Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Ghost Kaisar
The Last of DusT. General Tso's Alliance
5530
|
Posted - 2014.06.28 15:34:00 -
[16261] - Quote
Bayeth Mal wrote:Brokerib wrote: In the event of loss of shared passive scanes, Cal scout can continue to share scans. Through use of an active scanner to paint targets. Doesn't help against properly dampened scouts, but will work against everyone else. For properly dampened scouts, the Cal has to do the hunting themselves, with the exception of the Gal.
The Gal will cetainly have an advantage, but passive invisibility isn't as powerful as passive vision. They'll be tough to beat, but they'll need to sacrifice lows to remain off the tac net.
I understand the concerns, but if a complete rework of EWAR is off the table then the most we can ask for is to limit the damage. I'm not sure I agree with closing down passive vision, but I can't think of another option that doesn't involve lots of changes.
Huh... Now that's interesting, I hadn't thought of that... But then aren't we just back where we were? With some Cal scout sitting in the corner letting his passives do the work but now he just uses the active scanner to light people up manually. He'd have to be using the focused because (I may be wrong) can't a single damp Gal get under the proto scanner? Though getting the "You have been scanned" warning before dying will be useful. It'll certainly trigger a bit of nostalgia in us.
"YOU HAVE BEEN TERMINATED"
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
|
Appia Vibbia
Molon Labe. General Tso's Alliance
3038
|
Posted - 2014.06.28 15:36:00 -
[16262] - Quote
Bayeth Mal wrote:Brokerib wrote: In the event of loss of shared passive scanes, Cal scout can continue to share scans. Through use of an active scanner to paint targets. Doesn't help against properly dampened scouts, but will work against everyone else. For properly dampened scouts, the Cal has to do the hunting themselves, with the exception of the Gal.
The Gal will cetainly have an advantage, but passive invisibility isn't as powerful as passive vision. They'll be tough to beat, but they'll need to sacrifice lows to remain off the tac net.
I understand the concerns, but if a complete rework of EWAR is off the table then the most we can ask for is to limit the damage. I'm not sure I agree with closing down passive vision, but I can't think of another option that doesn't involve lots of changes.
Huh... Now that's interesting, I hadn't thought of that... But then aren't we just back where we were? With some Cal scout sitting in the corner letting his passives do the work but now he just uses the active scanner to light people up manually. He'd have to be using the focused because (I may be wrong) can't a single damp Gal get under the proto scanner? Though getting the "You have been scanned" warning before dying will be useful. It'll certainly trigger a bit of nostalgia in us.
That's basically Shotty's pub match build already. He runs 2 precision enhancers and carries 2 of the long-range active scanners. His build would actually benefit from that as he could basically be assured the Scan-Assist points
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Llast 326
An Arkhos
3797
|
Posted - 2014.06.28 16:08:00 -
[16263] - Quote
CCP Rattati wrote:No way am I plowing through 813 pages to find the answer, so I will just post the question directly here.
If it can be done, what do scouts think of passive scans not being shared in squads, only active scans. If that is technically possible, maybe we can work on some of the scan/damp mechanics in a completely different way and CA scout won't be the be all and end all it is right now due to that.
That could lead to different hunting playstyles of various sig/scan profiles instead of the wallhack circle of death.
Independently of any ewar changes we mean to boost Amarr and Min Scouts in some way, not major way and also buff Assault, not nerf Heavies nor Scouts. If we can do that and not have to hit CA scout with nerfs, then that is our preferred path.
All good feedback appreciated R
Oh common it's an interesting read 813 pages of intrigue, bastadlyness, epic strugglesGǪ. fun stuff
Shared passive scans should go in my opinion. Removal would help balance.
We have seen the problem that the shared passive scans give throughout this thread in many forms.
-Installations used to give away Any suit in range: Anytime someone approached an Objective, CRU, SD, or Turret gave away every suits position on the map. This removed all scouts from being stealthy and contributed to scouts being UP. We positioned about this problem because it invalidated the scout and EWAR as a whole.
