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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
716
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Posted - 2015.01.22 21:19:00 -
[1201] - Quote
Pretty Much :)
The Logi Code. Creator, Believer, Follower
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lee corwood
Knights Of Ender RISE of LEGION
1144
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Posted - 2015.01.22 22:46:00 -
[1202] - Quote
I've virtually quit using anything but my BPO or STD suits. It's just not worth bringing my a 223k proto suit or even my 83k advanced suit when I'm two shotted by a militia bolt pistol. And it's not even the weakness or the money that bothers me. It's the weakness + the money + the utter lack of value it gives me. I find that I perform pretty much the same with lower tier items with a better payout than I do with my more expensive suits.
I'm not poor and I'm not rich. When I get a great squad who takes care of me, I'll throw that money down like nobody's business. Those guys took care of me, so hell yeah I'm going to bring out the Wyrikomi needles and Six Kin Rep tools and go negative this match.
But I think I'm not an exception. I think most all skilled out logis out there have this same experience where it's just not worthwhile to pull out, period. I get flak all the time for not bringing out my best hives, my best rep tool and my best needle to every game.
But all that PRO EQ 57,015 ISK (Not to mention the +57,690 ISK just for a suit that can fit the requirements)...
114,705 ISK (without any other mods) =/= automatically better performance for myself OR the team.
There is no real incentive for me to want to use that more expensive gear when I have consistent proof that it doesn't actually DO better. And with BW even the number laid is not an advantage but a worrisome detriment without a BW meter.
- "Better rep tools mean you turn a BB OP against incoming fire" - you've clearly never used a repair tool before
- "Better injectors mean I can pick someone up to get immediately back in the fight" - so does my dirty bpo needle, because I don't pick someone up when a threat still exists.
- "Better nanohives mean we don't have to depend on a supply depot" - actually it just means we both have to depend on a supply depot. My hives don't give you enough ammo to survive another war. It's enough to give you just a few clips (maybe one depending on how many of you there are) to survive to get to a depot. And when I'm out of hives we ALL get to travel to the supply depot so you can get more ammo and I can get more 'oh **** we're all out of ammo' ammo.
-"Better uplinks mean" - nothing. Literally nothing. I've yet to see where 2-3 seconds meant the turn of a battle in anything except PC. The reality is, seconds mean nothing. Placement means something. Coordination means something. 5-8 people all spawning on one uplink and taking a point by storm in mass is what makes uplinks valuable. Hell if anything, I've had my 7 second uplinks still last 15 due to all the server issues we're having.
Until my EQ is made at all valuable, I fail to see what use it lends for me to bring it into the game.
Knights of Ender Director
Logi 4 Life | Youtube Vids
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
716
|
Posted - 2015.01.22 23:11:00 -
[1203] - Quote
lee corwood wrote:I've virtually quit using anything but my BPO or STD suits. It's just not worth bringing my a 223k proto suit or even my 83k advanced suit when I'm two shotted by a militia bolt pistol. And it's not even the weakness or the money that bothers me. It's the weakness + the money + the utter lack of value it gives me. I find that I perform pretty much the same with lower tier items with a better payout than I do with my more expensive suits.
I'm not poor and I'm not rich. When I get a great squad who takes care of me, I'll throw that money down like nobody's business. Those guys took care of me, so hell yeah I'm going to bring out the Wyrikomi needles and Six Kin Rep tools and go negative this match.
I think you nailed the general feeling of being a logi right now. The weakness is not overcome by the efficiency of the equipment to gain WP without a solid team that can put a logi into the top 3 at match end. And the money is simply too much to sustain. - I get that most players cannot sustain full proto gear. Neither can a logi, but whats worse it that the cost for a logi is 2-3 times more expensive than 1 proto outfit of another class. I will often run BPO or ADV but with 1 proto tool and 1 ADV EQ for a decent match, but after loosing 2 I'm out. Back to BPO, where I dont see that in many of the players I am facing. - I'm the one bringing the BPO and APex out to play and die while my enemies and team mates can afford to play on in better fits.
Weakness of stats is not helped enough with the benefit of the current racial bonuses. Or any other bonus to being a logi. Being paperthin must come with a benefit that makes the playstyle desirable, setting it appart from other roles. That is really lacking.
Quote:But I think I'm not an exception. I think most all skilled out logis out there have this same experience where it's just not worthwhile to pull out, period. I get flak all the time for not bringing out my best hives, my best rep tool and my best needle to every game.
But all that PRO EQ 57,015 ISK (Not to mention the +57,690 ISK just for a suit that can fit the requirements)...
