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Thread Statistics | Show CCP posts - 43 post(s) |
RKKR
The Southern Legion Final Resolution.
930
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Posted - 2014.07.09 19:32:00 -
[1] - Quote
CCP Rattati wrote:Reduce Logi speed slightly
Getting the logistics part even more out of the logi-suit .
and about well-armored scout suits...I thought the gallente scout already showed how it ruins the actual scout-role, but keep messing around with assault suits as most people will prefer the scout suits. |
RKKR
The Southern Legion Final Resolution.
930
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Posted - 2014.07.09 19:51:00 -
[2] - Quote
Eruditus 920 wrote:Please fix the red line timer bug that results in death at an arbitrary time other than 20 seconds.
I only encounter this when hopping in and out the redline for several times, I much rather have them focus on better matchmaking possibilities or game modes that avoid redlining all together. |
RKKR
The Southern Legion Final Resolution.
931
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Posted - 2014.07.09 20:23:00 -
[3] - Quote
CCP Rattati wrote:Zatara Rought wrote:Brush Master wrote:Would like more details on making logis all the same number of equipment slots. How many slots are you going to get? As someone that runs support logi almost all the time, for pub matches, 3 can get you by but for PC battles 4 allows you to be a full support logi with all areas you can support with.
+1 on scaled wp for injector. I imagine it'll be 4 across the board. Fix the amarr logi's bonus to apply even after death!!!! please? So "good" uplinks can be left on the field, while you change to another logi? I think this is working as intended.
The good news is that the logis will be slower so it would take more time to drop all uplinks/hives in good locations before the bonus on our suit is useless on the ever-evolving battlefield. |
RKKR
The Southern Legion Final Resolution.
931
|
Posted - 2014.07.09 20:30:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:for SOME REASON the Caldari has 9; the Caldari should have 8, but gain an equipment slot.
That reason is to fit a CPU-mod...if you want to run a decent fitting...especially with 4 equipment slots. |
RKKR
The Southern Legion Final Resolution.
931
|
Posted - 2014.07.09 20:33:00 -
[5] - Quote
Iron Wolf Saber wrote:Jadd Hatchen wrote:
Wait? What? So you can't just do a simple check whenever the owner of deployed equipment (and also vehicles for when piloting dropsuits arrive) to check if they are still in the proper suit for which the bonus applies when they either change into a new suit or respawn into a new suit?
So right now you are making the check for bonuses applied to equipment/vehicles/weapons when the equipment is created/deployed/used and then undoing it the instant that they die? Why not instead do the initial check when first created and then only check again if the toon either changes suits or respawns into a different suit. If they respawn into the same suit, with same bonuses, then keep them running. This would mainly apply to the Amarr and Caldari as their bonuses apply to deployed equipment.
But I do understand not wanting to let the bonuses stay if the player ends up switching out of the logi armor... Just seems odd that you are doing the logic checking at the wrong times is all.
As an omni-soldier I have abused a supply depot quite often going from logi; to scout; to marksman to assault; to sentinel to keep the supply depot alive and in my control an entire match taking on odds that normally a specialized squad would need to cover all aspects. You have no idea how easily abusable this starts to become the more people start exploring other roles. The solution to the problem I am afraid seems like something that will take a client patch to implement. (Fit ID matching or some other magic trick) I understand the nature of the bonus peeves quite a few players off and even in the more competitive scenes they're forced to stay away from battle to provide the best benefits needed; but player meta has made a mess of things as usual and its hard to adapt around into the desired results.
or CCP should have listened to the original feedback thread on logis on the 1.8 (or was it 1.7?) update.
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RKKR
The Southern Legion Final Resolution.
933
|
Posted - 2014.07.09 20:50:00 -
[6] - Quote
CCP Rattati wrote:
For some reason I had 25% versus 15% for scouts, thanks for the correction. We can drop the removal of the bonus to cloaks no problem.
