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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Gavr1Io Pr1nc1p
661
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Posted - 2014.06.27 16:12:00 -
[16231] - Quote
LeGoose wrote:I can throw some isk into the pot as well. I won't be available this weekend as I am getting married, but the following weekends I will be around and ready to mess some people up! I know I'm a little late to the party here, but congrats man !
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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Master Smurf
Nos Nothi
535
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Posted - 2014.06.27 16:32:00 -
[16232] - Quote
Congrats Goose - one of the 1st people to ever invite a scrub like me to squad with his crew and have some fun.
o7 and welcome to the club. All the best and God Bless.
"Shine bright like a diamond"
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J0LLY R0G3R
And the ButtPirates
952
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Posted - 2014.06.27 20:24:00 -
[16233] - Quote
LeGoose wrote:I can throw some isk into the pot as well. I won't be available this weekend as I am getting married, but the following weekends I will be around and ready to mess some people up!
Congrats.
Where I'll be - Destiny Alpha Montage - XD
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1998
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Posted - 2014.06.27 21:40:00 -
[16234] - Quote
The ol' ball and chain eh? I'll pray for your soul.
I kid, Congratulations!
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Gavr1Io Pr1nc1p
666
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Posted - 2014.06.27 21:41:00 -
[16235] - Quote
Spademan wrote:The ol' ball and chain eh? I'll pray for your soul. I kid, Congratulations! Ball and chain=greatest wrestling move of all time
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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I do SUCK
Hired Logi's
105
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Posted - 2014.06.27 21:43:00 -
[16236] - Quote
Gavr1Io Pr1nc1p wrote:Spademan wrote:The ol' ball and chain eh? I'll pray for your soul. I kid, Congratulations! Ball and chain=greatest wrestling move of all time That move hurts like mess I used to wrestle
I trash talk
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Gavr1Io Pr1nc1p
666
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Posted - 2014.06.27 21:46:00 -
[16237] - Quote
I do SUCK wrote:Gavr1Io Pr1nc1p wrote:Spademan wrote:The ol' ball and chain eh? I'll pray for your soul. I kid, Congratulations! Ball and chain=greatest wrestling move of all time That move hurts like mess I used to wrestle I still do wrestle IRL, and whenever someone puts it on you not very fun, I can tell you that. You basically have to break it by putting all your weight on their arm on the inside of your hip, which isn't fun cause your nut sack hurts A LOT afterwards lol.
But when you put it on someone.... best feeling ever hahaha other than getting a banana split which is the only more painful move that I can think of
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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Llast 326
An Arkhos
3796
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Posted - 2014.06.27 22:32:00 -
[16238] - Quote
SpadeGǪ Do you have an alt named Shovel of Death?
KRRROOOOOOM
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I do SUCK
Hired Logi's
106
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Posted - 2014.06.27 23:13:00 -
[16239] - Quote
Gavr1Io Pr1nc1p wrote:I do SUCK wrote:Gavr1Io Pr1nc1p wrote:Spademan wrote:The ol' ball and chain eh? I'll pray for your soul. I kid, Congratulations! Ball and chain=greatest wrestling move of all time That move hurts like mess I used to wrestle I still do wrestle IRL, and whenever someone puts it on you not very fun, I can tell you that. You basically have to break it by putting all your weight on their arm on the inside of your hip, which isn't fun cause your nut sack hurts A LOT afterwards lol. But when you put it on someone.... best feeling ever hahaha other than getting a banana split which is the only more painful move that I can think of Yeah I'm wrestiling next year for sophmore year for high the banna split is by far the most rewarding move for me
I trash talk
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1998
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Posted - 2014.06.27 23:45:00 -
[16240] - Quote
Llast 326 wrote:SpadeGǪ Do you have an alt named Shovel of Death? I can't say that I do. Who is this upstart?
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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One Eyed King
Land of the BIind
2172
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Posted - 2014.06.28 00:05:00 -
[16241] - Quote
I do SUCK wrote:Gavr1Io Pr1nc1p wrote:I do SUCK wrote:Gavr1Io Pr1nc1p wrote:Spademan wrote:The ol' ball and chain eh? I'll pray for your soul. I kid, Congratulations! Ball and chain=greatest wrestling move of all time That move hurts like mess I used to wrestle I still do wrestle IRL, and whenever someone puts it on you not very fun, I can tell you that. You basically have to break it by putting all your weight on their arm on the inside of your hip, which isn't fun cause your nut sack hurts A LOT afterwards lol. But when you put it on someone.... best feeling ever hahaha other than getting a banana split which is the only more painful move that I can think of Yeah I'm wrestiling next year for sophmore year for high the banna split is by far the most rewarding move for me It amuses me how much the context of these moves can overlap with the original wedding theme.
