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Author |
Thread Statistics | Show CCP posts - 43 post(s) |
Gelan Corbaine
Gladiators Vanguard
469
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Posted - 2014.07.09 23:15:00 -
[181] - Quote
CCP Rattati wrote:
Every single FPS game that I have played has a vehicle free TDM. I see no reason why DUST 514 should not have it. I am fine with vehicles moving to Dom and Skirm because they are objective based.
They are also long.....and quite usually much more costly compared to Ambush . Completely taking away the only quick option for Vehicle and AV troopers is a bad BAD idea. The Ambush OMS separation was working fine. There are times I have 30 mins to play ....which is enough for three Ambushes to make some cash rather than one Ski/Dom to make much less.
No job is worth doing if you don't get paid in the end .
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Nocturnal Soul
Immortal Retribution
3525
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Posted - 2014.07.09 23:18:00 -
[182] - Quote
As you can see only ONE guy likes the change to the A-logi ONE!!! Let that sink in for a bit.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Eko Sol
Strange Playings
564
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Posted - 2014.07.09 23:20:00 -
[183] - Quote
Gelan Corbaine wrote:CCP Rattati wrote:
Every single FPS game that I have played has a vehicle free TDM. I see no reason why DUST 514 should not have it. I am fine with vehicles moving to Dom and Skirm because they are objective based.
They are also long.....and quite usually much more costly compared to Ambush . Completely taking away the only quick option for Vehicle and AV troopers is a bad BAD idea. The Ambush OMS separation was working fine. There are times I have 30 mins to play ....which is enough for three Ambushes to make some cash rather than one Ski/Dom to make much less.
Although I and others agree this will not change. Too many people dislike vehicles. You are correct. I used to do ambush because of how quick the battles were. Now 50 clone matches are almost as long as a dom with serious limitations on WP making it not worth while. Dom will now be the highest WP and ISK farming mode and thus ambush will be dead. I also notice it takes longer to get into a Ambush now.
Post Distaste for A-Logi changes in Charlie here:
https://forums.dust514.com/default.aspx?g=posts&m=2249908#post2249908
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Gelan Corbaine
Gladiators Vanguard
469
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Posted - 2014.07.09 23:23:00 -
[184] - Quote
Harpyja wrote:CCP Rattati wrote:In my opinion vehicles should never have been in Ambush. Simple. It's not because they are unbalanced or other reasons. I would be happy to have a vehicle only mode but that's never going to happen, due to how vehicles are brought into the game, and optimization problems. I just don't think vehicles are entitled to be in every mode. We would only be punishing vehicles if they were banned from all game modes. If vehicles are not entitled to be in every mode... Can AV be banned in skirmish? If vehicle pilots can't kill infantry in ambush, then it's only fair that infantry (AV) can't kill vehicles in a different game mode. Simple
Hey hey hey now Harp remember us AV troopers are not your enemy here ............ ok we ARE your enemy but not on this issue !
No job is worth doing if you don't get paid in the end .
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
409
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Posted - 2014.07.09 23:24:00 -
[185] - Quote
Eko Sol wrote:Iron Wolf Saber wrote:Vitharr Foebane wrote:side arm shouldn't change either well we could go the stupid way and make logis sidearms only if you like them that much... :P Overall we need to start stepping back and start looking at the larger picture of things of teaching players proper roles for every class and the range of roles a class can fulfill; having an assault like attribute on a logistics suit is as I said before muddling. This is also what we call an extreme outlier; a case where the faction option in question is so far out of its league it might as well be another class. This is where it starts to become more difficult to balance because you now need to justify the weight of having said option. A side arm in the future can be exceptionally heavy stat and even worse so an endeared stat when it does come time to finally remove outliers like this. The removal should bring the alogi back home into the house of the logi instead of him living in the pool house. Also I don't know why you guys are a bit overly too focused on this; you have an opportunity to make the amarr logi something better in other areas where it was weak before with CCP Ratatti being part of the conversation. WE DON'T WANT MORE EQUIPMENT AND MODULE SLOTS. We want our god damn Side Arm. You are CPM. You are supposed to support the masses whether you agree or not. Fight for us and not your warped sense of appealing to CCP. You don't play. You know what. Look up my monthly numbers already. Look where I am at. I play 65% AV right now so the lack of kills is from redrats jumping out of drop ships I shoot down. I run A-Logi a lot and get WP for my fast uplinks thus high WP. I have tons of WP from completely legitimate playing. I got over 5k WP today from forging and swarming vehicles and some uplinks. 2nd place was Southpac at almost 5k. 3rd place was about 1300 wp. We had top kills as well. We had great KDR. We push to be the best players we can be no matter how terrible our blueberries are. You should not be arguing with a player that puts this much AUR, Time, and effort into this game. Maybe CCP Ratatti can post the hours I play. Yes, I currently have no life while trying to save money but that fully justifies why players like myself and others who put in the hours should be listened to and supported. All of the logis are fine. The speed nerf is a maybe for me. Fine, just don't change anything else. Start more conversation topics and do the changes in delta. DEFEND US IWS. Not one person has provided feedback and said "can't wait till my A-Logi loses it's side arm and gets modules and equipment". Not one. I stand by the fact that I should AT LEAST keep the current layout for AUR gear if I don't get a respec. I'll eat the money (I don't want to) if I get a respec.