Are you also aware that the logi-suit has less HP AND less speed/stamina than the assault suit? I thought more armor would slow you down? Yet the assault are possibly going to get a speed increasement? So can we drop the slowing down of logis also? Or at the minimum give the logis a waaaaay better stamina pool...god I miss the days of the Type-2 logi suit... |
RKKR
The Southern Legion Final Resolution.
933
|
Posted - 2014.07.09 20:56:00 -
[7] - Quote
CCP Rattati wrote:
I'm sorry but our data shows that logis outnumber assaults by a huge margin. Nothing about this change will make logis worse at being logis.
Does your data also shows that people are using those logis as assault suits?
Does your data shows that those logi-suits get more kills than the scout-heavy suit?
Does your data of kills with a logo-suit approximate the amount of kills that you want the assault suit to make?
Does your data also shows that the scout/heavy suits outnumber the assault suit by a huge margin?
Yes it will make it worse...people use their amar logi as support combined with AV + a side-arm to protect themselves...gone are those days.
I have th efeelinf that your data doesn't justify these changes. |
RKKR
The Southern Legion Final Resolution.
938
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Posted - 2014.07.09 21:38:00 -
[8] - Quote
Iron Wolf Saber wrote: Overall we need to start stepping back and start looking at the larger picture of things of teaching players proper roles for every class and the range of roles a class can fulfill; having an assault like attribute on a logistics suit is as I said before muddling.
and what does this larger picture say about scouts then?
The problem with CCP is that they have no bigger picture, long term plans as they like to claim.
I think they are better of starting from scratch with all these roles + races + modules + high/low slots stuff. As I said a couple of patches before...building further on crap-mechanics is still going to give you crap. |
RKKR
The Southern Legion Final Resolution.
940
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Posted - 2014.07.09 21:48:00 -
[9] - Quote
Iron Wolf Saber wrote:RKKR wrote:Iron Wolf Saber wrote: Overall we need to start stepping back and start looking at the larger picture of things of teaching players proper roles for every class and the range of roles a class can fulfill; having an assault like attribute on a logistics suit is as I said before muddling.
and what does this larger picture say about scouts then? The problem with CCP is that they have no bigger picture, long term plans as they like to claim. I think they are better of starting from scratch with all these roles + races + modules + high/low slots stuff. As I said a couple of patches before...building further on crap-mechanics is still going to give you crap. Scouts were in a bad place for a very long time; they can do a short while longer without a refresh though. As for starting from scrap comes the calls for respecs again and that will be a total mess once more and it would likely involve a lot of code to pull off.
Some scouts more than others? They even outshine the scout-role, but I guess that the data will show that, but it seems we are basing things on CCP Rattati wrote:opinions now , so I don't have a clue anymore.
Well, we have a total mess right now too, better to test things out now and saving Legion from another disaster I guess. Based on this hotfix...the calls for respecs will come again anyway...don't be afraid of that |
RKKR
The Southern Legion Final Resolution.
942
|
Posted - 2014.07.09 22:01:00 -
[10] - Quote
@Plague, you should see me and Jodo clean up HAVs with the PLC since the latest hotfix .
Iron Wolf Saber wrote:there are some still arguing a tone down on the gal scout.
As for a delay on most logi related things to delta I can see this being feasible however slot parity needs to go ahead and go through as soon as possible to help with the conversation when it comes time to discuss it in hopes that suits will be much closer to intention by then.
Please do continue on the arguing on the gal scout, it's ridiculous that they are unscannable with that amount of HP, that last part is certainly not the goal of a scout role especially if CCP wants to make assault suits more attractive.
What is really the intention of the logi? Can it fullfill that intention with crap stamina/speed? ...
Anyway I'm just going to wait on a reply from one of the DEVs on one of my previous comments . |
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RKKR
The Southern Legion Final Resolution.
944
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Posted - 2014.07.09 22:23:00 -
[11] - Quote
Iron Wolf Saber wrote:RKKR wrote:Iron Wolf Saber wrote:there are some still arguing a tone down on the gal scout.
