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Thread Statistics | Show CCP posts - 43 post(s) |
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CCP Rattati
C C P C C P Alliance
3717
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Posted - 2014.07.09 20:57:00 -
[91] - Quote
P14GU3 wrote:CCP Rattati wrote: You could make that argument for all kinds of reasons, take away the side arm for one assault, or give one commando grenades. I don't like these kinds of inconsistencies as they are really hard to balance, and the reason for speccing into that suit is obfuscated instead of being easily compared and analysed
Read as: we at ccp have no clue how to balance properly, so we are breaking your character to make it easy for us...
I am going to reiterate that in formal dev feedback threads, posts are expected to be constructive and civil.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Dragonmeballs
Better Hide R Die
38
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Posted - 2014.07.09 20:58:00 -
[92] - Quote
CCP Rattati wrote:ratamaq doc wrote:Removing the A Logis sidearm?? Please no! Who is asking for this? This was the best part of this suit and the only reason I skilled it. What is it taking away from? Not the Amarr Assault. Everyone I've read has agreed forever that that except for the slot issue (which was fixed right?) the Amarr Assault was the only Assault that was working as intended (good bonus anyway).
/cut
I think the sad part here is that there isn't more uproar over this because all the old "slayer Logis" had the biggest mouths left for scout suits leaving the real Logis behind to quietly fend for themselves. I'm sorry but our data shows that logis outnumber assaults by a huge margin. Nothing about this change will make logis worse at being logis.
Logis out number assaults....no wonder! Ratamaq is absolutely correct!
I suspect that the suit counts rank like this: Scout>Heavy>Logi>Assault. Logi suits outnumber Assault suits because the Assault suit lost its luster not because the Logi suit is superior. |
Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
859
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Posted - 2014.07.09 20:58:00 -
[93] - Quote
Doyle Reese wrote:Beren Hurin wrote:CCP Rattati wrote: * Reactive Plates to 1-2-3%
1-2-3 HP/s repaired? ....or 1-2-3% armor resists!!! it's %, so it's likely to be speed penalties, which I'm not down with, Reactive Plates are still the worst plates there is There the only plates that I fit on my Caldari Sentinels with one low slot . It could be more but something is better than nothing in this case but it isn't hashed out yet so maybe they will make a better decision later .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
829
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Posted - 2014.07.09 20:59:00 -
[94] - Quote
CCP Rattati, please answer.
...Sometimes I think I'm in a glass suit (((
Sorry for bad English =)
>>> Legion rdy! <<<
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The dark cloud
The Rainbow Effect
3473
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Posted - 2014.07.09 20:59:00 -
[95] - Quote
KAGEHOSHI Horned Wolf wrote:The dark cloud wrote:Do not remove skill stacking on dropships. Its rewarding teamplay and not the "solo ads" scrubbing. And i do like to fly like a oldschool pilot working with my team. Just being in a dropship with someone else hardly qualifies as teamwork, also the effects of this "teamwork" creates balance issues. The skill stack bonus only applys to the gunner (side gun) and not the front gun from the pilot. I say it again: you need 2 people working together to get a advantage. If you have no idea about the whole subject then please do not talk about it. Simple sayd its 2 guys who work as a team and chosed to specialise for this purpose. |
Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
860
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Posted - 2014.07.09 21:00:00 -
[96] - Quote
Dragonmeballs wrote: Logi suits outnumber Assault suits because the Assault suit lost its luster not because the Logi suit is superior.
Agreed .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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CCP Rattati
C C P C C P Alliance
3723
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Posted - 2014.07.09 21:01:00 -
[97] - Quote
John Psi wrote:Dear Rattati... We have a chance to get the promised:
1. Delay before remote explosive activation? 2. Delay before shot after decloaking?
???????????????????????????????????????
Mindless parkour just infuriates!
