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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Llast 326
An Arkhos
785
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Posted - 2013.12.11 20:50:00 -
[5071] - Quote
Worth noting for the RE on vehiclesGǪ they don't stick or stay if they are deployed in the enemy redline. Not sure what happens if you stick them on a HAV and it rolls back across the line though. Requires more research.
I shot a man in Black Rise onceGǪ Just to watch him die
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Scout Registry
Kinsho Swords Caldari State
30
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Posted - 2013.12.11 20:58:00 -
[5072] - Quote
Llast 326 wrote:Worth noting for the RE on vehiclesGǪ they don't stick or stay if they are deployed in the enemy redline. Not sure what happens if you stick them on a HAV and it rolls back across the line though. Requires more research. Worth Noting: * Prox Mines are not "sticky" like REs. * Prox Mines cannot rest atop a LAV. * Prox Mines cannot rest inside passenger compartment of LAV.
^ Still looking for added BOOM after being denied at 6 REs. |
mollerz
Minja Scouts
1284
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Posted - 2013.12.11 20:58:00 -
[5073] - Quote
In FW Prox mines are a bad call. They apparently kill friendlies as well = take24kthxbye.
My take away from the past two days is that scouts are still big team weaksauce. Everyone is using ARs so there are just walls of lead waiting everywhere. To make that worse, we now have 2-7+ tanks rolling around at 100 mph penning us in. I am spending a lot of time dodging tank patrols in between objectives.
I am hanging up my knives for a while. The main reasons are I like FW warfare a lot more, and being a knifer in FW is a liability. You just can't reliably do the knife dance with blueberries whipping nades at you and shooting you for good measure. The problem is I can't blame them. I'm the idiot running around amongst everyone else's targets. Also, I realized that going full knifer is horrible for your gun game. I am having a real hard time using the combat rifle.. or any gun, because for the longest time I've mostly used knives to kill people. lol. wut!?
I guess the trick to FW is to use free suits. Go full BPO. I'm lucky enough to have a nice closet of BPO suits and modules and it would stand to reason that I solely fight in FW with 0isk suits racking up FW standings and LPs. You can field some serious proto gear for free. plus the loot has been awesome.. black eagle suits!!
So I am ditching minja scout suit- save the perfect Republic one I have crafted which I will save up for when I get a hankering to get into PC. I am actually enjoying being a minLogibro BPO. I have an assault and a ganja in the wings, but the ganja will be match jump specific. The assault is boring as fuk to use so I guess it will be ganja or minbro.
I hope 1.8 let's me play the role I like the most.
#shittycoding
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2228
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Posted - 2013.12.11 21:26:00 -
[5074] - Quote
Scout Registry wrote:Llast 326 wrote:Worth noting for the RE on vehiclesGǪ they don't stick or stay if they are deployed in the enemy redline. Not sure what happens if you stick them on a HAV and it rolls back across the line though. Requires more research. Worth Noting: * Prox Mines are not "sticky" like REs. * Prox Mines cannot rest atop a LAV. * Prox Mines cannot rest inside passenger compartment of LAV. ^ Still looking for added BOOM after being denied at 6 REs.
RE's will stay on the vehicle when it goes into the redline. Blew up a few maddys retreating yesterday.
New patch musings...
I switched out my SMGs for the three round burst combat rifle and having a lot of success. I play the role more like a spec ops, supporting the front line from a distance, thinning the herd, then going in with my knives and RE's. Not quite the upclose and personal thing that I like but you can pull off some epic flanks by killing a guy then moving/flanking to keep them guessing until you're right on top of them with your knives.
With the increase in tanks and vehicles in general RE's are invaluable. I have downed a so many tanks by dropping in on/sneaking up on a tank battlefield recon style and then blowing them. Be careful though I've noticed that a lot of players who most likely have played quite a bit of battlefield will immediately abandon their tank and try to kill you if they catch you tossing REs.
