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Gyn Wallace
Ready to Play
301
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Posted - 2015.03.14 01:28:00 -
[1591] - Quote
Adipem Nothi wrote:Gyn Wallace wrote:You're nuts. In your head, you can't separate knowing where the enemy is and obliterating them. Guess what. The guys getting stomped by Nyain San, can and sometimes do scan Nyain San just as much, which is why your pointing to scans as the "problem" is entirely in your head. Or did you mean that Nyan San uses so many unscannable scouts that the people they're stomping can't see them coming, because none of their scanners can pick up the stealthiest scouts?
Contrary to your obsession with a fake problem, the real problem is that a logi can scan the enemy, see them coming, and be so ineffective when they arrive. The real problem is that EVEN WITH knowing where some the enemy is and the direction from which they're approaching, one class in particular is weaker than the others when the enemy arrives.
That's the priority fix that's needed. That's why your pretending that something as stupid as enabling assaults to duck scans is a higher priority, in this thread, is such a trollish thing to write.
So GalLogi ["permascan"] is fine because ... Literally nothing you wrote was responsive to any part of my post that you quoted. Nothing.
The Dust/Eve Isk Exchange Thread
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Adipem Nothi
Nos Nothi
7625
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Posted - 2015.03.14 01:29:00 -
[1592] - Quote
Pretty clear I'm wasting my time here. Good luck getting yourselves buffed. o/
Shoot scout with yes.
- Ripley Riley
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el OPERATOR
Capital Acquisitions LLC Bad Intention
923
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Posted - 2015.03.14 02:16:00 -
[1593] - Quote
Adipem Nothi wrote:Pretty clear I'm wasting my time here. Good luck getting yourselves buffed. o/
You're welcome back anytime you have something worthwhile or relevant to discussion in here. If it's a QQ, veiled threat or another completely misleading and misrepresentative of reality conclusion based on incomplete or otherwise incorrect data you'll be better off refining your salespitch in GD. GL w/the myfib hooey o7
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Juno Tristan
Obscure Reference
437
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Posted - 2015.03.14 07:30:00 -
[1594] - Quote
I will admit that I haven't read the 80 pages so apologies if this has already been proposed,
But how about give logis a much higher base health but have a 50-75%% fitting penalty on extenders/plates
this would allow logis to specialise in other areas Ewar/Speed/hacking without being paper thin
ADS Ramming Revenge!
Plasma Cannon Rampage
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DJINN Jecture
CANNIBALS RISING Dark Taboo
269
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Posted - 2015.03.14 08:09:00 -
[1595] - Quote
Adipem Nothi wrote:DJINN Jecture wrote: This tells me scouts need more bandwidth.
We don't want Scouts stepping on the Logi's toes. We do want Scouts to actually use their class bonus and run cloak. PS: Played lots of Ambush yesterday. Noticed fewer heavies but far more Logis than before. Even a few Battle Logi (had to plug one of 'em 3x with a Creodron SG!). Not sure what's up, but a drop in Scouts and an increase in Logis certainly isn't what I expected to see. Really? You worry about a scout being able to deploy all equipment at once seriously? I would be more worried that they can't . If you think about it, a scout is meant to shape the battlefield for incoming forces, drop links and hives appropriately or eliminate sentries around a perimeter. Usually its a struggle to do both tasks and even harder when half your equipment disappears when you drop it for the team running or spawning in behind you.
The Logi being slower by far than the scouts follows the main force, propping up the team with additional links, hives and reps. There is no stepping on toes here just plain common sense, or battle logic.
In the early days of the biggest nerf of the game when Logis took a huge hit, we all used the scouts to fill the gap because why not, now with the slight changes to the Logi to return it to some of its proper glory, many have gone back to using the Logi, and moreover its the best suit to make WP in. I can make, out of one use of each equipment slot, 130wp from one spawn, one rep cycle, one revive in an ambush. The scout is close but still misses out on a third or more of the WP gain based on the same items.
Yesterday I saw a commando pull out a rep tool on a logibro...OMG a Commando Logi!! Watch out guys limit his bandwidth!
--I am a Free Agent for Hire--
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Meee One
Amakakeru-Ryu-no-Hirameki
1572
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Posted - 2015.03.14 08:27:00 -
[1596] - Quote
So,CCP read my idea about increasing carried amout. (Yay!)
