Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Quil Evrything
Triple Terrors
797
|
Posted - 2014.01.23 19:15:00 -
[8521] - Quote
Driftward wrote:Master Smurf wrote: A broken clock and all that Only right twice a day? OHHH I see what you did there.....clever....+1 sir
Says the guy who is basically posting *my* argument that I had posted in this thread about removing profile bonus, to the feedback thread.
you posted your stuff there at 2014.01.23 17:26. I posted https://forums.dust514.com/default.aspx?g=posts&m=1755240#post1755240 at 2014.01.23 05:15 , 12 hours earlier.
Clever, that.
|
Ruthless Lee
The Eliminators
369
|
Posted - 2014.01.23 19:15:00 -
[8522] - Quote
Driftward wrote:Ruthless Lee wrote:Cyrius Li-Moody wrote: *snip* This also means a caldari will NEVER be able to beat a focused without completely ruining his suit.
Simply put no. I do not agree.
^^This^^ We can't make a bonus for an equipment based off of one race of one suit. Combat roles need to vary across the races. Not make one master race to rule them all. Despite my future love of my caldari scout suit.
I wasn't actually quoting (specifically) the bit about the Caldari Scouts ... I'm just telling you guys that Moody is right. I'm running Minnie, and I don't think I should have to fill all of my low slots with PD's just to dodge one gimp and his scanner. |
Ruthless Lee
The Eliminators
370
|
Posted - 2014.01.23 19:16:00 -
[8523] - Quote
Cyrius Li-Moody wrote:Ruthless Lee wrote:Cyrius Li-Moody wrote:Django Quik wrote:Also, only in one match have I ever seen a focused scanner. With the removal of the spin scan, I highly doubt you'll ever see them again. Clearly you don't play against people like outer heaven. Every match I play against certain groups I have to put my scout suit away because they run focused scanners because they know scouts (me) are around. To rely on peoples laziness to equip the proper scanner is not a way to balance something. There have been a lot of focused scanners in pubs lately. I'm tired of the things, and don't want to have to crap out my suit just to avoid 'em. Yes the scout event has brought peoples paranoia up by quite a bit. Soon people will realize "oh if i equip that I don't have to worry about that scout anymore nor anyone else. " That's only one person in a squad of 6 that has to move from a proto side arm and nade to a std side arm and std nade. You guys have to remember that people talk to each other over comms and relay intel. Also scanners display your location to entire squads, not just one guy. You can't rely on people being idiots. Not every match is your average derp filled pub match. An easily counter-able scout becomes useless in a competitive setting.
Thank you. Keep preaching it, Moody. |
Driftward
Subdreddit Test Alliance Please Ignore
653
|
Posted - 2014.01.23 19:17:00 -
[8524] - Quote
I'll just link this back up since I love this spreadsheet so much. I wish I could remember who the original author was.
Scanning and scouts 1.8
Scouts need only apply 2 complex damps to beat focused scanners now. Except for one case. Gal logi focused duvolled. Even then, you need only worry about getting scanned and visible for 7.5 seconds every 40 seconds. Huge windows of opportunity. Over 30 seconds to find the gal logi and kill em good.
Also, only 100 m range with a 60 degree angle.
Yes Caldari scouts make sacrifices to accomplish this. As we should. But we can.
Take home point Scouts, a force not easily countered |
Ruthless Lee
The Eliminators
370
|
Posted - 2014.01.23 19:23:00 -
[8525] - Quote
Driftward wrote:I'll just link this back up since I love this spreadsheet so much. I wish I could remember who the original author was. Scanning and scouts 1.8Scouts need only apply 2 complex damps to beat focused scanners now. Except for one case. Gal logi focused duvolled. Even then, you need only worry about getting scanned and visible for 7.5 seconds every 40 seconds. Huge windows of opportunity. Over 30 seconds to find the gal logi and kill em good. Also, only 100 m range with a 60 degree angle. Yes Caldari scouts make sacrifices to accomplish this. As we should. But we can. Take home point Scouts, a force not easily countered
Do you really think a lot of guys are going to go all the way to get the focused duvolle without being a Gallente Logi? My bet is that if you see a guy with the focused duvolle ... guess what? He's a Gallente Logi. With a squad around him.
You sure you're not just trying to make it easier for the Caldari Scouts out there to FIND other scouts?