And congrats Goose!
This is how a minja feels
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Llast 326
An Arkhos
3796
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Posted - 2014.06.28 00:06:00 -
[16242] - Quote
Spademan wrote:Llast 326 wrote:SpadeGǪ Do you have an alt named Shovel of Death? I can't say that I do. Who is this upstart? Ran into him last night He was blue teamGǪ I will administer punitive measures at the next opportunity
KRRROOOOOOM
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Llast 326
An Arkhos
3797
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Posted - 2014.06.28 00:08:00 -
[16243] - Quote
One Eyed King wrote: It amuses me how much the context of these moves can overlap with the original wedding theme.
And congrats Goose!
KRRROOOOOOM
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Brokerib
Lone Wolves Club
1472
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Posted - 2014.06.28 00:20:00 -
[16244] - Quote
LeGoose wrote:I can throw some isk into the pot as well. I won't be available this weekend as I am getting married, but the following weekends I will be around and ready to mess some people up! Congrats Goose!
Knowledge is power
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Gavr1Io Pr1nc1p
671
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Posted - 2014.06.28 00:30:00 -
[16245] - Quote
I do SUCK wrote:Gavr1Io Pr1nc1p wrote:I do SUCK wrote:Gavr1Io Pr1nc1p wrote:Spademan wrote:The ol' ball and chain eh? I'll pray for your soul. I kid, Congratulations! Ball and chain=greatest wrestling move of all time That move hurts like mess I used to wrestle I still do wrestle IRL, and whenever someone puts it on you not very fun, I can tell you that. You basically have to break it by putting all your weight on their arm on the inside of your hip, which isn't fun cause your nut sack hurts A LOT afterwards lol. But when you put it on someone.... best feeling ever hahaha other than getting a banana split which is the only more painful move that I can think of Yeah I'm wrestiling next year for sophmore year for high the banna split is by far the most rewarding move for me I didn't wrestle this year cause i got a really serious staff infection (which is part of the reason i started playing this game a lot lol), but i am next year
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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Appia Nappia
977
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Posted - 2014.06.28 00:44:00 -
[16246] - Quote
that sucks goose, getting married in all. oh wait, they legalized that **** here Congrats LeGoose!
Ugh. Wanted to go for PLC officer weapon. but realized I don;t stand a chance. back to my BPOs Though I did find out that I'm one of the greatest PC FG'ers ever tonight
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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Bojo The Mighty
Spaceman Drug Cartel-Uno
3913
|
Posted - 2014.06.28 03:58:00 -
[16247] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=166555
This clown is trying to "Fix Scout tanking" in a completely awful direction: By nerfing shield regen and adding delay to armor reps
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
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I do SUCK
Hired Logi's
106
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Posted - 2014.06.28 04:30:00 -
[16248] - Quote
Bojo The Mighty wrote:https://forums.dust514.com/default.aspx?g=posts&t=166555
This clown is trying to "Fix Scout tanking" in a completely awful direction: By nerfing shield regen and adding delay to armor reps
Already fought bak at him with this link lol http://m.youtube.com/watch?v=eBPqksG9nbA
I trash talk
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Cross Atu
OSG Planetary Operations Covert Intervention
2488
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Posted - 2014.06.28 06:27:00 -
[16249] - Quote
IgniteableAura wrote:Yea removing shared squad vision would be the best fix of all. Screw all the rest of the updates, nerf shared passive scans into the ground. Thats one hammer I would be willing to sign my name on. I've been asking about this for quite some time, it was one of the methods I thought could help balance passive vs active scans and thus allow for a viable active scanning role that doesn't have to trump all damps. If only active scans were shared and passives exclusive it changes things considerably. [Sidebar: a hunter scout on comms could still share intel, but this is fine in my view as it's coordinated play not just an always on effect.]
Late to the party I know, but I figured I'd toss a couple thoughts out.
