|
Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Acturus Galaxy
duna corp
154
|
Posted - 2013.11.06 11:08:00 -
[1] - Quote
Cosgar wrote:Shotty GoBang wrote:1.5, launch day - Devs responded to feedback/concerns left and right, day and night. 1.6, launch day - Mintchip has responded to "Are you a girl" thread? She said "yes". They're sitting around like Karl Rove, trying to figure out how the hell things went so wrong. Seems like every patch breaks something and the next one is a fix to the one before it.
Or maybe they are busy finishing all the content scheduled for 1.7? I would prefer that than having them reading the forums all day. Maybe we should do the same, work instead of scanning the forums every 5 minutes for dev responses |
Acturus Galaxy
duna corp
154
|
Posted - 2013.11.06 12:05:00 -
[2] - Quote
Oswald Rehnquist wrote:I already have a lot written up in word, in fact I have two variations of each pending on what direction its going to go, but I need some input from you guys on one basic aspect, I was torn by having something effective but more radical vs trying to keep it simple so CCP would actually do it, but I need your guy's opinion on this, I'll take a snippet of the issue at hand of what I was writting. ***Preliminary Note*** While I think cloaking should be active module based and scout exclusive, CCP is most likely going to make cloaking an equipment piece which any suit can use, and if it is equipment, suit stats like profile sig (like how suit precision does has no relations with active scanners) mean nothing because itGÇÖs the item that is activating and not the suit, which is stupid because it renders the few positive scout stats even more useless. Thus the scoutGÇÖs salvation is going to be non equipment related and should take on the form of active module abilities (special scout mid slots). While I have one scout planned for a second equipment slot (support-ama), the second equipment slot is not what is going to save it especially considering that the equipment king is also the cpu/pg king and equipment does not discriminate or go base off of suit stats, the support scout would still have mid slots. ***End Note*** Essentially given a scout exclusive item with access to a special group of modules means that these abilities can then be based off of scout suit's stats, it also means that these functions could not be "done better by a medium frame" because they couldn't do them to begin with to be compared with, and harmful EWAR could thrive and be scout exclusive under this model. The only problem is I don't think CCP is looking to invest that much into scouts, and an equipment based model (adding a second equipment slot) is just going to propel the logi, because...... logi survivability + 3 equipment slots + Largest CPU/PG pool Does not equal Scout Insta Death + 2 equipment slots + smallest CPU/PG and as mentioned before equipment has nothing to due with suit stats beyond CPU/PG, so unless scouts are getting more cpu/pg than logis (not happening), equipment solutions are going to backfire for increasing scout utility Essentially, I'm just seeing if your thoughts are on the active module system aka mid slots, and then I'll edit what I have to work with peoples thoughts on it..
It is a bit more complicated and we have to be carefull not making the scouts overpowered.
Comparing the pro gallente logi with a pro scout give the scout abilities matching the following bonuses in comparable modules: 597 CPU and 32 power
The logi gets below compared to the prot scout: equip bonus depending on equipment added. My own pro logi saves 52 cpu and 10 power 125 cpu 25 power
In total above bonuses added to the prot suits cpu and power: Scout 92 kW and 847gF Logi 103 kW and 534gF
The scout have +300 CPU compared to the proto logi. The scout has higher move speed, sidearm and smaller hitbox. The logi gets lots of module slots and equipment slots for greate versatility but will never be able to become as good at scouting as the scout.
The scout bonuses is not that far off from the gal logi all considered. The gal logi would have to equip the following to match most of the scout charectistics: 4 complex shiled rechargers 1 complex shield regulator 1 complex kinetic catalyser 1 basic kinetic catalyzer 1 basic cardiac regulator 1 basic precission enhancer 1 complex profile dampener 1 basic profile dampener 3 complex range amplifiers
That is allot of modules requiring more CPU than the logi have available. How much higher bonus does the scout need compared to the logi?
Should the scout be able to match the assault in number of kills? We need more urban maps as not all maps are suited for the scout, the same goes for any of the specialty roles, compared the general assault AR infantry.
The scout can quickly become a target of qq if they can run around one hit killing everyone with shotguns and nova knives. The assault should really be the bast at combat and only loose when surprised by a scout using his stealthy advantage. I remember the times when scouts where impossible to hit and on hit killed my prot heavy with shotguns at 15m distance. |
Acturus Galaxy
duna corp
157
|
Posted - 2013.11.06 13:45:00 -
[3] - Quote
Matticus Monk wrote:I like your post, but wanted to comment.