-Active Scanners allowed for 360-¦ scanning: The majority of the community was up in arms about this because it caused invalidated so many tactics through a simple wall hack. At that time scouts could not avoid the 15db scanner no matter the sacrifice to fitting, and the scan angle was irrelevant. So broken.
-Cal scout is the current wall hack, benefits the entire squad with 360-¦ shared scans. Remove the squad vision and it will be more balanced.
If Shared Passive Scans are removed it will help to make more suits and fits valid, not just for scouts but across the game. This is a good thing. However I would caution that the Active Scanner needs to be revisited at the same time. Spin Scans are not entirely fixed from what I hear, just not as fashionable or easy as they once were.
KRRROOOOOOM
|
Cross Atu
OSG Planetary Operations Covert Intervention
2494
|
Posted - 2014.06.28 16:12:00 -
[16264] - Quote
CCP Rattati wrote:No way am I plowing through 813 pages to find the answer, so I will just post the question directly here.
If it can be done, what do scouts think of passive scans not being shared in squads, only active scans. If that is technically possible, maybe we can work on some of the scan/damp mechanics in a completely different way and CA scout won't be the be all and end all it is right now due to that.
That could lead to different hunting playstyles of various sig/scan profiles instead of the wallhack circle of death.
Independently of any ewar changes we mean to boost Amarr and Min Scouts in some way, not major way and also buff Assault, not nerf Heavies nor Scouts. If we can do that and not have to hit CA scout with nerfs, then that is our preferred path.
All good feedback appreciated R
CCP Rattati, best Rattati.
I'll let the more experienced (read not so noob as I am) give the more in depth feedback but for my part I wish I could +1 this post several times over, not least of which is because of where it's posted.
0.02 ISK Cross
Cross Atu for CPM1- An emergent candidate
|
Grimmiers
602
|
Posted - 2014.06.28 16:20:00 -
[16265] - Quote
CCP Rattati wrote:No way am I plowing through 813 pages to find the answer, so I will just post the question directly here.
If it can be done, what do scouts think of passive scans not being shared in squads, only active scans. If that is technically possible, maybe we can work on some of the scan/damp mechanics in a completely different way and CA scout won't be the be all and end all it is right now due to that.
That could lead to different hunting playstyles of various sig/scan profiles instead of the wallhack circle of death.
Independently of any ewar changes we mean to boost Amarr and Min Scouts in some way, not major way and also buff Assault, not nerf Heavies nor Scouts. If we can do that and not have to hit CA scout with nerfs, then that is our preferred path.
All good feedback appreciated R
Well if you get rid of the shared scans I think you can use that as a buff for the amarr assault. It seems major, but if you can make it so it pulses at set intervals that may balance it. An interesting ewar buff for minmatar would be passive scans for remotes that could also ping for the team.
As for active scanners, I thought it would be cool if they had a small radial scan added to the cone. Nothing greater than maybe 20~25 meters. It would make the focused scanner more useful for as a scout counter.
|
Ghost Kaisar
The Last of DusT. General Tso's Alliance
5539
|
Posted - 2014.06.28 16:24:00 -
[16266] - Quote
Grimmiers wrote:CCP Rattati wrote:No way am I plowing through 813 pages to find the answer, so I will just post the question directly here.
If it can be done, what do scouts think of passive scans not being shared in squads, only active scans. If that is technically possible, maybe we can work on some of the scan/damp mechanics in a completely different way and CA scout won't be the be all and end all it is right now due to that.
That could lead to different hunting playstyles of various sig/scan profiles instead of the wallhack circle of death.
Independently of any ewar changes we mean to boost Amarr and Min Scouts in some way, not major way and also buff Assault, not nerf Heavies nor Scouts. If we can do that and not have to hit CA scout with nerfs, then that is our preferred path.
All good feedback appreciated R
Well if you get rid of the shared scans I think you can use that as a buff for the amarr assault. It seems major, but if you can make it so it pulses at set intervals that may balance it. An interesting ewar buff for minmatar would be passive scans for remotes that could also ping for the team. As for active scanners, I thought it would be cool if they had a small radial scan added to the cone. Nothing greater than maybe 20~25 meters. It would make the focused scanner more useful for as a scout counter.
