|
Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Cross Atu
OSG Planetary Operations Covert Intervention
2162
|
Posted - 2014.05.28 16:47:00 -
[1] - Quote
o7 all,
I'd like to start out by thanking Adipem Nothi for the invite and link, as well as Bayeth Mal for the endorsement and telling me when I don't have my head screwed on straight.
Rather than get too political at all of you (my thread's in my sig if you're interested in my 'pitch') I'll keep this short.
I've been playing since closed beta, during that time I've right many alts and builds trying to get a hands on feel for as much of the game as possible but I hold no illusions that I'm an "expert" at the whole game. That's why being invited to places such as this is such a boon, it's a direct link to the community and without that I don't believe anyone can be a truly effective CPM because in my view gathering the community voice and taking it to CCP is that heart of what an effective CPM does.
Feel free to post whatever questions you like, I'm happy to throw around ideas and willing to admit when I simply don't know something.
Cheers, Cross
PS ~ I'm currently saving SP to proto a scout for the first time in several builds, any chance I could get some advice on that before choosing which race to go with first?
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2163
|
Posted - 2014.05.28 17:16:00 -
[2] - Quote
Spademan wrote:Appia Vibbia wrote:Cross Atu wrote:PS ~ I'm currently saving SP to proto a scout for the first time in several builds, any chance I could get some advice on that before choosing which race to go with first? Minmatar: best scout. . . . until cloak field nerf. Then Cal/Gal only. wait till the second balance pass on scouts before you skill into them. Alternatively, you could not base your choice just because those two are good currently. What d'ya want to do with your scout Cross?
Well I already run with a shotty in pubs in my dragonfly, so I'm looking at PC for my proto which (usually) means putting pressure on a single objective solo. Stealth, speed, hacking, alpha strike/assassin; will all be valuable traits, but I expect to face trade-offs in those assets. So I guess my question becomes "if you were going to run solo in a PC trying to hold down an objective as much as possible, which race/fit would you run?" (bearing in mind that I don't have the gun game of someone like Appia or ShottyGoBang )
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2166
|
Posted - 2014.05.28 19:00:00 -
[3] - Quote
Adipem Nothi wrote:Cross Atu wrote:Well I already run with a shotty in pubs in my dragonfly, so I'm looking at PC for my proto which (usually) means putting pressure on a single objective solo. Stealth, speed, hacking, alpha strike/assassin; will all be valuable traits, but I expect to face trade-offs in those assets. So I guess my question becomes "if you were going to run solo in a PC trying to hold down an objective as much as possible, which race/fit would you run?" (bearing in mind that I don't have the gun game of someone like Appia or ShottyGoBang ) 1) A dampened GalScout makes for the best solo point defender. If you're defending in pairs or with vehicle support, a high-precision / high-range CalScout works very well. Thanks for the reply and info
Adipem Nothi wrote: 2) Shotty GoBang does not have gun game; Appia's pretty good though (when she's paying attention).
PS: Thanks for stopping in and introducing yourself.
They've both killed me often enough for me to pick their names out of a kill feed (the again I main support logi so killing me may or may not be an accomplishment ) but I guess that's still enough to give a context for how often I'm likely to get myself killed lol. Fortunately I don't mind spending ISK to understand how things work and try out new fits/play styles.
In any event I'm sure I'll be around so feel free to poke me for or with info (open invite to anyone) and expect me to pester the thread with questions as I try to polish some of the n00b off my scout play.
o7 Cross
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2166
|
Posted - 2014.05.28 19:02:00 -
[4] - Quote
Llast 326 wrote:I think I spammed most of the threadsGǪ I feel guilty not individualizing the question and not engaging each candidate. Questions are good, and sometimes general questions which are asked to each of us are even better than the specific ones. Gives us a chance to get to know each other as well as state our own views. After all you can't 'lone wolf' an effective CPM term.
So no reason to feel guilty IMO
0.02 ISK Cross
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2174
|
Posted - 2014.05.28 21:52:00 -
[5] - Quote
One Eyed King wrote:*Sees CPM candidates*
*Pulls out a whetstone and strop and begins sharpening knives* You're right, I could use a shave, I'm excessively scruffy right now
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2176
|
Posted - 2014.05.28 22:08:00 -
[6] - Quote
One Eyed King wrote:What about, as a general question, what they view the role of scouts as a whole on the battlefield?
I think where people want adjustments made definitely reflects what they think the role should be. Such as those that think scouts should be recon only.
Two part response to this, first is a more direct answer second part is (in my view) the more important one.
1st - My current impression is that the light suit excel at roles within eWar and/or mobility. That can be scans/intel, that can be covert assassinations and disruption, objective harassment, infiltration (such as getting behind hostile lines to deploy links et al), flanking/skirmishing either to pick of stragglers or in support of a friendly push, etc. Ideally I don't think that any role, regardless of frame type, should be only one thing on the battlefield, and in that sense I wouldn't say scouts should be only recon. To me such assessments are a bit of an oversimplification.
2nd - While I fully understand asking each candidate what their view on roles is I think there's some context that's important, that being who they (we) think defines the nature of a role. In my view I am not qualified as a single player to define the entirity of any role. Not the HAV a have a few mill into, not the scout I'm just coming back to, not the support Logi I have proto in every race. It is not the place for any single individual within the community, CPM or no, to define a role. Nor is it the place of a CPM to enforce their views on a role over that of the community.
As a CPM I would state my own point of view to CCP, because calling out my own bias and understanding matters, but I would not substitute my view for that of the community regardless of whether I agree with or understand the community view being presented. My job in such cases is to inform CCP about what the community voice is and to provide them with information about where they can look for a deeper description of that trend/stance. Any less than that, it seems to me, directly defeats the purpose of having a CPM in the first place.
0.02 ISK Cross
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2180
|
Posted - 2014.05.29 01:42:00 -
[7] - Quote
I hear some of the people around here have opinions. Maybe you'd like to air them? https://forums.dust514.com/default.aspx?g=posts&m=2184116#post2184116
~Cross
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2190
|
Posted - 2014.05.29 20:39:00 -
[8] - Quote
So, I know it's early to actually nail down a final list (we have to see Alpha first) but I hope y'all are thinking of possibilities for hotfix beta when the time comes. I'm looking forward to hearing what you have to say.
o7 ~Cross
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2190
|
Posted - 2014.05.29 21:46:00 -
[9] - Quote
IgniteableAura wrote:Since at least 4 CPM candidates are reading this thread I have a question for all of you.
You all have great aspirations and goals. What is the one thing you feel might cause the biggest issue; in other words, whats one/two of your goals you don't see being able to achieve and why? What compromises would you make to help this goal either get further along, or "band-aid" until a proper solution is met.
That's a tough one as it takes a bit of prognostication but I think for me the two big ones are (two sets of answers, first ref long term/Legion, second ref shorter term/continued Dust 514)
Legion 1. PS4 support - I understand there to be technical reasons why development for the PC is easier/less resource intensive. I'd love to see Legion deployment for the PS4, ideally side by side with it's release for the PC. Honestly however since development resources are not unlimited I doubt that will happen right out of the gate. Looking towards 'band-aid' fixes for this I see keeping the idea of PS4 support as a key goal. If the future release to console of Legion is on the mental radar for development then many of the potential barriers will never materialize because more dynamic/mutually compatible options will be selected instead.
2. Full persistence/character transfer - Let me be clear, CCP has already confirmed a lot of this transfer and that they are looking into how to do more. The challenge here is that there may be a push for Legion to "start fresh", but I opposed that stance. The Dust community has invested far too much into Dust for our assets, SP, ISK, AUR, LP, Standings, Stats, or Names to be wiped. My stance is 'transfer everything, warts and all'. There will be no perfect solution which will completely satisfy everyone, but we all play Dust now so moving forward with character persistence is a better option then having the Devs play favorites with certain sections of the community, because that's what partial transfers will amount too even if it is not CCPs intention to do so. Getting this complete goal has additional challenges in that not all items, stats, etc will be able to transfer directly as they may not exist, or may have a differing scale, within Legion. The 'band-aid' here is to move as near the mark as possible and make sure that the time investment (and in some cases IRL investment via AUR) of the community is recognized and preserved as completely as possible.
Dust 514 1. Additional Maps - This is a high resource project, and very likely outside the scope of current Dust development. However I believe that having new maps to represent the style and aesthetic of each race and provide some new play areas for the community would be a breath of fresh air for Dust providing a significant amount of value added. If full on new maps are simply out of reach I would urge CCP to look deeply at the possibility of making sure we have new sockets to cover all racial bases. While this wouldn't provide as much diversity as the full map experience it would still freshen up day to day play and be a real asset to the game.
2. Community Events Tools - Prior to FanFest there was talk of coding a toolset for the community team to allow more, and more diverse events, in game event progress tracking, and various other features. I do not know the completion status of this project but I believe it is as yet unfinished and may require more development resources to complete than is feasible for the current support of Dust. I'm still a strong adovcate for this happening, and even think it's a potential asset for Legion so believe it to be a viable choice from a business perspective (as it allows for more community input on the nature of events and refinement of that process as well as a possible port to Legion of those tools). Regardless of Legion the advantages to our community now are obvious and worth attaining if at all possible. If resource constraints make that simply not an option the 'band-aid' here is to continue to work with the community team to find what tools are in their bag of tricks and encourage sustained presentation of community events throughout the life cycle of D514.
Cheers, Cross
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2200
|
Posted - 2014.06.02 15:54:00 -
[10] - Quote
Man of Spade wrote:Question for the candidates. What, if any, experience do you have with politics and how would you transfer it to the CPM term? I've worked as an activist, volunteer, organizer, and.... someone kick me between the uprights for letting this start to sound like a resume
Anyway, point is I've been around the block with the major US parties and some less than major ones too. I know how useless bureaucracy can become when it degenerates and how often it gets caught up in 'glad handing' itself rather than listening to the community it's supposed to represent.
Dust should bloody well be fun, and if I can cross-apply (no pun intended... or was it? ) that experience in ways which help make the CPM a more effective advocate for Dust and our community of players to get their voice clearly to CCP then so much the better. I'd transfer most of that experience myself by applying the patience I've learned; because sometimes an idea I start out hating (usually due to not fully understanding the situation) is the right one, because sometimes the individuals I'm talking too just need a moment before the can let go of emotion and approach a problem rationally, and because at the end of the day if I'm not diplomatic with CCP and my fellow CPMs my ability to advocate for your voice will be undermined. In other words, if I troll any of them too hard they're just going to put me on their /ignore list
So the key thing I'll transfer is knowing I have to work with the team in front of me, regardless of who they are, and that I can be focused on advocating an idea without attacking someone who doesn't currently share it.
Any other questions, or can someone pass me a pint now?
Cheers, Cross
Cross Atu for CPM1- An emergent candidate
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
2206
|
Posted - 2014.06.02 16:30:00 -
[11] - Quote
Appia Vibbia wrote:Cross Atu wrote:Any other questions, or can someone pass me a pint now? Cheers, Cross I'm sorry, but we don't serve beer at this time. I'd be happy to offer you some champagne or a mimosa Deal, I'll take it
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2206
|
Posted - 2014.06.02 16:31:00 -
[12] - Quote
Adipem Nothi wrote: @ Cross No beer 'til noon.
's Cool, Appia took care of me so I can wait till noon for my pint
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2211
|
Posted - 2014.06.02 17:50:00 -
[13] - Quote
Llast 326 wrote:Cross Atu wrote:Appia Vibbia wrote:Cross Atu wrote:Any other questions, or can someone pass me a pint now? Cheers, Cross I'm sorry, but we don't serve beer at this time. I'd be happy to offer you some champagne or a mimosa Deal, I'll take it A better answer in these parts is Quote: WHAT !!!!!! **** that flips table, hits Appia with a chair and tosses RE
But then, how will I get my booze? I don't know my way round the place well enough to pillage a bottle for myself (yet) so I have to be on my best behavior, otherwise the unthinkable might happen... I could end up sober and no one wants that.
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2211
|
Posted - 2014.06.02 17:54:00 -
[14] - Quote
Ninja Troll wrote: I have a strange addiction to Warframe. The player trade market is what keeps the game going. Building weapons and suits is fun. o7
I've been saying for months now that I want Warframe PvE/market dumped into Dust. I know some of it isn't going to happen any time soon (or possibly at all prior to Legion) but they seem almost made for each other. Dust needs PvE, econ/indy, and player market interactions. Warframe needs better persistence, and PvP. I've had fun with both Dust and Warframe but they could really learn a lot from eachother IMO.
0.02 ISK Cross
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2222
|
Posted - 2014.06.03 16:07:00 -
[15] - Quote
Pokey Dravon wrote:Cross Atu wrote:Ninja Troll wrote: I have a strange addiction to Warframe. The player trade market is what keeps the game going. Building weapons and suits is fun. o7
I've been saying for months now that I want Warframe PvE/market dumped into Dust. I know some of it isn't going to happen any time soon (or possibly at all prior to Legion) but they seem almost made for each other. Dust needs PvE, econ/indy, and player market interactions. Warframe needs better persistence, and PvP. I've had fun with both Dust and Warframe but they could really learn a lot from eachother IMO. 0.02 ISK Cross For sure, Warframe delivers a pretty solid PvE experience, I particularly like the Infested missions due to the sheer volume of bodies piling up. At the same time, even in its crippled state, Dust feels more persistent due to the sheer volume of skills and stuff you need to train, whereas you can max out a Warframe/Weapon pretty damn fast, especially if you already have a lot of the core mods leveled up. Yeah, maxed a frame+primary+secondary+melee to 30 in under 14 days (without even knowing about mods). Had every frame in the game (both versions) and 80% of them maxed to 30, as well as the weapons to go with them in ~3 Months. Game was fun, I still pop in occasionally but there's virtually nothing left to reach for (and I have only ever spent Plat on slots).
Pokey Dravon wrote:However I think the hardest part of playing Dust after playing Warframe is realizing I cant detonate Mass Driver shells mid-air like the Penta can in Warframe Penta + Ogris drivers /drool and/or trollolololo
Pokey Dravon wrote: Also Cross, the Corp Bar is looking exceedingly empty today. Care to explain?
Sure thing boss, it's quite simple, I'll run down the list. The Corp Bar is
- Too small
- Not diverse enough (so I have to drink more to compensate)
- Not restocked as frequently as it should be
- Not hidden
- Not locked (all that effectively )
I'm sure with all that ISK you pull in the bar can be improved, or maybe we just need a more hands on approach to managing it. I'm very hands on with open bars, why not give me roles for it, I'll take care of the whole thing
Cheers, Cross
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2223
|
Posted - 2014.06.03 16:33:00 -
[16] - Quote
I know I'm preaching to the choir here, but [Suggestion] Sidearm only Scouts? not enough facepalm in the world. It was a bad fix for Logi, it's a bad fix for Scouts, and right before Alpha deploys too? Let me go on record right now. If there's a ton of community feedback like this, yes I will still bring it to CCP because that's part of my role. But I want to reiterate that I'm not going to shy away from calling a spade a spade when it comes to things like this either (just like when I say KDR is a bad stat for Dust).
Also back on that thread, is anyone else picturing every Assault suit running a 'shotgun sidearm' after that proposed change?
Anyway, I've made a lot of noise about gathering information from the community regardless of what I think of said information, and I'll stick to that, but what that does not include is completely dismissing my own understanding of the game. So, here's an example post showing one of the ways that can look.
~Cross
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2225
|
Posted - 2014.06.03 16:50:00 -
[17] - Quote
Pokey Dravon wrote:Cross Atu wrote:Pokey Dravon wrote: Also Cross, the Corp Bar is looking exceedingly empty today. Care to explain?
Sure thing boss, it's quite simple, I'll run down the list. The Corp Bar is
- Too small
- Not diverse enough (so I have to drink more to compensate)
- Not restocked as frequently as it should be
- Not hidden
- Not locked (all that effectively )
I'm sure with all that ISK you pull in the bar can be improved, or maybe we just need a more hands on approach to managing it. I'm very hands on with open bars, why not give me roles for it, I'll take care of the whole thing Cheers, Cross Oh I'm sorry I didn't realize you were shooting for Corp Alcoholic. I'll put that on the roster for next meeting. I'm only a hobbyist compared to Dairy, but a guy can dream can't he?
Pokey Dravon wrote:Geeze, judging by some of the other candidates, there is a high probability of CPM1 being full of alcoholics. On the last episode of Biomassed, Zion Shad could barely remember where he was or what the questions were when he was sober, and by the end of the podcast he was so completely plastered I could barely understand him. At least Zatara waited till after the show to start drinking...
Well I guess they'll fit in with the developers.. It's strategic! ...and maybe the reason why they're not flying CPM 1 out to FanFest And it can be productive too, after all it yielded an episode title didn't it? What as that again?
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2226
|
Posted - 2014.06.03 17:09:00 -
[18] - Quote
Pokey Dravon wrote:*facepalm* Almost, that's close but I think it was something else
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2227
|
Posted - 2014.06.03 18:00:00 -
[19] - Quote
Pokey Dravon wrote:Adipem Nothi wrote:Pokey Dravon wrote:At least Zatara waited till after the show to start drinking...
Milk? Capri Sun? He's a child, Pokey. Twelve years old. Have you not a modicum of decency? Look at Shad and Cross, they probably gave it to him! A modicum of decency? I resent the implication that I would give such a thing to anyone
EDIT: I looked that title up = "What was the question?" And credit where it's due, whether or not he gave Zatara any booze, I doubt we'd have our episode title without shad.
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2244
|
Posted - 2014.06.05 19:04:00 -
[20] - Quote
Been playing around in my dragon fly + shotty. (wow I die a lot) Haven't yet felt much of a change from Alpha but since it was a cloak-less fit with only minimal damps and no role SP this is as expected and indicative of very little.
I'm still shopping for a viable "objective ninja" fit. Something that can require hostile forces to stay on a point or they lose it, something that can hack, move, and hide. Have you folks seen enough of Alpha yet to be able to point me in the right direction so I can invest this SP and start trying things out?
Cheers, Cross
Cross Atu for CPM1- An emergent candidate
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
2248
|
Posted - 2014.06.05 22:23:00 -
[21] - Quote
Spademan wrote:Obversation time!
I've seen a lot more assault combat rifles than previously. Quite a bit more Minnie Scouts. Almost no Amarr scouts. An increased number of HMG heavies. A fair bit more Ar's, even a breach. Very little Rail rifles, oddly enough. Scramblers are still rare enough. Tankers are still assholes (Though I did manage to get Spkr earlier) Observations are good (and within forum posts even timestamped ) keep 'em coming
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2248
|
Posted - 2014.06.05 22:30:00 -
[22] - Quote
Llast 326 wrote:Cross Atu wrote:I'm still shopping for a viable "objective ninja" fit. Something that can require hostile forces to stay on a point or they lose it, something that can hack, move, and hide. Have you folks seen enough of Alpha yet to be able to point me in the right direction so I can invest this SP and start trying things out? If it were not for the word "Viable" what you are describing is the Minja. Cal scout would actually be a good suit for this kind of play as little can sneak past you. Even though you cannot hide from another Cal scout you at least will see them coming as well. This allows you to fit Kinz or range extenders (I would go one of each at Proto) Cal has the fitting capacity to work with that the Minja cannot match. Gal can do it as well as the Cal, but at the negative intel level as opposed to positive intel. (though if you put two complex Precision Enhancers in i think you get to see everybody but Gal scoutsGǪ) Amarr would work well because you have all the slots you need to adapt to whatever scout situation you need. MinjaGǪ we do it the Badass wayGǪ See, now, that's just cruel. Here I am trying to be a good little theory crater and actually test some of my ideas under combat conditions and you have to go and appeal to my love of making once off fits work. If I had gun game to speak of this might even turn out alright for me because I could make up for some of the minja fittings issues through player skill, but alas If SP were no object I'd just throw some into all of them and test each but as it stands... it stands I may just end up trying to make the minja work out of sheer bloody mindedness Maybe I can persuade myself that my dragonfly suit is enough reason to put points elsewhere... maybe. (but more than likely I'll just end up asking CCP the same questions about min scouts as about pure support logi, i.e. "why you no like unique viable roles?" Who knows, maybe with RinTinTin around I'll even get an answer )
Thanks for the reply
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2249
|
Posted - 2014.06.05 22:49:00 -
[23] - Quote
Brokerib wrote:Varoth Drac wrote:I do not agree with swapping logi and assault slot counts. The whole point of a logi is that it is more versatile, as well as the equipment. Perhaps all that needs doing to assaults is a slight hp buff.
I really don't think there is much between assaults and other suits. The changes don't need to be drastic.
Edit: apart from Amarr assaults, having a slot less just doesn't work, even with the extra pg/CPU. I disagree slightly. I think the point of the Medium is versatility. Does the logi need to be more versatile than the Assault in both equipment and modules? Currently they bring more utility through equipment, in addition to being able to out tank Assaults because of the skewed fit count. One problem, and it's a historic one so I don't know how much it still applies, is that once upon a time Logi had no extra slots above the Assault (now hold on, before everyone says I'm gibbering mad, let me break out some context) See if look at the Assault base stats by race, and then use mods to bring Logi suit base stats up to at least meet them (again by race) there were no extra slots (arguably you still had more slots to work with because of equipment but Eq really isn't 1:1 with other fittings slots so that's an entire mess of it's own). What you had when you normized fittings this was was Logi coming out with a roughly proximate attribute profile but at the cost of higher ISK and SP investment per fitting.
So, balanced, in a sense, but there were flaws. 1) Logi had more equipment, that costs even more ISK and SP to field and put a heavy strain on fittings, but it was still a possible advantage. 2) Assault, higher base stats means greater raw gains from many skill buffs **** Roughly balanced at this point, numbers could be tweaked to bring it in line but it's at least conceptually workable
However then we get to 3) Attribute balance; simple fact is that not all mechanical assets of a frame are worth the same amount, or worth the same in any given context. What this means in simple terms is that even though it cost more to do so the logistics suits ability to heavily specialize into one or two attributes via mods outperformed the assault suits native all around effectiveness.
This was then further exacerbated by the flawed role and race buffs (Extender efficiency anyone?) To further muddle the waters, CCP started fiddling with individual numbers outside of a cohesive context tossing a systemic refinement out the window.
Long story short (too late) aside from the issues with how medium frames balance against other frame types the internal balance is a mess. A logistics suit geared for support costs more (both SP and ISK) while having a lower average eHP and DPS than it's racial Assault counterpart, meanwhile that same Assault fitting will often be outperformed by a Logistics fit modded to be a pure slayer. End result being that both medium frames are sup-optimal at their basic roles, and underwhelming in general.
A lot of the angst from players elsewhere in the forums regarding scouts (and honestly heavies to an extent as well) is a simple misunderstanding of context. They're trying to take the deeply flawed medium frames and use those as a baseline for comparison.
Right now the medium frames aren't balanced between each other (even within their roles there are disparities between the races), they aren't balanced against the other frames out there and they aren't scaled within 'risk vs reward'. It's a mess and it's no wonder RinTinTin is looking at doing some complete overhauls before things are in working order.
0.02 ISK Cross
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2249
|
Posted - 2014.06.05 22:53:00 -
[24] - Quote
Ghost Kaisar wrote:I would like to say that the Min Scout is fine is PC.
Just went like 15-4 in PC
But it was against Phoenix Fed.....
Not sure if that counts....
Here is the fit:
2x Complex Shield 1x Complex Damage Mod
Duvolle Ishnoks C-7 Flux
F/45 RE ADV Cloak
2x Damp 1x Enhanced Ferro
Did surprisingly well. The extra armor helped out a lot IMO Sold to the nice man in the rust Yep, that does it, I'm doomed (or, you know, whatever lol) Minja it is
Now we'll see if I can claw my way into being effective (somehow I think my current skill set, SP notwithstanding, is going to need upgrades regardless of fitting).
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2252
|
Posted - 2014.06.06 00:33:00 -
[25] - Quote
Spademan wrote:@cross Homogenise the highs and lows, introduce new slots, weapon mod slots with a variety of options, logi's get 1, lights and heavies (Maybe sentinels at 3) 2, Assaults 4. And there was much rejoicing If only...
Anyway, the way I see it that would sort the more isk and sp investment side of things. (maybe) Seeing as how CCP seems to want to tie bonuses to modules and such, assault bonuses could then be tied to these. Amarr bonus to Heat sink mods, Minmatar to Ammo expansion mods and so on.
But alas, these are the dreams of yesterday. You mean something a little bit like this?
It does seem like a good place to start, and honestly I'm not sold on the idea that we can't still have those improvements. Maybe I'm just plain wrong, but I plan to poke CCP until they just flatly tell me "no". The dreams of yesterday can sometimes be the realities of tomorrow
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2254
|
Posted - 2014.06.06 01:10:00 -
[26] - Quote
Brokerib wrote: Thanks for the context Cross. I played Min Assault for 6 months so I got used to under performing, but I've never played a Logi.
That said, I don't see why logi suit geared for support shouldn't have lower eHP and DPS? In a support role I would expect that. I understand that there is a greater finacial risk in using a fully kitted logi, but as a force multiplier in squad play they're unequaled in their ability to generate WP.
Totally fair question, the answer is in several parts.
One is that support actions in Dust are tactically inferior much of the time to pure slaying. Rep Tool - Cannot counter incoming DPS, cannot offset OHK weapons, is usually less valuable than having another gun in the fight. Hives - Convenient, but how often is an ammo refill more valuable than a viable combat fit at your shoulder. Needle - Deeply bugged, broken scaling, mostly only viable if you've won the fight. Uplinks - One of the most useful pieces of equipment, high cpu/pg cost, needed only upon death if other hackable spawn points are not secure. REs - Likely the most effective equipment in game at the moment, but a support fit is not the most effective one to run them on. Scanner - Valuable but deeply situational, rarely useful enough to be worth more than an effective combat fit. Proxy - Fire and forget, usually requires more than one equipment slot worth of prox to provide any real utility. Even then still very situational. Cloak - Not really Logi equipment.
Another thing of note is that all of these items can be run on other suits, the "pocket logi" effect. For example is it more effective to have a support frame with low combat viability or a scout with a repair tool, an assault (assuming they were effective in their slayer role) with nano hives, a GalSent with on board reps etc. In a full squad why bring a fit that's pure support and can't survive in a fight? You have 6 squad members to run equipment and the squishy support player isn't going to be around to provide that support if he's dead.
There is still the question of WPs. Yes Logi can rack up massive WP totals there's no question, or more specifically support actions can rack up massive WP totals. But I can pull down approximately the same WPs playing full support in my dragonfly as I can in my sver, and my dragonfly is a better killer. Also on the subject of WP earnings are distorted because potential WP earnings actually go down as your gear quality goes up (assuming you're running the repair tool) - this engenders a whole slew of problems.
How many players would trade speed, eHP, DPS, (and a higher average cost in SP and often fits) for 1-3 extra equipment slots? How many PC team leads would rather have that? Put simply, in a competitive environment. how does a support player who's unable provide speed, eHP, or DPS, actually pull their weight in a fast paced game like Dust where 30 seconds can sometimes make or break a battle? Answering these questions while not giving the logi things which eclipse the assault role is one of the tricky aspects of balancing in Dust.
0.02 ISK Cross
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2267
|
Posted - 2014.06.06 02:11:00 -
[27] - Quote
Adipem Nothi wrote:Cross Atu wrote: (1) How many players would trade speed, eHP, DPS, (and a higher average cost in SP and often fits) for 1-3 extra equipment slots? (2) How many PC team leads would rather have that?
If the slot count is right ... (1) All of them. (2) All of them. Source: 2013 Screenshots or it didn't happen
Seriously tho, at a certain level number of slots literally ceases to matter because you haven't the cpu/pg to fill them. Even so your point is well made, there's a balance to be had here and my illustrative points should not be taken as statements of indisputable fact. I'm much more inclined to ask questions than make declarations. (See that way I can make everyone else do all the hard work, proves I'm a great CPM right, cuz that's what "gathering community feedback" means right? )
Adipem Nothi wrote: PS: Lots of good reading here and in the Broker / Kage threads. Good stuff as always, Cross. o7
Thanks o7 honestly feedback forum is my "happy place" not all of it by any means, I'm not that crazy yet, but some of the threads are very stimulating to toss ideas around in.
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2268
|
Posted - 2014.06.06 06:25:00 -
[28] - Quote
Llast 326 wrote:Cross Atu wrote: (1) How many players would trade speed, eHP, DPS, (and a higher average cost in SP and often fits) for 1-3 extra equipment slots? (2) How many PC team leads would rather have that?
I don't know how that goes over in this crowd, many of us chose the lowest eHP suits and that had speed that was ineffective for ten + months. Aim Assist, and Bullet Slowdown negated speed, but we had stealthGǪ except every installation gave away our position, and 360-¦ Active Scanner spam negated that. A scout suit does not function without a huge SP investment either, particularly Min Scout, as it requires a lot of SP investment just to be able to fit modules as needed. Admittedly since 1.8 that got better if you don't fit a cloak. We stuck that out, forged a strong community and honestly in my opinion are weather the worst storm yet being FOTM. Most of us just want a decent balance in the game, just like you. Of course opinions on balance differ for a multitude of reasons. You'll find a few of us that prefer to be slightly UP because we prefer the reward of the challenge above all else. Yeah that group of Minja by the kegs, and those two Spooks with the Pistols, thats our hard mode crewI actually appreciate all your input around here Cross Keep it up. Oh I know how that can be, at least from some angles, I'm the guy who when ice and his crew got all WP taken away from the repair tool (and needles we're working around 60% of the time) still ran both even when I was going solo. I'm all for a challenge, but that doesn't make it good balance
I still have pals from those logi days, and it drew me deeper into looking at game mechanics, so all in all a win (sadly many of them have left the game at least for the time being). It also taught me that longevity and diversity are deeply linked, which in turn makes me quite adamant that every role have a viable place on the field, which is where we are now (in the conversation, sadly not in game balance).
To be totally blunt I'm actually not that deeply invested in what role each races suits have so long as every suit does indeed have a viable role. If every suit can be fielded in a reasonably effective manner (admittedly that's a vague term, but seems a good conceptual goal), so I plan to keep at it
Strolls over to the kegs to get a drink, see if he can remember how to use knives without cutting himself and hang out for a bit until that last level let's him go proto Minja
I like this place, I think I'll stay - at least until I'm thrown out or shanked in my sleep (read "sleep" as "beer induced stupor" )
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2268
|
Posted - 2014.06.06 06:28:00 -
[29] - Quote
Ghost Kaisar wrote: Some shield changes that CCP Likes Aeon and I discussed these and noticed that Kageoshi was almost DEAD ON with what we were talking about. BTW, Aeon has some great ideas on balance. I encourage you guys to hit him up on Skype if you want to chat with him. He was very helpful. Agreed, Aeon is a good cat to talk to with some solid ideas. Have enjoyed spit balling with him on skype and throwing forum links back and forth when we come across things.
Besides he says he'll buy me beer if we're both elected so he has to get in because, free beer
0.02 ISK Cross
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2279
|
Posted - 2014.06.06 15:45:00 -
[30] - Quote
\o/
Cross Atu for CPM1- An emergent candidate
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
2300
|
Posted - 2014.06.08 14:46:00 -
[31] - Quote
Brokerib wrote:Adipem Nothi wrote:Brokerib wrote:While CCP are actually bothering to respond, thought I'd put up a request. Let me know if you can think of any specifics you'd like to know. MATHAMATICAL! Which numbers / rules are we missing? It's more confirmation of what we have than anything else. While a lot of what has been complied by the playerbase works, it's based on trial and error and sometimes comes up lacking. If we can get actual details then it will make a difference. Even things like when rounding is applied in a calculation can make a substantial difference over three modules.
[More lengthy rant about increasing transparency redacted]
This, to me, is fundamental to proper game transparency. As much as possible such information should be available within the game client itself. But where that might be cumbersome (rounding protocols for example) it should be in a readily available and clearly labeled document post and updated by CCP via these forums.
I do not mind testing even once a game is live, what I do mind is having to go through extensive testing simply to nail down an approximation of what the current in game mechanics actually are, and then still have holes in our knowledge of what is working as intended and what is not.
Putting lots of time into a project (even a game) =/= having all that time wasted. And I'd like to minimize the latter, for everyone, as much as possible.
0.02 ISK Cross
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2310
|
Posted - 2014.06.11 01:07:00 -
[32] - Quote
Llast 326 wrote:Adipem Nothi wrote:Anyone opposed to changing MinScout layout from 3:3 to 2:4?
All the good Scout stuff is in the lows ... ewar, codebreakers, biotics, cpu/pg chips. And the MinScout could finally claim its long-desired title ... fastest of all Scouts.
Thoughts? Fast KniferGǪ 68PG for four Complex Kinz and a Ish NKGǪ that leaves 9 pg for everything elseGǪ with maxed out Engineering Problem with the Min is not slot layout. Everything that the suit is encouraged to use is not cost effective on the suit. The Mods that are cost effective don't play to the strengths and are done better by the suits that are designed for those strengths. PG needs a buff EWAR needs to not function on static numbers but fluctuating numbers. Imagine if instead of dampeners we had Profile Stabilizers that lessened the fluctuation of your Profile on actionsGǪ Nice to know that I'm not insane... or at least that if I am I'm in good company
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2312
|
Posted - 2014.06.11 01:26:00 -
[33] - Quote
Llast 326 wrote:Adipem Nothi wrote:IgniteableAura wrote:Oh NO, don't bring out the Igginbotham! Yea, even though Ace Combat has a terrible FTP model, I have been playing it more. Protoforge and running in that AV squad the other night was pretty frackin epic though. How many tanks did we kill in one match............6/7? Squeaker: "I'm 24 years old, guys! I swear."I'll be on more often once the mom-in-law moves along. Me: Sure thing, honey ... anyone's welcome to visit for a few days.Visit 1: 14 days Visit 2: 5 days Visit 3: 7 days If my information is correct, we're wrapping up the 6th day of her 7 day visit. My in-laws live in town so no big visits I have three Father-in-laws though In order
1. Winning! 1a. My liver would love this, consumption to visit duration ratio seems to have a geometric function tucked away somewhere within it.
2. ...Winning? 2a. The more the merrier, or so I'm told
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2318
|
Posted - 2014.06.11 14:47:00 -
[34] - Quote
Adipem Nothi wrote:@ Cross Thank you for adding your two Isk to the RE situation. We won't forget it. Glad to speak up o7 On a related note, if I'm ever speaking up on a subject that anyone here is well versed in and I seem to be talking out of my ass feel free to point it out to me. I'm not so addicted to the impression of being right that I'm willing to sacrifice the actuality of good data and reasoning to do it. (Far warning on the above though, I'm often going to ask a lot of questions and play devils advocate before I shift a stance, don't take it personally and things should work out great ).
Adipem Nothi wrote:@ Brothers Rattati has modified his Remote Explosive Proposal. Details here. I find the new numbers to be responsive to both his and our concerns; I think its a fair compromise and a good start. Thanks to everyone who weighed in, especially Jolly Roger ...hilarious sh!t as always :-) I'm going to jump in here as well and say real quick that I hope y'all will continue the conversation about this once the hotfix goes through and will further give me a shout when new trends, ideas, or threads come to light on this subject so that moving forward from Bravo I have impressions from 'The Shop' as part of my operational paradigm.
/staggers off to find some breakfast and a cool place to wash it down before work
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2318
|
Posted - 2014.06.11 14:57:00 -
[35] - Quote
Gavr1Io Pr1nc1p wrote:kincats to high slot will screw over the minmitar scout even more
Id say that code breakers and PG upgrades need to be moved to high slots, but kin cats need to stay as lows PG upgrades being moved is something I've pushed for since closed (that or alternately a new mod which has similar effects being added as a high, or my full propsal of moving the PG upgrade, adding a new mod ah la EVE which gives a minor buff to shields, regen, and PG and then putting the new mod in the lows
Right-wing Extremist wrote:Move CBs to high and I'd actually use one instead of a 2nd sidearm dmg mod.
I've a few thoughts on the matter of codebreakers but nothing fully in focus yet. Would both of you (or anyone else in the shop) mind elaborating on the codebreaker situation and why/why not move them to highs?
Thanks Cross
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2326
|
Posted - 2014.06.12 03:43:00 -
[36] - Quote
Appia Vibbia wrote:Adipem Nothi wrote:@ Ghost lol ... hadn't seen that before :-)
@ Bojo Cat popped on my to ask Scout questions.
@ Cat Can't believe I haven't asked yet ... why do you guys want KinCats moved to high slot?
SO I can have 2 kincats and 4 complex plates with a LP Shotgun /goes to cry silent tears on the corner
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2349
|
Posted - 2014.06.15 03:30:00 -
[37] - Quote
Forgive if I've misunderstood, my brain is in "late night out" aftermath mode, but did someone say the shotgun is broken/bugged? If so please point me to details so I can A) prod CCP about it and B) maybe feel less bad about my aim
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2354
|
Posted - 2014.06.15 15:22:00 -
[38] - Quote
Adipem Nothi wrote:Cross Atu wrote:Forgive if I've misunderstood, my brain is in "late night out" aftermath mode, but did someone say the shotgun is broken/bugged? If so please point me to details so I can A) prod CCP about it and B) maybe feel less bad about my aim Perhaps not broken, but behaving badly. Details here courtesy of our very own Igginbotham. Thanks will read.
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2360
|
Posted - 2014.06.15 22:59:00 -
[39] - Quote
Ha, you beat me too it Nothi
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2361
|
Posted - 2014.06.15 23:01:00 -
[40] - Quote
Spademan wrote:Calling all yanks.
What's so great about the following: 1. Cold Turkey. 2. Leftover Pizza.
I only ask because I see them brought up frequently in imported media. They're tasty? Especially if you add a good beer or some such. They're both things you can eat as is (or nearly so, depending on taste), They're salty, substantial, and savory which makes them fit a lunch/dinner pallet pretty well and they're quick. Plus, again, goes well with a drink.
0.02 FRN Cross
P.S. DPLAK
Cross Atu for CPM1- An emergent candidate
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
2365
|
Posted - 2014.06.15 23:34:00 -
[41] - Quote
Appia Vibbia wrote:1) I don't know. I hate turkey. Every 4th Thursday of November from like ages 5-15 I remember terrible food poisoning from undercooked turkey served by my granddad . No fun at all
Appia Vibbia wrote:2) that hot-melty texture of a just delivered (to your table or home) pizza is great and all. But on a hot day some cold leftovers are just the best thing ever. leftover pizza, cold spaghetti, cold chilli. it's all pretty awesome and delicious. Yes
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2373
|
Posted - 2014.06.16 14:21:00 -
[42] - Quote
Bojo The Mighty wrote:Turkey has Triptosomething that makes you sleepy so if you really have insomnia the cure is the following equation
4 IPA's + Cold Turkey Leftovers + Valerian + NPR = Passed out so hard you'd think they've achieved hibernation tryptophan but truly I find skullcap to be more effective (even than some of the over the counter sleep aids... insomnia sucks )
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2373
|
Posted - 2014.06.16 14:47:00 -
[43] - Quote
Atiim wrote:Hello fellow Scout users. I'm currently conducting a study to determine how balanced or imbalanced the Sentinels are. As part of my research, I will be looking at ways to counter the Sentinels and I figured that since you all are it's natural counter, I'd come to you guys with the questions first. How would you counter a lone Sentinel? How about a Sentinel with Logi support? And finally, what would you use against a group of Sentinels with Logi support? And finally, where do you believe the Sentinel is in terms of balance? Okay, not claiming to be a topflight scout here by any means, but here's my experience while running in light suits. (with a side helping of how running my Templar Sentinel feels/works much of the time.)
The single biggest counter Sentinels in my experience (from both sides) is that attacking from behind is a huge asset for the scout in such a conflict. Even running in my Sver Logi if I manage to get in close behind a Sent I'm usually able to pop him with my shotgun, this is further supplemented by hit and run as a scout (love those areas with more than one entry point so I can flank, take a shot, and be gone again.
With Logi support approaching from a side angle, deploying a Flux or RE and then pulling away to strike again from another angle and kill the logi. Then break contact again and hit the heavy. Tends to work very well.
A group of Sentinels, REs or if in the open a cheap LAV to ram them That's a very hard nut to crack without support of your own or the ability to out range them.
Overall Sentinel balance; In a heavy suit (doesn't apply to LW use, I don't play that way so I don't know) Scouts are my bane, at least as much as other heavies. Honestly Scouts even more than heavies. Having someone who's quick, and doesn't show on radar often means I'm dead before I turn around. This remains true even when I know there's a scout in the area (usually because I've already been killed once by said scout). The thing is that unlike the above theoretical context it's rare to be 1v1, if you're engaged by that CR, AR, or RR user in front of you it's rather unlikely you'll notice the - invisible to radar - scout coming up in your blind spot and even if you do it means trying to turn, while taking fire, to engage that scout. Having a logi on the field with you a wonderful for head on fights but does next to nothing for increasing spotting from the rear, and does literally nothing for defense again REs. Med frames are only likely to kill me either en mass, if they catch me completely unaware or out in the open.
TL;DR - Scout hits heavy head on, scout loses the majority of the time (with or without logi) Scout hits heavy from stealth/behind, scout wins the majority of the time (the logi dies first) Scout hits squad of heavies with RE... well, you know. ^That's from my own play in the Scout, Heavy, and Logi roles. Mileage may of course varie.
Note: Fully proto and bricked Gal Sents require either hit and run tactics or the use of REs. It's rare than I can 'insta-gank' those guys (am not one myself) but to me that seems legit because I can see them better than they can see me and I'm faster so not only can I hit and run (often causing them to call in friends to lock down the objective) but I can move on to a new area as needed hacking or killing there while the Sent and his pals still defend against my nonexistent presence at the old point of conflict. Plus I don't have the best gun game ever so I'm sure other scouts with better aim can gain better results
Cheers, Cross
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2376
|
Posted - 2014.06.16 16:42:00 -
[44] - Quote
Adipem Nothi wrote:@ Atiim
Problem: Shotgunning a high-end healthy Gal Heavy takes too long. Under optimal conditions, the process requires roughly 4 seconds. * A Boundless HMG can kill an Unarmored Scout in under 1/10th that duration:
910.8 DPS vs 250HP = 3.64 deaths/sec (or 14.5 deaths after 4 seconds).
Solution: Tweak the Shotgun such that it no longer takes so long to kill Gal Sentinels from behind. Don't nerf the HMG unless its absolutely necessary; it is supposed to be an unrivaled killing machine. Further, doing so will only encourage more Fine Rifle Heavies. Assume use of a nade or RE and this becomes meaningfully less of a problem. I realize there's still a tactical bottleneck in that it's comparing the use of two assets (i.e. Shotty + Nade/RE) but use of a heavy weapon is already a bottleneck of its own, unlike a LW which can be fit all over the place and as such as much wider balance implications when buffed/altered. Presuming that Gal Heavy is brick tanked and proto skilled you're also pitting a single LW (and supporting SP) vs the value of Armor mods (+SP), the SP of role buffs, and a HW (+SP).
In the current state of things light and med frames do not have role buffs directly to the mechanics of the shotty, but the heavy does have a role buff to HP tank which is definitive of it's role. Meaning that in this case balance cannot be sought through parity due to it's effect on role niche (much like the slowdown effect on the HMG is wrong because of it's effect on scout mobility).
That doesn't mean some of the numbers can't be legitimately scaled, I can't claim a firm stance on that one way or the other but the above aspects need to be kept in mind conceptually to advise any number scaling.
