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Author |
Thread Statistics | Show CCP posts - 43 post(s) |
Dalmont Legrand
RUST 415 RUST415
481
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Posted - 2014.07.09 22:08:00 -
[151] - Quote
CCP Rattati wrote:All,
After crowdsourcing, data crunching, reviewing internally and discussing with the CPM, we are ready with a non-finite list for Hotfix Charlie. As always, this is the narrative and any, all or none of the ideas may end up being implemented.
Hotfix Charlie * Primary Objective Assault buff, we are looking at a HP increase, slight changes in slot layout and improved PG/CPU, slot based approach. Possibly improve Light Weapon fitting bonus. Possibly a slight speed increase.
* A slight HMG heat buildup increase
* Reduce Sentinel PG/CPU. Possibly a fitting bonus to Heavy Weapons.
* Installation buff, with a range and AI review, reduction of granted WP for destruction.
* Blaster turret accuracy improvements
* Modification of scout bonuses, with Amarr getting a precision bonus, a narrow strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability.
* Minmatar will be improved by a Codebreaker fitting reduction. Possibly moving Codebreakers to High slot. PG increase.
* Nova Knife hit detection and damage improvement
* Small rail range compared to sniper range
* Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus. Same total of high and low slots as well per tier.
* WP for injectors, STD/ADV/PRO 25/50/75 WP
* Reactive Plates to 1-2-3 hp/s
* OB WP doubled
* LP payout increased x-fold
* Remove Ambush OMS or remove Vehicles from Ambush OMS
* Reduced ADS ISK price
Still under tech evaluation * Passive Scan sharing with squads * Suicide/Bleedout/Overview option properly enforces that revival is not possible * We have identified almost all the suits that have the wrong colors and are trying to get those fixed. * Reduce ISK cost of early skillbooks for new players or free
Bugs/issues that need Client update Pilot stacking bug Unfair fall damage calculation Unfair War points and distribution from OB kills Directional arrow for enemies on minimap bug
Hotfix Delta or later *Sidearm rebalance *Sniper Rifle review *Efficacy bonuses *Further slot based PG/CPU updates based on necessity
Overall acceptance...
but
Passive scan
If all suits share same system which is TACNET why lighting up enemy passively we can't send data to TACNET which sends it to another player who sees the same.
Well if you use scan or aim at enemy he is actively observed and thus being scanned. When you are in squad together passive is almost useless however if you are scouting cloaked and light up passively enemies for you sniper who is awaiting for your light up, cloacked scout should pass by enemy without being noticed, if used scan enemy will know that he is scanned and will be aware.
When passively scanned it doesn't say to enemy that you have been scanned, it detects signature of enemy interface for you, this allows to approach easily and if no scanner in squad it is handy for whole squad. Basically without passive scan only those that have scan are good, but what if I don't want to use scan? Don't reduce freedom of game play be eliminating some aspects like passive scan.
Add for Delta fix as well that color of syringe symbol if in squad must be green for those who are from your squad and blue for the team. If out of the squad every syringe in team must be blue.
Changes must be made to seem logic for universe they are being applied to. This makes it interesting, now if we start making changes because someone has curvy hands. No sir, don't try that. Keep it logic in context of eve universe.
The best is yet to come
No longer candidate
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Appia Vibbia
Molon Labe. General Tso's Alliance
3201
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Posted - 2014.07.09 22:09:00 -
[152] - Quote
Stefan Stahl wrote:I don't think that Logis are in a bad spot right now. The popularity of Logi-suits compared to Assault suit stems from the fact that Scouts are better Assault suits than Assaults and the other half of the Assaults became heavies. With no Assaults on the ground of course Logis are relatively more popular. Restructuring Logis sounds like the completely wrong way to fix the problem.
Also back on the Caldari/Amarr role-switch: Wasn't the original design for slots that people *should* share their main slot type between tank and other modules? A Caldari Scout should share precision and shields so we don't have super-eWar-super-shield-Scouts and a Gallente Scout should share dampeners and armor so you can't be tanked *and* dampened. That's why the range bonus fits so well with the Amarr scout. It can't have super range while also being super tanky. But I guess we can throw that sort of decision making out of the window now. Stacking ehp, it is.
IMO, Logistics have too many High and Low slots while at the same time their bonuses being limited to only a single Equipment make them no better at being a support player than any other suit. to me that is not a good place.