These two issues do not seem to be a burning topic at the moment, but I will keep an eye out for them.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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ratamaq doc
Onslaught Inc RISE of LEGION
717
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Posted - 2014.07.09 21:02:00 -
[98] - Quote
CCP Rattati wrote:ratamaq doc wrote:Removing the A Logis sidearm?? Please no! Who is asking for this? This was the best part of this suit and the only reason I skilled it. What is it taking away from? Not the Amarr Assault. Everyone I've read has agreed forever that that except for the slot issue (which was fixed right?) the Amarr Assault was the only Assault that was working as intended (good bonus anyway).
Look, I have all 4 Logis, and play all but the Cal, that sidearm is the only reason to play that suit! I'll run a min for the speed and slot layout, or a Gal for the Tank, slot layout and bonus every time over the Amarr Logi, if not for that sidearm.
And why would you slow us down?? We already have Massive stamina disadvantages, our speed is required to keep us in support of our close surroundings.
Look, buff assaults please, they need it, but not at the expense of the Logis. Give the assaults weapon bonus that make since, give them some more speed and stamina if you thing the amount they have already isn't enough, but don't further nerf the Logis. Remember we took a Massive hit earlier this year with the loss of out rep bonus and nerf to equipment giving us bonuses that tried to lock us into specific roles. Most of us rightfully complained about that. I thought that was enough. Didn't that take us off the nerf bat radar? I don't see massive amounts of threads about the slayer Logis anymore, and I don't see them in game. Now all I see are these death balls of 3 Logis repping each other and 1 or 2 heavies.
I think the sad part here is that there isn't more uproar over this because all the old "slayer Logis" had the biggest mouths left for scout suits leaving the real Logis behind to quietly fend for themselves. I'm sorry but our data shows that logis outnumber assaults by a huge margin. Nothing about this change will make logis worse at being logis.
CCP Rattati, please correct me if I'm wrong, but has not the community expressed time and time again to please not try to make a suit more attractive by forcing them out of another suit? Don't buff the Assaults by further nerfing the Logis, that's not going to create more Assaults, it's going to create more Scouts.
What are your numbers showing? That on average more players are playing Logi and scorning more kills than Assaults, or just that in the Medium Frame world, Logis FAR out number Assaults? If the latter is the case could it be that it's far easier to run around with a rep tool attached to a heavy than it is to kill something with an Assault?
If you make these changes you may get the desired number of Less Logis on the field, but I doubt they are going to shift to the Assault world. That's not making Assaults happy, that's upsetting one of the largest portions of your player base!
YouTube
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P14GU3
The Southern Legion Final Resolution.
786
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Posted - 2014.07.09 21:04:00 -
[99] - Quote
CCP Rattati wrote:ratamaq doc wrote:Removing the A Logis sidearm?? Please no! Who is asking for this? This was the best part of this suit and the only reason I skilled it. What is it taking away from? Not the Amarr Assault. Everyone I've read has agreed forever that that except for the slot issue (which was fixed right?) the Amarr Assault was the only Assault that was working as intended (good bonus anyway).
Look, I have all 4 Logis, and play all but the Cal, that sidearm is the only reason to play that suit! I'll run a min for the speed and slot layout, or a Gal for the Tank, slot layout and bonus every time over the Amarr Logi, if not for that sidearm.
And why would you slow us down?? We already have Massive stamina disadvantages, our speed is required to keep us in support of our close surroundings.
Look, buff assaults please, they need it, but not at the expense of the Logis. Give the assaults weapon bonus that make since, give them some more speed and stamina if you thing the amount they have already isn't enough, but don't further nerf the Logis. Remember we took a Massive hit earlier this year with the loss of out rep bonus and nerf to equipment giving us bonuses that tried to lock us into specific roles. Most of us rightfully complained about that. I thought that was enough. Didn't that take us off the nerf bat radar? I don't see massive amounts of threads about the slayer Logis anymore, and I don't see them in game. Now all I see are these death balls of 3 Logis repping each other and 1 or 2 heavies.
