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Thread Statistics | Show CCP posts - 43 post(s) |
Mauren NOON
The Exemplars Top Men.
372
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Posted - 2014.07.10 06:35:00 -
[331] - Quote
Mossellia Delt wrote:Could we also get a few pg off of kincats, it would help min scouts out. I agree with this. Kin-kats are way too pg expensive
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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Dj grammer
Red Star. EoN.
274
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Posted - 2014.07.10 06:43:00 -
[332] - Quote
Anyone claiming that Logistics class need a nerf because of slayer logistics users please leave this thread now. The slayer logistics died post 1.7 or when 1.7 dropped. Pre 1.7 it was on the rage because the assaults were horrible. Just throwing that out there......
Instead of nerfing the Logistics and the actual Logistics LogiBro users how about...oh i don't know....BUFF THE FREAKING ASSAULT CLASS!?!?!?!?!!?!?
ANYWAYS CCP Rattati do not decrease the Logistics speed. They are slow post 1.8 to keep up with squads to give out needs such as nano hives, repairing armor, reviving downed teammates, and a lot more. Also keep in mind that we live in the DUST world of scouts and heavys. Giving the scouts the additional equipment slot means that they can play pseudo logistics while already making the assaults look pointless at the same time.
Instead of a nerf making the already baited logistics class easier bait by scouts and heavys, how about a buff for one?
Let me give you a rundown of my proto Minmatar logistics fit and yes I Logibro: Logistics mk.057,690 Enhanced Shield Extender2,610 Enhanced Shield Extender2,610 Enhanced Shield Extender2,610 Enhanced Shield Extender2,610 Enhanced Cardiac Regulator1,935 Complex Kinetic Catalyzer2,955 Complex Armor Repairer5,595 Enhanced Armor Plates2,415 Six Kin Assault Combat Rifle77,280 Flux Grenade600 Core Focused Repair Tool35,415 Wiyrkomi Triage Nanohive28,335 Allotek Nanohive (R)28,335 Nanite Injector600 ISK Estimated Cost:~ 251,595
And my Suits stats after skill bonuses and such are added: CPU 470/ 511 gF PG 102 / 102 kW Shield 112.5 [332.5] HP Armor 187.5 [308.5] HP No icon eHP 300 [641] HP Shield Recharge Rate 20 HP/s Shield Recharge Delay 5 s Shield Dep. Rec. Delay 6 [7.02] s Armor Repair Rate 0 [9.38] HP/s Movement Speed 5 [4.8] m/s Strafe Speed 4.5 [4.32] m/s Sprint Speed 7.35 [7.95] m/s Stamina 183.75 [281.14] Stamina Recovery Rate 47.25 [87.32] /s Scan Profile 45 dB Scan Precision 41.4 dB Scan Radius 19.5 m Melee Damage 110 HP Hack Speed Factor 1.38 Frame Class 0 Dropsuit Race 0 Dropsuit Role 0 High-Slot Modules 4 Small Capacity Granades 1 Equipment 4 Low-Slot Modules 4 Light Weapons 1
why ccp?
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Hawkings Greenback
Red Star. EoN.
158
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Posted - 2014.07.10 07:07:00 -
[333] - Quote
Iron Wolf Saber wrote:ratamaq doc wrote:Iron Wolf Saber wrote:Look at it this way.
If I give all assaults +1 equipment slot; where does that put the amarr logi??? With 1 extra equipment slots and still with a sidearm? Look Tron, give up, your support for this change is non existent with the exception of CCP Ratt for some reason. Adding to this point. Lets pretend that all days before day Logistics Class never existed in Dust 514. And for hotfix charlie we're bringing them in.
Cool, so you won't mind refunding my logi SP's then if they never existed.
GÇ£Without deviation from the norm, progress is not possible.GÇ¥
GÇò Frank Zappa
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Iron Wolf Saber
Den of Swords
15847
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Posted - 2014.07.10 07:46:00 -
[334] - Quote
Hawkings Greenback wrote:Iron Wolf Saber wrote:ratamaq doc wrote:Iron Wolf Saber wrote:Look at it this way.