IWS is incapable of defending us.... ccp doesn't give belly rubs for stading up for the community.... but this is all true, the amar may need tweaking but taking away its side arm and turning all logis into generic logi with no real difference but a racial bonus is so wrong....
rattati, the cpm simply doesn't play dust enough to have the full picture of what needs to be done, and unfortunately most of the forum warriors are self serving , looking to nerf whatever they don't play...
I'm a min logi, I use my Templar bpo logi for av occasionally, its perfect for this the way it is....if anything is wrong with logies as they are its the racial bonuses... the only one worth spit is the minmitar one... maybe re evealuating the bonuses may be a better place to improve them instead of just making them all the same with the present racial bonus the only difference... mark my words, if you go this route, the only logi you will ever see is the min logi.... |
Eko Sol
Strange Playings
564
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Posted - 2014.07.09 23:25:00 -
[186] - Quote
Harpyja wrote:CCP Rattati wrote:In my opinion vehicles should never have been in Ambush. Simple. It's not because they are unbalanced or other reasons. I would be happy to have a vehicle only mode but that's never going to happen, due to how vehicles are brought into the game, and optimization problems. I just don't think vehicles are entitled to be in every mode. We would only be punishing vehicles if they were banned from all game modes. If vehicles are not entitled to be in every mode... Can AV be banned in skirmish? If vehicle pilots can't kill infantry in ambush, then it's only fair that infantry (AV) can't kill vehicles in a different game mode. Simple
I 100% agree. Maybe make an OMS and NON OMS mode selectable by choice and not automatic?
Post Distaste for A-Logi changes in Charlie here:
https://forums.dust514.com/default.aspx?g=posts&m=2249908#post2249908
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Grand Master Kubo
PIanet Express Canis Eliminatus Operatives
89
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Posted - 2014.07.09 23:28:00 -
[187] - Quote
I strongly suggest removing one equipment slot from scouts. This is coming from someone who has used scouts for over a year. Giving scouts two equipment slots makes them too versatile. Scouts do not need two equipment slots. |
ZDub 303
Escrow Removal and Acquisition Dark Taboo
3083
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Posted - 2014.07.09 23:28:00 -
[188] - Quote
Remove the sidearm from the only proto suit i've been able to afford and that pretty much seals the deal for me to never return to Dust.
I understand the idea of normalizing the slot layouts but I feel its the wrong way to go personally. The sidearm on the Amarr Logi is what made that suit fun. Having experienced having a sidearm and 3 equipment I could never go back to only having a single weapon.
I honestly can't see a reason why you would run a logistics suit over a scout unless you want to run a minmatar medic suit.
Amarr logi bridged the gap between minmatar medic and scout-logis. If you look at the numbers, something tells me the Amarr and Minmater logi suits probably greatly outnumber the caldari and gallente logis now. Its not hard to imagine why that might be, uplinks and rep tools are by far the most useful equipments available.
I would love to see the number on logi sutis in general, in pubs there are enough WP farmers running rep tools to keep the numbers high but in general they are becoming rather underpowered in general.
With scouts and heavies the way they are after 1.7 and 1.8 it seems that straight buffs to the medium suits make more sense to me. imho... adding a sidearm to caldari and doing a slot normalization that way makes much more sense. You have caldari and amarr as 'combat logi' suits with bonuses more oriented towards being near the frontline (uplinks and ammo) while minmatar and gallente logis would be more inclined to focus on their 'active equipment' using rep tools and scanners more in general and not being so inclined to need a sidearm. |
Fizzer94
Fatal Absolution General Tso's Alliance
2875
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Posted - 2014.07.09 23:28:00 -
[189] - Quote
I sure am glad I decided not to get A-logi again.
Also, by "Sidearm Rebalance" in Hotfix Delta, I hope you mean "we are buffing pistols".
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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B-F M
Ghosts of Dawn General Tso's Alliance
27
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Posted - 2014.07.09 23:29:00 -
[190] - Quote
Zatara Rought wrote:B-F M wrote:CCP Rattati wrote:...The Caldari scout will be the natural long range, low ehp hunter... *snip* If I want to be invisible I need 2 complex damps which leaves me with 87 armor. If I want to see other who are using 2 damps I need at least 3 precision which leaves me with 235 Shields. If I only want to have better than average scans and don't use a single precision mod I have 453 shields. So if I want to scan other scouts using damps I only have 235 shields and 87 armor to adequately damp from other cal scouts. Or I can try to brick tank the lows with 300 armor but i'm quite scannable. Agree of fittings although some of that has to do with the precision mods being quite good fitting wise. The profit offered will be scanned down by a double complex precision scout and can be avoided by any scout running double damps or even perhaps a single proto damp and a proto cloak currently.
Your examples are correct, but it seems like you are talking about extremes, I don't mean invisible as in "unscannable by the best scanners", I just meant it more generally.. mainly referring to a cloak in that it is invisible to the majority of other players (although this varies based on lighting as we all know).
The example fit I posted will not be able to scan literally every other player, but it'll pick up every non-scout player (up to low-dampened scouts) - which is usually most of the enemy team.