I think the sad part here is that there isn't more uproar over this because all the old "slayer Logis" had the biggest mouths left for scout suits leaving the real Logis behind to quietly fend for themselves. I'm sorry but our data shows that logis outnumber assaults by a huge margin. Nothing about this change will make logis worse at being logis. Your data shows this because the assault bonuses are just flat out horrible. The ONLY assault that gets played (Im sure your data shows this) is the amarr, because it actually has a good bonus. Logis are not the issue with assaults, assaults are.. doesnt take a rocket scientist to figure that out..
I only play dust514ums now. It was always more fun than the actual game anyways.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11292
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Posted - 2014.07.09 21:05:00 -
[100] - Quote
CCP Rattati wrote:Thokk Nightshade wrote:CCP Rattati wrote:All,
* Move all logistics to the same number of Equipment slots, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus.
* Does this mean the Cal Logi is going to get 4 equipment slots now? All equivalent tiers of all dropsuits will have the same number of total slots, and same sum of high and low slots. Do you mean same TOTAL high and low slots? if so good.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
863
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Posted - 2014.07.09 21:05:00 -
[101] - Quote
We all just need a SP refund after this to place our points in the roles that we play and to maximize our potential .
Too many changes from 1.7 until now to keep up and play the style that was originally thought out by most in the community .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
863
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Posted - 2014.07.09 21:09:00 -
[102] - Quote
ratamaq doc wrote:
CCP Rattati, please correct me if I'm wrong, but has not the community expressed time and time again to please not try to make a suit more attractive by forcing them out of another suit? Don't buff the Assaults by further nerfing the Logis, that's not going to create more Assaults, it's going to create more Scouts.
What are your numbers showing? That on average more players are playing Logi and scorning more kills than Assaults, or just that in the Medium Frame world, Logis FAR out number Assaults? If the latter is the case could it be that it's far easier to run around with a rep tool attached to a heavy than it is to kill something with an Assault?
If you make these changes you may get the desired number of Less Logis on the field, but I doubt they are going to shift to the Assault world. That's not making Assaults happy, that's upsetting one of the largest portions of your player base!
Spot on indeed .
Please listen to Doc because this is true .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2014.07.09 21:09:00 -
[103] - Quote
CCP Rattati wrote:All,
After crowdsourcing, data crunching, reviewing internally and discussing with the CPM, we are ready with a non-finite list for Hotfix Charlie. As always, this is the narrative and any, all or none of the ideas may end up being implemented.
Hotfix Charlie * Primary Objective Assault buff, we are looking at a HP increase, slight changes in slot layout and improved PG/CPU, slot based approach. Possibly improve Light Weapon fitting bonus. Possibly a slight speed increase.
* Installation buff, with a range and AI review, reduction of granted WP for destruction.
* Modification of scout bonuses, with Amarr getting a precision bonus, a narrow strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability.
* Move all logistics to the same number of Equipment slots, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus.
* WP for injectors, STD/ADV/PRO 25/50/75 WP
* OB WP doubled
* LP payout increased x-fold
* Remove Ambush OMS or remove Vehicles from Ambush OMS
1) So, my thoughts on these. Scouts/Light frames currently have about 70% of the hp of Mediums/Assaults before modules and Mediums currently have about 25/33% of the hp of heavies before modules. Mediums need a significant buff of about 40-55% *more* hp to their primary tank before any modules are factored in (yes this includes logis) and shield based assaults/logi's are in need of some massive tweaks to their shield recharge rates and delays (as well as the modules themselves needing fitting cost reductions inherently). It is currently better and easier on powergrid and cpu use to armor / hybrid tank shield based suits than it is to use all of your modules on shield. Others have suggested a minimum threshold of damage before recharge is stopped (further improved by regulators).
2) Buffing installations is risky - with a lot of the nerfs and tweaks to vehicles recently we're very very quickly approaching 1.6 levels of AV lethality.
3) I am not fond overall of the change to scout bonuses but I understand it's been discussed with the barbershop - some of the tweaking needed to be done in their base stats: particularly stamina recharge rates on the minmatar. Some of these tweaks just mean I'm unlikely to skill into anymore scout suits.
