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Thread Statistics | Show CCP posts - 43 post(s) |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
408
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Posted - 2014.07.09 22:53:00 -
[1] - Quote
I disagree with removing the amar logi side arm and giving all logi class the same equipment slots.... where will the diversity go between suits?
the bonus alone is not a good insentive, unless your a min logi with 10% to reps.
I know I use my Templar amar logi as an av with swarms because of the side arm... its a nice little difference between the other logis who have only one weapon slot.
and again 4 slots for min and gallente for equipment give those two suits different incentive to skill into.
also for pete's sake why wont you fix the sprint bug?
please rattati at least acknowledge its existence and tell us why you cant fix it. |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
409
|
Posted - 2014.07.09 23:24:00 -
[2] - Quote
Eko Sol wrote:Iron Wolf Saber wrote:Vitharr Foebane wrote:side arm shouldn't change either well we could go the stupid way and make logis sidearms only if you like them that much... :P Overall we need to start stepping back and start looking at the larger picture of things of teaching players proper roles for every class and the range of roles a class can fulfill; having an assault like attribute on a logistics suit is as I said before muddling. This is also what we call an extreme outlier; a case where the faction option in question is so far out of its league it might as well be another class. This is where it starts to become more difficult to balance because you now need to justify the weight of having said option. A side arm in the future can be exceptionally heavy stat and even worse so an endeared stat when it does come time to finally remove outliers like this. The removal should bring the alogi back home into the house of the logi instead of him living in the pool house. Also I don't know why you guys are a bit overly too focused on this; you have an opportunity to make the amarr logi something better in other areas where it was weak before with CCP Ratatti being part of the conversation. WE DON'T WANT MORE EQUIPMENT AND MODULE SLOTS. We want our god damn Side Arm. You are CPM. You are supposed to support the masses whether you agree or not. Fight for us and not your warped sense of appealing to CCP. You don't play. You know what. Look up my monthly numbers already. Look where I am at. I play 65% AV right now so the lack of kills is from redrats jumping out of drop ships I shoot down. I run A-Logi a lot and get WP for my fast uplinks thus high WP. I have tons of WP from completely legitimate playing. I got over 5k WP today from forging and swarming vehicles and some uplinks. 2nd place was Southpac at almost 5k. 3rd place was about 1300 wp. We had top kills as well. We had great KDR. We push to be the best players we can be no matter how terrible our blueberries are. You should not be arguing with a player that puts this much AUR, Time, and effort into this game. Maybe CCP Ratatti can post the hours I play. Yes, I currently have no life while trying to save money but that fully justifies why players like myself and others who put in the hours should be listened to and supported. All of the logis are fine. The speed nerf is a maybe for me. Fine, just don't change anything else. Start more conversation topics and do the changes in delta. DEFEND US IWS. Not one person has provided feedback and said "can't wait till my A-Logi loses it's side arm and gets modules and equipment". Not one. I stand by the fact that I should AT LEAST keep the current layout for AUR gear if I don't get a respec. I'll eat the money (I don't want to) if I get a respec.
IWS is incapable of defending us.... ccp doesn't give belly rubs for stading up for the community.... but this is all true, the amar may need tweaking but taking away its side arm and turning all logis into generic logi with no real difference but a racial bonus is so wrong....
rattati, the cpm simply doesn't play dust enough to have the full picture of what needs to be done, and unfortunately most of the forum warriors are self serving , looking to nerf whatever they don't play...
I'm a min logi, I use my Templar bpo logi for av occasionally, its perfect for this the way it is....if anything is wrong with logies as they are its the racial bonuses... the only one worth spit is the minmitar one... maybe re evealuating the bonuses may be a better place to improve them instead of just making them all the same with the present racial bonus the only difference... mark my words, if you go this route, the only logi you will ever see is the min logi.... |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
413
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Posted - 2014.07.10 00:49:00 -
[3] - Quote
ZDub 303 wrote:Remove the sidearm from the only proto suit i've been able to afford and that pretty much seals the deal for me to never return to Dust.
I understand the idea of normalizing the slot layouts but I feel its the wrong way to go personally. The sidearm on the Amarr Logi is what made that suit fun. Having experienced having a sidearm and 3 equipment I could never go back to only having a single weapon.
I honestly can't see a reason why you would run a logistics suit over a scout unless you want to run a minmatar medic suit.