So, like a 20m scan around the scanner, and then a pulse of focused scan in the direction?
Ehhh. I like the idea, but that just re-introduces the problem again.
What's stopping Gal Logi from sitting on the objective and spamming 4 of these 24/7?
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
|
Cross Atu
OSG Planetary Operations Covert Intervention
2495
|
Posted - 2014.06.28 16:58:00 -
[16267] - Quote
Ghost Kaisar wrote:Grimmiers wrote:CCP Rattati wrote:No way am I plowing through 813 pages to find the answer, so I will just post the question directly here.
If it can be done, what do scouts think of passive scans not being shared in squads, only active scans. If that is technically possible, maybe we can work on some of the scan/damp mechanics in a completely different way and CA scout won't be the be all and end all it is right now due to that.
That could lead to different hunting playstyles of various sig/scan profiles instead of the wallhack circle of death.
Independently of any ewar changes we mean to boost Amarr and Min Scouts in some way, not major way and also buff Assault, not nerf Heavies nor Scouts. If we can do that and not have to hit CA scout with nerfs, then that is our preferred path.
All good feedback appreciated R
Well if you get rid of the shared scans I think you can use that as a buff for the amarr assault. It seems major, but if you can make it so it pulses at set intervals that may balance it. An interesting ewar buff for minmatar would be passive scans for remotes that could also ping for the team. As for active scanners, I thought it would be cool if they had a small radial scan added to the cone. Nothing greater than maybe 20~25 meters. It would make the focused scanner more useful for as a scout counter. So, like a 20m scan around the scanner, and then a pulse of focused scan in the direction? Ehhh. I like the idea, but that just re-introduces the problem again. What's stopping Gal Logi from sitting on the objective and spamming 4 of these 24/7? A fine example of (one element of) why I opposed the "one trick pony" equipment binding of the support/logistics role. It's very hard to make them both viable and not OP. Of course in the case of scans this is even more true while we struggle with the "all or nothing" scanning mechanics. I fully support the GalLogi active scans (as long as the present bonus remains) being meaningfully better than any other suit running those same active scans, and I like the idea of the radial in theory but as of now I couldn't advocate it in practice since there are some 'bunkered' objectives where it would be far to easy to put that GalLogi in a protective box thus keeping squad scans active almost constantly unless the position gets overrun. Which is unfortunately far to close to how things stand now with the CalScout and it's passive scans.
0.02 Cross
Cross Atu for CPM1- An emergent candidate
|
Ghost Kaisar
The Last of DusT. General Tso's Alliance
5546
|
Posted - 2014.06.28 17:34:00 -
[16268] - Quote
Cross Atu wrote:Ghost Kaisar wrote:Grimmiers wrote:CCP Rattati wrote:No way am I plowing through 813 pages to find the answer, so I will just post the question directly here.
If it can be done, what do scouts think of passive scans not being shared in squads, only active scans. If that is technically possible, maybe we can work on some of the scan/damp mechanics in a completely different way and CA scout won't be the be all and end all it is right now due to that.
That could lead to different hunting playstyles of various sig/scan profiles instead of the wallhack circle of death.
Independently of any ewar changes we mean to boost Amarr and Min Scouts in some way, not major way and also buff Assault, not nerf Heavies nor Scouts. If we can do that and not have to hit CA scout with nerfs, then that is our preferred path.