RE's, next to forges, are THE BEST anti-vehicle right now and honestly scouts are probably going the best at killing/trapping them.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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IgniteableAura
Pro Hic Immortalis
395
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Posted - 2013.12.11 21:28:00 -
[5075] - Quote
mollerz wrote:In FW Prox mines are a bad call. They apparently kill friendlies as well = take24kthxbye.
SAD!!!!
mollerz wrote: I guess the trick to FW is to use free suits. Go full BPOt.
Yep I too go full BPO suits in FW. My KDR suffers greatly, but I lose no isk, and I break the game economy. I get so happy when I take down a proto guy. Its all evens out. I usually cant even get mad when I am not losing isk and I get a TON of good salvage. Only thing that brings me down is lack of winmitar scout BPO fittings...... and no NK BPO....
OT of JJs: Fit all three types of remotes on your JJ? They wont be able to stop that madness.
PHI Recruitment
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Scout Registry
Kinsho Swords Caldari State
31
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Posted - 2013.12.11 22:01:00 -
[5076] - Quote
IgniteableAura wrote: OT of JJs: Fit all three types of remotes on your JJ? They wont be able to stop that madness.
Frankly, I'm not willing to make the SP or Isk investment. Strapping on proto REs will increase the cost of each JJ by 28,845.
@Llast - Briefly drove my JJ into hostile redline, REs did not fizzle.
Question for Everyone: Is it possible that a fuel-injector or after-burner activated just prior to ram may increase damage dealt? What factor does speed at impact play -- if any -- in damage calculation?
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mollerz
Minja Scouts
1287
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Posted - 2013.12.11 22:54:00 -
[5077] - Quote
IgniteableAura wrote:Yep I too go full BPO suits in FW. My KDR suffers greatly, but I lose no isk, and I break the game economy. I get so happy when I take down a proto guy. Its all evens out. I usually cant even get mad when I am not losing isk and I get a TON of good salvage. Only thing that brings me down is lack of winmitar scout BPO fittings...... and no NK BPO.... PS: Looking at that range chart makes me sad for winmitar scout all over again Our bonus is worthless.
I stopped caring about KDR went I busted out knives hehe. I havea sever M-1 and a raven C-1 so it makes sense to proto those skills out so you can use the suits with full bonuses.
it's time to grow wider as I've maxed out the minja.
#shittycoding
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Quil Evrything
DUST University Ivy League
528
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Posted - 2013.12.12 00:05:00 -
[5078] - Quote
Cyrius Li-Moody wrote:
RE's, next to forges, are THE BEST anti-vehicle right now and honestly scouts are probably going the best at killing/trapping them.
With the new stickiness... yup, i concurr.
I just blew up a madrugar, with my F/45 remotes. It took all four of them. But he basically had "full" health. 4000 armor, 1000+ shields. The jerk was camping an objective. I spawned in, somehow without him noticing. mr. bigshot figured he was going to wipe me out,and had no idea what I wasdoing. I placed 2 before he noticed. #3 stuck on him, #4 just droppped right before I died.
Ye old deadman-switch,and... bye-bye, pristine madrugar!
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Cass Caul
511
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Posted - 2013.12.12 04:31:00 -
[5079] - Quote
I've been runing Dragonfly Assault with an ADV Plasma Cannon and the Toxin SMG. Covenant Assault with STD Rail Rifle or Dragonfly Scout with Templar ScR. For GalFW (though mostly doing PC with Duvolle Specialist, need more Federation CreoDron Specialist tho!)
That last one feels like Chromosome. Jumping around, not getting hit by AR, taking out proto suits. Something feels right.
Oh right, aim assist was toned down
+ÉߦëddGêÇ -çou -Äll+É-çoGö¦
A girl, on the internet?! I roll to disbelieve.
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Chilled Pill
Pro Hic Immortalis
232
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Posted - 2013.12.12 05:09:00 -
[5080] - Quote
So how's the new patches treatin' the Scouts?
