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Thread Statistics | Show CCP posts - 43 post(s) |
![Shinobi MumyoSakanagare ZaShigurui Shinobi MumyoSakanagare ZaShigurui](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
859
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Posted - 2014.07.09 20:58:00 -
[1] - Quote
Doyle Reese wrote:Beren Hurin wrote:CCP Rattati wrote: * Reactive Plates to 1-2-3%
1-2-3 HP/s repaired? ....or 1-2-3% armor resists!!! it's %, so it's likely to be speed penalties, which I'm not down with, Reactive Plates are still the worst plates there is There the only plates that I fit on my Caldari Sentinels with one low slot . It could be more but something is better than nothing in this case but it isn't hashed out yet so maybe they will make a better decision later .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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![Shinobi MumyoSakanagare ZaShigurui Shinobi MumyoSakanagare ZaShigurui](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
860
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Posted - 2014.07.09 21:00:00 -
[2] - Quote
Dragonmeballs wrote: Logi suits outnumber Assault suits because the Assault suit lost its luster not because the Logi suit is superior.
Agreed .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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![Shinobi MumyoSakanagare ZaShigurui Shinobi MumyoSakanagare ZaShigurui](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
863
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Posted - 2014.07.09 21:05:00 -
[3] - Quote
We all just need a SP refund after this to place our points in the roles that we play and to maximize our potential .
Too many changes from 1.7 until now to keep up and play the style that was originally thought out by most in the community .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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![Shinobi MumyoSakanagare ZaShigurui Shinobi MumyoSakanagare ZaShigurui](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
863
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Posted - 2014.07.09 21:09:00 -
[4] - Quote
ratamaq doc wrote:
CCP Rattati, please correct me if I'm wrong, but has not the community expressed time and time again to please not try to make a suit more attractive by forcing them out of another suit? Don't buff the Assaults by further nerfing the Logis, that's not going to create more Assaults, it's going to create more Scouts.
What are your numbers showing? That on average more players are playing Logi and scorning more kills than Assaults, or just that in the Medium Frame world, Logis FAR out number Assaults? If the latter is the case could it be that it's far easier to run around with a rep tool attached to a heavy than it is to kill something with an Assault?
If you make these changes you may get the desired number of Less Logis on the field, but I doubt they are going to shift to the Assault world. That's not making Assaults happy, that's upsetting one of the largest portions of your player base!
Spot on indeed .
Please listen to Doc because this is true .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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![Shinobi MumyoSakanagare ZaShigurui Shinobi MumyoSakanagare ZaShigurui](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
864
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Posted - 2014.07.09 21:44:00 -
[5] - Quote
Appia Vibbia wrote:
I would very much like it if we changed the Assault bonuses from only affecting racial weapons to affecting all weapons.
Unless Nanite Injectors also come with a minimum percentage of Shields, I really hope you do not implement a change rewarding people for players being assholes without first making sure they can't revive people that don't want to be picked up.
The first statement is the real reason that I didn't speck into Caldari assault so that is so true and in more cases than not .
The second statement is also true because it is a problem .
I can't for the life of me understand why you are increasing the range on small rails ( to the range of sniper rifles , I can snipe from over 500 m .. that would just be too much range ) when hit detection from those are the problem and small blaster are horrible , so they need more attention than any of the small turrets .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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![Shinobi MumyoSakanagare ZaShigurui Shinobi MumyoSakanagare ZaShigurui](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
867
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.09 22:39:00 -
[6] - Quote
Appia Vibbia wrote:
IMO, Logistics have too many High and Low slots while at the same time their bonuses being limited to only a single Equipment make them no better at being a support player than any other suit. to me that is not a good place.
Logi bonus needs to make them better at using all equipment (not just fitting it). Assault bonus needs to make them better at assault role
This is why I fracking voted for you .
I just can't get enough of the truth and people who love the same .
It would be better if Logistics had a bonus that increases the efficacy of all equipment not just race related items . Making the bonuses separate depending on race just created a oversaturation of one races logi or assault or any suit or role for that matter .
I for one am Caldari but I had to speck into Minmatar to be a medic and Amarr to lay hives and anti-vehicle .
This is just too much and should be a choice and not mandatory . I'm forced to speck into another races items which excluded my own .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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![Shinobi MumyoSakanagare ZaShigurui Shinobi MumyoSakanagare ZaShigurui](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
867
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.09 22:43:00 -
[7] - Quote
B-F M wrote:CCP Rattati wrote:...The Caldari scout will be the natural long range, low ehp hunter... I like where you're going with this.. I am all for limiting the ability to brick tank on cal scouts (currently possible to have around 500eHP while still maintaining other bonuses - e.g. check this guy out) My main issue with the cal scout is that it has too many advantages: - can be invisible - can see position/location of all non gal-scout enemies up to ~50m - can tank shields - super fast movement/strafe - and still has enough PG/CPU to fit a lethal light weapon/sidearm Awesome roadmap for this release. Can't wait (for my new min commando suit colors)!
Are you serious ???
Brick tank Caldari scouts ??? That doesn't even sound right and basically your talking about the wrong race .
I play every day and I have never seen a bricked out Caldari scout , NEVER since the employment of full racial .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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![Shinobi MumyoSakanagare ZaShigurui Shinobi MumyoSakanagare ZaShigurui](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
871
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.10 01:54:00 -
[8] - Quote
B-F M wrote:
Check out the fit I posted, it's totally viable, has just under 500eHP while still maintaining vastly above average situational awareness, speed, damage and a low profile.
They are rare, but I'm surprised (and envious) you've not come up against them.
I can understand that and all but I can get that on a Hunter scout in my lows alone .
That's what I mean , I understand you but to me that's just not bricking ... not real bricking .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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