|
Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Chilled Pill
Pro Hic Immortalis League of Infamy
117
|
Posted - 2013.07.22 09:25:00 -
[1] - Quote
Just dropping by to say: Keep the fire burning Scout Bros! You're all bad asses in my book! :) |
Chilled Pill
Pro Hic Immortalis League of Infamy
117
|
Posted - 2013.07.26 06:50:00 -
[2] - Quote
Read up on the 'fixes' they're doing to aiming soon.
https://forums.dust514.com/default.aspx?g=posts&t=97285
Guess who'll be able to turn and reacquire targets quickly coming 1.4....everybody! Guess who's turn and aim we can out strafe after 1.4....nobody's!
Shaft after shaft...after shaft. How many nails are they using for our coffin anyways? Geez staaahp! |
Chilled Pill
Pro Hic Immortalis League of Infamy
122
|
Posted - 2013.07.27 15:03:00 -
[3] - Quote
Aythadis Smith wrote:I got an idea for scouts. Hear me out on this one.
Add 2 equipment slots. Reduction to CPU and Pg on drop up links.
(I really dont want to get into the meat and potatoes of increase cpu, Pg sheild and armor and return their stamina and sprint speed, lower the other suits turning speed while increasing the scouts, oh an scout weapons like the knifes should not have much of an effect on our overall suit [ as in cpu pg], oh and while i am at it, scouts should get a free case off beer for putting up with this crap)
I should have bulleted that list so I could get better fan mail in game.
Side side note. make the Flaylocks a scout only weapon. Actually, make a weapon ONLY for this class. Make it kinda cool, kinda potent.
Or jsut give it up and free sniper rifles for EVERY ONE
I remembered spamming 'Make Tac AR's scout only!!' in a lot of the 'Nerf the Tac AR' threads before, it was semi-trolling but at the same time hoping Devs see the principle behind it. And I'm talking about before they dropped the nerf bomb on the Tac AR not this bastadized iteration of it.
Some things I'd love to see in future Scout variants:
GÇó +3% damage output increase to all light weapons / level GÇó reduction in CPU/PG requirements for uplinks and scanners GÇó EWAR - Aim scrambling making enemy targeting reticle fade making it hard to aim and scoped ADS static-y. - Sensor scrambling disables tacnet (minimap, objective markers, HUD data, unable to call an orbital, etc.) - Sensor hacking -- creates false readings on tacnet minimap and overview map, basically decoy red dots on the map. - Target Painting -- painted targets get increased hit box -- 3% increased hit box/level of Target Painting skill (a module placed on a high slot that let's you paint a target -- 3% hitbox increase at militia/STD, 6% at ADV, 9% at Pro. - Vehicle System Scrambling -- target's modules are temporarily disabled and cooldowns slowed.
Some things I'd hope to see a rework: GÇó definite advantages for Scouts in Passive Sensor Range and Precision. (and for these two and dampening to actually work) GÇó hitbox returned to smallest in game and no scaling when sprinting.
I've others but can't remember them currently.
|
Chilled Pill
Pro Hic Immortalis League of Infamy
124
|
Posted - 2013.07.27 22:59:00 -
[4] - Quote
Daxxis KANNAH wrote:@Chilled Pill - why increased damage??? That seems overkill.
If a spec ops suit comes out (at Light Lv5) then yes or for the assault suit.
Like some of the other stuff though.
Notice that non of my proposed 'improvements' or additions mentioned anything about increasing HP. This means that in combat, the scout has to 'punch above its weight class' so to speak. This makes the paradigm of a glass cannon a real viable option. Right now slapping a damage mod on a high slot is completely stupid for a Min Scout and suicide for a Gallente Scout. The former Tac AR would've been a great Scout Marksman weapon -- I would've adjusted hipfire to today's levels, and bumped ROF down to a bit above today's levels, and kept mag size to 24 for all Tac ARS.
This damage buff doesn't apply to all Scout Suits, but a variant of it that specializes in high damage output with low HP -- glass cannon type. Or maybe make it apply to Scouts using a scoped weapon like say, a Tac AR, Sniper Rifle, Scrambler Rifle, Plasma Cannon (more like sights for the SR and PC...but you get the point). |
Chilled Pill
Pro Hic Immortalis League of Infamy
127
|
Posted - 2013.07.29 05:00:00 -
[5] - Quote
To all our Scout brethren who are in the: 'well scouts aren't meant to play like assaults etc. etc....you just want everything.' I hate to break it to those of you, but you guys are probably the only ones still playing by the 'rules'. Meanwhile, everyone in their Assault/Logi (and to some extent the Heavies in Commando) suit is wrecking everything outside the box doing things more effectively than you at the 'role' you presume to excel at because 'that's how scouts are to be played'.
Unless of course, you want to be the one to tell the 'Cal Logies' of this world: 'Hey that's not how your suit is meant to be played!' while they ignore you as you lie bleeding out and getting tea bagged repeatedly. Good luck!