*farts and is gone* |
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Ghost Kaisar
THIRD EARTH INCORPORATED Dark Taboo
1084
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Posted - 2013.12.12 05:58:00 -
[5081] - Quote
Minmatar FW Scouts, look here.
I'm trying to get some Organization into Minmatar FW.
I would love every bit of help as I can get.
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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Django Quik
Dust2Dust.
1896
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Posted - 2013.12.12 09:04:00 -
[5082] - Quote
Hi peeps! Got a new job that's taking up a lot more of my time, so I'm unable to play much lately and still haven't managed to get a game in since the update. Been logging in for my daily bonuses and reading the forums though and like some of what I'm hearing, especially toned down AA, though my swarms will be sad.
Thing is, I reckon I've gotten my scout to where I want it and can't see anything else worth skilling into with all this passive I've been hoarding. Any ideas would be welcome - here are roughly my current skills: Gal scout 5 Sidearms 5 Scrambler Pistol prof 5 SMG prof 4 SMG sharpshooter 4 SMG rapid reload 2 Light weapons 3 Swarm Launcher 3 Explosives 5 REs 1 Grenades 2 All core suit skills 5 Armor plates 3 Armor repairers 5 Shield extenders 1 Electronics 5 Engineering 4 Active Scanners 1 Dampening 3 Scan Range 5 Kinetic Catalyzers 5 Hacking 5 Nanotech 2
The only significant scouty thing I seem to be missing is Card Regs but I only use pills in PC for the quick dash to the enemy home objective at the start and for anything less than 7-800m it's almost always better (or negligibly close) to use only kinkats. Otherwise I was considering skilling up my REs more but I only have space on my proto suits to fit anything more than STD and again only run proto in PC.
I won't be going to any other weapons and tanking shield or plates is not my thing - so what would anyone suggest? Maybe I should just save up to skill into cloaks when they eventually get here?
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Cass Caul
511
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Posted - 2013.12.12 09:21:00 -
[5083] - Quote
Django Quik wrote:Hi peeps! Got a new job that's taking up a lot more of my time, so I'm unable to play much lately and still haven't managed to get a game in since the update. Been logging in for my daily bonuses and reading the forums though and like some of what I'm hearing, especially toned down AA, though my swarms will be sad.
Thing is, I reckon I've gotten my scout to where I want it and can't see anything else worth skilling into with all this passive I've been hoarding. Any ideas would be welcome
. . .
The only significant scouty thing I seem to be missing is Card Regs but I only use pills in PC for the quick dash to the enemy home objective at the start and for anything less than 7-800m it's almost always better (or negligibly close) to use only kinkats. Otherwise I was considering skilling up my REs more but I only have space on my proto suits to fit anything more than STD and again only run proto in PC.
I won't be going to any other weapons and tanking shield or plates is not my thing - so what would anyone suggest? Maybe I should just save up to skill into cloaks when they eventually get here?
You're only Light Weapon is the Swarm Launcher? That is unfortunate, as the new faction warfare and Loyalty store not hav Imperial/Republic/Federation/State [Brand] Specialist [Weapon] for prototype weapons. They are proto light weapons at ADV CPU/PG cost. However, the new Loyalty Store added all AUR items with Faction equivalents. So I'd bring Cardiac Regulation up to lvl 3 and use Faction Complex Cardiac Regulators on those off occasions.
Cloaks wont been for a very long time, but I'll expect them to have a X8 skill multiplier since they are going to work like they do in EVE.
not armor/shield tanking, and no new weapons and no new suits means you pretty much have every skill left.
+ÉߦëddGêÇ -çou -Äll+É-çoGö¦
A girl, on the internet?! I roll to disbelieve.
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Acturus Galaxy
Lo-Tech Solutions Ltd
269
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Posted - 2013.12.12 09:29:00 -
[5084] - Quote
Django Quik wrote:Hi peeps! Got a new job that's taking up a lot more of my time, so I'm unable to play much lately and still haven't managed to get a game in since the update. Been logging in for my daily bonuses and reading the forums though and like some of what I'm hearing, especially toned down AA, though my swarms will be sad.
