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Thread Statistics | Show CCP posts - 37 post(s) |
Harpyja
Legio DXIV
2137
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Posted - 2014.07.23 20:18:00 -
[1] - Quote
Amarr assault needs more PG.
Assault G/1-Series Assault A/1-Series
Though Amarr uses a ScR and Gallente uses an AR, they are still their racial rifles so in essence, the fits are exactly identical. Notice that the Gallente has no trouble fitting that, while Amarr can't. Just for the fact that the ScR requires 10 more PG, Amarr should have 10 (or at least 5) more PG over Gallente, not 2. Then add a little extra because Amarr should be the best armor tanker so extra PG allows slightly better armor modules (complex plate instead of enhanced plate or complex ferroscales instead of enhanced plates, for example).
"By His light, and His will"- The Scriptures, 12:32
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Harpyja
Legio DXIV
2137
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Posted - 2014.07.23 20:34:00 -
[2] - Quote
I don't like the current proposal.
"By His light, and His will"- The Scriptures, 12:32
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Harpyja
Legio DXIV
2137
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Posted - 2014.07.23 20:54:00 -
[3] - Quote
Cat Merc wrote:Harpyja wrote:Amarr assault needs more PG. Assault G/1-SeriesAssault A/1-SeriesThough Amarr uses a ScR and Gallente uses an AR, they are still their racial rifles so in essence, the fits are exactly identical. Notice that the Gallente has no trouble fitting that, while Amarr can't. Just for the fact that the ScR requires 10 more PG, Amarr should have 10 (or at least 5) more PG over Gallente, not 2. Then add a little extra because Amarr should be the best armor tanker so extra PG allows slightly better armor modules (complex plate instead of enhanced plate or complex ferroscales instead of enhanced plates, for example). Few things: SCR costs 7 more PG over Duvolle, not 10.
Amarr are getting 5 more PG than Gallente
Amarr aren't "better" armor tankers, they're a type of armor tanker
Amarr - Brick Gallente - Fast and regenerative First of all, I don't look at proto because the majority can't afford proto weapons and suits.
Advanced ScR - 16 PG Advanced AR - 6 PG
10 PG difference
Assault A/1-Series - 49 PG Assault G/1-Series - 47 PG
2 PG difference
Right there you can tell that the Gallente assault will have a much easier time fitting stuff than the Amarr assault.
Sure, they have differing armor tanks. Complex Armor Plate - 12 PG Complex Armor Repairer - 11 PG
So even if Gallente should go for reps while Amarr goes for plates, Amarr still needs more PG because plates cost more PG. And technically Amarr are the better armor tankers, given that they should have more lows than Gallente to put armor mods in. So although the current proposal gives them equal slots, Amarr should be able to fit slightly better armor modules while Gallente can fit slightly better utility.
"By His light, and His will"- The Scriptures, 12:32
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Harpyja
Legio DXIV
2138
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Posted - 2014.07.23 21:12:00 -
[4] - Quote
Floyd20 Azizora wrote:Harpyja wrote: First of all, I don't look at proto because the majority can't afford proto weapons and suits.
Advanced ScR - 16 PG Advanced AR - 6 PG
10 PG difference
Assault A/1-Series - 49 PG Assault G/1-Series - 47 PG
2 PG difference
Right there you can tell that the Gallente assault will have a much easier time fitting stuff than the Amarr assault.
Sure, they have differing armor tanks. Complex Armor Plate - 12 PG Complex Armor Repairer - 11 PG
So even if Gallente should go for reps while Amarr goes for plates, Amarr still needs more PG because plates cost more PG. And technically Amarr are the better armor tankers, given that they should have more lows than Gallente to put armor mods in. So although the current proposal gives them equal slots, Amarr should be able to fit slightly better armor modules while Gallente can fit slightly better utility. Why are you trying to throw on complex armor plates and reps on advanced suits? Because I believe that with max fitting skills, you should be able to have some proto mods. I also only have standard grenades equipped instead of advanced, so there's some further justification.
I actually believe that every suit, including standard, should be able to fit all or most of it's main tank with complex modules, then everything else of the tier equivalent to the suit. I doubt that will break anything as higher tiers will offer more complex modules to be fit; it should actually give players with less SP and ISK a better fighting chance against a full proto suit.
That's how I feel the reward and progression of the skill tree should behave. Anyone can fit all standard modules onto a standard suit, and then you can upgrade some to advanced and then later proto as you level up your skills. Otherwise, I think it's very uninteresting and unrewarding if you need max skills to fit all standard on a standard suit
"By His light, and His will"- The Scriptures, 12:32
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Harpyja
Legio DXIV
2139
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Posted - 2014.07.23 21:26:00 -
[5] - Quote
Floyd20 Azizora wrote:Harpyja wrote:Floyd20 Azizora wrote:Harpyja wrote: First of all, I don't look at proto because the majority can't afford proto weapons and suits.
Advanced ScR - 16 PG Advanced AR - 6 PG
10 PG difference
Assault A/1-Series - 49 PG Assault G/1-Series - 47 PG
2 PG difference
Right there you can tell that the Gallente assault will have a much easier time fitting stuff than the Amarr assault.
Sure, they have differing armor tanks. Complex Armor Plate - 12 PG Complex Armor Repairer - 11 PG
So even if Gallente should go for reps while Amarr goes for plates, Amarr still needs more PG because plates cost more PG. And technically Amarr are the better armor tankers, given that they should have more lows than Gallente to put armor mods in. So although the current proposal gives them equal slots, Amarr should be able to fit slightly better armor modules while Gallente can fit slightly better utility. Why are you trying to throw on complex armor plates and reps on advanced suits? Because I believe that with max fitting skills, you should be able to have some proto mods. I also only have standard grenades equipped instead of advanced, so there's some further justification. I actually believe that every suit, including standard, should be able to fit all or most of it's main tank with complex modules, then everything else of the tier equivalent to the suit. I doubt that will break anything as higher tiers will offer more complex modules to be fit; it should actually give players with less SP and ISK a better fighting chance against a full proto suit. That's how I feel the reward and progression of the skill tree should behave. Anyone can fit all standard modules onto a standard suit, and then you can upgrade some to advanced and then later proto as you level up your skills. Otherwise, I think it's very uninteresting and unrewarding if you need max skills to fit all standard on a standard suit That don't happen much on any other suit bar heavies(and they are being hit hard to stop all proto adv suits) plus it makes lower grade modules much less worthwhile if you can just fit good amounts of proto gear to your standard suit. I'm not saying that all proto ADV suits should be possible. I'm just saying that at standard and advanced tiers, you should have the ability to choose to upgrade some of your modules up to proto while leaving the others at the tier equivalent to the dropsuit tier. I shouldn't need max skills to be able to fit all advanced on my advanced suit. I should start out with being able to fit all advanced and then invest SP and be able to upgrade some of my modules to proto.
"By His light, and His will"- The Scriptures, 12:32
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Harpyja
Legio DXIV
2139
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Posted - 2014.07.23 21:44:00 -
[6] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Rattati wrote:We would rather cut the ehp buff than the additional slots, we feel it underlines the versatility aspect of the assault, spec for the situation. I think eHP should have higher priority than slots since it applies to all tiers, while the extra slots are only applied to specific tiers. Also more slots lead to higher cost of fittings. And also decreased CPU/PG per slot if there isn't an appropriate buff to CPU/PG.
"By His light, and His will"- The Scriptures, 12:32
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