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Thread Statistics | Show CCP posts - 178 post(s) |
Sinboto Simmons
SVER True Blood Public Disorder.
3997
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Posted - 2014.01.13 15:39:00 -
[6991] - Quote
Scout Registry wrote:We've waited for a god-d*mn hug. What we're getting is a trade. * Snipers? Screwed * Shotgunners? Screwed * Knifers? Screwed * Dual Sidearms? Screwed * Swarm/AV Fits? Screwed Responded to Remnant's points: https://forums.dust514.com/default.aspx?g=posts&m=1715195#post1715195^ If I'm wrong somewhere, let me know and I'll fix it. Minmatar might go unaffected. At least they got that part right. It's not ideal that's for shure, and Matari perhaps won't have another equipment slot so I'm boned that way.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1198
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Posted - 2014.01.13 15:39:00 -
[6992] - Quote
Hmmm.... someone pointed out that I misread the new proposed cal scout bonus affecting enemy precision and not profile. That is not a good bonus.
If it only affects suit scan precision, then it is completely useless as the only fit that it would actually negatively affect is a passive scanner gal scout which are very, very rare.
If it also affects scanners, then it is more useful but does little to help my scout since i will be avoiding them for the most part. It would help me avoid a gal logi scanner, but only if I'm within my passive's range of it. The bonus would essentially be a prof damp that has annoying conditions for it to be of use.
The bonus really needs to be either a bonus to cal scout's precision or a debuff to the enemy's profile. Those are the only two that are really of any use.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Scout Registry
445
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Posted - 2014.01.13 15:43:00 -
[6993] - Quote
@ Keeriam
In case of misunderstanding, would you be as deadly a Scout Sniper if you did not have a Sidearm?
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dzizur
Zumari Force Projection Caldari State
23
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Posted - 2014.01.13 15:44:00 -
[6994] - Quote
Daxxis KANNAH wrote:dzizur wrote:oh i just realised something, they said the're taking away sidearm for EQ, but it's not specified which tiers are w/o sidearm ,and which ones are with 2 EQ slots. hope it will not turn out that all tiers - no sidearm, proto- additional eq ;) Remmnant stated Gal, Cal and Am would all lose sidearm regardless of level suit. Only Min might keep it.
you're sure? i mean i've seen the post where he says that gal cal and am loses the slot, but he did not say that regardless of level, sorry for being paranoic, i'm lurking in the shadows you know. |
Sinboto Simmons
SVER True Blood Public Disorder.
3997
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Posted - 2014.01.13 15:47:00 -
[6995] - Quote
dzizur wrote:Daxxis KANNAH wrote:dzizur wrote:oh i just realised something, they said the're taking away sidearm for EQ, but it's not specified which tiers are w/o sidearm ,and which ones are with 2 EQ slots. hope it will not turn out that all tiers - no sidearm, proto- additional eq ;) Remmnant stated Gal, Cal and Am would all lose sidearm regardless of level suit. Only Min might keep it. you're sure? i mean i've seen the post where he says that gal cal and am loses the slot, but he did not say that regardless of level, sorry for being paranoic, i'm lurking in the shadows you know. they're on the fence about it.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Keeriam Miray
R 0 N 1 N
239
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Posted - 2014.01.13 16:01:00 -
[6996] - Quote
Scout Registry wrote:@ Keeriam In case of misunderstanding, would you be as deadly a Scout Sniper if you did not have a Sidearm?
Damn, totaly forgot about that... that will make my sniper fits almost harmless in cqc & negates ScrP+melee combo & lives me ability to use only sniper rifle at all ranges & different tacticts (stay away from everything), that will be no fun at all
Reminds me situations when i met ~800-1000hp logisnipers without sidearms on my huntings, poor things...
So yes, sidearm is MUST HAVE at any lvl of scout suit. I belive (i want to belive...) CCP will do smart decision & make variation of "no sidearm, 2 eqp" suits at adv. or proto lvl.
-í-ç-¦-ü-é-+-+-¦-ï-+ -+-+-¦-¦-é -¦-ï-é-î -é-+-+-î-¦-+ -+-+-¦-+-¦-+-+-¦. -í-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦...