But they ignored the part about it being logistics exclusive,to prevent other suits from becoming too autonomous. And still partially needing logistics support.
I feel personally insulted by that. As if CCP said "we just want to buff nonequipment specialists (assaults) again,screw you equipment specialists (logistics)"
Then they prominently gave me the bird.
Now let's talk about myos shall we?
For assaults with their high eHP and good mobility,as well as scouts with their stealth and high mobility,these are a boon.
What about heavies? Meh And low mobility,low eHP logistics? Bad
Well,for 1/2 of all logistics. The shield based ones.
Amarr and Gal can possibly use them to some effect,i say possibly because of their low mobility.(And sacrifice little tank to do so,except ADV Gal they're boned with 0 highs)
Min and Cal are screwed. Mostly Cal.
Min rep range max is 30-32m.(Boundless-Flux) ARs shoot further.
Cal hive range max is 10-12m(?). ( i know it's not as far as an AR shoots)
And as i've seen in some videos,assaults with 600+ armor can flit around like dainty butterflies.(He has 835 eHP yet can do acrobatics like that,imagine a sumo wrestler trying to do the uneven bars)
Anyone remember F-1 rocket tanks? This seems awfully similar,no?
But i digress.
My point is,this is yet another dramatic buff for the killing sect,but not the support sect.
Sure Min can fit them,but unlike weapons which can strike from 50-90ish m they are still effectively trapped in a 20m avg range.
Cal can drop hives from higher up,yet because hives cannot be thrown like grenades or even REs () this limits their potential even more. Did i mention logistics low eHP? Yeah.
So to sum up,killing has become more flexible and easy to do,and support has become even more dangerous and difficult.
FFS CCP stop half-assing and give assaults 4 equipment,100% dampening,invisibility,and 3 weapons already. You've effectively gotten to the point where everyone in the logistics community can see you only care about assaults,and feign care for any other class.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Meee One
Amakakeru-Ryu-no-Hirameki
1572
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Posted - 2015.03.14 08:33:00 -
[1597] - Quote
DJINN Jecture wrote:Adipem Nothi wrote:DJINN Jecture wrote: This tells me scouts need more bandwidth.
We don't want Scouts stepping on the Logi's toes. We do want Scouts to actually use their class bonus and run cloak. PS: Played lots of Ambush yesterday. Noticed fewer heavies but far more Logis than before. Even a few Battle Logi (had to plug one of 'em 3x with a Creodron SG!). Not sure what's up, but a drop in Scouts and an increase in Logis certainly isn't what I expected to see. Really? You worry about a scout being able to deploy all equipment at once seriously? I would be more worried that they can't . If you think about it, a scout is meant to shape the battlefield for incoming forces, drop links and hives appropriately or eliminate sentries around a perimeter. Usually its a struggle to do both tasks and even harder when half your equipment disappears when you drop it for the team running or spawning in behind you. The Logi being slower by far than the scouts follows the main force, propping up the team with additional links, hives and reps. There is no stepping on toes here just plain common sense, or battle logic. In the early days of the biggest nerf of the game when Logis took a huge hit, we all used the scouts to fill the gap because why not, now with the slight changes to the Logi to return it to some of its proper glory, many have gone back to using the Logi, and moreover its the best suit to make WP in. I can make, out of one use of each equipment slot, 130wp from one spawn, one rep cycle, one revive in an ambush. The scout is close but still misses out on a third or more of the WP gain based on the same items. Yesterday I saw a commando pull out a rep tool on a logibro...OMG a Commando Logi!! Watch out guys limit his bandwidth! You close your mouth you logi wannabe.
Commandos should've gotten a second equipment slot,not scouts.
They trade eHP and thousands of rounds in a lost heavy weapon,and even slots.
Scouts trade nothing.
Scouts are scrubs,and are supposed to suck with equipment.
You are supposed to be the last resort niche suit,not the go-to first deploy suit.
Learn your place.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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DJINN Jecture
CANNIBALS RISING Dark Taboo
269
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Posted - 2015.03.14 08:41:00 -
[1598] - Quote
Meee One wrote:DJINN Jecture wrote:Adipem Nothi wrote:DJINN Jecture wrote: This tells me scouts need more bandwidth.
