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Thread Statistics | Show CCP posts - 178 post(s) |
IgniteableAura
Ancient Exiles. Dirt Nap Squad.
962
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Posted - 2014.04.24 21:19:00 -
[13651] - Quote
Quil Evrything wrote:Django Quik wrote:noob cavman wrote:Bonuses.... ehhhhh I build mine as a logi scout now. Core reps for all *\o/* I'm only up to advanced rep tool but it's one of my fav fits lately - I just laugh at the thought of all the enemies looking at me and saying "Is that heavy being repped by a scout!?" teehee Now that you mention it... a scoutlogi, should be far better than a regular logi, for in-squad Heavy buddy, because of shared passive scan. Once more people figure this out, I would expect this to become the standard, rather than a rarity. Amarr Heavy+Cal Scout = Win. (Some people are probably going to want to bring up a certain unmentionable race's heavy suit to pair with the CalScout. I think that would be a problem when the 'team' keeps trying to kill each other more than the enemy... )
While its a great way to do it in pub matches, your scout will not only get shredded, it won't have the PG/CPU to run the proto tools that are required. The core focus is about the only tool to use in competitive games.
A scout is great to have in every squad for its shared passives. But linking it to a heavy that is there to defend a point is a terrible idea for competitive games. A scout also has to then choose between the next best piece of equipment. While a logi gets the ability to run nanos/hives/injector. A scout can never replace a logi. Yay for having two EQ slots, but its just not a very effective way to "logi"
Youtube
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noob cavman
Heaven's Lost Property Dirt Nap Squad.
1309
|
Posted - 2014.04.24 21:23:00 -
[13652] - Quote
IgniteableAura wrote:Quil Evrything wrote:Django Quik wrote:noob cavman wrote:Bonuses.... ehhhhh I build mine as a logi scout now. Core reps for all *\o/* I'm only up to advanced rep tool but it's one of my fav fits lately - I just laugh at the thought of all the enemies looking at me and saying "Is that heavy being repped by a scout!?" teehee Now that you mention it... a scoutlogi, should be far better than a regular logi, for in-squad Heavy buddy, because of shared passive scan. Once more people figure this out, I would expect this to become the standard, rather than a rarity. Amarr Heavy+Cal Scout = Win. (Some people are probably going to want to bring up a certain unmentionable race's heavy suit to pair with the CalScout. I think that would be a problem when the 'team' keeps trying to kill each other more than the enemy... ) While its a great way to do it in pub matches, your scout will not only get shredded, it won't have the PG/CPU to run the proto tools that are required. The core focus is about the only tool to use in competitive games. A scout is great to have in every squad for its shared passives. But linking it to a heavy that is there to defend a point is a terrible idea for competitive games. A scout also has to then choose between the next best piece of equipment. While a logi gets the ability to run nanos/hives/injector. A scout can never replace a logi. Yay for having two EQ slots, but its just not a very effective way to "logi" I agree. Pc I run the lp amarr uplinks and f45 remotes. Not tried a core rep with it in pc yet but hey will give it ago XD
I want to be a caveman!
Ccp: DENIED YOU DRUNK
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Jollys quirky inconsistent sidekick.
dem spandex yo
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Django Quik
Dust2Dust.
2974
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Posted - 2014.04.24 21:49:00 -
[13653] - Quote
Oh yeah, I'd never in a million years try running scout-logi in anything but mild pubs for **** and gigglez. That's all I really play for these days.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1399
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Posted - 2014.04.24 23:22:00 -
[13654] - Quote
Django Quik wrote:Oh yeah, I'd never in a million years try running scout-logi in anything but mild pubs for **** and gigglez. That's all I really play for these days. It's a shame i have to say the same about the Ion Pistol.
I always get so sad when I switch from it to something else, like the Laser or Scrambler Rifle's, and my kills just start going up. Hell, my mlt Heavy+Shotgun see's more death resulting from it.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Bayeth Mal
OSG Planetary Operations Covert Intervention
319
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Posted - 2014.04.25 01:08:00 -
[13655] - Quote
So I've decided I'd like to try out this build at some point: http://www.protofits.com/fittings/shared/0/4050
I believe it should get me under the passives of all the tanked gal spooks running around now
I was playing with this last night. It was fun, if a little ridiculous a build. http://www.protofits.com/fittings/shared/0/4077 See Cal assult using RR 25-30m away. He starts firing at me, I begin sprinting, as I cover the distance very quickly he panics and begins to run away. His armour plated ass is too slow and I catch him. He gets shotgunned in the back.
