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Thread Statistics | Show CCP posts - 43 post(s) |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11337
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Posted - 2014.07.10 09:32:00 -
[361] - Quote
Me and Cat have suggested revisions to some of the current assault bonuses and have made our suggestions, are there any plans to do any assault bonus changes in Charlie or future hotfixes? if so, can you share any?
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Sum1ne Else
G0DS AM0NG MEN General Tso's Alliance
1255
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Posted - 2014.07.10 09:49:00 -
[362] - Quote
CCP Rattati wrote: Hotfix Charlie * Primary Objective Assault buff, we are looking at a HP increase, slight changes in slot layout and improved PG/CPU, slot based approach. Possibly improve Light Weapon fitting bonus. Possibly a slight speed increase.
* A slight HMG heat buildup increase
* Reduce Sentinel PG/CPU. Possibly a fitting bonus to Heavy Weapons.
* Installation buff, with a range and AI review, reduction of granted WP for destruction.
* Blaster turret accuracy improvements
* Modification of scout bonuses, with Amarr getting a precision bonus, a narrow strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability.
* Minmatar will be improved by a Codebreaker fitting reduction. Possibly moving Codebreakers to High slot. PG increase.
* Nova Knife hit detection and damage improvement
* Small rail range compared to sniper range
* Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus. Same total of high and low slots as well per tier.
* WP for injectors, STD/ADV/PRO 25/50/75 WP
* Reactive Plates to 1-2-3 hp/s
* OB WP doubled
* LP payout increased x-fold
* Remove Ambush OMS or remove Vehicles from Ambush OMS
* Reduced ADS ISK price
Hotfix Charlie * Primary Objective Assault buff, we are looking at a HP increase, slight changes in slot layout and improved PG/CPU, slot based approach. Possibly improve Light Weapon fitting bonus. Possibly a slight speed increase. - GREAT
* A slight HMG heat buildup increase - GREATBut please include a range change 25m effective and 15m optimum
* Reduce Sentinel PG/CPU. Possibly a fitting bonus to Heavy Weapons. - GREAT
* Installation buff, with a range and AI review, reduction of granted WP for destruction. - hmm? ok
* Blaster turret accuracy improvements - NO COMMENT
* Modification of scout bonuses, with Amarr getting a precision bonus, a narrow strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability. - AMARR WILL BE OP...REALLY! it will, it has the most Hp and can run for days!!! BS to the precision they are ok
* Minmatar will be improved by a Codebreaker fitting reduction. Possibly moving Codebreakers to High slot. PG increase. - AWESOME
* Nova Knife hit detection and damage improvement - NEEDED
* Small rail range compared to sniper range - errr ok then
* Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus. Same total of high and low slots as well per tier. - THIS IS FOOKING BS - LEAVE THE LOGI ALONE, ALL OF THE LOGIS, THE ONLY THING THAT NEEDS ASSISTANCE IS THE CAL, https://forums.dust514.com/default.aspx?g=posts&t=167784&find=unread
* WP for injectors, STD/ADV/PRO 25/50/75 WP - NEEDED
* Reactive Plates to 1-2-3 hp/s - hmmm
* OB WP doubled - NEEDED
* LP payout increased x-fold - NEEDED
* Remove Ambush OMS or remove Vehicles from Ambush OMS - JUST REMOVE VEHICLE FROM OMS
* Reduced ADS ISK price - NEEDED
Impressive? Longest PLC Kill 151.8m - OHK on a Heavy
Logi mk.0 - Commando gk.0 - Scout gk.0
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Nocturnal Soul
Immortal Retribution
3539
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Posted - 2014.07.10 09:58:00 -
[363] - Quote
Cat Merc wrote:Nocturnal Soul wrote:Cat Merc wrote:CCP Rattati wrote:That's sort of where we see this going, rather than fitting penalties. So yes to my idea? I don't like your idea. Why not? It's just one of those ideas that seem blankly stupid to me, no that it couldn't work its just to (me) it wouldn't.
Run, hide in fear while you can for the Amarr Scout is on the hunt!