If I give all assaults +1 equipment slot; where does that put the amarr logi??? With 1 extra equipment slots and still with a sidearm? Look Tron, give up, your support for this change is non existent with the exception of CCP Ratt for some reason. Adding to this point. Lets pretend that all days before day Logistics Class never existed in Dust 514. And for hotfix charlie we're bringing them in. Cool, so you won't mind refunding my logi SP's then if they never existed.
If resources allow I wouldn't mind asking for it; but like I said if only resources allowed...
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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Cat Merc
Onslaught Inc RISE of LEGION
10764
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Posted - 2014.07.10 07:48:00 -
[335] - Quote
Whenever I see a Ratatti post, I smile.
Feline overlord of all humans - CAT MERC
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NanoCleric
The Unholy Legion Of DarkStar DARKSTAR ARMY
119
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Posted - 2014.07.10 07:53:00 -
[336] - Quote
CCP Rattati wrote:All, * Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus. Same total of high and low slots as well per tier.
At the current state of the game, i use a Gallente Logi and i am constantly being 'outrun' by heavies. I seriously struggle to keep up with heavies who squad with me... If your lowering our speed even more, how are we meant to keep up with our guys?
Granted we carry a lot of equipment.. but i think it's a tad insane that we can't outrun heavies these days considering the amount of armour they are using.
As an aside... i generally stack the armour with no movement penalty in my low's, simply due to the fact if i stack the standard plates of each tier.. i just can't keep up with the squad.
Rattati, i think you guys need to do some internal testing related to speed balancing of the suits, testing with differing armour low slot setups..
As an aside.. if any speed nerf would be needed.. it would be on the scout / assault to reduce how bad the strafing issue of modded controllers is.
Personally.. I think the 'most' important thing you could do, would be to add some validation to user input..
- If the fire button is pressed faster than a 'human speed tolerance' then you don't call the fire routine.. (i.e. you've detected they are using autofire.. so don't allow the fire code to actually run until that human tolerance has passed.).
- If you detect a change in direction and acceleration beyond what is humanly possible using a DSJoystick or keyboard keys.. clamp the acceleration values.. or even penalise them.. Strafing speeds are a 'massive' problem.
As for aim assist.. pff.. i could go on for days on how badly coded that is... It should certainly not run 'every' time the fire routine runs.
Where do these comments come from? .. I've been programming AAA games for many years myself in industry.. and seeing these problems makes me cringe... they MUST be addressed to stop people being able to strafe side to side at impossible speed while 'also' aiming with insane precsion and not missing us. It's no fun to play against 'computer aided movement + computer aided rapid firing + computer dead lock aiming'.... This simply 'must' be addressed to bring 'human skill' back into the game.
If you ever want to discuss things like this Rattati so long as your NDA permits it.. then by all means contact me... (can mail me on NanoCleric or DaiReaver and i'll provide my skype details). In some ways i wish i was there so i could change the code myself... but in honesty.. i'd never want to work for CCP with what i've seen. |
Cat Merc
Onslaught Inc RISE of LEGION
10766
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Posted - 2014.07.10 08:02:00 -
[337] - Quote
Light weapons are incredibly easy to fit for anything other than Assaults. Now even Assaults won't need that bonus.
Don't improve the fitting bonus, REPLACE IT. And replace the racial specific bonuses for Caldari/Gallente, they're both atrocious.
Feline overlord of all humans - CAT MERC
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RKKR
The Southern Legion Final Resolution.
958
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Posted - 2014.07.10 08:12:00 -
[338] - Quote
RKKR wrote:CCP Rattati wrote:
I'm sorry but our data shows that logis outnumber assaults by a huge margin. Nothing about this change will make logis worse at being logis.
Does your data also shows that people are using those logis as assault suits? Does your data shows that those logi-suits get more kills than the scout-heavy suit? Does your data of kills with a logi-suit approximate the amount of kills that you want the assault suit to make? Does your data also shows that the scout/heavy suits outnumber the assault suit by a huge margin? Yes it will make it worse...people use their amar logi as support combined with AV + a side-arm to protect themselves...gone are those days. I have the feeling that your data doesn't justify these changes.