My argument was comparing the cal scout to assault classes in that it has many advantages that are impossible to achieve with any assault, sorry I should've clarified
Ghosts of Dawn // now recruiting.
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Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2452
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Posted - 2014.07.09 23:30:00 -
[191] - Quote
OB's should cost 3750 war points which would go along with the previous 625wps per person we originally had when it was 4 to a squad with 2500 being the OB cost.
2500/4=625 625*6=3750
The OB changes will make EVE support much more valuable in PC.
Tanker/Logi
0 The number of 7ucks given
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B-F M
Ghosts of Dawn General Tso's Alliance
27
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Posted - 2014.07.09 23:33:00 -
[192] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:B-F M wrote:CCP Rattati wrote:...The Caldari scout will be the natural long range, low ehp hunter... I like where you're going with this.. I am all for limiting the ability to brick tank on cal scouts (currently possible to have around 500eHP while still maintaining other bonuses - e.g. check this guy out) My main issue with the cal scout is that it has too many advantages: - can be invisible - can see position/location of all non gal-scout enemies up to ~50m - can tank shields - super fast movement/strafe - and still has enough PG/CPU to fit a lethal light weapon/sidearm Awesome roadmap for this release. Can't wait (for my new min commando suit colors)! Are you serious ??? Brick tank Caldari scouts ??? That doesn't even sound right and basically your talking about the wrong race . I play every day and I have never seen a bricked out Caldari scout , NEVER since the employment of full racial .
Check out the fit I posted, it's totally viable, has just under 500eHP while still maintaining vastly above average situational awareness, speed, damage and a low profile.
They are rare, but I'm surprised (and envious) you've not come up against them.
Ghosts of Dawn // now recruiting.
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Iron Wolf Saber
Den of Swords
15835
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Posted - 2014.07.09 23:37:00 -
[193] - Quote
LOBO LOBOS wrote:A little irrelevant, but what colors were messed up?
Cal heavy, amarr scout, gal heavy few others.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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Cyrius Li-Moody
0uter.Heaven
6048
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Posted - 2014.07.09 23:38:00 -
[194] - Quote
B-F M wrote:Shinobi MumyoSakanagare ZaShigurui wrote:B-F M wrote:CCP Rattati wrote:...The Caldari scout will be the natural long range, low ehp hunter... I like where you're going with this.. I am all for limiting the ability to brick tank on cal scouts (currently possible to have around 500eHP while still maintaining other bonuses - e.g. check this guy out) My main issue with the cal scout is that it has too many advantages: - can be invisible - can see position/location of all non gal-scout enemies up to ~50m - can tank shields - super fast movement/strafe - and still has enough PG/CPU to fit a lethal light weapon/sidearm Awesome roadmap for this release. Can't wait (for my new min commando suit colors)! Are you serious ??? Brick tank Caldari scouts ??? That doesn't even sound right and basically your talking about the wrong race . I play every day and I have never seen a bricked out Caldari scout , NEVER since the employment of full racial . Check out the fit I posted, it's totally viable, has just under 500eHP while still maintaining vastly above average situational awareness, speed, damage and a low profile. They are rare, but I'm surprised (and envious) you've not come up against them.
You're not hiding from anything with that fit. Just saying. Maybe in your run of the mill pubmatch where nobody runs counters to anything but that fit will get spotted no problem in a PC match.
<500 ehp is not "brick tanked." That's your average EHP of a scout in general.
Things are generally refered to as bricked tanked when every mod is EHP.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Darth-Carbonite GIO
Abandoned Privilege Top Men.
674
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Posted - 2014.07.09 23:39:00 -
[195] - Quote
CCP Rattati wrote: Bugs/issues that need Client update Pilot stacking bug
Can you clarify this? I was under the impression that the stacking of bonuses for dropship gunners was intended to be a reward for skill points invested in the role, not a bug.
I don't believe this is as much of an issue as people seem to think it is. Not only is it a massive investment of skill points and time on the part of the pilot/gunner, but by fitting an extra turret it reduces the dropship's fitting capabilities and creates a risk-reward scenario.
If it has to be changed in some way, can we at least reward gunners with some sort of bonus for their chosen profession and allocation of time? Perhaps cut the ROF bonus in half or allow gunners to otherwise apply tangible buffs to the vehicles they are riding in.
Purchase Aurum Today!
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CCP Rattati
C C P C C P Alliance
3788
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Posted - 2014.07.09 23:40:00 -
[196] - Quote
ZDub 303 wrote:Remove the sidearm from the only proto suit i've been able to afford and that pretty much seals the deal for me to never return to Dust.
I understand the idea of normalizing the slot layouts but I feel its the wrong way to go personally. The sidearm on the Amarr Logi is what made that suit fun. Having experienced having a sidearm and 3 equipment I could never go back to only having a single weapon.
I honestly can't see a reason why you would run a logistics suit over a scout unless you want to run a minmatar medic suit.
Amarr logi bridged the gap between minmatar medic and scout-logis. If you look at the numbers, something tells me the Amarr and Minmater logi suits probably greatly outnumber the caldari and gallente logis now. Its not hard to imagine why that might be, uplinks and rep tools are by far the most useful equipments available.