Hue hue hue XD I wish I could have seen my fat ass sprinting like that, must be rather comical.
The problem is I really need a scout with a reptool. To keep topping me up, and to use their passive scans for ambushing people. |
Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4425
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Posted - 2014.04.25 01:11:00 -
[13656] - Quote
Completley unrelated:
But you guys need to watch this.
They got a medical professional to watch Home Alone 1 and 2 and to keep tally of how many times the Wet Bandits would have died from injuries sustained by Demon Kid Kevin.
I haven't laughed that hard in AGES
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Bayeth Mal
OSG Planetary Operations Covert Intervention
319
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Posted - 2014.04.25 01:27:00 -
[13657] - Quote
Ghost Kaisar wrote:Completley unrelated: But you guys need to watch this.They got a medical professional to watch Home Alone 1 and 2 and to keep tally of how many times the Wet Bandits would have died from injuries sustained by Demon Kid Kevin. I haven't laughed that hard in AGES
I haven't been here long but I know that nothing is ever "off-topic" in the barbershop. |
IgniteableAura
Ancient Exiles. Dirt Nap Squad.
963
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Posted - 2014.04.25 03:27:00 -
[13658] - Quote
What in Hollywood is ever accurate. It's like an fps that's accurate to real life. You only get one life....no fun.
I don't think all those injuries would have caused deaths. Was a smidge overboard. Funny, but "worst case"
Youtube
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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4426
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Posted - 2014.04.25 04:50:00 -
[13659] - Quote
IgniteableAura wrote:What in Hollywood is ever accurate. It's like an fps that's accurate to real life. You only get one life....no fun.
I don't think all those injuries would have caused deaths. Was a smidge overboard. Funny, but "worst case"
There was several non-death injuries. They kept a running total on each body before they decided that the combined trauma would kill them.
Getting hit in the face with a paint can could kill you, if you already had sustained several broken bones, third degree burns etc. etc.
It was funny. That was the only point
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Django Quik
Dust2Dust.
2978
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Posted - 2014.04.25 07:38:00 -
[13660] - Quote
Loving the "Make Pistols Better" thread atm. https://forums.dust514.com/default.aspx?g=posts&m=2085980#post2085980
This guy is crying because he can't spam ScP bodyshots anymore and still get kills. Claims you shouldn't need to get headshots with the speciality headshot weapon. Compares fittings costs of proto pistols with standard ScR. Nearly fell out of my seat laughing (figuratively, of course - only the barbershop on these forums could actually make me laugh out loud).
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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noob cavman
Heaven's Lost Property Dirt Nap Squad.
1327
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Posted - 2014.04.25 10:59:00 -
[13661] - Quote
Django Quik wrote:Loving the "Make Pistols Better" thread atm. https://forums.dust514.com/default.aspx?g=posts&m=2085980#post2085980This guy is crying because he can't spam ScP bodyshots anymore and still get kills. Claims you shouldn't need to get headshots with the speciality headshot weapon. Compares fittings costs of proto pistols with standard ScR. Nearly fell out of my seat laughing (figuratively, of course - only the barbershop on these forums could actually make me laugh out loud).
I do kimda miss that spam ability, felt like a cowboy rolling around with it
I want to be a caveman!
Ccp: DENIED YOU DRUNK
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Jollys quirky inconsistent sidekick.
dem spandex yo
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1410
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Posted - 2014.04.25 11:12:00 -
[13662] - Quote
On the ScP, at first I had mixed feelings, I wasn't as dedicated as many others are, but I did run it pretty regularly. But I don't think it was a bad move, it remains quite a good weapon and arguably still the best pistol. Having said that, I do think the pistols in general could do with a bit of an improvement.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Brokerib
Lone Wolves Club
1056
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Posted - 2014.04.25 14:56:00 -
[13663] - Quote
Spademan wrote:On the ScP, at first I had mixed feelings, I wasn't as dedicated as many others are, but I did run it pretty regularly. But I don't think it was a bad move, it remains quite a good weapon and arguably still the best pistol. Having said that, I do think the pistols in general could do with a bit of an improvement. I used to run it regularly as a main, but with the changes and the heavy buff I now feel I'm being forced towards light weapons instead. Still a good weapon, but no longer a substitute for a CR/AR. I'm disapointed at any loss of diversity.
