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Thread Statistics | Show CCP posts - 178 post(s) |
One Eyed King
Land of the BIind
2185
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Posted - 2014.06.29 00:32:00 -
[16291] - Quote
Its hard to believe its been a year since this thread was started. Even more so that it is still going strong.
This is how a minja feels
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Cross Atu
OSG Planetary Operations Covert Intervention
2506
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Posted - 2014.06.29 00:45:00 -
[16292] - Quote
One Eyed King wrote:Its hard to believe its been a year since this thread was started. Even more so that it is still going strong. It's because of the Power. The power of the teenage mutant minja turtles. ...I may be lacking sleep, or booze (they're interchangeable right?) don't mind me, move along
EDIT: Removed an arrow, three arrows was too much
Cross Atu for CPM1- An emergent candidate
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One Eyed King
Land of the BIind
2186
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Posted - 2014.06.29 00:52:00 -
[16293] - Quote
Cross Atu wrote:One Eyed King wrote:Its hard to believe its been a year since this thread was started. Even more so that it is still going strong. It's because of the Power. The power of the teenage mutant minja turtles. ...I may be lacking sleep, or booze (they're interchangeable right?) don't mind me, move along EDIT: Removed an arrow, three arrows was too much Any reference to TMNT is always appreciated.
This is how a minja feels
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Lynn Beck
EnvyUs.
1963
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Posted - 2014.06.29 02:18:00 -
[16294] - Quote
For LogiBro, what would be your(and Am Scouts') opinions on making the Amarr scout 1/5 slot layout?
Also, removing squadshare would be an absolute godsend.
I agree with the PG on Minmatar scout, or the lowering of its' related modules. Currently, using maximum fitting upgrades, i can fit, on an MK.0 scout: Ishukone Knives 2 complex shield extenders 1 enhanced shield extender
3 complex kincats
Basic needle or Compact hive(lol) Basic armor repper or standard hive
I have: No grenade No cloak No fitting optimizable equipment
Meanwhile, my lv3 Neo Gk.0 can fit:
Duvolle AR Sr-25 Bolt Pistol
M1 locus
K-2 nanohive ARN cloak
2 complex shield extenders 2 complex kincats 1 complex dampener 1 complex ferroscale
Now this fit has: Full prototype modules An actual cloak An actually usable weapon combo A decent tank(223~ shield, 230~ armor) Decent speed(9.8?) Hides from unbonused 18DB scanner.
Meanwhile it sacrifices nothing. Also notice the fact i'm lv3 in this suit, while my Minja will NEVER fit a cloak simply based off of modules. It doesn't matter even if the cloak fitting bonus was 95-99% reduction, i can't even spare 1 PG on that horridly supid, ridiculously outclassed suit.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5573
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Posted - 2014.06.29 03:24:00 -
[16295] - Quote
Lynn Beck wrote:For LogiBro, what would be your(and Am Scouts') opinions on making the Amarr scout 1/5 slot layout?
I'm not an Amarr Scout, but I think they would like it.
Highslots aren't exactly a priority on that thing anyways
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
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Nrabatar Zorig
Nos Nothi
105
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Posted - 2014.06.29 04:09:00 -
[16296] - Quote
Neat that we got a proper dev reply, thanks Rattati! And welcome you all newcomers, do stick around for a while for the free beer and to enjoy my seldom posts writing fiction and enjoy your stay!
I'll leave the actual balance discussion for the others though, I haven't played DUST for too long to have any clue on the current balance of things, I was never really the one to comment on such things anyway. I'm just happy lurking and randomly commenting on random subjects (and shamelessly self-promoting my fiction).
Come to think of it, I wonder what would all the people in this thread be, if this were to be an actual fine establishment run by Shotty...
Shaman Zorig of the Vherokior Tribe
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Brokerib
Lone Wolves Club
1479
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Posted - 2014.06.29 04:16:00 -
[16297] - Quote
Nrabatar Zorig wrote:Neat that we got a proper dev reply, thanks Rattati! And welcome you all newcomers, do stick around for a while for the free beer and to enjoy my seldom posts writing fiction and enjoy your stay!
I'll leave the actual balance discussion for the others though, I haven't played DUST for too long to have any clue on the current balance of things, I was never really the one to comment on such things anyway. I'm just happy lurking and randomly commenting on random subjects (and shamelessly self-promoting my fiction).