Amarr logi bridged the gap between minmatar medic and scout-logis. If you look at the numbers, something tells me the Amarr and Minmater logi suits probably greatly outnumber the caldari and gallente logis now. Its not hard to imagine why that might be, uplinks and rep tools are by far the most useful equipments available.
I would love to see the number on logi suits in general, in pubs there are enough WP farmers running rep tools to keep the numbers high but they are becoming rather underpowered in general.
With scouts and heavies the way they are after 1.7 and 1.8 it seems that straight buffs to the medium suits make more sense to me. imho... adding a sidearm to caldari and doing a slot normalization that way makes much more sense. You have caldari and amarr as 'combat logi' suits with bonuses more oriented towards being near the frontline (uplinks and ammo) while minmatar and gallente logis would be more inclined to focus on their 'active equipment' using rep tools and scanners more in general and not being so inclined to need a sidearm.
the last paragraph here is such an awesome idea... please rattati do this! |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
415
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Posted - 2014.07.10 01:13:00 -
[4] - Quote
Mobius Kaethis wrote:P14GU3 wrote:Iron Wolf Saber wrote:P14GU3 wrote:Booby Tuesdays wrote:So, you are basically buffing 2 logis, and slightly nerfing all of them? Is the Amarr logi now going to be slower than a Min Commado? The Min Logi already is the second lowest HP suit in the game, and you are going to make it even slower? Por que? The low HP suits have at least been marginally faster than the rest. It's hard enough to outrun an HMG as a Min Logi, and now I'm going to be slower, while everyone else is faster AND has higher eHP? I'm so confused by this logic.... The logic seems to be assaults are garbage and people use logis more, so we have to make logis worse than assaults are. 12 pages of this and I havent seen any other reason... I dont think we need to make logis just plain out worse than assaults; just not as desired for attack in comparison to assaults. Assaults should be superior in pressing the enemy Logis should be superior in pressing their allies forward. And a PG/CPU buff isnt going to do it. As long as a Scrambler is the same on a logi as it is on an assault, nothing will change. The assaults need a real bonus, a reason to be used. As long as logis have the same damage output and more equipment, they will be the go to medium frame. The issue is not logis, its assaults. I totally disagree with this. The issue isn't that logis are better at kiling than assaults. It is that scouts are better logis and killers than either of the med. frames. The bonuese put into place need to help assaults compete with scouts from a killing point of view and logis be more competetive from a support point of view.
lmao! scouts are not better logis than minmitar logis....
10% rep bonus
4 equipment slots
tons more tank
gtfo with that nonsense.... |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
439
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Posted - 2014.07.10 21:25:00 -
[5] - Quote
CCP Rattati wrote:ZDub 303 wrote:Remove the sidearm from the only proto suit i've been able to afford and that pretty much seals the deal for me to never return to Dust.
I understand the idea of normalizing the slot layouts but I feel its the wrong way to go personally. The sidearm on the Amarr Logi is what made that suit fun. Having experienced having a sidearm and 3 equipment I could never go back to only having a single weapon.
I honestly can't see a reason why you would run a logistics suit over a scout unless you want to run a minmatar medic suit.
Amarr logi bridged the gap between minmatar medic and scout-logis. If you look at the numbers, something tells me the Amarr and Minmater logi suits probably greatly outnumber the caldari and gallente logis now. Its not hard to imagine why that might be, uplinks and rep tools are by far the most useful equipments available.
I would love to see the number on logi sutis in general, in pubs there are enough WP farmers running rep tools to keep the numbers high but in general they are becoming rather underpowered in general.
With scouts and heavies the way they are after 1.7 and 1.8 it seems that straight buffs to the medium suits make more sense to me. imho... adding a sidearm to caldari and doing a slot normalization that way makes much more sense. You have caldari and amarr as 'combat logi' suits with bonuses more oriented towards being near the frontline (uplinks and ammo) while minmatar and gallente logis would be more inclined to focus on their 'active equipment' using rep tools and scanners more in general and not being so inclined to need a sidearm. The A-logi is the only one that has this unique layout. Where is the call for a grenade commando, or a sidearm heavy. Being unique is not reason enough, nor is a swarm - sidearm logi a necessity for intricate game balance. The plan is to make logis better at what they do with good module efficacy bonuses.
but with the changes you have suggested so far you are just making them all good in the same way, except for the racial bonus, which min has the best hands down.... why would I want to use any other logi suit, if they all have the same slot lay out but the min gets a rep bonus?
what is the incesntive to skill into the others if you do this? |
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