4) I like the idea of all logi's having 4 equipment slots at proto tier, but I do really feel that the sidearm on the amarr logistics is something that makes it feel unique and useful, especially as its bonus disappears the moment it dies it really should have more options to defend itself.
5) Injectors should grant a flat 60 WP, then triage points as though you had repaired the target from 30% hp to the hp value they're at, this incentivises fitting better needles on logistics suits and it doesn't take away any warpoints that they wouldn't have gained anyways. It also allows for further adjustment to dial in a 'correct' hp->wp number.
6) Doubling the WP for orbitals simply puts it out of the hands of people who run small squads, and keeps it in the hands of people who had 2 logi's in their squad, this is not a good fix - the warpoint cost needs to scale with the amount of people in the squad.
7) LP needs a small increase to payouts at lower levels, and then as others have suggested gain a 'performance' based increase of around +1% Payout improvement per 10 WP earned. Earning 1000 warpoints would double your payout. This rewards the people who are the best slayers, the best logis etc for being the best and doing all the things - yes there is a potential boosting problem there, but that can be addressed later. Adding to the LP store is incredibly important as well as reducing the damning penalties for losing facwar - I'd suggest that a further +1 standing be added per 100wp earned, making it slightly faster to progress up tiers.
8) Do not prune ambush OMS. The removal of vehicles from ambush should have been a temporary thing at best because vehicles were a *symptom* not the actual problem itself - Tankbush was never a thing before 1.7, whether due to the lethality of AV or some other reason. AV has gotten more and more lethal with every hotfix and we're very close to things being back to 1.6 levels of lethality in an incredibly undesireable way. Removing OMS would simply removing diversity for no real reason, you're treating the symptom here, not the actual problem. I understand that a majority of players dislikes vehicles, that doesn't mean vehicles should be ostracised and forced into match types where it is *INSANELY DIFFICULT TO BE ISK POSITIVE* |
Jadd Hatchen
Kinda New here
587
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Posted - 2014.07.09 21:10:00 -
[104] - Quote
RKKR wrote:CCP Rattati wrote:
For some reason I had 25% versus 15% for scouts, thanks for the correction. We can drop the removal of the bonus to cloaks no problem.
Are you also aware that the logi-suit has less HP AND less speed/stamina than the assault suit? I thought more armor would slow you down? Yet the assault are possibly going to get a speed increasement? So can we drop the slowing down of logis also? Or at the minimum give the logis a waaaaay better stamina pool...god I miss the days of the Type-2 logi suit...
In addition, why is it that a logi cannot use a rep tool while running!!!! As a repairing logi (ie. Minmatar) I can only maintain repair (and thus receive WPs) for maintaining my beam on the assault or heavy guy while I'm at a WALKING PACE. This means that BOTH the Heavy and Assault guys instantly leave me behind all the damned time and I can't get half the WPs I should be as they kill stuffs when my rep tool is not on them (Guardian WPs). And now you are making the Assaults even faster while making the Logis even slower!
Please make it so that the rep tool can be used while running!
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Iron Wolf Saber
Den of Swords
15832
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Posted - 2014.07.09 21:12:00 -
[105] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Rattati wrote:Thokk Nightshade wrote:CCP Rattati wrote:All,
* Move all logistics to the same number of Equipment slots, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus.
* Does this mean the Cal Logi is going to get 4 equipment slots now? All equivalent tiers of all dropsuits will have the same number of total slots, and same sum of high and low slots. Do you mean same TOTAL high and low slots? if so good.
Across an entire class and meta level yes; so if one the meta and class has 6 slots high and low total all suits in the same class and meta should have it at 6 regardless of race.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2014.07.09 21:12:00 -
[106] - Quote
Iron Wolf Saber wrote:RKKR wrote:CCP Rattati wrote:
For some reason I had 25% versus 15% for scouts, thanks for the correction. We can drop the removal of the bonus to cloaks no problem.
