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Thread Statistics | Show CCP posts - 178 post(s) |
Ruthless Lee
The Eliminators
26
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Posted - 2013.08.06 23:54:00 -
[1] - Quote
This has really turned into great resource...
Started this game as a scout ... mostly left the life after 1.2.
Dusting off my scout suit and getting back to it, though. Just miss it. Nothing quite like hard mode |
Ruthless Lee
The Eliminators
29
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Posted - 2013.08.08 20:58:00 -
[2] - Quote
Sinboto Simmons wrote:Proto mass driver+proto remote explosives+domination= evil little scout
...and hatemail, I imagine
Shotty, I'm back at it. Full-time scout again, reporting o7 |
Ruthless Lee
The Eliminators
31
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Posted - 2013.08.08 23:10:00 -
[3] - Quote
Sinboto Simmons wrote:Ruthless Lee wrote:Sinboto Simmons wrote:Proto mass driver+proto remote explosives+domination= evil little scout ...and hatemail, I imagine Shotty, I'm back at it. Full-time scout again, reporting o7 as i said in another thread i don't get hate mail , i get hate essays
Then you're doing it right, man! |
Ruthless Lee
The Eliminators
33
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Posted - 2013.08.09 12:41:00 -
[4] - Quote
Sinboto Simmons wrote:KING CHECKMATE wrote:Sinboto Simmons wrote:nova knives taking 3 stabs to kill target, smg only doing damage after half a clip, I love my nova knives/smg really i do but....... My Ishikune SMG rips everything apart. >:3 Its the suit that sucks not the SMG. i'm less conserned bout the damage and more conserned bout the damage not being applied :P
My SMG was reliable all night long, but man ... too many times I ran around a corner with a nearly full clip in my shotty, found the red I was looking for, pulled the trigger ... and nothing. THAT'S a little stressful
Overall, it was a pretty good night, and I'm really glad to be a scout again, but my shotgun and I are going to have to have a talk... |
Ruthless Lee
The Eliminators
36
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Posted - 2013.08.10 16:05:00 -
[5] - Quote
Shotty GoBang wrote:Decasor wrote:If I was using proto or even advanced though like some here, ouch My advanced pub suits are cheap (20-30k). I don't post huge results with them, but can generally turn a profit and decent KDR. Here's a loadout example for those interested: Advanced Gallente Scout (~25k)
HS: Cmp Shield Ext HS: Cmp Shield Ext PW: Dren Shotty (BPO) SW: Toxin SMG (BPO) GR: Locus Nade EQ: Compact Nanohive LS: Enh CardReg LS: Cmp KinCat
- Shotty GoBang
I'm running a very similar fit when I go to my Advanced Light suit, Shotty, though at the moment, I only have basic cardiac regs and kin cats, so I'll ditch grenades ( to save some CPU/PG) and toss my CRG-3 in there sometimes. And I tend to use that compact nano as my armor repair (when things are looking a little dire), more than for the actual ammo.
Mostly been running my Dragonfly BPO suit for now, though, which costs me around 12-15k, depending on the fit. Not too hard to make a profit that way, unless you're really getting rolled repeatedly. Even if it wasn't a BPO, the Basic Scout suit would only add 3k to my fits.
Once I unlock my Advanced Scout suit (around weekly reset, most likely), I will probably run that more than I have been my Adv. Light fit, just because it'll be 7k cheaper than my Adv. Light. I'll be able to run several variants in that 18k-30k range, which would generally be profitable for me over the course of a night. Basically, I have a match or two each night where I might lose a bit of money, but then when you pop up with a lucky 16/3 game you're looking at some nice profit all of the sudden... |
Ruthless Lee
The Eliminators
36
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Posted - 2013.08.10 17:20:00 -
[6] - Quote
Shotty GoBang wrote:kanders wrote:I'm gonna give this a try. What's your general strategy for dealing with the lack of an armor repairer? I've always felt like it was worth trading one of the biotics (give up the kincat on maps where I have to run far, and the cardreg in CQ) for the ability to heal myself, especially since I can't rely on always being in range of a friendly logo.
The compact nanohive either gives you a single shot at repairing or ties you to one location, both of which make me really nervous as a scout. Plus, I'd hate to be without my scanner or uplinks. General Strategy:You're gonna die, but you can afford it! The goal is to take out 2-4 red dots between deaths. Averaging a 3.0 and 100,000 profit per match ain't too shabby an objective. I posted a few 20/0 games this past week running this loadout but perfect matches are are unlikely; best to set a realistic goal. The following tactics apply to Ambush, where you'll usually find me 'cause I'm always SP capped. Start-of-Match Tactics:At the start of an ambush match, run headlong for the nearest pile of red-dots, toss a couple well-timed locus nades, and charge in with SG/SMG fire to cleanup. You'll almost always get your 3 kills before being gun downed. Seems to me, no one is ever looking in my direction at the start of the match. If a start-of-match red-blob happens to be rushing toward you, consider its strength. If over 3, retreat. If at or under 3, find cover -- preferably a rock or something you can quickly circle around -- and let them think you're bad at hiding. More often that not, the red-dots will have a hard-on for first blood and will rush you in a straight line. Cook your nade (you'll only get one toss) then serve while the hostiles are clustered. Now you have three weakened red-dots in near optimal range of your shotgun and SMG. Play smart and cleanup. Mid-Match Tactics:If you survived your start-of-match encounter, get to cover and drop your Compact Nanohive. It will generally have just enough nanites to replenish your armor and your 3 nades. Now its time to hunt. The idea is to never be where your enemy is looking. Red dots and blue dots tend to pile up and shoot each other. It takes a few extra seconds, but you want to swing wide (remaining undetected) and come up behind that red pile of cowardice. Red piles rarely cover their flanks and all tend to look the same direction. Study their orientation and sneak in. Cook and toss your first and second nade. SMG the weakest links in the wounded pile. When they spot you, retreat to cover. A couple opponents will break away from the pile to chase you. Cook your third nade. Serve in lap of your closest pursuer as he rounds the corner you're hiding behind. Cleanup with shotgun. OMS Tip:If you happen to be in an OMS match, always head back to the nearest supply depo and swap suit types when you're low on health and short a nanohive. This will replenish everything. Frontal Attack Tactics:These aren't ideal, but can work in your favor provided you use terrain and cover to your advantage. If you've been detected, you will nearly always die should you rush any full-health AR medium or heavy. If you're feeling brave, lure the hostile into optimal range. Always open up your attack with an unexpected cooked nade. Once they're weak, close the gap and rip him apart. With a little SP investment, the SMG can deal massive DPS if you aim for the head. Shotguns are horribly inconsistent at the moment, but still come in handy against unaware and wounded opponents. The beauty of the Advanced Gallente Scout is its shield potential w/complex extenders. You can tank a second or two more damage in CQC, affording you the time to deal your death blow. Flank Attack Tactics:I tend to open up all engagements with a locus nade. Balances the playing field in my mind. In the off chance I'm alive without nades, I hunt for red-dots away from the pack. The shotgun (as earlier mentioned) is inconsistent. You'll land your first shot because your target is either standing still or moving in a predictable pattern. The second shot and third shots are harder to land, even on a heavy. So I treat the shotgun like a flux nade. Drop opponent shields with first blast, then cleanup with SMG headshots vs strong opponents or hipfire strafing vs weak opponents. Bad-Map Tactics:The bad CQC Scout maps also happen to be the best vehicle maps (i.e. Manus Peak). I recommend running a swarm or sniper fit and sticking to the hills in maps which require you to cover alot of open ground to reach the red pile. Hope this helps. o7 - Shotty Caveat: The loadout at hand is good for general use, but you'll have a hard time meeting your 3.0 goal against full squads from vet corps. I'll post my suicide bomber loadout in a later thread.
Good stuff, Shotty
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Ruthless Lee
The Eliminators
36
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Posted - 2013.08.10 17:40:00 -
[7] - Quote
Django Quik wrote:I wanted to ask people's opinions on proto gal scouts - are they worth it over the adv, considering you give up a hi slot?
Been wondering this myself. Kind of a strange progression from STD - ADV - PROTO, isn't it..? |
Ruthless Lee
The Eliminators
37
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Posted - 2013.08.10 21:20:00 -
[8] - Quote
mollerz wrote:yea. he isn't describing a scout suit! lol. I'd give my minjas pinky toes for some CPU/PG like that!
I'd give mollerz' pinky toes for a suit like that, too! |
Ruthless Lee
The Eliminators
38
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Posted - 2013.08.10 23:20:00 -
[9] - Quote
Spademan wrote:Gave the shotgun its first proper testing today, not my style but damn is it fun, and I salute those that can use it effectively o7 (Ps: If you're looking for a cheap fun thing to do, put it on a heavy, went 14/1 with it)
Whew. Mine betrayed me horribly today ... to the point where I just went to my dual SMG and SMG - Nova Knife builds for the last match. |
Ruthless Lee
The Eliminators
43
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Posted - 2013.08.14 17:45:00 -
[10] - Quote
Revelations 514 wrote:I am somewhat successful with the following setup for ADV Gal:
Militia shotty Advanced Assault SMG Militia locus nades
Std RE's
Two advanced kin cats for lows Two advanced shield recharges in the high's (the ones where you get an overall shield "penalty", the penalty is a % which means it only drops your shields by 1 or 2 points total and increases your recharge rate a ton).
Srry haven't been on in a week or so to give exact names and whatnot, but you get the drift.
I did notice that the advantage from higher tier shotty's is minimal compared to the additional CPU/PG costs. Better to go higher tier with your secondary currently, and conserve CPU/PG by keeping militia shotty.
You know, I started to think the exact same thing last night. Started to switch out my CRG-3 for the standard shotty. What I've wondered, though, is this: I'm at level 3 on SMG OP ... is the M209 you can get at lvl 4 worth the upgrade over the 512-A? It looks like it would be... |
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Ruthless Lee
The Eliminators
43
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Posted - 2013.08.14 17:59:00 -
[11] - Quote
kanders wrote:Ruthless Lee wrote: What I've wondered, though, is this: I'm at level 3 on SMG OP ... is the M209 you can get at lvl 4 worth the upgrade over the 512-A? It looks like it would be... The extra RoF (and I think maybe extra range?) is nice, but I think in general its not worth the extra pg/cpu, and extra isk, if it means making sacrifices elsewhere. Knowing I can do plenty of damage with whatever SG/SMG combo I go with, I always fit weapons last, and the SMG last of all. Optimize your modules and equipment first, then use whatever remaining CPU and PG you have left for the best weapons that'll fit.
Cool, thanks man. Right now, I generally fit my little Toxin SMG in there, so I can have the modules I want ... and I will eventually skill up my SMG OP and SS attributes, anyway, whether I use any higher-tier weapons or not. But I've been wondering about that little Assault SMG...
Much appreciated! |
Ruthless Lee
The Eliminators
44
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Posted - 2013.08.17 13:11:00 -
[12] - Quote
J0LLY R0G3R wrote:Had to post this up here http://youtu.be/5h4AGpO8q-wWithout the scout this wouldn't have happened. remotes montage. Just up to adv gal, but I enjoy it so much more than my proto cal logi alt.
Great video, man. I was in a match against you a day or two ago, and saw some guys getting wrecked via RE's ... wasn't keeping an eye on the killfeed, though, so I didn't realize that it was most likely your work |
Ruthless Lee
The Eliminators
44
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Posted - 2013.08.17 13:55:00 -
[13] - Quote
Django Quik wrote:On another note, it makes me chuckle a little that I've completely ignored all the things that seem to be pretty problematic for most scouts. But I also prefer other stuff to what seems to be standard scout gear too...
Things I don't use: Shotgun Nova Knife Remote Explosives Kinetic Catalysers Cardiac Regulators Profile Dampeners Range Enhancers
I may be one of the most unusual scouts (or even players) around...
I know you love your pistols ... what else?
I've gotten away from my shotty a bit recently (it's so unreliable). Been testing out Bojo's GB-9 (which is a CQC destroyer) and my scrambler pistols, which I am having a lot of fun with... |
Ruthless Lee
The Eliminators
44
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Posted - 2013.08.18 02:29:00 -
[14] - Quote
Django Quik wrote:Ruthless Lee wrote:Django Quik wrote:On another note, it makes me chuckle a little that I've completely ignored all the things that seem to be pretty problematic for most scouts. But I also prefer other stuff to what seems to be standard scout gear too...
Things I don't use: Shotgun Nova Knife Remote Explosives Kinetic Catalysers Cardiac Regulators Profile Dampeners Range Enhancers
I may be one of the most unusual scouts (or even players) around... I know you love your pistols ... what else? I've gotten away from my shotty a bit recently (it's so unreliable). Been testing out Bojo's GB-9 (which is a CQC destroyer) and my scrambler pistols, which I am having a lot of fun with... I'm using my SMG more and more lately too - just got prof lvl 4 and my m209 rules. Shields down with a shot from the pistol, finish the job with a blast from my SMG, which is really the only way to get around the bad hit detection when they start jumping around after the pistol shot. I go adv gal suits with a complex armor repairer and 2 complex sidearm damage mods. That said I also find myself using my AV fit more and more lately too. Same set up but with adv swarms instead of the SMG and light damage mods. I scout out the enemy redlines and hills for all the normal sniper spots and tank camping positions and if I get rid of them all (or find nothing!) I just rinse all the gazillion LAVs I see buzzing around the map below me. I used to always run with 2 hacking mods for the cheeky back door hacks but I'm finding that less useful/rewarding lately and definitely less fun.
Man, I can get the m209 tomorrow, and it's very tempting ... actually like the thought of running that SMG/SP combo. Helps with the CPU/PG use, and they compliment each other nicely...
Can't believe you're running two complex damage mods on a scout suit, though, haha! Something about that ... is sincerely awesome. |
Ruthless Lee
The Eliminators
45
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Posted - 2013.08.18 12:47:00 -
[15] - Quote
Haerr wrote:Speaking of SMGs, which weapons do really well against us scouts?
I know from experience that SMGs are quite capable of tearing me apart while I'm in my scout suit!
For me ... I get killed by assault rifles more often than anything else. |
Ruthless Lee
The Eliminators
49
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Posted - 2013.08.26 17:13:00 -
[16] - Quote
Sinboto Simmons wrote:also can't decide if I like shotty or mass driver more I love killing with them both and every time I get a kill I bust a crutial nut lol
RE kills will always yeald the biggest nut though XD
Yeah, I have fallen in love with RE's. I'm using them in a lot of the CQC areas, now. Generally only running uplinks or remotes in my equipment slot.
Yesterday, we were redlining a team for over half the match. I was bored ... so I went sniper hunting. Found a guy. Laid the RE right behind him. Blew him up. Laughed. Kept going. On my way back ... same guy was in the EXACT same place.
So ... yeah, I did it to him again
Otherwise, I've been a lot happier with my shotty, lately, too. Have been running various combos involving my shotty, SMG, flaylock, and Nova Knives... |
Ruthless Lee
The Eliminators
58
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Posted - 2013.09.09 13:21:00 -
[17] - Quote
Good videos, Moody |
Ruthless Lee
The Eliminators
60
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Posted - 2013.09.10 16:08:00 -
[18] - Quote
Lucifalic wrote:Anyone ever explain why advanced gal scout has a 2/2 slot layout and not a 1/3?? God I would love to have 1/3
So would I. |
Ruthless Lee
The Eliminators
60
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Posted - 2013.09.10 17:14:00 -
[19] - Quote
Hm. Well, intentional or not ... it seems flawed. Ah, well... |
Ruthless Lee
The Eliminators
62
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Posted - 2013.09.11 18:15:00 -
[20] - Quote
Django Quik wrote: I've still not skilled up to proto, though I do hope to get lvl 4 (for the bonuses) in the next week. Thing is, when I do eventually reach proto, I can't see any way I'll be able to afford it with how easily we die at any range anyway. I only just manage to run a profit most matches in an adv suit as it is.
