|
Author |
Thread Statistics | Show CCP posts - 37 post(s) |
Boot Booter
Escrow Removal and Acquisition Dark Taboo
691
|
Posted - 2014.07.16 17:52:00 -
[1] - Quote
Killer's Coys wrote:CCP Rattati wrote: Caldari highest number of high slots Minmatar equal number of highs and lows, preferring highs
No... Why do you want to do that ?? Ok, Caldari has the "most-shield-tanking-fit", but it doesN'T NEED to have 5 hight slots... for 2 low... The Minmatar is faster, and with our caldari (yes, I'm caldari assault) we can have a catalyser to become as fast as the minmatar is... AND have an armor repair + armor plate // dampener + reactive plate.... The worst thing is for the Basic and the Advanced one.... 1 low slot ? Are you serious ? IF you want to keep those slots, GIVE a PASSIVE ARMOR REPAIR to Caldari Assaults ! We need repair, you want to remove a low slot, give an armor repair... On my basic, I've 6hp/s and a bit armor... So..... I'll have to remove and haven't any repair ? Joke please.... I love your work, you have made a lot of good things, but that... that's NOT what should be the Caldari Assault... NOT Or, if you want not to change for the basic one, do the same thing like the Gallente STA : 3/1 ADV : 3/2 PRO : 4/3 Please, Rattati, change your table, don't do that... don't do that...
As a minmatar assault I want to say this. A 5/2 layout is always what the cal assault should've had. You will be able to achieve over 600 shield and have a recharger as well. You don't need the lows slots. Try out this fit for the cal assault
4x shield extender 1x shield energizer
1x CPU mod 1x reactive
It'll be awesome, really.
Thanks Rattati for fixing my min slit layout
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
Boot Booter
Escrow Removal and Acquisition Dark Taboo
692
|
Posted - 2014.07.16 18:31:00 -
[2] - Quote
Killer's Coys wrote:Boot Booter wrote:As a minmatar assault I want to say this. A 5/2 layout is always what the cal assault should've had. You will be able to achieve over 600 shield and have a recharger as well. You don't need the lows slots. Try out this fit for the cal assault 4x shield extender 1x shield energizer 1x CPU mod 1x reactive It'll be awesome, really. Thanks Rattati for fixing my min slit layout The idea is ok But, after 1.8, after the dropsuit command respe, I've choosed the Caldari Assault because the suit had (still has until Hotfix C) 4HS and 3LS If I wanted to have 5HS and 2LS, I'ld choose the Minmatar. I'll s**k because I would have choosed a fit which willn't be lika I wanted... EDIT : And at the moment I don't have to fit a CPU mod, So I'll lose an other low slot to fit shield ? And ... lose a BASIC armor plate (85HP) to fit a COMPLEXE shield extender (66), I think I'm a bit f*cked
I understand, but you should've have chosen your suit based on philosophy ie Caldari are shield tankers. Maybe you didn't know, which is something that CCP could explain better.
Trust me though, it won't suck by any means. Yes you may have a little less HP total but you'll have the fastest regenerating HP pool of assaults. You might not have to fit a CPU mod but I recommend you do so you can put a beast mode energizer on.
Oh and by the way, a complex shield is far better than a basic armor for Caldari. Why? Because the shield will regen much faster and will not slow you down. Speed and strafe is key to working a shield tank.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
Boot Booter
Escrow Removal and Acquisition Dark Taboo
692
|
Posted - 2014.07.16 18:38:00 -
[3] - Quote
Y-BLOCK wrote:Changing the slot layout is all good & well when u r doing it w/transparency & with player input as u r; however, this would definately call for a dropsuit command respec.
No. This mentality is sickening. If people would pick their suits based on the role and racial fitting philosophy this respec thing would never arise. What you are asking for is just a first class flight to the next FOTM.
All Rattati is doing here is driving fittings towards their eve philosophy.
