|
Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Bayeth Mal
OSG Planetary Operations Covert Intervention
86
|
Posted - 2014.02.22 12:13:00 -
[1] - Quote
Posting just to get a post on this page.
Thank you. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
131
|
Posted - 2014.02.24 10:23:00 -
[2] - Quote
Hey any chance I can join you guys? I've been getting into scouts since before Xmas (Gal Shotty) after being a HMG heavy since I started playing when uprising dropped all the way through to the buff, so you know I'm no FotM chaser.
I decided to spec into something else with the vehicle respec and went scout because **** medium suits...
Am I worthy to scout with ya'll? |
Bayeth Mal
OSG Planetary Operations Covert Intervention
131
|
Posted - 2014.02.24 11:30:00 -
[3] - Quote
Brokerib wrote:Welcome aboard Join up to the 'Scouts United' channel in game to group up with like minded players, otherwise feel free to hit us up in here for advice and war stories.
I'm already in the channel and did some basic training with a couple of scouts who's names escape me at the moment and I feel bad about that. I want to say Ivy? They were really nice and we ran a 3 person scout squad, it was brilliant.
With the mauler event I've been heavying it up obviouly and hit the 300 kills in a few hours lawl. Now I'm forge sniping, but once that is done I'll be back to a strict cardio regime and redberry smoothie diet.
Thanks! |
Bayeth Mal
OSG Planetary Operations Covert Intervention
137
|
Posted - 2014.02.25 06:32:00 -
[4] - Quote
I may be wrong but I think of NK as being the Minnie SG. The idea of having racial knives and shotguns seems silly to me. Allready the AR, RR and CR are all too similar, just different flavours of vanilla, ScR is different enough to be worth it.
Unless the Amarr get light sabers, then I'm ok with it, but I'd prefer a light and a heavy melee weapon, imagine taking out a tank in a heavy suit with a war hammer. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
138
|
Posted - 2014.02.26 10:23:00 -
[5] - Quote
My main is too active in our corp to leave, and my alt is a vehicle user, otherwise I'd apply to Nos Nothi
I suppose if I started putting passive on another Alt I could have a semi decent scout alt in around 10 months? Haha. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
138
|
Posted - 2014.02.26 10:39:00 -
[6] - Quote
Brokerib wrote:Bayeth Mal wrote:My main is too active in our corp to leave, and my alt is a vehicle user, otherwise I'd apply to Nos Nothi
I suppose if I started putting passive on another Alt I could have a semi decent scout alt in around 10 months? Haha. Don't worry about skilling up an alt, just use it for forum access. My Nos Nothi alt gets login SP and the occasional battle rewards, and that's it. Surprisingly enough, you can get pretty close to standard scout, advanced knives, and scrambler pistol just off starting SP
Oh in that case I have an alt I can use. I've spent 0sp on it and have mostly used it for corp tax evasion :P |
Bayeth Mal
OSG Planetary Operations Covert Intervention
142
|
Posted - 2014.02.28 01:55:00 -
[7] - Quote
As my main role is a heavy I do a fair bit of forge sniping, had a heavy try the lav thing with a six-kin burst HMG, jumped out doing a little strafe to avoid the forge shot. No dice, nailed his expensive suit with a militia forge gun. Oh how I lol'd. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
142
|
Posted - 2014.02.28 06:21:00 -
[8] - Quote
Since my main role is a heavy even with the buff REs are still a cause for concern. It'd reduce me down to a very easy to kill level, probably around 400 armour, you'd likely wipe my logi in the process and I'd basically have to leave. That time taken to leave, and then get repped and get back in is probably more strategically useful than an outright kill as I'm just 10sec on the nearest uplink away. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
144
|
Posted - 2014.02.28 09:23:00 -
[9] - Quote
Which heavy has 2000 hp? A brick tanked all level 5 Gal will have 1810, and that's assuming they put an extender in the high and not a damage mod.
You can already tank out a Amarr Sentinel to 1867, after 1.8 that'll go down to 1790. Again this is assuming you put extenders in the highs, not damage mods.
The sentinel small arms fire resistances only work against half of the weapon types. So a RR and CR will both ignore the Caldari and Minnie resistances as they resist Blasters and Lasers. So it'll be a matter of using the best weapon based on the Sentinels suit, the CR is probably best for trying to take down a Gal sentinel as while it's resistant to projectiles, the normal bonus to armour will somewhat overcome it.
Trying to take down a Cal sentinel with MD splash damage will be a bad idea (2285 EHP), ScR would be better (1671 EHP) though a flux will wipe those shields nicely :)
Our CEO did a nice analysis of this here: https://forums.dust514.com/default.aspx?g=posts&m=1705662#post1705662
Personally I think this is great, that way, new weapon becomes FotM and rather than joining the masses to compete, we can change what suit we wear to negate it. Oh look ScR is op again, time to use Gal, now its CR, use the Amarr!
Personally I think these sorts of resistances should apply to everyone. That way rather than CCP having to nerf something, we can do it ourselves.
It'll be interesting to see heavy on heavy violence though, as despite the gal having higher HP the EHP against a HMG will be Amarr 1905 Gal 1852. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
144
|
Posted - 2014.02.28 10:05:00 -
[10] - Quote
That is true Django, but it encourages a more fleshed out squad, all 6 running the same suit and weapon will put them at a disadvantage, while getting a truly well rounded squad can be difficult I think it should be rewarded, and as I said, I'd like to see these sorts of bonuses be more of a factor for all suits in the future.
Also these are completely tanked out Proto suits, Your RE will still kill standard heavies in one go I think, and advanced suits might survive just.
Besides, I don't think any of these bonuses will impact NKs haha |
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
145
|
Posted - 2014.03.01 00:24:00 -
[11] - Quote
Sorry I'm trying to find this Nos Nothi forum y'all are talking about, I'd like to join with my alt if that's feasible. Or is it invite only? If so that's cool, just point me in the direction of where to get assessed :) |
Bayeth Mal
OSG Planetary Operations Covert Intervention
145
|
Posted - 2014.03.01 03:58:00 -
[12] - Quote
Aww shucks guys, thanks. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
147
|
Posted - 2014.03.03 05:38:00 -
[13] - Quote
J0LLY R0G3R wrote:Anywho here is a game from last night; squad of 3 : jonathan raley, bayeth mal and myself. Myself and jonathan went for the rush enemy hompoint tactic and stayed there. XD Bayeth went around all solo and hacked everything else. Vid: 10:31 2 Scouts 1 Objective
Ha! I randomly watched that yesterday, thinking "man that looks awesome I wish I was there." Then I saw my name on the leaderboard... Da Faq? Ha but yeah I remember that game, I don't even know where our blues were, I was just soloing from one obj to the next counter hacking, in a 2k ISK suit wondering where everybody was, not a good map for me to practice with the shot gun I've decided. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
147
|
Posted - 2014.03.03 05:44:00 -
[14] - Quote
Llast 326 wrote: And I get a RR in the face
Hi Bay
Hi!
That was the first time I pulled out the RR in over a month. It was good. I think it was just me and Noob trying to carry our team. When you have to go to the supply depot because your uplinks are running out of spawns you know something is wrong.
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
150
|
Posted - 2014.03.05 10:56:00 -
[15] - Quote
mollerz wrote:You know- Appia likes to **** around.. btw, are we at a consensus about her being a her or a he? Is everything a lie or not?
(SNIPPITY SNIP)
Don't be an ass. Apologize sincerely, take all of what I said to heart, and we'll all move on. Right? And save your bravado for those who will be actually awed by it... hint: nobady here.
Good call. Leave the macho talk to the medium suits.
Also it was good to see you in game the other day. I wanted to say gg but I don't think I've squadded with you before and thought you'd assume I was being sarcastic. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
197
|
Posted - 2014.03.10 20:59:00 -
[16] - Quote
voidfaction wrote:in this event my 3/20 matches will help more than those redline snipers 15/0
if everyone is smart they will all run starter fits and zerg the whole event and not use injectors.
[edit] is there a milita mass driver?
Or in my case (and some others) bpo scout suit, bpo shotgun, bpo Scp etc.
We could come up with some games to play.
Skydiving from a CRU dropship dropping corpses onto reds. Bumper Dropships? Get melee kills while holding nova knives (not with them, just while holding them, is there even an animation for that?). Speed tanked PLC only squad. Jihadi Dropships (with full squad on board) Sync against eatch other and have Jihadi Jeep demolition derbys. Shotgun/NK squad, squad leader puts an attack order on a red, first to kill gets a point, rinse and repeat, at the end of the match whoever has the most points gets paid 100k from each of the other players. Squadleader should try and pick the same red each time (poor guy "why are they always coming after me?").
I don't think there's a militia mass driver. IIRC when I wanted to try the MD I had to use some Minnie LP. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
198
|
Posted - 2014.03.11 03:40:00 -
[17] - Quote
Llast 326 wrote:Umm The links They are blank fittings Wondering about your Scrambler fit though I have a theoretical oneGǪ curious how it compares to your OPness (and a side note don't say OPness out loud)
"How big is your OPness?" "34 mil SP, and yours?" "Uh.... I uh.... Yeah about the same... That... That's isn't normal though... right?" "I know you only have 6 mil. Appia told me. Its ok bro, that's pretty normal..." "Oh... Good then I guess" "I mean, its not quite average but it's pretty close." "Yeah... WAIT! WHAT?" |
Bayeth Mal
OSG Planetary Operations Covert Intervention
203
|
Posted - 2014.03.11 19:47:00 -
[18] - Quote
Llast 326 wrote:Had a freeze last night that actually left me with an impressive looking shot The two needle wielders were so busy scrambling for the revive they did not see me flank them. The revived lad is obscured by the muzzle flash but has 97hp back It had potential to be epic Quote: I am going to get two maybe three Flaylock kills in the feed Freeze
I've been throwing down REs on downed players I recognise where I know there's likey to be a needle in squad. Time it right and you get 50 x 2. Only works maybe 10% of the time.
Getting 50 x 3 would be brilliant. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
207
|
Posted - 2014.03.15 01:51:00 -
[19] - Quote
Sorry folks I've been away for work this past week and have only been following things on my phone.
1. Respec... Meh... I'm at 20mil SP and the only SP in drop suit command is Gal Scout 4 and Basic Heavy 5. Pretty much all of it is in Upgrades, Completely maxed out Armour tree, Engineering, Electronics Tree and so on.
I am looking forward to "playing my race" and going Gal Scout and Gal Sentinel, but they unfortunately will be FotM for both classes and I'll end up looking like another idiot. (I ran armour before it was cool dammit! MY KDR simply won't budge from all those deaths in early uprising). Maybe I'll run Gal Commando SG/AR just to be different.
2. Cloaks... Interesting. Like most of this stuff I hope it's borked/hard to use and will become niche and slowly improve like a fine wine. like NKs and SGs. If it's good hot out of the oven then it will be spammed.
3. It'll be interesting to see the whining from the medium suits. They've been king of all for so long I don't think their little minds will handle it, it's why I'm against a respec. Even though I'll take advantage of it, ultimately it rewards FotM chasing.
4. So... It's pretty obvious there'll be an influx of Scout Assaults running >900hp. It may take a concentrated effort from the scouting community to counter this. And I'm all for it. Any Suits able to pick up a Level 5 Tanked Gal while cloaked on passive? Could be good for the shared sight with squad. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
213
|
Posted - 2014.03.15 23:52:00 -
[20] - Quote
Brokerib wrote:Wow, 1m kills done and 120k of the stretch goal done. Now I have to work out what to do with a minimum of 2Mil, and likely 3Mil SP Really need to get the rest of the 10 matches done on my alt! https://twitter.com/dust514
Now that Ambush is basically a tank spam write off getting a quick 10 matches in takes a while. |
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
214
|
Posted - 2014.03.16 04:38:00 -
[21] - Quote
A minnie and gal paired could be really good. Or minnie and cal, the minne using the shared passive scan to track targets.
I'll remain Gal scout as I enjoy my cheap fit and have the Dren BPO set. So will be happy to squad with anyone who wants to "borrow" my scans. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
218
|
Posted - 2014.03.16 11:49:00 -
[22] - Quote
DJINN Marauder wrote:Bpo scout? I hope you're contributing a lot to the 2mill challenge! I wonder what we're at right now though.
I ran just my 11k BPO RE/RR build most of the time and if the map was right/no lag ran a full Dren out fit (Suit, SG and ScP) costing me ~3K.
What's weird... My KDR for the event is higher than average, it's weird what not caring does for you. It's like being slightly drunk. Works wonders.
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
218
|
Posted - 2014.03.16 13:25:00 -
[23] - Quote
Django Quik wrote: Not to doubt your abilities or anything but the increased kd may be down to many players also playing cheap fits.
By all means doubt away! That is likely it, doesn't mean I'm not going to enjoy it while it lasts, though there have been a few matches where there were some would be proto stompers, was running with Shotty earlier and encountered them and some tank spammers in ambush. We did surprisingly well, likely due to their being disorganised and not understanding the concept of needing > advanced scans to see a scout.
By the way Shotty, thanks for squadding with a "noob", I appreciate it.
Also, why are people rezzing me now when normally those injectors just go running by...
I swear some people carry injectors to be able to tell where NOT to go... "oh, somebody died over there, better stay clear, could be dangerous"
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
222
|
Posted - 2014.03.17 18:40:00 -
[24] - Quote
Gh0st C0de wrote:Hey Scouts,
I took a two month hiatus from Dust because it became World of Tanks II for a while and I wasn't having it. I'll be jumping back in come 1.8 because I have been lured back by the promise of new balance tweaks and those sweet new scout suits. Also, cloaking. I was wondering, has anyone burned the midnight theory-craft oil on how cloaking is going to actually pan out? Also, are they going to be granting respecs now that everything will be on the table? I'd love to jump right into a new scout suit.
Keep 'em sharp, Gh0st
Respec of dropsuit command iirc. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
223
|
Posted - 2014.03.17 23:12:00 -
[25] - Quote
Ghost Kaisar wrote:noob cavman wrote:Ghost Kaisar wrote:Okay, we should do this for ***** and giggles.
6 proto scouts.
Sit on an unhacked objective. Cloak and wait.
Wait for them to take it with 4 people.
Uncloak.
CHAOS YES JUST YES Should we start reserving slots? 1.) Ghost 2.) Cavman 3.) Spademan 4.) 5.) Appia 6.)
RF1?
Maybe have somebody not cloaked as a bait... Looking like an easy kill... A heavy facing the wrong way or something.
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
226
|
Posted - 2014.03.18 09:56:00 -
[26] - Quote
Ghost Kaisar wrote:
Your skill is not in question here.
I've just seen enough of your forum posts to convince me that I would not enjoy squadding with you.
Especially if you have a mic.
So as I said. No thank you. <---- Trying really hard not to be a douche about this
Good on ya mate...
There's a difference between being a douche and a "bastard". |
Bayeth Mal
OSG Planetary Operations Covert Intervention
238
|
Posted - 2014.03.19 11:02:00 -
[27] - Quote
I can see it now
"Scouts are scrubs with no gun game and have to hide cus they're too scared to fight like a real player."
"Profile Dampners = No-Skill"
"Stop hiding behind your cloak, if you want it go play World of Ninjas"
"Kin-Cats = I win button" |
Bayeth Mal
OSG Planetary Operations Covert Intervention
253
|
Posted - 2014.03.21 08:05:00 -
[28] - Quote
DJINN Marauder wrote:Django Quik wrote:I'm pretty adamant that I'll never properly tank my scout suits but I've opened my eyes a little to reality and decided I should at least tank a little, instead of the bare bones zero tank I currently run. Question is, what is really the minimum tank that is necessary? If you're going to do it at all, what amount makes it actually worth it? Would this be enough to stop me being one-shot by things like scrambler rifles? Shotguns? http://www.protofits.com/fittings/shared/0/1562 Minimum tank for me in my proto suits are 5-600 hp. Any less than that and I know ill just die a lot in 1v1 engagements. Minimum tank overall if you're a scout should be 450 hp. Any less and you can be killed before you can even react... Maybe that change in 1.8 though with nerf to rifles
I'm not too different, unless I'm running a cheap fit. My cheap fits (2 - 30k ISK) can be stacked for hacking or whatever, but if I'm pulling out Proto I expect to survive and I'm unlikely to run <500hp.
In saying that could this be a reasonable counter FotM scout build? http://www.protofits.com/fittings/shared/0/1616 I've built it with running with other scouts in mind. Letting the minnie stabbers and what not use my passives to find the idiots. I'm assuming they're not running with dampeners and my passive should be able to pick them up if they both round up.
When 1.8 drops I'll be deleting and recreating all of my builds. Though actually when 1.8 drops I'll be away on a diving trip out on the Great Barrier Reef for a week diving with sharks etc, so you know, that's cool too. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
253
|
Posted - 2014.03.22 01:52:00 -
[29] - Quote
Are there issues with the protofits stats? Someone's trying to tell me it has all the profiles wrong and any ewar theory building will be way off. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
254
|
Posted - 2014.03.23 01:41:00 -
[30] - Quote
Appia Vibbia wrote:Denak Kalamari wrote:Spademan wrote:I feel it's time I finally ask, what is the meaning of this word/pair of letters "QQ" What does it signify? What purpose does it serve? Is there any particular way of saying it? What are it's origins? Why does it continue to persist? QQ equals crying/whining, with the two Q's representing weeping eyes. Nothing much else to know beyond that. Actually, it's the command to quit game. http://www.urbandictionary.com/define.php?term=qqIt is used to say that someone's complaining is from lack of personal skill, and not poor mechanics.
Bugger, Appia beat me to it. Yeah it's from old Warcraft 2 multiplayer. My first ever multiplayer game... god I feel old. It refers to the command used to quit the match, mostly used when losing.
It's meaning has changed to actually complaining, not just rage quitting. |
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
254
|
Posted - 2014.03.23 05:41:00 -
[31] - Quote
J0LLY R0G3R wrote:Learn something new almost every day . XD
Like Moodys name... |
Bayeth Mal
OSG Planetary Operations Covert Intervention
254
|
Posted - 2014.03.23 12:10:00 -
[32] - Quote
Appia Nappia wrote:There are actually a lot of problems with passive scanning. some terrain still blocks it. Active scanners can scan through "static mesh" parts of the terrain and surface installations, but passive scanning can only go through surface installations. It means that people can hide from your omniscient passive scanns behind dips and hills on certain maps when you do not have the high-ground.
This... Having a heavy get the drop on you at point blank, die, come back and look at him through my sights to show >1000 armour.
No dampeners...
This is rage worthy.
I'm sure there's some sort of lag involved as well. As sometimes it just randomly occurs, my passives show nobody then blip, suddenly there's somebody right on the other side of the wall, as if they just spawned there.
Now when are HAVs going to have a profile we can pick up on passive? |
Bayeth Mal
OSG Planetary Operations Covert Intervention
259
|
Posted - 2014.03.24 23:59:00 -
[33] - Quote
Spademan wrote:I'm sticking Gallente (Vive la libert+¬!) Though I'm concerned that I'll end up running the same suit as the "flockers"
This.
I'd like to RP race, maybe even spec in commando for AR/SG lols. The problem is I still have a real grudge against the Duvolle for the horrors of uprising and refuse to use it.
So I'll spec racially for suits but have to be flexible with my weapons.
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
260
|
Posted - 2014.03.26 04:49:00 -
[34] - Quote
Hopefully the nerf to heavies is just the base suit HP. Otherwise it's just stupid. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
264
|
Posted - 2014.03.27 01:35:00 -
[35] - Quote
All this rage about 1.8
And I'm just sitting here... on a boat...
I'm actually glad I'm missing all this BS. Sounds awful. Sounds like CR has come out as the clear winner in the nerf wars.
Sad to hear heavies are getting nerfed already. Aww, heavies are too tanked to be reasonable? we must deal with this immediately! Meanwhile the yellow marked elephant in the room gets ignored for another year.
I suppose enjoy it while it lasts. There's no way a non-medium frame can be good. That would be absurd. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
266
|
Posted - 2014.03.27 04:46:00 -
[36] - Quote
I for one welcome our new sentinel overlords, and would like to remind them that my passive scans can be useful in seeing enemy's coming, I have a spare equipment slot so can also provide reps if need be.
I said something very similar when 1.7 vehicle buff was announced. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
266
|
Posted - 2014.03.27 04:48:00 -
[37] - Quote
noob cavman wrote:True Adamance wrote:This is probably blasphemy but Scouting is really boring....... Gö+GöüGö+ n+¦pâ+(`-ö-¦)n+ën+¦ Gö+GöüGö+ your on the list
Can I be on the list? I'm never on anybody's list for anything, good or bad |
Bayeth Mal
OSG Planetary Operations Covert Intervention
271
|
Posted - 2014.03.27 07:23:00 -
[38] - Quote
Has anybody else noticed Monk "liking" his way through the last couple of weeks worth of posts? When he likes this one I'll know he's caught up.
(Not teasing, I have done the exact same thing, just makes me laugh) |
Bayeth Mal
OSG Planetary Operations Covert Intervention
280
|
Posted - 2014.04.03 12:03:00 -
[39] - Quote
Matticus Monk wrote:Llast 326 wrote:Bayeth Mal wrote:Has anybody else noticed Monk "liking" his way through the last couple of weeks worth of posts? When he likes this one I'll know he's caught up.
(Not teasing, I have done the exact same thing, just makes me laugh) Damn I thought I was special On an unrelated note I started sorting fittings on this account Tried one match with Gal Used the basic Ion Pistol I think I love it I killed eleven people with it Creatures great and small even a Heavy You guys are all special to me. All my scout brothers and sisters. I like all of you. You know I'm caught up, Bayeth.... And I think Llast and Spade have at least convinced me to TRY the Ion pistol. *ptooey!* spits on a advertisement poster of the Ion pistol prior to picking up a shiny new one at the armory and grumbling back towards his merc quarters....
I've been away at sea since 1.8 dropped and haven't been able to monitor the forums. Expect me to be "liking" my way through the backlog of posts. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
286
|
Posted - 2014.04.04 12:31:00 -
[40] - Quote
Great I finally get home and download 1.8 but cant concentrate because of this damn ear infection... And I'm away again on monday, will likely have to wait another week before trying some cloaked matches :( |
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
286
|
Posted - 2014.04.05 13:17:00 -
[41] - Quote
So just got into a discussion about Amarr scouts.
My god... never again... You guys weren't kidding!
If the level of their rage was equal to the UPness of their suit you'd think it was somewhere around a dual PLC wielding Commando pre 1.8.
I agree the Amarr is lacklustre and generally needs something significant to do. But... you know... that's kinda what scouts have been dealing with this whole time. Welcome to Dust 514. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
296
|
Posted - 2014.04.06 01:43:00 -
[42] - Quote
Appia Vibbia wrote:Current Nova Knives become Amarr. Caldari Nova Knives become a Wakazashi. uses iaijutsu. Gallente Nova Knives are just spiked brass knuckles Minmatar Nova Knives are like Sinboto's idea, come with a cord to throw and pull back.
I'd actually prefer the other melee weapons to be more broad in scope, that just sounds like varying flavours of the same thing.
I for one would like to see a Heavy AV Melee weapon, slap some kin-cats on my sentinel and smash a tank to bits. It would, of course, have an anti-infantry effect along the lines of getting blapped by a forge. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
297
|
Posted - 2014.04.06 10:41:00 -
[43] - Quote
Sinboto Simmons wrote:Llast 326 wrote:Sinboto Simmons wrote:Urg I need to be in space less and put boots on ground more often, getting rusty. Thought you were rusty through and through no the other rusty, the squeaky kind.
It's ok, I'm pretty sure I saw concept art for being able to put a can of WD-40 in your equipment slot. Adds 20% movement speed to all minnie suits. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
304
|
Posted - 2014.04.09 09:33:00 -
[44] - Quote
Patrick57 wrote:Matticus Monk wrote:I mean are you using a suit you are not familiar with or something? I've played with you before and you never had too much trouble, that's all.
Nah, I'm just bad. But, my speed tanked Gallente Heavy is amazing.I'd really prefer to be in my ADS than anything. I just don't have the money to make it a full-time thing.
Have you considered the burst HMG for that build? I find it to be pretty damn good for that sort of thing. Unfortunately I've played maybe 4 matches of 1.8 so far so haven't had much time to test it out, do you basically need to pair with a Cal scout for scans? Or live without them?
Any of the scout brothers/sisters wanna try out that pairing? I draw their attention, you "clever girl" them. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
306
|
Posted - 2014.04.10 07:54:00 -
[45] - Quote
Django Quik wrote:Speaking of psuedo logi scouts... anyone thought about partially tanking up and running a repper behind a heavy? Maybe a repping hive too.
On a proto gal scout you could run 2x plates, 2x range amps and 2x shields with weapons of choice whatever you can fit after that. You'd be providing long range scanning to like ~60m (I forget the exact range from 2 amps). You'd have enough tank to be able to take some stray fire not mopped up by the heavy and you might not get noticed too much anyway because you're less likely to get scanned than a real logi.
Pure conjecture here but sounds like it could be fun...
This is pretty much what I was suggesting. As many of you know my role in corp is Sentinel (my scouting is my side passion when I'm running with y'all, nobody in my corp thinks of me as a scout).
I still haven't played much of 1.8 and with the upcoming event will likely use my vehicle alt I use in PC (I gotta start speccing into ADS, my real vehicle passion) but would like to run the logi scout/Sentinel combo.
But if I'm on my main I'm keen to try this out, I might throw a Kin Cat in the low so you're not stuck circling me all the time and we can actually go places. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
308
|
Posted - 2014.04.15 10:42:00 -
[46] - Quote
Pretty funny coming from NS. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
309
|
Posted - 2014.04.16 09:19:00 -
[47] - Quote
spike2000 wrote:Shotty GoBang wrote:
-SNIP-
better put me on tht list been around longer or just as long as everyone here
You clearly haven't been around on the forums, or any forum for that matter as you would know quoting straight walls of text for no real reason will get you sent to the lowest circle of hell along side those who use all caps and those who lack any punctuation.
And don't give me any "I'm on an iPad" crap. I'm using my phone and did it easily.
Go up where it says DUST 514 Forums > Dust 514 > The Locker Room > The Barbershop ^ Click on that one there.
And then click on General Discussions.
As I don't think this is the place you are looking for. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
314
|
Posted - 2014.04.22 10:06:00 -
[48] - Quote
I already have a PS4 and got the Beta code for Destiny back in Jan, so yes, I will very much be there.
I'm currently also enjoying War Thunder and Warframe, not bad, will give Planetside 2 a try as well when it comes. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
316
|
Posted - 2014.04.24 07:52:00 -
[49] - Quote
If you haven't seen this you should:
https://forums.dust514.com/default.aspx?g=posts&t=153445&find=unread
My friend and CEO Pokey has proposed a new mechanic for PC. He posted it a while ago but I wanted to see what people here thought. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
316
|
Posted - 2014.04.24 11:08:00 -
[50] - Quote
Personally I feel bonuses should be tied to equipment/builds to stop people from just going:
"Well this suits inherit bonuses work best with stacking damage and HP so that's what I'll use."
So Gal scout should get bonuses to range amps and dampeners, Cal to precision and range and so on. Currently people use the inherent bonuses of the suit and then just build how they were going to anyway. This is why Scouts have become FotM.
I would suggest making it a considerable bonus, the efficacy reduction we have on mods anyway would likely prevent exploiting (like having an insta-hack min scout). |
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
319
|
Posted - 2014.04.25 01:08:00 -
[51] - Quote
So I've decided I'd like to try out this build at some point: http://www.protofits.com/fittings/shared/0/4050
I believe it should get me under the passives of all the tanked gal spooks running around now
I was playing with this last night. It was fun, if a little ridiculous a build. http://www.protofits.com/fittings/shared/0/4077 See Cal assult using RR 25-30m away. He starts firing at me, I begin sprinting, as I cover the distance very quickly he panics and begins to run away. His armour plated ass is too slow and I catch him. He gets shotgunned in the back.
Hue hue hue XD I wish I could have seen my fat ass sprinting like that, must be rather comical.
The problem is I really need a scout with a reptool. To keep topping me up, and to use their passive scans for ambushing people. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
319
|
Posted - 2014.04.25 01:27:00 -
[52] - Quote
Ghost Kaisar wrote:Completley unrelated: But you guys need to watch this.They got a medical professional to watch Home Alone 1 and 2 and to keep tally of how many times the Wet Bandits would have died from injuries sustained by Demon Kid Kevin. I haven't laughed that hard in AGES
I haven't been here long but I know that nothing is ever "off-topic" in the barbershop. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
326
|
Posted - 2014.04.29 06:37:00 -
[53] - Quote
We (OSG) have been discussing this on our own forums and I'll post here what I said there.
Quote:Yes to gear cap matches, no to sp cap matches. It'll force players like me into only matches with AE, NS, TP... People who can afford to run proto all the time. Which means no derping around in silly builds I'm not specced for. It would encourage me to instead use alts to grind ISK and personally I'd take it as punishment for using boosters. My main would be shelved and only used for PC or when I feel like wasting ISK. Also no squadding with new recruits, as a trainer I wouldn't be able to do my job if the trainee is going 0/40 because we're being matched based on my SP. There seems to be a myth that gear level makes no difference and that it's all SP, this is patently bullshit. The effects are multipliers. Several months ago I raised the idea on the Dust forums, was shot down and the thread quickly died. https://forums.dust514.com/default.aspx?g=posts&m=1803230#post1803230In there I do some math to quantify the actual difference for some key numbers. It's old and obviously doesn't include 1.8 changes.
TL/DR I'm a merc to make ISK. If I'm forced into only matches with the PC district locking brigade I'd be better running alts until they get moved to the next level, take the ISK out, biomass them and start over again. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
327
|
Posted - 2014.04.29 08:21:00 -
[54] - Quote
Django Quik wrote:All this talk of matchmaking and I'm astounded at the lack of foresight amongst our usually pretty deep-thinking scout crowd.
SP restrictions? Gear restrictions? Oh jeez guys, come on, we can do better than that. That's to transparent and arbitrary that anyone would be able to game it and go slaughter the lesser beings.
I highly suggest you all look up ELO - it's apparently what CCP is trying to get working in Dust but the low playerbase will always be a problem. Basically, you get an invisible rank based on many factors - kills, deaths, WP, who you've won against, who you've lost against, other things. It's a little fiddly to balance the weightings of various rank components but it's a solid system.
Please let's not go down the route of ';simple' matchmaking; let's keep in mind that people will try to game whatever system you think of. Matchmaking can not be as simple as one or two rules. And finally anything that provides arbitrary segregation based on anything at all will inevitably leave some players with very few people to play with (30m SP = you can only play pubs against 5% of the population; hope you all play at the same time!)
That would still have the issue of squadding with people and still get gamed. Or alternatively, "no don't invite that guy to squad, he/she is a really good player".
Also, CCP have established that when it comes to Dust anything other than what is incredibly obvious and simple will be completely broken and left that way for a year.
What I'm proposing is relatively straight forward. Each build you make has a meta level assigned to it based on whatever is the highest meta level piece of equipment (ok complex damps or kincats will also be out, oh well). If it is higher than the allowed level of the match then it is blocked in red, same as when you run out of a given build.
Obviously there will need to be an overhaul of the meta level values assigned to things (e.g. militia HAVs).
Sure in a perfect world a complex matchmaking algorithm could work. But this is CCP, Scotty has been largely absent these last few months and I don't want him to return. He smells like a burnt down hair factory.
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
329
|
Posted - 2014.04.30 05:44:00 -
[55] - Quote
Hmm I've noticed swarms seem to be making a come back. Are they working better now? Forging is usually my go to AV for the extra ability to blap anyone silly enough to pause for a split second.
Might try a swarm scout for a bit. Clack, kincats and just race around. Might need 2 of us. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
330
|
Posted - 2014.04.30 08:03:00 -
[56] - Quote
RE's were practically a primary for me for a while.
The clack (are we not calling it that anymore?) is for evading infantry and vehicles who might follow the trail looking for an easy kill. Will need a decent side arm as well. Probably go with SMG.
Pre 1.7 my AV fit was a LAV and forge doing a similar thing of chasing vehicles all over the map. But now thats too visible.
That WP thing is interesting. I wonder how much you can make a match just doing that. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
333
|
Posted - 2014.04.30 20:01:00 -
[57] - Quote
Yep, getting 10,000 kills in a week sounds reasonable for 500k sp...
If you average 25 kills per match that's 400 matches. 4 matches an hour and you're gonna have to play for 100 hours...
I'll pass thanks. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
335
|
Posted - 2014.05.01 20:48:00 -
[58] - Quote
Well my home server is the Oceanic server, so if there is lag problems I've been living with them this entire time.... I think there may be some issues, being that when I watch videos of people playing I see them do stuff that always seems to get me killed. Strafing doesn't seem to work as well for me. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
335
|
Posted - 2014.05.02 09:41:00 -
[59] - Quote
noob cavman wrote:I play on us for the most part, more solo friendly and less wtf trying to push my **** in.
I pretty much live on the US server as well.
Try jumping on the oceanic server some time. I'm trying to go on clean up duty. A lot of players tank spam on there stomping in full squads because they know half the team is AFK and the other half are new Australians/New Zealanders who don't know better (I know, I was one of them for a while). So I just RE-Jeep them as much as I can, got 3 aurum tanks in once match about an hour ago.
What's more concerning is when you see competent tankers on there and players who should know better. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
335
|
Posted - 2014.05.03 00:54:00 -
[60] - Quote
I got the destiny beta way back in late Dec early Jan so I'll definitely be there.
PSN: Sci-NZ Hit me up, messing around with BF4 and Warthunder in the mean time
PSN: Sci-NZ
Heading over to Destiny Beta and a few others
|
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
337
|
Posted - 2014.05.03 01:28:00 -
[61] - Quote
I too have applied.
A lot of OSG guys are coming over too. Destiny is looking like it's gonna be the place to be.
PSN: Sci-NZ
Heading over to Destiny Beta and a few others
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
337
|
Posted - 2014.05.03 01:45:00 -
[62] - Quote
IgniteableAura wrote: The forums are on fire.....its crazy. The damage control is insane.
I honestly haven't had the courage to look at general, or anywhere other than here.....
The OSG forum website is pretty hot as it is...
Tell me... does the sun gleam through the rising ashes? Or have the skies been scorched?
PSN: Sci-NZ
Heading over to Destiny Beta and a few others
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
338
|
Posted - 2014.05.03 02:14:00 -
[63] - Quote
Ghost Kaisar wrote:I created a Skype Chat named "The Bastards"
I will any invite any and all to it
[email protected]
PSN: Sci-NZ
Heading over to Destiny Beta and a few others
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
342
|
Posted - 2014.05.03 15:09:00 -
[64] - Quote
I'll just leave this here.
CPMs knew about legion back in October... During EVE Vegas https://www.youtube.com/watch?v=fnNJeOsIVjE#t=35m40s
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
348
|
Posted - 2014.05.05 23:52:00 -
[65] - Quote
Nyra Volki wrote:I'm just screwing with you guys I've heard it is a good show and would like to watch it but have no way to
www.Delishows.com
Though they usually only have the most recent season of a show.
Use adblocker on chrome to stop pop-ups.
Fun fact: GoT is hugely pirated in Australia, so much so that the US ambassador made a series of press statements about it.
The reason though is that there was a 6 month delay before screening (not good for avoiding spoilers) and if I recall correctly the cable company that owns rights here has lumped it in with their most expensive package. If you just want to watch GoT you're looking at like $60 an episode or something stupid.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
350
|
Posted - 2014.05.06 19:50:00 -
[66] - Quote
It's sad, I'm noticing a real drop in activity in NN. I'll miss getting random likes from Monk.
Edit: Though now I'm getting them on the Destiny forms like away brother!
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
355
|
Posted - 2014.05.07 08:02:00 -
[67] - Quote
Hmm two months to blow through 130mil and about 200 proto fits... Hmm. This could possibly be the hardest challenge I've ever had to face in Dust...
Prepare for... Jihadi Dropships! (Allah Airplanes?)
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
355
|
Posted - 2014.05.07 10:34:00 -
[68] - Quote
Just give us corp battles and be done with it.
I have more zany ideas for matches I think would awesome.
Game mode: "Oh god they're coming out of the walls! Game over man, game over!"
Map: 3 point research facility.
Team 1: Medium and heavy suits with any equipment barring uplinks. Team 2: NK, cloak and uplinks only.
Team 2 are given 2 minutes to get into the facility and drop links, no objectives to be hacked. Team 1 make their way on foot into the facility. They are to try and hack all 3 points, team 2 are to stop them and cannot counter hack.
There are no respawns for team 1 and no vehicles for either team.
Edit: I'm not sure if you can revive from a NK kill but if so injectors are also allowed.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
359
|
Posted - 2014.05.07 20:16:00 -
[69] - Quote
Llast 326 wrote:noob cavman wrote:Llast 326 wrote:Appia Vibbia wrote:It's funny, because you guys think he' the one with a scarry celler
'scuse me while I hide the wither skeleton heads This does not surprise me at all You have a warped view of me dont you im a nice guy! Plenty of nice guys have cellars
"It puts the rep-tool on its skin or else it gets the hose again."
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
363
|
Posted - 2014.05.08 10:18:00 -
[70] - Quote
Spademan wrote:DozersMouse XIII wrote:I love you guys!
*exits thread slowly* ...Thank you... *Holds up knife to throat* Who do you work for?
Don't bother running away. You'll only die tired.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
367
|
Posted - 2014.05.20 21:51:00 -
[71] - Quote
I'll try that squad shotty, I'm running Gal but have RR prof 3 so could be in the group using the cals passives.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
367
|
Posted - 2014.05.21 04:50:00 -
[72] - Quote
I'm realising I should have gone Cal as what you're describing Shotty is what I was doing Pre 1.8
Ya know, since 1.8 I haven't been playing much, really just jumping on for PC where I'm needed either as HMG or tanker. Finding both pretty meh. So have only done a handfull of matches with Monk and a couple of others. Will be on this Friday night US time if anybody wants to pull me into a scout squad.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
368
|
Posted - 2014.05.21 07:21:00 -
[73] - Quote
I have BF4 for PS4 so I'm in, haven't really played much of it though.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
373
|
Posted - 2014.05.22 22:08:00 -
[74] - Quote
Adipem Nothi wrote:Didn't realize that this was possible.
Certainly gets around the bumpy terrain issue, and like most people, they hardly ever look up...
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
374
|
Posted - 2014.05.22 22:46:00 -
[75] - Quote
I posted this in NN but I'll throw it here as well for those who maybe don't hang out there so much any more or never did.
Seems everyone is hating on the Gal scout.
I admit I haven't been around much for 1.8. Scouted for maybe 15 matches total so far of this build as I keep getting summonsed to drive tanks for PC and generally been busy with other stuff (thanks to Monk for picking me up! God matchmaking went down hill fast, apologies for the rage)
Played a few matches today and it seemed the like opposition was all Cal scouts with plates in the lows doing the cloaked shotgun thing.
Was there some great Gallente wave I missed? Maybe I'm not doing it right: dampner, kincat, hacking mod and a plate, that's a scout build right?
I've always played gal scout in a sort of flanking, stealthy, hit from the side kinda way, so I guess I'm one of the much hated light assaults (Proto HP ~ 510)
I recognise Min/Amarr are pretty shafted and I'm not too happy about it, but I cant shake the feeling Cal is better for a light assault and the more problematic scout, or maybe I'm just having a harder time with them than most due to an error in the machinery between the controller and the chair.
Anyways... if Gal is really a cause for frustration I'd just like to put my hand up and say... oh ****, sorry. I just chose it cus my mains race is Gallente. :) Please don't hate me. At least I don't use a CR... amirite?
Addendum: For a long time I've been of the opinion that inherent suit bonuses are kinda stupid. You should actually have to equip the relevant mod/equipment etc to get the relevant bonus. What we've had for a long time in the player base is "take OP suit A, add OP weapon B and add as much Tank and Gank as possible." (See Slayer Logis/LW Sentinels)
As an example of what I'm meaning: Good: Gal Logi Scanner bonus (you actually have to equip and use a scanner to make it worth while) Bad: Gallente inherently hard to scan without damps.
Commandos sit somewhere a little different as their bonus only applies to specific weapon types. Same with Minja and knives, they do actually have to equip and use the knives.
The bonus should apply to actual things you fit. So Minnie could run around all speedy and stabby but if they wanna super hack, gotta equip a code breaker, same with Gal and being unscannable, gonna need damps.
To clarify, Gal scout+1 complex damp will remain the same in terms of difficulty to find, but without the damp they're no better than any other scout and you might as well be running a light frame.
So it's less about the suit that's EZ mode but the suit inherently being "easier" fit along a certain path.
Might be balanced in PC, will make running STD/BPOs in pub matches harder though, maybe.
TL:DR Bad scout rambles badly, apologises for his suit class. Has half arse'd idea ready to be shot down.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
377
|
Posted - 2014.05.23 07:14:00 -
[76] - Quote
Welp... I'm happy again, after getting so frustrated last night jumped in with some corp buddies today and ran my Flanker-Wanker fit and felt like I was scouting back in 1.7 again.
Gal, RR, UL + Clack (**** you all I'm still gonna call it that)
All this getting frustrated at each other over buffs and nerfs and unfairness...
Time for some old fashioned story telling
Playing some Faction Warfare. Match starts. "I'll just leg it to Delta, get stuff hacked while my squad goes in the compound." Proceed to hack Obj, CRU and supply. Switch out fits to replenish my Links when a red blaster maddy rolls past... then it stops. Backs up. Begins rolling around scanner going (sees nothing obviously). "Bugger, he's moving around and will spot me shimmering if I try to leave."
See Gal assault come running over from the compound. "huh, probably in squad with tanker who's told him to come take the un-guarded objective... If I straight up shoot him, they'll know I'm here... I do have that supply depot though..."
Switch to RE fit. Assault comes in and fluxes like a good boy before going for the hack. I come downstairs and drop an RE behind him. "Lets just pretend you missed one" +50
Blaster HAV is still patrolling around but isn't coming in close enough for a RE trap but is rolling through the open space I'd have to cross to leave. "Oh well, looks like I'll be here a while... View isn't bad."
Notice same Gal Assault running back in. This time he goes straight for the hack without fluxing, probably assuming he'd already set off whatever trap was there. "Nope" +50
Surely they know I'm here by now.
About 30 seconds later LAV came racing in with a sentinel and logi support. They moved immediately for the CRU. Hacked it quickly while the Blaster Maddy was on over watch. They then moved inside and smartly they decided to move up stairs to clear my Uplink before hacking. Not so smartly they took the path that goes past the objective. +50 +50
Because my timing sucks I tend to lay out 3 REs in a row.
Begin CRU counter hack, hack completes as 2 more spawn in and I see a 3rd running in from outside (probably the original assault again). "Ok this is getting silly."
Unaware of the CRU one goes for the objective hack while the other heads up stairs. Shoot the first off the hack and chase the other one up and shoot him in the back. At this point I've noticed "SCAN ATTEMPT PREVENTED" is pretty much permanently on the screen. "Huh, I wonder why..."
Notice there is now another maddy, with a rail rolling around outside. "oh great"
The Gal Assault has rehacked the CRU, as he completes the hack he looks up and finally gets to see me. Before getting railed in the face. But now the Blaster has seen me as well, I jump down and rehack the CRU. No spawns, phew, but now I have 2 tanks outside who know I'm here. The rail has moved up onto a hill taking random shots at the outside roof. "Welp, not gonna get up to the supply depot any time soon"
I notice the blaster has been looking at the CRU for a little while now... Pilot gets out like he's gonna go for a quick hack. Caldari sentinel with rifle (of course). A few RR rounds to the face makes him reconsider and he gets back in and toodles on.
A small moment of peace before the **** storm.
I don't really remember the details of what happened after that, they must have had an uplink nearby because the logi and sentinel from earlier were back, they hacked the CRU and I gave up even trying to take it back when there were now 4 reds on the tac net surrounding it.
I move down by the stairs and line my shot up at the doorway. First to walk in was a minnie medium. +50
The next was a Gal sentinel. +Nope
I bounce around a bit shooting at anything that tries to come in the door way, never getting any kills but holding them back. I've taken too much damage, see on tac-net there's a red heading for the doorway behind me and have to retreat up stairs. I run up dropping an RE behind me and move around the corner hoping to set up another trap.
Boom! I lose almost all the armour I had left. "what the..."
I turn and get a missile to the face, fired from a Python hovering 10 feet from me.
"Well ****"
Looking at deployment screen.
Tally :1 ADS, 3 HAVs and a **** load of reds all in and around the building and my uplink is gone...
But they haven't even started the hack on Delta. "**** it, I'm going in again, hopefully I'll spawn somewhere good."
While waiting for spawn, D starts flashing, I spawn in roof top behind the ADS who hasn't moved for some reason, maybe they thought there was two of us? "Score!"
I jump the railing and come in the entrance opposite the CRU. Sprint to the hack point... ...and there he is.
The Gal assault... on the hack... all alone. Everyone else is on the roof or by the CRU.
...
"I'm not even sorry." +50
I start harassing the guys by the CRU but get no kills. Then I see the shimmer of a Cloak coming down the stairs to my left. BAM, I bounce, 1st shot misses "Ugh, using the invisible shotgun exploit, what a scrub." BAM 2nd hits. "Huh... so that's what an Amarr scout looks like" BAM. Dead "You know what, that's fair enough actually, fair trade"
Re-spawn on the still unhacked Delta but score 0 kills before getting nailed by the cloaked amarr shotty again.
"Squad-lead... *SIGH*.... I'm giving up on delta now."
The rest of the match I encountered the Amarr Shotty a few more times, got 2 revenge kills but he got at least one more on me that I remember.
Like a dope I forgot his name and didn't think to message him.
GG anon Amarr. GG.
TL:DR: Amarr Scouts are OP.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
378
|
Posted - 2014.05.23 07:29:00 -
[77] - Quote
Firbolg Barun wrote: I agree with you mollerz. We should just all stop posting. CCP Hilmar and his marketing team ruined everything. Summer is out, go catch some tail, get drunk or something...
Or just do what I do and basically only hang out here or on Nos Nothi.
Both here and NN is bookmarked and are insta visits, check it out and move on. Very rarely will I look outside of here unless linked to it or bored.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
382
|
Posted - 2014.05.23 13:37:00 -
[78] - Quote
Had a look, interesting... The absurd cost on ferros has pissed me off a lot. For so much less fitting and a slight loss of movement I can get so much more HP from a damn militia plate.
The constant over reliance on cloak has been a bit silly, though I'll admit I do it a bit as well. Halving use time seems a bit much, would've gone instead for doubling recharge time.
No more sitting... hiding in plain sight as red after red walks past. Or crouched in a red nanohive while a heavy walks up, refills on ammo and walks away.
Nice to see a buff to rep mods, I've been quietly hoping for that for a while. Don't really care about the Gal armour reps. Sure, give it to the Amarr, why not. That **** came out of left field anyway.
But whatever. Good, bad or neither I'll adapt and survive. Just get the ******* scrubs out of my suit.
And I just redid all my builds too.
Bugger.
Edit: Why are they asking us what the problem is? Just go watch a NS ambush. "See what they're doing? Yeah nerf that." They're great for balance testing.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
384
|
Posted - 2014.05.23 15:52:00 -
[79] - Quote
Spademan wrote:[ Can we just stop with the term "EZ-Mode" It just looks wrong in every way.
I actually really dislike the term. I've seen it thrown around at every group by every other group.
Yeah I get annoyed at scrubby exploits/tactics. The player is the scrub, not the build/suit/race.
I ran with slayer logis, some were just tanking it. A few though... looking at their mod load out... hacking mods and the like, they had less HP than the assaults they were with.
They were always going to top the leader-board in kills, but by also being the logi they're not topping the leader-board on the losing team.
Early on one in particular I can think of would have his rep tool on my heavy the majority of the match but still have the same kills or better than me. If I was getting overwhelmed he would switch to his weapon, deal with the issue for me and go back to repping like nothing happened. There was no way I would've done as well as I did with out him.
Looking at his stats, sure his KDR is pretty good, but his W/L I find even more impressive.
I don't like throwing around the term "EZ mode" because there are genuinely good folks in there you're writing off. I get a twinge every-time I see someone here call my sentinel EZ mode. And I'm getting it now with my Gal spook.
Basically, don't let the idiotic name calling make it's way in here, that **** belongs in general, let the plebs rage. This is a safe place...
...Well except for the remotes everywhere...
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
395
|
Posted - 2014.05.24 02:37:00 -
[80] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=2175888#post2175888
Made a post in response to Ratty's comment on rifle usage. Some survey numbers inside.
I laughed when I noticed Laser rifles wern't even on his list... Like they didn't exist.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
396
|
Posted - 2014.05.24 06:34:00 -
[81] - Quote
So could someone just give me a basic break down of the issues.
A kind of ELI5 if you will.
It's not that I don't see them, but I'm still trying to get my head around the EWAR issues as there's so much back and forth.
I know a couple of CPM1 candidates who asked me to ask around the scouting community to try and help them wrap their heads around it as well. Just trying to get a better understanding of the nuisances.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
396
|
Posted - 2014.05.24 07:24:00 -
[82] - Quote
DPLAK!
also...
I know last night I kinda put my foot down maybe a little too hard on the "EZ mode" term but my problem with people throwing that around was exemplified today.
Story time with Bayeth again, this one will be shorter.
Running a random skirmish with a couple of guys from our alliance. A nice little squad of 3, not really running together, just passing time.
I do my usual and head around the kinda outside of the map (ashland) near alpha heading to delta and go to hack the CRU but there's already a red on it cant see him fully but fire at his back. He moves to retun fire and I realise he's a proto cal logi. I guess those still exist, and my was he tanked, seemed like he was running all extenders and plates with an assault CR.
I only just get him with about 20 armour left and then immediately get killed from the side... by a boundless CR, wielded by a tanked Gal logi...
Oh so that's how you wanna play? Well I happen to be Gal scout... I don't, but I *can* be the ******** you all hate. Come in with my Proto suit, RR, 2 extenders, 2 plates, Kincat and Damps (assuming gal logi would scan my ass) for 637hp. The tankiest suit I have. Still far less than theirs.
I proceed to make them miserable for the rest of the match. I was constantly waiting for the gal logi to scan. Nope... never once saw either of them use a single piece of equiment nor the rest of their squad (a mix of scouts and sentinels).
One of their squad came in Cal scout... and failed miserably (assuming I was only armour plating I guess).
But man... That Gal logi was tanked. A rough guess is that his lows were ALL Complex plates, Taking two full clips to down him.
Dealing with light weapon toting sentinels is easier.
They got their uplinks up on the pipes camping B&A so I went up there and cleared them all out. Then went to help a blue berry at E, nope, they had a Rail HAV camping it and preventing any vehicles coming in at our redline with a cloaked shotgunner running around. They put uplinks right up on the top structure and started dropping from there. Nope, they got OB'd. They then went and hung out at the alpha CRU killing anyone who went for A or the supply depot. I followed them there and pushed them off. This squad was my #1 focus for the game and I pretty much negated them from doing anything.
Went 20/3 or something like that. And we won the match. The majority of my kills were on them specifically.
And I got rage mail, turns out they were from What The French (it would explain the broken english).
Subject: CAMPER FIDELIS and to use the weapon of noob archetipal. Here is the email exchange. http://imgur.com/xFsLIZs
So here we have players, still trying to use the build that made every other suit in this game null and void. Still using the tactic and everyone else is scrubs.
Note: I have no idea what he's referring to as camping. I know at one point I had the gal logi locked down behind cover at a range outside his CR so he wasn't doing **** in terms of damage to me, But he was so armour tanked and refused to STAY BEHIND COVER that he never repped back and I won through attrition (AFTER 3 clips I might add).
Edit: OK I lied about it being short.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
405
|
Posted - 2014.05.24 12:39:00 -
[83] - Quote
Finally making my way through that gal scout threadnaught.
Poor Zatara. If only he knew of "jerrmy12 kahoalii" from the barbershop he'd know not to engage.
I'm reading it going "No! Dont! Pull up! Pull up!... too late"
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
405
|
Posted - 2014.05.24 12:46:00 -
[84] - Quote
Like Monk catching up on the barbershop, you guys will notice me liking random posts
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
430
|
Posted - 2014.05.25 09:55:00 -
[85] - Quote
So I'm back away for another week of work travel tomorrow (I'll be on the forums etc).
Squaded up this morning with Ghost, Frost Kitty and now I'm drawing a blank on the others. Anyways, it was fun and we had some lols. As always, rolling with you fine folks is a pleasure.
Had to quit squad so I could then go in to do 4 PC matches in 2 hours... Long story but the first one was very stressful... And the 2nd was straight up painful.. the other 2 were actually fun.
GG scouts.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
434
|
Posted - 2014.05.27 07:26:00 -
[86] - Quote
While I'm trying to stay relatively neutral, despite it impacting my suit directly, I'll be watching Alpha very closely and assess success or failure when it drops.
As, to be honest, it's what I'll be basing my decision whether I stay in Dust (or even bother going to Legion for that matter).
Anybody else feel this way?
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
435
|
Posted - 2014.05.27 10:26:00 -
[87] - Quote
EVE has PvE and a decent meta to be involved in if you find your build knocked out of being competitive in PvP. But here it's all we have.
If the two builds I'm specced get knocked out of viability in PC (and they're the 2 on the chopping block) I will have been nerfed out of the game. I'm not going to grind however many millions of SP so I can get one viable suit. This isn't a woe is me/I deserve to be OP thing, I specced my chosen suits for racial reasons but then to discover its where all the slayer-logis went was concerning to say the least.
I've been playing all uprising with both of my roles nerfed and ignored for a long time. I'm not going through that again. I'm just not.
As for Legion. I don't particularly feel like going through a whole dev cycle again.
Dust has succeeded in getting the mind share of a lot of players (getting them to play dust at the expense of other games), myself included. Its where I play because it's where the people I know play. I currently know of 80 people signed up for the Destiny beta alone who are coming from here, most of them after FF. Maybe it'll suck and be totally over hyped. Or maybe it'll hook us, and we'll forget about this place like I did to others when coming here...
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
445
|
Posted - 2014.05.28 08:08:00 -
[88] - Quote
http://biomassed.net/
I'm shocked I haven't posted this here already. The CPM announcement reminded me.
It's a Dust 514/Legion podcast they've been doing for a month now, run by a couple of Corp mates. They've been doing shows with several CPM candidates. And will be doing more in the future.
Also for CPM I am endorsing my friends Pokey Dravon and Cross Atu.
https://forums.dust514.com/default.aspx?g=posts&t=149612&find=unread https://forums.dust514.com/default.aspx?g=posts&t=162869&find=unread
I know them well, Pokey has done a lot of work on putting out ideas to better the game for new and old alike. And his suggesstions have generally been recieved positively by the community.
Fundamentally though, the reason I really push for these guys, was demonstrated when they came and asked me what fixes we (scouts) wanted to see for scouts, what was imortant for us. They asked questions, proposed ideas, if I disagreed they took my feedback and used it positively. They came to me because for all their ludicus SP (closed-beta vets) the one role they didn't have a lot of experience in was scouting. Rather than assuming they knew what they were talking about and spouting off BS they actually took the time to get properly informed on the issues at play as best they could from a non-BS source they trusted.
And thats what I want in a CPM.
I think we get like 7 votes or something and while you might have your own perfect candidate, I think these two should be on your list.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
450
|
Posted - 2014.05.29 12:38:00 -
[89] - Quote
A good troll for those sorts of players:
"You need to put several million SP into the Corporations skills. This allows you to join better corps and get better payouts allowing you to run more proto gear."
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
455
|
Posted - 2014.05.30 07:51:00 -
[90] - Quote
Not that I'm biased or anything but OSG is pretty good :)
We've stayed pretty active after the FF bomb and we're part of a good alliance. OSG is also largely Americas based with a sprinkling of other time zones (such as myself). What few times Corp chat looks pretty empty I just hit up Alliance where there's heaps of others.
We sat out of PC for a long time largly due to the buggyness and the Blue Waffle, with the instability after we've been having multiple PC matches every weekend and a few through the week. We have no minimum KDR or any bullshit like that, if you're fun to run with and will follow basic directions from whoever is commanding that PC match, you're in.
We're also not just a Dust corp, we're a larger gaming community that includes various PS3/PS4/PC titles, I know we have a fair presence in Warframe, and currently have a bunch ready to jump into Destiny too.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
457
|
Posted - 2014.05.30 20:51:00 -
[91] - Quote
One Eyed King wrote:I am commenting because I cannot have this thread below the Ladyboy thread. I just can't.
Also, are we letting the Shotty siting slide, or will there be discussion? Is this the second coming?
Yeah I'm wondering what's up with this as well. I just took it as a sign of just how badly this annoys him, that he's going to make it very clear who he is.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
458
|
Posted - 2014.05.31 03:06:00 -
[92] - Quote
Appia Nappia wrote:Spademan wrote: But I'm with Bay on this, I think he just wanted people to know who was writing it, and it seemed like he thought about it, he wrote "why not" as Adipem.
It was originally the same post, only he deleted it and replaced it. Then copied it to the new post.
Good spotting. Appia is always watching
Hopefully in a benevolent "Santa Claus" kind way.
A random thought appeared!, I cast write it down! It's super effective!
Song time:
She's making a list. Stabbing it twice. Gonna find out who's FotM (foe-tom) or nice.
Ap-pi-a is hunting you down...
She sees you when you're sniping. She knows where you will hide. She knows the math on scanning mods and won't stop until you've died.
Oh, you better get out, and if you can't fly, Just suicide out I'm telling you why.
Ap-pi-a is hunting you down...
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
469
|
Posted - 2014.05.31 08:03:00 -
[93] - Quote
Ghost Kaisar wrote:Appia Nappia wrote:
Prepare yourself for all my likes. I laughed so much at this.
IT'S NOT EVEN CHRISTMAS! IT'S MAY FOR CRYING OUT LOUD
Like I said, I was posting re: Appia's omniscience And had the random thought that I hope she's a nice one, like Santa. And it went from there.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
470
|
Posted - 2014.05.31 14:31:00 -
[94] - Quote
Appia Vibbia wrote:
I gift both the nice and naughty with death, but provide those in need with ISK. Though Mosselia Delt still owes me about 60 million ISK from when I let him borrow 115M so he could trade it for a Templar Code
So glad I didn't buy one of those now
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
470
|
Posted - 2014.05.31 14:36:00 -
[95] - Quote
Adipem Nothi wrote:
Refreshing to see a pilot who can readily relate to infantry. Do you expect to see a shift from HAV toward ADS post alpha? Or are there too many drawbacks to piloting an ADS?
Of the last 15 or so PC's I've done over the last couple of weeks, ADS's have been used in all of them, and now to think of it, the team with the strongest ADS presence won.
I've been noticing them a lot more in Pub Matches too.