Are you also aware that the logi-suit has less HP AND less speed/stamina than the assault suit? I thought more armor would slow you down? Yet the assault are possibly going to get a speed increasement? So can we drop the slowing down of logis also? Or at the minimum give the logis a waaaaay better stamina pool...god I miss the days of the Type-2 logi suit... I can agree to a stamina buff. They do a bit running around with all the people screaming for someone to save them.
They need a HP buff to primary tank. It's currently better for a shield based logi to fit armor plates than it is for them to try to make shield tanking work (which is far more costly in terms of CPU/PG than armor, and provides less survivability). |
Zatara Rought
General Tso's Alliance
3552
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Posted - 2014.07.09 21:14:00 -
[107] - Quote
ratamaq doc wrote:
I'm sorry but our data shows that logis outnumber assaults by a huge margin. Nothing about this change will make logis worse at being logis.
CCP Rattati, please correct me if I'm wrong, but has not the community expressed time and time again to please not try to make a suit more attractive by forcing them out of another suit? Don't buff the Assaults by further nerfing the Logis, that's not going to create more Assaults, it's going to create more Scouts.
What are your numbers showing? That on average more players are playing Logi and scorning more kills than Assaults, or just that in the Medium Frame world, Logis FAR out number Assaults? If the latter is the case could it be that it's far easier to run around with a rep tool attached to a heavy than it is to kill something with an Assault?
If you make these changes you may get the desired number of Less Logis on the field, but I doubt they are going to shift to the Assault world. That's not making Assaults happy, that's upsetting one of the largest portions of your player base!
Candidate for CPM1 Go VOTE! Dust514.com
They call me Princess Zatata <3
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Iron Wolf Saber
Den of Swords
15832
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Posted - 2014.07.09 21:15:00 -
[108] - Quote
Malleus Malificorum wrote:Iron Wolf Saber wrote:RKKR wrote:CCP Rattati wrote:
For some reason I had 25% versus 15% for scouts, thanks for the correction. We can drop the removal of the bonus to cloaks no problem.
Are you also aware that the logi-suit has less HP AND less speed/stamina than the assault suit? I thought more armor would slow you down? Yet the assault are possibly going to get a speed increasement? So can we drop the slowing down of logis also? Or at the minimum give the logis a waaaaay better stamina pool...god I miss the days of the Type-2 logi suit... I can agree to a stamina buff. They do a bit running around with all the people screaming for someone to save them. They need a HP buff to primary tank. It's currently better for a shield based logi to fit armor plates than it is for them to try to make shield tanking work (which is far more costly in terms of CPU/PG than armor, and provides less survivability).
I would cautiously agree if combined with the speed reduction; you have to remember that Logis have expansive fitting poweress and had before overcome other classes strengths before. While shields are intensive the advantages they have are not that suitable for most proper logi lifestyles. Though of course there been other classes in the past accused of such *cough* Fast attack assaults > scouts 1.6, how much ehp should be added needs careful scrutiny.
Also I am going to say the amarr logi speed should not change.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11294
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Posted - 2014.07.09 21:16:00 -
[109] - Quote
Also, might be beating a dead horse, but I really think the Amarr logi should keep the sidearm and not gain the equipment, it would be a fair tradeoff for having less equipment than other logis, and thus balanced. I can adapt to the loss of the sidearm if I need to though, I have a proto Amarr logi, and I don't think the changes would be too disruptive.
Also, you reeeeaaaally should put the high/low slot thing in the original post, would have saved me a lot of typing about the slot inequalities.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Vitharr Foebane
Terminal Courtesy Proficiency V.
1590
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Posted - 2014.07.09 21:17:00 -
[110] - Quote
Iron Wolf Saber wrote:Malleus Malificorum wrote:Iron Wolf Saber wrote:RKKR wrote:CCP Rattati wrote:
For some reason I had 25% versus 15% for scouts, thanks for the correction. We can drop the removal of the bonus to cloaks no problem.
