lithkul devant
Ostrakon Agency Gallente Federation
263
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Posted - 2014.06.28 14:10:00 -
[1] - Quote
CCP Rattati wrote:No way am I plowing through 813 pages to find the answer, so I will just post the question directly here.
If it can be done, what do scouts think of passive scans not being shared in squads, only active scans. If that is technically possible, maybe we can work on some of the scan/damp mechanics in a completely different way and CA scout won't be the be all and end all it is right now due to that.
That could lead to different hunting playstyles of various sig/scan profiles instead of the wallhack circle of death.
Independently of any ewar changes we mean to boost Amarr and Min Scouts in some way, not major way and also buff Assault, not nerf Heavies nor Scouts. If we can do that and not have to hit CA scout with nerfs, then that is our preferred path.
All good feedback appreciated R
Honestly I think not having shared scans is a horrible idea for many reasons. First of all it is completely unrealistic such as in the modern army if I saw an enemy soldier, I would report his position vocally which would be a passive scan for my fellow soldiers. We also have satelites to help have scans including infrared and other such things, so you would be making the tech level in Dust equivalent to....before caveman times? Mainly because a lot of war is done through communication and signals which can not be done well inside the game as it currently is. I can not spot an enemy and mark it upon the map for everyone to see, I also can not tell more then 6 people of the enemy even with vocal communications in the game.
Now lets go into scanning and profiles within the game, scouts by far have the lowest scan profile which allows them to hide the most effectively they are also the ones who have the furthest passive scans and most precise passive scans. Meaning that you would be effectively making more people blind to them and shotgunning or being hit with whatever other weapon including a plasma cannon. Due to sound and positioning not being effectively put into the game when you fire of say...a plasma cannon this greatly limits what people can do to find scouts or even snipers.
Basically you would be making the gallente scout the god of the battlefield or any scout that could keep the scan profile under what active scanners can do, which is not to incredibly hard. You would be making heavy and assault suits mostly blind and without intel as if they had no one on their team at all.
In short, taking out passive scans entirely in the game, without reworking every function of scanning including, range, profile, and precision would be game breaking. Let me put it like this, in Dust 514 I can sneak up on someone currently in a multi ton tank, tell me how great the passive scans are when I can do that. |