:Should I get my cal scout to proto or get a min assault? I got a proto Mjnja and advanced gal scout with a bpo of the std gal scout. besides that I only got skills in two drop suits. And my other dropsuits are bpo's from the elite pack. I'd finish leveling GalScout to 5 then skill into Min Assault.
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7929
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Posted - 2015.03.19 01:01:00 -
[1663] - Quote
FLAYLOCK Steve wrote:Adipem Nothi wrote:FLAYLOCK Steve wrote:Should I get my cal scout to proto or get a min assault? I got a proto Mjnja and advanced gal scout with a bpo of the std gal scout. besides that I only got skills in two drop suits. And my other dropsuits are bpo's from the elite pack. I'd finish leveling GalScout to 5 then skill into Min Assault. I don't really get how the skill system works like would skilling to proto make the std scout sstronger? Yes. See Skill Descriptions. At Level 5 you'll beat scans more easily and cloak will be less taxing to fit.
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7930
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Posted - 2015.03.19 01:11:00 -
[1664] - Quote
FLAYLOCK Steve wrote:Adipem Nothi wrote:FLAYLOCK Steve wrote:Adipem Nothi wrote:FLAYLOCK Steve wrote:Should I get my cal scout to proto or get a min assault? I got a proto Mjnja and advanced gal scout with a bpo of the std gal scout. besides that I only got skills in two drop suits. And my other dropsuits are bpo's from the elite pack. I'd finish leveling GalScout to 5 then skill into Min Assault. I don't really get how the skill system works like would skilling to proto make the std scout sstronger? Yes. See Skill Descriptions. At Level 5 you'll beat scans more easily and cloak will be less taxing to fit. So would using SG be better with a gal or a Min scout? I find the GalScout makes for the best shotgunner. MinScout Shotgunners are much more easily countered. 21dB scans can literally be fired constantly; you'll have to commit 2/3s of your lows to beat 'em with a MinScout. GalScout can duck the same scans using 1/4 of lows. Shotgunning is all about speed; the dampened Gal will have 3 lows left available for KinCats vs the Min's 1.
Edit: If you aren't concerned about beating scans while shotgunning, you want a MinAssault. All the speed with 2x to 3x the HP. I pull mine out to unplug clogged corridors and hallways all the time.
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7933
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Posted - 2015.03.19 01:51:00 -
[1665] - Quote
FLAYLOCK Steve wrote:Thank you guys, I think I'm gonna take your advice Shotty. My armor and shield are at level 5 but the mods like shield regain and so on are at level 3, should I max them out first before going proto gal or just do proto gal first? ,
You aren't starting from scratch, so I'd say get the suit to 5 first then focus on the ancillary trees.
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7934
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Posted - 2015.03.19 03:37:00 -
[1666] - Quote
FLAYLOCK Steve wrote: I get it now thanks very much you guys been so helpful. I've read that the gal scout is probably the best one. Anyone used the cal scout? Is it worth it? Like after I max out my gal scout should I just do min assault or do cal scout? Which would I be benefiting from better? I hardly have any light weapons. Just Sg at proto with prof 2, CR at level 4, plc at 3. Everything else is into side arms like flaylock proto, ion pistol proto. I might just upload my skill tree here. I might respect, if I do can you guys give a guide to be good as scout and assault. (But mostly scout since I love them more)
The GalScout is absolutely the best Scout.
I wouldn't recommend skilling across multiple suits until you're ~30M SP. Pick one suit and max it out, get your core skills set, then skill into a couple weapons which will cover you in a range settings. Shotguns are great for indoor maps, but they're pretty sh*t outside especially when the mood is dark. A fine rifle can come in handy for those settings. All rifle families are great now, so you can't really go wrong (unless you skill lasers).
TLDR: 1 Suit (GalScout) > Core Skills > Shotgun Tree III > Sidearm Tree III > Fine Rifle Tree III
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7934
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Posted - 2015.03.19 03:50:00 -
[1667] - Quote
2Berries wrote:I run cal scout non stop. Not the best scout race since the ewar changes screwed their bonus, but still really fun. That kaalakiota bpo is the best looking suit in the game. Love the murder paint job.
Can't compare it to the min assault, but any scout fan should give it a go. I've been running SG CalScout quite a 'bit today as well. Think I prefer it this build over my NK MinScout.
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7937
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Posted - 2015.03.19 13:21:00 -
[1668] - Quote
Pseudogenesis wrote:Solo ambush is funny.
wipes blood and charred remains off visor
Whew, wow, this is great! We're kicking ass, huh guys!
.... Guys?
DEFEAT Clone reserves depleted, commencing tacnet shutdown
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7938
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Posted - 2015.03.19 14:10:00 -
[1669] - Quote
OK guys ... this got nasty last time, and I'll be disappointed in anything less than another all-out brawl.
Assumptions 1. Class performance (efficiency, usage, etc) declines to UP levels over Echo 2. PC Usage: GA Scout > CA Scout > MN/AM Scout 3. It is determined that cloak "shimmer" cannot be readily improved upon 4. Falloff will not be imminently overhauled
Goals 1. Stabilize performance decline 2. Resolve GalScout PC dominance 3. Equalize PC usage rates among racial scouts 4. Reinforce unique and meaningful roles
:: drum roll :: Post-Echo Scout Polish Proposal
Looking forward to your thoughts and feedback!
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7938
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Posted - 2015.03.19 14:13:00 -
[1670] - Quote
:: Picks up first barstool :: :: Aims it at Voidfaction ::
Yes, I'm messing with your beloved GalScout. What currently makes the GalScout unique also makes it disproportionately popular in competitive play, and all else disproportionately unpopular. Scouts are Dust's stealth unit; all should be capable of participating in stealth play without gimping themselves.
This proposal accomplishes the goal of stealthplay normalization by introducing a class-wide module efficacy bonus to profile dampeners. No matter your choice in suit, fit one Complex Dampener to beat 21dB Scans.
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Posted - 2015.03.19 14:46:00 -
[1671] - Quote
Learned my lesson last time, so I didn't mess with MinScout Knives.
Apart from the profile efficacy bonus, this proposal leaves the MinScout largely unchanged. It includes a very slight increase to MinScout base movement speed which is aimed at normalizing the speed gaps between Scouts and their Assault counterparts.
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7938
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Posted - 2015.03.19 14:50:00 -
[1672] - Quote
As previously spitballed, the Amarr Scout bonus is changed from precision to biotic efficacy. The bonus is slight (so as to not break hit detection) and he only has two highs, so there won't be any crazy CalMed-styled rocket jumps. Nonetheless, a biotic scout would be alot of fun to run and perhaps even viable on account of the class-wide stealth change.
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7938
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Posted - 2015.03.19 15:06:00 -
[1673] - Quote
The proposal returns the CalScout to his roots in counter-infiltration and recon.
While he isn't as effective as his always-on ancestor, he'll still be competitive when equipped for EWAR and capable of sniffing out single-dampened Scouts at mid-range (when decloaked).
1.9 CalScout Max Precision: 20dB Max Range: 91m
Proposed CalScout Max Precision: 8dB / 16dB / 20 dB Max Range: 12m / 29m / 58m
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7938
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Posted - 2015.03.19 15:18:00 -
[1674] - Quote
In summary, this proposal is by-and-large a buff to the Scout class, and it shouldn't be implemented unless Scouts prove to be underpowered. My goal here is preparation.
In the event that Rattati does come knocking, it will be good to have something in-hand. And it'll good to have already done all the barfighting.
Looking forward to your feedback, gentlemen and bastards. o7
Shoot scout with yes.
- Ripley Riley
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7956
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Posted - 2015.03.19 17:34:00 -
[1675] - Quote
Haerr wrote:Even quicker Minmatar suits? No thank you! You could give Minmatar a fitting bonus to biotics though... if you really want to. MinScouts do stand to benefit from the proposed damp efficacy bonus. If you think the additional 2.6% speed bump is too much, we can drop it. My goal was to normalize speed gaps, which meant widening the gap between MN Assault and MN Scout. Dropping MN Assault speed would accomplish the same.
Shoot scout with yes.
- Ripley Riley
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7977
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Posted - 2015.03.19 20:59:00 -
[1676] - Quote
Thanks for all the feedback so far, guys. Lots of good points. Will take a moment to digest ...
Shoot scout with yes.
- Ripley Riley
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7977
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Posted - 2015.03.19 21:00:00 -
[1677] - Quote
First Prophet wrote:What is cloak blind? Scan Range is reduced by 85% while cloaked.
Shoot scout with yes.
- Ripley Riley
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7977
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Posted - 2015.03.19 21:06:00 -
[1678] - Quote
Kaeru Nayiri wrote:Adipem Nothi wrote:Haerr wrote:Even quicker Minmatar suits? No thank you! You could give Minmatar a fitting bonus to biotics though... if you really want to. MinScouts do stand to benefit from the proposed damp efficacy bonus. If you think the additional 2.6% speed bump is too much, we can drop it. My goal was to normalize assault:scout speed gaps, which meant widening the gap between MN Assault and MN Scout. Dropping MN Assault speed would accomplish the same, though I don't intend to propose that change in a Scout proposal :p I think this MIGHT be more elegantly addressed with Rattati's HP=Mass idea that was meant to curb movement speed. (I still don't know why he hasn't done it yet as it was his own idea.) Please correct me if I am mistaken in my assumption !
Mass:Movement would solve alot of problems, but it is likely a long way out and even more likely going to be a tough sell to the majority of players. Today's proposal is not intended to be a substitute for a mass:movement model; no reason why the two couldn't co-exist.
Shoot scout with yes.
- Ripley Riley
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7978
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Posted - 2015.03.19 21:20:00 -
[1679] - Quote
Pseudogenesis wrote:Arkena Wyrnspire wrote:Hilmar mentioned DUST, everyone take a shot. Actual footage What has been happening to Dust?
There appears to be a timeline behind him. Does anyone know the context?
Shoot scout with yes.
- Ripley Riley
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7978
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Posted - 2015.03.19 21:25:00 -
[1680] - Quote
One Eyed King wrote: I think I like it, but I am not sure it addresses the real issues affecting scouts. In the same way that I think Scout Assaults were hurting Assaults, and their existence limited Assault numbers, I think that Assault Scouts are hurting Scout numbers.
The proposal's scope does not include infantry other than Scouts. I think it likely that Assault performance will eventually be addressed independently. This is more housekeeping; I'd like to see our class better balanced internally, and I'd like the see previously overwritten roles redefined.
Shoot scout with yes.
- Ripley Riley
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7979
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Posted - 2015.03.19 21:42:00 -
[1681] - Quote
Minmatar Scout Feedback
1. I still want the knife bonus dropped. Unless CCP adds minmatar nova Knives. Replace it with a myofibril bonus. - Prophet.
2. Even quicker Minmatar suits? No thank you! You could give Minmatar a fitting bonus to biotics though... if you really want to. - Haerr
3. ... perhaps with the suspected hard cap for sprint speed the minscout could be adjusted so it hits 11.12 with just 2x kincats? - Duncan
4. I am against the proposed minmatar racial buff (primarily because NovaKnives and Hacking bonus are <3) - Kaeru
5. Right now we have to pick between damps and speed, and the outliers COULD do other stuff with the lows. If we had both speed and damps necessary with just 2 lows, it would be silly to do anything different. - - Kaeru
6. ... don't touch the knives. - Mollerz
7. [i]Given the proposal however, I still have to make lots of sacrifices, its just I get a little more wiggle room in terms of circumstances. - OEK
1. I don't see this gaining traction; MinScouts who hate knives a minority. Racial knives would be pretty cool though. Have you seen the pictures?
2. I think the MinScout's bonuses in a good place; I wouldn't want to trade out hacks or knives for biotics. Further, "biotic man" is something we can use elsewhere. As for tweaking speed, are you sure that 2.6% increase would cause problems? If you look at the current Assault:Scout speed progressions, there is a clear divergence in the Minmatar department. Even if Assault speeds were nerfed as a class, the divergence would remain.
3. Could be wrong, but I don't believe that is a "hard cap" for speed. Pretty sure Old Gav (the less clever version) made that up one day while trying to pitch a 99% efficacy bonus to KinCats.
4. Could've perhaps been more clear. Proposed a slight increase to MinScout speed. Did not propose that we change the MinScout bonuses.
5. 1 damp to beat 21dB scans, plus ... 2 Reds, 2 Breakers, 1 Red + 1 Breaker, 1 Red + 1 Green, 1 Red + 1 Ferro/Reactive ... more build variety in competitive play. I'd run all of the above.
6. Couldn't agree more.
7. You'll have two free low slots with one damp committed to beating 21dB scans. That's twice as many as you have now.
Shoot scout with yes.
- Ripley Riley
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7979
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Posted - 2015.03.19 21:45:00 -
[1682] - Quote
Very exciting! Saw Frame walk by in his hat. Is that Rattati talking?
Shoot scout with yes.
- Ripley Riley
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7979
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Posted - 2015.03.19 21:56:00 -
[1683] - Quote
CalScout Proposal Feedback
1. Pretty much everything else i like EXCEPT the CA Scout. The precision efficacy is much better then base scan profile bonus but i don't like the range/passive scans they could achieve with this combo (I never liked that role in the past) - Ares
2. Not sure how I feel about the scan range. Before the Ewar changes I would've been all for keeping them, but now I'm not sure. - Spade
3. I would like cal scout going back to precision and range but even though it is not as much as it had I still think it might be a little OP. - Void
Agreed. Will rethink CalScout.
Shoot scout with yes.
- Ripley Riley
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7979
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Posted - 2015.03.19 21:57:00 -
[1684] - Quote
Bayeth Mal wrote:...I tried this before Shotty...
R set a cap at 2 bonuses per suit. If Min refuse to lose knife bonus or hacking then they're stuck with it.
There's a reason I ignore Min complaints now.
You're better off spending your time trying to propose a new Amarr bonus and leave the other scouts out of it.
The MinScouts can be reasoned with ... just have lock Gav outside and get the rest of them drunk.
Shoot scout with yes.
- Ripley Riley
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7979
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Posted - 2015.03.19 22:03:00 -
[1685] - Quote
GalScout Proposal Feedback: cloakblind effect smells off
I agree, Duncan. I'm having a hard time coming up with something unique/desirable/competitive for the GalScout. The backbone of this proposal is the dampener efficacy bonus, and with it, I truly believe we'd see more more evenly distributed usage rates and more variety in competitive play.
Let's put our heads together and try to come up with something else for the GalScout.
Shoot scout with yes.
- Ripley Riley
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7981
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Posted - 2015.03.19 22:22:00 -
[1686] - Quote
Good Laser Green. Bad Laser Red. - CCP Rattati
(I really like this guy)
Shoot scout with yes.
- Ripley Riley
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7981
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Posted - 2015.03.19 22:27:00 -
[1687] - Quote
One Eyed King wrote: I don't think making us 2.6% faster is adding a 3rd bonus, and I am fine with such a minor change, and would even be fine with no change if somehow a bit of a speed boost was too much to swallow.
What if Gal Scouts had a bonus to cloak duration or cool down? Would that be significant enough?
Also wouldn't mind if they got a bonus to SGs like Minja's have knives.
2.6% faster isn't a 3rd bonus; it normalizes the speed gap which separates Scouts from their Assault counterparts:
Before Gallente: 9.00% Caldari: 9.00% Amarr: 9.38% Minmatar: 6.60%
After Gallente: 9.00% Caldari: 9.00% Amarr: 9.38% Minmatar: 9.38%
Our class bonus is already cloak-based; I wouldn't want to double down on efficacy of an item that some might not even use. Shotgun efficacy could get interesting ...then again, GalScout shotgunners already dominate Scout PC usage. Giving them a bonus to shotguns might reinforce the meta we're trying to shakeup ...
Shoot scout with yes.
- Ripley Riley
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7982
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Posted - 2015.03.19 22:37:00 -
[1688] - Quote
Raid Discusion @ ~33:00
Shoot scout with yes.
- Ripley Riley
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7982
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Posted - 2015.03.19 22:39:00 -
[1689] - Quote
Arkena Wyrnspire wrote:On the topic of cloak bonuses - do you guys seriously use the cloak enough to genuinely want a cloak recharge bonus? O_o Any bonus to cloak other than cloak blind, active damp or shimmer would be a waste IMHO
Shoot scout with yes.
- Ripley Riley
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7982
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Posted - 2015.03.19 22:51:00 -
[1690] - Quote
mollerz wrote:Adipem Nothi wrote:Raid Discusion @ ~33:00 what do you mean raid discussion (TL;DR if I may ask)?
Raids will be a more casual, potentially mercenary-like means by which to participate in PC. They will serve primarily to annoy and pillage overextended landholders.
Shoot scout with yes.
- Ripley Riley
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7984
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Posted - 2015.03.19 23:07:00 -
[1691] - Quote
mollerz wrote:Adipem Nothi wrote:mollerz wrote:Adipem Nothi wrote:Raid Discusion @ ~33:00 what do you mean raid discussion (TL;DR if I may ask)? Raids will be a more casual, potentially mercenary-like means by which to participate in PC. They will serve primarily to annoy and pillage overextended landholders. If this becomes destiny like I'll laugh my motherfucking face off.
Haven't played Destiny since Beta. Seemed like a game for little kids. Does it have Raids now?
Shoot scout with yes.
- Ripley Riley
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7986
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Posted - 2015.03.19 23:20:00 -
[1692] - Quote
Ahhh ... thanks, Spade. That's what he meant by Raid.
No, Mollerz, not at all. With this kinda Raid, a corp like Nos Nothi would see that a corp like Fatal Absolution is over-extended in their landholdings. Their districts are producing Resource X, which we want. So we team up with another raider corp or two and coordinate "raids" against different districts simultaneously. FA only has enough actives online to defend one raid. The others they have to call in ringers for ... assuming the ringers are aren't busy fending off raiders from their own districts.
At the end of the day, PC is no longer a playground to be dominated by a hundred or so neckbeards. A corp with 50 active mercs would be hard pressed to defend 50 districts.
Shoot scout with yes.
- Ripley Riley
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7986
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Posted - 2015.03.19 23:26:00 -
[1693] - Quote
Spademan wrote:Adipem Nothi wrote:Ahhh ... thanks, Spade. That's what he meant by Raid.
No, Mollerz, not at all. With this kinda Raid, a corp like Nos Nothi would see that a corp like Fatal Absolution is over-extended in their landholdings. Their districts are producing Resource X, which we want. So we team up with another Raider corp and coordinate "raids" against different districts simultaneously. FA only has enough actives online to defend one raid. The other they have to call in ringers for. Meanwhile, raiders hit the ringer corp's districts.
PC is no longer a playground to be dominated by 100 neckbeards.
Hmm...in this hypothetical situation I'd be curious to see how long it'd take for me to get kicked from the corp when I fight for the raiders.
I don't think we'd actually attack FA. Our A-Team is still kinda Scout-heavy, and FA has KB/M scannerinas
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- Ripley Riley
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7991
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Posted - 2015.03.20 02:53:00 -
[1694] - Quote
Dreis Shadowweaver wrote:Shotty just killed my alt in an Ambush using his scrubtastic Assault MK.0. The scrubs are people who think this suit's "fine". I'm drunk and I'm posting better scores with it than I can sober in a Scout suit.
Shoot scout with yes.
- Ripley Riley
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7994
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Posted - 2015.03.20 03:19:00 -
[1695] - Quote
A guy with my lack of gungame shouldn't be posting 5.0 KDRs after a six pack.
Shoot scout with yes.
- Ripley Riley
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7997
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Posted - 2015.03.20 03:49:00 -
[1696] - Quote
@ Ares
To be honest, proposing a slayer-like bonus for the GalScout would make me very nervous. Assaults are absolutely encroaching on Scout mobility, and Logis have wholly displaced Scout EWAR. Lines are already blurred, and I'd be hesitant to propose something which might worsen the role bleed.
That said, we don't have many other options to work with. Uplinks could work, but that'd tick of Logis ... they're also Amarr tech. What'd be really cool and role appropriate: steal the GalLogi's active scan bonus. Infiltration + Active Recon. Sounds like a Scout to me. But that'd leave the GalLogi without any Gal EQ to specialize in; probably won't happen even if it it'd make for better balance.
Thinking it might not be a bad idea to double down on dampening bonus. The pitch would be a ghost unit capable of beating even enhanced falloff inner rings. Gonna sleep on it. Too tipsy for maths.
Shoot scout with yes.
- Ripley Riley
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7999
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Posted - 2015.03.20 04:27:00 -
[1697] - Quote
voidfaction wrote:I know I would not mind the scanner bonus on my gal scout .... The only EQ Gallente make is the Active Scanner.
Cloaks, Hives and Needles are Caldari Uplinks are Amarr Rep Tools and REs are Minmatar
Ideas on a replacement bonus for the GalLogi?
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- Ripley Riley
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7999
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Posted - 2015.03.20 05:02:00 -
[1698] - Quote
Proposal-wise, thinking I'll replace the Cal precision with the cloak-blind bonus. Also, going to drop the Duvolle Focused Scanner buff, so it'll be 1 damp to beat 21dB scans and 2 to beat 15dB (class-wide). Still not sure what to do with Gallente Scout racial bonus ... so far we have:
* more dampening * something with cloak * something with shotgun * something with uplinks * something with active scanners
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- Ripley Riley
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8002
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Posted - 2015.03.20 11:49:00 -
[1699] - Quote
Bayeth Mal wrote: No. If you get a bonus to dampening you'll lose the bonus to hacking (Rattati has said as much).
This statement was made before Scouts were UP. Our predicate is the assumption of a UP Scout.
That said, you guys have made an excellent point. I run 1 2 Breaker MinScout all the time, and if my 2 Breaker fit could beat everything but 15dB scans, it'd be too difficult to defend points without literally parking someone on the panel.
Shoot scout with yes.
- Ripley Riley
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8002
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Posted - 2015.03.20 12:44:00 -
[1700] - Quote
Maybe we're looking at this backwards ... instead of duplicating the Gal's profile bonus for each race, why not get rid of it altogether? Reinforcing a low-dB profile baseline won't motivate change to the precision baseline. If we ease up on profile, precision will have to follow suit.
Thinking ...
* Eliminate Scout profile and precision bonuses to equalize dB baseline * Improve cloak's active damp bonus to encourage use and keep EWAR interplay dynamic * Increase Active Scanner cooldown times to reign in GalLogi permascan * Remove Duvolle Focused Active Scanner until 360 spin-scanning is fixed * Set all Active Scanners to Squad Share until 360 spin-scanning is fixed
Shoot scout with yes.
- Ripley Riley
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8002
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Posted - 2015.03.20 12:45:00 -
[1701] - Quote
Proposal v2 - Scout Racial Bonuses CA - Base Range, Cloak Efficacy (less cloakblind) GA - Base Range, Scanner Efficacy (faster cooldown) AM - Base Stamina, Biotic Efficacy MN - Base Hacks, Knife Efficacy
Thoughts?
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8002
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Posted - 2015.03.20 13:11:00 -
[1702] - Quote
Bayeth Mal wrote: Also... AM bonus leaves a lot to be desired... unless biotic efficacy includes Myos and Kincats.
That's the plan. Biotics = MyoFibs, KinCats, CardRegs.
Shoot scout with yes.
- Ripley Riley
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8002
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Posted - 2015.03.20 13:17:00 -
[1703] - Quote
Bayeth Mal wrote: This proposal would have me speccing into CA*, because I don't run an active scanner on my GA scout, as I tend to use cloak plus an UL or RE. One of the things I love about the GA is the extra precision is actually a lot more useful than people give it credit for.
I almost feel CA and GA should be swapped in your proposal. If I'm a CA traditionalist running a RR, a little extra range is nice but I'd be flanking and using the scanner to keep and eye on targets outside of passives. A Gal shot gunner is probably going to be in such close range that a lot of people would be on their passives anyway... unless they're cloaked.
Excellent points ...
My concern is that if the Gal keeps the profile bonus, Active Scanners won't be reigned in. Counter-recon will point to the GalScout anytime their low-precision scans are called into question. As those low-precision scans are now PC meta, GalScout usage rates will continue to be disproportionately high.
If at all possible, I'd like to see Scout utility and usage rates equalized in PC.
Shoot scout with yes.
- Ripley Riley
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8002
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Posted - 2015.03.20 13:19:00 -
[1704] - Quote
Bayeth Mal wrote:Adipem Nothi wrote:Bayeth Mal wrote: Also... AM bonus leaves a lot to be desired... unless biotic efficacy includes Myos and Kincats.
That's the plan. Biotics = MyoFibs, KinCats, CardRegs. 1. But do you run the risk of AM becoming the speed suit? Or my efficacy do you mean fitting cost? 2. Either way... it's more sounding like a GA nerf than an overall scout buff. Though with reduced scans it might still work. Just saying if I was a CA+RR I'd rather have the Scanner and a GA+SG I'd rather have reduced cloak blindness. 1. Yes.
2. Totally agree. Thinking we'll push for setting Active Scanners to squad-share. A Scout class bonus can be team-shared active scans. Keeps the sand in the sandbox :-)
Shoot scout with yes.
- Ripley Riley
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8002
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Posted - 2015.03.20 13:24:00 -
[1705] - Quote
Bayeth Mal wrote: Will result in logi rage though...
Most of these are content to defend 21dB permascan in competitive play. They have no concept of balance. Let them rage.
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- Ripley Riley
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8002
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Posted - 2015.03.20 13:25:00 -
[1706] - Quote
Bayeth Mal wrote:Hey where's that usage graph that was around a while back? The one showing assaults way ahead.
http://dust.thang.dk/market_historycategory.php
I've been watching. Hasn't updated since Echo.
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8002
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Posted - 2015.03.20 13:41:00 -
[1707] - Quote
Bayeth Mal wrote: Though I have to say I am surprised Sentinels are as low on the chart as they seem to be... makes me doubt the data a bit.
Could be artificially low. It is very possible that the figures exclude standard heavy frames.
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8002
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Posted - 2015.03.20 13:57:00 -
[1708] - Quote
Proposal v3 - Class Bonuses * Fitting Reduction to Cloak * Active Scanners = Teamshare
Proposal v3 - Scout Racial Bonuses CA - Base Range (+10%), Rail Efficacy (+3% RoF) GA - Base Range (+05%), Plasma Efficacy (+3% RoF) AM - Base Stamina (+10%), Biotic Efficacy (+5%) MN - Base Hacks, Knife Efficacy (no change)
Proposal v3 - Other Items * Improve Cloak Active Damp bonus (and shimmer, if possible) * Set all Active Scanners = Squad Share * Remove 15dB scanner from play until spinscanning is fixed
Assumptions: * Scout PC usage rates disproportionately favor Gal and Cal * Scout kill/spawn efficiency has declined to UP levels since Echo
Goals: * Normalize precision/profile baseline * Equalize PC usage rates among Scouts * Improve Scout kill/spawn efficiency * Reestablish missing roles * Reign in permascan
Thoughts?
Shoot scout with yes.
- Ripley Riley
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8002
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Posted - 2015.03.20 14:17:00 -
[1709] - Quote
Bayeth Mal wrote:I'd love it, but it'd never fly.
Giving a scout anything approaching a damage bonus that's not for a niche hard to use weapon?
As much as I'd love for scouting to become a more glass cannon build the sheer level of rage will be ungodly.
Not that that's ever stopped us. Gal logis will rage hardest.
If Scout kill/spawn efficiency is trending downward, then the glass cannon concept isn't working.
We can nerf MedFrame mobility -- which won't be popular. We can nerf MedFrame awareness -- which seems unlikely. Or we can buff Scout alpha.
If the problem is declining kills-per-spawn, then speaking to "kills" speaks directly to the problem.
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8003
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Posted - 2015.03.20 14:28:00 -
[1710] - Quote
Quil Evrything wrote: if they manage to defend it.. they still lose, and we're out nothing!
Must attack to occupy. Raids only pay booty.
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8003
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Posted - 2015.03.20 15:03:00 -
[1711] - Quote
Adipem Nothi wrote:Proposal v3 - Class Bonuses * Fitting Reduction to Cloak
* Active Scanners = Teamshare
Proposal v3 - Scout Racial Bonuses CA - Base Range (+10%), Rail Efficacy (+3% RoF) GA - Base Range (+05%), Plasma Efficacy (+3% RoF) AM - Base Stamina (+10%), Biotic Efficacy (+5%) MN - Base Hacks, Knife Efficacy (no change)
Proposal v3 - Other Items
* Set all Active Scanners = Squad Share * Remove 15dB scanner from play until spinscanning is fixed * Remove Active Damp bonus from cloaks
Assumptions: * PC usage rates disproportionately favor Gal and Cal * Kill / Spawn efficiency has declined to UP levels since Echo * Shimmer improvements are determined to be a non-option * A mass:movement model is not presently an option
Goals: * Equalize PC usage rates * Improve kill/spawn efficiency * Clearly delineate racial strengths
* Reign in always-on active scans
* Reestablish the Scout's ability to scout * Reinforce Scout as glass-cannon Assassin * Normalize baseline EWAR interplay
Thoughts?
It's a bad practice to simultaneously buff an item and nerf its counter in the same update. Will revisit scanner changes at a later date.
Shoot scout with yes.
- Ripley Riley
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8003
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Posted - 2015.03.20 15:07:00 -
[1712] - Quote
J0LLY R0G3R wrote:Give gallente scout a bonus to SG XD Minmatar have nks I don't wanna skill back into cloak X( Yep, that's the idea.
GalScout: +3% rate-of-fire to Gallente weaponry. CalScout: +3% rate-of-fire to Caldari weaponry.
Shoot scout with yes.
- Ripley Riley
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8005
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Posted - 2015.03.20 15:15:00 -
[1713] - Quote
J0LLY R0G3R wrote:I'd be pretty fn happy honestly.
In your honest estimation, would +15% RoF be broken?
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8005
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Posted - 2015.03.20 15:20:00 -
[1714] - Quote
Ghost Kaisar of FA wrote: Also: We don't have KB/M scannerinas.
Arkena Wyrnspire of FA wrote: I have successfully set up a macro on my mouse to do four spins even in the 0.3 second time period ... I know a number of people who use this technique and I also know for certain that some pubstomp squads I've been in refuse to run without using it.
Shoot scout with yes.
- Ripley Riley
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8005
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Posted - 2015.03.20 15:45:00 -
[1715] - Quote
Ares 514 wrote:Adipem Nothi wrote:Proposal v2 - Scout Racial Bonuses CA - Base Range (+10%), Cloak Efficacy (10% less cloakblind) GA - Base Range (+05%), Scanner Efficacy (10% faster cooldown) AM - Base Stamina (+10%), Biotic Efficacy (+5%) MN - Base Hacks, Knife Efficacy (no change)
Thoughts? Preferred the first set. The cloak fitting bonus to scouts has got to go. It's such a bad mechanic. Really dislike the GA bonuses. Thinking more on it I don't want to be forced into a set piece of equipment like the gal logi was. Yes I know I suggested uplink bonuses. Also don't love the cal bonuses.
Thanks! Already onto the 3rd set :-) https://forums.dust514.com/default.aspx?g=posts&m=2688094#post2688094
Shoot scout with yes.
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8006
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Posted - 2015.03.20 15:46:00 -
[1716] - Quote
J0LLY R0G3R wrote:Adipem Nothi wrote:J0LLY R0G3R wrote:I'd be pretty fn happy honestly. In your honest estimation, would +15% RoF be broken? Any clue as to what the old sg prof gave you percentage wise? 1st to admit I'm not great with exact numbers, just what feels good
Pretty sure it was 3% per level. Exactly the same as what we're proposing here.
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8006
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Posted - 2015.03.20 16:14:00 -
[1717] - Quote
Ares 514 wrote:The cloak fitting bonus to scouts has got to go. It's such a bad mechanic. Not quite ready to give up on cloak just yet. It perfectly complements stealth play in concept; just needs a little polish.
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Posted - 2015.03.20 16:28:00 -
[1718] - Quote
FLAYLOCK Steve wrote:Adipem Nothi wrote:Ares 514 wrote:The cloak fitting bonus to scouts has got to go. It's such a bad mechanic. Not quite ready yet to give up on cloak. It complements stealth play perfectly in concept; just needs a little polish. What do you have in mind? Hoping for reduced shimmer down the road, but hope is not a sound strategy.
The goal today is to work with what we have and know.
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Posted - 2015.03.20 16:43:00 -
[1719] - Quote
FLAYLOCK Steve wrote: [Shimmer] would probably take ALOT of code to fix. I took programming in college. Just to make java or c++ say something requires a few lines of code. Imagine what a game would be like -_-. Kinda sucks that cloaks don't really work well, I usually don't run them because its easy to spot us. A lot of our map have more dark spots than light, makes cloaking a lot more difficult.
We don't know that. The field might have been designed with a adjustable parameters. This would've made QA much easier. Too much this or too little of that? Tweak an integer in a database table and retry.
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Posted - 2015.03.20 17:16:00 -
[1720] - Quote
Arkena Wyrnspire wrote:Woah woah woah, suddenly we're talking about 18% DPS buffs to scouts?
/me nopes out
Thinking 10% to 15% RoF for Gallente and Caldari weaponry (respectively). Dropping the GA/CA profile bonus would encourage damps. The proposal would make glass-cannon more play viable.
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Posted - 2015.03.20 17:18:00 -
[1721] - Quote
Ghost Kaisar wrote: Who the hell uses KB/M in PC?
If I were a GalLogi, I would.
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Posted - 2015.03.20 17:29:00 -
[1722] - Quote
Ghost Kaisar wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote:Woah woah woah, suddenly we're talking about 18% DPS buffs to scouts?
/me nopes out Thinking 10% to 15% RoF for Gallente and Caldari weaponry (respectively). Drop the GA/CA profile bonus; encourage damps; make glass-cannon more play viable. Yes, lets remove dampening and focus on offensive power. Just go play an assault. Seriously. Scouts aren't jack of all trades suits. You pull one out if you want to work silently without being scanned.
Why should viable alpha play be restricted to the MinScout? If Scout efficiency is UP post Echo, this is a perfectly valid response. Assaults aren't going to sign up for mobility nerf, and we've got a 200% to 300% HP Gap to bridge. Increasing DPS is one way to bridge the gap.
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Posted - 2015.03.20 18:02:00 -
[1723] - Quote
@ Ghost
If you're not inclined to believe Arkena, Kaeru tested spinscanning for us just a couple days ago. 360 degree scans are very much real and do not require a macro.
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8035
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Posted - 2015.03.20 18:17:00 -
[1724] - Quote
Ares 514 wrote:Adipem Nothi wrote:Ares 514 wrote:The cloak fitting bonus to scouts has got to go. It's such a bad mechanic. Not quite ready yet to give up on cloak. It complements stealth play perfectly in concept; just needs a little polish. But what is wrong with allowing any suit to use it? Bring the CPU/PG down on ALL cloaks by 75% so that you don't have to be level 5 to really fit a cloak without gimping the scout fit. Let other roles try a cloak on if they so choose. I'm fine with an assault using a cloak with damps, more diversity is fine by me (plus less hp mods then).
Cloak was intended to set Scouts apart; we'd hoped that it would be built into the suit. Instead, we got two equipment slots; one for cloak and another for filling a battlefield role.
If cloak no longer sets Scouts apart, what will? If clock no longer sets Scouts apart, how would we justify having 2EQ slots?
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Posted - 2015.03.20 18:18:00 -
[1725] - Quote
Kaeru Nayiri wrote:Adipem Nothi wrote:
Why should alpha bonus be restricted to the MinScout? [...]
Because it's Nova Knives. It's a sidearm that OHK most thing without the bonus. The bonus is actually moot. a ROF on a family of light weapons on scouts would see the complete destruction of both assaults and commandos. People do not take damage buffs lightly. Right now, TTK is low enough that alpha is king, this is what makes assault rifles still slightly underpowered compared to other rifles, and why the TAC AR is the most popular AR. It's never a DPS war until it's heavy on heavy, each with their own logi repping. This is just my opinion on the situation.
Excellent points as always, Kaeru.
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Posted - 2015.03.20 18:22:00 -
[1726] - Quote
Llast 326 wrote:Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:Ares 514 wrote:The cloak fitting bonus to scouts has got to go. It's such a bad mechanic. Not quite ready yet to give up on cloak. It complements stealth play perfectly in concept; just needs a little polish. But what is wrong with allowing any suit to use it? Bring the CPU/PG down on ALL cloaks by 75% so that you don't have to be level 5 to really fit a cloak without gimping the scout fit. Let other roles try a cloak on if they so choose. I'm fine with an assault using a cloak with damps, more diversity is fine by me (plus less hp mods then). Cloak was intended to set Scouts apart; we'd hoped that it would be built into the suit. Instead, we got two equipment slots; one for cloak and another for filling a battlefield role. If cloak no longer sets Scouts apart, what will? If clock no longer sets Scouts apart, how would we justify having 2EQ slots? Cloak diminishes even more in value if your profile is higher. Scouts would still be in a better position than others to use them if Role bonus were changed to Profile Dampener Efficacy. We would still need to look at the existing suit bonuses for Gal/Cal if that change were made.
Do we want to trade out the 2nd EQ slot for another low slot?
How will we cloak away uplinks when our team is spawn trapped?
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Posted - 2015.03.20 18:30:00 -
[1727] - Quote
Llast 326 wrote:Adipem Nothi wrote:Do we want to trade out the 2nd EQ slot for another low slot?
How will we cloak away uplinks when our team is spawn trapped? Would Scouts need to lose the second EQ if cloak were available to everyone? It would be nice if they were BPO hardsloted in as a second EQ. Only replaceable with a higher grade cloakGǪ
What'd be nice is if it did its d*mn job and gave squishy Scouts a way to cross open terrain without glowing like Jedi.
* Credit to Voidfaction for jedi reference.
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Posted - 2015.03.20 18:40:00 -
[1728] - Quote
Kaeru Nayiri wrote:Adipem Nothi wrote:Llast 326 wrote:Adipem Nothi wrote:Do we want to trade out the 2nd EQ slot for another low slot?
How will we cloak away uplinks when our team is spawn trapped? Would Scouts need to lose the second EQ if cloak were available to everyone? It would be nice if they were BPO hardsloted in as a second EQ. Only replaceable with a higher grade cloakGǪ What'd be nice is if it did its d*mn job and gave squishy Scouts a way to cross open terrain without glowing like Jedi. * Credit to Voidfaction for jedi reference. You know, if we push for anything at all, it should be variable shimmer based on action taken. Right now it's based entirely on your 2 dimensional movement across the ground (vertical movement doesn't count). It doesn't matter if you're sprinting, or crouch walking, the shimmer is always full blast. Contrarily, jumping, and falling through the air has no shimmer at all (unless you are moving left/right/front or back). I'd like to see variable shimmer based on action taken. I'd love to crouch walk to negate shimmer while creeping up to something. More than anything, just want the equipment swap glitch when sprinting to come to an end. It's sad that my muscle memory is programmed around avoiding the glitch, making me act unnaturally. I feel like a dog wearing a shock collar.
Reducing shimmer (or altering shimmer shade) might not require a client-side coding. Action-based variation most definitely would. The less we demand of Rattati's limited resources, the better.
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Posted - 2015.03.20 18:49:00 -
[1729] - Quote
voidfaction wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote:Woah woah woah, suddenly we're talking about 18% DPS buffs to scouts?
/me nopes out Yep, the idea is to improve Scouts if they are in fact underperforming. Thinking 10% to 15% RoF for Gallente and Caldari weaponry (respectively) in exchange for dropping the GA/CA profile bonus. Would encourage glass-cannon play and make it more viable. Your going to push me to buy a turbo fire controler, lol My dead numb trigger finger can't even fire the tac ar at it present RoF
Don't worry, this isn't going to fly. Only Jolly and I like it so far :-)
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Posted - 2015.03.20 19:29:00 -
[1730] - Quote
2Berries wrote: TLDR: 2Berries walked in to a conversation already in progress & only slightly knows what's going on.
You're pretty much on point.
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Posted - 2015.03.20 20:04:00 -
[1731] - Quote
Good stuff, Void. Still good practice to put it up as an option then vet it thoroughly. Now way we can rule it out as a non-option :-)
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Posted - 2015.03.20 21:03:00 -
[1732] - Quote
IAmDuncanIdaho II wrote: Even if not, would this still be a viable tweak for MinScout, or does it just become a stealth double buff coz I struggle to fit equipment or nades on my ADV MinScout coz 2x KinCats or go home lol.
The MinScout is in pretty good shape. He has unique and meaningful bonuses, both of which are relevant even in competitive play. We could argue that there's too narrow a speed gap between MN Assault and MN Scout, but I don't think we could argue for a biotic bonus.
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Posted - 2015.03.20 21:13:00 -
[1733] - Quote
No chance, but I appreciate it. Means alot coming from a guy I just threw a barstool at.
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Posted - 2015.03.20 21:48:00 -
[1734] - Quote
So ... we've made some headway ... where does this leave us?
If we want to see Scout usage in PC evenly distributed, we have two options:
A) Duplicate the Scan Profile bonus across all races B) Eliminate the Scan Profile bonus
With either A or B, dodging scans will require an equal degree of sacrifice regardless of race; this will shake the foundation of Gal/Cal PC superiority. If we opt for A, we'll have issues with MinScout balance due to high-speed hacks; the hacks will likely have to go. If we opt for B, we displace the GalScout's competitive edge, but in doing so we create opportunity to deescalate EWAR interplay.
I'm leaning toward B. What do you guys think? Are there any other options?
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Posted - 2015.03.20 21:53:00 -
[1735] - Quote
Good stuff, Duncan!
There's general consensus in opposition to Precision Bonuses and Alpha/DPS bonuses.
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Posted - 2015.03.20 21:55:00 -
[1736] - Quote
@ OEK
Do you mind if we move this downstairs briefly? I inadvertently interrupted Duncan's line of questioning.
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Posted - 2015.03.20 23:02:00 -
[1737] - Quote
IAmDuncanIdaho II wrote: Teamshare and squadshare - not read what you guys have proposed I don't think. Anything shared across a team does seem a bit much though. Short of links hives etc.
Presently, all Active Scanners but one share team-wide. The idea is to set all Active Scanners to squad share unless wielded by a Scout. Because "Scout". In short, it'd be an additional class equipment bonus to accompany cloak fitting. Would give us a role-appropriate non-combat battlefield function and would simultaneously reign in permascan.
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Posted - 2015.03.20 23:10:00 -
[1738] - Quote
Spademan wrote: Is there a simpler option?
There are a few ...
* Swap Logi and Assault speeds * Reign in high-HP / high- mobility via mass:movement model * Tune shimmer to improve Scout survivability
All of these would improve Scout Efficiency, and all have already been pitched. None of these would address GalScout PC superiority.
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Posted - 2015.03.20 23:13:00 -
[1739] - Quote
IAmDuncanIdaho II wrote:... but I think it correct to balance against the end-game. Completely agree.
PS: Team-shared Scout Scans would be at least 200% less broken than the current meta.
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Posted - 2015.03.20 23:21:00 -
[1740] - Quote
Spademan wrote: Is the Gal Scout superiority the problem or is it a symptom?
A scanned Scout is a dead Scout, and there will always be low-dB baseline scans. The Scout which beats the baseline at the lowest level of investment is the optimal choice.
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Posted - 2015.03.20 23:24:00 -
[1741] - Quote
Proposal v4 - Class Bonuses * Fitting Reduction to Cloak * Set Active Scanners = Teamshare if wielded by Scout
Proposal v3 - Scout Racial Bonuses CA - Base Scan Range (+10%), Active Scanner Cooldown (+5%) GA - Base Scan Range (+5%), Less Cloakblind (-10%) AM - Base Stamina (+5%), Biotic Efficacy (+5%) MN - Base Hacks, Knife Efficacy (no change)
Proposal v3 - Other Items * Set all Active Scanners = Squad Share * Increase cloak active dampening bonus (1 cmp damp + proto cloak = 20dB) * Remove Duvolle Focused scanner until spinscanning is addressed
Assumptions: * PC usage rates disproportionately favor Gal and Cal * Kill / Spawn efficiency has declined to UP levels since Echo * Implementing a mass:movement model is not presently an option
Goals: * Equalize PC usage rates * Improve kill/spawn efficiency * Normalize EWAR interplay * Incentivize use of cloak * Clearly delineate racial strengths * Reign in always-on active scans * Reestablish the Scout's ability to scout
Thoughts?
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Posted - 2015.03.20 23:27:00 -
[1742] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:Spademan wrote: Is the Gal Scout superiority the problem or is it a symptom?
A scanned Scout is a dead Scout, and there will always be low-dB baseline scans. The Scout which beats the baseline at the lowest level of investment is the optimal choice. So it's the binary nature - the next question is, is an unscanned scout OP? Because as Ghost has said, if you bring out the next level of scanner to scan down the next level of dampener, and wash rinse repeat until someone wins, that suggests to me that not detecting scouts is a sure way to lose a battle. Now is that coz of Alpha damage, or hack speeds, or what?
Odds are that Scout has to get within a few meters of you to threaten you. When he does, he'll be on your TacNet, and the TacNet of your entire squad.
If Scouts were OP, there performance wouldn't be plummeting. Plummeting performance is the basis of this discussion.
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Posted - 2015.03.20 23:31:00 -
[1743] - Quote
@ Version 4
I understand that we've crossed racial EQ lines, but it makes more sense for the CalScout to wield the scanner than the GalScout. Very much open to alternative ideas and input.
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Posted - 2015.03.20 23:37:00 -
[1744] - Quote
IAmDuncanIdaho II wrote: But why are they plummeting? Scannerinas? Why is it important to scan down scouts in PC? Why would an FC go to the lengths of putting out the next lowest scan precision every time a scout or two (or more) refits to get under the previous scan?
The current PC meta is to field a couple GalLogis to provide team-wide recon. Large sockets are illuminated at 21dB. Gal and Cal Scouts can beat these scans without gimping their fits (so they do). MinScouts can beat the scans running 2 damps. Everyone else is pretty much constantly scanned.
Scouts aren't as big of a deal in competitive play as they used to be. Assaults and Heavies are much more dominant.
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Posted - 2015.03.20 23:54:00 -
[1745] - Quote
voidfaction wrote:And yet if you take away the profile bonus of the gal scout it is worse than the already worst amarr scout. so 1 15% std dampener is the difference in making the #1 scout the number #4 scout.
Might be best to leave what's working in place, even if it means unevenly distributed PC usage rates.
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Posted - 2015.03.21 00:04:00 -
[1746] - Quote
Ares 514 wrote:I like the efficiency bonus to profile dampners to the scout role. Keep the Min scout bonuses. Not sure about Amarr, but here are my ideas for cal and gal.
Give cal scout a reduction on cloak blind say 10% per level. Should be easy to do code wise and be useful yet not OP given the delay to swap out of cloak. Stays with better scans roll without giving OP scans.
Give gal scout a reduction to cloak shimmer. Probably harder to implement but sticks with role of infiltrator.
Thoughts?
Would love to see shimmer reduction in any form.
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Posted - 2015.03.21 00:08:00 -
[1747] - Quote
Proposal v5
Class Bonuses * Fitting Reduction to Cloak * Set Active Scanners = Teamshare if wielded by Scout
Scout Racial Bonuses CA - No Change GA - No Change AM - Base Stamina (+5%), Biotic Efficacy (+5%) MN - No Change
Other Items * Set all Active Scanners = Squad Share * Increase Cloak Active Damp bonus from 0-5-10 to 10-15-25 * Reduce cloakblind from 85% to 45% * Nerf cloak duration by 50%
Assumptions: * PC usage rates disproportionately favor Gal and Cal * Kill / Spawn efficiency has declined to UP levels since Echo * Implementing a mass:movement model is not presently an option
Goals: * Equalize PC usage rates * Improve kill/spawn efficiency * Normalize EWAR baselines * Make EWAR interplay more dynamic * Incentivize use of cloak * Clearly delineate racial strengths * Reign in always-on active scans * Reestablish the Scout's ability to scout
Thoughts?
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Posted - 2015.03.21 00:11:00 -
[1748] - Quote
Spademan wrote: Taking a blindfold off a blind person doesn't make them any less blind.
If your scan range is 20m ...
85% cloakblind means you'll see out to 3m 50% cloakblind means you'll see out to 10m
That's over a 300% improvement. It would be felt.
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Posted - 2015.03.21 00:26:00 -
[1749] - Quote
Spademan wrote:Adipem Nothi wrote:Spademan wrote: Taking a blindfold off a blind person doesn't make them any less blind.
If your scan range is 20m ... 85% cloakblind means you'll see out to 3m 50% cloakblind means you'll see out to 10m That's over a 300% improvement. It would be felt. When will you be within 10 metres of an opponent? When you're going in for the kill if I'm not mistaken, and the cloak is something you really don't want out when closing in for a kill. Hacking I suppose, but chances are if someone's around you'll get shot before they're within 10 metres. I just can't see where it'd ever be an advantage, scanning is something you need to build a fit around, why ever compromise it with a cloak that wont hide you?
In practice, it'll be more like 15m to 20m (up from 3m). I can see that coming in handy.
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Posted - 2015.03.21 00:29:00 -
[1750] - Quote
One Eyed King wrote: Could we instead or also decrease base Scan Profile a bit for Gal Scouts by 1 to 3 dB ? Would that make a difference at all in addition to some Scout wide Dampening bonus?
My only reservations with a class-wide dampening bonus:
* MinScout could become OP * Leaves the GalScout without a meaningful role
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Posted - 2015.03.21 00:38:00 -
[1751] - Quote
One Eyed King wrote:Adipem Nothi wrote:One Eyed King wrote: Could we instead or also decrease base Scan Profile a bit for Gal Scouts by 1 to 3 dB ? Would that make a difference at all in addition to some Scout wide Dampening bonus?
My only reservations with a class-wide dampening bonus: * MinScout could become OP * Leaves the GalScout without a meaningful role What if we set a goal of say, 2 Complex Damps to beat scans? This would still give the Gal/Amarr Scouts some versatility that CA/MN lack comparatively, while not creating an OP Super Hacking Invisible machine. Then we can figure out a number that would work given that scenario.
Why not buff cloak active damp bonus and nerf cloak duration? Would make for more interesting hunter/hunted interplay.
https://docs.google.com/spreadsheets/d/15wayNGWLrzWDuULDjyIPc1cbB1i3QYQCKa6KC1tiFqM/edit?usp=sharing
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Posted - 2015.03.21 00:51:00 -
[1752] - Quote
voidfaction wrote:Adipem Nothi wrote:One Eyed King wrote:Adipem Nothi wrote:One Eyed King wrote: Could we instead or also decrease base Scan Profile a bit for Gal Scouts by 1 to 3 dB ? Would that make a difference at all in addition to some Scout wide Dampening bonus?
My only reservations with a class-wide dampening bonus: * MinScout could become OP * Leaves the GalScout without a meaningful role What if we set a goal of say, 2 Complex Damps to beat scans? This would still give the Gal/Amarr Scouts some versatility that CA/MN lack comparatively, while not creating an OP Super Hacking Invisible machine. Then we can figure out a number that would work given that scenario. Why not buff cloak active damp bonus and nerf cloak duration? Would make for more interesting hunter/hunted interplay. https://docs.google.com/spreadsheets/d/15wayNGWLrzWDuULDjyIPc1cbB1i3QYQCKa6KC1tiFqM/edit?usp=sharing How much you going to nurf duration. The std gives just enough time to climb most average height ladders. recharge nerf on the std I could live with because it seems like the recharge is instant. moving up to adv and proto would not be that big of a deal because I find them to be overkil for what i use the cloak for. Thinking nerf duration by half or so.
Want climb big ladder? Bring big Cloak.
There's really no incentive at the moment to use anything other than STD or ADV.
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Posted - 2015.03.21 01:22:00 -
[1753] - Quote
Pseudogenesis wrote:http://www.polygon.com/2015/3/20/8263823/playstation-3-exclusive-dust-514-is-now-a-profitable-game-for-ccp
There's a lot of bitching about how Hilmar has been talking about Dust and Legion but honestly I think it can only be a good thing. If the CEO of CCP is happy with Dust and optimistic about its future, then it's almost certain to live on.
Now profitable, huh? Well done, Mr Rattati. o7
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Posted - 2015.03.21 03:44:00 -
[1754] - Quote
Ares 514 wrote:A few other ideas..
Scout role - profile dampener efficiency - 5% hack speed bonus per level (taken from min scout)
Min scout - NK stays the same - 10% reduction to kincat PG cost per level
Amarr scout - Some RE bonus (I hate REs but making them the explosives expert could really given them that role they have been lacking)
Personally I like the idea all scouts become good hackers and the K.c bonus to min scouts would really help them with fitting KCs for speed which any true min scout would love New ideas! Hadn't even considered Biotic Fitting Reduction as a potential bonus. Good stuff, sir!
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Posted - 2015.03.21 03:58:00 -
[1755] - Quote
https://twitter.com/HilmarVeigar/status/579005914604298240
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Posted - 2015.03.21 04:12:00 -
[1756] - Quote
Good points on Cloak Duration.
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Posted - 2015.03.21 04:18:00 -
[1757] - Quote
Looks like matchmaking was added to next release. A new playmodewas also mentioned something at the round table.
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Posted - 2015.03.21 04:58:00 -
[1758] - Quote
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Posted - 2015.03.21 05:06:00 -
[1759] - Quote
Pseudogenesis wrote: - If the suit already has a role, then we must not change that role unless absolutely necessary. I've seen this time and time again in multiplayer games with an iterative model of development: If you drastically alter or remove a niche that a significant portion of the playerbase already enjoys, then you have made a terrible mistake. I've been on the wrong end of this kind of change before, and it SUCKS. It's the kind of change that makes you want to quit the game, or at the very least makes you enjoy it much less. So that being said: Galscout needs to be the king of dampening, Calscout needs to be the king of range, and Minscout needs to be the king of hacking and knifing. If you change any of these roles there will be backlash, guaranteed. I think the Amscout's bonus can be reworked because, frankly, I doubt anybody but Amarr purists use the Amscout for anything.
Very well put. Agreed.
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Posted - 2015.03.21 05:15:00 -
[1760] - Quote
Pseudogenesis wrote:
So now we have our goals and parameters:
Goals: - Bring racial balance to the scout class - Do this without infringing on the role of other classes - Bring all scouts in line with the minscout or calscout (?) - Address galscout supremacy without drastically altering the suit Parameters/Rules: - Do not significantly alter or discard the niches of the galscout, calscout or minscout - Do not alter non-dropsuit things unless necessary or for the best - Do not implement bonuses which are not specifically focused on doing scout things - Do not implement bonuses which only affect one weapon or equipment - Do not implement bonuses which directly improve combat effectiveness - No more than two bonuses per racial dropsuit (Rattati's Rule)
These are fair. I agree that we should focus on Racial Parity before Class Parity. Wouldn't mind seeing the 3 underperformers brought up to Gal standards. If that isn't possible, then perhaps knocking the GalScout down a peg is the appropriate course.
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Posted - 2015.03.21 05:23:00 -
[1761] - Quote
FLAYLOCK Steve wrote: if you knock the gal scout down a bit, it will suffer, scouts aren't that good
Racial Parity should be the first priority. Even if that means taking a performance hit over the next build or two. Hopefully it won't come to that.
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Posted - 2015.03.21 06:01:00 -
[1762] - Quote
@ Pseudo
What makes the GA and CA more competitive than MN is that the former can beat 21dB Scans with 1 less damp. That's pretty much it. If the three needed the same number of damps to beat 21dB, they'd be very close to balanced. If the AM had a half decent bonus and needed the same, he'd be right there with them. The more I think about it, the more I think the key the Racial Parity will be found by (A) eliminating of the profile bonus or (B) duplicating of the profile bonus (i.e. class efficacy to damps).
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Posted - 2015.03.21 06:06:00 -
[1763] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:
Another Idea
CalScout: +X% Zoom Fidelity to Scoped Rail/Hybrid weaponry
^ Is Scoutly. Is not a direct combat bonus.
Would include Sniper Rifles, Rail Rifle, Bolt Pistol. Would not include Assault Rail Rifle, MagSec.
This is an interesting suggestion, but I think it would actually hinder some calscouts. Extra zoom isn't always a good thing, and there's literally no way to turn it off other than using a racial basic or respeccing.
Use the ARR?
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Posted - 2015.03.21 06:10:00 -
[1764] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:@ Pseudo
What makes the GA and CA more competitive than MN is that the former can beat 21dB Scans with 1 less damp. That's pretty much it. If the three needed the same number of damps to beat 21dB, they'd be very close to balanced.
The more I think about it, the more I think the key the Racial Parity is (A) elimination of or (B) duplication of the profile bonus.
I figured as much, but I wasn't sure whether this was a thing so I neglected to mention it. It's kind if ludicrous though, especially on the calscout. It's not even part of its bonus, it just gets it for free. I do agree though, the ability for some scouts to avoid scans straight up better than the others seems like the biggest obstacle in the way of scout balance.
Rattati normalized Scout EWAR with Hotfix Charlie. If AM, CA or GA ran straight damps, they'd have similarly competent profiles. If AM, CA or GA ran straight precision, they'd have similar competent scan precision levels. If AM, CA or GA ran straight range extenders, they'd have similarly competent scan range. Each EWAR Scout had a slight advantage in his respective department.
The 2-low CalScout needed the profile bonus for normalization to work (as well as to beat baseline scans). Normalization is the same reason the GalScout has a slight bonus to scan precision.
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Posted - 2015.03.21 06:12:00 -
[1765] - Quote
Better to have good ideas and clear goals than to be blinded by details.
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Posted - 2015.03.21 06:15:00 -
[1766] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:@ Pseudo
What makes the GA and CA more competitive than MN is that the former can beat 21dB Scans with 1 less damp. That's pretty much it. If the three needed the same number of damps to beat 21dB, they'd be very close to balanced.
The more I think about it, the more I think the key the Racial Parity is (A) elimination of or (B) duplication of the profile bonus.
I figured as much, but I wasn't sure whether this was a thing so I neglected to mention it. It's kind if ludicrous though, especially on the calscout. It's not even part of its bonus, it just gets it for free. I do agree though, the ability for some scouts to avoid scans straight up better than the others seems like the biggest obstacle in the way of scout balance. Adipem Nothi wrote: Use the ARR?
Well technically that is a way of turning it off, but I think it goes without saying that forcing a suit into using a weapon that might be suboptimal just so it stops getting screwed over by its bonus is just bad design.
Disagreed. Mercs are bright enough to know before they deploy whether or not they'll be fighting in close quarters or at range. Some maps favor ranged engagements; others favor closer quarters. Just as the MinScout excels where cover is plentiful, the CalScout could excel where cover is sparse.
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Posted - 2015.03.21 06:19:00 -
[1767] - Quote
PS: Improved Zoom Fidelity for Rail and Sniper Rifle would be incredibly useful.
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Posted - 2015.03.21 14:05:00 -
[1768] - Quote
Haerr wrote:(Provided I can find anyone willing to field a scrub like me) Maybe we can line up a friendly fight against Sinboto's corp DMG?
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Posted - 2015.03.21 14:59:00 -
[1769] - Quote
"Scout bonuses should therefore improve Scoutliness: Running, hiding, (passive) scanning, jumping, hacking, assassinating. Anything that doesn't pertain to that shouldn't be a bonus ..."
In the spirit above, here's our best version yet ...
Proposal v5.1: Google Doc
Class Bonuses * Fitting Reduction to Cloak (no change) * Efficacy Bonus to Profile Dampeners (+8%)
Racial Bonuses CA - Base Scan Range (+10%), Cloakblind Effect (-10%) GA - Base Scan Range (+5%), Precision Enhancer Efficacy (+10%) AM - Base Stamina (+10%), Biotic Efficacy (+5%) MN - No Change
Other Items * Remove cloak active damp bonus
Assumptions * Scout class performance declines over Echo * PC Usage: GA Scout > CA Scout > MN/AM Scout
Goals * Counteract performance decline * Achieve racial parity * Equalize PC usage rates
Pseudo's Goals G£ô - Bring racial balance to the scout class G£ô - Do this without infringing on the role of other classes G£ô - Bring all scouts in line with the minscout or calscout (?) G£ô - Address galscout supremacy without drastically altering the suit
Pseudo's Parameters G£ô - Do not significantly alter or discard the niches of the galscout, calscout or minscout G£ô - Do not alter non-dropsuit things unless necessary or for the best G£ô - Do not implement bonuses which are not specifically focused on doing scout things G£ô - Do not implement bonuses which only affect one weapon or equipment G£ô - Do not implement bonuses which directly improve combat effectiveness G£ô - No more than two bonuses per racial dropsuit (Rattati's Rule)
Thoughts?
* Please provide specific numbers when commenting on GalScout Precision.
EWAR Table Proposal Google Doc
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Posted - 2015.03.21 15:09:00 -
[1770] - Quote
@ Varoth
If we were somehow able to lock-down the inner ring (fix at 5m to 7m), I'd have no qualms whatsoever with restoring Range Amps to a useful state. If we did it now, however, CQC combatants would be made far less viable.
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Posted - 2015.03.21 18:57:00 -
[1771] - Quote
Varoth Drac wrote:Looking at the numbers for dampening, overall I like it. The only problem I have is you are going to find it very difficult to convince the wider community to, not only buff Gallente and Caldari scout profiles at the low end, but buff all scouts to the same level of dampening. I doubt that the fact that undampened Gal and Cal scouts will be easier to detect, will be enough to get people on board with letting all scouts avoid 15db scans with only 2 dampeners. Personally, I'd be fine with it. I've always said, scanners are not for scanning scouts. Agreed. We'll only pitch the proposal if declining Scout efficiency/performance permits room to do so.
Varoth Drac wrote:Ideally we would have the Gallente scout situation we have now. Where one damp gets you bellow 21db scans, but you need three to get bellow 15db. Playing with the numbers I can't get this to work as an efficiency bonus, sadly. The beauty of efficiancy bonuses are they force some dampening to be used.
Duvolle Focused Scanner: 20dB ---> 18dB
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Posted - 2015.03.21 21:59:00 -
[1772] - Quote
Varoth Drac wrote: Extra problem: This is all fine as a general scout buff in the face of diminishing use / effectiveness. But what can we do about Amarr scouts if scouts in general don't need a buff? I would love it if Amarr scouts could just have their bonus switched for biotics, sounds great to me. However, I don't use Amarr scouts. How would the people who have specced into the suit feel? Maybe people are attached to their precision bonus.
The AM Scout precision bonus presently serves no practical purpose; replacing that bonus with something useful I can only imagine would be well-received among those who actually still run the suit. Dropped mine months ago with a respec. Ran it regularly following HF Charlie, and found it to be without a single redeeming quality post-Falloff. Would likely respec back into it if it had anything of value to offer.
Varoth Drac wrote: The thing with range amps are, they are a whole module that people have spent skill points in, that are on apex suits, that can be used to add variety other than jsut armour tanking, that are not being used at all since they have been renderred useless. That isn't a good situation.
I see Range Amps as a separate issue from Scout Racial Parity. I agree that they need to be fixed, but their fix needn't preexist the proposed changes.
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Posted - 2015.03.21 22:04:00 -
[1773] - Quote
voidfaction wrote:I think we need to continue the active dampener idea. short super dampener with slow regen. something that could allow a min scout to not be seen from inner ring passive scans to allow enough time to get a SINGLE kill and escape. If it is the inner ring getting them killed then give them something to beat it just not a full time option. activating it would break you out of a scan so you could use it after being scanned to escape the scan (I thought cloak used to break scan)
If it works for MN Scout, it'll work for MN Assault. Beware the MN Assault shotgunner.
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Posted - 2015.03.21 22:58:00 -
[1774] - Quote
voidfaction wrote:It takes a min scout ...
Serious question. How is that the NK MinScout -- with all of its perceived strengths -- is used less than both the SG GalScout and SG CalScout in competitive play?
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8163
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Posted - 2015.03.22 01:10:00 -
[1775] - Quote
IAmDuncanIdaho II wrote: Thought you already knew this.
I do.
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8163
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Posted - 2015.03.22 01:32:00 -
[1776] - Quote
Spademan wrote:First Prophet wrote:voidfaction wrote: with min scout they only want but do not want to trade off any of even their minor advantages.
Stop saying this. I've been trying to trade off knife bonus since forever. It does amaze me how strongly minscouts want to cling to their knives when it's potentially preventing the suit from being viable. If there's one thing CCP got really right with Scouts, it is the MinScout's bonus to knives. Few things more exhilarating running around with knives and 300HP. May not meet competitive viability standards, but its way more fun than the things which do.
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8164
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Posted - 2015.03.22 01:40:00 -
[1777] - Quote
IAmDuncanIdaho II wrote:Spademan wrote:How different would things be if Active scanner followed the Cloak method of altering stats?
By which I mean lowering precision by a percentage.
Alternatively, the Cloak dropping to a hard number like todays scanner. Or raising profile. Or both. Already mentioned many pages back. But it would affect passive scans. Maybe that's ok. Attaching the change to the scanned suit feels correct. It allows natural things to happen based on what your suits stats begin at (e.g. a heavily dampened suit doesn't stay scanned for long, if at all) I'm a big believer in making things happen naturally like this. It just ******* works (most of the time ;-) ) and there's less room for breaking **** you didn't realise was gonna break. [edit] I would say what I just described is exactly how target painting in EVE works. And the word painting is the clue in where the change is applied
Would be cool to match Active Scanner precision with suit precision, but it won't pan out how you think ...
Gallente make one piece of the equipment ... the scanner. Logis get bonuses to equipment. If the GalLogi were to lose position as "provider of best scans" it would have legitimate cause for complaints of role bleed. The natural response would be to ask for a precision buff.
Now imagine if that blob you were trying clear from the point had intense inner and mid-ring scans. As bad as GalLogis are now -- and they are bad -- they could be alot worse.
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Posted - 2015.03.22 01:41:00 -
[1778] - Quote
lol! get 'em!
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Posted - 2015.03.22 01:46:00 -
[1779] - Quote
voidfaction wrote:Pseudogenesis wrote:voidfaction wrote: what is the charged dmg of NK's with lvl 5 min scout, 3x cDamage and lvl 5 warbarge augmented ammunition facility?
The facility doesn't affect sidearms. I don't know if it affects sidearms in the light weapon slot but I seriously doubt it. thought if was all weapons. Can anyone tell me the charged dmg multiplier and headshot multiplier if it has one.
Logibro mentioned that there is a headshot multiplier, but I don't recall if he told us what it is.
PS: Don't be a hobbit. Melee / NK headshot registration aren't reliable enough to form foundation for any argument. Reliability matters, which is why you don't see many mercs running sniper rifles in CQC because headshot multiplier.
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Posted - 2015.03.22 01:49:00 -
[1780] - Quote
Ghost Kaisar wrote: I like my knives.
But I would kill for a flat biotics bonus.
Would you trade hacks or knives for biotics?
Scratch that; we've been down this road before and it wasn't pretty.
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Posted - 2015.03.22 01:52:00 -
[1781] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:IAmDuncanIdaho II wrote: Thought you already knew this.
I do. Ahh I see, but when you said it was a serious question I decided you couldn't be playing devil's advocate lol It was a serious question, and it was directed at Void.
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Posted - 2015.03.22 01:58:00 -
[1782] - Quote
voidfaction wrote: hitting a head shot with NK's im sure is a lot easer in CqC than headshots with a sniper in CqC.
You should try it. I'll bet you miss your first 100 attempts with both.
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Posted - 2015.03.22 02:39:00 -
[1783] - Quote
IAmDuncanIdaho II wrote: snip I must've misunderstood. The idea I thought I was responding to involved Active Scanner precision being affected by the precision of the suit wielding it. Meaning, recon units would run precision enhancers + active scanner much like stealth units run profile dampeners + cloak.
^ This is a neat idea, but I am concerned about implementation for reasons previously identified.
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Posted - 2015.03.22 03:45:00 -
[1784] - Quote
The MN Logi seems pretty dang useful at the moment.
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Posted - 2015.03.22 03:54:00 -
[1785] - Quote
J0LLY R0G3R wrote:Adipem Nothi wrote:The MN Logi seems pretty dang useful at the moment. Side note, so since I have a registry now shotty. How do i make it more offical, I need advice from the best register creater on the forums. Do I just put numbers all over the place, or do I go the route of paying people psn cards? XD Also who was it that made that awesome scrambler rifle op pie chart? I need to get one for the train map.
Think it was demzor or assert from RND. Will find it.
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Posted - 2015.03.22 14:19:00 -
[1786] - Quote
Spademan wrote:Adipem Nothi wrote:Spademan wrote:First Prophet wrote:voidfaction wrote: with min scout they only want but do not want to trade off any of even their minor advantages.
Stop saying this. I've been trying to trade off knife bonus since forever. It does amaze me how strongly minscouts want to cling to their knives when it's potentially preventing the suit from being viable. If there's one thing CCP got really right with Scouts, it is the MinScout's bonus to knives. There are few things in Dust more exhilarating than running around with knives and 300HP. Super-squishy NK Scouts may not meet competitive viability standards, but they're way more fun than the things which do. Removing this archetype from the game would be a serious loss for Dust. At this point it's an archtype that can be fullfilled by any scout and even some assaults, they just lose a little damage. And when you consider how much damage it does it's like losing a single pellet from a shotgun. Not every strike is a charged strike.
Watched Cap'n Musturd closely one match during the sidearm challenge. He'd toss a flux on approach then perforate his victim with a rapid fire shanks. Never raptored. Only slowed down to charge when he absolutely had to. I left the match thinking, this guy's more a "combat knifer" and I'm more an "opportunistic knifer". The MN Scout bonus might mean more to the former than the latter, but it definitely still matters.
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Posted - 2015.03.22 14:24:00 -
[1787] - Quote
voidfaction wrote:Got 2 of them from the event keys. It is a nice dark purple though. Not been brave enough to take it out yet. Wearing mine in my merc quarters. Leisure suit style.
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Posted - 2015.03.22 14:29:00 -
[1788] - Quote
Officer MinScout! All rusty and blood-spattered. Need Dropsuit Challenge!
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Posted - 2015.03.22 15:16:00 -
[1789] - Quote
A good-looking Minja
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Posted - 2015.03.22 15:33:00 -
[1790] - Quote
@ Pseudo - Requesting your assistance: https://forums.dust514.com/default.aspx?g=posts&m=2690877#post2690877
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Posted - 2015.03.22 16:06:00 -
[1791] - Quote
One Eyed King wrote:First Prophet wrote:Spademan wrote:First Prophet wrote:voidfaction wrote: with min scout they only want but do not want to trade off any of even their minor advantages.
Stop saying this. I've been trying to trade off knife bonus since forever. It does amaze me how strongly minscouts want to cling to their knives when it's potentially preventing the suit from being viable. I'm not aware of any full time minscouts aside from me and Sinboto. For the record, Llast, Pseudo, Mollerz, and I all basically run Minjas exclusively. I am sure there are plenty of others. Dries used to before he went FotM.
+ Musturd
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Posted - 2015.03.22 16:52:00 -
[1792] - Quote
Dreis Shadowweaver wrote:One Eyed King wrote:I am sure there are plenty of others. Dries used to before he went FotM. I'm starting to move away from the FOTM now, and I'm running my Minja more often. Can confirm. Saw Dreis running MN Scout just the other day. Killed him with my MN Assault.
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8198
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Posted - 2015.03.22 18:16:00 -
[1793] - Quote
Dreis Shadowweaver wrote:Forced Death wrote:You know what we should have? We should make a chat channel called "The Barbershop", where we do a full team Q-SYNC in FW and all run knives. That would be great Cough cough Nova Knifers United cough cough
^
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Posted - 2015.03.22 18:17:00 -
[1794] - Quote
Dreis Shadowweaver wrote: The real reason why I left ...
RND's an old corp. Good group of guys.
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Posted - 2015.03.22 18:35:00 -
[1795] - Quote
First I've heard of 3x damped Assaults: https://forums.dust514.com/default.aspx?g=posts&m=2690727#post2690727
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Posted - 2015.03.23 00:31:00 -
[1796] - Quote
One Eyed King wrote:XxBlazikenxX wrote:So, what's the chance of Dust 514 getting another review by IGN? They still probably wouldn't like it. Maybe if they didn't biomass, but if they did, Got help them. I would rather wait until its something we can really be proud of and wouldn't be afraid of new people trying it out. As it stands, its still too flawed. Closer than ever.
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Posted - 2015.03.23 02:58:00 -
[1797] - Quote
Should we present the proposal whether or not performance declines?
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Posted - 2015.03.23 08:08:00 -
[1798] - Quote
Pseudogenesis wrote: ... I think we benefit from being patient. Agreed. Expecting Scout performance to decline over Echo. If it does, there's a good chance Rattati will swing by the Barbershop and ask for ideas on how to fix. If it doesn't, then we can pitch the AM Scout changes separately.
Edit: If it does and he doesn't, then we can bug him :P
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Posted - 2015.03.23 08:11:00 -
[1799] - Quote
One Eyed King wrote: ... but I also had my reservations which is why I didn't post. Reservations about posting or about the proposal?
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Posted - 2015.03.23 08:14:00 -
[1800] - Quote
Pseudogenesis wrote:Also, and this is mostly unrelated to the above, but I think we should encourage Rattati/the Dust team to do an AMA. Not for political reasons, for fun reasons. Some of the CPM would probably like to participate too. It's been a long time since we've had one (about two years) and I think now is a good time in the game's history to conduct one. It'd also be a nice way to get to know the non-Rattati Shanghai devs. I know the round table at Fanfest was kind of the same thing but it was very limited in scope. What do you guys think?
Sounds awesome!
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Posted - 2015.03.23 18:16:00 -
[1801] - Quote
He Lives!
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Posted - 2015.03.23 20:37:00 -
[1802] - Quote
IAmDuncanIdaho II wrote:So I went out in my Heavy Scout the other day (Gal Assault) Too slow. So I changed it up, sac'ed some more EWAR for a third kincat. Ohhh **** yeah now we're cooking. On paper I look at this thing and it beats any which way of fitting a min scout you care to conceive, short of it won't do knives like a Minja can. Which is ultra-situational. And I sighed a sad sigh. I think my Min Scout may be going toward the dustbin. The one that takes metal recyclables. Anyway, next up, again in line with my going back to my shotgun roots, I present to you, the Heavy Scout in action: http://youtu.be/kCRUhE-Yu5UUnedited vid again, I apologise. Nice! What's your loadout?
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Posted - 2015.03.23 20:40:00 -
[1803] - Quote
One Eyed King wrote: Minja just seems too non viable, with too many people telling me its fine to hope that it will get fixed.
If its combat viability is slumping, the data will show it and Rattati will see it.
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Posted - 2015.03.23 21:42:00 -
[1804] - Quote
voidfaction wrote:Adipem Nothi wrote:One Eyed King wrote: Minja just seems too non viable, with too many people telling me its fine to hope that it will get fixed.
If its combat viability is slumping, the data will show it and Rattati will see it. So Amarr scout buffs should be top priority? Priority scales with usage. For example, fixing GalLogi permascan would benefit more people than finding a role for the AM Scout to fill.
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- Ripley Riley
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Posted - 2015.03.23 21:44:00 -
[1805] - Quote
Kaeru Nayiri wrote:is best done from their flank, not from their back. You want to stab them in the face, literally. Please explain. Is the back not included in the flank? How do you strike a merc in the face while behind him?
Shoot scout with yes.
- Ripley Riley
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Posted - 2015.03.23 23:02:00 -
[1806] - Quote
voidfaction wrote:20db profile is the sweet spot. less than thay you gimp yourself to much more than that then I think your better off running an assault. ^ Agreed. GalLogis get more utility out of the 28dB scanners (21dB) than the slow-cycling 15dB Duvolle Focused. Unless you're up against a scannerina or playing PC, the odds of getting pinged by 15dB scans are relatively low. So like Void said, a scan profile of 20dB is the sweet spot.
Shoot scout with yes.
- Ripley Riley
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8256
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Posted - 2015.03.24 16:04:00 -
[1807] - Quote
Haerr wrote:I've changed my mind... Coordinated AV is annoying to deal with while in a Soma so if CCP could nerf teamwork by reducing the squad size to 4, or even better yet to 1~2 players, that'd be just grand... Snarky! But now I'm confused.
HAVs too strong? AV too weak?
In favor of 4-man squad? Opposed to 4-man squad?
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- Ripley Riley
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8260
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Posted - 2015.03.24 18:00:00 -
[1808] - Quote
Haerr wrote: Tired of being told HAVs are OP while they are easily blown up, simply because people aren't killing decently fit HAVs by randomly standing in the middle of the street with a swarm launcher any more.
Gotcha. Spec'd out of Swarms and PLCs; haven't had opportunity to test anything other than Lai Dais.
Shoot scout with yes.
- Ripley Riley
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8260
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Posted - 2015.03.24 18:07:00 -
[1809] - Quote
IAmDuncanIdaho II wrote: i saw flank and thought from the side. its all good. for me all this extra information is awesome...for instance when i see 2 or more reds hacking a point i am charging up for the double kill and purely concentrating on landing both blades in the first place. i also assume that the first attack is free so why not charge em.
headshots i dont think about but now i think i wil esp. when thereGÇÖs heavys involved.
what adipem said about observing mr musturd i have also taken on board. its always been about the charge for me up to this point but actually there's more. perhaps charging versus quicker slashing and thrashing is akin to ADS versus hip firing with a gun.
might be time for a minja video...anything i can learn to make my fave suit and style more useful...and ive been having an identity crisis recently and mixing up all sorts of suits in the same games etc.
ps. if you are watching the vids...lemme know how much editing them would help...do you watch em all the way, fast forward, or switch off after a while?
ps. Kaeru you came 2nd in the knife competition. your input is valuable!!
Love your vids :-) Asked Musturd once if he ever raptored: "Nah, man. Need stamina to get away. Or to get to the next guy."
Shoot scout with yes.
- Ripley Riley
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8264
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Posted - 2015.03.24 18:30:00 -
[1810] - Quote
Kaeru Nayiri wrote: Force yourself to use your flux grenades when necessary, as Musturd did.
Question! Why not carry STD Hive so you can pre-Flux as a matter of practice?
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- Ripley Riley
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8264
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Posted - 2015.03.24 18:35:00 -
[1811] - Quote
Kaeru Nayiri wrote:Adipem Nothi wrote:Kaeru Nayiri wrote: Force yourself to use your flux grenades when necessary, as Musturd did.
Question! Why not carry STD Hive so you can pre-Flux as a matter of practice? Great idea ! Should see if it fits with his preferred alternate weapon. It doesn't with my flaylock, unfortunately :( . Really great idea though +111111111111111
Musturd carries a Compact Hive; shame these didn't get included in the carry-count increase. Should note that I haven't tried this myself; having second thoughts, as folks might hop when hit (I know I do).
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- Ripley Riley
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8265
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Posted - 2015.03.24 21:43:00 -
[1812] - Quote
Dreis Shadowweaver wrote:Me this week: Kill kill kill kill kill kill kill kill kill death kill kill death kill kill kill kill kill kill kill kill... I've been running 90% Minja
Is your weekly KDR really pushing 10.0?
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- Ripley Riley
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8265
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Posted - 2015.03.24 21:46:00 -
[1813] - Quote
Kaeru Nayiri wrote:On the topic of the Flaylock~ I cannot praise it enough as a sidearm for scouts. It is probably the most stealthy sidearm in the game, second only to the Nova Knives themselves.
- Firing the gun itself makes very little noise.
- The hit markers mean nothing, your target has no idea where you are firing from 9/10.
- The explosions themselves can easily be confused with a mass driver or small missile launcher, even though they are actually different sounds.
- Full damage without falloff.
- Ability to damage targets behind cover.
- Able to destroy equipment behind cover.
- Strong CQC viability against weakened targets with the standard flaylock because of generous splash damage.
- 4 Rounds against the the hacking panel will kill all the hackers, whether there are 1 or 5 of them. As an added bonus, they will likely suffer from shell shock if they survive.
- Fast way to bleed out your opponent(s).
Bleeding out your opponent~ Consider this: when you are bleeding out, the game takes that time for your next uplink deployment. As such, someone who waits a little bit after dying, before picking a place to spawn, often only has to wait 3 seconds to spawn in, regardless of uplink quality. This is not the case if you bled out immediately upon death. Meaning no matter how much time passes before picking a place to spawn, you'll have to wait anywhere between 10~15 seconds to spawn in. Very painful. So if you are carrying a flaylock, and see a teammate get a nice kill with their fine rifle, or you get a nice double kill with nova knives, add to the ennemy's frustration and tap them with a friendly flaylock explosion. No aiming required. If their ragdoll moves, they will have to wait the full extent of their deployment AFTER picking a place to spawn. This is really useful when clearing an objective in skirmish that also has a CRU nearby. VERY IMPORTANT EDIT:
- You also get to yell "POCKET ROCKETS!!!!" on coms to your squadmates as you kill things.
+1
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- Ripley Riley
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8268
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Posted - 2015.03.24 22:01:00 -
[1814] - Quote
Dreis Shadowweaver wrote:Current weekly K/D: 8.55, and rising Nice!
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- Ripley Riley
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8268
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Posted - 2015.03.24 22:32:00 -
[1815] - Quote
@ Duncan
Videos appear to be marked "Private"
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- Ripley Riley
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8272
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Posted - 2015.03.24 22:43:00 -
[1816] - Quote
Looks like knifing blaster tanks is a bad idea these days.
* Highly recommend swapping out MD for CR on your Minmando.
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- Ripley Riley
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8272
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Posted - 2015.03.24 22:45:00 -
[1817] - Quote
mollerz wrote: Is it better to run 3x E Shield extenders now?
Enhanced Shields aren't bad anymore, and they free up alot of space.
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- Ripley Riley
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8275
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Posted - 2015.03.24 23:05:00 -
[1818] - Quote
mollerz wrote:Adipem Nothi wrote:mollerz wrote: Is it better to run 3x E Shield extenders now?
Enhanced Shields aren't bad anymore, and they free up alot of space. I run 'em on my most of my advanced loadouts (as well as a few assault and scout mk.0 loadouts). So 3x E is better than 2x C now? Both in HP and CPU/PG?
Doubt it. Just easier to fit, and not as weak in terms of payout (something like -15hp from complex). Protofits.com has the numbers :-)
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8295
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Posted - 2015.03.25 02:19:00 -
[1819] - Quote
Llast 326 wrote: Also the Beast Damned Wingman a Bastard could have I miss him
Why did he leave?
(I think he's present offsite)
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- Ripley Riley
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8299
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Posted - 2015.03.25 04:48:00 -
[1820] - Quote
Ambush, start of match. Enemy Minja and I have the same idea; we're both running the same route but in opposing directions. We round a crate and dang near smack into one another head-on. I see his knives. He sees mine. We're all alone ... Knife Fight!
I hop backwards and give him the signal. He switches to his combat rifle. (!?)
:: blurp blurp ::
I wiggle around then signal him with another air-slash. Surely, just a panicked reaction on his part; probably an honest mistake. But this time I'm hugging the corner of the crate ... just in case ...
:: blurp blurp blurp::
So I continue 'round the crate, and of course he does too ...
:: Boooooom! :: :: Boom-Boom! ::
He walked right into my Core Locus nade and a volley of pocket rockets for good measure.
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- Ripley Riley
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8305
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Posted - 2015.03.25 14:06:00 -
[1821] - Quote
IAmDuncanIdaho II wrote:J0LLY R0G3R wrote:I need a new suit to run around in. Was thinking cal asault but part of me want another scout on the main. Cal scout or wiggle wiggle or min scout for slash slash. I want to see you with Knives
https://www.youtube.com/watch?v=xTMKFlNjpnU https://www.youtube.com/watch?v=7ukbHbItP-g
Oldie but Goodie: https://www.youtube.com/watch?v=pZbKm1T2Avs
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- Ripley Riley
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8305
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Posted - 2015.03.25 15:07:00 -
[1822] - Quote
J0LLY R0G3R wrote:That last link is part of reason I was thinkin min scout. Need some more nk sprees to finish something off. 3 mill enough to proto it? Don't have any I'm min light ether Thought it was 5m to go zero-to-pro ... will check.
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- Ripley Riley
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8306
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Posted - 2015.03.25 15:40:00 -
[1823] - Quote
J0LLY R0G3R wrote:Adipem Nothi wrote:J0LLY R0G3R wrote:That last link is part of reason I was thinkin min scout. Need some more nk sprees to finish something off. 3 mill enough to proto it? Don't have any I'm min light ether Thought it was 5M to go zero-to-pro ... will check. Edit: Scratch that. 3M's plenty. If I can get it to adv min scout, ill rum it some this weekend after bloodborne breaks my spirit. Looking forward to it :-)
PS: 1 Cmp Damp + 1 Enh Damp will put your MinScout at 20 dB. That's enough to beat scans, but you'll need 2 Cmp Damps if you want to duck MedFrame inner rings (20dB).
Shoot scout with yes.
- Ripley Riley
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8313
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Posted - 2015.03.25 16:21:00 -
[1824] - Quote
Dreis Shadowweaver wrote:Adipem Nothi wrote:J0LLY R0G3R wrote:Adipem Nothi wrote:J0LLY R0G3R wrote:That last link is part of reason I was thinkin min scout. Need some more nk sprees to finish something off. 3 mill enough to proto it? Don't have any I'm min light ether Thought it was 5M to go zero-to-pro ... will check. Edit: Scratch that. 3M's plenty. If I can get it to adv min scout, ill rum it some this weekend after bloodborne breaks my spirit. Looking forward to it :-) PS: 1 Cmp Damp + 1 Enh Damp will put your MinScout at 20 dB. That's enough to beat scans, but you'll need 2 Cmp Damps if you want to duck MedFrame inner rings (20dB). It's really not worth it. By the time they notice, they're dead. I only use more than one Complex Damp if I get actively scanned, which isn't often. It really depends on the opponent and (to a lesser degree) playmode. It is dang near mandatory to run 2 damps in Ambush.
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- Ripley Riley
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8320
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Posted - 2015.03.25 22:37:00 -
[1825] - Quote
mollerz wrote:[... you guys go to art school or what :)?
:: slaps knee ::
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- Ripley Riley
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8328
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Posted - 2015.03.26 20:02:00 -
[1826] - Quote
Wrong thread?
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- Ripley Riley
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8328
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Posted - 2015.03.26 20:08:00 -
[1827] - Quote
noob cavman wrote:Arkena Wyrnspire wrote:noob cavman wrote:Work is once again trying to get me to help with the wine list. I have told them repeatedly all wine tastes like fermented bog water in a condom... I thought that was enough of a hint for them. Pretty much my opinion on alcohol in general tbh. I suppose you whisky swilling bastards will all jump on me for saying this, but it seems to me the goal of alcohol is to find the alcohol that tastes the least awful and poison yourself with it. Aiming to get drunk? Hell yeah! But I do enjoy a good whiskey when not aimimg to get drunk but just enjoy a good drink. Also decorating today I have consumed 13 cups of tea that would equal about 130 pounds if I sold them XD Shroom shortage?
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- Ripley Riley
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8333
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Posted - 2015.03.26 21:18:00 -
[1828] - Quote
Cross Atu wrote:/hobbles in with jet lag and alcohol withdrawal I'm alive! ...ish! And back in the states, and with a few days of my time off still present I'm also back on the forums at least for the time being. So, someone toss me a bottle and then we can play a nice rousing round of "yell questions at Cross" Red Jars on the house!
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- Ripley Riley
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8336
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Posted - 2015.03.26 23:37:00 -
[1829] - Quote
On my grounded Minja, I run Knives + Fine Rifle or Bolt. On my flying Minja I prefer Knives + Flaylock.
Jumps + Flaylock = Awesome
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- Ripley Riley
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8340
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Posted - 2015.03.27 00:50:00 -
[1830] - Quote
FLAYLOCK Steve wrote:I did the skill tree reset, anyone can help? FLAYLOCK Steve wrote:I have 21,427,xxx SP, I need a guide to spend them wisely please, I want a good scout role thread, only Nos Nothi members can view it but I posted it here as well.
If it were my ~21M ...
Dropsuit Command Gallente Light III, Gallente Scout V
Dropsuit Upgrades Armor Upgrades V Shield Upgrades V, Shield Extension V Biotic Upgrades V, Blues V, Reds V Core Upgrades V Engineering IV Electronics IV, Precision V, Range V, Profile V Hacking V Cloak Operation III
Weaponry Light Weaponry (Min) Shotgun Operation V, Proficiency III, Rapid Reload III Combat Rifle Operation V, Proficiency III, Rapid Reload III, Sharpshooter III, Ammo III Sidearm Weaponry (Min) Flaylock Operation V, Proficiency III, Ammo III, Rapid Reload III Explosives (Min) Grenadier I, Demolitions I
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- Ripley Riley
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8340
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Posted - 2015.03.27 01:58:00 -
[1831] - Quote
Dang ... it's been an entire month since thang last polled data: http://dust.thang.dk/market_historycategory.php
( I want to see Echo damnit! )
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- Ripley Riley
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8348
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Posted - 2015.03.27 12:03:00 -
[1832] - Quote
mollerz wrote:just played 3 minutes of a match. i just can't do it.. go back to such a narrow FOV. it's too ****** up.
I can not more powerfully stress how ass backwards it is.
F it.. PS3 has been collecting dust long enough. Giving it away tomorrow.
IAmDuncanIdaho II wrote: Anyway bear in mind that a smaller FOV helps us dirty bastards. I think.
^
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8348
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Posted - 2015.03.27 12:19:00 -
[1833] - Quote
Spademan wrote:Haven't even noticed a difference in FOV compared to other games.
https://www.youtube.com/watch?v=7aD7u8kOxCM vs https://www.youtube.com/watch?v=5h4AGpO8q-w vs https://www.youtube.com/watch?v=QFBzMF_mvVs
( I really don't see much of a difference )
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8355
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Posted - 2015.03.27 22:03:00 -
[1834] - Quote
Kain Spero wrote:Also, it seems that Planet Raiding has been taken off the backlog and put on 1.2 (huray! )
1.1 - April/May 1.2 - June/July (?)
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- Ripley Riley
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8365
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Posted - 2015.03.29 12:44:00 -
[1835] - Quote
@ Jolly / Haerr
CCP Rattati wrote:BAMM HAVOC wrote:
Could you perhaps take a look at the map rotation. When you have some spare time ... after a beer maybe?
we are knee deep in a polish and bugfixing phase which is why a hotfix isn't out yet. We want to address a few issues with map rotation plus fix Echo bugs.
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- Ripley Riley
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8367
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Posted - 2015.03.29 17:16:00 -
[1836] - Quote
Flaylock Steve wrote: lol thanks, plus this corp has done a lot for me in such a little amount of time. I owe it to them to stay ...
You don't owe nobody, bro! Bastards around here have been handing out bad advice and free shaves for years!
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- Ripley Riley
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8379
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Posted - 2015.03.30 12:57:00 -
[1837] - Quote
IAmDuncanIdaho II wrote: Everyone else: this complex scanner - I've never noticed it before and assumed it came along with echo, but has it been around for longer? Does it cause the you have been scanned message, and who sees vehicle scans on tacnet?
I think it was rolled out with the other TacNet changes in December.
Have tested (in previous builds) vehicle scan results -- they were shared with squad. I would assume that they're now shared with Team, but to my knowledge, this hasn't been tested. Also haven't tested whether or not "You've Been Scanned" is or isn't displayed when pinged by a vehicle scanner.
These are good questions :-)
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- Ripley Riley
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8379
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Posted - 2015.03.30 14:18:00 -
[1838] - Quote
J0LLY R0G3R wrote:Any clue on slot layout on advance galmando? Protofits says ...
1 High, 2 Lows
@ Cross Atu
On the topic, has it been suggested yet that we increase Commando slot count by +1 Low (all races and all tiers)? It was discussed here in detail.
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- Ripley Riley
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8382
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Posted - 2015.03.30 19:11:00 -
[1839] - Quote
@ NN - Input Request
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- Ripley Riley
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8382
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Posted - 2015.03.30 19:33:00 -
[1840] - Quote
IAmDuncanIdaho II wrote:Any particular part? Watched about 5 mins of entertaining tank v tank action with a few dead mercs thrown in...
Rolled around as a gunner in Haerr's Madrugar for a 'bit earlier today. Tank v Tank battles were alot of fun. Honestly can't comment on the state of V/AV -- spec'd out of swarms and haven't tried anything other than tossing REs -- but I did see Noob Cavman pop a G/1 with a PLC + Lai Dai combo.
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8382
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Posted - 2015.03.30 19:38:00 -
[1841] - Quote
Ares 514 wrote:... and b) that blaster just shreds you. Have noticed this.
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8384
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Posted - 2015.03.30 19:59:00 -
[1842] - Quote
Ares 514 wrote:J0LLY R0G3R wrote:sheild tanks not much problem to solo, tank with bunch of reps going. ether hope people on the team are helping/he is an idiot, or cuss him as he eats a few rounds of the plasma and the 3 nades. and just coasts off into the distance, does a lap then hits u again full health. Hmm, so you're saying the PLC nade combo isn't going to work. Perhaps i'll just go back to ignoring/avoiding tanks.
Now that you mention it, Noob did say something about that G/1 not having a hardener active.
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- Ripley Riley
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8385
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Posted - 2015.03.30 20:27:00 -
[1843] - Quote
IAmDuncanIdaho II wrote:Actually - do I detect rubber-banding in there? Or was he just wearing go-faster stripes? Booo.
Did you feel that the match was laggy, or was it just that guy?
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- Ripley Riley
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8386
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Posted - 2015.03.30 21:57:00 -
[1844] - Quote
One Eyed King wrote: I hope Rattati pulls out his AV fit and sees how it is. It is pretty bad.
I hope Rattati pulls Gal Research from rotation. It is also pretty bad.
Shoot scout with yes.
- Ripley Riley
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8387
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Posted - 2015.03.30 22:02:00 -
[1845] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:IAmDuncanIdaho II wrote:Actually - do I detect rubber-banding in there? Or was he just wearing go-faster stripes? Booo. Did you feel that the match was laggy, or was it just that guy? No it did not feel laggy whatsoever. But I thought maybe I noticed him rubber-band as *he* danced a jig around *me* I was pretty impressed with how he disoriented me and in the end his mate had caught up and got me. I'm not at all impressed. BS like that shouldn't happen.
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8387
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Posted - 2015.03.30 22:03:00 -
[1846] - Quote
Forced Death wrote:Any advice on Minja duels? I am getting them more often, and I stand there with my knvies charged, adjust my finger to make it comfortable, I accidentally release, and then he rushes foward and kills me :/ I find I lose > 75% of the time if I swing first. Taunt them into committing, step back then shank them as they recover. If it's a bad*** knifer like Ghost, Kaeru or Musturd ... use your gun.
Shoot scout with yes.
- Ripley Riley
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8388
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Posted - 2015.03.30 22:38:00 -
[1847] - Quote
Dreis Shadowweaver wrote:Adipem Nothi wrote:Forced Death wrote:Any advice on Minja duels? I find I lose > 75% of the time if I swing first. Taunt them into committing, step back then shank them as they recover. If it's a bad*** knifer like Ghost, Kaeru or Musturd ... use your gun. I only ever lose a knife duel if I'm impatient because reds are very close. Here's an idea: a couple months ago I tried to set up a knifing tourney. Ultimately though it failed due to lack of interest. The basic idea was that we would Q-Sync in FW and hold 1v1 rounds, and the winner would move on to the next round. There was going to be an ISK prize for the winner. I'd even arranged for DAAAA Beast to record it. If I could gauge interest here though, I'd be willing to set it up again. We'd use Nova Knifers United and The Barbershop as a communications hub. What do you think?
That'd be awesome! Once Raids are out, Participants could be ferried in as Ringers or Raiders. We need only find a friendly district host the tournament.
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- Ripley Riley
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8388
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Posted - 2015.03.30 22:45:00 -
[1848] - Quote
Forced Death wrote: Hella lot of coordination lol
Is q-sync'ing large groups more reliable than it used to be? It's been a year or so since I've done it, but I distinctly recall it being a pain-in-the-arse.
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8401
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Posted - 2015.03.31 01:07:00 -
[1849] - Quote
First Prophet wrote:Dreis Shadowweaver wrote:First Prophet wrote:Adipem Nothi wrote:One Eyed King wrote: I hope Rattati pulls out his AV fit and sees how it is. It is pretty bad.
I hope Rattati pulls Gal Research from rotation. It is also pretty bad. I can confirm it's so bad Shotty rage quits every time he plays it. Also he ragequits if he goes negative. Don't forget how he backs out of the train map. He's pretty much never finished a single game.
All of these are true.
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- Ripley Riley
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8411
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Posted - 2015.03.31 15:01:00 -
[1850] - Quote
IAmDuncanIdaho II wrote: A good kill either way Bullocks. I stand by an expectation of minimum quality standards. Reliable framerate, hit detection and character movement should be bullet-proof absolutes all match, every match. Not things we hope for on a moment-by-moment basis. The absence of stability should never be permitted to manifest as an advantage or combat tactic, and instances where it has should be intensely scrutinized.
If I were Scotty, I'd rule over my matches with an iron foot.
Merc latency fluctuates? Kick merc from battle.
Match framerate dropped to 3FPS? Kick offenders. Restart the match. PC or otherwise.
Same map / asset causing problems? Kick the map / asset from circulation.
Merc blair-witching out of harm's way, intentionally or otherwise? Kick and queue the "crappy connection" message:
"You have been removed from battle due to a crappy connection. Please check your battleserver region, or select 'automatic' to be paired with other players with crappy connections."
Shoot scout with yes.
- Ripley Riley
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8412
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Posted - 2015.03.31 17:03:00 -
[1851] - Quote
IAmDuncanIdaho II wrote:
nah, mollerz woulda said bollocks :-p
::ninja edit::
Shoot scout with yes.
- Ripley Riley
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8418
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Posted - 2015.03.31 18:58:00 -
[1852] - Quote
IAmDuncanIdaho II wrote:i have 2m SP to spend. thinking of maybe gal scout.
got: - minja - minmando - gal assault - amarr logi
other choices? Gal Scout's a safe bet. I'd be reluctant to skill MN Assault, AM Assault, ScR or CR.
Shoot scout with yes.
- Ripley Riley
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8431
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Posted - 2015.04.01 01:18:00 -
[1853] - Quote
J0LLY R0G3R wrote:So there was a matchmaking change today?
Something seems to be up: https://twitter.com/CCP_Rattati/status/582923951719895041
Shoot scout with yes.
- Ripley Riley
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8431
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Posted - 2015.04.01 01:23:00 -
[1854] - Quote
Ghost Kaisar wrote:J0LLY R0G3R wrote:Used to always say 12 meters away was the longest I've been killed at by a SG. Not anymore lol 16 meters. Edit: by a shotgun You could probably get 20m if you double shot glitched a breach on a scout with almost no health. I kinda want to mess around and see if we can get the longest possible shotgun kill. There has to be a max range you can kill from, due to falloff Protofits says Allotek Breach's absolute range is 22m. At 21m, it reportedly hits for 8.4 dmg per pellet (down from 52.8).
Creodron: Same absolute range (22m). Same effective range. -1m optimal range.
Shoot scout with yes.
- Ripley Riley
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8433
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Posted - 2015.04.01 04:17:00 -
[1855] - Quote
Maken Tosch lecture coming up in a few days: https://forums.dust514.com/default.aspx?g=posts&m=2701975#post2701975
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- Ripley Riley
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8443
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Posted - 2015.04.01 19:53:00 -
[1856] - Quote
One Eyed King wrote:IAmDuncanIdaho II wrote:not sure yet. just came out of a horrible game, mostly coz those frogger guys really **** me off. ******* proto min assault jumping 15 ft in the air and raining down core flaylock rounds. ******* bs.
anyway more importantly the match started well but ended as a stomp. the sides at the end
7 blues 11 reds
i REALLY hope this isn't by design. ..this was just horrible If it started off well, it could have been a matter of people leaving early.
For the most part, vacancies are not being filled, even when folks back out at the very beginning. Personally, having mixed results today. Seems better fights are to be found in Dom and Skirm than Ambush.
I'm baffled at Scotty's insistence on feeding soloists to Kazuika Sniper's 500M-SP partyboy proto stompsquad. You'd think if I'd waited in queue for 4 ****ing minutes, I'd get something better than this. Again. Strictly soloists vs 10 of them two matches in a row.
Shoot scout with yes.
- Ripley Riley
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8456
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Posted - 2015.04.02 05:25:00 -
[1857] - Quote
TL;DR: Played all day. Lost a bunch of Isk. Didn't have fun.
Shoot scout with yes.
- Ripley Riley
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8461
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Posted - 2015.04.02 15:08:00 -
[1858] - Quote
Haerr wrote:Ares 514 wrote:Adipem Nothi wrote:TL;DR: Played all day. Lost a bunch of Isk. Didn't have fun. Similar experience. Lots of killing and dying. A lot of ISK lost even with advanced suits and larger payouts (sometimes). I usually don't care about what I'm facing but seemed like I was fighting a lot of proto suits and guns tonight. What wasn't fun? I've always loved Ambush, but I don't do it right.
I don't run in high SP squads. I don't stack plates. I don't stick with the blob.
I run around in ~300HP glass-cannon fits. I get behind enemy lines. I scan. I drop uplinks. I set the occasional trap. If someone parts from the herd or isn't paying attention, I'm at their back with shotgun or knives. If all goes well, I get in and out fast and undetected. This has been my MO for 2+ years, and it wasn't working yesterday.
Headcounts were low, so there were fewer stragglers. The stompers were in full force. I was often outnumbered and more often outgunned. Tried to stick to advanced suits and BPO weapons to slow my Isk losses. When there was a straggler, he was usually a tanked up proto assault. Standard shotgun vs proto assault isn't easy, even 1v1 from behind. It doesn't help that our dance is broadcasted on squad TacNet. I often got the kill only to get mowed down moments later while trying to make my escape.
Played for 12+ hours. Wrapped up with a net loss of ~5 million Isk. Speaking of Kaizuka Sniper, ran into his stompsquad over and over again. Seemed like business as usual for them. At the end of the night:
Rank #8 (him): 517 kills, 7.83 KDR, 6.88 W/L Rank #35 (me): 379 kills, 1.80 KDR, 0.85 W/L
TL;DR: Seems soloists got nerfed harder than the stompers.
Shoot scout with yes.
- Ripley Riley
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8464
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Posted - 2015.04.02 16:02:00 -
[1859] - Quote
Edited above:
On a positive note...
Poked out Carne Con Papa's eyes over and over again. They always travel in a blob, and their GalLogi is always rapid-firing proto scans. If I timed it just right, I could rush the blob from the behind and place 2 creodron blasts into Nenene87's back before being blown to bits. Each "b-slap" cost me a proto suit, and I pulled it off a bunch of times. It was an expensive mini-game, and it was worth it.
Shoot scout with yes.
- Ripley Riley
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8469
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Posted - 2015.04.02 17:15:00 -
[1860] - Quote
XxBlazikenxX wrote:I feel like such a bad person, I started my friend on Dust and I told him the three most important things to remember: 1. Amarrian Scout is the best scout 2. Caldari Logi is the best logi 3. Also use knives on a heavy You aren't being a very good friend. But your friend is coming in at a good time.
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- Ripley Riley
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8479
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Posted - 2015.04.02 20:40:00 -
[1861] - Quote
Having much more fun today than yesterday!
Still soloing Ambush. Queue times are 3+ minutes, but matches seem to be fuller, and fewer players are leaving battle. Yesterday's "all proto mandate" appears to have passed, and I'm seeing more advanced gear on the field than anything else. Also seeing lots of new names. At first I wondered if I'd been dropped into a lower Mu bracket, but Scotty's still putting me up against Carne Con Papas so I assume not. Suspect that regions might have been merged.
Made a few small adjustments to my ambush loadouts (see below), but still mostly running Scout G/1. I pull out the occasional gk.0 if the match is close or ck.0 sniper if the blob digs in on high ground. I've turned a profit in more than a few matches, which is a significant improvement over yesterday. I have been put into several underway matches, but I don't mind as each was less than half over.
Also got some hatemail! "you're a p***y coward!" writes Timotheon R.
Current Ambush Scout Loadouts:
G/1 Recon (48k) (Most Frequently Used) DS: Scout G/1 HS: Cmp Precision, Cmp Shield LS: Cmp Red, Enh+Bsc Damp (19dB) WP: Dren SG, Toxin SMG GR: M-1 Locus EQ: Adv Cloak, Creodron Flux AS HP: 160 / 162
G/1 Uplink Runner (45k) (Frequently Used) DS: Scout G/1 HS: Cmp Precision (x2) LS: Cmp Red, Cmp Green, Cmp Damp WP: Dren SG, Toxin SMG GR: M-1 Locus EQ: Adv Cloak, Viziam Flux UL HP: 87 / 162
G-1 Bomber (22k) (Occasional Use) DS: Dragonfly Scout HS: Cmp Myofib LS: Bsc CPU, Cmp Damp, Cmp Red WP: Dren SG, Bolt GR: Flux EQ: Adv Cloak, Adv RE HP: 87 / 162
Gk.0 Shotgunner (131k) (Occasional Use) DS: Scout Gk.0 HS: Cmp Shields (x2) LS: Cmp Red, Cmp Reactive, Enh Damp (x2) WP: Creodron SG, Bolt GR: Core Locus EQ: Adv Cloak, Adv RE HP: 233 / 228
Ck.0 Sniper (142k) (Occasional Use) DS: Scout Ck.0 HS: Cmp Dmg (x3), Cmp Precision LS: Cmp Green, Cmp Red WP: KaalTac SR, Bolt GR: Flux EQ: Adv Cloak, Adv Hive HP: 162 / 87
Shoot scout with yes.
- Ripley Riley
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8479
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Posted - 2015.04.02 21:13:00 -
[1862] - Quote
Adipem Nothi wrote:Having much more fun today than yesterday!
Just picked up my first squadmate of the day. Fingers crossed for continued fun.
Shoot scout with yes.
- Ripley Riley
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8484
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Posted - 2015.04.02 23:57:00 -
[1863] - Quote
Adipem Nothi wrote:Adipem Nothi wrote:Having much more fun today than yesterday!
Just picked up my first squadmate of the day. Fingers crossed ... Not so bad!
Ryan Sarkovosky kicks my butt all the time. Figured squadding with him would put us into the 100% proto queue. We played a 3-4 matches together before I had to run. Proto usage went up from when I was solo, but it wasn't a constant like it was yesterday. Tougher fights, but still fun. Won 2 or 3. Lost 1. No stomps. Made Isk.
Might have to try our luck with a 3rd squadmate later.
Shoot scout with yes.
- Ripley Riley
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8495
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Posted - 2015.04.03 02:32:00 -
[1864] - Quote
Adipem Nothi wrote:TL;DR: Played all day. Lost a bunch of Isk. Didn't have fun.
^ That was yesterday. Had an absolute blast today. Pretty much all day, whether in squad or solo. Unlike yesterday, I didn't have to run proto gear to compete today. The vast majority of matches were full, fun and evenly sided. Most were pretty dang close. Even made a little Isk. The best part ... didn't feel guilty squadding with the guys.
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- Ripley Riley
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8496
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Posted - 2015.04.03 02:42:00 -
[1865] - Quote
LMAO! That one match was seriously boring. But 1 out of 20 ain't too bad. You've gotta admit that all the others were pretty fun :-)
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- Ripley Riley
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8496
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Posted - 2015.04.03 04:36:00 -
[1866] - Quote
New Dev: https://forums.dust514.com/default.aspx?g=posts&m=2708776#post2708776
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- Ripley Riley
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8512
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Posted - 2015.04.03 16:06:00 -
[1867] - Quote
Pseudogenesis wrote:His avatar is Shiina from Sakurasou no Pet. Great character, great show. I think I like this guy Oh, and who the hell IS Ju Hee Kim from Trello? I noticed them a while ago. Linkedin says they're a financial analyst but it seems odd that they would be involved with something as hands-on as a trello board. /tinfoil
When Rattati was pulled from Finance Lead to Dust Lead, someone was needed to perform his former functions. Monitors key performance indicators. Measures results of monetization efforts. Monitors inflows and outflows; forecasts future cashflows. Cap'n Rattati no longer the has time to spend hours on end tediously sifting through data, preparing reports, participating in conference calls; there are only so many hours in the day :-)
\tinfoil
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- Ripley Riley
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8515
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Posted - 2015.04.03 17:03:00 -
[1868] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:Pseudogenesis wrote:His avatar is Shiina from Sakurasou no Pet. Great character, great show. I think I like this guy Oh, and who the hell IS Ju Hee Kim from Trello? I noticed them a while ago. Linkedin says they're a financial analyst but it seems odd that they would be involved with something as hands-on as a trello board. /tinfoil When Rattati was pulled from Finance Lead to Dust Lead, someone was needed to perform his former functions. Monitors key performance indicators. Measures results of monetization efforts. Monitors inflows and outflows. Forecasts future cashflows. Frees Cap'n Rattati from the tedium of sifting through data, preparing reports and participating in conference calls. \tinfoil Solid tinfoil hattery. Still doesn't explain why they're on the trello, though. It is a mystery for the ages /tinfoil
Rattati recruits a junior analyst to train to do his previous job. She turns out be really good at spotting patterns and crunching numbers -- perhaps a future Rattati in the making -- so she's been included in the "big picture" discussions. Stats are stats, but context adds meaning (and job satisfaction).
\tinfoil
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- Ripley Riley
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8515
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Posted - 2015.04.03 17:30:00 -
[1869] - Quote
XxBlazikenxX wrote:Wait, Aquarhead is a she?! Noted......
No. Jun Hee Kim is a she, and she is not CCP Aquarhead.
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- Ripley Riley
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8515
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Posted - 2015.04.03 17:35:00 -
[1870] - Quote
IAmDuncanIdaho II wrote:Hmm I hope we haven't broken Rattati - Aquarhead coming in there just like that is like...iono the amount of moaning and the way his tone changed later in that thread makes me hope he just wanted cover on that thread whilst he slept or something.
[edit] No offense Aquarhead, we like the idea there's more than one person doing stuff with DUST.
I didn't get that vibe. He was likely annoyed with us immediately following the announcement but seemed to ease up after yesterday's tweak. I get the impression that AquarHead coded Scotty 2.0.
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- Ripley Riley
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8517
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Posted - 2015.04.03 17:56:00 -
[1871] - Quote
Dreis ShadowWeaver wrote: And why aren't you in NKU?
o/ Dreis
Chat channels supposedly contribute to lag. The more the channels, the more the lag. I leave Scouts United and Nova Knifers United from time to time when things feel choppy, but I always come back :-)
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- Ripley Riley
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8524
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Posted - 2015.04.03 20:34:00 -
[1872] - Quote
Pseudogenesis wrote: So... Rattati is Obi Wan to Ju Hee Kim's Luke? I can dig it.
Precisely! Or maybe Palpatine / Vader.
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- Ripley Riley
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8525
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Posted - 2015.04.03 22:12:00 -
[1873] - Quote
IAmDuncanIdaho II wrote: Did you see the mercs joining and leaving in that vid? Can't say I've ever looked for it before, but it was a constant join / leave / join / leave trickle, and amost exclusively blues.
I did notice, and it is peculiar. It isn't like the other team were a bunch of badasses. Very odd ... I'm not seeing much of that at all in Ambush, btw.
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8527
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Posted - 2015.04.03 23:47:00 -
[1874] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:IAmDuncanIdaho II wrote: Did you see the mercs joining and leaving in that vid? Can't say I've ever looked for it before, but it was a constant join / leave / join / leave trickle, and amost exclusively blues.
I did notice, and it is peculiar. It isn't like the other team were a bunch of badasses. Very odd ... I'm not seeing much of that at all in Ambush, btw. see thing is when i looked at the red team at start of game i did think it would be a hard fight. there looked like at least two squads there...btw is that what you mean by stacked? still didnt get it from your post in the other thread
A bunch of well-recognized players all grouped together on one side and a bunch of randoms on the other. Are those guys are well-recognized on EU servers?
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8527
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Posted - 2015.04.04 00:06:00 -
[1875] - Quote
Speaking of being on different servers, just blew another half million Isk against Japanese stompers. Came in 4th and made a whopping 145k Isk. My veteran squadmate gave 'em hell the entire match; he came in 12th with 3 kills and 9 deaths; didn't even meet the Minimum SP cap.
My squad size is 2. This is the 3rd time in a row Scotty put us up against 'em. I've got my PS3's resolution set to Super Nintendo quality, texture and effect detail at low, I'm only in 3 chats, I have voice disabled, and I'm playing on a 1GB fiber optic connection. There is literally nothing more I can do to help Dust's engine help itself. Yet the dudes still blair-witch / blue-flare their way through my shotgun blasts, sniper rounds, remotes and grenades. Don't get me wrong ... you can kill 'em. It just takes twice as many shots as everyone else.
Shoot scout with yes.
- Ripley Riley
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8531
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Posted - 2015.04.04 00:39:00 -
[1876] - Quote
Henrietta Unknown wrote: Turns out, it's shrinking the number of your loadouts that helps.
Really!?
:: delete :: :: delete :: :: delete ::
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8535
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Posted - 2015.04.04 02:34:00 -
[1877] - Quote
\o/ new data!!!
http://dust.thang.dk/ has been updated!
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- Ripley Riley
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8546
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Posted - 2015.04.04 15:22:00 -
[1878] - Quote
One Eyed King wrote:Pseudogenesis wrote:Adipem Nothi wrote:If you want to see something funny, checkout the Biotics timeline. Long live the king Easy to fix!
Max Survivability = High HP + High Mobility
Enforce a tradeoff between survivability factors with specific focus on Armor, as high slot diversity has been achieved with Myofibs, Precision, and Damage Amps all competing with Shields. Assuming Rattati's mass:movement model is currently off-the-table, two ideas:
Idea 1 1) Increase strafe and mobility drawbacks for Reactive and Vanilla Plates 2) Add slight strafe and mobility drawbacks to Ferroscale Plates
Idea 2 Adjust suit base movement speeds to correspond inversely with max HP:
Current Max HP: Heavy > Assault > Commando > Logi > Scout Current Movement: Heavy < Commando < Logi < Assault < Scout
Proposed Max HP: Heavy > Commando > Assault > Logi > Scout Proposed Movement: Heavy < Commando < Assault < Logi < Scout
1) Swap Assault and Logi base movement speeds 2) Reduce post-swap MN Logi base movement from 5.30 to 5.20 3) Add a low-slot to all Commandos (all races, all tiers)
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8549
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Posted - 2015.04.04 20:41:00 -
[1879] - Quote
One Eyed King wrote:Adipem Nothi wrote:One Eyed King wrote:Pseudogenesis wrote:Long live the king Easy to fix (King HP)! Max Survivability = High HP + High Mobility Enforce a tradeoff between survivability factors with specific focus on Armor, as high slot diversity has been achieved with Myofibs, Precision, and Damage Amps all competing with Shields. Assuming Rattati's mass:movement model is currently off-the-table, two ideas: Idea 1: Quick Fix1) Increase strafe and mobility drawbacks for Reactive and Vanilla Plates 2) Add slight strafe and mobility drawbacks to Ferroscale Plates Idea 2: Thorough FixAdjust suit base movement speeds to correspond inversely with max HP: Current Max HP: Heavy > Assault > Commando > Logi > Scout Current Movement: Heavy < Commando < Logi < Assault < Scout
Proposed Max HP: Heavy > Commando > Assault > Logi > Scout Proposed Movement: Heavy < Commando < Assault < Logi < Scout1) Swap Assault and Logi base movement speeds 2) Reduce post-swap MN Logi base movement from 5.30 to 5.20 3) Add a low-slot to all Commandos (all races, all tiers) Sorry for the confusion. My face was more for the liberal use of the term king, but since it is also the same face I make when regarding HP I probably should have been more clear.
Figured "long live the king" had something to do with 9/10 of the most popular low slots being brick-related. If not, the ideas still stand. There should be a give and take when it comes to mobility and HP. A 250HP Scout or 350HP Logi shouldn't be hard-pressed to keep up with 800HP MN Assaults.
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8550
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Posted - 2015.04.04 21:39:00 -
[1880] - Quote
One Eyed King wrote:Agreed. HP is too big an advantage in Dust. EWAR used to have its place, but that was seen fit to be severely diminished. I think HP could be taken down a notch or two in effectiveness. I don't think that high average HP is a problem on its own. It becomes a problem (in my opinion) when permitted to coexist with high mobility. FoTM is FoTM for a reason, and the past year of FoTM has been found where high mobility and high HP were simultaneously achieved (Assault Lite GalScout ---> Assault Lite CalScout ---> MN Assault).
Myofibs, Damage Amps and Precision Enhancers are paying sufficient dividends to compete with high-slot HP tank. The same cannot be said for low-slot tank. Low-slot EWAR and Biotics are affording their users too little a benefit, brick is affording too great a benefit, or drawbacks to stacking brick are insufficient to discourage users from doing so.
The net result is what we see in PC and pubstomps. Players stacking brick atop more brick. The relative advantage and lack of drawbacks are sufficient to reduce EWAR, Biotic and mixed low-slot loadouts to nonviable.
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- Ripley Riley
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8550
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Posted - 2015.04.04 21:44:00 -
[1881] - Quote
Quil's at it again ...
https://forums.dust514.com/default.aspx?g=posts&m=2710659#post2710659
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- Ripley Riley
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8550
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Posted - 2015.04.04 21:45:00 -
[1882] - Quote
IAmDuncanIdaho II wrote:Adipem thanks for reigning in my false assumptions in that announcements thread - I toned down the language and actually worded it to give the benefit of the doubt in a few places. NP!
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8554
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Posted - 2015.04.04 23:40:00 -
[1883] - Quote
Hobbits say peculiar things.
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- Ripley Riley
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8566
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Posted - 2015.04.05 21:46:00 -
[1884] - Quote
Flaylock Steve wrote:A other scouts are OP threadGoing to retaliate anyone else? Pretty sure that guy's trolling. Pretty sure this guy's serious.
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- Ripley Riley
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8568
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Posted - 2015.04.06 00:10:00 -
[1885] - Quote
One Eyed King wrote:Dreis ShadowWeaver wrote:So I kick myself up the backside and get on DUST for the PC's. There were 4 other corpmates online. I guess O.H claim yet another district tonight. For what reason would people not show up? Do you not have anyone you could pull in?
OH is a tough opponent. If Dreis' FC fields anything less than an A Team, they're guaranteed to lose, in which case participants literally make 0 end of match. No-showing in this case makes more financial sense than under-showing.
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- Ripley Riley
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8571
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Posted - 2015.04.06 01:28:00 -
[1886] - Quote
Pseudogenesis wrote:First Prophet wrote: ...go get Baldur's Gate.
Planescape is better :^) Is Planescape the same game as Torment? Loved that one.
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- Ripley Riley
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8583
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Posted - 2015.04.06 16:14:00 -
[1887] - Quote
BAMM HAVOC wrote:BAMM CPM. Best CPM. Couldn't agree more, friend. XD
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- Ripley Riley
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8583
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Posted - 2015.04.06 16:53:00 -
[1888] - Quote
CPM1 Cross Atu Kevall Longstride Iron Wolf Saber Zatara Rought SirManBoy Soraya Xel Judge Rhad
CPM2 Cross Atu Kevall Longstride Iron Wolf Saber Pokey Dravon CEO Pyrex Haerr Bacon Hammock or Fox Gaden
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- Ripley Riley
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8583
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Posted - 2015.04.06 16:58:00 -
[1889] - Quote
Arkena Wyrnspire wrote:Honestly the thought of Pyrex on CPM concerns me. Celebutante, ftw!
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- Ripley Riley
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8583
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Posted - 2015.04.06 17:04:00 -
[1890] - Quote
IAmDuncanIdaho II wrote: In other news, I just skilled into level 4 gal scout (will be 5 within 24 hours) ... Damn good suit
Absolutely agree. GA Scout > CA/MN/AM Scout, especially when up against tough, coordinated opposition.
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- Ripley Riley
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8583
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Posted - 2015.04.06 17:11:00 -
[1891] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote:Honestly the thought of Pyrex on CPM concerns me. Celebutante, ftw! I'm sure he could get on, but Christ, some of the things he's said... Drama and flair come with an entertaining personality. Think strippers. Fun, but also prone to throwing fits of the cutting people and smashing window variety. I'd be concerned about him walking off like Rhad. Other than that, I think it'd be alot of fun to watch him and Rattati squaring off.
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- Ripley Riley
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8584
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Posted - 2015.04.06 17:53:00 -
[1892] - Quote
Llast 326 wrote:I don't think we know the same strippers. Where in the world are there sane strippers?
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- Ripley Riley
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8584
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Posted - 2015.04.06 18:34:00 -
[1893] - Quote
Arkena Wyrnspire wrote:I would hope that the CPM is a tool for improving the game rather than entertainment. Fair point.
Though Pyrex has come up with a number of good ideas over the years. Aggressive, odd, often wrong? Yes. But he's also creative, informed and invested. There's a chance he'd take the role seriously and actually engage the community, rather than browbeat, suppress, ignore, and/or troll it.
In my book, CPM should be all about getting the community involved, discussing problems, vetting solutions and generating new ideas. Fighting can be means to that end. So long as he was civil about it, I wouldn't mind if he fought constantly with CCP, CPM and the entirety of the forum-going community. Fights are always fun to watch; they get people involved, and they can be productive if done right. See Barbershop.
I could be wrong, but I think Pyrex might be a nice guy to fight with.
Shoot scout with yes.
- Ripley Riley
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8590
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Posted - 2015.04.06 20:25:00 -
[1894] - Quote
One Eyed King wrote:BAMM HAVOC wrote:Arkena Wyrnspire wrote:I wonder who'll actually run for CPM 2. I know Delt is planning to run again, wouldn't be to surprised if wolfy or xel stuck there hands up for the election again. I hear Pyrex is running this year aswell I call Pyrex the next Judge. That would be a waste of a spot if he got it. Right or wrong, that is believable. I wouldn't be surprised if those running against Pyrex painted him as Judge Rhad 2.0.
Shoot scout with yes.
- Ripley Riley
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8590
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Posted - 2015.04.06 20:32:00 -
[1895] - Quote
Dreis ShadowWeaver wrote:Adipem Nothi wrote:IAmDuncanIdaho II wrote: In other news, I just skilled into level 4 gal scout (will be 5 within 24 hours) ... Damn good suit
Absolutely agree. GA Scout > CA/MN/AM Scout, especially when up against tough, coordinated opposition. I used to be able to run a Proto Gal Scout before I respecced. It sucks. The Min Scout is better in almost every way. PC usage disagrees. MinScouts are great for stomping pubs with friends, but when the going gets tough, the tough get a GalScout. It's the only scout suit which can beat scans and remain competitive.
Or Min Assault Scout :p
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- Ripley Riley
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8591
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Posted - 2015.04.06 22:40:00 -
[1896] - Quote
@ OEK vs IDIC
This guy's a special case. I whoop him routinely in game, and he routinely sends hatemail. For some time now, my replies have been consistent:
"10 and 3 for 5th place, huh? You're doing exceptionally well for being new at Dust, but the game is complex and there's alot to learn. Have you considering joining a training corp like Dust University? They show newbros the ropes free of charge. You should check 'em out."
Shoot scout with yes.
- Ripley Riley
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8591
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Posted - 2015.04.06 22:48:00 -
[1897] - Quote
Spademan wrote: Bloody hell, who took the jam out of his doughnut?
The dude's been around forever, and I'm pretty sure he's been in a funk for the duration.
Shoot scout with yes.
- Ripley Riley
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8594
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Posted - 2015.04.07 01:41:00 -
[1898] - Quote
One Eyed King wrote:Pseudogenesis wrote:Re: CPM2 candidates, I really want Pokey Dravon to win this time around, the guy seems like he's got his head on straight. Am I being naive? No. I liked Pokey before, and I like him now. He does a good job of constructive criticism, even when someone disagrees with him, and keeps a level head. I read through a large chunk of the tank talks, and other vehicle discussion threads, and he always impresses me with his even handedness. I also hope Cross runs again.
Same here. Add Haerr, and those are my first 3 votes.
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- Ripley Riley
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8595
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Posted - 2015.04.07 13:52:00 -
[1899] - Quote
CCP Rattati wrote:Adipem Nothi wrote:One Eyed King wrote:Dreis ShadowWeaver wrote:So I kick myself up the backside and get on DUST for the PC's. There were 4 other corpmates online. I guess O.H claim yet another district tonight. For what reason would people not show up? Do you not have anyone you could pull in? OH is a tough opponent. If Dreis' FC fields anything less than an A Team, they're guaranteed to lose, in which case participants literally make 0 end of match. No-showing in this case makes more financial sense than under-showing. We are going ahead with a new method for PC "Keep what you Kill", does that mean a corp might use APEX's and go down fighting? It could, especially with Raids.
Though in my opinion, it is more likely that friendly corps will practice against one another with BPO gear, or a really good corp might field it against an inferior corp for no other reason than to shame them. And shamed they should be; killing a protobear with a wooden sword is no easy task, especially when the bear has backup.
"Keep what you kill" is a great idea, but I don't think it would've motivated Dreis' FC in the above scenario. Isk efficient or not, beat downs are bad for troop morale and bad for reputation. Ego plays a big part in end-game play; bruised egos and low morale can kill a corp.
Shoot scout with yes.
- Ripley Riley
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8597
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Posted - 2015.04.07 14:46:00 -
[1900] - Quote
IAmDuncanIdaho II wrote:re: PC
If we're looking at ways of not allowing the biggest corps to steam-roller everything else, then why not introduce some sort of penalties based on the number of districts you own. Then over-extension and / or lots of real-estate means your costs can increase exponentially.
Yes I'm currently playing Civ and my health is constraining my growth
Raiders will curb over-expansion, especially if Ringers aren't permitted to participate in Raid Defense. An elite corp with a small headcount won't be able to simultaneously defend multiple districts against raids.
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- Ripley Riley
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8602
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Posted - 2015.04.07 14:59:00 -
[1901] - Quote
CCP Rattati wrote:What about some Concordian agreement, where we rank corporations and they can't attack lower tiered corps, if they are high tier. and immediately alt corps spring up to exploit. carry on
Spitballing ...
Actions in PC consume various amounts of Command Points (CP). CP are earned when corp members complete Corp Contracts. Corp Contracts (daily missions) aren't accessible until Corp Fleet is unlocked. Corp Fleet is unlocked when X number of members have been with the corp for Y period. Corp Fleet is leveled by components earned through Corp Contracts. The higher the Corp Fleet's level, the more CP is can stockpile. The longer a merc has been with the corp, the greater his CP and Component pay for completing contracts.
If an Alt Corp intends to exploit, that Alt Corp must be sufficiently developed and active to do so.
High Tier vs Mid Tier Play
High-tier merc attempts to deploy into a battle on a mid-tier district: "Deployment denied. This district is restricted to players with less than 50M SP."
SP cap applies on a unit-by-unit basis to both PC and Raid activities. Mid-tier districts have lower resource output than high-tier districts (credit: OEK). Mid-tier districts are more numerous than high-tier districts.
An established corp with varying experience base may participate in both high-tier and mid-tier play.
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- Ripley Riley
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8602
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Posted - 2015.04.07 15:16:00 -
[1902] - Quote
J0LLY R0G3R wrote:Does PC have to be skirmish? If not, how about having a ambush type and a domination type. Can reduce the number of people needed. have different wait times between being attacked and battle time. Less bloody lag Easier for groups to try out. And this could be what raides help with and I just zoned out. If so my bad lol.
Raids could be Dom and Raid Reprisals could be Ambush!
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- Ripley Riley
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8602
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Posted - 2015.04.07 15:30:00 -
[1903] - Quote
One Eyed King wrote: Don't forget Attrition!
Excellent point. Fixed!
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- Ripley Riley
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8603
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Posted - 2015.04.07 15:51:00 -
[1904] - Quote
Arkena Wyrnspire wrote:Also, looking at all these raiding suggestions again - have we found a reason for people to want to hold districts yet?
District Infrastructure A passively generates/distributes warbarge components, Infrastructure B passively generates fleet components, Infrastructure C passively generates Resource X, and so on. Holding a district and successfully defending it against raids is by far the fastest way to acquire resources. A top-tier PC corp will reach max fleet potential far faster than anyone else; its ships will be better equipped, and its mercs better paid. Even the most successful of Raider Fleets will advance in level at a slower rate than that of an active landholding corp.
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- Ripley Riley
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8603
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Posted - 2015.04.07 15:58:00 -
[1905] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote: District Infrastructure A passively generates/distributes warbarge components, Infrastructure B passively generates fleet components, Infrastructure C passively generates Resource X, and so on. Holding a district and successfully defending it against raids is by far the fastest way to acquire resources. A top-tier PC corp will reach max fleet potential far faster than anyone else; its ships will be better equipped, and its mercs better paid. Even the most successful of Raider Fleets will advance in level at a slower rate than that of an active landholding corp.
Where is this information, specifically? This info was pulled from arse.
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- Ripley Riley
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8603
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Posted - 2015.04.07 16:01:00 -
[1906] - Quote
Spademan wrote: What's Attrition?
It is like Dom, but the objective moves around periodically. "Spam heavies on the letter" won't work in Attrition.
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- Ripley Riley
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8603
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Posted - 2015.04.07 16:26:00 -
[1907] - Quote
Arkena Wyrnspire wrote:Hm.
I agree that it should be in roughly that format but a great deal of that revolves around 'fleet potential'. What is it and why would anyone care? :: Reaches Behind ::
Pay troops better perks and benefits. Augment troop incomes. Customize your corp's uniforms and fleet appearance. Unlock corp-based market agent; get better prices from NPC vendors. Schedule orbital delivery time/locations for your PC districts (turret types, depots, etc). Do something smart with strongboxes.
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- Ripley Riley
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8603
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Posted - 2015.04.07 16:36:00 -
[1908] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote: Do something smart with strongboxes.
lol?
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- Ripley Riley
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8604
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Posted - 2015.04.07 17:05:00 -
[1909] - Quote
Spademan wrote: Put them in the grenade slot and throw them at people.
Corp Smelter: Melt strongboxes down and make jewelry to go with Pokey's Pink Suits.
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- Ripley Riley
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8610
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Posted - 2015.04.07 18:38:00 -
[1910] - Quote
In my opinion, the more land a corp intends to occupy, the more hands it should need to hold that land. Activity should be a fundamental prerequisite to expansion and resource production. The larger a corp's roster of actives, the more CP it generates. The more CP it generates, the more it can harvest resources, raid, expand, defend, etc. Daily Activity becomes the centerpiece of the new system,
Such a model would promote recruitment in ways we haven't seen since Chromosome. There is presently no reason to recruit an early or mid-career merc. There's nothing of value new blood can contribute to the current system, and competitive corps are simply shuffling around the same top-tier 70M+ SP players. As that number of players diminishes, demand for blue donuts increases and competitive play stagnates.
But imagine a model wherein a symbiotic relationship existed between newbro and vet, with newbros powering the war machine by pumping out CP from Daily Corp Missions, and earning real pay in exchange for their contributions to the corp.
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- Ripley Riley
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8612
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Posted - 2015.04.07 19:01:00 -
[1911] - Quote
Why not implement restrictions on a per-player basis rather than per-corp basis? This would allow for a corp to participate at different tiers of competitive play, and different tiers of play could be segregated by experience level (i.e. < 50M SP Districts, > 50M SP Districts)
Shoot scout with yes.
- Ripley Riley
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8613
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Posted - 2015.04.07 19:14:00 -
[1912] - Quote
IgniteableAura wrote: Think of it this way, I have less than 50mil SP and would not consider myself in the low tier. But I consider you to be low tier :P
(jokes)
Lower tier players could get training when they run with upper tier deployments.
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- Ripley Riley
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8614
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Posted - 2015.04.07 19:26:00 -
[1913] - Quote
Dreis ShadowWeaver wrote:Adipem Nothi wrote:Why not implement restrictions on a per-player basis rather than per-corp basis? This would allow for a corp to participate at different tiers of competitive play, and different tiers of play could be segregated by experience level (i.e. < 50M SP Districts, > 50M SP Districts) More likely, all the < 50M SP players would be booted from the top PC corps. I imagine that you wouldn't get corps participating on various competitive levels as you describe, but corps would be segregated into two classes: The > 50M and the > 50M, and they would keep to themselves. In corp descriptions you'd see 'Minimum SP Requirement: 50M.' I like the idea of different levels of competitive play, but I think it would split corps in two.
Nope! Because all PC actions will require Command Points. The very last thing a competitive corp will do is kick its more active players. Activity, FTW!
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- Ripley Riley
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8617
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Posted - 2015.04.07 20:43:00 -
[1914] - Quote
I can see a "no ringer rule" working well for Raids, but I can't see that flying for PC in general. What's the point of an Alliance if you can't help one another out?
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- Ripley Riley
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8625
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Posted - 2015.04.08 12:36:00 -
[1915] - Quote
IAmDuncanIdaho II wrote:Aeon's idea of contracts sounds like the sort of thing that would make sense - and obviously the contract can dictate terms or whatever. Aeon Amadi wrote: Alternatively allow 'contracts' for ringers to temporarily "join" the corporation in question.
[edit] Brainstorm: so the contract could also dictate how long a merc can ring for that corp, meaning it's the only corp he can ring for for the duration. It's almost formalising the existing unspoken agreements for ringers, but also binding. There's a meta here too - corps could contract mercs and not even plan to use them to fight. Terms can be negotiated.
^ Very clever. I agree to ring for Corp X and only Corp X for Term Y in exchange for upfront payment Z.
As for curbing corp-hopping, (1) Command Points paid for completing Corp Contracts increases the longer a given merc has been with a given corp and (2) a given merc is not eligible to receive Fleet Perks or Corp Pay until he has been with a corp for (say) one week.
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- Ripley Riley
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8625
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Posted - 2015.04.08 12:45:00 -
[1916] - Quote
LeGoose wrote:Someone post something unrelated and random. There is far too much coherent discussion going on here. http://i.imgur.com/K4ilXFU.png
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- Ripley Riley
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8626
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Posted - 2015.04.08 12:58:00 -
[1917] - Quote
G Clone wrote: This would have to be formal procedures, controlled by the game-mechanics.
Indeed! Pubs have Squad Finder. PC has Contract Finder (?). A place for ringers to market their availability and FCs to find what they need.
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- Ripley Riley
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8627
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Posted - 2015.04.08 13:29:00 -
[1918] - Quote
Plastic nova knives or teacups and tiaras? We find out in one hour.
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- Ripley Riley
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8636
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Posted - 2015.04.08 15:14:00 -
[1919] - Quote
IgniteableAura wrote:Adipem Nothi wrote:Plastic nova knives or teacups and tiaras? We find out in one hour. Definitely a boy! 5 months to go.
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- Ripley Riley
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8641
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Posted - 2015.04.08 18:15:00 -
[1920] - Quote
Flaylock Steve wrote:I'm confused ... Rattati's seeking input on specific topic.
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- Ripley Riley
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8643
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Posted - 2015.04.08 18:33:00 -
[1921] - Quote
Love the idea of working "Special Contracts" into the solution
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- Ripley Riley
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8651
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Posted - 2015.04.09 01:53:00 -
[1922] - Quote
Dreis ShadowWeaver wrote:NF is dead. Or resting :P I seriously doubt we've seen the last the Kane Spero.
PS: Queue times are pretty long tonight. 3+ min to get into Ambush (solo).
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- Ripley Riley
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8652
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Posted - 2015.04.09 02:46:00 -
[1923] - Quote
https://www.youtube.com/watch?v=q2kd7F3YFz8
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- Ripley Riley
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8655
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Posted - 2015.04.09 07:23:00 -
[1924] - Quote
Pseudogenesis wrote: I'd prefer it if they kept quiet about ambitious stuff like this and drones, because if it doesn't pan out it always ends up disillusioning a lot of people. This vision speaks directly to "why bother?". If it were an unobtainable carrot, I don't think he'd dangle it.
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- Ripley Riley
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8658
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Posted - 2015.04.09 14:13:00 -
[1925] - Quote
I like Dubbs. Good guy.
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- Ripley Riley
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8663
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Posted - 2015.04.09 18:07:00 -
[1926] - Quote
strategically positioned for chips and soda
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- Ripley Riley
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8669
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Posted - 2015.04.10 16:06:00 -
[1927] - Quote
Hello Kahn Zo!
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- Ripley Riley
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8669
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Posted - 2015.04.10 17:45:00 -
[1928] - Quote
Kahn Zo wrote: And notice Nos Nothi gone, so, I was just asking.
What do you mean? We're gearing up for raids (coming soon) and your alt is still in. The in-game channel you created for us is still active as well.
More "Plight of Kahn Zo" soon?
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- Ripley Riley
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8669
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Posted - 2015.04.10 21:43:00 -
[1929] - Quote
Supra Advyn wrote:I guess I have some catching up to do....
See Iggy's patchnote archive downstairs. Should link you to all the major changes. I'll make sure it's up-to-date.
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- Ripley Riley
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8671
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Posted - 2015.04.10 22:31:00 -
[1930] - Quote
sir RAVEN WING wrote:IAmDuncanIdaho II wrote:**** FW IS HARD Not that hard actually. I've rarely had a hard CFW match. I'd imagine you're running GFW? I don't play much FW, but I've never had a good GA/CA fight; Caldari always get stomped. I've had a few good MN/AM matches.
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- Ripley Riley
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8671
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Posted - 2015.04.10 22:46:00 -
[1931] - Quote
@ Ark
You were right about RR!
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- Ripley Riley
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8671
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Posted - 2015.04.10 23:06:00 -
[1932] - Quote
You wrote awhile back something to the effect of "Anyone running Rail Rifles on Scout suits? Give it a go; it works!" Don't recall the specifics, but I remember thinking I'd be better off running an every-range CR or ScR over short-range ARR or long-range RR; hadn't run either since the skybox nerf.
Anywho, you were right. Good guns. ARR is a really good gun.
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- Ripley Riley
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8677
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Posted - 2015.04.11 13:38:00 -
[1933] - Quote
CCP Rattati wrote:Keep playing [FW], Navy SKINs won't be cheap.
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- Ripley Riley
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8682
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Posted - 2015.04.11 16:44:00 -
[1934] - Quote
And Another!
Performance Enhancing Practices * Set your display to 480p (system) * Set in-game detail and effects to low (settings) * Disable voice (settings) * Delete your mail * Delete your contacts * Delete your chat channels * Delete your Alliance * Delete your stored fittings * Reboot before PC
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- Ripley Riley
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8692
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Posted - 2015.04.11 21:15:00 -
[1935] - Quote
Pseudogenesis wrote:...I'd rather have a turbulent road leading to a fuctional matchmaking than no matchmaking at all. ^
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- Ripley Riley
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8692
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Posted - 2015.04.11 23:21:00 -
[1936] - Quote
One Eyed King wrote: Used in the right situations however they work great.
Everything works great against bad berries :P
(for the record, I don't mind ZNs)
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- Ripley Riley
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8694
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Posted - 2015.04.12 01:38:00 -
[1937] - Quote
One Eyed King wrote: Everything works great against bad berries :P Even Breach SGs?
...
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- Ripley Riley
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8698
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Posted - 2015.04.12 20:07:00 -
[1938] - Quote
2Berries wrote: "I never lag"= "I have no friends"
So the "Remove Contact" action takes about 30 seconds ... per contact >_< Is there a faster way to have no friends?
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- Ripley Riley
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8699
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Posted - 2015.04.12 20:20:00 -
[1939] - Quote
Shoot scout with yes.
- Ripley Riley
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8700
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Posted - 2015.04.13 03:50:00 -
[1940] - Quote
The APEX suits are pre-fit. What you see is what you get (unless they change 'em).
Looking for the APEX Google Doc ... Here we are! And Dev Blog
(My personal favorite's a toss-up between Hawk and Serpent)
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- Ripley Riley
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8700
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Posted - 2015.04.13 04:18:00 -
[1941] - Quote
Catch merc away from cover. Nuke shields w/Bolt. Follow up with Rail as we scurries back to cover.
Works well against low-HP units. Works in theory against everyone else :-)
Shoot scout with yes.
- Ripley Riley
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8701
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Posted - 2015.04.13 04:49:00 -
[1942] - Quote
Forced Death wrote:Do I get republic minja or logi
I'd hold onto the points. Rumor has it you'll be able to buy new SKINs with LP soon. Not sure what that means exactly, but it can't hurt to wait for a week or two.
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- Ripley Riley
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8701
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Posted - 2015.04.13 04:53:00 -
[1943] - Quote
PARKOUR PRACTIONER wrote:FFS i cant handle this ****. Im not up to par with everyone else. Everyone keeps lying to me! I can focus enough to be a assassin properly this sucks. Im never consistent ill get one good game out of thirty and thats not even good. I hate this! When all else fails, I run a double damp'd shotgun GalScout with an Active Scanner. Find and flank the stragglers. Avoid the herd. Commit to 1v1 engagements only where the odds are heavily in my favor.
Shoot scout with yes.
- Ripley Riley
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8701
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Posted - 2015.04.13 04:57:00 -
[1944] - Quote
Quil Evrything wrote:PARKOUR PRACTIONER wrote:FFS i cant handle this ****. Im not up to par with everyone else. Everyone keeps lying to me! I can focus enough to be a assassin properly this sucks. Im never consistent ill get one good game out of thirty and thats not even good. I hate this! yeah been there done that. Odd thing is, some days.. or even some weeks.. i'm good at a particular style.. but then I suck. So... play another style! I rotate around: a) running around hacking things b) sniping c) shotgunning d) tanking e) scranbler rifle f) knifing just remmeber.. some maps.. and some buildings.. are more conducive to certain styles than others. ONce you get a "lucky" run. try to remember which area it was
^ This is really good advice. Sometimes the playstyle you want to play won't work. For instance, if the entire enemy team is moving as a bigass blob, you've pretty much no chance of shanking or shotgunning anyone and getting away with it. So do something else.
Sniping is a good (albeit frustrating) option. Another option to run an Assault suit and stick with friendlies. Another option (especially if you're getting steamrolled) is to use your scout to get uplinks behind enemy lines or somewhere safe, then run around hacking things.
Shoot scout with yes.
- Ripley Riley
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8710
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Posted - 2015.04.13 15:13:00 -
[1945] - Quote
Forced Death wrote:Arkena Wyrnspire wrote:Why are people capitalising skins?
Also I hope they're something more than that pseudo-camo rubbish. It'd be nice to have something with a Gallente shield emblazoned properly, for example. Are SKINs BPO? And pre fit?
Not sure. I don't think they'll be pre-fit free suits like APEX. I suspect they might just be a unique camo overlay, but we really don't know.
Shoot scout with yes.
- Ripley Riley
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8713
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Posted - 2015.04.13 19:45:00 -
[1946] - Quote
Kaeru Nayiri wrote:Adipem, what display do you use to play Dust514?
We may need to have a talk. All of us. I play Dust on a 40" flat-screen LCD; my PS3 display settings are set at 480p.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8715
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Posted - 2015.04.13 20:18:00 -
[1947] - Quote
Kaeru Nayiri wrote:....ahem.
Makes sense. On my TV:
If I'm standing directly behind a wiggling target, I'll miss 1 or 2 out of 3 shotgun blasts. He doesn't move left-and-right across my screen; he "phases" between random positions. Hitting the wiggler is more guesswork than aiming, timing, feeling or skill. Could be my imagination, but I find that at 480p, these targets are easier to keep on screen at extremely close range.
As for buying a special video game monitor so I can hit what I shoot at ... I ... I haven't ever had any trouble whatsoever shotgunning fools in any First Person Shooter I have ever played.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8718
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Posted - 2015.04.14 13:48:00 -
[1948] - Quote
Same boat. On the fence between Cal Assault and CalMando. Anyone run Cal Assault?
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8722
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Posted - 2015.04.14 19:31:00 -
[1949] - Quote
Formal Contracting In a setup where anybody can be a GÇ£RingerGÇ¥, the result is that a somewhat limited number of players end up in P.C. battles-+ Corps will try to engage the very best players as ringers, to give them the best chance possible. To alleviate this, a formal contracting system, whereby players enter into a temporary, partial exclusivity contract with a corp, in return for some remuneration, still allows for the use of GÇ£ringersGÇ¥, but limits these in their flexibility (and presence). These contracts will need to be tracked in some way as they are part of a personGÇÖs GÇÿpermanent recordGÇÖ in a similar way to how corporate membership is tracked for all time in New Eden.
^ This sounds familiar. I like it. This topic is discussed at length in Pages 1659 to 1661.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8724
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Posted - 2015.04.14 20:41:00 -
[1950] - Quote
Have 30 minutes to play \o/ That's enough time for 2 Ambush matches; if I'm lucky, maybe 3.
3:30 - Turn on PS3 3:31 - Fire up Dust. 3:32 - Searching for battle. Solo. Ambush. 3:38 - Six minutes have passed; still searching for battle. 3:39 - Finally get into a match. Load screen ... 3:39 - "Mission Failed. Clone Reserves depleted ..." 3:40 - Complaining on Forums (still waiting to return to MQ).
Have 20 minutes left. Still haven't fired my gun once.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8745
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Posted - 2015.04.15 00:38:00 -
[1951] - Quote
Ares 514 wrote:Adipem Nothi wrote:Have 30 minutes to play \o/ That's enough time for 2 Ambush matches; 3 if I'm lucky ... 3:30 - Turn on PS3 3:31 - Fire up Dust. 3:32 - Searching for battle. Solo. Ambush. 3:38 - Six minutes have passed; still searching for battle. 3:39 - Finally get into a match! Load screen ... 3:39 - "Mission Failed. Clone Reserves depleted ..."3:40 - Complaining on Forums (still waiting to return to MQ). 20 minutes left to play. Still haven't fired my gun once. 3:43 - Returned to MQ. 3:45 - Finally get into a match. Me and 6 bads vs their 11 (two 3-man squads on their side). 3:50 - Try to carry the dots for a 'bit. A hopeless waste. Leave battle. 3:52 - Deployed. 20 clones left to their 48. Leave battle. 3:55 - Deployed. Good fight. Down to the last clone. This is why I hate pubs right now. Screw balanced teams I just want 16 vs 16 and get to be there at the start of battle. Last week was great. Not sure what's up. But like the guys said, better matchmaking tomorrow is well worth a little butthurt today.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8748
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Posted - 2015.04.15 04:09:00 -
[1952] - Quote
Pseudogenesis wrote:So, I heard you guys like trading.
\o/
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8749
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Posted - 2015.04.15 05:05:00 -
[1953] - Quote
Jolly's Jewels
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8749
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Posted - 2015.04.15 05:55:00 -
[1954] - Quote
Ares 514 wrote:Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:Have 30 minutes to play \o/ That's enough time for 2 Ambush matches; 3 if I'm lucky ... 3:30 - Turn on PS3 3:31 - Fire up Dust. 3:32 - Searching for battle. Solo. Ambush. 3:38 - Six minutes have passed; still searching for battle. 3:39 - Finally get into a match! Load screen ... 3:39 - "Mission Failed. Clone Reserves depleted ..."3:40 - Complaining on Forums (still waiting to return to MQ). 20 minutes left to play. Still haven't fired my gun once. 3:43 - Returned to MQ. 3:45 - Finally get into a match. Me and 6 bads vs their 11 (two 3-man squads on their side). 3:50 - Try to carry the dots for a 'bit. A hopeless waste. Leave battle. 3:52 - Deployed. 20 clones left to their 48. Leave battle. 3:55 - Deployed. Good fight. Down to the last clone. This is why I hate pubs right now. Screw balanced teams I just want 16 vs 16 and get to be there at the start of battle. Last week was great. Not sure what's up. But like the guys said, better matchmaking tomorrow is well worth a little butthurt today. I have to disagree with this. The current state is making the game really unenjoyable. If you release code and it's not working well, then can't patch it properly in a resinanle time frame (1/2 days max) then roll it back. Work on the kinks and deploy later when you believe it's fixed. Rinse and repeat. What you shouldn't do is just leave a busted piece of code out causing grief to your player base.
I can see reason in that. I also find the FW event timing questionable. Players are complaining about low headcouts and long waits ... so let's exacerbate those issues with a FW event? Srsly?
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8755
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Posted - 2015.04.15 12:37:00 -
[1955] - Quote
Spademan wrote:noob cavman wrote:Spademan wrote:So player trading is restricted to loyalty rank 4 and above. A huge slap in the face for no reason. Kinda sucka for newbros (lr 10ftw) Sucks for anyone who hasn't paid. I've been here since open beta and I'm only at rank 2. Meaning they're preventing me from trading for no good reason.
That does stink. How the heck are you only Loyalty Rank 2? You've been here forever!
Anyhow, there is a good reason for the restriction. Newbros get a free booster, so a newbro farmer could effectively produce unlimited boosters. Unsavory characters would be able to redeem unlimited newsletter items. An alt farmer could generate a disproportionately large number of experimental weapons. Keys for winning a daily mission could be freely and easily produced. And so on.
Some restriction had to be put into place to prevent exploitation, and this one's as good as any other. But we should try to find a way to make sure that legitimate players like you aren't being left out. I would say, find a way to work the Forums into the equation, but that'd be too easy to exploit. Maybe let everyone's first few million WP somehow influence Loyalty Rank?
Any other ideas?
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8755
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Posted - 2015.04.15 12:46:00 -
[1956] - Quote
On a related note, looks like my 2nd and 3rd characters on my primary account have a Loyalty Rank similar to that of my main. I expect that folks will be farming experimental weapons, barge components and golden keys from second and third memes for transfer to their main.
At least the extent of farming will be limited.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8757
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Posted - 2015.04.15 15:05:00 -
[1957] - Quote
Ares 514 wrote:Adipem Nothi wrote:On a related note, looks like my 2nd and 3rd characters on my primary account have a Loyalty Rank similar to that of my main. I expect that folks will be able to farm experimental weapons, barge components and golden keys from second and third memes for transfer to their main.
At least the extent of farming will be limited. So this basically negates everything he said.. Good find and seems like an epic fail on their part. Why do they do this to themselves?
Thinking this is a case of least bad option. I certainly can think of no better way to prevent exploitation, and there's only so much farming one can accomplish with 3 memes. Regardless, I find the case of Spademan troubling; I believe concessions should be made for long-time players who (for whatever reason) have yet to reach the requisite rank. "Should" is easy ... need to come up with the "how".
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8758
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Posted - 2015.04.15 15:32:00 -
[1958] - Quote
So, if you're a veteran and you want to play Ambush on Battleserver:America right now, you have your choice between roughly two lobbies.
* Expect to see the same players and tiresome tactics over and over again. * Bank on long wait times between battles; 5-10 minutes is a safe bet. * Unless you're running Logi, plan on low payouts no matter what you do. * If you're a fan of FoTM spam, you're in for a real treat.
If like me, you're looking to have fun backstabbing bad guys or perhaps make a little Isk, you (like me) are in the wrong queue.
Just earned 60k after playing a full match. 60k. The Logis on my side had about 1000WP more than everyone else, so everyone else got paid pennies. Come to think of it, that might explain why I haven't made decent payout in Ambush all morning. Could be that, or could be that fact that I'm simply getting my arse kicked by MN and AM Assaults who for some reason account for the vast majority of the targets I'm trying to shotgun. Did try sniping, but there's really not much WP to be made sniping.
So ... yeah. Not having fun today. Not making Isk today. Somebody poke me when this FW event is over.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8758
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Posted - 2015.04.15 15:51:00 -
[1959] - Quote
We are happy to announce the Loyalty Ranks feature, accessible from the Character Info option in the NEOCOM. With Uprising 1.9, your Character will gain a Loyalty Rank based on your Lifetime Battles, Wins, War Points and Aurum spen t. For veteran players, the ranks are effective immediately, based on each playerGÇÖs lifetime statistics. Each rank will grant an Honorary Title and specific bonuses to in-game rewards such as End-of-Match Skill Points, ISK rewards, and more. Higher ranks will have higher bonuses and unlock new ones.
Source: http://dust514.com/news/blog/2014/10/uprising-1.9-overview-patch-notes
It isn't mentioned here, but I believe I've read elsewhere that Daily Logins also affect Loyalty rank. It should be noted that AUR-related activities make up the vast majority of a merc's Loyalty Rank. Tracked my Loyalty progress after each match for a couple hours after ranks were introduced. Found that I'd need to play a ridiculous number of matches to advance from Rank 8 to 9 (it was something absurdly high, like 10,000 Ambush matches).
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8765
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Posted - 2015.04.15 18:27:00 -
[1960] - Quote
Forced Death wrote:http://imgur.com/bOGySxX http://imgur.com/hgDqfqEAn overview of my layout of skills right now. Min scout 3 CR 5 AR 4 Dampening 5 Uh
You're doing pretty dang well for a 10M SP player! (... could've sworn I sniped you in an Assault M/1 today.)
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8768
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Posted - 2015.04.15 20:32:00 -
[1961] - Quote
That reminds me! In my frustration today, I came up with something new to do. It isn't particularly productive, but it can be fun. I call it "the raccoon" :-)
Pack myofibs on a CalScout Grab a sniper rifle; queue Ambush Climb things you aren't supposed to be on Then steal kills from blue dots
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8768
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Posted - 2015.04.15 20:57:00 -
[1962] - Quote
Spademan wrote: Also, losers don't get anything.
The old rules were recently changed. https://forums.dust514.com/default.aspx?g=posts&m=2724739#post2724739
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8768
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Posted - 2015.04.15 21:05:00 -
[1963] - Quote
That's odd ... well ...
CCP Frame wrote:Dear players,
Last night we changed PC reward mechanics from Biomass to GÇ£Keep what you KillGÇ¥, on a team basis.
CCP has been aware of an exploit involving alt-farming ISK through the Biomass No-Show method for some time now until we could gauge the situation.
After lengthy discussions with the majority of District holders, we have decided to switch the reward mechanics to a new method, which has been previously discussed in the Features and Ideas Forums.
This means that Team A will earn Team BGÇÖs ISK losses, split equally among Team A members, and vice versa.
This means that District battles are no longer GÇ£winner takes allGÇ¥, making it viable to stick it out, switching to more cost effective gear and causing enough losses on the enemy to break even.
As the exploit was the only viable way of creating wealth in PC, we hope this change will influence a bigger shakeup in PC tactics. We may reduce the cost of Clone Packs to initiate a Raiding aspect, where Corporations decide to try to make money by minimizing their losses and inflicting more than their own cost plus the Clone Pack.
We are also preparing changes to Planetary Conquest, introducing Command Points and Earned District Income (not passive) which allows us to say GÇ£while Districts are not economically valuable now, they will beGÇ¥. This has also been extensively discussed in the forums.
Some corporations may decide to stop investing in PC, some will change their tactics, and we predict that some will continue exactly as they have been, and collect as many districts as possible before the changes.
A change is coming, and we hope it will be worth it.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8768
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Posted - 2015.04.15 21:07:00 -
[1964] - Quote
Fixed. See above.
(no idea why the links are failing)
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8768
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Posted - 2015.04.15 21:46:00 -
[1965] - Quote
FYI: Match quality and wait times improved dramatically as of about one hour ago.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8769
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Posted - 2015.04.16 00:00:00 -
[1966] - Quote
One Eyed King wrote: Also, Knifed ReGnYum
\o/
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8771
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Posted - 2015.04.16 01:10:00 -
[1967] - Quote
Spademan wrote:Dreis ShadowWeaver wrote:This genuinely p!ssed me off. This is really weird, I'm 404 with that link too. https://forums.dust514.com/default.aspx?g=posts&t=199258
Manually copy/paste the above string.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8771
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Posted - 2015.04.16 01:12:00 -
[1968] - Quote
Forced Death wrote:I really can't believe CCP will allow players to be scammed in this. It's a loss of property. They paid real money, and when you trade essentially 20$, and get nothing in return, that's stealing! How does CCP expect to not get rekt by someone who says that CCP aided a theft by allowing scams to go on within something that allows people to rob others of real life currency value because New Eden!
What are you talking about?
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8774
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Posted - 2015.04.16 04:14:00 -
[1969] - Quote
Take back half of the nasty things I said about FW. Actually had alot of fun tonight with Cross, OEK, Admonishment and Kaeru + R2P crew. That last match was awesome!!!
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8781
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Posted - 2015.04.16 12:45:00 -
[1970] - Quote
Pseudogenesis wrote:Aww sounds like fun, wish I'd been there. You guys plan on playing tomorrow? Think the FW Event is wrapping up: http://dust514.com/events/accelerated-lp-week-3/
Either way, I'll be online and LFS later today.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8794
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Posted - 2015.04.16 18:57:00 -
[1971] - Quote
IAmDuncanIdaho II wrote:Kaeru Nayiri wrote:Thanks for the pic Duncan ! "Thanks for the pie" lol Quail Rifle
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8797
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Posted - 2015.04.16 20:10:00 -
[1972] - Quote
One Eyed King wrote:Dreis ShadowWeaver wrote: I chase FoTM.
At least you haven't gone AmAss/AScR... yet.
In my opinion, the ScR is way more broken than the AScR.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8803
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Posted - 2015.04.16 22:07:00 -
[1973] - Quote
On the topic of ticking off the community: https://forums.dust514.com/default.aspx?g=posts&m=2728033#post2728033
Seriously, it's time to do something about Assaults. Against decent opposition in Advanced gear, I pretty much have to run Proto gear to compete with them now. That hasn't been the case since early Uprising.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8816
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Posted - 2015.04.17 00:36:00 -
[1974] - Quote
Archduke Ferd1nand wrote: If anyone has Diablo III, add me, Morgield #1910
Just completed my first playthrough! Fun game. Haven't tried multiplayer yet.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8821
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Posted - 2015.04.17 03:04:00 -
[1975] - Quote
Archduke Ferd1nand wrote:Adipem Nothi wrote:Archduke Ferd1nand wrote: If anyone has Diablo III, add me, Morgield #1910
Just completed my first playthrough! Fun game. Haven't tried multiplayer yet. Add me :) Or just give me your Battle Net ID so I can add you. Multiplayer end game is where the game really begins. Very fun, somewhat grindy as you level.
Haven't been on Battle Net since high school! Star Craft!
Might do another run through or two of the game, but I can't commit to grinding for rare gear. Need something to show for that kind of time investment. Weird as it sounds, I feel like time wasted playing Dust is less wasteful than time wasted grinding other games for loot. Odd, right?
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8821
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Posted - 2015.04.17 03:08:00 -
[1976] - Quote
Archduke Ferd1nand wrote: Then how do you play D3?
I put the disc into my PS3 :P
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8822
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Posted - 2015.04.17 04:58:00 -
[1977] - Quote
Ares 514 wrote:Matchmaking is still ****. First game of the night decide to play a Dom. Surprise surprise it's the train map. Look at teams we have 14vs 16. End of mayptch 11vs16. We lost. No fun was had. I've only had one good Dom match since Scotty 2.0. Lots of good Skirm and Ambush though.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8846
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Posted - 2015.04.17 13:02:00 -
[1978] - Quote
IAmDuncanIdaho II wrote: Mmmmm that beautiful loot. I've not played multiplayer Diablo either - currently levelling up a monk to 70 in Season 3.
Also Monk! Love the combat mechanics and "chaining" through masses of bads like a Dynasty Warrior :-) Some of those higher level skills look really cool; might have to spend a little more time with Diablo.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8846
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Posted - 2015.04.17 13:05:00 -
[1979] - Quote
Ares 514 wrote:Just salvaged my SECOND Quafe Methana BPO... You got a BPO from salvage!?
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8847
|
Posted - 2015.04.17 14:07:00 -
[1980] - Quote
dzizur wrote:Adipem Nothi wrote:Ares 514 wrote:Just salvaged my SECOND Quafe Methana BPO... You got a BPO from salvage!? Was wondering myself, one day I found amarr sentinel BPO in my assets, still not sure if it was EOM or experimental lab Experimental Lab turns out BPOs too!? I thought BPOs these days were limited to AUR and strongboxes (or LP for APEX).
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
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8856
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Posted - 2015.04.17 18:13:00 -
[1981] - Quote
Ares 514 wrote:Adipem Nothi wrote:Ares 514 wrote:Just salvaged my SECOND Quafe Methana BPO... You got a BPO from salvage!? Strongboxes. Currently i've gotten: 1xQuafe FG 1xQuafe Combat Rifle 2xQuafe Methana LAV BPO I really want the SG and BP though! I got Quafe PLC! OEK got Quafe Knives. Very jealous :-)
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8869
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Posted - 2015.04.17 21:20:00 -
[1982] - Quote
Quil Evrything wrote:Adipem Nothi wrote:
Just earned 60k after playing a full match. 60k. The Logis on my side had about 1000WP more than everyone else, so everyone else got paid pennies. Come to think of it, that might explain why I haven't made decent payout in Ambush all morning. Could be that, or could be that fact that I'm simply getting my arse kicked by MN and AM Assaults who for some reason account for the vast majority of the targets I'm trying to shotgun. Did try sniping, but there's really not much WP to be made sniping.
So ... yeah. Not having much fun today. So far.
So... how much WP did you make, and what was yourposition on the final board? Specifically recall 2 Logis with a huge WP lead over the rest of us. Think I came in 3rd or 4th. It's been a couple days ... I'd say somewhere between 500 and 1000WP. It was an Ambush match.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8871
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Posted - 2015.04.17 22:43:00 -
[1983] - Quote
Spademan wrote:One Eyed King wrote:Spademan wrote:Y'know what would make me happy? If the sounds in this game had direction. Just stereo would be nice, but it all appears to be thrown through one channel. That is how it sounds through my headphones... You mean you can actually tell from the sound if a dropship is to your left, right, back or front? I'm pretty sure my headphones are picking up directional queues. Dropship sounds are the hardest to make any sense out of. Charge Sniper rifles are the easiest; if I'm within 50m of one of those things, I've got a pretty good idea where the sniper is.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8887
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Posted - 2015.04.18 04:30:00 -
[1984] - Quote
One Eyed King wrote:(On an unrelated note, we are kind of taking over their forums .) Is sneaky backstab gameplay in Planetside any good?
Check this one out! http://starwars.ea.com/starwars/battlefront?buy_platform=ps4&utm_campaign=swbf-display-us-sc-fix-yt-masthead&utm_source=fixed-display&utm_medium=display&sourceid=swbf-display-us-sc-fix-yt-masthead&cid=37530&ts=1429332057901
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8913
|
Posted - 2015.04.18 17:31:00 -
[1985] - Quote
Llast 326 wrote:The Announcer voice wrote: CaptureGǪ person drives my spouse crazyGǪ Same here!
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8935
|
Posted - 2015.04.19 04:30:00 -
[1986] - Quote
I do SUCK wrote:o7 all the bastards its my time to go its been fun but add me on xbox. o7
o7
(... but don't you dare biomass)
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8935
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Posted - 2015.04.19 04:32:00 -
[1987] - Quote
I do SUCK wrote:Adipem Nothi wrote:I do SUCK wrote:o7 all the bastards its my time to go its been fun but add me on xbox. o7
o7 (... but don't you dare biomass) okay
Good :: Raises Glass ::
To scouts everywhere:
May we forever live in infamy And find our way into the darkness no matter how difficult the road
To persist through all obstructions regardless the odds To bring fear and paranoia to mercs everywhere when we alight upon the fields of war
To cut through shield and armor with the sharpest of blades and wit To pierce through iron and gold with high caliber rounds from the shadows
To forever be inspired by our fallen brothers who bring deviousness far and wide in other lands Always memorialized and remembered hung upon our hallowed walls
*takes swig*
- Matticus Monk
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8935
|
Posted - 2015.04.19 04:38:00 -
[1988] - Quote
Page 61, August 2013
@ I Do Suck - Have you signed up offsite yet? We've got a multi-platform community of bastards going.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8936
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Posted - 2015.04.19 04:44:00 -
[1989] - Quote
I do SUCK wrote:Adipem Nothi wrote:Page 61, August 2013@ I Do Suck - Have you signed up offsite yet? We've got a multi-platform community of bastards going. nah link?
https://www.nosnothi.com/barbershop/
Mollerz is the admin. Many an old brother there. If he gives you hell when you sign up, tell him Shotty sent you.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8937
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Posted - 2015.04.19 04:56:00 -
[1990] - Quote
Dreis ShadowWeaver wrote:Adipem Nothi wrote:Page 61, August 2013@ I Do Suck - Have you signed up offsite yet? We've got a multi-platform community of bastards going. We do? Indeed. FF 2014 had us all worried about Dust's future. Mollerz took it upon himself to design and launch an offsite "bunker" ... a place for this community to persist in the event that Dust should die. Many of the guys (and Appia) who've moved on from Dust hang out there ... in addition to Dust, The Barbershop now has a footprint in PS2, GTA and Star Citizen.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
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8937
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Posted - 2015.04.19 05:05:00 -
[1991] - Quote
Dreis ShadowWeaver wrote:
Silent Cry! <--- This guy, Dark Templar and Hell Warrior Wolf are all seriously great guys and great players (I think they're all now in OH). Had the pleasure of running with them (plus Guillaume, Morathi and Regular Trooper) a couple years ago, back in the glory days of Pro Hic Immortalis. Good people.
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
8952
|
Posted - 2015.04.19 12:00:00 -
[1992] - Quote
Pseudogenesis wrote:I do SUCK wrote:I'm in shotty Shouldn't you guys try and keep that kind of thing private Fixed!
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
8952
|
Posted - 2015.04.19 14:31:00 -
[1993] - Quote
Cool!
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
8956
|
Posted - 2015.04.19 19:21:00 -
[1994] - Quote
Cross Atu wrote:Look who's moved in next door... There goes the neighborhood By the way, can haz cup of sugar? (aka rum) Love it!
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
8962
|
Posted - 2015.04.19 22:20:00 -
[1995] - Quote
Arkena Wyrnspire wrote:Pokey for supreme leader CPM2!
Also the six or so FA candidates apparently running, lol.
Hadn't crossed my mind that you might be interested as well, Arkena. You seem to get along pretty well with everyone. Have you considered it?
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
8963
|
Posted - 2015.04.19 22:38:00 -
[1996] - Quote
Ark's a kid!? No way!
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
8987
|
Posted - 2015.04.20 12:41:00 -
[1997] - Quote
Arkena Wyrnspire wrote:Zatara might be running again... vOv
Arkena Wyrnspire wrote:Would I be a decent candidate, in your eyes? Yes, I think you'd do well because you mean well and because you communicate very well. And your head isn't so far up-your-arse (insert name) or inflated by ego (insert another) that you can't hear reason or empathize with perspectives contrary to your own.
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
8987
|
Posted - 2015.04.20 12:58:00 -
[1998] - Quote
Luther Mandrix wrote:Explosive Plate Armor maybe the fix for Flaylock/Massdriving /Remote throwing Scouts/Assaults Cross remember this one.Maybe we don't need to nerf the Jump. + Resistance to explosives. Like Flak Jacket in CoD? I like it.