I've been minmatar assault since it was created because I preferred the idea of a speed based versatile assault suit specializing. This is finally being realized.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
Boot Booter
Escrow Removal and Acquisition Dark Taboo
692
|
Posted - 2014.07.16 20:08:00 -
[4] - Quote
Killer's Coys wrote:Ghost Kaisar wrote:
That's what regulators are for.
Why dont you try running 2x reg, 4x shield, 1x recharge (after CPU buff)
That suit will have fantastic regen for its health pool
I've beer understood running armor on Cal suits. Shield suits brah
That's ok... But need a CPU buf, if the buff isn't enought, the suit will be bad...
Hey hint for you guys. Whether by intention or not, the depleted delay can be mostly disregarded because it only takes effect when a single damage source (Flux grenade for example) drops your shield to zero. Any subsequent damage will reset delay to regular delay.
But sure fit some regulators if you wish. Oh and by the way my min assault has had this 5/2 slot layout forever and a 6/8 base shield delay. I don't wanna hear you complain about 5/11 delay with 600 shield. I think Caldari philosophy is high shield recharge and not ever letting shields hit zero. Minmatar on the other hand prefers shield regulation at lower shield recharge rates. Yet another reason this slot layout swap makes sense.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
Boot Booter
Escrow Removal and Acquisition Dark Taboo
692
|
Posted - 2014.07.16 20:23:00 -
[5] - Quote
Cat Merc wrote:Rattati, please shift around module locations at the same time. It might not seem like a big deal, but trust me when I say this, 5 low slots is EXTREMELY powerful when you consider just how many modules are located in low slots.
You WILL see the Amarr Assault as the #1 Assault suit on the battlefield if they get 2/5 and the modules aren't relocated.
Not necessarily. It depends on their PG limitation. Remember how PG intensive SR are. EWar modules can be mostly ignored on the assault. Remaining modules are fairly PG intensive.
I'd make use of at least 2 good shield extenders on the gal assault to augment the high regen armor.
With that said I see your point. This is why I have advocated a small bonus towards assault regen based on racial preference.
How about... Caldari = shield recharge/energizer module fitting bonus Gallente = armor repair module fitting bonus Minmatar = shield regulator module fitting bonus Amarr = armor plate fitting bonus? (this one is iffy though)
This would at least solve shield recharge/energizer module fitting concerns for Caldari as well.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
Boot Booter
Escrow Removal and Acquisition Dark Taboo
694
|
Posted - 2014.07.16 21:48:00 -
[6] - Quote
Moving Kincats to high would be interesting indeed but we may see some 800 armor amarrs running like minmatars. That sounds scary.
@cat Merc.
Man you're so pro gal assault and armor that you forget about the struggle which has always been minmatar. Your suit will be fine; maybe you'll have to get more creative with your fits. There's nothing which ever said gallente need to be just armor tanked. Given their slot layout they should be slightly dual tanked with a preference towards armor, much like the minmatar is towards shield.
I've messed with gk0 assault fits and can get 300 shield 500 armor at 10 hp/s and even threw in a Kincat for fun.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
Boot Booter
Escrow Removal and Acquisition Dark Taboo
695
|
Posted - 2014.07.16 22:01:00 -
[7] - Quote
Cat Merc wrote:Boot Booter wrote:Moving Kincats to high would be interesting indeed but we may see some 800 armor amarrs running like minmatars. That sounds scary.
@cat Merc.
Man you're so pro gal assault and armor that you forget about the struggle which has always been minmatar. Your suit will be fine; maybe you'll have to get more creative with your fits. There's nothing which ever said gallente need to be just armor tanked. Given their slot layout they should be slightly dual tanked with a preference towards armor, much like the minmatar is towards shield.
I've messed with gk0 assault fits and can get 300 shield 500 armor at 10 hp/s and even threw in a Kincat for fun. Lmao, the Minmatar is the second best Assault suit. As far as Gallente, 300 shield and 500 armor at 10hp/s doesn't sound impressive when you consider the fits I can create with new Amarr.