114,705 ISK (without any other mods) =/= automatically better performance for myself OR the team.
There is no real incentive for me to want to use that more expensive gear when I have consistent proof that it doesn't actually DO better. And with BW even the number laid is not an advantage but a worrisome detriment without a BW meter.
Too True
Quote:- "Better rep tools mean you turn a BB OP against incoming fire" - you've clearly never used a repair tool before
- "Better injectors mean I can pick someone up to get immediately back in the fight" - so does my dirty bpo needle, because I don't pick someone up when a threat still exists.
- "Better nanohives mean we don't have to depend on a supply depot" - actually it just means we both have to depend on a supply depot. My hives don't give you enough ammo to survive another war. It's enough to give you just a few clips (maybe one depending on how many of you there are) to survive to get to a depot. And when I'm out of hives we ALL get to travel to the supply depot so you can get more ammo and I can get more 'oh **** we're all out of ammo' ammo.
-"Better uplinks mean" - nothing. Literally nothing. I've yet to see where 2-3 seconds meant the turn of a battle in anything except PC. The reality is, seconds mean nothing. Placement means something. Coordination means something. 5-8 people all spawning on one uplink and taking a point by storm in mass is what makes uplinks valuable. Hell if anything, I've had my 7 second uplinks still last 15 due to all the server issues we're having.
Until my EQ is made at all valuable, I fail to see what use it lends for me to bring it into the game.
All valid responses to the common arguments of those against logi progression. The equipment nerf should not have affected logis. The racial bonuses should have increased to accommodate the drop in value, to restoring them to their original levels at lvl 1 of any logi race. Then increasing them beyond that point to an even greater standard than we currently have.
Fight on, and look forward the dawn of a new day when Logis will be seen, respected, and even revered for their assistance in battles. For I depend on my fellow mercs, they depend on me, and right now we are not strong enough to do that job effectively.
The Logi Code. Creator, Believer, Follower
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Meee One
Amakakeru-Ryu-no-Hirameki
1479
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Posted - 2015.01.23 21:42:00 -
[1204] - Quote
The main problem IMHO is that everyone ties 'wp whores','spammers' and 'logistics' together.
Yet equipment is to blame.
For example: -let's say a merc has 1000 armor -and a tool has 100 hp/s reps (rounded for easy math)
That's 10 ticks worth of WP. And it's actually a low amount vs weapon DPS.
What if a tool had 200?
That's 5 ticks. Effectively cutting 'wp whoring' in half.
If tools were buffed at all levels by x2 it would aid new players be relevant,older players support well,and allies survive longer. While scaling WP to accomidate this new change.
Currently you can almost reach ADV tools reps with suit modules alone,and you can breeze pass Basic,that's insane and removes the need for external support.
And Pro costs too much to run consecutively.
So logistics can choose to be screwed over 1 of 2 ways,have a garbage tool or have an expensive tool.
Newer logistics can't foot that kind of bill all the time.
My solution to spam?
Increase the cluster amount of hives by x4-5,and amount refilled to 50% at basic,75% at ADV and up to 90% at Pro. Increase amount repped by triage hives by 50-60 hp/s. Straight up double hybrids refill rate,minimum. Increase carried amount by 5. (10 works too ) Then cut the amount deployed by 1.
Then,add a Cal logistics exclusive of +1 deployed hive.
All logistics would have effective hives,but Cal logistics could deploy more of them.
I actually like shayz' idea about uplinks.
All increases should be given through logistics exclusive bonuses ,of course.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
717
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Posted - 2015.01.23 22:44:00 -
[1205] - Quote
Meee One wrote:The main problem IMHO is that everyone ties 'wp whores','spammers' and 'logistics' together. Yet equipment is to blame. For example: -let's say a merc has 1000 armor -and a tool has 100 hp/s reps (rounded for easy math) That's 10 ticks worth of WP. And it's actually a low amount vs weapon DPS. What if a tool had 200? That's 5 ticks. Effectively cutting 'wp whoring' in half. If tools were buffed at all levels by x2 it would aid new players be relevant,older players support well,and allies survive longer. While scaling WP to accomidate this new change. Currently you can almost reach ADV tools reps with suit modules alone,and you can breeze pass Basic,that's insane and removes the need for external support. And Pro costs too much to run consecutively. So logistics can choose to be screwed over 1 of 2 ways,have a garbage tool or have an expensive tool. Newer logistics can't foot that kind of bill all the time.
