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Thread Statistics | Show CCP posts - 43 post(s) |
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CCP Rattati
C C P C C P Alliance
3673
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Posted - 2014.07.09 18:38:00 -
[1] - Quote
All,
After crowdsourcing, data crunching, reviewing internally and discussing with the CPM, we are ready with a non-finite list for Hotfix Charlie. As always, this is the narrative and any, all or none of the ideas may end up being implemented.
Hotfix Charlie * Primary Objective Assault buff, we are looking at a HP increase, slight changes in slot layout and improved PG/CPU, slot based approach. Possibly improve Light Weapon fitting bonus. Possibly a slight speed increase.
* A slight HMG heat buildup increase
* Reduce Sentinel PG/CPU. Possibly a fitting bonus to Heavy Weapons.
* Installation buff, with a range and AI review, reduction of granted WP for destruction.
* Blaster turret accuracy improvements
* Modification of scout bonuses, with Amarr getting a precision bonus, a narrow strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability.
* Minmatar will be improved by a Codebreaker fitting reduction. Possibly moving Codebreakers to High slot. PG increase.
* Nova Knife hit detection and damage improvement
* Small rail range compared to sniper range
* Move all logistics to the same number of Equipment slots, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus.
* WP for injectors, STD/ADV/PRO 25/50/75 WP
* Reactive Plates to 1-2-3%
* OB WP doubled
* LP payout increased x-fold
* Remove Ambush OMS or remove Vehicles from Ambush OMS
* Reduced ADS ISK price
Still under tech evaluation * Passive Scan sharing with squads * Suicide/Bleedout/Overview option properly enforces that revival is not possible * We have identified almost all the suits that have the wrong colors and are trying to get those fixed. * Reduce ISK cost of early skillbooks for new players or free
Bugs/issues that need Client update Pilot stacking bug Unfair dall damage calculation Unfair War points and distribution from OB kills Directional arrow for enemies on minimap bug
Hotfix Delta or later *Sidearm rebalance *Sniper Rifle review *Efficacy bonuses *Further slot based PG/CPU updates based on
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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BLOOD Ruler
The Lionheart Coalition
476
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Posted - 2014.07.09 18:43:00 -
[2] - Quote
Alright now we're talking Rattati
Feel the pain of my knives and the piercing pain your skull has felt to my pistol.I am the Assassin.
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Harpyja
Legio DXIV
2024
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Posted - 2014.07.09 18:44:00 -
[3] - Quote
Wooo! Finally!
Is there any chance that collision damage could be looked at as well?
CCP Rattati wrote: * Move all logistics to the same number of Equipment slots, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus. I don't think that is necessary. I don't remember the last time I saw a cloaked logi. Fitting a cloak would severely limit fitting options (that's my guess, I never tried) and when they uncloak they don't have much going for them other than surprise.
"By His light, and His will"- The Scriptures, 12:32
--
"Scouts should fart repeatedly while cloaked"- TechMechMeds
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hfderrtgvcd
Resheph Interstellar Strategy Gallente Federation
26
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Posted - 2014.07.09 18:52:00 -
[4] - Quote
Why remove the amarr logis sidearm? It adds variety to the game while remaining balanced. It seems like losing an equipment slot for a sidearm slot is a fair trade. This will also probably anger amarr logis who have heavily invested in sidearms.
Also, don't remove ambush oms, remove regular ambush. 50 clones go far too fast. Just remove vehicles and squads from ambush oms and call it ambush.
Only other thing I disagree on is giving the small rail turret a range buff. They are already in a good place and this could push them into the overpowered category.
Oh one more thing. Be careful with installation AI. It seems to be really inconsistent. I have walked up to hostile turrets and hacked without taking fire, while at other times I have been sniped by rail turrets out of moving LAVs. I have also seen rail turrets take out entire squads. |
RedPencil
DUST University Ivy League
20
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Posted - 2014.07.09 18:55:00 -
[5] - Quote
* Reactive Plates to 1-2-3% ?
HP increase or speed penalty ?
BTW: Reactive Plates already out perform by Ferroscale + Repair combo.
Want to see more detail on Assault and Scout.
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Harpyja
Legio DXIV
2024
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Posted - 2014.07.09 18:58:00 -
[6] - Quote
hfderrtgvcd wrote:Why remove the amarr logis sidearm? It adds variety to the game while remaining balanced. It seems like losing an equipment slot for a sidearm slot is a fair trade. This will also probably anger amarr logis who have heavily invested in sidearms.