A discussion thread is pointless if you're going to ignore all these questions. |
Cat Merc
Onslaught Inc RISE of LEGION
10766
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Posted - 2014.07.10 08:13:00 -
[339] - Quote
3x Ferroscale + Repper vs 4x Reactives: Old: Fer + Rep: 75 * 1.1 * 3 = 247.5 HP 7.5 * 1.25 = 9.375 hp/s 0% speed penalty Gal Assault: 510HP, 11.375hp/s, 7.35m/s sprint
Reactives: 60 * 1.1 * 4 = 264 HP 2 * 4 = 8hp/s ~8% speed penalty (not exactly) Gal Assault: 526.5HP, 10hp/s, 6.77m/s sprint speed And also slightly cheaper on CPU/PG
New: Gal Assault: 526.5HP, 14hp/s, 6.77m/s
Edit: When comparing to normal plates + reppers, this starts to look ugly. How about reducing their speed penalty to 1/1/1?
Feline overlord of all humans - CAT MERC
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Hawkings Greenback
Red Star. EoN.
158
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Posted - 2014.07.10 08:15:00 -
[340] - Quote
Iron Wolf Saber wrote:Hawkings Greenback wrote:Iron Wolf Saber wrote:ratamaq doc wrote:Iron Wolf Saber wrote:Look at it this way.
If I give all assaults +1 equipment slot; where does that put the amarr logi??? With 1 extra equipment slots and still with a sidearm? Look Tron, give up, your support for this change is non existent with the exception of CCP Ratt for some reason. Adding to this point. Lets pretend that all days before day Logistics Class never existed in Dust 514. And for hotfix charlie we're bringing them in. Cool, so you won't mind refunding my logi SP's then if they never existed. If resources allow I wouldn't mind asking for it; but like I said if only resources allowed...
Seriously IWS, I don't understand the logic in changing the speed of my logi suits. All I am hearing is that no body uses assault suits, logi gets used more than assault lets change the logi suit. If you look at the battlefield the majority of matches I play consist of heavy & light frames. Logi's are popular because of the boon of heavies & the WP pinata they are.
I would rather keep my logi as is than to become slower because then I will have to loose more tank to gain extra speed. Logi's are already bright yellow bullseyes to a half decent squad.
Buff assaults first, THEN if it still an issue look at the other suits. Every other suit except logi stands on assaults toes, so why the logi changes ?
If I do get my SP refunded, where am I going to go IWS ? Assault, not in its current state or even with those proposed bunus.
I'll go scout, whats not to like about speed, regen, ewar, an ability to engage & disengage at will and a smaller hitbox. Oh & I get 2 equipment slots so I can still use a rep tool, links & hives ( scanners, meh, scout are walking scanners ).
I love what CCP Rata tat tat ( sry couldn't help it dude ) has been doing & even what is happening with Hotfix Charlie. Yet these logi changes come out of the left field. Please explain to me how this conclusion was reached so I can better understand.
GÇ£Without deviation from the norm, progress is not possible.GÇ¥
GÇò Frank Zappa
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Cat Merc
Onslaught Inc RISE of LEGION
10766
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Posted - 2014.07.10 08:22:00 -
[341] - Quote
CCP Rattati wrote:Cody Sietz wrote:Nothing on giving Gallente scout a bonus to damps/amps?
