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Thread Statistics | Show CCP posts - 178 post(s) |
Appia Nappia
Nos Nothi
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Posted - 2014.01.18 03:20:00 -
[1] - Quote
Appia Vibbia wrote:heheh. Super Sekrit Scout forum exists now. GÖÑ
Oh, apparently it needs 10 people and the CEO to choose to have it exist. |
Appia Nappia
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Posted - 2014.01.20 08:56:00 -
[2] - Quote
Ghost Kaisar wrote:Also, should we inform the Commandos about the Corp Forums?
This is really a fantastic way for "Clubs" on the forums to have their own little area on the forums. It's really cool how this can be done.
I think the commando's could benefit from this stroke of genius as well!
No. Our Idea. Don't let them know about it. IT IS A SEKRIT!
Secretly Appa Vibbia
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Posted - 2014.01.21 05:15:00 -
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Brokerib wrote:Patrick57 wrote:Gavr1lo Pr1nc1p wrote:Ghost Kaisar wrote:Well, you missed out on almost 30mil worth of prizes. I can send you 10mil if you want. If we can get two other donors, we could save our buddy! You guys are the best lol did the event already end? If only I wasn't already poor It doesn't end until the 22nd. You have one day. Nope. Runs through to the 29th, which means it will still be in effect for the 5 x SP week. I may be able to get to 30 knife kills by then! https://forums.dust514.com/default.aspx?g=posts&t=134803&find=unread
Reading comprehension fail. You earn SP at a rate of 5SP/sec + WP*5. SP cap is set at three times the normal amount, thus making it a 3xSP event.
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Appia Nappia
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Posted - 2014.01.22 00:57:00 -
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Aero Yassavi wrote:Scout Registry wrote:@ ScP Buffs as Racial Bonus The ScP user may end up losing ground in the long run, should a buff today lead to a nerf tomorrow. Very dangerous proposal, IMO. The weapon is incredibly effective as is. Perhaps incredibly effective currently, but there is no way to truly how all that will change with new weapon stats, new weapons in general, and increased TTK.
MORE AMMO FOR LASER WEAPONS!
I love the Viziam/Carthum ScP I win in 1v1s with people using the 4 rifles frequently. THough a lot has to do with the fact I actually know how to aim and get headshot while aiming down sights- while ADS is something unheard of in the Assault Community
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Appia Nappia
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Posted - 2014.01.22 06:14:00 -
[5] - Quote
check that number again, moody. 0.25 modifier is a 75% reduction
Secretly Appa Vibbia
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Appia Nappia
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Posted - 2014.01.24 08:17:00 -
[6] - Quote
shhh
Secretly Appa Vibbia
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Appia Nappia
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Posted - 2014.01.24 08:23:00 -
[7] - Quote
this didn't just happen twice
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Posted - 2014.01.24 09:37:00 -
[8] - Quote
Shutter Fly wrote:Appia Vibbia wrote:
-snip-
These stats are incredibly similar. Nearly the Same. They even fit a Core Locus Grenade and a proto Cloak. The trade off is Armor repair vs large shield pool that regenerates much faster than armor. Though Much better ways to fit out these suits they really have become close. Gallente is no longer the lone emperor on the field, the extra module slots and increased PG and CPU really got these guys close with enough differences to make them unique.
I think the problem was that neither of the two fittings really played to each suit's strengths, although the fact that both of them can accomplish almost the same goal really speaks for the versatility of both suits. The real benefits are more evident when they are fit to enhance those areas. Switching the Minmatar's 2 KCs with one KC and one CR makes for a suit that can sprint much more efficiently than a Gallente without sacrificing almost any HP. Fitting NKs provides ammo conservation that lets the suit prolong periods of flanking and can be used to bait objective hacks. The Gallente can achieve some impressive speeds with its four lows, but it really shines when fit with a combination of plates and reps. Since it has a base 3HP/s repair rate, a repper or two let it run a very unique armor regen style of play, where armor has shield-like repair properties (15.5HP/s w/ 2 CPX). It also seem like you'd be better off going to an ADV cloak (I know the PRO cloak was just for demonstrative purposes) and dropping the scanner for a hive, that allows for a bit more flexibility in weapon and module choice (then you drop the K5 for a proper CRG-3, I hate that overpriced piece of crap).
Yeah, as I said, there are a lot of better builds out there, but the dude was making 2 very poor scouts trying to get them as similar as possible. I saw it as a creative exercise to do that.
IMO Minmatar are this weird mix of long range and close range. A Minmatar Scout shouldn't be running a shotgun. They have Nova Knives for their CQC while I don't see Gallente running knives because they just can't put out the damage to make use of it (note: I did finish the Shinobi Event with my Gal-Scout in 5 days) The Combat Rifle just seems like the perfect Minmatar weapon. Nice range, little bullet dispersion, good CQC, if I had that maxed I would use it with knives everytime. Like a Shotgun Scrambler Pistol combo. It is just sexy.
Hit and Run is going the be the Minmatar forte, while the Gallente is going to be an all knowing brute. The Caldari will be an Omniscient harasser, and the Amarr is going to be the cross between Assault and Scout.
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Appia Nappia
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Posted - 2014.01.24 11:26:00 -
[9] - Quote
Marad''er wrote:Anyone know If dampening skill will be worth it?
As an amarr scout, can I just get lv 1 dampening and use basic dampener to avoid proto scans? (Not focused)
You need level 3 with an Enhanced or level 5 with a basic.
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Appia Nappia
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Posted - 2014.01.25 01:58:00 -
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Homophobia, misogyny, homeopathy, 'alternative' medicine, people that believe in fairy tales and myths past the age of 10, warmongers-incuding anyone who has or wants to willingly join the armed forces of america. Pretty much any and all anti-science from republican hate for evolution and climate to democrats hate on genetically modified products, all of which involve 0 actual science and just trying to politicizing science. Willful ignorance and the inability to recognize cognitive dissonance. Just a few of the things I hate.
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Appia Nappia
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Posted - 2014.01.25 12:43:00 -
[11] - Quote
Unmei no Hoeru wrote:I didn't knew about this thread (I just past around the announcements most of the time). I wanna call out a friend who only runs scout, he can't speak english but he sure can run inside a building with 4 guys in it and kill them all just with nova knifes an a suit with less than 400hp.
His name is Asudem 00 and has 46.5k kills as of now, his playstyle is something I haven't seen since I entered the beta. Runs around with nova knifes and a sniper rifle (occasionally goes for the scramble pistol because of lag issues), he and his brother Ocra Leraint (he runs assault minmatar unfortunately) I think are the only ones who can quick-scope in this game (that I've seen ...and experienced :X). I have all my respects for both.
Me and Asudem have opposite game perspectives ( I like to go in and take as many kills and bullets I can) but seeing him charging at my side with a suit 1/2 of my hp and a sniper rifle makes this post calling him out the least I can do.
What is their native language? Also, Sniper Rifle and Nova Knives I am going to have to try this out soon.
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Appia Nappia
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Posted - 2014.01.25 13:19:00 -
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Arkena Wyrnspire wrote:Appia Vibbia wrote:Iron Wolf Saber wrote:Llast 326 wrote:Brokerib wrote:Does anyone know if any Minmatar scout BPOs were ever released? Just curious for when player market gets released. I've got the full Templar set, so I'd love to trade the Amarr BPO suits for a Gallente scout BPO and a Mini scout BPO, if it exists. no Minja BPO has ever been released that I am aware of Edit: Double posting like a Kaisar I will confirm this. The original 4 are the only ones with bpos. There are a lot of duplicate BPOs out there but there are BPOs for Gallente Scout, Gallente Assault, Caldari Assault, Amarr Assault, Minmatar Logi, Amarr Logi, and Amarr Sentinel. BPOs that I have duplicates of: Caldari Assault, Gallente Scout, SMG, AR, Sniper Rifle, Scrambler Pistol, Laser Rifle BPO I would trade any one of those for: Daemon Shotgun BPO I would trade any weapon BPO for: Dren Shotgun There's no Gallente assault BPO.
post May 16th, 2013 $20 Mercenary Pack came with the 'Toxin' Assault Rifle and Dragonfly Assault. The Dragonfly Scout and Dragonfly Assault are both Gallente.
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Appia Nappia
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Posted - 2014.01.25 13:25:00 -
[13] - Quote
Forgot about all the MLT BPOs. I'd rather just spend ISK than use MLT though.
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Appia Nappia
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Posted - 2014.01.25 14:58:00 -
[14] - Quote
Arkena Wyrnspire wrote:The Dragonfly assault is a Caldari assault. Really? wow, how the Kittens did I not notice this? Oh well, that just means I'm more willing to part with it. *sigh* 2x Assault C-1, 1x Scout G-1, 1x SMG, 1X Laser Rifle, 1X Scrambler Pistol, 1x Sniper Rifle that I don't need than.
Still have the templar assault and templar logi though. those are not pat of the original 4 If only theTemplar gear came with a templar Commando
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Appia Nappia
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Posted - 2014.01.25 15:08:00 -
[15] - Quote
mr mustard, you should watch sleepy zan go to town in his assault suit and sniper rifle or he said he was investing in sout again back in october/novemeber IIRC. He's still around and has been a quick scoper since closed beta.
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Appia Nappia
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Posted - 2014.01.25 15:20:00 -
[16] - Quote
ugh. So i tried out a ADV Minnie with 2 enhanced shield extender, covenant sniper rifle, zn-28 nova knives, M1-locus, k-2 nanohive, basic dampener, complex cardiac regulator.
went 0/5. KITTENS INVISIBLE HEAVIES
death 1: ran into a heavy as they spawmn. death 2) ran into a heavy as it spawned in. Death 3) spawned in infornt of a heavy. Death 4) taking shots at med-frame, took a shotgun in the back from a scout. Death 5... heavy
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Appia Nappia
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Posted - 2014.01.26 16:54:00 -
[17] - Quote
THere is also a display in the lower right hand corner of the screen with a yellow bar that charges with the knives. And they make a noise, it just isn't that ear-piercing scream of a charge sniper rifle or the vacuum cleaner that is the Scrambler Rifle.
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Appia Nappia
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Posted - 2014.01.27 04:42:00 -
[18] - Quote
Patricia57 doesn't talk because he's 13/14 years old.
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Appia Nappia
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Posted - 2014.01.27 06:50:00 -
[19] - Quote
Marad''er wrote:You're only allowed to be silent if you're actually good Patrick....
Example: Kalante... I've been with him for like 6 months... Still haven't heard his voice once :((
Rumors say he has an accent
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Appia Nappia
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Posted - 2014.01.29 07:02:00 -
[20] - Quote
everyone knows the best combo is MLT heavy, STD plasma cannon, STD nova knives
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Appia Nappia
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Posted - 2014.01.29 20:24:00 -
[21] - Quote
I'd prefer my spectacular, well performing, Gallente Scout to not be associated with fat, lazy slobs and illicit drugs.
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Appia Nappia
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Posted - 2014.02.01 22:20:00 -
[22] - Quote
sory for bringing real life crap to the game forum. could you guys delete the stuff you quoted me about, please? And Patrick yeah it's real.
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Appia Nappia
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Posted - 2014.02.04 21:37:00 -
[23] - Quote
Zeylon Rho wrote:Appia Vibbia wrote:
*snip stuff*
Plasma cannon-needs a significant increase in damage to around 3000 direct, all other stats stay the same.
I like most of this. The part about the plasma cannon that bothers me is that at the 1050 dmg range, the boost of 100 dmg or so (1155 at proto from 1050 at standard, 28 more splash damage as well)) is pretty small relative to the damage you're doing. The limiting factors are the arc, projectile travel time, reload, and limited ammo. Nothing else changes with proto except you pay 46 more cpu for that 100 more damage (that's less than a complex damage mod, mind you... but you can get full mileage out of the Plasma Cannon while not skilling into it basically). For what the weapon is/does, the scaling across tiers seemed less useful. It would be better if the damage didn't change at all, and you got some other sort of statistical compensation to make up for weapon faults in some way. A damage boost to 3000 would scale proto damage to 3300 (with spash not changing I suppose). This would make it absurdly good at AV (with splash damage the same, it would probably remain "as" good at being a super shotgun/anti-personnel) numbers-wise, aside from the usual problems of actually hitting something. The tier scaling is still mostly unimportant. With max proficiency and 3 damage mods, a STD Plasma Cannon would do 4360 dmg with 3000 damage base. Same stats, but using the PRO Cannon at 3300 damage base gets you 4796 damage. That's a 400 damage difference, to be sure, but the limiting factors are still going to be your ability to actually hit things. Any person would be dead with just the one shot either way (I'm inclined to say that 3 dmg mods + prof 5 and a std would kill any person with a direct hit and current damage anyway). The splash damage would be just as limited as it is now. With a vehicle, the numbers difference isn't typically going to be the difference between one-shotting or two-shotting it. You'll either be able to land two shots, or you won't... I'd rather see some adjustment to the weapon function to make it more practical to use, or failing that, some alteration of the weapon across tiers to make skilling into it more appealing than just stacking damage mods to save SP.
forget this stupid little all-round combat idea. it is terrible at both AV and AI. It needs to excel at one or the other and hve a nice little flavorful bonus for its opposite. The skill itself reduce charge up time, I like the speed and arc. Either it becomes the dumb-fireswarms of yore or it becomes the Gallente Mass Driver. Best solution is the AV weapon. I also think both swarms and Plasma Cannon should do the same about of damage along all three tiers, but that's debatable. standard 5% increase to damage per level wouldn't really make that much of a difference when using numbers like those. I think 3k is a good starting number for discussion, like haggling for price. slowly bring it down. But having it the skill shot AV weapon with current mechanics would be best.
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Appia Nappia
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Posted - 2014.02.04 23:49:00 -
[24] - Quote
If you do digital release only, there are a lot of cheap ways to get published. Lower price, less recognition, more direct profit, fewer sales. When the contract ends take to a dead tree publishing company
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Appia Nappia
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Posted - 2014.02.05 00:09:00 -
[25] - Quote
J0LLY R0G3R wrote:Patrick57 wrote:I would read all this, but I don't feel like it.
If anyone cares, the max amount of shields you can get on a Master Recruiter C-II Dropsuit is 610 (more than any Proto Caldari Medium suit) and that's before you add in the Caldari Assault bonus, if it applies at all. X( grand total of zero recruits so far lol Patrick, you have one of those?! If it is yours and you are not just theorycrafting a suits, then that makes 2 people with them 5 recruits, Got me a MLT Caldari Medium BPO :/
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Appia Nappia
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Posted - 2014.02.05 00:44:00 -
[26] - Quote
EXTACY cravings. kinda hilarious that he's the one to have it, given that he will never be seen outside his proto gear.
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Appia Nappia
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Posted - 2014.02.05 00:47:00 -
[27] - Quote
I know he has it, don't know his method
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Appia Nappia
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Posted - 2014.02.06 21:48:00 -
[28] - Quote
IgniteableAura wrote:Appia Vibbia wrote:I like overly spiced pumpkin beer. Though I really just like all beer. Each with a unique taste... Stone, Great Lakes, and Tighthead (local) are probably my favorite companies. Only ones I don't like are lagers. I've always wanted to try brewing my own beer, but the kits to do it are priced beyond my means. So I'll stick to making my own wine :p Best part about spiced beers, you can always add more spice when it comes out of the tap based on personal preference (its actually much more tasty this way), you can't exactly remove spice (save for letting it sit a really long time) I'm hit and miss on stone.... Appia I bet you like "crime, punishment, and southern comfort"Mosts kits run about $30-50, which makes 5 gallons. Its very economical if you think about the cost of beer in the store along with % alcohol. Most microbrews come in cases of 6 - 12oz bottles ranging from 7-15$ each. I pay about half that when brewing my own. But then again, I would probably drink half as much if I was buying it haha. I've thought about wine making, but all the grapes I can grow in my region are very very sweet....blech on sweet wine. I would love to try those out. The double arrogant bastard was amazing. Pretty much Arrogant Bastard was the beer that made busch/bud/coors/miller/heineken intolerable
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Appia Nappia
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Posted - 2014.02.06 22:07:00 -
[29] - Quote
mmm, natty ice. almost as good as steel reserve.
Secretly Appia Vibbia
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Appia Nappia
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Posted - 2014.02.07 03:22:00 -
[30] - Quote
i'll do it
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Appia Nappia
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Posted - 2014.02.16 15:48:00 -
[31] - Quote
I find the forge gun a lot easier to snipe with than the sniper rifle. Only it has 300m range instead of 599, and can actually kill in a single shot or 2 with just splash damage.
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Appia Nappia
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Posted - 2014.02.16 18:24:00 -
[32] - Quote
Republic HMG, all the way. I have about 40 of them.
Secretly Appia Vibbia
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Appia Nappia
Nos Nothi
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Posted - 2014.02.20 07:12:00 -
[33] - Quote
2 complex dampeners on my medium frame with complex plates :p 1 basic dampener on my scouts
Or, I just say **** it and let myself be scanned because i'm in a dual tanked logi suit with a proto rail rifle
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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Appia Nappia
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Posted - 2014.02.24 09:14:00 -
[34] - Quote
higher tier REs have a lower minimum activation time. People like to roll with F/45's because of the fitting cost vs activation time.
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Appia Nappia
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Posted - 2014.03.03 21:33:00 -
[35] - Quote
Patrick57 wrote:Ninja Troll wrote:Might join the more serious corps later. Although I've read that PC isn't fun for most scouts. You're asking the wrong Scouts. Unless Fusion Commander is forced to play PC, then he must think it's pretty fun. Fusion is a mediocre scout when it comes to PC, though his tag team combo with TTW was pretty good. That combo is the closest i've ever seen come close to DJINN Marauder + Obi-Wan Jackobi. Those two could hold down a two-point city map on their own, before hit-detection was fixed after stamina was nerfed. But Fusion and TTW couldn't come close to that, they mostly suicide-ganked and were nuisances at best.
Personally, I love PC. I've got 2 proto assault suits I can use, 2 proto logi suits I can use, and two proto scout suits I can use (dear gods SP is OP). I'm a CQC Goddess. But sometimes my highly diverse skill set extends beyond the range of Outposts and I'll be needed elsewhere. Being out in a lot of the surface installations in a scout suit can be terrible during front-line combat (e.g. heavy fortifications vs assault and logistics pushing together). people are on high-alert to being flanked and gun you down 50+ meters out. There are only 3 maps for PC: Iron Delta, Skim Junction, and Spine Crescent. I am rarely in a scout suit on Spine Crescent because of all the open ground. Unless taking out Uplinks is my goal.
When PC was introduced we had a minimum of 8million SP to join. Later it was bumped to 17M. After 24M you have the SP to have 2 weapons maxed out, all the dropsuit upgrade skills and 1 proto suit. It's really hard to be a dedicated scout in PC, but the maps that it works one, it is amazing and fun and I wish I didn't have all the SP I do because I have to be responsible for roles that aren't as fun rather than only being in games where my favorite style fits the map.
PC is amazing fun if you've played a lot and know where enemies will be and how they will react, but it is a lot different than pubstomping. So those people used to going 30+ kills will inevitably hate PC because you have to go against people that actually know what the hell they are doing.
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Appia Nappia
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Posted - 2014.03.05 03:31:00 -
[36] - Quote
Why the **** would anyone want more dispersion? "**** yeah! finally! Now I'm guaranteed to miss several pellets a shot! Oh joyous day, thanks to the genius that thought dispersion was a good idea."
With all these terrible things you post... at least you don't say that Scouts actually agree with you.
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Appia Nappia
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Posted - 2014.03.05 04:54:00 -
[37] - Quote
I would post in your thread, but you've shown time and time again that when someone criticizes your ideas that rather than discussing why they don't agree, you choose to ignore them.
Secretly Appia Vibbia
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Appia Nappia
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Posted - 2014.03.06 00:39:00 -
[38] - Quote
mollerz wrote:they get the GG and the (:...[=\===> in the message
I... um... Oh, my, gods! This... This message.
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Appia Nappia
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Posted - 2014.03.06 00:55:00 -
[39] - Quote
Llast 326 wrote:This is an official request for Mathppia, or Haerrithmatic On the new totals for Damage mods and efficacy. (Drift, Mr. Registry, Oswald and also Quill feel free to shoot out numbers as well, I just could not think of math related nicknames for you)
ATM RoF is not released for the pistols but Ion Pistol is gonna be so terrible. ScP already fires as fast as you can pull the trigger so even if Ion Pistol has higher RoF it won't fire any faster. And higher head shot damage, and loner range. 55 (Ion) vs 88 (ScP)
Will do main 4 after PC
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Appia Nappia
Nos Nothi
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Posted - 2014.03.06 16:55:00 -
[40] - Quote
Knight Soiaire wrote:So, was everyone kicked from the Nos Nothi chat, or does somebody just have a grudge against me? I logged on today and it wasn't there. password was changed, everyone gets kicked when that happens apparently.
Secretly Appia Vibbia
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Appia Nappia
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Posted - 2014.03.11 17:42:00 -
[41] - Quote
Llast 326 wrote:Spectral Clone wrote:Anyone got some fittings for a cal scout? I've got some ideas, but i prefer not to share them until i know how they behave a bit. Essentially they revolve around how TTK plays out. But because higher TTK has less impact on scouts, not so sure how they will work. Though I am fairly certain Cal will make and excellent SG scout I'm not so sure. I'm definitely committing to Caldari Scout. The Million Clone event, if successful will net me 2.4 million SP with an active omega booster without passive. plus my 800k I have in reserve right now that is for cloak. I'll have my 3.7M SP for the 24th to get the proto cloak and protocal-scout day 1. As the patch notes come out a week before the patch, and they didn't come out this week. I'll be trying it out, but I think it's going to be my flanking suit for those new maps with waaaaaay too much open ground and the gal-scout my city map scout.
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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Appia Nappia
Nos Nothi
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Posted - 2014.03.12 20:39:00 -
[42] - Quote
How do you get the fittings to save so you can share them?
Secretly Appia Vibbia
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Appia Nappia
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Posted - 2014.03.12 20:42:00 -
[43] - Quote
Ghost Kaisar wrote: My new 1.8 FitWhat do you guys think? I think it will be a great Hacking/Infiltration suit. Proto Cloak + Dampen = Undetectable Combine with Proto Speed and Hacking. I can hack a point in 6 seconds ( I think? Appia, how do you do the math for this? I think I might be faster than this. 1.1 base + 25% from skill + 25% from suit + 25% from module.) I will also have a Six Kin ACR and Ishnoks for combat purposes. Unless you play PC and are being lagged out, go boundless. So much better, Ghost. Also, so mcuh easier to fit. You also left out a grenade unless you don't use them you can fit a flux there. I'm personally not a big fan of that fit though. It seems too generic. My 1.8 proto min scout with have separate builds for killing, running around, hacking, causing mayhem.
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Appia Nappia
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Posted - 2014.03.12 21:50:00 -
[44] - Quote
What's nice about protofits.com vs the google doc that was exactly the same is that it doesn't bog down my computer leaving the website over oh desktop from 2006, how you've aged.
Secretly Appia Vibbia
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Appia Nappia
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Posted - 2014.03.12 22:03:00 -
[45] - Quote
Spademan wrote:Well I'm definitely going to take SP out of the Minnie Logi, but I don't know about the Sp in Minnie assault, I think I want a reserve suit. Here is what I've been thinking to do: Put them back in Minnie Assault. Take out and put them in Galsault. Take out and put into a Commando, maybe Gal or Minnie. Take out and reinvest into Scout skills. What d'ya think?
Don't go Gal-Assault. Don't do it (Spade)man, don't do it! Just use Gal-Scout as a dampened Assault without that 3rd high slot. And until the Logistics suits have a change in slot layouts and fittings, which won't be until at least 1.9 at the earliest and who knows when that'll come out, Gal-Logi is superior to the Gal-Assault so long as you max out rapid reload with whatever weapon you're using.
Min-Assault bonus won't effect Mass Driver, which would have made it a great suit with a weapon that is going to get spamed a lot, again. and that 5H2L is just kinda bad. If you want an assault suit, Caldari and Amarr FTW. Min Scout (with 3rd low slot and second EQ back!) hells yeah. Min logi for the ultimate logibro experience, definitely. Min Heavy? sounds fun but not enough experience to say. Min Commando? Seems like fun, I have no clue how it will preform. I do know that CR will be the most powerful in the Range vs DPS tree that should exist it is not on the linear graph, Min Commando may be the most powerful.
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Posted - 2014.03.13 03:29:00 -
[46] - Quote
TranquilBiscuit ofVaLoR wrote:
No grenade? Even with grenades going from 3 to 2 I don't like I could live without my fluxes
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Posted - 2014.03.14 10:00:00 -
[47] - Quote
2.54 is a smaller number than 2.98. These are not modifiers. These are the speed at which it takes to hack an installation/ null cannon
Do you see how Minmatar is the fastest of them all and uses the fewest number of modules to do it?
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Posted - 2014.03.15 22:35:00 -
[48] - Quote
Spademan wrote:Scout Registry wrote:DUST 514 Tweets (3 hours ago):
We're approximately 10 hours in to the #MillionCloneChallenge...and 244,022 clones have already been mercilessly destroyed! #ruthless
~ 24k deaths / hour ~ 1M deaths at 41 hours (on target) Of all the weekends to have this event, they choose St Paddy's weekend. Even better. More drunk players to die more!
Thoughhhhh some of my best games have been while I was drunk. To this day the only time I've been able to hack all 5 objectives on my own, and never lose them after hacking, has been when I was drunk.
I've done it twice
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Posted - 2014.03.17 03:51:00 -
[49] - Quote
Brokerib wrote:DJINN Marauder wrote:If minmitar medium is faster than amarr scout, shouldn't the minmitar heavy be faster than the amarr medium?
Hillarious! By turn, can we make Minmatar installations faster than the Amarr heavy?
Minmatar Surface Installations are covered in a sleek oil coating to keep the rusty parts from grinding together, thereby increase speeds of all suits on them by 10% at the cost of adding inertia and being unable to stop until you hit a wall
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Appia Nappia
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Posted - 2014.03.17 18:58:00 -
[50] - Quote
Ghost Kaisar wrote:Gh0st C0de wrote: Keep 'em sharp, Gh0st
We might need to work on our nicknames..... Can you go by Code? If not, I can go by Kaisar
Only Caesar can be called Kaisar. Or when referring to your posting etiquette .
As far as cloaks go. I mostly see them as a tool to camp with or active dampeners.
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Posted - 2014.03.19 03:13:00 -
[51] - Quote
Scout Registry wrote:LeGoose wrote: +1 to this, but how do you define a "little kid?" Also what if a scout who is already on the list falls under your definition of a little kid?
* Scratches Head * Q1. An individual who has never heard a dial-up modem. Q2. Well ... I guess that little sh*t got lucky :P
I always liked that noise. That and the 3-step connection to the internet through AOL and the animations that went with it . this was back when it was an intrnet service provided. They also used to charge you on an hourly rate, little ones. Now there's horror story for taday's youth!
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Posted - 2014.03.19 03:25:00 -
[52] - Quote
Don't forget to mention! The dial-up tone came from the modem itself, not a computer speaker.
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Posted - 2014.03.20 18:14:00 -
[53] - Quote
Ninja Troll wrote:One Eyed King wrote:Look at this build and tell me something like this won't be a problem for 1.8. http://www.protofits.com/fittings/shared/181/1170I think there should be some leeway to add additional shields and armor to a scout suit, but if you have a higher ehp than an assult, you shouldn't be able to move so much faster, still retain the reduced profile etc. 916 ehp is close to heavy levels. On a character that has dampening maxed, it would be nearly impossible to detect, which is a weakness that makes heavies and medium frames more balanced. Its awfully early to say for certain, but I see lots of room for this type of outfit to be abused. Yeah this type of build will be common with Gal and Amarr scouts. Although I expect to see the RR or MSMG, with 2 complex shield extenders. Plan on hunting these people with my Cal scout. 2 damage mode, 4 complex plates, rep hive, cloak. Up until the confirmed damage mod nerf this was one of my builds. Since 1.2 I've used 2 enhanced plates, when the plate buff came I upped it to two complex plates for the same movement penalty at an extra hundred health. During the an SP event in November I let Roner General borrow my account, he did 4 plates on my Scout gk.0 back in 1.5
When fighting with Alpha-Damage weapons, the name of the game is to always have more HP than a single shot can do. When sniping, 1056 total HP is the goal. When shotgunning it was 500.
With Aim Assist at its peak, the nadir of scoutly arts, Armor tanking was very effective. With the new weapons dealing more concentrated damage than an HMG, you still need the HP to survive long enough to get your third shot off.
People that call armor tanking wrong, are usually just butthurt scouts that lose every confrontation with a Gallente scout . . . because their opponent wasn't stupid enough to run with a suit that could be killed from a single blast from a shotgun.
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Posted - 2014.03.20 18:17:00 -
[54] - Quote
Also just noticed that it was DJINN Marauder's creation. Honestly, the precision enhancer is being wasted. it gets you down to 28.8, not enough of a difference from 36 unless you are targeting the new-scouts that don't know what they are doing.
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Posted - 2014.03.23 07:51:00 -
[55] - Quote
There are actually a lot of problems with passive scanning. some terrain still blocks it. Active scanners can scan through "static mesh" parts of the terrain and surface installations, but passive scanning can only go through surface installations. It means that people can hide from your omniscient passive scanns behind dips and hills on certain maps when you do not have the high-ground.
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Posted - 2014.03.26 17:59:00 -
[56] - Quote
IgniteableAura wrote:Quil Evrything wrote:IgniteableAura wrote: I'll link a vid from tonight that shows the badassery of the cal scout. I finally got a chance to watch that this morning. It left me with a question. What part was the badassery? Was it that part where you missed that one guy with your shotgun, 5 times in a row, and had to switch to SMG to kill him? (but seriously.. I was surprised about the LACK of cloaked targets for you to hunt) Dust has really bad input lag, especially in that stairwell. Not sure why. Also shotgun got its fire rate nerfed so having to learn the muscle memory again is painful. Also using an SMG to finish someone off is actually quite useful as shotgun=Shields SMG=armor. Thats how I kill most victims. Plus......sidearm showdown PS I have seen zero evidence of a TTK reduction in weapons optimal ranges. However outside of those ranges you do very little damage.
Change in TTK is about 1 extra bullet to kill you per 100HP you have
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Appia Nappia
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Posted - 2014.03.27 02:20:00 -
[57] - Quote
Really like my Min Scout in 1.8 It's that tasty, tasty Vk.0 of yore.
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Posted - 2014.03.27 02:25:00 -
[58] - Quote
noob cavman wrote:Doughnut? Gö+GöüGö+ n+¦pâ+(`-ö-¦)n+ën+¦ Gö+GöüGö+ we are the blue waffle!!!!!!!!
Sounds about right. A venereal disease of epic proportions.