We don't want Scouts stepping on the Logi's toes. We do want Scouts to actually use their class bonus and run cloak. PS: Played lots of Ambush yesterday. Noticed fewer heavies but far more Logis than before. Even a few Battle Logi (had to plug one of 'em 3x with a Creodron SG!). Not sure what's up, but a drop in Scouts and an increase in Logis certainly isn't what I expected to see. Really? You worry about a scout being able to deploy all equipment at once seriously? I would be more worried that they can't . If you think about it, a scout is meant to shape the battlefield for incoming forces, drop links and hives appropriately or eliminate sentries around a perimeter. Usually its a struggle to do both tasks and even harder when half your equipment disappears when you drop it for the team running or spawning in behind you. The Logi being slower by far than the scouts follows the main force, propping up the team with additional links, hives and reps. There is no stepping on toes here just plain common sense, or battle logic. In the early days of the biggest nerf of the game when Logis took a huge hit, we all used the scouts to fill the gap because why not, now with the slight changes to the Logi to return it to some of its proper glory, many have gone back to using the Logi, and moreover its the best suit to make WP in. I can make, out of one use of each equipment slot, 130wp from one spawn, one rep cycle, one revive in an ambush. The scout is close but still misses out on a third or more of the WP gain based on the same items. Yesterday I saw a commando pull out a rep tool on a logibro...OMG a Commando Logi!! Watch out guys limit his bandwidth! You close your mouth you logi wannabe. Commandos should've gotten a second equipment slot,not scouts. They trade eHP and thousands of rounds in a lost heavy weapon,and even slots. Scouts trade nothing. Scouts are scrubs,and are supposed to suck with equipment. You are supposed to be the last resort niche suit,not the go-to first deploy suit. Learn your place. Whelp, I am a CB Vet Pro Logi. Its not my fault he pulled out a rep tool and it was entertaining. I play all the roles because the points are invested. I know the classes and have done pro logi and pro scout as well as pro heavy.
You have an issue with scouts? Its not an discussion about what to nerf in other classes but scouts are able to play a viable support role. It is this issue of not being viable with low bandwidth that causes them to be used as front line killers and fricken jack rabbits with explosives lately.
Never mind the fact that even in an explosive deploying role they can't put out 3 explosives without one destroying itself!!
--I am a Free Agent for Hire--
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DJINN Jecture
CANNIBALS RISING Dark Taboo
269
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Posted - 2015.03.14 08:45:00 -
[1599] - Quote
Meee One wrote: ... TLDR ...
FFS CCP stop half-assing and give assaults 4 equipment,100% dampening,invisibility,and 3 weapons already. You've effectively gotten to the point where everyone in the logistics community can see you only care about assaults,and feign care for any other class.
QQ much?
--I am a Free Agent for Hire--
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Meee One
Amakakeru-Ryu-no-Hirameki
1572
|
Posted - 2015.03.14 09:01:00 -
[1600] - Quote
DJINN Jecture wrote:Meee One wrote: ... TLDR ...
FFS CCP stop half-assing and give assaults 4 equipment,100% dampening,invisibility,and 3 weapons already. You've effectively gotten to the point where everyone in the logistics community can see you only care about assaults,and feign care for any other class.
QQ much? Well, if it looks like cow poop and smells like cow poop,it's probably cow poop. Amirite?
I hate grey.
The whole 'every class is important' malarkey. Then through their own actions they show that only 1 class is important,assaults.
Actions speak louder than words.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Meee One
Amakakeru-Ryu-no-Hirameki
1572
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Posted - 2015.03.14 09:07:00 -
[1601] - Quote
DJINN Jecture wrote:Whelp, I am a CB Vet Pro Logi. Its not my fault he pulled out a rep tool and it was entertaining. I play all the roles because the points are invested. I know the classes and have done pro logi and pro scout as well as pro heavy.
You have an issue with scouts? Its not an discussion about what to nerf in other classes but scouts are able to play a viable support role. It is this issue of not being viable with low bandwidth that causes them to be used as front line killers and fricken jack rabbits with explosives lately.
Never mind the fact that even in an explosive deploying role they can't put out 3 explosives without one destroying itself!! Scouts were given low bandwidth,because they're supposed to suck with equipment.
No other class is supposed to compete effectively with logistics in equipment. Except maybe commandos.
Scouts were given low rep rate because they're supposed to suck at direct attacks.