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1st Lieutenant Tiberius
0uter.Heaven
821
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Posted - 2014.01.13 16:08:00 -
[6997] - Quote
What if instead of simply removing a sidearm and adding an EQ slot the Scout suit layout is:
1 Light weapon 1 Sidearm 2 equipment
But they cannot have 2 of each.
Equipping a Light weapon and a Sidearm allows you to equip 1 equipment, trying to fit a second will invalidate the fitting
Equipping 2 equipment items allows you to fill either the light or sidearm slot, trying to fill both will again invalidate the fitting.
I think this would be a better approach then to simply strong-arm the scouts into a particular role, give us options and the ability to create diverse and creative fittings
The Sinwarden
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Llast 326
An Arkhos
1292
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Posted - 2014.01.13 16:09:00 -
[6998] - Quote
Krom Ganesh wrote:Ah, crap. I just realized the no sidearm thing throws a wrench into my planned AV scout (when the swarm was actually useful).
If I choose the Cal, Am, or Gal scouts for AV, I have no way to defend myself. If I choose the Min for an AV suit, I lose an equipment slot so I can't run both REs and a Nano.
We seriously need a AV light suit. Give it 2x light weapons and 2x equipment but less slots. We could have been magic together Krom You with your Swarm, me with my PlasmaGǪ No Vehicles would have been safe
KRRROOOOOOM
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Kahn Zo
Furyan Alpha
204
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Posted - 2014.01.13 16:10:00 -
[6999] - Quote
Scout Registry wrote:@ Keeriam In case of misunderstanding, would you be as deadly a Scout Sniper if you did not have a Sidearm?
@ Everyone Keeriam is among the deadliest Scout Snipers in Dust. He is Russian, but his English is good.
1. As a ded scout sniper myself, the loss of a side arm would not allow me to defend myself. And I do not want to stay in the redline to snipe, I need to go to my locations with some kind of backup. Hip firing a sniper rifle against any other rifle, side arm, etc. is not a win, for me at least.
2. I have heard of the Keeriam fellow.... we were suppose to hook up sometime ago for some one on one insight of the sport of, but alas, has never came to light
" No no no no. I can't just fit willy nilly on my suit." ~ mollerz
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Oswald Rehnquist
1084
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Posted - 2014.01.13 16:11:00 -
[7000] - Quote
If a cal scout gets a damp and a radius increase, I don't see why we can't tact on another skill to the cal scout
Precision is more useful than an aoe precision raiser, I agree with that, so maybe just have both. I also think they suggested a precision raiser because they can call it a "jammer" until they actually get jammers into the game, in which case they can change it later.
Obviously looking for thoughts on opinions on those who are looking at the cal scout
Below 28 dB
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Knight Soiaire
BurgezzE.T.F
4430
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Posted - 2014.01.13 16:13:00 -
[7001] - Quote
If they're removing my Sidearm slot, I'd like to see the NK bonus removed from the Minmatar suit, in exchange for a biotics bonus, and a damage buff to the Knives to make up for the 25% loss in damage.
Provider of Vanilla Scented Soap Bars
EVE - White Sign Soapstone (Trial for newbs)
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Daxxis KANNAH
Distinct Covert Initiative
626
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Posted - 2014.01.13 16:15:00 -
[7002] - Quote
1st Lieutenant Tiberius wrote:What if instead of simply removing a sidearm and adding an EQ slot the Scout suit layout is:
1 Light weapon 1 Sidearm 2 equipment
But they cannot have 2 of each.
Equipping a Light weapon and a Sidearm allows you to equip 1 equipment, trying to fit a second will invalidate the fitting
Equipping 2 equipment items allows you to fill either the light or sidearm slot, trying to fill both will again invalidate the fitting.
I think this would be a better approach then to simply strong-arm the scouts into a particular role, give us options and the ability to create diverse and creative fittings
What if we just stop being happy with scraps?
Unless the medium frames are going to lose slots this should be our line in the sand.
#my2c
In your blind spot
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1200
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Posted - 2014.01.13 16:15:00 -
[7003] - Quote
Oswald Rehnquist wrote:If a cal scout gets a damp and a radius increase, I don't see why we can't tact on another skill to the cal scout
Precision is more useful than an aoe precision raiser, I agree with that, so maybe just have both. I also think they suggested a precision raiser because they can call it a "jammer" until they actually get jammers into the game, in which case they can change it later.