Someone even claimed that the Scout Sniper is the only thing working as intended? And how was it intended? To play second fiddle to a Logi who's highs are decked with damage mods, and lows with armor plates, while standing on a number of repair nanos, right next to an uplink in the unlikely event he get's killed? Please. You're na+»vet+¬ is adorable.
Wake up. If you're argument about how the scout isn't supposed to be so and so is the only thing you're hanging on to, then you just haven't been playing at the level of Dust that others in here call home. Whatever improvements those of us are trying to imagine in here serves also to benefit those content to play in pub games.
You're just going to have to trust your 'big bros' on this one. And please please, don't be the enemy what we're trying to do here. |
Chilled Pill
Pro Hic Immortalis League of Infamy
130
|
Posted - 2013.07.29 15:15:00 -
[6] - Quote
Daxxis KANNAH wrote:Chilled Pill wrote:To all our Scout brethren who are in the: 'well scouts aren't meant to play like assaults etc. etc....you just want everything.' I hate to break it to those of you, but you guys are probably the only ones still playing by the 'rules'. Meanwhile, everyone in their Assault/Logi (and to some extent the Heavies in Commando) suit is wrecking everything outside the box doing things more effectively than you at the 'role' you presume to excel at because 'that's how scouts are to be played'.
Unless of course, you want to be the one to tell the 'Cal Logies' of this world: 'Hey that's not how your suit is meant to be played!' while they ignore you as you lie bleeding out and getting tea bagged repeatedly. Good luck!
Someone even claimed that the Scout Sniper is the only thing working as intended? And how was it intended? To play second fiddle to a Logi who's highs are decked with damage mods, and lows with armor plates, while standing on a number of repair nanos, right next to an uplink in the unlikely event he get's killed? Please. You're na+»vet+¬ is adorable.
Wake up. If you're argument about how the scout isn't supposed to be so and so is the only thing you're hanging on to, then you just haven't been playing at the level of Dust that others in here call home. Whatever improvements those of us are trying to imagine in here serves also to benefit those content to play in pub games.
You're just going to have to trust your 'big bros' on this one. And please please, don't be the enemy what we're trying to do here. While I understand where you are coming from it is a mountain built on so much wrong but its because CCP is failing at carving out strict boundaries for the classes in their attempt to allow you to use whatever modules you want. I think they are better off dropping light and heavy and just making one "suit" you customize the way you want because they struggle mightily in foreseeing the natural exploits.
Unfortunately, CCP had already, in the past, released videos and marketing materials championing the fact that you can basically do whatever with the suit you have in terms of loadout and roles you wish for it to play. I remember a video where they were gushing over the fact that you can be a Heavy Suit wearing Sniper.
It's really a concept players can get behind since it doesn't cookie cut anyone into just one specific play style, but it does screw us scouts having the least of everything to play with. (slots, pg/cpu, eHP, etc.)
|
Chilled Pill
Pro Hic Immortalis League of Infamy
131
|
Posted - 2013.07.31 05:29:00 -
[7] - Quote
I think the Hunter Scout suit is someone in CCP's feeble attempt to point us in the 'right' direction. Apparently gents, we've been fitting our scout suits all wrong. Did you see the eHP on that thing? < 250. But I heard it's advertised as basically invisible and undetectable. Until of course someone glances at you and happens to fire a few shots....then you are ash.
Oh CCP...you so silly. |
Chilled Pill
Pro Hic Immortalis League of Infamy
132
|
Posted - 2013.07.31 05:46:00 -
[8] - Quote
Sinboto Simmons wrote:Chilled Pill wrote:I think the Hunter Scout suit is someone in CCP's feeble attempt to point us in the 'right' direction. Apparently gents, we've been fitting our scout suits all wrong. Did you see the eHP on that thing? < 250. But I heard it's advertised as basically invisible and undetectable. Until of course someone glances at you and happens to fire a few shots....then you are ash.
Oh CCP...you so silly. The active scanner is working now so it may indeed be a little nudge at what we'll want to be fitting to avoid them and use them effectively although we still get no sp for it......
But I've never been successfully scanned and I have 0 SP invested into Dampening aside from the racial Gal Scout bonus. |
Chilled Pill
Pro Hic Immortalis League of Infamy
175
|
Posted - 2013.08.18 11:43:00 -
[9] - Quote
Shotty GoBang wrote:Scouts by KDR Level (Present) http://imageshack.com/a/img203/8206/dzo4.pngSummary: All 164 of us, grouped into a histogram by KDR interval. Nerd Notes: A histogram is a statistical tool used for testing for a normal or near-normal distribution. Google "Histogram" and "Normal Distribution" if your recollection of statistics is rusty. Given the sample size at hand, one would expect to see a Normal Distribution - in short, a bell curve roughly centered around a median/mode value. The reason you aren't seeing a Normal Distribution is that Figure A contains disparate (albeit related) datasets. Ranged Scouts perform substantially better than CQC Scouts, experienced Scouts perform substantially better than inexperienced Scouts, and recent converts to Scout generally have higher KDRs than long-standing Scouts. So piling them all together screws up normalcy; regardless, its a fun visualization for you to checkout.