No other class is supposed to compete effectively with assaults in directly attacking. Except maybe commandos.
Scouts are designed for stealth,not deployment.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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DJINN Jecture
CANNIBALS RISING Dark Taboo
272
|
Posted - 2015.03.14 09:08:00 -
[1602] - Quote
Meee One wrote:DJINN Jecture wrote:Meee One wrote: ... TLDR ...
FFS CCP stop half-assing and give assaults 4 equipment,100% dampening,invisibility,and 3 weapons already. You've effectively gotten to the point where everyone in the logistics community can see you only care about assaults,and feign care for any other class.
QQ much? Well, if it looks like cow poop and smells like cow poop,it's probably cow poop. Amirite? I hate grey. The whole 'every class is important' malarkey. Then through their own actions they show that only 1 class is important,assaults. Actions speak louder than words. Have you tried the other classes at all?
Do you try to do other things rather than just Point ***** or are you a "dedicated" logi only guy who hates it when every thing changes on you that you like about a class so you QQ about it because "it's not fair"?
Respect CCP, at least until you finish making your own FPS that is a Playstation Exclusive and has at least as many players and you have to struggle with balance issues.
Tell you what how about just don't brag first then whine second.
--I am a Free Agent for Hire--
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DJINN Jecture
CANNIBALS RISING Dark Taboo
272
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Posted - 2015.03.14 09:16:00 -
[1603] - Quote
Meee One wrote:DJINN Jecture wrote:Whelp, I am a CB Vet Pro Logi. Its not my fault he pulled out a rep tool and it was entertaining. I play all the roles because the points are invested. I know the classes and have done pro logi and pro scout as well as pro heavy.
You have an issue with scouts? Its not an discussion about what to nerf in other classes but scouts are able to play a viable support role. It is this issue of not being viable with low bandwidth that causes them to be used as front line killers and fricken jack rabbits with explosives lately.
Never mind the fact that even in an explosive deploying role they can't put out 3 explosives without one destroying itself!! Scouts were given low bandwidth,because they're supposed to suck with equipment. No other class is supposed to compete effectively with logistics in equipment. Except maybe commandos. Scouts were given low rep rate because they're supposed to suck at direct attacks. No other class is supposed to compete effectively with assaults in directly attacking. Except maybe commandos. Scouts are designed for stealth,not deployment. That's a rather narrow view. Who is to say that the scout shouldn't use both their bonuses and both of their equipment slots for equipment? The shimmer weave scouts have now can hardly be described as a cloak, nor is it stealthy when it glows on your screen. If you look at the current Meta, most scouts appear to not use cloaks or just in limited capacity, and rather just run around with explosives and hack objectives, shotty everything to death. Their role needs diversity not a one fit does it situation the bandwidth imposes.
--I am a Free Agent for Hire--
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Meee One
Amakakeru-Ryu-no-Hirameki
1572
|
Posted - 2015.03.14 09:18:00 -
[1604] - Quote
I was just wondering...
Why do flux grenades destroy equipment?
I mean,hives say in the description that they are shielded from outside interference.(AKA flux grenades,flux OBs)
Equipment has 2 life bars. An empty shield bar. A full life bar.
Why do flux grenades destroy armor on equipment yet armor on dropsuits isn't scratched? Why doesn't equipment have shields despite having a shield bar?
Why is do only REs refill at depots and hives? Why do REs explode instead of popping harmlessly? -I've never seen a popped hive expel all its contents to refill as i have seen REs do theirs to kill
Why did scouts get 2 equipment slots instead of commandos?
Why do scouts still have 2 equipment slots?
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Meee One
Amakakeru-Ryu-no-Hirameki
1572
|
Posted - 2015.03.14 09:21:00 -
[1605] - Quote
DJINN Jecture wrote:Meee One wrote:DJINN Jecture wrote:Meee One wrote: ... TLDR ...
FFS CCP stop half-assing and give assaults 4 equipment,100% dampening,invisibility,and 3 weapons already. You've effectively gotten to the point where everyone in the logistics community can see you only care about assaults,and feign care for any other class.
