Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
el OPERATOR
Capital Acquisitions LLC Bad Intention
931
|
Posted - 2015.03.19 00:01:00 -
[1621] - Quote
Hey, look a blue tag!!
Over there, in the vehicle qq threads
Don't forget to lol @ the active "permascanner" threads on the way
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
DJINN Jecture
MANUFACTURERS OF DEATH
284
|
Posted - 2015.03.20 06:39:00 -
[1622] - Quote
el OPERATOR wrote:I'm A-OK with seeing bandwidth and the conditions it creates disappear. If not removing it completely I don't see buffing bandwidth limits for one class and not everyone. More bandwidth for all, I say, or no bandwidth for anyone! Lol. Ok fair enough, has bandwidth limited active lag sessions for anyone? Or are we still seeing rampant Lag spams? Has it fixed the problem?
I certainly still get lagged out from time to time.
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
|
Zaria Min Deir
0uter.Heaven Back and Forth
1247
|
Posted - 2015.03.20 12:09:00 -
[1623] - Quote
DJINN Jecture wrote:el OPERATOR wrote:I'm A-OK with seeing bandwidth and the conditions it creates disappear. If not removing it completely I don't see buffing bandwidth limits for one class and not everyone. More bandwidth for all, I say, or no bandwidth for anyone! Lol. Ok fair enough, has bandwidth limited active lag sessions for anyone? Or are we still seeing rampant Lag spams? Has it fixed the problem? I certainly still get lagged out from time to time. Banwidth being introduced had no discernible effect on the game performance for me.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
Mad Syringe
ReDust Inc.
554
|
Posted - 2015.03.20 12:13:00 -
[1624] - Quote
The only thing bandwith changed was the onesidedness of the games.
If you have some dedicated linkers, you have a much better chance to win. If you just have kdr slayers who can't be asked to bring some links, you may end up running a lot... |
DJINN Jecture
MANUFACTURERS OF DEATH
285
|
Posted - 2015.03.20 13:22:00 -
[1625] - Quote
Mad Syringe wrote:The only thing bandwith changed was the onesidedness of the games.
If you have some dedicated linkers, you have a much better chance to win. If you just have kdr slayers who can't be asked to bring some links, you may end up running a lot... I am not actually sure if that really makes that much of a difference, often even with dedicated linkers it is the side that isn't wearing their best gear (cash money or pure sp proto) that usually loses out. OFC it can also be said that an disorganized and spread out team will lose out quickest too, but hey I have seen both ways for a battle to end badly and both ways for it to end well, although it is more expensive to run proto and the wallet doesn't like it.
Ultimately I believe Scotty is to blame for the one-sidedness of the games and not anything else. Bandwidth has little effect on my lag situation, it is still a lag fest in the Gallente Research Facility socket, regardless of whether or not I am inside the socket or outside.
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
|
Mad Syringe
ReDust Inc.
556
|
Posted - 2015.03.20 13:42:00 -
[1626] - Quote
BW has decreased the amount of links in certain team builds. If you have a lot of heavys/slayers you have way less links, since the assaults usually bring hives. This cuts of the momentum as soon as the links are all gone. The reduced spawn count increases that problem, since the logis often can't respawn on their own links that just depleted. If they have somebody with a needle to pick them up fine, but that's only in the good squads, everybody else usually carries hives.
So before BW, the links that some of the heavys and assaults put out on their first spawn kept the momentum going that is now so easily interrupted. This only helps the team that has the upper hand anyway, increasing the chance for onesided matches. |
el OPERATOR
Capital Acquisitions LLC Bad Intention
942
|
Posted - 2015.03.23 02:14:00 -
[1627] - Quote
Sooo....where are we at with this stuff, Cross?
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1502
|
Posted - 2015.03.23 05:27:00 -
[1628] - Quote
Team,
Quick thoughts on BW plus the massive increase to carried equipment for all classes.
1) You directly increase the value of non-Logi equipment to the point it devalues logi play. - Carrying 3x compact nano-hives or perhaps Allotek's are massively useful to the individual player - scouts and assaults with up to 9x uplinks are quite possibly more of an asset than logi's with 9x uplinks.