Adipem Nothi wrote:
Problem: It is quite possible that the Gal Sentinel and Unarmored Scout in the above scenario rotate at the same speed. Given the Heavies gargantuan HP and DPS Potential, I don't think I need to explain why that'd be a problem.
Solution: If, in fact, armor laden Heavies rotate as nimbly as a Scout, nerf that sh*t. It's ridiculous. But don't nerf their movement speed, because they're already pretty dang slow without KinCats. 100% agree,this most certainly is a problem. A heavy suit having high eHP? Fine. A heavy weapon having a high optimal dps? Fine. I tanked out heavy suit moving (even in rotation) at the same rate as a light frame? Incorrect and should be changed.
Again role niche is key, the price the heavy pays for it's durability and extra weapon potency is the mobility on the frame. That price must be meaningful and real for role balance to be maintained. I don't think any single situation should be 100% in an ideal game state, but to take the broad strokes I'd say this; In as much as a scanned scout is a dead scout so too should a flanked heavy be a dead heavy and to approximately the same degree.
0.02 ISK Cross
PS ~ As usual if someone sees a gaping hole in my logic please drive a truck into me through it so I can continue my campaign of self improvement
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2385
|
Posted - 2014.06.16 21:26:00 -
[45] - Quote
IgniteableAura wrote:The answer is obvious guys.
We need a heavy shotgun. Gal Fed AV weapon you say?
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2395
|
Posted - 2014.06.17 15:03:00 -
[46] - Quote
Adipem Nothi wrote:Cross Atu wrote:PS ~ As usual if someone sees a gaping hole in my logic please drive a truck into me through it so I can continue my campaign of self improvement Your logic looks good to me, Cross. I see we pick the biggest issue and iterate. If we hit a home run on our first iteration, then we've done well in aiding Rattati. If we over-correct and inadvertently gimp Heavies, then the Devs need only dial back a single variable (Max Rotation Speed). Thanks for weighing in, Cross. And good luck out there convincing the Heavies. Many are under the impression that "everything is fine" and they're very angry that we don't agree with them. o7 Speaking of weighing in, I just responded to CCP R in your thread.
If we wants to promote role balance through buffing things before looking at nerfs then that's legit to me, but if that's the method great care needs to be taken to have a cohesive macro vision and avoid creating role overlap (which will simply create more FotM chasing and imbalance).
I am simultaneously encouraged and concerned by his combined responses and hope he provides more word soon.
Cheers, Cross
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2396
|
Posted - 2014.06.17 15:48:00 -
[47] - Quote
Adipem Nothi wrote:Cross Atu wrote:Speaking of weighing in, I just responded to CCP R in your thread.If we wants to promote role balance through buffing things before looking at nerfs then that's legit to me, but if that's the method great care needs to be taken to have a cohesive macro vision and avoid creating role overlap (which will simply create more FotM chasing and imbalance). I am simultaneously encouraged and concerned by his combined responses and hope he provides more word soon. Cheers, Cross For as long as there have been Scouts, we have have hit hardest from behind often with Shotgun or with Knives. If there is to be a new big picture or "cohesive macro vision", I hope that there remains room in it for our kind. /Warning, incoming oversimplification
Scouts central niche seems to be focused on two things 1) eWar (Yep, I'm including hacking in eWar. No, I'm not sorry ) 2) Punishing poor squad cohesion/lone wolfing.
Dust is fundamentally not a solo game, the hit and fade assassin role of the scout might seem to fly in the face of that but to my view, when done well, it actually promotes squad play. An eWar scout is rather directly working with his/her squad. An assassin is a leverage point, they're hard to track and so usually call for more than one "set of eyes" to counter, thus punishing other roles for rolling solo. "But what about solo scouts, why is that okay?" Because they're frail, that hidden swift raptor who picks off stragglers, rambos and lone defenders cannot stand in a fight an survive, and thus cannot counter squads, meaning they require one of their own in seeking victory.
A heavy, being on the other end of the spectrum is most deeply dependent upon, and connected to squad play. They need friendly 'eyes' to keep them aware, they need equipment support for ammo and reps, they need transport pilots et al. And they will wreak absolute havoc upon what is put in front of them when they have full support.
/End oversimplification
So yes I think there absolutely should be a role for the current bastards and backstabbers in the macro vision. And who knows maybe CCP R has a different vision than what I've had come into focus, but if so (or even if not) he needs to present it and discuss it with the community. My above oversimplification is mechanically full of holes in the current game meta. Solo heavies in LAVs, RE 'shot putters' making squad OHKs an event in the Dust Olympics, the general weakness of support roles in high level tactical/coordinated engagements, the abysmal role definition of the assault, to name but a few.
Over its life span dust has been plagued with a remarkable lack of consistent vision/intent. We've all witnessed wild swings in meta and balance, which is what happens when the basic question "where are we going?" remains unanswered. There'll almost certainly be some dispute on that subject, and complete consensus may be highly unlikely, but without an answer to that question (even if not everyone agrees it's the best answer) we really can't move forward in a reliable way.
I'm all about emergent game play, which is to say player choice, and for players to have any meaningful choices we have to be given the picture, the context, of what situation we're making those choices in. The big picture, the road map, not just the current patch/hotfix notes or numbers.
It's why I'm so obsessed with CCP being transparent and communicative.
0.02 ISK Cross
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2399
|
Posted - 2014.06.17 17:49:00 -
[48] - Quote
Appia Vibbia wrote:Cross Atu wrote:] And who knows maybe CCP R has a different vision than what I've had come into focus, but if so (or even if not) he needs to present it and discuss it with the community.
Before being officially announced Rattati made lots of posts that said "just a player." Lots of his views are certainly from being a dev that actually plays the game, but he really seems to have had a very limited scope of what he has played. He's seemed pretty biased in what to fix in order of what he experiences. He said he was a GalMando and has since buffed the Plasma Cannon and Assault Rifle Overlord Appia has played all the suits and enjoys them equally. Rattati knows the heavy frames, but I don't see much for Medium Frame problems or Light Frame problems in his focus. EDIT: I'm partially suggesting that Rattati use his magic dev hacks to play all the roles more thoroughly, as we all know the problem with tourists Illustrates the point of having a publicly visible road map. Community feedback should be present on both aspects of balance; what & how.
Everyone has their biases, it's the nature of the beast when it comes to humanity, it's part of how the mind categorizes experiences. Having biases isn't innately problematic, it's when one becomes protectionist of (or overtly blind to) said biases that things become "icky".
If RinTinTin has biases that doesn't bother me, however if he doesn't have a larger vision and/or does not allow the community any meaningful input on what "working as intended" should be then that bothers me very greatly. In fact I'll go further and say that method of doing things as, not infrequently, killed games.
One has to have the spine to say "this is my perception, tell me where and why you disagree" without becoming defensive or hostile. Anything less compromises productive discourse, I guess we'll see how CCP Rattati measures up.
0.02 ISK Cross
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2399
|
Posted - 2014.06.17 17:53:00 -
[49] - Quote
Appia Vibbia wrote: EDIT: I'm partially suggesting that Rattati use his magic dev hacks to play all the roles more thoroughly, as we all know the problem with tourists
That is a wonderful idea and I adamantly agree. If you tell him as much somewhere please post a link so that I can support you.
o7 Cross
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2400
|
Posted - 2014.06.17 18:11:00 -
[50] - Quote
Off the top I'll reiterate that most of my scout play is in STD gear, undamped and uncloaked (the rest being in a Minja suit). My Heavy play is Amarr, mostly in my Templar suit (with HMG, but FG can be fun too) And a non-trivial portion of my shotgun play is in my STD MinLogi suit. Context established I'll give some perceptions (others I'm sure have better high level scout input than I).
Vicious Minotaur wrote:GD has become a cesspit, so I figured I come back here to this old place from my dreams, back when I mained a Minmatar scout, to ask a simple question (because I am curious if I need to reevaluate my thoughts on the subject of "scout vs. sentinel balance").
If you, In your preferred scout, wielding a CRG-3 shotgun, came up behind a sentinel, which sentinel would you rather it be?
If it is no problem: List each of the four racial heavies From : 1 (most preferred) to 4 (least). 1. Cal - Cook a flux, drop in right behind it (and the heavy) quick pop with shotty (works as a MinLogi too) 2. Min - REs are better than Flux, Locus may be viable now too (haven't tested this yet). Wait till they heavy engages something else then drop in and shotty pop them. (Faster speed of this suit makes the LogiShotty less viable than my Dragonfly) 3. Amarr - Their the "low cal" version of the Gal. Nothing to sneeze at but usually have a lower let armor buffer and armor rep combo. 4. Gallente - Ouch, these are the guys who don't care about my flux, can tank a full RE (if they're really stacked) and still fight. Only Heavy frame which I can't generally count on taking out with three shotgun blasts from behind.
Note: All data is derived from use of the Militia shotgun. The big problem I have in killing heavies isn't killing a heavy, it's killing a heavy + his friends. A heavy alone is relatively easy to evade or eliminate. I glob of heavies seems to often have an aura of instia-gibb.
My experiences in playing within a heavy suit generally match the same priority list. The speed of the Cal and Min become more dangerous to my Amarr, because if they flank me I'm likely done. Fellow Amarr suits usually don't get the better of me unless they get in the first shot. Gals seem to be more meaty than Amarr but still nothing that I can't handle if I hit them first. In all cases it's usually their friends who finish me not the actual heavy (unless he's got logi and I don't).
Vicious Minotaur wrote:Buff the shotgun in some fashion. Assaults will be getting looked at, and I would not bet against EHP values increasing as a result. Simply looking at heavies would not make shotgun scouts fair well against our new Assault overlords. Honestly this worries me a bit, LW balance is an entire thing, trying to fix role/frame balance by altering LW balance is a bit of a red flag for me. Not that it should just be off the table, but it's shaky ground. (Heavy weapons are more acceptable to balance due to their "gated" nature binding them more tightly to a single frame/balance aspect).
Vicious Minotaur wrote:Make an armour biased shotgun variant. Weapon profiles should matter. Bringing an AR/SCR against armour tankers is not ideal as-is, and bringing the current shield-biased shotty against a Gal Sentinel ought to continue to be less than ideal (even in the event of a buff). A armor focused variant of the shotgun sounds quite appealing. This doesn't actually damage LW balance or even shift it per se it just gives more options on the field and options which can be used to increased effects again the more armored heavy suits. IMO it's worth giving some real thought (others can weigh in if there's something I'm missing here).
I'm kind of a guest around these parts, but they know I'm mouthy and I haven't been knifed too much yet, so why mess with a good thing? I'll just keep talking
0.02 ISK Cross
Cross Atu for CPM1- An emergent candidate
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
2403
|
Posted - 2014.06.17 19:21:00 -
[51] - Quote
Adipem Nothi wrote:Vicious Minotaur wrote: If you, In your preferred scout, wielding a CRG-3 shotgun, came up behind a sentinel, which sentinel would you rather it be?
If it is no problem: List each of the four racial heavies From : 1 (most preferred) to 4 (least).
1. Caldari / Minmatar 2. Amarr 3. Gallente Last tested, the Advanced Shotguns hit for roughly 450-500 DMG per blast at the outer bounds of optimal range (~4.9m). Protofits indicates that their fire rate is 85.71 RPM. Max-HP Caldari and Minmatar Sentinels require 3 center-mass blasts within 5m. Max-HP Gallente and Amarr Sentinels require 4 center-mass blasts within 5m. Theoretical TTK is roughly 2 seconds for ck.0 / mk.0 and 3 seconds for ak.0 and gk.0. Realistic TTK is roughly +1 second for each, as most Heavies respond when struck. Observation suggestions that the ak.0 tends to tank less than the gk.0, hence the gk.0 is considered to be the toughest Sentinel to Shotgun. Question, how often do you (or anyone else here for that matter) make use of the "double headshot" bonus for hitting in the head from behind with the shotgun? Getting that extra bit of damage in the first shot makes a world of difference sometimes and may play a role in the results.
I admit I haven't reconfirmed this effect under Alpha, but last I checked it was still present. It is in fact a major aspect of why all my "I killed the heavy" feedback with a shotgun involves flanking that "free shot" is usually required to survive/get the kill.
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2404
|
Posted - 2014.06.17 20:02:00 -
[52] - Quote
Llast 326 wrote:Kinz affecting walk speed would make me OP as a MinjaGǪ strafe would be insane, and people already complain about that, I don't want to be OP. Possibly as a separate module but it would need to be a fairly low percentage increaseGǪ very carefully balanced. It would address some of the issues but I would prefer a reduction to all suits back peddle, including the ones I use. A change to rotation really should happen, though I think a lot of people fear it being tremendous spin slowdown. I don't think it needs to be a huge amount, but i am not the mathematician here. I just blow **** up, and stab people. Slightly off track here but ~ What about a skill buff that gave a % of KinCat effect to walk speed? Or a direct skill buff that gave a % buff to walk speed. There are clearly implications here but if, for example, the current Amarr had this as part of their "hey I'm mobile" package would that create a new racial niche to play in or just break something?
I love the idea of the diversity it offers but clearly making a new FotM isn't desirable, thoughts?
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2405
|
Posted - 2014.06.17 20:16:00 -
[53] - Quote
Adipem Nothi wrote:Somebody go get Quil! 1) Fairly certain that Headshot Bonus isn't +100% (maybe its +45% ... I don't recall as I don't get many). 2) Aiming for the head with a shotgun yields inconsistent results. The generally accepted best practice is to get as close as possible to the target's back and aim center mass (A) to maximize the probability of all your pellets hitting the target and (B) to maximize your probability of remaining within optimal range after your target bunnyhops away from you. The closer you are to someone, the harder it is to keep your reticule trained on their head. 1) Headshot bonus is indeed, less than +100%. There is another bonus however for damage dealt to the back of the head which exceeds 100% (when last I tested it, I think this was in about 1.7 or there abouts) according to the in game readout with additional "eyeball testing" done by myself and others providing anecdotal confirmation that the efficiency reading seemed to apply.
2) True. I suppose I violate best practice here as my method is get up close, pop them in the back of the head, then center mass for the remainder of the kill. A) Makes sense, tho I haven't had cause to think my pellets are missing their mark in that first shot most of the time (admittedly I'm often in melee range when doing this) B) My proximity may mitigate this, but adjusting downward to apply all shots after the first as center mass hasn't seemed difficult. Sometimes I fail and get ganked of course but not so often as to make it seem like a flaw in the method (again, from my anecdotal experience).
Just to reiterate, in case I wasn't clear; I'm only applying the first shot as a headshot which usually isn't that difficult since the target is unaware of my presence. If they're aware and actively evading me then I don't try for headshots and I also rarely try for the kill, that's hit and run turf in my book. I'll be back in a bit from another angle to finish the job (or, you know, dead because I kicked a hornets nest, did it poorly, and got splatted for it ).
Note: From a testing perspective I understand focusing results primarily on base damage, but if the margin is slim enough between success and failure as it stands and the problematic case is not primarily an entire role so much as a more specific race/fit then getting hit detection fixed and employing this additional tool (i.e. "back of the head shot") might close that gap, or bring us much closer. And the tighter we can make it without altering things (bug fixes should happen regardless) the better for tuning overall balance. (In all cases, the closer we can get with few/more minor changes the better because it creates less chance of other ripples of effect which then have to be fixed themselves).
Cheers, Cross
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2407
|
Posted - 2014.06.17 21:31:00 -
[54] - Quote
Arkena Wyrnspire wrote:Cross Atu wrote: Headshot bonus is indeed, less than +100%. There is another bonus however for damage dealt to the back of the head which exceeds 100% (when last I tested it, I think this was in about 1.7 or there abouts) according to the in game readout with additional "eyeball testing" done by myself and others providing anecdotal confirmation that the efficiency reading seemed to apply.
Really? Testing now. Excellent, let me know if it's still in effect (and if you happen to grab the exact % efficiency as well that would be epic )
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2407
|
Posted - 2014.06.17 21:33:00 -
[55] - Quote
Appia Vibbia wrote:Cross Atu wrote:Llast 326 wrote:Kinz affecting walk speed would make me OP as a MinjaGǪ strafe would be insane, and people already complain about that, I don't want to be OP. Possibly as a separate module but it would need to be a fairly low percentage increaseGǪ very carefully balanced. It would address some of the issues but I would prefer a reduction to all suits back peddle, including the ones I use. A change to rotation really should happen, though I think a lot of people fear it being tremendous spin slowdown. I don't think it needs to be a huge amount, but i am not the mathematician here. I just blow **** up, and stab people. Slightly off track here but ~ What about a skill buff that gave a % of KinCat effect to walk speed? Or a direct skill buff that gave a % buff to walk speed. There are clearly implications here but if, for example, the current Amarr had this as part of their "hey I'm mobile" package would that create a new racial niche to play in or just break something? I love the idea of the diversity it offers but clearly making a new FotM isn't desirable, thoughts? If there was a skill that gave a bonus to walk/strafe speed it would become a mandatory skill. Strafe speed is the cornerstone of rifle vs rifle combat. The gameplay of DUST is heavily focused on Hip-Fire and DDR being the most powerful tools of combat There's already a large difference in experienced players vs new players that even the new people using proto and experienced people using starter fits can't overcome. This would really, really push the gap between players further apart. I should have been more specific, I mean a [b]racial scout suit buff]/b]. Now perhaps you already took the narrow specificity into account, but just to be clear, if it were a low level buff on a single racial scout suit how would you see that effecting the game, still on the OP side?
Thanks for the response Cross
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2407
|
Posted - 2014.06.17 21:41:00 -
[56] - Quote
Arkena Wyrnspire wrote:Arkena Wyrnspire wrote:Cross Atu wrote: Headshot bonus is indeed, less than +100%. There is another bonus however for damage dealt to the back of the head which exceeds 100% (when last I tested it, I think this was in about 1.7 or there abouts) according to the in game readout with additional "eyeball testing" done by myself and others providing anecdotal confirmation that the efficiency reading seemed to apply.
Really? Testing now. Tested. This doesn't work. Tested with a couple of different weapons but none of these worked, at least on the target sample suits (see the following anecdote). This was tested on a Galassault, Galmando, and Minlogi before I noticed something odd and tested that further. One interesting thing shown by testing - the headshot hit detection varies between suits when shooting at the back of the head. For example, the Gallente assault has a black armoured spinal bit which doesn't receive a headshot multiplier, although it's quite clearly on the back of the head area. Similar, the Galsent appears to be practically immune to headshots from behind - there's an armoured section that only receives normal damage despite clearly being on the head. This seems to vary wildly between suits - a quick test on the Minscout had it receiving full headshot damage all over the head zone. Something that's of particular interest to me is the headshot zone for heavies. I'll test for all of them and report back. Sounds very odd, I wonder why CCP would remove such an aspect. At the time of my testing the extra damage for the back arc/back of the head did not apply to all LW (didn't test all the HW or sidearms) but pushed the shotgun substantially over 100% (though not all the way to 150% if memory serves).
I am quite perplexed as to why CCP would remove such a thing, and with the quirky effects your describing I wonder if it was intentional or merely happenstance.
One take away from all of this is that if it can be changed once it can be changed again (surly a full UI update wouldn't be required for this type of change) so perhaps this is another tool we can employ to find stronger balance.
/wishing to be CPM currently so he could asking CCP R what the story on this one is Any current CPM0 members lurking this thread that could send out a ping on this?
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2407
|
Posted - 2014.06.18 00:23:00 -
[57] - Quote
One Eyed King wrote:Spademan wrote:Does anyone else have trouble hurting Caldari scouts? I mean, sometimes it feels like no matter how much I hit them I'm only doing like 1/10th of the damage. I have seen other threads that suggest the same. I've had a few instances of this but so sporadic that I chalked it up to unknown external effects and/or me being tired/bad. I'll have to keep a better eye out.
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2413
|
Posted - 2014.06.18 18:18:00 -
[58] - Quote
Adipem Nothi wrote:@ Arkena / Cross (on critical hits)
This is really good info. I think Cross might be onto something ...
If the framework for higher back-of-the-head multiplier is in place, it can probably be reactivated. If so, this could prove to be a viable fix alternative for Heavies. We'll have to address Arkena's observations early on though. The "weak spot" needs to be consistent; frame designs shouldn't make a merc any more or less resistant. Especially if its the god-d*mn Gallente Sentinel. :: facepalm :: I'm going to go poke at some CPMs and see if I can get any more info/get them to ping CCP regarding this. If the tool is in the bag not using it seems silly (pending any additional information of course)
Completely agree on consistency however, mechanics sporadically applying without clear upfront information drives me nuts (totally a pet peeve... like being too sick to drink )
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2414
|
Posted - 2014.06.18 19:24:00 -
[59] - Quote
Ghost Kaisar wrote:I would love a Critical Hit area. Just make all damage done to the back of a merc do extra efficiency.
Just like the weak spots on Vehicles, dropsuits have them too.
Hell, while you're at it....
90% to Legs and Arms 100% Lower Torso 110% to Upper Chest 120% Back Lower Torso 130% Back Upper Chest 140% Frontal Headshot 150% Back Headshot
This might crash the game though, knowing how CCP Codes... Presuming the tech supports it I would love something like this.
0.02 ISK Cross
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2416
|
Posted - 2014.06.18 23:28:00 -
[60] - Quote
Adipem Nothi wrote:Spademan wrote:Catch me up, who are these Twins? . Calamity Jane and Annie Oakley The universally feared, old-school shotgun duo. Key word "duo" They coordinated to great effect, it was very noticeable when both of them were in a game.
EDIT: Admits to murder taxi'ing them when I was a newberry trying to figure out which end of the smg was "up".
Cross Atu for CPM1- An emergent candidate
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
2418
|
Posted - 2014.06.19 00:17:00 -
[61] - Quote
I do SUCK wrote:Can any one link me to the this current patch cant seem to find it http://dust514.com/news/2014/06/hotfix-bravo-is-now-live/ ^Dev Blog
EDIT: Ghost totally Minja'ed me
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2419
|
Posted - 2014.06.19 00:35:00 -
[62] - Quote
Hey, let me know if I've misrepresented things. Thread regards moving Kats vs Codes to High Slots.
Cheers, Cross
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2433
|
Posted - 2014.06.19 06:03:00 -
[63] - Quote
Thread should have just been called off at IWS post
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2437
|
Posted - 2014.06.19 16:28:00 -
[64] - Quote
Cross Atu wrote:Adipem Nothi wrote:@ Arkena / Cross (on critical hits)
This is really good info. I think Cross might be onto something ...
If the framework for higher back-of-the-head multiplier is in place, it can probably be reactivated. If so, this could prove to be a viable fix alternative for Heavies. We'll have to address Arkena's observations early on though. The "weak spot" needs to be consistent; frame designs shouldn't make a merc any more or less resistant. Especially if its the god-d*mn Gallente Sentinel. :: facepalm :: I'm going to go poke at some CPMs and see if I can get any more info/get them to ping CCP regarding this. If the tool is in the bag not using it seems silly (pending any additional information of course) Completely agree on consistency however, mechanics sporadically applying without clear upfront information drives me nuts (totally a pet peeve... like being too sick to drink ) Update, message away Hans has responded and is pinging CCP. Now we wait
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2446
|
Posted - 2014.06.20 03:48:00 -
[65] - Quote
Brokerib wrote:Llast 326 wrote:Gavr1Io Pr1nc1p wrote: IK hahaha its a joke
I'm just saying that it can theoretically kill a suit in about one tenth of a second
Not saying it doesn't need a slight nerf, but yeah that was a joke^^^
I completely agree a slight nerf is needed Min scout should max out at 100 HP say 30 armour 70 shields I support this if the Minmatar scout is renamed to nightmare mode. "Stay awhile and listen"
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2465
|
Posted - 2014.06.22 16:05:00 -
[66] - Quote
/reads proposal thread, likes what he sees, is confused by Aeon Amadis response, taps keg to increase his quotient of 'thought serum" while deciding if he should respond
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2470
|
Posted - 2014.06.23 04:17:00 -
[67] - Quote
Adipem Nothi wrote:Cross Atu wrote:/reads proposal thread, likes what he sees, is confused by Aeon Amadis response, taps keg to increase his quotient of 'thought serum" while deciding if he should respond That's the point! We want to watch you guys debate! Okay, so it seems that's happening. But there's a price, you have to suffer the dire effects of a Biomassed shout out!
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2472
|
Posted - 2014.06.23 15:30:00 -
[68] - Quote
Adipem Nothi wrote:Right-wing Extremist wrote: That's because you're a baby version of Mr Musturd :-) Has anyone made sure CCP R has seen the most recent version of this? Even if he's in a place where adopting it wholesale is 'too much' having the concepts present to advise him in what changes do come would still, I think, be of value.
0.02 ISK Cross
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2473
|
Posted - 2014.06.23 18:04:00 -
[69] - Quote
Adipem Nothi wrote:
Feel free to "leak" it to him if you think it'd help :-) There's only one proposal document; all links are up-to-date.
Will do.
Adipem Nothi wrote: PS: I like Pokey and Black.
As it happens, so do I. Hope I get to work with them.
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2488
|
Posted - 2014.06.28 06:27:00 -
[70] - Quote
IgniteableAura wrote:Yea removing shared squad vision would be the best fix of all. Screw all the rest of the updates, nerf shared passive scans into the ground. Thats one hammer I would be willing to sign my name on. I've been asking about this for quite some time, it was one of the methods I thought could help balance passive vs active scans and thus allow for a viable active scanning role that doesn't have to trump all damps. If only active scans were shared and passives exclusive it changes things considerably. [Sidebar: a hunter scout on comms could still share intel, but this is fine in my view as it's coordinated play not just an always on effect.]
Late to the party I know, but I figured I'd toss a couple thoughts out.
Cheers, Cross
Cross Atu for CPM1- An emergent candidate
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
2488
|
Posted - 2014.06.28 06:35:00 -
[71] - Quote
Bojo The Mighty wrote:https://forums.dust514.com/default.aspx?g=posts&t=166555
This clown is trying to "Fix Scout tanking" in a completely awful direction: By nerfing shield regen and adding delay to armor reps
Humm, cart before the horse. Assaults are going to need love regardless of the scouts, I think I'll chime in there.
~Cross
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2494
|
Posted - 2014.06.28 16:12:00 -
[72] - Quote
CCP Rattati wrote:No way am I plowing through 813 pages to find the answer, so I will just post the question directly here.
If it can be done, what do scouts think of passive scans not being shared in squads, only active scans. If that is technically possible, maybe we can work on some of the scan/damp mechanics in a completely different way and CA scout won't be the be all and end all it is right now due to that.
That could lead to different hunting playstyles of various sig/scan profiles instead of the wallhack circle of death.
Independently of any ewar changes we mean to boost Amarr and Min Scouts in some way, not major way and also buff Assault, not nerf Heavies nor Scouts. If we can do that and not have to hit CA scout with nerfs, then that is our preferred path.
All good feedback appreciated R
CCP Rattati, best Rattati.
I'll let the more experienced (read not so noob as I am) give the more in depth feedback but for my part I wish I could +1 this post several times over, not least of which is because of where it's posted.
0.02 ISK Cross
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2495
|
Posted - 2014.06.28 16:58:00 -
[73] - Quote
Ghost Kaisar wrote:Grimmiers wrote:CCP Rattati wrote:No way am I plowing through 813 pages to find the answer, so I will just post the question directly here.
If it can be done, what do scouts think of passive scans not being shared in squads, only active scans. If that is technically possible, maybe we can work on some of the scan/damp mechanics in a completely different way and CA scout won't be the be all and end all it is right now due to that.
That could lead to different hunting playstyles of various sig/scan profiles instead of the wallhack circle of death.
Independently of any ewar changes we mean to boost Amarr and Min Scouts in some way, not major way and also buff Assault, not nerf Heavies nor Scouts. If we can do that and not have to hit CA scout with nerfs, then that is our preferred path.
All good feedback appreciated R
Well if you get rid of the shared scans I think you can use that as a buff for the amarr assault. It seems major, but if you can make it so it pulses at set intervals that may balance it. An interesting ewar buff for minmatar would be passive scans for remotes that could also ping for the team. As for active scanners, I thought it would be cool if they had a small radial scan added to the cone. Nothing greater than maybe 20~25 meters. It would make the focused scanner more useful for as a scout counter. So, like a 20m scan around the scanner, and then a pulse of focused scan in the direction? Ehhh. I like the idea, but that just re-introduces the problem again. What's stopping Gal Logi from sitting on the objective and spamming 4 of these 24/7? A fine example of (one element of) why I opposed the "one trick pony" equipment binding of the support/logistics role. It's very hard to make them both viable and not OP. Of course in the case of scans this is even more true while we struggle with the "all or nothing" scanning mechanics. I fully support the GalLogi active scans (as long as the present bonus remains) being meaningfully better than any other suit running those same active scans, and I like the idea of the radial in theory but as of now I couldn't advocate it in practice since there are some 'bunkered' objectives where it would be far to easy to put that GalLogi in a protective box thus keeping squad scans active almost constantly unless the position gets overrun. Which is unfortunately far to close to how things stand now with the CalScout and it's passive scans.
0.02 Cross
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2499
|
Posted - 2014.06.28 19:26:00 -
[74] - Quote
Appia Vibbia wrote: Cross Atu wrote:(as long as the present bonus remains) 2-4 EQ slots dedicated to active scanners vs 4 high slots and 2 low slots to provide the same effect. Logi can have both over 1000 total HP and a proto weapon. the scout trades HP/DPS/survivability to info. As long as Gal-Logi have a bonus to precision the game can't move on from it just being stupid OP If you're talking "perma scans" from a GalLogi it's a solid 4 equipment slots not 2-4, further one cannot run a full loadout of proto scanners and also run a proto weapon+ proto tank on the suit. Last time I played with fittings on the GalLogi it wasn't even possible to fully proto the tank (presuming armor here) at all while running a full loadout of scanners. Thus leaving that Gal slower than a scout, with a weaker weapon (which cannot be out much of the time because of cycling scanners), easier to pick up on hostile scans (both passive and active) and still a one trick pony.
The last point is the most pertinent to my stance. If a single asset is the very definition of a role, then that role needs to excel at tactical action whatever action that may be. If a GalSent cannot armor tank, if a Minja cannot quick hack, an aAmarr use laser weapons, or a CalLogi employ hives to great effect, things are wrong because those aspects of mechanics have been assigned as role niches. I love the idea of meaningful racial flavor within every suit type, but with the limited options for support - aka non-slay based - play in dust binding each Logi to a single equipment type the way it is now isn't the best option IMO, and I've been saying so from long before those bonuses were put into the game.
The current situation with the GalLogi, either it can make use of Active Scanners better than any other suit in the game, or it has no role. Which by extension means, it's use of Active Scanners must be meaningful or it has no place on the field (unless we make it just another flavor of slayer suit, which is again a game wide balance issue because of role/niche overlap). Add in the finite aspects of scout balance, and the "all or nothing" scan mechanics, and we have a real mess. To wit, the roles of each suit and race need to be tactically viable, and as unique/defined as possible (which is again, why I opposed those changes to the Logi in the first place, because they cause this very problem and others of it's type).
TL;DR - Saying "as long as the present bonus remains" isn't equal to saying "the present bonus/status is good and I condone it" (because, in fact, I don't think either of those things are actually true... but we work with what we have until we get something better)
0.02 ISK Cross
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2499
|
Posted - 2014.06.28 19:33:00 -
[75] - Quote
Ghost Kaisar wrote:Cross Atu wrote:Ghost Kaisar wrote:Grimmiers wrote:CCP Rattati wrote:No way am I plowing through 813 pages to find the answer, so I will just post the question directly here.
If it can be done, what do scouts think of passive scans not being shared in squads, only active scans. If that is technically possible, maybe we can work on some of the scan/damp mechanics in a completely different way and CA scout won't be the be all and end all it is right now due to that.
That could lead to different hunting playstyles of various sig/scan profiles instead of the wallhack circle of death.
Independently of any ewar changes we mean to boost Amarr and Min Scouts in some way, not major way and also buff Assault, not nerf Heavies nor Scouts. If we can do that and not have to hit CA scout with nerfs, then that is our preferred path.
All good feedback appreciated R
Well if you get rid of the shared scans I think you can use that as a buff for the amarr assault. It seems major, but if you can make it so it pulses at set intervals that may balance it. An interesting ewar buff for minmatar would be passive scans for remotes that could also ping for the team. As for active scanners, I thought it would be cool if they had a small radial scan added to the cone. Nothing greater than maybe 20~25 meters. It would make the focused scanner more useful for as a scout counter. So, like a 20m scan around the scanner, and then a pulse of focused scan in the direction? Ehhh. I like the idea, but that just re-introduces the problem again. What's stopping Gal Logi from sitting on the objective and spamming 4 of these 24/7? A fine example of (one element of) why I opposed the "one trick pony" equipment binding of the support/logistics role. It's very hard to make them both viable and not OP. Of course in the case of scans this is even more true while we struggle with the "all or nothing" scanning mechanics. I fully support the GalLogi active scans (as long as the present bonus remains) being meaningfully better than any other suit running those same active scans, and I like the idea of the radial in theory but as of now I couldn't advocate it in practice since there are some 'bunkered' objectives where it would be far to easy to put that GalLogi in a protective box thus keeping squad scans active almost constantly unless the position gets overrun. Which is unfortunately far to close to how things stand now with the CalScout and it's passive scans. 0.02 Cross Keep talking like this and you might find yourself a CPM Certainly going to give it a shot If I make it in, I hope you bastards are around to help keep me in line (and hopefully less than sober) most of the time. After all if you're not who else am I going to crib scout ideas from to present to CCP?
~Cross
P.S. DPLAK
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2506
|
Posted - 2014.06.29 00:45:00 -
[76] - Quote
One Eyed King wrote:Its hard to believe its been a year since this thread was started. Even more so that it is still going strong. It's because of the Power. The power of the teenage mutant minja turtles. ...I may be lacking sleep, or booze (they're interchangeable right?) don't mind me, move along
EDIT: Removed an arrow, three arrows was too much
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2528
|
Posted - 2014.07.03 03:23:00 -
[77] - Quote
Spademan wrote:Yup o/ From what I saw of the pre-alpha (or whatever they called it) footage, gameplay looks solid. And ripped straight from the Space Marine game, but that's not a bad thing. Even as an aspiring CPM (and aspiring Minja ) I've still gotten sucked in to Eternal Crusade. I was a 40k kid back in the day and have to admit I still dig the lore. If anyone happens to be looking for an invite code for bonus shiny things http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-7F0VJZOT6GL55
(yes if you use it I get shiny things too ), but as a drunken scoundrel I could hardly say no to the possibilities
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2528
|
Posted - 2014.07.04 07:59:00 -
[78] - Quote
Since I know the residents here don't generally care to venture out, I figured I'd bring the election listing to you. Final candidates list so you can select who you wish to elect.
Cheers, Cross
PS ~ Anyone have any good cures for insomnia? I think I may be "not sleeping" myself stupid
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2530
|
Posted - 2014.07.05 05:09:00 -
[79] - Quote
Spademan wrote:Cross Atu wrote:PS ~ Anyone have any good cures for insomnia? I think I may be "not sleeping" myself stupid Have you tried a club? Yeah, but the music tends to be loud enough to wash out it's subtitles and the track selection tends not to be very divers...
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2530
|
Posted - 2014.07.05 05:14:00 -
[80] - Quote
Appia Vibbia wrote:Cross Atu wrote:PS ~ Anyone have any good cures for insomnia? I think I may be "not sleeping" myself stupid Eat a small snack like once ever hour, time it, not something big but something like less than a handful of vegetables, part of a piece of fruit, etc. (see, this is when you say etc instead of et al, they are not interchangeable, Cross ) Exercising while the sun is still out also works. Or you can take 2-3 Diphenhydramine (Benadryl) pills 30 minutes before you want to go to bed. Haven't tried the first, need to do more of the second, the third doesn't seem to do it for me (even when I was a stupid lad and combined it with booze).
As to "et al" versus "etc" I think "and others" can be interchangeable with 'similar items are included'. Not at all times of course, but certainly there are times (I could provide examples using in game items or something but wouldn't that just be boring? ).
In any event thanks for the ideas, as it turns out I feel and think better when I sleep (who knew? )
Cross Atu for CPM1- An emergent candidate
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
2566
|
Posted - 2014.07.09 02:00:00 -
[81] - Quote
Adipem Nothi wrote:Appia Vibbia wrote: I can't support a change to Cal Precision that has 4 precision enhancers less effective than a Focused Scanner
Seems like the CalScout is going to take a big hit regardless. I think that swapping Precision for Range would soften the blow and permit CalScouts to continue culling the ranks of the undampened Scout. I can't imagine Low Range / High Precision being effective for anything other than following around Heavies. Plus, the GalLogi is under-utilized; this would give it an opportunity to step forward; if focused scanners break the game, we can always lobby to get them rebalanced. If such a change does come through one of the hotfixes, and it's having gamebreaking effects, be sure someone sojourn out of the shop to throw a bottle at me so that I know about it (in case I'm either not around here at that moment, or not noticing the issue myself... hopefully neither of which will happen, but... sometimes things happen when I've been drinking )
Cheers
Vote Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2567
|
Posted - 2014.07.09 02:10:00 -
[82] - Quote
Llast 326 wrote:Cross Atu wrote:Adipem Nothi wrote:Appia Vibbia wrote: I can't support a change to Cal Precision that has 4 precision enhancers less effective than a Focused Scanner
Seems like the CalScout is going to take a big hit regardless. I think that swapping Precision for Range would soften the blow and permit CalScouts to continue culling the ranks of the undampened Scout. I can't imagine Low Range / High Precision being effective for anything other than following around Heavies. Plus, the GalLogi is under-utilized; this would give it an opportunity to step forward; if focused scanners break the game, we can always lobby to get them rebalanced. If such a change does come through one of the hotfixes, and it's having gamebreaking effects, be sure someone sojourn out of the shop to throw a bottle at me so that I know about it (in case I'm either not around here at that moment, or not noticing the issue myself... hopefully neither of which will happen, but... sometimes things happen when I've been drinking ) Cheers I always have a whiskey bottle handy for you Cross always you say? How do you feel about flights to Shanghai?
(I may have an emote addiction and need to seek help )
Vote Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2571
|
Posted - 2014.07.10 14:15:00 -
[83] - Quote
Thoughts on hotfix charily changes? (goes to back read in case this has already been answered)
Vote Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2572
|
Posted - 2014.07.10 14:37:00 -
[84] - Quote
Adipem Nothi wrote:Cross Atu wrote:Thoughts on hotfix charily changes? (goes to back read in case this has already been answered) o7 Lots of positive reaction; minor tweaks suggested here and there. Sweet, any full on consensus regarding the minor tweaks, so that I can make sure I"m clear on those? (and hopefully the reasons why) /is still backreading
Cheers, Cross
Vote Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2611
|
Posted - 2014.07.26 16:32:00 -
[85] - Quote
Well, looks like I'm in. Which means I'll be in and out of the shop (feel free to shoot me a mail or whatever as well) to check for ideas to make me look goodexpress the views of the community
Now to go have (another) celebratory drink
Cheers, Cross
ps ~ thanks for all the interaction and support, it's having folks like you that actually give a damn about this game which made running for CPM worthwhile in the first place o7
See cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2617
|
Posted - 2014.07.26 18:57:00 -
[86] - Quote
Spademan wrote:Glad to see you in Cross, top of my list. I think. You were probably on it somewhere Considering the source, this endorsement feels rather like being ordained
See cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2622
|
Posted - 2014.07.27 01:47:00 -
[87] - Quote
Brokerib wrote:mollerz wrote:One Eyed King wrote:mollerz wrote:Ghost Kaisar wrote:
Have we done the NN attack yet?
Check the basement. TL;NIB version? Can't talk too much in the open, don't want to ruin the surprise On a completely unrelated and hypothetical note, have you ever wondered what happens when you get 16 scouts on comms in a battle? Is there a theoretical time I should hide... or run free fits in light of this theoretical idea?
See cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2623
|
Posted - 2014.07.27 03:32:00 -
[88] - Quote
One Eyed King wrote:Cross Atu wrote:Is there a theoretical time I should hide... or run free fits in light of this theoretical idea? EDIT: Unless there's theoretical room for a tag along who's NN game is so rusty even the minjas laugh at him Though I'm pretty sure I can't be legitimately called a proper anything You should be safe. Just use the buddy system, and don't go out after dark. Meaning I should draft you, Bay, and Monk?
See cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2627
|
Posted - 2014.07.27 20:54:00 -
[89] - Quote
Ghost Kaisar wrote:Bojo The Mighty wrote:One Eyed King wrote:Cross Atu wrote:Is there a theoretical time I should hide... or run free fits in light of this theoretical idea? EDIT: Unless there's theoretical room for a tag along who's NN game is so rusty even the minjas laugh at him Though I'm pretty sure I can't be legitimately called a proper anything You should be safe. Just use the buddy system, and don't go out after dark. But the dark is where I hide..... Bojo's Morrowind DiaryDear Ghost Kaisar, I've done a lot of traveling. I went from Suran, to Vivec, all over. Killed all the Telvanni sewer rats for that Grand Soul Gem, which I sold for loot baby loot. There are 3 houses in Morrowind. Hlaalu are foreigner friendly and focus on thief attributes. They are all about making that loot baby loot which could take me very far, but I feel like their area is just way too familiar with me, like I've been there a thousand times. The Telvanni house is all about power and wizards. They are super racist, it's always hard to get good prices from them because they start out hating you. They have my favorite cities and armor (squid helmets!) though and the land is full of creepy ass **** to kill you. The 3rd house is Redoran, they are the honorable group and favor good ol' warrior. I was never too familiar with this house but I learned an interesting thing about them: the big domes in the center of their towns are actually the shells of the Emperor Crab, an extinct megacrab. So I joined up Redoran because they specifically said that they like spears and medium armor. Now I'm trying to find some herder who lost his guar but I can't find her because LOLMorrowind has no destinations you have to use your journal which tries to give you directions. For instance: Go up the road take a road until you hit the hills, go west. So now I'm lost somewhere west of Aldusomething looking for a herder but instead I found some half dead chick who got attacked by Nixhounds and tellin me to go find her man who ran away..... Yours Truly, You Know Who Post Sciptum - Eat **** Greater Bonewalker. I busted into a cavern labeled 'Milk' (lol). Summoned a bound spear and the first guy ate it. I looted (baby) looted his body for his upgraded armor. It was the same kind but enhanced ethnicity so it was better. The next guy was a mage who summoned a Greater Bonewalker. Killed the mage before the bonewalker could do too much cursing. Eat **** bonewalker. The next guy was like a spellsword. . . . . **** destruction spells. Dear Bojo I told you that Morrowind is hard mode. Level up well and save often, because you have no idea what will be thrown at you. Always make sure your gear is in tip top shape, and NEVER be scared of running away. Sometimes you need to put aside a quest for later. Hlaalu is the best house IMO, but then again, I was a Dark Elf Spellsword. Stealth came naturally to me, and I used magic to augment it. If bonewalkers are giving you trouble, try killing at a distance. They curse on touch so just dance out of range with your spear and kill them slowly. Either that, or do what I do and BURN THE MOTHERFUCKERS. The game is also HUGE. So much to do and see. The place never loses that feeling of being an alien and hostile environment. Man, all this talk of the game makes me want to pop in my copy, or even buy a copy from steam. Sincerely, Ghost. Post Script: I'll keep a journal too. Stop it, both of you! You're totally going to lure me into completing another play through and I haven't the time... it's like some mad man decided I should do something responsible and useful like hold an elected position or... oh wait..
See cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2630
|
Posted - 2014.07.29 23:46:00 -
[90] - Quote
Adipem Nothi wrote:Cass Caul wrote:You guys are welcome. And you are crazy. Though it is rather curious how this non-issue became an issue last minute. I truly don't find my swarms to be especially effective against anything; they're especially ineffective against an ADS. It isn't difficult to get out of my range. Have been wondering similar things. Intend to inquire further.
See cool idea thread? Mail me the title and I'll take a look =)
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
2638
|
Posted - 2014.08.09 16:57:00 -
[91] - Quote
Back with a quick word on swarms, the upshot is that the current changes are slated as a first step to assess a number of things in a 'real world' context with the intent of advising future points of polish (not all of which are directly to the SL itself).
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2643
|
Posted - 2014.08.09 21:51:00 -
[92] - Quote
Cass Caul wrote:Cross Atu wrote:Back with a quick word on swarms, the upshot is that the current changes are slated as a first step to assess a number of things in a 'real world' context with the intent of advising future points of polish (not all of which are directly to the SL itself).
what? 'real world' context. Is the the argumentative platform to say we need to change strafe speed to 75% and backwards speed to 50%? Because I think it is. 'real world' = deployed in game
since we have no test server a lot of stuff simply won't show it's actual in game impact until it's actually in game
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2643
|
Posted - 2014.08.09 21:54:00 -
[93] - Quote
Adipem Nothi wrote:Cross Atu wrote:Back with a quick word on swarms, the upshot is that the current changes are slated as a first step to assess a number of things in a 'real world' context with the intent of advising future points of polish (not all of which are directly to the SL itself). Thanks for the update, Cross. Pleased to hear they'll be keeping an eye on Swarms. Don't tell any pilots, but I'm hanging mine up until they work better. Getting alot more done by just ignoring / avoiding vehicles altogether. There's an ongoing conversation on this subject among the CPM currently. If y'all shop locals want to toss up a few posts to give me some extra fodder as I weigh in on it I'd certainly be happy to use it
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2643
|
Posted - 2014.08.09 22:03:00 -
[94] - Quote
Cass Caul wrote:Cross Atu wrote:Cass Caul wrote:Cross Atu wrote:Back with a quick word on swarms, the upshot is that the current changes are slated as a first step to assess a number of things in a 'real world' context with the intent of advising future points of polish (not all of which are directly to the SL itself).
what? 'real world' context. Is the the argumentative platform to say we need to change strafe speed to 75% and backwards speed to 50%? Because I think it is. 'real world' = deployed in game since we have no test server a lot of stuff simply won't show it's actual in game impact until it's actually in game this is the problem of balance issues being a democracy and not a meritocracy. Time and time again the specialists have shown they know the game and the numbers better than the devs do. Case and point, Logibro's "look what I can do" thread about changing the sniper rifle reticle. He went through and saw a majority of people agreed with it. . . except none of the specialist, the people that have been using the weapon for over a year, the people that continue to use the weapon despite it's ******* terrible state, we're receiving the idea warmly. *tilts head to the side* So wait, Appia, you're saying that in your view there would be no reason to test things in an actual play environment if the proper select sub-group(s) were consulted? If so I'm not sure I'd go that far. Should those who use an item or role most heavily and primarily have input on it? Of course. Does that always happen? I can't say for sure but I'd lean towards probably not. However conversations certainly do take place, and are taking place, and let us all be brutally honest here, this is a game and fun can be subjective so there are times when there is no empirically correct answer, and there are even more frequent times when the most knowledgeable specialists are also not the most objective with regards to their specialized field, all of which contributes to parsing feedback being a rather messy prospect.
Of course I'm still a firm supporter of the notion that quality feedback can indeed be found, and used, and that sifting for it even in an imperfect manner, is worthwhile. Which is part of why I just asked for swarms feed back in this thread, turns out I trust you bastards to get it right more often than you get it wrong and I'd like to hear the POV from around these parts.
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2644
|
Posted - 2014.08.09 22:21:00 -
[95] - Quote
Spademan wrote:I, ugh, agree with Appia to a degree. People who know about the subject in question should be the first consulted. They help formulate a sensible proposal which is then brought forwards to the community as a whole. The second part is important as they may spot legitimate flaws from viewpoints the first group hadn't considered. You'd also run the risk of the first group being self serving, but I'd imagine the person asking the group (a Dev or Cpm member for example) being able to spot these instances. That's the general idea yes. I can't vouch for much of anything prior to the effective start of my term (election day wasn't the same as effective start date) but I agree talk to the people who are most invested first. For example talk to DS pilots and Swarm users when swarm changes are proposed due to their interactions with DS. Which is exactly what's happening to the best of my knowledge. There's a bit of a bottleneck in that identifying who actually knows their stuff can be somewhat more difficult sometimes, not everyone is as self sufficient as the residents of the shop, but the general concept outlined above is exactly what's happening.
I'm certain the execution, my own included, won't always be perfect. Just as I'm certain that CCP won't always take our recommendations. But the effort is most certainly being made.
On a related note, if there's a topic under discussion and you folks know someone 'in a related field' as it were, who seems to not be getting their voice out then by all means please give me a shout with the name, any links, and their background/bona fides so I can make sure that input is included.
o7
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2650
|
Posted - 2014.08.10 03:06:00 -
[96] - Quote
Cass Caul wrote:Cross Atu wrote: For example talk to DS pilots and Swarm users when swarm changes are proposed due to their interactions with DS. Which is exactly what's happening to the best of my knowledge. There's a bit of a bottleneck in that identifying who actually knows their stuff can be somewhat more difficult sometimes, not everyone is as self sufficient as the residents of the shop, but the general concept outlined above is exactly what's happening.
I'm certain the execution, my own included, won't always be perfect. Just as I'm certain that CCP won't always take our recommendations. But the effort is most certainly being made. The issue on DS vs AV is a silly one. At the base level what needs to happen first is confirmation through a Dev on the question: Are Assault Dropships supposed to have the survivablity of HAVs. At present, they do. Only their superior maneuverability and anti-infantry prowess on top of that is why people believe it should take fewer shots/volleys to kill an ADS than a Tank. The issue is not about identifying who knows their stuff, but on which POV is correct. Should ADS take as many shots to kill as a HAV or not. I personally think that's a bit of an oversimplification. However what my personal views are isn't actually all that relevant. What you have posed is a direct enough question and I'll raise it.
~ Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2653
|
Posted - 2014.08.10 04:30:00 -
[97] - Quote
Right-wing Extremist wrote:Gavr1lo Pr1nc1p wrote:Also, Jace, I took your advice and it worked really well!
I looked up some simple things i could do and they actually worked lol, so thanks man np bro. I haven't really bothered because, while my fiancee swallows, she's not into the whole 'facials' thing, so I'm not overly concerned about 'volume' or 'ropes' so much as 'potency'. Hopefully next year there'll be a little Jace runnin' around stabbing the cat and disappearing off tacnet. This is why I'm glad we share a corp, even if we both moonlight elsewhere with other tags
EDIT: Bojo, Ghost, you're still trying to ruin my life with this aren't you... I wish I could say it wasn't going to work
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2680
|
Posted - 2014.08.11 19:01:00 -
[98] - Quote
Interesting discussion. I'll keep popping back in to check on it but if/when a consensus is reached here send up a flare (or you know, post a specific summery or doc link) and I'll make sure the CPM has 'eyes on' for it.
Cheers, Cross
EDIT: If I seem not to be noticing, several of you know where to find me
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2682
|
Posted - 2014.08.11 20:05:00 -
[99] - Quote
Cass Caul wrote:Cross Atu wrote:Interesting discussion. I'll keep popping back in to check on it but if/when a consensus is reached here send up a flare (or you know, post a specific summery or doc link) and I'll make sure the CPM has 'eyes on' for it. Cheers, Cross EDIT: If I seem not to be noticing, several of you know where to find me *Flare* Can you use your nice, new, shiny connections to ask: Why are the ADV weapons IA5 Tactical Scrambler Pistol and C27-N Specialist Sniper Rifle not on the market? Sure thing
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2690
|
Posted - 2014.08.12 04:21:00 -
[100] - Quote
Cass Caul wrote:Cross Atu wrote:Interesting discussion. I'll keep popping back in to check on it but if/when a consensus is reached here send up a flare (or you know, post a specific summery or doc link) and I'll make sure the CPM has 'eyes on' for it. Cheers, Cross EDIT: If I seem not to be noticing, several of you know where to find me *Flare* Can you use your nice, new, shiny connections to ask: Why are the ADV weapons IA5 Tactical Scrambler Pistol and C27-N Specialist Sniper Rifle not on the market? More information on this should be forthcoming, it's being looked into as part of a larger sweep so it may take a bit before there's final word to share but I can confirm the matter has been raised and noted.
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
2693
|
Posted - 2014.08.12 05:08:00 -
[101] - Quote
Adipem Nothi wrote:* While investigating, please ninja in an increase to sniper rifle headshot multiplier :-) Stop stealing thoughts out of my brain, they're covered by NDA!!
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2693
|
Posted - 2014.08.12 05:11:00 -
[102] - Quote
Cass Caul wrote:Cross Atu wrote: More information on this should be forthcoming, it's being looked into as part of a larger sweep so it may take a bit before there's final word to share but I can confirm the matter has been raised and noted.
Cheers, Cross
NovajenzaCross third time's the charm. I certainly hope so, and for the record, feel free to hold my feet over the fire here. Until I bluntly state "I can't talk about that" then it is an open topic. There may well be a lot of "I don't have any new information yet" responses depending on how often I'm pinged on something but there are a ton of things on the go and it is in my view 100% legit to prod your friendly neighborhood CPM (in this case me) to make sure the specific question isn't getting lost in the shuffle somehow.
Cheers, Cross
EDIT: DPLAK
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2707
|
Posted - 2014.08.12 15:16:00 -
[103] - Quote
Bayeth Mal wrote:Also, it has been decided by the non-scouts that any scout that doesn't have to run all complex damps in their lows is OP. Welcome to the post buff Nerf.
I predict it will continue indefinately. The mobile radars will switch to Amarr and the cycle continues.
That's Dust 514 baby! Not on my watch. Yeah, I know, CPM is advisory only, no real power blah de blah, blah, but seriously that's right up there with 'forcing everyone to run sidearms only fixes everything' and 'support players don't need to be alive to do their jobs'
Once you bastards have a taste of C tell me where things stand, why it matters, and I'll go shake the ideas at the appropriate people. No role should be useless or pigeonholed to just one fit that is such a waste and contrary to the point of a sandbox game.
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2734
|
Posted - 2014.08.12 21:30:00 -
[104] - Quote
Adipem Nothi wrote:Cross Atu wrote:Once you bastards have a taste of C... Note to Self: Remind Cross to adopt new nomenclature prior to Hotfix Delta. I refuse!
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2734
|
Posted - 2014.08.12 21:38:00 -
[105] - Quote
Spademan wrote: Hey Cross, ol' buddy. Any chance of bringing up the difference between the Cloak and Active Scanner? Like, why do they work in fundamentally different ways? Ie: One's percent based and the other is a hard number. It bugs me.
That is an interesting point, care to throw a couple specific cases at me to highlight this; Because A) I believe CCP folks will process it more clearly that way and B) I'm too lazybusy to get it done myself at this very moment
but yea, totally will bring that question up (or is that "bring that Q up" since I'm practicing my nomenclature for the coming hotfix )
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2754
|
Posted - 2014.08.19 16:07:00 -
[106] - Quote
Adipem Nothi wrote:@ Cross You'd asked for AV feedback. There's good feedback in this thread, though it is spread out a 'bit :-) Thanks much
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2754
|
Posted - 2014.08.19 16:13:00 -
[107] - Quote
Quick, I need 20 CCs of Minja Proto fit, stat!
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2759
|
Posted - 2014.08.19 17:35:00 -
[108] - Quote
Thank you both!
EDIT:
IgniteableAura wrote:Mk0 fit Iggy style
Scout mk.057,690 Complex Shield Extender4,275 Enhanced Shield Extender2,610 Enhanced Shield Extender2,610 Complex Kinetic Catalyzer2,955 Complex Kinetic Catalyzer2,955 Complex Kinetic Catalyzer2,955 Ishukone Nova Knives12,975 Cloak Field2,085 ISK Estimated Cost:~ 92,010 Make that thank you all
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2759
|
Posted - 2014.08.19 17:36:00 -
[109] - Quote
Now to go spend lots of ISK trying to become less terrible
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2777
|
Posted - 2014.08.22 18:01:00 -
[110] - Quote
So, my support thread has taken a bit of a turn in the last few pages and there's some talk of making Logistics the 'lighter' of the two medium frames. Obviously I thought of you folks, anyone care to weigh in on such notions either here or there?
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
2779
|
Posted - 2014.08.22 18:20:00 -
[111] - Quote
Spademan wrote:Spademan wrote:Spademan wrote:Adipem Nothi wrote:Spademan wrote: How many newbros actually reach the cap?
I can't speak for other newbros, but I hit the cap religiously. Tell you what, when I'm playing later I'll poll some randoms/newbies, see what they say. No one responded A bunch responded today, I think about 15. Here's the results for anyone interested: I asked them how long they've been playing, responses varied from 3 weeks at the low end to 6 months at the high end. Then I asked how often they hit the cap, and there was a distinct pattern. Most said they've hit the cap a few times but don't most weeks. 3 said they never hit the cap and 1 said they hit the cap every week for a month. (This particular one had been playing 2 months) And then I asked if they think it should be increased. A resounding yes, but not for themselves. (bar the one player that had been hitting the cap) To quote one particular player "I think it should be increased for people who play for hours." Another said "There's no point denying progress" It's likely too small a sample size, but I found it interesting nonetheless. I also find it interesting. Thanks for this.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2779
|
Posted - 2014.08.22 18:21:00 -
[112] - Quote
Spademan wrote:The Minmatar assault is already dangerously close to the speed of the Amarr scout. You'd either have to increase the Scout speed (which allegedly breaks hit detection) or swap the assault speed with the logi speed. At that point you'd have to ask the Assault players if they'd be happy with that. Also, where's our special bonus for 1000 pages? You have me, I'm special
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2784
|
Posted - 2014.08.22 23:45:00 -
[113] - Quote
Cass Caul wrote:Cross Atu wrote:So, my support thread has taken a bit of a turn in the last few pages and there's some talk of making Logistics the 'lighter' of the two medium frames. Obviously I thought of you folks, anyone care to weigh in on such notions either here or there? Cheers, Cross http://www.protofits.com/fittings/shared/161/1174http://www.protofits.com/fittings/shared/161/5442http://www.protofits.com/fittings/shared/161/7014Here are my Logistics suits. 900 total HP on prototype suits. Increasing HP on the Logistics suits is probably one of the worst ideas I've seen. We clearly haven't learned our lessen about power-creep, have we? The rifles were rife with it, increasing DPS with each new release. Now we've flipped it 180-¦ and we're just adding more and more HP. There's really no reason to increase HP other than because of some petulant whining about Assaults getting an HP increase. Thanks for the fittings links, those are useful, not 100% sure about the focus on avoiding more HP in your post, is that meant as a opinion supporting the 'light logi' method? In either case thanks for the fits and response
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2785
|
Posted - 2014.08.22 23:49:00 -
[114] - Quote
Spademan wrote:IAmDuncanIdaho II wrote:Spademan wrote:Cass Caul wrote:Interrupting duncan before he makes a QPLAK Yes...yes...the record shall ne'er be broken. I'm drunk and run out of steam - still on page 1025 - damn you guys talk a lot. Besides - isn't the record a O(cto)PLAK? Yup, but QPLAK can become the other QPLAK which can then become a SPLAK and so on. I feel I may be more concerned with this than any person should. Put you aren't all person, so it's okay!
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2785
|
Posted - 2014.08.22 23:52:00 -
[115] - Quote
mollerz wrote:Hey Cross!
If you get a chance, can you discuss with the CPM about BPO conversions?
For example, I own 7 Dragonfly scout BPOs. I'd love to convert at least one to an M-1 scout. But really I'd like one to convert for each scout.
Same for exile AR BPOs. Would like a combat rifle conversion. But really, I'd like one of each race.
It would be great if there were more ways to RP one's race.
And to that end- hope hope- I'd really really like to trade in an LAV BPO for a minmatar LAV BPO. I would adore conversions. I feel like I need to put on my agro repellent for that and have scams on standby but I'd love to see it happen. No idea how likely it is to actually occur, but if I can find a way to persuade people I totally will
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2812
|
Posted - 2014.09.18 06:20:00 -
[116] - Quote
Pseudogenesis wrote:Million clone event starts friday and I believe it ends sunday Now with link!
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2812
|
Posted - 2014.09.18 06:21:00 -
[117] - Quote
Speaking of matchmaking, I hope y'all will let me know how the new system is shaking out for you (inquiring devs want to know, so I'm counting on you bastards to keep giving me stuff to make myself look gooduseful and relevant feedback
Cheers, Cross
EDIT: Yes I am back reading to see what was already said, but I figure impressions may flux somewhat given a little bit more exposure.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2812
|
Posted - 2014.09.18 06:27:00 -
[118] - Quote
Bayeth Mal wrote:RogueTrooper 2000AD wrote:Bayeth Mal wrote:Addendum:
Let me put it this way, I'm giving serious consideration to not bothering with the million clone challenge. If I do I'll log in, do my 10 matches and log out.
I already don't bother logging in for the daily SP That's what the scout and heavy spam makes dust like in general at the mo. My sig defines 99% of you. Oh hey, impotent nerd rage, that's a new one. But yeah, there's been many of us calling for a solution to the fire from cloak issue. As I put it: Bayeth Mal wrote:The firing from cloak exploit is to Shotgunning what the Redline is to Sniping. And as such I put away my Shotgun shortly after 1.8 came out. Started feeling like a scrub weapon. Sadly there is a tech issue in the way of the cloak + shotty fix, methods for addressing the current snag are being explored. FWIW
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2812
|
Posted - 2014.09.18 06:29:00 -
[119] - Quote
One Eyed King wrote:Spademan wrote:So how's this going? I'm going to check it out later, see how good it is. F*ck yes! Now if only I had more time to play games... Good thing winter is around the corner. Winter is coming Yep, I had too, I know this means I'm weak, my only defense is that I caught the infection long ago when there were only books so it has had quite awhile to entrench since then.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2820
|
Posted - 2014.09.18 22:54:00 -
[120] - Quote
Llast 326 wrote:Hmm Looked at the revised numbers for the FlaylockGǪ. PG is more reasonable than the first pitchGǪ NK optimization will hopefully come in with Delta as wellGǪ otherwise not sure where I will make roomGǪ What is up with the clip size thoughGǪ Proto clip size of 2GǪ might as well run the Breach. It seems better on paper at least. I think that NK opt is coming in Delta, have not seen what made the final cut yet (i.e. has been properly finished and is good to go) but last I knew that was the intent... unless I just passed out during a binder and dreamed it was coming, that might have been it too...
See a cool idea thread? Mail me the title and I'll take a look =)
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
2824
|
Posted - 2014.09.19 00:04:00 -
[121] - Quote
Spademan wrote:Cross Atu wrote:Llast 326 wrote:Hmm Looked at the revised numbers for the FlaylockGǪ. PG is more reasonable than the first pitchGǪ NK optimization will hopefully come in with Delta as wellGǪ otherwise not sure where I will make roomGǪ What is up with the clip size thoughGǪ Proto clip size of 2GǪ might as well run the Breach. It seems better on paper at least. I think that NK opt is coming in Delta, have not seen what made the final cut yet (i.e. has been properly finished and is good to go) but last I knew that was the intent... unless I just passed out during a binder and dreamed it was coming, that might have been it too... Cross, can we expect to see you and the other CPM members playing on the weekend for the Million Clone challenge? The last time I shot a cpm member was Iron Wolf Sabre just before uprising I'll be there, mostly Friday because my Saturdays are often busy and I work Sundays, SMB mentioned he'd be on, so did Longstride and IWS and I think Xel will be around as well so I'd say your odds are good (or, at least comparatively good for hunting 7 potential targets out of a pool of thousands and growing... it feels a little weird to say "growing" when talking about Dust but weird in a good way, yah know? )
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2832
|
Posted - 2014.09.19 20:53:00 -
[122] - Quote
Llast 326 wrote:Logged in last night on Llast to the shock of King Played a few matches discover that I have 30 Aur Proto PLCs in my inventoryGǪ Have a few games My Mu is weaker than many MuGǪ Last match with Llast Dom running around using my new found Proto PLC Some Red HAV decidesGǪ HAV Pilot wrote: IMA GONNA ROLL UP TA DIS HERE OB-JECT-TIVE AN BLASTER ME SOME BUGS Great First shot scared him Second shot caused panic Third shot netted me a dead HAV Switched to Minja after that because hey why not leave on a high point. That was a mixed bag of matchmaking a few randoms vs single squadsGǪ netter than two squads i guess Also ran into Cross I messed up my raptor jumpGǪ landed in front of his SG with my back to himGǪ I needed a new suit anyway that one was covered in blood Nice to see another CPM out and about. Well, when one jumps right in front of my SG even I can make that shot... mostly The real question is how many alts I will be able to get qualified for the MCC after capping out my main so I don't waste any of my Omega
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2833
|
Posted - 2014.09.19 21:24:00 -
[123] - Quote
Pseudogenesis wrote:So gents, do I activate my booster for the event now? I made a thread asking about it but none of the fish are biting. Yes, activate it today before downtime and you're golden.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2837
|
Posted - 2014.09.20 09:20:00 -
[124] - Quote
Llast 326 wrote:One Eyed King wrote:Spademan wrote:One Eyed King wrote:I am seriously thinking going Myofibril and seeing what that would do on my Commando. It sounds fun, but I don't know how viable that would be. I can help you there. Is it viable? No, not so much. Is it as fun as balls? Yes. Yes it is. What would be a good weapon to melee with? You have got to beat someone to death with a Nanohive BroFisting someone to death with the reptool is also amusing (doing it with a Sever Logi suit is even more fun )
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2839
|
Posted - 2014.09.20 09:38:00 -
[125] - Quote
Llast 326 wrote:Excellent choice Logi adaptation to losing the sidearmGǪ. Wait BroFisting The the reign of the true slayer logi begin! May not be the best at slaying, but you do not want to be on the receiving end of it when it works
EDIT: Makes note to get CCP to start listing melee in the killfeed as (killed with {item held})
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2842
|
Posted - 2014.09.20 10:49:00 -
[126] - Quote
Spademan wrote:Cross Atu wrote:EDIT: Makes note to get CCP to start listing melee in the killfeed as (killed with {item held}) Can it say punched with instead of killed? Everyone needs to know when I'm on my punching spree Sure, I was actually thinking (melee fist) or (melee nanohive) etc
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2850
|
Posted - 2014.09.20 23:27:00 -
[127] - Quote
Ran into Shotty twice so far today, once with, once against. I'll be impressed if I was noticed though as I was playing on my "zero sp" atl (it has sp, but all of it is in corp skills and the like so I only have starter fits with no sp support on that char). It is great for testing the NPE, and for making the MCC more successful (oh how I die so quickly) but not so great for making the top half of the leaderboard ever lol still as long as I get to shoot at people I know it's a good day
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2850
|
Posted - 2014.09.20 23:28:00 -
[128] - Quote
Also, fun stuff!
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2853
|
Posted - 2014.09.21 00:23:00 -
[129] - Quote
Getting my 10 in on my scout alt now, running "starter" scout fits (Dragonfly shotty with pure MLT BPO mods), already so much more playable than the zero sp char. jumped from "9th at best) to 4th in my first game out, also more than doubled my kdr and wp. The value of support skills in mobility and eWar it work
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2853
|
Posted - 2014.09.21 00:25:00 -
[130] - Quote
Adipem Nothi wrote:Cross Atu wrote:Ran into Shotty twice so far today, once with, once against. I'll be impressed if I was noticed though as I was playing on my "zero sp" atl (it has sp, but all of it is in corp skills and the like so I only have starter fits with no sp support on that char). It is great for testing the NPE, and for making the MCC more successful (oh how I die so quickly) but not so great for making the top half of the leaderboard ever lol still as long as I get to shoot at people I know it's a good day Newbros and Alts sharing my queue? It is as I feared. My Mu must be poo. Maybe, maybe not, that alt is a closed beta vet too and until Uprising I was capping every character I had every week so despite the "zero sp" thing his Mu might be decent (I used to play gunner for some topflight DS guys with that char back in the day).
See a cool idea thread? Mail me the title and I'll take a look =)
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
2853
|
Posted - 2014.09.21 00:26:00 -
[131] - Quote
hfderrtgvcd wrote:any updates on the clone count? Last update I'm aware of
Quote:912,707 as of 2014-09-20 12:10! #DUST514 #MCC
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2856
|
Posted - 2014.09.21 01:24:00 -
[132] - Quote
Question, does anyone have an up to date eWar spreedsheet that they'd be willing to link for me? I am trying to brush up on my understanding of the values in the current environment and I'm sure you bastards have a better grasp on that than I do.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2857
|
Posted - 2014.09.21 01:42:00 -
[133] - Quote
Thank you very much
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2857
|
Posted - 2014.09.21 01:44:00 -
[134] - Quote
Pseudogenesis wrote:I believe there's an updated spreadsheet on the first page of the thread, no? :P Wait... this is a thread I thought it was a place, like a Escher building, with no beginning and no end
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2859
|
Posted - 2014.09.21 02:07:00 -
[135] - Quote
Morathi III wrote:Maybe no one care but its an happy week for me. I will finally undergoes a surgery in 6 month after suffering strabism since beginning of june 2013, two week before the respec wiwe get in the beginning of uprising .Its a muscle nerv problem. I lived with this without treatment until beginning of june 2014 where i received special glsses to fix my vision, my problem was that strong that i received the maximum prism the glasses can get. I will undergoes the surgery in might be 6 months. For those wgo dont know strabism is a double vision problem,im atually at lvl which is the max lol. I was against questionned this week saying why i deleted Morathi III. Now you know. Some scout are sneaky even in RL Happy hunting Congrats, sounds like a very good thing to have resolved, best wishes on everything going well during your surgery and recovery.
Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2862
|
Posted - 2014.09.21 02:29:00 -
[136] - Quote
Mind = Blown
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2863
|
Posted - 2014.09.21 03:17:00 -
[137] - Quote
Llast 326 wrote:Cross Atu wrote:Mind = Blown Wait till you find my hidden distillery /drool
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2863
|
Posted - 2014.09.21 03:35:00 -
[138] - Quote
Okay bastards sharpen your knives, I've been thinking again and we all know what that means
In an effort to broaden the value of eWar without touching current scout values, and to make the medium frames more diverse I have been playing with the mad science of changing the profile on the logistics frames, reducing it a bit so that there is more incentive for logi to run damps (and not brick tank) while trying to avoid having them mess with scout play.
Alright, general notion having been framed here are my opening thoughts, tell me what y'all feel about them and help me polish this up so it is worthwhile before I show it to CCP.
Reduce logistics base profile from 50 to 45 or 46. Aim is to have 3x damped logi hitting a modified profile of 29 which (correct me if I'm wrong) would still make them show up on proto scanners (even without the GalLogi bonus) and most non-bricked scout fits. However let them be under the scans of most medium and heavy frames promoting a reason to run more non-bricked logi fits.
In addition to the general question above (and telling me if my math is wrong as it sometimes is) I am wondering your thoughts on the following.
1. The GalLogi has 5 lows, would the added value of damps 4 and 5 be problematic in this context despite the stacking penalty?
2. The CalLogi has room to max buffer 5 complex shield extenders while still running 3x damps, does this added eWar potential (if their base profile were shifted 5 as suggested above) directly hinder scout play in some manner as it is not coming so directly at the cost of tank?
3. Is a net profile of 29 (when triple damped) a bad or good number to shoot for in the interests of bringing some medium frame eWar play into the picture without damaging the scout role? Why/Why not?
Looking forward to your input
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2866
|
Posted - 2014.09.21 05:13:00 -
[139] - Quote
Llast 326 wrote:Cross Atu wrote:Okay bastards sharpen your knives, I've been thinking again and we all know what that means In an effort to broaden the value of eWar without touching current scout values, and to make the medium frames more diverse I have been playing with the mad science of changing the profile on the logistics frames, reducing it a bit so that there is more incentive for logi to run damps (and not brick tank) while trying to avoid having them mess with scout play. Alright, general notion having been framed here are my opening thoughts, tell me what y'all feel about them and help me polish this up so it is worthwhile before I show it to CCP. Reduce logistics base profile from 50 to 45 or 46. Aim is to have 3x damped logi hitting a modified profile of 29 which (correct me if I'm wrong) would still make them show up on proto scanners (even without the GalLogi bonus) and most non-bricked scout fits. However let them be under the scans of most medium and heavy frames promoting a reason to run more non-bricked logi fits. In addition to the general question above (and telling me if my math is wrong as it sometimes is) I am wondering your thoughts on the following. 1. The GalLogi has 5 lows, would the added value of damps 4 and 5 be problematic in this context despite the stacking penalty? 2. The CalLogi has room to max buffer 5 complex shield extenders while still running 3x damps, does this added eWar potential (if their base profile were shifted 5 as suggested above) directly hinder scout play in some manner as it is not coming so directly at the cost of tank? 3. Is a net profile of 29 (when triple damped) a bad or good number to shoot for in the interests of bringing some medium frame eWar play into the picture without damaging the scout role? Why/Why not? Looking forward to your input Cheers, Cross Oddly I was looking at this the other wayGǪ as in Logi having a better Precision in order to catch light dampened scouts thereby reducing the Brick Tanking Slayer ScoutGǪ but never put the numbers to it
I'm not opposed to swapping that notion in rather than a profile change. I actually looked at both of those, and range. Decided to go with profile as a first offer based on the margin between the Scout and Assault numbers having the most 'play' to allow for changes. Totally open to discussion on going with one of the other two aspects instead however.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2866
|
Posted - 2014.09.21 05:27:00 -
[140] - Quote
Right-wing Extremist wrote:Cross Atu wrote:Okay bastards sharpen your knives, I've been thinking again and we all know what that means In an effort to broaden the value of eWar without touching current scout values, and to make the medium frames more diverse I have been playing with the mad science of changing the profile on the logistics frames, reducing it a bit so that there is more incentive for logi to run damps (and not brick tank) while trying to avoid having them mess with scout play. Alright, general notion having been framed here are my opening thoughts, tell me what y'all feel about them and help me polish this up so it is worthwhile before I show it to CCP. Reduce logistics base profile from 50 to 45 or 46. Aim is to have 3x damped logi hitting a modified profile of 29 which (correct me if I'm wrong) would still make them show up on proto scanners (even without the GalLogi bonus) and most non-bricked scout fits. However let them be under the scans of most medium and heavy frames promoting a reason to run more non-bricked logi fits. In addition to the general question above (and telling me if my math is wrong as it sometimes is) I am wondering your thoughts on the following. 1. The GalLogi has 5 lows, would the added value of damps 4 and 5 be problematic in this context despite the stacking penalty? 2. The CalLogi has room to max buffer 5 complex shield extenders while still running 3x damps, does this added eWar potential (if their base profile were shifted 5 as suggested above) directly hinder scout play in some manner as it is not coming so directly at the cost of tank? 3. Is a net profile of 29 (when triple damped) a bad or good number to shoot for in the interests of bringing some medium frame eWar play into the picture without damaging the scout role? Why/Why not? Looking forward to your input Cheers, Cross I'm already seeing a lot of Logi and even Commando frames trying to do scout-y things. Cloak-REs, Cloak-Shotgun. It's pretty nonsensical, but the only reason for it is that these suits are able to fit the cloaks already and too many people playing this game are so worried about their K/D that they don't approach the game from a team-tactical viewpoint considering what roles the different frames are meant to fill, they're looking for the lowest risk. This means cloaks where possible with as much HP as possible. Which means gk.0 commando suits with cloaks and shotguns. Logistics suits with cloaks and REs and proto ScRs and Rail rifles. And that's just scratching the tip of the iceberg. Now, specifically considering logistics frames, it's bad enough their EQ fitting bonus applies to cloaks. Giving them more incentive to try to be "heavy scouts" will, in my opinion, only bring back more of the "slayer logi" play. Relatively heavily tanked suits cloaking and running under MOST other suits' scan strength, dropping REs, rep hives and toting shotguns or ScRs with turbo buttons or Kaalakiota rails or Six Kin ACRs... No thanks, man. On a related note I am actually looking to get the bug which applies the logistics equipment reduction to the cloak fixed. As I understand it this is not working as intended. So that fix and this suggestion would roll out at the same time. Are there any ways you can see opening up eWar play outside of scouts that you would not consider the creation of "heavy scouts"? Is the fix to the current logi discount on cloaks be meaningful enough to change your perspective on the matter? Does a logi suit running 3x damps still count as heavily tanked in this context (could you give me a ball park of the HP you consider heavily tanked for the context of this discussion)?
Full Disclosure To be frank, calling out my own biases here; I do not think that REs are a scout exclusive bit of gear nor should, in my view their use be bound to a single role. In the same vein I do not see the ability to use any particular Light Weapon as heavily pertinent to a Medium or Light frame balance pass because everyone can use those weapons.
So, having called out my own biases, and asked what I hope are relevant questions, I await further response (oh, and to be clear, while I want answers to my questions, I am not closed to explanations of why my biases may not be agreed with)
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
2866
|
Posted - 2014.09.21 05:28:00 -
[141] - Quote
Adipem Nothi wrote:@ Cross Added "Cross Math" tab here to demonstrate a range of base profile progressions, incrementing from 40 dB up to the current base scan profile of 50 dB. It appears that your objective values are already well within reach. Either our maths aren't matching or I've misunderstood what you're seeking to accomplish. I triple checked my calculations, but it could be my error. Please see the link and let me know. Let's get the numbers straight before folks weigh in on this. o7 Checking now, but I can say before I've even loaded the tab, that I'm inclined to trust your math more than mine
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2866
|
Posted - 2014.09.21 05:31:00 -
[142] - Quote
Right-wing Extremist wrote:Pseudogenesis wrote:Imo logis should get a precision buff as opposed to a dampening buff. It's the domain of the scouts to be unseen, but everyone uses precision to one extent or another. Precision is necessary for the lighter suits, so it makes sense that the logistics get the second best precision, being the second weakest suits. It would also fit into their intended role as a support suit, and it would allow them to know when to retreat by being able to see threats coming.
I don't know if that's feasible numbers-wise though, so dampening works too. In view of the Logi as a support role, I agree that Precision is the better route. Precision bonus without squad-shared scan like scouts have. Give them damping and if they're playing Logi as support, i.e., running with a heavy, their being dampened won't help them - the heavy is a shining beacon of "here we are, come get us". Precision to see threats coming and be better able to communicate this to the heavy/squad they're supporting makes more sense to their role. Well, seems I should have gone with my first inclination before I tried to make sense of the numbers lol
Can any of you cats with a better grasp on the balance here suggest a good buff that would be meaningful without infringing on the scout role?
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2867
|
Posted - 2014.09.21 06:07:00 -
[143] - Quote
Appia Nappia wrote:Ok, so On Med-Frame Damps: *shudders in delight* Math, better than sex. Which I can say now that I'm getting it more often than I want.
The target number should be 3 damps + Ishukone cloak + Profile dampening V = 20 to 20.49
This would mean that they can get past Min, Gal, and Cal Scout passive and Gal-Logi active, but vulnerable to Amarr Scout or Focused.
19.5= X*0.9*0.9*0.5033 47.83 = X
20.49 = X * 0.9 * 0.9 * 0.5033 50.26 = X
So any value of 48, 49, 0r 50 should work. . . Oh, hey, it's already 50
I am starting to get this creepy feeling that CCPs current numbers may actually be right in this case... I... do not know what to do with this feeling.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2867
|
Posted - 2014.09.21 06:30:00 -
[144] - Quote
Appia Nappia wrote:Cross Atu wrote:I am starting to get this creepy feeling that CCPs current numbers may actually be right in this case... I... do not know what to do with this feeling. EDIT: Sans cloak, in the case of Logi since IMO that shouldn't be a standard build even for damped logi suits (cloak being a scout toy), peg it to 45? (yes that is a totally sloppy way to do those numbers, but you'll do them better than I would anyway and I'm tired so I'm taking a shortcut). Oh HELLLLLLLLL no! If the Scout is required to use the cloak for profile dampening purposes so does everyone else. Unless you want to pitch some changes to Rattibro saying Scouts shouldn't need the cloak to dampen against Focused Scanner- which would be much appreciated. That would be a pretty big cuntpunt or kick in the balls for the Logi to not need the cloak to get to that level. Especially if you did do that, they could add the cloak to beat Amarr Scout scans. The Logistics suits have 2 more fitting slots than Scout. I more dampener than Min/Amarr Scout to get the same value is ****** up Would your view on that change at all if someone (who shall remain nameless) thinks that perhaps were the cloak to be made much more fully a scout based bit of gear it could conceivably get a bit more oomph back in its profile damp values?
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2876
|
Posted - 2014.09.21 11:04:00 -
[145] - Quote
Appia Nappia wrote:Cross Atu wrote:Would your view on that change at all if someone (who shall remain nameless) thinks that perhaps were the cloak to be made much more fully a scout based bit of gear it could conceivably get a bit more oomph back in its profile damp values? No. My views have been the same since December. The cloak shouldn't be involved in dampening. Gal w/ 1 PRO + 1 STD Damp should beat Focused. Min/Amarr/Cal w/ 2 PRO Damps should beat Focused. I have no clue what "oomph" could be from your point of view. Only: full invisibility + 80 seconds + long (2.5 seconds) decloak time are the only things I'd like to see it become. As long as it's partial visibility when active it should be functioning the same way it does now. Short Duration, short decloak. The dampening effecti isn't a good thing. It makes the cloak a necessity if you want to play the stealth game. Iggy might be strongly of mind that every scout ever should always have to use proto cloaks, but I despise the notion.
Addendum #1 Do you know the current state of stacking penalties on negative modules. They fixed positive modules being aplied top-down based on slot configuartion but last I checked it was still applying the largest stacking penalty to the highest number. e.g. 1 complex damp and 1 std damp is not 25% + 15% --> 25% + 13.04% but instead 15% + 21.73%
Addendum #2 I would accept the change if damp values were 25% for STD, 50% for ADV and 75% for PRO; keeping in mind that partial visibility has fast decloak and full invisibility has long decloak. Maybe I'm just tired (I am defiantly tired, haven't slept in way too long... maybe like a day now) but this confuses me, not the stance in general but simply that I'm failing to see how it is in accord with your prior post (again maybe I'm just tired and missing it). First post I understood to mean "reaching proper damp levels w/o cloak isn't acceptable" second seems to be pretty clearly saying you don't like damp and cloak to be linked effects, so, even if this may all make sense once the insomnia breaks and I have a clearer head, just in case it doesn't snap into focus then could you tell me what I'm missing in what you said because it certainly seems like I must have missed something.
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2881
|
Posted - 2014.09.21 18:17:00 -
[146] - Quote
Adipem Nothi wrote:@ Cross Atu
If my math is correct, Logis are currently capable of competing with Scouts in Scan Profile and Precision. In both cases, they become "scout-like" at 2 modules invested and begin to outperform Scouts at 3 modules invested.
I'm of the opinion that the toll for the Logi to cross domains should remain at 2 modules. In light the Logis slot count, I believe that reducing said toll to one module would very likely introduce imbalance.
What do you think? I quite agree, my earlier silly oversight in not including the eWar skills (only suit and mods) threw off my sense of where things were but moving things to where only 1 module is needed seems like too much of a role infringement on scouts.
So, by the sounds of it maybe the idea that came up when I was talking with Jace last night is the only ticket left to ride, that being the notion of scan range (sorry if this has already been addressed, I'm still catching up from several hours back).
Also, while conceptually I like the notion of the logistics holding a space between scouts and assaults there may not be a sufficient margin in the numbers which is part of why I wanted to have this conversation here before moving forward on anything
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2882
|
Posted - 2014.09.21 20:00:00 -
[147] - Quote
Llast 326 wrote:Spademan wrote:If I had any power over the game I'd buff Assault Precision and Logi Range.
But there's probably a very good reason that I don't have power. If i were we would have dynamic EWAR What I wouldn't give for the resources to do that trying to make some viable diversity possible within what frequently amounts to a binary system is.... I'll just call it less than ideal
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2902
|
Posted - 2014.09.24 15:56:00 -
[148] - Quote
Llast 326 wrote:Right-wing Extremist wrote:Pseudogenesis wrote:voidfaction wrote:Llast 326 wrote:Gaaahhh
How much Sp do I need to save for NK Optimization to get it to 5 when it comes out?
Mathppia, Hearithmatic, anyone? 1,865,520 hnnngh this hurts my soul How much would getting level 3 be, around 6-800? Bah, **** it. Not like my minja is ever going to have PG anyway. I have Prof 2. Prereq for all the optimizations is 4. So in order to unlock Optimization, I have to become that much more deadly. I'm okay with this Prof 5, will be capping Op to 5 when it lands. All i need now if some Officer 'Mustard Cutters' and I'll be set I said ALL I NEED NOW IS SOME OFFICER 'MUSTARD CUTTERS' eh eh wonder if any Devs might see this Officer weapon creation sidearm event you say?
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2905
|
Posted - 2014.09.24 17:22:00 -
[149] - Quote
Llast 326 wrote:Adipem Nothi wrote:Assault ScP (prof III) hits hard and has a healthy RoF. Seems its hipfire dispersion was increased. SK9 Breach SMG (skills maxed) feels pretty solid; didn't immediately strike me as better or worse than other SMGs. Now Ion next Oh and anybody check the LP store to see if they updated it on the stealth? I haven't checked for super stealth but I believe the hope is to include those next hotfix (pending all the usual shenanigans)
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2943
|
Posted - 2014.09.30 07:35:00 -
[150] - Quote
I come bearing a message, nay a plea, Soraya has been playing with keyboard and mouse since it first was added to the game, and can't figure out how to set off an RE. I watched (via tacnet as I tried to make my duel SMG cloak-less scout work tonight) As the poor lad ran round the map mashing keys trying to make something, anything work. CCP Rattati suggested his salvation lay here in the shop, but Soraya is pretty sure it's scary in here, I think it was something about combining knives and a bunch of drunks, so he asked me to be his emissary.
So here I stand, bearing from you this message imparted to me by Soraya Xel Help me bastards of the barbershop, you're my only hope!
See a cool idea thread? Mail me the title and I'll take a look =)
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
2943
|
Posted - 2014.09.30 07:39:00 -
[151] - Quote
SOONtm /me dives under a table in hopes it will slightly prolong his survival
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2952
|
Posted - 2014.09.30 16:04:00 -
[152] - Quote
Appia Nappia wrote:Cross Atu wrote:I come bearing a message, nay a plea, Soraya has been playing with keyboard and mouse since it first was added to the game, and can't figure out how to set off an RE. I watched (via tacnet as I tried to make my duel SMG cloak-less scout work tonight) As the poor lad ran round the map mashing keys trying to make something, anything work. CCP Rattati suggested his salvation lay here in the shop, but Soraya is pretty sure it's scary in here, I think it was something about combining knives and a bunch of drunks, so he asked me to be his emissary.