Logi bonus needs to make them better at using all equipment (not just fitting it). Assault bonus needs to make them better at assault role
Appia Vibbia for CPM1
Empress of Alts
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Harpyja
Legio DXIV
2032
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Posted - 2014.07.09 22:13:00 -
[153] - Quote
CCP Rattati wrote:In my opinion vehicles should never have been in Ambush. Simple. It's not because they are unbalanced or other reasons. I would be happy to have a vehicle only mode but that's never going to happen, due to how vehicles are brought into the game, and optimization problems. I just don't think vehicles are entitled to be in every mode. We would only be punishing vehicles if they were banned from all game modes. If vehicles are not entitled to be in every mode...
Can AV be banned in skirmish?
If vehicle pilots can't kill infantry in ambush, then it's only fair that infantry (AV) can't kill vehicles in a different game mode. Simple
"By His light, and His will"- The Scriptures, 12:32
--
"Scouts should fart repeatedly while cloaked"- TechMechMeds
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11304
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Posted - 2014.07.09 22:15:00 -
[154] - Quote
Completely unrelated, but I would like to hear your thoughts on the possibility of this since you're active on the forums right now. Even if you just tell me its never going to happen, at least I could then stop holding my breath for something.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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lithkul devant
Ostrakon Agency Gallente Federation
269
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Posted - 2014.07.09 22:20:00 -
[155] - Quote
CCP Rattati wrote:All,
After crowdsourcing, data crunching, reviewing internally and discussing with the CPM, we are ready with a non-finite list for Hotfix Charlie. As always, this is the narrative and any, all or none of the ideas may end up being implemented.
Hotfix Charlie * Primary Objective Assault buff, we are looking at a HP increase, slight changes in slot layout and improved PG/CPU, slot based approach. Possibly improve Light Weapon fitting bonus. Possibly a slight speed increase.
* A slight HMG heat buildup increase
* Reduce Sentinel PG/CPU. Possibly a fitting bonus to Heavy Weapons.
* Installation buff, with a range and AI review, reduction of granted WP for destruction.
* Blaster turret accuracy improvements
* Modification of scout bonuses, with Amarr getting a precision bonus, a narrow strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability.
* Minmatar will be improved by a Codebreaker fitting reduction. Possibly moving Codebreakers to High slot. PG increase.
* Nova Knife hit detection and damage improvement
* Small rail range compared to sniper range
* Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus. Same total of high and low slots as well per tier.
* WP for injectors, STD/ADV/PRO 25/50/75 WP
* Reactive Plates to 1-2-3 hp/s
* OB WP doubled
* LP payout increased x-fold
* Remove Ambush OMS or remove Vehicles from Ambush OMS
* Reduced ADS ISK price
I have a few questions if I may ask them.
1. How much of a boost to LP are we talking about what are the theoretical numbers going to be? Currently Factional wars feel to be very low reward for a higher amount of risk then pubs. Especially since you can be trolled much easier in a factional then a pub, especially since the system does not kick people out quickly enough for "farming" Example, I was once killed 6 times in a row or more by a person on my team, they had a friend revive me with a militia injector then kill me as my character was doing a standup animation. How do you intend also to fix the heavy amount of trolling posibilities within factional?
2. By how much will the HMG heat be going up? Will you also be raising the amount of damage that HMGs do to vehicles in order to compensate, since this will be a nerf to total damage available.
3. While on the topic of vehicles, will any of the old mods for vehicles be comming back ever or not till legion?
4. How much of a PG/CPU nerf are you going to be doing to sentinels? Heavy suits are often used by new players in order to have enough reaction time to survive, will these also be affected? |
The-Errorist
SVER True Blood
786
|
Posted - 2014.07.09 22:21:00 -
[156] - Quote
CCP Rattati wrote:The Amarr scout will have a natural low range high precision scan, moving slowly and tanking because of close proximity.
The Gallente scout will be the dampener master, being able to be unscannable by sacrificing a lot of slots.
The Caldari scout will be the natural long range, low ehp hunter.
All of them have the ability to change either range, dampening or precision to alter their desired utility.
It doesn't make sense to give something a precision bonus when it has the lowest number of high slots. Also the Amarr has tons of lows to put range amps and dampening mods, which would make it the most versitile scout, which is able to have good precision and dampening or range.
I think it would be better if it was more like this:
Race__________Role___________________________Reasoning Amarr: High range & neutral precision. High number of lots of lows slots, with low number of highs. Caldari: High precision, neutral range. Most high slots with lowest number of lows. Gallente: Low profile with neutral range and precision. High number of lots of lows slots, with low number of highs.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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Thokk Nightshade
KNIGHTZ OF THE ROUND
448
|
Posted - 2014.07.09 22:22:00 -
[157] - Quote
Dremel wp wrote:*snip*
Ok, I can see the confusion brewing, logi slots PER tier will be the same, 3, for ADV, 4 for PRO etc. Amarr sidearm is changed to Equipment slot and another slot added to bring them to the same total number of slots as other races at all tiers.