All good feedback appreciated R
Well if you get rid of the shared scans I think you can use that as a buff for the amarr assault. It seems major, but if you can make it so it pulses at set intervals that may balance it. An interesting ewar buff for minmatar would be passive scans for remotes that could also ping for the team. As for active scanners, I thought it would be cool if they had a small radial scan added to the cone. Nothing greater than maybe 20~25 meters. It would make the focused scanner more useful for as a scout counter. So, like a 20m scan around the scanner, and then a pulse of focused scan in the direction? Ehhh. I like the idea, but that just re-introduces the problem again. What's stopping Gal Logi from sitting on the objective and spamming 4 of these 24/7? A fine example of (one element of) why I opposed the "one trick pony" equipment binding of the support/logistics role. It's very hard to make them both viable and not OP. Of course in the case of scans this is even more true while we struggle with the "all or nothing" scanning mechanics. I fully support the GalLogi active scans (as long as the present bonus remains) being meaningfully better than any other suit running those same active scans, and I like the idea of the radial in theory but as of now I couldn't advocate it in practice since there are some 'bunkered' objectives where it would be far to easy to put that GalLogi in a protective box thus keeping squad scans active almost constantly unless the position gets overrun. Which is unfortunately far to close to how things stand now with the CalScout and it's passive scans. 0.02 Cross
Keep talking like this and you might find yourself a CPM
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
|
Appia Vibbia
Molon Labe. General Tso's Alliance
3040
|
Posted - 2014.06.28 17:34:00 -
[16269] - Quote
Cross Atu wrote:(as long as the present bonus remains) 2-4 EQ slots dedicated to active scanners vs 4 high slots and 2 low slots to provide the same effect. Logi can have both over 1000 total HP and a proto weapon. the scout trades HP/DPS/survivability to info. As long as Gal-Logi have a bonus to precision the game can't move on from it just being stupid OP
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Iron Wolf Saber
Den of Swords
15642
|
Posted - 2014.06.28 18:56:00 -
[16270] - Quote
CCP Rattati wrote:No way am I plowing through 813 pages to find the answer, so I will just post the question directly here.
If it can be done, what do scouts think of passive scans not being shared in squads, only active scans. If that is technically possible, maybe we can work on some of the scan/damp mechanics in a completely different way and CA scout won't be the be all and end all it is right now due to that.
That could lead to different hunting playstyles of various sig/scan profiles instead of the wallhack circle of death.
Independently of any ewar changes we mean to boost Amarr and Min Scouts in some way, not major way and also buff Assault, not nerf Heavies nor Scouts. If we can do that and not have to hit CA scout with nerfs, then that is our preferred path.
All good feedback appreciated R
A wild Dev appears.
Here you will find the most passionate of scouts. They will give you lots to think about.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
2499
|
Posted - 2014.06.28 19:26:00 -
[16271] - Quote
Appia Vibbia wrote: Cross Atu wrote:(as long as the present bonus remains) 2-4 EQ slots dedicated to active scanners vs 4 high slots and 2 low slots to provide the same effect. Logi can have both over 1000 total HP and a proto weapon. the scout trades HP/DPS/survivability to info. As long as Gal-Logi have a bonus to precision the game can't move on from it just being stupid OP If you're talking "perma scans" from a GalLogi it's a solid 4 equipment slots not 2-4, further one cannot run a full loadout of proto scanners and also run a proto weapon+ proto tank on the suit. Last time I played with fittings on the GalLogi it wasn't even possible to fully proto the tank (presuming armor here) at all while running a full loadout of scanners. Thus leaving that Gal slower than a scout, with a weaker weapon (which cannot be out much of the time because of cycling scanners), easier to pick up on hostile scans (both passive and active) and still a one trick pony.
The last point is the most pertinent to my stance. If a single asset is the very definition of a role, then that role needs to excel at tactical action whatever action that may be. If a GalSent cannot armor tank, if a Minja cannot quick hack, an aAmarr use laser weapons, or a CalLogi employ hives to great effect, things are wrong because those aspects of mechanics have been assigned as role niches. I love the idea of meaningful racial flavor within every suit type, but with the limited options for support - aka non-slay based - play in dust binding each Logi to a single equipment type the way it is now isn't the best option IMO, and I've been saying so from long before those bonuses were put into the game.