What I'd really like is for the gal adv scout to get its slots sorted properly to be 1 hi 3 lo and enough CPU to not have to take up a slot with a CPU mod - actually I'd be happy enough with 2 hi 2 lo if I didn't have to use a lo for a CPU mod.
I'm with you ... I really wish it was a 1/3 setup. And I don't have a proto suit, yet, either ... just my G/1 series. |
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Ruthless Lee
The Eliminators
62
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Posted - 2013.09.11 18:19:00 -
[21] - Quote
DISGRUNTLEDev wrote:My current pub fit:
Scout G/1 -Series
CRG-3 Shotgun 'Toxin' ICD-9 Submachine Gun M1 Locus Grenade A-19 Stable Active Scanner Complex Shield Extender Complex Shield Extender Basic Reactive Plates Basic Reactive Plates
233 Shields 217 Armor 2 Armor reps a second Movement of 5.45 m/s Sprint of 8.01 m/s
Thoughts?
Almost exactly what I was running last week, though sometimes I would switch the active scanner for uplinks or remotes.
This week, I've been running SMG and SP mostly, though ... and with more armor and less shield. I had a bad enough time last night, though, that I may go back to the drawing board ... once the nightmares end. I've never lost as much money as I did last night |
Ruthless Lee
The Eliminators
62
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Posted - 2013.09.11 22:54:00 -
[22] - Quote
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Ruthless Lee
The Eliminators
70
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Posted - 2013.09.16 17:59:00 -
[23] - Quote
Shotty...
Frustrated with my shotgun, I kind of tried the same sort of experiment this weekend, only with a scrambler rifle. It's a little harder to fit than the AR, but the charged shot possibilities are pretty nice. Found myself sneaking around, pegging guys with charged blasts, then finishing them off with my assault scrambler pistol if need be...
Gives me some range, though, allowing me to hunt from a bit of a distance when needed, and I don't have the various problems with the scrambler rifle that I have with my shotty at times.
Also built some AR fits, but didn't use them much just yet. It just seems so wrong, man!!! |
Ruthless Lee
The Eliminators
70
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Posted - 2013.09.16 18:07:00 -
[24] - Quote
Bojo The Mighty wrote:Ruthless Lee wrote:Shotty... Frustrated with my shotgun, I kind of tried the same sort of experiment this weekend, only with a scrambler rifle. It's a little harder to fit than the AR, but the charged shot possibilities are pretty nice. Found myself sneaking around, pegging guys with charged blasts, then finishing them off with my assault scrambler pistol if need be... Gives me some range, though, allowing me to hunt from a bit of a distance when needed, and I don't have the various problems with the scrambler rifle that I have with my shotty at times. Also built some AR fits, but didn't use them much just yet. It just seems so wrong, man!!! It's not wrong. If we all remember, Reflex..... Anyways I love the Scrambler Rifle. At first I was a fan of the TAR, but when I discovered the charge shot no-kick scrambler rifle, I fell in love. But I have died to my own ignorance of feedback damage.
Yeah, me too. It's why, after I peg somebody with a charged shot, I switch over to my pistol for the finish a lot more often, now. I killed myself a few times over the weekend, trying to squeeze out ... one ... more ... shot. |
Ruthless Lee
The Eliminators
71
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Posted - 2013.09.17 15:40:00 -
[25] - Quote
Idye Lotz wrote:Has anybody tired a lazor rifle on a scout suit? Just wondering if it would be any good...for sneak melting.
I have, and I'm pretty sure Monk has mentioned doing so as well.
I like it ... only bad thing is that the laser beam instantly gives away your position, so if anyone is around to see you melting your poor victim, you've drawn a line right to yourself.
Gotta choose your targets wisely ... oh, and watch that feedback! |
Ruthless Lee
The Eliminators
72
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Posted - 2013.09.19 15:19:00 -
[26] - Quote
Well, if cloaking is going to be scouts-only, then that's cool. A second equipment slot only at proto, though? Sorta lame... |
Ruthless Lee
The Eliminators
72
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Posted - 2013.09.21 14:02:00 -
[27] - Quote
Shotty GoBang wrote:Scenario: Plunk red-dot with a shotgun. Red-dot proceeds to jump and strafe about. Shotgun's now useless.
Question: Is it acceptable -- in this case -- to use the despised Flaylock?
Haha, well ... I sure hope so. I got fed up with the shotty a little while back, and am running AR/FP or AR/SMG almost all the time, now. |
Ruthless Lee
The Eliminators
72
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Posted - 2013.09.21 14:06:00 -
[28] - Quote
Matticus Monk wrote:Shotty GoBang wrote:Scenario: Plunk red-dot with a shotgun. Red-dot proceeds to jump and strafe about. Shotgun's now useless.
Question: Is it acceptable -- in this case -- to use the despised Flaylock? I think as scouts we need every advantage we can get, so I'd say absolutely: nail him with the Flaylock! Hell, I use every trick I can to get kills, which for me mostly entails sneaking up and murdering unsuspecting medium frames when they are foolishly trying to cap our objectives. SMG to the back of the dome with no chance to fight back... probably no more or less fair than a flaylock at close range. Screw em all. If they wanted a fair fight, they'd be wearing scout suits and using something other than ARs.....
This. We're scouts. Take 'em out however works best. Get the job done.
The other consideration is that the flaylock has nice fitting requirements for a scout suit... |
Ruthless Lee
The Eliminators
75
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Posted - 2013.09.21 15:23:00 -
[29] - Quote
Cass Caul wrote:DJINN Marauder wrote:Cass Caul wrote:
But, ah, favorite scout-squad moment so far: "Argh! you stole my kill!" "What, no, I was trying to help you out. you were almost dead!" "No I wasn't" "yeah, you had like, nothing left on your bar" "no." "Yeah, you were at half armor" ". . . that means I still had 200HP left." "Oh..."
Was that me ? Lol no, it was shotty or doubletap. the squad was me, doubletap. shotty, Zan, "Randell," and... someone else I think. I did, of course, steal your low-slot configuration. And to add: Shotty GoBang wrote:Scenario: Plunk red-dot with a shotgun. Red-dot proceeds to jump and strafe about. Shotgun's now useless.
Question: Is it acceptable -- in this case -- to use the despised Flaylock? I've been playing around with the Breach SMG, but I nearly always use the Flaylock Pistol. It was nerfed- rather, it was balanced- to a good point where it isn't useless, but most people that can't aim can't kill with it. and that first shot regularly takes out their shields so the extra armor damage is always preferable. also a good counter to those "dancers" because they rarely leave it's blast radius.
Yeah, I actually love the flaylock right now. It's a nifty lil' finisher... |
Ruthless Lee
The Eliminators
75
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Posted - 2013.09.21 18:45:00 -
[30] - Quote
Bojo The Mighty wrote:Got AR proficiency 3. Worth the Splurge in SP. Breach AR is now OP.
EDIT: Also, does anyone else (like me) think that they'd rather have the G/1 Series with 3 lows and one high? Sure the current 2 highs 2 lows is neat-o for tanking but if I just want to put a damage mod on and run armor plates.
Yes, yes, yes ... a million times yes. I only have the ADV suit to date, but I keep looking at that Proto suit and wondering why in the world they set it up like this. It's literally changing the 'personality' of the suit from ADV to Proto ... makes no sense at all.
I've had the same thought, re: armor tanking, with a damage mod on the high.
And I will have AR proficiency up to level three tomorrow, with any luck (as in, as long as the servers stay up.) I've already noticed a difference in my STD AR BPO (Toxin) with levels one and two.
Now, here's something, Bojo ... did you ever have any luck with that Burst AR? I know you were messing with it awhile back. I've only tried it a few times, but I seem unable to get the hang of it so far...
I am doing well with the regular AR right now (because, uh, it's pretty easy to use an AR, after running every weapon but AR for months), and I like the breach, too ... it's just that burst I'm having a problem with... |
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Ruthless Lee
The Eliminators
75
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Posted - 2013.09.21 19:08:00 -
[31] - Quote
Bojo The Mighty wrote:Ruthless Lee wrote: Now, here's something, Bojo ... did you ever have any luck with that Burst AR? I know you were messing with it awhile back. I've only tried it a few times, but I seem unable to get the hang of it so far...
When I got my proficiency to level 3, I decided to give it another go. With the 9% increase in damage it is actually tolerable now. I use it now to keep people at Medium range bay. It is terrible in CQC, but with just enough range, and that +9% damage, you can screw up shield tankers. Heavies are kind of a long arduous chore though, but I prefer to fight heavies with the Breach anyways. When I get online I'll post my GK-13 fitting.
Cool, man ... thanks!
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Ruthless Lee
The Eliminators
75
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Posted - 2013.09.22 04:26:00 -
[32] - Quote
Bojo The Mighty wrote:Got AR proficiency 3. Worth the Splurge in SP. Breach AR is now OP.
EDIT: Also, does anyone else (like me) think that they'd rather have the G/1 Series with 3 lows and one high? Sure the current 2 highs 2 lows is neat-o for tanking but if I just want to put a damage mod on and run armor plates.
So I can see the potential with the GK-13 ... I'm not good with it yet, but at the proper range, it's not too bad at all. I have a corp mate who is wrecking with the thing, but I'm not able to, yet.
However ... as a scout, I am loving the Breach (GB-9) for those maps where I'm just haunting an objective, roaming hallways, etc. It just punches holes in guys. |
Ruthless Lee
The Eliminators
78
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Posted - 2013.10.10 14:52:00 -
[33] - Quote
Crash Monster wrote:Wow, a lot of crappy people in factional.
I can run a scout sniper, make suicide runs for objectives, hack and die or kill off an unlucky guy who gets to see "killed by toxin", drop a few uplinks, and score near the top of the list.
Sadly, the rest of the blues are huddled around giving each other back rubs or something and don't bother coming out of hiding until they see some crazy fool running around actually doing something.
Yeah, you just described the first two matches of FW I was in yesterday. Stopped doing that, went into pubs and had a lot more fun. Squads are more necessary than ever in FW this week... |
Ruthless Lee
The Eliminators
78
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Posted - 2013.10.11 02:24:00 -
[34] - Quote
Cyrius Li-Moody wrote:Shotty GoBang wrote:Matticus Monk wrote:Hm.... FW sounds tough this week.....
You should roll with a scout squad! We're winning around 75%. So... Minmatar could use some help...
Yes they could ... yeesh. Won one in there today. Barely. Lost four, I think. Brutal. Lost both matches I played on the Gallente side. What? I like my mass drivers and scout suits... |
Ruthless Lee
The Eliminators
78
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Posted - 2013.10.12 19:06:00 -
[35] - Quote
Had a fun couple of matches with Ghost Kaisar, Eyemakerwet and Weapon Xcellent today ... good time running with you guys today, even if we didn't have a lot of help in that last match |
Ruthless Lee
The Eliminators
83
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Posted - 2013.10.17 14:26:00 -
[36] - Quote
Matticus Monk wrote:Llast 326 wrote: Running this right now lol Dragonfly Proto knives Std Breach scr pstl Complex dmp basic Ablative armour (i like a little regen) Basic Pr Enhancer Basic RE
fun times
Nice! I played 10 games with pistols only (2 standard scramblers).... mostly I had uplinks, complex shield, kin/cat and repper on the Standard G-1 dragonfly.... Best game was 3/2..... The others were all negative, with the worst being 0/5.... Man, long road ahead....
It'll get better, man. Pistols are wicked
Though I do find it handy to have an SMG as my "sidearm" so if I fail to dome a guy, I can rip his armor up with that...
I have a buddy who runs dual pistols a LOT and tears it up, though... |
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Posted - 2013.10.31 16:20:00 -
[37] - Quote
Man, I will be at Scout 4 this weekend, and I can't wait. I've been getting WRECKED by active scanners for the past week... |
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Posted - 2013.11.02 15:09:00 -
[38] - Quote
Niuvo wrote:Shotty GoBang wrote:Krom Ganesh wrote: CCP needs to create a rival drink company that also enters the suit making business. Then we can have advertising wars!
Have a Quoke. That actually sounds good. It made me crave a cold Coke. I realized that I'm glad the scout role exists at all. Imagine if the game didn't have this class. I salute you for gaining kills in a scout suit. If the game gets frustrating, take a break or get a mlt med frame and enjoy easy mode. Enjoy the AR, the grenades. Farm SP in a fun way. When the game starts to get serious and allows scouts to flourish, then go on and be" top dog". I was having terrible games, I then used REs and it brought smiles and awe. I seriously enjoyed watching flying heavies, flying corpses that crash against walls, and overall ragdoll funny stuff.
Ha, yeah ... I finally got pretty irritated the other day and decided to run a match or two with a medium suit and AR. First thing I do? Get blasted by our own Shotty GoBang. Decided that if I was FINALLY going up against Shotty ... I had to run my scout fit, of course. No break after all. Respawned ... and learned that Shotty was camping the spawner.
0/2. Thirty seconds or so into the match.
That was my punishment for deciding to 'take a match off' from scouting
Did alright the rest of the way, but never ran into Shotty again, although my corp mate was trying to ding him with a plasma cannon for awhile, I heard...
Moral of the story: Don't take breaks from scouting |
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Posted - 2013.11.02 17:56:00 -
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Matticus Monk wrote:Hm.... I also took a break from my scout for two games yesterday and ran my Gallente basic suit on an alternate character, using the basic AR of course, with proficiency L2. I thought "whoa, this will be so EZ", after practicing with nothing but pistols for a few weeks I thought for sure my aim would surely be awesome. Dude, I was so wrong. My aim seemed worse since I was farther away, it took longer to kill people and moving slow and with much less situational awareness I failed to get better KDR scores than when I ran scout. I really must be a challenged player if I can't even make the medium frame / AR work! On the flip side, I better really rethink moving away from scout if they do offer a respec.... Maybe I need to squad up.... or just get good! Man, glad I didn't waste any SP on this character on medium frames... and only enough for operation 2 w/ the AR..... How embarrassing.
I'll say this ... squadding up makes this game a lot more fun, no matter what your role is. I generally just run with one or two other guys in my Corp (since, uh, that's our entire Corp), but on the rare occasions where I've run with full squads ... man, it's truly a blast. |
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Posted - 2013.11.02 18:04:00 -
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Shotty GoBang wrote:Ruthless Lee wrote:Ha, yeah ... I finally got pretty irritated the other day and decided to run a match or two with a medium suit and AR. First thing I do? Get blasted by our own Shotty GoBang. Decided that if I was FINALLY going up against Shotty ... I had to run my scout fit, of course. No break after all. Respawned ... and learned that Shotty was camping the spawner. 0/2. Thirty seconds or so into the match. That was my punishment for deciding to 'take a match off' from scouting Did alright the rest of the way, but never ran into Shotty again, although my corp mate was trying to ding him with a plasma cannon for awhile, I heard... Moral of the story: Don't take breaks from scouting Hey! My side of the story is totally different ... Spawned start-of-match as the ambush sacrifice ... no friendlies, surrounded by reds. It was the new outdoor map; the one without much cover and lots of ARs. I was absolutely screwed, but fortunate to be near a socket with upper/lower platform. Got a kill or two then ran upstairs. A good minute of "chase that Scout" passed until you guys finally cornered me with your blasted ARs. Best part was that Medic of yours running around with a low-grade pick-up stick ... resurrecting guys left and right ... perpetuating glorious Scout carnage. I didn't exactly set out to camp your spawn, but I definitely farmed that Medic for a few kills :-)
Haha, yeah, that map sorta sucks as a scout, doesn't it? The funniest thing to me was that I was just running up that ramp to drop an uplink, then I planned to try out whatever AR I was carrying. All of the sudden, my corp mate tells me to watch out, Shotty is on the way. I'm like, Shotty? Really? I never run into Shotty...