I'm all for them adding diversity and having a role, but on a highly competitive level like PC, I'm seeing ADS pilots become as absolutely necessary as Rail HAVs
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
477
|
Posted - 2014.06.01 04:29:00 -
[96] - Quote
One Eyed King wrote:Jaceon Pale-eye wrote:tfw I think "this is going to be a link to a post I made somewhere" :( :( :( mfw it isn't :D :D :D You have common sense. This person lacks it. Also, if you were to make some good points you could demonstrate that this person is just foolish and even people with limited experience can make legitimate demands. Also, I think you are an exception to the rule of noobs making bad suggestions.
I was gonna make a list of facepalm quotes but I'm not even gonna try.
And the sig... OH THE SIG!!! I've watched sigs on these forums go from: Cal Logi = Scrub to Nade Spam = Scrub to Gal Logi = Scrub to AR = Scrub to Tank = Scrub to HMG = Scrub to ADS = Scrub and now Scouts = Scrub
I never thought I'd see the day...
YOU HEAR THAT GUYS? WE'RE NO SKILL SCRUBS NOW! Whoooooo!
Edit: WHAT IF THE PLC BECOMES THE NO SKILL WEAPON? Oh the lols we'll have. CCP I demad this! PLC now has a 20m splash and does 1500 splash damage with 20 rounds per clip and a 60RPM RoF. DO IT!
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
479
|
Posted - 2014.06.01 09:18:00 -
[97] - Quote
That was awesome! I've just spent the last 2 hours on that site looking for more like it
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
479
|
Posted - 2014.06.01 11:39:00 -
[98] - Quote
mollerz wrote:
Man.. nowadays I am playing civ 5 on my mac. I'm thinking about splurging for tropico 4.
I currently have a marathon game on Civ 5 going... my god...so. many. turns. I'm in the mid 1700's playing as Egypt, making a huge powerhouse of production and trade.
"Oh so are you going for some sort of cultural or scientific victory?"
Nope, currently funding both sides of multiple different wars to keep them weak before I declare the great purge of the world
I pretty much learnt how to play from this tutorial: https://www.youtube.com/watch?v=PNkJCJLBaoA
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
489
|
Posted - 2014.06.01 20:53:00 -
[99] - Quote
One Eyed King wrote:Adipem Nothi wrote:Immortal John Ripper wrote: I won't let a little thing like biology prevent me having his babies.
This. I would think maybe in New Eden they would have technology that changes that. Then I mercilessly ran into an ankle high step that I needed to jump to get past (good thing I wasn't wearing a heavy suit), and realized there are some technological inefficiencies in New Eden.
Still using ladders as well...
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
491
|
Posted - 2014.06.02 09:47:00 -
[100] - Quote
89193#post2189193
Thought "p*ss on Scout month" was over.
[/quote]
Just to clarify, Jay's thread came about from a conversation he and I were having. My concern about the proposed grenade nerfs (specifically not being able to replace them at nanohives) is an unnessary overkill. While yes, we're almost all RE users and make a habit of killing tanks with them, we're also hackers. And we use fluxes a lot.
Flux the uplinks, flux the objective to hack and then begin the long walk to the nearest supply depot (assuming it hasn't been destroyed) because you're gonna get RE'd if you go for another objective.
This seems stupid to me. And will actually nerf those scouts not going for the slayer play style. And will really be felt in PC.
I only have one suit set up with locus nades, everything else is flux and I know I've already lost dom matches because they had 3 fluxes worth of equipment spam and I only had two to use.
I think the majority of players won't even equip them and will instead use their own RE's to clear an objective before hacking.
As for RE's being split into either AV or AI, yeah that's BS, **** that.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
491
|
Posted - 2014.06.02 09:48:00 -
[101] - Quote
Adipem Nothi wrote:https://forums.dust514.com/default.aspx?g=posts&m=2189193#post2189193
Thought "p*ss on Scout month" was over.
Just to clarify, Jay's thread came about from a conversation he and I were having. My concern about the proposed grenade nerfs (specifically not being able to replace them at nanohives) is an unnessary overkill. While yes, we're almost all RE users and make a habit of killing tanks with them, we're also hackers. And we use fluxes a lot.
Flux the uplinks, flux the objective to hack and then begin the long walk to the nearest supply depot (assuming it hasn't been destroyed) because you're gonna get RE'd if you go for another objective.
This seems stupid to me. And will actually nerf those scouts not going for the slayer play style. And will really be felt in PC.
I only have one suit set up with locus nades, everything else is flux and I know I've already lost dom matches because they had 3 fluxes worth of equipment spam and I only had two to use.
I think the majority of players won't even equip them and will instead use their own RE's to clear an objective before hacking.
As for RE's being split into either AV or AI, yeah that's BS, **** that.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
493
|
Posted - 2014.06.02 11:26:00 -
[102] - Quote
Like I said, I mostly use fluxes, for clearing objectives and equipment. For a lot of scouts that's their role.
Also, getting 3 REs on the tail of a Gunnlogi usually isn't enough, you need to flux them first or they'll survive all 3.
I think in the last 5 months I've been taken out by a locus once. They're just not that big a deal anymore.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
516
|
Posted - 2014.06.03 09:02:00 -
[103] - Quote
Jaceon Pale-eye wrote: Granted, I do believe you went something like 33/9 when we were in squad that time, so... I concede you've got a better strategy and more skill than I do :p
Shortly after you left I went 35/6 against a squad of Latino Killers, but, and this is key, we still lost the match.
I'm really not that good, and I'm happy to admit it.
Yeah this past weekend went pretty well, but ultimately the difference between me and the actually good players is they can sustain it, I can't. And when I encounter a good player they wreck me.
I've just been in a ****** mood and felt like wasting a metric tonne of isk so spent the entire triple SP event running proto.
KDR for the event = 4.89 (including going negative in several PC's that reduced it significantly, without those it was probably closer to 7) Total lifetime KDR = 1.70 I think.
I was also in some kind of "zone" and set a bunch of personal records: 580k isk in a Dom match, end of a match with a 30 KDR, broke 3,500wp in a non-logi suit.
TL:DR proto stomping try hard using an OP suit in a build/style he's spent the last 6 months practising desperatly tries to ward off people thinking he's a bad ass or they'll wind up disappointed.
Also, if you keep going the way you are, you'll end up one of players wrecking me , you punch well above your weight (SP wise).
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
517
|
Posted - 2014.06.03 09:54:00 -
[104] - Quote
Playing in another suit can be a little disorienting but its a good way to practise and learn the strengths and weaknesses of other builds.
Know your enemy and all that.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
527
|
Posted - 2014.06.05 04:47:00 -
[105] - Quote
Brokerib wrote:Interesting... In response to moving from passive bonuses to module efficiency bonuses. CCP Logibro wrote:I literally just stood up and said to myself "Why didn't I think of that?!" /facepalm
(Apologies to anyone that actually did suggest it earlier that we may have missed.)
I'll have a chat with CCP Ratatti and we can some numbers. That might actually work better, not to mention it would be closer to the Amarr and Minmatar scouts which also have module/weapon efficacy bonuses as well. https://forums.dust514.com/default.aspx?g=posts&m=2194274#post2194274
I am one of those people that said bonuses should be to modules/equipment and not passively tied to the suit.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
528
|
Posted - 2014.06.05 04:58:00 -
[106] - Quote
Found it!
Bayeth Mal wrote:Like Monk catching up on the barbershop, you guys will notice me liking random posts Edit: also since every one and their respective dogs are getting to throw out their zany half arsed ideas here's mine. http://imgur.com/R0TZZ8NTo make it clear. I am not saying that those roles are exactly what they should or that they fit the EVE side lore. Just that we should build a tree like that. Minja kinda already fits this, as their 2nd competency is the knives which you have to actually equip and use. Also to clarify, by stand and deliver I generally mean an amount of tank that would begin to cross into Assault level amounts. Generally best used for ranged fighting where you may also be taking return fire. So good weapons for this would be RR/ScR/Laser etc. But you would be very vulnerable to other scouts (Being fairly easily visible and easier to hide from). Giving the Gal/Cal range to the Amarr with damps/precision being something they actually have to build towards. Gal and cal have a bonus to range extenders allowing them to slap on a mod to get back what they lose should they want it. Gives every suit a role and doesn't result in the "take op suit A, slap on OP weapon B and fill all mods with tank as desired".
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
528
|
Posted - 2014.06.07 00:35:00 -
[107] - Quote
Adipem Nothi wrote:CCP Rattati wrote:The effect was called "slowdown on hit" and was a base value, optimized for the AR, but it was tiny and AR ruled supreme so noone noticed. Now that HMG and CR are prevalent, this became an issue due to their higher ROF.
We could have changed every value to the AR value divided by the AR ROF times every weapons ROF to balance it out, but we didn't. We just put every value for every weapon to zero. There is, and I say it as certainly as I can, no way the AR is stunlocking. :: Scratches Head :: Field Name: Slowdown_On_HitStunlock? Do you have Video Evidence of this so-called "Stunlock"?- Dev Not that I'm complaining ... thank goodness its gone, and thank goodness for Rattati :-)
This **** makes me laugh, either they were incompetent or they're lying to us now and have changed nothing.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
532
|
Posted - 2014.06.08 11:35:00 -
[108] - Quote
mollerz wrote:For you PS4 owners.. war thunder is ******* awesome. awesome.
I'm having a bast.. free 2 play as well.
I played it for a few weeks, pretty fun, had some epic moments doing dive bombs with a fighter on my tail. Decent way to waste an afternoon but really couldn't take it that seriously. I'm only up to tier 2, I found you can't squad with people too much higher a level than you or you only get pulled up into their class and get stomped.
I'm on my phone and don't know my PSN off by heart, I posted it down stairs in the leaving dust thread. Feel free to add me and we can rule the skies.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
532
|
Posted - 2014.06.08 22:41:00 -
[109] - Quote
Spademan wrote:Bayeth Mal wrote:mollerz wrote:For you PS4 owners.. war thunder is ******* awesome. awesome.
I'm having a bast.. free 2 play as well. I played it for a few weeks, pretty fun, had some epic moments doing dive bombs with a fighter on my tail. Decent way to waste an afternoon but really couldn't take it that seriously. I'm only up to tier 2, I found you can't squad with people too much higher a level than you or you only get pulled up into their class and get stomped. I'm on my phone and don't know my PSN off by heart, I posted it down stairs in the leaving dust thread. Feel free to add me and we can rule the skies. Or ground even, it's got Tanks too, doesn't it?
Currently it's just air combat, their plan is to include player controlled tanks and ships as well. I don't know how well that'll work, its pretty noticable how ugly the textures get the closer you are to the ground.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
532
|
Posted - 2014.06.10 10:50:00 -
[110] - Quote
Already signed up, hopefully I'll get in.
Back to the main topic at hand. (aka Bayeth puts on his grumpy pants and rants incoherently)
Removing shared scans: we should all know by now that comms can get cluttered easily, if I had to verbally inform my squad of every incoming threat my voice would go sore and there'd be no other room for any other comms if we're trying to hold off multiple waves of threats.
I've seen in this very threadnaught posts laughing about acting as orbital bait, making use of this very mechanic.
A three man sentinel/logi/scout team is pretty formidable in enclosed spaces. As it should be, its teamwork. With each able to make up for weaknesses in the other. How is this not legitimate?
I hate it when people use the dictionary definition of the name of the suit to force it into conforming into a role ("Sentinels are for defence, they shouldn't be able to assault") but it is without irony that I note we are "Scouts".
The ballrina scans got nerfed, fair enough but I never really found them that much of a problem TBH, I was always dampened, it was probably different in PC. But knowledge is power and forewarned is forearmed. And a group that goes in blind will likely wind up facing the deployment screen before too long.
Pre 1.8 I would squad with Minjas and Sentinels, letting them use my range amps to get their murder on while I shot-gun some other fools. Was that not legit? Were we exploiting an unfair game mechanic? Because in my time here I don't recall anyone saying that was a problem then. And I know I wasn't the only one doing it. So why is it a problem now? Because the meta changed? We should know better than anyone not to make rash decisions based on that.
If you've spent time squadded with me you'll know I'm just as comfortable wandering off by myself and being self sufficient, coming back to the squad to give them my passives if needed. This wouldn't nerf me, it would nerf my squad. Actually, I think it would even buff me.
In short, remove shared scans and yeah, you'll remove a lot of the FotM chasers and that's a good thing. But be prepared for surpise Sentinels around every corner unless you're the one with the range. Also it removes one of the best strategic reasons to be in a squad.
As for removing "wall hacks" entirely, fine, but be prepared for the meta to become 5 sentinels with 1 pack horse logi.
Note: just to be clear I'm not saying it's balanced (it isn't) but knee jerk reactionay changes is why there's even a scout registry in the first place.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
532
|
Posted - 2014.06.10 11:01:00 -
[111] - Quote
And stop asking CCP for complicated changes.
We could give them exact numbers and clear directions on what to do and all we'd get back would be:
CCP Dev wrote: Instructions unclear, head caught in fan.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
545
|
Posted - 2014.06.12 20:34:00 -
[112] - Quote
I got my golden ticket in my email this morning.
Did anybody else get into the Destiny "alpha"?
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
545
|
Posted - 2014.06.12 22:38:00 -
[113] - Quote
J0LLY R0G3R wrote:Bayeth Mal wrote:I got my golden ticket in my email this morning.
Did anybody else get into the Destiny "alpha"? Just got mine, downloading now. 3 hrs to go lol. Anyone else playing over on the ps4?
The Alpha is only on PS4 iirc. Currently at work, will download when I get home.
Sci-NZ is my PSN, add me or I'll add you when I get on.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
545
|
Posted - 2014.06.13 01:34:00 -
[114] - Quote
Well if the Gal loses the damps then it should have low precision range, Cal high precision with low range, its really balancing the Cal and Gal that's messing over the other 2.
Giving 2 bonuses to those suits is stupid. One or the other.
I've harped on about this, suit should get 1 free bonus inherit to the suit (e.g. 1 free precision enhancer, 1 free hacking mod etc) The 2nd bonus should apply to a specific weapon, module or piece of equipment you have to actually use. The minmatar knives bonus is an example of this.
I posted a visualization of this in a prior post but nobody said anything and sounds like people are reaching the idea on their own LOL.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
545
|
Posted - 2014.06.13 07:34:00 -
[115] - Quote
Appia Vibbia wrote:Adipem Nothi wrote:Appia Vibbia wrote:
Hmm, to go out and search for my old post on why Range is an important aspect of the Gallente Scout or to rewrite it?
No don't. I'm thinking an efficacy bonus to light-armor (i.e. ferroscale / reactive) for Amarr may be more appropriate. Will give it more thought and fill out the concept tomorrow. Wrote it out anyway. feel free to ignore 1) Ion Pistol, Shotgun, and Nova Knives are the only weapons we have that don't have an effective range within 30 meters, so Range amps benefit the Bolt Pistol, Magsec, Flaylock, Scrambler Pistol, SMG, Rail Rifle, Sniper Rifle, Swarm Launcher, Laser Rifle, Scrambler Rifle, Assault Rifle, Plasma Cannon, Combat Rifle, Mass Driver, and sleek Locus/AV grenades 2) Caldari Bolt Pistol, Magsec- which has a better range than the AR-, rail rifle and sniper rifle all have more range than the Scrambler and Laser Rifle, using the exact same reasoning why shouldn't Caldari be the ones to get the range amp bonus? It's faulty logic 3) When I look at infiltration I think of 3 things: Range, Precision, and Speed. The Minmatar Scout has the speed down, it is both the fastest suit and the fastest hacker. With my Minmatar Scout I can run into a point and jump a high priority target with knives, and with enough shields and the lack of stun lock I can then run the hell away and come in for another go or take some time and get rid of red uplinks and place blue ones then either wait for a red to come and take out my link or use it as a distraction to get a hack off. With Caldari Precision I can move in slowly and carefully making sure no one is chasing me. The high precision protects my back from any scouts on defense that may chase after me. Or even give me a heads up if they are in my path or near me, letting me switch targets. The third is Range. I can't tell you how much I miss running 1 damp, 1 range amp, 2 plates. But range is the Shotgun's best friend. The CQC shotgun scouts' main targets are the Slayerlogi and the Sentinel. It's why I made a post about my need for 600EHP. You know that first shot isn't going to kill. They can easily jump away to get outside optimal range making it take 2-3 more shots to kill. Range is important because it helps you pick out the route you're going to take to get to people. When you see people moving in on your location with a little too much accuracy you know a Cal-Scout is there if you don't have the dampening effect. (sorry tangent. I loved active dampening because I could lure out people like this than cloak up again) Ok. i'm sick. I think this made sense. I don't know. my head hurts and I should probably go back to sleep again. Range works best with CQC weapons, it works best when your passive scan range exceeds your weapon's effective range (effective which is greater than optimal) This game is a shooter, I look at all of these abilities for how they can enhance my ability to shoot people
I'm with Appia on this one. ^ And you either have to nerf cal and leave the gal nigh unscannable or **** over every other scout. I don't want either.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
545
|
Posted - 2014.06.13 07:48:00 -
[116] - Quote
Brokerib wrote: I wasn't talking about Gino. I'm talking about now.
In which case the Gal only needs to fit a single damp, not dual, leaving them with three slots on low to play with.
Which is why I said the Gal would retain an advantage over the Amarr. Or they could fit a kin cat and a code breaker and a range amp if they wanted more utility than the Min.
My build pre-alpha: 1 Comp S 1 Comp Prec
1 Comp Kincat, 1 Comp Damp 2 enh plates.
Switch precision for 2nd shield and one plate for range if on Manus Peak etc.
Anyway, all through 1.8 never got scanned, maybe a cal scout saw me but not enough for me to notice. I was never really worried about them, as I'm a RR user I was usually outside of their range anyway.
My point is: how effective the above suit was is unfair. And that was largely due to Gal having inherit damps. And Cal having precision+range.
Not being scanned is to a scout what HP is to a sentinel. Analogy: If Gal Sentinels had a free bonus to HP, and Cal Sentinels had a bonus to damage to counter this, Amarr and Min sentinels would be screwed.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
548
|
Posted - 2014.06.13 14:21:00 -
[117] - Quote
Have just spent the last 3 hours in the Destiny "alpha" thing on PS4.
I'm certainly enjoying it, a couple of corp buddies had been playing for 10 hours and had hit the short term level cap.
A quick review.
It's good. Visually fantastic. The differences between class playstyle seems pretty surface level but I'm assuming once you get further down the tree they'll become more distinct. The smaller squad size (3) is a little sad, but running together is fun even in the open world, we just started wandering with no real aim and got completely lost and had a hell of a good time. At one point I wandered away from my squad and came across two alien species having a battle, waited and watched from on high for a while before promptly head-shotting the remaining 2 survivors before collecting all the loot.
Most strongly reminds me of a much larger more epic version of Borderlands. Always hunting for loot.
As for PvP, played a couple of matches, was actually quite fun. Being a situationally aware shotgun bastard is actually quite effective. As you level you get movement abilities, doing a double jump to then glide in through a 2nd story window to shotgun some would be sniper is jolly good fun. It balances player level to avoid stomping by normalising HP and Damage, though higher level players will have access to higher tier abilities and weapons such as rocket launchers and things like movement, shield regeneration etc so vets have an advantage but nowhere near to Dusts Proto-Stomping.
I do recommend spending some time wondering around solo, there's a lot of nice scenery to take in and places to explore that can be missed. Upon full release I plan on taking my trusty rifle, a bottle of scotch and going for a nice long walk. From what I can gather you might find a lot of interesting things that way.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
553
|
Posted - 2014.06.13 15:17:00 -
[118] - Quote
I'd take 1 strong bonus over 2 weak ones. Though maybe make the range a little stronger on the Gal, things don't have to be rounded to multiples of 5. 6% per level? If popping a single complex range amp on my Gal gave me slightly more than I had, that seems fair, though... don't want to have 4 complex range amps scanning 2/3rds of the map. Though that would be pretty lolzy. 2 damps, 1 amp with one left over for flavouring...
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
554
|
Posted - 2014.06.13 22:04:00 -
[119] - Quote
Wait, so what's up with the whole faulty premise strikeouts?
I'm confused.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
555
|
Posted - 2014.06.13 22:56:00 -
[120] - Quote
Bojo The Mighty wrote:Adipem Nothi wrote:Pretty sure I'm still getting stunlocked. SMGs, ARs, Laser Rifles ... Maybe it's just the lag.
What do you mean still? This problem has existed for a while now.
Ratty said they'd fixed it with the most recent patch.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
558
|
Posted - 2014.06.15 00:34:00 -
[121] - Quote
Incoherent ramble time.
As someone who rolled HMG a lot through uprising (1st main role while dabbling in scout, before going scout proper) the last thing we want is to go back to the early uprising heavies.
Back in 1.4-1.6 I think it was, rather than buff the Heavy itself and the HMG (which I wanted) they instead took away some of the heavys restrictions, turning speed and so on. While that was a little helpful it wasn't what we really needed.
In 1.6 I believe it was they gave a buff to the base Heavy suit HP, I called BS on that at the time as I predicted light weapon heavies would become very common as you could run >1,200HP on a standard level suit.
The early 1.7 HMG buff was really the best thing and gave heavies what they needed. A damn good punch as a reason to back off the front and helped deal with brick-tanked mediums who could out DPS you. It gave the heavy a real role in being a cannon and made a heavy weapon actually feel like a heavy weapon. (It's as combat focused a role as you can have, no equipment and slowest hack speed, so to be better at it is reasonable)
But then in 1.8 we finally got the buff I wanted back at the start. Core Locus spam was a real problem for heavies back when we were all Amarr and thus armour tankers. But they did a buff and nerf at the same time, buff heavies against nades and nerfed nades. And as we well know, that's a bad strategy. More typical CCP over compensating.
So in short, I at least would be fine with going back to some of the restrictions on the suit that existed in early uprising (specifically movement). Shotgun scouts will become a real problem for them but they still have the damage/HP that slayer-logis can't just out tank them like in early uprising.
Conclusion: A sentinel thinks 1.7 was pretty good, but with the 1.8 buff, rather than nerfing the heavies HP/DPS stats put back on the restrictions of early uprising in terms of movement. This way the Heavy wins the 0-25m head on engagement but will need someone to watch his back for stabby bastards. Pre 1.8 we (OSG) used to use the heavy logi combo a lot, with the logi actually acting in command of the Heavy, directing him around like a mobile turret as the logi could look and move around to assess things better.
I like that system, seems like a reasonable trade-off for a viable tactic, While best as defensive area of denial (locking down a hallway/entrance), in terms of aggressive/assault movement I think of the Sentinel as the "Right Hook", A relatively slow telegraphed move that can be avoided/countered but if it lands it can wipe you out completely (used to have a KinCat build specifically for this, Min/Cal currently fit this role). Re-introducing some of the turning speed restrictions will not prevent these reasonable tactics and I think will go a long way to dealing with heavy spam.
And remember, 1 nerf at a time please. This bashing things around back and forth is what got us into this mess.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
561
|
Posted - 2014.06.15 05:50:00 -
[122] - Quote
As Jolly said.
It also has a Borderlands feel to it.
Don't forget to mention one of the best aspects of the game, trolling other players at the hub. Such as shoving your head up their butt when they're not looking or forming 3 man dance towers.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
561
|
Posted - 2014.06.15 10:35:00 -
[123] - Quote
Adipem Nothi wrote: Methinks buffing the Shotgun on account of Heavies may make it too good against non-Heavies. So I say we shoot for rotation speed. The Jumping Pirouette is cute, but its causing problems.
As I've already said, the sentinel in me agrees with this, and the scout that keeps having to deal with them also agrees.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
561
|
Posted - 2014.06.15 10:36:00 -
[124] - Quote
DPLAK!
Anybody know who this guy is? https://forums.dust514.com/default.aspx?g=posts&t=165329&find=unread
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
568
|
Posted - 2014.06.16 05:31:00 -
[125] - Quote
Adipem Nothi wrote:Given * Newbro Scout (g-1, 110 / 190 HP) w/ Standard Shotgun. * Proto Heavy (gk.0, 560 / 1100 HP) w/ Boundless HMG. * No other combatants in the immediate vicinity.
I'm pretty sure my Gal Sentinel can get 1,250 armor on.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
568
|
Posted - 2014.06.16 13:21:00 -
[126] - Quote
While I'll make fun of the Light Weapon Heavies (and I do consider most of them little bitches), restricting them to Heavy weapons is stupid. Simply for the reason that there's only two of them. Your choice are Forge or HMG. That's it.
That's utter BS for any role. And in a game built on customisation it's the antithesis of the freaken game.
So how do you feel about people saying scouts should only be restricted to side arms? Or better yet, there's a class of weapon only scouts can carry, it fills the light weapon slot, it's either a SG or PLC. Those are your choices. Wanna run an ACR? Too bad, you have to spec a whole separate suit for that.
How do you think we would respond to that?
Back when I first started I had 1 suit and had only specced HMG. It was before the relatively new maps so Manus Peak would come up often, and back then trying to run an HMG on that map was straight up stupid. And I died a lot for trying.
I ended up having to run a militia forge, works well for getting "lol one-shot blap" on proto-stompers but ultimately not exactly the best anti infantry weapon.
When (ISK aside) I'm deciding to run a militia forge over a proto HMG purely because of the map, something's kinda messed up.
Some maps simply were not viable for the HMG, it's range was simply too short. And still kind of is. But for that kind of DPS a range restriction is reasonable. But all the DPS in the world is irrelevant if you can't actually get the shots on the target. Some battle areas where shots are being fired back and forth across a road or something, I would literally have to just sit there, while every body else fought. Trying to cross the open ground would get me killed, and being so slow, trying to move around to get in a side entrance was a huge hassle. And often the battle front would have shifted and I'd have to go off chasing it again.
The issue is that the buffs heavies got have been to the base suit. So a standard suit actually has HP disproportionate to the HP of equivalent tier mediums. I never wanted that.
This combined with their explosive resistance and the nerf to nades means 4 or 5 clustered together can be completely over powered. Way back in early uprising clustering that many sentinels together was a good way to get yourselves 'naded out of existence.
I know I sound like I keep having to say this, but change the turning speed back to where it was, maybe not quite, maybe more, lets see/test it out. And you'll see a lot of these LW heavies disappear. The HMG firing design (the wide spray) is suited to slow tracking as somebody twitching slightly side to side will still be in the spray.
You could just as easily put an AR on a heavy in early uprising, and I saw a few try but they generally got themselves killed for their effort. If it wasn't a problem then... what changed? The fine rifle heavy didn't become a problem/serious trend until 1.7.
I saw the potential for it as early as 1.6 when I tried it out a couple of times. As proof of concept with a ScR.
http://www.protofits.com/fittings/shared/0/4050 What about that fitting for teh lols? Is that a real problem? (Though come to think of it it'd get screwed by a change to turning speed, oh well).
If you make some adjustments to how the suit moves and you can make a huge difference to what weapons are viable. Then consider HP adjustments to the base suit (remove a certian amount of HP but give an extra slot that you can fill to get back the same amount of HP on the higher tier suits. And Fine Rifle sentinels can go back to being a novelty fit.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
568
|
Posted - 2014.06.16 13:29:00 -
[127] - Quote
Oh and Shotty, if you're gonna mess around in a sentinel suit. Try CQC with a forge. It can be pretty fun, it's like a shotgun you have to charge first.
Once used the assault variant down a hallway packed with dudes, didn't even need to aim, just hold down the trigger.
Dweeeeeep +50 Dweeeeeep +50 Dweeeeeep +50 Dweeeeeep +50
Yeah, a nerf to turning speed is gonna mess with that as well. Nailing guys with a forge at such a close range that you're doing more damage to you than they are, they never expect it. I'm gonna miss that.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
578
|
Posted - 2014.06.17 01:02:00 -
[128] - Quote
I proposed a Heavy Melee weapon a while back, basically a giant hammer. Think of it as an actual CQC forge but with a lot more damage and decent blast radius (you charge it and swing it over your head and smash down). Blast is directed forward out maybe 3m. Say a 3sec charge time, 3,000 direct damage, 500 blast (at proto).
Could be used against infantry for lols but ultimately its for tanks dumb enough to poke their noses into tight spaces.
Oh well, not gonna happen now. #preFFideas
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
578
|
Posted - 2014.06.17 22:04:00 -
[129] - Quote
Ghost Kaisar wrote:Vicious Minotaur wrote:GD has become a cesspit, so I figured I come back here to this old place from my dreams, back
GD has ALWAYS been a Cesspool of ludicrous ideas.
What is this GD you speak of? There's a forum outside the barbershop? Oh you mean the GD down stairs, gotcha.
But seriously, I haven't set foot outside of here in weeks... Sorry about the smell.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
578
|
Posted - 2014.06.18 08:12:00 -
[130] - Quote
For me it simply comes down to: if I find myself longing for my pre 1.8 fit, I'm out.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
579
|
Posted - 2014.06.20 08:12:00 -
[131] - Quote
J0LLY R0G3R wrote:Been going through clips for something and thought couple of ya would get a laugh outta this. People be crazy
I've had a silly idea for a video to do when the beta comes out. I wish I'd done it in alpha but oh well, just thought of it today. Might need help.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
581
|
Posted - 2014.06.21 22:29:00 -
[132] - Quote
I know we've decided Gal should be the ghost as it were, and I'm kind of beating a dead horse. But I do think so much of the reason Min is getting screwed is it's having to stack so many dampeners to try and keep up with the Gal. As for both Min and Gal being CQC, not getting scanned is paramount.
I wouldn't complain if Gal became range and then Cal could be built around scanning all the other scouts equally. Gal: Telescope Cal: Microscope So there would be kind of an overlap where Cal and Gal can use their non-mainline mod slots and could theoretically run similar builds. Gal with 2x prec-enhancers and 0x range amps Cal with 2xrange amps and 0xprec-enhancers They could theoretically be equivalent. It would also add flexibility.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
582
|
Posted - 2014.06.22 06:31:00 -
[133] - Quote
Whoop! 800 Pages!
Considering I first showed up here on page 514, but lurked for a while before that, its been a good ride folks
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
585
|
Posted - 2014.06.22 22:53:00 -
[134] - Quote
Adipem Nothi wrote:Cross Atu wrote:/reads proposal thread, likes what he sees, is confused by Aeon Amadis response, taps keg to increase his quotient of 'thought serum" while deciding if he should respond That's the point! We want to watch you guys debate! PS: Any idea what Dalmont is trying to say? Read it twice; still no clue.
Initiating troll in 3..2..1..
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
592
|
Posted - 2014.06.25 02:27:00 -
[135] - Quote
Or just do what I did and max core, engineering and electronics before getting even a single proto suit, weapon or mod. Seriously, some builds I'm running all proto stuff but still have PG/CPU to burn.
My all proto Gal sentinel (including proto side arm) has enough left over to add another proto weapon (or at least advanced iirc) if I had the slot for it.
We need that for a role, the super heavy. 2m/s sprint, dual heavy weapons. :p
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
593
|
Posted - 2014.06.26 13:50:00 -
[136] - Quote
So hows beta going? It's out now right? Just realised I haven't played for... geez I think like 4 weeks now?
I'm popping back here every now and then to check out the discussion and so on.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
593
|
Posted - 2014.06.27 04:58:00 -
[137] - Quote
Because of time zone differences there a high likelihood I won't be able to make it. Plus I haven't played in almost a month so will be rusty as ****. But I'll throw some ISK in the pot anyways.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
596
|
Posted - 2014.06.27 13:38:00 -
[138] - Quote
I believe they messed with matchmaking a while back. It got pretty bad for a while.
Also steadyhand is in there calling for squads to not be possible in pub matches.
So your only choice is FW. **** that. Oh you use Amarr gear? well I use gallente. Oh well, cya. Guess I can't run with you.
I swear, some of the people on these forums are worse than CCP.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
605
|
Posted - 2014.06.28 14:30:00 -
[139] - Quote
^ My thoughts exactly. Are you lost or something?
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
606
|
Posted - 2014.06.28 15:31:00 -
[140] - Quote
Brokerib wrote: In the event of loss of shared passive scanes, Cal scout can continue to share scans. Through use of an active scanner to paint targets. Doesn't help against properly dampened scouts, but will work against everyone else. For properly dampened scouts, the Cal has to do the hunting themselves, with the exception of the Gal.
The Gal will cetainly have an advantage, but passive invisibility isn't as powerful as passive vision. They'll be tough to beat, but they'll need to sacrifice lows to remain off the tac net.
I understand the concerns, but if a complete rework of EWAR is off the table then the most we can ask for is to limit the damage. I'm not sure I agree with closing down passive vision, but I can't think of another option that doesn't involve lots of changes.
Huh... Now that's interesting, I hadn't thought of that... But then aren't we just back where we were? With some Cal scout sitting in the corner letting his passives do the work but now he just uses the active scanner to light people up manually. He'd have to be using the focused because (I may be wrong) can't a single damp Gal get under the proto scanner?
Though getting the "You have been scanned" warning before dying will be useful. It'll certainly trigger a bit of nostalgia in us.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
610
|
Posted - 2014.06.28 22:46:00 -
[141] - Quote
lithkul devant wrote: Quite possible, I have read a lot of the scout issues before, including on this particular forum, just I do not always post most times I just read unless I feel the need to speak up.
New people are of course welcome, it is tradition to let Patrick perform your first shave, if he sees his own shadow goes positive in PC it is a good omen and means we get 3 more weeks of no Scotty.
The back door heading downstairs goes nowhere, it's an optical illusion. Stop asking questions. This is a totally legitimate business and is not a front for anything.
You are of course allowed to live here and forget the rest of the forums exist, BUT: I've got dibs on the broom closet and don't touch Monks hammock.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
613
|
Posted - 2014.06.28 23:48:00 -
[142] - Quote
One Eye is right. You may have lurked here a long time and as I said new people are welcome. But there are folks who will search for Dev posts and follow the Dev around to push their agenda and your sudden arrival does imply the latter. So don't mind us if we're a little stand offish with you.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
622
|
Posted - 2014.06.30 07:17:00 -
[143] - Quote
Aw crap, and now I'm getting "Monk style" likes from randoms.
That's it, I'm going downstairs until this blows over.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
630
|
Posted - 2014.07.02 07:53:00 -
[144] - Quote
Adipem Nothi wrote:Any news on the PvP front? Looks alot like a PvE game to me.
PvP was pretty good. A lot smaller and tight knit than Dust.
I spent an afternoon just wandering around the wilds with a sniper rifle, taking in the views, finding little hidden spots.
But it depends on what you enjoy in a game, will appeal to fans of Borderlands and Halo. There are specific rewards etc you can only get through PvP so it doesn't feel too tacked on.
But some people will like it, others won't. I'm in the former though. The Alpha was great fun.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
630
|
Posted - 2014.07.02 07:54:00 -
[145] - Quote
DPLAK!
Any 40k fans here? https://www.eternalcrusade.com/
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
632
|
Posted - 2014.07.04 07:29:00 -
[146] - Quote
Adipem Nothi wrote:Bojo The Mighty wrote: Wow culture gap
Right thar?
That's really weird considering in Aus/NZ it's well known.
Unfortunately because of our dating system (day/month/year) the 20th of April means nothing to us.
https://www.youtube.com/watch?v=lD_-J7QFIrg WARNING: May contain news interviews with New Zealand pot heads with epic beards from like 10 years ago. My college had a 420 club as well, it was bigger (well it's a better University, suck it Otago!), they also had campus security and the police turn a blind eye.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
633
|
Posted - 2014.07.04 23:48:00 -
[147] - Quote
Just while we're discussing what principles to apply when deciding who to vote for I'll throw in my 2 ISK.
I don't care if the only suit they run is a Gallente commando that specialises in Lazers. That's fine. What actually matters is can these people work together. We're lucky enough to see them here on the forums actually interacting, this is a demonstration if what will occur backstage.
We might agree with what a candidate may be pushing for but this will be irrelevant if the moment CCP or the other CPMs disagree they just take a dump over everything and grind things to a halt.
The Nova debacle was good for a laugh, but ultimately showed something was fundamentally wrong with how they were communicating with each other.
This is why the CPM threads etc are a good thing and Judge has shot himself in the foot as far as I'm concerned.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
634
|
Posted - 2014.07.05 23:54:00 -
[148] - Quote
Yeah the strafing stuff is weird. Occasionally I encounter people and go "yeah, either they're lagging just a little bit or using a KB/M" because at times I find it hard to believe you could flick your left stick back and forth that hard and that fast without messing up your aim.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
634
|
Posted - 2014.07.06 08:15:00 -
[149] - Quote
Dammit Ghost! Beat me to it.
I've been away for a month now, decided to wait and see what alpha and bravo did. Played over this weekend. While there's some interesting fixes the meta still seems very much the same. My problematic Gal Scout and Sentinel fits are still OP. I literally had to change nothing on those fits. Cal scouts are still forcing everyone to run proto damps or go home. The LAV HMG Heavy is still ridiculous. HAVs can still sit comfortably surrounded by enemy infantry secure in the knowledge REs have been nerfed. Match making is horrific as always.
I'm actually finding myself missing 1.7 and that makes me sad.
It may also just be this event encouraging proto stomping, but never the less.
I wont be gone entirely, I'll poke my head in to see what's up in game. And of course I'll still be occupying the closet down stairs and posting here. If only to keep Monk entertained *gently rocks Monk in his hammock as he dreams of sugar-plums and motorbikes*.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
639
|
Posted - 2014.07.06 22:10:00 -
[150] - Quote
Giving Amarr the range is something I suggessted (as well as others here) a long time ago. Nice to see my ideas catching on, next you'll tell me bonuses will now be tied to mods/weapons/equipment and not be inherit to the suit. What a wacky idea.
Amarr has 1 high slot correct? So if they try and do the range amps/radar build that Cal does they're gonna miss a lot of stuff and get stabbed.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
642
|
Posted - 2014.07.07 04:36:00 -
[151] - Quote
I'll just leave this here.
Scene:
The dead of night, on a dark, quiet side street a solo figure in a hat and trench coat walks alone, lit only by the neon lights of the buildings high above him. Dense graffiti covers the wallsGǪ to a point, and then abruptly stops. Shortly ahead is a solitary door in the middle of the un-marked walls. A small red and white sigil is the only signage on the door, the red might be dried blood, the white is more disconcerting.
The stranger knocks twice.
The door opens into darkness, as the stranger enters the glinting reflection of an uneven number of eyes twinkle back at him. As he walks further in his eyes begin to adjust as he takes in his surroundings. ItGÇÖs a bar, dimly lit by small candles, burning what, he is not entirely sure. Various strangely shaped silhouettes move slowly near the walls. In the centre a small table is occupied by a rather normal looking man facing the stranger. Sipping his whiskey he puts down the glass and smiles, gesturing to an unoccupied chair.
The stranger takes off his hat and sits as he speaks
GÇ£Mr Nothi?GÇ¥
GÇ£Please, call me Shotty.GÇ¥
GÇ£I came alone.GÇ¥
GÇ£No, you didnGÇÖtGÇ¥
Shotty gestures to the bar, where in the only place that could be considered to be well lit, a clearly obese individual wearing clothes much too small for him stands. Mouth agape, he lets rip a wall rattling fart.
Rattati turns back to Shotty, embarrassed.
GÇ£SorryGÇ¥
GÇ£ItGÇÖs those blue foot prints you leave everywhere, have you tried using an alt? Appia could spare a dozen or so.GÇ¥
GÇ£No, thank you.GÇ¥
GÇ£ItGÇÖs ok though, new people are always welcome here, the rest just come in, expel gas and leave. WeGÇÖve learnt to live with it.GÇ¥
Rattati smiles.
GÇ£I see, I was told you have some kind of document for me?GÇ¥
GÇ£Of courseGÇ¥
Shotty finishes his whiskey before reaching under the table and pulling out a manuscript, placing it on the table and gently pushing it across.
GÇ£A lot of work went into this.GÇ¥
Rattati reaches for it before recoiling at the blood stains and bite marks covering it. Hesitantly he gently pushes it with his fingertips off the table and into a bag.
GÇ£Thank you, I may return if I have questions.GÇ¥
GÇ£Any time, you should come here more often. We like you here.GÇ¥
GÇ£IGÇÖm not sure if thatGÇÖs a good thing.GÇ¥
Picking his hat back off the table, the stranger quickly makes his way for the door and disappears into the night.
Shotty turns his gaze back to the tourist who is now pointing at a door at the back of the room.
GÇ£WhatGÇÖs that for?GÇ¥
The barman, a man with a strange accent and one eye, replies without breaking eye contact. GÇ£What door, I donGÇÖt see any door. ItGÇÖs an optical illusion. YouGÇÖre drunk. ItGÇÖs painted on. Pick one.GÇ¥
GǣButGǪ wait, what?Gǥ
Confused the tourist looks around the room, before seeing the now empty seat opposite Shotty. With a sudden gasp and quickness of movement unusual for somebody for his size, he runs wildly out the door, arms flailing behind him screaming.
GǣWAIT FOR MEEEEEEEEEEGǪGǪGǥ
Fin.
Apologies for bad grammar etc., I thought of it this morning and IGÇÖm trying to quickly pump this out on my lunch break.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
649
|
Posted - 2014.07.07 04:54:00 -
[152] - Quote
Holy crap you people read fast, there was like a 7 second gap before I started getting likes ha ha!
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
653
|
Posted - 2014.07.07 07:22:00 -
[153] - Quote
On a completely unrelated note, today at work while talking to someone I used the phrase "Sparrows Fart" and wondered if anybody outside of the commonwealth would have any idea what that means.
Go on, have a guess.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
654
|
Posted - 2014.07.07 09:42:00 -
[154] - Quote
^ Yep, and yet my Gal sentinel has so much PG/CPU I physically cannot stick enough proto gear on it to max them out. That was one of the most disappointing things, logging in expecting to see changes to see that my all proto/complex fit has like 70 CPU and 18 PG left over (if I recall correctly). As a fitting it requires no sacrifices.
I know I keep bashing on this but it's literally the only suit that has this problem. Sentinels used to be tricky to fit, I was barely able to scrape all proto together after maxing out cores. And if I wanted to use a variant (Burst HMG/Assault Forge) I had to down grade my side arm to compensate.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
659
|
Posted - 2014.07.07 14:21:00 -
[155] - Quote
Well that "capacity" as you put it is making the role of the sentinel the lowest SP required role. As maxing out your Core, Electronics and Engineering is completely unnecessary.
They should always be necessary, or at least damn useful. If I was a sentinel purist I'd be pissed that I sank so much SP into it back pre-1.8 only to find out that I didn't need to. Especially considering Electronics and Engineering are x5 multipliers.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
668
|
Posted - 2014.07.08 01:42:00 -
[156] - Quote
I have to agree with not balancing the game around PC. If playing a scout in a truely scoutly role (scans=death) dealing with proto stompers in pubs becomes disproportionately difficult.
Sentinel v sentinel and assault v assault the guy/gal in lower gear can overcome through being better at the game. This was how it used to be, my BPO scout got under advanced scans inheritly and wasn't too had to dampen further. And if I did get scanned I got a warning. My BPO shotty was my go to anti proto fit, I got one gift of not being scanned but then had to make up the difference in skill. But proto stompers with a cal scout, or any cal scout really is forcing everyone to go a level up, making just basic ISK grind unnecessarily difficult. Seriously, throw a STD damp on a STD fit and see how quickly you get spotted (even in a Gal I still get spotted, min and Amarr are beyond screwed in that scenario). One match this weekend when dealing with a Proto squad I decided to downgrade to an advanced damp shotty fit before seeing 3 people I was sneaking up on all turn at once and chase me out.
PC makes up for a fraction of the player base. We have the complicated task of balancing proto off each other but then also between levels. And scanning is the worst culprit in this.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
674
|
Posted - 2014.07.08 07:54:00 -
[157] - Quote
mollerz wrote:Ghost Kaisar wrote:mollerz wrote:Ghost Kaisar wrote:Not to be rude, but who are you? He's my long time virtual battle warrior. Back since BF2. He finally chimed in because I told him about the possible knife bonus nerf. Musturd knows him. He probably has way more knife kills than you, ghost. Hence the apprehension. I did say I wasn't being rude. I recognized your old corp No.. I know. I just know how important a vouch is around here. fun fact: Ugly killed musturd in a duel. I believe it's a standing record of 1-0 in favor of the Ugly.
Really?... Uh.... One sec. SHOTTY! QUICK GET OUT HERE! WE GOT A NON-FARTER! BRING THE GLENFIDDICH!
I'm so sorry, we don't many "real" visitors anymore. Please, have a seat.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
680
|
Posted - 2014.07.09 23:37:00 -
[158] - Quote
Ok, its looking like these up coming proposed changes will actually be good. This I like. I actually smiled.
Dividing the scaning mechanic into 3 parts is something I suggessted a long time ago. Giving prec to the Amarr is a little worrying from a range perspective (all dem lows). But at least them stacking 3 precision mods wont be a concern. IMHO precision should be harder than damps. By a pretty wide margin. So at least you can remain hidden against proto stompers.
The Radar role who has the effect of forcing every scout to run damp stacked proto gal is silly. Imagine a role that caused (just by their presence) sentinels to have half their HP and Commandos to do less DPS. Unless they stack nothing but one specific mod that makes any other possible function less effective). So giving bonuses to suits that prevent insane stacking though module layout is smart.
The proposed Cal actually suits my play style and will more than likely be my next suit if it goes through.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
684
|
Posted - 2014.07.11 01:27:00 -
[159] - Quote
I'll be on PS4 and will only need one, let me know of somebody wants the others. Pretty clever marketing by bungie. Its basically a free demo as a way of getting people to invite their friends.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
684
|
Posted - 2014.07.11 10:20:00 -
[160] - Quote
Je vais m'arr+¬ter ici ce. En fran+ºais!
sc+¿ne:
Les morts de la nuit, dans une rue calme sombre un chiffre solo dans un chapeau et de manteau de foss+¬ marche seul, +¬clair+¬e seulement par les n+¬ons des b+ótiments au-dessus de lui. Graffiti dense couvre les murs ... +á un point, puis brusquement s'arr+¬te. Peu de temps avant est une porte solitaire au milieu des murs non-marqu+¬s. Un petit sceau rouge et blanc est le seul affichage sur la porte, le rouge pourrait +¬tre du sang s+¬ch+¬, le blanc est plus d+¬concertant.
L'+¬tranger frappe deux fois.
La porte s'ouvre dans l'obscurit+¬, comme l'+¬tranger p+¬n+¿tre dans le +¬tincelant reflet d'un nombre impair de yeux scintillent en arri+¿re +á lui. Comme il marche encore dans ses yeux commencer +á ajuster comme il prend dans ses environs. C'est un bar, faiblement +¬clair+¬e par de petites bougies, br++ler quoi, il n'est pas tout +á fait s++r. Diverses silhouettes aux formes +¬tranges se d+¬placent lentement pr+¿s des murs. Au centre, une petite table est occup+¬e par un homme qui cherche plut+¦t normale face +á l'inconnu. Sirotant son whisky, il pose le verre et les sourires, gestes +á une chaise inoccup+¬e.
L'+¬tranger enl+¿ve son chapeau et se trouve comme il parle
"M. nothi?"
"S'il vous pla+«t, appelez-moi Tireur."
"Je suis venu seul."
"Non, vous n'avez pas"
Tireur gestes +á la barre, o+¦ dans le seul endroit qui pourrait +¬tre consid+¬r+¬e comme bien +¬clair+¬, une personne ob+¿se clairement de porter des v+¬tements trop petits pour lui se tient. Bouche b+¬e, il permet de ripper un pet cliquetis de mur.
Rattati tourne le dos +á Tireur, embarrass+¬.
"D+¬sol+¬"
"Ce sont ces empreintes bleues vous laissez partout, avez-vous essay+¬ d'utiliser un alt? Appia pourrait +¬pargner une douzaine ".
"Non, merci."
"C'est ok si, de nouvelles personnes sont toujours bienvenus ici, le reste vient d'arriver dans, expulser le gaz et laisser. Nous avons appris +á vivre avec elle ".
Rattati sourit.
"Je vois, on m'a dit que vous avez une sorte de document, pour moi?"
"Bien s++r"
Tireur termine son whisky avant d'atteindre sous la table et en tirant un manuscrit, de le placer sur la table et doucement pousser +á travers.
"Beaucoup de travail a +¬t+¬ en cela."
Rattati atteint pour elle avant reculant les taches de sang et des traces de morsures couvrir. H+¬sitant, il pousse doucement du bout des doigts sur la table et dans un sac.
"Merci, je peux revenir si j'ai des questions."
"Chaque fois, vous devriez venir ici plus souvent. Nous vous aimons ici. "
"Je ne sais pas si c'est une bonne chose."
Reprenant son chapeau sur la table, l'+¬tranger fait rapidement son chemin vers la porte et dispara+«t dans la nuit.
Tireur tourne son regard vers le touriste qui est maintenant dirig+¬e vers une porte +á l'arri+¿re de la salle.
"Qu'est-ce que c'est +ºa?"
Le barman, un homme avec un accent +¬trange et un oeil, r+¬pond sans rompre le contact avec les yeux. "Qu'est-ce que la porte, je ne vois pas de porte. C'est une illusion d'optique. Vous +¬tes en +¬tat d'+¬bri+¬t+¬. Il est peint surGÇïGÇï. Choisissez un ".
"Mais ... attendez, quoi?"
Confus le touriste regarde autour de la salle, avant de voir le si+¿ge d+¬sormais vide en face Tireur. Avec un soupir soudain et la rapidit+¬ de mouvement inhabituel pour quelqu'un de sa taille, il court follement hors de la porte, les bras agitant derri+¿re lui en criant.
"Attends-moi!!!!!!!!!!!"
Fin.
Something is bound to get messed up in the google translation, but it looks pretty sexy to me.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
684
|
Posted - 2014.07.11 10:22:00 -
[161] - Quote
Also since we're on this French bent, I thought I'd post here what coincidentally I just got shown by my girlfriend.
https://www.youtube.com/watch?feature=player_embedded&v=3-Sbt345jkk
Fascinating stuff. Seems like a beautiful place.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
684
|
Posted - 2014.07.11 15:16:00 -
[162] - Quote
IgniteableAura wrote:haha, it still says "FIN" after translating back ........... .... Is fin french?
http://www.oxforddictionaries.com/translate/english-french/end
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
692
|
Posted - 2014.07.11 21:41:00 -
[163] - Quote
Any possibility of hitting do over and going back to 1.7?
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
694
|
Posted - 2014.07.11 23:43:00 -
[164] - Quote
Bayeth Mal wrote:Any possibility of hitting do over and going back to 1.7?
I really mean it. The bonuses made sense. Both scout suits had the dampening bonus, because getting seen as a scout is ******* stupid and having one "stealth scout" is ******* stupid. You're either a "stealth scout" or "not actually a scout" IMHO.
Also this idea of having counter scout hunters I don't like either. We called BS when the counter to Tanks was "More Tanks" and I'm calling BS now on the idea of using any scout to counter other scouts. I've warmed a little to the idea of Amarr swapping damp for precision as they're a kinda of bridge between light and medium and they're limited to two highs, and will be vulnerable to a medium with a scanner. But ultimately we can't let them become the radar beacons we currently have.
Scout on Scout tended to be blind "ninjas in the dark" fights. The real counter to scouts was a high level scanner and any one spotting a glimpse of you. Even just having people know you're there in the area was a threat so "Some Margin of Error" was a partial counter.
This was a concern I had back when the details for 1.8 were announced and was why I waited a month before even trying 1.8.
I've generally kept quiet on how much I hate this paradigm we're working with because there's been some support/acceptance of it here from scouts I respect and consider far more experienced that I, so I ran with it and tried to work with it. But I'm watching us just go around and around in circles and it's driving me mad.
Yeah we lacked quite a bit in speciality. So one of us getting hacking etc was a decent idea. As far as HP goes everything should be built around fast repping. Perhaps a flat bonus to all rep/recharge modules wouldn't go astray.
Maybe I'm just getting frustrated because I'm being told a scout that's hard to scan and has it's own decent passive scans is OP by people who have no idea what I had pre 1.8 because scouts apparently didn't exist back then, the fact that my bread and butter for 6 months was an undampened BPO shotty and that SCAN ATTEMPT PREVENTED was almost burnt onto my screen meant nothing to them, running that build now is suicide. Or another player that said scouts shouldn't even be consulted on balancing because they "ruined chromosome" despite me not being here at that time, nor that even being relevant.
Appia's right, take away the Gal precision and give them such a bonus to range and angle that they'll be the ballirinas of old. People run the passive scan scout build to see medium and heavy frames as well. If your hand held scanner has roughly the same precision but heaps more range then I think people will run it. Gal logis will be forced to not just tank and run a proto scanner to see scouts, forcing scouts to at least dampen. But this issue of losing half of your mod slots to be the invisible bastard you were born to be is bollocks. And I'm saying this as a Gal scout who doesn't have this problem.
Also my conversations with folks is making me realise that only 50% of balancing discussions are actually based on the game and the rest is based on player trends. Look at the sudden switch to RE spam late last year, what changed? They were always deadly, but somewhere along the line people noticed it and it became the new Core Locus spam. And we're currently experiencing this with the scout passive scan. And people forgetting that ballarina scans even existed is making me smash my head into the table.
So sorry if this seems mis-placed but this whole thing is driving me up the wall and is ultimately the reason why I've stepped away for the time being.
I'm not raging at you guys here, I know it's bad for my health but when I set foot out this door and talk to anyone I facepalm. Please don't take this to be an attack on any specific bastards, it's not, but I worry we're trying to polish a turd here.
And also apologies, I know this is incoherent rambling, but I'm pulling my hair out and this is the only place I feel I can vent honestly with people who understand even remotely what I'm on about.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
699
|
Posted - 2014.07.12 00:01:00 -
[165] - Quote
Hey Moody, nice to have you around again. Maybe it's just me but it seems we're getting smaller in here and it makes me sad. o7
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
701
|
Posted - 2014.07.12 03:05:00 -
[166] - Quote
While I've initially been against it. I am starting to come around to the idea of removing shared passive since, as was already stated, we're not getting an EWAR overhaul. But if that is the case I'd like to see all scouts get a decent passive range. Nothing massive, maybe 20m or so. And maybe give active scanners a little better width and like I said before, give Gal that width and range.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
702
|
Posted - 2014.07.12 05:32:00 -
[167] - Quote
I've always wondered if TV settings have something to do with it also, some high end TV's can create a blurring together of frames. Wasn't there a thing in MAG where if you changed the Gamma settings it was easier to see players in camo?
My TV is pretty high end and large and I've had moving scouts disappear as they move from one background to another. On some back grounds they're as clear as day. Others if it wasn't for the chevron or red reticule I wouldn't see them at all.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
703
|
Posted - 2014.07.12 15:19:00 -
[168] - Quote
CCP Rattati wrote:Dear scouts, and I am looking at you Haerr , can you assist me in two ways double check my calculations, because this is pretty complex stuff, and even I can make mistakes and then start thinking about the right bonuses. We really want EWAR to be less binary, so I want to play with bonuses so that a dedicated scout with all slots, can evade even the best precision, but only while cloaked, but the gallente would retain the ability to be unscannable out of cloak. The numbers in the document are just something I was playing around with last night while proof reading the calculations, but they should be correct. Let's iterate on this over the weekend and early next week and see if we can't make it a little better then "ok". EWAR Calculations
Well, I know what my new build will be. Cal scout, 2x Damp, 4 extenders + RR.
While we're on the subject, have we locked down how rounding works in EWAR? Last I heard we were still waiting on a dev answer.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
703
|
Posted - 2014.07.12 15:33:00 -
[169] - Quote
hfderrtgvcd wrote:It looks like the amarr scout has too large of a bonus. Unless I am reading this wrong a gal scout will have to use three complex profile dampeners to avoid an amarr scout with just two precision enhancers.
Good luck to the Amarr trying to get that close though.
Also, please open a window or something before you let rip.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
705
|
Posted - 2014.07.12 22:12:00 -
[170] - Quote
CCP Rattati wrote:The cloak is there for reference at the bottom.
We can also reduce the dampening bonus of the cloak to zero.
From a "I want all scouts to be unscannable in some way even by sacrificing all slots and cloak" point of view, I think we need to have that discussion. I think we can tune these numbers to an acceptable resolution.
It also removes the waves of opportunity discussion, such as Minja activating cloak to bypass the resident precision scanner at objective.
I'll go through and start poking some numbers to see what I get.
But fundamentally. The absolute number 1 question here that will impact how balanced *ANY* of this is...
Will shared passive scans be removed?
This is key. The Radar scout needs to go (I've now realised after previously somewhat defending it).
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
705
|
Posted - 2014.07.12 22:30:00 -
[171] - Quote
CCP Rattati wrote: We want everyone to have 2 bonuses, please suggest another bonus for the GA.
The range of the CA, that's where I was playing around with the max range reached by other scouts with many lows. I wanted to beat the maximum range reached by others, but that may be a fallacy. I agree with comparing to Active scanners, but how favorably, in this case less than active scanners because the scout precision is better than active scanners?
Well the removal of shared passives would make a difference. But let's set that aside for now.
Pre 1.8 precision wasn't the only reason people spammed the active scanners. My undampened BPO suit was immune as a base to all but Proto scans. This made sense as in the scanning balance when equal in value goes to the scanner but getting a lower profile is easier (in terms of meta etc level) to attain. But people still spammed the active scanners like crazy because they used them to see every other suit in the game as well. The nerf to angle is really what hit that hard.
Maybe ease up on the Gal logi Precision bonus and make it's range/angle bonus considerable. Like very considerable. Almost to what it was before. Precision is problematic as one player trading 1 equipment slot to force every suit of a class to lose their equipment to cloak and several mods to damps is not a fair exchange.
I also have concerns that how we're currently balancing EWAR gives too much power to the proto stompers. The rule generally for all scoutly roles (The fast Glass Cannon, sneaky hacker etc) are all fundamentally tied to not being scanned. And as I said before, in your generic pubmatch it was a lot easier to go un-scanned that it is now.
I'm going through the sheet again to see if I can suggest some numbers but just wanted to throw in my 2 ISK on that issue.
Thanks.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
708
|
Posted - 2014.07.12 22:43:00 -
[172] - Quote
Cat, calm down. In the buff to assaults they may add a bonus where these traits that come with modules may be excepted.
e.g. No increase in recharge time to shield extenders, armour plates have no slowdown or increase in profile effect. The goal is to reduce brick tanked scouts.
I would encourage a buff to both medium and heavy frame range if we go down the "no squad sight" path, 18m for medium, 12 for heavy or something like that.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
710
|
Posted - 2014.07.12 22:51:00 -
[173] - Quote
CCP Rattati wrote: Who's to say we can't give mediums a bonus to the penalty?
Isn't that what I just said?
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
710
|
Posted - 2014.07.12 22:54:00 -
[174] - Quote
hfderrtgvcd wrote:To discourage brick tanking, change plates and extenders so that the bonuses they give are percentages instead of flat values.