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Posted - 2014.03.27 02:26:00 -
[59] - Quote
One Eyed King wrote:Appia Nappia wrote:Really like my Min Scout in 1.8 It's that tasty, tasty Vk.0 of yore. You must only be using proto. I don't think I could afford to run one, given I can't afford to run my std so far this build.
Pro Tip: Anyone can afford proto suits so long as you die 2 or fewer times a match
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Appia Nappia
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Posted - 2014.03.27 02:27:00 -
[60] - Quote
Gavr1Io Pr1nc1p wrote:Appia Nappia wrote:Really like my Min Scout in 1.8 It's that tasty, tasty Vk.0 of yore. how do you fit it? i can't seem to do anything with itGǪ. Looking for some help here
Basic Fit: 2 basic shield extenders, ScR, ZN-28, RE, Nanohive, Complex Dampener, Complex Cardiac Regulator.
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Posted - 2014.03.28 19:39:00 -
[61] - Quote
Only way DUST is making it to the PS4 is through PS NOW
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Appia Nappia
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Posted - 2014.04.02 08:13:00 -
[62] - Quote
I run Scrambler on my Minmatar suits -yeah, highest fitting cost weapon on lowest fitting suit- I love it. You plink people from far away or get in behind them and stab them. Combat Rifle is more effective, fitting wise and DPS, but it's a very rewarding feeling and a fun play style. I'm debating weather to use this commando/sidearm event SP for skilling into Cal-Sentinel or Amarr Assault. You really don't know how much you miss something until it is gone.
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Appia Nappia
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Posted - 2014.04.09 02:05:00 -
[63] - Quote
Is that what this group has now? Making fun of cavman and missing parts from words?
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Appia Nappia
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Posted - 2014.04.09 02:11:00 -
[64] - Quote
One Eyed King wrote:Appia Nappia wrote:Is that what this group has now? Making fun of cavman and missing parts from words? In fairness, we also poke fun at Patrick and Quil. lol I was trying so hard to not follow your path and am writing without that particular symbol
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Posted - 2014.04.09 13:09:00 -
[65] - Quote
Disappointment. Have fun with an excon, a kid too stoned to know what's going on, a pathological liar, and a bunch of teenagers.
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Appia Nappia
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Posted - 2014.04.09 13:33:00 -
[66] - Quote
well, one of the listed is a PHI alumni.
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Appia Nappia
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Posted - 2014.04.09 13:41:00 -
[67] - Quote
noob cavman wrote:Oh most likely will burn when(if) ccp fix the horrid locking bull and making pc less time consuming. Kain even has up a good feedback thread on the subject as the cpm and not kain our mighty overlord XD but hey hey lets keep political rah rah to the war room.
That thread has nothing in it to fix the underlining problems that keep it from being a competitive playing field and keeps it limited to the same group of people. It only serves to protect his quickly diminishing PR. He's got a hero-complex and needs to be seen as the good guy regardless of how terrible a person he is. People keep flocking to the two least trustworthy ceo's in dust. It baffles me. I may have been there, but I left when those things came to light. You guys have all joined after the fact.
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Appia Nappia
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Posted - 2014.04.14 18:22:00 -
[68] - Quote
heheh. I've got about 2 hours of playtime with the bolt pistol. I've gotten about 10-13 headshot kills/
Last night I was running with Ion and bolt together. terrible Idea. I went to switch from the Iont o the bolt as I broke through shields and started the spool-up... only to find the switch weapon bug had occurred and I overcharged the Ion Pistol This happened so many times, even in the same match. Damn that bug to hell!
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Appia Nappia
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Posted - 2014.04.14 19:51:00 -
[69] - Quote
quid is better "translated" into buck
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Appia Nappia
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Posted - 2014.04.17 00:22:00 -
[70] - Quote
Appia, Nappia, Mathppia
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Posted - 2014.04.17 16:43:00 -
[71] - Quote
I just buy the cheapest headset I can find. THey usually are like $7-15, and last for about a year to 2 years. Way longer than any bluetooth headset. usually they meet their demise when I am tired or drunk and step on them [:cry:]
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Appia Nappia
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Posted - 2014.04.18 21:18:00 -
[72] - Quote
I miss my Amarr Assault. But I'm using this SP event to finish off Laser Rifle to proto. Then the only lightweapon I won't have at least at level 5 will b the Assault Rifle. Then on to get my Cal-Sentinel to level 3 Then to get Forge Gun to 3 and then HMG to 5
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Appia Nappia
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Posted - 2014.04.18 21:52:00 -
[73] - Quote
Ghost Kaisar wrote:Appia Nappia wrote:I miss my Amarr Assault. But I'm using this SP event to finish off Laser Rifle to proto. Then the only lightweapon I won't have at least at level 5 will b the Assault Rifle. Then on to get my Cal-Sentinel to level 3 Then to get Forge Gun to 3 and then HMG to 5
I went and spent most of my SP from this on Cal scout lvl 3, Min Assault 3, and Min Logi 3. I have my core skills and weapons where I want them. Time to branch out to the suits. I am a much more versatile threat on the battlefield now, able to fight with eWAR, Run AV, Area Denial, or straight up assault, along with infantry support with Logi.
Ah, I see. I've been able to do that since ... well... I suppose since 1.8 though I had all those roles before I use different suits now. Except Gal Scout and Gal Logi. Those two are exactly the same for how I use them.
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Appia Nappia
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Posted - 2014.04.19 17:25:00 -
[74] - Quote
Adipem Nothi wrote:Quil Evrything wrote: no luck with packed grenades against the heavies?
That's something I haven't tried yet. New Quil is so much awesomer than Old Quil ... We Scouts should abuse one another more often :-)
We do, but it only works on adults. Damn goats.
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Posted - 2014.04.19 17:54:00 -
[75] - Quote
Nyra Volki wrote:Adipem Nothi wrote:Good fight tonight Nyra & Ludvig (KEQ)
GC put me on Assault Team. That pile of heavies shut me down at Charlie. Biotic wasn't working, so switched to Brick (eww). No luck against those HMGs.
Got popped by a couple of sneaky Scouts as well :-) GGs all around. Close fight. Yes it was, how did you not see me at Bravo in the begging i was ready for a scout dual ( A moment for i was scared ). As for those heavies just use remotes with a speed tank fit. It was a very good fight hope to see you again in the battle field.
Flux grenade and a Six Kin Combat Rifle still the best to take out a heavy. kills them faster than a shotgun
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Appia Nappia
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Posted - 2014.04.21 19:01:00 -
[76] - Quote
mollerz wrote:hmm.. Well, the CR does have a short range.
And if you have LV1 CR and that is it.. is it still OP?
I doubt it.
Sharpshooter is more important that CR Ops. lvl 1 CR with sharpshooter III is just as deadly as a proto CR with sharpshooter 1
this game is all about hip-fire
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Appia Nappia
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Posted - 2014.04.22 20:55:00 -
[77] - Quote
Try it with non-scouts with higher HP and longer streaks of bullets.
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Appia Nappia
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Posted - 2014.04.23 16:16:00 -
[78] - Quote
IgniteableAura wrote:Django, yea after about 24mil you have everything you need to fulfill a single role. But the extra SP allows you to venture outside of that. Gives you more flexibility. EX: Getting perma scanned in your winmitar scout, switch to Gal and stay off the radar.
A grand majority of my SP is into dropsuit command and upgrades. very little is in weapons, none in vehicles. I feel adv weapons allow me pretty great benefits while still providing a great challenge. Plus CCP tends to nerf and buff so harshly, I would rather be future proof and omnispec things with the remaining SP I earn. I likely won't get many other things prototype for quite some time.
A little bit of everything at advanced allows me to have a WHOLE lot more fun, instead of forcing myself into a single role.
Ick, 8.5 weeks for 3mil. I really do think CCP has a problem with the SP accrual rate. Events are great, but we shouldn't rely on events to progress at a reasonable pace through the game.
Simple solution, have everything at proto before the nerf/buff cycle occurs
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Appia Nappia
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Posted - 2014.04.23 19:43:00 -
[79] - Quote
If you take away the cloak bonus to scout, then return the base DB of scouts to 45.
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Appia Nappia
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Posted - 2014.04.23 19:49:00 -
[80] - Quote
Spademan wrote:Yan Darn wrote:So, to go slightly OT (considering I too am in Django's predicament right now) I finally had a mental breakdown and posted that thread I kinda threatened to a while back. Please don't hate me... Absolutely no problem with anything you said. I've said it before, bonuses should never be linked to one specific module/equipment.
I seriously can't tell you all how much this **** pisses me off. Your ******* bonus is not limited to the cloaks. do you retards even ******* remember what the bonus was before? Becuase guess what, instead of screwing over Minmatar scouts, all scout's base profile was reduced. ARE YOU ******* STUPID? Cannot you not see that, that was the only reason they dropped scan profile.
shut the **** up about being forced into a role when you aren't. you're given a free pass to use a high fitting requirement item and kept all the bonuses you had before.
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Posted - 2014.04.23 20:52:00 -
[81] - Quote
Appia Vibbia wrote:Matticus Monk wrote: It's not what I wanted as a scout: a bonus to my role which ties me to a piece of EQ (especially one I'm not interested in)
Then go ***** about how Assaults are forced to use the same racial weapon as their racial suit or Logistics and their limited bonus to racial EQ. That's ****** over the game more than a tiny piece of equipment you don't have to use. +1 EQ, +1 Module, -10dB Pofile, -5dB Precision, +4 meter range. You aren't tied to it at all. You have stealth innate to your suit. Your scanning precision and range is a good base. If you want to enhance those you can use a Gallente or Caldari suit or just stack the enhancing modules. I see you guys that are complaining about the cloak skill as tiny little children. Each of the 3 scouts has an appropriate racial bonus what would you substitute as a Role bonus that all racial scouts receive instead? Because we've pretty much gotten the scout beyond the point we wanted to be viable. The scout actually thrives in 1.8. Do you want to cripple the suit so you can add a bonus again that you only receive at Racial Scout Operation V? Or do want it to actually be an overpowered suit and give it a bonus it isn't in need of? Or is this all just you people being childish because it isn't working out the way you think it should?
I see what you did there.
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Posted - 2014.04.24 13:41:00 -
[82] - Quote
I wonder how long Mimic's hair has gotten since she shaved it all off for that fundraiser.
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Appia Nappia
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Posted - 2014.04.28 22:11:00 -
[83] - Quote
Llast 326 wrote:Then i encountered MoodyGǪ I think oh NK fight ScR rifle in my face
Moody is a nefarious bastard that never honors knife dual!
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Appia Nappia
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Posted - 2014.04.29 00:03:00 -
[84] - Quote
I'm why match making won't work.
I have no good stat that shows my skill other than SP.
I don't know of anyone that will earnestly say "Appia is not a good player." If or when I want I can stop using my preferred play-style and switch to full on slayer mode. I hate it. It is dreadful boring. Actually, it is really hard to switch gears. I am so tempted to play to win and hack objectives, but hacking is not how you play for big points. But as long as I **** around in m 9k ISK suits, laughing at the kids in proto gear because they can't keep up. I won't have to stats that say.
hmm, I need to go back and make a new account. I feel like the Dragonfly Scout has too much fitting power. But it being a first tier suit I don't know what it is like now without the passives at 5.
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Appia Nappia
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Posted - 2014.04.30 20:04:00 -
[85] - Quote
Spademan wrote:So...am I the only one that uses Proxies?
I only use proxies in FW and PC to as auto-detonators for my REs. Need that FF for it to work though.
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Posted - 2014.05.02 23:35:00 -
[86] - Quote
Had a similar experience with that singular word removed from the original post and all posts quoting it. I was posting in the war room- I think enough has been said.
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Posted - 2014.05.03 02:35:00 -
[87] - Quote
Ghost, get the **** on NN board and invite me to the skype channel.
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Posted - 2014.05.06 00:44:00 -
[88] - Quote
A book fort? I think I could do that with just my fiction collection. non-fiction is larger
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Posted - 2014.05.06 19:55:00 -
[89] - Quote
NotTheCloneYouAre LookingFor wrote:Maybe the people that left were disproportionately proto stompers. wellllll, there certainly were quite the few NN members that I only ever saw in proto gear...
and we've now split our chat up between Bungie, Barbershop, skype, and NN board. not that much inactivity, it is just more dispersed
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Appia Nappia
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Posted - 2014.05.07 02:50:00 -
[90] - Quote
I'm still going to cap out every week, so you'll see me on Wed-Friday at least.
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Posted - 2014.05.14 00:20:00 -
[91] - Quote
voidfaction wrote:Never trust any council / government for that matter that thinks it has to keep secrets and have secret meeting and then say they represent the community or people.
I strongly believe this. It shows a great level of insecurity when people do this.
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Posted - 2014.05.14 00:54:00 -
[92] - Quote
voidfaction wrote:Appia Nappia wrote:voidfaction wrote:Never trust any council / government for that matter that thinks it has to keep secrets and have secret meeting and then say they represent the community or people. I strongly believe this. It shows a great level of insecurity when people do this. Vote for me for CPM1. I promise my community I will only hold the role until the first secret i'm given that concerns the community is revealed to me and I am removed and sued for breaking the NDA. I will be the Edward Snowden of the Dust community, lol
I already took this title when I was kicked from AE. for informing the public of their deal with N-F, lol
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Posted - 2014.05.16 14:40:00 -
[93] - Quote
Finally openly confirmed that they could have balanced weapons at any point in time and simply do not. - closed beta testers knew this as many weapons went through that change - additional LP items are added as easily as any new AUR variant
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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Appia Nappia
702
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Posted - 2014.05.16 15:02:00 -
[94] - Quote
It's the difference of mild intelligence figuring it out and having it pointed out to the masses with a bright neon sign.
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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Appia Nappia
705
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Posted - 2014.05.16 15:34:00 -
[95] - Quote
Llast 326 wrote:Adipem Nothi wrote:CCP Rattati wrote: Simple plan is, identify issues (heavy forum complaints, or data trends "why is noone using x and y"), prioritize, send to forums for feedback, number crunching and told you so's, design, execute and measure
I like him already :-) This is the Lad who fixed Nova Knives hit detection is it not?
No. At best, he confirmed the hit-detection problems. He's a community rep, not a programmer.
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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Appia Nappia
714
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Posted - 2014.05.16 21:42:00 -
[96] - Quote
still viable. lost their fun.
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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Appia Nappia
736
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Posted - 2014.05.24 18:32:00 -
[97] - Quote
Brokerib wrote:Bayeth Mal wrote: So here we have players, still trying to use the build that made every other suit in this game null and void. Still using the tactic and everyone else is scrubs.
I think there's going to be interesting times if they manage to get a balance on the scout. The logi-slayer is still alive and well, it's just been eclipsed momentarily. The assault really needs a fix.
I'm telling you guys, CCP Rattati is the Slayer-Logi Savior
Secretly Appia Vibbia
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Appia Nappia
741
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Posted - 2014.05.26 03:07:00 -
[98] - Quote
Hotfix Alpha Min http://www.protofits.com/fittings/shared/161/4590
Hotfix Alpha Cal http://www.protofits.com/fittings/shared/161/4591
Hotfix Alpha Gal http://www.protofits.com/fittings/shared/161/4592
Minmatar is so ******* screwed
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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Appia Nappia
741
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Posted - 2014.05.26 03:11:00 -
[99] - Quote
Brokerib wrote: Good. I was getting tired of almost being viable. Now I'll have something to blame my terrible game play on again.
EDIT: Links all appear to show the same suit/setup, just with a different name?
No, when I click on them incognito they go to the right ones. you sure you aren't too tired and cliked the same one 3 times?
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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Appia Nappia
741
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Posted - 2014.05.26 03:58:00 -
[100] - Quote
The Minmatar was me modifying my current Min-Scout fit that I use to ninja-hack points.
Here's a more combat oriented Hotfix Alpha Min V3 http://www.protofits.com/fittings/shared/161/4596
Pub match? Sure, I'll trade the dampening for 2 kincats and try out a ferro plate. And the Cloak for a repair nanohive. But that's just to screw around with Nova Knives in pub matches
Secretly Appia Vibbia
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Appia Nappia
744
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Posted - 2014.05.26 17:48:00 -
[101] - Quote
Iron Wolf Saber wrote:Well the problem is that most folks are not providing a reasonable enough argument in CCP Rattati's eyes (let alone legacy complains/conversations since 1.8 has shown such) that Gallente Scouts are a bit tad overpowered. In all fairness one must be prepared to love and destroy everything. Always.
As for the absolution comment.
We currently have an issue with X vs Y; So lets throw in the final vector Z.
Z is superior
No matter what letter you have Z cannot be beaten.
X and Y do not matter only Z does.
The game has far more to benefit if it was more of an Xa Xb Xc Xd type game instead.
In an FPS people also hate RNG; So we must stay the eff away from dice rolls.
If a system is made where the results are well understood, the actions influence both sides of the consequences then you wind up with a skill vs skill game, not something empirical.
If a scout with 200 hp can beat the crap out of a scout with 450 hp why can't a scout with 28 db beat the crap out of one with 14 db on the electronic warfare front? Skills > Numbers. Skill derived from the understanding of the numbers and making the most of it work for him/her not lazily slapping things on and taking the effect for granted.
If I had to answer the questions "Should something be unscannable?" and "Should something always be scannable?"
My answer is no to the both of them. It is however unfortunate that likely Dust 514 cannot support the means of making both of those question's answers a reality.
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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Appia Nappia
744
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Posted - 2014.05.26 17:49:00 -
[102] - Quote
Iron Wolf Saber wrote:Well the problem is that most folks are not providing a reasonable enough argument in CCP Rattati's eyes (let alone legacy complains/conversations since 1.8 has shown such) that Gallente Scouts are a bit tad overpowered. In all fairness one must be prepared to love and destroy everything. Always.
Again, we come to the problem, Gal-Scouts can armor tank so they're OP. In trying to move the Gallente Scout away from a Light-Assault role it is nothing more than over-compensation.
Gallente Scouts never have and probably should not have the High Slot power to have precision great enough to detect other scouts. With 2 High Slots that's fine. Because of the lack of module diversity I have the option to run precision enhancers, shield extenders or damage mods (melee is dumb and shield rechargers aren't useful on an armor suit). IN Low slots, with things as-is Gallente Scout has 2 options: (1) Dampener and Cloak or (2) two dampeners w/o cloak.
Now, let's imagine here that's I'm someone who has been playing with the suit for a long, long time. With those 2 options I have to mitigate being scanned I have 1EQ and 3 Low slots or 2EQ and 2 Low slots. I really only want to choose between an Uplink and Remote Explosives in that lone EQ slots. But now I have 3 Lows to think about. I could stack 3 complex armor plates and end up with a total of 608 Armor. I could go with 457 armor via 2 complex plates with a kincat or range amp. Yeah, I like that.
Whoa, whoa whoa, there! Nappia, you're a Scout! What is with do you like running with those plates? Shouldn't you be using EWAR and movement modules before adding HP?
Glad you asked, Appia, the reason I find need for all that HP is because I plan to run around with a shotgun. You see most Medium Frame suits take at least 2 shots to kill from optimal range with my shotgun. The fire interval between shots is 0.8 seconds. That means it takes 1.6 seconds to kill someone. My goal here is to have enough effective hit points (eHP) to survive the duration of my 2 shots. When the DPS on the Fine Rifles is between 450-500 that means I need to have at least a full second of survival. If I get the first shot off from surprise it still means I need 0.8 seconds to finish someone off. If combat rifles are the most prevalent in the game then I can say my effective HP = (shields)*1.05 + (Armor)*0.9. simplified to
500 = (shields) *1.05 + (armor)*0.9 500 = (232)*1.05 + (162+plate bonus)*0.9 500 = 243 + 145 + (plate)*0.9 500 = 388 + (plate)*0.9 112 = (plate)*0.9 112 = (124)*0.9
Ok. So by my own math the survivability needed to use a shotgun to take out 1 opponent only needs to be full armor and shield upgrades, 2 complex shields, and an ADV plate. . . ah shoot, forgot that Proficiency increases effective damage against armor:
500 = (shields) *1.05 + (armor)*0.75 500 = (232)*1.05 + (162+plate bonus)*0.75 500 = 243 + 121 + (plate)*0.75 500 = 364 + (plate)*0.75 136 = (plate)*0.75 136 = (181)*0.75
Oh. Damn. 181 from plates? That's going to be at least 2 armor plates any way you slice it.
So, what is wrong with my claim for needed HP? The fault of pure math is that it involves The White Room.
Variables that are not included is time it takes to turn around and my ability to strafe through bullets or their ability to move outside my optimal range, which if you've ever played with a shotgun or even taken the chance to notice how ludicrously fast the falloff rate is, you'd agree that getting outside shotgun range greatly puts the combat results in favor of the Fine Rifle user. It also ignore the idea that there might be a second or third person in the area that can contribute to the fight. Or that the Medium Frame user has the HP to survive the second shot.
Why is Appia upset at the changes in Hotfix Alpha? Well, that's probably because she never saw the cloak as an invisibility aspect. You can look at posts from the past within this very thread she flippantly states how useless the cloak is for countering visual alertness. She then stresses how she is only going to use it as an active dampener.
Appia is known for having Caldari, Minmatar, and Gallente Scout Operations V. From different perspectives just using Appia's fittings alone, Appia sees the changes from Caldari as acceptable. Caldari shouldn't be able to escape Caldari Scanners. At the same time Appia plans to swap the complex dampeners and cloak on the Caldari builds to straight complex armor plates and more nanohives as seen in the link "Hotfix Alpha Cal."
From the Gallente Perspective; Range reduction is fine. HP regen is good too. I am in love with the flavor of Gallente suits having a passive HP attribute, but the value needs to be lower than a basic armor repairer or it seems like a free slot. The Gallente Scout is also the smallest of the suits and should have the smallest regeneration (i'd like it to be 1/2/3 for L/M/H frames). Divorcing Active Dampening from Invisibility is a terrible move. The invisibility of the cloak field is not a useful tool. The amount of shield flare when moving does not change between slow-crouch, full speed crouch, slow walk, and sprint. It's an I/O system of flare or no flare. The mechanics of the cloak limit it to a device for camping in a single location and waiting for people to come by. In low personal-skill games the cloak can be used for frontal assaults but that really doesn't work in high personal-skill matches. In PC the number of cloaked scouts that have been killed by Appia in somewhere between 100-150. Without the active dampening of the item it has no use as a tool of covert movement. With the new numbers it will take 2 complex and a thrid dampener to get under Cal-Scans. The simultaneous change to Gallente dampening and cloak dampening mean that a cloak does not provided . . .
Secretly Appia Vibbia
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Appia Nappia
744
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Posted - 2014.05.26 17:50:00 -
[103] - Quote
a significant value to have to choose between passive and active dampening. 2 dampeners and a proto cloak do not get you under 15 dB. 3 dampeners get you under 15 dB so the cloak is no longer useful on the Gallente Scout. Stealth combat has also been ruined. The Gallente Scout can no longer get to the eHP needed to survive long enough to both get a single kill and disengage from combat safely/effectively.
From the Minmatar Scout perspective this is taken as a significant nerf to suit performance. The Minmatar suit has 3 main points to it. Highest movement speed in the game. Which gives it the highest strafe speed as well. The minmatar scout fairs well in Fine Rifle combat because a skilled player can use the innate feature of the suit to cause an opponent to miss a higher percentage of shots giving it a higher level of survivability. This is promoting the suit as a Light-Assault instead of a Scout suit. As far as I am concerned the other 2 aspects of the suit have been hampered too significantly to continue the use as anything other than a Light-Assault. The second aspect of the Minmatar Scout is stealth combat. For this, it is still possible to engage in, as the change from 1.8 to 1.8 Hotfix Alpha is the loss of a low slot and the need for a Ishukone Cloak Field instead of the prefered ARN-18 Cloak Field. While the Gallente Scout engages is stealth combat with the Shotgun, the Minmatar Scout engages in it with Nova Knives. Now a big difference between Gallente with Shotgun and Minmatar with Knives is that as alpha-damage weapons the Nova Knives on a Minmatar Scout have the capacity to kill in a single attack (2 swipes at full charge do somewhere between 900 and 1290 depending on SP investment in Min Scouts and Knives Proficiency). So eHP doesnGÇÖt mean as much in the White Room. Survivability significantly decreased however. Minmatar Scouts do not have the option to choose between Passive and Active Dampening. They never did. They went from needing 2 Low Slots and any cloak to needed 3 dampeners and a complex cloak. On a lvl5 scout the difference in cost between the ARN and Ishukone is 24 CPU and 5 PG. On a suit with the least fitting power in the game that is a significant difference. That difference is the same as choosing a ADV weapon and a Proto weapon.
To continue to participate in stealth combat the Minmatar suit ends up with 87 armor and 230CPU and 26PG dedicated from the Ishukone Cloak, Ishukone Nova Knives, and 3 Complex Profile Dampeners. With max stats that give the Minmatar Scout 250 CPU and 56 PG. IGÇÖll toss on a basic Combat Rifle and basic Flux Grenade. I have 1 EQ and 3 High Slots left to fill in with 218 CPU and 51 PG. Now if I want to covertly enter an area and place uplinks, which is within the expected role thatGÇÖll take another 71 CPU and 14 PG . So 3 high slots with 147 CPU and 37 PG. At this point I like to be a Scout and would usually put on 3 complex precision enhancers for a scan precision of 20 dB which will catch those pesky Caldari scout if they tried to max out dampening. But seeing as I wonGÇÖt get them anymore I say, forget it and attach 2 complex shield extenders for 114 CPU and 22 PG. IGÇÖve got 1 slot left to fill with 33 CPU and 15 PG. Now thatGÇÖs enough CPU for a Precision enhancer but the value of 28.8 dB. My other options are a basic shield extender, basic shield recharger or basic shield energizer. IGÇÖll go with basic shield extender and upgrade my Combat Rifle to a BK-42 Assault Combat Rifle Or I could leave out the Uplink, take a Remote Explosive, and use a third Complex Shield extender. http://www.protofits.com/fittings/shared/161/4596 Stealth Combat Min Scout.
But it also takes up the slot of a Codebreaker. The Minmatar Scout have a base hack speed of -10%, a skill bonus of -25%, and the system hacking skill of -25%. Without a 3rd low slot to use a Complex Codebreaker, it has a hack speed of 5.06 seconds. The Gallente Scout with a 4th low slot used as a Complex Codebreaker gives it a too similar value of 5.36 seconds from -5% from innate suit bonus, -25% from systems hacking skill, and -25% from complex codebreaker. If a Minmatar Scout wants to go in and covertly hack an objective and place uplinks they will be far less effective than the Gallente Scout that doesnGÇÖt need a cloak to get the same value and can deploy 2 extra uplinks in the area. If IGÇÖve lost out on utility to a Gallente Scout, I see no reason to continue playing as a Minmatar Scout. It only serves a purpose as a Minmatar Light-Assault when given the option between 2 suits.
http://www.protofits.com/fittings/view/161/4595 Stealth Combat/Infiltration balance
http://www.protofits.com/fittings/view/161/4590 Stealth Infiltration.
None of these are particularly good. If you want to play a Stealth role and are going to use a Rifle then the Gallente are going to be better. If you want to play an infiltration role, the Gallente are going to be better. The only way the Minmatar is a more desirable suit to is is when you fit it for Light-Assault play.
As an Amarr Scout. . . wait a minutes. Amarr doesnGÇÖt have a specialization. All I can do with it is mimic other racial fits with a lesser degree of effectiveness. Because Appia only skilled into it because it was the only Scout suit Appia didnGÇÖt have.
As a Gallente Logistics player, Appia is quite pleased. Appia can stack multiple focused scanners and still dual tank to find scouts without sacrificing survivability or Appia can stand next to a supply depot and just spam a single Focused scanner over and over again. Did anyone really expect people wonGÇÖt use any tactic readily available? If it can be done it will be done in PC.
As an Assault player, Ha, fewer of those little flies buzzing about. Fewer will come from surprise and less will get a kill. Pretty awesome.
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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Appia Nappia
744
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Posted - 2014.05.26 17:51:00 -
[104] - Quote
Sentinel. This is a pretty good change. It takes 3-5 shots from a shotgun to depending on which suit IGÇÖm in and how tanked I am for them to kill me, more if IGÇÖve got a logibro with me. Now with less HP I can kill them every time :)
If the problem stems from Gallente Scouts being OP. And Scouts in general being used as Light Assault, why is there so much focus on dampening when we should be looking at why a Scout suit is being chosen over an Assault. I was expecting a balance pass to happen over the Medium Frames slot layout and fine tuning of skill bonuses, instead I find that the first update does not solve the problem of medium frames being used more often but changes that push the Light-Assault playstyle further into the foreground.
Secretly Appia Vibbia
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Appia Nappia
770
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Posted - 2014.05.27 15:52:00 -
[105] - Quote
Ghost Kaisar wrote:Appia Vibbia wrote:Adipem Nothi wrote:I disagree with Cat on this. Everything hinges on the Mobility nerf to plates. If folks are slow to respond to attacks from behind, then Scouts won't need mountains of HP. Is my thinking wrong? Yes. It is. Mobility isn't changing for complex plates only the lower ones. most the change is not significant enough to warrant the loss of stealth If you were to say, change the speed at which each suit can turn around at instead of them all being the same, then the difference would be significant enough to matter. But there are also shield tank suits that won't be affected by that change as well. That's why I made a point of saying I need 500eHP against progectile weapons if I want to score a single kill, even if the first shot gets them from behind I have never had over 500 eHP and I still manage to get kills. This is why I keep saying I have nothing wrong with this Hotfix. I have NEVER needed eHP to survive.
Did something change recent? didn't you avoid PC battles before?
Serious, if all you do is play in pubs you never have to try. I go AFK, I watch videos, I chat on skype mid-match in pubs. hell I even do that in Molon Labe PC because the other guys are such crap players. And I can still go 17-4 in Starter Fit against people in proto gear.
There's a huge gap in skill for this game, if you're too accustomed to going up against the people that don't have any, no wonder you think you don't need HP.
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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Appia Nappia
793
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Posted - 2014.05.29 16:44:00 -
[106] - Quote
Llast 326 wrote:This one is for Ghost My Photon SG is better than most, Why you ask?
I hate you so much, Llast.
Secretly Appia Vibbia
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Appia Nappia
793
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Posted - 2014.05.29 16:47:00 -
[107] - Quote
with a smile s wide it hurts
Secretly Appia Vibbia
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Appia Nappia
820
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Posted - 2014.05.31 00:45:00 -
[108] - Quote
Spademan wrote: But I'm with Bay on this, I think he just wanted people to know who was writing it, and it seemed like he thought about it, he wrote "why not" as Adipem.
It was originally the same post, only he deleted it and replaced it. Then copied it to the new post.