I turned and saw you blazing a trail for me, and couldn't help but think this was what I get for busting out a freaking medium suit ... a proto death scout hot on my tail
So I missed all the rest. By the time I died, changed fits, re-spawned, then died again and finally gave up and spawned somewhere else ... that initial encounter was over with. I roamed around with my mass driver/smg combo, and did alright the rest of the way ... but don't think I ever saw you again.
Now you're my campfire story for all the new recruits ... a nightmare with a shotgun for all those who stray from the path of the scout |
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Posted - 2013.11.03 04:59:00 -
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Shotty GoBang wrote:Highly annoyed. Squadded up via Scouts United twice this afternoon.
First Squad - Five guys; not a single Scout. Second Squad - Four guys; not a single Scout.
Dialogue with Second Squad: Q. "Is this a Scout Squad?" A. "Nah, man." Q. "How'd you find me?" A. "You LFS'd in one of the channels."
Since when is our sacred haven "one of the channels"!? This is unacceptable.
If I wanted to squad with randoms, I'd LFS in Local or use the godd*mn Squad Finder. How do we fix this?
Something strange was going on today ... a couple of times, I checked the Scouts United channel and found not a single soul logged in. I'm sure that wasn't the case, but that's how it looked on my end. |
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Posted - 2013.11.03 13:07:00 -
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IgniteableAura wrote:Ruthless Lee wrote:Shotty GoBang wrote:Highly annoyed. Squadded up via Scouts United twice this afternoon.
First Squad - Five guys; not a single Scout. Second Squad - Four guys; not a single Scout.
Dialogue with Second Squad: Q. "Is this a Scout Squad?" A. "Nah, man." Q. "How'd you find me?" A. "You LFS'd in one of the channels."
Since when is our sacred haven "one of the channels"!? This is unacceptable.
If I wanted to squad with randoms, I'd LFS in Local or use the godd*mn Squad Finder. How do we fix this? Something strange was going on today ... a couple of times, I checked the Scouts United channel and found not a single soul logged in. I'm sure that wasn't the case, but that's how it looked on my end. Is how the channel is designed. Once it hits over 50 people it goes into a "delayed" mode were u only show up in channel when u type something out.
Ah, gotcha. Thanks.
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Posted - 2013.11.05 15:06:00 -
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So ... what's everyone thinking of the shotgun today? I went back to it for a few matches this morning (after about two months of almost no shotgunning) ... I didn't have any crazy stats (gotta adjust to that mentality again ), but it seemed to be working pretty nicely for me... |
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Posted - 2013.11.05 15:44:00 -
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Lucifalic wrote:I'll give it a go after work. How are the other changes looking? Heard it's easier to hit with an ar or scram now...if that's even possible
I can''t speak for everyone ... and I don't have any idea how it's possible ... but it does seem to me that AR's and ScR's are cutting me down even quicker today. If it keeps going like this, I will start dying when people simply select their AR fit on the spawn-in screen... |
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Posted - 2013.11.05 22:51:00 -
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Crash Monster wrote:Oh oh, I haven't been able to play yet but I'm seeing threads full of AR users having an orgasm over the improved hit detection. That doesn't sound very good at all.
Oh, it's not so bad...
Just don't get shot.
At all.
Ever. |
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Posted - 2013.11.05 23:13:00 -
[46] - Quote
Sinboto Simmons wrote:Just picked up my exile: holy ****
I know, right? |
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Posted - 2013.11.11 15:46:00 -
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J0LLY R0G3R wrote:So, 12 days and I should have my ps4. My ps3 will be moved to my bigscreen tv in my living room, ps4 will at the desk I play at. Sooooooo... I'm probably going to give away the isk I have on my scout account...to other scouts.
I'll keep like 20mill on the account just incase I ever jump back on it. So if your a scout on the registry and notice you suddenly have a lil extra isk. Highfive to u XD. Going to break it down into 10 million blocks and give it out that way so can spread it around a lil. Killzone SF here I come. been hella fun everyone.
Ah, man ... going to miss seeing your RE kills rolling through the feed, dude... |
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Posted - 2013.11.11 15:51:00 -
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Shotty GoBang wrote:Latest Dev Post: Interview with Wolfman ...
Combat Rifle and Rail Rifle confirmed for 1.7. Looks like the new Scout suits didn't make the cut:
Q: Just to round this off, what can you reveal right now as to what players can expect in the next couple of months?
A: I think people know that we have had a number of content-related things that have been on the boil for a while, so with Uprising 1.7 weGÇÖve got the first wave of that with the rail rifle and the combat rifle. WeGÇÖll be continuing to work on the likes of the light and heavy dropsuit trees and the weapons that relate to those, so there will be more of that coming in the future.
Very telling that it's a higher priority for them to get the new assault rifles out there than to finally release the rest of the heavy and light suits... |
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Posted - 2013.11.14 21:44:00 -
[49] - Quote
I hate this. If they do that, they may as well get rid of Scouts altogether and be done with it... |
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Posted - 2013.11.15 15:52:00 -
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Shotty GoBang wrote:Quil Evrything wrote: Unless your name is shotty. Ive seen him wax some guy in under 2 seconds, from 25 or 30m I think? :-/
Probably a 'bit further. Sharpshooter adds quite a 'bit of reach to the SMG. In my opinion, all high RoF weapons (excluding the HMG) should have Aim Assist dialed back a 'bit. Gun Game doesn't matter otherwise. On a side note, I'm running a pistol today. Only at Operation II, so I haven't unlocked the goodies yet, but ... HOLY COW THIS THING IS AWESOME!
Haha, I just saw that in chat ... good man, Shotty. Wait til you get that sucker up there and start adding pro's ... it's glorious. Still my favorite thing in the game... |
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Posted - 2013.11.17 14:07:00 -
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Llast 326 wrote:Quil Evrything wrote: >refuses to quote the vileness Quil wrote< I will find you Actually ran into a stealth logi last nightGǪ would not show on my Tac, i experimented with him to see just how stealthy he was. timing fade from sight and suchGǪ he never knew I was there though. Then i knifed him
I love it when a story on this board ends with "...and then I knifed him." |
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Posted - 2013.11.19 19:20:00 -
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Matticus Monk wrote:Another Q to my Minmatar brethren.... with about 130k in SP to burn on my alt, what do you recommend to be effective weapon-wise with this minimal SP?
I have sidearm L1, and will probably stick with sidearms. I'm tired of playing with the AR on a scout so I want to do something with this SP near-term.
Is SMG/NK or Flaylock/NK a better combo? Or something else.... like SMG/Flaylock, dual flaylocks, dual SMGs?
I've only got Minnie scout L2, Electronic/Engineering L2 so I can't fit a whole lot..... L1 biotics as well. I pissed away all my 9M SP on logi skills.... *facepalm*.
No scrambler pistols on this alt, I got that covered with this character.
Y'know, I've actually spent the last couple of days running mostly SP and Flaylock, with either uplinks or remotes. I like it. The FP has some drawbacks, but it also gives me a couple of plusses that really compliment my beloved SP... |
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Posted - 2013.11.19 19:28:00 -
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Mr. Mustard (who I had the privilege of getting stomped with in a pub match last night) is responsible for the most memorable death I've ever had on this game...
I was running my old Minnie medium suit back in the day, before I had really committed to the way of the scout...
Went to jump a second story railing in order to go down and cross the street (in one of the big indoor bases) so I could flank some enemy reds...
He apparently caught up to me after I'd jumped over the railing and clipped me with his knives in mid-air. I hit the street dead. Didn't even have a clue what happened (or that he was even there) til I saw him land on the street beside me and go speeding off...
Been a fan of his work ever since |
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Posted - 2013.11.19 20:06:00 -
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mr musturd wrote:Niuvo wrote:Ruthless Lee wrote:Mr. Mustard (who I had the privilege of getting stomped with in a pub match last night) is responsible for the most memorable death I've ever had in this game... I was running my old Minnie medium suit back in the day, before I had really committed to the way of the scout... Went to jump a second story railing in order to go down and cross the street (in one of the big indoor bases) so I could flank some enemy reds... He apparently caught up to me after I'd jumped over the railing and clipped me with his knives in mid-air. I hit the street dead. Didn't even have a clue what happened (or that he was even there) til I saw him land on the street beside me and go speeding off... Been a fan of his work ever since I think mustard got me with REs too! He got a two killfeed with me in it. I want to say that it is memorable going toe-to-toe against you guys. I think other scouts should come into our special thread. Some on the channel don't know about this great place. They need a nice shave. lol Fighting med idiots, it's always the same with them. Boring. Against a scout, the stakes have been quadrupled! I don't run REs I was getting triple kill feeds with my knife last night though
Haha, the match we were in together ... despite the fact that the majority of our team was off doing ... whatever they were doing ... I noticed that you must have been on a set timer on that killfeed. Every time I looked up, you had another kill, dude |
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Posted - 2013.11.20 15:50:00 -
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Cyrius Li-Moody wrote:Had a blast last night with all you scouts, both with and against. I used footage from the matches last night in this: http://youtu.be/LGF5vYKLP4AWarning: lots of scout on scout violence as I ramble on about defending objectives. Not for the weak of heart. edit: After rewatching, why the kitten is that Amarr Assault as fast as I am? I only catch up because he turned around :(
GREAT video, Moody ... nice work, as always. |
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Posted - 2013.11.21 13:42:00 -
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Ghost Kaisar wrote:Koan Zalinto wrote:Looking into the forums are people really starting to ***** about pistols being op? They're a pain in the ass to use. People crying just because people are getting good with them and putting their asses in the dirt XD Scouts start using pistols. Scouts get REALLY good with pistols. Community: Pistol's are OP! Congrats guys, this is why we can't have nice things. Just wait till the make the suits decent. I can't wait for the tears. I suspect a hotfix in 1 week. Tops. @ Koan Zalinto FTFY....
Oh, man ... seriously, if they screw pistols over while leaving AR's as they are, I am officially out. That'd be it for me. |
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Posted - 2013.11.24 06:07:00 -
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So I spent an inordinate amount of time with ice on my back and a PS3 controller in my hands today...
Ran all sorts of stuff alongside my scrambler pistols. Plasma cannon, flaylock, mass driver...
And then I decided to try the knives. Have barely ever used them, and not at all since 1.3 ... 1.4? I've been terrible with them the few times I have pulled 'em out. But I decided ... what the heck.
I proceeded to have the most fun I have ever had playing this game.
I love the blade, gentlemen.
Only downer was that in the last match of the night, I had a chance to duel Mr. Musturd ... and shot him. Uh, a couple times.
Sorry again, Musturd.
We were under heavy assault throughout the match ... lots of protobears incoming. So I switched to my Viziam fit and shot first ... asking questions later. Or, uh, not at all...
I realized the error of my ways when I gunned down Musturd ... and saw him lying there with his knives out.
About that time, my notification popped up, and I knew what it was going to say...
Alas, we weren't able to get together before the match ended. It's a bummer, because a knife fight with Mr. Musturd would have be a great ending to a fun day. Ah, well. I owe ya one, Musturd. I'm sure you'll enjoy stabbing me when the time comes |
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Posted - 2013.11.27 14:26:00 -
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mr musturd wrote:Nyra Volki wrote:Samantha Hunyz wrote:mr musturd wrote:Anyone else think the combat logi tears are extra sweet today? Heck yes. Since winter Carnage, I've realized how strong these suits are. They have been out in proto force sitting on op rep hives. prof 5, 2 damage mods, advanced tactical sniper. 3 shots and they are still alive, reload, and they are back to full armor. Rinse, repeat. Now that they will lose the sidearm, we need to push for scout only sniper rifles. They don't get side arms people are saying they should only carry side arms. Honestly I'm hoping they keep the light weapon, I don't need nerf scrambler pistol threads all over the forums because a logi is stacking damage mods and slaughtering people with my beloved pistol. Let em keep light weapons keep my skill shot weapon on the DL
^^What he said^^ |
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Posted - 2013.12.03 04:50:00 -
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Shotty GoBang wrote:WTH are you guys talking about ... this "Shotty benefit" nonsense!? We're killers, god-d*mnit. Like to p*ss me off, all this gushiness :-) I've taken the past few days off to kick a pack-a-day nicotine habit. Quit cold-turkey. 7 days in. No issues resisting the "urge" ... until I try to play Dust. Tried twice. Wasn't pretty. Ask Musturd. Every little instance of "BS" -- things we expect as Scouts -- Nicotine Fiend Rage Give me a week or two. I'm unpleasant at the moment. Hoping for good things come 1.7. Doubtful we'll get anything, but I'm hopeful for less bull-sh*t and more gun-game. All this "quiet" from the Devs ... think maybe they're nerfing Rifles? Maybe!?
Nerfing rifles? Really, Shotty..? Are you ... smoking something different, now?
Sorry, I just can't believe it'll ever happen. I want to, but ... I can't.
Good luck kicking the habit, though. You know one bad habit at a time is plenty ... and running around New Eden in a scout suit certainly qualifies as a bad habit |
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Posted - 2013.12.03 04:51:00 -
[60] - Quote
Great video ... nice comeback, gentlemen! |
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Posted - 2013.12.04 21:47:00 -
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Shotty GoBang wrote:Brothers,
The Scout Registry / Killboard will be officially closed on December 9th.
The Killboard will receive its final update on close date. Future Killboard updates will no longer be applied. Pending and Future Applicants will not be added.
It was an honor to serve you, and I wish you all the best of luck in your future endeavors.
Sincerely, Shotty GoBang
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Posted - 2013.12.04 22:02:00 -
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Shotty GoBang wrote:Daxxis KANNAH wrote:Yeah Shotty - just leave like a Hall of Fame of top scouts on the first page.
I know you went all out for us and its a bit disheartening. I am sure many will come and go as we get new games / systems but hopefully sometime next year things will be better.
Take the long view approach (for yourself not CCP's eternal calendar) and enjoy the holiday season and other things until you feel to come back fully.
You made this experience really enjoyable for much of us here. That means alot, sir. Thank you. The Scout Community created something unique in this thread. I do hope CCP comes around, but I don't think our "organizing" has affected their timeline. If/when they do, there'll be little need for this "support group" we've created. Given a fair shake, you guys are gonna tear sh*t up.
Thanks for all the time and energy, Shotty. Whether or not it has affected CCP's plans in any way (looks like it hasn't), your work here is one of the big reasons scouts are so tight.
o7 |
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Posted - 2013.12.04 22:22:00 -
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mollerz wrote:I say leave it open to bumping for posterity.
It could have a final grave marker...
"Scouts once played here"
Future Logi n00bs will crowd around.. "Mommy, what's a scout?"