Cheers, Cross
Cross Atu for CPM1- An emergent candidate
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Cross Atu
OSG Planetary Operations Covert Intervention
2488
|
Posted - 2014.06.28 06:35:00 -
[16250] - Quote
Bojo The Mighty wrote:https://forums.dust514.com/default.aspx?g=posts&t=166555
This clown is trying to "Fix Scout tanking" in a completely awful direction: By nerfing shield regen and adding delay to armor reps
Humm, cart before the horse. Assaults are going to need love regardless of the scouts, I think I'll chime in there.
~Cross
Cross Atu for CPM1- An emergent candidate
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Brokerib
Lone Wolves Club
1472
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Posted - 2014.06.28 06:59:00 -
[16251] - Quote
Forgeguns are awesome! Why was I not informed! WHY WAS I NOT INFORMED!
Knowledge is power
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CCP Rattati
C C P C C P Alliance
3293
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Posted - 2014.06.28 13:29:00 -
[16252] - Quote
No way am I plowing through 813 pages to find the answer, so I will just post the question directly here.
If it can be done, what do scouts think of passive scans not being shared in squads, only active scans. If that is technically possible, maybe we can work on some of the scan/damp mechanics in a completely different way and CA scout won't be the be all and end all it is right now due to that.
That could lead to different hunting playstyles of various sig/scan profiles instead of the wallhack circle of death.
Independently of any ewar changes we mean to boost Amarr and Min Scouts in some way, not major way and also buff Assault, not nerf Heavies nor Scouts. If we can do that and not have to hit CA scout with nerfs, then that is our preferred path.
All good feedback appreciated R
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5519
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Posted - 2014.06.28 13:55:00 -
[16253] - Quote
Reserved for the giant wall of text for Rattati.
Be patient. You'll love this.
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
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lithkul devant
Ostrakon Agency Gallente Federation
263
|
Posted - 2014.06.28 14:10:00 -
[16254] - Quote
CCP Rattati wrote:No way am I plowing through 813 pages to find the answer, so I will just post the question directly here.
If it can be done, what do scouts think of passive scans not being shared in squads, only active scans. If that is technically possible, maybe we can work on some of the scan/damp mechanics in a completely different way and CA scout won't be the be all and end all it is right now due to that.
That could lead to different hunting playstyles of various sig/scan profiles instead of the wallhack circle of death.
Independently of any ewar changes we mean to boost Amarr and Min Scouts in some way, not major way and also buff Assault, not nerf Heavies nor Scouts. If we can do that and not have to hit CA scout with nerfs, then that is our preferred path.
All good feedback appreciated R
Honestly I think not having shared scans is a horrible idea for many reasons. First of all it is completely unrealistic such as in the modern army if I saw an enemy soldier, I would report his position vocally which would be a passive scan for my fellow soldiers. We also have satelites to help have scans including infrared and other such things, so you would be making the tech level in Dust equivalent to....before caveman times? Mainly because a lot of war is done through communication and signals which can not be done well inside the game as it currently is. I can not spot an enemy and mark it upon the map for everyone to see, I also can not tell more then 6 people of the enemy even with vocal communications in the game.
Now lets go into scanning and profiles within the game, scouts by far have the lowest scan profile which allows them to hide the most effectively they are also the ones who have the furthest passive scans and most precise passive scans. Meaning that you would be effectively making more people blind to them and shotgunning or being hit with whatever other weapon including a plasma cannon. Due to sound and positioning not being effectively put into the game when you fire of say...a plasma cannon this greatly limits what people can do to find scouts or even snipers.
Basically you would be making the gallente scout the god of the battlefield or any scout that could keep the scan profile under what active scanners can do, which is not to incredibly hard. You would be making heavy and assault suits mostly blind and without intel as if they had no one on their team at all.
In short, taking out passive scans entirely in the game, without reworking every function of scanning including, range, profile, and precision would be game breaking. Let me put it like this, in Dust 514 I can sneak up on someone currently in a multi ton tank, tell me how great the passive scans are when I can do that. |
LeGoose
SAM-MIK General Tso's Alliance
386
|
Posted - 2014.06.28 14:24:00 -
[16255] - Quote
lithkul devant wrote:CCP Rattati wrote:No way am I plowing through 813 pages to find the answer, so I will just post the question directly here.
If it can be done, what do scouts think of passive scans not being shared in squads, only active scans. If that is technically possible, maybe we can work on some of the scan/damp mechanics in a completely different way and CA scout won't be the be all and end all it is right now due to that.
That could lead to different hunting playstyles of various sig/scan profiles instead of the wallhack circle of death.