Come to think of it, I wonder what would all the people in this thread be, if this were to be an actual fine establishment run by Shotty... Bleeding. And possibly drunk. But mainly bleeding.
Knowledge is power
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Appia Vibbia
Molon Labe. General Tso's Alliance
3041
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Posted - 2014.06.29 04:52:00 -
[16298] - Quote
Ghost Kaisar wrote: OH MY GOD I GOT HERE BEFORE APPIA
That was when I was spending my days being very disgruntled about the rendering changes. Still a sore topic. Chromosome will forever be a better version because even with all its faults and problems all enemies always rendered and you never had to worry about z-fighting
I was directed to the thread by a corpmate, I had already had somewhere over 100 PC battles under my belt, my proto scout suit, proto sniper prof V, Scrambler Pistol Prof III, and systems hacking V by then. just saying.
though my first post, that was 2 after yours is fairly incriminating, I admit to being a proto-stomper from the getgo in Uprising 1.0
Adipem Nothi wrote: @ Gal Logi (Appia, Cross) Perhaps best to wait-and-see? We could address as needed if/when confirmed to be necessary.
This isn't really a "wait and see" type of experience. From current numerical data, past trends, and theoretical builds from before anyone know Caldari Scouts shared passive scans. DUST bunnies will do whatever they can to get shared scan supremacy.
This is a, "I have had Gallente Logistics gk.0 since October, I know its strengths, weaknesses, and fitting capabilities. 4 enhanced plates, an ADV PG upgrade, 1 complex damage mod, 2 complex shield extenders, Specialist RR/CR, and room for 4 proto scanners. Other than Zatara, I'm one of very few people that has been playing PC continuously this long. I'm 3 for 3 on how the changes from 1.7 to 1.8, 1.8 to alpha, and apha to bravo were going to be. These weren't random guesses, it's my affinity for making table and my experience running end-game content having access to all these items myself.
Redirecting the Gal-Logi's bonus from Active Scanner precision enhancement to either angle or range (as it already has a bonus to duration) is what is absolutely needed for the sake of balance once/if passive scans are no longer shared.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Regis Blackbird
DUST University Ivy League
298
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Posted - 2014.06.29 08:11:00 -
[16299] - Quote
CCP Rattati wrote:No way am I plowing through 813 pages to find the answer, so I will just post the question directly here.
If it can be done, what do scouts think of passive scans not being shared in squads, only active scans. If that is technically possible, maybe we can work on some of the scan/damp mechanics in a completely different way and CA scout won't be the be all and end all it is right now due to that.
That could lead to different hunting playstyles of various sig/scan profiles instead of the wallhack circle of death.
Independently of any ewar changes we mean to boost Amarr and Min Scouts in some way, not major way and also buff Assault, not nerf Heavies nor Scouts. If we can do that and not have to hit CA scout with nerfs, then that is our preferred path.
All good feedback appreciated R
I think passive shared scans needs to go, and I play Caldari. We already discussed this once in this thread, where I gave the three scenarios below:
Regis Blackbird wrote:With the removal of this function, it boils down to three options:
- The scout deals with the target himself, risking his own life but obtaining the element of surprise.
- The scout verbally tells his squad about the position (to keep the element of surprise), but the squad will not have detailed info of the exact whereabouts and direction of the target.
- The scout "paints" the target with his active scanner, but in doing so alerts the target that he is targeted for execution, which gives him a chance to defend himself.
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CCP Rattati
C C P C C P Alliance
3371
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Posted - 2014.06.29 08:30:00 -
[16300] - Quote
Read the answers to my question, really happy with the detailed answers.
Also read the Barbershop Scout Polish spreadsheet, obviously well thought out, presented, and much appreciated, definitely many takeaways for us there.
Thanks for now
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Brokerib
Lone Wolves Club
1480
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Posted - 2014.06.29 09:20:00 -
[16301] - Quote
CCP Rattati wrote:Read the answers to my question, really happy with the detailed answers.
Also read the Barbershop Scout Polish spreadsheet, obviously well thought out, presented, and much appreciated, definitely many takeaways for us there.
Thanks for now Thanks for taking the time to stop by and talk to us Rattati, much appreciated.