2) Active logi play with scanners and reppers are the only tools holding value for logistics players due to suit bonuses. Needles, hives, and uplinks can be managed fairly effectively by scouts / assaults / commandos. This directly undercuts the Cal and Amarr logis which have traditionally been the lower tier support suits.
3) As noted by others...i've subjectively seen little to no actual in game improvement in performance. There may very well be some hard stats to the contrary that CCP has but my experience hasn't reflected this.
edit: My recommendation is to either drop BW or the additional carried for non-logi suits.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
|
Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2777
|
Posted - 2015.03.23 05:42:00 -
[1629] - Quote
Jaysyn Larrisen wrote:Team,
Quick thoughts on BW plus the massive increase to carried equipment for all classes.
1) You directly increase the value of non-Logi equipment to the point it devalues logi play. - Carrying 3x compact nano-hives or perhaps Allotek's are massively useful to the individual player - scouts and assaults with up to 9x uplinks are quite possibly more of an asset than logi's with 9x uplinks.
2) Active logi play with scanners and reppers are the only tools holding value for logistics players due to suit bonuses. Needles, hives, and uplinks can be managed fairly effectively by scouts / assaults / commandos. This directly undercuts the Cal and Amarr logis which have traditionally been the lower tier support suits.
3) As noted by others...i've subjectively seen little to no actual in game improvement in performance. There may very well be some hard stats to the contrary that CCP has but my experience hasn't reflected this.
edit: My recommendation is to either drop BW or the additional carried for non-logi suits. Just change logi bonus. 5% reduction in equipment fitting and +1 max carried per level.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
|
DJINN Jecture
MANUFACTURERS OF DEATH
295
|
Posted - 2015.03.23 07:06:00 -
[1630] - Quote
Alena Ventrallis wrote:Jaysyn Larrisen wrote:Team,
Quick thoughts on BW plus the massive increase to carried equipment for all classes.
1) You directly increase the value of non-Logi equipment to the point it devalues logi play. - Carrying 3x compact nano-hives or perhaps Allotek's are massively useful to the individual player - scouts and assaults with up to 9x uplinks are quite possibly more of an asset than logi's with 9x uplinks.
2) Active logi play with scanners and reppers are the only tools holding value for logistics players due to suit bonuses. Needles, hives, and uplinks can be managed fairly effectively by scouts / assaults / commandos. This directly undercuts the Cal and Amarr logis which have traditionally been the lower tier support suits.
3) As noted by others...i've subjectively seen little to no actual in game improvement in performance. There may very well be some hard stats to the contrary that CCP has but my experience hasn't reflected this.
edit: My recommendation is to either drop BW or the additional carried for non-logi suits. Just change logi bonus. 5% reduction in equipment fitting and +1 max carried per level. This doesn't actually fix the problem just reduces the cost equipment has to fitting which really could be better but doesn't really affect how other classes bring stuff to the field, as stated most of the reason the other classes bring it is due to bandwidth.
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
|
|
Zaria Min Deir
0uter.Heaven Back and Forth
1252
|
Posted - 2015.03.23 09:21:00 -
[1631] - Quote
Jaysyn Larrisen wrote:Team,
Quick thoughts on BW plus the massive increase to carried equipment for all classes.
1) You directly increase the value of non-Logi equipment to the point it devalues logi play. - Carrying 3x compact nano-hives or perhaps Allotek's are massively useful to the individual player - scouts and assaults with up to 9x uplinks are quite possibly more of an asset than logi's with 9x uplinks.
2) Active logi play with scanners and reppers are the only tools holding value for logistics players due to suit bonuses. Needles, hives, and uplinks can be managed fairly effectively by scouts / assaults / commandos. This directly undercuts the Cal and Amarr logis which have traditionally been the lower tier support suits.