Still need to nerf 4x + myo jumps as well as moon-jumping multiple times in a row (imo).
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
8990
|
Posted - 2015.04.20 15:42:00 -
[1999] - Quote
Broad strokes. Ideas on loan from Haerr and Quil.
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
8991
|
Posted - 2015.04.20 17:06:00 -
[2000] - Quote
Ares 514 wrote: Domination is HORRIBLE currently
^ Agreed.
Shoot scout with yes.
- Ripley Riley
|
|
Adipem Nothi
Nos Nothi
9000
|
Posted - 2015.04.20 18:00:00 -
[2001] - Quote
@ Spademan
Do you want me to add you to this?
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
9002
|
Posted - 2015.04.20 19:23:00 -
[2002] - Quote
Spademan wrote:Adipem Nothi wrote:@ Spademan Do you want me to add you to this? If you wish, though I won't be able to provide you with info beyond 30-ish million sp and LR 2 Birthdate: 2013.01.24
You've been around even longer than Nestil, but I'm afraid your case is less compelling than his. You've only collected 815k warpoints! What have you been doing all this time, Spade!?
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
9003
|
Posted - 2015.04.20 20:21:00 -
[2003] - Quote
Ares 514 wrote: In my mind they need to first fix payouts/SP for when you are deployed mid battle (happens a ton, and i'd fight no problem if i knew i'd get paid what i should instead of shafted regardless of my contribution). In my mind if you are deployed mid way through a battle it should determine your WP for that % of the battle and award SP as if you had earned that same amount of WP/sec say for the entire battle. Then just give more ISK perhaps in a similar way. Imagine if you get deployed mid battle and you were like sweet, i'll go work my ass off and get paid a bunch. Incentivize players to stay and work hard.
Yes, please!
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
9008
|
Posted - 2015.04.21 02:28:00 -
[2004] - Quote
Looks like it'll be a big one!
New playmode. Improved interfaces. New camo (I think). Player trading! Very excited about potential performance improvements.
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
9012
|
Posted - 2015.04.21 12:05:00 -
[2005] - Quote
Pseudogenesis wrote: A lot of bonus stuff, and free aurum! That should help people get up to level 4 loyalty. Hadn't thought about that! The LP description did once read "Earn loyalty ranks by ... buying and using AUR."
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
9012
|
Posted - 2015.04.21 12:19:00 -
[2006] - Quote
Arkena Wyrnspire wrote:CCP are now conspiring to remove my hatemail. Such monsters! Imagine all the space that'll be made though! All those thousands of messages from thousands of inactives ...
Curious though just how much that one will affect performance. I can see how clearing records from a given table will affect process time of queries and transactions against that table (i.e. speed up mail functions). I fail to see how clearing records from mail tables will directly affect pew-pew performance. Chat channels and Avatars I can understand, but mail?
/ tinfoil Maybe there are so many mail records that when Merc A sends "gg!" to Merc B, the database transaction taxes resources by such a degree that the pew-pew processes of Mercs C-Z are ever-so-slightly affected. \ tinfoil
Edit: What'd be really cool is if they built-in a "Share" mail function which (on demand) piped the message data out-of-Dust into the backend of an external website!!!
:: goes to hatemail website :: :: searches by sender :: :: sender = INFINITE DIVERSITY IDC :: :: popcorn + giggles ::
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
9012
|
Posted - 2015.04.21 13:04:00 -
[2007] - Quote
IAmDuncanIdaho II wrote:One of my favourites: opening 10 strongboxes at once guarantees a rare item. Do we know what rare means?
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
9021
|
Posted - 2015.04.21 17:21:00 -
[2008] - Quote
mollerz wrote:**** hatemail. In GTA you get chat screech. That's what I'm talking about.
When someone screams into their mic WTF HOW ARE YOU KILLING ME WITH A STUPID KNIFE!!>!!
I just get so warm and fuzzy inside.
lol j/k I mute that ******* batch and stab him again. . Somethings I miss about CoD. We should pitch proximity chat EQ ... or maybe a post-death chat window which opens for a few seconds following death. It'd be hilarious.
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
9021
|
Posted - 2015.04.21 17:26:00 -
[2009] - Quote
dzizur wrote:Spademan wrote:I doubt logi's are that effective logi ck.0 55 m long range (28 db) 27,5 m medium range (22 db) 11 short range (11 db) min scout with 1 complex damp has 23.6 combining that with knives and 2 cpx red jars it gives the logi >2,5 second to react before you cut him up, 1 second if your running 2 and more damps. It may not be much on paper, but when you got your squad nearby, everyone sees him on tacnet and is ready to bring that 300 hp of yours down ;) If you're moving, and the Scout's behind you, you have a lot more time than that. Thinking I might skill into GalLogi and investigate. I know they're squishy, but now you've got me interested :-)
Shoot scout with yes.
- Ripley Riley
|
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Nos Nothi
9021
|
Posted - 2015.04.21 17:29:00 -
[2010] - Quote
Ares 514 wrote:Well, I think i'm putting away my Min Scout fit for now. I'll still run a sprint NK fit at the start but I find the fits are just to expensive and die to easily, even running advanced.
Time to go back to my roots. While perfectly sober, I went double negative in a pub for the first time in years yesterday. Was running GalScout. Don't get me wrong; if I'd been running MinScout I'd have likely gone triple negative :-)
Shoot scout with yes.
- Ripley Riley
|
|
Adipem Nothi
Nos Nothi
9029
|
Posted - 2015.04.21 19:10:00 -
[2011] - Quote
J0LLY R0G3R wrote:Adipem Nothi wrote:Ares 514 wrote:Well, I think i'm putting away my Min Scout fit for now. I'll still run a sprint NK fit at the start but I find the fits are just to expensive and die to easily, even running advanced.
Time to go back to my roots. While perfectly sober, I went double negative in a pub for the first time in years yesterday. Was running GalScout. Don't get me wrong; if I'd been running MinScout I'd have likely gone triple negative :-) So you went positive then No comprendo! Went 5/10. Have two witnesses, Nestil and Prophet. Who both went positive. Lol
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
9031
|
Posted - 2015.04.21 20:43:00 -
[2012] - Quote
Perhaps solo Scout play is more effective in Ambush than in Skirm. I imagine I've spent 3/4's of the past two years running solo Ambush.
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
9031
|
Posted - 2015.04.21 20:48:00 -
[2013] - Quote
Spademan wrote:Quil Evrything wrote:It's CRUCIAL for a scout to run with a squad!
So, by very rarely running in a squad, does that make me a master scout? Not with 500k WP!
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
9046
|
Posted - 2015.04.22 02:04:00 -
[2014] - Quote
GalLogi Level 5!
No idea what I'm doing, but I plan to keep you Bastards posted :-)
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
9046
|
Posted - 2015.04.22 02:15:00 -
[2015] - Quote
Ghost Kaisar wrote:Adipem Nothi wrote:GalLogi Level 5!
No idea what I'm doing, but I plan to keep you Bastards posted :-) Run Ferros and reps. Run 2x Scanners, Uplinks and Hives. Pack a Tac AR, stay at range and light everyone up for the team.
Also: I like these patch notes. Might come back. Factional Skins :3 EDIT: Almost to Min Heavy V. With a Prof III HMG to boot. Of course, I speed and shield tank it.
Thanks for the input!
Maiden Voyage Loadout DS: Logistics gk.0 HS: Precision (x3) LS: Cmp Reps (x2), Enh Plate, Cmp Ferro (x2) PW: Duvolle Tac AR EQ: X-3 Hive, Creodon AS (x2), Creodron Flux AS GR: Core Locus
Queuing up for solo Ambush!
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
9046
|
Posted - 2015.04.22 02:24:00 -
[2016] - Quote
Adipem Nothi wrote: Maiden Voyage Loadout DS: Logistics gk.0 HS: Precision (x3) LS: Cmp Reps (x2), Enh Plate, Cmp Ferro (x2) PW: Duvolle Tac AR EQ: X-3 Hive, Creodon AS (x2), Creodron Flux AS GR: Core Locus
Queuing up for solo Ambush!
Round 1: Arrived mid-match. Ended 4/1. The EQ wheel is a real pain the in arse. Spent more time scanning (and fumbling for scanners) than shooting. Passives seem to be about as good as my CalScout's range-wise (haven't compared numbers yet). Swapping out Creodron for Creodron Flux (primarily to extend cooldown). Swapping out Tac for Burst (just to experiment ... Breach AR's next).
Round 2 Tweaks Duvolle Tac AR ----> Allotek Burst Creodron AS (x2) ---> Creodron Flux AS (x2)
Queuing up for solo Ambush!
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
9046
|
Posted - 2015.04.22 02:46:00 -
[2017] - Quote
Adipem Nothi wrote:Adipem Nothi wrote: Maiden Voyage Loadout (4/1 (? assists) DS: Logistics gk.0 HS: Precision (x3) LS: Cmp Reps (x2), Enh Plate, Cmp Ferro (x2) PW: Duvolle Tac AR EQ: X-3 Hive, Creodon AS (x2), Creodron Flux AS GR: Core Locus
Round 2 (11/3 (7 assists)Duvolle Tac AR ----> Allotek Burst Creodron AS (x2) ---> Creodron Flux AS (x2)
Round 2 Full match from the start! Balanced sides. Two big-arse blobs. Usually get pretty irritated when the entire enemy blobs into a singular mass ... not so much with this suit. Enemy was permascanned and perma-core-locus-naded.
Round 3 Tweaks
(q-syncing FW w/Cross and Friends ... more experiments later)
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
9048
|
Posted - 2015.04.22 03:00:00 -
[2018] - Quote
One Eyed King wrote: I hate that damn wheel...
I'm getting the hang of it ... just took a 'bit :-) But yes, the wheel is terrible.
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
9048
|
Posted - 2015.04.22 04:50:00 -
[2019] - Quote
Changing my mind about FW and q-syncs. Honestly haven't played much FW since its introduction. I'm partial to Gallente due to their LP store offerings, so the vast majority of matches I've played (until recently) were extremely low-quality stomps. Not being a big fan of stomps, I had a pretty bad impression.
Tonight, Cross, Kaeru and Friends had two full squads. Wait times for their preferred faction (GA/MN) were too long, so they (we) opted to q-sync CA. We got into matches almost immediately, and each was a hard-fought, good time. There were several mid career guys and few old dogs with us, but there was nothing abusive or stompy about it. These were good fights, and it occurred to me that q-syncing for CA or AM would be an excellent way to practice for PC.
It never crossed my mind that q-syncs might actually make for better matches, which is exactly what my experience was tonight.
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
9050
|
Posted - 2015.04.22 05:15:00 -
[2020] - Quote
dzizur wrote: Willing to bet 10 milion ISK that apart from menus, game will be even less stable.
First! I'll take that 10 million bet.
Shoot scout with yes.
- Ripley Riley
|
|
Adipem Nothi
Nos Nothi
9051
|
Posted - 2015.04.22 05:19:00 -
[2021] - Quote
dzizur wrote:@Adipem Nothi
Nooo ! Don't scan them, pack yourself to the brim with ewar! When they get scanned they try to dampen more, flank more, etc. Most fun to be had is when they have no idea they are running a cloak with a chevron above their heads :D But I must abuse this suit to the fullest!
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
9059
|
Posted - 2015.04.22 12:03:00 -
[2022] - Quote
IAmDuncanIdaho II wrote:lol I was going to ask you if there should be sound on that as I didn't know what you meant re comms....until the last moment, LOL Proposal: Shotty GoBang --> Team KillBang
FC, have OB. Do you have a target?
:: Opens overhead; spots 5-6 reds around squaddie w/donut ::
Scratch that. Have target. Frago, please back away. Striking your location in 5 ... Strike inbound ...
Oh no! I am not Frago! I am Kaeru!
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
9059
|
Posted - 2015.04.22 12:22:00 -
[2023] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:IAmDuncanIdaho II wrote:lol I was going to ask you if there should be sound on that as I didn't know what you meant re comms....until the last moment, LOL Proposal: Shotty GoBang --> Team KillBang FC, have OB. Do you have a target?:: Opens overhead; spots 5-6 reds around squaddie w/donut :: Scratch that. Have target. Frago, please back away. Striking your location in 5 ... Strike inbound ... Oh no! I am not Frago! I am Kaeru! Even after your ninja edit I still don't get it, team-killer.
Match is winding down. Have an unspent warbarge strike. Ask field commander if he has a location while opening up the overhead warbarge map. Immediately spot 5-6 reddots around the Frago (Mag jargon, greendot with the defend order). Scratch request with command. Notify Frago that strike is inbound. Request that Frago fall back. Notify Frago that a strike is inbound in 5 seconds ... 2, 1. Launch strike. Kill Kaeru.
This is funny because Kaeru thought the whole time I was talking to a guy named Frago.
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
9059
|
Posted - 2015.04.22 12:27:00 -
[2024] - Quote
dzizur wrote:http://www.wallpaperup.com/uploads/wallpapers/2014/01/02/212346/771ecba582f5e926989807f3a8b3b8d0.jpg
lol 2 scrubs one with a RR, second with a lazor.. fighting in cqc :D That's a good looking suit though! Bought a LogicLoop loadout yesterday for sporting around the warbarge. Primarily because it is damn sexy. But also because LogicLoop fixed Omniscient Installations.
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
9064
|
Posted - 2015.04.22 13:48:00 -
[2025] - Quote
dzizur wrote:just checked out full ewar proto gallogi
30.83 db long range (56m) 23.71 db med range (28m) 11.86 db short range(11m)
wish I had some spare sp ;)
Logi passives are indeed very strong, even without range extenders. I scan virtually all units at close range (8m). To beat my mid range scans (19m), GA/CA Scouts need 1 damp, MN/AM Scouts need 2 and Assaults need 3x. At long range (38m), I still pick up undampened MN/AM Scouts.
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
9064
|
Posted - 2015.04.22 14:20:00 -
[2026] - Quote
Adipem Nothi wrote:Adipem Nothi wrote:[quote=Adipem Nothi] Maiden Voyage Loadout (4/1 (? assists) DS: Logistics gk.0 HS: Precision (x3) LS: Cmp Reps (x2), Enh Plate, Cmp Ferro (x2) PW: Duvolle Tac AR EQ: X-3 Hive, Creodon AS (x2), Creodron Flux AS GR: Core Locus
Round 2 (11/3 (7 assists)Duvolle Tac AR ----> Allotek Burst Creodron AS (x2) ---> Creodron Flux AS (x2)
Round 3 Tweaks - Playing FW last night, discovered and rediscovered the hard way that this suit doesn't have a sidearm. Ran out of ammo twice running Breach AR and died because of it. Swapped it out for Combat Rifle.
PW: Adv Combat Rifle LS: Cmp Reps (x2), Cmp Ferro (x3)
Round 3 Results - 14/0 (2 assists), though most of the guys I killed were running STD and MLT gear. Think headcounts might be low at the moment.
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
9064
|
Posted - 2015.04.22 14:35:00 -
[2027] - Quote
Adipem Nothi wrote: Maiden Voyage Loadout (4/1 (? assists) DS: Logistics gk.0 HS: Precision (x3) LS: Cmp Reps (x2), Enh Plate, Cmp Ferro (x2) PW: Duvolle Tac AR EQ: X-3 Hive, Creodon AS (x2), Creodron Flux AS GR: Core Locus
Round 2 (11/3 (7 assists) Duvolle Tac AR ----> Allotek Burst Creodron AS (x2) ---> Creodron Flux AS (x2)
Round 3 Results - 14/0 (2 assists) PW: Adv Breach ---> Adv Combat Rifle LS: Enh Plate ---> Ferro #3
Round 4 Results - 2/0 (2 assist) * no change
Round 4 - Joined somewhat late. Manus Peak. Blob v Blob.
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
9064
|
Posted - 2015.04.22 14:48:00 -
[2028] - Quote
Adipem Nothi wrote:[quote=Adipem Nothi] Maiden Voyage Loadout - 4/1 (? assists) DS: Logistics gk.0 HS: Precision (x3) LS: Cmp Reps (x2), Enh Plate, Cmp Ferro (x2) PW: Duvolle Tac AR EQ: X-3 Hive, Creodon AS (x2), Creodron Flux AS GR: Core Locus
Round 2 - 11/3 (7 assists) Duvolle Tac AR ----> Allotek Burst Creodron AS (x2) ---> Creodron Flux AS (x2)
(played FW for a bit. swapped scanner #3 for uplinks, Burst AR for Breach AR, 1 plate for kincat)
Round 3 - 14/0 (2 assists) PW: Adv Breach ---> Adv Combat Rifle LS: Enh Plate ---> Ferro #3
Round 4 Results - 2/0 (2 assist) DS: Logistics gk.0 HS: Precision (x3) LS: Cmp Reps (x2), Cmp Ferro (x3) PW: RS-90 CR EQ: X-3 Hive, Creodron Flux AS (x3) GR: Core Locus (same loadout as match 3)
Round 5 Results - 17/1 (3 assist)
(same loadout as match 3, 4)
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
9064
|
Posted - 2015.04.22 14:52:00 -
[2029] - Quote
Arkena Wyrnspire wrote:I see your combat rifle and I give you the Gallente face of disapproval.
:_:
Will swap out for ARR if you like :-)
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
9064
|
Posted - 2015.04.22 15:01:00 -
[2030] - Quote
Adipem Nothi wrote: Maiden Voyage Loadout - 4/1 (? assists) DS: Logistics gk.0 HS: Precision (x3) LS: Cmp Reps (x2), Enh Plate, Cmp Ferro (x2) PW: Duvolle Tac AR EQ: X-3 Hive, Creodon AS (x2), Creodron Flux AS GR: Core Locus
Round 2 - 11/3 (7 assists) Duvolle Tac AR ----> Allotek Burst Creodron AS (x2) ---> Creodron Flux AS (x2)
(played FW for a bit. swapped scanner #3 for uplinks, Burst AR for Breach AR, 1 plate for kincat)
Round 3 - 14/0 (2 assists) PW: Adv Breach ---> Adv Combat Rifle LS: Enh Plate ---> Ferro #3
Round 4 Results - 2/0 (2 assist) DS: Logistics gk.0 HS: Precision (x3) LS: Cmp Reps (x2), Cmp Ferro (x3) PW: RS-90 CR EQ: X-3 Hive, Creodron Flux AS (x3) GR: Core Locus (same loadout as match 3)
Round 5 Results - 17/1 (3 assist) same loadout as match 3, 4, 5
Round 6 Results - 18/1 (5 assist) same loadout as match 3, 4, 5
Swapping out CR for Adv ARR for Round 7. Suspect I'll end up switching back; Adv CR is working very, very well.
Shoot scout with yes.
- Ripley Riley
|
|
Adipem Nothi
Nos Nothi
9067
|
Posted - 2015.04.22 15:23:00 -
[2031] - Quote
Adipem Nothi wrote:Adipem Nothi wrote: Maiden Voyage Loadout - 4/1 (? assists) DS: Logistics gk.0 HS: Precision (x3) LS: Cmp Reps (x2), Enh Plate, Cmp Ferro (x2) PW: Duvolle Tac AR EQ: X-3 Hive, Creodon AS (x2), Creodron Flux AS GR: Core Locus
Round 2 - 11/3 (7 assists) Duvolle Tac AR ----> Allotek Burst Creodron AS (x2) ---> Creodron Flux AS (x2)
(played FW for a bit. swapped scanner #3 for uplinks, Burst AR for Breach AR, 1 plate for kincat)
Round 3 - 14/0 (2 assists) PW: Adv Breach ---> Adv Combat Rifle LS: Enh Plate ---> Ferro #3
Round 4 Results - 2/0 (2 assist) DS: Logistics gk.0 HS: Precision (x3) LS: Cmp Reps (x2), Cmp Ferro (x3) PW: RS-90 CR EQ: X-3 Hive, Creodron Flux AS (x3) GR: Core Locus (same loadout as match 3)
Round 5 Results - 17/1 (3 assist) same loadout as match 3, 4, 5
Round 6 Results - 18/1 (5 assist) same loadout as match 3, 4, 5
Round 7 Results - 17/8 (5 assist) PW: Adv CR ---> Adv ARR
Swapping out CR for Adv ARR for Round 7. Suspect I'll end up switching back; Adv CR is working very, very well.
Match 7 - Scotty put me, Joe and our 4 randomberries from squad finder up against what appeared to be a full vet squad + another squad. Serious opposition. Lost half my squad start of match. We held our ground anyway initially, but we were overwhelmed and eventually steamrolled. Joe gave 'em hell, but left mid-way through; I don't blame him; departing blueberries left him stranded, and there nothing we could do to hold back the advancing blob, permascanned or not. Match ended 7 blues vs their 15.
Ended the match going 17 and 8, which isn't too bad for having been steamrolled.
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
9068
|
Posted - 2015.04.22 15:36:00 -
[2032] - Quote
Arkena Wyrnspire wrote:You disgust me.
I'll give the GEK a go next round. I was running through Breach AR and Burst AR clips too quickly. Love the weapons paired with my Bolt or SMG. Not so much w/out a sidearm.
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
9070
|
Posted - 2015.04.22 15:51:00 -
[2033] - Quote
Match 8,9 (unplayed) - Joe signed off and all squaddies had left by the end of last match. Picked up corpmate Otrera, and the two of us queued for Ambush. Effing Scotty first put us into a match with 4 clones remaining, then he put us into an ROFL stomp with assorted crapberries against a full, proto stomp squad. Left the match at 20 clones to their 47. <--- Reducing squad size to 4 would fix the ROFL stomps.
Picked up a couple randoms from squadfinder again. Grabbed corpmate (Keeriam's alt). Re-queuing for Ambush, squad size 5, with a GEK in hand for Arkena.
Shoot scout with yes.
- Ripley Riley
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9072
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Posted - 2015.04.22 16:02:00 -
[2034] - Quote
Dreis ShadowWeaver wrote:Adipem Nothi wrote:Picked up a couple randoms from squadfinder again. There's your problem You can't test the limits of suit while rolling with a stompsquad. And I don't much care for stomping.
Shoot scout with yes.
- Ripley Riley
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9072
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Posted - 2015.04.22 16:04:00 -
[2035] - Quote
Match 10 - 17/3 (5 assists). Good fight. Both sides fairly well balanced. Found that the GEK works pretty well on the GalLogi.
Shoot scout with yes.
- Ripley Riley
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9072
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Posted - 2015.04.22 16:18:00 -
[2036] - Quote
Adipem Nothi wrote:Match 10 - 17/3 (5 assists). Good fight. Both sides fairly well balanced. Found that the GEK works pretty well on the GalLogi.
Match 11 - 5/2 (5 assists). Boo train map. Ran GEK again. It isn't as good as the CR, but it isn't bad. Switching back to RS-90. Still have Otrera and Keeriam's alt on board. Picked up 3 random berries from squadfinder ... queuing up for another Ambush.
Shoot scout with yes.
- Ripley Riley
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9074
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Posted - 2015.04.22 16:31:00 -
[2037] - Quote
Adipem Nothi wrote:Adipem Nothi wrote:Match 10 - 17/3 (5 assists). Good fight. Both sides fairly well balanced. Found that the GEK works pretty well on the GalLogi. Match 11 - 5/2 (5 assists). Boo train map. Ran GEK again. It isn't as good as the CR, but it isn't bad. Switching back to RS-90. Still have Otrera and Keeriam's alt on board. Picked up 3 random berries from squadfinder ... queuing up for another Ambush.
Match 12 - 16/0 (2 assists), but it doesn't really count as Scotty put my ragtag squad up against up against what seemed to be unorganized randoms.
Shoot scout with yes.
- Ripley Riley
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9076
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Posted - 2015.04.22 16:43:00 -
[2038] - Quote
Adipem Nothi wrote:Adipem Nothi wrote:Adipem Nothi wrote:Match 10 - 17/3 (5 assists). Good fight. Both sides fairly well balanced. Found that the GEK works pretty well on the GalLogi. Match 11 - 5/2 (5 assists). Boo train map. Ran GEK again. It isn't as good as the CR, but it isn't bad. Switching back to RS-90. Still have Otrera and Keeriam's alt on board. Picked up 3 random berries from squadfinder ... queuing up for another Ambush. Match 12 - 16/0 (2 assists), but it doesn't really count as Scotty put my ragtag squad up against up against what seemed to be unorganized randoms.
Match 13 - 6/3 (6 assists). Don't you love it when start-of-match deploys the enemy up high, and your team two entirely different locations down low?
Shoot scout with yes.
- Ripley Riley
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9076
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Posted - 2015.04.22 16:54:00 -
[2039] - Quote
IAmDuncanIdaho II wrote:
What did I miss?
Recheck the math with 3 precision enhancers.
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- Ripley Riley
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9077
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Posted - 2015.04.22 17:20:00 -
[2040] - Quote
Match 15 - Partially played. Taking a break. Same ROFL stomp crew from earlier. Pretty annoyed at the moment.
Few things tick me off more than firing half a clip into the back and sides of a wiggle wiggler for little-if-any damage. When up against these guys, I can't help but wonder if latency plays a part in their hit detection. Either way, it'd be fantastic if wiggle wiggling while standing out in the open wasn't a suitable (if not superior) replacement to using actual cover. / rant
Shoot scout with yes.
- Ripley Riley
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9079
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Posted - 2015.04.22 17:35:00 -
[2041] - Quote
Dreis ShadowWeaver wrote: What do you enjoy about Ambush, Adipem?
More time spent fighting than running around. I enjoy the fighting, and its useful for testing out the combat capabilities of various loadouts. I actually enjoy high frequency of proto gear and abundance of whatever's broken (today, that's MN Assaults and ScRs) as it makes for better "stress testing" than stomping noobs.
The only things I don't like about Ambush are (1) the 6-man stompsquad and (2) not hitting what I shoot at when up against what I believe to be suspect latency.
Shoot scout with yes.
- Ripley Riley
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9080
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Posted - 2015.04.22 17:46:00 -
[2042] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:IAmDuncanIdaho II wrote:
What did I miss?
Not running damps! Recheck the math with 3 precision enhancers; Logis make for great passive scan units. Combined that with the GalLogi's 21dB Active Scans, and this suit puts my pre-Charlie Warden to shame. Don't see how they make for better p.scan units than their Gal Assault equivalents. Both those suits have the same base precision (45dB) and three highs available. Only way I can see an advantage is taking radius into account, and unless you do happen fit a few RAs, is it much of a difference? Haven't tried it with range extenders yet. At max skills, my range is 8,19,38 vs an Assault's 6,15,30. I find that the few meters makes a difference somehow. My CalScout's range is a little better at 9,23,45 but I get less use out of its scans. Whether with or without a squad, I get insta-gibbed when I stand my ground and fight at mid-range in my 2x precision CalScout. My Logi can take lick and give right back. This is all combined with extremely powerful Active Scans.
Shoot scout with yes.
- Ripley Riley
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9080
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Posted - 2015.04.22 18:02:00 -
[2043] - Quote
Arkena Wyrnspire wrote:I now have a dedicated Minassault and I've never gotten so many matches in a row with 30+ kills since 1.7. Agreed!
Top 3 Broken Items (The Best) #1 - MN Assault #2 - Scrambler Rifle #3 - GA Logi Active Scans
Top 3 Broken Items (The Worst) #1 - Breach Shotgun #2 - Ion Pistol #3 - Commandos
Top 3 Broken Mechanics #1 - Wiggle Wiggle #2 - HP / Mobility Tradeoff (or lack thereof) #3 - Myofib Marioing (4x +)
What am I missing, gents?
As tempting as it is, I don't want to call Falloff broken as it is likely the only thing keeping shotgun kill/spawn efficiency in check. Further, I suspect that Falloff would be much more bearable if the items above were addressed. There's also cloak. As an item, it is bad but I don't think it more bad than the 3 bads above. Same goes for shimmer mechanic; bad, yes, but not as bad as the 3 above.
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- Ripley Riley
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9082
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Posted - 2015.04.22 19:19:00 -
[2044] - Quote
It'd be cool to see the Dossier data graphed by quality (Y Axis) over time (X Axis).
Some lines, like those of Taka and Spkr, would be straight, paralleling the X Axis in close proximity. Others, like One Eyed King, Haerr and Fox Gaden (and lots of you guys) would be similarly straight, though far removed from the X Axis higher along the Y. Most interesting to look at would be the lines from guys like Aeon and Cat Merc, which would resemble sine waves. Lastly, we'd have the Gav-like lines; which hug the X Axis and appear to spike upward at random.
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- Ripley Riley
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9087
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Posted - 2015.04.22 19:29:00 -
[2045] - Quote
Quil Evrything wrote: btw, there's a secret about the arr. But presumably a bug, not a feature.
Ask me in channel about it :D
That doesn't good!
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- Ripley Riley
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9089
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Posted - 2015.04.22 19:32:00 -
[2046] - Quote
J0LLY R0G3R wrote:ARR working as intended. Keep moving, nothing to see here. Doesn't strike me as OP when I wield it (Prof 5). What's he talking about though? The bug?
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- Ripley Riley
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9089
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Posted - 2015.04.22 19:35:00 -
[2047] - Quote
Quil Evrything wrote: excellent. I thought you only did gal fw ... It's all about finding the correct chat channel to get qsynced squads ...
I think I got invited to one of those channels last night (for Cal). Should've accepted it. I'll follow up with the sender; only hesitated b/c multiple chat channels presumably contributes to poor performance. Hopefully, that'll be fixed next update! Anywho, poke me next time you're running with an organized group against Gallente. The fights were alot of fun last night.
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- Ripley Riley
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9089
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Posted - 2015.04.22 19:40:00 -
[2048] - Quote
Arkena Wyrnspire wrote:Gav's line would be y=sin(1/2x)-0.6 though. Just saying.
That's largely negative! Hadn't occurred to me that Post Quality values less than 0 might exist.
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- Ripley Riley
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9089
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Posted - 2015.04.22 19:43:00 -
[2049] - Quote
Arkena Wyrnspire wrote:*notes Shotty's Caldari bias and adds to LUCEC banlist* Bah! Like I said, I'd prefer to run Gallente, but there's no fun to be had where there is no challenge.
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- Ripley Riley
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9089
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Posted - 2015.04.22 19:46:00 -
[2050] - Quote
One Eyed King wrote:Adipem Nothi wrote:Quil Evrything wrote: btw, there's a secret about the arr. But presumably a bug, not a feature.
Ask me in channel about it :D
That doesn't good! No wonder the Japanese guys like it. Maybe this is a generalization, but they are suspiciously good at finding glitches, from what I have seen of their videos. Didn't intend to generalize; this was a simple observation. When the Japanese stompers aren't running ScR, they're running ARR. Didn't make sense to me; CR > ARR ...
Arkena Wyrnspire wrote:Is the ARR thing referring to the glitch where you can permafire rail weaponry with zero sound, perfect accuracy, no recoil, and not lose ammo? ^ If this is right, then it suddenly makes alot more sense.
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- Ripley Riley
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9090
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Posted - 2015.04.22 19:54:00 -
[2051] - Quote
Spademan wrote:Arkena Wyrnspire wrote:Spademan wrote:Ark's dossier intrigues me greatly. I have you highlighted red/orange for firebombs. I'm okay with this. Out of interest, how does my Gallente/Amarr loyalty affect it?
The FW section of Ark's Dossier can be called binary; there is either a smiley face or a frowny face next to each name :P
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- Ripley Riley
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9090
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Posted - 2015.04.22 20:01:00 -
[2052] - Quote
One Eyed King wrote: I was qualifying my own statement, nothing more.
Gotcha. I misread that line. Apologies.
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- Ripley Riley
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9092
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Posted - 2015.04.22 20:54:00 -
[2053] - Quote
Arkena Wyrnspire wrote:Quil Evrything wrote:Arkena Wyrnspire wrote:Quil Evrything wrote: (Secondary mission complete. Now continuing to primary mission: stomping Arkena with new FW allies...)
With your stats you'll need those allies mate. yes, my terrible stats like ... 10? 20? 25? FW wins in a row? sorry too many to keep track of now... I want wins over kda Shame you don't have those either? vOv It's really funny how Calscum always claims to have never lost and to have '25 wins in a row' yet the starmap remains very close to the CCP enforced minimum district count for the Caldari. What else is funny is that Gallente still feel the need to awox Caldari. A small ball thing to do.
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- Ripley Riley
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9092
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Posted - 2015.04.22 21:59:00 -
[2054] - Quote
Arkena Wyrnspire wrote: Now, I have a question. Who are you hoping will run for CPM this year?
Hmmm ... right now?
Would support: Cross, Pokey, Haerr, Kevall Longstride, Fox Gaden, IWS, True Adamance
Would strongly oppose: Zatara, Judge
Would likely oppose: Aeon Amadi, Cat Merc, Sgt Kirk
Undecided: Soraya Xel, Sir Man Boy
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- Ripley Riley
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9094
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Posted - 2015.04.22 22:08:00 -
[2055] - Quote
One Eyed King wrote:Spademan wrote:Arkena Wyrnspire wrote:Now, I have a question. Who are you hoping will run for CPM this year?
Well ideally Dwayne Johnson. But keeping within the game, why not Fox Gaden? I would like Fox as CPM. Completely agree. He'd be awesome at it.
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- Ripley Riley
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9094
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Posted - 2015.04.22 22:55:00 -
[2056] - Quote
Arkena Wyrnspire wrote: Why Kirk though?
Story Time!
Fox picks up a post-patch (and broken) Burst HMG, notices he's wrecking face with it at minimal effort and wonders ... is this a problem? He looks around and notices that a high percentage of other mercs are also wrecking face with Burst HMGs. Fox proceeds to the Forums to note his observations and concerns, propose nerfs (if deemed necessary), and recommends that performance be watched very closely. He then sets out to engage his colleagues, 90% of whom are swearing up-and-down that everything is fine.
Kick picks a post-patch (and broken) Breach AR, notices he's wrecking face with it at minimal effort and concludes ... I'm really good at Dust. He looks around and notices that a high percentage of other mercs are also wrecking face with Breach ARs. Kirk proceeds to the Forums, sees that people are complaining about his new gun, and begins to defend that Breach AR tooth-and-nail. When it becomes clear that Breach AR is not fine, he rallies with other Team Gallente All-Stars to assure us that we are wrong and that we don't know what we're talking about.
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- Ripley Riley
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9101
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Posted - 2015.04.23 00:03:00 -
[2057] - Quote
sir RAVEN WING wrote: If I were wishing to discuss the Magsec's state as of right now, would the Barbershop be a good place, or should I post in GD or one of the other forums. (As you might as well call this a subforum.)
If you have ideas on how to make the Magsec better, I'd recommend using Features and Ideas. If you don't have ideas, then use GD. Either way, drop the link here and I'll be glad to add my two cents to your post.
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- Ripley Riley
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9106
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Posted - 2015.04.23 01:36:00 -
[2058] - Quote
Cross Atu wrote:GD.... well, it's GD, and as much as CCP says otherwise I simply do not buy that standing for "general discussion" I mean, have you seen what goes on in that place? General Derp?
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- Ripley Riley
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9106
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Posted - 2015.04.23 01:38:00 -
[2059] - Quote
Forced Death wrote:o7 Fellow friends! Anyone have a good fit for Scout M/1 Series? (I prefer a Ishukone NK and Toxin SMG combo) Typically run Damps in my lows, shields in highs +1 precision. Personally prefer NK + CR over NK + SMG or Flaylock.
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- Ripley Riley
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9110
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Posted - 2015.04.23 01:59:00 -
[2060] - Quote
Forced Death wrote: I don't have the SP to put into myos, saving for lazy gallogi 5 to do PC in and scanners, but I have another general question. How good is the SL-4 Assault Rail Rifle? I have ARR to 2, and for general purposes, should I take it to 4?
Depends on what you're looking for. The ARR is pretty good from the hip' it performs well in close-to-mid range combat. I find it to be less reliable than other Rifles down range due to significant kick when aiming-down-sights.
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- Ripley Riley
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9113
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Posted - 2015.04.23 03:50:00 -
[2061] - Quote
Kaeru Nayiri wrote: I can vouch for Sir Man Boy. He helps Cross tremendously and pretty much thanklessly as he remains anonymous in what he does for the community.
Good info. Thanks, Kaeru :-)
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- Ripley Riley
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9113
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Posted - 2015.04.23 04:52:00 -
[2062] - Quote
Cross Atu wrote:Also, while I'm here, I did a thing. Do you think it would be like mixing matter and anti-matter if I were to link it in GD? ... Excellent read. I think you should share it.
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- Ripley Riley
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9113
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Posted - 2015.04.23 05:02:00 -
[2063] - Quote
I wouldn't vote Aeon for CPM, but I still like him. The flaming ragefits get out-of-hand and I'm pretty sure he hates my guts, but I respect his commitment. Some of his balance ideas are a 'bit wacky, but more often than not he posts quality feedback and good ideas when his head is cool.
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- Ripley Riley
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9121
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Posted - 2015.04.23 12:30:00 -
[2064] - Quote
:: sadface ::
Scratching Haerr and Fox from my CPM Wishlist
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- Ripley Riley
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9121
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Posted - 2015.04.23 12:34:00 -
[2065] - Quote
dzizur wrote:just returning to the topic of the all-seeing logi
I said you have to fill it with ewar, that means all highs precisions , all lows range extenders.
@ Arkena, why is it such a horrible idea again?
Yes, I've only partially taken your challenge :-) Will try straight range + straight precision later today ...
Logi Scan Range 0 Extenders - 8, 19, 38 1 Extenders - 9, 22, 43 2 Extenders - 10, 24, 49 3 Extenders - 11, 26, 53 4 Extenders - 11, 28, 55 5 Extenders - 11, 28, 56
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- Ripley Riley
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9123
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Posted - 2015.04.23 14:53:00 -
[2066] - Quote
Sgt Kirk wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote: Why Kirk though?
Story Time! Fox picks up a post-patch (and broken) Burst HMG, notices he's wrecking face with it at minimal effort and wonders ... is this a problem? He looks around and notices that a high percentage of other mercs are also wrecking face with Burst HMGs. Fox proceeds to the Forums to note his observations and concerns, propose nerfs (if deemed necessary), and recommends that performance be watched very closely. He then sets out to engage his colleagues, 90% of whom are swearing up-and-down that the Burst HMG is working as intended and that everything is fine. Kirk picks a post-patch (and broken) Breach AR, notices he's wrecking face with it at minimal effort and concludes ... I'm really good at Dust. He looks around and notices that a high percentage of other mercs are also wrecking face with Breach ARs. Kirk proceeds to the Forums, sees that people are complaining about a Gallente gun, and begins to defend it tooth-and-nail. When it becomes clear that the Breach AR is not fine, he rallies with other Team Gallente All-Stars to assure us that everything is in fact fine because reasons. What an excellent way to have complete lack of context on that situation. You're just like Fox News! Congrats! What I said in the beginning is that the weapon was fine for the most part and needed a range reduction. That or change the functionality completely and turn it into a Long range low DPS weapon similar to the Rail Rifle its supposed to mimick. Also, likely before you were even playing this game The AR ruled the battlefield and I campaigned hard for the appropriate nerfs, not the over-Nerf people wanted which resulted in Rattati trying to fix the gun. This was not the first time the Breach was OP and returning it back to useless is a tactic im tired of CCP implementing. Same with flaylocks and previous weapons. I've seen what some of the guys have said about me in some of the Caldari chats and its quite funny how you guys perceived this incredibly warped view of me as the most evil guy in this game while its the exact over exaggerated hero effect on my side. DUST 514 would make a great social study. But I digress... But please, go ahead and spread out of context information. You're such a tribute to your kind. So we're clear, I could not care less about role-play fueds or reputations, and I have no intention of tarnishing yours. Arkena asked me a simple question and I gave a simple response. When a player defends his class's broken suit or gun, I lose confidence in that player. When a player advocates for balance to the detriment of his own class, I gain confidence.
I did not say I wouldn't support your candidacy. I said I wouldn't likely support it, and I've explained why. There's a chance you'll soon have opportunity to regain my confidence. MN Assaults will very likely soon be fixed, and I believe GA Assaults will replace the as the next FoTM. If and when that happens, will your response be CPM-worthy or will it be more Team Gallente?
Shoot scout with yes.
- Ripley Riley
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9132
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Posted - 2015.04.23 17:15:00 -
[2067] - Quote
Sgt Kirk wrote: I've already discussed my issues with this place.
Would you mind listing those for us again?
PS: I'll respond to your other points in a few hours. At work right now.
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- Ripley Riley
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9135
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Posted - 2015.04.23 19:17:00 -
[2068] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote:Sgt Kirk wrote: I've already discussed my issues with this place.
Would you mind listing those for us again? PS: I'll respond to your other points in a few hours. At work right now. I'm going to go ahead and guess that one of the reasons is because this place is more xenophobic than UKIP. Thank you, Arkena, but this question is directed at Kirk. I'd like to hear what he thinks about us and why, should he find the time.
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- Ripley Riley
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9135
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Posted - 2015.04.23 19:37:00 -
[2069] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote:dzizur wrote:just returning to the topic of the all-seeing logi, I said you have to fill it with ewar, that means all highs precisions , all lows range extenders.
Yes, I've only partially taken the Dzizur Challenge :-) Will try straight range + straight precision later today ... Logi Scan Range0 Extenders - 8, 19, 38 1 Extenders - 9, 22, 43 2 Extenders - 10, 24, 49 3 Extenders - 11, 26, 53 4 Extenders - 11, 28, 55 5 Extenders - 11, 28, 56 Why. Can you genuinely not see the problem with this? Obviously, there are better options, but better isn't the point if Dzizur's challenge.
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9136
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Posted - 2015.04.23 20:17:00 -
[2070] - Quote
Cat Merc wrote: ... it is our job help him find the best solution. Until we get access to the data and tools ourselves, it is Rattati's job to identify these problems, not ours.
Please Read: https://forums.dust514.com/default.aspx?g=posts&m=2163700#post2163700 https://forums.dust514.com/default.aspx?g=posts&m=2164121#post2164121 https://forums.dust514.com/default.aspx?g=posts&m=2173250#post2173250
I could be wrong, but I believe that Rattati has said on occasions other than above [paraphrased] that the Forums often point him toward problems, which can then be verified (or dismissed) via usage data. He's also said [paraphrased] that players often have a good feel for what is and is not appropriate/balanced. We (active players) see what is happening in the field as it happens. When something seems to be off, we use the Forums to let the Devs know. Performance data is a great way to verify early field reports and/or spot historical patterns, but performance data doesn't tell us everything.
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- Ripley Riley
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9138
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Posted - 2015.04.23 20:51:00 -
[2071] - Quote
Sgt Kirk wrote:
No we are not clear, you are not going to just quote me out of context and think you can get away with it.
It was pretty damn clear I wasn't fully behind the breach AR at the time but I wasn't fully behind the masses idiocracy "Nerf it to nothing" vengefulness these people suffer from. I made damn sure that in nearly all of my post i mentioned that it needs some slight tweaks back or a repurpose in use and it'd be fine. I was careful with my working then because I knew people like you would come up in the future and go, " hurr Dur, Sargy Kork want OP weabons"
[Finally have a break from work]
I don't think you understand how this works. We each have the right to form and express opinions, be them right or wrong. I don't see anything wrong with someone sharing an opinion when asked "why wouldn't you vote for Kirk?" My opinion (as you've gathered) is that you're often blinded by bias when it comes to anything related to Gallente. I didn't form that opinion from one post. I formed the opinion over time, having read many of your posts over the past couple years. I don't intend to dig through your post history to prove bias. But let's say I did, and let's say -- for the sake of argument -- that I found no pattern of bias. Do you think I might another pattern?
How many fits do you think you've thrown on the Forums? More or less than Aeon? What percentage of your arguments devolve into name-calling, generalizations and personal attacks? Do you think that history of fit throwing and personal attacks is something we should look for in a CPM?
Shoot scout with yes.
- Ripley Riley
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9138
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Posted - 2015.04.23 20:55:00 -
[2072] - Quote
Sgt Kirk wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote:Adipem Nothi wrote:Sgt Kirk wrote: I've already discussed my issues with this place.
Would you mind listing those for us again? PS: I'll respond to your other points in a few hours. At work right now. I'm going to go ahead and guess that one of the reasons is because this place is more xenophobic than UKIP. Thank you, Arkena, but this question is directed at Kirk. I'd like to hear what he thinks about us and why, should he find the time. Actually Arkena is pretty spot on. This isn't my first visit to the Barbershop but to sum it up. If someone took tumb1r and made it into a Dust 514 thread. This would be that thread. Sure, there's some really good stuff on tumb1r and I have a blog on their myself but tumb1r....has a certain way about it.
Quoted for safekeeping.
Shoot scout with yes.
- Ripley Riley
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Posted - 2015.04.23 20:59:00 -
[2073] - Quote
Sgt Kirk wrote: Also, the Gallente Assault now, if nothing changes what's OP about it? The only issue with Min Assault is the unequal speed to health ratio coupled with the inertia issue but that's a universal issue.
You either Balance armor with reps at the cost of speed You balance speed with reps Balance speed with armor Or have a decent mix of all three with no outlier
That's like me demanding the Min Logistics get nerfed.
There's also the issue of Dual tanking, but that's also a universal issue.
If you want to go the damage mod route we can go that route but it will cost you some modules that should be in the high slot for the module that should be in the low slot
My arguments are in this thread: https://forums.dust514.com/default.aspx?g=posts&m=2728033#post2728033
For the past couple years, FoTM has equaled High HP + High Mobility. If all else is held constant and the MN Assault were removed from play, the GA Assault would quickly take its place. It is the next best unit at optimizing these two survivability factors.
Shoot scout with yes.
- Ripley Riley
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Posted - 2015.04.23 23:23:00 -
[2074] - Quote
@ Arkena Every regular here began as an "outsider", and every merc who stumbles into the bar pounding chest or spewing platitudes is given a hard time. Don't me mad at us when your friends get the same treatment that everyone else gets.
Shoot scout with yes.
- Ripley Riley
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Posted - 2015.04.23 23:28:00 -
[2075] - Quote
:: Raises Red Jar ::
Here's to Quil!
Shoot scout with yes.
- Ripley Riley
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Posted - 2015.04.24 00:01:00 -
[2076] - Quote
Zatara Rought wrote:GÿÉ Not REKT Gÿæ REKT Gÿæ REKTangle Gÿæ SHREKT Gÿæ REKT-it Ralph Gÿæ Total REKTall Gÿæ The Lord of the REKT Gÿæ The Usual SusREKTs Gÿæ North by NorthREKT Gÿæ REKT to the Future Gÿæ Once Upon a Time in the REKT Gÿæ The Good, the Bad, and the REKT Gÿæ LawREKT of Arabia Gÿæ eREKTile dysfunction Gÿæ I came in like a REKTing ball Gÿæ Freddie MercuREKT Gÿæ One DiREKTion Gÿæ REKTuiem of a Dream Gÿæ Silence of the REKT Gÿæ Wake me up when REKTember ends Gÿæ Tyrannosaurus REKTIf you're thinking what I'm thinking, answer is yes.
Post constructively often?
Shoot scout with yes.
- Ripley Riley
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Posted - 2015.04.24 00:06:00 -
[2077] - Quote
Nova Knife wrote:The utter filth that is this thread makes what got me removed from CPM0 look tame in comparison. How so? And where'd you come from? I hope you aren't basing your assessment on today's posts alone; there's a derp train in town, and most of what you're reading was posted by ... "outsiders".
Shoot scout with yes.
- Ripley Riley
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9158
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Posted - 2015.04.24 02:54:00 -
[2078] - Quote
gustavo acosta wrote:It's because you guys were instrumental in completely ruining e-war. You guys were too busy in your awful circle jerk to think "u know wut this might be a bad idea."
Absolutely nothing good has ever come out of this thread, except the cringe you guys sprinkle into GD ever so often, which in itself is still terrible.
I might post here more often actually, y'know make it my own personal toilet. We're still in the locker room right?
Technically, we tried to save EWAR, Cat Merc and Zatara tried to ruin EWAR, and Rattati picked a point in between. Don't blame us; we tried.
Shoot scout with yes.
- Ripley Riley
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9158
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Posted - 2015.04.24 02:55:00 -
[2079] - Quote
Adipem Nothi wrote:@ Arkena Every regular here arrived as an "outsider", and every merc who ever stumbled into the bar pounding chest, spewing platitudes or pitching bad information was given a hard time. Don't be mad at us when your friends get the same treatment that everyone gets. One more point ...
Arkena Wyrnspire wrote: ... why I basically believe this thread is cancerous ...
If you believe this thread to be cancerous, then why is it that you're always here?
Do you find it cancerous at all times, or only at times when your friends come under scrutiny? "Outsiders" pop in regularly and -- so long as they don't post or pitch something stupid or false -- they are generally well received. Have you considered the possibility that your friends might be better received if they didn't show up saying stupid and/or false things?
Today's debacle began with your simple question yesterday: Why not Sgt Kirk for CPM?
You asked for my opinion, and I gave it to you. Is bringing his bias into question really that provocative an offense? If Sgt Kirk intends to run for CPM, he'd better prepared to deal with opinions. He'd better be prepared to respond gracefully when his histories of fit throwing and Gallente bias are called into question. And he'd be well-advised to keep a cool head about it.
Shoot scout with yes.
- Ripley Riley
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Posted - 2015.04.24 03:14:00 -
[2080] - Quote
gustavo acosta wrote:Adipem Nothi wrote:gustavo acosta wrote:It's because you guys were instrumental in completely ruining e-war. You guys were too busy in your awful circle jerk to think "u know wut this might be a bad idea."
Absolutely nothing good has ever come out of this thread, except the cringe you guys sprinkle into GD ever so often, which in itself is still terrible.
I might post here more often actually, y'know make it my own personal toilet. We're still in the locker room right? Technically, we tried to save EWAR, Cat Merc and Zatara tried to ruin EWAR, and Rattati picked a point in between. Don't blame us; we tried. I definitely can still blame you guys, you guys claimed to be the scout community, you got the only dev to believe y'all, and overall nothing you guys say isn't cancerous. I doubt there's any distinction from the idiots that post in this thread, and the idiots that were listened to when E-war was balanced. Not to mention the cancer you guys write to eachother in other threads is beyond disgusting.
You are ignorant of the facts, and I'd be glad to help you fix that. Please read this thread in its entirety: https://forums.dust514.com/default.aspx?g=posts&t=181381&find=unread
Shoot scout with yes.
- Ripley Riley
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Posted - 2015.04.24 03:20:00 -
[2081] - Quote
gustavo acosta wrote:No, nothing in that thread will change anything, you guys put your hand in it and you're all to blame. What is willful ignorance anyway?
Shoot scout with yes.
- Ripley Riley
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Posted - 2015.04.24 03:32:00 -
[2082] - Quote
gustavo acosta wrote:Adipem Nothi wrote:gustavo acosta wrote:No, nothing in that thread will change anything, you guys put your hand in it and you're all to blame. What is willful ignorance anyway? You know what since you posted I did in fact skim it. Nothing posted from you guys resembled any fervent opposition, not even in the passive constructive sense, what conclusion did you want to find from reading this? No shortcuts. No spoilers. Read the thread. It won't take you long, and you'll come away from the experience better informed.
Shoot scout with yes.
- Ripley Riley
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Posted - 2015.04.24 03:42:00 -
[2083] - Quote
gustavo acosta wrote:Adipem Nothi wrote: No shortcuts. Read the thread. It won't take you long, and you'll come away from the experience better informed.
Nah. Nothing you guys wrote was passionate enough, or logical enough for that matter, to prove that E-war wasn't an issue. You guys as the "lolscout community" are still the most accountable for the current issues facing scouts today. By the way I'm pretty sure mollerz is your alt because you guys seem to post in a fairly uniform manner. You've an opportunity to be better informed, and you're passing it up. I truly don't understand why you'd do that.
Shoot scout with yes.
- Ripley Riley
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Posted - 2015.04.24 04:10:00 -
[2084] - Quote
@ Gustavo
It's pretty clear that you came here to flame bait. And now you're reporting other people? If you've nothing productive to contribute, please move along.
Shoot scout with yes.
- Ripley Riley
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Posted - 2015.04.24 04:13:00 -
[2085] - Quote
gustavo acosta wrote:Adipem Nothi wrote:@ Gustavo
It's pretty clear that you came here to flame bait. And now you're reporting other people? If you've nothing productive to contribute, please move along. What are you talking about, how is anything I've posted flame? We'll let Frame sort that out.
Shoot scout with yes.
- Ripley Riley
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9162
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Posted - 2015.04.24 04:27:00 -
[2086] - Quote
gustavo acosta wrote:You guys are weird I come on here trying to be friendly and such, but y'all are like "no only scouts in the barbershop you're just here to flame."
No, I'm not, I'm honestly here to get my wings and become an official Scout^tm.
I thought this was a forum, I ask a question and you refuse to answer. How despicable can you be to deny information to a person who wants to learn. Let's recap for Frame, since you're keen on reporting Mollerz. Here's your first post:
gustavo acosta wrote:It's because you guys were instrumental in completely ruining e-war. You guys were too busy in your awful circle jerk to think "u know wut this might be a bad idea." Absolutely nothing good has ever come out of this thread, except the cringe you guys sprinkle into GD every so often, which in itself is still terrible. I might post here more often actually, y'know make it my own personal toilet. We're still in the locker room right?
Where's the question? And if above isn't pure flame bait, and there is in fact a question buried in there somewhere, why would you respond to my *cough* friendly *cough* explanation with blatant dismissal and additional insult?
gustavo acosta wrote: I definitely can still blame you guys, you guys claimed to be the scout community, you got the only dev to believe y'all, and overall nothing you guys say isn't cancerous. I doubt there's any distinction from the idiots that post in this thread, and the idiots that were listened to when E-war was balanced.
Not to mention the cancer you guys write to eachother in other threads is beyond disgusting.
And when encouraged to "see for yourself" what really happened by reading the thread where it happened, why would flat-out refuse to do so? You aren't here with a question. You are here trying to pick a fight. It isn't constructive, and it isn't appropriate.
Shoot scout with yes.
- Ripley Riley
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Posted - 2015.04.24 05:07:00 -
[2087] - Quote
@ Gustavo
More than one of your posts in the past two pages violate the letter and spirit of Rules of Conduct 2, 3, 4 and 22. You came here to be an arse, you broke multiple forum rules in the process, and then you reported someone for masked profanity who had done nothing more than engage you in plainly playful banter.
Bad form in bad faith. Brah.
Shoot scout with yes.
- Ripley Riley
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9163
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Posted - 2015.04.24 05:24:00 -
[2088] - Quote
dzizur wrote:just returning to the topic of the all-seeing logi, I said you have to fill it with ewar, that means all highs precisions , all lows range extenders.
Have yet to dive in all the way with 5, but I did finally field a GalLogi with 3 precision + 3 range tonight. Was somewhat surprised at how much I was picking up at mid and long range. But way too dang squishy to do anything about it. I'm gonna stick with my plates and my 21dB permascan. For now, at least.
Dzizur Challenge - Partially Complete!
Shoot scout with yes.
- Ripley Riley
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Posted - 2015.04.24 11:53:00 -
[2089] - Quote
Cat Merc wrote:Adipem Nothi wrote:gustavo acosta wrote:It's because you guys were instrumental in completely ruining e-war. You guys were too busy in your awful circle jerk to think "u know wut this might be a bad idea."
Absolutely nothing good has ever come out of this thread, except the cringe you guys sprinkle into GD ever so often, which in itself is still terrible.
I might post here more often actually, y'know make it my own personal toilet. We're still in the locker room right? Technically, we tried to save EWAR, Cat Merc and Zatara tried to ruin EWAR, and Rattati picked a point in between. Don't blame us; we tried. ....lol Ruined in your eyes maybe. It wasn't perfect, but it was just another perspective on how EWAR should be. But hey! Don't let me stop you from believing that in this rather subjective part of the design process you are the only one with the right answer :P
@ Cat - Fair enough. Having had an opportunity to see Falloff and Scan changes in action over the past few months, is there anything about the current EWAR model you'd see changed?
@ Gustavo - I understand that you aren't happy with the present state of Scout EWAR. I'm unhappy as well. Cloakblind and Falloff Inner Rings are arguably necessary evils, as they help to keep the shotgun's kill-spawn efficiency in line with other weapons. Working within the bounds of Falloff, what specific EWAR changes would you recommend?
Shoot scout with yes.
- Ripley Riley
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9165
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Posted - 2015.04.24 12:43:00 -
[2090] - Quote
Cat Merc wrote:Adipem Nothi wrote: @ Cat - Fair enough. Having had an opportunity to see Falloff and Scan changes in action over the past few months, is there anything about the current EWAR model you'd see changed?
Eh, I'm really not sure. I guess we can't really change anything to be the way I want until Rattati can remove squad passive scans. I want a hunter vs hunted dynamic. Problem is, hunters give their info to the entire squad, forcing us in the balance to make the hunted nearly impossible to detect. That means that the hunter becomes useless, it's only there to keep the hunted "honest", and I'm sure you can see that this creates a cycle. Love the idea of a better hunter v hunted dynamic. Also love the idea of disabling shared passives. I don't believe that Rattati is 100% committed to the current model, and disabling shared passives would open up a number of interplay options for Falloff 2.0. It's been a few months now; I wonder if Rattati's resources and/or resource availability have changed since he last told us that it wouldn't be possible?
CCP Rattati wrote:Passive Scan sharing with Squad removal is impossible without extensive refactoring work of the whole scan system ...
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- Ripley Riley
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Posted - 2015.04.24 13:17:00 -
[2091] - Quote
Cat Merc wrote:Adipem Nothi wrote:Cat Merc wrote:Adipem Nothi wrote: @ Cat - Fair enough. Having had an opportunity to see Falloff and Scan changes in action over the past few months, is there anything about the current EWAR model you'd see changed?
Eh, I'm really not sure. I guess we can't really change anything to be the way I want until Rattati can remove squad passive scans. I want a hunter vs hunted dynamic. Problem is, hunters give their info to the entire squad, forcing us in the balance to make the hunted nearly impossible to detect. That means that the hunter becomes useless, it's only there to keep the hunted "honest", and I'm sure you can see that this creates a cycle. Love the idea of a better hunter v hunted dynamic. Also love the idea of disabling shared passives. I don't believe that Rattati is 100% committed to the current model, and disabling shared passives would open up a number of interplay options for Falloff 2.0. It's been a few months now; I wonder if Rattati's resources and/or resource availability have changed since he last told us that it wouldn't be possible? CCP Rattati wrote:Passive Scan sharing with Squad removal is impossible without extensive refactoring work of the whole scan system ... I don't believe he's willing to pour so much resources into that when there are so many other things he could work on. It's sad but that's the reality of prioritization. You're likely right. Perhaps later. In the mean time, can you think of any low-hanging fruit? Any easy, server-side adjustments to improve upon Falloff 1.0?
Shoot scout with yes.
- Ripley Riley
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Posted - 2015.04.24 13:20:00 -
[2092] - Quote
Haerr wrote:Dynamic Falloff for Scan Precision, and non-sharing passives, would go a long way to letting both the guys with dampeners and the guys with precision enhancers (as well as active scanners) win within the same system.
Edit: Though as much as I would like them it isn't realistic to expect these things to be implemented soon, soonish, eventually, or at all... Any low-hanging fruit? Or clever workarounds?
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- Ripley Riley
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Posted - 2015.04.24 16:34:00 -
[2093] - Quote
Cross Atu wrote:Regarding eWar. CCP Rattati has done an impressive job of taking a clumsy system and making it act more dynamic. Having said that I've got to reiterate that the current state of eWar is still in a less than ideal state. Commandos are blind, HAVs are blind, Gal Logi are pigeon holed into one trick ponies who aren't rewarded for most of their effect (when they're effective at all), scouts are (largely) pigeon holed into "uber damped Gal" or "feral minja" styles of fit both of which can have their utility stymied by a number of contexts. The TacNet lags (and doesn't actually list ranges). The active scanner itself misbehaves in ways that give it both more and less utility than it should posses (no these don't balance out, they both make it in a poor spot in the overall game). Falloff helped, but we still find ourselves largely in a 'yes/no' situation for many suits and roles, it's cake or death and there's only one bit of cake to go around leaving the rest of the roles with "or death" as their options and the currently 'chosen' role in a 'have your cake and eat it too' state. None of which is where things should ideally be no matter which role is the golden child and which others are fallen highlanders. ...trying to course correct from my wild decent into random movie and comic references the point is that eWar manages to simultaneously lack in utility while holding an overabundance of power, this all or nothing (mitigated but not removed by falloff) poses a problem. In the current state of the game multiple roles are tangibly limited by eWar without many player options in the matter, you either are a scanning logi or you are not, you either are a damped scout or you are not, you either are good at playing without meaningful TacNet support (commandos really are blind) or you are not, there aren't many shades of gray for player choice or emergent behavior but worst of all one player winning this all or nothing contest can shut down whole sections of the map or play styles for the entire opposing team. There are concepts a plenty that address this, but unfortunately things like truly dynamic scans, removing shared passive, etc. would require a ground up rebuild of the eWar code so we are faced with attempting the best work arounds we can find while trying not to invalidate any role completely (and hopefully maintain a baseline in which roles can still function well/often enough for a player to break even using them in a match). 0.02 ISK Cross
Completely agree with your assessment and recommendations, Cross Atu.
PS: Loving my new "Golden Child" GalLogi :P ... Lol
Shoot scout with yes.
- Ripley Riley
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Posted - 2015.04.24 20:21:00 -
[2094] - Quote
Adipem Nothi wrote: ... If Kirk truly intends to run, he'd do well sell himself as open-minded, empathetic and cool-headed, despite a history of evidence to the contrary. He'd do well to respond gracefully when questioned about Gallente bias and loosing his cool. And if Team Gallente FA & Friends intends to circle wagons when Kirk is floundering, you guys would do well to teach Zatara and Cat Merc more advanced maneuvers than poop-flinging and derp-bombing.
Correction, with apologies to Aeon.
Shoot scout with yes.
- Ripley Riley
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Posted - 2015.04.24 21:22:00 -
[2095] - Quote
Cat Merc wrote:You call that poop flinging, I call it being an advanced form of Minja. More advanced Minja:
Related:
J0LLY R0G3R wrote:Vitantur Nothus wrote:Spademan wrote:Would an airhorn going off every time you knife-kill someone make things better or worse? We should totally push for this. Lose the RE. Equip Airhorn. Blast it at your opponent to announce your presence. Shank him anyway. It'd be like stunt knifing! Imagine the Jolly Roger videos! Personal preference really I'd think. I'd go for the siren from silent hill when I toss an RE and the jaws theme when I'm running with knifes. The intensity varying on the range to the victim of course. XD Ilike the idea though, that's less editing haha
Shoot scout with yes.
- Ripley Riley
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9193
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Posted - 2015.04.25 02:11:00 -
[2096] - Quote
Quil Evrything wrote:Adipem Nothi wrote:...
The mroe Zatara campaigned, the more found myself second-guessing this initial impression; two weeks prior to the elections, I scratched out the above line and moved Zatara from "No" to "Undecided". When Arkena asked what prompted the change in tone, I did not respond. What happened was that a campaigning Zatara convinced me that he could keep his ego in check, actually listen to people, and not behave like a child tyrant. He campaigned well and campaigned convincingly. Seems he sincerely tried for awhile following the elections, but eventually his true colors began to bleed through.
No, Duncan, I am not surprised. And I'll be more inclined to trust my instincts next election when candidate tones begin to change. Better to place weight in past behavior than promised behavior. Exactly. you failed voter 101. You need to ignore everything a candidate has done after they have declared that they are running for office. Because they will always, always, revert to form, once elected. Zatara's bright enough to self-regulate, and he's got enough "good" in him to hold Ghost Kaisar's confidence. I trust Ghost's judgment. I wanted to give Zatara the benefit of the doubt.
Shoot scout with yes.
- Ripley Riley
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9195
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Posted - 2015.04.25 17:27:00 -
[2097] - Quote
Llast 326 wrote:Cross Atu wrote:Quil Evrything wrote:Adipem Nothi wrote: ... a campaigning Zatara convinced me that he could keep his ego in check, actually listen to people, and not behave like a child ... ... you failed voter 101. ... support or lack thereof is best based on the broad scope of someones behavior and actions because regardless of sincerity or intent behavior patterns are after all patterns CrossGǪ You are performing your role as CPM pretty much how I expected you wouldGǪ. Very well. Agreed. Your .02 Isk have always been on point and well argued, and your demeanor consistently thoughtful and considerate. When it comes to Community interaction, there has never been a better CPM.
Shoot scout with yes.
- Ripley Riley
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Posted - 2015.04.25 17:34:00 -
[2098] - Quote
Arkena Wyrnspire wrote:Before I start, I'm actually pretty irritated at the sudden influx of, ahem, 'tourists'. I'd intended to simply elaborate on the point of xenophobia in the barbershop before bringing up more provocative points that were tangentially related that I'd been feeling for a while. Having certain enthusiastic individuals *cough cat cough* reading the thread and deciding that what I had posted was 'glorious', suddenly it was linked everywhere, at which point a bunch of people come in to agree with me. This immediately turned the whole thing into an us vs them situation, something where nobody is honestly going to come any closer to understanding anyone else's concerns and everyone just gets angry.
Solid assessment. Relieved to hear that you were also annoyed by (and had no hand in) the derp-bombing.
(more to come)
Shoot scout with yes.
- Ripley Riley
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Posted - 2015.04.25 18:14:00 -
[2099] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote: If you believe this thread to be cancerous, then why is it that you're always here? Do you find it cancerous at all times, or only at times when your friends come under scrutiny? "Outsiders" pop in regularly and -- so long as they don't post or pitch something stupid or false -- they are generally well received. Have you considered the possibility that your friends might be better received if they didn't show up saying stupid and/or false things?
You misunderstand. I don't find you all to be entirely reprehensible individuals who are to be avoided at all costs. In general, I find the banter here entertaining. However, I can't stand attempting to discuss most game balance here, because the atmosphere is honestly just so anti-everything else that it's really not worth the hassle. You may be right that many here are hypersensitive when it comes to balance, though it stands to reason that many here operate on the low end of the TTK scale, which would lend itself to heightened sensitivity. I personally think it much more likely that we simply enjoy arguing with one another.
The "balance banter" here (in my opinion) is a thing of beauty, and it is something we've become quite adept at. Someone argues than an item is broken; the item is dissected; the argument is dissected. Bad points are (often brutally) shot down; good points persist. Alternative and tangential points surface. The often long-running debates here are almost always fact-driven and informative. From time-to-time, a polished position or solution emerges. We're being productive, and we're having a good time. Attacking anything and everything (scoutly things included) is part of the process, and I don't think that should change.
(more response to come)
Shoot scout with yes.
- Ripley Riley
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Posted - 2015.04.25 19:09:00 -
[2100] - Quote
Arkena Wyrnspire wrote:You may think that's an unfair point. If you do, I invite you to address my initial points here:
1. This place is very hostile to outsiders. When someone who isn't a regular comes in and says something that the clannish group here doesn't agree with, there are immediate complaints about 'tourists'.
2. Derogatory labels are applied to other classes and weapons - it's not enough to just call rifles, 'rifles', they have to be called 'Fine Rifles'.
3. This is one of the few places on the forums where I genuinely see people trying grudgematches, where people drag up months old posts and attack others over it - particularly when said 'others' are filthy gaijin daring to speak in the sacred land. I joke about 'The Dossier', but the inspiration for recording posts (albeit, I hope, in a much more civil manner) came from the bickering here.
1. The Barbershop doesn't vote on whether or not to warmly welcome a given outsider. Since Kaeru's arrival he has disagreed with me (and many others) about MN Scout scan profile. His opinion has been challenged, but not once was he ever greeted with hostility or disrespect. He's been treated exactly as he treated others when he arrived. He and his opinions are respected, and the better he argues those opinions, the more he is respected.
2. Fine Rifles: Competitive up-close + Competitive down-range. A label which summarizes a valuable lesson learned from past imbalance, and a lesson well worth remembering. Are ARs underpowered? Perhaps. Should we suggest that Rattati extending their range to 100m? No.
3. We don't let go, we don't forget, and we shouldn't. If our goal is to improve/advance the game, we'd do well not to repeat past mistakes. How could it possibly be of benefit to periodically "reset" community knowledge to zero? We learn from past mistakes, be them in game or in the Forums.
(more response to come)
Shoot scout with yes.
- Ripley Riley
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9208
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Posted - 2015.04.25 19:59:00 -
[2101] - Quote
Arkena Wyrnspire wrote:Now. I have further quibbles. Firstly, going back to the love of grouping the evil outsiders, I would like to address your continuous insistence that I must be one of the 'Team Gallente All-Stars' and therefore hideously biased in favour of all Gallente gear. I strive to avoid bias, and though I post very pro-Gallente in FW and RP debates, I challenge you to find a single post within the past month in which I have proposed a distinctly pro-Gallente balance change that you feel is due to bias. For each post you find, I will either prove you wrong or link ten pro-scout posts in which posters in the barbershop have made suggestions coloured by their own bias. Before there was a Barbershop, there was AR-514.
There was the vast majority of the playerbase who ran Assault Rifles on MedFrames, and there was a very small minority of players who did not. When a member of the minority piped up about battlefield diversity, weapon/role balance, etc, he was met by the majority with noob, HTFU, get good, you're doing it wrong, etc. The majority relentlessly bombarded valid concern, presumably trying to drown it out or discredit it. Some seemed to find satisfaction in trying to "one up" the put-downs of others. The Devs were no where to be seen. The CPM were silent.
I was relatively new. I was disgusted with the state of the game and the actions of the Community. But I loved Dust for what it was in Chromosome, and what I thought it could become. So I stuck around, and I silently observed who was who in the Forums.
This was all long ago, but there are still lists of names in my head. There were the rare voices of reason (like Cross) who will always have my gratitude and respect. There were those who seemed to find satisfaction in browbeating others (like Regnyum) whom regardless of future action I will never respect. There were those who eloquently defended and/or offered excuse for AR imbalance (like Sgt Kirk and Aeon Amadi). Right or wrong, I have your name on the latter list (let me know if it shouldn't be there). There are far worse lists in my head than the "Team Gallente All Star" list, and being on that list doesn't mean that I don't like you or am unwilling to hear your opinions. It simply means (and to me alone) that your tolerance for imbalance might be higher than the next merc's when it comes to Gallente gadgetry. The same could be said for my "bias potential" as it relates to Scouts.
(more response to come)
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Posted - 2015.04.25 20:27:00 -
[2102] - Quote
Arkena Wyrnspire wrote:Secondly, and I suppose my defence of Kirk here is hardly likely to convince you I'm not just here because my friends are, since you insist on repeatedly bringing it up that quote of Kirk's is taken wildly, wildly out of context. The actual post in question is defending flux grenades. Why are you bashing on someone for defending the breach assault rifle and quoting posts completely unrelated to it? Kirk didn't help himself when he made what would otherwise be an entirely reasonable defence of himself when he explained his viewpoint on the breach AR (which, notably, was not in defence of the old breach AR and even advocated specific nerfs) rather than pointing out how absurdly out of context that post was, I suppose, but given you didn't even bother quoting the actual post but instead quoted someone else taking that post in dubious context you can hardly blame people for misunderstanding. Adipem Nothi wrote: Kirk picks a post-patch (and broken) Breach AR, notices he's wrecking face with it at minimal effort and concludes ... I'm really good at Dust. He looks around and notices that a high percentage of other mercs are also wrecking face with Breach ARs. Kirk proceeds to the Forums, sees that people are complaining about a Gallente gun, and begins to defend it tooth-and-nail. When it becomes clear that the Breach AR is not fine, he rallies with other Team Gallente All-Stars to assure us that everything is in fact fine because reasons.
So this is, in fact, a completely unfair and factually incorrect summary of a situation, misquoting a misquote. It does aggravate me to see such a zealous put-down of someone for reasons that are entirely unjustified, and in part yes, that is one of the reasons I felt the need to vent my disgust with some aspects of this thread.
Above was a gentle characterization offered in response to your question why not Kirk?. Why not? Because he's biased, and he's blind to it. I was more than willing to leave it at that.
I didn't attack his character. I didn't dig up nasty examples of him defending imbalance while behaving badly. I didn't point out his long history of combative posting. I didn't mention that I think his personality is the polar opposite of what would make for a good Community representative.
Instead, I opted for the gentle characterization.
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Posted - 2015.04.25 21:18:00 -
[2103] - Quote
[/quote]
If "him" is me, the best way to get me off your back is to have a convincing argument. If I think you're right, or I think you might be right, I'll either give you a wide berth or give you my support. If I think you're wrong or off-point, I'll tell you why. If I think you're intentionally distorting facts, only Frame's ban hammer will get me off your back.
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9214
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Posted - 2015.04.25 22:31:00 -
[2104] - Quote
Spademan wrote:Today I learned that the USA has the highest rates of Lawnmower deaths in the world.
Da **** are you doing with them?
https://youtu.be/ZH9968yroTE?t=16
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Posted - 2015.04.25 22:45:00 -
[2105] - Quote
Llast 326 wrote:This is about it thoughGǪ Mollerz hit on it as well. I bet there are more Riding Lawnmowers in the US than most other placesGǪ likely resulting in more accidents than walking mowers or rotary ones.
https://www.youtube.com/watch?v=EglOsfErtaE
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Posted - 2015.04.25 23:41:00 -
[2106] - Quote
Arkena Wyrnspire wrote:Ripley? https://forums.dust514.com/default.aspx?g=posts&m=2740459#post2740459
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Posted - 2015.04.26 02:55:00 -
[2107] - Quote
Our first bounty!
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Posted - 2015.04.26 02:58:00 -
[2108] - Quote
Flaylock Steve wrote:Adipem Nothi, any chance ... Absolutely. But [redact] your request. in Post #34390
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Posted - 2015.04.26 15:04:00 -
[2109] - Quote
Digging through old Dev Posts looking for info (want to know why SKINs aren't written skins ... acronym?). Anyhow, stumbled upon an "exciting concept" from a couple months back. Thought I'd share :-)
+1 Jebus.
Edit: Another performance reference.
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Posted - 2015.04.26 16:10:00 -
[2110] - Quote
Ahhh! Thx, Dreis!
http://dictionary.reference.com/browse/kerr+effect
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Posted - 2015.04.26 16:34:00 -
[2111] - Quote
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Posted - 2015.04.26 16:41:00 -
[2112] - Quote
One Eyed King wrote:Look at the post above Dreis' I beat him by a full minute! And Arkena beat you both! That's what I get for reading in the wrong direction ... lol
(thank you, gents!)
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9229
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Posted - 2015.04.26 19:57:00 -
[2113] - Quote
"Old Red" +1.
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9230
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Posted - 2015.04.26 22:36:00 -
[2114] - Quote
@ Varoth
I'll respond to your points in detail a 'bit later tonight. Have you looked at the passive scan stats of a Logi with 3 precision enhancers?
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Posted - 2015.04.26 22:38:00 -
[2115] - Quote
One Eyed King wrote:@ Varoth
I think you bring up some great points.
Usually, when we have talked of active scanner problems, we have often been referring to the Gal Logi/Focused scanners you mentioned. It would probably help if we were always more clear about that.
I think your point about there not being a problem with a logi passive scanner would be alright if it didn't overlap so much with the Amarr bonuses, and I do think that a change for them to have biotics makes the most sense. The range amp nerf just hit them too hard.
I also wish there was a way to either make inner circles a hard number, or to make range amps only affect the medium and outer circles, but I don't recall if that is feasible or not.
With regards to Assaults, I think we have two problems. One is the EWAR, the other is the mobility/HP in combination. At this point I am indifferent towards which CCP should hopefully decide to adjust, so long as they aren't both adjusted concurrently. Agreed on all points.
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9230
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Posted - 2015.04.26 22:45:00 -
[2116] - Quote
Varoth Drac wrote:One Eyed King wrote:@ Varoth
I think you bring up some great points.
Usually, when we have talked of active scanner problems, we have often been referring to the Gal Logi/Focused scanners you mentioned. It would probably help if we were always more clear about that.
I think your point about there not being a problem with a logi passive scanner would be alright if it didn't overlap so much with the Amarr bonuses, and I do think that a change for them to have biotics makes the most sense. The range amp nerf just hit them too hard.
I also wish there was a way to either make inner circles a hard number, or to make range amps only affect the medium and outer circles, but I don't recall if that is feasible or not.
With regards to Assaults, I think we have two problems. One is the EWAR, the other is the mobility/HP in combination. At this point I am indifferent towards which CCP should hopefully decide to adjust, so long as they aren't both adjusted concurrently. 1. I'm not convinced focused scans are a problem. Especially as they are squad only. If people feel they can't run their scout suits because they are always being scanned, then I've yet to hear about it. Extreme focused scanning use, to specifically counter all but the most damped scouts, is fine as long as people feel it's enough of a sacrifice to prevent the tactic being used often. 2. Yay for biotics Amarr! Just bear in mind last time it was mentioned, people outside the barbershop were against it.
1. In my opinion, focused scanners are OK unless they're wielded by a KB/M user. Rapid-fire, wide-area 21dB scans likely pose a greater a balance problem.
2. Any good reasons why?
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9232
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Posted - 2015.04.27 13:37:00 -
[2117] - Quote
http://biomassed.net/2015/04/27/episode-51-rattati-returns/
~ 00:33:20 Q. What things makes you rage? [Paraphrased] A. Nothing p!sses me off right now in the game; nothing specifically. Cloaking used to but doesn't anymore; maybe we nerfed it too much. But I do like the system ... we can tweak that.
~ 00:54:00 Q. There's been alot of discussion about raiding. Your thoughts? [Paraphrased] A. The raiding concept ... for a new corporation, it is prohibitively expensive to save up for clone packs ... what we're trying to do is allow you to get some training in through raiding ... the design is that you can attack a district through command points ... raiding could be an 8v8 battle, for example. The raid would spin up a battle; maybe acquisition or domination; maybe less skirmish. The design would be, if you attack a district with clones and you win, you would sell a percentage immediately and reap the reward. If you lose, you get nothing but the damage you inflicted.
~ 01:33:20 Q. Goals for next hotfix? [Paraphrased] A. Logis are next. Will probably swap Assault and Logistic speeds to keep in line with a hitpoint-per-speed ratio. This might help with the Minmatar Assault issue as well.
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9235
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Posted - 2015.04.27 15:00:00 -
[2118] - Quote
Varoth Drac wrote:Adipem Nothi wrote:@ Varoth
Have you looked at the passive scan stats of a Logi with 3 precision enhancers? I have. 12/24/31db. Excellent for scanning poorly damped scouts and assaults, though you only really need 2 precision to get excellent anti-assault scans. Thing is, in PC for example, you are very likely to have a Gallente logi somewhere spewing 21db scans all over whichever socket you find yourself in. A scout with a profile higher than 21db is kind of dead, and so probably pretty rare. I guess it would protect you from speed hacks (high slot codebreakers please). That's a pretty specific thing to sacrifice all those slots for. There is the inner ring, which is a pain, but it only takes one precision mod to make that nasty. So in a meta where scouts are focusing on getting below 21db, I don't see how some 24db logi scans are much of a threat. Whereas the 18db scans from an Amarr scout seem more dangerous. If we are discussing scanning mediums and heavies, ok, the logi scans are great, though active scanners are better. An Amarr scout can scan assaults at 30m with no module investment, whereas a logi can only scan them at 19m. It takes two precision mods before the logi can beat the Amarr scout, at which point the logi can scan assaults at 38m. But this is kind of irrelevant. You don't want your Amarr scout sitting in a pack of heavies trying to be a radar dish. You want them out placing links in fun places, destoying enemy links, hacking stuff, flanking, ambushing. All the stuff any other scout does. Passive scans are still useful for these tasks. I do agree however, that the Amarr bonus, compared to other scouts, seems poor. Even though I dispute that it is useless, or redundant due to passive scanning logis. I think we're pretty close to being on the same page here, Varoth. My take:
Are the AM Scout and its bonus useless? No. Are the AM Scout and its bonus competitive? No. Are AM Scout Passives better than Logi Passives? Yes. Are AM Scout Passives significantly better than Logi Passives? No. Are AM Scout Passives significantly worse than GalLogi Actives? Yes.
Does the AM Scout's bonus presently provide for it a unique and meaningful strength in competitive play? No.
Would the AM Scout bonus become more meaningful if Range Extenders and/or Falloff were retooled? Very likely. The question, is it a design goal for Passive Scans to compete with Active Scans? If not, then the AM Scout needs a different bonus, as its passive scans are (and will likely remain) unable to compete with GalLogi Actives. In my mind, there's a gap between "AM Scout passives are useless" and "AM Scout passives are competitive". I believe we're somewhere in between, and I believe that we'll have to better to see racial parity restored within the class.
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9237
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Posted - 2015.04.27 16:30:00 -
[2119] - Quote
One Eyed King wrote:Adipem Nothi wrote:http://biomassed.net/2015/04/27/episode-51-rattati-returns/
1. All good news. If raiding only entails 8 people, we can totally do multiple raids on a corp during peak hours, and keep up pressure easily at various times. 2. So long as cloak adjustments and assault changes don't happen at the same time, we should be good. Preferably assault changes first. 1. Agreed. It sounds like the model he has in mind for Raids will be casual, affordable and right up our alley. I'm thinking Raids are going to be alot of fun and a great place to practice for PC. Absolutely love the idea of 8-man squads for Raids and FW.
2. HP/Mobility seemed specific and imminent. Cloak changes did not. Completely agree that both should not occur at the same time and that HP/Mobility should be the higher priority.
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9237
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Posted - 2015.04.27 16:35:00 -
[2120] - Quote
2Berries wrote:Did i hear the update is planned for tomorrow? Hard to distinguish gossip from fact. Last we heard, 1.1 hits tomorrow.
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Posted - 2015.04.27 16:36:00 -
[2121] - Quote
Spademan wrote:http://dust514.com/news/blog/2015/04/introducing-dust-514-skin-modules/?_ga=1.224489113.240384857.1397159821
No Syndicate colour. ::Sadface
Whoa! Those look really good. Personal favorites:
Thukker, Serpentis, Guristas
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9237
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Posted - 2015.04.27 16:45:00 -
[2122] - Quote
First Prophet wrote:Adipem Nothi wrote:Spademan wrote:http://dust514.com/news/blog/2015/04/introducing-dust-514-skin-modules/?_ga=1.224489113.240384857.1397159821
No Syndicate colour. ::Sadface Whoa! Those look really good. Personal favorites: Thukker, Serpentis, Guristas Republic marine tho!
I know! So much awesome!
http://imgur.com/KQN5vH5
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9240
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Posted - 2015.04.27 16:53:00 -
[2123] - Quote
Arkena Wyrnspire wrote:http://dust.thang.dk/market_tryhardinator.php
Of the equipment, the only one that doesn't appear is the active scanner. Nanohives, of course, have a majority.
Proto EQ seldom makes the cut; I'm willing to bet we'd see more Active Scanner usage in that chart if STD and ADV Scanners were worth running.
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9241
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Posted - 2015.04.27 17:04:00 -
[2124] - Quote
First Prophet wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote:http://dust.thang.dk/market_tryhardinator.php
Of the equipment, the only one that doesn't appear is the active scanner. Nanohives, of course, have a majority. I'm willing to bet we'd see more Active Scanner usage in that chart if STD and ADV Scanners were of greater value. If Active Scanners were to be overhauled, I'd propose we tighten the precision progressions. Been enjoying the scanner myself. Way better than using a cloak. Which one are you running?
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9244
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Posted - 2015.04.27 17:55:00 -
[2125] - Quote
Kaeru Nayiri wrote: I really like this guy ! Can we keep him??
I hope so! Varoth posts here regularly :-)
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9251
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Posted - 2015.04.27 19:19:00 -
[2126] - Quote
Arkena Wyrnspire wrote:Also lol @ raiding being brought up again. There'll be nobody holding land and everybody wanting to raid at this rate.
Recently districts got hellnerfed again and now the justification for holding one is literally "for the achievement of having taken it." That's not quite a direct quote from a dev, but it's pretty close.
He mentioned in the podcast that holding land will have value down the road. No telling what they have in mind. Resource X, I'd expect.
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9257
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Posted - 2015.04.28 02:46:00 -
[2127] - Quote
Quil Evrything wrote:... SOO UGLLYYYY!!! D:
Blasphemy
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9257
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Posted - 2015.04.28 03:05:00 -
[2128] - Quote
Inventory for Blackmarket
Will trade other officer gear for Nothi Knives and Thales.
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9257
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Posted - 2015.04.28 03:17:00 -
[2129] - Quote
Archduke Ferd1nand wrote:Adipem Nothi wrote: \o/ Blackmarket
Will trade 20(?) thales for a toxin SMG and either car BPO
20 Thales for Toxin SMG?
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9258
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Posted - 2015.04.28 03:26:00 -
[2130] - Quote
Archduke Ferd1nand wrote:Adipem Nothi wrote:Archduke Ferd1nand wrote:Adipem Nothi wrote: \o/ Blackmarket
Will trade 20(?) thales for a toxin SMG and either car BPO 20 Thales for Toxin SMG? Im more interested in a car, as I don't have my own, and will give all officer in exchange for 1, the toxin is just another item I always wanted. When I first started playing, I thought the toxin SMG applied a poison DoT on players you hit Ill pull up a list of all my valuable items when I get on next.
Will do. Hadn't planned on parting with a car, but I'm potentially interested.
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9262
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Posted - 2015.04.28 12:17:00 -
[2131] - Quote
Apologies, gents! I should've been more clear ...
Only listed BPOs so you know what I had. By 20:1, I'm willing to trade you 20 officer weapons for any BPO that you might not want. Definitely not looking to part with the Plasma Cannon or Shotgun BPOs, but more than willing to trade out my Bons and Kubos.
@ Ark - 3 of my Kubos for 1 of your Thales, or 9 Kubos for 3 Thales. Hit me up in game.
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9263
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Posted - 2015.04.28 12:45:00 -
[2132] - Quote
Arkena Wyrnspire wrote: In that case, I'd like to offer you five knives or Thale's or any combination of both in exchange for all your Kubo's and those ARs.
Are you selling suits at the same rate? If so, I would like to acquire those as well.
Sounds good, Ark. I'll hold all ARs and Kubos for you. Hadn't thought about ratios for the officer suits yet. Might hold onto to those to trade out in bulk for unowned BPOs.
@ Gav Noob has alot more spare cars than I do. You might get a better trade rate from him. I'm still interested in seeing what you've got.
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9265
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Posted - 2015.04.28 13:05:00 -
[2133] - Quote
@ Warlords 1.1
* Avatars still displayed in chat menus (if it frees up memory, why not zap those as well?) * Mail wasn't wiped (per Pseudo). * Fitting menus are beautiful. * Legacy SKINs are for sale for 19.8k AUR; cannot be previewed >_< * No SKINs found in Loyalty Store * Acquisition is awesome!
Acquisition bugs (?)
End of match reads: Victory! More Pt Units End of match frame hangs for several seconds before results are displayed (no zoom out, no MCC destruction) Countdown timer includes an extra colon (3:15: vs 3:15)
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Posted - 2015.04.28 13:29:00 -
[2134] - Quote
Rattati must've fired the "capture null cannons" lady.
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9266
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Posted - 2015.04.28 14:54:00 -
[2135] - Quote
Just occurred to me: It's patch day, and there are no major bugs!
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9270
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Posted - 2015.04.28 15:47:00 -
[2136] - Quote
Varoth Drac wrote:So I bought the Thukker Min light skin. Looks great but I'm not sure how i feel about 2300 aurum. I don't have enough left for the Min legacy skin. The only skins I saw under Visual Customization were the legacy skins. Where did you find Thukker?
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9270
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Posted - 2015.04.28 15:55:00 -
[2137] - Quote
J0LLY R0G3R wrote:Adipem Nothi wrote:Just occurred to me: It's patch day, and there are no major bugs! Was reading in the new game mode, is possible for one of the points to spawn in one team's redline. True or not I can't personally say I've seen it. Work till 3 and all Edits.. phone doesn't speak game
Sure enough ... here's a video: https://forums.dust514.com/default.aspx?g=posts&m=2746485#post2746485
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Posted - 2015.04.28 15:56:00 -
[2138] - Quote
Varoth Drac wrote:Adipem Nothi wrote:Varoth Drac wrote:So I bought the Thukker Min light skin. Looks great but I'm not sure how i feel about 2300 aurum. I don't have enough left for the Min legacy skin. The only skins I saw under Visual Customization were the legacy skins. Where did you find Thukker? They've updated the market, so now all eight are under visual customisation. Apparently it was just a mistake to only offer four initially. I think I meant 23,000 aur btw, not 2,300.
Whoa. 23,000?
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Posted - 2015.04.28 16:15:00 -
[2139] - Quote
Varoth Drac wrote:Yeah, sours the taste of the purchase a bit. Also detracts from the "coolness" of the feature. If everyone were issued one or two skins to play with, people would likely get excited about earning/purchasing/collecting new ones.
Warlords 1.1 Newsletter SKIN Closed Beta Vet SKIN Open Beta Vet SKIN Uprising Vet SKIN Academy Grad SKIN 10M SP SKIN 25M SP SKIN 50M SP SKIN 100M SP SKIN
^ Forget PS Achievements! Give me a badge I can wear in battle!
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Posted - 2015.04.28 16:42:00 -
[2140] - Quote
Big price tags are tough. Can't drop 'em in any time soon or folks who paid the premium will be rightly upset.
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Posted - 2015.04.28 20:03:00 -
[2141] - Quote
Ares 514 wrote:I had a rather rough experience last night. Started off good. Playing Skirmish as my new norm until Domination matchmaking is fixed.
After the first two battles I got in a never ending opposing sync with some Opus Arcana. They had a full squad, I had me and the SAME bunch of blueberries i always ended up with that did nothing. Usually i don't care about proto but the opus guys had that and traveled mostly in a pack around the points. Fairly frustrating games commenced with me usually #1 and my team loosing time after time.
For those that say don't play solo there wasn't really anyone on in the corp at the time (i'm a late player these days). I'd be pumped if Rattati announced a mode for soloists.
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Posted - 2015.04.28 21:24:00 -
[2142] - Quote
VAHZZ wrote:We need a 1v1 mode. I want to 1v1 knife a lot of you punks Cost prohibitive, per biomass interview.
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Posted - 2015.04.28 23:34:00 -
[2143] - Quote
Spademan wrote:Adipem Nothi wrote:Ares 514 wrote:I had a rather rough experience last night. Started off good. Playing Skirmish as my new norm until Domination matchmaking is fixed.
After the first two battles I got in a never ending opposing sync with some Opus Arcana. They had a full squad, I had me and the SAME bunch of blueberries i always ended up with that did nothing. Usually i don't care about proto but the opus guys had that and traveled mostly in a pack around the points. Fairly frustrating games commenced with me usually #1 and my team loosing time after time.
For those that say don't play solo there wasn't really anyone on in the corp at the time (i'm a late player these days). I'd be pumped if Rattati announced a mode for soloists. Eh, playing solo isn't that bad most of the time. From personal experience situations like Ares described tend to be pretty rare. What I'm saying is it'd be nice but I don't think it's urgent. Hmm. Playing solo typically makes for a bad experience in the high Mu bracket on Battleserver:America. In my experience at least. Skirmish is presently the only exception, and here I disagree completely with Arkena. The more the enemy is spread out, the better my odds of stabbing someone and actually getting away with it.
Spent the better part of two years having fun running Ambush solo. For whatever reason, the mode isn't fun anymore. I sincerely hope that changes, and doubly so if they're intent on pulling Skirm.
Shoot scout with yes.
- Ripley Riley
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Posted - 2015.04.28 23:47:00 -
[2144] - Quote
Flaylock Steve wrote:Adipem Nothi wrote:Apologies, gents! I should've been more clear ...
Only listed BPOs so you know what I had. By 20:1, I'm willing to trade you 20 officer weapons for any BPO that you might not want. Definitely not looking to part with the Plasma Cannon or Shotgun BPOs, but more than willing to trade out my Bons and Kubos.
@ Ark - 3 of my Kubos for 1 of your Thales, or 9 Kubos for 3 Thales. Hit me up in game.
Shotty I got a few thales, I'll just send them your way. If you want to give me some isk sure but if not its fine No dude! If you insist on giving me a good deal, I'll trade you 1:1. Just let me know what Officer Gear you like.
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- Ripley Riley
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Posted - 2015.04.28 23:50:00 -
[2145] - Quote
First Prophet wrote: Gimme yo Cala's.
Will do. Do you have Thales or Nothi Knives?
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Posted - 2015.04.28 23:53:00 -
[2146] - Quote
Flaylock Steve wrote: I don't use officer gear, that's my point. Now if you're willing to give me some isk or if not I'll just give you the thales. I'll look at my assets later and write down everything I have.
Alright, I'll pay you Isk for then. Does anyone know the going rate?
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- Ripley Riley
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Posted - 2015.04.28 23:56:00 -
[2147] - Quote
First Prophet wrote:Adipem Nothi wrote:First Prophet wrote: Gimme yo Cala's.
Will do. Do you have Thales or Nothi Knives? I have tons of thales. I'll give you my 3 Cala's for one of your Thales.
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- Ripley Riley
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Posted - 2015.04.28 23:59:00 -
[2148] - Quote
First Prophet wrote: But looking through the trade lists we can't trade Cala's or Nothi knives yet. So cancel everything then I guess.
Boo!
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Posted - 2015.04.29 12:51:00 -
[2149] - Quote
J0LLY R0G3R wrote:Maybe someone make another thread in the locker room. and everyone post up what they are looking for/ looking to sell in it? Barbershop does kinda flip pages kinda quick lol. More of a chance people will look in a thread that has several peoples assets in it..that isn't a 1k+ long lol
Agreed! Do you guys want to use Llast's Bazaar downstairs or should we setup a public-facing shop in the new Forum Trading Section?
Edit: Barbershop Shop :P
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Posted - 2015.04.29 15:06:00 -
[2150] - Quote
I've been playing Dust in the mornings here on Battleserver:America since 2013. Was surprised to find all of my chat channels sparsely populated when I signed on this morning. Tried to play for a couple hours. Signing off with zero desire to try again tomorrow morning.
Acquisition: Stompers farming with HAVs. Other Modes: 5+ minute waits.
Do you really need 3 HAVs and a Thales to hold a hackpanel from a team of largely unorganized randoms?
There are two types of vets left; there are the stompers and there are the casuals. One of these groups is taking a toll on headcount. People won't play a game that isn't fun, and "not having fun" has everything to do with why I'm not playing right now, why people are leaving matches, and why headcounts aren't growing. But I believe we can turn this around.
Kneecap the stompsquads who are driving away your customers; reduce squad sizes to 4. Continue tuning balance. Give casuals a reprieve by adding a sanctuary for soloists. Somewhere to make Isk; somewhere to run BPO gear and not care; somewhere to escape to when the partyboys are stinking up the other queues.
If there were somewhere to play right now which wasn't being farmed by stompers and HAVs, I'd be participating there instead of moaning here.
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- Ripley Riley
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Posted - 2015.04.29 16:42:00 -
[2151] - Quote
J0LLY R0G3R wrote:Noob : hey u wanna play with some of the guys? XD : sure sure Gets in squad like 2 others in it Few moments go by Random: uhh we getting to get 2 more? It's gonna suck if we can't get 6 Few minutes later we finally deploy. Social reasons : chat channels
One corpmate online. We squad up.
"Been playing Acquisition since downtime this morning; can't get in to anything else. Played 6 or so matches, haven't won one yet. Pretty much stompers against randoms all morning."
Queue up for Acq. Scotty puts us against a stompsquad. We lose decisively. Queue up for Acq. Scotty puts us against a stompsquad with 3 HAVs. Leave match. Queue up for Skirm. 5 minutes later we queue up for Bush. 5 minutes later we give up. Queue up for Acq. Scotty puts us against the same 3HAV stompsquad again. Leave battle.
Log off.
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- Ripley Riley
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Posted - 2015.04.29 18:01:00 -
[2152] - Quote
Not ready to give up yet.
Reduce squads to 4. Consolidate a queue or two. If needed, rollback Scotty 2.0 until headcounts pick up. If they fix the stomp-or-be-stomped BS and get wait times down, I'd expect headcounts to grow.
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Posted - 2015.04.29 18:33:00 -
[2153] - Quote
Quil Evrything wrote:Adipem Nothi wrote:Not ready to give up yet.
Reduce squads to 4. Consolidate a queue or two. If needed, rollback Scotty 2.0 until headcounts pick up. If they fix the stomp-or-be-stomped BS and get wait times down, I'd expect headcounts to grow. 4 is too high, if you are suggesting changing nothing else. A good 4-squad in an all-solo match will still completely dominate. They could dominate Domination, even :) eg: 2 heavies, a heal logi, and (whatever you want here with a scanner) [edit: or a Jumpin Jolly Jack...hammer, for AOE 'splodies] Only way to balance it is to match squad counts. Where Squad-size-N does not even get deployed unless a squad of similar size is getting deployed to other team. A squad of 4 stompers would be far less potent than a squad of 6.
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Posted - 2015.04.29 18:53:00 -
[2154] - Quote
@ Ares
Have a similar fit (lai dais + pro5 PLC). Agreed - best light infantry AV option.
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Posted - 2015.04.29 19:11:00 -
[2155] - Quote
Quil Evrything wrote:Adipem Nothi wrote: A squad of 4 stompers would be far less potent than a squad of 6.
I thought the goal here was to actually FIX things. not merely make them (slightly less annoying). Heck, Jolly's little video showed how a squad of just THREE, can dominate a domination game. Jolly's 3-man vet squad has fair odds against a 4-man vet squad. Not the case against a 6-man vet squad.
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Posted - 2015.04.29 19:13:00 -
[2156] - Quote
Ares 514 wrote:Adipem Nothi wrote:@ Ares
Have a similar fit (lai dais + pro5 PLC). Agreed - best light infantry AV option. Yup, a better fit but personally i go for cost effective when fighting tanks because i'm 100% sure i'll loose that fit every time, usually due to infantry. I just aim to take the tanker with me :) Exactly! My fit's 40k. Dragonfly + CPU upgrade :-). Proto loadout would run at least150k.
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9315
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Posted - 2015.04.29 21:29:00 -
[2157] - Quote
One Eyed King wrote:Sinboto Simmons wrote:Sometimes I wonder why I have this cloak, seriously what's the use of this bloody thing? People who use non squishy suits wrote: Working as intended Supposedly Rattati mentioned on Biomass recently that the cloaks may have been overly nerfed. Did not hear the podcast myself yet so I cannot confirm. I didn't intend to misrepresent him. In context, the comment was offered in passing ... sounded more like "maybe someday" than "it's on the list".
Give it a listen and tell me what you think. The timestamp I provided should be proximate to the comment.
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Posted - 2015.04.29 22:18:00 -
[2158] - Quote
Quil Evrything wrote:Ares 514 wrote: The key is to cloak up and race for the tanker. Uncloak near him and toss as many AV grenades as possible, finish him with a PLC shot. Although PLC is better vs shields you want to open up with the AV grenades before the hardeners go up and he backs away from you. The PLC shot is to finish him when he's out of range of grenades.
interesting. Why PLC over, lets say, proto swarm launcher? Just because you can use it to kill other stuffs as well? Edit: and yeah, i'm going for a similar strategy myself lately, with swarms. Although having trouble catching up to the Really Annoying tankers. They just keep moving so no chance to catch. Ever. Grrrr.
In theory, opening up with nades and finishing with swarms makes sense. In practice, the PLC works better. Hit him hard and fast; if he panics, you'll pop him before he activates his god-mode hardeners. Swarms take awhile to lock on; his response window is larger, and by the time your followup volley lands he's already recovered some of his HP. If he runs, you'll never land your second volley. If he holds his ground or hops out of his tank, you likely won't survive long to acquire another target lock.
Swarms are great against birds, but they're pretty crap against HAVs.
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9316
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Posted - 2015.04.29 22:51:00 -
[2159] - Quote
Quil Evrything wrote:Adipem Nothi wrote:Quil Evrything wrote:Adipem Nothi wrote: A squad of 4 stompers would be far less potent than a squad of 6.
I thought the goal here was to actually FIX things. not merely make them (slightly less annoying). Heck, Jolly's little video showed how a squad of just THREE, can dominate a domination game. Jolly's 3-man vet squad has fair odds against a 4-man vet squad. Not the case against a 6-man vet squad. Changing the rules mid-discussion is cheating. :p I thought the point here was to stop stomps. Stomps happen when you get a squaded vet side, against a non-squaded non-vet side. So your 4manvet vs 6man vet is irrelevant to the discussion. My point is that a 4man vet squad can stomp an enemy non-squad team almost as badly as a 6man one. It's a guaranteed win... it will just be a *slower* win :p
There's power and safety in numbers. By reducing squad size from 6 to 4, we not only improve matchmaking, but we also increase the stompsquad's odds of taking casualties. The more a stompsquad is made vulnerable, the less likely people will be to leave matches when put up against one.
Can 4 guys stomp a match? Sure. But they do so with greater risk and effort than a squad of 6. Their odds of facing an organized opponent are higher, as are the odds that the opponent will stack around and fight. Their odds of steamrolling without taking casualties are lower, as are their odds of winning match after match.
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9316
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Posted - 2015.04.29 23:23:00 -
[2160] - Quote
Flaylock Steve wrote:]What was the squad size during 1.3? Wasn't it 4 or somethimg? Squad size was 4 in Beta.
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Posted - 2015.04.29 23:29:00 -
[2161] - Quote
Ares 514 wrote: First of im using adv not proto for cost effectiveness which really makes a big diff for swarms. But it basically comes down to speed of the shot. If I can land three av grenades and the plasma shot most tanks will break. Swarms lock on takes to long, the tanks will have killed you or the person jumping out of the tank will have.
Also swarms paint a big X on you for infantry to kill you. I tried the swarms and found them very ineffective vs most tanks. Current meta for soloing a tank is massive damage as quickly as possible before they drive off.
My thoughts exactly, worded more efficiently
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Posted - 2015.04.29 23:37:00 -
[2162] - Quote
Flaylock Steve wrote:Adipem Nothi wrote:Flaylock Steve wrote:]What was the squad size during 1.3? Wasn't it 4 or somethimg? Squad size was 4 in Beta. 1.3 isn't beta(i think), I don't remember the squad sizes =[. oh well lol Found it! https://forums.dust514.com/default.aspx?g=posts&m=740480#post740480
Squad size was changed from 4 to 6 in Uprising 1.0.
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Posted - 2015.04.30 22:44:00 -
[2163] - Quote
Dozersmouse wrote:Now have 87 beacon swarms and 152 kubo's because **** tanks!
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Posted - 2015.04.30 23:30:00 -
[2164] - Quote
Is everything else receiving notifications when they trade?
(I've yet to receive notification / mail / dialogue after receiving item(s) )
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9330
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Posted - 2015.04.30 23:49:00 -
[2165] - Quote
Ares 514 wrote:Adipem Nothi wrote:Is everything else receiving notifications when they trade?
(I've yet to receive notification / mail / dialogue after receiving item(s) ) Nice! I think I bet ISK with someone that this wouldn't work on release... Now to hunt it down...
Have rec'd items from 3 different people on 3 different days. Twice while online. Once while offline. No notifications.
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Posted - 2015.05.01 02:33:00 -
[2166] - Quote
Ralden Caster wrote:I'm looking for some advice as to how to fit a rifle-wielding Gallente scout. I have little interest in shotgunning and want to know how the rifle scouts pull it off. I prefer using the plasma rifle. Radar and Doubletap ran AR+NKs. If Nova Knives interest you, I'd recommend experimenting with damps + reds in your lows and shields + precision in your highs. The closer you intend to operate, the more lows you'll need to commit to damps. If you're content to engage from range, drop the biotics and go for 1 damp + reactives or ferroscale.
I'd run something like ...
Scout G/1 (42k) HS: Cmp Precision, Cmp Shield LS: Enh + Bsc Damp (19dB), Complex KinCat PW: Assault Rifle SW: Ishukone NKs GR: Flux EQ: Std Cloak, Std Remote
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Posted - 2015.05.01 02:45:00 -
[2167] - Quote
@ Void
If you insist on parting with your BPOs, I'll be glad to hold onto them for you until you come back.
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Posted - 2015.05.01 02:53:00 -
[2168] - Quote
Ralden Caster wrote:Adipem Nothi wrote:Ralden Caster wrote:I'm looking for some advice as to how to fit a rifle-wielding Gallente scout. I have little interest in shotgunning and want to know how the rifle scouts pull it off. I prefer using the plasma rifle. Radar and Doubletap ran AR+NKs. If Nova Knives interest you, I'd recommend experimenting with damps + reds in your lows and shields + precision in your highs. The closer you intend to operate, the more lows you'll need to commit to damps. If you're content to engage from range, drop the biotics and go for 1 damp + reactives or ferroscale. I've been trying out the Nova Knives and I absolutely suck. Any advice? If I'm trying to fully charge my blades before a strike, am I doing it wrong? Added a loadout to my post above. NKs are weapons of opportunity; you can't force 'em or you'll fail every time. They're tougher to learn than other weapons, but with time you'll come to love them. I can't think of anything more fun in the entire game.
Approaches on charged strikes may vary, but I find the trick is to either (1) beat your opponent's inner ring precision and catch him off-guard and alone from behind or (2) bait and lure the ogre around a corner or through a doorway, or (3) go all-in with a raptor strike.
I probably land 1/3 raptor strikes. The idea is to sprint in the direction of your target, jump, charge while airborne and slice on your descent. Fun? Yes. Reliable? No. The best knifers in the game don't do it. They'll tell you that jumping consumes stamina, and you'll need stamina to get away after takedown.
That's my two cents; I'm sure the guys have more to offer (there are way better knifers here than me).
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Posted - 2015.05.01 02:56:00 -
[2169] - Quote
VoidFaction wrote:Adipem Nothi wrote:@ Void If you insist on parting with your BPOs, I'll be glad to hold onto them for you until you come back. I will not be coming back. My daughter has told me she wants my ps3 to play games with her friends that don't have a ps4. I am moving to PC for Star Citizen. Roger. o7
Are you in touch with Mollerz off-site?
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Posted - 2015.05.01 12:35:00 -
[2170] - Quote
Ares 514 wrote:Adipem Nothi wrote: LS: Enh + Bsc Damp (19dB)
So personally I always use complex damps whenever I use them. Why are you preferring 1enh and 1 basic?
I double damp my knifing fits due to falloff inner rings + medframe mobility / myofibs and shared passives. The majority of units I try to stab are medrames; unenhanced medframe inner rings are 20dB (just below GalLogi 21dB scans). If the target I've flanked, stalked and singled out picks me up on TacNet, my odds of a successful shank and escape decline sharply. So I aim to beat 20dB and cross my fingers that the medframe I'm stalking isn't running a precision enhancer.
GalScout + 1 Cmp Damp = 20dB (not enough) GalScout + 1 Cmp Damp + 1 Cmp Damp = 16dB (too much) GalScout + 1 Cmp Damp + 1 Bsc Damp = 17dB (too much) GalScout + 1 Bsc Damp + 1 Bsc Damp = 20dB (not enough) GalScout + 1 Enh Damp + 1 Bsc Damp = 19dB (just right)
Enh+Bsc frees up enough CPU for me to run a better shield extender or precision enhancer on my G/1 or Dragonfly. When I run gk.0, I'll often go with two complex damps (16dB) despite the fact that there aren't many hunter/hunted scenarios between 19dB and 16dB. If the MedFrame I'm trying to stab is running just one precision enhancer, I'll have needed a 3rd damp on my Gal. In a nutshell, when it comes to stabbing medframes, there's little added utility between a profile of 19dB and 16dB.
All of this relates to knifing in a GalScout. A MinScout knifer doesn't even have the option to stab a medframe+1cPE without being painted to TacNet. You can fit your Minja with 2x or 3x damps and forego speed, HP and utility ... all to remain unscanned when stabbing a unit you've already outplayed. And with just one high-slot, he'll scan you anyway.
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Posted - 2015.05.01 14:06:00 -
[2171] - Quote
@ VoidFaction
Sad to see you go, old friend, but glad to hear you'll be keeping in touch. Look forward to reading about what you guys are up to out in SC.
Bastard since Page 13. o7
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9351
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Posted - 2015.05.01 16:03:00 -
[2172] - Quote
Pseudogenesis wrote:Yo so uh, Mouse and Keyboard are pretty much universally worse than a controller in Dust right? Apart from spin scanning? I was always under the impression that M&K was terrible in Dust but I keep seeing people saying that it's way better than the controller. Am I mistaken or are they just crazy? Haven't tried it myself. Better rotation speeds and wiggle-wiggle; reportedly better sniping / forging. That said, Haerr's about as reliable as they come, and Haerr says KB/M isn't in a good place.
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Posted - 2015.05.01 18:27:00 -
[2173] - Quote
Dreis ShadowWeaver wrote: You forgot Cross Atu! Breakin and I were in his squad. Three other guys with us, one of whom was quite upset with your haunting Charlie.
"They're taking Charlie!" "How many?" "Just one. It's the shadowweaver guy!"
I don't recall who it was or what he said, but you'd already killed him a few times and each time he complained about it :-)
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Posted - 2015.05.01 18:38:00 -
[2174] - Quote
Dreis ShadowWeaver wrote: A twist! It is as you feared. A much more devious adversary. The Bastard Captain himself, Mr Musturd, pulling the strings from the shadows.
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Posted - 2015.05.01 19:02:00 -
[2175] - Quote
Arkena Wyrnspire wrote:Has anyone actually had a full 16v16 since the matchmaking update? Yes. Have played many full Skirm and (more recently) Acq matches.
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Posted - 2015.05.01 21:54:00 -
[2176] - Quote
One Eyed King wrote:Arkena Wyrnspire wrote:And lo, jolly heard my cry, and gave me a decent match in which I got to kill Pyrex (did he ragequit?)
Although both times I was about to kill Jolly he 'fell and died'. Jumpers. Bah. I thought Pyrex quit because Dust was such a poor game... Which time?
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Posted - 2015.05.02 00:19:00 -
[2177] - Quote
Ralden Caster wrote:Would a nova knifing galscout be a ginga? Isn't that what Australians call redheads?
"Every time you text whilst driving, a ginga gets it's wings."
Hilarious ads. Global "outrage". Having a hard time finding them... http://gizmodo.com/5507653/australian-psa-warns-that-texting-while-driving-results-in-frisky-gingers
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Posted - 2015.05.02 02:53:00 -
[2178] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:Ralden Caster wrote:Would a nova knifing galscout be a ginga? Isn't that what Australians call redheads? Pretty much. https://www.youtube.com/watch?v=KVN_0qvuhhw (Starts off a bit slow, but it's worth the wait)
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Posted - 2015.05.02 11:01:00 -
[2179] - Quote
IAmDuncanIdaho II wrote:Arkena Wyrnspire wrote:Kirk tells me Bons shotguns are hilarious and he's bought hundreds of them.
... Am I missing something? Are they actually good now? Perhaps he means hilarious due to their ridiculous fire rate and shield fireworks? That's all I ever saw them do. That was months ago though. Kirk with a working Bons scares me though. Otrera says they're awesome. Supposedly ninja fixed.
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Posted - 2015.05.03 16:41:00 -
[2180] - Quote
Arkena Wyrnspire wrote:Dreis ShadowWeaver wrote: *collapses on knees
NOOOOOOO!!! The end is nigh!!!
Maybe soon there'll be fewer threads from people talking about how unique and lonely that path they're walking with a couple hundred people is. You get a pass for being first though. EDIT: :Shotty +1s intensify: The "no" was pretty funny. Grade A barbershop banter. Ark = Appia 2.0.
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Posted - 2015.05.03 20:41:00 -
[2181] - Quote
Flaylock Steve wrote:First Prophet wrote:IAmDuncanIdaho II wrote: I have no idea why Min scouts would outsell Cal scouts.
It's probably because i die a lot. Makes sense, the more you die the more you have to buy it. I swear these devs need to play the game rather than looking at the data alone. Just because something is "outselling" doesn't mean it's good. Sometimes just means that you die alot in it xD Rattati's no dummy. If kill/spawn efficiency is low, he knows it. They track more than usage/market data.
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Posted - 2015.05.04 00:56:00 -
[2182] - Quote
First Prophet wrote: Thanks for killing the joke.
Flaylock Steve wrote: yea ... thanks for killing the joke >.< If you two team up on me, you might have a chance.
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Posted - 2015.05.04 00:59:00 -
[2183] - Quote
Awesome video: https://forums.dust514.com/default.aspx?g=posts&m=2750333#post2750333
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Posted - 2015.05.04 02:42:00 -
[2184] - Quote
Good, Steve! Was on the road for a few days; will be back in action tomorrow.
Shoot scout with yes.
- Ripley Riley
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Posted - 2015.05.04 13:54:00 -
[2185] - Quote
Arkena Wyrnspire wrote:The charge shot is a terrible idea if you're not using an Amarr assault.
I don't agree with this, Park. Charged shots are great, but they're situational.
Examples: * Sucker punch with a charged shot; switch to SMG or Bolt. * See Scout. Charge. OHK. * Charged headshot anyone you catch standing still. * Charged shot low HP units (great kill stealer).
You certainly don't want to always open up with a charge shot, but I wouldn't say that charged shots are always a bad idea. Also, keep in mind that holding a charge makes alot of noise and can give away your position.
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Posted - 2015.05.04 14:33:00 -
[2186] - Quote
Personal preference: SMG on high-HP ScR fits Bolt on low-HP ScR fits
PS: If you're a Scout Sniper, you should hang onto those officer sniper rifles! PPS: Now is probably a bad time to invest SP into the ScR; it's very likely going to get nerfed.
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- Ripley Riley
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Posted - 2015.05.04 19:39:00 -
[2187] - Quote
Adipem Nothi wrote:Have played 10 or so Ambush matches so far today. Matches have been relatively full and evenly balanced.
:: knocks on wood :: Should've kept my mouth shut! 11 vs 4. 42 clones and 7 minutes of battle timer to go. Left battle on account of boredom; been waiting in queue ever since.
(wish I'd have been on the 4-man team with an underdog bonus ... might've made a quick million )
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9413
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Posted - 2015.05.04 19:45:00 -
[2188] - Quote
Quil Evrything wrote:Vyuru wrote:I am sitting here thinking (and Lord knows that is a dangerous thing) what if we left Scouts as is (maybe a few tweaks) and created a new light suit called the Recon Suit (or something appropriate) The main idea is a suit more designed for infiltration than the Scouts, while removing Light Weapon usage from it to keep it from being an overpowered slayer.
man, when I proposed that sort of thing for scout itself a year or so ago, I got a virtual lynching.
Lol, Quil :-) I'd personally prefer to first see racial parity and class parity achieved. Rattati has mentioned "post-level 5 content" in the form of lateral upgrades / specializations ... we should definitely keep in mind a passive recon unit as a possible, future specialization.
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Posted - 2015.05.04 19:53:00 -
[2189] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote:Have played 10 or so Ambush matches so far today. Matches have been relatively full and evenly balanced.
:: knocks on wood :: I don't believe you.
Like I said, I spoke too soon. Played Ambush this morning between 8 and 11; no problems. Played Ambush this afternoon between 12:00 and 2:30; no problems. Got DC'd (internal error) about 20 minutes ago. Relogged. Spent the next 6 minutes in queue. Had one crappy match, which I left (nothing to shoot at). Spent another 6 minutes in queue ... still waiting.
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Posted - 2015.05.04 22:49:00 -
[2190] - Quote
Kaeru Nayiri wrote: 1. Do the packed REs work yet? 2. or is their splash radius still too small to register on anything?
1. No, Packed REs do not work. 2. Correct; this is reportedly why they don't work.
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9419
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Posted - 2015.05.05 01:43:00 -
[2191] - Quote
Flaylock Steve wrote:Adipem Nothi wrote:Good, Steve! Was on the road for a few days; will be back in action tomorrow.
Oh nice man, on the road working or just personal? (if you don't mind me asking). I still got that free thale for you, just haven't had time to get on. But maybe tonight or tomorrow I'll send it to you, and if possible can you upload some gameplay with it? Haven't seen it in action much, been awhile since one killed me xD.
Mostly just for fun. And don't send me anything for free! Send me your asking price and the quantity you're willing to sell. I've yet to purchase a recording device, though I hear Hauppauge makes a reliable, reasonably priced unit:
Anyone use this? http://hauppauge.com/site/products/data_hdpvr_rocket.html
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Posted - 2015.05.05 01:50:00 -
[2192] - Quote
Flaylock Steve wrote: Question about the SR, what is the recommended minimum prof for that gun?
I'd say Proficiency III is a good investment target for any weapon. I wouldn't recommend maxing out Proficiency (or investing in Optimization) until your core skills are maxed, and you have a few loadout options. I'd postpone investing in the Scrambler Rifle until we know what kind of nerf it is in for. Same for MN Assault. If you need to skill into a rifle, I'd recommend skilling either AR and CR. If you need to skill another suit, I'd recommend skilling into Logi.
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9419
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Posted - 2015.05.05 02:10:00 -
[2193] - Quote
Flaylock Steve wrote:I I just need some tips with the SG. It seems that my hits don't register even though its dead on.
Was looking for videos of Morathi III; learned quite a 'bit following him around back in the day. This isn't helpful, but it is awesome ... Chromosome Shotgun footage!
https://www.youtube.com/watch?v=Z1dWfzSy75k
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- Ripley Riley
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9419
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Posted - 2015.05.05 02:19:00 -
[2194] - Quote
@ Ark :P
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- Ripley Riley
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9420
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Posted - 2015.05.05 02:41:00 -
[2195] - Quote
Adipem Nothi wrote:Flaylock Steve wrote:I I just need some tips with the SG. It seems that my hits don't register even though its dead on. Went looking for videos of Morathi III; learned quite a 'bit following him around back in the day. Didn't find what I was looking for, but I did find a gem! Chromosome Shotgun footage!
A random thought :-) Notice above how much damage is put on target when Iggy centers aim over his target. Shotgun range has changed dramatically since Chromosome, but this"bull's eye" effect still applies. To practice aiming, run the Breach Shotgun for a few matches. It is a terrible weapon, but it's a useful training tool. Once you're able hit your targets reliably with the Breach, lining up bull's eyes with the vanilla shotty will be easier.
Run the same routes, tactics and loadouts as you would with your knifing fit. Recommend sensitivity 100/100 with aim assist:on. Recommend against aiming-down-sights. "Quick-scoping" doesn't hurt, but I don't do it. Also, practice using your legs to roughly center your aim over your target, then finetune your aim as you fire.
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9424
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Posted - 2015.05.05 12:21:00 -
[2196] - Quote
J0LLY R0G3R wrote:Flaylock Steve wrote: Thank you, is Shot Gun best with high or low sensitivity
Fast for me atleast. Same. I run max sensitivity.
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9428
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Posted - 2015.05.05 17:57:00 -
[2197] - Quote
Kaeru Nayiri wrote: If I'm not mistaken, Rattati has either stated he wants that precise mechanic for the Pack RE either on forum or in his Big Board. I do not know if it will make it into Hotfix Tweaks, but yes, the combination of less toss range should come with an AV homing on vehicles at the same time. Perhaps only for the Packed variety, for better or for worse.
Sure enough! Good stuff, Kaeru!
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9430
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Posted - 2015.05.05 22:00:00 -
[2198] - Quote
Check out that spin scan at 0:42: https://www.youtube.com/watch?v=xxhOgpwIeI4&feature=youtu.be
CPM Zatara wrote: ... he contributes scans 25 seconds out of the minute? and each scan can miss with the tiny radius ...
CPM Zatara wrote: ...considering it's 5 seconds and has an enormous cooldown and can only hit a limited range and radius ...
CPM Zatara wrote: ... that niche specialization that allows that piece of equipment to POTENTIALLY scan a scout for 6.25 seconds. You lose out on duration, at least 300 degrees of coverage ...
https://forums.dust514.com/default.aspx?g=posts&m=2182734#post2182734
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9430
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Posted - 2015.05.05 22:27:00 -
[2199] - Quote
Arkena Wyrnspire wrote:At first I thought you were simply posting a useful example of a broken mechanic, but then you turned it into one of your normal hate posts. You do realise that he's posting on how they're intended to work, yes? I realize that he knew all about spin scanning when he pitched his two cents on EWAR balance during the falloff discussions.
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9434
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Posted - 2015.05.06 01:27:00 -
[2200] - Quote
Varoth Drac wrote:On the subject of scanning, do focussed scanners definately only share with squad? It certainly seems so looking at what Rattati says in balance threads, and what's been said here, but some people in corp were sure they team share.
I haven't been able to confirm in game. Anyone tested it? That's the understanding. Haven't tested yet.
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- Ripley Riley
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9434
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Posted - 2015.05.06 03:09:00 -
[2201] - Quote
Lol: https://forums.dust514.com/default.aspx?g=posts&m=2760953#post2760953
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- Ripley Riley
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9440
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Posted - 2015.05.06 11:46:00 -
[2202] - Quote
LUGMOS wrote:Arkena Wyrnspire wrote:One thing I saw in Dreis' thread: Adipem Nothi wrote:Forced Death wrote:LUGMOS wrote:*raises hand
Isn't Minja FoTM scout?
*leaves Good point. I've gotten hate mail for running an ADV min scout and being called a FoTM chaser. I'm sorry I don't feel like losing ISK. GalScout is by far the most widely used Scout, and it is no where near as popular as the MN Assault. Scouts haven't been FoTM since December; the MN Scout is most certainly not FoTM. This is wrong. The Minscout has presently exceeded the Galscout in sales. Regarding the Minassault, though, uh... Yeah. More Minassaults are sold than both Gal and Min scouts put together. Hell, the Minassault is selling almost 25% more units than the Amarr and Caldari assaults and 40% more than the Gal assaults. I sense FotM. I see my analysis was found to be correct. *returns back to hole to crystal ball on next FoTM* I check thang.dk often. GalScouts have outsold MinScouts every day since Arkena's lucky catch. If we could somehow see daily sales over the past 100 days, I'm willing to bet Gal outsells Min in all but a handful of occasions. I will say in the pas few months, GalScouts have only slightly outsold MinScouts.
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- Ripley Riley
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9440
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Posted - 2015.05.06 13:45:00 -
[2203] - Quote
DC'd 3-4 times yesterday. "Fatal Error". Had good matches otherwise; mostly Ambush. Logged on today (approximately 13:40 EVE). Checked my Key Count; it's at 8 ... holding out for 10 . Pressed "R1" to check Daily Missions. New Error:
"Gateway Error Communicating with Eve Proxy"
Pressed "X" to continue. Daily Missions are not displayed. Pressed "R1" ... Daily Missions displayed without error.
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- Ripley Riley
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9442
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Posted - 2015.05.06 14:25:00 -
[2204] - Quote
Recently began redeeming Experimental Lab production. It has been returning a high percentage officer gear; well over 50% for me so far. It's pretty fun. If you haven't tried it yet, I recommend it.
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- Ripley Riley
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9442
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Posted - 2015.05.06 14:29:00 -
[2205] - Quote
Quil Evrything wrote:Adipem Nothi wrote:Recently began redeeming Experimental Lab production. It has been returning a high percentage officer gear; well over 50% for me so far. It's pretty fun. If you haven't tried it yet, I recommend it. what level is your lab? Was Level 1 until yesterday. Just upgraded to Level 2.
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9442
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Posted - 2015.05.06 14:35:00 -
[2206] - Quote
Lol. Got an invite to an OH stompsquad. ~500M SP across the 6 of us. Scotty won't let the squad into battle ... we've been in queue for >15 minutes! They're p!ssed. This is awesome!
"We have OP squad now and Scotty won't put us in! Can't believe this BS CCP!" "The only way to get people back into Ambush is if the OP squads go and stomp Dom for a 'bit." "You guys know to skill into Logis, right? They're gonna be it next build."
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9443
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Posted - 2015.05.06 14:56:00 -
[2207] - Quote
SL had to change mode, but finally got into a match! And we lost!
Acquisition. Enemy was first to the letter; they dug in. Our squad made a single push, our pilot sh!t talking about "being beast" all the while. We were repelled, his tank was popped, and the beasts in my squad retreated to sniping positions on rooftops and in the hills.
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- Ripley Riley
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9446
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Posted - 2015.05.06 15:06:00 -
[2208] - Quote
dzizur wrote:Now that's a OP squad! :P
Right!? EOM:
That's why we lost right there, look at how many on our side left the battle! It's BS!
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- Ripley Riley
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9452
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Posted - 2015.05.06 15:35:00 -
[2209] - Quote
Quil Evrything wrote:Dreis ShadowWeaver wrote:Do any of you still read my blog? What's the point in writing it if hardly anyone reads it? Well, the tone has changed. it's gone from "scrappy underdog", to "dude boasting about junk". Sorry, not as compelling. So there's no empathy for the character n ow. If you want more readers, you need to up the challenge level more. Go all knife. with no proto suit. oo, oo.. knife,, with no suit above 50k. That is something the audience can identify with and cheer for.
Yes!!! Run straight knives! https://www.youtube.com/watch?v=Yscdf_-ztOU
^ That's pre-falloff and pre-MinAssault ... straight knives are even harder to pull off now.
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9454
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Posted - 2015.05.06 15:57:00 -
[2210] - Quote
Quil Evrything wrote:Still very viable, almost easy, in that gallente facility... .. so long as you dont get hit by The Lag. of course, it helps if you are either caldari now, or have scanner support Hmmm. I'd say viability varies by opponent. I got robbed often while knifing these days.
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9456
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Posted - 2015.05.06 16:12:00 -
[2211] - Quote
Long history of hatemail from one particular vet. He doesn't much care for getting shotgunned or knived in the back; makes him very angry.
For a couple years now, I get hate mail pretty much every time I kill him and gloat mail pretty much every time he kills me. Following 1.8 (when Scouts were OP), his hatemail took on a fuller body. I don't think he visits the Forums, so I don't think he realized that we were trying to get ourselves nerfed/fixed. Instead of the usual one-liner I got an earful of all-caps rage every time I shanked him.
To my amazement, his gloatmail changed in tone today. Instead of typical chest pounding one-liner, I got ... "I warned you about CCP f***ing up Scouts. Warned you and warned alot of people. I hope you're happy now".
Could it be that even this career-long scout-hater realizes that scouts were hit too hard? What else could he mean by this?
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9463
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Posted - 2015.05.06 20:43:00 -
[2212] - Quote
Ares 514 wrote:2Berries wrote: .... Was it in the biomassed podcast? I remenber ratatti saying something flipping assault/logi movement speeds amomst some other ideas he was throwing about. I hear hs voice when i think of it, which makes me think it was spoken aloud vs forum text. I could be crazy though, i do play dust after all. Yes you're right, it was a podcast and it was referenced here by Shotty I believe.
This is correct. He definitely mentioned it during the recent biomass interview. Prior to that, I believe it was on the Big Board. Not sure whether or not I've read it in the Forums; seems like he might have mentioned it here as well, if not directly than directly ... I'll dig.
@ Ark I'll find the podcast quote for you. I believe I timestamped the reference in my earlier poast... should be easy to find.
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9463
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Posted - 2015.05.06 20:44:00 -
[2213] - Quote
Adipem Nothi wrote:http://biomassed.net/2015/04/27/episode-51-rattati-returns/
~ 00:33:20 Q. What things makes you rage? [Paraphrased] A. Nothing p!sses me off right now in the game; nothing specifically. Cloaking used to but doesn't anymore; maybe we nerfed it too much. But I do like the system ... we can tweak that.
~ 00:54:00 Q. There's been alot of discussion about raiding. Your thoughts? [Paraphrased] A. The raiding concept ... for a new corporation, it is prohibitively expensive to save up for clone packs ... what we're trying to do is allow you to get some training in through raiding ... the design is that you can attack a district through command points ... raiding could be an 8v8 battle, for example. The raid would spin up a battle; maybe acquisition or domination; maybe less skirmish. The design would be, if you attack a district with clones and you win, you would sell a percentage immediately and reap the reward. If you lose, you get nothing but the damage you inflicted.
~ 01:33:20 Q. Goals for next hotfix? [Paraphrased] A. Logis are next. Will probably swap Assault and Logistic speeds to keep in line with a hitpoint-per-speed ratio. This might help with the Minmatar Assault issue as well.
For Ark ...
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9464
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Posted - 2015.05.06 21:01:00 -
[2214] - Quote
Arkena Wyrnspire wrote:Cheers.
*goes to plan battlelogi*
"Assault Lite" comes up around 01:37:30. I think he'll try to head it off. Not sure if forcing EQ will work (i.e. fit 4 compact hives). Also, there's a big base HP gap between Logi and Assault ... seems probable to me that Assaults will remain the better slayer.
What if plate penalties were introduced which affect Commandos, Heavies and Assaults less than Logis and Scouts?
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9467
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Posted - 2015.05.06 22:41:00 -
[2215] - Quote
Fristname Family name wrote:Arkena Wyrnspire wrote:Apparently matchmaking is perfect and there are no issues apart from a single strange case. i can search a game with diffent waiting times adn be matched wiht the same people every time XD not that i care I see alot of the same names as well, but I haven't had any issues queuing solo today. Typically getting into match within a couple times.
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9467
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Posted - 2015.05.06 23:01:00 -
[2216] - Quote
2Berries wrote: How about we give cal scouts a resistance to fall damage?
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9467
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Posted - 2015.05.07 00:02:00 -
[2217] - Quote
Arkena Wyrnspire wrote:So, scouts. Assuming 360 scanning was not a thing, what would you hypothetically do with them if you could freely make balance changes to scouts? Just scouts.
Pseudogenesis wrote:Easiest fix would be reverting/fine tuning some of the more hamfisted nerfs scouts got in the past. Tweaks to passive scans and cloak buffs are the two most direct fixes that come to mind. Buffs to those + the upcoming nerfs to assault movement speed and RE throwing distance would put the class in a great spot imo. All that would be needed after is racial balancing between scout suits.
One Eyed King wrote: We hammered out a suggestion a few weeks ago that I thought was a good inter-scout balancing. I can't remember all the details, but we took the dampening bonus from the Gal, and made it a class bonus (though I don't remember if we discussed a specific number), gave Amarr the biotics bonus, and I *think* gave Gal the range bonus. I can't remember what we gave up for the additional class bonus, maybe the cloak fitting bonus, but I can't remember anything beyond this.
The workup OEK referred to assumed all else was held constant; if Rattati intends to tune assault speed and/or brick, then we'll need a new workup. I'm with Pseudo; stick with something small, like rolling back a portion of cloakblind and decloak delay. Thinking ...
If decloak delay is presently 3 seconds, make it 2 seconds. If cloakblind is presently an 85% range reduction, make it a 50% range reduction.
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9469
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Posted - 2015.05.07 01:12:00 -
[2218] - Quote
^ So much sexy
And more! https://forums.dust514.com/default.aspx?g=posts&m=2762248#post2762248 https://www.youtube.com/watch?v=B-iJK7EIx7k&feature=youtu.be
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9469
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Posted - 2015.05.07 02:02:00 -
[2219] - Quote
Three things!
Squad Scanners vs Team Scanners (would love to hear your thoughts) Jadek's cool post (w/link to old Dust intro!) Timelines updated at thang.dk (\o/ data!)
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Posted - 2015.05.07 12:14:00 -
[2220] - Quote
Pseudogenesis wrote:Adipem Nothi wrote: * Reduce decloak delay from 3 seconds to 2 seconds. * Reduce cloakblind's 85% range reduction to a 50% - 60%.
While cloakblind reduction would be nice, I believe the two most necessary changes are a reduction in the decloak delay and a decrease/rework to the shimmer effect. In fact I would even be alright with dropping the delay reduction altogether if they fixed the damn shimmer, it's so easy to spot you might as well not be cloaked in the first place. The cloak is my baby, it hurts to see it mistreated this way I agree with you, though improvements to shimmer would very likely require client-side update. We don't know whether or not it'll even be possible for the current team to recode shimmer; if they can, I'd be the first to say they have bigger things to work on right now.
Uprising 1.9 - November 4th -- 35 days -- Uprising 1.10 - December 9th -- 54 days -- Warlords 1.0 - February 3rd -- 85 days -- Warlords 1.1 - April 28th
I'd say Warlords 1.2 will arrive no sooner than late June / early July; they've alot to work on already with PC 2.0, Command Points, Raids, etc and I seriously doubt they'd have time to squeeze in a shimmer overhaul. I suspect 1.3 (Aug/Sep?) would be a more realistic goal for significant cloak and/or EWAR changes. Meanwhile, we'll definitely get one server-side hotfix (Logi/Assault balance pass?) between now and 1.2 ... possibly two (HAV/ADS content drop/balance pass?) if 1.2 development runs long. If we keep our request simple -- something small and server-side with low risk of upsetting balance -- they might be willing/able to squeeze it in to one of these hotfixes.
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- Ripley Riley
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Posted - 2015.05.07 12:38:00 -
[2221] - Quote
Ninja Hotfix!!
Modules * PG Upgrade moved to High Slot * Myofibs capped at 3 per loadout * PG Upgrade fitting costs nerf * CPU Upgrade fitting cost nerf
Weapons * Assault HMG buff * Experimental ACR stats fixed
Equipment * All hives now 6 * Uplinks carry count buff * Proxi mine carry count buff * Packed RE blast radius and toss range increased * RE frisbee prevention (toss range reduced by half)
Vehicles * LAV slot/fitting buff * Small blaster dispersion buff * Vehicle Shield Regulator Modules moved to Low Slot * Vehicle Dispersion Stabilizer Modules moved to High Slot * Large missile reload nerf * Large blaster heat nerf * Armor/Shield hardener activation delay (@ Quil - This relates closely to our earlier AV conversation) * Shield hardener recharge buffed * Large rail heat buff * Large blaster reload buff
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- Ripley Riley
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9474
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Posted - 2015.05.07 12:46:00 -
[2222] - Quote
Varoth Drac wrote:On the subject of scanning, do focussed scanners definately only share with squad? It certainly seems so looking at what Rattati says in balance threads, and what's been said here, but some people in corp were sure they team share.
I haven't been able to confirm in game. Anyone tested it?
Tested last night with Otrera Goddess. Duvolle Focused Scanner appears to be sharing results squad-wide (working as intended). It was actually pretty tough to test. Scotty put Otrera and I into a skirmish match with a squad of Fatal Absolution; it was hard to find a test area with enemies which wasn't under permascan.
Noob Cavman was there!
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9475
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Posted - 2015.05.07 14:02:00 -
[2223] - Quote
J0LLY R0G3R wrote: When it comes down to it though. . Plasma cannon and dais is what I use for vehicles now
I'm excited about the 1 second increase in Hardener Activation time; might be just enough time to get in another AV Nade or PLC blast. Thinking we should test tossing Packed REs at infantry to confirm that they can't be as effectively frisbee'd as the old REs; the blast radius was increased, but he didn't specify by how much.
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- Ripley Riley
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9477
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Posted - 2015.05.07 14:21:00 -
[2224] - Quote
Loyalty Rank restrictions dropped from 4 to 2
Newsletter freebies reportedly can't be redeemed for dates prior to a merc's DOB, so exploitation is at least limited on that front.
Daily golden keys can't be traded, so no problems there; guess you could run a bunch of alts until you get your daily key. Would take a 'bit of time, but you'd get to open more wrongboxes than the next guy every day. Cross your fingers for transferable gear, salvage the rest for a little Isk. Seems like a waste of time to me.
Alt-farming Isk was likely happening anyway, so no change in status quo.
The biggest exploit I can think of involves farming daily Officer Gear via Experimental Lab using multiple accounts. It'll take quite some time to passively generate enough barge components to unlock the Experimental Lab, so at least it won't happen right away.
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9480
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Posted - 2015.05.07 14:52:00 -
[2225] - Quote
Good stuff, Duncan!!!
Borrowed From: https://forums.dust514.com/default.aspx?g=posts&m=2761841#post2761841
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Posted - 2015.05.07 16:15:00 -
[2226] - Quote
Dreis ShadowWeaver wrote:Dreis' Blog - The Road to RedemptionDay 20 - Knifing ApathyExtract: I need something to spice my knifing up. Maybe it's just getting boring because I've been exclusively running my Minja for 20 days now... I keep fantasising about charging up a SCR again... What can I do to get excited about stabbing dudes again? Have you tried running with a small squad or solo?
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9485
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Posted - 2015.05.07 16:40:00 -
[2227] - Quote
Ares 514 wrote:I'm fairly certain but wanted to double check... do the APEX suits get the racial skills? Yep! Looks like APEX fittings have been made more flexible as well.
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Posted - 2015.05.07 16:59:00 -
[2228] - Quote
Arkena Wyrnspire wrote:I'm not hugely sure where to stand on the APEX suits.
On one hand, great! Some of them had suboptimal fittings and some of them simply weren't what people were looking for in a particular suit.
On the other... We now have what are essentially improved BPOs. APEXes were always basically an improvement, allowing you to disconnect yourself from the risk/reward structure of the tiering system and use solid suits without having to worry about cost, but that's been exacerbated by this change.
Agreed. Perhaps meta-lock their slots to STD gear only? Would permit flexibility and prevent potential problems.
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Posted - 2015.05.07 17:19:00 -
[2229] - Quote
Adipem Nothi wrote:Thinking we should test tossing Packed REs at infantry to confirm that they can't be as effectively frisbee'd as the old REs; the blast radius was increased, but he didn't specify by how much. Blast radius for Packed REs reads 2m in-game. The toss range increase is substantial and will absolutely help with HAVs, possibly even dropships if you happen to catch one hovering low.
My initial impression -- which Jolly will not doubt prove wrong -- is that these won't make for very good frisbees. Their blast is tighter than a thukker, and they toss fast and far ... I suspect placement and timing will be too tough to pull off reliably.
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9488
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Posted - 2015.05.07 17:50:00 -
[2230] - Quote
Quil Evrything wrote:Pseudogenesis wrote:[ While cloakblind reduction would be nice, I believe the two most necessary changes are a reduction in the decloak delay and a decrease/rework to the shimmer effect. In fact I would even be alright with dropping the delay reduction altogether if they fixed the damn shimmer, it's so easy to spot you might as well not be cloaked in the first place. The cloak is my baby, it hurts to see it mistreated this way no way. cloak is invisible if you use it OUTSIDE, IN LIGHT. it is more visible if you use it inside or in shadows. This is quasi-reasonable. If you reduce shimmer, then it would warrant an increase in declock delay, rather than a decrease. The whole point of that 'feature' is to reduce its effectiveness in assassination. you want to go back to assassination-from-cloak style. and that's too bad cause it aint coming back. Cloak was intended to help low-HP scouts cross open terrain without being spotted and insta-gibbed. If I can see cloaked scouts running abound at 200+ meters, then cloak isn't working as intended.
Grab a sniper rifle, queue for Ambush, find a hillside and observe for yourself.
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9488
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Posted - 2015.05.07 17:56:00 -
[2231] - Quote
Finally, Key #10!
:: Open 10 ::
Strongbox # - Contents 1919 - 33 adv uplinks 1918 - 428 Barge Components 1917 - 26 cmp dmg amps 1916 - 25 proto flaylocks 1915 - 33 proto sniper rifles 1914 - 8 sagas 1913 - 3 Cala's SMGs 1912 - 1 Active Booser 1911 - 30 'construct' scrambler rifles 1910 - 4 quafe gunnlogi
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9490
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Posted - 2015.05.07 18:01:00 -
[2232] - Quote
Shoot scout with yes.
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9490
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Posted - 2015.05.07 18:09:00 -
[2233] - Quote
Ares 514 wrote:I have decided that I really hate the whole warbarge concept and implementation. I hate the passive / collect nature. Why do i get stuff for doing nothing?! Why not reward for activity.
I also hate that damage bonus to light/heavy weapons (plus they excluded sidearms...).
I get a kick out of checking my Experimental Lab every day. More so now thanks to player trading. It's something fun to do.
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9490
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Posted - 2015.05.07 18:13:00 -
[2234] - Quote
Testing ...
Scout mk.0 HS: Cmp Shield (x2), Cmp PG Upgrade LS: Cmp KinCats (x3) PW: BK-42 SW: IshNoks EQ: Std Cloak, Pro Scanner
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9490
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Posted - 2015.05.07 18:45:00 -
[2235] - Quote
Quil Evrything wrote:Adipem Nothi wrote:Quil Evrything wrote: cloak is invisible if you use it OUTSIDE, IN LIGHT. it is more visible if you use it inside or in shadows. This is quasi-reasonable. ...
Cloak was intended to help low-HP scouts cross open terrain without being spotted and insta-gibbed. If I can see cloaked scouts running abound at 200+ meters, then cloak isn't working as intended. Grab a sniper rifle, queue for Ambush, find a hillside and observe for yourself. How recently have you tried this? I personally have tried hunting a scout outside, from 10 meters away. They put up their cloak, and ran away. in bright light, I could not see them any more, from **10 meters**. That being said, if it is any of - overcast - shadow - dark soil/background I can see them again. So that needs to be improved.
Absolutely, and I'm a scrubby sniper with old-man vision running 480p. Here's what a real sniper will tell you:
Keeriam Miray wrote:Current cloaks good for two things: standing still while cloaked & avoid view scan while standing still cloaked. I was sniping them 550m away before SR range nerf, still sniping at max distance, it's even more easy (after myofibs change) with speedy-jump paper fits. They are killed with railgun tanks 200-250m away while cloaked. Combat or not, it's almost useless, if you can spot & kill running cloaked scout (with all disadvantage it has) more than 50m away with SR or railgun tank. I say it's not working as intended even being non-combat cloak.
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9492
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Posted - 2015.05.07 18:54:00 -
[2236] - Quote
noob cavman wrote:Jeez! Gta on ps4 is so much more visceral! fist person hatchet to someone's face never felt so awesome
Mollerz agrees https://youtu.be/IHFBq_pvHkc?t=59
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9493
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Posted - 2015.05.07 19:29:00 -
[2237] - Quote
Quil Evrything wrote:Dreis ShadowWeaver wrote:So, just to clarify. If I bought an APEX 'TIGER' Scout, I could replace all the mods and weapons with Proto mods and weapons of my choosing? I believe the quote was "similar items". proto gear does not sound similar to me. If I were coding it, i would have just put in a "same meta level" lock. Seeing as how all items have a meta level, and have for a long time. Which would be very awesome. I coudl actually get some USE out of my stupid caldari faction scout bpo!! https://forums.dust514.com/default.aspx?g=posts&m=2763052#post2763052
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9495
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Posted - 2015.05.07 19:31:00 -
[2238] - Quote
First Prophet wrote:noob cavman wrote:Quil Evrything wrote: How is it fun when it's so difficult to see what you actually got???
We can now. A lil thing pops up to tell you. That thing doesn't always happen for me.
I never get notifications when trading/receiving, but I always get notifications from Experimental Lab
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9497
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Posted - 2015.05.07 20:48:00 -
[2239] - Quote
Pseudogenesis wrote:Ghost Kaisar wrote:Warlords 1.1:
PG MODS ARE HIGH SLOTS. MINJA JUST GOT A BUFF
Fit 2x Shields and a PG mod. 2x Speed, Proto Cloak, Proto RE's, Proto ACR, Proto Knives, PRO FLUXES. It's all proto! I may be able to be scanned by Gal Scans, but I now have 270 shields and a HUGE sprint speed.
I can now run High Speed, Decent HP suits for the Minja. It's time to GO GO GO FASSSSTERRRR.
How did I not realize?! I guess I've been conditioned to disregard everything said about PG and CPU mods. But this... this is interesting. Brand new change; went live last downtime with a bunch of other tweaks.
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9499
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Posted - 2015.05.07 21:46:00 -
[2240] - Quote
J0LLY R0G3R wrote:So I just got on and claimed like 30 Warbarge components. Since when does that pop up the "received box" lol Warbarge component meta lvl 1 qty 1. 30 somthing times haha. I get the Lab showing you what you got but the components doing it too? why Might be a fluke. I just claimed barge components to test it ... no dialog box was displayed.
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9500
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Posted - 2015.05.07 22:08:00 -
[2241] - Quote
Quil Evrything wrote: And yes I very specifically mean 40, NOT 50! Because i'm sick of getting one-shotted by a bolt pistol, while cloaked, from 50 meters
That's a neat idea! Imagine if they originally programmed cloak with different opacity values for short, medium and long range (where short, medium and long range could also be defined)! For example:
Set short range = 0m-40m , use current visibility Set medium range = 40m-80m, use less visibility Set long range = 80m+ barely visibile
Likely too complex though.
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9501
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Posted - 2015.05.07 23:07:00 -
[2242] - Quote
Quil Evrything wrote:Adipem Nothi wrote:Quil Evrything wrote: And yes I very specifically mean 40, NOT 50! Because i'm sick of getting one-shotted by a bolt pistol, while cloaked, from 50 meters
That's a neat idea! Imagine if they originally programmed cloak with different opacity values for short, medium and long range (where short, medium and long range could also be defined)! For example: Set short range = 0m-40m , use current visibility Set medium range = 40m-80m, use less visibility Set long range = 80m+ barely visibile Likely too complex though. It's not complex. It should be about the same as adding a single distance-based cutoff. However, I think your ranges suck :) If we're going with 3 zones, I think it should be 0-20m 20-40m 41+m
I concede. Your ranges are superior.
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9502
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Posted - 2015.05.08 00:02:00 -
[2243] - Quote
Ares 514 wrote: I now plan on getting one. Although I'm a bit sad to hear your stuck with a std cloak. Anyone have any thoughts on the min scout vs gal scout apex suit?
Gal has a better innate bonuses and slot layout. Min has more fun.
* Also, MinScout has the best looking SKIN in the game :-)
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9503
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Posted - 2015.05.08 01:11:00 -
[2244] - Quote
First Prophet wrote:Quil Evrything wrote:One Eyed King wrote: Also, if CCP were to screw with noob's name, I would rather it end up being "nob caveman."
naw. if they're going to fix the spelling ,they should fix the spelling. nub caveman Nude cavemen. ^ Winner
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9504
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Posted - 2015.05.08 01:53:00 -
[2245] - Quote
Kaeru Nayiri wrote:Adipem Nothi wrote:Quil Evrything wrote: And yes I very specifically mean 40, NOT 50! Because i'm sick of getting one-shotted by a bolt pistol, while cloaked, from 50 meters
That's a neat idea! Imagine if they originally programmed cloak with different opacity values for short, medium and long range (where short, medium and long range could also be defined)! For example: Set short range = 0m-40m , use current visibility Set medium range = 40m-80m, use less visibility Set long range = 80m+ barely visibile Likely too complex though. @Adipem: LOD (Level Of Detail) What you are saying might not be so crazy. They just have to replace the "far" LOD sprite of the cloaked scout. We are onto something, gentleladies (and bastards).
Quil's idea!
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9504
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Posted - 2015.05.08 01:55:00 -
[2246] - Quote
Kaeru Nayiri wrote:Adipem Nothi wrote:Ares 514 wrote: I now plan on getting one. Although I'm a bit sad to hear your stuck with a std cloak. Anyone have any thoughts on the min scout vs gal scout apex suit?
Gal has a better innate bonuses and slot layout. Min has more fun. * Also, MinScout has the best looking SKIN in the game :-) But it's not in the game yet :( Thought for sure I saw a Thukker in game today. (?)
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9504
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Posted - 2015.05.08 02:13:00 -
[2247] - Quote
Pseudogenesis wrote:d that strangely.
That's... incredibly strong. Kind of breaks the whole ISK dynamic of the game. I don't like it at all. Some of the price tags I'm seeing are pretty high. At 70k+ with two slots filled by CPU and PG chips, I'd rather just run a 45k advanced frame.
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9504
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Posted - 2015.05.08 02:15:00 -
[2248] - Quote
One Eyed King wrote:She was not a gentlelady o7
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9505
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Posted - 2015.05.08 11:50:00 -
[2249] - Quote
Kaeru Nayiri wrote:Thukker is indeed in game, and I know most people think it's the greatest thing, but I really love the subtlety of the Republic Marine skin. Cannot wait to use it. >< Subtlety?
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9505
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Posted - 2015.05.08 12:01:00 -
[2250] - Quote
Quil Evrything wrote:Pseudogenesis wrote:... I don't like it at all. pipe down, you! :) 1. If you can get more out of APEX suit than STD BPO suit, I can kinda understand why folks would complain. 2. If you can get more out of APEX suit than ADV suit, then I can definitely understand why folks would complain. 3. If it turns out that you can get more out of APEX suit than ADV suit -- and spend less Isk -- then I'll complain.
I suspect we're closer to 1 than 3, and I actually want an APEX suit now :-)
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9505
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Posted - 2015.05.08 12:09:00 -
[2251] - Quote
Quil Evrything wrote:
actually... the "proto" apex fits have less pg... THAN A BASIC SUIT BPO.
My adding a basic PG module to a high slot in my caldari 'hawk'(apex) bpo.. gives me the same amount of pg as my freakin basic Kaalakiota C-1 BPO. Exactly the same. no kidding here.
So, basically, it lets me quasi-duplicate an existing c-1 Scout, but add an extra low module (in this case, a kincat)... and pay 4k more for the suit than my existing BPO. oh and it gives me a free militia grenade
Per protofits, a CMP PG upgrade only costs 5k and ENH only 3k. Why not spend an extra 2k - 4k and fit moar?
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9508
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Posted - 2015.05.08 17:13:00 -
[2252] - Quote
Ares 514 wrote:Quil Evrything wrote:Adipem Nothi wrote: 1. If you can get more out of APEX suit than STD BPO suit, I can kinda understand why folks would complain.
The only sense i've found that you really "get more" out of it, is in the case of caldari, where std bpo only gives you 1 low slot, but APEX lets you get 2, with finagling. because of the power. oh. I just found one use where it is fully better. I had a C-1 BPO fit that was for range. but it only gets 1 range extender. I can now fit TWO range extenders in there wit the apex. But of course, I have to spend more money than my C-1 fit. So... Seems fair to me Another thing to consider is you can deploy more equipment, again due to the stupid way bandwidth changes for different tiers. All in all there are a number of differences that make me think it's now worth getting one. Is my understanding correct in that APEX Logis are far better than BPO Logis?
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9513
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Posted - 2015.05.08 21:02:00 -
[2253] - Quote
Dreis ShadowWeaver wrote:So, please guys, let's just put this to rest. What is the definitive damage multiplier for a charged Nova Knife, and how do you know? I've heard a bunch of people saying it's 2.00, and a bunch of others saying it's 2.50. I can't find the answer anywhere... I don't know that it's been revealed, but I seriously doubt its that high.
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9515
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Posted - 2015.05.08 21:14:00 -
[2254] - Quote
2Berries wrote:Anyone here running cal scouts on a consistant basis? I have been working hard to make this suit work on some meaningful level and have decided to stop throwing my head against the wall. I barely see other cal scouts out there, maybe one proto out of 20 matches. Weak ewar/biotic fitting options & lame bonus is all i see right now, hoping some outside perspective will help bring the shine back. I don't run it regularly, but I've had good results running:
Scout ck.0 HS: Cmp Precision, Cmp Shields (x3) LS: Cmp KinCat, Cmp Damp PW: SL-4 Assault Rail SW: Ishukone NKs GR: Core Locus EQ: Std Cloak, Creodron Flux AS <---- might switch this out for a hive
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9515
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Posted - 2015.05.08 21:16:00 -
[2255] - Quote
Quil Evrything wrote:Adipem Nothi wrote:Dreis ShadowWeaver wrote:So, please guys, let's just put this to rest. What is the definitive damage multiplier for a charged Nova Knife, and how do you know? I've heard a bunch of people saying it's 2.00, and a bunch of others saying it's 2.50. I can't find the answer anywhere... I don't know that it's been revealed, but I seriously doubt its that high. well it certainly USED to be. This was tested and validated years ago, as far as I can recall. SO maybe they've chagned it, but it definitely used to be x2, when fully charged. Which is why knives rock, and you can OHKO commandos with em. And sometimes heavies. You can OHK Commandos and some Heavies with regular charged strike (ishnoks on a minja)
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9515
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Posted - 2015.05.08 21:22:00 -
[2256] - Quote
Quil Evrything wrote:Adipem Nothi wrote:Quil Evrything wrote:This was tested and validated years ago, as far as I can recall.
SO maybe they've chagned it, but it definitely used to be x2, when fully charged. Which is why knives rock, and you can OHKO commandos with em. And sometimes heavies.
You can OHK Commandos and some Heavies with regular charged strike (ishnoks on a minja) I can do that on a CALDARI. So,clearly, 200% damage on full charge. Nothing less than 800 damage is gonna do that.
I thought he was asking about the headshot multiplier on nova knives. I misread the post. Please ignore.
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9515
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Posted - 2015.05.08 21:50:00 -
[2257] - Quote
Vyuru wrote: Quick question. Does Krin's Damage mod show damage adjustments correctly? I've been swapping out the regular damage mods on the APEX suits with Krin's, and the readout says I'm getting a lower damage adjustment.
Eldest Dragon mentioned something about this; don't know if it is working and/or displaying properly.
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9515
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Posted - 2015.05.08 21:51:00 -
[2258] - Quote
FYI
CCP Rattati wrote:dzizur wrote:@ Rattati, are packed remotes really working? or did you just remove killing tanks with remotes?
Oh yeah.. pics or didn't happen ;)
I blew up loads of tanks on the testserver. You have to aim for center mass though, the turret area on a madrugar f.ex.
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9518
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Posted - 2015.05.08 23:14:00 -
[2259] - Quote
Killed by:
APEX 'Spartan' Assault RS-90 Combat Rifle 230 Shields Remaining 540 Armor Remaining
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9518
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Posted - 2015.05.08 23:22:00 -
[2260] - Quote
Spademan wrote:and for the record I thought DA2 was tolerable because...
DA2 was a massive let-down. They should've named it something else. Something sh*tty.
Bay says the new one's pretty good.
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9519
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Posted - 2015.05.08 23:34:00 -
[2261] - Quote
noob cavman wrote: Want a story that came out of a short bus?
This hurt the most, for me at least. "Origins" left me with very high expectations.
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9520
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Posted - 2015.05.09 00:05:00 -
[2262] - Quote
One Eyed King wrote:Adipem Nothi wrote:Spademan wrote:and for the record I thought DA2 was tolerable because... DA2 was a massive let-down. They should've named it something else. Something sh*tty. Bay says the new one's pretty good. DA:I is amazeballs. At least as good as Origins if not better.
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9525
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Posted - 2015.05.09 02:37:00 -
[2263] - Quote
noob cavman wrote: Only let down is the very simple party ai management were DA:O you could get really deep into how your party members react to the point you were basically scripting them to you.
Best AI management I've seen: http://finalfantasy.wikia.com/wiki/Gambits
For those who didn't play it:
Behaved like a nested if / then. Once unlocked, could initially stack ~5 conditions; the stack grew substantially with upgrades/investment to 20 or so. The "conditionals" could be found/purchased throughout the game; some were pretty specific, and it was fun to program followers to play off of one another. Example:
Follower 1 - If enemy:difficulty = tough, cast oil Follower 2 - If enemy:status = oil, cast fire
And so on ...
Combat could be paused/planeed, but flowed real-time rather than the usual FF turn-base. XII didn't get glowing reviews, but I found it to be very well designed and executed. Impressive amount of content and quality of content for a PS2 game.
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9528
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Posted - 2015.05.09 03:26:00 -
[2264] - Quote
MINA Longstrike wrote:Adipem Nothi wrote:noob cavman wrote: Only let down is the very simple party ai management were DA:O you could get really deep into how your party members react to the point you were basically scripting them to you.
Best AI management I've seen: http://finalfantasy.wikia.com/wiki/Gambits
For those who didn't play FF XII ... These "gambits" behaved like nested if / then statements. Once unlocked, you could initially stack 5 or so conditions on each follower; the stack grew substantially with upgrades/investment to 20 or so. The "conditionals" could be found/purchased throughout the game; some were pretty specific, and it was fun to program followers to play off of one another. Example: Follower 1 - If enemy:difficulty = tough, cast oil Follower 2 - If enemy:status = oil, cast fire And so on ... Combat could be paused and planned but flowed real-time (rather than the usual FF turn-base). FF XII didn't get glowing reviews, but I found it to be very well designed and executed. Definitely my favorite of all the final fantasy releases on PS2 or PS3. Impressive amount of content and quality of content for a PS2 game. It also had a pretty wonderful cast of characters. It might have been better without the executive meddling that shifted basch from the main character to a supporting role, but even then as 'obnoxious' as he was I like how Vaan served as a fairly neutral role protagonist that kind of voiced what the players might be thinking. It's worth noting that vaan was actually in very very early ff12 designs and had something to do with the water element and his role in the narrative of the highly political story of ff12 was as a healer both in terms of actual gameplay, and in how he interacted with other characters. He really kind of challenges other characters to better themselves in fairly soft manners. Balthier and Fran were an entirely enjoyable duo. Penelo was pretty adorable herself too. I should really work on completing some of my backlog. There's a horrible number of psp & ps2 games there.
Vaan never really bothered me; thought it was clever writing how he was more-or-less just along for the ride. That game had a great story to tell. I was blown away by how much there was to do and explore ... no idea how they crammed so much into one disc.
Completely agree about Balthier and Fran. By far my two favorites.
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9535
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Posted - 2015.05.09 13:30:00 -
[2265] - Quote
Kaeru Nayiri wrote: Peruhaps a venture into the SDE can answer the question?
http://www.stuff514.com/sde/type/356632
The site can't be too dated as they also have Nothi Knives (Logibro's NK tweaking was the latest round of adjustment, and this tweaking pre-dated the sidearm officer event).
The number we're looking for doesn't readily stand out. Maybe I'm overlooking it...
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Posted - 2015.05.09 20:29:00 -
[2266] - Quote
May 7. For the first time since Uprising 1.8, Logis outsold Scouts!
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Posted - 2015.05.09 20:33:00 -
[2267] - Quote
Dreis ShadowWeaver wrote:Llast 326 wrote:One Eyed King wrote:Llast 326 wrote:Alright not been playing muchGǪ life is busy and picked up Final Fantasy. Damn I'm getting bad at this gameGǪ and I was never that good. Did not get the chance to test Packed RE at all. I want to see if it's worth using the packed. If they don't damage the soft spot I am better off using the regular REGǪ only managed one Breach Flaylock kill last nightGǪ that is unacceptable. Starting to think I should put some HP mods on my minja. A) Which FF did you get? There are a lot of them. B) HP mods are way too effective. They are practically a necessity at this point. A) All of them since I was a kid this time was Type - 0 B) I think I'll keep running naked for a bitGǪ The more I think about it the more it seems pointless to run shields on my Minja. I'm taking more damage per death than shields would give me. If i were to putGǪ ewww Armour mods on my Minja I may surviveGǪ But no I like to use 3 Complex Shields and an Enhanced Ferroscale on my Minja; something like 480 EHP.
What do you run in your other two lows?
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Posted - 2015.05.10 12:39:00 -
[2268] - Quote
Weary Guy wrote: The other 2 duels he pulled out a flaylock pistol and shot me down :(
Flaylock or Scrambler Pistol?
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Posted - 2015.05.10 12:54:00 -
[2269] - Quote
PARKOUR PRACTIONER wrote:It seems you have that no cloak elitist attitude that a lot of scout including me had when cloaks dropped.
"No cloak elitism" was more an assault-lite mantra than a sneaky bastard standard. When cloak was introduced, Scouts didn't have to sneak to slay; scouts suits were OP, assault suits were UP, and hp-tanked scouts became the go-to slayer suit. Cloak served little benefit to slayers on the frontlines, so they dropped it in favor of something else. Why they bragged about it, I have no idea.
Today, lots of Scouts aren't running cloak because of the state of cloak; many of them would if it were in better shape.
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Posted - 2015.05.10 13:00:00 -
[2270] - Quote
Arkena Wyrnspire wrote:RE: Dreis being arrogant
Just a tad, but it's not really worth calling him out over it.
It's not like this kind of behaviour isn't endemic around here anyway. Calling yourself a legend is never going to be anything other than an ego ****, and the same goes for a lot of similar things. Do you preach to all your friends, or do you only preach here? No offense intended. I'm honestly curious.
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Posted - 2015.05.10 14:33:00 -
[2271] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote:RE: Dreis being arrogant
Just a tad, but it's not really worth calling him out over it.
It's not like this kind of behaviour isn't endemic around here anyway. Calling yourself a legend is never going to be anything other than an ego ****, and the same goes for a lot of similar things. Do you preach to all your friends, or do you only preach here? No offense intended. I'm honestly curious. I 'preach' to whoever I damned well please. I don't particularly care if it upsets you. Not at all upset. Only interested. And for the record, for every ounce of chest-pounding here there has been a pound of problem solving. Can the same be said for all of your good friends?
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9550
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Posted - 2015.05.10 15:06:00 -
[2272] - Quote
Digging around downstairs. Looks like were talking about CPM candidates around this time last year. It is no secret here that I dislike and deeply distrust Zatara, but this wasn't always the case ...
[ incoming conversation ]
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Posted - 2015.05.10 15:07:00 -
[2273] - Quote
Part 1
Adipem Nothi wrote:REDACTED wrote:In other news ZataraGǪ completely disingenuous person, I trust not this one. Seems to be a terrible candidate for CPM in my opinion. Sorry for the minor encouragement of posting in the store front Appia, but i needed to engage to get a feel for them. Zatara's a tough one to peg. His commitment cannot be questioned; he traveled to FanFest on his own dime (as did Aeon Amadi and Keval Longstride). He's intelligent and articulate. An excellent tactician and a decent Field Commander. He's sufficiently charismatic to lead a number of top-tier Scouts, including Ghost, Arkena, TTW, Tranq, Fusion, and Borimir (among others). He is prone to talking constantly and throwing fits in combat; this lack of com discipline detracts from his strong tactical sense. Additionally, his ego can be unchecked at times; he's given to boasting when things go well and browbeating when things do not. Zatara is young; we all have our weaknesses; these are things he may outgrow and/or learn to manage. I get the same feeling about him being disingenuous; can't tell you why exactly. Ghost and Arkena have known him longer than I have; what do you guys think?
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Posted - 2015.05.10 15:09:00 -
[2274] - Quote
Part 2
Arkenia Wyrnspire wrote:Adipem Nothi wrote: I get the same feeling about him being disingenuous; can't tell you why exactly. Ghost and Arkena have known him longer than I have; what do you guys think?
As a person? I just think he's a normal human being - merits and flaws. He's quite... enthusiastic in his FCing style but as you noted Shotty he's young. It's not exactly unusual to get excitable in matches where things are at stake. I like him. I've not been in contact with him as much as some others in FA/TLoD and I've only recently started to take an interest in him as an actual CPM candidate (I was commenting on anti-DNS fervour when his candidacy piqued my interest) but I'm probably going to end up putting him on my ballot. I'm sure some of you might immediately assume I'm biased but I wouldn't put him on there if I didn't believe he was suitable for the role. I don't think he's being disingenuous at all. Misguided on some topics, perhaps. But not disingenuous. I don't see him as someone trying to screw over scouts. Now, that may go against the popular opinion here, but while Zatara was discussing things on the forums in various threads he was also asking me how I thought the changes should be done in order to -not- completely screw over scouts. As I recall the Minmatar scout was a particular point of contention during the cloak dampening debate because without the dampening bonus from the cloak it would be much more possible to scan it. As well all know, that means death. [16:46:54] Zatara Rought: what makes you think people feel the min is crap? [16:47:25] Arkena Wyrnspire: Weak tank compared to the other scouts, lower utility, relatively weak bonuses (that can get outperformed by a gal with codebreakers) and relative easiness to scan. [16:47:34] Arkena Wyrnspire: The main complaints I've read have been about dampening though [16:47:38] Arkena Wyrnspire: Which is kind of the point of what you're saying [16:47:43] Zatara Rought: yeah [16:47:53] Zatara Rought: ok ok but i was wrong [16:48:05] Arkena Wyrnspire: Even with dampening though I'd peg min as a fair bit weaker than Cal/Gal [16:48:12] Zatara Rought: oh no doubt [20:04:02] Zatara Rought: what if the advanced cloak had a 5% damp and the proto had 7.5% [20:04:19] Zatara Rought: would that get min under 15 db? [20:04:21] Arkena Wyrnspire: Off the top of my head I doubt there'll be much difference at all [20:04:24] Arkena Wyrnspire: Min, specifically? [20:04:25] Arkena Wyrnspire: Hm [20:04:26] Arkena Wyrnspire: Let me see [20:04:30] Zatara Rought: they are close already [20:04:39] Zatara Rought: here's moody's post for reference [20:05:04] Zatara Rought: Lowest Dampening possible or worth noting: Caldari - 18.49 db w/ 2 complex damps (17.56 db while proto cloak active) Minmatar - 15.85 db w/ 3 complex damps (15.05 db while proto cloak active) Amarr - 14.73 db w/ 4 complex damps Gallente -13.87 db w/ 2 complex damps [20:05:46] Zatara Rought: if it's that close i think it could be worth it to get min right under with 3 complex damps [20:05:53] Zatara Rought: if we argue for that slight buff He specifically came to me, as a scout, to ask for my thoughts and to help him run numbers for suggestions. The discussions I had with him were a bit disjointed - I didn't follow the thread fully and didn't understand where he was coming from sometimes - but having not really engaged in that type of discussion with him before I found it quite refreshing. I thought he was being quite fair. He later commented on things such as the Galscout relative to the others, which although as an ardent Gallente supporter I was somewhat opposed to I do actually believe that he was being reasonable - it's quite obvious when one suit accounts for over 50% of the class usage that something is off. Having looked through a handful of the posts in various relevant threads I can see that actually he was taking in ideas and feedback from the discussion and updating suggestions so they'd work better. I see that as a good thing. I doubt I was the only person he was speaking to over Skype - I saw him in the 'Dust Scussion' major DUST Skype channel a few times (although as I was working, again, I didn't follow everything completely). So that's my take on his recent actions. EDIT: I'm sure some of the things I've said here are contentious. When dealing with nerfs, especially on a potentially class-wide scale, these things always are. Quibbling over balance points isn't what I'm talking about with this post though, it's more that actually Zatara isn't a slayer-logi-master-race demon demanding CCP delete scouts from DUST. Quite the opposite.
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9552
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Posted - 2015.05.10 15:12:00 -
[2275] - Quote
Part 3
Adipem Nothi wrote:Arkenia Wyrnspire wrote:Adipem Nothi wrote: Not at all contentious. Quite the opposite. Thank you for your feedback. o7
This is exactly what these backchannels are for ... keeping each other informed and on point.