My solution to spam? Increase the cluster amount of hives by x4-5,and amount refilled to 50% at basic,75% at ADV and up to 90% at Pro. Increase amount repped by triage hives by 50-60 hp/s. Straight up double hybrids refill rate,minimum. Increase carried amount by 5. (10 works too ) Then cut the amount deployed by 1. Then,add a Cal logistics exclusive of +1 deployed hive. All logistics would have effective hives,but Cal logistics could deploy more of them and rival the other logistics in value.(Nanite + refill bonuses would stack.) I actually like shayz' idea about uplinks. All increases should be given through logistics exclusive bonuses ,of course.
I can get behind that. At one point I re-did some of the stats from the main page and made adjustments. CCP always likes the number prefilled, cuts down on their work. I might go to do that again and resubmit my dropsuit, equipment, and bonus changes. Don't get me wrong - i love that the community has come together on this, but the document hasn't updated.
I believe that What CCP has now is what was submitted and updated in the beginning. Maybe they have already made their decisions, but maybe not. Without any updates I will err on the side of continuing to push and provide numbers.
QUESTION I wonder: Most of the bonuses for items in this game are given at a set amount of X% per level. In the coding do you know if each level is individually populated like:
lvl1: x% lvl2: x% lvl3: x % lvl4: x% lvl5: x %
or
is there just a single line of "increases by x% per lvl"?
Can Anyone answer? This would help me to build a model where lvl 1 is y% and lvl 2-5 are x%. Allowing that first step as a logi to make all equipment use automatically better, then adding a scaled bonus per racial level. Because I want that first step in the increased bonus to using equipment to make the player notice it immediately. Then have them appreciate the progressive smaller bonuses of leveling to the max for improved performance.
If not the bonuses in each leveled step may seem like too much or not enough...
The Logi Code. Creator, Believer, Follower
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Mordecai Snake
Sardaukar Merc Guild General Tso's Alliance
93
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Posted - 2015.01.24 00:39:00 -
[1206] - Quote
What if triage points were only rewarded once the armor hits 100%? Like the opposite of a kill. |
Booby Tuesdays
Ahrendee Mercenaries
1218
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Posted - 2015.01.24 01:10:00 -
[1207] - Quote
Mordecai Snake wrote:What if triage points were only rewarded once the armor hits 100%? Like the opposite of a kill. Currently the Triage points are awarded only if the suit you are repping has done at least some damage to an enemy. The friendly you are repping may have taken a stray Core Locus, and all that repping time would be wasted, and there would be much bitching on the forums.
The cool down via a capacitor on rep tools is the best idea, imho. Allow Guradian points and such, kill assists as well if an OB is being dropped, but no more 3k WP games just from holding R1. I get over 2k WP in PC's occasionally and the first thought from most is "rep tool *****", when I have actually been Logi'ing the **** out of my team. So there can still be a balance. Unfortunately, CCP and balance are initially like oil and water.
Half-Assed Forum Warrior / Half-Decent Commando / Damn Good Logi / Matari Loyalty 7
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
717
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Posted - 2015.01.24 03:00:00 -
[1208] - Quote
What do I get from a capacitor?
a limited time to heal? or is it more like an overdrive double or tripling my reps for a limited time?
A logi is already gimped enough, let us not gimp them further Booby and Mordecai. You know the arguments about capacitors, but if we need to rehash them we can cut and paste again. Battles are too varied to establish a set time for healing - though some may stay 'leashed' far to often it is not standard of being a logi. Look at the entire class and the many actions it takes, then take another stab at what you may see as WP disparity.
I have had great logi games where I did hit the top of the charts, that was with a well coordinated team. Most often those high WP matches are a rarity and not the established experience of all logis. They are the outliers, the 5%.
If we keep working this through we must ask: Do we start adding capacitors to all suits then? And what would be their purpose?
You see, If we have one capacitor it must be used on other things as well, will it: Limit uplink spawning to 1 per x seconds? Limit firing times for weapons to a x shots withing x seconds? Where will it end?
Don't get me wrong, capacitors work well in Eve and create a dynamic battle system. I can see them on vehicles as some have mentioned, but what bonus do the infantry get from such things?
If they someday have capacitors I hope it will be for the supersoldier modules we've talked about in the past. Like increasing damage for a certain amount of time or sprint speed, but then lowering that boosted stat for the time it was down. I could see a super rep tool variant that used a capacitor or supper rep module that used a capacitor, but it should not be the norm.
The Logi Code. Creator, Believer, Follower
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
717
|
Posted - 2015.01.24 03:03:00 -
[1209] - Quote
Mordecai Snake wrote:What if triage points were only rewarded once the armor hits 100%? Like the opposite of a kill.