Anyway, I gotta run. Good luck, Moody! |
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
3163
|
Posted - 2014.01.23 19:24:00 -
[8526] - Quote
Driftward wrote:I'll just link this back up since I love this spreadsheet so much. I wish I could remember who the original author was. Scanning and scouts 1.8Scouts need only apply 2 complex damps to beat focused scanners now. Except for one case. Gal logi focused duvolled. Even then, you need only worry about getting scanned and visible for 7.5 seconds every 40 seconds. Huge windows of opportunity. Over 30 seconds to find the gal logi and kill em good. Also, only 100 m range with a 60 degree angle. Yes Caldari scouts make sacrifices to accomplish this. As we should. But we can. Take home point Scouts, a force not easily countered
Your willingness to give up your only 2 low slots doesn't account for every scout in the game. Allow me to give you a slap in the face to snap you out of whatever state you are in. Requiring a scout to use 2 dampeners full time is a BAD decision.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
|
Master Smurf
Nos Nothi
39
|
Posted - 2014.01.23 19:28:00 -
[8527] - Quote
Cyrius Li-Moody wrote: Your willingness to give up your only 2 low slots doesn't account for every scout in the game. Allow me to give you a slap in the face to snap you out of whatever state you are in. Requiring a scout to use 2 dampeners full time is a BAD decision.
Especially when master scout gallente doesnt need to and already has 4 low slots
"Shine bright like a diamond"
|
noob cavman
Tickle My Null-Sac
445
|
Posted - 2014.01.23 19:56:00 -
[8528] - Quote
I sucked in todays matches on the plus side nearly wet my self when appia started losing her mind from lack of sleep
Would be a caveman but whisky and jolly forbidding me to get it changed :_;
British ninja cowboy
scout, logi, heavy
|
Oswald Rehnquist
1157
|
Posted - 2014.01.23 19:56:00 -
[8529] - Quote
Cyrius Li-Moody wrote:
Requiring a scout to use 2 dampeners full time is a BAD decision.
1) The cloak dampens you as well, which will allow one to forgo a damp on a low if you can manage your cool downs effectively, which I image will be a skill that will need mastering
2) Scale up in dampening as necessary, you only need to run it high for those particular situations (or drop it entirely for a pure slayer fit if your not a gal scout and can't dodge it at all)
Below 28 dB
|
Driftward
Subdreddit Test Alliance Please Ignore
653
|
Posted - 2014.01.23 20:02:00 -
[8530] - Quote
I'm sorry if this upsets you personally Moody. But If you go with a Caldari scout....don't expect to get free stealth. Sounds like you want every scout to be gallente....and that's not what we're talking about.
I also don't want to gimp the caldari suit's role. (Yes Ruthless Lee I have an alterior motive ) What's the point in having a scout with super precision if you can't ever scan another scout? Dampening on medium frames has always only been a novelty at best, so limited utility there if any. The best use of the caldari scout is as an anti-scout suit with a large passive scan area acting as support for a squad or perhaps running interference for a squad.
In my opinion, caldari scout is not going to be the stealthy behind the lines ninja. As Cyrius Li-Moody has so eloquently pointed out multiple times, Caldari scouts have only two low slots. With an inherent bonus to scan range, it makes sense for them to capitalize on that with a range mod and maybe a complex damp. But they will never achieve a stealth role as well as gallente scouts will.
Sounds like we have a division of combat roles. Working as intended as far as I'm concerned. |
|
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
3165
|
Posted - 2014.01.23 20:03:00 -
[8531] - Quote
Oswald Rehnquist wrote:Cyrius Li-Moody wrote:
Requiring a scout to use 2 dampeners full time is a BAD decision.
1) The cloak dampens you as well, which will allow one to forgo a damp on a low if you can manage your cool downs effectively, which I image will be a skill that will need mastering 2) Scale up in dampening as necessary, you only need to run it high for those particular situations (or drop it entirely for a pure slayer fit if your not a gal scout and can't dodge it at all)
Yes which is what the system is going to be now that I like. A good scout who can manage his cloak stamina will only have to run a dampener when they pull out a focused.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
|
Driftward
Subdreddit Test Alliance Please Ignore
653
|
Posted - 2014.01.23 20:05:00 -
[8532] - Quote
Oswald Rehnquist wrote:Cyrius Li-Moody wrote:
Requiring a scout to use 2 dampeners full time is a BAD decision.