On paper, the scout does have a lot of attributes that seem advantageous when compared to other suits, however given the marginal usefullness of these abilities in-game, there seems like little risk of the scout being OP with cloaking.
For instance:
shields: yes, recharge and delay is good. But total shield amount is drastically lower than the values of other suits. I think that overall shield values would need to be way higher to risk the delay/recharge rate being OP.
speed: as it stands, speed seems to provide no benefit to scout survivability
stamina: the assault amarr has the same stamina value. Evenso, current stamina doesn't seem unreasonable when compared to the values of some of the lower-stamina value suits.
Dampening/Precision/Range: these provide minimal benefit given that installations provide much better situational awareness when defending these areas. Active scanners are also very effective as results are shared, range is longer, precision is better....
I agree that if some of these attributes had a bigger game impact, futher refinements would need to be small in order to keep the scout balanced.... but now, seems we don't have to worry too much about being OP if cloaks are added (and done right), or other things are tweaked....
You are right on all your points. The scout receives higher bonus today than the logi but it is difficult for the scout to fully take advantage of these and become an as useful asset as a logi to the team.
Shields: Adds surviveability already today but I have to have complex shield extenders added, stay close to cover and avoid all confrontations without the surprise element on the scouts side. This might become more of an advantage for the caldari scout with higher shields.
Speed: Good, especially in the beginning of skirmish and domination can it provide warpoints for being the first to hack installations. Be the first at the null canon, hide and shoot the first red dots arriving at the same null canon in the back. Needed to run escape from encounters you cannot win, again, depends on cover close by.
Stamina; Was not aware of this, I have prot logi and advanced scout, the little stamina the logi has often results in my death. Unable to jump over a small curb, unable to escape from a red blob, unable to keep up with assault types etc.
Dampening/Precision/Range: This one is difficult, this is one of the scouts advantage and reason to pick the scout. How to benefit from this is difficult and in the short period of time I have actively played scout has tought me the following: - Solo, I die quickly when running solo, the ninja scout does not work for me. Only works using cheap dragonfly scout, exile AR and RE to get cheap kills and not care about dying multiple times. Or run the cheap scout in matches we are proto stomped to place down droplinks all over the place, it can break the redlining. - Squad, in a competent squad I have had the most success. Using the advantage to avoid advanced scanners and have my own scanner equipped. Stay behind the squad members and only pick off lone and wounded red dots. Protect the squad against flanking scouts and gather allot of intel war points. I can stay alive, make descent amount of war points and make of profit. That is running we an AR as weapon, can be GLU, breach or GEK. preferable breach or GLU as I run out of ammo with the GEK. - Receive you have prevented being scanned message. Hide and wait for red dot scout to run past your hiding spot and shoot him in the back.
I hope the new maps with more urban combat environment will improve the usefulness of the dampening and scanning advantages.
And finally, I am not a full time scout, I think this would have frustrated me, but I love to be able to change to the scout role when maps etc. seems to be in favor of the scout. |
Acturus Galaxy
Happy Pumpkin
187
|
Posted - 2013.11.20 09:01:00 -
[4] - Quote
Cosgar wrote:Does anyone else think that the whole Black Eagle event is centered around CCP collecting data on how underwhelming the scout class is?
Maybe testing out a new commando light frame, the pilot suit will get two light weapons. Just to see how it will perform with two light weapons. Compared to other standard/militia suits with only militia and standard equipment I think it is a great suit. I had allot of fun with the combination of shotgun and assault rifle. Maybe they are testing if the shotgun should change to sidearm type or that the AR should be a sidearm |
Acturus Galaxy
Happy Pumpkin
202
|
Posted - 2013.11.26 09:40:00 -
[5] - Quote
Niuvo wrote:LeGoose wrote:Thanks for the nova knives advice guys. I'll probably play around with the various fits suggested and see what I like best. Stay off the A. scans and use damps and red. That works wonders for me. Two words: Quafe squads. Anyone? Rack those kills so we can run together, I asked cyrious if he would like to record us in our pimp suits. I imagine it as working closely together and not doing too much risky things. We only pull them out when a match is "nooby", stack armor and shield so you don't die. And we will each carry repping stuff/needle case we need it. Or we can have one pro logi supporting us.