No.
Because habitually they don't make it to full health before termination. Just as damaging but not killing the enemy will award assist points if they are killed by another player, a logi receives rep points for assisting the health of a merc. But all that goes away with a 100% needle.
The Logi Code. Creator, Believer, Follower
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Booby Tuesdays
Ahrendee Mercenaries
1220
|
Posted - 2015.01.24 03:06:00 -
[1210] - Quote
RedBleach LeSanglant wrote:Mordecai Snake wrote:What if triage points were only rewarded once the armor hits 100%? Like the opposite of a kill. No. Because habitually they don't make it to full health before termination. Just as damaging but not killing the enemy will award assist points if they are killed by another player, a logi receives rep points for assisting the health of a merc. But all that goes away with a 100% needle. HUGE pet peeve of mine. I get punished for my 100% revives via warpoints. Less WP vs the Proto version, and less WP because I don't bust out the rep tool to top them off. Load of BS.
Half-Assed Forum Warrior / Half-Decent Commando / Damn Good Logi / Matari Loyalty 7
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
717
|
Posted - 2015.01.24 03:07:00 -
[1211] - Quote
Burried at the end of the last page, I would like this to be seen by some new eyes.
QUESTION: Most of the bonuses for items in this game are given at a set amount of X% per level. In the coding does anyone know if each level is individually populated like:
lvl1: x% lvl2: x% lvl3: x % lvl4: x% lvl5: x %
or
is there just a single line of "increases by x% per lvl"?
The Logi Code. Creator, Believer, Follower
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Booby Tuesdays
Ahrendee Mercenaries
1220
|
Posted - 2015.01.24 03:08:00 -
[1212] - Quote
RedBleach LeSanglant wrote:What do I get from a capacitor?
a limited time to heal? or is it more like an overdrive double or tripling my reps for a limited time?
A logi is already gimped enough, let us not gimp them further Booby and Mordecai. You know the arguments about capacitors, but if we need to rehash them we can cut and paste again. Battles are too varied to establish a set time for healing - though some may stay 'leashed' far to often it is not standard of being a logi. Look at the entire class and the many actions it takes, then take another stab at what you may see as WP disparity.
I have had great logi games where I did hit the top of the charts, that was with a well coordinated team. Most often those high WP matches are a rarity and not the established experience of all logis. They are the outliers, the 5%.
If we keep working this through we must ask: Do we start adding capacitors to all suits then? And what would be their purpose?
You see, If we have one capacitor it must be used on other things as well, will it: Limit uplink spawning to 1 per x seconds? Limit firing times for weapons to a x shots withing x seconds? Where will it end?
Don't get me wrong, capacitors work well in Eve and create a dynamic battle system. I can see them on vehicles as some have mentioned, but what bonus do the infantry get from such things?
If they someday have capacitors I hope it will be for the supersoldier modules we've talked about in the past. Like increasing damage for a certain amount of time or sprint speed, but then lowering that boosted stat for the time it was down. I could see a super rep tool variant that used a capacitor or supper rep module that used a capacitor, but it should not be the norm. I guess what I am trying to say, is that we need a point of diminishing returns in regards to WP from rep tools. I do not want them to cease in functioning via a capacitor. That would be a huge nerf to logis. It's the WP whoring we're trying to cure.
Starting off with +25, and falling as low as 5WP before it cuts off is more of what I am looking for.
Half-Assed Forum Warrior / Half-Decent Commando / Damn Good Logi / Matari Loyalty 7
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Booby Tuesdays
Ahrendee Mercenaries
1222
|
Posted - 2015.01.24 03:10:00 -
[1213] - Quote
Booby Tuesdays wrote:RedBleach LeSanglant wrote:Mordecai Snake wrote:What if triage points were only rewarded once the armor hits 100%? Like the opposite of a kill. No. Because habitually they don't make it to full health before termination. Just as damaging but not killing the enemy will award assist points if they are killed by another player, a logi receives rep points for assisting the health of a merc. But all that goes away with a 100% needle. HUGE pet peeve of mine. I get punished for my 100% revives via warpoints. Less WP vs the Proto version, and less WP because I don't bust out the rep tool to top them off. Load of BS. ****, I'm going to quote myself. What if 100% revives negated a death count? Like flat out took away a kill, and saved a death. I bet a lot more folks would call for their friendly neighborhood Logi.