Secretly Appia Vibbia
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Appia Nappia
820
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Posted - 2014.05.31 02:58:00 -
[109] - Quote
We've got some SAM-MIK guys in here. Who wants to be the Scout liaison and tell Sir Dukey to stop arguing with an OG scout?
https://forums.dust514.com/default.aspx?g=posts&m=2187206#post2187206
Secretly Appia Vibbia
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Appia Nappia
820
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Posted - 2014.05.31 04:40:00 -
[110] - Quote
Bayeth Mal wrote:Appia Nappia wrote:Spademan wrote: But I'm with Bay on this, I think he just wanted people to know who was writing it, and it seemed like he thought about it, he wrote "why not" as Adipem.
It was originally the same post, only he deleted it and replaced it. Then copied it to the new post. Good spotting. Appia is always watching Hopefully in a benevolent "Santa Claus" kind way. A random thought appeared!, I cast write it down! It's super effective! Song time: She's making a list. Stabbing it twice. Gonna find out who's FotM (foe-tom) or nice. Ap-pi-a is hunting you down... She sees you when you're sniping. She knows where you will hide. She knows the math on scanning mods and won't stop until you've died. Oh, you better get out, and if you can't fly, Just suicide out I'm telling you why. Ap-pi-a is hunting you down...
Prepare yourself for all my likes. I laughed so much at this.
Secretly Appia Vibbia
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Appia Nappia
832
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Posted - 2014.06.01 17:55:00 -
[111] - Quote
Scannerina
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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Appia Nappia
837
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Posted - 2014.06.01 18:19:00 -
[112] - Quote
Matticus Monk wrote:Yeah, definitely good ones as well!
DPLAK is an abbreviation someone posted a few days ago for "double posting like a Kaiser"
It doesn't roll off the tongue well so I'm not a fan It doesn't have that flowing contraction like Minja or abbreviation like KinCat. But now I understand what it mean. Also DPLAK is an acronym.
Secretly Appia Vibbia
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Appia Nappia
837
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Posted - 2014.06.01 18:24:00 -
[113] - Quote
Spademan wrote:Appia Nappia wrote:Matticus Monk wrote:Yeah, definitely good ones as well!
DPLAK is an abbreviation someone posted a few days ago for "double posting like a Kaiser"
It doesn't roll off the tongue well so I'm not a fan It doesn't have that flowing contraction like Minja or abbreviation like KinCat. But now I understand what it mean. Also DPLAK is an acronym. An acronym is a type of abbreviation. You call a Square a Square.
Secretly Appia Vibbia
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Appia Nappia
840
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Posted - 2014.06.01 19:12:00 -
[114] - Quote
Matticus Monk wrote: On the shotgun, I think it's easier to get kills with the ScP, honeslty (and minimize deaths, which I'm a big fan of). I think the time it takes me to line up a head shot is about the same time it takes me to close the extra 15-20 feet to land a shot with the shotgun, yet I'm exposed to far less risk and awareness from my enemies with the head shot and it usually ends up being the same number of shots to land a kill.
I can see now the applicability of your carefully constructed tank numbers, Appia.
Now the ACR I used on my Minja... that **** is ridiculously easy to use.
And this is why I pair the two together. Shotgun and Scrambler Pistol is my favorite combo. single shot to the head, run around, single shot to the head, run around. 3 shots in succession and dead. Then cloak up, run around to an ambush location, decloak, and wait for new people. Shoot 1 in the back with the shotgun, run away before the other person or people are aware, and hunt them down. Repeat until desperate for ammo
I can't use the ACR for the life of me. The regular variant I can feather the trigger for a constant stream of bullets with high accuracy, but just can't get the hang of the ACR
Secretly Appia Vibbia
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Appia Nappia
843
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Posted - 2014.06.02 04:06:00 -
[115] - Quote
mollerz wrote:O M .. G Dem hawks. Go HawkS!!! Edit: Fuckin OT! Edit 2: :( Oh well. the rangers will chew them up and spit them out
I had been bribed with scotch to watch that game. It was so good until OT.
Secretly Appia Vibbia
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Appia Nappia
847
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Posted - 2014.06.02 14:03:00 -
[116] - Quote
Bayeth Mal wrote:Have you ever gone on a diet or something or just gone a really long time without sugary food, taken a sip of coke and almost vomited thinking "how did I ever handle this stuff before?" That's the rest of the forums for me. I'll just live here thanks. I'll sleep in the broom closet downstairs, Ghost lent me a blanket and Shotty gave me the WiFi password, I'm good.
lol
Also yeah. There are some foods I loved up until about 8 years ago, stopped eating them for a while, and now they just taste like a stick of butter whenever I try eating them. So gross.
Secretly Appia Vibbia
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Appia Nappia
847
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Posted - 2014.06.02 14:12:00 -
[117] - Quote
Adipem Nothi wrote:@ Broker I've not encountered "nade spam" in PC or Pubs either. Seems to the two-count nerf fixed the problem.
It still happens, but I think it's mostly people finally learning that Locus Grenades get more -50 Team Kills then they do +50 Kills. Plenty of the new kids (That's bitter vet for under 25mil SP) that are getting into PC at the fall of the blue waffle haven't learned that lesson.
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Appia Nappia
879
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Posted - 2014.06.08 15:42:00 -
[118] - Quote
Its just really sad when it's been 13 months of people wanted faster scout speed. or kincat bonus. as long as it's Uprising speed is already capped out on where it is. Without a client update they won't be improving the game to the point when 11m/s doesn't break the game. We all want Scouts to have a meaningful difference in speed between scouts and medium frames.
Secretly Appia Vibbia
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Appia Nappia
885
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Posted - 2014.06.08 22:20:00 -
[119] - Quote
Haerr wrote:I really like the idea of removing the dampening bonus for the GalScout.
If a dampening bonus is in the game it should be to scouts as a role and not to a specific racial suit.
well, it was in 1.7. But they just gave us that bonus as an innate base number.
All the Scout balance problems come around form that damn gal-Logi AS precision bonus.
Secretly Appia Vibbia
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Appia Nappia
887
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Posted - 2014.06.08 23:16:00 -
[120] - Quote
Shotty, it seems, has turned to the dark side of EZ mode scans :(
Secretly Appia Vibbia
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Appia Nappia
887
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Posted - 2014.06.09 01:47:00 -
[121] - Quote
that is correct
Secretly Appia Vibbia
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Appia Nappia
896
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Posted - 2014.06.10 00:58:00 -
[122] - Quote
One Eyed King wrote:Adipem Nothi wrote:Gavr1Io Pr1nc1p wrote: iv actually been thinking of a solution...bout to do the math really quickly
I do hope you're better than me at doing math really quickly. The whole +20% deal yesterday was rather embarrassing. Though I would like to say thanks to Appia for not having flogged me... "Thank you, Appia, for not having flogged me." The worst part would be her giggling the whole time she did it.
Nonono, giggling is a sign of bad things to come in unexpected ways. I'd be saying, "this is going to hurt me a lot more than it's going to hurt you," were I to flog someone, as I very much opposed to violence... and it'd probably make me sick.
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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Appia Nappia
900
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Posted - 2014.06.10 03:54:00 -
[123] - Quote
Adipem Nothi wrote:Bastard Poll: For or Against Shared Passive Scans? I liked it when it was an open secret. I am against it because it's being used in the exact same way I was afraid it would be when I wasn't aware of it some 500 pages ago here. I would not mind the Scout Hunter Cal-Scout if it wasn't shared.
Nerfing Cal-Scout scanners' potency will make me use my Cal-Scout more
Secretly Appia Vibbia
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Appia Nappia
915
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Posted - 2014.06.12 15:21:00 -
[124] - Quote
Iron Wolf Saber wrote:Those of you wondering bravo seems to be locking up and get getting hammered out now; it wont be long before we start talking about charlie.
I wonder what you guys think of the sniper rifles and what should happen those?
Also how are scouts holding up after alpha so far?
oh! oh! oh! pick me! pick me!
Sniper Rifle is absolutely terrible. DUST514 is basically the only game where a headshot doesn't kill you in 1 hit. My STD scout suits (which I have all 4 of) are surviving headsots from Ishukone and Kaalakiota sniper rifles. They're also surviving body shots from the Charge Sniper Rifle and Thale's TAR-07 Sniper Rifle
I've posted the damage calculations all over the forums for the past 13 months. The damage does not scale at all.
The numbers were absolutely wonderful in Chromosome but the average suit HP has dramatically increased since then. It got so much worse when they buffed armor plates. And again when they changed the damage from +/-0 to -10/+10.
The STD Tactical Sniper Rifle needs to kill the average STD suit with a headshot. The STD Sniper Rifle needs to kill the average STD suit in 2 body shots
The ADV Tactical Sniper Rifle needs to kill the average ADV suit with a headshot. The ADV Sniper Rifle needs to kill the average ADV suit in 2 body shots
The Kaalakiota Tactical Sniper Rifle needs to kill the average PRO suit with a headshot The Ishukone Sniper Rifle needs to kill the average PRO suit with 2 body shots The Charge Sniper RIfle should be killing an lightly tanked Medium Frame with 1 body shot, a heavily tanked medium frame with a headshot and it should kill a heavy in 2 headshots
But aside from the fact that Prototypes Snipers are annoying little flies buzzing about me that can't even kill my G-I Scout, the rendering is just absolutely embarrassing. Z-fighting on Surface Installations, people don't appear outside 200 meters unless your squadmates has scanned them first. Counter Sniper is nearly impossible and just ridiculous. Sniper v Sniper combat isn't about DPS or Alpha Damage... it's all about who renders who first.
Oh, almost forgot about range. 599m is absolutely nothing. It may seem like a lot on, say Manus Peak- Domination, where both sides spawn within 300m of eachother, but for the new maps it isn't even half the distance across the field.
The fact that some devs tried to specifically take away sniper's perches or stopped sniper from shooting into a null cannon console and added walls so no one could be up high. . . there are very few places to be useful.
Or that a fricken Scrambler Rifle with its charge shot makes a better sniper than a sniper rifle because of the crap-tastic rendering system forcing you in way too damn close for a weapon that has no reticle for hip-fire.
Secretly Appia Vibbia
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Appia Nappia
918
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Posted - 2014.06.12 18:50:00 -
[125] - Quote
Adipem Nothi wrote:Llast 326 wrote:Hit the sauce early today Lol ... no. Just want to get this ball rolling before I leave for work :-) @ Haerr / Appia / Numbers Guys The Min/Max Scenario I'm envisioning is ... Non-GalScout + 2 Damps + Proto Cloak evades Max CalScout GalScout + 2 Damps + Any Cloak evades Max CalScout I don't have enough time to nail down the exact percentages right now. Will do it later. The basic premise is that the "ghost" part of being a GalScout means he can get away with running a lower-end cloak. The recon-savvy CalScout can still hunt Scouts who fail to dampen, but in a more balanced manner than at present (i.e. he has to commit more highs to the hunt, and still can't detect those who sufficiently dampen). Does this sound OK to everyone? absolute quickest way to do this: Caldari Scout 4% to efficacy of Precision Enhancers per level Gallente Scout +1% to Dampening Bonus on cloaks per level
Secretly Appia Vibbia
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Appia Nappia
922
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Posted - 2014.06.13 00:42:00 -
[126] - Quote
Just gonna make a statement: 30m vs 35m: it really isn't all that much. removal of it from Gal/Cal is an insignificant change. Adding it to the Amarr is also an insignificant change. AM/GA with or without a bonus to range or range amps doesn't change if someone is going to use them or brick tank because of the lack of significant difference.
Secretly Appia Vibbia
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Appia Nappia
922
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Posted - 2014.06.13 02:14:00 -
[127] - Quote
Adipem Nothi wrote: How can we make the Gal a Ghost without breaking Gino?
You can't.
Secretly Appia Vibbia
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Appia Nappia
923
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Posted - 2014.06.13 02:39:00 -
[128] - Quote
That feels really ******* ****** if my bonus is tied to the cloak and I'll do everything I can to stop that from happening
Secretly Appia Vibbia
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Appia Nappia
928
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Posted - 2014.06.13 14:59:00 -
[129] - Quote
Adipem Nothi wrote:Adipem Nothi wrote: The Next Step (Consensus) * Scout Roles / Racial Bonuses - Who gets what?
OK ... pick this apart, you devious Bastards. Pull no punches :-) Gino Addendum Role Bonus+15% reduction to PG/CPU cost of cloak field per level Gallente "Ranger" * Remove base profile reduction and scan range bonus +5% bonus to Range Extenders per level Caldari "Warden" * Remove base precision and scan range bonus +5% bonus to Precision Enhancers per level Amarr "Bruiser"+10% bonus to Ferroscale and Reactive Plates per level +10% bonus to Cardiac Regulators per level Minmatar "Ninja"+10% bonus to Code Breakers per level +5% bonus to nova knife damage per level * Move Code Breakers to High Slots
Change the wording to "Efficacy per level" and you have my support. I don't need range amps doing 70% increases and precision enhancers doing 45%. I also don't know about Haerr's gino numbers but 4% to efficacy per level on precision enhancers were the number I got to 2 damps and a proto cloak could get you under
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Appia Nappia
928
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Posted - 2014.06.13 17:44:00 -
[130] - Quote
I can't figure heads from tails in how haerr's thing works and his table is just a bunch of nonsense to me the colors are just extra confusing without the a key/legend. All I see is the pattern they show.
Secretly Appia Vibbia
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Appia Nappia
928
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Posted - 2014.06.13 18:11:00 -
[131] - Quote
what's the "No""STD""ADV""PRO" columns for?
Secretly Appia Vibbia
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Appia Nappia
929
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Posted - 2014.06.13 18:45:00 -
[132] - Quote
i am so done. if you guys see me post more today, feel free to yell at me for not being in bed.
Secretly Appia Vibbia
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Appia Nappia
935
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Posted - 2014.06.14 02:31:00 -
[133] - Quote
One Eyed King wrote:Appia Vibbia wrote:what the hell did I even write. I'm kinda sick right now, drifting in and out of lucidness
Oh, i got it! "Where did Rattati post he was doing an overhaul on modules?"
the words = what did he say Sort = overhaul, as in put together or fix things = modules so do = I want to see it. Is it bad this makes sense now?
No, it means you understand my fever rattled mind.
yes, because it means you're almost as crazy as me
Secretly Appia Vibbia
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Appia Nappia
935
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Posted - 2014.06.14 02:32:00 -
[134] - Quote
Sad news. Cass Caul has been biomassed
Secretly Appia Vibbia
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Appia Nappia
940
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Posted - 2014.06.14 16:48:00 -
[135] - Quote
It's not the Assault's fault that Logistics have been overshadowing them for the past 13 months.
Secretly Appia Vibbia
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Appia Nappia
944
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Posted - 2014.06.14 21:00:00 -
[136] - Quote
So people rejected my idea a long time ago about changing the sprint modifier on Scouts from 1.4 to 1.7 and then limiting the KinCat to 1 per suit. People were like, "you can't limit the number of times a module is used!" Until I noted that it was already precedent in Afterbruners. Then people nit-picked that it couldn't be done because that is something on vehicles and not dropsuits.
But now that cloaks are limited to 1 per suit it means code for such a thing already exists.
Amarr Scout: 5.25 base; Max skills & 4 Complex KinCats: 10.7 Caldari: 5.45 base; Max skills & 2 Complex KinCats: 10.01 Gallente: 5.45 base; Max skills & 4 Complex KinCats: 11.11 Minmatar: 5.6 base; Max skills & 3 Complex KinCats: 11.12
Modified Amarr: 5.25 base; Max Skills & 1 KinCat: 10.55 Caldari: 5.45 base; Max Skills & 1 KinCat: 10.95 Gallente: 5.45 base; Max Skills & 1 KinCat: 10.95 Minmatar: 5.6 base; Max Skills & 1 KinCat: 11.26
IMO this would be a terrible time to present this in a feedback thread, but I'm bringing it up here again just because it's been on my mind again
Secretly Appia Vibbia
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Appia Nappia
946
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Posted - 2014.06.14 21:45:00 -
[137] - Quote
suggestion: a will-it-blend spoof
Secretly Appia Vibbia
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Appia Nappia
946
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Posted - 2014.06.14 21:46:00 -
[138] - Quote
Ghost. I need to squad with you and run a FW match so we can flaylock duel.
Secretly Appia Vibbia
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Appia Nappia
948
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Posted - 2014.06.14 22:13:00 -
[139] - Quote
Breach Flaylock,yes Spectators, yes M-I Assault or M-I Scout?
Secretly Appia Vibbia
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Appia Nappia
951
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Posted - 2014.06.15 06:06:00 -
[140] - Quote
Guys. We just hit the jackpot. We're on page 777
Secretly Appia Vibbia
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Appia Nappia
960
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Posted - 2014.06.17 13:08:00 -
[141] - Quote
I'm very glad that you have realized how amazing the Breach Scrambler Pistol is. Closed beta to May 5th 2013, Uprising 1.8 to present. TY-5 is the best sidearm ever
Secretly Appia Vibbia
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Appia Nappia
964
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Posted - 2014.06.19 16:34:00 -
[142] - Quote
Cross Atu wrote:Cross Atu wrote:Adipem Nothi wrote:@ Arkena / Cross (on critical hits)
This is really good info. I think Cross might be onto something ...
If the framework for higher back-of-the-head multiplier is in place, it can probably be reactivated. If so, this could prove to be a viable fix alternative for Heavies. We'll have to address Arkena's observations early on though. The "weak spot" needs to be consistent; frame designs shouldn't make a merc any more or less resistant. Especially if its the god-d*mn Gallente Sentinel. :: facepalm :: I'm going to go poke at some CPMs and see if I can get any more info/get them to ping CCP regarding this. If the tool is in the bag not using it seems silly (pending any additional information of course) Completely agree on consistency however, mechanics sporadically applying without clear upfront information drives me nuts (totally a pet peeve... like being too sick to drink ) Update, message away Hans has responded and is pinging CCP. Now we wait
waiting sucks. especially waiting for a message from one of the devs
Secretly Appia Vibbia
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Appia Nappia
967
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Posted - 2014.06.20 23:55:00 -
[143] - Quote
never called out Gav on this one. he certainly made proposal for numbers that were just silly but it's not a singular issue. But at some point you're looking for a new game instead of DUST. You're moving away from central themes. You're taking the Minmatar Scout too far away from a Scout Role and making it a completely different thing entirely.
Like, The Assault. I think it's best to use that role as a prime example because it is under-performing. We could say it is the most balanced because it has nothing that says "I absolutely need this" from it. All the Assaults are basically the same. What changes between them is the slot layout and a bonus to racial weapons. The 4 Assaults follow the theme of each race (sorta). Gallente is uo close and personal kind of suit. Armor tanking is best for close quarter engagements but at the same time so is mobility. Gallente have the slow configuration to stack plates and balance them with mobility mods, repair mods if they're confident in their teamwork or gun game, or just armor tank. DUST's personal take on weapons is High damage begets high dispersion. It's why the highest DPS weapons have the greatest dispersion . . . but they also have the sharpshooter skill to hone their weapons' abilities (I think this is broken as hell, but not the point). The racial bonus then gives them a greater advantage to their weapons. The Caldari slot layout gears it towards alpha damage or Shield tanking. ETC But that doesn't stop a Gal Assault from using long range weapons or an Amarr from using hit-and-run or a Cal Assault from using an AR up close. This is because they each have something they do best with, a style they favor, but they aren't so completely different that each race can't perform the role another specializes in.
The Minmatar Scout in your "hyper mobility" role is no longer a Scout. It's just a new kind of Light Frame that doesn't have a place in the game.
Your suggestions aren't balancing scouts but making each Light Frame a completely different Role. Scouts are fundamentally tied into EWAR. the only thing you can do is make each one a better Slayer-Lite than it currently is if you don't wan't to touch it.
Secretly Appia Vibbia
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Appia Nappia
972
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Posted - 2014.06.26 14:08:00 -
[144] - Quote
Hotfix Bravo is ok. AR is strong, Plasma Cannon is really nice. Amarr suits have equal slots to the rest of the suits now. non-proto shield stuff is a lot better.
Secretly Appia Vibbia
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Appia Nappia
977
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Posted - 2014.06.28 00:44:00 -
[145] - Quote
that sucks goose, getting married in all. oh wait, they legalized that **** here Congrats LeGoose!
Ugh. Wanted to go for PLC officer weapon. but realized I don;t stand a chance. back to my BPOs Though I did find out that I'm one of the greatest PC FG'ers ever tonight
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Appia Nappia
983
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Posted - 2014.06.30 16:05:00 -
[146] - Quote
Adipem Nothi wrote:Master Smurf wrote:
IMO Assaults need the better regen - they should always be the quickest to get back into fighting.
Assault Regen Bonuses make sense. As do Assault DPS Bonuses.
The problem with giving Assaults DPS bonus is that DPS is too intertwined with the Heavy Frame. The Sentinel has the highest DPS weapon, at close range, and the Commando get a straight bonus to damage.
Giving Assaults a bonus to DPS would mean the difference between an Assault and a Commando would be Assaults have versatility in fitting options, while Commando has inherent HP
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Appia Nappia
987
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Posted - 2014.07.07 02:11:00 -
[147] - Quote
SponkSponkSponk wrote:Are we most worried about the +hp from plates, or are we more worried about the combination of still-okay speed + plates?
Perhaps all that needs to be done is to make light frames suffer double the negative penalties from armour plates and shield extenders.
So, light frames that fit regular plates will very quickly lose any speed advantage, especially if they stack 2 or more.
And similarly, if they stack too many shield extenders, they will lose (some of) their shield regen advantage.
That's why I'd like all Racial suits should have the same base movement speed and the roles should have different sprint modifiers. it would make the plates affect strafing equally across all roles and you'd feel the penalty to sprint harder on Scouts than the others.
Secretly Appia Vibbia
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Appia Nappia
987
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Posted - 2014.07.07 02:37:00 -
[148] - Quote
another problem with giving minmatar a bonus to speed: my 2x kincat Gal-Scout starts getting shot at because I'm running in a direction and I render for them before they render for me.
Secretly Appia Vibbia
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Appia Nappia
989
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Posted - 2014.07.07 08:32:00 -
[149] - Quote
Adipem Nothi wrote:Appia Vibbia wrote:Why not impliment this [plate penalty] in Delta or Foxtrot or whenever after the assaults are changed. do little steps at a time instead of change many things at once. ^ Also, solid feedback here as always. This would be the wiser move. I'm in agreement in spite of my earlier soapbox sermon :-) Buffing Assaults and redirecting Gal/Cal Scout racial bonuses toward modules might do the trick. We could throw in the plate penalty as well, but the more variables we add the higher likelihood of unintended consequence. Like Broker said, "If the first nerf iteration doesn't work, hit us with another." Nerf Scalpel vs Nerf Hammer. This assumes (of course) that Rattati is willing and able to iterate with us. I very skeptical about this. Range was hit on the CA/GA scouts at the same time Cloak field lost duration, recharge speed, and utility (dampening). To paraphrase you, it's been Medium frame & scalpel, heavy frame & scalpel, weapons & scalpel, vehicles & scalpel, scouts and a hammer.
Speaking of, can we revisit the cloak field yet? I think there has been more than enough time to show that nerfs it received were way too much. The duration makes it all but useless on the STD version, you are very obvious when you move around so it can't help you safely cross terrain, and it no longer adds a dampening effect. The ADV is fairly mundane. The duration is alright, but again it is very obvious when you move around because of the flare it gives off. The dampening it gives is sorta a kick in the crotch because it is present, but it isn't actually a high enough value to have any meaningful contribution. The PRO is a mixed bag. The duration is still useful but the recharge just feels like if you deplete it you'll probably die before you can reactivate it. The fitting cost is fairly extreme, you basically need a PRO suit with Dropsuit Core Upgrades V, Electronics V, and Engineering V. It has a useful dampening bonus. But you can't use it to traverse open ground because of the flare. General problems include Large Turret Installations shooting at you while cloaked, without proper dampening there is that super obvious chevron that points straight at your head with HP lines on it. The fare is way too obvious so it still isn't a tool for covert movement, Logistics still get a 25% reduction to fitting them.
Secretly Appia Vibbia
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Appia Nappia
997
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Posted - 2014.07.09 13:54:00 -
[150] - Quote
mollerz wrote:also DPLAK.. look.. I'm ******* broke, I thought by now CCP would have gotten some kind of modicum of **** together so I'd be a billionaire in dust already. since that isn;t happening, I'm selling my votes for CCP. Yup. Mollerz is a *****. Bred in Chicago. Gimme ISK and I will give you votes. at least 7 or 8 of them I just want to knife for a bit. And this is the only way I can do it without grinding.. cause I am not grinding dust anymore. IF not.. I will obviously vote for some people. IWS tho- you gotta pay. I would have voted for you, but you should be able to afford me. And think like it's xmas time. Appia is a shoe in, but damn girl- help a brother out
Sent you 25M, that's should give you all you need to do some knifing.
Secretly Appia Vibbia
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Appia Nappia
1001
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Posted - 2014.07.09 21:46:00 -
[151] - Quote
CCP Rattati wrote:Lay it on me, after discussing with you guys, I felt the Amarr needed the precision bonus, a long range slow tank scout made precious little sense. You can keep the scout feedback here, and I will monitor.
On the Nova knife, I feel if adhesion works then it may reduce the need for range and/or increased damage. I don't think that we can get optimization skills for the NK in right now, so a Minja PG increase should go a long way.
And finally, Codebreakers in high?
In reverse order, Codebreakers in the highs is a great thing, in my opinion. When speed hacking, it is more important to be invisible to scanners than it is for speed. Because of the Minmatar Scout needing all 3 low slots. The Gallente are better suited for the job because of Dampening being favored and Codebreakers in the Lows. If they were moved to High Slots, with nothing else changed, Then my Gallente Scout is no longer the top choice. With an Ishukone Cloak Field, Viziam Flux Drop Uplink, Boundless Combat Rifle and Ishukone Nova Knives I'll still have the PG to fit 2 complex codebreakers and an Enhanced Codebreaker. All the while remaining invisible to those 4x Precision Enhancer cals and the off chance a gal-logi is spamming Focused Scanners.
On the Nova Knife, Can't be just have backwards movement reduced below 100%? But when you say "adhesion" you mean that as a term for aim assist? If you mean something else that's fine, I understand the concept of what you're saying so I think that'll be great for the Ishukone Nova Knives. But it still doesn't help that suits just have too much HP for the Nova Knives and ZN-28 Nova Knives to be that useful. A buff to them to like 150/175/200 would be a damage increase knifers would want.
Range on it's own just isn't a good enough bonus for any suit. Without a bonus to something else to supplement it, it's just not really worth it. Regardless of if it is on Caldari, Gallente, Amarr, or Minmatar. But giving Percision bonus to the Amarr just isn't a good way. The possible values you can give to the suit or modules would make it. . . terrible difficult to balance with the rest of the Scanning system.
As a conditional statement, I could support Caldari getting Range and Amarr getting Precision IF AND ONLY IF Gal-Logi lose their precision bonus to active scanners and Scout base profile is increased to 40dB
(I'll start working on a spreadsheet to show the benefit of that right now)
Secretly Appia Vibbia
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Appia Nappia
1010
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Posted - 2014.07.16 16:50:00 -
[152] - Quote
buhuwahaha. OMG. Amarr Assault with 2H/5L. That's so bad. Armor and shields are still unbalanced, imo, so this is a buff to the Amarr Assault.
My Scouts' slots aren't being touched, and the gal-logi STD and ADV look like they're going to be fixed And really happy about the Min and Cal-Ass trading layouts
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Appia Nappia
1011
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Posted - 2014.07.16 17:21:00 -
[153] - Quote
Ghost Kaisar wrote:Min Assault 4/3 <3
Dual tanking is going to be great.
3x shield, 1x recharge 1x reactive 1x speed 1x regulator I was thinking ferro over reactive, but yeah that's basically the same thing
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Appia Nappia
1038
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Posted - 2014.07.18 16:40:00 -
[154] - Quote
Bayeth Mal wrote: It is not a better version of Dust. Their only relation is they're sci-fi shooters. It took me a while to adapt, and my initial reaction was a negative one as well, but over time I grew to enjoy it more and more.
At its core it's PvE and exploration. My favourite part of the Alpha was grabbing my trusty rifle and just wandering the wastelands, finding random ****, getting lost and having no idea where I was, having to use a distant building on the horizon (where I started) to get my bearings.
I've just gotten home so I'm still DLing the Beta so I'm not sure what's in it yet. But by the sounds of things it's a fraction of the total game.
If the story mission is the one from the Alpha there's rumours that it's not actually a story mission from the full game, it's just something they quickly threw together as an "e.g." mission example. Hence the kinda lame quality.
Visually it's almost certainly going to be massively better on PS4. Sony has gotten themselves an arrangement with Bungie and they will likely try to use it to sell consoles. Not dissimilar to the arrangement with 360 and CoD.
When you see a Destiny trailer expect to see a PS4 logo at the end.
PvP was pretty silly fun. But like most shooters there's no real issue to dying, no ISK loss or equivalent.
Destiny is not really trying to do anything exceptionally new, just trying to be the best at genres that already exist (Borderlands/Halo/WoW) and blend them together.
And keep in mind, this is a beta, there will be patches etc with the feedback they get.
Though I hesitate to say they have a "10 year plan" considering blue tags are hanging around :P
I saw jolly's videos of PVP and trailer. Only the unbalanced weapons, I did not expect.
I saw you talk about exploration, got what I expected only the total size of old-russia is actually pretty small and I do not know how you got lost. I do know, however, is that the maps are littered with mini-bosses that you need a fireteam for. That is something I want to go do, get 2 people to join Exploration and hunt them all down. I think I've found 4 of them so far.
From the start I expected a borderlands/eldar scrolls hybrid. That's what I got.
What I did not expect was for them to use FFX|V's Tome system, where you have to grind out special resources to trade in for "epic" gear.
Destiny isn't competing with DUST for shared space, it's competing with DUST for people's free time.
Also, After I hit the level cap last night and did a bunch of mission and bought a new ship, I went back to DUST. I ended up melee'ing people because of how effective it is in destiny. Also I Somehow actually survived just charging into a crown got 5 kill steak of just "Appia Vibbia (IshNoKs), Appia Vibbia (IshNoKs), got interrupted then got 3 more kills before someone spawned in behind me and finally noticed
Secretly Appia Vibbia
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Appia Nappia
1039
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Posted - 2014.07.18 18:07:00 -
[155] - Quote
Spademan wrote: Final Verdict: 6/10. 80% Underwhelming, 20% as expected, 0% pleasantly surprised. I cannot justify spending any more then maybe Gé¼20 if I were to buy it.
Culture lesson time. The fourth Thursday of Novemeber in the US is Thanksgiving. Were we make up a bunch of crap and pretend Quakers were Protestants, that whities didn't just take aboriginal's land, and a bunch of other stuff that doesn't make sense. However the day following is "Black Friday," which because of online-sales has now become an international thing. Black Friday signifies the start of christmas shopping, because all holidays in the US revolve around marketing. So on Black Friday, companies want to make as much profit as possible so they have amazing sales. Destiny is my top choice for things to buy this year on Black Friday. almost postitive it will drop from $60 USD to about $20 USD. So instead of September 9th, I'll start plaing it 2 months later.