I am with you, already got enough enough kills for 20 Quafe suits. That is if you will allow me in your purple/pink scout squad as I am not the typical scout running AR as my main weapon
Or I could support you with my pro logi ready to revive and repair if you keep me safe from flanking red dots. I have already got spoiled with the huge passive scan range on the scout suit. |
Acturus Galaxy
Happy Pumpkin
204
|
Posted - 2013.11.26 13:38:00 -
[6] - Quote
Shotty GoBang wrote:Quil Evrything wrote:Niuvo wrote: Two words: Quafe squads. Anyone?
Rack those kills so we can run together, I asked cyrious if he would like to record us in our pimp suits.
I imagine it as working closely together and not doing too much risky things. We only pull them out when a match is "nooby", ...
In other words, you're trying to use this thread as a way to organize scout protostomping. Shame on you. You can't protostomp in a scout suit. - mr musturd
That is not entirely true, the proto scout can very well proto stomp mlt and standard mercenaries. It becomes more challenging and should be against advanced and proto assault types. Here the scout has to play smart to beat the stronger assault builds and use his advantage in speed and stealth to win. A proto scout can easily outtank and outdamage militia builds, no need to play smart, just use tachnet to avoid bigger groups of new players.
I say we run our proto scout squad in FW if we can agree on which faction to fight for.
But scout protostomping as a group of caldari logi can is not possible |
Acturus Galaxy
Happy Pumpkin
225
|
Posted - 2013.11.30 13:55:00 -
[7] - Quote
I have fallen in love with the scrambler rifle and my scout, the perfect mid range sniper weapon. Have great fund with the gk.0, 3 complex range modifiers, enhanced dampener and the standard scrambler.
It can be used as shotgun at close range and charged headshots even at range is devastating. Also tried with a sniper rifle but it is no match for the scrambler at mid range sniping. My good old trusted exile will be collecting dust from now on, I know where all my SP will be put in the next few months. My only concern is that it feels overpowered and might be nerfed just as I skill into the proto scramblers.
For the moment I have only skilled into level 1 scrambler rifles. Now I understand why I keep getting killed by scrambler rifles.
This is not a QQ about the scrambler rifle. It is the perfect match for my scout and how I play, going solo and avoid up front confrontations. The scrambler pistol is perfect in the up close encounters after first hitting the charge rifle shotgun.
Any other scouts using the scrambler rifle, are you using the assault variant? Is it worth using the advanced version compared to the standard? |
Acturus Galaxy
Happy Pumpkin
226
|
Posted - 2013.12.01 09:02:00 -
[8] - Quote
Cass Caul wrote:Acturus Galaxy wrote:I have fallen in love with the scrambler rifle and my scout, the perfect mid range sniper weapon. Have great fun with the gk.0, 3 complex range modifiers, enhanced dampener and the standard scrambler.
It can be used as shotgun at close range and charged headshots even at range is devastating. Also tried with a sniper rifle but it is no match for the scrambler at mid range sniping. My good old trusted exile will be collecting dust from now on, I know where all my SP will be put in the next few months. My only concern is that it feels overpowered and might be nerfed just as I skill into the proto scramblers.
For the moment I have only skilled into level 1 scrambler rifles. Now I understand why I keep getting killed by scrambler rifles.
This is not a QQ about the scrambler rifle. It is the perfect match for my scout and how I play, going solo and avoid up front confrontations. The scrambler pistol is perfect in the up close encounters after first hitting the charge rifle shotgun.
Any other scouts using the scrambler rifle, are you using the assault variant? Is it worth using the advanced version compared to the standard? When the new maps came out, I immediately got proto scrambler rifle, using the charge shot to replace my sniper rifle. The single shot is really good for the high end of "mid" range combat. I like my templar scrambler rifle on my dragonfly scout On the mini-assault gk.0 I use the Carthum with 1 damage mod. and a viziam pistol. great results, usually surprised if I get less than 20 kills in an OMS or die more than once
Thank you for the update, only downside is that is it is amar, how can it be better than Gallente technology. It is just so much fun to use, not yet sure if I should dump my remaining SP into the scrambler rifle or wait and see how the new rail rifle will perform. |
Acturus Galaxy
Happy Pumpkin
257
|
Posted - 2013.12.05 09:23:00 -
[9] - Quote
I was thinking the friendly fire in FW matches could be used for our advantage. Yesterday I jumped into a crowd and quickly took down one merc with my scrambler pistol before getting shot. Everyone more or less was spraying wildly to hit me as I came flying down the hill. With friendly fire on, they would either hesitate to shoot to avoid team killing or maybe end up killing one of the team mates. I will definitely try this tactic with cheap scout suits when a tight group of red dots are moving around. If they are spread out, I will sneak around, flank them and take one out at a time.