Half-Assed Forum Warrior / Half-Decent Commando / Damn Good Logi / Matari Loyalty 7
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
718
|
Posted - 2015.01.24 03:11:00 -
[1214] - Quote
Booby Tuesdays wrote:RedBleach LeSanglant wrote:Mordecai Snake wrote:What if triage points were only rewarded once the armor hits 100%? Like the opposite of a kill. No. Because habitually they don't make it to full health before termination. Just as damaging but not killing the enemy will award assist points if they are killed by another player, a logi receives rep points for assisting the health of a merc. But all that goes away with a 100% needle. HUGE pet peeve of mine. I get punished for my 100% revives via warpoints. Less WP vs the Proto version, and less WP because I don't bust out the rep tool to top them off. Load of BS.
Too true Booby, I am not a fan of such mechanics. Should there be a logic check perhaps? If someone has a repper then the WP is recalculated because we could have repped?
Should it work instead over time and not instant? say, give 30% now and keep repping until it reaches the 90% hp heald level and give rep points along the way?
How do you think it should be fixed?
The Logi Code. Creator, Believer, Follower
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Booby Tuesdays
Ahrendee Mercenaries
1222
|
Posted - 2015.01.24 03:17:00 -
[1215] - Quote
RedBleach LeSanglant wrote:Booby Tuesdays wrote:RedBleach LeSanglant wrote:Mordecai Snake wrote:What if triage points were only rewarded once the armor hits 100%? Like the opposite of a kill. No. Because habitually they don't make it to full health before termination. Just as damaging but not killing the enemy will award assist points if they are killed by another player, a logi receives rep points for assisting the health of a merc. But all that goes away with a 100% needle. HUGE pet peeve of mine. I get punished for my 100% revives via warpoints. Less WP vs the Proto version, and less WP because I don't bust out the rep tool to top them off. Load of BS. Too true Booby, I am not a fan of such mechanics. Should there be a logic check perhaps? If someone has a repper then the WP is recalculated because we could have repped? Should it work instead over time and not instant? say, give 30% now and keep repping until it reaches the 90% hp heald level and give rep points along the way? How do you think it should be fixed? Good question. It all comes down to what kind of math and patch type things can CCP do with their limited Dust staff?
I think adding a 'Guardian' type award for needles, similar to Dropship pilots that get points for dropping off infantry, would go a long ways. If the friendly lives more than 30 seconds after the revive, you get a 'Savior' WP award, that scales with the type of needle you used. I don't think that would be too difficult to code?
Half-Assed Forum Warrior / Half-Decent Commando / Damn Good Logi / Matari Loyalty 7
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
718
|
Posted - 2015.01.24 03:18:00 -
[1216] - Quote
Booby Tuesdays wrote:RedBleach LeSanglant wrote:What do I get from a capacitor?
a limited time to heal? or is it more like an overdrive double or tripling my reps for a limited time?
A logi is already gimped enough, let us not gimp them further Booby and Mordecai. You know the arguments about capacitors, but if we need to rehash them we can cut and paste again. Battles are too varied to establish a set time for healing - though some may stay 'leashed' far to often it is not standard of being a logi. Look at the entire class and the many actions it takes, then take another stab at what you may see as WP disparity.
I have had great logi games where I did hit the top of the charts, that was with a well coordinated team. Most often those high WP matches are a rarity and not the established experience of all logis. They are the outliers, the 5%.
If we keep working this through we must ask: Do we start adding capacitors to all suits then? And what would be their purpose?
You see, If we have one capacitor it must be used on other things as well, will it: Limit uplink spawning to 1 per x seconds? Limit firing times for weapons to a x shots withing x seconds? Where will it end?
Don't get me wrong, capacitors work well in Eve and create a dynamic battle system. I can see them on vehicles as some have mentioned, but what bonus do the infantry get from such things?
If they someday have capacitors I hope it will be for the supersoldier modules we've talked about in the past. Like increasing damage for a certain amount of time or sprint speed, but then lowering that boosted stat for the time it was down. I could see a super rep tool variant that used a capacitor or supper rep module that used a capacitor, but it should not be the norm. I guess what I am trying to say, is that we need a point of diminishing returns in regards to WP from rep tools. I do not want them to cease in functioning via a capacitor. That would be a huge nerf to logis. It's the WP whoring we're trying to cure. Starting off with +25, and falling as low as 5WP before it cuts off is more of what I am looking for.
Ok, I see what you mean. The greedy part of me that has those games so rarely screams no, but we had a rep cap a while back... I know it was increased but I don't remeber it being removed. Are we also considering the other sources of WP like spawn uplinks? those are pretty bad too.