Proto Amarr and Caldari with 4 equipments are going to be a hell of a logi bomb.[/quote]
As a Cal Logi, I fully endorse this change! Hell, it might even give me a reason to break out my Proto Logi suit for that 4th equipment slot. Now I can run Hives & Uplinks & Nanite injectors & Rep Tools? Oh sweet mercy.
Thokk Kill. Thokk Crush. Thokk Smash.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2249
|
Posted - 2014.07.09 22:23:00 -
[158] - Quote
I'm glad to see you're looking at the Assault and Logistics suits, improving HP and speed is fine and we'll see where they land after the hotfix is implemented. However, we still need not only define the assault role better, but also make sure that Logistics is not left behind due to lack of survivability.
Like my ideas?
Pokey Dravon for CPM1
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RKKR
The Southern Legion Final Resolution.
944
|
Posted - 2014.07.09 22:23:00 -
[159] - Quote
Iron Wolf Saber wrote:RKKR wrote:Iron Wolf Saber wrote:there are some still arguing a tone down on the gal scout.
As for a delay on most logi related things to delta I can see this being feasible however slot parity needs to go ahead and go through as soon as possible to help with the conversation when it comes time to discuss it in hopes that suits will be much closer to intention by then. Please do continue on the arguing on the gal scout, it's ridiculous that they are unscannable with that amount of HP, that last part is certainly not the goal of a scout role especially if CCP wants to make assault suits more attractive. What is really the intention of the logi? Can it fullfill that intention with crap stamina/speed? ... Anyway I'm just going to wait on a reply from one of the DEVs on one of my previous comments . Logistics are supposed to be facilitators of combat as time I checked. There is of course chance of change in definition over time but so far they've have been remaining to that goal still.
Well I don't think I'm ever going to see an answer...
So
Facillitators? How so?
Not if they can't make it to the battle before it ends, unless the only thing you want facilitators to do is run behind a fat suit.
The Amarr and Caldari bonus rely on spammable equipment that is destroyable and which is dependent on location once their equipment is used they have nothing left to facilitate if the combat moves to a different location. Even if the location,... doesn't change there is not much to do that fits their role due to the passive nature of their bonuses unless you use other equipment, but why should one use the Amarr and Caldari logi if the Minmatar and Gallente have the clear advantage in support-bonuses. Then there is the fact that switching out at the supply depot (which also means your not always near the combat) or dying renders the Amarr and Caldari bonus useless.
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P14GU3
The Southern Legion Final Resolution.
792
|
Posted - 2014.07.09 22:24:00 -
[160] - Quote
Appia Vibbia wrote:Stefan Stahl wrote:I don't think that Logis are in a bad spot right now. The popularity of Logi-suits compared to Assault suit stems from the fact that Scouts are better Assault suits than Assaults and the other half of the Assaults became heavies. With no Assaults on the ground of course Logis are relatively more popular. Restructuring Logis sounds like the completely wrong way to fix the problem.
Also back on the Caldari/Amarr role-switch: Wasn't the original design for slots that people *should* share their main slot type between tank and other modules? A Caldari Scout should share precision and shields so we don't have super-eWar-super-shield-Scouts and a Gallente Scout should share dampeners and armor so you can't be tanked *and* dampened. That's why the range bonus fits so well with the Amarr scout. It can't have super range while also being super tanky. But I guess we can throw that sort of decision making out of the window now. Stacking ehp, it is. IMO, Logistics have too many High and Low slots while at the same time their bonuses being limited to only a single Equipment make them no better at being a support player than any other suit. to me that is not a good place. Logi bonus needs to make them better at using all equipment (not just fitting it). Assault bonus needs to make them better at assault role This exactly. I was never a fan of the "racial logistics." A logi is a logi is a logi is a logi. I said long ago if you want to make them "different" on a racial scale they should be more defined defensively. Drop some slots, buff the base hp a bit and give them a bonus to shield extenders/rechargers and plates/reppers. Give them a massive equipment bonus (50% or greater) and drop cpu/pg.