Secretly Appia Vibbia
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Appia Nappia
1055
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Posted - 2014.09.15 18:46:00 -
[156] - Quote
Bayeth Mal wrote:Funerals are sad. But can also be weirdly fun.
I'm also quite drunk and love you all.
Go hug your family and loved ones. Sorry for your loss.
've got a large extended family and friends with **** luck, so I go to at least one a year so know how much it sucks. Glad you had a proper wake, enjoying their memories and sharing them with loved ones.
Secretly Appia Vibbia
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Appia Nappia
1056
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Posted - 2014.09.15 19:01:00 -
[157] - Quote
Adipem Nothi wrote:Llast 326 wrote: PLC makes me wonder if the current cloak delay complaints are valid at allGǪ. I most certainly was visible for many of my shots as the charge time is certainly longer than the decloakGǪ and I found that i had to delay to charge the shot to avoid misfires.
I've been shotgunned head-on a handful of times by partially visible assailants since the decloak timer tweak. I believe there to be some validity to the complaints, but I also believe that fire-from-cloak is far from a regular occurrence. I'd support a decloak/attack delay if for no other reason than to remove any doubt and put an end to the incessant foul-crying of Apothecary Za'ki.
The thing is though, It's not perfect invisibility. You're easy to see, they should be embarrassed and shamed they let that shimmering light shoot them in the face.
If you don't want it to be a predator type tool then you absolutely need the true invisibility.
When you say **** like that it just makes them think it would be acceptable to nerf it like that, Adipem Nothi. It is not. True invisibility or incredible dampening, other wise you're just gonna turn the cloak into the flaylock.
cloaked surprise shots are the only reason people purchase the Cloak Field and ARN-18 Cloak Field. Only the Ishukone is useful for stealth.
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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Appia Nappia
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Posted - 2014.09.15 20:05:00 -
[158] - Quote
Adipem Nothi wrote:Appia Nappia wrote:Adipem Nothi wrote:Llast 326 wrote: PLC makes me wonder if the current cloak delay complaints are valid at allGǪ. I most certainly was visible for many of my shots as the charge time is certainly longer than the decloakGǪ and I found that i had to delay to charge the shot to avoid misfires.
I've been shotgunned head-on a handful of times by partially visible assailants since the decloak timer tweak. I believe there to be some validity to the complaints, but I also believe that fire-from-cloak is far from a regular occurrence. I'd support a decloak/attack delay if for no other reason than to remove any doubt and put an end to the incessant foul-crying of Apothecary Za'ki. The thing is though, It's not perfect invisibility. You're easy to see, they should be embarrassed and shamed they let that shimmering light shoot them in the face. If you don't want it to be a predator type tool then you absolutely need the true invisibility. When you say **** like that it just makes them think it would be acceptable to nerf it like that, Adipem Nothi. It is not. True invisibility or incredible dampening, other wise you're just gonna turn the cloak into the flaylock. cloaked surprise shots are the only reason people purchase the Cloak Field and ARN-18 Cloak Field. Only the Ishukone is useful for stealth. You're right, Appia.
I don't care for the predator mode. I use the cloak for necessity because of the profile reduction.
I prefer just a double dampened Gal without a cloak but because of the Amarr and Min Scout I use the Ishukone often. I wanted it to be like EVE's. Short of bumping into you it's rediculously hard to find a T2 Steath Frigate or T2 Stealth Cruiser. But unless you're using the top tiered cloak field you can't warp. Your speed is hampered significantly if you aren't using the stealth ships. And the cloak delay is baaaad. S'why bomb launchers are awesome because you don't need to target someone. Targeting someone is a surefire way to know where you are. And when you're basically running a Cal scout with 4 damage mods on a Mass Driver it's a bad idea to let them target you.
But making it the worst of both worlds by extending the decloak time is a bad idea.
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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Appia Nappia
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Posted - 2014.09.17 21:40:00 -
[159] - Quote
voidfaction wrote:New matchmaking is GREAT. Almost every match today has been a battle to the end. No one sided G.L.O.R.Y. hole proto stomps is nice.
Maybe I should log in to muck it all up.
So very tired
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Appia Nappia
1066
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Posted - 2014.09.17 23:50:00 -
[160] - Quote
Adipem Nothi wrote:Assumption: Assault Lite is making a comeback.
Proposition: Double the movement penalty of plates on Scouts.
Who is opposed? Who is in favor?
Opposed. Dude, get the **** off your high horse. If they play the game differently than the way you do just let them. They're already easy to pick off.
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Appia Nappia
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Posted - 2014.09.18 00:02:00 -
[161] - Quote
Spademan wrote:Appia Nappia wrote:voidfaction wrote:New matchmaking is GREAT. Almost every match today has been a battle to the end. No one sided G.L.O.R.Y. hole proto stomps is nice. Maybe I should log in to muck it all up. Wouldn't that cause all your enemies to be medicore-good and your allies to be the bottom of the barrel? If I understand it correctly.
I've gone AFK in the MCC so many times my W/L ratio is unsalvageable. For several months I only played in PC matches. Never ran pubs. Just performed the role as speed hacker or city-shotgunner. PC KDR is way lower than Pub KDR. And played enough that I capped out every week from it too.
Singular matches aren't goingto to change the Mu, because it's by lifetime stats and not match to match stats.
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Appia Nappia
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Posted - 2014.09.18 04:18:00 -
[162] - Quote
Adipem Nothi wrote:Right-wing Extremist wrote:voidfaction wrote: I can do better with a shotgun than I can with an AR so does that mean when I use an AR is makes my scout have more armor? Now I'm really confused. Adding a rifle gives you more armor? What does the rifle have to do with armor stacking scouts?
Caldari suits are natural shield tanks. They have very few low slots. If they're staking HP, they typically run shield extenders, not plates. Plate nerf would not effect them. Obviously. I've bumped into a few dual-tanked CalScouts since Charlie: https://www.youtube.com/watch?v=Okhys0JvHmcThough heavily armored GalScouts seem to be more common.
A Gallente suit with plates?! That's impossible! Unheard of! How disgusting! That is offensive. Gallente suits should never be allowed to fit armor plates.
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Appia Nappia
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Posted - 2014.09.18 08:10:00 -
[163] - Quote
Cross Atu wrote:Bayeth Mal wrote:RogueTrooper 2000AD wrote:
That's what the scout and heavy spam makes dust like in general at the mo.
My sig defines 99% of you.
Oh hey, impotent nerd rage, that's a new one. But yeah, there's been many of us calling for a solution to the fire from cloak issue. As I put it: The firing from cloak exploit is to Shotgunning what the Redline is to Sniping. And as such I put away my Shotgun shortly after 1.8 came out. Started feeling like a scrub weapon. Sadly there is a tech issue in the way of the cloak + shotty fix, methods for addressing the current snag are being explored. FWIW
Dude, I'd love to see all the bitching and pissy little twerps complain about stealth vandles and Bladedancers on the Destiny forums, buit they're basically the same format as reddit so I don't really wouldn't want to touch that with a ten foot pole.
They aren't invisible.
If a cloaked suit in dust is giving you problems, you should probably just quit due to the fact you'll never get any better.
Pub-tastic failure wrote:Can't believe this reasoning still needs to be said. Those of you with some sort of violent opposition to balance - why? Do you have other reasons (read: ulterior motives) to keep things as they are? It can't be you don't have enough skill points to skill back into assault since you went FotM scout can it? You're not idiots and you must understand this - you're just choosing to ignore it.
check out the myriad of places I've said it: https://forums.dust514.com/default.aspx?g=posts&m=2215389#post2215389
https://forums.dust514.com/default.aspx?g=posts&m=1958697#post1958697 (Props to our lost brother Marauder here)
https://forums.dust514.com/default.aspx?g=posts&m=1861561#post1861561
https://forums.dust514.com/default.aspx?g=posts&m=2276997#post2276997
https://forums.dust514.com/default.aspx?g=posts&m=2180578#post2180578
With the power creep in the form of HP, the shotgun just keeps getting worse. It was fine when a second shot could kill from within optimal range, but when there are Assault suits out there that will survive 2 shots from optimal and a 3rd shot from 10m away
Tell ya what, I'll take an armor plate nerf to scouts the same time the Allotek Breach Shotgun and OHKO a proto Assault Suit.
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Appia Nappia
1068
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Posted - 2014.09.18 21:19:00 -
[164] - Quote
Spademan wrote:hfderrtgvcd wrote: Running a rifle on a less than 450 hp suit is very very difficult. Running a shot gun on a <450 hp suit is much easier.
Not really. Provided I shoot first, the only suits that can retaliate to my rifles are super-tanked mediums and non minmatar heavies.
I'd never call my 1000 tHP w/ 10hp/s suit super tanked, because I have armor repair modules on it. Or my other suit with 1000 tHP w/ 2HP/s tanked because I can still move at 5m/s
Even if you catch me by surprise, the only weapon you could kill me with would be fully charged Nova Knives otherwise I'm just going to turn around and waste your suit like I had been doing to all the other proto scouts that tried to get the jump on me.
Unless you're running a Cal scout with 2 or three damage mods, you're unable to get a high enough DPS to kill me before I start shooting back. Or if I take a large amount of damage all of a sudden then I'l bunny hop and/or backpedal out of your alpha weapon's range.
I suppose you're all just very lucky that there are so few good players left you'll never run into them by chance alone.
SoTa's trash-talk about scouts is pretty accurate.
A good player is one that doesn't rely on the radar. A good player won't allow a scout to engage them. A mediocre player is one that doesn't need the radar because they can tank their way out of a situation. A great player is one that doesn't rely on the radar but has enough tank to make it out of a bad situation
All of those, of course, need to be coupled with good gun game, other wise you're just zatara. Seeing it coming and dying anyway
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Appia Nappia
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Posted - 2014.09.18 22:50:00 -
[165] - Quote
the story is very simple. There's no real depth to it.
You were dead. You have a strong soul that resinates with "The LIght/" Earth is a desolate place with bug type monsters and 4 armed freaks. You go about the inner system building up confidence. The end of teh final mission is just, "Good job us!" and is basically just backstory for why the Raids exist.
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Posted - 2014.09.19 06:16:00 -
[166] - Quote
One Eyed King wrote:I am beginning to thing that learning how to fly an ADS on an alt so that I can learn how to use one before doing so on my main, just to take out those pesky high altitude uplinks is incredibly ISK, time, and SP inefficient.
Are there better ways?
Using a std Dropship and Lalo jumping on them?
I hate losing battles because of those damn uplinks that cannot be fluxed from normal levels. Drives me batty.
Sorry buddy, you can only kill those blue uplinks up high that cause your team to lose in PC and FW.
Oh. Oh! Ohhhhh! You meant red uplinks up high. . . Sleek grenades, mass drivers, RR/LR/SR/FG from higher ground
for reference, if using the PLC rounds travel 200m if you find yourself using them to knock out uplinks despite the db saying they have a range of 400m
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Appia Nappia
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Posted - 2014.09.20 19:55:00 -
[167] - Quote
Bayeth Mal wrote:Somehow we're talking about Dust again, lets put an end to that.
So after a lot of playing (no MCC for me) I managed to get up to Level 23 (heading on 24), I was level 20 this morning. I've been running with all Rare (Blue) gear and managed to finally (**** that stupid Cryptarch) get my first Legendary Weapon.
An Auto-Rifle called "Doctor Nope" And later two HMGs (seriously?).
This is after so many decryptions I think I'm almost at level 8 with him now.
I've decided not to bother going with a Faction and just go all out Vanguard and use the Crucible bounties for XP (I decided this after wasting 5 bounties on Dead Orbit).
Went back to the Tower before logging out, talked to Xur or whatever his name is... I'm short of getting the exotic warlock gloves by 1 freaking coin... *facepalm*
Still, not bad for a days work. Tomorrow I'll be running the strike playlist and knocking off all the bounties. RF2 for the fire team (PS4) if you're interested in some crazy PvE challenges (recommend you're 22 or above).
I tried playin gDUST today. Got in 1 match that was already in progress then spent 30 minutes trying to get into another to no avail. So I switched back to Destiny and now there's a connection issue there. Clearly the gods of videogames do not want me playing today.
I got a Legendary Engram from Crucible. I was so excited. Took it to the Cryptarch and it was a warlock helm. ****. Got another Legendary Engram from crucible and it was a Rare scout rifle. Got another Legendary Engram and it was a Strange Coin. Finally picked up the Legendary Hand Cannon.
Bought the Hunters' chest piece from Xur. Bumped me from 23 to 24. I'm 19 rep points away from being able to buy gear with crucible marks... and that connection error!!
Vanguard is dumb. I can use Strikes to collect Vanguard Marks but only the vanguard vendor accepts them. So I feel like I'm wasting their rep when I use it for the one I'm building up.
Yeah, solo'ing Strikes is so easy in Destiny. Every single map as at least 1 exploitable location in it that makes you basically invincible.
Playedin Cruicible with 4 FA guys last night and Symbiotic forks. lol, Symb is my only PSN friend from that group and I saw him on and joined the fireteam. I joined an in-progress match on the other team. I got like 6 enforcer medals from that match becuase it was so one-sided. Then We all played as a single group and it was just mean.
i was a bit embarrassed, of the 5 or six games I played with them, fussioncommando actually did better than me in 1 of them.
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Appia Nappia
1076
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Posted - 2014.09.20 20:02:00 -
[168] - Quote
mollerz wrote: It was especially jarring to go from 60FPS destiny play to maybe 15 FPS or thereabouts with dust. It's like running around a room with a strobe light on.
My roommate has it on XB1 and the screen is like as long as I am tall. The game looks beautiful in 1080p with 60FPS
I mentioned the biggested difference between old gen and new gen is the anti aliasing effects. Watching him on the new gen, then playing on the PS3, then trying to get 10 matches in on DUST. It's just sad. Everything about DUST's effects are something you would have expected from the PS2.
Then there's the sprint speed. Ugh, why did I do this. A Titan with 0 upgrades to Agility sprints faster than my KinCat Min Scout. Playing sensitivity 10/10 on Destiny... Ugh. Such slow movement on DUST. 100/100 sensitivity on DUST is like 5/5 Sensitivity there.
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Appia Nappia
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Posted - 2014.09.20 20:05:00 -
[169] - Quote
hfderrtgvcd wrote: dust works if you change the server region to america
Cool story bro, too bad I already had that set in to begin with.
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Posted - 2014.09.20 20:37:00 -
[170] - Quote
mollerz wrote:Llast 326 wrote:mollerz wrote:hfderrtgvcd wrote: dust works if you change the server region to america
False. I have it set to america and it's a lag fest peppered with non-rendering enemies and squad mates walking around with their hands at their side. I always hard set my server to america, and would only ever change it specifically to play in another region. It worked for meGǪ but after 4 matches i got the lag and rendering problemsGǪ switched to EU no problem for a bitGǪ **** needs fixing though The thing that sucks about EU servers is the predominance of KB/M players. From a high enough vantage point you can look out upon the battlefield and see everyone strafing in perfect circles around each other. That and at least another 180+ms added onto my already laggy dust experience. No thanks.
KD/M or DS3, they're all terrible players either way.
And ****** FoV. It's so easy to lose sight fo a target because they jump around you, regardless of what game it is. I'm just good at abusing it and knowing when to jump to get enough distance to find them again.
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1079
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Posted - 2014.09.20 21:31:00 -
[171] - Quote
PLC & NK combo ftw.
It's fun. Rather than there being a noticeable difference between the KLA-90 and the Allotek, there's more of a difference in the charge time between lv3 ops and lv5 ops.
CPU on that is huge. So KLA is probably the better choice in most cases, but the PLC pretty much has the only worthwhile fitting optimization skill, because it applied to CPU which starts at such a high number. . . Rather than Fitting Optimzation for an item with only 7pg. You need Fitting optimization 3 just to have any effect at all
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Appia Nappia
1080
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Posted - 2014.09.21 05:47:00 -
[172] - Quote
Ok, so On Med-Frame Damps: *shudders in delight* Math, better than sex. Which I can say now that I'm getting it more often than I want.
The target number should be 3 damps + Ishukone cloak + Profile dampening V = 20 to 20.49
This would mean that they can get past Min, Gal, and Cal Scout passive and Gal-Logi active, but vulnerable to Amarr Scout or Focused.
19.5= X*0.9*0.9*0.5033 47.83 = X
20.49 = X * 0.9 * 0.9 * 0.5033 50.26 = X
So any value of 48, 49, 0r 50 should work. . . Oh, hey, it's already 50
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Appia Nappia
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Posted - 2014.09.21 06:02:00 -
[173] - Quote
Oh. Additionally. I really think Assault Suits should be able to get to that level of dampening without a cloak. Scanning is ******* stupid. IMO everything should be able to be completely tacnet invisible, sentinels excluded. TacNet is a crutch for terrible players that don't have situational awareness. The frame size should just be ease of accomplishment. Gal Scout + cloak protects from Focused. Scout w/ 1 STD damp + cloak beats Focused. Med Frame with 2 complex damps and cloak beats focused, Galmmando w/3 damps and cloak beats Focused
Cross Atu wrote:Full Disclosure To be frank, calling out my own biases here; I do not think that REs are a scout exclusive bit of gear nor should, in my view their use be bound to a single role. In the same vein I do not see the ability to use any particular Light Weapon as heavily pertinent to a Medium or Light frame balance pass because everyone can use those weapons. So, having called out my own biases, and asked what I hope are relevant questions, I await further response (oh, and to be clear, while I want answers to my questions, I am not closed to explanations of why my biases may not be agreed with) Cheers, Cross
As for REs, when I'm not running a Plasma Cannon on my Commando my EQ is always an RE. I've been using a Gal Logi since this time last year that's Allotek Nanohive, Boundless Proximity Explosives, Boundless Remote Explosives, and F/45 Remote Explosives.
It's my anti-tank set-up. RE's are Equipment they're used on any suit with an EQ slot.
Standard 1K HP Gal-Logi fit is Wyirkomi Triage Hive, Ishukone Gauged Hive, Viziam Flux Link, F/45 Remote Explosive
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Appia Nappia
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Posted - 2014.09.21 06:10:00 -
[174] - Quote
Bayeth Mal wrote:Appia Nappia wrote:Ok, so On Med-Frame Damps: *shudders in delight* Math, better than sex. Which I can say now that I'm getting it more often than I want.
The target number should be 3 damps + Ishukone cloak + Profile dampening V = 20 to 20.49
This would mean that they can get past Min, Gal, and Cal Scout passive and Gal-Logi active, but vulnerable to Amarr Scout or Focused.
19.5= X*0.9*0.9*0.5033 47.83 = X
20.49 = X * 0.9 * 0.9 * 0.5033 50.26 = X
So any value of 48, 49, 0r 50 should work. . . Oh, hey, it's already 50
Can a logi even fit those things in any real meaningful way? (If they're running nothing else it's not a realistic build)
Mine Can.
. . . I mean . . what cal logi?
So Phantasmal Priestess runs Complex CPU extender, Republic Boundless Specialist Combat Rifle, Flux Grenade, 3x complex profile damps, Remote Explosives, Nanohive, 2x Complex Damage Mods, Enhanced Shield extender and 2 basic shield extenders. Light Weapon Ops IV is required
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Posted - 2014.09.21 06:18:00 -
[175] - Quote
Cross Atu wrote:I am starting to get this creepy feeling that CCPs current numbers may actually be right in this case... I... do not know what to do with this feeling. EDIT: Sans cloak, in the case of Logi since IMO that shouldn't be a standard build even for damped logi suits (cloak being a scout toy), peg it to 45? (yes that is a totally sloppy way to do those numbers, but you'll do them better than I would anyway and I'm tired so I'm taking a shortcut).
Oh HELLLLLLLLL no! If the Scout is required to use the cloak for profile dampening purposes so does everyone else. Unless you want to pitch some changes to Rattibro saying Scouts shouldn't need the cloak to dampen against Focused Scanner- which would be much appreciated.
That would be a pretty big cuntpunt or kick in the balls for the Logi to not need the cloak to get to that level. Especially if you did do that, they could add the cloak to beat Amarr Scout scans.
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Appia Nappia
1083
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Posted - 2014.09.21 06:41:00 -
[176] - Quote
Cross Atu wrote:Would your view on that change at all if someone (who shall remain nameless) thinks that perhaps were the cloak to be made much more fully a scout based bit of gear it could conceivably get a bit more oomph back in its profile damp values?
No. My views have been the same since December. The cloak shouldn't be involved in dampening. Gal w/ 1 PRO + 1 STD Damp should beat Focused. Min/Amarr/Cal w/ 2 PRO Damps should beat Focused.
I have no clue what "oomph" could be from your point of view. Only: full invisibility + 80 seconds + long (2.5 seconds) decloak time are the only things I'd like to see it become.
As long as it's partial visibility when active it should be functioning the same way it does now. Short Duration, short decloak.
The dampening effecti isn't a good thing. It makes the cloak a necessity if you want to play the stealth game.
Iggy might be strongly of mind that every scout ever should always have to use proto cloaks, but I despise the notion.
Addendum #1
Do you know the current state of stacking penalties on negative modules. They fixed positive modules being aplied top-down based on slot configuartion but last I checked it was still applying the largest stacking penalty to the highest number. e.g. 1 complex damp and 1 std damp is not 25% + 15% --> 25% + 13.04% but instead 15% + 21.73%
Adendum #2
I would except the change if damp values were 25% for STD, 50% for ADV and 75% for PRO
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Appia Nappia
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Posted - 2014.09.21 17:18:00 -
[177] - Quote
Cross Atu wrote: Maybe I'm just tired (I am defiantly tired, haven't slept in way too long... maybe like a day now) but this confuses me, not the stance in general but simply that I'm failing to see how it is in accord with your prior post (again maybe I'm just tired and missing it). First post I understood to mean "reaching proper damp levels w/o cloak isn't acceptable" second seems to be pretty clearly saying you don't like damp and cloak to be linked effects, so, even if this may all make sense once the insomnia breaks and I have a clearer head, just in case it doesn't snap into focus then could you tell me what I'm missing in what you said because it certainly seems like I must have missed something.
Cheers, Cross
Consistency of effects.
I don't like how it works, but your suggestion would divorce the cloak from dampening with Logistics but the Scout would still be dependant on it. To achive the same effect it would take the same number of slots on each suit but the Scout would be 17pg and 50CPU in the hole. And The Logi would have a continuous effect while the Scout would come in bursts. Or they could have the same effect for the same cost, only the Logistics having 2 more module slots than the scout, leaving it in better space.
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Appia Nappia
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Posted - 2014.09.21 17:31:00 -
[178] - Quote
Adipem Nothi wrote:
PS: Lightning xVx and Mr Musturd would disagree with the notion that greatness can only be achieved through Tank.
lol, xVx couldn't get a kill on me until 1.8 when he stopped running Minmatar
https://forums.dust514.com/default.aspx?g=posts&m=2219611#post2219611
You're right, I omit the most important part. I don't remind people that when I speak of a shotgun scout I specifically mean a Scout, with a shotgun, inside the Outpost and Null Cannon console with the highest player density, while in Planetary Conquest match. When your strongest counter is Ghost, who's stuck on the outside point because his playstyle and skills weren't desired inside the city last I heard from his FCs.
Biotics tanking still doesn't work. It's not PC-viable. At best it's good for an initial spawn in PC, or good in pubs for roaming the map and racking up kills on MLT/STD suits
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Appia Nappia
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Posted - 2014.09.21 17:32:00 -
[179] - Quote
One Eyed King wrote:Appia Nappia wrote:Ok, so On Med-Frame Damps: *shudders in delight* Math, better than sex. Which I can say now that I'm getting it more often than I want.
I bet you wouldn't be saying it if you were getting it less than you wanted... False, I was saying that before. It was just in a joking sort of way
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Posted - 2014.09.21 19:04:00 -
[180] - Quote
Cross Atu wrote: @ Everyone - I'll leave this math in our EWAR table for future reference; the link is on Page 1.
Thanks for the continued updates on this, even if the end result is that there is no room for change (is the jury still out on range?) this information will be quite useful for the review/pass on support (and frankly for improving the specificity of my own overall knowledge/bringing it up to date.)[/quote]
Logistics with Chromo Scan Range values? No thanks. Not without Scouts having their Scan Range modified to Chromo value as well.
Maybe 16m, an extra 1m. Because it was apparently good enough for scouts for 1.6 and 1.7
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Appia Nappia
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Posted - 2014.09.22 00:10:00 -
[181] - Quote
bahahahaha! OMG, today was amazing. I got in a bunch of matches.
Of the Ambush matches only 1 was close. That was my final match that I decided to afk while I typed out messages to people over PSN. The others were great. The winning team always had at least 30 clones left.
Of the OMS matches, they were so much better. Usually one side had 50 clones left.
lol I love how the calculation takes in lifetime stats. I get to play with Nyain San in every match.
One of the matches, it was 3 Nyain San kids, me, and a squad of 3 from another corp, and some other people that were in player-corps. The other team? 16 NPC corp players. It was hilariously bad.
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Appia Nappia
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Posted - 2014.09.22 04:55:00 -
[182] - Quote
LeGoose wrote:All you guys talking about hate mail males me wish I actually got some. There are nights I purposely try and get hate mail to no avail.
What is your secret?! I currently have just about everything people hate to proto aside from vehicles. ScR, Sniper, shotgun, combat rifle, nova knives, mass driver, and cloak.
What do I need to do to harvest these tears? You also have to do well with then
Lol, did I tell you about the hate mail I got for being a cloak shotgun **** ***** when I was running my 'Templar' Assault A-I with STD Shotgun?
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Posted - 2014.09.22 05:26:00 -
[183] - Quote
Morathi III wrote:i play scout since close beta, i didnt haved that stuff and did well, throwing the cioldown question to see what ppl think and the NK on tank its not that important but detail in balance of the game can,be so.
NK dealt damage to tanks during closed and open beta
Also, here are some things that have changed since beta: You can't use speed as a form of armor to reduce hit-detection, the shotgun lost range, the shotgun lost rate of fire, all dropsuits had far lower HP. 250 HP on a Scout A-Series used to feel like a lot. Shotguns could kill in 2 hits.
You're right, you didn't have a cloak back then and did well, but your speed gave you protection and your shotgun was a much larger threat.
There's no need for worse cooldown when it already requires 50% charge to use. Especially when anyone competent can see the glowing blue outlines
So very tired
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Appia Nappia
1087
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Posted - 2014.09.22 05:30:00 -
[184] - Quote
LeGoose wrote:Appia Nappia wrote:LeGoose wrote:All you guys talking about hate mail males me wish I actually got some. There are nights I purposely try and get hate mail to no avail.
What is your secret?! I currently have just about everything people hate to proto aside from vehicles. ScR, Sniper, shotgun, combat rifle, nova knives, mass driver, and cloak.
What do I need to do to harvest these tears? You also have to do well with then Lol, did I tell you about the hate mail I got for being a cloak shotgun **** ***** when I was running my 'Templar' Assault A-I with STD Shotgun? Is getting 30+ kills with each of those aside from the sniper not hatemail worthy? And no you did not tell this tale. Story time!
Awww no hatemail for 30+ kill games?
And there's isn't really a story. I ran my BPO Assault because I was just ambush'ing and got hate mail for being a scout
So very tired
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Appia Nappia
1087
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Posted - 2014.09.22 06:27:00 -
[185] - Quote
Right-wing Extremist wrote:https://forums.dust514.com/default.aspx?g=posts&m=2370025#post2370025
Damn. That's quick. What to waste spend 2m SP on. a 7th proto suit? ADS skills? Fitting optimization 3 on PLC? (Dude, seriously, why is that skill so costly when it really is only worth it for Flaylock and PLC)
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Appia Nappia
1090
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Posted - 2014.09.22 08:01:00 -
[186] - Quote
What metric exactly are people using to suggested Logistics aren't in a good spot?
If anything, it's the Commando that should be looked at. I think I've seen maybe 5 people use commando suits in PC. Ever.
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Appia Nappia
1091
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Posted - 2014.09.22 19:04:00 -
[187] - Quote
Right-wing Extremist wrote:dat ADS ROF nerf doe!
Oh they mad! They mad!
So, going from 50% ROF bonus to 15% ROF bonus, will the ADS no longer be able to sit above a tank and kill it in two clips?
EDIT: Before the tank can take steps to evade, I mean
And no change to splash damage on small missiles. So they can still have shotgun's damage without a direct hit, at a higher rate of fire, from further away, and immune to the majority of infantry. Swarm Launchers included because there's no change to lock-on time or range. Which is ********.
But the Rifles page, "Multiple small tweaks to parameters noone understands" It makes me think of Dee Dee from Dexter's Lab "Ohhhh, what does this button do?"
Sad that my PLC is going to lose more of it's arc because the fall speed isn't increasing.
Though the Boundless Breach Submachine Gun now has the highest effective DPS. That makes me pretty happy. Core Flaylock cost hurts. It hurts a lot. Won't be running that on a scout anymore.
Also, woah! the Magsec is actually goning to have a lower fitting cost than a rail rifle of equal metal value?!
Thank goodness the SMG still costs more to fit than a Combat Rifle
Still no Proto Burst or Proto Breach Scrambler And a huge increase in fitting cost
And the changes to sniper rifle show that it's relegated to a situational tool rather than a legitimate option, and still forces those that want to use it as their primary option into the Caldari Commando suit.
So very tired
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Appia Nappia
1091
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Posted - 2014.09.22 19:07:00 -
[188] - Quote
voidfaction wrote: Not sure what Ion weapons place was for in Star Wars ;-)
I used Ion Pistol in Star Wars SAGA edition all the time. It was pretty much the best choice for non-combat oriented characters/
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Appia Nappia
1093
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Posted - 2014.09.22 19:19:00 -
[189] - Quote
Ahhhh, so that's what they meant by decloak nerf. lol. that's not a nerf, that's just making it work as intended without a client update.
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Appia Nappia
1093
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Posted - 2014.09.22 19:24:00 -
[190] - Quote
lol, i love the vehicle discussions. The pilots that are worthless on the ground make it sould like Assault Dropships have lower HP than unmodded militia LAVs. The pilots that are useful as infantry are just mad.
I think I'll be waisting that SP on missile incubus now
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Appia Nappia
1094
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Posted - 2014.09.22 20:37:00 -
[191] - Quote
Spademan wrote:So Delta is looking pretty good. Bolt Pistol should be beastly. I'd rather like to know what those rifle tweaks are though. That ADS skill should make the stacking be much less of an issue. Looking forward to getting boots on the ground for this one.
Now all that's left is to make LAV's useful.
How is doing 10.1K damage at full speed and 200 damage at 10m/s not useful?
Just stick a fatty on your turret with small missiles and let them go to town. 2 missiles to kill even the tank'iest of scouts, 3 for heavily tanked assaults, and 4 for a lvl5 sentinel. . . which always has a friend around so you can get some double kills.