QQ much? Well, if it looks like cow poop and smells like cow poop,it's probably cow poop. Amirite? I hate grey. The whole 'every class is important' malarkey. Then through their own actions they show that only 1 class is important,assaults. Actions speak louder than words. Have you tried the other classes at all? Do you try to do other things rather than just Point ***** or are you a "dedicated" logi only guy who hates it when every thing changes on you that you like about a class so you QQ about it because "it's not fair"? Respect CCP, at least until you finish making your own FPS that is a Playstation Exclusive and has at least as many players and you have to struggle with balance issues. Tell you what how about just don't brag first then whine second. >Respect known liars
Yeah,two words... 'lazor focused'
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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DJINN Jecture
CANNIBALS RISING Dark Taboo
272
|
Posted - 2015.03.14 09:21:00 -
[1606] - Quote
Meee One wrote:I was just wondering...
Why do flux grenades destroy equipment?
I mean,hives say in the description that they are shielded from outside interference.(AKA flux grenades,flux OBs)
Equipment has 2 life bars. An empty shield bar. A full life bar.
Why do flux grenades destroy armor on equipment yet armor on dropsuits isn't scratched? Why doesn't equipment have shields despite having a shield bar?
Why is do only REs refill at depots and hives? Why do REs explode instead of popping harmlessly? -I've never seen a popped hive expel all its contents to refill as i have seen REs do theirs to kill
Why did scouts get 2 equipment slots instead of commandos?
Why do scouts still have 2 equipment slots?
[Warning Troll Bait] Because Rainbows were taken.
Ever wonder if you can see beyond yourself?
Ever Wonder if you have drunk enough of the juice yet?
If you still wonder please Ignore my post right here and move on.
Scouts have 2 equipment slots to allow for a support role ability. This abiity is Hindered by bandwidth limitations quite severely.
--I am a Free Agent for Hire--
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Meee One
Amakakeru-Ryu-no-Hirameki
1572
|
Posted - 2015.03.14 09:25:00 -
[1607] - Quote
DJINN Jecture wrote:Meee One wrote:DJINN Jecture wrote:Whelp, I am a CB Vet Pro Logi. Its not my fault he pulled out a rep tool and it was entertaining. I play all the roles because the points are invested. I know the classes and have done pro logi and pro scout as well as pro heavy.
You have an issue with scouts? Its not an discussion about what to nerf in other classes but scouts are able to play a viable support role. It is this issue of not being viable with low bandwidth that causes them to be used as front line killers and fricken jack rabbits with explosives lately.
Never mind the fact that even in an explosive deploying role they can't put out 3 explosives without one destroying itself!! Scouts were given low bandwidth,because they're supposed to suck with equipment. No other class is supposed to compete effectively with logistics in equipment. Except maybe commandos. Scouts were given low rep rate because they're supposed to suck at direct attacks. No other class is supposed to compete effectively with assaults in directly attacking. Except maybe commandos. Scouts are designed for stealth,not deployment. That's a rather narrow view. Who is to say that the scout shouldn't use both their bonuses and both of their equipment slots for equipment? The shimmer weave scouts have now can hardly be described as a cloak, nor is it stealthy when it glows on your screen. If you look at the current Meta, most scouts appear to not use cloaks or just in limited capacity, and rather just run around with explosives and hack objectives, shotty everything to death. Their role needs diversity not a one fit does it situation the bandwidth imposes. Who's to say,you ask. CCP,i exclaim.
Mid post,right above 'Quality over Quantity'.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Meee One
Amakakeru-Ryu-no-Hirameki
1572
|
Posted - 2015.03.14 09:27:00 -
[1608] - Quote
DJINN Jecture wrote:Meee One wrote:I was just wondering...
Why do flux grenades destroy equipment?
I mean,hives say in the description that they are shielded from outside interference.(AKA flux grenades,flux OBs)
Equipment has 2 life bars. An empty shield bar. A full life bar.
Why do flux grenades destroy armor on equipment yet armor on dropsuits isn't scratched? Why doesn't equipment have shields despite having a shield bar?
Why is do only REs refill at depots and hives? Why do REs explode instead of popping harmlessly? -I've never seen a popped hive expel all its contents to refill as i have seen REs do theirs to kill
Why did scouts get 2 equipment slots instead of commandos?
Why do scouts still have 2 equipment slots?
[Warning Troll Bait] Because Rainbows were taken.
Ever wonder if you can see beyond yourself? Ever Wonder if you have drunk enough of the juice yet? If you still wonder please Ignore my post right here and move on.