Obviously looking for thoughts on opinions on those who are looking at the cal scout
If you can get Remnant to say that it is a temporary bonus until jammers are released that is put on top of another useful bonus (such as a reduction to the cal scout's precision) then I will give it will be fine. Until a dev confirms as such, I'll be operating on the belief that it is a permanent bonus and the only one cal scouts get for its racial.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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IgniteableAura
Pro Hic Immortalis
494
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Posted - 2014.01.13 16:32:00 -
[7004] - Quote
1st Lieutenant Tiberius wrote:What if instead of simply removing a sidearm and adding an EQ slot the Scout suit layout is:
1 Light weapon 1 Sidearm 2 equipment
But they cannot have 2 of each.
Equipping a Light weapon and a Sidearm allows you to equip 1 equipment, trying to fit a second will invalidate the fitting
Equipping 2 equipment items allows you to fill either the light or sidearm slot, trying to fill both will again invalidate the fitting.
I think this would be a better approach then to simply strong-arm the scouts into a particular role, give us options and the ability to create diverse and creative fittings
I think they are better off creating an entire new suit line (type i/ii) that revolves around one or the other. I think your suggestion would cause some massive coding issues.
PHI Recruitment
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Twitch
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IgniteableAura
Pro Hic Immortalis
495
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Posted - 2014.01.13 17:04:00 -
[7005] - Quote
So not only are scouts paper thin, we are going to double the cost of our suits....or even triple.
Iron Wolf Saber wrote:most shotty scouts can't run that mentality its cost inefficent and knowing cloaks from eve they're going to be expensive and would likely double the price of any suit they're attached to. This has more to do with the amount of tech going into the module to make them though eve side. https://forums.dust514.com/default.aspx?g=posts&m=1703889#post1703889
PHI Recruitment
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Twitch
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2778
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Posted - 2014.01.13 17:24:00 -
[7006] - Quote
IgniteableAura wrote:So not only are scouts paper thin, we are going to double the cost of our suits....or even triple. Iron Wolf Saber wrote:most shotty scouts can't run that mentality its cost inefficent and knowing cloaks from eve they're going to be expensive and would likely double the price of any suit they're attached to. This has more to do with the amount of tech going into the module to make them though eve side. https://forums.dust514.com/default.aspx?g=posts&m=1703889#post1703889
again that's eve and not dust.
I doubt when launched a cloak will cost more than any other piece of equipment.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Daxxis KANNAH
Distinct Covert Initiative
627
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Posted - 2014.01.13 17:38:00 -
[7007] - Quote
Cyrius Li-Moody wrote:IgniteableAura wrote:So not only are scouts paper thin, we are going to double the cost of our suits....or even triple. Iron Wolf Saber wrote:most shotty scouts can't run that mentality its cost inefficent and knowing cloaks from eve they're going to be expensive and would likely double the price of any suit they're attached to. This has more to do with the amount of tech going into the module to make them though eve side. https://forums.dust514.com/default.aspx?g=posts&m=1703889#post1703889 again that's eve and not dust. I doubt when launched a cloak will cost more than any other piece of equipment.
It could cost the most of any but whats that? - Most expensive things I run outside of weapons are damage mods at around 6k
But then again its equipment - Hives and Scanners can be pricey.
40k - 60k complex?
In your blind spot
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2781
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Posted - 2014.01.13 17:44:00 -
[7008] - Quote
Daxxis KANNAH wrote:Cyrius Li-Moody wrote:IgniteableAura wrote:So not only are scouts paper thin, we are going to double the cost of our suits....or even triple. Iron Wolf Saber wrote:most shotty scouts can't run that mentality its cost inefficent and knowing cloaks from eve they're going to be expensive and would likely double the price of any suit they're attached to. This has more to do with the amount of tech going into the module to make them though eve side. https://forums.dust514.com/default.aspx?g=posts&m=1703889#post1703889 again that's eve and not dust. I doubt when launched a cloak will cost more than any other piece of equipment. It could cost the most of any but whats that? - Most expensive things I run outside of weapons are damage mods at around 6k But then again its equipment - Hives and Scanners can be pricey. 40k - 60k complex?