So here I stand, bearing from you this message imparted to me by Soraya Xel Help me bastards of the barbershop, you're my only hope! Onto the quoted text: haven't really played much with the mouse, other than using the keyboard to type and I used to exploit the issue where if you inputted A or D on the keyboard and tried to strafe on the controller it doubled your speed . . . but shouldn't it just be the same as controller? Right mouse button should set it off. The same button you use to aim should also detonate it. . . . Though, you should double check that he's using remote explosives and not proximity explosive. In fact, I'll bet Cross 2M ISK, payable the next time I log in that the issue was proximity explosives instead of remote explosives. I'll tell him the needful button, and about that bet you're on (what's the point of unused ISK anyway eh? )
Quote:Speaking of drunks, I could really use a drink. I've gone months without booze, but that was because I didn't have the money or the people to drink with. Right now it is being withheld from me and I don't have the means of transportation to buy any myself. The lack of choice is making me want it more. I don't even want to get drunk, I just crave the taste of wood and burnt peat, or of juniper berries. Because Gin tastes like Christmas, and by Christmas I mean a Christmas tree. Mmmm, pine needles. withheld choices are no good in my book, FWIW if you weren't half a nation and a mountain range or some such away I'd gladly crack open a bottle of christmasYuleGin with you. o7
Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2952
|
Posted - 2014.09.30 16:07:00 -
[153] - Quote
Pseudogenesis wrote:Cross Atu wrote:SOONtm /me dives under a table in hopes it will slightly prolong his survival You better not hype me and run, boy. sharpens knives But you've already scanned me, and I am trying to learn to be more scout-y, and I know of no other scoutly way to survive after having been scanned than to use over, run, and hope it moderately prolongs me life (aww who am I kidding I usually just throw myself at the offending party using "deranged rabbit" style kung fu and a shotty and/or knives... but in theory were I not a bad scout playing badly I would use cover and break contact )
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2963
|
Posted - 2014.09.30 17:15:00 -
[154] - Quote
Adipem Nothi wrote:Cross Atu wrote:But you've already scanned me, and I am trying to learn to be more scout-y, and I know of no other scoutly way to survive after having been scanned than to use over, run, and hope it moderately prolongs me life (aww who am I kidding I usually just throw myself at the offending party using "deranged rabbit" style kung fu and a shotty and/or knives... but in theory were I not a bad scout playing badly I would use cover and break contact ) Not sure if this maneuver has an official name; Mollerz calls it " the spider." What you need: * Lots of practice jump charging * A quick Scout, preferably Minmatar * Sufficient damps to beat passive scans * Good timing and good knives What you do: Hide your knives; pretend as though you're fleeing. Break your pursuer's line of sight by rounding a corner. Switch back to knives. Quickly rotate, sprint and leap toward back toward the corner, timing your jump charge for a head-on b!tchslap just as your opponenet makes the turn. Was it Moody or Musturd who'd always say, " never chase a Scout around a corner"?
Caveat: Be cautious when luring experienced heavies around corners; they tend to round wide, presumably a result of lessons learned from REs (giggles). Also, don't try this move on a shotgunner; he will melt your face 100% of the time. There's a way to do my minja insanity effectively Well now, I don't know that they qualify as "good knives" (being as MLT are required to qualify) but this sounds like a tempting activity for the upcoming sidearm event
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2966
|
Posted - 2014.09.30 17:27:00 -
[155] - Quote
Right-wing Extremist wrote:Cross Atu wrote:SOONtm /me dives under a table in hopes it will slightly prolong his survival *drives a pair of Ishukone knives into that very same table top, reaching behind his back for his other pair.You best not be trollin', Cross... I got over thirty Gastun's, and I need ISK. For, uh... reasons. /me contemplates the wisdom of inquiring after said reasons /me discards the idea of pointing out the frequent timeframe of "SOONtm" *cough*pilot suits*cough* as a defense /me gives up and scuttles for new cover
umm... I mean.... *ahem* I never troll, ever... especially not in here. I couldn't even if I wanted to, the CPM tag renders it physically impossible er... trolling requires the minimum sobriety to employ forethought Yeah! Lets go with that one
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3003
|
Posted - 2014.10.01 20:37:00 -
[156] - Quote
Adipem Nothi wrote:These militia knives remind me ... F*cking backpedal speed. Speaking of, give me numbers in a pretty Rattati friendly speadsheet and I will lob them at His masterness (bonus points for anyone who gets that reference ).
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3005
|
Posted - 2014.10.01 20:48:00 -
[157] - Quote
Aaaaannnnnd lob
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3008
|
Posted - 2014.10.01 22:27:00 -
[158] - Quote
Spademan wrote:I've been thinking about picking up the Wheel of Time series. Anyone here read it and can tell me if it's a good read? Jace is much more detailed in his response so read that for sure. Mine amounts to "It was worth reading, long (which I like) and had its strongest points near the middle (IMO). Some of which is likely due to Jordan passing away, but some of which is also the effects of diffused focus as more characters in more separate locations are tracked"
Do I consider it wroth having read? Certainly. Would I read it again? I'll probably get around to that at some point (but there are a lot of unread books out there so...)
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3008
|
Posted - 2014.10.01 22:28:00 -
[159] - Quote
Llast 326 wrote:Pseudogenesis wrote:What's with all the Nothi love? It's flying over my head faster than a poorly aimed plasma cannon shot The thing with the thing of the Nothi thing is something that is hard to explainGǪ without things being said about the thing GǪ. Savvy? Someone get this man a drink!
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3022
|
Posted - 2014.10.02 07:00:00 -
[160] - Quote
Bayeth Mal wrote:Right-wing Extremist wrote:Cass Caul wrote: And Jace learns the lesson that a scanned Scout is a dead Scout I see so many scouts talk about their triple kincat fits. I don't know how the **** they get away with it, but I never do. Engineering+Core level 5? Surely by now you must be sitting on like 15mil SP? Once I hit 20 I kinda lost interest in SP, I got what I wanted and have wasted the rest on lol fits. Just be glad you have the MCC and triple SP events early, I started at the beginning of uprising. I didn't see a triple SP event or anything until I'd been playing for >6 months. I have over 60 mill right now and still feel like I'm gasping for SP (of course every time I want to know about something I want to go test it which means lots of suits...)
What I want is shorter FW ques, I have been waiting for battle (restarted the que several times now) for over twenty minutes with every faction selected, can it really be that hard to find a single slot in any FW battle?
See a cool idea thread? Mail me the title and I'll take a look =)
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
3037
|
Posted - 2014.10.02 19:49:00 -
[161] - Quote
Command feedback thread live.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3039
|
Posted - 2014.10.02 20:03:00 -
[162] - Quote
Right-wing Extremist wrote:I don't care about KD. I care about being ISK positive and thus not perpetually broke. /buys BPOs for upcoming event due to this motivation
I can break 6k WP in a match (well, okay, I did that once) but going ISK positive without running free/nearly free fits or in a squad with many needles (yes Appia, some of us like having them used on us, no you may not criticize my ****** habit ) seems virtually impossible for me.
Common matches PC - Win match, place in top 5, lose ISK Pubs - Burn clones like water (water burns right? ) proto hunt in free fits, earn ISK and lutz FW - Run from AWOX, kill friendly cloaked scout on the road with my LAV continuously drop uplinks while orbiting the map, flip coin to see if anything is earned (win/lose being what it is)
ProTip: Always have a flask within reach before matches, makes Dust more fun EDIT: Secondary ProTip, do not tell the GC you are drinking prior to the PC match, especially if you are a ringer
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3045
|
Posted - 2014.10.02 20:33:00 -
[163] - Quote
Cass Caul wrote:Wut!?
You need to learn from the school of Lady Apps, where you play better drunk. Also take a drink every time you die. You learn to stop dying when you play with that rule
fights temptation to make off color joke about the term "Lady Apps"... something about siri meeting an android Why is it that this drinking game, which may kill me, is so kitten tempting? I feel like a moth, I know better, but it is just so hard to resist (who am I kidding I am totally going to try this... let's hope it is not one of my "earn two OBs while dieing 27 times matches ).
Maybe I'll be Appia when I grow up, I'll shoot better (both guns and booze) and likely have a better body too, mean time at least I have my shiny, shiny blue borders to console me
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3045
|
Posted - 2014.10.02 20:34:00 -
[164] - Quote
Cass Caul wrote:Cross Atu wrote:mollerz wrote:Cross Atu wrote:Right-wing Extremist wrote:I don't care about KD. I care about being ISK positive and thus not perpetually broke. /buys BPOs for upcoming event due to this motivation Why would you buy BPOs? Free sidearms = free fits = no ISK loss when I (try to) earn sidearm naming privileges (read: die thousands of times because I'm terribad with sidearms). Also, I may be a bit OCD and those things have blue borders man, blue borders! Any BPO that costs more that 50 AUR is a ripoff Good thing I basically bought them all when they were
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3048
|
Posted - 2014.10.02 21:19:00 -
[165] - Quote
Cass Caul wrote: Hey Cross, well the templar and dren scramble pistol count for this event?
It is mlt stats after all That is a good question, I will ask o7
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3050
|
Posted - 2014.10.02 21:44:00 -
[166] - Quote
icdedppul wrote:they are standard not militia.... like the toxin ^Yep, this. So sayith CCP
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3050
|
Posted - 2014.10.02 21:47:00 -
[167] - Quote
Cass Caul wrote:icdedppul wrote:they are standard not militia.... like the toxin What are you smoking bro? Bpo scrambler pistols have MLT fitting costs. Unless they ******* finally fixed that this update when they changed the values around, which i don't they did because i didn't see anyone remind RatiBro that it was still an issue after 2 years They are currently 11 / 2 as opposed to the 15 / 5 of the militia scrambler pistols as per the in game client right this minute.
o7
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3058
|
Posted - 2014.10.03 04:32:00 -
[168] - Quote
Pseudogenesis wrote:Yeah, I know, that's what I thought as well. But you have to remember that a) the contest rules don't allow for much imagination and b) the only people crazy enough to attempt this event in the first place are the ones who want their egos immortalized. (No offense to anyone who's tried or trying, but come on now. You know that I know that we all know that's why you're doing it. ) Wait, can't we immortalize someone elses ego?
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3070
|
Posted - 2014.10.03 19:42:00 -
[169] - Quote
Llast 326 wrote:Pseudogenesis wrote:Yeah, I know, that's what I thought as well. But you have to remember that a) the contest rules don't allow for much imagination and b) the only people crazy enough to attempt this event in the first place are the ones who want their egos immortalized. (No offense to anyone who's tried or trying, but come on now. You know that I know that we all know that's why you're doing it. ) IfGǪ i get Knives they are named for the Bastards That if is very bigGǪ it has many other ifs attached to it Such as IF mustard does not come for his KnivesGǪ i might have a chance
"B4RB3R5 Razored Nova Knives" ?
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3081
|
Posted - 2014.10.04 00:45:00 -
[170] - Quote
Spademan wrote:Yo Cross/Wolfy, are the officer weapon drop rates staying the same?
Last I heard they were going to be "looked at" in light of the new weapons coming in. Now what that means I cannot say for it was a mention in passing during another discussion but if I get any official word on up or down trends I'll be happy to pass it along.
See a cool idea thread? Mail me the title and I'll take a look =)
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
3081
|
Posted - 2014.10.04 00:47:00 -
[171] - Quote
Arkena Wyrnspire wrote:Officer weapons really ought to drop at least sometimes.
I think I've seen about one drop since 1.8? I picked up 7-8 during my play time yesterday. No that is not a standard drop rate for me it is on the high side, but I not too infrequently will get 1 in a given month of full cap play.
Spademan wrote:Pseudogenesis wrote:I would definitely be in favor of a slight increase to the drop rate of officer weapons. They're a great thing for Dust, but they occur too infrequently to be anything other than a novelty.
I mean, I'm not saying they should *ever* be more than a novelty, but a more common novelty would definitely be good for the game. Just don't, you know, make it possible to run entirely on officer weapons. That would be bad. Just common enough to make me willing to run them, y'know? I've not received one in months. Not that it's my call, but that seems like a very reasonable conceptual point to aim at
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3082
|
Posted - 2014.10.04 00:51:00 -
[172] - Quote
One Eyed King wrote:Llast 326 wrote:Arkena Wyrnspire wrote:Officer weapons really ought to drop at least sometimes.
I think I've seen about one drop since 1.8? I always seem to get the ones I can't useGǪ If I ever spec into HMG i could run Gastun's for evvvvaaarrr I am pretty sure that is how salvage works. It takes into acount your SP, then finds the items that would cost you the most SP to actually use. I am pretty sure an old CCP dev hated us, and this is one of the ways he would take it out on us. I cannot vouch for how scientific the test was, but during open beta there was a merc who actually tested across four alts, each role spec'ed to something different, who swore that the drops were not evenly distributed between roles and that it was biased away from the role you had skilled.
Then again he might not have been accounting for the fact that there are always more roles you are not using than the single role that you are, I'm not really sure since I never saw his actual methodology.
I do know I just go 3 Balac and 1 Krin this week and the AR is my only LW with everything all the way to 5. /shrugs
So, grain of salt all the way around eh?
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3082
|
Posted - 2014.10.04 00:53:00 -
[173] - Quote
Adipem Nothi wrote:Spademan wrote:Hey wait a sec, did the event start? Do I have to no life it already? Indeed it has. Oct 3rd. Net 48 MLT NK kils over 7 matches this morning. Ran an M-1. No primary weapon, no grenades, no REs. You know how you work all week to get your KDR to tick up by .01? Turns out it drops much faster than it climbs ... lol Did make about 1 million Isk though! Hope I embarrassed some f*ckers too This, this is why I love it here
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3082
|
Posted - 2014.10.04 00:59:00 -
[174] - Quote
Spademan wrote:Query: What number do you guys think would be good to aim for if I want to win? Check the winning stats for the last one and modify based on your chosen weapon, level of masochism, and best judgement I do not know what this last one actually is, but people tell me it sounds better if I use the phrase so I'm running with it
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3095
|
Posted - 2014.10.04 16:20:00 -
[175] - Quote
Thought some of you here might find this interesting.
Cheers, Cross
ps ~ What's this about the mouse?
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3095
|
Posted - 2014.10.04 16:36:00 -
[176] - Quote
Haerr wrote:Cross Atu wrote:Thought some of you here might find this interesting. Cheers, Cross ps ~ What's this about the mouse? Iron Wolf Saber wrote:Haerr wrote:@IWS RE: Mouse input & "pixel skipping" Regardless of which in-game sensitivity used (0, 60, and 100 for example) "the minimum rotation" you can do with a mouse remains the same. The difference between an in-game sensitivity of 0 vs 100 is the amount of input count required to rotate "the minimum rotation allowed". This means that the current minimum rotation you can do in Dust while using a mouse is far greater than 1 UU rotation. While that in it self is not a problem the "far greater" bit is. UEs rotation coordinates (x,y,z axes) are saved in 16bits (i.e. 2^16 possible positions GÇö 65,536 steps) which means that 1 UU worth of rotation is 360 degrees divided by 2^16. (URotToDegree = 0.005493) So the problem clearly is not in how the rotation is saved. Sadly something is preventing mouse input to rotate a player just 1 UU. The easiest way for LogiBro or Rattati to replicate would be to grab a mouse, grab a sniper rifle, as it is very easy to see while using the ADS on sniper rifles GÇö instead of a smooth movement there is always a "snapping to grid" regardless of which in-games sensitivity settings you use, or mouse DPI and/or polling rate for that matter. Just aim at something and try to move the crosshair 1 pixel to the right then 1 pixel up then 1 pixel left and then 1 pixel down. Instead of moving 1 pixel, and your crosshair will "snap to grid" a lot further away than where you wanted to aim. Pixel skipping, instead of a smooth movement your mouse is snapping to a grid. THIS IS A GODSEND I WISHED ALL TECHNICAL ISSUES WITH CONTROLS ARE THIS CONCISE. Forwarding immediately. Though something about the amount of caps made me feel like THIS, then again it might just be me being jaded. :-) /Cross puts this on his list for the CPM meeting today
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3132
|
Posted - 2014.10.06 23:36:00 -
[177] - Quote
12/4/11 In a cloak-less duel Blot Pistol MLT fit dragonfly... that was amusing but if *I* can do that then the weapon likely needs looked at some more *takes another shot*
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3133
|
Posted - 2014.10.06 23:43:00 -
[178] - Quote
Adipem Nothi wrote:Cross Atu wrote: ::snip::
Active Scans - This racial could be modified to effect other traits as well, such as cooldown, to improve its overall utility so there is some room to grow. That being said the active scanner use case is likely to stay somewhat marginal as long as there are more accurate always on 360 degree passive scans being shared team wide. It is hard for the less accurate, smaller scan area, temporary duration, squad only, scans to compete with that.... especially when you have to put away your weapon to use them.
:: snip ::
To the best of our knowledge, passive scans are shared only among squadmates. PS: I still routinely use Active Scanners. On occasion (if in an aggressive squad), I'll run two in Ambush; I've very little difficulty sweeping 180+ degrees with a first scan, then painting returns with a followup second scan. Returns from the first "sweep" blip for a few seconds which gives me plenty of time to pick a cluster to paint fully with the second scan. Interesting, I will have to see if I can get a reiteration from CCP, I thought from what I had been told that passives could show from the team but perhaps I misunderstood that dev convo as it was another one of those "X is mentioned in passing as part of talking about Y" sort of things.
As a side bar I am not inclined to nerf the precision, or range scout eWar, I feel like for the most part scouts are in a good place but that does not mean that the GalLogi/active scanner is in an optimal state, which makes finding it a "home" a bit tricky.
Second point of clarity I'll have to see if I can hunt down, if by "sweep" you mean you can increase the area scanned via some form of player movement, it is my understanding that such behavior is not intended function and should not be happening (if by 'sweep' you mean a single scanner use then ignore me here ).
In either case I, as ever, appreciate being apprised of how things are looking form a boots on the ground perspective beyond my own play time.
Cheers Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3136
|
Posted - 2014.10.07 06:35:00 -
[179] - Quote
mollerz wrote:Adipem Nothi wrote:If we get a client update, we should push for disabling shared passives as well as Gav's suggestion: Precision >= Profile :: Position painted to TacNet Precision >> Profile :: Position and Orientation painted to TacNet Active Scanned :: Position and Orientation painted to TacNet Also, flux depletes cloak reserves Also, eject buttons for vehicles Also, slower enter/exit vehicle What else is on the wish list? Better FPS (as in frames per second), better hit detection, more maps, the ability to spend time in a war barge and set up a squad per the old days (pre 1.6ish?), terrain fixes, backpedal/mobility adjustments, a team mate list that populates in a second vs 15 seconds, SPRINT BUG, and lots more probably. Yes, list is good, if after some talk about it someone wanted to put the whole barbers wishlist into a single post that could be directly linked it'd make is real easy for that to become direct feedback. Just sayin'
As long as feedback is clearly tagged (i.e. no one gets their hopes up for a lot of the stuff sans client update) then I see no reason why it should not be collected an noted
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3136
|
Posted - 2014.10.07 06:37:00 -
[180] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:
What else is on the Christmas wishlist?
The #1 priorities for this game content-wise should be a pseudo market, more maps, and more game modes. A market and player trading would do absolute wonders for the metagame without too much development effort. More maps and more game modes is self explanatory; We've got lots of lovely toys now but only a few sandboxes to play in. Game modes should definitely be priority over maps, since our odd little procedural generation system helps keep things feeling relatively fresh. Anyone want to elaborate on particularly desirable game mode styles? Even if it ends up only being for Legion (/Cross wants it to NOT end up being only for Legion) it would be good to have the ideas flowing.
0.02 ISK
See a cool idea thread? Mail me the title and I'll take a look =)
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
3141
|
Posted - 2014.10.07 06:50:00 -
[181] - Quote
mollerz wrote:@ghost it is hard to go from 60ish FPS to 30. Impossible to go to whatever dust is... low 20s? to less when super close to most low ping players.. I tried.. couldn't do it.
I don't see why CCP can;t do the proper optimizations to maintain 30 FPS like every single other FPS on the PS3. the FOV is narrow and the graphics are nowhere near taxing (and they shouldn't be given the quality).
One more thing for the xmas list- How about proper physics on player models so when a knifer hits a heavy we don't go through them but actually "collide with them".
That would be amazing. The answer to that, I think, is the way the maps are rendered, or more specifically what is called upon to render and at what level of resolution. Simply put if I grasp what I have been told then the "what" there can be summed up as "lots of stuff that really isn't needed at a level that is higher than required" or even more simply put as "too much". I do not know why it was not resolved before this, I do know that CCPs current Dust team has wanted to address that situation and (last I heard) was being kitten blocked by the server side only throttle on their efforts. I think performance enhancements and bug fixes would make the top of CCPs Yuletide wishlist.
Regardless I agree that smoothing out base framerate is one of the most vital aspects to improving the game, a consistent baseline average of at least 30 would would be nice to hit on a non-upgraded PS3.
0.02 ISK
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3141
|
Posted - 2014.10.07 07:03:00 -
[182] - Quote
Haerr wrote:Haerr's complete wish list for Dust: * Mouse support. That is being looked into, I reminded IWS of his conversation here and he linked CCP on it
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3152
|
Posted - 2014.10.07 17:04:00 -
[183] - Quote
mollerz wrote:What's an upgraded PS3? SSD drive? Yes. Which makes a surprising amount of difference due to Sony having put such a heavy reliance on the paging file (read: shipped the PS3 with barely any ram to speak of). Having a bigger HDD/spare room on it, and having a faster HDD (SSD is even better) both impact performance. For example with a SSD I will now sometimes get into match and onto the near objective before my whole squad has finished first deploy in their battles, and my internet isn't every fast.
mollerz wrote: Kind of funny. You are making something as simple as rendering and unreal engine optimization on specific hardware sound like it's some kind of mysterious arcane knowledge. Honestly, who ever is explaining it to you needs to point you to somewhere else.
Can you imagine a professor explaining rendering engines to a classroom in that manner? I've read your post 4 times and I am still trying to figure out what you said. lol.
Part of that is because, quite frankly I am dancing around some NDA stuff that was imparted in the same conversation so it makes my statements obtuse when much of what I was actually told is off the table for me to say right now But now that you have created the professor image, that's going to stick with me
mollerz wrote:I'm saying this quite lightly, as i am kind of chuckling. No doubt you got voted in dude. That's some crazy politico speak if I ever read it Let me give this a shot, and you tell me if i am grasping what you heard: Map aka level rendering is the cause of lower than 30FPS for the whole game. Not netcode. But unoptimized maps. The what you are speaking of is polygons rendered. What is rendered is what is on screen (the resolution). So far more polygons in a players view are being rendered than necessary, thus causing the hardware to work too hard and render less than the industry standard 30 FPS. Am i right? Or did I misunderstand? That is what I am saying, yes. I few points I can clear up, and there are a couple I cannot (which I hate saying because that whole "hey look, I know a secret" thing seems like garbage but I don't wish to imply there isn't more too it when there is). The netcode may still have room for optimization as well, that I am not certain of one way or the other as it was not touched on at the time. Lack of performance does seem to be related to unoptimized maps and what they are rendering (how many polygons) at a time. It is my understanding that what is renders is more than what is on the screen, sort of a pre-buffering carried to far if you will (and here I am getting vague again because, redacted stuff), but yes the long and short of it is more polygons than are necessary are being rendered thus causing the hardware to work too hard and render less than 30 FPS.
I am still hopeful that if Dust could ever get a client patch it may also get improved FPS (standard "not a promise" disclaimer in case Cross somehow doesn't know what the kitten he's talking about, as happens from time to time )
Cheers, Cross
PS ~ When did I start talking about myself in the third person in my parentheticals?
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3152
|
Posted - 2014.10.07 17:06:00 -
[184] - Quote
mollerz wrote:Alder King wrote: Alright mollerz, i see your hand and raise you this question: why is it that removing large chunks from Orbital Artillery outpost increased the frames per second inside it. Why would I be able to answer that question? I didn't design the level. But I think Cross is saying basically the way they coded the engine to display (render) polygons it might be rendering everything around a player and not just what their view is rendering. For example not just the stuff he can see, but all the crates, structures, etc behind him as well? But it's hard to be sure given what he said and . We don't even know his source. It kind of sounds like something IWS would say TBH. Yep.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3154
|
Posted - 2014.10.07 17:09:00 -
[185] - Quote
icdedppul wrote:IgniteableAura wrote: 5. ACTUAL SPECIAL CONTRACTS! Ive never seen that playlist used in the entire 3 years of Dust. Have a daily rotating map in there thats special. Could be extra isk, SP, gear drops, you don't lose the gear you are wearing, etc. You can run this mode for the first hour you are online every day. 6. Bring back skirmish 1.0.......just do it, no more bullshite about it being old code. The framework is there, it was the best mode, bring it back.
5.specials were when they had large events going somewhere in asia so people could try the game and we jumped into them 6. do this.... do it Looks at #6, wonders what it would take, goes to ask.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3194
|
Posted - 2014.10.10 18:08:00 -
[186] - Quote
Hey, I know I've asked this before, and you can be confident I will ask this again but can anyone field me a post of 'newbro' scout fittings which play stronger to the racial paradigms of each scout as they currently stand? One per race and a little bit of background on why would be superb.
I'm looking at standard level fits but proto fits with a general 'downgrade' guide wouldn't be bad either. I just need a starting point and I trust you bastards to provide that better than I would on my own. o7
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3194
|
Posted - 2014.10.10 18:16:00 -
[187] - Quote
One Eyed King wrote:Adipem Nothi wrote:@ Everyone
I truly believe Haerr is on to something; the more I think about his suggestion, the more I like it:
If Cloak is Active, set Scan Range = 0.
I think this would make gameplay much more interesting for us. What do you guys think?
Don't forget that cloaks and precision are defensive items as well. I often use both to escape and completely avoid tenuous situations. Yes, I use it for attacking too, but am not and have never been a true slayer. I would much rather see a combination of penalties to armor plates, sprint bug fix, with a second delay between decloak and item usage. On an unrelated note, what would it take for an Assault to be invisible to scouts who have precision maxed, but no mods yet show up when they carry a precision enhancer, provided that they are maxing, or near maxing their dampening? If there were a sprint bug fix, and that delay to post decloak item usage what would you guys suggest regarding armor plate penalties and/or cloak scan debuff?
Would Active Cloak set Scan Range = -50% have the same sort of value or does that defeat the purpose?
/breaks out notepad
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3194
|
Posted - 2014.10.10 18:19:00 -
[188] - Quote
Adipem Nothi wrote:One Eyed King wrote:Adipem Nothi wrote: Can you give us a scenario wherein you'd be screwed ...
Hacking. Any hacking. And clearing Uplinks Excellent examples. You're 100% correct. Thank you :-) One Eyed King wrote:I would be more open to Haerr's suggestions if the more specific issues were fixed and cloaks were still shown to be a problem, but if they were in and of themselves, why aren't Rattati's numbers showing knives, ScP, CR, and ScR problems too? Is that something we could ask, and see if their numbers on a Scout are marginally different than those on other suits? Perhaps that would give us a better idea of whether the cloak issue is legitimate. I don't think there is a performance issue with cloak. The performance issue is specific to cloak+shotgun, and I'm willing to bet that issue can be further narrowed to high-HP Scouts. Not the most versed in the scoutly arts but tend to agree here. So a related question, if the play/mechanics of what Haerr is suggesting are appealing as a concept, what trade off might be warranted (presuming a fix to the shotty+ cloak situation) to keep scouts fun and viable if such a Cloak/Scan change were made?
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3198
|
Posted - 2014.10.10 20:38:00 -
[189] - Quote
Adipem Nothi wrote:@ Cross
I'm backpedaling on Haerr's idea. At the moment, at least :-)
One Eye made excellent points about hacking and uplink duty. Also, we've always preached that fixes should be as focused as possible on the target issue. If the target issue were Cloaked Scouts are too good in general, then Haerr's idea would be fit nicely. But that isn't the issue; the issue is limited to Cloak+Shotgun+Scout+HP. Or so we think.
While Haerr's idea would likely solve Shotgun+Scout, it would potentially create new problems elsewhere. Such is the nature of overly broad adjustments : /
:: pours another drink :: :: puts on thinking cap ::
But it would certainly be nice to know if such an idea were possible :-)
For the purpose of reference only, could any of the following be accomplished via Hotfix?
1) Append or replace cloak's profile dampening bonus with another ewar metric. 2) Increase a given weapon's "raise time" such that when drawn it takes a moment before becoming available. 3) Increase the volume of cloaking / decloaking sound effects. 4) Replace "directional" infantry minimap markers with circles, as to occlude unit orientation.
Based on my understanding (so may or may not be accurate ) 1) Yes 2) Probably 3) Yes 4) Probably (I'm the most unsure on this one)
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3198
|
Posted - 2014.10.10 20:42:00 -
[190] - Quote
One Eyed King wrote:@ Cross
It would be kind of difficult to address other issues given the hypothetical situation, simply because a lot of times changes have unintended consequences and may actually play differently than we think.
That being said, I don't know that all of those changes would be necessary if even one of those changes take place, particularly if Haerr's cloak penalties were in place. I think the effects would be overly burdensome, and would negate the need for other changes.
I also think that if other changes were in place, they would negate the need for additional cloak penalties, and would most likely not overly diminish scoutly roles other than slaying. Makes sense.
Also, to be clear, the "other changes" I was talking about would be buffs in this case considering that the alteration to cloak scan range, weapon use from decloak et al are nerfs my hypothetical was simply posed as a "if scouts would enjoy that cloak change, what buffs would be required to keep things in a good spot balance wise".
But as you say that is a lot of hypothetical X factors to account for.
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
3198
|
Posted - 2014.10.10 20:44:00 -
[191] - Quote
mollerz wrote:As someone who has played with 200EHP for long stretches of time, I think we should address the EHP problem vs the shotgun (which clearly has issues) or the cloak (which IMHO sucks anyways). Touching the cloak or shotgun because of a gallente scout problem once again screws the other scouts.
I like LLast's idea the most because it addresses the problem, and it, on face value w/o maths, sets everyone up for role success.
The reason everyone got shamed off the forum every time they asked for a minja knife nerf is because of how silly they sounded.
Make the gallente EHP in line with the minjas, and buff the shotty.
Just like a minja has low EHP and a high alpha damage weapon.
If you keep thinking of the cloak as an offensive weapon, maybe it's time to split cloaks into defensive/offensive variants (if possible).
I think a bigger problem than Gal shotty scouts is the heavy LAV issue. That is clearly role breaking, yet whatever? I used to role around as a proto heavy in my BPO LAV and wreck people just so more people would see the problem. fuckin crickets on that though.
CPM stands pretty much unanimous that there should be some delay between exiting and re-entering a vehicle to address that type of behavior. I hardly blame players for doing it while the mechanics stay as they are but it certainly does distort the role of the Sentinel.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3198
|
Posted - 2014.10.10 20:48:00 -
[192] - Quote
voidfaction wrote:Haerr wrote:Adipem Nothi wrote:Now where were we? Ahhh, yes. The Cloaky Shotgun Scout ... Option C) Acceptance Identify, acknowledge and study the problem. Have ideas in hand. Propose solutions which speak to the underlying issues The problem in my eyes is the combination of Dampened Scout, Cloak, plus Shotgun, that has 360 always on shared wallhacks. Big problem: The Scanning System. Pressure point: Remember back in chromo before weapons had falloff? That is how the scanning system works in Dust. Related problem: Scouts have great scanning capabilities (that aren't hampered by being cloaked), reducing passive scans to only display results, no direction arrow btw only a blip, on the mini-map (and not the HUD) ought to be part of the solution. And remove shared passive scans... Solution: * Scan Precision falloff. * Active Cloak hampers passive scans. (Maybe blurr out the mini-map with static?) * No directional arrows on the mini-map, only blips. * No target markers on the HUD. * Removed shared passive scans. (Oh and remove aim assistance. You know just in general... ) All of this would only make me HP tank with cloak and shotgun even more. I would prefer fixing the shotgun cloak problem not F-ing over all scouts for the shotgun+cloak problem. Your wanting to take away all scouts eyes because cloak+shotgun scouts are OP. This logic is like replacing a motor in a car to fix a flat tire. In the end the tire is still flat (shotgun+cloak is still the problem but now all scouts are blind) Or like nerfing all logistics to account for the equipment-less/equipment 'lite' slayer logi sub-set Just sayin'
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3205
|
Posted - 2014.10.10 20:50:00 -
[193] - Quote
Appia Nappia wrote:mollerz wrote:Also, They should really tier matches to Mil/BAS/ADV/PRO.
Wanna play in a basic match? Enforce basic weapons/dropsuits.
Same for all levels of weapon/dropsuit. You can always go down, but not beyond the class of the match. Plenty of people have suggested this, and tied it to EVE security ratings.
That right there would solve so many issues. It should be like tabletop games, where your armies have point limits based on the competition. Tiered game modes should have a cap on all the items on your suit, based on average meta lvl of your fitting 1.0 meta 0 0.9 - 0.7 meta 3 0.6 - 0.4 meta 5 0.3-0.1 meta 8 0.0/WH/Pirate no cap Let's you still customize your fit while still limiting. average for meta values were random, the concept and not the n umbers is the point. Yet another thing Eternal Crusade does right they crib directly from TT gaming to establish contexts like this.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3205
|
Posted - 2014.10.10 20:51:00 -
[194] - Quote
? HPLAK ?
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3213
|
Posted - 2014.10.10 22:12:00 -
[195] - Quote
Pseudogenesis wrote:What do you guys think about just nerfing the shotgun? I hate to do it, really, but it seems like the only commonality with regards to the balance problem we're discussing. Cloaks aren't the problem, scouts aren't the problem, tanked scouts aren't the problem, but the shotgun is the focal point of it all. Nerfing any of the others would have too much of a ripple effect on other roles. I don't think the shotgun is the problem itself, but nerfing it seems like the fastest and least intrusive way of eliminating the problem.
All this ends justify means stuff makes me feel icky though :( Balancing Dust is hard From what you guys are hearing how would a further decloak delay on fire effect things? I know there are currently tech issues barring this but I think they might be being looked into further and if that would solve the problem I'd hate to see something else nerffed if it weren't needed. Thoughts?
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3218
|
Posted - 2014.10.10 22:21:00 -
[196] - Quote
Adipem Nothi wrote:Cross Atu wrote:Pseudogenesis wrote:What do you guys think about just nerfing the shotgun? I hate to do it, really, but it seems like the only commonality with regards to the balance problem we're discussing. Cloaks aren't the problem, scouts aren't the problem, tanked scouts aren't the problem, but the shotgun is the focal point of it all. Nerfing any of the others would have too much of a ripple effect on other roles. I don't think the shotgun is the problem itself, but nerfing it seems like the fastest and least intrusive way of eliminating the problem.
All this ends justify means stuff makes me feel icky though :( Balancing Dust is hard From what you guys are hearing how would a further decloak delay on fire effect things? I know there are currently tech issues barring this but I think they might be being looked into further and if that would solve the problem I'd hate to see something else nerffed if it weren't needed. Thoughts? We're on the same page ... that's why I had asked about the possibility of extending SG raise time. Presently, draw shotgun / decloak / fire all happen close to simultaneously. If raise time (or whatever its called) on the Shotgun were longer, draw weapon would immediately deactivate cloak, but there'd be a brief delay prior to fire. Add more noise to decloak, and you'll find far fewer scouts rushing like Rambo. I think it'd solve cloak+shotgun, without detracting from either element. Thank you for the confirmation. I will continue to watch the conversation here (of course) but mean time I'm crossing my fingers for our Dust Devs to render the whole point moot by addressing the fire delay snag.
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3229
|
Posted - 2014.10.11 00:12:00 -
[197] - Quote
Haerr wrote:Spademan wrote:Oh by the way, it looks like Haerr has taken the place of Monk when it comes to likes. Hey it was always me and Monk, I am just more or less absent or active on the forums depending on how close I am to deadlines and assignments and weather and stuff. Lately though I have spent a lot of time on Dust :-) Btw since the CPM has taken an interest in the mouse support of Dust I have been a lot more interested than before. (Based on this alone I predict that next they'll do full racial parity (vehicles) and player market, I am sure ) /sizes up that mountain, pushes to see if it will move
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3246
|
Posted - 2014.10.14 22:20:00 -
[198] - Quote
Have any of you seen Hotfix Matho to the sidearm event numbers?
Let us just say that things were not as they initially appeared
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3268
|
Posted - 2014.10.16 10:22:00 -
[199] - Quote
So, this happened.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3292
|
Posted - 2014.10.16 19:49:00 -
[200] - Quote
Llast 326 wrote:Is it me or does that still come off as a half assed apology for FF, with a dash of "Holy ****, Rattati made this workGǪ good thing because Legion might not fly" just asking I'll go out on a limb and say that I really wish the first draft from Rattati and Rouge had made it through the review to release. I like this blog, because 1.9 (which by the way is a large part of the answer to the question asked of me a long time ago - "why would you buy BPOs") but the 'rough draft' from before polish was added could not IMO have been called half assed.
That being said, this blog should in no way be taken as a "Legion is dead" thing, it is simply a focus on trying to take the life in Dust and make it an ongoing sustained thing.
That's my best understanding.
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
3292
|
Posted - 2014.10.16 19:51:00 -
[201] - Quote
Llast 326 wrote:Appia Vibbia wrote:Arkena Wyrnspire wrote:Framerate improvements are hugely exciting to me. Maybe we'll finally get a solid 20 frames per second! Wowowooaaah Let's not get our hopes to high
*takes shot, says nothing*
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3292
|
Posted - 2014.10.16 19:53:00 -
[202] - Quote
mollerz wrote:Arkena Wyrnspire wrote:Framerate improvements are hugely exciting to me. That AND sprint bug front and center! I was floored. I mean, that is literally our xmas list! Hmm.. so which BPO should I buy... J/K... is it going to be on PS4? There are no plans to migrate Dust 514 for any other platform at this time (or if there are no one is telling me ).
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3292
|
Posted - 2014.10.16 19:54:00 -
[203] - Quote
Arkena Wyrnspire wrote:Quafe suits are the most gloriously overblown thing I have ever seen. ^True statement is true... I know they're assaults and all but I think I want to try knifing in them (cloak-less of course) and just see if I can both 1) break 11 kills & 2) have a break even kdr - both in the same match and not using another weapon of course
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3292
|
Posted - 2014.10.16 19:55:00 -
[204] - Quote
TerranKnight87 wrote:Cross Atu wrote:Llast 326 wrote:Is it me or does that still come off as a half assed apology for FF, with a dash of "Holy ****, Rattati made this workGǪ good thing because Legion might not fly" just asking I'll go out on a limb and say that I really wish the first draft from Rattati and Rouge had made it through the review to release. I like this blog, because 1.9 (which by the way is a large part of the answer to the question asked of me a long time ago - "why would you buy BPOs") but the 'rough draft' from before polish was added could not IMO have been called half assed. That being said, this blog should in no way be taken as a "Legion is dead" thing, it is simply a focus on trying to take the life in Dust and make it an ongoing sustained thing. That's my best understanding. Cheers, Cross Legion is dead and really the beta for dust then. lol, yeah something like that
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3296
|
Posted - 2014.10.16 20:00:00 -
[205] - Quote
One Eyed King wrote:Astroia Merlen wrote: Amarr Wall of Text
Hello. Its been awhile since we have had one of these. TerranKnight87 wrote:What do you guys/gals/mutants think of the new delay and how that will affect pro Knifers?.
Like Llast said, knifing usually doesn't come right from cloak. And with the Sprint Bug being fixed ( Hallelujah!), we are going to more than come out on top. Unless it is an insane delay like 5 seconds. One second should be plenty to be honest, so we will see. I won't lie, 1.9 has me excited. As usual, if it is over the top in some way get me a sleep spreadsheet and I will get it to someone who's name starts with "R" for review.
*Mixes contents of the red and blue jars in honor of Quafe and 1.9*
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3297
|
Posted - 2014.10.16 21:15:00 -
[206] - Quote
Bayeth Mal wrote:I'm mostly excited about being able to sell all the random crap I have lying around.
I'm not going to play but I'll at least log in to liquidate my assets. Now I just need to be able to sell faction/aurum gear for isk (I'm sitting on so many proto assault suits I can never use).
Who says you can't? Guess we'll have to wait for the patch notes to see for sure.
Also, 3/8 with just under 1100 WP in my 'Mac the Knife' suit. Still some work to be done before I get to 11/11 but as far as it goes it's not a bad place to start.
EDIT: Aww, but my way was more fun
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3303
|
Posted - 2014.10.17 00:19:00 -
[207] - Quote
Appia Nappia wrote:CCP Rattati wrote:
nono, its less than a second, 0.33 seconds to be precise. It may go up but it's meant to be a fluid motion, just not straight out of cloak.
So decloak takes 0.83 seconds now while the animation still takes the same amount of time? Or is delcoaking still 0.5 seconds, and this is an additional 0.33 seconds of stunlock? Is it really accurate to call "cannot trigger weapon immediately" stunlock? Maybe I'm old school but to me stunlock implies more of an impediment to character function than a fraction of a second delay in firing time.
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3308
|
Posted - 2014.10.18 09:38:00 -
[208] - Quote
Sgt Kirk wrote:[enters thread] Throws Flux [/leaves thread]
*dances in flux effect to see if it will set of the violet highlights in his Quafe Minja*
Best I've managed on my quest so far is 8/8 still short of 11/11 but getting closer. Also, two of those eight were prototype Sentinels and one was an attached Logi so I feel a special glow about those Or maybe that's just the radiance of the Quafe suit going to my brain
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3313
|
Posted - 2014.10.18 19:13:00 -
[209] - Quote
Appia Nappia wrote:Cross Atu wrote:Sgt Kirk wrote:[enters thread] Throws Flux [/leaves thread] *dances in flux effect to see if it will set of the violet highlights in his Quafe Minja* Best I've managed on my quest so far is 8/8 still short of 11/11 but getting closer. Also, two of those eight were prototype Sentinels and one was an attached Logi so I feel a special glow about those Or maybe that's just the radiance of the Quafe suit going to my brain Are you excited to breaking even in KDR with a Assault X-I? You really should stick to your rep-tool then. That's kind of embarrassing.
You are always preaching that a scanned scout is a dead scout, well I'm running a standard assault suit, using purely militia mods (including militia knives, which are the only weapon on the suit). It is not brick tanked and it is not fit for eWar and it is glowingly purple, oh and has no cloak.
Now, I know that your gun game is generally better than mine, and that you've been playing scout longer, but what let me have my fun if you really want to show how easy this is I'll post the fit and you can run with it and post your numbers to show me how it is done. That being said the use of a Minmitar Quafe Suite is completely non-negotiable for this little game. The thing sicks out like a sore thumb and that's a large part of the point.
Besides, I'll be a better Minjia if I can learn to at least break even in such a poorly fit suit. After all using decent knives on an actual scout with mods better than militia and adding a light weapon of some kind will make things at least a bit easier.