Don't forget that unmodded you can tank a whole proto swarm clip, 2 PLC rounds, or 2 forge shots, or 2 packed lai dai av grenades
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Appia Nappia
1095
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Posted - 2014.09.22 21:28:00 -
[192] - Quote
because we really need a return of the immortal, self-repairing drivers with shield transfer units that made the infantry around them invunerable. More Drive By HMGs too!
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Appia Nappia
1096
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Posted - 2014.09.23 02:37:00 -
[193] - Quote
Adipem Nothi wrote:One Eyed King wrote:Adipem Nothi wrote:Pseudogenesis wrote:Welp, I just impulse spent half of my 3 million SP reward.
What's it like to not be stupid? Tried Plasma Cannon last night. Embarrassingly bad at it ... but had a blast :-) YesterdayOperation 1 TodayOperation 5, Proficiency 3, Reload 3, Ammo 3 PLC is super hard. I killed someone with it once. ON ACCIDENT. I am still thinking of taking it proto for AV purposes though... It's really good at stripping shields. Will pair nicely with a few previously placed REs. For infantry, I'm alternating between got two loadouts ... both Amarr: Appia Mode ak.0HS: cPE (x2) LS: Enh Armor (x2), Cmp Reps (x2) PW: KLA PLC SW: Ish Assault SMG GR: Core Locus EQ: K2 Hive, Creodron Scanner Kickball Mode ak.0HS: cPE (x2) LS: Cmp Damps (x2), Cmp KinCat, Cmp Reactive PW: KLA PLC SW: Ish Assault SMG GR: Core Locus EQ: Adv Cloak, K2 Hive The first has enough armor to make Appia blush. Lol. The second is not unike the Chromosome Breach Shotgun; each engagement a glorious success or spectacular failure. Both builds are alot of fun :-)
Eww, who the hell would waste fitting space on a scout with armor repair modules?!
A/1-Series 2x Complex Precision Enhancers KLA-90 Toxin SMG Flux Grenade Nanohive, compact nanohive KinCat, 2x complex reactive plates
That, is how Appia runs a KLA with precision, search this thread for "Squirrel Hunter" for Allotek build.
Though 2xKinCat, 2xDamp, RE, Nanohive, Flux, 2x Compled Shield, Core Flaylock, and Allotek PLC on my Scout gk.0 is and always will be the best.
That's what I've been saying for months since the fire interval was reduced, it's the new breach shotgun. No DPS involved, no need for HP
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Appia Nappia
1097
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Posted - 2014.09.23 02:55:00 -
[194] - Quote
Right-wing Extremist wrote:
Mass Driver? PLC? Wat do?
Flux to knock out all the EQ, or take out their shields. then 1HKO with PLC
Get them from the side with the Allotek. If you shoot from the direction they are looking out it won't work.
So very tired
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Appia Nappia
1101
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Posted - 2014.09.23 09:57:00 -
[195] - Quote
CCP Rattati wrote:Appia Nappia wrote:Right-wing Extremist wrote:dat ADS ROF nerf doe!
Oh they mad! They mad!
So, going from 50% ROF bonus to 15% ROF bonus, will the ADS no longer be able to sit above a tank and kill it in two clips?
EDIT: Before the tank can take steps to evade, I mean And no change to splash damage on small missiles. So they can still have shotgun's damage without a direct hit, at a higher rate of fire, from further away, and immune to the majority of infantry. Swarm Launchers included because there's no change to lock-on time or range. Which is ********. But the Rifles page, "Multiple small tweaks to parameters noone understands" It makes me think of Dee Dee from Dexter's Lab "Ohhhh, what does this button do?" Sad that my PLC is going to lose more of it's arc because the fall speed isn't increasing. Though the Boundless Breach Submachine Gun now has the highest effective DPS. That makes me pretty happy. Core Flaylock cost hurts. It hurts a lot. Won't be running that on a scout anymore. Also, woah! the Magsec is actually goning to have a lower fitting cost than a rail rifle of equal metal value?! Thank goodness the SMG still costs more to fit than a Combat Rifle Still no Proto Burst or Proto Breach Scrambler And a huge increase in fitting cost And the changes to sniper rifle show that it's relegated to a situational tool rather than a legitimate option, and still forces those that want to use it as their primary option into the Caldari Commando suit. Hey Appia, these have not been changed since the original sidearm thread which had all these numbers on display for a couple of weeks. I have never seen these comments before. Not to be snide, but that's what the threads are for, so you can point these out and have a discussion. It's not optimal to get the feedback when we are "locked and loaded".
This isn't really feedback though. If I meant to give proper feedback I'd do it in the discussion thread. Those were just comments for our sub community. More often than not I forget non-scouts come in here.
That, and I didn't have a access to a computer with enough power to load up google sheets at the time. When I couldn't look at the spread sheet I decided I'd take the sidearm changes like a ball in the rough and play it where it lies.
outside repeating myself on the sniper rifle issue, the only thing in that whole list that I reallllly care about is keeping the PLC arc as-is. Which I mentioned in the first development thread this round that mentioned it and I asked/demanded from soraya/kevall/etc on Han's skype channel.
really though, no one mentioned how every time you tweak sidearms you've been making the breach sidearms more competitive?
So very tired
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Appia Nappia
1101
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Posted - 2014.09.23 10:06:00 -
[196] - Quote
uneccesary comment:
I love my breach weapons. The Bravo update to the Breach AR, the 1.8 change to lower ScP rate of fire without touching the TY-5, even when I knew the Ishukone > Boundless > Six Kin SMG was the order of strength I still loved my Boundless.
When this one deploys the first fit I am going to play with is
'Dragonfly' Scout G-I enhanced sidearm damage modifier Bolt Pistol breach SMG RE, Nanohive 2x Compled Profile Dampeners, reactive plate.
So very tired
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Appia Nappia
1106
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Posted - 2014.09.23 19:50:00 -
[197] - Quote
Right-wing Extremist wrote:Haerr wrote:Right-wing Extremist wrote:Iron Wolf Saber wrote:I finally broke down and did something unusual
\\ = Prototype Sniper Rifles Unlocked = // So wait - you'd never so much as fired a shot with the Charge SR before? Sure he has, it used to be basic before it became proto... I mean in the current meta. The one where a headshot doesn't kill an Assault suit. Or some scouts, even.
You act surprised. It's been well know that IWS is a terrible player. One of the worst, if not the worst player that kept on with the game for more than a month.
From his previous posts, I would believe it if someone said this was his very first weapon he's ever had Operation skill at 5.
He calls himself an omni-soldier, but he doesn't have every playstyle, he's really just an omni-fail.
Actually, changed my mind. The first thing I want to do when Delta drops is partner up with someone that has a capture device, have them make a new character, and go needlefuck them repeatedly. Just because everyone needs to know that MLT/STD nanite injector is still a tool for trolling and WP farming rather than utility even with shield HP - which I am thankful for on the Proto and LP one - still doesn't fix the problem that is loss of autonomy.
So very tired
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Appia Nappia
1106
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Posted - 2014.09.23 19:55:00 -
[198] - Quote
voidfaction wrote: Miss the good old days when you could have a charge at std and OHK everything. Also miss when it sounded like a blow dryer vs the high pitch ring we have now.
I too miss when the Charge Sniper didn't cause tinnitus, but I also miss the old animation. Having the the ring around the reticle form was a lot nicer for pulling off the partial-charge than having it in the corner. . . also made no-scoping easier
*Sniff* and the sound of a kickball being punted the old shotgun. Which was a deadly thing, unlike it is now.
So very tired
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Appia Nappia
1110
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Posted - 2014.09.24 00:41:00 -
[199] - Quote
Pseudogenesis wrote:Adipem Nothi wrote: Everyone knows that not stacking armor plates is what makes a bad player.
Damn your HP, I've gotta go fast
You really do need some HP mods. Otherwise you'll just keep dying to the PLC splash damage
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Appia Nappia
1113
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Posted - 2014.09.25 04:04:00 -
[200] - Quote
Adipem Nothi wrote:Assault Scrambler Rifle is still not good. Scrambler Rifle feels largely unchanged.
No sniper review review yet from Appia or Symbiotic?
we've been playing destiny together. And I was asleep most of the day outside that.
Got a headache, can't play DUST when I get these because of the ****** anti-aliasing makes it worse. . . something that isn't a problem in Destiny where I can snipe a character well over half the map given a proper vantage point.
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Appia Nappia
1113
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Posted - 2014.09.25 06:47:00 -
[201] - Quote
I still want that Imperial Breach Scrambler Pistol, It's in the database goddammit! All the have to do is change the name from Imperial to Kador!
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Appia Nappia
1116
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Posted - 2014.09.27 04:33:00 -
[202] - Quote
Adipem Nothi wrote:At the risk of offending some of you, I need to ask a tough question.
In a general sense, is the following hierarchy true? GA Scout > AM Scout > MN Scout > CA Scout
Gallente is best because it is Gallente, the superior race. Their organic designs just work out better as power armor compared to anything else. I mean living armor = self repairing
Gallente is top dog, not because of the bonuses or HP through Plates, but because of the innate repair. For flavor I like it, but light frames having the highest repair and heavy frames having the lowest is in poor form. I don't run armor repair modules and I really never have. And there isn't a thing they can do other than increasing repair rate to 15hp/s while reducing the cost. Even on Amarr suits I don't use them. I either depend on a Logi, a nanohive, or a supply depot. Gallente is stronger than it should be because of that repair rate. With 0 reps per second, the Caldari would be number 1 on slayer scout list.
Caldari Scout makes for a far superior light-assault than any other suit. Shield HP is just too low for the Caldari to be OP, But Complex Damp + Ishukone Cloak will get you by everything but amarr scout in pubs. 2 damage mods and 2 shield extenders and a complex armor plate. And a compact nanohive for reps. Or 1 damage mod and 3 shields. Even with the MCC2 rewards you won't see a lot of amarr scouts out there because as someone recently said today, the current people playing are iether protostomping or terrible. You know which corps are going to field an amarr scout in each squad.
Amarr, 2 complex precision, 1 range amp, 3 complex plates. done. again, repair mods are for scrubs with no friends. Forget about movement because you're going to be stuck with your squad the whole time. Also, just gonna put this in here. Amarr Logi at STD really needs to start with 3 EQ slots or STD Scouts need to only have 1 EQ slot. Because I keep selecting the wrong suit because I see 2 EQ in the list
Minmatar is at the bottom. Ishukone Nova Knives, with Proficiency 3+, on the Minmatar Suit, can kill most proto assault suits. . . but if you don't get the kill off they can still bunnyhop their way out of your range. weapon switching bug where you try and fire too soon swaps back to your first weapon screws you over and often times you won't finish them off like you expect to. Hacking is good for utility and makes the suit desireable but it just doesn't have the same slaying capability (of protosuits, specifically) that Gallente and Caldari do, or the HP to get in a fire fight like Amarr has.
So, GA > CA > AM > MN
Because we're talking about ability to be the top slayer on the team, right?
Order of most fun: MN > GA > CA > AM
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Appia Nappia
1117
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Posted - 2014.09.27 04:47:00 -
[203] - Quote
Also, it's currently 82F in my room, I am wrapped up in a comforter and freezing. . . it's weird getting used to temperatures in the high 90s everyday
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Appia Nappia
1117
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Posted - 2014.09.27 05:28:00 -
[204] - Quote
Pseudogenesis wrote:Come to California, we've been experiencing summer for at least 8 months now
You must have missed the part where I said I moved to California. I've been in Riverside County since the 11th of this month. Will be here indefinitely. . . Seriously missing my car right now,
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Appia Nappia
1118
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Posted - 2014.09.27 06:36:00 -
[205] - Quote
yeah, i'm in a valley. I can see barren hills in every direction. . . when I go outside. Which is never because it's too hot during the day and there are black widows EVERYWHERE! Like seriously, there's a garden int he back and you can see hundreds of them if you turn the spot lights on.
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Appia Nappia
1119
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Posted - 2014.09.27 09:07:00 -
[206] - Quote
Bayeth Mal wrote:Now have an Exotic full auto shotgun and exotic gauntlets, now just need to grind some Vanguard marks and I can buy legendary Helm, Gauntlets and Boots and I'm ready to rock :)
57 hours of play, only exotic is the chest piece Xur had for sale. Got a single exotic drop ever, it was a warlock helm. I need 1 more strange coin to buy the exotic auto rifle
Roommate has . . . ok. He's logged in 144 hours. He's got two exotic heavy weapons, 4 exotic primaries, 5 exotic special weapons, and 1 exotic chest plate looted from a mission. Or at least that;s what is in his inventory right now, as I wait for him to turn off the ******* game so all of us can watch a movie. I know he has more weapons in the vault.
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Appia Nappia
1125
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Posted - 2014.09.28 00:15:00 -
[207] - Quote
I am thoroughly convinced.
The Assault suits are awesome. If people aren't running them, I don't know why. You have enough HP to tank 2 shotgun blasts to the back on ADV Assault suits. The extra slot lets you either fit your suit the same way you could before (If you used one) and then add something else, such as a Cardiac Regulator, Shield Regulator, or Armor Repair, or more HP. The Minmatar and Amarr bonuses directly affect two of the best weapons. With the changes to projectiles damage they have gained more effective DPS due to low shield values. With the extra ammo per clip you have insane damage dealing power. Ferroscales were made for this suit. Amarr dual tank has as much raw HP as a dual tanked Minmatar Sentinel.
The Burst HMG is still lulzy. it's still a crap load of damage per burst.
Gal Logi is still the sexiest of logistics. Because it is Gallente. Oh, and having the HP to tank stray bullets as they hit the guy you're shooting with your yellow beam of joy. But mostly because it is Gallente.
dual tanked scouts aren't a problem. Shotgun and cloak isn't a problem. People are just upset that there is more than 1 scout out of 32 players in a match. And that you don't have to be an elite vet to have a positive KDR. And of course, Scouts make you reliant on situational awareness instead of EZ-mode scans.
SymbioticForks wrote: I'm not even going to bother [Logging into DUST] because of the changes [to sniper rifles]
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Appia Nappia
1128
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Posted - 2014.09.28 01:28:00 -
[208] - Quote
Pseudogenesis wrote:Seems like he's just butthurt his profession got changed. Snipers needed to leave the redline, and with the changes they've become more dynamic, interesting, skill oriented and fair.
*Sniff* Hmm, what's that? Something smells like bullshit.
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Appia Nappia
1129
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Posted - 2014.09.28 02:25:00 -
[209] - Quote
You're oh so very ignorant on the situation. I don't know which it is more of, adorable or sad.
The sniper rifle did not get buffed. It was normalized for current HP values. The range nerf reduced viable locations to run overwatch from. The range nerf does not prevent even those using Tactical Sniper Rifle from redline sniping on any map.
I can count on 1 hand the number of times I've sniped from the redline as a means of defense.
The only time I ever did was because it granted the greatest vantage point on a map. Most of the "I don't wanna get hit" spots are still usable.
Only an idiot would think the range reduction would prevent those that are only their to protect their KDR.
I think Rattati may be an idiot as well. So at least you've got something in common with him.
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Appia Nappia
1132
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Posted - 2014.09.28 06:03:00 -
[210] - Quote
LeGoose wrote:Look at the authors for one. Also I would assume many are afraid to show their faces here knowing their "well thought out" proposals will be blown to pieces. I'm not usually one to say something is just bad at its core, but that ewar proposal is just freaking awful. Why would heavies ever get a scan range bonus over every other drop suit?
Because terrible players come up with terrible ideas.
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Appia Nappia
1133
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Posted - 2014.09.28 06:17:00 -
[211] - Quote
Right-wing Extremist wrote:Adipem Nothi wrote:This makes sense. Because of the range reduction, the only way to countersnipe a redline sniper -- in some cases -- is to assume a sub-optimal, potentially predictable position. Right? So ...
What would happen if two mercs simultaneously assumed different, sub-optimal countersniping positions? What would happen if a "forward recon" scout cloaked his way into a sub-optimal countersniping position and decloaked, rifle at the ready?
Please don't take these questions to mean I'm dismissing sniper concerns. I'm fascinated by the redline sniper quandary, and many perspectives which have come up in discussion I otherwise would've never considered. Potentially, with a Charge SR, that scout could eliminate the threat. On the other hand, that scout might be seen moving under cloak - the human eye is attracted to movement and if the redliner happens to be passing his scope that way while the scout's moving under cloak, he's going to be trying for that easy kill. As soon as you crouch to take your shot, he'll have his headshot while you're waiting for the sway to stop so you can line up your own headshot. In other words, one side or the other would need a little bit of luck - the redliner would need more luck than the countering cloaked scout, though. If the scout sprinted under cloak to a position affording some cover, and waited for say, 30-45 seconds for the redliner to assume they just lost the guy and go back to looking for targets, that'd be a good time for, say, a well-tanked sentinel to offer a diversion. As long as nobody shoots at the damn redline sniper before the scout with the Charge SR does. Nothing I hate more than lining up the headshot on a redliner and then some jerkoff in a LAV, or an ADS, or a lesser-armed sniper spooks him right as I'm about to fire. EDIT: I say Charge SR, just because that's the only rifle where you know one headshot will be enough. The Ishukone or Kaalakiota might just as well be enough, but the Charge is as close to a guarantee as you can get, now that we have the 315% headshot multiplier and you only have one target in mind.
Lol, oh gods. That's so ******* worthless. It's a prime example of when I was saying the Sniper Rifle is ******* ruined because it's only good for situational uses.
You think it's worth your time to spend an entire minute and change to take out one guy that has no real influence on the battlefield. A guy you only want to kill because he shot you once. Or because you're spawn camping everyone else on the team and it's not fair that they got away.
You'd be better off calling in a Viper/Gorgon hoping out in the red line, killing him, then accepting your fate. It's be faster, you'd have less of a chance of dying. . . wait, let me just make that clear you have less chance dying running into the redline for a suicide kill than you do running into a sub-optimal location to snipe. . you'd also be more productive for your team just ignoring them.
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Appia Nappia
1139
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Posted - 2014.09.28 07:57:00 -
[212] - Quote
Adipem Nothi wrote:Right-wing Extremist wrote:I hope you're kidding, Shotty. Absolutely pulling her chain :-)
Remember when the Forge Gun shot 600m? I do.
Remember when people Forge Sniped from the redline? I do.
Remember that time Appia Vibbia went 22/2 with a MLT forge gun on top of a tower, never firing at a vehicle onces? I do. . . that was 1.6, before she dropped the SP to get prof 3.
Remember that time Appia Vibbia went 24/0 with an Ishukone Assault forge gun? Which time?
Still love the time I got hatemail from an outer heaven guy during a PC calling me a redline ****. Sniping from the middle of the map. I loved that spot. Too bad it's outside 450m now. . . It was one of 2 locations you can always snipe the null cannon console on the bridge on Spine Crescent. Post update where they randomized the surface installations, certain ones can see it from up high.
Also, Tac SR still inferior to a forge sniper up high or a roaming Rail Rifle on the ground.
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Appia Nappia
1139
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Posted - 2014.09.28 07:59:00 -
[213] - Quote
Addendum.
Tac SR is more fun than it was before. Kinda like the sidearms are more fun than before... doesn't mean they'll replace my Primary
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Appia Nappia
1140
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Posted - 2014.09.28 09:23:00 -
[214] - Quote
I need to run all of those queen's kill orders. I have not seen the sniper rifle yet. I really want it.
I also want lvl 3 so I can get the cloak and other shader. . . I love purple.
Also, do at least 1 public event per day. You still get minor rewards for after the first.
And do try and get PVP rep from Vanguard bounties because Vanguard Marks can only be used in the Vanguard store :(
And don't trade rescourses for rep, unless you have over 200 of it. Then you can give away the surplus.
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Appia Nappia
1143
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Posted - 2014.09.28 15:17:00 -
[215] - Quote
hfderrtgvcd wrote:Hate to say it but scouts w/ shotguns are broken. Was in a pc yesterday and I **** you not, at least 8 people on my team were running it. Almost all the 1337 players have switched to it.
Don't know who you played but sounds like both teams were terrible. Without REs they're still just fodder for encamped HMGs. It's so easy to counter.
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Appia Nappia
1143
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Posted - 2014.09.28 15:34:00 -
[216] - Quote
hfderrtgvcd wrote:Appia Nappia wrote:hfderrtgvcd wrote:Hate to say it but scouts w/ shotguns are broken. Was in a pc yesterday and I **** you not, at least 8 people on my team were running it. Almost all the 1337 players have switched to it. Don't know who you played but sounds like both teams were terrible. Without REs they're still just fodder for encamped HMGs. It's so easy to counter. Murphy's Law with a squad of FA
lol, so the answer is, "yes they are terrible."
Murphy's Law is a joke. Riding on the coat tails of Espeon's ERA leadership only without him to carry that corp. Who even shows up from FA? I saw most of their top players in Destiny all day yesterday.
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Appia Nappia
1145
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Posted - 2014.09.28 15:51:00 -
[217] - Quote
Adipem Nothi wrote: One on one, perhaps, but dynamics can change as numbers increase ...
1 Shotgun Scout > 1 HMG Heavy 3 HMG Heavies >> 3 Shotgun Scouts
Has this been anyone else's experience?
If they were equally skilled, it'd be more
1 HMG > 1 Shotgun Scout 1 HMG + 1 Logi > 2 Shotgun Scouts 1 HMG + Logi GëÑ 3 Shotgun Scouts 1 HMG + Logi GëÑ 1 RE Scout
Fortunately, the heavies that are best at fighting scouts- thanks to people like me, or marauder, or Assert, indirectly training them- don't play anymore.
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Appia Nappia
1149
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Posted - 2014.09.28 19:56:00 -
[218] - Quote
I may owe spade 10m ISK. . . may. After 64 hours of gameplay I got my first exotic bounty, chose the Thorn because I absolutely Love my only Legendary Primary, Lord High Fixer. Buuut. I need to get the PvP part done first-which I want to do faster but am using a green shotgun with super slow RoF- but gives time for Llast to get an exotic drop before me.
So very tired
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Appia Nappia
1154
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Posted - 2014.09.29 01:10:00 -
[219] - Quote
Llast 326 wrote:Appia Nappia wrote:I may owe spade 10m ISK. . . may. After 64 hours of gameplay I got my first exotic bounty, chose the Thorn because I absolutely Love my only Legendary Primary, Lord High Fixer. Buuut. I need to get the PvP part done first-which I want to do faster but am using a green shotgun with super slow RoF- but gives time for Llast to get an exotic drop before me. At work until WednesdayGǪ I think you owe Spade
Ehh, 500 points needed. +5 for PVP kill with a Void damage weapon, -2 for a death. Only void weapon I have is a really low RoF, low range shotgun. RoF is what makes a shotgun good in PVP while range gives a little leeway towards timingin.
I'm at 39 points. I'm better off just waiting till a blue void shotgun drops or I get vanguard rep up high enough.
Also seriously in need of PSN friends that are willing to grind. Such bitches from DUST, they won't go out of their way to get the Queen's headshot bounties. Super simple, get a fireteam, go to rumble. 1 guy hids in a corner and the other two rush him 10 times each. Then swap weapons, then swap weapons, then rotate to the second then to the third player.
Or the ******* Nightfall mission. I just want to run that before Tuesday but can't solo the servitors, and no one will join "because it's a pain."
******* FPS pansies
So very tired
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Appia Nappia
1156
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Posted - 2014.09.29 06:11:00 -
[220] - Quote
PS3, Ghost. Lvl 28, If not for the first 3 days of the Queen's Wrath event letting you dismantle the armor into Ascendant Shards, I would still be level 23. I have no Ascendant energy or shards, I bought the exotix chest piece from Xur last week, this past weekend I bought the Auto Rifle, My Arms and boots are from New Monarchy, and my head is from the Queen.
So I have a Legendary Hand Cannon, a Legendary Sniper Rifle, and an Exotic Auto Rifle. The rest is blue (or green in the case of my void shotgun)
Also, **** you mollerz. The Exotic drop is not high enough. There's three of every armor and three of each, Legendary Drop isn't high enough. When the gear distribution is so completely lopsided there's something seriously wrong.
Now I either need to grind out 2000 rep with Vanguard so I can buy a Void Rocket Launcher
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Appia Nappia
1158
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Posted - 2014.09.29 10:39:00 -
[221] - Quote
Speaking of PCs, so I was finally getting around to looking at desktops and I remembered that windows 8 was a thing.
Did microsoft ever get pimp slapped hard enough to realize an OS designed for tablets doesn't mix with desktops?
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Appia Nappia
1160
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Posted - 2014.09.29 22:13:00 -
[222] - Quote
Spademan wrote:IgniteableAura wrote:}o{}o{}o{
I'm pretty sure that this is a squid.
I thought it was a crop circle, which we all know are aliens just drawing pictures of their dicks all over the place
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Appia Nappia
1160
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Posted - 2014.09.29 22:19:00 -
[223] - Quote
One Eyed King wrote:Iron Wolf Saber wrote:quick question guys;
Do any of the snipers need any sway adjustments?
I think the kick 'time' (no effect on end result) should be adjusted to match near the rof on the standard rifles at least.
Tactical sway to be able to get full stability while standing? (bit slower but feasible) Crouch remains faster? or anything else your thoughts on swap.
What about being able to strafe while squatting after having stabilized? Is that something that can be done? I think its a bit ridiculous that if you strafe half a step your scope goes wonky.
I never knew other shooters let you strafe for precision aim. As a PC gamer I could always just control the mouse the way I wanted and honestly don't know if you could or could not do them in the valve games.
It had to be pointed out to me that it was the norm for other games.
It never really made any sense to me, with a long weapon that takes time to aim, you should be completely throwing off the stability of it when you move from side to side. It's why I used to laugh at snipers that couldn't figure out you had to be stationary to use it.
It's also a huge reason roaming snipers are useful- again, stressing that fun and useful aren't one in the same, but you need to be useful to have fun in PC.
So very tired
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Appia Nappia
1161
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Posted - 2014.09.29 22:33:00 -
[224] - Quote
I tried tagging walls with vulvae once, people just though I was drawing orchids
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Appia Nappia
1162
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Posted - 2014.09.29 22:38:00 -
[225] - Quote
One Eyed King wrote:Adipem Nothi wrote:Appia Nappia wrote:Spademan wrote:IgniteableAura wrote:}o{}o{}o{
I'm pretty sure that this is a squid. I thought it was a crop circle, which we all know are aliens just drawing pictures of their dicks all over the place Equal odds that these are the work of female aliens. ... unless female aliens aren't permitted to drive :P Who do think crashed in Roswell?
I am not a good driver, I am good at driving. I speed, I'm an aggressive driver, I use the horn, I drive drunk, I text when I drive, and I don't get caught. I'm was in the city frequently so I parallel park with ease, most of my guy friends can't or take several odd tries to get it right.
BTW: Tailgating is the intra-national sign for "Why the hell are you in the left lane. either go faster or get the **** out of my way."
Both of my parents are good drivers that are bad at driving.
My little sister on the other hand, she crashed her car into a street lamp in a parking lot the day after she got it. She's totaled 2 cars in 2 years. You can't talk to her or she gets distracted. If you criticize her she gets flustered and has to pull over. She is a bad driver that is bad at driving.
So very tired
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Appia Nappia
1162
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Posted - 2014.09.29 23:18:00 -
[226] - Quote
Spademan wrote:Oh cars. How people manage to get behind the wheel of those rust buckets I'll never know.
Rust buckets? Mine's like 80% plastic, 15% ceramic, and aluminium for the rest
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Appia Nappia
1170
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Posted - 2014.09.30 04:34:00 -
[227] - Quote
I've been asking for this since forever.
I wanted it every patch, or every other patch. Seriously, the first thread I made about it was back last August/September
So very tired
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Appia Nappia
1171
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Posted - 2014.09.30 05:42:00 -
[228] - Quote
mollerz wrote:I'm also a good bad driver. This is especially so on two wheels. I don't even drive anymore because people can't take it. however, when windy mountain roads in a blizzard come up I'm the guy who drives. That's the only time people are happy to have me drive.
Go ******* figure. Ha. I love driving in bad weather. When I went to school in Toledo, I was driving between there and chicago a lot. Maybe 8 round trips a year.
One of the blizzards I drove through was pretty bad. The Indiana Turnpike has a speed limit of 75mph (Seriously Canada, why are your speed limits so low, 70kmph is like the highest they go). Bitches were going like 45. My tiny little, low to the ground, 4 cylinder engine decided to blaze a trail at the speed limit.
Or I like driving at night because the lack of traffic means I get home/there in 1.5 hours sooner, and because anxiety and not wanting to interact with people when I stop at a rest stop, but some times the road gets super foggy, like 30m visibility and I keep going the speed limit in those poor conditions.
Of course, driving the speed limit in poor driving conditions is being cautious for me. Usually I'm going a lot faster.
So very tired
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Appia Nappia
1179
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Posted - 2014.09.30 09:12:00 -
[229] - Quote
Cross Atu wrote:I come bearing a message, nay a plea, Soraya has been playing with keyboard and mouse since it first was added to the game, and can't figure out how to set off an RE. I watched (via tacnet as I tried to make my duel SMG cloak-less scout work tonight) As the poor lad ran round the map mashing keys trying to make something, anything work. CCP Rattati suggested his salvation lay here in the shop, but Soraya is pretty sure it's scary in here, I think it was something about combining knives and a bunch of drunks, so he asked me to be his emissary.
So here I stand, bearing from you this message imparted to me by Soraya Xel Help me bastards of the barbershop, you're my only hope!
First: @mollerz, I can't play any game without inverting the Y axis, be it controller or Mouse and Keyboard. Hearr's problem with mouse, inability to invert mouse's Y are reasons I never liked sniping with it and preferred controller. Though the main reason was that I was playing on a big screen and had no hard top to use a mouse on. Or it was awkward because the mouse was at the same level as my seat which is just uncomfortable.
Onto the quoted text: haven't really played much with the mouse, other than using the keyboard to type and I used to exploit the issue where if you inputted A or D on the keyboard and tried to strafe on the controller it doubled your speed . . . but shouldn't it just be the same as controller? Right mouse button should set it off. The same button you use to aim should also detonate it. . . . Though, you should double check that he's using remote explosives and not proximity explosive. In fact, I'll bet Cross 2M ISK, payable the next time I log in that the issue was proximity explosives instead of remote explosives.
So very tired
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Appia Nappia
1179
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Posted - 2014.09.30 11:12:00 -
[230] - Quote
So, I'm thinking about making an official red-line sniper's guide, such that everyone can snipe from the red-line effectively.
I'll be sure to double post it in both General and new player sections.
Nerfing range on the sniper rifle was the dumbest ******* thing ever. It just made red-line sniping safer from counter snipers. It's like a bunch of idiots were in charge of the change. . . oh wait, there were a bunch of idiots in charge of the change.