Assaults should have *wait for it* assault like bonuses. *gasp* like a 2% increase to its racial weapon damage or RoF. They have to get some kind of DPS boost over the logi, otherwise you are just nerfing the logi. I know the commandos already have that, but its really what it is going to take if people are going to go assault.
I only play dust514ums now. It was always more fun than the actual game anyways.
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Jadd Hatchen
Kinda New here
591
|
Posted - 2014.07.09 22:24:00 -
[161] - Quote
P14GU3 wrote:Thats all well and good IWS, but coming from someone who was a gallente logi from beta-the most recent respec, carrying a swarm with no sidearm is a death wish. The PLC is not very good at AV or anti-infantry, and the MD (although one of my favorite weapons) and laser are no where near the "AV" mark. If the PLC was in a better place you could get away with calling it the "logi's AV," but its not worth it. Swarms with a sidearm or nothing at all. So now I'm reduced to a repping forgers while the enemy team has AV.
I think you are doing it wrong... The AV equivalent for a logi suit is supposed to be prox mines or remote explosives, and you can add in the AV nades as some extra if you like.
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DontChimpOut
Kang Lo Directorate Gallente Federation
15
|
Posted - 2014.07.09 22:25:00 -
[162] - Quote
CCP Rattati wrote:Iron Wolf Saber wrote:P14GU3 wrote:Thats all well and good IWS, but coming from someone who was a gallente logi from beta-the most recent respec, carrying a swarm with no sidearm is a death wish. The PLC is not very good at AV or anti-infantry, and the MD (although one of my favorite weapons) and laser are no where near the "AV" mark. If the PLC was in a better place you could get away with calling it the "logi's AV," but its not worth it. Swarms with a sidearm or nothing at all. So now I'm reduced to a repping forgers while the enemy team has AV. You take that back about the PLC it is an amazing AV weapon! Generally because most vehicle people don't realize how amazing of an AV weapon it is until its too late. pro hives, pro av nades and plc is a pretty decent logi av fit. Do you even play the game on a regular basis? |
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CCP Rattati
C C P C C P Alliance
3763
|
Posted - 2014.07.09 22:27:00 -
[163] - Quote
lithkul devant wrote:CCP Rattati wrote:All,
After crowdsourcing, data crunching, reviewing internally and discussing with the CPM, we are ready with a non-finite list for Hotfix Charlie. As always, this is the narrative and any, all or none of the ideas may end up being implemented.
Hotfix Charlie * Primary Objective Assault buff, we are looking at a HP increase, slight changes in slot layout and improved PG/CPU, slot based approach. Possibly improve Light Weapon fitting bonus. Possibly a slight speed increase.
* A slight HMG heat buildup increase
* Reduce Sentinel PG/CPU. Possibly a fitting bonus to Heavy Weapons.
* Installation buff, with a range and AI review, reduction of granted WP for destruction.
* Blaster turret accuracy improvements
* Modification of scout bonuses, with Amarr getting a precision bonus, a narrow strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability.
* Minmatar will be improved by a Codebreaker fitting reduction. Possibly moving Codebreakers to High slot. PG increase.
* Nova Knife hit detection and damage improvement
* Small rail range compared to sniper range
* Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus. Same total of high and low slots as well per tier.
* WP for injectors, STD/ADV/PRO 25/50/75 WP
* Reactive Plates to 1-2-3 hp/s
* OB WP doubled
* LP payout increased x-fold
* Remove Ambush OMS or remove Vehicles from Ambush OMS
* Reduced ADS ISK price
I have a few questions if I may ask them. 1. How much of a boost to LP are we talking about what are the theoretical numbers going to be? Currently Factional wars feel to be very low reward for a higher amount of risk then pubs. Especially since you can be trolled much easier in a factional then a pub, especially since the system does not kick people out quickly enough for "farming" Example, I was once killed 6 times in a row or more by a person on my team, they had a friend revive me with a militia injector then kill me as my character was doing a standup animation. How do you intend also to fix the heavy amount of trolling posibilities within factional? 2. By how much will the HMG heat be going up? Will you also be raising the amount of damage that HMGs do to vehicles in order to compensate, since this will be a nerf to total damage available. 3. While on the topic of vehicles, will any of the old mods for vehicles be comming back ever or not till legion? 4. How much of a PG/CPU nerf are you going to be doing to sentinels? Heavy suits are often used by new players in order to have enough reaction time to survive, will these also be affected?