But again, by all means, don a Min Quafe suit and show me how it's done In fact, you know what, open invitation to all of you bastards one of the first things I ever learned about the denizens of the shop is that you like a challenge, that you can thrive even in the face of fittings adversity (you've been doing so for several builds right?) and that being a practitioner of the scoutly arts was more about the players awareness, tactics, and skills than the pure stats of the fitting used. I further know that my knife skills are as rusty as a Minja suit when compared to the barbers here assembled, and that's fine you've all been at it a lot longer than I have. But one thing that I am good at? Coming up with crazy non-standard things and doing them. In this case that means stacking the deck against myself (and you, if you chose to join in) by taking a glowing purple assault frame, the dullest of knives, and zero eWar, out on to the field and trying to at least break even. So, come on, show me how it's done
Mack the Knife Fitting is as follows
'Quafe' Assault M-1 Highs 1x Militia Shield extender 1x Militia Shield Recharger
Light weapon None
Sidearm Militia Nova Knives
Grenade Militia Flux
Equipment Militia Nano Injector (special dispensation granted to Appia to leave this empty if she must )
Lows Militia Kinetic Catalyzer Militia Armor Repairer
Alright bastards, how quickly can you reach a minimum of 11 kills in a match, with a minimum of a 1.0 KDR, while using nothing but this fitting as presented (and when I say nothing I mean no vehicles either, not even for mobility, not even taking a ride from a friend . Squad play however is totally legit if you can find people who will join you while you embrace the throws of madness ). Oh, and pub contracts only, use of PC or FW and their FF mechanics is verboten.
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3315
|
Posted - 2014.10.18 19:29:00 -
[210] - Quote
THE MILLIONCLONE CHALLENGE wrote:Bayeth Mal wrote:Magnus.
We haven't been trying to get scouts buffed to OP. We wanted buffs pre 1.8 but when 1.8 was announced we became very concerned about becoming FotM which this barbershop community didn't want. We were vocal during pre hotfixes about not liking the OP EWAR of the Cal scout, and overall we're glad it got changed.
One of the suggestions that keeps coming up here is removing shared squad sight, but keeping it for active scanners. The problem with being scanned by passive EWAR (as I see it) is that you got scanned by a scout sitting over to the side but all his heavy friends can see you too.
By removing shared passives, if a scout has to sacrifice mods to see you it reduces their combat capibility, sure they have the EWAR advantage but the assault has the HP advantage. None of us are happy with 900hp scouts running around. You'd be hard pressed to find anyone here running >550 hp on a proto suit, and there are some believe >350 hp is too much.
I for one dropped running a Shotgun (my bread and butter) in 1.8 when it became apparent it was the weapon of choice for FotM chasers and I refused to be part of that group.
Whatever you seem think this place is, it's not. I don't know what conversations are going on outside of here because I just dont care, the Dust forums sit slightly above 4chan levels for impotent nerd rage for me, so I don't bother. If people from here are coming out and trolling you, they are not representative of the whole.
Maybe some people here would disagree with what I said, we're not a unified whole, we argue with each other just as much as with anyone else. This is not a "circle jerk". Cool story. That's why when anyone talks about balance, you guys justifying keeping them as they are in some manner. Most scouts seem to run nothing but scout and so can't really be taken seriously for balance while players like myself have many things at proto, so I can see how flawed a lot of you guys logic is, its always scout perception vs everything else rather than how everything plays out with you guys for the most part, one sided logic........ There's even someone in this thread saying shotguns are awful?, you guys never cease to amaze me. If you want to be in a clique, you'll get tied with the same brush. I'd say there's a handful of you who know what you are talking about at best.
I am going to have to respectfully disagree here. I've been hanging around 'the shop' for awhile now, before I was even CPM elect so there was no "special title" for anyone to try and curry favor with (not that I have any super powers now ) and in my time here I have found that the barbers present are generally speaking respectful and decent (yes you bastards I called you decent, deal with it ) I have further observed that they simply do not have a single voice or view on things scout related. What they do seem to possess is a willingness to try and reach some level of consensus through discussion and debate. Is that final view likely to contain some bias in the sense that those contributing are long time scouts? Sure. Does that mean it is inaccurate, useless, or intentionally biased? No, it simply does not. On average the folks here don't want scouts to be broken or OP, just like I am not trying to make Logi OP while working on a buff proposal for them, in both cases the desire is simply to have a role/niche which works properly and supports a particular sub-type of game play.
Furthermore I have debated with a number of the players that frequent this space and they openly address and acknowledge alternate ideas, questions, etc We don't always agree and that hasn't stopped us from having constructive conversations.
Is running more than one weapon, role, loadout etc useful in understanding how things work? Absolutely. And I respect that you are doing so. However the most important aspect to any balance discussion is the ability to discuss constructively (in this case via posts) rather than doing so in an adversarial manner. I would suggest that this latter aspect is an area which you could polish because as an outside observer your quoted post strikes me as rather hostile.
My 0.02 ISK for what it's worth Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
3315
|
Posted - 2014.10.18 19:33:00 -
[211] - Quote
Spademan wrote:Llast 326 wrote:mollerz wrote:haha.. is that a thing now?
throbbing knives? I kind of dig it.
Oh it's a thing Could it not be a thing? It could, but it won't.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3318
|
Posted - 2014.10.18 19:43:00 -
[212] - Quote
Llast 326 wrote:Cross Atu wrote: ~Snips all the another stuff that I agree with~I have found that the barbers present are generally speaking respectful and decent (yes you bastards I called you decent, deal with it ) ~snips more stuff I agree with~ Stabs Cross Pours contents of the nearest mug on the laceration... throws red jar at Last
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3322
|
Posted - 2014.10.18 20:22:00 -
[213] - Quote
Appia Nappia wrote:Cross Atu wrote:That being said the use of a Minmitar Quafe Suite is completely non-negotiable for this little game. And I'm out of the game, no way I'm spending money on this game for that suit. Quote:Mack the Knife Fitting is as follows 'Quafe' Assault M-1Highs 1x Militia Shield extender 1x Militia Shield Recharger Light weapon None Sidearm Militia Nova Knives Grenade Militia Flux Equipment Militia Nano Injector (special dispensation granted to Appia to leave this empty if she must ) Lows Militia Kinetic Catalyzer Militia Armor Repairer Alright bastards, how quickly can you reach a minimum of 11 kills in a match, with a minimum of a 1.0 KDR, while using nothing but this fitting as presented Worst thing about this is, I don't have my controller. It's quiet inconvenient. I'm using a 360 controller with some add-on that lets the PS3 run it but it's kinda broken... R1 (rather it's equivalent) is broken from over-use. Can't be used to charge anything, like NK, RR, BP, Magsec, Railgun, charge sniper rifle (lol who am I kidding, that things a piece of crap now I wouldn't want to use it) certainly more of a challenge without the charged blades. PS: I did this one already https://forums.dust514.com/default.aspx?g=posts&m=2031302#post2031302 Only, you know, with STD nova knives because MLT ones didn't exist in April, and ISK suit. Only no high slots or low slots.
I still maintain that the glowing purple makes the whole event but play or don't play as you wish
That being said there are still two useful things coming out of this
- The open challenge to all bastards
- The concept of a knife fit with nothing else, naked Quafe with only Militia Knives? We now have our round #2!
Meanwhile, if you are 'out of the game' you need not concern yourself with my "embarrassment*" as you won't ever have to see it
Cheers, Cross
*Note: I feel no actual embarrassment of any kind. I'm having a blast doing something hysterical in a video game, kdr? Pffff, who cares about silly things like kdr
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3330
|
Posted - 2014.10.18 21:51:00 -
[214] - Quote
Pseudogenesis wrote:Cross Atu wrote:\ But again, by all means, don a Min Quafe suit and show me how it's done In fact, you know what, open invitation to all of you bastards one of the first things I ever learned about the denizens of the shop is that you like a challenge, that you can thrive even in the face of fittings adversity (you've been doing so for several builds right?) and that being a practitioner of the scoutly arts was more about the players awareness, tactics, and skills than the pure stats of the fitting used I know aurum mining when I see it, subtle as it may be. Nice try! I mine in EVE! Why not in Dust? Seriously though, playing in my "Quafe Minja" is the most fun I have had in a long time. Did it cost me a few bucks? Sure. But standing out so very very much and trying to play stealth appeals to my inner crazy. Will I cry if this impulse goes viral and makes Dust some money in the process? Course not. But would I suggest it if it wasn't totally a blast? Naw.
Besides, it's so shiny and it has a blue border, I can't say no to a blue border (as we've established) how can anyone?
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3331
|
Posted - 2014.10.19 01:00:00 -
[215] - Quote
mollerz wrote:Llast 326 wrote:mollerz wrote:A quafe minja BPO!?
Wait.. are you saying there is a ******* minja bpo?
I have an ALT that is proto Gal heavy, maxed armor core skills, proto HMG, and LV4 Forge. There is no better way to understand your prey than to put yourself in their suit.
No real Minja BPO Cross is running the Quafe Min Assault on Militia Minja fitting and styleGǪ Cross we we should call it the Quafja just to avoid raising and dashing so many Minja dreams I am disappoint. For now. See my above post.
DPLAK
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3345
|
Posted - 2014.10.19 19:52:00 -
[216] - Quote
Llast 326 wrote:xavier zor wrote:I will be on this in 4 days....in 2 days i will be home and playing with you scouts
another days and i will ave accumulated 1.7 mil SP to spend on codebreaking IV and V and whatever else Codebreaking V is AWESOME Have fun maybe see you out in the field ^All of this
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3345
|
Posted - 2014.10.19 19:59:00 -
[217] - Quote
Appia Nappia wrote:Cross Atu wrote:Llast 326 wrote:mollerz wrote:A quafe minja BPO!?
Wait.. are you saying there is a ******* minja bpo?
I have an ALT that is proto Gal heavy, maxed armor core skills, proto HMG, and LV4 Forge. There is no better way to understand your prey than to put yourself in their suit.
No real Minja BPO Cross is running the Quafe Min Assault on Militia Minja fitting and styleGǪ Cross we we should call it the Quafja just to avoid raising and dashing so many Minja dreams Good point! That will also save on confusion when there is an actual minja BPO... unless it's a Quafe minja BPO in which case we're back to square one, but it'll be a very vibrant square one It has been, and remains, a goal of mine to get full racial and role BPO parity. It seems only fair to the player base, and more potential income for Dust is a good thing so win-win. Except, you know, for my wallet, which already cries silent tears Still need Templar Commando- Commando's existed when the templar sets were released and is unjust that we don't have them And need Templar Scout- for completion's sake. Which should also be given to the people that bought the 10 year pack. I'd love to have those added to my inventory of Templar items believe me. I have to say however that as those items were/are part of the EVE Collectors Edition package it is much less likely than the addition of other BPOs (even ones of the same race and class). More likely to happen than say, the re-issue of the Templar uplink (which was a pre-order bonus) but less likely than the creation of a Quafe, Sever, Raven, Valor, Dren, Cov etc Commando or Am Scout.
I could be mistaken because I haven't had a specific conversation on this subject yet, but that is my current impression.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3345
|
Posted - 2014.10.19 20:26:00 -
[218] - Quote
mollerz wrote:Cross Atu wrote:Llast 326 wrote:mollerz wrote:A quafe minja BPO!?
Wait.. are you saying there is a ******* minja bpo?
I have an ALT that is proto Gal heavy, maxed armor core skills, proto HMG, and LV4 Forge. There is no better way to understand your prey than to put yourself in their suit.
No real Minja BPO Cross is running the Quafe Min Assault on Militia Minja fitting and styleGǪ Cross we we should call it the Quafja just to avoid raising and dashing so many Minja dreams Good point! That will also save on confusion when there is an actual minja BPO... unless it's a Quafe minja BPO in which case we're back to square one, but it'll be a very vibrant square one It has been, and remains, a goal of mine to get full racial and role BPO parity. It seems only fair to the player base, and more potential income for Dust is a good thing so win-win. Except, you know, for my wallet, which already cries silent tears Honestly dude, that is secondary to where the game is going. There is no reason to put any money into a game that has no future ya know? I think anyone would tell you that those of us who funded them originally would begin to do so with a proper road map delivered that included console players. It isn't secondary to where the game is going, it is integral to where the game can go. How much of a future Dust has is directly related to how well it is doing as a business venture. I know that generally we as gamers get surly when that aspect is broached, I know I have done so more than once, but the simple fact is sustained development requires sustained revenue. No matter what company you are talking about if they do not maintain a profit on the projects they invest in both the company and projects won't be around for very long.
Being someone who has been putting money into Dust since closed beta I completely agree with you that a roadmap, more communication, etc are vital. I have been harping on that since beta and feel no less strongly about it now. That being said CCP R and crew have been doing great things regarding communication and I think some credit is due there. As to the question of Legion, what company do you know that has a game in pre-alpha which can and will credibly confirm lots of long term plans and multi-platform support? I have, and will continue to, remind CCP of the portion of the community that will buy PS4s but not PCs and that Legion should provide support for that. Just as I will continue to remind my gaming buddies that not everyone who has a PS3 will be getting a PS4 any time soon (if ever). Shifting platforms, and multi platform support are somewhat complex due to the factors involved. Simple truth is that games are build on computers, even when they are deployed for consoles, so it makes sense, especially for a long time PC game company who encountered problems executing a project on a console, to start with PC development. That is one of those business realities (none of this is privileged information that CCP has imparted to me, it is simply a set of easily observable facts about the technology, and economic aspects involved).
When I think about where the game is going I am thinking about Dust 514 on the PS3. Legion is later and is preliminary and while I personally do not much doubt that it will "become a thing" as it were playing Dust purely for the unknown of what Legion may or may not be is likely ill advised.
I have friends who've migrated their gaming to the PS4 almost exclusively, it is a more robust piece of equipment than the PS3 no question and I do not blame them whatsoever for wanting to make use of that tech. However Dust is a PS3 game and likely to remain so for the duration and Legion has no release date regardless of platform so it is a pretty big unknown even for the teams working on it I would bet (how often does a game actually meet its first release date? And if it does how often is it not in a bug riddled state?).
What is not unknown is this, as with any product or service on the market the longevity and presence of Dust can be directly correlated to the activity and support of its community of users (the primary metric of which is always, for better or worse, money currently being spent).
So while I do not have a road map to offer, and while I completely agree that more communication and transparency are desirable the fundamental facts are pretty clear. Legion is too 'young' for many legitimate promises to be made about. Dust 514s future longevity is directly tied to its financial solvency, which directly links to things like BPOs, boosters, etc. So no, it's not secondary, it is part of the same literal thing.
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3347
|
Posted - 2014.10.19 21:01:00 -
[219] - Quote
mollerz wrote:Cross.. Can i throw something out there.. And I know it might not be popular, but bear with me...
Can you talk CCP into delaying 1.9 with the goal of broadening the breadth of the update. To the point they could call it 2.0?
Like if they could open up discussions and work on adding more? 1.9 is in final QA to the best of my knowledge so creation of a 2.0 patch would likely be just as fast/faster with a 1.9 release as with a delayed release at this point.
mollerz wrote:Reintroducing vehicles they took out with the design that hotfixes could easily help balance them based on what they've learned with CCP Ratattti. Variants of things.. from flux flaylocks to spec ops cloaks vs normal cloaks, etc. Perhaps more equipment, variants of dropsuits based on specializations, mm.. player trading? itams for itams/isk etc? I want all of the omitted content, be it Logi vehicles, or Pilot suits, to be present in the game. That is something which I constantly bring up and work towards supporting. I do think with the new hotfix cycle they could be integrated and balanced properly and I will continue to push toward that result. Not all of the 'new'/omitted content has the same overhead with regards to getting it into the game so I won't even hazard a guess as to time frames but to the best of my capacity as a CPM to make that stuff happen (limited though that can be), I'll push it to happen
mollerz wrote:And then just commit to PS4? PS4 is x86 now.. war thunder has PC vs PS4 and it is golden man. They could do the same exact thing.. they already have the backend done.
Just **** I am hoping they are thinking about. They are thinking about it, at least I little bit. I know that for a fact because I keep kittening in their ear about that every time it comes up.
Here are the barriers I see, being as real and blunt as I can be. 1. CCP over-promised with Dust. They dreamed big (and good for them on that) but their hopes far exceeded their reach when it came to developing for the console. They've been burned by their own misjudgement and they are not eager to repeat that mistake. This contributes to the trickle of news on Legion (something I object to, I really think communication should be more open) because they now don't want to say anything until they know they can deliver it (this part I can hardly blame them for).
2. Dust 514 has a new guy at the helm and frankly CCP Ratattti has done wonders with what he was given when he was put in charge. But his he in a position to deliver on all of the over promise that those who came before him saddled the game with? Not in the near term, but quite frankly it would be hard for anyone to do more than Ratattti has been and is doing.
3. The long term of Dust 514 is determined by the community. I do not just mean content in the game, I mean the existence of the game. Player activity levels in matches and on the forums. In word of mouth to friends and spending our hard earned cash in the game, these things make or break what does becomes and how long it survives.
4. The strength of the connection to the console market, namely the PS4 with regards to Legion is going to depend heavily on the fate of Dust 514. If Dust has a robust (and yes, profitable) player base as Legion progresses past pre-Alpha then a profit minded business will seek to keep tapping into that market, which in this case would be PS4 support for Legion. If Dust 514 has dried up and both the community and revenue from it have withered to a trickle then a profit minded business will avoid throwing good money after bad and cut its losses, which means vastly delayed PS4 support for Legion if it comes at all.
5. International business isn't fair. <--- This sucks, massively but it is a fact of our current context. We were all sold the vision of something which was not delivered. That is unfair and every one of us who put down our hard earned money for that vision has legitimate right to be disappointed and pissed off. Inside the studio there are people who worked on the game that are no less disappointed or pissed off by how that went down, and there are quite a few who have been fired as well.
So, in the current unfair environment we are faced with the choices available to us are a gamble (it's life, that's always gonna be true) but they are fairly straightforward. Either invest our time/energy/money into supporting the continued development of Dust and the increased probability of Legions deployment on the PS4 or cut our losses and invest nothing else.
History has given us plenty of reasons to cut our losses, and I do not blame anyone who chooses to do so. But for my money at least, CCP Ratattti has given enough reason for me not to do so (the guy is so dedicated that he has worked has worked weekends on top of the rest). I've seen Dev interaction during their vacations (LogiBro is a wizard) and while neither they nor anyone else can promise a certainty about the future I am willing to risk it because I know, win lose or draw, that those guys are giving their best.
I have made my personal choice to take the risk and give Ratattti et al their shot. What each individual chooses for themselves is entirely their own call (and that is as it should be).
I can't promise outcomes, only effort, but for what it''s worth, the effort is there in spade.
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3349
|
Posted - 2014.10.19 21:32:00 -
[220] - Quote
One Eyed King wrote:@ Cross
I guess my biggest problem with No. 1 is that they simply stated things the wrong way.
Their problem wasn't dissemination of info, it was the way that information was presented.
They could easily not have made promises, and said these are the things we are currently working on and would like to have in the game, circumstances willing. They could have, and still could with regard to Legion, temper expectations within the info that they give.
It really isn't too difficult, it happens all the time in business. Look at Arrested Development. They always said they wanted to make a new season, but never made any promises. When they did start work, they always said that it was in the works, but that it was no guarantee.
It was good that they finished the project, and while it wasn't up to par with previous work, they did a good job of providing information without making true promises and were honest about difficulties that prevented the work from being what they had initially wanted it to be.
CCP can do the same. They can let people know what is being worked on, much like they did at FF, but without making promises. Like, we are working towards A, but if C and D come in to play, A might not make it into the games release.
There are enough PR firms out there that get it that even a small one could easily help manage information without making the same mistakes they made previously.
I agree with you 100% and that sums up almost exactly what I have been asking for since closed beta, and continue to seek during my time as CPM.
I do feel it is worth noting that while CCP the company and employer remains the same, and thus many individuals within the company remain the same, the Dust team has undergone quite a bit of change and many of the people who (as I understand it) made those calls in the first place are either not in the same role or not with the company at all.
Ratattti & LogiBro have been stepping up communication quite a bit and being much more direct and forthright about what they are doing/can do. Granted there is still a dearth of communication with regards to Legion (Look at the game Eternal Crusade for how I'd like to see communication for a pre-Alpha game conducted) and I would like to see that lack of communication changed. But bear in mind that while the larger company CCP shares one pool of personnel and resources Dust / Legion are not simply one team or project despite some of the same people having worked on both.
So credit where it is due. Credit to Legion for lacking in satisfactory levels of communication at present. And credit to Dust for having solidly improved and still improving levels of communication. Hopefully both reach a solid high water mark, but mean time lets not intermingle the two.
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
3361
|
Posted - 2014.10.19 23:14:00 -
[221] - Quote
Haerr wrote:Cross Atu wrote:Cross Atu wrote:Cross Atu wrote:Cross Atu wrote:WALL OF TEXT WALL OF TEXT WALL OF TEXT WALL OF TEXT I am still here and am still spending the occacional IRL ISK on Dust! If there is some improvements to mouse support I am likely to spend more! Thanks for the reminder about that. I know IWS brought it up with CCP recently but it doesn't hurt for me to bring it up again
Getting as many things polished and added is key to fun, which in a game equals value, and who wants to throw around their IRL ISK without value? So as ever, keep 'em commin' making sure they get to the right eyes and ears within CCP is what I'm here for.
o7
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3381
|
Posted - 2014.10.21 03:16:00 -
[222] - Quote
So what did we decide a Quafe Minja BPO was called? Because I really need to know.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3381
|
Posted - 2014.10.21 03:18:00 -
[223] - Quote
CCP Rattati wrote:Pseudogenesis wrote:Cross Atu wrote: History has given us plenty of reasons to cut our losses, and I do not blame anyone who chooses to do so. But for my money at least, CCP Ratattti has given enough reason for me not to do so (the guy is so dedicated that he has worked weekends on top of the normal hours).
You could probably tell me that Ratatti can turn water to wine and I'd believe you (It'd probably still have to be in a hotfix though) Only server side water ^This is how I stay drunk all the time
I know I'd get stabbed if I raided the shop that often
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3381
|
Posted - 2014.10.21 03:22:00 -
[224] - Quote
Llast 326 wrote:Cross Atu wrote:So what did we decide a Quafe Minja BPO was called? Because I really need to know. I went with QuafjaGǪ Damnit are they really giving me a Purple Minja Ah yes, Quafja! But then what do we call my current assault NK only craziness? (Just masocistic? )
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3383
|
Posted - 2014.10.21 03:31:00 -
[225] - Quote
Llast 326 wrote:Cross Atu wrote:Llast 326 wrote:Cross Atu wrote:So what did we decide a Quafe Minja BPO was called? Because I really need to know. I went with QuafjaGǪ Damnit are they really giving me a Purple Minja Ah yes, Quafja! But then what do we call my current assault NK only craziness? (Just masocistic? ) I think you might be the only one running it soGǪ I submit the name Let it be written, let it be done.
/logs into Dust
EDIT: Now I want an event that allows me to name a pre-fit suit! But no one would buy or use any of mine
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3415
|
Posted - 2014.10.22 17:26:00 -
[226] - Quote
Bayeth Mal wrote:They really need to stop giving bonuses to mods. Just to be clear, the related possible changes have nothing (directly) to do with mods. While they may indirectly effect the value of mods (by very mildly devaluing them), the only direct change would be to dropsuit base stats.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3415
|
Posted - 2014.10.22 17:32:00 -
[227] - Quote
I looked around in GD for a bit today... the scout hate is strong in there. I am now confused.
I do not have the strongest gun game in Dust I do not run the best slayer fits in dust (kitten, I rarely run above a STD suit) Lately I rarely even run a decently optimized fitting (for related info see the term Crossasochism)
Yet, I rarely find myself killed by scouts more than assaults, granted I usually am taken down by either of those more than Sents or commandos (unless you add a logi to them) and I chuckle when a logi kills me, just like when a flaylock or LR does (oh look, one of those!) but really I am floored by the rage about scouts, I simply don't have that much trouble dealing with scout players in game (it's not like everyone is mrmustard ). I can't possibly just happen to have a play style that naturally counters scouts, can I?
I think I am going to protect my logi circuits by drinking more and going back to avoiding GD
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3428
|
Posted - 2014.10.22 22:35:00 -
[228] - Quote
Cass Caul wrote:On to more barbershop~ish topics. Ugh. I feel very much like an American today. Kinda haven't looked at myself in the mirror in a while. . . I look gaunt and pale. Not my usual lack of going outside pale, or my natural pale of ethnic background, but the kind that says I'm sick. And the dark circle under my eyes make me look like a very freckled vampire. But those are always there. It's true, freckled vampires are always there.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3428
|
Posted - 2014.10.22 22:42:00 -
[229] - Quote
Gareth Verenar wrote:Cross Atu wrote:I looked around in GD for a bit today... the scout hate is strong in there. I am now confused. I do not have the strongest gun game in Dust I do not run the best slayer fits in dust (kitten, I rarely run above a STD suit) Lately I rarely even run a decently optimized fitting (for related info see the term Crossasochism) Yet, I rarely find myself killed by scouts more than assaults, granted I usually am taken down by either of those more than Sents or commandos (unless you add a logi to them) and I chuckle when a logi kills me, just like when a flaylock or LR does (oh look, one of those!) but really I am floored by the rage about scouts, I simply don't have that much trouble dealing with scout players in game (it's not like everyone is mrmustard ). I can't possibly just happen to have a play style that naturally counters scouts, can I? I think I am going to protect my logi circuits by drinking more and going back to avoiding GD GD is a s***storm magnet period. Funnily enough we could go a few days without any anti-scout crap. Heck we could go a week of "y'know I'm realizing that scouts aren't a problem". All it takes is one person to complain about scouts and make false accusations and claims and the anti-scout s***storm shall cometh. And usually it's the same people who just earlier said "scouts aren't all that bad", because they're easily swayed back to "popular" or "loudest" opinion. GD is full of sheep. Many would claim to be wolves, but it is the biggest exposition of unskilled, unadaptable players who somehow managed to convince their peers that they are actually good. How dare they get outplayed by something with less possible HP! How dare scouts have a hitbox representative of their size, they should have the same hitbox as mediums! How dare scouts rely on speed and e-war to survive in a world where whoever has the most hp and dps output generally wins! How dare they rely on alpha weaponry to kill suits that have larger hp pools in a world where otherwise dps is king! How dare scouts fit even a single HP mod to increase survivability, which seems to be GD's definition of "tanked" scout! Oh, and let's make false claims that hit detection works inherently worse against scouts.
Reminds me of all the "slayer logi" crap. I tried to point out key things about that back in the day, such as "only the Cal has that extender bonus you know?" or "you realize that suggested change makes it more of a slayer suit by punishing those who run equipment more heavily than those who don't, right?" But that just got me called a FotM chaster, after playing logi since before there were races
There are reasons I don't go to GD, then every once in awhile someone tells me I should look in there for X, and it's been long enough I think "well maybe...." hope spring eternal I guess lucky the cost is only a couple of minutes to verify that nothing much has changed.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3428
|
Posted - 2014.10.22 22:47:00 -
[230] - Quote
Cass Caul wrote:Assists:13k vehicle assists: 370 losses 2K Wins: 4K Hacks: 7.7K Suicides: 630 (Honestly surprised at how low this is) Total logon (just vibbia): 2827 hours Maybe I should request it for my alts too, to see my actual total playtime yeah doesn't cover alts, or anything from pre-TQ migration, so there's a fair bit more time to be added
EDIT: But since we're sharing
Cross Atu: Assisted Kills: 9919 Assisted Kills in a Vehicle: 449 Deaths: 25686 Kills: 25103 Losses: 1753 Objects hacked: 9230 Suicides: 398 Wins: 2654 Logon Count: Total logon time: 3080 hours
Wish there was a way to know how many of those hours were spent on spreadsheets, admin stuff, etc ...then again maybe it's best not to know
See a cool idea thread? Mail me the title and I'll take a look =)
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
3431
|
Posted - 2014.10.22 22:51:00 -
[231] - Quote
Cass Caul wrote:Cross Atu wrote:But that just got me called a FotM chaster, after playing logi since before there were races Cool story. Did you know I was a slayer-logi before there were races too. Cannot be accurate, your fear of needles is too strong, all claims to having ever used a logi frame of any sort are false
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3462
|
Posted - 2014.10.24 21:29:00 -
[232] - Quote
Cass Caul wrote:Impressed that Cross has played on his main more than I have played on mine.
Though just adding the hours of one alt gets me past that. . . and I have a bunch of there ones too Used to run somewhere over 13 accounts back when I was no-lifeing Dust, only capped out the three charters on my main account every week though so some of the rest have only minor field time.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3462
|
Posted - 2014.10.24 21:36:00 -
[233] - Quote
Llast 326 wrote:Cass Caul wrote:Llast 326 wrote:Cass Caul wrote:Ghost, what do you think of the native armor reps on the Min Scout? 1hp/s It's in the F&I.D. section of the forums Thought it was 1.5 on the Minja? Check the spreadsheet. All the numbers got reduced. They might have even changed again. I don't know. All I know is, logistics have more reps than Assaults which is stupid, Amarr and Min are equal, and Gallente only has a 0.5 bonus over the other races now. So i seeGǪ Wonder what the logic is behind Logi higher than AssaultGǪ seems to me that they should be reversed Cross Get in here and explain me this I'm not sure what the specific reason(s) for the alteration in the spreadsheet were, nor while the Min/Amarr needed to be combined.
That being said the logic on both Logi and Commando is to make them the regen side of the eHP coin within their frame size while the Sent/Ass are the buffer side. The less directly identical they roles are the more each can be honed, and since the Assaults just got a buff to raw tank...
The notion that the Assault should have more eHP (not talking HP, but eHP) than the Logi is in my view untenable when it comes to role balance. The medium frames need equivalent eHP attained in different ways.
Back to the sheet, unless/until I'm shown some metrics which contradict this I am of a mind that the Gal suits should have a wider margin on native reps, the current advantage they have seems inadequate to me. Having said that there was some buzz about looking at a module efficiency stat for suits so if that is happening the dynamic changes completely and my current assessments go right out the window.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3462
|
Posted - 2014.10.24 21:37:00 -
[234] - Quote
One Eyed King wrote:@ Llast
I think they are, but not as much as Logis. Hence the 1/2 of Logi/Assault.
I could be wrong though, it is only a theory. Pretty accurate as a summation.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3466
|
Posted - 2014.10.24 21:40:00 -
[235] - Quote
One Eyed King wrote:And wouldn't you know, Goose and I jump into a match to try out our new Quaffe suits, and we get...
Manus Peak. With the dark setting.
Needless to say, we ended up switching gear quickly. Went 7/5 on Manus Peak in my cloakless Quafeja last night with my MLT NK and CR (CR accounted for 3 of those kills) running ambush. Playing in a Quafe scout is like listening to the theme song of 'die another day' backwards
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3468
|
Posted - 2014.10.24 21:56:00 -
[236] - Quote
Llast 326 wrote:I have to say I have yet to find one of your responses to be lacking or hard to understand This makes sense to me as you have explained. Now do you see this as a move back towards Slayer Logi, or has the Assault buff made that less viable as an option? Slayer logi was largely a function of three things (well maybe four) 1. The Cal Logi extender bonus 2. The -then vastly more contextually potent - role rep bouns 3. The wider fittings slots allowing for non-support logi to really brick tank hard 4. (?) Community hysteria
1. is gone 2. Is both gone and less significant (native reps now on all suits, rep mods now rep at higher rates) 3. Heavily mitigated by the change in Assault slots 4. Not going anywhere so should be discounted
Currently the Logi (when run as support primary) can't really compare with the Assault. The Assault may still need some polish on their racial bonuses and that's being looked into but with the higher native HP and essentially equal fitting capacities (high/low) there's not much risk of Logi being better slayers than the Assault. Assaults gain fittings buffs to their full rack of weapons, they gain racial buffs which make those weapons better (or should, like I say that's being looked at) and they gain more per level value from HP skills due to their higher base stats. Is there a move towards making Logi more combat viable than they are now? Absolutely. Will that move eclipse the Assault (or is it intended to) not at all.
I'm sure we will still see people who have proto logi suits running them for combat focus, even if we don't change anything that will likely happen as not everyone has unlocked multiple proto suits, but when it comes to optimal the Assault should outshine the Logi at killing when the dust settles.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3469
|
Posted - 2014.10.24 22:38:00 -
[237] - Quote
Spademan wrote:Question: When will Quafe Commandos be available? I want to be fab when I jab. SoonTM
Sorry, couldn't help myself.
Honestly I do not know for sure but I would expect them to arrive and if they aren't currently planned I wish encourage them to be added to the plan.
Something that purple needs to be available to all races and roles, it simply must.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3470
|
Posted - 2014.10.24 22:39:00 -
[238] - Quote
Llast 326 wrote:IgniteableAura wrote:Shotty troll the pilots users again....... I can only imagine that's why?
What did mollerz do? You know i question why one can't discuss moderationGǪ seems so fascist and counter to discourse. Honestly I really wonder why this is the policy. It's my impression (if we are talking forum admin moderation) that it is due to the personal information laws of some nations. I could be mistaken but that's the take I've gathered thus far.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3472
|
Posted - 2014.10.24 23:34:00 -
[239] - Quote
Llast 326 wrote:Spademan wrote:Cross Atu wrote:Llast 326 wrote:IgniteableAura wrote:Shotty troll the pilots users again....... I can only imagine that's why?
What did mollerz do? You know i question why one can't discuss moderationGǪ seems so fascist and counter to discourse. Honestly I really wonder why this is the policy. It's my impression (if we are talking forum admin moderation) that it is due to the personal information laws of some nations. I could be mistaken but that's the take I've gathered thus far. Part of this I believe. If my knowledge of Irish law is up to snuff, discussing a topic which is agreed to by both parties as being private (which I'm sure you do somewhere in the fine print) with people uninvolved is illegal. It's only really enforceable through written documents and the like. But then again, Irish law also states that if you carry your sword with you into college exams then you are entitled to a glass of wine. Well I agree with one of those lawsGǪ Pretty sure you guys know which one Same one as I do?
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3472
|
Posted - 2014.10.24 23:38:00 -
[240] - Quote
Spademan wrote:Cross Atu wrote:Same one as I do? Here's the real kicker (last one I swear) Up until 1968, the penalty for suicide was death by hanging. That settles it, I'm moving!
See a cool idea thread? Mail me the title and I'll take a look =)
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
3478
|
Posted - 2014.10.25 00:16:00 -
[241] - Quote
One Eyed King wrote:Also, since Cross is here too, would giving Logis 2 Grenade slots be of any benefit?
With grenade spam being so low, I was wondering if this would be a good way to give some suits a buff without it being too big an issue.
It would be nice on the Commando as an alternative, what with putting some fluxes and AV nades on there, would there be any significant problems? I'm not sure most nades are significant enough at this point to be a significant problem
Kidding aside I'd lean more towards giving those to the Commando than the Logi. I am all for Logi being combat zone viable, but I'm trying to avoid getting them there by means that make them more combative if that makes sense but then they'd be losing one of their unique constraints.
I'm not opposed to the basic concept, but I'm also not sure where it would fit considering role specialization.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3481
|
Posted - 2014.10.25 02:36:00 -
[242] - Quote
Llast 326 wrote:Cross Atu wrote:Llast 326 wrote:IgniteableAura wrote:Shotty troll the pilots users again....... I can only imagine that's why?
What did mollerz do? You know i question why one can't discuss moderationGǪ seems so fascist and counter to discourse. Honestly I really wonder why this is the policy. It's my impression (if we are talking forum admin moderation) that it is due to the personal information laws of some nations. I could be mistaken but that's the take I've gathered thus far. Okay i can see thatGǪ But is does end up protecting those "holding power" more so than those who are being modded against. Particularly if moderation is not being handled equally across the board, nothing protects those that were moderated as they are not even able to discuss the moderation with others to compare for fairness or equality. Oh I am almost certain that such polices are generally to shield the larger entities be the NGO or Gov (in this case NGO Corp) than they are the individual. After all essentially all privacy protections extended to the individual can be dismissed with the a proper warrant, or increasingly (in places like the US for example) without a warrant of any kind.
My statement was in no way a value assessment of the practice, much less an endorsement, it was simply as close to a factual observation as I was able to make with the limited information I have on hand. Nothing more, nothing less.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3491
|
Posted - 2014.10.25 12:51:00 -
[243] - Quote
Haerr wrote:Too many new pages, skipping ahead from now on.
Any news on 1.9? Or Hotfix Echo? Dev post seems to be about "balancing hotfix"... did they stop labeling them for some reason?
balancing hotfix is a mini alteration outside of the normal hotfix cycle, thus no name hotfix Echo is still planned, slated for likely deployment post 1.9 1.9 is still incoming, likely deployment is during the long downtime of TQ for the EVE patch, sometime first week of Nov (the fourth, sixth? anyway conventional wisdom holds it's something like that)
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3526
|
Posted - 2014.10.28 03:27:00 -
[244] - Quote
Llast 326 wrote:Thought we established that for boats we need wine If we haven't up to this point, we have done so now.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3526
|
Posted - 2014.10.28 09:04:00 -
[245] - Quote
hfderrtgvcd wrote:CCP Rattati wrote:
It would be good to hear thoughts on sentinels, because I believe the proliferation of scouts in PC is a symptom to sentinel/hmg spam, and pretty much RE or shotgun is the only hard counter. Assaults are coming back slowly into PC though.
This is 100% correct. When you have three sentinels on a point with a logi, the only way to kill them is to spam sentinels right back at them, or with an RE. The reason assaults aren't used that frequently in pc is because of the maps. The majority of fighting is in cqc where shotguns and hmgs thrive. More maps with the majority of the points 'outside' i.e. not in cqc would be a great first step. Having some cqc is great, all battle types would be ideal, but imo the first step would be to diversify 'on point' play so that map (or at least point) control no long demands cqc superiority.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3526
|
Posted - 2014.10.28 09:05:00 -
[246] - Quote
hfderrtgvcd wrote:Is anybody else unable to melee uplinks while cloaked or with a shotgun? Have not tried it while cloaked, have had no troubles doing it with a shotgun.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3528
|
Posted - 2014.10.28 09:40:00 -
[247] - Quote
So, this happened
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3581
|
Posted - 2014.10.28 21:37:00 -
[248] - Quote
Daxxis KANNAH wrote:On the skill refunds - is it per tree or all or nothing? Not sure from my initial read.
Complete refund of all skill points into your unallocated pool.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3589
|
Posted - 2014.10.28 22:59:00 -
[249] - Quote
Spademan wrote:Vyuru wrote:I have recently tried out my Amarr Templar Hvy..... And I kinda liked it..... The temptation with the new Quafe Heavy suits coming out to be a giant purple people eater is far, far too much for me to resist. I'll probably decide once I see which suit has more bling and bedazzlement factor to it, but any advantages to go with one race's heavy suit over another? I could be wrong, but they all seem pretty balanced and equal to each other. Gallente advantage: A stupid amount of pink. If the commando and sentinel colour schemes are anything to go by, then it should be a crapload of pink/purple/whatever that damned colour is. I have dubbed that color Snuggle, and the suits motto The Snuggle Is Real! I will now go consume things and play Dust o7
@Vyuru, Depends largely on what your playstyle is. Right now heavy racial balance seems pretty even handed for the most part.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3589
|
Posted - 2014.10.28 23:03:00 -
[250] - Quote
Ghost Kaisar wrote:Cross Atu wrote:Daxxis KANNAH wrote:On the skill refunds - is it per tree or all or nothing? Not sure from my initial read.
Complete refund of all skill points into your unallocated pool. Except for Corporation skills. ^Correct (I sometimes forget those are a thing people have/use outside of the EVE client pity there's no one who's job it is to look into those sorts of thi.... awww sod it )
See a cool idea thread? Mail me the title and I'll take a look =)
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
3636
|
Posted - 2014.10.30 21:08:00 -
[251] - Quote
Spademan wrote:Hey Cross, you've failed me. Where's my Quafe Commando? SOONtm
In seriousness I'd expect them next in line. I'll be shocked if we don't get every suit to be Quafe lovely
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3636
|
Posted - 2014.10.30 21:09:00 -
[252] - Quote
CPM survival 101
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3636
|
Posted - 2014.10.30 21:10:00 -
[253] - Quote
Pseudogenesis wrote:Cat Merc wrote:Had a blast nova knifing without a cloak. Forgot how fun it is, and how useful it is when dealing with heavies.
Just wanted to share and ask if you guys tried nova knifing without a cloak recently? No. Never again. I still get flashbacks. Someday I'll have to try Nova Knifing with a cloak... or you know, damps
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3642
|
Posted - 2014.10.31 00:37:00 -
[254] - Quote
Spademan wrote:Alder King wrote:Cross Atu wrote:Pseudogenesis wrote:Cat Merc wrote:Had a blast nova knifing without a cloak. Forgot how fun it is, and how useful it is when dealing with heavies.
Just wanted to share and ask if you guys tried nova knifing without a cloak recently? No. Never again. I still get flashbacks. Someday I'll have to try Nova Knifing with a cloak... or you know, damps Your play style will alter significantly. You'll be able to get up close so you'll become more aggressive, you'll go from suicide ganking to becoming a raptor. It's all psychological, the cloak doesn't actually hide you. It just makes you feel like you're hidden. Right now I mostly hunt Heavy-Logi pairs, Assaults are more mobile (than heavy) and durable (compared to Logi) and often pack mid to long range weaponry (which some logi do but when they're behind a heavy and facing away from me I really don't care much ).
Vertical play is a huge part of what I do, that and flanking, either I'm attacking already engaged mercs from behind or dropping onto someone from above.
I expect damps to matter more than cloak and plan to play around with those once I finish capping out my Gal Scout but I want to get myself competent before then because I want damps to enhance my game play not become the only reason I can cope.
I mean I don't give a kitten about KDR and think it should never have been in Dust at all, but that doesn't not mean I don't care about efficiency. I like to be efficient, because then when I do something like run a Quafeja into the opposing redline to knife a guy and hack their depot it is all in good fun, not just because it's the only thing I can manage.
Someday I'll also go back to using my Ish NK rather than using MLT only, but again not until I 'earn it' (by my own Crossicistic standards).
On a related note, I think one of the new map sockets will offer some great NK play, lots of catwalks and ledges I'm looking forward to it
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3644
|
Posted - 2014.10.31 00:58:00 -
[255] - Quote
Spademan wrote:Also Cross, can you bring up no-suiting? Being a magnificent purple isn't enough of you, you want to go streaking now? Well, I can mention you said so...
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
3777
|
Posted - 2014.11.13 14:43:00 -
[256] - Quote
Vitantur Nothus wrote:On Decloak / Fire Delay
To be fair, I'm still adapting but implementation this time feels clunky.
* Twice now I've drawn my weapon while timing a strike only to discover two seconds later (and far too late) that I hadn't actually drawn my weapon. Perhaps I pressed buttons in too quick a succession. No telling. But its already happened twice.
* Another time, I jumped over a railing and immediately deactivated cloak in hopes of stabbing a guy one level below me. I hit the ground still cloaked, fumbled about helpless and died before my weapon was available. Apparently, I hadn't pressed the decloak button I thought I had pressed.
* Most annoyingly, I used to be able to quickly double tap "draw weapon" while cloaked such that my secondary would be in hand once decloak animation completed. This fluid, oft-used and arguably necessary technique is no longer available. Or perhaps the timing has changed by such degree that I'm missing the window. Either way, clunky. Please keep me apprised of this type of control behavior.
I've only used the cloak a little bit since the change but via my 3DS I have yet to experience the issue you describe (again however my use so far has been minimal so that is far from conclusive).
What input device are you using and which control scheme? (Just in case there is an issue and said issue is linked to a sub-set of the control interface).
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
4005
|
Posted - 2014.11.27 08:34:00 -
[257] - Quote
As requested here is a little bit about passive scans.