That would be an unreasonable buff to Sentinels, and a nerf to everyone else.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
710
|
Posted - 2014.07.12 23:02:00 -
[175] - Quote
I notice precision was taken off Caldari on the doc. Fair enough but reducing range to 45 is too short if the Amarr can get 30 with the precision. At present without any precision mods it can scan any other un-dampened suit including Gal.
Brief thought. Min and Cal get a dampening bonus, say, 2% per level. Gal gets 4%. How would those numbers add up? The Amarr is trading profile for precision (how I've always expected it to be).
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
710
|
Posted - 2014.07.12 23:05:00 -
[176] - Quote
Cyrius Li-Moody wrote:Just throwing this out there but an Amarr scout with the numbers as is can tank 600+ EHP scan at 17.8db at 43.5m equip a proto rep hive, and a proto uplink on top of a proto CR and a proto SMG.
With that fit you force a Minmatar to use all of his lows for damps plus a cloak giving him literally half the HP of that Amarr scout.
Doesn't anyone have any issues with this? At least with the Caldari bonus now that caldari has to have almost HALF that EHP to attain those numbers.
I have issues with it but bear in mind they're numbers being worked on and changed as we speak. So other stats may not be altered to compensate. He's asking for quantative suggestions.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
710
|
Posted - 2014.07.12 23:21:00 -
[177] - Quote
Does scanning round to the nearest integer? So a profile of 21.3 and precision of 21.7 would result in actual values of 21 and 22 respectively meaning the scan wouldn't show anything?
I copied the document and I'm fiddling with some ideas but there's no point presenting them if they don't work.
Also Rattati what are some key ideals you've already made your mind up on? I don't want to present you something you're going to dismiss out of hand for reasons not apparent to me at the time, when I could have spent my time doing something constructive.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
710
|
Posted - 2014.07.12 23:36:00 -
[178] - Quote
*sigh* stop wasting time discussing pie in the sky ideas. He's asking us a direct question and we're babbling incoherently about stuff we're likely to never get. He's probably already left.
If you are still here I'm working on a copy of the doc, but as I said before. I need to know what principles you're trying to base this balance on. What should scan what etc. Are you flexible on reducing Gal logi precision in exchange for range and angle?
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
711
|
Posted - 2014.07.12 23:49:00 -
[179] - Quote
CCP Rattati wrote: I was trying to gather the ewar pillars earlier. Feel free to expand on them.
Yep, the forum was moving pretty fast earlier but I found them. What about the rounding, have we established how that works? Because EWAR is all or nothing this can actually make a big difference.
I remember looking into it ages ago and nobody was sure. Does it round to an integer? To the nearest 0.5? What?
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
712
|
Posted - 2014.07.12 23:58:00 -
[180] - Quote
Ghost Kaisar wrote: IF we have to have one be useless, let's make precision useless. Back in the old days, scouts were nigh impossible to detect to eachother. Scout battles became "Fighting in the Dark". Lots of skill involved.
I want to move back to that stage.
AMEN BROTHER! *High 5*
Those of you who actually live in the barbershop know my problem with the principle of Scout being the counter to scout. But I'll state it again.
We called BS on Tanks being the counter to Tanks, why is this any different?
I'm trying to make this document work but I'm having to give random little bonuses (like 1% damps per level) to random suits like Caldari and Min to make them not get reamed by Amarr, but still make Amarr force Gal to dampen. And having any suit that without mods can scan a scout using advanced damps is silly.
We're just swapping the OPness from one suit to another here and rendering everything below proto useless.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
718
|
Posted - 2014.07.13 00:45:00 -
[181] - Quote
Fundamentally a problem arises when you have 1 ghost scout and 1 precision scout. Either their bonuses are meaningless or they leave the other scouts in a terrible position.
Unless we declare two of them "Actual Scouts" and the other two "Light Assaults".
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
723
|
Posted - 2014.07.13 06:40:00 -
[182] - Quote
Cyrius Li-Moody wrote:I said it before and I'll say it again, 2 damps plus a cloak should be all that's needed to dodge the best scanner and best precision out there.
Honestly if it were up to me I'd throw away the gallente's damp bonus and the caldari's precision bonus. No scout suit should have them. Here we are balancing E-War for a 3rd time and the gallente is going to end up OP in some way or whatever scan scout is going to end up OP.
I hate to say it but I miss the days of the scannerinas. This precision v dampening crap we've got going on is ridiculous.
Me, Ghost and a few others have been saying this over and over. Good to see you agree.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
723
|
Posted - 2014.07.13 06:44:00 -
[183] - Quote
Also, you guys realise when this fails they'll blame us right?
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
726
|
Posted - 2014.07.13 10:02:00 -
[184] - Quote
Aero Yassavi wrote:[quote=Varoth Drac] Such terrible choices. You can't give one scout an efficacy bonus and the other three inherent bonuses.
Actually in that example the Gal would also be an efficacy bonus. People forget the Min NK bonus is actually an efficacy bonus as well.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
727
|
Posted - 2014.07.13 13:37:00 -
[185] - Quote
Setting aside the flatulence in here...
While a Cal could stack range amps, he's really only annoying mediums and heavies. And will be making himself vulnerable to Amarr and Gals and any Gal logis he annoys..
These numbers actually look pretty good. I'd certainly give them a go. Min still loses out on the EWAR side. But that's the norm right? (trollface.jpg)
Though one thing: for Amarr, Cal and Gal, the potential to be a walking radar is still there. Any decisions made yet for squad sight?
As that somewhat simplifies things; an amarr with every mod filled with precision and range amps can come after me all he wants. That's fine. It's his squad of heavies I'm a little more concerned about.
And yes barbershop. This is me reversing my position on passive scans. I'm realising just how hard it makes balancing. My response was a knee-jerk reaction to the vitriol directed at the "wall haxors" that I probably took more personally than I should have.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
731
|
Posted - 2014.07.13 15:01:00 -
[186] - Quote
CCP Rattati wrote: Correct me if I'm wrong but Minjas can triple shield tank, 2 dampen, codebreaker and cloak and be invisible to all but galogi
That was more of a tease comment rather than anything serious. While Amarr has traded damp for high precision Min will find it harder to beat their passive than Cal or Gal will. Where they trade 1 low to pass a 1 precision Amarr, Min has to trade 2. They also lack a bonus to aggressive EWAR (range or precision), all of this they've traded for knives and hack, a reasonable trade, though I don't run Min so will get their 2 ISK on the matter.
These solutions seem better than what I was trying to come up with so at least you've succeeded there.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
731
|
Posted - 2014.07.13 15:05:00 -
[187] - Quote
Also, I've never tested this, what happens if you get scanned and then put on your cloak? Do you disappear off TacNet?
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
732
|
Posted - 2014.07.13 15:14:00 -
[188] - Quote
Aero Yassavi wrote:Appia Vibbia wrote:Bayeth Mal wrote:Also, I've never tested this, what happens if you get scanned and then put on your cloak? Do you disappear off TacNet? You keep being scanned until the scan duration runs out Correct, unless of course it is passive scans and in that case you do immediately become hidden. Actives scans though, as Appia said, you remain scanned until the scan duration ends.
Interesting, so Gal logi sees you shotgun his friend and run away, it's a race to get cloaked before the scanner hits you. Nice.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
736
|
Posted - 2014.07.13 21:59:00 -
[189] - Quote
If you're not going to crack a window, at least buy one of these.
http://www.flat-d.com/
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
740
|
Posted - 2014.07.14 02:07:00 -
[190] - Quote
Monks likes are not dissimilar to the snapping of twigs behind you, forewarning the approach of a predator XD
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
745
|
Posted - 2014.07.14 07:43:00 -
[191] - Quote
Haerr wrote:Wait, wait, wait! Hold on, stop posting! I'm trying to catch up atm and you guys aren't making it easier! :P
Edit: (20-30 pages behind at the moment)
I noticed, like Monk I can follow your progression via like notifications
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
747
|
Posted - 2014.07.14 09:42:00 -
[192] - Quote
I'm not really seeing why you'd give sentinels a flat base bonus to heavy weapons. That's not a bonus. That's just a reduction in cost.
That's like giving tanks a bonus to fitting large turrets.
There's no-one to compete with in that items use.
Also one of the current problems is that sentinels have WAY too much PG and CPU. One of these days I'll take a screen shot. As I'm not sure if people believe me, but basically a Gal sentinel can fit all proto weapons and mods without any SP in Core, Electronics or Engineering.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
747
|
Posted - 2014.07.14 09:44:00 -
[193] - Quote
DPLAK
I don't remember the exact numbers but my all proto Gal has something absurd like 50CPU and 25PG left over.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
755
|
Posted - 2014.07.15 02:00:00 -
[194] - Quote
Cat Merc wrote:So why are Gallente getting precision? Can someone explain to me the thinking here?
What will its effects be?
The gal was too difficult to scan, and the cals scans to compensate was screwing over Amarr and min. So the lessened it and shared it with Cal.
But giving cal damps and range and gal just damps is unfair.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
755
|
Posted - 2014.07.15 02:02:00 -
[195] - Quote
Ghost Kaisar wrote:Soooo many people raging already about the proposed changes. None of them have looked at the data or thought about this. SCOUTS! Go into the forums and show them why these changes are necessary. People are willing to listen if you explain it! Help me out a bit, I got my hands full over here.
You can't expect people to read it before raging. You have to have an opinion within 1 second or nobody will listen to you.
Impotent rage is best rage.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
756
|
Posted - 2014.07.15 09:16:00 -
[196] - Quote
CCP Rattati wrote:Ghost Kaisar wrote:mollerz wrote:Ghost Kaisar wrote:Hey, if Charlie fulfills all of our hopes and dreams... Can we put Rattati on the honorary wall as well? NO. He needs a thicker skin first. I know the PERFECT way to do that. First clip is me messing with Rattati. Second clip is Mollerz messing with Rattati I have a quick temper and don't suffer fools gladly, not the best combination for being a forum warrior, for sure. People who say "I can't be bothered to ready/study what you wrote/calculated, but here are my thoughts" is my Achilles heel, gets me every time.
Well that much you certianly have in common with us (as I'm sure you've noticed by now).
You also lurk a lot moar than I realised. That's a good quality to have.
So... How much time do you Devs spend hanging around the water cooler laughing about these forum posts? Or do you have weekly show and tell meetings?
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
758
|
Posted - 2014.07.15 11:36:00 -
[197] - Quote
Somebody call me when Fallout 4 gets released :D
Wasn't a huge TES fan, though sunk about 300+ hours into Skyrim on PC. That, xcom and kerbal space program were pretty much all I played in 2012.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
768
|
Posted - 2014.07.15 19:51:00 -
[198] - Quote
Gavr1lo Pr1nc1p wrote:What do you guys think about making the hacking bonus for the minja innate and adding a cloak damp bonus? Like enough so that you can get under passives scans with 1 damp and a cloak, but need 2 damps+ cloak for a gallogi focused? ID really like this with code breakers remaining low slots, as it gives us more utility, and brick tanking wouldn't be a problem (plates with speed penalties=retarted on a min scout, and you'd need another slot for a rep per) The only thing it would do is make it so that the minja could run 2 kin cats 2 code breakers or one of each while avoiding passives, and if they get gallogi'd they could still run a range amp or something to try to find him, or a kin cat for faster searching, or a codebreaker to hack the depot he's camping Thoughts? Is it game breaking? (Remember the only effect this will have is opening up another low for minjas, as they already require the cloak to get under passives) This is a good change IMO as it gives all scouts an aspect of eWAR not just three of them. Splits the pie a little more evenly. Remember, brick tanking on a min scout is not a problem (or possible ), and fitting ranges in the lows means that you lose shields to make them effective, so it would be balanced.
Isn't the hacking bonus already inate? I think Rattati's logic is giving only 2 bonuses to each suit.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
768
|
Posted - 2014.07.15 19:52:00 -
[199] - Quote
On a side note, if these numbers are confirmed we need to make a scanning table for the different tiers. Not everyone will be rolling around in PC fits.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
769
|
Posted - 2014.07.15 21:31:00 -
[200] - Quote
One Eyed King wrote:Bubaloo1 wrote: Is this the largest thread on the forums?
As far as I know. We are trying to break the forums, for funsies. And welcome. Edit: Other new people should take notes on how to enter from these new people. They do it right.
My thoughts exactly.
See Haerr? This is what I'm talking about!
And welcome to our new guests.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
773
|
Posted - 2014.07.16 10:08:00 -
[201] - Quote
Appia Vibbia wrote:So I've forgotten. Who are our big cal-scout focused guys? Are there any left after the fan fest debacle or is it just those of use with multiple scouts that have Caldari.
I mean, I really like the changes to scouts. But I also have 3 proto scouts and close to getting that fourth to proto. Corpmates were really being whiny about deserving a respec if they change it.
Actually I'm thinking Cal will be my next suit with these changes
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
773
|
Posted - 2014.07.16 10:29:00 -
[202] - Quote
For those complaining that they're losing the reason they specced Cal.
1. Welcome to Dust, I hope you enjoy learning about the game and how CCP is totally different and original and likes to think "outside the box".
2. I specced Gal because I wanted damps and range (what I had pre 1.8). I loved blind scout on scout warfare and mostly focused my ewar on messing up the real enemy (med/heavy) and have always had at my core the instinct that scanned=death. Now I'm getting precision instead, yeah alright, whatever. I guess. Turns out the proposed Cal will be my next suit. Don't hear me complaining.
3. No respecs. I'm against respecs of any kind, ever, even the one we recently got I didn't like. Respecs are a slap in the face to those players who don't FotM chase. The 1.8 respec said to all those slayer logis "all is forgiven". Aurum respecs would be popular but fit the very definition of pay to win. The lack of respecs is one of the most important aspects in slowing down how quickly this game can get completely broken.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
784
|
Posted - 2014.07.17 10:55:00 -
[203] - Quote
Ha!
My college snowsports club had a lodge on an active volcano in New Zealand.
And needless to say, yes it was used in the filming of The Lord of the Rings. Watching the first film as they hike up the side of a mountain thinking "huh, I've skied down that".
Went an lived in CO for a while (Vale). Nice place. I went to the US to ski your mountains, drink your beer and defile your women. Success on all fronts. Was dating a Arkansas girl who worked as a snow mobile tour guide. We (Me, her and 3 NZ friends) bribed her manager with beer and took a few out back country.
She was like "these are pretty fast so don't freak out".
Oh how we Kiwis laughed at that.
Most fun I've ever had in my life. Really lucky the snow patrol guys didn't catch us doing 55mph in a 25 zone lol.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
785
|
Posted - 2014.07.17 12:05:00 -
[204] - Quote
IAmDuncanIdaho II wrote:Woah the destiny beta only lasts 10 days? http://www.bungie.net/en/View/Bungie/DestinyBetaFAQ
Q. Great! When is this glorious Destiny Beta of which you speak? On PS4 and PS3, the Destiny Beta will begin on July 17th at 10AM PDT. On Xbox One and Xbox 360, the Destiny Beta will begin on July 23rd at 10AM PDT. The Destiny Beta will be OFFLINE for maintenance on all systems from July 21st and July 22nd PDT. The Destiny Beta will close at end of the day on July 26th PDT.
PS owners get eight days of play, and xbox owners only get four?
Because of reasons?
It looks like Sony signed a deal for all this. Not unlike 360 and CoD a while back. It happens.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
792
|
Posted - 2014.07.17 20:10:00 -
[205] - Quote
Matticus Monk wrote:Spademan wrote:Rattati may look at improving Myofibrills and Pg modules. Fun. Edit: Quadruple posted. Like. A. Kaisar. *bows with reverence* Ahh... the coveted QPLAK. A rare, rare sight to behold. You, sir -> mad props! I will D/L destiny before bed tonight I guess.... and now that I'm kind of having fun again with Dust I will finally be applying to your corp Bay. I ditched my corp roles last night in preparation.... see, you and Jace soon enuf. 8 days for beta!?!? WTF is that!?!? I was hoping it would last until closer to release..... Oh well.
Whoop whoop! Hit me up on FB for PSN.
I also just recieved my Destiny Beta codes.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
792
|
Posted - 2014.07.17 20:18:00 -
[206] - Quote
Bear in mind this is a beta, they're basically trying to break the system. That's probably why they gave out 3 codes per person.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
797
|
Posted - 2014.07.17 21:43:00 -
[207] - Quote
One Eyed King wrote:Also, if anyone could drop a Destiny story or two in here when they get some play time in, that would be great.
I was in the Alpha, I'm away for work right now but will download when I get home. Is there something you were wanting to know?
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
797
|
Posted - 2014.07.17 21:44:00 -
[208] - Quote
Also may have 1 spare beta code for EU PS4
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
801
|
Posted - 2014.07.18 05:49:00 -
[209] - Quote
It's Appias Birthday.
Shenanigans: Engage.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
802
|
Posted - 2014.07.18 08:05:00 -
[210] - Quote
I think a lot of people are jumping into Destiny expecting it to be something that it's not.
I was in the Alpha so I probably have different expectations to most.
It is not a better version of Dust. Their only relation is they're sci-fi shooters. It took me a while to adapt, and my initial reaction was a negative one as well, but over time I grew to enjoy it more and more.
At its core it's PvE and exploration. My favourite part of the Alpha was grabbing my trusty rifle and just wandering the wastelands, finding random ****, getting lost and having no idea where I was, having to use a distant building on the horizon (where I started) to get my bearings.
I've just gotten home so I'm still DLing the Beta so I'm not sure what's in it yet. But by the sounds of things it's a fraction of the total game.
If the story mission is the one from the Alpha there's rumours that it's not actually a story mission from the full game, it's just something they quickly threw together as an "e.g." mission example. Hence the kinda lame quality.
Visually it's almost certainly going to be massively better on PS4. Sony has gotten themselves an arrangement with Bungie and they will likely try to use it to sell consoles. Not dissimilar to the arrangement with 360 and CoD.
When you see a Destiny trailer expect to see a PS4 logo at the end.
PvP was pretty silly fun. But like most shooters there's no real issue to dying, no ISK loss or equivalent.
Destiny is not really trying to do anything exceptionally new, just trying to be the best at genres that already exist (Borderlands/Halo/WoW) and blend them together.
And keep in mind, this is a beta, there will be patches etc with the feedback they get.
Though I hesitate to say they have a "10 year plan" considering blue tags are hanging around :P
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
803
|
Posted - 2014.07.18 08:45:00 -
[211] - Quote
Bayeth Mal wrote:It's Appias Birthday.
Shenanigans: Engage.
I already tried singing her a birthday song...
She didn't like it.
Now I have extra holes in me.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
812
|
Posted - 2014.07.18 12:50:00 -
[212] - Quote
Clone D wrote:After less than 24 hrs with the beta, I cancelled my preorder of Destiny. How could they make such an enormous fantasy sci fi dreamscape that is such a dull experience?
Cool story bro.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
812
|
Posted - 2014.07.18 12:51:00 -
[213] - Quote
JRleo jr wrote:Bayeth Mal wrote:Bayeth Mal wrote:It's Appias Birthday.
Shenanigans: Engage. I already tried singing her a birthday song... She didn't like it. Now I have extra holes in me. Are you a...changeling?
Huh?
And who are you exactly? I take it you're an alt.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
813
|
Posted - 2014.07.18 12:57:00 -
[214] - Quote
TPLAK yadda yadda
Are we getting tourists following (instead of blue tags) Destiny discussion?
What's going on here?
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
822
|
Posted - 2014.07.19 06:39:00 -
[215] - Quote
I grew quite fond of pumpkin pie while living in the US.
And just generally how cheap everything is.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
824
|
Posted - 2014.07.19 07:21:00 -
[216] - Quote
A little risky in that it might bring back the "Mass Chucker" build. Core Locus nades + Nano hive.
Would mostly be a risk to Mediums. Both too slow to evade and not enough HP to tank it.
I did have the thought of giving a bonus to weapon behaviour per level across all Light weapons.
Reduced SR sway (like to the point of being non-existant). Perhaps increased Optimal range as well on weapons (Including shotgun etc). Maybe just 2% per level or maybe 3%
+5% per level to Clip Size.
Reduced weapon kick (especially on the RR)
etc etc.
You need to be the best at what you do but straight Buffing HP and/or DPS they just end up being fast heavys and we're back to pre 1.7/1.8 with mediums being a better heavy than a heavy.
There are more parameters to this game than HP/DPS and latterly EWAR. Yet it never gets discussed.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
824
|
Posted - 2014.07.19 10:57:00 -
[217] - Quote
I'll just pop this here for destiny players to drool over:
http://i.imgur.com/5ueDUvS.jpg
(Not my image)
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
825
|
Posted - 2014.07.19 11:25:00 -
[218] - Quote
Rocking a Gal Scout with 900hp was possible pre 1.8 and only proto scanners could pick you up.
My proto "light assault" fit gained 1 complex shield extenders worth of HP.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
829
|
Posted - 2014.07.19 14:26:00 -
[219] - Quote
I also agree.
I'll stick with my Johnnie Walker thanks.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
836
|
Posted - 2014.07.19 21:03:00 -
[220] - Quote
I wonder which will happen first. 1,000 pages or 1,000 likes for me. At the rate I'm going lately it could be pretty close.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
842
|
Posted - 2014.07.20 00:11:00 -
[221] - Quote
Spademan wrote:Bayeth Mal wrote:Hey any chance I can join you guys? I've been getting into scouts since before Xmas (Gal Shotty) after being a HMG heavy since I started playing when uprising dropped all the way through to the buff, so you know I'm no FotM chaser. I decided to spec into something else with the vehicle respec and went scout because **** medium suits... Am I worthy to scout with ya'll? Hey Bay, I found your first Barbershop post. Look with dread upon the man you once were! (Seriously bro, Hmg Heavy? seriously?)
I largely stopped rolling that build when the 1.7 buff happened. And have used it even less in 1.8. Something just seemed wrong.
I thought I'd been pretty open about being a heavy :D
A BPO shotty scout was my "there's nobody in corp to squad with" build.
Early on in uprising these were not good builds to run considering I had maybe 4 million SP.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
844
|
Posted - 2014.07.20 10:54:00 -
[222] - Quote
I'm just gonna post this up again.
I have a spare Destiny beta key for PS4 for the EU region
(They class EU as anywhere outside of North America, go figure)
Let me know if any bastards want it.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
844
|
Posted - 2014.07.20 11:12:00 -
[223] - Quote
Spademan wrote:Appia Vibbia wrote:It's really weird to see people impressed with my score and only have a 1.66-2.0 KDR in a game.
Mentalities like that are one thing about dust I can't stand. a Kd/R of 1.5 up is good regardless of the game you're playing, but dickheads in this game be like "10 Kd/R or gtfo"
Yep, I'm running with some players who can get insane K/D in Dust but in BF4 or Destiny it flattens out a little. They're still placing first but the difference between them and the guy who places in the middle isn't as massive.
Or even myself, going from well positive to pretty much breaking even (which I'm totally happy with )
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
845
|
Posted - 2014.07.20 13:20:00 -
[224] - Quote
Spademan wrote: Man, Battlefield gets so much better when you use the rocket launcher as a shotgun. And the shotgun as a long range suppression tool. Seriously, slap a x6 scope on it and you'll be suppressing for days.
I've been trying the shotgun rocket in BF4. I'm just using the standard one that comes with the engineer class but the delay in travel time is too long to really be effective. Even within 10m they still have time to move and gun me down.
I have been doing it in Destiny though and having a blast (get it? ). Too bad heavy weapon ammo is so rare in PvP.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
846
|
Posted - 2014.07.20 14:19:00 -
[225] - Quote
Oh and by the way, I'm using the Destiny smart phone app to stalk you all and check out your gear and stats
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
851
|
Posted - 2014.07.20 20:45:00 -
[226] - Quote
Gavr1lo Pr1nc1p wrote:Does anyone else find the Destiny PvP too CoD like?
Its really really easy IMHO
Even as a level 6 in a game where everyone else is level 8, I can run around with no tactics and kill everyone fairly quickly
It also smooths the levels to balance it out. So level 8 and level 6 have the same DPS and HP etc. And there can be massive variability in who you end up facing. It's possible to take a 6 man fireteam into the match.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
853
|
Posted - 2014.07.21 04:11:00 -
[227] - Quote
I agree with Jolly. SG works quite nicely.
Also agree with a super tweak.
I started using the Scout Rifle but switched to auto due to lag issues (I largely run with American players).
I've had some weird issues. SG blast does 0 damage, they turn, kill me, take two steps then die. Also emptying a whole clip into someone because only 1 hit in 4 actually detects. Instant shield loss to one round from an auto rifle. Likely I've been taking damage but getting no hit indicator then it all calculates at once.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
853
|
Posted - 2014.07.21 04:15:00 -
[228] - Quote
Each class has its identifying item.
Hunter: Cloak/Hood Warlock: Arm Band Titan: Bum Scarf
I believe at higher levels they will have game play effects, I think wearing ones from certian factions will show your allegiance and increase your standings etc etc.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
854
|
Posted - 2014.07.21 07:26:00 -
[229] - Quote
Gavr1lo Pr1nc1p wrote: Yeah, makes me appreciate Dust's hit detection
^^Thats a bad thing.
They (Bungie) have said if things go smoothly they're gonna try and cause issues. As there's no point having a beta is nothing goes wrong. Whether that is to cover their ass if something goes wrong ("we did it on purpose!") is yet to be seen.
Dust has always been a beta. The official "the game is done" announcement came at Fan Fest 2014
As for class imbalance, I've seen every class, weapon etc be complained about as OP. That's a good sign, if a little depressing/hilarious.
While the Hunter can "load" the super and then pop around a corner and insta kill from range (very good for vehicles) the Titan actually has to get up close and can get killed trying, though gets a very small window of invincibility during the animation. The Warlock kinda sits between the two, it has the distance of the Hunter but has to take into account the travel time and arc, it has the AoE of the Titan but they can accidentally kill themselves if used in very tight quarters.
To summarize: Titan: You don't want to be trapped in a tight space with them. Hunter: Watch for people popping in and out of doorways if you're in a vehicle. Warlock: Don't bunch up around an objective while capping (a friend of mine got 5 kills at once from that, my team was on the receiving end ).
I don't see entire fire teams of the same class running the same gear that I do in Dust. But maybe that'll show up later in the full release. I expected to see it in the Event where all your armour etc makes a difference (and Titans would reign supreme) but it really didn't, my warlock actually felt tougher.
Through the Alpha and now the Beta I have run all 3 classes and the only weapon I haven't used in PvP is the hand cannon. While my Titan has a better KD/R than my Warlock I think it's largely to do with my using different weapons and while maxing my titan hitting less lag issues.
They made some balance changes from the alpha, and so I expect to see them from the Beta to full release too.
Interceptors had their RoF reduced and were slowed down by a lot. Sniper Rifles had their damage reduced (in the Alpha I was doing 2,500 damage per headshot). I'm pretty sure heavy ammo became more common, and secondary drops are much higher. But these were fairly minor changes, nothing drastic.
And I still ******* love the Pike. God that's so crazy, trying to take on an Interceptor in your little speeder.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
855
|
Posted - 2014.07.21 13:11:00 -
[230] - Quote
Brokerib wrote:Just found a football in the tower. Fully rendered with sound effects. Spent 10 minutes playing kick-about with strangers in the tower courtyard. GG bungie, GG.
Yeah I had a play with that too. Needless to say it immediately became a game of keep away with my fire team before we lost it over the railing and had to shout at the old man next door to give it back.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
860
|
Posted - 2014.07.21 20:58:00 -
[231] - Quote
One Eyed King wrote:One thing I do like that I haven't seen mentioned, is the grenade timer. It is a smart way of reducing grenade spam while still not forcing you to have to get it from ammo or something.
P.S. Charlie needs to come soon so Destiny Demo, I mean Beta, isn't the only topic.
There's an ability for warlocks where you can recharge the 'nade from melee.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
863
|
Posted - 2014.07.22 06:39:00 -
[232] - Quote
You can share my dampening bonus if I can share your hack speed.
It just comes down to the issue of too many bonuses. While I don't think adding the Damps would be absurdly OP (I actually suggested it back when Rattati was here asking questions), let the proposed Charlie changes go through and then re-assess from there.
The key aspect is if anything changes in relation to shared passives. This will be far more important than any one change. Whether it will be good or bad I'm not sure.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
880
|
Posted - 2014.07.23 01:33:00 -
[233] - Quote
Llast 326 wrote:J0LLY R0G3R wrote:Hmmm. Nathan Fillion sent this out.. Serenity I am in love
SHUT UP AND TAKE ALL MY GLIMMER!
Would also be willing to buy a Millennium Falcon. Or the Normandy.
I spotted Mr Fillion over the beta weekend, face palmed that I didn't click who it was in the Alpha.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
880
|
Posted - 2014.07.23 01:34:00 -
[234] - Quote
Log in... 12 notifications...
...all likes from Monk...
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
887
|
Posted - 2014.07.23 08:37:00 -
[235] - Quote
Matticus Monk wrote:Bayeth Mal wrote:. I spotted Mr Fillion over the beta weekend, face palmed that I didn't click who it was in the Alpha. Dude does a lot of filming by where I live. I've seen him a few times. I swear I see the streets by my house in a commercial, film or TV show almost every other day. Apparently I live in LA, New York, Philly, Chicago and a bunch of other places. 90% of the film "Crank" was filmed on a two block stretch surrounding the building I now live in. It was a warehouse back then.... but I digress. It's what I do. And give out likes. Take 'dem $hitz!
I realise I misphrased that. I mean I spotted him in game, recognised his voice, he's the Hunter Exo in the tower you have to talk to at the start.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
887
|
Posted - 2014.07.23 08:57:00 -
[236] - Quote
mollerz wrote: Getting loot you can never use is lame as ****.
Yeah thank god Dust doesn't have that.
At least in Dust you can get rid the item for in game currency or trade it between characters. Not like that silly Destiny.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
888
|
Posted - 2014.07.23 09:34:00 -
[237] - Quote
Yep. The officer gear I have the least of are the ones I'm specced into.
Also sitting on >50 proto cal assault suits I'll never be able to use (to name one I noticed recently).
Balancing problems I can live with. But a game with mechanics built around the assumption that we would get something we never will? Unacceptable.
Yeah I'm out.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
899
|
Posted - 2014.07.23 20:04:00 -
[238] - Quote
Yeah I'm finding these complaints about the imbalance in Destiny pretty lolzy.
I've said it before and I'll say it again. Over the Alpha and Beta I have now played every class.
The Hunters super is practically made for taking out vehicles.
That titan had to get within CQC range, you can waste him from halfway across the map.
Every class has a super animation. The warlock has to jump in the air and make themselves a great big target. Titan has the invulnerability window but has to get much closer than the other two.
I don't actually think currently the different classes do different melee damage. The majority of my melee kills are shotgun then melee very quickly. But a titan nor warlock can one shot melee, I've tried it. Though maybe headshots are possible.
And ya'll are starting to sound like general.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
899
|
Posted - 2014.07.23 20:06:00 -
[239] - Quote
One Eyed King wrote: That thing is beast against that freaking Destiny HAV, or whatever that thing is. Talk about OP... When I am on that new snow map, I make it a point to save my golden gun for that thing. I know the animation is silly, but for some reason it amuses me.
Snow map?
You mean the moon?
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
900
|
Posted - 2014.07.23 20:28:00 -
[240] - Quote
Immortal John Ripper wrote:am I the only person on dust who has never used Officer gear, in pc or in pubs?
Me neither.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
905
|
Posted - 2014.07.24 12:00:00 -
[241] - Quote
*Walks back inside*
Needed some fresh air so I went out and yelled at a bunch of random strangers.
Feels good.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
913
|
Posted - 2014.07.25 01:01:00 -
[242] - Quote
Appia Vibbia wrote:TPLAK, Jewel Staite > Summer Glau
This x 1,000
I don't often fawn over characters. But god I fell in love with Kaylee.
My girlfriend is very much like her (swap engineering for science).
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
915
|
Posted - 2014.07.25 04:19:00 -
[243] - Quote
Appia Vibbia wrote:Bayeth Mal wrote:Appia Vibbia wrote:TPLAK, Jewel Staite > Summer Glau This x 1,000 I don't often fawn over characters. But god I fell in love with Kaylee. My girlfriend is very much like her (swap engineering for science). And by girlfriend, he means the neighbors' cat which he has stolen.
True story.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
916
|
Posted - 2014.07.25 08:21:00 -
[244] - Quote
Brokerib wrote:mollerz wrote:Brokerib wrote: 6. This is the only one I disagree with. I don't support changes to either strafe acceleration or backpedal.
wut. Scout ability to survive in open combat is mainly down to movement. Anything that could impact that requires very careful consideration. Changes can be made to both shotguns and nova knives that make them more viable without affecting all movement in game. Changes to movement should be the last thing tried. I've heard the argument about 100% backpedal not being realistic. I don't care. That's the same argument that is trotted out to try to justify all sort of changes because 'realism'. Its a game, realism takes a back seat to game play, everytime. I'd preffer to see shotgun fall-off damage changed so that it's less extreme (i.e. shotguns still do damage outside 5m) and play through the nova knife changes to see if they make a difference. To be honest, most of the issues I have with knifing aren't due to backpedal, it's due to the ******* terrible FoV. IMHO
Yeah I have to laugh when people use "realism" to try and argue for something.
This game is set 20,000 years into the future and we still use ladders to get up and down.
If realism was what we were going for this game would be called Dust because we'd just be clouds of nano-bots swirling around each other.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
917
|
Posted - 2014.07.25 13:46:00 -
[245] - Quote
J0LLY R0G3R wrote:Dun Dun DunnnSo which server is next? Mines on Asia, thinking EU and NA will go at same time. Around fanfest. Why am I missing a list of scouts on the cpm? The new council is: Cross Atu Kevall Longstride Zatara Rought SirManBoy Soraya Xel Judge Rhadamanthus Iron Wolf Saber
HA! HA! HA! Again CCP has a quick response to deal with a pressing problem. In about 2 years time expect to see a fix to the alt ISK exploit.
It's obviously just to save money, why pretend different? Expect to see a lot of AFK farmers on all other servers though, so yeah... that'll be fun.
I'm starting to get the feeling that the remaining dust servers will be shut down a lot sooner than we expect. Like around October, and a Legion Beta or something will be out shortly after.
I've come to the conclusion that Nyan San was playing this game right the whole time. They'll probably walk away from dust thinking "heh, that was a really great game! Too bad it didn't succeed, I don't know why, CCP did everything right."
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
923
|
Posted - 2014.07.25 21:44:00 -
[246] - Quote
Don't worry, Cross will still hear from the scouts. I've got his ear so to speak.
Not that it'll matter. I'm pretty sure Dust will end sooner than we expect and I have 0 interest in Legion.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
927
|
Posted - 2014.07.26 06:36:00 -
[247] - Quote
Never played TES before Skyrim, though enchanting 4 sets of armour with -25% to the cost of lightning spells was pretty lolzy.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
927
|
Posted - 2014.07.26 09:45:00 -
[248] - Quote
Wow I'm catching up fast.
Anybody wanna take bets which hits 1,000 first?
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
929
|
Posted - 2014.07.26 14:11:00 -
[249] - Quote
So what's the deal with Quill anyway? I've seen references to being a loon but then got better? It was before my time.
When I was doing my reading to catch up on the conversations I didn't come across anything specific, but then I only read like a third of the pages.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
933
|
Posted - 2014.07.26 22:13:00 -
[250] - Quote
So is the Moon open now on Destiny?
I can't wait until we have a mission on Uranus. "We did that 6 man raid." "How'd it go?" "We wrecked 'em."
We'll bang, OK?
|
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
941
|
Posted - 2014.07.27 05:20:00 -
[251] - Quote
Killar-12 wrote:https://forums.dust514.com/default.aspx?g=posts&t=169225&find=unread Thoughts on if the old choices or Arbiter and such were returned? think more newbs might try out the scout?
They're already shutting down servers, Dust will end sooner than we think (IMHO). Unless players are picking things up in prep for Legion there's not point in trying to gain/train new players (IMHO), I really wouldn't bother asking CCP for anything.
Might as well ask for Pilot suits.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
942
|
Posted - 2014.07.27 10:03:00 -
[252] - Quote
I'm more concerned by the fact that those AFKers are now going to be on all the other servers.
Have fun with that.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
944
|
Posted - 2014.07.28 21:12:00 -
[253] - Quote
Why are we still discussing Dust/Legion?
This is a Destiny forum now, it's been patched.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
947
|
Posted - 2014.07.29 00:31:00 -
[254] - Quote
One Eyed King wrote:It would be nice if they had a hardcore mode like CoD where radar was significantly nerfed. The worst thing about PvP was there was absolutely no element of stealth to the game.
The only time you could flank was if an enemy was already engaged and too focused on the firefight to notice you flanking. Which considering the brief gunfights, were very small windows.
It would be interesting if that was a bonus ability (it could replace your nade or something), Go radar invisible for 20sec.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
947
|
Posted - 2014.07.29 01:14:00 -
[255] - Quote
I don't really mind the news regarding the expansions.
So long as the base game has enough content going on to make it worth the initial price so I can get my moneys worth out of that and then progress on should I so desire.
This is an MMO (kinda) after all and as such has ongoing costs. Every player is online.
It's basically either this or a subscription model or a F2P model.
I'd prefer this, subscription is annoying if you decide to take a break for a few weeks and F2P can end up as P2W and constant prodding for micro transactions can ruin a game.
But again, this really comes down to making sure the base purchase of the game is actually worth it, that there's actually some meat to the content. And having those who choose to delay getting the expansions still able to play and not instead getting their face wrecked in PvP or having nothing to do because of it.
There are some games where if one of you has the expansion then everyone in the team can play it. This is true of PayDay 2 and a few others I think. If so then maybe now people will actually accept my invites instead of avoiding me :D
Though if it's whole other planets then probably not.
If I bought the next 5 expansion packs (assuming it keeps the same price) + already buying the base game I will have spent less on Destiny than on Dust and that was almost entirely on SP boosters so I could play more than one role without getting my face wrecked by vets who had simply made their characters a year before me. (That's what I get for as a newberry trying to go HMG Heavy & Shotty Scout during early uprising at the height of the Slayer Cal Logi / Flaylock fiasco).
Considering we live in an age where we have Day 1 DLC for single player campaigns, this isn't really surprising.
And I was wondering how they were going to do the whole MMO thing without a subscription or micro transactions.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
949
|
Posted - 2014.07.29 02:30:00 -
[256] - Quote
Adipem Nothi wrote: Though it is rather curious how this non-issue became an issue last minute.
Why are people still surprised by this?
They're playing balancing catch up. They have a list going back a year and they're only just now working their way through it.
They added a punishment to sheild stacking a little while back.
Then they decided to fight grenade spam and sitting on hives to make a "mass chucker".
By my estimate they're currently going through the complaints of 1.4-1.5.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
951
|
Posted - 2014.07.29 14:15:00 -
[257] - Quote
Fired up dust for the first time in about 3 weeks. Played one match and realised I wished I was playing Destiny, then logged out. I'd rather deal with interceptors than HAVs. At least when you kill one you know it'll be a while before they come back. And making use of the placed turrets works pretty well if you can predict their path, I've had some success taking them out with Pikes, I actually prefer the Pike over the Interceptor.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
964
|
Posted - 2014.07.30 01:04:00 -
[258] - Quote
You should have seen the interceptor in the Alpha. Had a RoF like a Scout rifle and moved a lot faster.
Found a spot where I could watch C but if B started getting taken I could tilt myself on a rock and blind mortar B from across the map until I got a kill and then go back to watching C.
Looks like they're gonna reduce it down to one per map now which is a little sad.
I will say though that they need to adjust matchmaking so 6 person fireteams face off against other full fire teams.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
967
|
Posted - 2014.07.30 02:09:00 -
[259] - Quote
Yeah I wish I could give away my boosters, I have no use for them now.
Man I can't wait to get the teleport ability on my Warlock. That **** will be terrifying.
As is usual for me I'm probably gonna have to stick with auto weapons for the time being. Hit detection being as it is (living in small town australia).
I'll end up with 3 loadouts per character. 1st for PvE 2nd for Crucable 3rd for Iron Banner
Because of the damage smoothing I found the high RoF SG best for basic PvP but when the damage is 1:1 you can one shot people.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
970
|
Posted - 2014.07.30 03:12:00 -
[260] - Quote
mollerz wrote:IgniteableAura wrote: Besides there isn't much for the PS4 anyway. But I couldn't really let those $40 go to waste. I need charlie to launch already.......I need my knife fix. check out war thunder. Its pretty awesome.. epic battles for sure. Be warned tho- you have to figure out their UI. It's pretty ******* bad.. but only because it's a direct port of their PC product (looks coldly at saberouge) they did quickly. So pro tip= you can use the middle touch pad like a mini laptop touchpad. it sucks, but they are working on the UI conversion. That being said- it took me two solid hours to figure out how to make the flight controls work the way I wanted for flight. That' snot even talking about tanks.. but tanks was easier. Once you get your flight controls down, the game really opens up.\ edit- Also I am getting my knifing in now before it changes. I am quite concerned they will **** it up.
Oh I played quite a bit of Warthunder when it first came to PS4 only got to tier 2 or 3, it was good. I joined an all Kiwi squadron, pretty funny, even as a Kiwi myself thier accents were pretty full on.
This was before the tanks, any good?
I might redownload tonight.
We'll bang, OK?
|
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
971
|
Posted - 2014.07.30 03:19:00 -
[261] - Quote
DPLAK for everyone else. If you haven't played Warthunder give it a try. Doing dive bombing runs at an AA gun while you've got a fighter on your tail is pretty epic.
Though matchmaking was borked, you can't run with people a higher level than you or you get wrecked.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
975
|
Posted - 2014.07.30 07:29:00 -
[262] - Quote
Done.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
975
|
Posted - 2014.07.30 07:32:00 -
[263] - Quote
With the discussion of Warthunder and then somebody at work mentioning X-com looks like my dance card is full until Destiny releases. (seriously, one mention of a good game and guess what I'll be playing in a few hours time lol)
Mollerz, post up your PSN down stairs and I'll add you for some 20th century bastardry.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
975
|
Posted - 2014.07.30 12:50:00 -
[264] - Quote
I've been thinking, every now and then as a group we could choose one thread at random and just mass troll it or completely take it over and start having discussions entirely unrelated to the thread. Basically set up a temporary barbershop there for a day and then leave.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
977
|
Posted - 2014.07.30 13:32:00 -
[265] - Quote
My marathon civ 5 game finally ended, after 5 weeks I finally came away with a Scientific victory in June of 1995 It was close, Korea was on my heels most of the way. Now that I've sent out my best and brightest to colonise the galaxy. Time to clean up this planet. The map started with 22 civs, I was generally playing as a scientific pacifist but these asshats just couldn't live in peace and had to wipe out anyone who got in their way. I'd try stepping in to resurrect a fallen Civ but the moment I turned my back they'd get pounced on. Clearly these warmongers cannot be trusted to expand peacefully into the galaxy.
No, their kind has to stop here.
July 1995: I have now declared war with every other Civ in the game and any City states that weren't allied with me. Every single civ and city state is now in a state of total war. WW2 has got nothing on this ****. Each turn is a slog with my own 180 units to move around and the time between turns takes forever as I watch every single corner of the planet fight each other. Awkwardly, City-states that have lived next door to each other peacefully for 6,000 years are now in a fight to the death as their alliances are opposed. Brother v brother and all that.
Nobody has pulled out nukes yet, but I'm expecting them to show sooner or later.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
993
|
Posted - 2014.07.31 02:34:00 -
[266] - Quote
http://m.au.ign.com/articles/2014/07/30/destiny-the-endgame-is-only-the-beginning-ign-first
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
995
|
Posted - 2014.07.31 13:13:00 -
[267] - Quote
Guys like this put me off playing games. Try having to play entirely away from your home server constantly because your home server is the AFK server and deal with actual lag.
Why the **** do you guys even interact with that idiot.
His fittings are terrible. Running around alone in the open in a Gallente suit without a single repper on.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1003
|
Posted - 2014.07.31 20:53:00 -
[268] - Quote
Boom, 1k.
Thanks Monk :)
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1007
|
Posted - 2014.08.01 01:20:00 -
[269] - Quote
While Destiny will have factions, as an Exo I want there to be a way to be a Vex sympathiser.
Actually, I'm just interested in why, as a war machine from a long forgotten war, have I and others like me been awoken? Who made me? Does this one have a soul?
I'd basically just RP as Legion from ME.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1011
|
Posted - 2014.08.02 06:40:00 -
[270] - Quote
Adipem Nothi wrote:What to do ...
Play Bush! F*ck that ... heavy spam.
Play Dom! F*ck that ... rooftop campers.
Play Skirm! F*ck that ... every match redline. Play Dust Forums ... while playing ...
Skyrim or Bioshock or XCOM or Fallout?
XCOM!
I'm playing it now, I'm tempted to put everyone here in as characters and see who makes it
We'll bang, OK?
|
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1011
|
Posted - 2014.08.02 06:47:00 -
[271] - Quote
noob cavman wrote:My favourite character I made on skyrim was a old nord wizard named rincewind. Needless to say his running away ability was legendary. No bandit could ever touch our cowardly hero nor stop his cockroach like survivability.
lol, I played Duke Felmet and Igneous Cutwell in a theatre clubs productions of Wyrd Sisters and Mort respectively.
I was 16/17 at the time, jolly good fun. Have been a huge fan of his work ever since.
Did you see the doco about Mr Pratchett considering euthanasia? Incredibly depressing. His daughter wrote the story for the Tomb Raider reboot.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1012
|
Posted - 2014.08.02 07:15:00 -
[272] - Quote
And Jace, had a look downstairs, bad-ass.
And man, I go away for like a day and suddenly everyone's discussing all the cool stuff!
Disc-world, Dune, IRL Crime, Skyrim... damn.
My Skyrim charcter, Altmer, named Bayeth (it's the name I use for pretty much everything). Conjuration and Destruction. Flaming purple sword in one hand, fire bolt in the other. Very much of the battle mage build.
I did 3 playthroughs with each of the main classes. Archery was fantastic. When you leveled in it sneaking around nailing dudes from their watch towers as their bodys rag doll down a ravine.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1015
|
Posted - 2014.08.02 09:45:00 -
[273] - Quote
Bayeth Mal wrote:Adipem Nothi wrote:What to do ...
Play Bush! F*ck that ... heavy spam.
Play Dom! F*ck that ... rooftop campers.
Play Skirm! F*ck that ... every match redline. Play Dust Forums ... while playing ...
Skyrim or Bioshock or XCOM or Fallout? XCOM! I'm playing it now, I'm tempted to put everyone here in as characters and see who makes it
Also, I take it everyone's played Bioshock: Infinite?
I played it right after playing The Last of Us, it was a surreal moment realising these two very different games have you playing a fairly unlikeable, absurdly violent, grizzled middle aged man running around with a upbeat teenage girl with a "special ability" that the whole story revolves around .
And they both kinda have punch in the gut endings.
I liked both of those ladies though, kinda made me wanna have a daughter, but then I remembered "rule 34" and I'm like, "nope, not having a daughter". This world is full of gross perverts...
... I should know, I am their leader.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1031
|
Posted - 2014.08.02 23:19:00 -
[274] - Quote
mollerz wrote:Bayeth Mal wrote:Adipem Nothi wrote:What to do ...
Play Bush! F*ck that ... heavy spam.
Play Dom! F*ck that ... rooftop campers.
Play Skirm! F*ck that ... every match redline. Play Dust Forums ... while playing ...
Skyrim or Bioshock or XCOM or Fallout? XCOM! I'm playing it now, I'm tempted to put everyone here in as characters and see who makes it Yea! That is the best part of XCOM. The ability to make custom people, to the point it hurts when you lose one, or you feel epic when they sacrifice themselves so more squad can live. Such a cool game.
Way back when it first came out I did this, put myself, girlfriend and a bunch of friends in it. On an abduction mission I moved myself down an alley, turn ends and 3 floaters burst through a door and surround me on all sides. I kill one, my girlfriend comes bursting through a doorway and shotguns one out of the air and my best friend snipes the third one from across the map.
I tend to role play a bit. I order soldiers in sets of 10-15. So all these noobs show up and have to be trained by the vets, the senior soldiers get their own colours and armour sets. When the vets die one of the noobs has to step up and take on the mantle/colours etc (big shoes to fill and all that).
On another play through on a terror mission I moved my 2nd to last guy, a sniper I was dashing to catch up, it revealed 1 extra square of map... ONE!
It set off a Cyberdisc and 5 ******* Chryssalids inside a building. It was two of the "pods" (enemy clusters) at the same time. I have one soldier, a heavy. ****, well they didnt really move far when I set them off they're all still clustered, I guess I'll use my rocket. He pulls it out and lines up a shot, fantastic I can hit most of them...But there in the middle. A civilian woman, terrified out of her mind. She was in the dead centre of the cluster, the rocket would have to hit her. Well reluctantly he fired his rocket, killing her and a very good chunk of the aliens, pretty much saved the squad and a bunch of civilians. Later that heavy died on a crash mission, protecting 4 noob/low level soldiers I was trying to level up. He took on a god damn Sectopod solo to save their asses. I like to think he had been hoping for a repentant death, for that poor woman.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1034
|
Posted - 2014.08.03 03:23:00 -
[275] - Quote
Adipem Nothi wrote:One Eyed King wrote:I really like XCOM but kept getting stonewalled every time I got to the psychic aliens. They always turned one of my guys, who I never wanted to kill, and I could never develop the technology fast enough to prevent.
Stupid aliens. So ...there's the original XCOM "Something" which I did not read, but have friend who tell me it fantastic! ... Then there's the first PS3 release XCOM "Enemy Unknown" ... Then there's the current XCOM "Enemy Within" ... The last iteration is a remake of the second; it introduced a new currency, expanded upon the story line a 'bit, and added mechs and augmentations (e.g. deus ex limb clinic). My current A-Team's been through the tubes a few times, but "neural dampening" was first on my list for the very reason outlined above. I played the first PS3 version, got all p*ssed off b/c mind control and quit. The only thing worse than losing one of your favorite guys, is losing one of your favorite guys because he went batsh*t, shot-and-killed your other favorite guys, and did it over and over again every time you reloaded. Good news is there's less of that particular flavor of heartbreak in "Enemy Within" thanks to neural dampening ... and there's lots of other cool new stuff as well ... worth the $20 IMHO. My secret ... straight up f*cking cowardice :-) I don't research the Hyperwave Communicator until I'm good and ready.
See it just wouldn't feel right playing a Firaxis game on anything but PC. I'm just like that for some games, Skyrim was a "must play on PC" game for me as well, as was FO3 and FO4 will be.
I never really found the Mind Control thing to be so much of a problem, I've killed a couple of my own guys because of it though, I think also you can crit them into unconsciousness and then stablise them. Though I never really bothered with trying to mind control the aliens either.
New topic: Has anybody else got a straight up boner for No Man's Sky?
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1036
|
Posted - 2014.08.03 10:28:00 -
[276] - Quote
http://deadendthrills.com/gallery/?gid=73
This Skyrim discussion reminded me of some folks who mod games and use it to make art. Pretty sweet. See linky for a Skyrim example. Their Mass Effect ones are great as well, many are on the slideshow for my desktop background.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1037
|
Posted - 2014.08.03 12:55:00 -
[277] - Quote
Spademan wrote:Bayeth Mal wrote:http://deadendthrills.com/gallery/?gid=73
This Skyrim discussion reminded me of some folks who mod games and use it to make art. Pretty sweet. See linky for a Skyrim example. Their Mass Effect ones are great as well, many are on the slideshow for my desktop background. I'm not really digging the whole "90% of the character shots are female with and the others are Arnie" thing, but the scenery shots are lovely.
Yeah, those ones weird me out too. Kinda to be expected though, it took modders like 4 hours to make a naked mod when it launched.
Also Google Thomas the Tank Engine Skyrim mod, good for a laugh.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1037
|
Posted - 2014.08.03 13:01:00 -
[278] - Quote
Right-wing Extremist wrote:Death Shadow117 wrote:Companions is for scrubs. The dark brotherhood is the best. Been there, done that, got infected with vampirism. Time to see what lycanthropy is good for.
I didn't discover the warewolf thing until my 3rd play though (and 200+ hours) I was like... Da Fuk? Since when was this here?
Its quite fun actually. Good little trick to keep as backup. Some punk comes to rob you... Yeah that was a mistake. If you get it early on its freaken OP.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1039
|
Posted - 2014.08.03 13:44:00 -
[279] - Quote
IAmDuncanIdaho II wrote: yeah she lived in West Philly for a bit, said that was rough, but it's gentrified since then.
So... West Philadelphia, born and raised? How was the playground?
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1055
|
Posted - 2014.08.07 03:17:00 -
[280] - Quote
Anybody here enjoy DA:O?
We'll bang, OK?
|
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1060
|
Posted - 2014.08.08 04:01:00 -
[281] - Quote
I'm agreeing with 90%. Combined with the slow down from plate stacking will be reasonable.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1060
|
Posted - 2014.08.08 14:03:00 -
[282] - Quote
Hey folks, I've been meaning to post this for ages. http://imgur.com/WB7IQc5
Feel free to use this when arguing with Heavies that think the PG/CPU they have is fine.
For context I have Core, Engineering and Electronics at 5. I have 0 SP in Fitting optimisation or whatever it's called. It's never been worth it. I just have the extra CPU you get with certain skills that are needed to unlock the weapons.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1061
|
Posted - 2014.08.08 14:27:00 -
[283] - Quote
Cass Caul wrote:all about that delta-V
Are we discussing Kerbal Space Program now?
http://deltavmap.com/
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1064
|
Posted - 2014.08.08 14:57:00 -
[284] - Quote
KSP is crazy awesome, and some of the mods are just fantastic. Kethane is a cool one for seeding the solar system with refuelling stations and then going on crazy adventures.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1074
|
Posted - 2014.08.09 04:25:00 -
[285] - Quote
Yeah X-Com has multiplayer. Though for those of us using the Long War mod I've heard it wont work.
But basically the multi-player works like Warhammer 40k with units having a points cost etc.
But the Single player is really where it's at. I'm loving Long War, the base game is fun but once you get your head around the mechanics the higher difficulties are purely HP/Damage/Critical chance etc.
When the lead Dev for a game is tweeting "If you liked XCOM, give The Long War mod a shot. Takes XCOM to a new level." then you know it's good :D You will need all the DLC though I think.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1074
|
Posted - 2014.08.09 04:31:00 -
[286] - Quote
One thing about x-com that does make me laugh is that if the missions played out in real time they'd last about 2 minutes vs the 30 minutes for you ha.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1079
|
Posted - 2014.08.09 15:09:00 -
[287] - Quote
Spademan wrote:Arkena Wyrnspire wrote:Lol Calscout with 50% scan range and 15% dampening. Damned bastards have to steal all our stuff.
Were you guys here when Ratty was talking to us about it?
His logic was fairly straight forward. Bonuses need to take into account the slot layout of the suit. I forget what page but he listed the basic principles he was working towards. One of them was that every scout should be able to beat all scans if they fill all their lows with Damps and have a Proto cloak on. With the exception of Gallente who can get away with just all lows being Damps.
Caldari and Amarr will be the closest to an Assault suit still as their bonuses apply to the modules it has the least of, thus encouraging it to fill the others with tank, which fits the lore I guess.
While I still don't like the idea of anybody having passive precision this seems to be the best we're going to get (I miss the days of Scout v Scout being a blind fight) Not that it matters, I turn on my PS3 about once a month now let alone play Dust.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1082
|
Posted - 2014.08.11 02:07:00 -
[288] - Quote
The Xcom long war mod is great, but it is seriously too ******* long. Spent an entire weekend playing and don't even have lasers yet. WTF.
I know there's some options to shorten it but I've heard its not balanced well.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1083
|
Posted - 2014.08.11 06:45:00 -
[289] - Quote
I am still concerned by Amarr scouts forcing you to go proto if you want to go unseen, has anybody looked at the tiers to see what buids are possible?
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1083
|
Posted - 2014.08.11 09:38:00 -
[290] - Quote
With all these video game diaries maybe I should fire up Football Manager, or tell how I led Boston United to win Blue Sq Premiere.
We'll bang, OK?
|
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1093
|
Posted - 2014.08.12 06:14:00 -
[291] - Quote
The long war devs said it will only work on non-pirated copies. They said it has to do with the crack the pirates used. Enemy Within/Enemy Unknown by itself is still damn good though. And trying to play long war on your first try is silly.
You know how on your first mission you faced 4 sectoids? On the easiest Long War difficulty you face 10, and they had more hp, better abilities and tougher AI. And that in a nutshell is Long War.
IMHO the easy setting in Long War is harder than classic in Enemy Within. Though I've never even tried a game without Ironman on.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1093
|
Posted - 2014.08.12 06:19:00 -
[292] - Quote
Also, it has been decided by the non-scouts that any scout that doesn't have to run all complex damps in their lows is OP. Welcome to the post buff Nerf.
I predict it will continue indefinately. The mobile radars will switch to Amarr and the cycle continues.
That's Dust 514 baby!
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1099
|
Posted - 2014.08.12 20:53:00 -
[293] - Quote
I think this pretty much summarises Long War.
http://m.imgur.com/r/xcom/PYjJwHT
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1099
|
Posted - 2014.08.13 23:18:00 -
[294] - Quote
I'm sitting on about 4 three day omegas, 2 seven day omegas, 7 one day boosters and 3 three day.
I'd give them away if I could. I don't even play enough to use them.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1101
|
Posted - 2014.08.14 00:00:00 -
[295] - Quote
mollerz wrote:Bayeth Mal wrote:I'm sitting on about 4 three day omegas, 2 seven day omegas, 7 one day boosters and 3 three day.
I'd give them away if I could. I don't even play enough to use them. I'm with you. I'd donate most of mine as well.
Well about a year ago I bought one of the $100 packs and sat on the aurum. Back in 1.7 I was really enjoying things and capping every week. So I stocked up in the sale when boosters were half price and got actives cus you get more bang for your buck.
And then FF etc etc. I found I couldn't even be bothered to AFK out the rest of the booster I put on for FF weekend. Should have got passives.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1104
|
Posted - 2014.08.14 00:52:00 -
[296] - Quote
Inform Launcher
Operation Dessert Swarm
Heat-Seeking Nothing Launcher
LOL Cannon
"Tickle-Me" Proto
Warm Launcher
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1106
|
Posted - 2014.08.14 02:19:00 -
[297] - Quote
So Charlie is good?
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1107
|
Posted - 2014.08.14 04:51:00 -
[298] - Quote
So can you stab in a Gal suit yet? lol
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1107
|
Posted - 2014.08.14 05:02:00 -
[299] - Quote
Man page 1,000 is coming up quick.
Somebody should go tell the old school scouts to swing by and say hi.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1107
|
Posted - 2014.08.14 05:24:00 -
[300] - Quote
Ha, in the engineering department at my work they hold a GÇ£Spaghetti BridgeGÇ¥ competition each year where people build a small bridge out of uncooked (or lightly steamed to bend it to shape) spaghetti.