3) As noted by others...i've subjectively seen little to no actual in game improvement in performance. There may very well be some hard stats to the contrary that CCP has but my experience hasn't reflected this.
edit: My recommendation is to either drop BW or the additional carried for non-logi suits. Ok, clarifying question? By "drop" here, do you mean reduce BW for non-logi suits, or remove BW from the game entirely? Actually, nevermind. In either case, I can't really agree with you. Reducing BW further would basically make any deployables unusable for std and maybe adv tier (non-logi) suits, and I doubt CCP would remove the entire concept from the game at this point. I while I was never nuts about the whole thing, it does work somewhat to increase the preceived value of a logi suit on the field, however minimally.
The additional carried amount... Yeah, that should have been introduced as a logistic bonus, as has been suggested multiple times in the past. I absolutely love the fact that I don't run out of hives or links quite so fast anymore, makes the game feel more fluid and dynamic. But I also know there is no point in me carrying proto ammo hives for my squad, as an assault with k-2s or x-3s will not only be self-sufficient for the majority of a battle, but even able to supply the rest of the squad.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
Mad Syringe
ReDust Inc.
594
|
Posted - 2015.03.23 11:30:00 -
[1632] - Quote
I think the last changes to deployable equipment have increased the spam again. Since nobody needs to save hives anymore, they get dropped all the time. And to compensate for the decreased amount of spawns on the links, you have to drop even more, to make sure they don't get depleted. All in all, the last iteration of the EQ theme has made things worse. |
Zaria Min Deir
0uter.Heaven Back and Forth
1252
|
Posted - 2015.03.23 11:42:00 -
[1633] - Quote
Mad Syringe wrote:I think the last changes to deployable equipment have increased the spam again. Since nobody needs to save hives anymore, they get dropped all the time. And to compensate for the decreased amount of spawns on the links, you have to drop even more, to make sure they don't get depleted. All in all, the last iteration of the EQ theme has made things worse. *sigh* Except, the carried amount changing doesn't affect the number of active per equipment. So, yes, you now have more spares, but you'll still only have the same number active simultaneously as before the change. How does that "increase spam"? Unless you are one of those people who use the word "spam" to describe any occasion of a logi deploying a piece of equipment? Yes, another hive can be now deployed more freely AS NEEDED, as opposed to having to hoard them like gold for the last possible moment, but each time a new one is dropped, a previously deployed one pops, so what exactly is the problem? The deployables exist to be used, so they should. A mobile on the move squad being able to reinforce a new location with a link when they move makes the game less campy and static, I still can not comprehend how some people think that is a bad thing...
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
Mad Syringe
ReDust Inc.
594
|
Posted - 2015.03.23 11:53:00 -
[1634] - Quote
I've written about the recent changes to links in another thread, my point is, to make sure you have enough spawns at all times, you have to compensate with more links out. For me that means, that I can't switch to a support suit (read no links but reps needle hives on it). Because the links deplete all the time. The amount of total spawns on advanced links actually got nerfed, since the amount of spawns on the active links is only half of what it was.
This won't affect guys like you Zaria, since you run in a squad and probably proto most of the time. Resulting in less deaths. So you profit much more from more links on your belt, than somebody who dies a lot more, deploys only advanced links, and can't spawn on his own links regularly, due to them being depleted. The fast depletion, means more people have to bring links to make sure links stay up at any given time. This also means, that teams that have not enough linkers will get pushed back to their redline much easier. Resulting in more onesided matches.
So right now, you have either more links than before Echo hotfix, or you have barely any.
In my opinion that is bad. |
Zaria Min Deir
0uter.Heaven Back and Forth
1252
|
Posted - 2015.03.23 13:40:00 -
[1635] - Quote
Hmm... the number of spawns was perhaps too harshly reduced, for the lower tier links in particular. But on the other hand. I think a good, safe spawn location being accessible to the whole team for the duration of a battle should require maintenance, and not be handled by one person dropping a link or two within the first 30 seconds of the battle and then forgetting about it. And in general, links are a very powerful tool in this game, that can be used to shape the battlefield and the course of the battle. I am fine with some limitations placed on them. I personally prefer the active, more fluid approach to their use, than them being a drop and forget WP farm. Yes, being able to drop links at the beginning and then switch out to another fit increases the different ways one person can support the team, but surely even a logi shouldn't be able to do everything at once. The game's all about choices and adapting to a changing situation.