Knowledge is power
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Brokerib
Lone Wolves Club
1480
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Posted - 2014.06.29 09:33:00 -
[16302] - Quote
CCP Rattati wrote:Read the answers to my question, really happy with the detailed answers.
Also read the Barbershop Scout Polish spreadsheet, obviously well thought out, presented, and much appreciated, definitely many takeaways for us there.
Thanks for now Actually, one thing while we still (hopefully) have your attention. Are you able to look into fall damage application? Currently a relatively minor fall can put a scout into half armor, while heavies can fall from the MCC without dying. Can be a real issue as I'll often lose most of my shields just jumping over a slightly raised barriers.
Moving to % based instead of a straight damage amount, or reducing the fall damage for scouts to be more reasonable level would be much appreciated. Has been an ongoing concern for us, as one of our main defences is mobility.
o7
Knowledge is power
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CCP Rattati
C C P C C P Alliance
3379
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Posted - 2014.06.29 10:26:00 -
[16303] - Quote
The things you don't expect to be asked , we can definitely look at the formula.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Brokerib
Lone Wolves Club
1481
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Posted - 2014.06.29 10:52:00 -
[16304] - Quote
CCP Rattati wrote:The things you don't expect to be asked , we can definitely look at the formula. Thanks for that!
Let us know if you need more info or footage of the fall damage issues in action, I'm sure we can arrange something.
Knowledge is power
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Ha'Err
Nos Nothi
155
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Posted - 2014.06.29 11:28:00 -
[16305] - Quote
Good stuff :-) |
Hearr
Legio DXIV
0
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Posted - 2014.06.29 11:33:00 -
[16306] - Quote
Removal of shared passive scans and 'encouraging' scouts to use scout modules in order to draw benefit from their suit skill bonuses is a really neat way to go. |
Haerr
Legio DXIV
876
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Posted - 2014.06.29 11:35:00 -
[16307] - Quote
Would still like CCP to remove the directional arrow on the mini map and replace it with a circle instead. |
Grimmiers
603
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Posted - 2014.06.29 12:32:00 -
[16308] - Quote
Haerr wrote:Would still like CCP to remove the directional arrow on the mini map and replace it with a circle instead.
Edit: TPLAK!
I second this. Scouts would have to rely on a cloak to see where the enemy is directing their attention.
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J0LLY R0G3R
And the ButtPirates
955
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Posted - 2014.06.29 12:47:00 -
[16309] - Quote
Appears my 1st post here was a vid. lol
Where I'll be - Destiny Alpha Montage - XD
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5576
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Posted - 2014.06.29 13:57:00 -
[16310] - Quote
J0LLY R0G3R wrote:Appears my 1st post here was a vid. XD most of ya def beat me to the party.
Side note; whenever its figured out lemme know who I'm sending the 2nd attack isk to and how much.
OOHHHH, I need to check downstairs!
:: Runs toward the stairs, vaulting over a Iggy and Shotty's table as he goes ::
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
152
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Posted - 2014.06.29 13:59:00 -
[16311] - Quote
Ghost Kaisar wrote:3.) Buffing Assaults. All you have to do to give assaults a place is to give people a REASON to run them. Right now, nobody runs them because anything an assault can do, a scout can do better (With more scans, cloaking etc.). This is the EXACT same problem scouts had a while back (Anything we could do, a logi could do better). The Assault : 593 HP Your Minmatar fit highlights a big problem with assaults that I feel would greatly improve balance if fixed - regen. Look at this assault-scout fit in comparison to your assault:
Minmatar assault-scout
HP Assault: 593 Scout: 578 (15 less)
Shield recharge Assault: 38hp/s Scout: 40hp/s
Shield delay Assault: 3.69s Scout: 4s
Shield depleted delay Assault: 6.03 Scout: 5.95s
Speed Assault: 5.3, 4.77, 8.77 Scout: 5.65, 5.09, 8.31
So, with the assault fitted for shield regen (as it should be in my opinion) these stats are similar (scout has better movement other than sprint). But the scout has lower profile, better scan range and precision, better stamina and stamina regen, armor repair, better hack speed, and a cloak. Compared to the assault's increased clip size.
