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Thread Statistics | Show CCP posts - 43 post(s) |
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JRleo jr
Xer Cloud Consortium
148
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Posted - 2014.07.30 10:28:00 -
[931] - Quote
Temias Mercurial wrote:Killer's Coys wrote:Temias Mercurial wrote:Perhaps a RoF bonus for the Gallente could also work, but it should be very slight. Maybe even a RoF and range bonus could be worthwhile. For RoF, a max of a 5% bonus should be applied, which sounds pathetic, but that increases Assault Rifle RoF from 800 to 840 (close to a Balac's of 856.14, and with that bonus, the Balac's would have a 898.947 RoF  ). The Caldari Assault... I really can't think of anything other than a decrease to charge-up time, which is the unique property of all Caldari Weapons (other than the swarm launcher and missile turrets). We could keep the reload bonus and just include it with the charge-up decrease I suppose... I know others thought of recoil reduction, but in actuality there is no recoil for the Rail rifle whatsoever. The sight is bouncing everywhere, but the center dot never moves... ever. It's 100% accurate. The Magsec has a little, but it's easily controllable. Sorry, that was lengthy, but thanks for the feedback and response. For Gallente : A RoF buff would become a bit OP I think... 5% a level ?! Are you crazy ? 2% is enought, with 2% you can have 880RoF that's amazing For the Caldari : Charge up time ? That's not the only bonus which can be very interresting fir the caldari... A kick reduction bonus should be very very good for the Caldari. The RR has a big kick, and it should be improve...for the assault Clarification: Not 5% per level, a maximum of 5% for the total bonus (1% per level). The Rail Rifle really doesn't have any kick whatsoever, it's just what some fps developers refer to as 'visual kick' or 'illusionary', as the Rail Rifle sight jumps everywhere, yet the actual center dot hardly moves at all (if at all). 1% per level=completely useless and waste of sp. Like biotic upgrades. Wouldn't spec it no matter what.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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Temias Mercurial
Knights Of Ender RISE of LEGION
137
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Posted - 2014.07.30 10:39:00 -
[932] - Quote
JRleo jr wrote:Temias Mercurial wrote:Killer's Coys wrote:Temias Mercurial wrote:Perhaps a RoF bonus for the Gallente could also work, but it should be very slight. Maybe even a RoF and range bonus could be worthwhile. For RoF, a max of a 5% bonus should be applied, which sounds pathetic, but that increases Assault Rifle RoF from 800 to 840 (close to a Balac's of 856.14, and with that bonus, the Balac's would have a 898.947 RoF  ). The Caldari Assault... I really can't think of anything other than a decrease to charge-up time, which is the unique property of all Caldari Weapons (other than the swarm launcher and missile turrets). We could keep the reload bonus and just include it with the charge-up decrease I suppose... I know others thought of recoil reduction, but in actuality there is no recoil for the Rail rifle whatsoever. The sight is bouncing everywhere, but the center dot never moves... ever. It's 100% accurate. The Magsec has a little, but it's easily controllable. Sorry, that was lengthy, but thanks for the feedback and response. For Gallente : A RoF buff would become a bit OP I think... 5% a level ?! Are you crazy ? 2% is enought, with 2% you can have 880RoF that's amazing For the Caldari : Charge up time ? That's not the only bonus which can be very interresting fir the caldari... A kick reduction bonus should be very very good for the Caldari. The RR has a big kick, and it should be improve...for the assault Clarification: Not 5% per level, a maximum of 5% for the total bonus (1% per level). The Rail Rifle really doesn't have any kick whatsoever, it's just what some fps developers refer to as 'visual kick' or 'illusionary', as the Rail Rifle sight jumps everywhere, yet the actual center dot hardly moves at all (if at all). 1% per level=completely useless and waste of sp. Like biotic upgrades. Wouldn't spec it no matter what.
Well, I don't exactly consider hipefire reduction to be entirely worth it either...