I'd also like to see Caldari/Gallente assault suits get a CPU/PG boost. GA scout already has a bonus to damps? It also says increased PG/CPU for Assaults... The damp bonus is useless, the range bonus is useless. kthnxbye
Feline overlord of all humans - CAT MERC
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CCP Rattati
C C P C C P Alliance
3855
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Posted - 2014.07.10 08:24:00 -
[342] - Quote
The speed changes are to differentiate better between Assault and Logis. The slowest Logis would still of course move faster than the fastest heavy, something like +0.05 on the Assault or -0.05 on the Logi. So if that's the biggest worry, we have no problem in only buffing the Assault speed.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11333
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Posted - 2014.07.10 08:34:00 -
[343] - Quote
CCP Rattati wrote:The speed changes are to differentiate better between Assault and Logis. The slowest Logis would still of course move faster than the fastest heavy, something like +0.05 on the Assault or -0.05 on the Logi. So if that's the biggest worry, we have no problem in only buffing the Assault speed. Please buff assault speed without nerfing logi speed.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Cat Merc
Onslaught Inc RISE of LEGION
10766
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Posted - 2014.07.10 08:35:00 -
[344] - Quote
Proposed Assault bonuses:
Assault Bonus: +1% damage per level
Amarr Bonus: Perfect
Minmatar Bonus: Perfect
Caldari Bonus: -10% per level to spool up time, -5% per level to kick
Gallente Bonus: +1% per level to ROF
Amarr: Shoot for longer Minmatar: Shoot for longer Caldari: Start shooting faster and with more accuracy Gallente: Shoot for shorter amounts of time but deal damage quicker (perfect for urban fighters)
Commandos have two light weapons, something no other suit can have, so I'm not worried about overlap.
Feline overlord of all humans - CAT MERC
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NanoCleric
The Unholy Legion Of DarkStar DARKSTAR ARMY
119
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Posted - 2014.07.10 08:39:00 -
[345] - Quote
CCP Rattati wrote:The speed changes are to differentiate better between Assault and Logis. The slowest Logis would still of course move faster than the fastest heavy, something like +0.05 on the Assault or -0.05 on the Logi. So if that's the biggest worry, we have no problem in only buffing the Assault speed.
As i already said.. i am 'always' getting outrun by heavies when i'm playing as my Gal Logi with the armor plates with no movement penalty.. ferroscale if i remember right.
So something else is going on there if your stats don't show that's the case... Do some internal testing. If i use the basic armour plates of any tier.. then i am constantly losing my link to heavies and having to sprint to keep up with them a lot.
Also Rattati, please ensure you read my previous reply: https://forums.dust514.com/default.aspx?g=posts&m=2250883#post2250883
post 316, page 16. |
Cat Merc
Onslaught Inc RISE of LEGION
10766
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Posted - 2014.07.10 08:41:00 -
[346] - Quote
NanoCleric wrote:CCP Rattati wrote:The speed changes are to differentiate better between Assault and Logis. The slowest Logis would still of course move faster than the fastest heavy, something like +0.05 on the Assault or -0.05 on the Logi. So if that's the biggest worry, we have no problem in only buffing the Assault speed. As i already said.. i am 'always' getting outrun by heavies when i'm playing as my Gal Logi with the armor plates with no movement penalty.. ferroscale if i remember right. So something else is going on there if your stats don't show that's the case... Do some internal testing. If i use the basic armour plates of any tier.. then i am constantly losing my link to heavies and having to sprint to keep up with them a lot. *Pops head out* Heavies only need one kin cat to outrun logis. And that's not because Logis are too slow, it's because Heavies are too fast. 900DPS + 1500HP should not run at 6.5m/s~ -_-
Feline overlord of all humans - CAT MERC
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NanoCleric
The Unholy Legion Of DarkStar DARKSTAR ARMY
119
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Posted - 2014.07.10 08:43:00 -
[347] - Quote
Cat Merc wrote:NanoCleric wrote:CCP Rattati wrote:The speed changes are to differentiate better between Assault and Logis. The slowest Logis would still of course move faster than the fastest heavy, something like +0.05 on the Assault or -0.05 on the Logi. So if that's the biggest worry, we have no problem in only buffing the Assault speed. As i already said.. i am 'always' getting outrun by heavies when i'm playing as my Gal Logi with the armor plates with no movement penalty.. ferroscale if i remember right. So something else is going on there if your stats don't show that's the case... Do some internal testing. If i use the basic armour plates of any tier.. then i am constantly losing my link to heavies and having to sprint to keep up with them a lot. *Pops head out* Heavies only need one kin cat to outrun logis. And that's not because Logis are too slow, it's because Heavies are too fast. 900DPS + 1500HP should not run at 6.5m/s~ -_-
^^ That'll be why then, thanks for pointing that out Cat. Kinda crap to think the only way to combat this then would be to have to use one ourselves too... |
Syeven Reed
G0DS AM0NG MEN
750
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Posted - 2014.07.10 08:44:00 -
[348] - Quote
* Reduce Sentinel PG/CPU. Possibly a fitting bonus to Heavy Weapons. - Needed for a long time! Nice to see it's being considered for charlie. Not stopping player playing how they want just making it difficult for OP situations.