Basically, all the regen mods have done is bring the regen to the level of a scout. Why bother when you could just use a scout suit? Solution?
Give assaults the same regen as scouts (or both somewhere in between). There is already a "reason" to run assaults, they are better at using rifles than other suits, but this regen disparity spoils their advantages by forcing assaults fit to play catch up with scouts, rather than enhancing their abilities.
The difference between the EWAR and regen stat disparity between scouts and assaults is that EWAR is not a thing that assaults are designed to worry about. Regen however is something important to assaults as you have demonstrated in your example. Fixing this would make a huge difference in my opinion.
Also removal of shared passive scans could work, but I haven't formed a strong opinion on this yet. It certainly seems like it would solve a lot of problems. I would be inclined to think the cooldown and scan angle restrictions on active scanners would balance Gal scouts when they take up Cal scouts scanning duties, but i'm no expert. |
Ghost Kaisar
The Last of DusT. General Tso's Alliance
5577
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Posted - 2014.06.29 14:29:00 -
[16312] - Quote
Varoth Drac wrote:Ghost Kaisar wrote:3.) Buffing Assaults. All you have to do to give assaults a place is to give people a REASON to run them. Right now, nobody runs them because anything an assault can do, a scout can do better (With more scans, cloaking etc.). This is the EXACT same problem scouts had a while back (Anything we could do, a logi could do better). The Assault : 593 HP Your Minmatar fit highlights a big problem with assaults that I feel would greatly improve balance if fixed - regen. Look at this assault-scout fit in comparison to your assault: Minmatar assault-scoutHP Assault: 593 Scout: 578 (15 less) Shield recharge Assault: 38hp/s Scout: 40hp/s Shield delay Assault: 3.69s Scout: 4s Shield depleted delay Assault: 6.03 Scout: 5.95s Speed Assault: 5.3, 4.77, 8.77 Scout: 5.65, 5.09, 8.31 So, with the assault fitted for shield regen (as it should be in my opinion) these stats are similar (scout has better movement other than sprint). But the scout has lower profile, better scan range and precision, better stamina and stamina regen, armor repair, better hack speed, and a cloak. Compared to the assault's increased clip size. Basically, all the regen mods have done is bring the regen to the level of a scout. Why bother when you could just use a scout suit? Solution? Give assaults the same regen as scouts (or both somewhere in between). There is already a "reason" to run assaults, they are better at using rifles than other suits, but this regen disparity spoils their advantages by forcing assaults fit to play catch up with scouts, rather than enhancing their abilities. The difference between the EWAR and regen stat disparity between scouts and assaults is that EWAR is not a thing that assaults are designed to worry about. Regen however is something important to assaults as you have demonstrated in your example. Fixing this would make a huge difference in my opinion. Also removal of shared passive scans could work, but I haven't formed a strong opinion on this yet. It certainly seems like it would solve a lot of problems. I would be inclined to think the cooldown and scan angle restrictions on active scanners would balance Gal scouts when they take up Cal scouts scanning duties, but i'm no expert.
I certainly agree with the fact that fits like these marginalize assaults. I just never fit my scouts like this, as they are far more effective when fit properly.
That being said, It HAS advantages, it's just not enough to warrant switching.
The Assault has most of it's HP in it's main buffer. It also has a T5 CR and T4 SMG, which are both affected by it's racial ability for projectile weapons. That thing can fire 168 bullets before it has to reload both guns.
The real problem here ISN'T Regen on assaults. Scouts are SUPPOSED to have better regen than assaults.
The problem is the Light Frames ability to armor tank.
Gal Scout does it Amarr Scout does Min Scout CAN do it (I don't know why though) Cal Scout does it.
However, that problem isn't easily fixed without percentage based HP modules or by removing slots.
I would support buffing Assault HP over Buffing Assault Regen.
Regen Should follow this progression: Scout - Assault - Logistics - Commando - Heavy Health should follow this progression : Heavy - Commando - Logistics - Assault - Scout
Health AND Regen is a BAD thing (When combined on a scout) It's half the reason why the Cal Scout is so powerful right now.
That being said, the 5/2 slot layout for the Cal assault should help mitigate that a bit.
My fit for the Cal assault being a 5/2 has it running 552 shields, having 45 hp/s regen, and 3 / 4.5 delay and depleted.