Also, don't remove ambush oms, remove regular ambush. 50 clones go far too fast. Just remove vehicles and squads from ambush oms and call it ambush.
Only other thing I disagree on is giving the small rail turret a range buff. They are already in a good place and this could push them into the overpowered category. I agree on the Amarr logi. It gives variety.
Got nothing to say on ambush.
The only thing small rails need is improved hit detection. I noticed today when I started having fun with a Methana with a railgun that quite too often my aim (dot) will be right on target but my shots instead go off to the side somewhere, even while I was stationary. I only noticed this happen when I was shooting at range.
"By His light, and His will"- The Scriptures, 12:32
--
"Scouts should fart repeatedly while cloaked"- TechMechMeds
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Beren Hurin
Onslaught Inc RISE of LEGION
2447
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Posted - 2014.07.09 19:03:00 -
[7] - Quote
CCP Rattati wrote: * Reactive Plates to 1-2-3%
1-2-3 HP/s repaired?
....or 1-2-3% armor resists!!! |
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CCP Rattati
C C P C C P Alliance
3679
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Posted - 2014.07.09 19:05:00 -
[8] - Quote
hp/s damnit
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Doyle Reese
OSG Planetary Operations Covert Intervention
482
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Posted - 2014.07.09 19:05:00 -
[9] - Quote
Beren Hurin wrote:CCP Rattati wrote: * Reactive Plates to 1-2-3%
1-2-3 HP/s repaired? ....or 1-2-3% armor resists!!!
it's %, so it's likely to be speed penalties, which I'm not down with, Reactive Plates are still the worst plates there is |
Bormir1r
Fatal Absolution General Tso's Alliance
470
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Posted - 2014.07.09 19:07:00 -
[10] - Quote
These are really good improvements, I congratulate you on this one Rattati
"One does not simply" run like a Raptor. Only mk.0 Scouts do that.
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LAVALLOIS Nash
QcGOLD
252
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Posted - 2014.07.09 19:24:00 -
[11] - Quote
I am glad to see LP payout will be increased. The main reason I avoid FW is because the LP payout is too low. |
shaman oga
Nexus Balusa Horizon
2397
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Posted - 2014.07.09 19:29:00 -
[12] - Quote
Min assault incoming, but i'll wait till i see the numbers before i spend my SP, i hope in a 4/3 slot layout and a new bonus.
PSN: ogamega
I'm not a chef, i'm just a man who likes to cook.
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RKKR
The Southern Legion Final Resolution.
930
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Posted - 2014.07.09 19:32:00 -
[13] - Quote
CCP Rattati wrote:Reduce Logi speed slightly
Getting the logistics part even more out of the logi-suit .
and about well-armored scout suits...I thought the gallente scout already showed how it ruins the actual scout-role, but keep messing around with assault suits as most people will prefer the scout suits. |
Pvt Numnutz
Prophets of the Velocirapture
1680
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Posted - 2014.07.09 19:32:00 -
[14] - Quote
CCP Rattati wrote: * Reduced ADS ISK price
I love you, got any numbers yet or still conceptual?
Also could you explain the reasoning to remove the amarr logi sidearm? I don't understand. |
Soraya Xel
Abandoned Privilege Top Men.
2878
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Posted - 2014.07.09 19:32:00 -
[15] - Quote
So are swarm launchers getting passed on again then? Not on even the Delta list?
Good list overall though. Glad to see you're also compiling a list of things for a client update.
I'd like to be your CPM1 candidate
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
671
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Posted - 2014.07.09 19:34:00 -
[16] - Quote
Hmm, there is a few things that I feel need to be looked in more, I will address them tomorrow and hope for a reply. The main things I'm concerned with are ambush oms, nanite injectors and OBs. I will address OBs here as it is simple what I propose.
WP for Orbital Strike: Squad of three or less- 2,500 Squad of 4 or more- 5,000
WP from Orbital Strike: 1) WP from OB is reduced by half, a kill is worth 25 WP rather than 50 WP.
2) WP from OB does not add for the next OB.
Personally I think option 1 should be chosen, but you decide.
"Your forefathers fought for the Empress, it is your choice to follow them or not." Captain Dante to "Forever".