Are you also aware that the logi-suit has less HP AND less speed/stamina than the assault suit? I thought more armor would slow you down? Yet the assault are possibly going to get a speed increasement? So can we drop the slowing down of logis also? Or at the minimum give the logis a waaaaay better stamina pool...god I miss the days of the Type-2 logi suit... I can agree to a stamina buff. They do a bit running around with all the people screaming for someone to save them. They need a HP buff to primary tank. It's currently better for a shield based logi to fit armor plates than it is for them to try to make shield tanking work (which is far more costly in terms of CPU/PG than armor, and provides less survivability). I would cautiously agree if combined with the speed reduction; you have to remember that Logis have expansive fitting poweress and had before overcome other classes strengths before. Though of course there been other classes in the past accused of such *cough* Fast attack assaults > scouts 1.6, how much ehp should be added needs careful scrutiny. Also I am going to say the amarr logi speed should not change. side arm shouldn't change either
Amarr: Sentinel V Scout V Assault V Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Mauren NOON
The Exemplars Top Men.
360
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Posted - 2014.07.09 21:17:00 -
[111] - Quote
ratamaq doc wrote:CCP Rattati wrote:ratamaq doc wrote:Removing the A Logis sidearm?? Please no! Who is asking for this? This was the best part of this suit and the only reason I skilled it. What is it taking away from? Not the Amarr Assault. Everyone I've read has agreed forever that that except for the slot issue (which was fixed right?) the Amarr Assault was the only Assault that was working as intended (good bonus anyway).
Look, I have all 4 Logis, and play all but the Cal, that sidearm is the only reason to play that suit! I'll run a min for the speed and slot layout, or a Gal for the Tank, slot layout and bonus every time over the Amarr Logi, if not for that sidearm.
And why would you slow us down?? We already have Massive stamina disadvantages, our speed is required to keep us in support of our close surroundings.
Look, buff assaults please, they need it, but not at the expense of the Logis. Give the assaults weapon bonus that make since, give them some more speed and stamina if you thing the amount they have already isn't enough, but don't further nerf the Logis. Remember we took a Massive hit earlier this year with the loss of out rep bonus and nerf to equipment giving us bonuses that tried to lock us into specific roles. Most of us rightfully complained about that. I thought that was enough. Didn't that take us off the nerf bat radar? I don't see massive amounts of threads about the slayer Logis anymore, and I don't see them in game. Now all I see are these death balls of 3 Logis repping each other and 1 or 2 heavies.
I think the sad part here is that there isn't more uproar over this because all the old "slayer Logis" had the biggest mouths left for scout suits leaving the real Logis behind to quietly fend for themselves. I'm sorry but our data shows that logis outnumber assaults by a huge margin. Nothing about this change will make logis worse at being logis. CCP Rattati, please correct me if I'm wrong, but has not the community expressed time and time again to please not try to make a suit more attractive by forcing them out of another suit? Don't buff the Assaults by further nerfing the Logis, that's not going to create more Assaults, it's going to create more Scouts. What are your numbers showing? That on average more players are playing Logi and scorning more kills than Assaults, or just that in the Medium Frame world, Logis FAR out number Assaults? If the latter is the case could it be that it's far easier to run around with a rep tool attached to a heavy than it is to kill something with an Assault? If you make these changes you may get the desired number of Less Logis on the field, but I doubt they are going to shift to the Assault world. That's not making Assaults happy, that's upsetting one of the largest portions of your player base! This is exactly what I'm saying...no one will use the amarr logi outside of PC and the only reason they will be used is for uplinks...that logi WILL be the worst logi in the game and everyone in the game who skilled into amarr logi for the sidearm will hate the fact that you made their suit TERRIBLE! end of rant.....
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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Cyrius Li-Moody
0uter.Heaven
6044
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Posted - 2014.07.09 21:18:00 -
[112] - Quote
Would like to hear more about this Minmatar scout rebalance.
