Thokk Nightshade
KNIGHTZ OF THE ROUND
448
|
Posted - 2014.07.09 20:44:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Rattati wrote:KAGEHOSHI Horned Wolf wrote:CCP Rattati wrote:
* Modification of scout bonuses, with Amarr getting a precision bonus, a narrow strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability.
* Move all logistics to the same number of Equipment slots, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus.
People who skilled into Caldari scout did so for the precision bonus, and not the range, for me personally it was the deciding factor; a lot of people will feel like your proposed changes invalidates their decision. On top of that, the Amarr scout has nough low slots to stack a ton of dampeners, giving the Amarr scout both precision AND dampening capacity could make them too strong. I propose allowing Caldari keep precision, and Amarr gain range (5% per level).Logi changes: feels like pointless nerfs are happening without looking at the real issues. There is no reason for the sidearm/equipment changes. Many Amarr logis have invested heavily into sidearms, this change could render a lot of their spent SP wasted.
Why does the Amarr logi have less module slots at proto than other logis? Other logis have 8 or 9 (Caldari) module slots at proto, while the Amarr proto logi has only 7 module slots. I'm fine with Amarr logi sacrificing an equipment slot (which it does) to gain that sidearm, OR I'm fine with it sacrificing a module slot to gain that sidearm, but it shouldn't sacrifice both these things. You already determined that the Amarr assault having less modules than the others was incorrect, why is it ok for the Amarr logi to have less slots at proto? At proto, Amarr should either gain a module slot (without the cost of losing the sidearm, explained why earlier).
Logi slot progression in general is crazy. Gallente starts with only 2 modules at standard, Caldari starts with 3, and Amarr and Minmatar starts with with 4; there is no clear reasoning or discernible tradeoff to justify the inconsistency. At advanced, both Minmatar and Amarr logis have 6 module slots, while other logis have only 5. At proto the Amarr logi has 7 module slots, most have 8, and for SOME REASON the Caldari has 9; the Caldari should have 8, but gain an equipment slot.
Removing the cloak bonus seems pointless to me, its not creating a balance issue, and needs to more variety of the battlefield when scouts aren't the only users of cloaks.
Other than that, I guess its good I would suggest reviewing the racial bonuses for the assaults. Both the Amarr and Minmatar assaults have good bonuses; allows them to keep shooting longer before stopping from overheat/magazine-depletion. I would suggest giving the Gallente and Caldari assault magazine size bonuses to their racial weapons. The Caldari assault reload bonus is pretty crappy considering the Caldari commando gets the same reload bonus in addition to a damage bonus. I have a Gallente assault level 5 alt account, and I find the Gallente assault bonus almost unnoticeable on my AR. So yeah, magazine increase bonuses have proven useful already, you should use them for the Caldari and Gallente assaults. Please read #42. Also, we plan to revisit slots on necessity. Assault is the first to receive such a thorough review. I frankly don't care about the cloaked logis, it's just silly that Logi's would get a higher bonus than scouts, it is definitely unintended and is getting fixed. I'm now confused. The logi bonus is 5% per level fitting cost reduction, yet the scout is 15% per level. Are you sure the logi's cloak fitting thing is actually higher? I have both proto scout and a proto logi, and I don't think its the case, I could be wrong, but you should double check. Also, I'm really happy about the ADS price cut (as with many things on the list), no playstyle should be financially unsustainable.
Caldari Logi only has 2 equipment slots at Standard, 3 at Advanced, unless that was changed in an update that I never saw. That is the ONLY reason I run Adv. suit vs Standard (the extra equip slot) and have been doing so since open beta and release
Thokk Kill. Thokk Crush. Thokk Smash.
|
Thokk Nightshade
KNIGHTZ OF THE ROUND
448
|
Posted - 2014.07.09 22:22:00 -
[3] - Quote
Dremel wp wrote:*snip*
Ok, I can see the confusion brewing, logi slots PER tier will be the same, 3, for ADV, 4 for PRO etc. Amarr sidearm is changed to Equipment slot and another slot added to bring them to the same total number of slots as other races at all tiers.
Proto Amarr and Caldari with 4 equipments are going to be a hell of a logi bomb.[/quote]
As a Cal Logi, I fully endorse this change! Hell, it might even give me a reason to break out my Proto Logi suit for that 4th equipment slot. Now I can run Hives & Uplinks & Nanite injectors & Rep Tools? Oh sweet mercy.
Thokk Kill. Thokk Crush. Thokk Smash.
|