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Eruditus 920
Prodigy Ops
210
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Posted - 2014.07.09 19:37:00 -
[17] - Quote
Please fix the red line timer bug that results in death at an arbitrary time other than 20 seconds.
Dominion over others is given not taken. Nothing has power over you but your own fear.
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Cody Sietz
SVER True Blood Dark Taboo
3517
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Posted - 2014.07.09 19:41:00 -
[18] - Quote
Nothing on giving Gallente scout a bonus to damps/amps?
I'd also like to see Caldari/Gallente assault suits get a CPU/PG boost.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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RayRay James
Molon Labe. General Tso's Alliance
219
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Posted - 2014.07.09 19:46:00 -
[19] - Quote
When you say you're making all logi equipment slots the same, what does that do to the Gallente Pro Logi and it's 4 slots? Is it losing a slot or is everyone coming up to 4 at that level? |
Appia Vibbia
Molon Labe. General Tso's Alliance
3192
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Posted - 2014.07.09 19:48:00 -
[20] - Quote
Assaults need a more useful bonus. It doesn't matter if they get a small HP change, all that does is blur the difference between Assault and Commando further.
Appia Vibbia for CPM1
Empress of Alts
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CCP Rattati
C C P C C P Alliance
3696
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Posted - 2014.07.09 19:48:00 -
[21] - Quote
Cody Sietz wrote:Nothing on giving Gallente scout a bonus to damps/amps?
I'd also like to see Caldari/Gallente assault suits get a CPU/PG boost.
GA scout already has a bonus to damps?
It also says increased PG/CPU for Assaults...
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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One Eyed King
Land of the BIind
2400
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Posted - 2014.07.09 19:49:00 -
[22] - Quote
These look good.
Question(s) on NK.
Is this a damage increase across the board with the removal of Min scout bonus?
An increase to just Std NKs, or an increase across the board, with no change to Min scout bonus?
An additional skill on the tree?
Or possibly any of the above but you aren't sure yet?
This is how a minja feels
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Cody Sietz
SVER True Blood Dark Taboo
3518
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Posted - 2014.07.09 19:50:00 -
[23] - Quote
CCP Rattati wrote:Cody Sietz wrote:Nothing on giving Gallente scout a bonus to damps/amps?
I'd also like to see Caldari/Gallente assault suits get a CPU/PG boost. GA scout already has a bonus to damps? It also says increased PG/CPU for Assaults... Ok, I'm not sure how I skipped the assault thing. Sorry bout that!
And I mean a bonus to the mods so people who play them are more inclined to use damp/amp mods and not plates.
Sorry about that again, one of these days I'll learn how to read(probably not)
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Malkai Inos
Any Given Day
1478
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Posted - 2014.07.09 19:50:00 -
[24] - Quote
The Nanite Injector WP scaling is great news. Is there any possibility of squeezing in tier based scaling for repair tools aswell? While to a lesser extent, they have the exact same problem of higher tiers being a clear downgrade in purely economic terms.
Also, regarding OMS. Could you elaborate on why you believe further reducing the number of game modes, Pilots and AV infantry can participate in with their preferred playstyle, is necessary?
Let me use a loaded question to articulate my concern: Would you say that non-AV capable infantry players require/deserve a vehicle free game mode for the sake of it, or is this decision purely driven by current balance issues and thus a (theoretically) temporary concession?
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Stefan Stahl
Seituoda Taskforce Command
660
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Posted - 2014.07.09 19:50:00 -
[25] - Quote
CCP Rattati wrote:* Modification of scout bonuses, with Amarr getting a precision bonus, a narrow strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability. Some questions: Does this mean Caldari loses it's precision bonus? How is an Amarr Scout with two high slots supposed to utilize a bonus to scan precision?
And on the role assignment of the Amarr Scout as the armor-scout: That's what (in practice) the GalScout does. It's faster, has reps, and has a slot to spare due to the dampening bonus. If the Amarr Scout becomes even better than that you'll have to buff Assaults a whole lot. |
RKKR
The Southern Legion Final Resolution.
930
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Posted - 2014.07.09 19:51:00 -
[26] - Quote
Eruditus 920 wrote:Please fix the red line timer bug that results in death at an arbitrary time other than 20 seconds.