I would love to see the number on logi sutis in general, in pubs there are enough WP farmers running rep tools to keep the numbers high but in general they are becoming rather underpowered in general.
With scouts and heavies the way they are after 1.7 and 1.8 it seems that straight buffs to the medium suits make more sense to me. imho... adding a sidearm to caldari and doing a slot normalization that way makes much more sense. You have caldari and amarr as 'combat logi' suits with bonuses more oriented towards being near the frontline (uplinks and ammo) while minmatar and gallente logis would be more inclined to focus on their 'active equipment' using rep tools and scanners more in general and not being so inclined to need a sidearm.
The A-logi is the only one that has this unique layout. Where is the call for a grenade commando, or a sidearm heavy. Being unique is not reason enough, nor is a swarm - sidearm logi a necessity for intricate game balance.
The plan is to make logis better at what they do with good module efficacy bonuses.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
159
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Posted - 2014.07.09 23:40:00 -
[197] - Quote
Don't take away Ambush OMS. It's fun. You have 80 clones to kill with vehicles and installations. Its much more interesting than 50 clones to kill. I hardly ever see any tanks and if I do, they are manageable. If I had a choice I would queue up OMS over regular Ambush.
Why are we changing heavies? Due to the GD tears? Heavies should be left alone. They are not a threat to me if I play smart. Heavies are in a good place. Changing them will only force players to migrate to another suit where you will look to change that.
Installation buff would only cause more problems down the road. The tears will flow. No need to reduce the WP for destruction to discourage the destruction of them. They will still happen regardless of the points. It's a matter of principle that they are destroyed. It's tactical. It's up to players to protect their installations, not on CCP.
Lowering the ADS cost is another tank problem waiting to happen. Tell me you're buffing the AV along with that? Surely you must know that will cause players to rush towards ADS and use them to farm points in Ambush.
I'm totally against the ALogi changes because there's a saying that states "If it isn't broke, don't fix it".
I would rather talk about game modes. When are we going to discuss that? |
Pvt Numnutz
Prophets of the Velocirapture
1682
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Posted - 2014.07.09 23:41:00 -
[198] - Quote
Eko Sol wrote: WE DON'T WANT MORE EQUIPMENT AND MODULE SLOTS. We want our god damn Side Arm. You are CPM. You are supposed to support the masses whether you agree or not. Fight for us and not your warped sense of appealing to CCP.
You don't play. You know what. Look up my monthly numbers already. Look where I am at. I play 65% AV right now so the lack of kills is from redrats jumping out of drop ships I shoot down. I run A-Logi a lot and get WP for my fast uplinks thus high WP.
I have tons of WP from completely legitimate playing. I got over 5k WP today from forging and swarming vehicles and some uplinks. 2nd place was Southpac at almost 5k. 3rd place was about 1300 wp. We had top kills as well. We had great KDR. We push to be the best players we can be no matter how terrible our blueberries are. You should not be arguing with a player that puts this much AUR, Time, and effort into this game. Maybe CCP Ratatti can post the hours I play. Yes, I currently have no life while trying to save money but that fully justifies why players like myself and others who put in the hours should be listened to and supported.
All of the logis are fine. The speed nerf is a maybe for me. Fine, just don't change anything else. Start more conversation topics and do the changes in delta.
DEFEND US IWS. Not one person has provided feedback and said "can't wait till my A-Logi loses it's side arm and gets modules and equipment". Not one.
I stand by the fact that I should AT LEAST keep the current layout for AUR gear if I don't get a respec. I'll eat the money (I don't want to) if I get a respec.
Voice your opinion but don't speak for the community. I'm sure there are some amarr logi's that are excited about becoming more logi and less assault. From what you described wouldn't having another equipment slot help you farm war points by being able to carry more uplinks? I don't know how I feel about the speed Nerf, my cal logi is already noticeably slower than my assault counterparts. For the cal logi role, I wouldn't want to be so slow I couldn't keep up with an advance and not be able to put down my hives at the right time/good spot. |
Beld Errmon
1751
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Posted - 2014.07.09 23:42:00 -
[199] - Quote
Mauren NOON wrote:PANDA UZIMAKI wrote:[quote=CCP Rattati]All,
* Remove Ambush OMS or remove Vehicles from Ambush OMS
* Reduced ADS ISK price
Pilot stacking bug
removing vehicles from ambush all together huh? I wouldn't advice it seeing that that's where all the proto stompers get their fastest kills and like I said before the only people to put them in like is vehicle support. Now you can listen to the requests of the many rattati or you can listen to the request of the ones who are actually right on this subject.
Reducing ADS prices is just a TERRIBLE IDEA I MEAN THINK ABOUT IT no im just kidding its awesome crazy over priced please do that there weak as heck anyways they need love for once.
and by the pilot stack bug do you mean the gunner being able to shoot the full say 70% faster but in return the pilot only being able to shoot say only his 40% if that's what he has his skill lvl on?
He would be right....that helps dropships and gunners. It makes python able to do AV. I wouldn't call that a bug. It's an incentive for putting all of that sp into that skill
no, its a bug and people exploit the F out of it, its not the nice small numbers that duna pet states, its more like gunner gets 120% dmg 100% rof and twice as much ammo, couldn't be fixed sooner.