The other part of me knows that the WP rewards are too high for things like guardian points. (and assists for that matter) IFF points were given as a percentage of health healed WP may change quite a bit... but which direction? The other option is to just lower the WP earned... but i am having so few good games I rarely make it to the middle of the charts - so that doesn't seem to solve the issue either.
So a soft cap after X WP from repping? If we had to please just make it a high one.
The Logi Code. Creator, Believer, Follower
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
720
|
Posted - 2015.01.24 03:21:00 -
[1217] - Quote
Booby Tuesdays wrote: Good Stuff
I like those kind of ideas for residual points. I think it speaks directly to the Logi work and how people want to be revived. It places the possibility of more points out there to be had to influence better revives. Dirty needle rezzing will still happen, but this can award good behavior.
Solid Idea
The Logi Code. Creator, Believer, Follower
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Cross Atu
OSG Planetary Operations Covert Intervention
4029
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Posted - 2015.01.28 09:43:00 -
[1218] - Quote
I leave you guys alone for one minute (well, okay, a good sight longer than that, blame work and look what I come back too! ...constructive discussion... am I still on the Dust boards? You LogiBros do my heart good
o7 Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
4029
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Posted - 2015.01.28 09:48:00 -
[1219] - Quote
As a quick update, last word I have is that there will be some Logi love coming in the next hotfix which should be deployed (as I understand it) post patch. All things have been somewhat delayed due to the nature of multi-national holidays combined with coordinating two games on the same server + working with Sony QA (which streamlined or not still takes time).
Now, having said that I am confident that after all the various changes to the game there will likely be room for further polish on Logis and equipment even after the changes. Room to really make them shine. But I am a firm believer in the iterative process and working with the community here so that is IMO all to the good. When the changes come please play test them and post your feedback (tagged with build etc) in this thread so we can craft the next step together
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
4029
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Posted - 2015.01.28 09:52:00 -
[1220] - Quote
RedBleach LeSanglant wrote:Alena Ventrallis wrote:This works for uplinks, but splitting up ammo is simply a bad idea. As it is it takes next to no time for 2-3 people to drain a proto hive, even with CalLogi bonuses. So I'd simply advocate increased max carry for hives. Yep, the nano bonus is pretty weak, and nanohives in general feel weak. I actually am being "sneaky" here to be totally blunt. I do want to see the changes outlined for hives go through, however it is my impression that it will cause ripples in how hives are employed generally and that those ripples will create a data trend that supports some things I have been saying for quite awhile now. Such as the need for polish on both the hives and the CalLogi racial.
One other effect of all the changes would be that while hives would still hold value, they would hold an even greater weighted value in the hands of a Logi and that I believe is the proper course to take just as a LW holds more value in the hands of an Assault.
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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lee corwood
Knights Of Ender RISE of LEGION
1149
|
Posted - 2015.01.28 12:04:00 -
[1221] - Quote
Cross Atu wrote:As a quick update, last word I have is that there will be some Logi love coming in the next hotfix which should be deployed (as I understand it) post patch. All things have been somewhat delayed due to the nature of multi-national holidays combined with coordinating two games on the same server + working with Sony QA (which streamlined or not still takes time). Now, having said that I am confident that after all the various changes to the game there will likely be room for further polish on Logis and equipment even after the changes. Room to really make them shine. But I am a firm believer in the iterative process and working with the community here so that is IMO all to the good. When the changes come please play test them and post your feedback (tagged with build etc) in this thread so we can craft the next step together Cheers, Cross
blows dust off elgato
Knights of Ender Director
Logi 4 Life | Youtube Vids
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DJINN Jecture
BurgezzE.T.F General Tso's Alliance
227
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Posted - 2015.01.28 15:59:00 -
[1222] - Quote
From a Minmatar Logi's perspective the current bonuses are fine, in fact they are rather good, still I stand by what I posted the first time it was suggested to use different equipment more effectively depending on race of Logi. I don't like it. I do like long rep ranges though and I also like all the other equipment I use but its really a no brainer here, you make all minmatars medics that is their role, and it pigeon holes them. Not that I can't use proto hives or links or needles or even scanners but I see a problem with the current iteration. Last iteration all I did with my matar logi was hack. Do you see a pattern here? I certainly do.
Promoting Teamwork, Join a Squad Today!
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el OPERATOR
Capital Acquisitions LLC Bad Intention
774
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Posted - 2015.01.28 16:05:00 -
[1223] - Quote
Cross Atu wrote:As a quick update, last word I have is that there will be some Logi love coming in the next hotfix which should be deployed (as I understand it) post patch. All things have been somewhat delayed due to the nature of multi-national holidays combined with coordinating two games on the same server + working with Sony QA (which streamlined or not still takes time).