If you trust him, Arkena, then I will give him the benefit of the doubt. Though my spidey sense is still tingling :-)
Scout paranoia - with the unfamiliar, a scoutly one is always on their guard. Paranoid and Reactionary, without question. But you guys for keeping me grounded ... mostly :-) If we hadn't had this conversation, I'd be accusing Zatara of former knowledge / intentional sabotage: https://forums.dust514.com/default.aspx?g=posts&t=163716&find=unread
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Posted - 2015.05.10 15:15:00 -
[2276] - Quote
Part 4
King of Ghosts wrote:Adipem Nothi wrote:REDACTED wrote:In other news ZataraGǪ completely disingenuous person, I trust not this one. Seems to be a terrible candidate for CPM in my opinion. Sorry for the minor encouragement of posting in the store front Appia, but i needed to engage to get a feel for them. Zatara's a tough one to peg. His commitment cannot be questioned; he traveled to FanFest on his own dime (as did Aeon Amadi and Keval Longstride). He's intelligent and articulate. An excellent tactician and a decent Field Commander. He's sufficiently charismatic to lead a number of top-tier Scouts, including Ghost, Arkena, TTW, Tranq, Fusion, and Borimir (among others). He is prone to talking constantly and throwing fits in combat; this lack of com discipline detracts from his strong tactical sense. Additionally, his ego can be unchecked at times; he's given to boasting when things go well and browbeating when things do not. Zatara is young; we all have our weaknesses; these are things he may outgrow and/or learn to manage. I get the same feeling about him being disingenuous; can't tell you why exactly. Ghost and Arkena have known him longer than I have; what do you guys think? I LIKE Zatara. He's a really cool guy once you get to know him, and can be very charismatic at times. Yeah, He's young. His antics on comms make for funny stories and one-liners (PUSH CHARLIE!) and the guy is a great tactician. If something needs done, he will find a way to do it. How that is done is in question here. For example: A bit of PC history for FA. When we were younger, we didn't have multiple roles. This made fighting AE hard, as they could do this. They would take an ADS with 3 people in it. All Slayer-Logi's. Harass infantry in the city. We couldn't take our HMG's off the point as the moment they switched to forge, the Slayers just jumped out and pushed the point. You know what Zatara did? "Keep the Heavies on the point. Someone grab fluxes." We air-bursted fluxes on them and let the HMG's tear the now vulnerable shield ADS to shreds. Elegant? No. Practical? Yes. It worked. How does this tie into balance? It's a bit of insight into how he operates. He wants to fix the problem, and he will do what he thinks is necessary to do it, even if the solution isn't exactly the best way (In the PC, it was kinda the only way, but still). This could be both good and bad. I do believe that he has the right ideas for game balance, and that his connections with other CEO's and his ability to convince Devs to follow his ideas is downright useful. In short: He has everything it takes to be a CPM in my opinion. I guess it just comes down to whether or not you believe in his idea of balance. My vote will go toward him, and I'm not saying that as a member of his corp.
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Posted - 2015.05.10 15:16:00 -
[2277] - Quote
Part 5
Appia Nappia wrote: @ Ark - The conversation was a nice touch. He came to me in the CPM1 candidate chat and suggested the 7.5 bonus. To which I showed him the math on why it needed a minimum of 10 percent. For the sake of Min/Amarr suits with 3 damps.
He is adamant in his sentiment that dampening is an offensive power and scanning is a defensive one. He diverted the attention away from that by suggesting to take away shared passive scans to appease the people that thought they were being gimped.
But the Scout-chasers didn't know, and refused to believe, that passive scans were shared when they jumped ship from their slayer-logi to Cal-Scout
Taking away shared passive scans doesn't change the fact that gaining information is the offensive ability. Ambushing, Flanking, Front-Line. These are all tactics. Information in the form of scanning combats flanking and ambushing tactics. Dampening defends against scanning.
When it comes to EWAR he's far off the mark. When scanning is stronger than dampening it reduces the tactical level of game-play. Zatara has been a scannerina since before I met him. He has more emotional investment in scanning than I do in stealth.
His experience as an FC clouds his judgement in this matter.
keep him the hell away from scouts and he has plenty of good ideas. None of them are original so he just advocates the stuff he hears from others, but when it isn't about scouts he's usually on the right track.
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Posted - 2015.05.10 15:18:00 -
[2278] - Quote
Part 6
Adipem Nothi wrote:@ Appia
Makes sense. I think we should make a distinction between an accidental boning and an intentional one :-)
You're saying Zatara is wrong / misguided / hard-headed ... You're not saying that he is purposefully trying to screw us ... Right?
Appia Nappia wrote:That was what I was saying, but this is just so much better: REDACTED wrote:Adipem Nothi wrote: I get the same feeling about him being disingenuous; can't tell you why exactly. Ghost and Arkena have known him longer than I have; what do you guys think?
I can tell you why i get this feeling, it may be what you are picking up as well, maybe not. It's Zatara's language. Self focus is the dominant language use, along with the hierarchal implications of "leadership" working in conjunction with Corpcentric ideology underlaying most posts about CPM position. Now I understand that one approach to campaigning for CPM is "selling oneself" but the self-focused language does not seems entirely based upon that. Corpcentric views leave the majority of Dust players in the ignore/lower valued section of this CPM vision. The leadership approach is a big one for me as their are many ways to view leadership and the expressed ideology does not indicate that this is a working together aspect of leadership but centred upon imbalances in power dynamic. Big concern on a personal level for me. (anybody wonder why i would never join a Corp )
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Posted - 2015.05.10 15:38:00 -
[2279] - Quote
Love him or hate him, Zatara makes for an interesting CPM case study. No doubt, the next round of elections will include obviously good choices (i.e. Cross Atu, Pokey Dravon, etc) but I'm hoping we get a also few tough-to-peg ones again. Candidates which split the community made for very interesting dialogue.
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9562
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Posted - 2015.05.10 18:21:00 -
[2280] - Quote
Flaylock Steve wrote:Hi everyone, been working 10+ hour days so I haven't been around much. What have I missed? Am I hearing correctly about a new update? What else went on in the barbershop. o/ Steve
Warlords 1.1 was deployed on April 28th: https://forums.dust514.com/default.aspx?g=posts&m=2734048
An unnamed balance pass went live on May 7th: https://forums.dust514.com/default.aspx?g=posts&m=2762832#post2762832
From what we know so far, HF Foxtrot will be Logi-oriented; I suspect it'll be deployed later this month.
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Posted - 2015.05.10 18:52:00 -
[2281] - Quote
Flaylock Steve wrote:Nice! Editing of the apex suits? SWEET! any drama happened here? Nope! Sounds like Foxtrot will be Logi focused; I suspect it'll hit later this month. Rattati popped in a few pages back and commented on cloak. Fingers crossed. RE tossing was fixed; packed REs were fixed; myofibs were fixed. Player trading is pretty awesome. Nothing else to report.
Edit: PG mods moved to highs!
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9570
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Posted - 2015.05.11 00:10:00 -
[2282] - Quote
J0LLY R0G3R wrote:Thinking someone is better if they can get from point A to point B without a cloak. "assault-lite" aight got it. I've seen people talk about the decloak delay a fair amount of times, is the cloak for getting around the battlefield or "being sneaky" to get up right behind a red dot and shoot them in the back? No cloak= more room for activities Errr ... I think you may have missed my point. "I don't use cloak" is quite different from "I don't use cloak, and every scout who does is bad".
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Posted - 2015.05.11 00:15:00 -
[2283] - Quote
Weary Guy wrote:its for wannabe's no-bodies
^ case in point.
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9573
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Posted - 2015.05.11 01:12:00 -
[2284] - Quote
What's going on with the Rifles? http://dust.thang.dk/market_tryhardinator.php
Where's the usual SB-39, BK-42, RS-90, and SL-4?
:: Swaps out RS-90 for GEK ::
Now running: Logi gk.0 (211k) HS: cPE (x3) LS: Enh Armor, Cmp KinCat, Cmp Ferro (x3) PW: GEK GR: Core Locus EQ: Creodron Flux x3, Compact Hive
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Posted - 2015.05.11 01:46:00 -
[2285] - Quote
MINA Longstrike wrote:The rifle stuff probably has a lot to do with the apex changes. I've seen a truckload of apex minlogi's / minassaults running assault scrams, or gal assaults running scr's
Makes sense, APEX changes shaking things up. Still surprised by the number of ARs in the Top 10. The CRs and RRs are usually more prevalent than the ARs.
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Posted - 2015.05.11 01:53:00 -
[2286] - Quote
Scotty's got a hard on for me tonight. Over half of my deployments have been into partially completed matches. 4-5 out of 6 of my matches have been one-sided stomps. So far, one good match out of 6 (3 Bush, 3 Acq).
:: deploys into match #7 :: :: 25 v 6 clones remaining :: :: leaves battle ::
:: deploys into match #8 :: :: 12 v 48 clones remaining :: :: leaves battle ::
:: Logs off ::
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Posted - 2015.05.11 02:26:00 -
[2287] - Quote
J0LLY R0G3R wrote:Adipem Nothi wrote:Scotty's got a hard on for me tonight. Over half of my deployments have been into partially completed matches. 4-5 out of 6 of my matches have been one-sided stomps. So far, one good match out of 6 (3 Bush, 3 Acq).
:: deploys into match #7 :: :: 25 v 6 clones remaining :: :: leaves battle ::
:: deploys into match #8 :: :: 12 v 48 clones remaining :: :: leaves battle ::
:: Logs off :: One of my alts was put into one of those stomps lol Like 2 mill sp character running into a squad with one dude rockin a vic laser, another in a rat suit dunno what weapons he had on it though. Topped off with a gal logi scanning away XD Allllmost got you once.Decided to make it as boring as i possibly could. Uplink on the top of the building haha Spent rest of match just teabaggin and strafin slowly back and forth on the roof. Time runs out XD
Yeah, that was likely my GalLogi spamming scans. Rocking 700HP with 3 precision enhancers. I honestly don't understand how people who've used this suit think its "fine".
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Posted - 2015.05.11 02:43:00 -
[2288] - Quote
J0LLY R0G3R wrote:Oh, I know it was you lol Reason said almost got ya once. Milita AR just wouldn't cut it. Hear the scan See : you have been scanned See Gal logi run down stairs from supply depo cooking a, just a guess but a core Run toward the logi because lol most time they try not to kill themselves. I die anyway "sadface"
All in all, Gal starter fit gets beat by Amarr and Cal Mostly because the primary weapon with each. Don't think I have a min starter fit on any alts
Lol! That was you!? The last thing I expected was for you to run straight at me.
(yes, of course, it was a core ... lol)
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Posted - 2015.05.11 03:06:00 -
[2289] - Quote
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Posted - 2015.05.11 12:19:00 -
[2290] - Quote
Weary Guy wrote: gtfo of the Barbershop scrub
Don't mind the troll, Dzizur.
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Posted - 2015.05.11 12:35:00 -
[2291] - Quote
Varoth Drac wrote:MINA Longstrike wrote:2Berries wrote:Anyone here running cal scouts on a consistant basis? I have been working hard to make this suit work on some meaningful level and have decided to stop throwing my head against the wall. I barely see other cal scouts out there, maybe one proto out of 20 matches. Weak ewar/biotic fitting options & lame bonus is all i see right now, hoping some outside perspective will help bring the shine back. 1 precision amp, 3 extenders, 2 damps. Whatever guns you choose. Prettymuch the only right way to fit the calscout. Yes I'm aware that I'm a huge number of pages behind. I don't get why people struggle with the Cal scout. It has the same damp bonus as the Gallente, so you only need 0 or 1 damp in most situations. My CalScout usage is largely relegated to sniping now, but I still have a CQC loadout or two. I personally prefer 1 KinCat + 1 Damp. The speed helps with getting in/out, and the shield buffer makes for a pretty good hit-and-run suit for CQC play.
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Posted - 2015.05.11 12:47:00 -
[2292] - Quote
Somewhat on topic, who remembers this line?
CCP Wolfman wrote:IGÇÖve also found it's [Active Scans] made the game more exciting and less of a GÇÿhunt the red chevronGÇÖ contest. ( Source) ORLY
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Posted - 2015.05.11 13:25:00 -
[2293] - Quote
Dreis ShadowWeaver wrote:Can confirm that Weary Guy is, in fact, my alt who I use to troll myself. Ha! Thought for sure it was, Aeon :-)
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9587
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Posted - 2015.05.11 15:05:00 -
[2294] - Quote
Quil Evrything wrote:Confession time:
I tried an APEX logi and I like it.
well, somewhat like it. Ironically, I havent been doing much actual LOGI-NESS with it. sigh. Fools in pubs dont stay alive long enough. and they dont even wait around to be picked up!
But anyways... Finally got enough LP for my third faction BPO suit. Picked cal logi... because I really wanted a Cal BPO where I could stick with the actual Cal weapons... But I suck with the delay of the standard rail rifle. All the other State BPOs have rail rifle. Logi has militia assault RR. With effective zero spool up time, so I thought, "cool, I can handle that one!"
.. except it isnt the militia one, it's the tier 1 weapon.
Oddly, though, I did kinda okay, comparative to everyone else around me. Kinda shocking, really. I dont understand it, since I usually suck with standard assaults, and the logi is basically an asasult, the way I used it. Except with less shields :-/
Maybe I should go back to trying assault....
huh. yup. did surprisingly well, with SL4 ARR.
I used reactive armor. But maybe an assault+complex damp would be my "heavy scout" build now. Hmmm...
Or actually skilling into ADV, so I have 2 low slots for 1 reactive, 1 damp. Hhmmmmmmm.....
I dropped my reactives on my Logi for ferro and compact hives. Heals faster. Also get nades.
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9589
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Posted - 2015.05.11 15:20:00 -
[2295] - Quote
J0LLY R0G3R wrote:Any who I need more event ideas for "the Special Dust Olympics"
Obvious ones : Heavy throw Scanerina Nanite injector interpretative dance
The Mario (MyoFibs + CardRegs) The Neo (MN assault or CalScout wiggling through HMG) The Blair Witch (teleporting in close quarters) The Bomberman (see Keeriams video downstairs)
(Still thinking)
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9590
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Posted - 2015.05.11 15:45:00 -
[2296] - Quote
Quil Evrything wrote:Adipem Nothi wrote:
For shotgun play, I find the GalScout to be a 'bit more versatile than the Cal, as you can dampen the Gal sufficiently to beat unenhanced inner rings and still have room left for kincats. My favorite CQC Cal loadouts ATM are NK+ARR and NK+Bolt.
Pshaw.... put double kincats on, and have good timing, and you can oneshot most suits almost simultaneously to you showing up on their inner ring. remember that there is double delay involved: 1. I have noticed a lag in passive radar updates 2. there is a lag in human reaction time. Have a 3x Red MN Scout for that.
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9594
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Posted - 2015.05.11 16:37:00 -
[2297] - Quote
JUPA SACH wrote:Dreis ShadowWeaver wrote: Hey Dreis, reading your blog inspired me to start knifing. So i made an amarr scout knife fit XD... not bad http://m.imgur.com/Z5jxTl4
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9594
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Posted - 2015.05.11 18:06:00 -
[2298] - Quote
J0LLY R0G3R wrote:Well that thread killed some dead time at work for me today. XD Did I miss a good one?
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9594
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Posted - 2015.05.11 18:27:00 -
[2299] - Quote
Ripley Riley wrote:Michael Arck wrote:Do I see a run at the CPM in the future? Probably, if they ever announce CPM2...
:: tweaks signature ::
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9598
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Posted - 2015.05.11 19:59:00 -
[2300] - Quote
I like it, Kaeru. I'd really like a keep-what-you-kill model, but I'm not sure how to work Logis into it.
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9604
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Posted - 2015.05.11 21:14:00 -
[2301] - Quote
Arkena Wyrnspire wrote:I don't advocate a "strictly keep what you kill" system, I advocate a "keep what you kill" system in addition to the present mechanics. ^ This!
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9605
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Posted - 2015.05.11 22:06:00 -
[2302] - Quote
Arkena Wyrnspire wrote:Pub salvage would be only for salvage weapons, i.e. officer.
Also pulling out random WP numbers like that is completely pointless for this. How do you know those classes would be performing as such? My thinking was to keep the current pay structure intact + every unit drops what they die in (excluding BPO). Whoever gets the kill picks up the salvage.
See in a guy running a Thales in the killfeed? Pull out your own Sniper Rifle, hunt him down and make his Thales your own.
Indeed, slayers would be rewarded more salvage than non-slayers, but non-slayers still make the same Isk they make now. In my mind, increasing payouts via salvage would make more entertaining gameplay than simply increasing Isk payouts.
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9606
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Posted - 2015.05.12 00:28:00 -
[2303] - Quote
Pokey Dravon wrote:Kaeru Nayiri wrote:I hear you Arkena, I just want you to consider something, though. Right now they make the most $$$ because of the way the system works, as described in previous post. If we switched this over to a strictly keep what you kill system, they would go from making the most to making the least faster than the time it takes to miss twice with a breach shotgun! Add to this that their suits costs the most (due to equipment) and they are extremely squishy (more often than not they die to core locus grenades not even aimed at them).
So while it would be fun and rewarding to keep what you kill, it will benefit slayers considerably more than anyone else. (anyone else including, people focused on uplinks, logis with reps, dropships with gunners, people who focus on keeping scans up, etc). I don't want the game to focus any more on "the kill" then it already does. I am already seeing people forego hacking just to kill more people.
Not disagreeing with you, just want to add food for thought. I always assumed "Keep what you Kill" really meant "Your Team Keeps what it Kills". Like....value of stuff destroyed is put in a pool that is then divided between everyone on the team, so Logis would not screwed due to low kill counts. Hmmm ... I wouldn't mind "keep what you kill" as "keep what you kill". My GalLogi is killing just fine while keeping up scans, and I imagine AM and CA Logis can do the same. I can definitely see repper Logis being at a disadvantage, but aren't these the ones who are topping the WP leaderboards? They'd gain less salvage, but they'd still be pulling in the biggest EOM paychecks.
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9606
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Posted - 2015.05.12 01:51:00 -
[2304] - Quote
J0LLY R0G3R wrote: Thales : 256
Kodho is paying well for these.
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9608
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Posted - 2015.05.12 12:10:00 -
[2305] - Quote
\o/
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9608
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Posted - 2015.05.12 13:40:00 -
[2306] - Quote
Haerr wrote:DATA!Dropsuits sorted by kdr kdr :: dropsuit :: rank 7.22::Commando ck.0::1 3.58::Assault ck.0::2 3.31::Assault ak.0::3 3.16::Logistics ck.0::4 3.15::Assault mk.0::5 3.14::Assault gk.0::6 2.84::Commando C/1-Series::7 2.72::Sentinel ck.0::8 2.69::Scout ck.0::9 2.67::Minmatar Medium Frame mk.0::10 2.65::Sentinel mk.0::11 2.64::Caldari Medium Frame ck.0::12 2.63::Commando gk.0::13 2.50::Commando mk.0::14 2.38::Amarr Medium Frame ak.0::15 2.36::Sentinel gk.0::16 2.33::Sentinel ak.0::17 2.24::Commando ak.0::18 2.23::Gallente Medium Frame gk.0::19 2.22::Scout gk.0::20 1.91::Logistics gk.0::21 1.90::Logistics ak.0::22 1.88::Minmatar Heavy Frame mk.0::23 1.87::Sentinel M/1-Series::24 1.83::Sentinel C/1-Series::25 1.82::Scout ak.0::26 1.82::Assault C/1-Series::27 1.79::Assault A/1-Series::28 1.77::Sentinel G/1-Series::29 1.77::Commando M/1-Series::30 1.77::Assault M/1-Series::31 1.69::Logistics A/1-Series::32 1.65::Caldari Heavy Frame ck.0::33 1.63::Scout mk.0::34 1.55::Amarr Heavy Frame ak.0::35 1.50::Commando A/1-Series::36 1.49::Sentinel A/1-Series::37 1.49::Logistics mk.0::38 1.47::Minmatar Heavy Frame M/1-Series::39 1.47::Minmatar Light Frame mk.0::40 1.46::Scout C/1-Series::41 1.45::Gallente Heavy Frame gk.0::42 1.44::Commando G/1-Series::43 1.37::Caldari Light Frame ck.0::44 1.32::Sentinel M-I::45 1.31::Sentinel C-I::46 1.29::Caldari Heavy Frame C/1-Series::47 1.25::Caldari Light Frame C/1-Series::48 1.23::Commando C-I::49 1.21::Logistics C-I::50 1.19::Gallente Heavy Frame G/1-Series::51 1.19::Gallente Light Frame gk.0::52 1.18::Sentinel G-I::53 1.17::Scout M/1-Series::54 1.16::Caldari Medium Frame C/1-Series::55 1.16::Scout A/1-Series::56 1.14::Amarr Heavy Frame A/1-Series::57 1.13::Gallente Medium Frame G/1-Series::58 1.13::Minmatar Medium Frame M/1-Series::59 1.13::Assault G/1-Series::60 1.09::Sentinel A-I::61 1.09::Assault A-I::62 1.08::Scout G/1-Series::63 1.08::Commando M-I::64 1.07::Minmatar Light Frame M/1-Series::65 1.06::Amarr Medium Frame A/1-Series::66 1.05::Logistics C/1-Series::67 1.05::Logistics G/1-Series::68 1.03::Assault C-I::69 1.03::Assault M-I::70 1.01::Gallente Light Frame G/1-Series::71 1.00::Commando G-I::72 0.96::Caldari Heavy Frame C-I::73 0.96::Militia Gallente Light Frame::74 0.94::Scout C-I::75 0.93::Amarr Light Frame ak.0::76 0.92::Gallente Medium Frame G-I::77 0.92::Assault G-I::78 0.91::Minmatar Heavy Frame M-I::79 0.91::Commando A-I::80 0.90::Logistics A-I::81 0.88::Logistics M/1-Series::82 0.84::Amarr Light Frame A/1-Series::83 0.83::Gallente Heavy Frame G-I::84 0.82::Caldari Medium Frame C-I::85 0.81::Amarr Heavy Frame A-I::86 0.81::Scout G-I::87 0.80::Minmatar Medium Frame M-I::88 0.79::Militia Minmatar Medium Frame::89 0.75::Militia Amarr Heavy Frame::90 0.73::Caldari Light Frame C-I::91 0.73::Militia Minmatar Heavy Frame::92 0.73::Scout A-I::93 0.71::Militia Caldari Heavy Frame::94 0.69::Militia Gallente Heavy Frame::95 0.67::Militia Caldari Medium Frame::96 0.64::Scout M-I::97 0.62::Amarr Medium Frame A-I::98 0.62::Gallente Light Frame G-I::99 0.60::Logistics G-I::100 0.60::Logistics M-I::101 0.59::Amarr Light Frame A-I::102 0.59::Minmatar Light Frame M-I::103 0.58::Militia Gallente Medium Frame::104 0.56::Militia Caldari Light Frame::105 0.53::Militia Amarr Medium Frame::106 0.52::Militia Minmatar Light Frame::107 0.48::Militia Amarr Light Frame::108 Edit: Plugging the upcoming (May 28) movie "Kung Fury", 80's renegade cop, kung fu hit1er, vikings, and dinosaurs!
Parsed: Google Doc
Thanks, Haerr!
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9609
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Posted - 2015.05.12 14:05:00 -
[2307] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=2771050#post2771050
(might have to try this out before they nerf it)
In other news:
CCP Rattati wrote:also some ISK on it's way to FW, you heard it here first
CCP Frame wrote:Increased drop rate of Guristas SKIN module from Strongboxes!
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9609
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Posted - 2015.05.12 14:19:00 -
[2308] - Quote
https://www.youtube.com/watch?v=wvVCnG-BC8w
Scout mk.0 HS: Cmp Myo (x3) LS: Cmp CardReg, Cmp Damp (x2) PW: Breach Shotgun SW: [Empty] GR: Flux EQ: Adv Cloak, Cmp Hive
:: Logging On ::
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9611
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Posted - 2015.05.12 14:52:00 -
[2309] - Quote
J0LLY R0G3R wrote: Coming soon: can't melee while cloaked.
Hope so! Or maybe zero-out damage if cloaked on melee.
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9611
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Posted - 2015.05.12 14:55:00 -
[2310] - Quote
Adipem Nothi wrote:https://www.youtube.com/watch?v=wvVCnG-BC8w Scout mk.0HS: Cmp Myo (x3) LS: Cmp CardReg, Cmp Damp (x2) PW: Breach Shotgun SW: [Empty] GR: Flux EQ: Adv Cloak, Cmp Hive :: Logging On ::
Tweaking loadout:
LS: Cmp CardReg, Cmp Damp (x2) ---> Cmp KinCat (x2), Cmp Damp PW: Breach Shotgun ---> Dren Shotgun (breach is just too bad to use) SW: [Empty] ---> Toxin SMG (damn bunnyhoppers)
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9615
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Posted - 2015.05.12 15:51:00 -
[2311] - Quote
Ares 514 wrote: So these numbers, though interesting, are pretty useless for drawing many decent conclusions. Especially the one Rattati implies about this showing Min Assault is not OP. They should have shown the top 10% and bottom 10% along with these stats to get a sense how the best/worst players perform in each suit. They also should have excluded sniperriffles and tanks.
Completely agree. The data is interesting, but it is not robust. I'm surprised that he a drew a conclusion from this data which contradicts narrative (forum feedback, usage rates, etc).
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9615
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Posted - 2015.05.12 16:22:00 -
[2312] - Quote
Quil Evrything wrote:In other news... armor repairers are OP :D It used to be (and may still be true), that 2xreactive plates == 1 ferroscale+1 repairer. 50 armor +2hp/sec I hadnt looked into this dynamic in a long time, particularlysince ADV+ plates give you movement penalty . So.. all that stuff was unappealing to me previously. however, I am now trying adv ferro + adv repairer. WOW.. 6 hp/second?!?!? didnt adv repairer only give you 3/second or something stupid? And the repairer kicks in really quickly With this stuff, who needs a rep tool? You should checkout the native rep rates on Assault and Logis.
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9629
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Posted - 2015.05.12 18:47:00 -
[2313] - Quote
Kaeru Nayiri wrote:I've been raising some noise with CPM about the cloaked falcon punch for the past couple of months. Basically, since the "equipment swap delay" got put in. I feel like the solution to fixing a cloaked falcon punch would also lead to a better implementation of the cloak delay. Something actually tied to being cloaked and not having the equipment out.
I am hoping that we may FINALLY have the excuse we need to ask Rattati to fix the delay to NOT occur if you are NOT cloaked, and most important of all, make it so sprinting mid-animation does not interrupt the switch. Awesome!
Ran the trolofit for a few matches this AM. It is pretty broken.
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9630
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Posted - 2015.05.12 19:37:00 -
[2314] - Quote
Arkena Wyrnspire wrote:So.
Skin prices.
Tell me what you think.
I think the ones which are released at high price points should remain at high price points, and that lower price point SKINs should be introduced at some point as well. I love the idea of picking up a SKIN in strongbox loot or salvage. I also think that "achievement" SKINS should be awarded at various stages in a merc's career.
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9632
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Posted - 2015.05.12 20:05:00 -
[2315] - Quote
mollerz wrote:Arkena Wyrnspire wrote: neat stuff That is why we went with barbershop for the name. We? I thought it was all you.
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9632
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Posted - 2015.05.12 20:14:00 -
[2316] - Quote
VAHZZ wrote:I think the Shotty got a silent buff, because I am killing folks atleast 10m out of Shotty optimal range. I think it has a max of 10m+ range buff, because outside that combined range, it does no damage. Seems unlikely given Rattati's track record. Will check efficiency readouts in-game ...
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9634
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Posted - 2015.05.12 20:31:00 -
[2317] - Quote
Dreis ShadowWeaver wrote:ARRRRRRRGH I HATE ACQ
Logged in. Felt brave. Queued for all 4 modes!
Match 1 - Domination - Within 2:00 minutes of start, me and 3 blueberries were trying to take an objective camped by the entire enemy team. The rest of the blueberries had either left battle or were hanging out in our redline. Left battle. Toggled off Domination.
Match 2- Acquisition - Within 1:00 minute of start, all but 1 of the opposition left the battle. Tyjus writes: Me v 14 ... sounds fair. Left battle. Toggled off Acquisition.
Match 3 - Ambush - Nyain San stomp. Left battle. Toggled off Ambush.
Changed Battleserver: America ---> Europe
Toggled on Ambush, Skirm, Acq Searching for battle ... Grabbing beer ... Still searching for battle ... Still searching for battle ... (7 minutes, 30 seconds)
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9634
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Posted - 2015.05.12 20:35:00 -
[2318] - Quote
Dreis ShadowWeaver wrote: Why don't you play Skirm often?
I don't mind Skirm, and I fall back on it when the other queues turn sour. I find more fights-per-minute and Isk-per-minute can be found in the other modes.
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9635
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Posted - 2015.05.12 20:45:00 -
[2319] - Quote
Adipem Nothi wrote:Dreis ShadowWeaver wrote:ARRRRRRRGH I HATE ACQ Logged in. Felt brave. Queued for all 4 modes! Match 1 - Domination - Within 2:00 minutes of start, me and 3 blueberries were trying to take an objective camped by the entire enemy team. The rest of the blueberries had either left battle or were hanging out in our redline. Left battle. Toggled off Domination. Match 2- Acquisition - Within 1:00 minute of start, all but 1 of the opposition left the battle. Tyjus writes: Me v 14 ... sounds fair. Left battle. Toggled off Acquisition. Match 3 - Ambush - Nyain San stomp. Left battle. Toggled off Ambush. Changed Battleserver: America ---> Europe Toggled on Ambush, Skirm, Acq Searching for battle ... Grabbing beer ... Still searching for battle ... Still searching for battle ... (7 minutes, 30 seconds)
Sat in queue for 8 minutes in Europe (Skirm, Bush, Acq) ... Switched battleserver back to America, queued Skirm ... Waited two minutes ... got into a match! It's 3/4s over and we're redlined.
@ CCP - I love this game, but I don't much care for stomping or being stomped. Would it be a terrible idea to convert Ambush, Dom or Acq to a solo queue!?
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9637
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Posted - 2015.05.13 00:54:00 -
[2320] - Quote
Good match against General Xely and Dreis+OH earlier. Came down to the very last tick.
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9638
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Posted - 2015.05.13 01:09:00 -
[2321] - Quote
Dreis ShadowWeaver wrote:Adipem Nothi wrote:Good match against General Xely and Dreis+OH earlier. Came down to the very last tick. I wanted a duel! You were running your Gal Logi, weren't you? I had to put on 2 Complex Damps.
Started the match with my falcon fister looking to troll. Then I saw General XELY in the killfeed, so I got serious. Ran GalScout for the majority of the match, but I did spawn GalLogi once to help my bluedots retake the city.
You guys did a heck of a good job covering the map. At the end of the match, your side was at a pretty significant disadvantage.
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9643
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Posted - 2015.05.13 01:34:00 -
[2322] - Quote
Weary Guy wrote:Adipem Nothi wrote:Dreis+OH
love this lol...its never "against dreis" its always "against dreis+ friends" No jab intended. He was with a squad of corpmates, and they played a damn good match.
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9643
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Posted - 2015.05.13 01:39:00 -
[2323] - Quote
Need to test :-)
Weary Guy wrote: XELY is one of the best :)
Agreed!
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9643
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Posted - 2015.05.13 01:48:00 -
[2324] - Quote
Pokey Dravon wrote:Adipem Nothi wrote:Pokey Dravon wrote:Kaeru Nayiri wrote:I hear you Arkena, I just want you to consider something, though. Right now they make the most $$$ because of the way the system works, as described in previous post. If we switched this over to a strictly keep what you kill system, they would go from making the most to making the least faster than the time it takes to miss twice with a breach shotgun! Add to this that their suits costs the most (due to equipment) and they are extremely squishy (more often than not they die to core locus grenades not even aimed at them).
So while it would be fun and rewarding to keep what you kill, it will benefit slayers considerably more than anyone else. (anyone else including, people focused on uplinks, logis with reps, dropships with gunners, people who focus on keeping scans up, etc). I don't want the game to focus any more on "the kill" then it already does. I am already seeing people forego hacking just to kill more people.
Not disagreeing with you, just want to add food for thought. I always assumed "Keep what you Kill" really meant "Your Team Keeps what it Kills". Like....value of stuff destroyed is put in a pool that is then divided between everyone on the team, so Logis would not screwed due to low kill counts. Hmmm ... I wouldn't mind "keep what you kill" as "keep what you kill". My GalLogi is killing just fine while keeping up scans, and I imagine AM and CA Logis can do the same. I can definitely see repper Logis being at a disadvantage, but aren't these the ones who are topping the WP leaderboards? They'd gain less salvage, but they'd still be pulling in the biggest EOM paychecks. ? While I agree that Logistics should be capable of being lethal, one has be careful in trying to balance lots of kills + some WP vs some kills + lots of WP. Not saying your idea is not without merit, just a difficult one to pull off in a way that makes people feel like they got a fair deal.
That's absolutely fair. I concede to you and Kaeru.
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9644
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Posted - 2015.05.13 02:03:00 -
[2325] - Quote
Oswald Rehnquist wrote:I've spent the last day and a half reading all the material I've been missing. Been running side arm fits for fun until I figure out more things.
I wanted to ask, are the apex suits customizeable? Because the text says they are not, but I've read posts that say otherwise.
o/ Oswald! Yes, this is a recent change. They are presently restricted only by fitting capacity.
PS: You've been out for awhile, right? I'll link you up with all the patch notes ...
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9644
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Posted - 2015.05.13 02:06:00 -
[2326] - Quote
Uprising 1.9 - https://forums.dust514.com/default.aspx?g=posts&t=178380 Uprising 1.10 - https://forums.dust514.com/default.aspx?g=posts&m=2505999 Warlords 1.0 - https://forums.dust514.com/default.aspx?g=posts&m=2592509 Warlords 1.1 - https://forums.dust514.com/default.aspx?g=posts&m=2734048
Hotfixes: Hotfix Alpha | Numbers Hotfix Bravo Hotfix Charlie | Numbers Hotfix Delta | Numbers | Dev Blog Hotfix Echo | Numbers Unnamed Update (Scotty 2.0) Unnamed Update (1.1 Patch)
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9644
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Posted - 2015.05.13 02:16:00 -
[2327] - Quote
First Prophet wrote:Wanted to play Dust today but I can't connect to the servers so f--k it, I guess i'll go d*ck around in Civ instead. Odd. I've not had any problems logging on today, but I have had issues with Scotty randomly aborting my match searching and deployment.
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9645
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Posted - 2015.05.13 02:34:00 -
[2328] - Quote
Oswald Rehnquist wrote:Adipem Nothi wrote:Oswald Rehnquist wrote:I've spent the last day and a half reading all the material I've been missing. Been running side arm fits for fun until I figure out more things.
I wanted to ask, are the apex suits customizeable? Because the text says they are not, but I've read posts that say otherwise.
o/ Oswald! Yes, this is a recent change. They are presently restricted only by fitting capacity. PS: You've been out for awhile, right? I'll link you up with all the patch notes ... Very cool and much oblige. I have been out for a while, dropped out in the middle of 1.8, played inconsistently like 2-3 times in between, up until now I'll be playing a bit more though. My skills are definitely lacking, been running BP/NK on my fits. Definitely a lot of changes. I've read the scanning tables, which are ok, and the cloak is terrible, lol, though it was the OP cloak which made me leave dust, being tied to a singular under powered item is also a wet blanket. Been reading the trello boards, (the fact CCP implemented that surprised me). I got a few ideas myself, otherwise I just need to get adequate again along with talk with you guys more on your opinions on the scout.
Sounds good! Also sounds like you've already got a feel for the state of things :-) You've come back at a good time; Scouts are far from OP and are FoTM no longer. We'll be here when you're ready to chat. o7
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9646
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Posted - 2015.05.13 03:03:00 -
[2329] - Quote
Read it twice. I don't follow.
My model -- which Pokey and Kaeru don't like -- is simple. If you are running a Balac's on an Assault mk.0 and I kill you, I get your Balac's, your Assault mk.0, and every thing you were running on it. Not Isk; the actual salvage. I can pawn used gear through Jara to augment my income, trade it with other mercs, or keep it in inventory and use it myself.
Meanwhile, the MN Logi who earns his own warbarge and way more Isk than anyone else each battle continues to do so.
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9646
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Posted - 2015.05.13 03:10:00 -
[2330] - Quote
Weary Guy wrote:Adipem Nothi wrote:Read it twice. I don't follow. My model -- which Pokey and Kaeru don't like -- is simple. If you are running a Balac's on an Assault mk.0 and I kill you, I get your Balac's, your Assault mk.0, and every thing you were running on it. Not Isk; the actual salvage. I can pawn used gear through Jara to augment my income, trade it with other mercs, or keep it in inventory and use it myself. mk.0 scouts would look for other scouts, resulting in knife duels as one end, no scout stabbing sentinel suits tht they will never use. Sentinels would take on other sentinels, same with assaults. Tanks would take on other vehicles. Adipem it simply isn't balanced
That doesn't make any sense at all. I kill anything I think I can get away with killing; I don't "go looking" for other scouts to stab. As for vehicles, you bet your arse I'd try to pop 'em just like I do now. If I get one, I'll sell it after the match via player trade or market.
Players make the same Isk they make now in addition to picking up in salvage whatever they kill. The idea is to increase payouts, not replace them.
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Posted - 2015.05.13 12:40:00 -
[2331] - Quote
J0LLY R0G3R wrote:...then into new things Joining FA?
Edit: Running for CPM2!?
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Posted - 2015.05.13 16:54:00 -
[2332] - Quote
Pseudogenesis wrote:Dreis ShadowWeaver wrote:Spademan wrote: Being a bittervet isn't about age, it's about whining about the game as often as you can.
You also have to say 'It was so much better in Chrome/Beta...' as frequently as possible. And to know what those builds were like, one would also be fairly old. I don't know about closed beta, but anyone who says it was better in Chromosome have some jumbo sized rose-tinted glasses on. Chromosome was rife with problems, not least of which being the unstoppable laser beams of death Chromosome absolutely had its problems, but I remember much of it fondly. Free backstab passes, for instance, were in shorter supply then. If a sneaky Scout got the drop on a baddot from behind, the baddot died. Wiggling wouldn't save the baddot. Protogear wouldn't save the baddot. Stacking brick wouldn't save baddot. The baddot's best bet was to check his six routinely and avoid leaving his arse exposed. Much like what you see in other shooters.
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Posted - 2015.05.13 18:18:00 -
[2333] - Quote
Kaeru Nayiri wrote: @Adipem Please convince me 20 db profile is enough and that 18 is a waste. If I settle for 18 I can improve some equipment, but I cannot convince myself. Mainly because some people run precision mods and a duvolle focused starts at 20db, and would scan me down if used by anyone, even non-gal logis.
Hmmm ...
The inner rings of Assaults (6m) and Logis (8m) without precision enhancers just so happen to be 20dB, so you're guaranteed to blip on squad TacNet every time you backstab or shotgun a MedFrame. If you aren't knifing or shotgunning, you needn't worry about these inner rings, but I imagine you're carrying that knife for reason.
That said, when I run MinScout, I run it for fun, and I personally prefer speed over damps. I find that in casual matches, I can get away with it. If the opposition turns serious, I ditch the MinScout altogether and go straight to double-damped GalScout. Also, I seldom start a match at optimal dB, and I try to get away with as high a profile (and as much speed) as possible.
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Posted - 2015.05.13 18:28:00 -
[2334] - Quote
Kaeru Nayiri wrote: I mis-spoke, I meant if I settle for 20 db I can improve some equipment.
But if un-precision modded inner rings are 20, then I will stick to 18. May I humbly ruquest a link to the ewar table with all the possibilities? I am curious what demograph I will be invisible to at 18. I thank you in advance, sir.
EWAR link is always at the very top of the front page :-)
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Posted - 2015.05.13 18:55:00 -
[2335] - Quote
Arkena Wyrnspire wrote:Regarding Chrome scouts, a favourite tactic of mine whilst playing my beloved type-II was to strafe people's clips down to nothing and then move in straight and kill them. Good times.
You can't really do that now, with insta-switches and aim assist. Yep, it was pretty broken. I remember the first time I saw it. Some dude with a shotgun named "M^rauder" was zig-zagging his way through bullets from a rifleman standing right in front of him. Nothing but open air between him and the shooter, but there he was alive-and-well. Newbro as I was, I just stood there and watched in amazement. The rifleman eventually ran out of ammo; M^rauder blasted him.
It blew my mind ... seldom saw shotgunner successfully rush an enemy head-on in CoD.
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Posted - 2015.05.13 19:30:00 -
[2336] - Quote
Pokey Dravon wrote:Hey guys, I'm planning on a featuring a guide on the fundamentals of Scanning this week on the Biomassed.net blog.
Would anyone be willing to sit down on Skype with me in the next day or two and go over some of the details with me so the guide can be as accurate as possible? If Haerr is available, I'd highly recommend him. If he isn't, I'd be glad to fact check with you, though I'd prefer to do it here with the guys rather than on Skype). If you're looking for values, the Scan Table on Page 1 is up-to-date. Protofits is also up-to-date and accurate (confirmed a couple weeks ago).
There a few "rules" which aren't readily outlined ...
* Profile and Precision values are rounded to nearest whole number * Ties go to the scanner * Passives Scans remain up while incapacitated * Passive Scans are shared squad-wide
Anything else, guys?
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Posted - 2015.05.13 19:51:00 -
[2337] - Quote
Arkena Wyrnspire wrote:So now I am trying to ask for a forum ban from CCP because I lack the self-control to stop posting on the forums and study because of reasons but their ticket help system is down so I am trying to find Frame amongst the legions of randoms on Skype.
Is this what things have come to? Frame's on Twitter, I think.
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Posted - 2015.05.13 19:59:00 -
[2338] - Quote
Arkena Wyrnspire wrote:Aha, found him.
See you guys in a month.
o7 o7 Good luck on your exams!
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Posted - 2015.05.13 20:01:00 -
[2339] - Quote
IAmDuncanIdaho II wrote:Ares 514 wrote: Passive scans suck! :)
Unless Cal Scout Logi passives are pretty potent as well.
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Posted - 2015.05.13 20:11:00 -
[2340] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:Pokey Dravon wrote:Hey guys, I'm planning on a featuring a guide on the fundamentals of Scanning this week on the Biomassed.net blog.
Would anyone be willing to sit down on Skype with me in the next day or two and go over some of the details with me so the guide can be as accurate as possible? If Haerr is available, I'd highly recommend him. If he isn't, I'd be glad to fact check with you, though I'd prefer to do it here with the guys rather than on Skype. If you're looking for values, the Scan Table on Page 1 is up-to-date. Protofits is also up-to-date and accurate (recently confirmed). There a few "rules" which aren't readily outlined ... * Profile and Precision values are rounded to nearest whole number * Ties go to the scanner * Passives Scans remain up while incapacitated * Passive Scans are shared squad-wide Anything else, guys? Almost forgot! Denak's experiment. Say your profile is 28 dB and you're pinged by a 28dB active scanner. If you activate cloak while painted, you will remain painted even if your profile dips below 28dB. Vehicle scans? That's been changed somewhat recently. And the complex vehicle scanner gets down as low as 28dB I believe. Some tanker input would be good I guess - not sure if vehicle scanners are a big deal for them, but I was surprised to see them as low as 28dB. [edit] I believe that's at an 80m radius too
Kaeru?
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Posted - 2015.05.14 00:35:00 -
[2341] - Quote
Ghost Kaisar wrote:Mybo buff?
How much does 2x deal?
Haven't checked 2x in-game. 3x > 600
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Posted - 2015.05.14 00:39:00 -
[2342] - Quote
Varoth Drac wrote:Adipem Nothi wrote:Pokey Dravon wrote:Hey guys, I'm planning on a featuring a guide on the fundamentals of Scanning this week on the Biomassed.net blog.
Would anyone be willing to sit down on Skype with me in the next day or two and go over some of the details with me so the guide can be as accurate as possible? If Haerr is available, I'd highly recommend him. If he isn't, I'd be glad to fact check with you, though I'd prefer to do it here with the guys rather than on Skype. If you're looking for values, the Scan Table on Page 1 is up-to-date. Protofits is also up-to-date and accurate (recently confirmed). There a few "rules" which aren't readily outlined ... * Profile and Precision values are rounded to nearest whole number * Ties go to the scanner * Passives Scans remain up while incapacitated * Passive Scans are shared squad-wide Anything else, guys? Almost forgot! Denak's experiment. Say your profile is 28 dB and you're pinged by a 28dB active scanner. If you activate cloak while painted, you will remain painted even if your profile dips below 28dB. I guess the rings are explained well enough in the scan table. How about the fact that direction arrows are shown for active scans but not passive? Targets scanned by a higher margin between profile and precision show up brighter on radar (correct me if I'm wrong here).Activating a cloak reduces your passive scan range by 85%. All active scanners share results team wide, except for focused scans which share with squad. Excellent points, Varoth. I'm fairly certain that the struck-through item is incorrect, but I'll keep an eye out just in case. Have you observed this firsthand, and if so, in what setting? If this is happening, it is likely a bug (and I'd like to try to replicate it).
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Posted - 2015.05.14 01:00:00 -
[2343] - Quote
Cross Atu wrote:Adipem Nothi wrote:Pokey Dravon wrote:Kaeru Nayiri wrote:I hear you Arkena, I just want you to consider something, though. Right now they make the most $$$ because of the way the system works, as described in previous post. If we switched this over to a strictly keep what you kill system, they would go from making the most to making the least faster than the time it takes to miss twice with a breach shotgun! Add to this that their suits costs the most (due to equipment) and they are extremely squishy (more often than not they die to core locus grenades not even aimed at them).
So while it would be fun and rewarding to keep what you kill, it will benefit slayers considerably more than anyone else. (anyone else including, people focused on uplinks, logis with reps, dropships with gunners, people who focus on keeping scans up, etc). I don't want the game to focus any more on "the kill" then it already does. I am already seeing people forego hacking just to kill more people.
Not disagreeing with you, just want to add food for thought. I always assumed "Keep what you Kill" really meant "Your Team Keeps what it Kills". Like....value of stuff destroyed is put in a pool that is then divided between everyone on the team, so Logis would not screwed due to low kill counts. Hmmm ... I wouldn't mind "keep what you kill" as "keep what you kill". My GalLogi is killing just fine while keeping up scans, and I imagine AM and CA Logis can do the same. I can definitely see repper Logis being at a disadvantage, but aren't these the ones who are topping the WP leaderboards? They'd gain less salvage, but they'd still be pulling in the biggest EOM paychecks. ? Problem being that even those EOM paychecks are often still leaving dedicated support players "in the red" with regards to ISK earnings. Topping the WP leaderboards is by no means an assurance that you're going to break even on ISK much less have a chance at making any kind of profit. It has been a long standing truth that most dedicated support players have to run another roll to fund their support play (or run bpos). It is not a universal truth, but it is a common situation. It is also worth noting that I'm citing support play specifically here because someone just being in a logi suit and using 1-2 of their equipment slots can often not be playing dedicated support and really is not applicable in this context. 0.02 ISK o/ Cross
I agree with you. Spitballing here, but I wonder ... would dramatically increasing EOM Isk payouts do more good than harm to gameplay?
Assuming Isk weren't at issue, I'm still thinking about "keep what you kill" for down the road. There's time spent between matches these days, and it'd be pretty cool to have something to do while searching for battle. Enter the Warbage:Forge! Breakdown unwanted salvage into weapon components or vehicles parts. If you're still searching for battle, swing by the visit the Warbage:Foundry to cash in weapon components to research (and later manufacture) weapon attachments, or swing by the the garage to assemble new vehicles from reclaimed parts.
"Busy work" yes, but it'd be fun busy work. And a neat way to get people to interact with their Warbarges.
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Posted - 2015.05.14 02:01:00 -
[2344] - Quote
Llast 326 wrote: A huge issue that seems to go ignored on all scanning discussion and IMO is kinda a big issue. The newer introduced suitsGǪ Amarr and Cal Scouts, All non Amarr Heavies (Sent and Commando) show up on Passive Scans as a V that gives a facing for anyone paying attention. This is something that people should be aware of and should be addressed by CCP.
Are you sure this is still happening?
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Posted - 2015.05.14 11:57:00 -
[2345] - Quote
Varoth Drac wrote:I have certainly experienced variation in the brightness of markers on tacnet. I haven't properly tested it, but fitting more precision seems to result in brighter markers. Has no one else experienced this?
Interesting. Will investigate!
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Posted - 2015.05.14 13:22:00 -
[2346] - Quote
Have SP. Looking for a Tank Busting SHAV!
Want * To hunt, chase down and kill blaster tanks * To quickly get in and "alpha" the target * To quickly get out and recall
Don't Want * To roll around in a can all match * To camp in the redline * To hunt / farm infantry * To skill into invincidrugar (which I suspect will be nerfed)
Questions! 1. Is the above reasonable/possible? 2. Are missiles terrible? (I seldom see them in-game) 3. Am I on the right track here?
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Posted - 2015.05.14 14:11:00 -
[2347] - Quote
Quil Evrything wrote:J0LLY R0G3R wrote:Aight random question. What would people want their warbarge or the corp one to look like? Race and all that jazz Linky some eve ships for comparison if Ya will.
Do you mean the outside, or the personal quarters area? I really hate my caldari one. Gallente scum have the smooth n sexy quarters. Caldari... looks like it's quarters for minmatar. Cobbled together out of scrap flat panels. Ugh! Those are merc quarters. I think he's talking about warbarge and corp fleet appearance.
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Posted - 2015.05.14 15:19:00 -
[2348] - Quote
Dragon Age: Inquisition (PS3) Released: November 18, 2014
Popped into Gamestop in January ... 54.99 - Used 59.99 - New
Called Gamestop a few minutes ago ... 54.99 - Used 59.99 - New
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Posted - 2015.05.14 15:24:00 -
[2349] - Quote
Ghost Kaisar wrote:Mybo buff? How much does 2x deal?
1x - 228 2x - 406 3x - 615
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Posted - 2015.05.14 15:34:00 -
[2350] - Quote
Waiting ... waiting ... waiting ... Clon Toxin's Madrugar gv.0 is parked right next to me, farming easy kills off a friendly CRU. Waiting ... waiting ... Finally! His Armor Hardeners drop! I decloak, rush up right behind him undetected. Direct hit with the Plasma Cannon! Tossing packed AV nades!
Clon Toxin casually rolls backwards and activates his other Armor Hardener. Manage to toss two packed AV nades before dying to blaster fire; they land, but they barely scratch his paint.
This is Dust 514.
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Posted - 2015.05.14 16:08:00 -
[2351] - Quote
Pseudogenesis wrote:I guess nobody cares about tiericide then? Not sure what to think about tiericide. What problems would it solve? Part of me wonders if we'd be better off if everyone made enough isk to consistently run high-end gear.
What am I missing?
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Posted - 2015.05.14 18:15:00 -
[2352] - Quote
Cross Atu wrote:Adipem Nothi wrote:Pseudogenesis wrote:I guess nobody cares about tiericide then? Not sure what to think about tiericide. What problems would it solve? Part of me wonders if we'd be better off if everyone made enough isk to consistently run high-end gear. I'd like to be excited with you! Lol. What am I missing? If everyone just ran top gear then all lower gear becomes functionally meaningless (and the NPE gets the nerf bat because the folks coming in can't run top gear). With tiericide the progression is still there but the intensity of the power curve is (very roughly speaking) cut in half thus making it a more competitive fight even between base suits and proto suits than we currently have in game. So ... we're doing away with high-mu and low-mu queues?
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Posted - 2015.05.14 18:45:00 -
[2353] - Quote
Kaeru Nayiri wrote:Think of what this could do for the AMARR scout.. having access to all slots at basic level, fitted for ewar. Maybe something viable can come of it?? Fit with the best of gear, the Scout ak.0 isn't a particularly good unit; there's little it can do that others can't do just as well if not better. For example, compare the EWAR capabilities of an optimally fit Scout ak.0 with those of a Scout ck.0 or GalLogi.
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Posted - 2015.05.14 18:51:00 -
[2354] - Quote
Adipem Nothi wrote:Dragon Age: Inquisition (PS3) Released: November 18, 2014
Popped into Gamestop in January ... 54.99 - Used 59.99 - New
Called Gamestop a few minutes ago ... 54.99 - Used 59.99 - New
Human: Rogue Very happy to not see Hawke's face on my screen.
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Posted - 2015.05.14 19:05:00 -
[2355] - Quote
Kaeru Nayiri wrote: Also Adipem, if you are serious about tank busting and have an open mind, I have some ideas for you. I could introduce you to my anti vehicle LAV. Cheap to skill into, effective, stealthy, works very well against dropships, too. The learning curve is steep though.
This sounds awesome! Would love to hear more.
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Posted - 2015.05.14 19:17:00 -
[2356] - Quote
noob cavman wrote: Your mistake was going to gamestop XD
Instant gratification. Worth it.
PS: Cassandra disapproves. Make that two mistakes :-)
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Posted - 2015.05.14 19:47:00 -
[2357] - Quote
Ares 514 wrote:Quil Evrything wrote: Blasters cant hit you if you're on TOP of the tank.
I have it on my new fit. Swapped shields for two blues so i can jump on the tank and then toss my AV grenades. Can you actually ride on tanks now? Hadn't attempted to climb one since the Myofib changes. Last I tried, I got tossed almost immediately.
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Posted - 2015.05.14 20:12:00 -
[2358] - Quote
Dreis ShadowWeaver wrote:Quil Evrything wrote:there is one thing that the amarr scout is indispensible for:
being first-to-point.
Not once have I ever heard before a PC 'Right, we need some Amarr Scouts to sprint to the point at the start of the match'. IIRC, the Min Scout with 3 Kincats will get to an objective faster than an Amarr Scout with 3 Kincats and whatever else you had on that fit. Maybe even with 4 Kincats, the Min Scout will still get to objectives faster. All news to me. My rush fits have always been GalScout + 3x Cmp Red + 1 Cmp Green
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Posted - 2015.05.14 20:16:00 -
[2359] - Quote
Dreis ShadowWeaver wrote: math. I think Aeon did it.
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Posted - 2015.05.14 21:36:00 -
[2360] - Quote
Adipem Nothi wrote:Dragon Age: Inquisition (PS3)
Too much stick to the path for a game with "open world" written on the cover. Returned with authoritah. I know ... give it more time ... and I might, down the road, if nothing better to do. I gave it hour and 9unlike Origins) it failed to catch and hold my attention. Meanwhile, picked up "The Bureau: XCOM Declassified" for 8.99, "Thief" for 19.99, and a pocketed the remaining $28.35 refund.
So far Thief looks, feels and sounds beautiful As pretty as Bioshock:Infinite. Only played for a few minutes, and it already has my interest.
Now installing The Bureau ...
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Posted - 2015.05.14 23:13:00 -
[2361] - Quote
One Eyed King wrote:Adipem Nothi wrote:XCOM: The Bureau The first few minutes are somewhat cheesy, but nothing an XCOM fan can't forgive :-) Next thing you know, squad orders happen. And the game gets awesome fast. This one has loads of potential. Fingers crossed!
* Returned Dragon Age: Inquisition. Too much stick to the path for a game with "open world" written on the cover. Game of the Year or not, I gave it an hour and it didn't catch my interest. In fact, it reminded of DA:2 (which is bad). Picked up "The Bureau: XCOM Declassified" for $8, a game called "Thief" for $19, and pocketed the remaining ~$30 refund. May retry Inquisition down the road, but it isn't worth my $60 today. Your first mistake was buying it full price. That game has been on sale so often since its release I began to wonder if it was ever sold at full price. The beginning of the story was very linear, and in some ways you are confined by your low levels and what enemies you are able to engage, but it doesn't take long to get past that. Also remember that at about 1 hr in, you have roughly experienced about 1% of the game, as I spent about 150 hours playing it. 54.99 used or 59.99 new at Gamestop. Spade found it on Amazon for 40 something. Might to do that. I didn't hate the game, but it failed to set the hook early like Origins did. Also, I didn't see anything exciting in the DA:I's rogue skill tree. Boo! If you played XCOM, you should checkout The Bureau ... it's pretty good, and it gets good fast.
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Posted - 2015.05.14 23:26:00 -
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First Prophet wrote:You totally overpaid for Thief. $19.99? Thief looks pretty sharp. Did you not like it?
First Prophet wrote:Adipem Nothi wrote:XCOM: The Bureau * Returned Dragon Age: Inquisition. Too much stick to the path for a game with "open world" written on the cover. Game of the Year or not, I gave it an hour and it didn't catch my interest. Good job getting a quarter of the way through the tutorial, scrub. For real though, the game really opens up after you get to Skyhold. I'll throw $20-25 at it down the road.
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Posted - 2015.05.14 23:46:00 -
[2363] - Quote
Pseudogenesis wrote:If you harbor as much hatred and resentment in your soul for Final Fantasy 13 as I do...
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Posted - 2015.05.15 00:08:00 -
[2364] - Quote
You guys have to try XCOM: The Bureau. Every single one of you Bastards will love it. Except maybe Quil. And there are no 4hr tutorials.
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Posted - 2015.05.15 00:21:00 -
[2365] - Quote
First Prophet wrote:Adipem Nothi wrote:You guys have to try XCOM: The Bureau. Every single one of you Bastards will love it. Except maybe Quil. And there are no 4hr tutorials :-)
It isn't perfect, but it's smart. Stop stelling XCOM. I already did the main campaign of Enemy Unknown, **** was great but I can't handle anymore. STOP TRYING TO MAKE ME OVERDOSE ON CRACK.
It's totally different from the XCOM: Enemy Unknown / Enemy Within. It wraps elements from those games into a shooter with squad tactics. Battle sequences are bridged by clever plot. I'm an hour or two in ... very much impressed so far.
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Posted - 2015.05.15 00:23:00 -
[2366] - Quote
MINA Longstrike wrote: I refuse on principle. That thing is not xcom.
Dirge of Cerberus wasn't FF, but it also wasn't bad ... for a PS2 shooter :-)
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Posted - 2015.05.15 01:55:00 -
[2367] - Quote
Dave Spaced wrote:Pseudogenesis wrote:Tangentially related, but Pokemon completely escapes this JRPG Curse of mine. I adore Pokemon games and devour them every time I get my hands on them. I've talked to my friend about it and he agrees that Pokemon is somehow different from the traditional JRPG but neither of us can figure out exactly why. Any ideas Because, to quote a certain very young movie character, "IT'S SO FUZZY I"M GONNA DIIIIEEEE!" :D http://en.wikipedia.org/wiki/Valkyria_Chronicles
^ Does this one count as a JRPG? One of the best games I've played on PS3. Highly recommend.
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Posted - 2015.05.15 02:22:00 -
[2368] - Quote
First Prophet wrote: Shotty has subpar tastes confirmed.
All Time Favorites (PS3) * Fallout Series * Mass Effect Series * Metal Gear Series * Demon / Dark Souls Series * CoD: Modern Warfare 3 * Dust 514 * Dragon Age: Origins * Skyrim * Borderlands Series * XCOM Series (including The Bureau) * Valkyria Chronicles * Uncharted Series * Deus Ex * Diablo III * Bioshock: Infinite
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Posted - 2015.05.15 02:34:00 -
[2369] - Quote
mollerz wrote:You need to really put kerbal on that list, shotty. Haven't tried it yet. I've heard good things.
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9731
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Posted - 2015.05.15 03:28:00 -
[2370] - Quote
Aero hits a homerun: https://forums.dust514.com/default.aspx?g=posts&m=2775096#post2775096
If tiericide = performance improvements, I'm pretty excited about tiericide :-)
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Posted - 2015.05.15 11:48:00 -
[2371] - Quote
J0LLY R0G3R wrote:mollerz wrote:Wait the ******* second.
Is there a minja speed nerf in the works?
F Y to the mothfuckn WHY? They've already started nerfed. got more nerfed. And now it's not enough?!>
WTF?
W
T
F
talk of a speed swap between the logis and assaults. heard nothing of minja in particular ^ This.
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Posted - 2015.05.15 11:58:00 -
[2372] - Quote
Spademan wrote: I actually just recently picked that [The Bureau] up ...
I'm an hour or two in. Love it so far. Did you play the other XCOM?
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9741
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Posted - 2015.05.15 17:39:00 -
[2373] - Quote
Ghost Kaisar wrote:Llast 326 wrote:Ares 514 wrote:All this talk of games is making me miss the old turn based RPG's. Sigh. My oldest just started FF: Tactics I started that ages ago, never finished it. I need to go back Favorite old-school turn-based RPGs:
Front Mission 4 Fallout, Fallout 2, Fallout Tactics Suikoden III, Suikoden Tactics (IV was ok, didn't play V)
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9744
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Posted - 2015.05.15 20:28:00 -
[2374] - Quote
PARKOUR PRACTIONER wrote:Hey guys finally get some time! Been really busy lately. Someone catch me up im really tired. Not much to report. Looking forward to the next balance pass. Waiting out the interim on passive SP boosters.
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9747
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Posted - 2015.05.16 03:55:00 -
[2375] - Quote
MINA Longstrike wrote:Hmm, maybe jumping back to some 'classic' RPG's like secret of mana would do you good? Secret of Mana?
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Posted - 2015.05.16 03:57:00 -
[2376] - Quote
Pseudogenesis wrote: Chrono Trigger Have heard good things from good people :-)
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Posted - 2015.05.16 10:40:00 -
[2377] - Quote
Pseudogenesis wrote:While we're on the subject, I'm a huge fan of game soundtracks on the whole and I'm always looking to expand my collection, so if you guys have got any that you really love feel free to send them my way and I'll give them a listen. https://www.youtube.com/watch?v=16t3OLGrZKw Jesper Kyd has done alot of cool stuff - http://www.jesperkyd.com/
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Posted - 2015.05.16 10:54:00 -
[2378] - Quote
noob cavman wrote:You take away the natural speed of the minja. Your basically killing that suit. Just cause the amarr scout is lack luster and compared to the gal scout is basically useless. More so with how crapy passive hunting ewar is. Should not mean you nerf the minja Agreed. I suspect that MinScout performance would slump by drastic degree if it were slowed down.
noob cavman wrote: And I will agree and I believe so will devin and thundergroove that the amarr scout is a piece of turd right now. Also agreed.
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9748
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Posted - 2015.05.16 11:08:00 -
[2379] - Quote
Pokey Dravon wrote:OK guys scanning guide is basically done, who wants to fact-check it for me? hit me up on Skype leowen.dravon if you're interested, or email me at pokey.dravon(at)gmail.com Glad to help. Email sent.
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Posted - 2015.05.16 11:11:00 -
[2380] - Quote
MINA Longstrike wrote:Adipem Nothi wrote:MINA Longstrike wrote:Hmm, maybe jumping back to some 'classic' RPG's like secret of mana would do you good? Secret of Mana? Darkness sweeps the troubled land, as Mana's power fades... People await a hero who will wield the sword... Excalibur, Herald, Gigas... the blade has had many names, for it has been celebrated in myths and legends throughout time. But all of these speak to just one weapon: The Sword of Mana
Whoa! Square Enix is converting classic titles to iOS!
https://itunes.apple.com/en/app/secret-of-mana/id407949800?mt=8 https://itunes.apple.com/us/app/chrono-trigger/id479431697?mt=8 https://itunes.apple.com/us/app/final-fantasy-tactics-war/id446760220?mt=8 https://itunes.apple.com/us/app-bundle/final-fantasy-6+1-in-one/id918465901?mt=8
\o/
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Posted - 2015.05.16 13:53:00 -
[2381] - Quote
Weary Guy wrote:i really think they need to fix eWar before anything... Certainly wouldn't mind, but I think speed/HP is a more widespread problem.
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Posted - 2015.05.16 14:01:00 -
[2382] - Quote
Gents - Are Line-of-Sight scans shared with squad?
tinfoil:on
Shared Passives were supposed to be disabled in Uprising 1.4. The coder tasked with the job turned off shared LoS scans but left shared passive scans intact. The changes haven't been revisited since; today, Passive scan results are shared squad-wide, and LoS scan results are not.
tinfoil:off
Anyone willing to test LoS Scans? The expectation is that when you pick up a hostile on passives, his TacNet marker will illuminate on your and your squadmates' HUD. If you then establish line-of-sight, that TacNet marker will grow brighter (thx, Kaeru). If a target is beyond your passive scan range and you establish line-of-sight, his TacNet marker will illuminate on your HUD, but not on the HUD of your squadmates.
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9750
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Posted - 2015.05.16 17:50:00 -
[2383] - Quote
Flaylock Steve wrote:Are they really thinking about nerfing the speed of the min scout? Like seriously? Wtf if they do I MIGHT quit, tired of CCP messing things up. I've spent $300+ on this game and they keep messing everything up. Scouts are **** now, and they're trying to nerf them even more. Don't think so. Read Pseudo's post above.
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9760
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Posted - 2015.05.17 03:15:00 -
[2384] - Quote
Nachos wrote:Nah i still think assault scrambler rifle is FoTM I initially thought it'd be as well, but it hasn't made it into the Top 3 since the buff: http://dust.thang.dk/market_tryhardinator.php
Maybe we'll see a shift if/when MN Assaults are tuned.
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9764
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Posted - 2015.05.17 12:10:00 -
[2385] - Quote
VAHZZ wrote:Fyi, we were FoTM the longest.
Slayer Logi: 311 days Uprising 1.0 - Uprising 1.8 14 May 2013 - 25 Mar 2014
Assault Lite: 254 days Uprising 1.8 - Uprising 1.10 25 Mar 2014 - 09 Dec 2014
MN Assault: 158 days Uprising 1.10 - Present 09 Dec 2014 - Present
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Posted - 2015.05.17 12:14:00 -
[2386] - Quote
Dreis ShadowWeaver wrote:I just deployed into a Dom where the enemy team had completely full MCC health, and ours was practically dead. The match ended about 10 seconds after I deployed. How do I alert CCP of this? I thought deploying into dead matches was supposed to be fixed...?
Send email to dust514feedback[at]ccpgames.com
Include the following: Character Name Play Mode Battle Server Time of Match (EVE Time) Brief description of problem
FYI: This happens to me fairly frequently as well. When solo, I'd estimate 3/5 matches I deploy into are underway, and 1/5 matches I deploy into are wrapping up.
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9767
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Posted - 2015.05.17 13:40:00 -
[2387] - Quote
Spademan wrote:Adipem Nothi wrote:VAHZZ wrote: Fyi, we were FoTM the longest.
Slayer Logi: 206 days Uprising 1.0 - Uprising 1.7 14 May 2013 - 10 Dec 2013 Pilots: 105 days Uprising 1.7 - Uprising 1.8 10 Dec 2013 - 25 Mar 2014 Scouts: 254 days Uprising 1.8 - Uprising 1.10 25 Mar 2014 - 09 Dec 2014 MN Assault: 158 days Uprising 1.10 - Present 09 Dec 2014 - Present Pilots are only at 105 days? Felt like that went on much longer than that.
Vehicles remained broken throughout 1.8 and 1.9 (iirc), but Scouts were definitely FoTM following 1.8.
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9768
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Posted - 2015.05.17 16:17:00 -
[2388] - Quote
Varoth Drac wrote:Everyone blames scouts for being OP after 1.8, but I'm sure sentinels were nearly as bad. Heavies were definitely broken for a 'bit, and there were times when it seemed like half of units on the field were carrying HMGs. Oddly, their suit usage rates never reflected what we were observing in game. Kinda like the Scrambler Rifle ... absolutely over-powered but not over-utilized.
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9773
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Posted - 2015.05.17 22:20:00 -
[2389] - Quote
IAmDuncanIdaho II wrote:So here's my best game so far, bumping my disgustingly bad 0.66 KDR from around 10 games in almost back up to 1 LOL. https://youtu.be/VsNn_mBztDQOh and this vid is edited for your viewing pleasure. Nice moves!
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9776
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Posted - 2015.05.18 02:13:00 -
[2390] - Quote
Pokey's EWAR Primer is up!
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9777
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Posted - 2015.05.18 11:53:00 -
[2391] - Quote
MINA Longstrike wrote:Pokeys guide has some errors in it (in regards to names). I think he has amarr scout listed as a range bonus instead of precision? Good catch!
Scan Precision
Scan Precision determines how easily you can detect other enemy units. If your Scan Precision is less than or equal to the enemyGÇÖs Scan profile, they will show up on your radar. Scan Precision is modified based on what range zone the enemy is in. In short, your precision improves against enemies that are close to you, and gets weaker if they are further away. Scan Precision is always rounded up to the nearest whole number.
Long Range: 130% of Scan Precision Medium Range: 100% of Scan Precision Short Range: 50% of Scan Precision
For example, if a dropsuit as a base Scan Precision of 40, itGÇÖs effective Scan Precision will by 56 against enemies at long range, 40 against enemies at medium range, and 20 against enemies at short range.
Dropsuit Scan Range Scan Precision is modified by the following skills and modules:
Precision Enhancer (Dropsuit High-Slot Module) Electronics / Precision Enhancement (Skill)
Dropsuits that receive a bonus to Scan range Scan Precision:
+5% / lvl of Amarr Scouts +2% / lvl of Gallente Scouts
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Posted - 2015.05.18 12:16:00 -
[2392] - Quote
dzizur wrote:made a long post about all the bugs (or they are features? youll never know..) that are pissing me off lately... got deleted, couldn't log into my account for few hours. sent a ticket, waiting response
Frame's job is a tough one, but it'd be even tougher without Forum Rules. Break any of these -- even with the best of intentions -- and post removal and/or moderation is justified. If you're able to get your post back, try to word your criticism constructively, eliminate any instances of "raging" and absolutely avoid using profanity (masked or otherwise).
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9778
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Posted - 2015.05.18 12:32:00 -
[2393] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=2780061#post2780061
That's well over $500, right?
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Posted - 2015.05.18 13:08:00 -
[2394] - Quote
PARKOUR PRACTIONER wrote: 4x Range Extenders
2 Precision: 11dB, 21dB, 28dB 0 Range - 6m, 15m, 30m 1 Range - 7m, 17m, 35m 2 Range - 8m, 19m, 39m 3 Range - 8m, 21m, 42m 4 Range - 9m, 22m, 44m
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Posted - 2015.05.18 13:27:00 -
[2395] - Quote
PARKOUR PRACTIONER wrote:Adipem Nothi wrote:PARKOUR PRACTIONER wrote: 4x Range Extenders Regular Scout gk.0 ... 2 Precision: 11dB, 21dB, 28dB 0 Range - 6m, 15m, 30m 1 Range - 7m, 17m, 35m 2 Range - 8m, 19m, 39m 3 Range - 8m, 21m, 42m 4 Range - 9m, 22m, 44m Creodron Proximity Active Scanner: 60m, 28dB, 10s cooldown, 10s visibility So id still be inside the radius of the Creodron but my profile is low enough to avoid it, but id have to get closer to scan him. Not seeing too much of a problem here. Point being, if you've a general idea where the enemy is you're served better by the Creodron Proximity Scanner than your outer scan rings. A point of reference :-)
FYI: Edited post above to include Scotsman progression.
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Posted - 2015.05.19 12:51:00 -
[2396] - Quote
30/0 - MN Assault + Knives (Saxon)
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Posted - 2015.05.20 18:59:00 -
[2397] - Quote
MINA Longstrike wrote:Anyways I'd like to drop it there.
As far as bioshock, no I haven't read atlas shrugged.
Fair enough, Mina :-) As for Atlas Shrugged ... an interesting read to say the least; seems to have inspired parts of Bioshock's story line. Would recommend the book; the movie version is quite bad.
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Posted - 2015.05.21 00:27:00 -
[2398] - Quote
Nachos wrote:Adipem Nothi wrote:Nachos wrote:Saw you shotty in a FW match...i was running speed-tanked minmitar heavy also i tried KB/M for the first time; i strafed like a mo'fo apparently A long, long time ago? Haven't played FW for many moons. You were running an APEX scout? Im pretty sure it was either gallente or amarr....
Hmmm ... must've been someone else. I don't own any APEX suits.
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Posted - 2015.05.21 00:30:00 -
[2399] - Quote
Dreis ShadowWeaver wrote: This was what I needed to spice up my Knifing!
Try straight Reds in lows and Shields(2) + PG in your highs. Hands down my favorite fit to run. Useless if they enemy is spamming scans, but it's an absolute blast when they don't.
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Posted - 2015.05.21 01:34:00 -
[2400] - Quote
Nachos wrote:Adipem Nothi wrote:Dreis ShadowWeaver wrote: This was what I needed to spice up my Knifing!
Try 3 Reds in lows and Shields(2) + PG in your highs. Hands down my favorite fit to run. Unfortunately, it's useless if the enemy is spamming active scans, but when they don't it is an absolute blast. i find it super fun to get scanned in an ambush when you are running 3 knicats...the whole team immediately starts charging your way and you outrun everyone! Like a game of cat & mouse If I wanted to play Mario Kart, I'd play Mario Kart.
Seriously though, if they're running GalLogi scans in Ambush (which is typical for stompers), you're going to be scanned constantly. Even if you do manage to run away, you aren't going to be able to do anything else but run away.
The way I see it, you have two options as a Scout in that scenario. Either leave battle or die and respawn as a double damped GalScout.
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Posted - 2015.05.21 14:30:00 -
[2401] - Quote
This game is so backwards right now.
I wait 5 minutes, restart the clock and then wait another 3 minutes to get into a match. I'm put up -- with other randoms -- against an officer stompsquad. Three mercs on my team go positive. The other 10 go negative.
The leaderboards ...
#1 - 0/2 - 1445WP #2 - 0/4 - 1070WP #3 - 7/3 - 455WP <----- actually tried to fight the stompers #4 - 1/5 - 435WP #5 - 8/3 - 405WP <----- me #6 - 6/2 - 375WP <----- actually tried to fight the stompers
Stuck it out and gave 'em hell. Spent 366k to kill 8 proto stompers. Earned 172k EOM.
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Posted - 2015.05.21 14:56:00 -
[2402] - Quote
Adipem Nothi wrote:This game is so backwards right now. I wait 5 minutes, restart the clock and then wait another 3 minutes to get into a match. I'm put up -- with other randoms -- against an officer stompsquad. Three mercs on my team go positive. The other 10 go negative. The leaderboards ... #1 - 0/2 - 1445WP #2 - 0/4 - 1070WP #3 - 7/3 - 455WP <----- actually tried to fight the stompers #4 - 1/5 - 435WP #5 - 8/3 - 405WP <----- me #6 - 6/2 - 375WP <----- actually tried to fight the stompers Stuck it out and gave 'em hell. Spent 366k to kill 8 proto stompers. Earned 172k EOM.
1st deployment - Partially completed stomp. 2nd deployment - Officer stomp above. 3rd deployment - Different group; yet another stomp. Left battle. 4th deployment match - Returned to #3, now w/13 clones remaining to the stompers' 49. 5th match - Officer stomp. Same group as in #2.
Done for the day. No desire to try again tomorrow.
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Posted - 2015.05.21 15:16:00 -
[2403] - Quote
Dreis ShadowWeaver wrote: Ambush, per chance?
Yes. Played a few Acq yesterday morning after a week-or-so break. Acq isn't as stompy as Ambush appears to be, but it was still stompy. From my perspective, stompsquads are responsible for low match quality, early departures and dwindling headcounts; no amount of new content or balance tuning will reverse their effect. We either need somewhere else for casuals to play or we need to chip away at stompsquad potency.
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Posted - 2015.05.21 16:41:00 -
[2404] - Quote
One Eyed King wrote:Kind of been in the same place lately. I like MM when its working, but until they can reward me for trying in a stomp, or actively penalizing stompers, then there is little point to playing. Penalizing!? I don't think we can or should do that. We can't fault stompers for "optimizing" any more than we can fault GalLogis for spamming OP scans or FoTM chasers for running OP MN Assaults. What we can do limit optimization by reigning in on their options.
One Eyed King wrote: Rattati has been quiet, which usually means busy, so hopefully some good things are around the corner. And if we can't depend on pubs for good matches, hopefully Raiding will be fun enough to keep me around.
I suspect that the bulk of Rattati's time and resources are committed to PC 2.0, but I'm also hopeful.
CCP Rattati wrote: we know what we want to do on matchmaking,
1) 4 man squads for pubs, 8/12/16 for FW and PC 2) Academy 2.0 3) Metalevel locked modes with escalating risk reward
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Posted - 2015.05.21 16:48:00 -
[2405] - Quote
Ares 514 wrote:Adipem Nothi wrote:Dreis ShadowWeaver wrote: Ambush, per chance?
Yes. Played a few Acq yesterday morning after a week-or-so break. Acq isn't as stompy as Ambush appears to be, but it was still stompy. From my perspective, stompsquads are responsible for low match quality, early departures and dwindling headcounts. I don't suspect that they want good fights; they want to stomp, and PC 2.0 won't change that. We need to either chip away at stompsquad potency and incentivize kicking their arses, or create another place free from stompsquads for casuals and soloists to play. You need to change it up. Last night I actually had some really fun battles in Skirmish. Kind of surprised me. Some good fights and fairly close battles. Here is what i do. Login, try one Skirmish, if it seems good keep at it. Otherwise go to FW and slowly earn some LP. Seems to work fairly well for me if i can get into a FW.
A queue with no MM whatsoever is serving fewer stomps than Scotty!?
(Will try Skirm next time. Also FW )
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Posted - 2015.05.21 19:44:00 -
[2406] - Quote
Completely forgot about the anomaly queue! Might log on later and give it a go.
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Posted - 2015.05.21 21:22:00 -
[2407] - Quote
Whoa! Getting into Anomaly matches is neat; same menu used for PC matches, and instant deployment! The portals themselves are pretty cool as well.
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Posted - 2015.05.22 02:10:00 -
[2408] - Quote
True Adamance wrote: ... my ground game
... cycling hardeners?
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Posted - 2015.05.22 02:25:00 -
[2409] - Quote
Always appreciate dying to Breach ScP, Breach Flaylock or an Ion Pistol. Tip my hat to you guys; you're more patient than I'll ever be :-)
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Posted - 2015.05.22 03:04:00 -
[2410] - Quote
Well gents, the Anomaly queue was awesome earlier today, but the past few I've played this evening have been decided by stompsquad.
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Posted - 2015.05.22 03:09:00 -
[2411] - Quote
IAmDuncanIdaho II wrote: They really do need to change something, but I sense they don't think anything is wrong. I don't agree with splitting the playerbase to casuals / soloists right now if ever - that just does not seem like a good solution to stomping.
Not suggesting we split the playerbase. I'm suggesting we disallow squads from one queue. Scotty would serve to this "safe haven" evenly sided fights all day, every day. Players who'd otherwise logoff or take breaks (like me) would have somewhere to play when there's nothing but stomps to be found anywhere else.
I think it'd be a great way to slow burnout and keep players (especially casuals) active and in-game.
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Posted - 2015.05.22 04:05:00 -
[2412] - Quote
Adipem Nothi wrote:Well gents, the Anomaly queue was awesome earlier today, but the past few I've played this evening have been decided by stompsquad. Fingers crossed that they've been flukes. Update: The 3-4 matches after these were better. Plan to play more Anomaly tomorrow morning. Will fire off few active boosters as well; make good use of that rapid deployment :-)
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Posted - 2015.05.22 11:44:00 -
[2413] - Quote
dzizur wrote:Did someone send a ticket regarding team/corp/etc chat not loading while in game? Or is it a "feature" ? From what I understood team chat was supposed to load faster, not not load at all... Not sure about squad/team/corp, but my understanding was that chat channels were disabled to free up memory.
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Posted - 2015.05.22 11:45:00 -
[2414] - Quote
dzizur wrote:J0LLY R0G3R wrote:dzizur wrote:thinking about myos.... should med frames have the same mobility as light frames? Right now a med frame can achieve "3 myos gets you on top of container", wasn't it supposed to be achievable at max myo - light frame? yeah I am butthurt :P don't you be trying to screw with my plasma fit XD I'm trying to think about one thing that light frame does better than Minnie assault ;P Thinking the MN Assault will be less of a Super Scout once they slow it down a 'bit.
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Posted - 2015.05.22 15:18:00 -
[2415] - Quote
Ares 514 wrote:Adipem Nothi wrote:dzizur wrote:Did someone send a ticket regarding team/corp/etc chat not loading while in game? Or is it a "feature" ? From what I understood team chat was supposed to load faster, not not load at all... Not sure about squad/team/corp, but my understanding was that chat channels were disabled to free up memory. They broke it while supposedly fixing it. Pretty dissapointing to see them so bad at coding that they need to turn it off to fix the issue. The new team may have inherited as big a mess code-wise as they did balance-wise.
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Posted - 2015.05.22 16:04:00 -
[2416] - Quote
Dreis ShadowWeaver wrote: Questionable hit detection?
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Posted - 2015.05.22 16:08:00 -
[2417] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:IAmDuncanIdaho II wrote: They really do need to change something, but I sense they don't think anything is wrong. I don't agree with splitting the playerbase to casuals / soloists right now if ever - that just does not seem like a good solution to stomping.
Not suggesting we split the playerbase. I'm suggesting we disallow squads from one queue. Scotty would serve to this "safe haven" evenly sided fights all day, every day. Players who'd otherwise logoff or take breaks (like me) would have somewhere to play when there's nothing but stomps to be found anywhere else. I think it'd be a great way to slow burnout and keep players (especially casuals) active and in-game. I think this would split the playerbase. All casuals / soloists would play in this one queue - everyone else would play somewhere else. I think a detrimental effect would be casuals / soloists would be less likely to learn to fight against squads or in squads. Of course I agree with the positives but it's a hack to fix broken matchmaking. I would much rather see some effort put into figuring out why MM is creating poor experiences and resolve that. Although....maybe it would give the stomp squads harder opponents? And then that might slowly die out? I'm willing to try anything I guess...but reversing bad gameplay mechanics is soooo difficult for them to do it seems.
Fair points, Duncan. But if there were a "casual queue" and a "tough queue" -- and the tough queue paid on a keep-what-you-kill basis -- casuals could effectively farm stompers for Isk! The polar opposite of the present model!
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Posted - 2015.05.22 16:20:00 -
[2418] - Quote
Adipem Nothi wrote:Dreis ShadowWeaver wrote: Questionable hit detection?
00:39 - Target has 284 shields / 157 armor. 00:42 - Target crosses through HMG stream. Takes only 50 shield damage 00:43 - Target is centered within HMG stream. 147 shields / 157 armor. 00:44 - Target remains within HMG stream. HP holds at 147 shields / 157 armor. 00:45 - Target again crosses through HMG stream. Takes only 147 shield damage and 50 armor damage.
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Posted - 2015.05.22 16:35:00 -
[2419] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:IAmDuncanIdaho II wrote:Adipem Nothi wrote:IAmDuncanIdaho II wrote: They really do need to change something, but I sense they don't think anything is wrong. I don't agree with splitting the playerbase to casuals / soloists right now if ever - that just does not seem like a good solution to stomping.
Not suggesting we split the playerbase. I'm suggesting we disallow squads from one queue. Scotty would serve to this "safe haven" evenly sided fights all day, every day. Players who'd otherwise logoff or take breaks (like me) would have somewhere to play when there's nothing but stomps to be found anywhere else. I think it'd be a great way to slow burnout and keep players (especially casuals) active and in-game. I think this would split the playerbase. All casuals / soloists would play in this one queue - everyone else would play somewhere else. I think a detrimental effect would be casuals / soloists would be less likely to learn to fight against squads or in squads. Of course I agree with the positives but it's a hack to fix broken matchmaking. I would much rather see some effort put into figuring out why MM is creating poor experiences and resolve that. Although....maybe it would give the stomp squads harder opponents? And then that might slowly die out? I'm willing to try anything I guess...but reversing bad gameplay mechanics is soooo difficult for them to do it seems. Fair points, Duncan. But if there were a "casual queue" and a "tough queue" -- and the tough queue paid on a keep-what-you-kill basis -- casuals could effectively farm stompers for Isk! The polar opposite of the present model! Wouldn't that mean we'd all be in the tough queue? :-p But seriously - isn't this the same as giving stompees that stick with a battle rewards commensurate with their pain?
Not necessarily; I think Risk and Reward would be better equalized, and I suspect we'd see better fights. The tough queue would pay better ISK & SP EOM in addition to an individual Isk bonus equal to -- say 50% -- of the gear you've destroyed. Slap on a BPO/APEX, overcome the odds, and farm significant ISK off of any protostompers you manage to bag. Further, Stomper v Stomper fights would be more sustainable over the long run, as mercs could throw their best at fights without rapidly exhausting their Isk reserves. If/when the lopsided battles of the of tough queue prove tiresome, find respite in the lower-pay, always-balanced squad-free queue. Recharge, rinse and repeat. I suspect veteran and newbro alike would alternate between the two queues.
Is my thinking off, Duncan?
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Posted - 2015.05.22 21:26:00 -
[2420] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote: Is my thinking off, guys?
No I do not think so - there's no way to say really - we can't know how it would pan out - tempted to think that stomping would become a thing of the past though - stompers will automatically end up against harder opponents because far higher chances of facing squads instead of soloists. Lobby-shopping (though we do not know how rife this actually is) would not be possible. If the cassolo queue (see what I did there) is somewhere to avoid stomp-squads, then I guess you'd go there for more fun, then maybe grind some ISK killing the odd proto-suit in the tough queue. Then as you say maybe squad up, run proto yourself with the ISK / gear you earned previously. Effectively doing both things you suggested earlier (increasing risk / reward ratios *and* introducing a cassolo queue) sounds like it might be a good thing. My initial thinking did not allow for doing both. If you don't hate the idea so far, let's take it a step further ...
Specialist SKINs 100,000,000 ISK gets you into a SKIN which not only looks awesome but also slightly improves one class-oriented dropsuit statistic. Movement speed, shield delay, armor recovery, etc. Slight or not, everyone will want one for every one of their suits.
ISK is suddenly in high demand. People who have it, spend it. People who want it have somewhere to get it. 100M is steep, but the "tough queue" pays well. And if you can hold your own against the protostompers while running lower-end gear, you'll make 100M in a hurry.
Motivations shift, and the grind becomes much more meaningful. Good reasons to leave bad fights today becomes great reasons to fight harder tomorrow. People will want to fight against officer stompers; the steeper the odds, the more mercs will make.
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Posted - 2015.05.22 23:09:00 -
[2421] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote: (crazy talk ?)
1. For a minute there I thought you were suggesting an ISK sink to get rid of the ridiculous amounts of ISK sitting in merc wallets. I think that is part of the problem - ISK is devalued and people have so much of it the ISK costs of high-end fits don't matter. 2. Anyway back to your post...does ISK have to balance out, or can it be created without equal deficits? Does that make sense? I don't know if that's something an economy needs so that it doesn't over-balance down the line. If ISK can be made quickly by fighting tougher opponents, then the stompers will drop down a tier coz they want their hands on ......................... 3. I'm guessing PC 2.0 will be an ISK sink if they balance it correctly? 4. And tiericide may well change the face of stomping.
1. Exactly! Give the rich something worth buying. Give everyone else something worth grinding toward. Sponge up the excessive ISK in circulation. For example, I'm not hurting for ISK but I certainly couldn't afford a Specialist SKIN for each of my 5 proto suits; I'd buy one or two, then I'd grind for the next.
2. Stompers can't stomp the cassolo queue (they run 6 deep for a reason).
3. I think Rattati wants to make PC more accessible to the average merc; I suspect PC 2.0 will be more Command Point driven than ISK driven. So the primary ISK Sinks would be 100M Specialist SKINs, proto gear, vehicles, officer gear from player market, and the heavy losses incurred in the tough queue's tougher fights.
4. Not holding my breath for that one :-) 4-man squads, maybe. Tiercide, meh. Still excited about potential performance improvements of though.
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Posted - 2015.05.22 23:46:00 -
[2422] - Quote
PARKOUR PRACTIONER wrote:Guys good news and bad news. I have the potential to get a PS4, bad news, cant afford full price so id have to trade in my PS3 and Vita to knock the price down so i can get basic PS4 with just the unit & controller. I guess i can wait til holidays when EVERYTHINGS on sale but something has to give.
CCP please port to PS4 as well, you'll make everyone happy. I dont know what to do. If I were you, I'd wait ... unless there's something you absolutely must play on PS4.
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Posted - 2015.05.22 23:52:00 -
[2423] - Quote
Dreis ShadowWeaver wrote:92 consecutive logins, man. I've got a serious problem. Everything about DUST makes me angry. I can't believe I haven't smashed my controller yet. What's bugging you?
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Posted - 2015.05.22 23:59:00 -
[2424] - Quote
IAmDuncanIdaho II wrote:Does anyone have a view on tiericide marginalising scouts?
Reason: # slots dictates better modules.
So if a scout gets a single extra slot per tier currently, compared to an assault's two extra slots per tier, then the power creep that tiericide allows is less for scouts.
[edit] Adipem am I reading you right that you're against tiericide?
I'm not against tiercide, but I'm not for it either. I've read the pitches, and I respect some of those who are pitching, but I personally don't believe that tiericide would improve upon role balance or parity. All else held constant, what is OP now would remain OP post-tiericide and what is UP now would remain UP. In my estimation, at least. That said, the powercore concept is exciting. I've no faith in tiercide as a balancing mechanism, but if it promises to improve performance, I'm for it 110%.
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Posted - 2015.05.23 00:04:00 -
[2425] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:IAmDuncanIdaho II wrote:Adipem Nothi wrote: (crazy talk ?)
2. Anyway back to your post...does ISK have to balance out, or can it be created without equal deficits? Does that make sense? I don't know if that's something an economy needs so that it doesn't over-balance down the line. If ISK can be made quickly by fighting tougher opponents, then the stompers will drop down a tier coz they want their hands on ......................... 2. Stompers can't stomp the cassolo queue (they run 6 deep for a reason). 2. I meant they might use ADV or lesser gear, not drop to the unicorns and rainbows queue :-p
Gotcha :-) Yes, I suspect some who'd otherwise stomp in proto gear would set out to stomp in lesser gear. The option to make significant ISK would motivate changes in behavior, especially if there were something worthwhile to spend it on.
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Posted - 2015.05.23 00:15:00 -
[2426] - Quote
Dreis ShadowWeaver wrote:Adipem Nothi wrote:Dreis ShadowWeaver wrote:92 consecutive logins, man. I've got a serious problem. Everything about DUST makes me angry. I can't believe I haven't smashed my controller yet. What's bugging you? Very, very simply: I don't have fun playing DUST anymore. All I ever do is rage. Maybe try something new? If you always run with a group, try running solo. If you always run solo, try running with a group. Switch up suits. Switch up modes. Switch servers. Use squadfinder :P
Or take a burnout break. I just came back to Dust after a week or so off. When you're gone, you miss it. I always enjoy the game more after coming back from a break.
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Posted - 2015.05.23 00:34:00 -
[2427] - Quote
Ghost Kaisar wrote:Adipem Nothi wrote: 2. Stompers can't stomp the cassolo queue (they run 6 deep for a reason).
Depends. Frost and I used to queue in the mornings together. Just us. The carnage was unbelievable. We normally managed to clone about 60-85 Clones by ourselves, with an orbital every match (Post change). MOST people can't stomp SoloQ. Frost isn't like most people, and I can easily kill things if they're all focused on him
I believe it.
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Posted - 2015.05.23 01:02:00 -
[2428] - Quote
Kaeru Nayiri wrote: - Backpeddle speed In Warlords 1.1, backpeddle speed was brought down to 85%. Is it possible that this has been reverted with Hotifx Echo Tweaks? This is difficult to test in game and a couple of threads have cropped up asking the question, without response.
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Posted - 2015.05.23 13:27:00 -
[2429] - Quote
Fristname Family name wrote:Forced Death wrote:ggs Shotty, rest of squad went testing new portals and ended up doing half armor to full mcc on the other side comebacks to win really good playing out there o7 i was on your squad i think... i left cause i got angry at myself for being scrub...
@ Forced - GGs indeed! Those scans :-) Back-to-back Anomaly matches for how many hours? We turned around 6 or so completely lost matches; the guys must've stabbed 200+ mercs.
@ First - You weren't a scrub. You were a Heavy in a squad full of Scouts and the enemy wasn't pushing; it was mechanically impossible for you to generate WP. Stick around next time! The matches later were much tighter, and every close match we won last night was thanks to a Heavy. Every other player/role in our squad could've been replaced, but Talos XIV's point defense was indispensable.
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Posted - 2015.05.23 13:59:00 -
[2430] - Quote
dzizur wrote:PARKOUR PRACTIONER wrote:dzizur wrote:I'm trying to think about one thing that light frame does better than Minnie assault ;P Stealth? EWAR? MS Nova Knives damage? Though ATM i still think speedtanking is more viable then stealth cause of the stupid inner ring. If only scrubs would STFU. was talking about all light frames, but anyways: - Ewar is broken, - stealth only if someone is using a focus scanner (min ass can get to 18.94, while min scout 15.85), - nova knifes damage? only on min scout, but you actually have more fitting space on a minnie assault to grab a meta-level better ones I agree that for full dampening, and slightly better ewar a light frame is better, but those 2 without speed/hp or anything else to compliment it means really nothing. You can use your advantages to hide in a corner and cry..
I've had some luck and alot of fun in pubs running 3x reds, 2 shields, 1 PG on Scout mk.0. Weighs in at only ~300HP but it is fast as hell.
Caveat: If anyone in the area is running an active scanner, playtime is over and you must swap suits. The fit does not hold up in a competitive environment. Or against Scrambler Rifles for that matter.
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Posted - 2015.05.23 14:05:00 -
[2431] - Quote
MINA Longstrike wrote:Been playing a little mechwarrior online (as I finally have a working computer again)... Holy crap their faction warfare is everything I wish dust fw would be.
So upon clicking 'faction warfare' for the first time you're given a selection of the ~10 factions available, after selecting one you can sign up for a 7day, 14day, 28day or permanent contract (it's possible to break all of these, even the permanent one). The 7day gives +0% extra loyalty points, the 14day is IIRC +20% loyalty, the 28 +30%, and the permanent +50%. From there you're given a selection of planets (along with a list of attackers and defenders fighting for / queuing in the same planet). When you choose a planet you can then choose to attack it either solo, or with your squad (4ppl) or any number up to a 12man deployment which puts you into a lobby up until there's a full group. Once a full group of attackers is formed the opposition is given a "X PLANET IS UNDER ATTACK JOIN TO DEFEND IT!" warning and 10 mins to assemble a group.
From there it goes to a 'protect the area' style match, where the defenders can win by timing the match out or killing all their attackers (each players gets a drop deck of 4 mechs ranging from 160t to 240t total... essentially it's like being given a set number of clones per individual player, let's say 16 clones once you're out you cant spawn in anymore). The attackers win by destroying what amounts to the 'MCC' of the area.
If the attackers win, the next battle on the district is a 'counter attack', where the objective is basically an ambush style match - kill more of your opponents than they kill of you.
After a certain amount of time passes (there's certain allowed attack / defense / cease fire phases that cycle every hour or so) if the attackers hold more districts on a planet, they flip it to their control. If the defenders hold more, they retain control of it. If you control a planet, you can attack the planets adjacent to it.
It's such an awesome system and I think with some work, something resembling it could be implemented in dust.
It's also possible to form up for 'defense' matches too, which gives a ping to people going 'come attack this place' and just being signed up to a faction causes you to recieve constant pings about what planets need defenders / attackers. It also tosses you into a 'militia' channel where you can organize things (for example we had ~250 people attacking/defending a single planet earlier). Oh and I forgot to mention - If you go to attack a place and an enemy team doesn't form up to counter you within 10 minutes, you get deployed without any opposition, allowing you to rapidly take territory if there's no opposition.
Your LP/isk (equivalent) gains have a set payout for winning a match, and an additional payout based on your in-match performance.
So much smart!
So upon clicking 'faction warfare' for the first time you're given a selection of the ~10 factions available, after selecting one you can sign up for a 7day, 14day, 28day or permanent contract (it's possible to break all of these, even the permanent one). The 7day gives +0% extra loyalty points, the 14day is IIRC +20% loyalty, the 28 +30%, and the permanent +50%.
Once a full group of attackers is formed the opposition is given a "X PLANET IS UNDER ATTACK JOIN TO DEFEND IT!" warning and 10 mins to assemble a group.
If the attackers win, the next battle on the district is a 'counter attack', where the objective is basically an ambush style match - kill more of your opponents than they kill of you.
if the attackers hold more districts on a planet, they flip it to their control. If the defenders hold more, they retain control of it. If you control a planet, you can attack the planets adjacent to it.
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Posted - 2015.05.23 17:49:00 -
[2432] - Quote
Llast 326 wrote:Kaeru Nayiri wrote:Didn't want to cause a riot, but I am more and more failing to catch backpeddling medium frames. It's so hard to say for sure, since we're splitting hairs, and I know OEK and others made posts about it before. Just hoping a dev can simply "look under the hood" and make sure it's still where it should be after the recent hotfix. Have suspected this as wellGǪ but can't pin it for sure Should be easy to test!
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Posted - 2015.05.23 21:35:00 -
[2433] - Quote
Spademan wrote:Singing is over, time for voting. My favourites: Israel, Latvia, Australia, Sweden, Georgia and Azerbaijan.
What are you guys watching!?
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Posted - 2015.05.23 22:13:00 -
[2434] - Quote
One Eyed King wrote:We need to bookmark Mina's post to throw Rattati's way when his head is clear of the PC 2.0 stuff. Completely agree. Resposted here for future reference.
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Posted - 2015.05.24 01:06:00 -
[2435] - Quote
Llast 326 wrote:Nachos wrote:I have never seen any good asian scouts....just asian assaults and sentinels....weird Besides the obvious corps how can you tell? Knife fights with Geisha Girls back in the dayGǪ those were some scoutsGǪ deadly and awesome. Chatted with one of them after a match and most certainly was from Japan. with this portal thing I noticed that US servers have crap connectionGǪ always. Get great numbers form EU and AS for some reason? Met good Scouts from Cafe Speed Plains.
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Posted - 2015.05.24 03:08:00 -
[2436] - Quote
One Eyed King wrote:Someone explain this to me.
When I played yesterday, I noticed some new visual features that I were unsure of. They were nebula like visuals, and I had no idea what they were, why they were there, etc.
Warp portals in the Anomaly queue?
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Posted - 2015.05.24 17:22:00 -
[2437] - Quote
dzizur wrote:https://youtu.be/N1H70LCP9iU sorry for potato quality - that's that fluxing roof!!
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Posted - 2015.05.25 03:23:00 -
[2438] - Quote
Dreis ShadowWeaver wrote:I swear to God J0lly, do you want me to take off my belt? Dude, are you hitting on Jolly?
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Posted - 2015.05.25 15:59:00 -
[2439] - Quote
Quote:Raiding - This also introduces a way for Corporations that donGÇÖt want to own Districts, to make money by using their earned Command Points to attack their enemies, or easy targets by any definition, to see if they canGÇÖt make money using the recently introduced Keep what you Kill reward method. If a corporation ends up winning a District, and doesnGÇÖt want it, they can always ransom it back as well. We hope to expand on the Raiding concept further down the line, by actually stealing resources from the District owner, possibly by GÇ£instant-sellingGÇ¥ clones for ISK and DK. If I'm reading this correctly, the only rewards available to raiders are earnings paid through keep-what-you-kill, EOM salvage (on victory), and the potential to take ownership of a district (which has been established as unwanted). Am I reading this correctly?
This Build - Raid Mechanics Future Build - Raid Rewards
Note: There was significant (and legitimate) concern that the Raid Model would be far more attractive than the Conquest Model. By delaying Raid Rewards, they may be looking to maximize interest in district ownership.
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Posted - 2015.05.25 16:50:00 -
[2440] - Quote
Spitballing ...
* Defenders no show; Raiders assume ownership of District * Raiders do not want the District and are motivated to quickly sell * Raiders post a WTS in a player-driven, district-oriented black market * Landowners looking to pickup districts at discount frequent these markets * District is sold for ISK (or DK); proceeds are split among the Raid Team
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Posted - 2015.05.25 17:47:00 -
[2441] - Quote
Ares 514 wrote:... raids seeming to work the same as regular attacks. I don't want to wait 1 or 2 days to raid. That's no good :/
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Posted - 2015.05.25 23:47:00 -
[2442] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:Ares 514 wrote:... raids seeming to work the same as regular attacks. I don't want to wait 1 or 2 days to raid. That's no good :/ Eh, imagine if you could queue into a raid like a regular match. District holders would be getting raided 24/7. It'd be a nightmare and nobody would ever want to hold a district. I'm not a huge fan of having to operate under the silly timers, but it beats pretty much anything else. Never had that in mind. I'm thinking a daily, 1-2 hour "Raid Window" for every District. If you find yourself with a bunch of corpmates online, round them up into squads, pick an FC, open the starmap and choose from a list of eligible targets.
* Select a Target * Select Raid Size (16v16, 12v12, 8v8) * Execute
On execution, Raider corp fleet is dispatched; ETA 20 minutes. Match can be joined by Raider or Defenders via Corp Contracts. Defenders immediately receive muster mail ( Raiders Inbound! Oddeluf IV - District V. ETA 20 minutes ) and a second muster mail 5 minutes prior to raid ( Raid Imminent! Oddeluf IV - District V. ETA 5 minutes ).
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Posted - 2015.05.26 02:22:00 -
[2443] - Quote
J0LLY R0G3R wrote:Corp that doesn't want a district. Gets one it raided. Ransom it back. You just took it from.
Hey corp we just took this district from. Want it back? Gimme isk or dk.
Hi corp that just stole our district. Nope
Buttttttttt come onnnnn. Now we has a district we don't want. X(
So can we. 1 sell it to another corp? 2 get stuck with it 3 it just stays there till we let another corp scope it up
Black Market! A place where Pirates can quickly sell unwanted, acquired property. A place where Corps seeking land can purchase it on the cheap.
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Posted - 2015.05.26 02:34:00 -
[2444] - Quote
Nachos wrote: if you actually read what he had to say instead of looking for a TL;DR you wouldn't have to ask
Friendly Advice: There's a good chance that Pseudo's thought process is different from yours; I'd keep that in mind when speculating as to what he is or is not looking for or what he has or has not read.
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Posted - 2015.05.26 02:58:00 -
[2445] - Quote
Pseudogenesis wrote:Woah hit the brakes man, I'm not trying to start any arguments. I was just thinking out loud. In this: CCP Rattati wrote: Raiding This also introduces a way for Corporations that donGÇÖt want to own Districts, to make money by using their earned Command Points to attack their enemies, or easy targets by any definition, to see if they canGÇÖt make money using the recently introduced Keep what you Kill reward method. If a corporation ends up winning a District, and doesnGÇÖt want it, they can always ransom it back as well. We hope to expand on the Raiding concept further down the line, by actually stealing resources from the District owner, possibly by GÇ£instant-sellingGÇ¥ clones for ISK and DK>
Raiding is worded ambiguously and doesn't indicate whether "raiding" is an entirely different attack mode they'll be introducing or just a word for attacking a district with a different goal in mind. I was assuming it meant an entirely different mode. If raids are a separate mode that you can just queue into then everyone and their mother is going to raid a district as soon and as often as they can, because they can essentially do it without penalty. There's nothing else they would want to spend CP on. If this happens, then anyone who owns a district will be under siege constantly, and if they slip up once in any myriad of ways then they immediately lose their property. That's what I'm talking about. It doesn't matter how profitable you make owning a district, the cost of keeping them for any period of time will vastly outweigh the rewards. I imagine that Raids will be restricted by attack timer rather than executable around the clock. Overall, it sounds to me as though Raids and Attacks share far more similarities than differences.
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Posted - 2015.05.26 03:17:00 -
[2446] - Quote
Pseudogenesis wrote:Yeah, the more I read that paragraph over the more it seems like raids are just attacks with a different goal. I think I'll swing by the thread and ask Similarities Same pay structure Same salvage structure Same opportunity to flip district
Possible Differences Different Timers Different CP Costs Different Team Sizes Different Modes
(?)
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Posted - 2015.05.26 03:27:00 -
[2447] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=2790391#post2790391
^ Rattati reports no changes in backpedal speed. Will test / confirm ASAP.
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Posted - 2015.05.26 04:12:00 -
[2448] - Quote
Adipem Nothi wrote:https://forums.dust514.com/default.aspx?g=posts&m=2790391#post2790391
^ Rattati reports no changes in backpedal speed. Will test / confirm ASAP. Pseudo and I tested this a moment ago. We fit similar, unarmored suits. He backpedaled, I pursued. I backpedaled, he pursued. Forward movement speed was confirmed to be ever-so-slightly faster than backpedal speed.
Thanks again, Pseudogenesis!
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Posted - 2015.05.26 12:10:00 -
[2449] - Quote
Pseudogenesis wrote:CCP Rattati wrote:Raiding as a concept, in the first iteration is "plunder a District using free Command Point attacks, earning some money from the losses of the other guy plus DK". Uses all the same mechanics as normal PC for now.
Future Raiding concept, shorter timeframe (1to 3 hours), can not claim district, maybe smaller team size battles, a successful raid auto sells clones from the district for ISK and DK, district can not be raided more than once a day. IE, raider gains, district holder loses a little bit but can use B-team to defend since district can't be lost. Thank you for the clarification. ^ o7
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Posted - 2015.05.26 12:18:00 -
[2450] - Quote
Will run a few FW today ... curious to see what 20% - 40% amounts to in a good fight.
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Posted - 2015.05.26 13:15:00 -
[2451] - Quote
J0LLY R0G3R wrote:Adipem Nothi wrote:Will run a few FW today ... curious to see what 20% - 40% amounts to in a good fight. I know a couple pirates that will be doing the same for the next lil but. Got half way to ab min lp suit and stopped paying fw for while. Gotta finish that up and get back to the gal fw too. Count me in!
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Posted - 2015.05.26 13:16:00 -
[2452] - Quote
Relevant:
CCP Rattati wrote:Tesfa Alem wrote: 'Keep what you kill...' Is this based on the individual or is it the team as a whole, and the total isk value of destroyed gear divided up evenly? If its by individual, what payout method is in place for Logis to earn thier fair share of ISK? It's not by individual and it's already turned on in PC. Team A splits the losses of Team B equally and vice versa.
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Posted - 2015.05.26 14:03:00 -
[2453] - Quote
Am I missing anything? https://forums.dust514.com/default.aspx?g=posts&m=2791028#post2791028
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Posted - 2015.05.26 14:27:00 -
[2454] - Quote
Llast 326 wrote: Directional V on Tac for Amarr/Caldari Scout, and non Amarr Commando and Sentinels.
[/quote] Moreso a bug than a balance item?
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Posted - 2015.05.26 14:38:00 -
[2455] - Quote
thang.dk historical data updated! http://dust.thang.dk/market_historycategory.php
Appears that slump in commado usage rates may have been a result of incomplete data.
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Posted - 2015.05.26 16:31:00 -
[2456] - Quote
Llast 326 wrote:Adipem Nothi wrote:Llast 326 wrote: Directional V on Tac for Amarr/Caldari Scout, and non Amarr Commando and Sentinels.
More a bug than a balance item? TrueGǪ but it's a bug that affects balance.
Is there a consolidated list of outstanding bugs?
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Posted - 2015.05.26 23:53:00 -
[2457] - Quote
FW Pay Update
Queued solo. We gave 'em hell and lost by two ticks. Game seems to have frozen on Defeat screen (?). Hoping to find ~500k Isk in my wallet ............ game finally returned me to MQ. Unable to access Last Battle (?), but I'd checked the boards close to the end, and I was in 2nd place with 1,400 - 1,500WP.
Payment: 167,784 Isk (?).
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Posted - 2015.05.27 02:06:00 -
[2458] - Quote
Spademan wrote:Adipem Nothi wrote:FW Pay UpdateQueued solo. We gave 'em hell and lost by two ticks. Game seems to have frozen on Defeat screen (?). Hoping to find ~500k Isk in my wallet ............ game finally returned me to MQ. Unable to access Last Battle (?), but I'd checked the boards close to the end, and I was in 2nd place with 1,400 - 1,500WP. Payment: 167,784 Isk (?). Payment is 20% of what you used if you lose. Would it be fair to say you lost 838'920 isk in assets? ( I'm like 72.38% sure I got the maths right )
Probably lost 700k that match? But I think gear destruction on each side is pooled. So our side got 20% of their side's losses and their side got 40% of our side's losses. Didn't do the math in advance, so I wasn't sure what to expect; the other guys fielded an HAV or two and a few were running proto. Expected their losses to be pretty high.
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Posted - 2015.05.27 02:23:00 -
[2459] - Quote
One Eyed King wrote:Did you test the supposed BPO exploit? Nope! Please describe.
FYI: Keeriam pointed out that the MinScout base melee was reduced.
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Posted - 2015.05.27 02:39:00 -
[2460] - Quote
One Eyed King wrote:Adipem Nothi wrote:One Eyed King wrote:Did you test the supposed BPO exploit? Nope! Please describe. FYI: Keeriam pointed out that the MinScout base melee was reduced. Supposedly if you ran all BPO's, given that they are counted as standard ISK varients for the new accounting purposes, you could theoretically just demolish yourself repeatedly in BPOs and make isk and LP. Think of it as a more profitable version of AFK. https://forums.dust514.com/default.aspx?g=posts&t=203721&find=unread
Seems like my understanding is off. Are mercs being reimbursed for their own, individual losses?
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Posted - 2015.05.27 02:44:00 -
[2461] - Quote
Dreis ShadowWeaver wrote:Played a PC vs Lag H0pe. I beat them at their own game - Min Ass + SG. Can't wait for the movement speeds to get fixed. Min Ass + SG is undeniably better than any Scout in the city, and it's putting my Minja out of business! Feeling 7/10. Old news!
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Posted - 2015.05.27 11:53:00 -
[2462] - Quote
Dreis ShadowWeaver wrote:Pseudogenesis wrote:Adipem Nothi wrote:One Eyed King wrote:Did you test the supposed BPO exploit? Nope! Please describe. FYI: Keeriam pointed out that the MinScout base melee was reduced. Really? Poor design results in a min scout nerf? Pretty lame. I'm looking at it in-game right now: it's still 120 HP. The higher melee damage is actually one of my favourite things about the Minja; you'll OHK an Uplink or Nanohive. It was really annoying when I ran a Gal Scout when I would have to melee an Uplink twice. Apologies, gents. Checked myself yesterday afternoon after Keeriam reported the change. Could've sworn my MinScout Fitting Summary read Melee: 80 .
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Posted - 2015.05.27 11:56:00 -
[2463] - Quote
Weary Guy wrote: My friend recieved over 200k ISk from a FW, whereas i recieved a mere 90k ISK....we both used proto min scouts and died 2-4 times.
Bugged maybe?
Did he lose an HAV?
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Posted - 2015.05.27 12:35:00 -
[2464] - Quote
This is very exciting!
We should start thinking in terms of contingency, just in case. Ideally, Assault usage rates will remain higher than all else. If these changes were to result in a slayer migration, how might we head it off? Please share your ideas. o7
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Posted - 2015.05.27 12:36:00 -
[2465] - Quote
Fristname Family name wrote: 1st ever minja nerf since 1992 :D XD
And it didn't even actually happen.
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Posted - 2015.05.27 19:26:00 -
[2466] - Quote
Ares 514 wrote: I was wondering the same thing. I think it might not be pooled. Will test tonight.
Will test further as well. If losses are being pooled, they are possibly being pooled in error. Sounds as though losses are supposed to be tallied on an individual basis:
CCP Rattati wrote:Adipem Nothi wrote: Are mercs being reimbursed for their own, individual losses?
Yes, making you personally, possibly, want to throw some extra effort into winning.
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Posted - 2015.05.27 20:34:00 -
[2467] - Quote
Kaeru Nayiri wrote:Kaeru Nayiri wrote:What do you guys think about this: https://forums.dust514.com/default.aspx?g=posts&m=2793365#post2793365_______________________ And also, after talking with my friend Clone, who has just begun using the gal scout and the shotgun, it became apparent to me that if you wanted the shotgun for it's "spread" then you were sol. Not only does it fire with pinpoint accuracy a la bolt pistol, it has no aim assist AND the skill actually TIGHTENS the spread. It seems really counterproductive and he's kind of disappointed with it. What would you guys think about a new variation of the shotgun that had more spread ? (other side of the coin to the breach) I know most shotgunners appreciate the shotgun skill for the extra lethal range it can offer, but do any of you ever wish it simply added optimal range instead?? Thanks in advance for the replys/discussion and looking at this seriously !
The post you linked to describes "slowdown on hit" as it relates to the HMG ... a phenomena we used to call "stunlock". Turns out, stunlock wasn't a phenomena at all. Rattati found a database field which controlled this effect; it was reportedly zeroed out across all weapons, including the HMG.
On the Shotgun. Shotgun Operation has always tightened spread; theoretically, as operation level increases, the likelihood of landing more pellets on target per blast also increases. In Chromosome and in early Uprising, shotgun proficiency increased RoF by 3% per level; we were never told why this was changed. As for Range, all weapons had a sharpshooter skill in Chromosome which increased a weapon's effective range (optimal also?). As I recal, shotguns could deal significant damage out to 20m or so ... it was a 'bit much, and it'd be pretty OP these days.
To answer your question, I think it'd be neat to have a traditional shotgun with a very wide spread. Wouldn't mind if the Breach were overhauled to serve this purpose.
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Posted - 2015.05.27 21:08:00 -
[2468] - Quote
Kaeru Nayiri wrote:Adipem Nothi wrote:[...] On the Shotgun. Shotgun Operation has always tightened spread; theoretically, as operation level increases, the likelihood of landing more pellets on target per blast also increases. In Chromosome and in early Uprising, shotgun proficiency increased RoF by 3% per level; we were never told why this was changed. As for Range, all weapons had a sharpshooter skill in Chromosome which increased a weapon's effective range (optimal also?). As I recal, shotguns could deal significant damage out to 20m or so ... it was a 'bit much, and it'd be pretty OP these days.
To answer your question, I think it'd be neat to have a traditional shotgun with a very wide spread. Wouldn't mind if the Breach were overhauled to serve this purpose. Thanks for the clarification ! I really do appreciate it. You use the shotgun quite a bit and I value your opinion on the matter tremendously. Do you think that the current shotgun skill really helps you land more shots in the current state of the game ? (hit detection issues and all) Is it possible that actually leveling up the skill hinders more than it helps by eliminating too much spread? Please correct me. I'm also just a middle man in this, as I am trying my best to convey my friend's thoughts as he is not an active forum poster. I like the idea of retooling the breach, but perhaps even the breach has it's place? Is a new variant too much?
Assuming stable framerate, I find vanilla shotgun spread to be in a pretty good place, and the breach shotgun spread to be somewhat too tight to land shots reliably. Though for PC, I personally think it'd be nice to have a wider spread shotgun as CQC framerates tend to get clunky. Alternatively, we could fix PC lag :-)
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Posted - 2015.05.27 21:48:00 -
[2469] - Quote
Kaeru Nayiri wrote:Let's say the vanilla shotgun has a nice spread as-is, and you have level 1 Shotgun Operation. Is it fair to modify a potentially beneficial aspect (spread) of the weapon by leveling up the skill for it? The reason why I suggested optimal range increase (let's say 3% more optimal per level, for argument's sake) is because I know some scouts like the Shotgun Operation. It allows them to have a longer lethal reach. At a certain distance, the spread gets too wide to kill and I know having level 5 can help with that. I'm proposing an increase in optimal per level as an alternative so as to not take away anything while also not modifying the spread of the weapon. Spademan wrote:Random thought: Breach Shotgun gets duckbill spread. That sounds really cool ! EDIT: A horizontal spread like that would be wicked in CQC against multiple targets, landing more pellets at headshot level.. /drool Shotgun Operation increases alpha potential. It does not increase reach...directly. A skill which widened spread would decrease alpha potential. Also, increasing shotgun range could potentially pose balance issues ... high damage is presently justified by risk/reward. An increase on range would likely necessitate a decrease in damage.
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Posted - 2015.05.28 00:21:00 -
[2470] - Quote
Vyuru wrote:Kaeru Nayiri wrote:Adipem Nothi wrote: Shotgun Operation increases alpha potential. It does not increase reach...directly. A skill which widened spread would decrease alpha potential. Also, increasing shotgun range could potentially pose balance and risk/reward issues ... high damage is presently justified by extremely limited range (5m optimal). An increase on range would likely necessitate a decrease in damage. In my head, at least :-)
Absolutely agree that an increase in range should go with decrease in power, and that is absolutely not what we want. That aside, do you find that the operation skill truly increases alpha? From what I can tell (with me -extreme- lack of experience), it's either all pellets hit or they all miss, regardless of level. With the potential of more missing as the skill levels up. If there are instances where only some pellets find their mark, having the skill maxed out would only result in none hitting at all. Am I thinking about this the wrong way?? It does increase alpha to a certain extent the farther out you are from your target when shooting. At roughly the 5m mark with no operation skill leveled, you'll miss with 1/3-1/2 of your pellets (roughly, tossing out a ballpark number). With operation skill at 5, at the 5m mark you will hit with 90%ish of your pellets. I haven't tested at Operation(0), but Vyuru's assessment above seems reasonable. Goose and I measured variability of 1-2 pellets at the inside edge of optimal range (just under 5 meters). Variability (i.e. change in pellets on target) increased as distance between target and shooter grew beyond 5 meters. We concluded that shotgun spread is measurably not all or nothing and that variability could even be observed aiming center mass within optimal range; further, we found that shotgun damage decreases in a more exponential than linear pattern outside of optimal range.
On a more anecdotal note, I get hit for partial damage regularly while running MinScout. If shotgun blasts were all or nothing, I'd never survive one with my ~300HP speedsuit when blasted within ~7 meters.
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Posted - 2015.05.28 04:08:00 -
[2471] - Quote
Haerr wrote:I made a thing to look at various dropsuit stats and compare them to each other and between races. Google docs LINKI think it is safe to say that part of the Minmatars overwhelming mobility comes from their far superior Stamina Regen. Speaking of which and about the Logis and Commandos, perhaps it is time to take a look at: Stamina Stamina Regen Shield Recharge Rate Shield Recharge Delay Shield Depleted Recharge Delay As well as the racial perks and sacrifices of various stats, what do you guys think?
Looks like you're up!
https://forums.dust514.com/default.aspx?g=posts&m=2794536#post2794536
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Posted - 2015.05.28 04:38:00 -
[2472] - Quote
mollerz wrote:Ok got a PS3 for the weekend. What should I expect?
Wanna knife in Porto ninja.
Also if possible I'm giving away all my whizz. What can I give to people? Any limitations?
PGs were moved to highs!
2 shields, 1 PG in your highs. 3x Reds in your lows.
Have fun.
(but don't get scanned)
You can presently trade/gift Officer Gear and a few SKINs.
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Posted - 2015.05.29 12:17:00 -
[2473] - Quote
GRIM GEAR wrote:Im failing at nova knifing I seem to only hit with one blade, am I suppose to do some little jig/ strafe for both blades to connect? Could it be latency related?
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Posted - 2015.05.29 22:38:00 -
[2474] - Quote
J0LLY R0G3R wrote:Spademan wrote:J0LLY R0G3R wrote:Just decided when I play solo, totally going into team chat. There has been some comedy gold there the last 2 games. XD Once over heard two guys on team chat, one had a thick russian accent and the other a thick german accent. Spent the whole game verbally abusing and berating each other. It was hilarious. Half way through some Scottish lad joined in. When the match was over they were all buddy buddy saying "Hey nice fight, good chatting with ya" and all that. Exactly so much fun hearing people bs back and forth. Some can handle it and play along, others just get a lil butt hurt and salty. This last game, there was a dude complaining about how no one is helping him take one of the outside points. 2 inside 2 outside, ring map. We have the lead and plenty of uplinks. Everything hacked inside. Enemy team had a small group attacking the city here and there. Anywho the dude was just talking constantly about how no one knew what they were doing. I listened for half the match just giggling to myself. Eventually he heard me, (forgot to mute my mic). "are you laughing at me because you think i'm stupid, or because that just uhhh -silence-(guessing he was looking for something along the lines of "doesn't need to be said") because obviously you just have no actual training or tactics" Then went on to talk about who he was in the military and civilians aren't team players, civis are all about themselves etc. I may not have tactics but I got some good hearing, being able to hear him all the way on the bottom of the leaderboard XD zinnnnngggg he went 4-4 415 warpoints i did aight Tldr: Tactics and training = almost, good try buddy. If you can't execute. I planned on using some sound bits from walter white " I am the one who knocks" and such for something but now i gotta find a place for the you obviously have no tactics XD Must have montage!
Jolly Voice: Giggling Angry Voice: Saying angry/goofy things Jolly Voice: Giggling
Next Angry Voice: ...
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Posted - 2015.05.30 05:03:00 -
[2475] - Quote
mollerz wrote:welp! I played about 4 matches and got about 25ish knife kills. I am having a hard time getting used to the narrow POV again but other than a few horrible horrible times losing track of people and getting killed, it's been pretty fun. I slashed one certain heavy 3 times and he didn't go down. ******* beast! I got called out by someone.. forgot his name, but was a funny interaction. First he said I sucked (and my god did I suck at that particular moment so it was true) but he then turned it into calling me a *****. I guess I didn't take his hate bait or something. Ended up lol at each other after so I hope it's all good with that dude. I did knife a dude out of his LAV.. so glad to see that still works. He must have been pissed. I was also pleased to see comp nanos are now a 3 count? At firs tI was like wtf did I pack? Tossed on a comp flaylock too. I also maxed out my submachien gun. The PG in high slot is huge. Thanks for the info Adipem. Rolling 3 Red jars has been awesome. People don't seem to see me mostly. I got into a series of knife fights with this bancsy (sp?) dude. He was rolling with a good squad, but we had some good knife matches. 07 props to that guy. he got me 3-2 (the tie breaker being a hacking lamb kill ). But he was a good sport. And thanks for the invite Dreis! @duncan- I saw your hey too late. Forgot to look at the chats. Oh yea- so in public matches it just plain doesn't list the team/suqds so you can pop in? Glad you're having fun out there! Wanted to get on and stab with you, but no luck. Next time.
Don't forget to apply to NN!
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Posted - 2015.05.30 11:43:00 -
[2476] - Quote
Haerr wrote:Kaeru Nayiri wrote:I always play dust with a cup of oolong. Helps me keep my sanity. Nice! atm I am into Lapsang soushong... souchong... sochoung? What ever it is called it is all smokey goodness. Also my GalScout has been working terribly for me lately, or I have grown out of touch with how to play it, so I've started running this instead: GalAss gk.0 3cPDs 2cKCs Adv Cloak M1 Locus Breach ScP Federation Specialist Shotgun 2cPE 1bSE
I've been meaning to ask you, Haerr. What are your thoughts speed/hp curve discussions? Do you have a spitball scenario you'd like me to model here?
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Posted - 2015.05.30 12:28:00 -
[2477] - Quote
Haerr wrote:I think that the Assaults strength (comparative strength towards Logis, Commandos, and Sentinels) comes more from the ability to dictate how and when an engagement happens through mobility and regen. While the other dropsuit roles have, more or less, clearly defined roles ( Scouts have dampening & cloak, Logis have Equipment, Commandos 2 Weapons, Sentinels Heavy Weapons ) Assaults do not.
First lets look at how a few variables line up.
Scan Profile: Scout > Assault > Logistics > Commando > Sentinel Total Base HP: Sentinel > Commando > Assault > Logistics > Scout Movement Speed: Scout > Assault > Logistics > Commando > Sentinel Stamina: Scout > Assault > Logistics > Commando > Sentinel Stamina Regen: Scout > Assault > Logistics > Commando > Sentinel Shield Recharge Rate: Scout > Assault > Logistcs/Sentinel > Commando Shield Recharge Delay: Scout > Sentinel > Logistics > Assault/Commando Shield Depleted Recharge Delay: Scout > Sentinel > Logistics > Assault/Commando
There is a clear problem with Shield Stats since they have yet to receive attention since Rattati took over the helm, they don't particularly line up in any way except for Commandos being universally boned. But with the attention that Speed vs HP and Logi & Commandos are getting atm it is bound to get at least some attention.
As for my preferences: (Not certain that this is viable at all but what the hell) HP: Logistics > Medium Frames > Assaults Movement Speed: Assaults > Medium Frames > Logistics Stamina & Stamina Regen: Assaults > Medium Frames > Logistics HP Regen: Assaults > Medium Frames > Logistics EQ Slots: (4)Logistics > (2)Medium Frames > (1)Assaults
So for me the defined roles of the Assaults are: mobility and regen (and enough HP to make use of them).
Makes perfect sense to me!
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Posted - 2015.05.30 13:23:00 -
[2478] - Quote
Haerr wrote: Numbers! (tab seperated, can be copy-pasted into any spreadsheeting program)
Baseline FrameLight5.35 FrameMedium4.75 FrameHeavy4.15
RoleFast0.15 RoleMedium0 RoleSlow-0.15
RaceFast0.15 RaceMedium0 RaceSlow-0.15
FrameRoleRace LightFastFast5.65 LightFastNormal5.5 LightFastSlow5.35 LightNormalFast5.5 LightNormalNormal5.35 LightNormalSlow5.2 LightSlowFast5.35 LightSlowNormal5.2 LightSlowSlow5.05 MediumFastFast5.05 MediumFastNormal4.9 MediumFastSlow4.75 MediumNormalFast4.9 MediumNormalNormal4.75 MediumNormalSlow4.6 MediumSlowFast4.75 MediumSlowNormal4.6 MediumSlowSlow4.45 HeavyFastFast4.45 HeavyFastNormal4.3 HeavyFastSlow4.15 HeavyNormalFast4.3 HeavyNormalNormal4.15 HeavyNormalSlow4 HeavySlowFast4.15 HeavySlowNormal4 HeavySlowSlow3.85
Scout: 2 EQ (Light, Fast) Light Frame: 2 EQ (Light, Normal) New Light Frame Role: Pilot maybe? (Light, Slow)
Assault: 1 EQ (Medium, Fast) Medium Frame: 2 EQ (Medium, Normal) Logistics: 4 EQ (Medium, Slow)
Commando: 1 EQ (Heavy, Fast) Heavy Frame: 0 EQ (Heavy, Normal) Sentinel: 0 EQ (Heavy, Slow)
Edit: oops!
Gotcha ... working this into existing framework ...
Within Role Normal Unit: X (GA/CA) Fast Unit: X+0.15 (MN) Slow Unit: X-0.15 (AM)
Extremes Fastest Light Frame: 5.65 Slowest Light Frame: 5.05 Fastest Medium Frame: 5.05 Slowest Medium Frame: 4.45 Fastest Heavy Frame: 4.45 Slowest Heavy Frame: 3.85
How's it look so far? Haerr's Model
PS: Adjusted Light Frame HP to fit the curve
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Posted - 2015.05.30 13:32:00 -
[2479] - Quote
Haerr wrote:Would you updating the quote since I edited the post? Also would you mind putting the Pilot suit in there? Hold on I'll log onto google docs and mess around with it for a bit!
Updated!
Also, I "staggered" your Basic Med and Basic Light values out of the progression, so your chart could be compared against those of like type.
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Posted - 2015.05.30 14:08:00 -
[2480] - Quote
Are you OK with Commandos way down there with Heavies? I've always thought of them as an "in-between".
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Posted - 2015.05.30 14:36:00 -
[2481] - Quote
Haerr wrote:Hmm my bad/shitpost to half-decentpost ratio has been greatly disturbed by all of this ^ I suddenly have the urge to make posts about Officer Vehicle Hardeners!
On the topic, I'll have about 10M SP in reserve soon. Thinking about getting into a vehicle, and I'm thinking that vehicle should be a tank buster. I reread your and Jebus discussion downstairs about anti-tank tanks. Sounds like alpha-oriented Missile Gunloggis aren't "worth it" at the moment. Do you think that'll change?
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Posted - 2015.05.30 14:39:00 -
[2482] - Quote
Llast 326 wrote:Haerr wrote:Hmm my bad/shitpost to half-decentpost ratio has been greatly disturbed by all of this ^ I suddenly have the urge to make posts about Officer Vehicle Hardeners! Officer HardenersGǪ. that is so needed Ran into a HAV last night that cycled hardeners for a window of approximately two seconds. Seemed a bit pointless since I was only one of three people against his team of 16 Risk/Reward?
I'm pretty much done trying to get Packed REs onto blaster tanks. My death rate is near perfect ... out of the past 20 attempts, I've probably died 18 times. Definitely interested in alternative AV options. May even dump SP into a Sent/Forge.
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Posted - 2015.05.31 02:57:00 -
[2483] - Quote
GRIM GEAR wrote:Adipem Nothi wrote:GRIM GEAR wrote:Im failing at nova knifing I seem to only hit with one blade, am I suppose to do some little jig/ strafe for both blades to connect? Could it be latency related? I guess it could be Didn't mean to imply that it was on your end, Grim. ALways seems that framerate in CQC is hit hardest, be it in PC or when up against laggy opponents.
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Posted - 2015.05.31 16:03:00 -
[2484] - Quote
Spademan wrote:Nachos wrote:Pseudogenesis wrote:Nachos wrote: Ghost Kaiser is the #1 noob of dust?
Well one of those is correct How dare you accuse Ghost of being a noob We were all thinking it. :: picks up bar stool ::
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Posted - 2015.05.31 23:55:00 -
[2485] - Quote
Well, crap ... now I have to skill GalMando :-)
https://forums.dust514.com/default.aspx?g=posts&m=2799612#post2799612
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Posted - 2015.06.01 00:29:00 -
[2486] - Quote
Llast 326 wrote:I've maxed the reload on the PLC and I'm still jealous of that GalMando Reload SpeedGǪ
Just wrapped up my second match ... Galmando + PLC is ridiculously fun.
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Posted - 2015.06.01 01:01:00 -
[2487] - Quote
10 box time!
:: drumroll ::
Encrypted Strongbox #2231 - Construct ScR (x31) Encrypted Strongbox #2230 - 1-Day Active Booster (x1) Encrypted Strongbox #2229 - Construct AR (x29) Encrypted Strongbox #2228 - Quafe Methana (1x) (Not BPO >_<) Encrypted Strongbox #2227 - Kalante's AR (x3) Encrypted Strongbox #2226 - Quafe Missile Launcher (x3) Encrypted Strongbox #2225 - Cinder Missile Launcher (x3) Encrypted Strongbox #2224 - Krin's AR (x2) Encrypted Strongbox #2223 - Broadside HMG (x19) Encrypted Strongbox #2222 - Nanaki's Magsec (x1)
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Posted - 2015.06.01 01:38:00 -
[2488] - Quote
mollerz wrote:wtf. sprint bug still? I only get it when I screw around with my EQ immediately following spawn. Not very common anymore, for me at least. To resolve, squat/jump or climb something.
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Posted - 2015.06.01 11:49:00 -
[2489] - Quote
Pseudogenesis wrote:Finally managed to get level 4 in the component manufacture warbarge subsystem. The cooldown for upgrading it is 23 days. 0__0 There IS a level 5 though, and I think it's the last level. My prediction is it will cost something like 125-150k components to upgrade.
Also, does anyone know if the cost of claming experimental weapons increases as you upgrade it? I think its around 53k to upgrade from Prod IV to Prod V ... will check later. Pretty sure the component cost for claiming Experimental Weapons is on a per-weapon basis. Claiming 2, for example, costs fewer components than claiming 5.
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Posted - 2015.06.01 14:18:00 -
[2490] - Quote
Pseudogenesis wrote: So if it costs 53,000, and the upgrade would net me 100 more components a day, it would take 530 days of collecting before I "paid off" the components spent on the upgrade... I think I'm gonna go ahead and pass on that one.
Completely agree ... +100 components per day, +200 storage isn't worth the 50,000+ wait.
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Posted - 2015.06.01 14:22:00 -
[2491] - Quote
MINA Longstrike wrote: Light grenades would probably be more 'support' oriented and for an example a 'light' flux grenade would have the same explosion size but half the damage. These would go to logistics and maybe commando's and would probably be oriented towards destroying equipment - not people.
How 'bout making Light Grenades more tactical in nature?
Flashbangs or Miasma Grenades for disorienting enemies. Smoke Grenades for make-shift cover or for sniffing out cloak. Decoy Grenades or Jammer Grenades for screwing with TacNet.
^ Any one of these sound alot better to me than bad versions of Locus or Flux grenades.
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Posted - 2015.06.01 22:20:00 -
[2492] - Quote
Come to think of it, I don't believe I've ever hit anyone with a sleek locus! Gonna have to give that a try :-)
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Posted - 2015.06.02 01:37:00 -
[2493] - Quote
MINA Longstrike wrote:Yes I believe there are some issues with logi's and grenades currently, but overall this proposition is designed to shake things up and add a bit more depth and nuance to roles. I'm definitely in favor of adding depth to roles, but I don't know that it should take priority over balancing the roles. Is this a "save for later" idea or is this something you'd prefer to see done prior to our achieving inter/intra-class parity?
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Posted - 2015.06.02 02:57:00 -
[2494] - Quote
A brief Rant.
Long day, late night work-wise. But done. Crack open a beer. Fire up my favorite game. Finally ... unwind.
Queue Ambush. Me and a dozen randoms vs a squad of L33T stompers. Nice start, Scotty. Gave the ****** coward ******s the most hell I could. Didn't get either of the arseholes running officer gear, but I bagged a few reds with each death. Typical stomp. All but 2 on Blue Team end the match negative. Earned 140k Isk. Lost 3x that ... grumbles.
... incoming mail ... ... gloatmail from officer stompers?
"GG!" "Squad Invite" "Squad Invite" "Squad Invite"
Seriously? The stompers need my help? I honestly would've preferred gloatmail.
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Posted - 2015.06.02 03:18:00 -
[2495] - Quote
First Prophet wrote: They probably just sent it out of pity.
Lol. That actually makes me feel better about them. Should've accepted the invitation and played Dust the "right way" ... crushing pubs in a 500M SP stompsquad. But I'm already back to XCOM: The Bureau.
Agree with the earlier review (Spade's?) ... this game would've probably been better off without XCOM in the title. Sets the bar high. Pretty far along with the story line now; suspect the end is nigh. Still in love the squad-command system and the fights can be pretty tough/exciting, but these Devs missed out on some serious opportunities. R&D, for example. How can it be XCOM without a functional Research Lab?
So much potential ... walking around the predecessor to the XCOM Base we all know and love. Thinking to myself ... they'll do in interrogations here, autopsies will happen over there, and research! Yes! Can't wait to get that Lab operational!
So much potential ...
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Posted - 2015.06.02 03:20:00 -
[2496] - Quote
Bayeth Mal wrote:Shotty! I logged in just to make sure you saw this.I'm so freaken excited. Hopefully they've taken all the LW stuff into account, I know the devs have seen it. \o/ !!!!
He pulled out a sword !!!!
PC/Mac/Linux?
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Posted - 2015.06.02 16:45:00 -
[2497] - Quote
MINA Longstrike wrote:I honestly feel that the shotgun is a bit too lethal at CQC right now. I'd like to see its range extended to about 20m or so and its damage per shot lowered.
Assaults & logi's & commando's racking shots into people at short-ish ranges should be a thing, not 'run straight at someone, jump, shoot twice, kill anything as long as you're touching them'. Wouldn't object to extending breach shotgun optimal from 5m to 10 or 15, holding all else constant. Would definitely be interesting. Might even make the weapon worth running. Would be great on a commando.
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Posted - 2015.06.02 21:58:00 -
[2498] - Quote
Varoth Drac wrote:There's nothing wrong with assaults using shotguns as effectively as scouts, or scouts using rifles as well as assaults. So long as they both use them differently.
Scouts are for shotgunning people in the back. Assaults are for shotgunning them in the face. Same with rifles to an extent. Obviously both suits can do either, it about who's best at it.
Min assaults being too good at it is a different issue to role displacement. My feelings as as well.
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Posted - 2015.06.03 01:06:00 -
[2499] - Quote
Very exciting!!!
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Posted - 2015.06.03 02:05:00 -
[2500] - Quote
One Eyed King wrote:J0LLY R0G3R wrote:Never got into fallout really, think it'll be a new one, or a remake of the old ones? If they remake an old one, there will be a riot. A riot of awesome. (the old ones were really good)
Doubt it. Bethesda (maker of new) and Interplay (maker of old) are supposedly fighting over rights to the franchise. I can't imagine Bethesda rolling out an Interplay-esque version. But it'd be pretty dang funny if they did.
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Posted - 2015.06.03 02:38:00 -
[2501] - Quote
Barfight! Jolly v Haerr v GD
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Posted - 2015.06.03 16:30:00 -
[2502] - Quote
J0LLY R0G3R wrote:Dreis ShadowWeaver wrote: Wait what? !? ! When the f.... XD So I saw it was for fallout 4. People thinking it'll be nice? Trailer looks good. Thinking Fallout 3 but more pretty.
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Posted - 2015.06.03 17:13:00 -
[2503] - Quote
Nightfury Wyrnspire wrote:I'm actually more excited for XCOM2. Arkena's back! \o/
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Posted - 2015.06.04 00:59:00 -
[2504] - Quote
J0LLY R0G3R wrote:Well that was annoying. Intentionally glitching into something should be a ______? erhhh unless you are trying to get a clip of it to put in the ticket. Found a dude glitched inside of (and operating) a Blaster Turret the other day. The majority of his body was visible, but I got blue flare firing point-blank into his chest/back and blue flare again firing point-blank at his feet.
http://i.imgur.com/J0gnvfv.png
This map. This turret. I think. The building to the north of the emplacement was the type with sloped edges and 4 ladders.
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Posted - 2015.06.04 01:35:00 -
[2505] - Quote
J0LLY R0G3R wrote: Maybe used a lav to get into it?
OMS match, so vehicles aren't a possibility. No idea how he pulled it off ...
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Posted - 2015.06.04 01:49:00 -
[2506] - Quote
Llast 326 wrote:Adipem Nothi wrote:J0LLY R0G3R wrote: Maybe used a lav to get into it?
OMS match, so vehicles aren't a possibility. No idea how he pulled it off ... Needle Rez to the inside of the turret? Certainly a possibility. If I had been thinking, I would've made note of his suit type and shield values ... rule in/out access via myofib. There was a bug in Black Ops II that involved jumping into a brick wall; the entry angle had to be just right to get in. Looked like DOOM in no-clip mode.
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Posted - 2015.06.04 01:59:00 -
[2507] - Quote
Ghost Kaisar wrote:Building a PC.
Probably am done with Dust, except for occasional fits of insanity.
Until then, just modding Morrowind and playing League. Sold my PS4 to build the PC, since I never played my PS4. I realized that the only games I enjoyed were Planetside and Warthunder and those can also be obtained on PC, along with several other games such as CS:GO, G-Mod, and Modded Bethesda games.
Just updating you guys. Semester went well, just working and chillin in my new apartment.
Congrats on the new place and wrapping up finals week. Graduated 9 years ago (come December), and still have the occasional nightmare ...
Forgot to drop a class ... Can't find the room where the final is ... Have to find the professor and explain/beg ...
Lol. PC-wise, a few of the guys are playing Star Citizen. If you're interested, hit up Mollerz either here or off-site.
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Posted - 2015.06.04 11:48:00 -
[2508] - Quote
Pseudogenesis wrote:Anybody got a good plasma cannon fitting for a STD galmando? The dual cannon fit I have doesn't seem entirely optimal I test piloted damage amps in highs, kincats in lows, compact hives. Plasma Cannon + SG for a match or two. Plasma Cannon + AR for another.
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Posted - 2015.06.04 12:34:00 -
[2509] - Quote
J0LLY R0G3R wrote:Talking about fallout4. Someone dug up am old post from 11 months ago where a girl claims to have worked on it. Leaks a good bit of stuff in the post, no clue how accurate any of the stuff is but yeah. Was funny reading the comments bashing the person for trolling with the thread and more how proper are like. ... maybe it was all true. Can't link it at moment but it is on the ps4 subreddit.
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Posted - 2015.06.04 12:37:00 -
[2510] - Quote
"This version uses a brand new engine built from the ground up to take advantage of the power of next gen systems. Absolutely everything is new, and no assets or scrips are being used from Fallout 3/NV or Skyrim. Fallout 4 will also be available on Playstation 3 and Xbox 360."
Haha! Still don't have to buy a PS4!!!
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Posted - 2015.06.04 20:21:00 -
[2511] - Quote
Ghost Kaisar wrote: If you put armor on a min scout again, I will come back from the grave to slap you.
\o/
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Posted - 2015.06.05 16:11:00 -
[2512] - Quote
IAmDuncanIdaho II wrote:Wow got so caught up in what everyone is saying, totally forgot to ask my question.
Re: all the Fallout 4 talk. Steam are having a sale on Fallout games:
Fallout 3: Game of the Year Edition Released: 17 Dec, 2009
Fallout 3 Released: 28 Oct, 2008
(and more)
Bearing in mind this is quite dated now, is it worth picking one of these up? Clearly the game was amazing when it came out.....what about seven years later for someone who's never played it and has no real clue about how it plays?
[edit] Screenshots kinda remind me of half life. You'll love it. Game of the Year Edition, iirc, includes $30 worth of DLC (ie expansion packs). Saw a used copy at GameStop (ps3) for $15.
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Posted - 2015.06.08 01:02:00 -
[2513] - Quote
First Prophet wrote:Nightfury Wyrnspire wrote:Dreis ShadowWeaver wrote:Something needs to be done about people backing out of matches. Like addressing the root problems, perhaps? People back out when the match isn't fun to play. For some people that means 'not a complete stompfest in my favour' but for most people backing out that means 'getting completely destroyed by full squads of proto users'. DUST matches are, as a general rule, incredibly one sided. This pretty much. People back out because the matches aren't fun. If you add a deterrent to stop them from backing out, they will either just AFK, or not play Dust altogether. Neither of which are favorable outcomes.
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Posted - 2015.06.08 01:07:00 -
[2514] - Quote
Agreed with Prophet and Arkena. Would add:
* Incentivize "sticking it out" and/or punching above your weight grade * Consider implementing a squad free queue or squad size reductions * Adjust EOM pay structure, especially as it relates to late arrivals
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Posted - 2015.06.08 04:02:00 -
[2515] - Quote
Llast 326 wrote:Shotty only has one clone in the gooGǪ That did not sound rightGǪ One clone in the CRU
Speaking of, check out what I made today!
http://i.imgur.com/CphtzNN.png http://i.imgur.com/zruNrx2.png http://i.imgur.com/oJYIEA2.png
Pic3 is where we stopped today; the "access panel" on the underside screws on like in Pic2. Painting everything white (except the silver screws); the idea is to look like airplane wings (wife is digging an aviation theme for the nursery).
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Posted - 2015.06.08 12:26:00 -
[2516] - Quote
Nightfury Wyrnspire wrote:It seems that the kind of suits being used has been shaken up a bit.This is also the first time I've seen a protosuit come onto the list of 'most used suits' - this honour going to the Caldari Assault Ck.0. It is also notable that the Calassault is now the most used suit and all variants appear in the top 10 most used. At least one type of each racial assault is still on the board, with Calassault being the most used (by far), Minassault following, with the Amarr and Gallente trailing behind. Almost three times as many ADV Calassaults are being bought as ADV Galassaults (!). I've not been keeping up lately - what's caused this colossal surge in Calassault usage? The proportions here are insane, they're exceeding the Minassault's dominance at its peak, and I've never seen a protosuit in the top 10 before. The Minlogi seems to have prospered as well, and the Galscout has moved up a bit although the Minscout seems to have dropped off the charts since I last checked. What's been going on?
The Eristic wrote:http://dust.thang.dk/market_historycategory.php
Look at the historical graphs. There was clearly some kind of problem with data collection on a few things near the end of May, namely regarding the CR, RR and all dropsuits (though the effect is most visible for Assaults), which has skewed the Tryhardinator. The GEK does usually rank in the top 2-3, though, I would image due to the fact that many newer players default to the AR just because of the name.
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Posted - 2015.06.08 13:17:00 -
[2517] - Quote
New Activity: https://trello.com/b/R44szWCe/dust-514-development-roadmap
https://trello.com/c/BcA27Uba/47-fireteams-4-squads-8-platoons-16 \o/
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Posted - 2015.06.08 18:18:00 -
[2518] - Quote
A Pack of Porcupine Critters! http://i.imgur.com/qYVD4ds.jpg
^ These and other indigenous creatures and free-roaming automatons spawn randomly and are tailored in difficulty to a given map's Security Status. PvE atop PvP! Ah! Security Status. If you guys recall the anomaly event, mercs were permitted to select and join matches of their choosing. Keeping that system in mind, imagine if each of the available battles displayed including a "Security Status". This numeric value does a few things ...
* Determines gear restrictions for the match * Determines per-kill pay (Isk bounties) and contract pay rates EOM * Determines rare drop frequency in salvage * Determines the difficulty of hostile AI (see above)
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Posted - 2015.06.08 21:09:00 -
[2519] - Quote
One Eyed King wrote:I also agree that marketing Dust as is is a waste of resources.
My hope is that they use the PS3 version to balance and solidify concepts like FW and PC before moving on to another system where a polished, quality product can be promoted more effectively. My feelings exactly. I'd buy a PS4 (or PC) if Dust were migrated to it as is, but I'd love to see it reach its fullest potential first. I'm plenty content to continue playing Dust on the PS3.
Also, wouldn't rule out the possibility of Sony making PSN content designed for the PS3 playable on the PS4 (emulator?).
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Posted - 2015.06.09 11:50:00 -
[2520] - Quote
o7 Gav. Keep in touch!
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Posted - 2015.06.10 03:06:00 -
[2521] - Quote
Imagine the possibilities!
http://i.imgur.com/0E3JqNj.png
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Posted - 2015.06.10 21:04:00 -
[2522] - Quote
Gents, I've been getting my arse handed to me today. Must be doing it wrong. Queuing Skirm ... Fingers crossed!
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Posted - 2015.06.10 23:01:00 -
[2523] - Quote
Pseudogenesis wrote:So I unpacked another BPO... a Brutor M-1 Commando.
I barely even play Commando CCP! Y u do dis (pâÄa¦át¢èa¦á)pâÄs+í Think Duncan runs Minmando too
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Posted - 2015.06.11 02:16:00 -
[2524] - Quote
One Eyed King wrote:Joel II X wrote:One Eyed King wrote:Joel II X wrote:So, uh, why have so many scouts left Scouts United?
I refuse to believe most of us quit.
*sheds a single year in memory of gav* I left SU when it got overpopulated after 1.8, and had a bunch of slayers, FOTM, and even non scouts. I find Nova Knifers United to be a better scout option now. Come back! I only see like 6 at most now (although, I rarely log in for more than 5 minutes, but still). If having lots of open chat channels weren't a problem I would come back, but I hear it affects performance, so I try to keep the numbers low. Wasn't that problem was resolved?
Can confirm that Scouts United is largely inactive these days; usually under 10 names in there. Sontie would be sad ... we should invite folks back :-)
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Posted - 2015.06.11 03:29:00 -
[2525] - Quote
VAHZZ wrote: I am starting a campaign, a crusade of sorts, to revive that temple back to it's former glory. I will pull all of my power to do so. I will not stop until i see our beautiful sanctum revived. FOR SONTIE!! o7
For Sontie! \o/
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Posted - 2015.06.11 12:14:00 -
[2526] - Quote
J0LLY R0G3R wrote:VAHZZ wrote:PARKOUR PRACTIONER wrote:As i remember i may be wrong, Dreis started the chat after we became FOTM cause he was tired of a FOTMers BS, so he started it and we had like three people? in there. Then it slowly i think built up. Not his fault FOTMers infiltrated SU.
P.S Wouldn't the enemy team sht their pants when were in WB for PC and you see 16 scouts. xD That be great. This exactly. And a full scout PC team would be awesome. Doesn't NN do that? I could be wrong. NN doesn't really pc. Raiding is the plan. Whenever that happens. ^
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Posted - 2015.06.11 12:16:00 -
[2527] - Quote
Nachos wrote:i am sad.
i miss demon buddah Seems like I've seen Demon online recently (?).
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Posted - 2015.06.11 12:38:00 -
[2528] - Quote
Agreed. Really like the look of the majority of the Amarr SKINs so far.
(don't own any SKINs yet ... think I might grind FW for a few weeks )
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Posted - 2015.06.11 14:45:00 -
[2529] - Quote
Created an index for keeping track of SKINs as they're released: https://forums.dust514.com/default.aspx?g=posts&m=2813440#post2813440
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Posted - 2015.06.11 15:16:00 -
[2530] - Quote
VAHZZ wrote:Dreis ShadowWeaver wrote:Nachos wrote:i am sad.
i miss demon buddah ever since i joined SU!
he was in my top 3 knifers all time.
KingThunderBolt steals the #1 spot with musturd in 2nd and buddah at a close 3rd What's SU? Scouts United, the first scout chat channel. Me is trying to revive it. For Sontie.
Look what I found! https://forums.dust514.com/default.aspx?g=posts&m=877751#post877751
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Posted - 2015.06.11 15:42:00 -
[2531] - Quote
VAHZZ wrote:Adipem Nothi wrote:VAHZZ wrote:Dreis ShadowWeaver wrote:Nachos wrote:i am sad.
i miss demon buddah ever since i joined SU!
he was in my top 3 knifers all time.
KingThunderBolt steals the #1 spot with musturd in 2nd and buddah at a close 3rd What's SU? Scouts United, the first scout chat channel. Me is trying to revive it. For Sontie. Look what I found! https://forums.dust514.com/default.aspx?g=posts&m=877751#post877751 Well i have met with an unfortunate roadblock, it seems that the channel has become password protected. Someone trying to deter me, but i will figure out a way... Also, damn that thread man, heartbreaking.
Password protected!?
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Posted - 2015.06.11 15:49:00 -
[2532] - Quote
VAHZZ wrote:Adipem Nothi wrote:VAHZZ wrote: Well i have met with an unfortunate roadblock, it seems that the channel has become password protected. Someone trying to deter me, but i will figure out a way...
Also, damn that thread man, heartbreaking.
Password protected!? Yeap, I will find a way to bring this channel back though. AND I AM COMING FOR BLOOD! *flips many tables* Sure enough. If you makes you any feel better, it isn't Sontie himself who's behind that password; pretty sure that someone else created the channel for him eve-side. Don't remember who that was, but he's apparently still hanging around the Forums.
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Posted - 2015.06.11 16:14:00 -
[2533] - Quote
Correction: It looks like Sontie had already skilled his main out of Scouts when he founded Scouts United:
2013.05.14 - Uprising 1.0 Launched 2013.05.29 18:07 - https://forums.dust514.com/default.aspx?g=posts&m=877751#post877751 2013.05.29 18:10 - https://forums.dust514.com/default.aspx?g=posts&m=877768#post877768
This is new news to me. I'd previously thought he had run Scout on his main for Uprising 1.0 (and perhaps 1.1). Appears he was running Scout on his alt over this timeframe.
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Posted - 2015.06.11 16:45:00 -
[2534] - Quote
IgniteableAura wrote:From what I remember the SU channel couldn't be password protected because it wasn't originally created from EVE. That was one of the reasons we couldn't get rid of the FOTM chasers and migrated away from it.
- Its possible that this all has changed or a different channel was born from the OG channel. I honestly don't remember, or recall if CCP implemented a password option for Dust-created channels.
Not sure, but can confirm that "Scouts United" is presently password protected.
@ Vahzz - Even if we crack the password, won't the presumed Admin who added the password still have the ability to kick players, change password, be an arse, etc? If this is the case, we've little choice but to let the channel die.
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Posted - 2015.06.11 16:55:00 -
[2535] - Quote
VAHZZ wrote:Adipem Nothi wrote:IgniteableAura wrote:From what I remember the SU channel couldn't be password protected because it wasn't originally created from EVE. That was one of the reasons we couldn't get rid of the FOTM chasers and migrated away from it.
- Its possible that this all has changed or a different channel was born from the OG channel. I honestly don't remember, or recall if CCP implemented a password option for Dust-created channels.
Not sure, but can confirm that "Scouts United" is presently password protected. @ Vahzz - Even if we crack the password, won't the presumed Admin who added the password still have the ability to kick players, change password, be an arse, etc? If this is the case, we've little choice but to let the channel die. That is true, should we create anew then? Hmmm. Might be a better idea to redirect all traffic to NKU. There are a number of non-scouts there, but everyone seems to mind their manners; I've not seen much drama there, and Dreis has established a healthy headcount.
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Posted - 2015.06.11 17:09:00 -
[2536] - Quote
VAHZZ wrote: True, but the whole reason for SU's inception was for SCOUTS to have a central hub to talk, albeit some non-scouts could join but it was for the scout mentality, the ones that took the way of the bastards to heart.
Sontie: "Requirements: You don't need to be a scout, but you must embody the scout mentality of speed, agility, and stealth."
Fair point. And the name "Nova Knifers United" does imply a sub-specialty. Wonder why the SU password was lifted? The only explanation I can think of ... a Dev or GM intervened to keep SU alive (unlikely) or the channel's Admin is screwing with you (more likely).
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Posted - 2015.06.11 17:41:00 -
[2537] - Quote
First Prophet wrote:Dreis ShadowWeaver wrote:I don't ever remember SU being Password Protected. It's not right now. It was password protected an hour or so ago, and now it isn't. Pretty sure someone is F'ing with us.
@ Vahzz - You could try appealing to CCP Frame's sense of community via Support Ticket ...
Scouts United was founded with community in mind [insert link] and has served in that capacity since its inception in May of 2013. This long-standing community resource is presently being held hostage by an Eve account bent on trolling Dust players. Would you kindly consider removing all ownership rights to the channel Scouts United such that it might continue to serve the Dust Community under ownership of the Dust Community?
... or something to that effect. If he says "yes" then we're in luck. If he says "no" then we let it die. Can't hurt to try.
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Posted - 2015.06.11 17:48:00 -
[2538] - Quote
First Prophet wrote:Adipem Nothi wrote:First Prophet wrote:Dreis ShadowWeaver wrote:I don't ever remember SU being Password Protected. It's not right now. It was password protected an hour or so ago, and now it isn't. Yeah I know. It was me. I was trolling Vahz Don't believe you, but that's hilarious :-) +1
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Posted - 2015.06.11 20:13:00 -
[2539] - Quote
First Prophet wrote: The password was 'butts' btw.
Lmao
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Posted - 2015.06.11 23:14:00 -
[2540] - Quote
noob cavman wrote:Like alot of us use more than just a scout suit now. In fact I can safely say I dont use my scouts that much anymore. But we really want to run Scout.
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Posted - 2015.06.11 23:22:00 -
[2541] - Quote
IAmDuncanIdaho II wrote:lol @ prophet lol @ cavey wavey Earlier I waffled about min assault scout fit. Here's some footage. I would love to say "holy **** that min assault is OP" but that would be a lie. I went 22-0-3 or something, but it's on an alt so I reckon my mu on that account is low-ish and I got a game against poor low-SP reds. Anyway this game reminded me of how things used to be :: sniff :: http://youtu.be/rmAYAh5s6CsGreat ragdoll (thanks tanker you may have saved me): https://youtu.be/rmAYAh5s6Cs?t=405 Your movement speed seems lower than my GalAssault shotgunner; what are you running in your lows? Also, have you tried the the Breach SMG or Bolt on your Assault yet?
PS: Nice move 7:17; nice shot at 10:25.
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Posted - 2015.06.12 01:04:00 -
[2542] - Quote
Wife's out-of-town 'til Monday! \o/ I've got lots of booze! \o/ Time play some Dust. \o/
But I'm planning ahead this time. The more I drink tonight, the less good I'll become at running around in a squishy Scout suit. Because science. So I'm thinking about things I could do well even while drunk, and that got me thinking about my GalLogi (sorry, Cross) ...
So here's the plan:
Logistics gk.0 HS: Cmp Dmg Amp (x2), Basic PG Upgrade LS: Cmp Armor Plates (x4), Cmp Armor Rep PW: Adv ARR GR: Core Locus EQ: Creodron Flux (x3), Compact Hive
... but it gets better! I'm going to dump millions of SP into Small Rail Turrets and any LAV-related skills that look useful. The plan is to Scan, roll around, and scan some more. I'm hoping that the Small Rail will prove as annoying as I'm envisioning. Does it still deal ridiculously good damage at ridiculously long ranges?
What do you guys think? Any other ideas on things that might work while drunk?
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Posted - 2015.06.12 01:38:00 -
[2543] - Quote
Pseudogenesis wrote:Adipem Nothi wrote: What do you guys think? Any other ideas on things that might work while drunk?
Dual plasma cannon fits. Then, when you're sick of that, more dual plasma cannon fits. Hmmm. That might work nicely should HAVs prove a problem :-)
Here's the LAV so far ... please advise if I'm doing it wrong (very likely) ...
Ishukone Watch Saga (29k) HS: Basic Shield Hardener, Fuel Injector, Scanner LS: Basic 60mm Armor Plates PW: 20GJ Rail
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Posted - 2015.06.12 01:43:00 -
[2544] - Quote
Dreis ShadowWeaver wrote: This is a really good idea, Dreis. Active Scanners take a "snapshot" of merc locations at the time of scan.
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Posted - 2015.06.12 01:48:00 -
[2545] - Quote
Dreis ShadowWeaver wrote:Adipem Nothi wrote:Pseudogenesis wrote:Adipem Nothi wrote: What do you guys think? Any other ideas on things that might work while drunk?
Dual plasma cannon fits. Then, when you're sick of that, more dual plasma cannon fits. Hmmm. That might work nicely should HAVs prove a problem :-) Here's the LAV so far ... please advise if I'm doing it wrong (very likely) ... Ishukone Watch Saga (29k)HS: Basic Shield Hardener, Fuel Injector, Scanner LS: Basic Armor Hardener PW: 20GJ Rail I would personally go for a Shield Extender. The problem is that you can't have your Hardener active all the time, and you can't only activate it when there's AV because AV often strikes without warning. Once AV hits you, there won't be any point in activating your Hardener because you won't have any Shields left. Also, Basic Scanners aren't very useful, and you'd probably be better off with a different mod. Honestly, LAVs have so little HP now that Boosters and Hardeners on their own probably won't be very effective. Have you considered 2 Shield Extenders, a Fuel Injector and an Armour Plate (probably 60MM)?
Yes. Swapped out Hardeners for 60MM plate and Heavy Shield Extender. Skilled scanners to level 5. Will try to fit a complex scanner.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.12 02:10:00 -
[2546] - Quote
Dreis ShadowWeaver wrote: Could also add WP recon assist points for team-shared scans. The GalLogi's scans are likely overpowered, but its earning WP earning capacity is underpowered. No reason not to fix both.
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Posted - 2015.06.12 02:13:00 -
[2547] - Quote
Testing New LAV Loadout ...
Ishukone Watch Saga (56k) HS: Bsc Heavy Shield, Cmp Scanner, Enh Dmg LS: 60mm Plates PW: Std Small Rail
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Posted - 2015.06.12 03:03:00 -
[2548] - Quote
VAHZZ wrote:I just got proto Factioned stomped by Kaizuka. How the hell did we get stomped by the Caldari? And why is Kaizuka in EVERY single game of FW i play besides matari? I think i got a stalker.... Match quality seems to be pretty crappy tonight. Of my last five matches, four were one-sided stomps.
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Posted - 2015.06.12 03:08:00 -
[2549] - Quote
VAHZZ wrote:Adipem Nothi wrote:VAHZZ wrote:I just got proto Factioned stomped by Kaizuka. How the hell did we get stomped by the Caldari? And why is Kaizuka in EVERY single game of FW i play besides matari? I think i got a stalker.... Match quality seems to be pretty crappy tonight. Of my last five matches, four were one-sided stomps. There was 8 flipping tanks on the field, i believe i have to start running REs 8? No quota in FW?
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Posted - 2015.06.12 03:41:00 -
[2550] - Quote
Adipem Nothi wrote:Wife's out-of-town 'til Monday! \o/ I've got lots of booze! \o/ Time play some Dust. \o/
Sad to report that my excitement and optimism have rapidly worn thin. Completed my 5th stomp out of 6 matches played. A bumpy start to a would-be Dust binge, to say the least. Whether with or against, these one-sided matches simply aren't enjoyable.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.12 04:08:00 -
[2551] - Quote
VAHZZ wrote:Adipem Nothi wrote:Adipem Nothi wrote:Wife's out-of-town 'til Monday! \o/ I've got lots of booze! \o/ Time play some Dust. \o/
Sad to report that my optimism has rapidly worn thin. Completed my 5th stomp out of 6 matches played. A bumpy start to a would-be Dust binge, to say the least. Whether with or against, these one-sided matches simply aren't enjoyable. Signing Off. Still Sober : /
Note! I've quit XCOM: The Bureau prior to completion. My squaddies are max-level, and it seems that there are no more gadgets or guns to acquire. The game started off with a bang, but progression has since slowed to a halt and I've lost interest. Firing up Starhawk to try out its single-player mode. Starhawk is not all that great, despite space cowboy escapades. Agreed. Riding around on the speeder was pretty cool, menus were well polished, and the background music reminded me of the original Borderlands. Then the gunplay happened. God awful. Uninstalling as we speak.
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Posted - 2015.06.12 04:45:00 -
[2552] - Quote
One Eyed King wrote: Really enjoyed Dishonored if you haven't played it already.
Yes! Played that one. Excellent game.
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Posted - 2015.06.12 13:45:00 -
[2553] - Quote
Kaeru Nayiri wrote:Adipem Nothi wrote:Testing New LAV Loadout ...
Ishukone Watch Saga (56k) HS: Bsc Heavy Shield, Cmp Scanner, Enh Dmg LS: 60mm Plates PW: Std Small Rail Damnit, I wish so much I saw this earlier. I've been dying to catch you in game to show you the Fit I was suggesting a few weeks ago. get a Saga-II, it comes with a unique hardener, prefit, that you cannot buy. it's got -60% damage reduction. Next you want at least an advanced railgun (preferably proto but expensive..) and then you want a Proto Heat Sink (cheap!) Last high slot is an advanced heavy shield extender, and fitting upgrade in the low (I forget which). Skills are super important in this, you need fitting skills. You also want Vehicle Core Upgrades V and Core Grid Management IV asap if you want to get into vehicles, it's the most underrated overpowered skill in the whole tree ! Get this to V first before you touch anything else if you are serious about the vehicle thing. I get a lot of negative criticism from other vehicle users but I have a great track record. Would love to talk and test in game with you so you can see first hand. Admittedly, though, I use my incubus a lot more than I use my LAV. So far, I've skilled the following ...
Vehicle Command - N/A Vehicle Upgrades (5) - Armor Upgrades (1) Vehicle Upgrades (5) - Core Upgrades (5) - Grid Management (4) Vehicle Upgrades (5) - Core Upgrades (5) - Electronics (5) Vehicle Upgrades (5) - Shield Upgrades (1) Vehicle Upgrades (5) - Turret Upgrades (3) - Damage Amp Fitting (3) Turret Operation (1) - Small Turret Operation (1) - Small Rail Operation (5) - Small Rail Proficiency (3)
Was really impressed with drastic jump in turret rotation speed at three levels of proficiency.
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Posted - 2015.06.12 17:11:00 -
[2554] - Quote
It's that time again!
Strongbox # - Contents 2281 - 10x logistics mk0 2280 - 21x gek ar 2279 - 25x t-12 ion 2278 - 33x allotek plc 2277 - 2x quafe 20gj blaster 2276 - 2x quafe 20gj railgun 2275 - 9x sentinel ak0 2274 - 7x sentinel gk0 2273 - 26x kaala sniper rifle 2272 - 1x beacon swarm
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Posted - 2015.06.12 18:11:00 -
[2555] - Quote
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Posted - 2015.06.12 18:21:00 -
[2556] - Quote
Kaeru Nayiri wrote:Adipem Nothi wrote: Ishukone Watch Saga (~85k) HS: Cmp Heat Sink, Bsc Heavy Shield, Cmp Scanner LS: Bsc PG PW: Adv Small Rail
Wow you invested a lot in turrets !!! I would've suggested against it, but if you are enjoying the proficiency, that's good !! You should also know that proficiency stacks between pilot and gunner. So if the driver of your LAV also has railgun proficiency, you can have up to 10 levels worth of the stuff. Electronics 5, I know you really wanted it for the scanner, but this LAV is not the best platform for it. You need as much survival as you can get and you need to be stealthy. The scanner makes you a beacon so use it sparingly !! The tactic I use with my LAV is to ride around the outskirts of the map, get within 150~200 meters of a tank, flip the heat sink and start gunning. You should stick to 3 round bursts only, and let the gun cool down each time. Repeat this until you know that letting the gun go to full heat will result in a kill. 3 shots cool down 3 shots cool down 3 shots cool down (notice he's at 1/3 armor) 9 shots (hopefully dead tank) I would also suggest being very careful about chasing. Most of the time it pays to watch and wait. You would be surprised at what tanks do when they don't know where the damage is coming from. Sometimes they go into cover, and then roll right back into the open in a panic. Being in a good position is key. It's a lot like playing a scout, really.
Sounds awesome! All I can fit in my 3rd high-slot at the moment are Fuel Injector or Scanner. I've swapped out Scans for something else.
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Posted - 2015.06.12 18:33:00 -
[2557] - Quote
Kaeru Nayiri wrote:Adipem Nothi wrote: Sounds awesome! All I can fit in my 3rd high-slot at the moment are Fuel Injector or Scanner. I've swapped out Scans for something else.
Shield Fitting Optimization will fix that up for you ! @Duncan, sounds good, harass me in NN if you see me online and we will blow stuff up :3 !
I believe I'm over on PG (rather than CPU). Will doublecheck...
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Posted - 2015.06.12 18:41:00 -
[2558] - Quote
Sounds good, Kaeru. Won't be playing regularly again until next hotfix/update. Looking forward to running with you then. o7
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Posted - 2015.06.12 19:39:00 -
[2559] - Quote
VAHZZ wrote:I was going to post this in the GD scan thread, but i do concur that this is the more appropriate place.
@Adipem, what exactly does your post-Charlie Recon Scout include? It sounds interesting.
Before Charlie, I'd occasionally field a CalScout "Warden" ... it was pretty squishy, but it's scans were overpowered:
HS: Cmp Precision (x3), Cmp Shield LS: Cmp Range (x2) PW: Rail or ScR SW: Bolt EQ: Proto Scanner + Cloak (or) Proto Scanner + Proto Scanner
With HF Charlie, EWAR bonuses were shifted around such that the AM Scout replaced the CA Scout as the competitive low-dB Recon Unit:
HS: Cmp Precision (x2) LS: Cmp Range (x2), Varied (x2) PW: Rail or ScR SW: Bolt or SMG EQ: Proto Scanner + Cloak (or) Proto Scanner + Proto Scanner
These low-HP units provided the squad-wide "360 degree wallhack" scans which were pitched to Rattati as the cause for Scout overperformance (complete BS, in my opinion). In my honest estimation, both these units were inferior to the current GalLogi in recon and combat capabilities as well as WP earning potential.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.12 20:18:00 -
[2560] - Quote
Cross Atu wrote:Adipem Nothi wrote: * Consider implementing a squad-free queue
... but sadly I have to wonder if our player pop can support such a thing at this time. I honestly suspect that the lack of a solo queue is artificially depressing headcounts. I can tell you with absolute certainty that I'd be playing Dust all weekend long -- with triple boosters and bells on -- if stomp-or-be-stomped wasn't an ever-present quality issue.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.12 21:10:00 -
[2561] - Quote
mollerz wrote:Adipem, Did you play the last of us yet? That would be a great game to spend a weekend on. o/ mollerz!