He is slow though, which presents the problem of fluxes. A cal scout should almost never get fluxed.
Heck, while I'm at it, I'm gonna make the 4/3 Proto Min Assault
Here it is
Throw on that 8.7 sprint for the last low slot. I have enough CPU and PG for it as well.
God, if I had that fit, I would go Proto Min Assault (with my scout) and never look back.
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
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Llast 326
An Arkhos
3804
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Posted - 2014.06.29 15:29:00 -
[16313] - Quote
Brokerib wrote:CCP Rattati wrote:Read the answers to my question, really happy with the detailed answers.
Also read the Barbershop Scout Polish spreadsheet, obviously well thought out, presented, and much appreciated, definitely many takeaways for us there.
Thanks for now Actually, one thing while we still (hopefully) have your attention. Are you able to look into fall damage application? Currently a relatively minor fall can put a scout into half armor, while heavies can fall from the MCC without dying. Can be a real issue as I'll often lose most of my shields just jumping over a slightly raised barriers. Moving to % based instead of a straight damage amount, or reducing the fall damage for scouts to be more reasonable level would be much appreciated. Has been an ongoing concern for us, as one of our main defences is mobility. o7 This^^
Thanks for bringing this up Broker
It is a problem that has come up around here every so often. Having a look at it would be great.
KRRROOOOOOM
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Mahal Daj
Mahal Tactical Enterprises
76
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Posted - 2014.06.29 15:31:00 -
[16314] - Quote
CCP Rattati wrote:No way am I plowing through 813 pages to find the answer, so I will just post the question directly here.
If it can be done, what do scouts think of passive scans not being shared in squads, only active scans. If that is technically possible, maybe we can work on some of the scan/damp mechanics in a completely different way and CA scout won't be the be all and end all it is right now due to that.
That could lead to different hunting playstyles of various sig/scan profiles instead of the wallhack circle of death.
Independently of any ewar changes we mean to boost Amarr and Min Scouts in some way, not major way and also buff Assault, not nerf Heavies nor Scouts. If we can do that and not have to hit CA scout with nerfs, then that is our preferred path.
All good feedback appreciated R
I think people are confusing "a well fit and coordinated squad" with "FOTM." scouts provide battlefield intelligence. If you remove this ability, the blueberries that constantly benefit from my assistance won't have that chance anymore, and the slaughter will become even more one-sided.
Think before you act on this one. The unintentional consequences (things that exist beyond the WP metric) are not clear.
The obvious counter to a CalScout is a mass driver. Please be cautious removing a canon role from a specialist class.
I used to be a trainer, now I'm a terror.
Proto doesn't matter vs. knives...
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Llast 326
An Arkhos
3804
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Posted - 2014.06.29 15:32:00 -
[16315] - Quote
Ghost Kaisar wrote:J0LLY R0G3R wrote:Appears my 1st post here was a vid. XD most of ya def beat me to the party.
Side note; whenever its figured out lemme know who I'm sending the 2nd attack isk to and how much. OOHHHH, I need to check downstairs! :: Runs toward the stairs, vaulting over a Iggy and Shotty's table as he goes :: Damnit Ghost if you knock over my drink again
KRRROOOOOOM
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5580
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Posted - 2014.06.29 15:33:00 -
[16316] - Quote
Mahal Daj wrote:CCP Rattati wrote:No way am I plowing through 813 pages to find the answer, so I will just post the question directly here.
If it can be done, what do scouts think of passive scans not being shared in squads, only active scans. If that is technically possible, maybe we can work on some of the scan/damp mechanics in a completely different way and CA scout won't be the be all and end all it is right now due to that.
That could lead to different hunting playstyles of various sig/scan profiles instead of the wallhack circle of death.
Independently of any ewar changes we mean to boost Amarr and Min Scouts in some way, not major way and also buff Assault, not nerf Heavies nor Scouts. If we can do that and not have to hit CA scout with nerfs, then that is our preferred path.
All good feedback appreciated R
I think people are confusing "a well fit and coordinated squad" with "FOTM." scouts provide battlefield intelligence. If you remove this ability, the blueberries that constantly benefit from my assistance won't have that chance anymore, and the slaughter will become even more one-sided. Think before you act on this one. The unintentional consequences (things that exist beyond the WP metric) are not clear. The obvious counter to a CalScout is a mass driver. Please be cautious removing a canon role from a specialist class.