Thing is, I reckon I've gotten my scout to where I want it and can't see anything else worth skilling into with all this passive I've been hoarding. Any ideas would be welcome - here are roughly my current skills: Gal scout 5 Sidearms 5 Scrambler Pistol prof 5 SMG prof 4 SMG sharpshooter 4 SMG rapid reload 2 Light weapons 3 Swarm Launcher 3 Explosives 5 REs 1 Grenades 2 All core suit skills 5 Armor plates 3 Armor repairers 5 Shield extenders 1 Electronics 5 Engineering 4 Active Scanners 1 Dampening 3 Scan Range 5 Kinetic Catalyzers 5 Hacking 5 Nanotech 2
The only significant scouty thing I seem to be missing is Card Regs but I only use pills in PC for the quick dash to the enemy home objective at the start and for anything less than 7-800m it's almost always better (or negligibly close) to use only kinkats. Otherwise I was considering skilling up my REs more but I only have space on my proto suits to fit anything more than STD and again only run proto in PC.
I won't be going to any other weapons and tanking shield or plates is not my thing - so what would anyone suggest? Maybe I should just save up to skill into cloaks when they eventually get here?
Armor plates 5, to use complex ferro scale plates and avoid the higher armor penalties in 1.7?
Nanotech 5, it reduces the PG/CPU used for equipped nanohives
Precision 5, to equip complex precision modules and passively detect medium frames with one equipped complex dampener
Droplink 3, to place droplinks strategically, especially useful in the bigger skirmish matches in FW
Active scanners 3(5), to be able to use the new improved scanners from the Gallente loyality store.
A light weapon, ie. the Gallente AR for longer range encounters which is unavoidable in many of the more open maps? The tactical is still useable.
Shield extenders 5, one complex extender and the scouts high shield regen is in my opinion very usefull, as long as I can avoid the new rail rifles which instant vaporize my scout. |
Acturus Galaxy
Lo-Tech Solutions Ltd
269
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Posted - 2013.12.12 09:39:00 -
[5085] - Quote
Acturus Galaxy wrote:Django Quik wrote:Hi peeps! Got a new job that's taking up a lot more of my time, so I'm unable to play much lately and still haven't managed to get a game in since the update. Been logging in for my daily bonuses and reading the forums though and like some of what I'm hearing, especially toned down AA, though my swarms will be sad.
Thing is, I reckon I've gotten my scout to where I want it and can't see anything else worth skilling into with all this passive I've been hoarding. Any ideas would be welcome - here are roughly my current skills: Gal scout 5 Sidearms 5 Scrambler Pistol prof 5 SMG prof 4 SMG sharpshooter 4 SMG rapid reload 2 Light weapons 3 Swarm Launcher 3 Explosives 5 REs 1 Grenades 2 All core suit skills 5 Armor plates 3 Armor repairers 5 Shield extenders 1 Electronics 5 Engineering 4 Active Scanners 1 Dampening 3 Scan Range 5 Kinetic Catalyzers 5 Hacking 5 Nanotech 2
The only significant scouty thing I seem to be missing is Card Regs but I only use pills in PC for the quick dash to the enemy home objective at the start and for anything less than 7-800m it's almost always better (or negligibly close) to use only kinkats. Otherwise I was considering skilling up my REs more but I only have space on my proto suits to fit anything more than STD and again only run proto in PC.
I won't be going to any other weapons and tanking shield or plates is not my thing - so what would anyone suggest? Maybe I should just save up to skill into cloaks when they eventually get here? Armor plates 5, to use complex ferro scale plates and avoid the higher armor penalties in 1.7? Nanotech 5, it reduces the PG/CPU used for equipped nanohives Precision 5, to equip complex precision modules and passively detect medium frames with one equipped complex dampener Droplink 3, to place droplinks strategically, especially useful in the bigger skirmish matches in FW Active scanners 3(5), to be able to use the new improved scanners from the Gallente loyality store. A light weapon, ie. the Gallente AR for longer range encounters which is unavoidable in many of the more open maps? The tactical is still useable. Shield extenders 5, one complex extender and the scouts high shield regen is in my opinion very usefull, as long as I can avoid the new rail rifles which instant vaporize my scout.