Changes to the A-logi is the embodiment ofCCPLogic
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Cat Merc
Onslaught Inc RISE of LEGION
10768
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Posted - 2014.07.10 10:10:00 -
[364] - Quote
Nocturnal Soul wrote:Cat Merc wrote:Nocturnal Soul wrote:Cat Merc wrote:CCP Rattati wrote:That's sort of where we see this going, rather than fitting penalties. So yes to my idea? I don't like your idea. Why not? It's just one of those ideas that seem blankly stupid to me, no that it couldn't work its just to (me) it wouldn't. I need a reason. Just saying "blankly stupid" doesn't really work without an actual reason.
Feline overlord of all humans - CAT MERC
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Mortedeamor
Amarr Templars Amarr Empire
1799
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Posted - 2014.07.10 10:20:00 -
[365] - Quote
Harpyja wrote:hfderrtgvcd wrote:Why remove the amarr logis sidearm? It adds variety to the game while remaining balanced. It seems like losing an equipment slot for a sidearm slot is a fair trade. This will also probably anger amarr logis who have heavily invested in sidearms.
Also, don't remove ambush oms, remove regular ambush. 50 clones go far too fast. Just remove vehicles and squads from ambush oms and call it ambush.
Only other thing I disagree on is giving the small rail turret a range buff. They are already in a good place and this could push them into the overpowered category. I agree on the Amarr logi. It gives variety. Got nothing to say on ambush. The only thing small rails need is improved hit detection. I noticed today when I started having fun with a Methana with a railgun that quite too often my aim (dot) will be right on target but my shots instead go off to the side somewhere, even while I was stationary. I only noticed this happen when I was shooting at range. RedPencil wrote:* Reactive Plates to 1-2-3% ?
HP increase or speed penalty ?
BTW: Reactive Plates already out perform by Ferroscale + Repair combo.
Want to see more detail on Assault and Scout.
I believe Rattati means armor/sec. I've seen Rattati use that notation before for armor/sec. But yes I agree that reactive plates are out-performed by ferroscale+rep. I'd rather use that instead of two reactive plates as they have no speed penalty, about equivalent amounts of armor, and gives much higher rep.
personally i hope you pull your heads out of your asses BEFORE you implement this ccp...this screams OLD CCP mucking up dust..its a terrible uncalled for change that NO ONE ASKED FOR ..and is completely UNNEEDED.
you wasting your time doing something thats bad for the game isnt going to fix anything and will just **** the community off
thanks for ruining my ******* day...
you know i was just starting to enjoy dust...
first event ive ever been interested in...now i cant even stomach looking at it...knowing that your going to ruin my logi and end your great patch streak...for no ******* REASON
and just so you know i have al the amar suits...i stomp in my ******* assault,..and im one of the best logis...in hard core matches i can barely pull even...
dont go nerfing my suit...just because of occasional scrub stomps
speed tanking the amar logi costs you EVERYTHING at the gain of a tiny ammount of speed less than anyone else IF the amar logi has time to use both her/his guns on you your a ******* scrub and deserved it. if your ina heavy an assault...an scout....and you get wasted by an amar logi...because they hada side arm..you ******* suck at dust
what that means is you with a high dps high ehp higher speed suit..could not take down one of the weakest suits in dust
oh and just so you know i run my amar logi with 3 dmg mods...and 2 weapons because the only thing the amar logi has over the other logis is attack power..thats it...it relies on gungame...i prefer it that way..we all do...it hit the fuckin nail on the head...the amr logi is so fuckin amarian in style...and your gunna take that away
even with my rig..im still slower than most suits...oh and i have less ehp than ANY SCOUT ...all i got is placement aiming and 2 guns...
leave my logi alone it is fine...no one wants this..you suck for even considering it.
its a terrible idea you have here |
Izlare Lenix
Vengeance Unbound
756
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Posted - 2014.07.10 10:28:00 -
[366] - Quote
Cody Sietz wrote:Iron Wolf Saber wrote:Varoth Drac wrote:Stefan Stahl wrote: How is an Amarr Scout with two high slots supposed to utilize a bonus to scan precision?
With 2 precision mods? Depends on the numbers, but currently there isn't much that can avoid a double precision Cal scout. Well... at least you wont have to give up your primary tank to get the better scan bonuses. At least the Amarr will be able to scan a double damp Cal Scout.