Pilot - Tanker - FOTM (insert here)
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B-F M
Ghosts of Dawn General Tso's Alliance
27
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Posted - 2014.07.09 23:43:00 -
[200] - Quote
Cyrius Li-Moody wrote:B-F M wrote:Shinobi MumyoSakanagare ZaShigurui wrote:B-F M wrote:CCP Rattati wrote:...The Caldari scout will be the natural long range, low ehp hunter... I like where you're going with this.. I am all for limiting the ability to brick tank on cal scouts (currently possible to have around 500eHP while still maintaining other bonuses - e.g. check this guy out) My main issue with the cal scout is that it has too many advantages: - can be invisible - can see position/location of all non gal-scout enemies up to ~50m - can tank shields - super fast movement/strafe - and still has enough PG/CPU to fit a lethal light weapon/sidearm Awesome roadmap for this release. Can't wait (for my new min commando suit colors)! Are you serious ??? Brick tank Caldari scouts ??? That doesn't even sound right and basically your talking about the wrong race . I play every day and I have never seen a bricked out Caldari scout , NEVER since the employment of full racial . Check out the fit I posted, it's totally viable, has just under 500eHP while still maintaining vastly above average situational awareness, speed, damage and a low profile. They are rare, but I'm surprised (and envious) you've not come up against them. You're not hiding from anything with that fit. Just saying. Maybe in your run of the mill pubmatch where nobody runs counters to anything but that fit will get spotted no problem in a PC match. <500 ehp is not "brick tanked." That's your average EHP of a scout in general. Things are generally refered to as bricked tanked when every mod is EHP.
Yeah good point(s). You're correct that it is a pub issue, good to know that it's a bad PC fit too.. thanks for that.
Ghosts of Dawn // now recruiting.
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Finn Colman
Immortal Guides
27
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Posted - 2014.07.09 23:44:00 -
[201] - Quote
Jadd Hatchen wrote:??? What? Seriously? I was only posting about them everyday for a week a couple weeks back! How quickly people forget things. These are still problems in the game.
In addition, the scout dropsuits being better at assault than assaults are is sitll a problem and won't be fixed by the proposed Charlie fixes. Instead Scouts need to either loose their sidearm slot (still have the light weapons slot that can be used for either light weapons or sidearms) or reduce the number of equipment slots to ONLY one just like everyone else that is NOT a logi! In either case the appropriate amount of PG/CPU reduction for the loss of either slot needs to be done concurrently to ensure that brick tanking scouts doesn't become the norm after that.
Why remove a slot from scouts? Because the original idea before cloaks was that Scouts should either gain an equipment slot and loose a sidearm slot to be able to do this OR they maintain the two weapon layout (one light with one sidearm) but do NOT gain an extra equipment slot.
Right now, a scout can cloak and still use all the same weapons an assault can which makes the scout more deadly than an assault for gunplay. This blurs the lines between the Assault and the Scout roles. Additionally, because they have TWO equipment slots, this make them into a "mini-logi" and this blurs the roles between Logi and Scout.
So by either removing the extra equipment slot or by removing the extra weapon slot (sidearm one) and the CPU/PG that goes with that slot removal, then you make the Scout have to choose it's role carefully. I personally would like to see the removal of the sidearm slot from the Scout suit much like the Logi has it removed. This makes it clear what the role of the Scout is to be in my mind.
Whoa, watch that generalisation. I cannot fit a light weapon, good modules, and a cloak at the same time on my Min scout. If I fit a cloak, it means I'm down to two sidearms and the lowest CPU/PG modules I can fit. I'd like to think that that is an okay balance. Really though, I just don't think cloaks are useful to me, though I have seen many people using them better than I do. |
Miokai Zahou
The Southern Legion Final Resolution.
319
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Posted - 2014.07.09 23:44:00 -
[202] - Quote
Awesome notes so far just wondering you can look into increasing the power grid for the python so it can fit better modules or actually fitting more than just one turret before running out of cpu/pwrd?
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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Eko Sol
Strange Playings
569
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Posted - 2014.07.09 23:52:00 -
[203] - Quote
CCP Rattati wrote:ZDub 303 wrote:Remove the sidearm from the only proto suit i've been able to afford and that pretty much seals the deal for me to never return to Dust.
I understand the idea of normalizing the slot layouts but I feel its the wrong way to go personally. The sidearm on the Amarr Logi is what made that suit fun. Having experienced having a sidearm and 3 equipment I could never go back to only having a single weapon.
I honestly can't see a reason why you would run a logistics suit over a scout unless you want to run a minmatar medic suit.
Amarr logi bridged the gap between minmatar medic and scout-logis. If you look at the numbers, something tells me the Amarr and Minmater logi suits probably greatly outnumber the caldari and gallente logis now. Its not hard to imagine why that might be, uplinks and rep tools are by far the most useful equipments available.
I would love to see the number on logi sutis in general, in pubs there are enough WP farmers running rep tools to keep the numbers high but in general they are becoming rather underpowered in general.