Independently of any ewar changes we mean to boost Amarr and Min Scouts in some way, not major way and also buff Assault, not nerf Heavies nor Scouts. If we can do that and not have to hit CA scout with nerfs, then that is our preferred path.
All good feedback appreciated R
Honestly I think not having shared scans is a horrible idea for many reasons. First of all it is completely unrealistic such as in the modern army if I saw an enemy soldier, I would report his position vocally which would be a passive scan for my fellow soldiers. We also have satelites to help have scans including infrared and other such things, so you would be making the tech level in Dust equivalent to....before caveman times? Mainly because a lot of war is done through communication and signals which can not be done well inside the game as it currently is. I can not spot an enemy and mark it upon the map for everyone to see, I also can not tell more then 6 people of the enemy even with vocal communications in the game. Now lets go into scanning and profiles within the game, scouts by far have the lowest scan profile which allows them to hide the most effectively they are also the ones who have the furthest passive scans and most precise passive scans. Meaning that you would be effectively making more people blind to them and shotgunning or being hit with whatever other weapon including a plasma cannon. Due to sound and positioning not being effectively put into the game when you fire of say...a plasma cannon this greatly limits what people can do to find scouts or even snipers. Basically you would be making the gallente scout the god of the battlefield or any scout that could keep the scan profile under what active scanners can do, which is not to incredibly hard. You would be making heavy and assault suits mostly blind and without intel as if they had no one on their team at all. In short, taking out passive scans entirely in the game, without reworking every function of scanning including, range, profile, and precision would be game breaking. Let me put it like this, in Dust 514 I can sneak up on someone currently in a multi ton tank, tell me how great the passive scans are when I can do that. Who are you and where did you come from?
Click it! I dare you...
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Bayeth Mal
OSG Planetary Operations Covert Intervention
605
|
Posted - 2014.06.28 14:30:00 -
[16256] - Quote
^ My thoughts exactly. Are you lost or something?
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5523
|
Posted - 2014.06.28 14:32:00 -
[16257] - Quote
LeGoose wrote:lithkul devant wrote:CCP Rattati wrote:No way am I plowing through 813 pages to find the answer, so I will just post the question directly here.
If it can be done, what do scouts think of passive scans not being shared in squads, only active scans. If that is technically possible, maybe we can work on some of the scan/damp mechanics in a completely different way and CA scout won't be the be all and end all it is right now due to that.
That could lead to different hunting playstyles of various sig/scan profiles instead of the wallhack circle of death.
Independently of any ewar changes we mean to boost Amarr and Min Scouts in some way, not major way and also buff Assault, not nerf Heavies nor Scouts. If we can do that and not have to hit CA scout with nerfs, then that is our preferred path.
All good feedback appreciated R
Honestly I think not having shared scans is a horrible idea for many reasons. First of all it is completely unrealistic such as in the modern army if I saw an enemy soldier, I would report his position vocally which would be a passive scan for my fellow soldiers. We also have satelites to help have scans including infrared and other such things, so you would be making the tech level in Dust equivalent to....before caveman times? Mainly because a lot of war is done through communication and signals which can not be done well inside the game as it currently is. I can not spot an enemy and mark it upon the map for everyone to see, I also can not tell more then 6 people of the enemy even with vocal communications in the game. Now lets go into scanning and profiles within the game, scouts by far have the lowest scan profile which allows them to hide the most effectively they are also the ones who have the furthest passive scans and most precise passive scans. Meaning that you would be effectively making more people blind to them and shotgunning or being hit with whatever other weapon including a plasma cannon. Due to sound and positioning not being effectively put into the game when you fire of say...a plasma cannon this greatly limits what people can do to find scouts or even snipers. Basically you would be making the gallente scout the god of the battlefield or any scout that could keep the scan profile under what active scanners can do, which is not to incredibly hard. You would be making heavy and assault suits mostly blind and without intel as if they had no one on their team at all. In short, taking out passive scans entirely in the game, without reworking every function of scanning including, range, profile, and precision would be game breaking. Let me put it like this, in Dust 514 I can sneak up on someone currently in a multi ton tank, tell me how great the passive scans are when I can do that. Who are you and where did you come from?
An excellent question.
:: puts on suit and sunglasses ::
WHO SENT YOU! WHO DO YOU WORK FOR!?
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
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Brokerib
Lone Wolves Club
1474
|
Posted - 2014.06.28 14:48:00 -
[16258] - Quote
lithkul devant wrote:CCP Rattati wrote:No way am I plowing through 813 pages to find the answer, so I will just post the question directly here.