This is my concern. A cal scout has to sacrifice its primary tank in order to be good at scanning. If an amarr scout can use two precision AND stack armor plates that will be way more OP that people claim the Cal Scout currently is.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Cat Merc
Onslaught Inc RISE of LEGION
10768
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Posted - 2014.07.10 10:34:00 -
[367] - Quote
Izlare Lenix wrote:Cody Sietz wrote:Iron Wolf Saber wrote:Varoth Drac wrote:Stefan Stahl wrote: How is an Amarr Scout with two high slots supposed to utilize a bonus to scan precision?
With 2 precision mods? Depends on the numbers, but currently there isn't much that can avoid a double precision Cal scout. Well... at least you wont have to give up your primary tank to get the better scan bonuses. At least the Amarr will be able to scan a double damp Cal Scout. This is my concern. A cal scout has to sacrifice its primary tank in order to be good at scanning. If an amarr scout can use two precision AND stack armor plates that will be way more OP that people claim the Cal Scout currently is. The Amarr scout is slower, and would have less range. That means the Cal Scout will see him coming. Unless he, ya know, doesn't tank.
Feline overlord of all humans - CAT MERC
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RKKR
The Southern Legion Final Resolution.
958
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Posted - 2014.07.10 11:13:00 -
[368] - Quote
CCP Rattati wrote:The speed changes are to differentiate better between Assault and Logis.
You are not differentiating anything, you are making the logi even more crap at it's intended role than it already is just to make one suit more viable again. Good luck with differentiating between Assault and scouts in the next hot fix. |
Hawkings Greenback
Red Star. EoN.
159
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Posted - 2014.07.10 11:19:00 -
[369] - Quote
RKKR wrote:CCP Rattati wrote:The speed changes are to differentiate better between Assault and Logis. You are not differentiating anything, you are making the logi even more crap at it's intended role than it already is just to make one suit more viable again. Good luck with differentiating between Assault and scouts in the next hot fix.
CCP Rattati wrote:
To recap, you don't like the speed change, that I have already said probably won't happen, and the changing of 1 sidearm to an EQ and a high/or low slot on the A-logi?
I got this response earlier.
GÇ£Their stupidity does not amaze me, its when they're smart that amazes me."
GÇò Frank Zappa
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CCP Rattati
C C P C C P Alliance
3869
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Posted - 2014.07.10 11:22:00 -
[370] - Quote
Changes made to OP, logi speed not reduced plus some clarificications.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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DeathwindRising
ROGUE RELICS
413
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Posted - 2014.07.10 11:23:00 -
[371] - Quote
RKKR wrote:CCP Rattati wrote:The speed changes are to differentiate better between Assault and Logis. You are not differentiating anything, you are making the logi even more crap at it's intended role than it already is just to make one suit more viable again. Good luck with differentiating between Assault and scouts in the next hot fix.
how has he made it more crap at its intended role? i didnt see anything about reducing equipment slots, removing equipment bonuses, or nerfing rep tools.
do you even logi bro? |
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CCP Rattati
C C P C C P Alliance
3869
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Posted - 2014.07.10 11:24:00 -
[372] - Quote
KAGEHOSHI Horned Wolf wrote:Me and Cat have suggested revisions to some of the current assault bonuses and have made our suggestions, are there any plans to do any assault bonus changes in Charlie or future hotfixes? if so, can you share any?
I think that the addition of a slot to Amarr Assault, on top of their high PG/CPU has shown how effective a fitting buff can be. We will be looking better at efficacy bonuses in Delta.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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DeathwindRising
ROGUE RELICS
413
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Posted - 2014.07.10 11:28:00 -
[373] - Quote
i would like to see you give us alternatives to dual tanking.
damage mods or hp mods are the only mods that directly support combat. we dont have any other options, so if you ever want to see dual tanking go away, youll need to give us some new toys to play with. |
RKKR
The Southern Legion Final Resolution.
958
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Posted - 2014.07.10 11:32:00 -
[374] - Quote
DeathwindRising wrote:RKKR wrote:CCP Rattati wrote:The speed changes are to differentiate better between Assault and Logis. You are not differentiating anything, you are making the logi even more crap at it's intended role than it already is just to make one suit more viable again. Good luck with differentiating between Assault and scouts in the next hot fix. how has he made it more crap at its intended role? i didnt see anything about reducing equipment slots, removing equipment bonuses, or nerfing rep tools. do you even logi bro?