With scouts and heavies the way they are after 1.7 and 1.8 it seems that straight buffs to the medium suits make more sense to me. imho... adding a sidearm to caldari and doing a slot normalization that way makes much more sense. You have caldari and amarr as 'combat logi' suits with bonuses more oriented towards being near the frontline (uplinks and ammo) while minmatar and gallente logis would be more inclined to focus on their 'active equipment' using rep tools and scanners more in general and not being so inclined to need a sidearm. The A-logi is the only one that has this unique layout. Where is the call for a grenade commando, or a sidearm heavy. Being unique is not reason enough, nor is a swarm - sidearm logi a necessity for intricate game balance. The plan is to make logis better at what they do with good module efficacy bonuses.
YOU ARE DOING IT WRONG. Get with the facts. Look I wouldn't be so frustrated if you agreed that you are screwing us for a "bigger picture". Sure why not. But you actually think you know better than us, the remaining players.
The side arm is not what makes the A-Logi the A-logi. The bonus is. The Side Arm is a plus that we have gotten used to and have found our niche with. It is the weakest logi without it. You aren't making it better. HOw many people have to tell you this? How many hours do we all need to play as A-Logi to show this to you? Let us know so we can do it.
At this point, I think you are making this change on whim and selfishness. I think you guys are doing this to sell more Aur by getting people to skill into new suits, etc. and thus using real world money to support you guys. I don't think this is authentically for the greater good of the game because the greater good. The logis are just different enough to warrant an actual decision. make them the same and everyone will be Min Logi in the future. EVERYONE. It's the fastest, decent CPU/PG, the best bonus, etc. Everyone will eventually be a Min logi OR not logi at all. Currently you see logis.
Cal = slayer logi Gal = tanker logi Min = Versatile, support Amarr = AV-ish, spawn specialist
Your statements don't explain it well. "It's different and I don't like different" isn't good enough to convince us. You do whatever you want, it's your game and I just play it. Don't make the change YET. Get a new discussion on it and push it to delta. Ease people into it. We don't want it or like it so doing it isn't better for us. Or we get a respec.
It's different and not like the others so you are making it like the others. Thus it isn't what I spent my hours and AUR (boosters) to have. I should have all A-Logi SP refunded to include the A-Med SP but I'll deal if that doesn't happen.
Post Distaste for A-Logi changes in Charlie here:
https://forums.dust514.com/default.aspx?g=posts&m=2249908#post2249908
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Eko Sol
Strange Playings
569
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Posted - 2014.07.09 23:57:00 -
[204] - Quote
Pvt Numnutz wrote:Eko Sol wrote: WE DON'T WANT MORE EQUIPMENT AND MODULE SLOTS. We want our god damn Side Arm. You are CPM. You are supposed to support the masses whether you agree or not. Fight for us and not your warped sense of appealing to CCP.
You don't play. You know what. Look up my monthly numbers already. Look where I am at. I play 65% AV right now so the lack of kills is from redrats jumping out of drop ships I shoot down. I run A-Logi a lot and get WP for my fast uplinks thus high WP.
I have tons of WP from completely legitimate playing. I got over 5k WP today from forging and swarming vehicles and some uplinks. 2nd place was Southpac at almost 5k. 3rd place was about 1300 wp. We had top kills as well. We had great KDR. We push to be the best players we can be no matter how terrible our blueberries are. You should not be arguing with a player that puts this much AUR, Time, and effort into this game. Maybe CCP Ratatti can post the hours I play. Yes, I currently have no life while trying to save money but that fully justifies why players like myself and others who put in the hours should be listened to and supported.
All of the logis are fine. The speed nerf is a maybe for me. Fine, just don't change anything else. Start more conversation topics and do the changes in delta.
DEFEND US IWS. Not one person has provided feedback and said "can't wait till my A-Logi loses it's side arm and gets modules and equipment". Not one.
I stand by the fact that I should AT LEAST keep the current layout for AUR gear if I don't get a respec. I'll eat the money (I don't want to) if I get a respec.
Voice your opinion but don't speak for the community. I'm sure there are some amarr logi's that are excited about becoming more logi and less assault. From what you described wouldn't having another equipment slot help you farm war points by being able to carry more uplinks? I don't know how I feel about the speed Nerf, my cal logi is already noticeably slower than my assault counterparts. For the cal logi role, I wouldn't want to be so slow I couldn't keep up with an advance and not be able to put down my hives at the right time/good spot.
Look, you aren't an A-Logi so shut it. Have your opinion about the Cal logi all you want but there are already numerous threads, 2 people so far have changed their sig, etc. to indicate their dislike for the change. 1 person said he/she is excited but didn't even know the slot layout of a cal logi so I don't count his/her opinion if they don't even know the game well. The other said they would "adapt" but they aren't happy. Other that, all A-Logi's agree this change doesn't make sense and is unwarranted.
No I don't want an extra equipment slot. I don't want an extra module slot. We sacrifice a module slot and equipment slot at a minimum for the side arm. This makes us AV possible. It makes it so we can protect an uplink when our Light Weapon runs out of ammo. We need this. How are we supposed to place an uplink and protect it? How? Exactly, we need the damn side arm. Some run ACR and ScP. Some run ScR and SMG. We need to be able to adapt and hurt both shield tankers and armor tankers in order to protect our uplinks. Having only one weapon makes us useless.