I'm sorry, I don't normally do this but.....
HAHAHAHAHAHAHAHAHAHAHAHAHA!
That's literally one of the STUPIDEST things I've EVER heard on this forums.
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5581
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Posted - 2014.06.29 15:46:00 -
[16317] - Quote
Llast 326 wrote:Ghost Kaisar wrote:J0LLY R0G3R wrote:Appears my 1st post here was a vid. XD most of ya def beat me to the party.
Side note; whenever its figured out lemme know who I'm sending the 2nd attack isk to and how much. OOHHHH, I need to check downstairs! :: Runs toward the stairs, vaulting over a Iggy and Shotty's table as he goes :: Damnit Ghost if you knock over my drink again
Just put it on my tab
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
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Llast 326
An Arkhos
3804
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Posted - 2014.06.29 15:55:00 -
[16318] - Quote
Mahal Daj wrote:CCP Rattati wrote:No way am I plowing through 813 pages to find the answer, so I will just post the question directly here.
If it can be done, what do scouts think of passive scans not being shared in squads, only active scans. If that is technically possible, maybe we can work on some of the scan/damp mechanics in a completely different way and CA scout won't be the be all and end all it is right now due to that.
That could lead to different hunting playstyles of various sig/scan profiles instead of the wallhack circle of death.
Independently of any ewar changes we mean to boost Amarr and Min Scouts in some way, not major way and also buff Assault, not nerf Heavies nor Scouts. If we can do that and not have to hit CA scout with nerfs, then that is our preferred path.
All good feedback appreciated R
I think people are confusing "a well fit and coordinated squad" with "FOTM." scouts provide battlefield intelligence. If you remove this ability, the blueberries that constantly benefit from my assistance won't have that chance anymore, and the slaughter will become even more one-sided. Think before you act on this one. The unintentional consequences (things that exist beyond the WP metric) are not clear. The obvious counter to a CalScout is a mass driver. Please be cautious removing a canon role from a specialist class. Unless you are squading with Blueberries (and if you are I commend you) they do not benefit from your shared scans. The fact that a well coordinated squad that contains a Cal scout will trump a well coordinated squad without one may be an issue to consider as well. Does the shared vision play a role in marginalizing the other scouts uses? Seems that it does, if you have experience running against this problem. PC is all squad playGǪ what is the preferred Scouts for PC? Cal scout for finding and sharing those locations, as a passive "Active" scanner the Cal scout proves to be invaluable. Gal scouts can undermine the Cal scout so they see much use,
I agree that scouts are for providing intelligence, but I feel that the Shared Scans actually inhibit that role in a couple of ways. - It's a passive action, by virtue of proximity you are "scouting" rather than communicating the intel in a meaningful way - By having scouts that are better in range, precision, and dampening it creates imbalances in Scouts usefulness. Removal of Shared vision works to decrease the disparity between Scout types.
KRRROOOOOOM
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Adipem Nothi
Nos Nothi
2276
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Posted - 2014.06.29 16:00:00 -
[16319] - Quote
Lynn Beck wrote: opinions on making the Amarr scout 1/5 slot layout? If modules are subject to eminent shuffle, then changes like these should wait.
Shoot scout with yes...
- Ripley Riley
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Appia Vibbia
Molon Labe. General Tso's Alliance
3046
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Posted - 2014.06.29 16:43:00 -
[16320] - Quote
A Damage mod up high, 3 complex profile dampeners, 2 codebreakers. Yeah, I could rock a 1/5 layout. . . oh wait. that would invalidate the Minmatar bonus to hack speed. Well I could just do damage mod, 3 complex dampeners, 1 kincat, 1 enhanced/proto ferroscale plate. Nice. Now I'm just as stealthy as a Min can be, faster sprint, 150 more HP.
. . . I could go on. The problem of 1/5 layout would be something I would use in a heartbeat. So many vital modules to scout playstyle are in the low slots, I'm a Gallente at heart and love my blaster+armor+speed builds I use on my Cruisers in EVE. But this would be one of the best suits in the game. It would become Flavor of the Month to have that much fitting diversity and a Scout's naturally lower scan profile.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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