Besides the griefing this will add an extra layer of complexity which is in our favor. Might even on purpose jump down between two mercs and end up walking away where both are dead. The Aim assist will hopefully also stick to friendlies and some strafing will make the reds shoot at each other instead of you in the middle. |
Acturus Galaxy
Happy Pumpkin
258
|
Posted - 2013.12.05 09:59:00 -
[10] - Quote
Protected Void wrote:It sucks - but is fully understandable - that Shotty's decided to close the killboard. It also sucks that there were no scout hugs in 1.7 - although I was pretty sure they wouldn't come until all scout suits are released anyway. I'm hellbent on not letting it get to me, though. I've chosen to be a scout precisely because it's hard to play. I enjoy having to stay on edge all the time. Not that I don't think we should get some buffs beyond a token scan range increase, mind you. I also enjoy using something out of the ordinary. ARs and medium suits make me yaaaaawn. I've been a full time scout since a couple of weeks into the open beta. I fiddled around with a logi for two weeks, got bored, tried the various roles accessible to me and promptly fell in love with the fast pace and high risk. I sucked at it, but built up some decent skills in the weeks leading up to Uprising 1.0. Then results were poor again for a while as I got used to the newly nerfed - and subsequently re-nerfed - scout suit. For the past two months I've been doing quite well for the most part. Not proto-logi-duvolle-AR well, but typically a match KDR of 2-5, killboard placement 6th or better. I was worried most of my success could be attributed to my using the scrambler rifle as my main weapon, which, of course, is very powerful. Besides, since everyone and their cousins have started using them now, they've lost a bit of their shine. So, I've recently taken up SMG + NK + Remotes for city maps and other areas with decent cover. I already have a lot of SP invested in SMGs, but NK is at advanced, remotes at level 1. This took a bit of adjustment, but I'm doing pretty well. I generally post the same amount of kills as I do with the ScR, die a couple of times more than I'm used to. Plus it's damned fun. Aaaaanyway, I'm rambling, so: TL;DR: I refuse to give up. I'm a stubborn bastard, and the lack of scout hugs makes me all the more motivated to find ways to outsmart medium frames and ARs. Whenever the scout hugs do arrive, I'll be a ninja assassin monster EDIT: I'm all for organizing a protest. Mass suiciding out of the MCC in cheap scout fittings or mass petitioning with an agreed upon, polite text are my two favorite suggestions.
I am using the scout in the same way as you, have scout builds with scrambler rifles and ARs, and some with shotgun and plasma canon. It all depends on the map and how the red team are on how best to work as scout. It would be suicide to stick with cqc weapons such as shotgun in open maps when most reds are running close together with long range scrambler rifles. I have found a scout with the tactical AR or tactical scrambler is a great mid range sniper in some of the open maps.
I am having a blast with the scout suit even in protostomping matches. This suit is just much more versatile than the pro gallente logi suit I also have. I am not getting as much warpoints as with the logi suit but it is just so much more fun, got CEOPyrex twice with my scout yesterday and he was using the imperial scrambler. Once with dragonfly and second time in my proto scout. The scout is definitely not underpowered in anyway. |
|
Acturus Galaxy
Happy Pumpkin
258
|
Posted - 2013.12.05 11:26:00 -
[11] - Quote
Mossellia Delt wrote:Acturus Galaxy wrote: The scout is definitely not underpowered in anyway. Dont base suits on pubmatches. The Scout suit is the worst type of suit in the game. Even Commando's are better at this point.
You just continue to play commando suits, I will stick with the scout suit no matter what you say. And for your information, the major part of the Dust players are only playing pub matches. However it would be nice to know the scout was viable in PC matches which I have no way to verify.
And I am happy you are not using the scout suits, the less scout suits on the field the better I perform. I only fear other scouts that I cannot pickup on my passive scanning. |
Acturus Galaxy
Happy Pumpkin
258
|
Posted - 2013.12.05 11:36:00 -
[12] - Quote
GRIM GEAR wrote:We scouts should all be celebrating in pure merriment . Isn't the latest patch just great , We can only look up for now on . Why you ask? Well it couldn't get any more F***ing worse for now for us. Once your on the bottom of the heap there's only one way to go and that is up my friends , it can't get any worse or can it?