I'm not wasting time on you if you can't read previous comments, you're probably also one of those guys that thinks running behind a fatsuit is the only thing logis can do. |
DeathwindRising
ROGUE RELICS
413
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Posted - 2014.07.10 11:39:00 -
[375] - Quote
RKKR wrote:DeathwindRising wrote:RKKR wrote:CCP Rattati wrote:The speed changes are to differentiate better between Assault and Logis. You are not differentiating anything, you are making the logi even more crap at it's intended role than it already is just to make one suit more viable again. Good luck with differentiating between Assault and scouts in the next hot fix. how has he made it more crap at its intended role? i didnt see anything about reducing equipment slots, removing equipment bonuses, or nerfing rep tools. do you even logi bro? I'm not wasting time on you if you can't read previous comments, you're probably also one of those guys that thinks running behind a fatsuit is the only thing logis can do.
actually no. but idc |
RKKR
The Southern Legion Final Resolution.
959
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Posted - 2014.07.10 11:39:00 -
[376] - Quote
Hawkings Greenback wrote:CCP Rattati wrote:
To recap, you don't like the speed change, that I have already said probably won't happen, and the changing of 1 sidearm to an EQ and a high/or low slot on the A-logi?
I got this response earlier. What I don't like is that it even crossed your mind to do this. What I don't like is how only certain posts get an answer while other gets ignored. What I don't like is that we have to be okay now that the speed change is cancelled.
This just shows that they have no idea about their different roles and are just doing random changes based on feelings rather than their actual data or previous feedback on the forums. Unless they do actually have a longterm plan now, in that case it's better to talk about that instead of only revealing little things.
@DeathwindRising: It's really simple if you don't care, just shut up. |
Hawkings Greenback
Red Star. EoN.
159
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Posted - 2014.07.10 11:40:00 -
[377] - Quote
CCP Rattati wrote:Changes made to OP, logi speed not reduced plus some clarificications.
Thank You.
Is the intent of removing the Amarr logi sidearm to bring all logis in line as merely water carriers for equipment & a support role on the battlefield ?
Why the sudden need to change the Amarr logi, is it to bring it in-line with a defined view of the logi for Legion ?
GÇ£Their stupidity does not amaze me, its when they're smart that amazes me."
GÇò Frank Zappa
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Beren Hurin
Onslaught Inc RISE of LEGION
2449
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Posted - 2014.07.10 11:46:00 -
[378] - Quote
A selling point on logi equipment balance at PRO. If passive scans are removed, then it will be the logi's job to scan. Getting that extra scanner at PRO for the amarr and caldari will be helpful. |
somuchfail
Krusual Covert Operators Minmatar Republic
0
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Posted - 2014.07.10 11:49:00 -
[379] - Quote
Assaults wont be improved by an EHP increase, its there lack of flexible, agile, frontline role.
Cal experience only:
My CalScoAssault has lower HP than the assault now but works because it is fast, can do all the assault can and much more: 2 equip slots, has fast shield regen, plus wall hacks (passive scans)
To get me to use my CalAssault you need to lower the delay (cal logi has a much better delay than an assault and this is wrong) and increase recharge rate, if assault has no/ crap passive scans make energizers worth fitting. Would prefer Assaults to have better regen than scouts tbh and would make more sense.
The other problem you have is: why would I give up 2 equipment slots for 1? I wouldn't
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Hawkings Greenback
Red Star. EoN.
160
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Posted - 2014.07.10 11:49:00 -
[380] - Quote
Beren Hurin wrote:A selling point on logi equipment balance at PRO. If passive scans are removed, then it will be the logi's job to scan. Getting that extra scanner at PRO for the amarr and caldari will be helpful.
That still doesn't make loosing a side arm slot any easier if I have to now go & save SP for proto scanners.
GÇ£Their stupidity does not amaze me, its when they're smart that amazes me."
GÇò Frank Zappa
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Snake Sellors
Hellstorm Inc League of Infamy
135
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Posted - 2014.07.10 11:55:00 -
[381] - Quote
I don't understand the heavy cpu/pg reduction. I'm a calsent and I already can't full proto fit my proto suit, why is it being made worse?