Hah! Wow, that's funny ... and sad.
Down the road, newer medium frames probably won't believe Nova Knives ever existed in-game, either... |
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Posted - 2013.12.04 22:37:00 -
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Bojo The Mighty wrote:Um well scouts united will still exist. (it still exists right?) Why do y'all see this as the death of scouts? I happen to know of a cult that has survived through thick and thin and begun a slow conquest *Scrambler pistols a cough cough* and the scouts will end up no different. It's just that we won't have a flashing neon light on the forums. Let us become underrated and then play the fiddle off of people's misjudgements, like the pistol. Let's become a darker shade of neutral rather than some extremely loud shade of neutral. *Oxymoron* . The game is all in how you play it and I think, that although Shotty is like our Nelson Mandela, that being swept under the rug (not CCP-wise though) isn't a bad thing because you find all kinds of spare change and lost bobby pins under the rug. Under the rug is where it's at EDIT: In terms of that protest, I'm way ahead of yall. Been doing it since october....
You know ... some will stay, some will go.
This thread has just been a nice information hub/watering hole for the Scouts to gather.
Then again ... there's nothing saying this registry/thread can't just start up again ... somewhere else.
...Not on the Dust forums |
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Posted - 2013.12.06 17:01:00 -
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Knifers...
I'm sure this is listed somewhere, but I really don't want to trudge all the way through this magnificent thread looking for the info...
Can anyone tell me what the base charged damage is for the Nova Knives at AVD and PRO level? No suit bonus, no prof bonus ... just the straight, fully charged damage? |
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Posted - 2013.12.06 17:16:00 -
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Knight Soiaire wrote:Ruthless Lee wrote:Knifers...
I'm sure this is listed somewhere, but I really don't want to trudge all the way through this magnificent thread looking for the info...
Can anyone tell me what the base charged damage is for the Nova Knives at AVD and PRO level? No suit bonus, no prof bonus ... just the straight, fully charged damage? Its double the base damage. So Ishukones would deal 400 damage at full charge. I dont know the ADV damage off the top of my head though.
Ah, I see ... thanks, Knight. Much appreciated |
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Posted - 2013.12.07 04:10:00 -
[67] - Quote
Would love to be able to go into the redline to hunt snipers. I can't see it ever happening, but it'd be fun
As for sharing our passive scans ... ugh. I only like the idea if it's going to upset a lot of the medium frames who run active scanners.
Otherwise ... no. Last thing I want to is have a conga line following me around the map. I see it being a benefit to the other guys more than the scouts, and I think they have all the crutches they need at this point, thanks. |
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Posted - 2013.12.10 04:23:00 -
[68] - Quote
o7 |
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Posted - 2013.12.10 18:47:00 -
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So, scouts ... what do you guys think of the new rifles? I've caught a bit of commentary in the chat channel, and I've used the standard versions of each (and the AUR assault versions of both as well) ... just wondering what everyone feels (so far) regarding their usefulness to the hard-mode community, and I'm also curious to see what you guys think about going against the new guns... |
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Posted - 2013.12.11 13:55:00 -
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Scout Registry wrote:Installation Omniscience is gone!? If so, this is great news :-) Has anyone observed indication otherwise?
Flux / Flaylock vs tank!? The tank you popped was been beat down to nothing, right? I must see this for myself ... will test :-)
On Explosives:
1) Versus infantry, is the blast radius of wall-stickied RE's comparable to that of a ground-based RE? ^ We've had reports that "reach" of RE blast degrades when affixed to wall.
2) Versus tanks, are Proximity Mines profoundly ineffective vs armor still ... has anyone tested? ^ They're likely moving too fast to stop on prox-alert. How many are needed to pop tank on cooldown?
3) Has anyone run the numbers on Effective HP of a Tank while it's hardeners are up? ^ Wondering if my 6-RE Jihadi-Jeep will suffice if the "brave" tanker happens to have his hardeners up.
1) I don't know about anyone else, but I seem to be missing out on a lot of damage/kills on wall stickied RE's ... started testing it out, after noticing that I wasn't getting kills that I knew I should have picked up. Even baiting people and then watching them come around corners, I've watched my RE explode right beside a red ... and do almost no damage. |
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Posted - 2013.12.11 17:38:00 -
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Ghost Kaisar wrote:So, I need to find my Fellow Minmatar FW fighters.
Like this post if you want to make an FW Squad.
Anytime you see me in (solo or with Weapon Excellent) just shout, man ... I like this LP store |
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Posted - 2013.12.11 17:48:00 -
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Arkena Wyrnspire wrote:Gentlemen, I've recently been trying to kit out my Gallente scout for scanning. However, try as I might, nothing seems to pop up on passive scan!
I'm currently running the Federation Scout GK.0 (which is identical to the normal one) like this:
Duvolle Tactical Assault Rifle M209 Assault SMG
Complex Precision Enhancer
Complex Profile Dampener Complex Range Amplifier Complex Armour Plates Complex Armour Repairer
Nanohive
Unfortunately, I've yet to see pretty much anyone pop up on scan - the only time I've noticed it has been at point blank range with no obstructions.
Does it have any effect through walls whatsoever? Is it worth using? Am I doing something wrong?
Also, would someone mind offering me tips on my fit? The idea is that I flank all the time and CQC murderboat things with the SMG or alternatively pick people off with the TAR - but I really want to try and get passive scanning working to help me with the sneaking.
You're not the only one ... I've been having some issues with my passive scanning lately, too.
Also ... I like your fit. I wouldn't be very handy running it, personally (I'd really miss my knives), but I can see it being pretty useful...
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Scout Registry wrote:Oswald Rehnquist wrote:We have all read the blog about scouts but I wanted to look at this closer, because I think it gives out the direction they are going. Quote:The Scout role will get very high PG/CPU bonuses to fitting cloak equipment, making it just about the only role that can feasibly fit a cloak field without having to sacrifice the rest of its fit. Individual race skill bonuses will create opportunities for cloaked scouts to scan further and longer than other dropsuits, to have less GÇ£shimmerGÇ¥ as they move, and have lower innate scan profiles so that they can be visually and electronically invisible. These should help create more useful assassins, intel gatherers, and saboteurs. And in time, the introduction of additional Scout specializations will be added to further push the boundaries of the little Light Suit That Could. Did you guys notice this? If I am reading this right? The scan profile reduction will be one of the racials and not the universal scout bonus. Which means maybe the cpu/pg reduction will become the scout bonus based on the wording. Also what do you think it means by scanning longer especially when used after the word choice further? Is he referring to the active scanner or is it suggested that passive scans are not 100% or perhaps a lingering effect to passive scanning? Why I find this interesting is because it looks like we might be getting tied to equipment, which isn't necessarily a bad thing but it is note worthy nonetheless. Also the later features are what I believe will be offensive ewar. Good stuff, Oswald. You noticed some things I missed, and I'm glad you brought this back up. This all sounds exciting, but there's potential here for zero sum game ... think about it ... Three Questions for Scouts
Given: Assume cloak is released as a piece of equipment tailored to the Scout. Question 1) As a Scout, what combat / support functions do you currently perform most often? Question 2) In performing those functions, which equipment type currently serves you best? Question 3) If said equipment were replaced by cloak, could you perform that function?
The MedFrames cried " unfair" when we asked that cloak be "built-in" to our suits; so we've asked for a second equipment slot. Let's cross our fingers and hope that someone was listening. Otherwise, we will only trade one form of ineffective for another. TL;DR - Scouts will need two equipment slots if Cloak is released as Equipment.
Yes. While I love my RE's, I usually end up running uplinks more often ... I don't want to have to give those up just to run cloaks.
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Posted - 2013.12.13 14:59:00 -
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Ruthless Lee wrote:Scout Registry wrote:[quote=Oswald Rehnquist]We have all read the blog about scouts but I wanted to look at this closer, because I think it gives out the direction they are going. Quote:The Scout role will get very high PG/CPU bonuses to fitting cloak equipment, making it just about the only role that can feasibly fit a cloak field without having to sacrifice the rest of its fit. Individual race skill bonuses will create opportunities for cloaked scouts to scan further and longer than other dropsuits, to have less GÇ£shimmerGÇ¥ as they move, and have lower innate scan profiles so that they can be visually and electronically invisible. These should help create more useful assassins, intel gatherers, and saboteurs. And in time, the introduction of additional Scout specializations will be added to further push the boundaries of the little Light Suit That Could. Did you guys notice this? If I am reading this right? The scan profile reduction will be one of the racials and not the universal scout bonus. Which means maybe the cpu/pg reduction will become the scout bonus based on the wording. Also what do you think it means by scanning longer especially when used after the word choice further? Is he referring to the active scanner or is it suggested that passive scans are not 100% or perhaps a lingering effect to passive scanning? Why I find this interesting is because it looks like we might be getting tied to equipment, which isn't necessarily a bad thing but it is note worthy nonetheless. Also the later features are what I believe will be offensive ewar. Good stuff, Oswald. You noticed some things I missed, and I'm glad you brought this back up. This all sounds exciting, but there's potential here for zero sum game ... think about it ... Three Questions for Scouts
Given: Assume cloak is released as a piece of equipment tailored to the Scout. Question 1) As a Scout, what combat / support functions do you currently perform most often? Question 2) In performing those functions, which equipment type currently serves you best? Question 3) If said equipment were replaced by cloak, could you perform that function?
The MedFrames cried " unfair" when we asked that cloak be "built-in" to our suits; so we've asked for a second equipment slot. Let's cross our fingers and hope that someone was listening. Otherwise, we will only trade one form of ineffective for another. TL;DR - Scouts will need two equipment slots if Cloak is released as Equipment.
Yes. While I love my RE's, I usually end up running uplinks more often ... I don't want to have to give those up just to run cloaks. Has to either be a second equipment slot (maybe a cloak only slot?) or an active module for me to care. |
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Posted - 2013.12.13 15:06:00 -
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That's a bug I could get behind |
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Posted - 2013.12.17 19:01:00 -
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Any cloaking device that goes into an equipment slot is a waste of my time. |
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Posted - 2013.12.17 19:29:00 -
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Matticus Monk wrote:Quil Evrything wrote:I got the last kill of the match, as a tank kill Very nice... I managed to snake a lucky tank RE kill at the end of an FW match a few days a go. That +50 kill and +150 for the tank felt so awesome! Took 2 RE's after some A/V nades but man, what a sweet feeling it was! In retrospect I guess it's good I didn't have 3 RE's because maybe I would have been booted....? I'll also add my comments to the ranks of those having success w/ the CR on the Minja scout. No longer is it SMG + knives over there.... all CR/SMG. Despite the new weapons though.... I'm still all pistols on this guy.... I actually like the salvage only IA5 tactical a lot... the ROF is as awesome as the TT-3; the damage is less than ADV pistols but the zoom is more.
I have some of those IA5's, but haven't used 'em much ... yet. Planning to pair them up with a CR later on and see how I like it... |
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Posted - 2013.12.17 19:43:00 -
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Llast 326 wrote:Some maps running the CR/KN, other KN/Flaylock, depends on terrain, and opponents.
Haha, I have experimented with ... SO MANY fits lately. Pre-1.7, I was running pistols/knives almost exclusively, but now I've been tweaking not just the fits (more HP vs. more Speed vs. Damage mods, different levels of dampening, range amps, etc.), but also the new guns, pairing up both the STD CR with knives, the STD RR with knives...
Finding I really miss my pistols, though, so going to test out a few combos with the new rifles alongside my pistols...
Will probably just end up back at pistols/knives when it's all said and done, but I enjoy experimenting |
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Posted - 2013.12.17 19:52:00 -
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Ghost Kaisar wrote:Llast 326 wrote:Some maps running the CR/KN, other KN/Flaylock, depends on terrain, and opponents. I LOVE the flaylock, but I can never justify using it. SMG does the same damage in CQC, has more range, and is a more flexible weapon overall. I really wanna use my flaylocks..... How about this: (MASSIVE CHANGE) Make it have a 6 round clip, like the ScP. Bonus to Ops skill is 3% blast radius increase. Give it around 75 Splash, with a 1.5m Radius at basic. ROF is faster (but not ungodly) You now have a sidearm that is made to quickly kill 1-2 targets in CQC in Minmatar fashion (Rapid fire and explosions). For clarity: Basic FP: 150 direct, 75 splash, 1.5m (1.72 with skill 5) ADV FP: 165 direct, 85 splash, 1.75m (1.9 with skill 3) PRO FP: 180 Direct, 100 Splash, 2.0m (2.3 with skill 5) This will make it a powerful weapon if you can directly hit targets (difficult to do) but still able to take down a target by hitting the ground if you have to (PRO has 600 splash in clip at proto) Feel free to change these or debate these. Let's try and fix the Flaylock guys! EDIT: I love this idea myself, but I also just realized that you get an 8 round clip with the Minmatar Assault.
Man, I would love to see it get a little love ... I miss my FP. I still run it from time to time, just for fun ... but it doesn't really keep up with the other sidearms, in my book.
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Posted - 2013.12.17 20:13:00 -
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Ghost Kaisar wrote:Ruthless Lee wrote:
Man, I would love to see it get a little love ... I miss my FP. I still run it from time to time, just for fun ... but it doesn't really keep up with the other sidearms, in my book.
But would this make it competitive? I want it to be like the ScP, which can easily take on targets in CQC, but it's main drawback is the inability to take on multiple targets (3-4) and it's lack of overall ammunition. Think about it, with these changes, it would become a mini mass driver that you carry in your pocket. Mind you, it still would be nothing like the Mass driver, due to it's reduced Splash and Damage. You won't see people fluxing and taking down groups of targets (maybe if they cluster super tight though). You will see people quickly direct shotting people who aren't paying attention (or just having good aim) or using it to splash targets behind cover or those who strafe a lot. It would be flexible, it would be powerful. It will be balanced due to it's inability to take on more than 2 targets in a clip and it's lack of overall ammunition, making it a compliment to your weapon slot, and not a niche weapon like it is now.
I think it would make it much more competitive. Right now, it's a niche weapon without a niche...
I have my ScP, FP and SMG all at Pro 3, and my FP is the only one which I don't really feel brings anything special to a fight. It's a fun concept, but that's about it. I like my knives, which I only have @ Op 3, better. I'm not even good with my knives, but I would still rather have them on my suit. My ScP can drop a guy with headshots in no time, my SMG is always relentlessly effective and dependable, my knives are great when I get behind guys, but my flaylock is...? |
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Posted - 2013.12.17 20:18:00 -
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Daxxis KANNAH wrote:I dont think it should be a mini mass driver though - it should be more like a mini missile installation. - Not that it should shoot multiple missiles but that it should kill/cripple a target once you hit it.
It just needs the proper buff to damage and blast radius and maybe a slight reduction to RoF
Dont reinvent the wheel, just tweak it back so its closer to where it was when it came out. With hit detection and AA where they are now, rifle and smg users could easily cope.
Don't forget that armor is now much better than it was back in the old days, too...