1.7 does bring advantages to the scout.
1. Shield regeneration will be slowed for suits that are shield tanked. Hit and run will be a more useable tactic. I have often encountered shield tanked medium frames that I give up killing and instead leave alone. I take half their shields, they duck behind cover and recharger before I can close the gap and engage while he ehp is low.
2. Extra range on ARs, this is a Gallente weapon and there is no shame in using ARs on a scout. You have the surprise moment and do not need to get as close as before on the red dot before opening fire. You can keep your distance make sure cover is close by and run away if spotted.
3. Friendly fire in FW. Jump into a crowd with your shotgun and see them kill each other trying to hit you.
4. AV with a plasma canon while the tanks modules are on cooldown. This I want to try if allot of tanks start to get deployed. Just stay behind enemy line and wait for tank to pull back on the module cooldown or to resupply ammunition.
5. Vulcanic terraforming could be maps with lots of dust and smoke which decreases visibility. We have large passive scan range.
Oh, why do I keep trying to tell everyone that scouts are fun, when I actually prefer as few as possible to play scouts. They will not get nerfed, no one will avoid my passive scanning and jump on my back as I am sneaking around. |
Acturus Galaxy
Happy Pumpkin
258
|
Posted - 2013.12.05 11:49:00 -
[13] - Quote
Mossellia Delt wrote:Acturus Galaxy wrote:Mossellia Delt wrote:Acturus Galaxy wrote: The scout is definitely not underpowered in anyway. Dont base suits on pubmatches. The Scout suit is the worst type of suit in the game. Even Commando's are better at this point. You just continue to play commando suits, I will stick with the scout suit no matter what you say. And for your information, the major part of the Dust players are only playing pub matches. However it would be nice to know the scout was viable in PC matches which I have no way to verify. And I am happy you are not using the scout suits, the less scout suits on the field the better I perform. I only fear other scouts that I cannot pickup on my passive scanning. You new around here brother? Im a scout and a dam'd good one at that. Im just saying, scouts are the weakest suits in the game by far.
Probably newer than you, joined Dust in January when it become open beta. I can only speak for myself, I get higher kdr by playing scout than with my proto gal logi. I cannot get the same amount of warpoints as with my logi, this is on the same character with the same core skills comparing these two classes. My kdr is only 1 but managed 6-7 running proto scout for the winter carnage event and even ended up with a positive isk balance. This would have been impossible to archive for me with the proto gal logi. I am running sole most of the time and survivability is much higher as a scout than a proto logi against stacked proto squads.
I will anyday pick my scout over my logi if I am going for kills. Again this is from personal experience with the fps skills and playstyle I have. You can analyse it however you wish, I will keep me scout, you cannot take the scout away from me
|
Acturus Galaxy
Happy Pumpkin
258
|
Posted - 2013.12.05 12:12:00 -
[14] - Quote
Mossellia Delt wrote:
using the logi wrong if you cant get more WPs with it. On a good day I can grab 4 - 5k WPs on an ADV logi, bad games I still get 1.5k - 2k
Hi Mossellia, thank you for your reply. I meant to say that regarding warpoints I get allot more playing logi than my scout, can end up number 1 on the leaderboards even going 0/0. As scout this is much more difficult, lots of warpoints can be gathered if only a few droplinks are placed by your team.
And playing skirmish allot of warpoints can be gathered by hacking. I mostly play solo, are often on the receiving end of protostomping which leaves lots of stuff to hack behind the red dots and droplinks placed strategically can break the redline and avoid a boring match. My yellow colored logi will light up and attract the protostompers attention and I rarely get to live long, not to mention scouts sneaking around shooting my logi in the back.
The scout is just my preferred suit playing pubs and against proto squads. Your view is probably different if you are used to play in the proto squads doing the protostomping, I have only little experience with that. |
Acturus Galaxy
Lo-Tech Solutions Ltd
269
|
Posted - 2013.12.12 09:29:00 -
[15] - Quote
Django Quik wrote:Hi peeps! Got a new job that's taking up a lot more of my time, so I'm unable to play much lately and still haven't managed to get a game in since the update. Been logging in for my daily bonuses and reading the forums though and like some of what I'm hearing, especially toned down AA, though my swarms will be sad.