1 Considerable 2 17, 18, enough to make it a skill weapon rather than spray and pray 3 If we are convinced, some might be brought back 4 Some, f.ex. pro GA can fit literally all proto with pg/cpu to spare
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Jadd Hatchen
Kinda New here
591
|
Posted - 2014.07.09 22:28:00 -
[164] - Quote
Appia Vibbia wrote:Stefan Stahl wrote:I don't think that Logis are in a bad spot right now. The popularity of Logi-suits compared to Assault suit stems from the fact that Scouts are better Assault suits than Assaults and the other half of the Assaults became heavies. With no Assaults on the ground of course Logis are relatively more popular. Restructuring Logis sounds like the completely wrong way to fix the problem.
Also back on the Caldari/Amarr role-switch: Wasn't the original design for slots that people *should* share their main slot type between tank and other modules? A Caldari Scout should share precision and shields so we don't have super-eWar-super-shield-Scouts and a Gallente Scout should share dampeners and armor so you can't be tanked *and* dampened. That's why the range bonus fits so well with the Amarr scout. It can't have super range while also being super tanky. But I guess we can throw that sort of decision making out of the window now. Stacking ehp, it is. IMO, Logistics have too many High and Low slots while at the same time their bonuses being limited to only a single Equipment make them no better at being a support player than any other suit. to me that is not a good place. Logi bonus needs to make them better at using all equipment (not just fitting it). Assault bonus needs to make them better at assault role
They already have a role bonus that affects ALL equipment... It's a fitting bonus.
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B-F M
Ghosts of Dawn General Tso's Alliance
27
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Posted - 2014.07.09 22:32:00 -
[165] - Quote
CCP Rattati wrote:...The Caldari scout will be the natural long range, low ehp hunter...
I like where you're going with this.. I am all for limiting the ability to brick tank on cal scouts (currently possible to have around 500eHP while still maintaining other bonuses - e.g. check this guy out)
My main issue with the cal scout is that it has too many advantages: - can be invisible - can see position/location of all non gal-scout enemies up to ~50m - can tank shields - super fast movement/strafe - and still has enough PG/CPU to fit a lethal light weapon/sidearm
Awesome roadmap for this release. Can't wait (for my new min commando suit colors)!
Ghosts of Dawn // now recruiting.
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RKKR
The Southern Legion Final Resolution.
944
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Posted - 2014.07.09 22:35:00 -
[166] - Quote
Jadd Hatchen wrote:P14GU3 wrote:Thats all well and good IWS, but coming from someone who was a gallente logi from beta-the most recent respec, carrying a swarm with no sidearm is a death wish. The PLC is not very good at AV or anti-infantry, and the MD (although one of my favorite weapons) and laser are no where near the "AV" mark. If the PLC was in a better place you could get away with calling it the "logi's AV," but its not worth it. Swarms with a sidearm or nothing at all. So now I'm reduced to a repping forgers while the enemy team has AV. I think you are doing it wrong... The AV equivalent for a logi suit is supposed to be prox mines or remote explosives, and you can add in the AV nades as some extra if you like.
Any decent tanker spots (or has someone spotting) those. Also good luck in getting close enough to a decent tanker to throw those AVs in a slow ass, small pool stamina suit without getting shot into pieces. |
THE-PIMP-NAMED-SLICKBACK
Intrepidus XI EoN.
178
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Posted - 2014.07.09 22:36:00 -
[167] - Quote
Don't know if this has already been said but the assault dropsuit bonuss need some changes. Preferably the caldari and gallente considering they're nowhere up to par with the minmatar and amarr.
Planetside 2
Eventually
Eh
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Eko Sol
Strange Playings
552
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Posted - 2014.07.09 22:38:00 -
[168] - Quote
I believe a percentage of people chose A-Logi for the AV aspect. I wanted fast uplinks. It so happens I run swarms and 2 side arm damage mods with my Magsec as well.
Since there is no equivalent I believe, if this change happens, it warrants a respect to logi. I don't want the logi if I can't have my side arm. I'm just going to grind the heck out of FW and get LP uplinks and run a scout fit with swarms and those uplinks.
In addition, I still have some AUR proto A-Logi suits. It is not only unfair but I may do significant research on any legality issues. I spent my hard earned money. I work my self half to death my whole career for reputation and money. I've gotten quite good at what I do for the simple fact I want money for my family and myself. I've mowed lawns when I was 9 and my family was practically poor. I have a serious attachment to what my money means to me since I have sacrificed so much time for formal and informal education, OJT, and pure self study and labs. This change will negatively impact my financial investment into the game which is not only reckless but downright disrespectful.
I've invested and continue to invest my personal money into the game so whatever few employees you guys have can feed their kids and themselves. I think massive changes to items I have spent AUR on and others spent AUR should be taken into consideration.