That, along with hit detection and AA, make the landscape quite a bit different now. |
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Posted - 2013.12.20 01:20:00 -
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J0LLY R0G3R wrote:Scout Registry wrote:Quil Evrything wrote:Scout Registry wrote:Death 4I spawn MCC, far enough that he didn't see my RDV. Load up my Jihadi Jeep and pull up overhead map. Spotted the tank in the city ... planned route ... executed perfectly. Closing in from directly behind, checked and confirmed his hardeners were down ... I'm gonna get him this time ... it'll all be worth it ...KA-BOOM! I die, but he rolls off. END OF MATCH Effing 1.7 typical. how much ordinance was your jeep carrying? 6 REs. 9k damage. Impacted at full speed from behind. Ah that blows.. I've yet to have one survive me running into them. Been tons of times when I screwed up and missed or they shot my lav before I get up to them though. And wow, the railrifle on my scout suit is niceeeee. Weekly KD
Haha ... you were certainly wrecking face with it earlier
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Posted - 2013.12.21 22:13:00 -
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Llast 326 wrote:HAV kills in FW are now reasonably easier with just RE and a FluxGǪ Toss 3 REs on and then Flux, it drops shields (or makes a huge dent to Shield tanks) and the REs finish the job with no need to detonate. Have had luck taking down heavily armoured tanks this way.
Wait ... what? Oh, that's awesome...
I've been working on my tank-killing (and having a lot of fun with it) the past couple days, but THIS ... oh, yes.
I like this. |
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Posted - 2013.12.28 16:59:00 -
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Krom Ganesh wrote:I came to a realization today. I thought about what suits I would spec into after I got my Cal scout... and realized I only wanted the other scouts. The other suits hold no interest to me. (Still want speeders and MAVs though)
*sigh*
... CCP better get to revamping the scout suit soon. My patience is wearing thin.
I am with you ... I recently got my Minnie scout up to level four ... and already have my Gallente scout at 4. Other than the basic Min logi and basic Min assault (neither of which I use) ... those are the only points on dropsuits for me. |
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Posted - 2013.12.28 17:03:00 -
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Bojo The Mighty wrote:-/Advanced Scout Burst/- G/1 Series Scout 2 Basic Damage Amplifiers 2 Enhanced Reactive Plates Drop Uplink Flux Grenades GK-13 Burst Assault Rifle CAR - 9 Burst Scrambler Pistol
Pretty effective but don't be the center of attention. Drop an uplink in some well protected area, then get like 40 or even 50 meters off to the side of some firefight. If people are too busy to turn their eye to you you can lay on some serious heat and fast. A duh the Combat rifle is better but the GK-13 has class. This is practically a mirror of my Tac AR fitting but with some variance change.
Nice. I may try this out. I've been running my combat rifle with a scrambler pistol (Klo, assault, burst, breach ... depends on my mood) a lot lately...
Tried to give up my pistols in favor of one of the new rifles and knives ... but I just can't put the pistols down
Finding the CR to be a nice compliment to my scramblers, though... |
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Posted - 2013.12.28 17:24:00 -
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Quil Evrything wrote:Ruthless Lee wrote:Tried to give up my pistols in favor of one of the new rifles and knives ... but I just can't put the pistols down Use LP store points, to try out the level 4 versions, without having to skill into them. You might prefer one of those. The assault RR is fun.
Yeah, I tried out the AUR versions of both assault variants back when I only had level one op in each, just to help decide which (if any) I wanted to skill up ... they're both pretty great, in my opinion (for whatever that's worth), and I've had fun with 'em.
It seems the CR fits my hit and run playstyle a bit more, though, so I finally went ahead and leveled it up to 3 operation last night.
I seem to be a little unusual in that I prefer the burst CR over the assault version, though ... dunno why, I just really like it.
On the flip side ... man, that assault RR If I was going to level RR up first, I'd be using that thing ... quite a bit. |
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Posted - 2013.12.28 17:25:00 -
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Daxxis KANNAH wrote:Ruthless Lee wrote:Krom Ganesh wrote:I came to a realization today. I thought about what suits I would spec into after I got my Cal scout... and realized I only wanted the other scouts. The other suits hold no interest to me. (Still want speeders and MAVs though)
*sigh*
... CCP better get to revamping the scout suit soon. My patience is wearing thin. I am with you ... I recently got my Minnie scout up to level four ... and already have my Gallente scout at 4. Other than the basic Min logi and basic Min assault (neither of which I use) ... those are the only points on dropsuits for me. Agree too. I got Minnie Lv5 straight off from the last respec. Lately I specced into Logi and Assault Lv3 as my plan was to have minnie suits across the board but if they do give another respec then I will just max out all skills even though it is a minimal gain. May still skill into a Minnie Commando but other than that, sticking to scout all the way.
Yeah ... what's WRONG with guys like us, anyway..? |
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Posted - 2013.12.28 17:31:00 -
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Watching one of Moody's new videos ... Solo Minja 2 ... and just laughing, wondering if there are any scouts out there who don't share Moody's feelings when Manus Peak comes up?
Nice monologue, Moody
(And of course, great video ... as always, man.) |
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Posted - 2013.12.28 19:35:00 -
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I thought you had mentioned something about liking Manus Peak pages and pages ago, Cass
I don't tend to do any better or worse there than anywhere else, personally ... depends on the day, I guess. But for some reason ... I just don't like it. I'll take the big urban environments every time. |
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Posted - 2013.12.28 20:41:00 -
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Quil Evrything wrote:Ruthless Lee wrote:On the flip side ... man, that assault RR If I was going to level RR up first, I'd be using that thing ... quite a bit. Yeah, I just wish there was a basic version, and then an IMPROVED one, rather than there being one-and-only-one type. I'd use the basic. For 17k, gaaah.... I dont spend over 10k on a weapon :p I use it via LP points occasionally though.
I didn't realize there was an LP version of the ARR until you said something...
Man, that's actually great ... unless it changed recently, I don't believe the ACR is available on the LP store ... just the Specialist.
If I'm wrong, somebody correct me... |
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Posted - 2013.12.28 23:22:00 -
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Llast 326 wrote:Ruthless Lee wrote:Quil Evrything wrote:Ruthless Lee wrote:On the flip side ... man, that assault RR If I was going to level RR up first, I'd be using that thing ... quite a bit. Yeah, I just wish there was a basic version, and then an IMPROVED one, rather than there being one-and-only-one type. I'd use the basic. For 17k, gaaah.... I dont spend over 10k on a weapon :p I use it via LP points occasionally though. I didn't realize there was an LP version of the ARR until you said something... Man, that's actually great ... unless it changed recently, I don't believe the ACR is available on the LP store ... just the Specialist. If I'm wrong, somebody correct me... Not wrong
Ah, man...
I was hoping somebody would be able to correct me |
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Posted - 2013.12.31 05:14:00 -
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Spademan wrote:mollerz wrote:What a joke. Hire someone who knows how to depress the R3 button please I'll give it a shot. *turns to controller* You'll never be as good as your siblings, you're just a third, redheaded step-child. How'd I do?
I logged in just to give you a like, Spademan... |
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Posted - 2014.01.02 21:09:00 -
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Spademan wrote:This guy seems to be saying that scouts should be AV suits. Does that sound stupid to anyone else?
Yes. |
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Posted - 2014.01.03 22:26:00 -
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Llast 326 wrote:J0LLY R0G3R wrote:<--- cares zero about cloaks. X( You are OP in a scout suit as it is What would you like to see for a buff Personally I want to see CPU/PG increase (particularly for the Min), and a better slot layout (ideally an extra slot)
I'm with you .... all I really want is a bump in CPU/PG ... and for my advanced G scout to have the slots changed to one high and three low...
Though an extra slot would be really nice, too. |
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Posted - 2014.01.04 15:01:00 -
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So we have more pages in this thread ... than scouts? |
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Posted - 2014.01.07 14:08:00 -
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Protected Void wrote:So, how about those new racial bonuses? More specifically, the new Gallente logi bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level. I'm hoping I'm remembering some numbers wrong, but if I'm not, this means that not even a fully skilled scout would be able to escape a Gallogi-wielded proto scanner without equipping at least two profile dampeners. The Gallogi with the suit at proto level would get 28*0.75= 21 dB scan precision. A fully skilled scout would get a scan profile of 45 * 0.9 * 0.75 = 30.375. Adding a complex dampener would lower this to 22,78125, still well above the Gallogi scan precision. I would assume that adding another dampener would get it below 21, but since I can't remember how they stack, I couldn't say what level it would have to be at. In any case, having to pile on dampener upon dampener to achieve what's supposed to be a scout's main forte - even fully stealth skilled - is just preposterous. And to add insult to injury, the scanner's visibility duration gets a hefty 50% hike, meaning we'll be on the enemy's radar more or less permanently. I really hope either of the following is true:
- The numbers that Aeon Amadi has pulled are bogus or temporary, and will change before released
- These changes come with a lowered base scan profile for scouts, still allowing us to hide from most proto scanners
- The scanners get a significantly longer cooldown period
If not, we have yet another indirect scout nerf on our hands. The Gallogi isn't exactly an unpopular dropsuit to begin with.
Yeah, I just saw that, and came here to see if anybody had posted this yet ... thanks, Void. My hope is that they just drop the base scan profile for scouts ... |
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Posted - 2014.01.09 22:06:00 -
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All of this fear and rage and pre-cloak QQ from the medium frame mouthpieces because scouts might finally ... finally ... get something.
Pitiful.
I actually think the scout changes look pretty lousy, to be honest. Cloaking included. I don't think CCP or the non-scouts of New Eden have any idea what scouts are or should be, but they're only too happy to decide the fate of our class ... without us. |
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Posted - 2014.01.09 22:08:00 -
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Knight Soiaire wrote:Daxxis KANNAH wrote:Does any Dev or CPM play a light frame?
The amount of great ideas that have come from this thread and others and all the other suits get new stuff. I've only ever seen Nova Knife run a Proto Gallente Scout, but he is a substitute CPM, and hardly plays at all.
I've only ever seen him in battle a few times ... and always in a tank. |
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Posted - 2014.01.09 22:32:00 -
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Good grief, I gotta start running in squads more often. This game can really, really suck when you run solo (or even with just one other, honestly.) So tired of placing uplinks, hacking objectives, taking out stray sheep, wondering where the hell everyone else is at, getting killed, finally respawning ... to find eight mercs sitting around behind our redline, licking rocks... |
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Posted - 2014.01.09 22:53:00 -
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Driftward wrote:Ruthless Lee wrote:Good grief, I gotta start running in squads more often. This game can really, really suck when you run solo (or even with just one other, honestly.) So tired of placing uplinks, hacking objectives, taking out stray sheep, wondering where the hell everyone else is at, getting killed, finally respawning ... to find eight mercs sitting around behind our redline, licking rocks... Speaking of which, what's the current scout channel? Is there one? I could use some scout buddies to run with. All the ones in my corp have stopped logging on...
Is it ... Scouts United? I'm not in-game ... and I just scroll down my channels to it automatically when I am, so I'm not sure if that's actually exactly right at the moment. Sorry Somebody help me out!!! |
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Posted - 2014.01.09 22:55:00 -
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Krom Ganesh wrote:Ruthless Lee wrote:Good grief, I gotta start running in squads more often. This game can really, really suck when you run solo (or even with just one other, honestly.) So tired of placing uplinks, hacking objectives, taking out stray sheep, wondering where the hell everyone else is at, getting killed, finally respawning ... to find eight mercs sitting around behind our redline, licking rocks... I hear ya. Spawned into a game on Ashland with only half armor remaining for my team. Hacked 4-5 objectives and several CRUs. They were immediately flipped if I didn't stay and defend them (which didn't change much because 1 scout vs. 4-5 reds rarely ends well). The rest of my team spent that time padding the enemy's K/D. I only played for the final 2-ish minutes but was still first by a fair amount on my team. *shakes head*
Yeah, it's the worst when you feel that you've had a bad game, or spawn in for just the tail end ... and still end up tops in WP.
How can it be so bad..?
*Shudders* |
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Posted - 2014.01.09 22:56:00 -
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Iron Wolf Saber wrote:Im looking at things and they're looking up for scouts at early results outside of the cloaking module but until blue posts about it you're going have to lament in the darkness.
Good man |
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Posted - 2014.01.10 00:18:00 -
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Iron Wolf Saber wrote: Scouts needs to be viable without cloaks. Period.
THIS. Even if I don't agree on anything else ... THIS. |
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Posted - 2014.01.10 01:07:00 -
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Quil Evrything wrote:And now for something completely different... January events. https://forums.dust514.com/default.aspx?g=posts&t=134803waitWHUT???? OKay, some nice rewards for those who actually manage to stay alive long enough to kill. but.. CCP Etern wrote: Operation Shadow Hunt As killers with Nova Knives are striking down mercenaries from shadows, bounties have been issued on anyone wearing a Scout suit. Between January 15 and 29, itGÇÖs your chance to show off the dominance of the other dropsuits. Use any Assault Rifle, Combat Rifle, Rail Rifle, Scrambler Rifle, or HMG to take down enemies wearing a Scout suit and earn bonus ISK based on the level of the dropsuit killed.
Militia GÇô 2000 ISK Standard GÇô 10000 ISK Advanced GÇô 25000 ISK Prototype GÇô 50000 ISK
You can earn up to 10 million ISK as rewards during this event.
Ah, the next event is ... scouts vs. everybody else?
So ... business as usual. |
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Posted - 2014.01.10 02:26:00 -
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Krom Ganesh wrote:Ghost Kaisar wrote:Wow. I opened this up to 106 notifications.
You guys sure have been busy. *shrugs* EZmode declared war on cloaks. Sidenote: How I would balance scanner precisions: Scouts base profile allows them to avoid adv and std scanners out of the box. Proto scanners cost more, have better stats, and can catch non-dampened scouts Gal logi using proto scanners catch scouts without cmp dampeners Make the focused impossible to beat (It placates the mediums and is terrible anyways) Special twist - Bias the std scanner so it can only detect heavies but have high detection times. Why? Because CCP intends to make heavies tough SOBs and knowing where the heavy is can be a hell of a lot of help. This makes the std scanner have a use aside from being that thing that is immediately passed up since adv scanners are fairly cheap sp-wise.
I feel like I am spending an inordinate amount of my time 'liking' your ideas this evening, Krom... |
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Posted - 2014.01.10 02:48:00 -
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Patrick57 wrote:This would be a great idea, if CCP would actually fix the scanner.....it's very irritating to get the, "NO MARGIN OF ERROR" message and then turn the corner to see someone with a Rail Rifle cut you down
Here. I'll fix yer scanner...
*PUNT*
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Posted - 2014.01.10 17:13:00 -
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GRIM GEAR wrote:This may seem a bit cheeky posting this but here goes, If there's any scouts out their looking for a corporation join (The Enclave Syndicate). Our public chat channel is (enclave gathering) come and squad up with us. Plus if you need some training myself and Admonishment know a thing or two about scouting
Hey, I had a couple of weeks where it seemed like I was teamed up with Admonishment every other much ... had a lot of fun. Good scout. When I'd see he was haunting the same objective I was prepared to set up at, I'd just tip my hat and move on ... and enjoy watching him pop up on the killfeed with those knives |
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Posted - 2014.01.10 19:06:00 -
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I'll tell you this...
I'm not giving the reds on the other team anything for free.