Now, maybe, there could be an higher spawn count uplink variant that is meant for those long lasting back up links that are "off the beaten path"... the would however have to have drawbacks to not overshadow the regular links. Long spawn time, only 1 active, higher bandwith... and so on. But once again, I'm afraid that those links would be the ones placed on some high tower at the beginning, never (needing) to be replaced, so half the team spawns up there to snipe and forge snipe, losing the match just as surely as if they stayed in the redline.
And, frankly, a team that only has one or two people ever drop links, with no team play to support the survival of those links, in Domination specifically, ought to lose. Harsh maybe, and no, I don't enjoy onesided redline battles... but I have also been the only linker on my team plenty enough times, and blueberries need to learn somehow
As to running proto as a logi automatically resulting in less deaths... Unfortunately for me, I have come to notice I lose far more suits running as the only support player in a squad, and having to run proto in that case, than I do running an advanced logi suit (with mostly proto equipment though) in a squad with at least one other logi, where we can "split the duties" so to say. That's just my personal experience though :)
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
Mad Syringe
ReDust Inc.
599
|
Posted - 2015.03.23 17:04:00 -
[1636] - Quote
In my opinion, we should have a more diverse slection of links.
Flux should be like now, fastest spawn times, and lowest spawn count per drop but plenty carried.
Then gauged, should be the most active at once with medium spawn time, and medium amount of spawns.
While the quantum, should be like the old version of these links. Longest spawn times is a good enough drawback and not more than two active at once.
The Tower situation, should be solved by better flux OB's. Increase the wp price for the minis, but make them much bigger radius, so that you consistently hit what you want to destroy. It would also help, if the crosshair for the OB's would stay in the center of the screen, and the map would move underneath. That would prevent misses due to the 3D nature of the map. |
el OPERATOR
Capital Acquisitions LLC Bad Intention
942
|
Posted - 2015.03.23 20:45:00 -
[1637] - Quote
lol
"blueberries need to learn somehow"
Amen.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1441
|
Posted - 2015.03.24 01:16:00 -
[1638] - Quote
And on the 82nd page Boobies checked in , looking for that elusive Blue Tag. Alas, it was not to be this day...
IF YOU CAN READ THIS YOU DON'T NEED GLASSES
|
John Demonsbane
Amarr Templars Amarr Empire
5139
|
Posted - 2015.03.24 02:36:00 -
[1639] - Quote
Booby Tuesdays wrote:And on the 82nd page Boobies checked in , looking for that elusive Blue Tag. Alas, it was not to be this day...
*walks by, looks over his shoulder*
Indeed. Hope springs eternal, I suppose. Try again in a few weeks then?
(The godfather of tactical logisticsGäó)
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1504
|
Posted - 2015.03.24 03:11:00 -
[1640] - Quote
Zaria Min Deir wrote:Jaysyn Larrisen wrote:Team,
Quick thoughts on BW plus the massive increase to carried equipment for all classes.
1) You directly increase the value of non-Logi equipment to the point it devalues logi play. - Carrying 3x compact nano-hives or perhaps Allotek's are massively useful to the individual player - scouts and assaults with up to 9x uplinks are quite possibly more of an asset than logi's with 9x uplinks.
2) Active logi play with scanners and reppers are the only tools holding value for logistics players due to suit bonuses. Needles, hives, and uplinks can be managed fairly effectively by scouts / assaults / commandos. This directly undercuts the Cal and Amarr logis which have traditionally been the lower tier support suits.