The bridge is then placed on a small structure where a hook is then attached to apply pressure to the bridge. The load is slowly increased until it breaks.
The winner this year was a university student. His bridge weighed 300 grams (10.6 ounces).
It was able to withstand a load of 271.8kgs (599.22 pounds).
I thought that was pretty impressive.
We'll bang, OK?
|
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1111
|
Posted - 2014.08.14 10:29:00 -
[301] - Quote
Ha! I've had the same problem trying to shotgun a UL in that same spot.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1111
|
Posted - 2014.08.14 12:11:00 -
[302] - Quote
Spademan wrote:Assault combat rifle is still broken though. Not sure about the rail rifle. It's either fairly OP or I'm just amazingly good at using it. And frankly I don't see it being the latter. Oh, and with my new precision my Ion Pistol fit has become a lot better at hunting.
What's changed with the RR? And yeah, the ACR is light weapon #1. As a RR user I don't mind being on the lower end of the DPS in exchange for the longer range, but the way some people talk about it you'd think it shouldn't harm anyone ever. (Note: I was pro the RR nerf a while back, it was stupid, but I wanted a close range sniper/scout rifle and this was the best we were gonna get).
As I said before, I'll actually be on this weekend to check charlie out if anyone wants to squad up. (Sorry for not squadding with you when I logged on earlier Monk, I was just checking something and had to go).
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1120
|
Posted - 2014.08.14 21:14:00 -
[303] - Quote
Yeah we're going to be stuck with a lot of the scouts from before due to the no respec issue. But luckily nobody specced Amarr
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1120
|
Posted - 2014.08.14 21:47:00 -
[304] - Quote
I'm not sure which is worse, tourists ripping farts or masturbating.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1123
|
Posted - 2014.08.14 21:56:00 -
[305] - Quote
Congratulations everyone.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1126
|
Posted - 2014.08.14 23:40:00 -
[306] - Quote
Is there a joke here involving sota that predates me?
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1126
|
Posted - 2014.08.14 23:41:00 -
[307] - Quote
So... NK will become the new FotM? Ha.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1128
|
Posted - 2014.08.15 00:18:00 -
[308] - Quote
Right, gotcha.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1128
|
Posted - 2014.08.15 00:28:00 -
[309] - Quote
The Burst HMG was my SG back when HD was absurd. Though if you accidentally over-heat it you're pretty screwed. One shotting people (one bursting?) with it is nothing new.
If they've balanced over heat well it could be good. Watch heavies carefully for the over heat animation, you have enough time to melee them to death (10 sec I think?).
I once overheated on the last round in the clip while supressing a hall way. So embarrassing, squadmates thought I was lying when I was still going through the whole process ages later.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1132
|
Posted - 2014.08.15 07:01:00 -
[310] - Quote
Hmm... rains finally arrived (after >3 months without a drop) so internet may be a little laggy for me, I'll be on in an hour or so to check out Charles.
I'm tempted to make an alt and name it Rouge Wedding and spec entirely into Lazers, I wish I'd thought of this long enough ago for them to have enough SP worth playing with.
We'll bang, OK?
|
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1133
|
Posted - 2014.08.15 10:49:00 -
[311] - Quote
Ha. Was gunning for a friend in a ADS when we shot down an enemy ADS, so they came back with an Incubus with rails. We got taken down and I had to jump out, I ended up stranded out in the open in my Heavy suit, I start legging it to the nearest compound when I notice the sound of an ADS nearby and the ground lighting up. It's the rail incubus, he comes in at head height and tries to cut me off. So I duck and weave preventing him from landing a shot. The pilot then parks up and gets out in their own heavy suit with HMG.
Oh so you want a heavy off?
After I killed him I then took his ADS, flew for a little bit but it's been so long since I flew (5 months at least) I was all over the place, couldn't hit **** and eventually lost a fight with another enemy ADS. Oh well. Twas fun never the less.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1143
|
Posted - 2014.08.15 21:41:00 -
[312] - Quote
Spademan wrote:Where's Cross? We should get him to see if CCP will give us something special for 1000 pages.
It at least deserves a mention on the blog.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1144
|
Posted - 2014.08.16 05:02:00 -
[313] - Quote
I just want to be able to do our own games. I can think of so many awesome matches we could have, and our own meta games.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1144
|
Posted - 2014.08.16 05:02:00 -
[314] - Quote
Also, I've been successfully knifing people, this should be a warning that they're OP.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1146
|
Posted - 2014.08.16 12:39:00 -
[315] - Quote
Spademan wrote:Immortal John Ripper wrote:Spademan wrote:Immortal John Ripper wrote:even more reason not to go.
If there is anything I love more than being loved.. it is being hated. Seriously, it's always so hard to get hate mail. All I ever get is fanmail thanking me for stomping them. smh. It's not about hate, it's about indifference. The worst kind of hell. how is writing special notes and going out of your way doing things for me supposed to make me feel this hell you call indifference? You make me feel special more than this indifference you speak of. Indifference in that you receive nothing special. Nothing comes your way to make you stand out from the others in game. You merely exist.
A big fish in an exceedingly small pond.
I've received hate mail/rage mail and invitations to join people's corps and I'm a nobody even in this "small pond". It's not special.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1147
|
Posted - 2014.08.16 13:45:00 -
[316] - Quote
Spademan wrote:IAmDuncanIdaho II wrote:Oh BTW saw Broker in Scouts United yesterday. Or Thursday.
Thought would let you know. Coz TPLAK The forums are where it's at though. Speaking of which, to this day I still don't understand why they passed up the chance to call it the "Dust 51Forum"
I've had that exact same thought.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1175
|
Posted - 2014.08.17 07:42:00 -
[317] - Quote
About to break 30mil
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1176
|
Posted - 2014.08.17 12:27:00 -
[318] - Quote
Bayeth Mal wrote:Also, I've been successfully knifing people, this should be a warning that they're OP.
I'm really not kidding, I had like 2 matches this week where I wasn't running knives and my KDR for this week is >250% of normal.
No wonder I'm enjoying Charles so much. I may be biased.
I think I'm cheating though, is it un-gentlemanly to run a light weapon as well? My using it on a Gal is definitely cheating.
Tried challenging red scouts to knife offs but inevitably they just AsCR me.
I've been stabbing a disturbingly high number of Amarr scouts, that makes me smile. Even knifed a couple of minjas. I think it's taking a while for folks to click that a Gal scout can see Amarr and Min if they're un-dampened.
Also, even though being a heavy for so long last year I've never actually tried the HMG taxi (or at least not that I remember). Did it today with a corp buddy in a kitted out methana, he drove while I manned the blaster turret and if need be jumped out. While I spent most of that match giggling, it's seriously ****** up and is possibly the easiest game mode there is. Hilariously somebody sent a tank after us, it got PLC'd and AV 'naded into the ground, I do not think he saw that coming.
Honestly though it's really that ability to quickly get back in the vehicle. I've heard discussions about making it have a hacking circle like recalling a vehicle. I like that idea. But also the rapid changing of seats is problematic as well.
But anyways, Shotty and others were there, laughs were had and there some quotable lol moments (even though I was the only one on comms).
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1180
|
Posted - 2014.08.17 20:51:00 -
[319] - Quote
Yeah my statement on picking up scouts is based on the Charlie spread sheet on the front door and actually picking people up in the field XD.
Though any damps at all will get you under a Gal unless they start running precision enhancers.
So... Yeah, make like a scout and damp. Even as a Gal I don't have a single un-dampened fit.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1180
|
Posted - 2014.08.18 00:49:00 -
[320] - Quote
I kinda noticed a drop in RR usage, ScR and AR has increased, CR has remained the same but AsCR seems #1.
Overall though I think diversity has improved.
I encountered more proto min assaults than anything else proto though. I do like that black and white design.
I wish we could make our own matches, it'd be fun to have each team pick a race and only run those suits, weapons, mods etc. Each race has a team and they have a tourney to see who's best.
We'll bang, OK?
|
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1180
|
Posted - 2014.08.18 12:34:00 -
[321] - Quote
Spademan wrote:Arkena Wyrnspire wrote:ASCR? Assault scrambler rifle? #1? Really? Huh. I've seen barely any.
I wish we could have squad matches. Just get a squad of people on one side, match up with another full squad, and then have a go at each other on a reduced size map a la squad cup. Small s and big C=Assault Combat Rifle.
Yeah, in my nomenclature Assault Scrambler Rifle would be AsScR (pronounced "Ass Car"). SR = Sniper Rifle ScR = Scrambler Rifle etc.
Prefix: As = Assault Br = Breach etc.
Not the best system, if I could be bothered I'd come up with a better one, its just the system I use in naming my suits. I also use a numbering system to force my fits into a specific order. If I know what fit I want I know what number to scroll to.
e.g.
I want an advanced Gal scout with damps, assault RR, knives, cloak and uplink I scroll to a fitting titled:
1.2.2 AsRR/NK - C/UL
Or a proto Assault forge sentinel with self reps and kin cats
3.3.2 AsFG/SMG
This forces them into a specific order, light frames at the top (1), medium in the middle (2) heavies last (3) Then within each group by tier: std = 1, adv = 2, proto = 3 And so on. Makes it easier to find what you're looking for.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1187
|
Posted - 2014.08.18 20:43:00 -
[322] - Quote
J0LLY R0G3R wrote:Aight I thought this was pretty funny, was over on the destiny sub reddit and check out what the discussion is on lol. The Tower needs a Barber ShopJust in case you want to change your hair and markings after the original character creation. More options could be added with DLC. Also, the EXO barber shop could do whole new skin tones paint jobs. Just made me laugh a lil bit. XD If they only knew.
I wish I knew what my Dust merc even looks like.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1189
|
Posted - 2014.08.19 07:13:00 -
[323] - Quote
Sorry but paid to swim around on the Great Barrier Reef wins.
Getting paid while taking a dump is also good.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1193
|
Posted - 2014.08.19 20:39:00 -
[324] - Quote
I saw a few as well. They're out there. Looking at his armour though I'm worried he's stacking range amps.
Over the weekend saw more Min scouts than anything else.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1194
|
Posted - 2014.08.20 08:43:00 -
[325] - Quote
Cass Caul wrote:Not until I get my way! . . . which is that it's reset or modified upon each significant update. Because really: people with stats like mine, predominantly from excessive PC play, will distort the values and averages and end up being thrust into or the cause of one-sided matches.
That's basically my thoughts, I also suggested a multiplier for looking at the last few hours for short term trends.
After using nerfed suits and BPOs for so long I could spend the next few months proto-stomping to my hearts content and not even make a dent in my total W/L and KDR.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1194
|
Posted - 2014.08.20 08:57:00 -
[326] - Quote
I'm also surprised there's enough people playing this game on each server for this to even work.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1197
|
Posted - 2014.08.20 12:58:00 -
[327] - Quote
well its not so much newbros v newbros. But Vets+Newbros v Vets+Newbros. More mixed teams.
So days of having a completely one sided match and seeing one team of starter corps and the other 6 Nyan San + 6 Ancient Exiles or whatever should be over.
I've seen NS leave matches where a full squad from a decent corp are on the opposing team. They'll need to learn to live with it. Also Q-syncing in pubs will probably be impossible now unless you wanna fight each other (which is more fun IMHO)
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1208
|
Posted - 2014.08.20 22:32:00 -
[328] - Quote
Ironyimation Inception wrote:I have leveled up my Nova Knife operation to level 5, after deciding "lol Destiny in a few weeks". I have to say that this is the most fun Dust has ever been. The endless flow of rage mail from using a Thales or a Six-Kin doesn't match the amount of "lols" I had. Thank a certain few of you to telling me knives are actually fun. (And its hilarious to see tanks run away from knives.)
Same, but got prof 3 as well
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1210
|
Posted - 2014.08.21 04:44:00 -
[329] - Quote
Pseudogenesis wrote:Bayeth Mal wrote:Ironyimation Inception wrote:I have leveled up my Nova Knife operation to level 5, after deciding "lol Destiny in a few weeks". I have to say that this is the most fun Dust has ever been. The endless flow of rage mail from using a Thales or a Six-Kin doesn't match the amount of "lols" I had. Thank a certain few of you to telling me knives are actually fun. (And its hilarious to see tanks run away from knives.) Same, but got prof 3 as well Proficiency 5 represent! I am painfully, tragically stupid when it comes to skill point investment.
Yeah but I went from op 1 to prof 3 in 10 hours I do that for a lot of things.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1211
|
Posted - 2014.08.21 07:57:00 -
[330] - Quote
Pseudogenesis wrote:
I logged into my alts the other day to see how far along they were in terms of SP, and remembered that apparently I had named one xXMLGYOLOSWAG BASEDGODXx.
I know I have one called Commander GobbleCaulk
We'll bang, OK?
|
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1211
|
Posted - 2014.08.21 08:01:00 -
[331] - Quote
Look in locker room, see stupid thread, reading through responses and see a good response.
Check who wrote it...
It was me.
*Self high 5*
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1212
|
Posted - 2014.08.21 09:37:00 -
[332] - Quote
TPLAK
Going for a wander outside, prepare for random likes from the furtherest reaches of the forums.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1217
|
Posted - 2014.08.21 12:26:00 -
[333] - Quote
Spademan wrote:Does anyone here drive vehicles? If they do, I would like to make a request to use a passenger gun. I did it for the first time in a while with a railgun on an LAV and it reminded me how fun it was. Cheers. I have a BPO saga, or we could do some Gal FW and get a Methana. Or I could use my vehcile alt and spec one out. While fun they're really vulnerable to tanks, even blue ones can run you over
Actually I have a bunch of turbos or whatever they're called from way back when they took them from the market. I've been holding onto them planning on selling them but looks like that plan is over.
Man I've held on to so much stuff just planning to sell it.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1228
|
Posted - 2014.08.22 00:32:00 -
[334] - Quote
Hmm somebody remind me a little closer to the SP event and I'll pop on for a bit. Its right before destiny drops and I'll probably need a nice palate cleanser.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1231
|
Posted - 2014.08.22 03:40:00 -
[335] - Quote
I've sniped in a scout suit. SMG for a side arm for assaulting other snipers nearby, NK is good but if they spot you you're toast.
I use a cloak for traversing and popping my head out to spot my targets.
If I get more than maybe 3-5 kills from a given spot I relocate. One shot kills are not factored as they don't get a directional indicator.
I'm largely focused on counter sniping though. Some matches are simply hilarious. Pinging 3 snipers all next to each other because of their lack of awareness before the 4th clicks to it and gets killed running away.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1231
|
Posted - 2014.08.22 07:39:00 -
[336] - Quote
So dust is down I take it?
It's not an issue, I wasn't going to play this weekend anyway since we have that triple SP event next week.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1231
|
Posted - 2014.08.22 07:48:00 -
[337] - Quote
So I was thinking about Shotty laughing at my "It's a heavy with knives! Get out get out!" And remembered some times where comms without context had some hilarious results. One that comes to mind:
A friend joined the squad just in time to hear me say "...so now I'm just a kid fingering a dyke. Oh well."
Another time we were joking about how stupid racist people can be and that some of their comments are nonsensical. Somebody who was off comms typed a stupid racist comment they heard into squad chat...
But squad lead hit deploy and it got posted in Team... lol. So no context, just an incredibly racist comment sitting there in team chat.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1237
|
Posted - 2014.08.22 22:35:00 -
[338] - Quote
Who wants a space pimp mobile? https://www.youtube.com/watch?v=4zZCIzQYp9A
Dat hot tub :D
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1239
|
Posted - 2014.08.23 06:13:00 -
[339] - Quote
Pseudogenesis wrote:mollerz wrote:Yep what you witnessed was amazingly rare restraint of the permafallen to let the remaining clones box it out. You must have also seen the triple horned unicorn running around too because there is always an idiot that spawns in and ends for his team. Nah, our blues were spawning in and dying like crazy. If they had stopped spawning a minute or so before the game ended, there was basically zero chance of us losing, but they kept coming out of the woodworks and getting mowed down.
I had this happen when playing against Nyan San. If the blues had just stayed inside the Hard Point we'd set up in a building we would've won. I ended up getting 600k from all the proto suits we were killing. But still lost from players going 0/15.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1239
|
Posted - 2014.08.23 06:33:00 -
[340] - Quote
http://imgur.com/a/aJb84
Just a few quick screenshots from playing Kerbal Space Program this morning :D
We'll bang, OK?
|
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1244
|
Posted - 2014.08.23 13:40:00 -
[341] - Quote
So rolling with Jaceon and Arbiter today ended up in a match challenging red scouts to NK fights, it was pretty fun. First match was against a Minnie scout while reds and blues were all fighting around an objective. Minja won, came back for the rematch. First swipe connects, just as the second blade is about to hit:
+25 Kill Assist
Arbiter shot him in the back. Damn you. I had about 4 more knife fights that match with the other scouts and won them all. Also knifed a cloaked Amarr Scout in the back. "The Gallente send their regards."
And wow, there are some seriously tanked up Assaults out there. Delt with a Proto Cal assault that was harder to take down than a sentinel. Must have been all complex plates in the lows. Those ZNs are better than people make them out to be. Prof 3 now so maybe that makes a difference but I've been charge double swiping sentinels and commandos a lot.
Somebody was mentioning the NK sound is louder, I think so as well, had a few people react very quickly just as the first swipe hits. Not such a silent kill anymore. Still a few tanked scouts around (Gallente) but they get downed pretty quickly.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1250
|
Posted - 2014.08.23 21:03:00 -
[342] - Quote
Cass Caul wrote:Pseudogenesis wrote:Bayeth Mal wrote: Those ZNs are better than people make them out to be. Prof 3 now so maybe that makes a difference but I've been charge double swiping sentinels and commandos a lot.
Definitely, this is one of my favorite changes that came in Charlie. ADV knives are amazing, a charged shot will usually 1 shot a heavy unless they're very well tanked. I only prefer the proto knives because they have a much greater chance of 1 shotting scouts and medium frames. Are you using sidearm damage mods? because Base * number of knives * charge multiplier * proficiency * min-scout bonus = 160 * 2 * 2.5 * 1.15 * 1.25 = 1150 My Sentinel Amarr Sentinel has more base HP than that. My other 3 Sentinels only need a basic shield extender to survive ZN-28's don't one-shot Sentinels
I'm not even running it on a Minnie fit. I should clarify though: "I've been charge double swiping sentinels and commandos a lot more than I expected."
Sentinels usually require follow up swipes but yeah, it's been happening where I roll up on one hacking or something and thinking '"oh crap this is gonna be close" *swipe* +50 "oh... weird." IIRC Amarr sents always require follow ups, but minnie, cal and gal I've gotten. Maybe they just havent maxed shield/armour skills yet? Is there a headshot multiplier? Or *shock and horror* could the game be BUGGED?
Never happens to Proto Sentinels though, they require follow up swipes and then a hose down with a gun of some kind.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1255
|
Posted - 2014.08.23 21:53:00 -
[343] - Quote
Googled my IRL name, google defines it as "Defender of Mankind"
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1255
|
Posted - 2014.08.23 21:54:00 -
[344] - Quote
mollerz wrote:One Eyed King wrote:Immortal John Ripper wrote:One Eyed King wrote:Immortal John Ripper wrote:
Lies! I would never hook up with a minmatar girl...
We wouldn't want your kind touching our women (or men) anyways. Of course not. I take great pride in the fact that Minmatar tell their children scary stories at night about me. I take pride in the fact that the Minmatars Grim Reapers outward appearance is actually based off of me. Actually, we use your image on Venereal Disease PSAs. It is quite the effective ad campaign. Unwanted pregnancies are way down as well.
Even wanted pregnancies are down.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1260
|
Posted - 2014.08.23 22:01:00 -
[345] - Quote
Spademan wrote:Bayeth Mal wrote:Googled my IRL name, google defines it as "Defender of Mankind" I just narrowed down your name to 16 possible candidates. Assuming you're male, I can bring that number down to 9.
2nd clue, Gaelic version of a Greek name.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1267
|
Posted - 2014.08.24 09:49:00 -
[346] - Quote
I'm only from 1985 and ya'll are making me feel old.
At least it's late '85.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1267
|
Posted - 2014.08.24 09:54:00 -
[347] - Quote
Bayeth Mal wrote:http://imgur.com/a/aJb84
Just a few quick screenshots from playing Kerbal Space Program this morning :D
For those who enjoyed these photos I've just started a new mission, thinking about making a diary over the next few weeks and posting it here for y'all as I send a little satellite on an exploration mission, not sure yet if he'll be coming back.
Anyone wanna name the satellite?
It's gonna take a while as I'm about to go away on a work trip. But took a bunch of screenshots today.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1268
|
Posted - 2014.08.24 11:50:00 -
[348] - Quote
Spademan wrote:A group of assholes decided they'd go and DDOS PSN. Not just them either, WoW and LoL got hit too. Precisely what do these people hope to accomplish?
Steal credit card info?
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1273
|
Posted - 2014.08.25 07:11:00 -
[349] - Quote
Cass Caul wrote:Sooooo, I have a lot of officer weapons. I have a lot of ISK. I don't have a lot of time.
Officer stomp?
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1280
|
Posted - 2014.08.26 07:54:00 -
[350] - Quote
And the circling continues.
We'll bang, OK?
|
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1280
|
Posted - 2014.08.26 10:06:00 -
[351] - Quote
Spademan wrote:mollerz wrote:I don't get how people can say A/CRs are OP in anyways compared to the SCR or RR.
The ******* RR is waaay better. With a Kalalalalalaa I can flank someone in a proto cal scout and then just start drilling. The CR range is just too insufficient in a field of RRs.
With the aCR you don't even need to flank, the other guy could even flank you. The aCR doesn't care, it'll kill them anyway. I'm not saying there isn't something wrong with the rail, but the aCR is far more common and a hell of a lot more lethal. And ScR? Really? I barely see 1 a game.
+1 I have both. General preference for RR as I hate firing and discovering they're just a little out of range. But the aCR is currently coming out on top and is the one I encounter most often weilded by protostompers.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1290
|
Posted - 2014.08.26 19:22:00 -
[352] - Quote
Adipem Nothi wrote:IgniteableAura wrote:I've never experienced deaths around corners in dust. But the burst hmg manages to do it all the time. Frustrating. What's with the shotgun is OP talk?I think the shotgun is still shite on a cracker. It really serves no purpose for me anymore. Fine rifles are much more consistent, what people don't realize is if they killed you with a shotgun, they would have killed you faster with a fine rifle. @ OP Shotgun I suspect he's referring to usage statistics. I don't understand the cause or appeal, but we can't argue with his findings. Wonder what the Breach Shotgun looks like.
This is what I'm referring to as well. It seems (anecdotally) that the SG has become a FotM weapon. And I think one of the reasons is the firing from cloak which still hasn't been fixed.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1293
|
Posted - 2014.08.26 20:21:00 -
[353] - Quote
To be clear, I'm a cloak user, and I think its good and has its place, but the ability to fire from cloak is a huge issue for me. It has delegitimised shotgunning for me. Its the redline sniper of shotgunning.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1302
|
Posted - 2014.08.27 08:45:00 -
[354] - Quote
I haven't logged into my vehicle alt since FF and I have two other alts I made before then that I've never checked up on... What to do... What to do...
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1305
|
Posted - 2014.08.28 08:29:00 -
[355] - Quote
I only ever cap one toon per SP event, have a life/job etc.
Since I've now hit 30 mil SP on my main, I'm tempted to use my vehicle alt, last time I checked (pre FF) she had 14 mil SP. I rolled Proto Rail and Blaster HAV (both maddy and gunni) for PC and also had ADS though not protod out. Missiles I only have at ADV. Might do some party vehicles if anyone wants a ride.
I make no promises regarding your safety as I am out of practise. Like, 6 months out of practise.
If you see someone named Droit du Signeur in NN that's me.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1311
|
Posted - 2014.08.29 01:09:00 -
[356] - Quote
Spademan wrote:Matticus Monk wrote:Spademan wrote:Adipem Nothi wrote:Too much kindness and sharing. Be mean to each other, damnit :-)
Right. Throws an empty glass at Ghost"Another round Monk, before I get cranky and shoot Bay again" *comes out of the restroom, zipping up* Trust me, the next round is for newbro's only... you don't want that kind of kick. Let me grab some of last week's brew with the blackmarket redjar from downstairs.... "Fine by me. Ah what the hell, I'll shoot anyway" *Whips out a bolt pistol and takes a couple potshots at Bay* "Dance monkey!"
*Stares back blankly, a core locus beeping in each hand*
One for you one for me.... Friend.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1315
|
Posted - 2014.08.29 08:15:00 -
[357] - Quote
Well the issue with shotguns is they're alpha damage. If the difference between tiers is less than say 33% then if it takes 3 shots to kill it'll still take 3 shots to kill. There's no TTK change. A possible tier difference could be increasing RoF across tiers.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1315
|
Posted - 2014.08.29 10:17:00 -
[358] - Quote
This discussion on ACR and shotguns reminds me of this random thread I saw a while back.
https://forums.dust514.com/default.aspx?g=posts&m=2177236#post2177236 about half way down see shotgun observation.
lol, weird. Who would have thought back in May such a trend would've already been clear.
OK I'm done trolling the blue tag now, good to see you've noticed it too, finally.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1318
|
Posted - 2014.08.29 16:24:00 -
[359] - Quote
Quil Evrything wrote: Regular Dev posts in here?
Yeah they finally all pitched in and got one of them a PS3.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1328
|
Posted - 2014.08.29 21:56:00 -
[360] - Quote
This happened to the scrambler back in 1.6 where it suddenly surged in popularity and then died off. I'm not sure what it was, there wasn't a buff then either if I recall. It just kinda happened and died off again with 1.7.
We'll bang, OK?
|
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1329
|
Posted - 2014.08.30 09:05:00 -
[361] - Quote
I happen to be drinking rum so this is appropriate.
Also, thanks to Shotty and Jace for tolerating Appia and I in our stupor (though I think Apps was worse off than I )
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1329
|
Posted - 2014.08.30 09:12:00 -
[362] - Quote
Meanwhile, in Australia: https://www.youtube.com/watch?v=pEsZkTTgydc
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1330
|
Posted - 2014.08.30 12:03:00 -
[363] - Quote
Welcome to the Barbershop, you have >1000 pages to catch up on. Good luck. Just kidding. We should all pitch in and write a TL:DR for the new folks XD
But new people are always welcome here.
As for shotgun, have to disagree. My Dren BPO is pretty hard to distinguish from the higher tier Shotguns. The number of scouts I pick up on my passives as a gal scout is rather hilarious, they're not running any damps and all and they largely rely on the firing from cloak exploit to get their kills.
We'll bang, OK?
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
1333
|
Posted - 2014.08.30 14:59:00 -
[364] - Quote
iKILLu osborne wrote: exactly you being able to see them puts them at an extreme disadvantage when they try to brick tank a shotty fit,
And yet they still do it. If the disadvantage was that bad they wouldn't. They're getting something out it, mostly that they're a real issue for assaults to deal with. Also at times the passive scans can be a little buggy, I've had sentinels suddenly show on radar behind cover only a few meters away. And I've had these scouts suddenly show up on tac net when very close. In a CQC area even with my knowledge they're there, if they're tanked up enough I can't do enough damage to them before they can respond and OHK me.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1344
|
Posted - 2014.08.31 11:43:00 -
[365] - Quote
Changed corp tag :)
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1344
|
Posted - 2014.08.31 13:15:00 -
[366] - Quote
When occasionally I do snipe I very rarely take body shots. Just shooting at everyone you can or taking body shots simply tells everyone "hey, sniper over here, just thought I should let everyone know where I'm at".
But then again I also avoid sniping from skyline positions or anywhere I really have to expose myself, and never stay in one place more than 50% of the match.
Though I do tend to mostly counter snipe or shoot people camping on roofs. When I've gone over to the enemy redline and fired back into the centre of my map I've one shotted people, had them get rezed and then take cover on the wrong side thinking I fired from our redline. So obviously they're not getting the directional marker.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1344
|
Posted - 2014.08.31 14:34:00 -
[367] - Quote
Right-wing Extremist wrote:Bayeth Mal wrote:When I've gone over to the enemy redline and fired back into the centre of my map I've one shotted people, had them get rezed and then take cover on the wrong side thinking I fired from our redline, where I then kill them again. So obviously they're not getting the directional marker. It's very, very brief but it's there - next time we're on together, we should go into an FW. You spawn in a militia suit and I'll demonstrate it - you'll know what direction I'm in to begin with so you'll know where to expect the hit marker to flash. I swear it's there (I've seen it often enough, but never when I go straight to 'clone terminated' (which is the other indicator of a headshot)
I should have phrased better, I'm agreeing with you, OHK head shots don't give a directional marker, but yeah, if I'm body shot in a scout fit there's like a 0.25 second moment before the death screen and you get the marker then.
I should have said:
Bayeth Mal wrote: I've OHK head shotted people,
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1350
|
Posted - 2014.09.01 03:02:00 -
[368] - Quote
Cass Caul wrote:IWS, you are terrible at this game. If you demostrated, repeatedly that you are terrible. You're an idiot. All of your ideas are terrible.
The only reason people are freindly to you here is because you've shown the only competant thing you can do is relay the feelings of a community.
This is, in fact, the exact same thing happening again. However the difference this time is that instead of a role it is a single weapon.
The people that use the item are saying the same thing: The range cannot be reduced without hindering a significant number of sniping locations, that the Forge Gun is better than the Sniper Rifle 100% of the time within 300m, and that the damage has to be capable of killing someone with a headshot.
The people that don't use it are saying whatever they will reduce the number of users. They're even contradictory.
And you're over here in this magical land of whatever realm your mind exists in, one that has nothing to do with reality.
When will you learn: Your ideas are terrible.
Appia, eat a snickers.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1353
|
Posted - 2014.09.01 04:19:00 -
[369] - Quote
[quote=Ghost Kaisar] I just found some great ASCII art
I apologize in advance[quote]
I'm on my phone and it loaded this page with me viewing the bottom post. Holding phone sideways, I scroll up to see the bottom of what appears to be an ASCII dong. Zoomed out to discover it's a happy smurf or something.
I'm not sure if I'm disappointed.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1356
|
Posted - 2014.09.01 11:13:00 -
[370] - Quote
Just keep in mind changing explosive damage will impact the effectiveness of REs on armoured Sentinels. And possibly HAVs.
Making the damage profiles more different will be interesting.
Are you taking side arm rebalance suggesstions? Do you have pretty sheets to show us?
I don't have any suggesstions in particular. Just curious.
We'll bang, OK?
|
|
Bayeth Mal
Opus Arcana Covert Intervention
1361
|
Posted - 2014.09.02 02:32:00 -
[371] - Quote
I find its switching weapons and decloaking which does it. This past weekend I was getting a bug when throwing 'nades, nothing would get thrown and my weapon would disappear and I'd just be left wandering around like an idiot unable to sprint either.
Actually this past weekend was more buggy than I've experienced in a long time. Jumped on a tank to stab it. When it exploded I fell through the map, following it down to hell.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1363
|
Posted - 2014.09.02 11:16:00 -
[372] - Quote
Looks like funding is getting short. Also might be up for some bad news. Remember the aurum sale right before Fan Fest?
Considering BPOs were considered a mistake in the first place I take this as confirmation that items will not transfer to legion.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1378
|
Posted - 2014.09.02 20:28:00 -
[373] - Quote
Love how the BPO thread turned into a Destiny thread. Including a ranting IWS. Calm down folks. Its a game.
But I shouldn't have to find things for Xel that he should have seen by now.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1383
|
Posted - 2014.09.03 02:41:00 -
[374] - Quote
I don't buy the whole "no trade" thing. FW/PC gives salvage. The mechanics exist. Delete from my inventory, give to another.
Same as salvage but with 100% probability.
Its just the UI they can't be bothered to build.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1392
|
Posted - 2014.09.04 07:41:00 -
[375] - Quote
Shottys gonna get laid! Whoo!
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1409
|
Posted - 2014.09.05 01:51:00 -
[376] - Quote
Just recieved my confirmation email that my copy of Destiny has been sent...
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1411
|
Posted - 2014.09.05 07:06:00 -
[377] - Quote
http://www.destinydb.com/
So appparently in the full game at higher levels Hunters will have a cloaked back stab ability and Warlocks will have short teleporting and squad healer abilities.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1413
|
Posted - 2014.09.05 15:12:00 -
[378] - Quote
I've never understood this fear of getting fluxed. You're a scout, a locus nade will/should wipe you. The flux is preferable.
99% if the time I get fluxed its me doing it to myself when in CQC with a Cal sentinel or clearing equipment.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1419
|
Posted - 2014.09.05 22:21:00 -
[379] - Quote
I used all three classes in the Beta, Golden Gun was fine. I've been over this before.
Titan Fists and Nova Bomb both required you to expose yourself and get within a certain range.
Titan: To be used in very CQC, rush the room and wipe out anything inside, problem is if they're behind any kind of cover you do nothing and will get a shotgun in the face.
Warlock: You're launched into the air like the Hunter and can be shot, the nova bomb also has travel time and so can be potentially dodged if using over a longer range, and it's the only special that you can kill yourself with it if you use it in too tight a space.
Hunter: The golden gun needs to be used from a distance, do the twirl in cover and fire out through a doorway or something. The only downside is some of the map designs are all CQC corridors etc. But on the moon it was damn useful for taking out that tank thingy I'm now drawing a blank on the name of. You're the only class that can one shot from half way across the map without the warlocks travel time.
I heard every single class and weapon and super ability QQ'd about.
No, I'm not doing this again, this is not CCP and balancing will be done quickly (they showed this in the Alpha/Beta). In the future I'm sure there will be balancing issues when getting into higher tier stuff but that will be delt with. But I will start giving people **** for unnecessary QQ.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1419
|
Posted - 2014.09.05 23:25:00 -
[380] - Quote
Cass Caul wrote: Warlock and Titan have OHKO melee
What are you talking about? https://www.youtube.com/watch?v=gZTUR1Ukeis At 0:20 you see the warlock melee isn't OHK.
Unless I'm misunderstanding you.
We'll bang, OK?
|
|
Bayeth Mal
Opus Arcana Covert Intervention
1419
|
Posted - 2014.09.06 04:49:00 -
[381] - Quote
mollerz wrote:
What control scheme do you use?
Because I hit R2 to switch weapon which switches me from cloak to shotgun and it's about a 2 second process for the animation all to play out and I fire. Maybe a touch less. but it is far from instantaneous.
And to take that a bit further- Who is doing this face on? No one. it's from the back so it wouldn't have made a difference because either they were damped off tacnet or the prey was oblivious/tunneled out. No shotgunner is running up face first cloaked to anyone who knows how to use their eyes and instantly firing before their cloak is finished, right? The OP situation everyone seems to make it out to be is exactly that. Reality is different.
Now to take that even further- No heavy goes down after the first blast. It's always 3 or more. then you have hit detection issues. tanked heavies. If a heavy is killed after the first shot took out their shields they were going to die anyways.
Honestly, this is a lot of QQ and a lot of bullsh1t.
You're right. The SG is over performing because it's just a ridiculously OP weapon with far too long a range and too high a rate of fire. The cloak has nothing to do with it, the SG has always been OP.
We can argue these things all we want about how stupid/useless cloaked shotgunning is, but the proof is ultimately in the pudding in that it is being used and it is working. Maybe it doesn't work on you, but it is working enough to show in the data according to Rattati.
When cloaked I can often not be spotted even when in front of another player assuming I'm close to their periphery. Moving directly in front they're more likely to notice the shimmer, but I find a little off to the side they won't see me at all and I can close up on them easier as a quick glimpse at times isn't enough for them to realise I'm there. Whereas without the cloak they most definitely would see me and I'd have to stay behind them.
QED.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1420
|
Posted - 2014.09.06 06:20:00 -
[382] - Quote
Elaina Everdark wrote:Hey, you all are awesome, you've been around forever... Quick scoutish question. Did they make Amarr scouts any good? and what should I run on it? Thank you.
Welcome!
Well, I don't run Amarr though I might. But looking at the setup I can think of a couple of things as to how I would play. So ultimately Amarr are the "anti-scout scout" and they do this at the expense of not being as dampened or as quick as the other scouts. In a way kind of run it like a light assault with your scanning made for precision with less focus on dampening and other scoutly duties. You'll want to get your Amarr Scout skill to 5 and Precision to 5 ASAP, then Range then Dampening. For lows I'd use a Mix of Ferro or Armour Plates, Reps and Kinetic Catalysers. For highs use Shields and if you're encountering pesky scouts you cant pick up on passives use Precision mods on the highs. If you're running around in a proto suit and encountering Gal Scouts consider throwing on a Profile Dampener. Gallente have a small bonus to precision and may very well be able to see you too if you're not careful, and effectively negate all that precision you have by making it a fair fight (Scout rule #1: Never fight fair).
The calculations for what scans what can be seen here, though it really only deals with things at the Proto level. https://docs.google.com/spreadsheets/d/1zVbDLXDU5gpKjx1YmE9ODVYHxlE40vhNz-L7gBTcY4Y/edit#gid=650697524
For weapons I'd go with a fairly long range Primary (Scrambler, CR, RR) with a powerful CQC secondary (SMG mostly). The long range primary is for engaging Mediums and Heavies as you'll be too slow to evade them well and the CQC secondary is for chasing after Scouts.
Another tip (for the time being at least) is roll in a squad with Heavies and Assaults. Your passive scans are shared with the squad so if you can see the scout so can they.
This is just my opinion on how I'd run it and I'm sure there's plenty of others here who can offer alternative styles.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1421
|
Posted - 2014.09.06 12:45:00 -
[383] - Quote
Spademan wrote:Think we'll ever get Amarr/Minmatar vehicles?
Of course, they'll be in 1.9 a long with; PvE, a functioning market place, materials mining, manufacturing and unicorn launchers.
Seriosuly, I've only seen concept art for the Minmatar LAV, I doubt Amarr and Min vehicles are even on the "to do list" for Legion let alone Dust.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1424
|
Posted - 2014.09.07 01:57:00 -
[384] - Quote
Mines already on its way and will probably get here before the 9th, though I'll be away for work so will have to wait until I get back.
And I thought you said you'd cancelled your pre-order Appia?
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1428
|
Posted - 2014.09.08 09:30:00 -
[385] - Quote
J0LLY R0G3R wrote:Last dust post, many thanks for alI the laughs and all the help along the way. I'll check in the destiny barbershop here and there. Hada blast running with ya and running into ya.
XD
2nd that statement. I'm sure I'll get bored with Destiny eventually but by that time who knows what will be out.
I'll still be hanging around the forums though.
And I like the convo downstairs re: forming our own website.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1431
|
Posted - 2014.09.08 20:31:00 -
[386] - Quote
I'm suddenly getting likes for that scene I did back on page 834, what's up with that?
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1432
|
Posted - 2014.09.09 10:15:00 -
[387] - Quote
I'm away on a work trip and will have to fly to New Zealand on the weekend for a funeral so I'm unlikely to be playing much Destiny for a while.
Oh well.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1434
|
Posted - 2014.09.10 08:47:00 -
[388] - Quote
You're all wrong, Liara is #1, was tempted to go with her for Fem shep playthrough but she was a Earth born, grew up on the streets and got her team killed, and was basicially perminantly set to "**** you" mode (and a bad ass Biotic) so Thane was best.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1435
|
Posted - 2014.09.10 11:01:00 -
[389] - Quote
Jennifer Hale (fem shep voice) is the better of the two actors, especially when it comes to renegade dialog IMHO.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1437
|
Posted - 2014.09.10 11:11:00 -
[390] - Quote
My favourite classes were Infiltrator and Sentinel.
The slo-mo Sniper+Carnifax hand cannon headshotting everything was just too much fun. Though making your own mass effect bombs as an adept is pretty lolzy.
I can't believe most people played as soldier. How boring.
Can't remember how many play throughs I've done. A lot. Did the 1st at least 4 times before the 2nd.
...I miss Mordin.
We'll bang, OK?
|
|
Bayeth Mal
Opus Arcana Covert Intervention
1439
|
Posted - 2014.09.11 07:16:00 -
[391] - Quote
Ha! This is hilarious.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1439
|
Posted - 2014.09.11 08:22:00 -
[392] - Quote
Some people I know have already capped haha
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1440
|
Posted - 2014.09.11 09:36:00 -
[393] - Quote
Bored, may try and get myself banned from the forums, any suggestions?
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1441
|
Posted - 2014.09.11 10:08:00 -
[394] - Quote
Operation:Get Banned has begun...
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1441
|
Posted - 2014.09.11 10:48:00 -
[395] - Quote
Now to put the Barbershop in it's rightful place at #1...
Annnd I'm done.
Enjoy. Somebody screen cap it for me will ya?
I'll see ya all later. I may be gone for quite some time.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1451
|
Posted - 2014.09.11 19:13:00 -
[396] - Quote
*Puts glass bottles on fingers and starts clinking them togeather*
CPM, Come out to play-ay...
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1451
|
Posted - 2014.09.11 19:15:00 -
[397] - Quote
Also, nobody even freaking noticed my attempt to get banned.
The mouth breathers just kept on posting their random garbage not noticing.
Lame.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1462
|
Posted - 2014.09.12 10:02:00 -
[398] - Quote
Pseudogenesis wrote:There are so many good PS3 exclusives out there though! No way you've gotten to play them all yet.
That's true. There's a lot I havent done yet, Uncharted 2&3 (got 3 for free, it's sitting there on my hard drive), never finished infamous 2.
I've only had my PS3 for a year (was a 360/PC player in college).
I'm not really big on JRPGs.
And I have my backlog of steam games and my PS4 so it's not like I'm gonna run out of stuff to play any time soon.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1462
|
Posted - 2014.09.12 13:23:00 -
[399] - Quote
http://dust514.com/events/mcc2/
They're doing it again...
I'm not gonna bother for this one. But have fun.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1465
|
Posted - 2014.09.12 13:54:00 -
[400] - Quote
Quick head count, who here actually has a PS4?
I need a few more PS4 PSN friends.
We'll bang, OK?
|
|
Bayeth Mal
Opus Arcana Covert Intervention
1470
|
Posted - 2014.09.12 19:02:00 -
[401] - Quote
ELITE INQUISITOR wrote:Hey my scout brethren. Been playing destiny this week? I started a clan in there that is gonna be people that are changing over from dust. The name of the clan is Dust Devils. All former dust participants are welcome to join. Hope to see you in game.
Too late, we already have one there...
We formed it >4 months ago.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1478
|
Posted - 2014.09.13 00:46:00 -
[402] - Quote
Speaking of camping, my best friend (of the last 15 years) is doing a thing.
http://www.gisborneherald.co.nz/article/?id=38616
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1481
|
Posted - 2014.09.13 02:17:00 -
[403] - Quote
Maybe I'll run a speed tanked needle fit.
Dirty needle coming your way at 11.11m/s. Better get to that spawn screen fast.
Don't particularly want to play but kind of want the hate mail. No weapon. Just run around with the needle out.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1484
|
Posted - 2014.09.13 11:56:00 -
[404] - Quote
I'm currently in New Zealand so I'll have to play video games vicariously through you all. Tell me about it. I want details. Did you kill that red player? I hate those guys.
@shotty Glad to see you're taking the time to visit us in your refractory period XD
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1496
|
Posted - 2014.09.15 11:50:00 -
[405] - Quote
What game is this for?
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1496
|
Posted - 2014.09.15 11:53:00 -
[406] - Quote
Funerals are sad. But can also be weirdly fun.
I'm also quite drunk and love you all.
Go hug your family and loved ones.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1505
|
Posted - 2014.09.15 17:49:00 -
[407] - Quote
Adipem Nothi wrote:Bayeth Mal wrote:Funerals are sad. Condolences. Not your barefoot friend, right?
Haha no. He's fine.
It was a grandparent but it was my last one, and now my parents are looking into retirement and I'm suddenly feeling quite old.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1511
|
Posted - 2014.09.16 03:48:00 -
[408] - Quote
I'll consider it. Depends what I'm doing this weekend.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1514
|
Posted - 2014.09.16 11:52:00 -
[409] - Quote
This reminds me of that Movie, "Being John Flaylockavich."
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1522
|
Posted - 2014.09.16 22:45:00 -
[410] - Quote
Spademan wrote:Adipem Nothi wrote:PS: If you're broke, Iggy will give you Isk. If you're broke because GJR scammed you, Iggy will still give you Isk :-) I'm sitting at 45 Mil. But I want more. I have nothing to do with it, I just want to see that number grow larger. I don't know why.
I got up from 30mil to 120mil grinding Ambushes at the start of the year in BPO fits. All through 1.7 I was mostly running a 2k isk suit. I remember being able to fit (for PG/CPU) a better module but it was going to double the cost of my suit so went "nah, I'll stick with Militia".
We'll bang, OK?
|
|
Bayeth Mal
Opus Arcana Covert Intervention
1522
|
Posted - 2014.09.16 22:46:00 -
[411] - Quote
This is probably the best review of the whole Destiny hubbub I've seen.
http://www.vg247.com/2014/09/15/destiny-review/
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1523
|
Posted - 2014.09.17 04:13:00 -
[412] - Quote
Destiny is fun, just encountered the Vex (yes I know I'm slow).
My habit of Headshotting is getting in the way ha.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1528
|
Posted - 2014.09.17 08:32:00 -
[413] - Quote
Tried out the Crucible again (have largely been leaving that stuff until I finish the story) briefly before finishing for the day.
Got the Moon map from the Alpha and Beta. Nice change up to the vehicles, they're less dominant though the Interceptor has been nerfed to the point of no longer being a threat. Which is a little sad but I've always preferred the Pike.
Pike is still good and fun.
It's weird, I hated the fusion rife in Alpha and Beta but now its one of my favourites, if you can time it right you can make very quick work of folks. I know a few reds had WTF moments. Now if only I could tighten that hipfire.
Ducan, as for PS3 vs PS4. I have a PS4 I got at launch that has largely been gathering dust (hur hur) and playing Destiny is making me realise I need to put the previous gen away and move on.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1528
|
Posted - 2014.09.17 08:37:00 -
[414] - Quote
Addendum:
Let me put it this way, I'm giving serious consideration to not bothering with the million clone challenge. If I do I'll log in, do my 10 matches and log out.
I already don't bother logging in for the daily SP
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1528
|
Posted - 2014.09.17 12:15:00 -
[415] - Quote
RogueTrooper 2000AD wrote:Bayeth Mal wrote:Addendum:
Let me put it this way, I'm giving serious consideration to not bothering with the million clone challenge. If I do I'll log in, do my 10 matches and log out.
I already don't bother logging in for the daily SP That's what the scout and heavy spam makes dust like in general at the mo. My sig defines 99% of you.
Oh hey, impotent nerd rage, that's a new one.
But yeah, there's been many of us calling for a solution to the fire from cloak issue. As I put it:
Bayeth Mal wrote:The firing from cloak exploit is to Shotgunning what the Redline is to Sniping.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1533
|
Posted - 2014.09.17 20:19:00 -
[416] - Quote
RogueTrooper 2000AD wrote:Grrrr,aarrrgh.
So whose alt are you anyway?
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1536
|
Posted - 2014.09.18 11:56:00 -
[417] - Quote
Speaking purely in terms of principles, what's wrong with a light assault?
My tankiest proto build gal is 550, thats pretty tough for a pub but then, if I was running around as a proto assault I'm still dangerous. But in PC those HP just evaporate under fire. I've seen Min scouts running more HP than that.
Lets go back to yesteryear of 1.7 and prior. I once encountered a dampened HMG sentinel. He was with a squad, his squad moved in took an objective and moved on, leaving him to defend it. I discovered him when I walked around a corner and got wasted. Tricky, I lol'd and came back and RE'd him. Clever "outside the box" thinking.
In principle there's nothing wrong with doing that sort of thing. The problem really occurs when you're better than the suit that is specialised for that role (if that heavy could get under proto scans). e.g. a dampened/kin cat assault being a better scout than a scout which I also encountered back then.
Can a proto scout get better HP than a Proto assault now? When I last played (a while ago) assaults were making a resurgence and >1,000hp assaults were fairly common.
When not Shotgunning I used to run a RR and use it to flank (literally the build was called "Flanker Wanker" in my fittings). Doing that you have to accept you're going to take return fire. With the RR nerf and all these HP buffs I can be most of the way through my clip before they're down (sometime's have to disengage because 1 clip was not enough and now I've lost the element of surprise). Many people will just see the hit indicator and fire back out in the open, if I'm running <200hp I'm a mild annoyance at worst and at best can just collect a bunch of assists.
Is that not a "legit" role as a scout?
I know there are some "paper thin" purists out there and fair enough. I've done it, it can be fun.
I've also done the Speed Tanked Sentinel as well, nothing wrong with that, but if I could out sprint a scout that would be wrong. It's not the principle that's the problem, Dust is about customisation and being creative with your fits.
The buff to Ferroscale fitting I think has been great, and I only use those, so a change to speed wouldn't impact me (not that I play anyway).
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1539
|
Posted - 2014.09.19 03:38:00 -
[418] - Quote
I read the conspiracy theory stuff as well re: the traveller being evil.
Over all rather enjoying Destiny. Just hit level 20, I'm not going to bother grinding as hard as some folks. I'll get my exotics when I get them. May do a little farming but only if I'm having fun doing it.
Some people I know are no-lifeing it which I find silly.
Ive never been one to care about collectables in games but for Destiny I'm actually enjoying it.
I'm undecided if I'll bother to log in for the MCC, at the last one I got 3 mil SP and I have a few spare Omegas so could do it again. But either I can spend 3 hours doing Skirmish or torture myself for 1.5 hours doing ambush vs NS and O.H. Either way I just don't think I can be bothered.
Also expect to see a bunch of people AFKing their 10 matches since Oceanic is gone.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1542
|
Posted - 2014.09.19 13:52:00 -
[419] - Quote
Its one of the reasons I was against the nerf to OBs, they were a great counter to Proto Spam and also great for clearing rooftop uplinks.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1543
|
Posted - 2014.09.20 12:28:00 -
[420] - Quote
Pseudogenesis wrote:I just played an ambush where I literally had as many kills as the rest of my team put together. I went 12-8, they went 12-73. The bottom 10 players had 1 kill between them.
My kingdom for a Mu. :(
Rattati's Revenge?
We'll bang, OK?
|
|
Bayeth Mal
Opus Arcana Covert Intervention
1544
|
Posted - 2014.09.20 14:22:00 -
[421] - Quote
Somehow we're talking about Dust again, lets put an end to that.
So after a lot of playing (no MCC for me) I managed to get up to Level 23 (heading on 24), I was level 20 this morning. I've been running with all Rare (Blue) gear and managed to finally (**** that stupid Cryptarch) get my first Legendary Weapon.
An Auto-Rifle called "Doctor Nope" And later two HMGs (seriously?).
This is after so many decryptions I think I'm almost at level 8 with him now.
I've decided not to bother going with a Faction and just go all out Vanguard and use the Crucible bounties for XP (I decided this after wasting 5 bounties on Dead Orbit).
Went back to the Tower before logging out, talked to Xur or whatever his name is... I'm short of getting the exotic warlock gloves by 1 freaking coin... *facepalm*
Still, not bad for a days work. Tomorrow I'll be running the strike playlist and knocking off all the bounties. RF2 for the fire team (PS4) if you're interested in some crazy PvE challenges (recommend you're 22 or above).
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1548
|
Posted - 2014.09.21 06:00:00 -
[422] - Quote
Appia Nappia wrote:Ok, so On Med-Frame Damps: *shudders in delight* Math, better than sex. Which I can say now that I'm getting it more often than I want.
The target number should be 3 damps + Ishukone cloak + Profile dampening V = 20 to 20.49
This would mean that they can get past Min, Gal, and Cal Scout passive and Gal-Logi active, but vulnerable to Amarr Scout or Focused.
19.5= X*0.9*0.9*0.5033 47.83 = X
20.49 = X * 0.9 * 0.9 * 0.5033 50.26 = X
So any value of 48, 49, 0r 50 should work. . . Oh, hey, it's already 50
Can a logi even fit those things in any real meaningful way? (If they're running nothing else it's not a realistic build)
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1549
|
Posted - 2014.09.25 05:29:00 -
[423] - Quote
Ghost Kaisar wrote:Llast 326 wrote:So i ran out to pick up some thingsGǪ
Now I have a PS4GǪ
<.< >.> EVL_Elgost105 HMU
Me too:
Sci-NZ
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1550
|
Posted - 2014.09.25 10:34:00 -
[424] - Quote
Anybody here read digital comics on an iPad, tablet etc.?
What apps do you use? What formats are they in?
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1551
|
Posted - 2014.09.27 08:47:00 -
[425] - Quote
Now have an Exotic full auto shotgun and exotic gauntlets, now just need to grind some Vanguard marks and I can buy legendary Helm, Gauntlets and Boots and I'm ready to rock :)
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1551
|
Posted - 2014.09.27 13:31:00 -
[426] - Quote
Pseudogenesis wrote:I accidentally read a few of those Exotics as Erotic and now I'm wondering which might be more accurate
To be fair, rampaging head first into a high level Colossus, emptying four blasts into him and wiping him out in maybe 1.5 seconds got me pretty aroused.
Now if only those bosses didn't have silly immediate OHK AOE CQC attacks I could viably use it on strike mission bosses.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1551
|
Posted - 2014.09.27 14:07:00 -
[427] - Quote
I'm thinking I might start working on a Titan next.
A fabulous looking Awoken, worthy of the Ginyu force.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1553
|
Posted - 2014.09.27 21:56:00 -
[428] - Quote
Arkena Wyrnspire wrote:Bayeth Mal wrote:Now have an Exotic full auto shotgun and exotic gauntlets, now just need to grind some Vanguard marks and I can buy legendary Helm, Gauntlets and Boots and I'm ready to rock :) Ready to rock for what, out of curiosity? I'm not sure I can see what there is to do after maxing out your kit.
Raid.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1553
|
Posted - 2014.09.27 22:24:00 -
[429] - Quote
Spademan wrote:How long d'ya think it'll be until they release a DLC with a new race and class? A while probably, from what I can gather it looks like their big focus is on expanding on raids.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1553
|
Posted - 2014.09.27 22:29:00 -
[430] - Quote
Spademan wrote: But if you've maxed out your kit, why bother with the raid?
It's not maxed out. I think having all that gear should roughly get me to to 26-27. I'm currently not a high enough level to do the Raid (realistically you need to be >26).
I'm probably not going to bother pushing to 30. That seems silly.
And I actually want to do the Raid, friends who have already done it said it was a lot of fun. We're gonna throw together a team of 6 who haven't done it and have a blast.
We'll bang, OK?
|
|
Bayeth Mal
Opus Arcana Covert Intervention
1559
|
Posted - 2014.09.28 08:47:00 -
[431] - Quote
For those just getting into Destiny now:
Tips Dont bother really upgrading anything Blue or green it's a waste of resources as eventually you'll get a better item and toss that one away. Mybe just the upgrades that need like a little bit of glimmer.
Do as many of the Queens missions/bountys as you can. Her missions give legendary drops. Got legendary helm, body and sniper rifle over the course of 3 missions.
Gather every item you can find in the wild out and about. I haven't had much need for spin metal but everything else I'm really short on. Dont trade it for rep, not worth it.
Get your rep up, it'll allow you to buy what you need from vendors if you're missing a legendary item.
Do one public event a day.
I would've posted this in the chat on the bungie forum but the site is buggy and a long message made the "Post Message" button disappear.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1563
|
Posted - 2014.09.28 20:49:00 -
[432] - Quote
Oh so somebody else here does play KSP, I thought I was the only one.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1563
|
Posted - 2014.09.29 08:50:00 -
[433] - Quote
And we're back to talking about KSP and Destiny. All is right in the world.
Speaking of learning KSP, when I get back from this work trip I'll put up some more of my screen shots. Give you something to strive for (I've been playing off and on for like 3 years now ha).
Even on a fairly low end PC it can be one of the most visually stunning games you'll ever play.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1563
|
Posted - 2014.09.30 00:09:00 -
[434] - Quote
Ahh. We're back to talking about vehicles and alien genitals. All is right in the world.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1570
|
Posted - 2014.10.02 06:42:00 -
[435] - Quote
mollerz wrote: It seems like IWS has a real serious thing for destiny hating. He might be my yin to my Dust disgust. hm....
On that note- you hunters out there.. what's your thoughts on blink jump?
The ranting reminds me of the console wars, desperately trying to push their opinion to validate their choices. I didn't realise 12 year olds could be on the CPM?
I'm a warlock and have the blink ability. Could be really good in PvP if I didn't find it so disorientating. PvE I haven't really tried it much, you seem to lose a fair bit of your tactical flexibility in manuvering to cover etc.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1570
|
Posted - 2014.10.02 06:50:00 -
[436] - Quote
Right-wing Extremist wrote:Cass Caul wrote: And Jace learns the lesson that a scanned Scout is a dead Scout I see so many scouts talk about their triple kincat fits. I don't know how the **** they get away with it, but I never do. Engineering+Core level 5?
Surely by now you must be sitting on like 15mil SP? Once I hit 20 I kinda lost interest in SP, I got what I wanted and have wasted the rest on lol fits.
Just be glad you have the MCC and triple SP events early, I started at the beginning of uprising. I didn't see a triple SP event or anything until I'd been playing for >6 months.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1578
|
Posted - 2014.10.05 01:01:00 -
[437] - Quote
That thing some of you have been working on is looking great. Good Jorb.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1582
|
Posted - 2014.10.05 13:35:00 -
[438] - Quote
Pseudogenesis wrote:Is it really worth it to waste all that AUR on BPOs? Honestly I don't think so. I've got way more money than I know what to do with so whenever I convince somebody to try out the game I always end up funding their misadventures anyway.
No, definitely isn't worth it. Unless you're fond of the colour scheme. At one point, when Dust (supposedly) had a future, saving that few thousand ISK per death could've been useful long term and thus BPO's were theorised to be worth hundreds of millions of ISK. But since there won't be a market or economy and you have to be seriously bad to be going ISK negative in std fits, there really is no point.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1584
|
Posted - 2014.10.05 22:07:00 -
[439] - Quote
The AA is fairly OK where it is. Dust has less AA than many other shooters.
And you say that now Appia, but in a months time you'd be complaining about all the noob tubes people are using because they can't aim.
We could take away AA completely, and find many other ways to make the game unnecessarily hard. And then we can finally get all these other ****** players out of our game and have a nice big circle jerk as they close the servers due to inactivity.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1587
|
Posted - 2014.10.12 05:01:00 -
[440] - Quote
Just finished the raid and hit level 28. Awesome XD
We'll bang, OK?
|
|
Bayeth Mal
Opus Arcana Covert Intervention
1591
|
Posted - 2014.10.12 08:50:00 -
[441] - Quote
Being Sekrit I don't think is the point. If anything we'll become more open. Once I get my head around this whole raiding thing I'll start running sherpa missions with randoms, any of them I think will be a good fit, I'll tell them to check out our website. If we can keep the tone of our public area welcoming and fun they may stick around. I think this is where some clans fail, by not being easily accessible to poke your head in a get a feel for the place.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1595
|
Posted - 2014.10.14 10:46:00 -
[442] - Quote
mollerz wrote: Outside of killing a proto heavy, the next best trophy is a shotgun scout for a knifer. Cause when that happens it's straight up needless to say ownage.