As for a delay on most logi related things to delta I can see this being feasible however slot parity needs to go ahead and go through as soon as possible to help with the conversation when it comes time to discuss it in hopes that suits will be much closer to intention by then. Please do continue on the arguing on the gal scout, it's ridiculous that they are unscannable with that amount of HP, that last part is certainly not the goal of a scout role especially if CCP wants to make assault suits more attractive. What is really the intention of the logi? Can it fullfill that intention with crap stamina/speed? ... Anyway I'm just going to wait on a reply from one of the DEVs on one of my previous comments . Logistics are supposed to be facilitators of combat as time I checked. There is of course chance of change in definition over time but so far they've have been remaining to that goal still.
Well I don't think I'm ever going to see an answer...
So
Facillitators? How so?
Not if they can't make it to the battle before it ends, unless the only thing you want facilitators to do is run behind a fat suit.
The Amarr and Caldari bonus rely on spammable equipment that is destroyable and which is dependent on location once their equipment is used they have nothing left to facilitate if the combat moves to a different location. Even if the location,... doesn't change there is not much to do that fits their role due to the passive nature of their bonuses unless you use other equipment, but why should one use the Amarr and Caldari logi if the Minmatar and Gallente have the clear advantage in support-bonuses. Then there is the fact that switching out at the supply depot (which also means your not always near the combat) or dying renders the Amarr and Caldari bonus useless.
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RKKR
The Southern Legion Final Resolution.
944
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Posted - 2014.07.09 22:35:00 -
[12] - Quote
Jadd Hatchen wrote:P14GU3 wrote:Thats all well and good IWS, but coming from someone who was a gallente logi from beta-the most recent respec, carrying a swarm with no sidearm is a death wish. The PLC is not very good at AV or anti-infantry, and the MD (although one of my favorite weapons) and laser are no where near the "AV" mark. If the PLC was in a better place you could get away with calling it the "logi's AV," but its not worth it. Swarms with a sidearm or nothing at all. So now I'm reduced to a repping forgers while the enemy team has AV. I think you are doing it wrong... The AV equivalent for a logi suit is supposed to be prox mines or remote explosives, and you can add in the AV nades as some extra if you like.
Any decent tanker spots (or has someone spotting) those. Also good luck in getting close enough to a decent tanker to throw those AVs in a slow ass, small pool stamina suit without getting shot into pieces. |
RKKR
The Southern Legion Final Resolution.
958
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Posted - 2014.07.10 08:12:00 -
[13] - Quote
RKKR wrote:CCP Rattati wrote:
I'm sorry but our data shows that logis outnumber assaults by a huge margin. Nothing about this change will make logis worse at being logis.
Does your data also shows that people are using those logis as assault suits? Does your data shows that those logi-suits get more kills than the scout-heavy suit? Does your data of kills with a logi-suit approximate the amount of kills that you want the assault suit to make? Does your data also shows that the scout/heavy suits outnumber the assault suit by a huge margin? Yes it will make it worse...people use their amar logi as support combined with AV + a side-arm to protect themselves...gone are those days. I have the feeling that your data doesn't justify these changes.
A discussion thread is pointless if you're going to ignore all these questions. |
RKKR
The Southern Legion Final Resolution.
958
|
Posted - 2014.07.10 11:13:00 -
[14] - Quote
CCP Rattati wrote:The speed changes are to differentiate better between Assault and Logis.
You are not differentiating anything, you are making the logi even more crap at it's intended role than it already is just to make one suit more viable again. Good luck with differentiating between Assault and scouts in the next hot fix. |
RKKR
The Southern Legion Final Resolution.
958
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Posted - 2014.07.10 11:32:00 -
[15] - Quote
DeathwindRising wrote:RKKR wrote:CCP Rattati wrote:The speed changes are to differentiate better between Assault and Logis. You are not differentiating anything, you are making the logi even more crap at it's intended role than it already is just to make one suit more viable again. Good luck with differentiating between Assault and scouts in the next hot fix. how has he made it more crap at its intended role? i didnt see anything about reducing equipment slots, removing equipment bonuses, or nerfing rep tools. do you even logi bro?