I would be much more alright with the change if it didn't effect AUR items. Thus the A-Logi AUR suits should have the same exact layout as they do now.
Post Distaste for A-Logi changes in Charlie here:
https://forums.dust514.com/default.aspx?g=posts&m=2249908#post2249908
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P14GU3
The Southern Legion Final Resolution.
792
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Posted - 2014.07.09 22:38:00 -
[169] - Quote
Jadd Hatchen wrote:P14GU3 wrote:Thats all well and good IWS, but coming from someone who was a gallente logi from beta-the most recent respec, carrying a swarm with no sidearm is a death wish. The PLC is not very good at AV or anti-infantry, and the MD (although one of my favorite weapons) and laser are no where near the "AV" mark. If the PLC was in a better place you could get away with calling it the "logi's AV," but its not worth it. Swarms with a sidearm or nothing at all. So now I'm reduced to a repping forgers while the enemy team has AV. I think you are doing it wrong... The AV equivalent for a logi suit is supposed to be prox mines or remote explosives, and you can add in the AV nades as some extra if you like. I have been doing remotes for a long time now, basically since the swarm nerf. Swarms are in a better place now, and I would rather not die 50% of the time trying to place 3 remotes on the tailpipe. Besides, you will rarely ever get a GOOD tanker with that.
I only play dust514ums now. It was always more fun than the actual game anyways.
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Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
867
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Posted - 2014.07.09 22:39:00 -
[170] - Quote
Appia Vibbia wrote:
IMO, Logistics have too many High and Low slots while at the same time their bonuses being limited to only a single Equipment make them no better at being a support player than any other suit. to me that is not a good place.
Logi bonus needs to make them better at using all equipment (not just fitting it). Assault bonus needs to make them better at assault role
This is why I fracking voted for you .
I just can't get enough of the truth and people who love the same .
It would be better if Logistics had a bonus that increases the efficacy of all equipment not just race related items . Making the bonuses separate depending on race just created a oversaturation of one races logi or assault or any suit or role for that matter .
I for one am Caldari but I had to speck into Minmatar to be a medic and Amarr to lay hives and anti-vehicle .
This is just too much and should be a choice and not mandatory . I'm forced to speck into another races items which excluded my own .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
867
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Posted - 2014.07.09 22:43:00 -
[171] - Quote
B-F M wrote:CCP Rattati wrote:...The Caldari scout will be the natural long range, low ehp hunter... I like where you're going with this.. I am all for limiting the ability to brick tank on cal scouts (currently possible to have around 500eHP while still maintaining other bonuses - e.g. check this guy out) My main issue with the cal scout is that it has too many advantages: - can be invisible - can see position/location of all non gal-scout enemies up to ~50m - can tank shields - super fast movement/strafe - and still has enough PG/CPU to fit a lethal light weapon/sidearm Awesome roadmap for this release. Can't wait (for my new min commando suit colors)! Are you serious ???
Brick tank Caldari scouts ??? That doesn't even sound right and basically your talking about the wrong race .
I play every day and I have never seen a bricked out Caldari scout , NEVER since the employment of full racial .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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The-Errorist
SVER True Blood
786
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Posted - 2014.07.09 22:45:00 -
[172] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:B-F M wrote:CCP Rattati wrote:...The Caldari scout will be the natural long range, low ehp hunter... I like where you're going with this.. I am all for limiting the ability to brick tank on cal scouts (currently possible to have around 500eHP while still maintaining other bonuses - e.g. check this guy out) My main issue with the cal scout is that it has too many advantages: - can be invisible - can see position/location of all non gal-scout enemies up to ~50m - can tank shields - super fast movement/strafe - and still has enough PG/CPU to fit a lethal light weapon/sidearm Awesome roadmap for this release. Can't wait (for my new min commando suit colors)! Are you serious ??? Brick tank Caldari scouts ??? That doesn't even sound right and basically your talking about the wrong race . I play every day and I have never seen a bricked out Caldari scout , NEVER since the employment of full racial . You probably haven't seen the ones that stack armor plates, have 2 precision mods and 2 extenders. There are a lot of those running around in all game modes.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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Zatara Rought
General Tso's Alliance
3555
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Posted - 2014.07.09 22:45:00 -
[173] - Quote
B-F M wrote:CCP Rattati wrote:...The Caldari scout will be the natural long range, low ehp hunter... I like where you're going with this.. I am all for limiting the ability to brick tank on cal scouts (currently possible to have around 500eHP while still maintaining other bonuses - e.g. check this guy out) My main issue with the cal scout is that it has too many advantages: - can be invisible - can see position/location of all non gal-scout enemies up to ~50m - can tank shields - super fast movement/strafe - and still has enough PG/CPU to fit a lethal light weapon/sidearm Awesome roadmap for this release. Can't wait (for my new min commando suit colors)!