If it can be done, what do scouts think of passive scans not being shared in squads, only active scans. If that is technically possible, maybe we can work on some of the scan/damp mechanics in a completely different way and CA scout won't be the be all and end all it is right now due to that.
That could lead to different hunting playstyles of various sig/scan profiles instead of the wallhack circle of death.
Independently of any ewar changes we mean to boost Amarr and Min Scouts in some way, not major way and also buff Assault, not nerf Heavies nor Scouts. If we can do that and not have to hit CA scout with nerfs, then that is our preferred path.
All good feedback appreciated R
Honestly I think not having shared scans is a horrible idea for many reasons. First of all it is completely unrealistic such as in the modern army if I saw an enemy soldier, I would report his position vocally which would be a passive scan for my fellow soldiers. We also have satelites to help have scans including infrared and other such things, so you would be making the tech level in Dust equivalent to....before caveman times? Mainly because a lot of war is done through communication and signals which can not be done well inside the game as it currently is. I can not spot an enemy and mark it upon the map for everyone to see, I also can not tell more then 6 people of the enemy even with vocal communications in the game. Now lets go into scanning and profiles within the game, scouts by far have the lowest scan profile which allows them to hide the most effectively they are also the ones who have the furthest passive scans and most precise passive scans. Meaning that you would be effectively making more people blind to them and shotgunning or being hit with whatever other weapon including a plasma cannon. Due to sound and positioning not being effectively put into the game when you fire of say...a plasma cannon this greatly limits what people can do to find scouts or even snipers. Basically you would be making the gallente scout the god of the battlefield or any scout that could keep the scan profile under what active scanners can do, which is not to incredibly hard. You would be making heavy and assault suits mostly blind and without intel as if they had no one on their team at all. In short, taking out passive scans entirely in the game, without reworking every function of scanning including, range, profile, and precision would be game breaking. Let me put it like this, in Dust 514 I can sneak up on someone currently in a multi ton tank, tell me how great the passive scans are when I can do that. In the event of loss of shared passive scanes, Cal scout can continue to share scans. Through use of an active scanner to paint targets. Doesn't help against properly dampened scouts, but will work against everyone else. For properly dampened scouts, the Cal has to do the hunting themselves, with the exception of the Gal.
The Gal will cetainly have an advantage, but passive invisibility isn't as powerful as passive vision. They'll be tough to beat, but they'll need to sacrifice lows to remain off the tac net.
I understand the concerns, but if a complete rework of EWAR is off the table then the most we can ask for is to limit the damage. I'm not sure I agree with closing down passive vision, but I can't think of another option that doesn't involve lots of changes.
Knowledge is power
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Bayeth Mal
OSG Planetary Operations Covert Intervention
606
|
Posted - 2014.06.28 15:31:00 -
[16259] - Quote
Brokerib wrote: In the event of loss of shared passive scanes, Cal scout can continue to share scans. Through use of an active scanner to paint targets. Doesn't help against properly dampened scouts, but will work against everyone else. For properly dampened scouts, the Cal has to do the hunting themselves, with the exception of the Gal.
The Gal will cetainly have an advantage, but passive invisibility isn't as powerful as passive vision. They'll be tough to beat, but they'll need to sacrifice lows to remain off the tac net.
I understand the concerns, but if a complete rework of EWAR is off the table then the most we can ask for is to limit the damage. I'm not sure I agree with closing down passive vision, but I can't think of another option that doesn't involve lots of changes.
Huh... Now that's interesting, I hadn't thought of that... But then aren't we just back where we were? With some Cal scout sitting in the corner letting his passives do the work but now he just uses the active scanner to light people up manually. He'd have to be using the focused because (I may be wrong) can't a single damp Gal get under the proto scanner?
Though getting the "You have been scanned" warning before dying will be useful. It'll certainly trigger a bit of nostalgia in us.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
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Appia Vibbia
Molon Labe. General Tso's Alliance
3038
|
Posted - 2014.06.28 15:32:00 -
[16260] - Quote
Who is lithkul devant? In 813 pages I've never seen a post by them in here before.
CCP Rattati wrote:No way am I plowing through 813 pages to find the answer, so I will just post the question directly here.
If it can be done, what do scouts think of passive scans not being shared in squads, only active scans. If that is technically possible, maybe we can work on some of the scan/damp mechanics in a completely different way and CA scout won't be the be all and end all it is right now due to that.