* Installation buff, with a range and AI review, reduction of granted WP for destruction. - Awesome! Stops them becoming farms at the start of a match - Just a thought tough, would it be possible to make turret skills apply to these turrets? Still give's options in OMS with the removal of Tanks but makes them much less of a problem?
* Blaster turret accuracy improvements - Not sure this is needed but hay-ho I'm no tanker!
* Minmatar will be improved by a Codebreaker fitting reduction. Possibly moving Codebreakers to High slot. PG increase. - This is a nice bonus, but we don't really need it after the hacking skill book. Something for speed would be nicer and it would compliment our low eHP.
* Nova Knife hit detection and damage improvement - Always a fan of more NK improvements!
* Small rail range compared to sniper range - Love it, needs a reduction!
* WP for injectors, STD/ADV/PRO 25/50/75 WP - Cooooooool!
* Reactive Plates to 1-2-3 hp/s - Yarp!
* OB WP doubled - With resulting WP spread out across squad?
* LP payout increased x-fold - Nice.
* Remove Ambush OMS or remove Vehicles from Ambush OMS - Great! May I suggest removing the vehicles completely while also removing standard ambush (don't see the point of it without vehicles in OMS) OR remove vehicles completely and taking the installation buff comment into consideration?
Still under tech evaluation * Passive Scan sharing with squads - Not so keen on having, personally. Just going to make a cal scouts somewhat of a win button in squads and PC.
* Reduce ISK cost of early skill books for new players or free - This is a decent change for the news! - Make them free, but with some of the basic skills already purchased for them (kinda like an unwritten guide?)
Hotfix Delta or later * Sidearm rebalance - Yey! * Sniper Rifle review - Mmmmmeeaahhh... ok.. * Efficacy bonuses - Yey! * Further slot based PG/CPU updates based on necessity - Yey!
Twitter MajLagSpike
CPM Application
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Hawkings Greenback
Red Star. EoN.
159
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Posted - 2014.07.10 09:03:00 -
[349] - Quote
CCP Rattati wrote:The speed changes are to differentiate better between Assault and Logis. The slowest Logis would still of course move faster than the fastest heavy, something like +0.05 on the Assault or -0.05 on the Logi. So if that's the biggest worry, we have no problem in only buffing the Assault speed.
This is not the biggest worry & neither have I said such. I am having trouble comprehending 'why ?' for any of the logi changes. If this:
CCP Rattati wrote:The speed changes are to differentiate better between Assault and Logis.
is the only reason, then it is a poor one. Again give the assault bonus a look at PROPERLY as opposed to half arsing it & screwing with logi's which I think are in an ok position, ( the Caldari logi is one I don't see often tbh )
My main points :
Assault bonus aren't desirable, otherwise you would see them more often.
Assaults have no niche, ALL suits tread on assault suits territory.
Amarr side arm slot loss, it was touted as a combat logi ( same as the scout suit ). I like the fact that it can be aggressive & can look after itself.
Logi slot homogenisation, just have one logi suit if they are all to be the same.
Reduced logi speed, the battlefield is a much more dynamic / fast / fluid place. As a logi I have to be able to keep up. I am no use to anyone if I am coming in behind everyone else & then got SG'd in the bank by flanking scouts.
More logis than assaults, well sorry, but duh !! Assault suit bonus, the ever increasing population of heavy suits & the fact that logi can fulfill a role on the battlefield is not the logi suits fault. Also heavy & scout are BETTER than an assault. So why run an assault suit ?
I am not trying to be horrible but I still have not had a valid reason why logi should bear the responsibility to make assaults look a better option. Seriously NO ONE has explained why apart from :
There are more logis than assaults, there are more anything than assault suits on the field.