While I would love to see shared passives redacted as a way to make balance more dynamic it is unfortunately not technically feasible. And just to provide context when "rework" is mentioned in the linked post it means (AFAIK) "months of patch level Dev time focused on only this" so it is really a truly not a viable option unfortunately.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
4088
|
Posted - 2015.03.26 21:01:00 -
[258] - Quote
/hobbles in with jet lag and alcohol withdrawal
I'm alive! ...ish!
And back in the states, and with a few days of my time off still present I'm also back on the forums at least for the time being.
So, someone toss me a bottle and then we can play a nice rousing round of "yell questions at Cross"
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
4088
|
Posted - 2015.03.26 21:07:00 -
[259] - Quote
Kaeru Nayiri wrote:Cross Atu wrote:/hobbles in with jet lag and alcohol withdrawal I'm alive! ...ish! And back in the states, and with a few days of my time off still present I'm also back on the forums at least for the time being. So, someone toss me a bottle and then we can play a nice rousing round of "yell questions at Cross" There's only one pertinent question, my dear friend.. When can we stab people together, again? Missed you. I'll hit you up on e-mail, but we certainly must to stabbing and flying again soon (as in before I go back to work soon).
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
4096
|
Posted - 2015.03.26 21:37:00 -
[260] - Quote
Llast 326 wrote:Adipem Nothi wrote:Cross Atu wrote:/hobbles in with jet lag and alcohol withdrawal I'm alive! ...ish! And back in the states, and with a few days of my time off still present I'm also back on the forums at least for the time being. So, someone toss me a bottle and then we can play a nice rousing round of "yell questions at Cross" Red Jars on the house! Now that that is out of the way GǪ. Yelling time HOW ARE YOU? WHERE THE HELL HAVE YOU BEEN? I also missed you WHY DO THE LOGI GO CRAZY WHEN YOU ARE NOT AROUND? Good to see you
/downs Red Jar
Much better!
Now I shall respond in the language of your people
I AM WELL!
WORKING WAY TOO MUCH FOR WAY TO LITTLE! (Fingers crossed that I'll be getting a new job here soon and that will change)
I've missed you and the other bastards, it's nice to have a place where I don't have to don kid gloves before I speak but where kitten still gets done and actual mechanics etc are open for discussion.
BECAUSE THEY ARE FULL OF FRUSTRATION AND RAGE AND I AM THEIR Obi Wan Kenobi! (I'm hopeful I'll have their much needed changes out soon and then they will return to their native helpful state )
See a cool idea thread? Mail me the title and I'll take a look =)
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
4096
|
Posted - 2015.03.26 21:38:00 -
[261] - Quote
One Eyed King wrote:Cross Atu wrote:/hobbles in with jet lag and alcohol withdrawal I'm alive! ...ish! And back in the states, and with a few days of my time off still present I'm also back on the forums at least for the time being. So, someone toss me a bottle and then we can play a nice rousing round of "yell questions at Cross" You did well on that EVE TV panel. Glad to see you back, even if it is temporary. Thanks, I haven't seen it yet so it's good to hear I didn't wreck all the things
I'm hoping I get to stay back to a greater degree but that's down to IRL money and BS so we shall see how it unfolds. Mean time I'm going to make the most of it while I have the chance in case that other thing doesn't pan out.
o7
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
4107
|
Posted - 2015.03.26 22:01:00 -
[262] - Quote
Spademan wrote:Cross Atu wrote:/hobbles in with jet lag and alcohol withdrawal I'm alive! ...ish! And back in the states, and with a few days of my time off still present I'm also back on the forums at least for the time being. So, someone toss me a bottle and then we can play a nice rousing round of "yell questions at Cross" Oh goodie! You got any exclusive insider information? Any CCP Gossip? Did they get the rights to Half Life 3 yet? Yes! I thought VR was blah and a total gimmick until this fan fest, I am not considering buying a DK2 (it's a sickness) because Valk (the next iteration that was hidden in the restricted areas) looks so bloody good. The more dust related insider info I have I have to bite my tongue about for now because until everything is nailed down to make it transition from "a cool thing that may happen" into "a cool thing that is happening" I've been told not to elaborate, and frankly for once I don't blame a company for not giving info, I'd much rather wait than be sold false promises you know?
As to gossip, does the wow factor of the Valkyrie girls count? Or the compromising photo of me with a as yet unnamed Dust Dev during the pub crawl that shall be knowing as "the night Cross forgot he's more of a light weight now"... that photo may surface, we shall see (no really we shall see I don't have a copy myself lol)
No rights to HL3 yet, but they did create Tron and I dueled Xel in it, we tied! I am ashamed of myself I must have a rematch and defeat him!
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
4114
|
Posted - 2015.03.26 22:32:00 -
[263] - Quote
Spademan wrote:Cross Atu wrote: Yes! I thought VR was blah and a total gimmick until this fan fest, I am not considering buying a DK2 (it's a sickness) because Valk (the next iteration that was hidden in the restricted areas) looks so bloody good. The more dust related insider info I have I have to bite my tongue about for now because until everything is nailed down to make it transition from "a cool thing that may happen" into "a cool thing that is happening" I've been told not to elaborate, and frankly for once I don't blame a company for not giving info, I'd much rather wait than be sold false promises you know?
Cautiously optimistic about VR myself. I don't think it can ever get huge mainstream success, I'm just hoping it does better than 3D did, at least as well as the Move. Worried about that though, 3D didn't seem to do so well because people didn't like having to wear the glasses, headsets are another monster altogether. Quote:As to gossip, does the wow factor of the Valkyrie girls count? Or the compromising photo of me with a as yet unnamed Dust Dev during the pub crawl that shall be knowing as "the night Cross forgot he's more of a light weight now"... that photo may surface, we shall see (no really we shall see I don't have a copy myself lol) Oooh, compromising photos are always great. Quote:No rights to HL3 yet, but they did create Tron and I dueled Xel in it, we tied! I am ashamed of myself I must have a rematch and defeat him! It's coming, it's only a matter of time. VR is much more engaging than I had expected, it is simply a better interface device than I had given it credit for (headsets are no more uncomfortable to me than a Mic/Headphones set I use today for in game comms). It is not for every game, and I would not buy a game just because of it, but being able to missile lock a target by looking over my shoulder as I do a barrel roll? That was a lot of fun.
So my current take is that VR will be worth picking up, but the hardware needs to be supported by software that plays to it's unique options, not tries to use the "Oooo" factor as a selling point, you know?
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
4134
|
Posted - 2015.03.27 06:54:00 -
[264] - Quote
mollerz wrote:XxBlazikenxX wrote:Cross Atu wrote:/hobbles in with jet lag and alcohol withdrawal I'm alive! ...ish! And back in the states, and with a few days of my time off still present I'm also back on the forums at least for the time being. So, someone toss me a bottle and then we can play a nice rousing round of "yell questions at Cross" Which state do you live in? I live in Calfornia, where it is 94 degrees even now. I'm in SF and it's ******* 80 sumthin. Global warming is pretty sweet in the initial stagees I'm told. I'm tucked away in the rocky mountains, where winter is supposed to be a big thing. You know skis and all that... but not this year. This year there is no winter not even a non-consecutive month of snow on the ground
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
4144
|
Posted - 2015.03.27 14:43:00 -
[265] - Quote
Haerr wrote:Cross Atu wrote:/hobbles in with jet lag and alcohol withdrawal I'm alive! ...ish! And back in the states, and with a few days of my time off still present I'm also back on the forums at least for the time being. So, someone toss me a bottle and then we can play a nice rousing round of "yell questions at Cross" [Request] Scotty Map Selection Tweak^ A simple thing to guard against having to play the same map over and over and over... while hedging the system so that the different maps will end up being played roughly as often. And now for this bit... Cross Atu wrote:[...] "yell questions at Cross" [...] PERFORMANCE PATCHES WHEN? TERRAIN FIXES WHEN? ^ Am I doing it right? I'll give the link a look, meantime.
PERFORMANCE PATCHES SOON AND ONGOING, IT IS ONE OF (IF NOT *THE*) TOP PRIORITY. (Essentially we're looking at work on that being pushed out every time the team finds another way to improve our baseline performance.)
I DON'T KNOW BUT THAT IS A VERY GOOD QUESTION, TERRAIN IS TOTALLY OP!
Yes you are doing it right, this is as it should be (the snuggle is real!)
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
4171
|
Posted - 2015.03.29 12:12:00 -
[266] - Quote
IAmDuncanIdaho II wrote:Archduke Ferd1nand wrote:Guess what guys? Todays my birthday, and I just found out that I was accepted into Emory Im in a great mood right now Congrats man. Happy birthday!! ^This
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
4175
|
Posted - 2015.03.29 16:37:00 -
[267] - Quote
Adipem Nothi wrote:@ Jolly / Haerr CCP Rattati wrote:BAMM HAVOC wrote:
Could you perhaps take a look at the map rotation. When you have some spare time ... after a beer maybe?
we are knee deep in a polish and bugfixing phase which is why a hotfix isn't out yet. We want to address a few issues with map rotation plus fix Echo bugs. Good catch, that was something talked about over fan fest and I totally failed to mention it. I'll blame the... something not my fault, for that happening Anyway glad someone got the word out o7
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
4371
|
Posted - 2015.04.19 17:51:00 -
[268] - Quote
Look who's moved in next door... There goes the neighborhood By the way, can haz cup of sugar? (aka rum)
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4390
|
Posted - 2015.04.20 02:19:00 -
[269] - Quote
Arkena Wyrnspire wrote:Pokey for supreme leader CPM2!
Also the six or so FA candidates apparently running, lol. I told you guys, don't be scrubs, double digits of FA candidates are required
Also, related to the above, yes I am crazy enough to run again... I'm going to need more booze
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4399
|
Posted - 2015.04.20 04:42:00 -
[270] - Quote
Llast 326 wrote:Cross Atu wrote:Arkena Wyrnspire wrote:Pokey for supreme leader CPM2!
Also the six or so FA candidates apparently running, lol. I told you guys, don't be scrubs, double digits of FA candidates are required Also, related to the above, yes I am crazy enough to run again... I'm going to need more booze I'll keep you fuelled up Very pleased with you as a CPM Also you seem a good lad Any job where you get drinks and not stabbedpraise for doing what you do is a good job
CPM 1 mail me your feedback and remember to have fun!
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
4416
|
Posted - 2015.04.20 15:32:00 -
[271] - Quote
Luther Mandrix wrote:Explosive Plate Armor maybe the fix for Flaylock/Massdriving /Remote throwing Scouts/Assaults Cross remember this one.Maybe we don't need to nerf the Jump. As to the jump mods specifically the feedback I've gotten is that the changes are liked but excessive. And while the ability to OHK someone from midair with the PLC or similar certainly plays a roll in that they are far from the only issues raised with regards to those who have voiced concerns over the Myos.
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4416
|
Posted - 2015.04.20 15:34:00 -
[272] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote:Ark's a kid!? No way! Ahahahahahaaaaa I'm old enough to drink. Just not in the barbaric lands of America. True statement is true. This honest communication is Cross approved
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4417
|
Posted - 2015.04.20 15:39:00 -
[273] - Quote
dzizur wrote:"You expect a CEO to talk up his own products, and the real question is whether the game has a large enough user base to sustain itself, and continued development. P+¬tursson declined to share concrete player numbers, but he did give us one tidbit that explains why the game continues to be updated on the PlayStation 3."
"And weGÇÖre getting a lot of new players into the game every single day," he said. "So itGÇÖs not like we have captured all the audience on the PlayStation 3, we see thousands of new people come in every single day."
LMAO
If you still didn't read it, its an interview from polygon. I actually think those numbers are within accurate ranges. The unstated 'bite' there however, or "the other shoe" is that of NPE quality and player retention. I do not have specific numbers but it is my understanding that player retention within the 1-3 day metric is, shall we say, less than ideal.
Think of it like a banker, he can accurately state that he has his hands on thousands of dollars every single day... but how much of that he gets to keep by days end is a very different prospect. (As is reflected in the case of Dust by sustained player trends, most of that baseline are the minority that make it through the initial period and become invested in the game.)
0.02 ISK
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4424
|
Posted - 2015.04.20 18:46:00 -
[274] - Quote
Ares 514 wrote:Arkena Wyrnspire wrote:I think that I'm thoroughly sick of matchmaking and everything related to it.
Maybe in the 31940832th iteration of matchmaking it'll be decent. Maybe then. I wish they just went back to the last version. I almost can't stand to play currently. I hate the numerically unbalanced matches. I don't want to play with only 12 guys on each side +/-4 for one side. All i want is 16vs16 so the maps are full and the battles aren't boring. Domination is HORRIBLE currently, and I can't for the life of me get another map except that damn train one 90% of the time. In summary, I agree :) Based on my observations and testing that mach disparity is much more about player behavior than match making. Within the sample of games I played ~60 for the testing only 2 had a team disparity of greater than +/-2 before players began to leave match. Within that same sample there were 4 matches that had less than 14 on each side.
Now this weekend has been an exception to all of that, the internal errors and server issues have rendered the game nearly unplayable at times and the matches lopsided and largely empty. All of that is a mess to be sure, but isn't due to the MM logic.
I agree with you on Dom however, it is a mess even without the server errors going on. It's a strange twist but the nature of Dom has made it so that the more evenly balanced the teams the more lopsided the majority of the match tends to be. Granted part of that is just players leaving, but part of that is simply how Dom is built with a single static point as the center of the action. Hopefully the new acquisition mode will not fall prey to these shortcomings.
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4452
|
Posted - 2015.04.22 04:16:00 -
[275] - Quote
One Eyed King wrote:noob cavman wrote:One Eyed King wrote:noob cavman wrote:After playing some dust today with its current match making being highly obnoxious I've decided.Im going back to warframe to talk with moody about food and how terrible American coke a cola is. That and dominoes is not terrible in the uk(blew his mind) I just cant deal with matches like this that are even more lopsided than they were before. Stomps I can deal with but empty halfassed matches that feel like 20/30 minute's of wasted time. Nahhh so shall only pop on occasionally from now on I thinks. How is Warframe? I have heard lots of back and forth on it, with some of it good, and some of it bad. What are your observations? Stuffs Is NPE a problem? Should I not consider it if my schedule is erratic and I will be playing pubs solo? Warframe is entertaining, and can be amusing solo. But it's appeal is mostly a gear collection thing and is in a certain sense very shallow (meaning lacking replay/saying power).
I pick it up again for a few weeks every so often until I've gathered the new stuff then I put it back down again, it's a pattern that will likely continue.
0.02 ISK
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4457
|
Posted - 2015.04.23 00:28:00 -
[276] - Quote
Adipem Nothi wrote:IAmDuncanIdaho II wrote:lol I was going to ask you if there should be sound on that as I didn't know what you meant re comms....until the last moment, LOL Proposal: Shotty GoBang --> Team KillBang FC, have OB. Do you have a target?:: Opens overhead; spots 5-6 reds around squaddie w/donut :: Scratch that. Have target. Frago, striking your location; please back away. Striking your location in 5 ... 2, 1 ... Strike inbound ...:: Warbarge groans from orbit ::: Wait! I am not Frago! I am Kaeru! I was there, the OB was real. (Also, the last words which maybe were more funny than they should have been but after hours of playing I just rolled with it)
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4457
|
Posted - 2015.04.23 00:30:00 -
[277] - Quote
Adipem Nothi wrote:sir RAVEN WING wrote: If I were wishing to discuss the Magsec's state as of right now, would the Barbershop be a good place, or should I post in GD or one of the other forums. (As you might as well call this a subforum.)
If you have ideas on how to make the Magsec better, I'd recommend using Features and Ideas. If you don't have ideas, then use GD. Either way, drop the link here and I'll be glad to add my two cents to your post. ^This.
I do hang out in the shop some during my 'off hours' and of course spend some busy time counting spleens and the like over in the ward, but F&I is the best place to get balance and tweaks noticed within a useful context. GD.... well, it's GD, and as much as CCP says otherwise I simply do not buy that standing for "general discussion" I mean, have you seen what goes on in that place?
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4457
|
Posted - 2015.04.23 00:38:00 -
[278] - Quote
Arkena Wyrnspire wrote:It's maybe not as nefarious as it sounds. I just like the name.
It's a spreadsheet with all forumites above 1k likes on it, with colour coding according to how I value their opinion and notes on their class, notable bias for/against, factional alignment, positions on certain topics, leaderboard stats, and a record of particularly excellent or stupid posts.
Some people are just highlighted red all the way through with 'Stupid posts - Everything ever posted' e.g. Spkr, Dreis, and Taka.
EDIT: It developed out of a minor idea I had for maintaining the LUCEC banlist. I had a spreadsheet where I had people on the banlist and reasons for why they were banned and I kept adding more and more until I realised I could just revamp it and use it as an appropriately mighty tool for the Supreme Forum Warrior. Is that the sheet with my name and a blank line under it after the words this lazy kitten doesn't push agendas fast enough
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4463
|
Posted - 2015.04.23 01:44:00 -
[279] - Quote
Adipem Nothi wrote:Cross Atu wrote:GD.... well, it's GD, and as much as CCP says otherwise I simply do not buy that standing for "general discussion" I mean, have you seen what goes on in that place? General Derp? 100% less blasphemous than my thought, and still just as accurate
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4464
|
Posted - 2015.04.23 04:32:00 -
[280] - Quote
Kaeru Nayiri wrote:Also if you ever had a doubt, Aeon can just burn. All 5 thumbs down for CPM2. https://forums.dust514.com/default.aspx?g=posts&t=199375Literally no respect left. And I do my very best to give everyone the benefit of the doubt. I can vouch for Sir Man Boy. He helps Cross tremendously and pretty much thanklessly as he remains anonymous in what he does for the community. CPM Confirmed
I had no clue who SMB was prior to CPM, and he's not very visible, but he has certainly been great to collaborate with. Even if he still owes me tour pictures for Iceland
CPM 1 mail me your feedback and remember to have fun!
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
4464
|
Posted - 2015.04.23 04:34:00 -
[281] - Quote
Also, while I'm here, I did a thing. Do you think it would be like mixing matter and anti-matter if I were to link it in GD?
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4488
|
Posted - 2015.04.23 15:44:00 -
[282] - Quote
Haerr wrote:Arkena Wyrnspire wrote:Adipem Nothi wrote: Would support without second thought: Cross, Pokey, Haerr, Kevall Longstride, Fox Gaden, IWS, True Adamance
Are half of these people considering running? Haerr? True? [sic]making illegible spreadsheets. I thought I saw a bat signal... did someone say spreadsheet?
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4499
|
Posted - 2015.04.23 23:27:00 -
[283] - Quote
Kaeru Nayiri wrote:Most important of all,
ALWAYS FITE !!!
'til your knuckles bleed, your gums are swollen and your bones creak. Most important thing a person has is their spirit.
Spending months of your time practicing at a game, learning combos and learning matchups..You travel 800 miles to get to the hotel, stay up all night because you're nervous. Get to the tournament in the morning only to lose your match and get eliminated right away.. Look your opponent in the eyes and say:
Good game.
Sitting through a dust match at 5vs16 is pretty easy. ^Can we get more Blaze Blue players in Dust?
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4503
|
Posted - 2015.04.23 23:44:00 -
[284] - Quote
Spademan wrote:Ghost Kaisar wrote:People who say video games don't make good sports are wrong. I've had just as much emotion and energy from watching EVO finals or LoL world series as I have watching Football or Soccer. My only issue is the naming. I'm just not sure why they're being referred to as sports, and putting e for electronic in front of words has sounded terrible since it started. See: E-mail, E-Commerce, E-Car, E-Book and so on. I blame apple and their "i" everything... or maybe The X-Men but of the two I'll blame Apple, they're a bit less intimidating
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4517
|
Posted - 2015.04.24 15:58:00 -
[285] - Quote
Regarding eWar.
CCP Rattati has done an impressive job of taking a clumsy system and making it act more dynamic. Having said that I've got to reiterate that the current state of eWar is still in a less than ideal state.
Commandos are blind, HAVs are blind, Gal Logi are pigeon holed into one trick ponies who aren't rewarded for most of their effect (when they're effective at all), scouts are (largely) pigeon holed into "uber damped Gal" or "feral minja" styles of fit both of which can have their utility stymied by a number of contexts. The TacNet lags (and doesn't actually list ranges). The active scanner itself misbehaves in ways that give it both more and less utility than it should posses (no these don't balance out, they both make it in a poor spot in the overall game).
Falloff helped, but we still find ourselves largely in a 'yes/no' situation for many suits and roles, it's cake or death and there's only one bit of cake to go around leaving the rest of the roles with "or death" as their options and the currently 'chosen' role in a 'have your cake and eat it too' state. None of which is where things should ideally be no matter which role is the golden child and which others are fallen highlanders.
...trying to course correct from my wild decent into random movie and comic references the point is that eWar manages to simultaneously lack in utility while holding an overabundance of power, this all or nothing (mitigated but not removed by falloff) poses a problem.
In the current state of the game multiple roles are tangibly limited by eWar without many player options in the matter, you either are a scanning logi or you are not, you either are a damped scout or you are not, you either are good at playing without meaningful TacNet support (commandos really are blind) or you are not, there aren't many shades of gray for player choice or emergent behavior but worst of all one player winning this all or nothing contest can shut down whole sections of the map or play styles for the entire opposing team.
There are concepts a plenty that address this, but unfortunately things like truly dynamic scans, removing shared passive, etc. would require a ground up rebuild of the eWar code so we are faced with attempting the best work arounds we can find while trying not to invalidate any role completely (and hopefully maintain a baseline in which roles can still function well/often enough for a player to break even using them in a match).
0.02 ISK Cross
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4522
|
Posted - 2015.04.24 18:42:00 -
[286] - Quote
Cat Merc wrote:Vyuru wrote:Not a programmer, so just asking, how much work (and I guess manpower) would it take to rebuild the EWar codes?
Second (and third) question would be, how much work goes into trying to find a good workaround, and kind of at what point do you spend more effort into workarounds than rebuilding the code?
All of these questions cannot be answered by anyone who doesn't work at CCP. These all depend on how the game's various systems are built, dependencies, workarounds they used in the past, etc'. Games are just built differently from each other, and they all present different challenges for the developers. Accurate. Only the right folks in CCP could truly answer this.
My impression however is that a rebuild of the scan mechanics (not even considering the re balance work on things like suit stats or racial skills) is at least a two patch deal, scans/TacNet being systems that interact with enough other parts of the game that there is no small risk of breaking something along the way.
That's a lot of development run time consumed, with more teed up to be consumed (by the needed balance pass these changes would warrant) when the current state of the game is what it is. I want eWar fixed, but honestly I want frames per second fixed more (or if I'm really being optimistic I'd love to see Dust on PC/PS4 thus extending its lifespan beyond that of the aging PS3).
0.02 ISK Cross
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4534
|
Posted - 2015.04.25 14:57:00 -
[287] - Quote
Kaeru Nayiri wrote:The problem of getting leaderboard and/or map is a common one. It happens to me ALL THE TIME, especially when in a dropship. It also does NOT happen with ANY other game I play on PS3.
I am convinced the issue is the following: The 'tolerance' setting for the DS3 is VERY VERY Granular. I have this hunch that in an effort to have tighter controls they've set the analog settings for the buttons to be too sensitive, allowing certain amounts of static or even squeezing the controller to set off certain buttons.
The saddest part of all is that the D-PAD soooo doesn't need any special sensitivity. Eitherway, it's a common bug that happens to us all, you are not alone. Many have tried to get it fixed, but it's not easily reproduced. Hey Ru, I forgot to ask before, have you submitted this as a bug ticket or in the tech forum? I think it's known but I would like to be sure it's known.
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4534
|
Posted - 2015.04.25 15:05:00 -
[288] - Quote
Quil Evrything wrote:Adipem Nothi wrote:...
The mroe Zatara campaigned, the more found myself second-guessing this initial impression; two weeks prior to the elections, I scratched out the above line and moved Zatara from "No" to "Undecided". When Arkena asked what prompted the change in tone, I did not respond. What happened was that a campaigning Zatara convinced me that he could keep his ego in check, actually listen to people, and not behave like a child tyrant. He campaigned well and campaigned convincingly. Seems he sincerely tried for awhile following the elections, but eventually his true colors began to bleed through.
No, Duncan, I am not surprised. And I'll be more inclined to trust my instincts next election when candidate tones begin to change. Better to place weight in past behavior than promised behavior. Exactly. you failed voter 101. You need to ignore everything a candidate has done after they have declared that they are running for office. Because they will always, always, revert to form, once elected. But, but but.... I put up information on how to contact me... if that's ignored how will I fulfill my role? (Okay, yes, my quips aside support or lack thereof is best based on the broad scope of someones behavior and actions because regardless of sincerity or intent behavior patterns are after all patterns and if one has previously assessed the patterns to be something they don't support giving a substantial lead time before assessing that a new pattern has overwritten the old one is likely well advised.)
Hopefully this same reasoning will save me if I ever get into a kitteny mood and let it spill onto the forums (On a related note if I ever do that remind me to get my head on straight, even if something is upsetting that is - in my estimation - no reason to be overtly emotive about it. At minimum such dramatics are ineffective more often than not, and at worst are detrimental in a more general sense.)
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4534
|
Posted - 2015.04.25 15:07:00 -
[289] - Quote
Flaylock Steve wrote:Bayeth Mal wrote:You know you haven't been here for a while when names you've never heard of start liking your posts. like me? Or me
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4539
|
Posted - 2015.04.25 16:04:00 -
[290] - Quote
Arkena Wyrnspire wrote: Derogatory labels are applied to other classes and weapons - it's not enough to just call rifles, 'rifles', they have to be called 'Fine Rifles'.
I agree fully with this critique however it must be noted that this critique, with full potency and accuracy can be equally leveled at all part of the forms, and to be even more blunt at most posters at least once or twice.
Common abuse of language to apply a "subtlety" derogatory undercurrent is often done at only a pseudo conscious level I will grant, and sometimes done with a measure of humor (if satirical humor so still mocking).
"Derpship" "Killer Bee" "Bullet hose" "n00b tube" "wall hack" "perma scan"
Or the even less masked
"EZ-mode-[weapon name]" "Assault 514" "Scout 514" "Tank 514"
Most of these are evoked by a frustrating experience with whatever the object of derision is, and in that light may serve as an accurate indicator that something is out of balance (the rage over the TAR as an AV weapon for example certainly was rage but it did in fact come from a very valid concern over a game imbalance) however accurate or not the hyperbole simply serves no valid constructive purpose and in fact is detrimental to the very discussion of balance that is usually claimed as the intent of all parties involved.
If I consider the communications which I am personally privy to involving many parties in this current discussion I could easily call out more than one on doing this exact thing (I'm talking individuals here not groups) but I will only call out myself because to be blunt "naming and shaming" as a forum or discourse tactic is petty at best.
So to call out myself, during this month I referred to the use of stacked Myos as running a "tigger" fit. It was done off the cuff and at the time I considered myself to be acting for humors sake as much as anything but I recognized how the tone of such once off labeling smacked of bias and responded by posting a thread seeking community feedback on the issue. Let me be very clear here, while that thread was posted with a "CPM" tag on it and will certainly be feedback I forward to CCP I would have posted it even were I not a CPM because I value correcting my own bias and the way to do that is to seek information with an open mind and calm heart especially in areas where personal investment is present.
Calling someone out for having bias is akin to calling someone out for having a nose, it is not the presence of any that matters or is relevant, rather it is the individuals ability and willingness to engage beyond the scope of their own interests, something that you can (and I believe should) challenge individuals to do but that you cannot force individuals to do.
I'll paraphrase for a moment
Quote:The most effective way to make someone identify with and defend a group is to attack them as an assumed member of it.
When communicating, regardless of the topic or the format, asking what you intend to achieve by your communications is fundamental and vital (though sadly not requisite). Choices made without knowing what result is sought, what goal is to be attained, are not actions but relegated to the preview of the reactionary. Reaction is fine for burns, smothering, and other contexts of immediate peril, they keep us alive. Out side of that context they are a detriment to understanding, growth and development as they lack the facility to draw new information, behavior, or experience into the enacted trends, rather they merely replicate what is already present lending themselves to entrenchment and stagnation.
No one is perfect, be it group or individual. As that is a universal constant it is also no excuse for not seeking to improve upon ones own behavior, a responsibility incumbent upon each of us personally and best left to each individual rather than application of punitive social actions.
This is an "off topic" sub-forum of a video game forum. It is an internet medium and largely anonymous. It grants access to people of many races, ages, nations, etc. Keeping it light hearted isn't unreasonable, keeping the larger scope of our lives as a primary focus is likely healthy. But none of that means the actors here are NPCs, that this social context is an implication free "mini-game" or that our choices hold no implications. Out of sight (behind a keyboard) may be out of mind, but it isn't fiction. I would encourage everyone, as I do myself, to make the conscious effort to be considerate and rational in interactions. This should in fact be easier on the internet because when we are overwrought we can turn on "push to talk", click "hide poster", take a break form the keys, etc.
/end serious post
back to more fun topics
Cheers, Cross
CPM 1 mail me your feedback and remember to have fun!
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
4539
|
Posted - 2015.04.25 16:18:00 -
[291] - Quote
Arkena Wyrnspire wrote:Stop being cool, Cross. Your request is noted and summarily rejected
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4667
|
Posted - 2015.05.12 23:51:00 -
[292] - Quote
Weary Guy wrote:Just played a domination....Nyain San/Chan protostomp
1 minute later i see officer weapons in the killfeed from our blueberries
i pull out my own....each team gets 2 OB's
very fun match, only lost a luis and a darths XD, had 2 awesome japanese logi's reppin me
edit: We won by a longshot, 9 Nyain on enemy team w/ 2 tankers These are the types of matches that keep me coming back for more. Well, this kind, and the kind where I get my belly full of red jar and go cavorting with a squad of like minded mercs
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4669
|
Posted - 2015.05.13 23:21:00 -
[293] - Quote
Adipem Nothi wrote:Pokey Dravon wrote:Kaeru Nayiri wrote:I hear you Arkena, I just want you to consider something, though. Right now they make the most $$$ because of the way the system works, as described in previous post. If we switched this over to a strictly keep what you kill system, they would go from making the most to making the least faster than the time it takes to miss twice with a breach shotgun! Add to this that their suits costs the most (due to equipment) and they are extremely squishy (more often than not they die to core locus grenades not even aimed at them).
So while it would be fun and rewarding to keep what you kill, it will benefit slayers considerably more than anyone else. (anyone else including, people focused on uplinks, logis with reps, dropships with gunners, people who focus on keeping scans up, etc). I don't want the game to focus any more on "the kill" then it already does. I am already seeing people forego hacking just to kill more people.
Not disagreeing with you, just want to add food for thought. I always assumed "Keep what you Kill" really meant "Your Team Keeps what it Kills". Like....value of stuff destroyed is put in a pool that is then divided between everyone on the team, so Logis would not screwed due to low kill counts. Hmmm ... I wouldn't mind "keep what you kill" as "keep what you kill". My GalLogi is killing just fine while keeping up scans, and I imagine AM and CA Logis can do the same. I can definitely see repper Logis being at a disadvantage, but aren't these the ones who are topping the WP leaderboards? They'd gain less salvage, but they'd still be pulling in the biggest EOM paychecks. ? Problem being that even those EOM paychecks are often still leaving dedicated support players "in the red" with regards to ISK earnings. Topping the WP leaderboards is by no means an assurance that you're going to break even on ISK much less have a chance at making any kind of profit.
It has been a long standing truth that most dedicated support players have to run another roll to fund their support play (or run bpos). It is not a universal truth, but it is a common situation. It is also worth noting that I'm citing support play specifically here because someone just being in a logi suit and using 1-2 of their equipment slots can often not be playing dedicated support and really is not applicable in this context.
0.02 ISK
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4671
|
Posted - 2015.05.14 04:22:00 -
[294] - Quote
After Roosevelt you can go straight to Christ. - - Kaeru Nayiri
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4673
|
Posted - 2015.05.14 17:59:00 -
[295] - Quote
Adipem Nothi wrote:Pseudogenesis wrote:I guess nobody cares about tiericide then? Not sure what to think about tiericide. What problems would it solve? Part of me wonders if we'd be better off if everyone made enough isk to consistently run high-end gear. I'd like to be excited with you! Lol. What am I missing? If everyone just ran top gear then all lower gear becomes functionally meaningless (and the NPE gets the nerf bat because the folks coming in can't run top gear).
With tiericide the progression is still there but the intensity of the power curve is (very roughly speaking) cut in half thus making it a more competitive fight even between base suits and proto suits than we currently have in game.
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4675
|
Posted - 2015.05.14 18:32:00 -
[296] - Quote
Adipem Nothi wrote:Cross Atu wrote:Adipem Nothi wrote:Pseudogenesis wrote:I guess nobody cares about tiericide then? Not sure what to think about tiericide. What problems would it solve? Part of me wonders if we'd be better off if everyone made enough isk to consistently run high-end gear. I'd like to be excited with you! Lol. What am I missing? If everyone just ran top gear then all lower gear becomes functionally meaningless (and the NPE gets the nerf bat because the folks coming in can't run top gear). With tiericide the progression is still there but the intensity of the power curve is (very roughly speaking) cut in half thus making it a more competitive fight even between base suits and proto suits than we currently have in game. So ... we're doing away with high-mu and low-mu queues? Ah, if only matchmaking were a full on solve to things like tryharding protobears
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4677
|
Posted - 2015.05.14 19:03:00 -
[297] - Quote
Kaeru Nayiri wrote:Cross Atu wrote:After Roosevelt you can go straight to Christ. - - Kaeru Nayiri CONTEXT T__T ...is overrated?
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4685
|
Posted - 2015.05.15 00:12:00 -
[298] - Quote
Adipem Nothi wrote:o/ Cross Fair enough. Spitballing here, but I wonder ... would dramatically increasing EOM Isk payouts do more good than harm to gameplay? Assuming Isk weren't at issue, I'm still thinking about "keep what you kill" for down the road. There's time spent between matches these days, and it'd be pretty cool to have something to do while searching for battle. Enter the Warbage:Forge! Breakdown unwanted salvage into weapon components or vehicles parts. If you're still searching for battle when you're done at the Forge, swing by the Warbage:Foundry to use weapon components to research (and later manufacture) weapon attachments, or perhaps swing by the garage to assemble new vehicles from the reclaimed parts of old. "Busy work" yes, but it'd be fun busy work, and it'd be a neat way to increase Warbarge interaction. I actually really like "keep what you kill" but it does - in my estimation -need those quotes around it. Keeping what you kill as one metric for supplemental isk, and recover what you lose as another. The major pitfalls I'd like to avoid, or positives I'd like to promote, regard the gaps between risk vs reward per role at any given meta level and potential earnings per role in the same context.
Granted that ideal is one of those nebulous states, to me the ideal is what no role has a better risk vs reward (aka baseline earnings potential).
As to having some form of crafting in the game, especially crafting actions that you can reasonably do while dealing with a long queue time, I'm all for that
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4
|
Posted - 2015.06.07 19:59:00 -
[299] - Quote
Llast 326 wrote:Dreis ShadowWeaver wrote:Something needs to be done about people backing out of matches. Daily Mission: Lose 5 matches Reward 10 keys We already have missions for completing matches. Might help if they were higher in the rotation, and if the bug where you get credit for matches that you back out of were addressed. Actually that bug needs addressed for all missions, might make some gains on people completing matches in that context.
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4
|
Posted - 2015.06.12 19:43:00 -
[300] - Quote
Dreis ShadowWeaver wrote:Cross Atu wrote:Llast 326 wrote:Dreis ShadowWeaver wrote:Something needs to be done about people backing out of matches. Daily Mission: Lose 5 matches Reward 10 keys We already have missions for completing matches. Might help if they were higher in the rotation, and if the bug where you get credit for matches that you back out of were addressed. Actually that bug needs addressed for all missions, might make some gains on people completing matches in that context. I was thinking something more along the lines of a deterrent. I'm not opposed to a bit of the 'stick' as well, just would like to see some 'carrot' there first or along side of it.
It's a totally different game style but the Bliz game HotS runs a separate queue for people who drop out of matches and you have to complete three full games in that (without leaving any) before you're able to go back into the main pool of play (and anyone who joins you in a squad/squad you join is pulled into the "leaver" bracket).
We'd have to address some things in dust before that becomes viable here (Scotty needs to learn to play nice ) but having something in place to deter that degree/level of risk averse stat padding would be nice.
Another aspect which I would love to see in game is the ability to deploy into a battle in progress (providing there is room) with your friends. This would fix the "one many left behind" thing from squads, it would allow folks to call up support from their pals if they're in match and really want to swing that particular game and it would overall support the social underpinnings of the game.
I rather doubt we'll see a single method address the problem in full, but a combination of elements may see us right.
0.02 ISK
CPM 1 mail me your feedback and remember to have fun!
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
4
|
Posted - 2015.06.12 19:49:00 -
[301] - Quote
Adipem Nothi wrote:Agreed with Prophet and Arkena. Would add:
* Incentivize "sticking it out" and/or punching above your weight grade * Consider implementing a squad free queue or squad size reductions * Adjust EOM pay structure, especially as it relates to late arrivals Some impressions, listed in order
1. Very much support this, just need to make sure that it's addressing active play not simply presence within the match. 2. First is appealing in various conceptual ways but sadly I have to wonder if our player pop can support such a thing at this time. Second aspect seems workable, and may make a team deploy feature (and even match making) function more readily due to things like the number of slots in match (16 being divisible by 4 but not 6 does play a role). 3. Agreed, it is hard for many players to be motivated to play hard when they know that they've been dropped onto the (currently) losing side of a fight in which they will be rewarded less because they're new arrivals (through no choice of their own).
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4
|
Posted - 2015.06.13 16:56:00 -
[302] - Quote
Adipem Nothi wrote:Cross Atu wrote:Adipem Nothi wrote: * Consider implementing a squad-free queue
... but sadly I have to wonder if our player pop can support such a thing at this time. I honestly suspect that the lack of a solo queue is artificially depressing headcounts. I can tell you with absolute certainty that I'd be playing Dust all weekend long -- with triple boosters and bells on -- if there were somewhere to play beyond the reach of stomp-or-be-stomped. Fair point, and one I'll keep in mind going forward. o7
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4
|
Posted - 2015.06.17 19:11:00 -
[303] - Quote
Adipem Nothi wrote:J0LLY R0G3R wrote:Like 6 people on cpm? I kinda don't want to vote to many of the same class on. I know people seem to say oh you can't vote for or against someone based on what ckass they play as. . But I can and will be lol, class they mostly play, how well they play it, almongst other things.
Zaria is about the only one I think I can say for sure will be on the next cpm. Good point. Apart from Zaria and Cross, which other candidates main Logi? I think it's a bit narrow to focus a vote based purely on 'primary' role.
It is everyone's personal choice who they vote for and why of course - some people feel it's appropriate to vote based on the name recognition of the candidate alone which to me seems deeply poor form so clearly there are differences of opinion - but voting for "main role" alone is in my view a glaring oversimplification.
Someone like Zaria, who has over 5000 hours into the game has logged more time on various roles that are not her 'primary' than some players have on their main role. Other candidates like myself make an active point to run alts (in both fits and characters) for the specific point of testing roles and play styles outside of our usual fare. I main support yes, but I've also played scout since closed beta, have various assaults, dabble in commandos, and spend a lot of time in sentinels (there have been months in the past year where by time logged my 'main role' was heavy not support).
Even setting aside the above point about oversimplification the notion of a 'up/down' vote based on role alone is still overly narrow in my view as it makes candidacy focused on the notion that the individual CPM in question will be primarily giving their personal input rather than providing their impression of community feedback, and frankly I think CPMs doing that is poor form. If one trait is to define a candidate, it seems it had best be their ability to gather/discuss/transmit points of view outside of their own (be that role or otherwise) else they'll likely make a rather poor representative of the community.
Moving beyond that point, if one is still focused purely on the skill set of the candidate in question it bearing mentioning that there are more skills involved in Dust than simply those of the fame you most frequently deploy in. There are leadership skills from managing corps/alliances, there are logistical skills (not the role) from organizing and running battles for PC and/or FW. There are training skills for sharing info with new players (directly relevant to the NPE which is a strong factor in overall game health). There's exposure to other games outside of Dust 514 which can provide context and contrast for a wide array of things.
The simple point is that while primary play style - and let us be honest, play style is a lot more nuanced than simply the frame one primarily deploys in - certainly has merits and is worthy of consideration a vote based on one factor is artificially limited in scope and value, just as a ballot which only contains one name is limited in scope and value. Both choices put all eggs in one basket as it were and that is rarely the optimal choice.
0.02 ISK ~Cross
EDIT: Having expressed my dubiousness about the fundamentals of the question I feel I should also reply rather than assume my view is so paramount as to override all others. The candidates who 'main' (sorry, still very subjective terminology to me) in the logistics fame that aren't listed above are SMB and Silly Rabbit. Note: I do not know the primary play style of all candidates.
EDIT2: There are 7 seats on the CPM. CPM 1 has operated short one for quite some time due to the issues candidate Judge was unable to overcome during his time as a member of the CPM.
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4
|
Posted - 2015.06.17 19:29:00 -
[304] - Quote
Adipem Nothi wrote:CPM Candidate: Zaria Min Deir http://biomassed.net/2015/06/16/cpm-candidate-interview-zaria-min-deir/Cross wrote up a glowing review of Zaria a week or so back. I trust his judgment in all things but EWAR; if Cross says she'll make a great addition to CPM, I'm inclined to support her candidacy. That said, I've had zero personal or in-game interaction with Zaria, and our Forum interactions have been limited. From what I can recall off-hand, her posts have been largely productive, and I don't recall any specific instances of crazy-talk or sh!tposting. To those here who know her, are you inclined to support her candidacy or do you have reservations? Please elaborate. This is a great example of why I try to keep apprised of your posts. Not the quote of my statements (though I'm down with that too ) but the clarity. Post a concept, ask for input, discuss. That last is especially key because despite our debates on various subjects (as noted eWar is a common theme ) we've not descended into pedantic mockery or inability to converse which (as well you know) is vital to the entire community feedback process, and indeed any constructive discourse at all.
Speaking of respectfully disagreeing, I have to say you are mistaken on one of your above points. You have indeed had some in-game interactions with Zaria as she was one of the players in our 3 squad sync along with Dux, Ru and myself during the night when of the infamous "I'm not fraggo I'm kaeru" moment
Now that being said I'd hazard that you don't recall having said interaction and that the literal interacting part of being in the same group of 3 squads is relatively minor when running proper comms (as we were) and not having both parties being squad leads.
Anyway, I'm rambling (as you all know this can happen when I start lacing the red and green with a bit of my reserve of yellow) so I'll sign off for now.
Oh, but one more thing before I do, I'd encourage everyone to read my linked post as well as my ongoing series of articles on the biomassed blog because they provide proper contextualization of my point of view and I do not expect anyone to take a point of view, be it mine or anyone else's, at face value without applying their own considerations. Demanding that someone make a choice based only on the say so of one individual is in my experience often a deeply arrogant and biased act and I strive to mitigate any such in myself as fully as humanly possible.
Cheers, Cross
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4
|
Posted - 2015.06.17 20:10:00 -
[305] - Quote
Kaeru Nayiri wrote:IAmDuncanIdaho II wrote: i just like that we behave as individuals...so as a more obvious example, mollerz is far more inclined to say what he thinks in the way tha t he is thinking it, whereas others will dress it so as not to come across as caustic and inflammatory. imho, its all the different personalities involved that make it what it is.
embrace the fact that we're all different and the net result is us. some of us will like our reputation, whether accurate and earnt or not, and others will seek to address it, perceptions or not.
now where is my beer?