Forgot to add plasma canon 5, because it is Gallente and fun Running in a stealthy scout with this canon is great fun now that tanks are everywhere. I do not expect it to be useful PC, but it is fun when you get a little tired of Dust and just want to have fun and getting kills with this thing is just very satisfactory |
XxGhazbaranxX
The New Age Outlaws WINMATAR.
764
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Posted - 2013.12.12 10:37:00 -
[5086] - Quote
Even though the registry is closed. The thread should be kept active. Keep it at the first place. Make it stay. Let it not die.
Plasma Cannon Advocate
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
765
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Posted - 2013.12.12 10:38:00 -
[5087] - Quote
Also it's really funny that there isn't a dev tag after 5k replies and 4k likes
Plasma Cannon Advocate
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Sir Petersen
Valhalla Nord
406
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Posted - 2013.12.12 10:43:00 -
[5088] - Quote
Perhaps Shotty GoBang will return one day to continue his work on this awesome thread.
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
765
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Posted - 2013.12.12 11:00:00 -
[5089] - Quote
Sir Petersen wrote:Perhaps Shotty GoBang will return one day to continue his work on this awesome thread.
Even if he doesnt come back to the forums. Someone (hopefully a scout) should ask him to change the title to we will not be forgotten. We need a fix. or something along those lines and scouts should keep this page on top of the forums so It will never die until it gets the proper attention. Of course the tpics should be kept in the DUST 514 theme as to no break the terms of service or break the rules which include bumping. SO a simple bump wont suffice.
Things like I just killed 2 guys with x tactic and also using the same general theme of thread would suffice to keep it in line with the rules.
Plasma Cannon Advocate
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Quil Evrything
Triple Terrors
530
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Posted - 2013.12.12 16:24:00 -
[5090] - Quote
Django Quik wrote:... Thing is, I reckon I've gotten my scout to where I want it and can't see anything else worth skilling into with all this passive I've been hoarding. Any ideas would be welcome - here are roughly my current skills: Gal scout 5
REs 1
get that to 3 at least.
I duno if you'd ever want to bother spending the $$$ for the proto REs, but the adv REs are nice. A little faster... plus you get 4 of em.
good for taking out tanks.
Erm... odd little note: for the F/45s; you can have more active, than you can carry.
4 can be active, but you can only carry 3, if the market stats are to be believed :-/
So for a really tough tank, make a pitstop either deliberately, or "ooops"... and then go back and slap on some more :D
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Krom Ganesh
Holdfast Syndicate Amarr Empire
865
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Posted - 2013.12.12 16:32:00 -
[5091] - Quote
You know. After all the crap we've been through, CCP should add a statue of a shotty gal scout and a minja to one of the new outposts.
Edit: ... along with our well deserved buff.
!
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IgniteableAura
Pro Hic Immortalis
399
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Posted - 2013.12.12 16:39:00 -
[5092] - Quote
Quil Evrything wrote:Django Quik wrote: Thing is, I reckon I've gotten my scout to where I want it and can't see anything else worth skilling into with all this passive I've been hoarding. Any ideas would be welcome - here are roughly my current skills: Gal scout 5
REs 1
get that to 3 at least. Agree, REs are a nice to have at adv level.
Quil Evrything wrote: Erm... odd little note: for the F/45s; you can have more active, than you can carry. 4 can be active, but you can only carry 3, if the market stats are to be believed :-/
Prox mines are the same way except you get one more mine to lay down at each level. So 4 instead of 3 like with std remotes. Just use a nanohive :D
Works well for tanks. Slap 7 remotes on your bumper and your gonna have a good time. PS, I haven't met a tank that can take 12 remotes yet....