Maybe it is post 1.8 because of its bonus. It was easily one of the worst suits between 1.0 and 1.8.
And yes it does sound impressive when you're sprinting 7.86 m/s and have better strafe than amarr. Just admit you are sad cause you love armor as much as you love cat nip and the Amarr are gonna be able to do it better.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
Boot Booter
Escrow Removal and Acquisition Dark Taboo
695
|
Posted - 2014.07.16 22:04:00 -
[8] - Quote
Cat Merc wrote:I also don't think we want to encourage dual tanking.
What would you rather people do, create interesting fits with lots of different toys like kin cats, codebreakers, cardiac regs, etc', OR just stack plates, extenders and repairers?
Well I agree but first, like you said we need more high slot options. Didn't disagree with you there.
Secondly we need a buff to those sort of modules or a big buff to assault base HP.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
Boot Booter
Escrow Removal and Acquisition Dark Taboo
695
|
Posted - 2014.07.16 22:07:00 -
[9] - Quote
Cat Merc[/quote wrote: 7.86m/s? Unless you dropped an armor plate, which would bring your armor down to 400, it doesn't happen.
1 complex plate 1 complex ferro 1 complex rep 1 complex kincat
Common man.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
Boot Booter
Escrow Removal and Acquisition Dark Taboo
695
|
Posted - 2014.07.16 22:17:00 -
[10] - Quote
I doubt their PG could support 2 kin cats and a SR without sacrificing a low for PG upgrade. I see your point though
The issue lies in the lack of low slots to augment armor tanking. Hmm..
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
|
Boot Booter
Escrow Removal and Acquisition Dark Taboo
697
|
Posted - 2014.07.16 22:39:00 -
[11] - Quote
Cat Merc wrote:Sgt Kirk wrote:Boots you dont play this game do you? do you work for CCP by any chance?
this Gallente active tank, Amarr Armor tank.
If a good Gallente suit requires you only to dual tank then you have a severe issue and choice of judgment. While I agree, don't be so harsh on him. Being CCP is the worst insult imaginable in DUST
Haha I'm sure I play this game just as much if not more than you. 37 mil sp from open beta.
Fact is dual tanking is part of this game. I learned this the hard way in the min assault. Why do you think pro cal assaults with 400 plus armor? You armor tankers lived through a golden age of armor tanking ever since the buff way back and this made you believe that a pure tank was possible. Meanwhile shield tanking has been a real struggle; dual tanking became a necessity.
Like I said though the issue isn't the slot layout, the ones Rattati proposed make sense based on lore. The problem arises from not having a high slot module which contributes to armor tanking. Shield tankers have regulators in the lows. So what do you do? Dual tank to survive.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
Boot Booter
Escrow Removal and Acquisition Dark Taboo
698
|
Posted - 2014.07.16 22:50:00 -
[12] - Quote
Correct me about what? All I'm saying is armor tankers need a high slot module. Secondly armor has been much better than shields (recent shield buff is pretty balanced though). Both are facts.
Yep I remember the Golden age of shield tanking too.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
Boot Booter
Escrow Removal and Acquisition Dark Taboo
698
|
Posted - 2014.07.16 22:58:00 -
[13] - Quote
Yeah I mean the game is moving towards a good place where the single tank is viable. Before shield buff bravo though basic and enhanced extenders were useless; complex are tough to fit. Meanwhile armor tankers could get huge HP by stacking cheap basic and enhanced plates. No one can argue that. That's why they were addressed.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
Boot Booter
Escrow Removal and Acquisition Dark Taboo
704
|
Posted - 2014.07.17 01:03:00 -
[14] - Quote
Cat Merc wrote:Oh and I didn't mention the inherent stamina advantage Amarr have.