Just got back from Gamestop. Didn't see a copy of Last of Us, but I'll definitely keep it mind for next time. Picked up:
Rainbow Six: Vegas II ($4.99) Ghost Recon: Future Soldier ($6.99) Vanquish ($9.99) Red Dead Redemption, GOTY edition ($19.99)
All had decent reviews; will keep you posted ...
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.12 21:17:00 -
[2562] - Quote
VAHZZ wrote: Vanquish is brutal. It is hard as hell. It is like you are a newberry going up against the big time wolves in DUST. It is extremely unforgiving. And fun as hell. I have hours logged into that game (not as much as DUST but still a lot)
Starting off with Vanquish. I'd never heard of it, and I was surprised to see such strong reviews. Very excite!
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.12 21:49:00 -
[2563] - Quote
VAHZZ wrote:Since it ia free, I am now downloading Ace Combat Infinity, hopefully there are Jets and Skills reminiscent to that of us Bastards. Beware the SNES graphics!
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.12 22:08:00 -
[2564] - Quote
VAHZZ wrote:One Eyed King wrote:Adipem Nothi wrote:VAHZZ wrote:Since it ia free, I am now downloading Ace Combat Infinity, hopefully there are Jets and Skills reminiscent to that of us Bastards. Beware the SNES graphics! That never hurt Chrono Trigger, Mario Kart, Earthbound, A Link to the Past etc. SNES era is the best era All I'm saying is Ace Combat has a reputation for being pretty. This one isn't pretty.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.12 22:11:00 -
[2565] - Quote
Spademan wrote:Adipem Nothi wrote: Vanquish ($9.99)
Ooooh man you're gonna love that one. It's a tad short but is packed full of action. Rumour has it we might see a sequel at E3, but I'm not holding my breath. Just wrapped up the first mission. Very much like this one :-) Next up: Mixed drink #2 + Ghost Recon!
J0LLY R0G3R wrote: ps. I think thunderthighs went over to playing it again. are you following him?
Lol ... maybe.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.13 00:44:00 -
[2566] - Quote
Ghost Recon: Future Soldier campaign is sexy. I'd recommend the game, and I intend to play more of it.
Next Up: Chicken Pot Pie Rainbow Six: Vegas II Bourbon+Coke #4
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.13 06:29:00 -
[2567] - Quote
PARKOUR PRACTIONER wrote:I have purchased and played a lot of the UC3 ... What is UC3?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.13 06:41:00 -
[2568] - Quote
One Eyed King wrote:Adipem Nothi wrote:PARKOUR PRACTIONER wrote:I have purchased and played a lot of the UC3 ... What is UC3? Uncharted 3? That's what Google said. Didn't realize the game had a competitive multiplayer component.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.13 15:03:00 -
[2569] - Quote
Ghost Kaisar wrote:Arkena Wyrnspire wrote:Ghost Kaisar wrote:Built my computer.
WOW. EVERYTHING IS SO FAST Congratulations. You have ascended. Just in time for summer sale too. Probably going to pick up Arma 3 down the line (I got some old friends from BF3 that adore the game). Already picked up Homworld: Remastered, Valkyria Chronicles and Record of the Agarest War. I like Tactical RPG's and strategy games
You're going to love Valkyria Chronicles!
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.13 16:24:00 -
[2570] - Quote
Arkena Wyrnspire wrote:I've spent -ú200 on the steam sale already and I'm not sure if I have regrets or not.
My library has swelled by almost 100 games. There are some insanely good deals atm - the Eidos anthology contains 34 games including solid games like DE:HR, and classics like legacy of kain.
I haven't looked at Valkyria Chronicles. Maybe I should do that.
@Ghost - if you like Homeworld, check out Sins of a Solar Empire. I prefer it over Homeworld, personally. Just noticed! Look who's back
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.13 17:08:00 -
[2571] - Quote
IAmDuncanIdaho II wrote:Damn Adi thought you were dusting this weekend. Anyway red dead is an awesome game. As for dusting - the number of times I've timed out at around the 11 minute mark waiting for Scotty is truly catastrophic for this game. If that's the standard experience of a solo player whose only unticked game mode is domination...then (yeah I'm gonna say it, find anywhere else I ever said this) this game is finally in its death throes. On a brighter note - the 5th and 6th games I played this morning were pretty good. [edit] (yeah so that's 4 that were ******* ****) Here's probably my best ever score at DUST: http://youtu.be/5DtgPWu4ei4Still not gonna say min assault is OP though - I still maintain it's the mu talking. PS. Think I got my shotgun aim and timing back, bar a few misfires that killed me. Yep! Wife's out of town 'til Monday :-)
Played a 'bit of Red Dead last night; it's a gorgeous game. Switched back to Ghost Recon before calling it a night; really enjoying the campaign so far; haven't tried multiplayer yet. Had a couple great Dust matches this morning. Better "match quality ratio" today than yesterday. Will likely be back on later today.
PS: I only have issues finding matches when queuing for FW or during off-peak hours. If you're unable to find a match on your battleserver, I'd recommend switching to Americas. Match quality is perhaps poorer here but match availability is seldom at issue.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.13 17:47:00 -
[2572] - Quote
Dreis ShadowWeaver wrote:Adipem Nothi wrote:Cross Atu wrote:Adipem Nothi wrote: * Consider implementing a squad-free queue
... but sadly I have to wonder if our player pop can support such a thing at this time. I honestly suspect that the lack of a solo queue is artificially depressing headcounts. I can tell you with absolute certainty that I'd be playing Dust all weekend long -- with triple boosters and bells on -- if there were somewhere to play beyond the reach of stomp-or-be-stomped. What makes you think that you wouldn't be stomped in a solo queue? IMO, the problem isn't about stomp-squads simply existing. I think the problem is that there still isn't decent matchmaking to counter them. Without decent matchmaking, you'd still be getting stomped in a solo queue.
A solo queue filled by Scotty would have the potential to serve perfectly balanced sides. If you're really good and you're on one side, Scotty will put someone equally good on the other side. A player with off-the-charts Mu may go unmatched, but even that player can't stomp a match solo.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.13 18:50:00 -
[2573] - Quote
Dreis ShadowWeaver wrote:Today is officially Solo Day; you'll DC if you try to make a squad. Looks like Adipem got his wish.
(logging on!)
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.13 19:05:00 -
[2574] - Quote
Adipem Nothi wrote:Dreis ShadowWeaver wrote:Today is officially Solo Day; you'll DC if you try to make a squad. Looks like Adipem got his wish. (logging on!)
Lies! Deployed into first match. On arrival:
Blues: 14 clones remaining Reds: 44 clones remaining
End of Match Roster Says: Large squad from the same corp on Red Team vs randomly assorted (thoroughly pummeled) Blues.
(logging off!)
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.13 19:45:00 -
[2575] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote: PS: I only have issues finding matches when queuing for FW or during off-peak hours. If you're unable to find a match on your battleserver, I'd recommend switching to Americas. Match quality is perhaps poorer here but match availability is seldom at issue.
Oh meant to say - isn't it the case that if your server is set to automatic, it will find you a battle on any server where there's a match, but just prioritises your own region? Or do I have that wrong. That might explain last time I squadded and I was squad lead, and I said I'd been having long queuing times so we might be in for a wait. Gave squad lead to a guy in the US, and BAMM, instant battle. I'm under the impression that "automatic" pairs players by latency and/or geographic region automatically (rather than by match availability). Could be wrong though :-)
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.13 20:51:00 -
[2576] - Quote
Dreis ShadowWeaver wrote:Today is officially Solo Day; you'll DC if you try to make a squad.
Hmmm ... someone else is reporting the same: https://forums.dust514.com/default.aspx?g=posts&m=2816468#post2816468
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.13 21:36:00 -
[2577] - Quote
@ OEK - Please remind me next time not to take the troll bait. What a waste of time.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.13 23:52:00 -
[2578] - Quote
Pseudogenesis wrote: ... and New Jersey becomes an enjoyable place to live Lmao.
Changing gear, any of you guys play the original Ghost Recon? Maps were open. Approaches varied. Enemies were tough to spot and all crack shots. Dying over and over again was expected. This Ghost Recon isn't like that. It's really pretty, but it's also pretty damn linear. Irritatingly so. And way too easy. Still worth $10 though.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.14 00:20:00 -
[2579] - Quote
Ares 514 wrote:I'm fairly sure I'll skill min commando next. Came in at the end of a PC to replace someone lagging and they were yelling for AV on an outside point to fight two ADS. First spawn I was murdered by one of them before I could even get a lock with my swarms. Second and third spawns I went down to infantry hunting the swarm user. Managed to take out one ADS but didn't get the kill.
It was sad though, my scout swarm fit had a bolt pistol since usually I try to stay at range but the infantry had us at disadvantage and they got on me really quick plus hilly so hard to shot them in advance. So I was jumping around dodging like a maniac and it took the guy forever to kill me. If I'd had an SMG or a bit more hp he would have been an easy kill.
Hence a min commando for outside points would be really handy on this scenerio I believe. Thoughts? Fitting recommendations? I know commandos are probably getting another slot but I heard someone say min commando bonus may be changing? Haven't seen that anywhere personally.
Haven't heard anything about the Minmando getting a different bonus (?). Have heard that +1 slot is on the table; also, wouldn't be surprised if Commandos also got a small boost in speed. As for Minmando fittings / tactics, I had a blast (albeit, in pubs) getting an uplink into an elevated position with a throw-away scout, then respawning on it with a Minmando + CR + Swarms. For this kind of a AV overwatch, I ran damage amps in highs, reactives in lows and a hive.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.14 00:22:00 -
[2580] - Quote
One Eyed King wrote:I found worse squad members than blueberries.
Pretty much every AI character in Mass Effect.
They are worthless. They stand out in the open when being shot, when I tell them to go somewhere to get out of my way, they decide I am telling them to make sure that there isn't anyone there, and then come pester me while I snipe people by firing their pistol in my ear. Because, you know, that is effective.
Occasionally one of their errant shots hits something.
At least they provide good banter. I played ME 2 and 3, but haven't had the chance to play 1. Companion AI must get better later in the series; I don't remember being annoyed by them. Found companions and Fallout and Skyrim to be annoying at times; always quick to get between me and my target just as I pull the trigger or release an arrow (or fireball). Lol.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.14 00:42:00 -
[2581] - Quote
IAmDuncanIdaho II wrote:... only vaguely aware of another slot. But not been keeping tabs on any development for commandos either.
Here's the latest from Rattati: https://forums.dust514.com/default.aspx?g=posts&t=203785&find=unread
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.14 01:04:00 -
[2582] - Quote
IAmDuncanIdaho II wrote:Ugh. Thanks for that - knew it was around somewhere but not that fussed. They're fun suits but I'm nothing but a pub star lol. What worries me is Rattati's need to have symmetry in numbers. I'm sure I would do the same as my brain works that way too, but the way I look at that, it's removing diversity because there is too much overlap in speeds. Those should be further apart...having the slowest scout the same speed as the fastest suit in the next class down bothers the **** out of me. Same for all classes. It's the same thing Aero wanted to do - symmetry in numbers for symmetry's sake, without actually considering (or maybe they did) whether that will actually achieve balance. I can only hope that the reason the crossover happens is because a suit has a bonus to speed...if those are innate base speeds.....just no. The concept is sound, in my opinion, and it'd be nice to have logical framework in place. How closely we fit the curve -- and whether or not exceptions are made -- is up for grabs. But at the end of the day, I don't think we should have 600-800HP Assaults chasing down 300-400HP Scouts. Assaults need mobility and speed to do their job, yes, but they can be the very best slayers without being nearly as fast as Scouts. Here are some figures and a few charts I put together for that thread. Was really impressed with Google Doc's charting capabilities.
Google Doc
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.14 01:10:00 -
[2583] - Quote
Vahzz writes in Scouts United: "Bruh"
Scouts United only has 3 players in it at the moment. And one of them is First Prophet.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.14 01:45:00 -
[2584] - Quote
VAHZZ wrote:I feel betrayed Don't feel bad, Vahzz. It'll take some time, but I think SU can make a comeback.
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Posted - 2015.06.14 01:47:00 -
[2585] - Quote
Dreis might've been about this whole no-squad bug. I've played 4 Ambush matches so far, and 2 of them were fairly close fights. 50% goo match quality in Ambush is awesome for Ambush. If this keeps up, I'll have to activate some boosters and grind some SP for my new LAV.
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Posted - 2015.06.14 01:54:00 -
[2586] - Quote
@ Prophet - Duncan and Delt says Endless Space is good: https://forums.dust514.com/default.aspx?g=posts&m=2760957#post2760957
(downstairs)
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Posted - 2015.06.14 02:10:00 -
[2587] - Quote
Adipem Nothi wrote:If this keeps up for another match or two, I'll have to activate some boosters, grab some beers, and grind some SP for my new LAV. Activating Boosters! Last match came down to 3 clones.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.14 02:27:00 -
[2588] - Quote
I'm not sure what they did, but whatever they did I hope it sticks. We just won an Ambush by 1 clone thanks to a last-minute warbarge.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.14 02:43:00 -
[2589] - Quote
First Prophet wrote:My steam purchase:
Chivalry: Complete Pack Earth Defense Force Endless Space Gold Mount and Blade Full Collection My brother-in-law is big into PC games ... iirc, he really got a kick out of Chivalry.
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Posted - 2015.06.14 02:58:00 -
[2590] - Quote
[Possibly] New idea! https://forums.dust514.com/default.aspx?g=posts&m=2817081#post2817081
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.14 02:59:00 -
[2591] - Quote
VAHZZ wrote:I am hopefully getting a respec monday. I am currently specced into AmSent and pro HmG (gross) and ADV Ganja.
But here is my question, should i just spec right back into ganja, or should i got minja.
I'd skill GalScout to 5, then MinScout 5.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.14 17:06:00 -
[2592] - Quote
Boo. Whatever went wrong/right yesterday appears to have been fixed today. 3/4 ambush matches played so far have been steamrolled by stompsquad. One timed out, and in the most recent our side only lost 10-15 clones. Boo!
(it was fun while it lasted)
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Posted - 2015.06.14 18:15:00 -
[2593] - Quote
Ares 514 wrote:Adipem Nothi wrote:Boo. Of 4 ambush matches played so far, 3 have been steamrolled by stompsquad. One even timed out. Boo! 8 hours of active boosters to go; should probably grind these out; need beer. But it was fun while it lasted ... thx for looping me in, Dreis. PS: I think I know what you were talking about yesterday in NKU. I left a battle shortly before the one we had together. Where you there? Scotty put me into the match late, and "smart" spawn dropped my squishy arse within 15m of three reds. Twice. I'm not the brightest guy, but I'm not dumb to enough to push that button 3x. So yeah, left battle within 45 seconds or so of joining. We'll meet again, I've no doubt. You have to stop punishing yourself with ambush. It's just not a fun mode these days. Was sucked into some doms last night and I can say that mode is still broken to hell to. Damn you MM changes. Do they not play their own game to see how busted it is? I know, Ambush match quality has been terrible, but last night was different! Played several matches. There were a few lopsided fights, but the majority were well-balanced; more than couple came down to the wire. It was awesome!
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.14 19:42:00 -
[2594] - Quote
PARKOUR PRACTIONER wrote:I hope you read this Zor cause im going to say it once then not again.
Armor is against min religion, you shouldn't put shotguns on min scouts, keep relying on that cloak for stealth, you suck at knifing.
Video of you using a min scout with cloak shotgun combo, video of you using a cloak on your knifing min scout, your not the god of knifing, id say were about even once i warm up. So you can do something you yourself say is scruby or crutch, but when i do it im picked apart by you? I merely suggested a fit, its scruby your horrible at knifing you should give up when i call you out on the truth.
So you can take your hypocritical self-righteous BS and go screw yourself. I'm done dealing with you. Good MFing Day.
-PARK Fight! \o/
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.15 02:03:00 -
[2595] - Quote
Ghost Kaisar wrote:Nachos wrote:i might lose xavier zor for a few months...you know how you can only use a PSN on 2 PS3's? If you want to move it onto another PS3 you must deactivate it from one of the 2 registered PS3's. OR you can use the 'deactivate all consoles' online once every 6 months..
My 4rd PS3 officially died, i bought a 5th one...i have used the deactivate all consoles online button already...currently asking the devs if they can replace this merc which is on an accessible PSN with my xavier zor merc WTF is this?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.15 03:51:00 -
[2596] - Quote
Nooooo!
https://forums.dust514.com/default.aspx?g=posts&m=2818472#post2818472
I'd say good:bad ambush match ratio right now is 2:1 or better. Get your good Bushes in before they fix 'em!
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Posted - 2015.06.15 03:58:00 -
[2597] - Quote
Pseudogenesis wrote:One Eyed King wrote:FYI, Bethesda is talking about Fallout in a live press conference right now.
IGN is streaming it. I'm more excited about Dishonored 2. Sexy animations? Female protag? Woohoo, count me in. I just hope they polish the game up a bit, Dishonored 1 had so much potential but I feel like the weak story really held it back. There was a good plot twist or two.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.15 04:10:00 -
[2598] - Quote
One Eyed King wrote:FYI, Bethesda is talking about Fallout in a live press conference right now.
IGN is streaming it. https://twitter.com/kirkhamilton/status/610293345508704256/photo/1
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Posted - 2015.06.15 04:43:00 -
[2599] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:Pseudogenesis wrote:One Eyed King wrote:FYI, Bethesda is talking about Fallout in a live press conference right now.
IGN is streaming it. I'm more excited about Dishonored 2. Sexy animations? Female protag? Woohoo, count me in. I just hope they polish the game up a bit, Dishonored 1 had so much potential but I feel like the weak story really held it back. There was a good plot twist or two, right? Can't have been too memorable, because I can't remember a plot twist at all.
Spoiler Alert!
(do not read below if you haven't played Dishonor)
It's been awhile, but I seem to recall a massive betrayal by your allies, who basically thank you for your service, then shoot you and leave you for dead. Also something about the bad guys turning out to be a 'bit complicated than they first seemed.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.15 05:01:00 -
[2600] - Quote
@ Prophet - Lol
@ Kaeru - My LAV adventures may be short-lived. I've skilled several million SP into them now, but I'm beginning to wonder if I wouldn't have been better off in a Rail Tank. Here's my current loadout, which I'm now piloting with a Dren Sentinel (damn snipers):
Ishukone Watch Saga (~90k) HS: Basic Heavy Shield, Complex Damage Amp, Complex Heat Sync LS: Complex PG PW: Advanced Small Rail (can fit proto with one more point invested in Damage Amp fitting optimization)
I have to get pretty close to my targets to put damage on them. Closer than I'd originally expected (which is probably good balance-wise). Once in range, the little rail hits pretty hard, but I'm a sitting duck while I operate it and I'm on the ground ... so blueberries are as a big a problem as reds. So far I've killed a handful of infantry (mostly Scouts), one HAV (which was engaged by another) and I've almost crashed a couple dropships; this thing is really good at running off dropships. What I'm thinking, though, is that everything I've done would've been done with greater efficiency and less risk/headache had I been in a Rail Tank. Am I looking at this wrong? Or is that LAV-work is intended to be a two-man job?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.15 12:26:00 -
[2601] - Quote
IAmDuncanIdaho II wrote:
I picked up the Quafe Methana BPO in a tenbox the other day - also put SP into REs. I've realised I can now LAV-bomb vehicles for pretty much nothing...is that still something that works? I never tried it...but might be good for trolling stompers.
Thanks for the input, Duncan! Can't tell you the last time I saw a Jihad Jeep; I suspect that they don't work as well as they used to. Spitballing: LAV HP nerf = easier to pop a JJ on approach than before RE damage nerf = now need more REs than before Bandwidth = can't pile on as many REs as before Packed REs = insufficient blast radius (have not tested)
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Posted - 2015.06.15 12:34:00 -
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noob cavman wrote:Hey shotty remember how dragon age inquisition was meh for you. Get witcher 3.... My god its better than dragon age origins! Have heard lots of good things :-)
>_<
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Posted - 2015.06.15 14:21:00 -
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Bayeth Mal wrote:Hey don't know if it has been discussed already but I watched the entire Bethesda E3 presentation live (gotta love a lax work environment, sat watching it in the office). I've posted it in a new E3 thread in the offshore rig for discussion (along with other E3 news) in the Video Games general discussion room. For those residents here who can't access the offshore rig, here's the link.The first 23 minutes are just pre-show. Geez I really don't visit this place any more do I... >1,000 notifications. Thanks for sharing, Bay! Watching now :-)
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Posted - 2015.06.15 16:35:00 -
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IAmDuncanIdaho II wrote:Adipem Nothi wrote:Bayeth Mal wrote:[...] the entire Bethesda E3 presentation [...] Doom :-) [...] True story - my little brother and I were kids when the original DOOM came out. Dad said we were allowed to play it as long as we didn't use the chainsaw. Lmao. We played the hell out of that game. Snapmap seems cool. Completely forgot about the old Doom wads. Do you guys remember the one with the pinup model pictures all over the place? (Laughing) To you younglings, this was pre-internet; adult content was way tougher to get ahold of back then. Naughty pics built into a video game was a pretty big deal! Hah I was visiting a mate at Portsmouth Uni for reading week - his mate had a Packard Bell PC and we were all taking turns to play Doom on it. I just remember the shotgun and the pink monsters. So yeah that must've been like...I dunno - mid 90s. Arkena Wyrnspire wrote:On one hand I can stay up late and watch XCOM2 gameplay, on the other I can not be exhausted for an exam I need to carry my grade.
Hm. Choices, choices. There's no choice there - just a mistake. That's the one! First PC was a 486 Packard Bell running the state-of-the-art, next gen operating system: Windows 3.1! Mid 90s sounds right; this was shortly before windows 95.
Got the best Christmas present ever that year. Maxed out ram. No one will ever need more than 8mb ram. Hahaha
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Posted - 2015.06.15 18:26:00 -
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Fristname Family name wrote:Adipem Nothi wrote: On Small Rail LAVs
ill squad with ya and test this if you want .... Sounds good! I think I've seen you in FRIENDS chat, right?
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Posted - 2015.06.15 19:23:00 -
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Kaeru Nayiri wrote:I get the feeling I'm not expressing myself very well, sorry about that. Made perfect sense to me! Thanks for feedback, Kaeru. Looking forward to running with you in game. o7
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Posted - 2015.06.16 11:13:00 -
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Update! https://forums.dust514.com/default.aspx?g=posts&m=2820217#post2820217
Theories on how this will play out, gents?
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Posted - 2015.06.16 17:28:00 -
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Dreis ShadowWeaver wrote:I'm finally finished with secondary school!!! I took my final GCSE exam today, and I'll be moving on to college to study A-Levels in September! Until then, I'm going to be enjoying a looooooooooooong break. Congrats, Dreis!
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Posted - 2015.06.16 18:04:00 -
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Kaeru Nayiri wrote:Pseudogenesis wrote:OH MY GOD. THE LAST GUARDIAN IS ACTUALLY HAPPENING.
You guys don't know how happy this makes me. I literally squealed like a schoolgirl when I saw it.
It's been in development for nearly a decade, and first announced 7 years ago. I can't believe it's actually coming out. But isn't the creator off the project? If it's not really made by him, then.. Is it worth getting excited over? Has something changed? For those who don't know, we are talking about the spiritual successor to Ico and Shadow of the Colossus. Bought Ico + Shadow yesterday! Was really impressed by the latter way back when on PS2. Have yet to play Ico.
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Posted - 2015.06.16 18:08:00 -
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Arkena Wyrnspire wrote:Ah, that moment when you open your exam paper and just start laughing because you know how hopelessly screwed you are. You're gonna give me and OEK nighhtmares.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.16 18:38:00 -
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Arkena Wyrnspire wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote:Ah, that moment when you open your exam paper and just start laughing because you know how hopelessly screwed you are. You're gonna give me and OEK nighhtmares. How come? Final Exams. He an I both apparently have unresolved issues with the damn things. It's been years and years but the bad dreams keep coming. Lol
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Posted - 2015.06.16 19:18:00 -
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Arkena Wyrnspire wrote:I know the pain.
I had a mechanics exam (a really easy paper) and the night before I had a dream that it had suddenly been replaced with the hardest physics paper worth the most marks (that I really needed an A on) and I hadn't revised and I just got a U on it.
Then I woke up at 3AM. xD Exactly!
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Posted - 2015.06.16 21:53:00 -
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Dreis ShadowWeaver wrote:Arkena Wyrnspire wrote:Dreis ShadowWeaver wrote:Arkena Wyrnspire wrote:oh my god a sociologist Either that or Law; still haven't made up my mind. It's not too late to do a proper subject, especially if you had As in sciences. What would you suggest then? *I hate math with a passion and refuse to have anything to do with it Statistics is an absolutely beautiful subject -- wish I could've taken more of it -- but if you hate math, you might not enjoy it. If you approach it with an open-mind, you just might find yourself loving it.
Higher level coursework in Sociology will involve lots and lots (and lots) of statistics. And by lots, I mean the actual number crunching, not "memorize / understand of the principals of". If you intend to avoid mathematics at all costs, you'll be happier pursuing a law degree.
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Posted - 2015.06.16 22:13:00 -
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Arkena Wyrnspire wrote: Shotty is a disgusting scout obsessed campaigner
There was a disgusting lapse in judgment on Page 1. Fixed. I win.
PS: On a serious note, best of luck w/your remaining exams. o7
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Posted - 2015.06.16 22:54:00 -
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CPM Candidate: Zaria Min Deir http://biomassed.net/2015/06/16/cpm-candidate-interview-zaria-min-deir/
Cross wrote up a glowing review of Zaria a week or so back. I trust his judgment in all things but EWAR; if Cross says she'll make a great addition to CPM, I'm inclined to support her candidacy. That said, I've had zero personal or in-game interaction with Zaria, and our Forum interactions have been limited. From what I can recall off-hand, her Forum interactions have been largely productive, and I don't recall any specific instances of crazy-talk or sh!tposting.
To those here who know her, are you inclined to support her candidacy or do you have reservations? Please elaborate.
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Posted - 2015.06.17 00:22:00 -
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One Eyed King wrote:Adipem Nothi wrote:CPM Candidate: Zaria Min Deir http://biomassed.net/2015/06/16/cpm-candidate-interview-zaria-min-deir/Cross wrote up a glowing review of Zaria a week or so back. I trust his judgment in all things but EWAR; if Cross says she'll make a great addition to CPM, I'm inclined to support her candidacy. That said, I've had zero personal or in-game interaction with Zaria, and our Forum interactions have been limited. From what I can recall off-hand, her posts have been largely productive, and I don't recall any specific instances of crazy-talk or sh!tposting. To those here who know her, are you inclined to support her candidacy or do you have reservations? Please elaborate. I am inclined to vote for her, she seems reasonable, and isn't one of those CEOs that seems oblivious to the problems large corps v independents sometimes result in. I have played with here and Kaeru a few times, and it was fun.
Thanks! Will poke Kaeru. There are way more people running than I'd initially expected. Going to be tough to pick favorites :-)
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Posted - 2015.06.17 02:40:00 -
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One Eyed King wrote: Are all of the candidates official?
No idea. Be the required age and have a passport were the only official requirements, as I recall.
Unrelated: Just watched the Game of Thrones season finale. Boo!!!
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Posted - 2015.06.17 02:46:00 -
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One Eyed King wrote:Adipem Nothi wrote:One Eyed King wrote: Are all of the candidates official?
No idea. Be the required age and have a passport were the only official requirements, as I recall. Unrelated: Just watched the Game of Thrones season finale. Boo!!! Have read all the books, but have only just finished season 3. Prefer the books. The series seems so small in scale in comparison. On a related note, I cannot understand why they are making Neil Gamen's Sandman into a movie, but his American Gods into a series... That is just complete bassackwards. Haven't read this author. Will check him out. Which do you recommend I read first?
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Posted - 2015.06.17 03:09:00 -
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Were you at least able to access your old PSN account and primary Dust character?
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Posted - 2015.06.17 12:18:00 -
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J0LLY R0G3R wrote:Played a pc last night on 480p. Gawd that looks awful. Played smoother though. I always play on 480P ... you eventually get used to the minecraft graphics
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Posted - 2015.06.17 12:19:00 -
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Arkena Wyrnspire wrote:Adipem Nothi wrote:CPM Candidate: Zaria Min Deir
To those here who know her, are you inclined to support her candidacy or do you have reservations? Please elaborate. Absolutely not. Who remembers the last time we had a female presence on the CPM? -1. Fairly certain that not all women are Jenza clones.
Llast 326 wrote:VAHZZ wrote:Arkena for CPM Absolutely not. Who remembers the last time we had a Brit on the CPM? Am also fairly certain that all Brits sound exactly like a Judge Rhad video.
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Posted - 2015.06.17 13:15:00 -
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Arkena Wyrnspire wrote:On a serious note, I personally think Zaria is an excellent candidate and one of the best so far. Well, crap. If Arkena likes her, we'll definitely need to check Zaria's post history during AR-514. See if she threw her dice in with the "everything is fine / get gud / you're doing it wrong" crowd.
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Posted - 2015.06.17 13:46:00 -
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Arkena Wyrnspire wrote:If you were responsible for training a new player, what do you think would be the most important things to cover and what would be the best way of doing it, in your opinion?
How would that change if you were teaching a group? I'd spend the first hour exploring and explaining the skill tree. This was how I was introduced to Dust, and looking back, I can't think of a better 1st step.
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Posted - 2015.06.17 14:05:00 -
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Arkena Wyrnspire wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote:On a serious note, I personally think Zaria is an excellent candidate and one of the best so far. Well, crap. If Arkena likes her, we'll definitely need to check Zaria's post history during AR-514. See if she threw her dice in with the "everything is fine / get gud / you're doing it wrong" crowd. I'm tolerably sure that she'd be more likely to say 'remove all guns so we can just have rep tools'.
Search Term: "AR-514" - No results.
Search Term: "Assault Rifle" - Nothing pertinent from AR-514 timeframe; certainly nothing to suggest an Arkena-grade Team Gallente bias.
Search Term: "Nerf" - Only two pages. . A handful of posts from the Slayer Logi era, all of which struck me as reasonable and well-reasoned.
Search Term: "Idiot" - One page of results; nothing concerning found. Did find a post from Zatara's "let's bone EWAR scouts instead of fixing the real problem: Assault Lite" Dev Feedback thread. Read through her post twice; she struck me as well-informed; her position seemed reasonable. What do you guys think?
I am somewhat concerned about Zaria's thoughts on EWAR, but only because she recently hinted that she felt that GalLogi scans were fine (Page 1, Triage Ward). In my book, this potentially puts her in the same category as Cross (always reasonable and almost always right) whom I support 110% ... it's ok to be wrong, in my book, so long as it happens only occasionally and you're nice about it :-) We'll have to dig more thoroughly through her post history on these subjects (EWAR, GalLogi) as well as on this subject of Scouts in general. I doubt we'll find any problems, but better safe than sorry.
TL;DR: So far, I'm really liking what I've reading from Zaria's post history.
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Posted - 2015.06.17 14:11:00 -
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Arkena Wyrnspire wrote:IgniteableAura wrote: My only reservation with Zaria is her movement through corps. In other words she hops to whomever is doing the best at the time.
I'm going to query this. Here's what her corp history is, effectively, from her first major corp after a settling period to the present: 1. Seraphim Initiative, 113 days 2. Ancient Exiles, 210 days 3. TeamPlayers, 54 days 4. Escrow Removal and Acquisition, 77 days 5. TeamPlayers, 155 days 6. OSG, 21 days 7. Outer.Heaven, 165 days Here's the thing. A lot of players from those corps ended up reforming through a chain of corps that looked very similar to that. A good example is teamplayers - ERA was composed of a lot of players from teamplayers. If you consider the TP-ERA-TP period to have effectively been time with one corp, what you end up with is a set of 4 corps in which she spent serious time, going like this: 1. SI, 113 days 2. AE, 210 days 3. TP-ERA-TP, 286 days 4. OH, 165 days If you cut out the brief periods in NPC corps and corps in which she evidently didn't settle in, that's what you end up with. I actually think that's pretty reasonable, especially when those moves came basically as those corps died. SI dissolved, moved on to AE. TP dissolved, moved on to OH, became CEO. I appreciate that you're coming at this from the perspective of a very loyal player who's basically stuck with one corp for two years with a brief window between, but I think Zaria has a very sensible corp history. RE the no job comment: Maybe. Maybe not. Who knows?
I'm with Arkena; nothing about her employment history really raises concern.
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Posted - 2015.06.17 15:14:00 -
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Arkena Wyrnspire wrote:Adipem Nothi wrote: Search Term: "Assault Rifle" - Nothing pertinent from AR-514 timeframe; certainly nothing to suggest an Arkena-grade Team Gallente bias.
*sighs* Out of curiosity, what does running a similar check on me show? No clue! What do you think? Lol
Note to self: Need to expand my search above to include "AR-514" variations "AR514" and "AR 514".
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Posted - 2015.06.17 15:37:00 -
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Arkena Wyrnspire wrote:I would point out that the terms 'AR 514' and variants thereof are typically used by people holding a strong negative viewpoint towards ARs rather than it being used widely regardless of view.
As an example, I, despite being an allegedly pro-AR-514 supporter (several of which are from just this discussion), have less than a page of results for the term whereas you have significantly more than that. The old AR-514 complaint threads are the very best place to find AR apologists making excuses. I could be wrong, but my understanding is that if they quote another player who used the phrase then search results should return their "everything is fine" responses. Come to think of it, I should probably test that theory :-)
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Posted - 2015.06.17 15:46:00 -
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Spademan wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote:I would point out that the terms 'AR 514' and variants thereof are typically used by people holding a strong negative viewpoint towards ARs rather than it being used widely regardless of view.
As an example, I, despite being an allegedly pro-AR-514 supporter (several of which are from just this discussion), have less than a page of results for the term whereas you have significantly more than that. The old AR-514 complaint threads are the very best place to find AR apologists making excuses. I could be wrong, but my understanding is that if they quote another player who used the phrase then search results should return their "everything is fine" responses. Come to think of it, I should probably test that theory :-) That's if they quote them. Unless the topic has Ar 514 in the name and you type that into the topic bar you're not going to find them. Well that'll make rooting out imbalance apologists that much more difficult :-) Search terms "nerf", "buff", "balanced", and "imbalanced" might turn up more reliable insights.
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Posted - 2015.06.17 16:48:00 -
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J0LLY R0G3R wrote:Like 6 people on cpm? I kinda don't want to vote to many of the same class on. I know people seem to say oh you can't vote for or against someone based on what ckass they play as. . But I can and will be lol, class they mostly play, how well they play it, almongst other things.
Zaria is about the only one I think I can say for sure will be on the next cpm. Good point. Apart from Zaria and Cross, which other candidates main Logi?
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Posted - 2015.06.17 16:55:00 -
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@ Iggy
Meant to ask, why specifically do you dislike Soraya? I only really know of him through biomassed and the V/AV threads. What am I missing?
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Posted - 2015.06.17 17:13:00 -
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I do SUCK wrote:How's dust? Whoa! It's been a long time!
Dust is getting better. So much has changed ... too much to summarize; I definitely recommend checking it out. You might find yourself in stompy matches, but keep in mind that this is on the list; hoping that gets fixed very soon.
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Posted - 2015.06.17 17:22:00 -
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Arkena Wyrnspire wrote:Which other candidates aren't mouthbreathers? I can only imagine that we all present as mouthbreathers to you, Arkena. If only we could all be so clever.
I'd hesitate to label as "dumb" any of the candidates (so far). There are a few who frequently say dumb things -- like Kirk, Tesfa and Breakin -- but I seriuosly doubt that any of these individuals are actually dumb.
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Posted - 2015.06.17 17:30:00 -
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Arkena Wyrnspire wrote:Adipem Nothi wrote:I'd hesitate to label as "dumb" any of the candidates (so far).
There are a number of candidates who have completely stupid platforms and clearly have no chance of being elected though .I'm not sure why some people are bothering running. Someone with less than 1000 kills and half a dozen forum likes declaring that they will add drones to the game is not a sensible platform. One could argue that being inexperienced and/or campaigning poorly does not reduce a merc to "mouthbreather" status. I suspect clever individuals are more likely than dumb individuals to take an actual interest in Dust. This is the "thinking man's shooter", right?
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Posted - 2015.06.17 17:33:00 -
[2634] - Quote
sir RAVEN WING wrote:I caught that link, Ark.
I still see no point in it. http://41.media.tumblr.com/5b392251ec7e644ef43daa54b2d140d4/tumblr_n5a9btVlPa1to7g7fo1_500.jpg
Maybe cancerous tissue? That's what the cool kids call the barbershop ... "cancerous". Frankly, I'm excited that the cool kids even know about us. If we weren't effective, they likely wouldn't have noticed us. Much less demonized us.
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Posted - 2015.06.17 18:14:00 -
[2635] - Quote
VAHZZ wrote:One Eyed King wrote:They just needed someone to blame for the frustration of OP scouts after 1.8 and it was just easier to point a finger at us and ignore all evidence to the contrary than make the effort to really understand us and honestly engage us. That is how it has been from day 1 tbh. We always get the finger pointed at us.
Smh. If my understanding's correct, Mollerz thinks that we should capitalize upon the image and put the free publicity to use. Embrace the notion that the barbershop is full of lies and bad guys rather than resist it. Reinforce the reputation. Flaunt it. Troll with it. Have fun with it.
Frankly, I don't think we'd make for very good bad guys. I also think we'd quickly fall out of favor with Rattati if we began acting like arses. We'd probably get shut down again. It's still a fun thought though.
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Posted - 2015.06.17 19:36:00 -
[2636] - Quote
Cross Atu wrote: 0.02 ISK ~Cross
I agree with you, Cross, in that we should weigh all available factors. But I think Jolly has a fair point. I would expect that a 50% Scout CPM would likely have a different take on things than a 50% Assault CPM, 50% Pilot CPM, or a 50% Logi CPM.
Pretty much everyone here runs multiple suits and multiple roles, but at heart we identify most closely with Scouts. If you elected 3 of the most reasonable voices here to CPM, I would expect their advice to Rattati to be disproportionately scout-centric and unified (even if they tried their hardest to be fair and suppress bias). I don't think it unfair to express concern that the same might be the case with other classes.
Example: GalLogi scans (of course). Lots and lots of players have a problem with them, but lots of reasonable Logis will tell you that they're fine. This is perhaps a gray area as player opinion varies and metrics aren't readily available. Let's say Rattati entertained the prospect that their operational risk might be out of balance with the tactical benefit they provide their team. If CPM were > 50% Logi, I wonder if the ultimate outcome would vary from a CPM which wasn't > 50% Logi.
My two cents, of course.
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Posted - 2015.06.17 19:55:00 -
[2637] - Quote
Kaeru Nayiri wrote:Adipem Nothi wrote:Cross Atu wrote: 0.02 ISK ~Cross
I agree with you, Cross, in that we should weigh all available factors. But I think Jolly has a fair point. I would expect that a 50% Scout CPM would likely have a different take on things than a 50% Assault CPM, 50% Pilot CPM, or a 50% Logi CPM. Pretty much everyone here runs multiple suits and multiple roles, but at heart we identify most closely with Scouts. If you elected 3 of the most reasonable voices here to CPM, I would expect their advice to Rattati to be disproportionately scout-centric and unified (even if they tried their hardest to be fair and suppress bias). I don't think it unfair to express concern that the same might be the case with other classes. Example: GalLogi scans (of course). Lots and lots of players have a problem with them, but lots of reasonable Logis will tell you that they're fine. This is perhaps a gray area as player opinion varies and metrics aren't readily available. Let's say Rattati entertained the prospect that their operational risk might be out of balance with the tactical benefit they provide their team. If CPM were X% Logi , is there any chance that their advice to Rattat would be different than that of a CPM which was < X% Logi? My two cents, of course. I want to jump into this just for the sake of friendly argument ! Speaking strictly for myself, I only have Min Scout unlocked as a suit. I don't have a single other point in any other dropsuit command. With that said, if I were CPM, I would be most heavily focused on: User Interface Polishing -a way for new players to sell themselves out as mercs to corps looking for members -a way for corps to buy contracts (from CONCORD?) to automatically pick up a portion of new mercenaries, with the promise of training them (and receive isk compensation) -official contract system for ringers Gameplay Fixes hit detection Gameplay additions Choosing your battle location on star map (especially for FW) Eve players manufacturing our stuff The above are my top wants in dust. I want the above more than I want any balance change whatsoever. ____________________________________________ On the topic of Gal Logi Focused Scans: My honest opinion is that they are absolutely fine as is -IF- they could be limited to 1 scanner per fitting. That pretty much sums up the A to Z of it for me.
For the sake of argument, assume you and I and OEK were on CPM and the topic of spin-scanning came up. Rattati asks, "is this really a big issue or should we prioritize it under other client-side improvements?"
You, I and OEK know for a fact that a Nos Nothi raider party's worst nighmare is scannerina wielding Focused Scans. To us, it is a game breaker and a serious problem. We would likely respond accordingly, and we would challenge opinions to the contrary.
Now, assume that the three of us were all Pilots. Or Assaults. Or Logis. Or Heavies. Why prioritize this issue over another? Because the Scouts complained about it? So what; Scouts complain about alot of things. If they don't like getting scanned, they should run more damps.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.17 20:13:00 -
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Kaeru Nayiri wrote:Hmm, I understand that having contextual knowledge allowing a person to form a more educated opinion on a topic such as scannerina does indeed create a scenario that appears as bias. I feel like this is an exceptional thing however, because we are discussing the severity of an exploit.
Let's say we discussed Range Amplifiers, instead? How would that situation play out??
The opinions of a 50% Scout CPM would absolutely emphasize why it is important for intense-precision inner rings to be fixed at X meters before buffing the output of Range Amps. Failure to do so could cripple backstab gameplay.
The opinions of a 50% Logi, 50% Heavy or 50% Assault CPM may differ.
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Posted - 2015.06.17 20:58:00 -
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Cross Atu wrote:Adipem Nothi wrote:Cross Atu wrote: ... 0.02 ISK ~Cross
... If CPM were > 50% Logi, is there any chance that their advice to Rattati would be different from that of a CPM which was not > 50% Logi? There's always a chance, never meant to say otherwise and hope that it didn't come across that way. Bias is a real thing, which is why identifying it (hopefully a thing that the candidates themselves are willing and able to do) and accounting for it (a thing that an effective CPM needs to be able to do) are in my view vastly more important that being free of it (not likely to ever happen) or stacking the council in such a way as to negate it (honestly pretty unlikely unless we switch to a role based rep system, which could work as I've done things in that context as community rep in another game). To highlight what I mean using your example, my reply to your last post about GalLogi scans was to state that I did not agree with you that they were OP but rather would say that they were broken in ways that are both UP and OP depending on the case and context and to further elaborate on where I saw the specific areas of that playing out. I also stated that within the are of OP risks I'd be totally comfortable with the base values of the scanners themselves being nerf'ed such that the combined racial synergy+scanner was not over performing, but that I didn't want them touched until a full sweep on them could be properly done. Now that last aspect, that's an aspect of my bias as I do support granulated change but the earning situation is already bad for support play (not the same thing as consistently running a logistics frame, just so we're clear, because you can certainly run logi and not play support) so I'm resistant to the idea of making it worse without other aspects being address. Now, there are a few key things in that. First being that I have conversations on the subject somewhat consistently, with you, with Ru, etc. and actually try new fits and methods of play to see what various things are like from another angle. Second is that when asked for any comment on it from CCP any concerns I voice derived from my own play style bias are explicitly tagged as such. And third is that CCP in put requests are responded to, first and foremost, with what community feedback I am privy to, not just my own impressions of a particular subject. The point being that while knowing the knowledge base and potential bias of a candidate is absolutely relevant it is a bad primary focus point because being knowledgeable and well spoken for example, are both assets to being a CPM but they become detriments to the value of that CPM station if they are possessed by someone who is unable/unwilling to address their own bias, attempt to step outside of it, and most importantly represent the community before their own personal agendas. I would rather have a CPM composed 100% of one role, but composed of people who do their utmost to supply CCP with community feedback. Than to have a CPM composed of seven different roles all of which are doing their best to put forth role centric (or even worse purely personally driven) agendas. The other pitfall of voting based on role, even just labeling experience in that context rather than more broadly assessing the skill set of the individual in question, is the elephant in the room that Dust has wrestled with since its inception. That being a lack of clear role definition. Look at my CPM threads on Commandos and Logis, there is much debate about the nature of those roles. Look at the pages of the shop here, we all know there is the same. And those conversations are primarily composed of people who identify as being someone who 'mains' that role. Expand the discussion outward to include what those who do not main the role think the role is/should be and you get even more disparity in definition of terms. So look at how someone plays by all means I fully support that, but I remain deeply wary of the notion that applying role based labels is a good voting criteria especially if it applied as anything other than an explicitly secondary method of evaluation. I agree with 100% of this.
Cross Atu wrote:Look at it this way, who provides better input on what the shop thinks, any single bastard here voicing their personal view, or someone (even a 'non-scout') who reports to CCP the collective stance/discussion that happens here in the shop? That really depends on the someone, Cross. If that someone is you, then absolutely the latter. Others might not be so inclined to value our input. In fact, we once had a member of CPM come in here to proclaim that the founding father of bricked-tanked Scouts didn't actually stack brick, then argue with us and imply that we were lying when we told him he was mistaken.
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Posted - 2015.06.17 21:19:00 -
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Spademan wrote:Cross Atu wrote:Look at it this way, who provides better input on what the shop thinks, any single bastard here voicing their personal view, or someone (even a 'non-scout') who reports to CCP the collective stance/discussion that happens here in the shop? Me obviously Obviously the Shaman wins. Mr Warlords.
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Posted - 2015.06.17 22:39:00 -
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IAmDuncanIdaho II wrote:i am drunk and the elite pack is discounted to -ú56 right now. someone talk me out of it! I bought it for the AUR, the LAV and the shotgun. Dren Logi came in handy with jihad jeeps. Dren sentinel came in handy when gunning from a vehicle. It also has a scout suit, but it is uglier than the d-fly
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Posted - 2015.06.17 23:40:00 -
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Haerr wrote:Arkena are you going to run for CPM? Arkena mentioned a couple months ago that he wouldn't meet the age requirements this year.
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Posted - 2015.06.18 03:13:00 -
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10! \o/
Strongbox # - Contents 2421 - 28x Adv NKs 2420 - 27x Pro Needles 2419 - 33x Adv Uplinks 2418 - 24x Pro ScP 2417 - 8x Myron 2416 - 1x Kalante's AR 2415 - 19x Pro ScP 2414 - 23x Adv CR 2413 - 33x Cmp Armor Rep 2412 - 2x Kubo's PLC
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Posted - 2015.06.18 04:02:00 -
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First Prophet wrote: The only BPO I've gotten from the strongboxes has been a Quafe PLC. Although I've never used it once. Plasma Cannon high five!
Jolly wants that sucker. I'll bet he'll trade you infinite Kala's.
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Posted - 2015.06.18 12:03:00 -
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VAHZZ wrote: EDIT: On a totally random and unrelated note, I have been slowly learning to code website designs. I have been hoping to make either a Scout website or forum, but I have been skeptical of it's success and whether it is a good idea or not. Doubt it is a good idea, but It is a nice thought.
What do you guys think?
Neat! Mollerz has a domain up-and-running off-site; we call it "the bunker". He might be up for seeing what you have in mind.
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Posted - 2015.06.18 12:59:00 -
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Dreis ShadowWeaver wrote:Ambush is generally very good around this time of day. Errrr ....
I used to play Ambush on Americas around this time of day. Historically, queue times were rather long (e.g. 2-4 minutes) and every other match was against a stompsquad.
Has this recently changed?
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Posted - 2015.06.18 13:00:00 -
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J0LLY R0G3R wrote:Adipem Nothi wrote:VAHZZ wrote: EDIT: On a totally random and unrelated note, I have been slowly learning to code website designs. I have been hoping to make either a Scout website or forum, but I have been skeptical of it's success and whether it is a good idea or not. Doubt it is a good idea, but It is a nice thought.
What do you guys think?
Neat! Mollerz has a domain up-and-running off-site; we call it "the bunker". He might be up for seeing what you have in mind. On the subject of stuff dust related being made. U have Android or ios? I use an iPhone, a Chromebook and a few PCs.
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Posted - 2015.06.18 13:08:00 -
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Dreis ShadowWeaver wrote:Adipem Nothi wrote:Dreis ShadowWeaver wrote:Ambush is generally very good around this time of day. Errrr .... I used to play Ambush on Americas around this time of day. Historically, queue times were rather long (e.g. 2-4 minutes) and every other match was against a stompsquad. Has this recently changed? I'm playing on EU right now. Isn't it, like, 09:00 AM in America now??? It is between 6AM (Pacific) and 9AM (Eastern) in the continental US.
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Posted - 2015.06.18 13:10:00 -
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Dreis ShadowWeaver wrote:Adipem Nothi wrote: It is between 6AM (Pacific) and 9AM (Eastern) in the continental US.
Then EU is probably the better choice if you don't want to wait ages for a match... Will keep that in mind going forward :-)
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Posted - 2015.06.18 15:06:00 -
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Dreis ShadowWeaver wrote:IgniteableAura wrote:RE: Zaria corp history. While I think the long history is important to point out like Ark did, I still see her hoping to whatever corp is doing well at the time. That could be a direct reflection of her strong leadership just as it is her ability to know who is "top dog" before it comes to fruition. Could also mean she doesn't like being on the losing side. Plenty of conjecture there What does corp history have to do with being a CPM candidate? Potentially offers insight into a player's personality. One could argue than an active player who corp hops every month might make for a less reliable CPM than an active player who remained with corp(s) through thick and thin for long periods of time.
Granted, this isn't what I'd call a strong indicator. I think it speaks well of Zaria that our "potentially good" pile is healthy, and we're effectively grasping at straws for the "potentially bad" pile.
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Posted - 2015.06.18 16:32:00 -
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IgniteableAura wrote: IMO some of the best CPM/CSM people are those who write blogs/podcast. They tend to interface with the community and thats the most powerful role they provide.
I don't know, Iggy. Wouldn't Judge, Pyrex and King Thunderbolt meet that criteria? Are YouTube commentaries that much different from blog-based of podcast-based commentaries?
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Posted - 2015.06.18 18:49:00 -
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On Zaria - Uh oh: https://forums.dust514.com/default.aspx?g=posts&m=2460503#post2460503
^ The Breach AR was OP/FoTM in Nov-Dec 2014.
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Posted - 2015.06.18 19:26:00 -
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Pseudogenesis wrote:Quote:Knowing Rattati, he will listen to the crying and start nerf hammering the ARs back to oblivion... long live the Caldari State? Why do the people who care about lore think everyone else does too? Especially when it comes to the devs, that's just silly. Do they forget about those oh so OP weapons the sniper rifle and nova knives? Fairly certain that I read somewhere ... Rattati does not play Eve.
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Posted - 2015.06.18 20:18:00 -
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noob cavman wrote:Yeah your right. Sorry my brain just stopped at the other thread's turn. On the topic of the other thread, I might have to retire the old "Team Gallente" grouping. It'll be weird to think of Aeon, Sgt Kirk and Cat Merc as separate entities, but the more I look at their post histories, the more I'm seeing varying degrees of crazy talk. Every once in awhile, they even seem to disagree with one another.
On the topic of crazy talk, if/when this guy reapplies to NN, please remind me of this thread.
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Posted - 2015.06.18 21:01:00 -
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Dreis ShadowWeaver wrote:Adipem Nothi wrote:noob cavman wrote:Yeah your right. Sorry my brain just stopped at the other thread's turn. On the topic of the other thread, I might have to retire the old "Team Gallente" label. It'll be weird to think of Aeon, Sgt Kirk and Cat Merc as separate entities, but the more I look at their post histories, the more I'm seeing varying degrees of crazy talk. Every once in awhile, they even seem to disagree with one another. Emphasis on might retire. I think it's pretty clear that Cat Merc is an alt. I just don't know whether he's Kirk's alt or Ark's alt... I used to think that both Ark and Kirk were the same person, but then I saw one of Kirk's vids where he and Ark were in the same match at the same time. But I'm still certain that Cat Merc belongs to one of them... EDIT:Wait. Wait. WTF. Sgt Kirk, Arkena Wyrnspire and Cat Merc were all created within 12 minutes of each other. Sgt Kirk - Created on January 10th 2013, 08:04 Arkena Wyrnspire - Created on January 10th 2013, 08:14 Cat Merc - Created on January 10th 2013, 08:16 Is there anything significant about the 10th of January 2013? SECOND EDIT:Aeon Amadi was created within 6 minutes of Cat Merc - Created on January 10th 2013, 08:22 Either something really fishy is going on, or there's something significant about the 10th of January 2013 that I don't know about. The plot thickens... THIRD EDIT:I just found a video that shows Sgt Kirk and Cat Merc in the same squad at the same time. WTF is going on?!?!
Might have been the first day of open beta. I don't think that Cat Merc, Arkena and Aeon are the same person. Cat has a deep voice, a Middle Eastern accent and is supposedly from Israel. Arkena has a small, squeaky voice (:P), a British accent and is supposedly from the UK. Aeon has a normal voice, an American accent, and is supposedly from the southern United States. I don't think I've heard Sgt Kirk in-game, but his writing style is wildly different from the other three's.
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Posted - 2015.06.18 21:43:00 -
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Musturd was on a 'bit yesterday as well. Chit chatted for a 'bit, but didn't get the chance to squad up. If you get the chance to run with Musturd, take it! I could spend an entire match following him around and watching him stab people.
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Posted - 2015.06.18 22:09:00 -
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First Prophet wrote:VAHZZ wrote:I have seen musturd on a lot lately, i actually was stabbed by him 4 days ago. It hurt...
@OEK, it was yesterday. Otera was there too. As was Duncan and Alten. Ran a few matches with Otrera, Alten and Grief PK the day prior. Good times. One match was really close; we won by clone count with seconds to spare. Then Kaeru joined and screwed everything up (jokes).
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Posted - 2015.06.18 23:25:00 -
[2658] - Quote
My Top 5 Scariest OBs:
#1 - Lightning #2 - Radar #3 - Musturd #4 - Marauder #5 - ...
#5 is a toss up among Demzor, Assert Dominance, Moody, Fusion, Keeriam, Ghost
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Posted - 2015.06.18 23:34:00 -
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Spademan wrote:Dangit, I'mma have to get on some of these lists. Suppose I may just end the hiatus-ish thing that I guess kind of ended up happening. You are #1 on my list of Future Tellers.
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Posted - 2015.06.19 02:06:00 -
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VAHZZ wrote:What do you guys think about reducing the numbers of shells in the champer of a Shorgun feom 8 to 4?
The Shotgun has such high amounts of alpha damage that having so many bullets in the chamber is a little OP. I use the shotty on a regular basis, and it really is easy mode.
There's a chance that shotgun efficiency and utilization rates will pick up following the strafe speed changes. Should that occur, I think it safe to assume that shotgun nerfs will be on the table. Reducing clip size isn't a bad idea. Also, widening the performance gap between STD, ADV and PRO might be a good idea as well. Widening the dispersion pattern might be a good approach as well.
If/when the time comes to tune shotgun mechanics, I'm hoping we can tune the Breach Shotgun as well.
Spitballing, of course.
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Posted - 2015.06.19 02:12:00 -
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Cross Atu wrote:I am tired, trying to reset my sleep cycle and beat down my insomnia, but I've read the linked post twice and I'm not seeing where it specifically refs the Breach AR. I see a reference to the RR, and a reference to the AR line in general, but I'm missing any direct comment on the Breach. Admittedly it can be hard to interrupt degrees of sarcasm in text but the content I see therein is a comment about overall balance of the general lines.
Thanks, Cross. Maybe I'm misreading Zaria's intent. In the original post, Hodor points out specific reasons why the Breach AR was OP/FoTM. Zaria's response begins with "All I hear in threads like these are the tears of all the RR users who are throwing a tantrum ..."
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Posted - 2015.06.19 02:27:00 -
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Cross Atu wrote: @thread, please point anyone who has officially declared candidacy for CPM 2 my way via skype; cross.atu after all the elections are just installing some single person to do a role, they're building a group and the more we can get to a level of conversational stability - and hopefully respect - prior to start of term the more effective the members of CPM 2 can be right out of the gate.
No one else who frequents the shop has announced candidacy. So far, only Delt and Raven.
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Posted - 2015.06.19 02:44:00 -
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One Eyed King wrote:Adipem Nothi wrote:VAHZZ wrote:What do you guys think about reducing the numbers of shells in the champer of a Shorgun feom 8 to 4?
The Shotgun has such high amounts of alpha damage that having so many bullets in the chamber is a little OP. I use the shotty on a regular basis, and it really is easy mode.
There's a chance that shotgun efficiency and utilization rates will pick up following the strafe speed changes. Should that occur, I think it safe to assume that shotgun nerfs will be on the table. Reducing clip size isn't a bad idea. Also, widening the performance gap between STD, ADV and PRO might be a good idea as well. Widening the dispersion pattern might be a good approach as well. If/when the time comes to tune shotgun mechanics, I'm hoping we can tune the Breach Shotgun as well. Spitballing, of course. @VAHZZ While I hate shotgunners as much as, or more than, sentinels, I don't think this is the right time to make that adjustment (although with upcoming changes, I can see the possible need, but want to see how the changes play out first). I hate dying easily to milita and std SGs, but I also recognize that there are a LOT of Assaults out there, HP tanking it up, not to mention Heavies. With some of the many nerfs we have seen, its hard enough to be a scout and try and keep up. A change like this will only further increase the number of Assault SGs and reduce the number of Scout SGs. Again, upcoming changes could even the playing field enough to take another look. To Shotty's point, perhaps the Breach could retain the 8 pellets in the shot (if that is what VAHZZ meant by having 8 in the chamber, which was my understanding) and have a greater dispersion. If you get in real tight it would do the damage of a breach, but getting in that tight is often tricky, and if you miss, its deadly. Sounds exactly right for a Breach weapon.
Hmmm. I took him to mean 4 shots per clip, down from 8 shots per clip. The breach currently has 2 shots per clip.
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Posted - 2015.06.19 12:24:00 -
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xavier zor II wrote:I wanted a corp that had only great players and strived to be the top PC team, luckily i found one (hopefully). Insufficient CP to dominate PC?
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Posted - 2015.06.19 12:28:00 -
[2665] - Quote
IAmDuncanIdaho II wrote: Some of the What The French guys were good scouts ...
RatchetMAN!
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Posted - 2015.06.19 12:54:00 -
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Wonder what they're up to? Seems like something big. Rattati, Dennie, and now Frame have all hyped up the next update. Thinking ...
Powercores! * Tiericide (all tiers of suits will have the same slot count) * Performance Improvements (fewer models to load into memory) * BPO Migration (1 Dragonfly BPO = 1 BPO STD Gal Powercore + 1 Dragonfly SKIN)
Match Quality * Ambush, Dom & Acq support Fireteams (4) * Skirmish supports Squads (6) * FW & PC supports Platoons (8) * Changes to EOM pay structure
Tuning * Strafe Speed reduction (0.9x --> 0.7x) * HP / Speed Curve On Hold until strafe speed reduction is tested * Logi Tuning On Hold until strafe speed reduction is tested * Assault Tuning On Hold until strafe speed reduction is tested * Commandos: +1 Low Slot, +1 PG/CPU * Large Blaster Turret range reduction
What do you guys think? Spademan?
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Posted - 2015.06.19 13:31:00 -
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Llast 326 wrote:Just because I know this will be appreciated here My oldest just finished his last exam for the year He started building a BarbershopHe ordered it with his own money, it arrived yesterday. He waited until he finished exams before starting it. Good lad That is so awesome!
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Posted - 2015.06.19 14:43:00 -
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IAmDuncanIdaho II wrote:First vid of some Nothi antics. I remembered this being far more fun than it looks from the vid, but I guess that's coz the squad was fun. The action itself is pretty dire...but that RE kill is here. Otrera I didn't realise you'd killed yourself in an RE accident minutes before I got you LOL. https://youtu.be/Eg1LIaU8BfU[edit] By the way who here watches or has watched "House"? Because I swear to god Otrera's voice is identical to Dr Chase from House. Otrera I apologise if you're not actually an Aussie. Two fewer beers, and that remote would've been a multi-kill!!!
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Posted - 2015.06.19 15:06:00 -
[2669] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:IAmDuncanIdaho II wrote:First vid of some Nothi antics. I remembered this being far more fun than it looks from the vid, but I guess that's coz the squad was fun. The action itself is pretty dire...but that RE kill is here. Otrera I didn't realise you'd killed yourself in an RE accident minutes before I got you LOL. https://youtu.be/Eg1LIaU8BfU[edit] By the way who here watches or has watched "House"? Because I swear to god Otrera's voice is identical to Dr Chase from House. Otrera I apologise if you're not actually an Aussie. Two fewer beers, and that remote would've been a multi-kill!!! Yeah I totally botched it lol. Normally I woulda run right into that crowd. I also had the chance to chase them a few seconds later but chose not to. Abnormal behaviour on my part. What's the point of a shotty scout if you're not gonna chase the back of a squad? I would've probably done exactly the same thing you did. I had to watch the scenario twice to see what went wrong ... lol. First run through, I was completely focused on the reds, the toss, the quick escape ... didn't notice that the RE fell off the mark, didn't notice the greens moving into harm's way.
No first that -60, -60 was "no way! why were those derptards standing on the objective you just boobytrapped"
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Posted - 2015.06.19 18:35:00 -
[2670] - Quote
Llast 326 wrote: There is a secret passage for running cookies Redjars ...
Unbelievable!
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Posted - 2015.06.19 23:52:00 -
[2671] - Quote
JAKE REDBLOOD wrote: You jelly bro?
Can confirm.
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Posted - 2015.06.19 23:57:00 -
[2672] - Quote
Ares 514 wrote: Why do you think the speed changes are on hold? Personally I hope they aren't. I try not to hope with CCP but i'd like to see these happen pretty badly.
Sorry, Ares! Missed your question. I think it unlikely that he'd simultaneously roll out changes to strafe speed and changes to movement speed. Too difficult to track the distinct effects of each if deployed together. I spitball that he'll hold off on Assault/Logi/Commando speed changes (speed/hp curve) until after we see how the strafe speed reductions affect the game.
However ...
If the strafe reduction is an independent hotfix -- which is certainly possible -- then maybe we'll see some speed/hp changes come in later with the update. Or vica versa. I believe he did mention that these would be deployed via hotfix.
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Posted - 2015.06.20 01:27:00 -
[2673] - Quote
Pseudogenesis wrote:Good analysis, I'm tempted to agree. It's a little disappointing (as I still think assaults will end up needing their speed changed) but I suppose it's for the best. What are y'alls predictions for how the game will change after strafe speed is reduced? I think heavies and assault rifles will become stronger, but how about the power of assaults and scouts? Think scouts will make any kind of comeback or will this hurt them in the long run?
Spitballing ...
Increased Efficiency / Utility Suits: Heavies (All), GA Scout Wpns: HMG, Shotgun, Nova Knives, Scrambler Rifle, Tactical Assault Rifle, Sniper Rifle Mods: Damage Amps, Myofibs, KinCats, Damps, CardRegs (?)
Decreased Efficiency / Utility Suits: MN Assault, CA Scout Wpns: N/A Mods: Armor Plates
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Posted - 2015.06.20 02:56:00 -
[2674] - Quote
Pseudogenesis wrote: Overall it's a buff to armor tanking and bulkier suits in general. Damage amps will definitely see a little more utility I think. I'm thinking the exact opposite!
There was a very brief period in mid-Uprising (thinking prior to cloak but after aim-assist) when hitting a merc from behind with a rifle pretty much guarantee a kill. Folks simply didn't have enough time to respond, be it by rotation/counterattack or by running-for-cover (wiggle wasn't yet a thing). It almost seemed like they cranked up Stunlock. Didn't last long, and I don't recall what exactly changed to "fix" it. Maybe this was when they dialed up strafe speed to 0.9x? Anyhow, positioning was everything; stacking HP really didn't make that much of a difference.
What I'm thinking is that 0.7x strafe will reintroduce an emphasis on superior positioning. It won't be as bad as above, but I'm thinking that getting hit from behind will be more difficult to recover from.
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Posted - 2015.06.20 04:12:00 -
[2675] - Quote
xavier zor II wrote: no, stealth works against about anyone.
Less so when the missions calls for attacking / defending heavily contested points in competitive play. Especially if the other side is fielding KB/M 360 degree focused scans.
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Posted - 2015.06.20 04:19:00 -
[2676] - Quote
One Eyed King wrote:With the HP/mobility combo being changed a bit with strafing, I think the HP will win out.
As far as brick tanking scouts, it seems to me easier to Dampen Assaults and give them KCs. Bricked tanked scouts have not been FotM for awhile.
If I remember what Shotty was referring to, they fixed it by toning down AA a lot. It used to be much stronger.
Something else to consider is that HP has been buffed a lot since then and DPS not so much. I am thinking this will be a huge scout nerf until the HP/ speed curve is put in. Stafing kept scouts in the game, even though it was broken.
I hope they don't wait long between the strafe nerf and the curve. Normally I don't advocate things being dropped in at once, but this time I think it is necessary. That sounds right. Good memory :-) I could see these changes pushing Scouts away from protracted, ranged engagements (excluding sniper play) and toward the high risk quick takedowns afforded SGs and NKs.
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Posted - 2015.06.20 04:38:00 -
[2677] - Quote
xavier zor II wrote:Adipem Nothi wrote:xavier zor II wrote: no, stealth works against about anyone.
Less so when the mission calls for attacking / defending heavily contested points in competitive play. Especially if the other side is fielding KB/M 360 degree focused scans. focused scans last 8 seconds and take 35 to recharge with max skills. Assuming your numbers are right (they sound right, but I didn't doublecheck).
@ 0 Seconds - Scanner 1 fires; 360 degrees illuminated at 15dB for 8 seconds Seconds (9,10) - Scans down. @ 11 Seconds - Scanner 2 fires; 360 degrees illuminated at 15dB for 8 seconds Seconds (19,20) - Scans down. @ 21 Seconds - Scanner 3 fires; 360 degrees illuminated at 15dB for 8 seconds Seconds (29,30) - Scans down. @ 31 Seconds - Scanner 4 fires; 360 degrees illuminated at 15dB for 8 seconds @ 35 Seconds - Scanner 1 is ready
^ In this scenario, your sneak-in-and-clear-the-point-with-stealth window is roughly 2 to 3 seconds. Good luck :-)
xavier zor II wrote:You can avoid focused scans using a gal scout And if your GalScout is running the required 3 damps, how much HP will he have handy to clear sentinel(s) off the point?
TL;DR - KB/M Scannerinas are broken.
Note: If you're shotgunning/knifing point defenders, their passive scans are more likely than not painting your position to squad TacNet. Even if you're super damped and shotgunning as quietly as possible, there's still a really good chance nearby hostiles will be alerted to your presence. Point being, Focused Scans aren't the only thing working against your stealth argument.
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Posted - 2015.06.20 05:12:00 -
[2678] - Quote
Dreis ShadowWeaver wrote:I would love to biomass right now...
mollerz wrote: walk it off, princess
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Posted - 2015.06.20 05:17:00 -
[2679] - Quote
xavier zor II wrote:@Adipem nothi focused scanners don't have a 360 degree radius, and unless they changed the scanning mechanic within the last week that doesn't happen. 360 spin scanning was fixed for DS3, but is still possible via KB/M. Check out that spin scan at 0:42: https://www.youtube.com/watch?v=xxhOgpwIeI4&feature=youtu.be
xavier zor II wrote:No one is going to run 4 focused scans with pathetic stats to counter someone. We can't know what other people run. If I were being raided by a large number of Scouts, you better believe I'd field a KB/M GalLogi or two. If people pull out Focused Scanners in pubs (which they do often), then of course they'd do the same in PC.
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Posted - 2015.06.20 05:27:00 -
[2680] - Quote
Llast 326 wrote: When I defend a pointGǪ that's my homeGǪ you do not come in my socket without suffering casualties.
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Posted - 2015.06.20 05:37:00 -
[2681] - Quote
xavier zor II wrote:Adipem Nothi wrote:xavier zor II wrote:@Adipem nothi focused scanners don't have a 360 degree radius, and unless they changed the scanning mechanic within the last week that doesn't happen. 360 spin scanning was fixed for DS3, but is still possible via KB/M. Check out that spin scan at 0:42: https://www.youtube.com/watch?v=xxhOgpwIeI4&feature=youtu.bexavier zor II wrote:No one is going to run 4 focused scans with pathetic stats to counter someone. If people pull out Focused Scanners in pubs (which they do often), I imagine they'd do the same in PC. If I were FC'ing a defense against a large number of Scouts, you better believe I'd field a KB/M GalLogi or two. These units remove the stealth option from the enemy's arsenal; if the Logi is sufficiently dug in, there's not a damn thing anyone can do about it. that wasn't a glitch in the video. The scan covered where it was supposed to, i'm watching the rest to see for myself. Unless your Lightning, Marauder or musturd no one is going to run 4 focused scanners of course unless it is in a PC edit: i was wrong, 30 seconds later he does it and it DOES s 360!! What a bummer :/ Bummer indeed. Prior to this video, both Arkena and Kaeru tested/confirmed that spinscanning via KB/M still works.
We can't know what other players will run, but assume let's assume they didn't run 4. Even at 2 or 3, the downtime between scans isn't very long. Certainly not long enough for a Scout to get into position and get the job done. The point is, 360 degree scans shouldn't be a thing.
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Posted - 2015.06.20 05:39:00 -
[2682] - Quote
Llast 326 wrote:I've actually had someone run multiple Blip Scans on me in pubs beforeGǪ more than once. It does not happen all the time, but it does happen. Less frequent when I run EU serverGǪ I think the americas (NA and SA) just enjoy scanning more Happens to me somewhat often in Ambush. Hit the same proto squad a few times. Out pop the Focused Scans. I take it as a compliment. Lol.
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Posted - 2015.06.20 13:27:00 -
[2683] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote: Match Quality * Ambush, Dom & Acq support Fireteams (4) * Skirmish supports Squads (6) * FW & PC supports Platoons (8) * Changes to EOM pay structure
Again, I've not been keeping up, but are there sources on these? Because these changes alone would make me super excited. This is all we have: https://trello.com/c/BcA27Uba/47-fireteams-4-squads-8-platoons-16
^ Moved from backlog to next release.
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Posted - 2015.06.20 13:31:00 -
[2684] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote: Spitballed Slayer Rankings (Pubs) CA Assault > GA Assault > MN/AM Assault > Heavies >= Scouts > Commandos > Logis
1. I know there was a data blip a while back where Calassaults became immensely popular, but that really was a data blip caused by something weird going on in the data pull. I don't think they're actually that great. 2. Is the SCR getting nerfed? I haven't been keeping up, but if it isn't the Amarr assault is certainly not a contender for the worst assault post-strafe speed nerf. Indeed, it's likely to be the least affected by a strafe speed nerf given that it relies on heavy HP tanking rather than strafe anyway. 1. Pretty sure that was a polling error. 2. Correct. I'm assuming the ScR is in for a nerf; Rattati's had his eye on it for awhile.
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Posted - 2015.06.20 13:33:00 -
[2685] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote: Arkena has a small, squeaky voice (:P)
Fight me. Was hoping you'd catch that.
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Posted - 2015.06.20 13:47:00 -
[2686] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote:noob cavman wrote:Yeah your right. Sorry my brain just stopped at the other thread's turn. On the topic of the other thread, I might have to retire the old "Team Gallente" label. It'll be weird to think of Aeon, Sgt Kirk and Cat Merc as separate entities, but the more I look at their post histories, the more I'm seeing varying degrees of crazy talk. Every once in awhile, they even seem to disagree with one another. Emphasis on might retire. I... You didn't realise that we weren't all completely unified in our quest for glorious 100% Gallente dominance over every category? Some of us want 110%, some of us want to remove the Caldari. There are disagreements about whether to do both of these or to do both of these twice. Yep, all started with a couple divergent opinions.
Nov and Dec 2014 - BAR was OP/FoTM.
* Sgt Kirk - BAR is not OP/FoTM. BAR is fine. ** Aeon Amadi - BAR is not OP/FoTM. BAR is fine. Cat Merc - BAR is OP. Arkena - BAR is OP.
* Reportedly changed his mind sometime post-nerf. ** Reportedly changed his mind this week, some 6 months after the fact.
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Posted - 2015.06.20 17:38:00 -
[2687] - Quote
Arkena Wyrnspire wrote:RE: Going through post history to find something incriminating - I'm tolerably certain that looking hard enough at anyone will yield something that you vehemently disagree with.
Spademan wrote:If you insist on digging through post history, you're going too far back. Peoples opinions and feelings change with time and bringing those up can do no good and is likely to be seen as a petty attack or attempt to find any small fault with them. My advice would be to stick within a one month timeframe to get an idea of their recent trends and where they're going. User feedback has always played a part in shaping this game, and we (the Community) should make every effort to ensure that our feedback is as accurate as possible. Identifying inaccurate feedback is a critical part of that process. Should instances of inaccurate feedback form a pattern, there is nothing wrong with identifying that pattern.
A good way to know if a user has a history of posting inaccurate feedback is to look for a history of inaccurate feedback.
Feedback from users with histories of inflammatory, unintentionally false or intentionally false feedback should be weighted differently from users with histories of high quality and accurate feedback. We're all bound to be wrong from time to time, but being wrong often is different. Being wrong often is a pattern. Being wrong on purpose is inexcusable.
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Posted - 2015.06.21 15:03:00 -
[2688] - Quote
Newbro found a bug we missed!
https://forums.dust514.com/default.aspx?g=posts&m=2826868#post2826868
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Posted - 2015.06.22 02:29:00 -
[2689] - Quote
dzizur wrote:Just opened 10 boxes on my alt with 700 sp: ... 1x'Quafe' PLC (BPO) ...
\o/
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Posted - 2015.06.22 02:39:00 -
[2690] - Quote
Pro Tip: Discussion of forum moderation is prohibited.
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Posted - 2015.06.22 02:47:00 -
[2691] - Quote
xavier zor II wrote:Adipem Nothi wrote:Pro Tip: Discussion of forum moderation is prohibited.
protip: not talking about forum moderation So someone other than CCP suspended your Dust account?
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Posted - 2015.06.22 11:37:00 -
[2692] - Quote
noob cavman wrote:Since "match making" it feels like ive backed out more in this short space of time than I have in my entire time in dust. I can deal with stomps but 5-10 vs 16? Nahhhhh tis bull ****.
I love how patient and altruistic you guys are, but there's a good chance I'm backing out of a 5 v 12+. More likely to do so if on the strong side than the weak. I play Dust to shoot the bad guys.
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Posted - 2015.06.22 11:47:00 -
[2693] - Quote
CCP Rattati wrote: Powercores are not imminent, but limited tiericide is.
Thought these concepts were interconnected. Wonder if they figured out a way to accomplish a decreased the number of models in play without introducing powercores.
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Posted - 2015.06.22 13:28:00 -
[2694] - Quote
J0LLY R0G3R wrote:Looks like I have my cpm2 list done. Shotty you super duper sure you don't wanna run? I can easily change what I plan on saying in this upcomming vid.
Thanks for the vote of confidence, Jolly, but I'm sure for sure.
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Posted - 2015.06.22 15:46:00 -
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Ares 514 wrote:Adipem Nothi wrote:I'm truly impressed with how patient and altruistic some of you guys are, but there's a good chance I'm backing out of a 5 v 12+. More likely to do so if on the strong side than the weak. I play Dust to shoot the bad guys; 15 minutes without bad guys is 15 minutes wasted. Had a 12 vs 0 the other day. Don't worry though MM is fine according to CCP.
But that match didn't begin at 12 v 0, right? Folks leaving battle are turning what could've been decent matches into severely lopsided matches. That said, folks leaving battle is a symptom of a greater underlying issue. Fingers crossed for fixes soon!
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Posted - 2015.06.22 21:45:00 -
[2696] - Quote
dzizur wrote:Adipem Nothi wrote:dzizur wrote:Just opened 10 boxes on my alt with 700 sp: ... 1x'Quafe' PLC (BPO) ...
\o/ for the record, its my 3rd one from the strongboxes lol, 2 on my main You lucky Bastard.
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Posted - 2015.06.22 23:30:00 -
[2697] - Quote
Idea!
spitballing ...
* Underway matches are listed under Special Contract, as was observed during the Anomaly Event. * Provided slots are available, players can elect to accept a contract to join either side of an underway battle. * The current "Security Status" is displayed for each contract; the lower the security, the higher the contract risk. * High-Risk Contracts pay an increased EOM premium; Low-Risk Contracts pay a decreased premium. * Security Status is a function of Mu disparity, headcount disparity and match progress. * Extremely low security contracts may pay a "suicide bonus" or "savior bonus" depending upon match outcome. * Contracts displayed in orange indicate that a corpmate is known to be fighting in the affected battle.
... / spitballing
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Posted - 2015.06.22 23:33:00 -
[2698] - Quote
Llast 326 wrote:J0LLY R0G3R wrote:So playlists. What if the different game modes had the different meta locks on them. Skirmish/fw= anything goes Domination/Acq= med tier Ambush= um blueberry safe zone Instead of having separate playlists for each different game mode. The problem I have with Ambush as the "safe zone" is that it does not help blueberries advance in the game. With no Objectives, and often maps that don't a play zone where you can really employ much tactics. There is a lack of direction in Ambush that just does not help new folks, and they would be stuck in it until they can meta their way out. Really? Seems to me that anyone who's played a shooter will now how Team Deathmatch works.
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Posted - 2015.06.22 23:46:00 -
[2699] - Quote
Llast 326 wrote:Adipem Nothi wrote:Llast 326 wrote:J0LLY R0G3R wrote:So playlists. What if the different game modes had the different meta locks on them. Skirmish/fw= anything goes Domination/Acq= med tier Ambush= um blueberry safe zone Instead of having separate playlists for each different game mode. The problem I have with Ambush as the "safe zone" is that it does not help blueberries advance in the game. With no Objectives, and often maps that don't a play zone where you can really employ much tactics. There is a lack of direction in Ambush that just does not help new folks, and they would be stuck in it until they can meta their way out. Really? Seems to me that anyone who's played a shooter will now how Team Deathmatch works. Oh they will know how Ambush works it's pretty simple. It's the progression out of that that i think will be a problem, limiting them to ambush will not help them. It will be stomping noobs as soon as they try another mode Gotcha. Jolly's idea is fundamentally sound though. We've a limited number of players, and we can't very well split them across 5 playmodes each further partitioned by meta cap.
Are you suggesting that Jolly's "safe zone" be a playmode other than Ambush?
Edit: I personally like the idea of low-Mu Ambush being the newbro training grounds. It is fast-paced and simple. Folks are less likely to get bored.
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Posted - 2015.06.22 23:53:00 -
[2700] - Quote
Llast 326 wrote: Thinking Acquisition may be the best Safe Zone. It has the elements of Skirmish (Objective taking), Map Access (Domination) Pacing (Ambush). Thoughts?
I think I need to quit editing my posts prior to your responses. Sorry, Llast :-)
I like it. The Academy teaches newbros how to play Domination. Acquisition is close enough to be familiar.
Edit: Still like Ambush better.
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Posted - 2015.06.23 00:33:00 -
[2701] - Quote
J0LLY R0G3R wrote: Part of the thinking with ambush over acquisition was vehicles. Ambush is already lacking them.
Excellent point. Newbros + MLT AV vs HAV = Newbro Attrition.
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Posted - 2015.06.23 00:38:00 -
[2702] - Quote
J0LLY R0G3R wrote: How do lower tier av do against said tanks
Takes a 'bit of luck to solo a MLT HAV w/proto AV.
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Posted - 2015.06.23 00:42:00 -
[2703] - Quote
Ares 514 wrote: Oh no. After all this time I find out I'm missing half the conversation!
Lol. It isn't that bad!
Edit: I do edit pretty much every single post.
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Posted - 2015.06.23 02:45:00 -
[2704] - Quote
Pretty neat stuff: https://drive.google.com/file/d/0B0od46990FfqTnFxQTlTcy00b0E/edit
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Posted - 2015.06.23 08:02:00 -
[2705] - Quote
VAHZZ wrote:Shotty, you have some damn good ideas, I may need to stroll through the feedback section now. Also, I am just going to leave this here. Most of the time, I'm recycling other people's good ideas :-)
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Posted - 2015.06.24 00:30:00 -
[2706] - Quote
PARKOUR PRACTIONER wrote: I'm a scout sniper in Dust.
I didn't know you were a sniper, Park! That's the source of all your frustration right there. Put down the sniper rifle. It does not love you.
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Posted - 2015.06.24 12:42:00 -
[2707] - Quote
IAmDuncanIdaho II wrote: Galmando getting 0.35 walk speed buff. Assuming that translates to increase in sprint speed? Will check tomorrow...currently sprinting at 7.44 m/s with two kincats.
Correct! Sprint Speed = Base Movement * Sprint Multiplier (constant). Just signed on; my Galmando +2 cmp kincats still shows 7.44 m/s (fitting summary), though I seem to recall that these UI metrics are not linked to in-game figures. Ran a match to test. Doesn't appear that the changes have gone live yet.
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Posted - 2015.06.24 12:56:00 -
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IAmDuncanIdaho II wrote: You run Galmando with 2 kincats too? PLC and Shotty? Man that's some fun right there, though I think it's also the mu talking.
Yep! PLC + SG (or) PLC + AR. The former is somewhat situational, but it is alot of fun :-)
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Posted - 2015.06.24 22:59:00 -
[2709] - Quote
UI looks sharp. Do basic meds already have 2 EQ or is this an upcoming change?
(I like the idea).
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Posted - 2015.06.24 23:14:00 -
[2710] - Quote
Dev Blog wrote: ... team deploy is finally here. In the Squad Finder you can now create 3 types of squads, a Fireteam, a Squad and a Platoon. Not only is this good for veterans in Factional Warfare and Planetary Conquest, but also will reduce the squad size in Public Matches, hopefully making a few battles less lopsided.
Excellent news. This should improve pub quality.
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Posted - 2015.06.24 23:23:00 -
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Dreis ShadowWeaver wrote: 1. Hey Adi, are you a director in NN? 2. How do you recruit people? 3. Who's the Personal Manager? 4. Would things be awkward for NN in PC because your CEO isn't around?
1. Yes. 2. We don't; not to say that we won't, but we haven't yet had the need. 3. Any Bastard can vouch for a recruit. 4. The vision for NN is more akin to a collective than a corp. Musturd's in touch should we need him, but it is his expectation that we pave our own way.
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Posted - 2015.06.24 23:28:00 -
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Varoth Drac wrote:So, raiding. Not the ideal of being able to ignore 24 hour waits, but something.
So basically, use CP to attack a district.
Equip BPOs.
Ignore objectives, unless for baiting purposes.
Try to bait and kill enemy assets.
Hopefully enemies will equip expensive gear in order to defend the district, without realising that you aren't interested in the district but just after fat loot.
Sound feasible? Would this be more profitable than a pub match?
Edit: must not use Apex, as they count as proto for payment purposes. Unless you want to be all lovey dovey and give your enemies free isk. I'd hoped for each district to have "attack window" for Raids. This way, if 16 guys were online and wanted to raid someone, they could simply open the star map and find someone to raid. If Raids are indeed required to be scheduled a full day in advance, they'll be less effective at curtailing over-expansion. I'm sure the PC Think Tank had good reasons for this, but it isn't (in my opinion) ideal.
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Posted - 2015.06.24 23:32:00 -
[2713] - Quote
Ares 514 wrote:Arkena Wyrnspire wrote:Varoth Drac wrote:So, raiding. Not the ideal of being able to ignore 24 hour waits, but something.
What were you hoping for, the ability to instantly drop a team on some unsuspecting corp and grab their stuff? In reality though... I was hoping for a window of attack during their district timers with a say 30min warning to the corp. ^ This would've been a better design, I think. Give the little corps an opportunity to hit the big corps while their attention is focused elsewhere. This would be an efficient way to prevent over-expansion.
J0LLY R0G3R wrote:Dreis ShadowWeaver wrote:Will NN get involved in PC once Warlords 1.2 drops? We plan to loot and plunder the unexpecting. Aka raide people who get too fat for their reach
^ Exactly this.
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Posted - 2015.06.25 00:12:00 -
[2714] - Quote
Ares 514 wrote:Adipem Nothi wrote:Varoth Drac wrote:So, raiding. Not the ideal of being able to ignore 24 hour waits, but something.
So basically, use CP to attack a district.
Equip BPOs.
Ignore objectives, unless for baiting purposes.
Try to bait and kill enemy assets.
Hopefully enemies will equip expensive gear in order to defend the district, without realising that you aren't interested in the district but just after fat loot.
Sound feasible? Would this be more profitable than a pub match?
Edit: must not use Apex, as they count as proto for payment purposes. Unless you want to be all lovey dovey and give your enemies free isk. I'd hoped for each district to have "attack window" for Raids. This way, if 16 guys were online and wanted to raid someone, they could simply open the star map and find someone to raid. If Raids are indeed required to be scheduled a full day in advance, they'll be more like "regular attacks" than "surprise attacks", and they'll be less effective at curtailing over-expansion and/or as tactical maneuvers. I'm sure the PC Think Tank had good reasons for this, but I think it falls short of the ideal. We'll see :-) I got on that list to try to provide input. I was never contacted directly but sent in some feedback. I wouldn't blame the think tank on this, to my knowledge they decided to not do raids this release and their reference to them as raids is confusing when they're really talking about clone packs.
Long-term, it is probably better for PC 2.0 to first be the new shiny and exciting thing. Maybe they're downplaying Raids for the time being to give the Conquest Model an opportunity to take hold and flourish. Once everybody's done fighting, all blue'd up and complacent ... well, that'd be the best time to release the Kraken. Can't very well release the Kraken right up front. Have to build up to that. Lol.
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Posted - 2015.06.25 00:19:00 -
[2715] - Quote
Llast 326 wrote: What if a Raid Window existed but was automatically x time from Attack timer. Raid window would have a wider timeframe, but not take the district?
Exactly. Say a District's Attack Timer is 21:00. It's Raid Window could be +/- 1 hour (20:00 to 22:00).
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Posted - 2015.06.25 01:29:00 -
[2716] - Quote
Dreis ShadowWeaver wrote:Adipem Nothi wrote:Llast 326 wrote: What if a Raid Window existed but was automatically x time from Attack timer. Raid window would have a wider timeframe, but not take the district?
Exactly. Say a District's Attack Timer is 21:00. It's Raid Window could be +/- 1 hour (20:00 to 22:00). I' just thinking how awkward and annoying that would be for the districts' owners though... If unreasonably so, then make it +1 hr, -1 hr, or +/- 0.5 hrs.
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Posted - 2015.06.25 02:16:00 -
[2717] - Quote
Dreis ShadowWeaver wrote:Adipem Nothi wrote:Dreis ShadowWeaver wrote:Adipem Nothi wrote:Llast 326 wrote: What if a Raid Window existed but was automatically x time from Attack timer. Raid window would have a wider timeframe, but not take the district?
Exactly. Say a District's Attack Timer is 21:00. It's Raid Window could be +/- 1 hour (20:00 to 22:00). I' just thinking how awkward and annoying that would be for the districts' owners though... If unreasonably so, then make it +1 hr, -1 hr, or +/- 0.5 hrs. More surprise. Less 24hr warning. That would mean that the District owners would probably have to prepare for a potential raid every single day. I suppose it would be like preparing for a no-show, but even worse. I'm sure it would be for for the raiders, but it would absolutely suck ass for the defenders. You'd have to devote an hour every day to just... waiting. Might as well just keep the same 24 hour warning. What real reason is there to have anything different? Where there's reward, there should also be risk. Right?
A District Holder has a chance to turn a profit from selling clones every single day. I don't think it unreasonable for him to be exposed to the risk of a raid every single day. In practice, the number of districts online at any given time likely far exceeds the number of available raid parties. Dust lacks the required number of players needed to constantly harass all district holders.
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Posted - 2015.06.25 02:26:00 -
[2718] - Quote
Dreis ShadowWeaver wrote:Risk? It'll just be boring as sin, that's all.
I don't think the warning time needs to change. Why boring? Play as you normally would. Get a corpmail alerting you to an inbound raid, ETA 20 minutes. Defend your territory, then go back to whatever you were doing beforehand. You don't have to wait around and do nothing; just need have to have folks online during your prime time.
What am I missing?
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Posted - 2015.06.25 02:36:00 -
[2719] - Quote
PS: Pretty excited about tomorrow.
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Posted - 2015.06.25 02:48:00 -
[2720] - Quote
xavier zor II wrote: i have always wanted to ask this....and be a part of it.
NOS NOTHI, WILL WE SEE A 16-MAN SCOUT TEAM?
Who'd run recon?
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Posted - 2015.06.25 03:00:00 -
[2721] - Quote
Don't forget Pseudo!
CCP Rattati wrote: I was fighting you a little and thinking, there is a guy with a callous regard to self preservation
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Posted - 2015.06.25 12:52:00 -
[2722] - Quote
FYI: The movement hotfix was not deployed.
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Posted - 2015.06.25 13:31:00 -
[2723] - Quote
Strongbox #2443 - 30x AV Grenades Strongbox #2442 - 3x Quafe Small Blasters Strongbox #2441 - 25x Breach SMGs Strongbox #2440 - 22x Sniper Rifles Strongbox #2439 - 28x Shotguns Strongbox #2438 - 1x Kubo PLC Strongbox #2437 - 1x Kubo PLC Strongbox #2436 - 1x Quafe Small Blaster Strongbox #2435 - 27x Damage Amps Strongbox #2434 - 2358x Barge Components
Warbarge (5) Attributes
Mobile Factory (4) - 51.7k for Level 5
Market Network (0) - Do not intend to upgrade Augmented Ammunition (3) - 25.3k for Level 4
Neural Battle Statistics (0) - Do not intend to upgrade Experimental Lab (2) - 10.1k for Level 3
Have 17.7k Components. Need 51.7k for Mobile Factory (5). At 500/day produced, should take approximately 68 days.
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Posted - 2015.06.25 13:42:00 -
[2724] - Quote
IAmDuncanIdaho II wrote: Forgot to mention I picked up a Combat Rifle BPO the other day. What I wouldn't do to trade my AR and CR BPOs for Shotgun and PLC equivalents.
Think you might find a few folks interested in that Combat Rifle BPO. Your Dive Bomb video reminded me, btw, have you considered PLC + Knives instead of Flaylock + Knives?
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Posted - 2015.06.25 15:01:00 -
[2725] - Quote
Spademan wrote:Mate you mucked that up, you're clearly not 1337 I thought he meant to call them "teet"
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Posted - 2015.06.25 16:13:00 -
[2726] - Quote
Spademan wrote:Dreis ShadowWeaver wrote:I miss Moody, I miss him so much. The first couple months when I started playing DUST were definitely the best, and the game doesn't feel anything like it did back then. I think your glasses have a bit of a rose tint to them, when'd you start?
DOB: May 2014 https://gate.eveonline.com/Profile/dreis%20shadowweaver
Uprising 1.8 - March 2014 (Scouts OP) Uprising 1.9 - November 2014 (Scouts still OP) Uprising 1.10 - December 2014 (Scouts UP)
I don't recall exactly when (or why) Moody quit, but I think it was mid-to-late 2014. I remember him giving feedback about MN Scouts being marginalized by CalScout scans (1.8). He was definitely not around for the December EWAR talks (1.10).
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Posted - 2015.06.25 18:39:00 -
[2727] - Quote
Ares 514 wrote: Someone said something in another thread to think about... passive scans.... all 16 will see everything in a platoon!
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Posted - 2015.06.25 19:22:00 -
[2728] - Quote
This is hilarious: https://www.youtube.com/watch?v=1HsU41xzaf4
* Bamm for CPM!
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Posted - 2015.06.25 22:16:00 -
[2729] - Quote
This is really interesting: https://forums.dust514.com/default.aspx?g=posts&m=2832645
You guys ever see a random merc without a blue or red chevron overhead? Wonder if this trick not only turns off what your tacnet shows you, but also what your tacnet shows others (?)
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Posted - 2015.06.26 13:59:00 -
[2730] - Quote
dzizur wrote:does anyone know why I see red chevrons across the map when playing solo ? :S
Thinking line-of-sight acquisition or team-shared Active Scans.
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Posted - 2015.06.26 14:34:00 -
[2731] - Quote
Llast 326 wrote:Newsletter is outGǪ Appears to be a Gal Heavy skinGǪ At work so can't log in to see what I just claimed. The Redskin is reportedly a Blueskin at present :-)
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Posted - 2015.06.26 15:14:00 -
[2732] - Quote
Pseudogenesis wrote:Any predictions on what will change following PC 2.0?
:: grabs crystal balls ::
1) Corp Fleet 2) Raid Improvements 3) Pub Evolution
Next up is the Corp Fleet. Corp Fleet upgrades will include subsystem-like, corp-specific perks ranging from the cosmetic (i.e. corp SKINs derived from corp logo color palette) to the tactical (i.e. early warning system for raids), to ultimately the strategic (i.e. warp-capabilities for access to conquest beyond MH). Unlike subsystems, each "level" of Corp Fleet will require that a permanent choice be made between two perks; one perk may require a choice between either a defensive or aggressive bonus, another might require a choice between enhancing district output or enhancing the rewards of a successful raid.
To encourage PC 2.0 participation, Corp Fleet upgrades will require resources available only through PC participation. PC corps will consolidate into Mega Corps to facilitate faster expansion and accelerate Fleet Development. Initially, conflict will exist as new boundaries are defined, but eventually the Mega Corps will blue up or declare cease fire, and PC activity will lull.
Enter Raid Improvements. Initially introduced as an ambiguously defined and largely rebranded attack mechanic, Raids will take on both new form and function. Raids will evolve from 16v16 Skirmish scheduled in advance to 8v8 Acquistion carried out on the fly. At the highest level, the function of Raids will be to trim the fat and keep PC moving. Successful Raiders will effectively pillage a district's resource production and send the district into a cooldown state wherein production halts over a brief period of time. Raider fleets will form and those fleets will reinvest in fleet upgrades which will enhance their capacity for carrying out raids.
At this stage, PC 2.0 will be cease-fire free as the interests of landholders and raiders will be in direct and perpetual conflict. There will be no more blue donut, and the End Game which is PC activity will be constant.
As the playerbase available for Public Contracts will take a hit on account of PC activity levels, pubs themselves will evolve and take on new forms. The crystal ball is cloudy as to what those specific forms will be.
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Posted - 2015.06.26 15:36:00 -
[2733] - Quote
Bookmarking: https://forums.dust514.com/default.aspx?g=posts&m=2833522#post2833522
On this subject, a rare gem among lots of derp.
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Posted - 2015.06.27 02:42:00 -
[2734] - Quote
Kaeru Nayiri wrote:CCP Rattati wrote:Yeah, there are three areas I would want to focus on, which are min and am scouts, light dropsuits and ga/ca assault. To me they are the weakest from a design perspective.
1) we can increase fitting on min scout and buff amplifiers for am scouts 2) buff ehp on light scouts to make them a bit easier to get into 3) fix the AR situation + make the ga bonus better, and change ca bonus to recoil.
With limited tiericide (no slot progression, only PG/CPU), there will be so many new options and chaos, that I think that needs to happen first though.
The above underlined statement worries me a bit, hoping to discuss. I firmly believe the min scout is very balanced and the best thing that can be done to help out their performance is to fix the cloak switch bug when trying to sprint. The combination of tiercide + better fitting could very well catapult the min scout into OP territory. I expected Rattati to come back to the AM Scout, but I was somewhat surprised when he mentioned the MN Scout. According to Thang.dk, its usage rates have only been slightly lower than those of the GalScout. If usage isn't the problem, I suspect Rattati's concerns for the suit are motivated by either (A) abnormally low kill/spawn efficiency or (B) poor utilization/performance rates in PC.
If A is the case, I think we should wait-and-see how NK efficiency is affected by speed changes before we commit to any buffs to the MN Scout. If B is the case, I'd attribute sub-optimal performance in PC to the present state of competitive EWAR. If EWAR changes are on the table, I'd recommend that we hammer them out before committing to any buffs to the MN Scout.
In other words, I agree with Kaeru that the MN Scout itself is in a good place. I've no doubt that its performance is lacking, but I believe this is more due to external factors than internal factors, namely unit movement speeds (which are soon to change) and the state of EWAR (which could be improved upon).
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Posted - 2015.06.27 07:02:00 -
[2735] - Quote
First Prophet wrote:VAHZZ wrote:Dreis ShadowWeaver wrote:I was just in a match against mr musturd. I killed him four times with my ACR. No duels unfortunately. He did manage to stab me once though when he spawned in on the CRU I was hacking. He was running a Myo-stacked Scout MK.0. He went 7/14. Somebody must've been playing for him. Or he just didn't care. Doesn't matter either way. Quit bein' nerds over Mustard's K/D after one pub match. Musturd sent me a dozen or so texts last night, pointing out a few things he was screwing around with (e.g. "jumpy things" and flaylock pistols, for example) and few things he'd like to see changed (tap "jump" for small leap or hold "jump" for large; revert to Chromosome speeds). Also, he apparently had to have a SKIN for his MinScout. Lol.
Was definitely Musturd, and he definitely wasn't out looking to stomp on anyone. Also, it's worth pointing out that his KDR has always been around 2.0. He beasts when he chooses to beast, but he's not your typical KDR-obsessed, always-in-a-super-squad, always-in-FoTM-gear stomper beast. Never has been.
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Posted - 2015.06.27 07:25:00 -
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VAHZZ wrote:Adipem Nothi wrote:He beasts when he chooses to beast There are varying degrees of caring/effort and they need not be constant. Kaeru and I both care about winning, but that didn't stop us from riding around in a LAV for half a match and costing our side a loss. (Just once. )
As a rule, I probably care a 'bit too much, but I don't care enough to always run in a stompsquad. Musturd's on the other end of the spectrum; he's one of those guys who usually doesn't really care and is just having fun.
But he can turn it off and on. Much of the time, he's just screwing around and playing the game. Other times, he suits up and cleans house. If you crossed paths with him during the sidearm event, you know exactly what I'm talking about.
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Posted - 2015.06.27 07:39:00 -
[2737] - Quote
VAHZZ wrote: I don't think I was here during the sidearm event, I have only been back a year. But I have crossed paths with him a good bit.
Get the most kills in a 24hr period with your sidearm of choice, and pick the name for the officer version. The trick was, the kills had to be made with militia grade sidearm. Getting a single kill with MLT NKs is no small feat. Musturd and Kaeru (2nd place) literally raked in thousands.
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Posted - 2015.06.27 07:54:00 -
[2738] - Quote
VAHZZ wrote:Adipem Nothi wrote:VAHZZ wrote: I don't think I was here during the sidearm event, I have only been back a year. But I have crossed paths with him a good bit.
Get the most kills in a 24hr period with your sidearm of choice, and pick the name for the officer version. The trick was, the kills had to be made with militia grade sidearm. Getting a single kill with MLT NKs is no small feat. Musturd and Kaeru (2nd place) literally raked in thousands. To be fair, it is musturd. He is of a whole different plane of existence than the rest of us. Kaeru's close.
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Posted - 2015.06.27 07:55:00 -
[2739] - Quote
J0LLY R0G3R wrote:ps. mustard has a skin for his min scout now. thukker. Nice.
Brutor and rusty Legacy look pretty awesome, but Thukker is probably still my favorite Min SKIN.
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Posted - 2015.06.27 08:08:00 -
[2740] - Quote
We still need to come up with a way to make Light Frames better.
Pretty sure we'll have to stick to the speed/hp tradeoff curve ... I'd proposed more speed, less hp, lower innate profile. I believe Duncan's leaning toward less speed, more hp.
Does anyone have any clever, out-of-the-box ideas?
Maybe go the Black Eagle route? Maybe 1EQ, 0 primary, 3x sidearms? Maybe keep it simple and just add a low slot?
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Posted - 2015.06.27 14:09:00 -
[2741] - Quote
IAmDuncanIdaho II wrote: I am not proposing any changes to light frames. I don't see the point. This all came from Rattati suggesting an HP buff to lights to ease the NPE (towards a scout role I'm assuming). Why wouldn't the aim be to do that for all basic frames? Honestly....once you get into level 1 of a racial suit, with the ISK costs the weird way they are, you have absolutely *zero* reason to ever don a basic frame again. And fundamentally, even if we did want to make light frames useful throughout a merc's career, I don't see how you can give them role-related buffs that their role-based improvements don't have? We might as well do away with the basic frames instead.
Do the other basic frames (medium / heavy) have a reason to run those once you're L1 in any racial skill? I think if I understood what the point was, I might have something a little more constructive ;-)
It could be a design goal of Rattati's to make Basic Frames less bad. He's adding a 2nd EQ slot to Basic Med Frames to make them less bad. Why not make Basic Light Frames less bad as well? Who are we to tell him, no you can't do that?
Edit: IIRC, Basic Light Frames were at the very bottom of the kill/spawn efficiency pile.
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Posted - 2015.06.27 14:41:00 -
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IAmDuncanIdaho II wrote: Regarding the Minmatar Scout
Those who think it's in a good place, please list the typical fitting(s) you use in a battle. I'm almost always in an ADV suit, trying to get as many kincats on it as I can. If I did run proto, the 3rd low would be taken up by a dampener. Sometimes, the 2nd low on the ADV is taken up by a dampener depending on the EWAR on the field. It's rare that I bother with an ADV min scout with two damps. That's just silly when you can go Gal.
Regarding market sales: these are not an indicator of good performance. Riddle me this: - I go ten games in a gal scout and die 50 times - I go ten games in a min scout and die 70 times
If I replace all the suits I lost, what would suit sales show?
I've always thought basing suit performance on sales makes no sense - it only shows popularity. Aren't you making the assumption that people only use the most KDR efficient suit they can? I tend to stick with Minja when I'm having a bad match with it until I really can't enjoy myself any more or the stubbornness runs out. Then I switch to Gal and generally have better results.
I suspect the differences of opinion here related to fitting cost are likely related to how we fit our suits. If I didn't care so much about speed, I would probably think fitting it was fine as well. But I don't necessarily think that Min scouts need a fitting buff...at this point I just agree with the UP sentiment. Maybe I should try out a Minja with no kincats. But I said that about cloak after watching Kaeru, and I only used that for a few matches. I should probably try some more.
ATEOTD, Rattati will look at other metrics too, and then hopefully will ask for feedback before pushing ahead (or not) with any changes.
PS. Hmmm just had a thought. What if the ADV Min scout had a 2/3 hi/lo slot layout instead of its current 3/2 ? That might make a huge difference. If of course you agree it needs a change ;-)
I also get better kill/spawn results when switching out of MinScout into GalScout. Further, I'd pretty much always choose a single damp'd CalScout or GalScout in PC over a double damp'd MinScout.
But this could easily change ...
* Changes to movement are imminent * Changes to EWAR seem very likely
Movement speeds are being reconfigured; for better or worse, this will affect NK takedown success rates. Further, it seems probable that EWAR improvements are on Rattati's list. He's yet to rule on the (low-risk / high-reward) nature of 21dB GalLogi scans. If he rules that they are too "always on" and should be more "hide-and-seek", MinScouts might not need to double damp to beat competitive permascan (as permascan would be made less perma).
TL; DR: I'm aware that the MinScout isn't doing well, and it certainly isn't a goal of mine to keep the MinScout down. I'm simply suggesting that we wait-and-see to avoid compounding improvements.
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Posted - 2015.06.27 14:45:00 -
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J0LLY R0G3R wrote:Way to get some people to jump into light basic suits.
2 side arms Take away the grenade slot Bonus towards vehicles XD Do it about the time they do the reskinned racial vehicles.. if that is still going to be a thing. Havnt kept up really.
Crossed my mind. Then it occurred to me that folks would have to train Pilot to Level 3 to access the (very different) Scout tree.
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Posted - 2015.06.27 17:38:00 -
[2744] - Quote
:: incoming text ::
All the cool kids always dual tanks =( so boring, base hp with a flaylock will put hair on your peaches
- Captain Musturd
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Posted - 2015.06.27 17:44:00 -
[2745] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:IAmDuncanIdaho II wrote: I am not proposing any changes to light frames. I don't see the point. This all came from Rattati suggesting an HP buff to lights to ease the NPE (towards a scout role I'm assuming). Why wouldn't the aim be to do that for all basic frames? Honestly....once you get into level 1 of a racial suit, with the ISK costs the weird way they are, you have absolutely *zero* reason to ever don a basic frame again. And fundamentally, even if we did want to make light frames useful throughout a merc's career, I don't see how you can give them role-related buffs that their role-based improvements don't have? We might as well do away with the basic frames instead.
Do the other basic frames (medium / heavy) have a reason to run those once you're L1 in any racial skill? I think if I understood what the point was, I might have something a little more constructive ;-)
It could be a design goal of Rattati's to make Basic Frames less bad. He's adding a 2nd EQ slot to Basic Med Frames to make them less bad. Why not make Basic Light Frames less bad as well? Who are we to tell him, no you can't do that? Edit: IIRC, Basic Light Frames were at the very bottom of the kill/spawn efficiency pile. It could be. Is it? Didn't know about the EQ change to meds. What's the thinking behind that? What are heavies getting? I'm not saying don't do it, just that doing it a certain way doesn't make sense. If we actually knew what we were trying to encourage, maybe it wouldn't seem like a waste of dev time. My opinion of course. As for kill/spawn stats - something has to be bottom of that pile no? Doesn't it make sense that it's the squishiest possible suit?
I think so. No point having trash suits in the game. Basics don't have to be as good as specialized suits, but they also don't have to be terrible. As far as Basic Heavies are concerned, I seem to recall that they ranked pretty well in the kill/spawn efficiency data (the complete opposite of Basic Lights). I like that the Basic Med is likely getting 2EQ; an Assault/Logi hybrid should make for some interesting loadouts.
Personally, I see no problem whatsoever making Basic Lights desirable to run. Ideas so far:
* Slower than Scouts, but more HP * Faster than Scouts, but less HP * Convert them into Pilot Suits * 1 Primary, 1 Secondary, 2 EQ ---> 2 Primaries, 1 EQ * 1 Primary, 1 Secondary, 2EQ ---> 3 Secondaries, 1 EQ * Add one Low Slot
Anyone else have ideas?
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Posted - 2015.06.27 18:14:00 -
[2746] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote: *snip*
No not at all, I agree, one change at a time, I'm not saying it needs to change now. I'm addressing those who think it's actually ok *right now*. Not in the future where it might be ok with external changes, but right now. I'm curious as to how others are more successful with it, or think it can be fitted just fine...right now. it could be as simple as I'm ****, but I want to find out either way.
Here are my usual first 3 Skirm loadouts:
Start of Match - MinScout HS: 1 PG, 2 Shields LS: 3 KinCats PW: Combat Rifle SW: Knives GR: Flux EQ: Cloak, Uplink
After 1st Death - MinScout HS: 1 PG, 2 Shields LS: 3 KinCats PW: Combat Rifle SW: Knives GR: Flux EQ: Cloak, Active Scanner
If Getting Active Scanned Switch out to single damped Gal or Cal Scout
These MinScout loadouts perform very well, right up until the enemy responds with permascan. Stab enough red-dots (or one important red dot) and out pop the GalLogi. Permascan renders these loadouts completely useless; I see little point running double damped MinScout when a single damped Cal or Gal does the job better. Also, I know lots of s like the flaylock and knives, but I find the flaylock to be far less reliable than a rifle. I think about it almost every time you pull out the pocket rocket in your vids ... if he had been running an AR, CR, ARR, or BP he would've survived / escaped / dropped the target / dropped the target faster. Don't get me wrong, if you're playing for fun or flare then obviously flaylock. But if you're looking to kill more efficiently, you might be better off with a combat rifle. My two cents, at least.
IAmDuncanIdaho II wrote: Whilst we're on the subject of external factors affecting balance, I've several times mentioned the tiericide favouring suits with more slots. Any thoughts on that? Because I'm pretty sure that will be a nerf to scouts, and possibly moreso commandos. Again, not saying it shouldn't happen, just that I worry nobody has thought about that particular aspect.
If it ultimately improves performance, I'm all for it. Beyond that, I have no opinion, predictions or thoughts on tiercide whatsoever.
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Posted - 2015.06.27 18:19:00 -
[2747] - Quote
Dreis ShadowWeaver wrote:Adipem Nothi wrote:IAmDuncanIdaho II wrote: I am not proposing any changes to light frames. I don't see the point. This all came from Rattati suggesting an HP buff to lights to ease the NPE (towards a scout role I'm assuming). Why wouldn't the aim be to do that for all basic frames? Honestly....once you get into level 1 of a racial suit, with the ISK costs the weird way they are, you have absolutely *zero* reason to ever don a basic frame again. And fundamentally, even if we did want to make light frames useful throughout a merc's career, I don't see how you can give them role-related buffs that their role-based improvements don't have? We might as well do away with the basic frames instead.
Do the other basic frames (medium / heavy) have a reason to run those once you're L1 in any racial skill? I think if I understood what the point was, I might have something a little more constructive ;-)
Edit: IIRC, Basic Light Frames were at the very bottom of the kill/spawn efficiency pile. That's probably because all the more experienced players are running the specialised frames, and all the new players are running the basic frames. This is what makes their kill/spawn efficiency so low, not the suits themselves. Agreed. Though distance from the median matters, and both Basic Heavy and Basic MedFrame efficiency were not as far removed. In other words, Basic Frame performance overall was bad, but Basic Light performance was especially bad.
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Posted - 2015.06.27 18:29:00 -
[2748] - Quote
Dreis ShadowWeaver wrote: That's because most new players don't know how to play like a Scout, and instead play it like an Assault. New players survive better in Basic Heavy and Medium Frames because they have more EHP, and the role isn't as complicated for them as a Scout's role.
It could also be that Basic Lights are substantially worse than Scouts, while Basic Heavies are only slightly worse than Sentinels and Basic Meds are only slightly worse than Assaults. You and I know what we're doing, but I imagine we'd both do substantially worse in Light Frames. Me probably moreso than you. Because I actually use the lolCloak, and you ... well ... you dual tank and run with a stompsquad like a no-nuts scrub.
(Jokes. But seriously, I know I'd do ok w/ Basic Med or Heavy, but bad in a Basic Light. It needs something.)
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Posted - 2015.06.27 18:41:00 -
[2749] - Quote
Dreis ShadowWeaver wrote:@Adipem
I think you're being too hasty in switching out to a Gal/Cal Scout. I noticed in your fits that you don't have a Minja with just one Damp. This is sufficient 90% of the time, an I really think you should try it before you switch out to a Gal/Cal Scout.
I also think that running 3 Kincats gimps yourself. Getting away with no damps is pretty much impossible in other modes, but I find I can make it work on occasion in Skirm. The extra speed really helps. For a long while, I used to step down once active scanned. No damp Min, to 1 damp Min, to 2 damp Min, to GalScout/CalScout. Depends on the opponent, but I found that more often than not, they'd jump straight from no scans to 21dB scans.
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Posted - 2015.06.27 18:42:00 -
[2750] - Quote
Dreis ShadowWeaver wrote:Adipem Nothi wrote:Dreis ShadowWeaver wrote: That's because most new players don't know how to play like a Scout, and instead play it like an Assault. New players survive better in Basic Heavy and Medium Frames because they have more EHP, and the role isn't as complicated for them as a Scout's role.
It could also be that Basic Lights are substantially worse than Scouts, while Basic Heavies are only slightly worse than Sentinels and Basic Meds are only slightly worse than Assaults. You and I know what we're doing, but I imagine we'd both do substantially worse in Light Frames. Me probably moreso than you. Because I actually use the lolCloak, and you ... well ... you dual tank and run with a stompsquad like a no-nuts scrub. Guess you forgot about all the posts I wrote about going solo. Guess you forgot about the Ambush matches a couple of days ago where we kept running into each other whilst I was solo. Guess you forgot about how you backed out of the Ambush match that I was in whilst I was solo. (Jokes)And I thank you. Really, you're saying that I'd perform better because my fits are more efficient. And you know I use the Cloak as well. You mad, bro?
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Posted - 2015.06.27 18:47:00 -
[2751] - Quote
Llast 326 wrote: I think it's a question?
Posting privileges suspended!
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Posted - 2015.06.27 18:49:00 -
[2752] - Quote
Adipem Nothi wrote:You mad, bro? Don't be mad, Dreis. Barbershop has a long history of poking fun and barfights. Means you're one of us now. Nuts or no nuts.
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Posted - 2015.06.27 19:49:00 -
[2753] - Quote
Dreis ShadowWeaver wrote:I just spent 2.6M SP on Tanks in a blind rage. No!!! There are no nuts in that direction!!!
Edit: unless you skilled missile Gunnlogi ... balls req'd
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Posted - 2015.06.27 22:06:00 -
[2754] - Quote
noob cavman wrote:Just a heads up. Its roughly 20 mil sp for a tank to become good and not a pop everything kill one thing then run back to the red line maxhine because cooldowns That's way more SP than I expected. Figured 10M SP would cut it.
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Posted - 2015.06.27 22:15:00 -
[2755] - Quote
This is neat.
https://forums.dust514.com/default.aspx?g=posts&m=2833812#post2833812
Should reverse engineer the bug into Jammer Equipment or EMP Grenades.
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Posted - 2015.06.28 17:45:00 -
[2756] - Quote
IAmDuncanIdaho II wrote: Right now I'm invested into AR tree. Would swap to CR if I had spare SP but sticking with AR as I have a Gal Assault.
The burst assault rifle pairs very well with knives. (Credit to Jolly.)
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Posted - 2015.06.28 17:57:00 -
[2757] - Quote
Dreis ShadowWeaver wrote: I tried the Burst AR but I prefer the CR because the AR has a longer fire interval delay.
May change down the road, but I agree that the CR is presently superior to Burst AR. Similar damage up close; more damage down range. Also easier to fit on a MinScout.
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Posted - 2015.06.28 22:16:00 -
[2758] - Quote
Arkena Wyrnspire wrote: Lol?
"Biased!? Never! Ad hominem!" Here are a few recent examples.
^ That was the point. It's a fair point. The dude would do well to recognize that he's blinded by bias on occasion. Might come in handy if he gets elected CPM and is aske to exercise judgment. Same goes for Kirk, who has a few other kinks he'd do well to work out. These guys are running for CPM, Arkena. We should all be mindful of their behavior and poor judgment, past and present.
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Posted - 2015.06.29 02:46:00 -
[2759] - Quote
xavier zor II wrote:VAHZZ wrote:I am in a squad with musturd. MY BODY IS READY, I CAN DIE HAPPY. moody uploaded another video. Checkout all those Dust comments :-) https://www.youtube.com/watch?v=DxobdSd7bGE
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Posted - 2015.06.29 03:21:00 -
[2760] - Quote
Fristname Family name wrote: Dont worry im the best scout in Australia ...
You're definitely better than Zor, but Otrera, Grim and Bay may take exception to that claim.
Am I missing anyone else?
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Posted - 2015.06.29 03:33:00 -
[2761] - Quote
Fristname Family name wrote:Adipem Nothi wrote:Fristname Family name wrote: Dont worry im the best scout in Australia ...]
Otrera, Grim and Bay may take exception to that claim. Xavier's pretty good too, when his playstation isn't broken :-) Oh poo... forgot all about Grim.. but im pretty sure he is from NZ. he was in one of my old corps. Xavier I have never played with maybe I don't even know.. Bay.... who even is that? Otrera... again who is that? Zor i have never heard of either. well maybe once im not sure about Zor (ahhaha see what i did there i rhymed XD ) judging by that I claim the title XD :D hahahha Also I claim to be the best Dust player in my local area and my state..... I have never met another Dust player in real life and anyone I have told about the game says pretty much this "WTF is that" and will call it dirt or some crap like that whenever its mentioned.
Bayeth Mal and Otrera Goddess. Pretty sure Bay's Australian; he's been busy with work, IIRC. Otrera's really good; come to think of it, he might be from NZ as well.
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Posted - 2015.06.29 06:31:00 -
[2762] - Quote
xavier zor II wrote:are you talking about grim gear of grimm yin adipem? Yep, grim gear. Good scout.
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Posted - 2015.06.29 12:24:00 -
[2763] - Quote
xavier zor II wrote:Adipem Nothi wrote:xavier zor II wrote:are you talking about grim gear of grimm yin adipem? Yep, grim gear. Good scout. We need a hit-list...to instill fear into the hearts of our enemies. How about you host a 16-man scout team, set a date and a channel so we can give it a good ol' run? I'd definetaly be in for ADS role, and scout obviously! Imagine...we'd have an amarr scout with stacked complex plates being repped by another scout. The amarr scout would be our gal logi with scans, the gal scouts and min scouts would be our anti-personel scouts and the cal scout would have stacked HP with a scrambler or rail rifle to insta-kill scouts. works 11k likes btw
Love the idea, but the GalLogi works so much better than an AM Scout. All you have to do is know roughly where the enemy is. 30m / 23dB squad scans -vs- 200m / 21 dB team scans. And pretty soon, that GalLogi will be able to keep up w/ the Scout squad!
1.1.3 base movement of 5.05 m/s ...
7.42 m/s - Sprint w/ 0x KinCat (Biotic Upgrades Level 5) 8.36 m/s - Sprint w/ 1x KinCat (4L, 3H remaining) 9.27 m/s - Sprint w/ 2x KinCat (3L, 3H remaining) 9.94 m/s - Sprint w/ 3x KinCat (2L, 3H remaining)
Example fit ...
Logi gk.0 (159k) HS: Cmp Shield (x2), Cmp Precision LS: Cmp KinCat (x2), Cmp Ferro (x3) PW: Adv ARR GR: Flux EQ: Compact Hive, Creodron Flux (x3) 9.27 m/s sprint, 730HP
AM Scout?
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Posted - 2015.06.29 12:40:00 -
[2764] - Quote
xavier zor II wrote:lol...yeah that thing Movement-wise, I don't think it'll be as bad as it looks once the strafe speed changes are factored in. But scan-wise, the AM Scout simply can't compete with that thing. Even if we kneecapped Active Scanners, the AM Scout still wouldn't be able to compete. I personally think we should replace the AM Scout's precision bonus with something that sets it apart.
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Posted - 2015.06.29 16:49:00 -
[2765] - Quote
xavier zor II wrote:Adipem Nothi wrote:xavier zor II wrote:lol...yeah that thing Movement-wise, I don't think it'll be as bad as it looks once the strafe speed changes are factored in. But scan-wise, the AM Scout simply can't compete. Might be time to retire that precision bonus. I liked the good ol' days when cal scouts got the precision bonus, and E-war actually worked...the amarr scout needs some sort of suit change..it needs more tank in my opinion...AND a bonus to a weapon (scrambler pistols??) like the min scout Depends on the direction Rattati chooses to take Light Frames. If he goes the slower, beefier route then that gap might already be filled. If not, then I'd see no harm letting the AM Scout fill it. I'd personally prefer biotic efficacy; more identity, more build variety, more fun.
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Posted - 2015.06.29 17:07:00 -
[2766] - Quote
J0LLY R0G3R wrote:Llast 326 wrote:J0LLY R0G3R wrote:Finally have a slayer I can put on my cpm2 list. Demens? Was just looking over his announcement threadGǪ looks pretty good. Yepyep. Won't agree with him a 100% of the time I'm sure but he goes on my list. Looks solid.
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Posted - 2015.06.29 17:46:00 -
[2767] - Quote
J0LLY R0G3R wrote:Coming from someone that always was hp heavy on whatever. Not a big fan of just adding hp to the light frames. I'm with you. Would love to see something more creative. Same for the AM Scout.
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Posted - 2015.06.29 19:31:00 -
[2768] - Quote
Just bought the Kaalakiota Scout BPO. Solely b/c sexy. Can't fit much on it, but it's as pretty as I'd hoped it'd be :-) Actually trying to make it work. Here's what I'm running:
HS: Cmp Precision (x2), Enh Shield LS: Cmp Damp PW: Std Shotgun SW: Std Bolt EQ: Std Cloak, Compact Hive
* Fingers crossed that BPO suits are converted to SKINs + BPO Power Cores. Then I'll be able to migrate the prettiness over to a C/1 or ck.0!
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Posted - 2015.06.29 19:36:00 -
[2769] - Quote
dzizur wrote:something is seriously wrong with match making.. just went 48/4 in my "uplink" suit (base hp min scout with falcon punch and basic cr ) You're lucky! Scotty's giving me all kinds of trouble. Presently frozen on the Defeat Screen of an Acquisition. Previous four matches (all Skirm), were all extremely low quality. Will try Dom next.
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Posted - 2015.06.29 20:16:00 -
[2770] - Quote
Varoth Drac wrote:Adipem Nothi wrote:Just bought the Kaalakiota Scout BPO. Solely b/c sexy. Actually trying to make it work:
HS: Cmp Precision (x2), Enh Shield LS: Cmp Damp PW: Std Shotgun SW: Std Bolt EQ: Std Cloak, Compact Hive
* Fingers crossed that BPO suits are converted to SKINs + BPO Power Cores. Then I'll be able to migrate the prettiness over to a C/1 or ck.0! I'd be surprised if the second precision is worth it. Do you detect many scouts beyond 9m? You're right. Checked the numbers again; probably not worth it at two. For my initial loadout, I was running straight precision in my three highs. Got smoked so fast, I swapped one out for the shield. Lol.
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Posted - 2015.06.29 22:08:00 -
[2771] - Quote
2Berries wrote: I wonder if the skin will have red eyes when you put it on a ck.0?
No idea, but I kinda like the white eyes! Tweaked loadout again (shotgun wasn't hitting hard enough).
HS: Cmp Precision (x2), Enh Shield Cmp Precision (x3) LS: Cmp Damp PW: Std Shotgun Pro Knives SW: Std Bolt EQ: Std Cloak, Compact Hive
@ Match Quality
Ambush > Skirm/Acq > Dom FW * > Ambush
* Queuing CFW solo. Average wait time is ~8 minutes. 3/3 matches were good fights.
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Posted - 2015.06.29 22:37:00 -
[2772] - Quote
VAHZZ wrote:Any suggestion on a Kaalakiota Assault fitting? I do full shields, but that is too basic. Assault ck.0 and C/1 look like decent suits, but the Assault C-1 feels kinda crappy. Pretty tight, resource-wise. I'd run something like ...
HS: Cmp Shield (x2), Enh PG LS: Cmp Ferro PW: Assault Rail SW: Bolt GR: M1 Locus EQ: Compact Hive
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Posted - 2015.06.29 22:48:00 -
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Llast 326 wrote:I'm going to miss playing FWGǪ Looks like a campaign to make it more LPFarm friendly is well underway. I understand the push for team deploy, but it does seem like it'd make it tough for soloists and small fries to get in on the action. Honestly not sure about this one, so I'm going to hold my opinion (for once).
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Posted - 2015.06.30 00:10:00 -
[2774] - Quote
Biomassed Episode 60: 2 hrs 1 min
Participants: * Aiwa Bait * Bamm Havoc * Cat Merc * Kain Spero * Mister Leither * Soraya Xel * Pokey Dravon * Sir Man Boy (100M SP!) * Zaria Min Deir * Jayson Laryson
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Posted - 2015.06.30 00:31:00 -
[2775] - Quote
Biomassed Episode 60: 2 hrs 1 min
08:00 to 25:30 - Get to know Sir Man Boy. 26:00 to ... - Bamm Havoc (didn't realize he was actually running for CPM)
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Posted - 2015.06.30 03:10:00 -
[2776] - Quote
Aeon?
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Posted - 2015.06.30 03:43:00 -
[2777] - Quote
Completed Timeline
Biomassed Episode 60: 2 hrs 1 min
0:08:00 to 0:25:30 - About Sir Man Boy. 0:26:00 to 0:45:30 - About Bamm Havoc (didn't realize he was actually running for CPM) 0:46:00 to 1:04:00 - Squad Changes 1:04:00 to 1:09:00 - Rambling 1:09:00 to 1:20:00 - State of Matchmaking 1:21:00 to 1:28:00 - Officer Weapons 1:28:00 to 1:34:00 - Tiericide 1:34:00 to 1:44:00 - NPE 1:44:00 to 1:51:00 - Virtual Reality 1:51:00 to 2:01:00 - No HUD Glitch, Shout Outs
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Posted - 2015.06.30 03:52:00 -
[2778] - Quote
One Eyed King wrote: You forgot VAHZZ going full loco.
http://imgur.com/MKB5KN5 ^ Credit Ripley Riley
* Editing post (of course)
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Posted - 2015.06.30 04:15:00 -
[2779] - Quote
Gustavo Acosta!? Who is Gustavo Acosta?
All of my guesses were wrong :P
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Posted - 2015.06.30 12:10:00 -
[2780] - Quote
korrah silain wrote:Hey there, I run scouts but I'm not active on forums, anyway I got all the apex suits but gallente(really want to get it now) but uh anyway trying to find a way to run the amar apex, and am kinda stuck. Note I despise the scrambler rifle, preferring the art, combat rifles(all variants) or assault rifle(all variants) preferring burst pattern. Also use shottys and novas, but find the amarr scout a tad bit slow for them. It's not just you; the AM Scout isn't in great shape. The best advice I can think of is to run something else for now.
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Posted - 2015.06.30 12:12:00 -
[2781] - Quote
mr musturd wrote:Dreis ShadowWeaver wrote:I always get stuck on the EOM after matches that I do really well in, so that myself (or, more importantly, my squadmates) can't see it. I was just in a match whilst squadded with musturd. Only died once and racked up what must have been 20-25 kills; I wanted him to see it... I left match mid game, so i wouldnt have seen it anyways. wasnt much of a game tbh bunch of unorganized red dots, redlined within the first 5mins. protostompin is boring, thats why i solo, id rather lose and have a good fight than sit through sh!t matches chasing kills.
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Posted - 2015.06.30 12:31:00 -
[2782] - Quote
Ares 514 wrote:Adipem Nothi wrote:Completed Timeline
Biomassed Episode 60: 2 hrs 1 min0:08:00 to 0:25:30 - About Sir Man Boy. 0:26:00 to 0:45:30 - About Bamm Havoc (didn't realize he was actually running for CPM) 0:46:00 to 1:04:00 - Squad Changes 1:04:00 to 1:09:00 - Rambling 1:09:00 to 1:20:00 - State of Matchmaking 1:21:00 to 1:28:00 - Officer Weapons 1:28:00 to 1:34:00 - Tiericide 1:34:00 to 1:44:00 - NPE 1:44:00 to 1:51:00 - Virtual Reality 1:51:00 to 2:01:00 - No HUD Glitch, Shout Outs What was their consensus on MM? They did a good job at identifying major factors. Stomps, Match Sizes, Squad Sizes, Player Sentiment, Financial Component (as incentive / disincentive), Gear Disparity. Seemed as though consensus was reached (no dissenting opinions):
Changes to squad size should help. Changes to payouts could help. Tiericide and/or Meta Locks could help. Officer Gear is in too great supply.
This is my recollection, and it may be incomplete. The topic bridged from MM problems to potential MM solutions and spanned (roughly) 01:09:00 - 01:44:00.
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Posted - 2015.06.30 13:12:00 -
[2783] - Quote
Fristname Family name wrote: squad size up or down? if down ill be sad cause never room for me as it is ;-;
Down to 4 for pubs. Up to 8 for FW. There's a good chance that we will see more players squadding up, as running with a full squad in pubs will be less of a boring/low-risk thing to do. Might have to find something new to tease Dreis about :-)
Anyhow, more squads means more RF1s. Could work in your favor.
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Posted - 2015.06.30 15:14:00 -
[2784] - Quote
Did the movement hotfix go through today or was it only the Lethe color change? How 'bout the EOM victory/defeat screen freeze?
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Posted - 2015.06.30 18:09:00 -
[2785] - Quote
Llast 326 wrote:One Eyed King wrote:VAHZZ wrote:Arkena thinks i am strange, now that only leaves GJR. About time to show people the full extent of my weirdness. Did Llast make the call? I feel like I have a Forum Orbital Strike just waitingGǪ Lmao
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Posted - 2015.06.30 18:25:00 -
[2786] - Quote
Dreis ShadowWeaver wrote: I'm sorry if I've been annoying.
Not at all. And cheer up, buttercup!
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Posted - 2015.06.30 19:17:00 -
[2787] - Quote
Ares 514 wrote: Definitely BP over SMG on stealth fits. The BP is great for taking out higher HP targets without them realizing where you're at.
^ 100% agree.
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Posted - 2015.06.30 19:24:00 -
[2788] - Quote
Just logged on. Per fitting summary in game, it appears that the base movement changes went through.
GA Assault: 5.00 ---> 4.95 GA Logi: 4.70 ---> 5.05 GA Commando: 4.05 ---> 4.40
First match, plan to run:
Commando gk.0 HS: Cmp Damage LS: Cmp KinCat (x3) PW: Quafe PLC, GEK EQ: Compact Hive
Update: Can definitely feel the changes to strafe.
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Posted - 2015.06.30 19:34:00 -
[2789] - Quote
PARKOUR PRACTIONER wrote:Ares 514 wrote:Dreis ShadowWeaver wrote:
Does it make people easier to knife?
I look forward to figuring this out :) MHO, yes. Yes it does. Thinking the same. Running breach shotgun next round.
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Posted - 2015.06.30 20:59:00 -
[2790] - Quote
Arkena Wyrnspire wrote:FF14 downloaded i will stop playing this terrible game now Lies!
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Posted - 2015.06.30 22:30:00 -
[2791] - Quote
Arkena Wyrnspire wrote:Dreis ShadowWeaver wrote:Arkena Wyrnspire wrote:FF14 downloaded i will stop playing this terrible game now Confirming Ark is still playing DUST as I type this. Nope. When I typed the message before yours, I had logged off (generously, to avoid causing brain cancer in those listening to me) to do my forum session. Can confirm. Almost got cancer.
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Posted - 2015.06.30 22:51:00 -
[2792] - Quote
Breach Shotgun
Variable Frame Rate: Bad Solid Frame Rate: Undecided
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Posted - 2015.06.30 22:57:00 -
[2793] - Quote
Arkena Wyrnspire wrote:I predict that now that I've left squad, someone will say "It's really quiet now Arkena's gone." The difference was rather drastic.
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Posted - 2015.06.30 23:26:00 -
[2794] - Quote
Dreis ShadowWeaver wrote:I haven't really noticed the strafe speed nerf on my Minja yet. I'll test my Min Assault a little later. I mean that whilst the game feels better, it isn't a noticeable change, but at the same time it is noticeable, if you kno what I mean. Squared off against an Assault mk.0 earlier while running Galmando. Hipfired GEK at it as it hipfired at me. Changed direction left and right, but it consistently took damage and died rather quickly. I took this as a positive sign.
I will say that keeping moving target in frame which in knifing range does not feel substantially improved.
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Posted - 2015.06.30 23:30:00 -
[2795] - Quote
Dreis ShadowWeaver wrote:Adipem Nothi wrote:Dreis ShadowWeaver wrote:I haven't really noticed the strafe speed nerf on my Minja yet. I'll test my Min Assault a little later. I mean that whilst the game feels better, it isn't a noticeable change, but at the same time it is noticeable, if you kno what I mean. Squared off against an Assault mk.0 earlier while running Galmando. Hipfired GEK at it as it hipfired at me. It appeared to change direction left and right, but it consistently took damage and died rather quickly. What died, the Galmando or the Assault MK.0? It was close, but I won that one. Yesterday, I suspect he would've won.
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Posted - 2015.07.01 00:24:00 -
[2796] - Quote
Dreis ShadowWeaver wrote: = CCP Mintchip
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Posted - 2015.07.01 02:15:00 -
[2797] - Quote
Ares 514 wrote:mollerz wrote:VAHZZ wrote:Bruh...if you think about it...there are more nipples in the world than there are people... But a dead even count on belly buttons. Are you sure about that? Clones!
https://www.youtube.com/watch?v=n7eCu9M5y2c
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Posted - 2015.07.01 02:30:00 -
[2798] - Quote
Llast 326 wrote:mollerz wrote:VAHZZ wrote:Bruh...if you think about it...there are more nipples in the world than there are people... But a dead even count on belly buttons. Well umbilical hernia, or gastroschisis can both cause one to essentially have no bellybutton. Indeed. But do these deformities not occur at precisely the same rate as the double-bellybutton deformity?
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Posted - 2015.07.01 02:42:00 -
[2799] - Quote
Dreis ShadowWeaver wrote:Is DUST fixed yet? Spent about an hour updating and installing BF4. Still can't get on.
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Posted - 2015.07.01 02:50:00 -
[2800] - Quote
mollerz wrote:Adipem Nothi wrote:Llast 326 wrote:mollerz wrote:VAHZZ wrote:Bruh...if you think about it...there are more nipples in the world than there are people... But a dead even count on belly buttons. Well umbilical hernia, or gastroschisis can both cause one to essentially have no bellybutton. Indeed. But do these deformities not occur at precisely the same rate as the double-bellybutton deformity? Do outies count? If there are two, absolutely.
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Posted - 2015.07.01 12:22:00 -
[2801] - Quote
CCP Frame tweets: Shared this today with the rest of #DUST514 dev team. https://www.youtube.com/watch?v=2BfzNyXDG3s GǪ @CCP_Rattati said "We are so NOT removing this".
https://twitter.com/CCP_Frame/status/616199404177989632
EMP Orbital / Warbarge Strike - Temporarily disables electronics (HUD, TacNet, Optics, Active Modules, Equipment, etc) within radius of strike; penetrates through structures and terrain.
EMP Grenade - Briefly disables electronics within a blast radius.
Jammer EQ - Deployable equipment (discreet; size of proxy-mine) which jams electronics of hostile units within range.
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Posted - 2015.07.01 13:27:00 -
[2802] - Quote
@ Nos Nothi
Corp Killboard updated. Tracking period Warlords 1.1.3 thru 1.2 (release TBD).
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Posted - 2015.07.01 13:41:00 -
[2803] - Quote
J0LLY R0G3R wrote:So, um what kinda beer goes good with gator? This one: https://abita.com/brews/our_brews/andygator
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Posted - 2015.07.01 15:03:00 -
[2804] - Quote
IgniteableAura wrote:Hows the new patch with lower speeds? I ask specifically for the wiggle wiggle and the ability to knife bastards. Wiggle is definitely better. Too early to tell (for me at least) if knifing will be more reliable. Suspect it will, but need more time to test. Got 5 breach shotgun kills in one match ;-)
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Posted - 2015.07.01 15:26:00 -
[2805] - Quote
VAHZZ wrote:Adipem Nothi wrote:Got 5 breach shotgun kills in one match ;-) You are a true masochist shotty. Challenge Accepted... ... in a base hp frame :-)
Kaalakiota Scout C-1 HS: Cmp Precision (x3) LS: Cmp Damp PW: Breach SG SW: Bolt Pistol GR: Flux EQ: Std Cloak, Compact Hive
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Posted - 2015.07.01 15:40:00 -
[2806] - Quote
VAHZZ wrote:Adipem Nothi wrote:VAHZZ wrote:Adipem Nothi wrote:Got 5 breach shotgun kills in one match ;-) You are a true masochist shotty. Challenge Accepted... ... in a base hp frame :-) Kaalakiota Scout C-1 HS: Cmp Precision (x3) LS: Cmp Damp PW: Breach SG SW: Bolt Pistol GR: Flux EQ: Std Cloak, Compact Hive * Reasonably confident that the match was a fluke. Breach cannot be trusted. Also, need a new sidearm. Quickly switching to bolt after first blast almost always fails. Half the time it pulls the breach back up. The tier half, the bolt doesn't spool. Have to pause briefly during weapon swap :/ I have been doing a lot of base HP, barely use any shield or armor modules anymore. For a sidearm, I would suggest a breach smg, it helps with the range. Would likely work well. Thinking breach ScP as well. I've always hated the Magsec; if it weren't terrible, it'd be my first choice
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Posted - 2015.07.01 18:53:00 -
[2807] - Quote
Arkena wrote: Best man wins some officer rail rifles.
Lol!
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Posted - 2015.07.01 20:50:00 -
[2808] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:VAHZZ wrote:Adipem Nothi wrote:Got 5 breach shotgun kills in one match ;-) You are a true masochist shotty. Challenge Accepted... ... in a base hp frame :-) Kaalakiota Scout C-1 HS: Cmp Precision (x3) LS: Cmp Damp PW: Breach SG SW: Bolt Pistol GR: Flux EQ: Std Cloak, Compact Hive * Reasonably confident that the match was a fluke. Breach cannot be trusted. Also, need a new sidearm. Quickly switching to bolt after first blast almost always fails. Half the time it pulls the breach back up. The other half, the bolt doesn't spool. Have to pause briefly during weapon swap :/ The Shotty ChallengeGotta say this char feels different - I would expect to see red dots at a much further distance in this suit. Hmmm...it's been a while so maybe it's rose-tinted. That shield recharge though! Anyway...I didn't pay attention to what else you fitted Shotty or what mode you ran, so I queued for SkirmBushAcq and ended up in Ambush OMS...for all of five minutes. Looks like the breach is doing at least 420 damage - and dayum the headshot bonus is 180% according to HUD looking at a shielded suit. Felt on target, not used to the RoF but it didn't feel off. Would've been awesome if I hadn't missed that last shot on the frogsuit (that ****) but hey ho. Might do a full game with it later. Kudos! I've had zero luck in Ambush with mine so far. The only good match I've had was a Skirm. Definitely a good practice loadout; not much room for error :-)
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Posted - 2015.07.01 23:45:00 -
[2809] - Quote
One Eyed King wrote:Question for those that have tried the newest hotfix:
Do you notice that it is easier to use a rifle with a scout when getting the drop?
Before, in my experience, I would get the drop, get the first burst in, then the suit (usually an assault or scout) would wiggle through the rest of my shots, and I was pretty SOL.
Or is it, since we no longer can wiggle as well, that the HP advantage is still too much (when dealing with Assaults primarily) to use rifles vs Alpha weapons when getting the drop?
Found last night that it was somewhat easier to finish off targets who had survived NK backstab. Unless they hopped out-of-frame. At that range, hopping out-of-frame doesn't take much. Haven't tested opening up at mid-range yet. I assume that it's still a bad idea unless tanked; will test though :-)
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Posted - 2015.07.02 00:08:00 -
[2810] - Quote
One Eyed King wrote:Adipem Nothi wrote:One Eyed King wrote:Question for those that have tried the newest hotfix:
Do you notice that it is easier to use a rifle with a scout when getting the drop?
Before, in my experience, I would get the drop, get the first burst in, then the suit (usually an assault or scout) would wiggle through the rest of my shots, and I was pretty SOL.
Or is it, since we no longer can wiggle as well, that the HP advantage is still too much (when dealing with Assaults primarily) to use rifles vs Alpha weapons when getting the drop? Found last night that it was somewhat easier to finish off targets who had survived NK backstab. Unless they hopped out-of-frame. At that range, hopping out-of-frame doesn't take much. Haven't tested opening up at mid-range yet. I assume that it's still a bad idea unless tanked; will test though :-) Finish off with NKs, or other weapons carried? Opened with NK, finished with other weapon. Specifically, ACR hipfire. Intend to test hipfire of CR, AR, BrAR, BAR, TAR, RR and ARR. AA adhesion/magnetism are likely the same one rifle to the next, but not necessarily the same.
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Posted - 2015.07.02 00:13:00 -
[2811] - Quote
VAHZZ wrote:I have yet to die in my bricked AmSent, that has got to say something....
Over a course of 4 battles, i have not gotten a single death in my AmSent. I have killed sentinels in my Militia Shotty suit, but I have yet to die in my sentinel. THAT HAS SERIOUSLY GOT TO SAY SOMETHING. That is just crazy. Hmmm.
Died 3x to 4x to the same AM Sent yesterday. After getting the drop on him. To be fair, he had a rep slave and was running an officer HMG. Also, CQC framerate was terrible, so I'd figured I missed. Over and over again. Good to know that something else might have been at play. Makes me feel better about failing.
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Posted - 2015.07.02 00:37:00 -
[2812] - Quote
xavier zor II wrote:Adipem Nothi wrote:One Eyed King wrote:Question for those that have tried the newest hotfix:
Do you notice that it is easier to use a rifle with a scout when getting the drop?
Before, in my experience, I would get the drop, get the first burst in, then the suit (usually an assault or scout) would wiggle through the rest of my shots, and I was pretty SOL.
Or is it, since we no longer can wiggle as well, that the HP advantage is still too much (when dealing with Assaults primarily) to use rifles vs Alpha weapons when getting the drop? Found last night that it was somewhat easier to finish off targets who had survived NK backstab. Unless they hopped out-of-frame. At that range, hopping out-of-frame doesn't take much. Haven't tested opening up at mid-range yet. I assume that it's still a bad idea unless tanked; will test though :-) It is much easier to knife someone if you move with them rather than at them....be close enough to knife but if they move back also move back. Works quite well, especially those logi's that never stop moving So long as framerate is steady, I usually don't have issues with the initial connection. Find follow-up stabs to be a 'bit more tricky; panicking/hopping targets can be tough to keep on-screen at 2 meters. On my sub-optimal LCD TV at least :-)
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Posted - 2015.07.02 08:21:00 -
[2813] - Quote
Dreis ShadowWeaver wrote:Current weekly W/L: 0.07.
Seriously? Mode? Solo?
Theoretically, if you lose enough times your Mu will decline; you should eventually be served a match (or matches) against non-stompers. If you leave match, Mu adjustment does not occur.
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Posted - 2015.07.02 13:57:00 -
[2814] - Quote
Catching up on the last few pages of this thread. Perhaps I'm reading between the lines, but many of the points raised (and positions taken) make me uneasy.
Would love to hear your thoughts, gentlemen.
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Posted - 2015.07.02 15:48:00 -
[2815] - Quote
Ares 514 wrote: ... and 16 man shared passive scans. Sigh... That's something else I've been thinking about. It'd be easier to tune Falloff than it would be to work in a fix for this presumed oversight or work in a fix for shared squad sight. My expectation (at the moment) is that scout performance will continue to decline, and with it, the need for intense inner scan rings.
What do you guys think would happen if we simply set inner scan ring precision equal to middle scan ring precision?
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Posted - 2015.07.02 16:29:00 -
[2816] - Quote
One Eyed King wrote:Question for those that have tried the newest hotfix:
Do you notice that it is easier to use a rifle with a scout when getting the drop?
Initial Impressions:
Positioning matters more than before, but not sufficiently so to overcome a substantial hitpoint gap.
For instance, while running a base-hp BPO loadout, I got the drop on a low-hp proto Scout a couple times in a prior match. I opened up from behind with a Dren AR and was able to establish and maintain an upper hand. As these engagements involved low-HP unit vs low-HP unit, superior position and "who shot first" mattered more than his slight hitpoint advantage.
Opening up from behind on a high-hp unit, as expected, still plays out like poking a bear. Positioning might matter more than before, but HP still matters more. Thinking that alpha weapons will remain the low-hp scout's best friend when it comes to bridging the hitpoint gap. Also thinking that hp-oriented loadouts will persist as the prevailing competitive meta.
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Posted - 2015.07.02 22:21:00 -
[2817] - Quote
J0LLY R0G3R wrote: Read the thread dealing with team deploy, ehhh I don't see it being a good thing. FW is serious business u guys, not for casuals. Even though it is a public game mode anyone can join. /s XD (wrote out more but XD better I just delete it lol)
I see ups and downs on either side of the argument, but it doesn't make sense this whole "do it naow" agenda. Why jump off a cliff when we could just as easily play it safe and iterate toward that end? Work out the all the kinks, square away queuing mechanics, then roll out FW team deploy.
Better yet, why not let FW remain FW and leave end-game competition to PC? All we'd have to do is wire up raid windows for on-demand competitive play. It'd keep PC lean and moving, and it'd keep FW accessible to the average Joes. There are, after all, players who aren't necessarily ready for end-game play who might like the idea of earning SKIN or APEX.
Still on the fence. Uncomfortable with the idea of rushing things. Not moved by the "now or never" pitch or the "we'll do it anyway" argument.
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Posted - 2015.07.03 00:41:00 -
[2818] - Quote
This proposal struck me as reasonable: https://forums.dust514.com/default.aspx?g=posts&m=2841928#post2841928
This system would sanction spin-scanning, but by-and-large I think it'd be an improvement over the present system. Would love to hear your thoughts, gents.
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Posted - 2015.07.03 00:56:00 -
[2819] - Quote
Pokey Dravon wrote:Adipem Nothi wrote:Completed Timeline
Biomassed Episode 60: 2 hrs 1 min0:08:00 to 0:25:30 - About Sir Man Boy. 0:26:00 to 0:45:30 - About Bamm Havoc (didn't realize he was actually running for CPM) 0:46:00 to 1:04:00 - Squad Changes 1:04:00 to 1:09:00 - Rambling 1:09:00 to 1:20:00 - State of Matchmaking 1:21:00 to 1:28:00 - Officer Weapons 1:28:00 to 1:34:00 - Tiericide 1:34:00 to 1:44:00 - NPE 1:44:00 to 1:51:00 - Virtual Reality 1:51:00 to 2:01:00 - No HUD Glitch, Shout Outs Whoa this is pretty cool! Do you do this for all of the episodes? I kinda want to have Xel include this in the podcast description from now on. Timelines and a Participant Roster for each biomassed episode would be pretty awesome. This is the first episode I've indexed to date.
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Posted - 2015.07.03 01:06:00 -
[2820] - Quote
VAHZZ wrote:...it pained my eyes lol lol
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Posted - 2015.07.03 03:29:00 -
[2821] - Quote
Interesting stealth gameplay (PS2): https://www.youtube.com/watch?v=FhZJ7_Sn-jA&feature=youtu.be&a
^ Moody + Cloak + Crossbow
Blew my mind. While watching, it occurred to me how fundamentally different cloak and stealthplay are in Dust. What design decisions lead up to Moody's impressive killstreak and (in hindsight) were those design decisions "good" decisions? How is it possible that Moody went so long undetected, picking off one red after another? Was it a fluke? Were they all inattentive noobs? Does PS2 gameplay design too strongly favor stealthplay over other playstyles? If so, how is it that everyone isn't running around cloaked? So many questions.
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Posted - 2015.07.03 04:17:00 -
[2822] - Quote
One Eyed King wrote:Adipem Nothi wrote:Interesting stealth gameplay (PS2): https://www.youtube.com/watch?v=FhZJ7_Sn-jA&feature=youtu.be&a^ Moody + Cloak + Crossbow
Blew my mind. While watching, it occurred to me how fundamentally different cloak and stealthplay are in Dust. What design decisions lead up to Moody's impressive killstreak and (in hindsight) were those design decisions "good" decisions? How is it possible that Moody went so long undetected, picking off one red after another? Was it a fluke? Were they all inattentive noobs? Does PS2 gameplay design too strongly favor stealthplay over other playstyles? If so, how is it that everyone isn't running around cloaked? So many questions. In my experience with PS2, stealth gameplay was not really effective. It was not unlike Dust in heavily favoring HP and outnumbering an opponent. I should point out I have not played it since release. Have you watched any of Moody's recent videos?
* Cloak * Line up a headshot * Fire from cloak * Rinse / Repeat
He makes it look too easy. Well, he kinda always has, but at least in Dust you could tell when he was sweatin'.
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Posted - 2015.07.03 12:11:00 -
[2823] - Quote
VAHZZ wrote:My bricked Amarr sentinel has all the stamina in the world, too bad he is so fat and slow! I am thinking of speccing full Amarr, bringing glory to Amarr Scouts, all three of em. I'll spec back into AM Scout the moment there's a good reason to ever run an AM Scout. (now is not that time)
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Posted - 2015.07.03 12:21:00 -
[2824] - Quote
Pseudogenesis wrote:I know I'm a little late, but I've played enough to give my first impressions on the changes and I don't know how I feel about them. With regards to strafing it seems my prediction of high HP > low HP exacerbating seems to have come true. I wrecked every calassault I came across but I wasn't playing with hitscan weapons for very long so the sample size isn't especially good. I didn't notice any differences with knifing except minassault thankfully being easier to pin down. The stamina changes, though, seem like a biiiiig nerf to minjas. It's just so much slower now that a lot of the time I found myself needing stamina and not getting enough back in time to make my escape. It also hurts my playstyle directly since I like myofibrils and jumps take a percentage of your stamina instead of a flat value. Also the event kind of sucks but I think we all knew that was going to be the case
If MN Scout performance further declines, Rattati might ask for suggestions on improvement. Do you guys think we should go with changes to ewar/scans or changes to something else?
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Posted - 2015.07.03 12:51:00 -
[2825] - Quote
Pseudogenesis wrote: Speaking of which, I was wondering: Is there anything really getting in the way of reducing the requirement to 2 complex dampeners for ALL scout suits? It would devalue the Galscout's bonus a lot but since it's such a good suit anyway I don't see it mattering much. It just seems so stupid that on a suit that's supposed to be easier to stealth with we're forced to give up half of our suit's slots just to take advantage of that.
^ My thoughts as well.
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Posted - 2015.07.03 16:42:00 -
[2826] - Quote
Dreis ShadowWeaver wrote:Just FYI: I only really use OP stuff. I also main a Minja. What does that tell you? (Perhaps I just make it OP ) In my opinion, the Minja is actually the best Scout, in pretty much all situations. It's certainly not as bad as certain people are implying it to be. Performance data is performance data.
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Posted - 2015.07.03 21:50:00 -
[2827] - Quote
Arkena Wyrnspire wrote: ... A 4 man team is not insurmountable. If you have 4 good solo players against 4 squadded players, there's a realistic chance for the solo players to win. The squadded players have a major advantage, but it's not completely overwhelming.
With 6 man squads, this advantage is increased. This leads to stomps and this is why I believe that reducing squad sizes in pubs is a good change.
With 8 man squads, the advantage of teamwork is massive. 8 co-ordinated players will win a match against 8 unco-ordinated players. They might even be able to manage it with a numerical disadvantage. If you have 8 man squads in FW, then, you end up with groups potentially having a colossal advantage. There are solo players and maybe smaller groups on that team, but an 8 man squad is a huge thing.
If you have a 16 man group against 16 randoms, the 16 randoms may as well immediately surrender.
Therefore, any system in which you can have a full team against randoms is a failed system. This is why it is incredibly important to implement a team deploy system properly.
But isn't a similar thing true of 8 man squads? A full 8 man squad is such a massive advantage that it nearly assures victory if the enemy is composed of solo players. This queueing system allows for that exact scenario - full half team groups against randoms. This is unbalanced.
Some people say that FW is a hardcore mode and so there shouldn't be any matchmaking whatsoever in it. I don't agree with that, and this is why - if this scenario is possible (and indeed, exceedingly probable) then FW will very quickly devolve into an overwhelming stompfest without good fights for a large number of matches, people will leave, and FW will die (again).
To some extent, this has happened already. Q-syncing groups have been put up against randoms and as a result those randoms have gotten stomped and rapidly sickened of the gamemode, so they stopped playing it. As FW Q-sync groups are both a massive pain to organise logistically and often draw from the pool of those who would otherwise be randoms, this leads to the gamemode as a whole stagnating.
These are the problems associated with large squad groups and a lack of safeguards.
Having said that, let's talk about why it could be a good thing.
Somehow missed these two posts. Catching up. Agree with 100% of this, btw.
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Posted - 2015.07.03 22:05:00 -
[2828] - Quote
Arkena Wyrnspire wrote:If you have a scenario where you have a full 8 man squad vs a full 8 man squad, you end up with a good fight. Indeed, outside of PC these would almost certainly be some of the most furious fights to be had in DUST. But there's a problem with having 8 man squads. What about the other people on the team? When you have two co-ordinated 8 man groups, the solo players are not effective units. They end up caught between the two competing squads. Again, you may be a very l33t player, but against a full squad using teamwork you can't compete. In effect, the non-squadded players end up as fodder for the squadded players and are comparatively less valuable players. This is why I support full 16v16 team deploys. Not only is it likely to be an even more engaging match than an 8v8 with fodder, there are no players who sort of get caught in the middle. There is no environment in the game that allows for casual teamplay. PC is an incredible hassle to play and is limited, and both of these things will remain true even after the revamp. 24 hour queue times and exact scheduling along with absolute requirements for team fielding and costs associated with failed attempts do not make for a casual environment. I know some people here support instant raiding as a PC mechanic, but I'm strongly against that. I'll probably end up going into detail on that at a later date but not right now because I have a feeling this is going to be long enough anyway and it's midnight atm. In FW, you don't need to meet exact timers, worry about costs, etc etc. It's a much more casual gamemode. Allowing FW to be a casual environment for team play fills both a gameplay and social niche in the game - but it would only be a fun environment if certain potential problems are taken into account and safeguards put in place. I don't think it needs to be debated that having a 16 man team vs randoms is completely unacceptable. If a full team queues for FW, they need to be put up against other full teams. This is equally true of 8 man squads. Whether or not 16v16 deploy happens, there needs to be a measure to ensure that full squads aren't just put up against randoms and permitted to run roughshod over them. There are other issues associated with large groups like 16 man shared passive scans and full teams with a single person calling OBs, but I'm not going to go massively into detail on those. Anyhow my wits are wandering because it's late and I'm pretty sure I've missed a few glaringly obvious things that I'll come back to in the morning and I've trailed off a bit but here's what I want to see:
- Full 16 man team deploys, allowing FW to become a casual teamplay mode
- Safeguards to prevent large groups of players from being put up against disorganised mobs
- Prevention of 16 man shared passive scans because **** off no
- Removal of warbarge strikes from FW so there isn't one guy constantly being fed OBs by 15 people and so people actually bother doing them
something something not enough players something something that I'll talk about in the morning going to sleep now bye This all seems pretty reasonable as well. Might end disagreeing with you on Raid Mechanics, but won't know until you share your opinion. As it relates to Team Deploy in FW, are you concerned at all about kinks in queuing dynamics, inadequate matchmaking / low battle quality, or readily organized farming?
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Posted - 2015.07.04 13:18:00 -
[2829] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote: This all seems pretty reasonable as well. Might end disagreeing with you on Raid Mechanics, but won't know until you share your opinion. As it relates to Team Deploy in FW, are you concerned at all about kinks in queuing dynamics, inadequate matchmaking / low battle quality, or readily organized farming?
Definitely concerned about matchmaking. It could make or break the entire system. What do you mean by 'kinks in queuing dynamics'? As for readily organised farming, I'm not really too worried. You can effectively do it already - but people don't want to do it because it means that half the participants get basically nothing for their time. There's actually an incentive to win in FW, which does a fair bit for helping to prevent that.
Please see post 355 (page 18) and 409 (page 21) in Kain's thread.
Demens and I briefly discuss the "Lego Problem" and potential solutions here: https://forums.dust514.com/default.aspx?g=posts&m=2838649#post2838649
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Posted - 2015.07.04 15:03:00 -
[2830] - Quote
Is this your math? It's neat, but I'm not sure that it is accounting for all variables is play. If time is a constraint (and it should be) where is it? What assumptions are made about population in queue? After a round of pairing, are the residuals remaining in queue prioritized over new additions to queue, and if so, what effect does that have pairing rates?
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Posted - 2015.07.05 19:23:00 -
[2831] - Quote
Arkena Wyrnspire wrote:Ares 514 wrote:Llast 326 wrote:Why does the Active Scanner not have the same Switch delay as the Cloak? Why does the cloak have the switch delay? Nothing worse than accidentally selecting the cloak and trying to swap to what you wanted while everything drags to a crawl. I wish they had implemented the delay in a better way. It just feel so damn clunky. So you can't instajump out of cloak and splat people with a shotgun, as was rampant in 1.8. It wouldn't be as bad now, though, IMHO, since all the nerfs. Think there's a number on that delay. Could probably reduce it by half and not recreate issues with fire-from-cloak.
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Posted - 2015.07.06 01:47:00 -
[2832] - Quote
July 7th!!!
https://forums.dust514.com/default.aspx?g=posts&m=2846424#post2846424
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Posted - 2015.07.06 02:01:00 -
[2833] - Quote
Dreis ShadowWeaver wrote: Will Nos Nothi do PC? You better. lol
To quote Llast, Pirates gonna pirate.
PS: Of course you're invited :-)
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Posted - 2015.07.06 02:19:00 -
[2834] - Quote
Dreis ShadowWeaver wrote: I think that it won't benefit Assaults much more than the other suits.
^ Same. I'm expecting improvements to be relatively constant across the board. Looking forward to seeing what I'll be able to fit on my BPOs.
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Posted - 2015.07.06 02:51:00 -
[2835] - Quote
1230 damage per melee strike? https://forums.dust514.com/default.aspx?g=posts&t=202308
His numbers check out per protofits.
240 - Commando Base Melee 456 - 1st Cmp Myofib (+90%) 813 - 2nd Cmp Myofib (+78.22%) 1230 - 3rd Cmp Myofib (+51.35%)
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Posted - 2015.07.06 03:06:00 -
[2836] - Quote
Llast 326 wrote:Meh, time to resurrect my 80hp death punch fit MinScout melee got reduced, right? Protofits reads base damage 120 (max 615).
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Posted - 2015.07.06 07:49:00 -
[2837] - Quote
@ Duncan
Found fitting space to be pretty tight on most of the STD assaults I've test driven. In most cases, I'm thinking PG and/or CPU upgrades will be found in 1 to 2 of their newly created slots. Resource-wise, thinking Logis will be better positioned to see improvements at the lower tiers. Commandos and Scouts to a lesser degree (especially cloak-free Scouts). Not sure about Heavies.
Ultimately, and based primarily upon arse-pulled expectations, I anticipate that tiericide will slightly extend TTK for most classes and will make ducking scans less of an all-or-nothing commitment for Scouts.
Edit: If I'm wrong, and everyone else's performance improves but the Scout's, then Scouts will be in a good position to argue for +1 slot. Same goes for Heavies.
Edit 2: Would favor other solutions over +1 slot.
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Posted - 2015.07.06 08:02:00 -
[2838] - Quote
Fristname Family name wrote:Adipem Nothi wrote:Dreis ShadowWeaver wrote: Will Nos Nothi do PC? You better. lol
To quote Llast, Pirates gonna pirate. PS: Of course you're invited :-) Just out of curiosity... Can I join Nos Nothi? I can always use my heavy or logi if you need or whatever. Are you in NN's in-game channel yet? If not, I'll shoot you an invite next time I see you. All you'd need is a bastard to vouch for you, and from what I recall about you, that shouldn't be tough to come by. We aren't in the business if turning away talent.
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Posted - 2015.07.06 08:04:00 -
[2839] - Quote
Arkena Wyrnspire wrote:Remind me of the slot progression details? Is there a thread somewhere? Straight-up tiericide. Assuming current PG/CPU will be held constant for now as changes were not mentioned. That may of course change with power cores. Believe AM Logi is getting another slot as are Commandos. See 1.2 Dev Blog for details.
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Posted - 2015.07.06 13:20:00 -
[2840] - Quote
* APEX suits will have PG/CPU output between STD and ADV * Basic Meds will have 2 EQ slots
On the topic of Basics, would anyone object to +1 slot, -1 EQ for Basic Lights?
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Posted - 2015.07.06 15:31:00 -
[2841] - Quote
Ares 514 wrote:Pseudogenesis wrote:This is all very exciting! Raiding is finally here. It'll be interesting to see how the game develops over the course of the next few weeks.
I guess I have to actually start playing matches when I log on so we can rack up those command points Raiding is not really here sadly. The recent change to 10 million for a clone pack made them very affordable and I wish they had it set at that rate before. All we know is clone packs will now cost CP and possibly some ISK. Personally I found the complete lack of details on The PC changes very dissapointing. No indication from CCP on CP costs, limits, or rate of earning them. Big fail in my books. There is some information here: https://forums.dust514.com/default.aspx?g=posts&m=2846896#post2846896
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Posted - 2015.07.06 16:03:00 -
[2842] - Quote
Pseudogenesis wrote:They only require about 250 daily missions completed for a raid, so with a decent number of active players we should be able to raid 2-4 times a week.
I suggest we look into recruiting again, we jumped the gun a bit last time and it seems like a lot of people have left. A lot of corporations will be rushing to recruit now that PC 2.0 is here so if we don't act now we may miss out on a lot of potential applicants. Maths: https://docs.google.com/spreadsheets/d/1ZNuxV-0v4LpvLPaxhyjXsOt787GuvIAMpb11EpL_Jl0/edit?usp=sharing
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Posted - 2015.07.06 17:30:00 -
[2843] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:Pseudogenesis wrote:They only require about 250 daily missions completed for a raid, so with a decent number of active players we should be able to raid 2-4 times a week.
I suggest we look into recruiting again, we jumped the gun a bit last time and it seems like a lot of people have left. A lot of corporations will be rushing to recruit now that PC 2.0 is here so if we don't act now we may miss out on a lot of potential applicants. Maths: https://docs.google.com/spreadsheets/d/1ZNuxV-0v4LpvLPaxhyjXsOt787GuvIAMpb11EpL_Jl0/edit?usp=sharing Good thing we have some people who actually want to do math to challenge my conjecture! Looking at this my guess is we'll get anywhere from 25-40k daily, but it's anyone's guess how much or if the number will even be consistent. Only time will tell, but at the very least it seems like we'll be able to raid pretty frequently. Tough to say. At current activity levels, I'd ballpark 1x to 3x per week if raids cost 25k CP. I'm up for recruiting and training active newbros. Could be fun to use FW for training.
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Posted - 2015.07.06 17:37:00 -
[2844] - Quote
Duncan wrote: :: snip :: [edit] Though I suppose the whole TTK thing is dependent on how people change. Fit more HP - increase TTK. Fit more damage....
My money's on the former. As a net effect, I suspect we'll see the HP gap between STD and PRO shrink a 'bit. Suspect that damage amps are too resource intensive to stack on lower end suits. Again, pulling from arse.
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Posted - 2015.07.06 19:13:00 -
[2845] - Quote
Admiral James Kirk wrote:Just finished reading this entire thread. Started back in Feb. 6/10 - Could have probably gotten better bathroom material but ocd prevents me from starting anything new before finishing something already started. That's quite the feat! +1
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Posted - 2015.07.06 19:53:00 -
[2846] - Quote
dzizur wrote:warbarge level 8 = +9% dmg? (pricey as flux though) = new warbarge modules? Completely missed that line. Haven't heard anything at all about new subsystems; guess they'll add them later.
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Posted - 2015.07.06 21:44:00 -
[2847] - Quote
One Eyed King wrote: Yeah. I am thinking there will be a point where the assualts will have to lose a slot.
Too late for -1 slot, I think. Thinking Logis and Commandos are going to be too strong for that to fly.
/ arsepull
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Posted - 2015.07.07 00:23:00 -
[2848] - Quote
xavier zor II wrote:[... the infamous caldari logi! i bet the devs are to scared to buff it hahahaha So much has changed since the old Slayer Logi days.
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Posted - 2015.07.07 00:35:00 -
[2849] - Quote
VAHZZ wrote: Amarr Commando.
I'd personally think twice before investing into this one for now. Seems they've yet to decide on what to do with the ScR. If Rattati leaves the ScR deadly at range, ScR + AScR could make for an especially well-rounded combatant.
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Posted - 2015.07.07 01:43:00 -
[2850] - Quote
One Eyed King wrote:Adipem Nothi wrote:VAHZZ wrote: Amarr Commando.
I'd personally think twice before investing into this one for now. Seems they've yet to decide on what to do with the ScR. If Rattati leaves the ScR deadly at range, ScR + AScR could make for an especially well-rounded combatant. Would make more sense to pair it with a CR no? Charged shot to down the shields, then take out the remaining armor with the CR. Good point, though Commandos do get a flat bonus to racial damage profile. Not sure what the math comes out to, but the pre-bonus AScR prebonus hits pretty dang hard.
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Posted - 2015.07.07 03:34:00 -
[2851] - Quote
I like what this new guy's doing, and how he's doing it: https://forums.dust514.com/default.aspx?g=posts&m=2847990#post2847990
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Posted - 2015.07.07 13:03:00 -
[2852] - Quote
Militia Light Suits have 2EQ slots. (No Error) Standard Scout and Light Suits have 2EQ slots. (No Error) Advanced Light and Scout suits have 3 EQ slots. (Presumed Error) Prototype Light and Scout Suits have 3 EQ slots. (Presumed Error)
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Posted - 2015.07.07 13:24:00 -
[2853] - Quote
Spademan wrote:Adipem Nothi wrote: Advanced Light and Scout suits have 3 EQ slots. (Presumed Error) Prototype Light and Scout Suits have 3 EQ slots. (Presumed Error)
Can we have fun with it before we tell anyone? Think it highly unlikely that they'll fix it today; they'd have to reset TQ (I believe). Suspect we have until downtime tomorrow. Go crazy :-)
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Posted - 2015.07.07 13:36:00 -
[2854] - Quote
Fristname Family name wrote: *Sees me again being a **** face with 3 focused scanners*
I suspect that spamming 3x Creodron Flux will annoy a greater number of players per second than 3x Focused.