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Ghost Kaisar
THIRD EARTH INCORPORATED Dark Taboo
1100
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Posted - 2013.12.12 16:40:00 -
[5093] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1599680#post1599680
Help me get Shotty on the Dust514 hall of fame.
It's a player made community Hall of Fame, dedicated to honoring the "Unsung Hero's" of Dust514.
Imagine what he would do if he came back and found that
Minmatar Faction Warfare: Let's get Organized
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Quil Evrything
Triple Terrors
530
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Posted - 2013.12.12 16:42:00 -
[5094] - Quote
IgniteableAura wrote: Works well for tanks. Slap 7 remotes on your bumper and your gonna have a good time.
**7** ??
you sure like overkill.. I've yet to see a tank with more than 6,000 HP total, in 1.7 It's theoretically doable, but most tankers would use some slots for hardeners and boosters, etc.
(FYI: NO more 180mm armor!!)
The beautiful thing about REs, is that if you do it right, it's all "alpha" damage. They dont have time to put their hardeners up or anything. |
Zion Shad
WarRavens League of Infamy
2013
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Posted - 2013.12.12 17:04:00 -
[5095] - Quote
Hi Shotty
I'd like a chat when you have a moment. Please ether e mail me at [email protected] or in game " Zion Shad"
Im running a community project and would like to know more about this topic and what you want to do with it in the future
https://forums.dust514.com/default.aspx?g=posts&t=128025&find=unread
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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Ghost Kaisar
THIRD EARTH INCORPORATED Dark Taboo
1103
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Posted - 2013.12.12 17:06:00 -
[5096] - Quote
He committed Forum Suicide a while ago.
We will see if we can annoy him when he gets on, and get him to talk to you.
Thanks for the response!
Minmatar Faction Warfare: Let's get Organized
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IgniteableAura
Pro Hic Immortalis
399
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Posted - 2013.12.12 17:24:00 -
[5097] - Quote
Quil Evrything wrote:IgniteableAura wrote: Works well for tanks. Slap 7 remotes on your bumper and your gonna have a good time.
**7** ?? you sure like overkill.. I've yet to see a tank with more than 6,000 HP total, in 1.7 It's theoretically doable, but most tankers would use some slots for hardeners and boosters, etc. (FYI: NO more 180mm armor!!) The beautiful thing about REs, is that if you do it right, it's all "alpha" damage. They dont have time to put their hardeners up or anything.
If its worth doing, its worth overdoing. Granted its a small chance of hitting a tank with activated hardeners, but you failing to blow it up because you didnt place enough REs on the LAV......thats pretty silly. Just spent 2 extra seconds and ensure that tank is going to die.
Even one hardener will double the HP. If they see you coming, they can activate both hardeners quickly and you just wasted your chance. The idea with a JJ is they have zero chance of surviving.
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Llast 326
An Arkhos
795
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Posted - 2013.12.12 17:26:00 -
[5098] - Quote
Quil Evrything wrote: Erm... odd little note: for the F/45s; you can have more active, than you can carry.
4 can be active, but you can only carry 3, if the market stats are to be believed :-/
So for a really tough tank, make a pitstop either deliberately, or "ooops"... and then go back and slap on some more :D
Have not looked since the update but I use theseGǪ It was carry four with three active.
I shot a man in Black Rise onceGǪ Just to watch him die
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Django Quik
Dust2Dust.
1897
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Posted - 2013.12.12 18:34:00 -
[5099] - Quote
I could have sworn that when I played with STD REs in 1.6 I could resupply at a nanohive/supply depot and place as many as I liked - was this a bug that was fixed in 1.7?
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
870
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Posted - 2013.12.12 18:36:00 -
[5100] - Quote
You still can. There is a bug that causes the supply depot to stop giving out ammo. Don't know what causes it. Sometimes it gets fixed by smacking it () but if not, just redeploy your suit to get your REs.
Edit: Haven't had any problems with nanos though.
!
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