That could lead to different hunting playstyles of various sig/scan profiles instead of the wallhack circle of death.
Independently of any ewar changes we mean to boost Amarr and Min Scouts in some way, not major way and also buff Assault, not nerf Heavies nor Scouts. If we can do that and not have to hit CA scout with nerfs, then that is our preferred path.
All good feedback appreciated R
(Going to ignore Ghost Kaiser's post or anyone else that's posted since I started writing so repeated points will be included.) Until the base scan range was increased to 16m basically no one even knew scans were shared, when that change happened it was partially myth that such a thing happened.
The Gallente Scout only had 1 high slot, it needed 2 high slots to scan any scouts. The Minmatar had the slot layout to counter-scan dampen scouts but because it didn't have Gallente's range bonus it needed 2 range amplifiers just to be useful, which was all of its low slots so it could not dampen itself. A scanned scout is a dead scout so no-one really used that build.
But that was back then, when the Scout's base stats were 45/45 and the Gallente Logistics didn't have a bonus to precision. 1 dampener on a scout, 2 complex on a medium frame. That was how PC worked. Having the advantage of knowing precisely where someone is will always be more powerful than both being blind. The game is negatively affected by these omniscient scans coming from the Caldari Scout, or even because base scan precision was reduced to 40 Gallente, Minmatar, and Amarr have basically unbeatable scans against medium frames.
If we take away shared passive scans then the only ones that will benefit from this change are Scouts. The Scouts' passive scans being broadcast to their squad makes the game very simple. You only need 3 people in Caldari Scouts on the team, one in each squad, and you never need to worry about being surprised from a single person with an alpha-damage weapon or worry about having a group of people flank you when you're focusing on a single area of the map.
Without the Caldari Scout sharing that info, people will start gravitating to Gallente Logistics with CreoDron Proximity Active Scanners and/or Duvolle Quantum Active Scanner, and we'll just be going back to Scan Spam that we had for 6 months.
Unless Medium Frames can avoid active scanners again there's very little reason to play as an Assault. The Assault suits feels very limited, they have a bonus to racial weapon which makes a Gallente Assault better than a Gallente Scout with an Assault Rifle, or a Caldari Assault better with a Rail Rifle than a Caldari Scout. But a Gallente Scout is better with a Combat Rifle, Scrambler Rifle, or Rail Rifle than the Gallente Assault and so on. Same with Equipment on Logistics. Yes, the Minmatar Logistics is better at using a repair tool, but there's no reason to use a Minmatar Logistics if you don't want to focus on being the classic Logibro. Caldari Logistics is great for the current meta because they can heal and restock better than others, so you can drop your EQ and move on. But if I need to place an uplink down then any of my suits can do it just as well as the Caldari Logistics
The Scouts are very unique role in DUST 514. All 4 Sentinels are the same thing but racially flavored. The Assaults are lacking but are the same thing (weapon bonus) but racially flavored, and the Logistics and Commandos are again the same thing but tuned to their Race. Each of the 4 Scouts have a bonus to gravitates to a certain playstyle. Do you want to focus on stealth with a minor attunement to assassination? Gallente Scout is the one for you. Do you favor defensive playstyle, a guardian on the battlefield? Caldari Scout fits your needs. Do you like speed, taking objectives, sabotage, and a focus on assassination? Minmatar Scout is a great thing for you. Low SP, new to the game, like all of the above? Amarr Scout is a great place to start if you don't have your Core skills up yet or you only have the SP to skill into a single Scout (Amarr Scout is new-player friendly and amazing but sadly has no place in end-game content).
The Assaults need to have bonuses that focus on a playstyle instead of their currently limited weapon bonuses, The Logistics need to include minor bonuses to all equipment so that even when I'm a Gallente Logistics I'm still better at nanohives and uplinks and repair tools than a scout. And the Gallente Logistics needs to change the Precision bonus on active scanners to a Range bonus instead or else it'll just be a FotM suit.
Shared Scans are a linchpin for this game. They need to be at a place where there's always a possibility of overcoming them. The game will be more fun, more tactical, and more skill based if passive scans are no longer shared.
It isn't unanimous but most of the active and older scouts have come to a consensus about how we'd like the suits changed, simply making the bonuses attached to modules instead of static buffs. Adipem is the author, we're all contributors, and someone can post the link.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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