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Appia Nappia
1192
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Posted - 2014.09.30 17:28:00 -
[231] - Quote
Soraya Xel wrote:Appia Nappia wrote:Right mouse button should set it off. The same button you use to aim should also detonate it. . . . Though, you should double check that he's using remote explosives and not proximity explosive. In fact, I'll bet Cross 2M ISK, payable the next time I log in that the issue was proximity explosives instead of remote explosives. I'll double check the fit when I get home, but like I'm 98% sure it was a standard "Remote Explosive". And I know I mashed the right click button along with literally everything else. And my other curiosity, is that right click is the ADS/zoom button on other guns, and it's impossible to select my RE equipment when I have none left. So if it was right click while you have the RE out... how would you detonate your last RE? I will feel remarkably dumb if it was proximities I was throwing, but I'm pretty sure it wasn't.
If you can't select them when they're depleted it is definitely proxi
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Appia Nappia
1194
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Posted - 2014.09.30 22:40:00 -
[232] - Quote
Llast 326 wrote:icdedppul wrote:since your questioning the validity of the 120 km.h I will assume your talking BC
the coquihalla is pretty tame..in good weather you can hit a 160 on it easy if your not really paying attention (also depends on how smooth the ride), in bad weather... well you cant see 10' in front of you so you tend to go slower anyways
Highway 19, even though the posted limit is now 120 you would be an idiot to go over 90.. damn deer and no wildlife barricades
never been on the 97C Islander Socks and Sandals? I'm in the Interior
Did you know, that socks with sandals has been a fashion fuax pas in the USA since at least the early 1900's. I need to find that really old magazine that had a picture of it again. It's somewhere on the internet.
So very tired
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Appia Nappia
1195
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Posted - 2014.09.30 23:32:00 -
[233] - Quote
You probably wear those nasty ass crocs with socks, don't you?
*shudders in disgust*
Good thing I'm already too ill to eat, otherwise I would have lost my appetite.
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Appia Nappia
1201
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Posted - 2014.10.03 05:59:00 -
[234] - Quote
100% certain Musturd won't win, if he logs in or not. He doesn't have that quality that lets you spend 20 hours no-lifing the game to get the win.
So very tired
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Appia Nappia
1209
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Posted - 2014.10.04 21:10:00 -
[235] - Quote
Seriously pissed by the "initial" stats for new officer sniper rifle. You know what it is? It's a Tactical Sniper Rifle that trades +50m for -50 damage and has a charge option.
That's not an officer version of the Charge. A ******* officer charge sniper rifle should have a guaranteed kill on headshot regardless of it being a mlt minmatar light frame or a dual tanked Sentinel ak.0
With the removal of increased zoom on the thale's the difference between the Ishukone Sniper Rifle and the Thale's TAR-07 Sniper RIfle is +50% damage.
Plasma Cannon has the greatest increase. It's not even comparable to anything else it's such a dramatic change.
The Burst AR is in line with the Balac's
The Assault Forge Gun is comparable to the Gastun's Forge Gun
The Shotgun has greater rate of fire than pre-1.8 Proficiency V, which is still ****** up how huge a nerf that was and how proficiency is literally an undetectable change from 0 to 5. Increased Effective and Absolute are pretty meaningless. Only thing that matters is if the Optimal Range is also increased, which would put it from 5m to 7.5m optimal. If Optimal is increased as well than the Shotgun is improved on a scale close to the Plasma Cannon.
Scrambler Rifle. . . meh, cooldown time is faster but heat build up per second is unchanged so it still won't be that good on anything other than the Amarr Assault- or rather the people that would actively want to use it already have Assault ak.0
Rail Rifle has a damage buff of 10%. Charge Up time has never really been an issue, but reduced kick while aiming is probably the most impressive. kick while hip-firing also isn't a big difference.
Combat Rifle is on par with Officer AR weapons.
I seriously think people on the CPM and CCP completely lack an understanding of how alpha damage weapons work. A 10% increase means that for every 10 shots you get 1 for free. An alpha damage weapon with a clip under 10 that receives a 10% bonus means they are not going to see any significant benefit from it. Even a 20% increase, like the proposed change to the Mass Driver's splash damage isn't going to do much. The only significant aspect to the Mass Driver is increase clip and total ammo.
The Laser Rifle looks nice, it looks usable on an Amarr Commando, as opposed the other Laser Light Weapon. Non-Amarr Assaults will still take two "shots" to empty a clip. Stopping after 60 "rounds" seems like a good option.
The Swarm Launch seems. . . useful against tanks Still not part of a 1 person to pilot, 1 person to kill damage ratio though. And all three tanks can still kill you from outside your targeting range.
Am I missing any? Nope. Definitely not. Everything looks covered. Assured that I mentioned them all.
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Appia Nappia
1211
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Posted - 2014.10.05 16:54:00 -
[236] - Quote
hit detection vs aim assist, the age old question of where the scales balance.
The thing I hate the most about aim assist is it lets super ****** players feel like they can accomplish something.
Seeing as my favorite weapon, though I loathe the current range nerf, has never had aim assist I'm fine with complete and total removal.
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Appia Nappia
1211
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Posted - 2014.10.05 16:56:00 -
[237] - Quote
I'm completely serious, btw, I really think it should be removed so that I can just dance around everyone because I'd force them to overcompensate more than they already do without the reticule being pulled onto my character.
It would also push more people into using the Mass Driver again. 2-D explosions for the win!
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Appia Nappia
1213
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Posted - 2014.10.06 02:38:00 -
[238] - Quote
aim assist is a crutch for poor hit detection. And the Mass Driver doesn't have the DPS to be used like that unless it's a squad spaming them together (oh 1.4, those were some good times in PC)
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Appia Nappia
1213
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Posted - 2014.10.06 08:46:00 -
[239] - Quote
Adipem Nothi wrote:Appia Nappia wrote:aim assist is a crutch for poor hit detection. If you're right, then wouldn't turning it off do more harm than good?
At this point in time? meh, it hurts the Alpha Damage weapons: Shotgun, Nova Knives, and Bolt Pistol
The first two have slowly had their AA increased to help with hit detection, you can tell. It's a reason more people use it now, it's not as hard to use as it was before because of the AA. We all noticed the improved hit detection, but you can really feel the reticle being pulled on the shotgun now (post 1.7) than you could during hyper-AA days
Bolt is a new addition. It would become the new hard-more. You'd die more than before because you'd expect a kill and do no damage while lacking the clip size to recover from a miss.
. . . which is the current state of affair with the charge sniper rifle. Hit detection on that suuuuuucks.
It would also hurt the other pistols but not that bad. Ion still has some big dispersion so past 15m you'd feel it.
Flaylock, Sniper Rifle, Swarm Launcher, Mass Driver, Plasma Cannon, and Forge Gun would be unaffected.
Assault variants of rifles wouldn't feel it much, burst would be a coin flip, breach would be hurting, Tactical is surprisingly less affected than the breach.
Last month when Destiny came out and people noticed the really strong AA in that game, I was discussing which was more fun. When using DPS weapons, lower AA is more fun for everyone. It's less twitchy and more skill based. When using Alpha weapons, higher AA is more fun because it means you won't have false hits.
So for me, personally, my preference for weapons are sniper rifles > speed builds > explosives/anything with a parabolic arc > Shotguns > Stealth builds > trolling.
So, my primary preference in DUST doesn't have AA, my secondary isn't viable in my preferred game mode and would be strengthened by removal of AA, my tertiary isn't affected by AA, my fourth is- very much so- but trading longer life for a gamble of killing or not would be better for me. My fifth is more forgiving if I get caught and try to run away, and sixth is too variable.
Iggy's mentioning of really bad precision changes on the left analogue:
Wolfman seriously ****** up the controls when moving from Chromosome to Uprising. We never got back the smoothness we had then, though its close enough and has been long enough that most have forgotten.
Ugh. CCP working on DUST should be an example to every single intro to X language, Save backups and put in comments on all your work or you'll **** up like these guys.
Nothing good about Uprising. Only good parts came from months after it was released. All those things could have been added or changed in Chromo
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Appia Nappia
1214
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Posted - 2014.10.06 09:12:00 -
[240] - Quote
Pseudogenesis wrote:I was under the impression that shotguns didn't have AA, guess I was wrong. Now I have no excuse for being so terrible with them.
Shotgun is so ****** up in this game. Sometime it acts like a weapon with pellet spread, other times it's like a Kamehameha and anything hit by part of the blast is hit by all of the blast. Both are noticeable when firing it near 2 enemies. Sometimes the one in the back that you've "locked on" to takes all the damage and sometimes there is partial damage applied to both.
Also, Kamehameha is in chrome's dictionary. I just learned this.
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Appia Nappia
1220
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Posted - 2014.10.07 03:14:00 -
[241] - Quote
Adipem Nothi wrote:One Eyed King wrote:Alder King wrote: If only passives were personal. And the hall logi bonus wasn't to precision, medium grants could use dampeners again Shared passives are a thorn in my side. But I think that is a client side update, which is why we had to ask for the adjustments to scouts like we did. It would be nice if Medium frames could have some EWAR incentive as well. If we get a client update, we should push for disabling shared passives as well as Gav's suggestion: Precision >= Profile :: Position painted to TacNet Precision >> Profile :: Position and Orientation painted to TacNet Active Scanned :: Position and Orientation painted to TacNet + flux depletes cloak reserves, depletes active scanner charge, and disrupts repair tool for 5-10 seconds + eject buttons for vehicles + slower entry/exit vehicle + "fog of war" haze at redline+ Dropships exploding instantly instead of letting the pilot and all passengers safely jump out What else is on the Christmas wishlist?
Fixed that for you.
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Appia Nappia
1220
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Posted - 2014.10.07 03:17:00 -
[242] - Quote
Gavr1lo Pr1nc1p wrote:hfderrtgvcd wrote: I haven't seen a heavy hate thread in days. Or even a give minmatar scouts a 5000% bonus to everything. Eh i still hate them. Skilless scrubs filling up every PC corp in existence spamming HMG's all over inside of cities everywhere...but I think CCP did something right with them at least. They certainly aren't as bad as before *shudders* Three words perfectly sum up the quick and easy solution to this problem:
Allotek
Plasma
Cannon
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Appia Nappia
1220
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Posted - 2014.10.07 03:23:00 -
[243] - Quote
Add this to the wishlist:
Breach Shotgun, 50 damage
KR-17 Breach Shotgun, 75 damage
Allotek Breach Shotgun, 100 damage
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Appia Nappia
1220
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Posted - 2014.10.07 03:29:00 -
[244] - Quote
Ghost Kaisar wrote:Appia Nappia wrote:Add this to the wishlist:
Breach Shotgun, 50 damage
KR-17 Breach Shotgun, 75 damage
Allotek Breach Shotgun, 100 damage 1200 base damage for a shotgun? Imagine the tears. Don't do it. Put damage at 1.5x the normal shotty, and just give it a 4 round clip instead.
And yet, the rate of fire on it is so slow, my PRO gal assault would still turn around and kill the shotgun user that sneaked up on me like my ADV one does to CroeDron shotguns
So very tired
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Appia Nappia
1220
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Posted - 2014.10.07 03:31:00 -
[245] - Quote
Appia Nappia wrote:Ghost Kaisar wrote:Appia Nappia wrote:Add this to the wishlist:
Breach Shotgun, 50 damage
KR-17 Breach Shotgun, 75 damage
Allotek Breach Shotgun, 100 damage 1200 base damage for a shotgun? Imagine the tears. Don't do it. Put damage at 1.5x the normal shotty, and just give it a 4 round clip instead. And yet, the rate of fire on it is so slow, my PRO gal assault would still turn around and kill the shotgun user that sneaked up on me like my ADV one does to CroeDron shotguns
The breach shotgun needs to be a tool of fear. Capable of killing 2 prototype suits with 2 rounds- when inside optimal range.
If you mess with the other numbers you're just gonna keep it in the same place it is now, a useless tool.
So very tired
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Appia Nappia
1220
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Posted - 2014.10.07 03:36:00 -
[246] - Quote
Gavr1lo Pr1nc1p wrote:Appia Nappia wrote:Gavr1lo Pr1nc1p wrote:hfderrtgvcd wrote: I haven't seen a heavy hate thread in days. Or even a give minmatar scouts a 5000% bonus to everything. Eh i still hate them. Skilless scrubs filling up every PC corp in existence spamming HMG's all over inside of cities everywhere...but I think CCP did something right with them at least. They certainly aren't as bad as before *shudders* Three words perfectly sum up the quick and easy solution to this problem: Allotek Plasma Cannon 1.8k HP on an Amarr heavy says **** you PLC It also laughs and instagibs you before you have time to line up a shot
Fine, more than 2 words:
Scout mk.0 3x Complex Light Weapon Damage Modifiers Allotek Plasma Cannon, proficiency IV+, fitting optimization II+ Boundless Breach Submachine Gun, proficiency III+ Flux Grenade Ishukone Cloak Field; Nanohive 2x Complex Profile Dampeners; Complex Kinetic Catalyzer
You've got a range of 200m, if you can't approach and line up a shot with a cloak from within that range you should probably just give up and stick to the weapons with Aim Assist.
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Appia Nappia
1222
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Posted - 2014.10.07 04:02:00 -
[247] - Quote
Ghost Kaisar wrote:Appia Nappia wrote:Ghost Kaisar wrote:Appia Nappia wrote:Add this to the wishlist:
Breach Shotgun, 50 damage
KR-17 Breach Shotgun, 75 damage
Allotek Breach Shotgun, 100 damage 1200 base damage for a shotgun? Imagine the tears. Don't do it. Put damage at 1.5x the normal shotty, and just give it a 4 round clip instead. And yet, the rate of fire on it is so slow, my PRO gal assault would still turn around and kill the shotgun user that sneaked up on me like my ADV one does to CroeDron shotguns Two words: Counter-Strafe. You can predict where people are turning and act accordingly. My favorite is just jumping over heavies as they turn, blapping them in the back. Only idiots walk into the backs of people expecting to be fine when they turn around. I've seen enough jump-turns to know better. Counter-strafe saves lives. I can understand why you want an insta-killing CQC weapon. It would make sense, but you need to realize the implications. It would be FOTM. TTK is king in this game and you know it. How long before everyone goes and puts it on their scout because you no longer have to worry about Heavies? Heavies are SUPPOSED to be tanky. What is the point of a point defense suit with no mobility OR dampening if you can still be insta-killed by stealth? There would be no point to the suit. It's the perfect hard counter. Just like the old days with Cal Scouts and eWAR. You couldn't do a damn thing.
My Sentinel A-I and G-I can tank 1200 plasma damage without any modules equipped. Check your math before you talk about what can be "instal-killed." The number is based off of Assault HP, taken into account that a Heavy should be able to be downed by a full clip, assuming equal tiers.
It would not be FoTM. People care about their KDRs.
If people saw the numbers but lacked experience using it flocked to it, they would quickly find themselves breaking even or slightly better than a 1.0 KDR with a Breach- assuming they had the predator style skills to get up to a target unnoticed.
It's the ultimate form of Assassination, with 1.2 seconds between each shot and 1.4 (max skill: 1.19 ) seconds to reload a single round, it completely lacks the ability to be used to clear a room, something the basic shotgun has the potential to do.
1.0 KDR with a shotgun in the city is lame and pathetic. Given the opportunities for others to see you moving and the lack of DPS firepower to protect yourself. A 1.0 KDR with a shotgun in the city puts you into the category of people I make fun of and call scrubs.
Any combat scout that runs a KDR like that isn't useful to the team. They're a nuisance to the other team, not a boon to your own.
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Appia Nappia
1222
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Posted - 2014.10.07 04:06:00 -
[248] - Quote
Gavr1lo Pr1nc1p wrote: Tbh id use the PLC with a BP
That's like running shotgun with knives. . . BP is closer to Nova Knives actually, I never mix two alpha damage weapons. Kinda like I don't mix armor and armor or shield and shield damaging light/sidearm combos.
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Appia Nappia
1222
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Posted - 2014.10.07 04:12:00 -
[249] - Quote
speaking of 200m . . . Anyone not busy playing Destiny mind checking the max range of the plasma cannon in game?
SDE says the PLC has a max range of 400m
I have a working hypothesis that the reason it only went 200m pre-delta was because it also has a maximum lifespan. The reason it exploded at 200m was because the arc needed to travel that far needed that much time to get there.
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Appia Nappia
1222
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Posted - 2014.10.07 04:16:00 -
[250] - Quote
mollerz wrote:@ghost it is hard to go from 60ish FPS to 30. Impossible to go to whatever dust is... low 20s? to less when super close to most low ping players.. I tried.. couldn't do it.
I don't see why CCP can;t do the proper optimizations to maintain 30 FPS like every single other FPS on the PS3. the FOV is narrow and the graphics are nowhere near taxing (and they shouldn't be given the quality).
One more thing for the xmas list- How about proper physics on player models so when a knifer hits a heavy we don't go through them but actually "collide with them".
That would be amazing.
Additional collision wishlist:
Max LAV impact damage 1000- additionally, may help with the insta-gib problem when touching a tank with your LAV
When walking backwards into a wall, it acts as if they there was a curve in it, allowing you to continue moving backwards instead of being stuck on the wall or object on the field. Same with walking forwards, if I clip a wall, let me slide to the side to continue going forward instead of completely arresting my movement.
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Appia Nappia
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Posted - 2014.10.07 08:10:00 -
[251] - Quote
mollerz wrote:Alder King wrote: Supposedly it's mostly from taking up too much memory because of how poorly it's optimized. Loading in the giant huge ass maps takes resources away from the system.
Same way restarting or closing all your chat channels improves performance, less **** load that's always there even when you can't see it bogs down the system.
Chopping up the maps should fix that initial lag spike at the beginning of every match Thanks for the clarification...? Alt of someone.. That is a completely different problem than rendering. Memory optimization and what not. But also why are they clinging to UE3? UE4 is vastly better. Hell, I had written Unreal off myself because their terms were 25% of your profits. sheeit. Now it's 5%!? That's actually possibly acceptable I'm going to subscribe tonight and start pouring through it. If I find it's a lot better than unity I might look into moving to it.
CCP Paraphrased. wrote:Because we've already put so much work into modifying UE3 it is basically a completely unique engine and we've already made the new features of 4 on our own
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Appia Nappia
1249
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Posted - 2014.10.07 19:27:00 -
[252] - Quote
Another thing for the wish-list
Manus Peak Domination being moved from where it is now to [C] or [B]
Manus Peak Skirmish having the old red-line such that the attacking team didn't start with the ability to snipe [A] after spawning in.
Better "smart" spawn mechanics for Ambush
Squads spawning on Rally Points in Ambush
Locking vehicles to squad only
locking vehicles by only allowing the person that called it in, or the person that hacked it, to pilot it.
removing the pulsating glow from nano-hives and just make it a permanent 2-D circle
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Appia Nappia
1249
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Posted - 2014.10.07 19:32:00 -
[253] - Quote
One Eyed King wrote:IgniteableAura wrote: 5. ACTUAL SPECIAL CONTRACTS! Ive never seen that playlist used in the entire 3 years of Dust. Have a daily rotating map in there thats special. Could be extra isk, SP, gear drops, you don't lose the gear you are wearing, etc. You can run this mode for the first hour you are online every day.
When I first started a saw some. They were like Tokyo game show exhibits, or other gaming exhibits where you could play the people at the trade show. I think there was also a Dev event on there not long after that but at best it has been a year and a half or more since it had been used.
it's actually not quiet been a year since they changed the battle finder to being it's stupid current form (PC balltes used to have actual times on them and not just count-downs)
The dev event was in the current form. It was 150 clone ambush where you could do old-school FW style battle option to pick which side you would be on, one with devs and one against.
It was dumb, the dev team couldn't ever score 50 kills, the battle either ran out of time or devs got cloned. And for some reason, they thought they knew better than the community when it came to balancing weapons. weapons that they themselves were almost as incompetent with as IWS
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Appia Nappia
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Posted - 2014.10.07 20:34:00 -
[254] - Quote
Fractured Road, domination mode
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Appia Nappia
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Posted - 2014.10.07 22:42:00 -
[255] - Quote
Adipem Nothi wrote:Appia Nappia wrote: Squads spawning on Rally Points in Ambush
Very clever, Appia.
Was something I used to believe happened, during the era of Ambush spawning you in ambushes and where there were only 8-12 spawn points that you were sent to randomly.
I loved those spawns. Dying and coming back in the middle of the enemy team, or behind enemy lines, or with your team, or on the other side of the map. Although "the other side of the map" was never more than 200m away. Unlike a lot of ambushes have it now where you'll start a good 500m+ away or spawn in the middle of enemy fire.
Spawning mechanics must be super complicated, because adding the current one that we've had for over a year and a half was done in a hot-fix, not a client side update.
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Appia Nappia
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Posted - 2014.10.08 22:56:00 -
[256] - Quote
Why does Monk's hammock make a sound, could this be why he has gone missing?
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Appia Nappia
1261
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Posted - 2014.10.09 17:01:00 -
[257] - Quote
Current model is "hey scouts, we're gonna give you +1 slot and +1EQ slot, but **** you anyways because now you need an extra low slot and an EQ slot to dampen against prototype precision."
Basically, 1.8 > 1.7 > 1.6 > 1.8-C = 1.8-D > 1.8-A = 1.8-B > 1.4 > 1.3 > 1.2 > 1.1 >1.0 > 1.5
Complex Damp + STD Cloak to get under proto scans was enough to make up for the Shotgun losing Rate of Fire bonus, but at 1.8-A we lost that and it changed to 2 damps and a PRO cloak for Gallente and 3 damps and a cloak for everyone else.
The Combat Rifle being just ridiculously OP made it so much better than a shotgun and the best pairing with nova knives, making 1.7 a very healthy time for Min Scout in PC. Frequently ran into Moodly killing me with it. >.<
1.6 was basically everyone running around with an Assault Scrambler Rifle, at the tail end of 1.6 I recall fondly of gunning Zatara down with his own build, or going aganst him in a suit with only a basic shield extender and a Templar Scrambler Rifle against his Logistics gk.0 and winning. At the beginning of that patch. . . he was killing me repeatedly with core locus grenades and orbitals . . . I was on his team then . . .
C&D have been alright. Nothing changed to EWAR stats in Delta. There's still no room for a dedicated sniper in PC, because Rattati would rather believe he made the right choice and agreed with Iron Wolf Saber- the first of many red flags- and ignored the other half dozen dedicated PC snipers that commented on it. The Sniper Rifle is the first of any weapon to be balanced specifically around of Public Contracts. And best of all the range nerf hampers counter-sniping people in the red-line instead of bringing people out of it. And there's still a need to stack damage modifiers on the sniper rifle so classic scout-sniper is SOL and has been since 1.3
1.8-A/B, This is probably the middle ground between terrible and good. Such an absolute extreme was needed to dampen. A scanned scout is a dead scout. Precision was too strong on the Cal Scout. There was really only room for Cal/Gal scouts in PC. Cal were walking scanners not capable of engaging in combat because every cal scout saw the enemy's cal scout. And it cost Gallente too much in fitting resources to have enough combat power to be effective in the city. But at least it wasn't the next ones on the list.
1.4 was good. A pair of shotgun scouts could hold down most positions. This was the last time kincats were a staple of my Gallente Scout. Since then they were novelties or only used on rare occasions. 2 scouts = 4 mediums = 1 heavy + logi, it was a nice balance. When people tried to send in half a squad to take the city objectives our scouts could keep them at bay.
1.3 and 1.2 were actually very similar, they probably deserve an equal sign. The prevalence of Caldari Logi was the balancing feature of this one. It was when the Hybrid weapons got separated into Blaster and Rail -which was stupid because they're both Hybrid Weapons. Why isn't there a difference in percentages for Pulse and Beam lasers? There's one for Explosives and Projectiles. I took offense as a Gallente Rail specialist. But at least I could move my controller kinda how I wanted to.
1.1/1.0 "OH MY GODS WHAT DID YOU DO?!" yeah, that initial day one of Uprising. I tried to use the shotgun only to find myself rotating in CQC at about the rate the second hand on a clock moves. This was absolutely terrible. The controls were so ****** up the shotgun was useless.
1.5: still, not being able to aim was not nearly as bad as when Aim Assist was turned up to match EVE's level where it requires selecting a target and letting the computer do the work for you.
Checking logs. Yep. 1.2 was the last time I used a Gallente Scout for sniping in PC. Since then it's been something else. Headshot bonus and reduction to range made the weapon as effective as it was in 1.7: something you bring out to kill a specific target(s) then switch back to something useful. Outperformed by Forge Guns for 'slayer' capabilities, outperformed by ADS for tactical removal of assets
Basically that list is for CQC game. Scout sniper one would be (1.2 = 1.1 = 1.0) > 1.3 > (1.4, 1.5, 1.6, 1.7, 1.8-D) > (1.8, 1.8-A, 1.8-B, 1.8-C). Z-fighting when on surface installations hasn't been resolved, absolute limit on rendering was removed, but you could game the system when that was in place.
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Appia Nappia
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Posted - 2014.10.09 18:32:00 -
[258] - Quote
Llast 326 wrote:History shows Wall of text posting Ad Hominem defence mechanism Concrete Operational thought process Well worded but flawed ideas Edit: Assessment: Llast should not engage Shotty will engage, enjoy himself but find no meaningful change Appia should be turned loose on full Rawr (just for Llast's entertainment) Meh, The way I see it, precision is the norm. Without skills or modules you will be scanned. The point of Dampening is to protect yourself and your tactics. Dampening is a form of defense just like armor plates are a form of defense. Precision enhancers are an offensive module used to defeat someone trying to protect themselves. Similar to someone using damage mods to burn through extra HP instead of matching the other guy's health.
Since damage mods compete for slot space for shield modules, they need to increase DPS by a value you think is worth HP of equivalent tier.
If 2 suits were facing eachother, both with the exact same kills and the exact same fittings with a single difference on 1 has a complex damage modifier and the other has a complex shield, I believe the one with the shield module should win, assuming both hit with every bullet.
This is because Shield Extenders are a defense tool while damage mods are an offensive tool, defense should always have the advantage in head-to-head engagements,
It's the same way for dampening. You are defending your self by using a profile dampener.
I also think that there's a cap on the number of modules you can use before it's redundant. 2 is the cap for EWAR.
This is why I like Amarr having the Precision bonus. It's still annoying how that really doesn't fit the New Eden meta, but it places a hard cap on it.
Precision's greatest strength is that it causes attrition. Regardless of whether shared passives get removed or not, dampening only affects a single unit on the field: yourself. Precision affects each enemy unit you encounter. If a single person has a strong precision value than every single person on the other team has to try and counter that solitary unit.
That's why there needs to be a feasible limit to how precise it can get, which means there needs to be a hard cap on how many modules can be used. It's a lot easier to give Gallente or Amarr the precision bonus when they only have 2 high slots rather than figuring out at what level of bonus does the stacking penalty make using more redundant.
This ins't my opinion as a Scout. It's my opinion as someone that makes tables, analyses the best option, and can see FoTM fittings before they happen. As a Gamer that has spent days building characters for dozens of role playing games, looking for the best way to min-max, someone that's spend days breeding pokemon so I could have min-maxed stats and win multiplayer, someone that's done hours of research on whatever current RPG, be it JRPG, KRPG, Western RPG videogame or pen & paper kind. Or the hours upon hours I've done playtesting and homebrewing. I will find the most OP fitting and I will use it.
As long as there is an effective way of overcoming dampening then there is no point to it. As long as it takes more than 2 slots to dampen against the highest precision Scouts will only be "OP" in pub matches where everyone and anyone is OP because 99% of the playerbase couldn't hit the broadside of a barn without Aim Assist, cry "Nerf!" and blame cloaks every time they get flanked, and basically just whine about whatever killed them last.
Honestly I would much rather have Dampening being the Scout Role Skill again and no one having a precision skill. Stealth, hacking, assassination, dropping uplinks behind enemy lines, those are the defining features of the Scout.
certain people's obsession with minmatar and kincats don't make that a feature of the suit. With the reduced melee damage from Chromo, Myo's aren't very useful, Cardiac regulators get more mileage on Medium Frames, and Min-Assualt uses a single kincat better than a min-scout.
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Appia Nappia
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Posted - 2014.10.09 18:37:00 -
[259] - Quote
Adipem Nothi wrote:We previously discussed with Cross Logi scan range and scan precision. Logi + 1 cPE (32 dB) scans undampened MN/AM Scouts Logi + 2 cPE (27 dB) scans all undampened Scouts More MathAssault scan profile matches that of the Logi, but their scan precision is +5 and their scan range is -5. Can you guys think of any reason not to set Assault scan precision and range to match that of the Logi? The objective would be to two fold: * Give Assaults reason to use EWAR modules * Further encourage Scouts to dampen
Because logistics need to be the best at everything, otherwise how can they support? You don't expect them to use Equipment, do you?
Actually, I'd rather the Assaults have a matching range but -5 to profile instead of precision. While Scouts, the only light frame, have true dominion over the scan categories have Medium Frames split them up. Logistics have Precision as it's a group oriented ability while giving Assaults better dampening because it's a solitary ability. Both being capable of interacting on the EWAR table.
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Appia Nappia
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Posted - 2014.10.09 20:30:00 -
[260] - Quote
Spademan wrote:hfderrtgvcd wrote:Appia Nappia wrote:Adipem Nothi wrote:We previously discussed with Cross Logi scan range and scan precision. Logi + 1 cPE (32 dB) scans undampened MN/AM Scouts Logi + 2 cPE (27 dB) scans all undampened Scouts More MathAssault scan profile matches that of the Logi, but their scan precision is +5 and their scan range is -5. Can you guys think of any reason not to set Assault scan precision and range to match that of the Logi? The objective would be to two fold: * Give Assaults reason to use EWAR modules * Further encourage Scouts to dampen Because logistics need to be the best at everything, otherwise how can they support? You don't expect them to use Equipment, do you? Actually, I'd rather the Assaults have a matching range but -5 to profile instead of precision. While Scouts, the only light frame, have true dominion over the scan categories have Medium Frames split them up. Logistics have Precision as it's a group oriented ability while giving Assaults better dampening because it's a solitary ability. Both being capable of interacting on the EWAR table. This. I feel like a low profile fits the assault role better than better scan precision I always figured being able to find and terminate threats would be more fitting to the Assault than hiding.
Think of it in more of a mobility sense. The assault has more stamina than the Logi. They can use that to move about the frontline. One aspect of frontline fighting should be flanking. That's not really viable because precision is powerful enoughh to give away your location at all times.
Lower Profile would give the Assault more opportunities to preform in their role.
Also, I would rather the person with precision not engage the enemy. I'd rather them sit back and get an assist or steal the kill instead of risking them dying. Otherwise someone else that couldn't be seen without Precision Enhancers might come up and get the jump on me.
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Appia Nappia
1275
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Posted - 2014.10.09 21:27:00 -
[261] - Quote
Seriously. You guys should try using the shotgun in PC.