I'm picking up my knives and my remotes and putting them on my cheap little Dragonfly scout suit, and I am going out to cost people some money. |
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Posted - 2014.01.10 19:08:00 -
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Cyrius Li-Moody wrote:Quil Evrything wrote:Cyrius Li-Moody wrote:Iron Wolf Saber wrote:I still feel scan radius is a bit useless on a scout, still getting shot my things not on the minimap and they were like 5 meters behind me. Passive scanning is not reliable. I dont think ive ever seen a reliability problem, other than the "doesnt scan through terrain" issue. I think it' s more accurate to say that it's not all that useful, until you've skilled it out to at least 30m, but preferably over 40m Which is not something a Minmatar can do (comfortably). So when you have a tight scan radius you need it to work reliably. Quite often the tacnet just simply does not work. You can know a guy is on the otherside of a wall and he won't show up. You can know a heavy is right beside you and he won't show up. It doesn't happen ALL the time but it happens quite often. Some matches my scan works awesomely and I'm amazed at how far I can see. This doesn't always happen.
I have the same problem... |
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Posted - 2014.01.10 19:14:00 -
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Daxxis KANNAH wrote:And IWS's point remains (though not sure about behind as he mentioned) that the Scout bonus isnt that beneficial if you still have to go ahead and skill up range and use mods.
Thing about passive - It only beneficial when you pick someone up you wouldve already seen but your focus was on something else. It is too LoS based. Light cover and even slight elevation in terrain can totally obscure foes.
I have ran head long into med and heay suits just because they were behind a small rise or around a corner of a building in an otherwise open area. And tanks and dropships - lol
Oh, man ... don't get me started. SO MANY TIMES I've run around a corner ... right into an HMG.
It's a great bonus in theory, but I don't trust it anymore... |
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Posted - 2014.01.10 20:12:00 -
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Iron Wolf Saber wrote:Ghost Kaisar wrote:Iron Wolf Saber wrote:learning to knife without charge while running sucks and I never been fan of the side straddle hop or lunge. Also my scout seems still feels far less stealthy than my assault >< This is the day the CPM's realize that scouts weren't crying for nothing. Everyone does our job better. Well normally its either full stealth or full speed for me but knifing requires a bit of both and all the suits I do have access to don't have the facilities for both.
It doesn't get better as far as fittings go, Wolf. The guys who are hardcore knifers (and I am not one of them) succeed in spite of their suit, not because of it |
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Posted - 2014.01.10 20:13:00 -
[112] - Quote
Man, I don't know about anybody else, but I am glad to find out I'm not the only one who is frustrated with my passive scanning right now... |
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Posted - 2014.01.11 05:23:00 -
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Bojo The Mighty wrote:The Last place people looks for REs.....is above them
Yes today I wanted to see if I could pull my old Killzone 3 tricks and you can! If you jump and throw RE simultaneously, you can get them to stick to the ceiling. Some are too tall but think about doorways and the underground halls in the Gallente research place or even on the Null Cannon up high.
Seriously it's fun trolling out there with REs where people never look.
Nice
I got a couple on an assault dropship tonight ... he was swooping around our objective, blasting people right and left, making everyone pretty miserable, so I got a running start and jumped off the elevated walkway right beside him when he came back through...
And got two of 'em stuck right to the side of the ship.
BOOM. Flaming wreckage falling from the sky.
One of my happiest moments in this game... |
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Posted - 2014.01.11 05:25:00 -
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Llast 326 wrote:Bojo The Mighty wrote:The Last place people looks for REs.....is above them
Yes today I wanted to see if I could pull my old Killzone 3 tricks and you can! If you jump and throw RE simultaneously, you can get them to stick to the ceiling. Some are too tall but think about doorways and the underground halls in the Gallente research place or even on the Null Cannon up high.
Seriously it's fun trolling out there with REs where people never look. On a related note The bridgeGǪ. Side catwalk areaGǪ Stick the RE to the railing on the stairs it guarantees the suit going over the rail and sailing into the distance HILARITY
Heck yeah ... booms with the new ragdolls = |
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Posted - 2014.01.11 05:26:00 -
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mollerz wrote:Ruthless Lee wrote:I got a couple on an assault dropship tonight ... he was swooping around our objective, blasting people right and left, making everyone pretty miserable, so I got a running start and jumped off the elevated walkway right beside him when he came back through... And got two of 'em stuck right to the side of the ship. BOOM. Flaming wreckage falling from the sky. One of my happiest moments in this game... That's pretty fuckin awesome
Thanks ... it truly made my night |
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Posted - 2014.01.11 05:28:00 -
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Llast 326 wrote:Ruthless Lee wrote:Bojo The Mighty wrote:The Last place people looks for REs.....is above them
Yes today I wanted to see if I could pull my old Killzone 3 tricks and you can! If you jump and throw RE simultaneously, you can get them to stick to the ceiling. Some are too tall but think about doorways and the underground halls in the Gallente research place or even on the Null Cannon up high.
Seriously it's fun trolling out there with REs where people never look. Nice I got a couple on an assault dropship tonight ... he was swooping around our objective, blasting people right and left, making everyone pretty miserable, so I got a running start and jumped off the elevated walkway right beside him when he came back through... And got two of 'em stuck right to the side of the ship. BOOM. Flaming wreckage falling from the sky. One of my happiest moments in this game... That is INSANELY AWESOME
Haha, I've tried a few times before and never quite pulled it off. I had to get one sooner or later...
And now that I know I can...
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Posted - 2014.01.11 16:12:00 -
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Scout Registry wrote:Ghost Kaisar wrote:I'm gonna be doing Shinobi. I also wanted to create a small "Challenge" for us scouts in scouts united. ... Reserved the thread. I like! Count me in :-) If I may suggest ... (for once the event is underway) * Ask participants to check in with their daily NK kill totals. * Encourage participants to share their stories ... maybe even drop names of victims :-) * Keep a running total for each participant on a front-page event leaderboard. Let me know if I can help. o7
Update: I've changed my mind about knives. Though they're far from the optimal choice for a Gallente Scout ... There is something uniquely appealing about killing with them. Carved my first HMG heavy last night. It was a slow and painful dance. Not unlike a prison shanking. I was in a D-Fly running ZN-28s. Edit: Just dumped 650k more SP into NK Operation / Proficiency. Will keep you posted :-)
Ha, you sound like me, Shotty ... first time I knifed, I was sorta ... meh.
Then I had one of those kills, the kind where it's just ... special. And ... well, you know.
I'm not good with 'em ... but they provide a certain satisfaction, don't they?
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Posted - 2014.01.13 15:22:00 -
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Wow, lots of scout news/rumors out there this morning...
Blue tags everywhere.
I'll admit ... I'm kind of excited to see what's happening. I love my minja fit with the CR/Knives ... but the thought of being able to run my G Scout with a pistol/rifle of choice with RE's AND uplinks ... makes me smile. I don't think I can resist that.
And dropping the scan profile to 35 db? Yes.
I think there HAS to be a respec in the offing... |
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Posted - 2014.01.13 19:17:00 -
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Krom Ganesh wrote:icdedppul wrote:with the info we have right now, unless your going G Scout there is no point skilling into a scout frame if you dont really want to play with cloak. Judging by this statement I assume you don't know Remnant already confirmed we are having our base scan profile reduced (~35 at the moment). Essentially we are getting our previous bonus built in. The G Scout is for those who really hate scanners.
^^Me^^ |
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Posted - 2014.01.13 19:36:00 -
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Llast 326 wrote:With all the discussion of scouts balancing by dropping sidearms to balance the eq slot gainGǪ so we can fit cloaks. What do the Logi lose, since they gain from the cloak as well?
Yeah, thinking of this a bit more ... why should scouts lose a second weapon slot for the second equipment slot? And I REALLY want a second equipment slot. But at that point ... if you want to run a stealth suit, you can choose to go scout w/ no eHP, one weapon, and two equipment slots ... or logi, with more base eHP, more slots, more CPU/PG, one weapon, and up to four equipment slots..? I don't see how cloaking will be any tougher to fit on a logi suit than a scout suit, even with the scout bonus figured in...
Hopefully, some clarity will be coming soon...
Right now, there's still an awful lot left unsaid, as far as what other ways the suits might be changing, etc... |
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Posted - 2014.01.13 19:37:00 -
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Cyrius Li-Moody wrote:Scanners/profile need to be rebalanced. Hardcore. If a scout gets scanned his effectiveness is battle is decreased by epic proportions.
A gal logi will make 3/4 of scouts worthless on the battlefield.
+1 |
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Posted - 2014.01.14 02:30:00 -
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Patrick57 wrote:mollerz wrote:ok fine. SOME logis have 9 mods AND 3 EQ slots.
Yet a scout has to be packaged like a tiny tim? The line of thought that has become "conventional wisdom" almost is ridiculous. I'm a Logi and I know they're imbalanced and OP :P I know that's not your point, but I just don't want to seem like the bad guy when I'm really not
No worries, Patrick ... you're one of the few non-scouts welcome around here, at least in my book |
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Posted - 2014.01.14 02:34:00 -
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Iron Wolf Saber wrote:would you trade a grenade slot instead? (time sensitive question)
Are scouts SO CLOSE to being OP or FOTM that we have to lose something to gain something?
Of all the options presented (so far), I guess I'd give up a grenade for a second equipment stlot ... but come on. This is getting silly...
And no, I don't necessarily blame you, IWS, so don't misunderstand me.
It just seems that there's such a fear of scouts around here that we're trying to keep any buffs from actually being, you know ... an overall improvement. |
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Posted - 2014.01.14 18:56:00 -
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The tough thing with all this is that the more you specialize the suits (be it for sniping, eWar, CQC or something else) ... the more diversity and 'sandbox' gameplay is discouraged. There has to be a balance between the logis, who have a great deal of flexibility, and scouts, who are almost never the best suit for any situation, no matter what modules, weapons and equipment you want to put on there...
Keeping the game balanced, while still giving people choices that actually make a difference, seems to be a difficult thing, but I'm not sure splitting the scout roles into different suits is the best way to get there. Less flexibility isn't what I'm after, anyway. I really, honestly think that if you give the scouts the second EQ slot, and a bit more CPU/PG, without taking anything away ... then that's it. You've got it right. It's not going to be OP (unless cloaking is broken, and to be honest ... that's not our problem), but it gives us what we need to effectively fill multiple "scout" roles, depending on your playstyle. It still gives us options.
And I think most scouts would agree ... the last thing any of us want is for our suit to become OP or FOTM or ... whatever. We're a small, tight-knit community of players who are uninterested in EZ mode, who endure through thick and thin ... and want it to stay that way. One more EQ slot isn't going to change that, and it's certainly not going to break the game. |
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Posted - 2014.01.14 19:24:00 -
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Aero Yassavi wrote:Ruthless Lee wrote:The tough thing with all this is that the more you specialize the suits (be it for sniping, eWar, CQC or something else) ... the more diversity and 'sandbox' gameplay is discouraged. There has to be a balance between the logis, who have a great deal of flexibility, and scouts, who are almost never the best suit for any situation, no matter what modules, weapons and equipment you want to put on there...
Keeping the game balanced, while still giving people choices that actually make a difference, seems to be a difficult thing, but I'm not sure splitting the scout roles into different suits is the best way to get there. Less flexibility isn't what I'm after, anyway. I really, honestly think that if you give the scouts the second EQ slot, and a bit more CPU/PG, without taking anything away ... then that's it. You've got it right. It's not going to be OP (unless cloaking is broken, and to be honest ... that's not our problem), but it gives us what we need to effectively fill multiple "scout" roles, depending on your playstyle. It still gives us options.
And I think most scouts would agree ... the last thing any of us want is for our suit to become OP or FOTM or ... whatever. We're a small, tight-knit community of players who are uninterested in EZ mode, who endure through thick and thin ... and want it to stay that way. One more EQ slot isn't going to change that, and it's certainly not going to break the game. That's why there needs to be basic non-specialized suits that are good at doing a wide array of things, while have multiple specialized suits that are laser focused on one or two things. After all, that is why they are called specializations. Also combat was never really a "scout" role, that's not what scouts do. However, so many people have taken up to using scouts and light frames in general as fast assault players so they supported that. But if you try to make a single specialization both combat oriented and stealth oriented then it's not going to be great at either because of how they'd have to balance it, so that removes an option and makes the sandbox less flexible. More specializations are a good thing, as well as making the basic frames good for a lot of things but a master of none. And to be clear, this combat oriented light frame specialization I am thinking of would be much better than any combat-fitted light frame you can currently make, because it would be designed from the ground up to be combat oriented and there'd be no situation where "Oh, but this suit can also do stealth so we have to make sure we don't give it too much combat power." Nope, none of that. It'd be a combat light frame assassin if you will, and do very well at that, but not have the stealth potential of the scout. More specializations allow suits to get much better in certain areas than less specializations could ever allow.
I see what you're saying, but here's the thing ... we're waiting on a scout fix. It's been too long. Apparently, things are finally moving on that front. And while I have no problem -- in theory -- with these specialty suits being an option around the basic, non-specialized dropsuit, I think they are only cluttering things up at the moment. It's taken how long to get the basic racial suits out there? Now we're talking about getting some specialized suits crafted as part of the "fix" for scouts? How long would THAT take? I really think that right now, the focus has to be just getting the basic scout suit working as it should be, with the option to come back to these specialized suits once that's done. I like where you're coming from, Aero, and I'm not saying these specialty suits aren't something to consider ... but I feel that getting the basic scout suits performing as they should has to take priority at the moment. Especially considering that all the other dropsuits are evidently getting a pass very, very soon. |
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Posted - 2014.01.14 19:52:00 -
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Aero Yassavi wrote:Ruthless Lee wrote: I see what you're saying, but here's the thing ... we're waiting on a scout fix. It's been too long. Apparently, things are finally moving on that front. And while I have no problem -- in theory -- with these specialty suits being an option around the basic, non-specialized dropsuit, I think they are only cluttering things up at the moment. It's taken how long to get the basic racial suits out there? Now we're talking about getting some specialized suits crafted as part of the "fix" for scouts? How long would THAT take? I really think that right now, the focus has to be just getting the basic scout suit working as it should be, with the option to come back to these specialized suits once that's done. I like where you're coming from, Aero, and I'm not saying these specialty suits aren't something to consider ... but I feel that getting the basic scout suits performing as they should has to take priority at the moment. Especially considering that all the other dropsuits are evidently getting a pass very, very soon.
That is definitely a fair concern to have, CCP doesn't have a good track record for getting things out within a reasonable time frame. However, do you believe that specialty suits and broad-generalists suits are the way of the future for Dust? If so, wouldn't you rather have CCP start working on that now and be finished sooner in the long-run, rather than make the scout suit design something temporary and then have to change it yet again when they get more specializations and then have people ask for respecs again because they changed the scout and all those problems? There really is no ideal way to go about this, just finding out the least-wrong way. However, I'd imagine the light frame basic would keep it's sidearm even if they removed it from the scout, so there would still be that in the meanwhile.
I think getting the Scout suit fixed properly right now has to be the priority, just because, as you said ... that track record They need to get it "right', this time, with no future promises of hugs, no "things they will fix/change/tweak" later on.
And I don't think taking away a sidearm from the standard scout suit is any sensible part of the fix, personally. I think that's very limiting, and to me, if you're going to take away the scout's sidearm ... then why not just go stealth logi? Maybe the new stats will prove otherwise, but right now ... a logi with one weapon is a better scout than a scout with one weapon.
That said, sure, they could start working on the specialty suits. It'd be nifty to have some specialty suits, not just for scouts, but for heavies and ... sigh ... medium frames, too. But to my mind ... they have to get the standard suits right, first. They can have an eye toward what some of the specialty suits will be, but right now ... they just have to get the standard variants right. It's time.