The current situation with the GalLogi, either it can make use of Active Scanners better than any other suit in the game, or it has no role. Which by extension means, it's use of Active Scanners must be meaningful or it has no place on the field (unless we make it just another flavor of slayer suit, which is again a game wide balance issue because of role/niche overlap). Add in the finite aspects of scout balance, and the "all or nothing" scan mechanics, and we have a real mess. To wit, the roles of each suit and race need to be tactically viable, and as unique/defined as possible (which is again, why I opposed those changes to the Logi in the first place, because they cause this very problem and others of it's type).
TL;DR - Saying "as long as the present bonus remains" isn't equal to saying "the present bonus/status is good and I condone it" (because, in fact, I don't think either of those things are actually true... but we work with what we have until we get something better)
0.02 ISK Cross
Cross Atu for CPM1- An emergent candidate
|
Stefan Stahl
Seituoda Taskforce Command
637
|
Posted - 2014.06.28 19:31:00 -
[16272] - Quote
CCP Rattati wrote:If it can be done, what do scouts think of passive scans not being shared in squads, only active scans. Before you go and change how scanning works on a fundamental level I'd rather try adjusting the CalScout's scan range. With 1.8 all scout's scan range was buffed significantly. Reduce its range and you will see that a CalScout can still be useful but can't keep a whole outpost under it's eyes.
(17m base scan range and no skill bonus to scan range add up to ~52 meters scan range on a ck.0 with two range amplifiers compared to the current ~70 meters.)
If that quantitative change doesn't fix the problem please go ahead and do away with passive scan sharing. The effects will be difficult to predict, though. (As said before, what counters a GalScout with two dampeners? The CalScout with 3 precision mods and two range mods? Likely not.) |
Cross Atu
OSG Planetary Operations Covert Intervention
2499
|
Posted - 2014.06.28 19:33:00 -
[16273] - Quote
Ghost Kaisar wrote:Cross Atu wrote:Ghost Kaisar wrote:Grimmiers wrote:CCP Rattati wrote:No way am I plowing through 813 pages to find the answer, so I will just post the question directly here.
If it can be done, what do scouts think of passive scans not being shared in squads, only active scans. If that is technically possible, maybe we can work on some of the scan/damp mechanics in a completely different way and CA scout won't be the be all and end all it is right now due to that.
That could lead to different hunting playstyles of various sig/scan profiles instead of the wallhack circle of death.
Independently of any ewar changes we mean to boost Amarr and Min Scouts in some way, not major way and also buff Assault, not nerf Heavies nor Scouts. If we can do that and not have to hit CA scout with nerfs, then that is our preferred path.
All good feedback appreciated R
Well if you get rid of the shared scans I think you can use that as a buff for the amarr assault. It seems major, but if you can make it so it pulses at set intervals that may balance it. An interesting ewar buff for minmatar would be passive scans for remotes that could also ping for the team. As for active scanners, I thought it would be cool if they had a small radial scan added to the cone. Nothing greater than maybe 20~25 meters. It would make the focused scanner more useful for as a scout counter. So, like a 20m scan around the scanner, and then a pulse of focused scan in the direction? Ehhh. I like the idea, but that just re-introduces the problem again. What's stopping Gal Logi from sitting on the objective and spamming 4 of these 24/7? A fine example of (one element of) why I opposed the "one trick pony" equipment binding of the support/logistics role. It's very hard to make them both viable and not OP. Of course in the case of scans this is even more true while we struggle with the "all or nothing" scanning mechanics. I fully support the GalLogi active scans (as long as the present bonus remains) being meaningfully better than any other suit running those same active scans, and I like the idea of the radial in theory but as of now I couldn't advocate it in practice since there are some 'bunkered' objectives where it would be far to easy to put that GalLogi in a protective box thus keeping squad scans active almost constantly unless the position gets overrun. Which is unfortunately far to close to how things stand now with the CalScout and it's passive scans. 0.02 Cross Keep talking like this and you might find yourself a CPM Certainly going to give it a shot If I make it in, I hope you bastards are around to help keep me in line (and hopefully less than sober) most of the time. After all if you're not who else am I going to crib scout ideas from to present to CCP?