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Posted - 2015.07.07 15:03:00 -
[2855] - Quote
Post-Tiericide Loadout Examples
Gallente Scout
Dragonfly G-1 (26k) HS: Bsc PG, Cmp Shield LS: Enh CPU, Cmp Damp, Cmp Red, Cmp Green PW: Dren SG SW: Bolt Pistol GR: Flux EQ: Std Cloak, Std Uplink
Scout G/1 (31k) HS: Bsc PG, Cmp Shield LS: Cmp Damp, Enh Green, Cmp Red (x2) PW: Dren SG SW: Bolt Pistol EQ: Std Cloak, Adv Uplink GR: Flux
Scout gk.0 (100k) HS: Cmp Shield (x2) LS: Cmp Damp, Cmp Red (x3) PW: CRG SG SW: Bolt Pistol GR: Flux EQ: Adv Cloak, Pro Uplink
Gallente Commando
Commando G-1 (22k) HS: Enh PG, Cmp Dmg LS: Enh CPU, Cmp Red, Cmp Green PW: Quafe PLC SW: Dren AR EQ: Compact Hive
Commando G/1 (26k) HS: Enh Dmg, Cmp Dmg LS: Enh Green, Cmp Red (x2) PW: Quafe PLC SW: Dren AR EQ: Compact Hive
Commando gk.0 (89k) HS: Cmp Dmg (x2) LS: Cmp Red (x3) PW: Quafe PLC SW: GEK EQ: Compact Hive
Gallente Assault
Assault G-1 (34k) HS: Cmp Precision, Cmp Shield, Cmp PG LS: Bsc CPU, Enh Ferro (x2), Cmp Ferro, Cmp Red PW: Dren SG SW: Bolt GR: Flux EQ: Compact Hive
Assault G/1 (41k) HS: Cmp Precision, Cmp Shield, Enh PG LS: Cmp Ferro (x3), Cmp Red (x2) PW: Dren SG SW: Bolt GR: Flux EQ: Compact Hive
Assault gk.0 (125k) HS: Cmp Precision, Cmp Shield (x2) LS: Cmp Ferro (x3), Cmp Red (x2) PW: Creodron SG SW: SR-25 Bolt GR: Flux EQ: Compact Hive
Gallente Logi
Logi G-1 (95k) HS: Cmp Precision (x2), Cmp PG LS: Enh Ferro (x2), Cmp Ferro (x1), Cmp CPU, Cmp Red PW: Dren AR SW: N/A GR: Locus EQ: Compact Hive, Creodon Flux (x3)
Logi G/1 (110k) HS: Cmp Precision (x3) LS: Enh Ferro (x3), Cmp Red (x2) PW: Dren AR SW: N/A GR: Core Locus EQ: Compact Hive, Creodon Flux (x3)
Logi gk.0 (203k) HS: Cmp Precision (x3) LS: Cmp Ferro (x3), Cmp Red (x2) PW: Adv AR SW: N/A GR: Core Locus EQ: Allotek Hive, Creodon Flux (x3)
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Posted - 2015.07.07 15:49:00 -
[2856] - Quote
Screwed around with loadouts for a full hour. (pretty excited!)
First match ... Scotty picks Skirm.
No problems first 5-10 minutes. Looks like it'll be a good fight! Then framerate drops to around 3 per second. Wait for it to self-correct. No improvement after ~5 minutes. Leave battle.
Next match ... Scotty picks Skirm.
Framerate seems manageable ... right up until I get into shotgun range. Tried to make it work for a 'bit, but it seemed to be getting worse. Left battle. Logging off. Will try back later.
I want to play Dust, damnit.
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Posted - 2015.07.07 16:14:00 -
[2857] - Quote
VAHZZ wrote:Man, I need a Scout APEX ...
https://forums.dust514.com/default.aspx?g=posts&t=207466&find=unread
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Posted - 2015.07.07 16:54:00 -
[2858] - Quote
Llast 326 wrote: Better Call Spade
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Posted - 2015.07.07 17:04:00 -
[2859] - Quote
VAHZZ wrote:It is so glorious... And short-lived, I imagine. No such thing as a free lunch :-)
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Posted - 2015.07.07 18:46:00 -
[2860] - Quote
So the bug seems to be isolated to the Serpent Scout suit.
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Posted - 2015.07.07 18:52:00 -
[2861] - Quote
First Prophet wrote:I'm assuming the serpent scout thing is fixed? Can't unlock it in the progression screen unless I'm doing it wrong. Edit: Nevermind. Found the problm. Got the free apex. Have to press down arrow to go up.
Other than that, I like the UI design.
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Posted - 2015.07.07 20:27:00 -
[2862] - Quote
2Berries wrote:Hate work so much right now! Extra equipment slots, free apex suits, rebuild all fixs from ground up...yet here i sit. Are framerate issues that bad?
APEX suits? I didn't see the option to claim any suit other than the Serpent. Checked Gal Mediums and Cal + Min Lights; those were wired appropriately.
Framerate's pretty bad. Just wrapped up a few FW matches with the NN. Had lots o' fun, but the rubberbanding and framerate drops were out in full force. I really hope they fix this. This build has the potential to be a great one.
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Posted - 2015.07.07 20:31:00 -
[2863] - Quote
Command Point tally is pretty cool. Checked menu options under Planetary Conquest to see the price of Raids. Saw options to Attack, but didn't see anything else.
Am I overlooking an option?
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Posted - 2015.07.07 22:22:00 -
[2864] - Quote
Arkena Wyrnspire wrote:Shotty isn't so chatty in game, Dreis. I was very disappointed - I ended up carrying the conversation for six men in that squad. I'm sure Shotty will agree when I say that I at least got the quantity of chatter.
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Posted - 2015.07.07 22:41:00 -
[2865] - Quote
One Eyed King wrote:Arkena Wyrnspire wrote:Shotty isn't so chatty in game, Dreis. I was very disappointed - I ended up carrying the conversation for six men in that squad. I'm sure Shotty will agree when I say that I at least got the quantity of chatter. Depends. Most times yes, but squaded with he, Frago, and Cross and they chatted up a storm. Mostly on topic however. Really depends on the match and what I'm running. Not as young as I used to be; my response time is already slower than many of yours, and I can't carry on a conversation without it slowing further. Also have a pretty short fuse so I "self-regulate" by switching off coms. Arkena already knows, but I don't want the rest of you guys to discover I'm an arse-hole. Lol
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Posted - 2015.07.07 22:49:00 -
[2866] - Quote
Dreis ShadowWeaver wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote:Shotty isn't so chatty in game, Dreis. I was very disappointed - I ended up carrying the conversation for six men in that squad. I'm sure Shotty will agree when I say that I at least got the quantity of chatter. So...? Is that a yes or a no? Would you take over from musturd if he let you? Cap'n Musturd single-handedly wrote our name into Eve lore. Who better to lead us in spirit than the merc who made our name eternal?
TL;DR: No way, bro!
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Posted - 2015.07.07 22:52:00 -
[2867] - Quote
Dreis ShadowWeaver wrote:Adipem Nothi wrote: Cap'n Musturd single-handedly put our name into Eve lore. Who better to lead us in spirit than the merc who made our name eternal?
He did? How? Nothi Knives!
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Posted - 2015.07.07 23:08:00 -
[2868] - Quote
Pseudogenesis wrote:Personally I like the kind of de facto soft-leadership we have going, feels appropriate for a band of lawless pirates. We don't have any need for a real leader anyways, we're a pretty casual corporation. Completely agree.
Looking at our Command Point totals so far today, it occurs to me just how valuable Alts will be for generating CP. If Raids end up being worth our time, it may not be a bad idea for us to run our Alts for a match or two to increase our daily CP intake.
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Posted - 2015.07.08 00:14:00 -
[2869] - Quote
Dreis ShadowWeaver wrote:just wait for Dried ShadowBeaver... lmao
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Posted - 2015.07.08 01:18:00 -
[2870] - Quote
One Eyed King wrote: That is why PC was always laggy supposedly, because of all the proto suits and mods etc.
That possible explanation for PC Lag hadn't crossed my mind. I'd always assumed a different server configuration (one with lesser resource allocation than Pubs) was used for PC.
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Posted - 2015.07.08 01:28:00 -
[2871] - Quote
One Eyed King wrote:Adipem Nothi wrote:One Eyed King wrote: That is why PC was always laggy supposedly, because of all the proto suits and mods etc.
That possible explanation for PC Lag hadn't crossed my mind. I'd always assumed a different server configuration (one with lesser resource allocation than Pubs) was used for PC. I think I read that once somewhere, and it made sense to me, so it stuck. I can't remember anything specific. Hope that isn't the case. Saw lots and lots of "named" variations while poking around the new Progression menus.
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Posted - 2015.07.08 02:09:00 -
[2872] - Quote
One Eyed King wrote: I think that once the power cores are in place, the overall resource usage will decrease.
I love that Dust is gorgeous and all, but gorgeous gets old fast if she's unreliable. Don't know about you guys, but I'd be more than willing to trade a little looks for stable performance. Within reason ... not ugly or anything :-)
:: drumroll ::
Strongbox #2543 - 30x Adv Flux Grenade Strongbox #2542 - 2x Cala's Strongbox #2541 - 2x Rail Turret Strongbox #2540 - 2x Beacon's Strongbox #2539 - 9x Myron Strongbox #2538 - 3x Alex's HMG Strongbox #2537 - 33x Cmp CPU Strongbox #2536 - 3x Krin's Strongbox #2535 - 9x Pro Calmando Strongbox #2534 - 1x Scotsman's
PS: @ Prophet - Have 5 Cala's with your name on 'em. Just remind me when I see you.
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Posted - 2015.07.08 02:13:00 -
[2873] - Quote
Llast 326 wrote:One Eyed King wrote:Adipem Nothi wrote:One Eyed King wrote: That is why PC was always laggy supposedly, because of all the proto suits and mods etc.
That possible explanation for PC Lag hadn't crossed my mind. I'd always assumed a different server configuration (one with lesser resource allocation than Pubs) was used for PC. I think I read that once somewhere, and it made sense to me, so it stuck. I can't remember anything specific. I think PC lag is cause by a few factors. I recall them talking of a memory leak some time ago that I believe they patched. Also I believe Coms cause lagGǪ My experience is that when I run into squads I experience more lag, when I run into Qsync squads it can get brutal. Wether they are on my team or not. I seem to remember reading somewhere that a PC corp was running Skype instead of coms and that they experienced less lag.
Pseudo suggested earlier that we use Skype or Teamspeak for coms. Sounds like a great idea to me.
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Posted - 2015.07.08 11:46:00 -
[2874] - Quote
Dreis ShadowWeaver wrote:Dreis ShadowWeaver wrote:Among DUST players, sweet-talking gets you EVERYWHERE. On a completely unrelated note, Maken Tosch has returned to NKU! Is he in Scouts United? Nooooooooo. There are only a handful of guys in Scouts United. Even Vahzz left. Lol.
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Posted - 2015.07.08 11:49:00 -
[2875] - Quote
dzizur wrote:1. Am I the only one that is missing seeing squad/team in-battle? I mean WTF?! We got a client update and a server update but still can't fix that ****?!
2. Oh yeah, and sorry for yesterday guys (Shotty,Duncan and the gang), I had like 0,5 frames per second in those FW matches, on the last one my ps3 froze so I just gave up launching it again.. 1. Not sure if this is a bug or working as intended. It's been reported numerous times, and I don't believe they've responded yet.
2. No worries. We were all experiencing framerate issues yesterday; hoping things run more smoothly today! Did we get the pronunciation of your name right?
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Posted - 2015.07.08 13:26:00 -
[2876] - Quote
dzizur wrote:Adipem Nothi wrote: Did we get the pronunciation of your name right?
Not quite, haha, didn't want to go into explaining via DS3 keyboard ;) It's all right, I can be your jesus. I'm quite good at dying too! Oh... and I effin LMAO yesterday thanks to your comms guys :D
Jesus: "No, not 'dee-zi-zor' ... 'jesus' ... name pronounced jesus" Me: "Dzizur is pronounced Jesus!? ... as in, Jesus Christ?" Jesus: "Jes. 'Jesus' like Jesus Christ."
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Posted - 2015.07.08 13:35:00 -
[2877] - Quote
Arkena Wyrnspire wrote:Tiericide makes me so happy.
Now, if only we could have a framerate above 0.2 FPS and maybe DUST might be a decent game. Thinking the same thing. And I was wrong about tiericide, by the way; I did not expect it to improve low-level frames as much as it did (in my initial observation, at least). If Rattati & Crew find a way to stabilize framerate, this could be the best all-around build to date.
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Posted - 2015.07.08 14:18:00 -
[2878] - Quote
noob cavman wrote:Shayz is having a proper tantrum over 1 game where he went 0/7 with a md. Shayz knows his stuff. Musturd also mentioned that the MD is pretty crap at the moment. Haven't tested it myself in a long while, but I do still die to it from time-to-time. Anyone having success with the Mass Driver?
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Posted - 2015.07.08 15:03:00 -
[2879] - Quote
Varoth Drac wrote:noob cavman wrote:Mines working out alright. I do pair it with a breach scrambler pistol tho Me too! With flux grenades as well it's pretty great. Ammar comando with ASCR and MD is good too. Only done one match with it since the update though, so can't really say how good it is. We got stomped by snipers and an Amarr sentinel with over 40 kills. So not a fair test. Stomped by snipers? Who were you playing against and what mode?
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Posted - 2015.07.08 15:38:00 -
[2880] - Quote
Running around on a long-dormant Alt. 100 or so career kills. Just wrapped up his ~3rd pub ever, where I was somewhat surprised to find a veteran SOG squad running officer gear.
The stompsquad had 40+ kills and zero deaths. Everyone but one on my side went negative; I recognized no names on our side; they all looked like newbros. I did arrive mid-match, so I guess it's possible that Scotty backfilled the match with newbros waiting in queue after an opposing squad left the half-completed battle.
Lol. Scotty just put me into another partially completed match. More officer gear in the killfeed.
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Posted - 2015.07.08 16:06:00 -
[2881] - Quote
Varoth Drac wrote:Adipem Nothi wrote:Varoth Drac wrote:noob cavman wrote:Mines working out alright. I do pair it with a breach scrambler pistol tho Me too! With flux grenades as well it's pretty great. Ammar comando with ASCR and MD is good too. Only done one match with it since the update though, so can't really say how good it is. We got stomped by snipers and an Amarr sentinel with over 40 kills. So not a fair test. Stomped by snipers? Who were you playing against and what mode? Odd I know. It was the domination map with the pipes leading to the big tower. So we were very exposed to sniper fire. Couldn't get to the point because of high ground. Couldn't get to high ground because of snipers. That's really neat :-)
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Posted - 2015.07.08 16:48:00 -
[2882] - Quote
chill penguin wrote: ... or that other guy that I always forget their name. Gem Cutter or Sleepy Zan?
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Posted - 2015.07.08 17:24:00 -
[2883] - Quote
Just realized I'm experiencing zero lag / framerate issues on my Alt. Have no chat channels open. Had only corp mail, which I'd previously deleted. Also previously deleted all fittings but one. Checked system settings, which should still be set to their default ...
Voice chat: Disabled Push-to-Talk: On Texture Detail: High Effect Detail: High Batlle Server: Automatic
* Also, PS3 is running on highest resolution (as opposed to 480p SNES mode).
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Posted - 2015.07.08 18:51:00 -
[2884] - Quote
Adipem Nothi wrote:Running around on a long-dormant Alt. ~100 career kills. Just wrapped up his ~3rd pub ever, where I was somewhat surprised to find a veteran SOG squad running officer gear. Thinking I'll queue for something other than Ambush. Probably best to let Scotty pick for me.
Update: Still running my Alt, but now letting Scotty pick my fights (all modes selected). Have since played 2 Skirm, ~3 Dom and 1 Ambush. A few observations:
* Since setting playmode to all, veterans have been absent in all but one match (the Ambush match, of course). I'm curious to see how long it will take before Mu kicks me out of the kiddie pool.
* I've suggested otherwise in the past (and was likely wrong to do so), but the Shotgun's spread at Operation 2 seems to be no better or worse than at Operation 5. In fact, I seem to be placing headshots more reliably, though that could be due to the utter absence of lag / framerate drops I'm experiencing with this character.
* Running a Shotgun on this character is a 'bit like running a Shotgun in Chromosome. Most Meds drop to 1-2 blasts (accustomed to 3-4 on my main). From an end-game standpoint, high damage is needed as Alpha is the one and only way to bridge the gap between 300 and 1000+ HP. But after having seen it perform in the newbro's environment, I could not in good conscience support any buffs of any kind to the Shotgun.
Jesus just came online. Going to hop into his squad and see how this newish merc holds up in the big boy queue. Think he's from Eastern Europe or Russia ... interested to see if I'll remain impervious to lag :-)
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Posted - 2015.07.08 19:22:00 -
[2885] - Quote
Adipem Nothi wrote: ... he's from Eastern Europe or Russia ... interested to see if I'll remain impervious to lag :-)
Update: Lag-free Alt lags plenty while playing on Batteserver: Asia. Blue flare too.
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Posted - 2015.07.08 19:42:00 -
[2886] - Quote
IAmDuncanIdaho II wrote:Hmmm IWS outed him as a bittervet yet neglected to give the name. He also gets pretty snarky further on (still before your posts). Still....I agree with OP, if it's a true account. Liked some of his posts anyway in case he is a new player. Tough to know whether or not IWS is on point. Sometimes, he's way off. Example: https://forums.dust514.com/default.aspx?g=posts&m=1293761#post1293761
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Posted - 2015.07.08 20:10:00 -
[2887] - Quote
Adipem Nothi wrote: I'm curious to see how long it will take before Mu kicks me out of the kiddie pool.
Took somewhere between 5 and 10 matches to advance from Low Mu to High Mu queue. Consistently deploying into tough fights now. Squishy Shotgun Scout went from feeling overpowered to underpowered.
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Posted - 2015.07.08 20:45:00 -
[2888] - Quote
Huh. Do you think there might have been an exploit? Only reason I can think of.
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Posted - 2015.07.08 21:58:00 -
[2889] - Quote
Felt bad about shotgunning in the newbro queue. Then this happened: http://i.imgur.com/WycJrOw.png
Brand new meme running Defender Mk II. Believe it or not, the Academy match was hard fought; we won with 20 or so clones remaining and under 1/4 MCC armor. Tempted to take back what I said about shotguns being borderline OP in the newbro queue. Everything's OP in the newbro queue :-)
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Posted - 2015.07.08 22:52:00 -
[2890] - Quote
One Eyed King wrote: Sounds to me like more data is needed.
I've 3 memes across 3 accounts. That's enough for me :-) Was thinking I'd gradually skill the last one into MN Logi; now, I'm leaning more toward CA Assault. Lol.
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Posted - 2015.07.08 23:16:00 -
[2891] - Quote
Dried ShadowBeaver wrote:Adipem Nothi wrote:Adipem Nothi wrote: ... he's from Eastern Europe or Russia ... interested to see if I'll remain impervious to lag :-)
Update: Lag-free Alt lags plenty while playing on Batteserver: Asia. Blue flare too. >plays on Asian server >doesn't expect lag I always expect to lag regardless server region, mine or otherwise. Imagine my surprise to find no lag whatsoever on my Alt after experiencing "the usual" lag on my Main. Thought it possible (albeit unlikely) that I might lag only a little 'bit while roaming with the lag-free account.
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Posted - 2015.07.09 00:59:00 -
[2892] - Quote
Pseudogenesis wrote:Adipem Nothi wrote: Now have 3 memes ...
Awesome, but why are you calling them memes Errr. Thought it was synonymous with Alt. Bad usage. Will fix :-)
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Posted - 2015.07.09 03:58:00 -
[2893] - Quote
@ NN
Corp Killboard updated! Added Warpoint and Command Point Leaderboards. Tracking Period: 1.1.3 - Present. Summaries by Region:
Americas Gêå WP - 261k Gêå CP - 10700 Gêå Kills - 2447 AVG Kills - 15.5k AVG KDR - 2.38
Eurasia Gêå WP - 155k Gêå CP - 5800 Gêå Kills - 1409 AVG Kills - 14.9k AVG KDR - 2.67
Oceania Gêå WP - 124k Gêå CP - 2000 Gêå Kills - 1156 AVG Kills - 36.8k AVG KDR - 2.02
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Posted - 2015.07.09 14:11:00 -
[2894] - Quote
1.2 Positive Feedback / Observations * Lag seems to have improved between now and patch day * Ambush match quality seems to be improving; the mode is fun again * The larger squads in FW are a blast * Commandos feel healthy * Tiericide feels healthy; seems there's more variety on the field * The Progression interface, images and descriptions look great * CP integration feels intuitive; the contribution tally is perfect
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Posted - 2015.07.09 15:36:00 -
[2895] - Quote
Ares 514 wrote:Adipem Nothi wrote:1.2 Positive Feedback / Observations * Lag seems to have improved between now and patch day * Ambush match quality seems to be improving; the mode is fun again * The larger squads in FW are a blast * Running w/squad in Pubs no longer feels dirty * Commandos feel healthy * Tiericide feels healthy; seeing more variety on the field * The Progression interface, images and descriptions look great * CP integration feels intuitive; the contribution tally is perfect Agree except with the progression bit.... Also, how did you see CP contributions? Lol, I thought it was busted as it never showed me anything... You have to wait about 45 seconds for the query to return data. I thought it was busted as well.
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Posted - 2015.07.09 15:58:00 -
[2896] - Quote
Arkena Wyrnspire wrote:That's fairly typical of DUST menus though.
They all take a ludicrous amount of time to return any information.
Also, the progression interface is a truly stunning work. Pressing down to go up is the work of a genius. Lol. Yeah, a little polish might be needed :-)
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Posted - 2015.07.09 16:37:00 -
[2897] - Quote
On the topic of opportunities :-)
* Framerate and Lag are likely our biggest issues; improvements to these would be wonderful * Domination seems to need help (add academy warp portals?) * Pub Payouts could use polish (especially as it relates to mid-match arrivals) * Likely a good idea to dial up Scan Assist WP * Likely a good idea to dial down Repper WP * Vehicle-wise, Large Blaster Turrets and Hardeners are a 'bit too effective * Weapon-wise, Scrambler Rifles are a 'bit too effective * EQ-wise, Active Scanners are a 'bit too effective (especially Creodron Flux)
Pleased to report that no one suit at the moment stands out as OP/FoTM. There are other smaller-scale, class-specific opportunities for improvement; the focus above is more gameplay as a whole.
My two cents, of course.
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Posted - 2015.07.09 16:55:00 -
[2898] - Quote
Arkena Wyrnspire wrote:I'm finding pubs easier to solo now. Agreed. Had several high-quality matches, both in and out of squad this morning. Only about 1-2 bad matches out of ~10 or so played. Would recommend avoiding Dom; seems there's a higher likelihood of low quality there than elsewhere.
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Posted - 2015.07.09 17:17:00 -
[2899] - Quote
\o/
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Posted - 2015.07.09 19:58:00 -
[2900] - Quote
Thang.dk was updated today: http://dust.thang.dk/market_historycategory.php
Looks like a polling error is affecting Commando counts. Curious to see the corrected data.
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Posted - 2015.07.09 20:52:00 -
[2901] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:Off topic ... Who's up for a Raid this weekend? Just say when! And I'd better get a spot in Nos Nothi's very first raid, I'm the top CP earner in our corp right now You surpassed Otrera!? And my army of alts?
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Posted - 2015.07.09 23:42:00 -
[2902] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:Pseudogenesis wrote:Adipem Nothi wrote:Off topic ... Who's up for a Raid this weekend? Just say when! And I'd better get a spot in Nos Nothi's very first raid, I'm the top CP earner in our corp right now You surpassed Otrera!? And my army of alts? I dunno about your alts, but me and my alt have a combined total of 3100 CP earned \o/ Mwahahahahaah! 4200 :P
Man, I wish Raids were Raids. 8 guys in Corp chat? Raid time! 16 guys in Corp chat? Big Raid time :-)
More end-game pew pew. Less "hey, whatcha up to this weekend?"
Spitballing
Small Raid * 8v8 Acquisition * 10k CP * Pillage 25% clone supplies on win; redistribute Isk by CP contribution.
Large Raid * 16v16 Skirmish * 20k CP * Pillage 50% clone supplies on win; redistribute Isk by CP contribution.
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Posted - 2015.07.10 00:39:00 -
[2903] - Quote
Dreis ShadowWeaver wrote:I'm struggling to see what would make these 1 hour warning raids different to full-on 24 hour warning attacks though. Completely agree that the raid window should be "open" at the same times as the existing attack window. Can't have a district getting attacked and raided at the same time :-) As for warning time, 1 hour warning is too long. 30 minutes seems more reasonable.
As for the differences between a Raid and an Attack, a successful Raid does one thing and one thing only: pillages a portion of clone reserves. You can't flip a district with a raid. You can't farm DK with a raid. You can only chip away at a district's reinforcements.
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Posted - 2015.07.10 00:43:00 -
[2904] - Quote
J0LLY R0G3R wrote:Dreis ShadowWeaver wrote:Adipem Nothi wrote:Man, I wish Raids were Raids. 8 guys in Corp chat? Raid time! 16 guys in Corp chat? Big Raid time :-)
More end-game pew pew. Less "hey, whatcha up to this weekend?"
I think that this could be a good idea, providing that raids could only happen during the reinforcement timer. Perhaps with an hour's warning? The thing I'm against though is raids being able to happen at literally ANY time of day; it would make owning districts a MASSIVE headache. I'm struggling to see what would make these 1 hour warning raids different to full-on 24 hour warning attacks though. People tend to set up for a pc 30-50 minutes before hand. That is when they knew about the pc for a full day almost. Some older corps would just set up teams in the warbage. Definitely wasn't in the majority though Now think about a corp that already has 1 pc attack or defense and they are getting ready to set up for it. Then bam, you have a new notification. You have just been hit with a raid attack. Their pc channel will go crazy, their FC will get grey hair, he'll shout, if he doesn't have a keyboard hooked up to his ps3 he may even weep a little. I will say having the 16 man squad for pc would make the setting up easier though. Just one squad leader spamming everyone in corp with invites instead of having to ask 2 other squad leads how many they got. In my mind, that kind of mayhem would breathe new life (and tactics) into end-game play.
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Posted - 2015.07.10 00:48:00 -
[2905] - Quote
J0LLY R0G3R wrote:Adipem Nothi wrote:Dreis ShadowWeaver wrote:I'm struggling to see what would make these 1 hour warning raids different to full-on 24 hour warning attacks though. Completely agree that the raid window should be "open" at the same times as the existing attack window. Can't have a district getting attacked and raided at the same time :-) As for warning time, 1 hour warning is too long. 30 minutes seems more reasonable. As for the differences between a Raid and an Attack, a successful Raid does one thing and one thing only: pillages a portion of clone reserves. You can't flip a district with a raid. You can't farm DK with a raid. You can only chip away at a district's reinforcements. Can't flip a distrct? What happen to the winning and "ransoming" the district back ? Still spitballing here :-)
Don't really care for the whole "ransom back" design. Seems like a copout for actual raid mechanics. What's a pirate want with stolen land?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.10 00:59:00 -
[2906] - Quote
Pseudogenesis wrote:What are your alts' names? That'd be too dang easy :-)
PSN Account #1 - Has 3 guys, all of whom have posted, but only one pewpews. PSN Account #2 - Has 2 guys; one posts but does not pewpew, the other pewpews but does not post. PSN Account #3 - Has 3 guys, all very new; none post; one pewpews.
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Posted - 2015.07.10 01:00:00 -
[2907] - Quote
J0LLY R0G3R wrote:No I agree, I dunno why the raider would want the land. I'd say if the raiders wins they get a set amount to split. (added ontop of whatever they got from the raid) The district becomes empty making the former owners pay for a clone pack attack to get it back.
I'd love the much shorter attack window. Could make ringing for a desperate CEO wanting to salvage their district super nice. XD
Would be fun! Need cool stuff in DK Market though. Stuff to a attract a crowd. Probably Weapon Attachments.
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Posted - 2015.07.10 01:05:00 -
[2908] - Quote
Llast 326 wrote:J0LLY R0G3R wrote:Well we could have a cook out on the stolen land. Maybe a heavy roast. Glazed Ham and Honeyed Lamb.
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Posted - 2015.07.10 02:31:00 -
[2909] - Quote
Feeling a 'bit like Appia at the moment ... but less angry.
* GA, CA, MN Scout * GA, CA Commando * GA, CA Assault * GA, CA Logi
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Posted - 2015.07.10 02:35:00 -
[2910] - Quote
CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high Would be neat to see some diversity in low slot utilization ... What do you guys think about this?
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Posted - 2015.07.10 02:42:00 -
[2911] - Quote
One Eyed King wrote:Adipem Nothi wrote:Feeling a 'bit like Appia at the moment ... but less angry. * GA, CA, MN Scout * GA, CA Commando * GA, CA Assault * GA, CA Logi Thinking about trying Min Logi myself Musturd sent me a pic last week ... one sec ...
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Posted - 2015.07.10 02:54:00 -
[2912] - Quote
... XD. lmao
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Posted - 2015.07.10 04:17:00 -
[2913] - Quote
VAHZZ wrote:CCP Rattati wrote:I have no objection to increasing Zoom. How am I just now seeing this!? My baby is getting buffed? Oh god pinch me I must be dreaming. Just saw your and Dreis' chitchat in NKU. Was experimenting with fits. Dreis was right about me always declining his invitations though
On the sniper rifle, I'd love to see zoom fidelity improved a 'bit. Experimenting with "forge sniping" at the moment. Kinda fun.
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Posted - 2015.07.10 12:22:00 -
[2914] - Quote
dzizur wrote:Adipem Nothi wrote:CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high Would be neat to see some diversity in low slot utilization ... What do you guys think about this? I think it's a horrible idea, and a "filler". Added my two cents here: https://forums.dust514.com/default.aspx?g=posts&m=2855291#post2855291
On the fence.
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Posted - 2015.07.10 13:40:00 -
[2915] - Quote
IAmDuncanIdaho II wrote: Always meant to ask you this. What's with the 'postrophe before "bit"? i.e. 'bit
Excellent question, and I honestly have no idea. I assume I saw it written that way once and adopted it. Fixed and thank you!
If you catch me again, do slap my wrist.
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Posted - 2015.07.10 14:58:00 -
[2916] - Quote
J0LLY R0G3R wrote:Glanced over the amarr scout thread in gd shotty. Posting up a lil question in the basement, give it a lookaroo. Poked you back.
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Posted - 2015.07.10 16:08:00 -
[2917] - Quote
Dreis ShadowWeaver wrote:FIGHT! FIGHT! FIGHT! War Room, this way ----->
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Posted - 2015.07.10 16:12:00 -
[2918] - Quote
VAHZZ wrote: THUNDERDOME! TWO MANCHILDS ENTER!
Lol!
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Posted - 2015.07.10 19:58:00 -
[2919] - Quote
IAmDuncanIdaho II wrote:Llast 326 wrote: Short form of short form Little bit = lil'bit = 'bit
Except that apostrophe is in the wrong place, it's not used between separate words. "Little bit" would shorten to "li'l bit", except nobody would bother coz it looks silly and "lil" is probably ubiquitous when in context with "bit". Either way, that may well be where it came from lol Could be a contraction of "wee bit" or "little bit", no?
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Posted - 2015.07.10 20:03:00 -
[2920] - Quote
VAHZZ wrote:IAmDuncanIdaho II wrote:VAHZZ wrote: GOML, I have been running it for 3 years and counting. That is just in DUST, not counting the other games before this that I have been using the scout role. It is nice to see yungins coming to the class, but you are a logi.
Vahzz you currently have 2 ^ 12 likes, and we should welcome our bastardly brothers, new and old. Besides, Radiant has the best name. "It is nice to see yungins coming to the class" - obligatory welcome. It wouldn't be DUST without a little scolding. How many Warpoints do you need to call another merc "yungin"?
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Posted - 2015.07.11 00:14:00 -
[2921] - Quote
This again?
No wonder you clowns have been posting garbage all day.
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Posted - 2015.07.11 00:32:00 -
[2922] - Quote
noob cavman wrote:Winning
I am the very model of a modern Major-General, I've information vegetable, animal, and mineral, I know the kings of England, and I quote the fights historical From Marathon to Waterloo, in order categorical;a I'm very well acquainted, too, with matters mathematical, I understand equations, both the simple and quadratical, About binomial theorem I'm teeming with a lot o' news, With many cheerful facts about the square of the hypotenuse. I'm very good at integral and differential calculus; I know the scientific names of beings animalculous: In short, in matters vegetable, animal, and mineral, I am the very model of a modern Major-General. *drops mike* :: applause :: \o/
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Posted - 2015.07.11 02:14:00 -
[2923] - Quote
Test driving Cal Assault ...
Assault C/1 (49k) HS: Enh Shields (x3), Cmp Precision, Cmp Recharger LS: Enh Plates (x2), Cmp Regulator PW: SB-39 Rail SW: Bolt GR: M-1 Locus EQ: Compact Hive
Good suit.
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Posted - 2015.07.11 03:37:00 -
[2924] - Quote
First Prophet wrote:Jesus. Didn't read this thread for a day and +300 new posts?! Jolly helicoptered.
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Posted - 2015.07.11 05:59:00 -
[2925] - Quote
Awesome! But what happened to the House of Pain!!?
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Posted - 2015.07.12 20:57:00 -
[2926] - Quote
One Eyed King wrote:VAHZZ wrote:Pseudogenesis wrote:So weren't we going to raid today? When's that taking place? Yes yes, when? Shotty sent an email out in game yesterday. Haven't heard back anything since. Maybe not enough people, or he got sidetracked. Someone let me know in advance, and I am pretty sure I can be there. Apologies, gents! Wife and I got pulled into a domestic dispute; a couple of old friends are divorcing. Long story short, I've been on kid duty since yesterday; little dude's had it rough over the past few weeks, but nothing a little splitscreen pewpew can't fix.
Presently shooting our way through Borderlands Pre-Sequel. He promised not to remember anything Jack says :-)
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Posted - 2015.07.13 00:38:00 -
[2927] - Quote
What's the CP cap, again?
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Posted - 2015.07.13 02:11:00 -
[2928] - Quote
I'd originally envisioned 2-3 active bastards in each region (Oceania, Eurasia, Americas) having the permissions needed to carry out Raids on the fly. Want to FC a Raid? Have enough guys online? Poke a bastard with permissions, assemble your motley crew and on demand. We've taken a casual/unscheduled approach to all other things; mechanics permitting, I'd like to think we'd take the same approach to end-game play. For better or worse :-)
Would love to eventually see a couple pirate crews operating independently in each region. What do have you guys envisioned? What would you guys like to see?
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Posted - 2015.07.13 03:32:00 -
[2929] - Quote
The Lizard Merc wrote:What exactly does it mean to be a bastard?
I mean, what exactly does one have to do to achieve it? I am seriously asking. I say anyone can become a Bastard. Not sure of the specific steps exactly, but I'm fairly confident that "watch Jolly Roger videos" is among them.
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Posted - 2015.07.13 03:50:00 -
[2930] - Quote
One Eyed King wrote:What kinds of numbers do we have?
I am on infrequently and when I am I see few corp members.
Do we have enough during our peak times? We'd have to rally the inactives. The question in my mind is, should we reach out to those inactives now or should we wait until we can actually show them a proper Raid?
I (for one) would be uncomfortable calling up an old friend to "Raid" with us, knowing that our "Raid" will be nothing more or less than a PC Attack. And a pointless one at that, as we've no intent or desire to keep what we take. But say, on the other hand, we reached out to that old friend and told him to hop onto Dust anytime and hit up NN to get in on an actual Raid.
In my mind, "hop on whenever and check out what we're up to" is a much more comfortable pitch than "if it fits your schedule, please mark your calendar for 'nintendo time with friends' from 04:00 to 05:30 tomorrow.".
Furthermore ...
Say that friend hopped onto Dust (at his leisure) to find that his old buddies had become proper pirates engaged in noblest of bastards' cause. Terrorize the "L33T"! Pillage their peaceful farmlands! Burn their Blue Donuts! ... that guy, I suspect, would be more likely to stick around and play more Dust than the guy who we rang up to run a PC with us.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.13 03:59:00 -
[2931] - Quote
Ghost Kaisar wrote:The Lizard Merc wrote:What exactly does it mean to be a bastard?
I mean, what exactly does one have to do to achieve it? I am seriously asking. Okay okay okay. A "Bastard" is the epitome of a scout. Scouts are supposed to be fast, hard to detect, and squishy. With high enough skill (and game knowledge), you can abuse you strengths to FAR outpace your weaknesses. A Bastard is that scout who always manages to sneak in and shotgun your logi. A Bastard is that scout who always knives you in the back while you try to hack a point. A Bastard is that scout who ALWAYS MANAGES TO FREAKING GET AWAY. A Bastard is that scout who makes you paranoid, and always checking you back every few steps. And so you get mad. You chase him. So do your friends. You all devote yourselves to trying to eradicate this stupid, annoying sh*t with almost no health who seems to be running circles around you and devoting his life to making your game miserable. This is a bastard. A sadistic little guy in a suit who gets off on messing with your mind, making you paranoid, and making the game as unfun as possible for you. You wanted to play Dust today? WELL TOO BAD. WELCOME TO RESPAWN SIMULATOR 2015 Anytime you encounter a scout who just makes you think "What a d*ck" you've met a Bastard. How can you achieve this status? Start acting like one. Start picking on logis and heavies. I put a personal death sentence on every Forger and Gal Logi I see in the game. Stand close to points that you know are about to be hit and WAIT. Then kill the guy who goes to hack. Run off. Wait. Kill another guy. Pick them off one by one, gleefully as they try to hack a point. If they all start chasing you, send them on a merry chase and RE them around corners. If the whole team starts to show up, RE the point and run away. Then set up at the next point. Someone trying to hide and forge/snipe in the redline. Show them nowhere is safe. Knife them in the back even if it means dying to redline timer (I have a cheap suit for killing Proto forges like this). MAKE PEOPLE TILT. They make more mistakes and are even easier to take advantage of now. I sound like an a**hole don't I? That's the point. I may be nice on the forums, but I aim to be ruthless in game. This is a TEAM based game. Anything you can do that destroys that teamwork is beneficial. And a good scout can mess up so many things at once, its not even funny.
At least that's my take on this. OG Bastards were very much like this. With great eWAR and familiarity with their kit, people like Marauder and Lightning got godly at stomping teams into the ground with discord and chaos.
^ Winner.
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Posted - 2015.07.13 04:10:00 -
[2932] - Quote
VAHZZ wrote:When you say bastards, are you talking us Original Bastards? Or regular bastards? By "bastard", I mean bastard in all its varied forms (see Ghost's description above). By "original bastard", I mean the small number of scout vets who stuck with the class when it was at its worst (Uprising 1.0-1.7).
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Posted - 2015.07.13 13:41:00 -
[2933] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=2860707#post2860707
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Posted - 2015.07.13 14:53:00 -
[2934] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote:https://forums.dust514.com/default.aspx?g=posts&m=2860707#post2860707 Is that 'ugh' smiley intended to express disapproval of the post or what the post is describing?
I believe what he's describing to be accurate, and it sounds like a waste of everyone's time. The was intended to express general dissatisfaction and disappointment. I believe we can do better than this, and I'm of the opinion that we should.
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Posted - 2015.07.13 15:05:00 -
[2935] - Quote
Haerr wrote:is there a list with all the cpm hopefuls somewhere? I am looking for a candidate to represent the bitter-vet vote.
preferably someone with the platform
cut the ****, fix the terrain, lower all graphics and so on https://forums.dust514.com/default.aspx?g=posts&m=2812133#post2812133
Lots of vets running.
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Posted - 2015.07.13 15:07:00 -
[2936] - Quote
Haerr wrote: I take it dust is still a laggy low-fps fps
Good stuff happened with 1.2, but performance remains inconsistent.
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Posted - 2015.07.14 17:44:00 -
[2937] - Quote
Ares 514 wrote:Don't feel bad. He got me too. Tiericide was prerequisite for power cores, which (if doable) will reduce clutter and potentially improve performance. Rattati said as much; he also seemed open to the idea of static maps instead of the current interchangeable socket system. At minimum, performance improvements are and have been on the agenda.
I don't believe it fair to assume that Cross would make something up or post false information, and I don't believe it fair for us to hold him personally accountable for lack of performance improvement to date. If someone has to be blamed, I vote IWS :-)
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Posted - 2015.07.14 17:57:00 -
[2938] - Quote
XxBlazikenxX wrote:What is IWS!
Indians Without Saddles
^ longhand for "butthurt"
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Posted - 2015.07.14 22:20:00 -
[2939] - Quote
Spademan wrote:Oh hey. I thought when Ark said he's eligible it was because of a birthday or something, but I just read the thingy. I'm eligible too.
Oooooh this could be fun. Candidate Platform: Can predict future. Have proof.
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Posted - 2015.07.14 23:04:00 -
[2940] - Quote
Miles O'Rourke wrote:What's the best suit, and a good fit for it, for a purely hack orientated fit? MN Scout.
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Posted - 2015.07.14 23:12:00 -
[2941] - Quote
chill penguin wrote:Adipem Nothi wrote:Miles O'Rourke wrote:What's the best suit, and a good fit for it, for a purely hack orientated fit? MN Scout. I say....2 comp breakers? That's what I run, though 3 is pretty ridiculous :-)
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Posted - 2015.07.14 23:22:00 -
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Miles O'Rourke wrote:Ideally I want something either fast hacking or stealthy but decent speed. No suit can simultaneously swing high marks in all three attributes. If you intend to maximize all 3, I'd recommend a GalScout with 1 damp, 1 kincat and 2 codebreakers. He'll hack and move quickly enough and will beat competitive active scans (21dB). If stealth isn't at issue, go MN Scout.
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Posted - 2015.07.14 23:40:00 -
[2943] - Quote
Miles O'Rourke wrote:Adipem Nothi wrote:Miles O'Rourke wrote:Ideally I want something either fast hacking or stealthy but decent speed. No suit can simultaneously swing high marks in all three attributes. If you intend to maximize all 3, I'd recommend a GalScout with 1 damp, 1 kincat and 2 codebreakers. He'll hack and move quickly enough and will beat competitive active scans (21dB). If stealth isn't at issue, go MN Scout. Not looking for max in all 3, just either high hack speed or slower speed but higher damp. Thanks for the advice. NP, Miles. Thanks for popping in. o7
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Posted - 2015.07.15 00:42:00 -
[2944] - Quote
How are people OK with this?
https://forums.dust514.com/default.aspx?g=posts&m=2862234#post2862234
Give us raids, CCP Rattati. Let us make things interesting.
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Posted - 2015.07.15 01:23:00 -
[2945] - Quote
Dreis ShadowWeaver wrote:First Prophet wrote:Dreis ShadowWeaver wrote:First Prophet wrote:270K payout? I'm all in for raiding if payouts can be that consistently good. Meanwhile the actual defenders get a couple hundred ISK each. That's ridiculous. It wouldn't be so bad if raiding weren't pretty much EXACTLY THE SAME as a real PC attack, except that it's extremely boring and unprofitable for the defenders. End game? HA! Neither team is running Proto because they're trying to save ISK. Neither team is trying to win! You can't even claim that there are other benefits, because nothing's actually in the DK store yet, and we don't know what kind of stuff can be brought from there with 100% certainty. According to Aeon the defenders still made profits. Not a whole lot but why would defenders of a "raid" profit anyhow? They need to be able to profit in some form or holding a district is completely useless. I want to see cool stuff in the DK market. Districts generate passive Isk.
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Posted - 2015.07.15 01:45:00 -
[2946] - Quote
xavier zor wrote: We need to organise a super fun PC battle. Adipem, let us raid a district you have, or we should form a team and try!
Don't own land. Banking on PC participation as pirates. Just as soon as raiding is worth the effort.
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Posted - 2015.07.15 11:43:00 -
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IAmDuncanIdaho II wrote:Adipem Nothi wrote: Districts generate passive Isk.
Thought they changed that, that formed the base of Rattati's design goals with anything they do with PC. No more passive anything. Slight change. What's different is that selling off excess clones is now done manually for CP (as opposed to automatically for free). Districts still generate passive Isk, but a corp needs active players completing missions to claim it.
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Posted - 2015.07.15 12:40:00 -
[2948] - Quote
Bayeth Mal wrote:Hey. I'm buying a house and the PS3 is going in the recycling bin when it's finished being built and we move in. As I've only used it in the last 2 years for Dust and haven't even logged in since January or whenever Warlord dropped.
Trading is now a thing right? Who's the official doorman for the bastard armoury? Shotty? I'll try to remember to log in and send you all my ****. How do I do that? Hey, Bay! Select a player from your contacts, click "Give Item", select the Item and specify quantity.
I'll keep your gear safe for you, but (if you don't mind) please make a note of what you send as the recipient isn't notified upon receipt. Also, the guys are prepping for shenanigans downstairs if you're interested in some pewpew.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.15 12:43:00 -
[2949] - Quote
Bayeth Mal wrote:Checks the CCP newsletter emails.
What... there are skins now? Huh, weird. Lol. Lots :-)
https://forums.dust514.com/default.aspx?g=posts&m=2813440#post2813440
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Posted - 2015.07.15 12:50:00 -
[2950] - Quote
Fox Gaden wrote:I discovered I could get 3 Myofibril and 2 Kin Cats on a Min Sentinel. After testing I have concluded that someone in The Barbershop might me more qualified to operate this fit than I am. o/ Fox
The Real Musturd (not the flamboyant impostor "Mustard") reported success running knives w/ MinSent on KinCats. Lightning Delta used to run a trolly but effective "surprise! HMG!" fit on the same. Not sure about the MyoFibs, but why not?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.15 12:52:00 -
[2951] - Quote
Bayeth Mal wrote:Hm. Interesting. What else has changed? Did raiding show up finally? Is there resource collecting? Has Legion got a release date? Has Teiricide happened yet?
Resource Collection: Not what you're thinking, but ... completing Daily Missions earns "CP" (Command Points) for the corp. Command Points can be used to buy clone packs, sell clones, change timers, and other PC Stuff.
Raiding: Not yet. But you can buy a clone pack for a PC attack without Isk now.
Legion: No new info.
Tiericide: Just happened last build. Working well.
What Else Has Changed? No more wiggle wiggle. An inverse HP/Speed curve was implemented (i.e. Logis are now faster than Assaults). Commandos got a serious buff. Squad size for pubs was reduced to 4. Squad size for FW and PC was increased, 8 and 16 respectively.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.15 15:03:00 -
[2952] - Quote
mr mustard wrote:This is the thing guys, I know that not much 0.H people roam this area of the forums so this is what is going down. I am going to mail the real mr musturd today and try to enlist his help. Yes, this was an alt created for one specific goal in mind. To infiltrate 0.H. Why? Here's the https://forums.dust514.com/default.aspx?g=posts&t=207596&find=unreadJust please do not pursue this anymore and play along with the act. If this is successful, it could be one of the most historical infiltrations ever. Also, 1 mil isk to the first person who figures out who's alt this is. Do not talk about this post anywhere else but here. I don't think that anyone here is taking you seriously. Well, maybe Vahzz is.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.15 19:37:00 -
[2953] - Quote
Arkena Wyrnspire wrote:
There was an ancient dev blog that had water in a screenshot. I'll see if I can find it.
It is not appropriate to look at old posts. Or even remember old posts.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.15 20:08:00 -
[2954] - Quote
Arkena Wyrnspire wrote:clutching my officer rail :: shaking head, laughing ::
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Posted - 2015.07.15 22:35:00 -
[2955] - Quote
Jamie Survivors wrote: ok I admit im one of the older guys im not up to par on abbreviations! FTFY?
"fixed that for you"
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Posted - 2015.07.15 22:44:00 -
[2956] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=2866437#post2866437
TQ's back up
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Posted - 2015.07.16 04:48:00 -
[2957] - Quote
Posted in 1.2 Issues thread:
Stile451 wrote:The max active for drop uplinks has reverted to pre-bandwidth numbers.
Has anyone else observed this firsthand?
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Posted - 2015.07.16 11:40:00 -
[2958] - Quote
IAmDuncanIdaho II wrote: Speaking of music on youtube...anyone know if it's illegal to upload your own on a vid you recorded?
Lol. Probably so.
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Posted - 2015.07.16 11:54:00 -
[2959] - Quote
IAmDuncanIdaho II wrote:On the subject of the recently mentioned forum war post and "dredging" up the past ;-) Viktor Hadah Jr wrote:When voting for the CPM this year i suggest look at the action of the people and what they have been doing over the past year, not what they have posted on the forum in the last week. Source :: queue British accent ::
'Tis a supremely petty and unfair deed, holding people accountable for past conduct, words and actions. Unless they aren't my buddies. If they aren't my buddies, it's fine. - Ark
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Posted - 2015.07.16 12:01:00 -
[2960] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote::: sips tea, pinky raised ::
'Tis a supremely petty and unfair deed, holding people accountable for past conduct, words and actions. Unless they aren't my buddies. If they aren't my buddies, it's fine.
- Ark Re: the Brit accent, replace 'buddies' with either 'chum' (for the higher classes) or 'mate' for the lower classes and noob, and you've nailed it :-p LOL WTF how many stealth edits for that one Shotty HAHAHA Lol. A work in progress. Want it to be perfect for Ark.
Is the word "chum" singular, plural, or both? Googled it.
Added to end of statement, what I believe to be a very British ", really".
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Posted - 2015.07.16 12:14:00 -
[2961] - Quote
IAmDuncanIdaho II wrote:J0LLY R0G3R wrote:IAmDuncanIdaho II wrote:Adipem Nothi wrote:Posted in 1.2 Issues thread: Stile451 wrote:The max active for drop uplinks has reverted to pre-bandwidth numbers. Has anyone else observed this firsthand? Didn't even know they changed it. They did change the amount you can carry, but I didn't realise they changed the amount you can have active. No I haven't noticed anything up with that either way.
Speaking of music on youtube...anyone know if it's illegal to upload your own on a vid you recorded? Music that you made urself? Dunno why it would be. If you do a cover of a song in the system there is a possibility of it being picked up (if it sounds too similar to the original). If you are talking about putting some song u downloaded into ur vid then ya it should get auto flagged. The artist out the one in charge of the artist can monitize the views from ur vid. Possibility of a copy right strike and limitation of what u can upload later. wow cheers Jolly...did not know that. Guess I have to montage from their pre-selections. To answer your question: this would actually be music I "own" in physical format (e.g. an album on vinyl or CD) - coz I'm ******* old Oops! I'd misunderstood. Thought "my own music" meant something you wrote and recorded.
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Posted - 2015.07.16 12:24:00 -
[2962] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:IAmDuncanIdaho II wrote:J0LLY R0G3R wrote:IAmDuncanIdaho II wrote:
Speaking of music on youtube...anyone know if it's illegal to upload your own on a vid you recorded?
Music that you made urself? Dunno why it would be. If you do a cover of a song in the system there is a possibility of it being picked up (if it sounds too similar to the original). If you are talking about putting some song u downloaded into ur vid then ya it should get auto flagged. The artist out the one in charge of the artist can monitize the views from ur vid. Possibility of a copy right strike and limitation of what u can upload later. wow cheers Jolly...did not know that. Guess I have to montage from their pre-selections. To answer your question: this would actually be music I "own" in physical format (e.g. an album on vinyl or CD) - coz I'm ******* old Oops! I'd misunderstood. Thought "my own music" meant something you wrote and recorded. No Jolly thought the same...now I read it that is a little ambiguous. "My own music" to me means my CD and vinyl collection... :: old fuddy-duddy Brit accent :: "but in this new fangled modern day and age, I suppose nobody owns anything any more"Don't think I've ever bought any music via digital download...
Bad news, I'm afraid. With your purchase, I suspect you acquired "limited usage rights" for the protected media (rather than redistribution rights). Would be no different than ripping, uploading and redistributing a movie from a DVD you'd purchased ... which is frowned upon in most non-eastern-european countries :-)
Edit (of course): If you're very old and uploading very old music, copyright protections may no longer apply.
/ arsepull
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Posted - 2015.07.16 13:28:00 -
[2963] - Quote
@ CPM2
For those following campaigns, who do you guys like? I'm currently leaning toward:
#1 - Cross #2 - Zaria #3 - Pokey #4 - Talos #5 - Demens #6 - Ripley #7 - Delt -or-Dennie (undecided)
I really like the idea of Bamm, but I'm concerned about the potential for absenteeism. Concerns misplaced?
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Posted - 2015.07.16 16:49:00 -
[2964] - Quote
2Berries wrote:Adipem Nothi wrote:@ CPM2
For those following campaigns, who do you guys like? I'm currently leaning toward:
#1 - Cross (Logi) #2 - Zaria (Logi) #3 - Pokey (Commando) #4 - Talos (Assault) #5 - Demens (Assault) #6 - Ripley (Assault) #7 - Delt -or- Dennie (undecided)
1. I really like the idea of Bamm, but I'm concerned about the potential for absenteeism. Do you think my concerns are misplaced?
2. Also, the list above feels pretty MedFrame heavy. Barring Delt and possibly Cross, I don't know that any of these players can speak competently on the subject of Scouts or EWAR interplay/balance as it relates to Scouts. That said, these are all bright individuals who (unlike a few other candidates) I believe are able and willing to be affected by informed feedback from others.
3. And as a final concern, could electing a panel of bright non-Scouts potentially do Scouts undue harm? Assume for the sake of illustration that Aeon, Tesfa and Kirk were all elected to CPM. After months of Scout under-performance, Rattati opines that it's time to either rethink EWAR or buff the Scout class. Aeon, Tesfa and Kirk are confused and outraged. They join in ardent objection and put their heads together in hopes of finding good reasons why not. Ultimately, Rattati is not swayed. Shocker. But pick any three above, assume ill intent, and set their minds upon common goal; is it not possible that Rattati might then be swayed? See Zatara circa December 2014.
Scratch 3. An underdeveloped and probably stupid thought. A panel of clever CPM is superior to the alternative, regardless of what may or may not come. Swap 5 & 7 for Bamm & Aeon. I can see your concerns with Bamm, but he does have a good vision for the game and can facilitate conversations from wishy/washy rhetoric to consrtuctive talks focused on results (with & without the tinfoil). I agree with many of his views & can see him as an asset to the community & the devs who will be working with the CPM. Aeon could serve well. Another candidate with a good vision, although the interpersonal skills and self management may be an issue. In a resent podcast he spoke of the steps he is taking to address these issues, which is commendable and should be nurtured. The CPM may be hard hard test for him but, pass or fail, the opportunity to serve the community and himself could be a boon for all. I share many points of view with Aeon. Spot on with the rest of the list. He means well, no doubt, but Aeon is ... inconsistent. For instance, he once opined here on the Forums that the Devs should shutdown the Barbershop because "it is cancer and it symbolizes everything that is wrong with Dust" or some such nonsense. I'd find the quote for you, but Arkena gets upset when I look at old posts :-)
I'm sure he is working on his anger issues and interpersonal skills. That's truly wonderful, and I can't wait to meet the new and improved Aeon. But I'm of the opinion (right or wrong) that such things should be hammered out in advance of running for a spot as community representative rather than during campaign season.
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Posted - 2015.07.16 17:12:00 -
[2965] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote:I'd find the quote for you, but Arkena gets upset when I look at old posts :-)
I get upset when you misquote year old posts. I don't mind you linking them. Feel free to link it. Hell, go through mine. It looks like I could be running, so I imagine you'll want to do your thing. If you do run, you'll have my vote.
We've had our fair share of differences of opinion, and you've demonstrated a knack for maintaining decorum. Your positions are more often than not reasonable and always well developed. I think you'd make a great CPM.
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Posted - 2015.07.16 17:20:00 -
[2966] - Quote
Dreis ShadowWeaver wrote:I don't think I'd vote for Ripley or Delt.
What's wrong with Ripley?
He communicates clearly and plays well with others. He even changes his positions from time-to-time in response to feedback (i.e. open-minded). The fact that he's entertaining is a big plus in my book; a little humor can go a long way when it comes to managing morale, mitigating burnout and keeping dialogue moving.
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Posted - 2015.07.16 19:08:00 -
[2967] - Quote
Dreis ShadowWeaver wrote:Adipem Nothi wrote:Dreis ShadowWeaver wrote:I don't think I'd vote for Ripley or Delt.
What's wrong with Ripley? He communicates clearly and plays well with others. He even changes his positions from time-to-time in response to feedback (i.e. open-minded). The fact that he's entertaining is a big plus in my book; a little humor can go a long way when it comes to managing morale, mitigating burnout and keeping dialogue moving. He's sent me ragemail before, so I'm not certain that he can keep his cool as well as you think. Didn't he get rather hissy over the Myofibs? Huh. Hadn't seen any of that on the Forums from him.
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Posted - 2015.07.16 20:07:00 -
[2968] - Quote
Ghost Kaisar wrote:Dreis ShadowWeaver wrote:Hee hee hee... Pretend I was running for CPM. Do your little analytical thingy on me. If I were 21 and could afford to go to FanFest I would totally run for CPM. But alas, such things are not to be. Think age of majority in the US is 18. Also think that CCP pays your airfare. Just need a passport.
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Posted - 2015.07.17 00:03:00 -
[2969] - Quote
True Adamance wrote:Arkena Wyrnspire wrote:Just something I'd like to add to that, Cross - You comment about the candidates that you know well that they're not specifically one role.
I would like to point out that this is going to be true of pretty much every candidate. Few people devotedly stick to and use one class - in a lot of cases, it's hard to tell what they actually main if you look hard enough.
As an example, I know Talos may indeed mostly run assault now but previously I know he was a logi, and I believe he's also got ADS experience.
Very few candidates restrict their experience to one role. I imagine that the 'omni' classification applies to most of them. Kind of concerned that this is the only way you guys are looking at this not to mention that all of the candidates have put forwards the same regurgitated bullshit thus far to 'secure the vote of the common man'. Not a single CPM actually stands out this time around which is concerning. Leaving me personally ambivalent about the whole thing and simply voting based on who I like the most.
Yes, I posted a list of candidates I'm leaning toward. I didn't come by that list quickly or easily.
There are a number specific qualities I'm looking for in a candidate. There are a number of specific qualities which, if observed, outright disqualify candidate from my consideration. I've followed the Forums closely for years now , and I've firsthand recollection and experience in dealing with each of the CPM2 candidates on my list. Furthermore, I've spent a substantial amount of time researching candidate post histories (so much so that both Arkena and Spade's well-honed British sensitivities were offended). With rare exceptions (namely Demens), what folks say while in campaign mode has negligible (if any) affect on my support; unless they say something stupid.
You should know better. You probably know better. But just in case ...
The only reason I posted primary roles was so that my second point of dialogue (concern) -- that is, over/under representation -- would make sense. EWAR is one of Dust's more complicated features, and it tends to be better understood by those whose survival depends on it. A CPM full of slayers and heavies, for example, would be less equipped to advise Rattati on the intricacies of EWAR interplay than a mixed CPM. That's the point.
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Posted - 2015.07.17 00:16:00 -
[2970] - Quote
True Adamance wrote:... ones capacity to lead, their ability to communicate ideas, accept new ideas, etc.
Precisely.
Not looking for derpyderp types like Tesfa. Not looking for browbeating types like Kirk. Not looking for "my way or the nuclear highway" types like Aeon.
Looking for informed, well-spoken, and level-headed thinkers. Like Zaria and Demens. Looking for folks who play well with others; who advance dialogue rather than suppress it. Like Cross and Pokey. Looking for players who can cook up creative and fun solutions to complex problems. Like Talos and Ripley.
So long as they play the game what fit they run is secondary, and any concerns related to what they run are secondary.
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Posted - 2015.07.17 11:44:00 -
[2971] - Quote
Bayeth Mal wrote: I'll be on the offshore rig if anybody needs me.
It's been a pleasure, Bay. o7
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Posted - 2015.07.17 11:50:00 -
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Haerr wrote:Random thoughts on the NPE, information, and intuitiveness ...
Looks like Haerr's back to his old self. Love it :-)
Off-topic, someone recently suggested that maps be changed from dynamic to static to save on memory consumption. What do you guys think? Beyond powercores, any other ideas on ways to improve performance / cut clutter / save memory?
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Posted - 2015.07.17 17:13:00 -
[2973] - Quote
Still on the fence. Good points were made on both sides, though many reservations were left unaddressed in the "do it naow" thread.
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Posted - 2015.07.17 17:42:00 -
[2974] - Quote
Raid this Weekend!
Will be around this time (1:00PM Central) Sunday. FC TBD. If you want in on the action, hit me up here or downstairs.
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Posted - 2015.07.17 18:36:00 -
[2975] - Quote
Strongbox #2650 - 27x Adv Cloak Strongbox #2649 - 1x Ghalag's RR Strongbox #2648 - 32x Cmp Dmg Amp Strongbox #2647 - 1x Ghalag's RR Strongbox #2646 - 26x Adv Sniper Rifle Strongbox #2645 - 3x 20GJ Blaster Strongbox #2644 - 2x Agimus MD Strongbox #2643 - 2x Kalante's AR Strongbox #2642 - 31x Adv Rep Tool Strongbox #2641 - 2x Darth's ScR
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Posted - 2015.07.17 21:43:00 -
[2976] - Quote
mr musturd wrote:Adipem Nothi wrote:Still on the fence. Good points were made on both sides, though many reservations were left unaddressed in the "do it naow" thread. Bring back old school corp battles? Have a wager system, solves problem? Was one of my favorite points about 16v16 FW; corps could effectively CB at will via queue-sync.
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Posted - 2015.07.18 00:27:00 -
[2977] - Quote
First Prophet wrote:Also anyone want to buy a Thukker Min-L skin from me? I hate the way it looks and I could use more ISK. How much?
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Posted - 2015.07.18 00:39:00 -
[2978] - Quote
First Prophet wrote: I'll sell it at a 30 mill.
I'll pay 30M. Anyone want to bid 31M?
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Posted - 2015.07.18 03:19:00 -
[2979] - Quote
First Prophet wrote:Miles O'Rourke wrote:I came in here the other day, asking for advice on a scout fit for hacking and stealth.
I was given the fit of 2x Complex Code Breakers, 1x Complex Dampener and 1x Complex KinCat on a gk.0. I haven't spec'd into scouts yet, nor have kincats, but I ran the Breakers, Dampener and a Militia Kincat on a Dragonfly scout... and it worked like a charm! Thanks for the tip. I think I remember killing you like 40 minutes ago. Don't remember where. Before or after he hacked your shite?
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Posted - 2015.07.18 18:57:00 -
[2980] - Quote
Raid in 10 minutes! Short a few guys. Hop on!
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.18 20:02:00 -
[2981] - Quote
Dreis ShadowWeaver wrote:How did the raid go? Lost by clones, but Gustova (above) went negative, and we all got paid pretty well.
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Posted - 2015.07.18 20:06:00 -
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Pseudogenesis wrote:I had the worst framerate I have ever experienced in my 20 years of gaming and generally played poorly, everyone else did their best but we were very outmatched I dropped the ball FC-wise. Didn't anticipate the possibility that Delt (dropship ferry) might spawn in the wrong place (I did say ground spawn, right?) ... and I had no backup plan for clearing those pesky rooftop mass drivers. Even if things had gone perfectly from the start, I don't know that we could've pulled off a victory against OH. Probably would've beat the guys we attacked though. Tough to say.
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Posted - 2015.07.18 20:09:00 -
[2983] - Quote
Dreis ShadowWeaver wrote:Adipem Nothi wrote:Dreis ShadowWeaver wrote:How did the raid go? Lost by clones, but Gustova (above) went negative, and we all got paid pretty well. What was the payout? Were you using Proto? Who FC'd? Were you trying to win or just mess around? Recap downstairs.
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Posted - 2015.07.18 20:15:00 -
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Pseudogenesis wrote:Although I'm disappointed with the raid and PC in general, we got something out of it that is far more valuable than ISK or glory: gustavo acosta wrote: Are you all gonna run scout?
I hope you play as well as you perpetuate faggotry
Hatemail came in before the match even began :-)
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Posted - 2015.07.18 21:49:00 -
[2985] - Quote
Ares 514 wrote:Pseudogenesis wrote:I had the worst framerate I have ever experienced in my 20 years of gaming and generally played poorly, everyone else did their best but we were very outmatched Next time leave battle and redeploy. Make sure you have roles before PC to deploy. Good point on roles. I'll make sure that everyone's setup appropriately in advance next time.
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Posted - 2015.07.18 21:51:00 -
[2986] - Quote
One Eyed King wrote:Ares 514 wrote: I demand a upstairs recap! :)
Apply with an alt. That is how the corp originally formed ... ^ Just put your main's name in your app.
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Posted - 2015.07.19 04:56:00 -
[2987] - Quote
mr musturd wrote:Wait. You guys played OH.. You shouldve txt me fool, it would've been fun Nah, we attacked a lower tier corp. OH rang for 'em.
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Posted - 2015.07.19 05:19:00 -
[2988] - Quote
mr musturd wrote:Adipem Nothi wrote:mr musturd wrote:Wait. You guys played OH.. You shouldve txt me fool, it would've been fun Nah, we attacked a lower tier corp. OH rang for 'em. Ah damn anyone decent? Not really, but the pay was pretty good. Duncan recorded the match. Details are downstairs.
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Posted - 2015.07.19 05:39:00 -
[2989] - Quote
XxBlazikenxX wrote: ... you should attack us, it'll be fun! Sooner or later, everyone will get a turn.
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Posted - 2015.07.19 06:11:00 -
[2990] - Quote
mr musturd wrote:Ares 514 wrote:mr musturd wrote:Ares 514 wrote:We have an extra few spots sometimes. If any regulars would like to join us in a PC and see our good and bad methods hit me up in our D.A.R.K channel when you see me on and I will invite you to our PC channel. Then just x up when we're forming up and I'll get you in if we have a spot.
Edit: sometimes it's useful to see how others do things and take what you like of their methods. We aren't what we were and are still ironing out some kinks currently but the invitation stands. You still have all the old DL guys? i wouldnt mind playing a pc every once in awhile, is superjoe still around? Probably a little under half of the old guard. Superjoe has recently returned after being gone for awhile and is working at getting used to the changes. I'll put a post up when our next PC is and your welcome to fight with us again. We had some fun fights back in the day. We should run a few pubs sometime, I've gotten much better with the NK's and we could have fun knifing. For sure man, glad to hear superjoe is back. Spartan mk still play? use to run bush with him quite a bit. You guys still using the same pub chat? Looks like we got to see Superjoe firsthand :-) Great game tonight, Ares. Very close match.
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Posted - 2015.07.19 06:18:00 -
[2991] - Quote
sir RAVEN WING wrote: It's just like the Calscout Hitbox myth. It's talked about a lot, but in the end it's false.
Disagreed on both counts. I know what my suits can get away with, and I can get away with alot more in a paperthin CalScout than I can in a similarly fit Gal or Min. Same goes for BP Aim Assist; something feels off ... seems like magnetism is a tad too helpful.
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Posted - 2015.07.19 16:01:00 -
[2992] - Quote
Ares 514 wrote:So is it just me or do you guys think the FPS performance has gone to the shitter in recent updates? Early on in the patch, absolutely. Honestly can't say now. Hoping performance / stability is high on the to-do list.
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Posted - 2015.07.19 16:34:00 -
[2993] - Quote
sir RAVEN WING wrote:@Adipem Nothi - I can say the exact opposite. Which makes for a more interesting case.
You and I both run CalScout and both run Bolt Pistol, so we both stand to benefit from their alleged "special abilities". As we're both receiving equal alleged benefit, we can't discount one another's observations/claims on grounds of bias. If I can't call your bias into question and don't have any arguments based in data, my only other option here is beat you into submission with Ad Hominem.
Please, tell us a little about yourself.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.19 16:40:00 -
[2994] - Quote
Ares 514 wrote:Adipem Nothi wrote:Ares 514 wrote:So is it just me or do you guys think the FPS performance has gone to the shitter in recent updates? Early on in the patch, absolutely. Honestly can't say now. Hoping performance / stability is high on the to-do list. I know mine seems regularly bad now fairly frequently. Interestingly superjoe mentioned it last night and he was away for some time. His impression is its a lot worse now too. I do hate how much it can detract from the game. I'm willing to bet performance will improve; Rattati's delivered on every other front.
Can you imagine how incredible Dust would be without lag? The fact that we love this game despite its oft glaring faults either speaks volumes to its potential or demonstrates the exceptionally low standards of the addicted crazies who play it. I'd like to think it's potential that keeps me coming back for more :-)
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.19 16:42:00 -
[2995] - Quote
Ghost Kaisar wrote:[ I've missed shots that should have been sure to hit, and hit things that I felt were sure to miss. Himiko Kuronaga put it best. You don't aim a bolt pistol. You feel the shot and pull the trigger. Think less, feel more. Makes me feel like a space cowboy. ^ All of this.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.19 17:09:00 -
[2996] - Quote
First Prophet wrote:Ghost Kaisar wrote: Hey, can I use you to make a chat channel in EVE for me? Need one for the Minmatar.
Oh I can do it! PIck me!
3 years later, Ghost discovers that everyone was suddenly kicked and his channel has been password protected.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.19 20:52:00 -
[2997] - Quote
Relevant: https://twitter.com/H_ARUBAS/status/621919341630455808
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.19 21:49:00 -
[2998] - Quote
Heim found a whole pile of these things https://forums.dust514.com/default.aspx?g=posts&m=2873172#post2873172
My favorite: https://www.youtube.com/watch?v=WdAewgC0as4&feature=youtu.be
No idea how or why that song fits so well, but I can't stop laughing.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.19 22:10:00 -
[2999] - Quote
Ghost Kaisar wrote:Lightning xVx wrote:Hey guys ...
^ #1 Scout ever. But don't tell Marauder or Radar. Or Musturd.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.19 22:14:00 -
[3000] - Quote
Lots o' practice :-)
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.20 00:14:00 -
[3001] - Quote
2Berries wrote:noob cavman wrote:I have been properly scolded. I somehow suspect this will not infect my performance review in a negative manner. I also stole the bottle of zyr and now taking refuge in the kitchen.
Keepin it real...nice https://www.youtube.com/watch?v=6SMWJ9yj9cY
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Posted - 2015.07.20 02:29:00 -
[3002] - Quote
Ghost's Minmatar Guide (Part 1): https://forums.dust514.com/default.aspx?g=posts&m=2869883#post2869883
Great stuff, Ghost! Did I link this already?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.20 02:37:00 -
[3003] - Quote
Looks like a seriously fun fit :-)
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.20 02:37:00 -
[3004] - Quote
Dreis ShadowWeaver wrote:And he leaves out the Scout... Post #3 ... scroll down past the Heavy.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.20 10:20:00 -
[3005] - Quote
Pseudogenesis wrote:This is what the lag was like during the raid truly awful Did you happen to cycle off/on Dust before the match? I found in the past that if I play even one pub between rebooting and PC, that my odds of framerate issues increase.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.20 10:23:00 -
[3006] - Quote
Sinboto Simmons wrote:Looking for minmatar skins, light or medium trading officer suit gallente heavy skin and officer gear I bid 30M for a Thukker Light from First Prophet. The SKINs all yours if you offer more.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.20 10:49:00 -
[3007] - Quote
xavier zor wrote:Sooooo...i turn 20 next tuesday, should i use my respec then as a birthday gift to myself? My relatives are all Jehovahs Witnesses, they dont celebrate birthdays, christmas, easter.
Im dying to use it Absolutely.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.20 14:56:00 -
[3008] - Quote
Mina Longstrike wrote:An Odin Sphere HD remake has been announced for ps3, ps4 and psvita... it's prettymuch a ground up re-do of the game. It's set to release on january 1st of 2016. I am excite as odin sphere was amazing! https://www.youtube.com/watch?v=yo11vp8cd_8 linky Oswald was an awesome character. dat transformation. The voice acting for the original version was amazing and what really hooked me in the first place. Hadn't tried this one, but "Odin" reminds me of Valkyrie Profile. Was really impressed with the 2nd one (Playstation2). Good gameplay, story, graphics. Lots of puzzles. One of those rare early games you could sink hours and hours into.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.20 15:50:00 -
[3009] - Quote
Ghost Kaisar wrote:Raiding right now is not a healthy mechanic for PC at all. It needs to be changed. Not destroyed, but changed. To something where both the raiders and defenders have something to gain or lose from doing so.
Agreed. What do you have in mind?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.20 17:50:00 -
[3010] - Quote
VAHZZ wrote:So I am guessing Raiding is a bag of dog poo right now? Technically speaking, Raiding does not yet exist.
What we have at the moment are historically non-PC corps cashing in their activity for PC Attacks against established PC Corps. In some (perhaps most) cases, the ensuing fights are less than high quality. It could be argued, however, that this is by design. Rattati expressly described a system wherein lesser corps could put keep-what-you-kill to use by fielding low-end gear against high-end opposition.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.20 18:18:00 -
[3011] - Quote
@ NN - Killboard updated.
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Posted - 2015.07.20 18:42:00 -
[3012] - Quote
o/ Sin!
After all this time, how is it that you haven't been downstairs yet?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.20 18:47:00 -
[3013] - Quote
VAHZZ wrote:ARK IS IN NN? I have been gone far too long! Damn my 2000 year absence! I feel old! Where is my walker!? Imma go beat some yungins! You'd better start beating something; each week another newbro passes you on the killboard.
PS: That's an inactive Alt of Arkena's.
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Posted - 2015.07.20 21:23:00 -
[3014] - Quote
For every one stand-up guy like Ghost who wants to see better fights, there are a dozen Kain Speros. I'm of the opinion that the very last thing we should be do is make PC more comfy for those who'd farm it.
The reason Raids are low quality at the moment is because Raids are still being fought on landowner's terms. Of course the Veteran PC Elite find themselves bored by attacks like those from Jadek. Given their massive upperhand, it would be impossible for them to be anything but bored.
This is why we need true Raid mechanics.
Give low-end corps the chance to catch high-end corps off-guard or spread thin. In my opinion, giving low-end corps a shot at evening the odds is the most obvious and direct path to better fights.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.20 21:27:00 -
[3015] - Quote
noob cavman wrote:I apologize shotty and crew for rage quiting. But **** that stuttering rubber banding and the **** this games ****** performance. Its ONE console. Not crap potatoes pc to high end 6000+ pc you have to take into account for performance, but.one.*******.console. Jesus christ on a bastard bike its not even a ******* port! Ive played ports that have better performance! Ports! **** the 60fps il sacrifice everyone's firstborn for 25 stable frames. Oh **** it im gonna play dirty bomb. No prob. We literally lost by one tick though. Just one tick.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.20 22:46:00 -
[3016] - Quote
One Eyed King wrote:My take on raiding.
Lower player numbers. I.e. 8v8, 10v10 etc.
Winning a raid nets you some smaller percentage of that district's resources, and while the original corp side still technically retains ownership, so long as the raiding corp has possession, the district stops producing resources. Raiding corps can ransom the district back or district owners can re raid and win it back.
This not only prevents farming, but gives the corp owning the district incentive to win and retain control.
ISK from clones killed can stay the same as Raiders don't necessarily want to take possession or ransom. Agreed. A successful Raid should pillage resources/reserves rather than flip ownership.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.20 23:12:00 -
[3017] - Quote
Ghost Kaisar wrote: And you guys are WASTING it. Why the hell are you attacking ESTABLISHED PC CORPS?
Who you attack isn't necessarily who shows up. Don't get me wrong, we'll keep on attacking, but I've no doubt that just like our last attack we'll be up against ringers far more often than not. And I expect that'll be the case right up until Raid Mechanics change. When there aren't enough Ringers to go around, what we'll all end up with are better fights.
Which is what you want, right?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.20 23:18:00 -
[3018] - Quote
Ghost Kaisar wrote: Repeat until they don't show up. Fight for real.
That's the plan.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.21 00:40:00 -
[3019] - Quote
Speaking of Dreis and Plasma Cannons, on two different occasions today the reddot I was shooting got obliterated by a long-distance lob from Dreis. Witnessed some ridiculously lucky shots that match.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.22 00:36:00 -
[3020] - Quote
xavier zor wrote: Rooftop camping isn't as bad as people make it out to be
Think this is one' s mostly limited to Dom and PC.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.22 02:28:00 -
[3021] - Quote
Intel Request downstairs.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.22 02:35:00 -
[3022] - Quote
VAHZZ wrote:XxBlazikenxX wrote:I really need a Nos Nothi alt. You kind of need to be a nova knifing scout to join nothi, though there are a lot of peeps that have alot of roles. But from what I understand is, you main a commando, not a nova knifer. This isn't true. There are members of NN who don't even run Scout, much less specialize in knives. Please stop saying stupid things about Nos Nothi, Vahzz.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.22 03:09:00 -
[3023] - Quote
XxBlazikenxX wrote:xavier zor wrote:Arirana
also good competition Lol Arirana's solid.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.22 03:22:00 -
[3024] - Quote
VAHZZ wrote: But I do apologize, I don't mean any disrespect.
Llast wrote:Appia wrote: Don't sh*t where you eat.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.22 03:50:00 -
[3025] - Quote
Don't feel bad. Have fun. But if you're going to be the arse in the bar, do try to be funny about it.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.22 04:07:00 -
[3026] - Quote
I can help you with maths and I can help you get drunk, Vahzz, but funny is not my department. You'll have to ask Prophet or Jolly. Come to think of it, we've got "funny" pretty much covered; what this bar's missing is a humorous, drunk preacher. Would require cross-training. If you're up to the challenge, learn what you can from the funny guys and I'll help you with the booze part; Arkena should be able to teach you the rest.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.22 12:46:00 -
[3027] - Quote
Sinboto Simmons wrote:played PC the other day, two of them in ADV gear the other teams were so bad. Last one we deployed with four scouts for a good ten minutes before bringing in the rest of the team. (We won all three) I don't understand. Are these "make work" matches between friendly corps? Who is DMG at war with? Who are you allied with?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.22 13:27:00 -
[3028] - Quote
Sinboto Simmons wrote:Adipem Nothi wrote:Sinboto Simmons wrote:played PC the other day, two of them in ADV gear the other teams were so bad. Last one we deployed with four scouts for a good ten minutes before bringing in the rest of the team. (We won all three) I don't understand. Are these "make work" matches between friendly corps? Who is DMG at war with? Who are you allied with? One was a real fight, two were new corps 'testing the waters' as it were. (I think we were one group's first PC ever) Yeah, PC 2.0 is in an awkward state at the moment.
The new corps "testing the waters" are earning CP as their troops complete daily missions. If they don't use their CP, they lose it. So they attack and get their poop pushed it by corps on the opposite end of the competitive spectrum. All things held constant, I can't imagine that this morale-sapping model will encourage/sustain participation by new corps. Outside of Jadek's strange operation, I don't think that tee-ball players actually enjoy getting roflstomped by the pros.
That said, Ghost's complaints the other day show promise; it isn't just the new guys who aren't happy with the state of things. The pros (at least some of them) are getting frustrated. Established corps are seldom embroiled in actual conflict (too much effort), but their troops still want good fights and definitely don't enjoy wasting their time. All things held constant, the pros will tire of showing up everyday for next to no reason at all.
This is why we need actual Raid Mechanics. Give the new guys a shot at catching the pros off-guard or spread thin. The fights which ensue will be more enjoyable for all. Especially us.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.22 15:10:00 -
[3029] - Quote
By "farmland" I'm not strictly referring to district locking. I'm referring to what has been in the past the at-rest state of PC. Long periods of (highly profitable) peace punctuated by the occasional conflict. If it makes the most fiscal sense for landowners to blue up or declare cease fire, farming in peace will become their at-rest state. Should a warmongering corp rock the boat or refuse to play ball, push them out and keep them out of farmland.
Everyone wants a paycheck, and everyone gets a bigger paycheck during peace time. If competitive corps are better off not fighting one another, why should they?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.22 15:32:00 -
[3030] - Quote
Ghost Kaisar wrote:Nobody likes fighting a fight that isn't challenging and unrewarding. But everyone likes getting paid. If end-game participants were more interested in challenging fights than making Isk, then there wouldn't be blue donuts, cease fires, or otherwise stagnant play. War would be a constant.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.22 16:22:00 -
[3031] - Quote
We're potentially on the same page, Ghost.
Today, a corp needs to hold land to observe any real benefit from PC participation. The corps which hold land stand to benefit far more from peace than war. The reward mechanisms of the current system discourage (rather than encourage) conflict as the interests of end-game participants are directly aligned.
If Raids are introduced in such a way that the interests and reward mechanisms of Raiders directly oppose the interests and reward mechanisms of Landowners, we'll potentially end up with real and sustainable conflict. Opposing interests could be hugely healthy for end-game play.
Anyhow, here's a rough idea of what I (personally) have in mind ...
Suggested Raid Mechanics * 8v8 Acq or Dom * 15,000 CP * Winner takes loser's losses; loser takes winner's losses * Wire each district with a "raid window" set one hour prior to daily attack timer (credit: Tebu) * Raids can be executed within the 1st 5 minutes of window (attack timer = 23:00; raid window = 22:00-22:05) * If executed, Raid begins 30 minutes following execution (credit: Balistyc) * On execution, Raiders and Defenders receive corp-wide notification. For example: - "[Insert Corp Name] warbarges inbound! ETA 22:35. Defend: System X - Planet Y - District Z. - "Warbarges outbound for [Insert Corp Name], ETA 22:35. Target: System X - Planet Y - District Z. * On Raider Victory, % of District clone reserves are stolen; Isk proceeds redistributed by CP contribution * On Raider Defeat, Raider Corp cannot raid districts belonging to victorious Defender corp for 48 hours * Landowners can use DK to purchase various tactical "anti-raid" consumables from District Market.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.22 16:31:00 -
[3032] - Quote
Ares 514 wrote:
Personally, I'd like to see raids kept to 16vs16 skirmish so that new corps can properly learn how PC works and work towards owning land if they desire to. Changing the game mode / # of players completely changes the tactics.
Suggested Raid Mechanics * Small Raid - 15,000 CP - 8v8 Acq or Dom * Large Raid - 25,000 CP - 16v16 Skirm (credit: Ares) * Winner takes loser's losses; loser takes winner's losses * Wire each district with a "raid window" set one hour prior to daily attack timer (credit: Tebu) * Raids can be executed within the 1st 5 minutes of window (attack timer = 23:00; raid window = 22:00-22:05) * If executed, Raid begins 30 minutes following execution (credit: Balistyc) * On execution, Raiders and Defenders receive corp-wide notification. For example: - "[Insert Corp Name] warbarges inbound! ETA 22:35. Defend: System X - Planet Y - District Z. - "Warbarges outbound for [Insert Corp Name], ETA 22:35. Target: System X - Planet Y - District Z. * On Raider Victory, % of District clone reserves are stolen; Isk proceeds redistributed by CP contribution * On Raider Defeat, Raider Corp cannot raid districts belonging to victorious Defender corp for 48 hours * Landowners can use DK to purchase various tactical "anti-raid" consumables from District Market.
Thinking a successful Large Raid should plunder a larger percentage of clone reserves.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.22 16:44:00 -
[3033] - Quote
Cross Atu wrote:Adipem Nothi wrote:Ares 514 wrote:
Personally, I'd like to see raids kept to 16vs16 skirmish so that new corps can properly learn how PC works and work towards owning land if they desire to. Changing the game mode / # of players completely changes the tactics.
Suggested Raid Mechanics* Small Raid - 15,000 CP - 8v8 Acq or Dom * Large Raid - 25,000 CP - 16v16 Skirm (credit: Ares) * Winner takes loser's losses; loser takes winner's losses * Wire each district with a "raid window" set one hour prior to daily attack timer (credit: Tebu) * Raids can be executed within the 1st 5 minutes of window (attack timer = 23:00; raid window = 22:00-22:05) * If executed, Raid begins 30 minutes following execution (credit: Balistyc) * On execution, Raiders and Defenders receive corp-wide notification. For example: - "[Insert Corp Name] warbarges inbound! ETA 22:35. Defend: System X - Planet Y - District Z. - "Warbarges outbound for [Insert Corp Name], ETA 22:35. Target: System X - Planet Y - District Z. * On Raider Victory, % of District clone reserves are stolen; Isk proceeds redistributed by CP contribution * On Raider Defeat, Raider Corp cannot raid districts belonging to victorious Defender corp for 48 hours * Landowners can use DK to purchase various tactical "anti-raid" consumables from District Market.
Thinking a successful Large Raid should plunder a larger percentage of clone reserves. If raids are to be, at least in part, a proving grounds for people to gain PC experience then I'd strike Dom from the Small Raid. Acq provides a less static experience and while it's true some PC battles are one sided stomps that's not what a corp needs to practice for so the increased mobility requirement of Acq provides better training materiel than does the static nature of Dom. 0.02 ISK I'm inclined to agree on Acq > Dom, though I personally would prefer the Devs to pick the mode which is least likely to lag. As an aside, Heim pointed out that Acq terminals are readily camped by redline HAVs (have not confirmed).
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Posted - 2015.07.22 16:46:00 -
[3034] - Quote
Ares 514 wrote: Acquisition would add a new farming mechanic to PC, recycle crap/undesired gear for 100% value :)
This is an excellent point, and it hadn't crossed my mind. Acq in its present state does not consider clone count limitations (incompatible with PC). Thinking Ares is right in that it could also be farmed.
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Posted - 2015.07.22 17:20:00 -
[3035] - Quote
Still thinking an 8v8 "small raid' would be a good thing to have. I like 3pt Skirm as well, but I don't know that it'd make for good 8v8 play. Didn't we use Dom in the squad cup?
* Could make 8v8 "small raids" Ambush and 16v16 "large raids" 3pt Skirm.
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Posted - 2015.07.22 17:39:00 -
[3036] - Quote
Ares 514 wrote:Adipem Nothi wrote:Still thinking an 8v8 "small raid' would be a good thing to have. I like 3pt Skirm as well, but I don't know that it'd make for good 8v8 play. Didn't we use Dom in the squad cup?
* Could make 8v8 "small raids" Ambush and 16v16 "large raids" 3pt Skirm. There should be a raid that is identicial to current PC maps etc... it's PC prep. Now a smaller raid or a 3pt Skirm option could be cool too. Edit: actually thinking about this there has to exist the current 'raid' mechanic of launching a regular PC attack with CP when you hold no districts so you can enter PC. Not following. If a corp wants to practice for PC, why not spend their CP on a PC Attack and practice?
Why make Raids more of the same? I'm thinking they should be something different; less "PC Prep" and more "PC Interference". Different tactics, strategies, rewards and goals. Why not different playmode as well?
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Posted - 2015.07.23 02:29:00 -
[3037] - Quote
Dreis ShadowWeaver wrote:I'm betting 50 million ISK that VF doesn't get a single district. I'll take that bet.
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Posted - 2015.07.23 04:19:00 -
[3038] - Quote
Because Ghost queued MFW?
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Posted - 2015.07.23 04:33:00 -
[3039] - Quote
Dreis ShadowWeaver wrote:Adipem Nothi wrote:Because Ghost queued MFW? No. Because your Mom and Jolly?
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Posted - 2015.07.23 04:40:00 -
[3040] - Quote
Hmmm. Out of guesses.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.07.23 05:34:00 -
[3041] - Quote
Wonder what the Devs are up to. Been too quiet.
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Posted - 2015.07.23 12:31:00 -
[3042] - Quote
Arkena Wyrnspire wrote:"Kinetic catalysers are too costly in fitting resources."
What do you folks think of this statement?
Inclined to agree. Dialing up/down resource requirements could stimulate an increase in low-slot diversity and help with the curing of HP > All Else as well as Armor > Shields.
Bumping up fitting req's for plates and plate variants (for example) would leave armor-stacked loadouts with fewer available resources for running damage amps and prototype weaponry. Further, if a slight shield buff was still deemed to be in order, such a buff would likely not result in "HP Creep" as dual-tanked loadouts would be impracticable on account of resource constraints.
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Posted - 2015.07.23 13:15:00 -
[3043] - Quote
IAmDuncanIdaho II wrote:Breakin Stuff wrote:@pseudogenesis
Nope. It's pure DUST code/ PS3 interaction.
Has nothing to do with tranquility.
That server system is rediculously robust. It routinely handles player population numbers in combat that would cause most of the warcraft servers to hard crash.
"Keeping up" is definitely not the issue. Sure although there is a soft limit on Eve nodes hosting an EVE battle before "lag-avoidance" techniques kick in, aka time-dilation. However, I interpreted the OP differently. Arkena Wyrnspire wrote:"Kinetic catalysers are too costly in fitting resources."
What do you folks think of this statement? That question to me is nothing to do with what speed it makes you go, but how much it costs in terms of CPU and PG. The speed limit is 11.12 m/s - nothing can go faster than that. This is a hard limit imposed by available low slots on suits and stacking penalties. Whilst I've never tried to see what the sprint speeds are on suits other than min and gal scout, I would hope they aren't faster than what you get with a min or gal scout. Three kincats on a min scout gets you to top whack of 11.12 m/s Four kincats on a gal scout gets you to 11.11 m/s Fitting costs have no bearing on these values. Personally I think kincats are a little PG-heavy, but I only have a kincat fitting problem on the min scout (and possibly only on the ADV suit), so you could easily argue that the problem is with the min scout, not the modules themselves. I've learnt to adapt the fit around the issue, though I feel for a suit that is geared (amongst other things) for speed, it shouldn't be so hard to make them fly. Pretty sure that 11.12 m/s is still the highest possible sprint speed. I've been wondering if recent changes to movement and/or future performance improvements (fingers crossed) might make room for higher top-end speeds.
Whether or not speeds beyond 11.12 m/s would break hit detection today, I've no idea. I do remember Chromosome's substantially higher speeds and the "bullet weaving" which could be accomplished with them. Bad. As Breakin pointed out, one of the Old Devs said something to the effect that beyond a certain point, high speeds degrade hit detection, and current top speeds are proximate to that point.
Though ... this was said early in Uprising and much has changed since then. The patch notes of updates which followed often included "hit detection improvements" in some form or another. It is possible that today, 11.12 m/s isn't as close to the breaking point as it once was.
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Posted - 2015.07.23 16:36:00 -
[3044] - Quote
Ghost Kaisar wrote: We did the math AGES ago for when it was more feasible to run a cardiac instead of multiple kincats, and I think that 400-500m was the cutoff point.
If I'm not mistaken, Rattati has since shuffled Stamina Pool and Regen values. Pretty sure than MN Scout Stamina Pool took a hit. I read somewhere that a 4x Red AM Scout is now covers long distances faster than 3x Red MN Scout or 3x Red + 1x Green (or) 4x Red GA Scout.
Have not tested / confirmed.
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Posted - 2015.07.23 16:45:00 -
[3045] - Quote
Achievements!? Crafting!?
\o/
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Posted - 2015.07.23 17:04:00 -
[3046] - Quote
IAmDuncanIdaho II wrote:This is a good point. Don't forget to also factor in hack speed though, which is another reason why Min scout will have an advantage. Who cares how fast you get to the point, if another suit can get to the point a second slower, but finish the hack two seconds faster. That runner's almost always going to be carrying an uplink.
IAmDuncanIdaho II wrote:Hmmm wild idea just popped into my brain - what if there was a game mechanic that modified the null cannons' rate-of-fire? Could be related to mods (codebreakers perhaps) or could be related to how many mercs take part in a hack. /wildidea Neat!
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Posted - 2015.07.23 18:11:00 -
[3047] - Quote
Ares 514 wrote:I 'hope' the UX Fitting and Trading is the powercore idea. It would make it so much easier to change the tier of suit. Was wondering the same but the "trading" part threw me off. Rattati being sneaky?
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Posted - 2015.07.24 00:57:00 -
[3048] - Quote
On Lag:
Keeriam Miray -- a.k.a. bomberman -- has an interesting theory:
Null Cannons create lag.
I don't understand the ins and outs, but I think we should put this theory to the test. He has a knack for discovering very real quirks, and if he's right about this, it could be a huge help on the performance improvement front. Keeriam claims says that he has been able to successfully "induce" by coming into contact with null cannon collision model.
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Posted - 2015.07.24 02:23:00 -
[3049] - Quote
sir RAVEN WING wrote:Hey, quick question.
Trying to decide between Tomb Raider (2014?) and Borderlands 2. Any suggestions?
Haven't played Tomb Raider, but Borderlands are all pretty good.
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Posted - 2015.07.24 13:14:00 -
[3050] - Quote
If we're potentially getting achievements / accolades in 1.3, when will we get cool stat sheets like these to show off?
Edit: Guaranteed to double Forum fun.
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Posted - 2015.07.24 14:00:00 -
[3051] - Quote
My pregnant wife and I were eating a pizza while streaming "The Strain" last night. We're a few episodes in and remain undecided; the show has promise. Meanwhile, a crazed old-man drifter was in the process of shooting people in a movie theater literally right up the road from us.
Somewhere around 8:00PM, our phones began to go nuts. We ignored them. It's 8:00PM for the ****'s sake; it can wait.
May seem odd, but we had no idea that anything had happened and likely wouldn't have found out until the following day. Neither of us watch actual TV (too many commercials), we've precisely zero reason to concern ourselves with the babbling of local news (beyond the weather), and both us of seldom use/consume social media.
My wife's youngest sister (traveling in Thailand on work) and her older sister (at home in DC) pressed on, and our phones kept on buzzing. Boggled my mind that someone over 1000 miles away on the opposite end of the country and another on the opposite side of the world caught wind of an event taking place up the road from us before we did.
Apparently, we're disconnected despite our being constantly connected.
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Posted - 2015.07.24 14:30:00 -
[3052] - Quote
That's the one: http://www.cnn.com/2015/07/24/us/louisiana-theater-shooting/
13 rounds fired from 40 caliber handgun 3 dead - Shooter and 21yrF DOA, 32yrF died later 9 others wounded/hospitalized, 1 in critical condition
Actually surprised to see our Governor on the scene. Bright guy, but to the best of my knowledge he hasn't done anything except run for president since elected.
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Posted - 2015.07.24 15:38:00 -
[3053] - Quote
Arkena Wyrnspire wrote:Second amendment for the win, hm? As a rule, mass shootings don't work in Louisiana or Texas, presumably due to heavily armed populations.
Pretty much everyone around here owns at least one gun. Concealed carry permits are easy to come by: don't commit felonies; take a class; carry a gun. My wife's dad (a plaintiff lawyer) is about as left as they come; he keeps a handgun in his car and a sawed-off shotgun in his closet. His wife (also very much on the left) doesn't like the handgun, but she's comfortable operating and cleaning the shotgun.
Lots of guns around here, and lots of folks who know how to use 'em. Frankly, I'm surprised the shooter got a chance to shoot himself.
As an aside: An older yankee friend worked intel for a branch of the armed services many years back. His department modeled hypothetical invasion scenarios. This is all dated info, but at the time (so say) ... assuming zero response from US military, an appropriately sized foreign invading force could successfully occupy large portions of the northeast and western United States. To occupy the states of Louisiana and Texas, the same invading force would need double its size, and even then could hold the land for no greater than 7 days. Lol.
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Posted - 2015.07.24 16:14:00 -
[3054] - Quote
Ghost Kaisar wrote:Adipem Nothi wrote: Otherwise a nice place to live. Strong economy, low crime rate, great food, peculiarly high ratio of pretty women per capita.
Is there a list with this statistic on it? I need to know. For Science. Lol. Not sure if there's any science or statistics to point to. Personal observation and anecdote. And Playboy. The magazine ran a hottest college campus survey of several years back; the small college here reportedly ranked in the Top 10. Coincidentally, the college also has one of the top nursing programs in the country :-)
I'm not originally from here, by the way; the state I grew up in (Indiana) is not known for pretty people; there's an old joke that each and every one of IU's good-looking cheerleaders attended on scholarship. Not as well-traveled as Mollerz, but I've visited most states and several different countries; I find the ratio of pretty girls here to be disproportionately high. Buddies from other areas who visit report the same.
There could be truth to the claims that the French tend to produce prettier women, and this area was originally settled by outcasts from French Canada. Lots of money here on account of petroleum ... lots of rich people eating and breeding well over the years. Maybe there's some science at the root of it all.
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Posted - 2015.07.24 16:29:00 -
[3055] - Quote
J0LLY R0G3R wrote: Figured the statement had something to do with alcohol consumption.
Also a very real possibility.
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Posted - 2015.07.24 18:55:00 -
[3056] - Quote
IAmDuncanIdaho II wrote: Estonia
You win! I've also been told "visit Bratislava". By an ex girlfriend no less; she came back very much impressed. Said something to the effect that the normal people there look like the pretty people here.
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Posted - 2015.07.24 22:24:00 -
[3057] - Quote
Dreis ShadowWeaver wrote:Am I the only one in here that dislikes the Flaylock?
I'm with you. Can't stand the damn thing.
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Posted - 2015.07.25 02:42:00 -
[3058] - Quote
Arkena Wyrnspire wrote:I actually really want to talk with Dreis sometime but he refuses to mic up. Dreis' older brother waits patiently; he loves to plays Dust 514 :-)
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Posted - 2015.07.25 14:13:00 -
[3059] - Quote
Arkena Wyrnspire wrote:VAHZZ wrote:Arkena Wyrnspire wrote:For those of you who keep whining about how I'm not online when you are, I'm online right now and LFS. You and your crazy british time. Excuse me, the British practically invented modern timekeeping. Lmao
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Posted - 2015.07.25 14:30:00 -
[3060] - Quote
Haerr wrote: What do you think, would you have stuck around in Dust if you had started out now?
Probably. Dust still presents as a "thinking man's shooter". The things I fell in love with then -- the relative complexity, the promise of updates, the vast unknown (whos and whats and Eve) -- are all still in play. Don't get me wrong, I'd be frustrated with NPE, but I'd probably get hooked. Things that would increase my odds of sticking around:
* Feeling like I was making progress toward my career path * Playing with/against mercs at similar experience levels * Being recruited by a corp * Knowing about and participating in the Forums * Not going broke once unlocking decent gear
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Posted - 2015.07.25 21:19:00 -
[3061] - Quote
First Prophet wrote: We have any raids scheduled?
I'm up for a raid Sunday. Will need one of you guys to pick the time/target.
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Posted - 2015.07.26 19:42:00 -
[3062] - Quote
sir RAVEN WING wrote:If I considered going positive godly, I'd call each and every single one of my suits Godly. Says the merc with 0.8 KDR :-)
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Posted - 2015.07.26 20:29:00 -
[3063] - Quote
Raid! 21:00 tomorrow.
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Posted - 2015.07.26 21:04:00 -
[3064] - Quote
noob cavman wrote:Now 21:00 your time, eve time what? 21:00 Jolly's time. Obviously.
(edited post above, thank you)
Also, one more spitball on the wall downstairs. If you guys have time, kindly take a look and share your thoughts. o7
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Posted - 2015.07.26 21:39:00 -
[3065] - Quote
VAHZZ wrote:I am happy that we have yous guys support shotty. Now we need to field a full 16 scouts! To be clear, I'm absolutely not volunteering support or thinking in terms of alliance. My thinking is that there is potential for a symbiotic relationship to exist between VF and NN. Whether or not we can come to agreeable terms is an altogether separate matter.
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Posted - 2015.07.27 12:09:00 -
[3066] - Quote
Arkena Wyrnspire wrote:http://biomassed.net/2015/07/27/cpm-candidate-interview-arkena-wyrnspire/ Looks good, Ark.
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Posted - 2015.07.27 16:16:00 -
[3067] - Quote
Lol. I was way off. Will edit.
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Posted - 2015.07.27 18:58:00 -
[3068] - Quote
Raid in 2hrs! FC Jolly Roger has wild and crazy plans.
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Posted - 2015.07.27 21:39:00 -
[3069] - Quote
Good show, Raiders. Lag cost us that match.
From my perspective, the match played very smoothly for the first half and seemed to degrade from that point forward. Toward the end, my screen was refreshing about once per second and I was unable to even open menus. Found the lag to be equally bad both inside and outside the city. Spawned in our ground spawn at the very end of the match to try to get the warbarge menu up; it was even laggy way out there with no one else around.
On a positive note, we damn near won anyway :-) And Jolly whooped some serious arse.
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Posted - 2015.07.27 22:09:00 -
[3070] - Quote
First Prophet wrote:Adipem Nothi wrote:Good show, Raiders. Lag cost us that match.
From my perspective, the match played very smoothly for the first half and seemed to degrade from that point forward. Toward the end, my screen was refreshing about once per second and I was unable to even open menus. Found the lag to be equally bad both inside and outside the city. Spawned in our ground spawn at the very end of the match to try to get the warbarge menu up; it was even laggy way out there with no one else around.
On a positive note, we damn near won anyway :-) And Jolly whooped some serious arse. I'd say we did pretty strong for the first 3/4s. Was really only the last 1/4 when things went real bad. For me, it got worse and worse as the match progressed. At first, there was no lag. After a few minutes, there was some lag but still manageable. Toward the end of the match, couldn't move, shoot or even open menus.
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Posted - 2015.07.27 22:10:00 -
[3071] - Quote
Arkena Wyrnspire wrote:Does anyone here use a lower resolution for DUST to avoid lag?
I've heard a lot about it but never done it myself. Jolly mentioned that this works. He also mentioned that logging off/on or restarting the application isn't good enough. If you're short a virgin to sacrifice, you need reset the PS3.
I ran 480p and logged off/on prior to match. Jolly ran 480p and turned PS3 off/on prior to match.
Jolly experienced little-to-no lag. I experienced mucho grande lag.
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Posted - 2015.07.27 22:25:00 -
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Dried ShadowBeaver wrote:Ares 514 wrote:I guess I missed the raid... So did I. More pegs than holes is a good problem to have. If things go how I think they'll go, there will be lots more opportunity to pewpew together.
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Posted - 2015.07.27 22:29:00 -
[3073] - Quote
Ares 514 wrote: Just to clarify, make sure you leave squad before leaving battle :)
That's another thing. I happened to be squad lead, and I was unable to pass lead before leaving to fix lag. Because of the "lag fix", ironically, that left the squad/team menus blank while in match.
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Posted - 2015.07.27 22:32:00 -
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Ares 514 wrote:Adipem Nothi wrote:Ares 514 wrote: Just to clarify, make sure you leave squad before leaving battle :)
That's another thing. I happened to be squad lead, and I was unable to pass lead before leaving to fix lag. Because of the "lag fix", ironically, that left the squad/team menus blank while in match. Don't get me going on that topic, some CPM needs to tell them in no uncertain terms to undo hiding names in squad and channels because IT DID NOT FIX LAG AT ALL and it's frustrating to no end. At least show us the ones in match. There are legitimate reasons why we need to see them.
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Posted - 2015.07.27 23:19:00 -
[3075] - Quote
New data at thang.dk! http://dust.thang.dk/market_historycategory.php
First big data poll since the last update. Assault usage is higher than I had expected and Commando usage lower. Looks like Logistics got the booster shot they needed.
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Posted - 2015.07.27 23:27:00 -
[3076] - Quote
@ 5 min - How'd that warbarge miss on Bravo? There were 3 dots on/around the point when it dropped. :: scratching head ::
PS: Great job on coms, guys.
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Posted - 2015.07.28 12:28:00 -
[3077] - Quote
In response to yesterday's Raid Footage, Appia Vibbia writes:
"... there was a significant lack of knife kills."
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Posted - 2015.07.28 12:38:00 -
[3078] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote:In response to yesterday's Raid Footage, Appia Vibbia writes:
"... there was a significant lack of knife kills." Appia is still around? Appia is Queen of the bunker. IIRC, she's playing Planetside 2. On the topic of offshore ... As of July 11, Jaceon Pale-eye is dad to a beautiful, healthy girl!
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Posted - 2015.07.28 14:09:00 -
[3079] - Quote
Strongbox # - Contents #2896 - 512x Barge Components #2895 - 10x Saga #2894 - 25x Adv SMG #2893 - 8x Adv AM Assault #2892 - 19x Pro NK #2891 - 22x Pro MD #2890 - 28x Cmp Armor Rep #2889 - 23x Adv SR #2888 - 3x Symb's Sniper #2887 - 1x Scotsman Scout
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Posted - 2015.07.28 14:47:00 -
[3080] - Quote
Spitballing: Pirate Pay ...
Google Doc
Thoughts, gentlemen?
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Posted - 2015.07.28 16:57:00 -
[3081] - Quote
noob cavman wrote:Adipem Nothi wrote:Spitballing: Pirate Pay ... Google DocWhat do you guys think? I think performance in the actual match should count for more. Any one can get cp ( tbf with pubs how they are you have to be a true masochist ) Not a nice way to put it but pull your weight to win and you get paid. Run around like a chicken you get **** all Fair points. Though my thinking is that without CP, we'd have no services to sell. Further, the more rapidly we generate CP, the more of our services we'll be able to sell. To me, it'd make for a more sustainable growth model to reward those who are fueling the war machine. Our fighters stand to make millions of Isk from the matches themselves; the more fights were are able to "sell", the more those fighters stand to make. What do you think?
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Posted - 2015.07.28 18:34:00 -
[3082] - Quote
Ares 514 wrote:Okay, look at Biotic Modules and tell me they didn't buff the Myofibril Stimulant too much? http://dust.thang.dk/market_historycategory.phpI hate that thing right now. Personally at a minimum I think they need to make it two modules, one for Melee and one for Jumping. I also think they should have a charge to do the jump. I don't personally care for the effect these have had on backstab gameplay, but loadout diversity is a good thing. The stand-alone melee module was seldom used; without the added benefit to jumps, we'd have few highslots to rival the popularity of HP Mods or Damage Amps.
I think we'd do well to consider a similar approach to non-HP related low-slot modules.
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Posted - 2015.07.28 19:19:00 -
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Dreis ShadowWeaver wrote: TBH, I was kinda disappointed that NN was treating it like every other corp treats PC. I was hoping that you'd all be running Scout... I know it's not as efficient, but, hell, it's what NN's about right? Isn't that what NN wants to be known for?
It'd be fun and I'm more than willing to try it. Probably won't work, but still :-) Simply put, we haven't had the chance yet. For our latest raid, we only had 5 or 6 Nothi online 30 minutes before start of match. At that point, whoever's FC has no choice but to reach out for ringers. In this instance, we had a few more Nothi sign on within a few minutes of start-time, but unless you're online 20-30 minutes before hand, odds are FC's looking for outside help.
TL;DR - If you want a "Scout Raid", get your Scoutly arses online 20-30 minutes before the Raid.
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Posted - 2015.07.28 19:32:00 -
[3084] - Quote
IAmDuncanIdaho II wrote:Pseudogenesis wrote:Adipem Nothi wrote:In response to yesterday's Raid Footage, Appia Vibbia writes:
"... there was a significant lack of knife kills." I would've stabbed people, but for whatever reason I was singled out to play minlogi of all things that and .5 FPS makes it hard to keep up with your target in melee range. I think I may sit out from our raids from now on unless we're in desperate need of raiders, I feel completely useless to the team whenever I participate. Feel free to ring me if you ever want to run a Nos Nothi FW squad though! Have to admit I didn't like how we were being asked to run certain fits. I thought for a terrible moment I would be asked to run an assault. But I take that battle as a "here's how it may work if we team up with other corps" - just not sure non Nos-Nothi FC are gonna (or should!) realise we want to run what we want...albeit at proto-level. We really need to make sure everyone runs the same level of gear. If you really want to run Scout, tell whoever's FC that you only run Scout :-)
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Posted - 2015.07.28 19:46:00 -
[3085] - Quote
We're only two fights in, and in both of those fights we've come up way short on our headcount. When we're able to field 15-16 of our own, we'll have much more latitude for shenanigans. We'll get there with time. Meanwhile, we're capping out on CP. We need to spend it or sell it, or we lose it.. Sell-sword arrangements are likely our best bet at the moment at getting something meaningful back from our involvement in PC.
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Posted - 2015.07.28 19:59:00 -
[3086] - Quote
IAmDuncanIdaho II wrote:noob cavman wrote:Adipem Nothi wrote:Spitballing: Pirate Pay ... Google DocWhat do you guys think? I think performance in the actual match should count for more. Any one can get cp ( tbf with pubs how they are you have to be a true masochist ) Not a nice way to put it but pull your weight to win and you get paid. Run around like a chicken you get **** all I think this too. But this should be an internal thing perhaps to begin with. I totally agree with the CP points dictating spoils split, but the problem with that is it's a rolling weekly total and so penalises those who earnt lots of CP in previous weeks and not many in the last week. If that makes sense. I do agree with noob too - I can see issues if say, I run MLT and everyone else runs PRO. Coz the spoils are shared, that might be a problem. Also look at Jolly's tireless spawns around echo, getting nailed in a second over and over. God knows how much money that little episode cost him. I hear you guys. Also liked Ares suggestion of a 50/50 split. Thinking CP is tallied on a rolling weekly total (i.e. past 7 days). If we happen to get paid to attack someone, whoever was active for the week or so prior would get paid based upon his/her contribution. It is far from perfect, but it'd be better than trying to manually keep tabs on lifetime CP earnings.
* Note: There's no guarantee that NN will get paid to attack people. I'm working on an arrangement (which is why we brought VF in on our last Raid) and am spitballing paychecks just-in-case something comes of it.
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Posted - 2015.07.28 20:27:00 -
[3087] - Quote
sir RAVEN WING wrote:And one Knife from Shotty. Did you chase the Scout around the corner?
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Posted - 2015.07.28 22:19:00 -
[3088] - Quote
Dreis ShadowWeaver wrote:How the **** do people enjoy Ambush? Ambush Battle Quality has improved since the squad size reduction.
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Posted - 2015.07.28 22:21:00 -
[3089] - Quote
IAmDuncanIdaho II wrote:VAHZZ wrote:Adipem Nothi wrote:sir RAVEN WING wrote:And one Knife from Shotty. Did you chase the Scout around the corner? Rule 1: Never chase a bastard. unless maintaining 15m distance and taking corners wide The worst is when they pretend to commit to rounding the corner. Gets me almost every time.
Raven was fully committed. He sprinted right into my slash.
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Posted - 2015.07.28 22:30:00 -
[3090] - Quote
Adipem Nothi wrote:Dreis ShadowWeaver wrote:How the **** do people enjoy Ambush? Ambush Battle Quality has improved since the squad size reduction. :: knock on wood ::
My past 3 matches have been sh*t. Probably played 15 rounds today; half were fairly close.
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Posted - 2015.07.28 23:20:00 -
[3091] - Quote
Dreis ShadowWeaver wrote:Oh, just **** this ****, man. Just **** it. I'm so ******* done.
I've started the biomass timer. So, how's it work? Do I have to reconfirm after the timer gets to 0, or does it just do it automatically? Have to confirm. Don't do it!
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Posted - 2015.07.29 00:18:00 -
[3092] - Quote
One Eyed King wrote:P.S.
We aren't flipping corporate fat cats, we are PIRATES!!! We can be pirates and still be organized.
I see no problem doing fun fights along with serious fights, so long as we're up front about what we're doing and everyone's on the same page in advance. We've got lots of guys in different timezones to consider; Otrera out in Oceania, for instance, either stays up super late or gets up super early to fight with us; he should know in advance if we're going to be giving it our all or lol'ing around for kicks.
Again, we've only fought two fights; we've by no means established precedent for future fights. If you guys would like to, we can take a playful approach (i.e. all scouts, PLC only, BPO only, etc) to our next fight. We just need to be careful about managing expectations up front. And if we need ringers again, we should be upfront with them.
Is my thinking unreasonable here?
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Posted - 2015.07.29 01:09:00 -
[3093] - Quote
One Eyed King wrote:
That was the gist of my comment previous to the one that is quoted, that people seem to be having separate goals and expectations.
I just think we aren't thinking large and bastardly enough, even at the beginning.
I mean, if we are capping out CP, we are just throwing away opportunities to experiment.
I would hate to set an early precedence of sameness. It is never too early to just throw stuff out and see what sticks in terms of our PC play, especially if we are wasting opportunities by maxing our CP stores.
Give me 32 Bastards, and I'll give you tricks and shenanigans. We were lucky to get 8 of our own online for the past two fights. Our headcounts are improving, but there are only so many angles we can work right now with half a PC team.
We're two fights in. So far, we've done the best with what we've had.
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Posted - 2015.07.29 01:16:00 -
[3094] - Quote
First Prophet wrote: To be fair, the only reason we haven't been doing things bigger or bastardly-er is because no one's tried it. If you want to set a match just for lols and to run strict scout fits all you have to do is pick a target and ask.
^ This.
As I understand it, most of you guys have the roles needed to pull the trigger. We'll be pushing the CP cap by tomorrow. If you guys want a lolzy match, pick a target and set it up. Let's do it.
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Posted - 2015.07.29 04:55:00 -
[3095] - Quote
DJINN Marauder wrote: But you must know, that even justice isnt free. I expect to be...compensated fairly for my work.
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Posted - 2015.07.29 22:38:00 -
[3096] - Quote
Off Topic: 3k mercs online right now. On a flippin' Wednesday :-)
http://www.eve-offline.net/?server=dust
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Posted - 2015.07.30 03:31:00 -
[3097] - Quote
Dreis ShadowWeaver wrote:Dreis ShadowWeaver wrote:I just deleted all of my 233 contacts. I'll let you know if I notice any performance improvements. So I also deleted all my mail and a couple of my channels, and it's made no noticeable difference on FPS. I was still playing Slideshow 514, just as before. Try dropping your PS3's display resolution to 480p.
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Posted - 2015.07.30 04:11:00 -
[3098] - Quote
CCP Bigbird wrote: For this battle, according to the server log, the average ping time of the battle was 153 ms, which was normal, and your average ping time was more than 400 ms which would cause network issues (rubber-banding). What's your internet connection, and how is your PS3 connected, wired or wireless?
1. They're able to log and measure the lag. 2. They're actively looking into the lag.
\o/
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Posted - 2015.07.30 12:00:00 -
[3099] - Quote
mollerz wrote:Adipem Nothi wrote:CCP Bigbird wrote: For this battle, according to the server log, the average ping time of the battle was 153 ms, which was normal, and your average ping time was more than 400 ms which would cause network issues (rubber-banding). What's your internet connection, and how is your PS3 connected, wired or wireless?
1. They're able to log and measure the lag. 2. They're actively looking into the lag. \o/ Was this on US servers? Aren't you guys playing with a global player base (Aussies, Euros, Yanks, etc)? What is the lowest and highest player pings? What is the polling average for these metrics? Is that average of round trip AKA their metrics pinging the clients? Or is it over 300ms total round trip to the client? Anything over 150+ round trip will probably start sucking. I can't see a player base involving the entire globe resulting in anything but wild variances of latency for the players. PLus it would be interesting to see the load on their network with a focus on looking for errors. sometimes silly **** causes this.. like having a port set to 10Half or some ****. Oceania was dismantled a year or so back; pubs are played on 1 of 3 battleservers (Americas, Asia, Europe). Not sure about FW and PC.
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Posted - 2015.07.30 12:20:00 -
[3100] - Quote
IAmDuncanIdaho II wrote:dzizur wrote:xavier zor wrote:Dries are you JEALOUS!??!DAMN RIGHT! ark i have some rattatis i want to trade/sell btw If someone is jealous of PLC, I got one for sell ;) 2 quick questions: 1. I'm looking for a good and reasonably priced headset for ps3, could you guys give me some feedback on what you use and recommend? 2. how can I play at 480p on a HDMI cable? is it even possible? I tried yesterday, only could play at 570 or something like that lowest 1. I got a turtle beach PX21 a few years ago: http://www.turtlebeach.com/product-detail/headsets-legacy/ear-force-px21/48Lots of wires, if you can afford it get a wireless headset (though check with Shotty as he always seems to be charging his :-p ) but if you can stand wires trailing all over the place, this one is fine by my standards. 2. 576p rings a bell with me. Can't remember what other options there were. might check tonight.
Owned Turtle Beach P21 and PX21 prior to my current Sony Pulse. P21s failed within 8-9 months of purchase; sent 'em in for warranty replacement. Received PX21s a month or two later. PX21s lasted longer, but they eventually failed in the exact same manner that P21s failed; the small wire which leads from headset to a volume control box shorted over time with regular (careful) use.
I've owned my current Sony Pulse headset for a couple years no, and I've had no issues with it whatsoever. Paid $150USD. Better sound quality, more durable, and much more comfortable than previous. Only drawback to speak of is that they only run a few hours on a full charge.
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Posted - 2015.07.30 15:22:00 -
[3101] - Quote
Ghost Kaisar wrote: Oh god the drum sound check must have been hell.
My thoughts exactly! Every thing else has a little play. Those drummers have to be dead-on ... and half of 'em aren't wearing their monitors/headsets!
Really cool video.
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Posted - 2015.07.30 15:37:00 -
[3102] - Quote
dzizur wrote: Anyways, I wonder if ANYONE has under 50 ms..
http://www.speedtest.net/result/4543891644.png http://www.pingtest.net/result/127899694.png
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Posted - 2015.07.30 16:00:00 -
[3103] - Quote
http://biomassed.net/2015/07/30/who-sorayas-voting-for/
Looks like a pretty solid list.
Do any of you guys know Darth Carbonite? Don't tell Arkena, but I'm poking around his post history as we speak. Seems like a standup guy.
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Posted - 2015.07.30 17:10:00 -
[3104] - Quote
Dreis ShadowWeaver wrote:I need something new and fun to do in DUST. Suggestions? fun =/= tryhard ... some ideas:
MinScout + Knives + 2/3 Reds + 2/3 Blues GalLogi + Scanners + Minions from Squadfinder Anything + PLC
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Posted - 2015.07.30 17:18:00 -
[3105] - Quote
Dreis ShadowWeaver wrote:Adipem Nothi wrote:Dreis ShadowWeaver wrote:I need something new and fun to do in DUST. Suggestions? fun =/= tryhard ... some ideas: MinScout + Knives + 2/3 Reds + 2/3 Blues GalLogi + Scanners + Minions from Squadfinder Anything + PLC Oh ho ho, I can tryhard with a PLC, and Ark can confirm it. I already have a melee fit but that's not all that fun either. I don't think I really wanna skill into a Logi anyway. I already have a Logi alt.
Another idea. I wouldn't do it, but it'd be fun as hell.
* Create a fireteam in squadfinder "ISK for Grief" * Queue FW on the same side as whomever's doing the stomping * Pick one bigshot on the enemy team to grief * Send him mail in advance telling him what you're up to * Pay your griefers 100k Isk each time they kill the bigshot * Tell your griefers to "punish" anyone to teamkills them back
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Posted - 2015.07.30 17:53:00 -
[3106] - Quote
Dreis ShadowWeaver wrote:Now THIS sounds like fun! Hammering this out ...
Keep a list ...
In your introductory mail (the one where you tell him what you're going to do) explain that he's been randomly selected for your entertainment. Explain that if he completes the match, that he'll be added to your "already done list" but if he leaves the match, he'll be on your "watch list" for priority in future griefing.
Extortion Opportunity ... while in warbarge, mail something along the lines of:
For 1 Million Isk, you can discretely select someone else on the team to be griefed by the grief squad (provided that merc isn't in the grief squad or on the "already done list"). You will, of course, be added to the "already done list" on receipt of payment to prevent future extortion.
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Posted - 2015.07.30 17:55:00 -
[3107] - Quote
IAmDuncanIdaho II wrote: 2.4m SP burning a hole in my pocket. Had planned to invest into the CR tree, but now I picked up the RR......which one?
Both are good guns. CR fits on the MinScout far better.
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Posted - 2015.07.30 20:48:00 -
[3108] - Quote
Ghost Kaisar wrote: You can totally tryhard with stupid fits.
My Try Hard Fun Fit
Scout mk.0 (116k) LS: Cmp Precision, Cmp Myofib (x2) HS: Cmp Damp, Cmp KinCat (x2) PW: Quafe PLC SW: Ish Knives EQ: Adv Cloak, Adv Remotes GR: Core Locus
Scout M/1 (44k) LS: Cmp Precision, Cmp+Enh Myofib HS: Cmp Damp, Cmp+Enh KinCat PW: Quafe PLC SW: Ish Knives EQ: Std Cloak, Std Remotes GR: [Empty
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Posted - 2015.07.30 21:15:00 -
[3109] - Quote
First Prophet wrote:I haven't been following the CPM thing at all, who should I vote for?
Good Candidates (alphabetical) Arkena Bamm Breakin Cross Darth Delt Demens Kevall Pokey Ripley Sir Man Boy Talos Zaria
Fox Gaden wrote:1) Go Here. 2) Login 3) Click the red Vote button. 4) Drag your favorite candidates from the list below and drop them in the numbered boxes at the top. Arrange them in your order of preference, with your favorite candidate as #1. When you add your third candidate a box for a forth candidate will appear. You can add up to 7 candidates to your list. 5) Hit the button to submit your Vote.
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Posted - 2015.07.30 21:53:00 -
[3110] - Quote
J0LLY R0G3R wrote:Sometimes its best to just let rumors run instead of correct them. XD No "who to vote fo" video?
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Posted - 2015.07.30 22:17:00 -
[3111] - Quote
Adipem Nothi wrote:Ghost Kaisar wrote: You can totally tryhard with stupid fits.
My Try Hard Fun Fit Scout mk.0 (116k)LS: Cmp Precision, Cmp Myofib (x2) HS: Cmp Damp, Cmp KinCat (x2) PW: Quafe PLC SW: Ish Knives EQ: Adv Cloak, Adv Remotes GR: Core Locus Blaze has met the tryhardfunfit.
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Posted - 2015.07.30 22:50:00 -
[3112] - Quote
Again! Over 3k on a weekday :-)
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Posted - 2015.07.31 01:20:00 -
[3113] - Quote
Dreis ShadowWeaver wrote:How long is voting open for? Don't recall exactly, but Frame posted about this recently. Think it was 2 weeks Is the Announcement up in game yet?
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Posted - 2015.07.31 01:22:00 -
[3114] - Quote
Pushing 100k CP again!
Fun Raid or Serious Raid? Any Particular Target?
@ Ares, Vahzz/Xavier - Want to coordinate attacks with us?
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Posted - 2015.07.31 01:34:00 -
[3115] - Quote
J0LLY R0G3R wrote:@shotty - I'd go with a fun raid soon if not this next one. Even possibly message a couple corps out there and see if they want to schedule a fun one.
Sounds good!
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Posted - 2015.07.31 02:13:00 -
[3116] - Quote
Dusty Montana (War Ravens) writes: Lag Switching B*tch
See, what happened was ...
He caught me trying to PLC his pal and instamelted me with his HMG. So I respawned, found him, stalked him for a 'bit, then ran up behind his proto sentinel with my 212HP MinScout PLC+NK funfit. Shanked him with a full charge. Being a proto sent, he still had a little armor remaining ...
Then we started to rubberband. Everyone. For about 15-20 seconds. As we bounce around, I'm staring at his back and shanking him over and over. Finally the lag relented. +50.
Response: Wasn't me, buddy. But I had your *** either way.
Dusty Montana (War Ravens) writes: Bullsh*t you didn't get me. I got you twice at first and the next time I saw you. You were running away as fast as ure cowardly legs would go. All you scouts are cowards in real life. It gives you please to shoot or stab a man in the back. Shows something in ure lacking personalities.
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Posted - 2015.07.31 02:14:00 -
[3117] - Quote
VAHZZ wrote: Well, we are currently at war with pissass Helix.
They only have one district.
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Posted - 2015.07.31 02:19:00 -
[3118] - Quote
Dusty Montana (War Ravens) wrote:All you scouts are cowards in real life. Orly? Checked War Raven's timers. 4 Districts. 08:00 and 09:00. That's 3-4 AM here.
@ CCP Rattati - We need Raids!!!
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Posted - 2015.07.31 03:19:00 -
[3119] - Quote
Targets Picked! Special thanks to dustcharts.com.
2015-07-31 T03:00:00 2015-07-31 T03:00:00
^ In my mind (because I'm noob) this meant simultaneous attacks around this time Friday. Perfect.
2015-08-01 T02:00:00
^ And in my mind, this one meant around the same time but the following day (Saturday). Also perfect.
What we got was ...
T-Minus 1D 23H 02M T-Minus 1D 23H 42M T-Minus 2D 00H 02M
Which means everything's happening Saturday night, all pretty close to the same time. I think.
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Posted - 2015.07.31 03:39:00 -
[3120] - Quote
VAHZZ wrote: Who? Is it WarRaven?
Two are against Darth Carbonite's Corp (Random Gunz), which I thought we'd have fun with, and the third is against a corp which I thought was European but -- looking at their corp description -- might be in fact be Hispanic (Ecce Initio). Picked 'em based primarily by timer. The vast majority of districts are either set to really crappy timers or owned by the Big Boy Kumbaya Corps.
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Posted - 2015.07.31 04:04:00 -
[3121] - Quote
VAHZZ wrote: Who? Is it WarRaven?
Read better, Vahzz :-) We'll hit War Ravens just as soon as they stop hiding behind those brave 4AM timers.
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Posted - 2015.07.31 04:58:00 -
[3122] - Quote
VAHZZ wrote: against Ecce tonight Did they lag?
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Posted - 2015.07.31 05:57:00 -
[3123] - Quote
Lmao ... something about golden tassels and nipples ...
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Posted - 2015.07.31 12:16:00 -
[3124] - Quote
IAmDuncanIdaho II wrote:Dreis ShadowWeaver wrote: [whispers] It's time for a porrrrrrrrt.
Curious to know at this point, how many players we would gain versus how many we'd lose if it went to PS4. That **** is stlil stupid expensive for something Sony have a track record of using crap components in and supplying short warranties for. Not sure I would buy one...I really would be buying it *just* for DUST. In the exact same boat wondering the exact same thing.
* Paid way too much money for a backward-compatible fatboy. YLOD. Never buying a 1st gen anything from Sony again.
* There's nothing on PS4 that I want to play. That may change after DOOM and Fallout. Meanwhile, I have massive backlog of PS3 titles to work through.
* PS4 charges a monthly fee. That's pretty sh!t.
* Aren't there are still more PS3 users than PS4 users? If so, we'd be targeting a smaller market, half of whom probably only play sports games (ewww) or the latest Battleduty.
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Posted - 2015.07.31 12:24:00 -
[3125] - Quote
My thoughts exactly. Again. They have 4 districts, and there timers are bravely set at 2AM - 5AM here in the US.
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Posted - 2015.07.31 12:41:00 -
[3126] - Quote
Ghost Kaisar wrote: Seriously, I should have made to move to PC years ago. When it is up-to-date and is not smoldering, this thing is awesome.
FTFY
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Posted - 2015.07.31 14:07:00 -
[3127] - Quote
On PC Gaming, Mortedeamor randomly hopped into my squadfinder squad earlier in the week. She was raving about Shadows of Mordor. Sounded like an awesome game. Checked it out on YouTube. Very pretty as well.
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Posted - 2015.07.31 17:45:00 -
[3128] - Quote
Sounds like ~17:00 would be a good weekend timer for us. Noonish here. 6ish there. No one staying up 'til 4AM :-)
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Posted - 2015.07.31 17:54:00 -
[3129] - Quote
So for our next round of weekend attacks, are you guys thinking that 17:00 - 20:00 is our best bet at high turnout? Will put something downstairs to serve as reminder ...
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Posted - 2015.07.31 18:29:00 -
[3130] - Quote
Ares 514 wrote:Adipem Nothi wrote:So for our next round of weekend attacks, are you guys thinking that 17:00 - 20:00 is our best bet at high turnout? Will put something downstairs to serve as reminder ... I'm never going to get to help out with any of those times! Actually, maybe this Saturday if you got one going. Have a few going on this Saturday :-)
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Posted - 2015.07.31 18:37:00 -
[3131] - Quote
VAHZZ wrote:LogiBro still walks among us. Ark is my witness. Can confirm. Vahzz lured a LogiBro.
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Posted - 2015.07.31 18:40:00 -
[3132] - Quote
Ares 514 wrote:Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:So for our next round of weekend attacks, are you guys thinking that 17:00 - 20:00 is our best bet at high turnout? Will put something downstairs to serve as reminder ... I'm never going to get to help out with any of those times! Actually, maybe this Saturday if you got one going. Have a few going on this Saturday :-) What were the times again?
IIRC, 3 attacks Saturday between 02:00 and 03:00. Think your corp is already booked for PC Attack.
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Posted - 2015.07.31 22:18:00 -
[3133] - Quote
One Eyed King wrote: Consoles are too big a market without enough PC overlap to ignore.
Agree with this.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.01 03:46:00 -
[3134] - Quote
Check out those spooky looking Drones ... https://twitter.com/JadekMenaheim/status/627199413048483840
Long, sharp legs look like something out of War of the Worlds.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.01 17:20:00 -
[3135] - Quote
Cross Atu wrote:Llast 326 wrote:The other day I tested out my Swarm and KN fitGǪ Success on Fratured Road. Eseentially just a Knifing fit with swarms. Had to scale back my Redfars and Damage Mods Rann around Knifing people and when opportunity came up drove off two dropships, blew up a parked LAV, and teamed up on a HAV. Effective at keeping the vehicles away, not great at killing them. Ru has a fit like that, he calls it his "light commando" fit
Does Kaeru still play? We seem to fallen out of touch. Same with Haerr. This makes me sad. Wondering if I screwed up somewhere along the way.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.01 22:26:00 -
[3136] - Quote
Ghost Kaisar wrote: eWAR is dead except for Active Scanners and Dampening. It's kinda sad actually.
Called it!
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.01 22:48:00 -
[3137] - Quote
Won't be making the Raids tonight, gents. Instead, I'll be cooking.
Wife just informed me that we have people coming over for dinner. Surprise! I almost put my foot down. Almost told her that her impromptu event scheduling was unacceptable ... that it conflicted with our very important cyber war calendar. Almost told her that if she can make plans on the fly, she can unmake those god**** plans on the fly. That last thought made me laugh. She's 8 months pregnant and was washing dishes at the time. Good chance I would've gotten stabbed.
Did end up telling her asking her to block off Saturday afternoons for future cyber wars.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.01 22:51:00 -
[3138] - Quote
First Prophet wrote: Look man, the sun god needs blood. No blood no sun. You want the sun to go away forever? What are you gonna do to grow crops? You gonna pull some corn out your magic assh*le? No?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.02 05:37:00 -
[3139] - Quote
mollerz wrote: So whatcha cookin?
http://i.imgur.com/BCyeYmc.png
I call it " mediterranean pizza". Had something like it in Greece several years back; I've never been able to replicate the original, but this is in the ballpack. I think :-) The ingredients change a little each time I make it. Tonight, I used:
Toppings: Spinach leaves Cherry Tomatoes, halved Kalamata Olives, pitted and halved Purple Onion, thinly sliced Genoa Salami, sliced into thin strips Artichoke Hearts (marinated in sunflower seed oil) Sliced Garlic, sauteed Crumbled Feta Finely shredded Mozzarella Grated Parmesan
Other Ingredients: 2 Pizza Crusts Corn Meal Olive Oil Sea Salt Crushed Red Pepper Cracked Black Pepper Alfredo Sauce (cheap stuff from a jar)
* Preset oven to 425. Rolled out the pizza dough onto a surface coated with corn meal * Put spinach leaves into a baking dish; tossed with a light coating of olive oil and sea salt. * Prebaked crusts for about 5-10 minutes until light browned (firms up the crust in advance of assembly) * Added spinach to the oven for about 5 minutes (until softened) * Strained sunflower seed oil from artichoke hearts; used this to saute sliced garlic * Pulled out crusts and spinach from oven; set aside to cool for a few minutes * Once cooled, covered crusts with a light coating of alfredo sauce; sprinkled with crushed red pepper * Added spinach leaves; sprinkled with parmesan; covered with thin layer of mozzeralla * Added all other toppings in no particular order; feta went on last followed by cracked black pepper * Baked for another 10 or so minutes.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.02 16:59:00 -
[3140] - Quote
Downstairs wrote:All Nothi have been assigned Logistical Officer and Terrestrial Officer permissions. We are preparing for the future. Our model will be and our command will be diffuse. It is my expectation that PC 2.0 will trend toward stagnation. Peace is simply more rewarding than War. The Kumbaya Corps will continue scratch each others' backs. Blue up or play fight. Errbody farms. Pad wallets and pound chest while smashing with ease whatever fledgling resistance prariedogs in threat to peaceful farmlands. The lesser corps will tire of scheduling glorified pubstomps. The rare rebel success will be met by swift and concordant reprisal; these will realize no meaningful reward. With time, earnest acts of rebellion will wane. https://twitter.com/Henry_Haphorn/status/627562660045807617Rattati and Team will seek a means by which to break the stagnation. Enter Raids and the Rise of the Pirate Corps. In the future, I expect that Raids will be executed on the fly and will potentially involve smaller contingents of fighters. With greater accessibility and the element of surprise in their arsenal, Pirate Corps will find themselves at lesser disadvantage against Kumbaya Corps. Opposing interests and the promise of potential success will keep the wheels of war moving in ways we've never seen.
When the time comes for on-the-fly Raids, each and every Nothi Pirate will have the permissions needed to participate in and/or execute Piracy. Pirate Permissions are granted on a don't-be-an-ass-hat basis. It is my expectation that Pirate Captains will rise up on merit and of their own volition. Probably on accident . As these leaders develop reputation, their fighter bases will grow into Crews. Captains and Crews will have the latitude to operate independently or in conjunction with one another. When a Pirate, Pirate Crew or Pirate Captain has a need, those needs will be met by a diffuse, global and readily accessible Nothi command. Directorships have been expanded as follows: Directors - AmericasDisgruntled First Prophet Jolly Roger Kelc (Llast) One Eyed King Pseudo Shotty Directors - EurasiaDuncan Dzizur Ernest (Haerr) Keeriam Noob Cavman Protected Void Directors - OceaniaGrim Gear Otrera Goddess
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.02 20:06:00 -
[3141] - Quote
noob cavman wrote:Borderlands 2 is awesome. More so when you get powerleveled Picked up the pre-sequel. Feels like 90% fewer weapon drops than two. Two was pretty awesome.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.02 20:31:00 -
[3142] - Quote
Lmao ... some dude in Cal FW channel writes,
"So-and-so is a little b*tch." "He killed me. Then stole my tank."
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.03 03:29:00 -
[3143] - Quote
Cross Atu wrote:I just have to say, this can only end well Related: https://forums.dust514.com/default.aspx?g=posts&m=2896796#post2896796
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Posted - 2015.08.03 03:38:00 -
[3144] - Quote
Dreis ShadowWeaver wrote:sir RAVEN WING wrote:VAHZZ wrote:CCP will feel my wrath......... VAHZZ isn't winning his bet with Dreis tonight due to it getting CCP'd. I made the bet with Adipem. I might have been drunk. About what?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.03 03:51:00 -
[3145] - Quote
Dreis ShadowWeaver wrote:Adipem Nothi wrote:Dreis ShadowWeaver wrote:sir RAVEN WING wrote:VAHZZ wrote:CCP will feel my wrath......... VAHZZ isn't winning his bet with Dreis tonight due to it getting CCP'd. I made the bet with Adipem. I might have been drunk. What did I bet on again? You bet 50M saying that VF would get a district. I bet that they wouldn't. Oh, yes. Have they not taken a single district yet? We might be able to help with that.
@ Bastards
Sounds like 501st could use a hand. Last we teamed up with his crew, we would've won decisively if not for the massive lag. Let's give 501st eight good fighters this week and see what comes of it. 50M of Dreis' wallet split eight ways comes to 6.25M per merc. Not a bad pay day. And an opportunity to teach young Dreis a valuable life lesson :-) Who wants a cut of Dreis' 50M bet? Reserving spots for myself and Captain Musturd. Who else is interested?
I'll touch base with 501st tomorrow and see what's on the schedule.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.03 14:21:00 -
[3146] - Quote
Jamie Survivors wrote:Dreis I got a Gal GK.O with 4 complex kincats. Nova Knifes etc. not in game or wont be for awhile to say exactly what I have but the speed is unreal like a min scout lol just something I tinkered with few months ago. Only ran it a few times IIRC, GalScout +4 sprints at 11.11 m/s, and MinScout +3 sprints at 11.12 m/s. If you haven't checked it out yet, www.protofits.com will calculate stats for you as you assemble loadouts. It isn't always right, especially following updates, but Cyrus does a good job at keeping it current. To the best of my knowledge, all scout-related stats (including EWAR) are up-to-date and accurate.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.03 14:52:00 -
[3147] - Quote
Llast 326 wrote:Adipem Nothi wrote:Jamie Survivors wrote:Dreis I got a Gal GK.O with 4 complex kincats. Nova Knifes etc. not in game or wont be for awhile to say exactly what I have but the speed is unreal like a min scout lol just something I tinkered with few months ago. Only ran it a few times IIRC, GalScout +4 sprints at 11.11 m/s, and MinScout +3 sprints at 11.12 m/s. If you haven't checked it out yet, www.protofits.com will calculate stats for you as you assemble loadouts. It isn't always right, especially following updates, but Cyrus does a good job at keeping it current. To the best of my knowledge, all scout-related stats (including EWAR) are up-to-date and accurate. Speaking of such things Anybody try the Officer Gal Scout with full Redjars yet? Haven't run a Scotsman yet. Protofits says 11.26 m/s. That 5th KinCat adds only +1.34%.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.03 15:12:00 -
[3148] - Quote
Jamie Survivors wrote:In recent comment I meant to add that is the Gal Assault not the Scout. Gotcha. Protofits may still have the old Assault speed values. It's showing GalAssault +4 Reds at 10.19 m/s. In game, it's showing 10.09 m/s. Still pretty damn fast, even after the speed nerf.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.03 15:43:00 -
[3149] - Quote
http://www.ccpgames.com/en/public-relations/press-releases/article/79420/ccp-games-introduces-gunjack-samsung-gear-vr/
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.03 15:57:00 -
[3150] - Quote
Those games were pretty awesome at the time!
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.03 17:25:00 -
[3151] - Quote
Ares 514 wrote: [MinScout] ... personally I think more fun can be had with the NK's then SG and it might even be a bit more effective.
Very much agree with this.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.03 17:40:00 -
[3152] - Quote
Ares 514 wrote:
Decent amount of ISK was lost.
Much fun was had, but lost a butt ton of Isk running PLC + Knives on a Base HP MinScout. Tooling around with a couple cheap fits at the moment to recoup my losses ...
Scout G-1 BPO (30.5k) HS: Cmp Precision (x2) LS: Bsc CPU, Cmp Ferro, Cmp Damp, Cmp KinCat PW: Dren AR SW: ZN-28s GR: Flux EQ: Bsc Cloak, Bsc RE
Scout C-1 BPO (28.9k) HS: Cmp Precision, Cmp Myofib (x2), Enh Shield LS: Cmp CPU, Cmp Damp PW: Dren SG SW: Std Bolt GR: Flux EQ: Bsc Cloak, Bsc RE
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.03 17:53:00 -
[3153] - Quote
Ares 514 wrote: If you want cheap, don't use Precision. For some reason those things are way overpriced versus other mods.
Sure enough! Looks like an error.
Compared the various price points of Precision Enhancers, Damps and Range Extenders. The pricetag for Complex Precision Enhancers doesn't fit.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.03 18:32:00 -
[3154] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:http://www.ccpgames.com/en/public-relations/press-releases/article/79420/ccp-games-introduces-gunjack-samsung-gear-vr/ Hehe nice, love the cry of "Abaddon" at the end. Didn't realise that's where CCP Red Wedding had "disappeared" to (still heading up Shanghai lol) Encouraging to see Unreal Engine 4 being used - a good sign for DUST - was that common knowledge? Also a little confused as to the platform that will run on - it will actually run on a tablet or something, with the VR gear plugged into it? A month or so back, Aeon dug up something on LinkedIn about a Shanghai Devs working UE4 project. Don't recall details. Looks like a tablet or phone game. Reminds me of old-school arcade "turret" shooters ... https://youtu.be/JMC9uNqBAj0?t=121
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.03 19:18:00 -
[3155] - Quote
News!
TheD1CK, CEO of Dead Man's Game has extended our way a friendly invitation. An All Scout Epic Showdown. The greatest NK battle in the history of MH.
\o/
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.03 19:52:00 -
[3156] - Quote
@ PC Lag
Hopped into a PC on Haerr's invitation earlier today. The enemy no-showed, so there were 16 or fewer heads in battle. The majority of our blues hung out in our MCC and knifed each other to death. Some 150 - 200 clones were destroyed.
Interestingly, we experienced lag / framerate drop / rubberbanding. It came and went, but I surprise to see it all given how few mercs were on the field.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.03 20:54:00 -
[3157] - Quote
haerr wrote:Adipem Nothi wrote:@ PC Lag Hopped into a PC on Haerr's invitation earlier today. The enemy no-showed, so there were 16 or fewer heads in battle. The majority of our blues hung out in our MCC and knifed each other to death. Some 150 - 200 clones were destroyed. Interestingly, we experienced lag / framerate drop / rubberbanding. It came and went, but I was surprised to see it all given how few mercs were on the field. I may have been at the bottom of the board on that one sporting a handsom 0/14. Ahh, but it was worth it!
Killfeed Reads
TheD1CK - Nothi Knives - xxx TheD1CK - Nothi Knives - xxx TheD1CK - Nothi Knives - xxx Haerr - Militia Nova Knives - TheD1CK
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.03 20:55:00 -
[3158] - Quote
First Prophet wrote:Adipem Nothi wrote:News! TheD1CK, CEO of Dead Man's Game has extended our way a friendly invitation. An All Scout Ant Epic Showdown. The greatest NK battle in the history of MH. \o/ WHEN!? Their timers current span 15:00 to 21:00. Suggestions?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.03 21:46:00 -
[3159] - Quote
Varoth Drac wrote:Noooo I'm away for a week so will probably miss it I imagine there will be more than one.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.04 02:08:00 -
[3160] - Quote
Kaeru Nayiri wrote:I'm skipping 150 pages, what'd I miss? Kaeru!
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.04 03:09:00 -
[3161] - Quote
mollerz wrote:@adipem That pizza sounded yum. I'm going to give it a whip this week sometime.. save a small protein substitution.
Cool! Didn't have much advanced notice ( ... ) so I used a couple packages of dough mix. The stuff sets up almost instantly. Potentially saves you alot of time.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.04 03:42:00 -
[3162] - Quote
501st Headstrong wrote:First district acquired
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.04 04:26:00 -
[3163] - Quote
Dreis ShadowWeaver wrote:Shotty woz teleporting. The rubberband BS is getting pretty old.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.04 04:47:00 -
[3164] - Quote
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.04 05:13:00 -
[3165] - Quote
Dreis ShadowWeaver wrote:WTF WTF The first time I saw it, it said General John Ripper. When I refreshed the page, it changed to Immortal John Ripper. This **** is just weird... VAHZZ is like some devious mastermind or something...
DevHax! Vahzz = GJR = Secret Dev Alt!
This is more wild than that time when we discovered the truth about Aeon, Cat Merc and Sgt Kerp!
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.04 14:56:00 -
[3166] - Quote
IAmDuncanIdaho II wrote: You guys musta missed the flawless screenshot a little while ago.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.05 01:28:00 -
[3167] - Quote
What's up with this new deployment bug?
"searching for battle" "waiting for deployment"
waiting .............................................................. waiting .............................................................. waiting ..............................................................
[nothing]
Just disappears.
Happens while squadded. Happens while solo. Happens ~50% of the time I queue for a battle.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.05 13:44:00 -
[3168] - Quote
:: scratches head ::
https://www.youtube.com/watch?v=t1vH-kYoZDY
Interesting though!
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.06 13:57:00 -
[3169] - Quote
LeGoose wrote:Solid match last night Shotty. Was fun running into another bastard and having a few good fights. Sorry about the spawn kill but I honestly didn't think you would respawn on that CRU. That last kill I am amazed I won that fight. I saw you on my radar right before you took your first shot. So I jumped and knew I couldn't win with the shotgun so I busted out the trusty flaylock to hope for the kill. What were you running on your fit? My guess is 2 precision, 2 damps, a comp kincat, and a ferroscale plate? I made the one I was running on the fly just for you :). 2 comp precision, 2 shield, and 2 damps. Close!
Was running Gal w/2 precision, 1 ferro, 1 damp, 2 reds that match. Testing out anti-scout loadouts after yesterday's PC with Kaeru and Ares. I love my 3x precision, 1 shield, 1 damp , 1 red CalScout for pubs, but I suspect it'll be too damn squishy for PC. Routinely get "turned on" and smashed by high HP MedFrames after backstabbing w/ SG or NK in that fit.
Kinda bummed about it, but will probably end up running more HP on my Scout fits. Had really good results later in the evening running CalScout w/ 1 precision, 3 shield, 1 ferro, 1 damp.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.06 14:06:00 -
[3170] - Quote
Note!
No lag whatsoever in last night's PC. Played as smooth as any pub. Running 480p (as usual). Completely shutdown PS3 prior to deployment (instead of relogging).
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.06 14:44:00 -
[3171] - Quote
dzizur wrote:how can i play in 480 ? :( PS3 XMB / Settings / Display Settings / Video Output Settings
Select 480P. Deselect all else.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.06 14:48:00 -
[3172] - Quote
dzizur wrote:theres no such option :( lowest is 576 Are you using an HDMI cable?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.06 19:19:00 -
[3173] - Quote
Strongbox # 3111 - 27x 20GJ Particle Cannon Strongbox # 3110 - 32x A/7 RepTool Strongbox # 3109 - 30x Allotek PLC Strongbox # 3108 - 30x XT-1 Missile Launcher Strongbox # 3107 - 8x Scotsman ck.0 Strongbox # 3106 - 2x Methana Strongbox # 3105 - 1x Ghalags RR Strongbox # 3104 - 22x Viziam ScP Strongbox # 3103 - 26x SB-39 RR Strongbox # 3102 - 2x Darth's ScR
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.07 01:51:00 -
[3174] - Quote
Quafe LAV Bait best Bait
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.07 14:43:00 -
[3175] - Quote
haerr wrote:While vaguely remembering something being posted here about inconsistent aiming (turn speed) depending on number of plates on the fitting, does anything what other things induce modifiers, acceleration, or deceleration to aiming in Dust?
It is a funny thing that while ADSing and reloading the aiming speed goes way up...
Honestly not sure what else. It was my prior understanding that turn speed was affected only by input sensitivity.
IAmDuncanIdaho II wrote:Test 1: 10 rotations with 5x PRO Ferros takes ~17s Test 2: 10 rotations with 5x PRO Plates takes ~22s (Note these are from the same vid, but makes it much easier to compare if you load each link into a separate browser tab then align side-by-side)
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.07 15:39:00 -
[3176] - Quote
This cracked me up: https://www.youtube.com/watch?v=ypDozstZW3U
Also, this: https://pbs.twimg.com/media/CLqwWG2WgAAkDki.jpg
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.07 21:33:00 -
[3177] - Quote
Victory!
Nos Nothi and Vader's Fist Raiders have successfully pillaged the lands of Heaven84 Devils! Kudos to Otrera Goddess, who both launched the attack and placed 1st on the leaderboards. Special thanks to Blaziken for his assistance in coordinating with Vader's Fist.
Well done, gentlemen. o7
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.08 00:44:00 -
[3178] - Quote
Epic Scout v Scout Battle! Sunday, 2015.08.08 @ 18:00
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.08 01:07:00 -
[3179] - Quote
One Eyed King wrote:Adipem Nothi wrote:Epic Scout v Scout Battle! Sunday, 2015.08.08 @ 18:00 Unless my calander is wrong, sunday is August 9th. I am confused. You right!
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.08 01:09:00 -
[3180] - Quote
One Eyed King wrote:Adipem Nothi wrote:One Eyed King wrote:Adipem Nothi wrote:Epic Scout v Scout Battle! Sunday, 2015.08.08 @ 18:00 Unless my calander is wrong, sunday is August 9th. I am confused. You right! So is it on Sunday August 9th, or Saturday August 8th? Yes!
(lol ... Sunday!)
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.08 01:17:00 -
[3181] - Quote
Player statistics: Currently online:3,217
www.eve-offline.net
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.08 13:36:00 -
[3182] - Quote
That dude's good.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.08 20:04:00 -
[3183] - Quote
Ares 514 wrote:Some corp members were saying the swarm damage bonus was changed from min commando to cal... I personally haven't seen anything about this. Has anyone heard anything about this? I'm running Swarms on Minmando right now; still feels pretty potent. When did this reportedly happen?
PS: Rattati just recently dismissed out-of-hand all "ninja change" allegations; it seems almost impossible (to me, at least) that he'd sign off on a ninja change after all that.
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Posted - 2015.08.08 22:13:00 -
[3184] - Quote
160 golden fancyboy Uplinks, courtesy of AM FacWar!
I grinded today. For the Amarr, no less. And I enjoyed it.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.08 22:19:00 -
[3185] - Quote
I wish I could share my fancyboy uplinks with you, First Prophet. I have extra.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.08 22:41:00 -
[3186] - Quote
noob cavman wrote:This sounds kinda weird but I feel like ive moved past dust... like even when I had witcher 3 hands down one of the best games I ever played ( crash bandicoot is still my favorite ) I still put in my hour or 2 of dust. Now I even moved my ps3 into a storage box under my bed to have a monitor next to my tv ( cause grinding on boderlands is much better with netflix on at the same time) Its not even rage like after mister fancy pants rouge took all our hopes, threw them to the ground, lit them on fire and did a lil jig around like a crazy chemed up umpa lumpa. Just dont feel like playing. At all. is this indifference? Blargh I dont like half arsed emotions like this. Im a northerner I feel hapoy or blind rage not ehhhhh. Breaks are good ... But we all know you miss Jolly.
Borderlands II is an absolute blast to grind with buddies. We farmed The Bunker, The Warrior and Terramorphous countless times over way too many playthroughs. What eventually ruined the grind for me [sad feelings] was the inevitable path of least resistance. I caved. Don't do what I did, and Borderlands will always be magical :-)
Don't cheat! Don't replicate your buddies' rare weapons. Don't do it or you'll never be able to stop! Earn them yourself, damnit!
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.09 02:07:00 -
[3187] - Quote
Ares 514 wrote:J0LLY R0G3R wrote:Think newbros should be given a respec after they reach a certain sp milestone. They are the ones who would make some mistakes. Agree. Thirded.
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Posted - 2015.08.09 13:35:00 -
[3188] - Quote
~4 hours 'til Epic Scout fight on Osvetur V! ETA 18:00!
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.09 17:25:00 -
[3189] - Quote
Scout Fight comin' up in 30! Need more Bastards!
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.09 17:44:00 -
[3190] - Quote
XxBlazikenxX wrote:sir RAVEN WING wrote:Adipem Nothi wrote:Scout Fight comin' up!
Hop online, you Bastards! We still have room! Reserve a spot for me. I'll be on soon. Same here Forming squads in 5 :-)
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.09 18:55:00 -
[3191] - Quote
First Prophet wrote:GG's everyone. Agreed! That was alot of fun.
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Posted - 2015.08.09 23:23:00 -
[3192] - Quote
First Prophet wrote:VAHZZ wrote:So MLT only for the raid? I shall knife you guys in the butts. No. That raid's canceled. ^
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Posted - 2015.08.10 01:08:00 -
[3193] - Quote
WyrmHero1945 wrote:Hey guys I've just got back to the game and I wanna play scout. I already unlocked the Caldari Scout suit and I'm planning to use the Assault Rail Rifle. I guess I shouldn't use any sidearm since the CPU/PG is low. I put some shield extenders and regulators. Is this the way to go for a Caldari Scout suit or should I use sprint modules instead? Any tips for the build are appreciated. Tip #1 - Ignore Sir Raven Wing.
Secondary Weapons Depending upon the map, I'd recommend pairing that ARR with either Nova Knives or the Bolt Pistol.
High Slots Lots of options here. I have fits running each of the following: 1 Precision Enhancer + 3 Shield Extenders (the added buffer comes in handy) 3 Precision Enhancers + 1 Shield Extender (squishy, but an effective scout hunter) 1 Precision Enhancer + 1 Shield Extenders + 2 MyoFibs (jumps are a fun way to open new techniques and paths)
Low Slots Fewer options here, given that you only have two lows. I highly recommend running 1 complex dampener to drop your scan profile below competitive active scans (21dB). In your other low, you really can't go wrong with HP or Biotics. I recommend against shield regulators as your delay is already super quick; I'd also recommend against range extenders as their yield/utility weak relative to what'd you get from a KinCat or Plate.
Equipment Again, lots of options. Active Scanner, Uplinks, Remotes, Cloak, Hives or any combination thereof. If you're running cloak, Advanced is the sweet spot; Standard is often a little short on reserves and will leave you exposed on longer trips into the open; the excess pool afforded the Prototype variant isn't worth the added resource requirements.
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Posted - 2015.08.10 03:19:00 -
[3194] - Quote
Vyuru wrote:Having trouble deciding what to spend SP on.
In Dropsuit Command I have all scouts and Amarr Ass at lvl 5. Any other suit I use (except for Amarr Hvy) is either lvl 3 or lvl 4.
Most everything in Dropsuit Upgrades is maxed at 5. The only two skills right now that I'd benefit from is bringing Shield Recharging/Regulation from lvl 3 to lvl 5. Only other things to do would be to bring Scanner/Cloak/Uplinks from lvl 3 to lvl 5.
Weaponry skills, if it is a Light Weapon I use regularly, Operation is lvl 5 and most support skills are lvl 3 or higher. The same goes for Sidearms. Hvy Weapons I don't use too much.
Which leaves Vehicle Command/Upgrades/Turrets. While I don't use vehicles often, I could work more on my Vehicle/Turret upgrades to make going Proto tanks more worth it. I could at least get the fitting skills to go from a decently deadly Gunnlogi to a super deadly Madruger. Plus more LAV goodness, "WHHEEEEE'S!", and explosions.
o/ Vyuru
The Active Scanners available at the prototype tier are far, far better than those at Advanced. Not sure what to recommend beyond that. I will say Logis and Commandos are pretty fun. Jolly recently skilled HMG Heavy and seems to be having fun with it; might do that next. I'd be hesitant to invest in HAVs at the moment (especially Madrugars). Might not be a bad idea to wait and see what the Devs plan to do.
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Posted - 2015.08.10 03:20:00 -
[3195] - Quote
Cross Atu wrote:Thanks for the matches today, great fun Glad to have you! Good times.
IAmDuncanIdaho II wrote: The D1CK is up for a knives only match for round 2 if anyone's interested.
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Posted - 2015.08.10 04:36:00 -
[3196] - Quote
Adipem Nothi wrote:Breach Shotgun * Clipsize: 2 ---> 4 * Optimal Range: 5M ---> 7M * Reload Speed: 1.3s ---> 1.0s * Rate of Fire: 60 RPM ---> 72 RPM
Thoughts, gents?
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Posted - 2015.08.10 04:51:00 -
[3197] - Quote
sir RAVEN WING wrote: Were these not my propositions from a while back?
No idea. Came up with the above numbers while comparing base statistics of KR-17 Breach and CRG-3 Shotgun. The proposed "trade off" would be slightly longer range for somewhat slower RoF / Reload and fewer rounds per clip.
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Posted - 2015.08.10 05:24:00 -
[3198] - Quote
VAHZZ wrote:sir RAVEN WING wrote:Adipem Nothi wrote:sir RAVEN WING wrote: Were these not my propositions from a while back?
No idea. Came up with the above numbers while comparing base statistics of KR-17 Breach and CRG-3 Shotgun. The proposed "trade off" would be slightly longer range for somewhat slower RoF / Reload and fewer rounds per clip. For the most part they are. Although it's a much more refined version. Now, minor adjustments. 5m ---> 8m 60 RPM ---> 78 RPM Reasonable? Why not make it an even 80rpm?
I was thinking DPS potential (100% pellets on target) should be close to that of the regular shotgun.
CRG-3 RoF: 85.71 RPM Base: 42 HP (x12) Base DPS: 719.96 HP
KR-17 RoF Comparison RoF: 60 ... 604.8 DPS RoF: 70 ... 705.6 DPS RoF: 72 ... 725.76 DPS RoF: 78 ... 786.24 DPS RoF: 80 ... 806.4 DPS
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Posted - 2015.08.10 13:57:00 -
[3199] - Quote
dzizur wrote:I missed about 400 posts in 3 days. I come back here and see the same picture when I left.
Kids throwing poo...
Not sure why they dump here rather than elsewhere. Without naming any names, I've hidden the posts of a few of the more frequent poopflingers, spammers and shitposters. Makes for a far easier read.
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Posted - 2015.08.10 14:32:00 -
[3200] - Quote
Biomass loves Arkena: http://biomassed.net/2015/08/10/episode-66-execute-the-order/
FFWD to 21:20
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Posted - 2015.08.10 14:59:00 -
[3201] - Quote
Caldari Hawk EWAR Upgrades ...
1. CalScout Base Stats Hitpoints: 162 / 87 HP Profile: 27 dB Precision: 18 / 36 / 47 dB Range: 9 / 22.5 / 45 meters
2. APEX As-Is (+0 ISK) 2 Basic Shields: 235 / 87 HP 1 Basic Damp: 23 dB 2 Basic Precision: 15 / 30 / 38 dB 1 Basic Range: 9.45 / 23.63 / 47.25 meters
3. APEX Variant A (+24.1k ISK) 2 Enhanced Shields: 235 / 87 HP 1 Complex Damp: 20 dB 2 Complex Precision: 12 / 24 / 31 dB 1 Complex Range: 10.35 / 25.88 / 51.75 meters
4. APEX Variant B (+27.4k ISK) 1 Enhanced Shields: 217 / 87 HP 1 Complex Damp: 20 dB 3 Complex Precision: 11 / 21 / 27 dB 1 Complex Range: 10.35 / 25.88 / 51.75 meters
5. APEX Variant B (+32.2k ISK) 0 Shields: 162 / 87 HP 1 Complex Damp: 20 dB 4 Complex Precision: 10 / 20 / 26 dB 1 Complex Range: 10.35 / 25.88 / 51.75 meters
Scan Profile (dB) 1. 27 2. 23 3. 20 4. 20 5. 20
Scan Precision (dB) 1. 18 / 36 / 47 2. 15 / 30 / 38 3. 12 / 24 / 31 4. 11 / 21 / 27 5. 10 / 20 / 26
Scan Range (m) 1. 9 / 22.5 / 45 2. 9.45 / 23.63 / 47.25 3. 10.35 / 25.88 / 51.75 4. 10.35 / 25.88 / 51.75 5. 10.35 / 25.88 / 51.75
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.10 15:09:00 -
[3202] - Quote
My Favorite Hawk Loadout (30.5k) HS: Cmp Precision (x3), Cmp Shield LS: Cmp Range, Cmp Damp PW: Dren Shotgun SW: APEX Bolt EQ: APEX Cloak, Std Remote GR: APEX Grenade
My Cheapest Hawk Loadout (1.5k) HS: --- LS: --- PW: Dren Shotgun SW: --- EQ: Std Remote, --- GR: ---
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Posted - 2015.08.10 16:56:00 -
[3203] - Quote
Ares 514 wrote:So we had a no show on our PC attack yesterday. Was very sad... we finally get a kick ass team together and no dc's and they don't even show?!
Weirdly the corp got paid after the first battle as if we had sold 50 clones?!?! No clue why.
Edit: District was burned to the ground and thrown away. We also rec'd an unexpected genolution payment of 8,030,000 following our victory Friday. We did not take the district. The option to "re-up" the attack was not given. Curious to see if this will prove to be a bug or a tweak.
What do you mean burned to the ground and thrown away? Was the district actually removed from play? (Neat! Option to Raze!)
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Posted - 2015.08.10 17:14:00 -
[3204] - Quote
Jamie Survivors wrote:Adipem Nothi wrote:Adipem Nothi wrote:Breach Shotgun * Clipsize: 2 ---> 4 * Optimal Range: 5M ---> 7M * Reload Speed: 1.3s ---> 1.0s * Rate of Fire: 60 RPM ---> 72 RPM
Thoughts, gents? I like the shotgun but just 2 shots got me between a rock and hard place before. In turn though with just those 2 shots haha ive done some of the best hated shot gunning with. Took out a few heavies with it. Used to be, one center-mass, point-blank blast from a KR17 would drop pretty much any Light or or MedFrame, and even a supertanked heavy could not withstand two. Back then, 2 shots per clip made sense.
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Posted - 2015.08.10 18:08:00 -
[3205] - Quote
Cross Atu wrote:noob cavman wrote:And considering who VAHZZ is an alt of, you really cant get more veteran tbh Now I miss cubs Yes you can, because Rattati. Unless VAHZZ is an alt of Rattati... or his main If Vahzz and Rattati are one and the same, I'd either be very impressed or deeply concerned. Not sure which :-)
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Posted - 2015.08.10 18:16:00 -
[3206] - Quote
Ares 514 wrote:Shotty, hit me up in defy sometime and i'll go over some PC mechanics i've learned both previously and recently. Sounds good. I deleted that channel (and others) to reduce PC lag; would you mind resending the invite?
PS: I'm purposefully asking alot of questions in that other thread to ensure that everyone's on the same page. Some of the feedback there has been less than accurate. As I understand it, at least. If something I've said there is incorrect, please feel free to correct me openly.
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Posted - 2015.08.10 19:05:00 -
[3207] - Quote
Cross Atu wrote: Record those results, if you would be so kind, and link me as soon as you have them compiled (I know it'll take a bit to properly collect data). I'll pass them along directly as soon as they're ready. o7
We've only had this happen once at Nos Nothi. Here's all the info I have:
Match Details Date/Time: August 07, 2015 20:00 EVE Attacker: Nos Nothi Defender: Heaven84 Devils Location: Almur > Hedaleolfarber > Hedaleolfarber III - District 3 Infrastructure: Cargo Hub
Match Participants / Results http://imgur.com/klyMaKD http://imgur.com/nD6XkfN
Transaction Details http://i.imgur.com/0N90rk6.png
Money Trail Google Doc
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Posted - 2015.08.10 19:14:00 -
[3208] - Quote
VAHZZ wrote:Adipem Nothi wrote:Cross Atu wrote:noob cavman wrote:And considering who VAHZZ is an alt of, you really cant get more veteran tbh Now I miss cubs Yes you can, because Rattati. Unless VAHZZ is an alt of Rattati... or his main If Vahzz and Rattati are one and the same, I'd either be very impressed or deeply concerned. Not sure which :-) Impersonating CCP is against both the EULA and Forum Rules and causes for immediate ban. Disagreed. So long as he didn't reveal his true identity, Rattati could create an account and pretend to be an idiot without violating a single Forum Rule or EULA provision.
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Posted - 2015.08.10 19:54:00 -
[3209] - Quote
Long Thread
Would love to hear your thoughts ...
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Posted - 2015.08.11 00:56:00 -
[3210] - Quote
Forced Death wrote:so what happened lately here in the barbra shap
im too lazy to read 100 pages Nothing worth reading. Dark and derpy times, friend.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.11 02:49:00 -
[3211] - Quote
Forced Death wrote:Adipem Nothi wrote:Forced Death wrote:so what happened lately here in the barbra shap
im too lazy to read 100 pages Nothing worth reading. Dark and derpy times, friend. thanks guys im about to hit 20m and i have one proto suit and two proto guns wtf did i do wrong (also anyone have any scout mk0 skirmish fits)
You can sink lots of SP into Core Skills; wouldn't recommend any more than 1 suit at 20M. You're doing fine.
On to Scout mk.0 recommendations:
HS: Cmp Shields (x2), Enh Shields LS: Cmp Damp, Cmp KinCat (x2) PW: Adv ACR SW: Pro Knives EQ: Std Cloak, Std REs GR: Std Flux
HS: Enh Shields (x2), Cmp Precision LS: Cmp KinCat (x3) PW: Adv ACR SW: Pro Knives EQ: Std Cloak, Std REs GR: Std Flux
HS: Cmp Shields (x2), Cmp Precision LS: Cmp Damp, Cmp CodeBreaker (x2) PW: Adv ACR SW: Pro Knives EQ: Adv Cloak, Adv REs GR: Std Flux
HS: Cmp Myofibs (x2), Cmp Precision LS: Cmp KinCat (x2), Cmp CardReg PW: Plasma Cannon SW: Pro Knives EQ: Adv Cloak, Std REs GR: Core Locus
^ The last one's ridiculously fun, but you'll die alot. Also expensive. I don't run more than a single damp on my MinScouts; if the enemy's fielding GalLogi scans, I run GalScout or CalScout. If I didn't have a GalScout or CalScout, I'd probably run ...
HS: Cmp Shields (x3) LS: Cmp Damp (x2), Cmp KinCat PW: Adv ACR SW: Pro Knives EQ: Adv Cloak, Adv REs GR: Std Flux
or
HS: Cmp Shields (x2), Cmp Precision LS: Cmp Damp (x2), Cmp KinCat PW: Adv ACR SW: Pro Knives EQ: Adv Cloak, Adv REs GR: Std Flux
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Posted - 2015.08.11 12:16:00 -
[3212] - Quote
VAHZZ wrote:Dreis, bruh, I am serious, where is my 50m? lol Did you give it to Shotty? You did didn't you? Nope.
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Posted - 2015.08.11 13:09:00 -
[3213] - Quote
J0LLY R0G3R wrote:Not understanding the hostility going on honestly. From both regulars and touristy sounding people. There are a couple sayings about arguing with a fool, about all ill say. So u can block people on the forums? Hmm Not sure about blocking, but you can click their name and hide their posts.
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Posted - 2015.08.11 15:45:00 -
[3214] - Quote
Ghost Kaisar wrote:Jimmy Johns Lots of bread. Very little meat. A waste of time and money.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.11 16:06:00 -
[3215] - Quote
Ghost Kaisar wrote:Adipem Nothi wrote:Ghost Kaisar wrote:Jimmy Johns Lots of bread. Very little meat. A waste of time and money. Not where I live. They do it right. I'm very picky about my sandwitches. Heck, I used to get subs from Caseys ( A gas station) rather than subway because Caseys actually put sh*t on their subs. Good! To be fair, I've only had their food from 2 or 3 different locations, all within 120 miles. Disappoint every time. Could be that the franchises around here are all owned by the same sammich-ruining a**hole.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.11 16:57:00 -
[3216] - Quote
Ghost Kaisar wrote:Adipem Nothi wrote:Ghost Kaisar wrote:Adipem Nothi wrote:Ghost Kaisar wrote:Jimmy Johns Lots of bread. Very little meat. A waste of time and money. Not where I live. They do it right. I'm very picky about my sandwitches. Heck, I used to get subs from Caseys ( A gas station) rather than subway because Caseys actually put sh*t on their subs. Good! To be fair, I've only had their food from 2 or 3 different locations, all within 120 miles. Disappoint every time. Could be that the franchises around here are all owned by the same sammich-ruining a**hole. Firehouse subs is also very good in the Midwest. Them and JJ are my favorites around here for sub sandwitches. In my opinion, they're the best for both cost and quality. I'm not going to spend $11 on a sandwitch, but I'll gladly spend $7 if they make it worth it. Speaking of $11 sammiches, went to Panera Bread for the first time ever last week.
I knew I was in for disappointment the moment I'd stepped through the door. The place was slammed, and not a single fat person in sight. An overwhelming majority of women. Artsy student girls, ladies in tennis skirts, hotties in scrubs, old cackling hen types. The rare male waifish and each sporting fancyboy jeans.
Thought about turning around and leaving, but traffic was sh*t. So I stuck it out.
$15 and 30 life minutes wasted.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.11 17:14:00 -
[3217] - Quote
Jamie Survivors wrote:Adipem sounds like you was in a dream on that fine description! Lots of talent, no doubt. But I was not there to gawk at women. I was there to eat. I ordered and paid for a ****ing sammich. What I got was pretty, but it was not sammich.
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Posted - 2015.08.11 18:19:00 -
[3218] - Quote
Ares 514 wrote:Damage Mods Question.
So recently they 'fixed' the Krin damage mod display so you see it for light & heavy weapons.