1) The cloak dampens you as well, which will allow one to forgo a damp on a low if you can manage your cool downs effectively, which I image will be a skill that will need mastering 2) Scale up in dampening as necessary, you only need to run it high for those particular situations (or drop it entirely for a pure slayer fit if your not a gal scout and can't dodge it at all)
You jumped in in the middle of an impassioned argument. My point is that the cloak dampening bonus is OP. Cyrius' point is that he wants his cake and eat it too (sorry couldn't resist). ie he dislikes that caldari scouts get the short end of the stick as far as suit profile goes with only 2 low slots.
So that's why 1) doesn't really apply to this discussion.
However, your second point is perfect and absolutely right on. |
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
3165
|
Posted - 2014.01.23 20:06:00 -
[8533] - Quote
Driftward wrote:I'm sorry if this upsets you personally Moody. But If you go with a Caldari scout....don't expect to get free stealth. Sounds like you want every scout to be gallente....and that's not what we're talking about. I also don't want to gimp the caldari suit's role. (Yes Ruthless Lee I have an alterior motive ) What's the point in having a scout with super precision if you can't ever scan another scout? Dampening on medium frames has always only been a novelty at best, so limited utility there if any. The best use of the caldari scout is as an anti-scout suit with a large passive scan area acting as support for a squad or perhaps running interference for a squad. In my opinion, caldari scout is not going to be the stealthy behind the lines ninja. As Cyrius Li-Moody has so eloquently pointed out multiple times, Caldari scouts have only two low slots. With an inherent bonus to scan range, it makes sense for them to capitalize on that with a range mod and maybe a complex damp. But they will never achieve a stealth role as well as gallente scouts will. Sounds like we have a division of combat roles. Working as intended as far as I'm concerned.
A scanned scout is a dead scout. More importantly a worthless scout.
What you'll do is make 90% of scouts go to gallente who want to play competitively. EVERY SUIT should be able to be played competitively.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
|
Ghost Kaisar
Titans of Phoenix Legacy Rising
2242
|
Posted - 2014.01.23 20:07:00 -
[8534] - Quote
Cyrius Li-Moody wrote:Oswald Rehnquist wrote:Cyrius Li-Moody wrote:
Requiring a scout to use 2 dampeners full time is a BAD decision.
1) The cloak dampens you as well, which will allow one to forgo a damp on a low if you can manage your cool downs effectively, which I image will be a skill that will need mastering 2) Scale up in dampening as necessary, you only need to run it high for those particular situations (or drop it entirely for a pure slayer fit if your not a gal scout and can't dodge it at all) Yes which is what the system is going to be now that I like. A good scout who can manage his cloak stamina will only have to run a dampener when they pull out a focused.
An my scout will run so fast, even a focused can't keep up with me
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
|
Haerr
Molon Labe. Public Disorder.
182
|
Posted - 2014.01.23 20:16:00 -
[8535] - Quote
@ Driftward Oh right the old link is dead; here is the updated one: LINK: https://docs.google.com/spreadsheet/ccc?key=0AvYSJ6FRJlihdFhORUVidFFTOEhpUG0xOVRUb0pkakE&usp=sharing
I assumed that the 'Cloaking Field' and the 'Profile Dampeners' don't give each other stacking penalty. Once we know if they do (or don't) I'll update the table again.
@ Iron Wolf Saber Can you ask CCP if 'Profile Dampeners' and the 'Cloaking Field's reduction to 'Scan Profile' is stacking penalized when added togther or if they are like a DCU and Resistance plating?
Day 2.
|
Ghost Kaisar
Titans of Phoenix Legacy Rising
2242
|
Posted - 2014.01.23 20:18:00 -
[8536] - Quote
Haerr wrote:@ Driftward Oh right the old link is dead; here is the updated one: LINK: https://docs.google.com/spreadsheet/ccc?key=0AvYSJ6FRJlihdFhORUVidFFTOEhpUG0xOVRUb0pkakE&usp=sharingI assumed that the 'Cloaking Field' and the 'Profile Dampeners' don't give each other stacking penalty. Once we know if they do (or don't) I'll update the table again. @ Iron Wolf Saber Can you ask CCP if 'Profile Dampeners' and the 'Cloaking Field's reduction to 'Scan Profile' is stacking penalized when added togther or if they are like a DCU and Resistance plating?