If I want to be invisible I need 2 complex damps which leaves me with 87 armor.
If I want to see other who are using 2 damps I need at least 3 precision which leaves me with 235 Shields.
If I only want to have better than average scans and don't use a single precision mod I have 453 shields.
So if I want to scan other scouts using damps I only have 235 shields and 87 armor to adequately damp from other cal scouts.
Or I can try to brick tank the lows with 300 armor but i'm quite scannable.
Agree of fittings although some of that has to do with the precision mods being quite good fitting wise.
The profit offered will be scanned down by a double complex precision scout and can be avoided by any scout running double damps or even perhaps a single proto damp and a proto cloak currently.
Candidate for CPM1 Go VOTE! Dust514.com
They call me Princess Zatata <3
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I-Shayz-I
I----------I
4026
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Posted - 2014.07.09 22:46:00 -
[174] - Quote
I bet Cross Atu is VERY happy about the 25/50/75 for injectors
I'm so happy for this as well you don't even know. but the logi changes don't look very good..
I will be making a video about this to talk specifically about it.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
72
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Posted - 2014.07.09 22:49:00 -
[175] - Quote
CCP Rattati wrote:All,
After crowdsourcing, data crunching, reviewing internally and discussing with the CPM, we are ready with a non-finite list for Hotfix Charlie. As always, this is the narrative and any, all or none of the ideas may end up being implemented.
Hotfix Charlie * Primary Objective Assault buff, we are looking at a HP increase, slight changes in slot layout and improved PG/CPU, slot based approach. Possibly improve Light Weapon fitting bonus. Possibly a slight speed increase.
* A slight HMG heat buildup increase
* Reduce Sentinel PG/CPU. Possibly a fitting bonus to Heavy Weapons.
* Installation buff, with a range and AI review, reduction of granted WP for destruction.
* Blaster turret accuracy improvements
* Modification of scout bonuses, with Amarr getting a precision bonus, a narrow strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability.
* Minmatar will be improved by a Codebreaker fitting reduction. Possibly moving Codebreakers to High slot. PG increase.
* Nova Knife hit detection and damage improvement
* Small rail range compared to sniper range
* Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus. Same total of high and low slots as well per tier.
* WP for injectors, STD/ADV/PRO 25/50/75 WP
* Reactive Plates to 1-2-3 hp/s
* OB WP doubled
* LP payout increased x-fold
* Remove Ambush OMS or remove Vehicles from Ambush OMS
* Reduced ADS ISK price
Still under tech evaluation * Passive Scan sharing with squads * Suicide/Bleedout/Overview option properly enforces that revival is not possible * We have identified almost all the suits that have the wrong colors and are trying to get those fixed. * Reduce ISK cost of early skillbooks for new players or free
Bugs/issues that need Client update Pilot stacking bug Unfair fall damage calculation Unfair War points and distribution from OB kills Directional arrow for enemies on minimap bug
Hotfix Delta or later *Sidearm rebalance *Sniper Rifle review *Efficacy bonuses *Further slot based PG/CPU updates based on necessity Messing with the logi and not letting them fit their cloaks is no good man, they have fun with that. Is that really an issue? Leave the amar sidearm alone, thats their thing. Jesus who is telling you this is a problem? Someone who must be terrible at this game., I like alot of what I hear, but there are so few logis now. I think that a small cpu or pg buff along with some better base ewar stats would make the assault suit all it needs to be. Buff its range and precision so that we can see threats as we flank, with the exception of scouts. But aside from scouts buff our ewar. My suit is fine Id just like, a little more cpu pg andmI think assaults are in a good place.
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
408
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Posted - 2014.07.09 22:53:00 -
[176] - Quote
I disagree with removing the amar logi side arm and giving all logi class the same equipment slots.... where will the diversity go between suits?
the bonus alone is not a good insentive, unless your a min logi with 10% to reps.