Knowledge is power
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Django Quik
Dust2Dust.
2991
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Posted - 2014.04.25 14:59:00 -
[13664] - Quote
Brokerib wrote:Spademan wrote:On the ScP, at first I had mixed feelings, I wasn't as dedicated as many others are, but I did run it pretty regularly. But I don't think it was a bad move, it remains quite a good weapon and arguably still the best pistol. Having said that, I do think the pistols in general could do with a bit of an improvement. I used to run it regularly as a main, but with the changes and the heavy buff I now feel I'm being forced towards light weapons instead. Still a good weapon, but no longer a substitute for a CR/AR. I'm disapointed at any loss of diversity. It is much tougher to take down heavies now but I just have to be more careful about who I engage and how I do it now. The ScP just about outranges any dangerous HMG fire these days; you just gotta be real careful on that gap closing even just a tiny bit.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Quil Evrything
Triple Terrors
1324
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Posted - 2014.04.25 15:40:00 -
[13665] - Quote
I have now unlocked the oddity, that is the cloaked commando
Some comments:
1. It's not good as an "all the time" fit, if y ou're used to running scout. Too. Freakin. Slow. But it does have good situational use, if you want to storm a packed building or something. you know, like one of those real life whadyamacallit, erm... commandos? You can, for example, go CQC face to face with an hmg heavy, and win, if you are carrying shotgun.
2. You must have adv suit minimum
3. Because of the huge power drain of cloak, a "good" second weapon pick is plasma cannon. zero PG.
4. caldari is THE WORST POSSIBLE CLOAKED COMMANDO :( Because of the single lowslot, even on proto. UGH! With a single complex damp, you can avoid vehicle scans, if your cloak is up. But you're going to be passive-scanned by scouts, and other normal scanners. Sooo.. blah. it's good for the confusion factor, but not true stealth.
Any other commando, with double complex damp, should be good for that, however. I've previously had fun with an amarr double-damp sentinel.
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Llast 326
An Arkhos
2953
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Posted - 2014.04.25 16:18:00 -
[13666] - Quote
Django Quik wrote:Brokerib wrote:Spademan wrote:On the ScP, at first I had mixed feelings, I wasn't as dedicated as many others are, but I did run it pretty regularly. But I don't think it was a bad move, it remains quite a good weapon and arguably still the best pistol. Having said that, I do think the pistols in general could do with a bit of an improvement. I used to run it regularly as a main, but with the changes and the heavy buff I now feel I'm being forced towards light weapons instead. Still a good weapon, but no longer a substitute for a CR/AR. I'm disapointed at any loss of diversity. It is much tougher to take down heavies now but I just have to be more careful about who I engage and how I do it now. The ScP just about outranges any dangerous HMG fire these days; you just gotta be real careful on that gap closing even just a tiny bit. I agree You can even engage if you have enough cover to hit and hide. I did this last night to some success. But the engagement started with me landing two head shots and having to retreat. Fatboy's shields were back up before i could get at him again, and it was a real challenge to get him back down, fortunately he was not reping armour at a high rate. It was a four minute tense engagement though. Luckily he was defending a far objective alone so neither of us had back up.
KRRROOOOOOM
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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4434
|
Posted - 2014.04.25 16:29:00 -
[13667] - Quote
noob cavman wrote:Django Quik wrote:Loving the "Make Pistols Better" thread atm. https://forums.dust514.com/default.aspx?g=posts&m=2085980#post2085980This guy is crying because he can't spam ScP bodyshots anymore and still get kills. Claims you shouldn't need to get headshots with the speciality headshot weapon. Compares fittings costs of proto pistols with standard ScR. Nearly fell out of my seat laughing (figuratively, of course - only the barbershop on these forums could actually make me laugh out loud). I do kimda miss that spam ability, felt like a cowboy rolling around with it
You wanna be a cowboy?