Very much agree with this !! Also Cross has been a scout since before most of us have been playing the game. He's so damn good at the role people don't even realize it... and he uses min scout with militia knives D: ! Shhhh leave my secrets alone
No one shoots the brightly colored scouts, they assume they're just tour guides (not true actually, I get shot all the kittening time but those hacks and NK kills are so worth it ).
This reminds me, I should break out my MinAssault (Quafe of course) with Mlt NKs and go have some more fun with it Or, maybe be more effective and run the duel side arm Cal fit that Ru lured me into
I'm not into doing lines of KDR, my drug of choice differs, but even I have to admit that going positive in an undamped standard purple assault suit running only militia nova knives is really fun (not that I can do it with consistency, but when it happens it's a riot )
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4
|
Posted - 2015.06.17 20:14:00 -
[306] - Quote
Kaeru Nayiri wrote:Cross Atu wrote:[...] the night when of the infamous "I'm not fraggo I'm kaeru" moment I really just was kaeru ;_; Haven't you ever heard the clothes make the man? Consider what you were wearing at the time
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4
|
Posted - 2015.06.17 20:38:00 -
[307] - Quote
Adipem Nothi wrote:Cross Atu wrote: 0.02 ISK ~Cross
I agree with you, Cross, in that we should weigh all available factors. But I think Jolly has a fair point. I would expect that a 50% Scout CPM would likely have a different take on things than a 50% Assault CPM, 50% Pilot CPM, or a 50% Logi CPM. Pretty much everyone here runs multiple suits and multiple roles, but at heart we identify most closely with Scouts. If you elected 3 of the most reasonable voices here to CPM, I would expect their advice to Rattati to be disproportionately scout-centric and unified (even if they tried their hardest to be fair and suppress bias). I don't think it unfair to express concern that the same might be the case with other classes. Example: GalLogi scans (of course). Lots and lots of players have a problem with them, but lots of reasonable Logis will tell you that they're fine. This is perhaps a gray area as player opinion varies and "tactical benefit" metrics aren't readily available. Let's say Rattati entertained the prospect that their operational risk might be out of balance with the tactical benefit they provide their team. If CPM were > 50% Logi, is there any chance that their advice to Rattati would be different from that of a CPM which was not > 50% Logi? My two cents, of course. There's always a chance, never meant to say otherwise and hope that it didn't come across that way. Bias is a real thing, which is why identifying it (hopefully a thing that the candidates themselves are willing and able to do) and accounting for it (a thing that an effective CPM needs to be able to do) are in my view vastly more important that being free of it (not likely to ever happen) or stacking the council in such a way as to negate it (honestly pretty unlikely unless we switch to a role based rep system, which could work as I've done things in that context as community rep in another game).
To highlight what I mean using your example, my reply to your last post about GalLogi scans was to state that I did not agree with you that they were OP but rather would say that they were broken in ways that are both UP and OP depending on the case and context and to further elaborate on where I saw the specific areas of that playing out. I also stated that within the are of OP risks I'd be totally comfortable with the base values of the scanners themselves being nerf'ed such that the combined racial synergy+scanner was not over performing, but that I didn't want them touched until a full sweep on them could be properly done.
Now that last aspect, that's an aspect of my bias as I do support granulated change but the earning situation is already bad for support play (not the same thing as consistently running a logistics frame, just so we're clear, because you can certainly run logi and not play support) so I'm resistant to the idea of making it worse without other aspects being address.
Now, there are a few key things in that. First being that I have conversations on the subject somewhat consistently, with you, with Ru, etc. and actually try new fits and methods of play to see what various things are like from another angle. Second is that when asked for any comment on it from CCP any concerns I voice derived from my own play style bias are explicitly tagged as such. And third is that CCP in put requests are responded to, first and foremost, with what community feedback I am privy to, not just my own impressions of a particular subject.
The point being that while knowing the knowledge base and potential bias of a candidate is absolutely relevant it is a bad primary focus point because being knowledgeable and well spoken for example, are both assets to being a CPM but they become detriments to the value of that CPM station if they are possessed by someone who is unable/unwilling to address their own bias, attempt to step outside of it, and most importantly represent the community before their own personal agendas. I would rather have a CPM composed 100% of one role, but composed of people who do their utmost to supply CCP with community feedback. Than to have a CPM composed of seven different roles all of which are doing their best to put forth role centric (or even worse purely personally driven) agendas.
The other pitfall of voting based on role, even just labeling experience in that context rather than more broadly assessing the skill set of the individual in question, is the elephant in the room that Dust has wrestled with since its inception. That being a lack of clear role definition. Look at my CPM threads on Commandos and Logis, there is much debate about the nature of those roles. Look at the pages of the shop here, we all know there is the same. And those conversations are primarily composed of people who identify as being someone who 'mains' that role. Expand the discussion outward to include what those who do not main the role think the role is/should be and you get even more disparity in definition of terms.
So look at how someone plays by all means I fully support that, but I remain deeply wary of the notion that applying role based labels is a good voting criteria especially if it applied as anything other than an explicitly secondary method of evaluation.
Look at it this way, who provides better input on what the shop thinks, any single bastard here voicing their personal view, or someone (even a 'non-scout') who reports to CCP the collective stance/discussion that happens here in the shop?
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4
|
Posted - 2015.06.17 20:49:00 -
[308] - Quote
Adipem Nothi wrote:Kaeru Nayiri wrote:Adipem Nothi wrote:Cross Atu wrote: 0.02 ISK ~Cross
I agree with you, Cross, in that we should weigh all available factors. But I think Jolly has a fair point. I would expect that a 50% Scout CPM would likely have a different take on things than a 50% Assault CPM, 50% Pilot CPM, or a 50% Logi CPM. Pretty much everyone here runs multiple suits and multiple roles, but at heart we identify most closely with Scouts. If you elected 3 of the most reasonable voices here to CPM, I would expect their advice to Rattati to be disproportionately scout-centric and unified (even if they tried their hardest to be fair and suppress bias). I don't think it unfair to express concern that the same might be the case with other classes. Example: GalLogi scans (of course). Lots and lots of players have a problem with them, but lots of reasonable Logis will tell you that they're fine. This is perhaps a gray area as player opinion varies and metrics aren't readily available. Let's say Rattati entertained the prospect that their operational risk might be out of balance with the tactical benefit they provide their team. If CPM were X% Logi , is there any chance that their advice to Rattat would be different than that of a CPM which was < X% Logi? My two cents, of course. I want to jump into this just for the sake of friendly argument ! Speaking strictly for myself, I only have Min Scout unlocked as a suit. I don't have a single other point in any other dropsuit command. With that said, if I were CPM, I would be most heavily focused on: User Interface Polishing -a way for new players to sell themselves out as mercs to corps looking for members -a way for corps to buy contracts (from CONCORD?) to automatically pick up a portion of new mercenaries, with the promise of training them (and receive isk compensation) -official contract system for ringers Gameplay Fixes hit detection Gameplay additions Choosing your battle location on star map (especially for FW) Eve players manufacturing our stuff The above are my top wants in dust. I want the above more than I want any balance change whatsoever. ____________________________________________ On the topic of Gal Logi Focused Scans: My honest opinion is that they are absolutely fine as is -IF- they could be limited to 1 scanner per fitting. That pretty much sums up the A to Z of it for me. For the sake of argument, assume you and I and OEK were on CPM and the topic of spin-scanning came up. Rattati asks, "is this really a big issue like the Scouts say it is or should we prioritize it under other client-side improvements?"Being Scouts, you, I and OEK all know for a fact that a Nos Nothi Raid Party's success or failure could absolutely be influenced by scannerina wielding Focused Scans. To us, it is a game breaker and a serious balance problem. We would likely respond accordingly, and we would likely challenge opinions to the contrary. Now, assume that the three of us were all Pilots. Or Assaults. Or Logis. Or Heavies. Why prioritize this issue over another? Because the Scouts complained about it? Scouts complain about alot of things. If they don't like getting scanned, they should run more damps.
At least, that's how I think it'd play out. A heavy concentration in one role or another could, in my mind, influence ultimate outcomes. At the very least, temporarily. Maybe I'm giving too much benefit of the doubt here but I'm inclined to say that your listed trifecta would be aware of the potential bias you possess and, while willing and able to present your personal concerns, would also gather feedback from the community and present that rather than just your personal inclination(s).
I could support that by saying I've seen you do that very thing on the forums more than once, and Kaeru has done it on commons/in-game any number of times.
I've been asked about any number of things during my time as a CPM, my default response - as I believe ay CPM response should be - has been to seek input from the community on the subject. And further to provide my list of sources for said feedback so that the Devs can evaluate what I'm sending them.
Not to be overly harsh but I truly think that anyone who is either unable or unwilling to take that community feedback step is not quality CPM material and should not be voted into office regardless of their other applicable skill sets.
People are free to disagree with me of course, but this aspect is the single non-negotiable part of my own assessment of CPM candidates. Anyone who cannot take community feedback, and debate (both internal and in the community) as of more merit than their own personal view, is not someone I could support as a CPM because everything in my experience tells me they will at best be ineffective at the role, and at worst may actually cause detriment.
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4
|
Posted - 2015.06.17 21:20:00 -
[309] - Quote
Adipem Nothi wrote:Cross Atu wrote:Look at it this way, who provides better input on what the shop thinks, any single bastard here voicing their personal view, or someone (even a 'non-scout') who reports to CCP the collective stance/discussion that happens here in the shop? That really depends on the someone, Cross. If that someone is you, then absolutely the latter. Others might not be so inclined to value our input. In fact, we once had a member of CPM come in here to proclaim that the founding father of bricked-tanked Scouts didn't actually stack brick, then argue with us and imply that we were lying when we told him he was mistaken. I whole heatedly agree, you have cut to the very center of my point and concern more eloquently than I have managed hitherto.
That sort of behavior is to my view not constructive and thus not conduct of an effective CPM, but let's play this out a bit.
So CPM X comes into a community context they do not like/are not as versed in (unfortunately those two aspects often go hand in hand as we've seen) and makes biased statements.
CPM Y then sees those statements, and being someone from within that role/group contests them, but does so with their own personal bias/emotional drives.
The net effect of this is what? (There are a few possible outcomes)
- CCP listens to CPM X and deploys biased unbalanced fixes
- CCP listens to CPM Y and deploy different biased unbalanced fixes
- CCP listens to neither as they recognized the in checked bias present in both
- CCP notices the bias present in only one and all merits of their advocacy are unduly diminished for some time to come
Thankfully Rattati is not readily swayed without supporting data and reasoning so that last point is the least likely, but none of those are what I would describe as positive outcomes.
Lacking the ability to discuss and debate with enough dispassion and openness two CPMs with differing bias do not balance each other out, rather they further muddy the waters making an effective choice more difficult (or they cause CCP to ignore them, and perhaps by extension the CPM, more than prior). Two wrongs do not make a right when it comes to balance and iteration, they just contribute more junk data which may burn additional development time as CCP sifts through it (the exact opposite of what the CPM is supposed to accomplish).
As you so rightly say, it depends on the someone, and that key aspect of valuing community feedback over personal play style and bias. Representing the community as a whole rather than 'one's own tribe' as it were, is vital. Anyone who would dismiss the input of someone who does not already agree with them, or who does things in a way that differs from their own, is not fit for a position of any authority or influence, even a minor advisory one such as the CPM.
An elected CPM member is supposed to represent the community, if they cannot demonstrate a satisfactory ability to do that then they should not be (re)elected.
Here's an example of that from this last term, which has been coming up more and more lately as elections ramp up for CPM 2. "Which platform do you support Dust 514 being ported to?" Even when the question is explicitly framed as an either or choice I have throughout maintained the same answer. It should be both because any other answer does not represent the community (there are people who want each and/or both, so advocating one does not represent the community). Further I have noted to CCP that, as much as I want a port it will still leave some portion of the community behind upon leaving the PS3 even if a port to both PS4 and PC transpires. That's the community view, and that is the input I should be giving to the developers. What I should not be doing is advocating my personal preference when it comes to matters of game health, no CPM should. In my view that holds true for all matters of balance and game health, not just wide angle topics like ports, or minting a speed to eHP ratio.
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4
|
Posted - 2015.06.17 21:29:00 -
[310] - Quote
Spademan wrote:Cross Atu wrote:Look at it this way, who provides better input on what the shop thinks, any single bastard here voicing their personal view, or someone (even a 'non-scout') who reports to CCP the collective stance/discussion that happens here in the shop? Me obviously True, I figured that went without saying
CPM 1 mail me your feedback and remember to have fun!
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
4
|
Posted - 2015.06.17 22:36:00 -
[311] - Quote
Llast 326 wrote:I once had a job where I literally watched paint dryGǪ mind = blown
You have just won the internet... or extranet, or whatever non-online life is called.
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4
|
Posted - 2015.06.17 22:37:00 -
[312] - Quote
IAmDuncanIdaho II wrote:i am drunk and the elite pack is discounted to -ú56 right now. someone talk me out of it! Ask another beer, it shall only speak the truth!
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4
|
Posted - 2015.06.18 16:25:00 -
[313] - Quote
Spademan wrote:Cross Atu wrote:Llast 326 wrote:I once had a job where I literally watched paint dryGǪ mind = blownYou have just won the internet... or extranet, or whatever non-online life is called. You damned fool, an extranet is a closed network that allows business communications between clients, vendors and suppliers. Extranet he says...*trails off into an angry sounding murmur to himself* You're right, my mistake, business =/= real offline life. BioWare lead me astray!
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4
|
Posted - 2015.06.18 16:27:00 -
[314] - Quote
noob cavman wrote:**** you witcher 3! I need sleeeeeeeeeeeeep ;_; Naw, you just need the right mutigen
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4
|
Posted - 2015.06.18 16:35:00 -
[315] - Quote
J0LLY R0G3R wrote:Dreis ShadowWeaver wrote:So I started playing Cookie Clicker about 4 hours ago. Since then, I've clicked the cookie over 21,000 times. Using my laptop's touchpad, I can achieve about 10 clicks per second by alternating my index and middle finger. I need help... So would it be bad to offer up the idea of a clicker bot? I somehow, for reasons unknown, managed to read that as cricket bat rather than clicker bot. It slightly effected the meaning (maybe I should consider sleeping more)
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4
|
Posted - 2015.06.18 16:49:00 -
[316] - Quote
Adipem Nothi wrote:IgniteableAura wrote: IMO some of the best CPM/CSM people are those who write blogs/podcast. They tend to interface with the community and thats the most powerful role they provide.
I don't know, Iggy. Wouldn't Judge, Pyrex and King Thunderbolt might meet that criteria? Are YouTube commentaries that much different from blog-based of podcast-based commentaries? I think you both have a point. The more someone presents their ideas, and actively communicates, then the more opportunity you have to see what sort of rep they might make.
However being prolific in a controlled environment such as ones own YouTube videos, or Blog, isn't going to illustrate how someone interacts. It does show how they present information which has some merits to be sure, but it does not show how the individual will conduct themselves in contexts which are more interactive and where they do not control the topic/narrative.
Podcasts provide more of that, providing that the person in question is not running the topics and discussion, also forum posts provide some opportunity though threads can allow for the poster to pick and choose what they respond to.
I'd advise watching closely how they choose to communicate as well as how much. Judge for example had a lot of material out there and showed know how in certain fields like the DS, he also refused to be interviewed on Biomassed (a podcast that was not his) or to join an open candidates skype chat for interaction with those running (free form conversation context run by no one). During his period of active time on the CPM he did indeed contribute some very in depth comments and ideas on the state of DS and AV vs Vehicle balance. He also chose to ultimately be inactive (after publicly rage posting) rather than continue with presence or discourse as a member of the CPM. So his choices as a candidate did to an extent foreshadow his choices once elected.
Being able to acknowledge ones own potential bias and to strive for dispassionate objectivity is key, I'd put being able to work professionally and diplomatically with others as a strong second to that.
as usual just my 0.02 ISK
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4
|
Posted - 2015.06.18 23:58:00 -
[317] - Quote
I am tired, trying to reset my sleep cycle and beat down my insomnia, but I've read the linked post twice and I'm not seeing where it specifically refs the Breach AR.
I see a reference to the RR, and a reference to the AR line in general, but I'm missing any direct comment on the Breach.
Admittedly it can be hard to interrupt degrees of sarcasm in text but the content I see therein is a comment about overall balance of the general lines.
Were it a roles context it would be like talking about the state of Logistics or Scouts overall rather than the value of the Cal Logi or Gal Scout of old. There are pretty consistent times within Dust where a sub-type gives very different performance from the overall line.
Now does the linked post somewhat stray from the content of the OP? Sure, but when was the last time a thread on these forums made it past page one without that happening
I won't deny that Zaria can be harsh, and doesn't concede a stance on a subject without a solid debate. We have on more than one occasion debated concepts (much like you and I have actually) sometimes on going for days and while we don't always come to agreement Zaria has changed stances roughly as often as I have based on the content of those debates, and further has not put personal bias above discussion.
I make it a practice not to give anyone 'the nod' with regards to cpm unless I've had direct discussions/debates of substance with them. For example SMB last election seemed like a solid enough guy, and it turns out he's been good to work with, but I couldn't give him a thumbs up because I lacked sufficient first and experience in the correct contexts. Zaria I've been debating with for some time now, and observing for a fair while longer. Can Zaria at times be harsh, or even scathing in presentation and discourse? Certainly. Has Zaria displayed any factional/racial derived bias with regards to gear/mechanics in our many discussions? Not at all.
Zaria can be as opinionated as myself, or any of the bastards here, but does not operate under the misconception that a single individual point of view defines a topic or that a community reps personal point of view should encompass and define the input they give to ccp.
Now you know me, I don't expect anyone to just take my word on a subject regardless of what that is, but I also don't keep my experience to myself (unless the NDA has it's boot on my throat at the time ) and my experience tells me that both Zaria and Pokey would be solid assets to the roster of CPM 2 because both of them have directly demonstrated to me that they put info before ego and game health above personal preference. Traits I think we can all agree are cornerstones of being an effective rep for the community.
Cheers, Cross
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4
|
Posted - 2015.06.19 00:06:00 -
[318] - Quote
Adipem Nothi wrote:Pseudogenesis wrote:Quote:Knowing Rattati, he will listen to the crying and start nerf hammering the ARs back to oblivion... long live the Caldari State? Why do the people who care about lore think everyone else does too? Especially when it comes to the devs, that's just silly. Do they forget about those oh so OP weapons the sniper rifle and nova knives? Fairly certain that I read somewhere ... Rattati does not play Eve. Rattati has played EVE, though at present I don't think he plays much of anything besides Dust (and of course Forums 514 ). Based on my conversations with them in Iceland this year seems like all the guys in the office have at least played EVE at some point even if they aren't active in it now.
That being said I honestly find the notion that the Dust dev team has an actual bias for or against a specific NPC faction somewhat chuckle worthy as I've seen no indication of any such leanings among them during CPM meetings with them/Dev talks in between meetings. As ever I don't think anyone is 100% free of bias, but I don't think racial lore factors in with regards to that when it comes to the Dust Devs.
Lore is great for adding conceptual context to the world, it's is in essence great flavor text, but it doesn't trump mechanical balance and with Rattati running things Dust side I doubt it ever will.
0.02 ISK
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4
|
Posted - 2015.06.19 00:07:00 -
[319] - Quote
Dreis ShadowWeaver wrote:I wonder what my Likes given/Likes received ratio is... I'm hoping over 10.00... Do you think I could find that stat out along with all the others you can find from sending in a ticket? Not sure they track that but there's no harm in asking Archduke to look.
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4
|
Posted - 2015.06.19 00:16:00 -
[320] - Quote
Adipem Nothi wrote:Speaking of crazy talk, if/when this guy reapplies to NN, please remind me of this thread. This reminds me why GD in my head is not 'general discussion'. The gentleman from the OP has apparently not been acquainted with the concept of activity numbers and how they might be applied to decisions about business such as server operating costs.
Is it odd to anyone else how frequently some folks feel prone to make declarative statements rather than asking questions or attempting to describe step by step assessments?
Just strikes me as strange, is not the greater value present in expanding and testing ones concepts and perspective? Can a single "victory" (cannot even type it in this context without quotes) truly be worth forgoing things like analytical coherency? Especially a "victory" within the context of a video game?
Sometimes I just feel as if I simply do not 'get' humans.
CPM 1 mail me your feedback and remember to have fun!
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
4
|
Posted - 2015.06.19 00:18:00 -
[321] - Quote
VAHZZ wrote:Adipem Nothi wrote: Fairly certain that I read somewhere ... Rattati does not play Eve.
I am pretty sure he said it in his Dev Spotlight. He actually plays DUST when he does a lot of testing, which I find fantastic I know for sure the old dev team didn't do **** but blindly buff/nerf. I will look through his interview to see if I am wrong about it being in there, but I am fairly sure it is. You are correct. Rattati not only was the very first Alpha tester for Dust 514 he also maintains an active personal account which he plays on even outside of work related testing.
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4
|
Posted - 2015.06.19 00:22:00 -
[322] - Quote
Dreis ShadowWeaver wrote:Adipem Nothi wrote:noob cavman wrote:Yeah your right. Sorry my brain just stopped at the other thread's turn. On the topic of the other thread, I might have to retire the old "Team Gallente" label. It'll be weird to think of Aeon, Sgt Kirk and Cat Merc as separate entities, but the more I look at their post histories, the more I'm seeing varying degrees of crazy talk. Every once in awhile, they even seem to disagree with one another. Emphasis on might retire. I think it's pretty clear that Cat Merc is an alt. I just don't know whether he's Kirk's alt or Ark's alt... I used to think that both Ark and Kirk were the same person, but then I saw one of Kirk's vids where he and Ark were in the same match at the same time. But I'm still certain that Cat Merc belongs to one of them... EDIT:Wait. Wait. WTF. Sgt Kirk, Arkena Wyrnspire and Cat Merc were all created within 12 minutes of each other. Sgt Kirk - Created on January 10th 2013, 08:04 Arkena Wyrnspire - Created on January 10th 2013, 08:14 Cat Merc - Created on January 10th 2013, 08:16 Is there anything significant about the 10th of January 2013? SECOND EDIT:Aeon Amadi was created within 6 minutes of Cat Merc - Created on January 10th 2013, 08:22 Either something really fishy is going on, or there's something significant about the 10th of January 2013 that I don't know about. The plot thickens... THIRD EDIT:I just found a video that shows Sgt Kirk and Cat Merc in the same squad at the same time. WTF is going on?!?! Please do not allow me to detract from you taste test of the blue jars but having been on comms with each of the above at various times (sometimes simultaneously) I can say they are either A) Differing people or B) One very talented method actor with extremely high class Vox Synth tech
I honestly hope it's the latter because that would be epic, but I'm inclined to believe it's the former, because since when is the scope of human social interaction cool enough to make option B true
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4
|
Posted - 2015.06.19 00:27:00 -
[323] - Quote
Dreis ShadowWeaver wrote:So, after a total of over 250,000,000,000,000 cookies baked and 61,000 clicks, I am sufficiently bored with cookie clicker. No words... I will just sit here in awe.
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.06.19 00:51:00 -
[324] - Quote
sir RAVEN WING wrote:Arkena Wyrnspire wrote:sir RAVEN WING wrote:Arkena Wyrnspire wrote:You're not the worst, don't worry, you're just fairly awful. Still an improvement. I would describe the difference as akin to starting a special olympics race and falling over after two steps instead of dying at the starting line. I guessed I would have died on the way to the starting line. Hey Raven, I don't think you've been pulled into the candidates chat on skype yet have you? If not hit me up there so I can get you sorted. I'm trying to keep track of everyone but I'm certain I'm currently missing at least a few.
@thread, please point anyone who has officially declared candidacy for CPM 2 my way via skype; cross.atu after all the elections are just installing some single person to do a role, they're building a group and the more we can get to a level of conversational stability - and hopefully respect - prior to start of term the more effective the members of CPM 2 can be right out of the gate.
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.06.19 01:40:00 -
[325] - Quote
Spademan wrote:Hey Cross, do you have any dealings with raRaRa? 'Cause someone needs to talk some sense into him and let the other Devs have avatars that aren't Caldari. (Last I heard he was the one responsible) I don't specifically, I believe all of that stuff is handled out of Iceland (where most of the CCP community team works) and CPM is primarily linked up with the offices in China.
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.06.19 01:43:00 -
[326] - Quote
VAHZZ wrote:What do you guys think about reducing the numbers of shells in the champer of a Shorgun feom 8 to 4?
The Shotgun has such high amounts of alpha damage that having so many bullets in the chamber is a little OP. I use the shotty on a regular basis, and it really is easy mode.
I don't remember the last time I used anything about a STD shotgun, what's the progression arc like at this point moving up the meta tiers? (I suppose I could simply peek at the stats myself, but I bet someone here can tell me so since I'm already here )
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.06.19 02:47:00 -
[327] - Quote
Adipem Nothi wrote:Cross Atu wrote:I am tired, trying to reset my sleep cycle and beat down my insomnia, but I've read the linked post twice and I'm not seeing where it specifically refs the Breach AR. I see a reference to the RR, and a reference to the AR line in general, but I'm missing any direct comment on the Breach. Admittedly it can be hard to interrupt degrees of sarcasm in text but the content I see therein is a comment about overall balance of the general lines. Thanks, Cross. Maybe I'm misreading Zaria's intent. In the original post, Hodor points out specific reasons why he thought the Breach AR was overperforming. Zaria's response begins with "All I hear in threads like these are the tears of all the RR users who are throwing a tantrum ..." If that's all she heard in response to a legitimate (and soon to be validated) concern, then I don't think she was listening closely enough. Usage rates at the time demonstrated that the Breach AR was in fact FoTM and there were no shortage of forum complaints. Again, maybe I'm misunderstanding her intent. But even if not, this is only one instance of an ill-handled post. One post doesn't represent a pattern. Unless she has a history of dismissing legitimate feedback, I'm not particularly concerned. She's still on my short-list. Yeah I read the OP and skimmed the rest of the thread, my impression is that the post is directed at the conversation topic of the thread rather than the specific content of the OP. Taking my implied context from the use of "ARs" (plural form of AR, which to me speaks of a concern about the line as a whole rather than the singular sub-case) and the posts position on page 2 of the thread (not uncommon for point counter point to have moved beyond the scope of the OP by that point in a topics life cycle, kind of as you and I did during some of CCP Rattati's post on the speed/ehp ratio).
Of course I don't claim to be reading it in a vacuum, my first hand experience debating Zaria in various mediums is most certainly an aspect of my applied context. Just as in cases where others, within my hearing, claimed they believe certain of your posts to be motivated by bias I have pointed out that my interactions with you are clear, specific, and reasonable, not at all the sort of thing I would describe as emotively defined or bound by bias. Our ongoing debate on the Gal Logi + Active Scans is a shining example of that for me as we've been exchanging ideas and information for some time now on the subject, and while we may not have a full accord, and both clearly have our leanings, the conversation has been devoid of personal attacks, intentional data omission, or overt misrepresentation. That that juncture the fact that we both have differing perspectives and a will to describe and discuss in their vein becomes an asset rather than a source of something problematic. It is far from our first exchange in such a constructive vein and I have held similar conversations with folks and Pokey, Kaeru, and Zaria.
I value moments, such as it being illustrated for me how a solo queue could potentially improve player activity, the opportunity to expand my perspective is of value in general, but especially as a community rep. And I respect those who - like yourself and those listed just above - have demonstrated to me a willingness to not only provide their ideas in a constructive manner, but also be open to expanding their point of view as I am.
Text is tricky, and I do see how conclusions other than mine could be drawn from the singular context of that post, which is part of why I am as ever appreciative that my conversations with you and the other bastards here in the shop are able to be actual conversations involving the exchange of information and ideas, rather than some of the unfortunate other examples we can witness around the forums.
But enough of me rambling, you know I could talk forever about the value of communication and open discourse, so rather than do that here (again ) I think it's time to crack open the good nanites, and see if anyone can pass me a redjar
Cheers, Cross
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.06.19 02:49:00 -
[328] - Quote
Adipem Nothi wrote:Cross Atu wrote: @thread, please point anyone who has officially declared candidacy for CPM 2 my way via skype; cross.atu after all the elections are just installing some single person to do a role, they're building a group and the more we can get to a level of conversational stability - and hopefully respect - prior to start of term the more effective the members of CPM 2 can be right out of the gate.
No one else who frequents the shop has announced candidacy. So far, only Delt and Raven. Thanks o7
I have Delt squared away, and hope to hear from Raven soon. Please do shout at me or throw things ( hopefully booze) in my direction if there are any others who put their hand up. I'm going to try and keep tabs but I'd hate to miss anyone.
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.06.19 03:06:00 -
[329] - Quote
xavier zor II wrote:interestingIt seems true with the many scrubs and randoms bearing 0.H tags over the past month or 2... You are evil sir, as you have caused me to click on a link to the War Room I must now drown my sorrows even more vigorously... wait, with that net result maybe I should be thanking you
now I'm confused
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.06.19 15:29:00 -
[330] - Quote
Ghost Kaisar wrote:J0LLY R0G3R wrote:No corp out there is made up of nothing but great players. There has been a scrub here and a scrub there in every single corp I've ever been in.
Usually those scrubby players get carried by the players who are better.
Corps that want a command points will be letting in (almost)anyone who can complete a couple missions. Isn't anything new, just instead of earning a little isk off people they'll be going for the few command points. The better players will still have their "pc channels" to separate themselves from the corp chat, while the newer cats are none the wiser. Who hasn't had their PC channels separate from corp chat? How on earth could you run a PC from corp chat, that just sounds painful I've run a few PC battles from corp chat, when there were other coms bugs present and can confirm that it was indeed painful. Custom channels with the ability to define dynamic coms layouts is so very helpful.
CPM 1 mail me your feedback and remember to have fun!
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.06.19 15:37:00 -
[331] - Quote
Adipem Nothi wrote:Wonder what they're up to? Seems like something big. Rattati, Dennie, and now Frame have all hyped up the next update. Thinking ...
Powercores! * Tiericide (all tiers of suits will have the same slot count) * Performance Improvements (fewer models to load into memory) * BPO Migration (1 Dragonfly BPO = 1 BPO STD Gal Powercore + 1 Dragonfly SKIN)
Match Quality * Ambush, Dom & Acq support Fireteams (4) * Skirmish supports Squads (6) * FW & PC supports Platoons (8) * Changes to EOM pay structure
Tuning * Strafe Speed reduction (0.9x --> 0.7x) * HP / Speed Curve On Hold until strafe speed reduction is tested * Logi Tuning On Hold until strafe speed reduction is tested * Assault Tuning On Hold until strafe speed reduction is tested * Commandos: +1 Low Slot, +1 PG/CPU * Large Blaster Turret range reduction
What do you guys think? Spademan?
Seems like a pretty logical set of inferences. Might still see some other tuning to roles based on aspects outside the normal frame profiles, such as slot progression changes in the STD to ADV arc, or if Powercores drop maybe not because we'd likely just have flattened slots at that poin lol. Not sure what the status on any of it is but I know vehicles aren't done either so that's possible.
There's been a lot of work going in and a lot on the road map, should be interesting to see those patch notes
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.06.19 15:41:00 -
[332] - Quote
Since there's been some elections/CPM talk in the last few pages I thought I'd link my article about posting while under NDA. It's here if anyone is interested.
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.06.21 18:26:00 -
[333] - Quote
Kaeru Nayiri wrote:Too many of us get caught up in personal performance.
Expectations. What are we trying to achieve in a given match?
If all we want to do is impress others, it can foster negative playstyles like: backing out of matches, focusing on known weaker red dots, NOT hacking objectives, NOT spawning in utility fits (combat fits only), ignoring teammates.. What are our expectations for a given match? What are our goals? Is it to win? or just leave a good impression on others?
-If I'm in my uplink fit, with lower than my normal health, lower than my normal EWAR and ZN-28s instead of Ishukone NKs... I have precious links that need to be placed and too precious little time to waste on chest thumping. With gimped offense and defense, I will use whatever tactic I need to get where I'm going.
-If I'm in my super hack fit, I don't have kin cats, I don't have any ewar. Slow, blind, easily detected, I just want to cloak to the objective and get the 3 second hack in a hotzone. "Taking the point" without actually clearing it first. This is a fit that will die, but it has a purpose and a goal.
-If I am in something more deadly, it's often while trying to breach an objective, which means going 1 (maybe 2) and 1 each spawn, which can also make performance look bad on end of match screen. However, It gets the job done, the mission accomplished and expectation fulfilled when the point is ours.
Wanting to impress others is not a bad thing, but it should start with impressing yourself. If you have doubts about your performance, it usually reflects in your actions and in the way people observe them. Start by setting a reachable goal, smash it, surpass it, move forward. The race is only against yourself.
Even if the match ends in Defeat, I can get great satisfaction from successfully accomplishing one of the three examples above. This is an important distinction, I'm not playing for KDR, but I'm also not mad if we don't get a victory. My battle is with myself. My success and failure is in the tasks I've taken upon myself to complete which contribute to a potential victory.
Sorry for the long post, this isn't directed specifically at anyone, thanks for reading !! Have I mentioned that I like this guy? Because I do.
Ru you are a class act, this post is just another example. o7
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.06.21 18:27:00 -
[334] - Quote
Dreis ShadowWeaver wrote:VAHZZ wrote:Ignoring the pathetic plebian waste.
I am hoping that this tiercide will not be more aurum grab. And that it is like maybe 500k or 1m per core. Because if this turns into an aurum grab, i shall be gravely disappointed. The Power Cores? I thought their price would be set in a such a way that the cost of your fits wouldn't change. This is my working understanding as well.
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.06.21 18:36:00 -
[335] - Quote
One Eyed King wrote:With the HP/mobility combo being changed a bit with strafing, I think the HP will win out.
As far as brick tanking scouts, it seems to me easier to dampen Assaults and give them KCs. Bricked tanked scouts have not been FotM for awhile.
If I remember what Shotty was referring to, they fixed it by toning down AA a lot. It used to be much stronger.
Something else to consider is that HP has been buffed a lot since then and DPS not so much. I am thinking this will be a huge scout nerf until the HP/ speed curve is put in. Strafing kept scouts in the game, even though it was broken.
I hope they don't wait long between the strafe nerf and the curve. Normally I don't advocate things being dropped in at once, but this time I think it is necessary. Yep I'd say that's on point. I think having some time to see the impact of strafe before defining the HP/speed ratio is needed. However, having said that I very much agree with you that this deserves to be a tighter window and I hope we see the curve implemented via straight hotfix (as opposed to waiting for a named hotfix, let alone a patch).
Iterative balance and data gathering are important, but I really hope the curve is in the first down time after the trend data has been gathered/looked at.
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.06.21 18:38:00 -
[336] - Quote
Adipem Nothi wrote: TL;DR - KB/M Scannerinas are broken.
Heartily agree with this. Just for the record.
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.06.22 17:24:00 -
[337] - Quote
Adipem Nothi wrote:CCP Rattati wrote: Powercores are not imminent, but limited tiericide is.
Thought these concepts were interconnected. Wonder if they figured out a way to accomplish a decrease in number of models in play without introducing powercores (?). I believe it's a question of iterating on the tech. A limited tiericide is easy as slot normalization can happen via hotfix (if I understand correctly) where as Powercores require patch level code changes. [Usual "I'm not a CCP coder, I may be incorrect" disclaimers apply]
Hence my impression is that the hotfix level changes are being deployed when ready and not held back for the patch level changes.
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.06.22 17:25:00 -
[338] - Quote
Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:I'm truly impressed with how patient and altruistic some of you guys are, but there's a good chance I'm backing out of a 5 v 12+. More likely to do so if on the strong side than the weak. I play Dust to shoot the bad guys; 15 minutes without bad guys is 15 minutes wasted. Had a 12 vs 0 the other day. Don't worry though MM is fine according to CCP. But the match didn't begin at 12 v 0, right? Folks leaving battle are turning what could've been decent matches into severely lopsided matches. Can't blame that on Scotty. That said, folks leaving battle is a symptom of a greater underlying issue. Fingers crossed for fixes soon! Hoping for fewer beatdowns on account of squad size changes. ^All of this.
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.06.22 19:23:00 -
[339] - Quote
Ares 514 wrote:Cross Atu wrote:Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:I'm truly impressed with how patient and altruistic some of you guys are, but there's a good chance I'm backing out of a 5 v 12+. More likely to do so if on the strong side than the weak. I play Dust to shoot the bad guys; 15 minutes without bad guys is 15 minutes wasted. Had a 12 vs 0 the other day. Don't worry though MM is fine according to CCP. But the match didn't begin at 12 v 0, right? Folks leaving battle are turning what could've been decent matches into severely lopsided matches. Can't blame that on Scotty. That said, folks leaving battle is a symptom of a greater underlying issue. Fingers crossed for fixes soon! Hoping for fewer beatdowns on account of squad size changes. ^All of this. The amount of match leaving is huge, and some modes suffer from it more than others (in my own personal tests Dom has the highest leaving rate of any mode). Many people have begun to adopt the behavior of leaving when in the barge after looking at the other team thus leading to more lopsided matches. In my own run of tests (which are anecdotal due a single player not being a large enough sample size) well over 80% of matches started full or near to full (12 minimum on either side) and even or nearly even (disparity of 2 or less between sides) but averaged between all game modes only !1/3rd or fewer of those matches ended with the numbers they at when they began. There are problems to be addressed no doubt but substantial aspects of those problems are not based in the matchmaking systems, rather they are derived from player behaviors which makes them harder to account for. The new squad sizes will make the mechanics of the matchmaking more granulated and thus easier to polish, and hopefully that will have a substantially positive net impact but I will be blunt, I do not think there is any thing that matchmaking alone can do to counterbalance player behavior trends. I suppose we will just have to wait and see however, hopefully it will help and if nothing else will highlight other sources that feed into the inclination many players have towards leaving battle (as that choice seems to be motivated by more than one source). See, i think you're thinking like CCP a bit here. Let me break down a few things that really frustrate me about MM.
- First, I completely agree, Domination is the worst for loosing players fully busted with current MM. Now i play just Skirm. What does this say about their MM changes such that I no longer play my favorite game mode?!
- Barge?! What is the barge you speak off? Despite MANY MANY requests by players to have the warbarge back I almost never see it anymore. I have no idea how you get a chance to see the players in the warbarge such that you could leave. At most i get a flash for 2/3 seconds of the barge.
- Pre the MM changes battles started 16vs16 almost all the time.
- Post the MM changes i get 12vs12 (+/- 1) almost all the time. The rare match i get 15vs15 at the start. Some matches fill up, some never do.
- Battles HAVE to start with 16 vs 16. This 12vs13 or whatever bs has to end. It's so annoying on these huge maps.
- Their biggest issue is they are NO LONGER filling up battles down players. If someone leaves REPLACE them. This issue was not a problem pre MM changes. THEREFORE their MM changes are BUSTED.
/ end rant In order
- It says that Dom, due to its highly focused and static nature combined with the generally innate advantage granted to the defender of a point by the way maps are built is going to have a very small window of actual fighting in most battles with roughly equal teams. Further assailing the point in such a context often leads to higher average death rates than defending the same point would. People notice this, as well as who they frequently have trouble when facing, and thus often choose to bail out of the match rather than deal with an extended period of high risk/low profit game play.
The more focused or static game play is within a mode/map the smaller the window of time before the conclusion is almost forgone when MM pits two roughly equal teams against each other.
- I see the barge more than most due to having an SSD but you're correct that's not everyones experience by any means. It's very case by case.
The rest of your points are more or less one point and to be blunt your conclusion is incorrect. MM isn't broken, though it may be employed incorrectly at present, but that's a matter of taste and feedback. I will elaborate in my next post because the character limit is nearly spent here due to quotes.
On to part 2!
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.06.22 19:47:00 -
[340] - Quote
Part 2!
Match making currently prioritizes spin up time over full matches. As far as I am aware it could easily be changed to give filling matches a higher priority, or even make full 16v16 a requirement. The cost of that sort of change however is that it would result in longer wait times to deploy into a new match. This was largely viewed as a negative thing by the community (according to feedback) so the current method of giving deployment speed a higher priority was implemented.
The other thing you need to keep in mind is that there was no MM prior to the 'recent' update thus it was vastly easier to fill matches because new players were slotted in to matches with vets all the time. Net result of MM applying limits to that has be two fold, one is that most vet matches fill more slowly, the other is that new players have expressed a greatly improved experience as they are now facing off with other new players rather than just being feed into the KDR totals of vet squads against whom they didn't really have a legitimate chance.
If 16v16 is a hardline requirement, and community sentiment has shifted to agree with that, then it's a change which can be made. Simply provide the feedback and demonstrate that player sentiment on the issue has shifted, but be aware that it will mean longer wait times between matches.
Filling matches is the same way, there has been a lot of repeated player feedback stating that it is undesirable to be dropped into a match already underway and that the further into the match it gets the less desirable that is. That feedback is taken into account, weighting deployment towards new games rather than putting people into games that are already partway over. Match making does compound that true, in that it doesn't just fill the slots with anyone but rather looks for those players/squads with a score that fits the void left by the players that drop, but it's not a case of the MM being broken, it is a case of it doing what community feedback requested.
There is also a final factor which is out of the hands of everyone (beyond having a port deployed of course) and that is the life cycle of the PS3. It is an old system and the population on it in general, much less Dust particularly, is waning. That lower player count means that things like longer wait times and unfilled battles are unfortunately more and more common regardless of match making, team building, etc.
The unfortunate reality is that sometimes positive things have trade offs. Speed of deployment into matches, and matches having balanced teams or both desirable but they have a functionally inverse relationship. Keeping teams filled until the end of match even if some members drop is desirable, but so is providing players with a fresh match - or at least one that isn't already half over - when they Q up. Again these two desirable aspects conflict which each other and must be weighed against each other.
In a large enough player population those contentions matter less because the pool of prospective players is large enough that filling in the gaps becomes less arduous, but we don't grow the player population by keeping the total lack of match making that has been the standard throughout most of Dusts history. That lack has been brutal on the NPE and the NPE not only directly effects game wide health it is also one of the weakest aspects of the game. A port to a next gen system is needed as well, and some of these problems are rather endemic, being on old hardware, but even on a new system if the NPE tosses newbros into matches against beta vets the NPE is going to remain poor and thus retention of new players (and by extension the overall population of players in game) will remain on the low end.
Again, just to reiterate, most of how the MM weights stuff now is derived in whole or in part from sustained player feedback trends. If those trends do not represent you, and if others feel the same as you do, then by all means get that feedback displayed in a thread on the subject and it will be considered moving forward but "thinking like CCP" on this subject is pretty much synonymous with saying "reading the consistent feedback on the subject and acting on that". Change the proponderance of feedback and the prioritization will likely follow, I know for my part I'll certainly put whatever consistent feedback there is in front of the Devs. The thing is one must be careful to provide feedback that isn't functionally "I want to go left, and right, at the same time." And sadly that is where, in reality, we sit on a number of these issues at least until the player population can be improved some aspects are functionally zero sum. It's not a desirable state, but it is a functional reality, a reality we won't get out of by dismissing the NPE.
0.02 ISK Cross
CPM 1 mail me your feedback and remember to have fun!