PLEASE if you are going with this make sure you include the heavy weapon fitting bonus and make it a good one.
also as you are trying to stop heavies from using light weapons here (i'm assuming) could you at least start looking into some more heavy weapons? at the moment a heavy will only have a choice of two.. its kind of limited. |
Beren Hurin
Onslaught Inc RISE of LEGION
2449
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Posted - 2014.07.10 11:57:00 -
[382] - Quote
CCP Rattati wrote:That's sort of where we see this going, rather than fitting penalties. Plus, good efficacy bonuses to encourage more flavorful playstyles.
Define 'flavorful playstyles'? Assuming light weapons get a fitting cost increase across the board, are we talking something like a general assault -6% light weapon fitting cost decrease and an additional -3% racial weapon fitting cost decrease? |
Cat Merc
Onslaught Inc RISE of LEGION
10774
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Posted - 2014.07.10 12:00:00 -
[383] - Quote
CCP Rattati wrote:KAGEHOSHI Horned Wolf wrote:Me and Cat have suggested revisions to some of the current assault bonuses and have made our suggestions, are there any plans to do any assault bonus changes in Charlie or future hotfixes? if so, can you share any? I think that the addition of a slot to Amarr Assault, on top of their high PG/CPU has shown how effective a fitting buff can be. We will be looking better at efficacy bonuses in Delta. So are all assaults going to get an extra slot?
Also, I love how you're pointing at the Amarr Assault, ya know, the one suit with a half decent bonus
Feline overlord of all humans - CAT MERC
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Beren Hurin
Onslaught Inc RISE of LEGION
2449
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Posted - 2014.07.10 12:00:00 -
[384] - Quote
Hawkings Greenback wrote:Beren Hurin wrote:A selling point on logi equipment balance at PRO. If passive scans are removed, then it will be the logi's job to scan. Getting that extra scanner at PRO for the amarr and caldari will be helpful. That still doesn't make loosing a side arm slot any easier if I have to now go & save SP for proto scanners.
This isn't an argument in favor of the logi suit being balanced for a logi role. If your complaint is that "my SP I spent on weapon effectivness now makes my logi less effective as a logi" isn't really valid.
The point of the tweak is to make logis play their logi/support role, and assaults be worthwhile in their niche. |
Beld Errmon
1761
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Posted - 2014.07.10 12:01:00 -
[385] - Quote
Repe Susi wrote:I can't but just wonder about ADS ISK price reduction. Those flying fortresses are way hard to take down and now you want them to be cheaper?
No likey.
Fly one every match for a week and tell me what happens to your wallet, i'm thinking you won't likey that either.
Pilot - Tanker - FOTM (insert here)
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CCP Rattati
C C P C C P Alliance
3875
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Posted - 2014.07.10 12:02:00 -
[386] - Quote
Snake Sellors wrote:I don't understand the heavy cpu/pg reduction. I'm a calsent and I already can't full proto fit my proto suit, why is it being made worse?
PLEASE if you are going with this make sure you include the heavy weapon fitting bonus and make it a good one.
also as you are trying to stop heavies from using light weapons here (i'm assuming) could you at least start looking into some more heavy weapons? at the moment a heavy will only have a choice of two.. its kind of limited.
the GA sentinel is the worst offender, it will be based on slots and not the same reduction for all races
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Cat Merc
Onslaught Inc RISE of LEGION
10774
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Posted - 2014.07.10 12:06:00 -
[387] - Quote
CCP Rattati wrote:Snake Sellors wrote:I don't understand the heavy cpu/pg reduction. I'm a calsent and I already can't full proto fit my proto suit, why is it being made worse?
PLEASE if you are going with this make sure you include the heavy weapon fitting bonus and make it a good one.
also as you are trying to stop heavies from using light weapons here (i'm assuming) could you at least start looking into some more heavy weapons? at the moment a heavy will only have a choice of two.. its kind of limited. the GA sentinel is the worst offender, it will be based on slots and not the same reduction for all races Will you ever move PG modules to high slots? Please? Pretty please?
Feline overlord of all humans - CAT MERC
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Tesfa Alem
ACME SPECIAL FORCES RISE of LEGION
149
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Posted - 2014.07.10 12:07:00 -
[388] - Quote
Cat Merc wrote:A small idea I had.