60k for complex? Jesus. Thats just as much as a proto suit. If I was paying 60k for a cloak then no one would equip one.
I am going to be blunt, I think people are trying to spin cloaking into this horrible light. These things aren't even out and I have never seen so much ridiculousness surrounding one piece of equipment.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Daxxis KANNAH
Distinct Covert Initiative
627
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Posted - 2014.01.13 17:46:00 -
[7009] - Quote
Well I was just throwing numbers out there based on IWS ramblings.
We will see in due time.
In your blind spot
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4922
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Posted - 2014.01.13 17:54:00 -
[7010] - Quote
With the new scout changes, I'm seeing a lot of dispute between scouts being more stealth oriented versus scouts being more combat oriented. Instead of CCP trying to straddle two horses here, what if they simply made the scout purely stealth/intel oriented and then released a new specialization from the light frame called "Assassin" that was more combat oriented?
Scouts would get the bonus to cloaking, have two equipment slots, no sidearm slot, and stuff like that where as the Assassin would get bonuses towards damage, have only one equipment slot, still have a sidearm, and would perhaps be a little faster. So basically your sneaky scout versus glass cannon assassin. What would you say to that?
ARC Commander
CPM Info and Q&A - Status: Open
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Llast 326
An Arkhos
1292
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Posted - 2014.01.13 18:10:00 -
[7011] - Quote
Cyrius Li-Moody wrote: I am going to be blunt, I think people are trying to spin cloaking into this horrible light. These things aren't even out and I have never seen so much ridiculousness surrounding one piece of equipment.
Logi sidearm WAAAAAAHG Okay that was technically not equipmentGǪ
With all this stuff going on, all I can say is that I want solid information to discuss with the Dev Team. Right now they are "hammering things out" and I know that input at this stage would be helpful, but really how much of a we can't actually have a dialogue when even the speculative information is not entirely available to all parties.
KRRROOOOOOM
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Llast 326
An Arkhos
1292
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Posted - 2014.01.13 18:17:00 -
[7012] - Quote
In this pile of info, have the Devs addressed the Logi will do it better concern?
KRRROOOOOOM
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IgniteableAura
Pro Hic Immortalis
495
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Posted - 2014.01.13 18:20:00 -
[7013] - Quote
Cyrius Li-Moody wrote:Daxxis KANNAH wrote:Cyrius Li-Moody wrote:IgniteableAura wrote:So not only are scouts paper thin, we are going to double the cost of our suits....or even triple. Iron Wolf Saber wrote:most shotty scouts can't run that mentality its cost inefficent and knowing cloaks from eve they're going to be expensive and would likely double the price of any suit they're attached to. This has more to do with the amount of tech going into the module to make them though eve side. https://forums.dust514.com/default.aspx?g=posts&m=1703889#post1703889 again that's eve and not dust. I doubt when launched a cloak will cost more than any other piece of equipment. It could cost the most of any but whats that? - Most expensive things I run outside of weapons are damage mods at around 6k But then again its equipment - Hives and Scanners can be pricey. 40k - 60k complex? 60k for complex? Jesus. Thats just as much as a proto suit. If I was paying 60k for a cloak then no one would equip one. I am going to be blunt, I think people are trying to spin cloaking into this horrible light. These things aren't even out and I have never seen so much ridiculousness surrounding one piece of equipment.
People who already run only proto would use them with no issue. Anything that csm says even if a "could be based on eve statement" I tend to think has some sense of truth to it. All consumables have an eve value even if it isn't obvious. That's how the dust kill board works
PHI Recruitment
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1843
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Posted - 2014.01.13 18:53:00 -
[7014] - Quote
Scout Registry wrote:Sinboto Simmons wrote: I've been using the CR lately and feeling this, it's extremely effective, but it can get boring really quick and I end up doing stupid **** to try and get enjoyment out of it.
Exactly. I've been running RR and NKs lately. Given the opportunity, I'll always kill a merc with knives rather than plugging him in the back of the head from safe distance. Because its more fun.
Why do you think I have Flaylocks?