~Cross
P.S. DPLAK
Cross Atu for CPM1- An emergent candidate
|
Adipem Nothi
Nos Nothi
2261
|
Posted - 2014.06.28 19:38:00 -
[16274] - Quote
How'd they find us!?
@ Shared Passive Scans Please disable if possible. You'll find nearly 100% of us in favor (there's consensus even among the CalScout ranks).
@ Amarr / Minmatar Scouts Provided Assaults are given hugs, an Amarr bonus to ferroscale/reactive plates would be great; we're close to unanimous on this point. As for Minmatar, Ghost's suggestion would likely be the safest bet (PG rework for Codebreakers, KinCats, Knives, Shield Extenders -- or -- base PG increase for Minmatar Scout). As an aside, many Scouts also favor redirecting Gallente and Caldari bonuses to point to EWAR modules; doing so would reduce our use-as-Assault rates. More on these ideas can be found here (Scout Polish Proposal, v4.7).
@ Gal Logi Perhaps best to wait-and-see, Appia / Cross; we can address as needed if/when determined to be necessary.
Shoot scout with yes...
- Ripley Riley
|
Ghost Kaisar
The Last of DusT. General Tso's Alliance
5555
|
Posted - 2014.06.28 21:03:00 -
[16275] - Quote
Adipem Nothi wrote: How'd they find us!? @ Shared Passive Scans Please disable if possible. You'll find nearly 100% of us in favor (there's consensus even among the CalScout ranks). @ Amarr / Minmatar Scouts Provided Assaults are given hugs, an Amarr bonus to ferroscale/reactive plates would be great; we're close to unanimous on this point. As for Minmatar, Ghost's suggestion would likely be the safest bet (PG rework for Codebreakers, KinCats, Knives, Shield Extenders -- or -- base PG increase for Minmatar Scout). As an aside, many Scouts also favor redirecting Gallente and Caldari bonuses to point to EWAR modules; doing so would reduce our stomp-on-toes-of-assault rates. More on these ideas can be found here (Scout Polish Proposal, v4.7). @ Gal Logi (Appia, Cross) Perhaps best to wait-and-see? We could address as needed if/when confirmed to be necessary.
Edit: To CCP Rattati, from We Bastards old and new: Thank you for swinging by the Barbershop. It means more to us than you realize.
It really does mean a lot. We've been here for FOREVER and have the longest thread in the history of Dust, and we have only had Dev's stop by ONCE. (And that was to close the freaking thread. We were off topic because we had already discussed everything, and CCP didn't change scouts for around 6 months straight.)
So, it means A LOT to us.
As for how they found us?
We need more Med Frame Tears to power the dampening generator (I think that's what it still runs off of). Anyone wanna run and go get some more?
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
|
Gavr1Io Pr1nc1p
674
|
Posted - 2014.06.28 21:20:00 -
[16276] - Quote
I just had an idea for fixing the gallogi perm scan and came on here to present it: How about instead of having a precision bonus, they get a cool down reduction instead, or an angle of scan increase?
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
|
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2000
|
Posted - 2014.06.28 21:33:00 -
[16277] - Quote
So that's all it took eh? Just 813 pages for a dev response (that wasn't locking us) Good to know.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
|
voidfaction
Void of Faction
289
|
Posted - 2014.06.28 21:57:00 -
[16278] - Quote
CCP Rattati wrote:No way am I plowing through 813 pages to find the answer, so I will just post the question directly here.
If it can be done, what do scouts think of passive scans not being shared in squads, only active scans. If that is technically possible, maybe we can work on some of the scan/damp mechanics in a completely different way and CA scout won't be the be all and end all it is right now due to that.
That could lead to different hunting playstyles of various sig/scan profiles instead of the wallhack circle of death.
Independently of any ewar changes we mean to boost Amarr and Min Scouts in some way, not major way and also buff Assault, not nerf Heavies nor Scouts. If we can do that and not have to hit CA scout with nerfs, then that is our preferred path.