Nice chart, but was 6 significant figures really necessary?
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
|
Haerr
Molon Labe. Public Disorder.
185
|
Posted - 2014.01.23 20:20:00 -
[8537] - Quote
Ghost Kaisar wrote:Haerr wrote:@ Driftward Oh right the old link is dead; here is the updated one: LINK: https://docs.google.com/spreadsheet/ccc?key=0AvYSJ6FRJlihdFhORUVidFFTOEhpUG0xOVRUb0pkakE&usp=sharingI assumed that the 'Cloaking Field' and the 'Profile Dampeners' don't give each other stacking penalty. Once we know if they do (or don't) I'll update the table again. @ Iron Wolf Saber Can you ask CCP if 'Profile Dampeners' and the 'Cloaking Field's reduction to 'Scan Profile' is stacking penalized when added togther or if they are like a DCU and Resistance plating? Nice chart, but was 6 significant figures really necessary?
Lol no but I couldn't be bothered to change it once I finaly managed to upload it to google docs. ^_^
Day 2.
|
Llast 326
An Arkhos
1563
|
Posted - 2014.01.23 20:25:00 -
[8538] - Quote
Haerr wrote:@ Driftward Oh right the old link is dead; here is the updated one: LINK: https://docs.google.com/spreadsheet/ccc?key=0AvYSJ6FRJlihdFhORUVidFFTOEhpUG0xOVRUb0pkakE&usp=sharingI assumed that the 'Cloaking Field' and the 'Profile Dampeners' don't give each other stacking penalty. Once we know if they do (or don't) I'll update the table again. @ Iron Wolf Saber Can you ask CCP if 'Profile Dampeners' and the 'Cloaking Field's reduction to 'Scan Profile' is stacking penalized when added togther or if they are like a DCU and Resistance plating? Nothi linked? Wonderfully done
KRRROOOOOOM
|
Driftward
Subdreddit Test Alliance Please Ignore
658
|
Posted - 2014.01.23 20:39:00 -
[8539] - Quote
Haerr wrote:Ghost Kaisar wrote:Haerr wrote:@ Driftward Oh right the old link is dead; here is the updated one: LINK: https://docs.google.com/spreadsheet/ccc?key=0AvYSJ6FRJlihdFhORUVidFFTOEhpUG0xOVRUb0pkakE&usp=sharingI assumed that the 'Cloaking Field' and the 'Profile Dampeners' don't give each other stacking penalty. Once we know if they do (or don't) I'll update the table again. @ Iron Wolf Saber Can you ask CCP if 'Profile Dampeners' and the 'Cloaking Field's reduction to 'Scan Profile' is stacking penalized when added togther or if they are like a DCU and Resistance plating? Nice chart, but was 6 significant figures really necessary? Lol no but I couldn't be bothered to change it once I finaly managed to upload it to google docs. ^_^
Appreciate it. Though it was easier to read on the older one....regardless I think this discussion is boiling down to how we think gameplay should go.
1) Driftwards side (I get #1 so hah): There should be a hard counter to scouts/cloaks. That counter should be active scanners. It should require massive difficulty in fitting (to the point of why bother) to beat those last 3 or 4 rows on the table. Also, that the focused scanners are gimped in terms of everything (range = 100 m, angle = 60, cool down = 40 sec, only 5-7.5 second scan visibility) except scan precision. To my thinking, as long as I can beat a prototype scanner (without a gal logi behind it) and it doesn't gimp out my suit (1 basic dampener currently) that's reasonable.
2) Cyrius': Scouts should be able to beat all scanners with a reasonable fitting. Somewhere using 1 module slot or less.
We aren't going to be able to come to an agreement as these game play paradigms are mutually exclusive.
Obviously I'm of the opinion that #1 is more balanced, but we also haven't gotten these on the ground yet so time will tell. |
Master Smurf
Nos Nothi
39
|
Posted - 2014.01.23 20:45:00 -
[8540] - Quote
1 enhanced module and an equipment slot using cloak which keeps you "invisible" for 30 - 80 secs
"Shine bright like a diamond"
|
|
Oswald Rehnquist
1157
|
Posted - 2014.01.23 20:47:00 -
[8541] - Quote
Driftward wrote:
You jumped in in the middle of an impassioned argument. My point is that the cloak dampening bonus is OP. Cyrius' point is that he wants his cake and eat it too (sorry couldn't resist). ie he dislikes that caldari scouts get the short end of the stick as far as suit profile goes with only 2 low slots.