Because you speak like you've never done that before.
You talk as if you never had to go up against a team of full proto sitting inside Orbital Artillery at the point that has complete cover. Or the Domination point, or the point far in the center that lost the closest entrance to it when they downsized that particular Outpost.
As someone that actually has done this, I can tell you-because you've got no experience of your own to speak with and only listen to people complaining about something in pub matches on the forums- that the cloak makes no difference to whether you get the drop on someone.
Cloaked or not, if you're on the tacnet you're dead. Cloaked or not, if you're spotted with anyone using 720p you're dead. Cloaked or not, it still takes 3 or more shots to kill all non-scouts now.
Stop trying nerf something you don't Stop talking about things you don't understand.
Apothecary Zak'i should be you're Iron Wolf Saber in this instance. If you're agreeing with him, that should really be a huge ******* red flag.
Don't turn the shotgun into another Sniper Rifle where it's balanced for pubs and useless in PC.
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Appia Nappia
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Posted - 2014.10.09 21:29:00 -
[262] - Quote
And just to note: Last time I logged in I went 9/1 using my Templar A-I Assault with STD shotgun I also went 18/3 using my ADV Gallente Assault suit with HMK2 the yellow one I have hundreds of that used to come in the old merc packs
Nothing stops an Assault from using a Shotgun well, especially in Ambush.
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Appia Nappia
1278
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Posted - 2014.10.09 21:34:00 -
[263] - Quote
Spademan wrote:Now, I don't use shotguns in dust, but I'd just like to point this out: I haven't played a single game apart from Dust where a shotgun can't kill you in one hit up close.
TF2, the Heavy can take more than 1 shot. And then there's. . . um. . . there's . . . nope. Really only DUST 514 that has a shotgun -2 different shotguns really- that can't score a kill at point blank range.
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Appia Nappia
1279
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Posted - 2014.10.09 23:04:00 -
[264] - Quote
Spademan wrote:Perhaps Dust Shotguns should be fully automatic by default? They've got such a low rate of fire automatic or not it really wouldn't make a perceivable difference
Shotty GoBang wrote:You may have played more PC than I have in total.
Then again, if you subtract all the matches where you sniped from rooftops or the redline, I'll bet I've got a healthy lead on you. And being that you've served strictly in non-competitive corps since your brief stay in TeamPlayers, I'm willing to bet I've seen tougher fights as well.
You subtract the matches I've sniper from the red line and you take away about 50. Only on Spine Crescent on the defender's side did I ever sniper from the red line, and that was only because that was the best vantage point at the time. Eventually, by July I stopped going there because too often rail tanks were bombarding the area. I had a much, much better place to sniper from on that map inside the field of play that I can go to every time from either offense or defense. But now that spot, that's not in the redline, is useless because of the range reduction.
50 matches is about a week and a half. During my stay in Hellstorm Inc, I've run shotgun as often as I was in the redline.
My "breif" stay with TeamPlayers was a little over 3 months. Did about, well the first week I did 40, the weeks after that there were at least 3 a day, less Saturdays when I was being social. So, yeah, my brief stay was maybe only 250 matches with them. After the second week the Sniper RIfle got hit hard by an indirect nerf and I only used it situationally after that.
-good times, Jolly captured a game against me. Some idiot that will remain nameless got scanned, jolly went to see who it was and found me sneaking around in my 273 total HP suit. Until I saw that video I was pretty pissed thinking, "How could he find me! I was dampened!." This moment is logged somewhere in the thread.
Where did I go after TeamPlayers (well, actually what I count as with that corp includes the EoN coilition of PC players Moiden Heath Poiice Department)? Ancient Exiles. Why? Because they were still actively engaged in PC.
When ML was locking districts, AE refused to do it- of course at the time there was a really good PvP EVE corp in the alliance that could run Orbitals or stop the other team from using them- I had many, many good fights against Moody and Radar and Commander Marquess (most dedicated PLC'er ever, used it all through that weapon's dark ages). I was getting in at least 10 fights for several weeks until the PvP corp left and the decision to lock down happened. Then it was like 5 a week because there were so many people and only so few matches.
At the same time, I was doing side battles for Kardia Scorpio's corp Titans of Phoenix (such a dumb name), although would have at least made sense if at least one person was from somewhere like Arizona.
Sometimes using my main, sometimes using my character that was a director- super sexy slayer using a Logistics mk.0. 4 EQ + that strafe Speed still makes it a nice suit, despite the bonus being ill-fitting. (So dumb to have the lowest HP suit have a bonus to a EQ that puts you into the thick of things).
ML is terrible, and PC doesn't really happen when the CEO and 5/6 Directors are spending more time in Destiny in 1 day than DUST in a week. They weren't very good when I first got there. But Kardia was the FC and did a great job. The same guys couldn't keep up the performance they had with him running the shots as they did after. Leither was probably the next best but a month or so with only about 2 PC battles a week went by right up until Hotfix A. Then it was like 4-5 a week up until the Destiny Beta. Then 1-2 a week is all I participated in.
You're right Shotty, I did spend a lot of time sniping, and I was in the red line for more matches than most of everyone else here combined. But then again, I've probably run Shotgun with Hellstorm -which was a very small amount- as often as you've played in PC total.
The number of matches I've participated in broke 1000 around some time in August. 2013. As of July 2014 I probably had around 3-4k matches, Z was probably at just under 5k, given my drop in activity and his time before I met him.
Have you even played a hundred matches using the shotgun?
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Appia Nappia
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Posted - 2014.10.09 23:06:00 -
[265] - Quote
Haerr wrote:Thunderdome: Appia vs Shotty! Time and place: TBD Anyone up for a bet? (btw if you haven't noticed by now; I do enjoy a bit of trolling )
Only joke weapons like Breach Flaylock or quickscoping Sniper RIfles make for good matches in the Thunderdome. Why would a scout with alpha damage weapons ever enter a fair fight. . . . unless it's with knives, but it really loses it's effect when you aren't in the heat of battle and you both break off from your DPS/Apha primary and both pull out knives and battle in your own little world.
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Appia Nappia
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Posted - 2014.10.10 06:18:00 -
[266] - Quote
Adipem Nothi wrote:Appia Nappia wrote: Have you even played a hundred matches using the shotgun?
Seriously? If you tallied my Shotgun kills, they'd exceed your total kills. I do wish you'd put that c*ck back in your pants. I don't want to embarrass you :-)
Oh, hey, congrats. You've played more pubs than me. I haven't cared about total number of kills per week since last November when I was competing with a few corpmates for higher spot on the total kill board.
Those annoying weeks when all the districts were locked? I was AFK farming because this game is dull and boring. It's mildly amusing running into the more well known protostompers You on the other hand leave the match if it isn't a map you like or you find yourself on the wrong end of Nyain San, unless you've changed your tune with the new match making system, but because all you do is play pub matches you've probably got the basic numbers to still get stuck with them.
You're a little pubbie that goes and takes the easy route.
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Appia Nappia
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Posted - 2014.10.10 08:15:00 -
[267] - Quote
Pseudogenesis wrote:Why do you stay on if you find it dull and boring? I find pubs dull and boring. PC is competitive, which makes it fun. I've got a total of 2 kills this month on my Main. I only logged in pay Spade for a bet and get in some sniping. Got the tail end of a match before I got an invite to do a raid in Destiny.
When was the MCC? I played the most then. And a few games after Delta dropped for further examination of the sniper rifle, but that was on my supah sekrit alt
By the end of the month I'll be playing DUST because I'll be bored with my other games. I'll have a nice 500k waiting for me to spend on whatever.
And I like my playing with my friends I've made, though currently all but a few are on that other game.
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Posted - 2014.10.10 12:20:00 -
[268] - Quote
Issue 1: the Gallente scout w/ shotgun has been a staple of DUST 514 since they were being called Scouts Issue 2: The Shotgun does not follow alpha damage vs dps damage over time graph Issue 3: There is no meaningful progression between tiers in the shotgun
Question 1: Is the cloak the actual issue? Question 1a: What are the performance values of Gallente scout with 2 complex dampeners vs Gallente scout with 2 dampeners and cloak while using a shotgun? Question 1b: What are the values of similar situation with Caldari Scout? Question 1c: Does a scout with a cloak and no dampeners outperform a tacnet invisible uncloaked scout.
Question 2: Is the visibility of the cloak taken into consideration in terms of balance? Question 2a: Can the values of the cloak be changed in a way that grants the visibility of active cloak while still as a permanent effect without a client update? Question 2b: can the transparency be changed so you are less translucent?
Question 3: What is the health of Shotgun Performance on non-scouts?
Question 4: Would the Forums have prevalent anti-scout/cloak/shotgun topics with the removal of less than specific 5 individuals?
You know what? Let's make Question four the first and foremost question.
"Shoot Scout with Yes", "The new answer to STOP tanked scouts", "best scout suit .! ?" and "'Sever' Scout Fail..." are the only threads that have scouts in them within GD. Heavies and ADS's have more threads dedicated to them then Scouts.
You take the first seriously? The one in your signature that is a joke?
The second one you commented on. https://forums.dust514.com/default.aspx?g=posts&m=2395289#post2395289 Trolling. Pretty good. I especilly enjoyed that he said the problem was old assault HP and solution was current Assault HP. . . apparently no one noticed those values.
And the last two don't even discuss anything with balance.
"@People groaning for a Caldari Scout nerf", "Scout request on how Cloaking works", and "One suit to rule them all, one suit to find them,"
Heh, their complaints aren;t even about cloaks. It's about regeneration and strafe speed. Really, it just makes me like my own idea for setting all Racial suits at the same movement speed and have a different sprint modifier based on Role
7 topics in the first 5 pages of GD and first 5 of Feedback combined, that's basically closer to the number of threads on dropships on page 1 of GD
Right now, Shotty, you're the one that's the biggest proponent for supporting the idea that cloak+shotgun is too OP.
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Appia Nappia
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Posted - 2014.10.10 20:21:00 -
[269] - Quote
Rebalance the Shotgun and Breach Shotgun. How to:
Step 1: extrapalate linear data for what the DPS on a rifle with an optimal range of 5m would be Step 2: determine if you want to adjust the fire interval of either one Step 3: decide after how many seconds should the hypothetical rifle deal equal damage as the shotgun
For an example, let's look at the Bolt Pistol
****. Ok, so I was going to make a table comparing blot pistol alpha to AR's DPS at the fire intervals of the BP and the DPS of the Magsec . . . but my computer is too slot. The point of using the Magsec is because they're both Caldari tech with similar ranges and both sidearms. The point of adding in the AR is because, despite the current changes, I still prefer sidearms to be comparable to light weapons in terms of killing power and thing Ammo and range should be limited vs their light weapon equivelent. . . instead their ammo, range, and damage are limited. Either way, that's a good reason to include the AR in the table/graph
like I said though, my computer is too old to handle all that. It's struggling with just a single spreadsheet and 3 tabs open
Next balancing question: Should the Breach Shotgun be allowed to kill a Sentinel? Without a complete overhaul of the weapon, where many suggestions were just effectively removing the concept of the breach, it would need to kill in 2 shots. I really want the Breach to be a viable weapon. . . until it is I'll just be running with my PLC. No. Wait. **** the breach, I was right all along. The PLC is the new breach, no reason to try and make it a viable weapon.
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Appia Nappia
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Posted - 2014.10.10 20:27:00 -
[270] - Quote
mollerz wrote:Also, They should really tier matches to Mil/BAS/ADV/PRO.
Wanna play in a basic match? Enforce basic weapons/dropsuits.
Same for all levels of weapon/dropsuit. You can always go down, but not beyond the class of the match. Plenty of people have suggested this, and tied it to EVE security ratings.
That right there would solve so many issues.
It should be like tabletop games, where your armies have point limits based on the competition. Tiered game modes should have a cap on all the items on your suit, based on average meta lvl of your fitting
1.0 meta 0 0.9 - 0.7 meta 3 0.6 - 0.4 meta 5 0.3-0.1 meta 8 0.0/WH/Pirate no cap
Let's you still customize your fit while still limiting. average for meta values were random, the concept and not the n umbers is the point.
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Appia Nappia
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Posted - 2014.10.10 22:52:00 -
[271] - Quote
Arkena Wyrnspire wrote:I'm still seeing large numbers of HP tanking scouts with rifles. Indeed, I recently encountered a full squad of Calscouts with combat rifles and a Galscout with some obscene armour total.
Thoughts? strongest innate armor repair and highest shield recharge value. Why wouldn't you tank the hell out of those? Also Cal-Scouts should be more inclined to use rifles as a shield favored suit they are more aptly suited for long range engagements. And CR is still OP and has the lowest fitting requirements so no reason to use a different weapon.
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Appia Nappia
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Posted - 2014.10.10 22:59:00 -
[272] - Quote
Complex Ferroscale has 0 movement penalty and 9.9 more HP than a complex shield extender for less fitting cost.
But the shotgun is still crap. My ADV and PRO Assualt is, has, and will win every engagement against a shotgun, cloaked scout or not, because of how much HP is has, the DPS of a Combat Rifle (as Gallente Assault bonus is redundant when the weapons already have Sharpshooter there's no reason to use an AR when it's outperformed by a CR in a heavily armored meta) burns through the tankiest of plated scouts.
The only thing the shotgun is really good at is pubstomping
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Posted - 2014.10.10 23:22:00 -
[273] - Quote
Also, I just want to say: I am wearing the most comfortable pair of shorts ever. They're guy's athletic shorts that are really baggy and go all the way down to my knees. They are sooooo soft. Did I mention they were baggy? Lol, I can fit both of my legs through 1 hole and it's still loose, and I have giant soccer thighs. These are the best things ever
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1301
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Posted - 2014.10.11 00:26:00 -
[274] - Quote
Spademan wrote:Appia Nappia wrote:Also, I just want to say: I am wearing the most comfortable pair of shorts ever. They're guy's athletic shorts that are really baggy and go all the way down to my knees. They are sooooo soft. Did I mention they were baggy? Lol, I can fit both of my legs through 1 hole and it's still loose, and I have giant soccer thighs. These are the best things ever Those kind of shorts+not wearing underwear=the most comfortable experience ever. Note: Not safe in public.
why is that not safe in public?
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Posted - 2014.10.11 00:31:00 -
[275] - Quote
Adipem Nothi wrote:Spademan wrote:Adipem Nothi wrote:Varoth Drac wrote:Arkena Wyrnspire wrote:I'm still seeing large numbers of HP tanking scouts with rifles. Indeed, I recently encountered a full squad of Calscouts with combat rifles and a Galscout with some obscene armour total. Thoughts? If they are better than assaults this would be a reason for increasing scout armour stacking penalties and shield regen, but only if tanked scouts are actually better than assault suits, not just an alternative. Exactly this. We pull the trigger if Rattati says " tanky Scouts are OP". Even then I'm not sure that's justification to have extra penalties on scouts just because scouts. If you want to keep consistency you'd then have to give Ewar mods penalties when fitted on heavy suits. Arguments could be made that the value of a plate on a Scout far outweighs the value of a Dampener or Precision Enhancer on a Heavy. While a Scout is readily able to double his HP, is a Heavy ever able to half his Scan Profile?
You haven;t run into a dampened heavy in a while, have you? 2x complex damapeners brings it down to 32. If you don't have a Gal/Amarr scout in your squad they can sneak up on you. . . with a Burst HMG.
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Posted - 2014.10.11 05:11:00 -
[276] - Quote
mollerz wrote:Appia Nappia wrote:Spademan wrote:Appia Nappia wrote:Also, I just want to say: I am wearing the most comfortable pair of shorts ever. They're guy's athletic shorts that are really baggy and go all the way down to my knees. They are sooooo soft. Did I mention they were baggy? Lol, I can fit both of my legs through 1 hole and it's still loose, and I have giant soccer thighs. These are the best things ever Those kind of shorts+not wearing underwear=the most comfortable experience ever. Note: Not safe in public. why is that not safe in public? You'd need to have "junk" to worry
Oh, you mean, like this: https://www.youtube.com/watch?v=ZvyNOg4jSRg
So, I'll ask again more directly, "why's that socially inappropriate?"
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Appia Nappia
1303
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Posted - 2014.10.11 05:13:00 -
[277] - Quote
mollerz wrote:Adipem Nothi wrote:Llast 326 wrote:Enjoying your work in the Features EWAR ^ Reminds me why I love it here .... :: climbs atop bar :: :: cracks open a red jar ::
To our Brothers, past and present, here and abroad. Not a Bastard forgotten. o7Here we fight openly, and we fight often. We brawl with vigor, belief and conviction. But when we fight, we face facts with facts. Win, lose or draw our dignity does not falter. :: raises glass ::A toast to you, Bastards and Brothers. Here's to a year of doing what we do. And having a damn good time doing it. Is this the "Shotty Toast"? The true "Shotty Toast" involves first, taking a shot of hard liquer, then raising a glass of any alcoholic beverage that belongs in a stien, saying such words, taking a sip, then washing it down with another shot.
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Posted - 2014.10.11 18:13:00 -
[278] - Quote
CCP Rattati wrote:Arkena Wyrnspire wrote:The breach shotgun is in need of some love, I feel. The worst weapon in the game, surely not?
Don't worry about it, the Officer PLC can completely take it's place. It has the same number of rounds and even the same fire interval, with a proper amount of damage
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Posted - 2014.10.11 18:16:00 -
[279] - Quote
Adipem Nothi wrote:Anyone see problems with these values? * Scan Range: +3m Logi, +5m Assault, +5m Commando * Scan Profile: -5 dB Assault * Scan Precision: -5 dB Commando (equal to Assault) ReferenceWe've already discussed these Assault/Logi values (correct me if I'm wrong). I can think of no reason not to improve the Commando as well. Thoughts?
The only problem I see with these numbers is that the Calmanndo still only have 1 low slot. Needs that second one to participate in EWAR like the others
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Posted - 2014.10.11 19:05:00 -
[280] - Quote
Llast 326 wrote:Adipem Nothi wrote:Appia Nappia wrote:Adipem Nothi wrote:Anyone see problems with these values? * Scan Range: +3m Logi, +5m Assault, +5m Commando * Scan Profile: -5 dB Assault * Scan Precision: -5 dB Commando (equal to Assault) ReferenceWe've already discussed these Assault/Logi values (correct me if I'm wrong). I can think of no reason not to improve the Commando as well. Thoughts? The only problem I see with these numbers is that the Calmanndo still only have 1 low slot. Needs that second one to participate in EWAR like the others So ... +1 slot for all Commandos to keep others in balance with CA? Might this create other problems in Assault v Commando balance? Idea: To deter HP creep and prevent the proposed Commando from out-assaulting assault, we could apply the same HP stacking penalties we've considering for Scouts. Thoughts? PS: I've never run Commando. Trusting your judgment :-) Have you reviewed Cross's thread on Commando pass? Some interesting views in that one. have not made it through the whole thing myself.
Assaults are out-HP tanking Commandos. . . The Medium Frames shouldn't have more HP than Heavy Frames. Even pre-Charlie a dual tanked Scout couldn't have higher Max HP than a dual-tanked Assault of the same race.
Commando can't out-assault an Assault suit, because even pre-charlie an Assault suit was a better choice.
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Posted - 2014.10.11 22:38:00 -
[281] - Quote
One Eyed King wrote:Gav, I hate to break it to you, but there really are people that stupid.
Are you trying to say that minmatar scouts don't need to have 3 or more skill bonuses compared to other scouts' 2
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Posted - 2014.10.11 22:56:00 -
[282] - Quote
Spademan wrote:Iron Wolf Saber wrote:Arkena Wyrnspire wrote:CCP Rattati wrote:Arkena Wyrnspire wrote:The breach shotgun is in need of some love, I feel. The worst weapon in the game, surely not? What actually is the worst weapon in the game, statistically? I suspect the breach shotgun is a contender. If we count grenades I imagine the grand prize would go to sleek locus grenades. I think sleek grenades and Assault Swarms are heavy weights in this category. Haven't seen a Breach mass driver used ever.
I've been killed by proto breach mass drivers in PC lots of times. . . it's just been like a year since the last time that's happened. Sleek Grenades are used a lot too, mostly to get rid of equipment that is up on high ground, not for killing.
Assault Swarm Launcher? Why would anyone use that?
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Posted - 2014.10.11 23:35:00 -
[283] - Quote
DeathwindRising wrote:Adipem Nothi wrote:Roger that!
* Scan Range: +3m Logi, +5m Assault, +5m Commando * Scan Profile: -5 dB Assault * Scan Precision: -5 dB Commando (equal to Assault) * CA Commando: +1 Low Slot, +PG/CPU * MN Commando: +1 Low Slot, +PG/CPU * GA Commando: +1 High Slot, +PG/CPU * AM Commando: +1 High Slot, +PG/CPU given that commandos are so slow, could we give them +10m to range and -10dB to precision? i dont think commandos need to be frontline suits like assaults, their damage and dual light weapons are great, but having some native ewar would make them invaluable in "reacting" to battlefield changes. i would prefer this over an extra slot or HP increase
The Commando still needs to have an equal number of High and Low Slots as their Sentinel equivalent, otherwise they remain in a **** place no matter how you modify their base stats.
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Posted - 2014.10.11 23:37:00 -
[284] - Quote
Spademan wrote:Appia Nappia wrote:Assault Swarm Launcher? Why would anyone use that? To slightly damage two lav's instead of damaging one more heavily?
But Assault or Regular, you're still going to have to reload your Wyirkomi launcher if you want to kill my Baloch
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Posted - 2014.10.12 00:41:00 -
[285] - Quote
One Eyed King wrote:Interesting article here. Looks like they were trying to do a Dust short, and are working on Valkyrie comics. Dude even admitted to playing Dust. I think it is probably too much to hope he was a regular for awhile.
Cool, the comic will be released before the game.
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Posted - 2014.10.12 01:26:00 -
[286] - Quote
hfderrtgvcd wrote:Appia Nappia wrote:Spademan wrote:Appia Nappia wrote:Assault Swarm Launcher? Why would anyone use that? To slightly damage two lav's instead of damaging one more heavily? But Assault or Regular, you're still going to have to reload your Wyirkomi launcher if you want to kill my Baloch da fuq do you put on your baloch?
MLT modules
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Posted - 2014.10.12 21:07:00 -
[287] - Quote
Spademan wrote:mollerz wrote:Spademan is going to get an A (whatever the top grade is ) An A1
So they give out steak sauce as the highest achievement per assignment, I like where you go for school.
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Posted - 2014.10.13 00:01:00 -
[288] - Quote
Spademan wrote:Llast 326 wrote:Spademan wrote:Llast 326 wrote:It's like HP sauce but different ingredients, so different flavour and i guess not really like HP sauce at all I have both here Chef brown sauce > Hp brown sauce. I will now try to hunt that down at my grocersGǪ must try It's an irish brand, and while I know it can be obtained in the UK, I'm not sure about Canadaland Canukistan. But good luck with it
HP brown sauce, after looking at the ingredients sounds gross.
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Posted - 2014.10.13 00:57:00 -
[289] - Quote
mollerz wrote: It's to take the edge off the pudding.
There is no need for sauce with pudding. If it was made right all the flavors should be an inherent part of the food
Which is why I only use A.1 sauce on low quality meat
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Posted - 2014.10.13 01:00:00 -
[290] - Quote
like poultry. there's no such thing as high quality bird. that whole type of meat is based off what it's seasoned with.
like Chinese duck. mmm, duck.
I am seriously craving authentic Chinese food right now. Only nasty Americanized fastfood/take out over around here.
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Posted - 2014.10.13 03:58:00 -
[291] - Quote
One Eyed King wrote:Adipem Nothi wrote:Thor Odinson42 wrote:If a scout has no damps it should be picked up by a medium frame with a single complex precision mod. At first glance, this sounds reasonable. To me, at least. But having looked into the numbers, satisfying this request would require a massive buff to Assault Precision (50dB --> 38 dB), a massive nerf to Scout Profile (35 dB --> 42 dB) or some combination of the two. If we did this, we'd end up creating new problems at the low end of the dB spectrum, where dampened Scouts will find themselves getting scanned regardless of how many dampeners they stack. If the past is any indication, precision beating profile at the low-end of the spectrum leads to EWAR imbalance. So how can we address the high-end of the spectrum (where "assault lite" lives) without disrupting balance at the low-end of the spectrum? I'm wondering how a buff to the 28 dB scanners might play out ... not so much for GA Logis, but for the other guys (like Assault or Commando) who are demanding the ability to scan undampened Scouts. Working out the math ... The undampened GA/CA Scout Profile is 27 dB uncloaked, 25 dB adv cloaked and 24 dB proto cloaked. If the 28 dB scanner were buffed to 24 dB, it would scan single-damped MN and AM Scouts. Not good. If it were buffed to 25 dB, it would not scan single-damped scouts (unless wielded by the counter-recon specialist GA Logi) ... A 25 dB proto scanner would scan at 19 dB when wielded by a GA Logi. This would paint all single-damped (dodged by GA/CA if proto cloaked) but would not paint any double-damped Scouts. This seems reasonable to me. It'd satisfy the demand to curb undampened Scouts without mucking up competitive EWAR. What do you guys think? I would rather this than start messing about with EWAR. Would it also work if perhaps Assaults gained a slight bonus to the module efficacy of precision? It would have to be less than the scout bonus, and I certainly haven't worked out the numbers, but that could be an option as well maybe.
The premise itself is dumb as ****. The Scout needs to have 1 precision enhancer to see an undampened scout. That's the base. That's the only way for ewar to be balanced.
And messing with the Active scanner values **** over medium frames. If you decrease the proto scanner below 28 then there is no reason for a medium frame to use profile dampeners. . . and thanks to the gal logi precision bonus they can't participate regardless of how useful/OP or underperforming the EQ is.
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Posted - 2014.10.13 04:03:00 -
[292] - Quote
Basically, if you think a scout needs to dedicate all of its slots to ewar then you're basically saying: It's not fair! Scouts aren't supposed to participate in combat.
Which is, was, and will be the continued theme of every "Nerf the Scout" thread.
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Posted - 2014.10.13 19:41:00 -
[293] - Quote
One Eyed King wrote:Alder King wrote:I really think that if you took away the jump impairment from plates and put the speed penalty on Proto to 7%, 5% for advance and 3% for basic. It'd be good. But there was a huge reason that it got dropped from the original 10% . . . Also sucked when when multiple plates jump modifier started stacking.
There are just way to many ******* places where a heavy, or commando, or even logi can't get out of because of that penalty and the lack of smooth movement over terrain The problem is that jumping is based on speed with current mechanics. In order to reduce speed while not decreasing jump height, or increasing jump height without increasing speed would mean a whole rework of the system or making scouts jump ridiculously high and creating more problems. I don't mind a scout only penalty if that is possible, just to regular armor plates.
*sighs* mCharProp.movementRun.jumpSpeed mCharProp.movementSprint.jumpSpeed
Those, OEK, are what I was talking about. They also stack and without penalty. At one point in time the game only applied the highest value a single time.
They're properties of armor plates, there's no "whole rework" required as it's the exact same as changing the damage on a rifle or any of the other various changes in the hotfixes that have just be adjusting values.
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Posted - 2014.10.13 20:08:00 -
[294] - Quote
Adipem Nothi wrote:One Eyed King wrote: @ Adipem
1) If you make scan profile 99dB, while cloaked, it effectively does the same amount of damage to hacking as making range 0. The only benefit it would have is that we could still hunt EQ.
2) Hacking-wise, I would be a sitting duck without any idea of whether someone was coming or not. *shudders*
1) No no! Scan Precision (not Profile) goes to 99 dB when cloaked. So you can't see anything. Except for equipment and perhaps vehicles, installations, etc. 2) Correct. Can't think of how to work around this.
Percentage based penalty to precision of +20% for STD, +30% ADV, and +40% PRO
Which is basically 2 precision enhancers of equal tier to cloak
With precision enhancers you get your base scan precision, without a medium frame with profile dampening 1 can sneak up on you.
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Posted - 2014.10.13 20:43:00 -
[295] - Quote
hfderrtgvcd wrote:Adipem Nothi wrote:Conceptual Profile / Precision Tweaks: https://docs.google.com/spreadsheets/d/1haDO5a9Y6eOD6xzY49HhlkHLktRYcQQ382jqR6HxpIo/edit#gid=0For Haerr's Cloak ConceptCloak - Active Effect: Remove dampening bonus Cloak - Active Effect: Set user scan precision = 99 dB Equipment, Vehicles, Installations: Set scan profile >= 99 dB Profile Dampeners: Buff by 3% CA Scout - Racial Dampening Bonus: 3% --> 4%For Anti-Assault-Lite ScannersPrototype Active Scanners: 28 dB --> 25 dB Standard Active Scanners: 46 dB --> 44 dB For Sneakier AssaultAssault Frames - Scan Profile: 50 dB --> 45 dB
At first glance, low-dB EWAR interplay is largely held constant. A 'bit to comb over in one pass ... what problems are standing out for you guys? curious what the rationale is behind this and why you aren't changing the gal's bonus as well.
Yup. Gallente neds the racial dampening to 4% as well
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Posted - 2014.10.13 20:45:00 -
[296] - Quote
Adipem Nothi wrote:hfderrtgvcd wrote:Adipem Nothi wrote:Conceptual Profile / Precision Tweaks: https://docs.google.com/spreadsheets/d/1haDO5a9Y6eOD6xzY49HhlkHLktRYcQQ382jqR6HxpIo/edit#gid=0For Haerr's Cloak ConceptCloak - Active Effect: Remove dampening bonus Cloak - Active Effect: Set user scan precision = 99 dB Equipment, Vehicles, Installations: Set scan profile >= 99 dB Profile Dampeners: Buff by 3% CA Scout - Racial Dampening Bonus: 3% --> 4%For Anti-Assault-Lite ScannersPrototype Active Scanners: 28 dB --> 25 dB Standard Active Scanners: 46 dB --> 44 dB For Sneakier AssaultAssault Frames - Scan Profile: 50 dB --> 45 dB
At first glance, low-dB EWAR interplay is largely held constant. A 'bit to comb over in one pass ... what problems are standing out for you guys? curious what the rationale is behind this and why you aren't changing the gal's bonus as well. Yes, of course. Presently, it is possible for each Scout to beat 15 dB baseline. The 1% adjustment to Caldari allows us to retain current baseline precision/profile interplay. The alternative was a greater buff to profile dampeners, but this created potential balance issues with the GA Scout.
What balance issues what that be? Taking away dampening bonus means the gallente now need more modules to beat 15db than the caldari, effectively rendering the bonuses useless as it gives no benefit over AM/MN when dampening.
You're either giving the Caldari a free slot or making it less restrictive to run over the other suits, or you're penalizing the Gallente for no sound reason
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Posted - 2014.10.13 20:51:00 -
[297] - Quote
Adipem Nothi wrote:Appia Nappia wrote: Yup. Gallente neds the racial dampening to 4% as well
The GalScout cannot presently beat the Focused Scanner with two damps. At 4% per level, the GalScout can beat the Focused Scanner with two damps. We're not trying to sneak in a GalScout buff :-)
@ 4% per level, he goes to 18 / 14 / 12 for Damps 1-3.