Scout KDR Timeline by Experience Level (July 1st to Present) http://imageshack.com/a/img850/2493/qu8t.pngSummary: The 86 Scouts I've been tracking since Uprising 1.2, grouped and averaged by current killcount. Nerd Notes: Here we've broken the Scout Community down by kill count, and plotted the average of each experience level over the 45 or so days since Uprising 1.2. This is a good look at our community's health at various levels of experience. As you've likely observed on the KillBoard, average KDR is directly related experience level. A declining average KDR at a given experience level is concerning. A holding KDR is unexpected but less concerning. An inclining KDR is expected.
Explanation: DoubleTap asked for a breakdown of everyone's KDRs so you guys could see how you were trending over time. I thought this a better way to address his analysis request without disclosing individual performance histories (as some have requested that I not do so). As always, let me know if you guys have any questions or would like to see other analysis scenarios. Happy Hunting, Shotty GoBang
Good thing I don't care about KDR anymore. Plasma Cannon trolling FTW! :D
|
Chilled Pill
Pro Hic Immortalis League of Infamy
178
|
Posted - 2013.08.22 00:51:00 -
[10] - Quote
Scout Bros, I'm getting really disheartened with our suit... :( I don't know if I can hold on until the fix it.....which will be next year?
Sadness. |
|
Chilled Pill
Pro Hic Immortalis
189
|
Posted - 2013.09.09 12:51:00 -
[11] - Quote
eHP tank > Speed Tank. :D |
Chilled Pill
Pro Hic Immortalis
200
|
Posted - 2013.09.25 02:19:00 -
[12] - Quote
Khal V'Rani wrote:I'm not reading 104 pages to find out whats going on here...
Just wanted to say Shotty and Chilled destroyed us today. Damn near sigle handedly. Good god those two were awesome together. I hate you both. :p jk
gg guys. Inspiration and rage was had. Keep up the good work! And stay the hell away from me! :p
Sorry for the interruption...
Just doing the best with what we have. |
Chilled Pill
Pro Hic Immortalis
217
|
Posted - 2013.10.10 10:06:00 -
[13] - Quote
Had an excellent day of FW battles today with Scout United peeps. Lost all but 1 of my FW games today. Gallente Federation better pony up something better than 25 gk.0 suits.....
....pretty please? |
Chilled Pill
Pro Hic Immortalis
222
|
Posted - 2013.10.17 15:05:00 -
[14] - Quote
Shotty GoBang wrote:Niuvo wrote:Tips on running the gk.0. 1) What mods do you like on the low slots? 2) The complex repper is a must? or adv is fine? 3) complex shield good in the Hslot or dmg mod? 4) or the adv precision. 5) Maybe just armor tank? 6) Hows the 4 complex range if anyone runs it like that.
Caveat: I prefer to fight up-close (SG/SMG/Nade) and generally run a Scanner. 1) Favorite Lows: Armor Plates (2), Armor Reps (1), Card Reg (1), Kin Cat (1), Dampener (1) 2) Complex is preferred. Faster rep means faster back into battle. 3) Shields are preferred to damage amps, unless I've swapped to AR or Swarms. 4) Never used 'em. Don't plan to either. 5) Not a bad approach; often yields the best results (more kills, fewer deaths). 6) I've run two (never four), but prefer the Active Scanner even though it alerts my prey.
I like to mix it up, keeps it interesting. I run all weapons a Scout can carry except for LR, NK, Flaylock. I think Scanners are a crutch, if you get used to playing with them, you'd be handicapped when you ever play without them. Nothing beats good old fashioned field awareness......and teammates who DO carry scanners (<3 you Shotty).
1) Lows: Plate/s (1/2), Complex Rep (1/2), Kin Cats (1/2), Card Reg (only for my initial spawn Sprint Scout) 2) Use whatever you can fit, with the remaining resources. I have loadouts with no Reps, but rely on a Nanohive for reps (compact etc.) 3) Shields! For extra punch, commit to getting a weapon to Proficiency 5 4) Waste of slot IMO -- just use a scanner. 5) You have the lows to do it, why not? 6) Refer to 4.
|
Chilled Pill
Pro Hic Immortalis
232
|
Posted - 2013.12.12 05:09:00 -
[15] - Quote
So how's the new patches treatin' the Scouts?
*farts and is gone* |
Chilled Pill
Pro Hic Immortalis
241
|
Posted - 2014.02.07 11:33:00 -
[16] - Quote
Sup Scouts! How is our beloved class doing?
|
Chilled Pill
Pro Hic Immortalis
244
|
Posted - 2014.02.09 12:33:00 -
[17] - Quote
@Scout Reg (Shotty right?) If only to try out 1.8, I MIGHT. But I'd be completely lost and noob-ish for a week :( |
|
|
|