Haven't played for a couple of months but last time I was on I stabbed a shotgun Amarr scout so many times he stopped trying to hunt me down on my objective. Actually got a few stabs on Amarr back then.
Also got a fair few on tanked Gal shotgunners too.
Haven't been around much. But good to see we're still circling the same topics. EWAR over hauls, OP sentinels and "fine shotguns".
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1597
|
Posted - 2014.10.16 04:41:00 -
[443] - Quote
Or just do what I do and don't acknowledge the rest of the forums exist. It's always been a **** hole. I found this place and have lived here ever since.
CCP ignores the forums. The masturb.ation posts are easy to spot from the typos due to sticky keys. CCP will do what they want and if they want our thoughts they'll ask.
When you go out and rant and rave all you do is get both them and yourselves pissed off and then come in here carrying their stink with you.
My 2 isk.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1601
|
Posted - 2014.10.16 20:45:00 -
[444] - Quote
I'm mostly excited about being able to sell all the random crap I have lying around.
I'm not going to play but I'll at least log in to liquidate my assets. Now I just need to be able to sell faction/aurum gear for isk (I'm sitting on so many proto assault suits I can never use).
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1602
|
Posted - 2014.10.17 01:32:00 -
[445] - Quote
Because of the merc packs I bought, I have 50+ proto and 100+ adv cal assaults alone, and you're never going to see me in an assault suit. So this is huge news.
As for why would we sell rare items: Because we don't have infinate SP, and no idea if any of these items will transfer to Legion or even if there WILL be a Legion.
The saying: "A bird in the hand is worth two in the bush" isn't just unintentional innuendo.
I've never used a single officer weapon, I've never even bothered to see if they look different. There's only 2 officer weapons I even have access to (SP wise), and those are the ones I have the least of FFS. But I was planning on setting up a whole officer gear trading store, back when we were fed the hype of an EVE market. I even started making contacts through secret alts. Then FF happened.
And now I proto stomp with all the ISK capital I saved up grinding ambush in BPO's.
Edit: Actually I don't even play anymore but you get the point.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1604
|
Posted - 2014.10.17 07:26:00 -
[446] - Quote
Appia Nappia wrote:could you explain the innuendo for me? I don't get it.
EDIT: nevermind, I think it'll be funnier if I ask you on Facebook.
EDIT2: Posted. Let's see how he responds.
Responded here and on FB
http://onlineslangdictionary.com/meaning-definition-of/bird
http://onlineslangdictionary.com/meaning-definition-of/bush
It's funny if you don't think too much about it. Also depends on what you mean by "two". Two birds? Or two fingers?
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1604
|
Posted - 2014.10.17 12:59:00 -
[447] - Quote
Pseudogenesis wrote:Everything can be sexual innuendo if you try hard enough.
GÇÄ( -í-¦ -£-û -í-¦)
(GÿPn+ƒGêÇn+ƒ)GÿP
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1604
|
Posted - 2014.10.17 15:44:00 -
[448] - Quote
Aria Gomes wrote:o/ hi scoutly people Greetings. Would you like a drink? Here to hang or do you have a question in mind?
Who are you? Not being rude, I'm just assuming you're an alt. Or are you a new player here?
And I'll leave somebody else to answer Magnus. I haven't been part of the stuff happening outside so I don't know what has already been discussed.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1606
|
Posted - 2014.10.17 21:23:00 -
[449] - Quote
One Eyed King wrote:
Aria is an old school scout. Used to run with Lightening a lot. I convinced her to come hang out down here.
She was sticking solely to GD, and you know how THAT place is.
I thought the name was familiar.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1607
|
Posted - 2014.10.18 02:07:00 -
[450] - Quote
Magnus.
We haven't been trying to get scouts buffed to OP. We wanted buffs pre 1.8 but when 1.8 was announced we became very concerned about becoming FotM which this barbershop community didn't want. We were vocal during pre hotfixes about not liking the OP EWAR of the Cal scout, and overall we're glad it got changed.
One of the suggestions that keeps coming up here is removing shared squad sight, but keeping it for active scanners. The problem with being scanned by passive EWAR (as I see it) is that you got scanned by a scout sitting over to the side but all his heavy friends can see you too.
By removing shared passives, if a scout has to sacrifice mods to see you it reduces their combat capibility, sure they have the EWAR advantage but the assault has the HP advantage. None of us are happy with 900hp scouts running around. You'd be hard pressed to find anyone here running >550 hp on a proto suit, and there are some believe >350 hp is too much.
I for one dropped running a Shotgun (my bread and butter) in 1.8 when it became apparent it was the weapon of choice for FotM chasers and I refused to be part of that group.
Whatever you seem think this place is, it's not. I don't know what conversations are going on outside of here because I just dont care, the Dust forums sit slightly above 4chan levels for impotent nerd rage. If people from here are coming out and trolling you, they are not representative of the whole.
Maybe some people here would disagree which what I said, we're not a unified whole, we argue with each other just as much as with anyone else. This is not a "circle jerk".
We'll bang, OK?
|
|
Bayeth Mal
Opus Arcana Covert Intervention
1614
|
Posted - 2014.10.18 06:07:00 -
[451] - Quote
CCP Rattati wrote:Llast 326 wrote:You know what I would like to see in 1.9 Remove shared passiveGǪ it's to powerful but also Removal of the direction indicator on TacNetGǪ just give a dot. I agree with both, yet we are not able to for 1.9.
Thanks for the heads up, I might have missed it but is there a list of talking points you're wanting ideas or suggestions on for 1.9?
Is it possible to get a fluctuating market set up? Where things like supply/demand can alter price but have it all calculated server side?
I'm not an EvE player but I understand something like that already exists. Or am I wrong?
What I'm thinking of is a situation where running a prototype RR or CR would be more expensive than a Proto Laser... until people cotton on and start using the laser and then the price goes up as it becomes more popular. People like me, sitting on massive gear stockpiles could ride this economic wave for fun and profit, buying and selling (this is what I've been wanting to do since before I even first played Dust ).
When you log in you could get your market report, with lots of interesting graphs to poke over and decide what weapons you're gonna buy and sell. Will have to be careful to make sure it doesn't become PC lock down levels of exploitation.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1616
|
Posted - 2014.10.18 12:07:00 -
[452] - Quote
mollerz wrote:We already have an AWOL scout... Goes by monk. He's our very own benjen stark if you will. Anyways, on his account, we have built in countermeasures for... Well, basically anything you could hope to detonate in here.
Messaged him on Facebook to see what he's up to.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1616
|
Posted - 2014.10.18 12:39:00 -
[453] - Quote
Apparently there's a Nova Knifers United channel. Made by a guy who started playing in 1.8
Aw bless.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1616
|
Posted - 2014.10.18 13:58:00 -
[454] - Quote
TPLAK
Just got my first random exotic drop. Thunderlord http://destiny.wikia.com/wiki/Thunderlord
Now my 4th exotic weapon (2 bounties and 1 Xur)
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1630
|
Posted - 2014.10.18 21:43:00 -
[455] - Quote
Pseudogenesis wrote:Bayeth Mal wrote:Apparently there's a Nova Knifers United channel. Made by a guy who started playing in 1.8
Aw bless. Yeah, Dreis Shadowweaver. I've played with him quite a bit, he's a pretty cool guy DPLAK
I'm not insulting the guy, I didn't see him say anything silly. Have you tried pulling him in here?
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1632
|
Posted - 2014.10.18 21:51:00 -
[456] - Quote
THE MILLIONCLONE CHALLENGE wrote: Cool story.
That's why when anyone talks about balance, you guys justifying keeping them as they are in some manner. Most scouts seem to run nothing but scout and so can't really be taken seriously for balance while players like myself have many things at proto, so I can see how flawed a lot of you guys logic is, its always scout perception vs everything else rather than how everything plays out with you guys for the most part, one sided logic........
There's even someone in this thread saying shotguns are awful?, you guys never cease to amaze me. If you want to be in a clique, you'll get tied with the same brush.
I'd say there's a handful of you who know what you are talking about at best.
Again you presume. I was a HMG Sentinel first when I started at the beginning of uprising, scout was what I would run when I couldn't get in a squad. It was suicidal, but it was a way to entertain myself and back then a BPO scout with 0 SP in the role was possibly the most "hard mode" there was at the time.
I've done the following roles in PC (in order from most to least) HMG Sentinel Forge Sentinel HAV Scout ADS
And back in 1.5 in pub matches I ran min logi a lot.
And my list is shorter than some others here.
You're proving my point about people presuming to tell us what we are yet knowing nothing about this place. Say something constructive or **** off.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1632
|
Posted - 2014.10.18 22:03:00 -
[457] - Quote
And now I have to say something about this cloak thing.
Considering I have a 55inch 1080 LCD that I play on, the argument "get ghud or get a better TV" smacks of GD bullshit, stop it. As somebody who loves their cloak, and have escaped many engagements by using it, I'm aware firing from cloak is an issue.
I saw the Judge video, while I dont like the guy he's stating the obvious. If you're firing at one target, it's very easy to miss the shimmer if it's over to the side of the screen. If you have two visible reds and the cloaker you're likely to move to the 2nd visible target after the first if you havent spotted the cloak. I like this, it widens the range you can move around in in relation to enemy awareness.
Plus I use blueberries as bait. Because it's not like they're going to do anything constructive, might as well be meat sheilds, amIright? This is why I run uplinks, to draw random squishy blueberries to a local before moving in.
Considering I've sat cloaked in a red nanohive while a heavy came, got his ammo and moved on, and then I killed his logi.I can attest that in the right circumstances it's a very strong tool and can leave you completely over looked. Not always, it's pretty situational, I've killed my share of cloakers I've spotted, but there's a few times they've surprised me.
It also comes down to how I use the cloak, it may be a little different to others, but I know it has made a massive difference to me. If it was a useless item why do so many of us use it?
A while back some of us were calling it a crutch and that "legit scouts dont use cloak".
/incoherent rant
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1636
|
Posted - 2014.10.18 22:11:00 -
[458] - Quote
I'm starting to get some random likes, got one from Za'ki or whatever his name is from ages ago. Felt weird.
I miss my Monk likes.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1642
|
Posted - 2014.10.19 04:54:00 -
[459] - Quote
It might come down to how much money they make after 1.9. If there's a return on investment for Dust they may consider investing more.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1649
|
Posted - 2014.10.22 08:40:00 -
[460] - Quote
Prepare for all hp mod suits. Because armour was in need of a buff. It's been the underdog in hp types for too long.
They really need to stop giving bonuses to mods. Give Gal +25% to armor rep efficacy across the suits and give the others something similar for their flavours.
We'll bang, OK?
|
|
Bayeth Mal
Opus Arcana Covert Intervention
1649
|
Posted - 2014.10.22 08:44:00 -
[461] - Quote
Also for sentinels it's a bit of a token gesture. Due to the massive pool of HP the scout will rep up before the sentinel.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1652
|
Posted - 2014.10.22 21:51:00 -
[462] - Quote
Cross Atu wrote:Bayeth Mal wrote:They really need to stop giving bonuses to mods. Just to be clear, the related possible changes have nothing (directly) to do with mods. While they may indirectly effect the value of mods (by very mildly devaluing them), the only direct change would be to dropsuit base stats.
I actually miss-phrased that, doh. I mean: Stop giving bonuses to suits and give them to mods.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1654
|
Posted - 2014.10.24 04:11:00 -
[463] - Quote
Deca Posting Like a Kaiser.
You must really be bored. I haven't got the other site set up on my phone yet.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1656
|
Posted - 2014.10.25 12:15:00 -
[464] - Quote
https://www.youtube.com/watch?v=TSX_dC2t7x8&feature=youtu.be
I just had the weirdest Skyrim flashback.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1658
|
Posted - 2014.10.25 23:19:00 -
[465] - Quote
The ship combat in Assassins Creed Black Flag was actually really good. I'm not much of a AC fan, haven't played it since Brotherhood. But rolling up on a Spanish Frigate, blowing the crap out of each other, then pulling up to board, climbing up into the masts while your men swing across, jumping over, killing their riflemen in the crows nests, and then dropping down to plunge both swords through the captain. It was pretty damn fun.
It was genuinely annoying when I had to come on land to do story missions.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1660
|
Posted - 2014.10.27 08:40:00 -
[466] - Quote
We may need to instigate a NN alt policy for replying to CCP R posts. Though I do at least give him that he has a decent BS detector.
Also, I'm starting to realise that if in doubt, assume R is watching...
I might even write him a song.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1668
|
Posted - 2014.10.28 10:52:00 -
[467] - Quote
Maps could be interesting. Will have to get hands on to assess, photos look pretty average.
Loyalty rank thing could be interesting.
Quadrupling active SP is crazy. FotM chasers, FotM chasers everywhere. But sure, why not.
Stacking SP boosters is good as well. This way I can log in one weekend and use them all up in one go and not feel guilty for not playing when I'm sitting on 10 omegas.
This is really going to infuriate players who maybe started playing a few months ago and spent a lot of money on boosters recently.
Vendor only gives 20%?
Aw hell no. I know we have no alternative but I know a sh1tty deal when I see it. I'm not selling anything and I discourage others from doing it either. They'll realise how stupid 20% is and raise it eventually, don't waste your ISK. I would've considered 60% to be unreasonable. Cmon.
The rest looks fine.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1669
|
Posted - 2014.10.28 12:29:00 -
[468] - Quote
I'm away on work travel so I'm on my phone. I'm wondering if someone could do the math on a scenario for me.
Meet Bob, Bob started playing 6 months ago, liked the game and dropped $100 on Aurum for active boosters and caps every week. Now all his aurum is spent but Bob can't rationalise spending any more money on Dust (i.e. his wife won't let him).
Meet Jane, Jane starts playing the day 1.9 drops and immediately buys $100 of Aurum for active boosters and not a dollar more (her husband won't let her).
Now my question, if both Bob and Jane hit cap every week going forward is it possible for Jane to catch up with Bob and overtake him for total lifetime SP having played for less time and having paid the exact same amount (assuming static aurum price).
This is of course aside from the obvious answer that Bob and Jane should get divorced and marry each other.
But if my above scenario does happen, Bob I think is going to be very angry (as he should be).
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1669
|
Posted - 2014.10.28 12:31:00 -
[469] - Quote
Haerr wrote:Bayeth Mal wrote:We may need to instigate a NN alt policy for replying to CCP R posts. Though I do at least give him that he has a decent BS detector.
Also, I'm starting to realise that if in doubt, assume R is watching...
I might even write him a song. CCP R ... CCP ARRR! ... CCP Pirate ... CCP
CCP Pie Rat.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1669
|
Posted - 2014.10.28 12:47:00 -
[470] - Quote
Spademan wrote:I figured that the sell back rates would be at least 50%
20% is awfully low.
Apparently you can get it up to 50% through the loyalty bonuses etc. I've hit the 6k sp daily bonus a grand total of twice because of my job and you know, having a life. I'm not gonna jump through hoops and buy aurum to get a reasonable trade.
We'll bang, OK?
|
|
Bayeth Mal
Opus Arcana Covert Intervention
1687
|
Posted - 2014.10.29 09:18:00 -
[471] - Quote
Pseudogenesis wrote:Spademan wrote:Pseudogenesis wrote:Spademan wrote:Varoth Drac wrote: For some reason I thought installation hacking wasn't flagged if you are cloaked. Not sure now.
I'm pretty sure it does. It doesn't say which one of course, just that a (insert installation name here) is being hacked somewhere But the installation that's being hacked does flash on the HUD and map, meaning anyone looking at the point will know it's being hacked. Which is why I figure hey, might as well save some time but not cloaking and just hacking the b*stard. At least that way you'll know exactly when and from which direction a sentinel is trying to touch your butt from. That's just objectives, I'm talking Cru, Supply depot and turrets oouuu Yeah, no reason to not cloak while hacking anything but a null cannon, really
Can't count the number of times I've hacked a CRU cloaked. Had a heavy spawn and waddle off. Then suddenly realise the CRU behind him has turned. Then waddle back and start hacking only to get stabbed.
What did they think was going to happen?
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1708
|
Posted - 2014.10.31 07:26:00 -
[472] - Quote
Pseudogenesis wrote:Can't have storms without atmosphere :P More accurate would be >Takes in breath of space air >Random air molecules bind to oxygen receptors in Spade's lungs >Spade flops around on the ground a bit > tfw
Or death by redox?
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1709
|
Posted - 2014.11.02 00:47:00 -
[473] - Quote
PSA:
If you have a PS4 don't put it in rest mode. The latest update has a bug where it won't boot up from rest mode and you have to disconnect the power. Nothing major, just don't use it until they patch it.
Kinda silly they didn't test this though.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1710
|
Posted - 2014.11.02 00:53:00 -
[474] - Quote
Alder King wrote:One Eyed King wrote:Alder King wrote:Ughhhhh. I am a child. I ate too much candy. I feel sick. Yeah, I am sure it was the candy. Was feeling fine until i decided candy corn was a good idea for breakfast
*Knock Knock*
"Hello?"
"TRICK OR TREAT"
"Oh right, Halloween, that's totally why my fridge is full of chocolate, this $60 worth of candy totally wasn't for me... I'm not disappointed now at all..."
But seriously, I got a total of 2 trick or treaters, now I have about 4 months worth of candy bars to go through.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1712
|
Posted - 2014.11.02 08:40:00 -
[475] - Quote
Garin Caldari wrote:In preparation for the update coming this week I am trying to get some more beginner type info on starting a scout build. Have there been any updated guides created lately or some basics on fits or skills? I am looking forward to some new options with the reset possibility but I am still learning the ropes.
Thanks all!
The meta for scouts has changed a lot over the previous few months so any old guides, specifically those regarding TacNet are largely out of date.
As Cass above has stated, Gallente isn't a bad build to go for. The Gallente has a mild precision bonus which is good for spotting tanked out scouts (light assaults).
Though somewhat differ on the being CQC thing, I've run Rail Rifle and Nova Knives (opposite ends of the spectrum) on my gal scout and found it pretty effective.
The three EWAR skills should be a high priority. IMO in decending order. Dampening. Range. Precision.
Gallente, due to their slot layout, end up as kind of Dual tankers (both armour and shields). As so many scout type mods are low slots (Codebreakers, Kin Cats, Dampeners). Consider speccing both Armour and Shield Mods.
Scouts can be very hard to fit for PG/CPU especially if you're using a cloak. Don't even try to fit the cloak (IMO) until you have your chosen scout suit skill at 5. And make sure to spec into Core, Electronics and Engineering ASAP. I run a cloak and an uplink, so the fittings cost for those two items is pretty extreme.
Are you a new player to the game or just new to scouting?
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1719
|
Posted - 2014.11.04 06:54:00 -
[476] - Quote
Might make codebreakers that much more important though.
But I agree. It's kind of a nerf to the cloaky hacky scouts ability to see danger coming and get away rather than the tanked light assault.
Some GD mouth breathers seem to have a problem with scouts even being able to hack, or generally do anything even if it's not combat related.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1719
|
Posted - 2014.11.04 07:13:00 -
[477] - Quote
AV got a buff?
And yeah, I think a lot of the whining is people with <12 mil SP so only have one build to run with and have no idea how the other side lives. Or those with a lot of SP but have all if it specced into variations of one role (I'm looking at you people who have all 4 scouts maxed and nothing else).
The only role I've spent <50 hours playing as is Assault. And surprise surprise, I'm one of the least ragey people here (IMO).
Edit: By "here" I mean on the Dust forums. Not the Barbershop specifically.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1723
|
Posted - 2014.11.04 12:35:00 -
[478] - Quote
Hey back when charlie dropped there was a triple SP event or something right? Back in August I think?
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1726
|
Posted - 2014.11.04 21:00:00 -
[479] - Quote
Bayeth Mal wrote:Hey back when charlie dropped there was a triple SP event or something right? Back in August I think? I was seriously asking if anyone remembered. That was the last time I logged on.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1727
|
Posted - 2014.11.05 07:01:00 -
[480] - Quote
I've always been opposed to respecs so I'm actually glad it's expensive. Otherwise FotM chasing becomes incredibly easy and the game truly becomes pay 2 win.
How many of the old slayer logis specced Cal scout with the 1.8 respec and made that window of time so miserable for everyone involved? I actually know of 4 former "Cal Logis" that did exactly that with the respec and with charlie bitched like mad.
Instead a respec should be seen as a major career choice. For some of us that have multiple alts accumulating passive SP for speccing certain roles this is a non-issue as we already have the roles we want.
As a side note... Just checked, it's been a little over 2 months since I last logged on to Dust. Might hang around a bit this weekend to see what has changed.
We'll bang, OK?
|
|
Bayeth Mal
Opus Arcana Covert Intervention
1729
|
Posted - 2014.11.05 07:11:00 -
[481] - Quote
DPLAK
Also another thought. With the buff to weekly SP, wont this encourage AFK more than usual? If you've got 3 boosters going there's no way you're going to let any moment pass without getting as much damn SP as you can in order to get the most bang for your buck.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1730
|
Posted - 2014.11.05 12:11:00 -
[482] - Quote
Turns out I'm a level 7 or whatever in the loyalty thing. Meh.
Also, yeah... not paying for the random lady to not even give a decent buff to gear sales. Wont be selling anything, and discourage other from doing it also. Oh sure, 9k isk for an officer HMG, seems reasonable.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1732
|
Posted - 2014.11.05 22:59:00 -
[483] - Quote
Just gonna cross post this here.
CCP Rattati wrote:Dear players,
I need to write this to explain the 1.9 Weekly Skill Cap implementation and its intent and design.
When we first discussed the possibility of stacking boosters and raising the skill cap, with the CPM, I honestly thought that the skill cap was a fixed number that was achieved faster by equipping boosters. Yeah, I just never did the math on the EOM screen, donGÇÿt think I ever capped out anyway, more than half of my 35 million SP is probably passive booster SP.
Therefore, the 750k active skillcap number came directly from me, from thinking GÇPWe need to triple it due to the 3 boosters, and we will even throw in an additional amount to make it an even 750k. It will be generous and cool.GÇ£
At that time, we were very aware that we should not devalue veteran SP by giving SP away too freely, but also still allow new players to catch up and catch a break. The scenario was thus, the veterans can throw in a single booster and ease into getting the 750k, not in a rush but during the whole week, instead of stressing out to cap. The new players or those that needed SP for an expensive skill could boost out to do so, but it wouldnGÇÿt be sustainable and up to the hard cap of 750k.
On top of that we added the ability to just do single purchases with instant boosters, just to make it less of a burden to buy a big chunk of booster time, instead of just GÇPwhen you need it and want itGÇ£. This allows for flexibility, but only a handful would ever do both, and so what, there is a hard cap (again, in my mind).
This is discussed with the CPM and devs and everything was awesome. The 750k number goes into the Patch Notes, and soon I see concerns from the community on the forums and feedback about some crazy 3 million per week numbers. And I thought, GÇPok, they are totally misunderstanding, its a hard capGÇ£, IGÇÿll explain it later in a sticky.
Then I am, by an off chance and just before we hit final QA, made aware by the dev team how it is really going to pan out. Players will be able to 3X stack, but as was explained to me, both the instant and active booster SP would not be counted towards the cap. After double and triple checking and running hellish spreadsheets with average potential SP scenarios and combinations of boosters, it was confirmed. It was too late to mess with the code, but there was no way I wanted, 750+2250(3xOmegas) + 2250 (3x Instant for all battles) + Passive, a total of 6M SP per week. That just wasnGÇÿt our intent at any stage of this feature.
The intent was, as it happens, much closer to to the old cap of 180k+540 (3xOmegas) + 540(3xInstant for all battles)+Passive ~ 1.8 million or so, very close to the previous weekly max SP gain times 3.
That sounded exactly what we wanted so we simply moved the skill cap back to 180k and pulled the 750k number out of the patch notes, very last minute. I was absolutely sure that this is what players truly expected, and I think most players agree that 6M SP per week is completely untenable. GÇPBut, noone is going to do that in the long termGÇ£, I hear you say, it costs too much, and will burn those extremely few that do so, out. So I didnGÇÿt worry at all about explaining this, if the need arose.
Until I had the 500 messages from the CPM, blinking furiously on Skype tonight, after football practice and just about to hit the hay.The gist of the messages was GÇPEveryone, and the CPM included, thinks players should be able to get 2.5 million active SP if they triple stack Omegas, but they probably assumed Instant Boosters would not be additive on top."
Well, it can be hard to admit mistakes, and learn from them, but I am willing to try and do both.
Therefore, I propose that to keep faith to those that thought the intent was 750k multiplied by stacked boosters, to immediately raise it to 750k during downtime tomorrow. The potential SP gain will be enormous, but we can monitor the situation for a single month, just how fast players are capping and gaining SP and whether it is a real problem.
Those that bought and stacked 3 boosters today, will not lose anything and be able to do what was communicated, even though that was absolutely not our intent. If you have already capped out today, please take a break and start again after DT tomorrow.
However, we then reserve our right to reduce the Skill Cap after 30 days if deemed necessary, with a weeks notice or so, so players will understand fully how the Skill Cap will affect their purchasing decisions.
I hope that this settles this issue, and lets you get back to playing the vastly improved DUST 514 of Uprising 1.9!
Sincerely CCP Rattati
I knew 750k was a massive change and was surprised it was being done with so little fanfare or discussion.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1735
|
Posted - 2014.11.06 00:24:00 -
[484] - Quote
Forum activity doesn't pay the bills. Aurum expendature is likely the biggest influence on the loyalty rank.
Thus my being a level 7 despite going on multiple breaks of several months at a time.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1735
|
Posted - 2014.11.06 00:27:00 -
[485] - Quote
Single Optic Rex, you're AU as well aren't you? Or maybe I'm confusing you for someone else.
The NBN map shows it surrounding my neighbour hood but not actually in my neighbourhood...
So near, yet so far... *sigh*
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1736
|
Posted - 2014.11.06 00:35:00 -
[486] - Quote
Played 1.9 very briefly after my 2 month break. Frame rate and lag was terrible. Got stuck on terrain within 20 seconds of my first deployment. Ugh.
Sniped a redline sniper, and shot a few others, sight is weird looking but range seems good.
Scan spam is back, which is actually kinda nice, we want mediums and other targets to actually rely in those scans rather than go light assault suit. Also makes sniping much easier for target spotting. Holding off proper judgement until I get more play time.
Market stuff is a flop IMHO.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1738
|
Posted - 2014.11.06 01:17:00 -
[487] - Quote
Gavr1lo Pr1nc1p wrote:What are the reqs to dodge a gallogi focused as a ninja? I was running 3x damps and cloak and I was getting scanned
3 complex damps plus proto cloak is supposed to be unscanable. If you're still getting scanned it must be a bug.
If all the Gal logis are really spamming proto scanners life's going to be pretty miserable for all scouts.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1741
|
Posted - 2014.11.06 05:25:00 -
[488] - Quote
Militia shotgun is good. Also consider speccing your side arm of choice first and duel wield them. Dual SMG and dual Scrambler Pistols I did a lot very early on.
Live without the cloak for the time being. Many here will disagree but speccing up your HP I recommend. Gal is a kind of dual tank play style though. Shields in the highs until you spec precision and put in precision enhancers.
Also do gallente faction warfare, this allows you to buy suits and mods 1 rank above what you're specced to.
Do you know what weapons you're going to go with?
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1744
|
Posted - 2014.11.06 11:55:00 -
[489] - Quote
One Eyed King wrote:Wanted to run an insane idea by you because it is late, and it just came to me, and my tired brain thinks its a good idea, even though its purely a thought experiment.
What would you think if Legion broke down dropsuit skills by race instead of heaviness/lightness?
As it is now, if you want a Minmatar Heavy, you skill into Heavy dropsuits.
What if the skill tree were more like
Minmatar Dropsuits.
Minmatar Medium Frames unlocked at 1
Minmatar Light Frames unlocked at 3
Minmatar Heavy Frames unlocked at 5.
You could give the entire race bonuses that could fit RP purposes, and maybe make some lore and whatnot more meaningful.
Just some crazy thoughts my late at night brain is having.
It's not a crazy idea, I had a similar idea about a year ago.
Though in my suggestion weapons and suits were all part of the same tree (requires full racial parity though).
First you pick a race, Gallente lets say, so you spec into the "Gallente Infantry Skill". That unlocks access to the Assault and Logi trees at 3, Scout, Commando and Sentinel trees at 5. But that base racial skill also unlocks Basic medium frames, Plasma Rifle and Ion Pistol at the usual ranks (1, 3 and 5). This gets you into a decent generic assault type fit ASAP. All the other weapons unlock from that base racial skill as well at varying levels.
Then, each speciality suit when it reaches 5 gives a 5% reduction in SP cost to everything else in that racial tree, so all the other suits and weapons drop in their SP cost by 5%.
The logic being that suits and equipment from a single race likely use the same systems and programming language, so once you've learnt one, you'll find it easier to learn the others as they were all designed around a similar framework. So if you've already maxxed assault, scout, sentinel and logi, commando becomes 80% of the usual SP cost. Also all Gallente weapons become 80% of their usual SP cost.
This (hopefully) has a kind of anti-FotM chasing effect, as rarely is the OP suit and OP weapon of the month of the same race.
This also rewards RP loyalists and will create some very tense Faction Warfare battles as you getting gear all from one side is actually pretty damn viable.
Mods and equipment will have to remain their own tree as it is now but races could get flat bonuses to a given mod/equipment type. e.g. Gallente: Flat bonus to Rep mods and Scanning equipment for all suits of that race regardless of SP investment. Minmatar: Bonus to Damage Mods, Kincats and energizers etc.
This way IDing a suits race can tell you a lot about it. "Oh that's minmatar, watch the hell out, he's almost definitely running damage mods, what with their 30% efficiency bonus, if they get the jump on you, you'll get melted."
It does force each race a little more into their zone, but that's more of just a beginning ground for newer players. Vets with 30mil SP+ will already be well into their 2nd racial specilisation (depending on how much they chose to max out on their first race). Rather than the current situation "Well I already maxxed heavy, maybe I'll go scout" Now it's "I'm done with Amarr, maybe I'll go Caldari next" and from there you can easily mix and match.
Basically my goal is to have new players get into a decent fit early on for pub matches, then specilise around a given play style for PC before widening (High rep CQC then Ranged Tank etc) and then mix and matching. The net effect is getting PC ready in a shorter time and giving a cheap way to widen your role for less SP than what it is currently, but still giving vets something to work towards in terms of varied game play.
Also each speciality suit could give a bonus to all suits of that race once the specialty suit skill hits 5. So Sentinel at 5 could give a 5% bonus to the given tank of that race (armor for Amarr and Gallente), scout gives a 5% reduction to profile, Commando gives a 15% bonus to ammo and Assault a 10% bonus to reload speed, logi a 10% reduction to all equipment fitting costs. The idea being that you learnt a programming trick when setting up your suits from your experience in that speciality.
Hope that Wall o'Text made sense, I have been drinking burbon.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1755
|
Posted - 2014.11.07 07:29:00 -
[490] - Quote
Vesperz wrote:So I... skilled into the GAL scout again, brought it to lvl 5 and it's a lot easier to run than my Min scout, I almost feel ashamed using it.
Yeah not overly fond of stealth being a racial bonus. If you're having to lose most of your slots just to function in a given role then that's not much at all. My suggesstion: Take away bonus to knives, give it the same dampening as Gal and Cal, keep hacking bonus, give knives a little buff.
We'll bang, OK?
|
|
Bayeth Mal
Opus Arcana Covert Intervention
1762
|
Posted - 2014.11.07 09:05:00 -
[491] - Quote
Wow the burst HMG went through a very serious nerf. I've got scouts walking through a full dead on burst and running away. If memory serves it's been nerfed to below pre buff levels. Or it may possibly be hit detection. I wiped a Calmando in one burst but everything else was a real struggle to kill.
Also, got a kick out of firing down on a LAV with three scouts rolling around, it got damaged by a PLC and I fired a burst to kill the gunner and accidentally wiped the whole car.
Yep cloaked shotgun is still the favourite among tanked scouts. That and scrambler rifle.
Cal scout is making a resurgence for some reason, or at least in my games.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1762
|
Posted - 2014.11.07 11:34:00 -
[492] - Quote
Cass Caul wrote:Bayeth Mal wrote:Vesperz wrote:So I... skilled into the GAL scout again, brought it to lvl 5 and it's a lot easier to run than my Min scout, I almost feel ashamed using it. Yeah not overly fond of stealth being a racial bonus. If you're having to lose half of your slots just to function in a given role then that's not good at all. How did I come away from the 1.8 buff with less available slots than I did before? My suggesstion: Take away bonus to knives, give it the same dampening as Gal and Cal, keep hacking bonus, give knives a little buff. We've been over this one a few hundred times, you take away the NK bonus on the Min Scout or make it equally viable/deadly for the others and no one uses the min scout to knife anymore. Obvious hyperbole, but just do a search on musturd's last 10 posts here. But that's the thing, I don't have a min suit and yet I knife just fine as a gal scout. I'd never really bothered to try them assuming the bonus was needed for it to be viable but it isn't, I was actually really surprised how effective they were when I first tried them out.
If you gave Min scouts actual dampening, allowing them to fit stuff other than damps, that would be a very real buff to the suit and actually make Min a more viable suit.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1763
|
Posted - 2014.11.07 14:34:00 -
[493] - Quote
In my ongoing diary of trying out various stuff, spent a few matches running around in this set up.
http://www.protofits.com/fittings/shared/1261/7287
850+ damage per head shot is quite lovely. Though the jankyness of how some people render is annoying. It may be frame rate issues.
Plus knowing your proto suit could get insta killed by a body shot from a militia sniper rifle is pretty fun (250hp). Had some fun running around playing peek a boo with a bunch of revenge seekers in some hills. Though it's making me realise the loss of ewar while cloaked makes that really hard. If they so much as fire in the general direction of my shimmer I'm dead, is it really such a problem that I know where they are and can evade them?
But the shared team scans is really good and makes counter sniping so much easier. I feel like sniping in a scout suit may actually be the way to go (to avoid scans and thus requiring visual scanning to get counter sniped).
I speed tanked to relocate quickly and and get away from hunters showing up on my passives.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1771
|
Posted - 2014.11.07 21:39:00 -
[494] - Quote
Arkena Wyrnspire wrote:I am moderately disgusted by the loyalty rank system.
Grand Master Kubo, the fellow who won three officer events, has 130k kills to his name and 14 mil WP. He is rank 6.
I have a third of his kills, but I outrank him, because he has never bought AUR.
I'm rank 7 and spent $150USD on this game for my main ($50 on my alt)... seems reasonable to me. I know the argument can be made for them assisting with getting more people into the community etc and over all being a benefit, but at the end of the day bills have gotta get paid.
One of the things I've pointed out to many players is Dust has one of the least Pay2Win freemium models out there. It's actually really good in that regard. I had a random PUG in a destiny raid squad complain that Dust was P2W and I very much corrected him on that ha.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1772
|
Posted - 2014.11.07 22:24:00 -
[495] - Quote
I dont seem to be getting the newsletter anymore. Just searched my inbox but it's not there. Weird. What else have I missed out on, and where did you get 4 each Llast?
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1772
|
Posted - 2014.11.07 22:38:00 -
[496] - Quote
Nevermind, found it.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1773
|
Posted - 2014.11.08 00:43:00 -
[497] - Quote
Pseudogenesis wrote:Bayeth Mal wrote:Vesperz wrote:So I... skilled into the GAL scout again, brought it to lvl 5 and it's a lot easier to run than my Min scout, I almost feel ashamed using it. Yeah not overly fond of stealth being a racial bonus. If you're having to lose half of your slots just to function in a given role then that's not good at all. How did I come away from the 1.8 buff with less available slots than I did before? My suggesstion: Take away bonus to knives, give it the same dampening as Gal and Cal, keep hacking bonus, give knives a little buff. Any suggestion that proposes removing the knife bonus is automatically a bad suggestion.
Have you tried knifing on a suit other than Min? If you have and still think so then fair enough, if not slap it on a gal or cal and give it a try, but I'm really surprised how effective they are without the bonus. Though maybe it's because I tend to use the proto. Though a while back I ran ZNs and enjoyed it.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1775
|
Posted - 2014.11.08 01:16:00 -
[498] - Quote
Fizzer XCIV wrote:Scouts are OP. Please lock this thread of conspirators. It is polluting the minds of the Developers.
Plz lock and Nerf scouts. That is all.
You do realise most of us here don't like the tanked out slayer scout any more than you do.
I've spent today running around in a 120k isk proto suit with a grand total of 250hp. I can get OHK'd by body shot from a new player fresh out of academy in a starter sniper suit. If you're struggling to handle that then that's your problem.
Why do I bother... *opens window and turns on fan*
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1788
|
Posted - 2014.11.08 06:18:00 -
[499] - Quote
Have decided I'm not running uplinks anymore. RE's are damn effective and I need them for heavy spam. In a match there were plenty of uplinks so decided to switch to RE's which I haven't run since 1.7.
Immediately got 3 kills off a single F45. Well, I'm in love again. Finally got scrambler pistols to proto. May start running that with my knives instead of an ARR.
Also sent 500k isk to a fellow scout as an apology for not upholding their NK duel attempt. The Gal research facility was a slideshow and I reacted too quickly being as I was so on edge.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1789
|
Posted - 2014.11.08 11:36:00 -
[500] - Quote
Pseudogenesis wrote:Bayeth Mal wrote:Pseudogenesis wrote:Bayeth Mal wrote:Vesperz wrote:So I... skilled into the GAL scout again, brought it to lvl 5 and it's a lot easier to run than my Min scout, I almost feel ashamed using it. Yeah not overly fond of stealth being a racial bonus. If you're having to lose half of your slots just to function in a given role then that's not good at all. How did I come away from the 1.8 buff with less available slots than I did before? My suggesstion: Take away bonus to knives, give it the same dampening as Gal and Cal, keep hacking bonus, give knives a little buff. Any suggestion that proposes removing the knife bonus is automatically a bad suggestion. Have you tried knifing on a suit other than Min? If you have and still think so then fair enough, if not slap it on a gal or cal and give it a try, but I'm really surprised how effective they are without the bonus. Though maybe it's because I tend to use the proto. Though a while back I ran ZNs and enjoyed it. I haven't, but I don't think I need to. I don't doubt that knives are effective on other scouts, maybe even more effective considering the eWar and tank that the other scouts bring to the table, but I don't care. I want to go fast and 1 shot 95% of the suits in the game and be a minmatar loyalist, damnit! Besides, if the knife bonus is inconsequential then why remove it?
CCP R said he wanted each Scout to have 2 bonuses, I'm suggesting taking away the bonus to knives and buffing Min EWAR (by giving them the Gal/Cal dampening) so they don't struggle as much. My goal is to have a net buff to Min scouts, as I think the NK bonus isn't all that useful, especially if you're losing half your slots just to remain unseen which is pretty fundamental to being a scout, and ******* mandatory when knifing.
We'll bang, OK?
|
|
Bayeth Mal
Opus Arcana Covert Intervention
1789
|
Posted - 2014.11.08 14:31:00 -
[501] - Quote
Cass Caul wrote:If Min lost the knife bonus then I'd drop the suit, that's literally the only reason I use it, outside my 3x kincat + flux uplink + LP uplink that I start matches in.
The difference in speed is negligible. shields blow. fitting is crap. Low slots are necessary.
1.7 --> 1.8 was a huge buff to the Min-Scout. +1 low slot. Then Hotfix Alpha dropped and they went to a worse place than before.
Now they're back to 1.7 levels. You need 2 complex dampeners to be a Scout. Scanned Scout = Dead Scout. That means The Min-Scout is back to having Dampeners and 1 utility low slot.
Giving the Min-Scouts a Damp bonus, aside from marginalizing the Gal-Scout's skill bonus as it's health is purely based on slot configuration, doesn't change the number of slots it takes to perform at the same level. It just takes away the need for a cloak to get under Amarr Scout precision.
The point I'm making is that giving Min damps would effectively free up a slot, which is exactly what you're complaing about in that post and others have elsewhere. I'm trying to give the Min an extra low slot, you know, so even without the knives it's worth running.
And (at least according to the scanning table posted on the first page of the thread and Rattatis Charlie EWAR table) no, Min could actually get under Amarr with 2 damps instead of three with my suggestion.
You're confused about the precision values here. You don't need cloak to get under Amarr scans, it was Gal Logi scans you needed the cloak for. Remember Caldari only has 2 low slots and they can get under, because they have the same dampening bonus as the Gal. If my propsal wouldn't work then Caldari would be screwed (they aren't). Amarr Precision (Maxed + 2 complex Precision) = 18 Gal logi focused = 15 <- that's the one you need the cloak for.
And this would put them in the same position of Gallente of being able to avoid Gal-Logi scans without a cloak if they stack 3 Damps in the lows (13.5). Or 2 Damps and a cloak (14.1).
As for marginalizing the Gal: 1: Yeah, because the gal has been so put upon, it sure is miserable for us. Somehow... I think we'll manage. 2: Cal already has it. It's not a Gal specific skill. And I don't give a **** about lore, game balance comes first, EVE is thematic inspiration, not the bible.
Rattati has said he's keeping it to two bonuses per suit. So we have to trade something in order to give a reasonable buff. I'd also be all for a few extra PG/CPU here and there as well for the min, I've done enough theory building to see they're resource deprived.
You could trade the hacking bonus if knives are so important, the knives was just a suggestion. But hacking is always useful and somebody should get that bonus... Amarr perhaps?
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1789
|
Posted - 2014.11.08 14:59:00 -
[502] - Quote
Vitantur Nothus wrote:Arkena Wyrnspire wrote:Varoth Drac wrote: We have respected veteran forum warriors saying things like "you need a Gal logi with a focused scanner to put scouts in damp mode and make them fit damps".
What is the problem with this statement? Why would you fit more damps than you need to if there are no high powered scanners on field? Hyperbole with an agenda. "if you don't run the best-of-the-best counter recon, then scouts don't have to dampen." rabble rabble rubbish. Agreed.
If memory serves I think just a Proto scanner without the Gal-Logi Bonus forces scouts to dampen at least a little. Min and Amarr almost certainly.
Edit: Actually, would have to check the numbers on that.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1791
|
Posted - 2014.11.08 15:23:00 -
[503] - Quote
Vitantur Nothus wrote:Bayeth Mal wrote:Vitantur Nothus wrote:Arkena Wyrnspire wrote:Varoth Drac wrote: We have respected veteran forum warriors saying things like "you need a Gal logi with a focused scanner to put scouts in damp mode and make them fit damps".
What is the problem with this statement? Why would you fit more damps than you need to if there are no high powered scanners on field? Hyperbole with an agenda. "if you don't run the best-of-the-best counter recon, then scouts don't have to dampen." rabble rabble rubbish. Agreed. If memory serves I think just a Proto scanner without the Gal-Logi Bonus forces scouts to dampen at least a little. Min and Amarr almost certainly. Edit: Actually, would have to check the numbers on that. It's 21 dB which absolutely requires dampening. As does: * GA/AM Scout +1 cPE * CA/MN Scout or any Logi +2 cPE
Thought so, I don't have a single fit that isn't dampened so it's never really been an issue for me.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1796
|
Posted - 2014.11.09 01:49:00 -
[504] - Quote
On the scanning table:
Description Scan ProfileAdv CloakedPro Cloaked Base Value 35 33 32 Racial Scout Level (5)35 33 32 Dampening Level (5) 32 30 28 Cmp Damp #1 (25.00%)24 22 21 Cmp Damp #2 (21.73%)18 18 17 Cmp Damp #3 (14.27%)16 15 14 Cmp Damp #4 (7.08%)N/A N/A N/A
Changeing cell B4 to =B3*(1-(0.03*5)) gives:
Description Scan ProfileAdv CloakedPro Cloaked Base Value 35 33 32 Racial Scout Level (5)30 28 27 Dampening Level (5) 27 25 24 Cmp Damp #1 (25.00%)20 19 18 Cmp Damp #2 (21.73%)16 15 14 Cmp Damp #3 (14.27%)13 13 12 Cmp Damp #4 (7.08%)N/A N/A N/A
Is our scanning table wrong? And again, if Cal is going to fulfil Rattatis requirement for every scout to be able to evade scans with just their two low slots, then it must be able to be done with just two low slots.
And the knives was just a suggestion. I've also suggested swapping for hacking. But if not fine. I'll drop it. Nice to know nobody seems willing to give another suggestion rather than just complain about the situation. I'm trying to actually have some number proposals we could throw at Rattati and work with what we've got. The -5% suggessted would be great but it would throw out Rattatis current model and he'll likely ignore it.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1796
|
Posted - 2014.11.09 02:00:00 -
[505] - Quote
Cass Caul wrote:Spademan wrote:Iron Wolf Saber wrote:Improved frame rates nerfed me hard >< KDR on all weapon platforms dropping like a rock for me >< Huh. Never noticed a difference, still as smooth as ever. Smooth as ever? Probably in the same vain that i didn't notice the removal of the sprint bug, because I wasn't yelling, you haven't noticed how that framerate drop that was always there at the beginning of a match is gone?
I was thinking the frame rate has gotten worse, rendering can be really bad at times. Probably just noticing it more when trying to snipe. It's made me go "Annan wasn't kidding about how messed up this can be."
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1796
|
Posted - 2014.11.09 02:08:00 -
[506] - Quote
TPLAK
That friend of mine doing the barefoot hike the length of NZ got to one of the mountainous regions. https://twitter.com/journey_of_jory/status/531140682207866880?s=04
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1800
|
Posted - 2014.11.09 05:06:00 -
[507] - Quote
Llast 326 wrote:Nice Someone needs to teach the lad with the recurve bow how that actually works though
My friend is the middle one, the other two are just random people he's bumped into on the trail.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1801
|
Posted - 2014.11.09 05:26:00 -
[508] - Quote
If so then this table is in error also: https://forums.dust514.com/default.aspx?g=posts&t=168249&find=unread
and if that's the case we're all screwed and wasting our time discussing it.
Doesn't matter, squadded with Kaeru Nayiri (Min scout), talked with him about my idea and if he'd be willing to trade a bonus for damps. He said don't bother. He likes it as it is fine. Also didn't have any issues with fittings. That combined with the response to this here, I'll just drop it and ignore all future min complaints.
Don't say I didn't try.
Cheers.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1802
|
Posted - 2014.11.09 13:52:00 -
[509] - Quote
Pseudogenesis wrote:Bayeth Mal wrote:Llast 326 wrote:Nice Someone needs to teach the lad with the recurve bow how that actually works though My friend is the middle one, the other two are just random people he's bumped into on the trail. How the everloving christ is he barefoot hiking in the snow at elevation 9_9
Yeah, he's pretty crazy like that. He's been prepping for it for the last two years. He's doing the whole trail barefoot. His back pack and other gear is a mix of regular trekking gear and flax weaved/hand made stuff he did. We've been close friends since we were 13, I've been camping with him a few times, good guy.
It's called the Te Araroa Trail (Maori/Native New Zelander for The Long Pathway), it stretches the length of NZ, a little over 3,000km (~1,900 miles).
http://www.gisborneherald.co.nz/article/?id=38616
And here you can see a vid showing bits of the trail, if you're a LotR films fan, try and spot the film locations haha. http://www.teararoa.org.nz/
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1809
|
Posted - 2014.11.10 02:10:00 -
[510] - Quote
Pseudogenesis wrote:Bayeth Mal wrote:Pseudogenesis wrote:Bayeth Mal wrote:[quote=Llast 326]
My friend is the middle one, the other two are just random people he's bumped into on the trail. How the everloving christ is he barefoot hiking in the snow at elevation 9_9 Yeah, he's pretty crazy like that. He's been prepping for it for the last two years. He's doing the whole trail barefoot. His back pack and other gear is a mix of regular trekking gear and flax weaved/hand made stuff he did. We've been close friends since we were 13, I've been camping with him a few times, good guy. It's called the Te Araroa Trail (Maori/Native New Zelander for The Long Pathway), it stretches the length of NZ, a little over 3,000km (~1,900 miles). http://www.gisborneherald.co.nz/article/?id=38616And here you can see a vid showing bits of the trail, if you're a LotR films fan, try and spot the film locations haha. http://www.teararoa.org.nz/ Well I give him mad props for that, I can't even think of attempting something so extreme. I wonder what it is that makes a person capable of that sort of thing.
His lifelong dream is to do the whole wandering samurai/ronin thing. I know he's been camping with only his sword to talk to a couple of times, it's pretty funny. Considering we did Martial Arts togeather (it's how we bonded, that and being geek losers in high school) he's like a IRL LARPer but isn't an obese weirdo.
We'll bang, OK?
|
|
Bayeth Mal
Opus Arcana Covert Intervention
1811
|
Posted - 2014.11.10 09:13:00 -
[511] - Quote
I vaguely recall R saying he was going to do a nerf to scanners already. I may be misremembering, anybody else recall that?
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1811
|
Posted - 2014.11.10 11:28:00 -
[512] - Quote
Is a dual scanner gal logi worth using yet (1 general 1 focused). Wondering what to skill next. I only have 2 suits and suit wise I'm generally a gal loyalist.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1817
|
Posted - 2014.11.11 11:23:00 -
[513] - Quote
So, this is a thing that's happening.
http://dust514.com/news/blog/2014/11/introducing-apex-series-bpo-dropsuits/
First step toward tiericide? Awesome.
CCP R needs to stop actually doing things. We might start getting our hopes up and actually have expectations again.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1817
|
Posted - 2014.11.11 11:25:00 -
[514] - Quote
xavier zor wrote:Add me on here...i use a scout with a combat rifle and nova knives
when using it i regularly have KD/R over 9
Add you on where?
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1821
|
Posted - 2014.11.11 20:21:00 -
[515] - Quote
I don't think of it as a bpo proto. It's closer to a BPO advanced.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1823
|
Posted - 2014.11.11 23:27:00 -
[516] - Quote
For a lot of players it was apparently also a beta isk refund thing. But that predates me. I was around for PC but never got the exploit isk, PC has always been an isk sink for me.
So at least I can say I've earned all my ISK in pubs running cheap fits, got up to 120mil at FF, since then stopped caring and have been intentionally whittling it down, giving it away, running proto just to waste it. Currently down to 70mil.
If they keep the silence on Legion or whatever I might just go ahead and Biomass when the ISK runs out. I'm just about done with Soon(tm) and at this rate I won't be much of a gamer by then (being in a stage of my life of having other commitments and not having the time to get invested). I currently average one weekend of play every 2-3 months.
"I'm getting too old for this ****."
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1825
|
Posted - 2014.11.12 11:32:00 -
[517] - Quote
CCP Rattati wrote:Gentlepeople I would appreciate some assistance on the following I know some of you have extensive experience with all playstyles and fits. Can you please take a look at this thread https://forums.dust514.com/default.aspx?g=posts&t=180806&find=unreadSecond, for reasons, I am particularly interested in Haerr's ewar spreadsheet. Can he be bothered to log into his Twitter account so I can msg him :)
If you're half as smart as I think you are, this whole thing is not only the first step towards tiericide (whoohoo!) but also this fitting doctorine is also a way of collecting balancing information. Now you can gather information not only on what specific items are over and under performing but also how entire fitting styles are working.
Pretty sneaky.
Now as for the fittings. (The two I run as a gal suit loyalist and long time distruster of mediums)
Atlas could be good for a laugh, Gal is the close range race right? So we're supposed to use the forge like a charged heavy shotgun? That could be fun. Kinda shows how we need >2 heavy heapons.
Serpent, I know damps is a theme but does it really need 3? Swap one for a reactive I think (depending on dampening math). Maybe swap one extender for precision. I may dual tank my Ganja but I at least have the decency to make sure Armour is the higher of the two numbers.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1831
|
Posted - 2014.11.14 11:31:00 -
[518] - Quote
I'm noticing people referring to HMG being terrible in 1.7. Just gotta correct that.
The HMG in 1.7 was actually good. It was 1.6 where the HMG was terrible and at it's total low point. With the constant increases in hit detection with no reduction in AR damage to compensate the heavy simply couldn't tank enough damage to be a threat combined with the HMGs incredibly short range (at the time). This was the time when I started rolling forge in CQC because it was the better close range weapon (if I ran heavy at all).
It was very early 1.7 (about a week of so after launch) where the problem with the animation was pointed out and CCP did a kind of hot fix for it and buff to the HMG as a whole, drastically increasing the spread (it was a laser before) and increasing the RPS.
This was a video that pointed it out: https://www.youtube.com/watch?v=DPBRYgUGBbw
Heavies really became a problem with 1.8 with the new suits, buff to HP and damage resistances combined with the nerfs to rifles.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1833
|
Posted - 2014.11.14 14:38:00 -
[519] - Quote
Jebus McKing wrote:Bayeth Mal wrote:Heavies really became a problem with 1.8 with the new suits, buff to HP and damage resistances combined with the nerfs to rifles. Meh. I'm using remotes on my Min Assault. Problem solved.
Oh good to know that issue resolved itself.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1833
|
Posted - 2014.11.14 15:25:00 -
[520] - Quote
Yeah the new facility was a bit of a shock to get my head around. Got lost a hell of a lot. Interesting design, though it really screws over snipers with arbitrary walls seemingly designed to only annoy them specifically.
As much as we get frustrated at redline snipers putting some good areas open to sniping from the side of the map wouldn't be inappropriate. Went over to one place and realised that of the three levels of the facility I could only fire at people at one specific location for that entire region of the map.
Though watching ADS fly through the facility is pretty funny and kinda cool.
We'll bang, OK?
|
|
Bayeth Mal
Opus Arcana Covert Intervention
1839
|
Posted - 2014.11.16 04:22:00 -
[521] - Quote
One Eyed King wrote: I can't play this game until they decide that they want real balance and don't want to simply balance around the Gal scout and making changes that only serve to make all other scout suits non viable.
Gal and Cal scout. Cal seems to be doing pretty well also.
The min assault thing I've noticed, min assault seems to be the new scout. Probably with the abundance of anti armour weapons (HMG/CR) Shield tanking may become more viable now at assault HP levels.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1840
|
Posted - 2014.11.16 12:11:00 -
[522] - Quote
Meanwhile, in Destiny.
https://www.youtube.com/watch?v=ah8jGEgHEyI&feature=youtu.be
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1842
|
Posted - 2014.11.17 10:16:00 -
[523] - Quote
CCP Rattati wrote:hfderrtgvcd wrote:So heavy spam is getting ridiculous. Was just in a match vs. KEQ with 10 heavies on their team. I'm not even exaggerating. How did the HMG nerf hit them, we are seeing the efficiency drop on our side.
Tried out the HMG, ran a boundless, had serious difficulty taking out a very tanked up Cal Scout who just strafed and returned fire. Was range dramatically reduced? It felt so bad I wondered if I was having hit detection issues. I haven't had somebody ignore an HMG like that at that range since 1.6. Just anecdotally from that encounter and a few others (tanked out assaults) the nerf seems to have worked.
Rattati, invest in a flotation vest, the tsunami of tears is coming. Good job.
Scouts, prepare yourselves. We are the last remaining hurdle before the return of the all powerful mediums.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1842
|
Posted - 2014.11.17 10:25:00 -
[524] - Quote
And I'm just going to put this here. *slides a red jar over to Rattati* I'm buying.
But seriously, this is really great, it's gonna force the light assaults out to mid ranges somewhat. Will give a reason to run something other than HP on non-scouts and most importantly of all:
Totally buffs my play style.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1842
|
Posted - 2014.11.17 10:29:00 -
[525] - Quote
Appia Nappia wrote:Bayeth Mal wrote:CCP Rattati wrote:hfderrtgvcd wrote:So heavy spam is getting ridiculous. Was just in a match vs. KEQ with 10 heavies on their team. I'm not even exaggerating. How did the HMG nerf hit them, we are seeing the efficiency drop on our side. Tried out the HMG, ran a boundless, had serious difficulty taking out a very tanked up Cal Scout who just strafed and returned fire. Was range dramatically reduced? It felt so bad I wondered if I was having hit detection issues. I haven't had somebody ignore an HMG like that at that range since 1.6. Just anecdotally from that encounter and a few others (tanked out assaults) the nerf seems to have worked. Rattati, invest in a flotation vest, the tsunami of tears is coming. Good job. Scouts, prepare yourselves. We are the last remaining hurdle before the return of the all powerful mediums. The game won't be balanced until Medium Range weapons preform on par with Short and CQC weapons dammit!
The cal scout encounter was actually quite close range, around 18m and the player in question was "Jeremy 12 kah blah blah blah". That whole match he switched between nothing but HP modded Scouts, Assaults and Sentinels.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1842
|
Posted - 2014.11.17 10:43:00 -
[526] - Quote
Every now and then you do encounterd absurd jumps, like above their own head sort of thing. Way back last year I recall a tanked out gal logi making strafing jumps that would embarrass a scout. Djinn something or other. He landed up on a set of crates so don't think it was an animation issue.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1842
|
Posted - 2014.11.17 11:15:00 -
[527] - Quote
Has anybody checked out the hilarious RR hipfire now?
Grab one and hipfire a whole clip and don't try to fight it. It's cartoonishly silly, the way the gun bounces around. The gun itself bounces around the bottom of your screen so fast the frame rate can't keep up and it looks like it's teleporting.
Gave me a giggle.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1842
|
Posted - 2014.11.17 11:22:00 -
[528] - Quote
Also if you're playing Destiny and didn't get yourself "The Last Word" I feel bad for you. That thing is freaking sweet.
It has a special firing animation and you twirl it in your hand (my favourite thing about nova knives).
Sprint up to a boss, blink teleport over behind them, turn, twirl your pistol like a bad ass cowboy and rapid fire every chamber into the back of their head.
Oh Hells Yeah!
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1856
|
Posted - 2014.11.18 09:01:00 -
[529] - Quote
10 notifications.
All of them Monk Likes.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1858
|
Posted - 2014.11.19 06:11:00 -
[530] - Quote
My concern about where this discussion is going is making a min assault better at being a scout than my scout suit. Like it was pre 1.8
We'll bang, OK?
|
|
Bayeth Mal
Opus Arcana Covert Intervention
1859
|
Posted - 2014.11.19 07:09:00 -
[531] - Quote
CCP Rattati wrote:So why is everyone thinking Mediums are getting a EWAR buff?
I think the Falloff scans are enough to make it viable for a Medium to run one damp/precision/amp for the innermost circle, at least to begin with.
Moving to ewar efficacy for scouts will then counter the high native ewar slayer scouts.
That's it basically.
Yeah I think it's just something that has come up by itself between players with short memories rather than anything you or any other blue tag has actually said.