Yet, you're willing to buff the Caldari scout.
Racial parity with the ******* dampening bonus. It was the Gallente Scout's to begin with, no reason the Gallente Scout should have a shittier version of both dampening and precision at the same time.
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Posted - 2014.10.13 21:10:00 -
[298] - Quote
Current Model: 2 complex dampeners + proto cloak < 15dB for Gal/Cal 3 complex dampenre + proto cloak < 15dB for AM/MN
Proposed model: 2 COmplex Dampeners < 15dB for Cal 3 Complex Dampeners < 15dB for AM/GA/MN
Max Precision: 15- Gallente Logistics with Focused Scanner 18- Amarr Scout with 2 Precsion Enhancers 20- Focused Scanner, Caldari Scout with 4 Precision ENhancers 21- Gallente Scout with 2 Precision ENhancers 22- Minmatar Scout with 3 Precision Enhancers 24- Gallente Logistisc with Prototype Scanner
The Caldari Scout excels at Dampening and has the highest base scan range The Minmatar Scout sacrifices Ewar capabilities for Assassin weapon and fastest hack speed The Amarr Scout excels at Precision and then we have the Gallente Scout that no longer has a single strong point
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Posted - 2014.10.13 21:22:00 -
[299] - Quote
[redacted]
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Posted - 2014.10.13 21:50:00 -
[300] - Quote
Llast 326 wrote:Varoth Drac wrote:It's a nice idea with clever implementation. I'm just not sure about nerfing cloaks. They aren't really all that amazing and they do encourage more interesting "scouty" fits. Feels a bit like this would encourage more of a "slayer-logi" style scout fit.
I think I prefer some of the other suggested changes if things need to be done. Such as medium suit profile reduction or scout armour plate penalties and shield regen reduction.
Very clever idea though. Might be fun dropping cloak to activate scans, then re-cloaking. I'm also a bit worried certain people would go for the cloak nerf but not agree to all the necessary profile and damp buffs that go with it. It's all very well giving Rattati a well thought out idea but what if he's under pressure to screw it up? Rattati holds his own when it comes to looking at ideas, at least from what I have seen.
He does hold his own, even if they're good ideas when faced with resistance from the usual suspect of whiners, or bad ideas and faced with resistance from a collection of experts
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Posted - 2014.10.13 22:02:00 -
[301] - Quote
Only real issue I see with the changes, is the lack of need for the cloak.
Honestly, I don't use the Cloak on my Gallente Scout. Or Caldari Scout. I only use it on the Minmatar Scout because I need it for the dampening effects. Amarr is like 50/50 depending on squad-mates. With a good squad I don't bother with stealth and use plates and a range amp, Solo or with a bad squad I'll dampen and use the cloak for the same reason as the Minmatar Scout.
Without the Dampening effect the cloak is just terrible. It's easily spotted at long range. The duration does not make use for traveling long distances. The recharge rate makes it bad to completely deplete it.
The whole thing is designed to be used in CQC. It's the Predator's cloak. It's not a tool for discreet movement.
The good players have trained their eyes, you're not going to surprise. It's abusable in pubs because of how incompetent the majority of players are, but it just doesn't hold up in PC.
If I could dampen without the need for the cloak I would never use it on Minmatar or Amarr Scouts. Which brings us back to the psuedo-Logi issue. A scout with Ewar is better support unit than a Logistics suit because Logistics don't have any advantage at using Equipement over Scouts or other roles. They get a bonus to 1 EQ type and nothing more. It's not enough for them.
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Posted - 2014.10.13 22:14:00 -
[302] - Quote
Adipem Nothi wrote:I'll bet that purple shimmer is able to be adjusted server-side. If cloak render were to render us blind, we may be able leverage that new handicap toward upgrading cloak.
Maybe we can get one that works in the dark :-)
My biggest pet peeve in a video game is the ******* thing being too dark to see. This is why Nintendo makes the best games ever. You never see a level in Mario where you don't know what the **** is going on, unless the level was specifically designed to do that.
There are too many corners and halways where there isn't enough lighting effects. And it's the lighting effects that make it dark. I really like the cloak in Destiny and use it all the time for the purpose of circumventing those ******* terribly designed areas that are too dark to see.
I wish DUST's cloak would let me do the same. Or just a ******* flashlight would be nice too.
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Posted - 2014.10.14 02:14:00 -
[303] - Quote
Adipem Nothi wrote:Gavr1lo Pr1nc1p wrote: If the SG (other than basic non-variant) gets nerfed in any way, I simply won't ever run it again.
That's the point of these talks, Gav. The Shotgun by itself is a pretty crap, but add a low-profile scout to the equation and its suddenly good. We're looking at tweaking the second part of that equation.
Because if it isn't crap for everyone, it's just not fair.
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Posted - 2014.10.14 03:53:00 -
[304] - Quote
a G-I BPO?! Who knew that one day Gallente Assault would finally get a BPO. If only the Dragonfly Assault was converted though,
If this had come out a year ago I totally would have spent money on it!
Too bad the game is dead. Unless there's confirmed new content and plans for new maps, I won't spend a cent on this game again.
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Posted - 2014.10.14 05:49:00 -
[305] - Quote
CCP Rattati wrote:Appia Nappia wrote:a G-I BPO?! Who knew that one day Gallente Assault would finally get a BPO. If only the Dragonfly Assault was converted though,
If this had come out a year ago I totally would have spent money on it!
Too bad the game is dead. Unless there's confirmed new content and plans for new maps, I won't spend a cent on this game again. We can look at copying the Dragonfly look and colors to the other racial Dropsuits.
Not the same as "transmuting" one of my multiple C-I Assault suits into a G-I Assault suit.
And I still say a 'Templar' Commando A-I and 'Templar' Scout A-I are needed and should be given freely to the people that used EVE 10 year anniversary codes -Templar Manhunt lottery winners don't need them.
And the Dragonfly Assault "skin" isn't really all that asthetically pleasing. It's more because I like the idea of "sets" of BPOs existing with a name per race. Individually purchased but instead of a whole Role having Quafe, a whole Race having the same design.
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Posted - 2014.10.14 05:55:00 -
[306] - Quote
I am also going to take back what I said earlier. I would totally buy a 'Quafe' G-I Assault if it was Chromosome's Pink Quafe color instead of the current purple.
It just wouldn't be on my main as I found one of my alts with some AUR
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Posted - 2014.10.14 22:06:00 -
[307] - Quote
One Eyed King wrote:Spademan wrote:Legoose MARKII wrote:https://forums.dust514.com/default.aspx?g=posts&m=2402459#post2402459 Current sidearm event numbers for those participating. Well that's demoralised me completely in regards to the Ion. If only I lived alone, then I'd be able to play through a night no bother. This. I would so love to participate. I think I could get over 500 if I really worked at it for long enough. It is just too much right now to pull a 20+ hr grind
I wish I had the drive to do that. Haven't played in a hardcore way like that since. . . July 2013 . . . right around the time I posted "hey guys I have proto shotgun again!" in this thread.
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Posted - 2014.10.16 04:42:00 -
[308] - Quote
LeGoose wrote:Gavr1lo Pr1nc1p wrote:Can we make a circle jerk thread about buffing scouts instead of ones being made where every non-scout sucks each other off while they talk about stuff that they literally don't understand?
That'd be nice. There's the old Gav. Back to being annoying with bad ideas. Now lets get you back to your new and improved self. You need to learn to stop feeding these idiot trolls as there is no point in arguing with them. You will never win.
What are you talking about, we just rehash Gav's old posts and pretend we actually agree with them. He was even the one to suggest it.
I approve of this plan.
Or I would have, but Cross and Rattati look in here. they would see our plan ahead of time. It lacks the humor if we can't troll them. -1 for posting this above ground.
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Posted - 2014.10.16 04:48:00 -
[309] - Quote
Bayeth Mal wrote: The masturb.ation posts are easy to spot from the typos due to sticky keys.
It's been a while since I laughed and dry heaved at the same time. Thanks
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Posted - 2014.10.16 06:52:00 -
[310] - Quote
[Redacted.]
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Posted - 2014.10.16 22:37:00 -
[311] - Quote
oooh, fancy! I just got 10 free days of EVE, redemable by the Seconds of November
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Posted - 2014.10.17 00:12:00 -
[312] - Quote
One Eyed King wrote:Astroia Merlen wrote: Amarr Wall of Text
Hello. Its been awhile since we have had one of these..
You're welcome.
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Posted - 2014.10.17 00:14:00 -
[313] - Quote
CCP Rattati wrote:
nono, its less than a second, 0.33 seconds to be precise. It may go up but it's meant to be a fluid motion, just not straight out of cloak.
So decloak takes 0.83 seconds now? Or is delcoaking still 0.5 seconds, and this is an additional 0.33 seconds of stunlock?
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Posted - 2014.10.17 00:29:00 -
[314] - Quote
Cross Atu wrote:Appia Nappia wrote:CCP Rattati wrote:
nono, its less than a second, 0.33 seconds to be precise. It may go up but it's meant to be a fluid motion, just not straight out of cloak.
So decloak takes 0.83 seconds now while the animation still takes the same amount of time? Or is delcoaking still 0.5 seconds, and this is an additional 0.33 seconds of stunlock? Is it really accurate to call "cannot trigger weapon immediately" stunlock? Maybe I'm old school but to me stunlock implies more of an impediment to character function than a fraction of a second delay in firing time. 0.02 ISK Cross You're right, I was taking it as impediment of sprint and equipment deployment as well as firing a weapon. That's why I called it stunlock.
Within that 0.33 second delay, can I start a sprint? Can I swap weapons multiple times (duration of swapping weapons ignored for the sake of understanding)? can I deploy equipment? It is limited to just firing a weapon?
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Posted - 2014.10.17 00:30:00 -
[315] - Quote
Cat Merc wrote:CCP Rattati wrote:Llast 326 wrote:Spademan wrote:Bayeth Mal wrote:I'm mostly excited about being able to sell all the random crap I have lying around.
I'm not going to play but I'll at least log in to liquidate my assets. Now I just need to be able to sell faction/aurum gear for isk (I'm sitting on so many proto assault suits I can never use).
Wait, what? We're getting a market? Fo' realsies? NPC market So I can't give my cool stuff to Jace But can sell back so much salvage that has accumulated in my inventory I wonder what the selling price of Gastun's will be I might fund my own PC attack of those alone Speaking as a hoarder and not a dev, how can you even consider selling rare loot Not saying it could happen, but in a dream I had in another dream, I could send it to a heavy bro. Selling my Krins. Useless rifles, they are.
If only they didn't overheat. . .
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Posted - 2014.10.17 00:54:00 -
[316] - Quote
CCP Rattati wrote:Appia Nappia wrote:CCP Rattati wrote:
nono, its less than a second, 0.33 seconds to be precise. It may go up but it's meant to be a fluid motion, just not straight out of cloak.
So decloak takes 0.83 seconds now while the animation still takes the same amount of time? Or is delcoaking still 0.5 seconds, and this is an additional 0.33 seconds of stunlock? where do you get 0.5? There is zero delay now.
that's a good question!
Lag?Low frame rate? Looking at too many tables and confusing things? But if you start spamming R1 after swapping to your main, you definitely cannot fire the exact moment it appears.
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Posted - 2014.10.17 01:02:00 -
[317] - Quote
Cat Merc wrote:Gavr1lo Pr1nc1p wrote:Cat Merc wrote:I actually think this update overall will buff scouts.
When I use a shotgun scout, I often don't go after moving targets that are strafing because with my pathetic frame rate I tend to miss them by *that* much, because the game didn't react fast enough to my correction.
Now I don't think there really is a way to dodge my scout if the frame rate is smooth. But it works in reverse as well.... That's if they get a chance to shoot back at you. If I can instagib them 100% of the time before they can shoot back, then it doesn't work in reverse. It only works in reverse if I screw up :P
Alpha damage weapons are OP because they aren't DPS weapons. Decrease damage, increase rate of fire! I, an upstanding member of ASS will not settle until the shotgun and nova knives work under the Damage Per Second premise that all rifles use!
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Posted - 2014.10.17 01:51:00 -
[318] - Quote
could you explain the innuendo for me? I don't get it.
EDIT: nevermind, I think it'll be funnier if I ask you on Facebook.
EDIT2: Posted. Let's see how he responds.
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Posted - 2014.10.17 02:58:00 -
[319] - Quote
I ran out of slavaged ADSs so I stopped flying them.
Missile incubus is still the best ship.
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Posted - 2014.10.17 19:46:00 -
[320] - Quote
mollerz wrote:Yea. Aria is old school.
And (at least was at one point in time) another scout that likes to drink and play at the same time!
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Posted - 2014.10.17 20:26:00 -
[321] - Quote
Cat Merc wrote:Ummm, IIRC the shotgun has like 800 DPS... Soooo...
Well, Rattati made a nice little post for delta about normalizing DPS by effective range. Rifle DPS tuning
I just asked GD about damage efficacy at effective range, and Logibro responded it was like 30%
The thing is, the Shotgun has an effective range of 1980cm or 19.8m but only have 1% damage efficacy at that range, not to mention pellet dispersion.
The shotgun has 10% damage efficacy at 10m it has 30% efficacy around 8m.
If it was a rifle with only 8m effective range the Assault and Breach would have a DPS of 578.57 If it was a rifle with only 8m effective range the Burst would have a DPS of 755.02 If it was a rifle with only 8m effective range the Tactical would have a DPS of 905.64
What is the CreoDron Shotgun's DPS? 660 What is the Allotek Breach Shotgun's DPS? 633.6
Maybe we should get RattiBro to change the falloff rate of the shotgun so it does have a 30% damage efficacy at 19.8m
Then the numbers should be Breach/Assault: 555.324 DPS Burst:730.004 DPS Tactical: 880.034 DPS
Is the Shotgun or Breach Shotgun a full auto weapon? No. The Shotgun is more like a Burst weapon where each shot is a series of bullets, semi-auto firing.
Yes, the shotgun has a higher DPS than the Duvolle AR, but it also has a much lower DPS than the Viziam Scrambler Rifle and the Duvolle Tactical Assault Rifle. Only the TacAR has 4.5 times the range.
The Duvolle Tactical Assault Rifle also has 18 shots in the clip, that means it has 1300 damage per clip. The Allotek Breach has 1290 damage per clip. . . If that thing didn't have extreme dispersion while hip-firing it would be the best choice for CQC fighting.
The only reason the CreoDron Shotgun really has a chance is because it's massive damage per clip value.
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Posted - 2014.10.18 00:27:00 -
[322] - Quote
*sigh* writer's block again
one of the projects i'm working on is up to 20k words. I've revised it so many times it would be a huge 100k word pile of crap if I didn't re-do so much of it. Now I can't progress or improve on what's there.
The other one is stuck at . . . whatever it's been at for the last 6 months too.
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Posted - 2014.10.18 00:35:00 -
[323] - Quote
issues. can't go for a walk. It probably would help if I could though
I'd really like to go to a book store right now, but no personal transportation and no clue on what to get anyways.
Poor circumstances for getting out of a funk.
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Posted - 2014.10.18 00:38:00 -
[324] - Quote
Spademan wrote:I got mah stats back from Scotsman:
Assisted Kills:3458 Assisted Kills in a Vehicle:294 Deaths:5425 Kills:7323 Losses:535 Objects hacked:1183 Suicides:111 Wins:657 Spademan logon count: 447 Total logon time for all three characters: 505 hours
Them hacks, way higher than I'd have expected.
How'd you get them? In what fashion did you request them.
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Posted - 2014.10.18 00:39:00 -
[325] - Quote
One Eyed King wrote:Spademan wrote:I got mah stats back from Scotsman:
Assisted Kills:3458 Assisted Kills in a Vehicle:294 Deaths:5425 Kills:7323 Losses:535 Objects hacked:1183 Suicides:111 Wins:657 Spademan logon count: 447 Total logon time for all three characters: 505 hours
Them hacks, way higher than I'd have expected. That poor bastard has his work cut out for him with requests. That is a lot of hacks. Maybe I will pester him when the rush dies down, in a month or two. I am very curious as well.
The way Rex says this sounds like it was something posted not in this tread. Meh, don't care to look.
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1382
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Posted - 2014.10.18 00:40:00 -
[326] - Quote
. . . I know for certain that I have more suicides than Spade has total kills
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Posted - 2014.10.18 01:15:00 -
[327] - Quote
Llast 326 wrote:Appia Nappia wrote:issues. can't go for a walk. It probably would help if I could though I'd really like to go to a book store right now, but no personal transportation and no clue on what to get anyways. Poor circumstances for getting out of a funk. Monkeys it is then Have you had someone proof itGǪ sometimes that helps I would volunteer but still playing catch up from today's IRL **** storm Also that assumes you would trust me with it
Sharing a work-in-progress is probably the thing I personally find the most embarrassing.
personal nudity? no problem Sharing personal issues? No problem
lol
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Posted - 2014.10.18 02:51:00 -
[328] - Quote
I love my OP suits. That's why I run Gal-Assault with a combat rifle.
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Posted - 2014.10.18 03:44:00 -
[329] - Quote
Llast 326 wrote:You know what I would like to see in 1.9 Remove shared passiveGǪ it's to powerful but also Removal of the direction indicator on TacNetGǪ just give a dot.
How about a momentum indicator instead of directional one! THat'd be so much better. You think it's the same, then start walking backwards all the time to **** with people!
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Posted - 2014.10.18 04:54:00 -
[330] - Quote
Shotgun isn't really balanced. Alpha strike weapons in general aren't. Each weapon increases from STD to ADV by 5% and from ADV to PRO by another 5%.
In situations with a DPS rifle the effects are very noticeable. But in alpha strike weapons, it's all about the number of volleys to kill. A 10% damage difference really doesn't offer a change in the number of shots to kill
Swarms and Forge Guns are fine though, because their lack of progression is matched to the vehicle's lack of progression.
CreoDron is hitting where it should. Allotek is way off the mark. Shotgun is OP. Breach Shotgun in on par.
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Posted - 2014.10.18 14:55:00 -
[331] - Quote
Cat Merc wrote:Gavr1lo Pr1nc1p wrote:The cloaked shotgun scout dilemma:
1. The shotgun is bad. Admit it. We all know that it is still outclassed by fine rifles except in the hands of a very elite few. 2. The cloak is bad. It shines, glows in the dark, and makes pretty colors that came out of my little sisters rainbow fairy princess drawing book, and if you can be scanned, you get a nice little red "shoot me" sign pointing to your head. In addition, were getting a fire delay in 1.9 (which is needed, i guess. It prevents people from sitting in a corner and uncloaking and instapopping every blueberry in a scrub suit that walks by. I just hope it isn't overdone. If it is anymore than what the proposed (.33s) value is, it'll be useless) 3. The scout is balanced, but if nerfed in any way, will be rendered absolutely useless except as a shared passives tool for HMG heavies or slayer assaults.
So whats my point?
The shotgun scout is balanced. People just need to realize that alpha weapons should be able to kill them, and that it isn't a scrub tactic. The cloak is either highly visible or impossible to see, depending on lighting conditions. Still a great tool even in dark maps if you time your movements according to when enemies are looking.
That's complete bullshit. The cloak is easy to see in all lighting conditions. If you think lighting condition effect visibility I suggest 2 things: Change you're settings to 720p and play on a monitor larger than 10"
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Posted - 2014.10.18 14:59:00 -
[332] - Quote
Sad that I don't have the 3 strange coins to purchase Truth. Best Rocket Launcher in the game. And I prefer Rockets to HMG. Too often in PvP to I die with ammo left, too often do I die in PvE because it's too inaccurate, due to recoil, to have better DPS than an Auto Rifle
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Posted - 2014.10.18 15:05:00 -
[333] - Quote
Cross Atu wrote:Sgt Kirk wrote:[enters thread] Throws Flux [/leaves thread] *dances in flux effect to see if it will set of the violet highlights in his Quafe Minja* Best I've managed on my quest so far is 8/8 still short of 11/11 but getting closer. Also, two of those eight were prototype Sentinels and one was an attached Logi so I feel a special glow about those Or maybe that's just the radiance of the Quafe suit going to my brain Are you excited to breaking even in KDR with a Assault X-I? You really should stick to your rep-tool then. That's kind of embarrassing.
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Posted - 2014.10.18 15:08:00 -
[334] - Quote
TRULY ELITE wrote:CCP Rattati wrote:Llast 326 wrote:You know what I would like to see in 1.9 Remove shared passiveGǪ it's to powerful but also Removal of the direction indicator on TacNetGǪ just give a dot. I agree with both, yet we are not able to for 1.9. Wouldn't this just make damps more powerful than they should be and will lead to more people brick tanking scouts because they won't care enough to fit prescion if their mate 20m in front of him is still going to die to that shot gunner scout because now he can't see him.
Yes, because any scout that uses any HP mod is instantly brick tanking. . . If dampeners were more powerful more people would use them. If they're dedicating low-slots to dampeners, they are incapable of brick tanking.
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Posted - 2014.10.18 15:39:00 -
[335] - Quote
Speaking of impotent nerd rage, I posted this on Bungie thread: Quote:If only the game had more content that wasn't drive by grinding, like an actual story and player background, one that didn't cost the price of a second game to get The first reply I got was angry impotent nerd wrote:It's an MMO, if you don't want grinding go play COD Because, clearly, COD is all about the story mode [:roll]
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Posted - 2014.10.18 15:53:00 -
[336] - Quote
I've seen the video. It's one of Rhada's. That's about as genuine as Pyrex's rants on whoever and whatever killed him. Fancy that they're so close with each other.
You know what I did after I saw that video the first time? I went and played with my 'Templar' Laser Rifle and killed a bunch of people, noticeably scouts were easy targets because they had less HP and I didn't need to pulse my shots to kill them before worrying if I was going to overheat or not.
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Posted - 2014.10.18 18:55:00 -
[337] - Quote
On the thing that's a thing, I'm actually getting better. I only dry heaved once the last time I saw one instead of actually throwing up like I normally do.
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Posted - 2014.10.18 20:02:00 -
[338] - Quote
Cross Atu wrote:That being said the use of a Minmitar Quafe Suite is completely non-negotiable for this little game. And I'm out of the game, no way I'm spending money on this game for that suit.
Quote:Mack the Knife Fitting is as follows 'Quafe' Assault M-1Highs 1x Militia Shield extender 1x Militia Shield Recharger Light weapon None Sidearm Militia Nova Knives Grenade Militia Flux Equipment Militia Nano Injector (special dispensation granted to Appia to leave this empty if she must ) Lows Militia Kinetic Catalyzer Militia Armor Repairer Alright bastards, how quickly can you reach a minimum of 11 kills in a match, with a minimum of a 1.0 KDR, while using nothing but this fitting as presented Worst thing about this is, I don't have my controller. It's quiet inconvenient. I'm using a 360 controller with some add-on that lets the PS3 run it but it's kinda broken... R1 (rather it's equivalent) is broken from over-use. Can't be used to charge anything, like NK, RR, BP, Magsec, Railgun, charge sniper rifle (lol who am I kidding, that things a piece of crap now I wouldn't want to use it)
certainly more of a challenge without the charged blades.
PS: I did this one already https://forums.dust514.com/default.aspx?g=posts&m=2031302#post2031302 Only, you know, with STD nova knives because MLT ones didn't exist in April, and ISK suit. Only no high slots or low slots.
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Posted - 2014.10.18 20:27:00 -
[339] - Quote
You probably don't have Nova Knives Proficiency IV.
On NKs though, Have you accomplished the hilarious feat of swiping at the door of an LAV and getting the kill? After being taught this trick, it is by far the second most rewarding way to kill someone in DUST.
Hmm, which was my character with no spent SP but out of the Academy. . .
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1417
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Posted - 2014.10.18 20:44:00 -
[340] - Quote
Llast 326 wrote:Cross Atu wrote:*Note: I feel no actual embarrassment of any kind. I'm having a blast doing something hysterical in a video game, kdr? Pffff, who cares about silly things like kdr This is absolutely why I play this game My favorite fittings to play that way all got buffed into usefulness PLC and been buffed 3 times. Before those, when "Severance Pay" was posting videos about how to use it was when it was the best
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Posted - 2014.10.18 20:46:00 -
[341] - Quote
Spademan wrote:Cross Atu wrote:*Note: I feel no actual embarrassment of any kind. I'm having a blast doing something hysterical in a video game, kdr? Pffff, who cares about silly things like kdr This is the exact reason why I like to punch things in a commando suit.
Comparing Spademan's number of likes to his number of kills. . . I wonder how long it'll take to catch up.
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Posted - 2014.10.19 01:01:00 -
[342] - Quote
Cross Atu wrote:Llast 326 wrote:mollerz wrote:A quafe minja BPO!?
Wait.. are you saying there is a ******* minja bpo?
I have an ALT that is proto Gal heavy, maxed armor core skills, proto HMG, and LV4 Forge. There is no better way to understand your prey than to put yourself in their suit.
No real Minja BPO Cross is running the Quafe Min Assault on Militia Minja fitting and styleGǪ Cross we we should call it the Quafja just to avoid raising and dashing so many Minja dreams Good point! That will also save on confusion when there is an actual minja BPO... unless it's a Quafe minja BPO in which case we're back to square one, but it'll be a very vibrant square one It has been, and remains, a goal of mine to get full racial and role BPO parity. It seems only fair to the player base, and more potential income for Dust is a good thing so win-win. Except, you know, for my wallet, which already cries silent tears Still need Templar Commando- Commando's existed when the templar sets were released and is unjust that we don't have them And need Templar Scout- for completion's sake. Which should also be given to the people that bought the 10 year pack.
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Posted - 2014.10.19 01:03:00 -
[343] - Quote
I feel like I should go back and edit all my posts (of characters that still exist) and put in D/T/Q/Q/SPLAK in all my posts since for some reason you've started to think of it as some kind of badge
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Posted - 2014.11.15 02:09:00 -
[344] - Quote
I want the science one that's coming out this spring.
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Posted - 2014.11.15 02:52:00 -
[345] - Quote
One Eyed King wrote:It figures the officer scout would be Gallente...
I will probably pick up dozens of these things since I have no skills in any of them.
And I will hate you for each one, for I'm skilled in all of them yet won't find any.
That or I'll get a shitton of the Archduke one, a suit I don't like. Kinda the Krin's of Officer suits.
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1459
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Posted - 2014.11.15 19:25:00 -
[346] - Quote
LeGoose wrote:Ghost Kaisar wrote:LeGoose wrote:Hmm what to skill into next. flaylock, flaylock, flaylock, or flaylock? FTFY Waiting for obligatory Appia wrote:LeGoose wrote:Hmm what to skill into next. plasma cannon, plasma cannon, plasma cannon, or plasma cannon?
Dude, not cool. You didn't even let me say it myself. I was sleeping! Not fair!
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1459
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Posted - 2014.11.15 19:26:00 -
[347] - Quote
Llast 326 wrote:LeGoose wrote:Hmm what to skill into next. Rail rifle, ion pistol, plasma cannon, or flaylock? Ahh Flaylock Trying to decide if I want to get Prof 4 on mine or Rapid Reload 5
Rapid reload!
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Posted - 2014.11.15 21:21:00 -
[348] - Quote
Edward is a surprisingly common woman's name. by which I mean I have met 2 girls with this name now.
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1468
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Posted - 2014.11.15 22:07:00 -
[349] - Quote
I miss playing with doubletap420, it was like 1.4 or something he stopped playing a scout so stopped using scouts united so not being in any channels I stopped running with him
Also, PLC is great for taking out whole squads now. Mostly because of HP buffs making the shotgun less effective-despite the number of kills people get with it simply by grace of the forced CQC and people whining that medium range weapons are less effective within 4m than a weapon that does under 80 damage that 10m
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1469
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Posted - 2014.11.16 00:54:00 -
[350] - Quote
Pseudogenesis wrote:Appia Nappia wrote:Edward is a surprisingly common woman's name. by which I mean I have met 2 girls with this name now.
Was this one of them?
no. that ed has a much lighter skin tone than either of the two I know.
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1470
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Posted - 2014.11.16 06:58:00 -
[351] - Quote
Shotty and his damn lack of grenades drives me crazy. I want like 6 flux grenades in stock at all times. I mean, half the reason I use ammohives over rephives is to restock fluxes.
Also, Gal-Ass with (A)CR is way better. forget the extra ammo per clip, HP is king
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Posted - 2014.11.17 10:10:00 -
[352] - Quote
Pseudogenesis wrote:I'm gonna need this translated to Minmatar, I can't make heads or tails of it
A very complicated way to give scaning system depth. Range is too low on all suits (please go back to Chromo values of 20 for everyone and 25 for scouts)
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Posted - 2014.11.17 10:22:00 -
[353] - Quote
Bayeth Mal wrote:CCP Rattati wrote:hfderrtgvcd wrote:So heavy spam is getting ridiculous. Was just in a match vs. KEQ with 10 heavies on their team. I'm not even exaggerating. How did the HMG nerf hit them, we are seeing the efficiency drop on our side. Tried out the HMG, ran a boundless, had serious difficulty taking out a very tanked up Cal Scout who just strafed and returned fire. Was range dramatically reduced? It felt so bad I wondered if I was having hit detection issues. I haven't had somebody ignore an HMG like that at that range since 1.6. Just anecdotally from that encounter and a few others (tanked out assaults) the nerf seems to have worked. Rattati, invest in a flotation vest, the tsunami of tears is coming. Good job. Scouts, prepare yourselves. We are the last remaining hurdle before the return of the all powerful mediums.
The game won't be balanced until Medium Range weapons preform on par with Short and CQC weapons dammit!
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1473
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Posted - 2014.11.17 10:33:00 -
[354] - Quote
Well, that's more of the "CCP! Cal-Scout animation is broken!" "But guys, we got some QA done and everything came back fine, you're making it up." *walks away from topic forever* "Um, no, we're really not!"
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Posted - 2014.11.18 04:51:00 -
[355] - Quote
Gavr1lo Pr1nc1p wrote:"I say we nerf the scout back to worse than where it was pre-1.8. Remove the cloak, remove all module slots, and make scouts have sidearms only and then they'll only out assault our 1k HP insta killing assaults by a little."
--Med/Heavy users
"I say, we nerf scouts back to pre-1.8 levels by increasing the number of EWAR modules needed to have a PC viable fit despite the fact that Scout's took few modules back then than they do now"
-Zatara
So very tired
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Appia Nappia
1498
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Posted - 2014.11.18 05:02:00 -
[356] - Quote
Honestly though, since 1.8 came out Zatara was . . . demanding? too strong a word suggesting is not strong enough, That a Scout need fill ALL their low slots if they don't want to be scanned bcause a gal-scout needed 4 complex damps to get under focused before
So very tired
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