My biggest concern is that I don't want debate over potential specialty suits to keep the standard, non-specialty scout suit from getting its' long awaited hug. Or to derail what the suit should be. Sure, we can build out from here ... but this starting point has to be right. |
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Posted - 2014.01.14 20:08:00 -
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Iron Wolf Saber wrote:Well going to push for a just a pure unadultered +1 EQ on scouts see how far I get. The SA or GE are nearly equal on reasons why losing it is a bad idea, maybe half and half but bleh not fun argument.
Godspeed |
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Posted - 2014.01.14 20:19:00 -
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Krom Ganesh wrote:Iron Wolf Saber wrote:Well going to push for a just a pure unadultered +1 EQ on scouts see how far I get. The SA or GE are nearly equal on reasons why losing it is a bad idea, maybe half and half but bleh not fun argument. Thank you. Can you reveal why CCP thinks scouts need to lose a sidearm to gain an equipment or is the NDA an issue? As others have noted, we aren't going to become OP by just having one more equipment.
It's because CCP is afraid of what a bunch of lil scouts, accustomed to running around in trash suits, will do with even remotely equal footing |
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Posted - 2014.01.14 20:56:00 -
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Matticus Monk wrote:Daxxis KANNAH wrote:I cant win - lol
Just had an FW with Matticus in my squad. Was a very good game and I know I had a pretty good kill count for my standards but fatal error before I could check the stats.
LOL As I recall you did awesome in that FW game. Those Amarrians just wouldn't give up... but they had no skill at holding any objectives. Their entire strategy consisted of zerg enemy objective, clear out, hack and rotate to next objective.... Our team was good and overall we kicked them to the curb even when they were bringing 6-8 guys to the same spot. You were #2 on the leaderboard with mid-teens number of kills and like 7 or 8 deaths. You had like 1500 WP - if we were in a regular match our 3 man squad would have ended up with 2 OBs. Not a bad showing at all! -- On the CCP front, I really wish they would just stop with all the silliness and just give us the buffs we've been asking for for so long related to speed, stamina, precision, range etc..... maybe alter the slots a bit by adding an EQ or a High/Log for Gal/Min.... Stupid cloak is ruining everything and it isn't even here yet!!! Geeze, give up a sidearm for one measly EQ slot!? WTF?? We aren't even close to being balanced, and they want some trade, BEFORE if we even see if the cloak is reasonable enough to use, let alone good enough to trade a sidearm for?? Man, as a guy that only uses sidearms, that sounds like utter crap even to me.
Yeah, somehow ... lots of other suits have had a nice turn being OP, but there's a real fear of the scouts getting any sort of actual buff.
Strange, ain't it..?
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Posted - 2014.01.14 21:10:00 -
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@ Ghost & Onesimus: Oh yeah ... I know. I meant to put a in that last post.
It's not strange at all ... any little inch the scouts get is going to get turned into a mile. It's the nature of the role. |
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Posted - 2014.01.14 23:48:00 -
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Matticus Monk wrote:Also looking forward to the extra SP event.... not so much the Shinobi event. I don't need any suits and I still need lots of practice with my main weapons, and not so much the knives because I don't use 'em....
As for a respec:
Scout all the way.... all the way until the bitter end. Even if I'm the last scout I'll stand alone on a deserted peak with one pistol and a suit with no slots on it that only sprints at 6m/s....
You won't be alone, man ... if I'm playing, I'm a scout. I have a forge gun fit that I almost never use, and a Fossil BPO that I use every once in awhile...
Honestly, just because that suit can carry more explosives
Otherwise ... I'm a scout.
Triple Sp event ... hmmmm. I think I will hang onto my points til I see what's going to happen with 1.8 and beyond.
I can't imagine there's no respec coming ... but knowing one way or the other will influence what I prioritize with those SP. |
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Posted - 2014.01.14 23:49:00 -
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Llast 326 wrote:Matticus Monk wrote:Also looking forward to the extra SP event.... not so much the Shinobi event. I don't need any suits and I still need lots of practice with my main weapons, and not so much the knives because I don't use 'em....
As for a respec:
Scout all the way.... all the way until the bitter end. Even if I'm the last scout I'll stand alone on a deserted peak with one pistol and a suit with no slots on it that only sprints at 6m/s.... Check the nameGǪ I will be the last one
...so it'll be the three of us, sitting around an objective, waiting for the medium frame minions to arrive, eh..? |
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Posted - 2014.01.14 23:52:00 -
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Onesimus Tarsus wrote:Ruthless Lee wrote:Llast 326 wrote:Matticus Monk wrote:Also looking forward to the extra SP event.... not so much the Shinobi event. I don't need any suits and I still need lots of practice with my main weapons, and not so much the knives because I don't use 'em....
As for a respec:
Scout all the way.... all the way until the bitter end. Even if I'm the last scout I'll stand alone on a deserted peak with one pistol and a suit with no slots on it that only sprints at 6m/s.... Check the nameGǪ I will be the last one ...so it'll be the three of us, sitting around an objective, waiting for the medium frame minions to arrive, eh..? And the mediums will say, "My, those scouts made an awfully defiant noise before we vaporized them."
...and then the remotes go off |
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Posted - 2014.01.15 18:34:00 -
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IgniteableAura wrote:I lied, I am going to post, but only for the good of you scouts wanting to use NKs Speed tanking NK video: Went 21/10 all NK kills.....had quite a few "white knight scouts".... trying to save their bluedots http://www.youtube.com/watch?v=Yscdf_-ztOUFit 1 complex SE 1 enhanced SE Ishies 2 complex REDS I am noticing ihit detection issues against scouts...
Niiiiiiice ... good work, my man.
I don't know about anyone else, but I'm looking forward to the next two weeks... |
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Posted - 2014.01.15 23:24:00 -
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Llast 326 wrote:Sidearm Scouts The Ion Pistol will have a charged shot for alpha hits Aeon's thread o' "leaks"
Yeah, I'm looking forward to this. |
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Posted - 2014.01.16 02:09:00 -
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Ghost Kaisar wrote:Up to 50 NK kills
This is going fast
I'm at 19...
I could have a few more, but I keep blasting people with RE's! I can't help it!!! |
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Posted - 2014.01.16 03:17:00 -
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My day started off ... about as badly as it could. Miserable. First few matches of the event were utter disasters.
And then I watched Aura's video.
Soon after, I saw Ghost and Moody chatting about this idiotic speed/flaylock/knife/RE fit here at the bar.
And I thought ... why not?
This might be the most fun I've had on Dust in a long time... |
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Posted - 2014.01.16 13:29:00 -
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Bojo The Mighty wrote:Just a note to anyone who hasn't already
Get the F/45's I always asked myself why But OMG the activation time makes so much difference. (Orbital Artillery Map) I hacked all two of the city objectives and the CRU and removed some Uplinks that my extremely large throbbing (scan radius) picked up. But they came back with a vengeance. After the first assault I eventually died. I spawned in knowing at the moment they were close to starting the hack.
I spawn
First thing I see on my 36 meter passive picked up is a mass of reds, some near the objective, two right near me but behind a convenient pillar. I switch to F/45's immediately, set one down, make myself noticed, down goes two. They started the hack whilst I killed. I run over to Bravo, slap an RE right under their damn noses while they hack, jump off the ledge while being shot from fresh spawned enemies. Detonate, and down goes two more without a successful hack. I did not die either.
All in the course of like 10 seconds. F/45's really do make a difference and especially when playing Matador with LAVs.
I've been debating going up to get these for the past few days ... it seems over half my kills are coming from RE's, lately. Only thing that kept me from doing it was the fitting cost, but if they're THAT much better... |
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Posted - 2014.01.16 19:24:00 -
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Qn1f3 wrote: Also, baiting and blowing with RE's is there anything more fun within the game as of now?
Nope |
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Posted - 2014.01.17 01:14:00 -
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Knight Soiaire wrote:Yeah, a Heavy onced walked through my RE with a small bit of health left, I was shitting bricks.
Happened to me today, too...
So I shot him with my CR. |
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Posted - 2014.01.17 01:18:00 -
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Had a strange one earlier ... knifed a guy hacking C, dropped a remote, started to counter hack....
Got shot and killed. Dropped to the ground and watched as the logi who shot me revived the knife victim.
So ... I hit the remote.
+50
+50
Overall, the most fun day I've had in New Eden ... got my highest kill total for a match to date, and got a warbage strike called in just for me... |
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Posted - 2014.01.17 14:28:00 -
[142] - Quote
So I woke up this AM and checked out the new suit stats...
Is this really happening..? |
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Posted - 2014.01.17 14:53:00 -
[143] - Quote
Ghost Kaisar wrote:So, I made Flako a bit mad today, and I want some feedback on this.
In short, I was playing against Flako, a buddy of his from uptown, and Nyra Volki. So, we go all Scout out, and have our knives out. However, we also all have our primaries ready to go because of all the Med Frames (I had my ACR, Flako had an AR I think and I think Nyra went SMG).
Anyways, I pretty much went on tear that round. I had like 16-20 Knife kills that round, not excluding my ACR which was used whenever another scout approached me with something other than a knife, and for any poor red dots.
So, I have a great round, and shoot a GG to Flako and Nyra. I was surprised at the hate I got back from this. Now, I can understand someone getting mad about GG when the game wasn't even close at all. However, the game was actually REALLY close, and came down to almost 50 clones before we won (on our side) compared to their 30.
But that wasn't why he was angry. Apparently, I was a little B**** for not taking them on head on. I knifed Flako twice that match, and both times was when I snuck up and stabbed him while he was letting some poor fool have a taste of his AR.
Yes, you heard me. I did not rush in there and take them on head on. Apparently that is what "Real Nova Knifers" do.
So, I shoot back in the chat channel a very simple question. "WHY THE HELL WOULD I FIGHT YOU HEAD ON?"
If flanking and knowing what fights I should run away from makes me a b****, then I will gladly stay one. I just have no idea why someone would get so mad at refusing to fight a battle where I would be at a clear disadvantage. That's just not smart tactics.
TL;DR Flako called me a b**** for refusing to fight his squad head on. I reply asking why the hell I should fight people head on in a scout suit. Am I a b****? Or is Flako just angry at getting knifed two or three times in a match. Help me out here, cause I feel like I have done nothing wrong here.
Yeah, I saw his little rampage in chat yesterday ...
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Posted - 2014.01.17 15:00:00 -
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Scout Registry wrote:Krom Ganesh wrote:Scout Registry wrote:Q: But does anyone else feel like these are too good? It looks too OP to me tbh lol. - Marauder A: Seems overpowered at first glance; though we should see it in battle before passing judgement. We can't forget that assaults are getting bonuses to help them assault (though we aren't sure what those bonuses are) and the heavies are going to be monsters now. And there is still that Gal Logi bonus to worry about. Agreed. "Over Powered" implies a benchmark. At this time, we have no benchmark. This is why I say we should see it in battle first ... so we can measure these changes against the changes to other suits and account for any mechanical tweaks / engine improvements (which always seem to slap us around).
Yeah, I look at these stats and sorta ... lose my mind. But ... it's all proportionate. Those heavies are going to be really, really nasty when 1.8 drops, so I don't think we can worry about being OP til we see how all of this fits together.
Heck, some guys are already OP in the current scout suits...
That said ... I really like these proposed changes. |
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Posted - 2014.01.17 15:05:00 -
[145] - Quote
mollerz wrote:2EQ slots! Cloak + RE Nano + RE Cloak + Nano Cloak + Uplink RE + Uplink lots of room for different strategies now
Yes. This is honestly all I ever really wanted. The rest is gravy, as far as I'm concerned...
Though all of my fits will basically be RE+UL/Cloak.
I just hate having to leave the shop without my RE's |
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Posted - 2014.01.17 15:12:00 -
[146] - Quote
Cyrius Li-Moody wrote:So guys... now that we're not going to be mega gimped...
What are we going to have to ***** about now?
Dealing with all the "Scouts are OP" threads that will pop up within a day or two of 1.8's release... |
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Posted - 2014.01.17 15:41:00 -
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DISGRUNTLEDev wrote:So far during this event, I've had a number of honorless scouts kill me. While approaching each other, they pull knives, so I pull mine out. These motherless dogs then pull out their rifle and kill me. What is an honorable response to getting gunned down after accepting knife fights?
Yeah, I've had it happen a couple of times, too. Once, I was lucky enough that when the guy switched to his gun, I was already close enough to end him with my knives...
The other time? I wasn't so lucky...
I got him with an RE before the match was over, but still ... if you carry the knives, you should know the code. |
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Posted - 2014.01.17 15:42:00 -
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Llast 326 wrote:Sinboto Simmons wrote:Aero Yassavi wrote:Damn Amarr Scout sounds perhaps too good. 2 H 4 L at prototype, 170 armor 60 shield, only 0.4 m/s slower than the Minmatar scout . . The Matari scout does have 3 lows to play with now, don't know about yall but I'll fill it with biotics..... Red, Green, Codebreaker for me
I'm thinking the same thing. |
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Posted - 2014.01.17 17:44:00 -
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Llast 326 wrote:IgniteableAura wrote:Im switching over to Caldari if I get a respec. IT will be a far better NK killer then the minmitar.
Also did scouts actually want a hack bonus? Makes you soooo vulnerable.
It will be a little slower, but the scan profile range and precision is going to be worth it for knifing. Added to that the insane shields, I will be able to tank well and move fast. likely dual kincats in the lows and I wont have an issue getting close. I can't wait to see what people do with the new scouts On potential respec, I'll be staying Gal on this account as well as Min on my alt. Though i must say I am a little Cal Curious
It's going to be great just seeing a variety of scouts out there ... finally. And then seeing the theorycrafting, etc., ... exciting times ahead.
I started out as a Gallente scout, but when I started running SP/NK/RE's so much in 1.6, I began to skill up my minnie scout tree. Honestly not sure which scout I will focus on with a respec ... they all have something that looks enticing. |
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Posted - 2014.01.17 18:59:00 -
[150] - Quote
Here we go...
WINNER! |
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Posted - 2014.01.17 19:04:00 -
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Ghost Kaisar wrote:Where is he pulling the 25% extra damage? Also: This should go on the front page. That was quick. We don't even have the suits yet
NERF THE SCOUTS!!! HURRY!!! |
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Posted - 2014.01.17 19:05:00 -
[152] - Quote
Cyrius Li-Moody wrote:Ghost Kaisar wrote:Where is he pulling the 25% extra damage? Also: This should go on the front page. That was quick. We don't even have the suits yet To the knives. Must have been knifed too many times this week.
Not yet he hasn't... |
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Posted - 2014.01.17 19:18:00 -
[153] - Quote
Aw, man ... the guy is gonna be so heartbroken when I have to take his prize way...
(Can anyone help me with this? This knife, uh, "prize" ... seems to be ... stuck.) |
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Posted - 2014.01.17 23:15:00 -
[154] - Quote
Scout Registry wrote:Iron Wolf Saber weighed our pleas, solicited our input, intervened on our behalf and appears to have delivered. Furthermore, he has embraced the tools of our trade and lived to tell his tale, no doubt now addicted to Knives. For his efforts and consideration, I propose we declare him Honorary Scout. Cast bastards' vote, In Favor or Opposed.In Favor (8)Lucifalic Krom Shotty Monk Moody Mollerz Llast Kahn Opposed (1)Daxxis (proposes 'Friend of Registry' vs 'Honorary Scout') Honorary ScoutEsteemed title awarded by the Scout Community in recognition of exceptional contribution to Bastardly cause. Former Recipients: Sontie - For having founded Scouts United. Oha Yo - For having been the sexiest Scout to ever grace New Eden. Aeon Amadi (Nomistrav) - For exhaustive research efforts on the state of the Scout.