I know I use my Templar amar logi as an av with swarms because of the side arm... its a nice little difference between the other logis who have only one weapon slot.
and again 4 slots for min and gallente for equipment give those two suits different incentive to skill into.
also for pete's sake why wont you fix the sprint bug?
please rattati at least acknowledge its existence and tell us why you cant fix it. |
LOBO LOBOS
MOOSE-KNUCKLEz CLAN
2
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Posted - 2014.07.09 22:55:00 -
[177] - Quote
A little irrelevant, but what colors were messed up? |
Kalante Schiffer
Ancient Exiles.
643
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Posted - 2014.07.09 23:00:00 -
[178] - Quote
CCP Rattati wrote:Malkai Inos wrote:The Nanite Injector WP scaling is great news. Is there any possibility of squeezing in tier based scaling for repair tools aswell? While to a lesser extent, they have the exact same problem of higher tiers being a clear downgrade in purely economic terms. Also, regarding OMS. Could you elaborate on why you believe further reducing the number of game modes, Pilots and AV infantry can participate in with their preferred playstyle, is necessary? Let me use a loaded question to articulate my concern: Would you say that non-AV capable infantry players require/deserve a vehicle free game mode for the sake of it, or is this decision purely driven by current balance issues and thus a (theoretically) temporary concession? Every single FPS game that I have played has a vehicle free TDM. I see no reason why DUST 514 should not have it. I am fine with vehicles moving to Dom and Skirm because they are objective based. take my like.
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Brush Master
HavoK Core RISE of LEGION
1269
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Posted - 2014.07.09 23:04:00 -
[179] - Quote
Iron Wolf Saber wrote:RKKR wrote:CCP Rattati wrote:
For some reason I had 25% versus 15% for scouts, thanks for the correction. We can drop the removal of the bonus to cloaks no problem.
Are you also aware that the logi-suit has less HP AND less speed/stamina than the assault suit? I thought more armor would slow you down? Yet the assault are possibly going to get a speed increasement? So can we drop the slowing down of logis also? Or at the minimum give the logis a waaaaay better stamina pool...god I miss the days of the Type-2 logi suit... I can agree to a stamina buff. They do a bit running around with all the people screaming for someone to save them.
agreed, they do need more stamina.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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Eko Sol
Strange Playings
563
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Posted - 2014.07.09 23:10:00 -
[180] - Quote
Iron Wolf Saber wrote:Vitharr Foebane wrote:side arm shouldn't change either well we could go the stupid way and make logis sidearms only if you like them that much... :P Overall we need to start stepping back and start looking at the larger picture of things of teaching players proper roles for every class and the range of roles a class can fulfill; having an assault like attribute on a logistics suit is as I said before muddling. This is also what we call an extreme outlier; a case where the faction option in question is so far out of its league it might as well be another class. This is where it starts to become more difficult to balance because you now need to justify the weight of having said option. A side arm in the future can be exceptionally heavy stat and even worse so an endeared stat when it does come time to finally remove outliers like this. The removal should bring the alogi back home into the house of the logi instead of him living in the pool house. Also I don't know why you guys are a bit overly too focused on this; you have an opportunity to make the amarr logi something better in other areas where it was weak before with CCP Ratatti being part of the conversation.
WE DON'T WANT MORE EQUIPMENT AND MODULE SLOTS. We want our god damn Side Arm. You are CPM. You are supposed to support the masses whether you agree or not. Fight for us and not your warped sense of appealing to CCP.
You don't play. You know what. Look up my monthly numbers already. Look where I am at. I play 65% AV right now so the lack of kills is from redrats jumping out of drop ships I shoot down. I run A-Logi a lot and get WP for my fast uplinks thus high WP.
I have tons of WP from completely legitimate playing. I got over 5k WP today from forging and swarming vehicles and some uplinks. 2nd place was Southpac at almost 5k. 3rd place was about 1300 wp. We had top kills as well. We had great KDR. We push to be the best players we can be no matter how terrible our blueberries are. You should not be arguing with a player that puts this much AUR, Time, and effort into this game. Maybe CCP Ratatti can post the hours I play. Yes, I currently have no life while trying to save money but that fully justifies why players like myself and others who put in the hours should be listened to and supported.
All of the logis are fine. The speed nerf is a maybe for me. Fine, just don't change anything else. Start more conversation topics and do the changes in delta.
DEFEND US IWS. Not one person has provided feedback and said "can't wait till my A-Logi loses it's side arm and gets modules and equipment". Not one.
I stand by the fact that I should AT LEAST keep the current layout for AUR gear if I don't get a respec. I'll eat the money (I don't want to) if I get a respec.
Post Distaste for A-Logi changes in Charlie here:
https://forums.dust514.com/default.aspx?g=posts&m=2249908#post2249908
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