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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JRleo jr
Xer Cloud Consortium
148
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Posted - 2014.07.30 10:46:00 -
[933] - Quote
Temias Mercurial wrote:JRleo jr wrote:Temias Mercurial wrote:Killer's Coys wrote:Temias Mercurial wrote:Perhaps a RoF bonus for the Gallente could also work, but it should be very slight. Maybe even a RoF and range bonus could be worthwhile. For RoF, a max of a 5% bonus should be applied, which sounds pathetic, but that increases Assault Rifle RoF from 800 to 840 (close to a Balac's of 856.14, and with that bonus, the Balac's would have a 898.947 RoF  ). The Caldari Assault... I really can't think of anything other than a decrease to charge-up time, which is the unique property of all Caldari Weapons (other than the swarm launcher and missile turrets). We could keep the reload bonus and just include it with the charge-up decrease I suppose... I know others thought of recoil reduction, but in actuality there is no recoil for the Rail rifle whatsoever. The sight is bouncing everywhere, but the center dot never moves... ever. It's 100% accurate. The Magsec has a little, but it's easily controllable. Sorry, that was lengthy, but thanks for the feedback and response. For Gallente : A RoF buff would become a bit OP I think... 5% a level ?! Are you crazy ? 2% is enought, with 2% you can have 880RoF that's amazing For the Caldari : Charge up time ? That's not the only bonus which can be very interresting fir the caldari... A kick reduction bonus should be very very good for the Caldari. The RR has a big kick, and it should be improve...for the assault Clarification: Not 5% per level, a maximum of 5% for the total bonus (1% per level). The Rail Rifle really doesn't have any kick whatsoever, it's just what some fps developers refer to as 'visual kick' or 'illusionary', as the Rail Rifle sight jumps everywhere, yet the actual center dot hardly moves at all (if at all). 1% per level=completely useless and waste of sp. Like biotic upgrades. Wouldn't spec it no matter what. Well, I don't exactly consider hipefire reduction to be entirely worth it either... Still better than a tiny, not noticeable 1% per level, hip fire is definitely noticeable.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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Killer's Coys
Prima Gallicus
94
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Posted - 2014.07.30 11:36:00 -
[934] - Quote
I've played a lot with the RR, and it HAS a big kick 
Ho yeah Love you Rattati!
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JRleo jr
Xer Cloud Consortium
148
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Posted - 2014.07.30 11:41:00 -
[935] - Quote
Killer's Coys wrote:I've played a lot with the RR, and it HAS a big kick  Burst if serious?
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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Nocturnal Soul
Immortal Retribution
3717
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Posted - 2014.07.30 11:57:00 -
[936] - Quote
Temias Mercurial wrote:
Also, caldari charge up time woukd be worse than useless So I have 0.002 ms before shooting, or 0.2s, still...even if it fired instantly, still useless, as I never have died because I couldn't shoot instantly.
I've died 5 times because of the charge on caldari weapons.
Run, hide in fear while you can for the Amarr Scout is on the hunt!
The eyes of God compelles you!!!
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Killer's Coys
Prima Gallicus
94
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Posted - 2014.07.30 12:25:00 -
[937] - Quote
JRleo jr wrote:Killer's Coys wrote:I've played a lot with the RR, and it HAS a big kick  Burst if serious? The assault is good, but the burst yes
But.. I don't understand 5 days without news about assault eHP buff.... HHHHHHHHEEEEEEEOOOOOOOOO CCP WE ARE HERE ! WE ARE WAITING FOR HOTFIX CHARLIE FOR 1 MONTH ! HEOOOOO ARE YOU HEARING US ?
Ho yeah Love you Rattati!
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sabre prime
Crux Special Tasks Group Gallente Federation
306
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Posted - 2014.07.30 16:04:00 -
[938] - Quote
Have the final numbers for what is going into hotfix charlie been decided.? I thought things were still in the feedback/discussion phase.
Can we get a dedicated post letting us know what the final changes have been locked as?
Desperate attempt to get BPOs
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CCP Rattati
C C P C C P Alliance
4983
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Posted - 2014.07.30 19:06:00 -
[939] - Quote
We are still collecting feedback but we will post the final numbers this week. Those will then go into the client for QA and verification and be deployed with a Dev Blog. Thanks for your valuable feedback.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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