So that's why 1) doesn't really apply to this discussion.
However, your second point is perfect and absolutely right on.
lol, I do that sometimes, I didn't realize this went back 2-4 pages
In regards to caldari having only two low slots, for better or worse it puts me at ease knowing I can't fully doge scanners, in which case it just frees up those low slots to use them for whatever. I also understood even before the cal was released that they would not be as stealthy.
In regards to cloaking having a dampening bonus, I think it goes a little too far in regards to the precision v signature game, I'm having difficulties seeing ways to counteract it, which would attract the wrong crowd. Though at the same time I think this would make for some interesting Marco Pollo games when we resurface.
Essentially if the profile reduction stays, the cloak needs a really loud decloak/cloak noise or a movement speed penalty to prevent massive abuse. Again having the scout destroyed like the logi class is far from ideal, and ccp nerfs hit hard (flaylock/laser), so a small tweak before the scout becomes the new logi might not be a bad compromise, especially considering that our uprising woes were caused by our matrix dodging skills back in Chrom.
Below 28 dB
|
Haerr
Molon Labe. Public Disorder.
186
|
Posted - 2014.01.23 20:52:00 -
[8542] - Quote
Driftward wrote: Appreciate it. Though it was easier to read on the older one....regardless I think this discussion is boiling down to how we think gameplay should go.
1) Driftwards side (I get #1 so hah): There should be a hard counter to scouts/cloaks. That counter should be active scanners. It should require massive difficulty in fitting (to the point of why bother) to beat those last 3 or 4 rows on the table. Also, that the focused scanners are gimped in terms of everything (range = 100 m, angle = 60, cool down = 40 sec, only 5-7.5 second scan visibility) except scan precision. To my thinking, as long as I can beat a prototype scanner (without a gal logi behind it) and it doesn't gimp out my suit (1 basic dampener currently) that's reasonable.
2) Cyrius': Scouts should be able to beat all scanners with a reasonable fitting. Somewhere using 1 module slot or less.
We aren't going to be able to come to an agreement as these game play paradigms are mutually exclusive.
Obviously I'm of the opinion that #1 is more balanced, but we also haven't gotten these on the ground yet so time will tell.
I think that the balance between active and passive scanning will be better served by having more nuances of what can and can't be scanned. Sure the the Gal.Logi. will be able to catch a few scouts IF they equip the Focused scanner and IF they manage to actually hit a scout with it.
It might look like it is huge thing right now but we are currently suffering from 360spin scanning every few seconds. And even now there is very, very, very, few that does that with the focused scanner.
Question is: will scouts be that much of a menance that it will be worth it to bring in multiple Gal.Logis with focused scanners?
Edit: What should I change about the new table to make it better/easier to read?
Day 2.
|
Scout Registry
Nos Nothi
971
|
Posted - 2014.01.23 20:54:00 -
[8543] - Quote
@ Profile vs Precision Let's see how the dice fall before we start tweaking things. |
Llast 326
An Arkhos
1563
|
Posted - 2014.01.23 20:58:00 -
[8544] - Quote
Haerr wrote:[Edit: What should I change about the new table to make it better/easier to read? I found it pretty easy to follow as is, which may indicate its good, or that it's confusing.
KRRROOOOOOM
|
Driftward
Subdreddit Test Alliance Please Ignore
660
|
Posted - 2014.01.23 21:12:00 -
[8545] - Quote
Haerr wrote: *snip*
Edit: What should I change about the new table to make it better/easier to read?
Could use some delineation between columns (like borders). And some of the acronyms weren't obvious right away.
Otherwise it's a really nice reference tool. |
Master Smurf
Nos Nothi
39
|
Posted - 2014.01.23 21:14:00 -
[8546] - Quote
Scout Registry wrote:@ Profile vs Precision Let's see how the dice fall before we start tweaking things.
My 1st question would be - What do we think should win out? - And then work from there.
