RedBleach LeSanglant wrote:A PROPOSAL
I know that CCP must have data or ideas that justify certain setups. I am also pleased that there has been a move to rectify many subjects to create an evolving game that achieves a greater balance and immersion.
My beef is with the MED Frame inequalities (LOGI and ASSAULT). There is a tension between the two because there is a lack of definition with the ASSAULT type MED frame. The LOGI is well defined and remains unique and is in a good place that will be better with the proper slot adjustments. The difficulty in CCPGÇÖs position is that it has yet to make the ASSAULT Frames the defining go to suits. IGÇÖm sure that if IGÇÖm not outright just stealing the idea by not crediting authors it is only that I agree with your positions and wanted to emphasize them again, but I offer this suggestion that I like.
Defining the MED Frames
The SLOT ADJUSTMENT is a good start, but too little to move the ASSAULTS to where they will be a dominating force. It hardly seems logical that a LOGI is the same ASSAULT suit that sacrifices base stats (EHP, potential, speed, shield recharge, stamina and recharge, etc.) and their side arm (mostly) then gets to carry all this great equipment AND have more high(H) and low(L) slots.
The ASSAULT will only stand out when there is a defining difference between the two frames that makes the choice for a slayer obvious and the choice for a support role obvious.
Make the ASSAULTs mean.
THE H/L SLOT LAYOUT of each MED FRAME equal to each other or higher for ASSAULTS.
THE CPU/PG is EQUAL or higher for LOGIS but each can fit all Proto MODS and Proto GEAR (LOGI EQ and ASSAULT LW, SA)
Keep the LOGI stats as they are now.
ASSAULT stats as they are now, but more HP as planned.
First the LOGI
A LOGIGÇÖs power in MODules and EQuipment
Here the slot counts are all Equal to 8, 10, 12. BUT not all should be the same GÇô keeping a little flavor with the equipment bearers is cool. (and I support the Logi bonus changes)
UNIQUE Logis GÇô (3EQ, Side Arm, Module Focus)
AMARR
SIDE ARM (Best Choice GÇô Unique)..........ORMODULE Focused (IFF Bonuses Change)
S- 2H/3L/2E + Side Arm................................S- 3H/3L/2E
A- 2H/4L/3E + Side Arm ................................A- 3H/4L/3E
P- 3H/5L/3E + Side Arm.................................P- 4H/5L/3E
CALDARI
SIDE ARM (Equality - another SA option)......ORMODULE Focused (Unique)
S- 3H/2L/2E + Side Arm ....................................S- 3H/3L/2E
A- 4H/2L/3E + Side Arm .....................................A- 4H/3L/3E
P- 5H/3L/3E + Side Arm .....................................P- 5H/4L/3E
EQ SPECIFIC Logis GÇô (4EQ)
GALLENTE
S- 2H/3L/3E
A- 2H/3L/3E
P- 3H/5L/4E
MINMATAR
S- 2H/2L/3E
A- 3H/3L/3E
P- 4H/4L/4E
Delivers Logis with equal slot counts (side arm = 1 EQ) Keeps them equal in tier movements.
ASSAULTS: Capable of being the most unique and powerful force out there. Lets make them that way.
AMARR
EQUAL to logi........................ORBETTER - Logi loses 1EQ for SA
S- 2H/3L/1E + Side Arm.............S- 3H/3L/1E + Side Arm
A- 2H/4L/1E + Side Arm.............A- 3H/4L/1E + Side Arm
P- 3H/5L/1E + Side Arm.............P- 4H/5L/1E + Side Arm
CALDARI
EQUAL to log.........................ORBETTER - Logi loses 1EQ for SA
S- 3H/2L/1E + Side Arm.............S- 3H/3L/1E + Side Arm
A- 4H/2L/1E + Side Arm..............A- 4H/3L/1E + Side Arm
P- 5H/3L/1E + Side Arm..............P- 5H/4L/1E + Side Arm
GALLENTE
EQUAL to logi........................ORBETTER - Logi loses 1H for 4thEQ
S- 2H/3L/1E + Side Arm.............S- 3H/3L/1E + Side Arm
A- 2H/4L/1E + Side Arm.............A- 3H/4L/1E + Side Arm
P- 3H/5L/1E + Side Arm.............P- 4H/5L/1E + Side Arm
MINMATAR
EQUAL to logi........................ORBETTER Focus - Logi loses 1H for 4thEQ
S- 2H/2L/1E + Side Arm.............S- 3H/3L/1E + Side Arm
A- 3H/3L/1E + Side Arm.............A- 4H/3L/1E + Side Arm
P- 4H/4L/1E + Side Arm.............P- 5H/4L/1E + Side Arm
IN this way The COST of not being an ASSAULT is always less modules.
Logis gain equipment but loses stat and 1 module.
Scouts gain speed and equipment but lose stats and modules.
Commandos gain HP and another LW but lose grenades and modules.
Heavies gain HW and HP but lose modules.
ASSAULTs will be the Maximum warriors even if their bonuses are not all that people may want. The modules and better stats make them awesome regardless.
It makes the ASSAULTs versatile for battle and they may even give every class a run for their money as they will be the new Logi Slayer or Brick Scout that can suddenly do everything better than every other class (with the right module)GǪ but isnGÇÖt that what the ASSAULTs were meant to do? WerenGÇÖt the other classes supposed to sacrifice to take on another role? Not all roles are equal, but balance does not mean equality.
IGÇÖll work on some CPU/PG Calculations tomorrow to try to find that sweet spot where the MED frames can have the same CPU/PG and what percentages their Bonuses need to be at in order to accommodate such a move.
ThatGÇÖs all I got for now.