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2790
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Posted - 2014.01.13 18:54:00 -
[7015] - Quote
Ghost Kaisar wrote:Scout Registry wrote:Sinboto Simmons wrote: I've been using the CR lately and feeling this, it's extremely effective, but it can get boring really quick and I end up doing stupid **** to try and get enjoyment out of it.
Exactly. I've been running RR and NKs lately. Given the opportunity, I'll always kill a merc with knives rather than plugging him in the back of the head from safe distance. Because its more fun. Why do you think I have Flaylocks?
Because you're a special breed of masochist.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Matticus Monk
Ordus Trismegistus
985
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Posted - 2014.01.13 18:55:00 -
[7016] - Quote
Aero Yassavi wrote:In the first day the Commando Registry has made it to 6 pages and counting, opposed the the Scout Registry's 5 pages on day one. (friendly competition, but we're on the same team here)
I actually think that you guys will make rapid progress with having less commando's than we have scouts - having less, can make the community more tight-knit. We will see how it works out, but I'm glad to see that the registry is taking off... a few of the other ones really haven't.
I think the big thing is to just have a base or rabid fans of the suit, which you seem to have as do we.
We should team up at some point and do some side by side gaming.... that would be interesting to have a Q-synced FW session w/ a team of scouts and a team of commandos.
We'd need to really get some worthy opponents on the other side though to make it challenging.....
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1843
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Posted - 2014.01.13 18:56:00 -
[7017] - Quote
Cyrius Li-Moody wrote:Ghost Kaisar wrote:Scout Registry wrote:Sinboto Simmons wrote: I've been using the CR lately and feeling this, it's extremely effective, but it can get boring really quick and I end up doing stupid **** to try and get enjoyment out of it.
Exactly. I've been running RR and NKs lately. Given the opportunity, I'll always kill a merc with knives rather than plugging him in the back of the head from safe distance. Because its more fun. Why do you think I have Flaylocks? Because you're a special breed of masochist.
I am so changing my sig to my Favorite Saying.
"Nothing says "F**K YOU!" like a Flaylock
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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icdedppul
PFB Pink Fluffy Bunnies
18
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Posted - 2014.01.13 19:00:00 -
[7018] - Quote
so I was giving a run down on the crystal ball stats for scouts and I finally figured out what pisses me off so much about it
with the info we have right now, unless your going G Scout there is no point skilling into a scout frame if you dont really want to play with cloak.
Im sorry 2 million skill points for a 25% bonus damage to niche weapon and a piece of equipment I was against since they even brought it up
it makes me want to punch CCP even more.. guess I need to start the grind for G Scout now.
its like everyone all ready got their Christmas presents and someone realizes you didnt get one so they steal money from you to go buy a present and come back with toilet paper
and you just know those fat b****** over there are going to use it way more then you are |
Krom Ganesh
Holdfast Syndicate Amarr Empire
1204
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Posted - 2014.01.13 19:02:00 -
[7019] - Quote
icdedppul wrote:with the info we have right now, unless your going G Scout there is no point skilling into a scout frame if you dont really want to play with cloak.
Judging by this statement I assume you don't know Remnant already confirmed we are having our base scan profile reduced (~35 at the moment). Essentially we are getting our previous bonus built in. The G Scout is for those who really hate scanners.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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True Adamance
Kameira Lodge Amarr Empire
5638
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Posted - 2014.01.13 19:06:00 -
[7020] - Quote
IgniteableAura wrote:So not only are scouts paper thin, we are going to double the cost of our suits....or even triple. Iron Wolf Saber wrote:most shotty scouts can't run that mentality its cost inefficent and knowing cloaks from eve they're going to be expensive and would likely double the price of any suit they're attached to. This has more to do with the amount of tech going into the module to make them though eve side. https://forums.dust514.com/default.aspx?g=posts&m=1703889#post1703889
Admittedly though the ISK disparities between EVE and dust are great. It strikes me odd that a tank in some cases could have costed more than a frigate (pre 1.7) yet the frigate is around 100m in length or more with better technology, larger guns, and even having to buy ammo and more complex modules.
As much as Sabrewolf makes a solid point I wouldn't be too discouraged, I doubt CCP will be willing to make cloaks double to costs of current scout load outs.
"Face the enemy as a solid wall.
For faith is your armour and through it, the enemy will find no breach"
-Askura 10:3
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