"Shine bright like a diamond"
|
Supra Advyn
Nos Nothi
20
|
Posted - 2014.01.23 22:09:00 -
[8547] - Quote
it is refreshing to see scouts being passionate with the future up coming suits, specs, buffs, etc. And I have noticed a firing range of passionate arguments in regards of. But, May I add to the realization of, there is no one wonder do all scout suit. we will finally have all racial scouts with there specific role in the ccp scheme of things. This is good. But, just one suit is not going to the "do all". I, as well as others, will have many racial variant suits to my disposal for different situations. This is so great. This is Good Times for the scout. All scouts. Rejoice. Go ahead and speculate, but, remember... where we were a month ago, and what is coming in the future... good times, scout uprising 1.8
aka Kahn
|
Driftward
Subdreddit Test Alliance Please Ignore
661
|
Posted - 2014.01.23 22:22:00 -
[8548] - Quote
Quil Evrything wrote:Driftward wrote:Master Smurf wrote: A broken clock and all that Only right twice a day? OHHH I see what you did there.....clever....+1 sir Says the guy who is basically posting *my* argument that I had posted in this thread about removing profile bonus, to the feedback thread. you posted your stuff there at 2014.01.23 17:26. I posted https://forums.dust514.com/default.aspx?g=posts&m=1755240#post1755240 at 2014.01.23 05:15 , 12 hours earlier. Clever, that.
Ummm right. Since you want to start comparing who was first and all....2014.01.22 23:27
Link
Incidently responding to you going ballistic on a little tantrum. Making this easy for me, Chief.
and then again at 2014.01.22 23:32 Linky poo in this very thread.
Admittedly you did mention some things about how logis will cloaked and profile damped using the cloak in the post I responded to....but I made the argument better anyways. |
Krom Ganesh
Nos Nothi
1333
|
Posted - 2014.01.23 22:23:00 -
[8549] - Quote
Master Smurf wrote:Scout Registry wrote:@ Profile vs Precision Let's see how the dice fall before we start tweaking things. My 1st question would be - What do we think should win out? - And then work from there.
I think it is bad for balance if a scout can go long periods of time being essentially undetectable so there should be one method of reliably detecting a super-damped, invisible scout. However, to prohibit this one method from being spammed and making scouts irrelevant, it needs to have incredibly stringent conditions that vastly limit its versatility. In other words, I think the focused should be unbeatable (at the least when held by a gal logi). If its current 1.8 downsides (high pg usage, 5 sec scan visibility, 40 sec cooldown) aren't enough to prevent it from being constantly used, the scanner could be further nerfed.
As for the rest of the proto scanners, I think we should be able to beat all of them with just a single damp (cmp damp for a gal logi proto scanner and a bsc for a normal proto scanner).
1.8 can't get here soon enough.
|
Element of sLaughter
Nos Nothi
9
|
Posted - 2014.01.23 22:42:00 -
[8550] - Quote
Krom Ganesh wrote:Master Smurf wrote:Scout Registry wrote:@ Profile vs Precision Let's see how the dice fall before we start tweaking things. My 1st question would be - What do we think should win out? - And then work from there. I think it is bad for balance if a scout can go long periods of time being essentially undetectable so there should be one method of reliably detecting a super-damped, invisible scout. However, to prohibit this one method from being spammed and making scouts irrelevant, it needs to have incredibly stringent conditions that vastly limit its versatility. In other words, I think the focused should be unbeatable (at the least when held by a gal logi). If its current 1.8 downsides (high pg usage, 5 sec scan visibility, 40 sec cooldown) aren't enough to prevent it from being constantly used, the scanner could be further nerfed. As for the rest of the proto scanners, I think we should be able to beat all of them with just a single damp (cmp damp for a gal logi proto scanner and a bsc for a normal proto scanner). Honestly, looking at the stats for the Focused, I think it should have a precision of 1. It only has 5s visibility, has to wait 40s after each scan, uses 18 PG, and costs 30k ISK. Yet, my Gal scout would only need 1 enh dampener and the only scanner I ever have to worry about is the Focused on a Gal Logi and only when I'm uncloaked. He even has to wait 40s after each scan, which is more than enough time to wait out the first scan and kill him before he can scan again.
With the 360 spin supposedly gone, I couldn't care less if this thing could scan me, even in a dampened, cloaked, Gal Scout. Without that, I don't see why anyone would use the focused scanner.
When you see it...it's already too late...
-- Shutter Fly
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
First page | Previous page | Next page | Last page |