Post Distaste for A-Logi changes in Charlie here:
https://forums.dust514.com/default.aspx?g=posts&m=2249908#post2249908
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Hawkings Greenback
Red Star. EoN.
155
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Posted - 2014.07.10 00:00:00 -
[205] - Quote
CCP Rattati wrote:All,
. . . stuff
As a logi I would like to add my opinion to this conversation. Before I continue I apologise because it seems like I have more questions than feedback
Not sure why the need for a speed reduction when even with an enhanced kincat on an ADV Min logi suit i can struggle to keep up ( some ) heavies. On this basis are you looking to reduce the speed on the heavies as well ? Isn't a logis role to support the battlefield ? How am i supposed to do that if I can't keep up with the battlefield ? I have spent SP into being able to run & fit kincats to allow me to be more mobile because the logi always seems to slow. Oh and before anyone says anything about stacking tank mods, I always look to get a balance between the best equipment I can fit then look at the best tank I can run. I like my logi to be mobile not a static WP pinata winnebago lumbering around the battlefield.
Is the 'standardisation' of logi equipment slots a way of justifying why scouts have 2 equipment slots ? I do understand the need to balance slot layout between the races but I have never felt that the Amarr logi suffered unduly by having 1 less module slot & gaining the sidearm slot. A lot of people were sold on the idea of a 'combat' logi, especially me. Place the uplinks & defend the area. Or push & attack & move the front line up with uplinks, then defend them. i don't know, I feel as if I play a different game to the one CCP sees sometimes.
Cloak bonus, meh I could care less. I can't do anything cloaked. I wouldn't loose sleep over some one running a crazy speed damped cloak shotgun logi, not when scouts can do that much better already.
WP for injectors, brilliant & about time. I love the scaling with SP investment & cost.
I also hope you look at the option of choosing whether to be revived once a player is downed also. Maybe to reduce the spam a bit more is too reduce the initial WP reward for a rez & have bonus WP reward if the rez'd player stays alive for a period of time. I am pretty sure this was suggested a long time ago.
Like other people have said I believe the reason there are more logi s than assualt players is for a number of reasons. Firstly assaults are generally out done by every other suit class. Scouts have more going for them than assualts, speed, regen, ewar, cloak not to mention the smaller hitbox &, 2 yes two equipment slots. Then there are the heavies, raw HP, resists & the heavy combat rifle ( sorry ) heavy machine gun. Not forgetting the Min & Cal that can move as fast as an assault ( with mods of course ). Next we have the logi s who roam the battle field repping, reviving, getting spawn pads down & scanning AS well as being able to kill stuff.
Your current proposal to increase the HP just further adds to a battlefield that is probably 50%+ obsessed with trying to cram as much HP onto a suit as possible. Make use of the other modules in game like shield rechargers / energizers & ferroscale / reactive plates. Get people using these to galvanise different playstyles.
Seems to me that the assault has no versatility or role & is outclassed by the other suits performing there given roles on the battlefield. Amarr assault seems to be the only suit that can hold its hand up & says it can do well. Please consider the assault changes first & then go back & look at logi, if you truly believe that they are an issue. My personal belief is that anyone who was previously an assault went to scout because they are better at the assault role.
Not sure about the codebreaker to high slots as I've only just started using the min scout ( hard to fit at ADV ) I will leave that to people who have a better understanding than me.
The rest looks ok, however it is getting late so I may have missed something.
Hope the above makes some sort of sense, time for sleep & I will have another look tomorrow. Keep up the good work.
GÇ£Without deviation from the norm, progress is not possible.GÇ¥
GÇò Frank Zappa
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
967
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Posted - 2014.07.10 00:05:00 -
[206] - Quote
If you are going to increase the WP for OBs can you please remove EVE OBs from PC. Currently they are already having way to big an impact especially since they can be dropped at the start of battle and then every three minutes after that. The eve integration has never been properly realized and it already creates to big a difference. By increasing the WP cost for warbarge OBs EVE OBs will become even more ridiculously over powered.
Overlord of Broman
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Eko Sol
Strange Playings
569
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Posted - 2014.07.10 00:07:00 -
[207] - Quote
Here is my solution for assaults:
1) 10% base increase to all HP for all assaults 2) 10% increase to all assault speed 3) 15% decrease in stamina regen 4) 10% reduction to shield regen delay 5) all assaults get a passive 1hp/s rep or better depending on race 6) 10% reduction per point invested to speed penalties from armor plates
There, you officially made an assault viable. It is not as powerful as a heavy nor can tank like one but darn close. It can close the distance for CQC. Can tank a bit better at lower tiers until proto. Shouldn't be running across a field thus lower stamina. Shield regen delay should be shorter so it can get cover and come back out to the fight. Passive reps make sense. If you were going to war in the New Eden universe and the Commander told you that you were on the front line don't you want some self healing? I would suspect so. Reduce speed penalties to armor to keep them viable for tanking and to reward players that go proto.