Scouts have 2 equipment slots to allow for a support role ability. This abiity is Hindered by bandwidth limitations quite severely. See my last post to 100% discredit your scouts for support bs.
Are we done yet?
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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DJINN Jecture
CANNIBALS RISING Dark Taboo
272
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Posted - 2015.03.14 09:35:00 -
[1609] - Quote
Meee One wrote:DJINN Jecture wrote:Meee One wrote:DJINN Jecture wrote:Whelp, I am a CB Vet Pro Logi. Its not my fault he pulled out a rep tool and it was entertaining. I play all the roles because the points are invested. I know the classes and have done pro logi and pro scout as well as pro heavy.
You have an issue with scouts? Its not an discussion about what to nerf in other classes but scouts are able to play a viable support role. It is this issue of not being viable with low bandwidth that causes them to be used as front line killers and fricken jack rabbits with explosives lately.
Never mind the fact that even in an explosive deploying role they can't put out 3 explosives without one destroying itself!! Scouts were given low bandwidth,because they're supposed to suck with equipment. No other class is supposed to compete effectively with logistics in equipment. Except maybe commandos. Scouts were given low rep rate because they're supposed to suck at direct attacks. No other class is supposed to compete effectively with assaults in directly attacking. Except maybe commandos. Scouts are designed for stealth,not deployment. That's a rather narrow view. Who is to say that the scout shouldn't use both their bonuses and both of their equipment slots for equipment? The shimmer weave scouts have now can hardly be described as a cloak, nor is it stealthy when it glows on your screen. If you look at the current Meta, most scouts appear to not use cloaks or just in limited capacity, and rather just run around with explosives and hack objectives, shotty everything to death. Their role needs diversity not a one fit does it situation the bandwidth imposes. Who's to say,you ask. CCP,i exclaim. Mid post,right above 'Quality over Quantity'. Wow, consider that in the brief time you have been arguing with me if they should have more bandwidth you still haven't asked how much more and yet you claim CCP has said what you are saying and you are also calling them liars. I have a really hard time reading any of your posts.
Note, I did not once specify that I want to run a scout Logi. Also note that equipment costs on bandwidth apply to the other suits you spawn into so if you deployed in a Logi, dropped links and hives then switched to your scout to go hack, all your equipment dies. Thats not Quality over Quantity that is a lack of needed bandwidth to be what you need to when you need to be it. Its even worse when you switch to a Heavy from a Logi.
As much as you appear to rage, it doesn't change the fact that I believe there is an issue here that need addressing.
--I am a Free Agent for Hire--
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DJINN Jecture
CANNIBALS RISING Dark Taboo
272
|
Posted - 2015.03.14 09:36:00 -
[1610] - Quote
Meee One wrote:DJINN Jecture wrote:Meee One wrote:I was just wondering...
Why do flux grenades destroy equipment?
I mean,hives say in the description that they are shielded from outside interference.(AKA flux grenades,flux OBs)
Equipment has 2 life bars. An empty shield bar. A full life bar.
Why do flux grenades destroy armor on equipment yet armor on dropsuits isn't scratched? Why doesn't equipment have shields despite having a shield bar?
Why is do only REs refill at depots and hives? Why do REs explode instead of popping harmlessly? -I've never seen a popped hive expel all its contents to refill as i have seen REs do theirs to kill
Why did scouts get 2 equipment slots instead of commandos?
Why do scouts still have 2 equipment slots?
[Warning Troll Bait] Because Rainbows were taken.
Ever wonder if you can see beyond yourself? Ever Wonder if you have drunk enough of the juice yet? If you still wonder please Ignore my post right here and move on.
Scouts have 2 equipment slots to allow for a support role ability. This abiity is Hindered by bandwidth limitations quite severely. See my last post to 100% discredit your scouts for support bs. Are we done yet? Nope, discredit implies that there is some degree of an argument, which in this case there is not.
--I am a Free Agent for Hire--
|
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Meee One
Amakakeru-Ryu-no-Hirameki
1572
|
Posted - 2015.03.14 09:44:00 -
[1611] - Quote
DJINN Jecture wrote:Meee One wrote:DJINN Jecture wrote:Meee One wrote:DJINN Jecture wrote:Whelp, I am a CB Vet Pro Logi. Its not my fault he pulled out a rep tool and it was entertaining. I play all the roles because the points are invested. I know the classes and have done pro logi and pro scout as well as pro heavy.