In favor...
Good work, IWS
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Posted - 2014.01.18 20:51:00 -
[155] - Quote
King of Ghosts wrote:Quiet Li wrote:Application sent! I wonder who this is....
Dunno, but he sounds like a weirdo... |
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Posted - 2014.01.18 21:05:00 -
[156] - Quote
Cyrius Li-Moody wrote:Iddon just informed me the max HP for an amarr scout is.... 1023. mother of god.
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Posted - 2014.01.19 14:33:00 -
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Arkena Wyrnspire wrote:So I'm wondering what scout to spec into after the patch.
Caldari scout looks incredibly resilient - 450 shields with a 2s (with regulator) recharge delay and 50 HP/s is insane. That kind of durability without slowing down at all seems amazing, especially as it'll have a cloak and good passive scans as well. Gallente scout's dampening bonus might be valuable with the new Gallogi, and can fit an absurdly massive tank with inherent regen.
Minmatar scout... Seems like the best choice for ninja work. Knife damage bonus, fastest scout, room for kincats, acceptable regen and a hack bonus.
Amarr scout looks like it can run all day and tank very well too. The stamina looks amazing - a load of my deaths tend to be from running out of stamina when I need to vault over a railing to escape or something.
I'm presently leaning towards the Caldari scout, although I like knifing and the Gallente scout is my racial favourite.
Anyone else care to share their thoughts?
I'm in the same boat ... I've been a Gallente Scout all along, but when I started running pistol/knives/RE's in 1.6, I decided to start speccing up the Minja tree. I love it, and that's where I'm leaning now (if there's a respec) ... but to be honest, all four scouts look like they have the potential to be pretty great. |
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Posted - 2014.01.19 17:09:00 -
[158] - Quote
Scout Registry wrote:On Shinobi: If offered Respec, I'd seriously consider switching from Gallente to Minmatar. Knives are that much fun.
Yes they are.
The one I'm least likely to go for is the Caldari, I guess. It looks like a great suit, but it gives me the least amount of options for avoiding scanners. I don't know if I mentioned this, but I HATE BEING SCANNED. It'll be great for scout-hunters and snipers, though.
The Gallente and Amarr suits both would serve my purpose in that regard a bit more ... the stealth and recon abilities of the G Scout are nifty, and the Amarr suit? Man, I know there are a lot of guys unhappy with the proposed bonus to it, but that thing is going to be the T-1000. Tanked up and relentless ... it seems like it'll be the perfect foil for a Minnie Scout...
So, to me, the Gallente and Amarr suits look really nice ... especially for my mindset. Either one would compliment my playstyle nicely, and give me a decent amount of options when it comes to avoiding scanners.
But those knives are so much fun...
The most rewarding kill in the game, to my mind. |
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Posted - 2014.01.21 22:03:00 -
[159] - Quote
While I chuckle at the thought of a buff to scrambler pistols for Amarr scouts ... it would only lead to a nerf, I'm afraid. They're pretty wicked as-is, fellas!
It's a little different with knives ... you can't drop somebody in one shot at 30 meters with those.
(Well, maybe musturd and a few others can...)
Anyway ... I say this as a guy who loves his pistols. I think it'd be a bad idea, unless there's a balance pass of some sort coming up. And then all this is out the window... |
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Posted - 2014.01.21 22:04:00 -
[160] - Quote
Llast 326 wrote:While I know that having two fitting bonuses is kinda lameGǪ (Cloak + weapon) Fitting bonus to LAAAZZZOOORRR would not necessarily be a bad thing for the Amarr scout. Amarr weapons are tough to fit Scouts have a hard time fitting top end gear (though this looks to be less of an issue with the new stats) It creates fitting space for other high cost mods (Ferro I am looking at you, that's right no slow down on the already slower scout) Laser weapons already has a diverse selection of weapons Scrambler rifle is a very adaptive weapon for scout use (Amarr Urban Sniper, that will still handle some solid battle and peekaboo fighting) Most scouts already know the pistol to be a Boss. LRGǪ well it's supposed to be buffed, though i still don't like the "here I am" trail of light.
See, I like this. Those lasers take a lot of juice... |
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Posted - 2014.01.21 22:07:00 -
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Ghost Kaisar wrote:Quil Evrything wrote:Aero Yassavi wrote: I'd take a 5% scrambler pistol ammo capacity bonus per level in a heart beat.
Meh. isnt there already a skill for that? Seems like scrambler pistols are fine as-is. flaylocks, on the other hand, seriously need an increase in clip size. Either intrinsic, or at least as a skill. Flaylocks don't need a bigger clip. They need more damage (direct and splash). That's about it. 200, 250, 300 direct damage 150, 165, 185 Splash ROF is fine. It needs a better ammo skill though. +1 per level? REALLY?
Y'know, looking at the stats for the new pistols ... I see no reason why the flaylock shouldn't get a balancing pass. |
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Posted - 2014.01.21 22:09:00 -
[162] - Quote
I think the Amarr scout should be 5% shinier with every level.
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Posted - 2014.01.22 14:29:00 -
[163] - Quote
Aero Yassavi wrote:Cyrius Li-Moody wrote:Aero Yassavi wrote:Also I'm sure this has been brought up, but since it sounds like shooting automatically ends your cloak, doesn't that make the complex cloaks bad? Because every time you shoot, you have to wait 40 seconds to recloak opposed to 20 seconds if you're using standard? Unless you are planning on running around invisible for 80 seconds not doing much, the complex cloak seems bad. Its apparently going to act like stamina so you can cloak decloak at your leisure :D Oh great, that is exactly what I was going to suggest! Now the only real concern is the NPE. New players looking to play scout won't be able to use the defining feature. With only 15% fitting reduction, and given these fitting costs and standard scout fitting capabilities, it's just not going to happen. Maybe at level 3 it'll be better, haven't looked much into it, but initial reaction is that the cloak won't viably fit on any scout until you get the full 75% fitting reduction.
You know ... if a new player is going to go full-on scout, then the best thing for him/her is probably to learn to play scout without the cloak, rather than relying on the thing. My thought on that, anyway. |
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Posted - 2014.01.23 19:03:00 -
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Cyrius Li-Moody wrote:Quil Evrything wrote:Cyrius Li-Moody wrote:Driftward wrote:...snip.... I get what you're saying but personally I'm not a fan of having to completely gimp my suit because one guy brings out a focused scanner. first, please note that focused is now only 20. Not to mention that will no longer be scan-spin... and it has a horrendous cooldown time. Quote: I have to do that now or just not run my suit.
Wuss!! ...? With one complex damp and skills a scout is at 23.6 db. To beat a focused i'd have to use both of my available low slots. a minnie is going to have to use a PG upgrade to fit things in his slots. This also means a caldari will NEVER be able to beat a focused without completely ruining his suit. Simply put no. I do not agree.
^^This^^
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Posted - 2014.01.23 19:06:00 -
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Cyrius Li-Moody wrote:Django Quik wrote:Also, only in one match have I ever seen a focused scanner. With the removal of the spin scan, I highly doubt you'll ever see them again. Clearly you don't play against people like outer heaven. Every match I play against certain groups I have to put my scout suit away because they run focused scanners because they know scouts (me) are around. To rely on peoples laziness to equip the proper scanner is not a way to balance something.
There have been a lot of focused scanners in pubs lately. I'm tired of the things, and don't want to have to crap out my suit just to avoid 'em. |
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Posted - 2014.01.23 19:15:00 -
[166] - Quote
Driftward wrote:Ruthless Lee wrote:Cyrius Li-Moody wrote: *snip* This also means a caldari will NEVER be able to beat a focused without completely ruining his suit.
Simply put no. I do not agree.
^^This^^ We can't make a bonus for an equipment based off of one race of one suit. Combat roles need to vary across the races. Not make one master race to rule them all. Despite my future love of my caldari scout suit.
I wasn't actually quoting (specifically) the bit about the Caldari Scouts ... I'm just telling you guys that Moody is right. I'm running Minnie, and I don't think I should have to fill all of my low slots with PD's just to dodge one gimp and his scanner. |
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Posted - 2014.01.23 19:16:00 -
[167] - Quote
Cyrius Li-Moody wrote:Ruthless Lee wrote:Cyrius Li-Moody wrote:Django Quik wrote:Also, only in one match have I ever seen a focused scanner. With the removal of the spin scan, I highly doubt you'll ever see them again. Clearly you don't play against people like outer heaven. Every match I play against certain groups I have to put my scout suit away because they run focused scanners because they know scouts (me) are around. To rely on peoples laziness to equip the proper scanner is not a way to balance something. There have been a lot of focused scanners in pubs lately. I'm tired of the things, and don't want to have to crap out my suit just to avoid 'em. Yes the scout event has brought peoples paranoia up by quite a bit. Soon people will realize "oh if i equip that I don't have to worry about that scout anymore nor anyone else. " That's only one person in a squad of 6 that has to move from a proto side arm and nade to a std side arm and std nade. You guys have to remember that people talk to each other over comms and relay intel. Also scanners display your location to entire squads, not just one guy. You can't rely on people being idiots. Not every match is your average derp filled pub match. An easily counter-able scout becomes useless in a competitive setting.
Thank you. Keep preaching it, Moody. |
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Posted - 2014.01.23 19:23:00 -
[168] - Quote
Driftward wrote:I'll just link this back up since I love this spreadsheet so much. I wish I could remember who the original author was. Scanning and scouts 1.8Scouts need only apply 2 complex damps to beat focused scanners now. Except for one case. Gal logi focused duvolled. Even then, you need only worry about getting scanned and visible for 7.5 seconds every 40 seconds. Huge windows of opportunity. Over 30 seconds to find the gal logi and kill em good. Also, only 100 m range with a 60 degree angle. Yes Caldari scouts make sacrifices to accomplish this. As we should. But we can. Take home point Scouts, a force not easily countered
Do you really think a lot of guys are going to go all the way to get the focused duvolle without being a Gallente Logi? My bet is that if you see a guy with the focused duvolle ... guess what? He's a Gallente Logi. With a squad around him.
You sure you're not just trying to make it easier for the Caldari Scouts out there to FIND other scouts?
Anyway, I gotta run. Good luck, Moody! |
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Posted - 2014.01.24 18:34:00 -
[169] - Quote
Llast 326 wrote:mollerz wrote:Scout Registry wrote:350k SP to go 'til cap, 1.5 days of Active Booster remaining. Long grind tonight; hit me up in S.U. if you're looking for a squad.
Lots of good games with Scout Squads so far this morning :-) * All except that one. Japanese proto stomping cowards ... blah blah blah.
PS: Will hit 30M SP today! :D yea twas fun! That proto stomp was a lag stomp for me. it's tough to knife at 10fps running in slow motion. Oddly enough, I should hit 30 mil SP today as well. I got 1.6m SP saved up for the cloak. Any respec withstanding, I should be able to go proto day 1. Lag knifing is a totally different game Last week I had a match and knife fights against some scouts where the lag was brutal. I could actually detect when one was around just by the lag Pretty sure they were having the same effectGǪ Found one going all Blair Witch in a corner, stabbed them full charge 6 timesGǪ nothing, then we snapped back to new positions and the real fight continued. With the way the cloak looks, and my intended use of it, I don't think I am going to need to proto cloak. I suppose it depends on if a bonus is attached to the skill it may be useful. Right now just not seeing a point to going full out on it for me.
+1 for the Blair Witch remark ... perfect visualization.
And I'm of the same thought ... only going to standard cloak til I see how I utilize it. |
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Posted - 2014.01.25 19:15:00 -
[170] - Quote
Ghost Kaisar wrote:Scout Registry wrote:Nos Nothi Update: Pleased to report Rich o of United Pwnage Service as recipient of the first official Bounty payout. You guys may remember SoTa PoP cordially popping in to say "hi" awhile a few months back ... SoTa's courtesy was returned. Thank you Rich! What's this? Eine zugabe for good measure? Rich, you are too generous. Stay tuned for more updates. That's a pretty sick screenshot. Got the knife in mid-flip
I was about to say the same thing |
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Posted - 2014.01.28 23:56:00 -
[171] - Quote
Llast 326 wrote:Supra Advyn wrote:mollerz wrote:At 2m unallocated SP so far. Holding tight for 1.8 Iron Wolf Saber wrote:Saving up 3.5 million skill points, got 1 banked so far 2.5 more to go. (new suits and guns to advanced and specialists) Yes. right in the middle ground, myself, 1.8 ml sp banked. I can do sooo much with it right now, hard to resist. Big changes coming for scouts.... Must stay focused Got a lot sitting and a lot I want to do with it come 1.8GǪ the siren call of shenanigans says spend it on the PLC max that outGǪ all of it. Trying to resistGǪ
Doooooooooooo iiiiiiiiiiittt |
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Posted - 2014.01.29 00:01:00 -
[172] - Quote
Whoo! What an event ... what a week.
To all the scouts I've played with and against in these last few days ... it's been a blast. Bumped into so many of you guys. o7 |
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Posted - 2014.01.29 03:49:00 -
[173] - Quote
Llast 326 wrote: But the Ion Pistol is looking like an UP piece of crapGǪ so obviously I am leaning in that direction right now.
It's good to know I'm not the only person who has this sort of issue... |
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Posted - 2014.01.29 14:50:00 -
[174] - Quote
NK Scout wrote:Brokerib wrote:NK Scout wrote:Brokerib wrote:Mordeth Bloodgrave wrote:I have a sinking feeling in the pit of my OCD, all-skills-must-be-level-V, stomach that I will probably go your routes, Appia and Brokerib.... although I may not be able to take 3 suits all the way to proto right off the bat if we get a respec.
Okay, whew, thanks!! I've only just passed 13M SP, so even if we get a respec I won't be able to get one to proto unless I give up on some of my other skills. Even cashing in my Assault SP only gets me to level 4 scout LOLZ you're obviously doing something wrong I have 16.2m sp, im about to get proto in 380k sp I have 3.2 mil in assault dropships, so your doing something wrong. Your probably speced in level 5 shields and armor, so, yea, 1 or the other Medium/Assault dropsuit, not dropship. I'm currently at level 3 mimatar scout, so trading in the advanced assault dropsuit gives me back about 800k, while level 4 scout costs 690k. Level 5 armor and shield upgrades, level 5 biotics, level 3 in core upgrades/electronics/engineering/shield extenders/armor plates/dampening/enhancement/precision/cardio/kincats, level 3 in a number of other module, equipment and weapon skills, and 4 weapons to proficiency 3. Haven't needed anything more than advanced dropsuits so far, but the fitting requirements of cloaks for 1.8 makes the full bonus necessary if I want to keep my regular fits. But thanks for the advice No, I mean assault dropships And wow you wasted so much sp Lol cardio sp Lol precision sp Lol proficiancy 3 with your sp on 4 weapons You only need level 4 armor and shield upgrades You only need level 3 in armor plates You have much to learn.
Wow. So do you ... about being tactful. You can disagree with somebody without being condescending, man...
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Posted - 2014.02.01 15:50:00 -
[175] - Quote
Scout Registry wrote:@ Brothers Thanks for the warm wishes :-) Mission Accomplished.
Congrats, Shotty! |
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Posted - 2014.02.07 02:52:00 -
[176] - Quote
Nice work, Aero.
Dodged a bullet there, Frame... |
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