How about increasing light weapon fitting requirements by 35%, and giving Assaults/Commandos a corresponding fitting reduction?
Sidearms become a low CPU/PG option for non slayer suits, Heavies will be less likely to use those with the CPU/PG reduction and Heavy weapon fitting bonuses.
This makes Sidearm vs Light weapon an actual choice, rather than some fun fitting you run once in a while. Non slayer suits that want the same slaying power would have to do sacrifices, just like non scouts trying to fit cloaks.
This is a terrible terrible idea. Logis need to stay alive and in a dust where rail rifles can engage within 80 meters, and HMGs destroy you close range, which should i give up HP or equipment just to be able to shoot back. This would rather encourage me to become a slayer logi. i simply cannot risk my good equipment and suit on 1 side arm, (which would only be either the magsec or smg) so i might as well ditch the equipment and go for kills.
Cant we just buff the assaults without destroying the other suits.
Redline for Thee, but no Redline for Me.
CPM1 Candidate
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Syeven Reed
G0DS AM0NG MEN
752
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Posted - 2014.07.10 12:08:00 -
[389] - Quote
Tesfa Alem wrote:Well, these changes are certainly interseting. Key pointsI have noticed:
The bad:
Reducing Heavy PG and CPU is insanely bad. You cannot build a decent heavy suit already without speccing into drupsuit electronics and engineering. And with my minmatar heavy i need every ounce of pg and cpu i can squeeze out of it. I can only imagine its to combat the heavy + lightweapons combination. Why not just a fitting penaly to light weapons on heavy suits instead? Your right I believe it is to combat heavy+light weapons combination! I think thats effectively what they're doing but in a simpler manner. Instead of making it hard to fit light weapons they're making it easier to fit heavy weapons with a pwg/cpu decease.
Tesfa Alem wrote:The good: Everything else. Its a bit broad but i GTG.
Also: Its a bad sign when the CPM0 refers to switching suits out as you need them as "abuse." I distributed my sp bacause i want to play a variety of roles and having players being flexible to switch out as the situation calls for it is something that should be rewarded, not derided. I do think i should keep my equipment bonuses after the equipment is deployed, but i can live without that. and ratatti players use logis more than assaults because assaults are crap, not because logis are suddenly OP.
Maybe "abuse" is the wrong word but I do agree with them, placing a bed of hives and then swapping out to a heavy brick seems like a misuse of a bad mechanic?
Twitter MajLagSpike
CPM Application
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Fox Gaden
Immortal Guides
3863
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Posted - 2014.07.10 12:11:00 -
[390] - Quote
CCP Rattati wrote: * Primary Objective Assault buff, we are looking at a HP increase, slight changes in slot layout and improved PG/CPU, slot based approach. Possibly improve Light Weapon fitting bonus. Possibly a slight speed increase.
I still look at the Assault and the Cammando as DPS classes. The Assault suit should inherently do more damage than the logi suit which is focussed on support, and more damage than the Scout suit which gets its damage from using very short range/very high damage, high Alpha weapons. Therefor I still favour a small flat Damage bonus (maybe 1% per level) on top of everything they currently have (as in not take any of the current bonuses away).
CCP Rattati wrote: * A slight HMG heat buildup increase
* Reduce Sentinel PG/CPU. Possibly a fitting bonus to Heavy Weapons.
I am fine with a GÇ£slightGÇ¥ increase in HMG heat buildup. Currently I only overhead with a standard HMG when trying to kill a LAV or when shooting at 4 or 5 closely grouped targets.
A reduction to Sentinel PC/CPU balanced with a fitting bonus to Heavy Weapons would mean that Sentinels would have to make sacrifices to use light weapons. I think that is a good way to keep Sentinels focussed on their role, and not having to consider light weapon usage when looking at Sentinels balance.
CCP Rattati wrote: Still under tech evaluation * Disabling passive Scan sharing with squads
Is it possible to have different figures for the profile a suits passive scan can pick up and the profile a suit shares on the Tac-Net? Can we set suits to see at a higher precision than what they share? This could allow Scouts to still GÇ£ScoutGÇ¥ and share the position of less stealthy suits, but still allow the stealthy suits to be stealthy without a Scout on the team announcing the position of a dampened enemy Scout to every Sentinel on his team.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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