Thing is, I reckon I've gotten my scout to where I want it and can't see anything else worth skilling into with all this passive I've been hoarding. Any ideas would be welcome - here are roughly my current skills: Gal scout 5 Sidearms 5 Scrambler Pistol prof 5 SMG prof 4 SMG sharpshooter 4 SMG rapid reload 2 Light weapons 3 Swarm Launcher 3 Explosives 5 REs 1 Grenades 2 All core suit skills 5 Armor plates 3 Armor repairers 5 Shield extenders 1 Electronics 5 Engineering 4 Active Scanners 1 Dampening 3 Scan Range 5 Kinetic Catalyzers 5 Hacking 5 Nanotech 2
The only significant scouty thing I seem to be missing is Card Regs but I only use pills in PC for the quick dash to the enemy home objective at the start and for anything less than 7-800m it's almost always better (or negligibly close) to use only kinkats. Otherwise I was considering skilling up my REs more but I only have space on my proto suits to fit anything more than STD and again only run proto in PC.
I won't be going to any other weapons and tanking shield or plates is not my thing - so what would anyone suggest? Maybe I should just save up to skill into cloaks when they eventually get here?
Armor plates 5, to use complex ferro scale plates and avoid the higher armor penalties in 1.7?
Nanotech 5, it reduces the PG/CPU used for equipped nanohives
Precision 5, to equip complex precision modules and passively detect medium frames with one equipped complex dampener
Droplink 3, to place droplinks strategically, especially useful in the bigger skirmish matches in FW
Active scanners 3(5), to be able to use the new improved scanners from the Gallente loyality store.
A light weapon, ie. the Gallente AR for longer range encounters which is unavoidable in many of the more open maps? The tactical is still useable.
Shield extenders 5, one complex extender and the scouts high shield regen is in my opinion very usefull, as long as I can avoid the new rail rifles which instant vaporize my scout. |
Acturus Galaxy
Lo-Tech Solutions Ltd
269
|
Posted - 2013.12.12 09:39:00 -
[16] - Quote
Acturus Galaxy wrote:Django Quik wrote:Hi peeps! Got a new job that's taking up a lot more of my time, so I'm unable to play much lately and still haven't managed to get a game in since the update. Been logging in for my daily bonuses and reading the forums though and like some of what I'm hearing, especially toned down AA, though my swarms will be sad.
Thing is, I reckon I've gotten my scout to where I want it and can't see anything else worth skilling into with all this passive I've been hoarding. Any ideas would be welcome - here are roughly my current skills: Gal scout 5 Sidearms 5 Scrambler Pistol prof 5 SMG prof 4 SMG sharpshooter 4 SMG rapid reload 2 Light weapons 3 Swarm Launcher 3 Explosives 5 REs 1 Grenades 2 All core suit skills 5 Armor plates 3 Armor repairers 5 Shield extenders 1 Electronics 5 Engineering 4 Active Scanners 1 Dampening 3 Scan Range 5 Kinetic Catalyzers 5 Hacking 5 Nanotech 2
The only significant scouty thing I seem to be missing is Card Regs but I only use pills in PC for the quick dash to the enemy home objective at the start and for anything less than 7-800m it's almost always better (or negligibly close) to use only kinkats. Otherwise I was considering skilling up my REs more but I only have space on my proto suits to fit anything more than STD and again only run proto in PC.
I won't be going to any other weapons and tanking shield or plates is not my thing - so what would anyone suggest? Maybe I should just save up to skill into cloaks when they eventually get here? Armor plates 5, to use complex ferro scale plates and avoid the higher armor penalties in 1.7? Nanotech 5, it reduces the PG/CPU used for equipped nanohives Precision 5, to equip complex precision modules and passively detect medium frames with one equipped complex dampener Droplink 3, to place droplinks strategically, especially useful in the bigger skirmish matches in FW Active scanners 3(5), to be able to use the new improved scanners from the Gallente loyality store. A light weapon, ie. the Gallente AR for longer range encounters which is unavoidable in many of the more open maps? The tactical is still useable. Shield extenders 5, one complex extender and the scouts high shield regen is in my opinion very usefull, as long as I can avoid the new rail rifles which instant vaporize my scout.
Forgot to add plasma canon 5, because it is Gallente and fun Running in a stealthy scout with this canon is great fun now that tanks are everywhere. I do not expect it to be useful PC, but it is fun when you get a little tired of Dust and just want to have fun and getting kills with this thing is just very satisfactory |
|
|
|