Strafe speed difference would be huge (15%?) in your amarr vs gal comparison.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
Boot Booter
Escrow Removal and Acquisition Dark Taboo
705
|
Posted - 2014.07.17 02:18:00 -
[15] - Quote
Cat Merc.
I agree with you, without dual tanking like a scrub (me) the Amarr will be better than the Gal (especially considering the weapon bonus stuff).
So would you agree with keep the slot layout Rattati suggested but with a buff to the Gal assault base armor regen?
If so what would be acceptable number 5 hp/s, 7hp/s?
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
Boot Booter
Escrow Removal and Acquisition Dark Taboo
751
|
Posted - 2014.07.21 00:49:00 -
[16] - Quote
Rattati, speaking for just the assaults, the slot layouts look great and make sense. Specifically, please leave the min assault 4/3. The 5/2 layout just doesn't work for the minmatar.
I suggest moving slot progression to 1 per tier for assaults. I think a big reason they are underused (despite being UP), is that the ADV and STD suits are so much weaker than proto. While with other classes they are fairly close in power per tier. A lot of what you've done so far has been to narrow the gap between standard and advanced gear. I don't understand why assaults, and logis for that matter, are different. Plus it must be easier to balance.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
Boot Booter
Escrow Removal and Acquisition Dark Taboo
761
|
Posted - 2014.07.23 17:58:00 -
[17] - Quote
CCP Rattati wrote:We would rather cut the ehp buff than the additional slots, we feel it underlines the versatility aspect of the assault, spec for the situation.
I agree. The eHP buff is not needed with the extra slot gain at ADV and pro. Especially considering where commandos are. At least we can wait to see how assaults fair with just slot and capacity changes, and evaluate again for delta or later.
Can you please update the original spreadsheet with proposed slot layouts for assaults? Is the ADV minmatar assault going to 3/3, is the pro going to 4/4? I'd like to begin 'theorycrafting'.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
Boot Booter
Escrow Removal and Acquisition Dark Taboo
761
|
Posted - 2014.07.23 18:34:00 -
[18] - Quote
Killer's Coys wrote:Sorry.. But I don't understand why people who haven't played assault since 1.8 WANT NOT the proposed buff ! I'm not a heavy, I don't tell anything about the heavies PG/CPU / buff / nerf etc... I'm an assault, I care about assault ! You aren't assault, so I don't know why you want to speak about assault... If you were an assault (especially caldari assault), you'ld understand why it's important. For armor-tanker, maybe not very important, but for shield-tankers, it's VERY important Complex shield extender : 66HP and cost 54CPU 11G ??? Basic armor plate : 85HP and 9CPU 3 PG Here you are why 'must have eHP buff. Because shield extenders aren't enought powerful to have enought HP And, everybody doesn't play with ADV or PRO, but, I think, STA assault doesn't have an extra slot, does it ? NO. So, you are going to say any buff for STA assault ? Let me laught 150HP is a bit so much, but 100~120 is good. Whatever, you love so much you scout-tanked that you want not the REAL assault will be buffed, and I don't understand why you can do that... If you played with the assault suit, you'ld understand why it's so important. Specially for shield-tankers
If that was directed at me....
I've been minmatar assault exclusively since 1.0. I currently use my assault in extremely competitive PC matches. I know assault, I know shield tanking.
The reason I say hp buff is not needed is because I usually run my min commando at around 850 to 900 eHP. With slot and capacity changes to assaults my min assault can almost reach this while having better speed, hit box, regen, and stamina. Commandos should have more HP than assaults IMO. The HP buff would make commandos completely useless (if they are not already).
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
Boot Booter
Escrow Removal and Acquisition Dark Taboo
761
|
Posted - 2014.07.23 18:39:00 -
[19] - Quote
Cyrus Grevare wrote:Thanks, but that's only PG/CPU, I think so far that one is correct, I can't find yet the slot layouts you mentioned.