The logi shouldn't move as fast as an assault, I know heavies that move faster than logis so logic should dictate that heavies need a speed nerf, yes ? ( not actually wanting a heavy speed nerf )
No other logi has a side arm, but it looses a slot to negate that.
Again sorry if it appears like ranting, need coffee
GÇ£Without deviation from the norm, progress is not possible.GÇ¥
GÇò Frank Zappa
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Hawkings Greenback
Red Star. EoN.
159
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Posted - 2014.07.10 09:06:00 -
[350] - Quote
NanoCleric wrote:Cat Merc wrote:NanoCleric wrote:CCP Rattati wrote:The speed changes are to differentiate better between Assault and Logis. The slowest Logis would still of course move faster than the fastest heavy, something like +0.05 on the Assault or -0.05 on the Logi. So if that's the biggest worry, we have no problem in only buffing the Assault speed. As i already said.. i am 'always' getting outrun by heavies when i'm playing as my Gal Logi with the armor plates with no movement penalty.. ferroscale if i remember right. So something else is going on there if your stats don't show that's the case... Do some internal testing. If i use the basic armour plates of any tier.. then i am constantly losing my link to heavies and having to sprint to keep up with them a lot. *Pops head out* Heavies only need one kin cat to outrun logis. And that's not because Logis are too slow, it's because Heavies are too fast. 900DPS + 1500HP should not run at 6.5m/s~ -_- ^^ That'll be why then, thanks for pointing that out Cat. Kinda crap to think the only way to combat this then would be to have to use one ourselves too...
I use a kin cat on my minnie logi for that reason, have done for a while. Well ever since heavy racial parity & heavies found that they can move fast, still have a good HP pool & destroy people with the HMG.
GÇ£Without deviation from the norm, progress is not possible.GÇ¥
GÇò Frank Zappa
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CCP Rattati
C C P C C P Alliance
3861
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Posted - 2014.07.10 09:08:00 -
[351] - Quote
Hawkings Greenback wrote:CCP Rattati wrote:The speed changes are to differentiate better between Assault and Logis. The slowest Logis would still of course move faster than the fastest heavy, something like +0.05 on the Assault or -0.05 on the Logi. So if that's the biggest worry, we have no problem in only buffing the Assault speed. This is not the biggest worry & neither have I said such. I am having trouble comprehending 'why ?' for any of the logi changes. If this: CCP Rattati wrote:The speed changes are to differentiate better between Assault and Logis. is the only reason, then it is a poor one. Again give the assault bonus a look at PROPERLY as opposed to half arsing it & screwing with logi's which I think are in an ok position, ( the Caldari logi is one I don't see often tbh ) My main points : Assault bonus aren't desirable, otherwise you would see them more often. Assaults have no niche, ALL suits tread on assault suits territory. Amarr side arm slot loss, it was touted as a combat logi ( same as the scout suit ). I like the fact that it can be aggressive & can look after itself. Logi slot homogenisation, just have one logi suit if they are all to be the same. Reduced logi speed, the battlefield is a much more dynamic / fast / fluid place. As a logi I have to be able to keep up. I am no use to anyone if I am coming in behind everyone else & then got SG'd in the bank by flanking scouts. More logis than assaults, well sorry, but duh !! Assault suit bonus, the ever increasing population of heavy suits & the fact that logi can fulfill a role on the battlefield is not the logi suits fault. Also heavy & scout are BETTER than an assault. So why run an assault suit ? I am not trying to be horrible but I still have not had a valid reason why logi should bear the responsibility to make assaults look a better option. Seriously NO ONE has explained why apart from : There are more logis than assaults, there are more anything than assault suits on the field. The logi shouldn't move as fast as an assault, I know heavies that move faster than logis so logic should dictate that heavies need a speed nerf, yes ? ( not actually wanting a heavy speed nerf ) No other logi has a side arm, but it looses a slot to negate that. Again sorry if it appears like ranting, need coffee
To recap, you don't like the speed change, that I have already said probably won't happen, and the changing of 1 sidearm to an EQ and a high/or low slot on the A-logi?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Hawkings Greenback
Red Star. EoN.