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.06.22 19:56:00 -
[341] - Quote
Henrietta Unknown wrote:If late-joining players didn't have a huge reduction on pay, I'd stay in those matches. After all, I didn't ask to be put in a match under way for the sake of easy profit.
I could go 1/5 or 9/6 and still get 180K in both cases. So why even try? Quite agree, the reduction in earnings for being added to a match later in play really reduces the incentive to play that match through to the end (or to play hard if one does stay in the match).
This contributes, in part, to the resistance many players (my self included) feel toward being deployed into a match already in progress. The negative feedback on that front has been very consistent and is considered in the filling of matches. When then just feeds back into the urge some players have to leave a match if they don't feel like they'll win, because when some mercs leave there is not longer a reason to solidly expect that they will be replaced with others and fighting against long odds is not fun for quite a few people.
It all feeds into itself, but even in a somewhat murky context it seem pretty clear that changing the payouts so you aren't getting diminished earnings if deployed into a battle in progress seems like a solidly positive change. One I think it's worth bringing up again. o7
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.06.22 19:57:00 -
[342] - Quote
Ares 514 wrote: Please push for the warbarge to return! Also, you do get it in FW which is nice.
Happy to continue to do so, and to be more active about it.
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.06.22 20:07:00 -
[343] - Quote
Ares 514 wrote: I'm very happy the bottom 50% is having better matches. Great for them and the NPE. However, the top 50% have complained about MM a lot from what i've seen and CCP just says there is nothing wrong, which I think a large majority disagrees with.
Regarding the opinion about joining late battles this was a big issue discussed PRIOR to these changes and I agree, i hated deploying into a battle that is over. The big issue IMO was people getting in to see the defeat/victory screen and loading back out. A common issue raised was if they increased the payouts for late deploys that most would not care about coming into a battle mid-way through. Fix payouts and that fixes people loading in and instantly leaving which we still have with the current MM.
Personally, I'd love to see the warbarge brought back with a 1minute count down. Then they can slowly fill up the last 4-8 players that are missing over that minute.
A common issue I get these days is I start right after the battle starts, which really ticks me off as I like my speed fit at the start.
I think this is on point with regards to the experience and some of the cause. At no time was my point to say "everything is peachy just how it is" rather I'm a stickler for specificity because it elicits better solutions than broad or misdirected discontent.
Your prior post decries the MM system as busted, but that's not actually causal in this context which is what I was attempting to point out. Your quoted post above covers ground that addresses the issues you raised in your prior, but does so more specifically and in an actionable way which is exactly what I was trying to get at.
I quite agree that altering the match payouts and returning the warbarg could have a positive net effect, and further that the current play experience needs further polish.
My TL;DR I suppose is that the problems you cite are present and real, but MM didn't create those problems it simply highlighted and/or exacerbated problems that were already present, and we're going to be better off addressing those root problems rather than tweaking the MM into a state that once more obscures them to a greater degree.
Cheers, Cross
PS ~ Just because I know text is often unclear on these matters. I debate because I value clarity and detail, I am not however arguing because my role and intent has nothing to do with being invested in some abstract notion of being "right" or "wrong", I simply seek to be as accurate as possible and that requires rigorous discussion. And in that regard I think you for quoted post and your willingness to get specific. o7
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.06.23 16:40:00 -
[344] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:CCP Rattati wrote: Powercores are not imminent, but limited tiericide is.
Oh good! I don't know how I missed that but that's all I really wanted out of the whole thing, powercores are dandy and all but tiericide is what I'm looking forward to. Dunno what he means by "limited tiericide" though. I believe he means that the slot layouts will be normalized so that STD and ADV now have the same slots as PRO. Meta level of frames will now show progress in the CPU/PG offered and flavor via racial and role paradigms.
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.06.23 16:42:00 -
[345] - Quote
Adipem Nothi wrote:Idea!
spitballing ...
* Underway matches are listed under Special Contract, as was observed during the Anomaly Event. * Provided slots are available, players can elect to accept a contract to join either side of an underway battle. * The current "Security Status" is displayed for each contract; the lower the security, the higher the contract risk. * High-Risk Contracts pay an increased EOM premium; Low-Risk Contracts pay a decreased premium. * Security Status is a function of Mu disparity, headcount disparity and match progress. * Extremely low security contracts may pay a "suicide bonus" or "savior bonus" depending upon match outcome. * Contracts displayed in orange indicate that a corpmate is known to be fighting in the affected battle.
... / spitballing Would certainly require new code, but the concept is very interesting indeed. I'm too groggy at the moment to try and break the idea in search of possible exploits but I'm sure the rest of the folks here can do that I'm intrigued to see where this goes.
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.07.16 21:30:00 -
[346] - Quote
Adipem Nothi wrote:@ CPM2
For those following campaigns, who do you guys like? I'm currently leaning toward:
#1 - Cross (Logi) #2 - Zaria (Logi) #3 - Pokey (Commando) #4 - Talos (Assault) #5 - Demens (Assault) #6 - Ripley (Assault) #7 - Delt -or- Dennie (undecided)
1. I really like the idea of Bamm, but I'm concerned about the potential for absenteeism. Do you think my concerns are misplaced?
2. Also, the list above feels pretty MedFrame heavy. Barring Delt and possibly Cross, I don't know that any of these players can speak competently on the subject of Scouts or EWAR interplay/balance as it relates to Scouts. That said, these are all bright individuals who (unlike a few other candidates) I believe are able and willing to be affected by informed feedback from others.
3. And as a final concern, could electing a panel of bright non-Scouts potentially do Scouts undue harm? Assume for the sake of illustration that Aeon, Tesfa and Kirk were all elected to CPM. After months of Scout under-performance, Rattati opines that it's time to either rethink EWAR or buff the Scout class. Aeon, Tesfa and Kirk are confused and outraged. They join in ardent objection and put their heads together in hopes of finding good reasons why not. Ultimately, Rattati is not swayed. Shocker. But pick any three above, assume ill intent, and set their minds upon common goal; is it not possible that Rattati might then be swayed? See Zatara circa December 2014.
Scratch 3. An underdeveloped and probably stupid thought. A panel of clever CPM is superior to the alternative, regardless of what may or may not come. First thanks!
Second, I feel it relevant to offer some added information regarding rolls. Listed in the same order as above.
1. Spent most time in Logi correct. However I've been playing scout since Codex (have Gal, Cal, and Min, proto'ed... I've even stabbed both Jace and Ru before though that's like once out of 200 times or something ) and I've run more Heavy (Minmando, Min Sent, Am Sent, Gal Sent) during Warlords than any other single role. In addition I have proto HAVs, ADS and at least something into every other suit/race combo in the game.
2. Zaria, the TL;DR is pretty much "see above" however with a differing weighting of rolls. For example Zaria runs more Commando and Assault than I do, and somewhat less Sentinel as far as I'm aware, but the point is that with over 5k hours invested into the game, and the SP that goes with it, Zaria like myself is best classified as "Omni solider" rather than a single role.
3. Pokey, he does love his Commando (Gal with PLC is a frequent fav) but he's also spent vast amounts of time doing vehicle and AV stuff and runs test fits/games pretty frequently, he's more likely to ask "what do I need to test so I can understand this" then "what do I already know about the subject from my standard playtime".
The others listed I lack the direct experience with to comment on in a meaningful way, save two quick mentions. Delt, who I do not think is unknown around these parts so I likely can't add more than is already understood. Dennie, who's value to the CPM 1 has primarily not been linked to in game balance considerations (as he freely states himself) but who has proven himself to be an asset in other aspects of the CPM role.
Regarding your concern #2, I want to go on record reiterating that input on eWar and how it effects various forms of stealth and scout play is something I'm actively open to feedback on. I do play around with it and have read the sheets linked on the first page here more than once as well as played with some of my own numbers time to time (such as our discussions here while I was hammering out the logi proposal) but I run most of my scouts without cloaks or heavy damping, especially my Minja Knifers, which I know is not the standard so the perceptions of those who focus more on damps and eWar is something I value highly.
Context - As ever my views are based on my direct experience with the mechanics and individuals in question and reflects the personal intent (some may say 'agenda' or 'bias') towards sustaining a CPM context in which I would be most effective and which would focus on feedback and balance more than personal inclination, emotiveness, or sub-faction advocacy.
Cheers, Cross
EDIT; PS - I've never had any trouble getting along with Ripply during the discussions we've had about the game, even when our views do not align. That speaks highly of him in my book, but I lack more intimate knowledge of his play context so have omitted any comment above.
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.07.16 22:12:00 -
[347] - Quote
Well True, I'm the same guy I was last time only with about a years more experience in both the game and as a CPM. If my plantform last year garnered a vote then there's even more reason that it should now. If my method/focus on feedback and testing over personal representation, and my primary goal of long term growth for the game (key in that at this point is a port to new hardware) doesn't motivate you then I'm likely not your guy.
Honestly I think that under the CPM system a role based focus isn't the optimal way to approach elections as while bias is - of course - possible a CPM should be mitigating that in themselves and focused on transmitting community feedback, not intentionally pushing for a 'classist' style agenda.
Until/unless CCP defines a system in which there is a seat for every role, and clear definitions of what constitutes each, it is in my view detrimental to have candidates for CPM focused on the well being of one role above others.
0.02 ISK ~Cross
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.07.16 23:00:00 -
[348] - Quote
I will never stop evolving!
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.07.16 23:45:00 -
[349] - Quote
Spademan wrote:Quoting is a crutch. Crutches are great for beating people with when you lack a pair of NK ready to hand
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.07.17 01:24:00 -
[350] - Quote
Since we're on the subject of the CPM 2 electoral cycle. Here is my info dump for anyone wanting to get more of a sense of where I stand with things (included links also cover last cycle and my time as CPM 1 so that the context is more meaningful than campaign rhetoric).
CPM 1 mail me your feedback and remember to have fun!
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.07.22 16:16:00 -
[351] - Quote
I should see if I can dig up my copy again.
CPM 1, reelection platform here.
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.07.22 16:37:00 -
[352] - Quote
Adipem Nothi wrote:Ares 514 wrote:
Personally, I'd like to see raids kept to 16vs16 skirmish so that new corps can properly learn how PC works and work towards owning land if they desire to. Changing the game mode / # of players completely changes the tactics.
Suggested Raid Mechanics* Small Raid - 15,000 CP - 8v8 Acq or Dom * Large Raid - 25,000 CP - 16v16 Skirm (credit: Ares) * Winner takes loser's losses; loser takes winner's losses * Wire each district with a "raid window" set one hour prior to daily attack timer (credit: Tebu) * Raids can be executed within the 1st 5 minutes of window (attack timer = 23:00; raid window = 22:00-22:05) * If executed, Raid begins 30 minutes following execution (credit: Balistyc) * On execution, Raiders and Defenders receive corp-wide notification. For example: - "[Insert Corp Name] warbarges inbound! ETA 22:35. Defend: System X - Planet Y - District Z. - "Warbarges outbound for [Insert Corp Name], ETA 22:35. Target: System X - Planet Y - District Z. * On Raider Victory, % of District clone reserves are stolen; Isk proceeds redistributed by CP contribution * On Raider Defeat, Raider Corp cannot raid districts belonging to victorious Defender corp for 48 hours * Landowners can use DK to purchase various tactical "anti-raid" consumables from District Market.
Thinking a successful Large Raid should plunder a larger percentage of clone reserves. If raids are to be, at least in part, a proving grounds for people to gain PC experience then I'd strike Dom from the Small Raid. Acq provides a less static experience and while it's true some PC battles are one sided stomps that's not what a corp needs to practice for so the increased mobility requirement of Acq provides better training materiel than does the static nature of Dom.
0.02 ISK
CPM 1, reelection platform here.
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.07.22 16:56:00 -
[353] - Quote
Ares 514 wrote:Cross Atu wrote:Adipem Nothi wrote:Ares 514 wrote:
Personally, I'd like to see raids kept to 16vs16 skirmish so that new corps can properly learn how PC works and work towards owning land if they desire to. Changing the game mode / # of players completely changes the tactics.
Suggested Raid Mechanics* Small Raid - 15,000 CP - 8v8 Acq or Dom * Large Raid - 25,000 CP - 16v16 Skirm (credit: Ares) * Winner takes loser's losses; loser takes winner's losses * Wire each district with a "raid window" set one hour prior to daily attack timer (credit: Tebu) * Raids can be executed within the 1st 5 minutes of window (attack timer = 23:00; raid window = 22:00-22:05) * If executed, Raid begins 30 minutes following execution (credit: Balistyc) * On execution, Raiders and Defenders receive corp-wide notification. For example: - "[Insert Corp Name] warbarges inbound! ETA 22:35. Defend: System X - Planet Y - District Z. - "Warbarges outbound for [Insert Corp Name], ETA 22:35. Target: System X - Planet Y - District Z. * On Raider Victory, % of District clone reserves are stolen; Isk proceeds redistributed by CP contribution * On Raider Defeat, Raider Corp cannot raid districts belonging to victorious Defender corp for 48 hours * Landowners can use DK to purchase various tactical "anti-raid" consumables from District Market.
Thinking a successful Large Raid should plunder a larger percentage of clone reserves. If raids are to be, at least in part, a proving grounds for people to gain PC experience then I'd strike Dom from the Small Raid. Acq provides a less static experience and while it's true some PC battles are one sided stomps that's not what a corp needs to practice for so the increased mobility requirement of Acq provides better training materiel than does the static nature of Dom. 0.02 ISK Acq works completely different than Skirmish mechanics whereas Dom is much closer. The time required to hack, the redline objectives, the complete lack of clone count in Acquisition all make it unsuitable to PC. Acquisition would add a new farming mechanic to PC, recycle crap/undesired gear for 100% value :) hack time does differ it's true, but as someone who plays skrim more than any other mode and has done since closed I really find Acq to be much closer than Dom as far as relevant tactics, play, and tempo. The only PC, or frankly even skirmish, matches that Dom emulates are one sided or poorly executed ones. A coordinated squad shouldn't spend the bulk of a match hitting a single hard point over and over again despite it's fortified defenses.
Admittedly it's been awhile since I was FC'ing PC battles but when I was in the mix there mobility and coordination were vital in any real fight (stomps not withstanding) and that element is something completely lacking from Dom. Giving players new to PC the misconception that they can "zerg" their way to victory as a consistent method seems like a fast track to undermining moral and discouraging new blood from participation PC. At the very least I've personally seen more than one corp get drummed out of PC near their first push into it for those very reasons (not playing Dom obviously, but rather a failure to understand and employ things like mobility, redeployment, avoidance of zerg behavior, etc.)
My experience tells me pretty firmly that Dom is a poor fit for training PC 'up and comers', but you do make some good points about Aqu (limitless clones aren't exactly a good element for PC training either).
Perhaps raids should be staged on 3 point Skrim maps while full battles are on 5 point maps. That may be our best option considering the problems we've highlighted within both Dom and Aqu.
CPM 1, reelection platform here.
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.08.01 03:26:00 -
[354] - Quote
VAHZZ wrote:Dreis ShadowWeaver wrote:Raven Wing has a serious issue with not deploying into matches. How hard can it be to not press circle? WHICH ONE IS THE CIRCLE? *tries putting circle block into square hole* Push harder, with enough brute force you shall prevail!
CPM 1, reelection platform here.
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.08.01 03:38:00 -
[355] - Quote
Pseudogenesis wrote:One Eyed King wrote:Pseudogenesis wrote:I think Dust should just be on the PC. I know this is a really unpopular opinion and that it would upset most of the playerbase, but for the long term it's for the best. PC is obviously the platform they're the most comfortable with, it's hard to develop and manage multiple versions across different platforms, and the game'll inevitably end up getting constrained by the PS4 again. As much as I hate playing FPS games with mouse and keyboard, PC is the way to go. Why JUST the PC? Plenty of games, in fact I would wager most non casual games, are multi platform. From Final Fantasies, to PS2 and Don't Starve. Why would you limit yourself to PC only after investing so much in a game when it is just a fraction of the cost to port it to an additional system? At that point you are just leaving money on the table. A few things to address here.
- I'm referring to the next generation version of Dust, ie "Legion". Dust as it currently is is a dying platform and everybody knows it. A port to PS4 would do nothing to help that.
- It would be MUCH easier to develop Dust if it were just on the PC because they don't have to go through Sony Q&A for every update.
- Of course many games are multiplatform, but the problems you run into when developing multiplatform games increase exponentially when a) the game you're developing is being continually iterated on, b) the games are multiplayer-based, and c) the games are connected to one or more other games. Bonus complexity if it's all three.
To expand on that last point: Let's say there are now two Dusts, one on PS4 and one on PC. Imagine a scenario where the client versions are synced and PC and PS4 players can play with each other. What happens when there's a bug on one client that isn't present on the other? What about PSN or Tranquility network issues affecting the matches? Now if an issue delays one client's patch, the other's is delayed as well, because they have to be in sync, so every patch will come out slower. Not to mention all the details of balancing M&K vs controller. So having the two synced up is probably too hard. Now imagine the scenario where DustPS4 and DustPC aren't sharing the same client version and can't play with each other. How might the two versions differ, especially as time moves on and PCs grow ever more powerful than consoles? How do the two separate clients work with the interaction with Eve? Will every interaction with Eve have to be labeled as coming from PS4 or PC? What if an update has landed with mechanical changes for one version and not the other, what happens to dealing with Eve then? It's complicated for players and developers alike. I would be willing to bet money that the disappointingly minimal Dust-Eve link isn't a result of weak hardware or not wanting to impact Eve too much, but a result of the logistics of coordinating between two entirely separate platforms. You're guaranteed to be limited in what you're capable of doing by having to work around such a restriction. I doubt there's any question that effort/Dev hours required from CCP are lower for a PCDust port than a PS4Dust port and you do outline some salient points regarding possible hurdles to overcome.
One possible solution for them is to, at least at the start, have the PC and PS4 versions of the client hosted in differing regions of New Eden. This allows tailored code and server interaction without as much of the interactive layers of complexity. I would mean no cross play between versions of Dust and that's unfortunate IMO but it would also clear away a lot of the logistical issues and thus reduce development costs as well.
With that diminished overhead my presumption from what I know of development trends in general, and CCPs development history/skill base, the most likely method seems to me one in which a port to PC is established and a port to PS4 follows as soon as the prior version is properly 'cooked' to a more stable condition (since as noted Sony QA is a thing that must be accounted for and that effects deployment cycles). I certainly do hope we can, and will, see versions of Dust 514 ported to both PS4 and PC, and further think there is a lot of market potential from both platforms as I still to this day (or at least this week if one wants to be very specific and literal) have been getting requests from players in game for either and/or both platform as a port. That duel faceted desire is something I've passed along to CCP and sincerely hope can and will be acted upon.
0.02 ISK Cross
CPM 1, reelection platform here.
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.08.01 08:54:00 -
[356] - Quote
Pseudogenesis wrote:Arkena Wyrnspire wrote:Myos are magnificent. I refuse to remove them on the advice of a wannabe colonial traitor. I automatically distrust anyone who doesn't like myofibrils. It's like disliking chocolate. It's theoretically possible, and you're free to believe whatever you want, but just know that you're a commie bastard if you do. I'm more of a Libertarian bastard. That being said I don't really care for myos or chocolate. Or caffeine or refined sugar for that matter. I mean if others want to partake that's their call, but none of it suits my pallet.
CPM 1, reelection platform here.
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.08.01 08:55:00 -
[357] - Quote
Ares 514 wrote:Cross Atu wrote:Pseudogenesis wrote:One Eyed King wrote:Pseudogenesis wrote:I think Dust should just be on the PC. I know this is a really unpopular opinion and that it would upset most of the playerbase, but for the long term it's for the best. PC is obviously the platform they're the most comfortable with, it's hard to develop and manage multiple versions across different platforms, and the game'll inevitably end up getting constrained by the PS4 again. As much as I hate playing FPS games with mouse and keyboard, PC is the way to go. Why JUST the PC? Plenty of games, in fact I would wager most non casual games, are multi platform. From Final Fantasies, to PS2 and Don't Starve. Why would you limit yourself to PC only after investing so much in a game when it is just a fraction of the cost to port it to an additional system? At that point you are just leaving money on the table. A few things to address here.
- I'm referring to the next generation version of Dust, ie "Legion". Dust as it currently is is a dying platform and everybody knows it. A port to PS4 would do nothing to help that.
- It would be MUCH easier to develop Dust if it were just on the PC because they don't have to go through Sony Q&A for every update.
- Of course many games are multiplatform, but the problems you run into when developing multiplatform games increase exponentially when a) the game you're developing is being continually iterated on, b) the games are multiplayer-based, and c) the games are connected to one or more other games. Bonus complexity if it's all three.
To expand on that last point: Let's say there are now two Dusts, one on PS4 and one on PC. Imagine a scenario where the client versions are synced and PC and PS4 players can play with each other. What happens when there's a bug on one client that isn't present on the other? What about PSN or Tranquility network issues affecting the matches? Now if an issue delays one client's patch, the other's is delayed as well, because they have to be in sync, so every patch will come out slower. Not to mention all the details of balancing M&K vs controller. So having the two synced up is probably too hard. Now imagine the scenario where DustPS4 and DustPC aren't sharing the same client version and can't play with each other. How might the two versions differ, especially as time moves on and PCs grow ever more powerful than consoles? How do the two separate clients work with the interaction with Eve? Will every interaction with Eve have to be labeled as coming from PS4 or PC? What if an update has landed with mechanical changes for one version and not the other, what happens to dealing with Eve then? It's complicated for players and developers alike. I would be willing to bet money that the disappointingly minimal Dust-Eve link isn't a result of weak hardware or not wanting to impact Eve too much, but a result of the logistics of coordinating between two entirely separate platforms. You're guaranteed to be limited in what you're capable of doing by having to work around such a restriction. I doubt there's any question that effort/Dev hours required from CCP are lower for a PCDust port than a PS4Dust port and you do outline some salient points regarding possible hurdles to overcome. One possible solution for them is to, at least at the start, have the PC and PS4 versions of the client hosted in differing regions of New Eden. This allows tailored code and server interaction without as much of the interactive layers of complexity. It would mean no cross play between versions of Dust and that's unfortunate IMO but it would also clear away a lot of the logistical issues and thus reduce development costs as well. With that diminished overhead my presumption from what I know of development trends in general, and CCPs development history/skill base, the most likely method seems to me one in which a port to PC is established and a port to PS4 follows as soon as the prior version is properly 'cooked' to a more stable condition (since as noted Sony QA is a thing that must be accounted for and that effects deployment cycles). I certainly do hope we can, and will, see versions of Dust 514 ported to both PS4 and PC, and further think there is a lot of market potential from both platforms as I still to this day (or at least this week if one wants to be very specific and literal) have been getting requests from players in game for either and/or both platform as a port. That duel faceted desire is something I've passed along to CCP and sincerely hope can and will be acted upon. 0.02 ISK Cross I think there are a number of errors in logic in these quotes. On th iPad so not going to type a ton, but one main reference I often see is the delay to releases due to Sony QA. Let's be honest this might be the only QA a release gets sometimes from the feel of it. I have seen no proof that Sony delays any releases to any real degree and I would argue basic sanity testing is very valuable given CCPs track record on releases :) Sorry you're simply wrong. I have spoken with the Devs directly and Sony QA unequivocally does have an impact on release cadence.
CPM 1, reelection platform here.
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.08.01 17:15:00 -
[358] - Quote
Llast 326 wrote:The other day I tested out my Swarm and KN fitGǪ Success on Fratured Road. Eseentially just a Knifing fit with swarms. Had to scale back my Redfars and Damage Mods Rann around Knifing people and when opportunity came up drove off two dropships, blew up a parked LAV, and teamed up on a HAV. Effective at keeping the vehicles away, not great at killing them. Ru has a fit like that, he calls it his "light commando" fit
CPM 1, reelection platform here.
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.08.01 17:26:00 -
[359] - Quote
Adipem Nothi wrote:Cross Atu wrote:Llast 326 wrote:The other day I tested out my Swarm and KN fitGǪ Success on Fratured Road. Eseentially just a Knifing fit with swarms. Had to scale back my Redfars and Damage Mods Rann around Knifing people and when opportunity came up drove off two dropships, blew up a parked LAV, and teamed up on a HAV. Effective at keeping the vehicles away, not great at killing them. Ru has a fit like that, he calls it his "light commando" fit Does Kaeru still play? We seem to fallen out of touch. Same with Haerr. This makes me sad. Wondering if I screwed up somewhere along the way. Kaeru has been on a bit of a hiatus, I still keep a duologue with him via www.gog.com and e-mail but I don't believe he's been on Dust recently. As I understand it he has some shiny new toys as well as a bike to repair so is embracing summer at present.
CPM 1, reelection platform here.
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.08.03 03:16:00 -
[360] - Quote
First Prophet wrote:I don't normally have issues fitting my min. scout, but when I do, it's PG.
And it's usually because of Kincats.
Even if 2 damps is the PC standard, 2 kincats is where the fun is.
Great example of why it is desirable to have diverse game play modes. It promotes diversity of play within the pallet of options we have, opens it up to more fun
CPM 1, reelection platform here.
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.08.03 03:19:00 -
[361] - Quote
Adipem Nothi wrote:Downstairs wrote:All Nothi have been assigned Logistical Officer and Terrestrial Officer permissions. We are preparing for the future. Our model will be and our command will be diffuse. It is my expectation that PC 2.0 will trend toward stagnation.Peace is simply more rewarding than War. The Kumbaya Corps will continue scratch each others' backs. Blue up or play fight. Errbody farms. Pad wallets and pound chest while smashing with ease whatever fledgling resistance prariedogs in threat to peaceful farmland. The lesser corps will tire of scheduling glorified pubstomps. The rare rebel success will be met by swift and concordant reprisal; these will realize no meaningful reward. With time, earnest acts of rebellion will wane. Illustration by Maken ToschRattati and Team will seek a means by which to break the stagnation. Enter Raids and the Rise of the Pirate Corps. In the future, I expect that Raids will be executed on the fly, rewarded on success and will potentially involve smaller contingents of fighters. With greater accessibility and the element of surprise in their arsenal, Pirate Corps will find themselves at lesser disadvantage against Kumbaya Corps. Opposing interests and the promise of potential success will keep the wheels of war moving in ways we've never seen.
When the time comes for on-the-fly Raids, each and every Nothi Pirate will have the permissions needed to participate in and/or execute his own Piracy. Pirate Permissions are granted on a don't-be-an-ass-hat basis. It is my expectation that Pirate Captains will rise up on merit and of their own volition. Probably on accident . As these leaders develop reputation, their fighter bases will grow into Crews. Captains and Crews will have the latitude to operate independently or in conjunction with one another. When a Pirate, Pirate Crew or Pirate Captain has a need, those needs will be met promptly by a diffuse, global and readily accessible Nothi command. Directorships have been expanded as follows: Directors - AmericasDisgruntled First Prophet Jolly Roger Kelc (Llast) One Eyed King Pseudo Shotty Directors - EurasiaDuncan Dzizur Ernest (Haerr) Keeriam Noob Cavman Protected Void Directors - OceaniaGrim Gear Otrera Goddess
I just have to say, this can only end well
CPM 1, reelection platform here.
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.08.03 04:05:00 -
[362] - Quote
Adipem Nothi wrote: @ Bastards
Sounds like 501st could use a hand. Last we teamed up with his crew, we would've won decisively if not for the massive lag. Let's give 501st eight good fighters this week and see what comes of it. 50M of Dreis' wallet split eight ways comes to 6.25M per merc. Not a bad pay day. Reserving spots for myself and Captain Musturd. Who else is interested? Who wants a cut of Dreis' 50M bet?
I'll touch base with 501st tomorrow and see what's on the schedule.
fun
CPM 1, reelection platform here.
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.08.03 05:24:00 -
[363] - Quote
Dreis ShadowWeaver wrote:Adipem Nothi wrote: @ Bastards
Sounds like 501st could use a hand. Last we teamed up with his crew, we would've won decisively if not for the massive lag. Let's give 501st eight good fighters this week and see what comes of it. 50M of Dreis' wallet split eight ways comes to 6.25M per merc. Not a bad pay day. Reserving spots for myself and Captain Musturd. Who else is interested? Who wants a cut of Dreis' 50M bet?
I'll touch base with 501st tomorrow and see what's on the schedule.
Now that I think of it, I suppose the bet was kinda flawed by not specifying a time frame. Thoughts? Always specify time frame, 's problematic otherwise.
CPM 1, reelection platform here.
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.08.03 05:44:00 -
[364] - Quote
First Prophet wrote:XxBlazikenxX wrote: You've been hanging out with Ark to much.
That tea sipping queen lover can't handle my freedom. I'm certain there's a dirty joke in there somewhere, maybe more redjar will make it stand out
CPM 1, reelection platform here.
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.08.03 06:29:00 -
[365] - Quote
I have to say VAHZZ does have a point about tea.
CPM 1, reelection platform here.
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.08.06 00:14:00 -
[366] - Quote
Hey bastards, I hear that some of the Amarr are planing to kick up a lager fight. I figure as pirates the motto runs something like where there's a fight there's some fun so I figured you might want to jump in and shoot one side or the other... or both
CPM 1, reelection platform here.
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.08.10 03:13:00 -
[367] - Quote
Thanks for the matches today, great fun
CPM 1, reelection platform here.
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.08.10 05:40:00 -
[368] - Quote
Adipem Nothi wrote:Cross Atu wrote:Thanks for the matches today, great fun Glad to have you! Good times. IAmDuncanIdaho II wrote: The D1CK is up for a knives only match for round 2 if anyone's interested.
Sounds like a plan
CPM 1, reelection platform here.
|
Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.08.10 17:27:00 -
[369] - Quote
noob cavman wrote:And considering who VAHZZ is an alt of, you really cant get more veteran tbh Now I miss cubs Yes you can, because Rattati. Unless VAHZZ is an alt of Rattati... or his main
CPM 1, reelection platform here.
|
Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.08.10 18:28:00 -
[370] - Quote
Ares 514 wrote:Adipem Nothi wrote:Ares 514 wrote:So we had a no show on our PC attack yesterday. Was very sad... we finally get a kick ass team together and no dc's and they don't even show?!
Weirdly the corp got paid after the first battle as if we had sold 50 clones?!?! No clue why.
Edit: District was burned to the ground and thrown away. We also rec'd an unexpected genolution payment of 8,030,000 following our victory Friday. We did not take the district. The option to "re-up" the attack was not given. Curious to see if this will prove to be a bug or a tweak. What do you mean burned to the ground and thrown away? The option to Raze would be incredibly cool. Perhaps remove the district from play for a fixed number of days. That payout is really concerning. It could lead to farming again, they should investigate / remove it. How many clones did you have left at the end? We had like 148 or something for the reup. They had 200 at the start of battle, 50 left for the reup. So it's like we were paid the 50 left between battles? It makes no sense however you look at it. We should both monitor this in future PC's and see if we can figure out what is going on so we can provide them with accurate info. By raze I mean abandoned... we don't want no dirty district right now. Much better to send free CP attacks while we train some new guys. It allows a lot more battles then a few districts allow plus you don't have to worry about location. Record those results, if you would be so kind, and link me as soon as you have them compiled (I know it'll take a bit to properly collect data). I'll pass them along directly as soon as they're ready. o7
CPM 1, reelection platform here.
|
|
Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.08.10 19:04:00 -
[371] - Quote
XxBlazikenxX wrote:What about me? You need more to drink? *hands over redjar mixed with the good nanites*
CPM 1, reelection platform here.
|
Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.08.10 19:05:00 -
[372] - Quote
VAHZZ wrote:Cross Atu wrote:noob cavman wrote:And considering who VAHZZ is an alt of, you really cant get more veteran tbh Now I miss cubs Yes you can, because Rattati. Unless VAHZZ is an alt of Rattati... or his main I am GJR GJR is Rattati, forum Illuminati confirmed! Maximum tinfoil activated!
CPM 1, reelection platform here.
|
Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.08.10 19:11:00 -
[373] - Quote
Adipem Nothi wrote:Cross Atu wrote:noob cavman wrote:And considering who VAHZZ is an alt of, you really cant get more veteran tbh Now I miss cubs Yes you can, because Rattati. Unless VAHZZ is an alt of Rattati... or his main If Vahzz and Rattati are one and the same, I'd either be very impressed or deeply concerned. Not sure which :-) We can do both! lol
CPM 1, reelection platform here.
|
Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.08.12 23:23:00 -
[374] - Quote
Blaze wanted me to let you bastards know he won't be around for about a week and a half, forums or game, he'll be back after.
CPM 1, reelection platform here.
|
Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.08.18 18:37:00 -
[375] - Quote
noob cavman wrote:But I abuse everybody equally. No is a special snow flake in eyes. Your all badger molesters that enjoy huffing rat jenkem I prefer the term actively badger friendly and rat fortified
CPM mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.08.19 13:10:00 -
[376] - Quote
Adipem Nothi wrote:@ Cross Atu
As Duncan reported earlier, Nos Nothi received a genolution clone sale payment in the amount of 10,230,000 ISK immediately following Sunday's 20:00 attack against DMG (victory). We did not attempt ro "re-up" the attack, nor did we deplete their clone reserves, nor did the district change ownership.
Continuing to forward the recorded information o7
CPM mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.08.19 20:17:00 -
[377] - Quote
Ghost Kaisar wrote:If Shotty and Aeon have buried the hatchet, that's great. But Shotty might need to change his signature now. EDIT: OMG I actually read them. Aeon wrote:
If your ever see the townspeople in a show called parks and recreation, that's a good portion of the dust forum community.
DAMN that burn. For those who don't know, here is the townspeople from parks and recHe's not completely wrong by the way I also recommend you read shottys sig, not just the linked contents as it does not ref Aeon at all
CPM mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.08.19 20:21:00 -
[378] - Quote
Ghost Kaisar wrote:If Shotty and Aeon have buried the hatchet, that's great. But Shotty might need to change his signature now. EDIT: OMG I actually read them. Aeon wrote:
If your ever see the townspeople in a show called parks and recreation, that's a good portion of the dust forum community.
DAMN that burn. For those who don't know, here is the townspeople from parks and recHe's not completely wrong by the way I also recommend that you read Shottys sig, not just the linked contents, as it's not about Aeon at all.
People change, and bygones can be bygones which is great, but let's not start adding misattributions to the mix in a situation that was already on the tense side pretty recently. (I doubt it's intentional, but it's best not to leave these things unmentioned )
CPM mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.09.17 08:13:00 -
[379] - Quote
Adipem Nothi wrote:New Scout!
21.5" and a whopping 9 lbs 5 oz. Born at 6pm on the dot. The name is James. Everything's looking great :-) Congrats
CPM mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.09.17 23:40:00 -
[380] - Quote
Matticus Monk wrote:Ares 514 wrote: Those bons are nuts! I think there is way to much officer gear floating around.
I'm in this camp. Officer stuff in pubs used to be ultra rare, at least for me. Now it pretty much shows up in every match, often being fielded by multiple mercs. Scotsman + Bons. Seen it multiple times... been back..... 2 weeks now? CPM Confirmed (at least by my scruffy @$$) proliferation is excessively high, they're supposed to be shiny not common. I don't so much blame folks for using them, if you've got it and can afford to use it then by all means field it, but the situation isn't tuned properly and a look would be good IMO.
CPM mail me your feedback and remember to have fun!
|
|
Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.09.18 17:53:00 -
[381] - Quote
Alright bastards it's feed cross numbers time again.
I want a break down, from anyone who's interested in giving me one - the more the merrier , on the pain points within the active scanning equipment line.
Give me the specific scanner and it's level (STD, ADV, PRO, not the meta level) the stat or stats that are a pain point with it, and the particulars of why. You guys know the drill "it's too powerful" isn't useful while "I can keep suits at X profile scanned for Y time using Z behavior in A,B, and C contexts... this is an issue in the following ways" is very actionable and useful. To be clear I'm looking for details regarding the scanners themselves at this point, looking at the logistics bonuses is part of a separate project (which I also want to get done ) so let's not muddy the waters by commingling to the separate aspects at work here.
Note: If in your estimation some combination of total stats is inherently problematic regardless of whether it is derived from a scanner mod, suit bonus or both combined, then do feel free to list those raw value profiles (please not them as such so I can easily distinguish them at a glance from the profiles of in game scanners) and explain why that combination of attributes at those levels is pain point and in what ways in impacts other players/roles.
I've been chewing an an equipment rework for quite some time (since CPM 1 term actually) and I've finally made some progress to the point where I'd like to start getting more detailed input.
So there you have it, throw analysis and numbers at me and I shall, as usual, to my level best to jam them together with the other irons I have in the fire and create something more serviceable than our current context.
Thanks for the input Cross
CPM mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.09.18 21:51:00 -
[382] - Quote
Llast 326 wrote:Cross Atu wrote:Alright bastards it's feed cross numbers time again. I want a break down, from anyone who's interested in giving me one - the more the merrier , on the pain points within the active scanning equipment line. Give me the specific scanner and it's level (STD, ADV, PRO, not the meta level) the stat or stats that are a pain point with it, and the particulars of why. You guys know the drill "it's too powerful" isn't useful while "I can keep suits at X profile scanned for Y time using Z behavior in A,B, and C contexts... this is an issue in the following ways" is very actionable and useful. To be clear I'm looking for details regarding the scanners themselves at this point, looking at the logistics bonuses is part of a separate project (which I also want to get done ) so let's not muddy the waters by commingling to the separate aspects at work here. Note: If in your estimation some combination of total stats is inherently problematic regardless of whether it is derived from a scanner mod, suit bonus or both combined, then do feel free to list those raw value profiles (please not them as such so I can easily distinguish them at a glance from the profiles of in game scanners) and explain why that combination of attributes at those levels is pain point and in what ways in impacts other players/roles. I've been chewing an an equipment rework for quite some time (since CPM 1 term actually) and I've finally made some progress to the point where I'd like to start getting more detailed input. So there you have it, throw analysis and numbers at me and I shall, as usual, to my level best to jam them together with the other irons I have in the fire and create something more serviceable than our current context. Thanks for the input Cross EDIT: Just so I don't leave anything out, this is going on as part of my overall address to equipment. I figured the scans would be the primary interest point here in the shop but if you've other comments to make relevant to equipment in general - yes this includes the cloak and even the oft forgotten proxy mine - then I'm looking for that as well. For a starterGǪ I don't know the number and how exactly the statistic works but everything has a switch time when you change from EQ to Weapon or primary to secondary weaponGǪ in my experience Scanner is to fast of a switch. I can with from Scanner to knives faster than I switch Knives to Breach Flaylock for example. I think if the scanner had a longer switch time it would help elevate some of the problems with spam. Hell if it had the same delay as the cloak you would not be able to cover such a huge area in so little time. Also it would create a vulnerability in scanning creating a better risk to reward scenario. Is this the only problemGǪ Nope, but I see it as part of the problem. Keeping the "put down time" in mind as a knob to use for tuning is a good idea, thanks for bringing it up!
CPM mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.09.18 21:54:00 -
[383] - Quote
XxBlazikenxX wrote:Ares 514 wrote:Llast 326 wrote:Cross Atu wrote:Alright bastards it's feed cross numbers time again. I want a break down, from anyone who's interested in giving me one - the more the merrier , on the pain points within the active scanning equipment line. Give me the specific scanner and it's level (STD, ADV, PRO, not the meta level) the stat or stats that are a pain point with it, and the particulars of why. You guys know the drill "it's too powerful" isn't useful while "I can keep suits at X profile scanned for Y time using Z behavior in A,B, and C contexts... this is an issue in the following ways" is very actionable and useful. To be clear I'm looking for details regarding the scanners themselves at this point, looking at the logistics bonuses is part of a separate project (which I also want to get done ) so let's not muddy the waters by commingling to the separate aspects at work here. Note: If in your estimation some combination of total stats is inherently problematic regardless of whether it is derived from a scanner mod, suit bonus or both combined, then do feel free to list those raw value profiles (please not them as such so I can easily distinguish them at a glance from the profiles of in game scanners) and explain why that combination of attributes at those levels is pain point and in what ways in impacts other players/roles. I've been chewing an an equipment rework for quite some time (since CPM 1 term actually) and I've finally made some progress to the point where I'd like to start getting more detailed input. So there you have it, throw analysis and numbers at me and I shall, as usual, to my level best to jam them together with the other irons I have in the fire and create something more serviceable than our current context. Thanks for the input Cross EDIT: Just so I don't leave anything out, this is going on as part of my overall address to equipment. I figured the scans would be the primary interest point here in the shop but if you've other comments to make relevant to equipment in general - yes this includes the cloak and even the oft forgotten proxy mine - then I'm looking for that as well. For a starterGǪ I don't know the number and how exactly the statistic works but everything has a switch time when you change from EQ to Weapon or primary to secondary weaponGǪ in my experience Scanner is to fast of a switch. I can with from Scanner to knives faster than I switch Knives to Breach Flaylock for example. I think if the scanner had a longer switch time it would help elevate some of the problems with spam. Hell if it had the same delay as the cloak you would not be able to cover such a huge area in so little time. Also it would create a vulnerability in scanning creating a better risk to reward scenario. Is this the only problemGǪ Nope, but I see it as part of the problem. Make it active scanning and it doesn't matter how fast you swap. As an aside, I hate the cloak swap delay, there has to be a better way to handle the issues with the cloak. Cloak swap delay is far too clunky, it needs a definite buff. I'd be fine with making it so that the current shimmer still stays while moving, but while you're still you are COMPLETELY invisible and enemies crosshairs will not turn red when their weapon goes over you. Obviously the cloak would shimmer if an enemy bumped into you. I also feel that the cloak should have a certain "charge" that does not depend on how long you use it, but it drains depending on how much you move and as soon as you stand still it starts to recharge.
There's some interesting room to explore here conceptually for sure. I think some of this may be out of reach on the PS3 however, but hey if I get the feeling CCP needs more convincing that a port is vital I'll have another item to throw into the mix
CPM mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.12.15 12:21:00 -
[384] - Quote
Loud music is being pumped directly into my brain so I can try to survival finals week. Here is one example (I'm sure it's not everyone's taste, what is? But Lizzy Hale has quite the set of pipes )
This is why we can't have nice things,
fun is good
|
Cross Atu
OSG Planetary Operations
5
|
Posted - 2016.02.03 23:18:00 -
[385] - Quote
It's been real all. I can't pretend to be pleased about where things stand but it's better than nothing. FWIW I went to bat for a duel release on PS4 as well as confirmation of sustained assets (such as earned SP) as much and as often as I knew how. Hopefully the PS4 may still come in the future, and the " tiered recognition rewards" include our SP and investments but only time will tell now.
It's been a pleasure playing alongside and against you bastards both in game and on the forums, make sure to grab some red jar before you head down the road
Good hunting o7 Cross
This is why we can't have nice things,
fun is good
|
Cross Atu
OSG Planetary Operations
5
|
Posted - 2016.02.03 23:37:00 -
[386] - Quote
Dried ShadowBeaver wrote:Cross Atu wrote:the " tiered recognition rewards" include our SP and investments but only time will tell now. Does that mean I should or shouldn't blow all my ISK and SP and go out with a blast? C'mon Cross, the end is nigh; you can tell us if you don't know. I've always been of this attitude so I'll maintain it now.
This is why we can't have nice things,
fun is good
|
Cross Atu
OSG Planetary Operations
5
|
Posted - 2016.02.04 00:05:00 -
[387] - Quote
I'd say that's more likely to happen in Shanghai than Reykjav+¡k, but I'm not sure how likely it is.
This is why we can't have nice things,
fun is good
|
|
|
|