You have an issue with scouts? Its not an discussion about what to nerf in other classes but scouts are able to play a viable support role. It is this issue of not being viable with low bandwidth that causes them to be used as front line killers and fricken jack rabbits with explosives lately.
Never mind the fact that even in an explosive deploying role they can't put out 3 explosives without one destroying itself!! Scouts were given low bandwidth,because they're supposed to suck with equipment. No other class is supposed to compete effectively with logistics in equipment. Except maybe commandos. Scouts were given low rep rate because they're supposed to suck at direct attacks. No other class is supposed to compete effectively with assaults in directly attacking. Except maybe commandos. Scouts are designed for stealth,not deployment. That's a rather narrow view. Who is to say that the scout shouldn't use both their bonuses and both of their equipment slots for equipment? The shimmer weave scouts have now can hardly be described as a cloak, nor is it stealthy when it glows on your screen. If you look at the current Meta, most scouts appear to not use cloaks or just in limited capacity, and rather just run around with explosives and hack objectives, shotty everything to death. Their role needs diversity not a one fit does it situation the bandwidth imposes. Who's to say,you ask. CCP,i exclaim. Mid post,right above 'Quality over Quantity'. Wow, consider that in the brief time you have been arguing with me if they should have more bandwidth you still haven't asked how much more and yet you claim CCP has said what you are saying and you are also calling them liars. I have a really hard time reading any of your posts. Note, I did not once specify that I want to run a scout Logi. Also note that equipment costs on bandwidth apply to the other suits you spawn into so if you deployed in a Logi, dropped links and hives then switched to your scout to go hack, all your equipment dies. Thats not Quality over Quantity that is a lack of needed bandwidth to be what you need to when you need to be it. Its even worse when you switch to a Heavy from a Logi. As much as you appear to rage, it doesn't change the fact that I believe there is an issue here that need addressing. Wow,you can't read.
Go back,and read the paragraph above 'Quality over quantity'.
Above,not below,not beside. On top of.
Oh yes i called them liars,but that doesn't change the fact they set the rules.
You are a hypocrite,because you say 'respect CCP' and as soon as i link you to a post made by CCP to shut you up you write it off as bunk and worthless.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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DJINN Jecture
CANNIBALS RISING Dark Taboo
272
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Posted - 2015.03.14 09:49:00 -
[1612] - Quote
Meee One wrote:DJINN Jecture wrote:Meee One wrote:DJINN Jecture wrote:Meee One wrote: Scouts were given low bandwidth,because they're supposed to suck with equipment.
No other class is supposed to compete effectively with logistics in equipment. Except maybe commandos.
Scouts were given low rep rate because they're supposed to suck at direct attacks.
No other class is supposed to compete effectively with assaults in directly attacking. Except maybe commandos.
Scouts are designed for stealth,not deployment.
That's a rather narrow view. Who is to say that the scout shouldn't use both their bonuses and both of their equipment slots for equipment? The shimmer weave scouts have now can hardly be described as a cloak, nor is it stealthy when it glows on your screen. If you look at the current Meta, most scouts appear to not use cloaks or just in limited capacity, and rather just run around with explosives and hack objectives, shotty everything to death. Their role needs diversity not a one fit does it situation the bandwidth imposes. Who's to say,you ask. CCP,i exclaim. Mid post,right above 'Quality over Quantity'. Wow, consider that in the brief time you have been arguing with me if they should have more bandwidth you still haven't asked how much more and yet you claim CCP has said what you are saying and you are also calling them liars. I have a really hard time reading any of your posts. Note, I did not once specify that I want to run a scout Logi. Also note that equipment costs on bandwidth apply to the other suits you spawn into so if you deployed in a Logi, dropped links and hives then switched to your scout to go hack, all your equipment dies. Thats not Quality over Quantity that is a lack of needed bandwidth to be what you need to when you need to be it. Its even worse when you switch to a Heavy from a Logi. As much as you appear to rage, it doesn't change the fact that I believe there is an issue here that need addressing. Wow,you can't read. Go back,and read the paragraph above 'Quality over quantity'. Above,not below,not beside. On top of. Oh yes i called them liars,but that doesn't change the fact they set the rules. You are a hypocrite,because you say 'respect CCP' and as soon as i link you to a post made by CCP to shut you up you write it off as bunk and worthless. Just because I disagree doesn't mean I don't respect, unlike you in this case. Read it yourself, there is nothing in there that say scouts are supposed to do X role so shut up. Think about what my post was about and be constructive. Or not, IDC.