Is this going to be a third bonus on top of the knives and hacking bonus or is the base hackspeed going to be adjusted to what it's current bonus allows or are knives going to be buffed to Minmatar scout levels?
Code breakers in high slots? Not sure how I feel about this.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2014.07.09 21:19:00 -
[113] - Quote
Iron Wolf Saber wrote:Malleus Malificorum wrote:Iron Wolf Saber wrote:RKKR wrote:CCP Rattati wrote:
For some reason I had 25% versus 15% for scouts, thanks for the correction. We can drop the removal of the bonus to cloaks no problem.
Are you also aware that the logi-suit has less HP AND less speed/stamina than the assault suit? I thought more armor would slow you down? Yet the assault are possibly going to get a speed increasement? So can we drop the slowing down of logis also? Or at the minimum give the logis a waaaaay better stamina pool...god I miss the days of the Type-2 logi suit... I can agree to a stamina buff. They do a bit running around with all the people screaming for someone to save them. They need a HP buff to primary tank. It's currently better for a shield based logi to fit armor plates than it is for them to try to make shield tanking work (which is far more costly in terms of CPU/PG than armor, and provides less survivability). I would cautiously agree if combined with the speed reduction; you have to remember that Logis have expansive fitting poweress and had before overcome other classes strengths before. While shields are intensive the advantages they have are not that suitable for most proper logi lifestyles. Though of course there been other classes in the past accused of such *cough* Fast attack assaults > scouts 1.6, how much ehp should be added needs careful scrutiny. Also I am going to say the amarr logi speed should not change.
That sounds fair and fine, so long as the amarr logi doesn't lose its sidearm. It's entire bonus is predicated on staying alive, sometimes it needs to stray far from its squad to get down those all important uplinks. It immediately becomes a much worse suit if it doesn't have the option of a sidearm to keep itself alive. |
P14GU3
The Southern Legion Final Resolution.
787
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Posted - 2014.07.09 21:19:00 -
[114] - Quote
Iron Wolf Saber wrote:Malleus Malificorum wrote:Iron Wolf Saber wrote:RKKR wrote:CCP Rattati wrote:
For some reason I had 25% versus 15% for scouts, thanks for the correction. We can drop the removal of the bonus to cloaks no problem.
Are you also aware that the logi-suit has less HP AND less speed/stamina than the assault suit? I thought more armor would slow you down? Yet the assault are possibly going to get a speed increasement? So can we drop the slowing down of logis also? Or at the minimum give the logis a waaaaay better stamina pool...god I miss the days of the Type-2 logi suit... I can agree to a stamina buff. They do a bit running around with all the people screaming for someone to save them. They need a HP buff to primary tank. It's currently better for a shield based logi to fit armor plates than it is for them to try to make shield tanking work (which is far more costly in terms of CPU/PG than armor, and provides less survivability). I would cautiously agree if combined with the speed reduction; you have to remember that Logis have expansive fitting poweress and had before overcome other classes strengths before. Though of course there been other classes in the past accused of such *cough* Fast attack assaults > scouts 1.6, how much ehp should be added needs careful scrutiny. Also I am going to say the amarr logi speed should not change. Did I just like an IWS post? Why yes, yes I did. Keep using logic IWS, it suits you..
I only play dust514ums now. It was always more fun than the actual game anyways.
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Iron Wolf Saber
Den of Swords
15832
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Posted - 2014.07.09 21:21:00 -
[115] - Quote
Vitharr Foebane wrote:side arm shouldn't change either
well we could go the stupid way and make logis sidearms only if you like them that much... :P
Overall we need to start stepping back and start looking at the larger picture of things of teaching players proper roles for every class and the range of roles a class can fulfill; having an assault like attribute on a logistics suit is as I said before muddling.
This is also what we call an extreme outlier; a case where the faction option in question is so far out of its league it might as well be another class. This is where it starts to become more difficult to balance because you now need to justify the weight of having said option. A side arm in the future can be exceptionally heavy stat and even worse so an endeared stat when it does come time to finally remove outliers like this. The removal should bring the alogi back home into the house of the logi instead of him living in the pool house.