So I have a Advanced Cal Heavy and I have 3 Krin damage mods on it. The first one changes all the weapon multipliers to 1.04 then 1.08 for the next one, then 1.12 for the next one and I threw one extra just for the heck of it and the fourth gives 1.17.
So my question is are damage modifiers supposed to have stacking penalties? My understanding is that they are supposed to have them. However, if this display is not showing the stacking penalties than what degree of confidence can we have that they work in game?
Another thought to think about, we know red & profile dampeners (lows) stacking penalties work but we also know that jump mods (in highs) don't work. Could there be an issue with high mod stacking penalties? Do regular damage amps behave similarly?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.11 22:54:00 -
[3219] - Quote
I often use cloak: When moving from cover to cover outdoors When crossing open terrain When climbing ladders When escaping / evading pursuers When other forms of concealment or cover are unavailable When hacking
I seldom use cloak: When indoors When in the dark When engaging targets
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Posted - 2015.08.11 23:07:00 -
[3220] - Quote
Dreis ShadowWeaver wrote:I would like to hear your thoughts on how the Min and Gal Scouts compare to each other. Different suits for different settings.
MinScout is way more fun. If you need to knife heavies or speed hack points, you want a MinScout. If the enemy has GalLogi, better off in a GalScout. If you need to scan other Scouts, better off in a GalScout. The MinScout is the better assassin if the enemy lets you get away with running it, or if your side has the substantially better team.
In a tough or uphill fight, you're better off with a shotgun than knives, and you're better off shotgunning in a single damped GalScout than a double damped MinScout.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.11 23:38:00 -
[3221] - Quote
Dreis ShadowWeaver wrote:I do find it remarkable that very few Gal Scouts run rifles. If Shotguns were sidearms, you'd see lots of GalScouts running rifles.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.12 18:07:00 -
[3222] - Quote
Musturd mentioned that he know prefers the regular ScP over assault and breach. Burst is just bad.
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Posted - 2015.08.12 18:31:00 -
[3223] - Quote
It's been awhile. IIRC, low DPS, heavy recoil, low ammo capacity. I do remember that LeGoose liked it though. LeGoose knows his sh!t. If you give it a go, do tell us what you think.
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Posted - 2015.08.13 12:20:00 -
[3224] - Quote
Dreis ShadowWeaver wrote:I'm convinced that GreenPaper is the alt of someone in here. Green Paper = Red Pencil
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.13 14:04:00 -
[3225] - Quote
Arkena Wyrnspire wrote:Got into first choice university! \o/ Congrats, Ark!
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.13 17:30:00 -
[3226] - Quote
Ares 514 wrote:So after further testing of the Breach ScP I'm going to change my Breach SMG fits to it, assuming i can fit the extra CPU/PG without issues.
Will keep testing on a SG scout since i don't use my SMG fits that often in pubs. Have you used tried the Bolt Pistol, Ares?
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Posted - 2015.08.13 17:31:00 -
[3227] - Quote
Agreed! Very exciting :-)
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.13 18:10:00 -
[3228] - Quote
I'm hopeful. The New Devs deliver.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.13 22:08:00 -
[3229] - Quote
P'shaw!
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.13 22:35:00 -
[3230] - Quote
Cool video: https://www.youtube.com/watch?v=tctGKL5RO_U
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Posted - 2015.08.14 12:07:00 -
[3231] - Quote
mollerz wrote:Anyone ever play or talk to Magnus Wolf ? That name may well be approximate. MAGNUS THE WOLF is an Original Bastard. Beta Scout. Fun guy. He had an alt with a name derived from his main, but I don't recall what it was.
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Posted - 2015.08.14 12:10:00 -
[3232] - Quote
Sharpen those Knives and mark your Calendars! Knife Fight this Sunday!
* No Guns * No Vehicles * No Myofibs
Lots and lots of stabbings.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.14 12:18:00 -
[3233] - Quote
https://twitter.com/HilmarVeigar/status/632160687159181312
Operative Phrase: PS4
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Posted - 2015.08.14 13:29:00 -
[3234] - Quote
J0LLY R0G3R wrote:So I need some practise, nks squad today? Maybe a little fw 8 man nk squad? Yes!!
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.15 12:46:00 -
[3235] - Quote
Llast 326 wrote:Am i the last to learn that you can grab all the starter fits, and a few bonus fits from the progression screen? Not limited by faction either GǪ Intended? Yep! Decent quantity and resale value as well.
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Posted - 2015.08.15 23:56:00 -
[3236] - Quote
Mollerz and the Manthong
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Posted - 2015.08.16 13:20:00 -
[3237] - Quote
Knife Fight today! 20:00
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.08.16 19:28:00 -
[3238] - Quote
Hop on for knife fight! 30min to go.
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Posted - 2015.08.16 19:54:00 -
[3239] - Quote
PARKOUR PRACTIONER wrote:Just frustrated that im not as good as i used to be. Good as in 14+ kills a match with 3 or so deaths. Now i go double negative almost constantly, its like i have to relearn everything all over again. improvise adapt overcome
(and drink water)
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Posted - 2015.08.16 20:44:00 -
[3240] - Quote
@ Knife Fight
Good game, gents. That was pretty funny.
"We should all cloak at exactly the same time and then run down a hill!" - Blaziken
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Posted - 2015.08.16 22:57:00 -
[3241] - Quote
XxBlazikenxX wrote:sir RAVEN WING wrote:Some things that would make a raid like none other.
-Militia Only -Amarr Light Frames only. (Militia) -Knives Only
I believe those three would be the funniest battle you have ever had. And then militia tanks only, everyone in a tank whether you're a pilot or gunner. We could all get into militia tanks. Then roll down a hill!
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Posted - 2015.08.17 12:30:00 -
[3242] - Quote
CPM Results are in!
* Breakin Stuff * Sgt Kirk * Cross Atu * Darth-Carbonite GIO * Aeon Amadi * Zaria Min Deir * Kevall Longstride
This next year should be entertaining.
CPM Sgt Kirk - On Community
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Posted - 2015.08.17 13:04:00 -
[3243] - Quote
Strongbox #3270 - 487x Barge Components Strongbox #3269 - 3x Kubo's PLC Strongbox #3268 - 8x Neo Sentinels Strongbox #3267 - 3x Beacon's Swarms Strongbox #3266 - 2x Archduke's Sentinels Strongbox #3265 - 33x M1 Locus Nades Strongbox #3264 - 7x AI-102 Madrugars Strongbox #3263 - 29x Wiki Swarms Strongbox #3262 - 10x AI-102 Madrugars Strongbox #3261 - 3x Kubos PLC
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Posted - 2015.08.17 13:49:00 -
[3244] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote:CPM Results are in! * Sgt Kirk * Aeon Amadi
*sounds of tinfoil hats tightening* What are we here for if not to be entertained? We could've picked better people, no doubt, but there will be no shortage of entertainment.
CPM Sgt Kirk - On Community
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Posted - 2015.08.17 13:53:00 -
[3245] - Quote
CPM Sgt Kirk - On Community
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Posted - 2015.08.17 14:08:00 -
[3246] - Quote
noob cavman wrote:i actually voted for ark.... how did you let crazy guy beat you!? full of disappointment and distaste now for you ark. you lost to the Americans As good a representative Arkena would've been, getting beaten by the Americans this round is probably a blessing in disguise ... I imagine Ark is going to have his hands full at university this year.
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Posted - 2015.08.17 18:01:00 -
[3247] - Quote
Immortal John Ripper wrote:One Eyed King wrote:Immortal John Ripper wrote:Pseudogenesis wrote:Adipem Nothi wrote:CPM Results are in!
* Aeon Amadi
Oh. Oh no.Well on the plus side, I'm not too emotionally invested in Dust anymore, so I can watch and laugh safely from the sidelines. (It's not like people wanting Trump to become president just because "it'd be funny". I have to live in this country, you sh itlords.) The psych major in me is definitely looking forward to seeing how such a volatile CPM will operate. I enjoy the fact that he made it. I also enjoy peoples reactions to it since I have not seen anyone else with a positive reaction. This begs the question of how that could happen in the first place. Who chooses someone who must work with the community that doesn't work well with other people? who is not working well with whom? Most of the negativity I see is coming from everyone else not him. Not being tolerant and accepting is what is going to make this bad before it even begins. The naysayers are creating a stigma and like sheep people will follow. I prefer to believe in the best in people. If he does something to cause his own downfall then that is on him, not on you. It's okay to have opinions, it is not okay to be dicks. I like to lead by example and I have never said one bad thing about the guy, I have never said one bad thing about anyone on these forums. Someone has to be the light in this dark toxic community. edit: https://forums.dust514.com/default.aspx?g=posts&m=2918668#post2918668Look at this. I ask again. Who is not working well with whom? Someone is trying, someone else is not.
I've got a hearty response for you, but you'll have to wait :-). At work atm.
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Posted - 2015.08.18 00:10:00 -
[3248] - Quote
Immortal John Ripper wrote: I ask again. Who is not working well with whom? Someone is trying, someone else is not. Looong day at work; kindly pardon the delay. More than willing to work with Aeon, provided he keep his facts straight and his crazy in check.
Aeon Amadi wrote:If I had my way, The Barbershop would be permanently locked, deleted, and all attempts to re-create it given the same treatment. It is literally the scum of the forums and there is absolutely nothing beneficial that will ever come from it. Think he'll be willing to work with us?
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Posted - 2015.08.18 01:38:00 -
[3249] - Quote
Immortal John Ripper wrote:Adipem Nothi wrote:Immortal John Ripper wrote: I ask again. Who is not working well with whom? Someone is trying, someone else is not. Looong day at work; kindly pardon the delay. More than willing to work with Aeon, provided he keep his facts straight and his crazy in check. Aeon Amadi wrote:If I had my way, The Barbershop would be permanently locked, deleted, and all attempts to re-create it given the same treatment. It is literally the scum of the forums and there is absolutely nothing beneficial that will ever come from it. Think he'll be willing to work with us? I do not believe in things taken out of context. From what I have seen in the past. Aeon only ever got mean when he got trolled. I see him make a thread about an idea of his trying to do something positive and more often then not someone else tries to start something.. I can understand a passionate player becoming frustrated when a bunch of kids try to derail his threads with personal comments and attacks. This is what I have seen for myself. Aeons problem is that he is the type of person to fight back. He is not a push over, he pushes back which is not always good. I was the one who ended up teaching him how to ignore people/posts which has improved things. And besides even if aeon ever said anything negative about me personally. I am a big enough person to let it go and not care because I can see something beyond that. I am not someone to hold grudges. It is not healthy tbh. Start over and try to work together. It takes two to cooperate and when one side gives up it's over. Completely over. I am asking you not to give up because that will not help the game.
Sounds like you're holding us to standard far, far different than him. Not cool, John Ripper, but it doesn't make a bit of difference to me, John Ripper. Stand by your man, even when he's dead wrong. I'll be over here, being right.
Here's your context: https://forums.dust514.com/default.aspx?g=posts&t=196082
More of Aeon being wrong and then going crazy when called out for it.
CPM Sgt Kirk - On Community
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Posted - 2015.08.18 01:53:00 -
[3250] - Quote
Immortal John Ripper wrote:P.S. the outbursts are a little ridiculous. I agree. Does not mean I am going to judge him for life and shoot him down everytime he tries to do something positive. I do not hold grudges over stupid things. "More than willing to work with Aeon, provided he keep his facts straight and his crazy in check."
What more do you want, John Ripper?
PS: Still looking forward to the fireworks though. We've elected quite the volatile group. Probably won't be the most productive CPM ever, but I'm thinking it'll definitely be the most entertaining.
CPM Sgt Kirk - On Community
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Posted - 2015.08.18 12:39:00 -
[3251] - Quote
Pseudogenesis wrote:Aeon Amadi wrote:Immortal John Ripper wrote:I read the context. He did get his panties in a twist lol and you were not insulting. Kinda seemed like he was the one holding a grudge from a previous incident. I am half tempted to ask him what his problem is and tell him to get over it if he wants to be a good cpm.
You are definitely right about one thing though.. this will be entertaining. My problem was that I tried to understand and view things from a different perspective, gave it an honest to god go despite my skepticism, and got burned pretty bad over it which you can read for yourself over the next couple of pages. I'm not unaware of my behavior of the forums or how people view me for it. I've just gotten a lot better at ignoring - or rather dismissing - a lot of the people that I figure just want to waste my time. My time is limited. I'm working a full time job and I'm a college student. I get very frustrated when people take advantage of or abuse what little time I offer. It's a good way to get dismissed entirely, by me. I understand being hurt when somebody meets an attempt at communication with hostility, but "burned pretty bad" is a very big overstatement. When I click that link I see the vast majority of people behaving in an articulate, cordial manner. Then one person waltzes in and acts douchey and you throw up your hands and say "Okay that's it, it's all over." That's not the kind of scenario that should make a person want to hold a grudge, especially not a grudge of the "I want this whole place burned down and the earth beneath it salted" variety. I had a positive attitude towards you for a long time, but taking such a black and white stance towards entire communities is a huge issue in my book, especially when community interaction is your job. ^ Well put, Pseudo.
People are going to disagree with you, Aeon. That doesn't automatically make them trolls and it certainly doesn't warrant your ignoring their input as players, especially now that you're CPM. When you're wrong, you need to know that you're wrong and why you're wrong. Whether you realize it or not, you are very often wrong. Whether you realize it or not, you need us -- the community -- to help keep your facts straight, and we shouldn't have to walk on eggshells when doing it.
It isn't personal. It's about making the game better. If you make it personal and react to fact checking and/or reasoned arguments with volatile outbursts, you will fail at your job. If you dismiss as "trolls" and ignore anyone and everyone who disagrees with you, you will fail at your job. If you lose the ego, open your mind, check your temper and try to be more like Cross, you'll prove an effective CPM. You'll be happy, we'll be happy. John Ripper will give you a pass either way, and he'll be happy too.
Good luck.
PS: Your comments about the Barbershop are unforgivable. There is no way to excuse or justify your statement or the twisted thought processes which produced the statement. For over two years, players here have documented and discussed every single instance of imbalance in the game. We've identified and reported myriad quirks and bugs. We've debated and concocted solutions to a wide range of problems. We've thoroughly studied EWAR and all-things related to Scout play. We've provided solid and expert guidance to every newbro who has ever come here seeking advice. We've given honest and accurate feedback to every Dev or CPM member who has ever come here seeking input. This thread has been of substantial benefit to the game you love and to its players. Yet you hate it.
CPM Sgt Kirk - On Community
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Posted - 2015.08.18 14:07:00 -
[3252] - Quote
You're definitely right, Jolly.
Though it sounded like Aeon was attempting to excuse inexcusable behavior and/or claim moral high ground, in which case a reality check was plainly in order. If for no other reason than to protect the record.
We have an audience in John Ripper today, and I wouldn't mind if he left with a more informed impression of the Barbershop. There is plenty of bad information out there about what goes on in here; the more Ripper knows, the better he'll be able to part truth from fiction and (I suspect) the stronger our standing will be with him over time. We aren't at risk of losing any standing with Aeon, and we've precisely nothing to gain from giving him a free pass or letting him ride his make-believe high horse around the bar.
So ... why not add a healthy dose of reality to the record?
CPM Sgt Kirk - On Community
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Posted - 2015.08.18 16:02:00 -
[3253] - Quote
Have you tried swimming or bike riding, Park?
CPM Sgt Kirk - On Community
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Posted - 2015.08.19 00:07:00 -
[3254] - Quote
@ Cross Atu
As Duncan reported earlier, Nos Nothi received a genolution clone sale payment in the amount of 10,230,000 ISK immediately following Sunday's 20:00 attack against DMG (victory). We did not attempt ro "re-up" the attack, nor did we deplete their clone reserves, nor did the district change ownership.
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Posted - 2015.08.19 00:10:00 -
[3255] - Quote
Llast 326 wrote:So much AWESOME Ima gonna back Japan on this oneGǪ Lets face it though when giant robots battle everybody wins Holy crap!
CPM Sgt Kirk - On Community
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Posted - 2015.08.19 00:17:00 -
[3256] - Quote
Talk about the exposure opportunity of a lifetime for their sponsors; this sh*t is going to be huge.
Just checked out their kickstarter page. Cracked me up that "safety" ranks second to last in their schedule, right next to paint job. You'd think it'd be higher on the list. Lmao.
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Posted - 2015.08.19 02:45:00 -
[3257] - Quote
GM Archduke interviewed: https://forums.dust514.com/default.aspx?g=posts&m=2921035#post2921035
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Posted - 2015.08.19 15:12:00 -
[3258] - Quote
Varoth Drac wrote:IAmDuncanIdaho II wrote:
Victim: I would hold you to account for doing what you did. Perpetrator: Ahh but that was such a long time ago.
When it comes to judging people based on arguments and insults, time is important. Context gets lost, people change, times change. What value is there in living in the past? If someone says something you don't like you can respond to it. This isn't a court room. No need to look back into the past. It just invites trouble. The Forums are not a courtroom but they are a meritocracy.
None of us has the time to read everyone's posts. The more efficient we are at parting wheat from chaff, the less time we waste and faster we find our way to the real issues and the solid ideas. Concerns and feedback from those with reputations of being competent, clever and informed tend to rise to the forefront. The ramblings of those with reputations for being incompetent, stupid, or exceptionally biased are either consumed for entertainment or altogether ignored.
Right or wrong, reputations count. And reputations are not made overnight.
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Posted - 2015.08.19 15:16:00 -
[3259] - Quote
... and there's a big difference between living in the past and learning from the past.
CPM Sgt Kirk - On Community
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Posted - 2015.08.20 12:40:00 -
[3260] - Quote
J0LLY R0G3R wrote:Break from dust. Even jumping on once a week for what like 4 games was just too annoying and lacked what games should offer : fun. XD (wrote out reasons but realized there was no point) XD I've been thinking about this one all night. Do you guys have any ideas? How can we make Dust more fun/entertaining?
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Posted - 2015.08.20 17:59:00 -
[3261] - Quote
Ares 514 wrote:The last post by by CCP Rattati was on 2015.08.05 22:40.
:(
A well deserved vacation, I think.
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Posted - 2015.08.20 18:10:00 -
[3262] - Quote
I think this might make DUST more interesting ...
https://forums.dust514.com/default.aspx?g=posts&m=2923326#post2923326
... what do you think?
CPM Sgt Kirk - On Community
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Posted - 2015.08.21 21:40:00 -
[3263] - Quote
New idea! Help me shoot holes in it :-) It occurred to me today that if the Devs can add a property bestowing more jumps to a module, they could also add a property bestowing less jumps to a module. Could this be a way to cure the stack-moar-armor meta?
Idea Add to all armor plates a slight but noticeable decrease to jump height (inverse the myofib effect, though at a lesser degree).
Upsides * Adds a new and significant downside to running [over-utilized] loadouts focused strictly on Armor and Damage Amps.
* No more heavily tanked Mario Bros.
* More loadout variety; less King HP.
* Better Armor v Shield balance.
* Better "HP tank symmetry" ... heavily shield tanked units require at least one Regulator in Lows; heavily armor tanked units would now require at least one myofib in Highs to retain otherwise lost jumps.
Downsides * Heavies would be unduly impacted. Can't think of any other downsides beyond general discontent among King HP supporters. Help me find more downsides.
Offsets * Make all heavy frame units immune to the penalty.
Revised Idea
Add to all armor plates a slight but noticeable decrease to jump height, inverting the myofib effect though at a lesser degree. Make all Heavy Frames immune to the penalty.
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Posted - 2015.08.21 21:47:00 -
[3264] - Quote
Llast 326 wrote:Do people run Armour plates at a high frequency still. I know I don't but i never did.
Yes, I believe so. Thang.dk hasn't been updated for a month or so, but nothing substantive has changed which would've affected low-slot balance, armor-v-shield interplay, or the prevailing meta (armor + damage amps).
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Posted - 2015.08.21 21:50:00 -
[3265] - Quote
Llast 326 wrote:Ran an experiment last nightGǪ well a few. Packed RE are essentially useless in actual combat.
Also Amarr Mando with Scr and AScRGǪ Zero Overheat due to switching weapons at an unbelievable rate. Kinda sickening how fast I cut through multiple opponents. Drawbacks to ScR nullified. Agreed on Packed REs. I tried over several matches and was unable to kill a single infantry unit. Unfortunately, also found them to be useless on HAVs.
Hadn't thought about skilling AM Commando. Sounds pretty nasty. Wonder why we don't see more of these?
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Posted - 2015.08.21 21:53:00 -
[3266] - Quote
Spademan wrote:1. If I'm not mistaken the reduced speed from the plates has the side effect of reducing the jump height already, and part of the goal of Myofs was to counter act that. So you'd end up whacking on a double penalty to the same thing.
2. I'd also imagine that some would look at the two penalties on Armour and only one on Shields and request shields got a second. 1. Not following. Pretty sure jump height is unaffected by plates. I've seen some very high armor pools on mario bros.
2. Perhaps, but no one can deny that Shields are pretty much crap at the moment. Buffing shields is an alternative, though I strongly suspect it'd lead to less battlefield diversity rather than more.
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Posted - 2015.08.21 21:58:00 -
[3267] - Quote
Dreis ShadowWeaver wrote:Do you guys prefer to use Flux or Quantum Uplinks?
Ever since the Max Spawn nerf I've preferred Quantum Uplinks because the Max Spawns on Flux Uplinks are just pitiful. That, and a lot of the time it doesn't seem as though the Uplinks are reliably having an effect on spawn times.
I like to just drop Uplinks at the start of the match then switch to a different fit, so Quantum Uplinks suit me better since I don't have to worry about replacing them as much as I would have to with Flux Uplinks. When respawning -- which I do often -- I always spawn on the lowest available timer provided it isn't in a terrible place. For this reason, I run Viziam Flux ... to maximize WP. I don't find spawn count to be a problem.
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Posted - 2015.08.21 22:02:00 -
[3268] - Quote
Llast 326 wrote:Adipem Nothi wrote:Spademan wrote:1. If I'm not mistaken the reduced speed from the plates has the side effect of reducing the jump height already, and part of the goal of Myofs was to counter act that. So you'd end up whacking on a double penalty to the same thing.
2. I'd also imagine that some would look at the two penalties on Armour and only one on Shields and request shields got a second. 1. Not following. Pretty sure jump height is unaffected by plates. I've seen some very high armor pools on mario bros. 2. Perhaps, but no one can deny that Shields are pretty much crap at the moment. Buffing shields is an alternative, though I strongly suspect it'd lead to less battlefield diversity rather than more. Pretty sure we tested speed penalties and jump height and it was affected. That was a long time ago. Bojo proposed that it did, I confirmed through testing the rail beam beam jump. Appia confirmedGǪ Yeah that was a long time ago
Gotcha. Either way, I believe there's ample room to amplify the penalty. If a jump penalty already exists, that'd make implementation easier.
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Posted - 2015.08.22 01:57:00 -
[3269] - Quote
Pseudogenesis wrote:Adipem Nothi wrote: Revised Idea
Add to all armor plates a slight but noticeable decrease to jump height, inverting the myofib effect though at a lesser degree. Make all Heavy Frames immune to the penalty.
You're not taking into account a vitally important factor, which is the way the game feels. This change doesn't really offer up a significant enough nerf to armor plates - I'm sure they'd be run even if they disallowed jumping altogether - but it does make them feel worse to use. So in effect, with this change you'd be spending players' enjoyment of the game for very little return. Not a good change, imo. I think armor plates just need more number tweaking. Less HP, tweak the speed penalty, increase fitting costs, etc. They can be balanced within the confines of the system we have in place now, they just haven't gotten much dev attention as of late. Agreed. Thanks for helping me shoot holes in the idea, gents.
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Posted - 2015.08.22 02:04:00 -
[3270] - Quote
Llast 326 wrote:For AV thread I am rechecking my data on thingsGǪ I would like others to confirm and critique my assessment. Also need input. Packed Re are intended to be the go to AV choice for RE. As such they fall short Throw distance is supposed to be better than the basic RE. Minor increase may help. Damage is inconstant. Placement is key, and hard to actually achieve. Possible solution is increase blast radius to the same as regular RE, but dial damage Vs infantry to 0. (If that is possible) Hardenners may be nullifying damage, not a problem except that hardeners run in constant cycle. Also getting an RE on and not having a Hardener be activated as soon as you get one or two PRE on is virtually impossible.
My two cents:
1. Blast radius of Packed REs is presently too small to deal damage reliably. Increase radius; split the difference between current blast radius and the radius regular RE. Requiring precision placement is impractical and counter-intuitive.
2. If REs stuck to a tank still fizzle when the tank enters the redline, fix it. It wasn't the case before, and it's pretty crap.
3. Adding a homing property (like AV grenades) would be better than increasing toss distance, in my opinion.
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Posted - 2015.08.22 02:19:00 -
[3271] - Quote
https://www.youtube.com/watch?v=f5BDNohGWnE
Step 1: Devs take control of EVE NPCs Step 2: One Dev-controlled NPC attacks another Dev-controlled NPC Step 3: ?
Is heavy CCP involvement fairly new to EVE or has it always been this way?
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Posted - 2015.08.22 17:20:00 -
[3272] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:Pseudogenesis wrote:Adipem Nothi wrote: Revised Idea
Add to all armor plates a slight but noticeable decrease to jump height, inverting the myofib effect though at a lesser degree. Make all Heavy Frames immune to the penalty.
You're not taking into account a vitally important factor, which is the way the game feels. This change doesn't really offer up a significant enough nerf to armor plates - I'm sure they'd be run even if they disallowed jumping altogether - but it does make them feel worse to use. So in effect, with this change you'd be spending players' enjoyment of the game for very little return. Not a good change, imo. I think armor plates just need more number tweaking. Less HP, tweak the speed penalty, increase fitting costs, etc. They can be balanced within the confines of the system we have in place now, they just haven't gotten much dev attention as of late. Agreed. Thanks for helping me shoot holes in the idea, gents. It's what I do
Another idea: Move Myofibs to lows with the other Biotics.
* The heavily armored Mario Bro is no more. That's good. * Shield Tankers would have a new option. That's good. * Straight Biotic Builds already can't compete. Aren't exactly losing ground here.
Thoughts?
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Posted - 2015.08.22 18:53:00 -
[3273] - Quote
Llast 326 wrote:I'd rather not see all the useful modules moved to LowslotGǪ again. I suspect we would see more people duel tanking Armour suits for more HP stacking wins. I'm not following your logic, Llast. Mercs can already dual tank if they wish to. What am I missing?
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Posted - 2015.08.22 19:50:00 -
[3274] - Quote
dzizur wrote:Adipem Nothi wrote:Llast 326 wrote:I'd rather not see all the useful modules moved to LowslotGǪ again. I suspect we would see more people duel tanking Armour suits for more HP stacking wins. I'm not following your logic, Llast. Mercs can already dual tank if they wish to. What am I missing? What exactly are you trying to achieve with changes to myo? Better armor-v-shield unit interplay and fewer instances of high hitpoint / high mobility. That said, I don't think that Myofibs themselves are a problem. I'd rather see armor nerfed.
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Posted - 2015.08.22 19:56:00 -
[3275] - Quote
@ dzizur, here's the thread behind my thought process: https://forums.dust514.com/default.aspx?g=posts&m=2925184#post2925184
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Posted - 2015.08.22 20:31:00 -
[3276] - Quote
Dreis ShadowWeaver wrote:Myos seem perfectly fine in high slots tbh. For a long time, almost all the good mods went in low slots. We're finally starting to see this change. Why is this a bad thing? Fair enough. Just spitballing ;-)
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Posted - 2015.08.22 21:56:00 -
[3277] - Quote
J0LLY R0G3R wrote: Plasma cannon jumpy fit nerf X(
Indeed. Unacceptablah.
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Posted - 2015.08.23 00:27:00 -
[3278] - Quote
Dreis ShadowWeaver wrote:Adipem Nothi wrote:J0LLY R0G3R wrote: Plasma cannon jumpy fit nerf X(
Indeed. Unacceptablah. UNACCEPTABLE!!!
Nope. Unacceptablah. More like this: https://www.youtube.com/watch?v=k1vKDM7wfiA
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Posted - 2015.08.23 01:09:00 -
[3279] - Quote
You guys think Rattati's coming back?
CCP Rattati wrote:...I will show you fear in a handful of dust with a 3-4 week vacation ...
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Posted - 2015.08.23 02:33:00 -
[3280] - Quote
Monk's on. Brewing blue brew and cracking jokes :-)
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Posted - 2015.08.23 02:46:00 -
[3281] - Quote
Dropped a few million SP into AM Commando and Scrambler Rifle. Pretty nasty. Did they nerf ScR heat buildup? Feels like I'm overheating faster than before.
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Posted - 2015.08.23 02:59:00 -
[3282] - Quote
Dreis ShadowWeaver wrote:Adipem Nothi wrote:Dropped a few million SP into AM Commando and Scrambler Rifle. Pretty nasty. Did they nerf ScR heat buildup? Feels like I'm overheating faster than before. When was the last time you used the SCR? That's exactly it. Last time I used an ScR was on a Level 5 Amarr Assault. Previous posted updated.
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Posted - 2015.08.23 03:04:00 -
[3283] - Quote
Llast 326 wrote: Also Amarr Mando with Scr and AScRGǪ Zero Overheat due to switching weapons at an unbelievable rate. Kinda sickening how fast I cut through multiple opponents. Drawbacks to ScR nullified.
Getting good preliminary results with this:
AM Commando A/1 (53k) HS: Cmp Dmg, Cmp PG LS: Cmp Reactive (x3) PW: Adv ScR, Adv AScR EQ: Compact Hive
What's your loadout?
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Posted - 2015.08.23 03:23:00 -
[3284] - Quote
Dreis ShadowWeaver wrote:Adipem Nothi wrote:Llast 326 wrote: Also Amarr Mando with Scr and AScRGǪ Zero Overheat due to switching weapons at an unbelievable rate. Kinda sickening how fast I cut through multiple opponents. Drawbacks to ScR nullified.
Getting good preliminary results with this: AM Commando A/1 (53k)HS: Cmp Dmg, Cmp PG LS: Cmp Reactive (x3) PW: Adv ScR, Adv AScR EQ: Compact Hive What's your loadout? 161k SP 'til Level 5 Commando. Plan to swap out the advanced suit for proto and the PG Extender for another Damage Amp (if it'll fit). Do you not get mixed up with the SCR and the ASCR? I'd probably run a ASCR (it works better than the SCR for avoiding overheat) with an ACR for dealing with amour.
No.
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Posted - 2015.08.23 03:33:00 -
[3285] - Quote
Dreis ShadowWeaver wrote:There's no reason to run two Scramblers. Try it?
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Posted - 2015.08.23 04:14:00 -
[3286] - Quote
mollerz wrote:Adipem Nothi wrote:Dreis ShadowWeaver wrote:There's no reason to run two Scramblers. Try it? As someone who never used it.. why are two good? I guess I can see that rapid switching vs reloading would be a key reason? Especially if you a e head spammer? One example: Open with ScR charge shot. Switch to ASCR. Switch back to ScR and finish target with a volley.
Both if these weapons hit incredibly hard. They are theoretically balanced by periods of cooldowns following bursts of high damage. Alternating between two overrides the cool down. Works especially well with AM Commando (due to damage bonus).
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Posted - 2015.08.23 04:16:00 -
[3287] - Quote
mollerz wrote:ok! I am able to borrow a PS3 tomorrow or the next day for a week. I can toss don't starve on there as well as play some dust. Are there any knife battles coming up? Don't think so but we can make one! At the very least, we could run an 8-man shank squad in FW.
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Posted - 2015.08.23 15:34:00 -
[3288] - Quote
Adipem Nothi wrote:Simplified Falloff 2.0 Proposal
Passive Scans * Change the 3-ring system to a 2-ring system: short range and long range passives * Short Range passive scans assume today's Middle Ring values * Long Range passive scans assume today's Outer Ring values * Restore Range Extenders to former values * Restore Logi base Scan Range to former values
Active Scans * Apply Falloff 2.0 "two-ring rules" to Active Scans ... * Short Range active scans ping at present values * Long Range active scans ping at discounted values (i.e. 130%) * Add recon-assist WP when scanned units are KO'd by teammates * Add to Active Scanners cloak's protracted equip/unequip delay
Notes * Assumes shared passives are here to stay * Can be accomplished within the confines of existing assets and mechanics, I believe.
^ Generally speaking, does this look OK to you guys? I'd like keep this proposal as simple as possible and within the confines of existing mechanics (so nothing new). Help me shoot holes :-)
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Posted - 2015.08.23 15:57:00 -
[3289] - Quote
Matticus Monk wrote:One Eyed King wrote:XxBlazikenxX wrote:One Eyed King wrote:Ahhhh.... Monk likes!
Its been too long. He taught me everything I know! He is almost a thousand pages back. I hope he doesn't try to read everything. He gets a free pass. Yeah, I got so frustrated with the game I bailed out... then after a month I wanted to read the forums but I was like "****, that's gonna be a lot of likes to dole out...." (I gotta read every post, man!) And in game I'm getting steam rolled too.... I'm 1000 pages back, on like 1350 or something. Merry Christmas you beautiful bastards!!!! *raises glass*
Monk \o/
*raises glass* *fetches brew barrels*
We only use your brew for the specialist of special occasions. Almost out. Your timing is perfect. So before you leave ...
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Posted - 2015.08.23 20:37:00 -
[3290] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:Adipem Nothi wrote:Simplified Falloff 2.0 Proposal
Passive Scans * Change the 3-ring system to a 2-ring system: short range and long range passives * Short Range passive scans assume today's Middle Ring values * Long Range passive scans assume today's Outer Ring values * Restore Range Extenders to former values * Restore Logi base Scan Range to former values
Active Scans * Apply Falloff 2.0 "two-ring rules" to Active Scans ... * Short Range active scans ping at present values * Long Range active scans ping at discounted values (i.e. 130%) * Add recon-assist WP when scanned units are KO'd by teammates * Add to Active Scanners cloak's protracted equip/unequip delay
Notes * Assumes shared passives are here to stay * Can be accomplished within the confines of existing assets and mechanics, I believe. ^ Generally speaking, does this look OK to you guys? I'd like keep this proposal as simple as possible and within the confines of existing mechanics (so nothing new). Help me shoot holes :-) I like it! Well, most of it. It's much more "minimally invasive" than your proposals tend to be and I think that works to its favor. Simple is good. Some comments: * Add to Active Scanners cloak's protracted equip/unequip delayThis was introduced to address the "shooting while invisible" issues that couldn't be addressed directly through animation changes and as such is totally out of place for the active scanner. It's already a needlessly frustrating mechanic, no need to go adding it to things that don't require it for the sake of balance. Scanners can be balanced in ways that don't make people want to smash their controllers. * Restore Logi base Scan Range to former valuesNot entirely sure what this means for the logis but I suspect it's a good thing so =ƒæî * Change the 3-ring system to a 2-ring system: short range and long range passivesI think 3 rings is crucial to making the falloff system feel like an actual falloff system and not just two types of passive scans again. That being said, I do think that the ultra-powerful short range scans need to go. The ONLY stated reason for their addition was because it "didn't seem realistic" that somebody could stand behind your dropsuit completely undetected, but such attempts at realism/logic have no place in a game like this, ESPECIALLY when they result in the unjust nerfing of several already mediocre elements (range extenders and nova knives). The close ring serves zero positive gameplay purpose and should therefore be eliminated. I would suggest that instead of two rings, we keep the three rings, but push them out and move the increments closer together. Today's medium should act as the new short, today's long should remain the same, and the new medium should be a ring in between those two.
Thanks for the detailed feedback, Pseudo. Will attempt to respond to each point.
On Active Scanners equip/unequip delay. If Active Scans are going to remain the preeminent form of recon -- and I believe they should -- I'm of the opinion that introducing some form of operational risk or drawback is appropriate, reasonable and necessary. Active Scans presently yield massive tactical reward at very low (if any) risk; they're short on WP rewards, but that is an issue which can (and should) be addressed separately. That said, I can relate to your points on cloak handling being supremely frustrating. Will keep my eyes open for other, practicable ideas.
On Logi Scan range. Last December, Logi base scan range was buffed to 25m to exceed Scout base scan range at 20m. Logis were underperforming at the time and Scouts were overperforming; this is no longer the case. Scouts have mobility and Scouts have EWAR. That's it. I'm of the opinion that no other class should outperform Scouts in either of these prescribed roles. If we intend to bleed roles, then we (1) need to look for other ways to set Scouts apart or (2) we need increase Scout slot counts so they can bleed into MedFrame territory as readily as MedFrames bleed into Scout territory. Better, in my opinion, that we let Scouts "be the best" at EWAR. Logis have since gotten lots of love in other areas; I propose we either set Logi base scan range back to 20m to match the Scout, or swap Logi and Scout scan range such that the Scout's base range is superior to the Logi's.
On 3-Ring to 2-Ring system. You're probably right and I'll design a proposal for each. But if there's any chance that a 2-Ring might free up memory or system resources, I'd back the 2-Ring system in a heartbeat. To me, performance matters most.
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Posted - 2015.08.23 20:45:00 -
[3291] - Quote
Pokey Dravon wrote:Adipem Nothi wrote:Adipem Nothi wrote:Simplified Falloff 2.0 Proposal
Passive Scans * Change the 3-ring system to a 2-ring system: short range and long range passives * Short Range passive scans assume today's Middle Ring values * Long Range passive scans assume today's Outer Ring values * Restore Range Extenders to former values * Restore Logi base Scan Range to former values
Active Scans * Apply Falloff 2.0 "two-ring rules" to Active Scans ... * Short Range active scans ping at present values * Long Range active scans ping at discounted values (i.e. 130%) * Add recon-assist WP when scanned units are KO'd by teammates * Add to Active Scanners cloak's protracted equip/unequip delay
Notes * Assumes shared passives are here to stay * Can be accomplished within the confines of existing assets and mechanics, I believe. ^ Generally speaking, does this look OK to you guys? I'd like keep this proposal as simple as possible and within the confines of existing mechanics (so nothing new). Help me shoot holes :-) Keep in mind that I'm also looking for a "Ultimate Wishlish" for EWAR as well, because reasons. Even if its outside the realm of whats possible under correct conditions. We can then reduce that end-goal to meet what we currently have, but I want to be able to show that progression of "This is what we want to end up with eventually, and this is how you get there, and this is what is currently possible to move in that direction" makes sense? At the very foundation of my "ultimate wishlist" is disabling shared squad sight.
I don't intend to hammer out, pitch or debate a design predicated upon the possibility that shared squad sight can be disabled. Rattati has commented two or three times on the topic, and each time he has told us that the Dev Team are not equipped to disable it.
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Posted - 2015.08.23 21:01:00 -
[3292] - Quote
Varoth Drac wrote:What about reducing the scan duration of all active scans to 1 second?
This way they give you intel on where enemies are coming from, but doesn't allow you to use their exact position to aid you in combat.
More of a strategic advantage rather than a combat advantage.
What do you think? Good idea, but I believe it would be better for Logi intra-class parity if Recon Assist WP were increased rather than decreased or eliminated. I suspect that reducing scan duration to 1 second wouldn't leave enough time for recon assists.
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Posted - 2015.08.23 21:03:00 -
[3293] - Quote
Ares 514 wrote: Active scans should give you a brief snapshot not constant scans for a long time after. I will say though one good suggestion I've seen is to make active scans active. As in it scans for as long as you have it out and hold the scan button. Then add a similar duration like the cloak to limit how long you can scan for. Either are better than current mechanics IMO.
I really like this idea. Will try to work it into my "almost ultimate wishlist".
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Posted - 2015.08.23 21:15:00 -
[3294] - Quote
Varoth Drac wrote:Adipem Nothi wrote:Varoth Drac wrote:What about reducing the scan duration of all active scans to 1 second?
This way they give you intel on where enemies are coming from, but doesn't allow you to use their exact position to aid you in combat.
More of a strategic advantage rather than a combat advantage.
What do you think? Good idea, but I believe it would be better for Logi intra-class parity if Recon Assist WP were increased rather than decreased or eliminated. I suspect that reducing scan duration to 1 second wouldn't leave enough time for recon assists. Perhaps you could still get wps if an enemy was killed with 15s of being scanned. That'd work. I'd suggest that the Assist WP be paid whether the hostile was killed by squadmate or teammate.
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Posted - 2015.08.23 21:36:00 -
[3295] - Quote
Adipem Nothi wrote:Pseudogenesis wrote: I would suggest that instead of two rings, we keep the three rings, but push them out and move the increments closer together. Today's medium should act as the new short, today's long should remain the same, and the new medium should be a ring in between those two.
On 3-Ring to 2-Ring system. You're probably right and I'll put together number sets for each. But if there's any chance that a 2-Ring system might free up memory or system resources, I'd back the 2-Ring system in a heartbeat. To me, performance matters most and we should be on the lookout for opportunities to improve it.
Reserving the right to change my mind on the above point :-)
Tinkering with the numbers. I do intend to try, but if I can't come up with a decent 2-Ring system, I'll rework the 3-Ring system. Performance improvements be damned!
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Posted - 2015.08.23 21:51:00 -
[3296] - Quote
One Eyed King wrote:A fixed inner ring to 5 or 6 meters would be great.
Then at least Range Amps could go back to old numbers.
That's a good idea. I suspect they'd have to tweak the coding from a derived value to a fixed value, but I don't think that'd be unreasonably difficult to do. I'm not going to propose it though. So long as passives are shared, I think we need to do away completely with the "warning! incoming backstab" design.
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Posted - 2015.08.23 22:15:00 -
[3297] - Quote
Adipem Nothi wrote:Adipem Nothi wrote:Pseudogenesis wrote: I would suggest that instead of two rings, we keep the three rings, but push them out and move the increments closer together. Today's medium should act as the new short, today's long should remain the same, and the new medium should be a ring in between those two.
On 3-Ring to 2-Ring system. You're probably right and I'll put together number sets for each. But if there's any chance that a 2-Ring system might free up memory or system resources, I'd back the 2-Ring system in a heartbeat. To me, performance matters most and we should be on the lookout for opportunities to improve it. Reserving the right to change my mind on the above point :-) Tinkering with the numbers. I do intend to try, but if I can't come up with a decent 2-Ring system, I'll rework the 3-Ring system. Performance improvements be damned!
Changing my mind on this point. Will stick with the 3-ring system. Performance improvements be damned.
Firstly, the progressions make more sense with 3 rings than 2. Secondly, the Devs have already updated the in-game fitting Ui with Short, Medium, Long and I seriously doubt they'll get behind undoing work they've already done.
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Posted - 2015.08.23 23:03:00 -
[3298] - Quote
Alrighty, gents. Have some numbers for you to shoot holes in:
Google Doc
Addressing Passive Scans only for now; will focus on Active Scans later. Looking forward to your thoughts and feedback.
@ OEK - I like the idea of fixed inner rings, but I don't think it is absolutely necessary. Check out the values and tell me what you think.
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Posted - 2015.08.24 00:04:00 -
[3299] - Quote
Ares 514 wrote:Adipem Nothi wrote:One Eyed King wrote:A fixed inner ring to 5 or 6 meters would be great.
Then at least Range Amps could go back to old numbers. That's a good idea. I suspect they'd have to tweak the coding from a derived value to a fixed value, but I don't think that'd be unreasonably difficult to do. I've always been a fan of a fixed 5m inner scan ring. No idea why try didn't do it this way in the first place. Could theoretically give all units a fixed 5m, 0dB scan ring. It would make perfect sense in a 1v1 setting, but that "backstab warning" being shared 16x is too substantial a risk factor. With shared squad sight as it is, I think it'd be better balanced to require mercs to invest in 2-3 precision enhancers to get the "backstab warning" rather than giving to them for free.
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Posted - 2015.08.24 01:42:00 -
[3300] - Quote
Ares 514 wrote: I like the standardized base scan range between frames. I think the cal scout has too strong passive a. I've never agreed with that bonus when Ewar is actually good since it applies to the entire squad (which is now even bigger) and aids suits with crappy passives / range. As long as shared scans exist ( which they shouldn't but we are stuck with them) you can not have something like e cal scout you propose.
Edit: similar issue with Amarr scout.
Excellent points. Will reevaluate.
One Eyed King wrote: Personally I am ok with it, but perhaps run it by Cross to get an alternative perspective.
That's the plan, but I'd prefer to first hammer out specific EWAR figures here before presenting anything to Cross, the Triage Ward or elsewhere.
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Posted - 2015.08.24 02:12:00 -
[3301] - Quote
New Numbers!
Google Doc: Falloff 2.0.2
Design Goals * Restore Range Amps to functional state without going overboard * Return AM Scout's role as "Scout Hunter" without throwing the MN Scout under the bus * Require greater investment to scan dampened units at close range * Reign in potentially too potent passives of AM and CA Scouts proposed in 1.0.1
Looking forward to your thoughts, gents. Most of you, at least :-)
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Posted - 2015.08.24 02:14:00 -
[3302] - Quote
mollerz wrote:I suspect you are damned if you do or damned if you don't, though. You're damn right. And we're better off for it.
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Posted - 2015.08.24 13:23:00 -
[3303] - Quote
dzizur wrote:Having a strange feeling that Rattati is not coming back so fast... :P https://forums.dust514.com/default.aspx?g=posts&m=2928365#post2928365
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Posted - 2015.08.24 13:41:00 -
[3304] - Quote
Matticus Monk wrote:Haha... you remember that time I passed out in my hammock and Cass & Duncan modified all my beloved ScP's to shoot sunflower seeds? (That cost me a few clones....)
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Posted - 2015.08.24 15:04:00 -
[3305] - Quote
For Pokey's EWAR Workshop ...
Google Doc: Active Scan Proposal Google Doc: Passive Scan Propsal
Thoughts? Concerns?
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Posted - 2015.08.24 17:03:00 -
[3306] - Quote
Ares 514 wrote: I think you should include a Profile table in it for reference.
Good idea. Done.
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Posted - 2015.08.24 17:17:00 -
[3307] - Quote
Ares 514 wrote:For active scanners i like it with the following additional suggestion below. Make the different decibel scanners available at all tiers. Currently standard/advanced scanners are useless at times while proto scanners are too powerful. So if you have say a 46/30/21dB scanners (no clue on actual real values currently), have them available at all tiers with the advanced / proto ones lasting longer / recharging faster... i.e. like cloaks a bit. The standard cloak isn't useless it just doesn't last long.
Not sure that I'm following. Currently, STD Scanners scan at 46dB, ADV at 36dB, PRO at 28dB and Focused at 20dB. GalLogis get at 25% bonus to precision.
Can you give me more specific numbers?
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Posted - 2015.08.24 17:38:00 -
[3308] - Quote
Ares 514 wrote:Some quick random numbers to demonstrate:
Tier, Precision, Duration, Recharge Standard, 46dB, 15s, 10s Standard, 36dB, 15s, 20s Standard, 28dB, 5s, 20s Standard, 20dB, 1s, 30s
Advanced, 46dB, 15s, 7.5s Advanced, 36dB, 15s, 15s Advanced, 28dB, 5s, 15s Advanced, 20dB, 1s, 22.5s
Proto, 46dB, 25s, 7.5s Proto, 36dB, 25s, 15s Proto, 28dB, 10s, 15s Proto, 20dB, 2s, 22.5s
A beam with a 1-2 second duration would not be sufficient to net recon assists.
To recap (just in case) my thinking is that Duration would be changed to "Reserves" and (like cloak) measure how long a scan beam can be maintained between recharges. "Lingering" Target Visibility will be removed altogether in favor of "lasing" targets; scan duration will last only as long as the target remains lased; units killed while lased will net recon assist WP.
Also, would the units above have the same scan range and scan angles?
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Posted - 2015.08.24 17:49:00 -
[3309] - Quote
Varoth Drac wrote: 2.1 OK. Logis probably won't agree to having their scan range reduced. You probably won't be able to nerf the inner ring quite that much.
2.2 OK. Interesting. Same problem with logis though. This might be good with 20m range logis. It's quite a big shift though, which makes me worry.
In my opinion, it was a mistake to give Logis better range than Scouts in the first place. They've since been buffed in other, more significant ways; meanwhile, Scout usage rates have declined drastically. From my own anecdotal in-game observations, I presume Scout performance/efficiency has declined alongside usage. Scouts have mobility, EWAR, and not much else. If there's going to be a special EWAR snowflake, I believe it should be the Scout. The Progression Tab says so :-) Again, in my opinion, the Logi range buff was a mistake and it bleeds allover the AM Scout's role; I believe we need to fix that with Falloff 2.0.
Varoth Drac wrote: Might I suggest, as an alternative, 70% precision inner ring, 30% range extenders, everything else as now. Mega scan logis would be possible, but at least they'd have to sacrifice nearly all modules. Perhaps a 10% precision penalty to range mods.
Adding now ...
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Posted - 2015.08.24 18:21:00 -
[3310] - Quote
Varoth Drac wrote:Adipem Nothi wrote: In my opinion, it was a mistake to give Logis better range than Scouts in the first place. They've since been buffed in other, more significant ways; meanwhile, Scout usage rates have declined drastically. From my own anecdotal in-game observations, I presume Scout performance/efficiency has declined alongside usage. Scouts have mobility, EWAR, and not much else. If there's going to be a special EWAR snowflake, I believe it should be the Scout. The Progression Tab says so :-) Logis don't need the range buff, and range buff absolutely bleeds allover AM Scout's role.
Scouts do have superior EWAR than logis. Assaults have average profile, precision and range. Logis have poor profile, average precision and superior range. Scouts have superior profile, superior precision and average range. The AM Scout took a big hit with Falloff 1.0, and Scout intra-class parity was lost. If we have the chance, I think we should at minimum propose fixing what was broken and make an honest effort at restoring parity. So long as multi-tasking, ass-kicking Logis are providing competent short-range passives, there will be no room or demand for the AM Scout's short-range passives. This is a clear case of role overlap. Logis really don't need the edge anymore, and the AM Scout would definitely stand to benefit from getting his role back.
If (rather) we're content to accept this instance of role bleed, perhaps we should pitch another instance to the Triage Ward: Let's restore Scout Parity by adding a 3rd EQ slot to the otherwise unpopular and role-less AM Scout. Not really.
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Posted - 2015.08.24 18:35:00 -
[3311] - Quote
Varoth Drac wrote: Might I suggest, as an alternative, 70% precision inner ring, 30% range extenders, everything else as now. Mega scan logis would be possible, but at least they'd have to sacrifice nearly all modules. Perhaps a 10% precision penalty to range mods.
Added ... though without the 10% precision penalty (for apple/apple purposes). Do you see anything you'd like to tweak?
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Posted - 2015.08.24 18:54:00 -
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Varoth Drac wrote:Adipem Nothi wrote:The AM Scout took a big hit with Falloff 1.0, and Scout intra-class parity was lost. If we have the chance, I think we should at minimum propose fixing what was broken and make an honest effort at restoring parity. So long as multi-tasking, ass-kicking Logis are providing competent short-range passives, there will be no room or demand for the AM Scout's short-range passives. This is a clear case of role overlap. If we're content to accept this instance of role bleed, perhaps we should pitch another instance to the Triage Ward: Let's restore Scout Parity by adding a 3rd EQ slot to the otherwise unpopular and role-less AM Scout. (not really) If range amps are buffed, then I accept that there will be a degree of overlap, as both will be able to provide passive scans to their squad. They do not do this in the same way though. Logi scans are more defensive, scouts should be out flanking. But yes, a degree of overlap. I feel that you would have a case for nerfing the range on the basis that if range amps are buffed, it might be both OP, and there may be some overlap with scout's recon abilities. The fact logis would be OP at scanning in general is the main issue though. Don't make it just about scouts. I think you are going to run into a lot of resistance if you just say, "scanning logis will replace Amarr scouts". They have a different role, even if both involve scanning. Revised previous post; not trying to be an arse, and it did sounded a bit arsy on reading back over it. I believe we're close to being on the same page, Varoth. I'm not looking to revive the old Recon Scout. Overall, I'd like to see a general deescalation in the potency of passive scans in Falloff 2.0 for a few reasons:
1. First and foremost, passives are now shared up to 16x. While I'd love to see Range Amps restored and EWAR loadouts made more viable, we can't have units of any type passively illuminating large sections of battlefield at intense precision. It's bad for gameplay and it's bad for balance.
2. Active Scans are out-of-control; reigned them in would better gameplay for all units. That said, I'm of the opinion that active scans should remain the predominant form of recon. If passives are not deescalated alongside actives, we run high risk of a meta shift back toward the bored, embedded passive recon unit. No bueno.
3. The "backstab warnings" afforded by high intensity inner rings are arguably fair in a 1v1 setting, but shared 8x to 16x make for an unreasonable and unmanageable risk factor. Backstab gameplay may not be popular, but I believe it deserves its place in a shooter, and I believe it has the same claim to viability at competitive levels as any other reasonable playstyle.
4. For reasons related to Scout intra-class parity previously discussed.
5. To make EWAR modules more worthwhile for all unit types.
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Posted - 2015.08.24 19:33:00 -
[3313] - Quote
Varoth Drac wrote:Sounds good, though I don't think passives are too powerful at the moment, except possibly the inner rings.
By the way, I don't necessarily prefer my proposal over yours. It's just an alternative. There is so much to consider after all. I agree, but they'd be incredibly strong if range extenders were reverted to 45%.
I'd like to see Range Extenders returned to useful with Falloff 2.0, though the former 45% is very likely out of reach. Looking at the numbers, I'm thinking our best bet at useful Range Extenders involves reducing base scan ranges across the board.
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Posted - 2015.08.24 19:37:00 -
[3314] - Quote
Ares 514 wrote:Adipem Nothi wrote:Ares 514 wrote:Some quick random numbers to demonstrate:
Tier, Precision, Duration, Recharge Standard, 46dB, 15s, 10s Standard, 36dB, 15s, 20s Standard, 28dB, 5s, 20s Standard, 20dB, 1s, 30s
Advanced, 46dB, 15s, 7.5s Advanced, 36dB, 15s, 15s Advanced, 28dB, 5s, 15s Advanced, 20dB, 1s, 22.5s
Proto, 46dB, 25s, 7.5s Proto, 36dB, 25s, 15s Proto, 28dB, 10s, 15s Proto, 20dB, 2s, 22.5s
A beam with a 1-2 second duration would not be sufficient to net recon assists. To recap (just in case) my thinking is that Duration would be changed to "Reserves" and (like cloak) measure how long a scan beam can be maintained between recharges. "Lingering" Target Visibility will be removed altogether in favor of "lasing" targets; scan duration will last only as long as the target remains lased; units killed while lased will net recon assist WP. Also, would the scanners above have the same scan range and scan angles? Maybe i wasn't clear, but those were just random numbers i threw in quickly. You're right i was framing it in the current context not your new Reserves (which i like). Basically keep what you have but allow all tiers to have each precision level variants and don't have scan precision be the variable that changes by tier.
Like this?
Google Doc: Beam Scanners - Ares Model
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Posted - 2015.08.24 20:24:00 -
[3315] - Quote
dzizur wrote:omg!! shotty!! I know how to change the future!!
QUICKLY!! edit your post so number 4 is "rattati is busy porting dust to pc/ps4" :D
Crossed my mind to change #4, but not to that ... That'll be hilarious :-)
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Posted - 2015.08.24 22:12:00 -
[3316] - Quote
Ares 514 wrote:Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:Ares 514 wrote:Some quick random numbers to demonstrate:
Tier, Precision, Duration, Recharge Standard, 46dB, 15s, 10s Standard, 36dB, 15s, 20s Standard, 28dB, 5s, 20s Standard, 20dB, 1s, 30s
Advanced, 46dB, 15s, 7.5s Advanced, 36dB, 15s, 15s Advanced, 28dB, 5s, 15s Advanced, 20dB, 1s, 22.5s
Proto, 46dB, 25s, 7.5s Proto, 36dB, 25s, 15s Proto, 28dB, 10s, 15s Proto, 20dB, 2s, 22.5s
A beam with a 1-2 second duration would not be sufficient to net recon assists. To recap (just in case) my thinking is that Duration would be changed to "Reserves" and (like cloak) measure how long a scan beam can be maintained between recharges. "Lingering" Target Visibility will be removed altogether in favor of "lasing" targets; scan duration will last only as long as the target remains lased; units killed while lased will net recon assist WP. Also, would the scanners above have the same scan range and scan angles? Maybe i wasn't clear, but those were just random numbers i threw in quickly. You're right i was framing it in the current context not your new Reserves (which i like). Basically keep what you have but allow all tiers to have each precision level variants and don't have scan precision be the variable that changes by tier. Like this? Google Doc: Beam Scanners - Ares ModelEdit: My regen numbers are off. Tinkering ... Per Protofits: PRO Cloak - Duration 40s, Regen 20s ADV Cloak - Duration 30s, Regen 15s STD Cloak - Duration 15s, Regen 10s Pretty sure this means it takes 20 seconds for prototype cloak fully regenerates its 40 seconds of reserves ... Edit 2: Fixed. Exactly. Makes lower tier scanners more viable instead of useless. I wonder if it would be good to suggest the gal logi racial bonuses change from scan precision to reserves & regen bonuses with your new model? This is a good model, but I suspect it would be a tougher model to explain to newbros than the other. Would it be easier to make STD (and perhaps ADV) scanners less bad by tuning their precision?
As for the GalLogi bonus, if we were to take away precision, the meta would quickly shift in favor of passive scans. I think its better for balance that active scans remain superior to passives and the GalLogi remain the preeminent recon unit. In these tables, I've applied the GalLogi bonus to Reserves and Precision such that they retain their powerful bonus to precision (as-is) and are able to lase targets longer than other units.
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Posted - 2015.08.24 22:28:00 -
[3317] - Quote
Ares 514 wrote:Why do you think it's harder for newbros? I personally think it's clearer than what we have now. Because scanners are progressively more expensive and resource intensive. Makes practical sense to me that the ones capable of detecting dampened units are pricier and tougher to fit than ones which cannot.
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Posted - 2015.08.25 00:05:00 -
[3318] - Quote
Ares 514 wrote:Adipem Nothi wrote:Ares 514 wrote:Why do you think it's harder for newbros? I personally think it's clearer than what we have now. Because scanners are progressively more expensive and resource intensive. Makes practical sense to me that the ones capable of detecting dampened units are pricier and tougher to fit than ones which cannot. As meta & price go up, precision gets stronger. To me, this is an easy-to-understand relationship. Interesting I find the opposite. I think it's really clear if the same named scanner has the same precision across tiers and it's the duration and regen that change between tiers. First, a newbro won't have proto scanners and may be frustrated and confused why he can't scan some fits. Precision, profile and rings are not very clear to any newbro whereas duration and regen changes have obvious impacts. Second, I forget but I'm sure I had something very relevant, will update when it comes to me. Third, we are making it very similar to cloaks and the main difference between cloak tiers is duration/regen. I like symmetry :) Fourth, I want there to be a practical use case for standard scanners, which there really isn't currently.
Errr. Agree to disagree?
I'm with you on #4 though. Basic Scanners currently scan at 46dB, sufficient to pickup undampened Heavies and Commandos. This could be lowered to 41dB, which would be sufficient to also pickup undampened Logis and Assaults.
I don't think it beyond the grasp of newbros to realize that the really squishy suits are somewhat faster than other suits and better at ducking scans. If they weren't, why would anyone use them? "Assassins", "Rogues", "Scouts" are fairly common archetypes; I think DUST newbros can appreciate the need for effective stealth and understand it an investment would be required to overcome it.
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Posted - 2015.08.25 00:33:00 -
[3319] - Quote
Ares 514 wrote:Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:Ares 514 wrote:Why do you think it's harder for newbros? I personally think it's clearer than what we have now. Because scanners are progressively more expensive and resource intensive. Makes practical sense to me that the ones capable of detecting dampened units are pricier and tougher to fit than ones which cannot. As meta & price go up, precision gets stronger. To me, this is an easy-to-understand relationship. Interesting I find the opposite. I think it's really clear if the same named scanner has the same precision across tiers and it's the duration and regen that change between tiers. First, a newbro won't have proto scanners and may be frustrated and confused why he can't scan some fits. Precision, profile and rings are not very clear to any newbro whereas duration and regen changes have obvious impacts. Second, I forget but I'm sure I had something very relevant, will update when it comes to me. Third, we are making it very similar to cloaks and the main difference between cloak tiers is duration/regen. I like symmetry :) Fourth, I want there to be a practical use case for standard scanners, which there really isn't currently. Errr. Agree to disagree? I'm with you on #4 though. Basic Scanners currently scan at 46dB, sufficient to pickup undampened Heavies and Commandos. This could be lowered to 41dB, which would be sufficient to also pickup undampened Logis and Assaults. I don't think it beyond the grasp of newbros to realize that the really squishy suits are somewhat faster than other suits and better at ducking scans. If they weren't, why would anyone use them? "Assassins", "Rogues", "Scouts" are fairly common archetypes; I think DUST newbros can appreciate the need for effective stealth and understand it an investment would be required to overcome it. Agreed to disagree :) One thing to think about is equipment had lower profiles as the tier goes up and scanning equipment is really useful. If you are worried about standard scanners scanning scouts I think with the new system you could limit how often they could do it and it would encourage the use of dampners in pubs more.
I'm mostly concerned about pitching too many changes at once. The more complex the pitch, the tougher it'll be to sell, and the greater the likelihood the audience will get hung up on details and miss the bigger picture.
Conversely, we should be mindful that there's always give-and-take with these things. Even if you were to propose very reasonable system, checked by balance constraints on reserve and regen (for instance), there's a good chance your constraints wouldn't make it into final version ... "20dB scanners for newbros? That sounds awesome. The Scouts said it'd be fine. Let's do that! "
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Posted - 2015.08.25 00:42:00 -
[3320] - Quote
XxBlazikenxX wrote:Immortal John Ripper wrote:Ares 514 wrote:Perhaps some others could weigh in on our disagreement and provide some input... I think couples counseling is a great idea . What about triples counseling?
Shhh. The grownups are talking. Children's table this way: https://forums.dust514.com/default.aspx?g=posts&m=913832#post913832
Yes, SoTa has candy.
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Posted - 2015.08.25 00:46:00 -
[3321] - Quote
Dreis ShadowWeaver wrote: Don't be shy, Dreis. If you want SoTa's candy, you can go too. If you're afraid to go alone (and I don't blame you), you should take Vahzz and Raven Wing along. Safety in numbers!
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Posted - 2015.08.25 01:00:00 -
[3322] - Quote
Played 6 or so matches in a row tonight. Ambush on Battleserver: Americas.
Observed zero framerate drops, rubberbanding or otherwise discernible lag.
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Posted - 2015.08.25 02:50:00 -
[3323] - Quote
Best wishes, Park! Keep us posted on your progress.
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Posted - 2015.08.25 02:56:00 -
[3324] - Quote
mollerz wrote:XxBlazikenxX wrote:mollerz wrote:@monk ya bastard! Come check out the bunker! I made some changes and would like to welcome you to bunker 2.0 What is the "bunker"? Ah **** man- well.. I am to get a PS3 soon. I think. Waiting on my neighbor. but! I'll msg you in game. Or ask someone! Hit me up in-game tomorrow, Blaze. I'll fill you in.
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Posted - 2015.08.25 06:57:00 -
[3325] - Quote
On it. o7
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Posted - 2015.08.25 07:21:00 -
[3326] - Quote
Matticus Monk wrote:So, just a Gal dragonfly scout with militia pistols ...
Matticus Monk wrote:Flay and ION for diversity ...
Matticus Monk wrote:No cloak either, going old-school. Shamelessly stolen from Jadek: http://imgur.com/a/2Yves
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Posted - 2015.08.25 12:37:00 -
[3327] - Quote
CCP Rattati wrote:I am also interested in the interaction between scans and cloak, specifically the chevron.
F.ex., if you have dynamic profiles, you might be active scanned, and react by crouching, thereby disappearing from the minimap. The chevron cant be there then, but there should be a way to convey your cloaked state, such as cross hair targeting etc. I wonder if the existing Line-of-Sight system is separated entirely from Passive and Active systems? If so, it might not be a bad idea to keep it that way. The Line-of-Sight system pays no mind to profile/precision and it does not share returns with other players; Passive and Active systems do share returns with other players.
If the three systems are distinct, you could theoretically eliminate the red chevron from Active Scans like you've described (i.e. profile drops below scanner precision). A given unit could still "sniff out" a cloaked unit by hovering over him with his crosshairs; profile/precision interplay doesn't matter with LoS and the intel is not shared (this is the case today). Lastly, our "sniffer unit" could get close enough to the cloaked unit to pick him up on Passives and illuminate his position for squadmates (which is also the case today).
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Posted - 2015.08.25 17:52:00 -
[3328] - Quote
Ripley strikes again! https://forums.dust514.com/default.aspx?g=posts&m=2929892#post2929892
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Posted - 2015.08.25 19:51:00 -
[3329] - Quote
PARKOUR PRACTIONER wrote:... & YT. Yoga Time? Yogurt Tasting? Yours Truly?
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Posted - 2015.08.25 20:33:00 -
[3330] - Quote
One Eyed King wrote:Ares 514 wrote:Adipem Nothi wrote:PARKOUR PRACTIONER wrote:... & YT. Yoga Time? Yogurt Tasting? Yours Truly? That's a tricky one to figure out... Thinking the T is for Therapy. Not sure on the Y... I suspect you're right about "T" standing for Therapy. Interesting discovery: There are no parts of the human anatomy that start with the letter "y."
Perplexed by PP ...
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Posted - 2015.08.25 20:36:00 -
[3331] - Quote
Ares 514 wrote:sir RAVEN WING wrote:sir RAVEN WING wrote:So, while running Minscout I noticed a lot of 'You have been scanned' messages. (I had no damps on, so I am not going to complain about that.)
I did however notice it made a little cluttered as the 'Standby, Triage unit in the vicinity' message would only pop up for a few milliseconds before 'You have been scanned' reappeared.
This was a problem because I could not tell how far away the nearest needle was, and especially because I could not tell if it was moving away or towards me.
So, I was thinking, what can we do to fix this little problem, it isn't the biggest, but it's irritating.
So far I have thought of a 'Status Symbol' that go into the upper right hand corner, and would be rather small, it would be green/blue if you have no been scanned, and once scanned, the message would pop up there for a few seconds and then disappear into a red icon.
Thoughts about this? Has anyone else had a problem with this? Apologies for bringing this up again, but I do so like some thoughts when I do attempt to bring something productive to the Barbershop. It needs to be changed so that messages don't overlap.. This is part of a bigger issue with the HUD needing improvements... i.e. constant orbital notifications instead of icons indicating which OB's you can do currently. There have been some great HUD suggestions in the feedback area sadly no dev responses on them.
I don't have anything to add to Ares' response. Just in case you were not aware, if you exit the "Incapacitated Screen" you can see the overhead map. So long as you remain incapacitated, any needles in your proximity are shown on the map.
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Posted - 2015.08.25 20:51:00 -
[3332] - Quote
Pseudogenesis wrote: I'm putting my bet on YouTube
Ahhh. YouTube Therapy. That one hadn't crossed my mind.
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Posted - 2015.08.25 21:45:00 -
[3333] - Quote
Spademan wrote:Pseudogenesis wrote:Adipem Nothi wrote:Pseudogenesis wrote: I'm putting my bet on YouTube
Ahhh. YouTube Therapy. That one hadn't crossed my mind. It consists solely of watching funny cat videos for hours on end Objectively the best one there is. On seeing "Charlie" and "Cat", my brain went this way: https://www.youtube.com/watch?v=5fP4emqw7O4
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Posted - 2015.08.25 21:58:00 -
[3334] - Quote
IAmDuncanIdaho II wrote:[ Just YouTube :-p
Yes, yes, I know. Thought for sure "Yogurt Tasting" would give me away. Guess not.
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Posted - 2015.08.25 22:20:00 -
[3335] - Quote
IAmDuncanIdaho II wrote:LMAO - not seen that before. Thought your Charlie and Cat link would go here[edit] BTW here's the original lol - yes this was real. ^ It's Always Sunny is an absolute must-see series, sir. Painful at times, but worth it. And Prodigy! Hadn't heard that name in a long time; definitely never heard that cat song :-) My Top 5 favorite Prodigy songs, off the top of my head ...
https://www.youtube.com/watch?v=fu0gbHnRGYk https://www.youtube.com/watch?v=Teikt7l96u4 (obviously) https://www.youtube.com/watch?v=a4eav7dFvc8 (strangely) https://www.youtube.com/watch?v=wmin5WkOuPw https://www.youtube.com/watch?v=_mej5wS7viw
Weird dudes, it turns out. Lol. I never knew.
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Posted - 2015.08.25 22:57:00 -
[3336] - Quote
Random Observation Time!
My merc was born 897 days ago in March of 2013 and has since accumulated ~94 Million SP. Currently have precisely Zero SP in Vehicle Command, Vehicle Upgrades, Turret Operations or Corporations; every point is in Infantry. Here's the fun part: I'm no where near done.
Only Have * 3 out of 8 non-basic Heavy Frames * 3 out of 8 non-basic Medium Frames * 3 out of 4 non-basic Scout Frames * 2 out of 7 Sidearms (all else is zero) * 7 out of 10 Light Weapons maxed (and only at optimization 3) * 0 out of 2 Heavy Weapons maxed
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Posted - 2015.08.26 00:06:00 -
[3337] - Quote
mollerz wrote:Adipem Nothi wrote:Random Observation Time!
My merc was born 897 days ago in March of 2013
* 3 out of 4 non-basic Scout Frames (bet you can't guess which one I spec'd out of) ] My clone is older nyah nyah! And my guess is minja since I have seen you knife in everything but.. so why would you bother with it? Knifing really sucks right now, but I still love my MinScout and I try to run it often. Respec'd out of AM Scout about 7-8 months back. You get close enough to the same results (and a better suit) with a 2x precision GalScout and arguably better results with a 3x precision CalScout thanks to the benefit of added range. But when I'm really in the mood for recon and ruining days, I whip out my God-eye GalLogi. Nothing touches it.
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Posted - 2015.08.26 00:17:00 -
[3338] - Quote
Dreis ShadowWeaver wrote:Knifing's in the best place it's ever been in!
* Unbeatable Inner Scan Rings * Myofib Mariobros * Passives shared 8x to 16x in competitive play * Routinely unreliable framerate in CQC
I've seen better.
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Posted - 2015.08.26 00:18:00 -
[3339] - Quote
One Eyed King wrote:I would say that pre Fall Off and Cloak Nerf was better. Much better.
Too good as a matter of fact, which is why things got nerfed. The shotgun was more to blame than the knives.
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Posted - 2015.08.26 00:21:00 -
[3340] - Quote
mollerz wrote: Atta boy!
But I knew it had to be a numbers game with you. It's been awhile but you were running knives on your calscout IIRC when I squaded up.
Pretty sure that was a GalScout last time we ran together. And a really lucky round for us, as I recall. That was before the big EWAR overhaul, back when stabbing one guy didn't necessarily alert all nearby squadmates.
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Posted - 2015.08.26 00:24:00 -
[3341] - Quote
Dreis ShadowWeaver wrote:My main is only 65 days younger than yours though.
March 2013 ----> May 2014 is more than 65 days.
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Posted - 2015.08.26 00:26:00 -
[3342] - Quote
Adipem Nothi wrote:Dreis ShadowWeaver wrote:Knifing's in the best place it's ever been in! * Unbeatable Inner Rings * Myofib Mariobros * Passives shared 8x to 16x in competitive play * Routinely unreliable framerate in CQC * 21dB scans all-but-assured when up against decent opposition I've seen better.
Almost forgot! And Scout passives used to be much stronger. Not to mention, the old directional arrow really came in handy when working multiple targets.
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Posted - 2015.08.26 00:39:00 -
[3343] - Quote
mollerz wrote:So at some point, lolz, I am going to get a hold of a PS3 for a nice period of time. I want to take care of giving stuff away at this time, but also, I was wondering.. I'm the CEO of Minja Scouts. Anyone want to take that title? It will go to the highest bidder. Bids start at 2 ISK. Upon payment you'll be CEO and I will be gonzo. I'll also take any knives as payment AKA the preferred payment
I'd highly recommend transferring ownership to an Alt and maintaining possession of your creation. If you don't want it, I believe one of weird rich guys (Victor Haddah, maybe?) pays ISK for Old Corps. I've no clue as to why, and I don't know how much ISK they fetch.
Either way, I really would insist on your keeping Minja Scouts.
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Posted - 2015.08.26 12:13:00 -
[3344] - Quote
Matticus Monk wrote:dzizur wrote:Matticus - I'll be back from work at 17 (GMT+1) if you're up for a squad :) Yeah, I'll try to be around! I'm always up for a bit of scout antics - it was impressive watching you guys work yesterday. I could tell you I'm rusty but the honest truth is that I'm just an average player. But I've got HEART! And I need to get some practice in to see if it's IOP to spec into or back again to SCP..... tasty choices. My two cents: Bolt > ScP > IoP
Though I'm pairing the above with a Shotgun (prefer running a Rifle with Knives). Not sure what I'd run if I were a _____ (... what did we decide we'd call 2-pistol Scout?). Probably dual Bolt Pistols. Because Jolly Roger.
Matticus Monk wrote: Sorry Caldari stuff, when I want to kill I pull the trigger because I want to kill "now" not "some number of milliseconds from now".
I know what you mean, but you eventually get used to the timing. The BP is very a much a "feel" weapon. Not sure how else to explain it. It's also sometimes a magical weapon :P
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Posted - 2015.08.26 12:35:00 -
[3345] - Quote
PARKOUR PRACTIONER wrote:Two pistol scout? Ninja Akimbo. That's like 5 syllables, breh. Mabye Nin Jimbo?
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Posted - 2015.08.26 13:00:00 -
[3346] - Quote
dzizur wrote:Gunslinger :) I like it!
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Posted - 2015.08.26 14:49:00 -
[3347] - Quote
Now that's some American ingenuity! And the salesmanship! Won't learn that at your fancyboy college, Arkena.
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Posted - 2015.08.26 15:45:00 -
[3348] - Quote
J0LLY R0G3R wrote:Aight I'm getting in at some point this weekend, making a dual nova knife vid. I'll call it akimbo slice. XD Still want to see that Nova Knife + Foghorn montage.
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Posted - 2015.08.26 16:28:00 -
[3349] - Quote
Forced Death wrote:somebody just liked a post i made on page 1444
someones doing a lot of reading Probably Monk. He's been gone awhile. We almost ran out of brew!
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Posted - 2015.08.26 17:34:00 -
[3350] - Quote
XxBlazikenxX wrote:Llast 326 wrote:XxBlazikenxX wrote:Dreis ShadowWeaver wrote:There's no reason to run two Scramblers. This. And I would know since I was a pro am Commando for several months. Never OverheatGǪ never stop wrecking face. Try it Only good in cqc maps. All other maps LR and Scr is superior.
I believe I owe you an apology. Ran a LR for the first time today on my trusty AM Commando. It was beautiful. It's also easier to fit than ScR + ASCR. Stil think ScR + ASCR is an exceptional combo for close-to-mid range combat, but I fully intend to mix in some LR. Adds more reach to my wreck-face radius. Can't wait to level the thing up.
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Posted - 2015.08.26 20:37:00 -
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Ares 514 wrote:I had a first last night.... I was scanned in my gal scout which has a single dampener!
Blew my mind.
I've never encountered that issue in pubs, hell, I almost never encounter it in PC! You'd better knock on wood, Ares. I get hit pretty often w/ Focused Scans.
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Posted - 2015.08.26 21:28:00 -
[3352] - Quote
Spademan wrote:That style of advertisement is on my top ten list of worst thing to come out of America. Lol. What are the other 9, Spade?
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Posted - 2015.08.26 21:41:00 -
[3353] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote:Spademan wrote:That style of advertisement is on my top ten list of worst thing to come out of America. Lol. What are the other 9, Spade? It's difficult to make a top ten because there are so many, but maybe I'll bring you a list. Kindly note the word "Spade" above. Not interested in your mamby pamby vege-chopper perspectives, Ark, and I don't care if your tuna and life are more exciting than mine.
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Posted - 2015.08.26 22:52:00 -
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Spademan wrote:Adipem Nothi wrote:Spademan wrote:That style of advertisement is on my top ten list of worst thing to come out of America. Lol. What are the other 9, Spade? In no particular order: Spray on cheese. Country and western music. Bad Irish accents. (I'm looking at you Julia Roberts.) The Apple company. The weird and terrible bastardization of Bacon. Not paying waiters a living wage and then blaming the customer. (I believe you call it tipping) The never ending stream of "The president is in danger" movies. Fox "News" A mangled version of English.
Lmao. OK, Ark, changed my mind. You go next.
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Posted - 2015.08.26 23:25:00 -
[3355] - Quote
Thank Dzizur. It was his idea :-)
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Posted - 2015.08.27 04:31:00 -
[3356] - Quote
Raven Tarmiskis wrote:I agree that the HMG is *supposed* to be a thinking man's weapon, there is no denying that ... Didn't touch it. Didn't say a word.
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Posted - 2015.08.27 05:04:00 -
[3357] - Quote
Heat management, I think. A few vets have a good handle on the thread though. Figured it best to let it slide. Did laugh though.
mollerz wrote:An HMG is exactly the opposite of a thinking man's weapon. Precisely.
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Posted - 2015.08.27 12:22:00 -
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Matticus Monk wrote:Adipem Nothi wrote:J0LLY R0G3R wrote: Are Logis hurting for speed? Don't always have to buff one thing because you nerfed another.
Fair point. My thinking is that HP and Speed should be inversely related. Example: Proposed Speed:HPScout > Logi > Assault > Commando > Heavy (Speed) Scout < Logi < Assault < Commando < Heavy (HP) Current Speed:HPScout > Assault > Logi > Commando > Heavy (Speed) Scout < Logi < Assault < Commando < Heavy (HP) In today's blast from the past as I catch up on current events I'd like to point out that I really like this idea. Done! And it ended up working pretty well: https://forums.dust514.com/default.aspx?g=posts&m=2792926#post2792926
The HP / Speed Curve was rolled out alongside a reduction in strafe speed multiplier (iirc 100% of forward movement to 60% or 70% of forward movement) and +1 slot for Commandos. I personally thought it'd be safer to implement the Speed HP Curve then the Strafe Reduction later (was concerned both simultaneously might be too much). Rattati and Cross felt otherwise. They were right; I was wrong.
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Posted - 2015.08.27 12:39:00 -
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Arkena Wyrnspire wrote:mollerz wrote: BBC is pretty cool.. you might have us on media.. but then again.. we gave you the internet. wash
And we gave you computers. Even the Irish contributed more to that than the Americans. Also, lol at you 'giving us the internet'. Plenty of British scientists had a major role in developing the internet. Hell, the modern world wide web was invented and is developed by a British computer scientist. (Hail Tim Berners Lee, king of the internet.) The Imitation Game: Almost on topic. Excellent movie.
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Posted - 2015.08.27 13:11:00 -
[3360] - Quote
Arkena Wyrnspire wrote: #5: You.
Calm down, sir! So overt.
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Posted - 2015.08.27 14:09:00 -
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Absolutely! Could you imagine the demand for more videos!? We'd get more clicks than Jolly Roger!
Click here to see these internet enemies settle the score in a real-life boxing ring!
Tune in next week for more Furious Forum Warriors! More knockouts. More teabagging. More crying. Pitifully overweight -vs- pitifully underweight. Raging tard-like glove-off brawls! Impossibly blood free! Girl fights!
Uncontrolled rage. Uncoordinated delivery. Unforgettable hilarity. Only $0.99 / -ú0.99 per episode!
We'd be rich!
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Posted - 2015.08.27 15:46:00 -
[3362] - Quote
First Prophet wrote:Spademan wrote: But they didn't. They used the rights to get someone else to make the film and then distributed it to theatres.
As is the American way. The fact is the movies wouldn't exist without AMERICA. What America would exist without England?
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Posted - 2015.08.27 15:55:00 -
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First Prophet wrote:Adipem Nothi wrote:First Prophet wrote:Spademan wrote: But they didn't. They used the rights to get someone else to make the film and then distributed it to theatres.
As is the American way. The fact is the movies wouldn't exist without AMERICA. What America would exist without England? An even better America. Super Mexico. The ultimate utopia of tacos. Could be! Good chance North America would've been colonized by Spain. Then again, a Super Mexico would've later been conquered and occupied by the ever-ambitious Germans.
Whatever we'd be, we'd definitely be multilingual!
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Posted - 2015.08.27 15:56:00 -
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First Prophet wrote: Only an American company could have the cash money budget to properly produce Harry Potter films.
Nah. UAE would fund it easy. Just have to let 'em put a Sheik's name on it.
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Posted - 2015.08.28 12:10:00 -
[3365] - Quote
IAmDuncanIdaho II wrote:J0LLY R0G3R wrote:@shotty Dust the first game ya started playing with prohic? Seen a few on ps2 lately. lol I never thought of Shotty's old PHI crew as pro-hiccuppers. Lol. Yep! First time I'd ever met 'em here in Dust. Breach shotgunned a guy named 'Sardaukar' (spelling?) in face. Got recruited. Genuinely nice folks. They've been playing together for years and years. Perhaps badly though, as most of 'em are old farts like me :-)
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Posted - 2015.08.28 12:16:00 -
[3366] - Quote
Good times pewpewing with Kodho and Grim Gear last night!
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Posted - 2015.08.28 22:30:00 -
[3367] - Quote
Dreis ShadowWeaver wrote:J0LLY R0G3R wrote:Dreis ShadowWeaver wrote:Adipem Nothi wrote:Good times pewpewing with Kodho and Grim Gear last night! I genuinely have only ever seen Kodho snipe with a Thale's. Super common officer weapon, easier to protect than other officer stuff . Makes sense to use it. I suppose the Thale's part is irrelevant. What I mean is that I've never seen Kodho do anything other than snipe. Sniper's gonna snipe!
You should squad up with him sometime. Hilarious Hatemail guaranteed. Anyone who says "snipers don't contribute" hasn't played with Kodho, Keeriam Miray or Tyjus Vacca. These guys are crazy good at what they do.
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Posted - 2015.08.29 14:26:00 -
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Breakin Stuff wrote:Because scouts are irritating...On a more serious (yes that was a joke) note, I am genuinely interested in what the scout community at large has to say about this idea. Please bring your game faces. I intend this to be a long term pet project to see if we can't improve this scout in concept. Please don't repost in the barbershop to respond. I'm too ADHD tto try and sift through the thousand-page threadnaught that gains more each hour. Feedback. Reworking the AM Scout has come up a few times here. I think this pretty much sums up all the "workable" ideas which came from those discussions.
Am I missing anything, gents?
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Posted - 2015.08.29 17:04:00 -
[3369] - Quote
Looks like TheD1CK suggested the same, Varoth. I think that's another solid option.
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Posted - 2015.08.29 23:09:00 -
[3370] - Quote
Arkena Wyrnspire wrote: I'm mildly perturbed ....
At what point were you not?
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Posted - 2015.08.30 00:16:00 -
[3371] - Quote
Nice moves!
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Posted - 2015.08.30 01:27:00 -
[3372] - Quote
Lmao: https://www.youtube.com/watch?v=r3NAOcPfi5s
There are in-fact people who really sound this way. Wish there were more.
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Posted - 2015.08.30 05:10:00 -
[3373] - Quote
XxBlazikenxX wrote:Sned TheDead wrote:wow this thread moves fast.... Was that scout analogy on purpose? Ha! Nice catch :-) |
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Posted - 2015.08.31 12:06:00 -
[3374] - Quote
VAHZZ wrote:I just found out I have a 4-5m SP alt, all unallocated. I am tempted to spec into sniper but idk. What do you guys think? Sniping mechanics aren't particularly user friendly, but beyond that, I don't see why not. Ccould make for a good source of ISK. |
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Posted - 2015.08.31 13:38:00 -
[3375] - Quote
10 keys!
Strongbox #3436 - 10x Myron Strongbox #3435 - 31x Cmp CardRegs Strongbox #3434 - 21x Adv SMGs Strongbox #3433 - 2x Quafe Madrugars Strongbox #3432 - 3x Gastun's HMG Strongbox #3431 - 32x Pro Sniper Rifles Strongbox #3430 - 25x Adv Sniper Rifles Strongbox #3429 - 30x 20GJ Ion Cannon Strongbox #3428 - 1x Beacon Swarm Strongbox #3427 - 1083x Barge Components |
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Posted - 2015.08.31 14:38:00 -
[3376] - Quote
J0LLY R0G3R wrote:So just curious, what was the point of adding that progression tab in game? To provide newbros with examples of different progression paths ...
"Here's an example of a loadout you might find interesting. The skills requisite to run said loadout are as follows ..." |
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Posted - 2015.08.31 15:11:00 -
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J0LLY R0G3R wrote:Adipem Nothi wrote:J0LLY R0G3R wrote:So just curious, what was the point of adding that progression tab in game? To provide newbros with examples of different progression paths: "Here's an example of a loadout you might find interesting. The skills you'll need to run this loadout are as follows ..." Ah fair enough, New player retention is good to be working on. Did they ask good players for suggestions or...Did they come up with the loadouts. Even I find their loadouts interesting. Not sure. I seem to recall Cross Atu asking us for examples of different loadouts for each race. Now you have me curious, Jolly; going to have to look at these more closely. |
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Posted - 2015.08.31 22:09:00 -
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noob cavman wrote:I've finished work!! Bad news is the only reason I did was a arse dropped about 6 liters of boiling water on my left hand. Yes it's kinda ****** up... Still bright side is hearthstone only needs a mouse to play! Ouch! How are you not in the hospital, presenting with a case of "cooked hand"? |
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Posted - 2015.08.31 22:42:00 -
[3379] - Quote
Sadface. Serious question: Is it the offhand or wankhand? |
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Posted - 2015.08.31 23:33:00 -
[3380] - Quote
Devadander wrote: Commando - put dual lasers, do 4 50 round burns, and thank me later. (I can out do my assault with commando and is my next pro suit)
Assuming this works, can someone explain to me why this works? |
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Posted - 2015.08.31 23:48:00 -
[3381] - Quote
XxBlazikenxX wrote:Question for Shotty:
Why do you now post on Adipem and not on your main? If it's in the Barborshop just tell me to keep reading. Keep reading! |
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Posted - 2015.09.01 07:48:00 -
[3382] - Quote
dzizur wrote:XxBlazikenxX wrote:Cyrius Li-Moody wrote:I've been noticing a weird melee bug with my shotgun since the patch. I posted about it here. Just wondering if anyone else is experiencing it. Also, I guess it's time to start working towards my racial level 5. These scanners are ruining my day. I miss Cyrius. Btw. has this bug been fixed? Think so. Shotgun mechanics are pretty reliable these days. Breach Shotgun is quirky though. |
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Posted - 2015.09.01 13:26:00 -
[3383] - Quote
Matticus Monk wrote:@ Noob - dude, heal up and hope all goes well!
^ |
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Posted - 2015.09.01 21:43:00 -
[3384] - Quote
noob cavman wrote:I had a male nurse boo! |
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Posted - 2015.09.01 22:52:00 -
[3385] - Quote
Ares 514 wrote:Trello updated:
CCP Rattati created Shield tanking buff/armor nerf in Balance Hotfixes on CCP Rattati's Big Board of Things
6 hours ago CCP Rattati created Swarm launcher vs ADS nerf in Balance Hotfixes on CCP Rattati's Big Board of Things
6 hours ago CCP Rattati created Large MIssile turrets in Balance Hotfixes on CCP Rattati's Big Board of Things
6 hours ago CCP Rattati created Scrambler Rifle alpha dps in Balance Hotfixes on CCP Rattati's Big Board of Things
6 hours ago CCP Rattati created Acquisition timers in Balance Hotfixes on CCP Rattati's Big Board of Things
6 hours ago
CCP Rattati created Balance Hotfix 1.2.X in Balance Hotfixes on CCP Rattati's Big Board of Things
6 hours ago Nice catch, Ares! |
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Posted - 2015.09.01 23:42:00 -
[3386] - Quote
PARKOUR PRACTIONER wrote:Neuropathy. Fibromyalgia. Phantom Pain!?
If you're trolling, 10/10. |
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Posted - 2015.09.02 00:18:00 -
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PARKOUR PRACTIONER wrote:Adipem Nothi wrote:PARKOUR PRACTIONER wrote:Neuropathy. Fibromyalgia. Phantom Pain!? If you're trolling, 10/10. No the pain is all to real. Fibro is deep muscle pain, neuropathy is nerve pain from nerve damage somewhere or if the nerve is being pinched, lets say if a muscle is tight it pinches the nerve causing pain. Its common to think its all in you're head but its not. The whole name is peripheral neuropathy which is damage or dysfunction of nerves causing numbness weakness and pain. My neuropathy is in my legs and feet. Fibro is widespread muscle skeletal pain plus fatigue memory issues mood issues and sleep issues. Combined with my autism its basically hell all day everyday. I wish i was trolling . But keeping positive helps or at least faking it. Bad joke! Completely agree: idiopathic =/= psychosomatic. Seriously though, hope you feel better soon.
Buddy of mine developed peripheral neuropathy (which he called "the tingling tips") after undergoing chemotherapy. His doc said good odds of beating the cancer. Bad odds of beating the neuropathy, as nerve damage tends to stick. In the end, the friend is fully recovered and is back to being a full time pain-in-the-arse. You youngsters are a resilient lot.
Edit: It's been a few years now, but I seem to recall that the neuropathy stuck with him for several months before suddenly going away one day. |
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Posted - 2015.09.02 13:17:00 -
[3388] - Quote
o/ Scouts. Help me shoot holes in this!
Scout Class Bonuses * Fitting Reduction to Cloak * Efficacy Bonus to Dampeners
Scout Racial Bonuses * Gallente - Immune to "action penalties" to scan profile * Caldari - Range & Precision * Minmatar - Hack & Slash * Amarr - Base Stamina & Bonus to Biotics
(work in progress ... subject to tweaks ) |
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Posted - 2015.09.02 17:05:00 -
[3389] - Quote
Arkena Wyrnspire wrote:noob cavman wrote:Im forced to use a pipe for tobacco. Hand rolling is ive found to much swearing is impossible A pipe is significantly more stylish. Agreed with Arkena. Though you shouldn't be smoking if skin grafts are in your future. |
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Posted - 2015.09.02 18:13:00 -
[3390] - Quote
noob cavman wrote: Thankfully only my little finger was they one that got realllllly messed up. Unfortunately no more laido practice ... https://www.youtube.com/watch?v=4cnL80ItPxA |
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Posted - 2015.09.02 19:15:00 -
[3391] - Quote
Above average risk. Below average reward. Sound investment?
Hang in there, Park. Keep working on those flanking routes, shenanigans and backstab techniques. I don't think that Rattati subscribes to the "scouts are supposed to be bad" model. If our efficiency relative to other classes is down (and it probably is) I suspect he'll do something about it rather than make excuses for it.
Dust is many things, but first it is a shooter. We're all here to kill things, and if Scouts are overly inefficient enough at killing, I believe changes will be made. So keep doing what you're doing. Or skill GalLogi and ride out the storm with more reward, less effort and far less frustration. Like me ;-) |
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Posted - 2015.09.02 21:58:00 -
[3392] - Quote
Ghost Kaisar wrote: Scouts aren't bad, just not able to take on tanked assaults suits up front.
I would hate for someone to buff scout HP or something to compensate for the lack of killing. The LAST thing we want is for scouts to become viable slayer suits again.
I think we all hated that time a little on the inside. It was such a mockery of how this game was supposed to be played.
Agreed 100%. The very last thing I'd want to see is another Scoutocolypse.
That, however, is not a good reason to overlook opportunities for improvement so long as class performance permits room to do so. If Scouts are leading the performance pack, then improvements to scoutly tools and tricks should be off the table. If and when, on the other hand, Scouts are trailing behind, shouldn't the opposite apply?
Cloak handling, cloak mechanics, active scans, passive scans, even movement speeds -- all of these things (and other things) could be tweaked to the Scout's benefit without creating an overpowered uberslayer beast. If the performance stats say there's room for improvement, and we're very careful about we we improve, why not? |
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Posted - 2015.09.03 00:33:00 -
[3393] - Quote
PARKOUR PRACTIONER wrote: Gk.O 2 COM PE CreoDron SG MLT FLP Fluxes Viziam Flux uplinks 1 COM PD 3 COM RA
Do you have a CalScout? |
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Posted - 2015.09.03 02:02:00 -
[3394] - Quote
Legend Sighting! https://forums.dust514.com/default.aspx?g=posts&m=2941709#post2941709
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Posted - 2015.09.03 20:57:00 -
[3395] - Quote
Matticus Monk wrote:Someone has progeny! (Congrats!) Due on the 19th! |
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Posted - 2015.09.03 23:57:00 -
[3396] - Quote
Llast 326 wrote:Okay proponents to the flat Biotic bonus to Amarr scoutGǪ what kind of numbers are you tossing around here? IIRC, +7% per level was the upper bound. I'll doublecheck the numbers ... |
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Posted - 2015.09.04 02:40:00 -
[3397] - Quote
Hadn't yet read the last few posts before it went "poof" http://dustsearch.com/thread/212311/page/1
I like Archduke. He cracks me up
"... and I was waiting for this to happen since I first saw the CCP Rattati post " |
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Posted - 2015.09.04 17:51:00 -
[3398] - Quote
Wonder what that'd come out to in actual dollars, to level a barge and augmented ammo subsystem from 0-8 using only AUR. |
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Posted - 2015.09.04 22:03:00 -
[3399] - Quote
mollerz wrote: Game is dead. shrug. Good riddance. Too much potential to die. |
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Posted - 2015.09.05 15:55:00 -
[3400] - Quote
PSA: https://forums.dust514.com/default.aspx?g=posts&m=2944205
If you can help, jump in! If you need help, jump in.
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Posted - 2015.09.05 19:40:00 -
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LeGoose wrote:VAHZZ wrote:Dreis ShadowWeaver wrote: Omg, that is his name now. Everyone must call him Fox Garden. It is decreed! I have officially been misreading his name for 2 years...... Hahaha! |
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Posted - 2015.09.06 14:58:00 -
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Mad Kras wrote:XxBlazikenxX wrote:Mad Kras wrote:XxBlazikenxX wrote: Darth Carbonite is hands down the best ads in the game.
Never saw Carbonite flying, best pilots I've met are Evolution 7, Axlkazik, Poison Diego, Jamaican Kid and a guy from Prima, can't remember the name, Sh-something Edit: Also saw Michael J-Fox Richards a couple of times and he did great stuff too with that ADS Jamaican is a tanker. Wtf did I get wrong? I've seen Jamaican in ADS quite a few times. |
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Posted - 2015.09.06 17:51:00 -
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sir RAVEN WING wrote:I've got 2 Mill SP to spend. Should I go Caldari Scout V, Caldari Logi V, or something else? I'm going to expect a lot of either 'Calscout' or 'Minja'. Didn't much care for Cal Logi, but I run my Gal Logi all the time. Having lots of fun with Commandos as well.
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Posted - 2015.09.07 15:01:00 -
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Ares 514 wrote:^ am I paranoid or are you guys wondering the same? I'm optimistic :-) Sounds like they're working on powercores, but I don't think they'll be ready any time soon. Also, we just started the EWAR talks, so that one's likely a patch or two out as well. So what's left on the tinfoil horizon? Simple Crafting and Career Statistics are two distinct possibilities. But with all the fussing about performance/stability lately, my money's on major performance improvements. Thinking graphic tweaks, static maps, etc.
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Posted - 2015.09.07 21:26:00 -
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One Eyed King wrote:XxBlazikenxX wrote:One Eyed King wrote:I am seeking some tin foil here.
There was a gradual decrease in newborn mercs til about the last week or so of July, at which point the numbers jumped over 2000 per day by, stayed that way for a couple weeks, and have largely been above the 21st of July point, though rather volatile.
What could cause so many new players coming in given the previous general decline in the graph previous to that point?
Alts. But what happened in July at that point that saw such a dramatic increase in alts versus the previous two years and more? When was CP introduced? |
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Posted - 2015.09.08 11:57:00 -
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dzizur wrote:Matticus Monk wrote:dzizur wrote:Adipem Nothi wrote:dzizur wrote: Willing to bet 10 milion ISK that apart from menus, game will be even less stable.
First! I'll take that 10 million bet. sooo... who won the bet? ;P That's funny, I just read that original post from a few months ago and was wondering the same thing. Then I got into the whole few pages about Arkena's "Dossier" and ranking system: Wyrn"SPY"reAnd then the massive math beat down laid on Gav with the whole sine wave equation: Math Dis = best kind of dis.. Good times. I may have to re-read this entire thread again when I finish. I bet there is some funny stuff I can't even remember in the first 1000 pages. Maybe I'll edit this and throw in a few links..... If you had not liked it , I would probably never go back to this post ;) I was thinking "hmm I wonder where monk is with his reading" ;) What was the bet again? Something about stability? |
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Posted - 2015.09.08 12:20:00 -
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Just checked in on Monk's progress :-) Not a bad brawl, eh? |
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Posted - 2015.09.08 13:22:00 -
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dzizur wrote:dzizur wrote:Pseudogenesis wrote:dzizur wrote:I still giggle at "performance improvements" so awaited in 1.1 being deleted emails and icons ;D You'd be surprised, sometimes performance bottlenecks happen in weird places. I predict that we'll see a marked improvement in menu navigation speeds at the very least. Also remember that the skin stuff is mainly being implemented with the goal of reducing memory usage, which should also impact performance. Oh yeah, I'm pretty sure performance bottleneck happen in weird places, especially when CCP does the coding ;) I predict faster loading menus, but almost-unbearable lag in-game thanks to new game mode and SKINS ;) Willing to bet 10 milion ISK that apart from menus, game will be even less stable. @Shotty - pasting the whole quote so you know what was the bet about ;) Very clear conditions, clearly met. I believe I owe you 10 million ISK, Mr Jesus. |
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Posted - 2015.09.08 13:37:00 -
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dzizur wrote: Hah :) I'm willing to exchange those 10 mil for a bit of help creating my "jump maps" if your up to it :)
Nonsense! I pay my debts ... unlike Dreis.
I want to help with the jump project, but I've a crazy work schedule this month and won't be on as regularly as usual. Also, Cartman should be born at some point this week or next (he's gonna be a fatty, so Cartman's the new nickname.)
I understand you're looking to document Navigation Paths accessible only via 3x myofib, right? I don't have recording equipment. Can I still help? And if so, how? |
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Posted - 2015.09.08 14:11:00 -
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Can jump over/between railing at G4 and land on platform near stairwell at H2. Can't clear the jump with 3x KinCats, but can with 2+ Myofibs.
^ Like this? |
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Posted - 2015.09.09 23:08:00 -
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Vyuru wrote:/wave
Been busy with moving, renovating, job interviews, and no internet for the past 3ish weeks.
Have I missed anything good? o/ Vyuru
Welcome back. o7 Latest Scout News: https://forums.dust514.com/default.aspx?g=posts&m=2929612#post2929612 |
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Posted - 2015.09.10 02:14:00 -
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new usage data!
http://dust.thang.dk/market_historycategory.php
* Dataset might be incomplete; no damage amps in Top 10 highs. |
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Posted - 2015.09.10 02:21:00 -
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XxBlazikenxX wrote: I'm surprised at the AR usage.
Primary Weapons (especially Rifles) are looking pretty good. For the first time since forever, AR usage data isn't through the roof. Assuming these figures are accurate, of course. |
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Posted - 2015.09.10 02:29:00 -
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Think we're looking at a bad data poll for high and low slot modules ... Card Regs outselling Myofibs and KinCats? Sudden, inexplicable drops in Armor Plates, Armor Repair, Myofibs, Shield Extenders usage?
These datasets look alot less suspicious:
* Dropsuit Usage * Primary Weapon Usage * Secondary Weapon Usage * Heavy Weapon Usage * Vehicle Usage
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Posted - 2015.09.10 02:36:00 -
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Llast 326 wrote:Forgot to look at Modules Interesting rise in Logi, decline in Sentinels The only series that stands out to me is the Commando. Instead of declining at the "shared" rate common to the other series, it appears to be holding steady. |
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Posted - 2015.09.10 04:40:00 -
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First Prophet wrote:I got a quafe plasma cannon I wanna trade away. Think Alten Hilt and Jolly are looking for one of those. |
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Posted - 2015.09.10 11:41:00 -
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Matticus Monk wrote:Fellow Bastards:
I have been reading posts back in May about the APEX suits. In game I see that the scout suit (for instance) has more bandwith than my dragonfly G-1, and also has more CPU/PG, though it does not have as much as the ADV G/1 scout.
It also says in the description of the AUR and LP version that the suit is not modifiable. BUT, there is a lot of talk about the suits being modifiable back in May. Can we modify these things still or were we ever able to?
If I can grab an APEX serpent scout and replace the Shotgun and a few modules with something more to my taste for scouting, I would finally graduate from my Dragonfly and run this 'almost advanced' suit most of the time!!
(Monk has only run ADV suits a handful of matches in his Dust career - like maybe 5. And never PROTO (never done PC and certainly not in pubs). But, Monk is a noob-scrub as we have established previously and not good enough to turn a profit in high-end suits. And hey, profit matters - this classy war barge, MQ and all those exotic ingredients for the brew don't come cheap!!!)
DPLAK! Precisely correct. APEX suits can be modified and have slightly more resources than a STD suit. |
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Posted - 2015.09.10 12:25:00 -
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Matticus Monk wrote: Best news in a long time, thanks Gents! Back to FW - used to love fighting for the Gallente and Minmatar.
PS - unplugged Nirvanah never gets old. PPS - Jesus does want me for a sunbeam.
Just a heead's up. Not sure if it is still the case, but last I checked the bigboy corps were dogpiling into one faction or another. Also, FW Boosters may be applying more than the labeled bonus; one for each faction was issued several months back via newsletter.
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Posted - 2015.09.10 19:08:00 -
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noob cavman wrote:J0LLY R0G3R wrote:Noobie tell blaze about spelling screw ups, and do it in Banes voice. You think misspellings is your ally. You've merely adapted the mispell. I was born in it, molded by it. I didn't see Grammer until I was a man and by then it was only bewildering.
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Posted - 2015.09.10 23:02:00 -
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One Eyed King wrote:Fristname Family name wrote:Why do people tape their webcams?
Well there are ways to hack it supposedly. ^ |
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Posted - 2015.09.10 23:35:00 -
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XxBlazikenxX wrote:xavier zor wrote:got my first member.....tanker tinker; he's a beast!
About the next hotfix thread, how many agree with me that open trading is definitely coming??? I do. Though I'd rather have lag fixed first. Lag isn't hotfixable, unfortunately. |
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Posted - 2015.09.11 01:43:00 -
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Posted - 2015.09.11 17:09:00 -
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J0LLY R0G3R wrote:Something about how low hanging fruit shouldn't be so easily passed up and complained about for fruit that 'might' be higher up in the tree. I'm with Jolly on this one. Easy Event > No Event.
If we must moan, let's moan about something we can all get righteously fired up over. Like EWAR. Or cloak. Or lag. Or King HP. Or suckball speedtanking. Or how PC could've been spectacularly awesome if we'd only had Raids. Or Tanks. You know, the usual stuff :-)
Edit: just read Rattati's comment ... that's a lot of potential SP. Should we check Tesfa's math? |
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Posted - 2015.09.12 02:58:00 -
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danthrax martin wrote:Active scout channels around 05:00 dust time? Finally getting SG down and have knife fit questions. Have gk.0 and will have mk.0 in a coupla days. Thanks. Should be able to answer your loadout questions here. If you'd prefer an in-game channel, try Nova Knifers United. |
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Posted - 2015.09.12 04:19:00 -
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SG+NK? Range Amps? Ask Raven?
Part of me wants to protect those who come here seeking info from bad advice like this. Another part appreciates that poor Scout performance is a good way to get Rattati's attention.
Carry on.
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Posted - 2015.09.12 14:05:00 -
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Matticus Monk wrote:PARKOUR PRACTIONER wrote:
What should i rename my main?
Park and Sons Parks and Rektreation Emperor Park Grandmaster Park D.J. Parkmaster Park Cyanide Died Park Parkus Le Park Cyber Shark Park Did you snark my Park? Parker Night Homie don't Park that Bo knows Park Parky Park and the Funky Bunch Hark! See that Park? Can't you Park!? Stark Park My Park is worse that my bite Dark Park Are you a Narc, Park? Parka Park All sPark Outta da Park Billy-Bob Park
^ Winner!
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Posted - 2015.09.12 14:40:00 -
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noob cavman wrote:Right off to party for the weekend. Expect drunk ramblings and most likely a trip to hospital Can we take that to mean you're all healed up? For now? |
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Posted - 2015.09.12 16:57:00 -
[3428] - Quote
I wonder, were we wrong about Rouge?
https://forums.dust514.com/default.aspx?g=posts&m=2953585#post2953585
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Posted - 2015.09.12 17:27:00 -
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(laughing) |
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Posted - 2015.09.12 17:52:00 -
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XxBlazikenxX wrote:Matticus Monk wrote:If we were wrong and his intent was to port Dust to the PC then I've never been witness to a bigger PR blunder. What does PR mean? Google not working again? :-)
"Public Relations" |
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Posted - 2015.09.12 20:46:00 -
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Mad Kras wrote:XxBlazikenxX wrote:Mad Kras wrote:Put on 2 coplex codebreakers and a kincat on the min scout Not for general use. If you have systems hacking 5 and min scout 5 you don't need codebreakers on a min scout except for those clutch speed hacks, which PC teams need often. Speed hack fit: Suit: Scout mk.0 High slots: 3 of the best shield extenders you can fit Primary Weapon: Ishukone Nova Knives Secondary Weapon: Bolt Pistol Grenade: None Equipment: STD Cloak Field Low Slots: 3 Complex Codebreakers Swoop in while enemy is distracted. Hack point. Get out of there as quickly as possible. There is no such thing like fit for "general use", everything is situational and depends on map and what's happening on the battlefield The fit that I currently run the most is: Mk.0 scout highs: -2x Complex shield extenders -1x enchanced pg upgrade lows: -2x complex codebreakers -1x complex kincat -Six kin acr -ishukone nk -flux nade -adv cloak -remotes Fits perfectly for the role you have on the battlefield and you can easily go +1000 wp just with hacking, you don't need that much HP since you have speed and stealth and you can easily outstrafe most suits in CQC if need be, dampeners are futile in pubs. That's how you get the max from the min scout You don't have stealth. One GalLogi and your playtime is over. |
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Posted - 2015.09.12 20:57:00 -
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Mad Kras wrote:Adipem Nothi wrote: You don't have stealth. One GalLogi and your playtime is over.
That happens in maybe 5% of pubs, even so there are many ways to counter it, either avoid him/his scans, kill him or simply change suit, same stuff I wrote before 1/20, huh? I get active scanned pretty much every time I field a Scout without damps. Cause enough trouble and out pops the GalLogi. Every time, for me at least.
These days, I'm more likely to run GalLogi than a MinScout, and I can count on one hand the number of times a MinScout has successfully taken me out in my GalLogi. Two of them were Dreis, but in both of those cases I was lagging my balls off.
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Posted - 2015.09.12 21:19:00 -
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Mad Kras wrote: @Adipem: it's all a matter of timing, approach and situational awareness, of course is harder to get a G-logi by surprise but it still isn't such a big deal, you're simply too OP man.
Not me. I'm old and slow. The GalLogi's actives and inner ring passives are what's OP. Not saying your fit is bad; only that it isn't stealthy. More than one way to stab a cat.
For whomever's interested, I currently have 3 MinScout loadout types:
3 KinCats: It's an absolute blast for as long as they let me get away with it. Once they field the scans though, it's pretty much useless. Also, have to run a PG Extender to make this work.
1 KinCat, 2 Damps: Likely less optimal than a GalScout, but the MinScout is more fun and sometimes I just want to stab things. I'll alternate between 1 KinCat + 2 Damps and 2 KinCats + 1 Damp if I think I can get away with it (i.e. no GalLogi).
3 Codebreakers: Jihadi hacker. I'll likely die in the process or immediately after, but I'll get that hack in. On rare and blessed occasions, I'll get the hack in, escape, and make it to a Supply Depot in time to switch loadouts. |
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Posted - 2015.09.12 21:23:00 -
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XxBlazikenxX wrote:I have those same fits in addition to a fit with 1 damp and 2 kin cats. Come to think of it, I probably have one like that as well.
XxBlazikenxX wrote: And my running fit (used mainly in pc) with 2 kin cats and 1 cardio reg. Could be mistaken, but I'm pretty sure that biotic GA and AM Scouts will beat you to the point. |
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Posted - 2015.09.12 21:27:00 -
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Dreis ShadowWeaver wrote:Quil Evrything wrote:Dreis ShadowWeaver wrote:After watching the vid, it's much clearer to me now how much of a massive difference in damage there is when knives are used on a Minja. The Ishukones + Scout MK.0 do more damage than just regular Nothi's, and the Nothi's + Minja are absolutely godly... speaking of knife damage.. i noticed an odd thing. Seems like it ALWAYS does doubleslash damage now. i was just standing to side of enemy. (friend of mine, testing) slashed. they consistently took the double swing damage Didn't HF Charlie add Nova Knife aim adhesion and stuff? I was inclined to believe that if the first strike connects, the second strike will always connect too. Negative. Changes were made by 2 hits are not guaranteed. |
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Posted - 2015.09.12 21:28:00 -
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Dreis ShadowWeaver wrote:Adipem Nothi wrote:XxBlazikenxX wrote:I have those same fits in addition to a fit with 1 damp and 2 kin cats. Come to think of it, I probably have one like that as well. XxBlazikenxX wrote: And my running fit (used mainly in pc) with 2 kin cats and 1 cardio reg. Could be mistaken, but I'm pretty sure that biotic GA and AM Scouts will beat you to the point. I'm not so sure about that. I vaguely recall a thread where that myth was debunked... Easy enough to test and confirm. We should squad up and test. |
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Posted - 2015.09.12 21:58:00 -
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Mad Kras wrote:XxBlazikenxX wrote:Mad Kras wrote:You're contradicting yourself my little pokemon friend, you didn't use just your "general use fit" putting damps on the min scout makes little sense to me and is strictly situational cuz as Adipem said, a Glogi will scan you anyway and since EWAR nerf I'm not even bothered by other scouts, there are many ways to easily deal with them. Of course everybody has a unique playstyle and what works for me might not work for you.
@Adipem: it's all a matter of timing, approach and situational awareness, of course is harder to get a G-logi by surprise but it still isn't such a big deal, you're simply too OP man.
Trust me, even gal logis can't scan me. In a worst case scenario I switch to three damps which puts me at 18 db. The only thing that can scan me is a lvl 5 gal logi with a proto focused scanner and focused scanners are one of the rarest items in pubs you see. That's what I said, 5% of pubs. Anyway whatever works for you, I'd never put more than 1 dump on my M-scout, feels like i'm waisting those lows. If you're talking about 15dB Focused Scans, then yes I'd agree ... something like 5% to 10% of pubs is probably accurate. 21dB Scans, on the other hand, are extremely common; probably 50% to 75% of pubs in my experience. These are a staple in High Mu Ambush, Dom and Acquisition matches. |
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Posted - 2015.09.13 02:38:00 -
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Finally! Dust Time!
... partially completed redline match. ... partially completed redline match. ... new match! Enemy redlined within 3 minutes. Now 12 v 5. ... partially completed redline match.
/ Dust Time.
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Posted - 2015.09.13 03:02:00 -
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lmao
All Gucci on Active Scans wrote:I'm not talking a gentle nerf either, take whatever nerf you think it deserves and multiply that by infinity. I want them nerfed so bad that gal logis biomass there characters and file lawsuits against ccp. |
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Posted - 2015.09.13 16:13:00 -
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Monk is only 4 months behind! |
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Posted - 2015.09.14 04:21:00 -
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Wife's in labor :-) |
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Posted - 2015.09.15 02:09:00 -
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New Scout!
21.5" and a whopping 9 lbs 5 oz. Born at 6pm on the dot. The name is James. Everything's looking great :-) |
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Posted - 2015.09.15 12:44:00 -
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Shadowed Cola wrote:After playing with Commandos I tried some scouts out...
But I can't really seem to get any real use out of my Amarr scout. Thinking maybe I should switch to Caldari for the highs for extra DPS if i'm going to be so reliant on flanking.
Anyone got any idea what role this suit is even supposed to accomplish? Maybe i'm just looking at this suit wrong I got nothing. Skilled back into to it to double check. Bad suit still bad. Haven't tried armor tanking it yet; might be worth a shot. Also, Rattati reported good results running with a laser rifle. |
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Posted - 2015.09.15 12:53:00 -
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Ghost Kaisar wrote:I now have Cal scout.
I like the Cal scout.
It actually hits and runs better than the minmatar scout. It has utterly fantastic shield regen. Agreed. Surprisingly good at hit-and-run shotgunning. I've had good results with NKs + Rifle/Bolt as well (1 damp, 1 red). Don't forget to try it with 3x precision! Good Scout suit. 2nd best, IMO. |
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Posted - 2015.09.15 13:02:00 -
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Shadowed Cola wrote:dzizur wrote: Even more seriously, If you don't know the bonuses - AM scout has stamina bonus, you can run longer distances than any other suit, you also have stronger precision, which lets you see dampened people, but your scanning range sucks.
see, when i saw those bonuses I jumped at it figuring, "Run forever and see people!" what happened was, "Run from people you see forever!" Lol. And slowly, at that. I've yet to come up with a single, decent sub-21dB AM Scout fitting. Probably better off not dampening at all.
Not fast. Not stealthy. Is Scout? |
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Posted - 2015.09.15 13:06:00 -
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dzizur wrote:Shadowed Cola wrote:
Scout killer makes sense, but that's a really tricky role when you suck as bad as i do with a shotgun lol
Shotgun doesn't seem a good weapon for killing scouts IMO. I've had better luck one shotting them with breach ScP, bolt pistol, spamming with flaylock or MD. Core Nades are also pretty good at popping Scouts . Ask Xavier Zor :P |
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Posted - 2015.09.15 20:58:00 -
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Ghost Kaisar wrote:Huehuehuehue, can't wait to run this Cal Scout.Sub 28dB scans at 50m. Flux Scanner for even more intel. Have a couple nearly identical fits; only difference is the range extender. Personally find more benefit from 1 KinCat than 1 range extender on a CalScout with an active scanner. |
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Posted - 2015.09.15 21:04:00 -
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Llast 326 wrote:Shadowed Cola wrote:dzizur wrote:Shadowed Cola wrote:dzizur wrote: Even more seriously, If you don't know the bonuses - AM scout has stamina bonus, you can run longer distances than any other suit, you also have stronger precision, which lets you see dampened people, but your scanning range sucks.
see, when i saw those bonuses I jumped at it figuring, "Run forever and see people!" what happened was, "Run from people you see forever!" Lol. Unfortunatelly it's either running or seeing ;) It's supposed to be a "scout hunter" if that helps. Maybe try fitting max prec on left and max ferroscale on right and see how it goes? :D I deleted 15 heavy fittings to make 15 scout fittings to figure this suit out. i got the heavy, logi, and commando meta down, so I went to go learn scouts next. and the first suit i choose - Amarr, already has me lost, lol. Scout killer makes sense, but that's a really tricky role when you suck as bad as i do with a shotgun lol Don't SG with the Amarr scoutGǪ at least to kill other scouts. Other scouts with the SG have more mobility than you do. Kinz don't help with the fines work. You want a range advantage over SG scout. I like the ScR for this as it is extremely versatile weapon. Charge shot drops most scouts, spammable when needed. Also covers all the ranges that you could want for initiating an engagement, especially when you are damped and get to pick your fights. Agreed. Haven't had much luck shotgunning in an AM Scout since Falloff. |
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Posted - 2015.09.16 02:17:00 -
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Okiniwa wrote:Adipem Nothi wrote:dzizur wrote:Shadowed Cola wrote:
Scout killer makes sense, but that's a really tricky role when you suck as bad as i do with a shotgun lol
Shotgun doesn't seem a good weapon for killing scouts IMO. I've had better luck one shotting them with breach ScP, bolt pistol, spamming with flaylock or MD. Core Nades are also pretty good at popping Scouts . Ask Xavier Zor :P joined WR to troll a few scrubs here, very fun indeed... made sheep noises while they were in a Pc, so fun! I think I saw you in an FW while running an allotek breach, I accidentally TK'd a few WR mid-game. congrats on James btw time to get a minivan Is this Zor? If so, glad you didn't toast your main. Wasn't me in FW. Been busy :-). Should be home by tomorrow. |
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Posted - 2015.09.16 02:20:00 -
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Llast 326 wrote:Okiniwa wrote:BTW is anyone on MGSV?? Its so good! Having a lot of fun playing that when I have timeGǪ only 8% in right now and loving it. I read your post on raiding in MGS. How do/will the raiding mechanics work? Can I defend your Base? Can you and I simultaneously attack another's Base? Etc |
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Posted - 2015.09.16 03:01:00 -
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J0LLY R0G3R wrote:Great news. The fighting robot kickstarter was funded. XD
Apparently the fists have been named Fat Man and Little Boy.
Hope the other side programs "squat" and adds a ballsack named Pearl Harbor :P |
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Posted - 2015.09.16 03:06:00 -
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Okiniwa wrote: Smoky The Bear =/= Shotty GoBang
Smoky's good. No idea how you confused these two. |
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Posted - 2015.09.17 01:39:00 -
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One Eyed King wrote:Radiant Pancake3 wrote:Is it worth me protoing out the range mods or shall I grind for electronic and engineering? Maybe I should go for Cardio regs... Electronics and Engineering before Cardiac Regs. Range I believe at least gives you a passive bonus, where as Regs do not. ^ Agreed. Cardregs and Myofibs after Engineering, Electronics and Electronics skill tree. Like Joel says above, you won't use the Range Extenders, but the native bonus helps. |
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Posted - 2015.09.17 01:49:00 -
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Happy, healthy and finally home!
Gentlemen and Bastards, meet James Nothi. |
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Posted - 2015.09.17 01:53:00 -
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XxBlazikenxX wrote:Adipem Nothi wrote:Happy, healthy and finally home! Gentlemen and Bastards, meet James Nothi. The Pirate onesy makes it perfect.
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Posted - 2015.09.17 03:44:00 -
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XxBlazikenxX wrote:I'm kind of embarrassed to say this, and I know most of you will scoff at me, but I'm low on isk, and when I say low, I mean less than 1 mil. I've been wanting to run proto for the entirety of this event to do my best and I've already sold all my assets and traded officer gear prior to this.
Is there anyone with a deep wallet willing to lend me some isk? In return I will give you all my militia blueprints, along with every single officer item I obtain through the month of January 2016. Not sure what I'll do with 'em, but I'll buy your MLT BPOs. What do you have, and what is your asking price?
Also, I'd suggest creating an Alt to support your Main's addiction to high-end gear. Sometimes it's fun to play anonymously and not care. You can make ISK very quickly running low-end or APEX gear on an Alt. |
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Posted - 2015.09.17 03:50:00 -
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XxBlazikenxX wrote:Adipem Nothi wrote:XxBlazikenxX wrote:I'm kind of embarrassed to say this, and I know most of you will scoff at me, but I'm low on isk, and when I say low, I mean less than 1 mil. I've been wanting to run proto for the entirety of this event to do my best and I've already sold all my assets and traded officer gear prior to this.
Is there anyone with a deep wallet willing to lend me some isk? In return I will give you all my militia blueprints, along with every single officer item I obtain through the month of January 2016. Not sure what I'll do with 'em, but I'll buy your MLT BPOs. What do you have, and what is your asking price? Also, I'd suggest creating an Alt to support your Main's addiction to high-end gear. Sometimes it's fun to play anonymously and not care. You can make ISK very quickly running low-end or APEX gear on an Alt. I have an alt, but it can't trade yet. I have a Militia Combat Rifle Blueprint for 10 mil and a Militia Shield Extender Blueprint for 2 mil Will send 12M ISK shortly for both.
I'm curious ...
How old is your alt? How many kills? How much SP? Do you run him often? What is his current Loyalty Rank? |
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Posted - 2015.09.17 12:39:00 -
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Matticus Monk wrote: Is your wife like: "Really!?! Some dorks on the internet think this is a cool pirate thing? Please, dear, don't embarrass me....") (Cause that's what my wife would say) Not at all! And I had nothing to do with it. My little sister sent pirate stuff. Wife loves it. I'll take it!
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Posted - 2015.09.17 12:45:00 -
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Matticus Monk wrote:Ghost Kaisar wrote:IAmDuncanIdaho II wrote: No idea if I could do this say, five times in a row, but considering the current event, and the fact that wining 30 battles in ten days is a tall order for me, it seems a little crap that this is exploitable. What's to stop me just queuing up over and over to get me some free wins that I don't even have to invest much time into?
Even the standard daily missions that require wins can be exploited this way, and it is gonna screw with Scotty.
Sooooo...is this common knowledge?
Known bug, easily exploitable This is disturbing, and it explains a lot. I see a lot of folks leave battles and after looking at both teams neither seemed particularly impressive. Hope they fix this! Did know that a small amount of ISK was paid out when the aborted battle wrapped up, but didn't know about this "free win" stuff. Good catch, guys. Hope they fix it. |
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Posted - 2015.09.17 14:34:00 -
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Lucifalic wrote:I would normally never ask here but does anyone want or know someone who wants an imperial seraph logi (amarr). I bought one for my corp mate who told me that's the logi he ran. Gave it him and then he says oh **** I meant galante.... Taco head. Selling it for bought price of 40 mil or I'll trade it for a gal Chiron apex or lp and throw in some isk as well.
Let me know. o/ Luci!
If you don't get any takers here, try next door in Cross Atu's Triage Ward. |
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Posted - 2015.09.17 16:27:00 -
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Arkena Wyrnspire wrote:So someone in GD reached LR 13. It reportedly takes over 2 million loyalty rank points to reach rank 14.
This led me to perform some calculations.
A completely unachievable goal is even more dull, frankly.
It takes over 2 million points to reach level 14 from 13.
Fighting in a battle earns 1 loyalty rank point. Winning that battle earns you 3. 500 WP in that battle earns you 1.
Therefore, if every single match a newly minted LR13 player played from this point onwards was a win in which he scored 3000 WP (unlikely) it would take them 200,000 battles to reach the next rank.
200,000 battles. Two hundred thousand. If each of those was over very quickly, in 10 minutes (which is also highly unlikely as many matches take 20 or so), it would take 34,000 hours of playtime to reach the next rank.
That is completely preposterous. There is absolutely no way anybody could possibly meet those requirements through gameplay. Absolutely none.That's 1400 days (4 years) of sitting at the PS3 from downtime to downtime, never sleeping or eating except for 10 minute breaks through downtime.
Not only is it 1400 days of doing that, it's doing that with an absolutely extraordinary standard of performance.
THIS ISN'T EVEN THE HIGHEST RANK.
Such a system is completely ludicrous.
Of course, the system is actually designed to be exclusively dominated by those paying money, so let's have a look at that.
To get over 2 million LRP requires well over 4 million AUR. This is equivalent to 20 elite packs, or $2000.
For what isn't even the highest rank.
Lol.
Now, Cross volunteered himself on Skype as a victim, so we're going to calculate roughly how long it'd take him to reach LR14 from LR13 (which he isn't at yet). Cross suggests he might play 4 hours a day. So...
Managing 3 matches an hour with a 2:1 W/L ratio and a score of 1500 WP in every single match, it would take our good man Cross over 90 years to reach this point.
To reach LR14 (not the highest rank) he would need to become the oldest man who ever lived, whilst managing 4 hours of DUST a day, every day, at a good level of performance, for almost a century. This assumes that even as he ails and begins to die, he is still playing DUST to a solid level of performance for 4 hours a day.
On the bright side, if he has a priest reading Genesis 3:19 at his funeral, it will take on a very special meaning indeed.
"For dust you are, and to dust, you will return."
:: Applause ::
This deserves a spot in the Feedback section! |
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Posted - 2015.09.17 18:52:00 -
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DustPllayer wrote:I iz r scout. o/ |
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Posted - 2015.09.17 20:00:00 -
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Ghost Kaisar wrote:Matticus Monk wrote:Ares 514 wrote: Those bons are nuts! I think there is way to much officer gear floating around.
I'm in this camp. Officer stuff in pubs used to be ultra rare, at least for me. Now it pretty much shows up in every match, often being fielded by multiple mercs. Scotsman + Bons. Seen it multiple times... been back..... 2 weeks now? Kill them and take their stuff. Keep what you kill!! +1 |
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Posted - 2015.09.18 03:52:00 -
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XxBlazikenxX wrote:Why does the State 'Hawk' Scout have a Federation Active Scanner? Archetype: Long Range Recon |
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Posted - 2015.09.18 04:18:00 -
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XxBlazikenxX wrote: Yes, but why would the State Peacekeepers be using the equipment of their hated enemies, the Federation?
I'm sure they have their reasons, Blaziken. Perhaps you should ask them. |
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Posted - 2015.09.19 03:59:00 -
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Cross Atu wrote:Alright bastards it's feed cross numbers time again. I want a break down, from anyone who's interested in giving me one - the more the merrier , on the pain points within the active scanning equipment line. Give me the specific scanner and it's level (STD, ADV, PRO, not the meta level) the stat or stats that are a pain point with it, and the particulars of why. You guys know the drill "it's too powerful" isn't useful while "I can keep suits at X profile scanned for Y time using Z behavior in A,B, and C contexts... this is an issue in the following ways" is very actionable and useful. To be clear I'm looking for details regarding the scanners themselves at this point, looking at the logistics bonuses is part of a separate project (which I also want to get done ) so let's not muddy the waters by commingling to the separate aspects at work here. Note: If in your estimation some combination of total stats is inherently problematic regardless of whether it is derived from a scanner mod, suit bonus or both combined, then do feel free to list those raw value profiles (please not them as such so I can easily distinguish them at a glance from the profiles of in game scanners) and explain why that combination of attributes at those levels is pain point and in what ways in impacts other players/roles. I've been chewing an an equipment rework for quite some time (since CPM 1 term actually) and I've finally made some progress to the point where I'd like to start getting more detailed input. So there you have it, throw analysis and numbers at me and I shall, as usual, to my level best to jam them together with the other irons I have in the fire and create something more serviceable than our current context. Thanks for the input Cross EDIT: Just so I don't leave anything out, this is going on as part of my overall address to equipment. I figured the scans would be the primary interest point here in the shop but if you've other comments to make relevant to equipment in general - yes this includes the cloak and even the oft forgotten proxy mine - then I'm looking for that as well. o/ Cross
On Active Scanners:
Your biggest problem is the Creodron Flux scanner. Drop its range from 200m to 150m. Drop angle from 90 to 60 degrees. It currently stands head and shoulders above all other 28dB scanners and is the #1 cause of permascan. Even nerfed to 150m / 60 degrees, I'd prefer to use it over the others. It is that good. The next best is the vanilla Creodron. Overall, I think that scanners in general (excluding perhaps the Duvolle Focused) could use a nerf in the recharge time department; this alone would help in fixing permascan. The Duvolle Focused scanner (scout's bane) really isn't that bad balance-wise compared to the others (unless used with kb/m for 360 scanning). Its cooldown times keeps it from cycling constantly, its scan angle and range aren't unreasonable, and its fitting requirements / expense discourage stacking. Not to say it is fine, rather that it isn't as big an offender as some of the others. I'm in agreement with others in that equip/fire/holster is too fast to represent any real risk to the other. I wouldn't wish cloak's delay on anyone, but a slight extension to equip and holster time might help as well.
Ultimately, I'd personally like to see Active Scanners made more active (and WP intensive). Details in Pokey's EWAR thread. In the interim, however, I can think of no reason not to tweak the existing model within the bounds of hotfic to lessen permascan's present hold on gameplay. It certainly wouldn't hurt.
On other EQ:
* Decrease cloak equip/unequip delay from 3 seconds to 2.5 seconds to make it feel less clunky. * Increase Packed RE blast radius. Damage wasn't registering on HAVs reliably last I tested. |
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Posted - 2015.09.19 17:50:00 -
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Ares 514 wrote:Here's something I was thinking about last night. Scout bandwidth.
It has always made zero sense to me that assaults and commandos have MORE bandwidth then scouts. The only 'logic' I can think of is it was done when scouts were OP and being nerfed time after time. To me a scout is putting down links, using REs, etc way more then those others. I actually deleted my advanced RE AV fitting after that change since I couldn't put down three REs on a tank anymore.
Thoughts? Think the design goal here (right or wrong) is that Scouts should be putting their class bonus to use and running cloak. |
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Posted - 2015.09.19 18:05:00 -
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Arkena Wyrnspire wrote:Llast 326 wrote:Arkena Wyrnspire wrote:I'm not sure what the problem is but have you tried buying more aurum? How did you not end up on CPM again Most of the voters were American, presumably. I heard most of the voters were Aeon alts. Doubt it's true, but it is an interesting theory. |
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Posted - 2015.09.19 18:09:00 -
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Llast 326 wrote:Adipem Nothi wrote:Ares 514 wrote:Here's something I was thinking about last night. Scout bandwidth.
It has always made zero sense to me that assaults and commandos have MORE bandwidth then scouts. The only 'logic' I can think of is it was done when scouts were OP and being nerfed time after time. To me a scout is putting down links, using REs, etc way more then those others. I actually deleted my advanced RE AV fitting after that change since I couldn't put down three REs on a tank anymore.
Thoughts? Think the design goal here (right or wrong) is that Scouts should be putting their class bonus to use and running cloak. I believe you are right. Still it inhibits the use of Scouts as RE AVers, and the Uplink runner. Reduction in Bandwidth for RE and Proxies would likely not increase EQ spam as by their nature they erase themselves as a taxing resource more so than Uplink and Hive spamGǪ Also nobody really drops them all over the SD repos to induce lagGǪ which is why we got Bandwidth. Can't reduce the Bandwidth of Uplinks without causing issues though Could Scouts not have a higher Bandwidth scale and not affect balance to much. Say equal to a suit with one EQ slotGǪ that way you are still encouraged to run an Active Equipment piece (Cloak, Scanner, NeedleGǪ) and still deploy a more useful amount of Uplinks or Three RE using a Basic suit to AV with. Set UL max active = 2. I'm pretty sure most uplinks already have this value.
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Posted - 2015.09.19 21:07:00 -
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Radiant Pancake3 wrote:... sexy new MinScout ... stabbing people's faces off... Welcome to the darkside. |
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Posted - 2015.09.19 21:27:00 -
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J0LLY R0G3R wrote: just sitting there giggling. mic unmuted
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Posted - 2015.09.20 03:38:00 -
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Radiant Pancake3 wrote:Also killed a Maddy Gv.0. \o/ |
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Posted - 2015.09.20 13:19:00 -
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dzizur wrote:wow, got officer stomped so hard that my ps3 disconnected from PSN.. now got an internal error, lost all my AUR... FFS!!!! I remember last time I had a internal error and lost about 500 k sp, CCP told me they can't find it in their logs that I've lost those SP so I'm not getting it back...
Archduke's reasonable. Send in ticket! |
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Posted - 2015.09.20 13:27:00 -
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dzizur wrote:Adipem Nothi wrote:dzizur wrote:wow, got officer stomped so hard that my ps3 disconnected from PSN.. now got an internal error, lost all my AUR... FFS!!!! I remember last time I had a internal error and lost about 500 k sp, CCP told me they can't find it in their logs that I've lost those SP so I'm not getting it back... Archduke's reasonable. Send in ticket! Already sent, although I still have 2 pending 3 weeks now... Reasonable and very busy. |
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Posted - 2015.09.20 13:28:00 -
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PARKOUR PRACTIONER wrote:I hate those things neck brace things especially when they put in on tight. I couldn't say that many words cause i guess i was stunned or in shock from hitting my head. Since no one had the patience to listen to me i said fukit and took the brace off and threw it.
Then a nurse came & mom & put it back on tight and tried to put on IV in my hand, which usually never hurts but it did so i did my best to take it out. When i couldn't use my other hand to take it out, i tried to bite the nurse, she was mean anyway, probably cause i was freaking out, so it took my mom & nurse to stop me from trying to rip the IV out and take off the neck brace.
Mom calmed me down after a while. Mom helped out cause she didn't want them to restrain me. Skip ahead to after MRI & stuff, the same ***hole doctor i had last time walks in, cause he happens to be the guy that can read the MRI.
walks in without knocking like last time Headphones off No Headphones off No reaches over me and tries to take them off fuk yourself i was thinking and didn't let him take off my Headphones did some tests nothing wrong ith you Whatever he leaves, his terrified assistant who didn't say **** in tow me thinking i hate that fuking ***hole POS text mom about what happened mom files a complaint against him me, FUK YEAH!!! Park, there's a short list of people in life you should try really hard not to p!ss off. The people putting needles in you are definitely on that list. |
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Posted - 2015.09.20 13:58:00 -
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IAmDuncanIdaho II wrote:mollerz wrote:Just like a car.. it's not the language.. it is what you create with it. Or how you drive it if you get me. Whichever language helps you create what you intend.. that's the language to go with. Money talks.. fan boys walk.
Every time. When you're coding as a team, and your company not only pays for the creation, but the upkeep, it comes down a lot more to *where* you write it and how maintainable you make it, rather than the language. Anyone can learn syntax - writing maintainable code is where the art is. And yes seriously it *is* an art - not engineering. ^ So much this.
Developed a dozen or so Windows desktop applications back in the day. Small potatoes, but sufficient to keep my local clients coming back for more. Even had a few thousand online customers. Back then, Windows XP had been around forever, and I tested my applications extensively in that environment. Had to, or someone somewhere would send in a support email. Which happened all the time, despite my extensive testing. With every ticket resolved, I learned something new and my applications got a little more resilient. Was a pretty neat experience.
Then Vista happened. Now I need a machine running Vista for testing. MSDN says "Don't worry! All your XP apps will work just fine on Vista. You don't have to do a thing." But it'd been my experience that MSDN says alot of things. And to be fair to MSDN, there were alot of things I didn't know (and didn't know to look for) as I'd taught myself .NET. So I needed to test and confirm, which meant buying another machine with god-awful Vista. Turns out my apps did work, but the new OS rendered user-interface components differently than they were rendered in XP. For instance, my "OK" and "Cancel" button placement (in dozens of forms) was perfectly intuitive in XP, but in Vista the "Cancel" button was touching the edge of the form. Unacceptable. Same placement issus with Progress Bars. Le sigh.
Then. 64-bit architecture got popular. MSDN says "do this" to support deployment in a 64 bit environment, Turned out that making 32-bit applications compatible with 64-bit machines wasn't too hard, though MSDN didn't cover everything! It was glad that I bought yet another machine to test my apps in a 64-bit environment.
Then Windows 7 happened. Rinse, Repeat, got a new machine. Then Windows 8 happened. That's when I said, FU Microsoft, no more.. Operating Systems are not Call of Duty titles.
And now? Windows 10 is happening.
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Posted - 2015.09.20 14:26:00 -
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Arkena Wyrnspire wrote:Adipem Nothi wrote: Then Windows 7 happened. Rinse, Repeat, go get a new machine. Then Windows 8 happened. That's when I said, FU Microsoft, no more. Operating Systems are not Call of Duty titles.
And now? Windows 10 is happening.
This displeases me immensely. I don't like getting used to an operating system and then suddenly having half of it change. I don't understand why it's necessary, either. It is truly a f***ing nightmare, Ark.
You meet a soon-to-be client who runs a family-owned manufacturing business. 50 of his employees are manually tracking their time worked on 10 or so different projects per day. 2 data-entry clerks spend half the next day keying that data into a spreadsheet. A bookkeeper spends half of her day entering employee time in accounting software. Production Manager keeps track on project profitability as best he can from job cost reports in the accounting software. He knows that nothing he's looking at is right, because he knows his floor personnel aren't logging data accurately to begin with.
You know there has to be a better way.
You spec out biometric timeclocks. You run install a dozen of them throughout the plant and facility. You run the CAT5 yourself. You train personnel on how to use the gadgets, they range in age from fresh-out-of-prison to near-retirement. You inspect what you expect until you are satisfied. The employees actually seem to like using the damn things.
Next, you code an application that polls and formats the timeclock data. You write another application that automatically imports data straight into the client's accounting software. You write another application that invokes the first two applications at 2AM every morning. You've eliminated the jobs of 2 data-entry clerks (saving the company $35 and hour) and no more evil eye from the bookkeeper, who now better understands why your fees are what they are.
Last but not least, you whip together a final app which visualizes on demand job cost & profitability data for the Production Manager and President.
Everyone's happy. You are a f***ing hero and you are worth every penny you billed. Then the President asks you, "what happens when we update to the next Operating System?"
You know there has to be a better way. |
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Posted - 2015.09.20 14:39:00 -
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I'm not encouraging you to change majors, Ark. I'm encouraging you and your peers -- what I presume to be the upper echelon of next generation programmers -- to put your collective education and brilliance to work and find a better way. |
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Posted - 2015.09.20 14:44:00 -
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It strikes me as weird that so many here share so many other common interests.
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Posted - 2015.09.20 16:44:00 -
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Dreis ShadowWeaver wrote:Can we invite people to the NN channel in-game, or is it private? Why not invite them to the Barbershop? Everyone here eventually gets invited to NN. Everyone except Raven Wing and Vahzz :p |
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Posted - 2015.09.20 17:38:00 -
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VAHZZ wrote:Adipem Nothi wrote:Dreis ShadowWeaver wrote:Can we invite people to the NN channel in-game, or is it private? Why not invite them to the Barbershop? Everyone here eventually gets invited to NN. Everyone except Raven Wing and Vahzz :p I am in NN thank you very much :P YOU ARE THE ONE WHO INVITED ME! lmao
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Posted - 2015.09.20 21:15:00 -
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PARKOUR PRACTIONER wrote:dzizur wrote:Adipem Nothi wrote:PARKOUR PRACTIONER wrote:rant Park, there's a short list of people in life you should try really hard not to p!ss off. The people putting needles in you are definitely on that list. +1 Also, being happy about your mom filling a complaint on a dude that only tried to do his work is a seriously d1ck move. You should be ashamed of acting like that, not come here and gloat about it.. No no no no no no no NO! The dude physical tried to take off my hadphones THAT I NEED for sensory/autism, and i told him i can hear him just fine. I can hear nearly everything with them on, just everything muffled. I can't just take them off whenever, plus have autism, unfamiliar environment, unfamiliar people, need things familiar and sensory & anxiety jacked up to the extreme, you don't know what was going on, and im not gloating. Just wanted to rat because mental im still there. And not take them off gently, barging in demanding my headphone off yelling, when i told him THEN & NOW that I NEED THEM. He KNEW THAT, and didn't care and tried to intimidate me and yank them off himself. I'm not ashamed, i did the best i could with the issues i have, but i don't expect you or anyone to understand. So no not ashamed cause my behavior was appropriate for my situation, his was not. If you cant see that thats you're problem. No one understands autism then blame the patient for acting 'bad' because my needs aren't met or, jerks like him taking advantage of me whether a parent was there or nort which she wasn't. He told my mom to shut up because i can speak to myself when my file says, when im overwhelm around new people situation, i need mom to speak for me. If you can't see why i 'acted' that way too bad cause you weren't there you aren't me, and im assuming you dont have autism or dont know intimidation when you zee it or every doctor is perfect and never is wrong. Good day! TLDR autism misunderstood as usual vs doctor who tried to intimidate me. Autistics always lose go figure. Calm down, sir! |
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Posted - 2015.09.21 02:45:00 -
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mollerz wrote: anyways- feel better buddy! don't let it get you down. Next doc will be batter if only based on odds ;)
^ . Hang in there, Park! |
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Posted - 2015.09.21 03:31:00 -
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I don't understand, Mollerz. Am I that drunk and sleep-deprived? |
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Posted - 2015.09.21 04:14:00 -
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mollerz wrote:Adipem Nothi wrote:I don't understand, Mollerz. Am I that drunk and sleep-deprived? Well I am just thinking it does anyone any good to have a forum rife with alts and like farms and weirdness. I wouldn't be surprised if that's why you have the CPM you do btw. Why not lock the forums down.. but after inserting in game mechanics to achieve subterfuge. There's a douche named derek smart who just got rekt for trolling SC to the point donor money is having to be used to finance legal costs to deal with it. interesting, but it seems like the barbershop has at least one person talking with three voices. Would be cool to lock that down on the forums.. or like I said.. it's easy to get CPMs such as the one you have. Or does it not matter? You may have no idea how much energy you guys are burning for no reason just simply trying to improve the game. I bet it's more than you'd be happy with. I say let them come. And in whatever form they wish. Wrong repeated once or 100x remains wrong. Wrong with white tags and special access is still wrong. Fortunately for Right, our current Dev Team factors game data heavily into the decision making process. Wrong can only get so far.
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Posted - 2015.09.21 13:53:00 -
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noob cavman wrote:Redwine is my evil. After the first glass... How's that cooked hand coming along, Noob? |
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Posted - 2015.09.21 15:53:00 -
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noob cavman wrote:Adipem Nothi wrote:noob cavman wrote:Redwine is my evil. After the first glass... How's that cooked hand coming along, Noob? Skin is appearing. Im not sure I enjoy it reappearing. But I belive taking a jcb to stone Henge would do wonders for my temperament. Stupid bloody rock circle. Woooo it's soooooo impressive. Is it an arch!? No? Then its stone's stacked on top of each other. ******* useless piece of history. The ancient Greeks built far more impressive architecture whist drinking wine and buggering each other. Merrrrr its part of national history. So is the ******* old cotton mill down the road and that bastard should be torn down aswell. Over 100 years of it juat sitting there like some bastard ugly toad. **** grade a,b,c listing for buildings if its not in use tear the fuckker down and turn it into a donkey sanctuary! Speaking of national history and buggering ancients, toured the Roman Baths of Bath while sightseeing in the UK. Neat place. Highly recommend.
(Glad to hear you're doing well.) |
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Posted - 2015.09.21 19:57:00 -
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https://forums.dust514.com/default.aspx?g=posts&m=2964454#post2964454
Legit? |
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Posted - 2015.09.22 01:36:00 -
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https://forums.dust514.com/default.aspx?g=posts&t=216584 https://forums.dust514.com/default.aspx?g=posts&m=2959710
"Here's my agenda. Post some big smileys and high fives if you agree! Don't bother posting if you disagree, or I'll have the thread shutdown."
- CPM2 Feedback Threads
Because Community Matters.
"Here's my agenda. Don't bother posting if you disagree or I'll have the thread shutdown.
-CPM2 Feedback Threads. Lol?
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Posted - 2015.09.22 02:52:00 -
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One Eyed King wrote:Confused about the second post. Its 3 years old. Was the point that shields have always been underperforming? The links should point to Aeon's last two official feedback threads. Which he had locked a few days after opening them.
Is there precedent for this, or are we witnessing the formation of new precedent? Do CPM get full moderator privileges or only an "end of discussion!" button?
Here's my agenda. Don't bother posting if you disagree or I'll have this "feedback" thread shutdown.
-CPM2
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Posted - 2015.09.23 17:40:00 -
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IAmDuncanIdaho II wrote:And there was me thinking V was a Shotty alt. Certainly doesn't sound like Quil - I haven't violently objected to the post :-p Nope, not mine. But I don't think it is Quil's either; Quil seemed genuinely confused when we asked him about V. I'm thinking he's Appia's. |
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Posted - 2015.09.23 22:54:00 -
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Joel II X wrote: Actually, wait. Wasn't the scout bonus dampening and then minmatar was NK bonus and Gallente range bonus? I remember having both dampening and range, but I'm not sure if there was more to it.
Prior to HF Charlie, Gallente had a bonus to dampening and range and Caldari to range and precision. IIRC. |
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Posted - 2015.09.23 22:59:00 -
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Joel II X wrote:Adipem Nothi wrote:Joel II X wrote: Actually, wait. Wasn't the scout bonus dampening and then minmatar was NK bonus and Gallente range bonus? I remember having both dampening and range, but I'm not sure if there was more to it.
Prior to HF Charlie, Gallente had a bonus to dampening and range and Caldari to Range and Precision. IIRC. I meant way back to Uprising pre1.8. Gotcha. Varoth is correct. Scout class bonus prior to cloak was profile reduction. GalScout racial bonus was Range. MinScout racial bonus was to Knives (and possibly hackspeed). |
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Posted - 2015.09.23 23:02:00 -
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One Eyed King wrote:Varoth Drac wrote:Adipem Nothi wrote:Joel II X wrote: Actually, wait. Wasn't the scout bonus dampening and then minmatar was NK bonus and Gallente range bonus? I remember having both dampening and range, but I'm not sure if there was more to it.
Prior to HF Charlie, Gallente had a bonus to dampening and range and Caldari to Range and Precision. IIRC. Back before 1.8, both scouts had a bonus to profile. Gallente had range, Minmatar had knives I believe. Caldari weren't even introduced until 1.8 I thought. Precision and Profile is their current bonus no? CA Scout and AM Scout were introduced in 1.8. Range and Profile are the CA's current bonuses. Range and Precision are it's original bonuses. |
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Posted - 2015.09.23 23:10:00 -
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Varoth Drac wrote: I use more damps now than I did prior to 1.8.
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Posted - 2015.09.24 13:38:00 -
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Thinking it's 25% as kick reduction bonus reads the same (kick reduction of 5% wouldn't be a very big deal). |
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Posted - 2015.09.24 13:39:00 -
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Anyone know why the weakspot bonus was increased substantially for Forge Guns but not at all for the PLC? |
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Posted - 2015.09.24 13:44:00 -
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noob cavman wrote:Adipem Nothi wrote:Anyone know why te weakspot bonus was only increased Forge Guns and not the PLC? Cause the forge gun has been utterly **** at av? Against gal havs you need high alpha bursts of damage to get through their rep cycle. The only good thing about the forge has been making ads's crash into stuff. ... has the PLC been much better? |
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Posted - 2015.09.24 18:17:00 -
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Ares 514 wrote:I'm still not sure about that breach SG... anyone know the base damage on that thing? Will it be usable? Think it's +20% damage and -30% RoF than Vanilla Shotgun. IIRC our last experiment correctly, Pro(5) CRG-3 aimed center mass hit an average of 450 shield dmg at 4.9m.
CRG-3: Effect of Pellet Loss (within 5m) 12/12 - 637 dmg 11/12 - 584 dmg 10/12 - 531 dmg 09/12 - 478 dmg 08/12 - 425 dmg
Conclusion: Inside of 5m, 8-9 out of 12 pellets hit target when vanilla shotgun is aimed center mass. Breach is a tad different. Tighter spread potentially means less pellet loss within optimal range.
KR-17: Effect of Pellet Loss (within 5m) 12/12 - 765 dmg 11/12 - 701 dmg 10/12 - 637 dmg 09/12 - 573 dmg 08/12 - 510 dmg
* Calculations account for hybrid profile (+10% damage vs shields) and assume pro(5) operator (+15% shield dmg). Calculations do not include damage amps or account for warbarge bonus.
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Posted - 2015.09.24 18:48:00 -
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Ghost Kaisar wrote:Ares 514 wrote:Adipem Nothi wrote:Ares 514 wrote:I'm still not sure about that breach SG... anyone know the base damage on that thing? Will it be usable? Think it's +20% damage and -30% RoF when compared to the Vanilla Shotgun. CRG-3 base is 42. KR-17 is 50.4. IIRC our last experiment correctly, the CRG-3 aimed center mass hits for an average of 450 shield dmg at 4.9m. CRG-3: Effect of Pellet Loss (within 5m)12/12 - 637 dmg 11/12 - 584 dmg 10/12 - 531 dmg 09/12 - 478 dmg 08/12 - 425 dmg We'd concluded that inside of 5m, 8-9 out of 12 pellets hit target when vanilla shotgun was aimed center mass. Breach will behave a tad differently. The tighter spread potentially means less pellet loss within optimal range. KR-17: Effect of Pellet Loss (within 5m)12/12 - 765 dmg 11/12 - 701 dmg 10/12 - 637 dmg 09/12 - 573 dmg 08/12 - 510 dmg * Calculations account for hybrid profile (+10% damage vs shields) and assume pro(5) operator (+15% shield dmg). Calculations do not include damage amps or account for warbarge bonus.
Oversimplified Rule of Thumb: Hits for about 100 more damage per blast and deals damage more reliably at range. Personal Expectation: The new breach will make for a decent gun, unless you're blasting an armor tanker. I guess i'll have to give it a go and see. I feel like it will still underwelm but be usable. Breach has always been fun for BLAPPING people. The expanded clip size will help it greatly. Especially if you know how to double shot glitch it Instakills everything in the game.
I've heard you mention the glitch, but I don't think I've ever witnessed it. I wonder if it'll be fixed by the increased clip size. |
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Posted - 2015.09.24 22:40:00 -
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J0LLY R0G3R wrote:ahhhh oh well. Back to riding the horse.
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Posted - 2015.09.25 00:44:00 -
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Dreis ShadowWeaver wrote:One Eyed King wrote:Pseudogenesis wrote:[i]Somewhere deep within the savage jungles of southern California... Medical ********* farms? So apparently the technical term for pot is censored... Quoted for prosperity! Posterity? |
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Posted - 2015.09.25 17:08:00 -
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FoxFour should be an interesting build. Finally got around to posting my feedback:
Adipem Nothi wrote:FoxFour Feedback
Lots of good going on here. Will limit my feedback to concerns. Swarms - I understand the need to address the Swarm Launcher's oppression of the DS, but in my best estimation, reducing swarm launcher range will create as much (if not more) imbalance as it remedies. Getting within swarm range of hostile vehicles is already risky business. If you were to filter out Commandos from kill-spawn efficiency tables, I suspect you'd find ample data to support this long-held and routinely reaffirmed observation. Swarming tends to get mercs killed. They might have a "fire and forget" weapon but they also have to juggle a number of risk factors which forgers from afar (oft atop roofs and/or behind friendly lines) needn't concern themselves with. Should the range nerf go through, I do not expect Swarms will see much use in the weeks and months following FoxFour. High operational risk + negligible reward will be to blame. If the range reduction is an absolute must (again, a bad idea IMO), I'd propose also reducing lock-on time by half; this way, a swarmer will still be able to get one volley off at a charging LAV. Scrambler Rifle - I've long opined that the ScR was OP and I agree that a nerf to spammability is in order. That said, I'm concerned that the combination of nerfs on the table might be too much. Increasing heat and slowing charge-held movement by 20% seems a solid solution. Adding an increase in kick to the mix may be too much (secondarily, in conflict with laz0r beam properties), though the effect of such small number is hard to gauge without proper field testing. Bolt Pistol - It is my opinion that the Bolt Pistol's problems can be blamed solely and squarely upon too much hipfire aim assist. Would've personally proposed and preferred a nerf to hipfire aim-assist adhesion/magnetism. This would've addressed the BP's problems directly while keeping it a competitive "skillshot" weapon. The RoF nerf seems steep. If spray-and-pray sidearms (i.e. SMGs, new ScPs, new MagSecs) kill more quickly and reliably than skillshot weapons, there will be little (if any) reason to run skillshot weapons. Shield Changes - I understand that this is a first step in a process toward the ultimate goal of balanced armor-v-shield interplay. I'd ask only that the Devs keep in mind that changes which make the game easier for those with high hitpoint reserves also make the game harder for those without. The effects of slowed TTK are not felt equally. Assault Changes - Very much in favor of the proposed racial bonuses to GA and CA Assault; concerns are limited to implementation and values. Fingers crossed that the Caldari bonus only applies when aiming-down-sights; you might otherwise have a problem with longer range RR and ARR outperforming shorter range rifles at short range. On the topic of short range, I'd suspect RoF bonus of 10% would grant an AR-toting GA Assault an edge in CQC. An RoF bonus of 25% (or even 15%) strikes me as over-the-top. FoxFour Predictions Class Usage / Performance Trendshttp://i.imgur.com/YBtLizZ.pngUnaddressed ImbalanceOP - Active Scans / GA Logi UP - EWAR-oriented Scouts New ImbalanceOP - Dual Tanked Assaults OP - Damage Amp'd GA Assault OP - Assault Dropships UP - Swarms UP - Bolt Pistol UP - ScR
Agree? Disagree? What did I miss? |
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Posted - 2015.09.25 18:03:00 -
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Arkena Wyrnspire wrote: Not really sure what you're trying to get at with shields, there...
An arms race toward parity between high armor and high shield units stands to further disadvantage low armor and low shield units. |
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Posted - 2015.09.25 18:49:00 -
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Ares 514 wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote: Not really sure what you're trying to get at with shields, there...
An arms race toward parity between high armor and high shield units stands to further disadvantage low armor and low shield units. All in all, I feel like assault and logi's got buffs and scouts got nerfed some again. This is part of the reason why I'm anticipating a decline in Commando performance/usage.
The more slots a unit has available to dedicate to ever-improving HP modules, the better that unit will perform relative to other units. Considering their low slot count, Commando performance has no where to go but down. "HP Creep" comes in waves. CPM2 would oppose (for obvious reasons) reducing Assault / Logi slot count to counteract a widening of the performance gap between MedFrames and other frames. Instead, they'll propose buffing Commando base HP and/or regen to counteract the class's usage/performance decline. And if high-hitpoint MedFrames and Commandos begin to win toe-to-toe fights with HMG Heavies, the suggested remedy will without question be a buff to the HMG.
Scouts will be the biggest losers in all of this.
I think it more likely than not that CPM2 will offer excuses for a decline in Scout usage and kill/spawn efficiency rather than make any genuine attempt to remedy it. "Scouts aren't supposed to be good at killing things". "Scouts are doing it wrong." "Scouts have Nova Knives." "Spin and win is not real." "Scouts are whiny." Etc. Cross might point out the scout problem, but Cross is heavily outnumbered. Whether or not slumping Scout performance becomes a priority will be up to Rattati and Rattati alone. The further Scouts fall behind on account of HP Creep, the harder it'll be to fix them without inviting another Scoutocolypse. |
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Posted - 2015.09.25 19:47:00 -
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Cat Merc wrote:@Adipem, it has been a long time belief of mine that HP mods should be hit with a hefty nerf hammer, and raw suit HP numbers upped in compensation.
It displeases me that we increase our HP by 2x-3x and more with these modules. They should give an edge, not be a required module type that everyone and their mother must fit to be competitive.
More utility modules make the battlefield far more interesting than moar HP. Couldn't agree more. |
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Posted - 2015.09.25 20:03:00 -
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Arkena Wyrnspire wrote:*tightens tinfoil hat*
The end times are coming. Laugh if you'd like, but I'd prefer you tell me why and how my prediction is wrong. I don't think you can. As HP Modules become more valuable, the performance gap between MedFrames and other frames will widen. CPM's response will more likely be "moar HP creep" than "nerf MedFrames" or "nerf HP modules".
When it comes time to buff Scouts, we'll have painted ourselves into a corner. How can we buff them?
* Give Scouts more Speed - Off the Speed/HP Curve. * Give Scouts more HP - Off the Speed/HP Curve. * Give Scouts another Slot - Off the Speed/HP Curve. * Give Scouts wild-and-crazy Regen - Slayers migrate to the Scout and tank it out w/ HP modules. * Buff Scan Modules - Scanner Logis benefit by greater degree; performance gap unaffected.
The only options available are buffing native Scout EWAR or buffing lolCloak. Scout EWAR was "de-escalated" to make room for participation by other frames; are we ready to admit that this was a mistake? If not, we buff lolCloak and hope for the best. I (for one) do not place much faith in the purple. |
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Posted - 2015.09.25 21:06:00 -
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Arkena Wyrnspire wrote: embedded quotes
By "off the speed/HP curve" I mean that giving Scouts more hitpoints, more speed or another slot will place them off the Speed-HP curve. I don't think it likely that Rattati will diverge from his own design; if he did, I don't think it unreasonable to anticipate a return of the high-hitpoint Assault Lite. These may not outperform Assaults, but they'd likely outperform Scouts who opted to run Biotics or EWAR instead of HP Modules. I think this path is less likely to be taken than alternative paths, but I agree that a Scoutocolypse would be unlikely should this path be chosen.
Next path is EWAR Buffs. Probably our best bet at narrowing the performance gap, though things could go catastrophically wrong if they over did it. If the Devs waited long enough and Scout performance/usage were low enough, they very well might over do it.
The only other path I can think of is Cloak Buffs, and I'm thinking this one's either going to be too much or not enough. Rolling back cloakblind and/or reducing delays would be more quality-of-life improvements than huge performance boosters. Turning off shimmer = Scoutocolypse. Large Active Damp Bonus = Scoutocolypse.
My point is that the wider the performance gap gets between low-HP scouts and other frames, the larger the buff will be needed to bridge that gap. With big buffs come big risks. |
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Posted - 2015.09.25 21:14:00 -
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Varoth Drac wrote:Adipem Nothi wrote: As HP Modules become more valuable, the performance gap between high-slot-count MedFrames and other frames will widen. The response will more likely be "moar HP creep" than "nerf MedFrames" or "nerf HP modules". This is the nature of HP Creep, and it has been observed time and time again since Chromosome. The "slower TTK better" argument wins without fail, even as it widens the imbalance between those who tank HP modules and those who do not.
When it comes time to get the Scout back up-to-speed with higher HP frames, we'll have painted ourselves into a corner. How can we buff them?
* Give Scouts more Speed - Off the Speed/HP Curve. * Give Scouts more HP - Off the Speed/HP Curve. * Give Scouts another Slot - Off the Speed/HP Curve. * Give Scouts wild-and-crazy Regen - Slayers migrate to the Scout and tank it out w/ HP modules. * Buff Scan Modules - Scanner Logis benefit by greater degree; performance gap unaffected.
The only options available are buffing native Scout EWAR or buffing lolCloak. Scout EWAR was "de-escalated" to make room for meaningful EWAR participation by Medframes; are we ready to admit that this was a mistake? If not, we buff lolCloak and hope for the best.
I don't place much faith in the purple. Do you?
I wouldn't get carried away with saying hp mods are getting buffed. OK, maybe they are a little, but it's not all that much. The commando slot count is not going to disproportionately hinder them like you say. If this is an increase in TTK, it is only minor. I agree that all the "CPM agree TTK needs to be longer" talk is silly and short sighted. But it's not as simple has "long TTK is good for high hp, short for low hp". It's all about a balance. A balance that we are at quite nicely. I wouldn't want it to be toppled either way. TTK is a complex issue, and I'd feel safer if people stayed out of it and left it alone. This update won't change it much in this regard. But yes, somehow we've got an update that buffs everyone except for the Caldari Sentinel and scouts (unless you count the kincat PG reduction, which I guess is nice, for assaults as well though). I don't discount the purple just yet. It can be saved! Also, there would possibly be more room in the balance for the maybe minor-scout-buff side effect of my EWAR balancing thoughts. Which I may make a topic about in Feedback, since I think it was mentioned that EWAR was an upcoming area of consideration. Speaking more to long-term than foxfour in the post above. My takeaway from the CPM "feedback" threads was that tweaking base shield stats was the first step in a multi-step process. Next up, if I understood correctly, are buffs to Shield Modules themselves. |
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Posted - 2015.09.25 21:42:00 -
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Varoth Drac wrote: I think extrapolating all this into another scoutapocolypse is getting a bit paranoid though.
GalAssaults + ARs aren't any more underpowered than Scouts. Yet a 25% RoF buff?
Overcorrection is not uncommon. Perhaps you're right. Perhaps another Scoutocolypse is unlikely, but still the possibility provides food for thought. Chasing lower TTK will widen the performance gap between low-hp and high-hp play; the wider that gap gets, the greater the risk of overcorrection down the road. |
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Posted - 2015.09.25 21:44:00 -
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noob cavman wrote:Bah we are just hard mode again. I have my carth back so all is well in the world.
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Posted - 2015.09.25 21:57:00 -
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Arkena Wyrnspire wrote:Adipem Nothi wrote:Varoth Drac wrote: I think extrapolating all this into another scoutapocolypse is getting a bit paranoid though.
GalAssaults + ARs aren't any more underpowered than Scouts. Yet a 25% RoF buff? Where? Was that not the first number they proposed with FoxFour? Are we down to 15% now? Overcorrection averted?
Overcorrection is not unheard of. |
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Posted - 2015.09.25 22:39:00 -
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VAHZZ wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote:Adipem Nothi wrote:Varoth Drac wrote: I think extrapolating all this into another scoutapocolypse is getting a bit paranoid though.
GalAssaults + ARs aren't any more underpowered than Scouts. Yet a 25% RoF buff? Where? Was that not the first number they proposed with FoxFour? Are we down to 15% now? Overcorrection averted?
Overcorrection is not unheard of. Ratman confirmed 15% ROF bonus. 3% per level. Down from 25% and quite possibly still too much. I think we can all agree that while the GA Assault + AR is not the best loadout on the field, it is far from the worst. If overcorrection is possible in this case, how much more possible would it be when working with truly a underpowered unit?
* Not to say I'm opposed to the GA Assault RoF bonus. I've long supported this one (example). My point is that it'd be unwise to rule out the possibility of overcorrection. While "Scoutocolypse is going to happen" is an unsound and unreasonable assertion, "Scoutocolypse is not going to happen" is an equally unsound and unreasonable assertion. I stand by my point that the worse things get for Scouts, the higher the odds of overcorrection will be when it comes time to fix them. |
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Posted - 2015.09.25 22:42:00 -
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Varoth Drac wrote:Adipem Nothi wrote: Edit: I doubt seriously that Scout underperformance will raise many (if any) eyebrows on CPM2. Talking specifically about how the problem might be fixed down the road -- with emphasis on the increasing possibility of overcorrection -- might be enough to get their attention. Everyone hated the Scoutocolypse enough to understand that they don't want a repeat.
I think it's best not to overcomplicate things. I'm not saying you are wrong. Just that claiming that scout - medium imbalance is going to get so bad, that down the road scouts are going to get massively overbuffed, and everyone will rue the day, is probably not going to win you any favours from the CPM, or many others. Point taken. |
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Posted - 2015.09.25 22:52:00 -
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Varoth Drac wrote:... not going to win you any favours from the CPM Do you truly think that is within the realm of possibility? |
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Posted - 2015.09.25 23:14:00 -
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Varoth Drac wrote: I feel, the way the game is at the moment, if the Devs just said "scouts are stealth suits, you can't scan them" and all scouts were all given a blanket immunity to all scans, no profile damps needed, they'd still be balanced. I don't even think people would notice much difference in game.
I'm not actually suggesting this be done, and there would be major riots. It's just an interesting thought.
Improving passive scanning on scouts would be more likely to make them OP again than improving dampening.
There's room for some manoeuvre when it comes to EWAR, but I agree that fixing cloaks is probably the safer, and more needed option.
Agreed. Also agree that this shouldn't be done.
Varoth Drac wrote:But the longer you make a chain of reasoning the easier it is for people to pick holes. And agreed once again. |
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Posted - 2015.09.25 23:49:00 -
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One Eyed King wrote:@ Adipem
I agree on BP for the most part and the HP issues.
Don't know about swarms. If MDs do some good damage, they may be sufficient for things like LAVs. ADS have been UP awhile now, and Swarms were already crap against HAV.
I persnally question whether these partial measures only complicate future V/AV balance, but whatever.
I do think they are gradually whittling away some of the suit balance they have created. I can't see myself logging in to play this hotfix. All I see is a more squishy Minja that will shine like a beacon and will go down in a fraction of a second to even more weaponry now. There are definitely going to be some things worth checking out for Scouts. The ScP, MagSec and Breach Shotgun all come to mind. But overall, I agree with you; I'm also expecting a drop in Scout performance. Sadface. Still excited about the update though, even if it means playing other suits for awhile.
Good news is that the worse the Scout performs in FoxFour, the better our position will be when it comes time to negotiate EWAR improvements. And by "negotiate" I mean fight tooth-and-nail for a fair shake.
TL;DR: Not bad long-term for Scouts to stink short-term. FoxFour will be interesting anyway. |
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Posted - 2015.09.26 02:47:00 -
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Varoth Drac wrote: I wouldn't get carried away with saying hp mods are getting buffed. OK, maybe they are a little, but it's not all that much. The commando slot count is not going to disproportionately hinder them like you say. If this is an increase in TTK, it is only minor. I agree that all the "CPM agree TTK needs to be longer" talk is silly and short sighted.
Aeon Amadi wrote:Damage Bonus [warbarge] was initially supposed to be a choice thing. You either went with 5% extra HP or 5% damage but for whatever reason the HP thing just couldn't work. Rather than removing content, CCP opted to keep it and thusly it made it onto the Warbarge.
It is a blanket bonus that does affect TTK, absolutely, but I'm sort of banking that progressive shield changes bringing shield capability up to a comparable level as armor will bring us back to that butter-zone. It'll just take a while.
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Posted - 2015.09.26 04:14:00 -
[3519] - Quote
Off topic. Fun video in here: https://forums.dust514.com/default.aspx?g=posts&m=2968713#post2968713
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Posted - 2015.09.26 15:16:00 -
[3520] - Quote
Matticus Monk wrote: "Send laywers, guns and money."
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Posted - 2015.09.26 15:39:00 -
[3521] - Quote
Revised position on FoxFour Swarm concerns. I was under the impression that they were being excluded from the HAV Weakpoint changes. Ambiguous Google Doc. |
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Posted - 2015.09.26 16:15:00 -
[3522] - Quote
Aeon Amadi wrote: Fair compensation is always subjective but the attempt was made with the Breach Mass Driver doing full damage against vehicles. To put into perspective what kind of damage you're looking at, a Minmatar Commando with maxxed skills does about 701.32 armor damage per round. If you hit the HAV's weak point, you're doing 1051.98 damage per round. Given that you actually -can- aim at weak points instead of having to fiddle with lock times, flight times, terrain, etc... landing all six rounds will come out to a total of 4207.92 to 6,311.88 damage.
Versus all volleys from a Wiyrkomi Swarm which would be 5,683.44.
This also includes the fact that you can use a Breach MD against infantry as well, which is a sizable benefit over the Swarm Launcher which does not have that capability.
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Posted - 2015.09.26 16:44:00 -
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Aeon Amadi wrote: Doomsday prophecies usually don't, no. They're usually prone to Texas Sharpshooter arguments as well.
It isn't a "Doomsday Prochecy" to point out that Increasing TTK through HP Modules isn't all cupcakes and bubblegum. Some units will benefit more than others, which will create new imbalance. And at the very bottom of the performance pile will be the low-hitpoint Scouts too stupid or stubborn to trade out their EWAR and Biotic modules for moar HP.
If it is a goal to achieve better overall game balance, we can't ignore these playstyles.
PS: Thanks for popping in and addressing some of our feedback/concerns. |
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Posted - 2015.09.27 16:24:00 -
[3524] - Quote
xavier zor wrote: I am not a bad player
@ Everyone
People stop pointing out that Zor is a bad player. |
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Posted - 2015.09.27 16:26:00 -
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Jamie Survivors wrote:Adipem Nothi wrote:New Scout!