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4435
|
Posted - 2014.04.25 17:36:00 -
[13668] - Quote
Looking for Input on an idea.
Someone said in GD that they want scouts to "Scout"
I agree with this, but said it would require some sweeping changes, as you would move into a strictly support role, with limited offensive capabilities.
Here is the link to the post
Highlights for those who don't want to read:
Slot layout becomes 2 sidearms, no grenade. Shared Passive scans with the Team. WP for each kill made from your passive scans LOS scans are shared with squad. No WP for these. Cloak takes 3 seconds to cloak or decloak. You can run while this happens. You cannot switch weapons out of it. Cloak keeps its dampening bonus. Skill changes to cloak skill, includes bonus to reduce decloak time by 5% per level. This amounts to 3/4 of a second off cloaking (or de-cloaking). If you factor in both sides, this is 1.5 seconds, which makes it a worth investment.
If these highlights intrigue you, read the post.
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Infine Sentinel
Better Hide R Die
675
|
Posted - 2014.04.25 17:37:00 -
[13669] - Quote
Pie.
Pie.
Forum warrior level 231423423
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Asha Starwind
835
|
Posted - 2014.04.25 17:45:00 -
[13670] - Quote
Ghost Kaisar wrote:Looking for Input on an idea. Someone said in GD that they want scouts to "Scout" I agree with this, but said it would require some sweeping changes, as you would move into a strictly support role, with limited offensive capabilities. Here is the link to the postHighlights for those who don't want to read: Slot layout becomes 2 sidearms, no grenade. Shared Passive scans with the Team. WP for each kill made from your passive scans LOS scans are shared with squad. No WP for these. Cloak takes 3 seconds to cloak or decloak. You can run while this happens. You cannot switch weapons out of it. **agreed**
Cloak keeps its dampening bonus. Skill changes to cloak skill, includes bonus to reduce decloak time by 5% per level. This amounts to 3/4 of a second off cloaking (or de-cloaking). If you factor in both sides, this is 1.5 seconds, which makes it a worth investment. If these highlights intrigue you, read the post.
Oooooh, 2 sidearms would kill my Sniper and fast AV* fits, and don't understand why no grenade.
*I very seldomly use it but have it ready just in case SLs or PLCs** get some love in the future ** I only really care about SLs
Mad Bomber - 50% less profile
Return dumbfire to Swarms
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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4436
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Posted - 2014.04.25 17:50:00 -
[13671] - Quote
Asha Starwind wrote:Ghost Kaisar wrote:Looking for Input on an idea. Someone said in GD that they want scouts to "Scout" I agree with this, but said it would require some sweeping changes, as you would move into a strictly support role, with limited offensive capabilities. Here is the link to the postHighlights for those who don't want to read: Slot layout becomes 2 sidearms, no grenade. Shared Passive scans with the Team. WP for each kill made from your passive scans LOS scans are shared with squad. No WP for these. Cloak takes 3 seconds to cloak or decloak. You can run while this happens. You cannot switch weapons out of it. **agreed**
Cloak keeps its dampening bonus. Skill changes to cloak skill, includes bonus to reduce decloak time by 5% per level. This amounts to 3/4 of a second off cloaking (or de-cloaking). If you factor in both sides, this is 1.5 seconds, which makes it a worth investment. If these highlights intrigue you, read the post. Oooooh, 2 sidearms would kill my Sniper and fast AV* fits, and don't understand why no grenade. *I very seldomly use it but have it ready just in case SLs or PLCs** get some love in the future ** I only really care about SLs
I'm focusing on it being a non-combat fit. Best way to do that is remove light weapon slot.
If you want to snipe or AV, we have other classes. The changes I am making are for the scout to be a support class, with very little offensive capabilities.
Ideally, I want to build the game towards this:
Bulk of offensive power on teams in Assault and Commando's. Sentinels are used for heavy defense or heavy assault. Logi's and Scouts provide the above with the equipment, support, and scans they need to succeed.
You wouldn't see squads of scouts running around in PC, but you would see a few on the field for the eWAR benefits they provide.
I want balance among the classes, in a way the befits their roles.
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Django Quik
Dust2Dust.