I'm not wasting time on you if you can't read previous comments, you're probably also one of those guys that thinks running behind a fatsuit is the only thing logis can do. |
RKKR
The Southern Legion Final Resolution.
959
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Posted - 2014.07.10 11:39:00 -
[16] - Quote
Hawkings Greenback wrote:CCP Rattati wrote:
To recap, you don't like the speed change, that I have already said probably won't happen, and the changing of 1 sidearm to an EQ and a high/or low slot on the A-logi?
I got this response earlier. What I don't like is that it even crossed your mind to do this. What I don't like is how only certain posts get an answer while other gets ignored. What I don't like is that we have to be okay now that the speed change is cancelled.
This just shows that they have no idea about their different roles and are just doing random changes based on feelings rather than their actual data or previous feedback on the forums. Unless they do actually have a longterm plan now, in that case it's better to talk about that instead of only revealing little things.
@DeathwindRising: It's really simple if you don't care, just shut up. |
RKKR
The Southern Legion Final Resolution.
961
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Posted - 2014.07.10 13:45:00 -
[17] - Quote
CCP Rattati wrote: I am actually considering your proposal of adding a sidearm to Caldari logis, changing one of the high/low slots to sidearm.
Doesn't that make your argument that the Alogi don't need a sidearm to differentiate assaults and logi's invalid?
It's also still unclear about what the total low/high slots are going to be for all the logi-suits and the CPU/PG...Adding a sidearm to the callogi isn't going to help their CPU fitting (as is mentioned a few times already). |
RKKR
The Southern Legion Final Resolution.
968
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Posted - 2014.07.14 15:23:00 -
[18] - Quote
WP for injectors is cool, but does it follow the more RISk, more REWARD rule?
Maybe if you can full HP revive a heavy and rep him near red dots to reap guardians points, but what if here are no red dots around? which gives you more WP? full HP revive or low HP revive and repping to full HP with a cheap repper?
Maybe make it so that MLT injectors have a big cooldown-effect between revives (solves the revive-grieving, we all know which kind of injector those people use) while the PROTO variant has almost no cool-down, maybe allow lower injectors to give more HP aswell. |
RKKR
The Southern Legion Final Resolution.
969
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Posted - 2014.07.14 16:57:00 -
[19] - Quote
ACT1ON BASTARD wrote:RKKR wrote:WP for injectors is cool, but does it follow the more RISk, more REWARD rule?
Maybe if you can full HP revive a heavy and rep him near red dots to reap guardians points, but what if here are no red dots around? which gives you more WP? full HP revive or low HP revive and repping to full HP with a cheap repper?
Maybe make it so that MLT injectors have a big cooldown-effect between revives (solves the revive-grieving, we all know which kind of injector those people use) while the PROTO variant has almost no cool-down, maybe allow lower injectors to give more HP aswell. No, the call for help button should actually mean something when you press it you shouldnt be able to be revived. Problem solved.
Let's remove the injectors all together then, a dead guy has no overview of the battle, he has no clue when he needs to ask for help, you guys are just to impatient to wait for a revive/to much invested with your ego's on KDR (in a unbalanced game )/...
If that even happends, I want to choose on which guy my repper lock on, which guy my hives work for, which guy can spawn on my uplink . |
RKKR
The Southern Legion Final Resolution.
969
|
Posted - 2014.07.14 17:20:00 -
[20] - Quote
ACT1ON BASTARD wrote: Sometimes ill get killed by a tank and im about to come in with a forge and a militia guy with a needle will revive me over and over Right in front of the tank or some enemies, its annoying as hell, you do want this fixed right?
1) What didn't you get about the cooldown effect about reviving multiple times? You should have plenty of time to press respawn/cancel/select your other fitting.
2) No, a HAV that isn't able to kill the guy that is reviving you isn't really a threat, a HAV occupied with farming you? Better for my team.
3) see point 2: Doesn't matter if it's a HAV or infantry
4) Yes it's annoying, but thank you for agreeing that it's only those MLT users doing it.
5) Your SOMETIMES doesn't win from inpatient gamer who just want to respawn, injectors will be useless.
6) Nice alt.
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