3) As noted by others...i've subjectively seen little to no actual in game improvement in performance. There may very well be some hard stats to the contrary that CCP has but my experience hasn't reflected this.
edit: My recommendation is to either drop BW or the additional carried for non-logi suits. Ok, clarifying question? By "drop" here, do you mean reduce BW for non-logi suits, or remove BW from the game entirely? Actually, nevermind. In either case, I can't really agree with you. Reducing BW further would basically make any deployables unusable for std and maybe adv tier (non-logi) suits, and I doubt CCP would remove the entire concept from the game at this point. I while I was never nuts about the whole thing, it does work somewhat to increase the preceived value of a logi suit on the field, however minimally. The additional carried amount... Yeah, that should have been introduced as a logistic bonus, as has been suggested multiple times in the past. I absolutely love the fact that I don't run out of hives or links quite so fast anymore, makes the game feel more fluid and dynamic. But I also know there is no point in me carrying proto ammo hives for my squad, as an assault with k-2s or x-3s will not only be self-sufficient for the majority of a battle, but even able to supply the rest of the squad.
@Zaria... I was referring to removing BW in favor of the increased equipment carried OR keeping BW and dropping the increased carry numbers of equipment. Concur that Rattati and some folks on the CPM are quite enamored with BW and it's unlikely to change.
If the increased carry rate is a logi bonus only that could work well. When it's open to all...it flies in the face of the BW "buff".
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
|
|
Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1444
|
Posted - 2015.03.25 17:35:00 -
[1641] - Quote
So, if the Logis get a small HP buff, swap speeds with the Assault frames, and attain better equipment bonuses; will people come back yelling about Slayer Logis? Assaults, Heavies, and Scouts will still be better slayers, imo.
How does everyone feel about forcing equipment slots to be filled to make a fit valid? This is the direction Rattati took with the Madruger and Gunlogi, by forcing them to have small turrets. Could help ward off any die hard slayer logi QQ.
IF YOU CAN READ THIS YOU DON'T NEED GLASSES
|
Auris Lionesse
Kang Lo Directorate Gallente Federation
1329
|
Posted - 2015.03.26 00:31:00 -
[1642] - Quote
Booby Tuesdays wrote:So, if the Logis get a small HP buff, swap speeds with the Assault frames, and attain better equipment bonuses; will people come back yelling about Slayer Logis? Assaults, Heavies, and Scouts will still be better slayers, imo.
How does everyone feel about forcing equipment slots to be filled to make a fit valid? This is the direction Rattati took with the Madruger and Gunlogi, by forcing them to have small turrets. Could help ward off any die hard slayer logi QQ.
i dont mind forcing an equipment fit, the only reason anyone ever wanted to do a slayer fit on a caldari logi in the first place was because it was the only suit that could do a proper shield tank with its 4 lows and regulator bonus and that dream of playing a passive shield rep suit is looooong gone.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
|
Mad Syringe
ReDust Inc.
637
|
Posted - 2015.03.26 11:38:00 -
[1643] - Quote
Jaysyn Larrisen wrote:
@Zaria... I was referring to removing BW in favor of the increased equipment carried OR keeping BW and dropping the increased carry numbers of equipment. Concur that Rattati and some folks on the CPM are quite enamored with BW and it's unlikely to change.
If the increased carry rate is a logi bonus only that could work well. When it's open to all...it flies in the face of the BW "buff".
I don't like the BW too much, but I can cope...
What I really don't like however, is the Echo changes to links, the medium and basic links do not have enought spawns. Right now, these are only viable for close support logis, meaning you drop them when one of your squadmates needs a spawn close to the squad. They lost all strategic value however, so that you have to lay proto links, if you want a longer term backup link of the beaten paths. This is bad, because it favours the proto stompers once again...
So what we need, is more variety betwheen different link types.
Also, I think all hives should be only one active at any time. Since the hive animation, seems to be a bigger resource hog than any other EQ in the field. But, give the Caldari logi a +1 active for all hive variants. This would make the Cal logi the hive specialist, and if you want to support your core spamming friends, the go to suit for it.
Compact hives should be 1 carried max, otherwise the assault who use these the most, will be to self sufficient...
|
el OPERATOR
Capital Acquisitions LLC Bad Intention
942
|
Posted - 2015.03.26 18:05:00 -
[1644] - Quote
Booby Tuesdays wrote:So, if the Logis get a small HP buff, swap speeds with the Assault frames, and attain better equipment bonuses; will people come back yelling about Slayer Logis? Assaults, Heavies, and Scouts will still be better slayers, imo.