2998
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Posted - 2014.04.25 17:52:00 -
[13672] - Quote
Ghost, it's an interesting idea but would only suffice as a completely new suit specialisation, rather than a replacement or different type of scout. Not sure what you'd call it - Ranger, Spotter, Black Ops?
I like some of the ideas at least - would not get rid of the grenade slot though - nades are already precious as they are since we only get 2 and it'd be enough of a drawback only having sidearms.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Krom Ganesh
Nos Nothi
1522
|
Posted - 2014.04.25 17:53:00 -
[13673] - Quote
Ghost Kaisar wrote:Looking for Input on an idea. Someone said in GD that they want scouts to "Scout" I agree with this, but said it would require some sweeping changes, as you would move into a strictly support role, with limited offensive capabilities. Here is the link to the postHighlights for those who don't want to read: Slot layout becomes 2 sidearms, no grenade. Shared Passive scans with the Team. WP for each kill made from your passive scans LOS scans are shared with squad. No WP for these. Cloak takes 3 seconds to cloak or decloak. You can run while this happens. You cannot switch weapons out of it. Cloak keeps its dampening bonus. Skill changes to cloak skill, includes bonus to reduce decloak time by 5% per level. This amounts to 3/4 of a second off cloaking (or de-cloaking). If you factor in both sides, this is 1.5 seconds, which makes it a worth investment. If these highlights intrigue you, read the post.
As I said in the other thread. We need larger maps with more varied terrain (to create "choke" points to make monitoring an area more feasible for a single person).
A true scout is of little use on our current maps since it is fairly simple to maintain a constant feel for where the bulk of the enemy will attack. The best use for a true scout would be to monitor for flanks (which can be done just as easily by any one as long as they look at the other entrances) and tanks (which tend to be hard to miss unless terrain is in the way).
Also, there should definitely be some other light specialization to give sniper scouts and av scouts a place to go. Such as a 2x light weapon light suit. A commando for long ranges so to speak. |
Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4436
|
Posted - 2014.04.25 17:56:00 -
[13674] - Quote
Django Quik wrote:Ghost, it's an interesting idea but would only suffice as a completely new suit specialisation, rather than a replacement or different type of scout. Not sure what you'd call it - Ranger, Spotter, Black Ops?
I like some of the ideas at least - would not get rid of the grenade slot though - nades are already precious as they are since we only get 2 and it'd be enough of a drawback only having sidearms.
I still see no point in giving him a grenade.
Grenades are used to flush targets out of cover. If they are in cover, the scout I made would simply cloak and run away instead of trying to duke it out.
I would be fine with making this class a side spec. However, I would have to insist that eWAR capabilites on the other scout to be removed.
One scout made for eWAR and stealth, the other made for combat and regen.
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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IgniteableAura
Ancient Exiles. Dirt Nap Squad.
964
|
Posted - 2014.04.25 18:19:00 -
[13675] - Quote
Ghost Kaisar wrote:Looking for Input on an idea. Someone said in GD that they want scouts to "Scout" I agree with this, but said it would require some sweeping changes, as you would move into a strictly support role, with limited offensive capabilities. Here is the link to the postHighlights for those who don't want to read: Slot layout becomes 2 sidearms, no grenade. Shared Passive scans with the Team. WP for each kill made from your passive scans LOS scans are shared with squad. No WP for these. Cloak takes 3 seconds to cloak or decloak. You can run while this happens. You cannot switch weapons out of it. Cloak keeps its dampening bonus. Skill changes to cloak skill, includes bonus to reduce decloak time by 5% per level. This amounts to 3/4 of a second off cloaking (or de-cloaking). If you factor in both sides, this is 1.5 seconds, which makes it a worth investment. If these highlights intrigue you, read the post.
The scouts of today need to remain as is. Tiered specialization can happen in this route, but I doubt game mechanics could be changed in such a fashion. (WP for shared passive scans).
Secondly that scout needs tweaks: It should be based off minmitar scout currently, bonuses to hacking, movement, knives, with the addition of great innate stats. Like all T2 versions in EVE, a real specialization role for "scouting" but also come at increased cost. Forcing a sidearm only restriction would be nice, but nades are important to remove EQ on the field, which a "scout" could put into their resume.
Being unable to switch to weapons is not the answer, forcing someone to wait to fire before full decloaked is the answer. It will just fuddle up the switch from cloak to visible. Ive tried manually decloaking and its a CHORE at best to hit the right equipment even with only 2 EQ slots.