159
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Posted - 2014.07.10 09:12:00 -
[352] - Quote
CCP Rattati, sorry I missed where you said the speed change probably won't happen : (
And no I do not like the change of the side arm slot to an EQ, high or low slot. I would be happy to keep the side arm. My bonus is for uplinks which only works when I am alive & in a an Amarr logi suit. So I would like to stay alive long enough to do that, which may mean I need to use my side arm.
GÇ£Without deviation from the norm, progress is not possible.GÇ¥
GÇò Frank Zappa
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Cat Merc
Onslaught Inc RISE of LEGION
10768
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Posted - 2014.07.10 09:13:00 -
[353] - Quote
A small idea I had.
How about increasing light weapon fitting requirements by 35%, and giving Assaults/Commandos a corresponding fitting reduction?
Sidearms become a low CPU/PG option for non slayer suits, Heavies will be less likely to use those with the CPU/PG reduction and Heavy weapon fitting bonuses.
This makes Sidearm vs Light weapon an actual choice, rather than some fun fitting you run once in a while. Non slayer suits that want the same slaying power would have to do sacrifices, just like non scouts trying to fit cloaks.
Feline overlord of all humans - CAT MERC
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CCP Rattati
C C P C C P Alliance
3861
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Posted - 2014.07.10 09:15:00 -
[354] - Quote
That's sort of where we see this going, rather than fitting penalties.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Cat Merc
Onslaught Inc RISE of LEGION
10768
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Posted - 2014.07.10 09:15:00 -
[355] - Quote
CCP Rattati wrote:That's sort of where we see this going, rather than fitting penalties. So yes to my idea?
Feline overlord of all humans - CAT MERC
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Hawkings Greenback
Red Star. EoN.
159
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Posted - 2014.07.10 09:19:00 -
[356] - Quote
Cat Merc wrote:A small idea I had.
How about increasing light weapon fitting requirements by 35%, and giving Assaults/Commandos a corresponding fitting reduction?
Sidearms become a low CPU/PG option for non slayer suits, Heavies will be less likely to use those with the CPU/PG reduction and Heavy weapon fitting bonuses.
This makes Sidearm vs Light weapon an actual choice, rather than some fun fitting you run once in a while. Non slayer suits that want the same slaying power would have to do sacrifices, just like non scouts trying to fit cloaks.
This makes sense. At the moment I don't have to sacrifice much to fit a weapon. Make the fitting skills worth skilling into for other suits
GÇ£Without deviation from the norm, progress is not possible.GÇ¥
GÇò Frank Zappa
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Nocturnal Soul
Immortal Retribution
3539
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Posted - 2014.07.10 09:20:00 -
[357] - Quote
Cat Merc wrote:CCP Rattati wrote:That's sort of where we see this going, rather than fitting penalties. So yes to my idea? I don't like your idea.
Run, hide in fear while you can for the Amarr Scout is on the hunt!
Changes to the A-logi is the embodiment ofCCPLogic
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11334
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Posted - 2014.07.10 09:20:00 -
[358] - Quote
Still wish you would just provide a straight answer on that game mode thing. My gut says it will never happen, but I need you to mercy-kill my hope so I can move on, otherwise I can't let it go. Simply typing "no" would suffice.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Cat Merc
Onslaught Inc RISE of LEGION
10768
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Posted - 2014.07.10 09:21:00 -
[359] - Quote
Nocturnal Soul wrote:Cat Merc wrote:CCP Rattati wrote:That's sort of where we see this going, rather than fitting penalties. So yes to my idea? I don't like your idea. Why not?
Feline overlord of all humans - CAT MERC
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CCP Rattati
C C P C C P Alliance
3862
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Posted - 2014.07.10 09:27:00 -
[360] - Quote
Cat Merc wrote:CCP Rattati wrote:That's sort of where we see this going, rather than fitting penalties. So yes to my idea?
This is something we have been discussing internally for some time now as a way to encourage certain fittings, instead of enforcing them by let's say only letting heavies use heavy weapons, etc. which is not in line with our philosophy.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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