I don't think Rattati has updated the original spreadsheet. You can see it says 8 high and low slots for Assault but then looking at the actual layout suggests it is still 7 (ex. 5/2 for cal assault).
Waiting on Rattati.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
Boot Booter
Escrow Removal and Acquisition Dark Taboo
762
|
Posted - 2014.07.23 18:52:00 -
[20] - Quote
^killer, how is that balanced?
Sounds like you're just biased towards Caldari Assault. Look you keep coming back to this "minmatar is better because this and that module"
So I'll lay it out for you..
Minmatar gains. Kincat basic Cardiac regulator (erm not sure) Ferroscale (only 15 hp actually so like half a basic) Strafe speed... OK.
Caldari gains Shield extender (between ADV and pro) Basic recharger Basic regulator (or something)
It's already balanced!!!!! Can someone please back me up on this.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
|
Boot Booter
Escrow Removal and Acquisition Dark Taboo
764
|
Posted - 2014.07.23 20:30:00 -
[21] - Quote
@ killer, again....
Yes I use min assault in every PC. Sometimes I switch to my logi to drop links and whatnot. The min assault is my only proto suit (15 mil sp in weaponry lol )
I belive this fit (the one quoted above) outclasses the Caldari 'assault scout' even before the HP buff. It has much higher regen and more eHP (much more if you try to match cal scouts base regen). Plus with the bonus change for cal scouts it's unlikely we will see many 450 shield ones running amok because they will get slaughtered by other scouts. Which is good.
I'm warning you guys, the HP buff might be over the top. Really the last thing I want to be is OP or FOTM, considering how long I've stuck with my suit, through thick and thin (mostly thin...).
I know everyone hates dual tanking cause its dual tanking and all, but here's a potential pub stomping min assault fit, including the potential HP buff..
~470 shield @ 40 hp/s with delay of 3.5/6 ~400 armor @ 10 hp/s Sprint speed around 8.3 m/s and proto weapon.
That's pretty scarey. Certainly outclasses the proto min commando.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
Boot Booter
Escrow Removal and Acquisition Dark Taboo
764
|
Posted - 2014.07.23 20:39:00 -
[22] - Quote
@ assault changes
In short, I like the slot count and capacity changes. Don't like the HP buff on top.
Would settle for hp and capacity buff w/ 7 high/low slots at proto.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
Boot Booter
Escrow Removal and Acquisition Dark Taboo
764
|
Posted - 2014.07.23 20:51:00 -
[23] - Quote
Killer's Coys Hey again [:p wrote:That wasn't me who has written your "quote" Your minma looks very cool, My calda looks very cool too, but only shield tanking, for me, the +55HP for armor is perfect, it makes a bit HP armor for Calda, nice
Yes. I know. I used the quoted text as a reference, that's all. .
Sorry for cluttering the thread. I will leave... For now.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
Boot Booter
Escrow Removal and Acquisition Dark Taboo
768
|
Posted - 2014.07.23 22:43:00 -
[24] - Quote
^^^^ I agree with what KAGEHOSHI says above ^^^^
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
Boot Booter
Escrow Removal and Acquisition Dark Taboo
773
|
Posted - 2014.07.24 15:01:00 -
[25] - Quote
OK so I'm now thinking I like all the buffs for assaults; capacity, 8 slots at pro, and hp. With that said, I believe the capcity cost of all hp modules should be increased by quite a bit, maybe 150%. This will drive away dual tankers, fix the raw eHP stacking problem we have, diversify fits, create use for capacity modules, and make base HP a more stable balancing mechanic.
Also here's a shield tanked minmatar for Charlie with 8 slots
Charlie Assault mk.0
With the HP buff we are looking at about 470 shield and 300 armor. BUT if hp module capacity costs were increased I'd probably drop the extra extender for a damage mod. This would then be 400 shield and 300 armor. A very nice looking assault suit.