Youtube
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Yan Darn
Science For Death
667
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Posted - 2014.04.25 18:31:00 -
[13676] - Quote
Ghost Kaisar wrote:Django Quik wrote:Ghost, it's an interesting idea but would only suffice as a completely new suit specialisation, rather than a replacement or different type of scout. Not sure what you'd call it - Ranger, Spotter, Black Ops?
I like some of the ideas at least - would not get rid of the grenade slot though - nades are already precious as they are since we only get 2 and it'd be enough of a drawback only having sidearms. I still see no point in giving him a grenade. Grenades are used to flush targets out of cover. If they are in cover, the scout I made would simply cloak and run away instead of trying to duke it out. I would be fine with making this class a side spec. However, I would have to insist that eWAR capabilites on the other scout to be removed. One scout made for eWAR and stealth, the other made for combat and regen.
Fluxes!
I think the current Ewar scouts can do something similar - I'm sure I've read/heard that full ewar cal scouts are being used this way.
I've got a line of ADV Gal fits (titled 'Byakugan Type-'X'' - I'm that sad..):
*2 Comp precision enhancers, *2 range amps and a complex damp. Usually proto cloak, the rest of the slots depends - still experimenting. Proto would add either another range or damp mod (they all have STD flux )
The shared scan WP would be nice (even at base 2wp or something, just so you know your scans are being useful) - but it is not what I would call a combat suit in any case.
I really really want to back this, since it would suit my playstyle.
In EVE I was aiming for the Cov-Op line of ships (frigates really) and I try to mimic that for the most part, 'Cyno' uplink fits and 'recon' fits like above - but current scout line up also includes 'interceptor' and 'stealth bomber' type fits as well, and goin down the road you suggest would unfairly screw those guys over.
It would have made sense for CCP to introduce a separate 'ewar' light and 'interceptor' light variants. As it stands we are the only frame with only one variant and CCP seem to be basically using racial distinctions to mimic what they probably should of done by creating separate variants.
The Ghost of Bravo
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noob cavman
Heaven's Lost Property Dirt Nap Squad.
1344
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Posted - 2014.04.25 18:36:00 -
[13677] - Quote
2 comp armour plates 2 comp reps 1 comp damage mod comp shield six kin cr kali magsec cloak and nano hive
So fricken fun dat 15 a second armour regeneration!
I want to be a caveman!
Ccp: DENIED YOU DRUNK
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Jollys quirky inconsistent sidekick.
dem spandex yo
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Krom Ganesh
Nos Nothi
1523
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Posted - 2014.04.25 18:45:00 -
[13678] - Quote
Also, if the scout was made a true scout, I want built in zoom capability and for LOS scanning range to be determined by the type of suit worn and not what weapon you have equipped. |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1410
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Posted - 2014.04.25 20:25:00 -
[13679] - Quote
Ghost Kaisar wrote:Looking for Input on an idea. Someone said in GD that they want scouts to "Scout" I agree with this, but said it would require some sweeping changes, as you would move into a strictly support role, with limited offensive capabilities. Here is the link to the postHighlights for those who don't want to read: Slot layout becomes 2 sidearms, no grenade. Shared Passive scans with the Team. WP for each kill made from your passive scans LOS scans are shared with squad. No WP for these. Cloak takes 3 seconds to cloak or decloak. You can run while this happens. You cannot switch weapons out of it. Cloak keeps its dampening bonus. Skill changes to cloak skill, includes bonus to reduce decloak time by 5% per level. This amounts to 3/4 of a second off cloaking (or de-cloaking). If you factor in both sides, this is 1.5 seconds, which makes it a worth investment. If these highlights intrigue you, read the post. Frankly, if I were to be restricted to sidearms, I'd demand being able to carry 3.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Master Smurf
Nos Nothi
379
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Posted - 2014.04.25 21:30:00 -
[13680] - Quote
A sniper is usually an archetype of a scout or ranger class.
Please dont limit combat from a role until this game has something other to do than that.
How about a reduction of slots to force users to be less combat oriented Cal 3 /1 Am 1/3 Min 2/2 Gal 1/2
"Shine bright like a diamond"
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