How does everyone feel about forcing equipment slots to be filled to make a fit valid? This is the direction Rattati took with the Madruger and Gunlogi, by forcing them to have small turrets. Could help ward off any die hard slayer logi QQ.
I definitely don't think we should swap speeds with assault frames, they should be faster, we just shouldn't be as slow as we are. Base tank, gank and speed should all be better from the other frames, we just need our base to be close enough to keep up.
I'd rather not see a full equipment fitting requirement for us but if there had to be I'd much prefer that it just be a slot used requirement versus some of the preload garbage we see on the bpo's.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Cross Atu
OSG Planetary Operations Covert Intervention
4084
|
Posted - 2015.03.26 20:43:00 -
[1645] - Quote
Booby Tuesdays wrote:So, if the Logis get a small HP buff, swap speeds with the Assault frames, and attain better equipment bonuses; will people come back yelling about Slayer Logis? Assaults, Heavies, and Scouts will still be better slayers, imo.
How does everyone feel about forcing equipment slots to be filled to make a fit valid? This is the direction Rattati took with the Madruger and Gunlogi, by forcing them to have small turrets. Could help ward off any die hard slayer logi QQ. Will people come back yelling about slayer logi? Quite possibly and I will do my best to be constructive while addressing their deeply misplaced fears.
I am not a fan of forced fits as a rule but required equipment slots is something that - for me personally - is not off the table if it serves a needed purpose. I think there are other methods to explore that I would like to look into first, but if it comes down to it I'd likely support a equipment requirement despite my overall distaste for that type of mechanic.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
4085
|
Posted - 2015.03.26 20:49:00 -
[1646] - Quote
el OPERATOR wrote:Booby Tuesdays wrote:So, if the Logis get a small HP buff, swap speeds with the Assault frames, and attain better equipment bonuses; will people come back yelling about Slayer Logis? Assaults, Heavies, and Scouts will still be better slayers, imo.
How does everyone feel about forcing equipment slots to be filled to make a fit valid? This is the direction Rattati took with the Madruger and Gunlogi, by forcing them to have small turrets. Could help ward off any die hard slayer logi QQ. I definitely don't think we should swap speeds with assault frames, they should be faster, we just shouldn't be as slow as we are. Base tank, gank and speed should all be better from the other frames, we just need our base to be close enough to keep up. I'd rather not see a full equipment fitting requirement for us but if there had to be I'd much prefer that it just be a slot used requirement versus some of the preload garbage we see on the bpo's.
I'm of the stated view that Logi should be positioned between the Light frame and the Assault. Now what that means as to details I'm open about but I would actually support swapping speed with the Assaults. As has been shown repeatedly mobility effects the value of many support actions at such a profound level that the light frame line of suits can often be more viable as support even without skill buffs simply because of their enhanced mobility.
Besides that if the Assault is going to be the more tanked medium frame (which seems reasonable) then making logi both more fragile and less capable of GTFO when they're outmatched seems like a good way to keep the role crippled. If you can't fight and you can't run and you can't really hide what do you do besides die?
I see no reason why the Assault should be the medium frame with the better stats in everything aside from equipment slots, in fact in that context I see no way that the internal balance of medium frames can avoid being broken.
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
4085
|
Posted - 2015.03.26 20:53:00 -
[1647] - Quote
Mad Syringe wrote:Jaysyn Larrisen wrote:
@Zaria... I was referring to removing BW in favor of the increased equipment carried OR keeping BW and dropping the increased carry numbers of equipment. Concur that Rattati and some folks on the CPM are quite enamored with BW and it's unlikely to change.
If the increased carry rate is a logi bonus only that could work well. When it's open to all...it flies in the face of the BW "buff".