Cheers, Cross
*squints in the darkness*
wtf? Is that....no, can't be.....Is that a light at the end of the tunnel?
Why do I suddenly suspect it's on the front of a train?
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
774
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Posted - 2015.01.28 16:07:00 -
[1224] - Quote
DJINN Jecture wrote:From a Minmatar Logi's perspective the current bonuses are fine, in fact they are rather good, still I stand by what I posted the first time it was suggested to use different equipment more effectively depending on race of Logi. I don't like it. I do like long rep ranges though and I also like all the other equipment I use but its really a no brainer here, you make all minmatars medics that is their role, and it pigeon holes them. Not that I can't use proto hives or links or needles or even scanners but I see a problem with the current iteration. Last iteration all I did with my matar logi was hack. Do you see a pattern here? I certainly do.
I miss my MinLogis hacking bonus.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Booby Tuesdays
Ahrendee Mercenaries
1262
|
Posted - 2015.01.28 19:20:00 -
[1225] - Quote
el OPERATOR wrote:DJINN Jecture wrote:From a Minmatar Logi's perspective the current bonuses are fine, in fact they are rather good, still I stand by what I posted the first time it was suggested to use different equipment more effectively depending on race of Logi. I don't like it. I do like long rep ranges though and I also like all the other equipment I use but its really a no brainer here, you make all minmatars medics that is their role, and it pigeon holes them. Not that I can't use proto hives or links or needles or even scanners but I see a problem with the current iteration. Last iteration all I did with my matar logi was hack. Do you see a pattern here? I certainly do. I miss my MinLogis hacking bonus. Min Logi still has a 20% bonus to hacking speed. They took away 5% in Uprising 1.8, and gave an even greater bonus of 35% to the Min Scout. At max skills, the Min Logi gets a 45% bonus and the Min Scout gets a 60% bonus before adding Hacking mods. All Logis hack faster than any suit but the Min Scout, as the other 3 Logis have a 15% built in Hack bonus. A Proto Min Logi with 4 Complex Hack mods is still damn fast though.
Half-Assed Forum Warrior / Half-Decent Commando / Damn Good Logi / Matari Loyalty 7
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lee corwood
Knights Of Ender RISE of LEGION
1150
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Posted - 2015.01.28 19:29:00 -
[1226] - Quote
Booby Tuesdays wrote:el OPERATOR wrote:DJINN Jecture wrote:From a Minmatar Logi's perspective the current bonuses are fine, in fact they are rather good, still I stand by what I posted the first time it was suggested to use different equipment more effectively depending on race of Logi. I don't like it. I do like long rep ranges though and I also like all the other equipment I use but its really a no brainer here, you make all minmatars medics that is their role, and it pigeon holes them. Not that I can't use proto hives or links or needles or even scanners but I see a problem with the current iteration. Last iteration all I did with my matar logi was hack. Do you see a pattern here? I certainly do. I miss my MinLogis hacking bonus. Min Logi still has a 20% bonus to hacking speed. They took away 5% in Uprising 1.8, and gave an even greater bonus of 35% to the Min Scout. At max skills, the Min Logi gets a 45% bonus and the Min Scout gets a 60% bonus before adding Hacking mods. All Logis hack faster than any suit but the Min Scout, as the other 3 Logis have a 15% built in Hack bonus. A Proto Min Logi with 4 Complex Hack mods is still damn fast though.
Now I have to try this. I've proto'd both suits but never tried to just fill my logi slots with hack mods. Be a cool video to show a video compare.