I looked at the suggestion thread initially but can't remember. Is there defined values being worked on for short, mid and long circles? Like 33%, 33% and 34% short, mid, long.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1863
|
Posted - 2014.11.20 03:29:00 -
[532] - Quote
Cass Caul wrote:So I wasn't paying attention: where is Mal? Does he have DA3 yet? Is it as good as BioWare claimed it was? Or is it another DUST or another Destiny?
Have been away on work. Will be playing over the weekend. Will post update/review when I get a decent number of hours into it.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1863
|
Posted - 2014.11.20 03:38:00 -
[533] - Quote
Also +1 for wanting Amarr vehicles. My vehicle alt is Amarr and I was planning on going all out Bitchy Amarr Loyalist because I assumed racial parity for vehicles was just around the corner...
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1864
|
Posted - 2014.11.20 05:07:00 -
[534] - Quote
CCP Rattati wrote:There is also another way, just a straight up nerf of Armor plates HP
Armour Plates? Sure.
Ferroscale? Hands off my ferros.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1865
|
Posted - 2014.11.20 07:11:00 -
[535] - Quote
Wasn't there a Dev post or something saying their intended goal was for FW to be an alternative to PC? For it to be a place for Vets to go for hard core matches?
Would they rather the vets go pub stomp instead? There's nowhere for vets to go any more for consistent PuG games.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1873
|
Posted - 2014.11.21 07:44:00 -
[536] - Quote
Gotta love potential employers with money to burn. On Monday I'm getting flown out to meet with them. Just received the flight itinerary. They're spending $2.5k to fly me in and putting me up in a resort for the night.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1880
|
Posted - 2014.11.21 23:28:00 -
[537] - Quote
Vitantur Nothus wrote:We've got a better product now than we've ever had, and its getting better. Legion or no Legion, if Rattati & Team demonstrate that Dust can turn a profit, why would Rouge walk out on us? Profitability, FTW.
Actually, in terms of business, just because a product is profitable doesn't mean you'll continue to produce it. There's a whole mess of other factors that would be needed to consider.
Return on investment for reinvested income: i.e. is it worth feeding the money Dust makes back into the product (0% profit), or should you just slowly take in the money Dust makes, keep half and spend the other half keeping the servers up. As the player-base goes down, cut servers to keep that 50% profit until the game dies. By the time the games dies you're sitting on a nice little cash pile you wouldn't other wise have, but the downside is this burns your customer base relationship. ( I have a sneaking suspicion we've been in this category until recently).
But... Letting Dust die also comes with issues around customer base and wider potential customer base opinions regarding CCP and their associated products. To a person who is not currently consuming CCP products but may be a potential customer in the future, the failure of EVE: Dust 514 may translate into a negative perception of EVE and other future EVE related products (Valk, Legion etc). I know for me at least my experience with Dust has put me off getting into EVE or EVE related products, not saying never, but I'm not chomping at the bit for it. Whether or not this perception is true or logical is irrelevant, people very rarely use actual logic in their perception of what products to consume or otherwise get involved in. It's all perception (see: every economic bubble ever).
Those are just two I can pull out of my butt without turning this into a wall'o text. But also keep in mind when devs are moving back and forth between projects, having a kind of side project (Dust) you can throw a dev on that will allow them to effectively earn their own wages/cover over heads meaning there's no real loss during down time when they otherwise wouldn't be needed on a project and so you don't have to lay any one off. That can be very useful.
Note: Not a game dev, nor a business manager, but I've dealt with these kinds of principles in my professional life as a scientific consultant.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1882
|
Posted - 2014.11.21 23:30:00 -
[538] - Quote
The Assault RR is fine right?
...RIGHT?
That thing's my baby, if they ruined it, any love for CCP R went out the window :(
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1882
|
Posted - 2014.11.21 23:52:00 -
[539] - Quote
sir RAVEN WING wrote:One Eyed King wrote:Bayeth Mal wrote:The Assault RR is fine right?
...RIGHT?
That thing's my baby, if they ruined it, any love for CCP R went out the window :( All I know is that RRs have a charge time of 0.6 seconds now, if I am understanding things correctly. Less kick, more charge. I haven't used an ARR yet and I don't want to have to lose my range for a chance at being half decent. Look, I just want it back to a better state. Hey, Bay, what if your weapon became useless too? the RR was my baby until nerf, nerf, nerf.
It was mine too. In 1.7 my main role was "flanker wanker" I even named my suits as such. Get over to the side at about 50+m and hit anyone attempting to take cover from the main attacking force. But the nerfs forced me into using the ARR about half way through 1.8.
Tried the Kal a few days ago. Just terrible.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1887
|
Posted - 2014.11.22 00:40:00 -
[540] - Quote
So... after 3 hours worth of character creation (and re-creation) my journey into Dragon Age: Inquisition has begun
We'll bang, OK?
|
|
Bayeth Mal
Opus Arcana Covert Intervention
1895
|
Posted - 2014.11.22 03:37:00 -
[541] - Quote
Vitantur Nothus wrote:Llast 326 wrote:Bayeth Mal wrote:So... after 3 hours worth of character creation (and re-creation) my journey into Dragon Age: Inquisition has begun Can't wait to pick this up I loved every minute of Origins, and hated every aspect of Dragon Age 2. Please tell us if Inquisition is entirely lacking of soul.
I'm not very far into it, but enjoying it so far. I just can't wait to get myself into the battle mage skill tree. In DA:O and even Skyrim that's what I rolled, magic sword in one hand, shooting lightning from the other.
But in DA:I even the basic low level Mage is fun, twirling my staff around shooting little fire bolts. PEW PEW PEW.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1895
|
Posted - 2014.11.22 03:39:00 -
[542] - Quote
A wild Monk appears! He uses "like".
It's super effective!
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1899
|
Posted - 2014.11.22 03:49:00 -
[543] - Quote
sir RAVEN WING wrote:Vitantur Nothus wrote:Llast 326 wrote:Bayeth Mal wrote:So... after 3 hours worth of character creation (and re-creation) my journey into Dragon Age: Inquisition has begun Can't wait to pick this up I loved every minute of Origins, and hated every aspect of Dragon Age 2. Please tell us if Inquisition is entirely lacking of soul. I couldn't get past the Broodmother... also didn't get liliana (I'm bad at name spelling) any tips?
It was so long ago I can't remember. http://dragonage.wikia.com/wiki/Broodmother_(strategy) That might help.
And you missed Leliana? What the hell dude? How could you reject the sexy french chick?
She comes back too in Inquisition (not a spoiler, she arrives in the first cut scene and is in the advertising), she goes through a kind a character development like Liara from mass effect.
Seriously hoping I can bone her again. Though that could be weird, as I'm a different character now...
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1910
|
Posted - 2014.11.22 04:44:00 -
[544] - Quote
lol, wandering around the first open world area. Work my way through a bandit camp.
"Cool everything is going well."
Continue down a side path into open area and find a massive **** off dragon, which proceeds to take flight towards us.
5 seconds later I'm looking at a loading screen.
"See you in about 20 hours big guy!"
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1918
|
Posted - 2014.11.22 22:58:00 -
[545] - Quote
Jebus McKing wrote:Vitantur Nothus wrote:[...]I'd expect CalScouts to forget about range altogether and run double damps far more often than anything else (21dB scans are too common not to). If these numbers are right, there's a good chance that Arkena's CalScout will put to use only one of his three scoutly bonuses, as he doesn't run cloak and (more likely than not) won't be running range extenders. What do you guys think? CCP Rattati wrote: Caldari scout OPness, might someone say
I'm thinking that CalScout OPness is in for a kick in the pants. To fit a CalScout properly you need:
- 4x precision enhancers
- 2x range amps
- a teaspoon of people in your squad who are not completely useless
- depending on taste, add some Core locus nades and/or REs
This is why we need to get rid of shared passives.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1921
|
Posted - 2014.11.23 01:06:00 -
[546] - Quote
Spademan wrote:Vitantur Nothus wrote:Spademan wrote:Zevran is clearly the best. Agreed. I got a kick out of Alistair though. (Origins) Here's another area where DA2 failed. Companions were poorly pitched, underdeveloped and about as shallow as shallow can be. Let's add a manly woman and make her sheriff! Oh! And a womanly man who cries alot and has some tattoos! Alistair was great, "Swooping is bad" Oh Ali, yes it is. This man is King in the game I'm importing first.
It was kind of surreal for me. As Alistair is my real name and was my character name in my first DA:O play through (how was I supposed to know?). Spelling was the same as well which is kind of rare.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1922
|
Posted - 2014.11.23 08:38:00 -
[547] - Quote
sir RAVEN WING wrote:Well I got to spend what will probably be my last days on Dust being spawn camped by proto heavies, shotgun scouts, 2 gunnilogis and a Incubus.
[:'(] I wish it could've been a fun game.
I know that feeling, I rarely play, but every time I come back I realise immediately why I left. Game just isn't rewarding to play any more.
At this point I'm realising my attempts at coming back is just an example of the Concorde Fallacy. I invested so much time and effort (used to be a corp trainer, helped develop some internal guides), it's hard to realise it was a waste of time.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1924
|
Posted - 2014.11.23 14:08:00 -
[548] - Quote
CCP Rattati wrote:https://www.youtube.com/watch?v=lu3VTngm1F0
So.... PvE confirmed?
Who am I kidding? I might as well be asking if CCP is working on Half Life 3.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1924
|
Posted - 2014.11.23 14:55:00 -
[549] - Quote
Haerr wrote:Bayeth Mal wrote:CCP Rattati wrote:https://www.youtube.com/watch?v=lu3VTngm1F0 So.... PvE confirmed? Who am I kidding? I might as well be asking if CCP is working on Half Life 3. Just play something else until whatever is bothering you gets fixed. CCP will get around to it eventually just look at wasd for EVE.
I have been, I went two months without logging in. Prior to that I maybe played once a month. I didn't even bother logging in for the last Million Clone Challenge. Just played Destiny instead. With 1.9 I popped in for a bit, got disappointed and have now departed again. I'll pop in again some time next year depending how I feel.
Giving consideration to trading in my PS3 though.
Though I still have so much ISK and officer weapons to burn through though, because I spent > a year saving everything up and running BPO's thinking "oh I'm really gonna be able to do something with this when we get a market going and a real EVE link like they said." I saved 100 mil over the couple of months leading up to FF just in pubs, didn't play a single PC. After FF I've been slowly burning though everything I have, it's taking a really long time though.
When I'm done I might biomass in celebration. We'll see .
I've said it before but Nyan San and their ilk really were the ones playing Dust right. Exploit PC for ISK, chase the FotM and proto stomp. They probably had a whale of a time, while I had to stop playing Ambush all together.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1927
|
Posted - 2014.11.23 21:45:00 -
[550] - Quote
Jebus McKing wrote:Vitantur Nothus wrote:
- I dampen my Assault suit like a Jebus.
All dem wannabe scouts are nothin without their wallhax! NOTHIN! Scans need to go!OR Limit passive scans to 15m max. Make active scanner really, you know, active, so you only see people while you have your scanner out and are aiming at them. And then narrow scan angles and make active scanners squad only again. EDIT: Also, this.Jebus McKing wrote:Make it so that all weapons work like rep-tools. You lock on to an enemy and then the weapon automatically deals damage!
That would be perfect! It would fix hitdetection, and strafe issues, and matchmaking at the same time, and it would be as close to EVE as a FPS can get!
Or scouts get damps, assault gets precision, heavy gets range, Assault eats scout, heavy eats assault, scout eats heavy. REMOVE SQUAD SIGHT FIRST!!!one!
This has been a random thought provided by my butt, ignore if need be (have never liked the "anti scout" scout build)
We'll bang, OK?
|
|
Bayeth Mal
Opus Arcana Covert Intervention
1927
|
Posted - 2014.11.23 21:47:00 -
[551] - Quote
Spademan wrote:Bayeth Mal wrote:Jebus McKing wrote:Vitantur Nothus wrote:
- I dampen my Assault suit like a Jebus.
All dem wannabe scouts are nothin without their wallhax! NOTHIN! Scans need to go!OR Limit passive scans to 15m max. Make active scanner really, you know, active, so you only see people while you have your scanner out and are aiming at them. And then narrow scan angles and make active scanners squad only again. EDIT: Also, this.Jebus McKing wrote:Make it so that all weapons work like rep-tools. You lock on to an enemy and then the weapon automatically deals damage!
That would be perfect! It would fix hitdetection, and strafe issues, and matchmaking at the same time, and it would be as close to EVE as a FPS can get! Or scouts get damps, assault gets precision, heavy gets range, Assault eats scout, heavy eats assault, scout eats heavy. This has been a random thought provided by my butt, ignore if need be (have never liked the "anti scout" scout build) But then the logis will complain about being left out.
Active Scanners.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1935
|
Posted - 2014.11.24 21:56:00 -
[552] - Quote
Turns out there's no point asking for shared passive removal. Apparently it's too difficult and will take too long (according to a CPM)
Alright, well, I'm out. These endless discussions are really just going nowhere.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1935
|
Posted - 2014.11.26 04:06:00 -
[553] - Quote
Ghost Kaisar wrote:Vitantur Nothus wrote:Ghost Kaisar wrote:Vitantur Nothus wrote:Someone is sounding more like a lawyer than a biologist.
Have you changed your major, Ghost? I'm still a Chem Major. Start Organic and Physics II next semester. Chemistry! I thought for sure you were in for Biology. I won't forget again. Do we not have a resident Biologist!? I believe Appia is one. We have several in here if I'm not mistaken.
<-- Ecologist
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1935
|
Posted - 2014.11.26 04:12:00 -
[554] - Quote
Ghost Kaisar wrote:Vitantur Nothus wrote:Someone is sounding more like a lawyer than a biologist.
Have you changed your major, Ghost? I'm still a Chem Major. Start Organic and Physics II next semester.
Ah organic chem. The "specialisation" that covers 90% of all named chemical compounds.
Not that I'm one to criticise. Trained Ecologist working as an Environmental Scientist, currently working in the field of Hydrography, so... yeah.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1937
|
Posted - 2014.11.26 11:10:00 -
[555] - Quote
Pseudogenesis wrote:I'm really tired of the Trial by Democracy culture that seems to be growing more common recently. Every dispute is broadcast nationwide, and despite EVERYONE having an opinion, nobody actually bothers to inform themselves. They just read enough to confirm their biases and then trumpet them as loudly as they can. It defeats the entire purpose of the judiciary system if a person who is found to be innocent is forced to fear for their safety for the rest of their lives because a bloodthirsty mob decided that the courts were wrong.
Nobody but the courts, subjects and immediate families of those involved should interact with the case, period. Until we see some laws prohibiting the media's sensationalization of court cases (yeah right), this is going to keep happening. Agreed.
If the way media handles science presentation is any indicator of how much they actually research something before reporting, then there's no point in paying attention to any report they make.
On a related note, I haven't watched broadcast TV of any kind for the last year and a half, let alone news.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1950
|
Posted - 2014.11.27 09:36:00 -
[556] - Quote
Jebus McKing wrote:Cross Atu wrote:As requested here is a little bit about passive scans. Who exactly requested a link to a post that is 3 weeks old, has 14 pages of replies, and has probably already been seen by most people in here?
People like me who don't bother leaving the Barbershop (because lol GD) and the fact that the subject keeps coming up here.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1955
|
Posted - 2014.11.28 10:59:00 -
[557] - Quote
Arkena Wyrnspire wrote: I was going to be all brutal and demand entry fees, then put him in a feeder corp with 50% tax, but I'm not sure I can quite bring myself to that.
Oh so that's what feeder corps are for. I've never joined one and wondered what the deal was.
With O.H and whoever being so popular I was surprised you never see anyone playing in their feeder corps. And I assumed those corps were invite only or whatever.
Now it makes sense.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1961
|
Posted - 2014.11.30 01:23:00 -
[558] - Quote
The US military does a lot of training in Australia. There's been a couple of incidents of US Navy guys getting into bar fights.
There's a couple of permanent bases. One up in Darwin (Marines I think), the other down in the middle of the outback (CIA probably). They're out in the middle of nowhere in a state twice the size of Texas with a total population of ~200k so nobody really cares.
Australia has been used a lot for anything to do with space. Being basically on the opposite side of the world it allows NASA or whoever to put comms so they can still send and receive radio signals when the pesky earth turns and faces the US the wrong way. This was done during the Apollo Moon landings.
There was a movie about it. "The Dish" Being Australians they turned it into a comedy. https://www.youtube.com/watch?v=asmnn0mNEeE
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1962
|
Posted - 2014.11.30 08:48:00 -
[559] - Quote
Just keep in mind there's a really good chance the people you're talking to aren't old enough to drive.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1965
|
Posted - 2014.11.30 23:53:00 -
[560] - Quote
Llast 326 wrote:On the subject of snipingGǪ I can't understand the Heavy suit sniperGǪ Yeah you have lots of HP but meh. I snipe from a different standpoint. Min Sniper Advanced Min Light Frame SMG 3x Damage mods Tac Sniper Rifle 1x Enhanced Kin CPU Enhancer Nano Proxies
If i don't kill someone with a Headshot I assume they picked up my location, or at least know where to lookGǪ So i moveGǪ. Fast I also move if I have been in the same place for a bitGǪ because predictable placement just gets me killed. I drop Proxies on routes that LAVholes go I do pretty good sniping this way Even with a low tier weaponGǪ
I snipe under the exact same principles. http://www.protofits.com/fittings/shared/1261/7287
And you know, actually use the cloak for crossing open terrain.
The grenade is for suicides. With such low HP but range amps you occasionally realise you're in a no win scenario.
We'll bang, OK?
|
|
Bayeth Mal
Opus Arcana Covert Intervention
1965
|
Posted - 2014.12.01 00:26:00 -
[561] - Quote
Ok, so I'm now about 35 hours into DA:I so feel I can talk about it.
It's good. I miss the cinematic kills on bosses though, that was fun.
It's a very real return to Bioware's true style which we haven't seen since the original Mass Effect and Dragon Age Origins. I seriously get flash backs to both of those games.
Fairly complex customisation based game play and a story/lore with head crushing levels of depth.
But with that comes the Bioware "issues". Weirdly janky character movements, people folding their arms through their chest when talking etc. I think this is because they've procedurally generated a lot of the character animations, which is what has allowed them to have just sooooo damn much dialogue.
The open area designs are quite pretty, and much bigger than DA:Os open areas.
One thing that did make me laugh though was my horse. Did anybody else remember in I think it was Assassins Creed 2 when you got a horse, you could whistle for it, and it would come running up from behind a tree or something. The implication being that your horse is "always watching" and would probably make a better assassin than you.
Well here the horses here are even creepier. I was running around in an open desert then I remembered I had a horse and wanted to cross over to a building in the distance. *whistles for horse* Nothing happens, so I pan the camera around me to find him, expecting my loyal steed to come galloping over the horizon. "OH ****!" Nope, he's 3 feet behind me breathing down my neck.
It spawns your mount where your camera isn't facing, which creates some hilarious "creepy Watson" style moments. It also happens with your party members sometimes. I was struggling to get up a hill Skyrim styles, look up and see a party member at the top looking down at me... How the hell?
Also for those that have played the other DA games there's some nice references to your other characters (so I recommend doing Dragon Age Keep). I didn't play DA2 but there's a cameo that would probably mean a lot more to me if I had. Actually it seems like a lot of the story is continued from DA2 which is a little sad, I'd like to see more DA:O stuff going on.
But because you're in a lot of the same regions as DA:O there's a lot of side references (say a certain demon possessed child prince being all alive and grown up... or not) and the "Hero of Ferelden" gets referenced a bit , but this takes place ten years later so a fair bit has changed.
So far I haven't seen any "DLC Walls" where you can see chunks of stuff is missing waiting for future content, but I'll have to wait and see on that one.
Over all: A true Bioware RPG we've been waiting a long time for.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1965
|
Posted - 2014.12.01 00:37:00 -
[562] - Quote
Blacklight was interesting. Very short TTK which made doing something other than Tanking Armour kinda suicidal. The PvE missions were incredibly punishing. A little bit too strong on the P2W side. The scanning mechanic was interesting though. To see through walls you had to put your weapon away, making you vulnerable. It was possible to roll under scans though, but you had to be very light weight (no armour). Amour having the effect of increasing the time between your scans. If they increased TTK those mechanics might mean more.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1965
|
Posted - 2014.12.01 00:38:00 -
[563] - Quote
TPLAK
On an unrelated note I just hit level 30 in Destiny. Yay. Now I just have 8 Exotic and >15 legendary weapons to level up (yeah right, not even gonna try on that one haha).
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1965
|
Posted - 2014.12.01 00:48:00 -
[564] - Quote
Aria Gomes wrote:Hey do any of yall got a PS4? Mine will be here this week and I'm gonna need some Scout friends. More than likely I'll use my name on here in my PS4 name.
I'll be playing Destiny and Battlefield 4. (I'll get DLC passes for them in another week or so.) Maybe play some free to play games like Warframe and Blacklight Retribution.
Don't be in a hurry to get the DLC for destiny, wait for it to be on sale or something. It'll take you a long time to get "Raid Ready". The time is takes to get from levels 0-20 is about the same time it takes to get from 20-23 and it grows exponentially from there. Just got level 30 after being 29 for about a month. So much of it comes down to luck in drops too. I got the helm I needed on my first Hard Mode raid, so really lucked out.
Consider the DLC when you're >27
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1968
|
Posted - 2014.12.01 03:06:00 -
[565] - Quote
Aria Gomes wrote:Bayeth Mal wrote:Aria Gomes wrote:Hey do any of yall got a PS4? Mine will be here this week and I'm gonna need some Scout friends. More than likely I'll use my name on here in my PS4 name.
I'll be playing Destiny and Battlefield 4. (I'll get DLC passes for them in another week or so.) Maybe play some free to play games like Warframe and Blacklight Retribution. Don't be in a hurry to get the DLC for destiny, wait for it to be on sale or something. It'll take you a long time to get "Raid Ready". The time is takes to get from levels 0-20 is about the same time it takes to get from 20-23 and it grows exponentially from there. Just got level 30 after being 29 for about a month. So much of it comes down to luck in drops too. I got the helm I needed on my first Hard Mode raid, so really lucked out. Consider the DLC when you're >27 How long do you think it'll take to go from 0-20? I'll be playing 4 days out the week (Friday to Monday)
2 maybe 3 days, you'll be ~18 when you finish the campaign. Depends on how much you play. You can do it faster, when the Cosmodrome patrol option comes up (level 5 I think?) jump in, have a wander around, get lost, shoot some dudes, do some vanguard missions and bounties and get yourself up a few levels.
Then when you resume the story missions you'll be a higher level and can do them on hard which will reward you more XP.
Or just follow this tutorial. That works too. https://www.youtube.com/watch?v=eUML8WdpWMU&list=TLkEKWs0ropMg
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1970
|
Posted - 2014.12.01 05:11:00 -
[566] - Quote
I keep forgetting about crucible. Because of buggy connection issues, and generally just not finding it as fun as the missions I don't bother with it as much.
Matches can be absurdly one sided, being that you can have 6 randoms vs a full 6 man fire team. When playing solo it's really common for me to get thrown into a stomp that's half over against a team who's supers are charged. Yay. And all the people on my PSN are in the US so when I run with them it's laggy as hell. Yay.
Haven't tried it out again lately though so it might have gotten better now I have some more varied weapons. I have an Auto-Rifle now that can apparently shoot through defender bubbles.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1970
|
Posted - 2014.12.01 12:31:00 -
[567] - Quote
Ok everyone calm down and remember what's important here so we can stay on topic.
What colour do you think Shottys underpants are today?
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1971
|
Posted - 2014.12.01 14:58:00 -
[568] - Quote
Quote:People talking about buffing NKs and giving min scouts a bonus to damps instead.
Sounds familiar.
...
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1972
|
Posted - 2014.12.01 15:17:00 -
[569] - Quote
It's nice to see it's not just random new players who search Rattatis posts so they can follow him around.
My analogy still stands though.
Note: Not defending Cass, her interactions and prior conversation history with R are her own and I honestly just don't care.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1972
|
Posted - 2014.12.01 15:23:00 -
[570] - Quote
And now for something completely different.
Dragon Age: Inquisition has a musical interlude with characters randomly singing.
Even better, it doesn't actually make you cringe and suits the tone of both the moment and what's occurring, and the overall tone of the story.
We'll bang, OK?
|
|
Bayeth Mal
Opus Arcana Covert Intervention
1972
|
Posted - 2014.12.01 15:26:00 -
[571] - Quote
.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1982
|
Posted - 2014.12.01 23:29:00 -
[572] - Quote
One Eyed King wrote:I would just like to reiterate before I take the time to read over the EWAR numbers that taking away the knife bonus on the minja will just make the Gal scout a better knifer (because superior low slots).
You would have to give Minmatar super duper hack bonuses, or superior than Gallente Dampening bonuses (the latter of which I certainly don't recommend) in order to even circumstantially give people a reason to run Minmatar over Gallente.
Otherwise, Gal Scouts could just throw on a Code Breaker (or have a fit just with Code Breakers) and they would be a good enough substitute for hacking that it would be insane to throw all that SP in a Minmatar scouts for so little marginal benefit.
Minjas have been overly d*cked over enough as it is. I haven't even gotten to what might be Minja killing EWAR changes, and you are already talking about making them more meaningless. Absolutely boggles my mind.
By this same logic isn't the Cal a terrible scout? What with their oh so terrible 2 low slots. They sure don't seem to be struggling.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1982
|
Posted - 2014.12.01 23:35:00 -
[573] - Quote
Spademan wrote:Spotted from the spreadsheet. No Directional arrow on minimap.
Thoughts?
It's going to make me less informed. Therefore every encounter has the potential to take incoming fire.
I only have one option for mitigation of that event...
HP
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1985
|
Posted - 2014.12.02 01:11:00 -
[574] - Quote
The Barbershop, where you go to get your Haerr cut. (I'm not the first to make this joke am I?)
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1985
|
Posted - 2014.12.02 01:21:00 -
[575] - Quote
I'm still against this idea of there being a "stealth scout". It's kinda fundamental to the role. Unless we accept light assault as an actual thing (speed scout?).
Also there should be no such thing as an "anti-scout scout". We called BS on the solution to tanks being more tanks. It should be no different with us.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1985
|
Posted - 2014.12.02 01:27:00 -
[576] - Quote
Just thought I should give a quick summary of my position on this whole kerfuffle.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1997
|
Posted - 2014.12.02 10:39:00 -
[577] - Quote
dzizur wrote: A proto gallente scout can tank more hp than a basic caldari commando. I understand that its about versatility, but its destroying the whole point of frames.
And this fit http://www.protofits.com/fittings/shared/1261/9081
Has more 260 HP more than this fit http://www.protofits.com/fittings/shared/1261/9838
They just move at about the same speed.
Also comparing against commandos is just silly. Commandos aren't in a great place.
And comparing basic against proto is just silly. Unless you're proposing tiericide in which case I'm all for it.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1997
|
Posted - 2014.12.02 13:48:00 -
[578] - Quote
Well a random over haul idea would be 3 sets of slots. High, low, and utility. High: Shield extenders and armour reps. Low: Shield regs etc and Armour plates. Utility: Codebreakers, Dampeners, Precision, Range, Kin Cats, Damage Mods, PG/CPU mods, and the like.
e.g. Amarr Sentinel: 1 high, 4 low, 1 utility (damage mod would probably get used, or pg/cpu mod). Cal Assault: 4 high, 3 low, 3 utility. Gal Scout, 1 high, 2 low, 5 utility.
Don't confuse utility with equipment, equipment would remain it's own thing.
It would remove a lot of the blank slate customisation we have but you can't have that and not experience the min/maxing we current have.
This thought was provided directly from my butt.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1999
|
Posted - 2014.12.02 23:24:00 -
[579] - Quote
CCP Rattati wrote:King HP is in for a surprise soon
Huzzah!
THE KING IS DEAD! Long live the King.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
1999
|
Posted - 2014.12.02 23:48:00 -
[580] - Quote
It's funny, a lot of these ideas in 1.10 seems lifted from other shooters. Destiny specifically comes to mind.
Daily Bounties, WP for activities near objectives, receiving "encrypted" rewards.
Not that there's anything wrong with that. Good ideas are good ideas. And most of those things wouldn't have originated with Destiny. Bungie pretty much stole from other games as well.
I'm still asking, though I know there's issues with clipping and animation. But is there any chance of making a HEAVY LAZOR with the assets we have? And we can have different coloured ones too.
Who doesn't want rainbow disco parties?
We'll bang, OK?
|
|
Bayeth Mal
Opus Arcana Covert Intervention
2001
|
Posted - 2014.12.03 00:04:00 -
[581] - Quote
Dust 514: Pudding
As in "Pudding **** where it should have been from the start"
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2001
|
Posted - 2014.12.03 05:36:00 -
[582] - Quote
CCP Rattati wrote:I want each frame to have mass, each module to have mass, and speed is dynamically related to mass.
base speed = 6 at zero mass
Scout = 100 (could substitute mass for hp) base speed 100/X = 5.2 plate = 10 1 plate = 10% speed reduction 5 plates = 50% reduction new speed = base speed * penalty
Sentinel = 500 base speed = 500/X = 4.5 plate = 10 1 plate = 2% speed reduction 5 plates = 10% reduction new speed = base speed * penalty
penalty wouldn't have to be linear
I already have some calculations and ideas without a true encumbrance model, I can share that
Sounds interesting, let us know if you throw together a proposal spreadsheet. I can't speak for some people but I can at least say I won't fly off the handle if I don't immediately like it and will attempt to provide constructive feedback.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2001
|
Posted - 2014.12.03 05:56:00 -
[583] - Quote
Nice to know Rattati takes a pretty solid stance on this myth that somehow we're a force for keeping Scouts in their current OP position (he shuts Cat down multiple times in the thread). https://forums.dust514.com/default.aspx?g=posts&m=2494758#post2494758
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2011
|
Posted - 2014.12.03 22:07:00 -
[584] - Quote
Cat Merc wrote:Spectral Clone wrote:Cat Merc wrote:He didn't shut me down, but I'll say no further because ban hammer He didn't shut you up, but he shut you up. Logic. He didn't shut me up due to arguing against any argument, he shut me up due to ban hammer looming over the horizon. There's a difference.
Well, since you don't seem to understand the definition of shut down.
And no, I don't think anybody has any interest in discussing it with you. You're starting sound more like you're just desperate for Skype friends.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2013
|
Posted - 2014.12.04 02:28:00 -
[585] - Quote
Moving back to Cairns. Will be absent for a while, and will be very absent from Dust for the foreseeable future.
Some time next year at the earliest, like March maybe.
Peace. Bayeth out.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2016
|
Posted - 2014.12.05 02:31:00 -
[586] - Quote
Arkena Wyrnspire wrote:Bayeth Mal wrote: TL:DR I came here because the rest of the forums was an insanely negative place filled with dumb-asses, maybe Rattati is doing the same.
I'm sorry, but this is hardly a magical haven of rainbows and unicorns where nobody whines.
I never claimed as much, I've stated severial times that we have our share of crazies. This place is just the lesser of two evils.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2019
|
Posted - 2014.12.05 07:02:00 -
[587] - Quote
[quote=True Adamance]I wanna point out for reference to all scouts who may visit the Barber's Shop.
Amarr kite...not brawl.[. /quote]
And if you can come up with good bonuses to encourage that play style, not only will I support it, I'll spec into Amarr scout (my first non gal suit). As the ranged flanker has been my preferred style for a long time.
What if they got a bonus to KinCat efficiency over time? For each 1 second sprinting +1% efficiency or something like that, encourages long distance flanking maneuvers rather than CQC sprint, kill,sprint, kill.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2019
|
Posted - 2014.12.06 02:13:00 -
[588] - Quote
Llast 326 wrote:sir RAVEN WING wrote:Llast 326 wrote:Pseudogenesis wrote:Vitantur Nothus wrote: On the topic, I asked Musturd a few weeks back whether or not he ever Raptor Jumped. He said something smooth like "man, I don't mess with that sh*t; jumping wipes out your stamina, and stamina is what you need to get away or get to the next guy."
But Musturd is forgetting something very important: Raptor jumping is badass Not that mustard is not badass in his own right. But there are a few styles of knifing out there. I like the Side Slash as well as the Raptor, also once you've maxed out the damage potential raptor jump is less of a necessityGǪ Scalpel working is sometimes better, but they work better situationally victims suit, awareness, how many other victims are aboutGǪ What techniques are there? I usually just come from above... or below... or beside... anywhere you can run from. I don't even know where to begin with this Many people, particularly when they first start Knifing go for the Static style Cutting up the stationary targets Victims are Snipers, people hacking objects, standing in doorways (why they do this I will never understand) Speed cutting is probably what I do mostGǪ Never stop moving. Around corners, off catwalks, constantly hunting people down. Damage is huge for this because It's not often you get a full charge hit. Lot's of run up beside and angle slashing. Quick turn for the hit after getting a bit in front of them. This requires using their field of view against them. People packing Plasma Canons are easy victims from the right side. Raptor is a great move chasing down those suits who move fast, and are all alone. people know this one pretty well i think Opportunist strikes are pretty common as well. This is just relying on stealth and victims simply being unaware of your presence. I think this happens a lot and is the natural progression from the hitting stationary targets. Many a Gal Knifer uses this technique, and can be accomplished without speed fairly easily in large socket settings.
This pretty much summarises my knifing. Particularly being a Gal scout. I treat it like a very powerful shotgun side arm.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2022
|
Posted - 2014.12.09 03:04:00 -
[589] - Quote
Jebus McKing wrote:SOOOOOOOOOO
Since passive scans are nerfed now, at least to some degree, my next nerfbat target will be:
*drum roll*
ACTIVE SCANNERS
My proposal:
Since it is not fair that active scanners got left out when the rest of the equipment got nerfed in order to give Logis bonuses to racial equipment I think it is time to fix that.
Reduce Active Scanner visibility duration by 50%.
Gal Logi already has a 50% bonus to visibility duration, so this change is fair, much needed, we don't need to discuss this, just implement it, **** scans, thanks.
Are you a heavy? Because when you get your wish and wipe out all wall hacks heavies will be the ones you're really helping.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2024
|
Posted - 2014.12.09 03:55:00 -
[590] - Quote
Just for those Hunters in Destiny who complained a while back that they were under powered compared to the Warlock and Titans...
Yeah... Hunters are actually over performing in terms of usage statistics and PvP K/D averages. http://destinytracker.com/destiny/population
We'll bang, OK?
|
|
Bayeth Mal
Opus Arcana Covert Intervention
2037
|
Posted - 2014.12.09 23:50:00 -
[591] - Quote
Oh look. People being dicks. It's so nice of GD to come remind us how much of a **** hole the forums are so we don't have to go find it ourselves.
But seriously. Where is this shop hate getting traction? What Skype channel is circle jerking itself over how much they hate us?
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2038
|
Posted - 2014.12.09 23:59:00 -
[592] - Quote
Spademan wrote:Killar-12 wrote:Ghost Kaisar wrote:Killar-12 wrote: This Thread has productive dialog? The... the... never fucking mind...
*Grabs Killar-12 by the back of the neck and tosses him out* Don't just come in here and rant, go somewhere else if you're bored. Except you, you didn't get smacked by the stupid stick, but there's so many people here who are very passionate and blind here and that can lead to terrible lines of thought... If you want you can lurk and give a nonscout opinion when we start discussing things. We don't wish anything for the detriment of the game, we want balance too. Everyone's biased.
Don't even bother. If they were here to discuss they'd make a point or counter point. They're here to insult/annoy and then leave. Usually this kind of behaviour was people following Rattati around but the shop has become a target of frustration for people nowthat they know we're here.
It's easy to say they're idiots and they kind of are. But if there was a Heavy equivalent; a thread started back in the day during the heavy low point, that stuck around as a heavy community thread, there would be scouts among us who would go to that thread to trash talk and vent their frustration at heavy spam. Regardless of what the Heavy players actually said or did.
Ignorance is ignorance. We have people like this in our group too.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2041
|
Posted - 2014.12.11 04:54:00 -
[593] - Quote
J0LLY R0G3R wrote:Vitantur Nothus wrote:@ Varoth That option hadn't even crossed my mind. Fewer moving parts; lower odds of problems. Yours is the way to go.
@ Kaeru A vet can also field an effective Heavy at Level 1. I don't see how either case would pose problems. For the templar renegade thing that's what I skilled into with the sp. Heavy suit with an ar lol. XD
Way back when the HMG was broken I'd occassionally run Scrambler Rifle and Scrambler Pistol on an Amarr sentinel. Really wasn't very good. Back in the Flaylock spam days and Cal logi it was pretty useless not that I minded.
There's a reason my KDR didn't go positive until 1.7.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2048
|
Posted - 2014.12.11 19:54:00 -
[594] - Quote
Yeah they need to figure out a decent nerf to the cloak and stick with it. Otherwise it's this "death of a thousand cuts" crap we've always had and Dust hasn't improved, and the cycle of OP followed by not viable continues.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2049
|
Posted - 2014.12.12 11:44:00 -
[595] - Quote
I already called this a long time ago. As did others. I called Min assault as the upcoming assault FotM in general as well, in spite of what Min players will claim (ever the victims).
Unless they destroy strafing, then who knows where the meta will go. Even good sentinels will strafe pretty hard (myself included).
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2049
|
Posted - 2014.12.12 12:27:00 -
[596] - Quote
Sinboto Simmons wrote:CCP Rattati wrote:One Eyed King wrote:Played one match, and I am rusty, but I came on here to say this. I am skilled into Flaylock, and at the end of the match switched from the ScP to Flaylock after having much problems with shotgun scouts and trying to kill them with an ScP. I am now making it my Fav fit. I came around to one, put two rounds at his feet, and he died. HE DIED FU sneaky shotgun scouts, no more will my knives be a detriment!!! I haven't tried cloak, but I did notice "cloak delay" while switching from REs to knives. WTF? The rest I will reserve judgment until having played more, and shaken off some rust. Delay on Remotes was erroneously added while testing. It's going back to what it was. Fantastic to hear. Edit: also have yall ever thought about redusing the PG for proto kincats, it's a large jump from ADV and not easy to fit currently.
Oh oh oh! On that subject. Any news on fixing sprint speed hit detection issues? (Maybe buff kincats).
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2053
|
Posted - 2014.12.14 23:24:00 -
[597] - Quote
Vitantur Nothus wrote:
@ OG Scouts
Are you guys in agreement here? If I'm off target, please let me know. Here are some tuneups I have in mind but can't request on account of Assault Lite:
* Improve cloak active damp bonus; decrease cloak shimmer * Redesignate roles and racial perks for AM / CA Scout * Widen speed gap on account of MN Assault (class-wide speed buff)
I realize that low HP will leave us at disadvantage, but I believe that the disadvantage will be short term. When our performance slumps, we'll be in better position to request sharper tools and sneakier shenanigans.
You're right IMO, but I do think we need to agree on what kind of HP levels we're happy with and work from there. I draw the line at around 550 total HP. I know that's a lot to some who run no HP mods, but it has been argued pretty well that there are some scenarios where you're going to take spray and pray damage. Or in the case of my long range flanking bastardy, return fire due to RR becoming a joke. The lower HP forces scouts into SG or NK and pretty much nothing else. And I'm not suggessting we "should" have 500 or so hp, just that that is where it hits a hard roof and is the nearest to "light assault" you can get.
I've suggested before a kind of mod slot over haul, that puts a hard cap on HP for the different suits, short of some system like that I don't know how we'll do it without breaking the suit though.
Can we maybe implement a system where a certain number of a suits slots (of both highs and lows) are "yellow" and can be filled with HP mods but the remaining white ones have to be something else. Trying to put HP mods in those gives a "Limit Exceeded" error. Or give HP mods the diminishing returns of other mods.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2055
|
Posted - 2014.12.15 07:35:00 -
[598] - Quote
So +50% penalty for stacking? So movement penalty would go: 5%->15%->22.5%->30% (As opposed to current 5,10,15,20) Not sure really, might be a fix, may also really hit the tanked wiggle wagglers hard.
Over all I'd like to see the stacking penalty apply to HP mods. People don't diversify if they don't have to. It'll force everyone, sentinels, assaults, scouts etc to give serious thought to making use of something other than HP mods (energizers, reps etc). Though it would have the impact of making everyone dual tank.
Though as a Gal scout I'm forced to dual tank so it's not like I'm biased or anything.
Hopefully this would have the impact of normalising build HP somewhat but diversifying their style. So one Gal Assault might go hard on Reps, the other might Dampen. Basically we need to either make the alternative mods attractive or HP less attractive. The problem is, giving a major buff to Regs, Reps, energizers might get to the point of absurdity. Amarr Sentinels repping through your CR damage. Caldari Sentinels taking 2 seconds to go from 0-700 shields. So the nerf really needs to hit the HP mods, then the others just look good by comparison. But somebody putting a single HP mod isn't really the problem.
It's this guy that's the problem. http://www.protofits.com/fittings/shared/1261/9081 (That's an extreme example I know)
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2058
|
Posted - 2014.12.15 23:30:00 -
[599] - Quote
Vitantur Nothus wrote:One Eyed King wrote:Just noticed this. I k it is relevant to our discussion. CCP Rattati wrote:After reading this thread, and going back and forth on the numbers, I am not so sure any more that armor is overall more viable than shield tanking. I do know that high speed high tanked roles suffer from hit detection issues/high strafe speeds. I may tackle that instead of a HP nerf of plates or a smaller HP nerf. I want players to use reactives and ferros so they will not be touched. I took this to mean that he has found Armor v Shield interplay to be closer to balanced than expected. I hadn't believed this to be the case, but PC data must be suggesting otherwise. As far as PC Heavies go, it wouldn't surprise me to see half a team running GA/AM Sentinel, and I can't recall the last time I saw an MN or CA Sentinel. On the other hand, I've lately seen more MN and CA Assault in competitive play than AM or GA. I still hope to see King HP reigned in a 'bit for the sake interplay with non-tanky builds, but perhaps now is not the time.
That's probably due to armor sentinels+rep tools. From a team work perspective Armor is the way to go. Shields is better for solo. Also... Imagine your sentinel squad rolling down a corridor get pretty much wiped by a flux. thats why Cal got that really short recharge time.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2059
|
Posted - 2014.12.16 02:44:00 -
[600] - Quote
Gavr1lo Pr1nc1p wrote:Vitantur Nothus wrote:One Eyed King wrote:Just noticed this. I think it is relevant to our discussion. CCP Rattati wrote:After reading this thread, and going back and forth on the numbers, I am not so sure any more that armor is overall more viable than shield tanking. I do know that high speed high tanked roles suffer from hit detection issues/high strafe speeds. I may tackle that instead of a HP nerf of plates or a smaller HP nerf. I want players to use reactives and ferros so they will not be touched. I took this to mean that he has found Armor v Shield interplay to be closer to balanced than expected. I hadn't believed this to be the case, but PC data must be suggesting otherwise. As far as PC Heavies go, it wouldn't surprise me to see half a team running GA/AM Sentinel, and I can't recall the last time I saw an MN or CA Sentinel. On the other hand, I've lately seen more MN and CA Assault in competitive play than AM or GA. I still hope to see King HP reigned in a 'bit for the sake interplay with non-tanky builds, but perhaps now is not the time. The reason you don't see them is HMG eats armor like a small child eats chocolate covered caramels.
Also with Gallente and Amarr Sentinels having resistances to both of the anti armour rifles (CR and RR) it kinda gives them the best of both worlds.
We'll bang, OK?
|
|
Bayeth Mal
Opus Arcana Covert Intervention
2059
|
Posted - 2014.12.16 03:06:00 -
[601] - Quote
Well I showed up somewhere in the 500's so it'll be a while before I get the bot likes.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2075
|
Posted - 2014.12.17 14:12:00 -
[602] - Quote
Playing Dragon Age. Roleing as a Human Knight Enchanter Mage who has no love for Necromancy or Bloodmagic and comes down hard on misbehaving mages, having sentenced several to Tranquillity for their crimes (though the Templars can go **** themselves for what they did). Needless to say I get on pretty well with Cassandra at times and I feel like she's learning to trust me...
Went off into a random side mission, epic quest ensues. Walk out with some cool gear.
Including a staff that glows red and has a human skull attached to the top of it. That combined with my new Black and Grey robes... I think Cass is starting to look at me funny...
"Honest, I just look like a scary bad ass, I'm really just a nerd!"
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2078
|
Posted - 2014.12.17 22:47:00 -
[603] - Quote
Vitantur Nothus wrote:https://forums.dust514.com/default.aspx?g=posts&m=2523330#post2523330
^ Lots and lots of "oh, snap!" in here. Do recommend reading :-)
Edit: Also, skilling Myos from 0 to 5
And people wonder why I don't go outside.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2079
|
Posted - 2014.12.18 23:02:00 -
[604] - Quote
Vitantur Nothus wrote:Varoth Drac wrote: The key thing is though, I think we should all have the damp bonus.
Agreed.
Then Min scouts need to be willing to lose the hack bonus. We've been over this before. 2 bonuses per suit, no more.
Give hacking and damps to Amarr.
Don't like high precision scouts anyways.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2079
|
Posted - 2014.12.18 23:04:00 -
[605] - Quote
Kaeru Nayiri wrote:Varoth Drac wrote:Kaeru Nayiri wrote:Varoth Drac wrote: People don't just use Min scouts for the knives [...]
O_O Not saying there aren't problems, i.e. poor dampening and no pg. O_O!
This is true, it's only the min scouts here I see complaining. The ones I've met in game or in my alliance are fine and don't know what the fuss is about.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2079
|
Posted - 2014.12.19 12:10:00 -
[606] - Quote
Shotty isn't here anymore, I thought that was well known.
Check either Downstairs or the off site facility for details.
And Duncan, I think you missed my point, somebody was shocked that people would think the Min scout is good, I was saying it is good despite what people here claim.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2081
|
Posted - 2014.12.20 00:12:00 -
[607] - Quote
One Eyed King wrote:@ Bay
It must just be me then. If everyone else is fine in the Min scout, and I am the only one having problems so be it. As long as the game is working for most everyone that is what matters.
I ow that for myelf, I found it easier in a Minja pre 1.6. That is the only perspective I can bring to the table.
I also thing that poor matchmaking/balancing has a lot to do with this.
I could be fine with cheap deaths if I felt I contributed to my team, but when its a blow out on either end they feel pointless.
Thankfully I got Garden Warfare and DA:I to keep me entertained.
DA:I is freaking amazing. I love it.
As for min scout, talking to people is the best info I can get without usage numbers. Maybe Rattati can step in and confirm one way or another. The players I'm talking to may run their fit differently than you as well so theres that bias too.
And scouting being better before 1.8 is a sentiment I share for my Gal scout as well.
I'm frustrated though that there can be this underlying tone to some people's posts that Gal scouts are tryhards which pissed me off. I'm trying to stick with being a Gal loyalist with my suits (you know, like the minmatar guys). But I guess I have to go get a respec then.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2081
|
Posted - 2014.12.20 00:19:00 -
[608] - Quote
Pseudogenesis wrote:Something I've never understood, it seems like people who get really frustrated and angry with the game also play it all the time. Just take a break 0_0 It's a continuously developed F2P game where your character gets stronger even when you're not playing it, it's made for taking breaks. I just find it weird that some people seem to hate the game and play it once or twice a day when I love the game and play it once or twice every month
I currently do about 1 weekend of play every 2-3 months. Last logon was for a day to check out the new maps. Sometimes it feels like I'm the only one who says I'm not playing and is actually telling the truth. And I'm not sure I'll ever get as involved as I once was (PC squad lead/OSG trainer).
PS3 is sitting in a bag somewhere after I moved house. I'll consider plugging it in sometime next year. Maybe when the new 1.0 drops.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2083
|
Posted - 2014.12.20 04:01:00 -
[609] - Quote
yeah I've heard the cal scout hitbox is bugged.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2084
|
Posted - 2014.12.20 13:20:00 -
[610] - Quote
This is my Dragon Age review, 15 minutes of epic.
https://www.youtube.com/watch?v=b-2R4zhHgJA&feature=youtu.be
Those magic effects look freaking awesome on my big TV. Every now and then you can see me pause just to look at some of the cool effects going on you'd usually blink and miss.
If you're a fan of Bioware storytelling and just RPG's in general you really gotta pick this up.
We'll bang, OK?
|
|
Bayeth Mal
Opus Arcana Covert Intervention
2089
|
Posted - 2014.12.20 21:28:00 -
[611] - Quote
jace silencerww wrote:One Eyed King wrote:jace silencerww wrote:Vitantur Nothus wrote:Spademan wrote: Perhaps a Myof bonus, jump and sprint for ever.
Efficacy Bonus to all Biotics! NO. that would give them the best speed, punching power and stamina over all scout on top of the best passive precision already. But those are minor concessions really. Even as a Minja, I am fine if they could be faster (which I don't know that they can, they start off much slower) with some sort of a bonus. Punching has very finicky HD at the moment, so that isn't a big deal either. Now that I think about it, would those even be enough? Sounds like it would be primarily an LOL suit, not something terribly viable. if they got a bonues of 5% like now they could out a Minnie plus more stamina plus best precision. the Minnie is barely the fastest at the moment by 0.01. the Minnie are the speed kings and if the scout lost that then what would be the point of them? besides you need to look at the mod that are in the LP store and fit the scout bonus to it. lol though the Minnie have taken the caldari nova knives & swarm launcher from them lol
NK and swarms are Caldari, not Amarr.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2092
|
Posted - 2014.12.20 23:50:00 -
[612] - Quote
And again, we're suggesting a bonus to modules, so they'd actually have to equip it. Whereas Min gets hacking and knives as base. That's a pretty big difference. The Amarr scout would be undampened speed, which would be fun, but ultimately people will see you coming. Amarr might make a good knifer but really only at Proto, combined with needing to charge to make the knives effective I just don't see it being the best Knifing suit.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2093
|
Posted - 2014.12.21 10:34:00 -
[613] - Quote
It really comes down to if we still need the speed cap. 11.11m/s is just too slow IMO for what you sacrifice to get it. Overall I'd like a buff to kin cats. Speed tank could do with a buff. What if the bonus was over time? +5% to kincat efficiency for each second you're sprinting. Making Amarr the long distance "across the map" sprinters.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2095
|
Posted - 2014.12.21 21:31:00 -
[614] - Quote
Kaeru Nayiri wrote:voidfaction wrote:After playing around with dampener totals I have learned when figuring in stacking penalties if you stack a proto with a basic the basic is counted first and the proto gets the penalty. I would have thought it would be the other way around. its a difference of having 17db vs 18db on my gal scout. also difference of having 14db vs 15db using 2x cDampeners and 1x bDampener. You might want to report this, it's not supposed to work that way. Stacking penalties are always supposed to prioritize biggest bonuses first, applying the penalty to the weakest modules.
I thought this was a known bug? Like, I've known about it for years now...
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2099
|
Posted - 2014.12.22 11:36:00 -
[615] - Quote
Mossellia Delt wrote:>new scouts don't know of the old registry >someone thought I was new
Maybe my ego is talking but, wtf new scouts.
Who are you talking about?
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2099
|
Posted - 2014.12.22 23:20:00 -
[616] - Quote
da fuk did I just watch?
o.O
https://www.youtube.com/watch?v=diG5IjOtm-Q&index=2&list=UUw38Zpx9kve7nYR1WqUdcKg
There's actually some funny stuff in there.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2101
|
Posted - 2014.12.23 13:07:00 -
[617] - Quote
I encountered Duna with his squads back in 1.7.
The general strategy with his tactics is "protect Duna at all costs".
One match in early 1.7 I was with some friends and he had his tank squad. The map was Spine Cresent. I sat on alpha with a proto assault forge firing out between the gaps in the walls, with an assault player dealing with infantry for me so I could concentrate on tanks (it was a pretty good assault player I must admit, they went like 30/2 if memory serves). And the rest of the squad locked down Echo and Delta.
Anyway. It was early in 1.7 and everyone was running rep tanked blaster somas, nobody was getting into rails yet so none of them were able to return fire from range, I lost track of how many of his corp kiddies I killed but I never got Duna, they would literally be driving over the top of each other, so I'd hit one then the other. Anyways, we won the match heartily because they couldn't even get close without me immediately concentrating fire on Duna which would cause them all to back up. They ended up hanging out in and around the back side of the B/C facility. So 6 players on the enemy team weren't doing **** because 5 of them were protecting one of them from just one of us. It was pretty funny. If they'd just bum rushed us they could've gotten through but I think they were a bunch of FotM chasers who didn't know what they were doing.
I had a similar situation with AE tank spam, sitting on top of a building doing my damnedest to keep about 6 tanks at bay in an ambush match. I was doing a bloody good job, keeping the tanks away from my blues, almost no missed shots, evading return fire. I was really kicking ass. Even forge sniped a couple of infantry. In the end they lost about 6 dropships trying to get an assault up to me to take me out. Which he finally did at the end of the game. I went like 4/3 that match with 200wp at the bottom of the goddamn leaderboard on the losing team and got like a 60k payout. Because somebody decided to drag their feet on WP for vehicle damage.
Sorry bringing up Duna brings up a lot of angry memories, and not just at Duna Corp, even some supposedly "awesome players" tank spammed like bitches. (Don't confuse this for tank hate, there's tanking and then there's KDR padding, I've done my share of tanking in PC, even ended up as one of our tanking trainers weirdly).
TL:DR I used to be damn good with a forge until sheer frustration of getting 0 rewards for running AV I dropped it for 6 months and now I can't hit ****.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2103
|
Posted - 2014.12.24 04:02:00 -
[618] - Quote
A million ISK says he's unemployed. There's no way anybody with an actual life can produce that many videos. Even if all he's doing is staring at his email and talking like he's recovering from a stroke.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2104
|
Posted - 2014.12.24 04:27:00 -
[619] - Quote
On an unrelated note, have been having run rolling around with Mollerz in GTA on PS4.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2109
|
Posted - 2014.12.24 23:54:00 -
[620] - Quote
Llast 326 wrote:voidfaction wrote:Is a mic required for duna? Also is tank skills required? I have 0pts in vehicles. The only corp that has sent me an invite and they would probably reject me Guess Ill have to hope for a Nos Nothi warbarge I'll be throwing in for a Bastard Warbarge Barge Hoping it can look like this
I'm disappointed that it's not a photo of a dildo.
We'll bang, OK?
|
|
Bayeth Mal
Opus Arcana Covert Intervention
2112
|
Posted - 2014.12.25 11:50:00 -
[621] - Quote
Just thought I'd share that Mollerz is alive and well and knifing people elsewhere.
https://www.youtube.com/watch?v=WPtrHyM9czY&feature=youtu.be
Spot the Bayeth in the crew (it only shows PSN ID's). Clue: I've spent so long playing Dust with precision mods I'm very good at passively watching the minimap, he didn't catch me that match.
Plenty of laughs were had.
Now that I've unlocked the knife as well I'll be running it too. Prepare for more lolzy vids from us.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2119
|
Posted - 2014.12.27 22:53:00 -
[622] - Quote
J0LLY R0G3R wrote:Only thing I take offense to is script kiddies keeping me from shooting stuffs.
Yep, I cant use games now to ignore life problems. Now I have to face it. This sucks.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2120
|
Posted - 2014.12.29 08:41:00 -
[623] - Quote
is it just me or is this place a little quiet? I used to log in to see about 1-2 new pages of posts a day. What is this ****?
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2122
|
Posted - 2015.01.02 09:17:00 -
[624] - Quote
I haven't touched Dust in months. I have no idea what you're all talking about.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2122
|
Posted - 2015.01.02 13:02:00 -
[625] - Quote
J0LLY R0G3R wrote:Fw still pretty active? Lookin for a min or gal channel. Last time i jumped into fw I got the ole sg/needle combe lol
As I said I haven't played in a long time. But I think Ghost Kaiser was running Min FW for a while.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2122
|
Posted - 2015.01.03 13:37:00 -
[626] - Quote
Quick summary of Kerbal Space Program for those curious.
https://gfycat.com/BriefObedientGourami#
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2123
|
Posted - 2015.01.04 01:06:00 -
[627] - Quote
Get BPOs. Save ISK. Solved.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2125
|
Posted - 2015.01.04 10:38:00 -
[628] - Quote
There's already a thing where equipment dropped will take fall damage, just increase it.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2125
|
Posted - 2015.01.04 12:39:00 -
[629] - Quote
Just take away the damage resulting in explosion. It just poofs out of existence.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2130
|
Posted - 2015.01.05 00:37:00 -
[630] - Quote
Vitantur Nothus wrote:Someone tell Jolly to stop PLC'ing the L33T Slayers.https://forums.dust514.com/default.aspx?g=posts&m=2552668#post2552668
Ugh, the scouts are now dropping as FotM and they're still wanting nerfs. I'm done with this community.
We'll bang, OK?
|
|
Bayeth Mal
Opus Arcana Covert Intervention
2133
|
Posted - 2015.01.06 10:28:00 -
[631] - Quote
More Kerbal insanity http://imgur.com/a/WZm02
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2135
|
Posted - 2015.01.07 23:11:00 -
[632] - Quote
FW is restricted to Skirm, have an extra pub match level of Skirm only, highest tier, with dramatically higher payouts for wins, and dramatically lower payouts for losses (like <50k for placing first on the losing team, >1.5 mil for first place winning team). So yeah you could jump in there in BPOs expecting to make a lot of ISK if your team carries you but if you lose it wont have been worth your time.
Call it "The Carnatic Wars" or whatever in lore crap you want.
Restrict general pubs to Basic Advanced (level 3 skill unlock basically, I think that's meta 5?). Base it on suit meta level, or maybe Suit and weapon, a basic suit with complex mods isn't really that huge a problem.
FW is having some great battles because payouts for wins are so high and losses are so low. In pub-matches it's not a massive difference, so people play for kills. Or AFK or just derp around.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2135
|
Posted - 2015.01.08 08:21:00 -
[633] - Quote
For those interested: https://www.planetside2.com/ps2onps4
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2138
|
Posted - 2015.01.09 05:01:00 -
[634] - Quote
Good to see my prediction of Min Assault being the next FotM came true.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2141
|
Posted - 2015.01.12 07:04:00 -
[635] - Quote
The Dust Facebook page just posted one of Jollys vids.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2144
|
Posted - 2015.01.13 22:26:00 -
[636] - Quote
On communication: I'm noticing people saying to read a lot. While that's useful, writing a lot is, IMHO even more important.
So while in college one of my tricks for studying was taking a break in reading to then talk to myself like I was giving a presentation on the matter like some kind of expert. Dont do it in the study hall, people will think you're crazy.
Sometimes half way through a sentence I'd realise I was missing some critical fact or concept. Then go look it up and go on talking.
I hate public speaking but even now (5 years later) if you shoved a microphone in my face and said "explain endosymbiotic theory" I could do it by rote.
Also: grammar is not your enemy. While some rules are arbitrary many are tools to help you communicate, take the time to learn them.
Another suggesstion is to pick up a Philosophy of Logic text book. I did a general ed paper in it during my undergrad and it changed the way I even thought about how I communicate on a fundamental level. I should imagine to a programmer it would be actually pretty easy as it's quite mathematical in nature.