All good feedback appreciated R
I have always hatted shared passive scan. I have wanted it gone since we had shared team passive. But now after really looking at it I have no reason to be against it. I fit my scout to not be detected regardless of race. that is my choice and the scouts that say they cant hide from the passive cal scan its by choice that they can't unless they are cal scouts themselves. they choose to be fast and or tank vs being hidden so let them be fast and or tank.
|
Bojo The Mighty
Spaceman Drug Cartel-Uno
3916
|
Posted - 2014.06.28 22:08:00 -
[16279] - Quote
ShottyGoBang - > ShotgunMakeBoom -> SawedOffGoKapow
The 8th Forum Shrine of ShottyGoBang
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
|
lithkul devant
Ostrakon Agency Gallente Federation
264
|
Posted - 2014.06.28 22:09:00 -
[16280] - Quote
[quote=Appia Vibbia]Who is lithkul devant? In 813 pages I've never seen a post by them in here before.
Quite possible, I have read a lot of the scout issues before, including on this particular forum, just I do not always post most times I just read unless I feel the need to speak up. |
|
Bojo The Mighty
Spaceman Drug Cartel-Uno
3916
|
Posted - 2014.06.28 22:33:00 -
[16281] - Quote
lithkul devant wrote:Appia Vibbia wrote:Who is lithkul devant? In 813 pages I've never seen a post by them in here before. Quite possible, I have read a lot of the scout issues before, including on this particular forum, just I do not always post most times I just read unless I feel the need to speak up.
First Forum Shrine of lithkul devant
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
|
I do SUCK
Hired Logi's
111
|
Posted - 2014.06.28 22:46:00 -
[16282] - Quote
lithkul devant wrote:[quote=Appia Vibbia]Who is lithkul devant? In 813 pages I've never seen a post by them in here before.
Quite possible, I have read a lot of the scout issues before, including on this particular forum, just I do not always post most times I just read unless I feel the need to speak up. http://m.youtube.com/watch?v=PoCzu7_zP0A
I trash talk
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
610
|
Posted - 2014.06.28 22:46:00 -
[16283] - Quote
lithkul devant wrote: Quite possible, I have read a lot of the scout issues before, including on this particular forum, just I do not always post most times I just read unless I feel the need to speak up.
New people are of course welcome, it is tradition to let Patrick perform your first shave, if he sees his own shadow goes positive in PC it is a good omen and means we get 3 more weeks of no Scotty.
The back door heading downstairs goes nowhere, it's an optical illusion. Stop asking questions. This is a totally legitimate business and is not a front for anything.
You are of course allowed to live here and forget the rest of the forums exist, BUT: I've got dibs on the broom closet and don't touch Monks hammock.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Brokerib
Lone Wolves Club
1477
|
Posted - 2014.06.28 22:55:00 -
[16284] - Quote
Bayeth Mal wrote:Brokerib wrote: In the event of loss of shared passive scanes, Cal scout can continue to share scans. Through use of an active scanner to paint targets. Doesn't help against properly dampened scouts, but will work against everyone else. For properly dampened scouts, the Cal has to do the hunting themselves, with the exception of the Gal.
The Gal will cetainly have an advantage, but passive invisibility isn't as powerful as passive vision. They'll be tough to beat, but they'll need to sacrifice lows to remain off the tac net.
I understand the concerns, but if a complete rework of EWAR is off the table then the most we can ask for is to limit the damage. I'm not sure I agree with closing down passive vision, but I can't think of another option that doesn't involve lots of changes.
Huh... Now that's interesting, I hadn't thought of that... But then aren't we just back where we were? With some Cal scout sitting in the corner letting his passives do the work but now he just uses the active scanner to light people up manually. He'd have to be using the focused because (I may be wrong) can't a single damp Gal get under the proto scanner? Though getting the "You have been scanned" warning before dying will be useful. It'll certainly trigger a bit of nostalgia in us. We're already there Mal, it's just concealed at the moment because you don't get a message when you've been passively scanned.
At the very least the change would mean players get a warning, and Assaults/Logi's are able to get under Advanced and Proto scanners, for the most part. Would probably need to be pared with a change to the Gal Logi scan bonus though, otherwise you'll end up with quad scanner omni trackers again.