- normal suit like a min assault - a std logi (sadly can't test this one now that I have a proto min logi) - a logi (with proto skills) - a logi (with proto skills) + 4 complex mods - a min scout (with proto skills) - a min scout (with proto skills) + 3 complex mods
now I have a video project for tonight
Knights of Ender Director
Logi 4 Life | Youtube Vids
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
725
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Posted - 2015.01.28 21:56:00 -
[1227] - Quote
Cross Atu wrote:I leave you guys alone for one minute (well, okay, a good sight longer than that, blame work and look what I come back too! ...constructive discussion... am I still on the Dust boards? You LogiBros do my heart good o7 Cross
YAY! You're Back! Hope all is well. Welcome back
The Logi Code. Creator, Believer, Follower
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Hawkings Greenback
Royal Uhlans Amarr Empire
278
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Posted - 2015.01.28 23:54:00 -
[1228] - Quote
Booby Tuesdays wrote:el OPERATOR wrote:DJINN Jecture wrote:From a Minmatar Logi's perspective the current bonuses are fine, in fact they are rather good, still I stand by what I posted the first time it was suggested to use different equipment more effectively depending on race of Logi. I don't like it. I do like long rep ranges though and I also like all the other equipment I use but its really a no brainer here, you make all minmatars medics that is their role, and it pigeon holes them. Not that I can't use proto hives or links or needles or even scanners but I see a problem with the current iteration. Last iteration all I did with my matar logi was hack. Do you see a pattern here? I certainly do. I miss my MinLogis hacking bonus. Min Logi still has a 20% bonus to hacking speed. They took away 5% in Uprising 1.8, and gave an even greater bonus of 35% to the Min Scout. At max skills, the Min Logi gets a 45% bonus and the Min Scout gets a 60% bonus before adding Hacking mods. All Logis hack faster than any suit but the Min Scout, as the other 3 Logis have a 15% built in Hack bonus. A Proto Min Logi with 4 Complex Hack mods is still damn fast though.
The hack bonus going to the min scout was one of the reasons I went to that suit, well apart from occasionally knifing and RE'ing people. But yes the min logi still has a good bonus that most people tend to forget about, with most people concentrating on the rep bonus. The min logi is the most versatile out of all the logis and people don't really take advantage of that very often.
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream
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lee corwood
Knights Of Ender RISE of LEGION
1151
|
Posted - 2015.01.29 01:20:00 -
[1229] - Quote
lee corwood wrote:Booby Tuesdays wrote:el OPERATOR wrote:DJINN Jecture wrote:From a Minmatar Logi's perspective the current bonuses are fine, in fact they are rather good, still I stand by what I posted the first time it was suggested to use different equipment more effectively depending on race of Logi. I don't like it. I do like long rep ranges though and I also like all the other equipment I use but its really a no brainer here, you make all minmatars medics that is their role, and it pigeon holes them. Not that I can't use proto hives or links or needles or even scanners but I see a problem with the current iteration. Last iteration all I did with my matar logi was hack. Do you see a pattern here? I certainly do. I miss my MinLogis hacking bonus. Min Logi still has a 20% bonus to hacking speed. They took away 5% in Uprising 1.8, and gave an even greater bonus of 35% to the Min Scout. At max skills, the Min Logi gets a 45% bonus and the Min Scout gets a 60% bonus before adding Hacking mods. All Logis hack faster than any suit but the Min Scout, as the other 3 Logis have a 15% built in Hack bonus. A Proto Min Logi with 4 Complex Hack mods is still damn fast though. Now I have to try this. I've proto'd both suits but never tried to just fill my logi slots with hack mods. Be a cool video to show a video compare. - normal suit like a min assault - a std logi (sadly can't test this one now that I have a proto min logi) - a logi (with proto skills) - a logi (with proto skills) + 4 complex mods - a min scout (with proto skills) - a min scout (with proto skills) + 3 complex mods now I have a video project for tonight
Well that was fun but also labor intensive.
Knights of Ender Director
Logi 4 Life | Youtube Vids
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el OPERATOR
Capital Acquisitions LLC Bad Intention
779
|
Posted - 2015.01.29 18:57:00 -
[1230] - Quote
Booby Tuesdays wrote:el OPERATOR wrote:DJINN Jecture wrote:From a Minmatar Logi's perspective the current bonuses are fine, in fact they are rather good, still I stand by what I posted the first time it was suggested to use different equipment more effectively depending on race of Logi. I don't like it. I do like long rep ranges though and I also like all the other equipment I use but its really a no brainer here, you make all minmatars medics that is their role, and it pigeon holes them. Not that I can't use proto hives or links or needles or even scanners but I see a problem with the current iteration. Last iteration all I did with my matar logi was hack. Do you see a pattern here? I certainly do. I miss my MinLogis hacking bonus. Min Logi still has a 20% bonus to hacking speed. They took away 5% in Uprising 1.8, and gave an even greater bonus of 35% to the Min Scout. At max skills, the Min Logi gets a 45% bonus and the Min Scout gets a 60% bonus before adding Hacking mods. All Logis hack faster than any suit but the Min Scout, as the other 3 Logis have a 15% built in Hack bonus. A Proto Min Logi with 4 Complex Hack mods is still damn fast though.
ProMin w/4complex breakers IS fast, still, but it definitely isn't as fast as it used to be. ProMin w/o 4 complex breakers, also, is fast-ish but also isn't as fast as it used to be. "As fast as it used to be" being what I miss about my MinLogis hacking bonus.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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