21.5" and a whopping 9 lbs 5 oz. Born at 6pm on the dot. The name is James. Everything's looking great :-) Sweet! Congrats dude! Reason I didn't realize all these post and so far back like 59 pages. My daughter was born on the 15th also 18.75" and 7 lbs even, she was little bitty but all my daughters were small. Nurses loved her in the nursery lol the only one blinging little bow caps. Congrats, Jamie! One day apart! Hope to hear that everyone's doing well. |
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Posted - 2015.09.27 16:35:00 -
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VAHZZ wrote:
Cal Logi GA Assault gonna be OP when hotfix drops.
With options! Dual Tanked - OP Damage Amp'd - OP
Also wondering about how the new shield recharge delays are gonna pair with Myofibs. Shotgun a CA Assault. He hops. By the time he lands, is he already recovering? And how many consecutive hops can he pull off in a row with a new Green Pill?
Myofibs + High HP + Shorter Delays = Free Pass from Shotgun? |
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Posted - 2015.09.27 16:49:00 -
[3527] - Quote
IAmDuncanIdaho II wrote:The broken record has always said I should have a high chance of getting the kill if I stealth my way to get that close and use the right weapon correctly.
There's a new record playing:
"Players feel cheated when they die without getting a chance to respond."
^ The sentiment applies to everyone except for low-hitpoint Scouts.
My two cents:
If Scouts die quickly and without warning, should should also kill quickly and without warning.
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Posted - 2015.09.27 17:09:00 -
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Quote:Making changes that affect investment should either not happen, or when it does, fair compensation be made. It makes a mockery of choices mattering, and totally screws over those with low SP (read: non-vets and casuals).
Quote:I don't like to see things that are wrong but always happen become accepted as the norm. I don't care how many times it's happened in the past; it still shouldn't happen.
Quote: In an ideal world it would be best to get the SP back for stuff that undergoes significant change.
Quote:"DUST 514: Where choices have consequences."
Quote:So, in summary your choices matter until CCP changes something. Then it's their choices that matter, unless you have so much SP that it's not a big deal. Hurts the newbz man, no way around that reality. You're asking them to suck it up while balance is re-tuned (or suck it up and buy AUR for boosters) - and you're hoping they'll not get miffed enough to leave. Raw deal. No other way around that.
"But Lore says ..." "Because balance ..." "We mentioned it might happen last year ... "
Raw deal.
Hundreds of us skilled Swarms and MN Commando to run Swarms on the MN Commando. If it must be done -- for whatever reason -- then it must be done. But why not also refund everyone's SP investment in Swarm Launcher and the MN Commando skilltrees? Anything else would be a raw deal. |
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Posted - 2015.09.27 17:43:00 -
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Arkena Wyrnspire wrote:How do you folks feel about myos for combat usage?
I've found them to be extraordinarily effective at increasing my survivability. On an Amarr assault with SCR (boo, hiss, etc) I fit triple reps, dual plates, and triple myos.
In mid-fight I would jump, find that the damage I was taking was suddenly drastically lower, and I'd recover a significant amount of HP before hitting the ground.
@Adipem - Applying this to the future Calassault, hm... I think it's worth noting that it weakens the tank of the Calassault to fit triple myos. The kind of Calassault I'd run in this scenario would be green bottle, three blue bottles, shield extender, shield recharger, and two shield regulators.
That would bring the recharge delay down to a second which may (more testing needed, previous snipe tests on a Calsent implied this) lead to perma-regen at a rate of 70 HP/s. The tank would be weak, at something like 400 HP? Numbers off the top of my head.
I think that if you attempted to shotgun such an opponent either you would manage to alpha them off field instantly or you would lose the fight. Actually, I think shotguns are well-suited to the task of fighting such a fit because you really do need to alpha kill them.
Green bottles allow a lot more jumping than 5 or 8 even now, IIRC. These are -drastic- increases in stamina and the time spent in the air is sufficient to allow the drastically increased regen rate to kick in. I don't think it's feasible to wait out a green bottled jumper - they won't run out of stamina. Good points, Ark.
Still curious about interplay between myofibs and new delays; feels like I'm airborne longer than 1 sec when running 3x blues. To answer your question, yes, I've found them to be particularly useful when making escapes. Need 2-3 though to get any real return. That's a hefty investment for a Scout.
You've got me thinking about another angle, though. Jumps aren't on the Speed-HP Curve.
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Posted - 2015.09.27 21:46:00 -
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IAmDuncanIdaho II wrote:Adipem Nothi wrote: Hundreds of us skilled Swarms and MN Commando to run Swarms on the MN Commando. If it must be done -- for whatever reason -- then it must be done. But why not also refund everyone's SP investment in Swarm Launcher and the MN Commando skilltrees? Anything else would be a raw deal.
Mentioned this before but the only reason it doesn't happen I suspect is because of the amount of problems they've had trying to recompense anything at all. Something always seemed to go wrong and I think they just stopped trying as not only was it clearly too hard to do safely, leaving them a mess to clear up with precious dev time, but they lost most of their team anyways. Totally agree. I'd assumed that refunding SP investment in a couple skill trees could be done with minimal effort / risk. If doing so would take a large amount of Dev Time, then I can understand why it isn't being offered.
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Posted - 2015.09.27 22:41:00 -
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Aeon Amadi wrote:One Eyed King wrote:Adipem Nothi wrote:IAmDuncanIdaho II wrote:Adipem Nothi wrote: Hundreds of us skilled Swarms and MN Commando to run Swarms on the MN Commando. If it must be done -- for whatever reason -- then it must be done. But why not also refund everyone's SP investment in Swarm Launcher and the MN Commando skilltrees? Anything else would be a raw deal.
Mentioned this before but the only reason it doesn't happen I suspect is because of the amount of problems they've had trying to recompense anything at all. Something always seemed to go wrong and I think they just stopped trying as not only was it clearly too hard to do safely, leaving them a mess to clear up with precious dev time, but they lost most of their team anyways. Totally agree. I'd assumed that refunding SP investment in a couple skill trees could be done with minimal effort / risk. If doing so requires a large amount of Dev Time, then I can understand why it isn't being considered. Still, I'd imagine they'd be better off leveling with us than the current "well, we mentioned it might happen back in 2014" or "buy a respec if you don't like it." To be fair I suspect that was more from being someone in a non PR role from a non employee who gained title through popular player election than that it is the official standpoint of CCP. At the very least official CCP personnel would word it better. My bad for giving it to you straight instead of burying it fanciful PR talk? Is that something you guys want me to do from now on, because I totally can lol. What'd be cool is if you did your job.
You're a liaison between the playerbase and the Devs. So liaise. Let the Devs know that many players skilled Minmando and Swarms specifically to run Swarms on the Minmando. Let the Devs know that those who did are perturbed by the sudden switcheroo. Ask the Devs if it might be possible for the Swarm and MN Commando skilltrees to be refunded. If they say "no, it isn't possible", then come back and tell us exactly that.
You don't have to be a PR expert to figure this one out. |
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Posted - 2015.09.27 22:52:00 -
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Aeon Amadi wrote:Adipem Nothi wrote: What'd be cool is if you did your job.
You're a liaison between the playerbase and the Devs. So liaise. Let the Devs know that many players skilled Minmando and Swarms specifically to run Swarms on the Minmando. Let the Devs know that those who did are perturbed by the sudden switcheroo. Ask the Devs if it might be possible for the Swarm and MN Commando skilltrees to be refunded. If they say "no, it isn't possible", then come back and tell us exactly that.
You don't have to be a PR expert to figure this one out.
Oh well when you put it like that Alright. Peace out, think I've spent enough time playing Reddit/roastme for one night.
"My bad for giving it to you straight instead of burying it fanciful PR talk? Is that something you guys want me to do from now on, because I totally can lol."
- Aeon Amadi. ~5 minutes ago. |
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Posted - 2015.09.27 23:02:00 -
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Aeon Amadi wrote:Adipem Nothi wrote:Aeon Amadi wrote:Adipem Nothi wrote: What'd be cool is if you did your job.
You're a liaison between the playerbase and the Devs. So liaise. Let the Devs know that many players skilled Minmando and Swarms specifically to run Swarms on the Minmando. Let the Devs know that those who did are perturbed by the sudden switcheroo. Ask the Devs if it might be possible for the Swarm and MN Commando skilltrees to be refunded. If they say "no, it isn't possible", then come back and tell us exactly that.
You don't have to be a PR expert to figure this one out.
Oh well when you put it like that Alright. Peace out, think I've spent enough time playing Reddit/roastme for one night. "My bad for giving it to you straight instead of burying it fanciful PR talk? Is that something you guys want me to do from now on, because I totally can lol." Here's the straight version then, if you think you can do a better job: Let's say I ask - again, maybe, because who knows if I did or not? - do you think I could tell you what the answer was? Passing along information from a developer? Because, yanno, there's this thing: 9. Posting of private CCP communication is prohibited. The posting of private communication between the Game Masters, DUST Team members, Moderators, Administrators of the forums and forum users is prohibited. CCP respect the right of our players to privacy and as such you are not permitted to publicize private correspondence (including petition responses and emails) received from any of the aforementioned parties. That's a fair point, but still you're passing up an opportunity to earn some serious points with the playerbase. Nothing in the NDA prohibits you from telling players "I'll ask the Devs whether or not a limited SP refund is possible."
You may not be able to tell us their response, but at least we'll know that you, Aeon Amadi, heard our concerns and made honest effort to present those concerns (along with potential solution) to the Devs. That counts for something. And it counts for alot more than "it was mentioned in 2014" or "buy a respec if you don't like it."
I'm not trying to "roast" you or be mean-spirited here. Just offering some friendly advice. |
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Posted - 2015.09.27 23:08:00 -
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Aeon Amadi wrote: We'll/we've ask/asked the Devs whether or not a limited SP refund is possible.
Happy? Can we get off the pedestal?
:: steps off pedestal ::
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Posted - 2015.09.27 23:18:00 -
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First Prophet wrote:Yo scrublords, quit bickering over useless bullsh!t and let's move on to something important.
What corp should I join? Don't bail! But if you did, I'd recommend Kaeru's corp if they're still active. Good people.
I'll be back as soon as possible, btw, and I'll definitely pewpew with you. We've had an endless supply of well-wishers popping in (some for days on end ) to meet the little booger. Been busy. And when it isn't, the sleep schedule tends to interfere with the Nintendo schedule.
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Posted - 2015.09.27 23:21:00 -
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mollerz wrote::: steps on pedestal :: .. and stays there You would. |
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Posted - 2015.09.28 02:45:00 -
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mollerz wrote:tossed my PS3 on and updated.
\o/ |
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Posted - 2015.09.28 15:02:00 -
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Ghost Kaisar wrote:Swarms are caldari tech, and we knew it. Aren't Knives also? |
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Posted - 2015.09.28 15:18:00 -
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Harbingerof War wrote:Hi, complete scout newb here. I've been loving running the cal scout with complex damps and enhanced precision enhancers. Don't use a cloak due to to much cpu and pg. Need some tips of how to run it properly and possible fittings for a advanced suit fit. o/ Harbinger
CalScout doesn't hit its stride until Level 5. Cloak will be tough to fit until max level, and (IIRC) until max level you'll also need a damp in both of your lows to beat 21dB scans. At Level 5, you'll have plenty of room for a STD or ADV cloak (unless you're stacking shields) and you'll only need one complex damp for sub-21dB profile. So hang in there; it gets better :-)
Meanwhile, depending upon your playmade preference and Mu ranking, you may not always need a sub-21 dB profile. I'd recommend starting off with one damp; if you get the "you've been scanned" message, pull out a loadout with the second damp equipped. Always try to get away with whatever the enemy lets you. If they let you use your second low slot for something other than damps, I'd recommend a KinCat. A little extra speed can get you into position and out-of-trouble faster. If Range Extenders get buffed (down the road) then extra scan Range might come in more handy than extra speed; for now, they really aren't worth the slot. Ferro and Reactive Plates are another solid option especially if you're a Rifleman.
As for weaponry, depending upon the map, I'd recommend pairing Knives with a Rifle or Shotgun with a reliable, ranged sidearm (pre-FoxFour: Bolt, SMG; post-FoxFour: ScP, MagSec, SMG, ASMG).
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Posted - 2015.09.28 15:32:00 -
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Harbingerof War wrote:Adipem Nothi wrote:Harbingerof War wrote:Hi, complete scout newb here. I've been loving running the cal scout with complex damps and enhanced precision enhancers. Don't use a cloak due to to much cpu and pg. Need some tips of how to run it properly and possible fittings for a advanced suit fit. o/ Harbinger CalScout doesn't hit its stride until Level 5. Cloak will be tough to fit until max level, and (IIRC) until max level you'll also need a damp in both of your lows to beat 21dB scans. At Level 5, you'll have plenty of room for a STD or ADV cloak (unless you're stacking shields) and you'll only need one complex damp for sub-21dB profile. So hang in there; it gets better :-) Meanwhile, depending upon your playmade preference and Mu ranking, you may not always need a sub-21 dB profile. I'd recommend starting off with one damp; if you get the "you've been scanned" message, pull out a loadout with the second damp equipped. Always try to get away with whatever the enemy lets you. If they let you use your second low slot for something other than damps, I'd recommend a KinCat. A little extra speed can get you into position and out-of-trouble faster. If Range Extenders get buffed (down the road) then extra scan Range might come in more handy than extra speed; for now, they really aren't worth the slot. Ferro and Reactive Plates are another solid option especially if you're a Rifleman. As for weaponry, depending upon the map, I'd recommend pairing Knives with a Rifle or Shotgun with a reliable, ranged sidearm (pre-FoxFour: Bolt, SMG; post-FoxFour: ScP, MagSec, SMG, ASMG). Yeah, I've been using a shotgun with bolt pistol. With two ehanced my profile is 20 and my precision is 26 with 3 ehnaced and 1 basic precision ehancer. Also with the cloak I'm completely new to that and have no clue how to use it properly ever since the update to nerf it's pull out speed. It's awesome (and suspicious) that you're already thinking about EWAR in terms of specific decibel levels. Lots of newbros have popped in here seeking advice over the years; you're the first to pop in with his profile/precision levels in hand.
Welcome.
There's a link on the very top of Page 1 with current Profile and Precision values. For simplicity's sake, these calculations assume the use of complex modules. Take a look at the sheet titled 'Summary'. This will breakdown for you how Falloff works. Your scan precision of 26dB is your mid-range precision. Your close-range precision will be much stronger and your precision at range much weaker ... |
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Posted - 2015.09.28 15:38:00 -
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Axel Giatsu wrote:That's why I always use Min Scout they're like the Swiss Army Knife of Scouts They have a bit of a learning curve to them but once you've got it down its hard to go to another Scout. Bad news, friend:
Utility GA Scout > CA Scout > MN Scout > AM Scout
Fun MN Scout > GA Scout > CA Scout > AM Scout
The MN Scout is not the Swiss Army Knife of Scouts. The MN Scout is the Party Boy of Scouts. |
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Posted - 2015.09.28 15:49:00 -
[3542] - Quote
Harbingerof War wrote:Adipem Nothi wrote:Harbingerof War wrote:Adipem Nothi wrote:Harbingerof War wrote:Hi, complete scout newb here. I've been loving running the cal scout with complex damps and enhanced precision enhancers. Don't use a cloak due to to much cpu and pg. Need some tips of how to run it properly and possible fittings for a advanced suit fit. o/ Harbinger CalScout doesn't hit its stride until Level 5. Cloak will be tough to fit until max level, and (IIRC) until max level you'll also need a damp in both of your lows to beat 21dB scans. At Level 5, you'll have plenty of room for a STD or ADV cloak (unless you're stacking shields) and you'll only need one complex damp for sub-21dB profile. So hang in there; it gets better :-) Meanwhile, depending upon your playmade preference and Mu ranking, you may not always need a sub-21 dB profile. I'd recommend starting off with one damp; if you get the "you've been scanned" message, pull out a loadout with the second damp equipped. Always try to get away with whatever the enemy lets you. If they let you use your second low slot for something other than damps, I'd recommend a KinCat. A little extra speed can get you into position and out-of-trouble faster. If Range Extenders get buffed (down the road) then extra scan Range might come in more handy than extra speed; for now, they really aren't worth the slot. Ferro and Reactive Plates are another solid option especially if you're a Rifleman. As for weaponry, depending upon the map, I'd recommend pairing Knives with a Rifle or Shotgun with a reliable, ranged sidearm (pre-FoxFour: Bolt, SMG; post-FoxFour: ScP, MagSec, SMG, ASMG). Yeah, I've been using a shotgun with bolt pistol. With two ehanced my profile is 20 and my precision is 26 with 3 ehnaced and 1 basic precision ehancer. Also with the cloak I'm completely new to that and have no clue how to use it properly ever since the update to nerf it's pull out speed. It's awesome (and suspicious) that you're already thinking about EWAR in terms of specific decibel levels. Lots of newbros have popped in here seeking advice over the years; you're the first to pop in with his profile/precision levels in hand. Welcome. There's a link on the very top of Page 1 with current Profile and Precision values. For simplicity's sake, these calculations assume the use of complex modules. Take a look at the sheet titled 'Summary'. This will breakdown for you how Falloff works. Your scan precision of 26dB is your mid-range precision. Your close-range precision will be much stronger and your precision at range much weaker ... yeah, that fit I mentioned above is just on a basic suit and I'm almost at advanced for my caldari scout. Plus I was using this set up for a week. Most of my games I got around an average of 30/15 with a crg and viziam gauged on my suit for points. Nice. Seems you've got a handle on how Precision Enhancers work. Other high slots you may find useful are Shield Extenders and Myofibs (jumps often make for cleaner get-aways). Beyond running damps to beat active scans, there's really no "right fit" when it comes to Scouts. Keep experimenting until you find what works for you. Keep us posted on your progress. o7
One last tip: I'd suggest stockpiling SP to get your CalScout to Level 5. Lots of other tempting skills to grab, and lots of them you'll eventually need. But getting your level 5 racial bonuses will help you more than anything else. |
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Posted - 2015.09.28 16:35:00 -
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Axel Giatsu wrote:Adipem Nothi wrote:Axel Giatsu wrote:That's why I always use Min Scout they're like the Swiss Army Knife of Scouts They have a bit of a learning curve to them but once you've got it down its hard to go to another Scout. Bad news, friend: UtilityGA Scout > CA Scout > MN Scout > AM Scout FunMN Scout > GA Scout > CA Scout > AM Scout
The MN Scout is not the Swiss Army Knife of Scouts. The MN Scout is the Party Boy of Scouts. While I agree with you that the MinScout is fun surely it has a higher practicality value then the CalScout Side Note at least we both agree that Amarr Scout is basically useless. I'll concede that MN and CA are very close in terms of relative utility.
A more accurate arse-pulled scale might look like: GA Scout >>> CA Scout > MN Scout >>> AM Scout
Or perhaps even: GA Scout >>> CA Scout >= MN Scout >>> AM Scout
In my mind, relative scout utility is measured by (1) free slots at/below profile of 20dB (with low slots being of greater potential utility than high) and (2) relative usefulness of racial bonuses and attributes.
GA Scout - Beats 21dB scans with 5 free slots (2 high, 3 low) CA Scout - Beats 21dB scans with 5 free slots (4 high, 1 low) MN Scout - Beats 21dB scans with 4 free slots (3 high, 1 low) AM Scout - Beats 21dB scans with 4 free slots (2 high, 2 low)
If the MN and AM Scout shared similar bonuses and attributes, the AM Scout would rank higher on this makeshift utility scale due to the greater number of available low slots. The MN Scout's advantages (speed, hacks, knives), however, are far superior to those of the AM Scout (decent mid-range scans ... if precision amp'd). |
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Posted - 2015.09.28 16:40:00 -
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One Eyed King wrote:The very fact that the Minmatar have a knife bonus makes it the Swiss Army Knife of scouts. Even if the other gadgets on it are missing or have low functionality.
I mean, who cares if the nail file is almost as smooth as the knife, or if the corkscrew always takes forever. But how do we know that the MN Scout bonus wasn't a coding error or Dev oversight? Ishukone Corporation
What comes of the MN Scout if one day it goes the way of the MN Commando? Who is to say it won't? Who is to say they wouldn't? |
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Posted - 2015.09.28 16:49:00 -
[3545] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=2973670#post2973670
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Posted - 2015.09.28 16:57:00 -
[3546] - Quote
Llast 326 wrote:]would like to see racial Knives put out. http://i.imgur.com/IeaUIzU.jpg
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Posted - 2015.09.28 17:44:00 -
[3547] - Quote
Harbingerof War wrote:Also one more question. Why does everybody hate on the AM scout. Better off in a precision enhanced Logi, in my opinion.
Llast 326 wrote:Having a better range for EWAR would help it out. Absolutely. Or an altogether different bonus. Biotic Efficacy is a popular option. A bonus to ScP headshot damage & reload speed would be slick as hell. |
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Posted - 2015.09.28 18:09:00 -
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Llast 326 wrote:Adipem Nothi wrote:https://forums.dust514.com/default.aspx?g=posts&m=2973670#post2973670 Oh I'd like that in Minja form
https://www.youtube.com/watch?v=bwPCqB-VFSI
And another! |
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Posted - 2015.09.28 18:34:00 -
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PARKOUR PRACTIONER wrote: Neo gal assault G-1 Krins damage mod ---> Cmp Myofib (x2), Cmp PG BAR Toxin Locus nades standard hive ---> Compact hive 2 ADV armor repairers ---> 2 Cmp Reppers 1 basic reatice ---> 1 Cmp CPU 1 complex ferro, 1 adv ferro ---> 2 Basic Plates
Gk.o scout Sl-4 ARR Ish NK fluxes ADV cloak viziam guaged uplinks ---> Viziam Flux 2 complex PE 1 complex damp 2 complex RA ---> 2 Cmp KinCats (or) 1 Kincat + 1 Cmp Ferro 1 complex ferro
Thoughts?
1. Another approach, just in case you haven't tried myofibs on an Assault suit.
2. Not a bad suit. Better off running CalScout or Logi if you're looking for decent passives, IMO. I'd personally drop the Range Amps for something more useful. |
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Posted - 2015.09.28 21:22:00 -
[3550] - Quote
Merged an older dropsuit sales image [ http://i.imgur.com/soGuQpJ.png ] with a recent dropsuit sales image [ http://i.imgur.com/M3UGRvt.png ]. Not the best splice job ever, but interesting nonetheless:
http://i.imgur.com/low6zQ8.png
What do you guys expect we'll see following HF FoxFour? |
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Posted - 2015.09.29 04:00:00 -
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PARKOUR PRACTIONER wrote:Uh was talking about DUST wise, and was mostly directed at mollerz. Didn't think anyone else would answer lol. To answer my own question mostly DUST wise, being able to enjoy something, anything without a flare up of something distracting me, usually bad enough to make me have to stop whatever im doing.
Basically i can't do anything at my fullest capacity, & trying to ignore it & push through is fun for a while, then I'm exhausted cause i pushed myself, but thats how you get better & build up strength etc
Have appointment tomorrow, seriously if im told to keep hydrated one more time & mention that maybe my migraines & vertigo might just be dehydration when i drink more then 8 glasses of water every day on a bad day, & known knowledge of my TBI & post concussion syndrome, i may drop this person. Or say something inappropriate. Probably the latter. Yeah If you have to say something inappropriate, I'd recommend putting to use one of those foreign languages you speak. The more obscure the better. Keep 'em guessing. |
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Posted - 2015.09.29 22:31:00 -
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Joel II X wrote:First Prophet wrote:Dreis ShadowWeaver wrote: NKU! NKU! NKU!
How about no. NN is practically as active, it's just meant to be private. If we aren't going to revive SU we may as well just make a new channel. I volunteer to be the one to start the channel. I'll even do it on my EVE toon. I vote SU revival, if only for nostalgia. Also, shotty, I miss your soothing voice! Soothing voice!? That's Iggy. Or maybe Jolly. |
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Posted - 2015.09.30 00:05:00 -
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Radiant Pancake3 wrote:As I saw the page was 2369... I remembered tomorrow is my birthday... I have to deal with family...... Why can't I just be left alone... .-.
P.s. Scoutly brethren should give free stuff to their scoutly brethren on their birthday. Jk. I'm fine with cake... Happy bday! |
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Posted - 2015.09.30 01:52:00 -
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Joel II X wrote: I think I've only seen you in-game once, when I joined a late game and my team was redlined, back in Uprising.
Fairly certain you've nuked me with an ScR a few times. |
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Posted - 2015.09.30 16:37:00 -
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http://www.engadget.com/2015/09/29/the-first-official-x-files-trailer-is-out-there/ |
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Posted - 2015.09.30 17:02:00 -
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Matticus Monk wrote:Adipem Nothi wrote:http://www.engadget.com/2015/09/29/the-first-official-x-files-trailer-is-out-there/
\o/ DIGGY!!! Watched all the episodes two years ago binge-style to prepare! Almost there! Now in the middle of Season 6. Should wrap up right on time. |
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Posted - 2015.09.30 18:05:00 -
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Joel II X wrote:Adipem Nothi wrote:Joel II X wrote: I think I've only seen you in-game once, when I joined a late game and my team was redlined, back in Uprising.
Fairly certain you've nuked me with an ScR a few times. No, I meant Jolly. As far as you go, I've seen you on shotty quite a few times, as a blue, red, and a green. Can't remember if I've seen you with this alt. Highly recommend. Jolly's a blast to play with. If you can get him and Noob in a squad, the giggles are dang near guaranteed. |
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Posted - 2015.09.30 20:01:00 -
[3558] - Quote
@ Park
Unless sabotaging sandwiches, cooler heads prevail. |
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Posted - 2015.09.30 22:15:00 -
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J0LLY R0G3R wrote:Grabbed the name before any one else did.
PS4 community : The Barbershop Open to anyone.
Also grabbed up BumPirates haha XD \o/ |
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Posted - 2015.10.01 13:43:00 -
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noob cavman wrote:So work ie the administration side are getting pissy that im claiming on the insurance. This really doesn't affect them in anyway as its the insurance firm will have to pay. my boss has just spent the last half hour yelling at her own company for being dickheads. I love my boss. She's awesome If any of them try to communicate with you directly about the work injury, instruct them to do so in writing. Do your docs expect you to recover full use of your wankhand? |
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Posted - 2015.10.01 17:16:00 -
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mollerz wrote:noob cavman wrote:Well my boss was the one telling me to claim shotty. I have footage from cctv and a copy of the accident report aswell. Now I won't lose dexterity in my hand as long as I keep moving it, making a fist and wiggling my fingers. but I have to wear this glove thing to avoid infection. By the way moving a burned hand like you would a healthy one. I wouldn't do it unless your on seriously good pain meds guy's I screamed so loud the first time XD. Thankfully my tendons got away with out any real damage and I just have to avoid heavy scaring affecting mobility. Still hurts like hell tho. I was in a motorcycle accident where my hand got caught in between the car and my gas tank at around 50MPH. My hand was in a glove with armor thankfully. Totally my **** hand.. TBH I can't recall if that was a problem lol. It swelled so fast the skin split in certain areas and my ring finger/pinky finger knuckles were ****** up. After a half hour of nurses digging into the wounds of my hands with wooden sticks to makes sure everything was out of there, they lightly bandaged it up and told me to let the holes and splits and **** heal up and close on their own.. and not to seal/bandage it. It took me a few months of being diligent to move my hand around and make fists before moving onto one of those squishy stress balls. No you;d be hard pressed to know anything happened, and the only sign other than some scars is that my right pinky won't totally extend all the way. I got it to like 90%. TL;DR- don't skimp on working your hand while it heals. It will set up how you heal for life. And **** your company- shotty has it right. I'd even talk to a lawyer. If there's permanent damage or major future medical bills involved, I'd talk to a lawyer. Or if you don't like your job, I'd talk to a lawyer. |
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Posted - 2015.10.01 17:42:00 -
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mollerz wrote:Adipem Nothi wrote: If there's permanent damage or major future medical bills involved, I'd talk to a lawyer. Or if you don't like your job, I'd talk to a lawyer. Likely have a good case.
I'm not a big lawyer guy myself, but shot shave been fired frankly. Once your employer starts doing sketchy stuff it is best to get ahead of it vs hoping for the best. They are obviously going to get away with as much as possible even as misguided as it is if not malicious. Also, just talking to a lawyer doesn't mean you have to sue. It's just a matter of getting good advice (which is not always what a lawyer does either so ya have be mindful of that). A good lawyer will look over everything, hear you out on what has happened, and tell you how to protect yourself properly, and when to start asserting your legal rights. Knowing what your rights are is nothing but good when you have a company's employees pulling shenanigans. ^ |
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Posted - 2015.10.01 17:43:00 -
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noob cavman wrote:My boss has already called the insurance firm and ive already sent in doctor's and my therapists report. Ive also sent a copies to my family's lawyer for them to confirm with the insurances copies. Soooo I may buy another bike XD Also it might not help that admin maaaaay have good reason not to like me Kk. In that case I'll get off your lawn :-)
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Posted - 2015.10.01 18:04:00 -
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noob cavman wrote:Adipem Nothi wrote:noob cavman wrote:My boss has already called the insurance firm and ive already sent in doctor's and my therapists report. Ive also sent a copies to my family's lawyer for them to confirm with the insurances copies. Soooo I may buy another bike XD Also it might not help that admin maaaaay have good reason not to like me Kk. In that case I'll get off your lawn :-) No no no we will do this the gentlemanly way. *ahem* Get te **** out my house ya bubble headed nonce! :: Slaps shriveled wankhand :: |
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Posted - 2015.10.01 21:40:00 -
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IAmDuncanIdaho II wrote:ReViRaX wrote:Hi i'm ReViRaX and this is a shitpost
50 million ISK to whoever guesses my main correctly IGGY IGGY IGGY Iggy seldom swears. My money's on Reav Hannari.
Here's the event he's referencing: https://forums.dust514.com/default.aspx?g=posts&m=1707660#post1707660
Thinking he's likely on that list. |
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Posted - 2015.10.02 01:08:00 -
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neat ewar video: https://www.youtube.com/watch?v=n-rL9MG79bA |
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Posted - 2015.10.02 02:02:00 -
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mollerz wrote:just got in a bush match vs everyone in BPO proto and officer weapons. Aaaand sprint bug?! I thought they had worked it out. I keep running into it every single match knifing BPO, Proto or Officer? I'm not sure I'm following. No advanced weapons?
(Got that sprint bug as well a few times tonight, now that you mention it.) |
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Posted - 2015.10.02 12:48:00 -
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IAmDuncanIdaho II wrote:Krin's do not having stacking penalties according to a ticket answered by GM Archduke (hit detected) (hey GM Archduke, how are you?) https://forums.dust514.com/default.aspx?g=posts&m=2970448#post2970448zzZaXxx wrote:Here are the results of my ticket :)
My question:
Does the Krins Damage Mod have a stacking penalty? The description doesn't say it does. If so does it have a penalty only when stacked with other Krins or when stacked with any damage module?
Also, if I have two light weapon damage mods and one sidearm damage mod, is the sidearm mod affected by a stacking penalty? Thanks!
His answer:
Hello, this is GM Archduke.
Thank you for contacting the DUST 514 Customer Support Team. The KrinGÇÖs LEX -71 Damage Modifier should not have a stacking penalty with any damage modules. Also, stacking penalty should also apply to modules that are giving bonuses to the same attribute - in your example, two light damage mods would result in a slight stacking penalty on your light weapon damage bonus, but the sidearm damage mod should not be affected by this, and should give you the full bonus. Please note however, that there is a known display issue with the modified damage in the fitting window, and these numbers are unfortunately not displayed correctly at the moment. We're actively working on resolving this issue, and hope we can do so as soon as possible. Good find!
Observation: Krin's Damage Mod: +4% (+sidearm) 3rd Complex Damage Mod: +3.99%
Complex (x2) + Krin's > Complex (x3)
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Posted - 2015.10.02 15:20:00 -
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Ghost Kaisar wrote:Samantha Hunyz wrote:I never come here and never ask for help. I am a sniper purist and always have been. I am on the front page but I know as well as everyone that doesn't mean anything. I, for the most part have hated the scout mentality and was against the buffs to ewar we had that made us godly and cut ties to to everyone at that point. I am a sniper and only ever wanted to be relevant and was from 1.3 to 1.6. Now in general I have breakin stuff trying to derail my topic. I don't expect much of a response from you all as I have turned my back on you all. I have turned my back on corporations, and playing PC due to the shortcomings of sniping. I wish and hope for a day when I can get 1000wps and contribute. Well whatever, just ignore my post link and seal my fate already. https://forums.dust514.com/default.aspx?g=posts&t=217748be mindful if you do click, I address my shortcomings on page 2 and try to rectify the situation. I was too until I played Dust. Here's my old BF3 stats, I pretty much only played Recon with DMR's and Bolt actions. I came here to Dust and was appalled by the sniper action here. It has bad hit detection, horrible application, and nowhere near enough power until proto (Against anything but idiots. Thankfully, headshot damage is through the freaking roof and MLT sniper can easily OHK people with a headshot). So I stopped. I only do it for fun now in my Calmando (And love every last hatemail for it), but you have to be god-tier sniper to not be considered a waste of a player spot. Any good reason why not to increase movement speed while crouched? Always aimed with two sticks when sniping in every other shooter I've played. |
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Posted - 2015.10.02 19:33:00 -
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2Berries wrote:Adipem Nothi wrote:Ghost Kaisar wrote:Samantha Hunyz wrote:I never come here and never ask for help. I am a sniper purist and always have been. I am on the front page but I know as well as everyone that doesn't mean anything. I, for the most part have hated the scout mentality and was against the buffs to ewar we had that made us godly and cut ties to to everyone at that point. I am a sniper and only ever wanted to be relevant and was from 1.3 to 1.6. Now in general I have breakin stuff trying to derail my topic. I don't expect much of a response from you all as I have turned my back on you all. I have turned my back on corporations, and playing PC due to the shortcomings of sniping. I wish and hope for a day when I can get 1000wps and contribute. Well whatever, just ignore my post link and seal my fate already. https://forums.dust514.com/default.aspx?g=posts&t=217748be mindful if you do click, I address my shortcomings on page 2 and try to rectify the situation. I was too until I played Dust. Here's my old BF3 stats, I pretty much only played Recon with DMR's and Bolt actions. I came here to Dust and was appalled by the sniper action here. It has bad hit detection, horrible application, and nowhere near enough power until proto (Against anything but idiots. Thankfully, headshot damage is through the freaking roof and MLT sniper can easily OHK people with a headshot). So I stopped. I only do it for fun now in my Calmando (And love every last hatemail for it), but you have to be god-tier sniper to not be considered a waste of a player spot. Any good reason why not to increase movement speed while crouched? Always aimed with two sticks when sniping in every other shooter I've played. Why not (1) reduce sniper rifle sway while crouched and (2) increase movement speed while crouched? I can see this being plausible for scout snipers (maybe even assaults), but not commando or sentinals. If it already takes 2 shots to drop you sitting in the hills then you don't need a movement buff. 210ehp, different story. If you think twitching between sniper rounds will help in that situation, have at it. We do need more snipers in this game. Not enough people willingly get in to execution position (on knees, facing away) & wait for death. I wasn't thinking about faster movement while squatting in terms of evasion; I was thinking it'd make it easier to acquire and track targets if you could use both sticks to do so. Like in other shooters.
Proposed Sniping Mechanics Left stick = major aiming adjustment Right stick = minor aiming adjustment
Current Sniping Mechanics Left stick = unused Right stick = all aiming adjustment |
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Posted - 2015.10.02 21:13:00 -
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2Berries wrote: We basically have that now. Left stick does move you while crouched, but moving it resets scope sway & you have to wait for it to relax before your accuracy returns. I read your post as removing the sway reset so your not fighting sway while making small adjustments when crouched.
Correct. Reduce sway while crouched, so movement of legs for major aim adjustment doesn't reset sway mechanics. Increase speed of movement while crouched, so that major adjustments can be more fluid and so that commando & heavy snipers can realize benefit from the change. |
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Posted - 2015.10.03 08:57:00 -
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J0LLY R0G3R wrote:One Eyed King wrote:Fyi, one of the guys behind No Mans Sky will be on Colbert in a few minutes if anyone is interested. Indeed Sean Murray. Was a nice lil vid they showed of the game. Dude named the stuff on the planets he showed after Colbert. Perfect world, he then goes to another late show and the host gets to shoot a couple of the creatures with the Colbert names. Lmao |
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Posted - 2015.10.05 15:22:00 -
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Matticus Monk wrote: How is it that EVEN HERE the **** is getting too random? Why can OG mature posters have multiple cool wandering discussions of D&D, knives, new games, upcoming job and school opportunities all which overlap relevant scout discussions and THEN there is 10 pages or weirdo random irrelevant stuff that just makes the posters look like little kids? How are you ******* this up? Like seriously? Were one person can post random stuff and everyone jumps on-board and discusses, then you utterly FAIL in this environment!?! HOW?! Maybe just be more QUIET and learn the vibe here first!?!?
"Hide Posts", Monk! |
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Posted - 2015.10.05 20:35:00 -
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Ghost Kaisar wrote:IAmDuncanIdaho II wrote:Ghost Kaisar wrote:Signed up for beta for this game: https://www.youtube.com/watch?v=DVz00c5ARBMI'm excited, it looks like a lot of fun. Blizzard says they're designing and declaring it to be an esport, so they'll be looking to balance on a competitive scene as well. Yeah me also a long time ago - not heard a peep out of when it might be playable. This fall supposedly. They have betas running at video game conventions, and so far reviews from players have been pretty positive. Its a really well polished beta. Hell, people were saying that you couldn't play without Symmetra because she was the only viable way of returning to the battle quickly after death (Via Teleporter). So then they created and released Lucio, who has an ability that MASSIVELY speeds up everyone in a radius around you. I honestly can't wait to play it in beta. Trying to get FA involved as well. Skeletor Voltron signed up for beta as well, so at least I have him to play with when it drops. Just watched the trailer. Interesting classes. Looking forward to hearing more about this one. |
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Posted - 2015.10.06 13:55:00 -
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IAmDuncanIdaho II wrote:PARKOUR PRACTIONER wrote:Oh crap how many pages did i miss? I'm not catching up cause i don't feel like it, though Monk seems mad at stupid people. Its hard to not be mad at stupid people. Hmm, can't join it on the MGS convo cause don't own it or plan to, ehh whatever. Last Dust related thing i remember doing was take RR to 5 & make a bunch of LP protosuits to save ISK.
How goes it Bastards? *walks in & stands akwardly in corner* Hey Park I get mad at stupid ppl a lot. I think I'm probably a misanthrope - I think a lot of ppl are stupid. So the thing that I don't understand about myself is this: if people are stupid, and I observe this stupidity, why do I get mad at it? Surely I should be expecting it, and just ::shrug:: lol I'm trying to prevent myself going full grumpy-old-man - it's a tough battle that's been going a few years, and I'm not currently winning LMAO. [edit] On a side and suspiciously philosophical note: Was the other week mulling over Darwin's theory and wondered how it could be that there are so many stupid ppl in the world, and how is it that lots of kids seems to be a trait amongst the stupid. (NOTE: I AM NOT SAYING PEOPLE WITH LOTS OF KIDS ARE ALL STUPID - lol) Doesn't this mean that the ratio of stupidity is on the up? So how can Darwin be right? Then it hit me. Survival of the fittest doesn't necessarily mean survival of the less stupid. Now I've not actually read Darwin's stuff so for all I know he may have already pointed this out, but to me without thinking more deeply about it, I'd assumed evolution favoured intelligence. But's that's BS really isn't it, unless you class intelligence, in the context of survival, as pumping out as many kids as possible. In which case - stupid wins. Holy **** I might be the stupid one.
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Posted - 2015.10.07 11:14:00 -
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Any good theories out there on Hotfix delay? |
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Posted - 2015.10.07 11:51:00 -
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IAmDuncanIdaho II wrote:Adipem Nothi wrote:IAmDuncanIdaho II wrote:sterotypes humanity as stupid Sorry my bastard brother I can be a bit of a cnut :( Not at all! I agreed with most of your assessment :-) |
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Posted - 2015.10.07 13:05:00 -
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Mixed feelings about grenades.
People complain (if it is actually happening, rightfully so) about officer stompers farming newbros in the Low Mu queue. TTK and HP levels are such that newbros pose little if any threat to a vet in high end gear. In this regard, putting deadlier low-end gear in the hands of newbros can't hurt. |
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Posted - 2015.10.07 17:02:00 -
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J0LLY R0G3R wrote:The grenade change is going to be second best threads to read after the fix. :: scratches head ::
What threads will be the first best?
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Posted - 2015.10.07 20:25:00 -
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I like it, Bing.
And don't mind Ark. He's only here for decoration. |
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Posted - 2015.10.08 02:32:00 -
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Rattati speaks: https://forums.dust514.com/default.aspx?g=posts&m=2986260#post2986260
I'd be lying if I said I wasn't exciting about dusting off my old KR-17. It's been awhile, old friend.
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Posted - 2015.10.08 12:22:00 -
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Bayeth Mal wrote:This thread is stupid. I'm an OG scout, I belong on that board. I've been scouting since the Warlord update.
*logged in for a lol*
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Posted - 2015.10.08 13:18:00 -
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Lucifalic wrote:Anyone check if my tt-3 is actually useful again. God I miss pistoling Checking now ...
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Posted - 2015.10.08 13:28:00 -
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Observations (1 match played, euro server):
* Breach Shotgun feels pretty good. Bagged ~10 kills with it so far; observed no weapon-switch glitch or otherwise buggy behavior.
* Bolt Pistol isn't as bad as I expected it'd be. Still usable, though I've yet to test alternatives. (up next, TT-3)
* Died in ~ 1/3 of a second to a Gal Assault. Someone tell CPM2 that I feel cheated; didn't get that chance to respond they keep talking about.
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Posted - 2015.10.08 13:53:00 -
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Arkena Wyrnspire wrote:Adipem Nothi wrote:* Dying in ~0.25-0.33 seconds to Gal Assaults. Someone tell CPM2 that I feel cheated; for some reason, I'm not getting that chance to respond they keep talking about. Your tears are as the sweetest nectar. <3 I'm not complaining. Few forum activities are more satisfying than being right. You should try it sometime.
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Posted - 2015.10.08 14:50:00 -
[3586] - Quote
Updated observations: https://forums.dust514.com/default.aspx?g=posts&m=2986805#post2986805
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Posted - 2015.10.08 16:28:00 -
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J0LLY R0G3R wrote:... and I'm just sitting here eating cake and brownies like a fat chick at prom.
lmao. So far, less locus nade spam than expected, btw.
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Posted - 2015.10.08 19:01:00 -
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IAmDuncanIdaho II wrote:What the hell reload speed on Breach Shotty - is this really the speed it's always been? :-o Yep! That's the one. This clip increase has definitely helped, but I'm not quite sure if it's a good idea to run the Breach instead of the Vanilla Shotgun or Knives. Pairs well with Assault SMG; would make for an even better pairing if weapon swap speed were increased.
I've lost quite a few fights so far today that opened with me landing a couple painfully slow, point-blank breach blasts.
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Posted - 2015.10.08 19:30:00 -
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PARKOUR PRACTIONER wrote:PARK in need of assistance. Probably going to want to run your Assault suit.
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Posted - 2015.10.08 19:59:00 -
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IAmDuncanIdaho II wrote:Adipem Nothi wrote:IAmDuncanIdaho II wrote:What the hell reload speed on Breach Shotty - is this really the speed it's always been? :-o Yep! That's the one. This clip increase has definitely helped, but I'm not quite sure if it's a good idea to run the Breach instead of the Vanilla Shotgun or Knives. Pairs well with Assault SMG; would make for an even better pairing if weapon swap speed were increased. I've lost quite a few fights so far today that opened with me landing a couple painfully slow, point-blank breach blasts. Dayum! I *never* noticed that before. Probably because before, I wasn't assessing its viability LOL. Even more inclined to run dual breach shotty on galmando now - but that's just a total lolfit <--- about all I'm good for HAAH Think I've found the problem. I've been trying to "open" with a breach blast and finish off beefier targets with Assault SMG. The breach shotgun forces you to watch a lengthy post-fire animation before you're able to draw your sidearm. Sidearm comes up much quicker when working with knives or vanilla shotgun.
Also, revising earlier statement ... Breach Shotgun feels better, but it doesn't feel good. I won't be using it unless I'm playing on the EU servers. Too much HP Tank on America battleserver.
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Posted - 2015.10.08 20:03:00 -
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Positive Note: MN Scout + NK + SMG > CA Scout + Breach SG + SMG
Plan to test GA Scout + Vanilla SG + SMG next.
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Posted - 2015.10.08 20:17:00 -
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Ghost Kaisar wrote:Adipem Nothi wrote:Positive Note: MN Scout + NK + SMG > CA Scout + Breach SG + SMG
Plan to test GA Scout + Vanilla SG + SMG next. NK + ASMG was still my favorite CQC fit of all dust. Can't wait to try it again. For CA scout, I'd probably actually run RR+MSMG. Take advantage of huge shield delay buff to make him better at long range flanking. Scout around, mow a dude or two down, cloak and run. Shield regen lets you pop in and out of cover at different sides of a flank to engage. Higher speed and stealth lets you dictate range. They start to move up? Cloak, fall back and repeat. Did the CA Scout actually get buffed? It was my understanding that its shield properties were held constant, and the floor was raised around it.
Current MN Scout Loadout HS: Cmp Shield (x2), Cmp Sidearm Damage LS: Cmp Damp (x2), Cmp KinCat PW: Ish Noks SW: M209 ASMG EQ: Cloak, Compact Hive GR: Locus
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Posted - 2015.10.08 21:24:00 -
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Dreis ShadowWeaver wrote:Arkena Wyrnspire wrote:Still not a fan of the breach shotgun, tbh.
That reload is so slow. You haven't signed into PSN in 48 days though, so... Like I said, decoration.
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Posted - 2015.10.08 21:25:00 -
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One Eyed King wrote:Adipem Nothi wrote:Positive Note: MN Scout + NK + SMG > CA Scout + Breach SG + SMG
Plan to test GA Scout + Vanilla SG + SMG next. Do you have any skill in Magsec? Always liked the description of the weapon, but now that it has been buffed it sounds more plausible again. Yep. Dumped a million or so SP into it this morning (Pro3). It isn't bad, but the ASMG feels better. At first glance. Will revisit.
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Posted - 2015.10.08 21:37:00 -
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Ghost Kaisar wrote:Adipem Nothi wrote: Did the CA Scout actually get buffed? It was my understanding that its shield properties (excluding dmg threshold) were held constant; I'm pretty sure the floor was raised around it.
It gained from the changes. All caldari suits got buffed in terms of delay and depleted. Cal scout's regen amount didn't change, but the downtime is decreased significantly. Damp+Kincat is still the way to run it though. On a flank fit, I'd probably run 3x shield, recharger, damp, kincat. Hotfix Foxfour
I'm not seeing it. Old Delay looks exactly like New Delay. What am I missing, Ghost?
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Posted - 2015.10.08 22:39:00 -
[3596] - Quote
@ Goose - Big buff to Burst ScP's kick.
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Posted - 2015.10.08 22:59:00 -
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Ares 514 wrote:Adipem Nothi wrote:Positive Note: MN Scout + NK + SMG > CA Scout + Breach SG + SMG
Plan to test GA Scout + Vanilla SG + SMG next. So is the assault SMG back? Is it better than the BP now? M209 feels pretty solid. Better than the current BP? Possibly.
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Posted - 2015.10.08 23:08:00 -
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Ares 514 wrote: The last sidearm rebalance just broke the assault SMG. Besides from the ammo reduction the hit detection on it seemed really weird compared to the prior version. I'll have to give it a try again as it used to be my favorite sidearm.
Also will need to test the ScP changes.
Agreed. It feels alot better. TT3 feels pretty good as well.
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Posted - 2015.10.08 23:28:00 -
[3599] - Quote
Anyone try out the M8 Packed Locus? Are they registering damage more reliably than before?
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Posted - 2015.10.08 23:44:00 -
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Adipem Nothi wrote:I like it, Bing.
And don't mind Ark. He's only here for decoration.
^ Context
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Posted - 2015.10.09 00:00:00 -
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J0LLY R0G3R wrote: Jumpy jumpy still seen a good bit?
Not seeing any jumpy Scouts. Seeing some mariobro Assaults and the occasional Commando.
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Posted - 2015.10.09 00:03:00 -
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PARKOUR PRACTIONER wrote:To answer the sg ROF buff J0LLY, how would you balance out the bons vs regular sgs? I'm all for a ROF buff just wondering how it could be balanced around bons & exp sgs.
If he's suggesting PRO SG RoF > ADV RoF > STD RoF, then the Bons wouldn't necessarily need be affected.
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Posted - 2015.10.09 03:07:00 -
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J0LLY R0G3R wrote:pss: anyone ever thought about trying this lolBomb diffuse game, several people telling the dude what to do lol (Keep Talking and Nobody Explodes) 100% that everyone here would just say screw it, we're all going to die. What are the "helpers" using to solve the puzzles?
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Posted - 2015.10.09 03:12:00 -
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Adipem Nothi wrote:J0LLY R0G3R wrote:pss: anyone ever thought about trying this lolBomb diffuse game, several people telling the dude what to do lol (Keep Talking and Nobody Explodes) 100% that everyone here would just say screw it, we're all going to die. What are the "helpers" using to solve the puzzles? Nevermind! Looks like there's a reference manual: https://www.youtube.com/watch?v=sZdO40p2AWQ
That's one odd game.
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Posted - 2015.10.09 03:23:00 -
[3605] - Quote
Puzzles within puzzles. I like!
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Posted - 2015.10.09 03:46:00 -
[3606] - Quote
chill penguin wrote:Ok, hotfix didn't drop, feels the same, no impromptu sync, bullocks! Breach Shotgun has a 4-round clip. I'm afraid you're mistaken.
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Posted - 2015.10.09 15:32:00 -
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IAmDuncanIdaho II wrote:Gonna try and stay happy and enjoy DUST throughout this weekend - wife is away so only my cat can "disturb" me ;-)
@Dizzy, Adipem When I say happy I mean - that Domi we played with the two jumper brothers, Serhat and Sedat or whatever their names are - that battle would've been one of the few I would've quit out of sheer annoyance but I stayed coz we were in squad and "ok let's see what happens".
In your experience, how bad was that game would you say? In terms of just being a crap unenjoyable experience? Just trying to get a frame of reference for how those make me feel - they are honestly what makes me want to walk away from this game.
Watching the jumpy-jump and seeing death screens with full proto crap on it just pisses me off. Yeah yeah HTFU git gud yada yada - I'm an average player, you want this game to be full of elite players only? Carry on.
If I'm thinking about the right match, those jumpy Assaults were a pain-in-the-arse (and dang near impossible to shotgun) but they weren't sufficiently annoying to leave battle. IIRC, I was still experimenting with the Breach Shotgun and different sidearms while squadded with you guys. Wouldn't be surprised if Jesus was also experimenting. Had the three of us been "playing to win" and actually working together as a squad (instead of tooling around), I suspect you would've found those two stompers much less annoying.
Note: I didn't cross paths with them too many times, but I when I did they did not appear to be lagging. I absolutely and consistently leave battle when up against stompers that teleport and/or blueflare when shotgunned or knived.
PS: I should've pointed out that I was experimenting with fits. Apologies for abandoning you, over and over again.
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Posted - 2015.10.09 15:45:00 -
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Duncan wrote:
Anyway slight digression there, wanna DUST it up this weekend and try out the following (esp. in light of Adipem's and others commentary on the Breach Shotty):
- Amarr Logi Scout with Breach - Gal Ass Scout with Breach - Galmando with Breach, Dual Breach - Caldari Scout with Breach - Gal Assault with all AR variants - Minmando with MD as AV - maybe a punch suit (never ran one of those before) to get some footage of tank-punch-kill attempts for Jadek lol
Guess I better thrown in the GalScout with breach into all that. Should serve as a good baseline if battles are in balance. Also if I'm playing a lot I may crack open a couple boosters and invest into other shield skills, and try out a Ghost Kaisar GalAssault regen fit - that thing might be awesome.
Punch tank with yes
Found the dual-tanked GalScout to work best with the Breach Shotgun. The added buffer helps when taking down uparmored opponents; in many cases, that the Breach kills more slowly than Knives or Vanilla Shotgun, and it has a very slow "holster speed" which slows the draw of your sidearm.
Example loadout:
HS: Shield Extenders (x2) LS: KinCat, Damp, Ferro (x2) PW: KR-17 Breach Shotgun SW: M209 Assault SMG GR: M8 Packed Locus EQ: Compact Hive, Cloak
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Posted - 2015.10.09 15:55:00 -
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Pre-FoxFour GA Scout > CA Scout > MN Scout >>> AM Scout
Post-FoxFour GA Scout > MN Scout > CA Scout >>> AM Scout
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Posted - 2015.10.09 17:41:00 -
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Ares 514 wrote:Adipem Nothi wrote:Pre-FoxFour GA Scout > CA Scout > MN Scout >>> AM Scout
Post-FoxFour GA Scout > MN Scout > CA Scout >>> AM Scout Really? How did the MN Scout beat out the CA Scout? Can't say for certain and can't finger precisely why, but certainly found this be the case yesterday after running lots of both. Could've been a fluke. Guess we'll see if the pattern holds with time.
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Posted - 2015.10.09 19:00:00 -
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Been watching that as well. I am/was expecting to see a spike on account of Foxfour, but I don't think that a lack of a spike would necessarily be cause for concern. Personally suspect that PCU is being depressed by external factors, such as the recent release of MGS, Battlefront Beta, etc. Seasonal factors might also play a part. Ebb and flow.
Would love to see what effect genuine performance & stability improvement(s) might have on headcounts.
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Posted - 2015.10.09 19:05:00 -
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chill penguin wrote: I have squadded with Ark, his voice is indeed the sultry sound of british angels.
Do British angels pause to breathe?
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Posted - 2015.10.10 14:15:00 -
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G Clone triggered an update at dust.thang.dk! http://dust.thang.dk/market_historycategory.php
Interested to see what the HF shakes up.
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Posted - 2015.10.10 14:16:00 -
[3614] - Quote
Good read. https://forums.dust514.com/default.aspx?g=posts&m=2989162#post2989162
Anyone know who Lahut K'mar's main is? Reads like Cavman or an angry Ripley.
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Posted - 2015.10.10 14:20:00 -
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Aeon Amadi wrote:Whats the general thoughts on the chevron not appearing when scanned while cloaked? I.E: You'd still be seen on the map/mini-map but you wouldn't have a bright red beacon pointed at your dome. First Impression: Couldn't hurt. Could make the cloak more useful. I like it.
(still thinking ...)
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Posted - 2015.10.10 14:25:00 -
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noob cavman wrote:Like I can make up a name like that. Could've been plucked from one those children's books you fancy :P
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Posted - 2015.10.10 15:12:00 -
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Aeon Amadi wrote:Whats the general thoughts on the chevron not appearing when scanned while cloaked? I.E: You'd still be seen on the map/mini-map but you wouldn't have a bright red beacon pointed at your dome. Calling All Bastards!
Help me nail down all the different scenarios where the absence of a red chevron might come in handy. Thinking we should first list all the instances where the red chevron is present. Afterwards, we can filter out the ones where we'd be potentially be cloaked.
"I have a red chevron overhead when I'm ..."
#1 - Picked up by someone's inner ring while shotgunning or knifing.
#2 - Picked up by an active scanner (i.e. profile >= 21dB).
#3 - Picked up by a focused scanner (i.e. profile >= 15dB).
#1 - Don't think it'd help here as we're definitely not cloaked while shotgunning or knifing.
#2 - Won't help dampened Scouts. Would help undampened or lightly dampened Scouts.
#3 - Might help in this case.
At what other times do units have a red chevrons overhead?
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Posted - 2015.10.10 15:54:00 -
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noob cavman wrote:When they shoot scout with yes. Scout only wanted to peep. Does the chevron appear when hit? IIRC ...
Cloaked - Nothing appears overhead when hit Uncloaked - Healthbar appears overhead when hit
(please advise if incorrect)
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Posted - 2015.10.10 16:15:00 -
[3619] - Quote
noob cavman wrote:No but scanned by a scanner or I think when picked up by my dual precision amarr the chevron appears That's my understanding as well. Passive or Active Scanned.
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Posted - 2015.10.11 01:23:00 -
[3620] - Quote
Dreis ShadowWeaver wrote: I always try to run as few Damps as possible. Why run two in a situation where I could get away with one, freeing up a valuable low slot?
^
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Posted - 2015.10.11 15:20:00 -
[3621] - Quote
Aeon Amadi wrote:No discussions atm for cloak swap changes. Probably won't be unless there's a really good argument as to why it needs to be changed, with current design intentions considered. That being that the cloak is a navigational tool and not a murder tool.
The two most discussed options to increase Scout viability are 1) No chevrons when cloaked 2) Dynamic profile (less when crouching, more when sprinting, etc). Removing chevrons doesn't offer much in itself because of the cloak mechanic working better when holding still, which sort of defeats the purpose.
That being said, it hasn't been discussed yet, but one of the proposals I have as an addendum is to reverse the cloak transparency effects to offer greater transparency when moving as opposed to holding still. This would increase the value of the 'no cloaked chevrons' feature substantially as you wouldn't be a sitting duck hoping the enemy doesn't know how to find the red dot on the minimap (pro-tip: he will).
Opens up a lot more opportunities for Scouts to do what they need to do. Setting up assassinations, stealth hacks, escape plans, etc. Just thought at the moment though, nothing set in stone. Recent changes with FoxFour unleashed a lot of new fitting options with Assaults, Logistics, and in some cases, Commandos. Scouts can be brought up in non-combat ways like these.
Obviously you should not think that these changes are by any means happening - just idle discussion right now. The design was to lengthen decloak delay. Not to lengthen everything delay.
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Posted - 2015.10.11 15:37:00 -
[3622] - Quote
Aeon Amadi wrote:Adipem Nothi wrote:Aeon Amadi wrote:No discussions atm for cloak swap changes. Probably won't be unless there's a really good argument as to why it needs to be changed, with current design intentions considered. That being that the cloak is a navigational tool and not a murder tool.
The two most discussed options to increase Scout viability are 1) No chevrons when cloaked 2) Dynamic profile (less when crouching, more when sprinting, etc). Removing chevrons doesn't offer much in itself because of the cloak mechanic working better when holding still, which sort of defeats the purpose.
That being said, it hasn't been discussed yet, but one of the proposals I have as an addendum is to reverse the cloak transparency effects to offer greater transparency when moving as opposed to holding still. This would increase the value of the 'no cloaked chevrons' feature substantially as you wouldn't be a sitting duck hoping the enemy doesn't know how to find the red dot on the minimap (pro-tip: he will).
Opens up a lot more opportunities for Scouts to do what they need to do. Setting up assassinations, stealth hacks, escape plans, etc. Just thought at the moment though, nothing set in stone. Recent changes with FoxFour unleashed a lot of new fitting options with Assaults, Logistics, and in some cases, Commandos. Scouts can be brought up in non-combat ways like these.
Obviously you should not think that these changes are by any means happening - just idle discussion right now. The design was to lengthen decloak delay. Not to lengthen everything delay. Designs change. Above post appended. We'll put together some better ideas for you on how to bring Scouts up-to-par. Just in case designs change again and/or balanced class interplay becomes a priority. Can't hurt, right?
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Posted - 2015.10.11 17:31:00 -
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Aeon Amadi wrote: Would really rather hear pros and cons with what is on the table at the moment but if you feel there is absolutely no other way that to start from scratch with a whole new set of proposals then I can't stop you.
In the vast majority of cases, removing the red chevron while cloaked will not help those of us who dampen as those of who dampen usually don't have red chevrons overhead. It isn't a bad idea, but I think we can do better, be it through a quick fix or something more protracted.
Some time back Rattati described an overhauled, dynamic EWAR system. Exciting stuff. If such an overhaul introduced favorable changes for Scouts, it'd likely be our best bet at better balance, as EWAR 2.0 could be designed in such a way that a given Scout's EWAR advantages might make up for his current disadvantages.
^ Here I suspect lies the optimal path.
If the EWAR overhaul is not presently possible (or is not achievable in the short term), then a quick fix might at some point prove to be in order for the Scout class. Removing red chevrons while cloaked is an example of a quick fix. Inverting cloak transparency is another (possibly better) example. Alternative quick fixes (some better, some worse) might include:
Direct increase scout speeds, dial back cloakblind, decrease cloak opacity, increase scout jump height & decrease fall damage, increase scout armor/shield native regen, increase scout slot count, fix clunky cloak delays, increase cloak's active bonus, decrease scout scan profiles, increase scout scan ranges, rework Scout class/racial bonuses
Indirect decrease backpedal speeds, decrease inner scan ring intensity, add drawbacks to HP tanking (to narrow the hitpoint gap between high-HP units and low-HP units)
If you ask a dozen different Scouts here which quick fix would be best, you'll likely get a dozen different answers. Of your two provided options, I personally favor inverting cloak transparency over removing the red chevron as inverting cloak transparency has the potential to benefit all of us equally whereas removing the red chevron would benefit undampened Scouts by greater degree than dampened Scouts.
(continued)
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Posted - 2015.10.11 18:27:00 -
[3624] - Quote
Aeon Amadi wrote: Would really rather hear pros and cons with what is on the table at the moment but if you feel there is absolutely no other way that to start from scratch with a whole new set of proposals then I can't stop you.
Feedback Continued, Part II
If you're willing to hear options other than those you've provided, I'd be glad to offer my two cents:
Step 1 - Intra-Class Parity
The AM Scout is trailing behind the others and should be brought up-to-speed; this is something a quick fix aimed at the entire class will not likely accomplish. I would suggest changing its Precision Bonus to either a healthy bonus to ScP Damage & Reload Speed (i.e. +5% per level) or to a flat, substantial bonus to Biotic Efficacy (thinking +7% per level).
Step 2 - Inter-Class Parity
Next, I'd focus on improving Scout performance vis a vis cloak improvements.
It may not seem like a big deal, but fumbling around with cloak gets even the most experienced of us killed all too often. I'm not at all referring to decloak murders or "predator kills" ... simply turning on cloak to aid in escape/evade is a royal pain-in-the-arse thanks to present delays. Do absolutely keep a lengthy cloak deactivation delay intact to prevent fire-from-cloak, but kindly remove the clunky and unnecessary equip/unequip delays. If the deactivation delay is for some reason bound to the other delays, then try shortening the delays from 3 seconds to 2.5 seconds. Every half second counts when your TTK is measured in half seconds.
Additionally, I'd recommend a slight increase to cloak's active damp bonus such that an AM or MN Scout running one complex dampener could beat 21dB Active Scans when proto cloaked. If my numbers are correct, an increase of only 5% should do the trick (0-5-10% to 5-10-15%).
Given the redundancy of Falloff, I'd recommend reducing cloakblind from 85% to 50% and setting the scout's base scan range equal to that of the Logi. Like you said, designs change. The reasons behind cloak and EWAR nerfs pre-Falloff do not necessarily apply post-Falloff.
Lastly, toning down shimmer would dramatically help cloak serve in its intended role. If "opacity" isn't a readily tuned server side value, your idea of inverting transparency is a very interesting work-around. I'd definitely support the idea.
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Posted - 2015.10.11 18:33:00 -
[3625] - Quote
Breakin Stuff wrote:What breaks if we retool the scout cloak bonus to a flat 75% fitting reduction rather than this step tier that allows you to fit a std cloak at scout leve 2 if you forgo modules? I believe this was discussed with Rattati sometime back. To the best of my recollection, we couldn't think of any drawbacks. It'd definitely help the newbros.
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Posted - 2015.10.11 18:37:00 -
[3626] - Quote
Llast 326 wrote:Adipem Nothi wrote: In the vast majority of cases, removing the red chevron while cloaked will not help those of us who dampen as those of who dampen usually don't have red chevrons overhead. It isn't a bad idea, but I think we can do better, be it through a quick fix or something more protracted.
This is something worth noting as a con If Cheveron does not appear while cloaked, would this diminish the need for damps and increase HP stacked scouts? Seems like it might. I believe it would. It'd also make the AM Scout worse at counter-infiltration.
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Posted - 2015.10.11 19:00:00 -
[3627] - Quote
Aeon Amadi wrote: Only one person has elaborated as to a practical situation, in regards to escaping (choosing between pulling a weapon or sprinting), the rest is just mentioning that there are problems with the cloak delay without explaining what those problems are. Explain it in detail, please. Currently looking for a video to illustrate the point ...
Daaa Beast's LAV crew rolled up on me and caught me away from cover. One shot from that Small Rail pretty much wipes out a Scout, so I'm trying to evade incoming fire and at the same time fumbling around the weapon wheel trying to activate cloak.
Decloaking is easier than cloaking, as raising your weapon automatically activates deactivation. Decloaking requires fewer keystrokes and you don't have to interrupt movement to access the weapon wheel. Trying to turn cloak on (to improve odds of escape) is one area where the current clunkiness is getting us killed.
Found the video! https://youtu.be/5yA92oJXM5k?t=209
I'm the Scout on the hill trying to run away. Watch me fumble around while trying to activate my cloak.
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Posted - 2015.10.11 19:05:00 -
[3628] - Quote
Varoth Drac wrote: Chevron removal when cloaked: I possibly underestimated how useful this would be in a group situation. I don't think it would be amazing, but may be useful in some situations.
How so?
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Posted - 2015.10.11 19:18:00 -
[3629] - Quote
Varoth Drac wrote:Adipem Nothi wrote:Varoth Drac wrote: Chevron removal when cloaked: I possibly underestimated how useful this would be in a group situation. I don't think it would be amazing, but may be useful in some situations.
How so? It was suggested to me that, when a group including a cloaked scout is scanned, the scout may well appear on the radar, but the enemy would be drawn to the mercs with chevrons, not the cloaked scout, who could continue with the flank. I can see that being helpful with undampened Scouts, but sufficiently dampened Scouts would (in the vast majority of cases) dodge the scans in the first place, right?
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Posted - 2015.10.11 19:31:00 -
[3630] - Quote
Ares 514 wrote:Aeon Amadi wrote:No discussions atm for cloak swap changes. Probably won't be unless there's a really good argument as to why it needs to be changed, with current design intentions considered. That being that the cloak is a navigational tool and not a murder tool.
The two most discussed options to increase Scout viability are 1) No chevrons when cloaked 2) Dynamic profile (less when crouching, more when sprinting, etc). Removing chevrons doesn't offer much in itself because of the cloak mechanic working better when holding still, which sort of defeats the purpose.
That being said, it hasn't been discussed yet, but one of the proposals I have as an addendum is to reverse the cloak transparency effects to offer greater transparency when moving as opposed to holding still. This would increase the value of the 'no cloaked chevrons' feature substantially as you wouldn't be a sitting duck hoping the enemy doesn't know how to find the red dot on the minimap (pro-tip: he will).
Opens up a lot more opportunities for Scouts to do what they need to do. Setting up assassinations, stealth hacks, escape plans, etc. Just thought at the moment though, nothing set in stone. Recent changes with FoxFour unleashed a lot of new fitting options with Assaults, Logistics, and in some cases, Commandos. Scouts can be brought up in non-combat ways like these.
Obviously you should not think that these changes are by any means happening - just idle discussion right now. If their is no talk of cloak swap changes how about just fixing it so you only get the delay when uncloaking not when uncloaked already and swapping from cloak... That mechanics is frustrating as all hell. ^ precisely this, just in case it was unclear. Keep decloak delay where it is, but remove the equip/unequip/other delays. It'd make cloak operation a lot less clunky and would still prevent fire from cloak.
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Posted - 2015.10.12 02:32:00 -
[3631] - Quote
@ Quality of Life Improvements
Thanks Breakin and Aeon for taking the time to talk this over with us. 100% in agreement with what you guys are saying and 100% in agreement that while a little polish would be great for scout play, performance improvements (i.e. buffs) shouldn't be introduced unless the need to do so is clearly supported by data.
If you guys asked me to put together a conservative "wish list", it'd include much of what's being discussed here and would very likely look something like this: Google Doc
First and foremost, I'd love to see a more fun and better balanced AM Scout. Biotic Efficacy has been tossed around since Rattati's arrival. That'd potentially be tough to wire, and like Aeon said, may not be "Amarr" enough. As an alternative, a "quickdraw" styled ScP bonus would be equally appealing.
As described, the "interclass parity" section should be ignored if performance data does not support the need for improvements. If performance data were to show that the class is falling behind, I'd suggest that gentle, conservative iteration erring on the side of not enough. The very last thing I want to see is an overpowered Scout. That'd make us all look bad (us more so than you).
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Posted - 2015.10.12 03:41:00 -
[3632] - Quote
Looks like Rattati made an appearance on Biomassed Episode #75 tonight. Isn't up yet. I'll index his commentary for you guys later, unless one of you bastards beats me to it :-)
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Posted - 2015.10.12 15:37:00 -
[3633] - Quote
@ Ark
Didn't come to learn this until just recently, but "reposting removed content" is a Forum no no.
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Posted - 2015.10.12 15:38:00 -
[3634] - Quote
Llast 326 wrote:Because we know how much some of you like Data
Graphs!
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Posted - 2015.10.12 15:44:00 -
[3635] - Quote
Arkena Wyrnspire wrote:According to recently released data from Rattati, Assault Ck.0s with ARRs were the most popular PC combo before the recent buffs. EDIT: Fun facts... ARR is the most used PC weapon. By a massive margin, Minassaults and Amarr sentinels are the most popular PC suits - they're literally 2x ahead of the next most popular suits (Galscout, Calassault). 4.5k Scotsman scouts died in PC in the last 3 months. 11.5k Bons shotguns were used.
Somewhat incorrect. I believe we're looking at kill data rather than usage data. For instance, the data says the Bons Shotgun accounted for 11.5k kills, which is entirely different than "11.5k Bons Shotguns were used".
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Posted - 2015.10.12 17:33:00 -
[3636] - Quote
Rattati's Commentary:
~03:12-05:20: on FoxFour ~06:02-06:20: on specific shield changes ~07:20-10:25: on racial bonus changes (mostly ARs) ~11:35-15:50: on rifle ranges and changes ~17:05-17:50: on engagement ranges ~19:10-23:00: on the feedback process ~23:50-25:00: on #PortDust514 ~27:10-33:00: on AV design and Soraya Xel ~33:40-37:25: Twitter Q/A: new BPOs (no), EVE Link (no), Weapon Attachments (no) ~37:30-41:40: on short-term goals ~42:20-43:00: on Warlords 1.3 ("will be cool. interesting. could p!ss some people off.")
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Posted - 2015.10.12 17:40:00 -
[3637] - Quote
Adipem Nothi wrote: ~42:20-43:00: on Warlords 1.3 ("will be cool. interesting. could p!ss some people off.")
Trello: Development Roadmap
Warlords 1.3 * EPIC - User Experience * UX - Fitting & Trading * Achievements 1.0 * Salvage Gameplay - Simple Crafting * Daily Missions 2.0
@ Spademan - Any insights from the future? What should we be expecting here?
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Posted - 2015.10.12 18:12:00 -
[3638] - Quote
Ghost Kaisar wrote:Adipem Nothi wrote:Llast 326 wrote:Because we know how much some of you like Data Graphs! I love data like this. Gal and Amarr commandos don't even show up. Amarr scout is pitiful in use. Amarr Logi doesn't exist anymore. Kill distribution is awesome so far. Assaults are doing most of the killing, followed by Sentinels. Scouts pick up behind them and Commandos are still more than Logis. Personally, I want to see Commandos on the same kill counts as scouts. Weapon kill distribution is skewed just so you guys know. HMG's have the most kills because almost every single Heavy kill is with an HMG (Just around 93% actually). Even with 50303 HMG kills, assaults still have almost 70k between the four rifles. I really hope that CCP takes a hard look at the races that don't even show up and buff them in some way. They are obviously either under-performing or lacking a useful role.
Was surprised by the lack of AM Logi kills. Figured these would be a PC staple.
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Posted - 2015.10.12 18:16:00 -
[3639] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote: Was surprised by the lack of AM Logi kills. Figured these would be a PC staple.
Hmm strange, I wonder how far this data goes back, because I killed a few DMG mercs in one of our raids a few months back. 3 months?
CCP Rattati wrote:Silver Strike44 wrote:Can you tell us how long of a time period this is over? It's equal interval sampled over the last 3 months
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Posted - 2015.10.12 18:37:00 -
[3640] - Quote
IAmDuncanIdaho II wrote: Hmmm so it's inaccurate
Rattati's choice of words is interesting:
CCP Rattati wrote:It's equal interval sampled over the last 3 months
If he were looking at the entirety of the past three months, why not just say "over the last 3 months"? Could be that he sampled an equal interval from different points over the past three months?
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Posted - 2015.10.12 18:40:00 -
[3641] - Quote
IAmDuncanIdaho II wrote: lol I'm an idiot. *Scout battle*
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Posted - 2015.10.12 19:00:00 -
[3642] - Quote
Ghost Kaisar wrote:Adipem Nothi wrote:Ghost Kaisar wrote:Adipem Nothi wrote:Llast 326 wrote:Because we know how much some of you like Data Graphs! I love data like this. Gal and Amarr commandos don't even show up. Amarr scout is pitiful in use. Amarr Logi doesn't exist anymore. Kill distribution is awesome so far. Assaults are doing most of the killing, followed by Sentinels. Scouts pick up behind them and Commandos are still more than Logis. Personally, I want to see Commandos on the same kill counts as scouts. Weapon kill distribution is skewed just so you guys know. HMG's have the most kills because almost every single Heavy kill is with an HMG (Just around 93% actually). Even with 50303 HMG kills, assaults still have almost 70k between the four rifles. I really hope that CCP takes a hard look at the races that don't even show up and buff them in some way. They are obviously either under-performing or lacking a useful role. Was surprised by the lack of AM Logi kills. Figured these would be a PC staple. You haven't played PC in quite a while. Link changes make running the Amarr un-necessary, since their links are only a little bit better at most. Better to just carry LP Viziams and run a suit that has a better bonus, like the Gal or Min. It hasn't been that long. Lol. Makes sense though; I run LP fancyboy links on my Scouts and GalLogi.
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Posted - 2015.10.12 19:04:00 -
[3643] - Quote
noob cavman wrote: **** racial loyalty I want to have all the toys
^
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Posted - 2015.10.12 21:08:00 -
[3644] - Quote
As of this moment, I'm officially a fanboy of Cat Merc: https://twitter.com/Cat_Merc/status/653578499161235456
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Posted - 2015.10.13 01:39:00 -
[3645] - Quote
LeGoose wrote:Alright everyone. I played a couple of matches today to test out the new build. What are people's thoughts in the current Meta? I got absolutely destroyed by a few Gal assaults before I could even react. Also was in a match were I saw Keeriam (Llast?) go 30-0 in what I presume to be a Gal Assault with a Creadron Breach AR. Anyone try out some serious shield tanking to see how that is now? I used to run a Cal scout build completely focused on shield recovery which was fun but not super viable.
o/ Goose!
Keeriam's a beast. Old-school Scout Sniper. He's far too careful and meticulous to be an alt of Llast :-) Did you try the Burst ScP? Lots of sidearm tweaks this last round; haven't got around to testing that one yet. Unfortunately, CalScouts didn't benefit much from the shield improvements. Their recovery stats were held constant. From what I've personally seen so far, they're probably doing less well now than prior to FoxFour (presumably due to more ARs).
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Posted - 2015.10.13 12:28:00 -
[3646] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:IAmDuncanIdaho II wrote: Hmmm so it's inaccurate
Rattati's choice of words is interesting: CCP Rattati wrote:It's equal interval sampled over the last 3 months If this data spanned the entirety of the past three months, why not just say "the last 3 months"? Could it be that he sampled data from equal intervals at different points over the past three months? :: Scratches Head :: Didn't see that before coz Ninja Editing like a Fatty The keyword for me there is "sampling". Means it's not all data. So whilst it misses some usage, what it misses is likely to be an incredibly rare occurrence to not get picked up in any sample at all. My thoughts exactly. He also mentioned (in the other thread) that there's a cut-off value in the hundreds. I'm assuming it's around 500, as the lowest available value was ~590.
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Posted - 2015.10.13 12:30:00 -
[3647] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote:Rattati's Commentary: ~03:12-05:20: on FoxFour ~06:02-06:20: on specific shield changes ~07:20-10:25: on racial bonus changes (mostly ARs) ~11:35-15:50: on rifle ranges and changes ~17:05-17:50: on engagement ranges ~19:10-23:00: on the feedback process ~23:50-25:00: on #PortDust514 ~27:10-33:00: on AV design and Soraya Xel ~33:40-37:25: Twitter Q/A: new BPOs (no), EVE Link (no), Weapon Attachments (no) ~37:30-41:40: on short-term goals ~42:20-43:00: on Warlords 1.3 ( "will be cool. interesting. could p!ss some people off.") I posted this in the Biomassed thread (with credit) - I hope you don't mind. Don't mind at all. Good idea.
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Posted - 2015.10.13 16:45:00 -
[3648] - Quote
Why were Logi passives buffed to 25m in the first place? Because Trifecta? Lol.
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Posted - 2015.10.14 00:47:00 -
[3649] - Quote
Regnier Feros wrote:Adipem Nothi wrote:Why were Logi passives buffed to 25m in the first place? Because Trifecta? Lol.
Edit: I suspect it'd be easier to start from scratch with EWAR stats than try to cleanup Zatara's mess. I say swap the AM Scout bonus for something fun and hold out for the EWAR overhaul. I like my precision bonus The AM Scout precision bonus isn't a bad bonus, but it is far from a distinct or competitive bonus. In almost all practical applications, a merc is better served by a precision-enhanced CA Scout or Logi. In order for the current AM Scout bonus to set it apart competitively, a number of things would have to happen:
1. Active Scanners and/or the GalLogi will have to be substantially nerfed. There will remain zero point to running a low-hp, passive scan unit so long as high-hp, active scan units are providing massively superior, team-wide recon.
2. Range Extenders will have to be buffed (or) Scout base scan range will have to be increased. The AM Scout's potential strength at mid-range passives will otherwise remain too weak to outweigh the opportunity costs of not running another suit.
3. If Range Extenders are buffed, Inner Scan Ring range will have to be reduced. Otherwise, we'll create as much (if not more) imbalance than we remedy.
4. If Range Extenders are buffed, Logi base scan range and the CalScout racial bonus would potentially need to be decreased so long as passive scans remain shared.
All this, just to band-aid one bonus which will be outmoded with EWAR 2.0. Seems to me like a bad way to spend Dev time and resources.
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Posted - 2015.10.14 02:00:00 -
[3650] - Quote
One Eyed King wrote:Ewar 2.0? https://forums.dust514.com/default.aspx?g=posts&m=2929512#post2929512 https://forums.dust514.com/default.aspx?g=posts&m=2929612#post2929612
Rattati's up to something. None of what he's describing is within reach of a hotfix. At the very minimum, they're looking into changing fundamental EWAR mechanics for the first time since early Uprising. There's a decent chance they're already knee-deep into the spaghetti. Hence "EWAR 2.0".
When spend valuable time tuning current EWAR mechanics if they're presenlty working on replacement mechanics?
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Posted - 2015.10.14 02:34:00 -
[3651] - Quote
All that tinfoil brings to mind the Rattati interview and his closing comments on Warlords 1.3. [Paraphrased] "We're working on it now. It's going to be interesting, and it's probably going to really p!ss some people off." Crafting? Achievements? Couldn't possibly p!ss anyone off. So what are we missing ... ?
:: extra-strength tinfoil ::
So if they are actually working on EWAR, and whatever they plan to do is going to p!ss some people off ...
Ready the collective anus, gentlemen. It looks like Scouts will be getting that shaft again. Shaft the MedFrame Majority and risk running off a sizable chunk of the playerbase? Now? Unlikely. Shaft Pilots or AV? Too close to V/AV tuning to be likely. Shaft Heavies after already shafting Heavies with the GalAssault bonus? Unlikely. Shaft Logis or Commandos? These are barely on the competitive kill radar, which seems to grant immunity to balance pass, much less shafting (see GalLogi).
Who's left to shaft?
Assaults
Pilots
AV
Heavies
Commandos
Logis Scouts
Ready the collective anus, gentlemen.
:: / extra-strength tinfoil ::
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Posted - 2015.10.14 12:53:00 -
[3652] - Quote
Joel II X wrote:Limiting scanners to just one is a bad idea ... You calling Jolly's idea a bad idea, breh? Maybe so. I'd still support it though. It's a quick and easy-to-understand fix. And it'd be an improvement over the present, even if it is a step too far in the opposite direction.
How 'bout this instead:
* Substantially increase Scanner WP. * Buff STD and ADV Scanners. * Set Scanner Carry Limit = 1 / Tier.
Want to permascan an Ambush match at 21dB? You now need 3+ GalLogis. No more single-unit permascan.
On the topic, why not take Aeon's idea one step further and eliminate the HUD markers altogether? Keep Active and Passive Scan returns on the minimap and overhead map, but remove them from the on-screen display.
Friendlies show blue. Hostile health bars and TacNet data are displayed when targeted.
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Posted - 2015.10.15 02:49:00 -
[3653] - Quote
Ghost Kaisar wrote:Finally had a chance to play the new patch of Dust.
First few thoughts:
1.) I love the new Magsec.
2.) I REALLY love the new Assault SMG.
3.) I'm mad that the Min Scout didn't get any of the sexy melee damage buffs.
4.) As an avid shield tanker, HELL YES. Min and Cal suits feel a lot more regen-y. I'm actually considering running shield buffer Min Commando's instead of tank, since they have naturally good regen now. Slap some armor on it.
5.) Feels a LOT more laggy than usual.
My new favorite fit for this build, I'm so happy its viable again.
Min Scout MK.0
2x Complex Shield 1x Complex Mybofybril (More for mobility than anything)
2x Complex Damp 1x Complex Kincat
Ishukone Assault Submachine Gun Ishukone Nova Knives Core Locus
Proto Cloak.
Looks alot like my go-to MN Scout fit! Running a lower end cloak so I can squeeze in a compact hive. Hadn't tried a single myofib yet; I've been alternating between 2 shields + precision, sidearm damage or another shield.
Edit: Also running M8 nades. Tougher to place, but when they hit, they really hit. It's like a mini-game. Lol.
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Posted - 2015.10.15 13:53:00 -
[3654] - Quote
N0T VAHZZ wrote:XxBlazikenxX wrote:Huh, my go to min scout fit consists of.
1 Basic, 1 Enhanced, and 1 Complex Shield 2 Comp damps, 1 comp kin cat Core locus Ishukone knives in primary ishukone assault smg ishukone cloak field six kin triage repair tool Might want to replace that basic shield for a recharger. I have been running a CalScout lately, i have fit it a bunch of different ways. current fit: State Scout C-1 2 Complex Rechargers 1 Basic Recharger 1 Complex Shield Enhanced CPU Enhanced Regulator Militia Nova Knives M8 Packed Locus It has a godly recharge rate of 128.05 HP/s and 235 shields. And with shields being in a good place now, actually surviving man Beyond damage threshold, CalScout Shield stats weren't changed. How is that fit any different than the same fit pre-FoxFour ? The only major difference (I've found) is that you die faster than before on average.
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Posted - 2015.10.15 14:00:00 -
[3655] - Quote
Joel II X wrote:Look at all these Mk.0s with shields. Pitiful.
I run Kincats and damage mods exclusively on mine. Tried running MN Scout without shields or armor. So far, I've only been able to make it *work with the Plasma Cannon + NKs.
* inconsistently
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Posted - 2015.10.15 14:25:00 -
[3656] - Quote
... he might top you on the leaderboard, Ghost.
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Posted - 2015.10.15 15:26:00 -
[3657] - Quote
https://www.ccpgames.com/
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Posted - 2015.10.15 15:30:00 -
[3658] - Quote
XxBlazikenxX wrote:Adipem Nothi wrote:https://www.ccpgames.com/ I'm confused, what am I looking at? Website was recently updated. We're still on it (and we look good :p).
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Posted - 2015.10.15 16:14:00 -
[3659] - Quote
Arkena Wyrnspire wrote:Okay, because I'm not going to care otherwise about it afterwards...
I'd like to offer an open bet of 10 million ISK to any and all takers (open to multiple people, 10 mil each) that we'll get news of a port by spring. 1. Did you ever pay Musturd that 400M? 2. Specific date beyond "spring"?
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Posted - 2015.10.15 20:18:00 -
[3660] - Quote
Joel II X wrote:Adipem Nothi wrote:... he might top you on the leaderboard, Ghost. I can only wish I were half as good as Duna. Don't know what you guys are talking about; I was talking about rep tool WP.
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Posted - 2015.10.15 20:32:00 -
[3661] - Quote
Breakin Stuff wrote:XxBlazikenxX wrote:Everyone go to GD and start making T.H.I.R.D R.O.C.K threads Or we can stuff you in a sack and beat you with bars of soap stuffed in socks.
:: gathers socks ::
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Posted - 2015.10.16 00:47:00 -
[3662] - Quote
Gallente Assault has nosed ahead of the Minmatar Assault: http://i.imgur.com/5aSFHUW.png
Highs / Lows: No noticeable change in High Slot or Low Slot rankings. Sidearms: MagSec's ranking has improved noticeably. Light Weapons: RR > All Else. Breach AR is back in the Top 10.
Source: http://dust.thang.dk/market_tryhardinator.php
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Posted - 2015.10.16 01:32:00 -
[3663] - Quote
Hylian11 wrote:Yea, I am seeing a flock of Ishukone RR's all over the place, that and grenades. I am glad to see the ASMG is still beast, definitely will be the first weapon i spec into besides knives. That was always my favorite combo on my Gallente Scout. Also, magsex is useful now? That is ridiculous, but brilliant. I see i came back at a good time, despite the PS3 being a clunky mess. Assault SMG (oddly) isn't back in the top 10 yet. Vanilla and Breach SMGs are apparently more popular.
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Posted - 2015.10.16 01:49:00 -
[3664] - Quote
April 2015: https://forums.dust514.com/default.aspx?g=posts&t=199395
October 2015: http://community.eveonline.com/news/dev-blogs/exploring-the-character-bazaar-skill-trading/
Nevermind! Jadek already pointed this out: https://forums.dust514.com/default.aspx?g=posts&m=2996079#post2996079
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Posted - 2015.10.16 02:34:00 -
[3665] - Quote
sir RAVEN WING wrote: Pay your debts, Dreis.
^
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Posted - 2015.10.16 03:13:00 -
[3666] - Quote
Hylian11 wrote:Seems I miss all the fun How did this VAHZZ fellow merit 50 million? Wasn't that the Vader's Fist bet a few months back?
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Posted - 2015.10.16 03:16:00 -
[3667] - Quote
Suit: Assault ck.0 Highs: Two Complex Myofibs Lows: One Complex CardReg
Just tested total # of consecutive jumps ... only 4!
(ninja fix?)
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Posted - 2015.10.16 06:04:00 -
[3668] - Quote
AAA Hellcab writes:
Pass this on. When -- not if -- you get the black screen, press Start > L1 > Circle (in that order). Keep doing it until you appear. When you appear, walk to a supply depot and change suits or walk towards the nearest enemy.
Figured I'd pass it on just in case he isn't trolling. Got the black screen once earlier tonight. Keeriam mentioned that he got it as well.
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Posted - 2015.10.16 14:50:00 -
[3669] - Quote
noob cavman wrote:J0LLY R0G3R wrote:noob cavman wrote:J0LLY R0G3R wrote:So I'm told I was sent 10 frames suits, anyone have a good kubo plasma cannon fit with it. With or with out jump mods? How am I going to jump around saying weeeee if I don't have jump mods. Seriously noobie how? True true hmmmm 3 jump mods Shields Kubo love cannon Mass driver or another kubo love cannon Solars flaylock. Reactive plate Green and reds. Thukker locus. Nanohives. Toyed around with a jumpy CalAssault shotgunner for a few drunk rounds last night:
HS: 2 Cmp Myofibs, 2 Cmp Shields, 1 Cmp Recharger LS: 1 Cmp Regulator, 2 Cmp KinCats PW: Shotgun SW: Magsec GR: M8 Nade EQ: Compact Hive
The fit was fun and fairly effective but I'm wondering if I might be doing it wrong. The other CalAssaults I saw last night had lots more armor.
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Posted - 2015.10.16 14:53:00 -
[3670] - Quote
XxBlazikenxX wrote:J0LLY R0G3R wrote:XxBlazikenxX wrote:@Duncan
No I do not run proto all t he time. I run proto every 3/7 matches. How the hell u so broke? Remember when I almost RQed and went so far as to actually start biomassing? Well before I did that I gave away all my isk, officer fear, Apex suits, skins, and all other bpos. I remember sending you several million ISK around that time. Bought a couple BPOs IIRC. Did you send those BPOs? (I forgot to check)
Also remember you saying you were both (A) broke and (B) going to get back into flying dropships. :: scratches head ::
Now Duncan's saying the same. Wonder what Monk's putting in the new brew.
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Posted - 2015.10.16 14:56:00 -
[3671] - Quote
Hylian11 wrote:At least you didn't biomass mate, i lost all of my toys, isk, and sp. No more proto, but eh, it is brilliant learning all over again. What was your main's name prior to biomass? What did you run? Tell us a little about the old Hylian. The name doesn't ring a bell, but that could be due to our playing on different servers / times.
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Posted - 2015.10.16 15:00:00 -
[3672] - Quote
@ DS3 Sized Hands
This line brings to mind Charlie's Uncle Jack. Tried to find youtube footage of him talking about his hands. Lmao.
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Posted - 2015.10.16 17:14:00 -
[3673] - Quote
On Blackscreen:
GM Archduke wrote:I have never encountered this myself, but this does seem to be a trend in support tickets. Please try to reinstall the game itself - a fresh install is less likely to be corrupted.
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Posted - 2015.10.16 18:03:00 -
[3674] - Quote
XxBlazikenxX wrote:Could someone go back into the feedback thread for FoxFour and explain why scouts take skill to use. I am unable to do so right now because I am on my mobile telephone. Who are you trying to convince, and why?
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Posted - 2015.10.16 22:08:00 -
[3675] - Quote
Looked over page 1 trying to figure out who Hylian might be ... Sleepy Zan, Bojo and CEO Pyrex are all Brits, right? I don't remember Bojo having a British superiority complex. I seriously doubt that Sleepy or Pyrex would've biomassed.
Barring the regulars, who else on Page 1 was British?
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Posted - 2015.10.16 22:35:00 -
[3676] - Quote
Hylian11 wrote:Adipem Nothi wrote:Looked over page 1 trying to figure out who Hylian might be ... Sleepy Zan, Bojo and CEO Pyrex are all Brits, right? I don't remember Bojo having a British superiority complex. I seriously doubt that Sleepy or Pyrex would've biomassed.
Barring the regulars, who else on Page 1 was British? Very, very close
Hmmmm ... how can a guess be close? Not sure if he's British or not (never met him), but Icarus XIII is on Page 1, and he ran in the same circles as Bojo and Sleepy:
https://forums.dust514.com/default.aspx?g=posts&m=991998#post991998 https://forums.dust514.com/default.aspx?g=posts&m=1725706#post1725706
Can't think of anyone else. Pretty sure Quil's a Brit, but you definitely aren't Quil ... haven't complained about shotguns yet :-)
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Posted - 2015.10.16 23:44:00 -
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Hylian11 wrote:Nope, not Oswald nor Blaziken. Not a fan of Blaz, and not sure who Oswald is.
I'll give ya a hint. I am a Sniper. Scout Snipers (early Uprising) Admonishment Decasor JieXi Bao Keeriam Miray Kodho Tyjus Vacca voidfaction Sleepy Zan Icarus XIII Samantha Hunyz
Appia sniped quite a bit part time, though I'm not sure whether or not she considered herself to be a sniper. Might also be Gem Cutter, but IIRC Gem Cutter dropped the Scout Suit following Chromosome.
-----------------------------------------
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Posted - 2015.10.16 23:47:00 -
[3678] - Quote
Ghost Kaisar wrote: He liked my post.
Sleepy was one of my first guesses as well: https://forums.dust514.com/default.aspx?g=posts&m=2997274#post2997274
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Posted - 2015.10.16 23:52:00 -
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Immortal John Ripper wrote:Plot twist: It's me trolling everybody here. Yeah, good chance the guy's trolling. What Brit drops a "look at me, I'm British" every other post? There can only be one Arkena.
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Posted - 2015.10.17 00:29:00 -
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Joel II X wrote:Hylian11 wrote:XxBlazikenxX wrote:Hylian11 wrote:Nope, not Oswald nor Blaziken. Not a fan of Blaz, and not sure who Oswald is.
I'll give ya a hint. I am a Sniper. Gem? Nah, I don't do that tunnel vision stuff that gem does. Though, I got to hand it to him, he is better than the rest of the other snipers, besides myself. Even better question: what broth you back? I mean, really. Playing a round of two is one thing. Announcing your return on the forums and actually seeing you in-game is another. I hope the isk satisfied, by the way. ^ Also curious; sniping has seen better days. Spotted Hylian in Scouts United yesterday or the day prior, btw.
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Posted - 2015.10.17 15:34:00 -
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J0LLY R0G3R wrote:Joel II X wrote:Hylian11 wrote:If Joel meant Link is Zelda, i will have to disown him.
Look at my PSN. ImmortalLink. Link. Not Zelda. Boy. Not girl. It's part of the running gag. Everybody who doesn't know about the franchise thinks Link is Zelda just from the title (Legend of Zelda). I'm still waiting for another 4 Swords Sequel. Had cute new temp few months ago at work, like her 3rd or 4th day wore a coolio shirt. (was Link in like a stain glass design) Was talking to her and mentioned I was really diggin the Link shirt, she said "oh no this is from zelda" X( Boo!
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Posted - 2015.10.17 16:06:00 -
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Adipem Nothi (yesterday) wrote:
The GalAssault gap widens: http://i.imgur.com/Ho7wvag.png
Source: http://dust.thang.dk/market_tryhardinator.php
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Posted - 2015.10.17 16:39:00 -
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Off Topic: Got to play a few matches again last night. It was fun! No noticeable lag.
Ran mostly biotic CalAssault + Shotgun. Dropped the hive and added an active scanner. I'm getting scanned often, but getting scanned is not a death sentence for Assault suits. With only two shield extenders, I'm pushing nearly 500 shield HP; compared to a Scout, I have tons of time to react when shot. I'm running a couple myofibs, so by "react" I mean hop away and recover ... or hop toward the merc who's pewpewing at me and smash his face. Here's my fit, which I've tweaked slightly since last sharing:
Assault ck.0 HS: Cmp Extenders (x2), Cmp Recharger, Cmp Myofibs (x2) LS: Cmp KinCats (x2), Cmp Regulator PW: Adv Shotgun SW: Adv MagSec EQ: Creodron Proximity Scanner GR: Flux for Skirm, Locus for other modes
This is a different approach to shotgunning from what I've grown accustomed. Attacks from behind seldom favor the target. Frontal attacks are often an option. Risks are far easier to manage. There are drawbacks, but so far at least, it seems to be alot less difficult than running Shotgun Scout.
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Posted - 2015.10.17 16:54:00 -
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Joel II X wrote:Does it correspond with an increase of BARs or ARRs? I still see plenty of GAL-ARR combos out in the field, so I'm genuinely curious. That's a good question.
Here's a screenshot from today: http://i.imgur.com/GGIJuHl.png
Let's see how that distribution changes over the weekend.
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Posted - 2015.10.17 16:56:00 -
[3685] - Quote
Ghost Kaisar wrote:Joel II X wrote:Does it correspond with an increase of BARs or ARRs? I still see plenty of GAL-ARR combos out in the field, so I'm genuinely curious. In most cases you should use an AR 15% damage buff is nothing to sneeze at On the flipside, must've seen a dozen CalAssaults running Breach ARs yesterday. :: scratching head ::
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Posted - 2015.10.17 17:55:00 -
[3686] - Quote
noob cavman wrote:All ar variants got buffed ^ ... when equipped by GalAssault.
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Posted - 2015.10.17 18:00:00 -
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Hylian11 wrote:Ok, so, should i stop using tripple complex damage mods on my gal assault? XD Dunno about that, but you'd be better off running two complex damage amps and one Krins.
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Posted - 2015.10.17 19:25:00 -
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Aeon Amadi wrote: Thing is though man, we've reached the absolute limit when it comes to optimization. Like, there's nothing more we can do. Graphically, mechanically, we've optimized everything possible.
Here are some things they haven't yet tried:
* Trim maps beyond the redline; why render miles and miles of unused terrain? * Convert socketed maps to fixed maps. * Reduce map sizes and/or active regions (like this. - Stefan Stahl) * Powercores. * Downgrade graphics and effects. * Decrease player counts per match. * Remove "Select Battle Server" toggle. * Mandate Push-to-Talk when in battle. * Assign a subscription limit to player channels. * Consolidate queues
Some of these things would kinda blow, but they wouldn't blow as hard as the lag and framerate drops. What am I missing, gents? Any other good ideas out there on how to save memory / reduce lag?
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Posted - 2015.10.17 20:01:00 -
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XxBlazikenxX wrote:J0LLY R0G3R wrote:Could always add more skins for the game to store. I personally am a big fan of more skins. It takes the immersion that much deeper and allows you to customize your merc to your choosing. "Customizing your merc" is all you'll be able to do if gameplay doesn't improve.
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Posted - 2015.10.17 20:09:00 -
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XxBlazikenxX wrote:Adipem Nothi wrote:XxBlazikenxX wrote:J0LLY R0G3R wrote:Could always add more skins for the game to store. I personally am a big fan of more skins. It takes the immersion that much deeper and allows you to customize your merc to your choosing. "Customizing your merc" is all you'll be able to do if gameplay doesn't improve. What do you mean improve? I'm getting epic matches, no lag, all while running solo. It couldn't get much better than this.
We can't all play in the low Mu queue.
It's Saturday. I just sat "searching for battle" for a full 10 minutes. All modes checked, excluding Domination. The match I get -- after waiting for 10 minutes -- is me + some randoms vs a stompsquad. The lag was real. I should've backed out, but 10 minutes is a long wait for nothing. So I spent about a million ISK entertaining the stompsquad and got paid ~200k EOM for my efforts. Apparently, we had a rep logi or two somewhere on the field.
There's so much room for improvement. Fix the lag. Fix the stomps. Fix pay. Fix class imbalance. Add a solo queue so that people can find a decent quality match when PCU is low and/or match quality elsewhere is suspect.
I've got a few free to hours to play DUST right now; instead, I'll be doing other things. First on the list is fussing on the DUST Forums. Check! Now off to find something else to play.
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Posted - 2015.10.17 20:36:00 -
[3691] - Quote
Installing ICO and Shadow of the Colossus Collection.
(Haven't ever played ICO ... heard about it from you guys)
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Posted - 2015.10.18 01:04:00 -
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Joel II X wrote:J0LLY R0G3R wrote:Adipem Nothi wrote:Installing ICO and Shadow of the Colossus Collection. (Haven't ever played ICO ... heard about it from you guys)
Nope! Too PO'd for Puzzles right now. Want to shoot someone in the face. Haven't played CoD since my first day of Dust ... that was ... 936 days ago! :: installing Black Ops II :: Already salivating just thinking about that KSG. Do like many others, grab a ps4 for christmas. XD Aren't they 350 USD now? What a deal! Still waiting for the slim, though (and possibly another price drop). I'm going to be completely honest here and say I don't care about the PS4, and won't until next year when the new Ratchet and Clank comes out. Also waiting for the Slim. The only next gen title I'm really excited about is the new Fallout. Guardedly optimistic about DOOM.
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Posted - 2015.10.18 01:23:00 -
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CaP XZ wrote:Hylian11 wrote:X
Mail me and you can send it to my main. I'd love BPOs. I got; 1x Full Templar set without uplink 1x Soma BPO 1x exile AR 4x Toxin AR + SMG, Dragonfly Assault + scout SnV 2x Quafe Methana BPO 1x Quafe Scr 1x Quafe PLC 1x Quafe Knives 1x Angel Cartel MN-L skin 1x Quafe MN-L skin 1x Thukker MN-L skin very little officer gear Might be 501st. https://forums.dust514.com/default.aspx?g=posts&m=2998520#post2998520
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Posted - 2015.10.18 01:55:00 -
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CaP XZ wrote: you guys r thick as logs. xz reminds you of.......................
Lol. Yep, I completely missed that.
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Posted - 2015.10.19 21:30:00 -
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Breakin Stuff wrote:Ok nerds. How are the shield changes playing out for you with your preferred gank fits. My few runs with scout suits invariably involve really pissing people off.
But the cal and minscout both got shield buffs. Have you noticed an improvement in their battlefield performance?
Galscout: has your meta been affected?
Amscout: "shields? Huh? There are shields on this thing?" Early impressions: AM Scout: Haven't tested CA Scout: Seems to perform slightly worse than before MN Scout: Seems to perform slightly better than before GA Scout: Feels pretty much the same
Performance relative to other classes: Feels worse than before.
Note: I've run more assault than scout since the update.
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Posted - 2015.10.19 21:37:00 -
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IAmDuncanIdaho II wrote:...when i do scout i have so little hp that there's very few situations where recharge ever happens. ^ pretty much this. Maybe we're doing it wrong, Duncan.
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Posted - 2015.10.19 22:31:00 -
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CaP XZ wrote:Matticus Monk wrote: (And don't biomass!)
Too late. Good reason to ;) Infamous for being hated....idk why. Besides i'm having a kid, unplanned. I don't want to have an abortion and will just take the child because the girl i got pregnant doesn't want kids. No human deserves there life rejected, who knows. Maybe XZ jr might grow up to be the next Michael Jordan/Jackson (just without the drug suicide). I have to stop at some point. No offence to you guys, but we all mature, get jobs, get married...no time for games. I didn't have a father in life, so idk what I'm up for but i'm studying with Jehovah's Witnesses, good people. They are really supportive and caring ect. Lots of down-to-earth people that want to help. Dropping out of Uni will suck, getting an ordinary job. Who knows! I'll most likely have to move in with my mother/a member of the Kingdom Hall who has space church for JW people). But yeah..as famously said: Life is like a mirror. Smile and it will smile back.
Nothing quite like having a kid, bro. You're going to love it.
Wanted to wish you the very best and leave you with a little unsolicited advice: get mom to sign over legal custody. May cost you a few bucks upfront, but it'll be well worth the peace of mind. Imagine getting slapped with a court order a few months down the road. Her parents have decided to take custody of your child, and there's not a damn thing you can do about it but lawyer up. Worst case scenario, they convince the court that you're unable to provide for a child, you lose your kid and you're out thousands in legal fees. Best case scenario, your lawyer convinces the court that you're in a better position to provide for the kid than the maternal grandparents, but you're still out thousands in legal fees. I'm sure you're already on it, but I thought I should say something just in case. This exact scenario happened with an acquaintance a few years back. The guy wanted nothing to do with the baby; his parents were of a different mind; the girl (my acquaintance) eventually won custody, but it was a long, drawn out and expensive nightmare. All that to say, play it smart upfront!
Good luck out there, XZ! Keep in touch should you find the time. o7
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Posted - 2015.10.20 03:07:00 -
[3698] - Quote
Neat Event! http://dust514.com/news/2015/10/new-event-the-crimson-harvest/
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Posted - 2015.10.20 13:32:00 -
[3699] - Quote
Very clever! Hadn't connected the two, but that makes sense. +1
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Posted - 2015.10.21 16:23:00 -
[3700] - Quote
Can't help but think about Dwight Schrute.
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Posted - 2015.10.22 03:15:00 -
[3701] - Quote
Any of you Bastards into Finance? Or gambling? Here's an idea I think could be tons of fun:
https://forums.dust514.com/default.aspx?g=posts&m=3003431#post3003431
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Posted - 2015.10.22 23:12:00 -
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2-3 hours in. 80 something kills. Somewhere between 7 and 10 matches. Zero wins. Lol Scotty.
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Posted - 2015.10.22 23:39:00 -
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One Eyed King wrote:I signed in with the best of intentions, started making new fits (the last time I played was the knife PC), and just couldn't motivate myself to play. You didn't even try!? I'll be back on later tonight if you'd like a wingman. Will probably run Skirm + Acq. Better quality at the moment than Bush and Dom.
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Posted - 2015.10.23 01:36:00 -
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One Eyed King wrote:Adipem Nothi wrote:One Eyed King wrote:I signed in with the best of intentions, started making new fits (the last time I played was the knife PC), and just couldn't motivate myself to play. You didn't even try!? I'll be back on later tonight if you'd like a wingman. Will probably run Skirm + Acq. Better quality at the moment than Bush and Dom. No. Something about the process of making fits made me remember the meta and I just didn't feel like struggling with that on top of the glitches, lag, MM, etc Post-foxfour play is by-and-large better than pre-foxfour play. You're still going to get smashed by Assaults, but you'll find fewer MN Assaults on the field outrunning you and far fewer insta-melts by Scrambler Rifle. If you are going to play, I'd recommend going in with the intent of having fun. Running around with Knives, of course. Nothing beats the feeling of a flawless backstab.
PS: If you're short on ISK, send me mail.
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Posted - 2015.10.23 04:06:00 -
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Oddest thing. Was on the bad side match after match all afternoon. Squadded with First Prophet, and Scotty started putting the two of us on the good side, match after match. Lol Scotty?
Now at 7/21 wins.
Calling it a night. Pooped! So far, 202/514 kills and 10/21 wins. 3 Black Screens. 1 Victory Freeze. Officer gear's out there, but it is far less common than I'd expected. Seeing it maybe once every 4 or so matches, down from seeing it every other match. +1 warbarge tweak!
Good games Prophet, Raven and Vahzz.
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Posted - 2015.10.23 06:08:00 -
[3706] - Quote
Scratch that! Need a few more hacks for an omega booster.
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Posted - 2015.10.23 23:32:00 -
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Llast 326 wrote:Few times I've been in squad knifing it has mixed results. Small squad working together was greatGǪ Larger squad less successful at timesGǪ I get spastic when in bigger squads though so it might just be me ^ Same for me. In my experience, knifing works best while solo or in pairs.
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Posted - 2015.10.23 23:55:00 -
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On the topic, I think it'd be neat to practice more often in pairs. You guys know where to find me if you need a wingman.
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Posted - 2015.10.24 02:05:00 -
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o/ Cypher! There are two or three different schools of thought at the moment. Anyone have the link handy to Ghost's Guide?
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Posted - 2015.10.24 03:17:00 -
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Joel II X wrote:Ahkhomi Cypher wrote:*Is now in the barbershop thread*
Hi, I'm Ahkhomi Cypher and I wanna MinScout again. You're gonna have a bad time. I'm doing fairly well with my 2-red 1-damp loadout, so long as they don't field a GalLogi. My 2-damp 1-red loadout is kinda meh, but I'm making it work. On phone. Will share fits later ...
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Posted - 2015.10.24 03:18:00 -
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J0LLY R0G3R wrote:I'm in! Mother Fn DOOM!
Closed Alpha Test Schedule Start: Friday, October 23, 2015 @ 12:01 a.m. Eastern Time End: Sunday, October 25, 2015 @ 11:59 p.m. Eastern Time \o/
I hope it's awesome, man. Guardedly optimistic :-)
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Posted - 2015.10.24 04:56:00 -
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Ahkhomi Cypher wrote:Adipem Nothi wrote:Joel II X wrote:Ahkhomi Cypher wrote:*Is now in the barbershop thread*
Hi, I'm Ahkhomi Cypher and I wanna MinScout again. You're gonna have a bad time. I'm doing fairly well with my 2-red 1-damp loadout, so long as they don't field a GalLogi. My 2-damp 1-red loadout is kinda meh, but I'm making it work. On phone. Will share fits later ... I went back to my old 2damp/1kincat fit. Working nice so far. Gotta adjust my knifing style to the myo users tho. Yep! Here are the two fits I'm finding most reliable at the moment:
Scout mk.0 HS: Cmp Shields (x3) LS: Cmp Damp (x2), Cmp KinCat PW: IshNoks SW: M209 SMG GR: M8 for Ambush; otherwise Flux EQ: Adv Cloak, Creodron Active Scanner
Scout mk.0 HS: Cmp Shields, Cmp Sidearm Damage, Cmp Precision LS: Cmp Damp, Cmp KinCat (x2) PW: IshNoks SW: M209 SMG GR: M8 for Ambush; otherwise Flux EQ: Adv Cloak, Creodron Active Scanner
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Posted - 2015.10.24 06:26:00 -
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@ Duncan
Wife absolutely hates horror films. A buddy of hers and I made her watch human centipede with us ... long story short she was furious. Lol. The second one though. Gotta say I was disappointed. Too much comic relief, I think :-)
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Posted - 2015.10.24 07:33:00 -
[3714] - Quote
Wrapping up a few more hours of grind tonight!
Mostly Ambush. Mostly solo. Mostly MN Scout and the occasional GalLogi or Assault. 1 blackscreen. 1 Playstation error. 0 Scotties or Victory Freezes. Some framerate drop but in the usual places (GalLag). Also some laggy players after midnight, but that's to be expected as well. Not a lot of officer gear out there today, btw.
21/21 victories. 379/514 kill.
Thinking I'll find time tomorrow to cover the remainder. Poke me if you need a wingman. o7
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Posted - 2015.10.24 15:08:00 -
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Joel II X wrote: If he starts with STD/ADV knives and a STD Minja, he's going to have a bad time.
Oh my, yes. Go proto knives or go home. Too much HP and jumping out there for anything less.
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Posted - 2015.10.24 15:11:00 -
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CaP XZ wrote:Adipem Nothi wrote: Yep! Here are the two fits I'm finding most reliable at the moment:
Scout mk.0 HS: Cmp Shields (x3) LS: Cmp Damp (x2), Cmp KinCat PW: IshNoks SW: M209 SMG GR: M8 for Ambush; otherwise Flux EQ: Adv Cloak, Creodron Active Scanner
Scout mk.0 HS: Cmp Shields, Cmp Sidearm Damage, Cmp Precision LS: Cmp Damp, Cmp KinCat (x2) PW: IshNoks SW: M209 SMG GR: M8 for Ambush; otherwise Flux EQ: Adv Cloak, Creodron Active Scanner
Usually start with the squishier, faster fit and switch to the other if I get scanned. Also, finding the active scanner to be more useful this build than last.
Old fit I used, really worked well Scout mk.0 2 complex shields 1 complex precision enhancer Boundless CR Ishukone NK Viziam flux uplink F-45 RE Complex kincat complex damp complex codebreaker
That one looks pretty solid. My current hack fit is suicide:
Scout mk.0 HS: Cmp Precision (x3) LS: Cmp Codebreaker (x3) PW: Std ACR SW: IshNoks EQ: Viziam Flux Uplink, Proto Cloak GR: Flux
* I really like it though.
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Posted - 2015.10.24 15:13:00 -
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PARKOUR PRACTIONER wrote:Perfect time to see if i can slay. I just gotta believe.... Which Assault you runnin'?
Here's a trick I'm finding works from time-to-time when shotgunning: If your target's tanked, open up with an M8.
M8s are harder to place than regular locus nades. Takes practice, but worth it.
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Posted - 2015.10.24 15:47:00 -
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Hylian11 wrote: Also, GalAss is the better of the two Assaults, despite the CalAss being used more.
Seeing lots of both out there. Not sure which is more prevalent. Thang.dk's TryHardinator pooped out last week.
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Posted - 2015.10.24 15:57:00 -
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Our friend TheD1CK's event is just getting kicked off: https://forums.dust514.com/default.aspx?g=posts&m=3003948#post3003948
Looks like fun. If you're online, swing by and say hello. I'll be popping in a bit later. The goats are gathering in DMG's pub chat: "DeadMansGame".
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Posted - 2015.10.24 16:22:00 -
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IAmDuncanIdaho II wrote:Adipem Nothi wrote:@ Duncan
Wife absolutely hates horror films. A buddy of hers and I made her watch human centipede with us ... long story short she was furious. Lol. The second one though. Gotta say I was disappointed. Too much comic relief, right? Yeah I kinda took the chance to watch em as the wife is visiting family in the US right now and she has no desire to watch them at all. The 2nd one did get a bit silly in the last 20 mins, but all in all I thought it was a good sequel.
Really!? The first struck me as clever and creepily convincing. The second seemed over-the-top. Almost comically so. Can't say I was disappointed though ... has there ever been a really good sequel to a horror movie?
Speaking of sequels, enjoyed the heck out of Stephen King's Mr. Mercedes; now reading Finders Keepers.
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Posted - 2015.10.24 17:33:00 -
[3721] - Quote
3,200+ mercs online!
http://www.eve-offline.net/?server=dust
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Posted - 2015.10.24 20:11:00 -
[3722] - Quote
IAmDuncanIdaho II wrote: coz light-sabres.
have to say tho the new sw trailer made me salivate. Same.
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Posted - 2015.10.25 04:35:00 -
[3723] - Quote
PARKOUR PRACTIONER wrote:Adipem Nothi wrote:PARKOUR PRACTIONER wrote:Perfect time to see if i can slay. I just gotta believe.... Which Assault you runnin'? Here's a trick I'm finding works from time-to-time when shotgunning: If your target's tanked, open up with an M8.M8s are harder to place than regular locus nades. Takes practice, but worth it. Cal assault & MA. Scouts too. You try jumpy CA Assault yet?
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Posted - 2015.10.25 16:32:00 -
[3724] - Quote
@ Bastards & Pirates - It's been awhile since we discussed Raids. Does the following summarize an "ideal" system? Did I miss any key points? Care to add anything?
Suggested Raid Mechanics * Cost: 20,000 CP * Mode: 8v8, 3pt Skirm * No Ringers allowed (either side) * Wire each district with a "raid window" set one hour prior to daily attack timer (credit: Tebu) * Raids can be executed within the 1st 5 minutes of window (attack timer = 23:00; raid window = 22:00-22:05) * If executed, Raid follows 30 minutes later (20min muster, 10min barge) (credit: Balistyc)
Raid Alerts On raid execution, Raiders and Defenders receive corp-wide notification from NPC: - "[Insert Corp Name] warbarges inbound! ETA 22:35. Defend: System X - Planet Y - District Z. - "Warbarges outbound for [Insert Corp Name], ETA 22:35. Target: System X - Planet Y - District Z.
Victory / Loss * District ownership does not change hands * Winner takes loser's losses; loser takes winner's losses * On Raider Victory, % of District clone reserves are "pillaged" and immediately converted to ISK * On Raider Loss, Raider Corp cannot raid districts belonging to victorious Defender corp for 48 hours * On Raider No Show, Raider Corp cannot raid districts belonging to victorious Defender corp for 48 hours
Benefits * Provides on-demand access to end-game battles ... 8 corpmates online? Let's raid! * Smaller maps + fewer participants = better PC framerate / performance * For larger corps, provides a tactical tool to pave the way for an attack / flip * For smaller corps, provides an opportunity to catch the bigboy corps with their pants down * Provides another outlet for CP; potentially eases / resolves the PC no-show problem * Corps get to fight who they attack (rather than the same ol' ringers)
Miscellaneous Ideas / Extras * Could sell anti-raid consumables for DK in the District Market (e.g. immune to raids for 24hrs) * Could sell raid enhancing consumables for DK in the District Market (e.g. pillage +10% clones on victory) * Could later implement a 16v16 "large raid" option which pillages a higher % of clones on victory * Could later implement a "raid reprisal" option for landholders (Ambush; reclaim % of stolen clones on victory)
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Posted - 2015.10.26 01:55:00 -
[3725] - Quote
First Prophet wrote:One Eyed King wrote:I am more surprised its just the one moment. Oh there's plenty of moments. This is just the only one I bothered to capture. As of now. Lol!
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Posted - 2015.10.26 03:40:00 -
[3726] - Quote
I think Archduke is a Jolly Roger Alt.
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Posted - 2015.10.26 03:57:00 -
[3727] - Quote
XxBlazikenxX wrote:Adipem Nothi wrote:I think Archduke is a Jolly Roger Alt. I actually pointed that out first. Pics or it didn't happen.
http://i.imgur.com/UOHN2pG.png http://i.imgur.com/0jNHr9V.png
^ Same person.
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Posted - 2015.10.26 04:13:00 -
[3728] - Quote
Good stuff, Blaze! I totally missed that one. Sometimes I have your posts hidden.
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Posted - 2015.10.26 15:05:00 -
[3729] - Quote
This is pretty cool! https://forums.dust514.com/default.aspx?g=posts&m=3008306#post3008306
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Posted - 2015.10.26 17:00:00 -
[3730] - Quote
XxBlazikenxX wrote:Adipem Nothi wrote: Good stuff, Blaze! I totally missed that one. Sometimes I have your posts hidden. Don't be sad! I said "sometimes".
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Posted - 2015.10.26 17:01:00 -
[3731] - Quote
This is awesome.
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Posted - 2015.10.26 17:34:00 -
[3732] - Quote
Radiant Pancake3 wrote:If you're a ***** tk count towards the event... Js. Have you tested? Do TKs actually register as kills?
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Posted - 2015.10.26 22:05:00 -
[3733] - Quote
4.) Chat Channel: Amarr1 is the ammarian FW channel. Join it. Talk to mercs in there. Ask if anyone is running FW, and if they say yes, tell them that you need the following Info when they deploy; Planet, District. Works the same way as PC, I'll use a Molden Heath district for example: Aeditide IV District V.
^ I read this one wrong the first read-over. Thought you were suggesting that MN-friendly EVE Pilots pose as AM supporters for tactical intel from Amarr1. "Thanks for the info, goldenboys! I'll be there with EVE Support. "
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Posted - 2015.10.28 21:46:00 -
[3734] - Quote
Booby Tuesdays wrote:Hello Scouts! Logibro here looking for some advice. o/ I'm debating on what to use my newly acquired respec for. I have been dicking around with an Adv Min Scout fit with Adv knives and remotes. It's a blast so far, I can't believe I have never tried it. I currently have Pro Gal Scout, but I never run it except for recon and sniping. The way of the Scout is very new to me. I guess my question is, how viable is a Min Scout with knives, smg, and remotes? No cloak, just 2 damps to dodge all but one scanner. I know I will never Scout in a PC, I'm a Logibro for a reason. However I have been just having way too much fun trying to Minja. o/ Booby!
I'm with OEK. Highly recommend running proto knives; make cuts elsewhere if necessary to fit 'em. Would also suggest mixing damps with kincats in lows and shield extenders + precision in highs. Your experience may differ, but I personally find the MN Scout to be too squishy to reliably make use of myofibs. Happy hunting. o7
PS: Keep us posted!
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Posted - 2015.10.28 22:25:00 -
[3735] - Quote
One Eyed King wrote:Booby Tuesdays wrote:One Eyed King wrote:Booby Tuesdays wrote:Hello Scouts! Logibro here looking for some advice. o/ I'm debating on what to use my newly acquired respec for. I have been dicking around with an Adv Min Scout fit with Adv knives and remotes. It's a blast so far, I can't believe I have never tried it. I currently have Pro Gal Scout, but I never run it except for recon and sniping. The way of the Scout is very new to me. I guess my question is, how viable is a Min Scout with knives, smg, and remotes? No cloak, just 2 damps to dodge all but one scanner. I know I will never Scout in a PC, I'm a Logibro for a reason. However I have been just having way too much fun trying to Minja. Get Ishukone knives ASAP. Hp creep is real, and you will need all the help you can get. Try myos for mobility, but know 3 will result in fall damage from jumps. Stick with stationary and less mobile targets at first. Good luck! I've noticed that with only lvl 4 knives and lvl 3 Min Scout, my knives are not as effective as they can be. I plan on taking the SP from lvl 3 Amarr Sent and putting it all into Knives. Is prof 5 necessary, or a sidearm dmg mod? How about the SMG? Is that a decent choice for a second weapon to complement the knives? I have zero SP into SMG, but I have the Toxin and it works well for a last ditch effort spray and pray. I don't think I have optimization 5, only because I don't have loads of SP, but definitely 3 or 4. I also don't use damage mods, but that is more personal preference than anything. Ghost is saying the SMG is doing well lately as apair to the knife. I recommend making sure you stick your knives in the Light slot if you haven't done so already and go dual side arms. Also would suggest a CB fit for some fast hacking if you find yourself in a game that needs it. And if you leave REs at objectives like me, lay the RE first so you can book it as soon as possible. Sometimes people get lazy, or in a rush to rehack. I believe that leveling optimization from 4 to 5 shaves 1PG off of IshNoks.
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Posted - 2015.10.28 23:19:00 -
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Booby Tuesdays wrote:Joel II X wrote: Prof 3 and a mod are enough for all but the most armored up Amarr Sentinels.
I have proof 3, 2 sidearm mods, and a shield extender.
I use it with the assault smg.
Right on. I appreciate everyone's input so far! I'm not sure if optimization will be worth it, but I'll go at least Prof 3 it sounds like. If I have the SP, I'll go Prof 5 and maybe optimization 2. With 10% PG reduction from Opt 2, that equals .6 PG savings. I'm curious if this gets rounded up to 1 PG savings? EDIT: Should I then take all the SP out of shotguns (which I don't use) and toss it into SMG? Put it all in knives! Your other weapon very well may end up being a combat rifle (costs less PG).
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Posted - 2015.10.29 14:17:00 -
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IAmDuncanIdaho II wrote:Booby Tuesdays wrote: I'm not sure if optimization will be worth it, but I'll go at least Prof 3 it sounds like. If I have the SP, I'll go Prof 5 and maybe optimization 2. With 10% PG reduction from Opt 2, that equals .6 PG savings. I'm curious if this gets rounded up to 1 PG savings?
Optimisation rounding is weird. I always thought that there was never any point investing in optimisation for weapons with less than 4 PG requirement, because it doesn't round up. But actually it does round up but only once it totals all your PG. Example: Weapon A: 2 PG Weapon B: 2 PG 25% reduction from L5 optimisation in each = 0.5 PG reduction for each weapon. 0.5 + 0.5 = 1 Your PG requirement is reduced by 1. [edit] Actually I don't remember if it rounds up or not, but obv the example above doesn't show how rounding works. I think it rounds up though. Might be worth fiddling on a couple of no SP alts...
What am I missing, Duncan? Are the decimal values rounded on an item-by-item basis, or are they combined with the "remainders" from other items?
Pro Knives 7.00 PG (7PG) - Optimization 0 6.65 PG (7PG) - Optimization 1 6.30 PG (6PG) - Optimization 2 5.95 PG (6PG) - Optimization 3 5.60 PG (6PG) - Optimization 4 5.25 PG (5PG) - Optimization 5
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Posted - 2015.10.29 22:08:00 -
[3738] - Quote
http://www.pcgamer.com/paradox-buys-white-wolf-world-of-darkness-vampire-the-masquerade-from-ccp/
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Posted - 2015.10.29 23:36:00 -
[3739] - Quote
J0LLY R0G3R wrote:ps. omg BattleBorn.
How was DOOM!?
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Posted - 2015.10.30 02:58:00 -
[3740] - Quote
One Eyed King wrote:noob cavman wrote:Battleborn is fun
What is it? http://www.destructoid.com/gearbox-reveals-battleborn-for-ps4-xbox-one-pc-277769.phtml
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Posted - 2015.10.30 03:16:00 -
[3741] - Quote
(thx for the head's up!)
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Posted - 2015.10.30 21:37:00 -
[3742] - Quote
Radiant Pancake3 wrote:Just got my proto calass. :) Try it with a couple myofibs and a shotgun. It's fun.
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Posted - 2015.10.31 15:36:00 -
[3743] - Quote
Joel II X wrote:Why are the Gallente/Amarr Scouts' descriptions still screwed up? Skill descriptions (bonuses) look right to me. What are you referring to?
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Posted - 2015.10.31 15:43:00 -
[3744] - Quote
No idea. Been a couple years since I looked at those.
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Posted - 2015.10.31 16:00:00 -
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@ OEK
Tooling around on a fun fit with MagSec. Not sure if I can say that I prefer it over the SMGs, but it isn't a bad finisher. Here's my loadout atm:
Scout ck.0 HS: Cmp Shield (x2), Cmp Myofibs (x2) LS: Cmp KinCat, Cmp Damp PW: Adv MagSec SW: Pro Knives GR: M8 EQ: Adv Cloak, Compact Hive
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Posted - 2015.10.31 16:15:00 -
[3746] - Quote
MagSec tree's maxed. At the moment :P
(minus optimization, of course)
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Posted - 2015.10.31 17:51:00 -
[3747] - Quote
Cool! https://forums.dust514.com/default.aspx?g=posts&m=3015487#post3015487
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Posted - 2015.10.31 18:00:00 -
[3748] - Quote
Joel II X wrote:Adipem Nothi wrote:MagSec tree's maxed ... at the moment :P
(minus optimization) Disgusting. http://i.imgur.com/Yo528HQ.png
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Posted - 2015.10.31 18:27:00 -
[3749] - Quote
Booby Tuesdays wrote:Thanks again all for the advice with Scout fittings and such. So far having a blast with an Advanced Min Scout. Some matches and maps I do much better than others, but it's all part of the learning curve I'm sure. I find the advanced knives plus warbarge, plus lvl4 prof, plus sidearm damage mod can take out almost anything with a charged swipe. Haven't busted out the Mk.0 yet though, and haven't put any points into optimization (knives, smg) yet either. I find the SMG to be a perfect pair with the knives, especially with lvl 5 sharpshooter and prof 3. If I'm too far for knives, I've been fluxing and SMG'ing. Works almost as well as the flux MD combo. Will be playing with Myos and Codebreakers next! Glad you're having fun, Booby! Sounds like you're getting the hang of it. I think you're going to have a blast with myofibs. May not be particularly viable on a MinScout, but viability isn't really the point, right?
PS: IIRC, Augmented Ammunition does not affect sidearms. Bum deal, but it is what it is.
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Posted - 2015.11.01 00:05:00 -
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Dried ShadowBeaver wrote:Matticus Monk wrote:Adipem Nothi wrote: PS: IIRC, Augmented Ammunition does not affect sidearms. Bum deal, but it is what it is.
The description says primary weapon boost (or something like that) but I was wondering if it would give a boost to any weapon you put in your primary weapon slot, even if it's a sidearm. That would be awesome, because sidearms are just a cooler way to go - at least for me. I don't think it does. Much in the same way that Sidearms do not gain a damage bonus from light weapon mods if they are in the light weapon slot. Also how sidearm mods affect both sidearms even though only one is in the actual sidearm slot. Strange as it is to say, I believe Dreis is right. Seem to recall the Devs addressing this specific question ... as I recall, Light and Heavy Weapons are affected, Sidearms are not (regardless of slot).
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Posted - 2015.11.01 00:48:00 -
[3751] - Quote
If you guys have been following the most recent NPE discussions, there's been alot of talk about the Gear Gap (aka Power Gap, TTK Gap, etc). This concept ties in closely with Power Creep; pretty much every time something gets buffed, players with high-end loadouts tend to benefit from the buff by greater degree than players with low-end loadouts.
There are some who would and have argued that the Gear Gap and/or Power Creep aren't real, or that the gaps are too insignificant to warrant concern. Let's ignore those "some" for now and assume that (A) the Gear Gap is real and that (B) narrowing the Gear Gap would be a straight-forward way to improve NPE so long as Power Creep is not exacerbated.
There's no doubt that standardizing slot layouts between tiers has helped to narrow the performance gap. Why not take it one step further?
Google Doc
Help me shoot holes in this, gents. Good idea? Bad idea? Your thoughts?
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Posted - 2015.11.01 00:51:00 -
[3752] - Quote
One Eyed King wrote:@ Shotty
Are they easier to fit than SMGs? Adv SMG: 35CPU, 6PG Adv MagSec: 32CPU, 6PG
* Assuming protofits is up-to-date
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Posted - 2015.11.01 14:19:00 -
[3753] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:If you guys have been following the most recent NPE discussions, there's been alot of talk about the Gear Gap (aka Power Gap, TTK Gap, etc). This concept ties in closely with Power Creep; pretty much every time something gets buffed, players with high-end loadouts tend to benefit from the buff by greater degree than players with low-end loadouts. There are some who would and have argued that the Gear Gap and/or Power Creep aren't real, or that the gaps are too insignificant to warrant concern. Let's ignore those "some" for now and assume that (A) the Gear Gap is real and that (B) narrowing the Gear Gap would be a straight-forward way to improve NPE so long as Power Creep is not exacerbated. There's no doubt that standardizing slot layouts between tiers has helped to narrow the performance gap. Why not take it one step further? Google DocHelp me shoot holes in this, gents. Good idea? Bad idea? Your thoughts? For some reason my instinct is to lower the low end a bit closer to current so you can tone down the high end a little too, but the general concept i agree with. i would also point out that whilst the slot layout change narrowed the gap between tiers, it will have widened the gap between classes. i made this point several times before the changes went live but not sure anyone agreed, cared or understood ;-) i actually thought i was about to read a suggestion about giving every suit the same slots, to remove "slot creep" [edit] tho i suppose lowering high end would lower ttk, so you would have to balance dps too. keeping high end where it is allows non-pro gear to catch up without needing to rebalance everything else to maintain ttk, assuming ttk is where it should be right now. [edit2] power creep is a known thing outside of dust, so anyone denying that is pushing another agenda Thanks for the feedback, Duncan. Sounds like we're on the same page. The focus above is limited strictly to narrowing the gap between "like type" high-end and low-end loadouts. It does not aim to improve interclass balance or overall module balance. While bringing the high-end and the low-end closer to the middle would be my preferred approach, I don't think that such a suggestion -- even if for the better -- would gain any traction. As I see it, bringing up the bottom as proposed would be the best bet at getting something done for the newbros.
Can you think of any potential problems or objections?
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Posted - 2015.11.01 15:27:00 -
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IAmDuncanIdaho II wrote: i actually thought i was about to read a suggestion about giving every suit the same slots, to remove "slot creep"
That'd make for a rather bold proposition. Don't think it'd work out very well though :-)
As far as Scout class balance goes, we're probably going to have to start making noise and asking for buffs.
At this time, I'm opposed to adding a slot as I suspect it'd be too much a buff; thinking something smaller would do the trick (for now, at least). There might be room on the speed/hp curve for a slight bump to Scout base speed, which could certainly help with our survivability. Another option might be to increase Scout base jump height and decrease fall damage. Could also buff Scout base scan range (20m ---> 25m) and/or decrease cloakblind (85% ---> 50%) without creating any real balance issues. Buffing cloak active damp bonus could potentially free up a low slot for high-level AM and MN Scouts. Increasing movement speed while Knives are equipped would be a pretty cool way to simultaneously help Scouts and improve knife play.
Can you guys think of any other hotfix-friendly tweaks?
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Posted - 2015.11.01 18:05:00 -
[3755] - Quote
Joel II X wrote:Adipem Nothi wrote:IAmDuncanIdaho II wrote: i actually thought i was about to read a suggestion about giving every suit the same slots, to remove "slot creep"
That'd make for a rather bold proposition. Don't think it'd work out very well though :-) As far as Scout class balance goes, we're probably going to have to start making noise and asking for buffs. At this time, I'm opposed to adding a slot as I suspect it'd be too much a buff; thinking something smaller would do the trick (for now, at least). There might be room on the speed/hp curve for a slight bump to Scout base speed, which could certainly help with our survivability. Another option might be to increase Scout base jump height and decrease fall damage. Could also buff Scout base scan range (20m ---> 25m) and/or decrease cloakblind (85% ---> 50%) without creating any real balance issues. Buffing cloak active damp bonus could potentially free up a low slot for high-level AM and MN Scouts. Increasing movement speed while Knives are equipped would be a pretty cool way to simultaneously help Scouts and improve knife play. Can you guys think of any other hotfix-friendly tweaks? I'm heavily against cloak damp buff. The Gallente benefit too much from it, as to having the ability to use less dampening to avoid everything, in which case one could just use a low for something else, like a Ferroscale. Have you checked the numbers? EWAR progressions are on Page 1.
Thinking 0-5-10 to 5-10-15.
The point is to enable MN/AM Scouts to duck 21dB scans if they fit 1 complex damp and have a proto cloak active. If my math's correct, Gallente and Caldari Scouts would observe zero (or near zero) interplay benefits; they'd still need to fit a damp to dodge permascan.
PS: I completely agree with you that zero damp GalScouts would be trouble.
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Posted - 2015.11.01 18:28:00 -
[3756] - Quote
One Eyed King wrote:I think all the slot changes that need to happen are on the Assault side, Pro Assaults always had too many, but it wasn't noticed or complained about because they were so UP for so long.
Would like to see DPS across weapon tiers within type closer to one another, and adjusting kick, dispersion, clip size, reload, and ammo capacity changed to make Pro most ideal.
For example, if two players had the same suit and stats, and one had a Std AR and landed all their shots, they would be able to take out the enemy having the Pro AR but only landing 50-75 percent of their shots.
However, if they both landed 50-75 percent, the Pro AR would win for not having to reload and/or reloading much faster. And they would not need resupplied as quickly etc.
This would keep std items deadly, at least at higher skill levels, but would still have enough draw backs that you couldn't just spray and pray and get easy kills.
Should we spend our time and effort asking for what should be done, even if there's near zero chance that it'd actually get done?
I agree that reducing Assault slot count by one would be the very best shot at better class balance, but I don't see that happening in the current environment. Think back to the Speed/HP Curve discussions. The changes made perfect sense and were plainly warranted; even so, Rattati had to cram the curve down the throats of a moaning MedFrame Majority. For the bulk of players, intentionally or not, preserving advantage took priority over doing the right thing. Now imagine the headache Rattati would've had to endure if CPM2 had been in office at the time. Hooray for good timing.
Point being, sure we can ask for Assault nerfs, but the requests aren't likely going to gain any traction, even if nerfing Assaults is the right thing to do. The next best thing we can do, in my mind at least, is point out balance concerns from our perspective and propose reasonable and measured Scout buffs.
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Posted - 2015.11.01 18:48:00 -
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One Eyed King wrote:I don't think that we could ask for those changes reasonably, but was merely giving my perception.
I personally don't think it good for the long-term health of the game to ignore such things. If we don't fix the real problems, we only kick the can down the road.
I also think that if weapon and item normalization were addressed, such issues as Assault slots would be minimized. That is why I spent most of the post addressing that problem. I'm with you, right up until weapon normalization. As far as rifles go, PRO rifles hit only ~5% harder than ADV, and ADV hit only ~5% harder than STD. Anything less, and it'd be tough to observe any real difference. PRO modules, on the other hand, are vastly better than STD modules. Numbers: Google Doc
I'm definitely on board with bringing low-end and high-end modules closer together, but I don't know that I agree with weapons. Seems to me that Rattati's done a good job at narrowing the performance gap weapon-wise; what am I missing?
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Posted - 2015.11.01 19:01:00 -
[3758] - Quote
On the topic of weapons (now stealing your idea, OEK ), one weapon I think could use some work is the post-nerf, post-nerf, post-nerf Swarm Launcher. STD and ADV are garbage, and they have been since forever. Instead of differentiating tier by damage, how 'bout differentiating tier by clip size?
STD Swarms would have a clipsize of 3. ADV Swarms would have a clipsize of 4. PRO Swarms would have the pre-nerf, pre-nerf, pre-nerf clipsize of 5.
* All Tiers would do exactly the same damage.
Thoughts? Any clever ideas for the Assault variant?
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Posted - 2015.11.01 23:09:00 -
[3759] - Quote
Arkena Wyrnspire wrote:You could find terrible arguments where boths sides are wrong about everything they're arguing about. I'll take that bait. Would love to hear what arguments the FoTM-chasing cool kids presently find "right".
NPE? PC / Raids? Match Quality? Interclass Balance?
Humor me, Arkena. Tell us how it really is.
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Posted - 2015.11.01 23:41:00 -
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Booby Tuesdays wrote:Can anyone here kindly inform me of the CPU and PG levels on the Apex Tiger Scout? I'm trying to make a fit on protofits, but I don't know what my constraints are... Seem to recall APEX being +20% over STD.
(not online atm)
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Posted - 2015.11.02 00:07:00 -
[3761] - Quote
First Prophet wrote:Booby Tuesdays wrote:Can anyone here kindly inform me of the CPU and PG levels on the Apex Tiger Scout? I'm trying to make a fit on protofits, but I don't know what my constraints are... CPU 289 PG 49 Shotty wrote:Seem to recall APEX being +20% over STD. I've just noticed it's PG is on Par with a basic suit but has less CPU than a basic. And it's the only APEX I have where this is the case. But it's base stats are higher than the M-1. Error?
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Posted - 2015.11.02 00:09:00 -
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First Prophet wrote:Adipem Nothi wrote:First Prophet wrote:Booby Tuesdays wrote:Can anyone here kindly inform me of the CPU and PG levels on the Apex Tiger Scout? I'm trying to make a fit on protofits, but I don't know what my constraints are... CPU 289 PG 49 Shotty wrote:Seem to recall APEX being +20% over STD. I've just noticed it's PG is on Par with a basic suit but has less CPU than a basic. And it's the only APEX I have where this is the case. But it's base stats are higher than the M-1. Error? *shrug* I'll put together a spreadsheet. Interested to see if there are any other anomalies.
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Posted - 2015.11.02 00:41:00 -
[3763] - Quote
Google Doc: APEX v STD Resources
Source: In Game Fitting Summaries (Market)
@ Prophet - Not seeing the issue you're describing, at least under Fitting Summaries; could be that the resources in suit descriptions differ from actual suit resources, in which case there's definitely a problem. Please advise (I don't own a Tiger). Did find one anomaly though; Federation 'Centurion' Commando PG appears to be off by +2PG.
@ Booby - Tiger's showing 220 CPU /37 PG, roughly 20% more than STD.
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Posted - 2015.11.02 01:29:00 -
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XxBlazikenxX wrote:Do I've collected some interesting data. I went around in random squads asking people's opinion on the Amarr Commando. I surveyed 25 people. 5 were actually skilled into it and 20 were not.
22/25 people said it was underpowered.
The three that said it was balanced were not skilled into it
Thoughts? I'd think that Rattati's data would carry more weight in an argument than player surveys.
Google Doc; KDR by Class/Tier Google Doc: PC Kill Distribution
I'd say these are pretty good indication that the AM Commando could use a hug.
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Posted - 2015.11.02 03:35:00 -
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Ares 514 wrote:Booby Tuesdays wrote:I have another random question. If I run a Complex Damp and a Basic Damp on my Minja, Dust lists it as having a 21 dB profile. Protofits lists the number at 20.55 dB. Dust rounds up, but if I were in game, would I still avoid 21 dB scans? No. You need to get it to show 20dB. ^
Profile and Precision round to nearest whole number. Ties favor Scanner.
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Posted - 2015.11.02 05:00:00 -
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Ghost Kaisar wrote:XxBlazikenxX wrote:Adipem Nothi wrote:XxBlazikenxX wrote:Do I've collected some interesting data. I went around in random squads asking people's opinion on the Amarr Commando. I surveyed 25 people. 5 were actually skilled into it and 20 were not.
22/25 people said it was underpowered.
The three that said it was balanced were not skilled into it
Thoughts? I'd think that Rattati's data would carry more weight in an argument than player surveys. Google Doc; KDR by Class/TierGoogle Doc: PC Kill DistributionI'd say these are pretty good indication that the AM Commando could use a hug. Actually the reason I even did the surveys in the first place is because of that data. Keep in mind that the data there is now half a year old. This isn't directed at whether or not the Amarr Commando needs a buff or not. Just stating that its been 6 months since that data was collected.
Ghost is absolutely correct. That KDR data came from this thread back in May: https://forums.dust514.com/default.aspx?g=posts&m=2770837#post2770837
The data predates the Commando slot increase of Warlords 1.1.3: https://forums.dust514.com/default.aspx?g=posts&m=2830453#post2830453
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Posted - 2015.11.02 05:58:00 -
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@ Bastards
Will be in meetings all day tomorrow which will most certainly not require my undivided attention. Plan to pass the time assembling a comprehensive list of "things to tweak" spanning modules, weapons, suits, etc ... anything and everything within reach of Hotfix that could use a little work. The plan -- obviously -- is to lace the list with Scout Buffs. Hopefully, one or two will slip by CPM2 undetected and make their way onto Rattati's desk.
The more stuff we can put on the list, the less likely CPM will suspect it as Scout propaganda. So, if you've got time, help me think of lots things to add.
Things So Far * Scout / Cloak Buffs (obviously) * Sniper Rifles (any ideas here?) * Laser Rifles (thinking +zoom) * Swarm Launchers (clip size tweaks) * Assault Swarm Launcher (need moar ideas!) * Module Progression (namely, shields & armor) * Active Scanners (nerf nerf nerf ... but buff WP) * Packed REs (buff buff buff) * Commando Buffs? (not 100% sold on this one; more feedback would be awesome) * Fall Damage (hotfixable?) * ...
I know what you're thinking. Why isn't "Assault Nerfs" on that list? Yes, I completely agree that it should be, but again, we're trying to slip one past CPM so we can't very well suggest anything which might make 'em all frothy or suspicious. Same goes for EWAR / Falloff overhaul; probably best we save that nasty mess for later.
So what am I missing, gents? What other "low hanging fruit" can we pile on to help bury our propaganda?
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Posted - 2015.11.02 12:59:00 -
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IAmDuncanIdaho II wrote:Joel II X wrote:Adipem Nothi wrote:@ Bastards
Cunningly leaked plans-within-plans
Did you post Range Amplifier Buff? If not, Range Amplifier Buff. Switcheroo for logi / scout scan radius (coz that's plain stupid and who even came up with that as something that makes sense) But ... what about trifecta!? And having cake!?
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Posted - 2015.11.02 13:55:00 -
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IAmDuncanIdaho II wrote:Adipem Nothi wrote:IAmDuncanIdaho II wrote:Joel II X wrote:Adipem Nothi wrote:@ Bastards
Cunningly leaked plans-within-plans
Did you post Range Amplifier Buff? If not, Range Amplifier Buff. Switcheroo for logi / scout scan radius (coz that's plain stupid and who even came up with that as something that makes sense) But ... what about trifecta!? And having cake!? I only know enough about trifecta to know that I don't care because past decisions aren't enforceable, and as for cake - that **** is bad for you, eat a banana :-p **** was it one of us? Nope. Zatara's idea.
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Posted - 2015.11.02 17:16:00 -
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Beyond replication and reporting, we can't help 'em hunt or squash bugs. Guess we could assemble a standing bug list though. Would it help, do you think?
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Posted - 2015.11.04 01:12:00 -
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J0LLY R0G3R wrote:Yooooo, what's going on down in the shop? Any new specials o/ Jolly! Nothing new. Wanna buy a fancy AM Scout SKIN?
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Posted - 2015.11.04 03:54:00 -
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One Eyed King wrote:Joel II X wrote:Adipem Nothi wrote:J0LLY R0G3R wrote:Yooooo, what's going on down in the shop? Any new specials o/ Jolly! Nothing new. Wanna buy a fancy AM Scout SKIN? I thought it wasn't tradable? Shhh.... Shotty is getting his scam on...
Not really. Thought SKINs were transferable items (?).
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Posted - 2015.11.04 04:20:00 -
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Alrighty, gents ... as promised:
Google Doc: Hotfix Wishlist
Feel free to shoot holes and/or help me flesh this puppy out. What am I missing? What did I get wrong?
* Intentionally left out the dropsuits tab. Baby steps.
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Posted - 2015.11.04 04:29:00 -
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XxBlazikenxX wrote:Adipem Nothi wrote:Alrighty, gents ... as promised: Google Doc: Hotfix WishlistFeel free to shoot holes and/or help me flesh this puppy out. What am I missing? What did I get wrong? * Intentionally left out the dropsuits tab. Baby steps. Have you seen my finished Amarr Commando/ Assault proposal? Yeah, but I didn't want to comment on it until reading feedback from AM Commando and Assault experts. My initial impression was ...
"He's taking all the good stuff away from one unit and giving it to the other. Why would anyone run AM Assault with those new bonuses?"
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Posted - 2015.11.04 04:32:00 -
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XxBlazikenxX wrote:Adipem Nothi wrote:XxBlazikenxX wrote:Adipem Nothi wrote:Alrighty, gents ... as promised: Google Doc: Hotfix WishlistFeel free to shoot holes and/or help me flesh this puppy out. What am I missing? What did I get wrong? * Intentionally left out the dropsuits tab. Baby steps. Have you seen my finished Amarr Commando/ Assault proposal? Yeah, but I didn't want to comment on it until reading feedback from AM Commando and Assault experts. My initial impression was ... "He's taking all the good stuff away from one unit and giving it to the other. Why would anyone run AM Assault with those new bonuses?" That was in part inspired by Ghost. I am giving the same bonus at a weaker percentage to the Commando, while the Amarr Assault gets 3 new bonuses. Really not my area of expertise, Blaze. I really like my Laser Rifle and AM Commando, but I'm fairly new to both. On this topic, I freely defer.
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Posted - 2015.11.04 04:35:00 -
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Immortal Zod wrote:Adipem Nothi wrote:Alrighty, gents ... as promised:
Sniper RiflesZoom Fidelity: Buff by 15-20% - To improve overall handling (w/emphasis on headshot placement)
Have i ever told you how much I love you, Shotty? The goal is to make headshot placement a little more reliable. Do you think it'd work?
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Posted - 2015.11.04 13:04:00 -
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First Prophet wrote:Tried finding it, gave up. RinTinTin posts too much. But since every other suit in the game is currently limited to two bonuses, it's probably best to not have the commando be an outlier with 3 regardless. Can confirm. He did say something to this effect.
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Posted - 2015.11.04 13:09:00 -
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@ Duncan, Varoth, Hylian
Thanks a bunch for the feedback! I'll get to work :-)
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Posted - 2015.11.04 14:00:00 -
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@ IAmDuncanIdaho II
RE: Google Doc: Hotfix Wishlist
- Nova Knives This proposal renders one of the Nothi's bonuses ineffective. I also think if that is to be standard, it should only be when charging so it's used as an offensive bonus and doesn't modify sprint speeds. When you say movement, are you including all forms of movement in that? Strafe / forward / backward? I'd be tempted to say it's for charging only, hence walking speed only, and actually increase the bonus so it not only helps with the 6m inner ring, but really truly acts like a lunge. (Where's Quil lol)
Wetwork needs work. Falloff's Inner Ring has taken a toll on knifeplay, and buffing Range Extenders only promises to make it worse. If a "while equipped" bonus is applied to base movement, all other movement metrics (sprint, strafe, etc) will benefit. It will not overwrite or displace the Officer bonus. And if mercs move a little faster when knives are equipped, it might aid in escape/evasion and subsequently improve NK kill/spawn efficiency. I (for one) am 100% OK with that. Last we heard from Rattati, there's room for improvement in NK kill/spawn efficiency. Many other shooters permit players to move faster when holding knives; it is a tactical decision to holster one's ability to defend himself at range in exchange for slightly faster movement. I can't think of any good reasons not to do it here in DUST as well, and I can't think of many other good options for improving knifeplay that wouldn't also benefit shotgunners (who likely don't need the help).
- I like the changes to STD and ADV scanners - brings ADV into scout detection territory (non-dampened Min and Am scouts) and STD picks up non-dampened assaults instead of just heavy frames.
You checked the numbers! My thoughts exactly.
- Suggested addition: Assault Mass driver buff I checked out the EC-3 assault mass driver and compared it with the EXO non-assault (ADV level items) as the EXO is what I have experience with. The EC-3 has: - increased fitting cost - decreased DPS - increased ISK cost - increased splash radius
That's one pro and three cons. Isn't the DPS reduction enough to counter the increase to splash radius? Isn't that a well balanced tactical choice between those two stats? So how about removing the increased ISK and fitting costs? I can be pretty accurate with the EXO - I can't see a time when I would ever need the increase to splash for the negatives I inherit....hmmmm that would be great against scouts lol. Especially when those scouts are all huddled together for warmth. lol. Perhaps we need to come up with a different buff instead.
Done! Please check my "reasoning" and reword it if necessary (let's keep it succinct). I think we should do an ISK cost audit separately. There are a number of items which are priced higher or lower than comparable substitutes.
@ Everyone
What specific problems would arise from applying a 10% bonus to movement while knives are equipped? I can't think of any potential balance issues; what am I missing?
What specific drawbacks would arise with normalizing ISK costs of weapons, modules, EQ, etc? I don't plan to mix it into current proposal, but this is something productive we can potentially revisit down the road. Can anyone think of any drawbacks?
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Posted - 2015.11.04 14:15:00 -
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VoidFaction wrote: P.S. CAN I GIVE ALL MY STUFF AWAY YET?
o7 Void
Nope! Still can't trade everything. They're introducing crafting next build; maybe they'll open up the market further post 1.3.
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Posted - 2015.11.04 15:49:00 -
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@ Varoth Drac
RE: Google Doc: Hotfix Wishlist
Sniper rifles - I don't know about zoom, but they need about 30% - 40% more damage to all tiers except the Thales.
When and where possible, I'd personally prefer to see skillshots rewarded over all shots. I freely admit that this is a matter of personal preference. Also, a substantial increase to SR base damage would potentially be bad news for Scouts who aren't hp tanking. Cloak is notoriously easy to spot at sniper range.
Swarm launchers - maybe low tiers need a buff, but proto swarms should not be buffed. Tank/AV balance seems pretty good right now, and is notoriously difficult to balance.
Will have to agree to disagree on this one. Birds and Tanks would still be free to zip away when engaged; what changes (hopefully) is the HAV's option to simply camp through consecutive swarm volleys. If Swarms are to be a "deterrent" by design, this change would enable high-end swarmers to keep the pressure up on targets who refuse to retreat (i.e. deter effectively).
Breach shotgun range buff would be nice. I still think buffing the clip size was a bit of a cop out. Reload speed should be buffed, but I don't want them to be OP.
Agreed. I don't think there'd be any harm in doing both. If asked to choose, I'd personally prefer range over reload to better differentiate the weapon from the vanilla shotgun. Completely agree on erring on the side of "too little" over "too much" ... don't want an OP Breach Shotgun.
I would love to see small blaster accuracy increased. It should be about equal to the maximum accuracy you get for firing for a while, but from when you start firing. No need for the HMG style inverse dispersion.
Agreed and added. Please check wording and revise as needed. Expected to see an increase in small blaster usage post-Foxfour. Not sure what actual usage shows (thang.dk hasn't yet updated), but I've not personally seen any increase in battle.
Nova knives - I'm a bit ambivalent. It would be nice, so long as it didn't affect sprint speed. We don't want people running around with knives equipped just to make them get from A to B faster.
What specifically would it hurt? I'm truly curious.
Scanners - maybe good suggestions. Warpoints should be team wide. I think the focussed scanner should have shorter range than the others, maybe 50 or 75 meters. It needs more drawbacks so that there is more of a choice in what to equip.
Updated. I agree about the Focused Scanner, but I'm thinking we should leave it as is for now. Whether or not the change is needed, the change would be a Scout buff, and we can't put too many of those in the proposal. One might also argue that the Focused Scanner isn't widely enough utilized to warrant a nerf.
Cloaks - reduced shimmer would be nice. I don't think this is essential, and too little shimmer might be bad. I don't think the unequip delay can be changed because it is they way it has been programmed. If CCP could have done it, this wouldn't be in the game. The best way to get around this problem would be just to reduce the decloak delay. I disagree that a reduction in this would be OP. So long as the delay isn't removed entirely. For example, if they halved the current time it would make the cloak much more user friendly, but the remaining delay, plus the cloak - blind, would prevent the past problems of firing from cloak. I wouldn't recommend reducing it below half.
You might be right about the delays. I believe the "general delay" was increased from 1 second to 3 seconds. We dumped a bunch of info on the topic
Cloak active dampening - nice as things stand at the moment, though not particularly game changing. To be honest, I think scout profiles should be fixed by removing the suit bonuses to dampening and reducing all scout's base profile by 5db, effectively giving all scouts the profiles of Gal and Cal scouts. Dampening is equally important to all scouts, balance can't exist whilst some have better profiles. Obviously some other scout bonus tweaking would be needed, but I note you intentionally left out a dropsuit change tab.
Agreed. But I'm thinking our best bet at getting anything done is to suggest small, easily vetted and implemented adjustments. To suggest a class-wide overhaul would invite too much criticism.
Narrowing the gap between standard and proto. Interesting, probably a good idea to make the game more enjoyable for the non-elite / newer players (or people who haven't tricked/scammed/farmed their way to wealth). However, there are many more modules that need this a lot more than hp. I'm not against the hp mod suggestions (though the hp creep is real), but please look at other modules as well. Particularly kincats and regen mods come to mind.
Agreed. I'll start digging into other module types. Stay tuned :-)
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Posted - 2015.11.04 16:46:00 -
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@ Arkena Wyrnspire
RE: Google Doc: Hotfix Wishlist
Sniper rifles - not convinced that'll change much.
By my math, it'd make merc heads downscope 15% to 20% bigger. Wouldn't that make threading the needle a little less cumbersome?
Swarm launchers - I agree that they need some love now. Not certain that this is the -right- way for it to be done but I like the concept of AV damage being the same between tiers but having higher tiers offer a noticeable benefit at the same time.
Glad you like it!
Breach shotgun - I don't think that's enough, honestly. IMHO, a reload speed buff would be of particular value for the breach variant.
Agreed and updated.
I have no objections. I would note that there's a possibility of people using STD nova knives as a means of moving faster, though.
In your opinion, would that cause any specific problems?
Packed RE radius gets a yes vote from me. I think I'd have to spreadsheet the numbers to either endorse or object to such a wide set of scan changes. Even with that, though, IMHO there's more to the issue than just these items. I suspect the cloak switch delay is based on technical problems rather than intended design.
Glad you agree on Packed RE. You and Varoth are probably right about cloak. As for active scanners, here's a spreadsheet ... Google Doc: Active Scanner Stats. The numbers you need are there; kindly ignore the proposal, unless you agree with it ... if you agree with it, you are more than welcome to look at it. Check out the Creodron Flux Est. Scanned Area ... it's something like 5x-6x the nearest alternative.
Range extenders, yes please. Any reason why they shouldn't be what they were previously, actually?
Range Extenders were dialed back at the same time that Falloff was introduced and Logi base scan range was buffed. Logi inner ring is current 7.5m unenhanced and 9.7m w/2 range extenders. At +30% Range Extenders, these 9.7m becomes 12.3m. At +45% Range Extenders, 9.7m becomes 15.1m.
I see what you're trying to do with the HP modules and I approve of the intent (narrowing HP gaps between newbies and vets) but it's more complex than just HP numbers. Consider, for example, the difference in PG/CPU requirements between basic and complex modules. They're immense. On several of my fits I fit slightly downgraded modules in order to pack on, say, more proto weapons. This would actually improve some of my vet fits quite significantly.
If you want to narrow the gap, there are a few different things you need to look at:
- Actual efficacy numbers
- PG/CPU costs
- PG/CPU resources available at each tier
To actually noticeably narrow the gap I think you'd have to increase PG/CPU costs of lower grade modules and increase the PG/CPU resources of lower tier dropsuits proportionally in addition to tweaking the efficacy numbers. I also don't think this should just go for HP modules. When was the last time you used a standard kincat?
Excellent counterpoints on hp module progression, and glad you approve of the intent. In response to your counterpoints, one might point out that progressions similar to those proposed presently exist with weapons. Weapon damage output increases at a very narrow slope between tiers while resource requirements increase sharply. For instance, AR damage increases at 5% while its resource requirements increase by > 100%. Folks still run proto guns all the time despite the resource drawbacks; any reason why they would not do the same with hp modules?
On non-hp modules, completely agree. I'll dig into these and report my findings when I have a couple spare hours.
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Posted - 2015.11.04 17:15:00 -
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Arkena Wyrnspire wrote:I'd say they're not directly comparable:
- You can fit numerous modules but only the one or two proto weapon(s).
- The weapon is the primary way of the player affecting the field. Thus, it typically makes sense to have a good one.
- Proficiency bonuses/damage mods increase the effect of using a higher quality weapon.
- Psychologically, I would say it's a great deal more satisfying to upgrade your weapon than, say, an individual shield extender.
I'm also one of those people who often runs ADV weapons on protosuits because I don't believe they're quite worth the cost, though. Smart. Advanced weapons aren't that much worse than their proto counterparts. That's because there isn't a massive gear gap with weapons like there is with HP Modules. Just look at the numbers:
Google Doc: Gear Gap (HP Modules)
Now think about how that massive gear gap is exacerbated by module stacking. Most folks don't run just one high-end hitpoint module on their high-end suit.
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Posted - 2015.11.04 17:16:00 -
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Arkena Wyrnspire wrote: I think it would be worthwhile to adjust proportional resource costs in addition to efficacy in all cases - IMHO it's very unlikely to have negative effects and is much more likely to prevent some.
I think I'm following, but I can't be sure. American education. Can you provide a specific example and include numbers?
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Posted - 2015.11.04 18:07:00 -
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Not trying to be difficult, gents, but I still fail to see how narrowing the HP gap between similarly fit noobs and vets would be a bad (or complicated) thing. That's the goal, and it'd be a big plus for NPE. So ... what's the problem, exactly?
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Posted - 2015.11.04 18:21:00 -
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Arkena Wyrnspire wrote:XxBlazikenxX wrote: So I'm confused, are you saying that you want the resource requirement of certain proto modules to be reduced, or for basic module resource requirements to be increased?
I would like to see all module and dropsuit fitting resources follow a smooth progression. That may constitute increasing basic module resource requirements whilst simultaneously increasing PG/CPU specifically on the lower tier suits, or it may consist of decreasing proto module fitting requirements whilst decreasing proto suit fitting costs. Consider the "speed/HP" line, leaving aside whether or not that is itself balanced and focus more on the concept for now. As speed increases, HP decreases is the idea. Here, I would like the idea to be: "As module power increases, the resources required to fit that module should also increase." We've got some really weird progressions atm where complex modules take 8x the PG. I'd like to flatten that progression while ensuring it doesn't hurt newbies (hence increasing lower tier dropsuit fittings proportionally as the requirements for lower tier modules are increased). In addition to preventing exploitation of super-cheap but effective modules on protosuits in order to focus a high power suit without sacrificing much in certain areas, it allows easy narrowing of the newbie-vet gap. I don't necessarily disagree with your reasoning, but I'd advise caution. Changes which benefit both noobs and vets will have less of a positive impact on NPE than changes which benefit the former while holding the latter constant.
Also, a PG/CPU overhaul would very likely "muddy the waters" ... if the past is any indication, the more complicated and far-reaching the suggestion, the more likely it is to die in infancy. I'd very much like to see NPE improved, and I'm personally OK with the risk of taking shortcuts through over-simplified solutions (so long as they're safe).
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Posted - 2015.11.04 18:37:00 -
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Arkena Wyrnspire wrote:Adipem Nothi wrote: I don't necessarily disagree with your reasoning, but I'd advise caution. Changes which benefit both noobs and vets will have less of a positive impact on NPE than changes which benefit the former while holding the latter constant.
Am curious - how does this change benefit vets? I'm not sure I've communicated the idea properly. Going for tea shortly, after that I'll return with graphs.
The proposed change tunes only one variable; it raises the floor and does precisely zero else. It is a simple change with a simple pitch and highly predictable results.
"Smoothing" the PG and CPU requirements of modules could very well result in increased relative cost of lower end modules and decreased relative cost of high-end modules; this would potentially make things worse for low-end play and better for high-end play. Obviously, that isn't the goal and would need to be counteracted by adjusting the PG/CPU of each suit at each tier. We're looking at a very complex, system-wide overhaul. That's a significant undertaking, Arkena. I'd say it is big enough for a hotfix all its own.
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Posted - 2015.11.04 22:32:00 -
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Arkena Wyrnspire wrote:That moment when there is an inexplicable crash and somehow you lose what you were doing.
T_T
Graphing probably delayed until tomorrow. Nooooo!!!!!
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Posted - 2015.11.05 00:16:00 -
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Varoth wrote: Narrowing the gap between standard and proto. Interesting, probably a good idea to make the game more enjoyable for the non-elite / newer players (or people who haven't tricked/scammed/farmed their way to wealth). However, there are many more modules that need this a lot more than hp. I'm not against the hp mod suggestions (though the hp creep is real), but please look at other modules as well. Particularly kincats and regen mods come to mind.
At risk of oversimplification ... voila!
Google Doc: Tier Progression (Spitballing)
Is this something like what you had in mind? Is it fair to argue that some small steps (like those observed in damage amp tiers) should remain small and that some large gaps (such as those observed in card regs) can remain large without issue?
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Posted - 2015.11.05 00:36:00 -
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One Eyed King wrote:I can see how merely raising the module qualities of a low tier could benefit vets more.
For example, Minjas always have problems running KinCats. If I am on a proto Minja, and can now get more benefit from a Std KC, allowing me to fit more elsewhere, that will in aggregate make me better off, while a newbro who still has fitting issues on his std suit still has to make the sacrifice.
I look forward to the graphs however. That's a fair point. In some instances, a high-end suit very well might benefit from raising the floor on low-end modules. I'd argue, however, that in every instance low-end suits will benefit from raising the floor, and will do so by far greater degree. In other words, NPE stands to benefit alot -- guaranteed -- while a vet here and there with quirky loadouts might benefit only a little.
Worth it, in my opinion.
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Posted - 2015.11.05 03:54:00 -
[3791] - Quote
XxBlazikenxX wrote:I AM SO FRICKIN HAPPY TO BE ALIVE RIGHT NOW
So, irl, I was biking home from choir practice and I crossed the bridge that went over the freeway on to this grassy section. Well I crossed and all of a sudden I heard "pad pad pad" and a kind of panting behind me. I look back quickly and I see 3 shapes coming after me. They looked like coyotes but seeing as I did not stop to study their anatomy, I sped of. I biked like a mad man, probably faster than I ever have.
After 2 minutes I look back again and they are gaining on me as I was tiring out. Luckily, I got to a busy intersection where there were a lot of cars. And I just biked and biked until I got home and I never looked back.
I am freaking lucky to be alive. Did you get a good look at 'em?
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Posted - 2015.11.05 04:07:00 -
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One Eyed King wrote:Ok, so here is my question regarding NKs, since I have not used the Nothi's because I have maybe 10, and don't want to risk any at this point.
1) How does that affect strafe? I don't want it bringing back the wiggle wiggle.
2) If a std NK, costs 11 CPU and 2 PG (according to Protofits), and gets someone a 10% increase to all speed, and an ADV KC costs 18 CPU and 9 PG (again Protofits), but only yields an 8% increase to just sprint speed, how many people would opt to use a less fittingly intense item that doubles as a weapon instead of the more costly and less effective STD or ADV KC?
I am not 100% opposed to the notion, however, the only thing worse than a slighly UP item/style is making it OP (see scouts/cloaks of 1.8), and creating such a great hate for them that they get nerfed to be even more UP than they started with.
I would rather see a more gradual increase, if its possible, like 1.02 or 1.05 and move up in increments, not unlike what we did with backpedal. It actually ended up in a pretty good place off the bat, though some of us wanted it even lower before having seen it in action. I'd recommend trying out your Nothi Knives to get a feel for it. I'll donate a pair to the cause if you'd like. Llast's response was pretty spot on, in my opinion. Wiggle wiggle paired well with spray-and-pray hipfire; wiggling around with knives never got a merc anywhere :-) As for backpedal speed, the change was 15%; the proposed NK change is 10%. I don't expect it'd be too drastic, but if it were I'd absolutely support a lower value. The goal isn't to cause problems; just looking to improve knifeplay.
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Posted - 2015.11.05 04:09:00 -
[3793] - Quote
XxBlazikenxX wrote:Adipem Nothi wrote:XxBlazikenxX wrote:I AM SO FRICKIN HAPPY TO BE ALIVE RIGHT NOW
So, irl, I was biking home from choir practice and I crossed the bridge that went over the freeway on to this grassy section. Well I crossed and all of a sudden I heard "pad pad pad" and a kind of panting behind me. I look back quickly and I see 3 shapes coming after me. They looked like coyotes but seeing as I did not stop to study their anatomy, I sped of. I biked like a mad man, probably faster than I ever have.
After 2 minutes I look back again and they are gaining on me as I was tiring out. Luckily, I got to a busy intersection where there were a lot of cars. And I just biked and biked until I got home and I never looked back.
I am freaking lucky to be alive. Did you get a good look at 'em? Yes Shotty. I stopped my bike, got off and tried to pet them. No I did not get a good look at them I was biking for my life. Ha! Thought you might've looked over shoulder. Like in the movies.
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Posted - 2015.11.05 04:11:00 -
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Harbingerof War wrote:I need a quick hackimg min set up for PC please. o/ Harbi! If you want to beat scans, you'll need two damps + one CB on your MinScout. If you don't care about getting scanned, stack straight CBs. I run 3x precision in my highs and 3x CBs in my lows on mine. It is absolutely terrible at everything except hacking. Lol
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Posted - 2015.11.05 04:21:00 -
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Llast 326 wrote:Adipem Nothi wrote:One Eyed King wrote:I can see how merely raising the module qualities of a low tier could benefit vets more.
For example, Minjas always have problems running KinCats. If I am on a proto Minja, and can now get more benefit from a Std KC, allowing me to fit more elsewhere, that will in aggregate make me better off, while a newbro who still has fitting issues on his std suit still has to make the sacrifice.
I look forward to the graphs however. That's a fair point. In some instances, a high-end suit very well might benefit from raising the floor on low-end modules. I'd argue, however, that in every instance low-end suits will benefit from raising the floor, and will do so by far greater degree. In other words, NPE stands to benefit alot -- guaranteed -- while a vet here and there with quirky loadouts might benefit only a little. Worth it, in my opinion. A low end module that I can think of that would benefit high end suits that comes to mind would be the Reactive PlateGǪ That needs to be approached with caution. Too good of a boost and it becomes a great go to for high end suits to save space and gain some HP and RegenGǪ
Compared to rep modules and rep hives, regen values are pretty modest on Reactives (1-3 hp/s). IIRC, these are typically used less often than Ferro and Vanilla plates. What am I missing, Llast? Can you give me an example of a potential problem loadout?
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Posted - 2015.11.06 00:43:00 -
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Varoth Drac wrote:Adipem Nothi wrote:Varoth wrote: Narrowing the gap between standard and proto. Interesting, probably a good idea to make the game more enjoyable for the non-elite / newer players (or people who haven't tricked/scammed/farmed their way to wealth). However, there are many more modules that need this a lot more than hp. I'm not against the hp mod suggestions (though the hp creep is real), but please look at other modules as well. Particularly kincats and regen mods come to mind.