Post Distaste for A-Logi changes in Charlie here:
https://forums.dust514.com/default.aspx?g=posts&m=2249908#post2249908
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3652
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Posted - 2014.07.10 00:09:00 -
[208] - Quote
Pvt Numnutz wrote: Voice your opinion but don't speak for the community. I'm sure there are some amarr logi's that are excited about becoming more logi and less assault. From what you described wouldn't having another equipment slot help you farm war points by being able to carry more uplinks? I don't know how I feel about the speed Nerf, my cal logi is already noticeably slower than my assault counterparts. For the cal logi role, I wouldn't want to be so slow I couldn't keep up with an advance and not be able to put down my hives at the right time/good spot.
I challenge you to find a single decent player who has been running the Amarr logi for more than a month that loves this change. Some might tolerate it, but NOBODY is going to be excited about it. NO ONE.
I maxed out my SMG, I paid real life freaking money for the Templar logi, I've been using the Amarr logi as my primary suit for a year. This change is incredibly short sighted and will drive a lot of us not only from the suit, but from the game. I will never use my log suit again. If I do decide to ever play, which I doubt, I will use a gal scout as my support suit. It's faster, has a sidearm, is invisible, and has 2 equipment slots.
I thought you had learned from prior mistakes Rattati. I was wrong. Taking a good suit and making it bad is not how we make another suit better!. You do that by actually making the other suit better!
You talk about crowd sourcing? Where was the clamor for removing the sidearm? Where are the grateful players in this thread? There was and are none because nobody wants this.
Outliers? What about the LP store Amarr commando with 3 weapons? Where's the clamor for the grenade commando? I guess you weren't around but there were plenty of suggestions about grenadier suits. Even if there wasn't, the fact that people aren't specifically asking for new variants doesnt mean anyone wants LESS variants than we have now.
Quick poll... Who wants fewer things in Dust? Who wants less variety? Nobody? Ok good, glad we got that straight.
(The godfather of tactical logistics)
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SponkSponkSponk
The Southern Legion Final Resolution.
907
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Posted - 2014.07.10 00:11:00 -
[209] - Quote
Ares 514 wrote:If you are going to increase the WP for OBs can you please remove EVE OBs from PC. Currently they are already having way to big an impact especially since they can be dropped at the start of battle and then every three minutes after that. The eve integration has never been properly realized and it already creates to big a difference. By increasing the WP cost for warbarge OBs EVE OBs will become even more ridiculously over powered.
No, IMO it should be the other way around.
Dust/Eve transfers
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Iron Wolf Saber
Den of Swords
15836
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Posted - 2014.07.10 00:11:00 -
[210] - Quote
Eko Sol wrote: WE DON'T WANT MORE EQUIPMENT AND MODULE SLOTS. We want our god damn Side Arm. You are CPM. You are supposed to support the masses whether you agree or not. Fight for us and not your warped sense of appealing to CCP.
You don't play. You know what. Look up my monthly numbers already. Look where I am at. I play 65% AV right now so the lack of kills is from redrats jumping out of drop ships I shoot down. I run A-Logi a lot and get WP for my fast uplinks thus high WP.
I have tons of WP from completely legitimate playing. I got over 5k WP today from forging and swarming vehicles and some uplinks. 2nd place was Southpac at almost 5k. 3rd place was about 1300 wp. We had top kills as well. We had great KDR. We push to be the best players we can be no matter how terrible our blueberries are. You should not be arguing with a player that puts this much AUR, Time, and effort into this game. Maybe CCP Ratatti can post the hours I play. Yes, I currently have no life while trying to save money but that fully justifies why players like myself and others who put in the hours should be listened to and supported.
All of the logis are fine. The speed nerf is a maybe for me. Fine, just don't change anything else. Start more conversation topics and do the changes in delta.
DEFEND US IWS. Not one person has provided feedback and said "can't wait till my A-Logi loses it's side arm and gets modules and equipment". Not one.
I stand by the fact that I should AT LEAST keep the current layout for AUR gear if I don't get a respec. I'll eat the money (I don't want to) if I get a respec.
We could play rewind theater and show how much people cried about being short changed an equipment slot for a side arm and how stupidly odd it was for Amarrs to getting side arms as it made no sense back then. These complaints made at the apex of the slayer logi mind you. I mean you're 2 slots down from everyone else. Those modules slots are the most excessively heaviest stat in the game; side arm is one of the weakest slot weights as well because the overall dps associated with that slot is the lowest of the three, and the fact the mere presence of the other slot further degrades that weight because you only got two hands. Also Logi is not the only viable AV class there, all classes are viable AV in their own ways. Many don't need to resort to using equipment slots or av weapons and all classes are nearly equally capable of killing every vehicle in the game right now.
The A-Logi with a sidearm was a mistake that shouldn't have been made in the first place. Similar to how shoving HAVs into this game without a proper role other than to blow **** up was a mistake that should not have happened in the first place.
Also ever heard of unpopular changes? This is one of them. The combined fact that so many players are adamant about the side arm speaks volumes as to why its wrong and needs to be changed. I am shocked not more players are not seeking to try to change CCP Rattati's mind over the lackluster bonus that expires after you die.
So if you're so much of an expert.
Under the altered amarr logi slot layout
I want you to exactly tell me what would make it inferior to all the other races logistics; stat per stat.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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