--I am a Free Agent for Hire--
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Meee One
Amakakeru-Ryu-no-Hirameki
1572
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Posted - 2015.03.14 09:49:00 -
[1613] - Quote
Cross is there a way to block people from posting scout sympathy requests here?
Logistics is and has been broken for over 7 months and seeing these spoiled brats posting as if they actually have problems is tedious and detracts from the overall discussion.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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DJINN Jecture
CANNIBALS RISING Dark Taboo
272
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Posted - 2015.03.14 09:59:00 -
[1614] - Quote
Meee One wrote:Cross is there a way to block people from posting scout sympathy requests here?
Logistics is and has been broken for over 7 months and seeing these spoiled brats posting as if they actually have problems is tedious and detracts from the overall discussion. Not a scout sympathy request, more an overall everyman request, because just because your yellow trash bag suits you doesn't mean it suits all situations. Investing 220k isk for the logi suit shouldn't mean losing that investment when you die to some explosive crazy scout jackrabbiting all over the map all the time when you switch to a Heavy suit to blaze him down with an HMG.
--I am a Free Agent for Hire--
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Mad Syringe
ReDust Inc.
511
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Posted - 2015.03.14 11:17:00 -
[1615] - Quote
DJINN Jecture wrote: BTW 98.9% of the links you spawn in on are scout uplinks.
Maybe in PC, in Pubs I doubt it!
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Zaria Min Deir
0uter.Heaven Back and Forth
1230
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Posted - 2015.03.14 11:48:00 -
[1616] - Quote
Mad Syringe wrote:DJINN Jecture wrote: BTW 98.9% of the links you spawn in on are scout uplinks.
Maybe in PC, in Pubs I doubt it!
Not in PC either.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Mordecai Snake
Sardaukar Merc Guild General Tso's Alliance
100
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Posted - 2015.03.14 13:57:00 -
[1617] - Quote
DJINN Jecture wrote:My description of it being a scout problem was because they have the second highest bandwidth and if they have a problem everyone else does too.
More like second lowest.
Amarr/Caldari Logi: 20/28/36
Minmatar/Gallente Logi: 16/24/32
Light/Medium/Assault/Commando: 8/12/16
Scout: 6/9/12
Heavy/Sentinel: 0 |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1486
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Posted - 2015.03.14 16:30:00 -
[1618] - Quote
I was reviewing this thread that at one time I had high hopes for...would be pretty nice if a blue tag (well, Rattati, THE only blue tag that posts about the game) would let us know what his vision for logi play and players is.
Perhaps we and the equipment / suits we use are exactly where he feels is good. I would strongly disagree if this is the case. I've long suspected we have no effective voice or at least one that resonates with him and that's unfortunate.
I continue to see rumblings here and there about nerfing scanners, uplinks, rep tools, war point generation, and keeping logi suits thin on HP and slow footed to "balance" them. At least CCP Rattati doesn't seem to be listening to them anymore than he's listening to us...so far.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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DJINN Jecture
CANNIBALS RISING Dark Taboo
272
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Posted - 2015.03.14 16:51:00 -
[1619] - Quote
Mordecai Snake wrote:DJINN Jecture wrote:My description of it being a scout problem was because they have the second highest bandwidth and if they have a problem everyone else does too. More like second lowest. Amarr/Caldari Logi: 20/28/36 Minmatar/Gallente Logi: 16/24/32 Light/Medium/Assault/Commando: 8/12/16 Scout: 6/9/12 Heavy/Sentinel: 0 Ah good point, as I said earlier I don't use assault.
--I am a Free Agent for Hire--
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el OPERATOR
Capital Acquisitions LLC Bad Intention
928
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Posted - 2015.03.14 23:44:00 -
[1620] - Quote
I'm A-OK with seeing bandwidth and the conditions it creates disappear. If not removing it completely I don't see buffing bandwidth limits for one class and not everyone. More bandwidth for all, I say, or no bandwidth for anyone!
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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