Also I don't know why you guys are a bit overly too focused on this; you have an opportunity to make the amarr logi something better in other areas where it was weak before with CCP Ratatti being part of the conversation.
CPM 0 Secretary
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11296
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Posted - 2014.07.09 21:22:00 -
[116] - Quote
Iron Wolf Saber wrote:Vitharr Foebane wrote:side arm shouldn't change either well we could go the stupid way and make logis sidearms only if you like them that much... :P Oh god no, I'm having flashbacks to those stupid threads
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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ratamaq doc
Onslaught Inc RISE of LEGION
719
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Posted - 2014.07.09 21:23:00 -
[117] - Quote
Cyrius Li-Moody wrote:Would like to hear more about this Minmatar scout rebalance.
Is this going to be a third bonus on top of the knives and hacking bonus or is the base hackspeed going to be adjusted to what it's current bonus allows or are knives going to be buffed to Minmatar scout levels?
Code breakers in high slots? Not sure how I feel about this.
I'm with you on the high slot thing. I almost feel like some modules should be omni slot. It feels like there was intent in the beginning for a logic of "this module should be in this slot because it makes sine for this race which is where they put their utility modules" but I think the post its form that whiteboard session were lost a long time ago.
YouTube
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P14GU3
The Southern Legion Final Resolution.
790
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Posted - 2014.07.09 21:24:00 -
[118] - Quote
Iron Wolf Saber wrote:Vitharr Foebane wrote:side arm shouldn't change either well we could go the stupid way and make logis sidearms only if you like them that much... :P Aww, IWS, why did you have to ruin in so quickly...
I only play dust514ums now. It was always more fun than the actual game anyways.
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Echo 1991
WarRavens Final Resolution.
348
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Posted - 2014.07.09 21:24:00 -
[119] - Quote
why nerf logis? they already are slower than assaults, so what is the point of lowering their speed further? The fact that assaults are not used much is because they suck. |
Jadd Hatchen
Kinda New here
588
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Posted - 2014.07.09 21:25:00 -
[120] - Quote
CCP Rattati wrote:John Psi wrote:Dear Rattati... We have a chance to get the promised:
1. Delay before remote explosive activation? 2. Delay before shot after decloaking?
???????????????????????????????????????
Mindless parkour just infuriates! These two issues do not seem to be a burning topic at the moment, but I will keep an eye out for them.
??? What? Seriously? I was only posting about them everyday for a week a couple weeks back! How quickly people forget things. These are still problems in the game.
In addition, the scout dropsuits being better at assault than assaults are is sitll a problem and won't be fixed by the proposed Charlie fixes. Instead Scouts need to either loose their sidearm slot (still have the light weapons slot that can be used for either light weapons or sidearms) or reduce the number of equipment slots to ONLY one just like everyone else that is NOT a logi! In either case the appropriate amount of PG/CPU reduction for the loss of either slot needs to be done concurrently to ensure that brick tanking scouts doesn't become the norm after that.
Why remove a slot from scouts? Because the original idea before cloaks was that Scouts should either gain an equipment slot and loose a sidearm slot to be able to do this OR they maintain the two weapon layout (one light with one sidearm) but do NOT gain an extra equipment slot.
Right now, a scout can cloak and still use all the same weapons an assault can which makes the scout more deadly than an assault for gunplay. This blurs the lines between the Assault and the Scout roles. Additionally, because they have TWO equipment slots, this make them into a "mini-logi" and this blurs the roles between Logi and Scout.
So by either removing the extra equipment slot or by removing the extra weapon slot (sidearm one) and the CPU/PG that goes with that slot removal, then you make the Scout have to choose it's role carefully. I personally would like to see the removal of the sidearm slot from the Scout suit much like the Logi has it removed. This makes it clear what the role of the Scout is to be in my mind.
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