At risk of oversimplification ... voila! Google Doc: Tier Progression (Spitballing)Is this something like what you had in mind? I'm personally of the opinion that modules which directly influence TTK (just like weapons) can and should be treated differently from those which do not. For instance, it wouldn't make practical sense (in my mind) to copy the very small step which separates tiers of damage amps and paste that progression over something like codebreakers, cardregs or profile dampeners. Conversely, it wouldn't make practical sense to copy the wide percentage gap which separates tiers of cardregs and paste that progression over damage amps. In other words, it makes sense to have different progressions for different module types. After looking at all the numbers, I'd still argue that tightening the progressions for shield and armor modules (TTK-related modules) would have a greater positive effect on NPE (i.e. low-end vs high-end performance) than tightening non-TTK related progressions. Of course, tightening both could help to some degree ... simply thinking in terms of relative benefit / priority. Very much looking forward to your thoughts (everyone). How about something like this: 50% Standard to Prototype ProgressionThis is quite a simplistic approach, but I consider that a good thing. I have modelled the tiers on the basis that the gap between standard and proto should be 50% of the standard module, just like your hp mod numbers, and carried this through to all modules. There are some irregularities due to me cleaning up some of the numbers, but I've tried to stick to 50%. Also, just like your proposal, I have tried to maintain as close to a linear progression as I can. I don't really see why we should have varied progressions, so I think I disagree with you there. Why should we vary the benefit of tiers between modules? I know what you mean about focussing on hp mods to help new players first, but I don't like the idea go buffing hp mods without buffing everything else at the same time. I don't want to perpetuate king hp, and often it's the utility modules that need the most help at lower tiers. CPM love their clear, standardised, relationships. This is a great opportunity to implement a simple relationship in a great way. Basically standard + 50% = proto. Easy to understand. Whether 50% is too small a gap is up for debate. Such a small gap would certainly help disadvantaged mercs and hopefully both improve NPE and battle quality. Finally, it goes without saying that militia modules should have the same stats as standard, just cost more resources. Unfortunately there are some modules where militia is worse than standard. For example, last I checked, a militia shield regulator is 10% compared to 15% for standard. Making it pretty much pointless. This needs fixing. edit: For reference, a 50% increase from standard to proto is similar to the current progression for armour plates (59%). I like it, Varoth. I've cleaned up my earlier Tier Progression spreadsheet and added a tab to include your suggestion: Google Doc
For the most part, our numbers vary only slightly between proposals. Your rounded numbers are prettier than mine :-)
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Posted - 2015.11.06 00:45:00 -
[3797] - Quote
XxBlazikenxX wrote:Minja Phoenix wrote:Dried ShadowBeaver wrote:Ban ends tomorrow. Again? Someone needs to stop weaving on Ratman... You're either a really old alt or someone that doesn't post much. Haven't seen this one yet. Probably Vahzz.
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Posted - 2015.11.06 00:59:00 -
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Llast 326 wrote:[ After some thoughtGǪ Essentially the Reactive plates are in the place we are looking at for other modules. In their current state they give health and rep at low levels for a low cost. Diminished returns as they advance in the form of movement penalties mean they are a better value for the lower powered suits. This is what we a shooting for, no? Yes, I think so. The overall goal is to lessen substantial gaps between high-end and low-end modules. How exactly to go about doing that is up-for-grabs. Linear? Exponential? Other? Apply to all modules or only TTK-impacting modules?
I currently like Varoth's approach the best. The concept is clean and simple, and nothing stands out as immediately problematic. An alternative approach could employ an exponential progression, which would leave more of a power gap in place. That'd be potentially fine as well (in my book) so long as the current gaps are lessened.
Still interested to see what Ark's cooking up ...
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Posted - 2015.11.06 02:09:00 -
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@ Power Gap Conversation
Google Doc: Power Gap
Cooked up an interesting alternative to plain-jane linear progressions. Here's the concept:
* Hold PRO values constant. * Set STD/PRO gap equal to a fixed 50%. * Set ADV values equal STD + 20%.
The Tab is labeled '50% Gap (Non-Linear)' ... checkout the values and tell me what you guys think.
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Posted - 2015.11.06 03:16:00 -
[3800] - Quote
Hotfix Wishlist: Version 1.2
Added our new fancy pants progression to the Modules tab. Thanks everyone very much for the input! Anything else to add or revisit?
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Posted - 2015.11.07 13:38:00 -
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WeapondigitX V7 wrote:Some LAVs can run over them fast enough that the mines do not detonate on time. Any merit to this? Any of you guys use Proxy Mines?
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Posted - 2015.11.07 14:29:00 -
[3802] - Quote
Matticus Monk wrote: I got no inputs because I can't see the spreadsheet at work (the firewall blocks such stuff) and I pretty much only read the forums when I'm at work. But I like where the comments are going. I also really agree that narrowing the HP gap needs to be done to make the balancing game easier to get a handle on, and to help the newbz v.s. vets discrepancy.
Contents so far (still adding stuff) ...
Proposed Fancy Pants Dropsuit Module Progression Hold PRO Modules constant Set STD Modules 50% weaker than PRO Set ADV Modules 20% stronger than STD Set MLT Modules equal to STD Modules w/higher PG/CPU req'ts
Other Proposed Changes Primary Weapons - Sniper Rifles - Buff zoom fidelity by 20% (exlude OFC as needed) Primary Weapons - Swarm Launcher - Damage - Set STD & ADV = PRO Primary Weapons - Swarm Launcher - Clip Size - 3 ---> 3,4,5 (STD,ADV,PRO) Primary Weapons - Breach Shotgun - Optimal Range - Buff by 2 meters Primary Weapons - Breach Shotgun - Reload Speed - Set equal to vanilla variant Primary Weapons - Assault Mass Driver - Fitting Req'ts - Set PG/CPU equal to Vanilla & Breach Secondary Weapons - Nova Knives -Movement w/Equipped - Buff from 1.0 to 1.1 Secondary Weapons - Ion Pistol - Sieze Duration- Reduce by 0.5 seconds Secondary Weapons - Breach Flaylock- Direct Damage - Buff +50 (direct damage only) Grenades - Sleek AV Grenade- Toss Range, Seek Range - Buff both by 20% Equipment - Creodron Flux Active Scanner - Scan Angle, Scan Range- Nerf from 90/200 to 60/150 Equipment - Active Scanners (all) - Scan Cooldown - Nerf by 20% Equipment - Active Scanners (all) - Scan Assist WP - Buff by 50% (or) set to 'Team' instead of 'Squad' Equipment - Active Scanners (STD) - Scan Precision - Buff from 46dB to 40dB Equipment - Active Scanners (ADV) - Scan Precision - Buff from 36dB to 32dB Equipment - Cloak - Opacity / Shimmer- Decrease if possible Equipment - Cloak - Decloak Delay - Please Leave As Is Equipment - Cloak - Equip/Unequip Delays- Please Remove Equipment - Cloak - Active Damp Bonus - Buff 0-5-10 to 5-10-15 Equipment - Cloak - Scout Fitting Bonus - Apply 100% of Bonus at Level 1 Equipment - Packed Remote Explosive - Blast Radius - Increase by 0.5 meters Equipment - Proximity Mine - Damage - Increase from 750 to 1000 Equipment - Proximity Mine - Max Active - Decrease by 1 Equipment - Proximity Mine - Carry Count - Decrease by 2 Equipment - Proximity Mine - Warning Beep - Disable Dropsuit Modules - Range Extenders - Output - Buff from +15% to +30% Turrets - Small Blaster - Accuracy/Dispersion - Set initial accuracy equal to current maximum accuracy Dropsuits - Logis- Base Scan Range - Nerf from 25m to 20m Dropsuits - Heavies - Base Scan Range - Buff from 15mto 20m Dropsuits - Commandos - Base Scan Precision - Buff from 55dB to 50dB Dropsuits - CA Logi - Class Bonus - Append bonus to include *something smart for needles Dropsuits - AM Scout- Class Bonus - Replace precision bonus with ScP headshot & reload speed bonus
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Posted - 2015.11.07 14:33:00 -
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Adipem Nothi wrote:Dropsuits - CA Logi - Class Bonus - Append bonus to include something smart for needles
Idea: Revived targets resist X% incoming damage per level for Y seconds following revive Idea: On revive, restore X% target shield heath for Y% more warpoints
Any other ideas, gents?
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Posted - 2015.11.07 15:03:00 -
[3804] - Quote
Updated!
Google Doc: Hotfix Wishlist
Version 1.3 - Added tweaks for proximity mines, dropsuit passive scan stats, and racial bonus adjustments for CA Logi and AM Scout. The original plan was to exclude dropsuit tweaks, but I'm having second thoughts; wouldn't want their omission to imply that these things are OK.
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Posted - 2015.11.07 15:08:00 -
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One last thing!
Assume that there was a cloak variant with a very large scan profile bonus that came with the tradeoff of very short cloak reserves. If the variant's damp bonus were sufficient to permit single damp'd MN Scouts to duck even GalLogi Focused Scans, how short would the cloak duration have to be in order for the variant to be balanced? To put the question into perspective, current STD Cloak duration is 15 seconds.
In your opinion, could a high damp bonus / short duration variant be balanced?
Note to Self: A MN Scout running one complex damp would need an active damp bonus of 40% to reach a profile of 14dB. A 40% active damp bonus would not be sufficient to permit CA/GA Scouts to duck Focused Scans without dampening.
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Posted - 2015.11.07 18:16:00 -
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Llast 326 wrote:Adipem Nothi wrote:One last thing!
Assume that there was a cloak variant with a very large scan profile bonus that came with the tradeoff of very short cloak reserves. If the variant's damp bonus were sufficient to permit single damp'd MN Scouts to duck even GalLogi Focused Scans, how short would the cloak duration have to be in order for the variant to be balanced? To put the question into perspective, current STD Cloak duration is 15 seconds.
In your opinion, could a high damp bonus / short duration variant be balanced?
Note to Self: A MN Scout running one complex damp would need an active damp bonus of 40% to reach a profile of 14dB. A 40% active damp bonus would not be sufficient to permit CA/GA Scouts to duck Focused Scans without dampening. About time someone else brought this up I find the STD Cloak to be a long duration for a lot of purposes. Proto Active Damp could use that number and not be OP. That being said an Active Damp should probably be balanced off of Active Scan durations. I would say shorter than the Active Scan by a couple of seconds would be good. That way you are visible before and after use if you are using it reactively. If you use it pre-emptively before entering a point you still have a short window to manage, thus having to make choices on when the best time for activation is. I don't know what an average duration of an Active Scan is Just to clarify -- and I'll revise my original post -- I'm not proposing a new module or piece of equipment. I'm proposing an alternative cloak. One (current cloak) has a long duration and negligible damp bonus. The other has a short duration and significant damp bonus.
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Posted - 2015.11.07 18:33:00 -
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Arkena Wyrnspire wrote:Whilst I'm still working on numbers for an actual proposal, here are some efficacy vs fitting resource statistics which you may find interesting. https://docs.google.com/spreadsheets/d/10vGwCgcJttu1KhzueqtxXbajZrIeoGLXfoOUP2JIhwM/edit?usp=sharingNote the general strong downwards trend in efficiency as tier increases. One of my concerns is that if you were to increase the efficacy of the lower tier modules still further, the efficiency savings in switching to these would be such that previously 'glass cannon' proto fits would actually be significantly more tanky than previously. If such a shift happened on a large scale, would we not observe a decrease in average hitpoint disparity between low-end and high-end suits?
Sure, it might free up resources for other things (such as more proto guns) but we've already demonstrated that proto guns offer far less advantage between tiers than present proto modules.
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Posted - 2015.11.07 18:39:00 -
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Llast 326 wrote:Adipem Nothi wrote:Llast 326 wrote:Adipem Nothi wrote:One last thing!
Assume that there was a cloak variant with a very large scan profile bonus that came with the tradeoff of very short cloak reserves. If the variant's damp bonus were sufficient to permit single damp'd MN Scouts to duck even GalLogi Focused Scans, how short would the cloak duration have to be in order for the variant to be balanced? To put the question into perspective, current STD Cloak duration is 15 seconds.
In your opinion, could a high damp bonus / short duration variant be balanced?
Note to Self: A MN Scout running one complex damp would need an active damp bonus of 40% to reach a profile of 14dB. A 40% active damp bonus would not be sufficient to permit CA/GA Scouts to duck Focused Scans without dampening. About time someone else brought this up I find the STD Cloak to be a long duration for a lot of purposes. Proto Active Damp could use that number and not be OP. That being said an Active Damp should probably be balanced off of Active Scan durations. I would say shorter than the Active Scan by a couple of seconds would be good. That way you are visible before and after use if you are using it reactively. If you use it pre-emptively before entering a point you still have a short window to manage, thus having to make choices on when the best time for activation is. I don't know what an average duration of an Active Scan is By "Active Damp", I was referring to cloak's effect on scan profile when activated. Just to clarify -- and I'll revise my original post -- I'm not attempting to describe a new module or piece of equipment. I'm describing another type of cloak. One (current cloak: Cloak Type A) has a long duration and negligible profile bonus. The other (Cloak Type B) has a short duration and substantial profile bonus. Yup. essentially the same thing I have been harping about foreverGǪ Except it circumvents the issue of not knowing if visibility can be dialled back All I ever wanted was a variant of the regular cloak that was focused on Damp rather than physical visibility. This idea accomplishes that in a great way. I think I'm following, and I see no reason not to also introduce a Type C Cloak if we're entertaining the prospect of a Type B Cloak:
Type A - large duration, small profile bonus Type B - small duration, large profile bonus Type C - large duration, large profile bonus, no cloak field effect
^ Is that what you have in mind, Llast?
Food for Thought: Under present mechanics, once you're active scanned you remain active scanned until scan duration has lapsed, even if you modify your profile below the scanned threshold. There is no mechanism in place for a reactive countermeasure to getting scanned.
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Posted - 2015.11.07 20:13:00 -
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Kid Chilled wrote:Llast 326 wrote:XxBlazikenxX wrote:Llast 326 wrote:Adipem Nothi wrote:One last thing!
Assume that there was a cloak variant with a very large scan profile bonus that came with the tradeoff of very short cloak reserves. If the variant's damp bonus were sufficient to permit single damp'd MN Scouts to duck even GalLogi Focused Scans, how short would the cloak duration have to be in order for the variant to be balanced? To put the question into perspective, current STD Cloak duration is 15 seconds.
In your opinion, could a high damp bonus / short duration variant be balanced?
Note to Self: A MN Scout running one complex damp would need an active damp bonus of 40% to reach a profile of 14dB. A 40% active damp bonus would not be sufficient to permit CA/GA Scouts to duck Focused Scans without dampening. About time someone else brought this up I find the STD Cloak to be a long duration for a lot of purposes. Proto Active Damp could use that number and not be OP. That being said an Active Damp should probably be balanced off of Active Scan durations. I would say shorter than the Active Scan by a couple of seconds would be good. That way you are visible before and after use if you are using it reactively. If you use it pre-emptively before entering a point you still have a short window to manage, thus having to make choices on when the best time for activation is. I don't know what an average duration of an Active Scan is I think on proto, it is 8 seconds and 12 seconds with a gal logi. Is that Vanilla Scanner or the Eye of Sauron? Vanilla. Eye of Sauron is more, I don't know how much so, but I know it is more.
I just posted all that the stats for you. There's also protofits. Willful ignorance, begone!
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Posted - 2015.11.07 20:20:00 -
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Arkena Wyrnspire wrote:Adipem Nothi wrote: I think I'm following, and I see no reason not to also introduce a Type C Cloak if we're entertaining the prospect of a Type B Cloak:
Type A - large duration, small profile bonus Type B - small duration, large profile bonus Type C - large duration, large profile bonus, no cloak field effect
^ Is that what you have in mind, Llast?
Would the Type C cloak not be simply superior to both types A and B in all situations if these statements held true? Depends on who you ask, I'd imagine. Some will tell you that shimmer is so obvious that cloaking does more harm than good. Others will tell you that cloak bestows upon its user complete invisibility. A Type C Cloak wouldn't cloak the user at all; it would instead serve as an "Active Dampener", reducing the user's scan profile for a finite duration (and doing nothing else).
I personally think there's benefit to the cloak field effect, though it is highly situational and (in most settings) easily spotted if you're looking for it. I can definitely see uses for Type C (dark maps, for instance) but I can also see myself using still using A and possibly B (depending upon its stats).
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Posted - 2015.11.07 20:25:00 -
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Kid Chilled wrote:Can you quote the stats again? Google Doc: Active Scan Stats
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Posted - 2015.11.07 20:28:00 -
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Kid Chilled wrote:Arkena Wyrnspire wrote:Adipem Nothi wrote: I think I'm following, and I see no reason not to also introduce a Type C Cloak if we're entertaining the prospect of a Type B Cloak:
Type A - large duration, small profile bonus Type B - small duration, large profile bonus Type C - large duration, large profile bonus, no cloak field effect
^ Is that what you have in mind, Llast?
Would the Type C cloak not be simply superior to both types A and B in all situations if these statements held true? I believe so. And to truly be superior, It should have 50% dampening bonus instead of the proposed 40%. Truly make the Girl Scout transcendent. It shall exist outside of the meta. Free from the clutches of it's tyranny. This is a joke, it would be OP af, i propose possibly a 35% damp bonus, because people could see 40% being OP and cry like babies for nerfs. I don't think you guys are understanding what Llast is asking for. He wants a piece of equipment that temporarily reduces scan profile. Zero cloak effect. I think.
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Posted - 2015.11.08 16:55:00 -
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Matticus Monk wrote:IE the line of module benefit per tier should be close to linear, but the line of module price per tier should be geometric, or exponential Completely agree. Incremental improvements at exponentially increasing costs.
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Posted - 2015.11.08 21:17:00 -
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Matticus Monk wrote: 1. It's OK. Farm it out!
2. One thing I'd suggest is that perhaps a way to make this more inline with proto gear (supposedly) being much more expensive for an incremental increase is to make ADV = STD + 30%.
3. Or, for simplicity one could make ADV = STD + 25% and again the jump in price from STD -> ADV would be much less than the jump in price from ADV -> PRO. (I.E.: the line of module benefit per tier should be close to linear, but the line of module price per tier should be geometric, or exponential if we are real HTFU types.)
1. Lol.
2. Added tab 50/30. Take a look. The end result is that the jump from STD to ADV is larger than the jump from ADV to PRO.
3. Already done. See tab labeled "50% STD/PRO Gap (Linear)" and compare the values against tab labeled "50/25". The numbers are exactly the same.
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Posted - 2015.11.09 16:02:00 -
[3815] - Quote
To those of you playing Fallout 4 today ...
http://memegenerator.net/instance/57038433
(still holding out for PS4 Slim)
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Posted - 2015.11.09 18:19:00 -
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I'm calling it in advance: * Simple crafting * New warbarge subsystem(s) * A new EWAR system which shafts Scouts even harder than the current system
What won't make the cut: * Performance improvements * NPE improvements * Pub pay improvements
More Tinfoil: The original EWAR 2.0 system Rattati envisioned would've put high-risk / high-reward assassins back on the map. CPM2 (excluding Cross) rallied to ensure the system didn't see the light of day. Instead, EWAR 2.0.1 will introduce two new competitive units: EWAR Assaults and EWAR Logis. Who's going to be "ticked off" by the changes in Warlords 1.3? I'll be shocked if it isn't us.
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Posted - 2015.11.10 21:27:00 -
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Joel II X wrote:Exact same. Price drop, increased room efficiency, and generally more storage space. Now watching: https://www.youtube.com/watch?v=7ZblFywwMGs
Yeah, sorry Joel. Too excited. Not going to be able to wait this one out :-)
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Posted - 2015.11.10 21:38:00 -
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One Eyed King wrote:Adipem Nothi wrote:I'm calling it in advance: * Simple crafting * New warbarge subsystem(s) * A new EWAR system which shafts Scouts even harder than the current system What won't make the cut: * Performance improvements * NPE improvements * Pub pay improvements
More Tinfoil: The original EWAR 2.0 system Rattati envisioned would've put high-risk / high-reward assassins back on the map. CPM2 (excluding Cross) rallied to ensure the system didn't see the light of day. Instead, EWAR 2.0.1 will introduce two new competitive units: EWAR Assaults and EWAR Logis. Who's going to be "ticked off" by the changes in Warlords 1.3? I'll be shocked if it isn't us. While Rattati has largely been silent these last few months, I have to give him more credit than that. I still have confidence in Rattati, but we've witnessed firsthand what a single CPM member with an anti-scout agenda can pull off. Realistically, I don't see things getting better for us balance-wise any time soon.
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Posted - 2015.11.10 21:40:00 -
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Arkena Wyrnspire wrote:I sense... bitterness! O_O Aren't you supposed to be hammering out a sophisticated spreadsheet? Blow our minds, Arkena. Wow us with your superior, British intellect and maths.
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Posted - 2015.11.11 01:09:00 -
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Ghost Kaisar wrote:Adipem Nothi wrote:One Eyed King wrote:Adipem Nothi wrote:I'm calling it in advance: * Simple crafting * New warbarge subsystem(s) * A new EWAR system which shafts Scouts even harder than the current system What won't make the cut: * Performance improvements * NPE improvements * Pub pay improvements
More Tinfoil: The original EWAR 2.0 system Rattati envisioned would've put high-risk / high-reward assassins back on the map. CPM2 (excluding Cross) rallied to ensure the system didn't see the light of day. Instead, EWAR 2.0.1 will introduce two new competitive units: EWAR Assaults and EWAR Logis. Who's going to be "ticked off" by the changes in Warlords 1.3? I'll be shocked if it isn't us. While Rattati has largely been silent these last few months, I have to give him more credit than that. I still have confidence in Rattati, but we've witnessed firsthand what a single CPM member with an anti-scout agenda can pull off. Realistically, I don't see things getting better for us balance-wise any time soon. That's because scouts are overall doing well. The suit doesn't need changes. At all (Short of the Amarr who needs a decent bonus). Active scanners need a pass. Range extenders need a buff. That's it. Scouts are not slayer suits. eWAR and utility. I've never once pulled out my scout and thought "I would be better off in another suit", except for when my goal was simply to slaughter people. I pull out my scout when I don't want to be scanned, and when I want to do sneaky stuff. Guess what? WORKING AS FU CKING INTENDED. They have a role they excel in, its just one major aspect of that identity is being encroached on HARD by another single suit. They don't have their eWAR aspect as well as they should. Right now scouts are really low HP. I'm fine with this. They need to stay that way. If you want to have good eWAR and be hard to scan, you CAN'T have competitive levels of HP. Being unable to get point blank is also beneficial. We don't want 1.6 slayer scouts again. Giving assaults and logistics ways to fight back is a healthy system to keep the scouts power level in check. Also: the tirade I keep hearing about "a single member of the CSM ruining everything" is getting super old. You're literally just using the CSM as a whipping post any time changes you want don't go through. Listen to me: They aren't the end all of game design. They've had things they want to go through get shot down by CCP, and also things they DON'T want to go through get thrown in as well. They're a voice of the community and soundboard for CCP. That doesn't guarantee that they will have any effect though. CCP can ignore them if they freaking want to. So don't just yell at the CPM any time something happens that you don't like. CCP gets half the blame as well. You're a year late, Ghost.
Re-read the Falloff thread. Search term "trifecta". I'll dig up the link for you if you'd like. Everything you're saying here is what half a dozen of us were saying there, a year ago, all the while being told we were wrong by Zatara & Co. To say a single member of CPM can't influence design is bologna. Zatara did. He did so on false pretenses, he did real harm to balance, and as I recall, he did so with your expressed support.
I'm glad you've come around, but again, you're a year late.
As for CCP being equal parts to blame, if Rattati had given Zatara what he asked for, CQC Scouts would've been crippled and EWAR would've become the domain of the Logi. Instead, Rattati compromised between our position (the right) and Zatara & Co.'s (the wrong) and we ended up with what we have today: underpowered Scout EWAR, overpowered Active Scans, a terrible AM Scout, Logis with better scans than Scouts, etc.
Without Zatara's white-tagged red herring "blame it all on Scout EWAR", Rattati would've focused on fixing the actual causes of Assault Lite. So yes, I hold him responsible for the mess he left.
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Posted - 2015.11.11 02:38:00 -
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One Eyed King wrote:Adipem Nothi wrote:Joel II X wrote:Exact same. Price drop, increased room efficiency, and generally more storage space. Now watching: https://www.youtube.com/watch?v=7ZblFywwMGsYeah, sorry Joel. Too excited. Not going to be able to wait this one out :-) I see PS4s for 350 including a free copy of FO4.
http://i.imgur.com/aocbKpL.png
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Posted - 2015.11.11 02:59:00 -
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Ghost Kaisar wrote:Adipem Nothi wrote: As for CCP being equal parts to blame, if Rattati had given Zatara what he asked for, CQC Scouts would've been crippled and EWAR would've become the domain of the Logi. Instead, Rattati compromised between our position (the right) and Zatara & Co.'s (the wrong) and we ended up with what we have today: underpowered Scout EWAR, overpowered Active Scans, a terrible AM Scout, Logis with better scans than Scouts, etc.
Without Zatara's white-tagged red herring "blame it all on Scout EWAR", Rattati would've focused on fixing the actual causes of Assault Lite. So yes, I hold him responsible for the mess he left.
I don't think you understand what I'm saying. CPM CAN have influence on CCP. However, CCP is just as much to blame for what you don't like. Do you honestly think that ONE guy strongarmed Rattati into making those changes?Like everyone else was against it, as well as Rattati and he just kept insisting until it went through? As for the rest: Strong Active scans are still necessary to keep scouts honest running damps. Scout eWAR was overnerfed, but rightfully so, I remember the Cal Scout permascanning hell very well in PC. AM Scout has always been terrible, Logi's only became super strong passive scan machines AFTER fallout was implemented, and even then, almost nobody runs it. Only ones I can think of are MIn Logi's who follow fatties around. The current situation is an amalgamation of various changes over time. Pinning it all on one guy is a tad extreme. Sounds to me like you want a scapegoat.
All recent EWAR changes were rolled out with Falloff. Nothing EWAR-related has been tweaked since. Today's state of EWAR can be linked directly back to that Dev Feedback thread, and there was guy with white tags in that thread countering facts with fiction and peddling falsehoods. I'm not looking for a scapegoat. I'm holding a member of CPM responsible for his actions, and I'd do the same if I suspected a member of CPM2 was knowingly doing harm to DUST.
PS: AM Scout was in good shape between HF Charlie and Falloff.
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Posted - 2015.11.11 03:02:00 -
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Dreis ShadowWeaver wrote:Adipem, thoughts on strike action? Will you be participating? Not going to comment on the strike, Dreis, other than to say:
I don't like the idea; seems like poking the bear. But I can I understand why folks want to do it.
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Posted - 2015.11.11 03:05:00 -
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Dreis ShadowWeaver wrote:Adipem Nothi wrote:Dreis ShadowWeaver wrote:Adipem, thoughts on strike action? Will you be participating? Not going to comment on the strike, Dreis, other than to say that I don't like the idea but can I understand why folks want to do it. Of all people, I would have thought you would have been most supportive. If something's rubbing me wrong, I'm more likely to speak my mind or walk away. Strikes and boycotts aren't my style.
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Posted - 2015.11.11 03:06:00 -
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Llast 326 wrote:The feedback in this thread is not exactly what I am looking for. I am going to have it locked. ... now where have I seen that before?
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Posted - 2015.11.11 03:10:00 -
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Dreis ShadowWeaver wrote:Adipem Nothi wrote:Dreis ShadowWeaver wrote:Adipem Nothi wrote:Dreis ShadowWeaver wrote:Adipem, thoughts on strike action? Will you be participating? Not going to comment on the strike, Dreis, other than to say that I don't like the idea but can I understand why folks want to do it. Of all people, I would have thought you would have been most supportive. If something's rubbing me wrong, I'm more likely to speak my mind or walk away. Strikes and boycotts aren't my style. We've spoken our mind so much now though, and so many of us HAVE walked away. I don't like strike action either, but CCP has pushed us to it. How else are we to be heard? They aren't under any obligation to share future plans with us. They tried that once. Didn't go well.
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Posted - 2015.11.11 15:50:00 -
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IAmDuncanIdaho II wrote:Adipem Nothi wrote:Dreis ShadowWeaver wrote:Adipem Nothi wrote:Dreis ShadowWeaver wrote:Adipem, thoughts on strike action? Will you be participating? Not going to comment on the strike, Dreis, other than to say that I don't like the idea but can I understand why folks want to do it. Of all people, I would have thought you would have been most supportive. If something rubs me wrong, I'm more likely to speak my mind or walk away. Strikes and boycotts really aren't my style. Neither is #PORTDUST, for that matter ... rings of kicking the can down the road. Can you explain what that phrase means in the context of your post - "kicking the can down the road" - please? I looked it up but still don't understand ;-) http://www.usingenglish.com/reference/idioms/kick+the+can+down+the+road.html
There are lots of issues -- from NPE to Endgame -- which could (and arguably should) be squared away prior to port. Previous gen or not, people play what games they want to play, and I remain of the opinion that DUST could be thriving on PS3. Being moved to PC or PS4 would likely help with performance and make room for content, but it won't magically solve all of DUST's other problems. Things that could / should be fixed or improved upon prior to port (off the top of my head):
* NPE * EWAR * War Barges * Pub Quality * Pay Mechanics * PC Design * Interclass Balance
To reach its fullest potential, "New DUST" will have to address and resolve these (and other) standing issues. I say we help the Devs resolve them here on PS3 rather than "kick the can down the road". Fixing problems prior to port, in my opinion, increases the odds of post-port success.
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Posted - 2015.11.11 17:38:00 -
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IAmDuncanIdaho II wrote:Adipem Nothi wrote:[...] I say we help the Devs resolve [the problems] here on PS3 rather than "kick the can down the road". Fixing problems prior to port, in my opinion, increases the odds of post-port success. Ahh I see. Great point too! The phrase that springs to (my) mind is "you can polish a turd, but it's still a turd". Would that also be a way to describe your viewpoint, albeit far more crass? DUST has massive potential. Turds, less so.
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Posted - 2015.11.11 17:52:00 -
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Joel II X wrote:Adipem Nothi wrote:Joel II X wrote:Exact same. Price drop, increased room efficiency, and generally more storage space. Now watching: https://www.youtube.com/watch?v=7ZblFywwMGsYeah, sorry Joel. Too excited. Not going to be able to wait this one out :-) Traitor! I-... I thought you were special. But S.P.E.C.I.A.L!
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Posted - 2015.11.11 19:15:00 -
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Arkena Wyrnspire wrote:Adipem Nothi wrote:
* NPE * EWAR * War Barges * Pub Quality * Pay Mechanics * PC Design * Interclass Balance
I'm taking a brief break from my spreadsheeting because it's a substantial undertaking that I'm increasingly doubtful will be adopted (it's a massive set of changes). So I'd like to talk about these a little bit. Aside from STD-PRO differences, what can be done to improve NPE? What are the present issues with warbarges, and what can be done to improve them? I've long campaigned for pay mechanics, but are there any specific proposals that people have been thinking of? RE: Interclass balance - I'm of the opinion that the tinfoil hats are on too tight in here regarding 'anti-scout CPM bias' or suchlike. I think the lot of us are too firmly entrenched in our respective opinions at this point, so personally I'm not going to get involved in a discussion over these particular points as I don't believe it'll achieve anything productive. As for the rest, though, I'd very much like to talk about what can be done. Also: In the event of a port, do you think it is likely to be a drastic departure from existing systems?
"Because Scout experts suspect CPM bias, I will not consult Scout experts on how to improve Scout balance. Instead, I'll ask my buddies what they think."
Go ask your buddies what they think, Ark.
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Posted - 2015.11.11 19:51:00 -
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Arkena Wyrnspire wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote: RE: Interclass balance - I'm of the opinion that the tinfoil hats are on too tight in here regarding 'anti-scout CPM bias' or suchlike. I think the lot of us are too firmly entrenched in our respective opinions at this point, so personally I'm not going to get involved in a discussion over these particular points as I don't believe it'll achieve anything productive.
As for the rest, though, I'd very much like to talk about what can be done.
Also: In the event of a port, do you think it is likely to be a drastic departure from existing systems?
"Because Scout experts suspect CPM bias, I will not consult Scout experts on how to improve Scout balance. Instead, I'll ask my buddies what they think."Go ask your buddies what they think, Ark. This is exactly what I mean. You ignored the entirety of my post that wanted to talk about various issues in order to straw man this single point. No, I'm not going to 'go ask my buddies what they think'. But I'm certainly not going to bother engaging you on it when a mild "I don't think it'll be productive" provokes a malicious straw man as you get all defensive about it (thereby proving my point, for that matter). Would you care to talk about, say, the NPE, or are you going to throw a hissy fit because I won't cry about scouts with you? I'm baffled at how freely and often you dump in here, how seldom you contribute anything of value, and yet somehow here you are, once again, asking for input. How many dozens of problems do we need to solve before you check your "better than thou" attitude at the door?
Apologies if you find it inconvenient, but I've no intention of responding to someone who's asking for help and hurling insult in the same breath. At least be decent enough to squeeze a little space between.
Edit: Unless it's Breakin Stuff.
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Posted - 2015.11.11 22:31:00 -
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Breakin Stuff wrote: [snip]
Don't know that I disagree with your Scout-oriented proposals. The only one I recall at the moment is applying the entire cloak fitting reduction at level 1 rather than incrementally, which I agree would be fine. We've disagreed on other things, but I don't believe those things were your suggestions on how to better balance Scouts.
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Posted - 2015.11.11 22:40:00 -
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Arkena Wyrnspire wrote:I simply didn't want to get bogged down in a scout class war in the interests of getting productive discussion out, because in the past our opinions have both been made perfectly clear, and I respect that. I have my beliefs, and you have yours. A totally different position than "... because tinfoil".
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Posted - 2015.11.11 22:57:00 -
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Breakin Stuff wrote: I sift through so much sh*t...
Mind if I add to your pile? Hotfix Wishlist
(just in case you haven't seen it yet)
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Posted - 2015.11.11 23:34:00 -
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Varoth Drac wrote:If I may weigh in at this moment regarding scout tweaks.
There are a few changes I would like to see with scouts. However, the motivation for these changes is not specifically to increase their overall power.
The changes I would suggest would result in a minor improvement to scout effectiveness. I think we are in a place in Dust where there is room for such scout tweaks without causing imbalance as I feel scouts are slightly underperforming at the moment. It may have been difficult to implement these tweaks in the past due to fear of causing imbalance.
The data from Rattati does seem to indicate that there is room for small improvements to scouts. I'm not saying it proves that scouts are particularly underpowered, just that there is room for improvement.
Also there is the logical consideration. Scouts were nerfed repeatedly by comparison with assaults, before assaults were buffed, or before the results of the assault buffs had time to manifest in player behaviour. The extensive buffs to assaults were great, but player opinion and CCP data suggested they were a little on the powerful side. Still, not particularly a problem, as the most versatile suit you would expect them to be used most often. And there have been subsequent tweaks, such as slightly reduced assault speed and buffs to both logis and commandos.
Recently there were the shield regen buffs, which saw substantially greater buffs to mediums and commandos than scouts and sentinels. Not a big issue in the grand scheme of things, and the changes certainly helped shield tanking, as was the goal.
I would argue that these factors, whether I'm right about all of them or not, indicate that there probably is a degree of freedom within game balance for a few scout modifications to improve gameplay, without making them overpowered.
Now, with this in mind the issues I see with scouts that could be improved are as follows.
1. The cloak. When the current cloak delay was introduced most people were very happy that CCP had finally done it. Sure there was crying in GD about it, but overall the community at large was pleased CCP had put an end to firing from cloak. However, the immediate reaction from cloak users (in general) was that, although it was a good thing overall, the delay was a bit longer than was necessary and felt a little slow. This in itself wasn't too bad, but the fact the delay occurred whether you were cloaked or not, and the weapon switch was canceled by sprinting, made the issue a lot worse. This all made the cloak feel quite clunky and awkward. At the time this felt like an unfortunate but acceptable price to pay for the end of cloak insta-ganking and ensuring proper stealth tactics were required. Everyone was still afraid of overpowered scouts to complain too noisily about it. It is quite a different game now. Ideally the delay when decloaked and sprint cancelling issues would be resolved. However I strongly suspect these wouldn't be in the game if CCP were able to prevent them and so I doubt fixing these problems would be possible. What would be possible, and would help with these issues would be speeding up the cloak weapon change a bit. People felt it was too slow from implementation. Now there is room in balance for it to be improved.
2. Scout racial balance. As has been discussed a lot, Gal scout is best. Cal is ok but overshadowed. Min is fun but limited. Am is a bit rubbish. Many suggestions have been put forward about how to improve this. Personally I would go for my profile normalisation approach. The overall philosophy being that scout balance is difficult to achieve when different scouts have different profiles as low profile is essential to all scouts equally:
Set scout base profiles to 30db. Remove scout profile dampening bonuses. Buff Gal scout precision bonus to 4% per level. Remove Min scout knife bonus. Remove Am scout precision bonus. Buff Am scout stamina bonus to 28% per level (equal to complex mod at lvl 5). Buff knife damage by 25% (a more viable weapon on all suits). Buff scan range extenders to 25 (or 30)% at complex.
I think there would be room in the balance for these changes. The overall effects of my racial balance suggestion would be:
Gal scouts would now be able to scan undamped assaults at 30m without scanning modules. Would be more able to scan damped targets if using precision mods. This buff is needed as without it Gal scouts would be left with only 3% per level precision as their only bonus, which would be a terrible bonus and would leave them underpowered comparatively, in my opinion.
Min scouts would now be able to act as scouts on par with Gallente. For example they would be able to properly use their hacking bonus. Currently Gallente scouts are the best speed hackers despite Min having the bonus for it.
Cal scouts are pretty good already, but the buff to range extenders would help them make good use of their passive scan bonus.
Am scouts were originally about stamina. However the bonus has always been a mere fraction of a complex module, compared to other bonuses that are equivalent to or more than a complex module. This buff, combined with the improved profile would make Amarr scouts formidable.
In general I don't believe much needs to be done about EWAR other than the range extender buff. I don't know if active scanners need tweaking much. I would suggest the focussed scanner should have a bit shorter range, but otherwise I don't know.
These are my thoughts on the subject anyway, sorry it's long. I can comment on the non-scout issues in another post. I think this would work, Varoth.
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Posted - 2015.11.11 23:36:00 -
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Varoth Drac wrote: Cloak active damp buff. Would help with Min and Am scouts, particularly speed hacking. However I consider this a bit of a band aid fix and would rather see my suggested normalised profiles.
Completely agree.
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Posted - 2015.11.22 16:13:00 -
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Supposedly, the Lone Wanderer perk is not negated by Dogmeat. Not sure if feature or bug. First patch next week:
http://www.rockpapershotgun.com/2015/11/20/fallout-4-patch-date/
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Posted - 2015.11.22 16:31:00 -
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Radiant Pancake3 wrote: I haven't played a single fallout game... I should probably get into it...
I'd recommend starting from the beginning. They're all pretty good games, except perhaps the "Brotherhood of Steel" Playstation 2 title.
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Posted - 2015.11.22 16:35:00 -
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Joel II X wrote:... leave that mutt ... ... so, I take it you also caved and picked up a pre-slim PS4?
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Posted - 2015.11.24 22:26:00 -
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Ghost Kaisar wrote: Just me and my robot. New Vegas gave me ED, which was the best companion EVER. ^
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Posted - 2015.11.26 17:29:00 -
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Happy Thanksgiving, gents!
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Posted - 2015.11.27 02:29:00 -
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^
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Posted - 2015.11.29 02:20:00 -
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fyi: read somewhere today (twitter?) that the logi event reptool will rep 3 units at a time!
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Posted - 2015.11.29 02:28:00 -
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well, that's pretty dang awesome. i'm sure the removal was a bug.
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Posted - 2015.11.29 14:22:00 -
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woke up at 3am with DUST on the mind. dreamt up an idea/mode guaranteed to drive activity. PS3 isn't even plugged in atm :)
on the road 'til monday. will share soon.
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Posted - 2015.11.29 17:18:00 -
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Aeon Amadi wrote:Quick update.
Threw in my suggestion to have the cloak bonus for Scouts be a 75% flat-rate instead of 15% per level. Also suggested that the Amarr scout gets a scan range buff to better compliment it's precision and take some of the edge off of needing so many scan range mods. good stuff on the cloak bonus; should help out the newbro scouts. as far as the AM Scout goes, keep in mind that its scans have to compete with broken GalLogi actives as well as just-as-good logi and calscout passives. meaningful? competitive? better off changing the bonus to something else, imo. otherwise, you could swap logi and scout base scan range then buff range extenders to 25-35% ... this would be enough to make the AM Scout a competitive counter-infiltration option. my two cents.
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Posted - 2015.11.29 19:59:00 -
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Aeon Amadi wrote:Adipem Nothi wrote:Aeon Amadi wrote:Quick update.
Threw in my suggestion to have the cloak bonus for Scouts be a 75% flat-rate instead of 15% per level. Also suggested that the Amarr scout gets a scan range buff to better compliment it's precision and take some of the edge off of needing so many scan range mods. good stuff on the cloak bonus; should help out the newbro scouts. as far as the AM Scout goes, keep in mind that its scans have to compete with broken GalLogi actives as well as just-as-good logi and calscout passives. meaningful? competitive? better off changing the bonus to something else, imo. otherwise, you could swap logi and scout base scan range then buff range extenders to 25-35% ... this would be enough to make the AM Scout a competitive counter-infiltration option. my two cents. There might be some changes to EWAR in the pipeline coming up so I'm a little hesitant to suggest making bigger changes than a small QoL tweak at the moment until we see what happens with that. makes perfect sense. glad to hear that ewar changes are still on the list.
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Posted - 2015.11.30 18:50:00 -
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g clone updated dust.thang.dk!
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Posted - 2015.12.02 02:34:00 -
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Called it!
Assault power creep will inevitably lead to Sentinel buffs, which will inevitably lead to even more power creep. And what are the cool kids asking for?
Heavy Buffs
Of course Heavies are having a hard time against Assaults. Who isn't having a hard time against Assaults? Did we really think we could keep on buffing Assaults and not have these types problems? Here we are, with yet another opportunity to break the power creep cycle. So are the cool kids clamoring for the obvious solution ... to reign in the Assaults we've over-buffed? Of course they aren't. They want heavy buffs.
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Posted - 2015.12.02 02:47:00 -
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Here's another prediction for you guys:
The EWAR improvements some of you Scouts might be holding out for? Yeah, the bulk of those improvements aren't going to be for Scouts. Why would CPM give us anything when they could instead give gifts to themselves? Expect lots of MedFrame buffs and more of the same for us. I wouldn't be surprised if Logis were officially given the old Scout jobs of recon and counter-recon.
A curious thing how history repeats itself. Welcome back to MedFrame 514.
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Posted - 2015.12.02 03:55:00 -
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Called It! (continued)
One last prediction for you guys. Something snarky for you to copy/paste in a future CPM "Feedback" thread, just in case I'm not around to do it myself ...
"We recognize that some of you Scouts might be upset by the news that the recon and counter-recon functions you felt fit the Scout have instead been gifted to the Logi. For this reason, we're pleased to announce something huge for you guys. Something we know you'll be excited about. We asked ourselves and some "scouts" on Skype what might make things right. Behold! An ever-so-slightly less crappy cloak."
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Posted - 2015.12.02 14:06:00 -
[3852] - Quote
Varoth Drac wrote:To be fair, I quite like assaults as they are. Plenty of fitting options. Shouldn't have nerfed scouts and sentinels first though. That's the thing though, Varoth. A new status quo has been established. Assaults would no longer be in a "good place" if they were no longer outslaying and outselling all else by the current ridiculous margins. CPM will not permit a buff Light or Heavy Frames without also leaning on Rattati to buff Medium Frames. The status quo will be maintained, and power creep will continue, right up until CCP unplugs the servers or goofs up again with a 1.8-like over correction.
This merc is not optimistic.
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Posted - 2015.12.02 14:39:00 -
[3853] - Quote
Ghost Kaisar wrote:grrr zatara
grrr When you're done drinking that kool-aid, read this thread: https://forums.dust514.com/default.aspx?g=posts&m=2464366#post2464366
Pay close attention to what your buddies in that thread are proposing. Put on your critical thinking hat and ask yourself how much worse it would've been if Zatara had gotten 100% of what he asked for. Compare what pretty much every Scout here (except for you) said would happen to what actually happened. I understand that he's your buddy, but he also leveraged his position as CPM to champion changes which brought about substantial harm to EWAR interplay. And he did so knowingly. We told him exactly what would happen. Did he do his job and listen to the experts? Or did he push his own agenda and deliver today's GalLogi?
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Posted - 2015.12.02 15:09:00 -
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Ghost Kaisar wrote: Listen, if Zatara really wanted changes to benefit him, he would have buffed Core nades to deal 900 damage in a 10m radius Let's give Zatara the benefit of the doubt for a moment. Let's assume that he didn't know what he was doing when he shafted Scouts and created an overpowered GalLogi. When he realized after the fact that he had replaced one form of imbalance with another, did he set out to correct it? If it had been you or me or even Breakin who accidentally gifted ourselves with something overpowered or, for that matter, inadvertently did undue harm to another class or unit, we would have made it our mission to set things right. No doubt about it. We'd make it a point to fix whatever we broke.
Did Zatara put his white tags to use and make things right? Or even try? As far as I know, he never parted with a word about it. It has been an entire year, and everything he broke (knowingly or unknowingly) remains broken. Not a word from Zatara about fixing the OP GalLogi he created. Rather odd, given how much he had so much to say about how Scout permascan was bad for balance. Not a word about undoing the overdone cloak nerfs. Not a word about righting at least some of the EWAR imbalance he'd championed. Not a word. Best I recall, he spammed his overpowered GalLogi for a while, then left DUST to play Destiny. Probably sick with himself. I would've been.
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Posted - 2015.12.02 15:34:00 -
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Ghost Kaisar wrote:I honestly think you just need to come to terms with the fact that we just have different ideas on how scouts should operate. I am PERFECTLY fine and happy with the state of the scout as of the last time I played.
Can things be improved? Yes. Amarr scout for sure. Range extenders need a buff, Active scanners need tweaking. I'm loving that they are making cloaks more viable to lower SP guys as well.
But the overall THEME of the scout right now I'm fine with.
You're a fast, damped little terrorist with high alpha weapons and you benefit from powerful (If short) passive scans that let you detect enemies without alerting them. Your main goal in fights is to disrupt the enemy by destroying equipment, HVT's, and capturing lightly defended installations and objectives.
I don't feel like any suit can come CLOSE to the scouts power in this, not without severely gimping their capabilities elsewhere, or squandering their own potential. Trying to fit an assault to do this ultimately leads to you to say "Why not just use a scout?"
To me, that's role perfection right there. I'm not stepping on anyones toes, and they're not stepping on mine. To me, that's balance.
I understand that you're happy with the general state of scoutplay, but specifically, which Scouts are you happy with and why? I understand shotgun GA Scouts still have a place in PC, but are MN Scouts holding their own in competitive play? Are CA Scouts providing the competitive long-range, low-intensity recon their racial bonuses tell us they're designed to provide? What of AM Scouts?
Say we buffed Range Extenders. Would that fix AM and CA Scouts? Would a proper Field Commander then field an AM or CA Scout for passive scans? Would their passive scans be much better than the nearest precision-enhanced Logi's, much less a GalLogi's actives?
What's you're take on the effect of inner rings on knifeplay given that scans are now shared up to 16x? And how 'bout that cloak?
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Posted - 2015.12.02 16:14:00 -
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Ghost Kaisar wrote: Memes aside, this honestly seems like fear mongering to me.
If it is fear mongering today, what will it be when the predictions come true? Here's a summary of what I see happening in 2016 (if the servers don't get unplugged):
1) Repeated Assaults buffs have created new imbalance, and these units are likely putting too much pressure on both Scouts and Sentinels. Sentinels have vocal CPM representation, so they'll likely get a meaningful buff. Scouts will not. At least initially. As always, Commandos will be out-of-sight and out-of-mind.
2) Assaults and post-buff Sentinels are now putting too much pressure on Scouts. Scouts will point out extremely low usage rates and ask for a meaningful buff so that they might catch up with power creep. Scouts will be reminded that (A) it isn't their job to kill things and (B) that their now extremely low usage rates are OK and working as intended. If Scouts are given any concession at all, it will be a halfhearted bandaid, zero-sum gimmick or cloak tweak.
3) Someone will point out that Commandos are crappy again. Commandos will get a buff.
4) The EWAR changes we've been waiting for will finally come. The active scans nerfs we've been asking for will happen, as will the passive scan buffs, but the latter to the benefit of the Logi rather than the Scout. Scoutly functions of passive recon and counter-recon will be moved away from the Scout and gifted to the Logi. If Scouts are given any concession at all, it will be a halfhearted bandaid, zero-sum gimmick or cloak tweak.
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Posted - 2015.12.02 17:08:00 -
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A point of clarification:
Don't think it qualifies as an insult, but I definitely called out Zatara (again). We gave him every once of feedback he needed to make the right calls. He made the wrong calls anyway, and he did substantial harm to the game. I suspect he intentionally brought about new forms of imbalance. If he did so unintentionally, he is wrong to have walked away from the mess he made without even the slightest acknowledgement. Much less, any attempt to clean it up.
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Posted - 2015.12.02 17:39:00 -
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Ghost Kaisar wrote: And if you've carefully read, you'll notice that my problem is mainly that he likes to blame Zatara for everything that has gone wrong with eWAR, ignoring CCP and rest of the CPM.
The "It's all his fault" is the part I have a problem with. That's it. Everything else is differing opinions based on what we think scouts SHOULD be like.
But don't let that stop you or anything. If you post this enough, people will eventually believe it to be true. Goebbels did it with a whole nation, I'm sure you could do it to a forum if you tried.
Read the thread, Ghost. It wasn't CCP or other members of CPM1 who were peddling convenient falsehoods (i.e. Marauder doesn't armor tank, assault-lite isn't the problem, etc). It wasn't other members of CPM1 or CCP who were championing new imbalance. It was Zatara. Every new form of imbalance we enumerated came to be. Everything we said would happen did happen. We were right. It wasn't CCP or the other members of CPM1 who were in that thread mocking us and telling us that we were wrong. It was Zatara.
If all of this was one big accident, at the very minimum, Zatara should've owned up to his mistakes when he realized that one form of permascan had been replaced by another. He didn't. He championed imbalance -- which just so happened to suit his personal interests -- and he left it in play without a word of acknowledgement or effort to correct.
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Posted - 2015.12.02 18:38:00 -
[3859] - Quote
Ghost Kaisar wrote:Adipem Nothi wrote:Ghost Kaisar wrote: And if you've carefully read, you'll notice that my problem is mainly that he likes to blame Zatara for everything that has gone wrong with eWAR, ignoring CCP and rest of the CPM.
The "It's all his fault" is the part I have a problem with. That's it. Everything else is differing opinions based on what we think scouts SHOULD be like.
But don't let that stop you or anything. If you post this enough, people will eventually believe it to be true. Goebbels did it with a whole nation, I'm sure you could do it to a forum if you tried.
Read the thread, Ghost. It wasn't CCP or other members of CPM1 who were peddling convenient falsehoods (i.e. Marauder doesn't armor tank, assault-lite isn't the problem, etc). It wasn't other members of CPM1 or CCP who were championing new imbalance. It was Zatara. Every new form of imbalance we enumerated came to be. Everything we said would happen did happen. We were right. It wasn't CCP or the other members of CPM1 who were in that thread mocking us and telling us that we were wrong. It was Zatara. If all of this was one big accident, at the very minimum, Zatara should've owned up to his mistakes when he realized that one form of permascan had been replaced by another. He didn't. He championed imbalance -- which just so happened to suit his personal interests -- and he left it in play without a word of acknowledgement or effort to correct. Zatara's horrible PR on the side; the point I'm making is that the changes went through. That means that SOMEWHERE along the line, Zatara wasn't the only one championing this. CCP wouldn't put something in the game they don't agree with, and he had NOWHERE near enough clout to push it through on his own. The rest were silent. That doesn't mean that they didn't support it. Share the blame is all I'm saying. Trying to say that Zatara, himself, pushed an idea that only he agreed with through CCP is flat out stupid. No way in hell is a company going to radically change the game based off of ONE MAN's input, from someone who isn't even paid . I'd like to give Rattati the benefit of the doubt. There aren't any metrics by which to measure the effects of EWAR, so he was largely flying blind going into last December's changes and was more reliant than usual on guidance from informed players. If Zatara hadn't been there peddling falsehoods and telling Rattati that the EWAR experts were wrong (which we weren't), isn't there a good chance Rattati would've paid more mind to what we had to say? I think he would have. Various cloak nerfs, cloakblind, fixing fire-from-cloak, armor drawbacks, AM/CA role split ... we had made lots of headway with Rattati on bringing Scouts into balance up to that point. Click the link in my signature and look at 1.10; Assaults were already overtaking Scouts. The next logical steps at that time (which Rattati was onboard with) were Scout EWAR efficacy bonuses for damps and extenders to curb GA/CA Assault Lite and then direct Assault buffs to attract displaced Assault Lite. Instead, someone with white tags and lots of popular support was there telling Rattati that Assault Lite was a fantasy cooked up by the Barbershop.
You've a fair point in that I don't have any idea what anyone else on CPM1 did or didn't do. Only Zatara. And what Zatara did and didn't do were both wrong. I absolutely hold him accountable for his actions and inactions. I'd absolutely expect to be held accountable if I set out to do harm, and I'd absolutely expect to be held accountable if I didn't set out to make it right. Doubly so if I were in a position like CPM.
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Posted - 2015.12.02 21:31:00 -
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Adipem Nothi wrote:woke up at 3am with DUST on the mind. dreamt up an idea/mode guaranteed to drive activity. PS3 isn't even plugged in atm :)
on the road 'til monday. will share soon. Now that all that's off my chest, back to that idea on how to grow DUST.
One thing about Fallout 4 that really has my interest is base building. In a nutshell, you layout a base and invest resources in a variety defenses, which you place about as smartly as possible in hopes of maximizing their effect against hostile AI intruders. Essentially, Tower Defense. Garden Warfare is another recent game that does something similar, albeit with a little less freedom of design. Plant different types of defenses in different fixed positions around a point. With the help of those defenses and your buddies, defend a central point against wave after wave of progressively harder hostile AI ...
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Posted - 2015.12.02 21:31:00 -
[3861] - Quote
Reserved
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Posted - 2015.12.02 21:33:00 -
[3862] - Quote
Reserved
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Posted - 2015.12.02 23:48:00 -
[3863] - Quote
Ares 514 wrote:Shotty, nice graph in your signature.... definetly points to a fairly obvious problem.
Thanks! Need to update that. G Clone just added two more months at dust.thang.dk.
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Posted - 2015.12.03 22:45:00 -
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Ghost Kaisar wrote: I swear, people have forgotten how to be a bastard.
I remember watching Jolly and Moody running around on YouTube while not killing things.
https://www.youtube.com/watch?v=pZbKm1T2Avs https://www.youtube.com/watch?v=REsKIZedfgE
(Being a bastard has always been about backstabs and shenanigans. What's changed is your outlook and our risk/reward.)
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Posted - 2015.12.04 02:48:00 -
[3865] - Quote
chill penguin wrote:Shotty, we need a post in the feedback and or GD section with those words. Despite how tainted and slummed GD is To what end?
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Posted - 2015.12.04 04:28:00 -
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sir RAVEN WING wrote:Adipem Nothi wrote:Ghost Kaisar wrote: I swear, people have forgotten how to be a bastard.
Right!? How much fun it was watching Jolly and Moody running around on YouTube, while not killing things. https://www.youtube.com/watch?v=pZbKm1T2Avshttps://www.youtube.com/watch?v=VCLGEM4cSIghttps://www.youtube.com/watch?v=REsKIZedfgEWant more? There are lots. (Being a bastard has always been about backstabs and shenanigans. Good scoutplay should be sneaky, smart, fast-paced, high risk, high reward with little (if any) room for error. It should be difficult and unforgiving, but it should be also be violent and fun. What we have now is not good scoutplay. We exist where high risk meets low reward. What used to "outsmart and kill the enemy" has gradually become "avoid the enemy or be killed". What was "brains over brawn" is now "run and hide". What we have today is not rewarding, exhilirating or smart gameplay. What we have today is far from fun.)
To those old Scouts who miss their fangs and those new Scouts who have yet to drink the Kool Aid, don't give up your rightful claim as DUST's Assassin class! We are designed to kill, just like Assaults and Heavies, but we are designed to do so differently. Don't let Ghost Kaiser, CPM or anyone else tell you that killing is not central to scouting. Don't forget what it really means to be a Bastard, and don't settle for anything less than a fair shake. Keep your blades sharp. Keep your wits sharper. Keep your victims guessing. And remember your roots! If ever in doubt, just watch more Jolly and Moody. Aye, but we shall never focus on the slaying, shall we? I must say, the prime directive of bastards, and scouts, as I see it is to... well... To weave in and out of the chaos, leaving survivors frantic and confused as their comrades' bodies turn to ashes upon the winds. To stand defiantly in the face of greater odds, to meet Hell with a grin so to speak. To turn the tide of the battle without a single bloody shot. To save clones of your comrades, and deliver a performance crippling fit of paranoia to those against you as their numbers dwindle from an unknown force, from the 'You have been scanned.' at the top of their displays, or from a foe they know of, whom toys with them, or perhaps even dispatches them before they can collect their wits. Perhaps I am wrong, but I do believe this is our nature.
Setting traps and sowing seeds of chaos is absolutely scout work. As is recon, counter-recon and getting things done behind enemy lines. Yes, there's support work for us to do, but that's not all Scouts do. DUST is a shooter and we are its Assassins. An assassin class should be efficient at hunting, stalking and backstabbing and -- done right -- getting away with it before anyone knows what happened.
Gameplay mechanics to date have yet to favor healthy assassin play. We've come close, but there's always been a gap or two for players to exploit which upset the tradeoff between risk and reward. We're presently as close to healthy gameplay as we've ever been. The right EWAR tweaks could get us where we need to be. Unless power creep leaves us too far behind.
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Posted - 2015.12.04 16:10:00 -
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I read every word of what you wrote.
Short Version: "I'm OK with imbalance so you should be too. If you aren't, you're doing to wrong." With the ever-present elitist dash of "I'm so good."
More of the same old complacent garbage.
Assaults are running around like demigods. Logis are permascanning maps with greater efficiency than even the worst 1.8 Scout. Heavies are rightfully angling for HP and/or HMG buffs b/c Assaults are going toe-to-toe with them. All the while our TTK is near instantaneous in a game of slow TTK and we get painted to squad minimap anytime we get within SG or NK range. And you're suggesting that Park make the best out of running 3 damps and a cloak on his MinScout. Unbelievable.
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Posted - 2015.12.04 16:29:00 -
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Varoth Drac wrote:Scouts should definately be good at killing, but in their unique way, relying on stealth.
Jolly's rise of scout vid is a good example of scout killing. Moody's 60 bomb is a prime example of what went wrong. This is what assaults should be best at. A scout should have to rely on stealth. Completely agree. Just watched the duration the "60 bomb" (skimmed over it earlier) ... looked like 1.8 at its worst.
Grabbed that one in response to Ghost's "all you need to do is a handful". There's no good reason to limit high kill games to other classes. If a Scout is good enough, there's nothing wrong design-wise with him posting 20+ kills.
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Posted - 2015.12.04 17:19:00 -
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Ghost wrote:I'm not fine with people twisting my words, ignoring what I'm saying, and trying to paint me as a villain, especially when the advice I'm giving is effective in teaching people how to play the role in a way that benefits both them, and the team. One last point of clarification. I don't at all think you're a villain; I think you drank too much Kool Aid. Yes, we're here to help each other, but we're also here to do everything in our power to see that Scouts get a fair shake. Not just MN Scouts. All Scouts. That's what the Barbershop has always been.
What I perceive to be a "deal with it, everything is fine" attitude puts you squarely at odds with those of us who are looking for better balanced interplay. Everything isn't fine, Ghost, and it drives me bonkers when a player with a reputation like yours suggests that it is. I admit I have a bad habit of reading between the lines, but such suggestions -- especially here -- cannot go unaddressed.
Unless Aeon was pulling our chain, EWAR changes are on the horizon. We need to recognize what went wrong last time and learn from it going forward. We have an opportunity to make things right for future Scouts. Going into the upcoming EWAR conversations with an "everything is fine" attitude will only serve to make things worse for Scouts. I hope you change your tone between now and then. Maybe lay off that Kool Aid, drop the stompsquad, and run all 4 Scouts to get a better understanding of where things really are.
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Posted - 2015.12.04 18:10:00 -
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Varoth Drac wrote:That means that assaults will be the best option in the largest number of circumstances, and therefore will perform the best on average and attract the largest number of players. This means scouts are free to be good at what they do, their "particular set of skills", whilst still being less common on the battlefield. I agree, but within reason. The same arguments were made when Scout usage and efficiency were extremely low in early Uprising. Eyebrows should raise if/when generalists outnumber specialists by too great a factor. Eyebrows should also raise if efficiency data demonstrates that one class is substantially outperforming or underperforming the others.
TL;DR: In my opinion, it's probably best to qualify "low usage is fine" and "greater efficiency is fine". Without at least rough parameters, we run the risk of rubber stamping imbalance.
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Posted - 2015.12.04 18:35:00 -
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Varoth Drac wrote:Ghost Kaisar wrote: I've never said that you shouldn't be dropping 20+ kills, just that its not needed to do your job. I drop 20+ myself from time to time, and I don't feel that the scout is under performing at all. In some scenarios, scouts can be far more efficient at slaying than assaults. Typically in environments with lots of cover and objectives that are fairly close to each other. Cities are scout havens for a reason.
Scouts are definitely not more efficient than assaults at slaying in a city. This was the case for a long time, but not anymore. Strategic city control and assistance with killing? Yes, good and complimentary to the main force. Slaying efficiency in a city socket? No, get an assault. Scouts can slay in the city, but they are definitely not as good at it as assaults. Not that i'm complaining about this. As we have been discussing, slaying efficiency doesn't equal usefulness. And scouts certainly can kill in a city. I think it worth mentioning that not all Scouts are ranked equally in this regard. An appropriately fit Shotgun GA Scout, for instance, will perform substantially better than an appropriately fit Shotgun AM Scout or CA Scout. NK MN Scout mileage may vary (really depends on whether or not they have a GalLogi).
Varoth's suggestion (profile normalization) would likely help with this. As would better balanced active scans.
All that to say, "Scouts are fine" really is an oversimplification of the state of the class. "Some Scouts do fine in some settings" is much more accurate.
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Posted - 2015.12.04 20:45:00 -
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Ghost Kaisar wrote:Dreis ShadowWeaver wrote:Will be back in a couple hours to read all this, but I'm glad something interesting's finally going on in here again! FIGHT! FIGHT! FIGHT! I mean, its already over. Not much left to say. We could talk about "trifecta" if you wanted. Or maybe discuss future bright ideas you plan to get behind in the next EWAR discussions. Being that Scouts are fine and all, we should probably be looking for ways to help the other classes secure their piece of the EWAR pie. Amiright?
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Posted - 2015.12.06 03:48:00 -
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Joel II X wrote:SU is coming back, boys.
The time to return to the Motherland is here. Woot! The Devs fixed EWAR!?
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Posted - 2015.12.06 14:00:00 -
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Fristname Family name wrote:Adipem Nothi wrote:Joel II X wrote:SUPER SOUP SUNDAY is coming back, boys and girls.
The time to return to the Mothers womb is here. Hoot! Hoot! The Devils fixed EARWARP!? EARWARP MAXIMUM CAPACITY ACTIVATE OVERDRIVE!!! *DRRRRRRRRRRRRRRRRRRRRRRRR WOB WOB WOB WOB BBABABABBABABABA DUDUUDUDUDU PLEEEEEEEEEEEEEEEEEEE* ALL SYSTEMS GO!! *PSHHHHHHHH PEA COWWW!!!! SWOOSSHHH!* We have arrived. we are the first crew to get to the sun.. *static sound* 1st log, we have been here for 1 minute, it is freaking hot, we didn't bring water, we are gonna be fine tho as long as we drink each others sweat we shouldn't dehydrate, also....... I have a sweat fetish, winky face. end of first log *crrrrrrrrrrrrrrrrrrrrrrrrr* Sounds alot like why I left Scouts United the first time
Terrorizing EZ Mode MedFrames with a squad of squishy scouts does sound fun though. Brings back pleasant memories. Will likely wait until 1.3 before reconnecting PS3. This update's taking alot longer than usual, right? Very curious ...
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Posted - 2015.12.07 09:27:00 -
[3875] - Quote
lol!
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Posted - 2015.12.08 15:55:00 -
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Not too big into social media, but I have to admit that this PS4/Twitter link share button thingy made uploading screenshots a piece of cake! Here's some pics of a few of my outposts from Fallout 4. Too much fun :-)
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Posted - 2015.12.08 16:37:00 -
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Ghost Kaisar wrote:So, its been two years since KTB posted that video. Got an email from youtube telling me I had a comment on my empty channel. Seriously?I'm curious about what I've said and who has defended me that incited this response however. I haven't even talked to the guy, but I've somehow managed to rustle his jimmies. Do it! Where's Goose?
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Posted - 2015.12.08 16:59:00 -
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... but where's the fun it that?
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Posted - 2015.12.09 00:54:00 -
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http://www.gamesindustry.biz/articles/2015-12-08-ccp-hires-chief-customer-officer
IIRC, the job posting included references to DUST. Here she is in action:
https://www.youtube.com/watch?v=vmbRyvC1xP4
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Posted - 2015.12.09 04:46:00 -
[3880] - Quote
One Eyed King wrote:Adipem Nothi wrote:http://www.gamesindustry.biz/articles/2015-12-08-ccp-hires-chief-customer-officer IIRC, the job posting included references to DUST. Here she is in action: https://www.youtube.com/watch?v=vmbRyvC1xP4edit: currently listening to her presentation. glad they went with a pro for this position. hope they aren't trading out rattati! Sounds completely different than Rattati. I seriously doubt she will be involved in Dust's or Legion's development outside of marketing for a port. She should be over all game marketing from what it sounded like, or at least over a significant portion. I doubt we will notice any significant difference outside of seeing new advertising campaigns. Hopefully being from EA is an asset and not a negative. I don't have a high regard for them or many of their business practices. Someone here in the Forums (or Biomassed?) linked to that particular jobposting at CCP sometime back. IIRC, Key Responsibilities including driving / developing DUST (specifically). Obviously, directives may change, but if she were hired for the position described at that time, there's a good chance she'll be involved in our future. As for coming from EA, couldn't care the slightest so long as she gets results :-)
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Posted - 2015.12.10 02:16:00 -
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Ares 514 wrote:chill penguin wrote:I have to say, I am disappointed in you all. It is one thing to speculate that Rattati stopped talking for some reason, but to say he quit or moved or whatever is ridiculous. The Barbershop has concocted some Grade A tinfoil, but this, worse than the UFO theorists. I am all for trolling and shitposting, look at who i am, but you guys need to use your ACTUAL brains for this one. Rattati is hard at work, CPM confirmed both on forums and in chat.
You guys are starting to make ME look good. Make you look good? Impossible. Something has changed, he was a constant on the forums and now he's not. Personally I think the facts point to something changing more than that he's hard at work. What that is, who knows, could be good, but those who have learned the hard way from CCP have learned to be more pessimistic then oppotomistic where they are concerned. My wish list would be he's hard at work on a ps4 port and they are being dumb not sharing with us. Sadly I know better than to assume he best case scenerio. I don't buy the "hard at work so being quiet" line. Rattati's been hard at work since Day 1; his being quiet is a new development.
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Posted - 2015.12.10 06:45:00 -
[3882] - Quote
calm those moobs, cupcake. outside of rattati's odd absense, there isn't really anything new or interesting dust-wise to discuss. hence the discussion on rattati's odd absence. there's nothing wrong with a little speculation while we pass the time here in the dark, even if speculation makes you uncomfortable (for whatever odd reason you've convinced yourself to be uncomfortable).
further -- and kindly brace yourseld for lecture -- the act of wondering "what if" or "why" is far from an irrational exercise. imagine the worker-ant world we'd live if no one ever stopped to ponder a "what if" or "why". why wonder in silence when we're all wondering the same?
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Posted - 2015.12.10 17:00:00 -
[3883] - Quote
https://twitter.com/WINGSPANTT/status/674975075322449920
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Posted - 2015.12.10 17:06:00 -
[3884] - Quote
Llast 326 wrote:The prettiesGǪ all the pretties Not getting my hopes up thoughGǪ
Looks like there's more ... borrowing from Jadek's thread: https://forums.dust514.com/default.aspx?g=posts&m=3052547#post3052547
http://webcache.googleusercontent.com/search?q=cache:VBBP9zmltEwJ:haoliang.in/Portfolio.html+&cd=2&hl=pl&ct=clnk&gl=us
His r+¬sum+¬ says he's been working on Gunjack all year. What's this Project X?
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Posted - 2015.12.15 04:54:00 -
[3885] - Quote
Ghost Kaisar wrote:Rainbow Six Siege is awesome watched jolly play a couple rounds the other day. looks like fun.
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Posted - 2015.12.15 15:09:00 -
[3886] - Quote
Ghost Kaisar wrote: ... Siege on the other hand, just goes deeper into tactics ...
Jolly Roger plays Siege:
Hostage Mode: https://youtu.be/zQrUo3eBymU?t=1795 Biohazard Mode: https://youtu.be/ma-DA6NkNmw?t=1670
Haven't played it myself yet, but watching Jolly play hostage mode (above) was alot of fun. At one point, an enemy breach blasted through a wall right as Jolly walked by. We both pooped a little. The next match, Jolly repels from a rooftop, inverts rainbow six style, peeks through a window and pops a red. Combat was fast. Communication was huge. Matches were close (i.e. attack/defend seemed well balanced).
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Posted - 2015.12.15 20:22:00 -
[3887] - Quote
@ Patrick 57 - Now we know the truth. https://www.youtube.com/watch?v=-0TiTtb0SxU
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Posted - 2015.12.15 20:23:00 -
[3888] - Quote
Cool video: https://www.youtube.com/watch?v=y_APdlKGMAU
Credit: https://forums.dust514.com/default.aspx?g=posts&m=3056575#post3056575
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Posted - 2015.12.16 04:48:00 -
[3889] - Quote
but he puts alot of effort into those things. if nothing else, he deserves the chuckles. earned 'em fair and square. why withhold earned chuckles?
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Posted - 2015.12.16 15:14:00 -
[3890] - Quote
https://twitter.com/HIDEO_KOJIMA_EN/status/677005334402220032 https://twitter.com/HIDEO_KOJIMA_EN/status/677041128672124928 https://www.youtube.com/watch?v=annuTcmB1rw&feature=youtu.be
\o/
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Posted - 2015.12.18 01:06:00 -
[3891] - Quote
https://www.youtube.com/watch?v=HVw-QOU06WU
!!!
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Posted - 2015.12.20 04:27:00 -
[3892] - Quote
A great read, courtesy of Pokey: http://biomassed.net/2015/12/19/lessons-from-fanfest-2014/
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Posted - 2015.12.20 20:51:00 -
[3893] - Quote
Scout ck.0 - Sneaky Backstabber HS: Cmp Shields (x3), Cmp Precision LS: Cmp Damp, Cmp KinCat PW: Adv Assault RR SW: Pro Knives GR: Flux EQ: Adv Cloak, Creodron Flux Scanner
Overview: The active scanner should help in identifying targets of opportunity as well as spot and manage risks/threats before they spot you; slightly enhanced passives help in this regard. The damp gets your profile below 21dB, which is where you need to be to avoid GalLogi actives. Keep in mind that if you're within shotgun range of a red, there's a very good chance you're on his and his squad's TacNet. 3 Shields gives you a little buffer; hopefully enough to get away post-shank. The KinCat will get you into backstab range and back to the shadows slightly faster (yes, the range extender is the "racial" choice, but range extenders are absolute garbage, so don't waste your time). The ARR is mostly for luring, finishing or kill stealing; you're not going to win many toe-to-toe fights with this one.
Scout ck.0 - Bouncing Blaster HS: Cmp Shields (x2), Cmp Myofibs (x2) LS: Cmp Damp, Cmp KinCat PW: Adv Shotgun SW: Std Bolt GR: Flux EQ: Adv Cloak, Creodron Flux Scanner
Overview: Slightly different take on the flavor above. Myofibs are useful for navigating the map and can aid your get away by throwing your pursuer's aim.
Scout ck.0 - Hail Mary HS: Cmp Shields (x2), Cmp Myofibs (x2) LS: Cmp Damp, Cmp KinCat PW: Plasma Cannon SW: Adv MagSec GR: M8 Packed Locus EQ: X3 Hive, Std RE
Overview: Fun!
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Posted - 2015.12.20 21:18:00 -
[3894] - Quote
Free Tip: Get a GA or CA Assault.
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Posted - 2015.12.21 17:38:00 -
[3895] - Quote
Flix Keptick wrote:Alright. I tried. I really really really tried.
I just can't make the scout suit work. Infiltration is not a problem, it's doing what's needed after. Running against full proto teams 100% of the time in my squishy as **** cal scout has not been a good experience. Basically, I can move freely where ever I want or stalk/follow enemies, but getting that kill has just been a very frustrating series of failures. I tried tons of different weapons, I didn't find anything that didn't require either god level aim to use (as skill I don't have) or simply did enough damage to garantee a kill before the enemy lasily turns around and mows me down with a flavored proto rifle (or jump up to orbit and have an ally kill me).
Simply put, I'm unable to do mutch besides spying on the enemy blob and hacking things (both of which don't grant much isk and sp). Because yea, I'm also poor from tanking (I realized today that they're pretty useless considering that killing infantry is now very innefective, there's not much else to use them for apart from killing instalations and other (rare) vehicles, and proto AV is EVERYWHERE).
Sorry if this turned into a rant at the end, but it's my honest opinion and constatation as a returning player. Along with ADSs, scouts are by far the things that require the most skill to be made viable (assault/heavy/logi are a joke compared to this). Those of you that make it work are freaking gods, and I really wish that I had the dedication to achieve a similar skill level. You're not alone, Flix. I'm right there with you.
There are those :: cough :: Ghost Kaiser :: cough :: who'd claim that Scouts are fine, EWAR is just right ("Great work, Zatara! Trifecta!") and that you and I are struggling with the CA Scout because we're doing it wrong. I could not disagree more. I think it much more likely that we're struggling with the CA Scout because the CA Scout (along with the AM Scout) got pooped on last December and has since been ignored; all the while, its strength relative to other units has diminished, with increasingly popular MedFrames benefiting from buff after buff and with those attributes which at one time set the CA Scout apart having become less-and-less distinct (i.e. strong scans and quick recovery).
The reality is, you're struggling with the CA Scout because the odds are stacked too heavily against the CA Scout, even by hard mode standards, and even when you're doing everything right and backstabbing by the book. The AM Scout's even worse off, believe it or not. To add insult to injury, the "competitive strengths" of these presumably EWAR-oriented units are outright laughable when compared to those of today's GalLogi: DUST's strongest permascan unit to date. "Great work, Zatara! Trifecta!"
Still, there are those :: cough :: Ghost Kaiser :: cough :: who'd claim that Scouts and EWAR are fine.
Granted, you can make anything work when you run with a good squad against less-than-good opposition or in those rare instances when Scotty puts you -- a high Mu player -- up against disorganized halfwits or newbros. But for the majority of high-Mu matches, you'll likely find yourself happier pewpewing in a MedFrame. You can still have fun with CA Scout outside of a stompsquad, but not without adjusting your expectations and adopting a just-for-fun mentality. APEX+PLC, FTW!
Someday, CPM2 / CCP will get around to fixing what's wrong with Scouts and EWAR. Or not. Or try, and in the process buff MedFrames. Again. Because Trifecta, or some such. Either way, Fallout 4 is fun. Then there's Witcher 3. And then XCOM 2 (coming soon!!!). There's also Rainbow Six: Siege, which received a most-fun-of-2015 nomination from the famous former DUST Scout, Jolly Roger .
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Posted - 2015.12.21 18:01:00 -
[3896] - Quote
Flix Keptick wrote: ... from this usually incredibly toxic forum.
Delivered.
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Posted - 2015.12.21 22:15:00 -
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Dreis ShadowWeaver wrote: NKU was certainly active for a year. NKU eclipsed SU in terms of numbers about a month after its creation. It is only in recent months that the channel has ceased to be active. You'd be hard-pressed to find more than 8 people in NKU at peak times now.
Dreis (and NKU) came into existence after the Scoutocalypse of Uprising 1.8. Point being, by that time, SU had already been overrun by droves of mouth-breathing, booger-flinging FoTM chasers and a high number of legitimate Scouts had left SU. Not sure which channel had the highest population at its prime, but there was a time -- prior to the Scoutocalypse and NKU's subsequent inception -- when Sontie's original vision was realized and SU boasted a healthy and helpful headcount.
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Posted - 2015.12.21 22:52:00 -
[3898] - Quote
One Eyed King wrote:@ dzizur
Soy un perdedor. Spanish!? Thought Jesus spoke Russian.
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Posted - 2015.12.23 02:26:00 -
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Grease Spillett wrote:PARKOUR PRACTIONER wrote:Hi. Looking back at the first few hundred pages, i wish i was more involved. Now it just makes me sad-happy. I wrote a book about my experience in dust check out the updated call in the Fiction section. o/ Grease. Happy Holidays! Will check it out (sounds like fun).
- Shotty
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Posted - 2015.12.24 03:25:00 -
[3900] - Quote
@ Flix - Definitely not Dom. Skirm or Bush.
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Posted - 2015.12.24 03:52:00 -
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Flix Keptick wrote:If a lesson can be learned here, it's that CCP doesn't give a **** about the scouts.( Just to keep the record straight ... Rattati cared. He came to us a dozen or so times since HF Alpha and left with solid feedback each and every time. We were making good progress on Scout balance, right up until things went sideways. I don't fault Rattati for what followed. He was relying on community input. I fault those who knowingly misled him.
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Posted - 2015.12.25 14:35:00 -
[3902] - Quote
happy holidays, gents!
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Posted - 2015.12.26 23:12:00 -
[3903] - Quote
https://www.themittani.com/features/ccps-roadmap-2016
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Posted - 2015.12.27 01:24:00 -
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Adipem Nothi wrote:https://www.themittani.com/features/ccps-roadmap-2016
"Power creep has got so bad t1 ships are close to useless and it's a long grind to get into anything else."
^ Sound familiar?
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Posted - 2015.12.27 02:00:00 -
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Pseudogenesis wrote:Adipem Nothi wrote:Adipem Nothi wrote:https://www.themittani.com/features/ccps-roadmap-2016 "Power creep has got so bad t1 ships are close to useless and it's a long grind to get into anything else." ^ Sound familiar? Yep, sounds like Eve! Dust is the Eve shooter after all, of course they'll both be grindy. I really can't bring myself to care about Dust anymore, as much as it hurts me to say it. Rattati's golden age had me excited for a long time but the stretch between new patches got way, WAY too long, especially for how little substance they had in the long run. Rattati's recent 2 month streak of forum silence is the straw that broke the space camel's back for me, I think. :( Don't get me wrong, I'll hop straight back in if miracles happen, but I don't think anything short of a port announcement would be enough for me at this point. The devs have been silent about the future of Dust for far too long now. Don't mind grindy. Love it, actually. But I definitely mind useless. That was my intended point. Further, massive performance gaps might work in EVE, but they don't work in a 16v16 shooter.
I'm with you on DUST. Currently operating under the assumption that (A) the Devs are planning to phase out DUST altogether or (B) the Devs are recreating something like DUST for PC. Fingers crossed for "B", though it is seeming less and less likely. Why walk out on thousands of committed, highly experienced Beta testers?
Edit: Certainly possible that Rattati's gearing up for a messianic second coming. I'll be here pewpewing right next to you in the event of such a miracle. Still love the game. Still think it has enormous potential.
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Posted - 2015.12.27 02:27:00 -
[3906] - Quote
In the event that DUST does die, the bunker's up-and-running at www.nosnothi.com. As usual, all you need to get in is a Bastard to vouch for you. Squeakers and trolls need not apply.
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Posted - 2015.12.27 04:55:00 -
[3907] - Quote
Soto Gallente wrote:Hello gents, any good scout fits today? o/ Soto
The Barbershop's suffered from brain drain over the past year or so and has -- for reasons unknown -- attracted a number of idiots. I see you've met Vahzz. Fortunately, the Forums permit us to hide posts.
To answer your question, I'd recommend sticking to alpha weaponry for fast takedowns, preferably shotgun or nova knives. You'll also need one complex profile dampener to duck 21dB GalLogi permascan. Your profile won't be sufficiently low to dodge CQC scans, so keep in mind that you'll potentally be painted to squad TacNet any time you're within backstab range of an enemy. I'll tinker around on protofits post a few G/1 examples shortly ...
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Posted - 2015.12.27 05:31:00 -
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VAHZZ wrote:Adipem Nothi wrote:Soto Gallente wrote:Hello gents, any good scout fits today? o/ Soto The Barbershop's suffered from brain drain over the past year or so and has -- for reasons unknown -- attracted a number of idiots. I see you've met Vahzz. Fortunately, the Forums permit us to hide posts. To answer your question, I'd recommend sticking to alpha weaponry for fast takedowns, preferably shotgun or nova knives. You'll also need one complex profile dampener to duck 21dB GalLogi permascan. Your profile won't be sufficiently low to dodge CQC scans, so keep in mind that you'll potentally be painted to squad TacNet any time you're within backstab range of an enemy. I'll tinker around on protofits post a few G/1 examples shortly ... You know, i can get serious, i am not all ****. I gave a legitimate fitting, that is extremely cheap. He can even slap on profile damps all the way. Get that stick out of your ass shotty, not everything has to be uptight. But if you really want to see ****, i can get much worse..... I make it a point not to be ****** in the barbershop, a place that i hold to high regards, a place with people whom i consider my own BROTHERS. And you go and say something like that, do you know how big of a slap in the face that is? I am not mad, or salty, i am disappointed. I expected better from you. Good job shotty, you ******* broke me. Don't be mad, Vahzz. Thought it was a legitimate newbro scout seeking input. I didn't realize that Soto was Blaziken.
Being a chode to an old Scout or a scrubby scout like Blaze? No problem; business as usual. But be a chode to a newbro Scout, and decorum demands that I call you out. We've always taken care of the newbros who've come here seeking input.
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Posted - 2015.12.27 15:27:00 -
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https://www.youtube.com/watch?v=lszsiWNlO9g
lol
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Posted - 2015.12.27 15:31:00 -
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PARKOUR PRACTIONER wrote:Personal goal was to figure out how to beat scrubs at their own game, then i realized that alk i have to do is make them play mine. The corp mates weren't scrubs, i was having lots of bad matches against jumpers & a bunch of other types that frustrated me. I forget what being a bastard means but did i over do it? Think we can all agree that REs are proper bastardry.
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Posted - 2015.12.27 15:49:00 -
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One Eyed King wrote:I think his point was that he was being sincere with his suggestion. "MLT Shotgun on G-1. That is all."
^ Looks more like another sh!tpost than helpful advice to me. And given Vahzz's Gav-like track record...
Again, I mistook Soto for a legitimate newcomer; hence the heightened scrutiny. Even so, the crap-to-content ratio in here is disturbing as of late. Think back to when fights were earnest debates on design and sh!tposts were few and far between; I miss the old crowd and the old brawls. I guess this is what comes of having nothing to talk about for months and months on end. Hopefully, something interesting will happen soon; something interesting enough to bring back a few clever bastards and straighten out our crap-to-content ratio.
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Posted - 2015.12.28 13:32:00 -
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Ghost Kaisar wrote:danthrax martin wrote:Llast 326 wrote:Radiant Pancake3 wrote:Redline tankers... annoy the hell out of me... .-. Can't even run out and put RE on them I forget, do AV grenades pop right away? AV grenades pop on contact with enemy vehicles. Standard ones also home to a limited extent, packed ones home very little. You can also throw AV grenades on the ground and they'll explode when vehicles run over them within a few seconds. Wonder if AV Grenades tossed onto ground in redline fizzle. Assume the would, but haven't personally tested.
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Posted - 2015.12.28 14:52:00 -
[3913] - Quote
Future, you say?
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Posted - 2015.12.29 15:05:00 -
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dzizur wrote:Adding question to the "lassie" HAV's :
Is there an insta-pop recipe for hardened armor tank? (~5 k armor)
PLC shot + 2 Lai dai + 1 ADV packed remote don't cut it,
I'll just add it's very hard to put the second RE on any competent tanker..
All flavours welcome. It's been my experience that you need 2 or 3 guys hitting it at the same time. Even then, if he has an escape route, there's a good chance he'll make it to safety (and be back in action 30 seconds later).
Should slow Armor HAVs the hell down. If not all the time, then at least when hardened. No one else gets get-out-of-jail free cards.
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Posted - 2015.12.29 15:19:00 -
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GM Archduke (earlier today) wrote: ... we're still working on 1.3, it will be released and it will be quite interesting.
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Posted - 2015.12.29 17:06:00 -
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One Eyed King wrote:Adipem Nothi wrote:GM Archduke (earlier today) wrote: ... we're still working on 1.3, it will be released and it will be quite interesting. Impressions: 1. Whatever they're working on, they still call it "1.3" (as opposed to Something Else 1.0). Stands to reason that they're still working on Dust. Rouge Wedding 2.0 averted. 2. Whatever they're working on, they're still working on it. Per the Mitanni article, DUST Dev(s) flew to Iceland HQ to discuss the future of DUST. If HQ's orders were "don't spend another dime", they wouldn't still be working on 1.3. Archduke says they're still working on it. They could have told them this will be Dust's last update and they are trying to get the most out of it. Absolutely possible. Lots of other possibilities though.
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Posted - 2015.12.29 18:33:00 -
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PARKOUR PRACTIONER wrote:Hey guys, i put a thread up in Features & would like more input, specifically on Amarr scout buffs. Breakin Stuff had a "How to fix AM Scout?" thread up a few months back. Definitely recommended reading through it. Lots of good, detailed feedback there from people who know what they're talking about. Might not be a bad idea to bump that one instead of creating your own. Your call.
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Posted - 2015.12.30 06:20:00 -
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Sure thing, Park! I'll dig it up when I'm next on a computer.
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Posted - 2015.12.30 16:23:00 -
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noob cavman wrote:I have come to the conclusion that fallout 4 is infact a very shallow story with tick marks on a imaginary checklist for open world games.
I miss obsidian fallout. Old Fallout best Fallout. Fallout 4 is fun, but I found myself getting sleepy while playing it. Too redundant? Intend to go back and finish it off, but enjoying the heck out of MGS:V right now.
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Posted - 2015.12.30 16:27:00 -
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PARKOUR PRACTIONER wrote:Also Adipem! Can you link the Amarr scout thread to my thread? I cant as being on mobile has its downsides AND my thread isn't Amarr scout specific. Here you go! It's locked now, but still well worth a once over:
https://forums.dust514.com/default.aspx?g=posts&m=2934552#post2934552
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Posted - 2015.12.30 16:53:00 -
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Joel II X wrote:There's no beating having to grow up and building a background for your character, or visiting that VR world. Yeah, 3 had a pretty good plot. Good, but not as good as the hunt for a Garden of Eden Creation Kit.
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Posted - 2015.12.30 19:30:00 -
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Today's 12 Days of Dust reward: 50x Black Eagle Scout
(Very tempting, Frame. Very tempting.)
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Posted - 2016.01.01 03:33:00 -
[3923] - Quote
(early) happy new year!
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Posted - 2016.01.03 17:27:00 -
[3924] - Quote
Joel II X wrote:One Eyed King wrote:Joel II X wrote:Nah. I've been playing FO4 all day for 2 days straight. Not literally, but close. So far, I've gotten admired by Codsworth and Piper. The Idiot Savant Perk is really kicking in recently, and I've uploaded my 10mm Pistol to its max potential, though I wasted all my ammo killing 3 Murk Kings (or whatever they're called) in a row.
Man, they took forever. Those bastards just don't die in hard difficulty! I've also gotten so much junk I had to put a point in strength just to fast-travel to Sanctuary just to put away stuff lol
What a great game indeed. I only wish Karma was in it. Why don't you give your companion your stuff? Mirelurks really require some effort. After playing 40 to 50 hours with Codsworth, I switched to Piper. Who promptly got me killed, and killed often, by not having my back when Ghouls struck. Man I hate those things... So I switched back to Codsworth. He dominates Ghouls, and they all focus on him. Maybe I switch back to Piper when I deal with more humaniod enemies, but for now I can't see any point in anyone but Codsworth. I do, haha. We're both full. I'm now running with barely anything, though as is my companion, so we're good. I finally made it to the Glowing Sea with Piper to see if she'd actually follow and survive, and yup. She does. Weird. I dislike companion invulnerability sometimes. At first, I had problems with ghouls, but now I just use my 10mm in vats and they're a 1 shot kill to the head. Mysterious Stranger helps, too. The legendary, or glowing ones are the problem. Right now, I'm trying to upgrade a VATS-Enhanced Pipe Pistol to do decent damage since I like the perk it has. Yeah, the glowing and the bloated ones are pretty tough. Haven't skilled mysterious stranger yet, but silenced sneak attack criticals work extremely well once leveled up. Point-blank shotgun blasts to the face tend to slow 'em down as well. [SPOILER ... Maybe] Speaking of Ghouls and the Glowing Sea, there's a church full of ghouls you'll likely stumble across while exploring out there. Spawns 2 or 3 legendary bads each time I visit. Great place to farm legendary gear.
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Posted - 2016.01.03 17:34:00 -
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First Prophet wrote:One Eyed King wrote:Joel II X wrote:Nah. I've been playing FO4 all day for 2 days straight. Not literally, but close. So far, I've gotten admired by Codsworth and Piper. The Idiot Savant Perk is really kicking in recently, and I've uploaded my 10mm Pistol to its max potential, though I wasted all my ammo killing 3 Murk Kings (or whatever they're called) in a row.
Man, they took forever. Those bastards just don't die in hard difficulty! I've also gotten so much junk I had to put a point in strength just to fast-travel to Sanctuary just to put away stuff lol
What a great game indeed. I only wish Karma was in it. Why don't you give your companion your stuff? Mirelurks really require some effort. After playing 40 to 50 hours with Codsworth, I switched to Piper. Who promptly got me killed, and killed often, by not having my back when Ghouls struck. Man I hate those things... So I switched back to Codsworth. He dominates Ghouls, and they all focus on him. Maybe I switch back to Piper when I deal with more humaniod enemies, but for now I can't see any point in anyone but Codsworth. Curie is infinitely better because french accent. Haven't recruited them all just yet, but Hancock's my favorite so far. That dude's a Bastard :-)
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Posted - 2016.01.03 20:30:00 -
[3926] - Quote
dzizur wrote: ... we're short on 21 hours here
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Posted - 2016.01.04 17:06:00 -
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PARKOUR PRACTIONER wrote:I hate people. I hate people that don't know what their talking about. I hate people that know what their talking about cause logic & reason get shafted while people choking off their own BS get praised. Every scout issue its the same. Damn. Thing. If i lose my sht everyone be like 'You lost your sht lets pounce on that.'
If i keep my cool & propose a reasonable solution no one is nowhere to be found. That is why i isolate myself in the Barbershop, I'm listened too. Talking about fixes gets us nowhere but, you just wanna be OP, a scout shows up everyone groups up to try to shut them up without knowing wtf their talking about. Just BS.
If Dust gets ported its going to be worse, why? MORE people to spread the BS around, so in some ways i hope it dies here and stays dead. It's always been this way, Park. We are the forsaken, bastard class. Bastardry's all about making the best of it. Let them fling their poo, their weak arguments and their flawed thinking. The more they fling, the more ammo we have. When we return the favor, we do so with the conviction and consistency that comes with being right.
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Posted - 2016.01.04 17:31:00 -
[3928] - Quote
sir RAVEN WING wrote:PSN is down.
Can confirm. "Undergoing maintenance", says the PS4. Thinking I'll take Pequod to Angola and poach talent from guard posts, taking care not to harm the child soldiers.
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Posted - 2016.01.04 17:42:00 -
[3929] - Quote
noob cavman wrote:Btw bye bye to my 2 feet of manly braided hair. Hello warhawk! \m/ Pictures! With ghoulhand!
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Posted - 2016.01.04 18:00:00 -
[3930] - Quote
noob cavman wrote:Adipem Nothi wrote:noob cavman wrote:Btw bye bye to my 2 feet of manly braided hair. Hello warhawk! \m/ Pictures! With ghoulhand! The misses hasn't seen my ghoulhand. Hell jolly hasn't seen it! Its not even cool looking. It looks like a horrific burn scar over my entire hand... You in all honesty really want to see that? hell I vomited last week cause I watched a sou boil some meat and the smell was uncanny. Geeeeez. You're breaking my heart, Noob. Expected it to have healed nicely by now. Be sure to tell that wig-wearing lawyer of yours about that meat boil so he adds PTSD to your damages claim.
(Hope it gets better)
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Posted - 2016.01.05 04:13:00 -
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Darth-Carbonite GIO wrote:1.3 is still coming, and CCP knows exactly what they're putting in it, and when they will release it. None of that is the problem.
The problem is we can't tell you much more than that, and all we can do is wait :/
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Posted - 2016.01.05 12:50:00 -
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Joel II X wrote:One Eyed King wrote:Adipem Nothi wrote:Darth-Carbonite GIO wrote:1.3 is still coming, and CCP knows exactly what they're putting in it, and when they will release it. None of that is the problem.
The problem is we can't tell you much more than that, and all we can do is wait :/ Am I misremembering, or was it not previous practice that once they nailed down the changes and release date that CCP would give some unofficial announcement? I seem to recall being told the general gist of updates well ahead of release and general, if not specific release schedules when they knew that too. Either my memory is sh*t, or there is a change in behavior patterns, without reasonable explanation. And that last bit scares me more than having a crap memory, which I already knew to be true. Actually, you're right about that. Thing is, CCP actually has to come out and say it, rather than a CPM. They could just be so busy that they might not have time. All I know is that Frame won't say anything unless he's forced to, or something like that. The delays/hesitation could be related to Valkyrie's upcoming release.
Different profit centers, sure, but Valkyrie's a big publicity bump for CCP. Frontlining w/ Oculus Rift's release, and all. No telling what the "controversial" 1.3 has in store, but I can see them not wanting us rabble rousing too loudly within earshot of critics at the same time that a new product is being launched.
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Posted - 2016.01.05 12:55:00 -
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Joel II X wrote:One Eyed King wrote:Joel II X wrote:Radiant Pancake3 wrote:Joel II X wrote:Good thing I only bought FO4 for the gameplay. If I bought it for the story, I'd be massively disappointed. I mean, who wrote this stuff? A monkey?
Yes. I just completed the main quest. Or, well, almost. I sided with the Minutemen because it has easier access to the components needed to build a certain thing to access a certain area. For the minutemen, you have to keep making damn settlements to finish the story. I don't even bother half the time. Sigh. Why can't I just have an army of synths by my side whilst fighting for the Brotherhood?
To be honest, all factions are disappointing here, and ultimately, you're forced to join one. I can't even kill everybody at the end.
Welp, time to keep killing ghouls while waiting for the DLC. Maybe muster courage to hear into the Glowing Sea again and actually kill everything in my sight. Better upgrade my heavy weapons... Joel, you have a fan. Actually, I have plenty. So much, in fact, that I had to drop a few just to carry extra things I've acquired through a very clean place in FO4. Screws are pretty hard to come by. *checks link* Oh... Lol I remember that match. I have found myself more limited in Aluminum and Oil right now than Screws. But maybe that is because early on I realized their utility, and grab up any Desk Fan and Hot Plate I can get my hands on. You can get tons of aluminum from The Institute. Just grab all their gizmos, and thingamajigs. They all weigh .5, though, so keep that in mind. Also, you can get a ton of aluminum from Sanctuary by grabbing the TV Trays. As for the oil, I just grab the handy fuels (check Graywinter, your house), any lighter, and there should be a few cans of oil in various other locations. Do you have the perk that allows you to scrap extra items? Which platform do you play on, by the way? Can also buy it in bulk from Diamond City's armor vendor. All my muttfruit for some of your metal, or some such.
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Posted - 2016.01.05 14:02:00 -
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Joel II X wrote:Dust can only get good news at this point, though? There's still plenty of room for bad design decisions.
Rattati has a solid track record, but he also has a new team of advisers, a couple of which have famously bad judgment, and -- as D1CK pointed out -- only one or two of which have actually bothered to play the game enough to possibly know what's going on. If Rattati's too busy for the Forums these days, there's a good chance that these advisers are his primary source of player feedback.
Rattati's exercised sound judgment to date, but his modus operandi has changed. The quality of any decision is directly related to the quality of that decision's inputs. Bad inputs beget bad decisions.
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Posted - 2016.01.05 18:13:00 -
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Joel II X wrote: I meant that as joke.
Oops! I'm not much good at jokes. That's First Prophet's department.
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Posted - 2016.01.05 19:30:00 -
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A picture perfect hawk!
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Posted - 2016.01.05 22:05:00 -
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Ernest McRooney wrote:1.3 when? No word yet. Fingers crossed for before the Chinese New Year's two-month break :-)
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Posted - 2016.01.05 23:14:00 -
[3938] - Quote
One Eyed King wrote:Llast 326 wrote:Ernest McRooney wrote:1.3 when? Noob get the tealeaves This makes me wonder how a palm reading would go. Shame!
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Posted - 2016.01.06 00:15:00 -
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Happy Birthday, Ghost!
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Posted - 2016.01.06 01:44:00 -
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noob cavman wrote:Adipem Nothi wrote:One Eyed King wrote:Llast 326 wrote:Ernest McRooney wrote:1.3 when? Noob get the tealeaves This makes me wonder how a palm reading would go. Shame! Hmmmm I wonder if my ghoul hand still has finger prints.
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Posted - 2016.01.06 13:35:00 -
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Radiant Pancake3 wrote:Llast 326 wrote:Ernest McRooney wrote:1.3 when? crystal ball broken... We'll have to turn to alternative measure I'll consult the bones and tinfoil Noob get the tealeaves Looks like... SoonGäó I can consult with the crystal ball only... Any dates you want me to check first? When did Spademan retire?! Future predicter extraordinaire. You've big shoes to fill, Pancake.
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Posted - 2016.01.06 13:45:00 -
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PARKOUR PRACTIONER wrote:Played Dust & a PC yesterday now all i want to play is Dust. Blacklight retribution you have to pay real mulla to buy guns & stuff, but you unlock gear the higher rank you are so I'm gonna see how much i can unlock while being a cheap bastard. xD
I would enjoy PS2 more if i knew what the hell is going on. I can feel the learning curve. But i unlock infiltrator so im a badass newb. Um, two complex damage mods on my gal scout with shotgun, I barely need three shots anymore.
Test fit assault ck.o K-5 shotgun BSMG locus Viziam flux uplink COM damp two complex KCs Three COM light damage mods Two KRINS
For serious business ill swap the KRINS for shield & shield recharger but this isn't serious business.
I had a similar test fit once! Have you tried working in a couple myofibs yet?
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Posted - 2016.01.06 21:41:00 -
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Ghost Kaisar wrote:Am now 21. Post good alcoholic beverages. Gotta try em all. And someone see if Iggy still homebrews beer, he promised me a 6 pack ages ago when I turned 21 Message sent!
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Posted - 2016.01.07 03:25:00 -
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SereneJedi wrote:Brothers, i need some help.
Ever since beta, the only scout I have used is the GalScout...and Matari sometimes.
But, I need help fitting a CalScout. I have never touched the thing even though it looks awesome. So, of course I don't know how to fit it.
Any good fits? Shotty? Ghost? I believe y'all have done some good hours in the thing
Less Fun Scout ck.0 (141k ISK) HS: Cmp Shields (x3), Cmp Precision LS: Cmp Reactive, Cmp Damp PW: Pro SG SW: Adv Bolt GR: M8 Packed Locus EQ: Std Cloak, Creodron Flux Active Scanner
More Fun Scout ck.0 (127k ISK) HS: Cmp Shields (x3), Cmp Precision LS: Cmp Damp, Cmp KinCat PW: Pro Knives SW: Adv ARR GR: M8 Packed Locus EQ: Std Cloak, Pro Active Scanner
^ That's the best I can cook up for you at the moment. These are more "buffered" fits than I'd prefer to run, but my preferred CA loadouts are garbage as of late. Tried a couple dual-myofib fits, but they die too quickly. Sad, I know, but dual tanking's your best bet these days. She's not what it used to be, so proceed with caution! Good luck, and happy hunting. o7
PS: As far as Scouts go, you'd be better off shotgunning w/ GA Scout or knifing w/ MN Scout. Don't waste your SP or time on the AM. You'd be better off running Assault or Logi, so good on you for sticking it out. +1
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Posted - 2016.01.07 03:29:00 -
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Ghost Kaisar wrote:SereneJedi wrote:Brothers, i need some help.
Ever since beta, the only scout I have used is the GalScout...and Matari sometimes.
But, I need help fitting a CalScout. I have never touched the thing even though it looks awesome. So, of course I don't know how to fit it.
Any good fits? Shotty? Ghost? I believe y'all have done some good hours in the thing Don't. ^ He's right.
Edit: Ghost's recommended loadout is more in line with what I like to run on my CA Scout. Last time I played (current build, though several weeks back) ... found that the 2-shield loadout performed quite poorly under the current meta, given the overabundance of GA Assaults + ARs.
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Posted - 2016.01.07 04:16:00 -
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ORLY?
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Posted - 2016.01.07 14:44:00 -
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Ares 514 wrote:Played tonight for the second time this week and the first time in some time. Tonight was frustrating, kept getting put into battles half way done and took forever to get a win. Playing solo really makes Scotty bend you over for mid way battles that give **** payout (still) and less SP.
Almost protoed out the cal scout, wasn't really impressed with initial impressions. o/ Ares. What were you running on your CA Scout?
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Posted - 2016.01.07 15:44:00 -
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Joel II X wrote:SereneJedi wrote:Scout ck.0 "Filthy Felix"
3 Enhanced Shield Extenders 1 Basic Shield Energizer
Complex Armor Plate Enhanced Armor Rep
Six Kin ACR ADV Knives
Core Locus
Viziam Stable Uplink STD Cloak
I feel filthy, but I haven't died once in this thing all day, even in those god awful circus driving trapeze shows Disgusting. Biomass yourself. Took the words right out of my mouth. +1. But who's to blame, the merc or the meta?
Breaks my heart to see a suit built for EWAR more effective when straight HP tanked than when fit for EWAR. Here's to hoping Rattati and Team see the problem here and are able to fix it.
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Posted - 2016.01.07 17:40:00 -
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SereneJedi wrote:Adipem Nothi wrote:Joel II X wrote:SereneJedi wrote:Scout ck.0 "Filthy Felix"
3 Enhanced Shield Extenders 1 Basic Shield Energizer
Complex Armor Plate Enhanced Armor Rep
Six Kin ACR ADV Knives
Core Locus
Viziam Stable Uplink STD Cloak
I feel filthy, but I haven't died once in this thing all day, even in those god awful circus driving trapeze shows Disgusting. Biomass yourself. Took the words right out of my mouth. +1. But who's to blame, the merc or the meta? Breaks my heart to see a suit built for EWAR more effective when straight HP tanked than when fit for EWAR. Here's to hoping Rattati and Team see the problem here and are able to fix it. It tears me apart inside when i use it, but it is effective. Especially since it is built for killing, something I have said scouts are not specifically for. We are sneaky, not slayers.....ugh, this suit feels like the dark ages of bastard kind. Though, I do have a perfectly fit CalScout right next to it. With all the bells and whistles. The fit can't be called "perfect" if it isn't effective and viable (much less, competitive). There's no denying the CalScout is supposed to be a competitive EWAR unit. The fact that HP tanked CalScouts are more viable and effective than those fit for EWAR suggests strongly that something's wrong.
Doesn't quite jive with "everthing's fine". Now that Ghost is all grown up, maybe he'll agree.
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Posted - 2016.01.07 18:44:00 -
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Soto Gallente wrote:SereneJedi wrote:Soto Gallente wrote:SereneJedi wrote:Perfectly fit beta CALScout
Full eWAR potential.
Hopefully it gets fixed soon. Sometimes I just sit in the city hidden during a pc in my 4 precision enhancer, 2 range extender cal scout fit when we don't have a gal logi on our team. You make it hard for me to be nice, Blaze. That means it's working Sounds pretty lame. Earn much WP?
Why not skill GalLogi, fit it the same way, stand in the same place, and spam Flux and/or Focused Scans? Sounds to me like you're shorting your FC and leaving alot on the table.
Edit: After a little more thought, going to go out on a limb and call BS, Blaze. Give me an example. What map, which socket? Where do you stand and what do you pickup (or intend to pickup) on passives?
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Posted - 2016.01.07 22:19:00 -
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Radiant Pancake3 wrote:Nothiiiiii! I was expecting a lecture type response not just a like... Meh, it'll come sooner or later... Can't cook up a lecture for every chucklehead who's said something stupid about Scouts. There's not enough time in the day.
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Posted - 2016.01.07 22:34:00 -
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PG/CPU Reference: https://docs.google.com/spreadsheets/d/169YJyKF3runfGwojC2j9xVU1E95W0O_nxXPaQ_8mDJo/edit?usp=sharing
Credit: Thaddeus Reynolds
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Posted - 2016.01.07 23:11:00 -
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Spademan wrote:Adipem Nothi wrote:Radiant Pancake3 wrote:Nothiiiiii! I was expecting a lecture type response not just a like... Meh, it'll come sooner or later... Can't cook up a lecture for every chucklehead who's said something stupid about Scouts. There's not enough time in the day. Record yourself giving a two hour lecture, proper college style complete with slideshow. Link it (or a specific part of it) whenever someone says something stupid, save time in the long run.
Is a video? ... check Is a self recording?... check Features a lengthy lecture ... check Includes a slideshow ... check
Alex, what is A KTB Production?
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Posted - 2016.01.08 03:11:00 -
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Interesting reads:
https://www.reddit.com/r/IAmA/comments/3zt7ul/i_am_palmer_luckey_founder_of_oculus_and_designer/ http://www.wareable.com/oculus-rift/the-best-oculus-rift-games
These have me a little less concerned about a lack of Oculus titles. Valkyrie and the Rift itself might both be awesome, but the two alone don't justify that lofty price tag (in my mind, at least). One good game plus a bunch meh games won't cut it.
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Posted - 2016.01.08 15:57:00 -
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IgniteableAura wrote:I was pretty sure they have a mod for alien isolation that works with VR. You can YouTube it....looks amazing Serious questions
1) Will mods will be enough to move Rift off of shelves, or will it need more titles specifically designed for it?
2) Why weren't there more designed to with the NES Duck Hunt gun? Unlike the Rift, everyone had the Duck Hunt gun.
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Posted - 2016.01.08 16:10:00 -
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IgniteableAura wrote: **** PS4 still has old gen keeping it down. Just now are the finally developing games for next gen. So I think it's always a backlog. Again if developers don't so something with the tech....I know modders will.
I'd argue that the old tech isn't yet sufficiently outdated. MGS:V is huge, beautiful and complex. Check out the the side-by-side PS3/PS4 comparisons; it runs smoothly on both systems, without noticeable differences.
I'd also argue that pay-for PSN was a bad move for a number of reasons.
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Posted - 2016.01.08 16:28:00 -
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Joel II X wrote:It's not the suit's fault it has crap EWAR. It only has 2 lows and the only EWAR in highs is precision enhancers, which you need at least 3 CPX of to pick up a scout with a single damp on. Absolutely agree. The suit is not to blame. The CalScout is supposed to be a competitive EWAR unit. If straight HP-tanked loadouts are more viable in the current meta than "appropriately fit" EWAR-oriented loadouts, then something's wrong with HP Tank, EWAR or the current meta. Or all three.
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Posted - 2016.01.09 22:59:00 -
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Someone in a GD thread asked "specifically how would you fix EWAR?". Response is linked below.
https://forums.dust514.com/default.aspx?g=posts&m=3074433#post3074433
Did I miss anything?
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Posted - 2016.01.09 23:45:00 -
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Radiant Pancake3 wrote:So many words... but I know you know what you are talking about so... I'll just go and say... shoot scout with yes.
Lots of words b/c lots of things need polish. I might put it into spreadsheet form for easier digestion ...
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Posted - 2016.01.10 03:55:00 -
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Matticus Monk wrote:The only thing that strikes me is that in there is no proposed change to the scan mechanics for the rings but range extenders are suggested to increase in efficiency. I thought we were sensitive to the potential OP-ness of extending the 'inner ring' which I believe will extend with the range extender proposed buff.
Perhaps the 'reassess if needed' caveat covers the concern sufficiently, but reassess time leaves a big window for disaster if an adjustment is needed. I wish they could just fix the inner ring diameter. In the 1st scenario, shared passives are disabled. Inner ring intensity indeed remains too strong, but the effect is no longer multiplied across multiple units. Without shared squad sight, overpowered inner rings might actually make for decently balanced interplay. Wouldn't say more likely than not, but there's a chance it could work. Plus, I'd rather err on the side of "not enough" than risk proposing too much and miss an opportunity for good interplay.
In the 2nd scenario, shared passives remain in effect but inner ring precision is nerfed. MedFrames would need to run precision enhancers to scan dampened scouts instead of picking them up at zero/nominal investment. No more free cake. I anticipate that the majority of MedFrames will opt to run something other than precision enhancers.
Under both scenarios, the units most likely to pose passive scan balance issues are identified and managed.
AM Scouts are given a non-scan-related bonus; no risk of balance issues here under scenario A or B. Last year's trifecta Logi buff to base scan range is retracted when base range is normalized to 20. This nerf is counteracted by the buff to range extenders; the net effect is that Logis can still loadout for decent passives, be he'll need to commit slots to it; no more free cake. Lastly, the CA Scout stands to resume its role as "best passive scanner" in both scenarios though it'll be nowhere near as potent as before largely thanks to Falloff. And it'll need to commit multiple high and low slots to EWAR modules to achieve strong scans (just like an efficacy bonus) so the hp tank + strong scans won't exist.
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Posted - 2016.01.11 18:30:00 -
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o7
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Posted - 2016.01.11 22:55:00 -
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One Eyed King wrote:SereneJedi wrote:Ares 514 wrote:Final verdict, Cal scout is bad. I must be godly then But seriously, yea, it is pretty bad atm. It is a decent dual tank though, which is even more sad. Remember when roles made sense? ^
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Posted - 2016.01.11 23:14:00 -
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Fristname Family name wrote:One Eyed King wrote:SereneJedi wrote:Ares 514 wrote:Final verdict, Cal scout is bad. I must be godly then But seriously, yea, it is pretty bad atm. It is a decent dual tank though, which is even more sad. Remember when roles made sense? no.......... i remember the only heavy had a bonus for feedback damage on heavy weapons....... that still makes no sense. reguardles that bonus woulda been crap, who the hell cares about the damage you take from feedback unless it is over 300 and the bonus makes it 100- then i don't care i just will manage my heat the same way i do for my pc, blow air on it ;) or give it breaks when it gets to a hot enough that i can feel it from the outside. anyway for a actual argument on remembering when they made sense, didn't people start using scouts as logi suits? and as assaults?blah blah blah i **** post alot like **** even i fit almost every fit i own like a minja cause I get annoyed at being slow after having 11m/s sprint speed all game long, and remember poo poo i just keep typing and don't know when to stop i think the god dam slayer logi, ffs that was dumb, heck i still do it, i just dont bother using all my equipment, I use to run gal scouts back in the day when AE, KeQ and Team Players im just chucking crap in here no one reads my **** anyway, i cant be bothered half the time :P were all around, I had no clue what i was doing, did i care that people called me stupid i heard people **** talking someone else once around that time for running a AR on a scout lol for running an AR on my scout and that the scout suit was pointless and dumb and i should use militia light frame? nah **** them running my scout as a assault was so maybe worth cause it was fun :3 but tbh recently all roles are being outlined more like scouts can be better scouts and cloak helped bring that around a bit more, heavy's. i can't comment lol... Min sent with stacked reds and blues is way to fun XD but nah i think its honestly just the players who decide if they want to embrace the role further or take it to another place all together like i do :P Did someone here propose something which might lead to role bleed? If so, what and how?
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Posted - 2016.01.11 23:34:00 -
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Just trying to keep up with who's thinking what. Can't say that I followed your previous post. Care to clarify?
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Posted - 2016.01.13 03:56:00 -
[3965] - Quote
long-run dropsuit usage rates updated: http://i.imgur.com/55IGI60.png
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Posted - 2016.01.13 18:16:00 -
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One Eyed King wrote:Ares 514 wrote:Wow, they really killed off the suits except the assault. All the scouts, sentinels and commandos don't even come close to the assault usage. That's not even factoring in the fact that assaults probably die less than scout suits so need less purchasing, I'm surprised commando usage is so low and logi usage is second highest. Looks like the suits with the most slots win. They are the most flexible. And having enough EWAR to not have to worry about using a Scout suit surely helps. Hopefully when Rattati gets out of whatever cave he is supposedly working in, he can take a look at the numbers. I get that Assaults should be the default suit, but the magnitude of the difference is just too big. Want to make that gap worse? Try buffing HP Modules.
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Posted - 2016.01.13 19:09:00 -
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Given CPM2's mostly MedFrame makeup and pro-MedFrame performance to date, it'll be interesting to see whether or not MedFrame 514, Part Deux is even brought up as potential point of concern. And if it is, what (if anything) is ultimately done about it. My money's on more of the same old excuse "... [insert non-medframe] is a niche role, so it's supposed to be seldom used, ineffective and inefficient." This niche nonsense is the only Kool-Aid with the flavor needed to possibly persuade Rattati to stop balancing the game by the numbers and start balancing the game by popular opinion.
So, what do you guys think? If and when Rattati returns will he be the same meticulous, number-crunching Messiah who brought DUST back from the grave? Or will he be an Old Dev incarnate, bending to whim of the MedFrame Majority?
Time will tell.
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Posted - 2016.01.14 02:15:00 -
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xavier zor II wrote: A really fun scout fit is 3 complex precision for maximum vision (increases 35 metre outer circle precision to that of standardl inner circle precision) Yeah, that's way off ...
GA Scout 16dB - Inner Ring Precision, unenhanced 28dB - Outer Ring Precision, max precision
CA Scout 18dB - Inner Ring Precision, unenhanced 26dB - Outer Ring Precision, max precision
MN Scout 18dB - Inner Ring Precision, unenhanced 27dB - Outer Ring Precision, max precision
AM Scout 14dB - Inner Ring Precision, unenhanced 23dB - Outer Ring Precision, max precision
... is math harder in Oceania?
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Posted - 2016.01.14 03:29:00 -
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xavier zor II wrote: im not a number-crunching nerd atm
So make it up as you go? The numbers you need are on Page 1. No crunching req'd.
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Posted - 2016.01.14 04:08:00 -
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xavier zor II wrote:Adipem Nothi wrote:xavier zor II wrote: im not a number-crunching nerd atm
So make it up as you go? The numbers you need are on Page 1. No crunching req'd. use some common sense and think for yourself maybe? Surely i don't need to put *not to scale, estimation, sarcasm here, pun intended* every post for such idiots?? EWAR "Pro Tips" from Xavier Zor will be pulled from arse at +/- 10 dB accuracy.
^ Common sense? Should it be?
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Posted - 2016.01.14 14:16:00 -
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xavier zor II wrote:Adipem Nothi wrote:xavier zor II wrote:Adipem Nothi wrote:xavier zor II wrote: im not a number-crunching nerd atm
So make it up as you go? The numbers you need are on Page 1. No crunching req'd. use some common sense and think for yourself maybe? Surely i don't need to put *not to scale, estimation, sarcasm here, pun intended* every post for such idiots?? EWAR advice from Xavier Zor will be pulled from arse at +/- 10 dB accuracy.^ Common sense? That's a pretty big margin of error, Xavier. I think you can do better. i know your pretty bad at this game, so you rely on numbers most of the time to work out what in theory should work for you but for the better players after using a certain fit against another fit, you know what x fit excels at stat wise without getting out a calculator. Im sure 50-million-per-week-red-star-superstar should know that what i meant when i said you'd get the same precision of inner ring with 2 complex precision on your outer ring; just like when we say 'large railguns glitching', the correct term is 'computer bug' as it refers to software problem not a problem with the piece a piece of equipment but we know from experience that it glitches. Or when players said the scout was OP and the cloak + E-war needed to be nerved. That was a pretty big margin of error right there, but we all got the idea that scouts were over-performing. When you get more experience, you'll understand that players don't always refer to spreadsheets when they gained information about something "You're bad, so I don't have to keep my facts straight."
That lazy logic might fly in GD, but it won't work here, especially when discussing EWAR. If you post bad info here, you're going to get challenged. If you take offense to being challenged, don't post bad info. This is how it's always been. Nothing personal about it.
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Posted - 2016.01.14 14:25:00 -
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PARKOUR PRACTIONER wrote:I am back. Caught up on forum, regerts. I plan to hop on Dust soon because i have a three hour appointment that starts at 11. Loving PS2 now that I'm beginning to understand it, though i haven't tried vehicles I've destroyed a few. If all goes well I'll go out to Gamestop after cause I want a disk to put in my PS4. I'm hoping to pick up Destiny and inFAMOUS 1, 2 & 3. Can't think of what else. I'm not enjoying Battlefront as much as i thought i would. I'd recommend Fallout 4, MGSV, or Witcher 3.
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Posted - 2016.01.15 02:56:00 -
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Flix Keptick wrote:I bought a respec. I decided to comlletely spec out of vehicles, so turns out that I had enough sp to have a scout as well as an assault and a sentinel (all proto) with core skills maxed, along with their respective proto weapons. RR for my cal ass, knives for the minja and HMG for the gal sentinel, along with smg for all of them.
But let's talk about the scout, because you guys probably don't give a **** about the other ones. From experience I know that scputs suck ass at combat currently, so I capitalized on their non-combat abilities. Here's the fit I came up with:
Scout mk.0:
High: 3x complex shield extenders
Low: 2x complex codebreaker 1x complex profile dampener (I use two profile damps if the enemy has good scans)
Weapons: SMG (forgot which one) Proto knives
Equipment: adv cloak
When using this thing I avoid combat like plague. The cloak helps a lot with this, I've had people just walk past me many times (it's hilarious). Generally when my cloak is up I manage to run into enemy packs and they don't see me (I run in their blind spots, etc...). As you probably guessed this thing is meant to get hacks, and boy does it hack fast (seriously it's hilarious). My first game with it I managed to get 800wp strictly from hacking, also got an opportunity kill with the knives. An other advantage is that I really don't die often with the thing, so it helps my wallet a bit. Fun fact, I managed to get an objective hack off with 3-4 reds around it, and got away without getting killed. It just hacks too fast for people to react most of the time.
So, what do you guys think?
Love it, but funtime's over if there's a GalLogi even remotely close to where you're operating. Should you face competent opposition, you'll likely find yourself getting pinged. Enter the single damp'd GalScout w/3x codebreakers. High hack speed with sub-21dB profile. Your hack speed will be slightly slower than the (more fun) 2x CB MinScout, but those slightly faster hacks won't count for **** if you're getting scanned and melted before you can get into position.
MN Scout + 1x Damp + 2x CB: Profile = 24dB, Hack Speed = 2.62 GA Scout + 1x Damp + 3x CB: Profile = 20dB, Hack Speed = 2.28 MN Scout + 2x Damp + 1x CB: Profile = 18dB, Hack Speed = 2.15
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Posted - 2016.01.15 13:48:00 -
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Very clever!
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Posted - 2016.01.15 17:01:00 -
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pejczyk wrote:Nice troll on the CCP side too, there is a notice near my main char where it says: " Please check your email for further details and feel free to contact us regarding your ban." Word contact being a hyperlink to [email protected] email. Tried sending email and received this -> Delivery has failed to these recipients or groups: EVE Online Community ( [email protected]) Your message can't be delivered because delivery to this address is restricted. ;) Submitted a support ticket sometime back to let them know about that. Guess they haven't gotten around to fixing it yet.
PS: Methinks you should sign up for access to the bunker ( www.nosnothi.com ) so we can keep in touch regardless of circumstance. I'll ask Mollerz to keep an eye out for your application should you be so inclined. My PSN is "datadevil" if you'd like to add me. There's also a PS4 Community named "The Barbershop".
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Posted - 2016.01.16 11:35:00 -
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pejczyk wrote:Adipem Nothi wrote:pejczyk wrote:Nice troll on the CCP side too, there is a notice near my main char where it says: " Please check your email for further details and feel free to contact us regarding your ban." Word contact being a hyperlink to [email protected] email. Tried sending email and received this -> Delivery has failed to these recipients or groups: EVE Online Community ( [email protected]) Your message can't be delivered because delivery to this address is restricted. ;) Submitted a support ticket sometime back to let them know about that. Guess they haven't gotten around to fixing it yet. PS: Methinks you should sign up for access to the bunker ( www.nosnothi.com ) so we can keep in touch regardless of circumstance; I'll ask Mollerz to keep an eye out for your application should you be so inclined. There's also a PS4 Community named "The Barbershop" (thanks, Jolly Roger!). If you don't have a PS4, feel free to add me or one of the other Original Bastards on PSN so we can get you in later. Just in case, it's been great pewpewing and forum warrioring with you over the past couple years. Wish you all the best, old friend. o7 Thanks man, although that`s no biggie ;) I think I was only banned from forums so I can still pew pew, besides this alt has about 20 mil passive sp also ;) As for the bunker, I`m a frequent lurker there ;) Btw. how many of you guys are playing on ps4 regularly? I was thinking about getting it, but still unsure, uprgading my pc to play zilion of mods still seems very tempting :) Frequent lurker!? Lol. You're missing most of the action if you aren't logged in, D. 90% of what happens there happens in the "Monk's Booth" Feed. There was lots of talk about you yesterday, for instance. As for PS4, maybe 10 or 15 of us so far. But beyond Jolly's escapades, not a ton of multiplayer activity yet.
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Posted - 2016.01.16 16:46:00 -
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Radiant Pancake3 wrote:...I'm so close to just quitting the game... I really think the only think keeping me here are my friends... They all have PS4s... I guess it's about time I join them... PC is shite Pubs are shite FW is the lesser shiter gamemode currently... but everyone just switches factions to whatever is OP.. So I see little value in that to me... I never thought about anything with the game until I finally visited the forums after my 1 year absence... Then I found out about things like Rouge's Wedding, and all the other BS... Then I started to want to leave again... I was wondering about all the port talk in GD... then I figured it out... At first, I didn't care about the Devs being silent... now it starts to bug me... Archy hasn't logged in to play the game in forever... unless it was during Vip mode... Archy hasn't posted on the forums in forever but he can answer support tickets... The only comms we have are the CPM... but I like none of them TBH, except maybe Cross or Darth... .-. Break time! Seriously, DUST is better after break. Take 'em early and often to avoid burn out.
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Posted - 2016.01.16 16:57:00 -
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Fristname Family name wrote: what if you weren't a player who used forums O.O you wouldnt have Dev issues :P
Wouldn't have ever posted on the Forums if not for Development issues.
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Posted - 2016.01.16 20:16:00 -
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One Eyed King wrote:PARKOUR PRACTIONER wrote:^ Dust is hilarious when i switch from PS4 to PS3 controllers. Switching systems on the fly from infiltrator (PS2) to Minja (Dust) doesn't give me time to think about how much i hate certain things about it and how nothing will compare to it. May come close but nothing can top certain things about it, why i still play and why i take frequent breaks.
60 mostly PC related mails in five days of joining EB, what i joined for.And if any Nothi related event or something i want in, member of Barbershop on PS4. Tho i might miss it cause lots of things happening but its awesome nonetheless. Don't switch controllers. DS4 with Dust is a huge improvement. really!?
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Posted - 2016.01.17 04:08:00 -
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First Prophet wrote:Someone tell me how to join the Nothi PS4 community thing. shoot me a message on PSN. ID is "datadevil"
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Posted - 2016.01.17 13:06:00 -
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Ares 514 wrote:End up fighting jumping assaults with SGs and my scout is **** compared to them stats wise. The upside to Scouts being **** is that Scouts being **** should show in the stats. If Rattati is still in charge of DUST, the Devs will notice the pattern and eventually fix the problem.
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Posted - 2016.01.17 13:20:00 -
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Radiant Pancake3 wrote:Adipem Nothi wrote: shoot me a message on PSN. ID is "datadevil"
That's an interesting name. How'd you come up with that? Derived from "the devil's in the data". Long story.
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Posted - 2016.01.17 15:53:00 -
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SereneJedi wrote:Radiant Pancake3 wrote:Adipem Nothi wrote:Radiant Pancake3 wrote:Adipem Nothi wrote: shoot me a message on PSN. ID is "datadevil"
That's an interesting name. How'd you come up with that? Derived from "the devil's in the data". Long story. Story time. Go on... Shotty loves data, there is an old timey saying that is "the devil's in the data." Shotty is old. Therefore, datadevil. Good enough! Thanks!
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Posted - 2016.01.17 21:43:00 -
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Joel II X wrote:Yo, shotty! I registered to NN.com.
Should be fun. admins poked. mollerz' brother just had a new kiddo; he may be AFK for a bit, but we'll get you in when he gets back.
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Posted - 2016.01.18 02:39:00 -
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Matticus Monk wrote:Spademan wrote:First Prophet wrote:Someone tell me how to join the Nothi PS4 community thing. no. LOL Spade flanks for the headshot. \o/
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Posted - 2016.01.18 02:41:00 -
[3986] - Quote
* Increase optimal range by 3m. * Increase headshot multiplier by 20%.
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Posted - 2016.01.18 03:34:00 -
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Ghost Kaisar wrote:Adipem Nothi wrote:* Increase optimal range by 3m. * Increase headshot multiplier by 20%. Increase base damage to 1.5x normal shotgun damage. Leave alone. At that point, Damage per clip for each weapon will be identical. Damage per shot is heavily in the Breaches favor, but raw DPS still favors the normal shotgun. That could work.
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Posted - 2016.01.18 23:14:00 -
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Llast 326 wrote:Fristname Family name wrote: wait wait wait wait.... we don't want something that can one shot everything on something as mobile as a scout, trust me, insta kill ghost isn't cool guys that **** is broken. like 4 rounds dealing the same amount of damage of how many normal shotty rounds? cause the normal shotty 2 shots most things if not its 3 and a heavy cant turn around in time for that, so sneaking around behind a heavy aim for head quickly (with a reticle the size of their head its pretty easy) and bamm one shot 1.3k hp suit even then if it isn't that much damage, just shoot them once and swap to a smg/bolt cause you woulda taken shields all the way down and then armor damage+ on bolt/smg would melt them. also commando suits + high damage gun + damage mods + suit damage bonus = gg everyone :P but yeah maybe a little bit less than the full reg shotty clip damage overall
I'm not full on maths here... but lazy math would indicate if it takes two shots to kill most suits with a regular SG and the breach does 1.5 damage of that it will still take two shots to kill most suits with the Breach... Yeah I know HP totals and crunching all the variables is more complex than that. Also the firing interval of a Breach is considerably drawn out compared to the standard SG... Heavies will be pretty much okay to turn around and slap a scout pretty easily... Min Assaults toting Breach SG could be an issue though. Critical thinking, FTW! + 1 Llast.
@ First - How's that theory working out for the MN Scout? By your logic, how is it possible that Nova Knives are not OP?
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Posted - 2016.01.19 04:26:00 -
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DAAAA BEAST wrote:OK so I'm lonely on dust. I am not too active, but still play.
Our corp is pretty dead. All on ps4. Except me. I can't pay a ps4 can I, if I don't have a job ? If only I would be paid to talk sh*t on the forums.
Anyways, As the users from the Barbershop look like pretty cool and lively people, I thought I'd ask here. Any active chats with lots of cool and mic-ed people ?
( I LOVE TO FART ON COMMS ) I wish you the best of luck, Daaaa Beast, but I doubt strongly that you'll find what you're looking for here. The Devs and CPM have done a thorough job at making scoutplay less interesting, less viable and altogether less fun. Fingers crossed that CCP gets their act together. I suspect it'll take more than salvage and trophies to bring back the Barbershop's lost talent.
But I remain hopeful.
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Posted - 2016.01.19 05:28:00 -
[3990] - Quote
Fristname Family name wrote:Adipem Nothi wrote:Llast 326 wrote:Fristname Family name wrote: wait wait wait wait.... we don't want something that can one shot everything on something as mobile as a scout, trust me, insta kill ghost isn't cool guys that **** is broken. like 4 rounds dealing the same amount of damage of how many normal shotty rounds? cause the normal shotty 2 shots most things if not its 3 and a heavy cant turn around in time for that, so sneaking around behind a heavy aim for head quickly (with a reticle the size of their head its pretty easy) and bamm one shot 1.3k hp suit even then if it isn't that much damage, just shoot them once and swap to a smg/bolt cause you woulda taken shields all the way down and then armor damage+ on bolt/smg would melt them. also commando suits + high damage gun + damage mods + suit damage bonus = gg everyone :P but yeah maybe a little bit less than the full reg shotty clip damage overall
I'm not full on maths here... but lazy math would indicate if it takes two shots to kill most suits with a regular SG and the breach does 1.5 damage of that it will still take two shots to kill most suits with the Breach... Yeah I know HP totals and crunching all the variables is more complex than that. Also the firing interval of a Breach is considerably drawn out compared to the standard SG... Heavies will be pretty much okay to turn around and slap a scout pretty easily... Min Assaults toting Breach SG could be an issue though. Critical thinking, FTW! + 1 Llast. @ Frist - By your logic, how is it possible that Nova Knives are not OP? because 10m and 2m are different numbers :P Breach SG's optimal range is 5m.
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Posted - 2016.01.19 12:38:00 -
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Fristname Family name wrote:well still all the examples apply....... Think so? Let's revisit your argument:
wait wait wait wait.... we don't want something that can one shot everything on something as mobile as a scout, trust me, insta kill ghost isn't cool guys that **** is broken.
^ By this logic, a Scout running Nova Knives or Plasma Cannon is broken. We both know that this isn't the case. Explain.
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Posted - 2016.01.19 13:28:00 -
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Fristname Family name wrote:Adipem Nothi wrote:DAAAA BEAST wrote:OK so I'm lonely on dust. I am not too active, but still play.
Our corp is pretty dead. All on ps4. Except me. I can't pay a ps4 can I, if I don't have a job ? If only I would be paid to talk sh*t on the forums.
Anyways, As the users from the Barbershop look like pretty cool and lively people, I thought I'd ask here. Any active chats with lots of cool and mic-ed people ?
( I LOVE TO FART ON COMMS ) I wish you the best of luck, Daaaa Beast, but I doubt that you'll find what you're looking for here. The powers that be have done a thorough job at making scoutplay less interesting, less viable and altogether less fun over this past year. Combine that with inconsistent performance and the usual gameplay issues, and ... well, you get the idea. Crickets. Fingers crossed that CCP gets their act together. I do miss the game. lies, all lies don't listen to him, i can have fun in any fit, scouts are always fun and never wont be :D Could it be that you've become a less British version of Arkena, more interested in entertaining yourself and trolling than facts and balance?
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Posted - 2016.01.19 19:35:00 -
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That's fair, Joel. The community has always been better than the game. That said, the game and community have both seen better days. Think Chromosome.
I'd contend that the better balanced a game, the more fun its gameplay. Tank 514 wasn't much fun. Scout 514 wasn't much fun. MedFrame 514 might be a forum favorite, but it turns out not to be much fun. That's what comes with imbalance. I can't speak for anyone else, but I love DUST despite its faults and I'd still be playing DUST if not for imbalance.
Don't get me wrong. I'd still find stuff to fuss about, but I'd be alot less bitter about it if Scouts were gettinh a fair shake.
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Posted - 2016.01.20 01:14:00 -
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Fristname Family name wrote: Play / Counter Play does not excuse imbalance. Begone troll.
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Posted - 2016.01.20 02:05:00 -
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Soto Gallente wrote:Adipem Nothi wrote:Fristname Family name wrote: Play / Counter Play does not excuse imbalance. Begone troll. I'm okay with imbalance between tiers, but not okay with imbalance between gear of the same tier.
Not sure what you mean.
PRO gear should absolutely be better than STD gear. But "better" isn't binary; there are degrees of better, and some degrees are simply too much. There are valid arguments to the effect that STD gear being 200% worse than PRO gear (as is the case with many modules) makes for too much of a performance gap. That these massive gear gaps should be replaced by gaps more in line with the reasonable progressions observed in Rifles (i.e. PRO rifles are 5% better than ADV which are 5% better than STD). +/- 5% might not be the the magic progression, but the point remains sound. Reasonably measured tier progression would make for better balanced gameplay and, more importantly, it would make for better NPE.
As for imbalance elsewhere in the game, I don't think it appropriate to turn a blind eye to any of it. I think it crucial to not only recognize imbalance for what it is, but to also try to figure out why it is occurring. Otherwise, we'll continue chasing our tails.
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Posted - 2016.01.20 02:21:00 -
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Soto Gallente wrote: this IS in dying MMO FTFY. DUST will never reach is fullest potential if CCP doubles down on past mistakes instead of learning from them. This is a product with massive potential. I would not see that potential squandered.
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Posted - 2016.01.20 02:29:00 -
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Soto Gallente wrote:Adipem Nothi wrote:Soto Gallente wrote: this IS in dying MMO FTFY. DUST will never reach is fullest potential if CCP doubles down on past mistakes instead of learning from them. I don't think the problem of Dust is imbalance, I kill Proto in militia just as easily as in proto. The problem is there is no incentive to win. DUST has alot of problems. There's no silver bullet. Everyone has an opinion as to which problems are the worst. If you ask me, imbalance isn't even in the Top 3:
#1 - Lack of stable performance. A competitive shooter must run smoothly. #2 - Poorly executed new player experience. Can't build headcount if we can't retain newcomers. #3 - An uncertain future. Why play? Are we all wasting our time and effort?
Not to say that balance isn't important. It is. But it isn't as important as those things which speak directly to DUST's success as a product. Addressing the above items would benefit DUST by greater degree and for longer duration than the periodic balance pass.
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Posted - 2016.01.21 02:20:00 -
[3998] - Quote
Patrick! How have you been, sir?
Havent the slightest idea what went down with old KTB. Got a kick out of his videos though. If something regretful happened, I must've missed it.
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Posted - 2016.01.21 02:42:00 -
[3999] - Quote
Ares 514 wrote:It's like they are trying to kill this game. Between CCP and Sony PSN crap it's just stupid. Start off with waiting for deployment hanging or just vanishing, then try FW and get in with a horrible team but I'm killing and having fun only to have PSN log me out right near the end....
Now I'm back to waiting for deployment issue again. Sigh. Isn't the new server hardware going live in the next couple months?
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Posted - 2016.01.21 13:03:00 -
[4000] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=3082516#post3082516
Interesting stuff on Page 1. Sad to see that The D1CK's PS3 has died; he's a linchpin.
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Posted - 2016.01.22 01:46:00 -
[4001] - Quote
Radiant Pancake3 wrote:"Scouts exploit their dampening and need to be fixed so they can be scanned by every logi." -ZDemoncake looks like bait
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Posted - 2016.01.22 16:51:00 -
[4002] - Quote
Lex DOCIEL wrote:Funny I've just discovered this topic after years playing (and dying) as a minmatar scout.
I was even playing nova knives before it was cool...
Even before the cloak.
Yes, I died a lot. :) Welcome!
(I smell an alt, but I'll pretend not to just in case.)
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Posted - 2016.01.22 17:22:00 -
[4003] - Quote
Soto Gallente wrote:Adipem Nothi wrote:Lex DOCIEL wrote:Funny I've just discovered this topic after years playing (and dying) as a minmatar scout.
I was even playing nova knives before it was cool...
Even before the cloak.
Yes, I died a lot. :) Welcome! (I smell an alt, but I'll pretend not to just in case.) Nah man, Lex is cool, I've seen him in battle before with a min scout. You might be right: https://gate.eveonline.com/Profile/Lex%20DOCIEL
May even be an old friend of RatchetMAN.
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Posted - 2016.01.22 18:09:00 -
[4004] - Quote
http://www.twitch.tv/valkyrie_wan5/v/36870227
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Posted - 2016.01.23 13:47:00 -
[4005] - Quote
Breakin Stuff wrote:Goddammit Adipem, quit engaging Godin in vehicle discussions.
Watching him try to logic is making my head hurt.
Unless you want to make peoples' heads hurt...
In which case I concede this round to you.
Make it stop. Good timing, Breakin. Caught me mid-response to this softball.
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Posted - 2016.01.23 13:54:00 -
[4006] - Quote
Neat stuff: http://community.eveonline.com/news/dev-blogs/project-discovery-needs-you/
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Posted - 2016.01.24 00:23:00 -
[4007] - Quote
Breakin Stuff wrote:Adipem Nothi wrote:Breakin Stuff wrote:Goddammit Adipem, quit engaging Godin in vehicle discussions.
Watching him try to logic is making my head hurt.
Unless you want to make peoples' heads hurt...
In which case I concede this round to you.
Make it stop. Good timing, Breakin. :: lowers bat :: Caught me mid-response to this softball. Godin aside, that was a really good thread. Never, EVER argue with Godin about vehicles. He will drag you down to his level and beat you with experience. The only reason I EVER argued with the tank lunatics in the first place was their ability to get traction among new players who didn't know better and make cults of personality that were loud enough to get dev attention, and not in a good, happy, fun way. More in the 1.7 is coming, and you will love what we're doing with tanks! The same might be said about us.
Thad's bright and Devadander seems pretty reasonable. There are plenty of crazies, but there are also those who could lend helpful input on the subject. I understand that it is probably not your call, but it might not be a bad idea to engage the community in advance of rolling out new, grand designs. Even if CPM/CCP ultimately rejects input, soliciting input is still a good idea. CPM assumed they knew better than the experts when putting together today's EWAR system. Had they solicited input and actually listened to us, they would have landed much closer to the mark.
My two cents, of course.
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Posted - 2016.01.24 03:48:00 -
[4008] - Quote
Finally saw Star Wars. Worth it
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Posted - 2016.01.24 22:55:00 -
[4009] - Quote
For reals!? Love Chopin!
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Posted - 2016.01.25 19:41:00 -
[4010] - Quote
Joel II X wrote:I feel as if the Gallente should have the best suits in the game. Currently, only half our suits are. This is not acceptable.
Let's port Dust and make it Gallente-sim, okay?
I can smell the freedom already... Or maybe it's VAHZZ. Dammit, VAHZZ, I told you to lay off the tortillas! Half? 3 out of 5 by my count. Scout and Assault are pretty obvious. The GalLogi may not earn WP on scale with that of the MN Logi, but there is nothing in the game more overpowered than its permascan.
Commandos seems to be a fairly well balanced lot; I'd say the GA Commando is just as good as the others. Can't comment on sentinels as I haven't used them all.
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Posted - 2016.01.25 19:44:00 -
[4011] - Quote
Joel II X wrote:Adipem Nothi wrote:Joel II X wrote:I feel as if the Gallente should have the best suits in the game. Currently, only half our suits are. This is not acceptable.
Let's port Dust and make it Gallente-sim, okay?
I can smell the freedom already... Or maybe it's VAHZZ. Dammit, VAHZZ, I told you to lay off the tortillas! Half? 3 out of 5 by my count. The GalLogi may not earn WP on scale with that of the MN Logi, but there is nothing in the game more overpowered than its permascan. Commandos seems to be a fairly well balanced lot; I'd say the GA Commando is just as good as the others. Can't comment on sentinels as I haven't used them all. (0) 3/5 is as close to half as 2/5 is. You can't deny that logic. (1) Gallente commandos need better stats. (2) Sentinels are pretty meh.
0. Fair enough. +/- 0.1 1. Better stats than what? 2. In general, right? That's what happens you overbuff Assaults.
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Posted - 2016.01.25 20:26:00 -
[4012] - Quote
Ares 514 wrote: Basic suits should be removed from this game, IMO.
^ This. Fewer suits to balance. Better NPE. Nothing whatsoever lost.
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Posted - 2016.01.25 20:53:00 -
[4013] - Quote
Ares 514 wrote:Soto Gallente wrote:One more thing to put across. Basic frames do have use, even in competitive play. For example, the Amarr Heavy Frame, I went 21/6 in ringing for a PC vs EB last night on the undercover letter. You could have easily done that (or better most likely) with a racial suit. Do basic suits even show up in the dropsuit usage rates? IIRC, Gallente and Amarr Basic Heavies showed up in last year's PC kill data. I doubt that this has anything to do with their being a "unique playstyle". They ranked very low.
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Posted - 2016.01.25 20:58:00 -
[4014] - Quote
Soto Gallente wrote:What you are saying in removing Basic dropsuits is akin to saying taking out Dropships since there is no need for them since we have ADSs. It isn't the same. Newbros aren't forced to skill into dropships.
Also, balancing 1 or 2 birds is much different than balancing 20+ extra suits. It would impossible given current resources to assign each basic frame a unique and balanced role. After 2000+ pages in this thread, we've yet to agree nail down separate but balanced roles for 4 Scouts.
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Posted - 2016.01.25 21:00:00 -
[4015] - Quote
Soto Gallente wrote:Adipem Nothi wrote:Ares 514 wrote:Soto Gallente wrote:One more thing to put across. Basic frames do have use, even in competitive play. For example, the Amarr Heavy Frame, I went 21/6 in ringing for a PC vs EB last night on the undercover letter. You could have easily done that (or better most likely) with a racial suit. Do basic suits even show up in the dropsuit usage rates? IIRC, Gallente and Amarr Basic Heavies showed up in last year's PC kill data. I doubt that this has anything to do with their being a "unique playstyle". They ranked very low. How could you know if it wasn't due to their unique playstyle unless you actually played as one of those suits? Because they ranked extremely low. If they were competitive, they would not be underutilized. Think AM Scout.
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Posted - 2016.01.25 21:07:00 -
[4016] - Quote
Ares 514 wrote:You know something that really irks me lately? All those damn AUR/LP varients, why not just have a conversion ratio so you can buy with any currency. I hate how I always get AUR versions in salvage/boxes/daily missions. I don't put that **** on my suits since then I can't restock it. Also makes a mess of your assets.
IT IS JUST DUMP. Wish we "sell back" AUR gear for AUR. The only things worth buying with AUR are Boosters and Respecs. Wouldn't the game if we could earn those things through grinding.
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Posted - 2016.01.25 21:12:00 -
[4017] - Quote
Soto Gallente wrote: Speaking from someone who has been an Amarr Commando, Amarr Sentinel, and an Amarr Heavy Frame before, I can say in confidence (at least for me) that the reason they are underutilized is because they have no racial bonus, but that does not equal not competitive.
Given the option, why would a merc opt to run a suit without bonuses? In what specific case is he better served by his absence of racial perks?
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Posted - 2016.01.25 21:17:00 -
[4018] - Quote
Soto Gallente wrote: You are thinking wrong here. Correlation does not equal causation.
There's an explanation behind every pattern. Low usage doesn't happen by accident.
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Posted - 2016.01.25 21:19:00 -
[4019] - Quote
Soto Gallente wrote:Adipem Nothi wrote:Soto Gallente wrote: Speaking from someone who has been an Amarr Commando, Amarr Sentinel, and an Amarr Heavy Frame before, I can say in confidence (at least for me) that the reason they are underutilized is because they have no racial bonus, but that does not equal not competitive.
Given the option, why would a merc opt to run a suit without bonuses? In what specific case is he better served by his absence of racial perks? A different playstyle. A unique one. Going above and beyond the masses by using something that is uncommon that serves only a unique set of people with a unique playtyle. If you personally find satisfaction in running around gimped, you could accomplish the same by leaving module slots empty on your racial frames. Or running EWAR loadouts.
Seriously, you're not offering much in the way of reasoning beyond "because I want to be different". That isn't a good enough reason to leave Basic Frames in-game. The game actually benefits from their removal.
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Posted - 2016.01.25 21:31:00 -
[4020] - Quote
Soto Gallente wrote:Adipem Nothi wrote:Soto Gallente wrote: You are thinking wrong here. Correlation does not equal causation.
There's an explanation behind every pattern. Low usage doesn't happen by accident. Exactly, there is always a reason. But the correlation is not NECESSARILY that reason. Fill in the blank with your very best alternative hypothesis:
Basic Frames are underutilized in competitive play not because they are inferior to alternative options, but rather because ______.
When things are not black and white, we deal in probability. It is far more likely than not that your alternative hypothesis -- whatever you cook up -- is less probable than the obvious. Basic Frames don't see much use in competitive play because they are less good than alternative options. Can you cook up a convincing alternative explanation?
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Posted - 2016.01.25 21:47:00 -
[4021] - Quote
Soto Gallente wrote:... because the alternative options are easier to play as, though not necessarily better. That's an interesting claim.
If there's any truth it, we'll find evidence in the data. The data says ... there's a low possibility that your claim applies to AM and GA Heavies, but your claim is absolutely and resoundingly false as it applies to other basic frames.
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Posted - 2016.01.25 21:57:00 -
[4022] - Quote
Soto Gallente wrote:noob cavman wrote:Basic frames are bad. The only basic frame anyone used was the amarr heavy beacuse it was 2/3 layout which was great for the ishi forgegun and thats before the other heavies came out. Well, I understand your opinion, and I do not feel like repeating my same argument,. So, just follow along with me and Shotty. There's not much to follow. You made a qualitative and baseless claim which is not supported by the data. It is not much different than saying ...
Basic Frames are underutilized in PC because Noob has a withered ghoulhand.
One can't prove the claim or disprove the claim, but we all know that claim is improbable and ridiculous.
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Posted - 2016.01.25 21:58:00 -
[4023] - Quote
noob cavman wrote:Basic frames are bad. The only basic frame anyone used was the amarr heavy beacuse it was 2/3 layout which was great for the ishi forgegun and thats before the other heavies came out. ^ This is the most probable explanation. This explanation also happens to fit the data.
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Posted - 2016.01.25 22:06:00 -
[4024] - Quote
noob cavman wrote:How bout you shove your condescending attitude right down your jackpipe?
There is no magical unicorn bonus to using a basic over a specialized frame when the specialized gets soo many bonuses over it. More hp Lower shield delay More innate armor repair Lower db damping More slots. More cpu. More pg Resistances. Bonuses to weapon's. Bonuses to equipment.
Snap!
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Posted - 2016.01.25 22:47:00 -
[4025] - Quote
Now, now gentlemen. No need for a barfight ...
:: grabs popcorn ::
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Posted - 2016.01.26 14:28:00 -
[4026] - Quote
Interesting conversation here: https://forums.dust514.com/default.aspx?g=posts&m=3086875#post3086875
Thad's proposing a less binary EWAR system. One where scanned returns are not constant, but rather blip onscreen at different intervals calculated from the difference between profile and precision.
For Zor's sake, an illustration with sounds:
Scout gets scanned: Blip ...... blip ..... blip
Heavy gets scanned: Blip blip blip blip blip
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Posted - 2016.01.26 18:33:00 -
[4027] - Quote
Soto Gallente wrote:One Eyed King wrote:Why does force lightning have to come from finger tips? Surely any number of body parts could do. Nose, knees, ears.
Sounds like Vader wasn't very creative.
Which considering they Dark Side can only ever conceive Death Star variations, may actually make sense. The reason why Vader never used force lightning was because his armor was weak to it. His armor had built in life support and lightning would destroy it and kill him if he ever used it. Seems reasonable. Lightning shorts circuitry. Vader's full of circuitry.
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Posted - 2016.01.26 19:20:00 -
[4028] - Quote
One Eyed King wrote:Why does force lightning have to come from finger tips? Surely any number of body parts could do. Nose, knees, ears.
Sounds like Vader wasn't very creative.
Which considering they Dark Side can only ever conceive Death Star variations, may actually make sense. We got a kick out of that as well. You'd think Empire's Corp of Engineers would've developed by now a clever alternative to x-wing-sized maintenance tunnels. Fool me once ... lol.
Onto other things that make little sense, what's the little jets on the sides of that bad guy's light saber? Darth Maul's variation I can appreciate, but tiny little side jets?
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Posted - 2016.01.26 23:41:00 -
[4029] - Quote
This is not a good and proper barfight, gents. Short on substance.
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Posted - 2016.01.27 04:44:00 -
[4030] - Quote
MrShooter01 wrote:Hi, I have an actual scout question to ask you scouts
I saw someone point out the novelty fit of 2x plasma cannon +av nade fit on the currently broken (in a good way) black eagle scout, and I gave it a try and it was good, killed a tank by attacking its weak spot for massive damage, good times. Except for afterwards when I got picked up by proto vehicle scanners, and died.
So my question is this: After this battle, I decided to raise my galscout skill from 3 to 4 on a whim
According to the spreadsheet, this gives me 28db, and it shows up in the fitting screen as 28db but according to the math I did, I'd technically be at 27.72db. Is this technically enough to evade detection by the 28db complex vehicle scanner?
I mean, I could fit a damp, but I'm already hitting the cpu limit with fitting optimization 4 plasma cannons Great question. We tested lots of rounding scenarios some time back; in each scenario, profile and precision values were rounded to the nearest whole number. For example, a test scenario involving 28dB active scanner detected a unit with a 27.5 dB profile. To rule out the possibility of the fluke, the same test was repeated with different tiers of active scanners as well as passive scans.
We also found that when the rounded values match, ties consistently favored the scanner.
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Posted - 2016.01.27 04:51:00 -
[4031] - Quote
MrShooter01 wrote:damn
guess I have to figure out how to cram a basic profile dampener in this thing Until your racial bonus hits 5 at least.
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Posted - 2016.01.27 04:59:00 -
[4032] - Quote
One Eyed King wrote:MrShooter01 wrote:damn
guess I have to figure out how to cram a basic profile dampener in this thing Or and Adv cloak, but I assume the damp is the more reasonable option. Yep, that'd work too. Good catch :-)
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Posted - 2016.01.28 14:59:00 -
[4033] - Quote
Huh. Didn't realize Oculus RIFT was compatible w/PS3. That's neat :-) Same guy offered some excellent feedback on "VR Fatigue": https://www.youtube.com/watch?v=EewzMGH6MaA (see video description)
Edit: Here's the original thread, in case you guys wanted to add to the conversation: https://forums.dust514.com/default.aspx?g=posts&m=3088444#post3088444
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Posted - 2016.01.29 05:38:00 -
[4034] - Quote
Ares 514 wrote:Sigh. Just made me sad. Bagged my first dragon in DA: Inquisition today! Literally took an entire hour of slapping at it then running away. Pretty exciting stuff. Reminded me of Baldur's Gate dragon battles :-)
Going on 3 months now since my last DUST login. Longest uninterrupted break since 2013.
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Posted - 2016.01.29 05:49:00 -
[4035] - Quote
Soto Gallente wrote:Adipem Nothi wrote:Ares 514 wrote:Sigh. Just made me sad. Bagged my first dragon in DA: Inquisition today! Literally took an entire hour of slapping at it then running away. Pretty exciting. Reminded me of Baldur's Gate dragon battles :-) Going on 3 months now since my last DUST login. Longest uninterrupted break since 2013. Don't be sadface for me, bro. I'm not sad :-)
Still love DUST and all, but I've very little interest in playing MedFrame 514. Lots of other interesting stuff to throw money at while waiting out the Scout Winter. Definitely looking forward to seeing what Rattati's been working on though. Might just have to hop on and check that out. Maybe even buy a little AUR and respec out of the EZ Mode MedFrame filth I'd spec'd into.
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Posted - 2016.01.29 06:10:00 -
[4036] - Quote
Soto Gallente wrote:Adipem Nothi wrote:Soto Gallente wrote:Adipem Nothi wrote:Ares 514 wrote:Sigh. Just made me sad. Bagged my first dragon in DA: Inquisition today! Literally took an entire hour of slapping at it then running away. Pretty exciting. Reminded me of Baldur's Gate dragon battles :-) Going on 3 months now since my last DUST login. Longest uninterrupted break since 2013. Don't be sadface for me, bro. I'm not sad :-) Still love DUST and all, but I've very little interest in playing MedFrame 514. Lots of other interesting stuff to throw money at while waiting out the Scout Winter. Definitely looking forward to seeing what Rattati's been working on though. Might just have to hop on and check that out. Maybe even buy a little AUR and respec out of the EZ Mode MedFrame filth I'd spec'd into. I thought you were the one arguing that frames were bad? Played quite alot of the current release before unplugging. Unless CCP ninja'd something since the last hotfix, I still know more than you.
Plus, you're just plain wrong about basic frames being good. Trollishly so.
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Posted - 2016.01.29 06:16:00 -
[4037] - Quote
Check this out while it's still up, gents: http://dust.thang.dk/market_tryhardinator.php
For some reason, the tryhardinator only works for a few days following a new poll.
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Posted - 2016.01.29 06:20:00 -
[4038] - Quote
Soto Gallente wrote: Then how are they EZ mode?
I'm talking about the Assaults and Logis (especially the GalLogi) I'd skilled into. Not sure what I'd spend the SP on, but something else. If I'm going to play DUST, I'm going to play DUST as a Scout. If Scoutplay is garbage, then I'll play another game. Keeps things simple.
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Posted - 2016.01.29 17:05:00 -
[4039] - Quote
One Eyed King wrote:Adipem Nothi wrote:Ares 514 wrote:Sigh. Just made me sad. Bagged my first dragon in DA: Inquisition today! Literally took an entire hour of slapping at it then running away. Pretty exciting stuff. Reminded me of Baldur's Gate dragon battles :-) Going on 3 months now since my last DUST login. Longest uninterrupted break since 2013. I used 2 magicians fighting at a distance, alternating shield spells on me and my knives, and a sword and shield brawler, with the shield user casting shield wall for extra HP. Didn't have to run except for when they took flight, and made sure to constantly move the magi out of the way of the tail and flames of the dragon. [spoiler warning]
Took a similar approach. Had 3 mages casting from range while my main dude (rogue, obviously) got in close and chopped away at one particular leg. For whatever reason, the mages really aggro'd the dragon; he all but completely ignored the rogue while sending lots of flames and fireballs at the mage pile. Tactical mode really came in handy, as did disabling all friendly AI moves bar "regular attack". I kept the mages packed fairly close together; close enough for one round of Barrier to cover all three.
Cast cast cast. Dragon looks like he's winding up a fireball. Run away! Run away! All the while, rogue tirelessly chops away at a bleeding dragon leg.
* Credit due to Appia. Mage party best dragon slaying party.
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Posted - 2016.01.30 00:38:00 -
[4040] - Quote
Ares 514 wrote: I recently skilled into a cal scout and tried some fits. Soon after I deleted all my cal scout fits.
You can make it work if you stack enough HP mods on it. Like a proper Scout.
LolCCP.
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Posted - 2016.01.30 11:56:00 -
[4041] - Quote
You guys have to see this: https://forums.dust514.com/default.aspx?g=posts&m=3089490#post3089490
:-)
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Posted - 2016.02.01 13:00:00 -
[4042] - Quote
By all means, please do!
Poke me if you'd like to pay an ISK reward to challenge winner.
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Posted - 2016.02.02 03:32:00 -
[4043] - Quote
sir RAVEN WING wrote: Every five seconds I refresh the page hoping to see Bernie take the lead.
I am excited like a child on Christmas.
Lol. The dude's a nut, but I hope he does. Don't trust Clinton.
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Posted - 2016.02.03 13:07:00 -
[4044] - Quote
It's been a blast, gentlemen. o7
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Posted - 2016.02.03 16:20:00 -
[4045] - Quote
Cat Merc wrote:We might not have always been on the best of terms, but o7 Barbershop. You were always my favorite part of Arkaeoncatkirk
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Posted - 2016.02.03 19:41:00 -
[4046] - Quote
General Vahzz wrote:Cat Merc wrote:So, we looking at a discord channel for all DUST things. You can have subchannels in there, so there can be a barbershop subchannel. Here is the link: https://discord.gg/0o2qgQkvz7blRjpa If A doesn't register as ShottyGoBang, I will die of sadness. And if he isn't the one to start the Barbershop Discord, I will flip my cat. See the "Create Server" button, but I don't see an option to create subchannel.
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Posted - 2016.02.03 20:10:00 -
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Arkena Wyrnspire wrote:I've created a barbershop channel with barber roles. Shotty, if you log on I'll set you as mod.
The channel is invisible to non-barbers (unless Shotty or another barbermod he appoints changes the permissions). Barbermods should be able to assign the barber role.
EDIT: As an alternative, you could have your own server and you may find that preferable. The subchannel model is basically just for integration with the wider DUST community. Thx, Ark. An altogether separate server wouldn't be the same. A subchannel seems something akin to what we have here and should do nicely.
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Posted - 2016.02.03 20:13:00 -
[4048] - Quote
PS: 1,000,000 views!
https://forums.dust514.com/default.aspx?g=topics&f=900
Just in time, huh?
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Posted - 2016.02.03 20:18:00 -
[4049] - Quote
Calling all Bastards, new and old: A new Barbershop has been born!
https://discord.gg/0o2qgQkvz7brmwfS
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Posted - 2016.02.03 20:21:00 -
[4050] - Quote
@ OEK / Spade
My laptop just pooped. Would one of you mind linking the above "invite" in a Bunker post?
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Posted - 2016.02.03 20:31:00 -
[4051] - Quote
One Eyed King wrote:Adipem Nothi wrote:@ OEK / Spade
My laptop just pooped. Would one of you mind linking the above "invite" in a Bunker post? Basement or offshore? I don't know which one is also the bunker. Thx, OEK. I've already put up a link downstairs in Kodho's farewell post. Was referring to nosnothi.com. Let's see if we can't get a few of those grumpy old bastards back into the conversation :P
Off to buy another PC. o/
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Posted - 2016.02.04 04:36:00 -
[4052] - Quote
Cross Atu wrote:It's been real all. I can't pretend to be pleased about where things stand but it's better than nothing. FWIW I went to bat for a duel release on PS4 as well as confirmation of sustained assets (such as earned SP) as much and as often as I knew how. Hopefully the PS4 may still come in the future, and the " tiered recognition rewards" include our SP and investments but only time will tell now.
It's been a pleasure playing alongside and against you bastards both in game and on the forums, make sure to grab some red jar before you head down the road
Good hunting o7 Cross Thanks for everything, Cross. Pleasure working w/you over the past few years. o7
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Posted - 2016.02.04 04:39:00 -
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Krom Ganesh wrote:Hello, my fellow scoutly bastards
I was a dedicated scout for some time but left after the 2014 Eve Fanfest. I heard Dust's death knell today and I was curious how things have been since May 2014. Anyone mind giving me a brief summary? Krom! Thought you were long gone, friend. Too many changes to cover in a brief summary, but there are quite a few Nothi Knives out there now. Plenty left to stab between now and May.
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Posted - 2016.02.04 05:21:00 -
[4054] - Quote
Krom Ganesh wrote:Adipem Nothi wrote:Krom! Thought you were long gone, friend. Too many changes to cover in a brief summary, but there are quite a few Nothi Knives out there now. Plenty left to stab between now and May. I'll probably play some. I'll need to struggle with some the free fittings till I have enough ISK to actually buy the unlocks to use my SP on. Then there's the whole "Not-seriously-played-an-fps-since-Dust" issue (oh god, am I going to be terrible). For an abridged changes: How are Cal Scouts, Rail Rifles, and Magseg SMGs currently? You'll need to tank that CalScout more than in times past. Won't get much mileage out of your passives. I'd recommend running mostly shields in highs and a cmp damp + ferro or reactive plate in lows. Alternatively, mix in a couple myofibs in your highs for kicks. The jumps are fun.
Rail Rifles and MagSecs are both in pretty good shape balance-wise. RR is going to kick when hipfired more than you remember; ARR is less mule-like from the hip but is somewhat unwieldy when aimed. I think you'll really like the MagSec's handling. Finally feels just right :-) In your shoes, I'd run MagSec + Knives.
PS: I have a few million ISK and a handful of Nothi Knives for you to put to good use. Courtesy of your Bastard Brothers Bayeth Mal and Voidfaction. Will send tomorrow. Are you playing on Krom or on another character?
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Posted - 2016.02.04 05:28:00 -
[4055] - Quote
One Eyed King wrote: I am sure there are others.
SKINs, Daily Missions, Warbarges, Strongboxes
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Posted - 2016.02.05 02:50:00 -
[4056] - Quote
Krom Ganesh wrote:Adipem Nothi wrote:PS: I have a few million ISK and a handful of Nothi Knives for you to put to good use. Courtesy of your Bastard Brothers Bayeth Mal and Voidfaction. Will send tomorrow. Are you playing on Krom or on another character? Thanks. Shakti Ishii is my scout. o7 @One Eyed King Ouch. Almost sounds like we were sent right back to the early days of the Scout Registry. Well, I made it work then, hopefully I'll be able to make it work once more (once I shake off my Minmatar Capital Ship's worth of rust). Care Package en route.
Edit: Makes me sad logging in. Going to miss this game.
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Posted - 2016.02.05 04:10:00 -
[4057] - Quote
@ Original Bastards
If any of you guys are planning to take down a few more KoolAid sippin' carebears between now and May, hit me up and help me clear out the Armory. Can't take this **** with us, so I say we put it to good use.
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Posted - 2016.02.05 04:45:00 -
[4058] - Quote
FYI: Snow, Kodho and Nuivo were all on tonight. And Musturd sends his regards. Unfortunately, he won't be able to join us for shenanigans.
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Posted - 2016.02.05 19:52:00 -
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el OPERATOR wrote:... as well as many of your various debate points (even the ones I absolutely eviscerated) on the forums. ^ I laughed.
It was fun, Operator. Good luck out there. o7
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Posted - 2016.02.06 14:19:00 -
[4060] - Quote
J0LLY R0G3R wrote:Aight I took what felt like an hour figuring out how to set up everything again. I will end up getting in a couple games before may. I think. Same here! Kept ducking when trying to aim. Took awhile to figure out how to switch weapons. Couldn't remember how to open the weapon wheel. Lol. Newbro again!
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Posted - 2016.02.08 15:29:00 -
[4061] - Quote
Anyone know when the TQ upgrade is scheduled?
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Posted - 2016.02.08 18:27:00 -
[4062] - Quote
Soto Gallente wrote:I am willing to bet isk one of you gents is actually Rattati. If Rattati were a regular here, Scouts would've been in better shape this past year.
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Posted - 2016.02.09 04:56:00 -
[4063] - Quote
o/ Prophet. What's your PSN?
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Posted - 2016.02.14 02:15:00 -
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Spademan wrote:-The following is a public service announcement brought to you by Spade Inc.- Stop being little bitches -This has been a public service announcement from Spade Inc. Spade Inc, when we bury our shit, it stays buried-
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Posted - 2016.02.15 13:46:00 -
[4065] - Quote
G Clone has updated dust.thang.dk's usage rates!
https://forums.dust514.com/default.aspx?g=posts&m=3103244#post3103244 http://dust.thang.dk/market_historycategory.php http://dust.thang.dk/market_tryhardinator.php
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Posted - 2016.04.05 03:35:00 -
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One Eyed King wrote:I am kind of over the superhero movies. They all seem to just be excuses for special effects, and I haven't seen one since the Dark Knight trilogy that really told a good story. +1
Due time Hollywood gets off this comic book kick and starts being creative again. I've gotta give Marvel some credit for Guardians of the Galaxy though. That one was pretty dang entertaining.
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Posted - 2016.04.06 03:29:00 -
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Mollerz!?
Can't make a short list in good conscience, I'm afraid. Too high a chance of leaving someone out. That said, there's not a Bastard on Page 1 I wouldn't wish to have offshore with us.
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Posted - 2016.04.20 18:49:00 -
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Please reapply, Sned. Post here once your app is in. If you're using a name other than "Sned", let us know.
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Posted - 2016.04.20 19:06:00 -
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Finally getting around to checking out the Valkyrie Forums. Found an iteresting read: https://forums.evevalkyrie.com/t/time-for-some-soapbox-ranting-get-ready/1656
Glad to hear that some of the more experienced/skilled members of the community are self-regulating rather than ROFLstomping. Disappointed to hear that they have to. They're essentially "matchmaking" themselves to make for better fights.
Side Note: Does anyone else find the layout of Vakyrie Forums to be less efficient than ours and EVE's? Also seems to be missing simple functions, such as "Search Dev Posts".
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Posted - 2016.04.20 20:18:00 -
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XxBlazikenxX wrote: ... the best game forums the world has ever seen. The EVE Forums (as is) are the best I've ever seen. What game forums did I miss? Destiny's Forums -- for instance -- are absolutely terrible. Ubisoft / Division Forums are better than Destiny's, but are no where near as well designed as these (EVE/DUST).
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Posted - 2016.04.21 12:09:00 -
[4071] - Quote
XxBlazikenxX wrote:Varoth Drac wrote:Adipem Nothi wrote:Finally getting around to checking out the Valkyrie Forums. Found an iteresting read: https://forums.evevalkyrie.com/t/time-for-some-soapbox-ranting-get-ready/1656Glad to hear that some of the more experienced/skilled members of the community are self-regulating rather than ROFLstomping. Disappointed to hear that they have to. They're essentially "matchmaking" themselves to make for better fights. Side Note: Does anyone else find the layout of Vakyrie Forums to be less efficient than ours and EVE's? Also seems to be missing simple functions, such as "Search Dev Posts". I think the fact there are so few rifts delivered makes the matchmaking difficult. I hope this gets better for them as time goes on. Having AI opponents to flesh out matches must help. Not something we had in Dust. Nice to hear them helping newbies instead of just saying "git gud". At least there isn't the massive gear discrepancy we have. I know lots of people like to claim proto gear makes no difference. In my opinion those people are just deluded by their massive egos. There's always people that help out new guys, even in Dust. Take D-UNI for example. The guys that say 'git gud' are just a bit more vocal here. My takeaway from the above link is that some of the very best, most active players in Valkyrie are splitting squads and helping noobs rather than forming squads and farming noobs. What D-UNI did for DUST was meaningful, but not the same.
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Posted - 2016.04.21 13:58:00 -
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Project NOVA (PC). Playable 6v6 demo at FanFest: https://www.youtube.com/watch?v=bZhOSQEcnEI&feature=youtu.be
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Posted - 2016.04.21 17:01:00 -
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Arkena Wyrnspire wrote:Gotta say, I'm a bit worried about the simplification plans.
I really hope we don't have an even shallower lobby shooter without even the fitting system. Still, we've got very little info atm. https://twitter.com/CCP_Frame/status/723156838452191232
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