I only encounter this when hopping in and out the redline for several times, I much rather have them focus on better matchmaking possibilities or game modes that avoid redlining all together. |
Eko Sol
Strange Playings
538
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Posted - 2014.07.09 19:51:00 -
[27] - Quote
CCP Rattati wrote: * Move all logistics to the same number of Equipment slots, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus.
I am strongly against this. The A-Logi has the least number of module slots, least number of equipment slots, andI always thought this to be it's advantage. It should have a side arm. The uplink bonus doesn't work correctly already.
Please reconsider. I get on the forums regularly and have NEVER seen a complaint about the A-Logi other than bonus issues such as:
1) Times not showing correctly until selected
2) Bonus not always applying based on the appropriate math
Again, please reconsider.
PSN is "Ekopalm"
Playing: Murdered Soul Suspect
WIP: Child of Light, MGS5
Welcome to play with me anytime, message me.
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Will Driver
Horizons' Edge Proficiency V.
121
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Posted - 2014.07.09 19:51:00 -
[28] - Quote
In favor of most of these changes. However, I feel that ...
* Move all logistics to the same number of Equipment slots, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus *
will make the Logi suits less distinctive, and therefore not in favor of these modifications. Plus, the cloak fitting thing is a non issue, very rarely run into cloaked Logi's, and if they are cloaked, they are making some serious sacrifices to be so, which feels appropriate.
Also do not favor ... * Remove Ambush OMS or remove Vehicles from Ambush OMS *
I actually like the way this mode is split now. If I get Ambush OMS, I run my A/V fit. If I get regular Ambush, I run Logi. I just wish they were selectable, as in two separate modes, so I could chose when I want to go up against vehicles and when I don't.
If you remove vehicles completely from all Ambush modes I think it will be boring, quite frankly, while vehicle operators simply switching to Dom and Skirm, making those all the more unplayable for infantry.
CCP, thanks for the hotfixes, generally like the direction I've seen with Alpha, Beta, and now Charlie. I especially like the efforts to give Assaults a better defined role and slightly adjust Heavies / Heavy weapons - heck even I've been forced to don a Heavy suit just to compete with all the Heavy spam even though that's not my preferred playstyle.
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
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CCP Rattati
C C P C C P Alliance
3696
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Posted - 2014.07.09 19:52:00 -
[29] - Quote
hfderrtgvcd wrote:Why remove the amarr logis sidearm? It adds variety to the game while remaining balanced. It seems like losing an equipment slot for a sidearm slot is a fair trade. This will also probably anger amarr logis who have heavily invested in sidearms.
Also, don't remove ambush oms, remove regular ambush. 50 clones go far too fast. Just remove vehicles and squads from ambush oms and call it ambush.
Only other thing I disagree on is giving the small rail turret a range buff. They are already in a good place and this could push them into the overpowered category.
Oh one more thing. Be careful with installation AI. It seems to be really inconsistent. I have walked up to hostile turrets and hacked without taking fire, while at other times I have been sniped by rail turrets out of moving LAVs. I have also seen rail turrets take out entire squads.
You could make that argument for all kinds of reasons, take away the side arm for one assault, or give one commando grenades. I don't like these kinds of inconsistencies as they are really hard to balance, and the reason for speccing into that suit is obfuscated instead of being easily compared and analysed.
Small rails would not get a range buff at all, we are looking at small rails versus sniper rifle ranges.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Iron Wolf Saber
Den of Swords
15826
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Posted - 2014.07.09 19:52:00 -
[30] - Quote
hfderrtgvcd wrote:Why remove the amarr logis sidearm? It adds variety to the game while remaining balanced. It seems like losing an equipment slot for a sidearm slot is a fair trade. This will also probably anger amarr logis who have heavily invested in sidearms.
Also, don't remove ambush oms, remove regular ambush. 50 clones go far too fast. Just remove vehicles and squads from ambush oms and call it ambush.
Only other thing I disagree on is giving the small rail turret a range buff. They are already in a good place and this could push them into the overpowered category.
Oh one more thing. Be careful with installation AI. It seems to be really inconsistent. I have walked up to hostile turrets and hacked without taking fire, while at other times I have been sniped by rail turrets out of moving LAVs. I have also seen rail turrets take out entire squads.
Too much role redundancy overlapping scouts and assaults creates a rather muddled experience and leaves the amarr logi or other two wanting to do their own thing better.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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