|
Author |
Thread Statistics | Show CCP posts - 37 post(s) |
Stefan Stahl
Seituoda Taskforce Command
683
|
Posted - 2014.07.16 18:42:00 -
[1] - Quote
CCP Rattati wrote:ZDub 303 wrote:pseudo-tiercide. I hear you, but I want to get started on actual layout standardization first. Option 1 has merit, but is too drastic a change. Option 2 could be done, but these are the current progressions, we are actually not proposing different totals of slots per role per tier. These are the reality, i.e. the 4-6-8 for Logis etc. Can you please put this on your list and draw exclamation marks and explosion lines and little heart-shapes around it so you really do come back to it in a future patch?
I agree with these changes for now, but I'm seriously missing the normalization of the progression here. It's one of the key features that will improve Dust 514. |
Stefan Stahl
Seituoda Taskforce Command
701
|
Posted - 2014.07.23 09:52:00 -
[2] - Quote
I'm not home so here's the short version of my feedback: 1. Assault quadruple-buff? 2. Increased gap between pro and std assault? 3. More low slots for CalSent?
I stand to gain from all of these changes, but I don't want to. The game would be worse for it. |
Stefan Stahl
Seituoda Taskforce Command
704
|
Posted - 2014.07.23 12:35:00 -
[3] - Quote
CCP Rattati wrote:We would rather cut the ehp buff than the additional slots, we feel it underlines the versatility aspect of the assault, spec for the situation. Then go with a 5-6-7 progression and safe the hp-buff for the patch after.
Don't make the NPE worse by increasing the gap between STD and PRO. We need the guys in STD assault suits to enjoy the game. The guys in PRO will disagree, but then they'll quit the game anyway when they run out of new players to grind kdr on. |
Stefan Stahl
Seituoda Taskforce Command
705
|
Posted - 2014.07.23 21:57:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Rattati wrote:We would rather cut the ehp buff than the additional slots, we feel it underlines the versatility aspect of the assault, spec for the situation. I think eHP should have higher priority than slots since it applies to all tiers, while the extra slots are only applied to specific tiers. Also more slots lead to higher cost of fittings. I agree. The hp buff deminishes the tier progression which is exactly what the game needs. The new slot progression increases the power progression to the detriment of 98% of the players. Not me, but i take pitty in those that get will stomped.
I don't think matchmaking is ever going to improve the situation. We're too few already. |
Stefan Stahl
Seituoda Taskforce Command
706
|
Posted - 2014.07.24 14:57:00 -
[5] - Quote
CCP Rattati wrote:[...] KAGEHOSHI Horned Wolf wrote:No extra slot at proto please. [...] The path is clear however, this overemphasis of eHP buffing has to be countered, simply by increasing PG of plates, it is obvious and imminent. I've raised the point about tier progression a couple of times since you got into your current position, but you've never directly answered, so here's the question to shut me up:
Are new players supposed to have any chance of having fun at all when they are in a battle that one or more vets are in? Answer this question and we can save ourselves quite some effort going forward. |
Stefan Stahl
Seituoda Taskforce Command
706
|
Posted - 2014.07.24 19:32:00 -
[6] - Quote
CommanderBolt wrote:The matchmaker is a good portion of the problem for sure. True. It has been the problem since open beta started. However I don't think we can actually change that part of the problem with the existing user-base. There are only that many matches that can be made when ~4000 users are distributed over 3 battleserver locations. With that side of the issue set in stone I've been looking to discuss the other side of it, with admittedly limited success so far. |
|
|
|