Sometimes I hang around the ELI5 threads on Reddit helping out where I can to keep myself in mental shape and stop me forgetting science things I don't use anymore in my life/career.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2148
|
Posted - 2015.01.14 22:32:00 -
[637] - Quote
Muthafuken DUNE!
Read it.
Frank Herbert is up there with Tolkien and Lovecraft.
Speaking of which. I have this book: http://www.amazon.com/Necronomicon-Weird-Lovecraft-Commemorative-Edition/dp/0575081570 Read it. Or get one of the other collections. It's really great stuff. Lovecraft inspired so much we see today and is referenced in Xenomorph Aliens though to Batman.
Reading it you'll go: Oh.... so that's who Steven King was ripping off.
Ok, ripping off is a bit harsh but he's straight up lifted so many concepts it's not funny.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2148
|
Posted - 2015.01.14 22:39:00 -
[638] - Quote
Also, am I the only one who didn't now H.R.Geiger died in 2014?
I'm actually really saddened by that.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2150
|
Posted - 2015.01.14 22:54:00 -
[639] - Quote
Oh ****, and how could I forget.
Discworld.
I was busy thinking of SciFi.
I watched Pratchetts assisted suicide documentary.
I'm genuinely going to cry when that man dies. Discworld and Monty Python have pretty much defined my sense of humour for the last 25 years.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2151
|
Posted - 2015.01.15 02:35:00 -
[640] - Quote
Have been with the GF for 10 years as of today.
And no we're not married... because of reasons...
We'll bang, OK?
|
|
Bayeth Mal
Opus Arcana Covert Intervention
2159
|
Posted - 2015.01.15 22:15:00 -
[641] - Quote
I'm surprised the Planetside bomber hasn't returned, what with the beta coming soon.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2161
|
Posted - 2015.01.15 23:39:00 -
[642] - Quote
Spademan wrote:hfderrtgvcd wrote:How on earth do you guys have so much isk? I was proud of hitting 10 mil yesterday. I'm just so addicted to my triple kincat minja. The officer gallente scout is what really terrifies me. 35db profile and 5 low slots . Two things. Firstly, there was the Uprising refund and I still kinda fee the effects of it with my Isk. Second, I always go isk positive. Always.
I've never understood how people struggled with ISK. I wasn't here for the Uprising refund, and PC has been a total net loss. All my ISK has been running pubs. I was a hardcore ISK saver, saved up 100mil just grinding pubs alone over 4 months.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2161
|
Posted - 2015.01.16 00:05:00 -
[643] - Quote
Pseudogenesis wrote:Spademan wrote:Speaking of unbalanced matches...
It really irritates me that they implemented this new Mu thing to help with match sorting, but didn't change a god damn thing about how those players are gathered into that bloody match. Balanced matchmaking with a small player pool is ridiculously difficult. Honestly I'm surprised the matches are balanced at all. This is the best we're ever going to get, and no matchmaking algorithm is gonna change that unfortunately.
Also as I pointed out to Rattati, people might not play a certain way consistently.
With the FF debacle I lost my patience and took up running proto every match, ISK be damned. But even doing that for months I doubt my MU really changed, suddenly I would be tougher but my MU wouldn't reflect that.
Also I know several players who if running solo would run BPOs but if running in a squad would run proto. While the multiplier for squads might alleviate that somewhat it also wouldn't make up for the likelihood that those squad members might boost their gear meta now that they're in a squad (squad play can be safer as somebody should be watching your back and your odds of going ISK negative go down).
Another factor is with the rising popularity of FW there may be less people running pubs. Though as Rattati said the people being drawn into the match are still the same, it's just what teams they get put on. But then if of your 32 players you have 6 PC setup players in one squad and the rest of the pool are randoms there's no combination that could result in an even MU between the teams.
And with the removal of Oceanic some of those randoms in your match are now going to be AFK. Who knows, some great Japanese player might have the highest MU on your team but has decided to AFK on the American server for a bit while his booster runs out.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2164
|
Posted - 2015.01.19 10:44:00 -
[644] - Quote
Any news on the new 1.0 update?
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2164
|
Posted - 2015.01.19 23:06:00 -
[645] - Quote
Pseudogenesis wrote:Bayeth Mal wrote:Any news on the new 1.0 update? Well, no new news. I don't know how much you know about it, but the gist of it is there's a lot of new content coming in the form of warbarges and PC changes. It looks like it's gonna be a doozy, so it'll probably be quite a bit longer than most of the patches have taken. I predict it'll arrive mid to late February. These are the ideas on the table currently: WarbargesSalvageSkill point award changesReduced squad size/platoons and what have youPost-proto weapon archetypes (FW and Warbarge rewards)Vehicle changesThose are the major upcoming changes. Comparatively minor things to look out for are marketplace improvements, tweaks to salvage/strongboxes/ISK rewards, myofibril stimulators giving bonuses to jump height (possible), backpedal penalty (unlikely), and a recruitment tool.
Hm. Weird. I was thinking a new 1.0 would be a bit different. Also Feb seems pretty soon, is it really worth doing a whole new title for it? The warbarge thing is kinda weird as I struggle to think how it'll work. I guess I'm just waiting for it to become exploit city, as it usually does and I'm being overly cautious.
Just being pessimistic. But I'll check it out. Haven't checked into Dust since late August, just after 1.9 I think? It was like a week after they introduced the selling gear for ISK thing... PS3 is sitting in a bag in the corner. Even though I come here I keep forgetting Dust is a thing (thus why I don't go outside the shop), and I just scroll past people talking about this weird game. And what the **** is a "strongbox"?
But yeah, I'll log in for a few hours when this update or whatever hits. Re-assess. And if no good I'll trade in my PS3 (it's just wasting space and I hate clutter).
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2165
|
Posted - 2015.01.22 08:59:00 -
[646] - Quote
IAmDuncanIdaho II wrote:if only there was some way of obnoxiously notifying teams that do this that they are killing npe and kdr means **** all in a dead game. mother trucking mother truck indeed. ccp rattatti should code in the server going off line msg to appear for them..... YOUR ACTIONS JUST KILLED DUST A LITTLE. PLEASE STOP USING TEAMWORK ON THESE POOR CREATURES
They don't care, they simply don't. It's just not a factor for them. I've run squads with some of these people. I've run PC's with some others.
Worrying about how what they're doing impacts the player base is irrelevant if they're having fun. And to a certain extent I see why they'd do it. What else is there to do? If you're not actively in PC right that moment or have nothing come up.
You grind SP and ISK... for what? So you can pretend you don't have it? This is literally all there is to do. You get stomped so you can rise up and stomp. The game is built around there being a meta game but there simply isn't one. So the meta game becomes to stomp as best you can.
I can't remember the name but there was a senior member of a well known PC corp back in the day who explicitly stated as their goal that they wanted to drive away as many players as they can.
We moderate forums to prevent the place becoming even worse of a trash heap, but the game mechanics are built in such a way that it rewards the worst thing possible. To damn near any other game, the very idea that it's even possible to have the kind of insanely one sides matches we see regularly, would be absurd.
If we actually got what was advertised (a market place, some PvE, some real interaction with EVE) then we wouldn't be having this discussion. We'd instead be complaining that the robotic defences of the space station we're trying to take over are OP.
Oh well, in the future hopefully somebody will do a better job with a similar concept.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2165
|
Posted - 2015.01.22 10:12:00 -
[647] - Quote
What's the damage on a max skilled bpo min knifer?
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2169
|
Posted - 2015.01.22 21:59:00 -
[648] - Quote
One Eyed King wrote:Arkena Wyrnspire wrote:I spent much of today discussing the mechanics of hamsters in freefall and whether one would die if you threw it off a skyscraper.
... What am I doing. So I am going to go ahead and guess it dies, without knowing the mechanics.
Considering squirrels can kill each other while fighting in trees, throwing the other one to the ground. Also even tiny little sugar gliders can injure themselves if they hit a branch wrong.
A hampster may have a large SA:V ratio but I doubt it's enough to prevent injury.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2169
|
Posted - 2015.01.23 06:01:00 -
[649] - Quote
hfderrtgvcd wrote:Vitantur Nothus wrote:Precision Enhancers!? Unbelievable :-) Strafing is fine. My beef is with wiggling. If hit detection, performance and latency were reliable, wiggling wouldn't be as big of deal. As to what I mean by "wiggling", this guy put it best: Vicious Minotaur wrote:Stepping left once centimeter, then stepping right one centimeter: repeat.
^ The above is a bastardization of actual strafing. It is also the most effective way of damage mitigation due to godawful hitdetection. Its existence, in no way, enhances the game in a remotely positive fashion. I don't see what inertia would do to fix that, but its definitely a problem
Two assaults are exchanging fire. One is strafing, the other standing still.
Strafer is travelling clockwise at 4+m/s. The still assault follows him with his sights. The strafer immediately reverses direction and travels anti-clockwise. The still assault is following with their sights and then has to reverse their following direction quickly to catch up. There is a window of time where they are no longer doing any damage and the strafer can return fire freely. When they catch up the strafer again reverses direction, repeating the process at random intervals.
With inertia that period takes longer to change direction, making the movements of the strafer less of a crap shoot for the one standing still.
While strafing is a skill somewhat, and should be rewarded, in it's current form strafing is just too effective and can act as a multiplier on a given suits HP.
I know, I spent a lot of time doing it. Running around with a <500 HP suit taking on light weapon heavies directly in Rifle v Rifle duels. Through strafing I could take that 500hp suit and make it seem like a 1,500hp suit. With scoped rifles like the RR or CR you can twitch in such a way as to actually disappear from their sights if you're pretty close. Forcing them to come out, relocate you and then ADS again. All the while you're returning fire.
Even very movement heavy, with a lot of bouncing around games like Halo or Destiny have inertia. The only one I've played recently where I noticed it didn't have it was Quake 3.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2174
|
Posted - 2015.01.23 22:24:00 -
[650] - Quote
Adipem Nothi wrote:bandits and brigands, pirates and thieves assassins and smugglers, drunken retirees
to the last man, We are Bastards (jolly's behind you with REs)
they have districts, treaties and timers we have strippers, knives and raiding parties
The life of a Pirate! Roaming about attacking what you please, when you please, drunk if you please. No strings attached. No schedule to keep. No boundaries or politics in the way of a proper pillaging. Tokens and trophies to adorn the Bar walls!
So, if we really wanted to do this, we would need Command Points ...
I'm assuming that mechanics will permit us to upgrade the Bastard Barge with Isk (if so, that part will be easy). We would will still need at minimum a few active Bastards to switch tags. Nos Nothi Actives would complete corporate missions; this would generate Command Points for raid parties and unlock improvements for the Bastard Barge. Void is on the only NN Active at the moment. If the idea of a NN Pirate Corp is you guys would be interested in, I'd gladly switch my main over. But before we get too far into planning, a few important questions:
1. Most importantly, do any Original Bastards object to recasting Nos Nothi as a pirate corp instead of an alt corp? 2. Who'd be interested in participating in Nos Nothi raid parties? 3. Who is up for switching tags and becoming Nos Nothi Active?
Mr Musturd will assume the CEO position soon, but he won't be playing due to real-life life reasons. I've asked that he maintain the current roles and directorships of the Original Bastard alts. All that to say, we'll soon have a lore component working in our favor thanks to Musturd's Nothi Knives, and Mr Musturd supports the idea of a pirate corp if its something we want to do.
What do you guys think?
If things do improve and I come back then yes. My main and my Vehicle Alt will be coming over.
We'll bang, OK?
|
|
Bayeth Mal
Opus Arcana Covert Intervention
2177
|
Posted - 2015.01.24 06:11:00 -
[651] - Quote
Weird. My PRO Scout sniper runs with no HP mods. So a body shot from even a milita SR will kill me. Just don't get caught.
It's a silly build but it's really nerve wrecking when getting into sniper battles.
Though nobody sniper battles any more. Counter snipe and they just move to a different part of the redline. Not bothering to come after you.
All real snipers probably quit. The rendering was atrocious after the sniper changes.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2177
|
Posted - 2015.01.24 11:14:00 -
[652] - Quote
Is it a decent spam shot weapon? I've never tried it.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2180
|
Posted - 2015.01.25 23:40:00 -
[653] - Quote
Adipem Nothi wrote:Arkena Wyrnspire wrote:I think I will be taking a short break from the forums for a little while.
Relax, he quit playing a while back remember?
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2180
|
Posted - 2015.01.25 23:48:00 -
[654] - Quote
I thought it was the first swipe hits 0.2s after trigger release, and the 2nd hits 0.45s after trigger release.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2180
|
Posted - 2015.01.26 03:17:00 -
[655] - Quote
Happy Australia day (basically AU 4th of July).
Celebrating by getting drunk at midday and playing volleyball in a pool.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2181
|
Posted - 2015.01.26 05:57:00 -
[656] - Quote
Bayeth Mal wrote:Happy Australia day (basically AU 4th of July).
Celebrating by getting drunk at midday and playing volleyball in a pool.
Just to remind everybody I'm not Australian. I just live here (from NZ).
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2183
|
Posted - 2015.01.26 07:00:00 -
[657] - Quote
In celebration of Australia Day I've decided to remind everyone that in the 1930's the Australian Government officially declared war on a population of Emus (large birds similar to ostriches).
After a month or so the war was over... The Australians lost...
http://en.m.wikipedia.org/wiki/Emu_War
So yeah, feel free to mock your Aussie friends.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2188
|
Posted - 2015.01.27 05:33:00 -
[658] - Quote
With recent discussions I will set up my PS3 to throw my characters in NN. May also run some tests (new network set up).
So:
If you see me on don't bother sending squad invites, I'm not being rude and ignoring you, I'm probably out of the room or have my head in the back of the cabinet messing with cables.
Also, whoever is monitoring incoming applications to NN, you'll see me and my Alt apply some time today.
Don't get your hopes up, I've been away for so long that if I decide to play I'll be completely dis-orientated and will likely get frustrated and quit again haha.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2188
|
Posted - 2015.01.27 05:37:00 -
[659] - Quote
As for the RR discussion, I specced it specifically for the ranged scout build, who better to flank and hit from the side than a speed tanked cloaker?
Isn't that what it's for?
I've said it before but for a long time I would've described my play style as "Flanker Wank3r" going so far as to actually have suit builds named this. But the RR was getting some really nasty nerfs last time I played and I felt myself getting forced into using something else.
Has the RR improved? It was damn near useless last time. ARR was somewhat OK.
We'll bang, OK?
|
Bayeth Mal
Opus Arcana Covert Intervention
2189
|
Posted - 2015.01.27 11:02:00 -
[660] - Quote
Like farms were all the rage for a while.
I do feel there should be some kind of bet where the loser has to like every post in here starting all the way at page 1.
We'll bang, OK?
|
|
Bayeth Mal
Nos Nothi
2194
|
Posted - 2015.01.27 22:01:00 -
[661] - Quote
Oh snap! So Warlords looks interesting. Disappointed I didn't see P2P market place or any kind of PvE to fall back on when the MU system inevitably fails.
I am a little confused on how this is gonna work in terms of combining efforts with corp buddies for warbarge stuff. Where's our pirate warbarge?
Also, yay Mustard! I've had little interaction with him and last time we squadded I was just having a terrible day and he probably thinks I'm a low grade blueberry (a reasonable call). But short of Shotty I can't think of anyone better suited.
I may deep around for a bit and see how rusty I am today, looking into getting one of the apex suits (gal assault, Min scout maybe) if anybody wants to drag my dumb ass through some FW.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2194
|
Posted - 2015.01.27 23:46:00 -
[662] - Quote
J0LLY R0G3R wrote:ARR is all about that hip fire (Ambush Gal Assault)The arr works so flipping well with the gal assault. Hip fire from close to mid, prefiring when possible. Only time ads happens is when they are some distance away. 0XD i like the wiggle wiggle lol Agreeing with sam, even though I just started using the sniper weeks ago. Hitting a moving target is already pretty hard lol. No one that has been playing this game enough to be in an advance suit stops completely. I tend to sit there and snipe saying. "Come on you are tired, i know you are. Just take a lil break". They never listen though
Want a massive buff for snipers? Must be frozen while Hacking, the wiggle while hacking a CRU, Supply Depot or what have you is just plain stupid.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2195
|
Posted - 2015.01.28 08:51:00 -
[663] - Quote
Aeon Amadi wrote: I haven't run knives with any sense of dedication since Chromosome because I genuinely don't enjoy having to spec into an entire specialization just to make them work (Min Scout) when any other weapon (besides heavy weapons) I can throw on any of my other suits and at least get halfway decent performance out of. Saying that a person "should give knives a whirl" is asking for an entire SP investment into both weapon, suit, and meta.
Incorrect, I run knives (when I do play) and I have 0 sp in Min scout, I run all Gallente suits. Knives are effective on every suit, hell I've seen people have success with them on a speed tanked Sentinel. It's just on Min Scout the knives are Very Effective. You would know this if you actually used them or took the time to bother researching them. Or bugger it, if you even bothered to talk to a knifer rather than ranting.
Aeon Amadi wrote:Further more, I don't see the justification in a completely overarching change like reducing backward motion when we could just extend the range of nova knives by adding in a 'charge forward' feature like you see on the Plasma Swords in Halo... The shop gets enough hate as it is. Asking for a buff just to us, just to make something we do stronger would result in even more forum rage and the blaming of us for all the games woes, ours is a suggesstion to remove a silly mechanic that effects every part of play across the board, including sniping. Plus I see in this game that proposal being actually pretty OP. I sure as hell can think of some ways I'd abuse it, plus it would start to lean us toward an ability not unlike charged sprinting which even the knifers here don't want as it would be simply OP.
Aeon Amadi wrote:I also don't see why a person using Nova Knives doesn't fit a weapon with range to switch to in the eventuality they botch their 'ambush'. I don't consider Nova Knives to be a primary weapon that should in any way go toe-to-toe with say a Shotgun or an Assault Rifle, let alone an HMG. Should it be viable in it's range? Certainly, but that isn't a good justification for making everyone else's playstyle suffer for the sake of that.
When approaching an enemy, closing in the final few meters just to have them turn and desperately back pedal, keeping themselves just out side of your range for an extra second or two. You won't even have time to switch weapons let alone kill them before your 300 or so HP disappears. If it's a tanked up assault or a sentinel, nothing short of a couple of charged swipes will down them. Your ARR ain't gonna help in a point blank fire fight.
Aeon Amadi wrote:A Min Scout could easily traverse given a speed of 7.91m/s (base), charge-up knives (0.6s), and strike. 7.91 is the sprint speed. Base movement is 5.65. Considerably less, and knives cannot be charged while sprinting. Which is why people do the charge jump, requiring a hell of a lot of luck when going after a moving target. But you know what? I'm going to be even more generious and assume an even closer distance when the target spots the knifer. If your target turns and sees you at 5m and back pedals: Starting distance: 5m - 1.8m range of knives = 3.8m distance to cover. Scout: 5.65 m/s (moving while charged) Assault: 5.00 m/s (back pedal) Speed difference: 0.65m/s Time to cover 3.8m distance = (3.8/0.65) = 5.84 seconds Q.E.D. MORE. THAN. ENOUGH. TIME.
Aeon Amadi wrote:If a knifing scout gets the drop on me, that's fine. I deserve to die. What I don't deserve is to watch the guy come running up at me, shoot at him, miss 90% of the rounds because he's somehow able to dodge bullets, and then die because I didn't do enough damage to him in the split second it takes for him to come up on scans or for me to see the shimmer of his cloak. Take the time to check what it is we're proposing rather than opening your mouth and spewing wall o'texts. What we're suggesting would also prevent bullet "dodging". As we're suggesting a reduction to back pedal AND side to side strafing through the introduction of a kind of "inertia" to movement. Wiggle Waggle is a term very often found here and railed against, even though as scouts it's one of our strongest tools in our arsenal. We're actively trying to nerf ourselves in this when it comes to play-styles we don't consider reasonable or fair.
But ultimately all of this is moot, Rattati has his usage stats and can see if Knives are OP or not.
You can use what BS math you want to try and back up your claim but as both a Sentinel and Scout I've both used the back pedal exploit as a defence against scouts and had it work, and I've had it work against me when knifing.
Simply put, you're wasting our time. Go hang out in GD, I think you'll find it more to your style of debate. Or whatever skype channel it is you randoms keep coming from.
For Rattati: I'm sure Aeon won't change his mind but hopefully the above points will be useful for your consideration.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2195
|
Posted - 2015.01.28 09:06:00 -
[664] - Quote
I know I'm being rude but I'm sick of these blue tag chasers. Especially after Rattati says this:
CCP Rattati wrote:Guys, if NK kills were remotely a problem, or a potential problem, with slightly lower backpedal, I wouldn't be advocating for them. With Scanning changes, they became less effective, but I want all styles, even niche, to be able to flourish if they want to. It's not my personal style, but I appreciate it and get killed by novas every 10 battles, maybe. Stats say the same. We should be proud of our NKers if anything. I tend to think "good kill", versus "**** you" for most other kills.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2200
|
Posted - 2015.01.28 11:08:00 -
[665] - Quote
Sinboto Simmons wrote:Ok yeah, I'm completely convinced PC is the only way to make any kind of respectable funding at this time. (Warlord, don't know haven't played it ^_^) I got 3 million the other day in a single match, and I was the uplink/speed hacker/bait the entire time. I'm sure a made 9mill in profits, probably more I haven't sold my salvage, and I'm sure I was last in that last one. I mean yeah I was lagging and not doing anything but hacking installations/points and dropping links but still last.
Why do I play pubs, why does anyone with proto play pubs, I wanna make a thread in the war room and wh0re myself out as a freelancer. I don't mind fighting PC all day cause the checks are phat and I'm a little skank.
Also there are a disturbingly large number of scouts that don't use dampiners in pc, proxy scanners are beautiful in the city.
That assumes you're winning. If you're on the losing team it's not so profitable.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2208
|
Posted - 2015.01.28 21:39:00 -
[666] - Quote
Adipem Nothi wrote:Aeon Amadi wrote: Ah, fair enough. If you think I'm relying on the shotgun too much, I'll strip it for something else (though, I have no idea what currently). Alternatively I could remove it all together and use just the nova knives but I have a feeling my KDR is going to plummet, which isn't really fair because I don't think anyone in their right mind would run -JUST- nova knives unless they were masochistic.
Most pair knives with Combat Rifle or SMG Radar prefers AR (at least, he used to) Musturd prefers ScP I personally prefer Bolt Pseudo, Llast and Ghost prefer Flaylock
ARR in my case. Though I did use the AR for a while.
But yeah comboing SG and NK togeather is too much of an overlap in capability. Some treat the Knives as primary with something else for a side arm (I've seen moody with ScP). Others like me use it as a very powerful charge shotgun of a side arm. For dealing with heavies and other things your primary can't handle.
But at least you're giving it a go, so you're a step above most people.
Learn to embrace the death. Enjoy your time staring at the deployment screen. If you're going positive from the start you're not doing it right.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2208
|
Posted - 2015.01.28 21:57:00 -
[667] - Quote
Hawkings Greenback wrote:Because I can't be arsed to trawl through and find out, by how much would you guys think about reducing back peddle ?
Are you thinking percentage or specifics for each suit type ?
Thanks for asking. It has been on the discussion table for a while now.
First there were calls for it to be pretty dramatic. Like 50% but I and several others disagreed. 80% seems to be the rough consensus for now. Enough to notice a difference but shouldn't be so much as to be game breaking.
Others may think differently though.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2209
|
Posted - 2015.01.28 23:12:00 -
[668] - Quote
Hawkings Greenback wrote:Thanks for the replies.
How did you arrive at this figure and why do you think it is fair and reasonable ?
It's like twenty questions tonight : )
It's really just a conservative estimate rather than a mathematical one. Don't want to make it so much that you feel like there should be a reversing beeper but enough that this weird round and round motion everybody is using is toned down and not so effective. Also with players stacking plates this would made wiggling 1,000+hp assaults a little less effective than they currently are. We're also proposing a mild strafing nerf. Though the more important factor is really the inertia problem rather than the actual speeds they're reaching (you reach top speed as quickly as you move the stick, so almost instantly when wiggling. Add a bit of inertia, even just a split second and wiggling back and forth and side to side is more likely to kill you than save you.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2212
|
Posted - 2015.01.28 23:38:00 -
[669] - Quote
YouGÇÖre probably right Arkena but he started off flat out stating things about what we use, much of which was incorrect, rather than actually asking what the problem was. Or what exactly it is weGÇÖre proposing. Look at Hawkings, heGÇÖs had no negative response. Because his first point wasnGÇÖt GÇ£youGÇÖre wrong, and hereGÇÖs some incorrect facts why.GÇ¥ When Aeon actually put on the knives and tested them he got these responses:
Bayeth Mal wrote: But at least you're giving it a go, so you're a step above most people.
Sinboto Simmons wrote:A bit sensitive for an adult, his head was on strait though, I enjoyed looking through his notes. Plus others becoming friendlier and we began discussing the nature of the knives. We donGÇÖt expect people to come here hat in hand begging for our acceptance, but starting the conversation with matter oGÇÖfact walls of text that were incorrect is not a good start. A good start would be: GÇ£So IGÇÖve heard something about backpedal? What is it you guys are proposing and whatGÇÖs the logic here?GÇ¥ and then go from there. As for mollerzGǪ well, thatGÇÖs a different matter. But ultimately Aeon hasnGÇÖt been treated any differently than we treat each other from time to time. I can think of a few long timers here who have had much harsher criticism when they started talking out their ass. Speaking of whichGǪ where is Gav? Compared to him, Aeon got off lightly.
We're probably a bit over sensitive because of the random ragers that come in from time to blame us for everything post 1.8. There was also some weird conspiracy going around that we had some kind of "in" with Rattati and were forcing through buffs to ruin the game for non-scouts. Cat Merc got threatened with a ban by Rattati multiple times for being one of the people spreading it (if I recall correctly). Considering this is the climate we often receive visitors in we can be a bit on the defensive side.
In that video that got posted thereGÇÖs a couple of good examples of people backpedalling from a very speed tanked suit. Showing that just sprinting at them is really just a crapshoot. https://www.youtube.com/watch?v=Yscdf_-ztOU @4:25 & @5:30 Elsewhere in the video you also see him disengage when he can tell theyGÇÖre going to backpedal.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2214
|
Posted - 2015.01.28 23:47:00 -
[670] - Quote
Adipem Nothi wrote:Aeon Amadi wrote: Yup, absolutely, and that is why I'm discontinuing it entirely.
If you guys don't want to play ball and actually give people a chance to change their kittening minds, then I'm not going to fight you. I'll just consider this all the frakking evidence I need to extrapolate that wanting movement speed reductions is just as self-serving for you kittens as well and adamantly defend -against- it because of that. I don't play troll games and if I'm just wasting my freaggin time trying to be open minded about this then there's really no point in continuing to invest -MY- time and effort.
Peace, ****.
Whoa now! Don't give up on account one guy being brash. You were having fun with knives, and some of us were having fun watching. I thought your experimenting was coming along nicely. Do hope you pick it back up. PS: No one Scout here speaks on behalf of all Scouts here. Some are sweet, some are salty, and no two agree on all things. God dammit Quil. It took me a wall of text and you say it in two sentences.
We'll bang, OK?
|
|
Bayeth Mal
Nos Nothi
2214
|
Posted - 2015.01.28 23:53:00 -
[671] - Quote
Hawkings Greenback wrote: I have both profited from back peddle and lost out to it I honestly find the speed strafing more annoying tbh.
Have to agree with you there, even though I freely admit I abused the hell out of it in the past. Perhaps the nerf to wiggle waggle may also impact back-pedal and all this debate may be moot.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2219
|
Posted - 2015.01.29 00:08:00 -
[672] - Quote
Adipem Nothi wrote:Bayeth Mal wrote: God dammit Quil. It took me a wall of text and you say it in two sentences.
Quil? Vitantur is Quil.
You nothi brothers all look the same to me.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2223
|
Posted - 2015.01.29 07:27:00 -
[673] - Quote
voidfaction wrote:Can anyone give me good ideas for DOM / AMBUSH builds with Gal / Cal AR / aRR scout. Been running 2x cDmg mods and 3x cReactive in skirmish with my gal scout and I like it. Cal basic the same with 2x cDmg Dom and Ambush is a different game and seems more about blob of max range rifles and HP.
This was the fit I was running around today in when you saw me. If you want it a bit more light assault ish put a damage mod in high and swap the damps for another ferro. Or a rep. Of just stack regular plates like other people. But yeah, I'm always damped, even my assault.
Also had some fun matches with Void today, even though we weren't squadded haha. Got some sweet knife kills, including a shotgun scout who tried to ambush me. He chased me around a corner and got a knife in the face.
And those two guys hanging out up in the snipers tower. I climbed up behind them, one turned and saw me as soon as I got up. After that it turned into a brawl with both of them desperately trying to get out, trapped in there with me.
This is the only relevant comparison I can think of: https://www.youtube.com/watch?v=4hbfKHzMrwc#t=207 Only with two fat guys with sniper rifles.
TL:DR didn't do too badly considering I've been gone several months.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2224
|
Posted - 2015.01.29 10:23:00 -
[674] - Quote
I'm starting to feel this will become a reference regarding Legion.
https://www.youtube.com/watch?v=NTSGp4UdEvQ
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2227
|
Posted - 2015.01.29 22:05:00 -
[675] - Quote
Kaeru Nayiri wrote:Bayeth Mal wrote:[...] In that video that got posted thereGÇÖs a couple of good examples of people backpedalling from a very speed tanked suit. Showing that just sprinting at them is really just a crapshoot. https://www.youtube.com/watch?v=Yscdf_-ztOU@4:25 & @5:30 Elsewhere in the video you also see him disengage when he can tell theyGÇÖre going to backpedal. Very good example there, definitely check it out, for those who are wondering why and how about back peddle speed. @Bayeth, a bit rocky, will you hop aboard ?
I've spoken to Juro and Dairy (we play a lot outside of Dust). For the time being I'm in Nos Nothi for Dust. I'm on the CI forums though, but I'm not very active.
Does R2P have a public channel? I'll jump in there to squad up.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2227
|
Posted - 2015.01.29 22:11:00 -
[676] - Quote
mollerz wrote:I used to love carpet bombing flux nades.
I'm pretty sure I'm one of the reasons the locus not nerfed. I had what I called the "Mass Chucker" build.
Bpo logi. Bpo AR. Bpo mods. Core locus nades. 3x nanohives.
If I got up high I could practically OB an area over and over. It was really the best counter to blobbing proto squads.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2234
|
Posted - 2015.01.30 09:08:00 -
[677] - Quote
F***. This. S***. I've been playing 2 days. I have 86 strongboxes and 0 keys. Wow, I originally thought it was kind of a cash grab, but didn't expect it to be this bad. This is actually gross. And surprise surprise, I can't sell them. So I should pay real world money on the off chance there may be something useful in there. Nope. Nope. Nope. That's called gambling. These kinds of things are actually making me enjoy the game less.
In other news, just stabbed a Cal heavy and his shotgun scout friend. Both tried to back peddle. It would've worked except there was a wall behind them both times. I thought with the discussion going here that it would get a laugh.
Also, somebody has been messing with my ARR ADS fire, it feels too inaccurate, too much kick past 15 rounds. I know it's kind of the CQC version, but it's the CQC version of the specialised ranged rifle.
Also, horray! Light weapon heavies are back! I stabbed 4 today, it was weirdly soothing. Like an old blanket you forgot you missed.
Oh and also, we should have a name and shame for Scouts not honouring Knife Duel challenges, especially a Min scout of all people, I was really disappointed by that.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2235
|
Posted - 2015.01.30 13:43:00 -
[678] - Quote
When I first took up knifing I had some fantastic duels. Even made a friend out of it.
It's the best part of encountering another scout. That or stabbing them when they don't expect it. Or when for all intents and purposes they should have the upper hand.
Tried out the ScR again since I specced it about 15 months back. It's pretty lulzy. Like, stupidly so. Combined with the Amarr assault heat thing I can absolutely see why it's over performing. In fact in the last game I was testing it out the ScR and Lazor were way more common than I remember them being a few months back. Diversity is nice though at least.
Speaking of scrambler, I had somebody today tell me they use a modded controller for their ScR... Could be talking out their ass but had an encounter today with a BPO scout running a milita ScR that gave me pause. It was like getting hit by a shotgun. It would be reasonable to assume it was a charged shot first but they'd just blown through a blue assault and didn't have the time to charge... so...
It was in an ambush and to put in perspective, all three of my deaths were to him. I remember a video going around of some modded controllers with certain weapons. Mostly it seemed to be in relation to ADS kick though.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2235
|
Posted - 2015.01.30 14:38:00 -
[679] - Quote
voidfaction wrote:Adipem Nothi wrote:http://dust.thang.dk/market_historycategory.php Dropsuit sales by category for Jan 23rd ... 91k - Assaults 56k - Scouts 48k - Logi 33k - Sentinel 25k - Commando http://dust.thang.dk/market_tryhardinator.phpTop 5 most popular suits ... #1 - 13.3% - Assault M/1 #2 - 11.6% - Assault C/1 #3 - 11.1% - Assault A/1 #4 - 11.1% - Scout G/1 #5 - 11.1% - Assault G/1 YAY I use the the 4th and 5th top suit. Only up to lvl 2 cal assault. I guess I should lvl up my gal logi first so I don't look like a FOTM chaser.
Have Gal logi and Assault @ 4. Can confirm. Not worth it.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2243
|
Posted - 2015.01.31 04:07:00 -
[680] - Quote
One Eyed King wrote:IAmDuncanIdahoVI wrote: which makes me ask you guys...where to buy a ps3 controller from and a decent brand? Apparently there were a **** load of fake official ones flooded onto the market and i cant find anything else that remotely sounds any good.
If you have a PS4 or are thinking about getting one at some point in the future, I found the DS4 to be amazing for Dust. I got an extra one to use for Dust a few weeks before I even got a PS4. The catch is that it is not the most economical solution.
Also the PS button doesn't work on it.
We'll bang, OK?
|
|
Bayeth Mal
Nos Nothi
2244
|
Posted - 2015.01.31 05:45:00 -
[681] - Quote
Pseudogenesis wrote:One Eyed King wrote:IAmDuncanIdahoVI wrote: which makes me ask you guys...where to buy a ps3 controller from and a decent brand? Apparently there were a **** load of fake official ones flooded onto the market and i cant find anything else that remotely sounds any good.
If you have a PS4 or are thinking about getting one at some point in the future, I found the DS4 to be amazing for Dust. I got an extra one to use for Dust a few weeks before I even got a PS4. The catch is that it is not the most economical solution. So I've heard, I'm pretty sure the consensus is "DS4 is awesome, period" :P I want to get one because I'm in need of a gamepad for my PC, but that price hurts my soul Can confirm it works well on PC. But most games will have the screen icons for an Xbox controller, if you can get your head around the different button symbols it works pretty well.
Though I have a PS4 (got it launch week), so you could always go that route.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2244
|
Posted - 2015.01.31 07:25:00 -
[682] - Quote
Arkena Wyrnspire wrote:filthy poors
Can't relate, got my PS4 at launch.
Money is awesome, I don't know why people don't get more of it.
**This message brought to you by the Republican party**
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2247
|
Posted - 2015.01.31 12:29:00 -
[683] - Quote
IAmDuncanIdahoVI wrote:Bayeth Mal wrote:Pseudogenesis wrote:One Eyed King wrote:IAmDuncanIdahoVI wrote: which makes me ask you guys...where to buy a ps3 controller from and a decent brand? Apparently there were a **** load of fake official ones flooded onto the market and i cant find anything else that remotely sounds any good.
If you have a PS4 or are thinking about getting one at some point in the future, I found the DS4 to be amazing for Dust. I got an extra one to use for Dust a few weeks before I even got a PS4. The catch is that it is not the most economical solution. So I've heard, I'm pretty sure the consensus is "DS4 is awesome, period" :P I want to get one because I'm in need of a gamepad for my PC, but that price hurts my soul Can confirm it works well on PC. But most games will have the screen icons for an Xbox controller, if you can get your head around the different button symbols it works pretty well. Though I have a PS4 (got it launch week), so you could always go that route. Awesome thanks guys. Just ordered one - Amazon Prime says here tomorrow before 1pm :D I'm gonna murder everyone tomorrow. I'm gonna kill all 80 clones myself. -ú43 - steep but I also have a PC and will use it with that too. PS3 controller had good results on PC with some bits of mapping software. Considering I had dropped an obscene amount on an MLG controller in my desperation to get something that would be good quality and not be a fake...let's just say it cost double what I just paid for the PS4 controller. Oh and guess what - that stupid MLG controller...it's the 2nd one, the first having developed a fault with one of the analog sticks. This 2nd one....the 'x' button is stuck down. Incredible build quality for something so expensive. And bloody Scan.co.uk say I have to take a replacement instead of a refund. My my 1st world problems suck.
I use the DS4Windows program for running the PS4 controller. Simple, plug in controller, open program and minimise in background and go straight into steam.
There's still some buggyness with the wireless programming so I have a 2.5m USB cable for it. My "Gaming PC" is a laptop permanently set up that wires directly into my home theatre (one day I'll replace it with a decent tower). So it can easily reach the USB port.
I tried Big Picture mode but that was a little wonky with the controller for some reason. But I use a wireless mouse an keyboard for everything else. (e.g. I'm typing this on a 55" screen while sitting in a 40kg/90pound memory foam bean bag).
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2247
|
Posted - 2015.01.31 12:52:00 -
[684] - Quote
Meh, I'm not going to stop anyone biomassing. Void is one of the only people I see in corp chat so it'll be weird seeing the place empty. I'm just back and hanging out for the new 1.0. See how that goes and then make a decision on the game.
At some point being involved with Dust feels like the Concorde Fallacy. When do you stop putting time in to grind out skills and things you want for a game you're going to leave anyway?
And when playing it's so jarring just visually, occasionally certain angles will cause the aliasing to get all messed up. It wasn't a great looking game by PS3 standards any way.
As for match making. We're still lazor focussed on PS3 apparently and it has all but been confirmed that PvE cannot happen on PS3 so unfortunately your options for avoiding stomp squads consist of not playing the game (especially when said stomp squads head out onto different servers to not have to fight each other, *cough*cough*Nyan San)
The crazy silence on Legion is concerning though. And the fact that many EvE players thought Dust actually got shut down back at FF. Which is a reasonable conclusion given what was put out for press releases.
I'm actually kind of saddened that people can file a support ticket though. Misses the point.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2251
|
Posted - 2015.01.31 15:30:00 -
[685] - Quote
Asked a question downstairs if somebody would be willing to do a quick ELI5.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2256
|
Posted - 2015.02.01 00:32:00 -
[686] - Quote
Adipem Nothi wrote:You have to confirm the biomass after the timer lapses. It does not auto-execute.
Did Spade really get knifed by a fatty? Hey! Under the right circumstances they can be pretty scary!
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2257
|
Posted - 2015.02.01 05:53:00 -
[687] - Quote
I got 2 keys yesterday so decided to see what was in these strong boxes.
5 officer SMG's and 30 aurum proto mass drivers.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2262
|
Posted - 2015.02.01 12:52:00 -
[688] - Quote
Arkena Wyrnspire wrote:That moment when you're using officer gear, you look up, and a plasma lance arcs gracefully into your face. Huh... you know... I've never actually used officer gear. Hate to think how many Balacs I have. Just waiting for the market place really.
You got isk? They're yours...
Though they've been handing them out like candy lately. Would hate to think of the insane officer stomping that'll happen when the market comes... but oh well. That's kinda part of the plan.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2262
|
Posted - 2015.02.01 14:29:00 -
[689] - Quote
Good point. That'd probably get shut off pretty quick.
Man, there's so many exploits that will ruin any market we'll ever get. People sitting on hundreds of mil or billions of ISK from the old PC lock down.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2269
|
Posted - 2015.02.02 21:43:00 -
[690] - Quote
Arkena Wyrnspire wrote:My weekly KDR on my Caldari alt is 87. This isn't from sniping, btw. Calscout so stronk. wigglewiggledance FTW In other news I am writing bad fanfiction and I don't know why and I'm pretty sure something on my house is on fire atm.
And yet Gallente get all the hate as ez mode
We'll bang, OK?
|
|
Bayeth Mal
Nos Nothi
2269
|
Posted - 2015.02.02 22:02:00 -
[691] - Quote
True Adamance wrote:Spademan wrote:Irish Sheep > English sheep NZ Sheep > Irish Sheep
Agreed, I keep forgetting you're from Aotearoa too.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2269
|
Posted - 2015.02.02 23:33:00 -
[692] - Quote
True Adamance wrote:Bayeth Mal wrote:True Adamance wrote:Spademan wrote:Irish Sheep > English sheep NZ Sheep > Irish Sheep Agreed, I keep forgetting you're from Aotearoa too. This iz we....
Cyborg Birds!
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2269
|
Posted - 2015.02.03 07:56:00 -
[693] - Quote
So... who wants to place bets on what kind of bugs we're gonna get hit with?
Rail Rifles will start firing lazer beams? The Warbarge will give 100,000 ISK per minute? The weapon damage upgrade will be 100% per level rather than 1%?
Remember these are the people who gave us flying tanks in 1.7 and the "No Skill" bug in 1.8.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2272
|
Posted - 2015.02.03 10:48:00 -
[694] - Quote
So some of you may remember a couple of months ago I was joking about how a potential employer spent thousands of dollars to fly me across the country, put me up in a resort hotel just so they could talk to me in person.
Well it's a funny story that...
When I initially applied for the job I got the standard cut and past rejection letter reply. A couple of hours later I got another email and phone call apologising and asking if I still wanted to do the interview. I said sure and a few days later did a phone interview. Then they flew me out for the in person interview at their expense. Then about a week later got a phone call saying sorry but they went with somebody else. Fair enough... that was all back in late November. Cut to yesterday and I just got an email asking if I was still interested in the job.
So... Do I take the job I've already been rejected twice for? Haha.
Note: The problem is it's very far away and remote... it's on a small island off the northern coast of Australia. Away from my girlfriend with whom I just recently had a 10 year anniversary. To put it in perspective, most of you can probably only name one Australian city, Sydney. It's so far from Sydney that in a straight line I'd actually be closer to the Philippines (which I might note is in a different hemisphere). Though apparently they have ADSL2+ internet out there, but I'm not sure how stable the connection is. Either way, if I decide to take the job either you'll be seeing a lot more of me (nothing else to do out there) or none of me at all.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2272
|
Posted - 2015.02.03 10:52:00 -
[695] - Quote
Arkena Wyrnspire wrote:I don't understand all the rage over the damage increase.
It's barely going to do anything.
What's the max you can get it up to? My understanding is it's 1% a level.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2272
|
Posted - 2015.02.03 12:01:00 -
[696] - Quote
Bear in mind I've just moved back in with the girlfriend after living apart for a year and a half. That's why I took up playing Dust, living in a different small town.
And the pay for this job is a lot. Like hilariously a lot. Like do the job for 3 years and then just go buy a house with cash kind of good. And it shouldn't be too hard a job.
But I have other jobs to consider, and other factors, I've also been considering a change of career.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2272
|
Posted - 2015.02.03 12:42:00 -
[697] - Quote
I'm an Ecologist (I'm pretty sure we've discussed this before but I don't expect people to remember ). For most of my career I've been working as an Environmental Advisor/Consultant. A lot of it to do with mining and industrial industries. EPA type work, though I've never actually worked for the EPA.
There's a mine out on the island, I'd be monitoring and advising on their activities as well as other local environmental issues in the region. It'd be my first government job actually, I'm usually working for or with the mining companies themselves.
I'd jump on and play with the new update now but DT is 9pm my time and I have to get early for an interview for a different job that is completely different and crazy awesome, but pays bugger all. So yeah, if I get offered that one I'll be really torn on which way to go.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2282
|
Posted - 2015.02.03 21:52:00 -
[698] - Quote
So... initial reviews are generally nothing great? Is it really worth the 1.0?
Also I'm not impressed with this daily log in stuff. In my last job that just wasn't physically possible for me to do for more than 4 or 5 days in a row as I travelled so much, yet I'd still cap out for the week and put in the play hours of other people. While I'm not in that situation now I don't like seeing people get left out of game mechanics.
Also: I just wanna say I called it on Dust edging too close to everything needing Aurum.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2284
|
Posted - 2015.02.04 02:32:00 -
[699] - Quote
So... Just had another interview this morning and walked away with another job offer....
I hate making decisions. They're both so awesome!
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2286
|
Posted - 2015.02.04 05:14:00 -
[700] - Quote
Rattati supposedly wrote:Monetization for it is hindsight, and intended for play-on-the-weekend-3-kid-dads like me that can't play every day, but would love to upgrade to get some experimental weapons one day.[/i]
But that's my problem. There's already rewards that lean towards the unemployed or those who can otherwise play every day. And now there's this thing with the warbarge where you have to log in to claim every day. I've said before but if I was still in my previous job I'd only be able to log in a couple of times a week, even though when I do play it might be for 8+ hour sessions. And I'm sure there are many others in the same position. It's one of the reasons I like the Passive SP system so much.
We'll bang, OK?
|
|
Bayeth Mal
Nos Nothi
2289
|
Posted - 2015.02.04 11:15:00 -
[701] - Quote
CCP Rattati wrote:Smart stuff.
So what's your position on Dust leaning a little too far towards being overly rewarding to people able to log in every day? Or the juxtaposition of people getting left out?
I'm not sure if you saw my earlier posts but for the entire time I've been playing Dust up until now I've successfully managed to hit the 6kSP daily bonus a grand total of 4 times since it was implemented, with a record stretch of 8 days being the longest. This was because my job demanded frequent travel for a few days at a time. But when I was home I'd have marathon sessions, sitting down and knocking out the weekly SP cap over the weekend every week for months at a time (not any more obviously).
Am I less of a player or customer than the guy who logs in, plays a few games and leaves, even though our total hours played over the week may be the same?
Now I'm no longer in that job and while I know it's not exactly normal, if I was still in that job the requirement to log in every day or couple of days in order to keep my warbarge functioning would frustrate me. I would only getting a fraction out of it compared to others.
I know it's hard to cater to everybody's lifestyle as we're all different, but I was surprised by this as my understanding is you were trying to help out the "casual, have job and kids and can only get a few hours in on the weekend" player.
Any player with a job must be infinitely more valuable as a customer than the unemployed "poop sock" squad.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2293
|
Posted - 2015.02.04 22:58:00 -
[702] - Quote
Oh cool. Ask Rattati a direct question but it gets buried in Tourist spam. Great.
Yep. Still annoyed by the two days thing.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2294
|
Posted - 2015.02.05 00:52:00 -
[703] - Quote
For some reason my ISP is acting up so I haven't been able to download the update.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2294
|
Posted - 2015.02.05 02:28:00 -
[704] - Quote
Spademan wrote:Bayeth Mal wrote:So... Just had another interview this morning and walked away with another job offer....
I hate making decisions. They're both so awesome! Can I have one?
I just turned down the remote island one. Fantastic pay, but they wanted me for expertise I already had. Not a lot of room for growth. The kind of job you do for a few years then go buy a house or two. Or do it for 15 years and just straight up retire.
But ultimately boring, not going to learn a lot.
Turned it down for one where I get to stay in Cairns (awesome place), keep living with my partner (awesome body) and learn **** loads and generally have some cool work stories. But with peanuts thrown at you for a salary.
On a not entirely unrelated note, will likely buy a motorbike in the next couple of months for work.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2297
|
Posted - 2015.02.05 05:22:00 -
[705] - Quote
So Rattati, what's your thoughts on Dust leaning a little too far towards being overly rewarding to people able to log in every day? Or the juxtaposition of people getting left out?
I'm not sure if you saw my earlier posts but for the entire time I've been playing Dust up until now I've successfully managed to hit the 6kSP daily bonus a grand total of 4 times since it was implemented (IIRC), with a record stretch of 8 days being the longest. (edit: as in logging in the first time on day one, last time on day eight). This was because my job demanded frequent travel for a few days at a time. But when I was home I'd have marathon sessions, sitting down and knocking out the weekly SP cap over the weekend every week for months at a time (not any more obviously).
Am I less of a player or customer than the guy who logs in, plays a few games and leaves, even though our total hours played over the week may be the same?
Now I'm no longer in that job and while I know it's not exactly normal, if I was still in that job the requirement to log in every day or couple of days in order to keep my warbarge functioning would frustrate me. I would only be getting a fraction out of it compared to others.
I know it's hard to cater to everybody's lifestyle as we're all different, but I was surprised by this as my understanding is you were trying to help out the "casual, have job and kids and can only get a few hours in on the weekend" player.
Any player with a job must be infinitely more valuable as a customer than the unemployed "poop sock" squad.
Note: This is a repost as it was missed.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2300
|
Posted - 2015.02.05 08:37:00 -
[706] - Quote
CCP Rattati wrote: Problem is that everytime you leave for work, I don't know if you are ever coming back :),
Awww...
Well the way the 1 and 3 day active boosters work already works towards helping the heavy weekend players, so there's that.
And it's more the Warbarge/Loot stuff that's more of a concern for me.
Pseudogenesis wrote:Farmville in space. Boom, perfectly put, this is exactly what I'm concerned about.
The suggestion of slowly increasing rewards as the day goes on may be good. Would also pair well with boosters.
This is the point where I go a little off track:
Or something that could act like a subscription. It doesn't have to be much, just dollar or two a week that does something for you over time. There could be increasing rewards for keeping it going continuously (like at the end of each month get a bunch of war-barge parts and each consecutive month increases by 10%). I say a couple of dollars a week as you may also be buying boosters and things on top of that and if you're on a $15-20 dollar subscription, having extra things to pay for may frustrate you.
If we do decide to introduce an optional subscription thing. Let's say it's $10 a month. But for that $10 you get like $20 worth of things you'd normally have to purchase plus some random loot, but it's a grab bag of things so there's no real telling what you might get (like strongboxes!). But there's at least a guarantee you'll get your moneys worth in Boosters and Aurum. Does that make sense?
So proposal: $10 a month gets: $10 worth of SP Boosters (Standard and Omega, Active and Passive) and maybe a bit of Aurum. $10 worth of random Aurum gear (you may or may not be able to use) A few random items, maybe a couple of officer weapons, or warbarge parts. Basically a couple of days playtime worth of loot drops. Every consecutive month the random items drops get bigger (up to a certain point of course).
Worst case scenario: you get your monies worth. Best case you get a freaken sweet deal for what you paid.
Here's the sad part though. If we were talking Legion or if Dust was on PS4 I'd be signing up for $10 a month no problem... but where we are currently...
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2301
|
Posted - 2015.02.05 21:31:00 -
[707] - Quote
Arkena Wyrnspire wrote:Judge Rhadamanthus kicked off CPM, top kek.
Although he wasn't doing anything anyway.
Why's that?
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2301
|
Posted - 2015.02.05 22:02:00 -
[708] - Quote
Spademan wrote:Bayeth Mal wrote:Arkena Wyrnspire wrote:Judge Rhadamanthus kicked off CPM, top kek.
Although he wasn't doing anything anyway. Why's that? Inactivity I hear. Apparently he couldn't be reached and wasn't showing to meetings. That's hardly surprising. He was known as the absent CPM member.
But he ran on a platform stating as such. He didn't want to participate in the debates. He refused to actually openly discuss ideas.
The problem here (like all real life elections) is the voters being idiots.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2303
|
Posted - 2015.02.06 00:02:00 -
[709] - Quote
I just watched a player go 32/0 in a std logi suit with RE's.
It was the Gal lag facility and because of it he could just walk through without taking damage and players couldn't get away from him. We could all see him coming and try to kill him but it didn't matter.
It was pathetic. Even as an avid RE user you need to have to actually set the RE. Other wise it's just the new core locus spam. It was really disgusting. If it keeps up I'll actually start supporting the RE nerfs.
I was about to complete the necessary missions to get 6 keys but I'm not even going to bother now.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2303
|
Posted - 2015.02.06 00:51:00 -
[710] - Quote
It wasn't just me. It was the whole squad experiencing it.
We'll bang, OK?
|
|
Bayeth Mal
Nos Nothi
2307
|
Posted - 2015.02.06 10:02:00 -
[711] - Quote
CCP Rattati wrote:Arkena Wyrnspire wrote:CCP Rattati wrote:I need to balance feature development with revenues, that's simply my job.
The problem I have can be simplified down to a disagreement with your balancing of this. All of your features designed as revenue generators, rather than actual content features. Fundamentally untrue, and malicious. When that happens, I simply stop listening.
While I don't feel as strongly as others that the recent monetization efforts are over the top (I'm not calling it P2W). My eyebrows have been raised at some of the things going on.
Also... Could you imagine paying for a key and then discovering it was for a skill book you already had???
Now somebody (I think it was Pseudo) mentioned culture shock. And they're right. When people called Dust P2W in the past I genuinely laughed out loud and gave them **** for it. Aurum was for SP boosters, BPO's and maybe a weapon you wanted to test before skilling
But... We're getting to a point where so many of these new things are tied to Aurum it gets a little concerning.
I have to put my hand up an say... While I have them and they are nice to have. BPO's, The Market Agent and extra ISK from loyaltyrank all need to be tossed out on their ass. Because they're harming our chances of a true economic meta game.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2307
|
Posted - 2015.02.06 11:39:00 -
[712] - Quote
Adipem Nothi wrote:Bayeth Mal wrote:The Market Agent and extra ISK from loyaltyrank all need to be tossed out on their ass. Because they're harming our chances of a economic meta game. The possibility for an economic meta game (of sorts ) was more likely lost when PC 1.0 flooded the market with billions and billions of Isk without mechanism for reclamation. Oh don't worry, I remember those times well. The great PC lock down was when I was the most active in Dust. I watched whole game modes go from good battles to entire stacked teams burning 10s of millions of ISK for hours and hours. (ambush became a no-go zone)
I was on these forums begging CCP to shut the god damn system down. Freeze it. Pull the plug.
But they didn't. And we're dealing with the ramifications a year later. And I honestly think it'll still be ruining our market years from now.
After FF I vowed to run proto and not give a ****. I don't run with a stacked squad in a blob and I'm not particularly hard to kill in a few hundred hp scout suit.
At FF I had ~130million ISK (all of it from pubs, no PC wins for me, PC has always been a net loss) Since then I've lost 20 mil...
And that's running proto like an idiot. If I got organised about it in a stomp squad then I'd be turning a profit.
If I can't even lose my ISK when actively trying to over the course of a year. Then these guys simply are not going to run out for over a DECADE. Some are sitting on over a Billion.
But nobody can say CCP wern't told.
Could you imagine this **** taking place in EVE?
I just don't see any real solution. The market has been screwed. Historically the solution has been to change currencies. Even if we have officer gear become purchasable and increase in price with demand. These guys would just stomp even harder with gear so expensive most players would only dream of being able to buy.
Sure they might run out of isk faster but that just means it'll take 3 years rather than 10. And that's going to be a very painful 3 years. We don't have 3 years left.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2307
|
Posted - 2015.02.06 11:43:00 -
[713] - Quote
Also, I got the bug where the game suddenly decided I'd capped out for the week....
Last I'd looked I had 600k+ to go.
So yeah... Fix that, I know a lot of others are suffering the same issue. Will hold off playing until fixed.
Man, if I had a booster going right now I'd be very pissed.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2307
|
Posted - 2015.02.06 11:51:00 -
[714] - Quote
CCP Rattati wrote:Bayeth Mal wrote:Also, I got the bug where the game suddenly decided I'd capped out for the week....
Last I'd looked I had 600k+ to go.
So yeah... Fix that, I know a lot of others are suffering the same issue. Will hold off playing until fixed.
Man, if I had a booster going right now I'd be very pissed. We try to do right by players with boosters. Fix should be out in a few minutes.
Unfortunately because of my time zone DT is at the frustrating time of 9pm (R.I.P Oceanic). So for me anytime after DT is always "tomorrow."
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2308
|
Posted - 2015.02.06 12:19:00 -
[715] - Quote
How much Aurum will it cost me to get a larger cod piece on my scout suit?
I'm thinking big. Like being able to use it as a blunt force weapon against a tank, big.
Perhaps it could require it's own section of the warbarge?
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2315
|
Posted - 2015.02.06 21:29:00 -
[716] - Quote
I liked Mintchip. I got angry when people went all "sexist bigot" on her.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2317
|
Posted - 2015.02.07 06:32:00 -
[717] - Quote
Lame. I would've been in there playing with ya if I hadn't gotten the SP bug.
In the meantime went and got the Destiny DLC. Will return when bugs are fixed for proper judgement on Warlords.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2318
|
Posted - 2015.02.07 06:57:00 -
[718] - Quote
Adipem Nothi wrote:Bayeth Mal wrote:Lame. I would've been in there playing with ya if I hadn't gotten the SP bug.
Must've just missed you, Bay. Grim's the other half of NN_Oceania (New Zealand, I think). Kodho joined us later; picked up a recruit as well; dang near a full NN squad. Kicked some serious butt too ... ... bet we could've whooped NN_Eurasia, even with our newbro in tow :P
I may be mis-remembering but I either pulled Grim Gear into NN or somebody else very recently.
We'll bang, OK?
|
Bayeth Mal
nos nothi
2320
|
Posted - 2015.02.07 12:13:00 -
[719] - Quote
Dom (depending on the post) gives wayyyyy too much power to HMG and suicide RE runs.
Now. A Dom where every 3 minutes the objective moves to another location. That would be interesting and require more active tactics.
Skirm is my preferred for stealth hacks and making use of my speed to get across the map. If one objective has a blobbed PC stomp squad, I can move on and hack a different point. They can't be everywhere at once.
We'll bang, OK?
|
Bayeth Mal
nos nothi
2330
|
Posted - 2015.02.08 20:50:00 -
[720] - Quote
SP bug fixed yet?
Simply couldn't play yesterday due to lag. Might have been on my end but Destiny/GTA:O worked fine.
Have left over Aurum I might as well get rid of. Anything in particular I should do with the Warbarge?
We'll bang, OK?
|
|
Bayeth Mal
nos nothi
2330
|
Posted - 2015.02.08 21:30:00 -
[721] - Quote
Couldn't get the keys the last 2 days because of the SP bug (I'm not grinding out 100,000 SP at 1k a match).
Log in today to see a bunch of Savant missions. Ok. I'm out. I'll try again tomorrow.
If this keeps up I'm just gonna pawn off this PS3.
Man, I thought things were supposed to be getting better not worse?
Currently the game consists of: Log in. See if I can get any keys. Leave disappointed. Go play something else that feels like less of a chore.
Why is CCP surprised people are calling them out on doing a cash grab when so much of the rewards and supposed "improvements" are behind pay walls?
Also... was thinking about the damage bonus from the warbarge. In a way this is kind of a nerf to side arms, relatively speaking.
We'll bang, OK?
|
Bayeth Mal
nos nothi
2330
|
Posted - 2015.02.08 21:33:00 -
[722] - Quote
Shhhh! Don't tell anyone!