I don't like the BW too much, but I can cope... What I really don't like however, is the Echo changes to links, the medium and basic links do not have enought spawns. Right now, these are only viable for close support logis, meaning you drop them when one of your squadmates needs a spawn close to the squad. They lost all strategic value however, so that you have to lay proto links, if you want a longer term backup link of the beaten paths. This is bad, because it favours the proto stompers once again... So what we need, is more variety betwheen different link types. Also, I think all hives should be only one active at any time. Since the hive animation, seems to be a bigger resource hog than any other EQ in the field. But, give the Caldari logi a +1 active for all hive variants. This would make the Cal logi the hive specialist, and if you want to support your core spamming friends, the go to suit for it. Compact hives should be 1 carried max, otherwise the assault who use these the most, will be to self sufficient...
It also favors the Amarr logi skill bonus, those extra spawns from the racial now carry a lot more tactical/contextual potency than they once did.
All of that being said I heartily support a diversification sweep on support gear (deployed and otherwise). It is something I would like to tackle once the pass on logistics frames has been iterated and pushed into the live game.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
4085
|
Posted - 2015.03.26 20:57:00 -
[1648] - Quote
John Demonsbane wrote:Booby Tuesdays wrote:And on the 82nd page Boobies checked in , looking for that elusive Blue Tag. Alas, it was not to be this day... *walks by, looks over his shoulder* Indeed. Hope springs eternal, I suppose. Try again in a few weeks then? I don't expect to see a blue tag in this thread, because I talk to CCP R directly about the content and developments within this thread so it would almost be redundant.
That being said you can now all yell at me when the changes some and you object to some part of them
Seriously though I have touched base with Dev on this subject within the last few hours and I'm obviously not going to let the issue rest until changes have happened. When they do I'm counting on the support community to find all the broken things and feed them too me post haste so I can get them addressed as opposed to letting them fall off the radar.
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|
Mad Syringe
ReDust Inc.
648
|
Posted - 2015.03.26 21:39:00 -
[1649] - Quote
Cross Atu wrote: I'm of the stated view that Logi should be positioned between the Light frame and the Assault. Now what that means as to details I'm open about but I would actually support swapping speed with the Assaults. As has been shown repeatedly mobility effects the value of many support actions at such a profound level that the light frame line of suits can often be more viable as support even without skill buffs simply because of their enhanced mobility.
Besides that if the Assault is going to be the more tanked medium frame (which seems reasonable) then making logi both more fragile and less capable of GTFO when they're outmatched seems like a good way to keep the role crippled. If you can't fight and you can't run and you can't really hide what do you do besides die?
I see no reason why the Assault should be the medium frame with the better stats in everything aside from equipment slots, in fact in that context I see no way that the internal balance of medium frames can avoid being broken.
0.02 ISK Cross
Thank you very much, this would help a lot.
Also standardizing the EQ slots for all tiers. That's the way all other classes work.
|
Cross Atu
OSG Planetary Operations Covert Intervention
4102
|
Posted - 2015.03.26 21:55:00 -
[1650] - Quote
Mad Syringe wrote:Cross Atu wrote: I'm of the stated view that Logi should be positioned between the Light frame and the Assault. Now what that means as to details I'm open about but I would actually support swapping speed with the Assaults. As has been shown repeatedly mobility effects the value of many support actions at such a profound level that the light frame line of suits can often be more viable as support even without skill buffs simply because of their enhanced mobility.
Besides that if the Assault is going to be the more tanked medium frame (which seems reasonable) then making logi both more fragile and less capable of GTFO when they're outmatched seems like a good way to keep the role crippled. If you can't fight and you can't run and you can't really hide what do you do besides die?
I see no reason why the Assault should be the medium frame with the better stats in everything aside from equipment slots, in fact in that context I see no way that the internal balance of medium frames can avoid being broken.
0.02 ISK Cross
Thank you very much, this would help a lot. Also standardizing the EQ slots for all tiers. That's the way all other classes work. EQ slot progression is absolutely on the list. With BW in the game - and one of the reasons I supported it - I see no reason why a STD logi frame can/should not have a full allotment of EQ slots.
See a cool idea thread? Mail me the title and I'll take a look =)
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 :: one page |
First page | Previous page | Next page | Last page |