One last thing is I still think that minmatar assault shield delays are too long. They are currently 6/8 while even the minmatar logistics is 5/6. Even with 2 complex regulators my delay is still 2.5 seconds. I'd say drop the minmatar assault delay to 5/7. This will allow us to properly regulate our shields (2 complex regulators would then = 2 sec). We already suffer from a painfully slow shield regen of 25 and lower eHP.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
Boot Booter
Escrow Removal and Acquisition Dark Taboo
776
|
Posted - 2014.07.24 15:37:00 -
[26] - Quote
Sorry protofits must have bugged out. Should be assault now, I hope. I was checking the logi shield delay.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
Boot Booter
Escrow Removal and Acquisition Dark Taboo
776
|
Posted - 2014.07.24 15:43:00 -
[27] - Quote
JRleo jr wrote:Boot Booter wrote:OK so I'm now thinking I like all the buffs for assaults; capacity, 8 slots at pro, and hp. With that said, I believe the capcity cost of all hp modules should be increased by quite a bit, maybe 150%. This will drive away dual tankers, fix the raw eHP stacking problem we have, diversify fits, create use for capacity modules, and make base HP a more stable balancing mechanic. Also here's a shield tanked minmatar for Charlie with 8 slots Charlie Assault mk.0With the HP buff we are looking at about 470 shield and 300 armor. BUT if hp module capacity costs were increased I'd probably drop the extra extender for a damage mod. This would then be 400 shield and 300 armor. A very CRAP looking assault suit. One last thing is I still think that minmatar assault shield delays are too long. They are currently 6/8 while even the minmatar logistics is 5/6. Even with 2 complex regulators my delay is still 2.5 seconds. I'd say drop the minmatar assault delay to 5/7. This will allow us to properly regulate our shields (2 complex regulators would then = 2 sec). We already suffer from a painfully slow shield regen of 25 and lower eHP. The only hp problem is armor plates and armor suits using shield extenders...
That's just not true. Shield suits dual tank as well. Plus increasing hp module capacity slightly benefits shields because capacity modules are in the low slots. Weapon damage might have to be a bit reduced as well...
And that suit is not crap. 700 eHP suit that completely regen shields in about 12 seconds running at 8.7 with a damage mod Combat rifle. You just don't know how to minmatar.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
Boot Booter
Escrow Removal and Acquisition Dark Taboo
776
|
Posted - 2014.07.24 15:58:00 -
[28] - Quote
Yeah the balance between shields and armor is pretty close IMHO (perhaps a slight edge to armor, shield energizer/recharger buff in the works though).
I think Rattati should just slowly increase all hp module capacity costs until fits diversify a bit.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
Boot Booter
Escrow Removal and Acquisition Dark Taboo
776
|
Posted - 2014.07.24 16:13:00 -
[29] - Quote
BL4CKST4R wrote:Adipem Nothi wrote:BL4CKST4R wrote:I am worried about Charlie now since Rattati is thinking about increasing the PG of armor plates The most-used module in the entire game? Encouraging folks to run ... something else? Surely he wouldn't dare. Oh dear me forgive me that my suit depends on armor... and there isn't anything else to run for a armor based suit. its ok I can run with empty slots. It worries me because I not only run armor suits but also shield suits, and so far my armor suits and shield suits are pretty toe to toe balanced. Increasing the PG to my armor suit would kill it while leaving my shield suit unhindered whatsoever. This is my shield suit for charlie http://www.protofits.com/fittings/shared/0/5721This is my armor suit for charlie http://www.protofits.com/fittings/shared/0/5720And even if fitting costs was increased across the board fitting modules are in the lows so it hurts armor based suit more. Buffs to the secondary unused modules is much better than a nerf.
I agree. What if PG requirements were increased on plates, then all hp module capacity costs were increased, and PG mods were moved to high slots? .. Not entirely sure if that would work. Just a thought.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
|
|
|