Knowledge is power
|
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2003
|
Posted - 2014.06.28 23:31:00 -
[16285] - Quote
Bayeth Mal wrote:lithkul devant wrote: Quite possible, I have read a lot of the scout issues before, including on this particular forum, just I do not always post most times I just read unless I feel the need to speak up.
New people are of course welcome, it is tradition to let Patrick perform your first shave, if he sees his own shadow goes positive in PC it is a good omen and means we get 3 more weeks of no Scotty. The back door heading downstairs goes nowhere, it's an optical illusion. Stop asking questions. This is a totally legitimate business and is not a front for anything. You are of course allowed to live here and forget the rest of the forums exist, BUT: I've got dibs on the broom closet and don't touch Monks hammock. And keep out of my library that doesn't exist. Why is everyone looking at me? Shut up. Go away. Nothing to see here. This is not the door you're looking for. Move along.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
|
One Eyed King
Land of the BIind
2181
|
Posted - 2014.06.28 23:40:00 -
[16286] - Quote
I think we need to look into hiring a Realtor. First its stray cats, then stray Rattatis, where will the madness end?
Seriously though, thank you for stopping by. Rattati, not the cat.
Here is my thought regarding shared scanning. So CCP R doesn't have to browse through the 800 plus pages of awesomeness that is the Barbershop. He could get lost, we wouldn't want that.
To perhaps give greater detail than the eloquence above, I thought part of being a heavy was having the weakness of being blind. Shared scanning as it stands allows them to not only be high ehp monsters, but also have eyes in the back of their head.
I think Shotty's document was something we all worked on, and it is the best solution given the circumstances. I think an assault buff should come first, then maybe the scout changes we mentioned so its not too much all at once.
And while I am all for new people stopping in, I think its poor form just to come in and state your piece the moment a dev stops by. If you want to stay and chat, do so, but don't just stop on in once because its convenient to your own purposes.
This is how a minja feels
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
613
|
Posted - 2014.06.28 23:48:00 -
[16287] - Quote
One Eye is right. You may have lurked here a long time and as I said new people are welcome. But there are folks who will search for Dev posts and follow the Dev around to push their agenda and your sudden arrival does imply the latter. So don't mind us if we're a little stand offish with you.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Adipem Nothi
Nos Nothi
2268
|
Posted - 2014.06.28 23:49:00 -
[16288] - Quote
One Eyed King wrote: I think Shotty's document was something we all worked on, and it is the best solution given the circumstances. I think an assault buff should come first, then maybe the scout changes we mentioned so its not too much all at once.
Agreed. Definitely a group effort. Link's on Page 1, by the way.
* Updated Minmatar
Shoot scout with yes...
- Ripley Riley
|
Ghost Kaisar
The Last of DusT. General Tso's Alliance
5566
|
Posted - 2014.06.29 00:07:00 -
[16289] - Quote
Bayeth Mal wrote:lithkul devant wrote: Quite possible, I have read a lot of the scout issues before, including on this particular forum, just I do not always post most times I just read unless I feel the need to speak up.
New people are of course welcome, it is tradition to let Patrick perform your first shave, if he sees his own shadow goes positive in PC it is a good omen and means we get 3 more weeks of no Scotty. The back door heading downstairs goes nowhere, it's an optical illusion. Stop asking questions. This is a totally legitimate business and is not a front for anything. You are of course allowed to live here and forget the rest of the forums exist, BUT: I've got dibs on the broom closet and don't touch Monks hammock.
Don't get CAUGHT touching Monks hammock.
However, slicing through the rope and leaving a strand or two is always worth the laughs.
:: Grabs drink and saunters back toward the bar counter, whilst nonchalantly tossing a bulls-eye into the dartboard ::
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
|
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2008
|
Posted - 2014.06.29 00:20:00 -
[16290] - Quote
@Ghost: Page two, Post 36. Suck it Barring Shotty, I'm the first to post and still be here
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
First page | Previous page | Next page | Last page |