We'll bang, OK?
|
Bayeth Mal
nos nothi
2332
|
Posted - 2015.02.09 06:14:00 -
[723] - Quote
It might not be a matter of noticing and more that it never occurred to them that anyone would care.
We'll bang, OK?
|
Bayeth Mal
nos nothi
2332
|
Posted - 2015.02.09 06:35:00 -
[724] - Quote
So.... when's 1.1?
We'll bang, OK?
|
Bayeth Mal
nos nothi
2335
|
Posted - 2015.02.09 19:47:00 -
[725] - Quote
Are you playing Long War?
That **** is bonkers.
And I'd define simple trading as:
Select item. Select "give item". This then goes in your "give list". Go to contacts. Select player. Select "transfer give list" Are you sure? + list of "give list" items. Yes. Transfer takes place at next DT.
Now here's the interesting part: Trust.
People such as myself would start up transfer businesses. For a cut of the ISK we'll make sure items get to where they need to go. Player one sends x items and messages me saying who it is for and the agreed price. Player 2 sends x ISK saying who it is for and the agreed item and quantity. I check figures to ensure they match, if they do I transfer through. If they don't then messages are sent to sort it out or items and ISK are returned.
We already saw an EVE to Dust market arise and I've discussed running this with a friend who started that market and ran it without any issues.
Fees would be pretty reasonable. 50k for transfers under 1 million. 5% for transfers 1-5 million. Then a flat rate of 500k for >5 million.
It would be possible to do anonymous transfers (where neither party knows who is buying or selling) but that would cost more.
We'll bang, OK?
|
Bayeth Mal
nos nothi
2338
|
Posted - 2015.02.09 22:54:00 -
[726] - Quote
Arkena Wyrnspire wrote:Can someone explain to me why I would use a scout over an assault, btw?
Just curious to hear your reasoning, because atm Minassault can be fitted like a scout very effectively.
You're not the first to notice this. And I know some people who do fit it that way.
It basically just comes down to whether you use a cloak or not.
It's 1.6-1.7 all over again.
We'll bang, OK?
|
Bayeth Mal
nos nothi
2338
|
Posted - 2015.02.09 22:58:00 -
[727] - Quote
In an unrelated note I forgot to mention Kelc (Llast?) RE'd me a couple of days ago in my knifing fit.
He only got me because I was running past an assault whom I'm guessing he picked up on passives and triggered the RE to get him. The extra +50 was probably a surprise.
It hadn't really occurred to me but yeah, that's a good reason not to get too close to the blueberries. I'm so used to being off the radar I forget those around me aren't.
We'll bang, OK?
|
Bayeth Mal
nos nothi
2346
|
Posted - 2015.02.10 00:14:00 -
[728] - Quote
Easy, just don't allow components to transfer.
Everything else can be, just not those.
The other issue is people farming the newsletter gear.
Welp... they sure do like to leave exploits wide open that in the end result in them not being able to produce the product they set out to do.
This is why we can't have nice things.
We'll bang, OK?
|
Bayeth Mal
nos nothi
2349
|
Posted - 2015.02.10 02:20:00 -
[729] - Quote
My understanding is the reason we have the speeds that we do is that there is a hard cap on infantry movement. We cannot go past 11.11m/s or it breaks hit detection.
That's why KinCats give the useless bonuses they do currently.
If we can get past that issue I'm all for a speed buff to scouts. Especially if they're going to implement an inertia mechanism.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2352
|
Posted - 2015.02.10 19:38:00 -
[730] - Quote
New job starts today. Will be more absent than usual now.
We'll bang, OK?
|
|
Bayeth Mal
Nos Nothi
2359
|
Posted - 2015.02.10 20:53:00 -
[731] - Quote
Ah yes, organic chem. Only had to take one paper in it in my first year. Was interesting though, but really difficult.
Didn't help that one of the Professors spoke english as a second language and pronounced cations as "Cah-Tons" amongst many other mispronunciations. It's a hard enough subject, we don't need a language barrier making it worse.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2359
|
Posted - 2015.02.10 20:57:00 -
[732] - Quote
The off site basement seems to be down. Looks to be a security issue.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2361
|
Posted - 2015.02.10 21:05:00 -
[733] - Quote
http://www.buzzfeed.com/bradesposito/not-nz#.reGlXGKVa
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2365
|
Posted - 2015.02.12 19:15:00 -
[734] - Quote
Ghost Kaisar wrote:Unrelated, but I'm in class right now learning about naming organic moleclues.
I'm going to lose hair over this.
Oh yeah, I can look at 3,5-diethyl-6-isopropyl-4,4-dimethylnonane and know how to draw that monster. Or the reverse, see that monster and name it.
Time to make flashcards.
9 years ago when I did the paper I could have. Unfortunately it's like learning any other language. If you don't use it you lose it.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2368
|
Posted - 2015.02.13 03:02:00 -
[735] - Quote
sir RAVEN WING wrote:I feel that the ADV RR/ARR has too much damage in too little time, does anyone share this opinion?
As a RR, CR and AR user I'd rank the RR below the CR and CR below the AR.
So... no.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2368
|
Posted - 2015.02.13 03:13:00 -
[736] - Quote
As for symmetry. Be careful, don't fall into post hoc rationalisations of the current state of things. Symmetry has different impacts on the ways cells need to divide and also has a lot of structural implications. We are the way that we are because of a lot of reasons and some of them were a flick of a coin and could've just as easily gone another way.
We're bilaterally symmetrical, but there's plenty of life that is radially symmetrical, biradially symmetrical, spherically symmetrical, and some whole branches of life that is completely asymmetric.
In sexual selection in animals there is often a pressure towards symmetry but that is likely a behaviour to avoid mates with genetic diseases or potentially harmful mutations. It's a selective pressure to keep something the same, it's not an origin story for the trait itself (See: Chicken v. Egg).
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2371
|
Posted - 2015.02.13 12:30:00 -
[737] - Quote
Not sure how I feel about the metalevel locking.
I was kinda for it but I realise how it would create specific meta tactics.
See... At std levels a sentinels hp is far greater in ratio to other suits than at proto.
And are std knives even effective against std suits?
I would predict that at std commandos would actually become quite powerful.
Now if they could scale suits with an average meta score. Suit meta x4 Primary weapon meta x3 Everything else meta x1
Then take the average of that, and thus the average must be under some specific value. So slapping ishnoks on a bpo is fine. I do feel apex suits should not be allowed. An apex suit should be to high meta matches what a starter fit would be to the low meta matches. The lowest and thus free suit.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2371
|
Posted - 2015.02.13 13:15:00 -
[738] - Quote
I think we've missed the point.
A meta level 9 suit + meta 9 weapon + 6 militia mods, milita grenade, militia sidearm and 2 milita equipment. Average Meta: 2.3
A std scout with ishnoks and complex damps, with everything else standard could easily end up above that, as it has less slots to use to bring the average down.
Thus my suggesstion that rather than a flat average, have a multiplier for suit and weapons.
And Pseudo, I'm totally with you. I'd run a loss if I had to get away from proto blobs. Don't care about people running proto (I do it) it's the people running them like cowards in a blobbed up squad, terrified of dying (I die just as easy as anyone else). It's just ISK people, cmon.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2376
|
Posted - 2015.02.16 21:27:00 -
[739] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=191521&find=unread
For those not on the offshore rig.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2378
|
Posted - 2015.02.18 19:22:00 -
[740] - Quote
I've knifed more Amarr scouts than have killed me at all.
Now, whether they got me on scans and their heavy friend killed me I can't be sure.
But when encountering them I just haven't found them to be a threat. Ever. Even when a couple of people have pulled out their proto one to chase me down. Knifed one of them in the face as he came around a corner after me, oh he picked me up on passives allright, but I have precision too he forgot to put damps on.
Gal scouts are more of a threat.
Cal is turn around and leave (hit box).
Min is middle ground and nice enough to encounter, fun but not always easy. Plus sometimes they honour my knife duel challenges.
We'll bang, OK?
|
|
Bayeth Mal
Nos Nothi
2378
|
Posted - 2015.02.19 23:07:00 -
[741] - Quote
Swap the green jar with a complex plate, precision for more shields and slap an AsCR and I'm pretty sure I've encountered this fit.
There's few things more frustrating than wiping the shields on a min assault just to discover it's armour tanking.
I knew giving everyone reps was going to be a mistake.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2380
|
Posted - 2015.02.21 08:08:00 -
[742] - Quote
The ion pistol is the reason why I haven't even thought about getting the Gal Sentinel APEX.
I'd love to have a nice free fit for CQC forging evil. But I'm realising it just doesn't work for that any more.
Lately I've had this hankering to get back into forging infantry. I miss it.
I've given in the same way I did with knives, I will finally try the PLC instead to scratch that itch. I'll be on Sunday evening US time to try it out.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2381
|
Posted - 2015.02.22 04:53:00 -
[743] - Quote
Encountered Min Assault running knives. All shields in highs, no need to evade, just head on rushed enemies and succeeded. I felt sick.
It's uprising again.
I thought we were trying to get away from the nerf buff cycle? Rattai is just repeating past mistakes but putting a prettier bow on it and so we're all convincing ourselves this is so much better.
What have we actually got as a success since FF? I'm forgetting.
We're coming up on a year since FF and I don't see the difference.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2383
|
Posted - 2015.02.22 08:27:00 -
[744] - Quote
Not going to burn you Ghost because your arguments have merit.
You may be pointing out some fallacies and unstated premises in our posts.
For starters, maybe shotguns and nova knives should be viable assault weapons.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2383
|
Posted - 2015.02.22 10:13:00 -
[745] - Quote
Sinboto Simmons wrote:Pseudogenesis wrote:I agree with most of your points Ghost, but the one thing I take issue with is the idea that scouts can't be slayer suits. Too often I see people get caught up on the name "scout" and use that to base their assumptions on what the scout's role should be. Scouts are slayers just like assaults, sentinels and commandos are. They're a different kind of slayer, sure, but a slayer nonetheless. Hell, I would even consider logis to be slayers in a sense, just with an aptitude for support. There hasn't been a purely support-oriented class in Dust yet. Agreed, look up the meaning of some of the roles in dust and half of them don't play as they should, people are far too fixated on the class names rather than how they actually preform on the battlefield. Agreed. Despite claims to the contrary my Commando *is* wearing pants.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2385
|
Posted - 2015.02.22 11:29:00 -
[746] - Quote
It takes months to discover something like that and then skill into it. The scout problem of 1.8 got exacerbated by the respec.
This trend is taking longer to catch on. And it's the number of mods that has been the largest overall buff.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2393
|
Posted - 2015.02.22 19:32:00 -
[747] - Quote
Ghost Kaisar wrote: Want to know why people hate PC corps in pubs? It because we know how to shut down people who can't adapt.
Bear that in mind when the Dust servers are finally shut down for inactivity. You can feel free to be as smug about it as you like, but in the end you'll be doing it on your own. I was part of the PC squads a while back. I know what you mean but that's just the wrong attitude to take.
Dust blows through a shocking number of players, even Rattati has admitted this. In the end there simply won't be enough potential players to support this unsustainable practise.
Even EVE has high sec.
Tactics and so on are fine but paired with maxed out fits and lopsided match making it creates steamrolls.
So hopefully the tier locked matches will be interesting.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2393
|
Posted - 2015.02.22 19:48:00 -
[748] - Quote
I added an addendum but ya'll replied too fast.
I've joined your Min fac squads and that's where I see those kind of matches belonging.
Maybe factional should be tier locked? By lore would those organisations consider not allow anything below advanced maybe? Keeps out newberries at least.
Pubs=under meta 7, 4 person squads. FW=over meta 5. 6 person or more squads. (Change values to suit taste).
But then factional will have even longer wait times due to the already low player base we'vs gotten because this problem has gone unanswered for so long.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2397
|
Posted - 2015.02.23 07:32:00 -
[749] - Quote
Ha, watched some of Pyrex's attack/send off/bitter-vet vid.
He really did not pull any punches on CCP.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2397
|
Posted - 2015.02.23 10:49:00 -
[750] - Quote
dzizur wrote:One Eyed King wrote:THUNDERGROOVE wrote:Ghost Kaisar wrote: 1.) Gear lock tiers, scale payouts. If you want to get lots of ISK, you have to play proto tier. Since its the highest paying tier in pubs, everyone who wants to make good ISK will be there. PC players would be there to fund PC. If you want to stomp blues, you would be forced into the same tier gear, and may possibly get lots of kills out of picking on the lower tier guys. But you will get barely any ISK out of it. Not enough to make it worth your time.
How does anyone think this is going to work? There's too many things in this game that are so useless at STD level you might as well not use. A lot of what I have seen suggested is that it would be a meta lock on the overall fit, so you could choose what gear you use at adv and even proto tiers, but that you will result in lower tier items elsewhere to make up the difference, or you sacrifice modules and other items all together. Looks like another band-aid. OPERATION : Lets give noobs a place to fight Let's see, they're constantly whining about proto stomps, power differences between them and veterans are too big. Okay, meta lockout. But wait! STD stuff is worthless, how I'm supposed to steamroll those noobs? Ah, OVERALL meta lockout, this way you can put a proto weapon on a basic frame. Lets see, I got 15% more damage from my prof V to one tank ,few percent more dmg to both tanks (no idea how much of a percent difference in STD->PRO dmg), 25% more shields and 25% more armor (max cores). I strafe faster, move faster and run faster. I see more on tacnet, and I'm harder to detect. Oh yeah, if I got too much cash (or not enough life) I can also buy myself a 5% dmg increase. Yeaaah, gimme that meta lockout, I'm ready :P
If that were true APEX suits would be just as much of a stomp problem. You're also completely ignoring the issue of fittings pg/cpu And a std suit with proto weapon and milita mods vs a low-mid SP straight advanced fit? My money is on the advanced suit. Except maybe in the case of a scrambler rifle.
We'll bang, OK?
|
|
Bayeth Mal
Nos Nothi
2401
|
Posted - 2015.02.25 06:57:00 -
[751] - Quote
CCP Rattati wrote:Yea, we are scaling at 3 stacked pIto myofibs on minmatar scouts being able to jump on top of the big containers.
Stacking penalties = on
proto jump increase is around 25% at that rate
We are also using the opportunity to work on a active duration/cooldown jump pack equipment, like cloaks. Those would be more in the vein of Tribes or a traditional jump-pack ala 40k.
I believe planetside 2 has something similar with light assaults. Allows for some more interesting gameplay.
Perhaps assaults could get a bonus to it. Just make sure things like plates will work against its usefulness.
1000+ hp flying bricks really won't help things.
Has there been any word on getting sprint speeds up over 11m/s? There's still not enough of a difference in the haves and the have nots when it comes to speed. I think if assaults could get up over 9.5 m/s comfortably + your myos they'd have good reason to run something other than HP.
And king hp could do with being a little less useful.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2402
|
Posted - 2015.02.25 07:06:00 -
[752] - Quote
I thought that would be the case but I'm also meaning the proposed jump pack.
And you're dodging the question re:sprint speed hard cap XD I tried damp and speed tanking a proto gal assault, terrible for anything except shotgun if lucky. Couldn't take on other assaults with a rifle or anything because the speed differences were too low. I couldn't get out of dodge if needed. Was really only a threat to scouts. (Speed + Plates worked fine though, no surprises there).
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2402
|
Posted - 2015.02.25 07:25:00 -
[753] - Quote
My understanding is that kincats used to have a higher value but it broke HD. This was way back in one of the betas so it got nerfed.
An old vet will have to confirm this as it may be a urban legend.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2402
|
Posted - 2015.02.25 07:30:00 -
[754] - Quote
The reason I raised it being targeted to assaults (as much as I'd love it on my scout) is that most games have a speed or stealth divide. Not both.
And I think it may be a good principle to run on.
But again, I raise my concerns on it becoming speed+tank. I'm glad sentinels don't have an equipment slot for the proposed jump pack.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2406
|
Posted - 2015.02.25 14:28:00 -
[755] - Quote
http://dust514.com/news/2015/02/new-event-five-million-clone-challenge/
oh snap!
Edit: never-mind, didn't realise we were already discussing it.
What would be nice is maybe an apex for your characters race. Just an assault or something.
At first I was expecting 5 million SP. Was a little disappointed.
Man... 3 matches... I could AFK on all 12 of my characters in a day for that.
Worth it.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2414
|
Posted - 2015.02.26 09:38:00 -
[756] - Quote
Arkena Wyrnspire wrote:Sinboto Simmons wrote:Anyone else get those odd moments where guys you don't know recognize you?
Weird, apparently I'm considered one of dust's 'great scouts', when that happened I'll never know...
LIterally every goddamn time I join a full squad with mics I get asked 'Hey, you actually play the game? I thought you just went on the forums'. Then I long for friendly fire. I know Kirk gets this a lot in Gal FW as well, actually.
To be fair, I was very active in Gal FW for a while and have only squadded with you once, back in late 2013. Where you tried to TK me several times...
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2416
|
Posted - 2015.02.26 21:20:00 -
[757] - Quote
So... I'm claming these weapons from the warbarge but I don't seem to be getting anything...
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2417
|
Posted - 2015.02.27 22:06:00 -
[758] - Quote
Adipem Nothi wrote: PS: I now have a working theory at to why Cross disappeared from the Forums. PPS: Does anyone know why Cross disappeared from the Forums?
What's the theory? I haven't heard anything other than him saying to me work was starting to take over his life but that was a while back, like December.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2418
|
Posted - 2015.03.01 03:04:00 -
[759] - Quote
I'm interested in the logistics of how trade will work. How scams will work etc.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2420
|
Posted - 2015.03.01 19:53:00 -
[760] - Quote
I understand the defensiveness. You have ISK. You have SP. You have friends. What else is there to use it for?
You run PC... For what? To get ISK. Why? To give you an advantage. Which feeds back into pubs.
But ultimately Dust is built around a level of customisation and RPG leveling that just doesn't work in a lobby shooter. But that's because Dust wasn't designed to be just a lobby shooter.
Also our system of matchmaking is shockingly sub-par.
All this adds up to our current state of burning through a shocking number of new players.
It's hilarious, my very first thread on these forums was a post suggessting meta level pubs, and the response was (paraphrasing) "lol get gud" from people who don't even play any more. I even included math in it showing the differences between a day one player and proto was insane compared to day one proto and maxed skilled standard. Not that it stopped anyone using that excuse (and they still do now).
We'll bang, OK?
|
|
Bayeth Mal
Nos Nothi
2422
|
Posted - 2015.03.01 22:02:00 -
[761] - Quote
Way back in 1.6 I did some math on it, so things have changed since then.
But looking at the basic stats. DPS, HP,rep rate etc. I compared 3 builds. Day one player vs maxed out vet in standard gear. Average difference was ~+30% to those stats And day one player vs maxed out vet in Proto average difference was ~+110% to those stats. (IIRC) That's not an insignificant difference.
Meta locking isn't going to solve ALL problems, but it is going to be an improvement. Getting the first few shots off on the vet could make the difference, rather than the current issue which is that it can often times just not matter.
If proto gear was irrelevant and it was all about SP. Where's the amazing players dominating PC in standard gear? (I'm not saying they're not out there, but they are definately in the minority).
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2423
|
Posted - 2015.03.01 22:54:00 -
[762] - Quote
Found the old thread, Jebus was actually the first person to respond, and as far as I know the only one still playing. http://dustsearch.com/thread/140392/page/1#4
Can't find the thread where I did the % numbers for new vs vet.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2429
|
Posted - 2015.03.02 01:50:00 -
[763] - Quote
It sucks you have to ask to be rezzed now. Otherwise I'd run a speed tanked needle. For the event.
Oh well, I'll do my part. Prof V Boundless, 2 Kincats and a repper. Just hoovering up folks.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2433
|
Posted - 2015.03.03 10:27:00 -
[764] - Quote
I keep telling you it's the heavy charged shotgun. During the heavy event last year I racked up a lot of forge kills and I'm still working my way through all the proto forges I got, I think I have like 60 something left.
Yesterday while in an ambush I was next to a supply depot and switched to a forge to nail an ADS, and then went ahead and started killing infantry, I forgot how much fun it was.
Before the charge time nerf it was hands down the best way to deal with proto assaults/logis who would just ignore the HMG like you weren't there.
A militia forge back then 1 shotted any suit. People would come around a corner 20+m away, and assume you had a HMG that would do nothing at that range... *blap*
If it wasn't for the fact that you have the potential to score a pittance of warpoints I'd run it a lot more often. The last time I ran it before yesterday I was forging at such close range my own splash damage eventually killed me. Which if memory serves is like 1.something metres.
But if they heavily nerf the HMG expect to see a real resurgence. That's why I picked it up in the first place.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2433
|
Posted - 2015.03.03 10:59:00 -
[765] - Quote
Jebus McKing wrote:Adipem Nothi wrote:Draxus Prime wrote:I think buffing biotics and ewar mods would be great for the game, instead of everyone running hp mods MyoFibs - Jumps! CardRegs - Climb ladders faster; less stamina cost to jump So, I've been using Myofibs for the last couple of days and I have to say while it is funny to hit people for 500 damage before decloaking I don't see the point in running them at all. I had the feeling anything I could do with a myofib fitting I could have done better with NKs. Even with the jump height bonus I don't see myself using myofibs over extenders, rechargers, or damage mods. Then again, the jump height thing might be more useful to armor tankers than to my Minmatar suits. Is it weird that I have everything on 5 in the dropsuit upgrades skill tree except cardiacs which are still at 0.
No, I'm the same, I've never used nor specced myos nor cardiacs.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2433
|
Posted - 2015.03.03 12:05:00 -
[766] - Quote
Pseudogenesis wrote:I get the feeling that I'll run myofibs on every one of my scout fits regardless of whether they're good or not. I'll probably have just one or two fits with triple myofibs and kincats for ships and giggles, but I'll probably run at least one enhanced or complex on every other scout fit just because I crave mobility so much. Before stacking penalties it probably won't take much to let you jump over a lot of walls you couldn't before, and people underestimate the amount of mobility that gives you. These maps weren't made for the increased jump height. I very much look forward to exploiting that.
Combined with the possible jet pack I'm thinking something like this...
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2440
|
Posted - 2015.03.04 11:38:00 -
[767] - Quote
Hmmm.... Portals....
This combined with the proposed jump pack, myos etc.
Who's thinking in a year Dust is going to be unrecognisable?
I'm starting to get the feeling at this point that Legion is the dead game. The future is Dust!
lol
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2442
|
Posted - 2015.03.05 02:06:00 -
[768] - Quote
I've only lost ISK by giving it away. Running proto I generally just break even. Or just throw on an advanced logi fit and ***** for WP. I forget sometimes how much ISK you can make as a logi, it's hilarious.
It's one of the easiest effort to reward ratio playstyles, if not the easiest.
Within reason though, some matches you just end up twiddling your thumbs and get nothing.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2443
|
Posted - 2015.03.05 09:06:00 -
[769] - Quote
Meh, I'm not really for the firewall.
And if anything it's going to counter those of you suicide speed hacking in minja fits.
Give the rest of us the extra few seconds to realise what you're doing and kill you...
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2448
|
Posted - 2015.03.07 00:27:00 -
[770] - Quote
The buff to basic mediums my be the first part of the buff to Assaults in general.
I for one am kinda pissed off they're doing this, other wise I wouldn't have wasted the millions of SP to unlock Gallente Assault (which I run an ARR on...) and instead would've just specced the basic frame.
We'll bang, OK?
|
|
Bayeth Mal
Nos Nothi
2449
|
Posted - 2015.03.07 05:15:00 -
[771] - Quote
CCP Rattati wrote:Bayeth Mal wrote:The buff to basic mediums my be the first part of the buff to Assaults in general.
I for one am kinda pissed off they're doing this, other wise I wouldn't have wasted the millions of SP to unlock Gallente Assault (which I run an ARR on...) and instead would've just specced the basic frame. Nope. Also, I have countless threads and requests for this, why the aggravation?
Mistake on my part, I didn't realise the medium frame had less slots than the assault.
But... then why buff it for fitting? It's still an inferior suit and is still better off skipped taking to proto in the long run.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2451
|
Posted - 2015.03.08 04:08:00 -
[772] - Quote
Ghost Kaisar wrote:Pseudogenesis wrote:Ghost Kaisar wrote:sir RAVEN WING wrote:Off topic of DUST itself, but...
What did Cubs do to get banned? I have been wondering since there has been 50 #BringbackCubs threads in GD. Real world trading Really if it's just that then he should've just gotten off with a warning. LOTS of real world trading. Off of money from farm districts. CCP had every right to ban him. Why should he get a warning for it? If it was something obscure, then I could understand. But every game ever bans for real world trading, mainly due to legal ramifications that the company can get in trouble for.
Gotta love the demands that he gets all his stuff back. They should show a display of his account being deleted/wiped permanently from the game data, and then start adding one by one all those involved if they don't come forward to snitch on the others.
What a dumbass, broke the most severe terms of service.
What would be the exchange rate on Dust ISK anyway? 20c per million? I'd rather keep the 20c. And on EVE side they crack down on this stuff hard core, anything like this for Dust was probably small fry by comparison.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2451
|
Posted - 2015.03.08 05:26:00 -
[773] - Quote
Adipem Nothi wrote:XxBlazikenxX wrote:Adipem Nothi wrote:Jebus McKing wrote:One Eyed King wrote: If they weren't worth speccing into, they wouldn't be the most popular suits right now. They may not have the best bonuses, but the general slot layout and base numbers seem to make them worth it.
Yeah, no, I was just referring to the bonuses themselves. Not to the suits in general. The suits are fine. But if people tell me that if we made Basic Mediums better then there would be no reason anymore to spec into Assaults doesn't that mean that there is an issue with the bonuses being viewed as not worth the SP? People spec into Assaults because the suit is good, not because they like the bonus. Some don't even use the right primary weapon to make use of the bonus they get. If I were driving, I'd swap Logi and Assault speeds then roll out awesome bonuses for the suits which lack them: CA Assault - Reduced spool-up time; reduced kick GA Assault - Tighter hipfire dispersion; increased RoF MN Assault - Same AM Assault - Same If we rolled out awesome bonuses now, I believe we'd be flirting with trouble; Assaults are presently the best suits available. Why the heck would the AM Assault need tighter hipfire dispersion or an increased ROF? "Same" = same bonus as current bonus. But wouldn't an increased RoF for GA mean increased DPS?
As much as I'd love the buff for one of my Gal suits, and I'd certianly use it, it'd become FotM before you can blink. Unless you nerf blasters, making them useless for everybody but Gal Assault.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2452
|
Posted - 2015.03.08 11:55:00 -
[774] - Quote
One potential buff or better bonus for GA assault would be increased mag size and reload bonus. That would be enough for me to run a Gal weapon, though how that would work with PLC I'm not sure. With the reload you might be stepping into commando territory, but people in general I think underestimate how useful that kind of bonus is. Combine it with larger mag and you have a very hipfire friendly weapon (which is the point of trying to make Gal CQC?).
Tighter hipfire I actually find over rated IMHO, though that may just be opinion.
I say this as Gal suit specialist (minmando lvl 3, everything else is gal. Scout, Sentinel, Logi, Assault).
For CA I would suggest vastly improved ADS kick. A RR isn't that great at range if you can't land your shots on target. And again a bonus to clip size. Could be set up in such a way as to make the sniper rifle far easier to use.
I say this as a RR afficionado. At this point I must have more RR kills than any other weapon but have since scrapped it.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2460
|
Posted - 2015.03.08 21:52:00 -
[775] - Quote
If it's just a Gal scout BPO I'm going to be very disappointed.
It should at least be a BPO for something we haven't yet had a BPO for.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2462
|
Posted - 2015.03.09 00:19:00 -
[776] - Quote
I've done my part to the 5 million clones (not really just won 3 games on 6 different characters).
It's in your hands now. Good luck.
I'm off to go play something fun :D
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2462
|
Posted - 2015.03.09 00:37:00 -
[777] - Quote
As a weird anecdote, had a strange experience while forging.
Was firing away at some people and vehicles in an Ambush. Sitting on the bridge near the supply depot when I hear the swish of knives and a bunch of my HP disappears.
Bugger I thought...
Turn around... nobody's there...
Have a look around, check hiding spots he might have backed off to... nope, and there's nothing in the kill feed suggesting a blue killed him...
WTF?
Only thing I can think of is they got DC'd or came rushing in, swiped as I stepped to the side, first swipe hit, second missed as they went careening off the ledge I was on down to the ground below.
Never saw any knifers the rest of the match. Go figure.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2468
|
Posted - 2015.03.09 07:46:00 -
[778] - Quote
Some Alaskan wrote:Whatever happened to the Overdrive units? I still have some on my guristas saga but for some reason they were taken off the store. Only thing they do for my lav is make the fuel injector into maximum overdrive so I can not fathom why they were removed.
lol, they removed those from the market back in 2013 when they removed a bunch of vehicle types (logi LAV/logi DS etc) and promised they would return after a quick "re-balancing" lol. I'm sitting on a bunch of them, was thinking they'd become pretty valuable when the market came...
*facepalm*
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2473
|
Posted - 2015.03.09 21:46:00 -
[779] - Quote
Give logis 4 equipment at all tiers. Not sure with Amarr having a sidearm. That might have to do 3.
I find my advanced gal logi to be pretty good in direct combat considering that's not really what it's made for.
But with 4 equip I can run the basics that I want. Rep, scan, UL, Nano. May need to buff Bandwidth.
And a flat logi bonus +50% or 1 at minimum to carried capacity for deployables (active cap remains the same).
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2476
|
Posted - 2015.03.10 11:03:00 -
[780] - Quote
Arkena Wyrnspire wrote:wuh
Who was Vitantur, if not Quil? o_O
Ok, I admit it. It was me.
We'll bang, OK?
|
|
Bayeth Mal
Nos Nothi
2480
|
Posted - 2015.03.10 12:48:00 -
[781] - Quote
Bastard community event/competition posted downstairs!
Let me know what you think and then somebody pass on word to the corp mates in game (I'm busy with work).
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2490
|
Posted - 2015.03.11 08:43:00 -
[782] - Quote
Can somebody post my challenge out to the corp? I'm busy for a while so won't be able to log in do it.
Just want to put it out there for people who might not stop by downstairs.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2491
|
Posted - 2015.03.11 12:01:00 -
[783] - Quote
dzizur wrote:Is Nos Nothi recruiting?
Recruiting is such a harsh word, we prefer to think of it as Shanghaiing.
If you hear anyone "Sing a Song of Sixpence..."
Maybe it's best to ignore it.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2492
|
Posted - 2015.03.11 12:26:00 -
[784] - Quote
Adipem Nothi wrote:Bayeth Mal wrote:Can somebody post my challenge out to the corp? I'm busy for a while so won't be able to log in do it.
Just want to put it out there for people who might not stop by downstairs. Will repost as soon as Note #2 is removed.
Done, and more ISK added to the pot.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2500
|
Posted - 2015.03.12 11:08:00 -
[785] - Quote
Huh... I don't use damage mods except on Sniper, AV or HMG...
My Minmando is my main damage mod using suit and a light weapon mod applies to both anyway...
I am disappoint.
Will sell immediately on the market.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2500
|
Posted - 2015.03.12 11:12:00 -
[786] - Quote
Yep, will log in after DT and have a mess around and report back.
I expect to see nothing but Amarr assaults wrecking everything with the new AScR :P
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2502
|
Posted - 2015.03.12 12:31:00 -
[787] - Quote
Jump into a match to test some things out, hit deploy, spawn in to a black screen....
Well, off to a good start.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2503
|
Posted - 2015.03.12 13:48:00 -
[788] - Quote
2x std myos with no SP in the skill on a gal scout can get you on top of a Supply Depot. Though you kind of land on a lowered edge and then hop up.
Can somebody test 1 complex Myo at level 5 on a ferro plated Gal scout?
If that's viably useful I'll spec it. Thinking it'll be most useful for:
Snipers/Overwach UL deployment Evading Ninja hacks Strategic manoeuvring/surprise attacks
Gal research facility? Sitting on alpha and a heavy has come down from bravo and is sitting on the ledge over the doorway?
Get underneath him, jump up and slash
SURPRISE MOTHER ******!"
Then fall back down while his logi wonders what happened.
But yeah, I look forward to hitting people from directions that would normally be impossible.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2505
|
Posted - 2015.03.12 14:32:00 -
[789] - Quote
Adipem Nothi wrote:J0LLY R0G3R wrote:Adipem Nothi wrote:J0LLY R0G3R wrote:Glanced over it. .. Deployables increased amount carried by 3 for all.. Does that mean what I think it does. XD Not REs! (will have to confirm) Dislike Confirmed still at 3. Oddly, Compact Nanohives are still at 1. Stable uplinks are at 3 total. Up from 2.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2505
|
Posted - 2015.03.12 14:36:00 -
[790] - Quote
Adipem Nothi wrote:Ran knives for a 'bit to see if they were going to be problem on account of backpedal speed changes. At first glance, I seriously doubt it. The change in backpedal speed is slight but noticeable; it will likely increase odds of successfully stabbing inexperienced players and perhaps heavies. I don't expect the change will increase the odds of successfully assassinated a "good" Assault or Scout; it remains quite easy to "leap away" and remove oneself from the threat of an incoming backstab. And perhaps easier now than before thanks to Myos; I intend to run one or two on my Assault suits to further protect my flank against NK and SG.
Anything that gets people running something other than HP is OK, so long as it's not a dramatic HP multiplier (bunny hopping). And this is negatively impacted by plates, so a Min assault with low shields and running ferros in their lows being able to kinda keep up is OK by me as they may be quick, but they ain't dampened.
We'll bang, OK?
|
|
Bayeth Mal
Nos Nothi
2523
|
Posted - 2015.03.12 21:33:00 -
[791] - Quote
XxBlazikenxX wrote:Arkena Wyrnspire wrote:They post it up here because downstairs is populated by alts that people don't always check. ... Bribery. suitably mercenary, I suppose, but the point is scoutliness. Demonstrate your scoutliness and someone will vouch for you probably. Or be me. Although to be fair, I was scouting before a lot of people here. I just didn't keep it up through Uprising 1.0 -> 1.5 and have a tryhard reputation to maintain. *Gets Minmatar Scout out.
Yep, what Arkena said is right, some of us are in with our mains, others with alts. And people sometimes forget to check the basement too. A while back the place went dark for several months after Fan Fest. So every now and then if we want to draw attention to something we post it up here.
To get in is easy. You don't have to be a dedicated scout. Just hang around here, have constructive things to say. And if you get the chance squad with any of us you see.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2523
|
Posted - 2015.03.12 21:36:00 -
[792] - Quote
So I got a Quafe Swarm BPO yesterday...
Oh cool, pretty much the one BPO I'd never use.
It's immediately going on the market.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2523
|
Posted - 2015.03.12 21:41:00 -
[793] - Quote
Yep... This makes me sad. I can see the nerf hammer ready to swing. Lame. I'm not gonna bother speccing it now.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2526
|
Posted - 2015.03.13 06:23:00 -
[794] - Quote
From the Dust facebook post for Echo:
"**** YOU. You broke a perfectly good game! ******* destroyed it! Can't even play anymore bc all of my friends CONSTANTLY complain about these BS kills that are now 90% of dust! No longer do you need skill! NO MORE CQC ENGAGEMENTS! No more DUST it's COMPLETE BS ALL DAY EVERYDAY NOW!! FIX all the broken **** before you bring in new ****! That's how you avoid this CLUSTER **** of complete BS and everybody i know is DELETING dust514. Bc you Single handedly destroyed a good game. "
I kek'd
And people wonder why the Devs don't talk much.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2528
|
Posted - 2015.03.13 07:22:00 -
[795] - Quote
I'm just hoping that this will be viably useful.
Would anybody mind testing it out for me? If not I'll be disappointed.
I don't think the access is worth trading 1/3rd of my slots for when if somebody pulls a scanner I'm gonna have to lose another 1 or 2 slots.
Other wise I'll just give up and run this instead.
Does somebody mind testing that one as well?
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2532
|
Posted - 2015.03.14 13:18:00 -
[796] - Quote
Well an OB won the OB challenge... No surprises there.
There's still tens of millions of ISK being given away in that challenge, so don't forget about it!
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2536
|
Posted - 2015.03.16 01:29:00 -
[797] - Quote
Adipem Nothi wrote:INFINITE DIVERSITY IDIC wrote:Shotty GoBang wrote: If -- on the other hand -- we can only vote for one person, then Aeon Amadi will have my vote. I understand this contradicts our earlier discussion, but as I said I'm unfamiliar with how the elections will be structured.
- Shotty
How about them nerf dicks scouts ate? Scrubby ass scouts... What a find! It is true, gents. Aeon Amadi was once my first choice for CPM. Appia told me I was naive and that my confidence in Aeon's judgment was misplaced. At the time, I figured she was just jockeying for position. Aeon Amadi wrote:Allow me to re-iterate. If I had my way, The Barbershop would be permanently locked, deleted, and all attempts to re-create it given the same treatment. It is literally the scum of the forums and there is absolutely nothing beneficial that will ever come from it. Source: Yesterday
I said before his attitude belonged in GD.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2536
|
Posted - 2015.03.16 01:36:00 -
[798] - Quote
xavier zor wrote:First Prophet wrote:Adipem Nothi wrote: I don't think you understood me.
Aki Tan goes 4/3 Kaizuka Sniper goes 6/13 Dia Farron goes 7/13 Adolf Steel goes 11/14 Milkman goes 1/0
^ These are the pubstompers I was happy to see get beat down by Prima Gallicus.
Oh that's awesome! **** that Carne con Papas corp. Edit: Also **** outerhaven. What is with the 0.H hate bud? just don't run ambush if you don't want to face a squad of competent slayers
Then why the Opus hate?
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2539
|
Posted - 2015.03.16 15:10:00 -
[799] - Quote
So I looked up Thunderbolt.
He keeps claiming his detractors are making him money. And I seriously wondered about this as he pumps out like an hour to 2 hours worth of videos every day.
http://socialblade.com/youtube/user/kingthunderbolt/monthly
The dude is making between $0.34 and $5 a day. Even with no editing, the time it takes, we're looking at a few cents an hour.
Sad really, 10,000,000 ISK says he's unemployed so he probably needs it. No way is anybody with a life able to pump out such a batshit insane number of videos.
His spelling is terrible and I'm not entirely convinced he doesn't have a learning disorder. The way he has to slowly read emails I wonder if he has dyslexia. Not a personal attack, it's kind of sad if he does. Dyslexia sucks.
I'm just gonna leave the guy alone, at this point you're bullying a kid.n++
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2542
|
Posted - 2015.03.17 00:01:00 -
[800] - Quote
Arkena Wyrnspire wrote:First Prophet wrote:Arkena Wynspire wrote:FALSE PROPHET
... you don'tip my civ 5 religion. (I always name mine British Hegemony, btw.) Your religion won't last. Soon your people will be wearing my Aztec brand of blue jeans and listening to my pop music. You should fight me on an Archipelago map. I adore naval matches in BNW while playing as British. I have a match ongoing atm where I've got 50 ships of the line roaming the oceans and plundering everyone's trade routes. Yarr!
Yes but on what difficulty?
The real way to play is Warlord, with only conquest and science victories enabled (either rule the world or GTFO). And then select Ghengis Kahn, Monty and other nutcases to be your neighbors.
Personally I find Greece a good country to do this with. Phalanx up and just "300" your defences while they waste their resources.
One time Monty attacked me. He had me out numbered in units 7:1. But his horde got sloughtered climbing the hills south of Athens.
We'll bang, OK?
|
|
Bayeth Mal
Nos Nothi
2546
|
Posted - 2015.03.18 22:04:00 -
[801] - Quote
Tiericide.
/arguement.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2546
|
Posted - 2015.03.18 22:09:00 -
[802] - Quote
Arkena Wyrnspire wrote:Do none of you like RR scouts?
Using an RR with a scout works nicely because you can reposition very well.
Used to. Had a "Flanker Wanker" fit back in 1.7 but the nerfs to it a while back made it silly. It might have improved again, but for a while it was just comical.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2549
|
Posted - 2015.03.18 22:21:00 -
[803] - Quote
XxBlazikenxX wrote:Arkena Wyrnspire wrote:Why can't we have standard and proto closer together in terms of effectiveness?
It prevents newbies from getting slaughtered overly hard, avoids matchmaking problems, and keeps a progression. It also makes players lose several hundred thousand isk a match, if not more. I would be fine with this as long as the cost of proto gear goes down, otherwise, no.
If you can't afford it, don't run it.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2553
|
Posted - 2015.03.19 21:44:00 -
[804] - Quote
XxBlazikenxX wrote:Bayeth Mal wrote:XxBlazikenxX wrote:Arkena Wyrnspire wrote:Why can't we have standard and proto closer together in terms of effectiveness?
It prevents newbies from getting slaughtered overly hard, avoids matchmaking problems, and keeps a progression. It also makes players lose several hundred thousand isk a match, if not more. I would be fine with this as long as the cost of proto gear goes down, otherwise, no. If you can't afford it, don't run it. I can definitely afford it, trust me, I've got isk for days. Then what are you complaining about?
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2554
|
Posted - 2015.03.19 21:53:00 -
[805] - Quote
...I tried this before Shotty...
R set a cap at 2 bonuses per suit. If Min refuse to lose knife bonus or hacking then they're stuck with it.
There's a reason I ignore Min complaints now.
You're better off spending your time trying to propose a new Amarr bonus and leave the other scouts out of it.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2554
|
Posted - 2015.03.19 21:55:00 -
[806] - Quote
Is it FF or something on right now?
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2554
|
Posted - 2015.03.20 08:58:00 -
[807] - Quote
We've had this discussion.
Get damps, lose hacks.
Which do you want more?
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2554
|
Posted - 2015.03.20 10:21:00 -
[808] - Quote
FLAYLOCK Steve wrote:Bayeth Mal wrote:We've had this discussion.
Get damps, lose hacks.
Which do you want more? Even with damp a min scout can be scanned.
No. If you get a bonus to dampening you'll lose the bonus to hacking (Rattati has said as much).
And unless something drastically changed while I wasn't looking: All scouts can dampen below even the most precise gal logi scans. It's just really hard to do (a little easier for Gal)
And in the discussions I've had with Min scouts in game they don't want a bonus to damps.
The only feed back I've had from Min scouts in game (those not on the forums):
Code breakers in highs might be nice.
De-nerf cloak in general.
Maybe make kin cats a little more effective. (not just for Min, just in general)
One in particular who has been playing Min Scout for a long time didn't know why everyone complained about Min scout so much, and straight up said "aw hell no" to swapping hack speed for dampening.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2554
|
Posted - 2015.03.20 13:08:00 -
[809] - Quote
Adipem Nothi wrote:Proposal v2 - Scout Racial Bonuses CA - Base Range (+10%), Cloak Efficacy (10% less cloakblind) GA - Base Range (+05%), Scanner Efficacy (10% faster cooldown) AM - Base Stamina (+10%), Biotic Efficacy (+5%) MN - Base Hacks, Knife Efficacy (no change)
Thoughts?
It's kind of a problem isn't it... This constant trading of roles. We had it before with CA precision going to AM. Offset somewhat with CA having the highs to still go precision, and with the rings system range=precision And AM really needed a better bonus. Range + Precision was a silly idea from the start.
This proposal would have me speccing into CA*, because I don't run an active scanner on my GA scout, as I tend to use cloak plus an UL or RE. One of the things I love about the GA is the extra precision is actually a lot more useful than people give it credit for.
I almost feel CA and GA should be swapped in your proposal.
If I'm a CA traditionalist running a RR, a little extra range is nice but I'd be flanking and using the scanner to keep and eye on targets outside of passives.
A Gal shot gunner is probably going to be in such close range that a lot of people would be on their passives anyway... unless they're cloaked.
Pre 1.8 I ran my GA scout in a traditionally CA style, making use of the longer range passives for spotting targets to flank.
Also... AM bonus leaves a lot to be desired... unless biotic efficacy includes Myos and Kincats.
* I wouldn't respec, I'd just stop running scout for a long time until I had 3 or so million SP to spare.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2554
|
Posted - 2015.03.20 13:16:00 -
[810] - Quote
Adipem Nothi wrote:Bayeth Mal wrote: Also... AM bonus leaves a lot to be desired... unless biotic efficacy includes Myos and Kincats.
That's the plan. Biotics = MyoFibs, KinCats, CardRegs.
But do you run the risk of AM becoming the speed suit? Or my efficacy do you mean fitting cost?
Either way... it's more sounding like a GA nerf than an overall scout buff. Though with reduced scans it might still work.
Just saying if I was a CA+RR I'd rather have the Scanner and a GA+SG I'd rather have reduced cloak blindness.
I am saying this as somebody who doesn't run SG any-more though.
We'll bang, OK?
|
|
Bayeth Mal
Nos Nothi
2555
|
Posted - 2015.03.20 13:20:00 -
[811] - Quote
Adipem Nothi wrote:Bayeth Mal wrote: This proposal would have me speccing into CA*, because I don't run an active scanner on my GA scout, as I tend to use cloak plus an UL or RE. One of the things I love about the GA is the extra precision is actually a lot more useful than people give it credit for.
I almost feel CA and GA should be swapped in your proposal. If I'm a CA traditionalist running a RR, a little extra range is nice but I'd be flanking and using the scanner to keep and eye on targets outside of passives. A Gal shot gunner is probably going to be in such close range that a lot of people would be on their passives anyway... unless they're cloaked.
Excellent points ... My concern is that if the Gal keeps the profile bonus, Active Scanners won't be reigned in. Counter-recon will point to the GalScout anytime their low-precision scans are called into question. As those low-precision scans are now PC meta, GalScout usage rates will continue to be disproportionately high. If at all possible, I'd like to see Scout utility and usage rates equalized in PC.
I'm not against removing dampening bonuses to GA and CA. But the proposed bonuses for them I think is backwards.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2555
|
Posted - 2015.03.20 13:21:00 -
[812] - Quote
Adipem Nothi wrote:Bayeth Mal wrote:Adipem Nothi wrote:Bayeth Mal wrote: Also... AM bonus leaves a lot to be desired... unless biotic efficacy includes Myos and Kincats.
That's the plan. Biotics = MyoFibs, KinCats, CardRegs. 1. But do you run the risk of AM becoming the speed suit? Or my efficacy do you mean fitting cost? 2. Either way... it's more sounding like a GA nerf than an overall scout buff. Though with reduced scans it might still work. Just saying if I was a CA+RR I'd rather have the Scanner and a GA+SG I'd rather have reduced cloak blindness. 1. Yes. 2. Totally agree. Thinking we'll push for setting Active Scanners to squad-share. A Scout class bonus can be team-shared active scans. Keeps the sand in the sandbox :-)
Hmm... now that's interesting...
Will result in logi rage though...
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2555
|
Posted - 2015.03.20 13:24:00 -
[813] - Quote
Hey where's that usage graph that was around a while back? The one showing assaults way ahead.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2556
|
Posted - 2015.03.20 13:30:00 -
[814] - Quote
Looking at that data set, I expect to see light weapon sentinels making a comeback. There's been a much starker drop in HMG usage than Sentinel suit usage.
Not that I ever really minded it in the first place. Back when the HMG was trash and AR ruled all it was legit. It just made me laugh.
Never really understood all the rage about it TBH.
Though I have to say I am surprised Sentinels are as low on the chart as they seem to be... makes me doubt the data a bit. Though that's "pieces sold" so if you're not dying you don't need to buy I guess.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2556
|
Posted - 2015.03.20 14:12:00 -
[815] - Quote
I'd love it, but it'd never fly.
Giving a scout anything approaching a damage bonus that's not for a niche hard to use weapon?
As much as I'd love for scouting to become a more glass cannon build the sheer level of rage will be ungodly.
Not that that's ever stopped us. Gal logis will rage hardest.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2573
|
Posted - 2015.03.21 13:45:00 -
[816] - Quote
hmm... interesting.
Finally a nice bit of honesty from the higher ups. Particularly the comments regarding the lifespan of the PS3.
And while I've had my irks, Rattati has been doing a good job and it's good to see that is paying dividends.
*cue obligatory comment "if only they'd been doing this from the start"*
Edit: just realised pseudo beat me to it. You folks are posting so fast I haven't been keeping up.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2577
|
Posted - 2015.03.22 12:58:00 -
[817] - Quote
Hey guys, recently realised I've dropped back on playing to the point where I'm logging in to deal with the Warbarge and then immediately leaving.
This is silly. I'm out. Let me know when raiding arrives.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2584
|
Posted - 2015.03.31 12:36:00 -
[818] - Quote
First Prophet wrote: I bought one but it's like, really? $19 just to move skills around. It's nuts.
IS EVERYONE ELSE REALLY OKAY WITH THIS PRICING?
There shouldn't be respecs in the first place, is way to easy to FotM chase.
Also in Australia it's USD $27 last time I checked so don't complain.
Easier solution. Make a bunch of PSN's, make characters and just leave them to accumulate passive SP. A year later, use it for whatever build you want.
My main has almost 40 mil SP. But all my characters combined is around 100 mil. Most I've never touched since making them back in 2013, I seriously can't even remember their names. "Commander Gobble-Caulk" is one I remember because it made me laugh.
A respec is really only worth it if >2/3 of your SP is going somewhere else (changing from infantry to vehicle or vice versa).
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2587
|
Posted - 2015.04.24 11:30:00 -
[819] - Quote
Hey! Keep it down. I'm trying to play Civ here. (King, Marathon, 43 Civs (modded), 20 City States, Sci and Dom victories only (rule the world or GTFO) on a modded massive map)
People realise that there's a hell of a lot of non-scouts in Nos Nothi/The Barbershop right? I know there's at least one dedicated tanker who got in no problem. If you actually surveyed what people ran you'd probably find Scouts a little higher than the general pop but every other role would be pretty well represented. I know for a long time I also represented the Heavy voice in here, I'm sure there's more by now.
Oh well, this happens every now and then, people come and vent. Nobody ever stays despite their threats.
Take out the trash when you go, Monk hasn't been here to clean and it's beginning to pile up.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2594
|
Posted - 2015.04.25 07:22:00 -
[820] - Quote
You know you haven't been here for a while when names you've never heard of start liking your posts.
We'll bang, OK?
|
|
Bayeth Mal
Nos Nothi
2596
|
Posted - 2015.04.25 07:48:00 -
[821] - Quote
Flaylock Steve wrote:Bayeth Mal wrote:You know you haven't been here for a while when names you've never heard of start liking your posts. like me?
No, you're familiar, I think you showed up a little while before I left.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2596
|
Posted - 2015.04.25 12:55:00 -
[822] - Quote
I always get a giggle when people get their d**k waving regarding this and other games...
I'm pretty sure it's possible to draw a reverse correlation between video game competency and IRL competency.
Good at Video Games = Bad at Life
To be fair... anything where being unemployed and/or a child gives you a serious leg up on your competition is probably not a good measure of capability.
A while back my KDR started creeping up so I really took some time to focus on my career and home life... and now everything is awesome, I have a job I could've only dreamed about a few years ago and wouldn't have believed you if you told me in high school. And I finally decided to get my motorcycle license!
So the next time you find yourself looking up another players Corp History or KDR for comparison to yourself I want you to picture explaining what you're doing to a girl or guy at a club when they ask what you do all day...
Normally this is where I'd draw the comparison to it being like the "smartest kid on the short bus" but I've been around special needs kids and they're actually less prone to grandstanding than we are.
Note: This isn't really targeted at anyone specifically, but I came back and this place had more d**ks waving about than chat-roulette so I felt the need to comment. I'm 29 years old; I have a house, a partner, a career... I have a lot of things but a f**k to give just isn't one of them.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2606
|
Posted - 2015.04.25 23:56:00 -
[823] - Quote
Adipem Nothi wrote:Llast 326 wrote:This is about it thoughGǪ Mollerz hit on it as well. I bet there are more Riding Lawnmowers in the US than most other placesGǪ likely resulting in more accidents than walking mowers or rotary ones. https://www.youtube.com/watch?v=EglOsfErtaE
Meanwhile, in New Zealand...
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2608
|
Posted - 2015.04.30 11:31:00 -
[824] - Quote
If any of you bastards has experience working with API's, particularly Graph API, and can discuss what's happening with v2.0 (and geotagging) please swing on over to the off shore rig.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2
|
Posted - 2015.05.30 05:18:00 -
[825] - Quote
Return to see 1,924 notifications...
Just popped in to let every one know there's a pretty solid rumour going around that X-COM 2 will be announced in the next couple of days. http://www.technologytell.com/gaming/147833/xcom-2-2k-announcement/
That is all.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2
|
Posted - 2015.06.02 03:11:00 -
[826] - Quote
Shotty! I logged in just to make sure you saw this.
I'm so freaken excited. Hopefully they've taken all the LW stuff into account, I know the devs have seen it.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2
|
Posted - 2015.06.02 11:11:00 -
[827] - Quote
Spademan wrote:So how scrubby is it when you use it on a sentinel?
Can confirm, it's awesome.
Way back when Gal sent had 1/4 slot layout, I put 3 complex KinCats, 1 Complex Rep and energiser in the high slot with a shotgun.
7.58 m/s sprint.
In one hilarious scenario:
Took some fire in the open from about 45m away to the side from a Cal assault with a RR. Moved into cover and spotted him. Let my shields come back and came sprinting out from behind the rock. He begin firing again but within 3 seconds I'd already crossed half the distance with a bit of twitching to throw off his shot, once I was about 75% of the way here he realised what was happening and started backing up eventually turning to sprint away...
And he might have made it, if he wasn't dual tanking with armour plates in his lows.
So I ran him down an shot gunned him in the back.
Felt good.
You could get a similar speed out of a Min Sentinel with 2 kincats.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2
|
Posted - 2015.06.02 11:26:00 -
[828] - Quote
Adipem Nothi wrote:Bayeth Mal wrote:Shotty! I logged in just to make sure you saw this.I'm so freaken excited. Hopefully they've taken all the LW stuff into account, I know the devs have seen it. \o/ !!!! He pulled out a sword !!!! PC/Mac/Linux?
Currently only confirmed PC but considering Xcom ended up coming out for tablets I'm pretty sure 2 will end up everywhere.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2
|
Posted - 2015.06.15 13:33:00 -
[829] - Quote
Hey don't know if it has been discussed already but I watched the entire Bethesda E3 presentation live (gotta love a lax work environment, sat watching it in the office).
I've posted it in a new E3 thread in the offshore rig for discussion (along with other E3 news) in the Video Games general discussion room.
For those residents here who can't access the offshore rig, here's the link. The first 23 minutes are just pre-show.
Geez I really don't visit this place any more do I... >1,000 notifications.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2
|
Posted - 2015.07.10 14:16:00 -
[830] - Quote
Hey, I'm not going to be around for it (I'm not even around at all any more anyway) but way to go team on hitting 2,000 pages!
Hopefully if my PS3 still works and I can be bothered turning it on I'll donate my ISK to the Corp wallet.
We'll bang, OK?
|
|
Bayeth Mal
Nos Nothi
2
|
Posted - 2015.07.15 12:32:00 -
[831] - Quote
Hey. I'm buying a house and the PS3 is going in the recycling bin when it's finished being built and we move in. As I've only used it in the last 2 years for Dust and haven't even logged in since January or whenever Warlord dropped.
Trading is now a thing right? Who's the official doorman for the bastard armoury? Shotty? I'll try to remember to log in and send you all my ****. How do I do that?
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2
|
Posted - 2015.07.15 12:34:00 -
[832] - Quote
J0LLY R0G3R wrote:Rocket league is about Mario Kart level fun.
Indeed, Rocket League really is a lot of fun.
That perfect balance of easy to learn, hard to master. Something so many games struggle with.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2
|
Posted - 2015.07.15 12:39:00 -
[833] - Quote
Fristname Family name wrote:Bayeth Mal wrote:Hey. I'm buying a house and the PS3 is going in the recycling bin when it's finished being built and we move in. As I've only used it in the last 2 years for Dust and haven't even logged in since January or whenever Warlord dropped.
Trading is now a thing right? Who's the official doorman for the bastard armoury? Shotty? I'll try to remember to log in and send you all my ****. How do I do that? uhhh shotty said he doesnt need your charity and you should just send all your assets to me instead..
I'm pretty sure it's a lot of stuff.
I've never used a single officer weapon, nor sold back any items when that got introduced. And I think my ISK was at 85 mil or something when I left.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2
|
Posted - 2015.07.15 12:41:00 -
[834] - Quote
Checks the CCP newsletter emails.
What... there are skins now? Huh, weird.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2
|
Posted - 2015.07.15 12:44:00 -
[835] - Quote
Adipem Nothi wrote:Bayeth Mal wrote:Hey. I'm buying a house and the PS3 is going in the recycling bin when it's finished being built and we move in. As I've only used it in the last 2 years for Dust and haven't even logged in since January or whenever Warlord dropped.
Trading is now a thing right? Who's the official doorman for the bastard armoury? Shotty? I'll try to remember to log in and send you all my ****. How do I do that? Hey, Bay! Select a player from your contacts, click "Give Item", select the Item and specify quantity. I'll keep your gear safe for you, but (if you don't mind) please make a note of what you send as the recipient isn't notified on receipt.
Well the idea isn't to keep it safe. Quite the opposite really. Just give freely to those worthy of the Nos Nothi tag.
But I'll write up a list of items for you as I send them.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2
|
Posted - 2015.07.15 12:48:00 -
[836] - Quote
Hm. Interesting. What else has changed? Did raiding show up finally? Is there resource collecting? Has Legion got a release date? Has Teiricide happened yet?
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2
|
Posted - 2015.07.17 10:10:00 -
[837] - Quote
All right. I've cleared out all my **** and donated away all my stuff, a chunk of which is being donated to the Corp.
A full list can be found in the basement.
And with that folks I'm done here and the PS3 will go in the recycling rather than gathering dust (lol) in my new house. See you all somewhere else maybe.
I'll be on the offshore rig if anybody needs me.
It has been a pleasure, to bad the whole game thing didn't work out. Maybe I'll check out Star Citizen when it finally comes.
o7
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2
|
Posted - 2015.10.08 09:32:00 -
[838] - Quote
This thread is stupid. I'm an OG scout, I belong on that board.
*logged in for a lol*
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
2
|
Posted - 2016.02.03 22:49:00 -
[839] - Quote
Just thought I'd pop my head in here to say farewell (again).
As some of you know I'm active on the offsite rig.
We'll bang, OK?
|
Bayeth Mal
Nos Nothi
3299
|
Posted - 2017.03.23 08:36:00 -
[840] - Quote
Holy **** this is still going?
Noice.
I only came here because I'm looking for an old screenshot I had where I went something insane like 38/5 in a scout suit pre the insane scout buff of 2014.
We'll bang, OK?
|
|
Bayeth Mal
Nos Nothi
3588
|
Posted - 2017.05.24 09:42:00 -
[841] - Quote
Sometimes I miss Dust, but then I don't. But I remember this place. This is a weird flashback.
We'll bang, OK?
|
|
|
|